bevy 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/Cargo.lock +4279 -0
- data/Cargo.toml +36 -0
- data/README.md +226 -0
- data/crates/bevy/Cargo.toml +52 -0
- data/crates/bevy/src/app.rs +43 -0
- data/crates/bevy/src/component.rs +111 -0
- data/crates/bevy/src/entity.rs +30 -0
- data/crates/bevy/src/error.rs +32 -0
- data/crates/bevy/src/event.rs +190 -0
- data/crates/bevy/src/input_bridge.rs +300 -0
- data/crates/bevy/src/lib.rs +42 -0
- data/crates/bevy/src/mesh_renderer.rs +328 -0
- data/crates/bevy/src/query.rs +53 -0
- data/crates/bevy/src/render_app.rs +689 -0
- data/crates/bevy/src/resource.rs +28 -0
- data/crates/bevy/src/schedule.rs +186 -0
- data/crates/bevy/src/sprite_renderer.rs +355 -0
- data/crates/bevy/src/system.rs +44 -0
- data/crates/bevy/src/text_renderer.rs +258 -0
- data/crates/bevy/src/types/color.rs +114 -0
- data/crates/bevy/src/types/dynamic.rs +131 -0
- data/crates/bevy/src/types/math.rs +260 -0
- data/crates/bevy/src/types/mod.rs +9 -0
- data/crates/bevy/src/types/transform.rs +166 -0
- data/crates/bevy/src/world.rs +163 -0
- data/crates/bevy_ruby_render/Cargo.toml +22 -0
- data/crates/bevy_ruby_render/src/asset.rs +360 -0
- data/crates/bevy_ruby_render/src/audio.rs +511 -0
- data/crates/bevy_ruby_render/src/camera.rs +365 -0
- data/crates/bevy_ruby_render/src/gamepad.rs +398 -0
- data/crates/bevy_ruby_render/src/lib.rs +26 -0
- data/crates/bevy_ruby_render/src/material.rs +310 -0
- data/crates/bevy_ruby_render/src/mesh.rs +491 -0
- data/crates/bevy_ruby_render/src/sprite.rs +289 -0
- data/ext/bevy/Cargo.toml +20 -0
- data/ext/bevy/extconf.rb +6 -0
- data/ext/bevy/src/conversions.rs +137 -0
- data/ext/bevy/src/lib.rs +29 -0
- data/ext/bevy/src/ruby_app.rs +65 -0
- data/ext/bevy/src/ruby_color.rs +149 -0
- data/ext/bevy/src/ruby_component.rs +189 -0
- data/ext/bevy/src/ruby_entity.rs +33 -0
- data/ext/bevy/src/ruby_math.rs +384 -0
- data/ext/bevy/src/ruby_query.rs +64 -0
- data/ext/bevy/src/ruby_render_app.rs +779 -0
- data/ext/bevy/src/ruby_system.rs +122 -0
- data/ext/bevy/src/ruby_world.rs +107 -0
- data/lib/bevy/animation.rb +597 -0
- data/lib/bevy/app.rb +675 -0
- data/lib/bevy/asset.rb +613 -0
- data/lib/bevy/audio.rb +545 -0
- data/lib/bevy/audio_effects.rb +224 -0
- data/lib/bevy/camera.rb +412 -0
- data/lib/bevy/component.rb +91 -0
- data/lib/bevy/diagnostics.rb +227 -0
- data/lib/bevy/ecs_advanced.rb +296 -0
- data/lib/bevy/event.rb +199 -0
- data/lib/bevy/gizmos.rb +158 -0
- data/lib/bevy/gltf.rb +227 -0
- data/lib/bevy/hierarchy.rb +444 -0
- data/lib/bevy/input.rb +514 -0
- data/lib/bevy/lighting.rb +369 -0
- data/lib/bevy/material.rb +248 -0
- data/lib/bevy/mesh.rb +257 -0
- data/lib/bevy/navigation.rb +344 -0
- data/lib/bevy/networking.rb +335 -0
- data/lib/bevy/particle.rb +337 -0
- data/lib/bevy/physics.rb +396 -0
- data/lib/bevy/plugins/default_plugins.rb +34 -0
- data/lib/bevy/plugins/input_plugin.rb +49 -0
- data/lib/bevy/reflect.rb +361 -0
- data/lib/bevy/render_graph.rb +210 -0
- data/lib/bevy/resource.rb +185 -0
- data/lib/bevy/scene.rb +254 -0
- data/lib/bevy/shader.rb +319 -0
- data/lib/bevy/shape.rb +195 -0
- data/lib/bevy/skeletal.rb +248 -0
- data/lib/bevy/sprite.rb +152 -0
- data/lib/bevy/sprite_sheet.rb +444 -0
- data/lib/bevy/state.rb +277 -0
- data/lib/bevy/system.rb +206 -0
- data/lib/bevy/text.rb +99 -0
- data/lib/bevy/text_advanced.rb +455 -0
- data/lib/bevy/timer.rb +147 -0
- data/lib/bevy/transform.rb +158 -0
- data/lib/bevy/ui.rb +454 -0
- data/lib/bevy/ui_advanced.rb +568 -0
- data/lib/bevy/version.rb +5 -0
- data/lib/bevy/visibility.rb +250 -0
- data/lib/bevy/window.rb +302 -0
- data/lib/bevy.rb +390 -0
- metadata +150 -0
data/lib/bevy/app.rb
ADDED
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# frozen_string_literal: true
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module Bevy
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module Schedule
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STARTUP = :startup
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FIRST = :first
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PRE_UPDATE = :pre_update
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UPDATE = :update
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POST_UPDATE = :post_update
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LAST = :last
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FIXED_UPDATE = :fixed_update
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end
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class System
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attr_reader :name, :schedule, :proc
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def initialize(name: nil, schedule: Schedule::UPDATE, &block)
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@name = name || "anonymous_system_#{object_id}"
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@schedule = schedule
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@proc = block
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end
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def run(context)
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@proc.call(context)
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end
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end
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class SystemSet
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attr_reader :name, :systems
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def initialize(name)
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@name = name
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@systems = []
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end
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def add(system)
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@systems << system
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end
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def run_all(context)
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@systems.each { |s| s.run(context) }
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end
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end
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class SystemContext
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attr_reader :world, :resources, :events, :time, :keyboard, :mouse, :gamepads, :app
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def initialize(world:, resources:, events:, time:, keyboard:, mouse:, gamepads:, app:, render_app: nil)
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@world = world
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@resources = resources
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@events = events
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@time = time
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@keyboard = keyboard
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@mouse = mouse
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@gamepads = gamepads
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@app = app
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@render_app = render_app
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end
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def delta
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@time.delta_seconds
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end
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def delta_seconds
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@time.delta_seconds
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end
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def elapsed
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@time.elapsed_seconds
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end
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def resource(resource_class)
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@resources.get(resource_class)
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end
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def insert_resource(resource)
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@resources.insert(resource)
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end
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def event_reader(event_class)
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@events.reader(event_class)
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end
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def event_writer(event_class)
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@events.writer(event_class)
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end
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def spawn(*components)
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@world.spawn_entity(*components)
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end
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def despawn(entity)
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@world.despawn(entity)
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end
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def query(*component_classes, &block)
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@world.each(*component_classes, &block)
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end
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def key_pressed?(key)
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if @render_app
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@render_app.key_pressed?(key)
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else
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@keyboard.pressed?(key)
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end
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end
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def key_just_pressed?(key)
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if @render_app
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@render_app.key_just_pressed?(key)
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else
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@keyboard.just_pressed?(key)
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end
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end
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def mouse_pressed?(button)
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button_str = button.to_s.upcase
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if @render_app
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@render_app.mouse_button_pressed?(button_str)
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else
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@mouse.pressed?(button_str)
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end
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end
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def mouse_just_pressed?(button)
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button_str = button.to_s.upcase
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if @render_app
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@render_app.mouse_button_just_pressed?(button_str)
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else
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@mouse.just_pressed?(button_str)
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end
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end
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def mouse_position
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if @render_app
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pos = @render_app.mouse_position
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Vec2.new(pos[0], pos[1])
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else
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@mouse.position
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end
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end
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def gamepad(gamepad_id = nil)
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if gamepad_id
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@gamepads.get(gamepad_id)
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else
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@gamepads.first
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end
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end
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def gamepad_connected?(gamepad_id)
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@gamepads.connected?(gamepad_id)
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end
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def any_gamepad_connected?
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@gamepads.any?
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end
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def connected_gamepad_ids
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@gamepads.connected_ids
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end
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def gamepad_pressed?(button, gamepad_id = nil)
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button_name = button.to_s
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if gamepad_id
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pad = gamepad(gamepad_id)
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pad ? pad.pressed?(button_name) : false
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else
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@gamepads.any_pressed?(button_name)
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end
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end
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def gamepad_just_pressed?(button, gamepad_id = nil)
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button_name = button.to_s
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if gamepad_id
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pad = gamepad(gamepad_id)
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pad ? pad.just_pressed?(button_name) : false
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else
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@gamepads.any_just_pressed?(button_name)
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end
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end
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def gamepad_just_released?(button, gamepad_id = nil)
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button_name = button.to_s
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if gamepad_id
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pad = gamepad(gamepad_id)
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pad ? pad.just_released?(button_name) : false
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else
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@gamepads.any_just_released?(button_name)
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end
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end
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def gamepad_axis(axis, gamepad_id = nil)
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pad = gamepad(gamepad_id)
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return 0.0 unless pad
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pad.axis(axis.to_s)
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end
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def gamepad_axis_raw(axis, gamepad_id = nil)
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pad = gamepad(gamepad_id)
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return 0.0 unless pad
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pad.axis_raw(axis.to_s)
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end
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def gamepad_left_stick(gamepad_id = nil)
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pad = gamepad(gamepad_id)
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pad ? pad.left_stick : Vec2.zero
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end
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def gamepad_right_stick(gamepad_id = nil)
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pad = gamepad(gamepad_id)
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pad ? pad.right_stick : Vec2.zero
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end
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def gamepad_left_trigger(gamepad_id = nil)
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pad = gamepad(gamepad_id)
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pad ? pad.left_trigger : 0.0
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end
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def gamepad_right_trigger(gamepad_id = nil)
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pad = gamepad(gamepad_id)
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pad ? pad.right_trigger : 0.0
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end
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def picking_events(kind = nil)
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event_list = @events.get_events(PickingEvent)
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return [] unless event_list
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events = event_list.read
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return events if kind.nil?
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kind_name = kind.to_s
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events.select { |event| event.kind == kind_name }
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end
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def picked?(entity_or_id, kind: nil)
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target_id = entity_or_id.respond_to?(:id) ? entity_or_id.id : entity_or_id
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picking_events(kind).any? { |event| event.target_id == target_id.to_i }
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end
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def camera_position
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if @render_app
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pos = @render_app.camera_position
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Vec3.new(pos[0], pos[1], pos[2])
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else
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Vec3.new(0.0, 0.0, 0.0)
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end
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end
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def set_camera_position(position)
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return unless @render_app
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if position.is_a?(Vec3)
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@render_app.set_camera_position(position.x, position.y, position.z)
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elsif position.is_a?(Vec2)
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@render_app.set_camera_position(position.x, position.y, 0.0)
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elsif position.is_a?(Array)
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@render_app.set_camera_position(position[0] || 0.0, position[1] || 0.0, position[2] || 0.0)
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end
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end
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def camera_scale
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@render_app ? @render_app.camera_scale : 1.0
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end
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def set_camera_scale(scale)
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@render_app&.set_camera_scale(scale)
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end
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alias camera_zoom camera_scale
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alias set_camera_zoom set_camera_scale
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end
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|
|
276
|
+
class App
|
|
277
|
+
attr_reader :world, :resources, :events, :render_app, :time, :fixed_time, :keyboard, :mouse, :gamepads
|
|
278
|
+
|
|
279
|
+
GAMEPAD_BUTTONS = [
|
|
280
|
+
GamepadButton::SOUTH,
|
|
281
|
+
GamepadButton::EAST,
|
|
282
|
+
GamepadButton::NORTH,
|
|
283
|
+
GamepadButton::WEST,
|
|
284
|
+
GamepadButton::LEFT_TRIGGER,
|
|
285
|
+
GamepadButton::LEFT_TRIGGER2,
|
|
286
|
+
GamepadButton::RIGHT_TRIGGER,
|
|
287
|
+
GamepadButton::RIGHT_TRIGGER2,
|
|
288
|
+
GamepadButton::SELECT,
|
|
289
|
+
GamepadButton::START,
|
|
290
|
+
GamepadButton::MODE,
|
|
291
|
+
GamepadButton::LEFT_THUMB,
|
|
292
|
+
GamepadButton::RIGHT_THUMB,
|
|
293
|
+
GamepadButton::DPAD_UP,
|
|
294
|
+
GamepadButton::DPAD_DOWN,
|
|
295
|
+
GamepadButton::DPAD_LEFT,
|
|
296
|
+
GamepadButton::DPAD_RIGHT
|
|
297
|
+
].freeze
|
|
298
|
+
|
|
299
|
+
GAMEPAD_AXES = [
|
|
300
|
+
GamepadAxis::LEFT_STICK_X,
|
|
301
|
+
GamepadAxis::LEFT_STICK_Y,
|
|
302
|
+
GamepadAxis::RIGHT_STICK_X,
|
|
303
|
+
GamepadAxis::RIGHT_STICK_Y,
|
|
304
|
+
GamepadAxis::LEFT_TRIGGER,
|
|
305
|
+
GamepadAxis::RIGHT_TRIGGER
|
|
306
|
+
].freeze
|
|
307
|
+
|
|
308
|
+
def initialize(render: false, window: {})
|
|
309
|
+
@world = World.new
|
|
310
|
+
@resources = Resources.new
|
|
311
|
+
@events = EventRegistry.new
|
|
312
|
+
@events.register(PickingEvent)
|
|
313
|
+
@systems = Hash.new { |h, k| h[k] = [] }
|
|
314
|
+
@plugins = []
|
|
315
|
+
@running = false
|
|
316
|
+
@time = Time.new
|
|
317
|
+
@fixed_time = FixedTime.new
|
|
318
|
+
@keyboard = KeyboardInput.new
|
|
319
|
+
@mouse = MouseInput.new
|
|
320
|
+
@gamepads = Gamepads.new
|
|
321
|
+
@render_enabled = render
|
|
322
|
+
@window_config = window
|
|
323
|
+
@render_app = nil
|
|
324
|
+
|
|
325
|
+
yield self if block_given?
|
|
326
|
+
end
|
|
327
|
+
|
|
328
|
+
def render_enabled?
|
|
329
|
+
@render_enabled
|
|
330
|
+
end
|
|
331
|
+
|
|
332
|
+
def add_plugins(*plugins)
|
|
333
|
+
plugins.each do |plugin|
|
|
334
|
+
@plugins << plugin
|
|
335
|
+
plugin.build(self) if plugin.respond_to?(:build)
|
|
336
|
+
end
|
|
337
|
+
self
|
|
338
|
+
end
|
|
339
|
+
|
|
340
|
+
def add_systems(schedule, *systems, &block)
|
|
341
|
+
if block_given?
|
|
342
|
+
system = System.new(schedule: schedule, &block)
|
|
343
|
+
@systems[schedule] << system
|
|
344
|
+
else
|
|
345
|
+
systems.each do |system|
|
|
346
|
+
@systems[schedule] << system
|
|
347
|
+
end
|
|
348
|
+
end
|
|
349
|
+
self
|
|
350
|
+
end
|
|
351
|
+
|
|
352
|
+
def add_startup_system(&block)
|
|
353
|
+
add_systems(Schedule::STARTUP, &block)
|
|
354
|
+
end
|
|
355
|
+
|
|
356
|
+
def add_update_system(&block)
|
|
357
|
+
add_systems(Schedule::UPDATE, &block)
|
|
358
|
+
end
|
|
359
|
+
|
|
360
|
+
def add_event(event_class)
|
|
361
|
+
@events.register(event_class)
|
|
362
|
+
self
|
|
363
|
+
end
|
|
364
|
+
|
|
365
|
+
def insert_resource(resource)
|
|
366
|
+
@resources.insert(resource)
|
|
367
|
+
self
|
|
368
|
+
end
|
|
369
|
+
|
|
370
|
+
def run
|
|
371
|
+
@running = true
|
|
372
|
+
run_startup_systems
|
|
373
|
+
@render_enabled ? run_render_loop : run_main_loop
|
|
374
|
+
end
|
|
375
|
+
|
|
376
|
+
def run_once
|
|
377
|
+
@running = true
|
|
378
|
+
run_startup_systems
|
|
379
|
+
update
|
|
380
|
+
@running = false
|
|
381
|
+
end
|
|
382
|
+
|
|
383
|
+
def update
|
|
384
|
+
@time.update
|
|
385
|
+
accumulate_fixed_time
|
|
386
|
+
|
|
387
|
+
run_schedule(Schedule::FIRST)
|
|
388
|
+
run_schedule(Schedule::PRE_UPDATE)
|
|
389
|
+
run_fixed_update
|
|
390
|
+
run_schedule(Schedule::UPDATE)
|
|
391
|
+
run_schedule(Schedule::POST_UPDATE)
|
|
392
|
+
run_schedule(Schedule::LAST)
|
|
393
|
+
|
|
394
|
+
clear_input_state
|
|
395
|
+
@events.update_all
|
|
396
|
+
end
|
|
397
|
+
|
|
398
|
+
def stop
|
|
399
|
+
@running = false
|
|
400
|
+
@render_app&.stop!
|
|
401
|
+
end
|
|
402
|
+
|
|
403
|
+
def running?
|
|
404
|
+
@running
|
|
405
|
+
end
|
|
406
|
+
|
|
407
|
+
private
|
|
408
|
+
|
|
409
|
+
def run_startup_systems
|
|
410
|
+
context = build_context
|
|
411
|
+
@systems[Schedule::STARTUP].each { |s| s.run(context) }
|
|
412
|
+
end
|
|
413
|
+
|
|
414
|
+
def run_main_loop
|
|
415
|
+
while @running
|
|
416
|
+
update
|
|
417
|
+
sleep(0.001)
|
|
418
|
+
end
|
|
419
|
+
end
|
|
420
|
+
|
|
421
|
+
def run_render_loop
|
|
422
|
+
@render_app = RenderApp.new(@window_config)
|
|
423
|
+
@render_app.initialize!
|
|
424
|
+
|
|
425
|
+
@render_app.run do
|
|
426
|
+
sync_input_from_bevy
|
|
427
|
+
update
|
|
428
|
+
sync_sprites_to_bevy
|
|
429
|
+
end
|
|
430
|
+
|
|
431
|
+
@running = false
|
|
432
|
+
end
|
|
433
|
+
|
|
434
|
+
def sync_input_from_bevy
|
|
435
|
+
return unless @render_app
|
|
436
|
+
|
|
437
|
+
clear_input_state
|
|
438
|
+
|
|
439
|
+
@keyboard.reset
|
|
440
|
+
@render_app.pressed_keys.each do |key|
|
|
441
|
+
@keyboard.press(key)
|
|
442
|
+
end
|
|
443
|
+
|
|
444
|
+
@render_app.pressed_keys.each do |key|
|
|
445
|
+
@keyboard.set_just_pressed(key) unless @keyboard.was_pressed_last_frame?(key)
|
|
446
|
+
end
|
|
447
|
+
|
|
448
|
+
mouse_pos = @render_app.mouse_position
|
|
449
|
+
@mouse.set_position(mouse_pos[0], mouse_pos[1]) if mouse_pos
|
|
450
|
+
|
|
451
|
+
@mouse.reset
|
|
452
|
+
%w[LEFT RIGHT MIDDLE].each do |button|
|
|
453
|
+
@mouse.press(button) if @render_app.mouse_button_pressed?(button)
|
|
454
|
+
end
|
|
455
|
+
|
|
456
|
+
sync_gamepads_from_bevy
|
|
457
|
+
sync_picking_events_from_bevy
|
|
458
|
+
end
|
|
459
|
+
|
|
460
|
+
def sync_sprites_to_bevy
|
|
461
|
+
return unless @render_app
|
|
462
|
+
|
|
463
|
+
@world.despawned_entity_ids.each do |entity_id|
|
|
464
|
+
@render_app.remove_sprite(entity_id)
|
|
465
|
+
@render_app.remove_text(entity_id)
|
|
466
|
+
@render_app.remove_mesh(entity_id)
|
|
467
|
+
end
|
|
468
|
+
@world.clear_despawned_entity_ids
|
|
469
|
+
|
|
470
|
+
@world.each(Sprite, Transform) do |entity, sprite, transform|
|
|
471
|
+
@render_app.sync_sprite(
|
|
472
|
+
entity.id,
|
|
473
|
+
sprite.to_sync_hash,
|
|
474
|
+
transform.to_sync_hash
|
|
475
|
+
)
|
|
476
|
+
end
|
|
477
|
+
|
|
478
|
+
@world.each(Text2d, Transform) do |entity, text, transform|
|
|
479
|
+
@render_app.sync_text(
|
|
480
|
+
entity.id,
|
|
481
|
+
text.to_sync_hash,
|
|
482
|
+
transform.to_sync_hash
|
|
483
|
+
)
|
|
484
|
+
end
|
|
485
|
+
|
|
486
|
+
sync_mesh_shapes
|
|
487
|
+
sync_gamepad_rumble_to_bevy
|
|
488
|
+
end
|
|
489
|
+
|
|
490
|
+
def sync_mesh_shapes
|
|
491
|
+
return unless @render_app
|
|
492
|
+
|
|
493
|
+
@world.mesh_components.each do |entity_id, meshes|
|
|
494
|
+
entity = @world.mesh_entities[entity_id]
|
|
495
|
+
next unless entity
|
|
496
|
+
|
|
497
|
+
begin
|
|
498
|
+
next unless @world.has?(entity, Transform)
|
|
499
|
+
|
|
500
|
+
transform = @world.get_component(entity, Transform)
|
|
501
|
+
|
|
502
|
+
meshes.each_value do |mesh|
|
|
503
|
+
@render_app.sync_mesh(
|
|
504
|
+
entity_id,
|
|
505
|
+
mesh.to_mesh_data,
|
|
506
|
+
transform.to_sync_hash
|
|
507
|
+
)
|
|
508
|
+
end
|
|
509
|
+
rescue StandardError
|
|
510
|
+
next
|
|
511
|
+
end
|
|
512
|
+
end
|
|
513
|
+
end
|
|
514
|
+
|
|
515
|
+
def sync_gamepads_from_bevy
|
|
516
|
+
return unless @render_app.respond_to?(:gamepads_state)
|
|
517
|
+
|
|
518
|
+
gamepad_states = @render_app.gamepads_state
|
|
519
|
+
connected_ids = []
|
|
520
|
+
|
|
521
|
+
gamepad_states.each do |state|
|
|
522
|
+
id = state[:id] || state['id']
|
|
523
|
+
next if id.nil?
|
|
524
|
+
|
|
525
|
+
name = state[:name] || state['name'] || "Gamepad #{id}"
|
|
526
|
+
connected_ids << id
|
|
527
|
+
|
|
528
|
+
gamepad = @gamepads.get(id)
|
|
529
|
+
gamepad ||= @gamepads.connect(id, name: name)
|
|
530
|
+
|
|
531
|
+
pressed_buttons = Array(state[:buttons_pressed] || state['buttons_pressed']).map(&:to_s)
|
|
532
|
+
axes = state[:axes] || state['axes'] || {}
|
|
533
|
+
|
|
534
|
+
buttons_to_sync = (GAMEPAD_BUTTONS + gamepad.known_buttons + pressed_buttons).uniq
|
|
535
|
+
buttons_to_sync.each do |button|
|
|
536
|
+
value = pressed_buttons.include?(button) ? 1.0 : 0.0
|
|
537
|
+
gamepad.set_button_value(button, value)
|
|
538
|
+
end
|
|
539
|
+
|
|
540
|
+
axes_to_sync = (GAMEPAD_AXES + gamepad.known_axes + axes.keys.map(&:to_s)).uniq
|
|
541
|
+
axes_to_sync.each do |axis|
|
|
542
|
+
value = axes[axis] || axes[axis.to_sym] || 0.0
|
|
543
|
+
gamepad.set_axis(axis, value.to_f)
|
|
544
|
+
end
|
|
545
|
+
end
|
|
546
|
+
|
|
547
|
+
(@gamepads.connected_ids - connected_ids).each do |id|
|
|
548
|
+
@gamepads.disconnect(id)
|
|
549
|
+
end
|
|
550
|
+
end
|
|
551
|
+
|
|
552
|
+
def sync_gamepad_rumble_to_bevy
|
|
553
|
+
return unless @render_app.respond_to?(:queue_gamepad_rumble)
|
|
554
|
+
|
|
555
|
+
@gamepads.each do |gamepad|
|
|
556
|
+
rumble = gamepad.pending_rumble
|
|
557
|
+
next unless rumble
|
|
558
|
+
|
|
559
|
+
@render_app.queue_gamepad_rumble(
|
|
560
|
+
gamepad.id,
|
|
561
|
+
rumble.strong_magnitude,
|
|
562
|
+
rumble.weak_magnitude,
|
|
563
|
+
rumble.duration
|
|
564
|
+
)
|
|
565
|
+
gamepad.clear_pending_rumble
|
|
566
|
+
end
|
|
567
|
+
end
|
|
568
|
+
|
|
569
|
+
def sync_picking_events_from_bevy
|
|
570
|
+
return unless @render_app.respond_to?(:drain_picking_events)
|
|
571
|
+
|
|
572
|
+
writer = @events.writer(PickingEvent)
|
|
573
|
+
unless writer
|
|
574
|
+
@events.register(PickingEvent)
|
|
575
|
+
writer = @events.writer(PickingEvent)
|
|
576
|
+
end
|
|
577
|
+
return unless writer
|
|
578
|
+
|
|
579
|
+
Array(@render_app.drain_picking_events).each do |event_data|
|
|
580
|
+
kind = event_data[:kind] || event_data['kind']
|
|
581
|
+
target_id = event_data[:target_id] || event_data['target_id']
|
|
582
|
+
pointer_id = event_data[:pointer_id] || event_data['pointer_id']
|
|
583
|
+
button = event_data[:button] || event_data['button']
|
|
584
|
+
position = event_data[:position] || event_data['position']
|
|
585
|
+
camera_id = event_data[:camera_id] || event_data['camera_id']
|
|
586
|
+
depth = event_data[:depth] || event_data['depth']
|
|
587
|
+
hit_position = event_data[:hit_position] || event_data['hit_position']
|
|
588
|
+
hit_normal = event_data[:hit_normal] || event_data['hit_normal']
|
|
589
|
+
|
|
590
|
+
writer.send(
|
|
591
|
+
PickingEvent.new(
|
|
592
|
+
kind: kind.to_s,
|
|
593
|
+
target_id: target_id.to_i,
|
|
594
|
+
pointer_id: pointer_id.to_s,
|
|
595
|
+
button: button&.to_s,
|
|
596
|
+
position: to_vec2(position),
|
|
597
|
+
camera_id: camera_id.nil? ? nil : camera_id.to_i,
|
|
598
|
+
depth: depth.nil? ? nil : depth.to_f,
|
|
599
|
+
hit_position: to_vec3_or_nil(hit_position),
|
|
600
|
+
hit_normal: to_vec3_or_nil(hit_normal)
|
|
601
|
+
)
|
|
602
|
+
)
|
|
603
|
+
end
|
|
604
|
+
end
|
|
605
|
+
|
|
606
|
+
def run_schedule(schedule)
|
|
607
|
+
context = build_context
|
|
608
|
+
@systems[schedule].each { |s| s.run(context) }
|
|
609
|
+
end
|
|
610
|
+
|
|
611
|
+
def run_fixed_update
|
|
612
|
+
context = build_context
|
|
613
|
+
@systems[Schedule::FIXED_UPDATE].each { |s| s.run(context) } while @fixed_time.expend
|
|
614
|
+
end
|
|
615
|
+
|
|
616
|
+
def accumulate_fixed_time
|
|
617
|
+
@fixed_time.accumulate(@time.delta_seconds)
|
|
618
|
+
end
|
|
619
|
+
|
|
620
|
+
def build_context
|
|
621
|
+
SystemContext.new(
|
|
622
|
+
world: @world,
|
|
623
|
+
resources: @resources,
|
|
624
|
+
events: @events,
|
|
625
|
+
time: @time,
|
|
626
|
+
keyboard: @keyboard,
|
|
627
|
+
mouse: @mouse,
|
|
628
|
+
gamepads: @gamepads,
|
|
629
|
+
app: self,
|
|
630
|
+
render_app: @render_app
|
|
631
|
+
)
|
|
632
|
+
end
|
|
633
|
+
|
|
634
|
+
def clear_input_state
|
|
635
|
+
@keyboard.clear_just_pressed
|
|
636
|
+
@mouse.clear_just_pressed
|
|
637
|
+
@gamepads.clear_just_pressed
|
|
638
|
+
end
|
|
639
|
+
|
|
640
|
+
def to_vec2(value)
|
|
641
|
+
return value if value.is_a?(Vec2)
|
|
642
|
+
return Vec2.new(value[0].to_f, value[1].to_f) if value.is_a?(Array)
|
|
643
|
+
|
|
644
|
+
Vec2.zero
|
|
645
|
+
end
|
|
646
|
+
|
|
647
|
+
def to_vec3_or_nil(value)
|
|
648
|
+
return value if value.is_a?(Vec3)
|
|
649
|
+
return Vec3.new(value[0].to_f, value[1].to_f, value[2].to_f) if value.is_a?(Array)
|
|
650
|
+
|
|
651
|
+
nil
|
|
652
|
+
end
|
|
653
|
+
end
|
|
654
|
+
|
|
655
|
+
class Plugin
|
|
656
|
+
def build(app)
|
|
657
|
+
raise NotImplementedError, 'Subclasses must implement #build'
|
|
658
|
+
end
|
|
659
|
+
end
|
|
660
|
+
|
|
661
|
+
class DefaultPlugins < Plugin
|
|
662
|
+
def build(app)
|
|
663
|
+
app.insert_resource(Time.new)
|
|
664
|
+
app.insert_resource(FixedTime.new)
|
|
665
|
+
end
|
|
666
|
+
end
|
|
667
|
+
|
|
668
|
+
class InputPlugin < Plugin
|
|
669
|
+
def build(app)
|
|
670
|
+
app.insert_resource(KeyboardInput.new)
|
|
671
|
+
app.insert_resource(MouseInput.new)
|
|
672
|
+
app.insert_resource(Gamepads.new)
|
|
673
|
+
end
|
|
674
|
+
end
|
|
675
|
+
end
|