bashrw_ttt 0.1.0

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Files changed (130) hide show
  1. data/bin/play.rb +10 -0
  2. data/lib/ttt/ai.rb +33 -0
  3. data/lib/ttt/ai_easy.rb +17 -0
  4. data/lib/ttt/ai_hard.rb +21 -0
  5. data/lib/ttt/ai_medium.rb +21 -0
  6. data/lib/ttt/ai_medium_back.rb +58 -0
  7. data/lib/ttt/board.rb +37 -0
  8. data/lib/ttt/config_helper.rb +53 -0
  9. data/lib/ttt/config_options.rb +27 -0
  10. data/lib/ttt/context.rb +214 -0
  11. data/lib/ttt/four_by_four.rb +62 -0
  12. data/lib/ttt/game.rb +94 -0
  13. data/lib/ttt/game_history.rb +37 -0
  14. data/lib/ttt/game_interactor.rb +126 -0
  15. data/lib/ttt/human.rb +12 -0
  16. data/lib/ttt/interfaces/cli/lib/cli/board_selection.rb +34 -0
  17. data/lib/ttt/interfaces/cli/lib/cli/cli_game.rb +186 -0
  18. data/lib/ttt/interfaces/cli/lib/cli/cli_presenter.rb +216 -0
  19. data/lib/ttt/interfaces/cli/lib/cli/clio.rb +17 -0
  20. data/lib/ttt/interfaces/cli/lib/cli/play_again.rb +38 -0
  21. data/lib/ttt/interfaces/cli/lib/cli/player_selection.rb +43 -0
  22. data/lib/ttt/interfaces/cli/lib/cli/selection.rb +8 -0
  23. data/lib/ttt/interfaces/cli/lib/cli/walk_history.rb +48 -0
  24. data/lib/ttt/interfaces/cli/spec/cli/board_selection_spec.rb +29 -0
  25. data/lib/ttt/interfaces/cli/spec/cli/cli_game_spec.rb +376 -0
  26. data/lib/ttt/interfaces/cli/spec/cli/cli_presenter_spec.rb +147 -0
  27. data/lib/ttt/interfaces/cli/spec/cli/play_again_spec.rb +39 -0
  28. data/lib/ttt/interfaces/cli/spec/cli/player_selection_spec.rb +62 -0
  29. data/lib/ttt/interfaces/cli/spec/cli/walk_history_spec.rb +115 -0
  30. data/lib/ttt/interfaces/cli/spec/spec_helper.rb +14 -0
  31. data/lib/ttt/interfaces/limelight/four_by_four/props.rb +1 -0
  32. data/lib/ttt/interfaces/limelight/four_by_four/styles.rb +74 -0
  33. data/lib/ttt/interfaces/limelight/four_by_four_finished/props.rb +1 -0
  34. data/lib/ttt/interfaces/limelight/four_by_four_finished/styles.rb +74 -0
  35. data/lib/ttt/interfaces/limelight/game_list/players/load_button.rb +10 -0
  36. data/lib/ttt/interfaces/limelight/game_list/props.rb +17 -0
  37. data/lib/ttt/interfaces/limelight/game_list/styles.rb +8 -0
  38. data/lib/ttt/interfaces/limelight/main_menu/players/exit_ttt.rb +3 -0
  39. data/lib/ttt/interfaces/limelight/main_menu/players/load_game.rb +3 -0
  40. data/lib/ttt/interfaces/limelight/main_menu/players/new_game.rb +3 -0
  41. data/lib/ttt/interfaces/limelight/main_menu/props.rb +17 -0
  42. data/lib/ttt/interfaces/limelight/new_game/players/board_type.rb +1 -0
  43. data/lib/ttt/interfaces/limelight/new_game/players/new_game.rb +5 -0
  44. data/lib/ttt/interfaces/limelight/new_game/players/player_type.rb +1 -0
  45. data/lib/ttt/interfaces/limelight/new_game/players/setup_button.rb +21 -0
  46. data/lib/ttt/interfaces/limelight/new_game/props.rb +21 -0
  47. data/lib/ttt/interfaces/limelight/new_game/styles.rb +23 -0
  48. data/lib/ttt/interfaces/limelight/partials/board_partial.rb +14 -0
  49. data/lib/ttt/interfaces/limelight/partials/menu_button_partial.rb +5 -0
  50. data/lib/ttt/interfaces/limelight/partials/move_history_partial.rb +6 -0
  51. data/lib/ttt/interfaces/limelight/partials/title_history_partial.rb +10 -0
  52. data/lib/ttt/interfaces/limelight/players/board.rb +3 -0
  53. data/lib/ttt/interfaces/limelight/players/game.rb +4 -0
  54. data/lib/ttt/interfaces/limelight/players/generic_move_history.rb +5 -0
  55. data/lib/ttt/interfaces/limelight/players/generic_player.rb +8 -0
  56. data/lib/ttt/interfaces/limelight/players/left_button.rb +3 -0
  57. data/lib/ttt/interfaces/limelight/players/main_menu.rb +3 -0
  58. data/lib/ttt/interfaces/limelight/players/right_button.rb +3 -0
  59. data/lib/ttt/interfaces/limelight/playscripts/game_playscript.rb +169 -0
  60. data/lib/ttt/interfaces/limelight/production.rb +14 -0
  61. data/lib/ttt/interfaces/limelight/spec/game_playscript_spec.rb +218 -0
  62. data/lib/ttt/interfaces/limelight/spec/main_menu/main_menu_spec.rb +38 -0
  63. data/lib/ttt/interfaces/limelight/spec/new_game/new_game_spec.rb +45 -0
  64. data/lib/ttt/interfaces/limelight/spec/spec_helper.rb +8 -0
  65. data/lib/ttt/interfaces/limelight/stages.rb +6 -0
  66. data/lib/ttt/interfaces/limelight/styles.rb +119 -0
  67. data/lib/ttt/interfaces/limelight/three_by_three/props.rb +1 -0
  68. data/lib/ttt/interfaces/limelight/three_by_three/styles.rb +39 -0
  69. data/lib/ttt/interfaces/limelight/three_by_three_by_three/props.rb +1 -0
  70. data/lib/ttt/interfaces/limelight/three_by_three_by_three/styles.rb +119 -0
  71. data/lib/ttt/interfaces/limelight/three_by_three_by_three_finished/props.rb +1 -0
  72. data/lib/ttt/interfaces/limelight/three_by_three_by_three_finished/styles.rb +119 -0
  73. data/lib/ttt/interfaces/limelight/three_by_three_finished/props.rb +1 -0
  74. data/lib/ttt/interfaces/limelight/three_by_three_finished/styles.rb +39 -0
  75. data/lib/ttt/interfaces/rails/app/controllers/application_controller.rb +3 -0
  76. data/lib/ttt/interfaces/rails/app/controllers/ttt_games_controller.rb +86 -0
  77. data/lib/ttt/interfaces/rails/app/helpers/application_helper.rb +2 -0
  78. data/lib/ttt/interfaces/rails/app/models/ttt_game.rb +34 -0
  79. data/lib/ttt/interfaces/rails/app/presenters/web_game_presenter.rb +159 -0
  80. data/lib/ttt/interfaces/rails/autotest/discover.rb +1 -0
  81. data/lib/ttt/interfaces/rails/config/application.rb +67 -0
  82. data/lib/ttt/interfaces/rails/config/boot.rb +6 -0
  83. data/lib/ttt/interfaces/rails/config/environment.rb +5 -0
  84. data/lib/ttt/interfaces/rails/config/environments/development.rb +37 -0
  85. data/lib/ttt/interfaces/rails/config/environments/production.rb +67 -0
  86. data/lib/ttt/interfaces/rails/config/environments/test.rb +37 -0
  87. data/lib/ttt/interfaces/rails/config/initializers/backtrace_silencers.rb +7 -0
  88. data/lib/ttt/interfaces/rails/config/initializers/inflections.rb +15 -0
  89. data/lib/ttt/interfaces/rails/config/initializers/mime_types.rb +5 -0
  90. data/lib/ttt/interfaces/rails/config/initializers/secret_token.rb +7 -0
  91. data/lib/ttt/interfaces/rails/config/initializers/session_store.rb +8 -0
  92. data/lib/ttt/interfaces/rails/config/initializers/wrap_parameters.rb +14 -0
  93. data/lib/ttt/interfaces/rails/config/routes.rb +49 -0
  94. data/lib/ttt/interfaces/rails/db/schema.rb +28 -0
  95. data/lib/ttt/interfaces/rails/db/seeds.rb +7 -0
  96. data/lib/ttt/interfaces/rails/spec/controllers/ttt_games_controller_spec.rb +211 -0
  97. data/lib/ttt/interfaces/rails/spec/models/ttt_game_spec.rb +76 -0
  98. data/lib/ttt/interfaces/rails/spec/presenters/web_game_presenter_spec.rb +52 -0
  99. data/lib/ttt/interfaces/rails/spec/spec_helper.rb +13 -0
  100. data/lib/ttt/interfaces/web_interface/html_generator.rb +76 -0
  101. data/lib/ttt/interfaces/web_interface/web_game_presenter.rb +0 -0
  102. data/lib/ttt/minimax.rb +46 -0
  103. data/lib/ttt/move_history.rb +10 -0
  104. data/lib/ttt/move_traverser.rb +49 -0
  105. data/lib/ttt/player.rb +15 -0
  106. data/lib/ttt/riak_db.rb +53 -0
  107. data/lib/ttt/setup.rb +59 -0
  108. data/lib/ttt/three_by_three.rb +35 -0
  109. data/lib/ttt/three_by_three_by_three.rb +37 -0
  110. data/spec/spec_helper.rb +22 -0
  111. data/spec/ttt/ai_easy_spec.rb +15 -0
  112. data/spec/ttt/ai_hard_spec.rb +76 -0
  113. data/spec/ttt/ai_medium_spec.rb +65 -0
  114. data/spec/ttt/ai_spec.rb +50 -0
  115. data/spec/ttt/board_spec.rb +96 -0
  116. data/spec/ttt/config_helper_spec.rb +54 -0
  117. data/spec/ttt/context_spec.rb +398 -0
  118. data/spec/ttt/four_by_four_spec.rb +112 -0
  119. data/spec/ttt/game_history_spec.rb +41 -0
  120. data/spec/ttt/game_interactor_spec.rb +197 -0
  121. data/spec/ttt/game_spec.rb +246 -0
  122. data/spec/ttt/human_spec.rb +18 -0
  123. data/spec/ttt/move_history_spec.rb +13 -0
  124. data/spec/ttt/move_traverser_spec.rb +75 -0
  125. data/spec/ttt/player_spec.rb +13 -0
  126. data/spec/ttt/riak_db_spec.rb +64 -0
  127. data/spec/ttt/setup_spec.rb +63 -0
  128. data/spec/ttt/three_by_three_by_three_spec.rb +130 -0
  129. data/spec/ttt/three_by_three_spec.rb +110 -0
  130. metadata +238 -0
@@ -0,0 +1,112 @@
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+ require 'spec_helper'
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+
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+ module TTT
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+ describe FourByFour do
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+ let(:board) { FourByFour.new }
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+
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+ describe "#initialize" do
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+ it "board has length 16" do
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+ board[].length.should == 16
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+ end
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+ end
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+
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+ describe "#update" do
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+ it "updates the game board after move is received" do
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+ board.update(1, "x")
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+ board[].should == [" ", "x", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " "]
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+ end
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+ end
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+
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+ describe "#empty?" do
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+ it "returns true when board is empty" do
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+ board.empty?.should == true
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+ end
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+
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+ it "returns false when board is not empty" do
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+ board.update(1, "x")
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+ board.empty?.should == false
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+ end
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+ end
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+
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+ describe "#full?" do
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+ it "returns true when board is full" do
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+ 16.times do |n|
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+ board.update(n, "o")
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+ end
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+ board.full?.should == true
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+ end
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+
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+ it "returns false when board isn't full" do
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+ board.update(1, "x")
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+ board.full?.should == false
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+ end
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+ end
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+
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+ describe "#free?" do
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+ it "returns false when board is occupied at a given cell" do
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+ board.update(1, "x")
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+ board.free?(1).should == false
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+ end
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+
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+ it "returns true when board is not occupied at a given cell" do
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+ board.free?(0).should == true
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+ end
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+ end
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+
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+ describe "#draw_game?" do
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+ it "returns false when board is not full" do
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+ board.draw_game?.should == false
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+ end
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+
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+ it "returns true when board is full" do
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+ board[] = ["x", "o", "x", "x", "o", "o", "o", "x", "o", "x", "o", "o", "x", "o", "x", "x"]
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+ board.draw_game?.should == true
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+ end
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+ end
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+
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+ describe "#winner?" do
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+ it "returns false when the board has no winner" do
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+ board.winner?.should == false
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+ end
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+
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+ it "returns true when the board has a four-in-a-row horizontal winner" do
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+ board[] = ["x", "x", "x", "x", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " "]
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+ board.winner?.should == true
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+ end
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+
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+ it "returns true when the board has a four-in-a-row vertical winner" do
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+ board[] = ["x", " ", " ", " ", "x", " ", " ", " ", "x", " ", " ", " ", "x", " ", " ", " "]
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+ board.winner?.should == true
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+ end
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+
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+ it "returns true when the board has a four-in-a-row diagonal winner" do
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+ board[] = ["x", " ", " ", " ", " ", "x", " ", " ", " ", " ", "x", " ", " ", " ", " ", "x"]
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+ board.winner?.should == true
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+ end
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+
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+ it "returns true when the board has a 2x2 block winner" do
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+ board[] = ["x", "x", "o", " ", "x", "x", "o", " ", " ", " ", " ", " ", " ", " ", " ", " "]
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+ board.winner?.should == true
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+ end
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+ end
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+
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+ describe "#finished?" do
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+ it "returns false when board is not full, no win, or no draw" do
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+ board.finished?.should == false
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+ end
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+
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+ it "returns true when board has a win" do
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+ board.update(0, 'x')
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+ board.update(1, 'x')
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+ board.update(2, 'x')
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+ board.update(3, 'x')
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+ board.finished?.should == true
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+ end
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+
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+ it "returns true when board has a draw" do
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+ board[] = ["x", "o", "x", "o", "x", "o", "x", "o", "o", "x", "o", "x", "o", "x", "o", "x"]
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+ board.finished?.should == true
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+ end
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+ end
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+ end
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+ end
@@ -0,0 +1,41 @@
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+ require 'spec_helper'
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+
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+ module TTT
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+ describe GameHistory do
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+ let(:setup) { Setup.new }
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+ let(:players) { setup.players }
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+ let(:boards) { setup.boards }
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+ let(:game) { setup.new_game(player1: players.first, player2: players.first, board: boards.first) }
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+ let(:history) { game.history }
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+
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+ describe "#new" do
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+ it "creates a new game history object" do
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+ history.should respond_to(:history)
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+ history.should respond_to(:move_traverser)
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+ end
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+ end
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+
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+ describe "#record_move" do
19
+ it "records each move and side" do
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+ game.history.should_receive(:record_move).with(0, 'x')
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+ game.record_move(0)
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+ end
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+ end
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+
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+ describe "#show" do
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+ it "returns the game history" do
27
+ game.show_history.should == []
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+ game.record_move(0, 'x')
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+ game.show_history.include? MoveHistory.new(:side => "x", :move => 0)
30
+ end
31
+ end
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+
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+ describe "#inc_move_index" do
34
+ it "increments the move index for the move traverser" do
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+ game.history.move_traverser.move_index = 0
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+ game.history.record_move(0, 'x')
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+ game.history.move_traverser.move_index.should == 1
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+ end
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+ end
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+ end
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+ end
@@ -0,0 +1,197 @@
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+ require 'spec_helper'
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+
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+ module TTT
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+ describe GameInteractor do
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+ let(:game) { Game.new(player1: Human.new(side: "x"), player2: Human.new(side: "o"), board: ThreeByThree.new, history: GameHistory.new) }
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+ let(:ai_game){ Game.new(player1: AIEasy.new(side: "x"), player2: AIEasy.new(side: "o"), board: ThreeByThree.new, history: GameHistory.new) }
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+ let(:bucket) { "game_interactor_bucket" }
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+ let(:db) { RiakDB.new(bucket: bucket, port: 8091) }
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+ let(:gi) { GameInteractor.new(db) }
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+
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+ describe "#ai_move?" do
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+ it "returns true if the next move is from an AI player" do
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+ gi.ai_move?(ai_game).should == true
14
+ end
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+
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+ it "returns false if the next move is not from an AI player" do
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+ gi.ai_move?(game).should == false
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+ end
19
+ end
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+
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+ describe "#ai_move" do
22
+ it "directs the ai to move, side effect is board is updated and current player switched" do
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+ cur_player = ai_game.current_player
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+ board = ai_game.board.board.dup
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+ id = gi.add_game(ai_game)
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+ gi.ai_move(id, ai_game)
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+ board.should_not == ai_game.board.board
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+ cur_player.should_not.eql? ai_game.current_player
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+ ai_game.history.history.length.should == 1
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+ end
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+
32
+ it "does nothing if the current player is a human player" do
33
+ cur_player = game.current_player
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+ board = game.board.board.dup
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+ id = gi.add_game(game)
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+ gi.ai_move(id, game)
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+ board.should == game.board.board
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+ cur_player.should.eql? game.current_player
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+ game.history.history.length.should == 0
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+ end
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+ end
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+
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+ describe "#finished?" do
44
+ it "returns true if the game is over" do
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+ game.board.board = %w(a b c d e f g h i)
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+ gi.finished?(game).should == true
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+ end
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+
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+ it "returns false if the game is not over" do
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+ gi.finished?(game).should == false
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+ end
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+ end
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+
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+ describe "#winner?" do
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+ it "returns true if a winner is found" do
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+ game.board.board = %w(x x x x x x x x x)
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+ gi.winner?(game).should == true
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+ end
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+
60
+ it "returns false if a winner is not found" do
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+ gi.winner?(game).should == false
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+ end
63
+ end
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+
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+ describe "#winner" do
66
+ it "returns 'Player 1' when the current player is player 2" do
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+ game.switch_player()
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+ gi.winner(game).should == "Player 1"
69
+ end
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+
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+ it "returns 'Player 2' when the current player is player 1" do
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+ gi.winner(game).should == "Player 2"
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+ end
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+ end
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+
76
+ describe "#draw?" do
77
+ it "returns true if the game is a draw" do
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+ game.board.board = %w(a b c d e f g h i)
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+ gi.draw?(game).should == true
80
+ end
81
+
82
+ it "returns false if the game is not a draw" do
83
+ game.board.board = Array.new(9, " ")
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+ gi.draw?(game).should == false
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+ end
86
+ end
87
+
88
+ describe "#which_board" do
89
+ it "returns `three_by_three` when the board type is 3x3" do
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+ gi.which_board(game).should == "three_by_three"
91
+ end
92
+
93
+ it "returns `four_by_four` when the board type is 4x4" do
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+ game.board = FourByFour.new
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+ gi.which_board(game).should == "four_by_four"
96
+ end
97
+
98
+ it "returns `three_by_three_by_three` when the board type is 3x3x3" do
99
+ game.board = ThreeByThreeByThree.new
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+ gi.which_board(game).should == "three_by_three_by_three"
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+ end
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+ end
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+
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+ describe "#valid_move?" do
105
+ it "returns true if the move input by the user is a valid move for the current game board" do
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+ game.board.board = Array.new(9, " ")
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+ gi.valid_move?(game, 1).should == true
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+ end
109
+
110
+ it "returns false if the move input by the user is not a valid move for the current game board" do
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+ game.board.board = %w(a b c d e f g h i)
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+ gi.valid_move?(game, 1).should == false
113
+ end
114
+ end
115
+
116
+ describe "#get_history" do
117
+ it "returns an empty array when it's a new game (no move history)" do
118
+ gi.get_history(game).should == []
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+ end
120
+
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+ it "returns an array with one move history object after the first move" do
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+ game.record_move(1)
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+ move_hist_arr = gi.get_history(game)
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+ move_hist_arr.length.should == 1
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+ move_hist_arr[0].side.should == "x"
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+ move_hist_arr[0].move.should == 1
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+ end
128
+
129
+ it "returns an array of two move history objects after the second move" do
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+ game.record_move(1)
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+ game.switch_player
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+ game.record_move(2)
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+ move_hist_arr = gi.get_history(game)
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+ move_hist_arr.length.should == 2
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+ move_hist_arr[0].side.should == "x"
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+ move_hist_arr[1].side.should == "o"
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+ move_hist_arr[0].move.should == 1
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+ move_hist_arr[1].move.should == 2
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+ end
140
+ end
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+
142
+ describe "#switch_player" do
143
+ it "sets the other player as the current player" do
144
+ game.current_player = game.player1
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+ player2 = game.player2
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+ gi.switch_player(game)
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+ game.current_player.eql? player2
148
+ end
149
+ end
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+
151
+ describe "#which_current_player?" do
152
+ it "returns 'Player 1' if the current player is player 1" do
153
+ game.current_player = game.player1
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+ gi.which_current_player?(game).should == "Player 1"
155
+ end
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+
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+ it "returns 'Player 2' if the current player is player 2" do
158
+ game.current_player = game.player2
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+ gi.which_current_player?(game).should == "Player 2"
160
+ end
161
+ end
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+
163
+ describe "#board_arr" do
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+ it "returns the board array" do
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+ gi.board(game).should == Array.new(9, " ")
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+ game.board[] = %w(a b c d e f g h i)
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+ gi.board(game).should == %w(a b c d e f g h i)
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+ end
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+ end
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+
171
+ describe "#mark_move" do
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+ it "marks a move for a game" do
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+ game.board[] = Array.new(9, " ")
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+ gi.mark_move(game, 0, 'x')
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+ game.board[].should == ['x', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ']
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+ gi.mark_move(game, 1, 'o')
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+ game.board[].should == ['x', 'o', ' ', ' ', ' ', ' ', ' ', ' ', ' ']
178
+ end
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+ end
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+
181
+ describe "#record_move" do
182
+ it "records the move for the game" do
183
+ gi.record_move(game, 0, 'x')
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+ gi.get_history(game)[0].move.should == 0
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+ gi.get_history(game)[0].side.should == 'x'
186
+ end
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+ end
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+
189
+ describe "#not_finished" do
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+ it "returns the opposite of #finished?" do
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+ gi.not_finished?(game).should == true
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+ game.board[] = %w(a b c d e f g h i)
193
+ gi.not_finished?(game).should == false
194
+ end
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+ end
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+ end
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+ end
@@ -0,0 +1,246 @@
1
+ require 'spec_helper'
2
+ require 'stringio'
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+
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+ module TTT
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+ describe Game do
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+ let(:setup) { Setup.new }
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+ let(:players) { setup.players }
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+ let(:boards) { setup.boards }
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+ let(:game) { setup.new_game(player1: players.first, player2: players.first, board: boards.first) }
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+
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+ describe "#initialize" do
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+ it "instantiated with a player1" do
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+ game.player1.should_not == nil
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+ end
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+
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+ it "instantiaed with a player1 with side 'x'" do
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+ game.player1.side.should == "x"
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+ end
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+
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+ it "instantiated with a player2" do
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+ game.player2.should_not == nil
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+ end
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+
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+ it "instantiated with a player2 with side 'o'" do
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+ game.player2.side.should == "o"
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+ end
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+
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+ it "has an empty board" do
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+ game.board.should be_empty
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+ end
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+ end
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+
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+ describe "#current_player" do
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+ it "is player1 at the beginning of a game" do
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+ game.current_player.eql? game.player1
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+ end
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+
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+ it "is player2 on the next turn" do
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+ game.switch_player
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+ game.current_player.eql? game.player2
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+ end
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+ end
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+
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+ describe "#mark_move" do
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+ it "marks a move on the game board" do
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+ game.mark_move(1)
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+ game.board[].should == [" ", "x", " ", " ", " ", " ", " ", " ", " "]
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+ end
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+ end
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+
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+ describe "#switch_player" do
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+ it "switches current player to the opposite player" do
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+ game.switch_player
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+ game.current_player.eql? game.player2
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+ game.switch_player
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+ game.current_player.eql? game.player1
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+ end
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+ end
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+
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+ describe "#next_move" do
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+ before(:each) do
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+ game.player1 = AIEasy.new(side: "x")
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+ game.current_player = game.player1
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+ end
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+
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+ it "prompts the AI to move next if the AI is the current player" do
67
+ game.player1.should_receive(:move).and_return(0)
68
+ game.next_move
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+ end
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+
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+ it "returns an updated board reflecting the AI's move" do
72
+ game.player1.should_receive(:move).and_return(0)
73
+ game.next_move
74
+ game.board[].should == ["x", " ", " ", " ", " ", " ", " ", " ", " "]
75
+ end
76
+ end
77
+
78
+ describe "#record_move" do
79
+ it "invokes record_move on history" do
80
+ game.history.should_receive(:record_move)
81
+ game.record_move(0)
82
+ end
83
+ end
84
+
85
+ describe "#show_history" do
86
+ it "invokes show on history" do
87
+ game.history.should_receive(:show)
88
+ game.show_history
89
+ end
90
+ end
91
+
92
+ describe "#which_board?" do
93
+ it "returns `three_by_three` when the board type is 3x3" do
94
+ game.board = ThreeByThree.new
95
+ game.which_board.should == "three_by_three"
96
+ end
97
+
98
+ it "returns `four_by_four` when the board type is 4x4" do
99
+ game.board = FourByFour.new
100
+ game.which_board.should == "four_by_four"
101
+ end
102
+
103
+ it "returns `three_by_three_by_three` when the board type is 3x3x3" do
104
+ game.board = ThreeByThreeByThree.new
105
+ game.which_board.should == "three_by_three_by_three"
106
+ end
107
+ end
108
+
109
+ describe "#which_current_player" do
110
+ it "returns the current player" do
111
+ game.which_current_player?.should == "Player 1"
112
+ game.which_current_player?.should_not == "Player 2"
113
+ end
114
+ end
115
+
116
+ describe "#last_player?" do
117
+ it "returns the previous player" do
118
+ game.last_player.should == "Player 2"
119
+ game.last_player.should_not == "Player 1"
120
+ end
121
+ end
122
+
123
+ describe "#finished?" do
124
+ it "returns true if the game board is finished" do
125
+ game.board[] = Array.new(9, 'a')
126
+ game.finished?.should == true
127
+ end
128
+
129
+ it "returns false if the game board is not finished" do
130
+ game.finished?.should == false
131
+ end
132
+ end
133
+
134
+ describe "#not_finished?" do
135
+ it "returns true if the game board is not finished" do
136
+ game.not_finished?.should == true
137
+ end
138
+
139
+ it "returns false if the game board is finished" do
140
+ game.board[] = Array.new(9, 'a')
141
+ game.not_finished?.should == false
142
+ end
143
+ end
144
+
145
+ describe "#winner?" do
146
+ it "returns true if the game board has a winner" do
147
+ game.board[] = Array.new(9, 'x')
148
+ game.winner?.should == true
149
+ end
150
+
151
+ it "returns false if the game board does not have a winner" do
152
+ game.board[] = Array.new(9, ' ')
153
+ game.winner?.should == false
154
+ end
155
+ end
156
+
157
+ describe "#draw?" do
158
+ it "returns true if the game board has a draw" do
159
+ game.board[] = %w(a b c d e f g h i)
160
+ game.draw?.should == true
161
+ end
162
+
163
+ it "returns false if the game board does not have a draw" do
164
+ game.board[] = Array.new(9, ' ')
165
+ game.draw?.should == false
166
+ end
167
+ end
168
+
169
+ describe "#board_arr" do
170
+ it "returns the board array of the current game instance" do
171
+ game.board_arr.class.should == Array
172
+ game.board[] = Array.new(9, 'a')
173
+ game.board_arr.should == Array.new(9, 'a')
174
+ end
175
+ end
176
+
177
+ describe "#adjust_move_index" do
178
+ it "adjusts the game_history#move_traverser move_index" do
179
+ game.record_move(1, 'x')
180
+ game.history.move_traverser.move_index.should == 1
181
+ game.adjust_move_index(-1)
182
+ game.history.move_traverser.move_index.should == 0
183
+ end
184
+ end
185
+
186
+ describe "#initialize_history" do
187
+ it "resets the game_history to the length of the GameHistory#history array" do
188
+ game.record_move(1, 'x')
189
+ game.history.move_traverser.move_index.should == 1
190
+ game.adjust_move_index(-1)
191
+ game.history.move_traverser.move_index.should == 0
192
+ game.initialize_history
193
+ game.history.move_traverser.move_index.should == 1
194
+ end
195
+ end
196
+
197
+ describe "#get_history_board" do
198
+ it "returns the game board at the specified move number" do
199
+ game.record_move(0, 'o')
200
+ game.record_move(1, 'x')
201
+ game.record_move(2, 'x')
202
+ game.record_move(3, 'x')
203
+ game.record_move(4, 'x')
204
+ game.record_move(5, 'o')
205
+ game.record_move(6, 'o')
206
+ game.record_move(7, 'o')
207
+ game.record_move(8, 'o')
208
+ game.get_history_board(1).should == ['o', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ']
209
+ game.get_history_board(2).should == ['o', 'x', ' ', ' ', ' ', ' ', ' ', ' ', ' ']
210
+ game.get_history_board(3).should == ['o', 'x', 'x', ' ', ' ', ' ', ' ', ' ', ' ']
211
+ game.get_history_board(4).should == ['o', 'x', 'x', 'x', ' ', ' ', ' ', ' ', ' ']
212
+ game.get_history_board(5).should == ['o', 'x', 'x', 'x', 'x', ' ', ' ', ' ', ' ']
213
+ game.get_history_board(6).should == ['o', 'x', 'x', 'x', 'x', 'o', ' ', ' ', ' ']
214
+ game.get_history_board(7).should == ['o', 'x', 'x', 'x', 'x', 'o', 'o', ' ', ' ']
215
+ game.get_history_board(8).should == ['o', 'x', 'x', 'x', 'x', 'o', 'o', 'o', ' ']
216
+ game.get_history_board(9).should == ['o', 'x', 'x', 'x', 'x', 'o', 'o', 'o', 'o']
217
+ end
218
+ end
219
+
220
+ describe "#valid_move" do
221
+ before(:each) do
222
+ game.board.board = ['x', 'o', 'x', 'o', ' ', ' ', ' ', ' ', ' ']
223
+ end
224
+
225
+ it "returns true when a move is possible" do
226
+ game.valid_move?(4).should == true
227
+ game.valid_move?(5).should == true
228
+ game.valid_move?(6).should == true
229
+ game.valid_move?(7).should == true
230
+ game.valid_move?(8).should == true
231
+ end
232
+
233
+ it "returns false when a move the move's intended square has already been taken" do
234
+ game.valid_move?(0).should == false
235
+ game.valid_move?(1).should == false
236
+ game.valid_move?(2).should == false
237
+ game.valid_move?(3).should == false
238
+ end
239
+
240
+ it "returns false when input is not a number within 0 and the board length" do
241
+ game.valid_move?('z').should == false
242
+ game.valid_move?(123.123).should == false
243
+ end
244
+ end
245
+ end
246
+ end