aws-sdk-gamelift 1.26.0 → 1.27.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
checksums.yaml CHANGED
@@ -1,7 +1,7 @@
1
1
  ---
2
2
  SHA1:
3
- metadata.gz: ddbe3481d067bd635d45cfa9c56f6e36b0c91c26
4
- data.tar.gz: dc276367fa75e24d27f27e946f1a322b7748ffea
3
+ metadata.gz: 333944a6eb7c6464927b19e065918a244f209679
4
+ data.tar.gz: 0debdbaff05ab856773f893bce63ed276622303e
5
5
  SHA512:
6
- metadata.gz: 72f5bc511e9912372e64f01a9ee8f526a9af12fe8f2afc066e241f5ea2f4febb6ba1bb61f58685ff7dacc89a0abf2f9ad09a71f80591783e5db828dbe3977711
7
- data.tar.gz: 616359ce70887f04a375d870c81ef8979eeb7e5859918d38964a6ecf567aa3ee34e28d700cb0aff17d33977d29f2c082e0a2b05a705c0adff44eb54392657acf
6
+ metadata.gz: ee8e1fc7e3f9fd6f1389db008f4dc3594fee1f1b71aa8ea745750b574cb7ca83daaf92f8a4c2fb74d199d43d11e9f8d3ba5a7910df3f47228c81aff6c6eb99e7
7
+ data.tar.gz: 6f7976cdb0f296dd5131d04360c18fef60523ce0398e948fe5b7d0be0d0f57bc8f22510c1ae218e9682fd813dfb88dc819fa16b0b726f2baec713af09e6dc5aa
@@ -42,6 +42,6 @@ require_relative 'aws-sdk-gamelift/customizations'
42
42
  # @service
43
43
  module Aws::GameLift
44
44
 
45
- GEM_VERSION = '1.26.0'
45
+ GEM_VERSION = '1.27.0'
46
46
 
47
47
  end
@@ -314,12 +314,12 @@ module Aws::GameLift
314
314
  # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-events.html
315
315
  #
316
316
  # @option params [required, String] :ticket_id
317
- # Unique identifier for a matchmaking ticket. The ticket must be in
317
+ # A unique identifier for a matchmaking ticket. The ticket must be in
318
318
  # status `REQUIRES_ACCEPTANCE`; otherwise this request will fail.
319
319
  #
320
320
  # @option params [required, Array<String>] :player_ids
321
- # Unique identifier for a player delivering the response. This parameter
322
- # can include one or multiple player IDs.
321
+ # A unique identifier for a player delivering the response. This
322
+ # parameter can include one or multiple player IDs.
323
323
  #
324
324
  # @option params [required, String] :acceptance_type
325
325
  # Player response to the proposed match.
@@ -344,11 +344,9 @@ module Aws::GameLift
344
344
  end
345
345
 
346
346
  # Creates an alias for a fleet. In most situations, you can use an alias
347
- # ID in place of a fleet ID. By using a fleet alias instead of a
348
- # specific fleet ID, you can switch gameplay and players to a new fleet
349
- # without changing your game client or other game components. For
350
- # example, for games in production, using an alias allows you to
351
- # seamlessly redirect your player base to a new game server update.
347
+ # ID in place of a fleet ID. An alias provides a level of abstraction
348
+ # for a fleet that is useful when redirecting player traffic from one
349
+ # fleet to another, such as when updating your game build.
352
350
  #
353
351
  # Amazon GameLift supports two types of routing strategies for aliases:
354
352
  # simple and terminal. A simple alias points to an active fleet. A
@@ -360,9 +358,8 @@ module Aws::GameLift
360
358
  # To create a fleet alias, specify an alias name, routing strategy, and
361
359
  # optional description. Each simple alias can point to only one fleet,
362
360
  # but a fleet can have multiple aliases. If successful, a new alias
363
- # record is returned, including an alias ID, which you can reference
364
- # when creating a game session. You can reassign an alias to another
365
- # fleet by calling `UpdateAlias`.
361
+ # record is returned, including an alias ID and an ARN. You can reassign
362
+ # an alias to another fleet by calling `UpdateAlias`.
366
363
  #
367
364
  # * CreateAlias
368
365
  #
@@ -377,14 +374,29 @@ module Aws::GameLift
377
374
  # * ResolveAlias
378
375
  #
379
376
  # @option params [required, String] :name
380
- # Descriptive label that is associated with an alias. Alias names do not
381
- # need to be unique.
377
+ # A descriptive label that is associated with an alias. Alias names do
378
+ # not need to be unique.
382
379
  #
383
380
  # @option params [String] :description
384
- # Human-readable description of an alias.
381
+ # A human-readable description of the alias.
385
382
  #
386
383
  # @option params [required, Types::RoutingStrategy] :routing_strategy
387
- # Object that specifies the fleet and routing type to use for the alias.
384
+ # The routing configuration, including routing type and fleet target,
385
+ # for the alias.
386
+ #
387
+ # @option params [Array<Types::Tag>] :tags
388
+ # A list of labels to assign to the new alias resource. Tags are
389
+ # developer-defined key-value pairs. Tagging AWS resources are useful
390
+ # for resource management, access management and cost allocation. For
391
+ # more information, see [ Tagging AWS Resources][1] in the *AWS General
392
+ # Reference*. Once the resource is created, you can use TagResource,
393
+ # UntagResource, and ListTagsForResource to add, remove, and view tags.
394
+ # The maximum tag limit may be lower than stated. See the AWS General
395
+ # Reference for actual tagging limits.
396
+ #
397
+ #
398
+ #
399
+ # [1]: https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html
388
400
  #
389
401
  # @return [Types::CreateAliasOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
390
402
  #
@@ -400,6 +412,12 @@ module Aws::GameLift
400
412
  # fleet_id: "FleetId",
401
413
  # message: "FreeText",
402
414
  # },
415
+ # tags: [
416
+ # {
417
+ # key: "TagKey", # required
418
+ # value: "TagValue", # required
419
+ # },
420
+ # ],
403
421
  # })
404
422
  #
405
423
  # @example Response structure
@@ -427,34 +445,33 @@ module Aws::GameLift
427
445
  # files and points to the location of your game server build files in an
428
446
  # Amazon Simple Storage Service (Amazon S3) location.
429
447
  #
430
- # Game server binaries must be combined into a `.zip` file for use with
448
+ # Game server binaries must be combined into a zip file for use with
431
449
  # Amazon GameLift.
432
450
  #
433
- # To create new builds quickly and easily, use the AWS CLI command <b>
434
- # <a
451
+ # To create new builds directly from a file directory, use the AWS CLI
452
+ # command <b> <a
435
453
  # href="https://docs.aws.amazon.com/cli/latest/reference/gamelift/upload-build.html">upload-build</a>
436
- # </b>. This helper command uploads your build and creates a new build
454
+ # </b>. This helper command uploads build files and creates a new build
437
455
  # record in one step, and automatically handles the necessary
438
456
  # permissions.
439
457
  #
440
- # The `CreateBuild` operation should be used only when you need to
441
- # manually upload your build files, as in the following scenarios:
458
+ # The `CreateBuild` operation should be used only in the following
459
+ # scenarios:
442
460
  #
443
- # * Store a build file in an Amazon S3 bucket under your own AWS
444
- # account. To use this option, you must first give Amazon GameLift
445
- # access to that Amazon S3 bucket. To create a new build record using
446
- # files in your Amazon S3 bucket, call `CreateBuild` and specify a
447
- # build name, operating system, and the storage location of your game
448
- # build.
461
+ # * To create a new game build with build files that are in an Amazon S3
462
+ # bucket under your own AWS account. To use this option, you must
463
+ # first give Amazon GameLift access to that Amazon S3 bucket. Then
464
+ # call `CreateBuild` and specify a build name, operating system, and
465
+ # the Amazon S3 storage location of your game build.
449
466
  #
450
- # * Upload a build file directly to Amazon GameLift's Amazon S3
451
- # account. To use this option, you first call `CreateBuild` with a
467
+ # * To upload build files directly to Amazon GameLift's Amazon S3
468
+ # account. To use this option, first call `CreateBuild` and specify a
452
469
  # build name and operating system. This action creates a new build
453
470
  # record and returns an Amazon S3 storage location (bucket and key
454
471
  # only) and temporary access credentials. Use the credentials to
455
- # manually upload your build file to the storage location (see the
456
- # Amazon S3 topic [Uploading Objects][1]). You can upload files to a
457
- # location only once.
472
+ # manually upload your build file to the provided storage location
473
+ # (see the Amazon S3 topic [Uploading Objects][1]). You can upload
474
+ # build files to the GameLift Amazon S3 location only once.
458
475
  #
459
476
  # If successful, this operation creates a new build record with a unique
460
477
  # build ID and places it in `INITIALIZED` status. You can use
@@ -464,8 +481,9 @@ module Aws::GameLift
464
481
  # **Learn more**
465
482
  #
466
483
  # [Uploading Your Game][2]
484
+ # [https://docs.aws.amazon.com/general/latest/gr/aws-arns-and-namespaces.html][3]
467
485
  #
468
- # [ Create a Build with Files in Amazon S3][3]
486
+ # [ Create a Build with Files in Amazon S3][4]
469
487
  #
470
488
  # **Related operations**
471
489
  #
@@ -483,34 +501,49 @@ module Aws::GameLift
483
501
  #
484
502
  # [1]: https://docs.aws.amazon.com/AmazonS3/latest/dev/UploadingObjects.html
485
503
  # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-build-intro.html
486
- # [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-build-cli-uploading.html#gamelift-build-cli-uploading-create-build
504
+ # [3]: https://docs.aws.amazon.com/general/latest/gr/aws-arns-and-namespaces.html
505
+ # [4]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-build-cli-uploading.html#gamelift-build-cli-uploading-create-build
487
506
  #
488
507
  # @option params [String] :name
489
- # Descriptive label that is associated with a build. Build names do not
490
- # need to be unique. You can use UpdateBuild to change this value later.
491
- #
492
- # @option params [String] :version
493
- # Version that is associated with a build or script. Version strings do
508
+ # A descriptive label that is associated with a build. Build names do
494
509
  # not need to be unique. You can use UpdateBuild to change this value
495
510
  # later.
496
511
  #
512
+ # @option params [String] :version
513
+ # Version information that is associated with a build or script. Version
514
+ # strings do not need to be unique. You can use UpdateBuild to change
515
+ # this value later.
516
+ #
497
517
  # @option params [Types::S3Location] :storage_location
498
518
  # Information indicating where your game build files are stored. Use
499
519
  # this parameter only when creating a build with files stored in an
500
520
  # Amazon S3 bucket that you own. The storage location must specify an
501
- # Amazon S3 bucket name and key, as well as a the ARN for a role that
502
- # you set up to allow Amazon GameLift to access your Amazon S3 bucket.
503
- # The S3 bucket must be in the same region that you want to create a new
504
- # build in.
521
+ # Amazon S3 bucket name and key. The location must also specify a role
522
+ # ARN that you set up to allow Amazon GameLift to access your Amazon S3
523
+ # bucket. The S3 bucket and your new build must be in the same Region.
505
524
  #
506
525
  # @option params [String] :operating_system
507
- # Operating system that the game server binaries are built to run on.
508
- # This value determines the type of fleet resources that you can use for
509
- # this build. If your game build contains multiple executables, they all
510
- # must run on the same operating system. If an operating system is not
511
- # specified when creating a build, Amazon GameLift uses the default
526
+ # The operating system that the game server binaries are built to run
527
+ # on. This value determines the type of fleet resources that you can use
528
+ # for this build. If your game build contains multiple executables, they
529
+ # all must run on the same operating system. If an operating system is
530
+ # not specified when creating a build, Amazon GameLift uses the default
512
531
  # value (WINDOWS\_2012). This value cannot be changed later.
513
532
  #
533
+ # @option params [Array<Types::Tag>] :tags
534
+ # A list of labels to assign to the new build resource. Tags are
535
+ # developer-defined key-value pairs. Tagging AWS resources are useful
536
+ # for resource management, access management and cost allocation. For
537
+ # more information, see [ Tagging AWS Resources][1] in the *AWS General
538
+ # Reference*. Once the resource is created, you can use TagResource,
539
+ # UntagResource, and ListTagsForResource to add, remove, and view tags.
540
+ # The maximum tag limit may be lower than stated. See the AWS General
541
+ # Reference for actual tagging limits.
542
+ #
543
+ #
544
+ #
545
+ # [1]: https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html
546
+ #
514
547
  # @return [Types::CreateBuildOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
515
548
  #
516
549
  # * {Types::CreateBuildOutput#build #build} => Types::Build
@@ -529,11 +562,18 @@ module Aws::GameLift
529
562
  # object_version: "NonEmptyString",
530
563
  # },
531
564
  # operating_system: "WINDOWS_2012", # accepts WINDOWS_2012, AMAZON_LINUX, AMAZON_LINUX_2
565
+ # tags: [
566
+ # {
567
+ # key: "TagKey", # required
568
+ # value: "TagValue", # required
569
+ # },
570
+ # ],
532
571
  # })
533
572
  #
534
573
  # @example Response structure
535
574
  #
536
575
  # resp.build.build_id #=> String
576
+ # resp.build.build_arn #=> String
537
577
  # resp.build.name #=> String
538
578
  # resp.build.version #=> String
539
579
  # resp.build.status #=> String, one of "INITIALIZED", "READY", "FAILED"
@@ -567,17 +607,9 @@ module Aws::GameLift
567
607
  # To create a new fleet, you must provide the following: (1) a fleet
568
608
  # name, (2) an EC2 instance type and fleet type (spot or on-demand), (3)
569
609
  # the build ID for your game build or script ID if using Realtime
570
- # Servers, and (4) a run-time configuration, which determines how game
610
+ # Servers, and (4) a runtime configuration, which determines how game
571
611
  # servers will run on each instance in the fleet.
572
612
  #
573
- # <note markdown="1"> When creating a Realtime Servers fleet, we recommend using a minimal
574
- # version of the Realtime script (see this [ working code example ][1]).
575
- # This will make it much easier to troubleshoot any fleet creation
576
- # issues. Once the fleet is active, you can update your Realtime script
577
- # as needed.
578
- #
579
- # </note>
580
- #
581
613
  # If the `CreateFleet` call is successful, Amazon GameLift performs the
582
614
  # following tasks. You can track the process of a fleet by checking the
583
615
  # fleet status or by monitoring fleet creation events:
@@ -587,7 +619,7 @@ module Aws::GameLift
587
619
  # * Begins writing events to the fleet event log, which can be accessed
588
620
  # in the Amazon GameLift console.
589
621
  #
590
- # Sets the fleet's target capacity to 1 (desired instances), which
622
+ # * Sets the fleet's target capacity to 1 (desired instances), which
591
623
  # triggers Amazon GameLift to start one new EC2 instance.
592
624
  #
593
625
  # * Downloads the game build or Realtime script to the new instance and
@@ -595,7 +627,7 @@ module Aws::GameLift
595
627
  #
596
628
  # * Starts launching server processes on the instance. If the fleet is
597
629
  # configured to run multiple server processes per instance, Amazon
598
- # GameLift staggers each launch by a few seconds. Status:
630
+ # GameLift staggers each process launch by a few seconds. Status:
599
631
  # `ACTIVATING`.
600
632
  #
601
633
  # * Sets the fleet's status to `ACTIVE` as soon as one server process
@@ -603,9 +635,9 @@ module Aws::GameLift
603
635
  #
604
636
  # **Learn more**
605
637
  #
606
- # [ Working with Fleets][2]
638
+ # [ Setting Up Fleets][1]
607
639
  #
608
- # [ Debug Fleet Creation Issues][3]
640
+ # [ Debug Fleet Creation Issues][2]
609
641
  #
610
642
  # **Related operations**
611
643
  #
@@ -615,31 +647,9 @@ module Aws::GameLift
615
647
  #
616
648
  # * DeleteFleet
617
649
  #
618
- # * Describe fleets:
619
- #
620
- # * DescribeFleetAttributes
621
- #
622
- # * DescribeFleetCapacity
623
- #
624
- # * DescribeFleetPortSettings
625
- #
626
- # * DescribeFleetUtilization
627
- #
628
- # * DescribeRuntimeConfiguration
629
- #
630
- # * DescribeEC2InstanceLimits
631
- #
632
- # * DescribeFleetEvents
650
+ # * DescribeFleetAttributes
633
651
  #
634
- # * Update fleets:
635
- #
636
- # * UpdateFleetAttributes
637
- #
638
- # * UpdateFleetCapacity
639
- #
640
- # * UpdateFleetPortSettings
641
- #
642
- # * UpdateRuntimeConfiguration
652
+ # * UpdateFleetAttributes
643
653
  #
644
654
  # * Manage fleet actions:
645
655
  #
@@ -649,40 +659,40 @@ module Aws::GameLift
649
659
  #
650
660
  #
651
661
  #
652
- # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-script.html#realtime-script-examples
653
- # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
654
- # [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creating-debug.html
662
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
663
+ # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creating-debug.html#fleets-creating-debug-creation
655
664
  #
656
665
  # @option params [required, String] :name
657
- # Descriptive label that is associated with a fleet. Fleet names do not
658
- # need to be unique.
666
+ # A descriptive label that is associated with a fleet. Fleet names do
667
+ # not need to be unique.
659
668
  #
660
669
  # @option params [String] :description
661
- # Human-readable description of a fleet.
670
+ # A human-readable description of a fleet.
662
671
  #
663
672
  # @option params [String] :build_id
664
- # Unique identifier for a build to be deployed on the new fleet. The
665
- # custom game server build must have been successfully uploaded to
666
- # Amazon GameLift and be in a `READY` status. This fleet setting cannot
667
- # be changed once the fleet is created.
673
+ # A unique identifier for a build to be deployed on the new fleet. You
674
+ # can use either the build ID or ARN value. The custom game server build
675
+ # must have been successfully uploaded to Amazon GameLift and be in a
676
+ # `READY` status. This fleet setting cannot be changed once the fleet is
677
+ # created.
668
678
  #
669
679
  # @option params [String] :script_id
670
- # Unique identifier for a Realtime script to be deployed on the new
671
- # fleet. The Realtime script must have been successfully uploaded to
672
- # Amazon GameLift. This fleet setting cannot be changed once the fleet
673
- # is created.
680
+ # A unique identifier for a Realtime script to be deployed on the new
681
+ # fleet. You can use either the script ID or ARN value. The Realtime
682
+ # script must have been successfully uploaded to Amazon GameLift. This
683
+ # fleet setting cannot be changed once the fleet is created.
674
684
  #
675
685
  # @option params [String] :server_launch_path
676
686
  # This parameter is no longer used. Instead, specify a server launch
677
- # path using the `RuntimeConfiguration` parameter. (Requests that
678
- # specify a server launch path and launch parameters instead of a
679
- # run-time configuration will continue to work.)
687
+ # path using the `RuntimeConfiguration` parameter. Requests that specify
688
+ # a server launch path and launch parameters instead of a runtime
689
+ # configuration will continue to work.
680
690
  #
681
691
  # @option params [String] :server_launch_parameters
682
692
  # This parameter is no longer used. Instead, specify server launch
683
693
  # parameters in the `RuntimeConfiguration` parameter. (Requests that
684
694
  # specify a server launch path and launch parameters instead of a
685
- # run-time configuration will continue to work.)
695
+ # runtime configuration will continue to work.)
686
696
  #
687
697
  # @option params [Array<String>] :log_paths
688
698
  # This parameter is no longer used. Instead, to specify where Amazon
@@ -696,8 +706,8 @@ module Aws::GameLift
696
706
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api-ref.html#gamelift-sdk-server-api-ref-dataypes-process
697
707
  #
698
708
  # @option params [required, String] :ec2_instance_type
699
- # Name of an EC2 instance type that is supported in Amazon GameLift. A
700
- # fleet instance type determines the computing resources of each
709
+ # The name of an EC2 instance type that is supported in Amazon GameLift.
710
+ # A fleet instance type determines the computing resources of each
701
711
  # instance in the fleet, including CPU, memory, storage, and networking
702
712
  # capacity. Amazon GameLift supports the following EC2 instance types.
703
713
  # See [Amazon EC2 Instance Types][1] for detailed descriptions.
@@ -708,7 +718,7 @@ module Aws::GameLift
708
718
  #
709
719
  # @option params [Array<Types::IpPermission>] :ec2_inbound_permissions
710
720
  # Range of IP addresses and port settings that permit inbound traffic to
711
- # access game sessions that running on the fleet. For fleets using a
721
+ # access game sessions that are running on the fleet. For fleets using a
712
722
  # custom game build, this parameter is required before game sessions
713
723
  # running on the fleet can accept connections. For Realtime Servers
714
724
  # fleets, Amazon GameLift automatically sets TCP and UDP ranges for use
@@ -716,51 +726,57 @@ module Aws::GameLift
716
726
  # or add more by updating the fleet.
717
727
  #
718
728
  # @option params [String] :new_game_session_protection_policy
719
- # Game session protection policy to apply to all instances in this
729
+ # A game session protection policy to apply to all instances in this
720
730
  # fleet. If this parameter is not set, instances in this fleet default
721
731
  # to no protection. You can change a fleet's protection policy using
722
732
  # UpdateFleetAttributes, but this change will only affect sessions
723
733
  # created after the policy change. You can also set protection for
724
734
  # individual instances using UpdateGameSession.
725
735
  #
726
- # * **NoProtection** -- The game session can be terminated during a
736
+ # * **NoProtection** - The game session can be terminated during a
727
737
  # scale-down event.
728
738
  #
729
- # * **FullProtection** -- If the game session is in an `ACTIVE` status,
739
+ # * **FullProtection** - If the game session is in an `ACTIVE` status,
730
740
  # it cannot be terminated during a scale-down event.
731
741
  #
732
742
  # @option params [Types::RuntimeConfiguration] :runtime_configuration
733
743
  # Instructions for launching server processes on each instance in the
734
744
  # fleet. Server processes run either a custom game build executable or a
735
- # Realtime Servers script. The run-time configuration lists the types of
736
- # server processes to run on an instance and includes the following
737
- # configuration settings: the server executable or launch script file,
738
- # launch parameters, and the number of processes to run concurrently on
739
- # each instance. A CreateFleet request must include a run-time
740
- # configuration with at least one server process configuration.
745
+ # Realtime script. The runtime configuration defines the server
746
+ # executables or launch script file, launch parameters, and the number
747
+ # of processes to run concurrently on each instance. When creating a
748
+ # fleet, the runtime configuration must have at least one server process
749
+ # configuration; otherwise the request fails with an invalid request
750
+ # exception. (This parameter replaces the parameters `ServerLaunchPath`
751
+ # and `ServerLaunchParameters`, although requests that contain values
752
+ # for these parameters instead of a runtime configuration will continue
753
+ # to work.) This parameter is required unless the parameters
754
+ # `ServerLaunchPath` and `ServerLaunchParameters` are defined. Runtime
755
+ # configuration replaced these parameters, but fleets that use them will
756
+ # continue to work.
741
757
  #
742
758
  # @option params [Types::ResourceCreationLimitPolicy] :resource_creation_limit_policy
743
- # Policy that limits the number of game sessions an individual player
759
+ # A policy that limits the number of game sessions an individual player
744
760
  # can create over a span of time for this fleet.
745
761
  #
746
762
  # @option params [Array<String>] :metric_groups
747
- # Name of an Amazon CloudWatch metric group to add this fleet to. A
763
+ # The name of an Amazon CloudWatch metric group to add this fleet to. A
748
764
  # metric group aggregates the metrics for all fleets in the group.
749
765
  # Specify an existing metric group name, or provide a new name to create
750
766
  # a new metric group. A fleet can only be included in one metric group
751
767
  # at a time.
752
768
  #
753
769
  # @option params [String] :peer_vpc_aws_account_id
754
- # Unique identifier for the AWS account with the VPC that you want to
755
- # peer your Amazon GameLift fleet with. You can find your Account ID in
770
+ # A unique identifier for the AWS account with the VPC that you want to
771
+ # peer your Amazon GameLift fleet with. You can find your account ID in
756
772
  # the AWS Management Console under account settings.
757
773
  #
758
774
  # @option params [String] :peer_vpc_id
759
- # Unique identifier for a VPC with resources to be accessed by your
760
- # Amazon GameLift fleet. The VPC must be in the same region where your
761
- # fleet is deployed. Look up a VPC ID using the [VPC Dashboard][1] in
762
- # the AWS Management Console. Learn more about VPC peering in [VPC
763
- # Peering with Amazon GameLift Fleets][2].
775
+ # A unique identifier for a VPC with resources to be accessed by your
776
+ # Amazon GameLift fleet. The VPC must be in the same Region as your
777
+ # fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the AWS
778
+ # Management Console. Learn more about VPC peering in [VPC Peering with
779
+ # Amazon GameLift Fleets][2].
764
780
  #
765
781
  #
766
782
  #
@@ -768,8 +784,8 @@ module Aws::GameLift
768
784
  # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html
769
785
  #
770
786
  # @option params [String] :fleet_type
771
- # Indicates whether to use on-demand instances or spot instances for
772
- # this fleet. If empty, the default is ON\_DEMAND. Both categories of
787
+ # Indicates whether to use On-Demand instances or Spot instances for
788
+ # this fleet. If empty, the default is `ON_DEMAND`. Both categories of
773
789
  # instances use identical hardware and configurations based on the
774
790
  # instance type selected for this fleet. Learn more about [ On-Demand
775
791
  # versus Spot Instances][1].
@@ -779,11 +795,11 @@ module Aws::GameLift
779
795
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-ec2-instances.html#gamelift-ec2-instances-spot
780
796
  #
781
797
  # @option params [String] :instance_role_arn
782
- # Unique identifier for an AWS IAM role that manages access to your AWS
783
- # services. With an instance role ARN set, any application that runs on
784
- # an instance in this fleet can assume the role, including install
785
- # scripts, server processes, daemons (background processes). Create a
786
- # role or look up a role's ARN using the [IAM dashboard][1] in the AWS
798
+ # A unique identifier for an AWS IAM role that manages access to your
799
+ # AWS services. With an instance role ARN set, any application that runs
800
+ # on an instance in this fleet can assume the role, including install
801
+ # scripts, server processes, and daemons (background processes). Create
802
+ # a role or look up a role's ARN from the [IAM dashboard][1] in the AWS
787
803
  # Management Console. Learn more about using on-box credentials for your
788
804
  # game servers at [ Access external resources from a game server][2].
789
805
  #
@@ -793,6 +809,43 @@ module Aws::GameLift
793
809
  # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-resources.html
794
810
  #
795
811
  # @option params [Types::CertificateConfiguration] :certificate_configuration
812
+ # Indicates whether to generate a TLS/SSL certificate for the new fleet.
813
+ # TLS certificates are used for encrypting traffic between game clients
814
+ # and game servers running on GameLift. If this parameter is not
815
+ # specified, the default value, DISABLED, is used. This fleet setting
816
+ # cannot be changed once the fleet is created. Learn more at [Securing
817
+ # Client/Server Communication][1].
818
+ #
819
+ # Note: This feature requires the AWS Certificate Manager (ACM) service,
820
+ # which is available in the AWS global partition but not in all other
821
+ # partitions. When working in a partition that does not support this
822
+ # feature, a request for a new fleet with certificate generation results
823
+ # fails with a 4xx unsupported Region error.
824
+ #
825
+ # Valid values include:
826
+ #
827
+ # * **GENERATED** - Generate a TLS/SSL certificate for this fleet.
828
+ #
829
+ # * **DISABLED** - (default) Do not generate a TLS/SSL certificate for
830
+ # this fleet.
831
+ #
832
+ #
833
+ #
834
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-howitworks.html#gamelift-howitworks-security
835
+ #
836
+ # @option params [Array<Types::Tag>] :tags
837
+ # A list of labels to assign to the new fleet resource. Tags are
838
+ # developer-defined key-value pairs. Tagging AWS resources are useful
839
+ # for resource management, access management and cost allocation. For
840
+ # more information, see [ Tagging AWS Resources][1] in the *AWS General
841
+ # Reference*. Once the resource is created, you can use TagResource,
842
+ # UntagResource, and ListTagsForResource to add, remove, and view tags.
843
+ # The maximum tag limit may be lower than stated. See the AWS General
844
+ # Reference for actual tagging limits.
845
+ #
846
+ #
847
+ #
848
+ # [1]: https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html
796
849
  #
797
850
  # @return [Types::CreateFleetOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
798
851
  #
@@ -841,6 +894,12 @@ module Aws::GameLift
841
894
  # certificate_configuration: {
842
895
  # certificate_type: "DISABLED", # required, accepts DISABLED, GENERATED
843
896
  # },
897
+ # tags: [
898
+ # {
899
+ # key: "TagKey", # required
900
+ # value: "TagValue", # required
901
+ # },
902
+ # ],
844
903
  # })
845
904
  #
846
905
  # @example Response structure
@@ -855,7 +914,9 @@ module Aws::GameLift
855
914
  # resp.fleet_attributes.termination_time #=> Time
856
915
  # resp.fleet_attributes.status #=> String, one of "NEW", "DOWNLOADING", "VALIDATING", "BUILDING", "ACTIVATING", "ACTIVE", "DELETING", "ERROR", "TERMINATED"
857
916
  # resp.fleet_attributes.build_id #=> String
917
+ # resp.fleet_attributes.build_arn #=> String
858
918
  # resp.fleet_attributes.script_id #=> String
919
+ # resp.fleet_attributes.script_arn #=> String
859
920
  # resp.fleet_attributes.server_launch_path #=> String
860
921
  # resp.fleet_attributes.server_launch_parameters #=> String
861
922
  # resp.fleet_attributes.log_paths #=> Array
@@ -935,20 +996,21 @@ module Aws::GameLift
935
996
  # * StopGameSessionPlacement
936
997
  #
937
998
  # @option params [String] :fleet_id
938
- # Unique identifier for a fleet to create a game session in. Each
939
- # request must reference either a fleet ID or alias ID, but not both.
999
+ # A unique identifier for a fleet to create a game session in. You can
1000
+ # use either the fleet ID or ARN value. Each request must reference
1001
+ # either a fleet ID or alias ID, but not both.
940
1002
  #
941
1003
  # @option params [String] :alias_id
942
- # Unique identifier for an alias associated with the fleet to create a
943
- # game session in. Each request must reference either a fleet ID or
944
- # alias ID, but not both.
1004
+ # A unique identifier for an alias associated with the fleet to create a
1005
+ # game session in. You can use either the alias ID or ARN value. Each
1006
+ # request must reference either a fleet ID or alias ID, but not both.
945
1007
  #
946
1008
  # @option params [required, Integer] :maximum_player_session_count
947
- # Maximum number of players that can be connected simultaneously to the
948
- # game session.
1009
+ # The maximum number of players that can be connected simultaneously to
1010
+ # the game session.
949
1011
  #
950
1012
  # @option params [String] :name
951
- # Descriptive label that is associated with a game session. Session
1013
+ # A descriptive label that is associated with a game session. Session
952
1014
  # names do not need to be unique.
953
1015
  #
954
1016
  # @option params [Array<Types::GameProperty>] :game_properties
@@ -962,7 +1024,7 @@ module Aws::GameLift
962
1024
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
963
1025
  #
964
1026
  # @option params [String] :creator_id
965
- # Unique identifier for a player or entity creating the game session.
1027
+ # A unique identifier for a player or entity creating the game session.
966
1028
  # This ID is used to enforce a resource protection policy (if one
967
1029
  # exists) that limits the number of concurrent active game sessions one
968
1030
  # player can have.
@@ -1024,6 +1086,7 @@ module Aws::GameLift
1024
1086
  # resp.game_session.game_session_id #=> String
1025
1087
  # resp.game_session.name #=> String
1026
1088
  # resp.game_session.fleet_id #=> String
1089
+ # resp.game_session.fleet_arn #=> String
1027
1090
  # resp.game_session.creation_time #=> Time
1028
1091
  # resp.game_session.termination_time #=> Time
1029
1092
  # resp.game_session.current_player_session_count #=> Integer
@@ -1054,7 +1117,7 @@ module Aws::GameLift
1054
1117
  # sessions. A queue identifies where new game sessions can be hosted --
1055
1118
  # by specifying a list of destinations (fleets or aliases) -- and how
1056
1119
  # long requests can wait in the queue before timing out. You can set up
1057
- # a queue to try to place game sessions on fleets in multiple regions.
1120
+ # a queue to try to place game sessions on fleets in multiple Regions.
1058
1121
  # To add placement requests to a queue, call StartGameSessionPlacement
1059
1122
  # and reference the queue name.
1060
1123
  #
@@ -1094,33 +1157,47 @@ module Aws::GameLift
1094
1157
  # * DeleteGameSessionQueue
1095
1158
  #
1096
1159
  # @option params [required, String] :name
1097
- # Descriptive label that is associated with game session queue. Queue
1098
- # names must be unique within each region.
1160
+ # A descriptive label that is associated with game session queue. Queue
1161
+ # names must be unique within each Region.
1099
1162
  #
1100
1163
  # @option params [Integer] :timeout_in_seconds
1101
- # Maximum time, in seconds, that a new game session placement request
1102
- # remains in the queue. When a request exceeds this time, the game
1103
- # session placement changes to a `TIMED_OUT` status.
1164
+ # The maximum time, in seconds, that a new game session placement
1165
+ # request remains in the queue. When a request exceeds this time, the
1166
+ # game session placement changes to a `TIMED_OUT` status.
1104
1167
  #
1105
1168
  # @option params [Array<Types::PlayerLatencyPolicy>] :player_latency_policies
1106
- # Collection of latency policies to apply when processing game sessions
1107
- # placement requests with player latency information. Multiple policies
1108
- # are evaluated in order of the maximum latency value, starting with the
1109
- # lowest latency values. With just one policy, it is enforced at the
1110
- # start of the game session placement for the duration period. With
1111
- # multiple policies, each policy is enforced consecutively for its
1112
- # duration period. For example, a queue might enforce a 60-second policy
1113
- # followed by a 120-second policy, and then no policy for the remainder
1114
- # of the placement. A player latency policy must set a value for
1115
- # MaximumIndividualPlayerLatencyMilliseconds; if none is set, this API
1116
- # requests will fail.
1169
+ # A collection of latency policies to apply when processing game
1170
+ # sessions placement requests with player latency information. Multiple
1171
+ # policies are evaluated in order of the maximum latency value, starting
1172
+ # with the lowest latency values. With just one policy, the policy is
1173
+ # enforced at the start of the game session placement for the duration
1174
+ # period. With multiple policies, each policy is enforced consecutively
1175
+ # for its duration period. For example, a queue might enforce a
1176
+ # 60-second policy followed by a 120-second policy, and then no policy
1177
+ # for the remainder of the placement. A player latency policy must set a
1178
+ # value for `MaximumIndividualPlayerLatencyMilliseconds`. If none is
1179
+ # set, this API request fails.
1117
1180
  #
1118
1181
  # @option params [Array<Types::GameSessionQueueDestination>] :destinations
1119
- # List of fleets that can be used to fulfill game session placement
1182
+ # A list of fleets that can be used to fulfill game session placement
1120
1183
  # requests in the queue. Fleets are identified by either a fleet ARN or
1121
1184
  # a fleet alias ARN. Destinations are listed in default preference
1122
1185
  # order.
1123
1186
  #
1187
+ # @option params [Array<Types::Tag>] :tags
1188
+ # A list of labels to assign to the new game session queue resource.
1189
+ # Tags are developer-defined key-value pairs. Tagging AWS resources are
1190
+ # useful for resource management, access management and cost allocation.
1191
+ # For more information, see [ Tagging AWS Resources][1] in the *AWS
1192
+ # General Reference*. Once the resource is created, you can use
1193
+ # TagResource, UntagResource, and ListTagsForResource to add, remove,
1194
+ # and view tags. The maximum tag limit may be lower than stated. See the
1195
+ # AWS General Reference for actual tagging limits.
1196
+ #
1197
+ #
1198
+ #
1199
+ # [1]: https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html
1200
+ #
1124
1201
  # @return [Types::CreateGameSessionQueueOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
1125
1202
  #
1126
1203
  # * {Types::CreateGameSessionQueueOutput#game_session_queue #game_session_queue} => Types::GameSessionQueue
@@ -1141,6 +1218,12 @@ module Aws::GameLift
1141
1218
  # destination_arn: "ArnStringModel",
1142
1219
  # },
1143
1220
  # ],
1221
+ # tags: [
1222
+ # {
1223
+ # key: "TagKey", # required
1224
+ # value: "TagValue", # required
1225
+ # },
1226
+ # ],
1144
1227
  # })
1145
1228
  #
1146
1229
  # @example Response structure
@@ -1216,60 +1299,61 @@ module Aws::GameLift
1216
1299
  # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-notification.html
1217
1300
  #
1218
1301
  # @option params [required, String] :name
1219
- # Unique identifier for a matchmaking configuration. This name is used
1302
+ # A unique identifier for a matchmaking configuration. This name is used
1220
1303
  # to identify the configuration associated with a matchmaking request or
1221
1304
  # ticket.
1222
1305
  #
1223
1306
  # @option params [String] :description
1224
- # Meaningful description of the matchmaking configuration.
1307
+ # A human-readable description of the matchmaking configuration.
1225
1308
  #
1226
1309
  # @option params [required, Array<String>] :game_session_queue_arns
1227
- # Amazon Resource Name ([ARN][1]) that is assigned to a game session
1228
- # queue and uniquely identifies it. Format is
1229
- # `arn:aws:gamelift:<region>:<aws account>:gamesessionqueue/<queue
1230
- # name>`. These queues are used when placing game sessions for matches
1231
- # that are created with this matchmaking configuration. Queues can be
1232
- # located in any region.
1310
+ # Amazon Resource Name ([ARN][1]) that is assigned to a GameLift game
1311
+ # session queue resource and uniquely identifies it. ARNs are unique
1312
+ # across all Regions. These queues are used when placing game sessions
1313
+ # for matches that are created with this matchmaking configuration.
1314
+ # Queues can be located in any Region.
1233
1315
  #
1234
1316
  #
1235
1317
  #
1236
- # [1]: https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html
1318
+ # [1]: https://docs.aws.amazon.com/general/latest/gr/aws-arns-and-namespaces.html
1237
1319
  #
1238
1320
  # @option params [required, Integer] :request_timeout_seconds
1239
- # Maximum duration, in seconds, that a matchmaking ticket can remain in
1240
- # process before timing out. Requests that fail due to timing out can be
1241
- # resubmitted as needed.
1321
+ # The maximum duration, in seconds, that a matchmaking ticket can remain
1322
+ # in process before timing out. Requests that fail due to timing out can
1323
+ # be resubmitted as needed.
1242
1324
  #
1243
1325
  # @option params [Integer] :acceptance_timeout_seconds
1244
- # Length of time (in seconds) to wait for players to accept a proposed
1245
- # match. If any player rejects the match or fails to accept before the
1246
- # timeout, the ticket continues to look for an acceptable match.
1326
+ # The length of time (in seconds) to wait for players to accept a
1327
+ # proposed match. If any player rejects the match or fails to accept
1328
+ # before the timeout, the ticket continues to look for an acceptable
1329
+ # match.
1247
1330
  #
1248
1331
  # @option params [required, Boolean] :acceptance_required
1249
- # Flag that determines whether a match that was created with this
1332
+ # A flag that determines whether a match that was created with this
1250
1333
  # configuration must be accepted by the matched players. To require
1251
- # acceptance, set to TRUE.
1334
+ # acceptance, set to `TRUE`.
1252
1335
  #
1253
1336
  # @option params [required, String] :rule_set_name
1254
- # Unique identifier for a matchmaking rule set to use with this
1255
- # configuration. A matchmaking configuration can only use rule sets that
1256
- # are defined in the same region.
1337
+ # A unique identifier for a matchmaking rule set to use with this
1338
+ # configuration. You can use either the rule set name or ARN value. A
1339
+ # matchmaking configuration can only use rule sets that are defined in
1340
+ # the same Region.
1257
1341
  #
1258
1342
  # @option params [String] :notification_target
1259
- # SNS topic ARN that is set up to receive matchmaking notifications.
1343
+ # An SNS topic ARN that is set up to receive matchmaking notifications.
1260
1344
  #
1261
1345
  # @option params [Integer] :additional_player_count
1262
- # Number of player slots in a match to keep open for future players. For
1263
- # example, if the configuration's rule set specifies a match for a
1264
- # single 12-person team, and the additional player count is set to 2,
1265
- # only 10 players are selected for the match.
1346
+ # The number of player slots in a match to keep open for future players.
1347
+ # For example, assume that the configuration's rule set specifies a
1348
+ # match for a single 12-person team. If the additional player count is
1349
+ # set to 2, only 10 players are initially selected for the match.
1266
1350
  #
1267
1351
  # @option params [String] :custom_event_data
1268
1352
  # Information to be added to all events related to this matchmaking
1269
1353
  # configuration.
1270
1354
  #
1271
1355
  # @option params [Array<Types::GameProperty>] :game_properties
1272
- # Set of custom properties for a game session, formatted as key:value
1356
+ # A set of custom properties for a game session, formatted as key-value
1273
1357
  # pairs. These properties are passed to a game server process in the
1274
1358
  # GameSession object with a request to start a new game session (see
1275
1359
  # [Start a Game Session][1]). This information is added to the new
@@ -1280,7 +1364,7 @@ module Aws::GameLift
1280
1364
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
1281
1365
  #
1282
1366
  # @option params [String] :game_session_data
1283
- # Set of custom game session properties, formatted as a single string
1367
+ # A set of custom game session properties, formatted as a single string
1284
1368
  # value. This data is passed to a game server process in the GameSession
1285
1369
  # object with a request to start a new game session (see [Start a Game
1286
1370
  # Session][1]). This information is added to the new GameSession object
@@ -1291,17 +1375,32 @@ module Aws::GameLift
1291
1375
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
1292
1376
  #
1293
1377
  # @option params [String] :backfill_mode
1294
- # Method used to backfill game sessions created with this matchmaking
1295
- # configuration. Specify MANUAL when your game manages backfill requests
1296
- # manually or does not use the match backfill feature. Specify AUTOMATIC
1297
- # to have GameLift create a StartMatchBackfill request whenever a game
1298
- # session has one or more open slots. Learn more about manual and
1299
- # automatic backfill in [ Backfill Existing Games with FlexMatch][1].
1378
+ # The method used to backfill game sessions that are created with this
1379
+ # matchmaking configuration. Specify `MANUAL` when your game manages
1380
+ # backfill requests manually or does not use the match backfill feature.
1381
+ # Specify `AUTOMATIC` to have GameLift create a StartMatchBackfill
1382
+ # request whenever a game session has one or more open slots. Learn more
1383
+ # about manual and automatic backfill in [ Backfill Existing Games with
1384
+ # FlexMatch][1].
1300
1385
  #
1301
1386
  #
1302
1387
  #
1303
1388
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-backfill.html
1304
1389
  #
1390
+ # @option params [Array<Types::Tag>] :tags
1391
+ # A list of labels to assign to the new matchmaking configuration
1392
+ # resource. Tags are developer-defined key-value pairs. Tagging AWS
1393
+ # resources are useful for resource management, access management and
1394
+ # cost allocation. For more information, see [ Tagging AWS Resources][1]
1395
+ # in the *AWS General Reference*. Once the resource is created, you can
1396
+ # use TagResource, UntagResource, and ListTagsForResource to add,
1397
+ # remove, and view tags. The maximum tag limit may be lower than stated.
1398
+ # See the AWS General Reference for actual tagging limits.
1399
+ #
1400
+ #
1401
+ #
1402
+ # [1]: https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html
1403
+ #
1305
1404
  # @return [Types::CreateMatchmakingConfigurationOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
1306
1405
  #
1307
1406
  # * {Types::CreateMatchmakingConfigurationOutput#configuration #configuration} => Types::MatchmakingConfiguration
@@ -1315,7 +1414,7 @@ module Aws::GameLift
1315
1414
  # request_timeout_seconds: 1, # required
1316
1415
  # acceptance_timeout_seconds: 1,
1317
1416
  # acceptance_required: false, # required
1318
- # rule_set_name: "MatchmakingIdStringModel", # required
1417
+ # rule_set_name: "MatchmakingRuleSetName", # required
1319
1418
  # notification_target: "SnsArnStringModel",
1320
1419
  # additional_player_count: 1,
1321
1420
  # custom_event_data: "CustomEventData",
@@ -1327,11 +1426,18 @@ module Aws::GameLift
1327
1426
  # ],
1328
1427
  # game_session_data: "GameSessionData",
1329
1428
  # backfill_mode: "AUTOMATIC", # accepts AUTOMATIC, MANUAL
1429
+ # tags: [
1430
+ # {
1431
+ # key: "TagKey", # required
1432
+ # value: "TagValue", # required
1433
+ # },
1434
+ # ],
1330
1435
  # })
1331
1436
  #
1332
1437
  # @example Response structure
1333
1438
  #
1334
1439
  # resp.configuration.name #=> String
1440
+ # resp.configuration.configuration_arn #=> String
1335
1441
  # resp.configuration.description #=> String
1336
1442
  # resp.configuration.game_session_queue_arns #=> Array
1337
1443
  # resp.configuration.game_session_queue_arns[0] #=> String
@@ -1339,6 +1445,7 @@ module Aws::GameLift
1339
1445
  # resp.configuration.acceptance_timeout_seconds #=> Integer
1340
1446
  # resp.configuration.acceptance_required #=> Boolean
1341
1447
  # resp.configuration.rule_set_name #=> String
1448
+ # resp.configuration.rule_set_arn #=> String
1342
1449
  # resp.configuration.notification_target #=> String
1343
1450
  # resp.configuration.additional_player_count #=> Integer
1344
1451
  # resp.configuration.custom_event_data #=> String
@@ -1359,14 +1466,14 @@ module Aws::GameLift
1359
1466
  end
1360
1467
 
1361
1468
  # Creates a new rule set for FlexMatch matchmaking. A rule set describes
1362
- # the type of match to create, such as the number and size of teams, and
1363
- # sets the parameters for acceptable player matches, such as minimum
1364
- # skill level or character type. A rule set is used by a
1469
+ # the type of match to create, such as the number and size of teams. It
1470
+ # also sets the parameters for acceptable player matches, such as
1471
+ # minimum skill level or character type. A rule set is used by a
1365
1472
  # MatchmakingConfiguration.
1366
1473
  #
1367
1474
  # To create a matchmaking rule set, provide unique rule set name and the
1368
1475
  # rule set body in JSON format. Rule sets must be defined in the same
1369
- # region as the matchmaking configuration they are used with.
1476
+ # Region as the matchmaking configuration they are used with.
1370
1477
  #
1371
1478
  # Since matchmaking rule sets cannot be edited, it is a good idea to
1372
1479
  # check the rule set syntax using ValidateMatchmakingRuleSet before
@@ -1405,15 +1512,29 @@ module Aws::GameLift
1405
1512
  # [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-intro.html
1406
1513
  #
1407
1514
  # @option params [required, String] :name
1408
- # Unique identifier for a matchmaking rule set. A matchmaking
1409
- # configuration identifies the rule set it uses by this name value.
1410
- # (Note: The rule set name is different from the optional "name" field
1411
- # in the rule set body.)
1515
+ # A unique identifier for a matchmaking rule set. A matchmaking
1516
+ # configuration identifies the rule set it uses by this name value. Note
1517
+ # that the rule set name is different from the optional `name` field in
1518
+ # the rule set body.
1412
1519
  #
1413
1520
  # @option params [required, String] :rule_set_body
1414
- # Collection of matchmaking rules, formatted as a JSON string. Comments
1415
- # are not allowed in JSON, but most elements support a description
1416
- # field.
1521
+ # A collection of matchmaking rules, formatted as a JSON string.
1522
+ # Comments are not allowed in JSON, but most elements support a
1523
+ # description field.
1524
+ #
1525
+ # @option params [Array<Types::Tag>] :tags
1526
+ # A list of labels to assign to the new matchmaking rule set resource.
1527
+ # Tags are developer-defined key-value pairs. Tagging AWS resources are
1528
+ # useful for resource management, access management and cost allocation.
1529
+ # For more information, see [ Tagging AWS Resources][1] in the *AWS
1530
+ # General Reference*. Once the resource is created, you can use
1531
+ # TagResource, UntagResource, and ListTagsForResource to add, remove,
1532
+ # and view tags. The maximum tag limit may be lower than stated. See the
1533
+ # AWS General Reference for actual tagging limits.
1534
+ #
1535
+ #
1536
+ #
1537
+ # [1]: https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html
1417
1538
  #
1418
1539
  # @return [Types::CreateMatchmakingRuleSetOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
1419
1540
  #
@@ -1424,11 +1545,18 @@ module Aws::GameLift
1424
1545
  # resp = client.create_matchmaking_rule_set({
1425
1546
  # name: "MatchmakingIdStringModel", # required
1426
1547
  # rule_set_body: "RuleSetBody", # required
1548
+ # tags: [
1549
+ # {
1550
+ # key: "TagKey", # required
1551
+ # value: "TagValue", # required
1552
+ # },
1553
+ # ],
1427
1554
  # })
1428
1555
  #
1429
1556
  # @example Response structure
1430
1557
  #
1431
1558
  # resp.rule_set.rule_set_name #=> String
1559
+ # resp.rule_set.rule_set_arn #=> String
1432
1560
  # resp.rule_set.rule_set_body #=> String
1433
1561
  # resp.rule_set.creation_time #=> Time
1434
1562
  #
@@ -1471,10 +1599,10 @@ module Aws::GameLift
1471
1599
  # * StopGameSessionPlacement
1472
1600
  #
1473
1601
  # @option params [required, String] :game_session_id
1474
- # Unique identifier for the game session to add a player to.
1602
+ # A unique identifier for the game session to add a player to.
1475
1603
  #
1476
1604
  # @option params [required, String] :player_id
1477
- # Unique identifier for a player. Player IDs are developer-defined.
1605
+ # A unique identifier for a player. Player IDs are developer-defined.
1478
1606
  #
1479
1607
  # @option params [String] :player_data
1480
1608
  # Developer-defined information related to a player. Amazon GameLift
@@ -1499,6 +1627,7 @@ module Aws::GameLift
1499
1627
  # resp.player_session.player_id #=> String
1500
1628
  # resp.player_session.game_session_id #=> String
1501
1629
  # resp.player_session.fleet_id #=> String
1630
+ # resp.player_session.fleet_arn #=> String
1502
1631
  # resp.player_session.creation_time #=> Time
1503
1632
  # resp.player_session.termination_time #=> Time
1504
1633
  # resp.player_session.status #=> String, one of "RESERVED", "ACTIVE", "COMPLETED", "TIMEDOUT"
@@ -1546,7 +1675,7 @@ module Aws::GameLift
1546
1675
  # * StopGameSessionPlacement
1547
1676
  #
1548
1677
  # @option params [required, String] :game_session_id
1549
- # Unique identifier for the game session to add players to.
1678
+ # A unique identifier for the game session to add players to.
1550
1679
  #
1551
1680
  # @option params [required, Array<String>] :player_ids
1552
1681
  # List of unique identifiers for the players to be added.
@@ -1579,6 +1708,7 @@ module Aws::GameLift
1579
1708
  # resp.player_sessions[0].player_id #=> String
1580
1709
  # resp.player_sessions[0].game_session_id #=> String
1581
1710
  # resp.player_sessions[0].fleet_id #=> String
1711
+ # resp.player_sessions[0].fleet_arn #=> String
1582
1712
  # resp.player_sessions[0].creation_time #=> Time
1583
1713
  # resp.player_sessions[0].termination_time #=> Time
1584
1714
  # resp.player_sessions[0].status #=> String, one of "RESERVED", "ACTIVE", "COMPLETED", "TIMEDOUT"
@@ -1646,35 +1776,49 @@ module Aws::GameLift
1646
1776
  # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/setting-up-role.html
1647
1777
  #
1648
1778
  # @option params [String] :name
1649
- # Descriptive label that is associated with a script. Script names do
1779
+ # A descriptive label that is associated with a script. Script names do
1650
1780
  # not need to be unique. You can use UpdateScript to change this value
1651
1781
  # later.
1652
1782
  #
1653
1783
  # @option params [String] :version
1654
- # Version that is associated with a build or script. Version strings do
1655
- # not need to be unique. You can use UpdateScript to change this value
1656
- # later.
1784
+ # The version that is associated with a build or script. Version strings
1785
+ # do not need to be unique. You can use UpdateScript to change this
1786
+ # value later.
1657
1787
  #
1658
1788
  # @option params [Types::S3Location] :storage_location
1659
- # Location of the Amazon S3 bucket where a zipped file containing your
1660
- # Realtime scripts is stored. The storage location must specify the
1789
+ # The location of the Amazon S3 bucket where a zipped file containing
1790
+ # your Realtime scripts is stored. The storage location must specify the
1661
1791
  # Amazon S3 bucket name, the zip file name (the "key"), and a role ARN
1662
1792
  # that allows Amazon GameLift to access the Amazon S3 storage location.
1663
- # The S3 bucket must be in the same region where you want to create a
1793
+ # The S3 bucket must be in the same Region where you want to create a
1664
1794
  # new script. By default, Amazon GameLift uploads the latest version of
1665
1795
  # the zip file; if you have S3 object versioning turned on, you can use
1666
1796
  # the `ObjectVersion` parameter to specify an earlier version.
1667
1797
  #
1668
1798
  # @option params [String, IO] :zip_file
1669
- # Data object containing your Realtime scripts and dependencies as a zip
1670
- # file. The zip file can have one or multiple files. Maximum size of a
1671
- # zip file is 5 MB.
1799
+ # A data object containing your Realtime scripts and dependencies as a
1800
+ # zip file. The zip file can have one or multiple files. Maximum size of
1801
+ # a zip file is 5 MB.
1672
1802
  #
1673
1803
  # When using the AWS CLI tool to create a script, this parameter is set
1674
1804
  # to the zip file name. It must be prepended with the string
1675
1805
  # "fileb://" to indicate that the file data is a binary object. For
1676
1806
  # example: `--zip-file fileb://myRealtimeScript.zip`.
1677
1807
  #
1808
+ # @option params [Array<Types::Tag>] :tags
1809
+ # A list of labels to assign to the new script resource. Tags are
1810
+ # developer-defined key-value pairs. Tagging AWS resources are useful
1811
+ # for resource management, access management and cost allocation. For
1812
+ # more information, see [ Tagging AWS Resources][1] in the *AWS General
1813
+ # Reference*. Once the resource is created, you can use TagResource,
1814
+ # UntagResource, and ListTagsForResource to add, remove, and view tags.
1815
+ # The maximum tag limit may be lower than stated. See the AWS General
1816
+ # Reference for actual tagging limits.
1817
+ #
1818
+ #
1819
+ #
1820
+ # [1]: https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html
1821
+ #
1678
1822
  # @return [Types::CreateScriptOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
1679
1823
  #
1680
1824
  # * {Types::CreateScriptOutput#script #script} => Types::Script
@@ -1691,11 +1835,18 @@ module Aws::GameLift
1691
1835
  # object_version: "NonEmptyString",
1692
1836
  # },
1693
1837
  # zip_file: "data",
1838
+ # tags: [
1839
+ # {
1840
+ # key: "TagKey", # required
1841
+ # value: "TagValue", # required
1842
+ # },
1843
+ # ],
1694
1844
  # })
1695
1845
  #
1696
1846
  # @example Response structure
1697
1847
  #
1698
1848
  # resp.script.script_id #=> String
1849
+ # resp.script.script_arn #=> String
1699
1850
  # resp.script.name #=> String
1700
1851
  # resp.script.version #=> String
1701
1852
  # resp.script.size_on_disk #=> Integer
@@ -1725,7 +1876,7 @@ module Aws::GameLift
1725
1876
  # You can peer with VPCs that are owned by any AWS account you have
1726
1877
  # access to, including the account that you use to manage your Amazon
1727
1878
  # GameLift fleets. You cannot peer with VPCs that are in different
1728
- # regions.
1879
+ # Regions.
1729
1880
  #
1730
1881
  # To request authorization to create a connection, call this operation
1731
1882
  # from the AWS account with the VPC that you want to peer to your Amazon
@@ -1763,13 +1914,13 @@ module Aws::GameLift
1763
1914
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html
1764
1915
  #
1765
1916
  # @option params [required, String] :game_lift_aws_account_id
1766
- # Unique identifier for the AWS account that you use to manage your
1917
+ # A unique identifier for the AWS account that you use to manage your
1767
1918
  # Amazon GameLift fleet. You can find your Account ID in the AWS
1768
1919
  # Management Console under account settings.
1769
1920
  #
1770
1921
  # @option params [required, String] :peer_vpc_id
1771
- # Unique identifier for a VPC with resources to be accessed by your
1772
- # Amazon GameLift fleet. The VPC must be in the same region where your
1922
+ # A unique identifier for a VPC with resources to be accessed by your
1923
+ # Amazon GameLift fleet. The VPC must be in the same Region where your
1773
1924
  # fleet is deployed. Look up a VPC ID using the [VPC Dashboard][1] in
1774
1925
  # the AWS Management Console. Learn more about VPC peering in [VPC
1775
1926
  # Peering with Amazon GameLift Fleets][2].
@@ -1813,7 +1964,7 @@ module Aws::GameLift
1813
1964
  # directly with other AWS resources. You can peer with VPCs in any AWS
1814
1965
  # account that you have access to, including the account that you use to
1815
1966
  # manage your Amazon GameLift fleets. You cannot peer with VPCs that are
1816
- # in different regions. For more information, see [VPC Peering with
1967
+ # in different Regions. For more information, see [VPC Peering with
1817
1968
  # Amazon GameLift Fleets][1].
1818
1969
  #
1819
1970
  # Before calling this operation to establish the peering connection, you
@@ -1851,17 +2002,17 @@ module Aws::GameLift
1851
2002
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html
1852
2003
  #
1853
2004
  # @option params [required, String] :fleet_id
1854
- # Unique identifier for a fleet. This tells Amazon GameLift which
1855
- # GameLift VPC to peer with.
2005
+ # A unique identifier for a fleet. You can use either the fleet ID or
2006
+ # ARN value. This tells Amazon GameLift which GameLift VPC to peer with.
1856
2007
  #
1857
2008
  # @option params [required, String] :peer_vpc_aws_account_id
1858
- # Unique identifier for the AWS account with the VPC that you want to
2009
+ # A unique identifier for the AWS account with the VPC that you want to
1859
2010
  # peer your Amazon GameLift fleet with. You can find your Account ID in
1860
2011
  # the AWS Management Console under account settings.
1861
2012
  #
1862
2013
  # @option params [required, String] :peer_vpc_id
1863
- # Unique identifier for a VPC with resources to be accessed by your
1864
- # Amazon GameLift fleet. The VPC must be in the same region where your
2014
+ # A unique identifier for a VPC with resources to be accessed by your
2015
+ # Amazon GameLift fleet. The VPC must be in the same Region where your
1865
2016
  # fleet is deployed. Look up a VPC ID using the [VPC Dashboard][1] in
1866
2017
  # the AWS Management Console. Learn more about VPC peering in [VPC
1867
2018
  # Peering with Amazon GameLift Fleets][2].
@@ -1908,8 +2059,8 @@ module Aws::GameLift
1908
2059
  # * ResolveAlias
1909
2060
  #
1910
2061
  # @option params [required, String] :alias_id
1911
- # Unique identifier for a fleet alias. Specify the alias you want to
1912
- # delete.
2062
+ # A unique identifier of the alias that you want to delete. You can use
2063
+ # either the alias ID or ARN value.
1913
2064
  #
1914
2065
  # @return [Struct] Returns an empty {Seahorse::Client::Response response}.
1915
2066
  #
@@ -1956,7 +2107,8 @@ module Aws::GameLift
1956
2107
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/build-intro.html
1957
2108
  #
1958
2109
  # @option params [required, String] :build_id
1959
- # Unique identifier for a build to delete.
2110
+ # A unique identifier for a build to delete. You can use either the
2111
+ # build ID or ARN value.
1960
2112
  #
1961
2113
  # @return [Struct] Returns an empty {Seahorse::Client::Response response}.
1962
2114
  #
@@ -2000,31 +2152,9 @@ module Aws::GameLift
2000
2152
  #
2001
2153
  # * DeleteFleet
2002
2154
  #
2003
- # * Describe fleets:
2004
- #
2005
- # * DescribeFleetAttributes
2006
- #
2007
- # * DescribeFleetCapacity
2008
- #
2009
- # * DescribeFleetPortSettings
2010
- #
2011
- # * DescribeFleetUtilization
2012
- #
2013
- # * DescribeRuntimeConfiguration
2014
- #
2015
- # * DescribeEC2InstanceLimits
2016
- #
2017
- # * DescribeFleetEvents
2018
- #
2019
- # * Update fleets:
2020
- #
2021
- # * UpdateFleetAttributes
2022
- #
2023
- # * UpdateFleetCapacity
2024
- #
2025
- # * UpdateFleetPortSettings
2155
+ # * DescribeFleetAttributes
2026
2156
  #
2027
- # * UpdateRuntimeConfiguration
2157
+ # * UpdateFleetAttributes
2028
2158
  #
2029
2159
  # * Manage fleet actions:
2030
2160
  #
@@ -2037,7 +2167,8 @@ module Aws::GameLift
2037
2167
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
2038
2168
  #
2039
2169
  # @option params [required, String] :fleet_id
2040
- # Unique identifier for a fleet to be deleted.
2170
+ # A unique identifier for a fleet to be deleted. You can use either the
2171
+ # fleet ID or ARN value.
2041
2172
  #
2042
2173
  # @return [Struct] Returns an empty {Seahorse::Client::Response response}.
2043
2174
  #
@@ -2069,8 +2200,9 @@ module Aws::GameLift
2069
2200
  # * DeleteGameSessionQueue
2070
2201
  #
2071
2202
  # @option params [required, String] :name
2072
- # Descriptive label that is associated with game session queue. Queue
2073
- # names must be unique within each region.
2203
+ # A descriptive label that is associated with game session queue. Queue
2204
+ # names must be unique within each Region. You can use either the queue
2205
+ # ID or ARN value.
2074
2206
  #
2075
2207
  # @return [Struct] Returns an empty {Seahorse::Client::Response response}.
2076
2208
  #
@@ -2112,14 +2244,15 @@ module Aws::GameLift
2112
2244
  # * DeleteMatchmakingRuleSet
2113
2245
  #
2114
2246
  # @option params [required, String] :name
2115
- # Unique identifier for a matchmaking configuration
2247
+ # A unique identifier for a matchmaking configuration. You can use
2248
+ # either the configuration name or ARN value.
2116
2249
  #
2117
2250
  # @return [Struct] Returns an empty {Seahorse::Client::Response response}.
2118
2251
  #
2119
2252
  # @example Request syntax with placeholder values
2120
2253
  #
2121
2254
  # resp = client.delete_matchmaking_configuration({
2122
- # name: "MatchmakingIdStringModel", # required
2255
+ # name: "MatchmakingConfigurationName", # required
2123
2256
  # })
2124
2257
  #
2125
2258
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteMatchmakingConfiguration AWS API Documentation
@@ -2164,16 +2297,16 @@ module Aws::GameLift
2164
2297
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-rulesets.html
2165
2298
  #
2166
2299
  # @option params [required, String] :name
2167
- # Unique identifier for a matchmaking rule set to be deleted. (Note: The
2168
- # rule set name is different from the optional "name" field in the
2169
- # rule set body.)
2300
+ # A unique identifier for a matchmaking rule set to be deleted. (Note:
2301
+ # The rule set name is different from the optional "name" field in the
2302
+ # rule set body.) You can use either the rule set name or ARN value.
2170
2303
  #
2171
2304
  # @return [Struct] Returns an empty {Seahorse::Client::Response response}.
2172
2305
  #
2173
2306
  # @example Request syntax with placeholder values
2174
2307
  #
2175
2308
  # resp = client.delete_matchmaking_rule_set({
2176
- # name: "MatchmakingIdStringModel", # required
2309
+ # name: "MatchmakingRuleSetName", # required
2177
2310
  # })
2178
2311
  #
2179
2312
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteMatchmakingRuleSet AWS API Documentation
@@ -2214,11 +2347,12 @@ module Aws::GameLift
2214
2347
  # * StopFleetActions
2215
2348
  #
2216
2349
  # @option params [required, String] :name
2217
- # Descriptive label that is associated with a scaling policy. Policy
2350
+ # A descriptive label that is associated with a scaling policy. Policy
2218
2351
  # names do not need to be unique.
2219
2352
  #
2220
2353
  # @option params [required, String] :fleet_id
2221
- # Unique identifier for a fleet to be deleted.
2354
+ # A unique identifier for a fleet to be deleted. You can use either the
2355
+ # fleet ID or ARN value.
2222
2356
  #
2223
2357
  # @return [Struct] Returns an empty {Seahorse::Client::Response response}.
2224
2358
  #
@@ -2269,7 +2403,8 @@ module Aws::GameLift
2269
2403
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html
2270
2404
  #
2271
2405
  # @option params [required, String] :script_id
2272
- # Unique identifier for a Realtime script to delete.
2406
+ # A unique identifier for a Realtime script to delete. You can use
2407
+ # either the script ID or ARN value.
2273
2408
  #
2274
2409
  # @return [Struct] Returns an empty {Seahorse::Client::Response response}.
2275
2410
  #
@@ -2305,13 +2440,13 @@ module Aws::GameLift
2305
2440
  # * DeleteVpcPeeringConnection
2306
2441
  #
2307
2442
  # @option params [required, String] :game_lift_aws_account_id
2308
- # Unique identifier for the AWS account that you use to manage your
2443
+ # A unique identifier for the AWS account that you use to manage your
2309
2444
  # Amazon GameLift fleet. You can find your Account ID in the AWS
2310
2445
  # Management Console under account settings.
2311
2446
  #
2312
2447
  # @option params [required, String] :peer_vpc_id
2313
- # Unique identifier for a VPC with resources to be accessed by your
2314
- # Amazon GameLift fleet. The VPC must be in the same region where your
2448
+ # A unique identifier for a VPC with resources to be accessed by your
2449
+ # Amazon GameLift fleet. The VPC must be in the same Region where your
2315
2450
  # fleet is deployed. Look up a VPC ID using the [VPC Dashboard][1] in
2316
2451
  # the AWS Management Console. Learn more about VPC peering in [VPC
2317
2452
  # Peering with Amazon GameLift Fleets][2].
@@ -2363,13 +2498,14 @@ module Aws::GameLift
2363
2498
  # * DeleteVpcPeeringConnection
2364
2499
  #
2365
2500
  # @option params [required, String] :fleet_id
2366
- # Unique identifier for a fleet. This value must match the fleet ID
2367
- # referenced in the VPC peering connection record.
2501
+ # A unique identifier for a fleet. This fleet specified must match the
2502
+ # fleet referenced in the VPC peering connection record. You can use
2503
+ # either the fleet ID or ARN value.
2368
2504
  #
2369
2505
  # @option params [required, String] :vpc_peering_connection_id
2370
- # Unique identifier for a VPC peering connection. This value is included
2371
- # in the VpcPeeringConnection object, which can be retrieved by calling
2372
- # DescribeVpcPeeringConnections.
2506
+ # A unique identifier for a VPC peering connection. This value is
2507
+ # included in the VpcPeeringConnection object, which can be retrieved by
2508
+ # calling DescribeVpcPeeringConnections.
2373
2509
  #
2374
2510
  # @return [Struct] Returns an empty {Seahorse::Client::Response response}.
2375
2511
  #
@@ -2409,8 +2545,8 @@ module Aws::GameLift
2409
2545
  # * ResolveAlias
2410
2546
  #
2411
2547
  # @option params [required, String] :alias_id
2412
- # Unique identifier for a fleet alias. Specify the alias you want to
2413
- # retrieve.
2548
+ # The unique identifier for the fleet alias that you want to retrieve.
2549
+ # You can use either the alias ID or ARN value.
2414
2550
  #
2415
2551
  # @return [Types::DescribeAliasOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
2416
2552
  #
@@ -2468,7 +2604,8 @@ module Aws::GameLift
2468
2604
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/build-intro.html
2469
2605
  #
2470
2606
  # @option params [required, String] :build_id
2471
- # Unique identifier for a build to retrieve properties for.
2607
+ # A unique identifier for a build to retrieve properties for. You can
2608
+ # use either the build ID or ARN value.
2472
2609
  #
2473
2610
  # @return [Types::DescribeBuildOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
2474
2611
  #
@@ -2483,6 +2620,7 @@ module Aws::GameLift
2483
2620
  # @example Response structure
2484
2621
  #
2485
2622
  # resp.build.build_id #=> String
2623
+ # resp.build.build_arn #=> String
2486
2624
  # resp.build.name #=> String
2487
2625
  # resp.build.version #=> String
2488
2626
  # resp.build.status #=> String, one of "INITIALIZED", "READY", "FAILED"
@@ -2506,7 +2644,7 @@ module Aws::GameLift
2506
2644
  #
2507
2645
  # * current usage level for the AWS account
2508
2646
  #
2509
- # Service limits vary depending on region. Available regions for Amazon
2647
+ # Service limits vary depending on Region. Available Regions for Amazon
2510
2648
  # GameLift can be found in the AWS Management Console for Amazon
2511
2649
  # GameLift (see the drop-down list in the upper right corner).
2512
2650
  #
@@ -2639,15 +2777,7 @@ module Aws::GameLift
2639
2777
  #
2640
2778
  # * DescribeFleetEvents
2641
2779
  #
2642
- # * Update fleets:
2643
- #
2644
- # * UpdateFleetAttributes
2645
- #
2646
- # * UpdateFleetCapacity
2647
- #
2648
- # * UpdateFleetPortSettings
2649
- #
2650
- # * UpdateRuntimeConfiguration
2780
+ # * UpdateFleetAttributes
2651
2781
  #
2652
2782
  # * Manage fleet actions:
2653
2783
  #
@@ -2660,11 +2790,11 @@ module Aws::GameLift
2660
2790
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
2661
2791
  #
2662
2792
  # @option params [Array<String>] :fleet_ids
2663
- # Unique identifier for a fleet(s) to retrieve attributes for. To
2664
- # request attributes for all fleets, leave this parameter empty.
2793
+ # A unique identifier for a fleet(s) to retrieve attributes for. You can
2794
+ # use either the fleet ID or ARN value.
2665
2795
  #
2666
2796
  # @option params [Integer] :limit
2667
- # Maximum number of results to return. Use this parameter with
2797
+ # The maximum number of results to return. Use this parameter with
2668
2798
  # `NextToken` to get results as a set of sequential pages. This
2669
2799
  # parameter is ignored when the request specifies one or a list of fleet
2670
2800
  # IDs.
@@ -2702,7 +2832,9 @@ module Aws::GameLift
2702
2832
  # resp.fleet_attributes[0].termination_time #=> Time
2703
2833
  # resp.fleet_attributes[0].status #=> String, one of "NEW", "DOWNLOADING", "VALIDATING", "BUILDING", "ACTIVATING", "ACTIVE", "DELETING", "ERROR", "TERMINATED"
2704
2834
  # resp.fleet_attributes[0].build_id #=> String
2835
+ # resp.fleet_attributes[0].build_arn #=> String
2705
2836
  # resp.fleet_attributes[0].script_id #=> String
2837
+ # resp.fleet_attributes[0].script_arn #=> String
2706
2838
  # resp.fleet_attributes[0].server_launch_path #=> String
2707
2839
  # resp.fleet_attributes[0].server_launch_parameters #=> String
2708
2840
  # resp.fleet_attributes[0].log_paths #=> Array
@@ -2772,15 +2904,7 @@ module Aws::GameLift
2772
2904
  #
2773
2905
  # * DescribeFleetEvents
2774
2906
  #
2775
- # * Update fleets:
2776
- #
2777
- # * UpdateFleetAttributes
2778
- #
2779
- # * UpdateFleetCapacity
2780
- #
2781
- # * UpdateFleetPortSettings
2782
- #
2783
- # * UpdateRuntimeConfiguration
2907
+ # * UpdateFleetAttributes
2784
2908
  #
2785
2909
  # * Manage fleet actions:
2786
2910
  #
@@ -2793,12 +2917,11 @@ module Aws::GameLift
2793
2917
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
2794
2918
  #
2795
2919
  # @option params [Array<String>] :fleet_ids
2796
- # Unique identifier for a fleet(s) to retrieve capacity information for.
2797
- # To request capacity information for all fleets, leave this parameter
2798
- # empty.
2920
+ # A unique identifier for a fleet(s) to retrieve capacity information
2921
+ # for. You can use either the fleet ID or ARN value.
2799
2922
  #
2800
2923
  # @option params [Integer] :limit
2801
- # Maximum number of results to return. Use this parameter with
2924
+ # The maximum number of results to return. Use this parameter with
2802
2925
  # `NextToken` to get results as a set of sequential pages. This
2803
2926
  # parameter is ignored when the request specifies one or a list of fleet
2804
2927
  # IDs.
@@ -2880,15 +3003,7 @@ module Aws::GameLift
2880
3003
  #
2881
3004
  # * DescribeFleetEvents
2882
3005
  #
2883
- # * Update fleets:
2884
- #
2885
- # * UpdateFleetAttributes
2886
- #
2887
- # * UpdateFleetCapacity
2888
- #
2889
- # * UpdateFleetPortSettings
2890
- #
2891
- # * UpdateRuntimeConfiguration
3006
+ # * UpdateFleetAttributes
2892
3007
  #
2893
3008
  # * Manage fleet actions:
2894
3009
  #
@@ -2901,7 +3016,8 @@ module Aws::GameLift
2901
3016
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
2902
3017
  #
2903
3018
  # @option params [required, String] :fleet_id
2904
- # Unique identifier for a fleet to get event logs for.
3019
+ # A unique identifier for a fleet to get event logs for. You can use
3020
+ # either the fleet ID or ARN value.
2905
3021
  #
2906
3022
  # @option params [Time,DateTime,Date,Integer,String] :start_time
2907
3023
  # Earliest date to retrieve event logs for. If no start time is
@@ -2916,7 +3032,7 @@ module Aws::GameLift
2916
3032
  # milliseconds (ex: "1469498468.057").
2917
3033
  #
2918
3034
  # @option params [Integer] :limit
2919
- # Maximum number of results to return. Use this parameter with
3035
+ # The maximum number of results to return. Use this parameter with
2920
3036
  # `NextToken` to get results as a set of sequential pages.
2921
3037
  #
2922
3038
  # @option params [String] :next_token
@@ -2995,15 +3111,7 @@ module Aws::GameLift
2995
3111
  #
2996
3112
  # * DescribeFleetEvents
2997
3113
  #
2998
- # * Update fleets:
2999
- #
3000
- # * UpdateFleetAttributes
3001
- #
3002
- # * UpdateFleetCapacity
3003
- #
3004
- # * UpdateFleetPortSettings
3005
- #
3006
- # * UpdateRuntimeConfiguration
3114
+ # * UpdateFleetAttributes
3007
3115
  #
3008
3116
  # * Manage fleet actions:
3009
3117
  #
@@ -3016,7 +3124,8 @@ module Aws::GameLift
3016
3124
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
3017
3125
  #
3018
3126
  # @option params [required, String] :fleet_id
3019
- # Unique identifier for a fleet to retrieve port settings for.
3127
+ # A unique identifier for a fleet to retrieve port settings for. You can
3128
+ # use either the fleet ID or ARN value.
3020
3129
  #
3021
3130
  # @return [Types::DescribeFleetPortSettingsOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
3022
3131
  #
@@ -3087,15 +3196,7 @@ module Aws::GameLift
3087
3196
  #
3088
3197
  # * DescribeFleetEvents
3089
3198
  #
3090
- # * Update fleets:
3091
- #
3092
- # * UpdateFleetAttributes
3093
- #
3094
- # * UpdateFleetCapacity
3095
- #
3096
- # * UpdateFleetPortSettings
3097
- #
3098
- # * UpdateRuntimeConfiguration
3199
+ # * UpdateFleetAttributes
3099
3200
  #
3100
3201
  # * Manage fleet actions:
3101
3202
  #
@@ -3108,11 +3209,11 @@ module Aws::GameLift
3108
3209
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
3109
3210
  #
3110
3211
  # @option params [Array<String>] :fleet_ids
3111
- # Unique identifier for a fleet(s) to retrieve utilization data for. To
3112
- # request utilization data for all fleets, leave this parameter empty.
3212
+ # A unique identifier for a fleet(s) to retrieve utilization data for.
3213
+ # You can use either the fleet ID or ARN value.
3113
3214
  #
3114
3215
  # @option params [Integer] :limit
3115
- # Maximum number of results to return. Use this parameter with
3216
+ # The maximum number of results to return. Use this parameter with
3116
3217
  # `NextToken` to get results as a set of sequential pages. This
3117
3218
  # parameter is ignored when the request specifies one or a list of fleet
3118
3219
  # IDs.
@@ -3190,15 +3291,15 @@ module Aws::GameLift
3190
3291
  # * StopGameSessionPlacement
3191
3292
  #
3192
3293
  # @option params [String] :fleet_id
3193
- # Unique identifier for a fleet to retrieve all game sessions active on
3194
- # the fleet.
3294
+ # A unique identifier for a fleet to retrieve all game sessions active
3295
+ # on the fleet. You can use either the fleet ID or ARN value.
3195
3296
  #
3196
3297
  # @option params [String] :game_session_id
3197
- # Unique identifier for the game session to retrieve.
3298
+ # A unique identifier for the game session to retrieve.
3198
3299
  #
3199
3300
  # @option params [String] :alias_id
3200
- # Unique identifier for an alias associated with the fleet to retrieve
3201
- # all game sessions for.
3301
+ # A unique identifier for an alias associated with the fleet to retrieve
3302
+ # all game sessions for. You can use either the alias ID or ARN value.
3202
3303
  #
3203
3304
  # @option params [String] :status_filter
3204
3305
  # Game session status to filter results on. Possible game session
@@ -3206,7 +3307,7 @@ module Aws::GameLift
3206
3307
  # `TERMINATING` (the last two are transitory).
3207
3308
  #
3208
3309
  # @option params [Integer] :limit
3209
- # Maximum number of results to return. Use this parameter with
3310
+ # The maximum number of results to return. Use this parameter with
3210
3311
  # `NextToken` to get results as a set of sequential pages.
3211
3312
  #
3212
3313
  # @option params [String] :next_token
@@ -3236,6 +3337,7 @@ module Aws::GameLift
3236
3337
  # resp.game_session_details[0].game_session.game_session_id #=> String
3237
3338
  # resp.game_session_details[0].game_session.name #=> String
3238
3339
  # resp.game_session_details[0].game_session.fleet_id #=> String
3340
+ # resp.game_session_details[0].game_session.fleet_arn #=> String
3239
3341
  # resp.game_session_details[0].game_session.creation_time #=> Time
3240
3342
  # resp.game_session_details[0].game_session.termination_time #=> Time
3241
3343
  # resp.game_session_details[0].game_session.current_player_session_count #=> Integer
@@ -3289,7 +3391,7 @@ module Aws::GameLift
3289
3391
  # * StopGameSessionPlacement
3290
3392
  #
3291
3393
  # @option params [required, String] :placement_id
3292
- # Unique identifier for a game session placement to retrieve.
3394
+ # A unique identifier for a game session placement to retrieve.
3293
3395
  #
3294
3396
  # @return [Types::DescribeGameSessionPlacementOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
3295
3397
  #
@@ -3343,7 +3445,7 @@ module Aws::GameLift
3343
3445
  # results as a set of sequential pages. If successful, a
3344
3446
  # GameSessionQueue object is returned for each requested queue. When
3345
3447
  # specifying a list of queues, objects are returned only for queues that
3346
- # currently exist in the region.
3448
+ # currently exist in the Region.
3347
3449
  #
3348
3450
  # * CreateGameSessionQueue
3349
3451
  #
@@ -3354,17 +3456,19 @@ module Aws::GameLift
3354
3456
  # * DeleteGameSessionQueue
3355
3457
  #
3356
3458
  # @option params [Array<String>] :names
3357
- # List of queue names to retrieve information for. To request settings
3358
- # for all queues, leave this parameter empty.
3459
+ # A list of queue names to retrieve information for. You can use either
3460
+ # the queue ID or ARN value. To request settings for all queues, leave
3461
+ # this parameter empty.
3359
3462
  #
3360
3463
  # @option params [Integer] :limit
3361
- # Maximum number of results to return. Use this parameter with
3464
+ # The maximum number of results to return. Use this parameter with
3362
3465
  # `NextToken` to get results as a set of sequential pages.
3363
3466
  #
3364
3467
  # @option params [String] :next_token
3365
- # Token that indicates the start of the next sequential page of results.
3366
- # Use the token that is returned with a previous call to this action. To
3367
- # start at the beginning of the result set, do not specify a value.
3468
+ # A token that indicates the start of the next sequential page of
3469
+ # results. Use the token that is returned with a previous call to this
3470
+ # action. To start at the beginning of the result set, do not specify a
3471
+ # value.
3368
3472
  #
3369
3473
  # @return [Types::DescribeGameSessionQueuesOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
3370
3474
  #
@@ -3436,15 +3540,15 @@ module Aws::GameLift
3436
3540
  # * StopGameSessionPlacement
3437
3541
  #
3438
3542
  # @option params [String] :fleet_id
3439
- # Unique identifier for a fleet to retrieve all game sessions for.
3543
+ # A unique identifier for a fleet to retrieve all game sessions for. You
3544
+ # can use either the fleet ID or ARN value.
3440
3545
  #
3441
3546
  # @option params [String] :game_session_id
3442
- # Unique identifier for the game session to retrieve. You can use either
3443
- # a `GameSessionId` or `GameSessionArn` value.
3547
+ # A unique identifier for the game session to retrieve.
3444
3548
  #
3445
3549
  # @option params [String] :alias_id
3446
- # Unique identifier for an alias associated with the fleet to retrieve
3447
- # all game sessions for.
3550
+ # A unique identifier for an alias associated with the fleet to retrieve
3551
+ # all game sessions for. You can use either the alias ID or ARN value.
3448
3552
  #
3449
3553
  # @option params [String] :status_filter
3450
3554
  # Game session status to filter results on. Possible game session
@@ -3452,7 +3556,7 @@ module Aws::GameLift
3452
3556
  # `TERMINATING` (the last two are transitory).
3453
3557
  #
3454
3558
  # @option params [Integer] :limit
3455
- # Maximum number of results to return. Use this parameter with
3559
+ # The maximum number of results to return. Use this parameter with
3456
3560
  # `NextToken` to get results as a set of sequential pages.
3457
3561
  #
3458
3562
  # @option params [String] :next_token
@@ -3482,6 +3586,7 @@ module Aws::GameLift
3482
3586
  # resp.game_sessions[0].game_session_id #=> String
3483
3587
  # resp.game_sessions[0].name #=> String
3484
3588
  # resp.game_sessions[0].fleet_id #=> String
3589
+ # resp.game_sessions[0].fleet_arn #=> String
3485
3590
  # resp.game_sessions[0].creation_time #=> Time
3486
3591
  # resp.game_sessions[0].termination_time #=> Time
3487
3592
  # resp.game_sessions[0].current_player_session_count #=> Integer
@@ -3519,14 +3624,15 @@ module Aws::GameLift
3519
3624
  # successful, an Instance object is returned for each result.
3520
3625
  #
3521
3626
  # @option params [required, String] :fleet_id
3522
- # Unique identifier for a fleet to retrieve instance information for.
3627
+ # A unique identifier for a fleet to retrieve instance information for.
3628
+ # You can use either the fleet ID or ARN value.
3523
3629
  #
3524
3630
  # @option params [String] :instance_id
3525
- # Unique identifier for an instance to retrieve. Specify an instance ID
3526
- # or leave blank to retrieve all instances in the fleet.
3631
+ # A unique identifier for an instance to retrieve. Specify an instance
3632
+ # ID or leave blank to retrieve all instances in the fleet.
3527
3633
  #
3528
3634
  # @option params [Integer] :limit
3529
- # Maximum number of results to return. Use this parameter with
3635
+ # The maximum number of results to return. Use this parameter with
3530
3636
  # `NextToken` to get results as a set of sequential pages.
3531
3637
  #
3532
3638
  # @option params [String] :next_token
@@ -3605,10 +3711,10 @@ module Aws::GameLift
3605
3711
  #
3606
3712
  #
3607
3713
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-client.html
3608
- # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguidematch-notification.html
3714
+ # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-notification.html
3609
3715
  #
3610
3716
  # @option params [required, Array<String>] :ticket_ids
3611
- # Unique identifier for a matchmaking ticket. You can include up to 10
3717
+ # A unique identifier for a matchmaking ticket. You can include up to 10
3612
3718
  # ID values.
3613
3719
  #
3614
3720
  # @return [Types::DescribeMatchmakingOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
@@ -3626,6 +3732,7 @@ module Aws::GameLift
3626
3732
  # resp.ticket_list #=> Array
3627
3733
  # resp.ticket_list[0].ticket_id #=> String
3628
3734
  # resp.ticket_list[0].configuration_name #=> String
3735
+ # resp.ticket_list[0].configuration_arn #=> String
3629
3736
  # resp.ticket_list[0].status #=> String, one of "CANCELLED", "COMPLETED", "FAILED", "PLACING", "QUEUED", "REQUIRES_ACCEPTANCE", "SEARCHING", "TIMED_OUT"
3630
3737
  # resp.ticket_list[0].status_reason #=> String
3631
3738
  # resp.ticket_list[0].status_message #=> String
@@ -3693,22 +3800,25 @@ module Aws::GameLift
3693
3800
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/matchmaker-build.html
3694
3801
  #
3695
3802
  # @option params [Array<String>] :names
3696
- # Unique identifier for a matchmaking configuration(s) to retrieve. To
3697
- # request all existing configurations, leave this parameter empty.
3803
+ # A unique identifier for a matchmaking configuration(s) to retrieve.
3804
+ # You can use either the configuration name or ARN value. To request all
3805
+ # existing configurations, leave this parameter empty.
3698
3806
  #
3699
3807
  # @option params [String] :rule_set_name
3700
- # Unique identifier for a matchmaking rule set. Use this parameter to
3701
- # retrieve all matchmaking configurations that use this rule set.
3808
+ # A unique identifier for a matchmaking rule set. You can use either the
3809
+ # rule set name or ARN value. Use this parameter to retrieve all
3810
+ # matchmaking configurations that use this rule set.
3702
3811
  #
3703
3812
  # @option params [Integer] :limit
3704
- # Maximum number of results to return. Use this parameter with
3813
+ # The maximum number of results to return. Use this parameter with
3705
3814
  # `NextToken` to get results as a set of sequential pages. This
3706
3815
  # parameter is limited to 10.
3707
3816
  #
3708
3817
  # @option params [String] :next_token
3709
- # Token that indicates the start of the next sequential page of results.
3710
- # Use the token that is returned with a previous call to this action. To
3711
- # start at the beginning of the result set, do not specify a value.
3818
+ # A token that indicates the start of the next sequential page of
3819
+ # results. Use the token that is returned with a previous call to this
3820
+ # action. To start at the beginning of the result set, do not specify a
3821
+ # value.
3712
3822
  #
3713
3823
  # @return [Types::DescribeMatchmakingConfigurationsOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
3714
3824
  #
@@ -3718,8 +3828,8 @@ module Aws::GameLift
3718
3828
  # @example Request syntax with placeholder values
3719
3829
  #
3720
3830
  # resp = client.describe_matchmaking_configurations({
3721
- # names: ["MatchmakingIdStringModel"],
3722
- # rule_set_name: "MatchmakingIdStringModel",
3831
+ # names: ["MatchmakingConfigurationName"],
3832
+ # rule_set_name: "MatchmakingRuleSetName",
3723
3833
  # limit: 1,
3724
3834
  # next_token: "NonZeroAndMaxString",
3725
3835
  # })
@@ -3728,6 +3838,7 @@ module Aws::GameLift
3728
3838
  #
3729
3839
  # resp.configurations #=> Array
3730
3840
  # resp.configurations[0].name #=> String
3841
+ # resp.configurations[0].configuration_arn #=> String
3731
3842
  # resp.configurations[0].description #=> String
3732
3843
  # resp.configurations[0].game_session_queue_arns #=> Array
3733
3844
  # resp.configurations[0].game_session_queue_arns[0] #=> String
@@ -3735,6 +3846,7 @@ module Aws::GameLift
3735
3846
  # resp.configurations[0].acceptance_timeout_seconds #=> Integer
3736
3847
  # resp.configurations[0].acceptance_required #=> Boolean
3737
3848
  # resp.configurations[0].rule_set_name #=> String
3849
+ # resp.configurations[0].rule_set_arn #=> String
3738
3850
  # resp.configurations[0].notification_target #=> String
3739
3851
  # resp.configurations[0].additional_player_count #=> Integer
3740
3852
  # resp.configurations[0].custom_event_data #=> String
@@ -3756,7 +3868,7 @@ module Aws::GameLift
3756
3868
  end
3757
3869
 
3758
3870
  # Retrieves the details for FlexMatch matchmaking rule sets. You can
3759
- # request all existing rule sets for the region, or provide a list of
3871
+ # request all existing rule sets for the Region, or provide a list of
3760
3872
  # one or more rule set names. When requesting multiple items, use the
3761
3873
  # pagination parameters to retrieve results as a set of sequential
3762
3874
  # pages. If successful, a rule set is returned for each requested name.
@@ -3790,18 +3902,20 @@ module Aws::GameLift
3790
3902
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-rulesets.html
3791
3903
  #
3792
3904
  # @option params [Array<String>] :names
3793
- # List of one or more matchmaking rule set names to retrieve details
3905
+ # A list of one or more matchmaking rule set names to retrieve details
3794
3906
  # for. (Note: The rule set name is different from the optional "name"
3795
- # field in the rule set body.)
3907
+ # field in the rule set body.) You can use either the rule set name or
3908
+ # ARN value.
3796
3909
  #
3797
3910
  # @option params [Integer] :limit
3798
- # Maximum number of results to return. Use this parameter with
3911
+ # The maximum number of results to return. Use this parameter with
3799
3912
  # `NextToken` to get results as a set of sequential pages.
3800
3913
  #
3801
3914
  # @option params [String] :next_token
3802
- # Token that indicates the start of the next sequential page of results.
3803
- # Use the token that is returned with a previous call to this action. To
3804
- # start at the beginning of the result set, do not specify a value.
3915
+ # A token that indicates the start of the next sequential page of
3916
+ # results. Use the token that is returned with a previous call to this
3917
+ # action. To start at the beginning of the result set, do not specify a
3918
+ # value.
3805
3919
  #
3806
3920
  # @return [Types::DescribeMatchmakingRuleSetsOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
3807
3921
  #
@@ -3811,7 +3925,7 @@ module Aws::GameLift
3811
3925
  # @example Request syntax with placeholder values
3812
3926
  #
3813
3927
  # resp = client.describe_matchmaking_rule_sets({
3814
- # names: ["MatchmakingIdStringModel"],
3928
+ # names: ["MatchmakingRuleSetName"],
3815
3929
  # limit: 1,
3816
3930
  # next_token: "NonZeroAndMaxString",
3817
3931
  # })
@@ -3820,6 +3934,7 @@ module Aws::GameLift
3820
3934
  #
3821
3935
  # resp.rule_sets #=> Array
3822
3936
  # resp.rule_sets[0].rule_set_name #=> String
3937
+ # resp.rule_sets[0].rule_set_arn #=> String
3823
3938
  # resp.rule_sets[0].rule_set_body #=> String
3824
3939
  # resp.rule_sets[0].creation_time #=> Time
3825
3940
  # resp.next_token #=> String
@@ -3864,14 +3979,14 @@ module Aws::GameLift
3864
3979
  # * StopGameSessionPlacement
3865
3980
  #
3866
3981
  # @option params [String] :game_session_id
3867
- # Unique identifier for the game session to retrieve player sessions
3982
+ # A unique identifier for the game session to retrieve player sessions
3868
3983
  # for.
3869
3984
  #
3870
3985
  # @option params [String] :player_id
3871
- # Unique identifier for a player to retrieve player sessions for.
3986
+ # A unique identifier for a player to retrieve player sessions for.
3872
3987
  #
3873
3988
  # @option params [String] :player_session_id
3874
- # Unique identifier for a player session to retrieve.
3989
+ # A unique identifier for a player session to retrieve.
3875
3990
  #
3876
3991
  # @option params [String] :player_session_status_filter
3877
3992
  # Player session status to filter results on.
@@ -3892,7 +4007,7 @@ module Aws::GameLift
3892
4007
  # limit (60 seconds).
3893
4008
  #
3894
4009
  # @option params [Integer] :limit
3895
- # Maximum number of results to return. Use this parameter with
4010
+ # The maximum number of results to return. Use this parameter with
3896
4011
  # `NextToken` to get results as a set of sequential pages. If a player
3897
4012
  # session ID is specified, this parameter is ignored.
3898
4013
  #
@@ -3925,6 +4040,7 @@ module Aws::GameLift
3925
4040
  # resp.player_sessions[0].player_id #=> String
3926
4041
  # resp.player_sessions[0].game_session_id #=> String
3927
4042
  # resp.player_sessions[0].fleet_id #=> String
4043
+ # resp.player_sessions[0].fleet_arn #=> String
3928
4044
  # resp.player_sessions[0].creation_time #=> Time
3929
4045
  # resp.player_sessions[0].termination_time #=> Time
3930
4046
  # resp.player_sessions[0].status #=> String, one of "RESERVED", "ACTIVE", "COMPLETED", "TIMEDOUT"
@@ -3943,8 +4059,8 @@ module Aws::GameLift
3943
4059
  req.send_request(options)
3944
4060
  end
3945
4061
 
3946
- # Retrieves the current run-time configuration for the specified fleet.
3947
- # The run-time configuration tells Amazon GameLift how to launch server
4062
+ # Retrieves the current runtime configuration for the specified fleet.
4063
+ # The runtime configuration tells Amazon GameLift how to launch server
3948
4064
  # processes on instances in the fleet.
3949
4065
  #
3950
4066
  # **Learn more**
@@ -3975,15 +4091,7 @@ module Aws::GameLift
3975
4091
  #
3976
4092
  # * DescribeFleetEvents
3977
4093
  #
3978
- # * Update fleets:
3979
- #
3980
- # * UpdateFleetAttributes
3981
- #
3982
- # * UpdateFleetCapacity
3983
- #
3984
- # * UpdateFleetPortSettings
3985
- #
3986
- # * UpdateRuntimeConfiguration
4094
+ # * UpdateFleetAttributes
3987
4095
  #
3988
4096
  # * Manage fleet actions:
3989
4097
  #
@@ -3996,7 +4104,8 @@ module Aws::GameLift
3996
4104
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
3997
4105
  #
3998
4106
  # @option params [required, String] :fleet_id
3999
- # Unique identifier for a fleet to get the run-time configuration for.
4107
+ # A unique identifier for a fleet to get the runtime configuration for.
4108
+ # You can use either the fleet ID or ARN value.
4000
4109
  #
4001
4110
  # @return [Types::DescribeRuntimeConfigurationOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
4002
4111
  #
@@ -4061,7 +4170,8 @@ module Aws::GameLift
4061
4170
  # * StopFleetActions
4062
4171
  #
4063
4172
  # @option params [required, String] :fleet_id
4064
- # Unique identifier for a fleet to retrieve scaling policies for.
4173
+ # A unique identifier for a fleet to retrieve scaling policies for. You
4174
+ # can use either the fleet ID or ARN value.
4065
4175
  #
4066
4176
  # @option params [String] :status_filter
4067
4177
  # Scaling policy status to filter results on. A scaling policy is only
@@ -4085,7 +4195,7 @@ module Aws::GameLift
4085
4195
  # removed and recreated.
4086
4196
  #
4087
4197
  # @option params [Integer] :limit
4088
- # Maximum number of results to return. Use this parameter with
4198
+ # The maximum number of results to return. Use this parameter with
4089
4199
  # `NextToken` to get results as a set of sequential pages.
4090
4200
  #
4091
4201
  # @option params [String] :next_token
@@ -4158,7 +4268,8 @@ module Aws::GameLift
4158
4268
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html
4159
4269
  #
4160
4270
  # @option params [required, String] :script_id
4161
- # Unique identifier for a Realtime script to retrieve properties for.
4271
+ # A unique identifier for a Realtime script to retrieve properties for.
4272
+ # You can use either the script ID or ARN value.
4162
4273
  #
4163
4274
  # @return [Types::DescribeScriptOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
4164
4275
  #
@@ -4173,6 +4284,7 @@ module Aws::GameLift
4173
4284
  # @example Response structure
4174
4285
  #
4175
4286
  # resp.script.script_id #=> String
4287
+ # resp.script.script_arn #=> String
4176
4288
  # resp.script.name #=> String
4177
4289
  # resp.script.version #=> String
4178
4290
  # resp.script.size_on_disk #=> Integer
@@ -4254,7 +4366,8 @@ module Aws::GameLift
4254
4366
  # * DeleteVpcPeeringConnection
4255
4367
  #
4256
4368
  # @option params [String] :fleet_id
4257
- # Unique identifier for a fleet.
4369
+ # A unique identifier for a fleet. You can use either the fleet ID or
4370
+ # ARN value.
4258
4371
  #
4259
4372
  # @return [Types::DescribeVpcPeeringConnectionsOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
4260
4373
  #
@@ -4270,6 +4383,7 @@ module Aws::GameLift
4270
4383
  #
4271
4384
  # resp.vpc_peering_connections #=> Array
4272
4385
  # resp.vpc_peering_connections[0].fleet_id #=> String
4386
+ # resp.vpc_peering_connections[0].fleet_arn #=> String
4273
4387
  # resp.vpc_peering_connections[0].ip_v4_cidr_block #=> String
4274
4388
  # resp.vpc_peering_connections[0].vpc_peering_connection_id #=> String
4275
4389
  # resp.vpc_peering_connections[0].status.code #=> String
@@ -4321,7 +4435,7 @@ module Aws::GameLift
4321
4435
  # [1]: https://docs.aws.amazon.com/general/latest/gr/aws_service_limits.html#limits_gamelift
4322
4436
  #
4323
4437
  # @option params [required, String] :game_session_id
4324
- # Unique identifier for the game session to get logs for.
4438
+ # A unique identifier for the game session to get logs for.
4325
4439
  #
4326
4440
  # @return [Types::GetGameSessionLogUrlOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
4327
4441
  #
@@ -4372,13 +4486,14 @@ module Aws::GameLift
4372
4486
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-remote-access.html
4373
4487
  #
4374
4488
  # @option params [required, String] :fleet_id
4375
- # Unique identifier for a fleet that contains the instance you want
4376
- # access to. The fleet can be in any of the following statuses:
4377
- # `ACTIVATING`, `ACTIVE`, or `ERROR`. Fleets with an `ERROR` status may
4378
- # be accessible for a short time before they are deleted.
4489
+ # A unique identifier for a fleet that contains the instance you want
4490
+ # access to. You can use either the fleet ID or ARN value. The fleet can
4491
+ # be in any of the following statuses: `ACTIVATING`, `ACTIVE`, or
4492
+ # `ERROR`. Fleets with an `ERROR` status may be accessible for a short
4493
+ # time before they are deleted.
4379
4494
  #
4380
4495
  # @option params [required, String] :instance_id
4381
- # Unique identifier for an instance you want to get access to. You can
4496
+ # A unique identifier for an instance you want to get access to. You can
4382
4497
  # access an instance in any status.
4383
4498
  #
4384
4499
  # @return [Types::GetInstanceAccessOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
@@ -4431,9 +4546,9 @@ module Aws::GameLift
4431
4546
  # * ResolveAlias
4432
4547
  #
4433
4548
  # @option params [String] :routing_strategy_type
4434
- # Type of routing to filter results on. Use this parameter to retrieve
4435
- # only aliases of a certain type. To retrieve all aliases, leave this
4436
- # parameter empty.
4549
+ # The routing type to filter results on. Use this parameter to retrieve
4550
+ # only aliases with a certain routing type. To retrieve all aliases,
4551
+ # leave this parameter empty.
4437
4552
  #
4438
4553
  # Possible routing types include the following:
4439
4554
  #
@@ -4446,17 +4561,18 @@ module Aws::GameLift
4446
4561
  # message embedded.
4447
4562
  #
4448
4563
  # @option params [String] :name
4449
- # Descriptive label that is associated with an alias. Alias names do not
4450
- # need to be unique.
4564
+ # A descriptive label that is associated with an alias. Alias names do
4565
+ # not need to be unique.
4451
4566
  #
4452
4567
  # @option params [Integer] :limit
4453
- # Maximum number of results to return. Use this parameter with
4568
+ # The maximum number of results to return. Use this parameter with
4454
4569
  # `NextToken` to get results as a set of sequential pages.
4455
4570
  #
4456
4571
  # @option params [String] :next_token
4457
- # Token that indicates the start of the next sequential page of results.
4458
- # Use the token that is returned with a previous call to this action. To
4459
- # start at the beginning of the result set, do not specify a value.
4572
+ # A token that indicates the start of the next sequential page of
4573
+ # results. Use the token that is returned with a previous call to this
4574
+ # action. To start at the beginning of the result set, do not specify a
4575
+ # value.
4460
4576
  #
4461
4577
  # @return [Types::ListAliasesOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
4462
4578
  #
@@ -4542,7 +4658,7 @@ module Aws::GameLift
4542
4658
  # fleets for this build.
4543
4659
  #
4544
4660
  # @option params [Integer] :limit
4545
- # Maximum number of results to return. Use this parameter with
4661
+ # The maximum number of results to return. Use this parameter with
4546
4662
  # `NextToken` to get results as a set of sequential pages.
4547
4663
  #
4548
4664
  # @option params [String] :next_token
@@ -4567,6 +4683,7 @@ module Aws::GameLift
4567
4683
  #
4568
4684
  # resp.builds #=> Array
4569
4685
  # resp.builds[0].build_id #=> String
4686
+ # resp.builds[0].build_arn #=> String
4570
4687
  # resp.builds[0].name #=> String
4571
4688
  # resp.builds[0].version #=> String
4572
4689
  # resp.builds[0].status #=> String, one of "INITIALIZED", "READY", "FAILED"
@@ -4605,31 +4722,9 @@ module Aws::GameLift
4605
4722
  #
4606
4723
  # * DeleteFleet
4607
4724
  #
4608
- # * Describe fleets:
4725
+ # * DescribeFleetAttributes
4609
4726
  #
4610
- # * DescribeFleetAttributes
4611
- #
4612
- # * DescribeFleetCapacity
4613
- #
4614
- # * DescribeFleetPortSettings
4615
- #
4616
- # * DescribeFleetUtilization
4617
- #
4618
- # * DescribeRuntimeConfiguration
4619
- #
4620
- # * DescribeEC2InstanceLimits
4621
- #
4622
- # * DescribeFleetEvents
4623
- #
4624
- # * Update fleets:
4625
- #
4626
- # * UpdateFleetAttributes
4627
- #
4628
- # * UpdateFleetCapacity
4629
- #
4630
- # * UpdateFleetPortSettings
4631
- #
4632
- # * UpdateRuntimeConfiguration
4727
+ # * UpdateFleetAttributes
4633
4728
  #
4634
4729
  # * Manage fleet actions:
4635
4730
  #
@@ -4642,17 +4737,19 @@ module Aws::GameLift
4642
4737
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
4643
4738
  #
4644
4739
  # @option params [String] :build_id
4645
- # Unique identifier for a build to return fleets for. Use this parameter
4646
- # to return only fleets using the specified build. To retrieve all
4647
- # fleets, leave this parameter empty.
4740
+ # A unique identifier for a build to return fleets for. Use this
4741
+ # parameter to return only fleets using the specified build. Use either
4742
+ # the build ID or ARN value.To retrieve all fleets, leave this parameter
4743
+ # empty.
4648
4744
  #
4649
4745
  # @option params [String] :script_id
4650
- # Unique identifier for a Realtime script to return fleets for. Use this
4651
- # parameter to return only fleets using the specified script. To
4652
- # retrieve all fleets, leave this parameter empty.
4746
+ # A unique identifier for a Realtime script to return fleets for. Use
4747
+ # this parameter to return only fleets using the specified script. Use
4748
+ # either the script ID or ARN value.To retrieve all fleets, leave this
4749
+ # parameter empty.
4653
4750
  #
4654
4751
  # @option params [Integer] :limit
4655
- # Maximum number of results to return. Use this parameter with
4752
+ # The maximum number of results to return. Use this parameter with
4656
4753
  # `NextToken` to get results as a set of sequential pages.
4657
4754
  #
4658
4755
  # @option params [String] :next_token
@@ -4713,13 +4810,14 @@ module Aws::GameLift
4713
4810
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html
4714
4811
  #
4715
4812
  # @option params [Integer] :limit
4716
- # Maximum number of results to return. Use this parameter with
4813
+ # The maximum number of results to return. Use this parameter with
4717
4814
  # `NextToken` to get results as a set of sequential pages.
4718
4815
  #
4719
4816
  # @option params [String] :next_token
4720
- # Token that indicates the start of the next sequential page of results.
4721
- # Use the token that is returned with a previous call to this action. To
4722
- # start at the beginning of the result set, do not specify a value.
4817
+ # A token that indicates the start of the next sequential page of
4818
+ # results. Use the token that is returned with a previous call to this
4819
+ # action. To start at the beginning of the result set, do not specify a
4820
+ # value.
4723
4821
  #
4724
4822
  # @return [Types::ListScriptsOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
4725
4823
  #
@@ -4737,6 +4835,7 @@ module Aws::GameLift
4737
4835
  #
4738
4836
  # resp.scripts #=> Array
4739
4837
  # resp.scripts[0].script_id #=> String
4838
+ # resp.scripts[0].script_arn #=> String
4740
4839
  # resp.scripts[0].name #=> String
4741
4840
  # resp.scripts[0].version #=> String
4742
4841
  # resp.scripts[0].size_on_disk #=> Integer
@@ -4756,6 +4855,83 @@ module Aws::GameLift
4756
4855
  req.send_request(options)
4757
4856
  end
4758
4857
 
4858
+ # Retrieves all tags that are assigned to a GameLift resource. Resource
4859
+ # tags are used to organize AWS resources for a range of purposes. This
4860
+ # action handles the permissions necessary to manage tags for the
4861
+ # following GameLift resource types:
4862
+ #
4863
+ # * Build
4864
+ #
4865
+ # * Script
4866
+ #
4867
+ # * Fleet
4868
+ #
4869
+ # * Alias
4870
+ #
4871
+ # * GameSessionQueue
4872
+ #
4873
+ # * MatchmakingConfiguration
4874
+ #
4875
+ # * MatchmakingRuleSet
4876
+ #
4877
+ # To list tags for a resource, specify the unique ARN value for the
4878
+ # resource.
4879
+ #
4880
+ # **Learn more**
4881
+ #
4882
+ # [Tagging AWS Resources][1] in the *AWS General Reference*
4883
+ #
4884
+ # [ AWS Tagging Strategies][2]
4885
+ #
4886
+ # **Related operations**
4887
+ #
4888
+ # * TagResource
4889
+ #
4890
+ # * UntagResource
4891
+ #
4892
+ # * ListTagsForResource
4893
+ #
4894
+ #
4895
+ #
4896
+ # [1]: https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html
4897
+ # [2]: http://aws.amazon.com/answers/account-management/aws-tagging-strategies/
4898
+ #
4899
+ # @option params [required, String] :resource_arn
4900
+ # The Amazon Resource Name ([ARN][1]) that is assigned to and uniquely
4901
+ # identifies the GameLift resource that you want to retrieve tags for.
4902
+ # GameLift resource ARNs are included in the data object for the
4903
+ # resource, which can be retrieved by calling a List or Describe action
4904
+ # for the resource type.
4905
+ #
4906
+ #
4907
+ #
4908
+ # [1]: https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html
4909
+ #
4910
+ # @return [Types::ListTagsForResourceResponse] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
4911
+ #
4912
+ # * {Types::ListTagsForResourceResponse#tags #tags} => Array&lt;Types::Tag&gt;
4913
+ #
4914
+ # @example Request syntax with placeholder values
4915
+ #
4916
+ # resp = client.list_tags_for_resource({
4917
+ # resource_arn: "AmazonResourceName", # required
4918
+ # })
4919
+ #
4920
+ # @example Response structure
4921
+ #
4922
+ # resp.tags #=> Array
4923
+ # resp.tags[0].key #=> String
4924
+ # resp.tags[0].value #=> String
4925
+ #
4926
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListTagsForResource AWS API Documentation
4927
+ #
4928
+ # @overload list_tags_for_resource(params = {})
4929
+ # @param [Hash] params ({})
4930
+ def list_tags_for_resource(params = {}, options = {})
4931
+ req = build_request(:list_tags_for_resource, params)
4932
+ req.send_request(options)
4933
+ end
4934
+
4759
4935
  # Creates or updates a scaling policy for a fleet. Scaling policies are
4760
4936
  # used to automatically scale a fleet's hosting capacity to meet player
4761
4937
  # demand. An active scaling policy instructs Amazon GameLift to track a
@@ -4865,19 +5041,20 @@ module Aws::GameLift
4865
5041
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-autoscaling.html
4866
5042
  #
4867
5043
  # @option params [required, String] :name
4868
- # Descriptive label that is associated with a scaling policy. Policy
5044
+ # A descriptive label that is associated with a scaling policy. Policy
4869
5045
  # names do not need to be unique. A fleet can have only one scaling
4870
5046
  # policy with the same name.
4871
5047
  #
4872
5048
  # @option params [required, String] :fleet_id
4873
- # Unique identifier for a fleet to apply this policy to. The fleet
4874
- # cannot be in any of the following statuses: ERROR or DELETING.
5049
+ # A unique identifier for a fleet to apply this policy to. You can use
5050
+ # either the fleet ID or ARN value. The fleet cannot be in any of the
5051
+ # following statuses: ERROR or DELETING.
4875
5052
  #
4876
5053
  # @option params [Integer] :scaling_adjustment
4877
5054
  # Amount of adjustment to make, based on the scaling adjustment type.
4878
5055
  #
4879
5056
  # @option params [String] :scaling_adjustment_type
4880
- # Type of adjustment to make to a fleet's instance count (see
5057
+ # The type of adjustment to make to a fleet's instance count (see
4881
5058
  # FleetCapacity):
4882
5059
  #
4883
5060
  # * **ChangeInCapacity** -- add (or subtract) the scaling adjustment
@@ -4949,14 +5126,14 @@ module Aws::GameLift
4949
5126
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html
4950
5127
  #
4951
5128
  # @option params [String] :policy_type
4952
- # Type of scaling policy to create. For a target-based policy, set the
4953
- # parameter *MetricName* to 'PercentAvailableGameSessions' and specify
4954
- # a *TargetConfiguration*. For a rule-based policy set the following
4955
- # parameters: *MetricName*, *ComparisonOperator*, *Threshold*,
5129
+ # The type of scaling policy to create. For a target-based policy, set
5130
+ # the parameter *MetricName* to 'PercentAvailableGameSessions' and
5131
+ # specify a *TargetConfiguration*. For a rule-based policy set the
5132
+ # following parameters: *MetricName*, *ComparisonOperator*, *Threshold*,
4956
5133
  # *EvaluationPeriods*, *ScalingAdjustmentType*, and *ScalingAdjustment*.
4957
5134
  #
4958
5135
  # @option params [Types::TargetConfiguration] :target_configuration
4959
- # Object that contains settings for a target-based scaling policy.
5136
+ # The settings for a target-based scaling policy.
4960
5137
  #
4961
5138
  # @return [Types::PutScalingPolicyOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
4962
5139
  #
@@ -5022,7 +5199,8 @@ module Aws::GameLift
5022
5199
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-build-intro.html
5023
5200
  #
5024
5201
  # @option params [required, String] :build_id
5025
- # Unique identifier for a build to get credentials for.
5202
+ # A unique identifier for a build to get credentials for. You can use
5203
+ # either the build ID or ARN value.
5026
5204
  #
5027
5205
  # @return [Types::RequestUploadCredentialsOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
5028
5206
  #
@@ -5054,8 +5232,7 @@ module Aws::GameLift
5054
5232
  req.send_request(options)
5055
5233
  end
5056
5234
 
5057
- # Retrieves the fleet ID that a specified alias is currently pointing
5058
- # to.
5235
+ # Retrieves the fleet ID that an alias is currently pointing to.
5059
5236
  #
5060
5237
  # * CreateAlias
5061
5238
  #
@@ -5070,11 +5247,13 @@ module Aws::GameLift
5070
5247
  # * ResolveAlias
5071
5248
  #
5072
5249
  # @option params [required, String] :alias_id
5073
- # Unique identifier for the alias you want to resolve.
5250
+ # The unique identifier of the alias that you want to retrieve a fleet
5251
+ # ID for. You can use either the alias ID or ARN value.
5074
5252
  #
5075
5253
  # @return [Types::ResolveAliasOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
5076
5254
  #
5077
5255
  # * {Types::ResolveAliasOutput#fleet_id #fleet_id} => String
5256
+ # * {Types::ResolveAliasOutput#fleet_arn #fleet_arn} => String
5078
5257
  #
5079
5258
  # @example Request syntax with placeholder values
5080
5259
  #
@@ -5085,6 +5264,7 @@ module Aws::GameLift
5085
5264
  # @example Response structure
5086
5265
  #
5087
5266
  # resp.fleet_id #=> String
5267
+ # resp.fleet_arn #=> String
5088
5268
  #
5089
5269
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ResolveAlias AWS API Documentation
5090
5270
  #
@@ -5099,8 +5279,8 @@ module Aws::GameLift
5099
5279
  # and sorts them in a specified order. You can search or sort by the
5100
5280
  # following game session attributes:
5101
5281
  #
5102
- # * **gameSessionId** -- Unique identifier for the game session. You can
5103
- # use either a `GameSessionId` or `GameSessionArn` value.
5282
+ # * **gameSessionId** -- A unique identifier for the game session. You
5283
+ # can use either a `GameSessionId` or `GameSessionArn` value.
5104
5284
  #
5105
5285
  # * **gameSessionName** -- Name assigned to a game session. This value
5106
5286
  # is set when requesting a new game session with CreateGameSession or
@@ -5174,13 +5354,15 @@ module Aws::GameLift
5174
5354
  # * StopGameSessionPlacement
5175
5355
  #
5176
5356
  # @option params [String] :fleet_id
5177
- # Unique identifier for a fleet to search for active game sessions. Each
5178
- # request must reference either a fleet ID or alias ID, but not both.
5357
+ # A unique identifier for a fleet to search for active game sessions.
5358
+ # You can use either the fleet ID or ARN value. Each request must
5359
+ # reference either a fleet ID or alias ID, but not both.
5179
5360
  #
5180
5361
  # @option params [String] :alias_id
5181
- # Unique identifier for an alias associated with the fleet to search for
5182
- # active game sessions. Each request must reference either a fleet ID or
5183
- # alias ID, but not both.
5362
+ # A unique identifier for an alias associated with the fleet to search
5363
+ # for active game sessions. You can use either the alias ID or ARN
5364
+ # value. Each request must reference either a fleet ID or alias ID, but
5365
+ # not both.
5184
5366
  #
5185
5367
  # @option params [String] :filter_expression
5186
5368
  # String containing the search criteria for the session search. If no
@@ -5246,7 +5428,7 @@ module Aws::GameLift
5246
5428
  # null value for the sort operand are returned at the end of the list.
5247
5429
  #
5248
5430
  # @option params [Integer] :limit
5249
- # Maximum number of results to return. Use this parameter with
5431
+ # The maximum number of results to return. Use this parameter with
5250
5432
  # `NextToken` to get results as a set of sequential pages. The maximum
5251
5433
  # number of results returned is 20, even if this value is not set or is
5252
5434
  # set higher than 20.
@@ -5278,6 +5460,7 @@ module Aws::GameLift
5278
5460
  # resp.game_sessions[0].game_session_id #=> String
5279
5461
  # resp.game_sessions[0].name #=> String
5280
5462
  # resp.game_sessions[0].fleet_id #=> String
5463
+ # resp.game_sessions[0].fleet_arn #=> String
5281
5464
  # resp.game_sessions[0].creation_time #=> Time
5282
5465
  # resp.game_sessions[0].termination_time #=> Time
5283
5466
  # resp.game_sessions[0].current_player_session_count #=> Integer
@@ -5365,7 +5548,8 @@ module Aws::GameLift
5365
5548
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
5366
5549
  #
5367
5550
  # @option params [required, String] :fleet_id
5368
- # Unique identifier for a fleet
5551
+ # A unique identifier for a fleet to start actions on. You can use
5552
+ # either the fleet ID or ARN value.
5369
5553
  #
5370
5554
  # @option params [required, Array<String>] :actions
5371
5555
  # List of actions to restart on the fleet.
@@ -5403,12 +5587,12 @@ module Aws::GameLift
5403
5587
  # Ideally, a queue's destinations are listed in preference order.
5404
5588
  #
5405
5589
  # Alternatively, when requesting a game session with players, you can
5406
- # also provide latency data for each player in relevant regions. Latency
5590
+ # also provide latency data for each player in relevant Regions. Latency
5407
5591
  # data indicates the performance lag a player experiences when connected
5408
- # to a fleet in the region. Amazon GameLift uses latency data to reorder
5409
- # the list of destinations to place the game session in a region with
5592
+ # to a fleet in the Region. Amazon GameLift uses latency data to reorder
5593
+ # the list of destinations to place the game session in a Region with
5410
5594
  # minimal lag. If latency data is provided for multiple players, Amazon
5411
- # GameLift calculates each region's average lag for all players and
5595
+ # GameLift calculates each Region's average lag for all players and
5412
5596
  # reorders to get the best game play across all players.
5413
5597
  #
5414
5598
  # To place a new game session request, specify the following:
@@ -5431,7 +5615,7 @@ module Aws::GameLift
5431
5615
  # To track the status of a placement request, call
5432
5616
  # DescribeGameSessionPlacement and check the request's status. If the
5433
5617
  # status is `FULFILLED`, a new game session has been created and a game
5434
- # session ARN and region are referenced. If the placement request times
5618
+ # session ARN and Region are referenced. If the placement request times
5435
5619
  # out, you can resubmit the request or retry it with a different queue.
5436
5620
  #
5437
5621
  # * CreateGameSession
@@ -5455,13 +5639,14 @@ module Aws::GameLift
5455
5639
  # * StopGameSessionPlacement
5456
5640
  #
5457
5641
  # @option params [required, String] :placement_id
5458
- # Unique identifier to assign to the new game session placement. This
5642
+ # A unique identifier to assign to the new game session placement. This
5459
5643
  # value is developer-defined. The value must be unique across all
5460
- # regions and cannot be reused unless you are resubmitting a canceled or
5644
+ # Regions and cannot be reused unless you are resubmitting a canceled or
5461
5645
  # timed-out placement request.
5462
5646
  #
5463
5647
  # @option params [required, String] :game_session_queue_name
5464
- # Name of the queue to use to place the new game session.
5648
+ # Name of the queue to use to place the new game session. You can use
5649
+ # either the qieue name or ARN value.
5465
5650
  #
5466
5651
  # @option params [Array<Types::GameProperty>] :game_properties
5467
5652
  # Set of custom properties for a game session, formatted as key:value
@@ -5474,16 +5659,16 @@ module Aws::GameLift
5474
5659
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
5475
5660
  #
5476
5661
  # @option params [required, Integer] :maximum_player_session_count
5477
- # Maximum number of players that can be connected simultaneously to the
5478
- # game session.
5662
+ # The maximum number of players that can be connected simultaneously to
5663
+ # the game session.
5479
5664
  #
5480
5665
  # @option params [String] :game_session_name
5481
- # Descriptive label that is associated with a game session. Session
5666
+ # A descriptive label that is associated with a game session. Session
5482
5667
  # names do not need to be unique.
5483
5668
  #
5484
5669
  # @option params [Array<Types::PlayerLatency>] :player_latencies
5485
5670
  # Set of values, expressed in milliseconds, indicating the amount of
5486
- # latency that a player experiences when connected to AWS regions. This
5671
+ # latency that a player experiences when connected to AWS Regions. This
5487
5672
  # information is used to try to place the new game session where it can
5488
5673
  # offer the best possible gameplay experience for the players.
5489
5674
  #
@@ -5620,28 +5805,24 @@ module Aws::GameLift
5620
5805
  # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-backfill.html
5621
5806
  #
5622
5807
  # @option params [String] :ticket_id
5623
- # Unique identifier for a matchmaking ticket. If no ticket ID is
5808
+ # A unique identifier for a matchmaking ticket. If no ticket ID is
5624
5809
  # specified here, Amazon GameLift will generate one in the form of a
5625
5810
  # UUID. Use this identifier to track the match backfill ticket status
5626
5811
  # and retrieve match results.
5627
5812
  #
5628
5813
  # @option params [required, String] :configuration_name
5629
- # Name of the matchmaker to use for this request. The name of the
5630
- # matchmaker that was used with the original game session is listed in
5631
- # the GameSession object, `MatchmakerData` property. This property
5632
- # contains a matchmaking configuration ARN value, which includes the
5633
- # matchmaker name. (In the ARN value
5634
- # "arn:aws:gamelift:us-west-2:111122223333:matchmakingconfiguration/MM-4v4",
5635
- # the matchmaking configuration name is "MM-4v4".) Use only the name
5636
- # for this parameter.
5814
+ # Name of the matchmaker to use for this request. You can use either the
5815
+ # configuration name or ARN value. The ARN of the matchmaker that was
5816
+ # used with the original game session is listed in the GameSession
5817
+ # object, `MatchmakerData` property.
5637
5818
  #
5638
5819
  # @option params [required, String] :game_session_arn
5639
5820
  # Amazon Resource Name ([ARN][1]) that is assigned to a game session and
5640
- # uniquely identifies it.
5821
+ # uniquely identifies it. This is the same as the game session ID.
5641
5822
  #
5642
5823
  #
5643
5824
  #
5644
- # [1]: https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html
5825
+ # [1]: https://docs.aws.amazon.com/general/latest/gr/aws-arns-and-namespaces.html
5645
5826
  #
5646
5827
  # @option params [required, Array<Types::Player>] :players
5647
5828
  # Match information on all players that are currently assigned to the
@@ -5655,8 +5836,8 @@ module Aws::GameLift
5655
5836
  # details, see [ Match Data][1].
5656
5837
  #
5657
5838
  # * LatencyInMs -\\\\- If the matchmaker uses player latency, include a
5658
- # latency value, in milliseconds, for the region that the game session
5659
- # is currently in. Do not include latency values for any other region.
5839
+ # latency value, in milliseconds, for the Region that the game session
5840
+ # is currently in. Do not include latency values for any other Region.
5660
5841
  #
5661
5842
  #
5662
5843
  #
@@ -5670,7 +5851,7 @@ module Aws::GameLift
5670
5851
  #
5671
5852
  # resp = client.start_match_backfill({
5672
5853
  # ticket_id: "MatchmakingIdStringModel",
5673
- # configuration_name: "MatchmakingIdStringModel", # required
5854
+ # configuration_name: "MatchmakingConfigurationName", # required
5674
5855
  # game_session_arn: "ArnStringModel", # required
5675
5856
  # players: [ # required
5676
5857
  # {
@@ -5690,6 +5871,7 @@ module Aws::GameLift
5690
5871
  #
5691
5872
  # resp.matchmaking_ticket.ticket_id #=> String
5692
5873
  # resp.matchmaking_ticket.configuration_name #=> String
5874
+ # resp.matchmaking_ticket.configuration_arn #=> String
5693
5875
  # resp.matchmaking_ticket.status #=> String, one of "CANCELLED", "COMPLETED", "FAILED", "PLACING", "QUEUED", "REQUIRES_ACCEPTANCE", "SEARCHING", "TIMED_OUT"
5694
5876
  # resp.matchmaking_ticket.status_reason #=> String
5695
5877
  # resp.matchmaking_ticket.status_message #=> String
@@ -5817,15 +5999,15 @@ module Aws::GameLift
5817
5999
  # [4]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-match.html
5818
6000
  #
5819
6001
  # @option params [String] :ticket_id
5820
- # Unique identifier for a matchmaking ticket. If no ticket ID is
6002
+ # A unique identifier for a matchmaking ticket. If no ticket ID is
5821
6003
  # specified here, Amazon GameLift will generate one in the form of a
5822
6004
  # UUID. Use this identifier to track the matchmaking ticket status and
5823
6005
  # retrieve match results.
5824
6006
  #
5825
6007
  # @option params [required, String] :configuration_name
5826
6008
  # Name of the matchmaking configuration to use for this request.
5827
- # Matchmaking configurations must exist in the same region as this
5828
- # request.
6009
+ # Matchmaking configurations must exist in the same Region as this
6010
+ # request. You can use either the configuration name or ARN value.
5829
6011
  #
5830
6012
  # @option params [required, Array<Types::Player>] :players
5831
6013
  # Information on each player to be matched. This information must
@@ -5842,7 +6024,7 @@ module Aws::GameLift
5842
6024
  #
5843
6025
  # resp = client.start_matchmaking({
5844
6026
  # ticket_id: "MatchmakingIdStringModel",
5845
- # configuration_name: "MatchmakingIdStringModel", # required
6027
+ # configuration_name: "MatchmakingConfigurationName", # required
5846
6028
  # players: [ # required
5847
6029
  # {
5848
6030
  # player_id: "NonZeroAndMaxString",
@@ -5861,6 +6043,7 @@ module Aws::GameLift
5861
6043
  #
5862
6044
  # resp.matchmaking_ticket.ticket_id #=> String
5863
6045
  # resp.matchmaking_ticket.configuration_name #=> String
6046
+ # resp.matchmaking_ticket.configuration_arn #=> String
5864
6047
  # resp.matchmaking_ticket.status #=> String, one of "CANCELLED", "COMPLETED", "FAILED", "PLACING", "QUEUED", "REQUIRES_ACCEPTANCE", "SEARCHING", "TIMED_OUT"
5865
6048
  # resp.matchmaking_ticket.status_reason #=> String
5866
6049
  # resp.matchmaking_ticket.status_message #=> String
@@ -5953,7 +6136,8 @@ module Aws::GameLift
5953
6136
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
5954
6137
  #
5955
6138
  # @option params [required, String] :fleet_id
5956
- # Unique identifier for a fleet
6139
+ # A unique identifier for a fleet to stop actions on. You can use either
6140
+ # the fleet ID or ARN value.
5957
6141
  #
5958
6142
  # @option params [required, Array<String>] :actions
5959
6143
  # List of actions to suspend on the fleet.
@@ -6001,7 +6185,7 @@ module Aws::GameLift
6001
6185
  # * StopGameSessionPlacement
6002
6186
  #
6003
6187
  # @option params [required, String] :placement_id
6004
- # Unique identifier for a game session placement to cancel.
6188
+ # A unique identifier for a game session placement to cancel.
6005
6189
  #
6006
6190
  # @return [Types::StopGameSessionPlacementOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
6007
6191
  #
@@ -6087,7 +6271,7 @@ module Aws::GameLift
6087
6271
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-client.html
6088
6272
  #
6089
6273
  # @option params [required, String] :ticket_id
6090
- # Unique identifier for a matchmaking ticket.
6274
+ # A unique identifier for a matchmaking ticket.
6091
6275
  #
6092
6276
  # @return [Struct] Returns an empty {Seahorse::Client::Response response}.
6093
6277
  #
@@ -6106,6 +6290,172 @@ module Aws::GameLift
6106
6290
  req.send_request(options)
6107
6291
  end
6108
6292
 
6293
+ # Assigns a tag to a GameLift resource. AWS resource tags provide an
6294
+ # additional management tool set. You can use tags to organize
6295
+ # resources, create IAM permissions policies to manage access to groups
6296
+ # of resources, customize AWS cost breakdowns, etc. This action handles
6297
+ # the permissions necessary to manage tags for the following GameLift
6298
+ # resource types:
6299
+ #
6300
+ # * Build
6301
+ #
6302
+ # * Script
6303
+ #
6304
+ # * Fleet
6305
+ #
6306
+ # * Alias
6307
+ #
6308
+ # * GameSessionQueue
6309
+ #
6310
+ # * MatchmakingConfiguration
6311
+ #
6312
+ # * MatchmakingRuleSet
6313
+ #
6314
+ # To add a tag to a resource, specify the unique ARN value for the
6315
+ # resource and provide a trig list containing one or more tags. The
6316
+ # operation succeeds even if the list includes tags that are already
6317
+ # assigned to the specified resource.
6318
+ #
6319
+ # **Learn more**
6320
+ #
6321
+ # [Tagging AWS Resources][1] in the *AWS General Reference*
6322
+ #
6323
+ # [ AWS Tagging Strategies][2]
6324
+ #
6325
+ # **Related operations**
6326
+ #
6327
+ # * TagResource
6328
+ #
6329
+ # * UntagResource
6330
+ #
6331
+ # * ListTagsForResource
6332
+ #
6333
+ #
6334
+ #
6335
+ # [1]: https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html
6336
+ # [2]: http://aws.amazon.com/answers/account-management/aws-tagging-strategies/
6337
+ #
6338
+ # @option params [required, String] :resource_arn
6339
+ # The Amazon Resource Name ([ARN][1]) that is assigned to and uniquely
6340
+ # identifies the GameLift resource that you want to assign tags to.
6341
+ # GameLift resource ARNs are included in the data object for the
6342
+ # resource, which can be retrieved by calling a List or Describe action
6343
+ # for the resource type.
6344
+ #
6345
+ #
6346
+ #
6347
+ # [1]: https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html
6348
+ #
6349
+ # @option params [required, Array<Types::Tag>] :tags
6350
+ # A list of one or more tags to assign to the specified GameLift
6351
+ # resource. Tags are developer-defined and structured as key-value
6352
+ # pairs. The maximum tag limit may be lower than stated. See [ Tagging
6353
+ # AWS Resources][1] for actual tagging limits.
6354
+ #
6355
+ #
6356
+ #
6357
+ # [1]: https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html
6358
+ #
6359
+ # @return [Struct] Returns an empty {Seahorse::Client::Response response}.
6360
+ #
6361
+ # @example Request syntax with placeholder values
6362
+ #
6363
+ # resp = client.tag_resource({
6364
+ # resource_arn: "AmazonResourceName", # required
6365
+ # tags: [ # required
6366
+ # {
6367
+ # key: "TagKey", # required
6368
+ # value: "TagValue", # required
6369
+ # },
6370
+ # ],
6371
+ # })
6372
+ #
6373
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/TagResource AWS API Documentation
6374
+ #
6375
+ # @overload tag_resource(params = {})
6376
+ # @param [Hash] params ({})
6377
+ def tag_resource(params = {}, options = {})
6378
+ req = build_request(:tag_resource, params)
6379
+ req.send_request(options)
6380
+ end
6381
+
6382
+ # Removes a tag that is assigned to a GameLift resource. Resource tags
6383
+ # are used to organize AWS resources for a range of purposes. This
6384
+ # action handles the permissions necessary to manage tags for the
6385
+ # following GameLift resource types:
6386
+ #
6387
+ # * Build
6388
+ #
6389
+ # * Script
6390
+ #
6391
+ # * Fleet
6392
+ #
6393
+ # * Alias
6394
+ #
6395
+ # * GameSessionQueue
6396
+ #
6397
+ # * MatchmakingConfiguration
6398
+ #
6399
+ # * MatchmakingRuleSet
6400
+ #
6401
+ # To remove a tag from a resource, specify the unique ARN value for the
6402
+ # resource and provide a string list containing one or more tags to be
6403
+ # removed. This action succeeds even if the list includes tags that are
6404
+ # not currently assigned to the specified resource.
6405
+ #
6406
+ # **Learn more**
6407
+ #
6408
+ # [Tagging AWS Resources][1] in the *AWS General Reference*
6409
+ #
6410
+ # [ AWS Tagging Strategies][2]
6411
+ #
6412
+ # **Related operations**
6413
+ #
6414
+ # * TagResource
6415
+ #
6416
+ # * UntagResource
6417
+ #
6418
+ # * ListTagsForResource
6419
+ #
6420
+ #
6421
+ #
6422
+ # [1]: https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html
6423
+ # [2]: http://aws.amazon.com/answers/account-management/aws-tagging-strategies/
6424
+ #
6425
+ # @option params [required, String] :resource_arn
6426
+ # The Amazon Resource Name ([ARN][1]) that is assigned to and uniquely
6427
+ # identifies the GameLift resource that you want to remove tags from.
6428
+ # GameLift resource ARNs are included in the data object for the
6429
+ # resource, which can be retrieved by calling a List or Describe action
6430
+ # for the resource type.
6431
+ #
6432
+ #
6433
+ #
6434
+ # [1]: https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html
6435
+ #
6436
+ # @option params [required, Array<String>] :tag_keys
6437
+ # A list of one or more tags to remove from the specified GameLift
6438
+ # resource. Tags are developer-defined and structured as key-value
6439
+ # pairs.
6440
+ #
6441
+ # @return [Struct] Returns an empty {Seahorse::Client::Response response}.
6442
+ #
6443
+ # @example Request syntax with placeholder values
6444
+ #
6445
+ # resp = client.untag_resource({
6446
+ # resource_arn: "AmazonResourceName", # required
6447
+ # tag_keys: ["TagKey"], # required
6448
+ # })
6449
+ #
6450
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UntagResource AWS API Documentation
6451
+ #
6452
+ # @overload untag_resource(params = {})
6453
+ # @param [Hash] params ({})
6454
+ def untag_resource(params = {}, options = {})
6455
+ req = build_request(:untag_resource, params)
6456
+ req.send_request(options)
6457
+ end
6458
+
6109
6459
  # Updates properties for an alias. To update properties, specify the
6110
6460
  # alias ID to be updated and provide the information to be changed. To
6111
6461
  # reassign an alias to another fleet, provide an updated routing
@@ -6124,18 +6474,19 @@ module Aws::GameLift
6124
6474
  # * ResolveAlias
6125
6475
  #
6126
6476
  # @option params [required, String] :alias_id
6127
- # Unique identifier for a fleet alias. Specify the alias you want to
6128
- # update.
6477
+ # A unique identifier for the alias that you want to update. You can use
6478
+ # either the alias ID or ARN value.
6129
6479
  #
6130
6480
  # @option params [String] :name
6131
- # Descriptive label that is associated with an alias. Alias names do not
6132
- # need to be unique.
6481
+ # A descriptive label that is associated with an alias. Alias names do
6482
+ # not need to be unique.
6133
6483
  #
6134
6484
  # @option params [String] :description
6135
- # Human-readable description of an alias.
6485
+ # A human-readable description of the alias.
6136
6486
  #
6137
6487
  # @option params [Types::RoutingStrategy] :routing_strategy
6138
- # Object that specifies the fleet and routing type to use for the alias.
6488
+ # The routing configuration, including routing type and fleet target,
6489
+ # for the alias.
6139
6490
  #
6140
6491
  # @return [Types::UpdateAliasOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
6141
6492
  #
@@ -6201,15 +6552,16 @@ module Aws::GameLift
6201
6552
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/build-intro.html
6202
6553
  #
6203
6554
  # @option params [required, String] :build_id
6204
- # Unique identifier for a build to update.
6555
+ # A unique identifier for a build to update. You can use either the
6556
+ # build ID or ARN value.
6205
6557
  #
6206
6558
  # @option params [String] :name
6207
- # Descriptive label that is associated with a build. Build names do not
6208
- # need to be unique.
6559
+ # A descriptive label that is associated with a build. Build names do
6560
+ # not need to be unique.
6209
6561
  #
6210
6562
  # @option params [String] :version
6211
- # Version that is associated with a build or script. Version strings do
6212
- # not need to be unique.
6563
+ # Version information that is associated with a build or script. Version
6564
+ # strings do not need to be unique.
6213
6565
  #
6214
6566
  # @return [Types::UpdateBuildOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
6215
6567
  #
@@ -6226,6 +6578,7 @@ module Aws::GameLift
6226
6578
  # @example Response structure
6227
6579
  #
6228
6580
  # resp.build.build_id #=> String
6581
+ # resp.build.build_arn #=> String
6229
6582
  # resp.build.name #=> String
6230
6583
  # resp.build.version #=> String
6231
6584
  # resp.build.status #=> String, one of "INITIALIZED", "READY", "FAILED"
@@ -6259,21 +6612,7 @@ module Aws::GameLift
6259
6612
  #
6260
6613
  # * DeleteFleet
6261
6614
  #
6262
- # * Describe fleets:
6263
- #
6264
- # * DescribeFleetAttributes
6265
- #
6266
- # * DescribeFleetCapacity
6267
- #
6268
- # * DescribeFleetPortSettings
6269
- #
6270
- # * DescribeFleetUtilization
6271
- #
6272
- # * DescribeRuntimeConfiguration
6273
- #
6274
- # * DescribeEC2InstanceLimits
6275
- #
6276
- # * DescribeFleetEvents
6615
+ # * DescribeFleetAttributes
6277
6616
  #
6278
6617
  # * Update fleets:
6279
6618
  #
@@ -6296,11 +6635,12 @@ module Aws::GameLift
6296
6635
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
6297
6636
  #
6298
6637
  # @option params [required, String] :fleet_id
6299
- # Unique identifier for a fleet to update attribute metadata for.
6638
+ # A unique identifier for a fleet to update attribute metadata for. You
6639
+ # can use either the fleet ID or ARN value.
6300
6640
  #
6301
6641
  # @option params [String] :name
6302
- # Descriptive label that is associated with a fleet. Fleet names do not
6303
- # need to be unique.
6642
+ # A descriptive label that is associated with a fleet. Fleet names do
6643
+ # not need to be unique.
6304
6644
  #
6305
6645
  # @option params [String] :description
6306
6646
  # Human-readable description of a fleet.
@@ -6390,21 +6730,7 @@ module Aws::GameLift
6390
6730
  #
6391
6731
  # * DeleteFleet
6392
6732
  #
6393
- # * Describe fleets:
6394
- #
6395
- # * DescribeFleetAttributes
6396
- #
6397
- # * DescribeFleetCapacity
6398
- #
6399
- # * DescribeFleetPortSettings
6400
- #
6401
- # * DescribeFleetUtilization
6402
- #
6403
- # * DescribeRuntimeConfiguration
6404
- #
6405
- # * DescribeEC2InstanceLimits
6406
- #
6407
- # * DescribeFleetEvents
6733
+ # * DescribeFleetAttributes
6408
6734
  #
6409
6735
  # * Update fleets:
6410
6736
  #
@@ -6427,18 +6753,19 @@ module Aws::GameLift
6427
6753
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
6428
6754
  #
6429
6755
  # @option params [required, String] :fleet_id
6430
- # Unique identifier for a fleet to update capacity for.
6756
+ # A unique identifier for a fleet to update capacity for. You can use
6757
+ # either the fleet ID or ARN value.
6431
6758
  #
6432
6759
  # @option params [Integer] :desired_instances
6433
6760
  # Number of EC2 instances you want this fleet to host.
6434
6761
  #
6435
6762
  # @option params [Integer] :min_size
6436
- # Minimum value allowed for the fleet's instance count. Default if not
6437
- # set is 0.
6763
+ # The minimum value allowed for the fleet's instance count. Default if
6764
+ # not set is 0.
6438
6765
  #
6439
6766
  # @option params [Integer] :max_size
6440
- # Maximum value allowed for the fleet's instance count. Default if not
6441
- # set is 1.
6767
+ # The maximum value allowed for the fleet's instance count. Default if
6768
+ # not set is 1.
6442
6769
  #
6443
6770
  # @return [Types::UpdateFleetCapacityOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
6444
6771
  #
@@ -6486,21 +6813,7 @@ module Aws::GameLift
6486
6813
  #
6487
6814
  # * DeleteFleet
6488
6815
  #
6489
- # * Describe fleets:
6490
- #
6491
- # * DescribeFleetAttributes
6492
- #
6493
- # * DescribeFleetCapacity
6494
- #
6495
- # * DescribeFleetPortSettings
6496
- #
6497
- # * DescribeFleetUtilization
6498
- #
6499
- # * DescribeRuntimeConfiguration
6500
- #
6501
- # * DescribeEC2InstanceLimits
6502
- #
6503
- # * DescribeFleetEvents
6816
+ # * DescribeFleetAttributes
6504
6817
  #
6505
6818
  # * Update fleets:
6506
6819
  #
@@ -6523,13 +6836,14 @@ module Aws::GameLift
6523
6836
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
6524
6837
  #
6525
6838
  # @option params [required, String] :fleet_id
6526
- # Unique identifier for a fleet to update port settings for.
6839
+ # A unique identifier for a fleet to update port settings for. You can
6840
+ # use either the fleet ID or ARN value.
6527
6841
  #
6528
6842
  # @option params [Array<Types::IpPermission>] :inbound_permission_authorizations
6529
- # Collection of port settings to be added to the fleet record.
6843
+ # A collection of port settings to be added to the fleet record.
6530
6844
  #
6531
6845
  # @option params [Array<Types::IpPermission>] :inbound_permission_revocations
6532
- # Collection of port settings to be removed from the fleet record.
6846
+ # A collection of port settings to be removed from the fleet record.
6533
6847
  #
6534
6848
  # @return [Types::UpdateFleetPortSettingsOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
6535
6849
  #
@@ -6599,14 +6913,14 @@ module Aws::GameLift
6599
6913
  # * StopGameSessionPlacement
6600
6914
  #
6601
6915
  # @option params [required, String] :game_session_id
6602
- # Unique identifier for the game session to update.
6916
+ # A unique identifier for the game session to update.
6603
6917
  #
6604
6918
  # @option params [Integer] :maximum_player_session_count
6605
- # Maximum number of players that can be connected simultaneously to the
6606
- # game session.
6919
+ # The maximum number of players that can be connected simultaneously to
6920
+ # the game session.
6607
6921
  #
6608
6922
  # @option params [String] :name
6609
- # Descriptive label that is associated with a game session. Session
6923
+ # A descriptive label that is associated with a game session. Session
6610
6924
  # names do not need to be unique.
6611
6925
  #
6612
6926
  # @option params [String] :player_session_creation_policy
@@ -6641,6 +6955,7 @@ module Aws::GameLift
6641
6955
  # resp.game_session.game_session_id #=> String
6642
6956
  # resp.game_session.name #=> String
6643
6957
  # resp.game_session.fleet_id #=> String
6958
+ # resp.game_session.fleet_arn #=> String
6644
6959
  # resp.game_session.creation_time #=> Time
6645
6960
  # resp.game_session.termination_time #=> Time
6646
6961
  # resp.game_session.current_player_session_count #=> Integer
@@ -6681,28 +6996,29 @@ module Aws::GameLift
6681
6996
  # * DeleteGameSessionQueue
6682
6997
  #
6683
6998
  # @option params [required, String] :name
6684
- # Descriptive label that is associated with game session queue. Queue
6685
- # names must be unique within each region.
6999
+ # A descriptive label that is associated with game session queue. Queue
7000
+ # names must be unique within each Region. You can use either the queue
7001
+ # ID or ARN value.
6686
7002
  #
6687
7003
  # @option params [Integer] :timeout_in_seconds
6688
- # Maximum time, in seconds, that a new game session placement request
6689
- # remains in the queue. When a request exceeds this time, the game
6690
- # session placement changes to a `TIMED_OUT` status.
7004
+ # The maximum time, in seconds, that a new game session placement
7005
+ # request remains in the queue. When a request exceeds this time, the
7006
+ # game session placement changes to a `TIMED_OUT` status.
6691
7007
  #
6692
7008
  # @option params [Array<Types::PlayerLatencyPolicy>] :player_latency_policies
6693
- # Collection of latency policies to apply when processing game sessions
6694
- # placement requests with player latency information. Multiple policies
6695
- # are evaluated in order of the maximum latency value, starting with the
6696
- # lowest latency values. With just one policy, it is enforced at the
6697
- # start of the game session placement for the duration period. With
6698
- # multiple policies, each policy is enforced consecutively for its
6699
- # duration period. For example, a queue might enforce a 60-second policy
6700
- # followed by a 120-second policy, and then no policy for the remainder
6701
- # of the placement. When updating policies, provide a complete
6702
- # collection of policies.
7009
+ # A collection of latency policies to apply when processing game
7010
+ # sessions placement requests with player latency information. Multiple
7011
+ # policies are evaluated in order of the maximum latency value, starting
7012
+ # with the lowest latency values. With just one policy, the policy is
7013
+ # enforced at the start of the game session placement for the duration
7014
+ # period. With multiple policies, each policy is enforced consecutively
7015
+ # for its duration period. For example, a queue might enforce a
7016
+ # 60-second policy followed by a 120-second policy, and then no policy
7017
+ # for the remainder of the placement. When updating policies, provide a
7018
+ # complete collection of policies.
6703
7019
  #
6704
7020
  # @option params [Array<Types::GameSessionQueueDestination>] :destinations
6705
- # List of fleets that can be used to fulfill game session placement
7021
+ # A list of fleets that can be used to fulfill game session placement
6706
7022
  # requests in the queue. Fleets are identified by either a fleet ARN or
6707
7023
  # a fleet alias ARN. Destinations are listed in default preference
6708
7024
  # order. When updating this list, provide a complete list of
@@ -6782,63 +7098,66 @@ module Aws::GameLift
6782
7098
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-configuration.html
6783
7099
  #
6784
7100
  # @option params [required, String] :name
6785
- # Unique identifier for a matchmaking configuration to update.
7101
+ # A unique identifier for a matchmaking configuration to update. You can
7102
+ # use either the configuration name or ARN value.
6786
7103
  #
6787
7104
  # @option params [String] :description
6788
- # Descriptive label that is associated with matchmaking configuration.
7105
+ # A descriptive label that is associated with matchmaking configuration.
6789
7106
  #
6790
7107
  # @option params [Array<String>] :game_session_queue_arns
6791
- # Amazon Resource Name ([ARN][1]) that is assigned to a game session
6792
- # queue and uniquely identifies it. Format is
6793
- # `arn:aws:gamelift:<region>:<aws account>:gamesessionqueue/<queue
6794
- # name>`. These queues are used when placing game sessions for matches
6795
- # that are created with this matchmaking configuration. Queues can be
6796
- # located in any region.
7108
+ # Amazon Resource Name ([ARN][1]) that is assigned to a GameLift game
7109
+ # session queue resource and uniquely identifies it. ARNs are unique
7110
+ # across all Regions. These queues are used when placing game sessions
7111
+ # for matches that are created with this matchmaking configuration.
7112
+ # Queues can be located in any Region.
6797
7113
  #
6798
7114
  #
6799
7115
  #
6800
- # [1]: https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html
7116
+ # [1]: https://docs.aws.amazon.com/general/latest/gr/aws-arns-and-namespaces.html
6801
7117
  #
6802
7118
  # @option params [Integer] :request_timeout_seconds
6803
- # Maximum duration, in seconds, that a matchmaking ticket can remain in
6804
- # process before timing out. Requests that fail due to timing out can be
6805
- # resubmitted as needed.
7119
+ # The maximum duration, in seconds, that a matchmaking ticket can remain
7120
+ # in process before timing out. Requests that fail due to timing out can
7121
+ # be resubmitted as needed.
6806
7122
  #
6807
7123
  # @option params [Integer] :acceptance_timeout_seconds
6808
- # Length of time (in seconds) to wait for players to accept a proposed
6809
- # match. If any player rejects the match or fails to accept before the
6810
- # timeout, the ticket continues to look for an acceptable match.
7124
+ # The length of time (in seconds) to wait for players to accept a
7125
+ # proposed match. If any player rejects the match or fails to accept
7126
+ # before the timeout, the ticket continues to look for an acceptable
7127
+ # match.
6811
7128
  #
6812
7129
  # @option params [Boolean] :acceptance_required
6813
- # Flag that determines whether a match that was created with this
7130
+ # A flag that indicates whether a match that was created with this
6814
7131
  # configuration must be accepted by the matched players. To require
6815
7132
  # acceptance, set to TRUE.
6816
7133
  #
6817
7134
  # @option params [String] :rule_set_name
6818
- # Unique identifier for a matchmaking rule set to use with this
6819
- # configuration. A matchmaking configuration can only use rule sets that
6820
- # are defined in the same region.
7135
+ # A unique identifier for a matchmaking rule set to use with this
7136
+ # configuration. You can use either the rule set name or ARN value. A
7137
+ # matchmaking configuration can only use rule sets that are defined in
7138
+ # the same Region.
6821
7139
  #
6822
7140
  # @option params [String] :notification_target
6823
- # SNS topic ARN that is set up to receive matchmaking notifications. See
6824
- # [ Setting up Notifications for Matchmaking][1] for more information.
7141
+ # An SNS topic ARN that is set up to receive matchmaking notifications.
7142
+ # See [ Setting up Notifications for Matchmaking][1] for more
7143
+ # information.
6825
7144
  #
6826
7145
  #
6827
7146
  #
6828
7147
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-notification.html
6829
7148
  #
6830
7149
  # @option params [Integer] :additional_player_count
6831
- # Number of player slots in a match to keep open for future players. For
6832
- # example, if the configuration's rule set specifies a match for a
6833
- # single 12-person team, and the additional player count is set to 2,
6834
- # only 10 players are selected for the match.
7150
+ # The number of player slots in a match to keep open for future players.
7151
+ # For example, assume that the configuration's rule set specifies a
7152
+ # match for a single 12-person team. If the additional player count is
7153
+ # set to 2, only 10 players are initially selected for the match.
6835
7154
  #
6836
7155
  # @option params [String] :custom_event_data
6837
7156
  # Information to add to all events related to the matchmaking
6838
7157
  # configuration.
6839
7158
  #
6840
7159
  # @option params [Array<Types::GameProperty>] :game_properties
6841
- # Set of custom properties for a game session, formatted as key:value
7160
+ # A set of custom properties for a game session, formatted as key-value
6842
7161
  # pairs. These properties are passed to a game server process in the
6843
7162
  # GameSession object with a request to start a new game session (see
6844
7163
  # [Start a Game Session][1]). This information is added to the new
@@ -6849,7 +7168,7 @@ module Aws::GameLift
6849
7168
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
6850
7169
  #
6851
7170
  # @option params [String] :game_session_data
6852
- # Set of custom game session properties, formatted as a single string
7171
+ # A set of custom game session properties, formatted as a single string
6853
7172
  # value. This data is passed to a game server process in the GameSession
6854
7173
  # object with a request to start a new game session (see [Start a Game
6855
7174
  # Session][1]). This information is added to the new GameSession object
@@ -6860,12 +7179,13 @@ module Aws::GameLift
6860
7179
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
6861
7180
  #
6862
7181
  # @option params [String] :backfill_mode
6863
- # Method used to backfill game sessions created with this matchmaking
6864
- # configuration. Specify MANUAL when your game manages backfill requests
6865
- # manually or does not use the match backfill feature. Specify AUTOMATIC
6866
- # to have GameLift create a StartMatchBackfill request whenever a game
6867
- # session has one or more open slots. Learn more about manual and
6868
- # automatic backfill in [Backfill Existing Games with FlexMatch][1].
7182
+ # The method that is used to backfill game sessions created with this
7183
+ # matchmaking configuration. Specify MANUAL when your game manages
7184
+ # backfill requests manually or does not use the match backfill feature.
7185
+ # Specify AUTOMATIC to have GameLift create a StartMatchBackfill request
7186
+ # whenever a game session has one or more open slots. Learn more about
7187
+ # manual and automatic backfill in [Backfill Existing Games with
7188
+ # FlexMatch][1].
6869
7189
  #
6870
7190
  #
6871
7191
  #
@@ -6878,13 +7198,13 @@ module Aws::GameLift
6878
7198
  # @example Request syntax with placeholder values
6879
7199
  #
6880
7200
  # resp = client.update_matchmaking_configuration({
6881
- # name: "MatchmakingIdStringModel", # required
7201
+ # name: "MatchmakingConfigurationName", # required
6882
7202
  # description: "NonZeroAndMaxString",
6883
7203
  # game_session_queue_arns: ["ArnStringModel"],
6884
7204
  # request_timeout_seconds: 1,
6885
7205
  # acceptance_timeout_seconds: 1,
6886
7206
  # acceptance_required: false,
6887
- # rule_set_name: "MatchmakingIdStringModel",
7207
+ # rule_set_name: "MatchmakingRuleSetName",
6888
7208
  # notification_target: "SnsArnStringModel",
6889
7209
  # additional_player_count: 1,
6890
7210
  # custom_event_data: "CustomEventData",
@@ -6901,6 +7221,7 @@ module Aws::GameLift
6901
7221
  # @example Response structure
6902
7222
  #
6903
7223
  # resp.configuration.name #=> String
7224
+ # resp.configuration.configuration_arn #=> String
6904
7225
  # resp.configuration.description #=> String
6905
7226
  # resp.configuration.game_session_queue_arns #=> Array
6906
7227
  # resp.configuration.game_session_queue_arns[0] #=> String
@@ -6908,6 +7229,7 @@ module Aws::GameLift
6908
7229
  # resp.configuration.acceptance_timeout_seconds #=> Integer
6909
7230
  # resp.configuration.acceptance_required #=> Boolean
6910
7231
  # resp.configuration.rule_set_name #=> String
7232
+ # resp.configuration.rule_set_arn #=> String
6911
7233
  # resp.configuration.notification_target #=> String
6912
7234
  # resp.configuration.additional_player_count #=> Integer
6913
7235
  # resp.configuration.custom_event_data #=> String
@@ -6927,20 +7249,20 @@ module Aws::GameLift
6927
7249
  req.send_request(options)
6928
7250
  end
6929
7251
 
6930
- # Updates the current run-time configuration for the specified fleet,
7252
+ # Updates the current runtime configuration for the specified fleet,
6931
7253
  # which tells Amazon GameLift how to launch server processes on
6932
- # instances in the fleet. You can update a fleet's run-time
7254
+ # instances in the fleet. You can update a fleet's runtime
6933
7255
  # configuration at any time after the fleet is created; it does not need
6934
7256
  # to be in an `ACTIVE` status.
6935
7257
  #
6936
- # To update run-time configuration, specify the fleet ID and provide a
7258
+ # To update runtime configuration, specify the fleet ID and provide a
6937
7259
  # `RuntimeConfiguration` object with an updated set of server process
6938
7260
  # configurations.
6939
7261
  #
6940
7262
  # Each instance in a Amazon GameLift fleet checks regularly for an
6941
- # updated run-time configuration and changes how it launches server
7263
+ # updated runtime configuration and changes how it launches server
6942
7264
  # processes to comply with the latest version. Existing server processes
6943
- # are not affected by the update; run-time configuration changes are
7265
+ # are not affected by the update; runtime configuration changes are
6944
7266
  # applied gradually as existing processes shut down and new processes
6945
7267
  # are launched during Amazon GameLift's normal process recycling
6946
7268
  # activity.
@@ -6957,21 +7279,7 @@ module Aws::GameLift
6957
7279
  #
6958
7280
  # * DeleteFleet
6959
7281
  #
6960
- # * Describe fleets:
6961
- #
6962
- # * DescribeFleetAttributes
6963
- #
6964
- # * DescribeFleetCapacity
6965
- #
6966
- # * DescribeFleetPortSettings
6967
- #
6968
- # * DescribeFleetUtilization
6969
- #
6970
- # * DescribeRuntimeConfiguration
6971
- #
6972
- # * DescribeEC2InstanceLimits
6973
- #
6974
- # * DescribeFleetEvents
7282
+ # * DescribeFleetAttributes
6975
7283
  #
6976
7284
  # * Update fleets:
6977
7285
  #
@@ -6994,16 +7302,17 @@ module Aws::GameLift
6994
7302
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
6995
7303
  #
6996
7304
  # @option params [required, String] :fleet_id
6997
- # Unique identifier for a fleet to update run-time configuration for.
7305
+ # A unique identifier for a fleet to update runtime configuration for.
7306
+ # You can use either the fleet ID or ARN value.
6998
7307
  #
6999
7308
  # @option params [required, Types::RuntimeConfiguration] :runtime_configuration
7000
7309
  # Instructions for launching server processes on each instance in the
7001
7310
  # fleet. Server processes run either a custom game build executable or a
7002
- # Realtime Servers script. The run-time configuration lists the types of
7311
+ # Realtime Servers script. The runtime configuration lists the types of
7003
7312
  # server processes to run on an instance and includes the following
7004
7313
  # configuration settings: the server executable or launch script file,
7005
7314
  # launch parameters, and the number of processes to run concurrently on
7006
- # each instance. A CreateFleet request must include a run-time
7315
+ # each instance. A CreateFleet request must include a runtime
7007
7316
  # configuration with at least one server process configuration.
7008
7317
  #
7009
7318
  # @return [Types::UpdateRuntimeConfigurationOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
@@ -7081,30 +7390,31 @@ module Aws::GameLift
7081
7390
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html
7082
7391
  #
7083
7392
  # @option params [required, String] :script_id
7084
- # Unique identifier for a Realtime script to update.
7393
+ # A unique identifier for a Realtime script to update. You can use
7394
+ # either the script ID or ARN value.
7085
7395
  #
7086
7396
  # @option params [String] :name
7087
- # Descriptive label that is associated with a script. Script names do
7397
+ # A descriptive label that is associated with a script. Script names do
7088
7398
  # not need to be unique.
7089
7399
  #
7090
7400
  # @option params [String] :version
7091
- # Version that is associated with a build or script. Version strings do
7092
- # not need to be unique.
7401
+ # The version that is associated with a build or script. Version strings
7402
+ # do not need to be unique.
7093
7403
  #
7094
7404
  # @option params [Types::S3Location] :storage_location
7095
- # Location of the Amazon S3 bucket where a zipped file containing your
7096
- # Realtime scripts is stored. The storage location must specify the
7405
+ # The location of the Amazon S3 bucket where a zipped file containing
7406
+ # your Realtime scripts is stored. The storage location must specify the
7097
7407
  # Amazon S3 bucket name, the zip file name (the "key"), and a role ARN
7098
7408
  # that allows Amazon GameLift to access the Amazon S3 storage location.
7099
- # The S3 bucket must be in the same region where you want to create a
7409
+ # The S3 bucket must be in the same Region where you want to create a
7100
7410
  # new script. By default, Amazon GameLift uploads the latest version of
7101
7411
  # the zip file; if you have S3 object versioning turned on, you can use
7102
7412
  # the `ObjectVersion` parameter to specify an earlier version.
7103
7413
  #
7104
7414
  # @option params [String, IO] :zip_file
7105
- # Data object containing your Realtime scripts and dependencies as a zip
7106
- # file. The zip file can have one or multiple files. Maximum size of a
7107
- # zip file is 5 MB.
7415
+ # A data object containing your Realtime scripts and dependencies as a
7416
+ # zip file. The zip file can have one or multiple files. Maximum size of
7417
+ # a zip file is 5 MB.
7108
7418
  #
7109
7419
  # When using the AWS CLI tool to create a script, this parameter is set
7110
7420
  # to the zip file name. It must be prepended with the string
@@ -7133,6 +7443,7 @@ module Aws::GameLift
7133
7443
  # @example Response structure
7134
7444
  #
7135
7445
  # resp.script.script_id #=> String
7446
+ # resp.script.script_arn #=> String
7136
7447
  # resp.script.name #=> String
7137
7448
  # resp.script.version #=> String
7138
7449
  # resp.script.size_on_disk #=> Integer
@@ -7185,7 +7496,7 @@ module Aws::GameLift
7185
7496
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-rulesets.html
7186
7497
  #
7187
7498
  # @option params [required, String] :rule_set_body
7188
- # Collection of matchmaking rules to validate, formatted as a JSON
7499
+ # A collection of matchmaking rules to validate, formatted as a JSON
7189
7500
  # string.
7190
7501
  #
7191
7502
  # @return [Types::ValidateMatchmakingRuleSetOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
@@ -7224,7 +7535,7 @@ module Aws::GameLift
7224
7535
  params: params,
7225
7536
  config: config)
7226
7537
  context[:gem_name] = 'aws-sdk-gamelift'
7227
- context[:gem_version] = '1.26.0'
7538
+ context[:gem_version] = '1.27.0'
7228
7539
  Seahorse::Client::Request.new(handlers, context)
7229
7540
  end
7230
7541