cesium 0.13.2 → 0.14.0

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Files changed (348) hide show
  1. data/app/assets/javascripts/Cesium.js +2 -2
  2. data/app/assets/javascripts/Core/Clock.js +81 -81
  3. data/app/assets/javascripts/Core/ClockRange.js +5 -3
  4. data/app/assets/javascripts/Core/ClockStep.js +7 -1
  5. data/app/assets/javascripts/Core/Event.js +12 -11
  6. data/app/assets/javascripts/Core/JulianDate.js +16 -0
  7. data/app/assets/javascripts/DynamicScene/CompositeDynamicObjectCollection.js +1 -1
  8. data/app/assets/javascripts/DynamicScene/DynamicBillboardVisualizer.js +1 -1
  9. data/app/assets/javascripts/DynamicScene/DynamicConeVisualizer.js +1 -1
  10. data/app/assets/javascripts/DynamicScene/DynamicConeVisualizerUsingCustomSensor.js +1 -1
  11. data/app/assets/javascripts/DynamicScene/DynamicEllipsoidVisualizer.js +1 -1
  12. data/app/assets/javascripts/DynamicScene/DynamicLabelVisualizer.js +1 -1
  13. data/app/assets/javascripts/DynamicScene/DynamicPathVisualizer.js +1 -1
  14. data/app/assets/javascripts/DynamicScene/DynamicPointVisualizer.js +1 -1
  15. data/app/assets/javascripts/DynamicScene/DynamicPolygonVisualizer.js +1 -1
  16. data/app/assets/javascripts/DynamicScene/DynamicPolylineVisualizer.js +1 -1
  17. data/app/assets/javascripts/DynamicScene/DynamicPyramidVisualizer.js +1 -1
  18. data/app/assets/javascripts/Renderer/ClearCommand.js +1 -1
  19. data/app/assets/javascripts/Renderer/Context.js +23 -0
  20. data/app/assets/javascripts/Renderer/DrawCommand.js +1 -1
  21. data/app/assets/javascripts/Scene/BillboardCollection.js +14 -24
  22. data/app/assets/javascripts/Scene/EllipsoidPrimitive.js +8 -31
  23. data/app/assets/javascripts/Scene/PerformanceDisplay.js +13 -4
  24. data/app/assets/javascripts/Scene/Tile.js +11 -6
  25. data/app/assets/javascripts/Scene/ViewportQuad.js +21 -36
  26. data/app/assets/javascripts/Shaders/BillboardCollectionFS.js +15 -11
  27. data/app/assets/javascripts/Shaders/BillboardCollectionVS.js +47 -27
  28. data/app/assets/javascripts/Shaders/BuiltinFunctions.js +886 -228
  29. data/app/assets/javascripts/Shaders/CentralBodyFS.js +173 -40
  30. data/app/assets/javascripts/Shaders/CentralBodyFSDepth.js +17 -14
  31. data/app/assets/javascripts/Shaders/CentralBodyFSPole.js +25 -19
  32. data/app/assets/javascripts/Shaders/CentralBodyVS.js +61 -31
  33. data/app/assets/javascripts/Shaders/CentralBodyVSDepth.js +5 -4
  34. data/app/assets/javascripts/Shaders/CentralBodyVSPole.js +9 -7
  35. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeFS.js +392 -299
  36. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeVS.js +12 -8
  37. data/app/assets/javascripts/Shaders/ConstructiveSolidGeometry.js +836 -530
  38. data/app/assets/javascripts/Shaders/CustomSensorVolumeFS.js +95 -58
  39. data/app/assets/javascripts/Shaders/CustomSensorVolumeVS.js +7 -6
  40. data/app/assets/javascripts/Shaders/EllipsoidFS.js +34 -26
  41. data/app/assets/javascripts/Shaders/EllipsoidVS.js +21 -5
  42. data/app/assets/javascripts/Shaders/Materials/AsphaltMaterial.js +19 -11
  43. data/app/assets/javascripts/Shaders/Materials/BlobMaterial.js +13 -9
  44. data/app/assets/javascripts/Shaders/Materials/BrickMaterial.js +33 -22
  45. data/app/assets/javascripts/Shaders/Materials/BumpMapMaterial.js +24 -17
  46. data/app/assets/javascripts/Shaders/Materials/CementMaterial.js +14 -10
  47. data/app/assets/javascripts/Shaders/Materials/CheckerboardMaterial.js +32 -20
  48. data/app/assets/javascripts/Shaders/Materials/DotMaterial.js +11 -6
  49. data/app/assets/javascripts/Shaders/Materials/ErosionMaterial.js +18 -13
  50. data/app/assets/javascripts/Shaders/Materials/FacetMaterial.js +12 -7
  51. data/app/assets/javascripts/Shaders/Materials/FresnelMaterial.js +9 -6
  52. data/app/assets/javascripts/Shaders/Materials/GrassMaterial.js +23 -16
  53. data/app/assets/javascripts/Shaders/Materials/NormalMapMaterial.js +14 -11
  54. data/app/assets/javascripts/Shaders/Materials/ReflectionMaterial.js +10 -8
  55. data/app/assets/javascripts/Shaders/Materials/RefractionMaterial.js +10 -8
  56. data/app/assets/javascripts/Shaders/Materials/RimLightingMaterial.js +12 -7
  57. data/app/assets/javascripts/Shaders/Materials/StripeMaterial.js +21 -12
  58. data/app/assets/javascripts/Shaders/Materials/TieDyeMaterial.js +11 -7
  59. data/app/assets/javascripts/Shaders/Materials/Water.js +46 -45
  60. data/app/assets/javascripts/Shaders/Materials/WoodMaterial.js +29 -19
  61. data/app/assets/javascripts/Shaders/Noise.js +408 -173
  62. data/app/assets/javascripts/Shaders/PolygonFS.js +20 -10
  63. data/app/assets/javascripts/Shaders/PolygonFSPick.js +3 -3
  64. data/app/assets/javascripts/Shaders/PolygonVS.js +27 -22
  65. data/app/assets/javascripts/Shaders/PolygonVSPick.js +23 -19
  66. data/app/assets/javascripts/Shaders/PolylineFS.js +3 -3
  67. data/app/assets/javascripts/Shaders/PolylineVS.js +24 -19
  68. data/app/assets/javascripts/Shaders/Ray.js +496 -315
  69. data/app/assets/javascripts/Shaders/ReprojectWebMercatorFS.js +16 -6
  70. data/app/assets/javascripts/Shaders/ReprojectWebMercatorVS.js +5 -2
  71. data/app/assets/javascripts/Shaders/SensorVolume.js +32 -15
  72. data/app/assets/javascripts/Shaders/SkyAtmosphereFS.js +61 -16
  73. data/app/assets/javascripts/Shaders/SkyAtmosphereVS.js +106 -53
  74. data/app/assets/javascripts/Shaders/SkyBoxFS.js +4 -2
  75. data/app/assets/javascripts/Shaders/SkyBoxVS.js +5 -3
  76. data/app/assets/javascripts/Shaders/ViewportQuadFS.js +14 -10
  77. data/app/assets/javascripts/Shaders/ViewportQuadVS.js +6 -5
  78. data/app/assets/javascripts/ThirdParty/knockout.js +88 -0
  79. data/app/assets/javascripts/Widgets/Animation/Animation.css +141 -0
  80. data/app/assets/javascripts/Widgets/Animation/Animation.js +944 -0
  81. data/app/assets/javascripts/Widgets/Animation/AnimationViewModel.js +503 -0
  82. data/app/assets/javascripts/Widgets/Animation/darker.css +69 -0
  83. data/app/assets/javascripts/Widgets/ClockViewModel.js +167 -0
  84. data/app/assets/javascripts/Widgets/Command.js +33 -0
  85. data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.css +54 -77
  86. data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.html +6 -27
  87. data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.js +124 -187
  88. data/app/assets/javascripts/Widgets/Fullscreen/FullscreenViewModel.js +88 -0
  89. data/app/assets/javascripts/Widgets/Fullscreen/FullscreenWidget.css +16 -0
  90. data/app/assets/javascripts/Widgets/Fullscreen/FullscreenWidget.js +50 -0
  91. data/app/assets/javascripts/Widgets/Fullscreen/darker.css +14 -0
  92. data/app/assets/javascripts/Widgets/Images/enterFullscreen-darker.svg +18 -0
  93. data/app/assets/javascripts/Widgets/Images/enterFullscreen.svg +18 -0
  94. data/app/assets/javascripts/Widgets/Images/exitFullscreen-darker.svg +18 -0
  95. data/app/assets/javascripts/Widgets/Images/exitFullscreen.svg +18 -0
  96. data/app/assets/javascripts/Widgets/Observable.js +29 -0
  97. data/app/assets/javascripts/Widgets/{Timeline.css → Timeline/Timeline.css} +18 -21
  98. data/app/assets/javascripts/Widgets/{Timeline.js → Timeline/Timeline.js} +12 -7
  99. data/app/assets/javascripts/Widgets/{TimelineHighlightRange.js → Timeline/TimelineHighlightRange.js} +0 -0
  100. data/app/assets/javascripts/Widgets/{TimelineTrack.js → Timeline/TimelineTrack.js} +1 -1
  101. data/app/assets/javascripts/Widgets/Timeline/darker.css +20 -0
  102. data/app/assets/javascripts/Widgets/ToggleButtonViewModel.js +40 -0
  103. data/app/assets/javascripts/Widgets/createCommand.js +41 -0
  104. data/lib/cesium/version.rb +1 -1
  105. data/test/dummy/log/development.log +3300 -0
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  340. data/test/dummy/tmp/pids/server.pid +1 -1
  341. metadata +33 -15
  342. data/app/assets/javascripts/Core/AnimationController.js +0 -148
  343. data/app/assets/javascripts/Scene/ImageryProviderError.js +0 -149
  344. data/app/assets/javascripts/Widgets/Dojo/TimelineWidget.css +0 -1
  345. data/app/assets/javascripts/Widgets/Dojo/TimelineWidget.js +0 -47
  346. data/app/assets/javascripts/Widgets/Images/Bing_Logo_51x19_White.png +0 -0
  347. data/app/assets/javascripts/Widgets/Images/animationBar.png +0 -0
  348. data/app/assets/javascripts/Workers/createVerticesFromExtent.js +0 -24
@@ -76,7 +76,7 @@ define([
76
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  var oldCollection = this._dynamicObjectCollection;
77
77
  if (oldCollection !== dynamicObjectCollection) {
78
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  if (typeof oldCollection !== 'undefined') {
79
- oldCollection.objectsRemoved.removeEventListener(DynamicPolygonVisualizer.prototype._onObjectsRemoved);
79
+ oldCollection.objectsRemoved.removeEventListener(DynamicPolygonVisualizer.prototype._onObjectsRemoved, this);
80
80
  this.removeAllPrimitives();
81
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  }
82
82
  this._dynamicObjectCollection = dynamicObjectCollection;
@@ -77,7 +77,7 @@ define([
77
77
  var oldCollection = this._dynamicObjectCollection;
78
78
  if (oldCollection !== dynamicObjectCollection) {
79
79
  if (typeof oldCollection !== 'undefined') {
80
- oldCollection.objectsRemoved.removeEventListener(DynamicPolylineVisualizer.prototype._onObjectsRemoved);
80
+ oldCollection.objectsRemoved.removeEventListener(DynamicPolylineVisualizer.prototype._onObjectsRemoved, this);
81
81
  this.removeAllPrimitives();
82
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  }
83
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  this._dynamicObjectCollection = dynamicObjectCollection;
@@ -86,7 +86,7 @@ define([
86
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  var oldCollection = this._dynamicObjectCollection;
87
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  if (oldCollection !== dynamicObjectCollection) {
88
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  if (typeof oldCollection !== 'undefined') {
89
- oldCollection.objectsRemoved.removeEventListener(DynamicPyramidVisualizer.prototype._onObjectsRemoved);
89
+ oldCollection.objectsRemoved.removeEventListener(DynamicPyramidVisualizer.prototype._onObjectsRemoved, this);
90
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  this.removeAllPrimitives();
91
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  }
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  this._dynamicObjectCollection = dynamicObjectCollection;
@@ -5,7 +5,7 @@ define(['../Core/DeveloperError'], function(DeveloperError) {
5
5
  /**
6
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  * Represents a command to the renderer for clearing.
7
7
  *
8
- * @alias Command
8
+ * @alias ClearCommand
9
9
  * @constructor
10
10
  *
11
11
  * @param {ClearState} [clearState] The clear state.
@@ -254,6 +254,18 @@ define([
254
254
 
255
255
  this._defaultTexture = undefined;
256
256
  this._defaultCubeMap = undefined;
257
+
258
+ /**
259
+ * A cache of objects tied to this context. Just before the Context is destroyed,
260
+ * <code>destroy</code> will be invoked on each object in this object literal that has
261
+ * such a method. This is useful for caching any objects that might otherwise
262
+ * be stored globally, except they're tied to a particular context, and to manage
263
+ * their lifetime.
264
+ *
265
+ * @private
266
+ * @type {Object}
267
+ */
268
+ this.cache = {};
257
269
  };
258
270
 
259
271
  Context.prototype._enableOrDisable = function(glEnum, enable) {
@@ -2794,6 +2806,17 @@ define([
2794
2806
  };
2795
2807
 
2796
2808
  Context.prototype.destroy = function() {
2809
+ // Destroy all objects in the cache that have a destroy method.
2810
+ var cache = this.cache;
2811
+ for (var property in cache) {
2812
+ if (cache.hasOwnProperty(property)) {
2813
+ var propertyValue = cache[property];
2814
+ if (typeof propertyValue.destroy !== 'undefined') {
2815
+ propertyValue.destroy();
2816
+ }
2817
+ }
2818
+ }
2819
+
2797
2820
  this._shaderCache = this._shaderCache.destroy();
2798
2821
  this._defaultTexture = this._defaultTexture && this._defaultTexture.destroy();
2799
2822
  this._defaultCubeMap = this._defaultCubeMap && this._defaultCubeMap.destroy();
@@ -5,7 +5,7 @@ define(['../Core/DeveloperError'], function(DeveloperError) {
5
5
  /**
6
6
  * Represents a command to the renderer for drawing.
7
7
  *
8
- * @alias Command
8
+ * @alias DrawCommand
9
9
  * @constructor
10
10
  */
11
11
  var DrawCommand = function() {
@@ -551,18 +551,11 @@ define([
551
551
  function getDirectionsVertexBuffer(context) {
552
552
  var sixteenK = 16 * 1024;
553
553
 
554
- // Per-context cache for billboard collections
555
- context._primitivesCache = context._primitivesCache || {};
556
- var primitivesCache = context._primitivesCache;
557
- primitivesCache._billboardCollection = primitivesCache._billboardCollection || {};
558
- var c = primitivesCache._billboardCollection;
559
-
560
- if (c.directionsVertexBuffer) {
561
- return c.directionsVertexBuffer;
554
+ var directionsVertexBuffer = context.cache.billboardCollection_directionsVertexBuffer;
555
+ if (typeof directionsVertexBuffer !== 'undefined') {
556
+ return directionsVertexBuffer;
562
557
  }
563
558
 
564
- c.directionsVertexBuffer = c.directionsVertexBuffer && c.directionsVertexBuffer.destroy();
565
-
566
559
  var directions = new Uint8Array(sixteenK * 4 * 2);
567
560
  for (var i = 0, j = 0; i < sixteenK; ++i) {
568
561
  directions[j++] = 0;
@@ -580,22 +573,18 @@ define([
580
573
 
581
574
  // PERFORMANCE_IDEA: Should we reference count billboard collections, and eventually delete this?
582
575
  // Is this too much memory to allocate up front? Should we dynamically grow it?
583
- c.directionsVertexBuffer = context.createVertexBuffer(directions, BufferUsage.STATIC_DRAW);
584
- c.directionsVertexBuffer.setVertexArrayDestroyable(false);
585
- return c.directionsVertexBuffer;
576
+ directionsVertexBuffer = context.createVertexBuffer(directions, BufferUsage.STATIC_DRAW);
577
+ directionsVertexBuffer.setVertexArrayDestroyable(false);
578
+ context.cache.billboardCollection_directionsVertexBuffer = directionsVertexBuffer;
579
+ return directionsVertexBuffer;
586
580
  }
587
581
 
588
582
  function getIndexBuffer(context) {
589
583
  var sixteenK = 16 * 1024;
590
584
 
591
- // Per-context cache for billboard collections
592
- context._primitivesCache = context._primitivesCache || {};
593
- var primitivesCache = context._primitivesCache;
594
- primitivesCache._billboardCollection = primitivesCache._billboardCollection || {};
595
- var c = primitivesCache._billboardCollection;
596
-
597
- if (c.indexBuffer) {
598
- return c.indexBuffer;
585
+ var indexBuffer = context.cache.billboardCollection_indexBuffer;
586
+ if (typeof indexBuffer !== 'undefined') {
587
+ return indexBuffer;
599
588
  }
600
589
 
601
590
  var length = sixteenK * 6;
@@ -612,9 +601,10 @@ define([
612
601
 
613
602
  // PERFORMANCE_IDEA: Should we reference count billboard collections, and eventually delete this?
614
603
  // Is this too much memory to allocate up front? Should we dynamically grow it?
615
- c.indexBuffer = context.createIndexBuffer(indices, BufferUsage.STATIC_DRAW, IndexDatatype.UNSIGNED_SHORT);
616
- c.indexBuffer.setVertexArrayDestroyable(false);
617
- return c.indexBuffer;
604
+ indexBuffer = context.createIndexBuffer(indices, BufferUsage.STATIC_DRAW, IndexDatatype.UNSIGNED_SHORT);
605
+ indexBuffer.setVertexArrayDestroyable(false);
606
+ context.cache.billboardCollection_indexBuffer = indexBuffer;
607
+ return indexBuffer;
618
608
  }
619
609
 
620
610
  BillboardCollection.prototype.computeNewBuffersUsage = function() {
@@ -190,47 +190,25 @@ define([
190
190
  };
191
191
  };
192
192
 
193
- // Per-context cache for ellipsoids
194
- var vertexArrayCache = {};
195
-
196
193
  function getVertexArray(context) {
197
- var c = vertexArrayCache[context.getId()];
198
-
199
- if (typeof c !== 'undefined' &&
200
- typeof c.vertexArray !== 'undefined') {
194
+ var vertexArray = context.cache.ellipsoidPrimitive_vertexArray;
201
195
 
202
- ++c.referenceCount;
203
- return c;
196
+ if (typeof vertexArray !== 'undefined') {
197
+ return vertexArray;
204
198
  }
205
199
 
206
200
  var mesh = BoxTessellator.compute({
207
201
  dimensions : new Cartesian3(2.0, 2.0, 2.0)
208
202
  });
209
203
 
210
- var va = context.createVertexArrayFromMesh({
204
+ vertexArray = context.createVertexArrayFromMesh({
211
205
  mesh: mesh,
212
206
  attributeIndices: attributeIndices,
213
207
  bufferUsage: BufferUsage.STATIC_DRAW
214
208
  });
215
209
 
216
- var cachedVA = {
217
- vertexArray : va,
218
- referenceCount : 1,
219
-
220
- release : function() {
221
- if (typeof this.vertexArray !== 'undefined' &&
222
- --this.referenceCount === 0) {
223
-
224
- // PERFORMANCE_IDEA: Schedule this for a few hundred frames later so we don't thrash the cache
225
- this.vertexArray = this.vertexArray.destroy();
226
- }
227
-
228
- return undefined;
229
- }
230
- };
231
-
232
- vertexArrayCache[context.getId()] = cachedVA;
233
- return cachedVA;
210
+ context.cache.ellipsoidPrimitive_vertexArray = vertexArray;
211
+ return vertexArray;
234
212
  }
235
213
 
236
214
  /**
@@ -314,7 +292,7 @@ define([
314
292
  this._sp = context.getShaderCache().getShaderProgram(EllipsoidVS, fsSource, attributeIndices);
315
293
 
316
294
  colorCommand.primitiveType = PrimitiveType.TRIANGLES;
317
- colorCommand.vertexArray = this._va.vertexArray;
295
+ colorCommand.vertexArray = this._va;
318
296
  colorCommand.renderState = this._rs;
319
297
  colorCommand.shaderProgram = this._sp;
320
298
  colorCommand.uniformMap = combine([this._uniforms, this._material._uniforms], false, false);
@@ -349,7 +327,7 @@ define([
349
327
  this._pickSP = context.getShaderCache().getShaderProgram(EllipsoidVS, pickFS, attributeIndices);
350
328
 
351
329
  pickCommand.primitiveType = PrimitiveType.TRIANGLES;
352
- pickCommand.vertexArray = this._va.vertexArray;
330
+ pickCommand.vertexArray = this._va;
353
331
  pickCommand.renderState = this._rs;
354
332
  pickCommand.shaderProgram = this._pickSP;
355
333
  pickCommand.uniformMap = combine([this._uniforms, pickMaterial._uniforms], false, false);
@@ -402,7 +380,6 @@ define([
402
380
  */
403
381
  EllipsoidPrimitive.prototype.destroy = function() {
404
382
  this._sp = this._sp && this._sp.release();
405
- this._va = this._va && this._va.release();
406
383
  this._pickSP = this._pickSP && this._pickSP.release();
407
384
  this._pickId = this._pickId && this._pickId.destroy();
408
385
  return destroyObject(this);
@@ -3,11 +3,13 @@ define([
3
3
  '../Core/destroyObject',
4
4
  '../Core/BoundingRectangle',
5
5
  '../Renderer/PixelFormat',
6
+ './Material',
6
7
  './ViewportQuad'
7
8
  ], function(
8
9
  destroyObject,
9
10
  BoundingRectangle,
10
11
  PixelFormat,
12
+ Material,
11
13
  ViewportQuad) {
12
14
  "use strict";
13
15
 
@@ -59,8 +61,7 @@ define([
59
61
  this._lastFpsSampleTime = undefined;
60
62
  this._frameCount = 0;
61
63
 
62
- this._quad = new ViewportQuad(new BoundingRectangle(0, 0, 0, 0));
63
- this._quad.enableBlending = true;
64
+ this._quad = undefined;
64
65
 
65
66
  this._time = undefined;
66
67
  this._texture = undefined;
@@ -132,12 +133,16 @@ define([
132
133
  }
133
134
  }
134
135
 
136
+ if (typeof this._quad === 'undefined') {
137
+ this._quad = new ViewportQuad(undefined, Material.fromType(context, Material.ImageType));
138
+ }
139
+
135
140
  if (typeof this._texture === 'undefined') {
136
141
  this._texture = context.createTexture2D({
137
142
  source : this._canvas,
138
143
  pixelFormat : PixelFormat.RGBA
139
144
  });
140
- this._quad.setTexture(this._texture);
145
+ this._quad.material.uniforms.image = this._texture;
141
146
  } else {
142
147
  this._texture.copyFrom(this._canvas);
143
148
  }
@@ -145,7 +150,11 @@ define([
145
150
  var viewportHeight = context.getCanvas().clientHeight;
146
151
  if (viewportHeight !== this._viewportHeight) {
147
152
  this._viewportHeight = viewportHeight;
148
- this._quad.setRectangle(new BoundingRectangle(this._rectangle.x, viewportHeight - canvasHeight - this._rectangle.y, canvasWidth, canvasHeight));
153
+ var rect = this._quad.rectangle;
154
+ rect.x = this._rectangle.x;
155
+ rect.y = viewportHeight - canvasHeight - this._rectangle.y;
156
+ rect.width = canvasWidth;
157
+ rect.height = canvasHeight;
149
158
  }
150
159
 
151
160
  this._quad.update(context, frameState, commandList);
@@ -652,18 +652,23 @@ define([
652
652
  return parent.terrainData.isChildAvailable(parent.x, parent.y, tile.x, tile.y);
653
653
  }
654
654
 
655
- var waterMaskDataByContext = {};
656
-
657
655
  function createWaterMaskTexture(context, waterMask) {
658
656
  var result;
659
657
 
660
- var contextID = context.getId();
661
- var waterMaskData = waterMaskDataByContext[contextID];
658
+ var waterMaskData = context.cache.tile_waterMaskData;
662
659
  if (typeof waterMaskData === 'undefined') {
663
- waterMaskData = waterMaskDataByContext[contextID] = {
660
+ waterMaskData = context.cache.tile_waterMaskData = {
664
661
  allWaterTexture : undefined,
665
662
  allLandTexture : undefined,
666
- sampler : undefined
663
+ sampler : undefined,
664
+ destroy : function() {
665
+ if (typeof this.allWaterTexture !== 'undefined') {
666
+ this.allWaterTexture.destroy();
667
+ }
668
+ if (typeof this.allLandTexture !== 'undefined') {
669
+ this.allLandTexture.destroy();
670
+ }
671
+ }
667
672
  };
668
673
  }
669
674
 
@@ -41,14 +41,14 @@ define([
41
41
  * @alias ViewportQuad
42
42
  * @constructor
43
43
  *
44
- * @param {BoundingRectangle} rectangle The BoundingRectangle defining the quad's position within the viewport.
44
+ * @param {BoundingRectangle} [rectangle] The {@link BoundingRectangle} defining the quad's position within the viewport.
45
+ * @param {Material} [material] The {@link Material} defining the surface appearance of the viewport quad.
45
46
  *
46
47
  * @example
47
- * var viewportQuad = new ViewportQuad();
48
- * var viewportQuad = new BoundingRectangle(0, 0, 80, 40);
48
+ * var viewportQuad = new ViewportQuad(new BoundingRectangle(0, 0, 80, 40));
49
49
  * viewportQuad.material.uniforms.color = new Color(1.0, 0.0, 0.0, 1.0);
50
50
  */
51
- var ViewportQuad = function(rectangle) {
51
+ var ViewportQuad = function(rectangle, material) {
52
52
 
53
53
  this._va = undefined;
54
54
  this._overlayCommand = new DrawCommand();
@@ -66,6 +66,10 @@ define([
66
66
  */
67
67
  this.show = true;
68
68
 
69
+ if (typeof rectangle === 'undefined') {
70
+ rectangle = new BoundingRectangle();
71
+ }
72
+
69
73
  /**
70
74
  * The BoundingRectangle defining the quad's position within the viewport.
71
75
  *
@@ -74,8 +78,12 @@ define([
74
78
  * @example
75
79
  * viewportQuad.rectangle = new BoundingRectangle(0, 0, 80, 40);
76
80
  */
77
- this.rectangle = new BoundingRectangle(0, 0, 10, 10);
81
+ this.rectangle = BoundingRectangle.clone(rectangle);
78
82
 
83
+ if (typeof material === 'undefined') {
84
+ material = Material.fromType(undefined, Material.ColorType);
85
+ material.uniforms.color = new Color(1.0, 1.0, 1.0, 1.0);
86
+ }
79
87
 
80
88
  /**
81
89
  * The surface appearance of the viewport quad. This can be one of several built-in {@link Material} objects or a custom material, scripted with
@@ -95,8 +103,7 @@ define([
95
103
  *
96
104
  * @see <a href='https://github.com/AnalyticalGraphicsInc/cesium/wiki/Fabric'>Fabric</a>
97
105
  */
98
- this.material = Material.fromType(undefined, Material.ColorType);
99
- this.material.uniforms.color = new Color(1.0, 1.0, 1.0, 1.0);
106
+ this.material = material;
100
107
  this._material = undefined;
101
108
  };
102
109
 
@@ -105,17 +112,12 @@ define([
105
112
  textureCoordinates : 1
106
113
  };
107
114
 
108
- var vertexArrayCache = {};
109
-
110
115
  function getVertexArray(context) {
111
116
  // Per-context cache for viewport quads
112
- var c = vertexArrayCache[context.getId()];
113
-
114
- if (typeof c !== 'undefined' &&
115
- typeof c.vertexArray !== 'undefined') {
117
+ var vertexArray = context.cache.viewportQuad_vertexArray;
116
118
 
117
- ++c.referenceCount;
118
- return c;
119
+ if (typeof vertexArray !== 'undefined') {
120
+ return vertexArray;
119
121
  }
120
122
 
121
123
  var mesh = {
@@ -144,30 +146,14 @@ define([
144
146
  }
145
147
  };
146
148
 
147
- var va = context.createVertexArrayFromMesh({
149
+ vertexArray = context.createVertexArrayFromMesh({
148
150
  mesh : mesh,
149
151
  attributeIndices : attributeIndices,
150
152
  bufferUsage : BufferUsage.STATIC_DRAW
151
153
  });
152
154
 
153
- var cachedVA = {
154
- vertexArray : va,
155
- referenceCount : 1,
156
-
157
- release : function() {
158
- if (typeof this.vertexArray !== 'undefined' &&
159
- --this.referenceCount === 0) {
160
-
161
- // TODO: Schedule this for a few hundred frames later so we don't thrash the cache
162
- this.vertexArray = this.vertexArray.destroy();
163
- }
164
-
165
- return undefined;
166
- }
167
- };
168
-
169
- vertexArrayCache[context.getId()] = cachedVA;
170
- return cachedVA;
155
+ context.cache.viewportQuad_vertexArray = vertexArray;
156
+ return vertexArray;
171
157
  }
172
158
 
173
159
  /**
@@ -194,7 +180,7 @@ define([
194
180
 
195
181
  if (typeof this._va === 'undefined') {
196
182
  this._va = getVertexArray(context);
197
- this._overlayCommand.vertexArray = this._va.vertexArray;
183
+ this._overlayCommand.vertexArray = this._va;
198
184
  this._overlayCommand.renderState = context.createRenderState({
199
185
  blending : BlendingState.ALPHA_BLEND
200
186
  });
@@ -260,7 +246,6 @@ define([
260
246
  * quad = quad && quad.destroy();
261
247
  */
262
248
  ViewportQuad.prototype.destroy = function() {
263
- this._va = this._va && this._va.release();
264
249
  this._overlayCommand.shaderProgram = this._overlayCommand.shaderProgram && this._overlayCommand.shaderProgram.release();
265
250
 
266
251
  return destroyObject(this);
@@ -3,29 +3,33 @@
3
3
  define(function() {
4
4
  "use strict";
5
5
  return "uniform sampler2D u_atlas;\n\
6
+ \n\
6
7
  varying vec2 v_textureCoordinates;\n\
8
+ \n\
7
9
  #ifdef RENDER_FOR_PICK\n\
8
10
  varying vec4 v_pickColor;\n\
9
11
  #else\n\
10
12
  varying vec4 v_color;\n\
11
13
  #endif\n\
14
+ \n\
12
15
  void main()\n\
13
16
  {\n\
14
17
  #ifdef RENDER_FOR_PICK\n\
15
- vec4 vertexColor = vec4(1.0, 1.0, 1.0, 1.0);\n\
18
+ vec4 vertexColor = vec4(1.0, 1.0, 1.0, 1.0);\n\
16
19
  #else\n\
17
- vec4 vertexColor = v_color;\n\
20
+ vec4 vertexColor = v_color;\n\
18
21
  #endif\n\
19
- vec4 color = texture2D(u_atlas, v_textureCoordinates) * vertexColor;\n\
20
- if (color.a == 0.0)\n\
21
- {\n\
22
- discard;\n\
23
- }\n\
22
+ \n\
23
+ vec4 color = texture2D(u_atlas, v_textureCoordinates) * vertexColor;\n\
24
+ if (color.a == 0.0)\n\
25
+ {\n\
26
+ discard;\n\
27
+ }\n\
28
+ \n\
24
29
  #ifdef RENDER_FOR_PICK\n\
25
- gl_FragColor = v_pickColor;\n\
30
+ gl_FragColor = v_pickColor;\n\
26
31
  #else\n\
27
- gl_FragColor = color;\n\
32
+ gl_FragColor = color;\n\
28
33
  #endif\n\
29
- }\n\
30
- ";
34
+ }";
31
35
  });