bashrw_ttt 0.1.0
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- data/bin/play.rb +10 -0
- data/lib/ttt/ai.rb +33 -0
- data/lib/ttt/ai_easy.rb +17 -0
- data/lib/ttt/ai_hard.rb +21 -0
- data/lib/ttt/ai_medium.rb +21 -0
- data/lib/ttt/ai_medium_back.rb +58 -0
- data/lib/ttt/board.rb +37 -0
- data/lib/ttt/config_helper.rb +53 -0
- data/lib/ttt/config_options.rb +27 -0
- data/lib/ttt/context.rb +214 -0
- data/lib/ttt/four_by_four.rb +62 -0
- data/lib/ttt/game.rb +94 -0
- data/lib/ttt/game_history.rb +37 -0
- data/lib/ttt/game_interactor.rb +126 -0
- data/lib/ttt/human.rb +12 -0
- data/lib/ttt/interfaces/cli/lib/cli/board_selection.rb +34 -0
- data/lib/ttt/interfaces/cli/lib/cli/cli_game.rb +186 -0
- data/lib/ttt/interfaces/cli/lib/cli/cli_presenter.rb +216 -0
- data/lib/ttt/interfaces/cli/lib/cli/clio.rb +17 -0
- data/lib/ttt/interfaces/cli/lib/cli/play_again.rb +38 -0
- data/lib/ttt/interfaces/cli/lib/cli/player_selection.rb +43 -0
- data/lib/ttt/interfaces/cli/lib/cli/selection.rb +8 -0
- data/lib/ttt/interfaces/cli/lib/cli/walk_history.rb +48 -0
- data/lib/ttt/interfaces/cli/spec/cli/board_selection_spec.rb +29 -0
- data/lib/ttt/interfaces/cli/spec/cli/cli_game_spec.rb +376 -0
- data/lib/ttt/interfaces/cli/spec/cli/cli_presenter_spec.rb +147 -0
- data/lib/ttt/interfaces/cli/spec/cli/play_again_spec.rb +39 -0
- data/lib/ttt/interfaces/cli/spec/cli/player_selection_spec.rb +62 -0
- data/lib/ttt/interfaces/cli/spec/cli/walk_history_spec.rb +115 -0
- data/lib/ttt/interfaces/cli/spec/spec_helper.rb +14 -0
- data/lib/ttt/interfaces/limelight/four_by_four/props.rb +1 -0
- data/lib/ttt/interfaces/limelight/four_by_four/styles.rb +74 -0
- data/lib/ttt/interfaces/limelight/four_by_four_finished/props.rb +1 -0
- data/lib/ttt/interfaces/limelight/four_by_four_finished/styles.rb +74 -0
- data/lib/ttt/interfaces/limelight/game_list/players/load_button.rb +10 -0
- data/lib/ttt/interfaces/limelight/game_list/props.rb +17 -0
- data/lib/ttt/interfaces/limelight/game_list/styles.rb +8 -0
- data/lib/ttt/interfaces/limelight/main_menu/players/exit_ttt.rb +3 -0
- data/lib/ttt/interfaces/limelight/main_menu/players/load_game.rb +3 -0
- data/lib/ttt/interfaces/limelight/main_menu/players/new_game.rb +3 -0
- data/lib/ttt/interfaces/limelight/main_menu/props.rb +17 -0
- data/lib/ttt/interfaces/limelight/new_game/players/board_type.rb +1 -0
- data/lib/ttt/interfaces/limelight/new_game/players/new_game.rb +5 -0
- data/lib/ttt/interfaces/limelight/new_game/players/player_type.rb +1 -0
- data/lib/ttt/interfaces/limelight/new_game/players/setup_button.rb +21 -0
- data/lib/ttt/interfaces/limelight/new_game/props.rb +21 -0
- data/lib/ttt/interfaces/limelight/new_game/styles.rb +23 -0
- data/lib/ttt/interfaces/limelight/partials/board_partial.rb +14 -0
- data/lib/ttt/interfaces/limelight/partials/menu_button_partial.rb +5 -0
- data/lib/ttt/interfaces/limelight/partials/move_history_partial.rb +6 -0
- data/lib/ttt/interfaces/limelight/partials/title_history_partial.rb +10 -0
- data/lib/ttt/interfaces/limelight/players/board.rb +3 -0
- data/lib/ttt/interfaces/limelight/players/game.rb +4 -0
- data/lib/ttt/interfaces/limelight/players/generic_move_history.rb +5 -0
- data/lib/ttt/interfaces/limelight/players/generic_player.rb +8 -0
- data/lib/ttt/interfaces/limelight/players/left_button.rb +3 -0
- data/lib/ttt/interfaces/limelight/players/main_menu.rb +3 -0
- data/lib/ttt/interfaces/limelight/players/right_button.rb +3 -0
- data/lib/ttt/interfaces/limelight/playscripts/game_playscript.rb +169 -0
- data/lib/ttt/interfaces/limelight/production.rb +14 -0
- data/lib/ttt/interfaces/limelight/spec/game_playscript_spec.rb +218 -0
- data/lib/ttt/interfaces/limelight/spec/main_menu/main_menu_spec.rb +38 -0
- data/lib/ttt/interfaces/limelight/spec/new_game/new_game_spec.rb +45 -0
- data/lib/ttt/interfaces/limelight/spec/spec_helper.rb +8 -0
- data/lib/ttt/interfaces/limelight/stages.rb +6 -0
- data/lib/ttt/interfaces/limelight/styles.rb +119 -0
- data/lib/ttt/interfaces/limelight/three_by_three/props.rb +1 -0
- data/lib/ttt/interfaces/limelight/three_by_three/styles.rb +39 -0
- data/lib/ttt/interfaces/limelight/three_by_three_by_three/props.rb +1 -0
- data/lib/ttt/interfaces/limelight/three_by_three_by_three/styles.rb +119 -0
- data/lib/ttt/interfaces/limelight/three_by_three_by_three_finished/props.rb +1 -0
- data/lib/ttt/interfaces/limelight/three_by_three_by_three_finished/styles.rb +119 -0
- data/lib/ttt/interfaces/limelight/three_by_three_finished/props.rb +1 -0
- data/lib/ttt/interfaces/limelight/three_by_three_finished/styles.rb +39 -0
- data/lib/ttt/interfaces/rails/app/controllers/application_controller.rb +3 -0
- data/lib/ttt/interfaces/rails/app/controllers/ttt_games_controller.rb +86 -0
- data/lib/ttt/interfaces/rails/app/helpers/application_helper.rb +2 -0
- data/lib/ttt/interfaces/rails/app/models/ttt_game.rb +34 -0
- data/lib/ttt/interfaces/rails/app/presenters/web_game_presenter.rb +159 -0
- data/lib/ttt/interfaces/rails/autotest/discover.rb +1 -0
- data/lib/ttt/interfaces/rails/config/application.rb +67 -0
- data/lib/ttt/interfaces/rails/config/boot.rb +6 -0
- data/lib/ttt/interfaces/rails/config/environment.rb +5 -0
- data/lib/ttt/interfaces/rails/config/environments/development.rb +37 -0
- data/lib/ttt/interfaces/rails/config/environments/production.rb +67 -0
- data/lib/ttt/interfaces/rails/config/environments/test.rb +37 -0
- data/lib/ttt/interfaces/rails/config/initializers/backtrace_silencers.rb +7 -0
- data/lib/ttt/interfaces/rails/config/initializers/inflections.rb +15 -0
- data/lib/ttt/interfaces/rails/config/initializers/mime_types.rb +5 -0
- data/lib/ttt/interfaces/rails/config/initializers/secret_token.rb +7 -0
- data/lib/ttt/interfaces/rails/config/initializers/session_store.rb +8 -0
- data/lib/ttt/interfaces/rails/config/initializers/wrap_parameters.rb +14 -0
- data/lib/ttt/interfaces/rails/config/routes.rb +49 -0
- data/lib/ttt/interfaces/rails/db/schema.rb +28 -0
- data/lib/ttt/interfaces/rails/db/seeds.rb +7 -0
- data/lib/ttt/interfaces/rails/spec/controllers/ttt_games_controller_spec.rb +211 -0
- data/lib/ttt/interfaces/rails/spec/models/ttt_game_spec.rb +76 -0
- data/lib/ttt/interfaces/rails/spec/presenters/web_game_presenter_spec.rb +52 -0
- data/lib/ttt/interfaces/rails/spec/spec_helper.rb +13 -0
- data/lib/ttt/interfaces/web_interface/html_generator.rb +76 -0
- data/lib/ttt/interfaces/web_interface/web_game_presenter.rb +0 -0
- data/lib/ttt/minimax.rb +46 -0
- data/lib/ttt/move_history.rb +10 -0
- data/lib/ttt/move_traverser.rb +49 -0
- data/lib/ttt/player.rb +15 -0
- data/lib/ttt/riak_db.rb +53 -0
- data/lib/ttt/setup.rb +59 -0
- data/lib/ttt/three_by_three.rb +35 -0
- data/lib/ttt/three_by_three_by_three.rb +37 -0
- data/spec/spec_helper.rb +22 -0
- data/spec/ttt/ai_easy_spec.rb +15 -0
- data/spec/ttt/ai_hard_spec.rb +76 -0
- data/spec/ttt/ai_medium_spec.rb +65 -0
- data/spec/ttt/ai_spec.rb +50 -0
- data/spec/ttt/board_spec.rb +96 -0
- data/spec/ttt/config_helper_spec.rb +54 -0
- data/spec/ttt/context_spec.rb +398 -0
- data/spec/ttt/four_by_four_spec.rb +112 -0
- data/spec/ttt/game_history_spec.rb +41 -0
- data/spec/ttt/game_interactor_spec.rb +197 -0
- data/spec/ttt/game_spec.rb +246 -0
- data/spec/ttt/human_spec.rb +18 -0
- data/spec/ttt/move_history_spec.rb +13 -0
- data/spec/ttt/move_traverser_spec.rb +75 -0
- data/spec/ttt/player_spec.rb +13 -0
- data/spec/ttt/riak_db_spec.rb +64 -0
- data/spec/ttt/setup_spec.rb +63 -0
- data/spec/ttt/three_by_three_by_three_spec.rb +130 -0
- data/spec/ttt/three_by_three_spec.rb +110 -0
- metadata +238 -0
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module TTT
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describe Human do
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let(:human) { Human.new(side: "x") }
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let(:game) { Game.new(view: view, board: board) }
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describe "#no_gui?" do
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it "returns false" do
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human.no_gui?.should == false
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end
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end
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describe "#prompt" do
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it "returns 'Player thinking'" do
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human.prompt.should == "Enter move:"
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end
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end
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end
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end
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require 'spec_helper'
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module TTT
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describe MoveHistory do
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describe "#new" do
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it "returns a new TTT::MoveHistory object with side and move attributes" do
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move_history = described_class.new(side: "x", move: 0)
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move_history.side.should == "x"
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move_history.move.should == 0
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end
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end
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end
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end
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require 'spec_helper'
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module TTT
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describe MoveTraverser do
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let(:board) { ThreeByThree.new }
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let(:game_history) { GameHistory.new }
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let(:traverser) { game_history.move_traverser }
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context do
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before(:each) do
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game_history.record_move(0, 'x')
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game_history.record_move(1, 'o')
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game_history.record_move(2, 'x')
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game_history.record_move(3, 'o')
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game_history.record_move(4, 'x')
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end
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describe "#adjust_move_index" do
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it "moves backward in the move history by 1 when its invoked with -1" do
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traverser.adjust_move_index(-1)
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traverser.move_index.should == 4
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end
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it "moves forward in the move history by 1 when its invoked with 1" do
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traverser.move_index = 4
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traverser.adjust_move_index(1)
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traverser.move_index.should == 5
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end
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it "moves backward in the move history by 2 when its invoked with -2" do
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traverser.adjust_move_index(-2)
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traverser.move_index.should == 3
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end
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it "moves forward in the move history by 2 when its invoked with 2" do
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traverser.move_index = 2
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traverser.adjust_move_index(2)
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traverser.move_index.should == 4
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end
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it "cannot move backwards beyond move index 0" do
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traverser.move_index = 0
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traverser.adjust_move_index(-1)
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traverser.move_index.should == 0
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end
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it "cannot move beyond the max length" do
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traverser.move_index = traverser.max_length
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traverser.adjust_move_index(100)
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traverser.move_index.should == traverser.max_length
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end
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end
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describe "#history_board_builder" do
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it "returns a board array representing the moves made up to move_number in history" do
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traverser.history_board_builder(board, 3).should == ['x', 'o', 'x', ' ', ' ', ' ', ' ', ' ', ' ']
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board.board = Array.new(9, ' ')
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traverser.history_board_builder(board, 5).should == ['x', 'o', 'x', 'o', 'x', ' ', ' ', ' ', ' ']
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board.board = Array.new(9, ' ')
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traverser.history_board_builder(board, 0).should == Array.new(9, ' ')
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end
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it "does not alter the original board" do
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traverser.history_board_builder(board, 3).should_not == board.board
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end
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it "does not alter the original game history" do
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original_history = traverser.game_history.history
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traverser.game_history.history.should == original_history
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end
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end
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end
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end
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end
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require 'spec_helper'
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module TTT
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describe RiakDB do
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Riak.disable_list_keys_warnings = true
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let(:setup) { Setup.new }
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let(:players) { setup.players }
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let(:boards) { setup.boards }
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let(:game) { setup.new_game(player1: players.first, player2: players.first, board: boards.first) }
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let(:riak) { setup.new_db }
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let(:bucket) { riak.bucket }
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describe "#new" do
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it "establishes a connection with the Riak cluster" do
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riak.client.should_not be_nil
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end
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end
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describe "#add_game" do
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it "adds a game to the game_list bucket" do
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@id = riak.add_game(game)
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riak.client[bucket].get(@id).data[:game].should_not == nil
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end
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end
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describe "#game_list" do
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it "returns a list of games available in the specified game bucket" do
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num_keys_in_db = riak.client[bucket].keys.length
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riak.game_list.length.should == num_keys_in_db
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end
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end
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describe "#get_game" do
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it "returns a game object from the Riak datastore" do
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cur_id = riak.cur_id
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riak.get_game(cur_id).class.should == Game
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end
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it "returns nil if there is no game at the specified id" do
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riak.get_game(10000000000000000000).should == nil
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end
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end
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describe "#save_game" do
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it "saves an existing game to the Riak datastore" do
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cur_id = riak.cur_id
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new_game = riak.get_game(cur_id)
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new_game.player1.side = "test"
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riak.save_game(cur_id, new_game)
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after_save = riak.get_game(cur_id)
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new_game.player1.side.should == after_save.player1.side
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end
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end
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describe "#delete_game" do
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it "deletes an existing game from the Riak datastore" do
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id = riak.add_game(game)
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riak.get_game(id).class.should == Game
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riak.delete_game(id)
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riak.client[bucket].get_or_new(id).data.should == nil
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end
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end
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end
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end
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require 'spec_helper'
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require 'ttt/config_options'
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module TTT
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describe Setup do
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let(:setup) { Setup.new }
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describe "#new_game" do
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it "returns a new game object after instantiating the players, board, db and game history" do
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game = setup.new_game(player1: "Human", player2: "AI Easy", board: "3x3")
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game.player1.class.should == Human
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game.player2.class.should == AIEasy
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game.player1.side.should == "x"
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game.player2.side.should == "o"
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game.board.class.should == ThreeByThree
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game.history.should_not be_nil
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end
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end
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describe "#new_db" do
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it "returns a new db object" do
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db = setup.new_db
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db.should respond_to(:client)
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db.should respond_to(:bucket)
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db.should respond_to(:cur_id)
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db.should respond_to(:save_game)
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db.should respond_to(:get_game)
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db.should respond_to(:add_game)
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db.should respond_to(:game_list)
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end
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end
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describe "#players" do
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it "returns a list of player types supported by the library" do
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setup.players.should == ConfigOptions::HUMAN_READABLE_PLAYERS
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end
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end
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describe "#boards" do
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it "returns a list of board types supported by the library" do
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setup.boards.should == ConfigOptions::HUMAN_READABLE_BOARDS
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end
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end
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describe "#db" do
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it "returns the db const specified in the config options file" do
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+
setup.db.should == ConfigOptions::DB
|
48
|
+
end
|
49
|
+
end
|
50
|
+
|
51
|
+
describe "#interactor" do
|
52
|
+
it "returns the interactor const specified in the config options file" do
|
53
|
+
setup.interactor.should == ConfigOptions::INTERACTOR
|
54
|
+
end
|
55
|
+
end
|
56
|
+
|
57
|
+
describe "#new_interactor" do
|
58
|
+
it "returns an instance of a game interactor" do
|
59
|
+
setup.new_interactor.class.should == GameInteractor
|
60
|
+
end
|
61
|
+
end
|
62
|
+
end
|
63
|
+
end
|
@@ -0,0 +1,130 @@
|
|
1
|
+
require 'spec_helper'
|
2
|
+
|
3
|
+
module TTT
|
4
|
+
describe ThreeByThreeByThree do
|
5
|
+
let(:board) { ThreeByThreeByThree.new }
|
6
|
+
|
7
|
+
describe "#initialize" do
|
8
|
+
it "board has length 27" do
|
9
|
+
board[].length.should == 27
|
10
|
+
end
|
11
|
+
end
|
12
|
+
|
13
|
+
describe "#update" do
|
14
|
+
it "updates the game board after move is received" do
|
15
|
+
board.update(1, "x")
|
16
|
+
board[].should == [" ", "x", " ", " ", " ", " ", " ", " ", " ",
|
17
|
+
" ", " ", " ", " ", " ", " ", " ", " ", " ",
|
18
|
+
" ", " ", " ", " ", " ", " ", " ", " ", " "]
|
19
|
+
end
|
20
|
+
end
|
21
|
+
|
22
|
+
describe "#empty?" do
|
23
|
+
it "returns true when board is empty" do
|
24
|
+
board.empty?.should == true
|
25
|
+
end
|
26
|
+
|
27
|
+
it "returns false when board is not empty" do
|
28
|
+
board.update(1, "x")
|
29
|
+
board.empty?.should == false
|
30
|
+
end
|
31
|
+
end
|
32
|
+
|
33
|
+
describe "#full?" do
|
34
|
+
it "returns true when board is full" do
|
35
|
+
27.times do |n|
|
36
|
+
board.update(n, "o")
|
37
|
+
end
|
38
|
+
board.full?.should == true
|
39
|
+
end
|
40
|
+
|
41
|
+
it "returns false when board isn't full" do
|
42
|
+
board.update(1, "x")
|
43
|
+
board.full?.should == false
|
44
|
+
end
|
45
|
+
end
|
46
|
+
|
47
|
+
describe "#free?" do
|
48
|
+
it "returns false when board is occupied at a given cell" do
|
49
|
+
board.update(1, "x")
|
50
|
+
board.free?(1).should == false
|
51
|
+
end
|
52
|
+
|
53
|
+
it "returns true when board is not occupied at a given cell" do
|
54
|
+
board.free?(0).should == true
|
55
|
+
end
|
56
|
+
end
|
57
|
+
|
58
|
+
describe "#draw_game?" do
|
59
|
+
it "returns false when board is not full" do
|
60
|
+
board.draw_game?.should == false
|
61
|
+
end
|
62
|
+
|
63
|
+
it "returns true when board is full" do
|
64
|
+
board[] = ["a", "b", "c", "d", "e", "f", "g", "h", "i",
|
65
|
+
"j", "k", "l", "m", "n", "o", "p", "q", "r",
|
66
|
+
"s", "t", "u", "v", "w", "x", "y", "z", "a"]
|
67
|
+
board.draw_game?.should == true
|
68
|
+
end
|
69
|
+
end
|
70
|
+
|
71
|
+
describe "#winner?" do
|
72
|
+
it "returns false when the board has no winner" do
|
73
|
+
board.winner?.should == false
|
74
|
+
end
|
75
|
+
|
76
|
+
it "returns true when the board has a same-ply winner" do
|
77
|
+
board[] = ["x", "x", "x", "o", " ", "o", " ", " ", " ",
|
78
|
+
" ", " ", " ", " ", " ", " ", " ", " ", " ",
|
79
|
+
" ", " ", " ", " ", " ", " ", " ", " ", " "]
|
80
|
+
board.winner?.should == true
|
81
|
+
end
|
82
|
+
|
83
|
+
it "returns true when the board has a multi-ply regular winner" do
|
84
|
+
board[] = ["x", " ", " ", " ", " ", " ", " ", " ", " ",
|
85
|
+
"x", " ", " ", " ", " ", " ", " ", " ", " ",
|
86
|
+
"x", " ", " ", " ", " ", " ", " ", " ", " "]
|
87
|
+
board.winner?.should == true
|
88
|
+
end
|
89
|
+
|
90
|
+
it "returns true when the board has a multi-ply diagonal winner" do
|
91
|
+
board[] = ["x", " ", " ", " ", " ", " ", " ", " ", " ",
|
92
|
+
" ", " ", " ", " ", "x", " ", " ", " ", " ",
|
93
|
+
" ", " ", " ", " ", " ", " ", " ", " ", "x"]
|
94
|
+
board.winner?.should == true
|
95
|
+
end
|
96
|
+
|
97
|
+
it "returns true when the board has a multi-ply horizontal stacked winner" do
|
98
|
+
board[] = ["x", " ", " ", " ", " ", " ", " ", " ", " ",
|
99
|
+
" ", "x", " ", " ", " ", " ", " ", " ", " ",
|
100
|
+
" ", " ", "x", " ", " ", " ", " ", " ", " "]
|
101
|
+
board.winner?.should == true
|
102
|
+
end
|
103
|
+
|
104
|
+
it "returns true when the board has a multi-ply horizontal stacked winner" do
|
105
|
+
board[] = [" ", " ", " ", " ", " ", " ", "x", " ", " ",
|
106
|
+
" ", " ", " ", "x", " ", " ", " ", " ", " ",
|
107
|
+
"x", " ", " ", " ", " ", " ", " ", " ", " "]
|
108
|
+
board.winner?.should == true
|
109
|
+
end
|
110
|
+
end
|
111
|
+
|
112
|
+
describe "#finished?" do
|
113
|
+
it "returns false when board is not full, no win, or no draw" do
|
114
|
+
board.finished?.should == false
|
115
|
+
end
|
116
|
+
|
117
|
+
it "returns true when board has a win" do
|
118
|
+
board.update(0, 'x')
|
119
|
+
board.update(1, 'x')
|
120
|
+
board.update(2, 'x')
|
121
|
+
board.finished?.should == true
|
122
|
+
end
|
123
|
+
|
124
|
+
it "returns true when board has a draw" do
|
125
|
+
board[] = ["x", "o", "x", "x", "o", "o", "o", "x", "o"]
|
126
|
+
board.finished?.should == true
|
127
|
+
end
|
128
|
+
end
|
129
|
+
end
|
130
|
+
end
|
@@ -0,0 +1,110 @@
|
|
1
|
+
require 'spec_helper'
|
2
|
+
|
3
|
+
module TTT
|
4
|
+
describe ThreeByThree do
|
5
|
+
let(:board) { ThreeByThree.new }
|
6
|
+
|
7
|
+
describe "#initialize" do
|
8
|
+
it "board has length 9" do
|
9
|
+
board[].length.should == 9
|
10
|
+
end
|
11
|
+
end
|
12
|
+
|
13
|
+
describe "#update" do
|
14
|
+
it "updates the game board after move is received" do
|
15
|
+
board.update(1, "x")
|
16
|
+
board[].should == [" ", "x", " ", " ", " ", " ", " ", " ", " "]
|
17
|
+
end
|
18
|
+
end
|
19
|
+
|
20
|
+
describe "#empty?" do
|
21
|
+
it "returns true when board is empty" do
|
22
|
+
board.empty?.should == true
|
23
|
+
end
|
24
|
+
|
25
|
+
it "returns false when board is not empty" do
|
26
|
+
board.update(1, "x")
|
27
|
+
board.empty?.should == false
|
28
|
+
end
|
29
|
+
end
|
30
|
+
|
31
|
+
describe "#full?" do
|
32
|
+
it "returns true when board is full" do
|
33
|
+
9.times do |n|
|
34
|
+
board.update(n, "o")
|
35
|
+
end
|
36
|
+
board.full?.should == true
|
37
|
+
end
|
38
|
+
|
39
|
+
it "returns false when board isn't full" do
|
40
|
+
board.update(1, "x")
|
41
|
+
board.full?.should == false
|
42
|
+
end
|
43
|
+
end
|
44
|
+
|
45
|
+
describe "#free?" do
|
46
|
+
it "returns false when board is occupied at a given cell" do
|
47
|
+
board.update(1, "x")
|
48
|
+
board.free?(1).should == false
|
49
|
+
end
|
50
|
+
|
51
|
+
it "returns true when board is not occupied at a given cell" do
|
52
|
+
board.free?(0).should == true
|
53
|
+
end
|
54
|
+
end
|
55
|
+
|
56
|
+
describe "#draw_game?" do
|
57
|
+
it "returns false when board is not full" do
|
58
|
+
board.draw_game?.should == false
|
59
|
+
end
|
60
|
+
|
61
|
+
it "returns true when board is full" do
|
62
|
+
board[] = ["x", "o", "x", "x", "o", "o", "o", "x", "o"]
|
63
|
+
board.draw_game?.should == true
|
64
|
+
end
|
65
|
+
end
|
66
|
+
|
67
|
+
describe "#winner?" do
|
68
|
+
it "returns false when the board has no winner" do
|
69
|
+
board.winner?.should == false
|
70
|
+
end
|
71
|
+
|
72
|
+
it "returns true when the board has a winner" do
|
73
|
+
board[] = ["x", "x", "x", "o", " ", "o", " ", " ", " "]
|
74
|
+
board.winner?.should == true
|
75
|
+
end
|
76
|
+
|
77
|
+
it "returns true when the board has a block winner" do
|
78
|
+
board[] = ["x", "x", "o", "x", "x", "o", " ", " ", " "]
|
79
|
+
board.winner?.should == true
|
80
|
+
end
|
81
|
+
end
|
82
|
+
|
83
|
+
describe "#block_winner?" do
|
84
|
+
it "returns true when the board has a block winner" do
|
85
|
+
board[] = ["x", "x", "o", "x", "x", "o", " ", " ", " "]
|
86
|
+
end
|
87
|
+
|
88
|
+
it "returns false when the board has no block winner" do
|
89
|
+
board[] = ["x", "o", " ", " ", " ", " ", " ", " ", " "]
|
90
|
+
end
|
91
|
+
end
|
92
|
+
describe "#finished?" do
|
93
|
+
it "returns false when board is not full, no win, or no draw" do
|
94
|
+
board.finished?.should == false
|
95
|
+
end
|
96
|
+
|
97
|
+
it "returns true when board has a win" do
|
98
|
+
board.update(0, 'x')
|
99
|
+
board.update(1, 'x')
|
100
|
+
board.update(2, 'x')
|
101
|
+
board.finished?.should == true
|
102
|
+
end
|
103
|
+
|
104
|
+
it "returns true when board has a draw" do
|
105
|
+
board[] = ["x", "o", "x", "x", "o", "o", "o", "x", "o"]
|
106
|
+
board.finished?.should == true
|
107
|
+
end
|
108
|
+
end
|
109
|
+
end
|
110
|
+
end
|