branston 0.3.6 → 0.4.0

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Files changed (141) hide show
  1. data/lib/branston/app/controllers/scenarios_controller.rb +6 -5
  2. data/lib/branston/app/controllers/stories_controller.rb +101 -89
  3. data/lib/branston/app/models/story.rb +30 -1
  4. data/lib/branston/app/models/user.rb +4 -0
  5. data/lib/branston/app/views/iterations/index.html.erb +1 -1
  6. data/lib/branston/app/views/layouts/_header.html.erb +1 -2
  7. data/lib/branston/app/views/scenarios/_scenario.html.erb +6 -3
  8. data/lib/branston/app/views/scenarios/_scenarios.html.erb +4 -2
  9. data/lib/branston/app/views/stories/_form.html.erb +15 -4
  10. data/lib/branston/app/views/stories/_story.html.erb +26 -6
  11. data/lib/branston/app/views/stories/edit.html.erb +3 -3
  12. data/lib/branston/app/views/stories/index.html.erb +22 -3
  13. data/lib/branston/app/views/stories/new.html.erb +2 -2
  14. data/lib/branston/app/views/stories/show.html.erb +3 -3
  15. data/lib/branston/config/routes.rb +7 -4
  16. data/lib/branston/coverage/app-controllers-application_controller_rb.html +1 -1
  17. data/lib/branston/coverage/app-controllers-iterations_controller_rb.html +1 -1
  18. data/lib/branston/coverage/app-controllers-outcomes_controller_rb.html +1 -1
  19. data/lib/branston/coverage/app-controllers-preconditions_controller_rb.html +1 -1
  20. data/lib/branston/coverage/app-controllers-releases_controller_rb.html +1 -1
  21. data/lib/branston/coverage/app-controllers-scenarios_controller_rb.html +18 -12
  22. data/lib/branston/coverage/app-controllers-sessions_controller_rb.html +1 -1
  23. data/lib/branston/coverage/app-controllers-stories_controller_rb.html +193 -121
  24. data/lib/branston/coverage/app-controllers-user_roles_controller_rb.html +1 -1
  25. data/lib/branston/coverage/app-controllers-users_controller_rb.html +1 -1
  26. data/lib/branston/coverage/app-helpers-application_helper_rb.html +1 -1
  27. data/lib/branston/coverage/app-helpers-iterations_helper_rb.html +1 -1
  28. data/lib/branston/coverage/app-helpers-outcomes_helper_rb.html +1 -1
  29. data/lib/branston/coverage/app-helpers-preconditions_helper_rb.html +1 -1
  30. data/lib/branston/coverage/app-helpers-releases_helper_rb.html +1 -1
  31. data/lib/branston/coverage/app-helpers-sessions_helper_rb.html +1 -1
  32. data/lib/branston/coverage/app-helpers-stories_helper_rb.html +1 -1
  33. data/lib/branston/coverage/app-helpers-user_roles_helper_rb.html +1 -1
  34. data/lib/branston/coverage/app-models-iteration_rb.html +1 -1
  35. data/lib/branston/coverage/app-models-outcome_rb.html +1 -1
  36. data/lib/branston/coverage/app-models-participation_rb.html +1 -1
  37. data/lib/branston/coverage/app-models-precondition_rb.html +1 -1
  38. data/lib/branston/coverage/app-models-release_rb.html +1 -1
  39. data/lib/branston/coverage/app-models-scenario_rb.html +1 -1
  40. data/lib/branston/coverage/app-models-story_rb.html +192 -18
  41. data/lib/branston/coverage/app-models-user_rb.html +33 -9
  42. data/lib/branston/coverage/app-models-user_role_rb.html +1 -1
  43. data/lib/branston/coverage/index.html +13 -13
  44. data/lib/branston/coverage/lib-client_rb.html +1 -1
  45. data/lib/branston/coverage/lib-faker_extras_rb.html +1 -1
  46. data/lib/branston/coverage/lib-story_generator_rb.html +1 -1
  47. data/lib/branston/db/development.sqlite3 +0 -0
  48. data/lib/branston/db/migrate/20091223100903_add_status_to_story.rb +11 -0
  49. data/lib/branston/db/pristine.sqlite3 +0 -0
  50. data/lib/branston/db/schema.rb +5 -3
  51. data/lib/branston/db/test.sqlite3 +0 -0
  52. data/lib/branston/lib/branston.rb +4 -2
  53. data/lib/branston/log/development.log +4970 -0
  54. data/lib/branston/log/test.log +88225 -0
  55. data/lib/branston/test/blueprints.rb +10 -7
  56. data/lib/branston/test/functional/scenarios_controller_test.rb +22 -15
  57. data/lib/branston/test/functional/stories_controller_test.rb +51 -30
  58. data/lib/branston/test/unit/story_test.rb +47 -7
  59. data/lib/branston/test/unit/user_test.rb +4 -0
  60. data/lib/branston/tmp/performance/BrowsingTest#test_homepage_process_time_flat.txt +3 -2
  61. data/lib/branston/tmp/performance/BrowsingTest#test_homepage_process_time_graph.html +2041 -1307
  62. data/lib/branston/tmp/performance/BrowsingTest#test_homepage_process_time_tree.txt +7922 -7922
  63. data/lib/branston/vendor/plugins/state_machine/CHANGELOG.rdoc +298 -0
  64. data/lib/branston/vendor/plugins/state_machine/LICENSE +20 -0
  65. data/lib/branston/vendor/plugins/state_machine/README.rdoc +466 -0
  66. data/lib/branston/vendor/plugins/state_machine/Rakefile +98 -0
  67. data/lib/branston/vendor/plugins/state_machine/examples/AutoShop_state.png +0 -0
  68. data/lib/branston/vendor/plugins/state_machine/examples/Car_state.png +0 -0
  69. data/lib/branston/vendor/plugins/state_machine/examples/TrafficLight_state.png +0 -0
  70. data/lib/branston/vendor/plugins/state_machine/examples/Vehicle_state.png +0 -0
  71. data/lib/branston/vendor/plugins/state_machine/examples/auto_shop.rb +11 -0
  72. data/lib/branston/vendor/plugins/state_machine/examples/car.rb +19 -0
  73. data/lib/branston/vendor/plugins/state_machine/examples/merb-rest/controller.rb +51 -0
  74. data/lib/branston/vendor/plugins/state_machine/examples/merb-rest/model.rb +28 -0
  75. data/lib/branston/vendor/plugins/state_machine/examples/merb-rest/view_edit.html.erb +24 -0
  76. data/lib/branston/vendor/plugins/state_machine/examples/merb-rest/view_index.html.erb +23 -0
  77. data/lib/branston/vendor/plugins/state_machine/examples/merb-rest/view_new.html.erb +13 -0
  78. data/lib/branston/vendor/plugins/state_machine/examples/merb-rest/view_show.html.erb +17 -0
  79. data/lib/branston/vendor/plugins/state_machine/examples/rails-rest/controller.rb +43 -0
  80. data/lib/branston/vendor/plugins/state_machine/examples/rails-rest/migration.rb +11 -0
  81. data/lib/branston/vendor/plugins/state_machine/examples/rails-rest/model.rb +23 -0
  82. data/lib/branston/vendor/plugins/state_machine/examples/rails-rest/view_edit.html.erb +25 -0
  83. data/lib/branston/vendor/plugins/state_machine/examples/rails-rest/view_index.html.erb +23 -0
  84. data/lib/branston/vendor/plugins/state_machine/examples/rails-rest/view_new.html.erb +14 -0
  85. data/lib/branston/vendor/plugins/state_machine/examples/rails-rest/view_show.html.erb +17 -0
  86. data/lib/branston/vendor/plugins/state_machine/examples/traffic_light.rb +7 -0
  87. data/lib/branston/vendor/plugins/state_machine/examples/vehicle.rb +31 -0
  88. data/lib/branston/vendor/plugins/state_machine/init.rb +1 -0
  89. data/lib/branston/vendor/plugins/state_machine/lib/state_machine/assertions.rb +36 -0
  90. data/lib/branston/vendor/plugins/state_machine/lib/state_machine/callback.rb +189 -0
  91. data/lib/branston/vendor/plugins/state_machine/lib/state_machine/condition_proxy.rb +94 -0
  92. data/lib/branston/vendor/plugins/state_machine/lib/state_machine/eval_helpers.rb +67 -0
  93. data/lib/branston/vendor/plugins/state_machine/lib/state_machine/event.rb +252 -0
  94. data/lib/branston/vendor/plugins/state_machine/lib/state_machine/event_collection.rb +122 -0
  95. data/lib/branston/vendor/plugins/state_machine/lib/state_machine/extensions.rb +149 -0
  96. data/lib/branston/vendor/plugins/state_machine/lib/state_machine/guard.rb +230 -0
  97. data/lib/branston/vendor/plugins/state_machine/lib/state_machine/integrations/active_record/locale.rb +11 -0
  98. data/lib/branston/vendor/plugins/state_machine/lib/state_machine/integrations/active_record/observer.rb +41 -0
  99. data/lib/branston/vendor/plugins/state_machine/lib/state_machine/integrations/active_record.rb +492 -0
  100. data/lib/branston/vendor/plugins/state_machine/lib/state_machine/integrations/data_mapper/observer.rb +139 -0
  101. data/lib/branston/vendor/plugins/state_machine/lib/state_machine/integrations/data_mapper.rb +351 -0
  102. data/lib/branston/vendor/plugins/state_machine/lib/state_machine/integrations/sequel.rb +322 -0
  103. data/lib/branston/vendor/plugins/state_machine/lib/state_machine/integrations.rb +68 -0
  104. data/lib/branston/vendor/plugins/state_machine/lib/state_machine/machine.rb +1467 -0
  105. data/lib/branston/vendor/plugins/state_machine/lib/state_machine/machine_collection.rb +155 -0
  106. data/lib/branston/vendor/plugins/state_machine/lib/state_machine/matcher.rb +123 -0
  107. data/lib/branston/vendor/plugins/state_machine/lib/state_machine/matcher_helpers.rb +54 -0
  108. data/lib/branston/vendor/plugins/state_machine/lib/state_machine/node_collection.rb +152 -0
  109. data/lib/branston/vendor/plugins/state_machine/lib/state_machine/state.rb +249 -0
  110. data/lib/branston/vendor/plugins/state_machine/lib/state_machine/state_collection.rb +112 -0
  111. data/lib/branston/vendor/plugins/state_machine/lib/state_machine/transition.rb +394 -0
  112. data/lib/branston/vendor/plugins/state_machine/lib/state_machine.rb +388 -0
  113. data/lib/branston/vendor/plugins/state_machine/state_machine.gemspec +30 -0
  114. data/lib/branston/vendor/plugins/state_machine/tasks/state_machine.rake +1 -0
  115. data/lib/branston/vendor/plugins/state_machine/tasks/state_machine.rb +30 -0
  116. data/lib/branston/vendor/plugins/state_machine/test/classes/switch.rb +11 -0
  117. data/lib/branston/vendor/plugins/state_machine/test/functional/state_machine_test.rb +941 -0
  118. data/lib/branston/vendor/plugins/state_machine/test/test_helper.rb +4 -0
  119. data/lib/branston/vendor/plugins/state_machine/test/unit/assertions_test.rb +40 -0
  120. data/lib/branston/vendor/plugins/state_machine/test/unit/callback_test.rb +455 -0
  121. data/lib/branston/vendor/plugins/state_machine/test/unit/condition_proxy_test.rb +328 -0
  122. data/lib/branston/vendor/plugins/state_machine/test/unit/eval_helpers_test.rb +120 -0
  123. data/lib/branston/vendor/plugins/state_machine/test/unit/event_collection_test.rb +326 -0
  124. data/lib/branston/vendor/plugins/state_machine/test/unit/event_test.rb +743 -0
  125. data/lib/branston/vendor/plugins/state_machine/test/unit/guard_test.rb +908 -0
  126. data/lib/branston/vendor/plugins/state_machine/test/unit/integrations/active_record_test.rb +1367 -0
  127. data/lib/branston/vendor/plugins/state_machine/test/unit/integrations/data_mapper_test.rb +962 -0
  128. data/lib/branston/vendor/plugins/state_machine/test/unit/integrations/sequel_test.rb +859 -0
  129. data/lib/branston/vendor/plugins/state_machine/test/unit/integrations_test.rb +42 -0
  130. data/lib/branston/vendor/plugins/state_machine/test/unit/invalid_event_test.rb +7 -0
  131. data/lib/branston/vendor/plugins/state_machine/test/unit/invalid_transition_test.rb +7 -0
  132. data/lib/branston/vendor/plugins/state_machine/test/unit/machine_collection_test.rb +938 -0
  133. data/lib/branston/vendor/plugins/state_machine/test/unit/machine_test.rb +2004 -0
  134. data/lib/branston/vendor/plugins/state_machine/test/unit/matcher_helpers_test.rb +37 -0
  135. data/lib/branston/vendor/plugins/state_machine/test/unit/matcher_test.rb +155 -0
  136. data/lib/branston/vendor/plugins/state_machine/test/unit/node_collection_test.rb +207 -0
  137. data/lib/branston/vendor/plugins/state_machine/test/unit/state_collection_test.rb +280 -0
  138. data/lib/branston/vendor/plugins/state_machine/test/unit/state_machine_test.rb +31 -0
  139. data/lib/branston/vendor/plugins/state_machine/test/unit/state_test.rb +795 -0
  140. data/lib/branston/vendor/plugins/state_machine/test/unit/transition_test.rb +1212 -0
  141. metadata +81 -2
@@ -0,0 +1,252 @@
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+ require 'state_machine/transition'
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+ require 'state_machine/guard'
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+ require 'state_machine/assertions'
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+ require 'state_machine/matcher_helpers'
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+
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+ module StateMachine
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+ # An invalid event was specified
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+ class InvalidEvent < StandardError
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+ end
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+
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+ # An event defines an action that transitions an attribute from one state to
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+ # another. The state that an attribute is transitioned to depends on the
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+ # guards configured for the event.
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+ class Event
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+ include Assertions
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+ include MatcherHelpers
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+
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+ # The state machine for which this event is defined
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+ attr_accessor :machine
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+
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+ # The name of the event
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+ attr_reader :name
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+
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+ # The fully-qualified name of the event, scoped by the machine's namespace
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+ attr_reader :qualified_name
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+
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+ # The list of guards that determine what state this event transitions
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+ # objects to when fired
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+ attr_reader :guards
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+
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+ # A list of all of the states known to this event using the configured
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+ # guards/transitions as the source
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+ attr_reader :known_states
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+
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+ # Creates a new event within the context of the given machine
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+ def initialize(machine, name) #:nodoc:
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+ @machine = machine
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+ @name = name
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+ @qualified_name = machine.namespace ? :"#{name}_#{machine.namespace}" : name
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+ @guards = []
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+ @known_states = []
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+
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+ add_actions
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+ end
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+
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+ # Creates a copy of this event in addition to the list of associated
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+ # guards to prevent conflicts across events within a class hierarchy.
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+ def initialize_copy(orig) #:nodoc:
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+ super
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+ @guards = @guards.dup
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+ @known_states = @known_states.dup
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+ end
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+
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+ # Creates a new transition that determines what to change the current state
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+ # to when this event fires.
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+ #
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+ # == Defining transitions
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+ #
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+ # The options for a new transition uses the Hash syntax to map beginning
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+ # states to ending states. For example,
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+ #
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+ # transition :parked => :idling, :idling => :first_gear
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+ #
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+ # In this case, when the event is fired, this transition will cause the
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+ # state to be +idling+ if it's current state is +parked+ or +first_gear+
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+ # if it's current state is +idling+.
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+ #
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+ # To help define these implicit transitions, a set of helpers are available
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+ # for slightly more complex matching:
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+ # * <tt>all</tt> - Matches every state in the machine
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+ # * <tt>all - [:parked, :idling, ...]</tt> - Matches every state except those specified
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+ # * <tt>any</tt> - An alias for +all+ (matches every state in the machine)
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+ # * <tt>same</tt> - Matches the same state being transitioned from
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+ #
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+ # See StateMachine::MatcherHelpers for more information.
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+ #
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+ # Examples:
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+ #
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+ # transition all => nil # Transitions to nil regardless of the current state
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+ # transition all => :idling # Transitions to :idling regardless of the current state
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+ # transition all - [:idling, :first_gear] => :idling # Transitions every state but :idling and :first_gear to :idling
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+ # transition nil => :idling # Transitions to :idling from the nil state
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+ # transition :parked => :idling # Transitions to :idling if :parked
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+ # transition [:parked, :stalled] => :idling # Transitions to :idling if :parked or :stalled
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+ #
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+ # transition :parked => same # Loops :parked back to :parked
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+ # transition [:parked, :stalled] => same # Loops either :parked or :stalled back to the same state
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+ # transition all - :parked => same # Loops every state but :parked back to the same state
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+ #
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+ # == Verbose transitions
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+ #
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+ # Transitions can also be defined use an explicit set of deprecated
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+ # configuration options:
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+ # * <tt>:from</tt> - A state or array of states that can be transitioned from.
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+ # If not specified, then the transition can occur for *any* state.
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+ # * <tt>:to</tt> - The state that's being transitioned to. If not specified,
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+ # then the transition will simply loop back (i.e. the state will not change).
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+ # * <tt>:except_from</tt> - A state or array of states that *cannot* be
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+ # transitioned from.
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+ #
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+ # Examples:
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+ #
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+ # transition :to => nil
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+ # transition :to => :idling
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+ # transition :except_from => [:idling, :first_gear], :to => :idling
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+ # transition :from => nil, :to => :idling
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+ # transition :from => [:parked, :stalled], :to => :idling
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+ #
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+ # transition :from => :parked
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+ # transition :from => [:parked, :stalled]
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+ # transition :except_from => :parked
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+ #
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+ # Notice that the above examples are the verbose equivalent of the examples
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+ # described initially.
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+ #
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+ # == Conditions
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+ #
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+ # In addition to the state requirements for each transition, a condition
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+ # can also be defined to help determine whether that transition is
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+ # available. These options will work on both the normal and verbose syntax.
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+ #
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+ # Configuration options:
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+ # * <tt>:if</tt> - A method, proc or string to call to determine if the
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+ # transition should occur (e.g. :if => :moving?, or :if => lambda {|vehicle| vehicle.speed > 60}).
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+ # The condition should return or evaluate to true or false.
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+ # * <tt>:unless</tt> - A method, proc or string to call to determine if the
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+ # transition should not occur (e.g. :unless => :stopped?, or :unless => lambda {|vehicle| vehicle.speed <= 60}).
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+ # The condition should return or evaluate to true or false.
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+ #
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+ # Examples:
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+ #
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+ # transition :parked => :idling, :if => :moving?
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+ # transition :parked => :idling, :unless => :stopped?
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+ #
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+ # transition :from => :parked, :to => :idling, :if => :moving?
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+ # transition :from => :parked, :to => :idling, :unless => :stopped?
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+ #
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+ # == Order of operations
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+ #
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+ # Transitions are evaluated in the order in which they're defined. As a
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+ # result, if more than one transition applies to a given object, then the
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+ # first transition that matches will be performed.
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+ def transition(options)
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+ raise ArgumentError, 'Must specify as least one transition requirement' if options.empty?
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+
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+ # Only a certain subset of explicit options are allowed for transition
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+ # requirements
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+ assert_valid_keys(options, :from, :to, :except_from, :if, :unless) if (options.keys - [:from, :to, :on, :except_from, :except_to, :except_on, :if, :unless]).empty?
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+
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+ guards << guard = Guard.new(options.merge(:on => name))
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+ @known_states |= guard.known_states
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+ guard
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+ end
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+
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+ # Determines whether any transitions can be performed for this event based
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+ # on the current state of the given object.
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+ #
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+ # If the event can't be fired, then this will return false, otherwise true.
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+ def can_fire?(object)
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+ !transition_for(object).nil?
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+ end
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+
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+ # Finds and builds the next transition that can be performed on the given
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+ # object. If no transitions can be made, then this will return nil.
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+ def transition_for(object, requirements = {})
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+ requirements[:from] = machine.states.match!(object).name unless custom_from_state = requirements.include?(:from)
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+
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+ guards.each do |guard|
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+ if match = guard.match(object, requirements)
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+ # Guard allows for the transition to occur
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+ from = requirements[:from]
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+ to = match[:to].values.empty? ? from : match[:to].values.first
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+
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+ return Transition.new(object, machine, name, from, to, !custom_from_state)
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+ end
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+ end
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+
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+ # No transition matched
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+ nil
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+ end
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+
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+ # Attempts to perform the next available transition on the given object.
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+ # If no transitions can be made, then this will return false, otherwise
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+ # true.
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+ #
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+ # Any additional arguments are passed to the StateMachine::Transition#perform
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+ # instance method.
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+ def fire(object, *args)
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+ machine.reset(object)
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+
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+ if transition = transition_for(object)
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+ transition.perform(*args)
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+ else
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+ machine.invalidate(object, :state, :invalid_transition, [[:event, name]])
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+ false
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+ end
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+ end
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+
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+ # Draws a representation of this event on the given graph. This will
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+ # create 1 or more edges on the graph for each guard (i.e. transition)
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+ # configured.
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+ #
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+ # A collection of the generated edges will be returned.
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+ def draw(graph)
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+ valid_states = machine.states.by_priority.map {|state| state.name}
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+ guards.collect {|guard| guard.draw(graph, name, valid_states)}.flatten
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+ end
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+
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+ # Generates a nicely formatted description of this event's contents.
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+ #
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+ # For example,
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+ #
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+ # event = StateMachine::Event.new(machine, :park)
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+ # event.transition all - :idling => :parked, :idling => same
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+ # event # => #<StateMachine::Event name=:park transitions=[all - :idling => :parked, :idling => same]>
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+ def inspect
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+ transitions = guards.map do |guard|
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+ guard.state_requirements.map do |state_requirement|
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+ "#{state_requirement[:from].description} => #{state_requirement[:to].description}"
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+ end * ', '
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+ end
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+
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+ "#<#{self.class} name=#{name.inspect} transitions=[#{transitions * ', '}]>"
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+ end
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+
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+ protected
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+ # Add the various instance methods that can transition the object using
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+ # the current event
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+ def add_actions
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+ # Checks whether the event can be fired on the current object
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+ machine.define_instance_method("can_#{qualified_name}?") do |machine, object|
232
+ machine.event(name).can_fire?(object)
233
+ end
234
+
235
+ # Gets the next transition that would be performed if the event were
236
+ # fired now
237
+ machine.define_instance_method("#{qualified_name}_transition") do |machine, object|
238
+ machine.event(name).transition_for(object)
239
+ end
240
+
241
+ # Fires the event
242
+ machine.define_instance_method(qualified_name) do |machine, object, *args|
243
+ machine.event(name).fire(object, *args)
244
+ end
245
+
246
+ # Fires the event, raising an exception if it fails
247
+ machine.define_instance_method("#{qualified_name}!") do |machine, object, *args|
248
+ object.send(qualified_name, *args) || raise(StateMachine::InvalidTransition, "Cannot transition #{machine.name} via :#{name} from #{machine.states.match!(object).name.inspect}")
249
+ end
250
+ end
251
+ end
252
+ end
@@ -0,0 +1,122 @@
1
+ module StateMachine
2
+ # Represents a collection of events in a state machine
3
+ class EventCollection < NodeCollection
4
+ def initialize(machine) #:nodoc:
5
+ super(machine, :index => [:name, :qualified_name])
6
+ end
7
+
8
+ # Gets the list of events that can be fired on the given object.
9
+ #
10
+ # == Examples
11
+ #
12
+ # class Vehicle
13
+ # state_machine :initial => :parked do
14
+ # event :park do
15
+ # transition :idling => :parked
16
+ # end
17
+ #
18
+ # event :ignite do
19
+ # transition :parked => :idling
20
+ # end
21
+ # end
22
+ # end
23
+ #
24
+ # events = Vehicle.state_machine(:state).events
25
+ #
26
+ # vehicle = Vehicle.new # => #<Vehicle:0xb7c464b0 @state="parked">
27
+ # events.valid_for(vehicle) # => [#<StateMachine::Event name=:ignite transitions=[:parked => :idling]>]
28
+ #
29
+ # vehicle.state = 'idling'
30
+ # events.valid_for(vehicle) # => [#<StateMachine::Event name=:park transitions=[:idling => :parked]>]
31
+ def valid_for(object)
32
+ select {|event| event.can_fire?(object)}
33
+ end
34
+
35
+ # Gets the list of transitions that can be run on the given object.
36
+ #
37
+ # Valid requirement options:
38
+ # * <tt>:from</tt> - One or more states being transitioned from. If none
39
+ # are specified, then this will be the object's current state.
40
+ # * <tt>:to</tt> - One or more states being transitioned to. If none are
41
+ # specified, then this will match any to state.
42
+ # * <tt>:on</tt> - One or more events that fire the transition. If none
43
+ # are specified, then this will match any event.
44
+ #
45
+ # == Examples
46
+ #
47
+ # class Vehicle
48
+ # state_machine :initial => :parked do
49
+ # event :park do
50
+ # transition :idling => :parked
51
+ # end
52
+ #
53
+ # event :ignite do
54
+ # transition :parked => :idling
55
+ # end
56
+ # end
57
+ # end
58
+ #
59
+ # events = Vehicle.state_machine.events
60
+ #
61
+ # vehicle = Vehicle.new # => #<Vehicle:0xb7c464b0 @state="parked">
62
+ # events.transitions_for(vehicle) # => [#<StateMachine::Transition attribute=:state event=:ignite from="parked" from_name=:parked to="idling" to_name=:idling>]
63
+ #
64
+ # vehicle.state = 'idling'
65
+ # events.transitions_for(vehicle) # => [#<StateMachine::Transition attribute=:state event=:park from="idling" from_name=:idling to="parked" to_name=:parked>]
66
+ #
67
+ # # Search for explicit transitions regardless of the current state
68
+ # events.transitions_for(vehicle, :from => :parked) # => [#<StateMachine::Transition attribute=:state event=:ignite from="parked" from_name=:parked to="idling" to_name=:idling>]
69
+ def transitions_for(object, requirements = {})
70
+ map {|event| event.transition_for(object, requirements)}.compact
71
+ end
72
+
73
+ # Gets the transition that should be performed for the event stored in the
74
+ # given object's event attribute. This also takes an additional parameter
75
+ # for automatically invalidating the object if the event or transition are
76
+ # invalid. By default, this is turned off.
77
+ #
78
+ # *Note* that if a transition has already been generated for the event, then
79
+ # that transition will be used.
80
+ #
81
+ # == Examples
82
+ #
83
+ # class Vehicle < ActiveRecord::Base
84
+ # state_machine :initial => :parked do
85
+ # event :ignite do
86
+ # transition :parked => :idling
87
+ # end
88
+ # end
89
+ # end
90
+ #
91
+ # vehicle = Vehicle.new # => #<Vehicle id: nil, state: "parked">
92
+ # events = Vehicle.state_machine.events
93
+ #
94
+ # vehicle.state_event = nil
95
+ # events.attribute_transition_for(vehicle) # => nil # Event isn't defined
96
+ #
97
+ # vehicle.state_event = 'invalid'
98
+ # events.attribute_transition_for(vehicle) # => false # Event is invalid
99
+ #
100
+ # vehicle.state_event = 'ignite'
101
+ # events.attribute_transition_for(vehicle) # => #<StateMachine::Transition attribute=:state event=:ignite from="parked" from_name=:parked to="idling" to_name=:idling>
102
+ def attribute_transition_for(object, invalidate = false)
103
+ return unless machine.action
104
+
105
+ result = machine.read(object, :event_transition) || if event_name = machine.read(object, :event)
106
+ if event = self[event_name.to_sym, :name]
107
+ event.transition_for(object) || begin
108
+ # No valid transition: invalidate
109
+ machine.invalidate(object, :event, :invalid_event, [[:state, machine.states.match!(object).name || 'nil']]) if invalidate
110
+ false
111
+ end
112
+ else
113
+ # Event is unknown: invalidate
114
+ machine.invalidate(object, :event, :invalid) if invalidate
115
+ false
116
+ end
117
+ end
118
+
119
+ result
120
+ end
121
+ end
122
+ end
@@ -0,0 +1,149 @@
1
+ require 'state_machine/machine_collection'
2
+
3
+ module StateMachine
4
+ module ClassMethods
5
+ def self.extended(base) #:nodoc:
6
+ base.class_eval do
7
+ @state_machines = MachineCollection.new
8
+ end
9
+ end
10
+
11
+ # Gets the current list of state machines defined for this class. This
12
+ # class-level attribute acts like an inheritable attribute. The attribute
13
+ # is available to each subclass, each having a copy of its superclass's
14
+ # attribute.
15
+ #
16
+ # The hash of state machines maps <tt>:attribute</tt> => +machine+, e.g.
17
+ #
18
+ # Vehicle.state_machines # => {:state => #<StateMachine::Machine:0xb6f6e4a4 ...>}
19
+ def state_machines
20
+ @state_machines ||= superclass.state_machines.dup
21
+ end
22
+ end
23
+
24
+ module InstanceMethods
25
+ # Runs one or more events in parallel. All events will run through the
26
+ # following steps:
27
+ # * Before callbacks
28
+ # * Persist state
29
+ # * Invoke action
30
+ # * After callbacks
31
+ #
32
+ # For example, if two events (for state machines A and B) are run in
33
+ # parallel, the order in which steps are run is:
34
+ # * A - Before transition callbacks
35
+ # * B - Before transition callbacks
36
+ # * A - Persist new state
37
+ # * B - Persist new state
38
+ # * A - Invoke action
39
+ # * B - Invoke action (only if different than A's action)
40
+ # * A - After transition callbacks
41
+ # * B - After transition callbacks
42
+ #
43
+ # *Note* that multiple events on the same state machine / attribute cannot
44
+ # be run in parallel. If this is attempted, an ArgumentError will be
45
+ # raised.
46
+ #
47
+ # == Halting callbacks
48
+ #
49
+ # When running multiple events in parallel, special consideration should
50
+ # be taken with regard to how halting within callbacks affects the flow.
51
+ #
52
+ # For *before* callbacks, any <tt>:halt</tt> error that's thrown will
53
+ # immediately cancel the perform for all transitions. As a result, it's
54
+ # possible for one event's transition to affect the continuation of
55
+ # another.
56
+ #
57
+ # On the other hand, any <tt>:halt</tt> error that's thrown within an
58
+ # *after* callback with only affect that event's transition. Other
59
+ # transitions will continue to run their own callbacks.
60
+ #
61
+ # == Example
62
+ #
63
+ # class Vehicle
64
+ # state_machine :initial => :parked do
65
+ # event :ignite do
66
+ # transition :parked => :idling
67
+ # end
68
+ #
69
+ # event :park do
70
+ # transition :idling => :parked
71
+ # end
72
+ # end
73
+ #
74
+ # state_machine :alarm_state, :namespace => 'alarm', :initial => :on do
75
+ # event :enable do
76
+ # transition all => :active
77
+ # end
78
+ #
79
+ # event :disable do
80
+ # transition all => :off
81
+ # end
82
+ # end
83
+ # end
84
+ #
85
+ # vehicle = Vehicle.new # => #<Vehicle:0xb7c02850 @state="parked", @alarm_state="active">
86
+ # vehicle.state # => "parked"
87
+ # vehicle.alarm_state # => "active"
88
+ #
89
+ # vehicle.fire_events(:ignite, :disable_alarm) # => true
90
+ # vehicle.state # => "idling"
91
+ # vehicle.alarm_state # => "off"
92
+ #
93
+ # # If any event fails, the entire event chain fails
94
+ # vehicle.fire_events(:ignite, :enable_alarm) # => false
95
+ # vehicle.state # => "idling"
96
+ # vehicle.alarm_state # => "off"
97
+ #
98
+ # # Exception raised on invalid event
99
+ # vehicle.fire_events(:park, :invalid) # => StateMachine::InvalidEvent: :invalid is an unknown event
100
+ # vehicle.state # => "idling"
101
+ # vehicle.alarm_state # => "off"
102
+ def fire_events(*events)
103
+ self.class.state_machines.fire_events(self, *events)
104
+ end
105
+
106
+ # Run one or more events in parallel. If any event fails to run, then
107
+ # a StateMachine::InvalidTransition exception will be raised.
108
+ #
109
+ # See StateMachine::InstanceMethods#fire_events for more information.
110
+ #
111
+ # == Example
112
+ #
113
+ # class Vehicle
114
+ # state_machine :initial => :parked do
115
+ # event :ignite do
116
+ # transition :parked => :idling
117
+ # end
118
+ #
119
+ # event :park do
120
+ # transition :idling => :parked
121
+ # end
122
+ # end
123
+ #
124
+ # state_machine :alarm_state, :namespace => 'alarm', :initial => :active do
125
+ # event :enable do
126
+ # transition all => :active
127
+ # end
128
+ #
129
+ # event :disable do
130
+ # transition all => :off
131
+ # end
132
+ # end
133
+ # end
134
+ #
135
+ # vehicle = Vehicle.new # => #<Vehicle:0xb7c02850 @state="parked", @alarm_state="active">
136
+ # vehicle.fire_events(:ignite, :disable_alarm) # => true
137
+ #
138
+ # vehicle.fire_events!(:ignite, :disable_alarm) # => StateMachine::InvalidTranstion: Cannot run events in parallel: ignite, disable_alarm
139
+ def fire_events!(*events)
140
+ run_action = [true, false].include?(events.last) ? events.pop : true
141
+ fire_events(*(events + [run_action])) || raise(StateMachine::InvalidTransition, "Cannot run events in parallel: #{events * ', '}")
142
+ end
143
+
144
+ protected
145
+ def initialize_state_machines(options = {}) #:nodoc:
146
+ self.class.state_machines.initialize_states(self, options)
147
+ end
148
+ end
149
+ end