aws-sdk-gamelift 1.26.0 → 1.27.0

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@@ -170,6 +170,22 @@ module Aws::GameLift
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  end
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+ class TaggingFailedException < ServiceError
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+
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+ # @param [Seahorse::Client::RequestContext] context
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+ # @param [String] message
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+ # @param [Aws::GameLift::Types::TaggingFailedException] data
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+ def initialize(context, message, data = Aws::EmptyStructure.new)
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+ super(context, message, data)
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+ end
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+
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+ # @return [String]
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+ def message
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+ @message || @data[:message]
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+ end
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+
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+ end
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+
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  class TerminalRoutingStrategyException < ServiceError
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  # @param [Seahorse::Client::RequestContext] context
@@ -20,12 +20,12 @@ module Aws::GameLift
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  # }
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  #
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  # @!attribute [rw] ticket_id
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- # Unique identifier for a matchmaking ticket. The ticket must be in
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+ # A unique identifier for a matchmaking ticket. The ticket must be in
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  # status `REQUIRES_ACCEPTANCE`; otherwise this request will fail.
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  # @return [String]
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  #
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  # @!attribute [rw] player_ids
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- # Unique identifier for a player delivering the response. This
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+ # A unique identifier for a player delivering the response. This
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  # parameter can include one or multiple player IDs.
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  # @return [Array<String>]
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  #
@@ -46,7 +46,7 @@ module Aws::GameLift
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  #
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  class AcceptMatchOutput < Aws::EmptyStructure; end
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- # Properties describing a fleet alias.
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+ # Properties that describe an alias resource.
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  #
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  # * CreateAlias
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  #
@@ -61,39 +61,45 @@ module Aws::GameLift
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  # * ResolveAlias
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  #
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  # @!attribute [rw] alias_id
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- # Unique identifier for an alias; alias IDs are unique within a
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- # region.
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+ # A unique identifier for an alias. Alias IDs are unique within a
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+ # Region.
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  # @return [String]
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  #
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  # @!attribute [rw] name
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- # Descriptive label that is associated with an alias. Alias names do
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+ # A descriptive label that is associated with an alias. Alias names do
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  # not need to be unique.
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  # @return [String]
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  #
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  # @!attribute [rw] alias_arn
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- # Unique identifier for an alias; alias ARNs are unique across all
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- # regions.
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+ # Amazon Resource Name ([ARN][1]) that is assigned to a GameLift alias
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+ # resource and uniquely identifies it. ARNs are unique across all
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+ # Regions.. In a GameLift alias ARN, the resource ID matches the alias
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+ # ID value.
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+ #
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+ #
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+ #
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+ # [1]: https://docs.aws.amazon.com/general/latest/gr/aws-arns-and-namespaces.html
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  # @return [String]
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  #
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  # @!attribute [rw] description
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- # Human-readable description of an alias.
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+ # A human-readable description of an alias.
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  # @return [String]
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  #
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  # @!attribute [rw] routing_strategy
83
- # Alias configuration for the alias, including routing type and
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- # settings.
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+ # The routing configuration, including routing type and fleet target,
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+ # for the alias.
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  # @return [Types::RoutingStrategy]
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  #
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  # @!attribute [rw] creation_time
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- # Time stamp indicating when this data object was created. Format is a
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- # number expressed in Unix time as milliseconds (for example
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+ # A time stamp indicating when this data object was created. Format is
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+ # a number expressed in Unix time as milliseconds (for example
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  # "1469498468.057").
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  # @return [Time]
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  #
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  # @!attribute [rw] last_updated_time
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- # Time stamp indicating when this data object was last modified.
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- # Format is a number expressed in Unix time as milliseconds (for
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- # example "1469498468.057").
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+ # The time that this data object was last modified. Format is a number
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+ # expressed in Unix time as milliseconds (for example
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+ # "1469498468.057").
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  # @return [Time]
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  #
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  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/Alias AWS API Documentation
@@ -109,7 +115,7 @@ module Aws::GameLift
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  include Aws::Structure
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  end
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- # Values for use in Player attribute key:value pairs. This object lets
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+ # Values for use in Player attribute key-value pairs. This object lets
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  # you specify an attribute value using any of the valid data types:
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  # string, number, string array, or data map. Each `AttributeValue`
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  # object can use only one of the available properties.
@@ -199,19 +205,30 @@ module Aws::GameLift
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  # * DeleteBuild
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  #
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  # @!attribute [rw] build_id
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- # Unique identifier for a build.
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+ # A unique identifier for a build.
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+ # @return [String]
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+ #
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+ # @!attribute [rw] build_arn
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+ # Amazon Resource Name ([ARN][1]) that is assigned to a GameLift build
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+ # resource and uniquely identifies it. ARNs are unique across all
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+ # Regions. In a GameLift build ARN, the resource ID matches the
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+ # *BuildId* value.
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+ #
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+ #
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+ #
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+ # [1]: https://docs.aws.amazon.com/general/latest/gr/aws-arns-and-namespaces.html
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  # @return [String]
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  #
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  # @!attribute [rw] name
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- # Descriptive label that is associated with a build. Build names do
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+ # A descriptive label that is associated with a build. Build names do
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  # not need to be unique. It can be set using CreateBuild or
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  # UpdateBuild.
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  # @return [String]
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  #
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  # @!attribute [rw] version
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- # Version that is associated with a build or script. Version strings
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- # do not need to be unique. This value can be set using CreateBuild or
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- # UpdateBuild.
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+ # Version information that is associated with a build or script.
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+ # Version strings do not need to be unique. This value can be set
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+ # using CreateBuild or UpdateBuild.
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  # @return [String]
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  #
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  # @!attribute [rw] status
@@ -252,6 +269,7 @@ module Aws::GameLift
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  #
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  class Build < Struct.new(
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  :build_id,
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+ :build_arn,
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  :name,
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  :version,
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  :status,
@@ -261,6 +279,17 @@ module Aws::GameLift
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  include Aws::Structure
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  end
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+ # Information about the use of a TLS/SSL certificate for a fleet. TLS
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+ # certificate generation is enabled at the fleet level, with one
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+ # certificate generated for the fleet. When this feature is enabled, the
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+ # certificate can be retrieved using the [GameLift Server SDK][1] call
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+ # `GetInstanceCertificate`. All instances in a fleet share the same
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+ # certificate.
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+ #
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+ #
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+ #
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+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-serversdk.html
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+ #
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  # @note When making an API call, you may pass CertificateConfiguration
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  # data as a hash:
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  #
@@ -269,6 +298,7 @@ module Aws::GameLift
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  # }
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  #
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  # @!attribute [rw] certificate_type
301
+ # Indicates whether a TLS/SSL certificate was generated for a fleet.
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  # @return [String]
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  #
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  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CertificateConfiguration AWS API Documentation
@@ -305,35 +335,57 @@ module Aws::GameLift
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  # fleet_id: "FleetId",
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  # message: "FreeText",
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  # },
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+ # tags: [
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+ # {
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+ # key: "TagKey", # required
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+ # value: "TagValue", # required
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+ # },
343
+ # ],
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  # }
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  #
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  # @!attribute [rw] name
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- # Descriptive label that is associated with an alias. Alias names do
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+ # A descriptive label that is associated with an alias. Alias names do
312
348
  # not need to be unique.
313
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  # @return [String]
314
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  #
315
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  # @!attribute [rw] description
316
- # Human-readable description of an alias.
352
+ # A human-readable description of the alias.
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  # @return [String]
318
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  #
319
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  # @!attribute [rw] routing_strategy
320
- # Object that specifies the fleet and routing type to use for the
321
- # alias.
356
+ # The routing configuration, including routing type and fleet target,
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+ # for the alias.
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  # @return [Types::RoutingStrategy]
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  #
360
+ # @!attribute [rw] tags
361
+ # A list of labels to assign to the new alias resource. Tags are
362
+ # developer-defined key-value pairs. Tagging AWS resources are useful
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+ # for resource management, access management and cost allocation. For
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+ # more information, see [ Tagging AWS Resources][1] in the *AWS
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+ # General Reference*. Once the resource is created, you can use
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+ # TagResource, UntagResource, and ListTagsForResource to add, remove,
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+ # and view tags. The maximum tag limit may be lower than stated. See
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+ # the AWS General Reference for actual tagging limits.
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+ #
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+ #
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+ #
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+ # [1]: https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html
373
+ # @return [Array<Types::Tag>]
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+ #
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  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateAliasInput AWS API Documentation
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  #
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  class CreateAliasInput < Struct.new(
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  :name,
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  :description,
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- :routing_strategy)
380
+ :routing_strategy,
381
+ :tags)
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  include Aws::Structure
331
383
  end
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384
 
333
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  # Represents the returned data in response to a request action.
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  #
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  # @!attribute [rw] alias
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- # Object that describes the newly created alias record.
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+ # The newly created alias resource.
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  # @return [Types::Alias]
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390
  #
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391
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateAliasOutput AWS API Documentation
@@ -358,54 +410,76 @@ module Aws::GameLift
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  # object_version: "NonEmptyString",
359
411
  # },
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412
  # operating_system: "WINDOWS_2012", # accepts WINDOWS_2012, AMAZON_LINUX, AMAZON_LINUX_2
413
+ # tags: [
414
+ # {
415
+ # key: "TagKey", # required
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+ # value: "TagValue", # required
417
+ # },
418
+ # ],
361
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  # }
362
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  #
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  # @!attribute [rw] name
364
- # Descriptive label that is associated with a build. Build names do
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+ # A descriptive label that is associated with a build. Build names do
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423
  # not need to be unique. You can use UpdateBuild to change this value
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424
  # later.
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425
  # @return [String]
368
426
  #
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  # @!attribute [rw] version
370
- # Version that is associated with a build or script. Version strings
371
- # do not need to be unique. You can use UpdateBuild to change this
372
- # value later.
428
+ # Version information that is associated with a build or script.
429
+ # Version strings do not need to be unique. You can use UpdateBuild to
430
+ # change this value later.
373
431
  # @return [String]
374
432
  #
375
433
  # @!attribute [rw] storage_location
376
434
  # Information indicating where your game build files are stored. Use
377
435
  # this parameter only when creating a build with files stored in an
378
436
  # Amazon S3 bucket that you own. The storage location must specify an
379
- # Amazon S3 bucket name and key, as well as a the ARN for a role that
380
- # you set up to allow Amazon GameLift to access your Amazon S3 bucket.
381
- # The S3 bucket must be in the same region that you want to create a
382
- # new build in.
437
+ # Amazon S3 bucket name and key. The location must also specify a role
438
+ # ARN that you set up to allow Amazon GameLift to access your Amazon
439
+ # S3 bucket. The S3 bucket and your new build must be in the same
440
+ # Region.
383
441
  # @return [Types::S3Location]
384
442
  #
385
443
  # @!attribute [rw] operating_system
386
- # Operating system that the game server binaries are built to run on.
387
- # This value determines the type of fleet resources that you can use
388
- # for this build. If your game build contains multiple executables,
389
- # they all must run on the same operating system. If an operating
390
- # system is not specified when creating a build, Amazon GameLift uses
391
- # the default value (WINDOWS\_2012). This value cannot be changed
392
- # later.
444
+ # The operating system that the game server binaries are built to run
445
+ # on. This value determines the type of fleet resources that you can
446
+ # use for this build. If your game build contains multiple
447
+ # executables, they all must run on the same operating system. If an
448
+ # operating system is not specified when creating a build, Amazon
449
+ # GameLift uses the default value (WINDOWS\_2012). This value cannot
450
+ # be changed later.
393
451
  # @return [String]
394
452
  #
453
+ # @!attribute [rw] tags
454
+ # A list of labels to assign to the new build resource. Tags are
455
+ # developer-defined key-value pairs. Tagging AWS resources are useful
456
+ # for resource management, access management and cost allocation. For
457
+ # more information, see [ Tagging AWS Resources][1] in the *AWS
458
+ # General Reference*. Once the resource is created, you can use
459
+ # TagResource, UntagResource, and ListTagsForResource to add, remove,
460
+ # and view tags. The maximum tag limit may be lower than stated. See
461
+ # the AWS General Reference for actual tagging limits.
462
+ #
463
+ #
464
+ #
465
+ # [1]: https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html
466
+ # @return [Array<Types::Tag>]
467
+ #
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468
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateBuildInput AWS API Documentation
396
469
  #
397
470
  class CreateBuildInput < Struct.new(
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471
  :name,
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472
  :version,
400
473
  :storage_location,
401
- :operating_system)
474
+ :operating_system,
475
+ :tags)
402
476
  include Aws::Structure
403
477
  end
404
478
 
405
479
  # Represents the returned data in response to a request action.
406
480
  #
407
481
  # @!attribute [rw] build
408
- # The newly created build record, including a unique build ID and
482
+ # The newly created build record, including a unique build IDs and
409
483
  # status.
410
484
  # @return [Types::Build]
411
485
  #
@@ -477,43 +551,50 @@ module Aws::GameLift
477
551
  # certificate_configuration: {
478
552
  # certificate_type: "DISABLED", # required, accepts DISABLED, GENERATED
479
553
  # },
554
+ # tags: [
555
+ # {
556
+ # key: "TagKey", # required
557
+ # value: "TagValue", # required
558
+ # },
559
+ # ],
480
560
  # }
481
561
  #
482
562
  # @!attribute [rw] name
483
- # Descriptive label that is associated with a fleet. Fleet names do
563
+ # A descriptive label that is associated with a fleet. Fleet names do
484
564
  # not need to be unique.
485
565
  # @return [String]
486
566
  #
487
567
  # @!attribute [rw] description
488
- # Human-readable description of a fleet.
568
+ # A human-readable description of a fleet.
489
569
  # @return [String]
490
570
  #
491
571
  # @!attribute [rw] build_id
492
- # Unique identifier for a build to be deployed on the new fleet. The
493
- # custom game server build must have been successfully uploaded to
494
- # Amazon GameLift and be in a `READY` status. This fleet setting
495
- # cannot be changed once the fleet is created.
572
+ # A unique identifier for a build to be deployed on the new fleet. You
573
+ # can use either the build ID or ARN value. The custom game server
574
+ # build must have been successfully uploaded to Amazon GameLift and be
575
+ # in a `READY` status. This fleet setting cannot be changed once the
576
+ # fleet is created.
496
577
  # @return [String]
497
578
  #
498
579
  # @!attribute [rw] script_id
499
- # Unique identifier for a Realtime script to be deployed on the new
500
- # fleet. The Realtime script must have been successfully uploaded to
501
- # Amazon GameLift. This fleet setting cannot be changed once the fleet
502
- # is created.
580
+ # A unique identifier for a Realtime script to be deployed on the new
581
+ # fleet. You can use either the script ID or ARN value. The Realtime
582
+ # script must have been successfully uploaded to Amazon GameLift. This
583
+ # fleet setting cannot be changed once the fleet is created.
503
584
  # @return [String]
504
585
  #
505
586
  # @!attribute [rw] server_launch_path
506
587
  # This parameter is no longer used. Instead, specify a server launch
507
- # path using the `RuntimeConfiguration` parameter. (Requests that
588
+ # path using the `RuntimeConfiguration` parameter. Requests that
508
589
  # specify a server launch path and launch parameters instead of a
509
- # run-time configuration will continue to work.)
590
+ # runtime configuration will continue to work.
510
591
  # @return [String]
511
592
  #
512
593
  # @!attribute [rw] server_launch_parameters
513
594
  # This parameter is no longer used. Instead, specify server launch
514
595
  # parameters in the `RuntimeConfiguration` parameter. (Requests that
515
596
  # specify a server launch path and launch parameters instead of a
516
- # run-time configuration will continue to work.)
597
+ # runtime configuration will continue to work.)
517
598
  # @return [String]
518
599
  #
519
600
  # @!attribute [rw] log_paths
@@ -529,9 +610,9 @@ module Aws::GameLift
529
610
  # @return [Array<String>]
530
611
  #
531
612
  # @!attribute [rw] ec2_instance_type
532
- # Name of an EC2 instance type that is supported in Amazon GameLift. A
533
- # fleet instance type determines the computing resources of each
534
- # instance in the fleet, including CPU, memory, storage, and
613
+ # The name of an EC2 instance type that is supported in Amazon
614
+ # GameLift. A fleet instance type determines the computing resources
615
+ # of each instance in the fleet, including CPU, memory, storage, and
535
616
  # networking capacity. Amazon GameLift supports the following EC2
536
617
  # instance types. See [Amazon EC2 Instance Types][1] for detailed
537
618
  # descriptions.
@@ -543,66 +624,71 @@ module Aws::GameLift
543
624
  #
544
625
  # @!attribute [rw] ec2_inbound_permissions
545
626
  # Range of IP addresses and port settings that permit inbound traffic
546
- # to access game sessions that running on the fleet. For fleets using
547
- # a custom game build, this parameter is required before game sessions
548
- # running on the fleet can accept connections. For Realtime Servers
549
- # fleets, Amazon GameLift automatically sets TCP and UDP ranges for
550
- # use by the Realtime servers. You can specify multiple permission
551
- # settings or add more by updating the fleet.
627
+ # to access game sessions that are running on the fleet. For fleets
628
+ # using a custom game build, this parameter is required before game
629
+ # sessions running on the fleet can accept connections. For Realtime
630
+ # Servers fleets, Amazon GameLift automatically sets TCP and UDP
631
+ # ranges for use by the Realtime servers. You can specify multiple
632
+ # permission settings or add more by updating the fleet.
552
633
  # @return [Array<Types::IpPermission>]
553
634
  #
554
635
  # @!attribute [rw] new_game_session_protection_policy
555
- # Game session protection policy to apply to all instances in this
636
+ # A game session protection policy to apply to all instances in this
556
637
  # fleet. If this parameter is not set, instances in this fleet default
557
638
  # to no protection. You can change a fleet's protection policy using
558
639
  # UpdateFleetAttributes, but this change will only affect sessions
559
640
  # created after the policy change. You can also set protection for
560
641
  # individual instances using UpdateGameSession.
561
642
  #
562
- # * **NoProtection** -- The game session can be terminated during a
643
+ # * **NoProtection** - The game session can be terminated during a
563
644
  # scale-down event.
564
645
  #
565
- # * **FullProtection** -- If the game session is in an `ACTIVE`
566
- # status, it cannot be terminated during a scale-down event.
646
+ # * **FullProtection** - If the game session is in an `ACTIVE` status,
647
+ # it cannot be terminated during a scale-down event.
567
648
  # @return [String]
568
649
  #
569
650
  # @!attribute [rw] runtime_configuration
570
651
  # Instructions for launching server processes on each instance in the
571
652
  # fleet. Server processes run either a custom game build executable or
572
- # a Realtime Servers script. The run-time configuration lists the
573
- # types of server processes to run on an instance and includes the
574
- # following configuration settings: the server executable or launch
575
- # script file, launch parameters, and the number of processes to run
576
- # concurrently on each instance. A CreateFleet request must include a
577
- # run-time configuration with at least one server process
578
- # configuration.
653
+ # a Realtime script. The runtime configuration defines the server
654
+ # executables or launch script file, launch parameters, and the number
655
+ # of processes to run concurrently on each instance. When creating a
656
+ # fleet, the runtime configuration must have at least one server
657
+ # process configuration; otherwise the request fails with an invalid
658
+ # request exception. (This parameter replaces the parameters
659
+ # `ServerLaunchPath` and `ServerLaunchParameters`, although requests
660
+ # that contain values for these parameters instead of a runtime
661
+ # configuration will continue to work.) This parameter is required
662
+ # unless the parameters `ServerLaunchPath` and
663
+ # `ServerLaunchParameters` are defined. Runtime configuration replaced
664
+ # these parameters, but fleets that use them will continue to work.
579
665
  # @return [Types::RuntimeConfiguration]
580
666
  #
581
667
  # @!attribute [rw] resource_creation_limit_policy
582
- # Policy that limits the number of game sessions an individual player
583
- # can create over a span of time for this fleet.
668
+ # A policy that limits the number of game sessions an individual
669
+ # player can create over a span of time for this fleet.
584
670
  # @return [Types::ResourceCreationLimitPolicy]
585
671
  #
586
672
  # @!attribute [rw] metric_groups
587
- # Name of an Amazon CloudWatch metric group to add this fleet to. A
588
- # metric group aggregates the metrics for all fleets in the group.
673
+ # The name of an Amazon CloudWatch metric group to add this fleet to.
674
+ # A metric group aggregates the metrics for all fleets in the group.
589
675
  # Specify an existing metric group name, or provide a new name to
590
676
  # create a new metric group. A fleet can only be included in one
591
677
  # metric group at a time.
592
678
  # @return [Array<String>]
593
679
  #
594
680
  # @!attribute [rw] peer_vpc_aws_account_id
595
- # Unique identifier for the AWS account with the VPC that you want to
596
- # peer your Amazon GameLift fleet with. You can find your Account ID
597
- # in the AWS Management Console under account settings.
681
+ # A unique identifier for the AWS account with the VPC that you want
682
+ # to peer your Amazon GameLift fleet with. You can find your account
683
+ # ID in the AWS Management Console under account settings.
598
684
  # @return [String]
599
685
  #
600
686
  # @!attribute [rw] peer_vpc_id
601
- # Unique identifier for a VPC with resources to be accessed by your
602
- # Amazon GameLift fleet. The VPC must be in the same region where your
603
- # fleet is deployed. Look up a VPC ID using the [VPC Dashboard][1] in
604
- # the AWS Management Console. Learn more about VPC peering in [VPC
605
- # Peering with Amazon GameLift Fleets][2].
687
+ # A unique identifier for a VPC with resources to be accessed by your
688
+ # Amazon GameLift fleet. The VPC must be in the same Region as your
689
+ # fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the AWS
690
+ # Management Console. Learn more about VPC peering in [VPC Peering
691
+ # with Amazon GameLift Fleets][2].
606
692
  #
607
693
  #
608
694
  #
@@ -611,8 +697,8 @@ module Aws::GameLift
611
697
  # @return [String]
612
698
  #
613
699
  # @!attribute [rw] fleet_type
614
- # Indicates whether to use on-demand instances or spot instances for
615
- # this fleet. If empty, the default is ON\_DEMAND. Both categories of
700
+ # Indicates whether to use On-Demand instances or Spot instances for
701
+ # this fleet. If empty, the default is `ON_DEMAND`. Both categories of
616
702
  # instances use identical hardware and configurations based on the
617
703
  # instance type selected for this fleet. Learn more about [ On-Demand
618
704
  # versus Spot Instances][1].
@@ -623,14 +709,14 @@ module Aws::GameLift
623
709
  # @return [String]
624
710
  #
625
711
  # @!attribute [rw] instance_role_arn
626
- # Unique identifier for an AWS IAM role that manages access to your
712
+ # A unique identifier for an AWS IAM role that manages access to your
627
713
  # AWS services. With an instance role ARN set, any application that
628
714
  # runs on an instance in this fleet can assume the role, including
629
- # install scripts, server processes, daemons (background processes).
630
- # Create a role or look up a role's ARN using the [IAM dashboard][1]
631
- # in the AWS Management Console. Learn more about using on-box
632
- # credentials for your game servers at [ Access external resources
633
- # from a game server][2].
715
+ # install scripts, server processes, and daemons (background
716
+ # processes). Create a role or look up a role's ARN from the [IAM
717
+ # dashboard][1] in the AWS Management Console. Learn more about using
718
+ # on-box credentials for your game servers at [ Access external
719
+ # resources from a game server][2].
634
720
  #
635
721
  #
636
722
  #
@@ -639,8 +725,46 @@ module Aws::GameLift
639
725
  # @return [String]
640
726
  #
641
727
  # @!attribute [rw] certificate_configuration
728
+ # Indicates whether to generate a TLS/SSL certificate for the new
729
+ # fleet. TLS certificates are used for encrypting traffic between game
730
+ # clients and game servers running on GameLift. If this parameter is
731
+ # not specified, the default value, DISABLED, is used. This fleet
732
+ # setting cannot be changed once the fleet is created. Learn more at
733
+ # [Securing Client/Server Communication][1].
734
+ #
735
+ # Note: This feature requires the AWS Certificate Manager (ACM)
736
+ # service, which is available in the AWS global partition but not in
737
+ # all other partitions. When working in a partition that does not
738
+ # support this feature, a request for a new fleet with certificate
739
+ # generation results fails with a 4xx unsupported Region error.
740
+ #
741
+ # Valid values include:
742
+ #
743
+ # * **GENERATED** - Generate a TLS/SSL certificate for this fleet.
744
+ #
745
+ # * **DISABLED** - (default) Do not generate a TLS/SSL certificate for
746
+ # this fleet.
747
+ #
748
+ #
749
+ #
750
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-howitworks.html#gamelift-howitworks-security
642
751
  # @return [Types::CertificateConfiguration]
643
752
  #
753
+ # @!attribute [rw] tags
754
+ # A list of labels to assign to the new fleet resource. Tags are
755
+ # developer-defined key-value pairs. Tagging AWS resources are useful
756
+ # for resource management, access management and cost allocation. For
757
+ # more information, see [ Tagging AWS Resources][1] in the *AWS
758
+ # General Reference*. Once the resource is created, you can use
759
+ # TagResource, UntagResource, and ListTagsForResource to add, remove,
760
+ # and view tags. The maximum tag limit may be lower than stated. See
761
+ # the AWS General Reference for actual tagging limits.
762
+ #
763
+ #
764
+ #
765
+ # [1]: https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html
766
+ # @return [Array<Types::Tag>]
767
+ #
644
768
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateFleetInput AWS API Documentation
645
769
  #
646
770
  class CreateFleetInput < Struct.new(
@@ -661,7 +785,8 @@ module Aws::GameLift
661
785
  :peer_vpc_id,
662
786
  :fleet_type,
663
787
  :instance_role_arn,
664
- :certificate_configuration)
788
+ :certificate_configuration,
789
+ :tags)
665
790
  include Aws::Structure
666
791
  end
667
792
 
@@ -701,23 +826,25 @@ module Aws::GameLift
701
826
  # }
702
827
  #
703
828
  # @!attribute [rw] fleet_id
704
- # Unique identifier for a fleet to create a game session in. Each
705
- # request must reference either a fleet ID or alias ID, but not both.
829
+ # A unique identifier for a fleet to create a game session in. You can
830
+ # use either the fleet ID or ARN value. Each request must reference
831
+ # either a fleet ID or alias ID, but not both.
706
832
  # @return [String]
707
833
  #
708
834
  # @!attribute [rw] alias_id
709
- # Unique identifier for an alias associated with the fleet to create a
710
- # game session in. Each request must reference either a fleet ID or
711
- # alias ID, but not both.
835
+ # A unique identifier for an alias associated with the fleet to create
836
+ # a game session in. You can use either the alias ID or ARN value.
837
+ # Each request must reference either a fleet ID or alias ID, but not
838
+ # both.
712
839
  # @return [String]
713
840
  #
714
841
  # @!attribute [rw] maximum_player_session_count
715
- # Maximum number of players that can be connected simultaneously to
716
- # the game session.
842
+ # The maximum number of players that can be connected simultaneously
843
+ # to the game session.
717
844
  # @return [Integer]
718
845
  #
719
846
  # @!attribute [rw] name
720
- # Descriptive label that is associated with a game session. Session
847
+ # A descriptive label that is associated with a game session. Session
721
848
  # names do not need to be unique.
722
849
  # @return [String]
723
850
  #
@@ -733,10 +860,10 @@ module Aws::GameLift
733
860
  # @return [Array<Types::GameProperty>]
734
861
  #
735
862
  # @!attribute [rw] creator_id
736
- # Unique identifier for a player or entity creating the game session.
737
- # This ID is used to enforce a resource protection policy (if one
738
- # exists) that limits the number of concurrent active game sessions
739
- # one player can have.
863
+ # A unique identifier for a player or entity creating the game
864
+ # session. This ID is used to enforce a resource protection policy (if
865
+ # one exists) that limits the number of concurrent active game
866
+ # sessions one player can have.
740
867
  # @return [String]
741
868
  #
742
869
  # @!attribute [rw] game_session_id
@@ -818,55 +945,77 @@ module Aws::GameLift
818
945
  # destination_arn: "ArnStringModel",
819
946
  # },
820
947
  # ],
948
+ # tags: [
949
+ # {
950
+ # key: "TagKey", # required
951
+ # value: "TagValue", # required
952
+ # },
953
+ # ],
821
954
  # }
822
955
  #
823
956
  # @!attribute [rw] name
824
- # Descriptive label that is associated with game session queue. Queue
825
- # names must be unique within each region.
957
+ # A descriptive label that is associated with game session queue.
958
+ # Queue names must be unique within each Region.
826
959
  # @return [String]
827
960
  #
828
961
  # @!attribute [rw] timeout_in_seconds
829
- # Maximum time, in seconds, that a new game session placement request
830
- # remains in the queue. When a request exceeds this time, the game
831
- # session placement changes to a `TIMED_OUT` status.
962
+ # The maximum time, in seconds, that a new game session placement
963
+ # request remains in the queue. When a request exceeds this time, the
964
+ # game session placement changes to a `TIMED_OUT` status.
832
965
  # @return [Integer]
833
966
  #
834
967
  # @!attribute [rw] player_latency_policies
835
- # Collection of latency policies to apply when processing game
968
+ # A collection of latency policies to apply when processing game
836
969
  # sessions placement requests with player latency information.
837
970
  # Multiple policies are evaluated in order of the maximum latency
838
971
  # value, starting with the lowest latency values. With just one
839
- # policy, it is enforced at the start of the game session placement
840
- # for the duration period. With multiple policies, each policy is
841
- # enforced consecutively for its duration period. For example, a queue
842
- # might enforce a 60-second policy followed by a 120-second policy,
843
- # and then no policy for the remainder of the placement. A player
844
- # latency policy must set a value for
845
- # MaximumIndividualPlayerLatencyMilliseconds; if none is set, this API
846
- # requests will fail.
972
+ # policy, the policy is enforced at the start of the game session
973
+ # placement for the duration period. With multiple policies, each
974
+ # policy is enforced consecutively for its duration period. For
975
+ # example, a queue might enforce a 60-second policy followed by a
976
+ # 120-second policy, and then no policy for the remainder of the
977
+ # placement. A player latency policy must set a value for
978
+ # `MaximumIndividualPlayerLatencyMilliseconds`. If none is set, this
979
+ # API request fails.
847
980
  # @return [Array<Types::PlayerLatencyPolicy>]
848
981
  #
849
982
  # @!attribute [rw] destinations
850
- # List of fleets that can be used to fulfill game session placement
983
+ # A list of fleets that can be used to fulfill game session placement
851
984
  # requests in the queue. Fleets are identified by either a fleet ARN
852
985
  # or a fleet alias ARN. Destinations are listed in default preference
853
986
  # order.
854
987
  # @return [Array<Types::GameSessionQueueDestination>]
855
988
  #
989
+ # @!attribute [rw] tags
990
+ # A list of labels to assign to the new game session queue resource.
991
+ # Tags are developer-defined key-value pairs. Tagging AWS resources
992
+ # are useful for resource management, access management and cost
993
+ # allocation. For more information, see [ Tagging AWS Resources][1] in
994
+ # the *AWS General Reference*. Once the resource is created, you can
995
+ # use TagResource, UntagResource, and ListTagsForResource to add,
996
+ # remove, and view tags. The maximum tag limit may be lower than
997
+ # stated. See the AWS General Reference for actual tagging limits.
998
+ #
999
+ #
1000
+ #
1001
+ # [1]: https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html
1002
+ # @return [Array<Types::Tag>]
1003
+ #
856
1004
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateGameSessionQueueInput AWS API Documentation
857
1005
  #
858
1006
  class CreateGameSessionQueueInput < Struct.new(
859
1007
  :name,
860
1008
  :timeout_in_seconds,
861
1009
  :player_latency_policies,
862
- :destinations)
1010
+ :destinations,
1011
+ :tags)
863
1012
  include Aws::Structure
864
1013
  end
865
1014
 
866
1015
  # Represents the returned data in response to a request action.
867
1016
  #
868
1017
  # @!attribute [rw] game_session_queue
869
- # Object that describes the newly created game session queue.
1018
+ # An object that describes the newly created game session queue.
870
1019
  # @return [Types::GameSessionQueue]
871
1020
  #
872
1021
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateGameSessionQueueOutput AWS API Documentation
@@ -888,7 +1037,7 @@ module Aws::GameLift
888
1037
  # request_timeout_seconds: 1, # required
889
1038
  # acceptance_timeout_seconds: 1,
890
1039
  # acceptance_required: false, # required
891
- # rule_set_name: "MatchmakingIdStringModel", # required
1040
+ # rule_set_name: "MatchmakingRuleSetName", # required
892
1041
  # notification_target: "SnsArnStringModel",
893
1042
  # additional_player_count: 1,
894
1043
  # custom_event_data: "CustomEventData",
@@ -900,64 +1049,73 @@ module Aws::GameLift
900
1049
  # ],
901
1050
  # game_session_data: "GameSessionData",
902
1051
  # backfill_mode: "AUTOMATIC", # accepts AUTOMATIC, MANUAL
1052
+ # tags: [
1053
+ # {
1054
+ # key: "TagKey", # required
1055
+ # value: "TagValue", # required
1056
+ # },
1057
+ # ],
903
1058
  # }
904
1059
  #
905
1060
  # @!attribute [rw] name
906
- # Unique identifier for a matchmaking configuration. This name is used
907
- # to identify the configuration associated with a matchmaking request
908
- # or ticket.
1061
+ # A unique identifier for a matchmaking configuration. This name is
1062
+ # used to identify the configuration associated with a matchmaking
1063
+ # request or ticket.
909
1064
  # @return [String]
910
1065
  #
911
1066
  # @!attribute [rw] description
912
- # Meaningful description of the matchmaking configuration.
1067
+ # A human-readable description of the matchmaking configuration.
913
1068
  # @return [String]
914
1069
  #
915
1070
  # @!attribute [rw] game_session_queue_arns
916
- # Amazon Resource Name ([ARN][1]) that is assigned to a game session
917
- # queue and uniquely identifies it. Format is
918
- # `arn:aws:gamelift:<region>:<aws account>:gamesessionqueue/<queue
919
- # name>`. These queues are used when placing game sessions for matches
920
- # that are created with this matchmaking configuration. Queues can be
921
- # located in any region.
1071
+ # Amazon Resource Name ([ARN][1]) that is assigned to a GameLift game
1072
+ # session queue resource and uniquely identifies it. ARNs are unique
1073
+ # across all Regions. These queues are used when placing game sessions
1074
+ # for matches that are created with this matchmaking configuration.
1075
+ # Queues can be located in any Region.
922
1076
  #
923
1077
  #
924
1078
  #
925
- # [1]: https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html
1079
+ # [1]: https://docs.aws.amazon.com/general/latest/gr/aws-arns-and-namespaces.html
926
1080
  # @return [Array<String>]
927
1081
  #
928
1082
  # @!attribute [rw] request_timeout_seconds
929
- # Maximum duration, in seconds, that a matchmaking ticket can remain
930
- # in process before timing out. Requests that fail due to timing out
931
- # can be resubmitted as needed.
1083
+ # The maximum duration, in seconds, that a matchmaking ticket can
1084
+ # remain in process before timing out. Requests that fail due to
1085
+ # timing out can be resubmitted as needed.
932
1086
  # @return [Integer]
933
1087
  #
934
1088
  # @!attribute [rw] acceptance_timeout_seconds
935
- # Length of time (in seconds) to wait for players to accept a proposed
936
- # match. If any player rejects the match or fails to accept before the
937
- # timeout, the ticket continues to look for an acceptable match.
1089
+ # The length of time (in seconds) to wait for players to accept a
1090
+ # proposed match. If any player rejects the match or fails to accept
1091
+ # before the timeout, the ticket continues to look for an acceptable
1092
+ # match.
938
1093
  # @return [Integer]
939
1094
  #
940
1095
  # @!attribute [rw] acceptance_required
941
- # Flag that determines whether a match that was created with this
1096
+ # A flag that determines whether a match that was created with this
942
1097
  # configuration must be accepted by the matched players. To require
943
- # acceptance, set to TRUE.
1098
+ # acceptance, set to `TRUE`.
944
1099
  # @return [Boolean]
945
1100
  #
946
1101
  # @!attribute [rw] rule_set_name
947
- # Unique identifier for a matchmaking rule set to use with this
948
- # configuration. A matchmaking configuration can only use rule sets
949
- # that are defined in the same region.
1102
+ # A unique identifier for a matchmaking rule set to use with this
1103
+ # configuration. You can use either the rule set name or ARN value. A
1104
+ # matchmaking configuration can only use rule sets that are defined in
1105
+ # the same Region.
950
1106
  # @return [String]
951
1107
  #
952
1108
  # @!attribute [rw] notification_target
953
- # SNS topic ARN that is set up to receive matchmaking notifications.
1109
+ # An SNS topic ARN that is set up to receive matchmaking
1110
+ # notifications.
954
1111
  # @return [String]
955
1112
  #
956
1113
  # @!attribute [rw] additional_player_count
957
- # Number of player slots in a match to keep open for future players.
958
- # For example, if the configuration's rule set specifies a match for
959
- # a single 12-person team, and the additional player count is set to
960
- # 2, only 10 players are selected for the match.
1114
+ # The number of player slots in a match to keep open for future
1115
+ # players. For example, assume that the configuration's rule set
1116
+ # specifies a match for a single 12-person team. If the additional
1117
+ # player count is set to 2, only 10 players are initially selected for
1118
+ # the match.
961
1119
  # @return [Integer]
962
1120
  #
963
1121
  # @!attribute [rw] custom_event_data
@@ -966,11 +1124,12 @@ module Aws::GameLift
966
1124
  # @return [String]
967
1125
  #
968
1126
  # @!attribute [rw] game_properties
969
- # Set of custom properties for a game session, formatted as key:value
970
- # pairs. These properties are passed to a game server process in the
971
- # GameSession object with a request to start a new game session (see
972
- # [Start a Game Session][1]). This information is added to the new
973
- # GameSession object that is created for a successful match.
1127
+ # A set of custom properties for a game session, formatted as
1128
+ # key-value pairs. These properties are passed to a game server
1129
+ # process in the GameSession object with a request to start a new game
1130
+ # session (see [Start a Game Session][1]). This information is added
1131
+ # to the new GameSession object that is created for a successful
1132
+ # match.
974
1133
  #
975
1134
  #
976
1135
  #
@@ -978,8 +1137,8 @@ module Aws::GameLift
978
1137
  # @return [Array<Types::GameProperty>]
979
1138
  #
980
1139
  # @!attribute [rw] game_session_data
981
- # Set of custom game session properties, formatted as a single string
982
- # value. This data is passed to a game server process in the
1140
+ # A set of custom game session properties, formatted as a single
1141
+ # string value. This data is passed to a game server process in the
983
1142
  # GameSession object with a request to start a new game session (see
984
1143
  # [Start a Game Session][1]). This information is added to the new
985
1144
  # GameSession object that is created for a successful match.
@@ -990,19 +1149,35 @@ module Aws::GameLift
990
1149
  # @return [String]
991
1150
  #
992
1151
  # @!attribute [rw] backfill_mode
993
- # Method used to backfill game sessions created with this matchmaking
994
- # configuration. Specify MANUAL when your game manages backfill
995
- # requests manually or does not use the match backfill feature.
996
- # Specify AUTOMATIC to have GameLift create a StartMatchBackfill
997
- # request whenever a game session has one or more open slots. Learn
998
- # more about manual and automatic backfill in [ Backfill Existing
999
- # Games with FlexMatch][1].
1152
+ # The method used to backfill game sessions that are created with this
1153
+ # matchmaking configuration. Specify `MANUAL` when your game manages
1154
+ # backfill requests manually or does not use the match backfill
1155
+ # feature. Specify `AUTOMATIC` to have GameLift create a
1156
+ # StartMatchBackfill request whenever a game session has one or more
1157
+ # open slots. Learn more about manual and automatic backfill in [
1158
+ # Backfill Existing Games with FlexMatch][1].
1000
1159
  #
1001
1160
  #
1002
1161
  #
1003
1162
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-backfill.html
1004
1163
  # @return [String]
1005
1164
  #
1165
+ # @!attribute [rw] tags
1166
+ # A list of labels to assign to the new matchmaking configuration
1167
+ # resource. Tags are developer-defined key-value pairs. Tagging AWS
1168
+ # resources are useful for resource management, access management and
1169
+ # cost allocation. For more information, see [ Tagging AWS
1170
+ # Resources][1] in the *AWS General Reference*. Once the resource is
1171
+ # created, you can use TagResource, UntagResource, and
1172
+ # ListTagsForResource to add, remove, and view tags. The maximum tag
1173
+ # limit may be lower than stated. See the AWS General Reference for
1174
+ # actual tagging limits.
1175
+ #
1176
+ #
1177
+ #
1178
+ # [1]: https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html
1179
+ # @return [Array<Types::Tag>]
1180
+ #
1006
1181
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateMatchmakingConfigurationInput AWS API Documentation
1007
1182
  #
1008
1183
  class CreateMatchmakingConfigurationInput < Struct.new(
@@ -1018,7 +1193,8 @@ module Aws::GameLift
1018
1193
  :custom_event_data,
1019
1194
  :game_properties,
1020
1195
  :game_session_data,
1021
- :backfill_mode)
1196
+ :backfill_mode,
1197
+ :tags)
1022
1198
  include Aws::Structure
1023
1199
  end
1024
1200
 
@@ -1043,33 +1219,55 @@ module Aws::GameLift
1043
1219
  # {
1044
1220
  # name: "MatchmakingIdStringModel", # required
1045
1221
  # rule_set_body: "RuleSetBody", # required
1222
+ # tags: [
1223
+ # {
1224
+ # key: "TagKey", # required
1225
+ # value: "TagValue", # required
1226
+ # },
1227
+ # ],
1046
1228
  # }
1047
1229
  #
1048
1230
  # @!attribute [rw] name
1049
- # Unique identifier for a matchmaking rule set. A matchmaking
1231
+ # A unique identifier for a matchmaking rule set. A matchmaking
1050
1232
  # configuration identifies the rule set it uses by this name value.
1051
- # (Note: The rule set name is different from the optional "name"
1052
- # field in the rule set body.)
1233
+ # Note that the rule set name is different from the optional `name`
1234
+ # field in the rule set body.
1053
1235
  # @return [String]
1054
1236
  #
1055
1237
  # @!attribute [rw] rule_set_body
1056
- # Collection of matchmaking rules, formatted as a JSON string.
1238
+ # A collection of matchmaking rules, formatted as a JSON string.
1057
1239
  # Comments are not allowed in JSON, but most elements support a
1058
1240
  # description field.
1059
1241
  # @return [String]
1060
1242
  #
1243
+ # @!attribute [rw] tags
1244
+ # A list of labels to assign to the new matchmaking rule set resource.
1245
+ # Tags are developer-defined key-value pairs. Tagging AWS resources
1246
+ # are useful for resource management, access management and cost
1247
+ # allocation. For more information, see [ Tagging AWS Resources][1] in
1248
+ # the *AWS General Reference*. Once the resource is created, you can
1249
+ # use TagResource, UntagResource, and ListTagsForResource to add,
1250
+ # remove, and view tags. The maximum tag limit may be lower than
1251
+ # stated. See the AWS General Reference for actual tagging limits.
1252
+ #
1253
+ #
1254
+ #
1255
+ # [1]: https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html
1256
+ # @return [Array<Types::Tag>]
1257
+ #
1061
1258
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateMatchmakingRuleSetInput AWS API Documentation
1062
1259
  #
1063
1260
  class CreateMatchmakingRuleSetInput < Struct.new(
1064
1261
  :name,
1065
- :rule_set_body)
1262
+ :rule_set_body,
1263
+ :tags)
1066
1264
  include Aws::Structure
1067
1265
  end
1068
1266
 
1069
1267
  # Represents the returned data in response to a request action.
1070
1268
  #
1071
1269
  # @!attribute [rw] rule_set
1072
- # Object that describes the newly created matchmaking rule set.
1270
+ # The newly created matchmaking rule set.
1073
1271
  # @return [Types::MatchmakingRuleSet]
1074
1272
  #
1075
1273
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateMatchmakingRuleSetOutput AWS API Documentation
@@ -1091,11 +1289,11 @@ module Aws::GameLift
1091
1289
  # }
1092
1290
  #
1093
1291
  # @!attribute [rw] game_session_id
1094
- # Unique identifier for the game session to add a player to.
1292
+ # A unique identifier for the game session to add a player to.
1095
1293
  # @return [String]
1096
1294
  #
1097
1295
  # @!attribute [rw] player_id
1098
- # Unique identifier for a player. Player IDs are developer-defined.
1296
+ # A unique identifier for a player. Player IDs are developer-defined.
1099
1297
  # @return [String]
1100
1298
  #
1101
1299
  # @!attribute [rw] player_data
@@ -1140,7 +1338,7 @@ module Aws::GameLift
1140
1338
  # }
1141
1339
  #
1142
1340
  # @!attribute [rw] game_session_id
1143
- # Unique identifier for the game session to add players to.
1341
+ # A unique identifier for the game session to add players to.
1144
1342
  # @return [String]
1145
1343
  #
1146
1344
  # @!attribute [rw] player_ids
@@ -1167,7 +1365,8 @@ module Aws::GameLift
1167
1365
  # Represents the returned data in response to a request action.
1168
1366
  #
1169
1367
  # @!attribute [rw] player_sessions
1170
- # Collection of player session objects created for the added players.
1368
+ # A collection of player session objects created for the added
1369
+ # players.
1171
1370
  # @return [Array<Types::PlayerSession>]
1172
1371
  #
1173
1372
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreatePlayerSessionsOutput AWS API Documentation
@@ -1190,26 +1389,32 @@ module Aws::GameLift
1190
1389
  # object_version: "NonEmptyString",
1191
1390
  # },
1192
1391
  # zip_file: "data",
1392
+ # tags: [
1393
+ # {
1394
+ # key: "TagKey", # required
1395
+ # value: "TagValue", # required
1396
+ # },
1397
+ # ],
1193
1398
  # }
1194
1399
  #
1195
1400
  # @!attribute [rw] name
1196
- # Descriptive label that is associated with a script. Script names do
1197
- # not need to be unique. You can use UpdateScript to change this value
1198
- # later.
1401
+ # A descriptive label that is associated with a script. Script names
1402
+ # do not need to be unique. You can use UpdateScript to change this
1403
+ # value later.
1199
1404
  # @return [String]
1200
1405
  #
1201
1406
  # @!attribute [rw] version
1202
- # Version that is associated with a build or script. Version strings
1203
- # do not need to be unique. You can use UpdateScript to change this
1204
- # value later.
1407
+ # The version that is associated with a build or script. Version
1408
+ # strings do not need to be unique. You can use UpdateScript to change
1409
+ # this value later.
1205
1410
  # @return [String]
1206
1411
  #
1207
1412
  # @!attribute [rw] storage_location
1208
- # Location of the Amazon S3 bucket where a zipped file containing your
1209
- # Realtime scripts is stored. The storage location must specify the
1210
- # Amazon S3 bucket name, the zip file name (the "key"), and a role
1211
- # ARN that allows Amazon GameLift to access the Amazon S3 storage
1212
- # location. The S3 bucket must be in the same region where you want to
1413
+ # The location of the Amazon S3 bucket where a zipped file containing
1414
+ # your Realtime scripts is stored. The storage location must specify
1415
+ # the Amazon S3 bucket name, the zip file name (the "key"), and a
1416
+ # role ARN that allows Amazon GameLift to access the Amazon S3 storage
1417
+ # location. The S3 bucket must be in the same Region where you want to
1213
1418
  # create a new script. By default, Amazon GameLift uploads the latest
1214
1419
  # version of the zip file; if you have S3 object versioning turned on,
1215
1420
  # you can use the `ObjectVersion` parameter to specify an earlier
@@ -1217,7 +1422,7 @@ module Aws::GameLift
1217
1422
  # @return [Types::S3Location]
1218
1423
  #
1219
1424
  # @!attribute [rw] zip_file
1220
- # Data object containing your Realtime scripts and dependencies as a
1425
+ # A data object containing your Realtime scripts and dependencies as a
1221
1426
  # zip file. The zip file can have one or multiple files. Maximum size
1222
1427
  # of a zip file is 5 MB.
1223
1428
  #
@@ -1227,20 +1432,36 @@ module Aws::GameLift
1227
1432
  # example: `--zip-file fileb://myRealtimeScript.zip`.
1228
1433
  # @return [String]
1229
1434
  #
1435
+ # @!attribute [rw] tags
1436
+ # A list of labels to assign to the new script resource. Tags are
1437
+ # developer-defined key-value pairs. Tagging AWS resources are useful
1438
+ # for resource management, access management and cost allocation. For
1439
+ # more information, see [ Tagging AWS Resources][1] in the *AWS
1440
+ # General Reference*. Once the resource is created, you can use
1441
+ # TagResource, UntagResource, and ListTagsForResource to add, remove,
1442
+ # and view tags. The maximum tag limit may be lower than stated. See
1443
+ # the AWS General Reference for actual tagging limits.
1444
+ #
1445
+ #
1446
+ #
1447
+ # [1]: https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html
1448
+ # @return [Array<Types::Tag>]
1449
+ #
1230
1450
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateScriptInput AWS API Documentation
1231
1451
  #
1232
1452
  class CreateScriptInput < Struct.new(
1233
1453
  :name,
1234
1454
  :version,
1235
1455
  :storage_location,
1236
- :zip_file)
1456
+ :zip_file,
1457
+ :tags)
1237
1458
  include Aws::Structure
1238
1459
  end
1239
1460
 
1240
1461
  # @!attribute [rw] script
1241
- # The newly created script record with a unique script ID. The new
1242
- # script's storage location reflects an Amazon S3 location: (1) If
1243
- # the script was uploaded from an S3 bucket under your account, the
1462
+ # The newly created script record with a unique script ID and ARN. The
1463
+ # new script's storage location reflects an Amazon S3 location: (1)
1464
+ # If the script was uploaded from an S3 bucket under your account, the
1244
1465
  # storage location reflects the information that was provided in the
1245
1466
  # *CreateScript* request; (2) If the script file was uploaded from a
1246
1467
  # local zip file, the storage location reflects an S3 location
@@ -1265,14 +1486,14 @@ module Aws::GameLift
1265
1486
  # }
1266
1487
  #
1267
1488
  # @!attribute [rw] game_lift_aws_account_id
1268
- # Unique identifier for the AWS account that you use to manage your
1489
+ # A unique identifier for the AWS account that you use to manage your
1269
1490
  # Amazon GameLift fleet. You can find your Account ID in the AWS
1270
1491
  # Management Console under account settings.
1271
1492
  # @return [String]
1272
1493
  #
1273
1494
  # @!attribute [rw] peer_vpc_id
1274
- # Unique identifier for a VPC with resources to be accessed by your
1275
- # Amazon GameLift fleet. The VPC must be in the same region where your
1495
+ # A unique identifier for a VPC with resources to be accessed by your
1496
+ # Amazon GameLift fleet. The VPC must be in the same Region where your
1276
1497
  # fleet is deployed. Look up a VPC ID using the [VPC Dashboard][1] in
1277
1498
  # the AWS Management Console. Learn more about VPC peering in [VPC
1278
1499
  # Peering with Amazon GameLift Fleets][2].
@@ -1317,19 +1538,20 @@ module Aws::GameLift
1317
1538
  # }
1318
1539
  #
1319
1540
  # @!attribute [rw] fleet_id
1320
- # Unique identifier for a fleet. This tells Amazon GameLift which
1321
- # GameLift VPC to peer with.
1541
+ # A unique identifier for a fleet. You can use either the fleet ID or
1542
+ # ARN value. This tells Amazon GameLift which GameLift VPC to peer
1543
+ # with.
1322
1544
  # @return [String]
1323
1545
  #
1324
1546
  # @!attribute [rw] peer_vpc_aws_account_id
1325
- # Unique identifier for the AWS account with the VPC that you want to
1326
- # peer your Amazon GameLift fleet with. You can find your Account ID
1327
- # in the AWS Management Console under account settings.
1547
+ # A unique identifier for the AWS account with the VPC that you want
1548
+ # to peer your Amazon GameLift fleet with. You can find your Account
1549
+ # ID in the AWS Management Console under account settings.
1328
1550
  # @return [String]
1329
1551
  #
1330
1552
  # @!attribute [rw] peer_vpc_id
1331
- # Unique identifier for a VPC with resources to be accessed by your
1332
- # Amazon GameLift fleet. The VPC must be in the same region where your
1553
+ # A unique identifier for a VPC with resources to be accessed by your
1554
+ # Amazon GameLift fleet. The VPC must be in the same Region where your
1333
1555
  # fleet is deployed. Look up a VPC ID using the [VPC Dashboard][1] in
1334
1556
  # the AWS Management Console. Learn more about VPC peering in [VPC
1335
1557
  # Peering with Amazon GameLift Fleets][2].
@@ -1363,8 +1585,8 @@ module Aws::GameLift
1363
1585
  # }
1364
1586
  #
1365
1587
  # @!attribute [rw] alias_id
1366
- # Unique identifier for a fleet alias. Specify the alias you want to
1367
- # delete.
1588
+ # A unique identifier of the alias that you want to delete. You can
1589
+ # use either the alias ID or ARN value.
1368
1590
  # @return [String]
1369
1591
  #
1370
1592
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteAliasInput AWS API Documentation
@@ -1384,7 +1606,8 @@ module Aws::GameLift
1384
1606
  # }
1385
1607
  #
1386
1608
  # @!attribute [rw] build_id
1387
- # Unique identifier for a build to delete.
1609
+ # A unique identifier for a build to delete. You can use either the
1610
+ # build ID or ARN value.
1388
1611
  # @return [String]
1389
1612
  #
1390
1613
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteBuildInput AWS API Documentation
@@ -1404,7 +1627,8 @@ module Aws::GameLift
1404
1627
  # }
1405
1628
  #
1406
1629
  # @!attribute [rw] fleet_id
1407
- # Unique identifier for a fleet to be deleted.
1630
+ # A unique identifier for a fleet to be deleted. You can use either
1631
+ # the fleet ID or ARN value.
1408
1632
  # @return [String]
1409
1633
  #
1410
1634
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteFleetInput AWS API Documentation
@@ -1424,8 +1648,9 @@ module Aws::GameLift
1424
1648
  # }
1425
1649
  #
1426
1650
  # @!attribute [rw] name
1427
- # Descriptive label that is associated with game session queue. Queue
1428
- # names must be unique within each region.
1651
+ # A descriptive label that is associated with game session queue.
1652
+ # Queue names must be unique within each Region. You can use either
1653
+ # the queue ID or ARN value.
1429
1654
  # @return [String]
1430
1655
  #
1431
1656
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteGameSessionQueueInput AWS API Documentation
@@ -1445,11 +1670,12 @@ module Aws::GameLift
1445
1670
  # data as a hash:
1446
1671
  #
1447
1672
  # {
1448
- # name: "MatchmakingIdStringModel", # required
1673
+ # name: "MatchmakingConfigurationName", # required
1449
1674
  # }
1450
1675
  #
1451
1676
  # @!attribute [rw] name
1452
- # Unique identifier for a matchmaking configuration
1677
+ # A unique identifier for a matchmaking configuration. You can use
1678
+ # either the configuration name or ARN value.
1453
1679
  # @return [String]
1454
1680
  #
1455
1681
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteMatchmakingConfigurationInput AWS API Documentation
@@ -1469,13 +1695,14 @@ module Aws::GameLift
1469
1695
  # data as a hash:
1470
1696
  #
1471
1697
  # {
1472
- # name: "MatchmakingIdStringModel", # required
1698
+ # name: "MatchmakingRuleSetName", # required
1473
1699
  # }
1474
1700
  #
1475
1701
  # @!attribute [rw] name
1476
- # Unique identifier for a matchmaking rule set to be deleted. (Note:
1702
+ # A unique identifier for a matchmaking rule set to be deleted. (Note:
1477
1703
  # The rule set name is different from the optional "name" field in
1478
- # the rule set body.)
1704
+ # the rule set body.) You can use either the rule set name or ARN
1705
+ # value.
1479
1706
  # @return [String]
1480
1707
  #
1481
1708
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteMatchmakingRuleSetInput AWS API Documentation
@@ -1502,12 +1729,13 @@ module Aws::GameLift
1502
1729
  # }
1503
1730
  #
1504
1731
  # @!attribute [rw] name
1505
- # Descriptive label that is associated with a scaling policy. Policy
1732
+ # A descriptive label that is associated with a scaling policy. Policy
1506
1733
  # names do not need to be unique.
1507
1734
  # @return [String]
1508
1735
  #
1509
1736
  # @!attribute [rw] fleet_id
1510
- # Unique identifier for a fleet to be deleted.
1737
+ # A unique identifier for a fleet to be deleted. You can use either
1738
+ # the fleet ID or ARN value.
1511
1739
  # @return [String]
1512
1740
  #
1513
1741
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteScalingPolicyInput AWS API Documentation
@@ -1526,7 +1754,8 @@ module Aws::GameLift
1526
1754
  # }
1527
1755
  #
1528
1756
  # @!attribute [rw] script_id
1529
- # Unique identifier for a Realtime script to delete.
1757
+ # A unique identifier for a Realtime script to delete. You can use
1758
+ # either the script ID or ARN value.
1530
1759
  # @return [String]
1531
1760
  #
1532
1761
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteScriptInput AWS API Documentation
@@ -1547,14 +1776,14 @@ module Aws::GameLift
1547
1776
  # }
1548
1777
  #
1549
1778
  # @!attribute [rw] game_lift_aws_account_id
1550
- # Unique identifier for the AWS account that you use to manage your
1779
+ # A unique identifier for the AWS account that you use to manage your
1551
1780
  # Amazon GameLift fleet. You can find your Account ID in the AWS
1552
1781
  # Management Console under account settings.
1553
1782
  # @return [String]
1554
1783
  #
1555
1784
  # @!attribute [rw] peer_vpc_id
1556
- # Unique identifier for a VPC with resources to be accessed by your
1557
- # Amazon GameLift fleet. The VPC must be in the same region where your
1785
+ # A unique identifier for a VPC with resources to be accessed by your
1786
+ # Amazon GameLift fleet. The VPC must be in the same Region where your
1558
1787
  # fleet is deployed. Look up a VPC ID using the [VPC Dashboard][1] in
1559
1788
  # the AWS Management Console. Learn more about VPC peering in [VPC
1560
1789
  # Peering with Amazon GameLift Fleets][2].
@@ -1588,12 +1817,13 @@ module Aws::GameLift
1588
1817
  # }
1589
1818
  #
1590
1819
  # @!attribute [rw] fleet_id
1591
- # Unique identifier for a fleet. This value must match the fleet ID
1592
- # referenced in the VPC peering connection record.
1820
+ # A unique identifier for a fleet. This fleet specified must match the
1821
+ # fleet referenced in the VPC peering connection record. You can use
1822
+ # either the fleet ID or ARN value.
1593
1823
  # @return [String]
1594
1824
  #
1595
1825
  # @!attribute [rw] vpc_peering_connection_id
1596
- # Unique identifier for a VPC peering connection. This value is
1826
+ # A unique identifier for a VPC peering connection. This value is
1597
1827
  # included in the VpcPeeringConnection object, which can be retrieved
1598
1828
  # by calling DescribeVpcPeeringConnections.
1599
1829
  # @return [String]
@@ -1620,8 +1850,8 @@ module Aws::GameLift
1620
1850
  # }
1621
1851
  #
1622
1852
  # @!attribute [rw] alias_id
1623
- # Unique identifier for a fleet alias. Specify the alias you want to
1624
- # retrieve.
1853
+ # The unique identifier for the fleet alias that you want to retrieve.
1854
+ # You can use either the alias ID or ARN value.
1625
1855
  # @return [String]
1626
1856
  #
1627
1857
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeAliasInput AWS API Documentation
@@ -1634,7 +1864,7 @@ module Aws::GameLift
1634
1864
  # Represents the returned data in response to a request action.
1635
1865
  #
1636
1866
  # @!attribute [rw] alias
1637
- # Object that contains the requested alias.
1867
+ # The requested alias resource.
1638
1868
  # @return [Types::Alias]
1639
1869
  #
1640
1870
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeAliasOutput AWS API Documentation
@@ -1654,7 +1884,8 @@ module Aws::GameLift
1654
1884
  # }
1655
1885
  #
1656
1886
  # @!attribute [rw] build_id
1657
- # Unique identifier for a build to retrieve properties for.
1887
+ # A unique identifier for a build to retrieve properties for. You can
1888
+ # use either the build ID or ARN value.
1658
1889
  # @return [String]
1659
1890
  #
1660
1891
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeBuildInput AWS API Documentation
@@ -1710,8 +1941,7 @@ module Aws::GameLift
1710
1941
  # Represents the returned data in response to a request action.
1711
1942
  #
1712
1943
  # @!attribute [rw] ec2_instance_limits
1713
- # Object that contains the maximum number of instances for the
1714
- # specified instance type.
1944
+ # The maximum number of instances for the specified instance type.
1715
1945
  # @return [Array<Types::EC2InstanceLimit>]
1716
1946
  #
1717
1947
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeEC2InstanceLimitsOutput AWS API Documentation
@@ -1733,12 +1963,12 @@ module Aws::GameLift
1733
1963
  # }
1734
1964
  #
1735
1965
  # @!attribute [rw] fleet_ids
1736
- # Unique identifier for a fleet(s) to retrieve attributes for. To
1737
- # request attributes for all fleets, leave this parameter empty.
1966
+ # A unique identifier for a fleet(s) to retrieve attributes for. You
1967
+ # can use either the fleet ID or ARN value.
1738
1968
  # @return [Array<String>]
1739
1969
  #
1740
1970
  # @!attribute [rw] limit
1741
- # Maximum number of results to return. Use this parameter with
1971
+ # The maximum number of results to return. Use this parameter with
1742
1972
  # `NextToken` to get results as a set of sequential pages. This
1743
1973
  # parameter is ignored when the request specifies one or a list of
1744
1974
  # fleet IDs.
@@ -1764,7 +1994,7 @@ module Aws::GameLift
1764
1994
  # Represents the returned data in response to a request action.
1765
1995
  #
1766
1996
  # @!attribute [rw] fleet_attributes
1767
- # Collection of objects containing attribute metadata for each
1997
+ # A collection of objects containing attribute metadata for each
1768
1998
  # requested fleet ID.
1769
1999
  # @return [Array<Types::FleetAttributes>]
1770
2000
  #
@@ -1794,13 +2024,12 @@ module Aws::GameLift
1794
2024
  # }
1795
2025
  #
1796
2026
  # @!attribute [rw] fleet_ids
1797
- # Unique identifier for a fleet(s) to retrieve capacity information
1798
- # for. To request capacity information for all fleets, leave this
1799
- # parameter empty.
2027
+ # A unique identifier for a fleet(s) to retrieve capacity information
2028
+ # for. You can use either the fleet ID or ARN value.
1800
2029
  # @return [Array<String>]
1801
2030
  #
1802
2031
  # @!attribute [rw] limit
1803
- # Maximum number of results to return. Use this parameter with
2032
+ # The maximum number of results to return. Use this parameter with
1804
2033
  # `NextToken` to get results as a set of sequential pages. This
1805
2034
  # parameter is ignored when the request specifies one or a list of
1806
2035
  # fleet IDs.
@@ -1826,7 +2055,7 @@ module Aws::GameLift
1826
2055
  # Represents the returned data in response to a request action.
1827
2056
  #
1828
2057
  # @!attribute [rw] fleet_capacity
1829
- # Collection of objects containing capacity information for each
2058
+ # A collection of objects containing capacity information for each
1830
2059
  # requested fleet ID. Leave this parameter empty to retrieve capacity
1831
2060
  # information for all fleets.
1832
2061
  # @return [Array<Types::FleetCapacity>]
@@ -1859,7 +2088,8 @@ module Aws::GameLift
1859
2088
  # }
1860
2089
  #
1861
2090
  # @!attribute [rw] fleet_id
1862
- # Unique identifier for a fleet to get event logs for.
2091
+ # A unique identifier for a fleet to get event logs for. You can use
2092
+ # either the fleet ID or ARN value.
1863
2093
  # @return [String]
1864
2094
  #
1865
2095
  # @!attribute [rw] start_time
@@ -1877,7 +2107,7 @@ module Aws::GameLift
1877
2107
  # @return [Time]
1878
2108
  #
1879
2109
  # @!attribute [rw] limit
1880
- # Maximum number of results to return. Use this parameter with
2110
+ # The maximum number of results to return. Use this parameter with
1881
2111
  # `NextToken` to get results as a set of sequential pages.
1882
2112
  # @return [Integer]
1883
2113
  #
@@ -1902,8 +2132,8 @@ module Aws::GameLift
1902
2132
  # Represents the returned data in response to a request action.
1903
2133
  #
1904
2134
  # @!attribute [rw] events
1905
- # Collection of objects containing event log entries for the specified
1906
- # fleet.
2135
+ # A collection of objects containing event log entries for the
2136
+ # specified fleet.
1907
2137
  # @return [Array<Types::Event>]
1908
2138
  #
1909
2139
  # @!attribute [rw] next_token
@@ -1930,7 +2160,8 @@ module Aws::GameLift
1930
2160
  # }
1931
2161
  #
1932
2162
  # @!attribute [rw] fleet_id
1933
- # Unique identifier for a fleet to retrieve port settings for.
2163
+ # A unique identifier for a fleet to retrieve port settings for. You
2164
+ # can use either the fleet ID or ARN value.
1934
2165
  # @return [String]
1935
2166
  #
1936
2167
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetPortSettingsInput AWS API Documentation
@@ -1943,7 +2174,7 @@ module Aws::GameLift
1943
2174
  # Represents the returned data in response to a request action.
1944
2175
  #
1945
2176
  # @!attribute [rw] inbound_permissions
1946
- # Object that contains port settings for the requested fleet ID.
2177
+ # The port settings for the requested fleet ID.
1947
2178
  # @return [Array<Types::IpPermission>]
1948
2179
  #
1949
2180
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetPortSettingsOutput AWS API Documentation
@@ -1965,13 +2196,12 @@ module Aws::GameLift
1965
2196
  # }
1966
2197
  #
1967
2198
  # @!attribute [rw] fleet_ids
1968
- # Unique identifier for a fleet(s) to retrieve utilization data for.
1969
- # To request utilization data for all fleets, leave this parameter
1970
- # empty.
2199
+ # A unique identifier for a fleet(s) to retrieve utilization data for.
2200
+ # You can use either the fleet ID or ARN value.
1971
2201
  # @return [Array<String>]
1972
2202
  #
1973
2203
  # @!attribute [rw] limit
1974
- # Maximum number of results to return. Use this parameter with
2204
+ # The maximum number of results to return. Use this parameter with
1975
2205
  # `NextToken` to get results as a set of sequential pages. This
1976
2206
  # parameter is ignored when the request specifies one or a list of
1977
2207
  # fleet IDs.
@@ -1997,7 +2227,7 @@ module Aws::GameLift
1997
2227
  # Represents the returned data in response to a request action.
1998
2228
  #
1999
2229
  # @!attribute [rw] fleet_utilization
2000
- # Collection of objects containing utilization information for each
2230
+ # A collection of objects containing utilization information for each
2001
2231
  # requested fleet ID.
2002
2232
  # @return [Array<Types::FleetUtilization>]
2003
2233
  #
@@ -2030,17 +2260,18 @@ module Aws::GameLift
2030
2260
  # }
2031
2261
  #
2032
2262
  # @!attribute [rw] fleet_id
2033
- # Unique identifier for a fleet to retrieve all game sessions active
2034
- # on the fleet.
2263
+ # A unique identifier for a fleet to retrieve all game sessions active
2264
+ # on the fleet. You can use either the fleet ID or ARN value.
2035
2265
  # @return [String]
2036
2266
  #
2037
2267
  # @!attribute [rw] game_session_id
2038
- # Unique identifier for the game session to retrieve.
2268
+ # A unique identifier for the game session to retrieve.
2039
2269
  # @return [String]
2040
2270
  #
2041
2271
  # @!attribute [rw] alias_id
2042
- # Unique identifier for an alias associated with the fleet to retrieve
2043
- # all game sessions for.
2272
+ # A unique identifier for an alias associated with the fleet to
2273
+ # retrieve all game sessions for. You can use either the alias ID or
2274
+ # ARN value.
2044
2275
  # @return [String]
2045
2276
  #
2046
2277
  # @!attribute [rw] status_filter
@@ -2050,7 +2281,7 @@ module Aws::GameLift
2050
2281
  # @return [String]
2051
2282
  #
2052
2283
  # @!attribute [rw] limit
2053
- # Maximum number of results to return. Use this parameter with
2284
+ # The maximum number of results to return. Use this parameter with
2054
2285
  # `NextToken` to get results as a set of sequential pages.
2055
2286
  # @return [Integer]
2056
2287
  #
@@ -2076,7 +2307,7 @@ module Aws::GameLift
2076
2307
  # Represents the returned data in response to a request action.
2077
2308
  #
2078
2309
  # @!attribute [rw] game_session_details
2079
- # Collection of objects containing game session properties and the
2310
+ # A collection of objects containing game session properties and the
2080
2311
  # protection policy currently in force for each session matching the
2081
2312
  # request.
2082
2313
  # @return [Array<Types::GameSessionDetail>]
@@ -2105,7 +2336,7 @@ module Aws::GameLift
2105
2336
  # }
2106
2337
  #
2107
2338
  # @!attribute [rw] placement_id
2108
- # Unique identifier for a game session placement to retrieve.
2339
+ # A unique identifier for a game session placement to retrieve.
2109
2340
  # @return [String]
2110
2341
  #
2111
2342
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameSessionPlacementInput AWS API Documentation
@@ -2140,17 +2371,18 @@ module Aws::GameLift
2140
2371
  # }
2141
2372
  #
2142
2373
  # @!attribute [rw] names
2143
- # List of queue names to retrieve information for. To request settings
2144
- # for all queues, leave this parameter empty.
2374
+ # A list of queue names to retrieve information for. You can use
2375
+ # either the queue ID or ARN value. To request settings for all
2376
+ # queues, leave this parameter empty.
2145
2377
  # @return [Array<String>]
2146
2378
  #
2147
2379
  # @!attribute [rw] limit
2148
- # Maximum number of results to return. Use this parameter with
2380
+ # The maximum number of results to return. Use this parameter with
2149
2381
  # `NextToken` to get results as a set of sequential pages.
2150
2382
  # @return [Integer]
2151
2383
  #
2152
2384
  # @!attribute [rw] next_token
2153
- # Token that indicates the start of the next sequential page of
2385
+ # A token that indicates the start of the next sequential page of
2154
2386
  # results. Use the token that is returned with a previous call to this
2155
2387
  # action. To start at the beginning of the result set, do not specify
2156
2388
  # a value.
@@ -2168,13 +2400,13 @@ module Aws::GameLift
2168
2400
  # Represents the returned data in response to a request action.
2169
2401
  #
2170
2402
  # @!attribute [rw] game_session_queues
2171
- # Collection of objects that describes the requested game session
2403
+ # A collection of objects that describe the requested game session
2172
2404
  # queues.
2173
2405
  # @return [Array<Types::GameSessionQueue>]
2174
2406
  #
2175
2407
  # @!attribute [rw] next_token
2176
- # Token that indicates where to resume retrieving results on the next
2177
- # call to this action. If no token is returned, these results
2408
+ # A token that indicates where to resume retrieving results on the
2409
+ # next call to this action. If no token is returned, these results
2178
2410
  # represent the end of the list.
2179
2411
  # @return [String]
2180
2412
  #
@@ -2201,17 +2433,18 @@ module Aws::GameLift
2201
2433
  # }
2202
2434
  #
2203
2435
  # @!attribute [rw] fleet_id
2204
- # Unique identifier for a fleet to retrieve all game sessions for.
2436
+ # A unique identifier for a fleet to retrieve all game sessions for.
2437
+ # You can use either the fleet ID or ARN value.
2205
2438
  # @return [String]
2206
2439
  #
2207
2440
  # @!attribute [rw] game_session_id
2208
- # Unique identifier for the game session to retrieve. You can use
2209
- # either a `GameSessionId` or `GameSessionArn` value.
2441
+ # A unique identifier for the game session to retrieve.
2210
2442
  # @return [String]
2211
2443
  #
2212
2444
  # @!attribute [rw] alias_id
2213
- # Unique identifier for an alias associated with the fleet to retrieve
2214
- # all game sessions for.
2445
+ # A unique identifier for an alias associated with the fleet to
2446
+ # retrieve all game sessions for. You can use either the alias ID or
2447
+ # ARN value.
2215
2448
  # @return [String]
2216
2449
  #
2217
2450
  # @!attribute [rw] status_filter
@@ -2221,7 +2454,7 @@ module Aws::GameLift
2221
2454
  # @return [String]
2222
2455
  #
2223
2456
  # @!attribute [rw] limit
2224
- # Maximum number of results to return. Use this parameter with
2457
+ # The maximum number of results to return. Use this parameter with
2225
2458
  # `NextToken` to get results as a set of sequential pages.
2226
2459
  # @return [Integer]
2227
2460
  #
@@ -2247,7 +2480,7 @@ module Aws::GameLift
2247
2480
  # Represents the returned data in response to a request action.
2248
2481
  #
2249
2482
  # @!attribute [rw] game_sessions
2250
- # Collection of objects containing game session properties for each
2483
+ # A collection of objects containing game session properties for each
2251
2484
  # session matching the request.
2252
2485
  # @return [Array<Types::GameSession>]
2253
2486
  #
@@ -2278,16 +2511,17 @@ module Aws::GameLift
2278
2511
  # }
2279
2512
  #
2280
2513
  # @!attribute [rw] fleet_id
2281
- # Unique identifier for a fleet to retrieve instance information for.
2514
+ # A unique identifier for a fleet to retrieve instance information
2515
+ # for. You can use either the fleet ID or ARN value.
2282
2516
  # @return [String]
2283
2517
  #
2284
2518
  # @!attribute [rw] instance_id
2285
- # Unique identifier for an instance to retrieve. Specify an instance
2519
+ # A unique identifier for an instance to retrieve. Specify an instance
2286
2520
  # ID or leave blank to retrieve all instances in the fleet.
2287
2521
  # @return [String]
2288
2522
  #
2289
2523
  # @!attribute [rw] limit
2290
- # Maximum number of results to return. Use this parameter with
2524
+ # The maximum number of results to return. Use this parameter with
2291
2525
  # `NextToken` to get results as a set of sequential pages.
2292
2526
  # @return [Integer]
2293
2527
  #
@@ -2311,7 +2545,7 @@ module Aws::GameLift
2311
2545
  # Represents the returned data in response to a request action.
2312
2546
  #
2313
2547
  # @!attribute [rw] instances
2314
- # Collection of objects containing properties for each instance
2548
+ # A collection of objects containing properties for each instance
2315
2549
  # returned.
2316
2550
  # @return [Array<Types::Instance>]
2317
2551
  #
@@ -2335,30 +2569,32 @@ module Aws::GameLift
2335
2569
  # data as a hash:
2336
2570
  #
2337
2571
  # {
2338
- # names: ["MatchmakingIdStringModel"],
2339
- # rule_set_name: "MatchmakingIdStringModel",
2572
+ # names: ["MatchmakingConfigurationName"],
2573
+ # rule_set_name: "MatchmakingRuleSetName",
2340
2574
  # limit: 1,
2341
2575
  # next_token: "NonZeroAndMaxString",
2342
2576
  # }
2343
2577
  #
2344
2578
  # @!attribute [rw] names
2345
- # Unique identifier for a matchmaking configuration(s) to retrieve. To
2346
- # request all existing configurations, leave this parameter empty.
2579
+ # A unique identifier for a matchmaking configuration(s) to retrieve.
2580
+ # You can use either the configuration name or ARN value. To request
2581
+ # all existing configurations, leave this parameter empty.
2347
2582
  # @return [Array<String>]
2348
2583
  #
2349
2584
  # @!attribute [rw] rule_set_name
2350
- # Unique identifier for a matchmaking rule set. Use this parameter to
2351
- # retrieve all matchmaking configurations that use this rule set.
2585
+ # A unique identifier for a matchmaking rule set. You can use either
2586
+ # the rule set name or ARN value. Use this parameter to retrieve all
2587
+ # matchmaking configurations that use this rule set.
2352
2588
  # @return [String]
2353
2589
  #
2354
2590
  # @!attribute [rw] limit
2355
- # Maximum number of results to return. Use this parameter with
2591
+ # The maximum number of results to return. Use this parameter with
2356
2592
  # `NextToken` to get results as a set of sequential pages. This
2357
2593
  # parameter is limited to 10.
2358
2594
  # @return [Integer]
2359
2595
  #
2360
2596
  # @!attribute [rw] next_token
2361
- # Token that indicates the start of the next sequential page of
2597
+ # A token that indicates the start of the next sequential page of
2362
2598
  # results. Use the token that is returned with a previous call to this
2363
2599
  # action. To start at the beginning of the result set, do not specify
2364
2600
  # a value.
@@ -2377,12 +2613,12 @@ module Aws::GameLift
2377
2613
  # Represents the returned data in response to a request action.
2378
2614
  #
2379
2615
  # @!attribute [rw] configurations
2380
- # Collection of requested matchmaking configuration objects.
2616
+ # A collection of requested matchmaking configurations.
2381
2617
  # @return [Array<Types::MatchmakingConfiguration>]
2382
2618
  #
2383
2619
  # @!attribute [rw] next_token
2384
- # Token that indicates where to resume retrieving results on the next
2385
- # call to this action. If no token is returned, these results
2620
+ # A token that indicates where to resume retrieving results on the
2621
+ # next call to this action. If no token is returned, these results
2386
2622
  # represent the end of the list.
2387
2623
  # @return [String]
2388
2624
  #
@@ -2404,8 +2640,8 @@ module Aws::GameLift
2404
2640
  # }
2405
2641
  #
2406
2642
  # @!attribute [rw] ticket_ids
2407
- # Unique identifier for a matchmaking ticket. You can include up to 10
2408
- # ID values.
2643
+ # A unique identifier for a matchmaking ticket. You can include up to
2644
+ # 10 ID values.
2409
2645
  # @return [Array<String>]
2410
2646
  #
2411
2647
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeMatchmakingInput AWS API Documentation
@@ -2418,7 +2654,7 @@ module Aws::GameLift
2418
2654
  # Represents the returned data in response to a request action.
2419
2655
  #
2420
2656
  # @!attribute [rw] ticket_list
2421
- # Collection of existing matchmaking ticket objects matching the
2657
+ # A collection of existing matchmaking ticket objects matching the
2422
2658
  # request.
2423
2659
  # @return [Array<Types::MatchmakingTicket>]
2424
2660
  #
@@ -2435,24 +2671,25 @@ module Aws::GameLift
2435
2671
  # data as a hash:
2436
2672
  #
2437
2673
  # {
2438
- # names: ["MatchmakingIdStringModel"],
2674
+ # names: ["MatchmakingRuleSetName"],
2439
2675
  # limit: 1,
2440
2676
  # next_token: "NonZeroAndMaxString",
2441
2677
  # }
2442
2678
  #
2443
2679
  # @!attribute [rw] names
2444
- # List of one or more matchmaking rule set names to retrieve details
2680
+ # A list of one or more matchmaking rule set names to retrieve details
2445
2681
  # for. (Note: The rule set name is different from the optional
2446
- # "name" field in the rule set body.)
2682
+ # "name" field in the rule set body.) You can use either the rule
2683
+ # set name or ARN value.
2447
2684
  # @return [Array<String>]
2448
2685
  #
2449
2686
  # @!attribute [rw] limit
2450
- # Maximum number of results to return. Use this parameter with
2687
+ # The maximum number of results to return. Use this parameter with
2451
2688
  # `NextToken` to get results as a set of sequential pages.
2452
2689
  # @return [Integer]
2453
2690
  #
2454
2691
  # @!attribute [rw] next_token
2455
- # Token that indicates the start of the next sequential page of
2692
+ # A token that indicates the start of the next sequential page of
2456
2693
  # results. Use the token that is returned with a previous call to this
2457
2694
  # action. To start at the beginning of the result set, do not specify
2458
2695
  # a value.
@@ -2470,12 +2707,12 @@ module Aws::GameLift
2470
2707
  # Represents the returned data in response to a request action.
2471
2708
  #
2472
2709
  # @!attribute [rw] rule_sets
2473
- # Collection of requested matchmaking rule set objects.
2710
+ # A collection of requested matchmaking rule set objects.
2474
2711
  # @return [Array<Types::MatchmakingRuleSet>]
2475
2712
  #
2476
2713
  # @!attribute [rw] next_token
2477
- # Token that indicates where to resume retrieving results on the next
2478
- # call to this action. If no token is returned, these results
2714
+ # A token that indicates where to resume retrieving results on the
2715
+ # next call to this action. If no token is returned, these results
2479
2716
  # represent the end of the list.
2480
2717
  # @return [String]
2481
2718
  #
@@ -2502,16 +2739,16 @@ module Aws::GameLift
2502
2739
  # }
2503
2740
  #
2504
2741
  # @!attribute [rw] game_session_id
2505
- # Unique identifier for the game session to retrieve player sessions
2742
+ # A unique identifier for the game session to retrieve player sessions
2506
2743
  # for.
2507
2744
  # @return [String]
2508
2745
  #
2509
2746
  # @!attribute [rw] player_id
2510
- # Unique identifier for a player to retrieve player sessions for.
2747
+ # A unique identifier for a player to retrieve player sessions for.
2511
2748
  # @return [String]
2512
2749
  #
2513
2750
  # @!attribute [rw] player_session_id
2514
- # Unique identifier for a player session to retrieve.
2751
+ # A unique identifier for a player session to retrieve.
2515
2752
  # @return [String]
2516
2753
  #
2517
2754
  # @!attribute [rw] player_session_status_filter
@@ -2534,7 +2771,7 @@ module Aws::GameLift
2534
2771
  # @return [String]
2535
2772
  #
2536
2773
  # @!attribute [rw] limit
2537
- # Maximum number of results to return. Use this parameter with
2774
+ # The maximum number of results to return. Use this parameter with
2538
2775
  # `NextToken` to get results as a set of sequential pages. If a player
2539
2776
  # session ID is specified, this parameter is ignored.
2540
2777
  # @return [Integer]
@@ -2562,8 +2799,8 @@ module Aws::GameLift
2562
2799
  # Represents the returned data in response to a request action.
2563
2800
  #
2564
2801
  # @!attribute [rw] player_sessions
2565
- # Collection of objects containing properties for each player session
2566
- # that matches the request.
2802
+ # A collection of objects containing properties for each player
2803
+ # session that matches the request.
2567
2804
  # @return [Array<Types::PlayerSession>]
2568
2805
  #
2569
2806
  # @!attribute [rw] next_token
@@ -2590,7 +2827,8 @@ module Aws::GameLift
2590
2827
  # }
2591
2828
  #
2592
2829
  # @!attribute [rw] fleet_id
2593
- # Unique identifier for a fleet to get the run-time configuration for.
2830
+ # A unique identifier for a fleet to get the runtime configuration
2831
+ # for. You can use either the fleet ID or ARN value.
2594
2832
  # @return [String]
2595
2833
  #
2596
2834
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeRuntimeConfigurationInput AWS API Documentation
@@ -2627,7 +2865,8 @@ module Aws::GameLift
2627
2865
  # }
2628
2866
  #
2629
2867
  # @!attribute [rw] fleet_id
2630
- # Unique identifier for a fleet to retrieve scaling policies for.
2868
+ # A unique identifier for a fleet to retrieve scaling policies for.
2869
+ # You can use either the fleet ID or ARN value.
2631
2870
  # @return [String]
2632
2871
  #
2633
2872
  # @!attribute [rw] status_filter
@@ -2653,7 +2892,7 @@ module Aws::GameLift
2653
2892
  # @return [String]
2654
2893
  #
2655
2894
  # @!attribute [rw] limit
2656
- # Maximum number of results to return. Use this parameter with
2895
+ # The maximum number of results to return. Use this parameter with
2657
2896
  # `NextToken` to get results as a set of sequential pages.
2658
2897
  # @return [Integer]
2659
2898
  #
@@ -2677,7 +2916,7 @@ module Aws::GameLift
2677
2916
  # Represents the returned data in response to a request action.
2678
2917
  #
2679
2918
  # @!attribute [rw] scaling_policies
2680
- # Collection of objects containing the scaling policies matching the
2919
+ # A collection of objects containing the scaling policies matching the
2681
2920
  # request.
2682
2921
  # @return [Array<Types::ScalingPolicy>]
2683
2922
  #
@@ -2703,7 +2942,8 @@ module Aws::GameLift
2703
2942
  # }
2704
2943
  #
2705
2944
  # @!attribute [rw] script_id
2706
- # Unique identifier for a Realtime script to retrieve properties for.
2945
+ # A unique identifier for a Realtime script to retrieve properties
2946
+ # for. You can use either the script ID or ARN value.
2707
2947
  # @return [String]
2708
2948
  #
2709
2949
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeScriptInput AWS API Documentation
@@ -2714,7 +2954,7 @@ module Aws::GameLift
2714
2954
  end
2715
2955
 
2716
2956
  # @!attribute [rw] script
2717
- # Set of properties describing the requested script.
2957
+ # A set of properties describing the requested script.
2718
2958
  # @return [Types::Script]
2719
2959
  #
2720
2960
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeScriptOutput AWS API Documentation
@@ -2731,8 +2971,8 @@ module Aws::GameLift
2731
2971
  class DescribeVpcPeeringAuthorizationsInput < Aws::EmptyStructure; end
2732
2972
 
2733
2973
  # @!attribute [rw] vpc_peering_authorizations
2734
- # Collection of objects that describe all valid VPC peering operations
2735
- # for the current AWS account.
2974
+ # A collection of objects that describe all valid VPC peering
2975
+ # operations for the current AWS account.
2736
2976
  # @return [Array<Types::VpcPeeringAuthorization>]
2737
2977
  #
2738
2978
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeVpcPeeringAuthorizationsOutput AWS API Documentation
@@ -2752,7 +2992,8 @@ module Aws::GameLift
2752
2992
  # }
2753
2993
  #
2754
2994
  # @!attribute [rw] fleet_id
2755
- # Unique identifier for a fleet.
2995
+ # A unique identifier for a fleet. You can use either the fleet ID or
2996
+ # ARN value.
2756
2997
  # @return [String]
2757
2998
  #
2758
2999
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeVpcPeeringConnectionsInput AWS API Documentation
@@ -2765,7 +3006,8 @@ module Aws::GameLift
2765
3006
  # Represents the returned data in response to a request action.
2766
3007
  #
2767
3008
  # @!attribute [rw] vpc_peering_connections
2768
- # Collection of VPC peering connection records that match the request.
3009
+ # A collection of VPC peering connection records that match the
3010
+ # request.
2769
3011
  # @return [Array<Types::VpcPeeringConnection>]
2770
3012
  #
2771
3013
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeVpcPeeringConnectionsOutput AWS API Documentation
@@ -2787,7 +3029,8 @@ module Aws::GameLift
2787
3029
  # }
2788
3030
  #
2789
3031
  # @!attribute [rw] player_id
2790
- # Unique identifier for a player to associate with the player session.
3032
+ # A unique identifier for a player to associate with the player
3033
+ # session.
2791
3034
  # @return [String]
2792
3035
  #
2793
3036
  # @!attribute [rw] player_data
@@ -2816,31 +3059,9 @@ module Aws::GameLift
2816
3059
  #
2817
3060
  # * DeleteFleet
2818
3061
  #
2819
- # * Describe fleets:
2820
- #
2821
- # * DescribeFleetAttributes
2822
- #
2823
- # * DescribeFleetCapacity
2824
- #
2825
- # * DescribeFleetPortSettings
2826
- #
2827
- # * DescribeFleetUtilization
2828
- #
2829
- # * DescribeRuntimeConfiguration
2830
- #
2831
- # * DescribeEC2InstanceLimits
3062
+ # * DescribeFleetAttributes
2832
3063
  #
2833
- # * DescribeFleetEvents
2834
- #
2835
- # * Update fleets:
2836
- #
2837
- # * UpdateFleetAttributes
2838
- #
2839
- # * UpdateFleetCapacity
2840
- #
2841
- # * UpdateFleetPortSettings
2842
- #
2843
- # * UpdateRuntimeConfiguration
3064
+ # * UpdateFleetAttributes
2844
3065
  #
2845
3066
  # * Manage fleet actions:
2846
3067
  #
@@ -2853,11 +3074,11 @@ module Aws::GameLift
2853
3074
  # @return [Integer]
2854
3075
  #
2855
3076
  # @!attribute [rw] minimum
2856
- # Minimum value allowed for the fleet's instance count.
3077
+ # The minimum value allowed for the fleet's instance count.
2857
3078
  # @return [Integer]
2858
3079
  #
2859
3080
  # @!attribute [rw] maximum
2860
- # Maximum value allowed for the fleet's instance count.
3081
+ # The maximum value allowed for the fleet's instance count.
2861
3082
  # @return [Integer]
2862
3083
  #
2863
3084
  # @!attribute [rw] pending
@@ -2892,7 +3113,7 @@ module Aws::GameLift
2892
3113
  include Aws::Structure
2893
3114
  end
2894
3115
 
2895
- # Maximum number of instances allowed based on the Amazon Elastic
3116
+ # The maximum number of instances allowed based on the Amazon Elastic
2896
3117
  # Compute Cloud (Amazon EC2) instance type. Instance limits can be
2897
3118
  # retrieved by calling DescribeEC2InstanceLimits.
2898
3119
  #
@@ -2933,18 +3154,17 @@ module Aws::GameLift
2933
3154
  # debugging problems.
2934
3155
  #
2935
3156
  # @!attribute [rw] event_id
2936
- # Unique identifier for a fleet event.
3157
+ # A unique identifier for a fleet event.
2937
3158
  # @return [String]
2938
3159
  #
2939
3160
  # @!attribute [rw] resource_id
2940
- # Unique identifier for an event resource, such as a fleet ID.
3161
+ # A unique identifier for an event resource, such as a fleet ID.
2941
3162
  # @return [String]
2942
3163
  #
2943
3164
  # @!attribute [rw] event_code
2944
- # Type of event being logged. The following events are currently in
2945
- # use:
3165
+ # The type of event being logged.
2946
3166
  #
2947
- # **Fleet creation events:**
3167
+ # **Fleet creation events (ordered by fleet creation activity):**
2948
3168
  #
2949
3169
  # * FLEET\_CREATED -- A fleet record was successfully created with a
2950
3170
  # status of `NEW`. Event messaging includes the fleet ID.
@@ -2975,11 +3195,11 @@ module Aws::GameLift
2975
3195
  # * FLEET\_CREATION\_VALIDATING\_RUNTIME\_CONFIG -- The build process
2976
3196
  # was successful, and the Amazon GameLift is now verifying that the
2977
3197
  # game server launch paths, which are specified in the fleet's
2978
- # run-time configuration, exist. If any listed launch path exists,
3198
+ # runtime configuration, exist. If any listed launch path exists,
2979
3199
  # Amazon GameLift tries to launch a game server process and waits
2980
3200
  # for the process to report ready. Failures in this stage prevent a
2981
3201
  # fleet from moving to `ACTIVE` status. Logs for this stage list the
2982
- # launch paths in the run-time configuration and indicate whether
3202
+ # launch paths in the runtime configuration and indicate whether
2983
3203
  # each is found. Access the logs by using the URL in
2984
3204
  # *PreSignedLogUrl*.
2985
3205
  #
@@ -2987,14 +3207,14 @@ module Aws::GameLift
2987
3207
  # `DOWNLOADING` to `VALIDATING`.
2988
3208
  #
2989
3209
  # * FLEET\_VALIDATION\_LAUNCH\_PATH\_NOT\_FOUND -- Validation of the
2990
- # run-time configuration failed because the executable specified in
2991
- # a launch path does not exist on the instance.
3210
+ # runtime configuration failed because the executable specified in a
3211
+ # launch path does not exist on the instance.
2992
3212
  #
2993
3213
  # * FLEET\_STATE\_BUILDING -- Fleet status changed from `VALIDATING`
2994
3214
  # to `BUILDING`.
2995
3215
  #
2996
3216
  # * FLEET\_VALIDATION\_EXECUTABLE\_RUNTIME\_FAILURE -- Validation of
2997
- # the run-time configuration failed because the executable specified
3217
+ # the runtime configuration failed because the executable specified
2998
3218
  # in a launch path failed to run on the fleet instance.
2999
3219
  #
3000
3220
  # * FLEET\_STATE\_ACTIVATING -- Fleet status changed from `BUILDING`
@@ -3004,9 +3224,8 @@ module Aws::GameLift
3004
3224
  # complete one of the steps in the fleet activation process. This
3005
3225
  # event code indicates that the game build was successfully
3006
3226
  # downloaded to a fleet instance, built, and validated, but was not
3007
- # able to start a server process. A possible reason for failure is
3008
- # that the game server is not reporting "process ready" to the
3009
- # Amazon GameLift service.
3227
+ # able to start a server process. Learn more at [ Debug Fleet
3228
+ # Creation Issues][1]
3010
3229
  #
3011
3230
  # * FLEET\_STATE\_ACTIVE -- The fleet's status changed from
3012
3231
  # `ACTIVATING` to `ACTIVE`. The fleet is now ready to host game
@@ -3025,7 +3244,7 @@ module Aws::GameLift
3025
3244
  # CIDR blocks of IPv4 addresses. To resolve this, change the CIDR
3026
3245
  # block for the VPC in your AWS account. For more information on VPC
3027
3246
  # peering failures, see
3028
- # [https://docs.aws.amazon.com/AmazonVPC/latest/PeeringGuide/invalid-peering-configurations.html][1]
3247
+ # [https://docs.aws.amazon.com/AmazonVPC/latest/PeeringGuide/invalid-peering-configurations.html][2]
3029
3248
  #
3030
3249
  # * FLEET\_VPC\_PEERING\_DELETED -- A VPC peering connection has been
3031
3250
  # successfully deleted.
@@ -3053,7 +3272,8 @@ module Aws::GameLift
3053
3272
  #
3054
3273
  #
3055
3274
  #
3056
- # [1]: https://docs.aws.amazon.com/AmazonVPC/latest/PeeringGuide/invalid-peering-configurations.html
3275
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creating-debug.html#fleets-creating-debug-creation
3276
+ # [2]: https://docs.aws.amazon.com/AmazonVPC/latest/PeeringGuide/invalid-peering-configurations.html
3057
3277
  # @return [String]
3058
3278
  #
3059
3279
  # @!attribute [rw] message
@@ -3093,31 +3313,9 @@ module Aws::GameLift
3093
3313
  #
3094
3314
  # * DeleteFleet
3095
3315
  #
3096
- # * Describe fleets:
3097
- #
3098
- # * DescribeFleetAttributes
3099
- #
3100
- # * DescribeFleetCapacity
3101
- #
3102
- # * DescribeFleetPortSettings
3103
- #
3104
- # * DescribeFleetUtilization
3105
- #
3106
- # * DescribeRuntimeConfiguration
3107
- #
3108
- # * DescribeEC2InstanceLimits
3109
- #
3110
- # * DescribeFleetEvents
3111
- #
3112
- # * Update fleets:
3113
- #
3114
- # * UpdateFleetAttributes
3316
+ # * DescribeFleetAttributes
3115
3317
  #
3116
- # * UpdateFleetCapacity
3117
- #
3118
- # * UpdateFleetPortSettings
3119
- #
3120
- # * UpdateRuntimeConfiguration
3318
+ # * UpdateFleetAttributes
3121
3319
  #
3122
3320
  # * Manage fleet actions:
3123
3321
  #
@@ -3126,11 +3324,18 @@ module Aws::GameLift
3126
3324
  # * StopFleetActions
3127
3325
  #
3128
3326
  # @!attribute [rw] fleet_id
3129
- # Unique identifier for a fleet.
3327
+ # A unique identifier for a fleet.
3130
3328
  # @return [String]
3131
3329
  #
3132
3330
  # @!attribute [rw] fleet_arn
3133
- # Identifier for a fleet that is unique across all regions.
3331
+ # The Amazon Resource Name ([ARN][1]) that is assigned to a GameLift
3332
+ # fleet resource and uniquely identifies it. ARNs are unique across
3333
+ # all Regions. In a GameLift fleet ARN, the resource ID matches the
3334
+ # *FleetId* value.
3335
+ #
3336
+ #
3337
+ #
3338
+ # [1]: https://docs.aws.amazon.com/general/latest/gr/aws-arns-and-namespaces.html
3134
3339
  # @return [String]
3135
3340
  #
3136
3341
  # @!attribute [rw] fleet_type
@@ -3154,7 +3359,7 @@ module Aws::GameLift
3154
3359
  # @return [String]
3155
3360
  #
3156
3361
  # @!attribute [rw] name
3157
- # Descriptive label that is associated with a fleet. Fleet names do
3362
+ # A descriptive label that is associated with a fleet. Fleet names do
3158
3363
  # not need to be unique.
3159
3364
  # @return [String]
3160
3365
  #
@@ -3193,11 +3398,31 @@ module Aws::GameLift
3193
3398
  # @return [String]
3194
3399
  #
3195
3400
  # @!attribute [rw] build_id
3196
- # Unique identifier for a build.
3401
+ # A unique identifier for a build.
3402
+ # @return [String]
3403
+ #
3404
+ # @!attribute [rw] build_arn
3405
+ # The Amazon Resource Name ([ARN][1]) associated with the GameLift
3406
+ # build resource that is deployed on instances in this fleet. In a
3407
+ # GameLift build ARN, the resource ID matches the *BuildId* value.
3408
+ #
3409
+ #
3410
+ #
3411
+ # [1]: https://docs.aws.amazon.com/general/latest/gr/aws-arns-and-namespaces.html
3197
3412
  # @return [String]
3198
3413
  #
3199
3414
  # @!attribute [rw] script_id
3200
- # Unique identifier for a Realtime script.
3415
+ # A unique identifier for a Realtime script.
3416
+ # @return [String]
3417
+ #
3418
+ # @!attribute [rw] script_arn
3419
+ # The Amazon Resource Name ([ARN][1]) associated with the GameLift
3420
+ # script resource that is deployed on instances in this fleet. In a
3421
+ # GameLift script ARN, the resource ID matches the *ScriptId* value.
3422
+ #
3423
+ #
3424
+ #
3425
+ # [1]: https://docs.aws.amazon.com/general/latest/gr/aws-arns-and-namespaces.html
3201
3426
  # @return [String]
3202
3427
  #
3203
3428
  # @!attribute [rw] server_launch_path
@@ -3230,8 +3455,8 @@ module Aws::GameLift
3230
3455
  # @return [Array<String>]
3231
3456
  #
3232
3457
  # @!attribute [rw] new_game_session_protection_policy
3233
- # Type of game session protection to set for all new instances started
3234
- # in the fleet.
3458
+ # The type of game session protection to set for all new instances
3459
+ # started in the fleet.
3235
3460
  #
3236
3461
  # * **NoProtection** -- The game session can be terminated during a
3237
3462
  # scale-down event.
@@ -3264,14 +3489,14 @@ module Aws::GameLift
3264
3489
  # @return [Array<String>]
3265
3490
  #
3266
3491
  # @!attribute [rw] instance_role_arn
3267
- # Unique identifier for an AWS IAM role that manages access to your
3492
+ # A unique identifier for an AWS IAM role that manages access to your
3268
3493
  # AWS services. With an instance role ARN set, any application that
3269
3494
  # runs on an instance in this fleet can assume the role, including
3270
- # install scripts, server processes, daemons (background processes).
3271
- # Create a role or look up a role's ARN using the [IAM dashboard][1]
3272
- # in the AWS Management Console. Learn more about using on-box
3273
- # credentials for your game servers at [ Access external resources
3274
- # from a game server][2].
3495
+ # install scripts, server processes, and daemons (background
3496
+ # processes). Create a role or look up a role's ARN from the [IAM
3497
+ # dashboard][1] in the AWS Management Console. Learn more about using
3498
+ # on-box credentials for your game servers at [ Access external
3499
+ # resources from a game server][2].
3275
3500
  #
3276
3501
  #
3277
3502
  #
@@ -3280,6 +3505,7 @@ module Aws::GameLift
3280
3505
  # @return [String]
3281
3506
  #
3282
3507
  # @!attribute [rw] certificate_configuration
3508
+ # Indicates whether a TLS/SSL certificate was generated for the fleet.
3283
3509
  # @return [Types::CertificateConfiguration]
3284
3510
  #
3285
3511
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/FleetAttributes AWS API Documentation
@@ -3295,7 +3521,9 @@ module Aws::GameLift
3295
3521
  :termination_time,
3296
3522
  :status,
3297
3523
  :build_id,
3524
+ :build_arn,
3298
3525
  :script_id,
3526
+ :script_arn,
3299
3527
  :server_launch_path,
3300
3528
  :server_launch_parameters,
3301
3529
  :log_paths,
@@ -3320,31 +3548,9 @@ module Aws::GameLift
3320
3548
  #
3321
3549
  # * DeleteFleet
3322
3550
  #
3323
- # * Describe fleets:
3324
- #
3325
- # * DescribeFleetAttributes
3326
- #
3327
- # * DescribeFleetCapacity
3328
- #
3329
- # * DescribeFleetPortSettings
3330
- #
3331
- # * DescribeFleetUtilization
3332
- #
3333
- # * DescribeRuntimeConfiguration
3334
- #
3335
- # * DescribeEC2InstanceLimits
3336
- #
3337
- # * DescribeFleetEvents
3551
+ # * DescribeFleetAttributes
3338
3552
  #
3339
- # * Update fleets:
3340
- #
3341
- # * UpdateFleetAttributes
3342
- #
3343
- # * UpdateFleetCapacity
3344
- #
3345
- # * UpdateFleetPortSettings
3346
- #
3347
- # * UpdateRuntimeConfiguration
3553
+ # * UpdateFleetAttributes
3348
3554
  #
3349
3555
  # * Manage fleet actions:
3350
3556
  #
@@ -3353,7 +3559,7 @@ module Aws::GameLift
3353
3559
  # * StopFleetActions
3354
3560
  #
3355
3561
  # @!attribute [rw] fleet_id
3356
- # Unique identifier for a fleet.
3562
+ # A unique identifier for a fleet.
3357
3563
  # @return [String]
3358
3564
  #
3359
3565
  # @!attribute [rw] instance_type
@@ -3405,31 +3611,9 @@ module Aws::GameLift
3405
3611
  #
3406
3612
  # * DeleteFleet
3407
3613
  #
3408
- # * Describe fleets:
3409
- #
3410
- # * DescribeFleetAttributes
3411
- #
3412
- # * DescribeFleetCapacity
3413
- #
3414
- # * DescribeFleetPortSettings
3614
+ # * DescribeFleetAttributes
3415
3615
  #
3416
- # * DescribeFleetUtilization
3417
- #
3418
- # * DescribeRuntimeConfiguration
3419
- #
3420
- # * DescribeEC2InstanceLimits
3421
- #
3422
- # * DescribeFleetEvents
3423
- #
3424
- # * Update fleets:
3425
- #
3426
- # * UpdateFleetAttributes
3427
- #
3428
- # * UpdateFleetCapacity
3429
- #
3430
- # * UpdateFleetPortSettings
3431
- #
3432
- # * UpdateRuntimeConfiguration
3616
+ # * UpdateFleetAttributes
3433
3617
  #
3434
3618
  # * Manage fleet actions:
3435
3619
  #
@@ -3438,7 +3622,7 @@ module Aws::GameLift
3438
3622
  # * StopFleetActions
3439
3623
  #
3440
3624
  # @!attribute [rw] fleet_id
3441
- # Unique identifier for a fleet.
3625
+ # A unique identifier for a fleet.
3442
3626
  # @return [String]
3443
3627
  #
3444
3628
  # @!attribute [rw] active_server_process_count
@@ -3457,8 +3641,8 @@ module Aws::GameLift
3457
3641
  # @return [Integer]
3458
3642
  #
3459
3643
  # @!attribute [rw] maximum_player_session_count
3460
- # Maximum players allowed across all game sessions currently being
3461
- # hosted on all instances in the fleet.
3644
+ # The maximum number of players allowed across all game sessions
3645
+ # currently being hosted on all instances in the fleet.
3462
3646
  # @return [Integer]
3463
3647
  #
3464
3648
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/FleetUtilization AWS API Documentation
@@ -3474,11 +3658,11 @@ module Aws::GameLift
3474
3658
 
3475
3659
  # Set of key-value pairs that contain information about a game session.
3476
3660
  # When included in a game session request, these properties communicate
3477
- # details to be used when setting up the new game session, such as to
3478
- # specify a game mode, level, or map. Game properties are passed to the
3479
- # game server process when initiating a new game session; the server
3480
- # process uses the properties as appropriate. For more information, see
3481
- # the [ Amazon GameLift Developer Guide][1].
3661
+ # details to be used when setting up the new game session. For example,
3662
+ # a game property might specify a game mode, level, or map. Game
3663
+ # properties are passed to the game server process when initiating a new
3664
+ # game session. For more information, see the [ Amazon GameLift
3665
+ # Developer Guide][1].
3482
3666
  #
3483
3667
  #
3484
3668
  #
@@ -3493,11 +3677,11 @@ module Aws::GameLift
3493
3677
  # }
3494
3678
  #
3495
3679
  # @!attribute [rw] key
3496
- # Game property identifier.
3680
+ # The game property identifier.
3497
3681
  # @return [String]
3498
3682
  #
3499
3683
  # @!attribute [rw] value
3500
- # Game property value.
3684
+ # The game property value.
3501
3685
  # @return [String]
3502
3686
  #
3503
3687
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GameProperty AWS API Documentation
@@ -3538,18 +3722,27 @@ module Aws::GameLift
3538
3722
  # * StopGameSessionPlacement
3539
3723
  #
3540
3724
  # @!attribute [rw] game_session_id
3541
- # Unique identifier for the game session. A game session ARN has the
3725
+ # A unique identifier for the game session. A game session ARN has the
3542
3726
  # following format: `arn:aws:gamelift:<region>::gamesession/<fleet
3543
3727
  # ID>/<custom ID string or idempotency token>`.
3544
3728
  # @return [String]
3545
3729
  #
3546
3730
  # @!attribute [rw] name
3547
- # Descriptive label that is associated with a game session. Session
3731
+ # A descriptive label that is associated with a game session. Session
3548
3732
  # names do not need to be unique.
3549
3733
  # @return [String]
3550
3734
  #
3551
3735
  # @!attribute [rw] fleet_id
3552
- # Unique identifier for a fleet that the game session is running on.
3736
+ # A unique identifier for a fleet that the game session is running on.
3737
+ # @return [String]
3738
+ #
3739
+ # @!attribute [rw] fleet_arn
3740
+ # The Amazon Resource Name ([ARN][1]) associated with the GameLift
3741
+ # fleet that this game session is running on.
3742
+ #
3743
+ #
3744
+ #
3745
+ # [1]: https://docs.aws.amazon.com/general/latest/gr/aws-arns-and-namespaces.html
3553
3746
  # @return [String]
3554
3747
  #
3555
3748
  # @!attribute [rw] creation_time
@@ -3569,8 +3762,8 @@ module Aws::GameLift
3569
3762
  # @return [Integer]
3570
3763
  #
3571
3764
  # @!attribute [rw] maximum_player_session_count
3572
- # Maximum number of players that can be connected simultaneously to
3573
- # the game session.
3765
+ # The maximum number of players that can be connected simultaneously
3766
+ # to the game session.
3574
3767
  # @return [Integer]
3575
3768
  #
3576
3769
  # @!attribute [rw] status
@@ -3598,11 +3791,28 @@ module Aws::GameLift
3598
3791
  # @return [Array<Types::GameProperty>]
3599
3792
  #
3600
3793
  # @!attribute [rw] ip_address
3601
- # IP address of the game session. To connect to a Amazon GameLift game
3602
- # server, an app needs both the IP address and port number.
3794
+ # IP address of the instance that is running the game session. When
3795
+ # connecting to a Amazon GameLift game server, a client needs to
3796
+ # reference an IP address (or DNS name) and port number.
3603
3797
  # @return [String]
3604
3798
  #
3605
3799
  # @!attribute [rw] dns_name
3800
+ # DNS identifier assigned to the instance that is running the game
3801
+ # session. Values have the following format:
3802
+ #
3803
+ # * TLS-enabled fleets: `<unique identifier>.<region
3804
+ # identifier>.amazongamelift.com`.
3805
+ #
3806
+ # * Non-TLS-enabled fleets: `ec2-<unique
3807
+ # identifier>.compute.amazonaws.com`. (See [Amazon EC2 Instance IP
3808
+ # Addressing][1].)
3809
+ #
3810
+ # When connecting to a game session that is running on a TLS-enabled
3811
+ # fleet, you must use the DNS name, not the IP address.
3812
+ #
3813
+ #
3814
+ #
3815
+ # [1]: https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/using-instance-addressing.html#concepts-public-addresses
3606
3816
  # @return [String]
3607
3817
  #
3608
3818
  # @!attribute [rw] port
@@ -3615,7 +3825,7 @@ module Aws::GameLift
3615
3825
  # @return [String]
3616
3826
  #
3617
3827
  # @!attribute [rw] creator_id
3618
- # Unique identifier for a player. This ID is used to enforce a
3828
+ # A unique identifier for a player. This ID is used to enforce a
3619
3829
  # resource protection policy (if one exists), that limits the number
3620
3830
  # of game sessions a player can create.
3621
3831
  # @return [String]
@@ -3652,6 +3862,7 @@ module Aws::GameLift
3652
3862
  :game_session_id,
3653
3863
  :name,
3654
3864
  :fleet_id,
3865
+ :fleet_arn,
3655
3866
  :creation_time,
3656
3867
  :termination_time,
3657
3868
  :current_player_session_count,
@@ -3683,15 +3894,32 @@ module Aws::GameLift
3683
3894
  #
3684
3895
  #
3685
3896
  #
3686
- # [1]: https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html
3897
+ # [1]: https://docs.aws.amazon.com/general/latest/gr/aws-arns-and-namespaces.html
3687
3898
  # @return [String]
3688
3899
  #
3689
3900
  # @!attribute [rw] ip_address
3690
- # IP address of the game session. To connect to a Amazon GameLift game
3691
- # server, an app needs both the IP address and port number.
3901
+ # IP address of the instance that is running the game session. When
3902
+ # connecting to a Amazon GameLift game server, a client needs to
3903
+ # reference an IP address (or DNS name) and port number.
3692
3904
  # @return [String]
3693
3905
  #
3694
3906
  # @!attribute [rw] dns_name
3907
+ # DNS identifier assigned to the instance that is running the game
3908
+ # session. Values have the following format:
3909
+ #
3910
+ # * TLS-enabled fleets: `<unique identifier>.<region
3911
+ # identifier>.amazongamelift.com`.
3912
+ #
3913
+ # * Non-TLS-enabled fleets: `ec2-<unique
3914
+ # identifier>.compute.amazonaws.com`. (See [Amazon EC2 Instance IP
3915
+ # Addressing][1].)
3916
+ #
3917
+ # When connecting to a game session that is running on a TLS-enabled
3918
+ # fleet, you must use the DNS name, not the IP address.
3919
+ #
3920
+ #
3921
+ #
3922
+ # [1]: https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/using-instance-addressing.html#concepts-public-addresses
3695
3923
  # @return [String]
3696
3924
  #
3697
3925
  # @!attribute [rw] port
@@ -3700,7 +3928,7 @@ module Aws::GameLift
3700
3928
  # @return [Integer]
3701
3929
  #
3702
3930
  # @!attribute [rw] matched_player_sessions
3703
- # Collection of player session IDs, one for each player ID that was
3931
+ # A collection of player session IDs, one for each player ID that was
3704
3932
  # included in the original matchmaking request.
3705
3933
  # @return [Array<Types::MatchedPlayerSession>]
3706
3934
  #
@@ -3767,12 +3995,12 @@ module Aws::GameLift
3767
3995
  # * StopGameSessionPlacement
3768
3996
  #
3769
3997
  # @!attribute [rw] placement_id
3770
- # Unique identifier for a game session placement.
3998
+ # A unique identifier for a game session placement.
3771
3999
  # @return [String]
3772
4000
  #
3773
4001
  # @!attribute [rw] game_session_queue_name
3774
- # Descriptive label that is associated with game session queue. Queue
3775
- # names must be unique within each region.
4002
+ # A descriptive label that is associated with game session queue.
4003
+ # Queue names must be unique within each Region.
3776
4004
  # @return [String]
3777
4005
  #
3778
4006
  # @!attribute [rw] status
@@ -3791,6 +4019,11 @@ module Aws::GameLift
3791
4019
  # * **TIMED\_OUT** -- A new game session was not successfully created
3792
4020
  # before the time limit expired. You can resubmit the placement
3793
4021
  # request as needed.
4022
+ #
4023
+ # * **FAILED** -- GameLift is not able to complete the process of
4024
+ # placing the game session. Common reasons are the game session
4025
+ # terminated before the placement process was completed, or an
4026
+ # unexpected internal error.
3794
4027
  # @return [String]
3795
4028
  #
3796
4029
  # @!attribute [rw] game_properties
@@ -3805,17 +4038,17 @@ module Aws::GameLift
3805
4038
  # @return [Array<Types::GameProperty>]
3806
4039
  #
3807
4040
  # @!attribute [rw] maximum_player_session_count
3808
- # Maximum number of players that can be connected simultaneously to
3809
- # the game session.
4041
+ # The maximum number of players that can be connected simultaneously
4042
+ # to the game session.
3810
4043
  # @return [Integer]
3811
4044
  #
3812
4045
  # @!attribute [rw] game_session_name
3813
- # Descriptive label that is associated with a game session. Session
4046
+ # A descriptive label that is associated with a game session. Session
3814
4047
  # names do not need to be unique.
3815
4048
  # @return [String]
3816
4049
  #
3817
4050
  # @!attribute [rw] game_session_id
3818
- # Unique identifier for the game session. This value is set once the
4051
+ # A unique identifier for the game session. This value is set once the
3819
4052
  # new game session is placed (placement status is `FULFILLED`).
3820
4053
  # @return [String]
3821
4054
  #
@@ -3823,19 +4056,19 @@ module Aws::GameLift
3823
4056
  # Identifier for the game session created by this placement request.
3824
4057
  # This value is set once the new game session is placed (placement
3825
4058
  # status is `FULFILLED`). This identifier is unique across all
3826
- # regions. You can use this value as a `GameSessionId` value as
4059
+ # Regions. You can use this value as a `GameSessionId` value as
3827
4060
  # needed.
3828
4061
  # @return [String]
3829
4062
  #
3830
4063
  # @!attribute [rw] game_session_region
3831
- # Name of the region where the game session created by this placement
4064
+ # Name of the Region where the game session created by this placement
3832
4065
  # request is running. This value is set once the new game session is
3833
4066
  # placed (placement status is `FULFILLED`).
3834
4067
  # @return [String]
3835
4068
  #
3836
4069
  # @!attribute [rw] player_latencies
3837
4070
  # Set of values, expressed in milliseconds, indicating the amount of
3838
- # latency that a player experiences when connected to AWS regions.
4071
+ # latency that a player experiences when connected to AWS Regions.
3839
4072
  # @return [Array<Types::PlayerLatency>]
3840
4073
  #
3841
4074
  # @!attribute [rw] start_time
@@ -3850,13 +4083,30 @@ module Aws::GameLift
3850
4083
  # @return [Time]
3851
4084
  #
3852
4085
  # @!attribute [rw] ip_address
3853
- # IP address of the game session. To connect to a Amazon GameLift game
3854
- # server, an app needs both the IP address and port number. This value
3855
- # is set once the new game session is placed (placement status is
4086
+ # IP address of the instance that is running the game session. When
4087
+ # connecting to a Amazon GameLift game server, a client needs to
4088
+ # reference an IP address (or DNS name) and port number. This value is
4089
+ # set once the new game session is placed (placement status is
3856
4090
  # `FULFILLED`).
3857
4091
  # @return [String]
3858
4092
  #
3859
4093
  # @!attribute [rw] dns_name
4094
+ # DNS identifier assigned to the instance that is running the game
4095
+ # session. Values have the following format:
4096
+ #
4097
+ # * TLS-enabled fleets: `<unique identifier>.<region
4098
+ # identifier>.amazongamelift.com`.
4099
+ #
4100
+ # * Non-TLS-enabled fleets: `ec2-<unique
4101
+ # identifier>.compute.amazonaws.com`. (See [Amazon EC2 Instance IP
4102
+ # Addressing][1].)
4103
+ #
4104
+ # When connecting to a game session that is running on a TLS-enabled
4105
+ # fleet, you must use the DNS name, not the IP address.
4106
+ #
4107
+ #
4108
+ #
4109
+ # [1]: https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/using-instance-addressing.html#concepts-public-addresses
3860
4110
  # @return [String]
3861
4111
  #
3862
4112
  # @!attribute [rw] port
@@ -3867,8 +4117,8 @@ module Aws::GameLift
3867
4117
  # @return [Integer]
3868
4118
  #
3869
4119
  # @!attribute [rw] placed_player_sessions
3870
- # Collection of information on player sessions created in response to
3871
- # the game session placement request. These player sessions are
4120
+ # A collection of information on player sessions created in response
4121
+ # to the game session placement request. These player sessions are
3872
4122
  # created only once a new game session is successfully placed
3873
4123
  # (placement status is `FULFILLED`). This information includes the
3874
4124
  # player ID (as provided in the placement request) and the
@@ -3953,41 +4203,42 @@ module Aws::GameLift
3953
4203
  # * DeleteGameSessionQueue
3954
4204
  #
3955
4205
  # @!attribute [rw] name
3956
- # Descriptive label that is associated with game session queue. Queue
3957
- # names must be unique within each region.
4206
+ # A descriptive label that is associated with game session queue.
4207
+ # Queue names must be unique within each Region.
3958
4208
  # @return [String]
3959
4209
  #
3960
4210
  # @!attribute [rw] game_session_queue_arn
3961
- # Amazon Resource Name ([ARN][1]) that is assigned to a game session
3962
- # queue and uniquely identifies it. Format is
3963
- # `arn:aws:gamelift:<region>:<aws account>:gamesessionqueue/<queue
3964
- # name>`.
4211
+ # Amazon Resource Name ([ARN][1]) that is assigned to a GameLift game
4212
+ # session queue resource and uniquely identifies it. ARNs are unique
4213
+ # across all Regions. In a GameLift game session queue ARN, the
4214
+ # resource ID matches the *Name* value.
3965
4215
  #
3966
4216
  #
3967
4217
  #
3968
- # [1]: https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html
4218
+ # [1]: https://docs.aws.amazon.com/general/latest/gr/aws-arns-and-namespaces.html
3969
4219
  # @return [String]
3970
4220
  #
3971
4221
  # @!attribute [rw] timeout_in_seconds
3972
- # Maximum time, in seconds, that a new game session placement request
3973
- # remains in the queue. When a request exceeds this time, the game
3974
- # session placement changes to a `TIMED_OUT` status.
4222
+ # The maximum time, in seconds, that a new game session placement
4223
+ # request remains in the queue. When a request exceeds this time, the
4224
+ # game session placement changes to a `TIMED_OUT` status.
3975
4225
  # @return [Integer]
3976
4226
  #
3977
4227
  # @!attribute [rw] player_latency_policies
3978
- # Collection of latency policies to apply when processing game
4228
+ # A collection of latency policies to apply when processing game
3979
4229
  # sessions placement requests with player latency information.
3980
4230
  # Multiple policies are evaluated in order of the maximum latency
3981
4231
  # value, starting with the lowest latency values. With just one
3982
- # policy, it is enforced at the start of the game session placement
3983
- # for the duration period. With multiple policies, each policy is
3984
- # enforced consecutively for its duration period. For example, a queue
3985
- # might enforce a 60-second policy followed by a 120-second policy,
3986
- # and then no policy for the remainder of the placement.
4232
+ # policy, the policy is enforced at the start of the game session
4233
+ # placement for the duration period. With multiple policies, each
4234
+ # policy is enforced consecutively for its duration period. For
4235
+ # example, a queue might enforce a 60-second policy followed by a
4236
+ # 120-second policy, and then no policy for the remainder of the
4237
+ # placement.
3987
4238
  # @return [Array<Types::PlayerLatencyPolicy>]
3988
4239
  #
3989
4240
  # @!attribute [rw] destinations
3990
- # List of fleets that can be used to fulfill game session placement
4241
+ # A list of fleets that can be used to fulfill game session placement
3991
4242
  # requests in the queue. Fleets are identified by either a fleet ARN
3992
4243
  # or a fleet alias ARN. Destinations are listed in default preference
3993
4244
  # order.
@@ -4006,7 +4257,7 @@ module Aws::GameLift
4006
4257
 
4007
4258
  # Fleet designated in a game session queue. Requests for new game
4008
4259
  # sessions in the queue are fulfilled by starting a new game session on
4009
- # any destination configured for a queue.
4260
+ # any destination that is configured for a queue.
4010
4261
  #
4011
4262
  # * CreateGameSessionQueue
4012
4263
  #
@@ -4024,9 +4275,9 @@ module Aws::GameLift
4024
4275
  # }
4025
4276
  #
4026
4277
  # @!attribute [rw] destination_arn
4027
- # Amazon Resource Name (ARN) assigned to fleet or fleet alias. ARNs,
4028
- # which include a fleet ID or alias ID and a region name, provide a
4029
- # unique identifier across all regions.
4278
+ # The Amazon Resource Name (ARN) that is assigned to fleet or fleet
4279
+ # alias. ARNs, which include a fleet ID or alias ID and a Region name,
4280
+ # provide a unique identifier across all Regions.
4030
4281
  # @return [String]
4031
4282
  #
4032
4283
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GameSessionQueueDestination AWS API Documentation
@@ -4046,7 +4297,7 @@ module Aws::GameLift
4046
4297
  # }
4047
4298
  #
4048
4299
  # @!attribute [rw] game_session_id
4049
- # Unique identifier for the game session to get logs for.
4300
+ # A unique identifier for the game session to get logs for.
4050
4301
  # @return [String]
4051
4302
  #
4052
4303
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GetGameSessionLogUrlInput AWS API Documentation
@@ -4083,15 +4334,16 @@ module Aws::GameLift
4083
4334
  # }
4084
4335
  #
4085
4336
  # @!attribute [rw] fleet_id
4086
- # Unique identifier for a fleet that contains the instance you want
4087
- # access to. The fleet can be in any of the following statuses:
4088
- # `ACTIVATING`, `ACTIVE`, or `ERROR`. Fleets with an `ERROR` status
4089
- # may be accessible for a short time before they are deleted.
4337
+ # A unique identifier for a fleet that contains the instance you want
4338
+ # access to. You can use either the fleet ID or ARN value. The fleet
4339
+ # can be in any of the following statuses: `ACTIVATING`, `ACTIVE`, or
4340
+ # `ERROR`. Fleets with an `ERROR` status may be accessible for a short
4341
+ # time before they are deleted.
4090
4342
  # @return [String]
4091
4343
  #
4092
4344
  # @!attribute [rw] instance_id
4093
- # Unique identifier for an instance you want to get access to. You can
4094
- # access an instance in any status.
4345
+ # A unique identifier for an instance you want to get access to. You
4346
+ # can access an instance in any status.
4095
4347
  # @return [String]
4096
4348
  #
4097
4349
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GetInstanceAccessInput AWS API Documentation
@@ -4105,8 +4357,8 @@ module Aws::GameLift
4105
4357
  # Represents the returned data in response to a request action.
4106
4358
  #
4107
4359
  # @!attribute [rw] instance_access
4108
- # Object that contains connection information for a fleet instance,
4109
- # including IP address and access credentials.
4360
+ # The connection information for a fleet instance, including IP
4361
+ # address and access credentials.
4110
4362
  # @return [Types::InstanceAccess]
4111
4363
  #
4112
4364
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GetInstanceAccessOutput AWS API Documentation
@@ -4134,18 +4386,34 @@ module Aws::GameLift
4134
4386
  # instances.
4135
4387
  #
4136
4388
  # @!attribute [rw] fleet_id
4137
- # Unique identifier for a fleet that the instance is in.
4389
+ # A unique identifier for a fleet that the instance is in.
4138
4390
  # @return [String]
4139
4391
  #
4140
4392
  # @!attribute [rw] instance_id
4141
- # Unique identifier for an instance.
4393
+ # A unique identifier for an instance.
4142
4394
  # @return [String]
4143
4395
  #
4144
4396
  # @!attribute [rw] ip_address
4145
- # IP address assigned to the instance.
4397
+ # IP address that is assigned to the instance.
4146
4398
  # @return [String]
4147
4399
  #
4148
4400
  # @!attribute [rw] dns_name
4401
+ # DNS identifier assigned to the instance that is running the game
4402
+ # session. Values have the following format:
4403
+ #
4404
+ # * TLS-enabled fleets: `<unique identifier>.<region
4405
+ # identifier>.amazongamelift.com`.
4406
+ #
4407
+ # * Non-TLS-enabled fleets: `ec2-<unique
4408
+ # identifier>.compute.amazonaws.com`. (See [Amazon EC2 Instance IP
4409
+ # Addressing][1].)
4410
+ #
4411
+ # When connecting to a game session that is running on a TLS-enabled
4412
+ # fleet, you must use the DNS name, not the IP address.
4413
+ #
4414
+ #
4415
+ #
4416
+ # [1]: https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/using-instance-addressing.html#concepts-public-addresses
4149
4417
  # @return [String]
4150
4418
  #
4151
4419
  # @!attribute [rw] operating_system
@@ -4199,16 +4467,16 @@ module Aws::GameLift
4199
4467
  # is requested by calling GetInstanceAccess.
4200
4468
  #
4201
4469
  # @!attribute [rw] fleet_id
4202
- # Unique identifier for a fleet containing the instance being
4470
+ # A unique identifier for a fleet containing the instance being
4203
4471
  # accessed.
4204
4472
  # @return [String]
4205
4473
  #
4206
4474
  # @!attribute [rw] instance_id
4207
- # Unique identifier for an instance being accessed.
4475
+ # A unique identifier for an instance being accessed.
4208
4476
  # @return [String]
4209
4477
  #
4210
4478
  # @!attribute [rw] ip_address
4211
- # IP address assigned to the instance.
4479
+ # IP address that is assigned to the instance.
4212
4480
  # @return [String]
4213
4481
  #
4214
4482
  # @!attribute [rw] operating_system
@@ -4308,13 +4576,13 @@ module Aws::GameLift
4308
4576
  end
4309
4577
 
4310
4578
  # A range of IP addresses and port settings that allow inbound traffic
4311
- # to connect to server processes on an Amazon GameLift. New game
4312
- # sessions that are started on the fleet are assigned an IP address/port
4313
- # number combination, which must fall into the fleet's allowed ranges.
4314
- # For fleets created with a custom game server, the ranges reflect the
4315
- # server's game session assignments. For Realtime Servers fleets,
4316
- # Amazon GameLift automatically opens two port ranges, one for TCP
4317
- # messaging and one for UDP for use by the Realtime servers.
4579
+ # to connect to server processes on an Amazon GameLift hosting resource.
4580
+ # New game sessions that are started on the fleet are assigned an IP
4581
+ # address/port number combination, which must fall into the fleet's
4582
+ # allowed ranges. For fleets created with a custom game server, the
4583
+ # ranges reflect the server's game session assignments. For Realtime
4584
+ # Servers fleets, Amazon GameLift automatically opens two port ranges,
4585
+ # one for TCP messaging and one for UDP for use by the Realtime servers.
4318
4586
  #
4319
4587
  # @note When making an API call, you may pass IpPermission
4320
4588
  # data as a hash:
@@ -4327,22 +4595,22 @@ module Aws::GameLift
4327
4595
  # }
4328
4596
  #
4329
4597
  # @!attribute [rw] from_port
4330
- # Starting value for a range of allowed port numbers.
4598
+ # A starting value for a range of allowed port numbers.
4331
4599
  # @return [Integer]
4332
4600
  #
4333
4601
  # @!attribute [rw] to_port
4334
- # Ending value for a range of allowed port numbers. Port numbers are
4335
- # end-inclusive. This value must be higher than `FromPort`.
4602
+ # An ending value for a range of allowed port numbers. Port numbers
4603
+ # are end-inclusive. This value must be higher than `FromPort`.
4336
4604
  # @return [Integer]
4337
4605
  #
4338
4606
  # @!attribute [rw] ip_range
4339
- # Range of allowed IP addresses. This value must be expressed in CIDR
4340
- # notation. Example: "`000.000.000.000/[subnet mask]`" or optionally
4341
- # the shortened version "`0.0.0.0/[subnet mask]`".
4607
+ # A range of allowed IP addresses. This value must be expressed in
4608
+ # CIDR notation. Example: "`000.000.000.000/[subnet mask]`" or
4609
+ # optionally the shortened version "`0.0.0.0/[subnet mask]`".
4342
4610
  # @return [String]
4343
4611
  #
4344
4612
  # @!attribute [rw] protocol
4345
- # Network communication protocol used by the fleet.
4613
+ # The network communication protocol used by the fleet.
4346
4614
  # @return [String]
4347
4615
  #
4348
4616
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/IpPermission AWS API Documentation
@@ -4381,9 +4649,9 @@ module Aws::GameLift
4381
4649
  # }
4382
4650
  #
4383
4651
  # @!attribute [rw] routing_strategy_type
4384
- # Type of routing to filter results on. Use this parameter to retrieve
4385
- # only aliases of a certain type. To retrieve all aliases, leave this
4386
- # parameter empty.
4652
+ # The routing type to filter results on. Use this parameter to
4653
+ # retrieve only aliases with a certain routing type. To retrieve all
4654
+ # aliases, leave this parameter empty.
4387
4655
  #
4388
4656
  # Possible routing types include the following:
4389
4657
  #
@@ -4397,17 +4665,17 @@ module Aws::GameLift
4397
4665
  # @return [String]
4398
4666
  #
4399
4667
  # @!attribute [rw] name
4400
- # Descriptive label that is associated with an alias. Alias names do
4668
+ # A descriptive label that is associated with an alias. Alias names do
4401
4669
  # not need to be unique.
4402
4670
  # @return [String]
4403
4671
  #
4404
4672
  # @!attribute [rw] limit
4405
- # Maximum number of results to return. Use this parameter with
4673
+ # The maximum number of results to return. Use this parameter with
4406
4674
  # `NextToken` to get results as a set of sequential pages.
4407
4675
  # @return [Integer]
4408
4676
  #
4409
4677
  # @!attribute [rw] next_token
4410
- # Token that indicates the start of the next sequential page of
4678
+ # A token that indicates the start of the next sequential page of
4411
4679
  # results. Use the token that is returned with a previous call to this
4412
4680
  # action. To start at the beginning of the result set, do not specify
4413
4681
  # a value.
@@ -4426,12 +4694,12 @@ module Aws::GameLift
4426
4694
  # Represents the returned data in response to a request action.
4427
4695
  #
4428
4696
  # @!attribute [rw] aliases
4429
- # Collection of alias records that match the list request.
4697
+ # A collection of alias resources that match the request parameters.
4430
4698
  # @return [Array<Types::Alias>]
4431
4699
  #
4432
4700
  # @!attribute [rw] next_token
4433
- # Token that indicates where to resume retrieving results on the next
4434
- # call to this action. If no token is returned, these results
4701
+ # A token that indicates where to resume retrieving results on the
4702
+ # next call to this action. If no token is returned, these results
4435
4703
  # represent the end of the list.
4436
4704
  # @return [String]
4437
4705
  #
@@ -4473,7 +4741,7 @@ module Aws::GameLift
4473
4741
  # @return [String]
4474
4742
  #
4475
4743
  # @!attribute [rw] limit
4476
- # Maximum number of results to return. Use this parameter with
4744
+ # The maximum number of results to return. Use this parameter with
4477
4745
  # `NextToken` to get results as a set of sequential pages.
4478
4746
  # @return [Integer]
4479
4747
  #
@@ -4496,7 +4764,7 @@ module Aws::GameLift
4496
4764
  # Represents the returned data in response to a request action.
4497
4765
  #
4498
4766
  # @!attribute [rw] builds
4499
- # Collection of build records that match the request.
4767
+ # A collection of build records that match the request.
4500
4768
  # @return [Array<Types::Build>]
4501
4769
  #
4502
4770
  # @!attribute [rw] next_token
@@ -4526,19 +4794,21 @@ module Aws::GameLift
4526
4794
  # }
4527
4795
  #
4528
4796
  # @!attribute [rw] build_id
4529
- # Unique identifier for a build to return fleets for. Use this
4530
- # parameter to return only fleets using the specified build. To
4531
- # retrieve all fleets, leave this parameter empty.
4797
+ # A unique identifier for a build to return fleets for. Use this
4798
+ # parameter to return only fleets using the specified build. Use
4799
+ # either the build ID or ARN value.To retrieve all fleets, leave this
4800
+ # parameter empty.
4532
4801
  # @return [String]
4533
4802
  #
4534
4803
  # @!attribute [rw] script_id
4535
- # Unique identifier for a Realtime script to return fleets for. Use
4536
- # this parameter to return only fleets using the specified script. To
4537
- # retrieve all fleets, leave this parameter empty.
4804
+ # A unique identifier for a Realtime script to return fleets for. Use
4805
+ # this parameter to return only fleets using the specified script. Use
4806
+ # either the script ID or ARN value.To retrieve all fleets, leave this
4807
+ # parameter empty.
4538
4808
  # @return [String]
4539
4809
  #
4540
4810
  # @!attribute [rw] limit
4541
- # Maximum number of results to return. Use this parameter with
4811
+ # The maximum number of results to return. Use this parameter with
4542
4812
  # `NextToken` to get results as a set of sequential pages.
4543
4813
  # @return [Integer]
4544
4814
  #
@@ -4591,12 +4861,12 @@ module Aws::GameLift
4591
4861
  # }
4592
4862
  #
4593
4863
  # @!attribute [rw] limit
4594
- # Maximum number of results to return. Use this parameter with
4864
+ # The maximum number of results to return. Use this parameter with
4595
4865
  # `NextToken` to get results as a set of sequential pages.
4596
4866
  # @return [Integer]
4597
4867
  #
4598
4868
  # @!attribute [rw] next_token
4599
- # Token that indicates the start of the next sequential page of
4869
+ # A token that indicates the start of the next sequential page of
4600
4870
  # results. Use the token that is returned with a previous call to this
4601
4871
  # action. To start at the beginning of the result set, do not specify
4602
4872
  # a value.
@@ -4611,12 +4881,12 @@ module Aws::GameLift
4611
4881
  end
4612
4882
 
4613
4883
  # @!attribute [rw] scripts
4614
- # Set of properties describing the requested script.
4884
+ # A set of properties describing the requested script.
4615
4885
  # @return [Array<Types::Script>]
4616
4886
  #
4617
4887
  # @!attribute [rw] next_token
4618
- # Token that indicates where to resume retrieving results on the next
4619
- # call to this action. If no token is returned, these results
4888
+ # A token that indicates where to resume retrieving results on the
4889
+ # next call to this action. If no token is returned, these results
4620
4890
  # represent the end of the list.
4621
4891
  # @return [String]
4622
4892
  #
@@ -4628,6 +4898,44 @@ module Aws::GameLift
4628
4898
  include Aws::Structure
4629
4899
  end
4630
4900
 
4901
+ # @note When making an API call, you may pass ListTagsForResourceRequest
4902
+ # data as a hash:
4903
+ #
4904
+ # {
4905
+ # resource_arn: "AmazonResourceName", # required
4906
+ # }
4907
+ #
4908
+ # @!attribute [rw] resource_arn
4909
+ # The Amazon Resource Name ([ARN][1]) that is assigned to and uniquely
4910
+ # identifies the GameLift resource that you want to retrieve tags for.
4911
+ # GameLift resource ARNs are included in the data object for the
4912
+ # resource, which can be retrieved by calling a List or Describe
4913
+ # action for the resource type.
4914
+ #
4915
+ #
4916
+ #
4917
+ # [1]: https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html
4918
+ # @return [String]
4919
+ #
4920
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListTagsForResourceRequest AWS API Documentation
4921
+ #
4922
+ class ListTagsForResourceRequest < Struct.new(
4923
+ :resource_arn)
4924
+ include Aws::Structure
4925
+ end
4926
+
4927
+ # @!attribute [rw] tags
4928
+ # The collection of tags that have been assigned to the specified
4929
+ # resource.
4930
+ # @return [Array<Types::Tag>]
4931
+ #
4932
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListTagsForResourceResponse AWS API Documentation
4933
+ #
4934
+ class ListTagsForResourceResponse < Struct.new(
4935
+ :tags)
4936
+ include Aws::Structure
4937
+ end
4938
+
4631
4939
  # Represents a new player session that is created as a result of a
4632
4940
  # successful FlexMatch match. A successful match automatically creates
4633
4941
  # new player sessions for every player ID in the original matchmaking
@@ -4638,11 +4946,11 @@ module Aws::GameLift
4638
4946
  # player slot.
4639
4947
  #
4640
4948
  # @!attribute [rw] player_id
4641
- # Unique identifier for a player
4949
+ # A unique identifier for a player
4642
4950
  # @return [String]
4643
4951
  #
4644
4952
  # @!attribute [rw] player_session_id
4645
- # Unique identifier for a player session
4953
+ # A unique identifier for a player session
4646
4954
  # @return [String]
4647
4955
  #
4648
4956
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/MatchedPlayerSession AWS API Documentation
@@ -4657,61 +4965,84 @@ module Aws::GameLift
4657
4965
  # matchmaking requests must specify a matchmaking configuration.
4658
4966
  #
4659
4967
  # @!attribute [rw] name
4660
- # Unique identifier for a matchmaking configuration. This name is used
4661
- # to identify the configuration associated with a matchmaking request
4662
- # or ticket.
4968
+ # A unique identifier for a matchmaking configuration. This name is
4969
+ # used to identify the configuration associated with a matchmaking
4970
+ # request or ticket.
4971
+ # @return [String]
4972
+ #
4973
+ # @!attribute [rw] configuration_arn
4974
+ # Amazon Resource Name ([ARN][1]) that is assigned to a GameLift
4975
+ # matchmaking configuration resource and uniquely identifies it. ARNs
4976
+ # are unique across all Regions. In a GameLift configuration ARN, the
4977
+ # resource ID matches the *Name* value.
4978
+ #
4979
+ #
4980
+ #
4981
+ # [1]: https://docs.aws.amazon.com/general/latest/gr/aws-arns-and-namespaces.html
4663
4982
  # @return [String]
4664
4983
  #
4665
4984
  # @!attribute [rw] description
4666
- # Descriptive label that is associated with matchmaking configuration.
4985
+ # A descriptive label that is associated with matchmaking
4986
+ # configuration.
4667
4987
  # @return [String]
4668
4988
  #
4669
4989
  # @!attribute [rw] game_session_queue_arns
4670
- # Amazon Resource Name ([ARN][1]) that is assigned to a game session
4671
- # queue and uniquely identifies it. Format is
4672
- # `arn:aws:gamelift:<region>:<aws account>:gamesessionqueue/<queue
4673
- # name>`. These queues are used when placing game sessions for matches
4674
- # that are created with this matchmaking configuration. Queues can be
4675
- # located in any region.
4990
+ # Amazon Resource Name ([ARN][1]) that is assigned to a GameLift game
4991
+ # session queue resource and uniquely identifies it. ARNs are unique
4992
+ # across all Regions. GameLift uses the listed queues when placing
4993
+ # game sessions for matches that are created with this matchmaking
4994
+ # configuration. Queues can be located in any Region.
4676
4995
  #
4677
4996
  #
4678
4997
  #
4679
- # [1]: https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html
4998
+ # [1]: https://docs.aws.amazon.com/general/latest/gr/aws-arns-and-namespaces.html
4680
4999
  # @return [Array<String>]
4681
5000
  #
4682
5001
  # @!attribute [rw] request_timeout_seconds
4683
- # Maximum duration, in seconds, that a matchmaking ticket can remain
4684
- # in process before timing out. Requests that fail due to timing out
4685
- # can be resubmitted as needed.
5002
+ # The maximum duration, in seconds, that a matchmaking ticket can
5003
+ # remain in process before timing out. Requests that fail due to
5004
+ # timing out can be resubmitted as needed.
4686
5005
  # @return [Integer]
4687
5006
  #
4688
5007
  # @!attribute [rw] acceptance_timeout_seconds
4689
- # Length of time (in seconds) to wait for players to accept a proposed
4690
- # match. If any player rejects the match or fails to accept before the
4691
- # timeout, the ticket continues to look for an acceptable match.
5008
+ # The length of time (in seconds) to wait for players to accept a
5009
+ # proposed match. If any player rejects the match or fails to accept
5010
+ # before the timeout, the ticket continues to look for an acceptable
5011
+ # match.
4692
5012
  # @return [Integer]
4693
5013
  #
4694
5014
  # @!attribute [rw] acceptance_required
4695
- # Flag that determines whether a match that was created with this
5015
+ # A flag that indicates whether a match that was created with this
4696
5016
  # configuration must be accepted by the matched players. To require
4697
5017
  # acceptance, set to TRUE.
4698
5018
  # @return [Boolean]
4699
5019
  #
4700
5020
  # @!attribute [rw] rule_set_name
4701
- # Unique identifier for a matchmaking rule set to use with this
5021
+ # A unique identifier for a matchmaking rule set to use with this
4702
5022
  # configuration. A matchmaking configuration can only use rule sets
4703
- # that are defined in the same region.
5023
+ # that are defined in the same Region.
5024
+ # @return [String]
5025
+ #
5026
+ # @!attribute [rw] rule_set_arn
5027
+ # The Amazon Resource Name ([ARN][1]) associated with the GameLift
5028
+ # matchmaking rule set resource that this configuration uses.
5029
+ #
5030
+ #
5031
+ #
5032
+ # [1]: https://docs.aws.amazon.com/general/latest/gr/aws-arns-and-namespaces.html
4704
5033
  # @return [String]
4705
5034
  #
4706
5035
  # @!attribute [rw] notification_target
4707
- # SNS topic ARN that is set up to receive matchmaking notifications.
5036
+ # An SNS topic ARN that is set up to receive matchmaking
5037
+ # notifications.
4708
5038
  # @return [String]
4709
5039
  #
4710
5040
  # @!attribute [rw] additional_player_count
4711
- # Number of player slots in a match to keep open for future players.
4712
- # For example, if the configuration's rule set specifies a match for
4713
- # a single 12-person team, and the additional player count is set to
4714
- # 2, only 10 players are selected for the match.
5041
+ # The number of player slots in a match to keep open for future
5042
+ # players. For example, assume that the configuration's rule set
5043
+ # specifies a match for a single 12-person team. If the additional
5044
+ # player count is set to 2, only 10 players are initially selected for
5045
+ # the match.
4715
5046
  # @return [Integer]
4716
5047
  #
4717
5048
  # @!attribute [rw] custom_event_data
@@ -4720,17 +5051,18 @@ module Aws::GameLift
4720
5051
  # @return [String]
4721
5052
  #
4722
5053
  # @!attribute [rw] creation_time
4723
- # Time stamp indicating when this data object was created. Format is a
4724
- # number expressed in Unix time as milliseconds (for example
4725
- # "1469498468.057").
5054
+ # The time stamp indicating when this data object was created. The
5055
+ # format is a number expressed in Unix time as milliseconds (for
5056
+ # example "1469498468.057").
4726
5057
  # @return [Time]
4727
5058
  #
4728
5059
  # @!attribute [rw] game_properties
4729
- # Set of custom properties for a game session, formatted as key:value
4730
- # pairs. These properties are passed to a game server process in the
4731
- # GameSession object with a request to start a new game session (see
4732
- # [Start a Game Session][1]). This information is added to the new
4733
- # GameSession object that is created for a successful match.
5060
+ # A set of custom properties for a game session, formatted as
5061
+ # key-value pairs. These properties are passed to a game server
5062
+ # process in the GameSession object with a request to start a new game
5063
+ # session (see [Start a Game Session][1]). This information is added
5064
+ # to the new GameSession object that is created for a successful
5065
+ # match.
4734
5066
  #
4735
5067
  #
4736
5068
  #
@@ -4738,8 +5070,8 @@ module Aws::GameLift
4738
5070
  # @return [Array<Types::GameProperty>]
4739
5071
  #
4740
5072
  # @!attribute [rw] game_session_data
4741
- # Set of custom game session properties, formatted as a single string
4742
- # value. This data is passed to a game server process in the
5073
+ # A set of custom game session properties, formatted as a single
5074
+ # string value. This data is passed to a game server process in the
4743
5075
  # GameSession object with a request to start a new game session (see
4744
5076
  # [Start a Game Session][1]). This information is added to the new
4745
5077
  # GameSession object that is created for a successful match.
@@ -4750,13 +5082,13 @@ module Aws::GameLift
4750
5082
  # @return [String]
4751
5083
  #
4752
5084
  # @!attribute [rw] backfill_mode
4753
- # Method used to backfill game sessions created with this matchmaking
4754
- # configuration. MANUAL indicates that the game makes backfill
4755
- # requests or does not use the match backfill feature. AUTOMATIC
4756
- # indicates that GameLift creates StartMatchBackfill requests whenever
4757
- # a game session has one or more open slots. Learn more about manual
4758
- # and automatic backfill in [Backfill Existing Games with
4759
- # FlexMatch][1].
5085
+ # The method used to backfill game sessions created with this
5086
+ # matchmaking configuration. MANUAL indicates that the game makes
5087
+ # backfill requests or does not use the match backfill feature.
5088
+ # AUTOMATIC indicates that GameLift creates StartMatchBackfill
5089
+ # requests whenever a game session has one or more open slots. Learn
5090
+ # more about manual and automatic backfill in [Backfill Existing Games
5091
+ # with FlexMatch][1].
4760
5092
  #
4761
5093
  #
4762
5094
  #
@@ -4767,12 +5099,14 @@ module Aws::GameLift
4767
5099
  #
4768
5100
  class MatchmakingConfiguration < Struct.new(
4769
5101
  :name,
5102
+ :configuration_arn,
4770
5103
  :description,
4771
5104
  :game_session_queue_arns,
4772
5105
  :request_timeout_seconds,
4773
5106
  :acceptance_timeout_seconds,
4774
5107
  :acceptance_required,
4775
5108
  :rule_set_name,
5109
+ :rule_set_arn,
4776
5110
  :notification_target,
4777
5111
  :additional_player_count,
4778
5112
  :custom_event_data,
@@ -4824,25 +5158,37 @@ module Aws::GameLift
4824
5158
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-rulesets.html
4825
5159
  #
4826
5160
  # @!attribute [rw] rule_set_name
4827
- # Unique identifier for a matchmaking rule set
5161
+ # A unique identifier for a matchmaking rule set
5162
+ # @return [String]
5163
+ #
5164
+ # @!attribute [rw] rule_set_arn
5165
+ # Amazon Resource Name ([ARN][1]) that is assigned to a GameLift
5166
+ # matchmaking rule set resource and uniquely identifies it. ARNs are
5167
+ # unique across all Regions. In a GameLift rule set ARN, the resource
5168
+ # ID matches the *RuleSetName* value.
5169
+ #
5170
+ #
5171
+ #
5172
+ # [1]: https://docs.aws.amazon.com/general/latest/gr/aws-arns-and-namespaces.html
4828
5173
  # @return [String]
4829
5174
  #
4830
5175
  # @!attribute [rw] rule_set_body
4831
- # Collection of matchmaking rules, formatted as a JSON string.
5176
+ # A collection of matchmaking rules, formatted as a JSON string.
4832
5177
  # Comments are not allowed in JSON, but most elements support a
4833
5178
  # description field.
4834
5179
  # @return [String]
4835
5180
  #
4836
5181
  # @!attribute [rw] creation_time
4837
- # Time stamp indicating when this data object was created. Format is a
4838
- # number expressed in Unix time as milliseconds (for example
4839
- # "1469498468.057").
5182
+ # The time stamp indicating when this data object was created. The
5183
+ # format is a number expressed in Unix time as milliseconds (for
5184
+ # example "1469498468.057").
4840
5185
  # @return [Time]
4841
5186
  #
4842
5187
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/MatchmakingRuleSet AWS API Documentation
4843
5188
  #
4844
5189
  class MatchmakingRuleSet < Struct.new(
4845
5190
  :rule_set_name,
5191
+ :rule_set_arn,
4846
5192
  :rule_set_body,
4847
5193
  :creation_time)
4848
5194
  include Aws::Structure
@@ -4855,7 +5201,7 @@ module Aws::GameLift
4855
5201
  # ticket ID.
4856
5202
  #
4857
5203
  # @!attribute [rw] ticket_id
4858
- # Unique identifier for a matchmaking ticket.
5204
+ # A unique identifier for a matchmaking ticket.
4859
5205
  # @return [String]
4860
5206
  #
4861
5207
  # @!attribute [rw] configuration_name
@@ -4864,6 +5210,15 @@ module Aws::GameLift
4864
5210
  # match and how a new game session is created for the match.
4865
5211
  # @return [String]
4866
5212
  #
5213
+ # @!attribute [rw] configuration_arn
5214
+ # The Amazon Resource Name ([ARN][1]) associated with the GameLift
5215
+ # matchmaking configuration resource that is used with this ticket.
5216
+ #
5217
+ #
5218
+ #
5219
+ # [1]: https://docs.aws.amazon.com/general/latest/gr/aws-arns-and-namespaces.html
5220
+ # @return [String]
5221
+ #
4867
5222
  # @!attribute [rw] status
4868
5223
  # Current status of the matchmaking request.
4869
5224
  #
@@ -4949,6 +5304,7 @@ module Aws::GameLift
4949
5304
  class MatchmakingTicket < Struct.new(
4950
5305
  :ticket_id,
4951
5306
  :configuration_name,
5307
+ :configuration_arn,
4952
5308
  :status,
4953
5309
  :status_reason,
4954
5310
  :status_message,
@@ -4993,12 +5349,12 @@ module Aws::GameLift
4993
5349
  # * StopGameSessionPlacement
4994
5350
  #
4995
5351
  # @!attribute [rw] player_id
4996
- # Unique identifier for a player that is associated with this player
5352
+ # A unique identifier for a player that is associated with this player
4997
5353
  # session.
4998
5354
  # @return [String]
4999
5355
  #
5000
5356
  # @!attribute [rw] player_session_id
5001
- # Unique identifier for a player session.
5357
+ # A unique identifier for a player session.
5002
5358
  # @return [String]
5003
5359
  #
5004
5360
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/PlacedPlayerSession AWS API Documentation
@@ -5029,12 +5385,12 @@ module Aws::GameLift
5029
5385
  # }
5030
5386
  #
5031
5387
  # @!attribute [rw] player_id
5032
- # Unique identifier for a player
5388
+ # A unique identifier for a player
5033
5389
  # @return [String]
5034
5390
  #
5035
5391
  # @!attribute [rw] player_attributes
5036
- # Collection of key:value pairs containing player information for use
5037
- # in matchmaking. Player attribute keys must match the
5392
+ # A collection of key:value pairs containing player information for
5393
+ # use in matchmaking. Player attribute keys must match the
5038
5394
  # *playerAttributes* used in a matchmaking rule set. Example:
5039
5395
  # `"PlayerAttributes": \{"skill": \{"N": "23"\}, "gameMode": \{"S":
5040
5396
  # "deathmatch"\}\}`.
@@ -5047,13 +5403,13 @@ module Aws::GameLift
5047
5403
  #
5048
5404
  # @!attribute [rw] latency_in_ms
5049
5405
  # Set of values, expressed in milliseconds, indicating the amount of
5050
- # latency that a player experiences when connected to AWS regions. If
5406
+ # latency that a player experiences when connected to AWS Regions. If
5051
5407
  # this property is present, FlexMatch considers placing the match only
5052
- # in regions for which latency is reported.
5408
+ # in Regions for which latency is reported.
5053
5409
  #
5054
5410
  # If a matchmaker has a rule that evaluates player latency, players
5055
5411
  # must report latency in order to be matched. If no latency is
5056
- # reported in this scenario, FlexMatch assumes that no regions are
5412
+ # reported in this scenario, FlexMatch assumes that no Regions are
5057
5413
  # available to the player and the ticket is not matchable.
5058
5414
  # @return [Hash<String,Integer>]
5059
5415
  #
@@ -5070,8 +5426,8 @@ module Aws::GameLift
5070
5426
  # Regional latency information for a player, used when requesting a new
5071
5427
  # game session with StartGameSessionPlacement. This value indicates the
5072
5428
  # amount of time lag that exists when the player is connected to a fleet
5073
- # in the specified region. The relative difference between a player's
5074
- # latency values for multiple regions are used to determine which fleets
5429
+ # in the specified Region. The relative difference between a player's
5430
+ # latency values for multiple Regions are used to determine which fleets
5075
5431
  # are best suited to place a new game session for the player.
5076
5432
  #
5077
5433
  # @note When making an API call, you may pass PlayerLatency
@@ -5084,16 +5440,16 @@ module Aws::GameLift
5084
5440
  # }
5085
5441
  #
5086
5442
  # @!attribute [rw] player_id
5087
- # Unique identifier for a player associated with the latency data.
5443
+ # A unique identifier for a player associated with the latency data.
5088
5444
  # @return [String]
5089
5445
  #
5090
5446
  # @!attribute [rw] region_identifier
5091
- # Name of the region that is associated with the latency value.
5447
+ # Name of the Region that is associated with the latency value.
5092
5448
  # @return [String]
5093
5449
  #
5094
5450
  # @!attribute [rw] latency_in_milliseconds
5095
5451
  # Amount of time that represents the time lag experienced by the
5096
- # player when connected to the specified region.
5452
+ # player when connected to the specified Region.
5097
5453
  # @return [Float]
5098
5454
  #
5099
5455
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/PlayerLatency AWS API Documentation
@@ -5107,10 +5463,10 @@ module Aws::GameLift
5107
5463
 
5108
5464
  # Queue setting that determines the highest latency allowed for
5109
5465
  # individual players when placing a game session. When a latency policy
5110
- # is in force, a game session cannot be placed at any destination in a
5111
- # region where a player is reporting latency higher than the cap.
5112
- # Latency policies are only enforced when the placement request contains
5113
- # player latency information.
5466
+ # is in force, a game session cannot be placed with any fleet in a
5467
+ # Region where a player reports latency higher than the cap. Latency
5468
+ # policies are only enforced when the placement request contains player
5469
+ # latency information.
5114
5470
  #
5115
5471
  # * CreateGameSessionQueue
5116
5472
  #
@@ -5175,24 +5531,33 @@ module Aws::GameLift
5175
5531
  # * StopGameSessionPlacement
5176
5532
  #
5177
5533
  # @!attribute [rw] player_session_id
5178
- # Unique identifier for a player session.
5534
+ # A unique identifier for a player session.
5179
5535
  # @return [String]
5180
5536
  #
5181
5537
  # @!attribute [rw] player_id
5182
- # Unique identifier for a player that is associated with this player
5538
+ # A unique identifier for a player that is associated with this player
5183
5539
  # session.
5184
5540
  # @return [String]
5185
5541
  #
5186
5542
  # @!attribute [rw] game_session_id
5187
- # Unique identifier for the game session that the player session is
5543
+ # A unique identifier for the game session that the player session is
5188
5544
  # connected to.
5189
5545
  # @return [String]
5190
5546
  #
5191
5547
  # @!attribute [rw] fleet_id
5192
- # Unique identifier for a fleet that the player's game session is
5548
+ # A unique identifier for a fleet that the player's game session is
5193
5549
  # running on.
5194
5550
  # @return [String]
5195
5551
  #
5552
+ # @!attribute [rw] fleet_arn
5553
+ # The Amazon Resource Name ([ARN][1]) associated with the GameLift
5554
+ # fleet that the player's game session is running on.
5555
+ #
5556
+ #
5557
+ #
5558
+ # [1]: https://docs.aws.amazon.com/general/latest/gr/aws-arns-and-namespaces.html
5559
+ # @return [String]
5560
+ #
5196
5561
  # @!attribute [rw] creation_time
5197
5562
  # Time stamp indicating when this data object was created. Format is a
5198
5563
  # number expressed in Unix time as milliseconds (for example
@@ -5225,11 +5590,28 @@ module Aws::GameLift
5225
5590
  # @return [String]
5226
5591
  #
5227
5592
  # @!attribute [rw] ip_address
5228
- # IP address of the game session. To connect to a Amazon GameLift game
5229
- # server, an app needs both the IP address and port number.
5593
+ # IP address of the instance that is running the game session. When
5594
+ # connecting to a Amazon GameLift game server, a client needs to
5595
+ # reference an IP address (or DNS name) and port number.
5230
5596
  # @return [String]
5231
5597
  #
5232
5598
  # @!attribute [rw] dns_name
5599
+ # DNS identifier assigned to the instance that is running the game
5600
+ # session. Values have the following format:
5601
+ #
5602
+ # * TLS-enabled fleets: `<unique identifier>.<region
5603
+ # identifier>.amazongamelift.com`.
5604
+ #
5605
+ # * Non-TLS-enabled fleets: `ec2-<unique
5606
+ # identifier>.compute.amazonaws.com`. (See [Amazon EC2 Instance IP
5607
+ # Addressing][1].)
5608
+ #
5609
+ # When connecting to a game session that is running on a TLS-enabled
5610
+ # fleet, you must use the DNS name, not the IP address.
5611
+ #
5612
+ #
5613
+ #
5614
+ # [1]: https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/using-instance-addressing.html#concepts-public-addresses
5233
5615
  # @return [String]
5234
5616
  #
5235
5617
  # @!attribute [rw] port
@@ -5250,6 +5632,7 @@ module Aws::GameLift
5250
5632
  :player_id,
5251
5633
  :game_session_id,
5252
5634
  :fleet_id,
5635
+ :fleet_arn,
5253
5636
  :creation_time,
5254
5637
  :termination_time,
5255
5638
  :status,
@@ -5281,14 +5664,15 @@ module Aws::GameLift
5281
5664
  # }
5282
5665
  #
5283
5666
  # @!attribute [rw] name
5284
- # Descriptive label that is associated with a scaling policy. Policy
5667
+ # A descriptive label that is associated with a scaling policy. Policy
5285
5668
  # names do not need to be unique. A fleet can have only one scaling
5286
5669
  # policy with the same name.
5287
5670
  # @return [String]
5288
5671
  #
5289
5672
  # @!attribute [rw] fleet_id
5290
- # Unique identifier for a fleet to apply this policy to. The fleet
5291
- # cannot be in any of the following statuses: ERROR or DELETING.
5673
+ # A unique identifier for a fleet to apply this policy to. You can use
5674
+ # either the fleet ID or ARN value. The fleet cannot be in any of the
5675
+ # following statuses: ERROR or DELETING.
5292
5676
  # @return [String]
5293
5677
  #
5294
5678
  # @!attribute [rw] scaling_adjustment
@@ -5296,7 +5680,7 @@ module Aws::GameLift
5296
5680
  # @return [Integer]
5297
5681
  #
5298
5682
  # @!attribute [rw] scaling_adjustment_type
5299
- # Type of adjustment to make to a fleet's instance count (see
5683
+ # The type of adjustment to make to a fleet's instance count (see
5300
5684
  # FleetCapacity):
5301
5685
  #
5302
5686
  # * **ChangeInCapacity** -- add (or subtract) the scaling adjustment
@@ -5375,8 +5759,8 @@ module Aws::GameLift
5375
5759
  # @return [String]
5376
5760
  #
5377
5761
  # @!attribute [rw] policy_type
5378
- # Type of scaling policy to create. For a target-based policy, set the
5379
- # parameter *MetricName* to 'PercentAvailableGameSessions' and
5762
+ # The type of scaling policy to create. For a target-based policy, set
5763
+ # the parameter *MetricName* to 'PercentAvailableGameSessions' and
5380
5764
  # specify a *TargetConfiguration*. For a rule-based policy set the
5381
5765
  # following parameters: *MetricName*, *ComparisonOperator*,
5382
5766
  # *Threshold*, *EvaluationPeriods*, *ScalingAdjustmentType*, and
@@ -5384,7 +5768,7 @@ module Aws::GameLift
5384
5768
  # @return [String]
5385
5769
  #
5386
5770
  # @!attribute [rw] target_configuration
5387
- # Object that contains settings for a target-based scaling policy.
5771
+ # The settings for a target-based scaling policy.
5388
5772
  # @return [Types::TargetConfiguration]
5389
5773
  #
5390
5774
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/PutScalingPolicyInput AWS API Documentation
@@ -5406,7 +5790,7 @@ module Aws::GameLift
5406
5790
  # Represents the returned data in response to a request action.
5407
5791
  #
5408
5792
  # @!attribute [rw] name
5409
- # Descriptive label that is associated with a scaling policy. Policy
5793
+ # A descriptive label that is associated with a scaling policy. Policy
5410
5794
  # names do not need to be unique.
5411
5795
  # @return [String]
5412
5796
  #
@@ -5427,7 +5811,8 @@ module Aws::GameLift
5427
5811
  # }
5428
5812
  #
5429
5813
  # @!attribute [rw] build_id
5430
- # Unique identifier for a build to get credentials for.
5814
+ # A unique identifier for a build to get credentials for. You can use
5815
+ # either the build ID or ARN value.
5431
5816
  # @return [String]
5432
5817
  #
5433
5818
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/RequestUploadCredentialsInput AWS API Documentation
@@ -5468,7 +5853,8 @@ module Aws::GameLift
5468
5853
  # }
5469
5854
  #
5470
5855
  # @!attribute [rw] alias_id
5471
- # Unique identifier for the alias you want to resolve.
5856
+ # The unique identifier of the alias that you want to retrieve a fleet
5857
+ # ID for. You can use either the alias ID or ARN value.
5472
5858
  # @return [String]
5473
5859
  #
5474
5860
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ResolveAliasInput AWS API Documentation
@@ -5481,28 +5867,39 @@ module Aws::GameLift
5481
5867
  # Represents the returned data in response to a request action.
5482
5868
  #
5483
5869
  # @!attribute [rw] fleet_id
5484
- # Fleet identifier that is associated with the requested alias.
5870
+ # The fleet identifier that the alias is pointing to.
5871
+ # @return [String]
5872
+ #
5873
+ # @!attribute [rw] fleet_arn
5874
+ # The Amazon Resource Name ([ARN][1]) associated with the GameLift
5875
+ # fleet resource that this alias points to.
5876
+ #
5877
+ #
5878
+ #
5879
+ # [1]: https://docs.aws.amazon.com/general/latest/gr/aws-arns-and-namespaces.html
5485
5880
  # @return [String]
5486
5881
  #
5487
5882
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ResolveAliasOutput AWS API Documentation
5488
5883
  #
5489
5884
  class ResolveAliasOutput < Struct.new(
5490
- :fleet_id)
5885
+ :fleet_id,
5886
+ :fleet_arn)
5491
5887
  include Aws::Structure
5492
5888
  end
5493
5889
 
5494
- # Policy that limits the number of game sessions a player can create on
5495
- # the same fleet. This optional policy gives game owners control over
5890
+ # A policy that limits the number of game sessions a player can create
5891
+ # on the same fleet. This optional policy gives game owners control over
5496
5892
  # how players can consume available game server resources. A resource
5497
5893
  # creation policy makes the following statement: "An individual player
5498
5894
  # can create a maximum number of new game sessions within a specified
5499
5895
  # time period".
5500
5896
  #
5501
5897
  # The policy is evaluated when a player tries to create a new game
5502
- # session. For example, with a policy of 10 new game sessions and a time
5503
- # period of 60 minutes, on receiving a `CreateGameSession` request,
5504
- # Amazon GameLift checks that the player (identified by `CreatorId`) has
5505
- # created fewer than 10 game sessions in the past 60 minutes.
5898
+ # session. For example: Assume you have a policy of 10 new game sessions
5899
+ # and a time period of 60 minutes. On receiving a `CreateGameSession`
5900
+ # request, Amazon GameLift checks that the player (identified by
5901
+ # `CreatorId`) has created fewer than 10 game sessions in the past 60
5902
+ # minutes.
5506
5903
  #
5507
5904
  # @note When making an API call, you may pass ResourceCreationLimitPolicy
5508
5905
  # data as a hash:
@@ -5513,12 +5910,12 @@ module Aws::GameLift
5513
5910
  # }
5514
5911
  #
5515
5912
  # @!attribute [rw] new_game_sessions_per_creator
5516
- # Maximum number of game sessions that an individual can create during
5517
- # the policy period.
5913
+ # The maximum number of game sessions that an individual can create
5914
+ # during the policy period.
5518
5915
  # @return [Integer]
5519
5916
  #
5520
5917
  # @!attribute [rw] policy_period_in_minutes
5521
- # Time span used in evaluating the resource creation limit policy.
5918
+ # The time span used in evaluating the resource creation limit policy.
5522
5919
  # @return [Integer]
5523
5920
  #
5524
5921
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ResourceCreationLimitPolicy AWS API Documentation
@@ -5529,7 +5926,7 @@ module Aws::GameLift
5529
5926
  include Aws::Structure
5530
5927
  end
5531
5928
 
5532
- # Routing configuration for a fleet alias.
5929
+ # The routing configuration for a fleet alias.
5533
5930
  #
5534
5931
  # * CreateAlias
5535
5932
  #
@@ -5553,25 +5950,26 @@ module Aws::GameLift
5553
5950
  # }
5554
5951
  #
5555
5952
  # @!attribute [rw] type
5556
- # Type of routing strategy.
5953
+ # The type of routing strategy for the alias.
5557
5954
  #
5558
5955
  # Possible routing types include the following:
5559
5956
  #
5560
- # * **SIMPLE** -- The alias resolves to one specific fleet. Use this
5957
+ # * **SIMPLE** - The alias resolves to one specific fleet. Use this
5561
5958
  # type when routing to active fleets.
5562
5959
  #
5563
- # * **TERMINAL** -- The alias does not resolve to a fleet but instead
5960
+ # * **TERMINAL** - The alias does not resolve to a fleet but instead
5564
5961
  # can be used to display a message to the user. A terminal alias
5565
5962
  # throws a TerminalRoutingStrategyException with the RoutingStrategy
5566
5963
  # message embedded.
5567
5964
  # @return [String]
5568
5965
  #
5569
5966
  # @!attribute [rw] fleet_id
5570
- # Unique identifier for a fleet that the alias points to.
5967
+ # The unique identifier for a fleet that the alias points to. This
5968
+ # value is the fleet ID, not the fleet ARN.
5571
5969
  # @return [String]
5572
5970
  #
5573
5971
  # @!attribute [rw] message
5574
- # Message text to be used with a terminal routing strategy.
5972
+ # The message text to be used with a terminal routing strategy.
5575
5973
  # @return [String]
5576
5974
  #
5577
5975
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/RoutingStrategy AWS API Documentation
@@ -5587,16 +5985,16 @@ module Aws::GameLift
5587
5985
  # processes to run on each instance in a fleet. Server processes run
5588
5986
  # either a custom game build executable or a Realtime Servers script.
5589
5987
  # Each instance in the fleet starts the specified server processes and
5590
- # continues to start new processes as existing processes end. An
5591
- # instance regularly checks for an updated run-time configuration.
5988
+ # continues to start new processes as existing processes end. Each
5989
+ # instance regularly checks for an updated runtime configuration.
5592
5990
  #
5593
- # The run-time configuration enables the instances in a fleet to run
5991
+ # The runtime configuration enables the instances in a fleet to run
5594
5992
  # multiple processes simultaneously. Learn more about [ Running Multiple
5595
5993
  # Processes on a Fleet ][1].
5596
5994
  #
5597
5995
  # A Amazon GameLift instance is limited to 50 processes running
5598
5996
  # simultaneously. To calculate the total number of processes in a
5599
- # run-time configuration, add the values of the `ConcurrentExecutions`
5997
+ # runtime configuration, add the values of the `ConcurrentExecutions`
5600
5998
  # parameter for each ServerProcess object.
5601
5999
  #
5602
6000
  # * CreateFleet
@@ -5605,31 +6003,9 @@ module Aws::GameLift
5605
6003
  #
5606
6004
  # * DeleteFleet
5607
6005
  #
5608
- # * Describe fleets:
5609
- #
5610
- # * DescribeFleetAttributes
5611
- #
5612
- # * DescribeFleetCapacity
5613
- #
5614
- # * DescribeFleetPortSettings
5615
- #
5616
- # * DescribeFleetUtilization
5617
- #
5618
- # * DescribeRuntimeConfiguration
5619
- #
5620
- # * DescribeEC2InstanceLimits
5621
- #
5622
- # * DescribeFleetEvents
6006
+ # * DescribeFleetAttributes
5623
6007
  #
5624
- # * Update fleets:
5625
- #
5626
- # * UpdateFleetAttributes
5627
- #
5628
- # * UpdateFleetCapacity
5629
- #
5630
- # * UpdateFleetPortSettings
5631
- #
5632
- # * UpdateRuntimeConfiguration
6008
+ # * UpdateFleetAttributes
5633
6009
  #
5634
6010
  # * Manage fleet actions:
5635
6011
  #
@@ -5657,22 +6033,22 @@ module Aws::GameLift
5657
6033
  # }
5658
6034
  #
5659
6035
  # @!attribute [rw] server_processes
5660
- # Collection of server process configurations that describe which
6036
+ # A collection of server process configurations that describe which
5661
6037
  # server processes to run on each instance in a fleet.
5662
6038
  # @return [Array<Types::ServerProcess>]
5663
6039
  #
5664
6040
  # @!attribute [rw] max_concurrent_game_session_activations
5665
- # Maximum number of game sessions with status `ACTIVATING` to allow on
5666
- # an instance simultaneously. This setting limits the amount of
5667
- # instance resources that can be used for new game activations at any
5668
- # one time.
6041
+ # The maximum number of game sessions with status `ACTIVATING` to
6042
+ # allow on an instance simultaneously. This setting limits the amount
6043
+ # of instance resources that can be used for new game activations at
6044
+ # any one time.
5669
6045
  # @return [Integer]
5670
6046
  #
5671
6047
  # @!attribute [rw] game_session_activation_timeout_seconds
5672
- # Maximum amount of time (in seconds) that a game session can remain
5673
- # in status `ACTIVATING`. If the game session is not active before the
5674
- # timeout, activation is terminated and the game session status is
5675
- # changed to `TERMINATED`.
6048
+ # The maximum amount of time (in seconds) that a game session can
6049
+ # remain in status `ACTIVATING`. If the game session is not active
6050
+ # before the timeout, activation is terminated and the game session
6051
+ # status is changed to `TERMINATED`.
5676
6052
  # @return [Integer]
5677
6053
  #
5678
6054
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/RuntimeConfiguration AWS API Documentation
@@ -5684,9 +6060,9 @@ module Aws::GameLift
5684
6060
  include Aws::Structure
5685
6061
  end
5686
6062
 
5687
- # Location in Amazon Simple Storage Service (Amazon S3) where build or
5688
- # script files are stored for access by Amazon GameLift. This location
5689
- # is specified in CreateBuild, CreateScript, and UpdateScript requests.
6063
+ # The location in Amazon S3 where build or script files are stored for
6064
+ # access by Amazon GameLift. This location is specified in CreateBuild,
6065
+ # CreateScript, and UpdateScript requests.
5690
6066
  #
5691
6067
  # @note When making an API call, you may pass S3Location
5692
6068
  # data as a hash:
@@ -5699,16 +6075,17 @@ module Aws::GameLift
5699
6075
  # }
5700
6076
  #
5701
6077
  # @!attribute [rw] bucket
5702
- # Amazon S3 bucket identifier. This is the name of the S3 bucket.
6078
+ # An Amazon S3 bucket identifier. This is the name of the S3 bucket.
5703
6079
  # @return [String]
5704
6080
  #
5705
6081
  # @!attribute [rw] key
5706
- # Name of the zip file containing the build files or script files.
6082
+ # The name of the zip file that contains the build files or script
6083
+ # files.
5707
6084
  # @return [String]
5708
6085
  #
5709
6086
  # @!attribute [rw] role_arn
5710
- # Amazon Resource Name ([ARN][1]) for an IAM role that allows Amazon
5711
- # GameLift to access the S3 bucket.
6087
+ # The Amazon Resource Name ([ARN][1]) for an IAM role that allows
6088
+ # Amazon GameLift to access the S3 bucket.
5712
6089
  #
5713
6090
  #
5714
6091
  #
@@ -5716,10 +6093,10 @@ module Aws::GameLift
5716
6093
  # @return [String]
5717
6094
  #
5718
6095
  # @!attribute [rw] object_version
5719
- # Version of the file, if object versioning is turned on for the
6096
+ # The version of the file, if object versioning is turned on for the
5720
6097
  # bucket. Amazon GameLift uses this information when retrieving files
5721
6098
  # from an S3 bucket that you own. Use this parameter to specify a
5722
- # specific version of the file; if not set, the latest version of the
6099
+ # specific version of the file. If not set, the latest version of the
5723
6100
  # file is retrieved.
5724
6101
  # @return [String]
5725
6102
  #
@@ -5757,12 +6134,12 @@ module Aws::GameLift
5757
6134
  # * StopFleetActions
5758
6135
  #
5759
6136
  # @!attribute [rw] fleet_id
5760
- # Unique identifier for a fleet that is associated with this scaling
6137
+ # A unique identifier for a fleet that is associated with this scaling
5761
6138
  # policy.
5762
6139
  # @return [String]
5763
6140
  #
5764
6141
  # @!attribute [rw] name
5765
- # Descriptive label that is associated with a scaling policy. Policy
6142
+ # A descriptive label that is associated with a scaling policy. Policy
5766
6143
  # names do not need to be unique.
5767
6144
  # @return [String]
5768
6145
  #
@@ -5797,7 +6174,7 @@ module Aws::GameLift
5797
6174
  # @return [Integer]
5798
6175
  #
5799
6176
  # @!attribute [rw] scaling_adjustment_type
5800
- # Type of adjustment to make to a fleet's instance count (see
6177
+ # The type of adjustment to make to a fleet's instance count (see
5801
6178
  # FleetCapacity):
5802
6179
  #
5803
6180
  # * **ChangeInCapacity** -- add (or subtract) the scaling adjustment
@@ -5875,8 +6252,8 @@ module Aws::GameLift
5875
6252
  # @return [String]
5876
6253
  #
5877
6254
  # @!attribute [rw] policy_type
5878
- # Type of scaling policy to create. For a target-based policy, set the
5879
- # parameter *MetricName* to 'PercentAvailableGameSessions' and
6255
+ # The type of scaling policy to create. For a target-based policy, set
6256
+ # the parameter *MetricName* to 'PercentAvailableGameSessions' and
5880
6257
  # specify a *TargetConfiguration*. For a rule-based policy set the
5881
6258
  # following parameters: *MetricName*, *ComparisonOperator*,
5882
6259
  # *Threshold*, *EvaluationPeriods*, *ScalingAdjustmentType*, and
@@ -5884,7 +6261,7 @@ module Aws::GameLift
5884
6261
  # @return [String]
5885
6262
  #
5886
6263
  # @!attribute [rw] target_configuration
5887
- # Object that contains settings for a target-based scaling policy.
6264
+ # The settings for a target-based scaling policy.
5888
6265
  # @return [Types::TargetConfiguration]
5889
6266
  #
5890
6267
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ScalingPolicy AWS API Documentation
@@ -5919,41 +6296,53 @@ module Aws::GameLift
5919
6296
  # * DeleteScript
5920
6297
  #
5921
6298
  # @!attribute [rw] script_id
5922
- # Unique identifier for a Realtime script
6299
+ # A unique identifier for a Realtime script
6300
+ # @return [String]
6301
+ #
6302
+ # @!attribute [rw] script_arn
6303
+ # Amazon Resource Name ([ARN][1]) that is assigned to a GameLift
6304
+ # script resource and uniquely identifies it. ARNs are unique across
6305
+ # all Regions. In a GameLift script ARN, the resource ID matches the
6306
+ # *ScriptId* value.
6307
+ #
6308
+ #
6309
+ #
6310
+ # [1]: https://docs.aws.amazon.com/general/latest/gr/aws-arns-and-namespaces.html
5923
6311
  # @return [String]
5924
6312
  #
5925
6313
  # @!attribute [rw] name
5926
- # Descriptive label that is associated with a script. Script names do
5927
- # not need to be unique.
6314
+ # A descriptive label that is associated with a script. Script names
6315
+ # do not need to be unique.
5928
6316
  # @return [String]
5929
6317
  #
5930
6318
  # @!attribute [rw] version
5931
- # Version that is associated with a build or script. Version strings
5932
- # do not need to be unique.
6319
+ # The version that is associated with a build or script. Version
6320
+ # strings do not need to be unique.
5933
6321
  # @return [String]
5934
6322
  #
5935
6323
  # @!attribute [rw] size_on_disk
5936
- # File size of the uploaded Realtime script, expressed in bytes. When
5937
- # files are uploaded from an S3 location, this value remains at "0".
6324
+ # The file size of the uploaded Realtime script, expressed in bytes.
6325
+ # When files are uploaded from an S3 location, this value remains at
6326
+ # "0".
5938
6327
  # @return [Integer]
5939
6328
  #
5940
6329
  # @!attribute [rw] creation_time
5941
- # Time stamp indicating when this data object was created. Format is a
5942
- # number expressed in Unix time as milliseconds (for example
5943
- # "1469498468.057").
6330
+ # A time stamp indicating when this data object was created. The
6331
+ # format is a number expressed in Unix time as milliseconds (for
6332
+ # example "1469498468.057").
5944
6333
  # @return [Time]
5945
6334
  #
5946
6335
  # @!attribute [rw] storage_location
5947
- # Location in Amazon Simple Storage Service (Amazon S3) where build or
5948
- # script files are stored for access by Amazon GameLift. This location
5949
- # is specified in CreateBuild, CreateScript, and UpdateScript
5950
- # requests.
6336
+ # The location in Amazon S3 where build or script files are stored for
6337
+ # access by Amazon GameLift. This location is specified in
6338
+ # CreateBuild, CreateScript, and UpdateScript requests.
5951
6339
  # @return [Types::S3Location]
5952
6340
  #
5953
6341
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/Script AWS API Documentation
5954
6342
  #
5955
6343
  class Script < Struct.new(
5956
6344
  :script_id,
6345
+ :script_arn,
5957
6346
  :name,
5958
6347
  :version,
5959
6348
  :size_on_disk,
@@ -5977,15 +6366,16 @@ module Aws::GameLift
5977
6366
  # }
5978
6367
  #
5979
6368
  # @!attribute [rw] fleet_id
5980
- # Unique identifier for a fleet to search for active game sessions.
5981
- # Each request must reference either a fleet ID or alias ID, but not
5982
- # both.
6369
+ # A unique identifier for a fleet to search for active game sessions.
6370
+ # You can use either the fleet ID or ARN value. Each request must
6371
+ # reference either a fleet ID or alias ID, but not both.
5983
6372
  # @return [String]
5984
6373
  #
5985
6374
  # @!attribute [rw] alias_id
5986
- # Unique identifier for an alias associated with the fleet to search
5987
- # for active game sessions. Each request must reference either a fleet
5988
- # ID or alias ID, but not both.
6375
+ # A unique identifier for an alias associated with the fleet to search
6376
+ # for active game sessions. You can use either the alias ID or ARN
6377
+ # value. Each request must reference either a fleet ID or alias ID,
6378
+ # but not both.
5989
6379
  # @return [String]
5990
6380
  #
5991
6381
  # @!attribute [rw] filter_expression
@@ -6054,7 +6444,7 @@ module Aws::GameLift
6054
6444
  # @return [String]
6055
6445
  #
6056
6446
  # @!attribute [rw] limit
6057
- # Maximum number of results to return. Use this parameter with
6447
+ # The maximum number of results to return. Use this parameter with
6058
6448
  # `NextToken` to get results as a set of sequential pages. The maximum
6059
6449
  # number of results returned is 20, even if this value is not set or
6060
6450
  # is set higher than 20.
@@ -6082,7 +6472,7 @@ module Aws::GameLift
6082
6472
  # Represents the returned data in response to a request action.
6083
6473
  #
6084
6474
  # @!attribute [rw] game_sessions
6085
- # Collection of objects containing game session properties for each
6475
+ # A collection of objects containing game session properties for each
6086
6476
  # session matching the request.
6087
6477
  # @return [Array<Types::GameSession>]
6088
6478
  #
@@ -6119,10 +6509,10 @@ module Aws::GameLift
6119
6509
  # }
6120
6510
  #
6121
6511
  # @!attribute [rw] launch_path
6122
- # Location of the server executable in a custom game build or the name
6123
- # of the Realtime script file that contains the `Init()` function.
6124
- # Game builds and Realtime scripts are installed on instances at the
6125
- # root:
6512
+ # The location of the server executable in a custom game build or the
6513
+ # name of the Realtime script file that contains the `Init()`
6514
+ # function. Game builds and Realtime scripts are installed on
6515
+ # instances at the root:
6126
6516
  #
6127
6517
  # * Windows (for custom game builds only): `C:\game`. Example:
6128
6518
  # "`C:\game\MyGame\server.exe`"
@@ -6133,12 +6523,12 @@ module Aws::GameLift
6133
6523
  # @return [String]
6134
6524
  #
6135
6525
  # @!attribute [rw] parameters
6136
- # Optional list of parameters to pass to the server executable or
6526
+ # An optional list of parameters to pass to the server executable or
6137
6527
  # Realtime script on launch.
6138
6528
  # @return [String]
6139
6529
  #
6140
6530
  # @!attribute [rw] concurrent_executions
6141
- # Number of server processes using this configuration to run
6531
+ # The number of server processes that use this configuration to run
6142
6532
  # concurrently on an instance.
6143
6533
  # @return [Integer]
6144
6534
  #
@@ -6160,7 +6550,8 @@ module Aws::GameLift
6160
6550
  # }
6161
6551
  #
6162
6552
  # @!attribute [rw] fleet_id
6163
- # Unique identifier for a fleet
6553
+ # A unique identifier for a fleet to start actions on. You can use
6554
+ # either the fleet ID or ARN value.
6164
6555
  # @return [String]
6165
6556
  #
6166
6557
  # @!attribute [rw] actions
@@ -6212,14 +6603,15 @@ module Aws::GameLift
6212
6603
  # }
6213
6604
  #
6214
6605
  # @!attribute [rw] placement_id
6215
- # Unique identifier to assign to the new game session placement. This
6216
- # value is developer-defined. The value must be unique across all
6217
- # regions and cannot be reused unless you are resubmitting a canceled
6606
+ # A unique identifier to assign to the new game session placement.
6607
+ # This value is developer-defined. The value must be unique across all
6608
+ # Regions and cannot be reused unless you are resubmitting a canceled
6218
6609
  # or timed-out placement request.
6219
6610
  # @return [String]
6220
6611
  #
6221
6612
  # @!attribute [rw] game_session_queue_name
6222
- # Name of the queue to use to place the new game session.
6613
+ # Name of the queue to use to place the new game session. You can use
6614
+ # either the qieue name or ARN value.
6223
6615
  # @return [String]
6224
6616
  #
6225
6617
  # @!attribute [rw] game_properties
@@ -6234,18 +6626,18 @@ module Aws::GameLift
6234
6626
  # @return [Array<Types::GameProperty>]
6235
6627
  #
6236
6628
  # @!attribute [rw] maximum_player_session_count
6237
- # Maximum number of players that can be connected simultaneously to
6238
- # the game session.
6629
+ # The maximum number of players that can be connected simultaneously
6630
+ # to the game session.
6239
6631
  # @return [Integer]
6240
6632
  #
6241
6633
  # @!attribute [rw] game_session_name
6242
- # Descriptive label that is associated with a game session. Session
6634
+ # A descriptive label that is associated with a game session. Session
6243
6635
  # names do not need to be unique.
6244
6636
  # @return [String]
6245
6637
  #
6246
6638
  # @!attribute [rw] player_latencies
6247
6639
  # Set of values, expressed in milliseconds, indicating the amount of
6248
- # latency that a player experiences when connected to AWS regions.
6640
+ # latency that a player experiences when connected to AWS Regions.
6249
6641
  # This information is used to try to place the new game session where
6250
6642
  # it can offer the best possible gameplay experience for the players.
6251
6643
  # @return [Array<Types::PlayerLatency>]
@@ -6301,7 +6693,7 @@ module Aws::GameLift
6301
6693
  #
6302
6694
  # {
6303
6695
  # ticket_id: "MatchmakingIdStringModel",
6304
- # configuration_name: "MatchmakingIdStringModel", # required
6696
+ # configuration_name: "MatchmakingConfigurationName", # required
6305
6697
  # game_session_arn: "ArnStringModel", # required
6306
6698
  # players: [ # required
6307
6699
  # {
@@ -6318,30 +6710,26 @@ module Aws::GameLift
6318
6710
  # }
6319
6711
  #
6320
6712
  # @!attribute [rw] ticket_id
6321
- # Unique identifier for a matchmaking ticket. If no ticket ID is
6713
+ # A unique identifier for a matchmaking ticket. If no ticket ID is
6322
6714
  # specified here, Amazon GameLift will generate one in the form of a
6323
6715
  # UUID. Use this identifier to track the match backfill ticket status
6324
6716
  # and retrieve match results.
6325
6717
  # @return [String]
6326
6718
  #
6327
6719
  # @!attribute [rw] configuration_name
6328
- # Name of the matchmaker to use for this request. The name of the
6329
- # matchmaker that was used with the original game session is listed in
6330
- # the GameSession object, `MatchmakerData` property. This property
6331
- # contains a matchmaking configuration ARN value, which includes the
6332
- # matchmaker name. (In the ARN value
6333
- # "arn:aws:gamelift:us-west-2:111122223333:matchmakingconfiguration/MM-4v4",
6334
- # the matchmaking configuration name is "MM-4v4".) Use only the name
6335
- # for this parameter.
6720
+ # Name of the matchmaker to use for this request. You can use either
6721
+ # the configuration name or ARN value. The ARN of the matchmaker that
6722
+ # was used with the original game session is listed in the GameSession
6723
+ # object, `MatchmakerData` property.
6336
6724
  # @return [String]
6337
6725
  #
6338
6726
  # @!attribute [rw] game_session_arn
6339
6727
  # Amazon Resource Name ([ARN][1]) that is assigned to a game session
6340
- # and uniquely identifies it.
6728
+ # and uniquely identifies it. This is the same as the game session ID.
6341
6729
  #
6342
6730
  #
6343
6731
  #
6344
- # [1]: https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html
6732
+ # [1]: https://docs.aws.amazon.com/general/latest/gr/aws-arns-and-namespaces.html
6345
6733
  # @return [String]
6346
6734
  #
6347
6735
  # @!attribute [rw] players
@@ -6356,9 +6744,9 @@ module Aws::GameLift
6356
6744
  # more details, see [ Match Data][1].
6357
6745
  #
6358
6746
  # * LatencyInMs -\\\\- If the matchmaker uses player latency, include
6359
- # a latency value, in milliseconds, for the region that the game
6747
+ # a latency value, in milliseconds, for the Region that the game
6360
6748
  # session is currently in. Do not include latency values for any
6361
- # other region.
6749
+ # other Region.
6362
6750
  #
6363
6751
  #
6364
6752
  #
@@ -6397,7 +6785,7 @@ module Aws::GameLift
6397
6785
  #
6398
6786
  # {
6399
6787
  # ticket_id: "MatchmakingIdStringModel",
6400
- # configuration_name: "MatchmakingIdStringModel", # required
6788
+ # configuration_name: "MatchmakingConfigurationName", # required
6401
6789
  # players: [ # required
6402
6790
  # {
6403
6791
  # player_id: "NonZeroAndMaxString",
@@ -6413,7 +6801,7 @@ module Aws::GameLift
6413
6801
  # }
6414
6802
  #
6415
6803
  # @!attribute [rw] ticket_id
6416
- # Unique identifier for a matchmaking ticket. If no ticket ID is
6804
+ # A unique identifier for a matchmaking ticket. If no ticket ID is
6417
6805
  # specified here, Amazon GameLift will generate one in the form of a
6418
6806
  # UUID. Use this identifier to track the matchmaking ticket status and
6419
6807
  # retrieve match results.
@@ -6421,8 +6809,8 @@ module Aws::GameLift
6421
6809
  #
6422
6810
  # @!attribute [rw] configuration_name
6423
6811
  # Name of the matchmaking configuration to use for this request.
6424
- # Matchmaking configurations must exist in the same region as this
6425
- # request.
6812
+ # Matchmaking configurations must exist in the same Region as this
6813
+ # request. You can use either the configuration name or ARN value.
6426
6814
  # @return [String]
6427
6815
  #
6428
6816
  # @!attribute [rw] players
@@ -6466,7 +6854,8 @@ module Aws::GameLift
6466
6854
  # }
6467
6855
  #
6468
6856
  # @!attribute [rw] fleet_id
6469
- # Unique identifier for a fleet
6857
+ # A unique identifier for a fleet to stop actions on. You can use
6858
+ # either the fleet ID or ARN value.
6470
6859
  # @return [String]
6471
6860
  #
6472
6861
  # @!attribute [rw] actions
@@ -6495,7 +6884,7 @@ module Aws::GameLift
6495
6884
  # }
6496
6885
  #
6497
6886
  # @!attribute [rw] placement_id
6498
- # Unique identifier for a game session placement to cancel.
6887
+ # A unique identifier for a game session placement to cancel.
6499
6888
  # @return [String]
6500
6889
  #
6501
6890
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/StopGameSessionPlacementInput AWS API Documentation
@@ -6529,7 +6918,7 @@ module Aws::GameLift
6529
6918
  # }
6530
6919
  #
6531
6920
  # @!attribute [rw] ticket_id
6532
- # Unique identifier for a matchmaking ticket.
6921
+ # A unique identifier for a matchmaking ticket.
6533
6922
  # @return [String]
6534
6923
  #
6535
6924
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/StopMatchmakingInput AWS API Documentation
@@ -6543,6 +6932,115 @@ module Aws::GameLift
6543
6932
  #
6544
6933
  class StopMatchmakingOutput < Aws::EmptyStructure; end
6545
6934
 
6935
+ # A label that can be assigned to a GameLift resource.
6936
+ #
6937
+ # **Learn more**
6938
+ #
6939
+ # [Tagging AWS Resources][1] in the *AWS General Reference*
6940
+ #
6941
+ # [ AWS Tagging Strategies][2]
6942
+ #
6943
+ # **Related operations**
6944
+ #
6945
+ # * TagResource
6946
+ #
6947
+ # * UntagResource
6948
+ #
6949
+ # * ListTagsForResource
6950
+ #
6951
+ #
6952
+ #
6953
+ # [1]: https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html
6954
+ # [2]: http://aws.amazon.com/answers/account-management/aws-tagging-strategies/
6955
+ #
6956
+ # @note When making an API call, you may pass Tag
6957
+ # data as a hash:
6958
+ #
6959
+ # {
6960
+ # key: "TagKey", # required
6961
+ # value: "TagValue", # required
6962
+ # }
6963
+ #
6964
+ # @!attribute [rw] key
6965
+ # The key for a developer-defined key:value pair for tagging an AWS
6966
+ # resource.
6967
+ # @return [String]
6968
+ #
6969
+ # @!attribute [rw] value
6970
+ # The value for a developer-defined key:value pair for tagging an AWS
6971
+ # resource.
6972
+ # @return [String]
6973
+ #
6974
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/Tag AWS API Documentation
6975
+ #
6976
+ class Tag < Struct.new(
6977
+ :key,
6978
+ :value)
6979
+ include Aws::Structure
6980
+ end
6981
+
6982
+ # @note When making an API call, you may pass TagResourceRequest
6983
+ # data as a hash:
6984
+ #
6985
+ # {
6986
+ # resource_arn: "AmazonResourceName", # required
6987
+ # tags: [ # required
6988
+ # {
6989
+ # key: "TagKey", # required
6990
+ # value: "TagValue", # required
6991
+ # },
6992
+ # ],
6993
+ # }
6994
+ #
6995
+ # @!attribute [rw] resource_arn
6996
+ # The Amazon Resource Name ([ARN][1]) that is assigned to and uniquely
6997
+ # identifies the GameLift resource that you want to assign tags to.
6998
+ # GameLift resource ARNs are included in the data object for the
6999
+ # resource, which can be retrieved by calling a List or Describe
7000
+ # action for the resource type.
7001
+ #
7002
+ #
7003
+ #
7004
+ # [1]: https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html
7005
+ # @return [String]
7006
+ #
7007
+ # @!attribute [rw] tags
7008
+ # A list of one or more tags to assign to the specified GameLift
7009
+ # resource. Tags are developer-defined and structured as key-value
7010
+ # pairs. The maximum tag limit may be lower than stated. See [ Tagging
7011
+ # AWS Resources][1] for actual tagging limits.
7012
+ #
7013
+ #
7014
+ #
7015
+ # [1]: https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html
7016
+ # @return [Array<Types::Tag>]
7017
+ #
7018
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/TagResourceRequest AWS API Documentation
7019
+ #
7020
+ class TagResourceRequest < Struct.new(
7021
+ :resource_arn,
7022
+ :tags)
7023
+ include Aws::Structure
7024
+ end
7025
+
7026
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/TagResourceResponse AWS API Documentation
7027
+ #
7028
+ class TagResourceResponse < Aws::EmptyStructure; end
7029
+
7030
+ # The requested tagging operation did not succeed. This may be due to
7031
+ # invalid tag format or the maximum tag limit may have been exceeded.
7032
+ # Resolve the issue before retrying.
7033
+ #
7034
+ # @!attribute [rw] message
7035
+ # @return [String]
7036
+ #
7037
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/TaggingFailedException AWS API Documentation
7038
+ #
7039
+ class TaggingFailedException < Struct.new(
7040
+ :message)
7041
+ include Aws::Structure
7042
+ end
7043
+
6546
7044
  # Settings for a target-based scaling policy (see ScalingPolicy. A
6547
7045
  # target-based policy tracks a particular fleet metric specifies a
6548
7046
  # target value for the metric. As player usage changes, the policy
@@ -6622,7 +7120,7 @@ module Aws::GameLift
6622
7120
  include Aws::Structure
6623
7121
  end
6624
7122
 
6625
- # The requested operation is not supported in the region specified.
7123
+ # The requested operation is not supported in the Region specified.
6626
7124
  #
6627
7125
  # @!attribute [rw] message
6628
7126
  # @return [String]
@@ -6634,6 +7132,44 @@ module Aws::GameLift
6634
7132
  include Aws::Structure
6635
7133
  end
6636
7134
 
7135
+ # @note When making an API call, you may pass UntagResourceRequest
7136
+ # data as a hash:
7137
+ #
7138
+ # {
7139
+ # resource_arn: "AmazonResourceName", # required
7140
+ # tag_keys: ["TagKey"], # required
7141
+ # }
7142
+ #
7143
+ # @!attribute [rw] resource_arn
7144
+ # The Amazon Resource Name ([ARN][1]) that is assigned to and uniquely
7145
+ # identifies the GameLift resource that you want to remove tags from.
7146
+ # GameLift resource ARNs are included in the data object for the
7147
+ # resource, which can be retrieved by calling a List or Describe
7148
+ # action for the resource type.
7149
+ #
7150
+ #
7151
+ #
7152
+ # [1]: https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html
7153
+ # @return [String]
7154
+ #
7155
+ # @!attribute [rw] tag_keys
7156
+ # A list of one or more tags to remove from the specified GameLift
7157
+ # resource. Tags are developer-defined and structured as key-value
7158
+ # pairs.
7159
+ # @return [Array<String>]
7160
+ #
7161
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UntagResourceRequest AWS API Documentation
7162
+ #
7163
+ class UntagResourceRequest < Struct.new(
7164
+ :resource_arn,
7165
+ :tag_keys)
7166
+ include Aws::Structure
7167
+ end
7168
+
7169
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UntagResourceResponse AWS API Documentation
7170
+ #
7171
+ class UntagResourceResponse < Aws::EmptyStructure; end
7172
+
6637
7173
  # Represents the input for a request action.
6638
7174
  #
6639
7175
  # @note When making an API call, you may pass UpdateAliasInput
@@ -6651,22 +7187,22 @@ module Aws::GameLift
6651
7187
  # }
6652
7188
  #
6653
7189
  # @!attribute [rw] alias_id
6654
- # Unique identifier for a fleet alias. Specify the alias you want to
6655
- # update.
7190
+ # A unique identifier for the alias that you want to update. You can
7191
+ # use either the alias ID or ARN value.
6656
7192
  # @return [String]
6657
7193
  #
6658
7194
  # @!attribute [rw] name
6659
- # Descriptive label that is associated with an alias. Alias names do
7195
+ # A descriptive label that is associated with an alias. Alias names do
6660
7196
  # not need to be unique.
6661
7197
  # @return [String]
6662
7198
  #
6663
7199
  # @!attribute [rw] description
6664
- # Human-readable description of an alias.
7200
+ # A human-readable description of the alias.
6665
7201
  # @return [String]
6666
7202
  #
6667
7203
  # @!attribute [rw] routing_strategy
6668
- # Object that specifies the fleet and routing type to use for the
6669
- # alias.
7204
+ # The routing configuration, including routing type and fleet target,
7205
+ # for the alias.
6670
7206
  # @return [Types::RoutingStrategy]
6671
7207
  #
6672
7208
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateAliasInput AWS API Documentation
@@ -6682,7 +7218,7 @@ module Aws::GameLift
6682
7218
  # Represents the returned data in response to a request action.
6683
7219
  #
6684
7220
  # @!attribute [rw] alias
6685
- # Object that contains the updated alias configuration.
7221
+ # The updated alias resource.
6686
7222
  # @return [Types::Alias]
6687
7223
  #
6688
7224
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateAliasOutput AWS API Documentation
@@ -6704,17 +7240,18 @@ module Aws::GameLift
6704
7240
  # }
6705
7241
  #
6706
7242
  # @!attribute [rw] build_id
6707
- # Unique identifier for a build to update.
7243
+ # A unique identifier for a build to update. You can use either the
7244
+ # build ID or ARN value.
6708
7245
  # @return [String]
6709
7246
  #
6710
7247
  # @!attribute [rw] name
6711
- # Descriptive label that is associated with a build. Build names do
7248
+ # A descriptive label that is associated with a build. Build names do
6712
7249
  # not need to be unique.
6713
7250
  # @return [String]
6714
7251
  #
6715
7252
  # @!attribute [rw] version
6716
- # Version that is associated with a build or script. Version strings
6717
- # do not need to be unique.
7253
+ # Version information that is associated with a build or script.
7254
+ # Version strings do not need to be unique.
6718
7255
  # @return [String]
6719
7256
  #
6720
7257
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateBuildInput AWS API Documentation
@@ -6729,7 +7266,7 @@ module Aws::GameLift
6729
7266
  # Represents the returned data in response to a request action.
6730
7267
  #
6731
7268
  # @!attribute [rw] build
6732
- # Object that contains the updated build record.
7269
+ # The updated build record.
6733
7270
  # @return [Types::Build]
6734
7271
  #
6735
7272
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateBuildOutput AWS API Documentation
@@ -6757,11 +7294,12 @@ module Aws::GameLift
6757
7294
  # }
6758
7295
  #
6759
7296
  # @!attribute [rw] fleet_id
6760
- # Unique identifier for a fleet to update attribute metadata for.
7297
+ # A unique identifier for a fleet to update attribute metadata for.
7298
+ # You can use either the fleet ID or ARN value.
6761
7299
  # @return [String]
6762
7300
  #
6763
7301
  # @!attribute [rw] name
6764
- # Descriptive label that is associated with a fleet. Fleet names do
7302
+ # A descriptive label that is associated with a fleet. Fleet names do
6765
7303
  # not need to be unique.
6766
7304
  # @return [String]
6767
7305
  #
@@ -6809,7 +7347,8 @@ module Aws::GameLift
6809
7347
  # Represents the returned data in response to a request action.
6810
7348
  #
6811
7349
  # @!attribute [rw] fleet_id
6812
- # Unique identifier for a fleet that was updated.
7350
+ # A unique identifier for a fleet that was updated. Use either the
7351
+ # fleet ID or ARN value.
6813
7352
  # @return [String]
6814
7353
  #
6815
7354
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateFleetAttributesOutput AWS API Documentation
@@ -6832,7 +7371,8 @@ module Aws::GameLift
6832
7371
  # }
6833
7372
  #
6834
7373
  # @!attribute [rw] fleet_id
6835
- # Unique identifier for a fleet to update capacity for.
7374
+ # A unique identifier for a fleet to update capacity for. You can use
7375
+ # either the fleet ID or ARN value.
6836
7376
  # @return [String]
6837
7377
  #
6838
7378
  # @!attribute [rw] desired_instances
@@ -6840,13 +7380,13 @@ module Aws::GameLift
6840
7380
  # @return [Integer]
6841
7381
  #
6842
7382
  # @!attribute [rw] min_size
6843
- # Minimum value allowed for the fleet's instance count. Default if
6844
- # not set is 0.
7383
+ # The minimum value allowed for the fleet's instance count. Default
7384
+ # if not set is 0.
6845
7385
  # @return [Integer]
6846
7386
  #
6847
7387
  # @!attribute [rw] max_size
6848
- # Maximum value allowed for the fleet's instance count. Default if
6849
- # not set is 1.
7388
+ # The maximum value allowed for the fleet's instance count. Default
7389
+ # if not set is 1.
6850
7390
  # @return [Integer]
6851
7391
  #
6852
7392
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateFleetCapacityInput AWS API Documentation
@@ -6862,7 +7402,7 @@ module Aws::GameLift
6862
7402
  # Represents the returned data in response to a request action.
6863
7403
  #
6864
7404
  # @!attribute [rw] fleet_id
6865
- # Unique identifier for a fleet that was updated.
7405
+ # A unique identifier for a fleet that was updated.
6866
7406
  # @return [String]
6867
7407
  #
6868
7408
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateFleetCapacityOutput AWS API Documentation
@@ -6898,15 +7438,16 @@ module Aws::GameLift
6898
7438
  # }
6899
7439
  #
6900
7440
  # @!attribute [rw] fleet_id
6901
- # Unique identifier for a fleet to update port settings for.
7441
+ # A unique identifier for a fleet to update port settings for. You can
7442
+ # use either the fleet ID or ARN value.
6902
7443
  # @return [String]
6903
7444
  #
6904
7445
  # @!attribute [rw] inbound_permission_authorizations
6905
- # Collection of port settings to be added to the fleet record.
7446
+ # A collection of port settings to be added to the fleet record.
6906
7447
  # @return [Array<Types::IpPermission>]
6907
7448
  #
6908
7449
  # @!attribute [rw] inbound_permission_revocations
6909
- # Collection of port settings to be removed from the fleet record.
7450
+ # A collection of port settings to be removed from the fleet record.
6910
7451
  # @return [Array<Types::IpPermission>]
6911
7452
  #
6912
7453
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateFleetPortSettingsInput AWS API Documentation
@@ -6921,7 +7462,7 @@ module Aws::GameLift
6921
7462
  # Represents the returned data in response to a request action.
6922
7463
  #
6923
7464
  # @!attribute [rw] fleet_id
6924
- # Unique identifier for a fleet that was updated.
7465
+ # A unique identifier for a fleet that was updated.
6925
7466
  # @return [String]
6926
7467
  #
6927
7468
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateFleetPortSettingsOutput AWS API Documentation
@@ -6945,16 +7486,16 @@ module Aws::GameLift
6945
7486
  # }
6946
7487
  #
6947
7488
  # @!attribute [rw] game_session_id
6948
- # Unique identifier for the game session to update.
7489
+ # A unique identifier for the game session to update.
6949
7490
  # @return [String]
6950
7491
  #
6951
7492
  # @!attribute [rw] maximum_player_session_count
6952
- # Maximum number of players that can be connected simultaneously to
6953
- # the game session.
7493
+ # The maximum number of players that can be connected simultaneously
7494
+ # to the game session.
6954
7495
  # @return [Integer]
6955
7496
  #
6956
7497
  # @!attribute [rw] name
6957
- # Descriptive label that is associated with a game session. Session
7498
+ # A descriptive label that is associated with a game session. Session
6958
7499
  # names do not need to be unique.
6959
7500
  # @return [String]
6960
7501
  #
@@ -6987,7 +7528,7 @@ module Aws::GameLift
6987
7528
  # Represents the returned data in response to a request action.
6988
7529
  #
6989
7530
  # @!attribute [rw] game_session
6990
- # Object that contains the updated game session metadata.
7531
+ # The updated game session metadata.
6991
7532
  # @return [Types::GameSession]
6992
7533
  #
6993
7534
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateGameSessionOutput AWS API Documentation
@@ -7019,31 +7560,33 @@ module Aws::GameLift
7019
7560
  # }
7020
7561
  #
7021
7562
  # @!attribute [rw] name
7022
- # Descriptive label that is associated with game session queue. Queue
7023
- # names must be unique within each region.
7563
+ # A descriptive label that is associated with game session queue.
7564
+ # Queue names must be unique within each Region. You can use either
7565
+ # the queue ID or ARN value.
7024
7566
  # @return [String]
7025
7567
  #
7026
7568
  # @!attribute [rw] timeout_in_seconds
7027
- # Maximum time, in seconds, that a new game session placement request
7028
- # remains in the queue. When a request exceeds this time, the game
7029
- # session placement changes to a `TIMED_OUT` status.
7569
+ # The maximum time, in seconds, that a new game session placement
7570
+ # request remains in the queue. When a request exceeds this time, the
7571
+ # game session placement changes to a `TIMED_OUT` status.
7030
7572
  # @return [Integer]
7031
7573
  #
7032
7574
  # @!attribute [rw] player_latency_policies
7033
- # Collection of latency policies to apply when processing game
7575
+ # A collection of latency policies to apply when processing game
7034
7576
  # sessions placement requests with player latency information.
7035
7577
  # Multiple policies are evaluated in order of the maximum latency
7036
7578
  # value, starting with the lowest latency values. With just one
7037
- # policy, it is enforced at the start of the game session placement
7038
- # for the duration period. With multiple policies, each policy is
7039
- # enforced consecutively for its duration period. For example, a queue
7040
- # might enforce a 60-second policy followed by a 120-second policy,
7041
- # and then no policy for the remainder of the placement. When updating
7042
- # policies, provide a complete collection of policies.
7579
+ # policy, the policy is enforced at the start of the game session
7580
+ # placement for the duration period. With multiple policies, each
7581
+ # policy is enforced consecutively for its duration period. For
7582
+ # example, a queue might enforce a 60-second policy followed by a
7583
+ # 120-second policy, and then no policy for the remainder of the
7584
+ # placement. When updating policies, provide a complete collection of
7585
+ # policies.
7043
7586
  # @return [Array<Types::PlayerLatencyPolicy>]
7044
7587
  #
7045
7588
  # @!attribute [rw] destinations
7046
- # List of fleets that can be used to fulfill game session placement
7589
+ # A list of fleets that can be used to fulfill game session placement
7047
7590
  # requests in the queue. Fleets are identified by either a fleet ARN
7048
7591
  # or a fleet alias ARN. Destinations are listed in default preference
7049
7592
  # order. When updating this list, provide a complete list of
@@ -7063,7 +7606,7 @@ module Aws::GameLift
7063
7606
  # Represents the returned data in response to a request action.
7064
7607
  #
7065
7608
  # @!attribute [rw] game_session_queue
7066
- # Object that describes the newly updated game session queue.
7609
+ # An object that describes the newly updated game session queue.
7067
7610
  # @return [Types::GameSessionQueue]
7068
7611
  #
7069
7612
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateGameSessionQueueOutput AWS API Documentation
@@ -7079,13 +7622,13 @@ module Aws::GameLift
7079
7622
  # data as a hash:
7080
7623
  #
7081
7624
  # {
7082
- # name: "MatchmakingIdStringModel", # required
7625
+ # name: "MatchmakingConfigurationName", # required
7083
7626
  # description: "NonZeroAndMaxString",
7084
7627
  # game_session_queue_arns: ["ArnStringModel"],
7085
7628
  # request_timeout_seconds: 1,
7086
7629
  # acceptance_timeout_seconds: 1,
7087
7630
  # acceptance_required: false,
7088
- # rule_set_name: "MatchmakingIdStringModel",
7631
+ # rule_set_name: "MatchmakingRuleSetName",
7089
7632
  # notification_target: "SnsArnStringModel",
7090
7633
  # additional_player_count: 1,
7091
7634
  # custom_event_data: "CustomEventData",
@@ -7100,54 +7643,57 @@ module Aws::GameLift
7100
7643
  # }
7101
7644
  #
7102
7645
  # @!attribute [rw] name
7103
- # Unique identifier for a matchmaking configuration to update.
7646
+ # A unique identifier for a matchmaking configuration to update. You
7647
+ # can use either the configuration name or ARN value.
7104
7648
  # @return [String]
7105
7649
  #
7106
7650
  # @!attribute [rw] description
7107
- # Descriptive label that is associated with matchmaking configuration.
7651
+ # A descriptive label that is associated with matchmaking
7652
+ # configuration.
7108
7653
  # @return [String]
7109
7654
  #
7110
7655
  # @!attribute [rw] game_session_queue_arns
7111
- # Amazon Resource Name ([ARN][1]) that is assigned to a game session
7112
- # queue and uniquely identifies it. Format is
7113
- # `arn:aws:gamelift:<region>:<aws account>:gamesessionqueue/<queue
7114
- # name>`. These queues are used when placing game sessions for matches
7115
- # that are created with this matchmaking configuration. Queues can be
7116
- # located in any region.
7656
+ # Amazon Resource Name ([ARN][1]) that is assigned to a GameLift game
7657
+ # session queue resource and uniquely identifies it. ARNs are unique
7658
+ # across all Regions. These queues are used when placing game sessions
7659
+ # for matches that are created with this matchmaking configuration.
7660
+ # Queues can be located in any Region.
7117
7661
  #
7118
7662
  #
7119
7663
  #
7120
- # [1]: https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html
7664
+ # [1]: https://docs.aws.amazon.com/general/latest/gr/aws-arns-and-namespaces.html
7121
7665
  # @return [Array<String>]
7122
7666
  #
7123
7667
  # @!attribute [rw] request_timeout_seconds
7124
- # Maximum duration, in seconds, that a matchmaking ticket can remain
7125
- # in process before timing out. Requests that fail due to timing out
7126
- # can be resubmitted as needed.
7668
+ # The maximum duration, in seconds, that a matchmaking ticket can
7669
+ # remain in process before timing out. Requests that fail due to
7670
+ # timing out can be resubmitted as needed.
7127
7671
  # @return [Integer]
7128
7672
  #
7129
7673
  # @!attribute [rw] acceptance_timeout_seconds
7130
- # Length of time (in seconds) to wait for players to accept a proposed
7131
- # match. If any player rejects the match or fails to accept before the
7132
- # timeout, the ticket continues to look for an acceptable match.
7674
+ # The length of time (in seconds) to wait for players to accept a
7675
+ # proposed match. If any player rejects the match or fails to accept
7676
+ # before the timeout, the ticket continues to look for an acceptable
7677
+ # match.
7133
7678
  # @return [Integer]
7134
7679
  #
7135
7680
  # @!attribute [rw] acceptance_required
7136
- # Flag that determines whether a match that was created with this
7681
+ # A flag that indicates whether a match that was created with this
7137
7682
  # configuration must be accepted by the matched players. To require
7138
7683
  # acceptance, set to TRUE.
7139
7684
  # @return [Boolean]
7140
7685
  #
7141
7686
  # @!attribute [rw] rule_set_name
7142
- # Unique identifier for a matchmaking rule set to use with this
7143
- # configuration. A matchmaking configuration can only use rule sets
7144
- # that are defined in the same region.
7687
+ # A unique identifier for a matchmaking rule set to use with this
7688
+ # configuration. You can use either the rule set name or ARN value. A
7689
+ # matchmaking configuration can only use rule sets that are defined in
7690
+ # the same Region.
7145
7691
  # @return [String]
7146
7692
  #
7147
7693
  # @!attribute [rw] notification_target
7148
- # SNS topic ARN that is set up to receive matchmaking notifications.
7149
- # See [ Setting up Notifications for Matchmaking][1] for more
7150
- # information.
7694
+ # An SNS topic ARN that is set up to receive matchmaking
7695
+ # notifications. See [ Setting up Notifications for Matchmaking][1]
7696
+ # for more information.
7151
7697
  #
7152
7698
  #
7153
7699
  #
@@ -7155,10 +7701,11 @@ module Aws::GameLift
7155
7701
  # @return [String]
7156
7702
  #
7157
7703
  # @!attribute [rw] additional_player_count
7158
- # Number of player slots in a match to keep open for future players.
7159
- # For example, if the configuration's rule set specifies a match for
7160
- # a single 12-person team, and the additional player count is set to
7161
- # 2, only 10 players are selected for the match.
7704
+ # The number of player slots in a match to keep open for future
7705
+ # players. For example, assume that the configuration's rule set
7706
+ # specifies a match for a single 12-person team. If the additional
7707
+ # player count is set to 2, only 10 players are initially selected for
7708
+ # the match.
7162
7709
  # @return [Integer]
7163
7710
  #
7164
7711
  # @!attribute [rw] custom_event_data
@@ -7167,11 +7714,12 @@ module Aws::GameLift
7167
7714
  # @return [String]
7168
7715
  #
7169
7716
  # @!attribute [rw] game_properties
7170
- # Set of custom properties for a game session, formatted as key:value
7171
- # pairs. These properties are passed to a game server process in the
7172
- # GameSession object with a request to start a new game session (see
7173
- # [Start a Game Session][1]). This information is added to the new
7174
- # GameSession object that is created for a successful match.
7717
+ # A set of custom properties for a game session, formatted as
7718
+ # key-value pairs. These properties are passed to a game server
7719
+ # process in the GameSession object with a request to start a new game
7720
+ # session (see [Start a Game Session][1]). This information is added
7721
+ # to the new GameSession object that is created for a successful
7722
+ # match.
7175
7723
  #
7176
7724
  #
7177
7725
  #
@@ -7179,8 +7727,8 @@ module Aws::GameLift
7179
7727
  # @return [Array<Types::GameProperty>]
7180
7728
  #
7181
7729
  # @!attribute [rw] game_session_data
7182
- # Set of custom game session properties, formatted as a single string
7183
- # value. This data is passed to a game server process in the
7730
+ # A set of custom game session properties, formatted as a single
7731
+ # string value. This data is passed to a game server process in the
7184
7732
  # GameSession object with a request to start a new game session (see
7185
7733
  # [Start a Game Session][1]). This information is added to the new
7186
7734
  # GameSession object that is created for a successful match.
@@ -7191,13 +7739,13 @@ module Aws::GameLift
7191
7739
  # @return [String]
7192
7740
  #
7193
7741
  # @!attribute [rw] backfill_mode
7194
- # Method used to backfill game sessions created with this matchmaking
7195
- # configuration. Specify MANUAL when your game manages backfill
7196
- # requests manually or does not use the match backfill feature.
7197
- # Specify AUTOMATIC to have GameLift create a StartMatchBackfill
7198
- # request whenever a game session has one or more open slots. Learn
7199
- # more about manual and automatic backfill in [Backfill Existing Games
7200
- # with FlexMatch][1].
7742
+ # The method that is used to backfill game sessions created with this
7743
+ # matchmaking configuration. Specify MANUAL when your game manages
7744
+ # backfill requests manually or does not use the match backfill
7745
+ # feature. Specify AUTOMATIC to have GameLift create a
7746
+ # StartMatchBackfill request whenever a game session has one or more
7747
+ # open slots. Learn more about manual and automatic backfill in
7748
+ # [Backfill Existing Games with FlexMatch][1].
7201
7749
  #
7202
7750
  #
7203
7751
  #
@@ -7226,7 +7774,7 @@ module Aws::GameLift
7226
7774
  # Represents the returned data in response to a request action.
7227
7775
  #
7228
7776
  # @!attribute [rw] configuration
7229
- # Object that describes the updated matchmaking configuration.
7777
+ # The updated matchmaking configuration.
7230
7778
  # @return [Types::MatchmakingConfiguration]
7231
7779
  #
7232
7780
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateMatchmakingConfigurationOutput AWS API Documentation
@@ -7257,19 +7805,19 @@ module Aws::GameLift
7257
7805
  # }
7258
7806
  #
7259
7807
  # @!attribute [rw] fleet_id
7260
- # Unique identifier for a fleet to update run-time configuration for.
7808
+ # A unique identifier for a fleet to update runtime configuration for.
7809
+ # You can use either the fleet ID or ARN value.
7261
7810
  # @return [String]
7262
7811
  #
7263
7812
  # @!attribute [rw] runtime_configuration
7264
7813
  # Instructions for launching server processes on each instance in the
7265
7814
  # fleet. Server processes run either a custom game build executable or
7266
- # a Realtime Servers script. The run-time configuration lists the
7267
- # types of server processes to run on an instance and includes the
7268
- # following configuration settings: the server executable or launch
7269
- # script file, launch parameters, and the number of processes to run
7270
- # concurrently on each instance. A CreateFleet request must include a
7271
- # run-time configuration with at least one server process
7272
- # configuration.
7815
+ # a Realtime Servers script. The runtime configuration lists the types
7816
+ # of server processes to run on an instance and includes the following
7817
+ # configuration settings: the server executable or launch script file,
7818
+ # launch parameters, and the number of processes to run concurrently
7819
+ # on each instance. A CreateFleet request must include a runtime
7820
+ # configuration with at least one server process configuration.
7273
7821
  # @return [Types::RuntimeConfiguration]
7274
7822
  #
7275
7823
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateRuntimeConfigurationInput AWS API Documentation
@@ -7283,7 +7831,7 @@ module Aws::GameLift
7283
7831
  # Represents the returned data in response to a request action.
7284
7832
  #
7285
7833
  # @!attribute [rw] runtime_configuration
7286
- # The run-time configuration currently in force. If the update was
7834
+ # The runtime configuration currently in force. If the update was
7287
7835
  # successful, this object matches the one in the request.
7288
7836
  # @return [Types::RuntimeConfiguration]
7289
7837
  #
@@ -7311,25 +7859,26 @@ module Aws::GameLift
7311
7859
  # }
7312
7860
  #
7313
7861
  # @!attribute [rw] script_id
7314
- # Unique identifier for a Realtime script to update.
7862
+ # A unique identifier for a Realtime script to update. You can use
7863
+ # either the script ID or ARN value.
7315
7864
  # @return [String]
7316
7865
  #
7317
7866
  # @!attribute [rw] name
7318
- # Descriptive label that is associated with a script. Script names do
7319
- # not need to be unique.
7867
+ # A descriptive label that is associated with a script. Script names
7868
+ # do not need to be unique.
7320
7869
  # @return [String]
7321
7870
  #
7322
7871
  # @!attribute [rw] version
7323
- # Version that is associated with a build or script. Version strings
7324
- # do not need to be unique.
7872
+ # The version that is associated with a build or script. Version
7873
+ # strings do not need to be unique.
7325
7874
  # @return [String]
7326
7875
  #
7327
7876
  # @!attribute [rw] storage_location
7328
- # Location of the Amazon S3 bucket where a zipped file containing your
7329
- # Realtime scripts is stored. The storage location must specify the
7330
- # Amazon S3 bucket name, the zip file name (the "key"), and a role
7331
- # ARN that allows Amazon GameLift to access the Amazon S3 storage
7332
- # location. The S3 bucket must be in the same region where you want to
7877
+ # The location of the Amazon S3 bucket where a zipped file containing
7878
+ # your Realtime scripts is stored. The storage location must specify
7879
+ # the Amazon S3 bucket name, the zip file name (the "key"), and a
7880
+ # role ARN that allows Amazon GameLift to access the Amazon S3 storage
7881
+ # location. The S3 bucket must be in the same Region where you want to
7333
7882
  # create a new script. By default, Amazon GameLift uploads the latest
7334
7883
  # version of the zip file; if you have S3 object versioning turned on,
7335
7884
  # you can use the `ObjectVersion` parameter to specify an earlier
@@ -7337,7 +7886,7 @@ module Aws::GameLift
7337
7886
  # @return [Types::S3Location]
7338
7887
  #
7339
7888
  # @!attribute [rw] zip_file
7340
- # Data object containing your Realtime scripts and dependencies as a
7889
+ # A data object containing your Realtime scripts and dependencies as a
7341
7890
  # zip file. The zip file can have one or multiple files. Maximum size
7342
7891
  # of a zip file is 5 MB.
7343
7892
  #
@@ -7385,7 +7934,7 @@ module Aws::GameLift
7385
7934
  # }
7386
7935
  #
7387
7936
  # @!attribute [rw] rule_set_body
7388
- # Collection of matchmaking rules to validate, formatted as a JSON
7937
+ # A collection of matchmaking rules to validate, formatted as a JSON
7389
7938
  # string.
7390
7939
  # @return [String]
7391
7940
  #
@@ -7399,7 +7948,7 @@ module Aws::GameLift
7399
7948
  # Represents the returned data in response to a request action.
7400
7949
  #
7401
7950
  # @!attribute [rw] valid
7402
- # Response indicating whether the rule set is valid.
7951
+ # A response indicating whether the rule set is valid.
7403
7952
  # @return [Boolean]
7404
7953
  #
7405
7954
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ValidateMatchmakingRuleSetOutput AWS API Documentation
@@ -7428,7 +7977,7 @@ module Aws::GameLift
7428
7977
  # * DeleteVpcPeeringConnection
7429
7978
  #
7430
7979
  # @!attribute [rw] game_lift_aws_account_id
7431
- # Unique identifier for the AWS account that you use to manage your
7980
+ # A unique identifier for the AWS account that you use to manage your
7432
7981
  # Amazon GameLift fleet. You can find your Account ID in the AWS
7433
7982
  # Management Console under account settings.
7434
7983
  # @return [String]
@@ -7437,8 +7986,8 @@ module Aws::GameLift
7437
7986
  # @return [String]
7438
7987
  #
7439
7988
  # @!attribute [rw] peer_vpc_id
7440
- # Unique identifier for a VPC with resources to be accessed by your
7441
- # Amazon GameLift fleet. The VPC must be in the same region where your
7989
+ # A unique identifier for a VPC with resources to be accessed by your
7990
+ # Amazon GameLift fleet. The VPC must be in the same Region where your
7442
7991
  # fleet is deployed. Look up a VPC ID using the [VPC Dashboard][1] in
7443
7992
  # the AWS Management Console. Learn more about VPC peering in [VPC
7444
7993
  # Peering with Amazon GameLift Fleets][2].
@@ -7490,10 +8039,19 @@ module Aws::GameLift
7490
8039
  # * DeleteVpcPeeringConnection
7491
8040
  #
7492
8041
  # @!attribute [rw] fleet_id
7493
- # Unique identifier for a fleet. This ID determines the ID of the
8042
+ # A unique identifier for a fleet. This ID determines the ID of the
7494
8043
  # Amazon GameLift VPC for your fleet.
7495
8044
  # @return [String]
7496
8045
  #
8046
+ # @!attribute [rw] fleet_arn
8047
+ # The Amazon Resource Name ([ARN][1]) associated with the GameLift
8048
+ # fleet resource for this connection.
8049
+ #
8050
+ #
8051
+ #
8052
+ # [1]: https://docs.aws.amazon.com/general/latest/gr/aws-arns-and-namespaces.html
8053
+ # @return [String]
8054
+ #
7497
8055
  # @!attribute [rw] ip_v4_cidr_block
7498
8056
  # CIDR block of IPv4 addresses assigned to the VPC peering connection
7499
8057
  # for the GameLift VPC. The peered VPC also has an IPv4 CIDR block
@@ -7502,19 +8060,19 @@ module Aws::GameLift
7502
8060
  # @return [String]
7503
8061
  #
7504
8062
  # @!attribute [rw] vpc_peering_connection_id
7505
- # Unique identifier that is automatically assigned to the connection
8063
+ # A unique identifier that is automatically assigned to the connection
7506
8064
  # record. This ID is referenced in VPC peering connection events, and
7507
8065
  # is used when deleting a connection with DeleteVpcPeeringConnection.
7508
8066
  # @return [String]
7509
8067
  #
7510
8068
  # @!attribute [rw] status
7511
- # Object that contains status information about the connection. Status
7512
- # indicates if a connection is pending, successful, or failed.
8069
+ # The status information about the connection. Status indicates if a
8070
+ # connection is pending, successful, or failed.
7513
8071
  # @return [Types::VpcPeeringConnectionStatus]
7514
8072
  #
7515
8073
  # @!attribute [rw] peer_vpc_id
7516
- # Unique identifier for a VPC with resources to be accessed by your
7517
- # Amazon GameLift fleet. The VPC must be in the same region where your
8074
+ # A unique identifier for a VPC with resources to be accessed by your
8075
+ # Amazon GameLift fleet. The VPC must be in the same Region where your
7518
8076
  # fleet is deployed. Look up a VPC ID using the [VPC Dashboard][1] in
7519
8077
  # the AWS Management Console. Learn more about VPC peering in [VPC
7520
8078
  # Peering with Amazon GameLift Fleets][2].
@@ -7526,7 +8084,7 @@ module Aws::GameLift
7526
8084
  # @return [String]
7527
8085
  #
7528
8086
  # @!attribute [rw] game_lift_vpc_id
7529
- # Unique identifier for the VPC that contains the Amazon GameLift
8087
+ # A unique identifier for the VPC that contains the Amazon GameLift
7530
8088
  # fleet for this connection. This VPC is managed by Amazon GameLift
7531
8089
  # and does not appear in your AWS account.
7532
8090
  # @return [String]
@@ -7535,6 +8093,7 @@ module Aws::GameLift
7535
8093
  #
7536
8094
  class VpcPeeringConnection < Struct.new(
7537
8095
  :fleet_id,
8096
+ :fleet_arn,
7538
8097
  :ip_v4_cidr_block,
7539
8098
  :vpc_peering_connection_id,
7540
8099
  :status,