bcdice 3.1.3 → 3.2.0
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- checksums.yaml +4 -4
- data/CHANGELOG.md +33 -2
- data/i18n/StellarKnights/ja_jp.yml +496 -0
- data/lib/bcdice/common_command/add_dice.rb +1 -1
- data/lib/bcdice/common_command/calc.rb +1 -1
- data/lib/bcdice/dice_table.rb +2 -0
- data/lib/bcdice/dice_table/d66_half_grid_table.rb +33 -0
- data/lib/bcdice/dice_table/d66_one_third_table.rb +34 -0
- data/lib/bcdice/game_system.rb +3 -0
- data/lib/bcdice/game_system/AceKillerGene.rb +1 -1
- data/lib/bcdice/game_system/Ainecadette.rb +68 -0
- data/lib/bcdice/game_system/Airgetlamh.rb +1 -1
- data/lib/bcdice/game_system/Alsetto.rb +1 -1
- data/lib/bcdice/game_system/AlterRaise.rb +2 -2
- data/lib/bcdice/game_system/AngelGear.rb +1 -1
- data/lib/bcdice/game_system/AnimaAnimus.rb +1 -1
- data/lib/bcdice/game_system/Arianrhod.rb +6 -8
- data/lib/bcdice/game_system/Avandner.rb +1 -1
- data/lib/bcdice/game_system/BarnaKronika.rb +1 -1
- data/lib/bcdice/game_system/BattleTech.rb +1 -1
- data/lib/bcdice/game_system/BeginningIdol.rb +5 -5
- data/lib/bcdice/game_system/BeginningIdol_Korean.rb +5 -5
- data/lib/bcdice/game_system/BladeOfArcana.rb +1 -1
- data/lib/bcdice/game_system/BlindMythos.rb +1 -1
- data/lib/bcdice/game_system/BloodCrusade.rb +6 -7
- data/lib/bcdice/game_system/BloodMoon.rb +9 -8
- data/lib/bcdice/game_system/CardRanker.rb +8 -7
- data/lib/bcdice/game_system/ChaosFlare.rb +21 -15
- data/lib/bcdice/game_system/Chill.rb +10 -10
- data/lib/bcdice/game_system/Chill3.rb +9 -9
- data/lib/bcdice/game_system/CrashWorld.rb +1 -1
- data/lib/bcdice/game_system/Cthulhu.rb +1 -1
- data/lib/bcdice/game_system/Cthulhu7th.rb +48 -10
- data/lib/bcdice/game_system/Cthulhu7th_ChineseTraditional.rb +1 -1
- data/lib/bcdice/game_system/Cthulhu7th_Korean.rb +1 -1
- data/lib/bcdice/game_system/DarkBlaze.rb +0 -11
- data/lib/bcdice/game_system/DarkDaysDrive.rb +8 -7
- data/lib/bcdice/game_system/DeadlineHeroes.rb +2 -2
- data/lib/bcdice/game_system/DemonParasite.rb +5 -13
- data/lib/bcdice/game_system/DesperateRun.rb +1 -1
- data/lib/bcdice/game_system/DoubleCross.rb +1 -1
- data/lib/bcdice/game_system/Dracurouge.rb +1 -1
- data/lib/bcdice/game_system/EclipsePhase.rb +14 -14
- data/lib/bcdice/game_system/Elric.rb +18 -14
- data/lib/bcdice/game_system/Elysion.rb +1 -1
- data/lib/bcdice/game_system/EmbryoMachine.rb +9 -8
- data/lib/bcdice/game_system/Emoklore.rb +3 -3
- data/lib/bcdice/game_system/Fiasco.rb +1 -1
- data/lib/bcdice/game_system/FilledWith.rb +4 -0
- data/lib/bcdice/game_system/GURPS.rb +17 -28
- data/lib/bcdice/game_system/Garako.rb +1 -1
- data/lib/bcdice/game_system/GardenOrder.rb +1 -1
- data/lib/bcdice/game_system/GeishaGirlwithKatana.rb +1 -1
- data/lib/bcdice/game_system/GoblinSlayer.rb +1 -1
- data/lib/bcdice/game_system/Gorilla.rb +2 -8
- data/lib/bcdice/game_system/GranCrest.rb +18 -11
- data/lib/bcdice/game_system/Gundog.rb +9 -8
- data/lib/bcdice/game_system/GundogRevised.rb +10 -9
- data/lib/bcdice/game_system/GundogZero.rb +1 -1
- data/lib/bcdice/game_system/GurpsFW.rb +16 -16
- data/lib/bcdice/game_system/HarnMaster.rb +19 -26
- data/lib/bcdice/game_system/HatsuneMiku.rb +1 -1
- data/lib/bcdice/game_system/Hieizan.rb +12 -21
- data/lib/bcdice/game_system/HouraiGakuen.rb +1 -1
- data/lib/bcdice/game_system/HuntersMoon.rb +5 -10
- data/lib/bcdice/game_system/InfiniteFantasia.rb +19 -17
- data/lib/bcdice/game_system/Insane.rb +13 -20
- data/lib/bcdice/game_system/IthaWenUa.rb +8 -15
- data/lib/bcdice/game_system/JamesBond.rb +10 -10
- data/lib/bcdice/game_system/JekyllAndHyde.rb +1 -1
- data/lib/bcdice/game_system/Kamigakari.rb +1 -1
- data/lib/bcdice/game_system/KanColle.rb +4 -9
- data/lib/bcdice/game_system/KemonoNoMori.rb +1 -1
- data/lib/bcdice/game_system/KillDeathBusiness.rb +7 -15
- data/lib/bcdice/game_system/KurayamiCrying.rb +55 -2
- data/lib/bcdice/game_system/MeikyuDays.rb +10 -8
- data/lib/bcdice/game_system/MeikyuKingdom.rb +26 -26
- data/lib/bcdice/game_system/MeikyuKingdomBasic.rb +3 -3
- data/lib/bcdice/game_system/MetalHead.rb +12 -22
- data/lib/bcdice/game_system/MetalHeadExtream.rb +5 -5
- data/lib/bcdice/game_system/MonotoneMuseum.rb +8 -6
- data/lib/bcdice/game_system/Nechronica.rb +28 -21
- data/lib/bcdice/game_system/NinjaSlayer.rb +4 -4
- data/lib/bcdice/game_system/NjslyrBattle.rb +8 -11
- data/lib/bcdice/game_system/OneWayHeroics.rb +1 -1
- data/lib/bcdice/game_system/Paradiso.rb +1 -1
- data/lib/bcdice/game_system/ParasiteBlood.rb +1 -1
- data/lib/bcdice/game_system/Peekaboo.rb +4 -9
- data/lib/bcdice/game_system/Pendragon.rb +7 -7
- data/lib/bcdice/game_system/PhantasmAdventure.rb +8 -8
- data/lib/bcdice/game_system/Postman.rb +1 -1
- data/lib/bcdice/game_system/PulpCthulhu.rb +1 -1
- data/lib/bcdice/game_system/Raisondetre.rb +2 -2
- data/lib/bcdice/game_system/Revulture.rb +123 -0
- data/lib/bcdice/game_system/RuneQuest.rb +8 -8
- data/lib/bcdice/game_system/Ryutama.rb +1 -1
- data/lib/bcdice/game_system/Satasupe.rb +1 -1
- data/lib/bcdice/game_system/ScreamHighSchool.rb +2 -2
- data/lib/bcdice/game_system/SharedFantasia.rb +19 -23
- data/lib/bcdice/game_system/ShinobiGami.rb +14 -6
- data/lib/bcdice/game_system/Skynauts.rb +2 -2
- data/lib/bcdice/game_system/SkynautsBouken.rb +228 -0
- data/lib/bcdice/game_system/StellarKnights.rb +59 -696
- data/lib/bcdice/game_system/SterileLife.rb +1 -1
- data/lib/bcdice/game_system/StratoShout.rb +8 -16
- data/lib/bcdice/game_system/Strave.rb +1 -1
- data/lib/bcdice/game_system/SwordWorld.rb +16 -7
- data/lib/bcdice/game_system/SwordWorld2_0.rb +2 -2
- data/lib/bcdice/game_system/SwordWorld2_5.rb +2 -2
- data/lib/bcdice/game_system/TherapieSein.rb +1 -1
- data/lib/bcdice/game_system/TokyoGhostResearch.rb +1 -1
- data/lib/bcdice/game_system/TrinitySeven.rb +4 -4
- data/lib/bcdice/game_system/TunnelsAndTrolls.rb +1 -1
- data/lib/bcdice/game_system/Utakaze.rb +1 -1
- data/lib/bcdice/game_system/Villaciel.rb +1 -1
- data/lib/bcdice/game_system/WARPS.rb +11 -9
- data/lib/bcdice/game_system/WaresBlade.rb +4 -9
- data/lib/bcdice/game_system/Warhammer.rb +15 -6
- data/lib/bcdice/game_system/Warhammer4.rb +15 -11
- data/lib/bcdice/game_system/WitchQuest.rb +1 -1
- data/lib/bcdice/game_system/YankeeYogSothoth.rb +4 -9
- data/lib/bcdice/game_system/meikyu_kingdom_basic/kingdom_table.rb +1 -1
- data/lib/bcdice/game_system/sword_world/rating_parsed.rb +4 -4
- data/lib/bcdice/game_system/sword_world/rating_parser.rb +1 -1
- data/lib/bcdice/game_system/sword_world/transcendent_test.rb +26 -8
- data/lib/bcdice/repl.rb +1 -1
- data/lib/bcdice/result.rb +26 -0
- data/lib/bcdice/version.rb +1 -1
- metadata +9 -4
@@ -55,18 +55,18 @@ module BCDice
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'FMB',
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'MFMB',
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'HIT',
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'FEAR
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'REACT
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'TRAP
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'TRS
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'RAND
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'RENC
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'FEAR',
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'REACT',
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'TRAP[ENHL]',
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'TRS[ENHL]',
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'RAND[ENHL]',
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'RENC[ENHL]',
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'AREA',
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'
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'DROPN?',
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'HST',
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'KHST',
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'RANDOP',
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'LOT
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'LOT[NP]'
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)
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def initialize(command)
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@@ -75,14 +75,14 @@ module BCDice
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@d66_sort_type = D66SortType::NO_SORT
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end
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def
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return
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return
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def result_nd6(total, dice_total, dice_list, cmp_op, target)
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return Result.nothing if target == '?'
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return nil unless dice_list.size == 3 && cmp_op == :<=
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success = target - total # 成功度
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crt_string = "
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fmb_string = "
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fail_string = "
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crt_string = Result.critical("クリティカル(成功度:#{success})")
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fmb_string = Result.fumble("ファンブル(失敗度:#{success})")
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fail_string = Result.failure("自動失敗(失敗度:#{success})")
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# クリティカル
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if (dice_total <= 6) && (target >= 16)
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end
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if total <= target
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return "
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return Result.success("成功(成功度:#{success})")
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else
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return "
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return Result.failure("失敗(失敗度:#{success})")
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end
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end
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@@ -21,32 +21,25 @@ module BCDice
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・人型用 中段命中部位表 (SLH)/上段命中部位 (SLHU)/上段命中部位 (SLHD)
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MESSAGETEXT
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register_prefix('SHK
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def
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return
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return
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return "失敗"
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end
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def getSuccessResult(total)
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return "決定的成功" if (total % 5) == 0
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return "成功"
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register_prefix('SHK', 'SLH', 'SLHU', 'SLHD')
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def result_1d100(total, _dice_total, cmp_op, target)
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return Result.nothing if target == '?'
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return nil unless cmp_op == :<=
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if total <= target
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if total % 5 == 0
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Result.critical("決定的成功")
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else
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Result.success("成功")
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end
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else
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if total % 5 == 0
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Result.fumble("致命的失敗")
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else
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Result.failure("失敗")
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end
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end
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end
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def eval_game_system_specific_command(command)
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HELP_MESSAGE = "大成功、自動成功、失敗、自動失敗、大失敗の自動判定を行います。\n"
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# ゲーム別成功度判定(1d100)
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def
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return
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def result_1d100(total, _dice_total, cmp_op, target)
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return Result.nothing if target == '?'
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return nil unless cmp_op == :<=
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if total
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if total <= (target / 5)
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" > 大成功"
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else
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" > 自動成功"
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end
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elsif total >= 100
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# 00は大失敗(大失敗は自動失敗でもある)
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" > 大失敗"
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if total >= 100
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Result.fumble("大失敗")
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elsif total >= 96
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Result.failure("自動失敗")
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elsif total <= (target / 5)
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Result.critical("大成功")
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elsif total <= 1
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Result.success("自動成功")
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elsif total <= target
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# 目標値の1/5以下は大成功
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" > 大成功"
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else
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" > 成功"
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end
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Result.success("成功")
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"
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Result.failure("失敗")
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end
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end
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end
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@@ -47,18 +47,13 @@ module BCDice
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end
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# ゲーム別成功度判定(2D6)
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return
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return '' unless cmp_op == :>=
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def result_2d6(_total, dice_total, _dice_list, cmp_op, _target)
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return nil unless cmp_op == :>=
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if dice_total <= 2
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"
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Result.fumble("ファンブル(モノビースト追加行動+1)")
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elsif dice_total >= 12
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"
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elsif total >= target
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" > 成功"
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else
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" > 失敗"
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Result.critical("スペシャル(変調1つ回復orダメージ+1D6)")
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end
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end
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@@ -403,7 +398,7 @@ module BCDice
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),
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}.freeze
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register_prefix(RTT.prefixes, '
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register_prefix(RTT.prefixes, 'SA', TABLES.keys)
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end
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end
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end
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@@ -13,38 +13,40 @@ module BCDice
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SORT_KEY = 'むけんのふあんたしあ'
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# ダイスボットの使い方
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HELP_MESSAGE = "
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HELP_MESSAGE = "失敗、成功レベルの自動判定を行います。"
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# ゲーム別成功度判定(1d20)
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def
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return
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def result_1d20(total, _dice_total, cmp_op, target)
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return Result.nothing if target == '?'
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return nil unless cmp_op == :<=
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if
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return
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elsif total > target
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return " > 失敗"
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if total > target
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return Result.failure("失敗")
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end
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output =
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if total <= (target / 32)
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"
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"32レベル成功(32Lv+)"
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elsif total <= (target / 16)
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"
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"16レベル成功(16Lv+)"
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elsif total <= (target / 8)
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"
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"8レベル成功"
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elsif total <= (target / 4)
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"
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"4レベル成功"
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elsif total <= (target / 2)
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"
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"2レベル成功"
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else
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"
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"1レベル成功"
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end
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Result.new.tap do |r|
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r.text = output
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r.success = true
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if total <= 1
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r.critical = true
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r.text += "/クリティカル"
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end
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end
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output
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end
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end
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end
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@@ -46,27 +46,20 @@ module BCDice
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end
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# ゲーム別成功度判定(2D6)
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def
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50
|
-
return
|
51
|
-
|
52
|
-
|
53
|
-
|
54
|
-
|
55
|
-
|
56
|
-
|
57
|
-
|
58
|
-
|
59
|
-
|
60
|
-
|
61
|
-
|
62
|
-
translate("failure")
|
63
|
-
end
|
64
|
-
|
65
|
-
if result.empty?
|
66
|
-
return ""
|
49
|
+
def result_2d6(total, dice_total, _dice_list, cmp_op, target)
|
50
|
+
return nil unless cmp_op == :>=
|
51
|
+
|
52
|
+
if dice_total <= 2
|
53
|
+
Result.fumble(translate("Insane.fumble"))
|
54
|
+
elsif dice_total >= 12
|
55
|
+
Result.critical(translate("Insane.special"))
|
56
|
+
elsif target == "?"
|
57
|
+
Result.nothing
|
58
|
+
elsif total >= target
|
59
|
+
Result.success(translate("success"))
|
60
|
+
else
|
61
|
+
Result.failure(translate("failure"))
|
67
62
|
end
|
68
|
-
|
69
|
-
return " > #{result}"
|
70
63
|
end
|
71
64
|
|
72
65
|
def eval_game_system_specific_command(command)
|
@@ -15,22 +15,15 @@ module BCDice
|
|
15
15
|
# ダイスボットの使い方
|
16
16
|
HELP_MESSAGE = "1D100<=m 方式の判定で成否、クリティカル(01)・ファンブル(00)を自動判定します。\n"
|
17
17
|
|
18
|
-
def
|
19
|
-
return
|
20
|
-
return '' unless cmp_op == :<=
|
18
|
+
def result_1d100(total, _dice_total, cmp_op, target)
|
19
|
+
return nil unless cmp_op == :<=
|
21
20
|
|
22
|
-
|
23
|
-
|
24
|
-
|
25
|
-
|
26
|
-
|
27
|
-
|
28
|
-
elsif (dice0 == 0) && (dice1 == 0)
|
29
|
-
' > 00 > ファンブル'
|
30
|
-
elsif total <= target
|
31
|
-
' > 成功'
|
32
|
-
else
|
33
|
-
' > 失敗'
|
21
|
+
if total % 100 == 1
|
22
|
+
Result.critical("01 > クリティカル")
|
23
|
+
elsif total % 100 == 0
|
24
|
+
Result.fumble("00 > ファンブル")
|
25
|
+
elsif target == "?"
|
26
|
+
Result.nothing
|
34
27
|
end
|
35
28
|
end
|
36
29
|
end
|
@@ -16,28 +16,28 @@ module BCDice
|
|
16
16
|
HELP_MESSAGE = <<~INFO_MESSAGE_TEXT
|
17
17
|
・1D100の目標値判定で、効果レーティングを1~4で自動判定。
|
18
18
|
例)1D100<=50
|
19
|
-
JamesBond : (1D100<=50)
|
19
|
+
JamesBond : (1D100<=50) > 20 > 効果3(良)
|
20
20
|
INFO_MESSAGE_TEXT
|
21
21
|
|
22
|
-
def
|
23
|
-
return
|
24
|
-
return
|
22
|
+
def result_1d100(total, _dice_total, cmp_op, target) # ゲーム別成功度判定(1d100)
|
23
|
+
return Result.nothing if target == '?'
|
24
|
+
return nil unless cmp_op == :<=
|
25
25
|
|
26
26
|
base = ((target + 9) / 10).floor
|
27
27
|
|
28
28
|
if total >= 100
|
29
29
|
# 100は常に失敗
|
30
|
-
"
|
30
|
+
Result.failure("失敗")
|
31
31
|
elsif total <= base
|
32
|
-
"
|
32
|
+
Result.success("効果1(完璧)")
|
33
33
|
elsif total <= base * 2
|
34
|
-
"
|
34
|
+
Result.success("効果2(かなり良い)")
|
35
35
|
elsif total <= base * 5
|
36
|
-
"
|
36
|
+
Result.success("効果3(良)")
|
37
37
|
elsif total <= target
|
38
|
-
"
|
38
|
+
Result.success("効果4(まあまあ)")
|
39
39
|
else
|
40
|
-
"
|
40
|
+
Result.failure("失敗")
|
41
41
|
end
|
42
42
|
end
|
43
43
|
end
|
@@ -53,18 +53,13 @@ module BCDice
|
|
53
53
|
@d66_sort_type = D66SortType::ASC
|
54
54
|
end
|
55
55
|
|
56
|
-
def
|
57
|
-
return
|
58
|
-
return '' unless cmp_op == :>=
|
56
|
+
def result_2d6(_total, dice_total, _dice_list, cmp_op, _target)
|
57
|
+
return nil unless cmp_op == :>=
|
59
58
|
|
60
59
|
if dice_total <= 2
|
61
|
-
"
|
60
|
+
Result.fumble("ファンブル(判定失敗。アクシデント表を自分のPCに適用)")
|
62
61
|
elsif dice_total >= 12
|
63
|
-
"
|
64
|
-
elsif total >= target
|
65
|
-
" > 成功"
|
66
|
-
else
|
67
|
-
" > 失敗"
|
62
|
+
Result.critical("スペシャル(判定成功。【行動力】が1D6点回復)")
|
68
63
|
end
|
69
64
|
end
|
70
65
|
|
@@ -49,22 +49,14 @@ module BCDice
|
|
49
49
|
end
|
50
50
|
|
51
51
|
# ゲーム別成功度判定(2D6)
|
52
|
-
def
|
53
|
-
return
|
54
|
-
return '' unless cmp_op == :>=
|
55
|
-
|
56
|
-
result =
|
57
|
-
if dice_total <= 2
|
58
|
-
translate("KillDeathBusiness.fumble")
|
59
|
-
elsif dice_total >= 12
|
60
|
-
translate("KillDeathBusiness.special")
|
61
|
-
elsif total >= target
|
62
|
-
translate("success")
|
63
|
-
else
|
64
|
-
translate("failure")
|
65
|
-
end
|
52
|
+
def result_2d6(_total, dice_total, _dice_list, cmp_op, _target)
|
53
|
+
return nil unless cmp_op == :>=
|
66
54
|
|
67
|
-
|
55
|
+
if dice_total <= 2
|
56
|
+
Result.fumble(translate("KillDeathBusiness.fumble"))
|
57
|
+
elsif dice_total >= 12
|
58
|
+
Result.critical(translate("KillDeathBusiness.special"))
|
59
|
+
end
|
68
60
|
end
|
69
61
|
|
70
62
|
def eval_game_system_specific_command(command)
|