cesium 0.13.2 → 0.14.0
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- data/app/assets/javascripts/Cesium.js +2 -2
- data/app/assets/javascripts/Core/Clock.js +81 -81
- data/app/assets/javascripts/Core/ClockRange.js +5 -3
- data/app/assets/javascripts/Core/ClockStep.js +7 -1
- data/app/assets/javascripts/Core/Event.js +12 -11
- data/app/assets/javascripts/Core/JulianDate.js +16 -0
- data/app/assets/javascripts/DynamicScene/CompositeDynamicObjectCollection.js +1 -1
- data/app/assets/javascripts/DynamicScene/DynamicBillboardVisualizer.js +1 -1
- data/app/assets/javascripts/DynamicScene/DynamicConeVisualizer.js +1 -1
- data/app/assets/javascripts/DynamicScene/DynamicConeVisualizerUsingCustomSensor.js +1 -1
- data/app/assets/javascripts/DynamicScene/DynamicEllipsoidVisualizer.js +1 -1
- data/app/assets/javascripts/DynamicScene/DynamicLabelVisualizer.js +1 -1
- data/app/assets/javascripts/DynamicScene/DynamicPathVisualizer.js +1 -1
- data/app/assets/javascripts/DynamicScene/DynamicPointVisualizer.js +1 -1
- data/app/assets/javascripts/DynamicScene/DynamicPolygonVisualizer.js +1 -1
- data/app/assets/javascripts/DynamicScene/DynamicPolylineVisualizer.js +1 -1
- data/app/assets/javascripts/DynamicScene/DynamicPyramidVisualizer.js +1 -1
- data/app/assets/javascripts/Renderer/ClearCommand.js +1 -1
- data/app/assets/javascripts/Renderer/Context.js +23 -0
- data/app/assets/javascripts/Renderer/DrawCommand.js +1 -1
- data/app/assets/javascripts/Scene/BillboardCollection.js +14 -24
- data/app/assets/javascripts/Scene/EllipsoidPrimitive.js +8 -31
- data/app/assets/javascripts/Scene/PerformanceDisplay.js +13 -4
- data/app/assets/javascripts/Scene/Tile.js +11 -6
- data/app/assets/javascripts/Scene/ViewportQuad.js +21 -36
- data/app/assets/javascripts/Shaders/BillboardCollectionFS.js +15 -11
- data/app/assets/javascripts/Shaders/BillboardCollectionVS.js +47 -27
- data/app/assets/javascripts/Shaders/BuiltinFunctions.js +886 -228
- data/app/assets/javascripts/Shaders/CentralBodyFS.js +173 -40
- data/app/assets/javascripts/Shaders/CentralBodyFSDepth.js +17 -14
- data/app/assets/javascripts/Shaders/CentralBodyFSPole.js +25 -19
- data/app/assets/javascripts/Shaders/CentralBodyVS.js +61 -31
- data/app/assets/javascripts/Shaders/CentralBodyVSDepth.js +5 -4
- data/app/assets/javascripts/Shaders/CentralBodyVSPole.js +9 -7
- data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeFS.js +392 -299
- data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeVS.js +12 -8
- data/app/assets/javascripts/Shaders/ConstructiveSolidGeometry.js +836 -530
- data/app/assets/javascripts/Shaders/CustomSensorVolumeFS.js +95 -58
- data/app/assets/javascripts/Shaders/CustomSensorVolumeVS.js +7 -6
- data/app/assets/javascripts/Shaders/EllipsoidFS.js +34 -26
- data/app/assets/javascripts/Shaders/EllipsoidVS.js +21 -5
- data/app/assets/javascripts/Shaders/Materials/AsphaltMaterial.js +19 -11
- data/app/assets/javascripts/Shaders/Materials/BlobMaterial.js +13 -9
- data/app/assets/javascripts/Shaders/Materials/BrickMaterial.js +33 -22
- data/app/assets/javascripts/Shaders/Materials/BumpMapMaterial.js +24 -17
- data/app/assets/javascripts/Shaders/Materials/CementMaterial.js +14 -10
- data/app/assets/javascripts/Shaders/Materials/CheckerboardMaterial.js +32 -20
- data/app/assets/javascripts/Shaders/Materials/DotMaterial.js +11 -6
- data/app/assets/javascripts/Shaders/Materials/ErosionMaterial.js +18 -13
- data/app/assets/javascripts/Shaders/Materials/FacetMaterial.js +12 -7
- data/app/assets/javascripts/Shaders/Materials/FresnelMaterial.js +9 -6
- data/app/assets/javascripts/Shaders/Materials/GrassMaterial.js +23 -16
- data/app/assets/javascripts/Shaders/Materials/NormalMapMaterial.js +14 -11
- data/app/assets/javascripts/Shaders/Materials/ReflectionMaterial.js +10 -8
- data/app/assets/javascripts/Shaders/Materials/RefractionMaterial.js +10 -8
- data/app/assets/javascripts/Shaders/Materials/RimLightingMaterial.js +12 -7
- data/app/assets/javascripts/Shaders/Materials/StripeMaterial.js +21 -12
- data/app/assets/javascripts/Shaders/Materials/TieDyeMaterial.js +11 -7
- data/app/assets/javascripts/Shaders/Materials/Water.js +46 -45
- data/app/assets/javascripts/Shaders/Materials/WoodMaterial.js +29 -19
- data/app/assets/javascripts/Shaders/Noise.js +408 -173
- data/app/assets/javascripts/Shaders/PolygonFS.js +20 -10
- data/app/assets/javascripts/Shaders/PolygonFSPick.js +3 -3
- data/app/assets/javascripts/Shaders/PolygonVS.js +27 -22
- data/app/assets/javascripts/Shaders/PolygonVSPick.js +23 -19
- data/app/assets/javascripts/Shaders/PolylineFS.js +3 -3
- data/app/assets/javascripts/Shaders/PolylineVS.js +24 -19
- data/app/assets/javascripts/Shaders/Ray.js +496 -315
- data/app/assets/javascripts/Shaders/ReprojectWebMercatorFS.js +16 -6
- data/app/assets/javascripts/Shaders/ReprojectWebMercatorVS.js +5 -2
- data/app/assets/javascripts/Shaders/SensorVolume.js +32 -15
- data/app/assets/javascripts/Shaders/SkyAtmosphereFS.js +61 -16
- data/app/assets/javascripts/Shaders/SkyAtmosphereVS.js +106 -53
- data/app/assets/javascripts/Shaders/SkyBoxFS.js +4 -2
- data/app/assets/javascripts/Shaders/SkyBoxVS.js +5 -3
- data/app/assets/javascripts/Shaders/ViewportQuadFS.js +14 -10
- data/app/assets/javascripts/Shaders/ViewportQuadVS.js +6 -5
- data/app/assets/javascripts/ThirdParty/knockout.js +88 -0
- data/app/assets/javascripts/Widgets/Animation/Animation.css +141 -0
- data/app/assets/javascripts/Widgets/Animation/Animation.js +944 -0
- data/app/assets/javascripts/Widgets/Animation/AnimationViewModel.js +503 -0
- data/app/assets/javascripts/Widgets/Animation/darker.css +69 -0
- data/app/assets/javascripts/Widgets/ClockViewModel.js +167 -0
- data/app/assets/javascripts/Widgets/Command.js +33 -0
- data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.css +54 -77
- data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.html +6 -27
- data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.js +124 -187
- data/app/assets/javascripts/Widgets/Fullscreen/FullscreenViewModel.js +88 -0
- data/app/assets/javascripts/Widgets/Fullscreen/FullscreenWidget.css +16 -0
- data/app/assets/javascripts/Widgets/Fullscreen/FullscreenWidget.js +50 -0
- data/app/assets/javascripts/Widgets/Fullscreen/darker.css +14 -0
- data/app/assets/javascripts/Widgets/Images/enterFullscreen-darker.svg +18 -0
- data/app/assets/javascripts/Widgets/Images/enterFullscreen.svg +18 -0
- data/app/assets/javascripts/Widgets/Images/exitFullscreen-darker.svg +18 -0
- data/app/assets/javascripts/Widgets/Images/exitFullscreen.svg +18 -0
- data/app/assets/javascripts/Widgets/Observable.js +29 -0
- data/app/assets/javascripts/Widgets/{Timeline.css → Timeline/Timeline.css} +18 -21
- data/app/assets/javascripts/Widgets/{Timeline.js → Timeline/Timeline.js} +12 -7
- data/app/assets/javascripts/Widgets/{TimelineHighlightRange.js → Timeline/TimelineHighlightRange.js} +0 -0
- data/app/assets/javascripts/Widgets/{TimelineTrack.js → Timeline/TimelineTrack.js} +1 -1
- data/app/assets/javascripts/Widgets/Timeline/darker.css +20 -0
- data/app/assets/javascripts/Widgets/ToggleButtonViewModel.js +40 -0
- data/app/assets/javascripts/Widgets/createCommand.js +41 -0
- data/lib/cesium/version.rb +1 -1
- data/test/dummy/log/development.log +3300 -0
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- data/test/dummy/tmp/pids/server.pid +1 -1
- metadata +33 -15
- data/app/assets/javascripts/Core/AnimationController.js +0 -148
- data/app/assets/javascripts/Scene/ImageryProviderError.js +0 -149
- data/app/assets/javascripts/Widgets/Dojo/TimelineWidget.css +0 -1
- data/app/assets/javascripts/Widgets/Dojo/TimelineWidget.js +0 -47
- data/app/assets/javascripts/Widgets/Images/Bing_Logo_51x19_White.png +0 -0
- data/app/assets/javascripts/Widgets/Images/animationBar.png +0 -0
- data/app/assets/javascripts/Workers/createVerticesFromExtent.js +0 -24
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|
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|
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|
function getDirectionsVertexBuffer(context) {
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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directionsVertexBuffer.setVertexArrayDestroyable(false);
|
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|
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|
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|
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|
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|
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|
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|
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|
@@ -612,9 +601,10 @@ define([
|
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|
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|
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|
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|
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indexBuffer = context.createIndexBuffer(indices, BufferUsage.STATIC_DRAW, IndexDatatype.UNSIGNED_SHORT);
|
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indexBuffer.setVertexArrayDestroyable(false);
|
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context.cache.billboardCollection_indexBuffer = indexBuffer;
|
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return indexBuffer;
|
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|
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|
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|
BillboardCollection.prototype.computeNewBuffersUsage = function() {
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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dimensions : new Cartesian3(2.0, 2.0, 2.0)
|
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|
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|
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|
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|
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|
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|
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referenceCount : 1,
|
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|
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|
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|
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|
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--this.referenceCount === 0) {
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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}
|
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|
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};
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
+
return vertexArray;
|
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|
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|
235
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|
|
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|
/**
|
@@ -314,7 +292,7 @@ define([
|
|
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292
|
this._sp = context.getShaderCache().getShaderProgram(EllipsoidVS, fsSource, attributeIndices);
|
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|
|
316
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|
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|
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|
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|
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|
+
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|
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|
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|
319
297
|
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|
320
298
|
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|
@@ -349,7 +327,7 @@ define([
|
|
349
327
|
this._pickSP = context.getShaderCache().getShaderProgram(EllipsoidVS, pickFS, attributeIndices);
|
350
328
|
|
351
329
|
pickCommand.primitiveType = PrimitiveType.TRIANGLES;
|
352
|
-
pickCommand.vertexArray = this._va
|
330
|
+
pickCommand.vertexArray = this._va;
|
353
331
|
pickCommand.renderState = this._rs;
|
354
332
|
pickCommand.shaderProgram = this._pickSP;
|
355
333
|
pickCommand.uniformMap = combine([this._uniforms, pickMaterial._uniforms], false, false);
|
@@ -402,7 +380,6 @@ define([
|
|
402
380
|
*/
|
403
381
|
EllipsoidPrimitive.prototype.destroy = function() {
|
404
382
|
this._sp = this._sp && this._sp.release();
|
405
|
-
this._va = this._va && this._va.release();
|
406
383
|
this._pickSP = this._pickSP && this._pickSP.release();
|
407
384
|
this._pickId = this._pickId && this._pickId.destroy();
|
408
385
|
return destroyObject(this);
|
@@ -3,11 +3,13 @@ define([
|
|
3
3
|
'../Core/destroyObject',
|
4
4
|
'../Core/BoundingRectangle',
|
5
5
|
'../Renderer/PixelFormat',
|
6
|
+
'./Material',
|
6
7
|
'./ViewportQuad'
|
7
8
|
], function(
|
8
9
|
destroyObject,
|
9
10
|
BoundingRectangle,
|
10
11
|
PixelFormat,
|
12
|
+
Material,
|
11
13
|
ViewportQuad) {
|
12
14
|
"use strict";
|
13
15
|
|
@@ -59,8 +61,7 @@ define([
|
|
59
61
|
this._lastFpsSampleTime = undefined;
|
60
62
|
this._frameCount = 0;
|
61
63
|
|
62
|
-
this._quad =
|
63
|
-
this._quad.enableBlending = true;
|
64
|
+
this._quad = undefined;
|
64
65
|
|
65
66
|
this._time = undefined;
|
66
67
|
this._texture = undefined;
|
@@ -132,12 +133,16 @@ define([
|
|
132
133
|
}
|
133
134
|
}
|
134
135
|
|
136
|
+
if (typeof this._quad === 'undefined') {
|
137
|
+
this._quad = new ViewportQuad(undefined, Material.fromType(context, Material.ImageType));
|
138
|
+
}
|
139
|
+
|
135
140
|
if (typeof this._texture === 'undefined') {
|
136
141
|
this._texture = context.createTexture2D({
|
137
142
|
source : this._canvas,
|
138
143
|
pixelFormat : PixelFormat.RGBA
|
139
144
|
});
|
140
|
-
this._quad.
|
145
|
+
this._quad.material.uniforms.image = this._texture;
|
141
146
|
} else {
|
142
147
|
this._texture.copyFrom(this._canvas);
|
143
148
|
}
|
@@ -145,7 +150,11 @@ define([
|
|
145
150
|
var viewportHeight = context.getCanvas().clientHeight;
|
146
151
|
if (viewportHeight !== this._viewportHeight) {
|
147
152
|
this._viewportHeight = viewportHeight;
|
148
|
-
|
153
|
+
var rect = this._quad.rectangle;
|
154
|
+
rect.x = this._rectangle.x;
|
155
|
+
rect.y = viewportHeight - canvasHeight - this._rectangle.y;
|
156
|
+
rect.width = canvasWidth;
|
157
|
+
rect.height = canvasHeight;
|
149
158
|
}
|
150
159
|
|
151
160
|
this._quad.update(context, frameState, commandList);
|
@@ -652,18 +652,23 @@ define([
|
|
652
652
|
return parent.terrainData.isChildAvailable(parent.x, parent.y, tile.x, tile.y);
|
653
653
|
}
|
654
654
|
|
655
|
-
var waterMaskDataByContext = {};
|
656
|
-
|
657
655
|
function createWaterMaskTexture(context, waterMask) {
|
658
656
|
var result;
|
659
657
|
|
660
|
-
var
|
661
|
-
var waterMaskData = waterMaskDataByContext[contextID];
|
658
|
+
var waterMaskData = context.cache.tile_waterMaskData;
|
662
659
|
if (typeof waterMaskData === 'undefined') {
|
663
|
-
waterMaskData =
|
660
|
+
waterMaskData = context.cache.tile_waterMaskData = {
|
664
661
|
allWaterTexture : undefined,
|
665
662
|
allLandTexture : undefined,
|
666
|
-
sampler : undefined
|
663
|
+
sampler : undefined,
|
664
|
+
destroy : function() {
|
665
|
+
if (typeof this.allWaterTexture !== 'undefined') {
|
666
|
+
this.allWaterTexture.destroy();
|
667
|
+
}
|
668
|
+
if (typeof this.allLandTexture !== 'undefined') {
|
669
|
+
this.allLandTexture.destroy();
|
670
|
+
}
|
671
|
+
}
|
667
672
|
};
|
668
673
|
}
|
669
674
|
|
@@ -41,14 +41,14 @@ define([
|
|
41
41
|
* @alias ViewportQuad
|
42
42
|
* @constructor
|
43
43
|
*
|
44
|
-
* @param {BoundingRectangle} rectangle The BoundingRectangle defining the quad's position within the viewport.
|
44
|
+
* @param {BoundingRectangle} [rectangle] The {@link BoundingRectangle} defining the quad's position within the viewport.
|
45
|
+
* @param {Material} [material] The {@link Material} defining the surface appearance of the viewport quad.
|
45
46
|
*
|
46
47
|
* @example
|
47
|
-
* var viewportQuad = new ViewportQuad();
|
48
|
-
* var viewportQuad = new BoundingRectangle(0, 0, 80, 40);
|
48
|
+
* var viewportQuad = new ViewportQuad(new BoundingRectangle(0, 0, 80, 40));
|
49
49
|
* viewportQuad.material.uniforms.color = new Color(1.0, 0.0, 0.0, 1.0);
|
50
50
|
*/
|
51
|
-
var ViewportQuad = function(rectangle) {
|
51
|
+
var ViewportQuad = function(rectangle, material) {
|
52
52
|
|
53
53
|
this._va = undefined;
|
54
54
|
this._overlayCommand = new DrawCommand();
|
@@ -66,6 +66,10 @@ define([
|
|
66
66
|
*/
|
67
67
|
this.show = true;
|
68
68
|
|
69
|
+
if (typeof rectangle === 'undefined') {
|
70
|
+
rectangle = new BoundingRectangle();
|
71
|
+
}
|
72
|
+
|
69
73
|
/**
|
70
74
|
* The BoundingRectangle defining the quad's position within the viewport.
|
71
75
|
*
|
@@ -74,8 +78,12 @@ define([
|
|
74
78
|
* @example
|
75
79
|
* viewportQuad.rectangle = new BoundingRectangle(0, 0, 80, 40);
|
76
80
|
*/
|
77
|
-
this.rectangle =
|
81
|
+
this.rectangle = BoundingRectangle.clone(rectangle);
|
78
82
|
|
83
|
+
if (typeof material === 'undefined') {
|
84
|
+
material = Material.fromType(undefined, Material.ColorType);
|
85
|
+
material.uniforms.color = new Color(1.0, 1.0, 1.0, 1.0);
|
86
|
+
}
|
79
87
|
|
80
88
|
/**
|
81
89
|
* The surface appearance of the viewport quad. This can be one of several built-in {@link Material} objects or a custom material, scripted with
|
@@ -95,8 +103,7 @@ define([
|
|
95
103
|
*
|
96
104
|
* @see <a href='https://github.com/AnalyticalGraphicsInc/cesium/wiki/Fabric'>Fabric</a>
|
97
105
|
*/
|
98
|
-
this.material =
|
99
|
-
this.material.uniforms.color = new Color(1.0, 1.0, 1.0, 1.0);
|
106
|
+
this.material = material;
|
100
107
|
this._material = undefined;
|
101
108
|
};
|
102
109
|
|
@@ -105,17 +112,12 @@ define([
|
|
105
112
|
textureCoordinates : 1
|
106
113
|
};
|
107
114
|
|
108
|
-
var vertexArrayCache = {};
|
109
|
-
|
110
115
|
function getVertexArray(context) {
|
111
116
|
// Per-context cache for viewport quads
|
112
|
-
var
|
113
|
-
|
114
|
-
if (typeof c !== 'undefined' &&
|
115
|
-
typeof c.vertexArray !== 'undefined') {
|
117
|
+
var vertexArray = context.cache.viewportQuad_vertexArray;
|
116
118
|
|
117
|
-
|
118
|
-
return
|
119
|
+
if (typeof vertexArray !== 'undefined') {
|
120
|
+
return vertexArray;
|
119
121
|
}
|
120
122
|
|
121
123
|
var mesh = {
|
@@ -144,30 +146,14 @@ define([
|
|
144
146
|
}
|
145
147
|
};
|
146
148
|
|
147
|
-
|
149
|
+
vertexArray = context.createVertexArrayFromMesh({
|
148
150
|
mesh : mesh,
|
149
151
|
attributeIndices : attributeIndices,
|
150
152
|
bufferUsage : BufferUsage.STATIC_DRAW
|
151
153
|
});
|
152
154
|
|
153
|
-
|
154
|
-
|
155
|
-
referenceCount : 1,
|
156
|
-
|
157
|
-
release : function() {
|
158
|
-
if (typeof this.vertexArray !== 'undefined' &&
|
159
|
-
--this.referenceCount === 0) {
|
160
|
-
|
161
|
-
// TODO: Schedule this for a few hundred frames later so we don't thrash the cache
|
162
|
-
this.vertexArray = this.vertexArray.destroy();
|
163
|
-
}
|
164
|
-
|
165
|
-
return undefined;
|
166
|
-
}
|
167
|
-
};
|
168
|
-
|
169
|
-
vertexArrayCache[context.getId()] = cachedVA;
|
170
|
-
return cachedVA;
|
155
|
+
context.cache.viewportQuad_vertexArray = vertexArray;
|
156
|
+
return vertexArray;
|
171
157
|
}
|
172
158
|
|
173
159
|
/**
|
@@ -194,7 +180,7 @@ define([
|
|
194
180
|
|
195
181
|
if (typeof this._va === 'undefined') {
|
196
182
|
this._va = getVertexArray(context);
|
197
|
-
this._overlayCommand.vertexArray = this._va
|
183
|
+
this._overlayCommand.vertexArray = this._va;
|
198
184
|
this._overlayCommand.renderState = context.createRenderState({
|
199
185
|
blending : BlendingState.ALPHA_BLEND
|
200
186
|
});
|
@@ -260,7 +246,6 @@ define([
|
|
260
246
|
* quad = quad && quad.destroy();
|
261
247
|
*/
|
262
248
|
ViewportQuad.prototype.destroy = function() {
|
263
|
-
this._va = this._va && this._va.release();
|
264
249
|
this._overlayCommand.shaderProgram = this._overlayCommand.shaderProgram && this._overlayCommand.shaderProgram.release();
|
265
250
|
|
266
251
|
return destroyObject(this);
|
@@ -3,29 +3,33 @@
|
|
3
3
|
define(function() {
|
4
4
|
"use strict";
|
5
5
|
return "uniform sampler2D u_atlas;\n\
|
6
|
+
\n\
|
6
7
|
varying vec2 v_textureCoordinates;\n\
|
8
|
+
\n\
|
7
9
|
#ifdef RENDER_FOR_PICK\n\
|
8
10
|
varying vec4 v_pickColor;\n\
|
9
11
|
#else\n\
|
10
12
|
varying vec4 v_color;\n\
|
11
13
|
#endif\n\
|
14
|
+
\n\
|
12
15
|
void main()\n\
|
13
16
|
{\n\
|
14
17
|
#ifdef RENDER_FOR_PICK\n\
|
15
|
-
vec4 vertexColor = vec4(1.0, 1.0, 1.0, 1.0);\n\
|
18
|
+
vec4 vertexColor = vec4(1.0, 1.0, 1.0, 1.0);\n\
|
16
19
|
#else\n\
|
17
|
-
vec4 vertexColor = v_color;\n\
|
20
|
+
vec4 vertexColor = v_color;\n\
|
18
21
|
#endif\n\
|
19
|
-
|
20
|
-
|
21
|
-
|
22
|
-
|
23
|
-
|
22
|
+
\n\
|
23
|
+
vec4 color = texture2D(u_atlas, v_textureCoordinates) * vertexColor;\n\
|
24
|
+
if (color.a == 0.0)\n\
|
25
|
+
{\n\
|
26
|
+
discard;\n\
|
27
|
+
}\n\
|
28
|
+
\n\
|
24
29
|
#ifdef RENDER_FOR_PICK\n\
|
25
|
-
gl_FragColor = v_pickColor;\n\
|
30
|
+
gl_FragColor = v_pickColor;\n\
|
26
31
|
#else\n\
|
27
|
-
gl_FragColor = color;\n\
|
32
|
+
gl_FragColor = color;\n\
|
28
33
|
#endif\n\
|
29
|
-
}
|
30
|
-
";
|
34
|
+
}";
|
31
35
|
});
|