bevy 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/Cargo.lock +4279 -0
- data/Cargo.toml +36 -0
- data/README.md +226 -0
- data/crates/bevy/Cargo.toml +52 -0
- data/crates/bevy/src/app.rs +43 -0
- data/crates/bevy/src/component.rs +111 -0
- data/crates/bevy/src/entity.rs +30 -0
- data/crates/bevy/src/error.rs +32 -0
- data/crates/bevy/src/event.rs +190 -0
- data/crates/bevy/src/input_bridge.rs +300 -0
- data/crates/bevy/src/lib.rs +42 -0
- data/crates/bevy/src/mesh_renderer.rs +328 -0
- data/crates/bevy/src/query.rs +53 -0
- data/crates/bevy/src/render_app.rs +689 -0
- data/crates/bevy/src/resource.rs +28 -0
- data/crates/bevy/src/schedule.rs +186 -0
- data/crates/bevy/src/sprite_renderer.rs +355 -0
- data/crates/bevy/src/system.rs +44 -0
- data/crates/bevy/src/text_renderer.rs +258 -0
- data/crates/bevy/src/types/color.rs +114 -0
- data/crates/bevy/src/types/dynamic.rs +131 -0
- data/crates/bevy/src/types/math.rs +260 -0
- data/crates/bevy/src/types/mod.rs +9 -0
- data/crates/bevy/src/types/transform.rs +166 -0
- data/crates/bevy/src/world.rs +163 -0
- data/crates/bevy_ruby_render/Cargo.toml +22 -0
- data/crates/bevy_ruby_render/src/asset.rs +360 -0
- data/crates/bevy_ruby_render/src/audio.rs +511 -0
- data/crates/bevy_ruby_render/src/camera.rs +365 -0
- data/crates/bevy_ruby_render/src/gamepad.rs +398 -0
- data/crates/bevy_ruby_render/src/lib.rs +26 -0
- data/crates/bevy_ruby_render/src/material.rs +310 -0
- data/crates/bevy_ruby_render/src/mesh.rs +491 -0
- data/crates/bevy_ruby_render/src/sprite.rs +289 -0
- data/ext/bevy/Cargo.toml +20 -0
- data/ext/bevy/extconf.rb +6 -0
- data/ext/bevy/src/conversions.rs +137 -0
- data/ext/bevy/src/lib.rs +29 -0
- data/ext/bevy/src/ruby_app.rs +65 -0
- data/ext/bevy/src/ruby_color.rs +149 -0
- data/ext/bevy/src/ruby_component.rs +189 -0
- data/ext/bevy/src/ruby_entity.rs +33 -0
- data/ext/bevy/src/ruby_math.rs +384 -0
- data/ext/bevy/src/ruby_query.rs +64 -0
- data/ext/bevy/src/ruby_render_app.rs +779 -0
- data/ext/bevy/src/ruby_system.rs +122 -0
- data/ext/bevy/src/ruby_world.rs +107 -0
- data/lib/bevy/animation.rb +597 -0
- data/lib/bevy/app.rb +675 -0
- data/lib/bevy/asset.rb +613 -0
- data/lib/bevy/audio.rb +545 -0
- data/lib/bevy/audio_effects.rb +224 -0
- data/lib/bevy/camera.rb +412 -0
- data/lib/bevy/component.rb +91 -0
- data/lib/bevy/diagnostics.rb +227 -0
- data/lib/bevy/ecs_advanced.rb +296 -0
- data/lib/bevy/event.rb +199 -0
- data/lib/bevy/gizmos.rb +158 -0
- data/lib/bevy/gltf.rb +227 -0
- data/lib/bevy/hierarchy.rb +444 -0
- data/lib/bevy/input.rb +514 -0
- data/lib/bevy/lighting.rb +369 -0
- data/lib/bevy/material.rb +248 -0
- data/lib/bevy/mesh.rb +257 -0
- data/lib/bevy/navigation.rb +344 -0
- data/lib/bevy/networking.rb +335 -0
- data/lib/bevy/particle.rb +337 -0
- data/lib/bevy/physics.rb +396 -0
- data/lib/bevy/plugins/default_plugins.rb +34 -0
- data/lib/bevy/plugins/input_plugin.rb +49 -0
- data/lib/bevy/reflect.rb +361 -0
- data/lib/bevy/render_graph.rb +210 -0
- data/lib/bevy/resource.rb +185 -0
- data/lib/bevy/scene.rb +254 -0
- data/lib/bevy/shader.rb +319 -0
- data/lib/bevy/shape.rb +195 -0
- data/lib/bevy/skeletal.rb +248 -0
- data/lib/bevy/sprite.rb +152 -0
- data/lib/bevy/sprite_sheet.rb +444 -0
- data/lib/bevy/state.rb +277 -0
- data/lib/bevy/system.rb +206 -0
- data/lib/bevy/text.rb +99 -0
- data/lib/bevy/text_advanced.rb +455 -0
- data/lib/bevy/timer.rb +147 -0
- data/lib/bevy/transform.rb +158 -0
- data/lib/bevy/ui.rb +454 -0
- data/lib/bevy/ui_advanced.rb +568 -0
- data/lib/bevy/version.rb +5 -0
- data/lib/bevy/visibility.rb +250 -0
- data/lib/bevy/window.rb +302 -0
- data/lib/bevy.rb +390 -0
- metadata +150 -0
|
@@ -0,0 +1,689 @@
|
|
|
1
|
+
//! RenderApp module for managing the Bevy rendering application.
|
|
2
|
+
|
|
3
|
+
#[cfg(feature = "rendering")]
|
|
4
|
+
use bevy_a11y::AccessibilityPlugin;
|
|
5
|
+
#[cfg(feature = "rendering")]
|
|
6
|
+
use bevy_app::{App, AppExit, Startup, Update};
|
|
7
|
+
#[cfg(feature = "rendering")]
|
|
8
|
+
use bevy_asset::AssetPlugin;
|
|
9
|
+
#[cfg(feature = "rendering")]
|
|
10
|
+
use bevy_core::{FrameCountPlugin, Name, TaskPoolPlugin, TypeRegistrationPlugin};
|
|
11
|
+
#[cfg(feature = "rendering")]
|
|
12
|
+
use bevy_core_pipeline::CorePipelinePlugin;
|
|
13
|
+
#[cfg(feature = "rendering")]
|
|
14
|
+
use bevy_core_pipeline::core_2d::Camera2d;
|
|
15
|
+
#[cfg(feature = "rendering")]
|
|
16
|
+
use bevy_ecs::event::{EventReader, EventWriter};
|
|
17
|
+
#[cfg(feature = "rendering")]
|
|
18
|
+
use bevy_ecs::system::{Commands, Res};
|
|
19
|
+
#[cfg(feature = "rendering")]
|
|
20
|
+
use bevy_ecs::world::World;
|
|
21
|
+
#[cfg(feature = "rendering")]
|
|
22
|
+
use bevy_hierarchy::HierarchyPlugin;
|
|
23
|
+
#[cfg(feature = "rendering")]
|
|
24
|
+
use bevy_input::gamepad::{
|
|
25
|
+
Gamepad, GamepadAxis, GamepadButton, GamepadRumbleIntensity, GamepadRumbleRequest,
|
|
26
|
+
};
|
|
27
|
+
#[cfg(feature = "rendering")]
|
|
28
|
+
use bevy_input::keyboard::KeyCode;
|
|
29
|
+
#[cfg(feature = "rendering")]
|
|
30
|
+
use bevy_input::mouse::MouseButton;
|
|
31
|
+
#[cfg(feature = "rendering")]
|
|
32
|
+
use bevy_input::{ButtonInput, InputPlugin};
|
|
33
|
+
#[cfg(feature = "rendering")]
|
|
34
|
+
use bevy_log::LogPlugin;
|
|
35
|
+
#[cfg(feature = "rendering")]
|
|
36
|
+
use bevy_picking::{
|
|
37
|
+
DefaultPickingPlugins,
|
|
38
|
+
events::{Click, Down, Out, Over, Pointer, Up},
|
|
39
|
+
pointer::{PointerButton, PointerId},
|
|
40
|
+
};
|
|
41
|
+
#[cfg(feature = "rendering")]
|
|
42
|
+
use bevy_render::RenderPlugin;
|
|
43
|
+
#[cfg(feature = "rendering")]
|
|
44
|
+
use bevy_render::camera::Camera;
|
|
45
|
+
#[cfg(feature = "rendering")]
|
|
46
|
+
use bevy_render::prelude::ImagePlugin;
|
|
47
|
+
#[cfg(feature = "rendering")]
|
|
48
|
+
use bevy_sprite::SpritePlugin;
|
|
49
|
+
#[cfg(feature = "rendering")]
|
|
50
|
+
use bevy_text::TextPlugin;
|
|
51
|
+
#[cfg(feature = "rendering")]
|
|
52
|
+
use bevy_time::TimePlugin;
|
|
53
|
+
#[cfg(feature = "rendering")]
|
|
54
|
+
use bevy_transform::TransformPlugin;
|
|
55
|
+
#[cfg(feature = "rendering")]
|
|
56
|
+
use bevy_transform::components::Transform;
|
|
57
|
+
#[cfg(feature = "rendering")]
|
|
58
|
+
use bevy_window::{Window, WindowPlugin};
|
|
59
|
+
#[cfg(feature = "rendering")]
|
|
60
|
+
use bevy_winit::{WakeUp, WinitPlugin};
|
|
61
|
+
#[cfg(feature = "rendering")]
|
|
62
|
+
use std::sync::Arc;
|
|
63
|
+
#[cfg(feature = "rendering")]
|
|
64
|
+
use std::sync::Mutex;
|
|
65
|
+
|
|
66
|
+
/// Window configuration for the render application.
|
|
67
|
+
#[derive(Debug, Clone)]
|
|
68
|
+
pub struct WindowConfig {
|
|
69
|
+
pub title: String,
|
|
70
|
+
pub width: f32,
|
|
71
|
+
pub height: f32,
|
|
72
|
+
pub resizable: bool,
|
|
73
|
+
}
|
|
74
|
+
|
|
75
|
+
impl Default for WindowConfig {
|
|
76
|
+
fn default() -> Self {
|
|
77
|
+
Self {
|
|
78
|
+
title: "Bevy Ruby".to_string(),
|
|
79
|
+
width: 800.0,
|
|
80
|
+
height: 600.0,
|
|
81
|
+
resizable: true,
|
|
82
|
+
}
|
|
83
|
+
}
|
|
84
|
+
}
|
|
85
|
+
|
|
86
|
+
use crate::{DefaultSpriteTexture, InputState, MeshSync, SpriteSync, TextSync};
|
|
87
|
+
|
|
88
|
+
#[cfg(feature = "rendering")]
|
|
89
|
+
type UpdateCallback = Arc<Mutex<Option<Box<dyn FnMut(&mut RubyBridgeState) + Send>>>>;
|
|
90
|
+
|
|
91
|
+
#[cfg(feature = "rendering")]
|
|
92
|
+
#[derive(bevy_ecs::system::Resource)]
|
|
93
|
+
pub struct RubyBridge {
|
|
94
|
+
pub callback: UpdateCallback,
|
|
95
|
+
pub state: Arc<Mutex<RubyBridgeState>>,
|
|
96
|
+
}
|
|
97
|
+
|
|
98
|
+
#[cfg(feature = "rendering")]
|
|
99
|
+
pub struct RubyBridgeState {
|
|
100
|
+
pub input_state: InputState,
|
|
101
|
+
pub sprite_sync: SpriteSync,
|
|
102
|
+
pub text_sync: TextSync,
|
|
103
|
+
pub mesh_sync: MeshSync,
|
|
104
|
+
pub pending_gamepad_rumble: Vec<GamepadRumbleCommand>,
|
|
105
|
+
pub picking_events: Vec<PickingEventData>,
|
|
106
|
+
pub should_exit: bool,
|
|
107
|
+
pub world_access: Option<*mut World>,
|
|
108
|
+
pub camera_position: (f32, f32, f32),
|
|
109
|
+
pub camera_scale: f32,
|
|
110
|
+
pub camera_dirty: bool,
|
|
111
|
+
}
|
|
112
|
+
|
|
113
|
+
#[cfg(feature = "rendering")]
|
|
114
|
+
#[derive(Debug, Clone, Copy)]
|
|
115
|
+
pub struct GamepadRumbleCommand {
|
|
116
|
+
pub gamepad_id: u64,
|
|
117
|
+
pub strong_motor: f32,
|
|
118
|
+
pub weak_motor: f32,
|
|
119
|
+
pub duration_secs: f32,
|
|
120
|
+
pub stop: bool,
|
|
121
|
+
}
|
|
122
|
+
|
|
123
|
+
#[cfg(feature = "rendering")]
|
|
124
|
+
#[derive(Debug, Clone)]
|
|
125
|
+
pub struct PickingEventData {
|
|
126
|
+
pub kind: String,
|
|
127
|
+
pub target_id: u64,
|
|
128
|
+
pub pointer_id: String,
|
|
129
|
+
pub pointer_position: (f32, f32),
|
|
130
|
+
pub button: Option<String>,
|
|
131
|
+
pub camera_id: Option<u64>,
|
|
132
|
+
pub depth: Option<f32>,
|
|
133
|
+
pub hit_position: Option<(f32, f32, f32)>,
|
|
134
|
+
pub hit_normal: Option<(f32, f32, f32)>,
|
|
135
|
+
}
|
|
136
|
+
|
|
137
|
+
#[cfg(feature = "rendering")]
|
|
138
|
+
unsafe impl Send for RubyBridgeState {}
|
|
139
|
+
#[cfg(feature = "rendering")]
|
|
140
|
+
unsafe impl Sync for RubyBridgeState {}
|
|
141
|
+
|
|
142
|
+
#[cfg(feature = "rendering")]
|
|
143
|
+
impl Default for RubyBridgeState {
|
|
144
|
+
fn default() -> Self {
|
|
145
|
+
Self {
|
|
146
|
+
input_state: InputState::new(),
|
|
147
|
+
sprite_sync: SpriteSync::new(),
|
|
148
|
+
text_sync: TextSync::new(),
|
|
149
|
+
mesh_sync: MeshSync::new(),
|
|
150
|
+
pending_gamepad_rumble: Vec::new(),
|
|
151
|
+
picking_events: Vec::new(),
|
|
152
|
+
should_exit: false,
|
|
153
|
+
world_access: None,
|
|
154
|
+
camera_position: (0.0, 0.0, 0.0),
|
|
155
|
+
camera_scale: 1.0,
|
|
156
|
+
camera_dirty: false,
|
|
157
|
+
}
|
|
158
|
+
}
|
|
159
|
+
}
|
|
160
|
+
|
|
161
|
+
#[cfg(feature = "rendering")]
|
|
162
|
+
fn spawn_camera_2d_system(mut commands: Commands) {
|
|
163
|
+
commands.spawn((Camera::default(), Camera2d::default(), Transform::default()));
|
|
164
|
+
}
|
|
165
|
+
|
|
166
|
+
#[cfg(feature = "rendering")]
|
|
167
|
+
fn setup_default_sprite_texture_system(world: &mut World) {
|
|
168
|
+
DefaultSpriteTexture::insert_into_world(world);
|
|
169
|
+
}
|
|
170
|
+
|
|
171
|
+
#[cfg(feature = "rendering")]
|
|
172
|
+
fn ruby_bridge_system(
|
|
173
|
+
bridge: Res<RubyBridge>,
|
|
174
|
+
keyboard: Res<ButtonInput<KeyCode>>,
|
|
175
|
+
mouse_buttons: Res<ButtonInput<MouseButton>>,
|
|
176
|
+
windows: bevy_ecs::system::Query<&Window>,
|
|
177
|
+
gamepad_query: bevy_ecs::system::Query<(bevy_ecs::entity::Entity, Option<&Name>, &Gamepad)>,
|
|
178
|
+
mut over_events: EventReader<Pointer<Over>>,
|
|
179
|
+
mut out_events: EventReader<Pointer<Out>>,
|
|
180
|
+
mut down_events: EventReader<Pointer<Down>>,
|
|
181
|
+
mut up_events: EventReader<Pointer<Up>>,
|
|
182
|
+
mut click_events: EventReader<Pointer<Click>>,
|
|
183
|
+
mut gamepad_rumble_requests: EventWriter<GamepadRumbleRequest>,
|
|
184
|
+
mut exit_writer: EventWriter<AppExit>,
|
|
185
|
+
) {
|
|
186
|
+
let mut state = bridge.state.lock().unwrap();
|
|
187
|
+
|
|
188
|
+
state.input_state.clear();
|
|
189
|
+
|
|
190
|
+
for key in keyboard.get_pressed() {
|
|
191
|
+
if let Some(key_name) = keycode_to_string(*key) {
|
|
192
|
+
state.input_state.set_pressed(&key_name);
|
|
193
|
+
}
|
|
194
|
+
}
|
|
195
|
+
|
|
196
|
+
for key in keyboard.get_just_pressed() {
|
|
197
|
+
if let Some(key_name) = keycode_to_string(*key) {
|
|
198
|
+
state.input_state.set_just_pressed(&key_name);
|
|
199
|
+
}
|
|
200
|
+
}
|
|
201
|
+
|
|
202
|
+
for key in keyboard.get_just_released() {
|
|
203
|
+
if let Some(key_name) = keycode_to_string(*key) {
|
|
204
|
+
state.input_state.set_just_released(&key_name);
|
|
205
|
+
}
|
|
206
|
+
}
|
|
207
|
+
|
|
208
|
+
if mouse_buttons.pressed(MouseButton::Left) {
|
|
209
|
+
state.input_state.set_mouse_pressed("LEFT");
|
|
210
|
+
}
|
|
211
|
+
if mouse_buttons.pressed(MouseButton::Right) {
|
|
212
|
+
state.input_state.set_mouse_pressed("RIGHT");
|
|
213
|
+
}
|
|
214
|
+
if mouse_buttons.pressed(MouseButton::Middle) {
|
|
215
|
+
state.input_state.set_mouse_pressed("MIDDLE");
|
|
216
|
+
}
|
|
217
|
+
|
|
218
|
+
if mouse_buttons.just_pressed(MouseButton::Left) {
|
|
219
|
+
state.input_state.set_mouse_just_pressed("LEFT");
|
|
220
|
+
}
|
|
221
|
+
if mouse_buttons.just_pressed(MouseButton::Right) {
|
|
222
|
+
state.input_state.set_mouse_just_pressed("RIGHT");
|
|
223
|
+
}
|
|
224
|
+
if mouse_buttons.just_pressed(MouseButton::Middle) {
|
|
225
|
+
state.input_state.set_mouse_just_pressed("MIDDLE");
|
|
226
|
+
}
|
|
227
|
+
|
|
228
|
+
for (entity, maybe_name, gamepad) in gamepad_query.iter() {
|
|
229
|
+
let id = entity.to_bits();
|
|
230
|
+
let gamepad_name = maybe_name
|
|
231
|
+
.map(|name| name.as_str().to_string())
|
|
232
|
+
.unwrap_or_else(|| format!("Gamepad {}", id));
|
|
233
|
+
|
|
234
|
+
state.input_state.set_gamepad_connected(id, &gamepad_name);
|
|
235
|
+
|
|
236
|
+
for button in gamepad.get_pressed() {
|
|
237
|
+
let button_name = gamepad_button_to_string(*button);
|
|
238
|
+
state
|
|
239
|
+
.input_state
|
|
240
|
+
.set_gamepad_button_pressed(id, &button_name);
|
|
241
|
+
}
|
|
242
|
+
|
|
243
|
+
for button in gamepad.get_just_pressed() {
|
|
244
|
+
let button_name = gamepad_button_to_string(*button);
|
|
245
|
+
state
|
|
246
|
+
.input_state
|
|
247
|
+
.set_gamepad_button_just_pressed(id, &button_name);
|
|
248
|
+
}
|
|
249
|
+
|
|
250
|
+
for button in gamepad.get_just_released() {
|
|
251
|
+
let button_name = gamepad_button_to_string(*button);
|
|
252
|
+
state
|
|
253
|
+
.input_state
|
|
254
|
+
.set_gamepad_button_just_released(id, &button_name);
|
|
255
|
+
}
|
|
256
|
+
|
|
257
|
+
for axis in GamepadAxis::all() {
|
|
258
|
+
let axis_name = gamepad_axis_to_string(axis);
|
|
259
|
+
let axis_value = gamepad.get(axis).unwrap_or(0.0);
|
|
260
|
+
state
|
|
261
|
+
.input_state
|
|
262
|
+
.set_gamepad_axis(id, &axis_name, axis_value);
|
|
263
|
+
}
|
|
264
|
+
}
|
|
265
|
+
|
|
266
|
+
if let Ok(window) = windows.get_single() {
|
|
267
|
+
if let Some(pos) = window.cursor_position() {
|
|
268
|
+
let center_x = window.width() / 2.0;
|
|
269
|
+
let center_y = window.height() / 2.0;
|
|
270
|
+
state.input_state.mouse_position = (pos.x - center_x, center_y - pos.y);
|
|
271
|
+
}
|
|
272
|
+
}
|
|
273
|
+
|
|
274
|
+
state.picking_events.clear();
|
|
275
|
+
|
|
276
|
+
for event in over_events.read() {
|
|
277
|
+
let hit = &event.event.hit;
|
|
278
|
+
state.picking_events.push(PickingEventData {
|
|
279
|
+
kind: "over".to_string(),
|
|
280
|
+
target_id: event.target.to_bits(),
|
|
281
|
+
pointer_id: pointer_id_to_string(event.pointer_id),
|
|
282
|
+
pointer_position: (
|
|
283
|
+
event.pointer_location.position.x,
|
|
284
|
+
event.pointer_location.position.y,
|
|
285
|
+
),
|
|
286
|
+
button: None,
|
|
287
|
+
camera_id: Some(hit.camera.to_bits()),
|
|
288
|
+
depth: Some(hit.depth),
|
|
289
|
+
hit_position: hit
|
|
290
|
+
.position
|
|
291
|
+
.map(|position| (position.x, position.y, position.z)),
|
|
292
|
+
hit_normal: hit.normal.map(|normal| (normal.x, normal.y, normal.z)),
|
|
293
|
+
});
|
|
294
|
+
}
|
|
295
|
+
|
|
296
|
+
for event in out_events.read() {
|
|
297
|
+
let hit = &event.event.hit;
|
|
298
|
+
state.picking_events.push(PickingEventData {
|
|
299
|
+
kind: "out".to_string(),
|
|
300
|
+
target_id: event.target.to_bits(),
|
|
301
|
+
pointer_id: pointer_id_to_string(event.pointer_id),
|
|
302
|
+
pointer_position: (
|
|
303
|
+
event.pointer_location.position.x,
|
|
304
|
+
event.pointer_location.position.y,
|
|
305
|
+
),
|
|
306
|
+
button: None,
|
|
307
|
+
camera_id: Some(hit.camera.to_bits()),
|
|
308
|
+
depth: Some(hit.depth),
|
|
309
|
+
hit_position: hit
|
|
310
|
+
.position
|
|
311
|
+
.map(|position| (position.x, position.y, position.z)),
|
|
312
|
+
hit_normal: hit.normal.map(|normal| (normal.x, normal.y, normal.z)),
|
|
313
|
+
});
|
|
314
|
+
}
|
|
315
|
+
|
|
316
|
+
for event in down_events.read() {
|
|
317
|
+
let hit = &event.event.hit;
|
|
318
|
+
state.picking_events.push(PickingEventData {
|
|
319
|
+
kind: "down".to_string(),
|
|
320
|
+
target_id: event.target.to_bits(),
|
|
321
|
+
pointer_id: pointer_id_to_string(event.pointer_id),
|
|
322
|
+
pointer_position: (
|
|
323
|
+
event.pointer_location.position.x,
|
|
324
|
+
event.pointer_location.position.y,
|
|
325
|
+
),
|
|
326
|
+
button: Some(pointer_button_to_string(event.event.button).to_string()),
|
|
327
|
+
camera_id: Some(hit.camera.to_bits()),
|
|
328
|
+
depth: Some(hit.depth),
|
|
329
|
+
hit_position: hit
|
|
330
|
+
.position
|
|
331
|
+
.map(|position| (position.x, position.y, position.z)),
|
|
332
|
+
hit_normal: hit.normal.map(|normal| (normal.x, normal.y, normal.z)),
|
|
333
|
+
});
|
|
334
|
+
}
|
|
335
|
+
|
|
336
|
+
for event in up_events.read() {
|
|
337
|
+
let hit = &event.event.hit;
|
|
338
|
+
state.picking_events.push(PickingEventData {
|
|
339
|
+
kind: "up".to_string(),
|
|
340
|
+
target_id: event.target.to_bits(),
|
|
341
|
+
pointer_id: pointer_id_to_string(event.pointer_id),
|
|
342
|
+
pointer_position: (
|
|
343
|
+
event.pointer_location.position.x,
|
|
344
|
+
event.pointer_location.position.y,
|
|
345
|
+
),
|
|
346
|
+
button: Some(pointer_button_to_string(event.event.button).to_string()),
|
|
347
|
+
camera_id: Some(hit.camera.to_bits()),
|
|
348
|
+
depth: Some(hit.depth),
|
|
349
|
+
hit_position: hit
|
|
350
|
+
.position
|
|
351
|
+
.map(|position| (position.x, position.y, position.z)),
|
|
352
|
+
hit_normal: hit.normal.map(|normal| (normal.x, normal.y, normal.z)),
|
|
353
|
+
});
|
|
354
|
+
}
|
|
355
|
+
|
|
356
|
+
for event in click_events.read() {
|
|
357
|
+
let hit = &event.event.hit;
|
|
358
|
+
state.picking_events.push(PickingEventData {
|
|
359
|
+
kind: "click".to_string(),
|
|
360
|
+
target_id: event.target.to_bits(),
|
|
361
|
+
pointer_id: pointer_id_to_string(event.pointer_id),
|
|
362
|
+
pointer_position: (
|
|
363
|
+
event.pointer_location.position.x,
|
|
364
|
+
event.pointer_location.position.y,
|
|
365
|
+
),
|
|
366
|
+
button: Some(pointer_button_to_string(event.event.button).to_string()),
|
|
367
|
+
camera_id: Some(hit.camera.to_bits()),
|
|
368
|
+
depth: Some(hit.depth),
|
|
369
|
+
hit_position: hit
|
|
370
|
+
.position
|
|
371
|
+
.map(|position| (position.x, position.y, position.z)),
|
|
372
|
+
hit_normal: hit.normal.map(|normal| (normal.x, normal.y, normal.z)),
|
|
373
|
+
});
|
|
374
|
+
}
|
|
375
|
+
|
|
376
|
+
drop(state);
|
|
377
|
+
|
|
378
|
+
if let Ok(mut callback) = bridge.callback.lock() {
|
|
379
|
+
if let Some(ref mut cb) = *callback {
|
|
380
|
+
let mut state = bridge.state.lock().unwrap();
|
|
381
|
+
cb(&mut state);
|
|
382
|
+
}
|
|
383
|
+
}
|
|
384
|
+
|
|
385
|
+
let mut state = bridge.state.lock().unwrap();
|
|
386
|
+
for command in state.pending_gamepad_rumble.drain(..) {
|
|
387
|
+
let gamepad = bevy_ecs::entity::Entity::from_bits(command.gamepad_id);
|
|
388
|
+
if command.stop || (command.strong_motor <= 0.0 && command.weak_motor <= 0.0) {
|
|
389
|
+
gamepad_rumble_requests.send(GamepadRumbleRequest::Stop { gamepad });
|
|
390
|
+
continue;
|
|
391
|
+
}
|
|
392
|
+
|
|
393
|
+
gamepad_rumble_requests.send(GamepadRumbleRequest::Add {
|
|
394
|
+
gamepad,
|
|
395
|
+
intensity: GamepadRumbleIntensity {
|
|
396
|
+
strong_motor: command.strong_motor.clamp(0.0, 1.0),
|
|
397
|
+
weak_motor: command.weak_motor.clamp(0.0, 1.0),
|
|
398
|
+
},
|
|
399
|
+
duration: std::time::Duration::from_secs_f32(command.duration_secs.max(0.0)),
|
|
400
|
+
});
|
|
401
|
+
}
|
|
402
|
+
|
|
403
|
+
if state.should_exit {
|
|
404
|
+
exit_writer.send(AppExit::Success);
|
|
405
|
+
}
|
|
406
|
+
}
|
|
407
|
+
|
|
408
|
+
#[cfg(feature = "rendering")]
|
|
409
|
+
fn sprite_sync_system(world: &mut World) {
|
|
410
|
+
let state_arc = {
|
|
411
|
+
let bridge = world.resource::<RubyBridge>();
|
|
412
|
+
bridge.state.clone()
|
|
413
|
+
};
|
|
414
|
+
|
|
415
|
+
let mut state = state_arc.lock().unwrap();
|
|
416
|
+
state.sprite_sync.apply_pending(world);
|
|
417
|
+
}
|
|
418
|
+
|
|
419
|
+
#[cfg(feature = "rendering")]
|
|
420
|
+
fn text_sync_system(world: &mut World) {
|
|
421
|
+
let state_arc = {
|
|
422
|
+
let bridge = world.resource::<RubyBridge>();
|
|
423
|
+
bridge.state.clone()
|
|
424
|
+
};
|
|
425
|
+
|
|
426
|
+
let mut state = state_arc.lock().unwrap();
|
|
427
|
+
state.text_sync.apply_pending(world);
|
|
428
|
+
}
|
|
429
|
+
|
|
430
|
+
#[cfg(feature = "rendering")]
|
|
431
|
+
fn mesh_sync_system(world: &mut World) {
|
|
432
|
+
let state_arc = {
|
|
433
|
+
let bridge = world.resource::<RubyBridge>();
|
|
434
|
+
bridge.state.clone()
|
|
435
|
+
};
|
|
436
|
+
|
|
437
|
+
let mut state = state_arc.lock().unwrap();
|
|
438
|
+
state.mesh_sync.apply_pending(world);
|
|
439
|
+
}
|
|
440
|
+
|
|
441
|
+
#[cfg(feature = "rendering")]
|
|
442
|
+
fn camera_sync_system(
|
|
443
|
+
bridge: Res<RubyBridge>,
|
|
444
|
+
mut query: bevy_ecs::system::Query<&mut Transform, bevy_ecs::query::With<Camera2d>>,
|
|
445
|
+
) {
|
|
446
|
+
let mut state = bridge.state.lock().unwrap();
|
|
447
|
+
if !state.camera_dirty {
|
|
448
|
+
return;
|
|
449
|
+
}
|
|
450
|
+
|
|
451
|
+
for mut transform in query.iter_mut() {
|
|
452
|
+
transform.translation.x = state.camera_position.0;
|
|
453
|
+
transform.translation.y = state.camera_position.1;
|
|
454
|
+
transform.translation.z = state.camera_position.2;
|
|
455
|
+
transform.scale.x = state.camera_scale;
|
|
456
|
+
transform.scale.y = state.camera_scale;
|
|
457
|
+
}
|
|
458
|
+
|
|
459
|
+
state.camera_dirty = false;
|
|
460
|
+
}
|
|
461
|
+
|
|
462
|
+
#[cfg(feature = "rendering")]
|
|
463
|
+
fn keycode_to_string(key: KeyCode) -> Option<String> {
|
|
464
|
+
match key {
|
|
465
|
+
KeyCode::KeyA => Some("A".to_string()),
|
|
466
|
+
KeyCode::KeyB => Some("B".to_string()),
|
|
467
|
+
KeyCode::KeyC => Some("C".to_string()),
|
|
468
|
+
KeyCode::KeyD => Some("D".to_string()),
|
|
469
|
+
KeyCode::KeyE => Some("E".to_string()),
|
|
470
|
+
KeyCode::KeyF => Some("F".to_string()),
|
|
471
|
+
KeyCode::KeyG => Some("G".to_string()),
|
|
472
|
+
KeyCode::KeyH => Some("H".to_string()),
|
|
473
|
+
KeyCode::KeyI => Some("I".to_string()),
|
|
474
|
+
KeyCode::KeyJ => Some("J".to_string()),
|
|
475
|
+
KeyCode::KeyK => Some("K".to_string()),
|
|
476
|
+
KeyCode::KeyL => Some("L".to_string()),
|
|
477
|
+
KeyCode::KeyM => Some("M".to_string()),
|
|
478
|
+
KeyCode::KeyN => Some("N".to_string()),
|
|
479
|
+
KeyCode::KeyO => Some("O".to_string()),
|
|
480
|
+
KeyCode::KeyP => Some("P".to_string()),
|
|
481
|
+
KeyCode::KeyQ => Some("Q".to_string()),
|
|
482
|
+
KeyCode::KeyR => Some("R".to_string()),
|
|
483
|
+
KeyCode::KeyS => Some("S".to_string()),
|
|
484
|
+
KeyCode::KeyT => Some("T".to_string()),
|
|
485
|
+
KeyCode::KeyU => Some("U".to_string()),
|
|
486
|
+
KeyCode::KeyV => Some("V".to_string()),
|
|
487
|
+
KeyCode::KeyW => Some("W".to_string()),
|
|
488
|
+
KeyCode::KeyX => Some("X".to_string()),
|
|
489
|
+
KeyCode::KeyY => Some("Y".to_string()),
|
|
490
|
+
KeyCode::KeyZ => Some("Z".to_string()),
|
|
491
|
+
KeyCode::Digit0 => Some("0".to_string()),
|
|
492
|
+
KeyCode::Digit1 => Some("1".to_string()),
|
|
493
|
+
KeyCode::Digit2 => Some("2".to_string()),
|
|
494
|
+
KeyCode::Digit3 => Some("3".to_string()),
|
|
495
|
+
KeyCode::Digit4 => Some("4".to_string()),
|
|
496
|
+
KeyCode::Digit5 => Some("5".to_string()),
|
|
497
|
+
KeyCode::Digit6 => Some("6".to_string()),
|
|
498
|
+
KeyCode::Digit7 => Some("7".to_string()),
|
|
499
|
+
KeyCode::Digit8 => Some("8".to_string()),
|
|
500
|
+
KeyCode::Digit9 => Some("9".to_string()),
|
|
501
|
+
KeyCode::Space => Some("SPACE".to_string()),
|
|
502
|
+
KeyCode::Enter => Some("ENTER".to_string()),
|
|
503
|
+
KeyCode::Escape => Some("ESCAPE".to_string()),
|
|
504
|
+
KeyCode::ArrowUp => Some("UP".to_string()),
|
|
505
|
+
KeyCode::ArrowDown => Some("DOWN".to_string()),
|
|
506
|
+
KeyCode::ArrowLeft => Some("LEFT".to_string()),
|
|
507
|
+
KeyCode::ArrowRight => Some("RIGHT".to_string()),
|
|
508
|
+
KeyCode::ShiftLeft | KeyCode::ShiftRight => Some("SHIFT".to_string()),
|
|
509
|
+
KeyCode::ControlLeft | KeyCode::ControlRight => Some("CONTROL".to_string()),
|
|
510
|
+
KeyCode::AltLeft | KeyCode::AltRight => Some("ALT".to_string()),
|
|
511
|
+
KeyCode::Tab => Some("TAB".to_string()),
|
|
512
|
+
KeyCode::Backspace => Some("BACKSPACE".to_string()),
|
|
513
|
+
_ => None,
|
|
514
|
+
}
|
|
515
|
+
}
|
|
516
|
+
|
|
517
|
+
#[cfg(feature = "rendering")]
|
|
518
|
+
fn gamepad_button_to_string(button: GamepadButton) -> String {
|
|
519
|
+
match button {
|
|
520
|
+
GamepadButton::South => "South".to_string(),
|
|
521
|
+
GamepadButton::East => "East".to_string(),
|
|
522
|
+
GamepadButton::North => "North".to_string(),
|
|
523
|
+
GamepadButton::West => "West".to_string(),
|
|
524
|
+
GamepadButton::C => "C".to_string(),
|
|
525
|
+
GamepadButton::Z => "Z".to_string(),
|
|
526
|
+
GamepadButton::LeftTrigger => "LeftTrigger".to_string(),
|
|
527
|
+
GamepadButton::LeftTrigger2 => "LeftTrigger2".to_string(),
|
|
528
|
+
GamepadButton::RightTrigger => "RightTrigger".to_string(),
|
|
529
|
+
GamepadButton::RightTrigger2 => "RightTrigger2".to_string(),
|
|
530
|
+
GamepadButton::Select => "Select".to_string(),
|
|
531
|
+
GamepadButton::Start => "Start".to_string(),
|
|
532
|
+
GamepadButton::Mode => "Mode".to_string(),
|
|
533
|
+
GamepadButton::LeftThumb => "LeftThumb".to_string(),
|
|
534
|
+
GamepadButton::RightThumb => "RightThumb".to_string(),
|
|
535
|
+
GamepadButton::DPadUp => "DPadUp".to_string(),
|
|
536
|
+
GamepadButton::DPadDown => "DPadDown".to_string(),
|
|
537
|
+
GamepadButton::DPadLeft => "DPadLeft".to_string(),
|
|
538
|
+
GamepadButton::DPadRight => "DPadRight".to_string(),
|
|
539
|
+
GamepadButton::Other(id) => format!("Other({})", id),
|
|
540
|
+
}
|
|
541
|
+
}
|
|
542
|
+
|
|
543
|
+
#[cfg(feature = "rendering")]
|
|
544
|
+
fn gamepad_axis_to_string(axis: GamepadAxis) -> String {
|
|
545
|
+
match axis {
|
|
546
|
+
GamepadAxis::LeftStickX => "LeftStickX".to_string(),
|
|
547
|
+
GamepadAxis::LeftStickY => "LeftStickY".to_string(),
|
|
548
|
+
GamepadAxis::LeftZ => "LeftZ".to_string(),
|
|
549
|
+
GamepadAxis::RightStickX => "RightStickX".to_string(),
|
|
550
|
+
GamepadAxis::RightStickY => "RightStickY".to_string(),
|
|
551
|
+
GamepadAxis::RightZ => "RightZ".to_string(),
|
|
552
|
+
GamepadAxis::Other(id) => format!("Other({})", id),
|
|
553
|
+
}
|
|
554
|
+
}
|
|
555
|
+
|
|
556
|
+
#[cfg(feature = "rendering")]
|
|
557
|
+
fn pointer_id_to_string(pointer_id: PointerId) -> String {
|
|
558
|
+
match pointer_id {
|
|
559
|
+
PointerId::Mouse => "Mouse".to_string(),
|
|
560
|
+
PointerId::Touch(id) => format!("Touch({})", id),
|
|
561
|
+
PointerId::Custom(id) => format!("Custom({})", id),
|
|
562
|
+
}
|
|
563
|
+
}
|
|
564
|
+
|
|
565
|
+
#[cfg(feature = "rendering")]
|
|
566
|
+
fn pointer_button_to_string(button: PointerButton) -> &'static str {
|
|
567
|
+
match button {
|
|
568
|
+
PointerButton::Primary => "Primary",
|
|
569
|
+
PointerButton::Secondary => "Secondary",
|
|
570
|
+
PointerButton::Middle => "Middle",
|
|
571
|
+
}
|
|
572
|
+
}
|
|
573
|
+
|
|
574
|
+
#[cfg(feature = "rendering")]
|
|
575
|
+
pub struct RenderApp {
|
|
576
|
+
app: App,
|
|
577
|
+
bridge: Arc<Mutex<RubyBridgeState>>,
|
|
578
|
+
callback: UpdateCallback,
|
|
579
|
+
}
|
|
580
|
+
|
|
581
|
+
#[cfg(feature = "rendering")]
|
|
582
|
+
impl RenderApp {
|
|
583
|
+
pub fn new(config: WindowConfig) -> Self {
|
|
584
|
+
let mut app = App::new();
|
|
585
|
+
|
|
586
|
+
app.add_plugins((
|
|
587
|
+
LogPlugin::default(),
|
|
588
|
+
TaskPoolPlugin::default(),
|
|
589
|
+
TypeRegistrationPlugin::default(),
|
|
590
|
+
FrameCountPlugin::default(),
|
|
591
|
+
TimePlugin::default(),
|
|
592
|
+
TransformPlugin::default(),
|
|
593
|
+
HierarchyPlugin::default(),
|
|
594
|
+
InputPlugin::default(),
|
|
595
|
+
));
|
|
596
|
+
|
|
597
|
+
app.add_plugins((
|
|
598
|
+
WindowPlugin {
|
|
599
|
+
primary_window: Some(Window {
|
|
600
|
+
title: config.title,
|
|
601
|
+
resolution: (config.width, config.height).into(),
|
|
602
|
+
resizable: config.resizable,
|
|
603
|
+
..Default::default()
|
|
604
|
+
}),
|
|
605
|
+
..Default::default()
|
|
606
|
+
},
|
|
607
|
+
AccessibilityPlugin,
|
|
608
|
+
AssetPlugin::default(),
|
|
609
|
+
WinitPlugin::<WakeUp>::default(),
|
|
610
|
+
));
|
|
611
|
+
|
|
612
|
+
app.add_plugins((
|
|
613
|
+
RenderPlugin::default(),
|
|
614
|
+
ImagePlugin::default(),
|
|
615
|
+
CorePipelinePlugin::default(),
|
|
616
|
+
DefaultPickingPlugins,
|
|
617
|
+
SpritePlugin::default(),
|
|
618
|
+
TextPlugin::default(),
|
|
619
|
+
bevy_prototype_lyon::prelude::ShapePlugin,
|
|
620
|
+
));
|
|
621
|
+
|
|
622
|
+
let bridge_state = Arc::new(Mutex::new(RubyBridgeState::default()));
|
|
623
|
+
let callback: UpdateCallback = Arc::new(Mutex::new(None));
|
|
624
|
+
|
|
625
|
+
let bridge = RubyBridge {
|
|
626
|
+
callback: callback.clone(),
|
|
627
|
+
state: bridge_state.clone(),
|
|
628
|
+
};
|
|
629
|
+
|
|
630
|
+
app.insert_resource(bridge);
|
|
631
|
+
app.add_systems(Startup, spawn_camera_2d_system);
|
|
632
|
+
app.add_systems(Startup, setup_default_sprite_texture_system);
|
|
633
|
+
app.add_systems(Update, ruby_bridge_system);
|
|
634
|
+
app.add_systems(Update, sprite_sync_system);
|
|
635
|
+
app.add_systems(Update, text_sync_system);
|
|
636
|
+
app.add_systems(Update, mesh_sync_system);
|
|
637
|
+
app.add_systems(Update, camera_sync_system);
|
|
638
|
+
|
|
639
|
+
Self {
|
|
640
|
+
app,
|
|
641
|
+
bridge: bridge_state,
|
|
642
|
+
callback,
|
|
643
|
+
}
|
|
644
|
+
}
|
|
645
|
+
|
|
646
|
+
pub fn set_callback<F>(&mut self, callback: F)
|
|
647
|
+
where
|
|
648
|
+
F: FnMut(&mut RubyBridgeState) + Send + 'static,
|
|
649
|
+
{
|
|
650
|
+
let mut cb = self.callback.lock().unwrap();
|
|
651
|
+
*cb = Some(Box::new(callback));
|
|
652
|
+
}
|
|
653
|
+
|
|
654
|
+
pub fn run(&mut self) {
|
|
655
|
+
self.app.run();
|
|
656
|
+
}
|
|
657
|
+
|
|
658
|
+
pub fn bridge_state(&self) -> Arc<Mutex<RubyBridgeState>> {
|
|
659
|
+
self.bridge.clone()
|
|
660
|
+
}
|
|
661
|
+
|
|
662
|
+
pub fn should_exit(&self) -> bool {
|
|
663
|
+
self.bridge.lock().map(|s| s.should_exit).unwrap_or(false)
|
|
664
|
+
}
|
|
665
|
+
|
|
666
|
+
pub fn is_initialized(&self) -> bool {
|
|
667
|
+
true
|
|
668
|
+
}
|
|
669
|
+
}
|
|
670
|
+
|
|
671
|
+
#[cfg(not(feature = "rendering"))]
|
|
672
|
+
pub struct RenderApp;
|
|
673
|
+
|
|
674
|
+
#[cfg(not(feature = "rendering"))]
|
|
675
|
+
impl RenderApp {
|
|
676
|
+
pub fn new(_config: WindowConfig) -> Self {
|
|
677
|
+
Self
|
|
678
|
+
}
|
|
679
|
+
|
|
680
|
+
pub fn run(&mut self) {}
|
|
681
|
+
|
|
682
|
+
pub fn should_exit(&self) -> bool {
|
|
683
|
+
false
|
|
684
|
+
}
|
|
685
|
+
|
|
686
|
+
pub fn is_initialized(&self) -> bool {
|
|
687
|
+
false
|
|
688
|
+
}
|
|
689
|
+
}
|