bcdice 3.1.3 → 3.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/CHANGELOG.md +33 -2
- data/i18n/StellarKnights/ja_jp.yml +496 -0
- data/lib/bcdice/common_command/add_dice.rb +1 -1
- data/lib/bcdice/common_command/calc.rb +1 -1
- data/lib/bcdice/dice_table.rb +2 -0
- data/lib/bcdice/dice_table/d66_half_grid_table.rb +33 -0
- data/lib/bcdice/dice_table/d66_one_third_table.rb +34 -0
- data/lib/bcdice/game_system.rb +3 -0
- data/lib/bcdice/game_system/AceKillerGene.rb +1 -1
- data/lib/bcdice/game_system/Ainecadette.rb +68 -0
- data/lib/bcdice/game_system/Airgetlamh.rb +1 -1
- data/lib/bcdice/game_system/Alsetto.rb +1 -1
- data/lib/bcdice/game_system/AlterRaise.rb +2 -2
- data/lib/bcdice/game_system/AngelGear.rb +1 -1
- data/lib/bcdice/game_system/AnimaAnimus.rb +1 -1
- data/lib/bcdice/game_system/Arianrhod.rb +6 -8
- data/lib/bcdice/game_system/Avandner.rb +1 -1
- data/lib/bcdice/game_system/BarnaKronika.rb +1 -1
- data/lib/bcdice/game_system/BattleTech.rb +1 -1
- data/lib/bcdice/game_system/BeginningIdol.rb +5 -5
- data/lib/bcdice/game_system/BeginningIdol_Korean.rb +5 -5
- data/lib/bcdice/game_system/BladeOfArcana.rb +1 -1
- data/lib/bcdice/game_system/BlindMythos.rb +1 -1
- data/lib/bcdice/game_system/BloodCrusade.rb +6 -7
- data/lib/bcdice/game_system/BloodMoon.rb +9 -8
- data/lib/bcdice/game_system/CardRanker.rb +8 -7
- data/lib/bcdice/game_system/ChaosFlare.rb +21 -15
- data/lib/bcdice/game_system/Chill.rb +10 -10
- data/lib/bcdice/game_system/Chill3.rb +9 -9
- data/lib/bcdice/game_system/CrashWorld.rb +1 -1
- data/lib/bcdice/game_system/Cthulhu.rb +1 -1
- data/lib/bcdice/game_system/Cthulhu7th.rb +48 -10
- data/lib/bcdice/game_system/Cthulhu7th_ChineseTraditional.rb +1 -1
- data/lib/bcdice/game_system/Cthulhu7th_Korean.rb +1 -1
- data/lib/bcdice/game_system/DarkBlaze.rb +0 -11
- data/lib/bcdice/game_system/DarkDaysDrive.rb +8 -7
- data/lib/bcdice/game_system/DeadlineHeroes.rb +2 -2
- data/lib/bcdice/game_system/DemonParasite.rb +5 -13
- data/lib/bcdice/game_system/DesperateRun.rb +1 -1
- data/lib/bcdice/game_system/DoubleCross.rb +1 -1
- data/lib/bcdice/game_system/Dracurouge.rb +1 -1
- data/lib/bcdice/game_system/EclipsePhase.rb +14 -14
- data/lib/bcdice/game_system/Elric.rb +18 -14
- data/lib/bcdice/game_system/Elysion.rb +1 -1
- data/lib/bcdice/game_system/EmbryoMachine.rb +9 -8
- data/lib/bcdice/game_system/Emoklore.rb +3 -3
- data/lib/bcdice/game_system/Fiasco.rb +1 -1
- data/lib/bcdice/game_system/FilledWith.rb +4 -0
- data/lib/bcdice/game_system/GURPS.rb +17 -28
- data/lib/bcdice/game_system/Garako.rb +1 -1
- data/lib/bcdice/game_system/GardenOrder.rb +1 -1
- data/lib/bcdice/game_system/GeishaGirlwithKatana.rb +1 -1
- data/lib/bcdice/game_system/GoblinSlayer.rb +1 -1
- data/lib/bcdice/game_system/Gorilla.rb +2 -8
- data/lib/bcdice/game_system/GranCrest.rb +18 -11
- data/lib/bcdice/game_system/Gundog.rb +9 -8
- data/lib/bcdice/game_system/GundogRevised.rb +10 -9
- data/lib/bcdice/game_system/GundogZero.rb +1 -1
- data/lib/bcdice/game_system/GurpsFW.rb +16 -16
- data/lib/bcdice/game_system/HarnMaster.rb +19 -26
- data/lib/bcdice/game_system/HatsuneMiku.rb +1 -1
- data/lib/bcdice/game_system/Hieizan.rb +12 -21
- data/lib/bcdice/game_system/HouraiGakuen.rb +1 -1
- data/lib/bcdice/game_system/HuntersMoon.rb +5 -10
- data/lib/bcdice/game_system/InfiniteFantasia.rb +19 -17
- data/lib/bcdice/game_system/Insane.rb +13 -20
- data/lib/bcdice/game_system/IthaWenUa.rb +8 -15
- data/lib/bcdice/game_system/JamesBond.rb +10 -10
- data/lib/bcdice/game_system/JekyllAndHyde.rb +1 -1
- data/lib/bcdice/game_system/Kamigakari.rb +1 -1
- data/lib/bcdice/game_system/KanColle.rb +4 -9
- data/lib/bcdice/game_system/KemonoNoMori.rb +1 -1
- data/lib/bcdice/game_system/KillDeathBusiness.rb +7 -15
- data/lib/bcdice/game_system/KurayamiCrying.rb +55 -2
- data/lib/bcdice/game_system/MeikyuDays.rb +10 -8
- data/lib/bcdice/game_system/MeikyuKingdom.rb +26 -26
- data/lib/bcdice/game_system/MeikyuKingdomBasic.rb +3 -3
- data/lib/bcdice/game_system/MetalHead.rb +12 -22
- data/lib/bcdice/game_system/MetalHeadExtream.rb +5 -5
- data/lib/bcdice/game_system/MonotoneMuseum.rb +8 -6
- data/lib/bcdice/game_system/Nechronica.rb +28 -21
- data/lib/bcdice/game_system/NinjaSlayer.rb +4 -4
- data/lib/bcdice/game_system/NjslyrBattle.rb +8 -11
- data/lib/bcdice/game_system/OneWayHeroics.rb +1 -1
- data/lib/bcdice/game_system/Paradiso.rb +1 -1
- data/lib/bcdice/game_system/ParasiteBlood.rb +1 -1
- data/lib/bcdice/game_system/Peekaboo.rb +4 -9
- data/lib/bcdice/game_system/Pendragon.rb +7 -7
- data/lib/bcdice/game_system/PhantasmAdventure.rb +8 -8
- data/lib/bcdice/game_system/Postman.rb +1 -1
- data/lib/bcdice/game_system/PulpCthulhu.rb +1 -1
- data/lib/bcdice/game_system/Raisondetre.rb +2 -2
- data/lib/bcdice/game_system/Revulture.rb +123 -0
- data/lib/bcdice/game_system/RuneQuest.rb +8 -8
- data/lib/bcdice/game_system/Ryutama.rb +1 -1
- data/lib/bcdice/game_system/Satasupe.rb +1 -1
- data/lib/bcdice/game_system/ScreamHighSchool.rb +2 -2
- data/lib/bcdice/game_system/SharedFantasia.rb +19 -23
- data/lib/bcdice/game_system/ShinobiGami.rb +14 -6
- data/lib/bcdice/game_system/Skynauts.rb +2 -2
- data/lib/bcdice/game_system/SkynautsBouken.rb +228 -0
- data/lib/bcdice/game_system/StellarKnights.rb +59 -696
- data/lib/bcdice/game_system/SterileLife.rb +1 -1
- data/lib/bcdice/game_system/StratoShout.rb +8 -16
- data/lib/bcdice/game_system/Strave.rb +1 -1
- data/lib/bcdice/game_system/SwordWorld.rb +16 -7
- data/lib/bcdice/game_system/SwordWorld2_0.rb +2 -2
- data/lib/bcdice/game_system/SwordWorld2_5.rb +2 -2
- data/lib/bcdice/game_system/TherapieSein.rb +1 -1
- data/lib/bcdice/game_system/TokyoGhostResearch.rb +1 -1
- data/lib/bcdice/game_system/TrinitySeven.rb +4 -4
- data/lib/bcdice/game_system/TunnelsAndTrolls.rb +1 -1
- data/lib/bcdice/game_system/Utakaze.rb +1 -1
- data/lib/bcdice/game_system/Villaciel.rb +1 -1
- data/lib/bcdice/game_system/WARPS.rb +11 -9
- data/lib/bcdice/game_system/WaresBlade.rb +4 -9
- data/lib/bcdice/game_system/Warhammer.rb +15 -6
- data/lib/bcdice/game_system/Warhammer4.rb +15 -11
- data/lib/bcdice/game_system/WitchQuest.rb +1 -1
- data/lib/bcdice/game_system/YankeeYogSothoth.rb +4 -9
- data/lib/bcdice/game_system/meikyu_kingdom_basic/kingdom_table.rb +1 -1
- data/lib/bcdice/game_system/sword_world/rating_parsed.rb +4 -4
- data/lib/bcdice/game_system/sword_world/rating_parser.rb +1 -1
- data/lib/bcdice/game_system/sword_world/transcendent_test.rb +26 -8
- data/lib/bcdice/repl.rb +1 -1
- data/lib/bcdice/result.rb +26 -0
- data/lib/bcdice/version.rb +1 -1
- metadata +9 -4
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@@ -25,7 +25,7 @@ module BCDice
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例)DC4:【攻撃力】4でダメージチェック DC5[20]:【攻撃力】5でダメージチェック、うち1つは20mm機銃 DC5[20,30]:【攻撃力】5でダメージチェック、うち1つは20mm機銃、うち1つは30mmガンポッド
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MESSAGETEXT
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register_prefix('\d*D20<=', '\d*CP', 'RMT', 'TOT', 'EXT', 'SUT', 'DC
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register_prefix('\d*D20<=', '\d*CP', 'RMT', 'TOT', 'EXT', 'SUT', 'DC')
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def eval_game_system_specific_command(command) # ダイスロールコマンド
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# 通常判定部分をgetJudgeResultコマンドに切り分け
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@@ -45,18 +45,13 @@ module BCDice
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end
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# ゲーム別成功度判定(2D6)
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def
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return
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return '' unless cmp_op == :>=
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def result_2d6(_total, dice_total, _dice_list, cmp_op, _target)
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return nil unless cmp_op == :>=
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if dice_total <= 2
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-
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Result.fumble("ファンブル(【眠気】が1d6点上昇)")
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elsif dice_total >= 12
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-
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elsif total >= target
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return " > 成功"
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else
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return " > 失敗"
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Result.critical("スペシャル(【魔力】あるいは【眠気】が1d6点回復)")
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end
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end
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@@ -18,20 +18,20 @@ module BCDice
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INFO_MESSAGE_TEXT
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# ゲーム別成功度判定(1d20)
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def
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return
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return
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def result_1d20(total, _dice_total, cmp_op, target)
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return Result.nothing if target == '?'
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return nil unless cmp_op == :<=
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if total <= target
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if (total >= (40 - target)) || (total == target)
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"
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Result.critical("クリティカル")
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else
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"
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Result.success("成功")
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end
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elsif total == 20
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"
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Result.fumble("ファンブル")
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else
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Result.failure("失敗")
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end
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end
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end
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INFO_MESSAGE_TEXT
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# ゲーム別成功度判定(1d20)
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return
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def result_1d20(total, _dice_total, cmp_op, diff)
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return Result.nothing if diff == '?'
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return nil unless cmp_op == :<=
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# 技能値の修正を計算する
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skill_mod = 0
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else
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fum_str += "-#{skill_mod}=#{fum_num}"
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end
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return "
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return Result.fumble("致命的失敗(#{fum_str})")
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elsif (total <= critical) || (total <= 1)
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crit_num = dice_now + skill_mod
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crit_num = 1 if crit_num < 1
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if skill_mod < 0
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return "
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return Result.success("成功")
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end
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return "
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return Result.critical("決定的成功(#{dice_now}+#{skill_mod}=#{crit_num})")
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elsif total <= diff
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return "
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return Result.success("成功")
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return "
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return Result.failure("失敗")
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end
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end
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end
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・プッシュ時のキャスティング・ロールの失敗(Failed Casting Effects)表 FCE
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INFO_MESSAGE_TEXT
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register_prefix('CC
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register_prefix('CC', 'CBR', 'FAR', 'BMR', 'BMS', 'FCE', 'PH', 'MA', 'IT')
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def eval_game_system_specific_command(command)
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case command
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# frozen_string_literal: true
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module BCDice
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module GameSystem
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class Revulture < Base
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# ゲームシステムの識別子
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ID = 'Revulture'
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# ゲームシステム名
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NAME = '光砕のリヴァルチャー'
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# ゲームシステム名の読みがな
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SORT_KEY = 'こうさいのりうあるちやあ'
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# ダイスボットの使い方
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HELP_MESSAGE = <<~HELP
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■アタック判定( xAT, xATK, xATTACK )
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x: ダイス数(加算 + と除算 / を使用可能)
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例) 3AT, 4ATK, 5+6ATTACK, 15/2AT
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□アタック判定 目標値つき( xAT<=y, xATK<=y, xATTACK<=y )
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x: ダイス数(加算 + と除算 / を使用可能)
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y: 目標値( 1 以上 6 以下。加算 + を使用可能)
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例) 3AT<=4, 3AT<=2+1
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□アタック判定 目標値&追加ダメージつき( xAT<=y[>=a:+b], xATK<=y[>=a:+b], xATTACK<=y[z] )
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x: ダイス数(加算 + と除算 / を使用可能)
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y: 目標値( 1 以上 6 以下。加算 + を使用可能)
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z: 追加ダメージの規則(詳細は後述)(※複数同時に指定可能)
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▽追加ダメージの規則 [a:+b]
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a: ヒット数が a なら
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=a (ヒット数が a に等しい)
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>=a (ヒット数が a 以上)
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b: ダメージを b 点追加
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例) 3AT<=4[>=2:+3] #ルールブックp056「グレングラントAR」
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例) 2AT<=4[=1:+5][>=2:+8] #ルールブックp067「ファーボル・ドラゴンブレス」
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HELP
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ATTACK_ROLL_REG = %r{^(\d+([+/]\d+)*)?AT(TACK|K)?(<=([1-6](\+\d)*))?((\[>?=\d+:\+\d+\])+)?}i.freeze
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register_prefix('\d+([+\/]\d+)*AT')
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def eval_game_system_specific_command(command)
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if (m = ATTACK_ROLL_REG.match(command))
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roll_attack(m[1], m[5], m[7])
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end
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end
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private
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def roll_attack(dice_count_expression, border_expression, additional_damage_rules)
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dice_count = Arithmetic.eval(dice_count_expression, round_type: RoundType::FLOOR)
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border = Arithmetic.eval(border_expression, round_type: RoundType::FLOOR).clamp(1, 6) if border_expression
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command = make_command_text(dice_count, border, additional_damage_rules)
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if dice_count <= 0
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return "#{command} > ダイス数が 0 です"
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elsif border.nil? && additional_damage_rules
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return "#{command} > 目標値が指定されていないため、追加ダメージを算出できません"
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end
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dices = @randomizer.roll_barabara(dice_count, 6).sort
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critical_hit_count = dices.count(1)
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hit_count = dices.count { |dice| dice <= border } + critical_hit_count if border
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damage = calc_damage(hit_count, additional_damage_rules)
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message_elements = []
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|
71
|
+
message_elements << command
|
|
72
|
+
message_elements << dices.join(',')
|
|
73
|
+
message_elements << "クリティカル #{critical_hit_count}" if critical_hit_count > 0
|
|
74
|
+
message_elements << "ヒット数 #{hit_count}" if hit_count
|
|
75
|
+
message_elements << "ダメージ #{damage}" if damage
|
|
76
|
+
|
|
77
|
+
Result.new(message_elements.join(' > ')).tap do |r|
|
|
78
|
+
r.condition = hit_count > 0 if hit_count
|
|
79
|
+
r.critical = critical_hit_count > 0
|
|
80
|
+
end
|
|
81
|
+
end
|
|
82
|
+
|
|
83
|
+
def make_command_text(dice_count, border, additional_damage_rules)
|
|
84
|
+
command = "#{dice_count}attack"
|
|
85
|
+
command += "<=#{border}" if border
|
|
86
|
+
command += additional_damage_rules if additional_damage_rules
|
|
87
|
+
|
|
88
|
+
"(#{command})"
|
|
89
|
+
end
|
|
90
|
+
|
|
91
|
+
def calc_damage(hit_count, additional_damage_rules)
|
|
92
|
+
return nil unless additional_damage_rules
|
|
93
|
+
|
|
94
|
+
damage = hit_count
|
|
95
|
+
parse_additional_damage_rules(additional_damage_rules).each do |rule|
|
|
96
|
+
if rule[:condition].call(hit_count)
|
|
97
|
+
damage += rule[:additinal_damage]
|
|
98
|
+
end
|
|
99
|
+
end
|
|
100
|
+
|
|
101
|
+
damage
|
|
102
|
+
end
|
|
103
|
+
|
|
104
|
+
def parse_additional_damage_rules(source)
|
|
105
|
+
source.scan(/\[(>?=)(\d+):\+(\d+)\]/).map do |matched|
|
|
106
|
+
{
|
|
107
|
+
condition: make_additional_damage_condition(matched[0], matched[1].to_i),
|
|
108
|
+
additinal_damage: matched[2].to_i,
|
|
109
|
+
}
|
|
110
|
+
end
|
|
111
|
+
end
|
|
112
|
+
|
|
113
|
+
def make_additional_damage_condition(comparer, comparing_target)
|
|
114
|
+
case comparer
|
|
115
|
+
when '='
|
|
116
|
+
lambda { |hit_count| hit_count == comparing_target }
|
|
117
|
+
when '>='
|
|
118
|
+
lambda { |hit_count| hit_count >= comparing_target }
|
|
119
|
+
end
|
|
120
|
+
end
|
|
121
|
+
end
|
|
122
|
+
end
|
|
123
|
+
end
|
|
@@ -18,8 +18,8 @@ module BCDice
|
|
|
18
18
|
INFO_MESSAGE_TEXT
|
|
19
19
|
|
|
20
20
|
# ゲーム別成功度判定(1d100)
|
|
21
|
-
def
|
|
22
|
-
return
|
|
21
|
+
def result_1d100(total, _dice_total, cmp_op, target)
|
|
22
|
+
return Result.nothing if target == '?'
|
|
23
23
|
return nil unless cmp_op == :<=
|
|
24
24
|
|
|
25
25
|
# RuneQuest QUICK-START RULESを元に修正
|
|
@@ -28,18 +28,18 @@ module BCDice
|
|
|
28
28
|
|
|
29
29
|
if (total <= 1) || (total <= critical_value)
|
|
30
30
|
# 1は常に決定的成功
|
|
31
|
-
"
|
|
31
|
+
Result.critical("決定的成功")
|
|
32
32
|
elsif total >= 100
|
|
33
33
|
# 100は常に致命的失敗
|
|
34
|
-
"
|
|
34
|
+
Result.fumble("致命的失敗")
|
|
35
35
|
elsif total <= (target.to_f / 5).round
|
|
36
|
-
"
|
|
36
|
+
Result.success("効果的成功")
|
|
37
37
|
elsif total <= target
|
|
38
|
-
"
|
|
38
|
+
Result.success("成功")
|
|
39
39
|
elsif total >= 95 + critical_value
|
|
40
|
-
"
|
|
40
|
+
Result.fumble("致命的失敗")
|
|
41
41
|
else
|
|
42
|
-
"
|
|
42
|
+
Result.failure("失敗")
|
|
43
43
|
end
|
|
44
44
|
end
|
|
45
45
|
end
|
|
@@ -49,7 +49,7 @@ module BCDice
|
|
|
49
49
|
・D66ダイスあり
|
|
50
50
|
INFO_MESSAGE_TEXT
|
|
51
51
|
|
|
52
|
-
register_prefix('\d+R', 'SR
|
|
52
|
+
register_prefix('\d+R', 'SR', 'TAGT', 'GETSST', 'NPCT', TABLES.keys, ALIASES.keys)
|
|
53
53
|
|
|
54
54
|
CREATE_ARMS_STRUCT = Struct.new(:base_parts, :accessory_parts, :parts_effect, :hit, :damage, :life, :kutibeni, :kiba, :abilities)
|
|
55
55
|
|
|
@@ -24,11 +24,12 @@ module BCDice
|
|
|
24
24
|
register_prefix('SF', 'ST')
|
|
25
25
|
|
|
26
26
|
def change_text(string)
|
|
27
|
-
string.gsub(/
|
|
27
|
+
string.gsub(/S[FT]/i, "2D6")
|
|
28
28
|
end
|
|
29
29
|
|
|
30
|
-
def
|
|
31
|
-
return
|
|
30
|
+
def result_2d6(total, dice_total, _dice_list, cmp_op, target)
|
|
31
|
+
return Result.nothing if target == '?'
|
|
32
|
+
return nil unless [:>=, :>].include?(cmp_op)
|
|
32
33
|
|
|
33
34
|
critical = false
|
|
34
35
|
fumble = false
|
|
@@ -39,28 +40,23 @@ module BCDice
|
|
|
39
40
|
fumble = true
|
|
40
41
|
end
|
|
41
42
|
|
|
42
|
-
totalValueBonus = 0
|
|
43
|
-
if cmp_op == :>=
|
|
44
|
-
totalValueBonus = 1
|
|
45
|
-
end
|
|
43
|
+
totalValueBonus = (cmp_op == :>= ? 1 : 0)
|
|
46
44
|
|
|
47
|
-
if
|
|
48
|
-
if
|
|
49
|
-
|
|
50
|
-
|
|
51
|
-
|
|
52
|
-
|
|
53
|
-
|
|
54
|
-
|
|
55
|
-
|
|
45
|
+
if (total + totalValueBonus) > target
|
|
46
|
+
if critical
|
|
47
|
+
Result.critical("自動成功(劇的成功)")
|
|
48
|
+
elsif fumble
|
|
49
|
+
Result.failure("自動失敗")
|
|
50
|
+
else
|
|
51
|
+
Result.success("成功")
|
|
52
|
+
end
|
|
53
|
+
else
|
|
54
|
+
if critical
|
|
55
|
+
Result.success("自動成功")
|
|
56
|
+
elsif fumble
|
|
57
|
+
Result.fumble("自動失敗(致命的失敗)")
|
|
56
58
|
else
|
|
57
|
-
|
|
58
|
-
return " > 自動成功"
|
|
59
|
-
elsif fumble
|
|
60
|
-
return " > 自動失敗(致命的失敗)"
|
|
61
|
-
else
|
|
62
|
-
return " > 失敗"
|
|
63
|
-
end
|
|
59
|
+
Result.failure("失敗")
|
|
64
60
|
end
|
|
65
61
|
end
|
|
66
62
|
end
|
|
@@ -16,12 +16,13 @@ module BCDice
|
|
|
16
16
|
|
|
17
17
|
# ダイスボットの使い方
|
|
18
18
|
HELP_MESSAGE = <<~INFO_MESSAGE_TEXT
|
|
19
|
-
・行為判定
|
|
20
|
-
2D6
|
|
19
|
+
・行為判定 nSG@s#f>=x
|
|
20
|
+
2D6の行為判定を行う。ダイス数が指定された場合、大きい出目2個を採用する。
|
|
21
|
+
n: ダイス数 (省略時 2)
|
|
21
22
|
s: スペシャル値 (省略時 12)
|
|
22
23
|
f: ファンブル値 (省略時 2)
|
|
23
24
|
x: 目標値 (省略可)
|
|
24
|
-
例)SG, SG@11, SG@11#3, SG#3>=7
|
|
25
|
+
例)SG, SG@11, SG@11#3, SG#3>=7, 3SG>=7
|
|
25
26
|
・各種表
|
|
26
27
|
・(無印)シーン表 ST/ファンブル表 FT/感情表 ET
|
|
27
28
|
/変調表 WT/戦場表 BT/異形表 MT
|
|
@@ -68,7 +69,7 @@ module BCDice
|
|
|
68
69
|
end
|
|
69
70
|
end
|
|
70
71
|
|
|
71
|
-
register_prefix(
|
|
72
|
+
register_prefix('\d*SG')
|
|
72
73
|
|
|
73
74
|
def eval_game_system_specific_command(command)
|
|
74
75
|
result = action_roll(command) || roll_tables(command, TABLES) || RTT.roll_command(@randomizer, command)
|
|
@@ -94,17 +95,23 @@ module BCDice
|
|
|
94
95
|
private
|
|
95
96
|
|
|
96
97
|
def action_roll(command)
|
|
97
|
-
parser = Command::Parser.new(
|
|
98
|
+
parser = Command::Parser.new(/\d*SG/, round_type: round_type)
|
|
98
99
|
.restrict_cmp_op_to(:>=, nil)
|
|
99
100
|
.enable_critical
|
|
100
101
|
.enable_fumble
|
|
101
102
|
cmd = parser.parse(command)
|
|
102
103
|
return nil unless cmd
|
|
103
104
|
|
|
105
|
+
times = cmd.command.start_with?(/\d/) ? cmd.command.to_i : 2
|
|
106
|
+
return nil if times <= 1
|
|
107
|
+
|
|
104
108
|
cmd.critical ||= 12
|
|
105
109
|
cmd.fumble ||= 2
|
|
106
110
|
|
|
107
|
-
|
|
111
|
+
dice_list_full = @randomizer.roll_barabara(times, 6).sort
|
|
112
|
+
dice_list_full_str = "[#{dice_list_full.join(',')}]" if times > 2
|
|
113
|
+
|
|
114
|
+
dice_list = dice_list_full[-2, 2]
|
|
108
115
|
dice_total = dice_list.sum()
|
|
109
116
|
total = dice_total + cmd.modify_number
|
|
110
117
|
|
|
@@ -123,6 +130,7 @@ module BCDice
|
|
|
123
130
|
|
|
124
131
|
sequence = [
|
|
125
132
|
"(#{cmd.to_s(:after_modify_number)})",
|
|
133
|
+
dice_list_full_str,
|
|
126
134
|
"#{dice_total}[#{dice_list.join(',')}]#{Format.modifier(cmd.modify_number)}",
|
|
127
135
|
total,
|
|
128
136
|
result.text
|