aws-sdk-gamelift 1.26.0 → 1.27.0

Sign up to get free protection for your applications and to get access to all the features.
checksums.yaml CHANGED
@@ -1,7 +1,7 @@
1
1
  ---
2
2
  SHA1:
3
- metadata.gz: ddbe3481d067bd635d45cfa9c56f6e36b0c91c26
4
- data.tar.gz: dc276367fa75e24d27f27e946f1a322b7748ffea
3
+ metadata.gz: 333944a6eb7c6464927b19e065918a244f209679
4
+ data.tar.gz: 0debdbaff05ab856773f893bce63ed276622303e
5
5
  SHA512:
6
- metadata.gz: 72f5bc511e9912372e64f01a9ee8f526a9af12fe8f2afc066e241f5ea2f4febb6ba1bb61f58685ff7dacc89a0abf2f9ad09a71f80591783e5db828dbe3977711
7
- data.tar.gz: 616359ce70887f04a375d870c81ef8979eeb7e5859918d38964a6ecf567aa3ee34e28d700cb0aff17d33977d29f2c082e0a2b05a705c0adff44eb54392657acf
6
+ metadata.gz: ee8e1fc7e3f9fd6f1389db008f4dc3594fee1f1b71aa8ea745750b574cb7ca83daaf92f8a4c2fb74d199d43d11e9f8d3ba5a7910df3f47228c81aff6c6eb99e7
7
+ data.tar.gz: 6f7976cdb0f296dd5131d04360c18fef60523ce0398e948fe5b7d0be0d0f57bc8f22510c1ae218e9682fd813dfb88dc819fa16b0b726f2baec713af09e6dc5aa
@@ -42,6 +42,6 @@ require_relative 'aws-sdk-gamelift/customizations'
42
42
  # @service
43
43
  module Aws::GameLift
44
44
 
45
- GEM_VERSION = '1.26.0'
45
+ GEM_VERSION = '1.27.0'
46
46
 
47
47
  end
@@ -314,12 +314,12 @@ module Aws::GameLift
314
314
  # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-events.html
315
315
  #
316
316
  # @option params [required, String] :ticket_id
317
- # Unique identifier for a matchmaking ticket. The ticket must be in
317
+ # A unique identifier for a matchmaking ticket. The ticket must be in
318
318
  # status `REQUIRES_ACCEPTANCE`; otherwise this request will fail.
319
319
  #
320
320
  # @option params [required, Array<String>] :player_ids
321
- # Unique identifier for a player delivering the response. This parameter
322
- # can include one or multiple player IDs.
321
+ # A unique identifier for a player delivering the response. This
322
+ # parameter can include one or multiple player IDs.
323
323
  #
324
324
  # @option params [required, String] :acceptance_type
325
325
  # Player response to the proposed match.
@@ -344,11 +344,9 @@ module Aws::GameLift
344
344
  end
345
345
 
346
346
  # Creates an alias for a fleet. In most situations, you can use an alias
347
- # ID in place of a fleet ID. By using a fleet alias instead of a
348
- # specific fleet ID, you can switch gameplay and players to a new fleet
349
- # without changing your game client or other game components. For
350
- # example, for games in production, using an alias allows you to
351
- # seamlessly redirect your player base to a new game server update.
347
+ # ID in place of a fleet ID. An alias provides a level of abstraction
348
+ # for a fleet that is useful when redirecting player traffic from one
349
+ # fleet to another, such as when updating your game build.
352
350
  #
353
351
  # Amazon GameLift supports two types of routing strategies for aliases:
354
352
  # simple and terminal. A simple alias points to an active fleet. A
@@ -360,9 +358,8 @@ module Aws::GameLift
360
358
  # To create a fleet alias, specify an alias name, routing strategy, and
361
359
  # optional description. Each simple alias can point to only one fleet,
362
360
  # but a fleet can have multiple aliases. If successful, a new alias
363
- # record is returned, including an alias ID, which you can reference
364
- # when creating a game session. You can reassign an alias to another
365
- # fleet by calling `UpdateAlias`.
361
+ # record is returned, including an alias ID and an ARN. You can reassign
362
+ # an alias to another fleet by calling `UpdateAlias`.
366
363
  #
367
364
  # * CreateAlias
368
365
  #
@@ -377,14 +374,29 @@ module Aws::GameLift
377
374
  # * ResolveAlias
378
375
  #
379
376
  # @option params [required, String] :name
380
- # Descriptive label that is associated with an alias. Alias names do not
381
- # need to be unique.
377
+ # A descriptive label that is associated with an alias. Alias names do
378
+ # not need to be unique.
382
379
  #
383
380
  # @option params [String] :description
384
- # Human-readable description of an alias.
381
+ # A human-readable description of the alias.
385
382
  #
386
383
  # @option params [required, Types::RoutingStrategy] :routing_strategy
387
- # Object that specifies the fleet and routing type to use for the alias.
384
+ # The routing configuration, including routing type and fleet target,
385
+ # for the alias.
386
+ #
387
+ # @option params [Array<Types::Tag>] :tags
388
+ # A list of labels to assign to the new alias resource. Tags are
389
+ # developer-defined key-value pairs. Tagging AWS resources are useful
390
+ # for resource management, access management and cost allocation. For
391
+ # more information, see [ Tagging AWS Resources][1] in the *AWS General
392
+ # Reference*. Once the resource is created, you can use TagResource,
393
+ # UntagResource, and ListTagsForResource to add, remove, and view tags.
394
+ # The maximum tag limit may be lower than stated. See the AWS General
395
+ # Reference for actual tagging limits.
396
+ #
397
+ #
398
+ #
399
+ # [1]: https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html
388
400
  #
389
401
  # @return [Types::CreateAliasOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
390
402
  #
@@ -400,6 +412,12 @@ module Aws::GameLift
400
412
  # fleet_id: "FleetId",
401
413
  # message: "FreeText",
402
414
  # },
415
+ # tags: [
416
+ # {
417
+ # key: "TagKey", # required
418
+ # value: "TagValue", # required
419
+ # },
420
+ # ],
403
421
  # })
404
422
  #
405
423
  # @example Response structure
@@ -427,34 +445,33 @@ module Aws::GameLift
427
445
  # files and points to the location of your game server build files in an
428
446
  # Amazon Simple Storage Service (Amazon S3) location.
429
447
  #
430
- # Game server binaries must be combined into a `.zip` file for use with
448
+ # Game server binaries must be combined into a zip file for use with
431
449
  # Amazon GameLift.
432
450
  #
433
- # To create new builds quickly and easily, use the AWS CLI command <b>
434
- # <a
451
+ # To create new builds directly from a file directory, use the AWS CLI
452
+ # command <b> <a
435
453
  # href="https://docs.aws.amazon.com/cli/latest/reference/gamelift/upload-build.html">upload-build</a>
436
- # </b>. This helper command uploads your build and creates a new build
454
+ # </b>. This helper command uploads build files and creates a new build
437
455
  # record in one step, and automatically handles the necessary
438
456
  # permissions.
439
457
  #
440
- # The `CreateBuild` operation should be used only when you need to
441
- # manually upload your build files, as in the following scenarios:
458
+ # The `CreateBuild` operation should be used only in the following
459
+ # scenarios:
442
460
  #
443
- # * Store a build file in an Amazon S3 bucket under your own AWS
444
- # account. To use this option, you must first give Amazon GameLift
445
- # access to that Amazon S3 bucket. To create a new build record using
446
- # files in your Amazon S3 bucket, call `CreateBuild` and specify a
447
- # build name, operating system, and the storage location of your game
448
- # build.
461
+ # * To create a new game build with build files that are in an Amazon S3
462
+ # bucket under your own AWS account. To use this option, you must
463
+ # first give Amazon GameLift access to that Amazon S3 bucket. Then
464
+ # call `CreateBuild` and specify a build name, operating system, and
465
+ # the Amazon S3 storage location of your game build.
449
466
  #
450
- # * Upload a build file directly to Amazon GameLift's Amazon S3
451
- # account. To use this option, you first call `CreateBuild` with a
467
+ # * To upload build files directly to Amazon GameLift's Amazon S3
468
+ # account. To use this option, first call `CreateBuild` and specify a
452
469
  # build name and operating system. This action creates a new build
453
470
  # record and returns an Amazon S3 storage location (bucket and key
454
471
  # only) and temporary access credentials. Use the credentials to
455
- # manually upload your build file to the storage location (see the
456
- # Amazon S3 topic [Uploading Objects][1]). You can upload files to a
457
- # location only once.
472
+ # manually upload your build file to the provided storage location
473
+ # (see the Amazon S3 topic [Uploading Objects][1]). You can upload
474
+ # build files to the GameLift Amazon S3 location only once.
458
475
  #
459
476
  # If successful, this operation creates a new build record with a unique
460
477
  # build ID and places it in `INITIALIZED` status. You can use
@@ -464,8 +481,9 @@ module Aws::GameLift
464
481
  # **Learn more**
465
482
  #
466
483
  # [Uploading Your Game][2]
484
+ # [https://docs.aws.amazon.com/general/latest/gr/aws-arns-and-namespaces.html][3]
467
485
  #
468
- # [ Create a Build with Files in Amazon S3][3]
486
+ # [ Create a Build with Files in Amazon S3][4]
469
487
  #
470
488
  # **Related operations**
471
489
  #
@@ -483,34 +501,49 @@ module Aws::GameLift
483
501
  #
484
502
  # [1]: https://docs.aws.amazon.com/AmazonS3/latest/dev/UploadingObjects.html
485
503
  # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-build-intro.html
486
- # [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-build-cli-uploading.html#gamelift-build-cli-uploading-create-build
504
+ # [3]: https://docs.aws.amazon.com/general/latest/gr/aws-arns-and-namespaces.html
505
+ # [4]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-build-cli-uploading.html#gamelift-build-cli-uploading-create-build
487
506
  #
488
507
  # @option params [String] :name
489
- # Descriptive label that is associated with a build. Build names do not
490
- # need to be unique. You can use UpdateBuild to change this value later.
491
- #
492
- # @option params [String] :version
493
- # Version that is associated with a build or script. Version strings do
508
+ # A descriptive label that is associated with a build. Build names do
494
509
  # not need to be unique. You can use UpdateBuild to change this value
495
510
  # later.
496
511
  #
512
+ # @option params [String] :version
513
+ # Version information that is associated with a build or script. Version
514
+ # strings do not need to be unique. You can use UpdateBuild to change
515
+ # this value later.
516
+ #
497
517
  # @option params [Types::S3Location] :storage_location
498
518
  # Information indicating where your game build files are stored. Use
499
519
  # this parameter only when creating a build with files stored in an
500
520
  # Amazon S3 bucket that you own. The storage location must specify an
501
- # Amazon S3 bucket name and key, as well as a the ARN for a role that
502
- # you set up to allow Amazon GameLift to access your Amazon S3 bucket.
503
- # The S3 bucket must be in the same region that you want to create a new
504
- # build in.
521
+ # Amazon S3 bucket name and key. The location must also specify a role
522
+ # ARN that you set up to allow Amazon GameLift to access your Amazon S3
523
+ # bucket. The S3 bucket and your new build must be in the same Region.
505
524
  #
506
525
  # @option params [String] :operating_system
507
- # Operating system that the game server binaries are built to run on.
508
- # This value determines the type of fleet resources that you can use for
509
- # this build. If your game build contains multiple executables, they all
510
- # must run on the same operating system. If an operating system is not
511
- # specified when creating a build, Amazon GameLift uses the default
526
+ # The operating system that the game server binaries are built to run
527
+ # on. This value determines the type of fleet resources that you can use
528
+ # for this build. If your game build contains multiple executables, they
529
+ # all must run on the same operating system. If an operating system is
530
+ # not specified when creating a build, Amazon GameLift uses the default
512
531
  # value (WINDOWS\_2012). This value cannot be changed later.
513
532
  #
533
+ # @option params [Array<Types::Tag>] :tags
534
+ # A list of labels to assign to the new build resource. Tags are
535
+ # developer-defined key-value pairs. Tagging AWS resources are useful
536
+ # for resource management, access management and cost allocation. For
537
+ # more information, see [ Tagging AWS Resources][1] in the *AWS General
538
+ # Reference*. Once the resource is created, you can use TagResource,
539
+ # UntagResource, and ListTagsForResource to add, remove, and view tags.
540
+ # The maximum tag limit may be lower than stated. See the AWS General
541
+ # Reference for actual tagging limits.
542
+ #
543
+ #
544
+ #
545
+ # [1]: https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html
546
+ #
514
547
  # @return [Types::CreateBuildOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
515
548
  #
516
549
  # * {Types::CreateBuildOutput#build #build} => Types::Build
@@ -529,11 +562,18 @@ module Aws::GameLift
529
562
  # object_version: "NonEmptyString",
530
563
  # },
531
564
  # operating_system: "WINDOWS_2012", # accepts WINDOWS_2012, AMAZON_LINUX, AMAZON_LINUX_2
565
+ # tags: [
566
+ # {
567
+ # key: "TagKey", # required
568
+ # value: "TagValue", # required
569
+ # },
570
+ # ],
532
571
  # })
533
572
  #
534
573
  # @example Response structure
535
574
  #
536
575
  # resp.build.build_id #=> String
576
+ # resp.build.build_arn #=> String
537
577
  # resp.build.name #=> String
538
578
  # resp.build.version #=> String
539
579
  # resp.build.status #=> String, one of "INITIALIZED", "READY", "FAILED"
@@ -567,17 +607,9 @@ module Aws::GameLift
567
607
  # To create a new fleet, you must provide the following: (1) a fleet
568
608
  # name, (2) an EC2 instance type and fleet type (spot or on-demand), (3)
569
609
  # the build ID for your game build or script ID if using Realtime
570
- # Servers, and (4) a run-time configuration, which determines how game
610
+ # Servers, and (4) a runtime configuration, which determines how game
571
611
  # servers will run on each instance in the fleet.
572
612
  #
573
- # <note markdown="1"> When creating a Realtime Servers fleet, we recommend using a minimal
574
- # version of the Realtime script (see this [ working code example ][1]).
575
- # This will make it much easier to troubleshoot any fleet creation
576
- # issues. Once the fleet is active, you can update your Realtime script
577
- # as needed.
578
- #
579
- # </note>
580
- #
581
613
  # If the `CreateFleet` call is successful, Amazon GameLift performs the
582
614
  # following tasks. You can track the process of a fleet by checking the
583
615
  # fleet status or by monitoring fleet creation events:
@@ -587,7 +619,7 @@ module Aws::GameLift
587
619
  # * Begins writing events to the fleet event log, which can be accessed
588
620
  # in the Amazon GameLift console.
589
621
  #
590
- # Sets the fleet's target capacity to 1 (desired instances), which
622
+ # * Sets the fleet's target capacity to 1 (desired instances), which
591
623
  # triggers Amazon GameLift to start one new EC2 instance.
592
624
  #
593
625
  # * Downloads the game build or Realtime script to the new instance and
@@ -595,7 +627,7 @@ module Aws::GameLift
595
627
  #
596
628
  # * Starts launching server processes on the instance. If the fleet is
597
629
  # configured to run multiple server processes per instance, Amazon
598
- # GameLift staggers each launch by a few seconds. Status:
630
+ # GameLift staggers each process launch by a few seconds. Status:
599
631
  # `ACTIVATING`.
600
632
  #
601
633
  # * Sets the fleet's status to `ACTIVE` as soon as one server process
@@ -603,9 +635,9 @@ module Aws::GameLift
603
635
  #
604
636
  # **Learn more**
605
637
  #
606
- # [ Working with Fleets][2]
638
+ # [ Setting Up Fleets][1]
607
639
  #
608
- # [ Debug Fleet Creation Issues][3]
640
+ # [ Debug Fleet Creation Issues][2]
609
641
  #
610
642
  # **Related operations**
611
643
  #
@@ -615,31 +647,9 @@ module Aws::GameLift
615
647
  #
616
648
  # * DeleteFleet
617
649
  #
618
- # * Describe fleets:
619
- #
620
- # * DescribeFleetAttributes
621
- #
622
- # * DescribeFleetCapacity
623
- #
624
- # * DescribeFleetPortSettings
625
- #
626
- # * DescribeFleetUtilization
627
- #
628
- # * DescribeRuntimeConfiguration
629
- #
630
- # * DescribeEC2InstanceLimits
631
- #
632
- # * DescribeFleetEvents
650
+ # * DescribeFleetAttributes
633
651
  #
634
- # * Update fleets:
635
- #
636
- # * UpdateFleetAttributes
637
- #
638
- # * UpdateFleetCapacity
639
- #
640
- # * UpdateFleetPortSettings
641
- #
642
- # * UpdateRuntimeConfiguration
652
+ # * UpdateFleetAttributes
643
653
  #
644
654
  # * Manage fleet actions:
645
655
  #
@@ -649,40 +659,40 @@ module Aws::GameLift
649
659
  #
650
660
  #
651
661
  #
652
- # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-script.html#realtime-script-examples
653
- # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
654
- # [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creating-debug.html
662
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
663
+ # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creating-debug.html#fleets-creating-debug-creation
655
664
  #
656
665
  # @option params [required, String] :name
657
- # Descriptive label that is associated with a fleet. Fleet names do not
658
- # need to be unique.
666
+ # A descriptive label that is associated with a fleet. Fleet names do
667
+ # not need to be unique.
659
668
  #
660
669
  # @option params [String] :description
661
- # Human-readable description of a fleet.
670
+ # A human-readable description of a fleet.
662
671
  #
663
672
  # @option params [String] :build_id
664
- # Unique identifier for a build to be deployed on the new fleet. The
665
- # custom game server build must have been successfully uploaded to
666
- # Amazon GameLift and be in a `READY` status. This fleet setting cannot
667
- # be changed once the fleet is created.
673
+ # A unique identifier for a build to be deployed on the new fleet. You
674
+ # can use either the build ID or ARN value. The custom game server build
675
+ # must have been successfully uploaded to Amazon GameLift and be in a
676
+ # `READY` status. This fleet setting cannot be changed once the fleet is
677
+ # created.
668
678
  #
669
679
  # @option params [String] :script_id
670
- # Unique identifier for a Realtime script to be deployed on the new
671
- # fleet. The Realtime script must have been successfully uploaded to
672
- # Amazon GameLift. This fleet setting cannot be changed once the fleet
673
- # is created.
680
+ # A unique identifier for a Realtime script to be deployed on the new
681
+ # fleet. You can use either the script ID or ARN value. The Realtime
682
+ # script must have been successfully uploaded to Amazon GameLift. This
683
+ # fleet setting cannot be changed once the fleet is created.
674
684
  #
675
685
  # @option params [String] :server_launch_path
676
686
  # This parameter is no longer used. Instead, specify a server launch
677
- # path using the `RuntimeConfiguration` parameter. (Requests that
678
- # specify a server launch path and launch parameters instead of a
679
- # run-time configuration will continue to work.)
687
+ # path using the `RuntimeConfiguration` parameter. Requests that specify
688
+ # a server launch path and launch parameters instead of a runtime
689
+ # configuration will continue to work.
680
690
  #
681
691
  # @option params [String] :server_launch_parameters
682
692
  # This parameter is no longer used. Instead, specify server launch
683
693
  # parameters in the `RuntimeConfiguration` parameter. (Requests that
684
694
  # specify a server launch path and launch parameters instead of a
685
- # run-time configuration will continue to work.)
695
+ # runtime configuration will continue to work.)
686
696
  #
687
697
  # @option params [Array<String>] :log_paths
688
698
  # This parameter is no longer used. Instead, to specify where Amazon
@@ -696,8 +706,8 @@ module Aws::GameLift
696
706
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api-ref.html#gamelift-sdk-server-api-ref-dataypes-process
697
707
  #
698
708
  # @option params [required, String] :ec2_instance_type
699
- # Name of an EC2 instance type that is supported in Amazon GameLift. A
700
- # fleet instance type determines the computing resources of each
709
+ # The name of an EC2 instance type that is supported in Amazon GameLift.
710
+ # A fleet instance type determines the computing resources of each
701
711
  # instance in the fleet, including CPU, memory, storage, and networking
702
712
  # capacity. Amazon GameLift supports the following EC2 instance types.
703
713
  # See [Amazon EC2 Instance Types][1] for detailed descriptions.
@@ -708,7 +718,7 @@ module Aws::GameLift
708
718
  #
709
719
  # @option params [Array<Types::IpPermission>] :ec2_inbound_permissions
710
720
  # Range of IP addresses and port settings that permit inbound traffic to
711
- # access game sessions that running on the fleet. For fleets using a
721
+ # access game sessions that are running on the fleet. For fleets using a
712
722
  # custom game build, this parameter is required before game sessions
713
723
  # running on the fleet can accept connections. For Realtime Servers
714
724
  # fleets, Amazon GameLift automatically sets TCP and UDP ranges for use
@@ -716,51 +726,57 @@ module Aws::GameLift
716
726
  # or add more by updating the fleet.
717
727
  #
718
728
  # @option params [String] :new_game_session_protection_policy
719
- # Game session protection policy to apply to all instances in this
729
+ # A game session protection policy to apply to all instances in this
720
730
  # fleet. If this parameter is not set, instances in this fleet default
721
731
  # to no protection. You can change a fleet's protection policy using
722
732
  # UpdateFleetAttributes, but this change will only affect sessions
723
733
  # created after the policy change. You can also set protection for
724
734
  # individual instances using UpdateGameSession.
725
735
  #
726
- # * **NoProtection** -- The game session can be terminated during a
736
+ # * **NoProtection** - The game session can be terminated during a
727
737
  # scale-down event.
728
738
  #
729
- # * **FullProtection** -- If the game session is in an `ACTIVE` status,
739
+ # * **FullProtection** - If the game session is in an `ACTIVE` status,
730
740
  # it cannot be terminated during a scale-down event.
731
741
  #
732
742
  # @option params [Types::RuntimeConfiguration] :runtime_configuration
733
743
  # Instructions for launching server processes on each instance in the
734
744
  # fleet. Server processes run either a custom game build executable or a
735
- # Realtime Servers script. The run-time configuration lists the types of
736
- # server processes to run on an instance and includes the following
737
- # configuration settings: the server executable or launch script file,
738
- # launch parameters, and the number of processes to run concurrently on
739
- # each instance. A CreateFleet request must include a run-time
740
- # configuration with at least one server process configuration.
745
+ # Realtime script. The runtime configuration defines the server
746
+ # executables or launch script file, launch parameters, and the number
747
+ # of processes to run concurrently on each instance. When creating a
748
+ # fleet, the runtime configuration must have at least one server process
749
+ # configuration; otherwise the request fails with an invalid request
750
+ # exception. (This parameter replaces the parameters `ServerLaunchPath`
751
+ # and `ServerLaunchParameters`, although requests that contain values
752
+ # for these parameters instead of a runtime configuration will continue
753
+ # to work.) This parameter is required unless the parameters
754
+ # `ServerLaunchPath` and `ServerLaunchParameters` are defined. Runtime
755
+ # configuration replaced these parameters, but fleets that use them will
756
+ # continue to work.
741
757
  #
742
758
  # @option params [Types::ResourceCreationLimitPolicy] :resource_creation_limit_policy
743
- # Policy that limits the number of game sessions an individual player
759
+ # A policy that limits the number of game sessions an individual player
744
760
  # can create over a span of time for this fleet.
745
761
  #
746
762
  # @option params [Array<String>] :metric_groups
747
- # Name of an Amazon CloudWatch metric group to add this fleet to. A
763
+ # The name of an Amazon CloudWatch metric group to add this fleet to. A
748
764
  # metric group aggregates the metrics for all fleets in the group.
749
765
  # Specify an existing metric group name, or provide a new name to create
750
766
  # a new metric group. A fleet can only be included in one metric group
751
767
  # at a time.
752
768
  #
753
769
  # @option params [String] :peer_vpc_aws_account_id
754
- # Unique identifier for the AWS account with the VPC that you want to
755
- # peer your Amazon GameLift fleet with. You can find your Account ID in
770
+ # A unique identifier for the AWS account with the VPC that you want to
771
+ # peer your Amazon GameLift fleet with. You can find your account ID in
756
772
  # the AWS Management Console under account settings.
757
773
  #
758
774
  # @option params [String] :peer_vpc_id
759
- # Unique identifier for a VPC with resources to be accessed by your
760
- # Amazon GameLift fleet. The VPC must be in the same region where your
761
- # fleet is deployed. Look up a VPC ID using the [VPC Dashboard][1] in
762
- # the AWS Management Console. Learn more about VPC peering in [VPC
763
- # Peering with Amazon GameLift Fleets][2].
775
+ # A unique identifier for a VPC with resources to be accessed by your
776
+ # Amazon GameLift fleet. The VPC must be in the same Region as your
777
+ # fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the AWS
778
+ # Management Console. Learn more about VPC peering in [VPC Peering with
779
+ # Amazon GameLift Fleets][2].
764
780
  #
765
781
  #
766
782
  #
@@ -768,8 +784,8 @@ module Aws::GameLift
768
784
  # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html
769
785
  #
770
786
  # @option params [String] :fleet_type
771
- # Indicates whether to use on-demand instances or spot instances for
772
- # this fleet. If empty, the default is ON\_DEMAND. Both categories of
787
+ # Indicates whether to use On-Demand instances or Spot instances for
788
+ # this fleet. If empty, the default is `ON_DEMAND`. Both categories of
773
789
  # instances use identical hardware and configurations based on the
774
790
  # instance type selected for this fleet. Learn more about [ On-Demand
775
791
  # versus Spot Instances][1].
@@ -779,11 +795,11 @@ module Aws::GameLift
779
795
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-ec2-instances.html#gamelift-ec2-instances-spot
780
796
  #
781
797
  # @option params [String] :instance_role_arn
782
- # Unique identifier for an AWS IAM role that manages access to your AWS
783
- # services. With an instance role ARN set, any application that runs on
784
- # an instance in this fleet can assume the role, including install
785
- # scripts, server processes, daemons (background processes). Create a
786
- # role or look up a role's ARN using the [IAM dashboard][1] in the AWS
798
+ # A unique identifier for an AWS IAM role that manages access to your
799
+ # AWS services. With an instance role ARN set, any application that runs
800
+ # on an instance in this fleet can assume the role, including install
801
+ # scripts, server processes, and daemons (background processes). Create
802
+ # a role or look up a role's ARN from the [IAM dashboard][1] in the AWS
787
803
  # Management Console. Learn more about using on-box credentials for your
788
804
  # game servers at [ Access external resources from a game server][2].
789
805
  #
@@ -793,6 +809,43 @@ module Aws::GameLift
793
809
  # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-resources.html
794
810
  #
795
811
  # @option params [Types::CertificateConfiguration] :certificate_configuration
812
+ # Indicates whether to generate a TLS/SSL certificate for the new fleet.
813
+ # TLS certificates are used for encrypting traffic between game clients
814
+ # and game servers running on GameLift. If this parameter is not
815
+ # specified, the default value, DISABLED, is used. This fleet setting
816
+ # cannot be changed once the fleet is created. Learn more at [Securing
817
+ # Client/Server Communication][1].
818
+ #
819
+ # Note: This feature requires the AWS Certificate Manager (ACM) service,
820
+ # which is available in the AWS global partition but not in all other
821
+ # partitions. When working in a partition that does not support this
822
+ # feature, a request for a new fleet with certificate generation results
823
+ # fails with a 4xx unsupported Region error.
824
+ #
825
+ # Valid values include:
826
+ #
827
+ # * **GENERATED** - Generate a TLS/SSL certificate for this fleet.
828
+ #
829
+ # * **DISABLED** - (default) Do not generate a TLS/SSL certificate for
830
+ # this fleet.
831
+ #
832
+ #
833
+ #
834
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-howitworks.html#gamelift-howitworks-security
835
+ #
836
+ # @option params [Array<Types::Tag>] :tags
837
+ # A list of labels to assign to the new fleet resource. Tags are
838
+ # developer-defined key-value pairs. Tagging AWS resources are useful
839
+ # for resource management, access management and cost allocation. For
840
+ # more information, see [ Tagging AWS Resources][1] in the *AWS General
841
+ # Reference*. Once the resource is created, you can use TagResource,
842
+ # UntagResource, and ListTagsForResource to add, remove, and view tags.
843
+ # The maximum tag limit may be lower than stated. See the AWS General
844
+ # Reference for actual tagging limits.
845
+ #
846
+ #
847
+ #
848
+ # [1]: https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html
796
849
  #
797
850
  # @return [Types::CreateFleetOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
798
851
  #
@@ -841,6 +894,12 @@ module Aws::GameLift
841
894
  # certificate_configuration: {
842
895
  # certificate_type: "DISABLED", # required, accepts DISABLED, GENERATED
843
896
  # },
897
+ # tags: [
898
+ # {
899
+ # key: "TagKey", # required
900
+ # value: "TagValue", # required
901
+ # },
902
+ # ],
844
903
  # })
845
904
  #
846
905
  # @example Response structure
@@ -855,7 +914,9 @@ module Aws::GameLift
855
914
  # resp.fleet_attributes.termination_time #=> Time
856
915
  # resp.fleet_attributes.status #=> String, one of "NEW", "DOWNLOADING", "VALIDATING", "BUILDING", "ACTIVATING", "ACTIVE", "DELETING", "ERROR", "TERMINATED"
857
916
  # resp.fleet_attributes.build_id #=> String
917
+ # resp.fleet_attributes.build_arn #=> String
858
918
  # resp.fleet_attributes.script_id #=> String
919
+ # resp.fleet_attributes.script_arn #=> String
859
920
  # resp.fleet_attributes.server_launch_path #=> String
860
921
  # resp.fleet_attributes.server_launch_parameters #=> String
861
922
  # resp.fleet_attributes.log_paths #=> Array
@@ -935,20 +996,21 @@ module Aws::GameLift
935
996
  # * StopGameSessionPlacement
936
997
  #
937
998
  # @option params [String] :fleet_id
938
- # Unique identifier for a fleet to create a game session in. Each
939
- # request must reference either a fleet ID or alias ID, but not both.
999
+ # A unique identifier for a fleet to create a game session in. You can
1000
+ # use either the fleet ID or ARN value. Each request must reference
1001
+ # either a fleet ID or alias ID, but not both.
940
1002
  #
941
1003
  # @option params [String] :alias_id
942
- # Unique identifier for an alias associated with the fleet to create a
943
- # game session in. Each request must reference either a fleet ID or
944
- # alias ID, but not both.
1004
+ # A unique identifier for an alias associated with the fleet to create a
1005
+ # game session in. You can use either the alias ID or ARN value. Each
1006
+ # request must reference either a fleet ID or alias ID, but not both.
945
1007
  #
946
1008
  # @option params [required, Integer] :maximum_player_session_count
947
- # Maximum number of players that can be connected simultaneously to the
948
- # game session.
1009
+ # The maximum number of players that can be connected simultaneously to
1010
+ # the game session.
949
1011
  #
950
1012
  # @option params [String] :name
951
- # Descriptive label that is associated with a game session. Session
1013
+ # A descriptive label that is associated with a game session. Session
952
1014
  # names do not need to be unique.
953
1015
  #
954
1016
  # @option params [Array<Types::GameProperty>] :game_properties
@@ -962,7 +1024,7 @@ module Aws::GameLift
962
1024
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
963
1025
  #
964
1026
  # @option params [String] :creator_id
965
- # Unique identifier for a player or entity creating the game session.
1027
+ # A unique identifier for a player or entity creating the game session.
966
1028
  # This ID is used to enforce a resource protection policy (if one
967
1029
  # exists) that limits the number of concurrent active game sessions one
968
1030
  # player can have.
@@ -1024,6 +1086,7 @@ module Aws::GameLift
1024
1086
  # resp.game_session.game_session_id #=> String
1025
1087
  # resp.game_session.name #=> String
1026
1088
  # resp.game_session.fleet_id #=> String
1089
+ # resp.game_session.fleet_arn #=> String
1027
1090
  # resp.game_session.creation_time #=> Time
1028
1091
  # resp.game_session.termination_time #=> Time
1029
1092
  # resp.game_session.current_player_session_count #=> Integer
@@ -1054,7 +1117,7 @@ module Aws::GameLift
1054
1117
  # sessions. A queue identifies where new game sessions can be hosted --
1055
1118
  # by specifying a list of destinations (fleets or aliases) -- and how
1056
1119
  # long requests can wait in the queue before timing out. You can set up
1057
- # a queue to try to place game sessions on fleets in multiple regions.
1120
+ # a queue to try to place game sessions on fleets in multiple Regions.
1058
1121
  # To add placement requests to a queue, call StartGameSessionPlacement
1059
1122
  # and reference the queue name.
1060
1123
  #
@@ -1094,33 +1157,47 @@ module Aws::GameLift
1094
1157
  # * DeleteGameSessionQueue
1095
1158
  #
1096
1159
  # @option params [required, String] :name
1097
- # Descriptive label that is associated with game session queue. Queue
1098
- # names must be unique within each region.
1160
+ # A descriptive label that is associated with game session queue. Queue
1161
+ # names must be unique within each Region.
1099
1162
  #
1100
1163
  # @option params [Integer] :timeout_in_seconds
1101
- # Maximum time, in seconds, that a new game session placement request
1102
- # remains in the queue. When a request exceeds this time, the game
1103
- # session placement changes to a `TIMED_OUT` status.
1164
+ # The maximum time, in seconds, that a new game session placement
1165
+ # request remains in the queue. When a request exceeds this time, the
1166
+ # game session placement changes to a `TIMED_OUT` status.
1104
1167
  #
1105
1168
  # @option params [Array<Types::PlayerLatencyPolicy>] :player_latency_policies
1106
- # Collection of latency policies to apply when processing game sessions
1107
- # placement requests with player latency information. Multiple policies
1108
- # are evaluated in order of the maximum latency value, starting with the
1109
- # lowest latency values. With just one policy, it is enforced at the
1110
- # start of the game session placement for the duration period. With
1111
- # multiple policies, each policy is enforced consecutively for its
1112
- # duration period. For example, a queue might enforce a 60-second policy
1113
- # followed by a 120-second policy, and then no policy for the remainder
1114
- # of the placement. A player latency policy must set a value for
1115
- # MaximumIndividualPlayerLatencyMilliseconds; if none is set, this API
1116
- # requests will fail.
1169
+ # A collection of latency policies to apply when processing game
1170
+ # sessions placement requests with player latency information. Multiple
1171
+ # policies are evaluated in order of the maximum latency value, starting
1172
+ # with the lowest latency values. With just one policy, the policy is
1173
+ # enforced at the start of the game session placement for the duration
1174
+ # period. With multiple policies, each policy is enforced consecutively
1175
+ # for its duration period. For example, a queue might enforce a
1176
+ # 60-second policy followed by a 120-second policy, and then no policy
1177
+ # for the remainder of the placement. A player latency policy must set a
1178
+ # value for `MaximumIndividualPlayerLatencyMilliseconds`. If none is
1179
+ # set, this API request fails.
1117
1180
  #
1118
1181
  # @option params [Array<Types::GameSessionQueueDestination>] :destinations
1119
- # List of fleets that can be used to fulfill game session placement
1182
+ # A list of fleets that can be used to fulfill game session placement
1120
1183
  # requests in the queue. Fleets are identified by either a fleet ARN or
1121
1184
  # a fleet alias ARN. Destinations are listed in default preference
1122
1185
  # order.
1123
1186
  #
1187
+ # @option params [Array<Types::Tag>] :tags
1188
+ # A list of labels to assign to the new game session queue resource.
1189
+ # Tags are developer-defined key-value pairs. Tagging AWS resources are
1190
+ # useful for resource management, access management and cost allocation.
1191
+ # For more information, see [ Tagging AWS Resources][1] in the *AWS
1192
+ # General Reference*. Once the resource is created, you can use
1193
+ # TagResource, UntagResource, and ListTagsForResource to add, remove,
1194
+ # and view tags. The maximum tag limit may be lower than stated. See the
1195
+ # AWS General Reference for actual tagging limits.
1196
+ #
1197
+ #
1198
+ #
1199
+ # [1]: https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html
1200
+ #
1124
1201
  # @return [Types::CreateGameSessionQueueOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
1125
1202
  #
1126
1203
  # * {Types::CreateGameSessionQueueOutput#game_session_queue #game_session_queue} => Types::GameSessionQueue
@@ -1141,6 +1218,12 @@ module Aws::GameLift
1141
1218
  # destination_arn: "ArnStringModel",
1142
1219
  # },
1143
1220
  # ],
1221
+ # tags: [
1222
+ # {
1223
+ # key: "TagKey", # required
1224
+ # value: "TagValue", # required
1225
+ # },
1226
+ # ],
1144
1227
  # })
1145
1228
  #
1146
1229
  # @example Response structure
@@ -1216,60 +1299,61 @@ module Aws::GameLift
1216
1299
  # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-notification.html
1217
1300
  #
1218
1301
  # @option params [required, String] :name
1219
- # Unique identifier for a matchmaking configuration. This name is used
1302
+ # A unique identifier for a matchmaking configuration. This name is used
1220
1303
  # to identify the configuration associated with a matchmaking request or
1221
1304
  # ticket.
1222
1305
  #
1223
1306
  # @option params [String] :description
1224
- # Meaningful description of the matchmaking configuration.
1307
+ # A human-readable description of the matchmaking configuration.
1225
1308
  #
1226
1309
  # @option params [required, Array<String>] :game_session_queue_arns
1227
- # Amazon Resource Name ([ARN][1]) that is assigned to a game session
1228
- # queue and uniquely identifies it. Format is
1229
- # `arn:aws:gamelift:<region>:<aws account>:gamesessionqueue/<queue
1230
- # name>`. These queues are used when placing game sessions for matches
1231
- # that are created with this matchmaking configuration. Queues can be
1232
- # located in any region.
1310
+ # Amazon Resource Name ([ARN][1]) that is assigned to a GameLift game
1311
+ # session queue resource and uniquely identifies it. ARNs are unique
1312
+ # across all Regions. These queues are used when placing game sessions
1313
+ # for matches that are created with this matchmaking configuration.
1314
+ # Queues can be located in any Region.
1233
1315
  #
1234
1316
  #
1235
1317
  #
1236
- # [1]: https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html
1318
+ # [1]: https://docs.aws.amazon.com/general/latest/gr/aws-arns-and-namespaces.html
1237
1319
  #
1238
1320
  # @option params [required, Integer] :request_timeout_seconds
1239
- # Maximum duration, in seconds, that a matchmaking ticket can remain in
1240
- # process before timing out. Requests that fail due to timing out can be
1241
- # resubmitted as needed.
1321
+ # The maximum duration, in seconds, that a matchmaking ticket can remain
1322
+ # in process before timing out. Requests that fail due to timing out can
1323
+ # be resubmitted as needed.
1242
1324
  #
1243
1325
  # @option params [Integer] :acceptance_timeout_seconds
1244
- # Length of time (in seconds) to wait for players to accept a proposed
1245
- # match. If any player rejects the match or fails to accept before the
1246
- # timeout, the ticket continues to look for an acceptable match.
1326
+ # The length of time (in seconds) to wait for players to accept a
1327
+ # proposed match. If any player rejects the match or fails to accept
1328
+ # before the timeout, the ticket continues to look for an acceptable
1329
+ # match.
1247
1330
  #
1248
1331
  # @option params [required, Boolean] :acceptance_required
1249
- # Flag that determines whether a match that was created with this
1332
+ # A flag that determines whether a match that was created with this
1250
1333
  # configuration must be accepted by the matched players. To require
1251
- # acceptance, set to TRUE.
1334
+ # acceptance, set to `TRUE`.
1252
1335
  #
1253
1336
  # @option params [required, String] :rule_set_name
1254
- # Unique identifier for a matchmaking rule set to use with this
1255
- # configuration. A matchmaking configuration can only use rule sets that
1256
- # are defined in the same region.
1337
+ # A unique identifier for a matchmaking rule set to use with this
1338
+ # configuration. You can use either the rule set name or ARN value. A
1339
+ # matchmaking configuration can only use rule sets that are defined in
1340
+ # the same Region.
1257
1341
  #
1258
1342
  # @option params [String] :notification_target
1259
- # SNS topic ARN that is set up to receive matchmaking notifications.
1343
+ # An SNS topic ARN that is set up to receive matchmaking notifications.
1260
1344
  #
1261
1345
  # @option params [Integer] :additional_player_count
1262
- # Number of player slots in a match to keep open for future players. For
1263
- # example, if the configuration's rule set specifies a match for a
1264
- # single 12-person team, and the additional player count is set to 2,
1265
- # only 10 players are selected for the match.
1346
+ # The number of player slots in a match to keep open for future players.
1347
+ # For example, assume that the configuration's rule set specifies a
1348
+ # match for a single 12-person team. If the additional player count is
1349
+ # set to 2, only 10 players are initially selected for the match.
1266
1350
  #
1267
1351
  # @option params [String] :custom_event_data
1268
1352
  # Information to be added to all events related to this matchmaking
1269
1353
  # configuration.
1270
1354
  #
1271
1355
  # @option params [Array<Types::GameProperty>] :game_properties
1272
- # Set of custom properties for a game session, formatted as key:value
1356
+ # A set of custom properties for a game session, formatted as key-value
1273
1357
  # pairs. These properties are passed to a game server process in the
1274
1358
  # GameSession object with a request to start a new game session (see
1275
1359
  # [Start a Game Session][1]). This information is added to the new
@@ -1280,7 +1364,7 @@ module Aws::GameLift
1280
1364
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
1281
1365
  #
1282
1366
  # @option params [String] :game_session_data
1283
- # Set of custom game session properties, formatted as a single string
1367
+ # A set of custom game session properties, formatted as a single string
1284
1368
  # value. This data is passed to a game server process in the GameSession
1285
1369
  # object with a request to start a new game session (see [Start a Game
1286
1370
  # Session][1]). This information is added to the new GameSession object
@@ -1291,17 +1375,32 @@ module Aws::GameLift
1291
1375
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
1292
1376
  #
1293
1377
  # @option params [String] :backfill_mode
1294
- # Method used to backfill game sessions created with this matchmaking
1295
- # configuration. Specify MANUAL when your game manages backfill requests
1296
- # manually or does not use the match backfill feature. Specify AUTOMATIC
1297
- # to have GameLift create a StartMatchBackfill request whenever a game
1298
- # session has one or more open slots. Learn more about manual and
1299
- # automatic backfill in [ Backfill Existing Games with FlexMatch][1].
1378
+ # The method used to backfill game sessions that are created with this
1379
+ # matchmaking configuration. Specify `MANUAL` when your game manages
1380
+ # backfill requests manually or does not use the match backfill feature.
1381
+ # Specify `AUTOMATIC` to have GameLift create a StartMatchBackfill
1382
+ # request whenever a game session has one or more open slots. Learn more
1383
+ # about manual and automatic backfill in [ Backfill Existing Games with
1384
+ # FlexMatch][1].
1300
1385
  #
1301
1386
  #
1302
1387
  #
1303
1388
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-backfill.html
1304
1389
  #
1390
+ # @option params [Array<Types::Tag>] :tags
1391
+ # A list of labels to assign to the new matchmaking configuration
1392
+ # resource. Tags are developer-defined key-value pairs. Tagging AWS
1393
+ # resources are useful for resource management, access management and
1394
+ # cost allocation. For more information, see [ Tagging AWS Resources][1]
1395
+ # in the *AWS General Reference*. Once the resource is created, you can
1396
+ # use TagResource, UntagResource, and ListTagsForResource to add,
1397
+ # remove, and view tags. The maximum tag limit may be lower than stated.
1398
+ # See the AWS General Reference for actual tagging limits.
1399
+ #
1400
+ #
1401
+ #
1402
+ # [1]: https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html
1403
+ #
1305
1404
  # @return [Types::CreateMatchmakingConfigurationOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
1306
1405
  #
1307
1406
  # * {Types::CreateMatchmakingConfigurationOutput#configuration #configuration} => Types::MatchmakingConfiguration
@@ -1315,7 +1414,7 @@ module Aws::GameLift
1315
1414
  # request_timeout_seconds: 1, # required
1316
1415
  # acceptance_timeout_seconds: 1,
1317
1416
  # acceptance_required: false, # required
1318
- # rule_set_name: "MatchmakingIdStringModel", # required
1417
+ # rule_set_name: "MatchmakingRuleSetName", # required
1319
1418
  # notification_target: "SnsArnStringModel",
1320
1419
  # additional_player_count: 1,
1321
1420
  # custom_event_data: "CustomEventData",
@@ -1327,11 +1426,18 @@ module Aws::GameLift
1327
1426
  # ],
1328
1427
  # game_session_data: "GameSessionData",
1329
1428
  # backfill_mode: "AUTOMATIC", # accepts AUTOMATIC, MANUAL
1429
+ # tags: [
1430
+ # {
1431
+ # key: "TagKey", # required
1432
+ # value: "TagValue", # required
1433
+ # },
1434
+ # ],
1330
1435
  # })
1331
1436
  #
1332
1437
  # @example Response structure
1333
1438
  #
1334
1439
  # resp.configuration.name #=> String
1440
+ # resp.configuration.configuration_arn #=> String
1335
1441
  # resp.configuration.description #=> String
1336
1442
  # resp.configuration.game_session_queue_arns #=> Array
1337
1443
  # resp.configuration.game_session_queue_arns[0] #=> String
@@ -1339,6 +1445,7 @@ module Aws::GameLift
1339
1445
  # resp.configuration.acceptance_timeout_seconds #=> Integer
1340
1446
  # resp.configuration.acceptance_required #=> Boolean
1341
1447
  # resp.configuration.rule_set_name #=> String
1448
+ # resp.configuration.rule_set_arn #=> String
1342
1449
  # resp.configuration.notification_target #=> String
1343
1450
  # resp.configuration.additional_player_count #=> Integer
1344
1451
  # resp.configuration.custom_event_data #=> String
@@ -1359,14 +1466,14 @@ module Aws::GameLift
1359
1466
  end
1360
1467
 
1361
1468
  # Creates a new rule set for FlexMatch matchmaking. A rule set describes
1362
- # the type of match to create, such as the number and size of teams, and
1363
- # sets the parameters for acceptable player matches, such as minimum
1364
- # skill level or character type. A rule set is used by a
1469
+ # the type of match to create, such as the number and size of teams. It
1470
+ # also sets the parameters for acceptable player matches, such as
1471
+ # minimum skill level or character type. A rule set is used by a
1365
1472
  # MatchmakingConfiguration.
1366
1473
  #
1367
1474
  # To create a matchmaking rule set, provide unique rule set name and the
1368
1475
  # rule set body in JSON format. Rule sets must be defined in the same
1369
- # region as the matchmaking configuration they are used with.
1476
+ # Region as the matchmaking configuration they are used with.
1370
1477
  #
1371
1478
  # Since matchmaking rule sets cannot be edited, it is a good idea to
1372
1479
  # check the rule set syntax using ValidateMatchmakingRuleSet before
@@ -1405,15 +1512,29 @@ module Aws::GameLift
1405
1512
  # [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-intro.html
1406
1513
  #
1407
1514
  # @option params [required, String] :name
1408
- # Unique identifier for a matchmaking rule set. A matchmaking
1409
- # configuration identifies the rule set it uses by this name value.
1410
- # (Note: The rule set name is different from the optional "name" field
1411
- # in the rule set body.)
1515
+ # A unique identifier for a matchmaking rule set. A matchmaking
1516
+ # configuration identifies the rule set it uses by this name value. Note
1517
+ # that the rule set name is different from the optional `name` field in
1518
+ # the rule set body.
1412
1519
  #
1413
1520
  # @option params [required, String] :rule_set_body
1414
- # Collection of matchmaking rules, formatted as a JSON string. Comments
1415
- # are not allowed in JSON, but most elements support a description
1416
- # field.
1521
+ # A collection of matchmaking rules, formatted as a JSON string.
1522
+ # Comments are not allowed in JSON, but most elements support a
1523
+ # description field.
1524
+ #
1525
+ # @option params [Array<Types::Tag>] :tags
1526
+ # A list of labels to assign to the new matchmaking rule set resource.
1527
+ # Tags are developer-defined key-value pairs. Tagging AWS resources are
1528
+ # useful for resource management, access management and cost allocation.
1529
+ # For more information, see [ Tagging AWS Resources][1] in the *AWS
1530
+ # General Reference*. Once the resource is created, you can use
1531
+ # TagResource, UntagResource, and ListTagsForResource to add, remove,
1532
+ # and view tags. The maximum tag limit may be lower than stated. See the
1533
+ # AWS General Reference for actual tagging limits.
1534
+ #
1535
+ #
1536
+ #
1537
+ # [1]: https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html
1417
1538
  #
1418
1539
  # @return [Types::CreateMatchmakingRuleSetOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
1419
1540
  #
@@ -1424,11 +1545,18 @@ module Aws::GameLift
1424
1545
  # resp = client.create_matchmaking_rule_set({
1425
1546
  # name: "MatchmakingIdStringModel", # required
1426
1547
  # rule_set_body: "RuleSetBody", # required
1548
+ # tags: [
1549
+ # {
1550
+ # key: "TagKey", # required
1551
+ # value: "TagValue", # required
1552
+ # },
1553
+ # ],
1427
1554
  # })
1428
1555
  #
1429
1556
  # @example Response structure
1430
1557
  #
1431
1558
  # resp.rule_set.rule_set_name #=> String
1559
+ # resp.rule_set.rule_set_arn #=> String
1432
1560
  # resp.rule_set.rule_set_body #=> String
1433
1561
  # resp.rule_set.creation_time #=> Time
1434
1562
  #
@@ -1471,10 +1599,10 @@ module Aws::GameLift
1471
1599
  # * StopGameSessionPlacement
1472
1600
  #
1473
1601
  # @option params [required, String] :game_session_id
1474
- # Unique identifier for the game session to add a player to.
1602
+ # A unique identifier for the game session to add a player to.
1475
1603
  #
1476
1604
  # @option params [required, String] :player_id
1477
- # Unique identifier for a player. Player IDs are developer-defined.
1605
+ # A unique identifier for a player. Player IDs are developer-defined.
1478
1606
  #
1479
1607
  # @option params [String] :player_data
1480
1608
  # Developer-defined information related to a player. Amazon GameLift
@@ -1499,6 +1627,7 @@ module Aws::GameLift
1499
1627
  # resp.player_session.player_id #=> String
1500
1628
  # resp.player_session.game_session_id #=> String
1501
1629
  # resp.player_session.fleet_id #=> String
1630
+ # resp.player_session.fleet_arn #=> String
1502
1631
  # resp.player_session.creation_time #=> Time
1503
1632
  # resp.player_session.termination_time #=> Time
1504
1633
  # resp.player_session.status #=> String, one of "RESERVED", "ACTIVE", "COMPLETED", "TIMEDOUT"
@@ -1546,7 +1675,7 @@ module Aws::GameLift
1546
1675
  # * StopGameSessionPlacement
1547
1676
  #
1548
1677
  # @option params [required, String] :game_session_id
1549
- # Unique identifier for the game session to add players to.
1678
+ # A unique identifier for the game session to add players to.
1550
1679
  #
1551
1680
  # @option params [required, Array<String>] :player_ids
1552
1681
  # List of unique identifiers for the players to be added.
@@ -1579,6 +1708,7 @@ module Aws::GameLift
1579
1708
  # resp.player_sessions[0].player_id #=> String
1580
1709
  # resp.player_sessions[0].game_session_id #=> String
1581
1710
  # resp.player_sessions[0].fleet_id #=> String
1711
+ # resp.player_sessions[0].fleet_arn #=> String
1582
1712
  # resp.player_sessions[0].creation_time #=> Time
1583
1713
  # resp.player_sessions[0].termination_time #=> Time
1584
1714
  # resp.player_sessions[0].status #=> String, one of "RESERVED", "ACTIVE", "COMPLETED", "TIMEDOUT"
@@ -1646,35 +1776,49 @@ module Aws::GameLift
1646
1776
  # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/setting-up-role.html
1647
1777
  #
1648
1778
  # @option params [String] :name
1649
- # Descriptive label that is associated with a script. Script names do
1779
+ # A descriptive label that is associated with a script. Script names do
1650
1780
  # not need to be unique. You can use UpdateScript to change this value
1651
1781
  # later.
1652
1782
  #
1653
1783
  # @option params [String] :version
1654
- # Version that is associated with a build or script. Version strings do
1655
- # not need to be unique. You can use UpdateScript to change this value
1656
- # later.
1784
+ # The version that is associated with a build or script. Version strings
1785
+ # do not need to be unique. You can use UpdateScript to change this
1786
+ # value later.
1657
1787
  #
1658
1788
  # @option params [Types::S3Location] :storage_location
1659
- # Location of the Amazon S3 bucket where a zipped file containing your
1660
- # Realtime scripts is stored. The storage location must specify the
1789
+ # The location of the Amazon S3 bucket where a zipped file containing
1790
+ # your Realtime scripts is stored. The storage location must specify the
1661
1791
  # Amazon S3 bucket name, the zip file name (the "key"), and a role ARN
1662
1792
  # that allows Amazon GameLift to access the Amazon S3 storage location.
1663
- # The S3 bucket must be in the same region where you want to create a
1793
+ # The S3 bucket must be in the same Region where you want to create a
1664
1794
  # new script. By default, Amazon GameLift uploads the latest version of
1665
1795
  # the zip file; if you have S3 object versioning turned on, you can use
1666
1796
  # the `ObjectVersion` parameter to specify an earlier version.
1667
1797
  #
1668
1798
  # @option params [String, IO] :zip_file
1669
- # Data object containing your Realtime scripts and dependencies as a zip
1670
- # file. The zip file can have one or multiple files. Maximum size of a
1671
- # zip file is 5 MB.
1799
+ # A data object containing your Realtime scripts and dependencies as a
1800
+ # zip file. The zip file can have one or multiple files. Maximum size of
1801
+ # a zip file is 5 MB.
1672
1802
  #
1673
1803
  # When using the AWS CLI tool to create a script, this parameter is set
1674
1804
  # to the zip file name. It must be prepended with the string
1675
1805
  # "fileb://" to indicate that the file data is a binary object. For
1676
1806
  # example: `--zip-file fileb://myRealtimeScript.zip`.
1677
1807
  #
1808
+ # @option params [Array<Types::Tag>] :tags
1809
+ # A list of labels to assign to the new script resource. Tags are
1810
+ # developer-defined key-value pairs. Tagging AWS resources are useful
1811
+ # for resource management, access management and cost allocation. For
1812
+ # more information, see [ Tagging AWS Resources][1] in the *AWS General
1813
+ # Reference*. Once the resource is created, you can use TagResource,
1814
+ # UntagResource, and ListTagsForResource to add, remove, and view tags.
1815
+ # The maximum tag limit may be lower than stated. See the AWS General
1816
+ # Reference for actual tagging limits.
1817
+ #
1818
+ #
1819
+ #
1820
+ # [1]: https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html
1821
+ #
1678
1822
  # @return [Types::CreateScriptOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
1679
1823
  #
1680
1824
  # * {Types::CreateScriptOutput#script #script} => Types::Script
@@ -1691,11 +1835,18 @@ module Aws::GameLift
1691
1835
  # object_version: "NonEmptyString",
1692
1836
  # },
1693
1837
  # zip_file: "data",
1838
+ # tags: [
1839
+ # {
1840
+ # key: "TagKey", # required
1841
+ # value: "TagValue", # required
1842
+ # },
1843
+ # ],
1694
1844
  # })
1695
1845
  #
1696
1846
  # @example Response structure
1697
1847
  #
1698
1848
  # resp.script.script_id #=> String
1849
+ # resp.script.script_arn #=> String
1699
1850
  # resp.script.name #=> String
1700
1851
  # resp.script.version #=> String
1701
1852
  # resp.script.size_on_disk #=> Integer
@@ -1725,7 +1876,7 @@ module Aws::GameLift
1725
1876
  # You can peer with VPCs that are owned by any AWS account you have
1726
1877
  # access to, including the account that you use to manage your Amazon
1727
1878
  # GameLift fleets. You cannot peer with VPCs that are in different
1728
- # regions.
1879
+ # Regions.
1729
1880
  #
1730
1881
  # To request authorization to create a connection, call this operation
1731
1882
  # from the AWS account with the VPC that you want to peer to your Amazon
@@ -1763,13 +1914,13 @@ module Aws::GameLift
1763
1914
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html
1764
1915
  #
1765
1916
  # @option params [required, String] :game_lift_aws_account_id
1766
- # Unique identifier for the AWS account that you use to manage your
1917
+ # A unique identifier for the AWS account that you use to manage your
1767
1918
  # Amazon GameLift fleet. You can find your Account ID in the AWS
1768
1919
  # Management Console under account settings.
1769
1920
  #
1770
1921
  # @option params [required, String] :peer_vpc_id
1771
- # Unique identifier for a VPC with resources to be accessed by your
1772
- # Amazon GameLift fleet. The VPC must be in the same region where your
1922
+ # A unique identifier for a VPC with resources to be accessed by your
1923
+ # Amazon GameLift fleet. The VPC must be in the same Region where your
1773
1924
  # fleet is deployed. Look up a VPC ID using the [VPC Dashboard][1] in
1774
1925
  # the AWS Management Console. Learn more about VPC peering in [VPC
1775
1926
  # Peering with Amazon GameLift Fleets][2].
@@ -1813,7 +1964,7 @@ module Aws::GameLift
1813
1964
  # directly with other AWS resources. You can peer with VPCs in any AWS
1814
1965
  # account that you have access to, including the account that you use to
1815
1966
  # manage your Amazon GameLift fleets. You cannot peer with VPCs that are
1816
- # in different regions. For more information, see [VPC Peering with
1967
+ # in different Regions. For more information, see [VPC Peering with
1817
1968
  # Amazon GameLift Fleets][1].
1818
1969
  #
1819
1970
  # Before calling this operation to establish the peering connection, you
@@ -1851,17 +2002,17 @@ module Aws::GameLift
1851
2002
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html
1852
2003
  #
1853
2004
  # @option params [required, String] :fleet_id
1854
- # Unique identifier for a fleet. This tells Amazon GameLift which
1855
- # GameLift VPC to peer with.
2005
+ # A unique identifier for a fleet. You can use either the fleet ID or
2006
+ # ARN value. This tells Amazon GameLift which GameLift VPC to peer with.
1856
2007
  #
1857
2008
  # @option params [required, String] :peer_vpc_aws_account_id
1858
- # Unique identifier for the AWS account with the VPC that you want to
2009
+ # A unique identifier for the AWS account with the VPC that you want to
1859
2010
  # peer your Amazon GameLift fleet with. You can find your Account ID in
1860
2011
  # the AWS Management Console under account settings.
1861
2012
  #
1862
2013
  # @option params [required, String] :peer_vpc_id
1863
- # Unique identifier for a VPC with resources to be accessed by your
1864
- # Amazon GameLift fleet. The VPC must be in the same region where your
2014
+ # A unique identifier for a VPC with resources to be accessed by your
2015
+ # Amazon GameLift fleet. The VPC must be in the same Region where your
1865
2016
  # fleet is deployed. Look up a VPC ID using the [VPC Dashboard][1] in
1866
2017
  # the AWS Management Console. Learn more about VPC peering in [VPC
1867
2018
  # Peering with Amazon GameLift Fleets][2].
@@ -1908,8 +2059,8 @@ module Aws::GameLift
1908
2059
  # * ResolveAlias
1909
2060
  #
1910
2061
  # @option params [required, String] :alias_id
1911
- # Unique identifier for a fleet alias. Specify the alias you want to
1912
- # delete.
2062
+ # A unique identifier of the alias that you want to delete. You can use
2063
+ # either the alias ID or ARN value.
1913
2064
  #
1914
2065
  # @return [Struct] Returns an empty {Seahorse::Client::Response response}.
1915
2066
  #
@@ -1956,7 +2107,8 @@ module Aws::GameLift
1956
2107
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/build-intro.html
1957
2108
  #
1958
2109
  # @option params [required, String] :build_id
1959
- # Unique identifier for a build to delete.
2110
+ # A unique identifier for a build to delete. You can use either the
2111
+ # build ID or ARN value.
1960
2112
  #
1961
2113
  # @return [Struct] Returns an empty {Seahorse::Client::Response response}.
1962
2114
  #
@@ -2000,31 +2152,9 @@ module Aws::GameLift
2000
2152
  #
2001
2153
  # * DeleteFleet
2002
2154
  #
2003
- # * Describe fleets:
2004
- #
2005
- # * DescribeFleetAttributes
2006
- #
2007
- # * DescribeFleetCapacity
2008
- #
2009
- # * DescribeFleetPortSettings
2010
- #
2011
- # * DescribeFleetUtilization
2012
- #
2013
- # * DescribeRuntimeConfiguration
2014
- #
2015
- # * DescribeEC2InstanceLimits
2016
- #
2017
- # * DescribeFleetEvents
2018
- #
2019
- # * Update fleets:
2020
- #
2021
- # * UpdateFleetAttributes
2022
- #
2023
- # * UpdateFleetCapacity
2024
- #
2025
- # * UpdateFleetPortSettings
2155
+ # * DescribeFleetAttributes
2026
2156
  #
2027
- # * UpdateRuntimeConfiguration
2157
+ # * UpdateFleetAttributes
2028
2158
  #
2029
2159
  # * Manage fleet actions:
2030
2160
  #
@@ -2037,7 +2167,8 @@ module Aws::GameLift
2037
2167
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
2038
2168
  #
2039
2169
  # @option params [required, String] :fleet_id
2040
- # Unique identifier for a fleet to be deleted.
2170
+ # A unique identifier for a fleet to be deleted. You can use either the
2171
+ # fleet ID or ARN value.
2041
2172
  #
2042
2173
  # @return [Struct] Returns an empty {Seahorse::Client::Response response}.
2043
2174
  #
@@ -2069,8 +2200,9 @@ module Aws::GameLift
2069
2200
  # * DeleteGameSessionQueue
2070
2201
  #
2071
2202
  # @option params [required, String] :name
2072
- # Descriptive label that is associated with game session queue. Queue
2073
- # names must be unique within each region.
2203
+ # A descriptive label that is associated with game session queue. Queue
2204
+ # names must be unique within each Region. You can use either the queue
2205
+ # ID or ARN value.
2074
2206
  #
2075
2207
  # @return [Struct] Returns an empty {Seahorse::Client::Response response}.
2076
2208
  #
@@ -2112,14 +2244,15 @@ module Aws::GameLift
2112
2244
  # * DeleteMatchmakingRuleSet
2113
2245
  #
2114
2246
  # @option params [required, String] :name
2115
- # Unique identifier for a matchmaking configuration
2247
+ # A unique identifier for a matchmaking configuration. You can use
2248
+ # either the configuration name or ARN value.
2116
2249
  #
2117
2250
  # @return [Struct] Returns an empty {Seahorse::Client::Response response}.
2118
2251
  #
2119
2252
  # @example Request syntax with placeholder values
2120
2253
  #
2121
2254
  # resp = client.delete_matchmaking_configuration({
2122
- # name: "MatchmakingIdStringModel", # required
2255
+ # name: "MatchmakingConfigurationName", # required
2123
2256
  # })
2124
2257
  #
2125
2258
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteMatchmakingConfiguration AWS API Documentation
@@ -2164,16 +2297,16 @@ module Aws::GameLift
2164
2297
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-rulesets.html
2165
2298
  #
2166
2299
  # @option params [required, String] :name
2167
- # Unique identifier for a matchmaking rule set to be deleted. (Note: The
2168
- # rule set name is different from the optional "name" field in the
2169
- # rule set body.)
2300
+ # A unique identifier for a matchmaking rule set to be deleted. (Note:
2301
+ # The rule set name is different from the optional "name" field in the
2302
+ # rule set body.) You can use either the rule set name or ARN value.
2170
2303
  #
2171
2304
  # @return [Struct] Returns an empty {Seahorse::Client::Response response}.
2172
2305
  #
2173
2306
  # @example Request syntax with placeholder values
2174
2307
  #
2175
2308
  # resp = client.delete_matchmaking_rule_set({
2176
- # name: "MatchmakingIdStringModel", # required
2309
+ # name: "MatchmakingRuleSetName", # required
2177
2310
  # })
2178
2311
  #
2179
2312
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteMatchmakingRuleSet AWS API Documentation
@@ -2214,11 +2347,12 @@ module Aws::GameLift
2214
2347
  # * StopFleetActions
2215
2348
  #
2216
2349
  # @option params [required, String] :name
2217
- # Descriptive label that is associated with a scaling policy. Policy
2350
+ # A descriptive label that is associated with a scaling policy. Policy
2218
2351
  # names do not need to be unique.
2219
2352
  #
2220
2353
  # @option params [required, String] :fleet_id
2221
- # Unique identifier for a fleet to be deleted.
2354
+ # A unique identifier for a fleet to be deleted. You can use either the
2355
+ # fleet ID or ARN value.
2222
2356
  #
2223
2357
  # @return [Struct] Returns an empty {Seahorse::Client::Response response}.
2224
2358
  #
@@ -2269,7 +2403,8 @@ module Aws::GameLift
2269
2403
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html
2270
2404
  #
2271
2405
  # @option params [required, String] :script_id
2272
- # Unique identifier for a Realtime script to delete.
2406
+ # A unique identifier for a Realtime script to delete. You can use
2407
+ # either the script ID or ARN value.
2273
2408
  #
2274
2409
  # @return [Struct] Returns an empty {Seahorse::Client::Response response}.
2275
2410
  #
@@ -2305,13 +2440,13 @@ module Aws::GameLift
2305
2440
  # * DeleteVpcPeeringConnection
2306
2441
  #
2307
2442
  # @option params [required, String] :game_lift_aws_account_id
2308
- # Unique identifier for the AWS account that you use to manage your
2443
+ # A unique identifier for the AWS account that you use to manage your
2309
2444
  # Amazon GameLift fleet. You can find your Account ID in the AWS
2310
2445
  # Management Console under account settings.
2311
2446
  #
2312
2447
  # @option params [required, String] :peer_vpc_id
2313
- # Unique identifier for a VPC with resources to be accessed by your
2314
- # Amazon GameLift fleet. The VPC must be in the same region where your
2448
+ # A unique identifier for a VPC with resources to be accessed by your
2449
+ # Amazon GameLift fleet. The VPC must be in the same Region where your
2315
2450
  # fleet is deployed. Look up a VPC ID using the [VPC Dashboard][1] in
2316
2451
  # the AWS Management Console. Learn more about VPC peering in [VPC
2317
2452
  # Peering with Amazon GameLift Fleets][2].
@@ -2363,13 +2498,14 @@ module Aws::GameLift
2363
2498
  # * DeleteVpcPeeringConnection
2364
2499
  #
2365
2500
  # @option params [required, String] :fleet_id
2366
- # Unique identifier for a fleet. This value must match the fleet ID
2367
- # referenced in the VPC peering connection record.
2501
+ # A unique identifier for a fleet. This fleet specified must match the
2502
+ # fleet referenced in the VPC peering connection record. You can use
2503
+ # either the fleet ID or ARN value.
2368
2504
  #
2369
2505
  # @option params [required, String] :vpc_peering_connection_id
2370
- # Unique identifier for a VPC peering connection. This value is included
2371
- # in the VpcPeeringConnection object, which can be retrieved by calling
2372
- # DescribeVpcPeeringConnections.
2506
+ # A unique identifier for a VPC peering connection. This value is
2507
+ # included in the VpcPeeringConnection object, which can be retrieved by
2508
+ # calling DescribeVpcPeeringConnections.
2373
2509
  #
2374
2510
  # @return [Struct] Returns an empty {Seahorse::Client::Response response}.
2375
2511
  #
@@ -2409,8 +2545,8 @@ module Aws::GameLift
2409
2545
  # * ResolveAlias
2410
2546
  #
2411
2547
  # @option params [required, String] :alias_id
2412
- # Unique identifier for a fleet alias. Specify the alias you want to
2413
- # retrieve.
2548
+ # The unique identifier for the fleet alias that you want to retrieve.
2549
+ # You can use either the alias ID or ARN value.
2414
2550
  #
2415
2551
  # @return [Types::DescribeAliasOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
2416
2552
  #
@@ -2468,7 +2604,8 @@ module Aws::GameLift
2468
2604
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/build-intro.html
2469
2605
  #
2470
2606
  # @option params [required, String] :build_id
2471
- # Unique identifier for a build to retrieve properties for.
2607
+ # A unique identifier for a build to retrieve properties for. You can
2608
+ # use either the build ID or ARN value.
2472
2609
  #
2473
2610
  # @return [Types::DescribeBuildOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
2474
2611
  #
@@ -2483,6 +2620,7 @@ module Aws::GameLift
2483
2620
  # @example Response structure
2484
2621
  #
2485
2622
  # resp.build.build_id #=> String
2623
+ # resp.build.build_arn #=> String
2486
2624
  # resp.build.name #=> String
2487
2625
  # resp.build.version #=> String
2488
2626
  # resp.build.status #=> String, one of "INITIALIZED", "READY", "FAILED"
@@ -2506,7 +2644,7 @@ module Aws::GameLift
2506
2644
  #
2507
2645
  # * current usage level for the AWS account
2508
2646
  #
2509
- # Service limits vary depending on region. Available regions for Amazon
2647
+ # Service limits vary depending on Region. Available Regions for Amazon
2510
2648
  # GameLift can be found in the AWS Management Console for Amazon
2511
2649
  # GameLift (see the drop-down list in the upper right corner).
2512
2650
  #
@@ -2639,15 +2777,7 @@ module Aws::GameLift
2639
2777
  #
2640
2778
  # * DescribeFleetEvents
2641
2779
  #
2642
- # * Update fleets:
2643
- #
2644
- # * UpdateFleetAttributes
2645
- #
2646
- # * UpdateFleetCapacity
2647
- #
2648
- # * UpdateFleetPortSettings
2649
- #
2650
- # * UpdateRuntimeConfiguration
2780
+ # * UpdateFleetAttributes
2651
2781
  #
2652
2782
  # * Manage fleet actions:
2653
2783
  #
@@ -2660,11 +2790,11 @@ module Aws::GameLift
2660
2790
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
2661
2791
  #
2662
2792
  # @option params [Array<String>] :fleet_ids
2663
- # Unique identifier for a fleet(s) to retrieve attributes for. To
2664
- # request attributes for all fleets, leave this parameter empty.
2793
+ # A unique identifier for a fleet(s) to retrieve attributes for. You can
2794
+ # use either the fleet ID or ARN value.
2665
2795
  #
2666
2796
  # @option params [Integer] :limit
2667
- # Maximum number of results to return. Use this parameter with
2797
+ # The maximum number of results to return. Use this parameter with
2668
2798
  # `NextToken` to get results as a set of sequential pages. This
2669
2799
  # parameter is ignored when the request specifies one or a list of fleet
2670
2800
  # IDs.
@@ -2702,7 +2832,9 @@ module Aws::GameLift
2702
2832
  # resp.fleet_attributes[0].termination_time #=> Time
2703
2833
  # resp.fleet_attributes[0].status #=> String, one of "NEW", "DOWNLOADING", "VALIDATING", "BUILDING", "ACTIVATING", "ACTIVE", "DELETING", "ERROR", "TERMINATED"
2704
2834
  # resp.fleet_attributes[0].build_id #=> String
2835
+ # resp.fleet_attributes[0].build_arn #=> String
2705
2836
  # resp.fleet_attributes[0].script_id #=> String
2837
+ # resp.fleet_attributes[0].script_arn #=> String
2706
2838
  # resp.fleet_attributes[0].server_launch_path #=> String
2707
2839
  # resp.fleet_attributes[0].server_launch_parameters #=> String
2708
2840
  # resp.fleet_attributes[0].log_paths #=> Array
@@ -2772,15 +2904,7 @@ module Aws::GameLift
2772
2904
  #
2773
2905
  # * DescribeFleetEvents
2774
2906
  #
2775
- # * Update fleets:
2776
- #
2777
- # * UpdateFleetAttributes
2778
- #
2779
- # * UpdateFleetCapacity
2780
- #
2781
- # * UpdateFleetPortSettings
2782
- #
2783
- # * UpdateRuntimeConfiguration
2907
+ # * UpdateFleetAttributes
2784
2908
  #
2785
2909
  # * Manage fleet actions:
2786
2910
  #
@@ -2793,12 +2917,11 @@ module Aws::GameLift
2793
2917
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
2794
2918
  #
2795
2919
  # @option params [Array<String>] :fleet_ids
2796
- # Unique identifier for a fleet(s) to retrieve capacity information for.
2797
- # To request capacity information for all fleets, leave this parameter
2798
- # empty.
2920
+ # A unique identifier for a fleet(s) to retrieve capacity information
2921
+ # for. You can use either the fleet ID or ARN value.
2799
2922
  #
2800
2923
  # @option params [Integer] :limit
2801
- # Maximum number of results to return. Use this parameter with
2924
+ # The maximum number of results to return. Use this parameter with
2802
2925
  # `NextToken` to get results as a set of sequential pages. This
2803
2926
  # parameter is ignored when the request specifies one or a list of fleet
2804
2927
  # IDs.
@@ -2880,15 +3003,7 @@ module Aws::GameLift
2880
3003
  #
2881
3004
  # * DescribeFleetEvents
2882
3005
  #
2883
- # * Update fleets:
2884
- #
2885
- # * UpdateFleetAttributes
2886
- #
2887
- # * UpdateFleetCapacity
2888
- #
2889
- # * UpdateFleetPortSettings
2890
- #
2891
- # * UpdateRuntimeConfiguration
3006
+ # * UpdateFleetAttributes
2892
3007
  #
2893
3008
  # * Manage fleet actions:
2894
3009
  #
@@ -2901,7 +3016,8 @@ module Aws::GameLift
2901
3016
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
2902
3017
  #
2903
3018
  # @option params [required, String] :fleet_id
2904
- # Unique identifier for a fleet to get event logs for.
3019
+ # A unique identifier for a fleet to get event logs for. You can use
3020
+ # either the fleet ID or ARN value.
2905
3021
  #
2906
3022
  # @option params [Time,DateTime,Date,Integer,String] :start_time
2907
3023
  # Earliest date to retrieve event logs for. If no start time is
@@ -2916,7 +3032,7 @@ module Aws::GameLift
2916
3032
  # milliseconds (ex: "1469498468.057").
2917
3033
  #
2918
3034
  # @option params [Integer] :limit
2919
- # Maximum number of results to return. Use this parameter with
3035
+ # The maximum number of results to return. Use this parameter with
2920
3036
  # `NextToken` to get results as a set of sequential pages.
2921
3037
  #
2922
3038
  # @option params [String] :next_token
@@ -2995,15 +3111,7 @@ module Aws::GameLift
2995
3111
  #
2996
3112
  # * DescribeFleetEvents
2997
3113
  #
2998
- # * Update fleets:
2999
- #
3000
- # * UpdateFleetAttributes
3001
- #
3002
- # * UpdateFleetCapacity
3003
- #
3004
- # * UpdateFleetPortSettings
3005
- #
3006
- # * UpdateRuntimeConfiguration
3114
+ # * UpdateFleetAttributes
3007
3115
  #
3008
3116
  # * Manage fleet actions:
3009
3117
  #
@@ -3016,7 +3124,8 @@ module Aws::GameLift
3016
3124
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
3017
3125
  #
3018
3126
  # @option params [required, String] :fleet_id
3019
- # Unique identifier for a fleet to retrieve port settings for.
3127
+ # A unique identifier for a fleet to retrieve port settings for. You can
3128
+ # use either the fleet ID or ARN value.
3020
3129
  #
3021
3130
  # @return [Types::DescribeFleetPortSettingsOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
3022
3131
  #
@@ -3087,15 +3196,7 @@ module Aws::GameLift
3087
3196
  #
3088
3197
  # * DescribeFleetEvents
3089
3198
  #
3090
- # * Update fleets:
3091
- #
3092
- # * UpdateFleetAttributes
3093
- #
3094
- # * UpdateFleetCapacity
3095
- #
3096
- # * UpdateFleetPortSettings
3097
- #
3098
- # * UpdateRuntimeConfiguration
3199
+ # * UpdateFleetAttributes
3099
3200
  #
3100
3201
  # * Manage fleet actions:
3101
3202
  #
@@ -3108,11 +3209,11 @@ module Aws::GameLift
3108
3209
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
3109
3210
  #
3110
3211
  # @option params [Array<String>] :fleet_ids
3111
- # Unique identifier for a fleet(s) to retrieve utilization data for. To
3112
- # request utilization data for all fleets, leave this parameter empty.
3212
+ # A unique identifier for a fleet(s) to retrieve utilization data for.
3213
+ # You can use either the fleet ID or ARN value.
3113
3214
  #
3114
3215
  # @option params [Integer] :limit
3115
- # Maximum number of results to return. Use this parameter with
3216
+ # The maximum number of results to return. Use this parameter with
3116
3217
  # `NextToken` to get results as a set of sequential pages. This
3117
3218
  # parameter is ignored when the request specifies one or a list of fleet
3118
3219
  # IDs.
@@ -3190,15 +3291,15 @@ module Aws::GameLift
3190
3291
  # * StopGameSessionPlacement
3191
3292
  #
3192
3293
  # @option params [String] :fleet_id
3193
- # Unique identifier for a fleet to retrieve all game sessions active on
3194
- # the fleet.
3294
+ # A unique identifier for a fleet to retrieve all game sessions active
3295
+ # on the fleet. You can use either the fleet ID or ARN value.
3195
3296
  #
3196
3297
  # @option params [String] :game_session_id
3197
- # Unique identifier for the game session to retrieve.
3298
+ # A unique identifier for the game session to retrieve.
3198
3299
  #
3199
3300
  # @option params [String] :alias_id
3200
- # Unique identifier for an alias associated with the fleet to retrieve
3201
- # all game sessions for.
3301
+ # A unique identifier for an alias associated with the fleet to retrieve
3302
+ # all game sessions for. You can use either the alias ID or ARN value.
3202
3303
  #
3203
3304
  # @option params [String] :status_filter
3204
3305
  # Game session status to filter results on. Possible game session
@@ -3206,7 +3307,7 @@ module Aws::GameLift
3206
3307
  # `TERMINATING` (the last two are transitory).
3207
3308
  #
3208
3309
  # @option params [Integer] :limit
3209
- # Maximum number of results to return. Use this parameter with
3310
+ # The maximum number of results to return. Use this parameter with
3210
3311
  # `NextToken` to get results as a set of sequential pages.
3211
3312
  #
3212
3313
  # @option params [String] :next_token
@@ -3236,6 +3337,7 @@ module Aws::GameLift
3236
3337
  # resp.game_session_details[0].game_session.game_session_id #=> String
3237
3338
  # resp.game_session_details[0].game_session.name #=> String
3238
3339
  # resp.game_session_details[0].game_session.fleet_id #=> String
3340
+ # resp.game_session_details[0].game_session.fleet_arn #=> String
3239
3341
  # resp.game_session_details[0].game_session.creation_time #=> Time
3240
3342
  # resp.game_session_details[0].game_session.termination_time #=> Time
3241
3343
  # resp.game_session_details[0].game_session.current_player_session_count #=> Integer
@@ -3289,7 +3391,7 @@ module Aws::GameLift
3289
3391
  # * StopGameSessionPlacement
3290
3392
  #
3291
3393
  # @option params [required, String] :placement_id
3292
- # Unique identifier for a game session placement to retrieve.
3394
+ # A unique identifier for a game session placement to retrieve.
3293
3395
  #
3294
3396
  # @return [Types::DescribeGameSessionPlacementOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
3295
3397
  #
@@ -3343,7 +3445,7 @@ module Aws::GameLift
3343
3445
  # results as a set of sequential pages. If successful, a
3344
3446
  # GameSessionQueue object is returned for each requested queue. When
3345
3447
  # specifying a list of queues, objects are returned only for queues that
3346
- # currently exist in the region.
3448
+ # currently exist in the Region.
3347
3449
  #
3348
3450
  # * CreateGameSessionQueue
3349
3451
  #
@@ -3354,17 +3456,19 @@ module Aws::GameLift
3354
3456
  # * DeleteGameSessionQueue
3355
3457
  #
3356
3458
  # @option params [Array<String>] :names
3357
- # List of queue names to retrieve information for. To request settings
3358
- # for all queues, leave this parameter empty.
3459
+ # A list of queue names to retrieve information for. You can use either
3460
+ # the queue ID or ARN value. To request settings for all queues, leave
3461
+ # this parameter empty.
3359
3462
  #
3360
3463
  # @option params [Integer] :limit
3361
- # Maximum number of results to return. Use this parameter with
3464
+ # The maximum number of results to return. Use this parameter with
3362
3465
  # `NextToken` to get results as a set of sequential pages.
3363
3466
  #
3364
3467
  # @option params [String] :next_token
3365
- # Token that indicates the start of the next sequential page of results.
3366
- # Use the token that is returned with a previous call to this action. To
3367
- # start at the beginning of the result set, do not specify a value.
3468
+ # A token that indicates the start of the next sequential page of
3469
+ # results. Use the token that is returned with a previous call to this
3470
+ # action. To start at the beginning of the result set, do not specify a
3471
+ # value.
3368
3472
  #
3369
3473
  # @return [Types::DescribeGameSessionQueuesOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
3370
3474
  #
@@ -3436,15 +3540,15 @@ module Aws::GameLift
3436
3540
  # * StopGameSessionPlacement
3437
3541
  #
3438
3542
  # @option params [String] :fleet_id
3439
- # Unique identifier for a fleet to retrieve all game sessions for.
3543
+ # A unique identifier for a fleet to retrieve all game sessions for. You
3544
+ # can use either the fleet ID or ARN value.
3440
3545
  #
3441
3546
  # @option params [String] :game_session_id
3442
- # Unique identifier for the game session to retrieve. You can use either
3443
- # a `GameSessionId` or `GameSessionArn` value.
3547
+ # A unique identifier for the game session to retrieve.
3444
3548
  #
3445
3549
  # @option params [String] :alias_id
3446
- # Unique identifier for an alias associated with the fleet to retrieve
3447
- # all game sessions for.
3550
+ # A unique identifier for an alias associated with the fleet to retrieve
3551
+ # all game sessions for. You can use either the alias ID or ARN value.
3448
3552
  #
3449
3553
  # @option params [String] :status_filter
3450
3554
  # Game session status to filter results on. Possible game session
@@ -3452,7 +3556,7 @@ module Aws::GameLift
3452
3556
  # `TERMINATING` (the last two are transitory).
3453
3557
  #
3454
3558
  # @option params [Integer] :limit
3455
- # Maximum number of results to return. Use this parameter with
3559
+ # The maximum number of results to return. Use this parameter with
3456
3560
  # `NextToken` to get results as a set of sequential pages.
3457
3561
  #
3458
3562
  # @option params [String] :next_token
@@ -3482,6 +3586,7 @@ module Aws::GameLift
3482
3586
  # resp.game_sessions[0].game_session_id #=> String
3483
3587
  # resp.game_sessions[0].name #=> String
3484
3588
  # resp.game_sessions[0].fleet_id #=> String
3589
+ # resp.game_sessions[0].fleet_arn #=> String
3485
3590
  # resp.game_sessions[0].creation_time #=> Time
3486
3591
  # resp.game_sessions[0].termination_time #=> Time
3487
3592
  # resp.game_sessions[0].current_player_session_count #=> Integer
@@ -3519,14 +3624,15 @@ module Aws::GameLift
3519
3624
  # successful, an Instance object is returned for each result.
3520
3625
  #
3521
3626
  # @option params [required, String] :fleet_id
3522
- # Unique identifier for a fleet to retrieve instance information for.
3627
+ # A unique identifier for a fleet to retrieve instance information for.
3628
+ # You can use either the fleet ID or ARN value.
3523
3629
  #
3524
3630
  # @option params [String] :instance_id
3525
- # Unique identifier for an instance to retrieve. Specify an instance ID
3526
- # or leave blank to retrieve all instances in the fleet.
3631
+ # A unique identifier for an instance to retrieve. Specify an instance
3632
+ # ID or leave blank to retrieve all instances in the fleet.
3527
3633
  #
3528
3634
  # @option params [Integer] :limit
3529
- # Maximum number of results to return. Use this parameter with
3635
+ # The maximum number of results to return. Use this parameter with
3530
3636
  # `NextToken` to get results as a set of sequential pages.
3531
3637
  #
3532
3638
  # @option params [String] :next_token
@@ -3605,10 +3711,10 @@ module Aws::GameLift
3605
3711
  #
3606
3712
  #
3607
3713
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-client.html
3608
- # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguidematch-notification.html
3714
+ # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-notification.html
3609
3715
  #
3610
3716
  # @option params [required, Array<String>] :ticket_ids
3611
- # Unique identifier for a matchmaking ticket. You can include up to 10
3717
+ # A unique identifier for a matchmaking ticket. You can include up to 10
3612
3718
  # ID values.
3613
3719
  #
3614
3720
  # @return [Types::DescribeMatchmakingOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
@@ -3626,6 +3732,7 @@ module Aws::GameLift
3626
3732
  # resp.ticket_list #=> Array
3627
3733
  # resp.ticket_list[0].ticket_id #=> String
3628
3734
  # resp.ticket_list[0].configuration_name #=> String
3735
+ # resp.ticket_list[0].configuration_arn #=> String
3629
3736
  # resp.ticket_list[0].status #=> String, one of "CANCELLED", "COMPLETED", "FAILED", "PLACING", "QUEUED", "REQUIRES_ACCEPTANCE", "SEARCHING", "TIMED_OUT"
3630
3737
  # resp.ticket_list[0].status_reason #=> String
3631
3738
  # resp.ticket_list[0].status_message #=> String
@@ -3693,22 +3800,25 @@ module Aws::GameLift
3693
3800
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/matchmaker-build.html
3694
3801
  #
3695
3802
  # @option params [Array<String>] :names
3696
- # Unique identifier for a matchmaking configuration(s) to retrieve. To
3697
- # request all existing configurations, leave this parameter empty.
3803
+ # A unique identifier for a matchmaking configuration(s) to retrieve.
3804
+ # You can use either the configuration name or ARN value. To request all
3805
+ # existing configurations, leave this parameter empty.
3698
3806
  #
3699
3807
  # @option params [String] :rule_set_name
3700
- # Unique identifier for a matchmaking rule set. Use this parameter to
3701
- # retrieve all matchmaking configurations that use this rule set.
3808
+ # A unique identifier for a matchmaking rule set. You can use either the
3809
+ # rule set name or ARN value. Use this parameter to retrieve all
3810
+ # matchmaking configurations that use this rule set.
3702
3811
  #
3703
3812
  # @option params [Integer] :limit
3704
- # Maximum number of results to return. Use this parameter with
3813
+ # The maximum number of results to return. Use this parameter with
3705
3814
  # `NextToken` to get results as a set of sequential pages. This
3706
3815
  # parameter is limited to 10.
3707
3816
  #
3708
3817
  # @option params [String] :next_token
3709
- # Token that indicates the start of the next sequential page of results.
3710
- # Use the token that is returned with a previous call to this action. To
3711
- # start at the beginning of the result set, do not specify a value.
3818
+ # A token that indicates the start of the next sequential page of
3819
+ # results. Use the token that is returned with a previous call to this
3820
+ # action. To start at the beginning of the result set, do not specify a
3821
+ # value.
3712
3822
  #
3713
3823
  # @return [Types::DescribeMatchmakingConfigurationsOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
3714
3824
  #
@@ -3718,8 +3828,8 @@ module Aws::GameLift
3718
3828
  # @example Request syntax with placeholder values
3719
3829
  #
3720
3830
  # resp = client.describe_matchmaking_configurations({
3721
- # names: ["MatchmakingIdStringModel"],
3722
- # rule_set_name: "MatchmakingIdStringModel",
3831
+ # names: ["MatchmakingConfigurationName"],
3832
+ # rule_set_name: "MatchmakingRuleSetName",
3723
3833
  # limit: 1,
3724
3834
  # next_token: "NonZeroAndMaxString",
3725
3835
  # })
@@ -3728,6 +3838,7 @@ module Aws::GameLift
3728
3838
  #
3729
3839
  # resp.configurations #=> Array
3730
3840
  # resp.configurations[0].name #=> String
3841
+ # resp.configurations[0].configuration_arn #=> String
3731
3842
  # resp.configurations[0].description #=> String
3732
3843
  # resp.configurations[0].game_session_queue_arns #=> Array
3733
3844
  # resp.configurations[0].game_session_queue_arns[0] #=> String
@@ -3735,6 +3846,7 @@ module Aws::GameLift
3735
3846
  # resp.configurations[0].acceptance_timeout_seconds #=> Integer
3736
3847
  # resp.configurations[0].acceptance_required #=> Boolean
3737
3848
  # resp.configurations[0].rule_set_name #=> String
3849
+ # resp.configurations[0].rule_set_arn #=> String
3738
3850
  # resp.configurations[0].notification_target #=> String
3739
3851
  # resp.configurations[0].additional_player_count #=> Integer
3740
3852
  # resp.configurations[0].custom_event_data #=> String
@@ -3756,7 +3868,7 @@ module Aws::GameLift
3756
3868
  end
3757
3869
 
3758
3870
  # Retrieves the details for FlexMatch matchmaking rule sets. You can
3759
- # request all existing rule sets for the region, or provide a list of
3871
+ # request all existing rule sets for the Region, or provide a list of
3760
3872
  # one or more rule set names. When requesting multiple items, use the
3761
3873
  # pagination parameters to retrieve results as a set of sequential
3762
3874
  # pages. If successful, a rule set is returned for each requested name.
@@ -3790,18 +3902,20 @@ module Aws::GameLift
3790
3902
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-rulesets.html
3791
3903
  #
3792
3904
  # @option params [Array<String>] :names
3793
- # List of one or more matchmaking rule set names to retrieve details
3905
+ # A list of one or more matchmaking rule set names to retrieve details
3794
3906
  # for. (Note: The rule set name is different from the optional "name"
3795
- # field in the rule set body.)
3907
+ # field in the rule set body.) You can use either the rule set name or
3908
+ # ARN value.
3796
3909
  #
3797
3910
  # @option params [Integer] :limit
3798
- # Maximum number of results to return. Use this parameter with
3911
+ # The maximum number of results to return. Use this parameter with
3799
3912
  # `NextToken` to get results as a set of sequential pages.
3800
3913
  #
3801
3914
  # @option params [String] :next_token
3802
- # Token that indicates the start of the next sequential page of results.
3803
- # Use the token that is returned with a previous call to this action. To
3804
- # start at the beginning of the result set, do not specify a value.
3915
+ # A token that indicates the start of the next sequential page of
3916
+ # results. Use the token that is returned with a previous call to this
3917
+ # action. To start at the beginning of the result set, do not specify a
3918
+ # value.
3805
3919
  #
3806
3920
  # @return [Types::DescribeMatchmakingRuleSetsOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
3807
3921
  #
@@ -3811,7 +3925,7 @@ module Aws::GameLift
3811
3925
  # @example Request syntax with placeholder values
3812
3926
  #
3813
3927
  # resp = client.describe_matchmaking_rule_sets({
3814
- # names: ["MatchmakingIdStringModel"],
3928
+ # names: ["MatchmakingRuleSetName"],
3815
3929
  # limit: 1,
3816
3930
  # next_token: "NonZeroAndMaxString",
3817
3931
  # })
@@ -3820,6 +3934,7 @@ module Aws::GameLift
3820
3934
  #
3821
3935
  # resp.rule_sets #=> Array
3822
3936
  # resp.rule_sets[0].rule_set_name #=> String
3937
+ # resp.rule_sets[0].rule_set_arn #=> String
3823
3938
  # resp.rule_sets[0].rule_set_body #=> String
3824
3939
  # resp.rule_sets[0].creation_time #=> Time
3825
3940
  # resp.next_token #=> String
@@ -3864,14 +3979,14 @@ module Aws::GameLift
3864
3979
  # * StopGameSessionPlacement
3865
3980
  #
3866
3981
  # @option params [String] :game_session_id
3867
- # Unique identifier for the game session to retrieve player sessions
3982
+ # A unique identifier for the game session to retrieve player sessions
3868
3983
  # for.
3869
3984
  #
3870
3985
  # @option params [String] :player_id
3871
- # Unique identifier for a player to retrieve player sessions for.
3986
+ # A unique identifier for a player to retrieve player sessions for.
3872
3987
  #
3873
3988
  # @option params [String] :player_session_id
3874
- # Unique identifier for a player session to retrieve.
3989
+ # A unique identifier for a player session to retrieve.
3875
3990
  #
3876
3991
  # @option params [String] :player_session_status_filter
3877
3992
  # Player session status to filter results on.
@@ -3892,7 +4007,7 @@ module Aws::GameLift
3892
4007
  # limit (60 seconds).
3893
4008
  #
3894
4009
  # @option params [Integer] :limit
3895
- # Maximum number of results to return. Use this parameter with
4010
+ # The maximum number of results to return. Use this parameter with
3896
4011
  # `NextToken` to get results as a set of sequential pages. If a player
3897
4012
  # session ID is specified, this parameter is ignored.
3898
4013
  #
@@ -3925,6 +4040,7 @@ module Aws::GameLift
3925
4040
  # resp.player_sessions[0].player_id #=> String
3926
4041
  # resp.player_sessions[0].game_session_id #=> String
3927
4042
  # resp.player_sessions[0].fleet_id #=> String
4043
+ # resp.player_sessions[0].fleet_arn #=> String
3928
4044
  # resp.player_sessions[0].creation_time #=> Time
3929
4045
  # resp.player_sessions[0].termination_time #=> Time
3930
4046
  # resp.player_sessions[0].status #=> String, one of "RESERVED", "ACTIVE", "COMPLETED", "TIMEDOUT"
@@ -3943,8 +4059,8 @@ module Aws::GameLift
3943
4059
  req.send_request(options)
3944
4060
  end
3945
4061
 
3946
- # Retrieves the current run-time configuration for the specified fleet.
3947
- # The run-time configuration tells Amazon GameLift how to launch server
4062
+ # Retrieves the current runtime configuration for the specified fleet.
4063
+ # The runtime configuration tells Amazon GameLift how to launch server
3948
4064
  # processes on instances in the fleet.
3949
4065
  #
3950
4066
  # **Learn more**
@@ -3975,15 +4091,7 @@ module Aws::GameLift
3975
4091
  #
3976
4092
  # * DescribeFleetEvents
3977
4093
  #
3978
- # * Update fleets:
3979
- #
3980
- # * UpdateFleetAttributes
3981
- #
3982
- # * UpdateFleetCapacity
3983
- #
3984
- # * UpdateFleetPortSettings
3985
- #
3986
- # * UpdateRuntimeConfiguration
4094
+ # * UpdateFleetAttributes
3987
4095
  #
3988
4096
  # * Manage fleet actions:
3989
4097
  #
@@ -3996,7 +4104,8 @@ module Aws::GameLift
3996
4104
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
3997
4105
  #
3998
4106
  # @option params [required, String] :fleet_id
3999
- # Unique identifier for a fleet to get the run-time configuration for.
4107
+ # A unique identifier for a fleet to get the runtime configuration for.
4108
+ # You can use either the fleet ID or ARN value.
4000
4109
  #
4001
4110
  # @return [Types::DescribeRuntimeConfigurationOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
4002
4111
  #
@@ -4061,7 +4170,8 @@ module Aws::GameLift
4061
4170
  # * StopFleetActions
4062
4171
  #
4063
4172
  # @option params [required, String] :fleet_id
4064
- # Unique identifier for a fleet to retrieve scaling policies for.
4173
+ # A unique identifier for a fleet to retrieve scaling policies for. You
4174
+ # can use either the fleet ID or ARN value.
4065
4175
  #
4066
4176
  # @option params [String] :status_filter
4067
4177
  # Scaling policy status to filter results on. A scaling policy is only
@@ -4085,7 +4195,7 @@ module Aws::GameLift
4085
4195
  # removed and recreated.
4086
4196
  #
4087
4197
  # @option params [Integer] :limit
4088
- # Maximum number of results to return. Use this parameter with
4198
+ # The maximum number of results to return. Use this parameter with
4089
4199
  # `NextToken` to get results as a set of sequential pages.
4090
4200
  #
4091
4201
  # @option params [String] :next_token
@@ -4158,7 +4268,8 @@ module Aws::GameLift
4158
4268
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html
4159
4269
  #
4160
4270
  # @option params [required, String] :script_id
4161
- # Unique identifier for a Realtime script to retrieve properties for.
4271
+ # A unique identifier for a Realtime script to retrieve properties for.
4272
+ # You can use either the script ID or ARN value.
4162
4273
  #
4163
4274
  # @return [Types::DescribeScriptOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
4164
4275
  #
@@ -4173,6 +4284,7 @@ module Aws::GameLift
4173
4284
  # @example Response structure
4174
4285
  #
4175
4286
  # resp.script.script_id #=> String
4287
+ # resp.script.script_arn #=> String
4176
4288
  # resp.script.name #=> String
4177
4289
  # resp.script.version #=> String
4178
4290
  # resp.script.size_on_disk #=> Integer
@@ -4254,7 +4366,8 @@ module Aws::GameLift
4254
4366
  # * DeleteVpcPeeringConnection
4255
4367
  #
4256
4368
  # @option params [String] :fleet_id
4257
- # Unique identifier for a fleet.
4369
+ # A unique identifier for a fleet. You can use either the fleet ID or
4370
+ # ARN value.
4258
4371
  #
4259
4372
  # @return [Types::DescribeVpcPeeringConnectionsOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
4260
4373
  #
@@ -4270,6 +4383,7 @@ module Aws::GameLift
4270
4383
  #
4271
4384
  # resp.vpc_peering_connections #=> Array
4272
4385
  # resp.vpc_peering_connections[0].fleet_id #=> String
4386
+ # resp.vpc_peering_connections[0].fleet_arn #=> String
4273
4387
  # resp.vpc_peering_connections[0].ip_v4_cidr_block #=> String
4274
4388
  # resp.vpc_peering_connections[0].vpc_peering_connection_id #=> String
4275
4389
  # resp.vpc_peering_connections[0].status.code #=> String
@@ -4321,7 +4435,7 @@ module Aws::GameLift
4321
4435
  # [1]: https://docs.aws.amazon.com/general/latest/gr/aws_service_limits.html#limits_gamelift
4322
4436
  #
4323
4437
  # @option params [required, String] :game_session_id
4324
- # Unique identifier for the game session to get logs for.
4438
+ # A unique identifier for the game session to get logs for.
4325
4439
  #
4326
4440
  # @return [Types::GetGameSessionLogUrlOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
4327
4441
  #
@@ -4372,13 +4486,14 @@ module Aws::GameLift
4372
4486
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-remote-access.html
4373
4487
  #
4374
4488
  # @option params [required, String] :fleet_id
4375
- # Unique identifier for a fleet that contains the instance you want
4376
- # access to. The fleet can be in any of the following statuses:
4377
- # `ACTIVATING`, `ACTIVE`, or `ERROR`. Fleets with an `ERROR` status may
4378
- # be accessible for a short time before they are deleted.
4489
+ # A unique identifier for a fleet that contains the instance you want
4490
+ # access to. You can use either the fleet ID or ARN value. The fleet can
4491
+ # be in any of the following statuses: `ACTIVATING`, `ACTIVE`, or
4492
+ # `ERROR`. Fleets with an `ERROR` status may be accessible for a short
4493
+ # time before they are deleted.
4379
4494
  #
4380
4495
  # @option params [required, String] :instance_id
4381
- # Unique identifier for an instance you want to get access to. You can
4496
+ # A unique identifier for an instance you want to get access to. You can
4382
4497
  # access an instance in any status.
4383
4498
  #
4384
4499
  # @return [Types::GetInstanceAccessOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
@@ -4431,9 +4546,9 @@ module Aws::GameLift
4431
4546
  # * ResolveAlias
4432
4547
  #
4433
4548
  # @option params [String] :routing_strategy_type
4434
- # Type of routing to filter results on. Use this parameter to retrieve
4435
- # only aliases of a certain type. To retrieve all aliases, leave this
4436
- # parameter empty.
4549
+ # The routing type to filter results on. Use this parameter to retrieve
4550
+ # only aliases with a certain routing type. To retrieve all aliases,
4551
+ # leave this parameter empty.
4437
4552
  #
4438
4553
  # Possible routing types include the following:
4439
4554
  #
@@ -4446,17 +4561,18 @@ module Aws::GameLift
4446
4561
  # message embedded.
4447
4562
  #
4448
4563
  # @option params [String] :name
4449
- # Descriptive label that is associated with an alias. Alias names do not
4450
- # need to be unique.
4564
+ # A descriptive label that is associated with an alias. Alias names do
4565
+ # not need to be unique.
4451
4566
  #
4452
4567
  # @option params [Integer] :limit
4453
- # Maximum number of results to return. Use this parameter with
4568
+ # The maximum number of results to return. Use this parameter with
4454
4569
  # `NextToken` to get results as a set of sequential pages.
4455
4570
  #
4456
4571
  # @option params [String] :next_token
4457
- # Token that indicates the start of the next sequential page of results.
4458
- # Use the token that is returned with a previous call to this action. To
4459
- # start at the beginning of the result set, do not specify a value.
4572
+ # A token that indicates the start of the next sequential page of
4573
+ # results. Use the token that is returned with a previous call to this
4574
+ # action. To start at the beginning of the result set, do not specify a
4575
+ # value.
4460
4576
  #
4461
4577
  # @return [Types::ListAliasesOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
4462
4578
  #
@@ -4542,7 +4658,7 @@ module Aws::GameLift
4542
4658
  # fleets for this build.
4543
4659
  #
4544
4660
  # @option params [Integer] :limit
4545
- # Maximum number of results to return. Use this parameter with
4661
+ # The maximum number of results to return. Use this parameter with
4546
4662
  # `NextToken` to get results as a set of sequential pages.
4547
4663
  #
4548
4664
  # @option params [String] :next_token
@@ -4567,6 +4683,7 @@ module Aws::GameLift
4567
4683
  #
4568
4684
  # resp.builds #=> Array
4569
4685
  # resp.builds[0].build_id #=> String
4686
+ # resp.builds[0].build_arn #=> String
4570
4687
  # resp.builds[0].name #=> String
4571
4688
  # resp.builds[0].version #=> String
4572
4689
  # resp.builds[0].status #=> String, one of "INITIALIZED", "READY", "FAILED"
@@ -4605,31 +4722,9 @@ module Aws::GameLift
4605
4722
  #
4606
4723
  # * DeleteFleet
4607
4724
  #
4608
- # * Describe fleets:
4725
+ # * DescribeFleetAttributes
4609
4726
  #
4610
- # * DescribeFleetAttributes
4611
- #
4612
- # * DescribeFleetCapacity
4613
- #
4614
- # * DescribeFleetPortSettings
4615
- #
4616
- # * DescribeFleetUtilization
4617
- #
4618
- # * DescribeRuntimeConfiguration
4619
- #
4620
- # * DescribeEC2InstanceLimits
4621
- #
4622
- # * DescribeFleetEvents
4623
- #
4624
- # * Update fleets:
4625
- #
4626
- # * UpdateFleetAttributes
4627
- #
4628
- # * UpdateFleetCapacity
4629
- #
4630
- # * UpdateFleetPortSettings
4631
- #
4632
- # * UpdateRuntimeConfiguration
4727
+ # * UpdateFleetAttributes
4633
4728
  #
4634
4729
  # * Manage fleet actions:
4635
4730
  #
@@ -4642,17 +4737,19 @@ module Aws::GameLift
4642
4737
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
4643
4738
  #
4644
4739
  # @option params [String] :build_id
4645
- # Unique identifier for a build to return fleets for. Use this parameter
4646
- # to return only fleets using the specified build. To retrieve all
4647
- # fleets, leave this parameter empty.
4740
+ # A unique identifier for a build to return fleets for. Use this
4741
+ # parameter to return only fleets using the specified build. Use either
4742
+ # the build ID or ARN value.To retrieve all fleets, leave this parameter
4743
+ # empty.
4648
4744
  #
4649
4745
  # @option params [String] :script_id
4650
- # Unique identifier for a Realtime script to return fleets for. Use this
4651
- # parameter to return only fleets using the specified script. To
4652
- # retrieve all fleets, leave this parameter empty.
4746
+ # A unique identifier for a Realtime script to return fleets for. Use
4747
+ # this parameter to return only fleets using the specified script. Use
4748
+ # either the script ID or ARN value.To retrieve all fleets, leave this
4749
+ # parameter empty.
4653
4750
  #
4654
4751
  # @option params [Integer] :limit
4655
- # Maximum number of results to return. Use this parameter with
4752
+ # The maximum number of results to return. Use this parameter with
4656
4753
  # `NextToken` to get results as a set of sequential pages.
4657
4754
  #
4658
4755
  # @option params [String] :next_token
@@ -4713,13 +4810,14 @@ module Aws::GameLift
4713
4810
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html
4714
4811
  #
4715
4812
  # @option params [Integer] :limit
4716
- # Maximum number of results to return. Use this parameter with
4813
+ # The maximum number of results to return. Use this parameter with
4717
4814
  # `NextToken` to get results as a set of sequential pages.
4718
4815
  #
4719
4816
  # @option params [String] :next_token
4720
- # Token that indicates the start of the next sequential page of results.
4721
- # Use the token that is returned with a previous call to this action. To
4722
- # start at the beginning of the result set, do not specify a value.
4817
+ # A token that indicates the start of the next sequential page of
4818
+ # results. Use the token that is returned with a previous call to this
4819
+ # action. To start at the beginning of the result set, do not specify a
4820
+ # value.
4723
4821
  #
4724
4822
  # @return [Types::ListScriptsOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
4725
4823
  #
@@ -4737,6 +4835,7 @@ module Aws::GameLift
4737
4835
  #
4738
4836
  # resp.scripts #=> Array
4739
4837
  # resp.scripts[0].script_id #=> String
4838
+ # resp.scripts[0].script_arn #=> String
4740
4839
  # resp.scripts[0].name #=> String
4741
4840
  # resp.scripts[0].version #=> String
4742
4841
  # resp.scripts[0].size_on_disk #=> Integer
@@ -4756,6 +4855,83 @@ module Aws::GameLift
4756
4855
  req.send_request(options)
4757
4856
  end
4758
4857
 
4858
+ # Retrieves all tags that are assigned to a GameLift resource. Resource
4859
+ # tags are used to organize AWS resources for a range of purposes. This
4860
+ # action handles the permissions necessary to manage tags for the
4861
+ # following GameLift resource types:
4862
+ #
4863
+ # * Build
4864
+ #
4865
+ # * Script
4866
+ #
4867
+ # * Fleet
4868
+ #
4869
+ # * Alias
4870
+ #
4871
+ # * GameSessionQueue
4872
+ #
4873
+ # * MatchmakingConfiguration
4874
+ #
4875
+ # * MatchmakingRuleSet
4876
+ #
4877
+ # To list tags for a resource, specify the unique ARN value for the
4878
+ # resource.
4879
+ #
4880
+ # **Learn more**
4881
+ #
4882
+ # [Tagging AWS Resources][1] in the *AWS General Reference*
4883
+ #
4884
+ # [ AWS Tagging Strategies][2]
4885
+ #
4886
+ # **Related operations**
4887
+ #
4888
+ # * TagResource
4889
+ #
4890
+ # * UntagResource
4891
+ #
4892
+ # * ListTagsForResource
4893
+ #
4894
+ #
4895
+ #
4896
+ # [1]: https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html
4897
+ # [2]: http://aws.amazon.com/answers/account-management/aws-tagging-strategies/
4898
+ #
4899
+ # @option params [required, String] :resource_arn
4900
+ # The Amazon Resource Name ([ARN][1]) that is assigned to and uniquely
4901
+ # identifies the GameLift resource that you want to retrieve tags for.
4902
+ # GameLift resource ARNs are included in the data object for the
4903
+ # resource, which can be retrieved by calling a List or Describe action
4904
+ # for the resource type.
4905
+ #
4906
+ #
4907
+ #
4908
+ # [1]: https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html
4909
+ #
4910
+ # @return [Types::ListTagsForResourceResponse] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
4911
+ #
4912
+ # * {Types::ListTagsForResourceResponse#tags #tags} => Array&lt;Types::Tag&gt;
4913
+ #
4914
+ # @example Request syntax with placeholder values
4915
+ #
4916
+ # resp = client.list_tags_for_resource({
4917
+ # resource_arn: "AmazonResourceName", # required
4918
+ # })
4919
+ #
4920
+ # @example Response structure
4921
+ #
4922
+ # resp.tags #=> Array
4923
+ # resp.tags[0].key #=> String
4924
+ # resp.tags[0].value #=> String
4925
+ #
4926
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListTagsForResource AWS API Documentation
4927
+ #
4928
+ # @overload list_tags_for_resource(params = {})
4929
+ # @param [Hash] params ({})
4930
+ def list_tags_for_resource(params = {}, options = {})
4931
+ req = build_request(:list_tags_for_resource, params)
4932
+ req.send_request(options)
4933
+ end
4934
+
4759
4935
  # Creates or updates a scaling policy for a fleet. Scaling policies are
4760
4936
  # used to automatically scale a fleet's hosting capacity to meet player
4761
4937
  # demand. An active scaling policy instructs Amazon GameLift to track a
@@ -4865,19 +5041,20 @@ module Aws::GameLift
4865
5041
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-autoscaling.html
4866
5042
  #
4867
5043
  # @option params [required, String] :name
4868
- # Descriptive label that is associated with a scaling policy. Policy
5044
+ # A descriptive label that is associated with a scaling policy. Policy
4869
5045
  # names do not need to be unique. A fleet can have only one scaling
4870
5046
  # policy with the same name.
4871
5047
  #
4872
5048
  # @option params [required, String] :fleet_id
4873
- # Unique identifier for a fleet to apply this policy to. The fleet
4874
- # cannot be in any of the following statuses: ERROR or DELETING.
5049
+ # A unique identifier for a fleet to apply this policy to. You can use
5050
+ # either the fleet ID or ARN value. The fleet cannot be in any of the
5051
+ # following statuses: ERROR or DELETING.
4875
5052
  #
4876
5053
  # @option params [Integer] :scaling_adjustment
4877
5054
  # Amount of adjustment to make, based on the scaling adjustment type.
4878
5055
  #
4879
5056
  # @option params [String] :scaling_adjustment_type
4880
- # Type of adjustment to make to a fleet's instance count (see
5057
+ # The type of adjustment to make to a fleet's instance count (see
4881
5058
  # FleetCapacity):
4882
5059
  #
4883
5060
  # * **ChangeInCapacity** -- add (or subtract) the scaling adjustment
@@ -4949,14 +5126,14 @@ module Aws::GameLift
4949
5126
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html
4950
5127
  #
4951
5128
  # @option params [String] :policy_type
4952
- # Type of scaling policy to create. For a target-based policy, set the
4953
- # parameter *MetricName* to 'PercentAvailableGameSessions' and specify
4954
- # a *TargetConfiguration*. For a rule-based policy set the following
4955
- # parameters: *MetricName*, *ComparisonOperator*, *Threshold*,
5129
+ # The type of scaling policy to create. For a target-based policy, set
5130
+ # the parameter *MetricName* to 'PercentAvailableGameSessions' and
5131
+ # specify a *TargetConfiguration*. For a rule-based policy set the
5132
+ # following parameters: *MetricName*, *ComparisonOperator*, *Threshold*,
4956
5133
  # *EvaluationPeriods*, *ScalingAdjustmentType*, and *ScalingAdjustment*.
4957
5134
  #
4958
5135
  # @option params [Types::TargetConfiguration] :target_configuration
4959
- # Object that contains settings for a target-based scaling policy.
5136
+ # The settings for a target-based scaling policy.
4960
5137
  #
4961
5138
  # @return [Types::PutScalingPolicyOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
4962
5139
  #
@@ -5022,7 +5199,8 @@ module Aws::GameLift
5022
5199
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-build-intro.html
5023
5200
  #
5024
5201
  # @option params [required, String] :build_id
5025
- # Unique identifier for a build to get credentials for.
5202
+ # A unique identifier for a build to get credentials for. You can use
5203
+ # either the build ID or ARN value.
5026
5204
  #
5027
5205
  # @return [Types::RequestUploadCredentialsOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
5028
5206
  #
@@ -5054,8 +5232,7 @@ module Aws::GameLift
5054
5232
  req.send_request(options)
5055
5233
  end
5056
5234
 
5057
- # Retrieves the fleet ID that a specified alias is currently pointing
5058
- # to.
5235
+ # Retrieves the fleet ID that an alias is currently pointing to.
5059
5236
  #
5060
5237
  # * CreateAlias
5061
5238
  #
@@ -5070,11 +5247,13 @@ module Aws::GameLift
5070
5247
  # * ResolveAlias
5071
5248
  #
5072
5249
  # @option params [required, String] :alias_id
5073
- # Unique identifier for the alias you want to resolve.
5250
+ # The unique identifier of the alias that you want to retrieve a fleet
5251
+ # ID for. You can use either the alias ID or ARN value.
5074
5252
  #
5075
5253
  # @return [Types::ResolveAliasOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
5076
5254
  #
5077
5255
  # * {Types::ResolveAliasOutput#fleet_id #fleet_id} => String
5256
+ # * {Types::ResolveAliasOutput#fleet_arn #fleet_arn} => String
5078
5257
  #
5079
5258
  # @example Request syntax with placeholder values
5080
5259
  #
@@ -5085,6 +5264,7 @@ module Aws::GameLift
5085
5264
  # @example Response structure
5086
5265
  #
5087
5266
  # resp.fleet_id #=> String
5267
+ # resp.fleet_arn #=> String
5088
5268
  #
5089
5269
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ResolveAlias AWS API Documentation
5090
5270
  #
@@ -5099,8 +5279,8 @@ module Aws::GameLift
5099
5279
  # and sorts them in a specified order. You can search or sort by the
5100
5280
  # following game session attributes:
5101
5281
  #
5102
- # * **gameSessionId** -- Unique identifier for the game session. You can
5103
- # use either a `GameSessionId` or `GameSessionArn` value.
5282
+ # * **gameSessionId** -- A unique identifier for the game session. You
5283
+ # can use either a `GameSessionId` or `GameSessionArn` value.
5104
5284
  #
5105
5285
  # * **gameSessionName** -- Name assigned to a game session. This value
5106
5286
  # is set when requesting a new game session with CreateGameSession or
@@ -5174,13 +5354,15 @@ module Aws::GameLift
5174
5354
  # * StopGameSessionPlacement
5175
5355
  #
5176
5356
  # @option params [String] :fleet_id
5177
- # Unique identifier for a fleet to search for active game sessions. Each
5178
- # request must reference either a fleet ID or alias ID, but not both.
5357
+ # A unique identifier for a fleet to search for active game sessions.
5358
+ # You can use either the fleet ID or ARN value. Each request must
5359
+ # reference either a fleet ID or alias ID, but not both.
5179
5360
  #
5180
5361
  # @option params [String] :alias_id
5181
- # Unique identifier for an alias associated with the fleet to search for
5182
- # active game sessions. Each request must reference either a fleet ID or
5183
- # alias ID, but not both.
5362
+ # A unique identifier for an alias associated with the fleet to search
5363
+ # for active game sessions. You can use either the alias ID or ARN
5364
+ # value. Each request must reference either a fleet ID or alias ID, but
5365
+ # not both.
5184
5366
  #
5185
5367
  # @option params [String] :filter_expression
5186
5368
  # String containing the search criteria for the session search. If no
@@ -5246,7 +5428,7 @@ module Aws::GameLift
5246
5428
  # null value for the sort operand are returned at the end of the list.
5247
5429
  #
5248
5430
  # @option params [Integer] :limit
5249
- # Maximum number of results to return. Use this parameter with
5431
+ # The maximum number of results to return. Use this parameter with
5250
5432
  # `NextToken` to get results as a set of sequential pages. The maximum
5251
5433
  # number of results returned is 20, even if this value is not set or is
5252
5434
  # set higher than 20.
@@ -5278,6 +5460,7 @@ module Aws::GameLift
5278
5460
  # resp.game_sessions[0].game_session_id #=> String
5279
5461
  # resp.game_sessions[0].name #=> String
5280
5462
  # resp.game_sessions[0].fleet_id #=> String
5463
+ # resp.game_sessions[0].fleet_arn #=> String
5281
5464
  # resp.game_sessions[0].creation_time #=> Time
5282
5465
  # resp.game_sessions[0].termination_time #=> Time
5283
5466
  # resp.game_sessions[0].current_player_session_count #=> Integer
@@ -5365,7 +5548,8 @@ module Aws::GameLift
5365
5548
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
5366
5549
  #
5367
5550
  # @option params [required, String] :fleet_id
5368
- # Unique identifier for a fleet
5551
+ # A unique identifier for a fleet to start actions on. You can use
5552
+ # either the fleet ID or ARN value.
5369
5553
  #
5370
5554
  # @option params [required, Array<String>] :actions
5371
5555
  # List of actions to restart on the fleet.
@@ -5403,12 +5587,12 @@ module Aws::GameLift
5403
5587
  # Ideally, a queue's destinations are listed in preference order.
5404
5588
  #
5405
5589
  # Alternatively, when requesting a game session with players, you can
5406
- # also provide latency data for each player in relevant regions. Latency
5590
+ # also provide latency data for each player in relevant Regions. Latency
5407
5591
  # data indicates the performance lag a player experiences when connected
5408
- # to a fleet in the region. Amazon GameLift uses latency data to reorder
5409
- # the list of destinations to place the game session in a region with
5592
+ # to a fleet in the Region. Amazon GameLift uses latency data to reorder
5593
+ # the list of destinations to place the game session in a Region with
5410
5594
  # minimal lag. If latency data is provided for multiple players, Amazon
5411
- # GameLift calculates each region's average lag for all players and
5595
+ # GameLift calculates each Region's average lag for all players and
5412
5596
  # reorders to get the best game play across all players.
5413
5597
  #
5414
5598
  # To place a new game session request, specify the following:
@@ -5431,7 +5615,7 @@ module Aws::GameLift
5431
5615
  # To track the status of a placement request, call
5432
5616
  # DescribeGameSessionPlacement and check the request's status. If the
5433
5617
  # status is `FULFILLED`, a new game session has been created and a game
5434
- # session ARN and region are referenced. If the placement request times
5618
+ # session ARN and Region are referenced. If the placement request times
5435
5619
  # out, you can resubmit the request or retry it with a different queue.
5436
5620
  #
5437
5621
  # * CreateGameSession
@@ -5455,13 +5639,14 @@ module Aws::GameLift
5455
5639
  # * StopGameSessionPlacement
5456
5640
  #
5457
5641
  # @option params [required, String] :placement_id
5458
- # Unique identifier to assign to the new game session placement. This
5642
+ # A unique identifier to assign to the new game session placement. This
5459
5643
  # value is developer-defined. The value must be unique across all
5460
- # regions and cannot be reused unless you are resubmitting a canceled or
5644
+ # Regions and cannot be reused unless you are resubmitting a canceled or
5461
5645
  # timed-out placement request.
5462
5646
  #
5463
5647
  # @option params [required, String] :game_session_queue_name
5464
- # Name of the queue to use to place the new game session.
5648
+ # Name of the queue to use to place the new game session. You can use
5649
+ # either the qieue name or ARN value.
5465
5650
  #
5466
5651
  # @option params [Array<Types::GameProperty>] :game_properties
5467
5652
  # Set of custom properties for a game session, formatted as key:value
@@ -5474,16 +5659,16 @@ module Aws::GameLift
5474
5659
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
5475
5660
  #
5476
5661
  # @option params [required, Integer] :maximum_player_session_count
5477
- # Maximum number of players that can be connected simultaneously to the
5478
- # game session.
5662
+ # The maximum number of players that can be connected simultaneously to
5663
+ # the game session.
5479
5664
  #
5480
5665
  # @option params [String] :game_session_name
5481
- # Descriptive label that is associated with a game session. Session
5666
+ # A descriptive label that is associated with a game session. Session
5482
5667
  # names do not need to be unique.
5483
5668
  #
5484
5669
  # @option params [Array<Types::PlayerLatency>] :player_latencies
5485
5670
  # Set of values, expressed in milliseconds, indicating the amount of
5486
- # latency that a player experiences when connected to AWS regions. This
5671
+ # latency that a player experiences when connected to AWS Regions. This
5487
5672
  # information is used to try to place the new game session where it can
5488
5673
  # offer the best possible gameplay experience for the players.
5489
5674
  #
@@ -5620,28 +5805,24 @@ module Aws::GameLift
5620
5805
  # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-backfill.html
5621
5806
  #
5622
5807
  # @option params [String] :ticket_id
5623
- # Unique identifier for a matchmaking ticket. If no ticket ID is
5808
+ # A unique identifier for a matchmaking ticket. If no ticket ID is
5624
5809
  # specified here, Amazon GameLift will generate one in the form of a
5625
5810
  # UUID. Use this identifier to track the match backfill ticket status
5626
5811
  # and retrieve match results.
5627
5812
  #
5628
5813
  # @option params [required, String] :configuration_name
5629
- # Name of the matchmaker to use for this request. The name of the
5630
- # matchmaker that was used with the original game session is listed in
5631
- # the GameSession object, `MatchmakerData` property. This property
5632
- # contains a matchmaking configuration ARN value, which includes the
5633
- # matchmaker name. (In the ARN value
5634
- # "arn:aws:gamelift:us-west-2:111122223333:matchmakingconfiguration/MM-4v4",
5635
- # the matchmaking configuration name is "MM-4v4".) Use only the name
5636
- # for this parameter.
5814
+ # Name of the matchmaker to use for this request. You can use either the
5815
+ # configuration name or ARN value. The ARN of the matchmaker that was
5816
+ # used with the original game session is listed in the GameSession
5817
+ # object, `MatchmakerData` property.
5637
5818
  #
5638
5819
  # @option params [required, String] :game_session_arn
5639
5820
  # Amazon Resource Name ([ARN][1]) that is assigned to a game session and
5640
- # uniquely identifies it.
5821
+ # uniquely identifies it. This is the same as the game session ID.
5641
5822
  #
5642
5823
  #
5643
5824
  #
5644
- # [1]: https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html
5825
+ # [1]: https://docs.aws.amazon.com/general/latest/gr/aws-arns-and-namespaces.html
5645
5826
  #
5646
5827
  # @option params [required, Array<Types::Player>] :players
5647
5828
  # Match information on all players that are currently assigned to the
@@ -5655,8 +5836,8 @@ module Aws::GameLift
5655
5836
  # details, see [ Match Data][1].
5656
5837
  #
5657
5838
  # * LatencyInMs -\\\\- If the matchmaker uses player latency, include a
5658
- # latency value, in milliseconds, for the region that the game session
5659
- # is currently in. Do not include latency values for any other region.
5839
+ # latency value, in milliseconds, for the Region that the game session
5840
+ # is currently in. Do not include latency values for any other Region.
5660
5841
  #
5661
5842
  #
5662
5843
  #
@@ -5670,7 +5851,7 @@ module Aws::GameLift
5670
5851
  #
5671
5852
  # resp = client.start_match_backfill({
5672
5853
  # ticket_id: "MatchmakingIdStringModel",
5673
- # configuration_name: "MatchmakingIdStringModel", # required
5854
+ # configuration_name: "MatchmakingConfigurationName", # required
5674
5855
  # game_session_arn: "ArnStringModel", # required
5675
5856
  # players: [ # required
5676
5857
  # {
@@ -5690,6 +5871,7 @@ module Aws::GameLift
5690
5871
  #
5691
5872
  # resp.matchmaking_ticket.ticket_id #=> String
5692
5873
  # resp.matchmaking_ticket.configuration_name #=> String
5874
+ # resp.matchmaking_ticket.configuration_arn #=> String
5693
5875
  # resp.matchmaking_ticket.status #=> String, one of "CANCELLED", "COMPLETED", "FAILED", "PLACING", "QUEUED", "REQUIRES_ACCEPTANCE", "SEARCHING", "TIMED_OUT"
5694
5876
  # resp.matchmaking_ticket.status_reason #=> String
5695
5877
  # resp.matchmaking_ticket.status_message #=> String
@@ -5817,15 +5999,15 @@ module Aws::GameLift
5817
5999
  # [4]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-match.html
5818
6000
  #
5819
6001
  # @option params [String] :ticket_id
5820
- # Unique identifier for a matchmaking ticket. If no ticket ID is
6002
+ # A unique identifier for a matchmaking ticket. If no ticket ID is
5821
6003
  # specified here, Amazon GameLift will generate one in the form of a
5822
6004
  # UUID. Use this identifier to track the matchmaking ticket status and
5823
6005
  # retrieve match results.
5824
6006
  #
5825
6007
  # @option params [required, String] :configuration_name
5826
6008
  # Name of the matchmaking configuration to use for this request.
5827
- # Matchmaking configurations must exist in the same region as this
5828
- # request.
6009
+ # Matchmaking configurations must exist in the same Region as this
6010
+ # request. You can use either the configuration name or ARN value.
5829
6011
  #
5830
6012
  # @option params [required, Array<Types::Player>] :players
5831
6013
  # Information on each player to be matched. This information must
@@ -5842,7 +6024,7 @@ module Aws::GameLift
5842
6024
  #
5843
6025
  # resp = client.start_matchmaking({
5844
6026
  # ticket_id: "MatchmakingIdStringModel",
5845
- # configuration_name: "MatchmakingIdStringModel", # required
6027
+ # configuration_name: "MatchmakingConfigurationName", # required
5846
6028
  # players: [ # required
5847
6029
  # {
5848
6030
  # player_id: "NonZeroAndMaxString",
@@ -5861,6 +6043,7 @@ module Aws::GameLift
5861
6043
  #
5862
6044
  # resp.matchmaking_ticket.ticket_id #=> String
5863
6045
  # resp.matchmaking_ticket.configuration_name #=> String
6046
+ # resp.matchmaking_ticket.configuration_arn #=> String
5864
6047
  # resp.matchmaking_ticket.status #=> String, one of "CANCELLED", "COMPLETED", "FAILED", "PLACING", "QUEUED", "REQUIRES_ACCEPTANCE", "SEARCHING", "TIMED_OUT"
5865
6048
  # resp.matchmaking_ticket.status_reason #=> String
5866
6049
  # resp.matchmaking_ticket.status_message #=> String
@@ -5953,7 +6136,8 @@ module Aws::GameLift
5953
6136
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
5954
6137
  #
5955
6138
  # @option params [required, String] :fleet_id
5956
- # Unique identifier for a fleet
6139
+ # A unique identifier for a fleet to stop actions on. You can use either
6140
+ # the fleet ID or ARN value.
5957
6141
  #
5958
6142
  # @option params [required, Array<String>] :actions
5959
6143
  # List of actions to suspend on the fleet.
@@ -6001,7 +6185,7 @@ module Aws::GameLift
6001
6185
  # * StopGameSessionPlacement
6002
6186
  #
6003
6187
  # @option params [required, String] :placement_id
6004
- # Unique identifier for a game session placement to cancel.
6188
+ # A unique identifier for a game session placement to cancel.
6005
6189
  #
6006
6190
  # @return [Types::StopGameSessionPlacementOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
6007
6191
  #
@@ -6087,7 +6271,7 @@ module Aws::GameLift
6087
6271
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-client.html
6088
6272
  #
6089
6273
  # @option params [required, String] :ticket_id
6090
- # Unique identifier for a matchmaking ticket.
6274
+ # A unique identifier for a matchmaking ticket.
6091
6275
  #
6092
6276
  # @return [Struct] Returns an empty {Seahorse::Client::Response response}.
6093
6277
  #
@@ -6106,6 +6290,172 @@ module Aws::GameLift
6106
6290
  req.send_request(options)
6107
6291
  end
6108
6292
 
6293
+ # Assigns a tag to a GameLift resource. AWS resource tags provide an
6294
+ # additional management tool set. You can use tags to organize
6295
+ # resources, create IAM permissions policies to manage access to groups
6296
+ # of resources, customize AWS cost breakdowns, etc. This action handles
6297
+ # the permissions necessary to manage tags for the following GameLift
6298
+ # resource types:
6299
+ #
6300
+ # * Build
6301
+ #
6302
+ # * Script
6303
+ #
6304
+ # * Fleet
6305
+ #
6306
+ # * Alias
6307
+ #
6308
+ # * GameSessionQueue
6309
+ #
6310
+ # * MatchmakingConfiguration
6311
+ #
6312
+ # * MatchmakingRuleSet
6313
+ #
6314
+ # To add a tag to a resource, specify the unique ARN value for the
6315
+ # resource and provide a trig list containing one or more tags. The
6316
+ # operation succeeds even if the list includes tags that are already
6317
+ # assigned to the specified resource.
6318
+ #
6319
+ # **Learn more**
6320
+ #
6321
+ # [Tagging AWS Resources][1] in the *AWS General Reference*
6322
+ #
6323
+ # [ AWS Tagging Strategies][2]
6324
+ #
6325
+ # **Related operations**
6326
+ #
6327
+ # * TagResource
6328
+ #
6329
+ # * UntagResource
6330
+ #
6331
+ # * ListTagsForResource
6332
+ #
6333
+ #
6334
+ #
6335
+ # [1]: https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html
6336
+ # [2]: http://aws.amazon.com/answers/account-management/aws-tagging-strategies/
6337
+ #
6338
+ # @option params [required, String] :resource_arn
6339
+ # The Amazon Resource Name ([ARN][1]) that is assigned to and uniquely
6340
+ # identifies the GameLift resource that you want to assign tags to.
6341
+ # GameLift resource ARNs are included in the data object for the
6342
+ # resource, which can be retrieved by calling a List or Describe action
6343
+ # for the resource type.
6344
+ #
6345
+ #
6346
+ #
6347
+ # [1]: https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html
6348
+ #
6349
+ # @option params [required, Array<Types::Tag>] :tags
6350
+ # A list of one or more tags to assign to the specified GameLift
6351
+ # resource. Tags are developer-defined and structured as key-value
6352
+ # pairs. The maximum tag limit may be lower than stated. See [ Tagging
6353
+ # AWS Resources][1] for actual tagging limits.
6354
+ #
6355
+ #
6356
+ #
6357
+ # [1]: https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html
6358
+ #
6359
+ # @return [Struct] Returns an empty {Seahorse::Client::Response response}.
6360
+ #
6361
+ # @example Request syntax with placeholder values
6362
+ #
6363
+ # resp = client.tag_resource({
6364
+ # resource_arn: "AmazonResourceName", # required
6365
+ # tags: [ # required
6366
+ # {
6367
+ # key: "TagKey", # required
6368
+ # value: "TagValue", # required
6369
+ # },
6370
+ # ],
6371
+ # })
6372
+ #
6373
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/TagResource AWS API Documentation
6374
+ #
6375
+ # @overload tag_resource(params = {})
6376
+ # @param [Hash] params ({})
6377
+ def tag_resource(params = {}, options = {})
6378
+ req = build_request(:tag_resource, params)
6379
+ req.send_request(options)
6380
+ end
6381
+
6382
+ # Removes a tag that is assigned to a GameLift resource. Resource tags
6383
+ # are used to organize AWS resources for a range of purposes. This
6384
+ # action handles the permissions necessary to manage tags for the
6385
+ # following GameLift resource types:
6386
+ #
6387
+ # * Build
6388
+ #
6389
+ # * Script
6390
+ #
6391
+ # * Fleet
6392
+ #
6393
+ # * Alias
6394
+ #
6395
+ # * GameSessionQueue
6396
+ #
6397
+ # * MatchmakingConfiguration
6398
+ #
6399
+ # * MatchmakingRuleSet
6400
+ #
6401
+ # To remove a tag from a resource, specify the unique ARN value for the
6402
+ # resource and provide a string list containing one or more tags to be
6403
+ # removed. This action succeeds even if the list includes tags that are
6404
+ # not currently assigned to the specified resource.
6405
+ #
6406
+ # **Learn more**
6407
+ #
6408
+ # [Tagging AWS Resources][1] in the *AWS General Reference*
6409
+ #
6410
+ # [ AWS Tagging Strategies][2]
6411
+ #
6412
+ # **Related operations**
6413
+ #
6414
+ # * TagResource
6415
+ #
6416
+ # * UntagResource
6417
+ #
6418
+ # * ListTagsForResource
6419
+ #
6420
+ #
6421
+ #
6422
+ # [1]: https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html
6423
+ # [2]: http://aws.amazon.com/answers/account-management/aws-tagging-strategies/
6424
+ #
6425
+ # @option params [required, String] :resource_arn
6426
+ # The Amazon Resource Name ([ARN][1]) that is assigned to and uniquely
6427
+ # identifies the GameLift resource that you want to remove tags from.
6428
+ # GameLift resource ARNs are included in the data object for the
6429
+ # resource, which can be retrieved by calling a List or Describe action
6430
+ # for the resource type.
6431
+ #
6432
+ #
6433
+ #
6434
+ # [1]: https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html
6435
+ #
6436
+ # @option params [required, Array<String>] :tag_keys
6437
+ # A list of one or more tags to remove from the specified GameLift
6438
+ # resource. Tags are developer-defined and structured as key-value
6439
+ # pairs.
6440
+ #
6441
+ # @return [Struct] Returns an empty {Seahorse::Client::Response response}.
6442
+ #
6443
+ # @example Request syntax with placeholder values
6444
+ #
6445
+ # resp = client.untag_resource({
6446
+ # resource_arn: "AmazonResourceName", # required
6447
+ # tag_keys: ["TagKey"], # required
6448
+ # })
6449
+ #
6450
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UntagResource AWS API Documentation
6451
+ #
6452
+ # @overload untag_resource(params = {})
6453
+ # @param [Hash] params ({})
6454
+ def untag_resource(params = {}, options = {})
6455
+ req = build_request(:untag_resource, params)
6456
+ req.send_request(options)
6457
+ end
6458
+
6109
6459
  # Updates properties for an alias. To update properties, specify the
6110
6460
  # alias ID to be updated and provide the information to be changed. To
6111
6461
  # reassign an alias to another fleet, provide an updated routing
@@ -6124,18 +6474,19 @@ module Aws::GameLift
6124
6474
  # * ResolveAlias
6125
6475
  #
6126
6476
  # @option params [required, String] :alias_id
6127
- # Unique identifier for a fleet alias. Specify the alias you want to
6128
- # update.
6477
+ # A unique identifier for the alias that you want to update. You can use
6478
+ # either the alias ID or ARN value.
6129
6479
  #
6130
6480
  # @option params [String] :name
6131
- # Descriptive label that is associated with an alias. Alias names do not
6132
- # need to be unique.
6481
+ # A descriptive label that is associated with an alias. Alias names do
6482
+ # not need to be unique.
6133
6483
  #
6134
6484
  # @option params [String] :description
6135
- # Human-readable description of an alias.
6485
+ # A human-readable description of the alias.
6136
6486
  #
6137
6487
  # @option params [Types::RoutingStrategy] :routing_strategy
6138
- # Object that specifies the fleet and routing type to use for the alias.
6488
+ # The routing configuration, including routing type and fleet target,
6489
+ # for the alias.
6139
6490
  #
6140
6491
  # @return [Types::UpdateAliasOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
6141
6492
  #
@@ -6201,15 +6552,16 @@ module Aws::GameLift
6201
6552
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/build-intro.html
6202
6553
  #
6203
6554
  # @option params [required, String] :build_id
6204
- # Unique identifier for a build to update.
6555
+ # A unique identifier for a build to update. You can use either the
6556
+ # build ID or ARN value.
6205
6557
  #
6206
6558
  # @option params [String] :name
6207
- # Descriptive label that is associated with a build. Build names do not
6208
- # need to be unique.
6559
+ # A descriptive label that is associated with a build. Build names do
6560
+ # not need to be unique.
6209
6561
  #
6210
6562
  # @option params [String] :version
6211
- # Version that is associated with a build or script. Version strings do
6212
- # not need to be unique.
6563
+ # Version information that is associated with a build or script. Version
6564
+ # strings do not need to be unique.
6213
6565
  #
6214
6566
  # @return [Types::UpdateBuildOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
6215
6567
  #
@@ -6226,6 +6578,7 @@ module Aws::GameLift
6226
6578
  # @example Response structure
6227
6579
  #
6228
6580
  # resp.build.build_id #=> String
6581
+ # resp.build.build_arn #=> String
6229
6582
  # resp.build.name #=> String
6230
6583
  # resp.build.version #=> String
6231
6584
  # resp.build.status #=> String, one of "INITIALIZED", "READY", "FAILED"
@@ -6259,21 +6612,7 @@ module Aws::GameLift
6259
6612
  #
6260
6613
  # * DeleteFleet
6261
6614
  #
6262
- # * Describe fleets:
6263
- #
6264
- # * DescribeFleetAttributes
6265
- #
6266
- # * DescribeFleetCapacity
6267
- #
6268
- # * DescribeFleetPortSettings
6269
- #
6270
- # * DescribeFleetUtilization
6271
- #
6272
- # * DescribeRuntimeConfiguration
6273
- #
6274
- # * DescribeEC2InstanceLimits
6275
- #
6276
- # * DescribeFleetEvents
6615
+ # * DescribeFleetAttributes
6277
6616
  #
6278
6617
  # * Update fleets:
6279
6618
  #
@@ -6296,11 +6635,12 @@ module Aws::GameLift
6296
6635
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
6297
6636
  #
6298
6637
  # @option params [required, String] :fleet_id
6299
- # Unique identifier for a fleet to update attribute metadata for.
6638
+ # A unique identifier for a fleet to update attribute metadata for. You
6639
+ # can use either the fleet ID or ARN value.
6300
6640
  #
6301
6641
  # @option params [String] :name
6302
- # Descriptive label that is associated with a fleet. Fleet names do not
6303
- # need to be unique.
6642
+ # A descriptive label that is associated with a fleet. Fleet names do
6643
+ # not need to be unique.
6304
6644
  #
6305
6645
  # @option params [String] :description
6306
6646
  # Human-readable description of a fleet.
@@ -6390,21 +6730,7 @@ module Aws::GameLift
6390
6730
  #
6391
6731
  # * DeleteFleet
6392
6732
  #
6393
- # * Describe fleets:
6394
- #
6395
- # * DescribeFleetAttributes
6396
- #
6397
- # * DescribeFleetCapacity
6398
- #
6399
- # * DescribeFleetPortSettings
6400
- #
6401
- # * DescribeFleetUtilization
6402
- #
6403
- # * DescribeRuntimeConfiguration
6404
- #
6405
- # * DescribeEC2InstanceLimits
6406
- #
6407
- # * DescribeFleetEvents
6733
+ # * DescribeFleetAttributes
6408
6734
  #
6409
6735
  # * Update fleets:
6410
6736
  #
@@ -6427,18 +6753,19 @@ module Aws::GameLift
6427
6753
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
6428
6754
  #
6429
6755
  # @option params [required, String] :fleet_id
6430
- # Unique identifier for a fleet to update capacity for.
6756
+ # A unique identifier for a fleet to update capacity for. You can use
6757
+ # either the fleet ID or ARN value.
6431
6758
  #
6432
6759
  # @option params [Integer] :desired_instances
6433
6760
  # Number of EC2 instances you want this fleet to host.
6434
6761
  #
6435
6762
  # @option params [Integer] :min_size
6436
- # Minimum value allowed for the fleet's instance count. Default if not
6437
- # set is 0.
6763
+ # The minimum value allowed for the fleet's instance count. Default if
6764
+ # not set is 0.
6438
6765
  #
6439
6766
  # @option params [Integer] :max_size
6440
- # Maximum value allowed for the fleet's instance count. Default if not
6441
- # set is 1.
6767
+ # The maximum value allowed for the fleet's instance count. Default if
6768
+ # not set is 1.
6442
6769
  #
6443
6770
  # @return [Types::UpdateFleetCapacityOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
6444
6771
  #
@@ -6486,21 +6813,7 @@ module Aws::GameLift
6486
6813
  #
6487
6814
  # * DeleteFleet
6488
6815
  #
6489
- # * Describe fleets:
6490
- #
6491
- # * DescribeFleetAttributes
6492
- #
6493
- # * DescribeFleetCapacity
6494
- #
6495
- # * DescribeFleetPortSettings
6496
- #
6497
- # * DescribeFleetUtilization
6498
- #
6499
- # * DescribeRuntimeConfiguration
6500
- #
6501
- # * DescribeEC2InstanceLimits
6502
- #
6503
- # * DescribeFleetEvents
6816
+ # * DescribeFleetAttributes
6504
6817
  #
6505
6818
  # * Update fleets:
6506
6819
  #
@@ -6523,13 +6836,14 @@ module Aws::GameLift
6523
6836
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
6524
6837
  #
6525
6838
  # @option params [required, String] :fleet_id
6526
- # Unique identifier for a fleet to update port settings for.
6839
+ # A unique identifier for a fleet to update port settings for. You can
6840
+ # use either the fleet ID or ARN value.
6527
6841
  #
6528
6842
  # @option params [Array<Types::IpPermission>] :inbound_permission_authorizations
6529
- # Collection of port settings to be added to the fleet record.
6843
+ # A collection of port settings to be added to the fleet record.
6530
6844
  #
6531
6845
  # @option params [Array<Types::IpPermission>] :inbound_permission_revocations
6532
- # Collection of port settings to be removed from the fleet record.
6846
+ # A collection of port settings to be removed from the fleet record.
6533
6847
  #
6534
6848
  # @return [Types::UpdateFleetPortSettingsOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
6535
6849
  #
@@ -6599,14 +6913,14 @@ module Aws::GameLift
6599
6913
  # * StopGameSessionPlacement
6600
6914
  #
6601
6915
  # @option params [required, String] :game_session_id
6602
- # Unique identifier for the game session to update.
6916
+ # A unique identifier for the game session to update.
6603
6917
  #
6604
6918
  # @option params [Integer] :maximum_player_session_count
6605
- # Maximum number of players that can be connected simultaneously to the
6606
- # game session.
6919
+ # The maximum number of players that can be connected simultaneously to
6920
+ # the game session.
6607
6921
  #
6608
6922
  # @option params [String] :name
6609
- # Descriptive label that is associated with a game session. Session
6923
+ # A descriptive label that is associated with a game session. Session
6610
6924
  # names do not need to be unique.
6611
6925
  #
6612
6926
  # @option params [String] :player_session_creation_policy
@@ -6641,6 +6955,7 @@ module Aws::GameLift
6641
6955
  # resp.game_session.game_session_id #=> String
6642
6956
  # resp.game_session.name #=> String
6643
6957
  # resp.game_session.fleet_id #=> String
6958
+ # resp.game_session.fleet_arn #=> String
6644
6959
  # resp.game_session.creation_time #=> Time
6645
6960
  # resp.game_session.termination_time #=> Time
6646
6961
  # resp.game_session.current_player_session_count #=> Integer
@@ -6681,28 +6996,29 @@ module Aws::GameLift
6681
6996
  # * DeleteGameSessionQueue
6682
6997
  #
6683
6998
  # @option params [required, String] :name
6684
- # Descriptive label that is associated with game session queue. Queue
6685
- # names must be unique within each region.
6999
+ # A descriptive label that is associated with game session queue. Queue
7000
+ # names must be unique within each Region. You can use either the queue
7001
+ # ID or ARN value.
6686
7002
  #
6687
7003
  # @option params [Integer] :timeout_in_seconds
6688
- # Maximum time, in seconds, that a new game session placement request
6689
- # remains in the queue. When a request exceeds this time, the game
6690
- # session placement changes to a `TIMED_OUT` status.
7004
+ # The maximum time, in seconds, that a new game session placement
7005
+ # request remains in the queue. When a request exceeds this time, the
7006
+ # game session placement changes to a `TIMED_OUT` status.
6691
7007
  #
6692
7008
  # @option params [Array<Types::PlayerLatencyPolicy>] :player_latency_policies
6693
- # Collection of latency policies to apply when processing game sessions
6694
- # placement requests with player latency information. Multiple policies
6695
- # are evaluated in order of the maximum latency value, starting with the
6696
- # lowest latency values. With just one policy, it is enforced at the
6697
- # start of the game session placement for the duration period. With
6698
- # multiple policies, each policy is enforced consecutively for its
6699
- # duration period. For example, a queue might enforce a 60-second policy
6700
- # followed by a 120-second policy, and then no policy for the remainder
6701
- # of the placement. When updating policies, provide a complete
6702
- # collection of policies.
7009
+ # A collection of latency policies to apply when processing game
7010
+ # sessions placement requests with player latency information. Multiple
7011
+ # policies are evaluated in order of the maximum latency value, starting
7012
+ # with the lowest latency values. With just one policy, the policy is
7013
+ # enforced at the start of the game session placement for the duration
7014
+ # period. With multiple policies, each policy is enforced consecutively
7015
+ # for its duration period. For example, a queue might enforce a
7016
+ # 60-second policy followed by a 120-second policy, and then no policy
7017
+ # for the remainder of the placement. When updating policies, provide a
7018
+ # complete collection of policies.
6703
7019
  #
6704
7020
  # @option params [Array<Types::GameSessionQueueDestination>] :destinations
6705
- # List of fleets that can be used to fulfill game session placement
7021
+ # A list of fleets that can be used to fulfill game session placement
6706
7022
  # requests in the queue. Fleets are identified by either a fleet ARN or
6707
7023
  # a fleet alias ARN. Destinations are listed in default preference
6708
7024
  # order. When updating this list, provide a complete list of
@@ -6782,63 +7098,66 @@ module Aws::GameLift
6782
7098
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-configuration.html
6783
7099
  #
6784
7100
  # @option params [required, String] :name
6785
- # Unique identifier for a matchmaking configuration to update.
7101
+ # A unique identifier for a matchmaking configuration to update. You can
7102
+ # use either the configuration name or ARN value.
6786
7103
  #
6787
7104
  # @option params [String] :description
6788
- # Descriptive label that is associated with matchmaking configuration.
7105
+ # A descriptive label that is associated with matchmaking configuration.
6789
7106
  #
6790
7107
  # @option params [Array<String>] :game_session_queue_arns
6791
- # Amazon Resource Name ([ARN][1]) that is assigned to a game session
6792
- # queue and uniquely identifies it. Format is
6793
- # `arn:aws:gamelift:<region>:<aws account>:gamesessionqueue/<queue
6794
- # name>`. These queues are used when placing game sessions for matches
6795
- # that are created with this matchmaking configuration. Queues can be
6796
- # located in any region.
7108
+ # Amazon Resource Name ([ARN][1]) that is assigned to a GameLift game
7109
+ # session queue resource and uniquely identifies it. ARNs are unique
7110
+ # across all Regions. These queues are used when placing game sessions
7111
+ # for matches that are created with this matchmaking configuration.
7112
+ # Queues can be located in any Region.
6797
7113
  #
6798
7114
  #
6799
7115
  #
6800
- # [1]: https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html
7116
+ # [1]: https://docs.aws.amazon.com/general/latest/gr/aws-arns-and-namespaces.html
6801
7117
  #
6802
7118
  # @option params [Integer] :request_timeout_seconds
6803
- # Maximum duration, in seconds, that a matchmaking ticket can remain in
6804
- # process before timing out. Requests that fail due to timing out can be
6805
- # resubmitted as needed.
7119
+ # The maximum duration, in seconds, that a matchmaking ticket can remain
7120
+ # in process before timing out. Requests that fail due to timing out can
7121
+ # be resubmitted as needed.
6806
7122
  #
6807
7123
  # @option params [Integer] :acceptance_timeout_seconds
6808
- # Length of time (in seconds) to wait for players to accept a proposed
6809
- # match. If any player rejects the match or fails to accept before the
6810
- # timeout, the ticket continues to look for an acceptable match.
7124
+ # The length of time (in seconds) to wait for players to accept a
7125
+ # proposed match. If any player rejects the match or fails to accept
7126
+ # before the timeout, the ticket continues to look for an acceptable
7127
+ # match.
6811
7128
  #
6812
7129
  # @option params [Boolean] :acceptance_required
6813
- # Flag that determines whether a match that was created with this
7130
+ # A flag that indicates whether a match that was created with this
6814
7131
  # configuration must be accepted by the matched players. To require
6815
7132
  # acceptance, set to TRUE.
6816
7133
  #
6817
7134
  # @option params [String] :rule_set_name
6818
- # Unique identifier for a matchmaking rule set to use with this
6819
- # configuration. A matchmaking configuration can only use rule sets that
6820
- # are defined in the same region.
7135
+ # A unique identifier for a matchmaking rule set to use with this
7136
+ # configuration. You can use either the rule set name or ARN value. A
7137
+ # matchmaking configuration can only use rule sets that are defined in
7138
+ # the same Region.
6821
7139
  #
6822
7140
  # @option params [String] :notification_target
6823
- # SNS topic ARN that is set up to receive matchmaking notifications. See
6824
- # [ Setting up Notifications for Matchmaking][1] for more information.
7141
+ # An SNS topic ARN that is set up to receive matchmaking notifications.
7142
+ # See [ Setting up Notifications for Matchmaking][1] for more
7143
+ # information.
6825
7144
  #
6826
7145
  #
6827
7146
  #
6828
7147
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-notification.html
6829
7148
  #
6830
7149
  # @option params [Integer] :additional_player_count
6831
- # Number of player slots in a match to keep open for future players. For
6832
- # example, if the configuration's rule set specifies a match for a
6833
- # single 12-person team, and the additional player count is set to 2,
6834
- # only 10 players are selected for the match.
7150
+ # The number of player slots in a match to keep open for future players.
7151
+ # For example, assume that the configuration's rule set specifies a
7152
+ # match for a single 12-person team. If the additional player count is
7153
+ # set to 2, only 10 players are initially selected for the match.
6835
7154
  #
6836
7155
  # @option params [String] :custom_event_data
6837
7156
  # Information to add to all events related to the matchmaking
6838
7157
  # configuration.
6839
7158
  #
6840
7159
  # @option params [Array<Types::GameProperty>] :game_properties
6841
- # Set of custom properties for a game session, formatted as key:value
7160
+ # A set of custom properties for a game session, formatted as key-value
6842
7161
  # pairs. These properties are passed to a game server process in the
6843
7162
  # GameSession object with a request to start a new game session (see
6844
7163
  # [Start a Game Session][1]). This information is added to the new
@@ -6849,7 +7168,7 @@ module Aws::GameLift
6849
7168
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
6850
7169
  #
6851
7170
  # @option params [String] :game_session_data
6852
- # Set of custom game session properties, formatted as a single string
7171
+ # A set of custom game session properties, formatted as a single string
6853
7172
  # value. This data is passed to a game server process in the GameSession
6854
7173
  # object with a request to start a new game session (see [Start a Game
6855
7174
  # Session][1]). This information is added to the new GameSession object
@@ -6860,12 +7179,13 @@ module Aws::GameLift
6860
7179
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
6861
7180
  #
6862
7181
  # @option params [String] :backfill_mode
6863
- # Method used to backfill game sessions created with this matchmaking
6864
- # configuration. Specify MANUAL when your game manages backfill requests
6865
- # manually or does not use the match backfill feature. Specify AUTOMATIC
6866
- # to have GameLift create a StartMatchBackfill request whenever a game
6867
- # session has one or more open slots. Learn more about manual and
6868
- # automatic backfill in [Backfill Existing Games with FlexMatch][1].
7182
+ # The method that is used to backfill game sessions created with this
7183
+ # matchmaking configuration. Specify MANUAL when your game manages
7184
+ # backfill requests manually or does not use the match backfill feature.
7185
+ # Specify AUTOMATIC to have GameLift create a StartMatchBackfill request
7186
+ # whenever a game session has one or more open slots. Learn more about
7187
+ # manual and automatic backfill in [Backfill Existing Games with
7188
+ # FlexMatch][1].
6869
7189
  #
6870
7190
  #
6871
7191
  #
@@ -6878,13 +7198,13 @@ module Aws::GameLift
6878
7198
  # @example Request syntax with placeholder values
6879
7199
  #
6880
7200
  # resp = client.update_matchmaking_configuration({
6881
- # name: "MatchmakingIdStringModel", # required
7201
+ # name: "MatchmakingConfigurationName", # required
6882
7202
  # description: "NonZeroAndMaxString",
6883
7203
  # game_session_queue_arns: ["ArnStringModel"],
6884
7204
  # request_timeout_seconds: 1,
6885
7205
  # acceptance_timeout_seconds: 1,
6886
7206
  # acceptance_required: false,
6887
- # rule_set_name: "MatchmakingIdStringModel",
7207
+ # rule_set_name: "MatchmakingRuleSetName",
6888
7208
  # notification_target: "SnsArnStringModel",
6889
7209
  # additional_player_count: 1,
6890
7210
  # custom_event_data: "CustomEventData",
@@ -6901,6 +7221,7 @@ module Aws::GameLift
6901
7221
  # @example Response structure
6902
7222
  #
6903
7223
  # resp.configuration.name #=> String
7224
+ # resp.configuration.configuration_arn #=> String
6904
7225
  # resp.configuration.description #=> String
6905
7226
  # resp.configuration.game_session_queue_arns #=> Array
6906
7227
  # resp.configuration.game_session_queue_arns[0] #=> String
@@ -6908,6 +7229,7 @@ module Aws::GameLift
6908
7229
  # resp.configuration.acceptance_timeout_seconds #=> Integer
6909
7230
  # resp.configuration.acceptance_required #=> Boolean
6910
7231
  # resp.configuration.rule_set_name #=> String
7232
+ # resp.configuration.rule_set_arn #=> String
6911
7233
  # resp.configuration.notification_target #=> String
6912
7234
  # resp.configuration.additional_player_count #=> Integer
6913
7235
  # resp.configuration.custom_event_data #=> String
@@ -6927,20 +7249,20 @@ module Aws::GameLift
6927
7249
  req.send_request(options)
6928
7250
  end
6929
7251
 
6930
- # Updates the current run-time configuration for the specified fleet,
7252
+ # Updates the current runtime configuration for the specified fleet,
6931
7253
  # which tells Amazon GameLift how to launch server processes on
6932
- # instances in the fleet. You can update a fleet's run-time
7254
+ # instances in the fleet. You can update a fleet's runtime
6933
7255
  # configuration at any time after the fleet is created; it does not need
6934
7256
  # to be in an `ACTIVE` status.
6935
7257
  #
6936
- # To update run-time configuration, specify the fleet ID and provide a
7258
+ # To update runtime configuration, specify the fleet ID and provide a
6937
7259
  # `RuntimeConfiguration` object with an updated set of server process
6938
7260
  # configurations.
6939
7261
  #
6940
7262
  # Each instance in a Amazon GameLift fleet checks regularly for an
6941
- # updated run-time configuration and changes how it launches server
7263
+ # updated runtime configuration and changes how it launches server
6942
7264
  # processes to comply with the latest version. Existing server processes
6943
- # are not affected by the update; run-time configuration changes are
7265
+ # are not affected by the update; runtime configuration changes are
6944
7266
  # applied gradually as existing processes shut down and new processes
6945
7267
  # are launched during Amazon GameLift's normal process recycling
6946
7268
  # activity.
@@ -6957,21 +7279,7 @@ module Aws::GameLift
6957
7279
  #
6958
7280
  # * DeleteFleet
6959
7281
  #
6960
- # * Describe fleets:
6961
- #
6962
- # * DescribeFleetAttributes
6963
- #
6964
- # * DescribeFleetCapacity
6965
- #
6966
- # * DescribeFleetPortSettings
6967
- #
6968
- # * DescribeFleetUtilization
6969
- #
6970
- # * DescribeRuntimeConfiguration
6971
- #
6972
- # * DescribeEC2InstanceLimits
6973
- #
6974
- # * DescribeFleetEvents
7282
+ # * DescribeFleetAttributes
6975
7283
  #
6976
7284
  # * Update fleets:
6977
7285
  #
@@ -6994,16 +7302,17 @@ module Aws::GameLift
6994
7302
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
6995
7303
  #
6996
7304
  # @option params [required, String] :fleet_id
6997
- # Unique identifier for a fleet to update run-time configuration for.
7305
+ # A unique identifier for a fleet to update runtime configuration for.
7306
+ # You can use either the fleet ID or ARN value.
6998
7307
  #
6999
7308
  # @option params [required, Types::RuntimeConfiguration] :runtime_configuration
7000
7309
  # Instructions for launching server processes on each instance in the
7001
7310
  # fleet. Server processes run either a custom game build executable or a
7002
- # Realtime Servers script. The run-time configuration lists the types of
7311
+ # Realtime Servers script. The runtime configuration lists the types of
7003
7312
  # server processes to run on an instance and includes the following
7004
7313
  # configuration settings: the server executable or launch script file,
7005
7314
  # launch parameters, and the number of processes to run concurrently on
7006
- # each instance. A CreateFleet request must include a run-time
7315
+ # each instance. A CreateFleet request must include a runtime
7007
7316
  # configuration with at least one server process configuration.
7008
7317
  #
7009
7318
  # @return [Types::UpdateRuntimeConfigurationOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
@@ -7081,30 +7390,31 @@ module Aws::GameLift
7081
7390
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html
7082
7391
  #
7083
7392
  # @option params [required, String] :script_id
7084
- # Unique identifier for a Realtime script to update.
7393
+ # A unique identifier for a Realtime script to update. You can use
7394
+ # either the script ID or ARN value.
7085
7395
  #
7086
7396
  # @option params [String] :name
7087
- # Descriptive label that is associated with a script. Script names do
7397
+ # A descriptive label that is associated with a script. Script names do
7088
7398
  # not need to be unique.
7089
7399
  #
7090
7400
  # @option params [String] :version
7091
- # Version that is associated with a build or script. Version strings do
7092
- # not need to be unique.
7401
+ # The version that is associated with a build or script. Version strings
7402
+ # do not need to be unique.
7093
7403
  #
7094
7404
  # @option params [Types::S3Location] :storage_location
7095
- # Location of the Amazon S3 bucket where a zipped file containing your
7096
- # Realtime scripts is stored. The storage location must specify the
7405
+ # The location of the Amazon S3 bucket where a zipped file containing
7406
+ # your Realtime scripts is stored. The storage location must specify the
7097
7407
  # Amazon S3 bucket name, the zip file name (the "key"), and a role ARN
7098
7408
  # that allows Amazon GameLift to access the Amazon S3 storage location.
7099
- # The S3 bucket must be in the same region where you want to create a
7409
+ # The S3 bucket must be in the same Region where you want to create a
7100
7410
  # new script. By default, Amazon GameLift uploads the latest version of
7101
7411
  # the zip file; if you have S3 object versioning turned on, you can use
7102
7412
  # the `ObjectVersion` parameter to specify an earlier version.
7103
7413
  #
7104
7414
  # @option params [String, IO] :zip_file
7105
- # Data object containing your Realtime scripts and dependencies as a zip
7106
- # file. The zip file can have one or multiple files. Maximum size of a
7107
- # zip file is 5 MB.
7415
+ # A data object containing your Realtime scripts and dependencies as a
7416
+ # zip file. The zip file can have one or multiple files. Maximum size of
7417
+ # a zip file is 5 MB.
7108
7418
  #
7109
7419
  # When using the AWS CLI tool to create a script, this parameter is set
7110
7420
  # to the zip file name. It must be prepended with the string
@@ -7133,6 +7443,7 @@ module Aws::GameLift
7133
7443
  # @example Response structure
7134
7444
  #
7135
7445
  # resp.script.script_id #=> String
7446
+ # resp.script.script_arn #=> String
7136
7447
  # resp.script.name #=> String
7137
7448
  # resp.script.version #=> String
7138
7449
  # resp.script.size_on_disk #=> Integer
@@ -7185,7 +7496,7 @@ module Aws::GameLift
7185
7496
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-rulesets.html
7186
7497
  #
7187
7498
  # @option params [required, String] :rule_set_body
7188
- # Collection of matchmaking rules to validate, formatted as a JSON
7499
+ # A collection of matchmaking rules to validate, formatted as a JSON
7189
7500
  # string.
7190
7501
  #
7191
7502
  # @return [Types::ValidateMatchmakingRuleSetOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
@@ -7224,7 +7535,7 @@ module Aws::GameLift
7224
7535
  params: params,
7225
7536
  config: config)
7226
7537
  context[:gem_name] = 'aws-sdk-gamelift'
7227
- context[:gem_version] = '1.26.0'
7538
+ context[:gem_version] = '1.27.0'
7228
7539
  Seahorse::Client::Request.new(handlers, context)
7229
7540
  end
7230
7541