aws-sdk-gamelift 1.15.0 → 1.16.0
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- checksums.yaml +4 -4
- data/lib/aws-sdk-gamelift.rb +1 -1
- data/lib/aws-sdk-gamelift/client.rb +562 -91
- data/lib/aws-sdk-gamelift/client_api.rb +123 -1
- data/lib/aws-sdk-gamelift/types.rb +448 -107
- metadata +3 -3
checksums.yaml
CHANGED
@@ -1,7 +1,7 @@
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---
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SHA1:
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metadata.gz:
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data.tar.gz:
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metadata.gz: e48c62250e666e53c0f491df9ae2375ccdf9e0aa
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4
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data.tar.gz: 617527e55b0c21872aa602dd2dd683c63a5b4249
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SHA512:
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metadata.gz:
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data.tar.gz:
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metadata.gz: d50cda69f5befe6bbb7648a52c458a7e94104b8ec2dea24263b2b7511fbedef2b796ee2b5a370ecd9e9e531fca027eb98915b1e5526deb1a4b65aa4a1c913aec
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data.tar.gz: 667fecf7462b9b12561473032daeca25bf321b6d898635c2acd21b7e58f101d53aa77a8a336f72517a63a93e86b7f2731a770ed2fda4a2464f5b7e36364f26e0
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data/lib/aws-sdk-gamelift.rb
CHANGED
@@ -209,6 +209,49 @@ module Aws::GameLift
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# When `true`, request parameters are validated before
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# sending the request.
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#
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# @option options [URI::HTTP,String] :http_proxy A proxy to send
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# requests through. Formatted like 'http://proxy.com:123'.
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#
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# @option options [Float] :http_open_timeout (15) The number of
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# seconds to wait when opening a HTTP session before rasing a
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# `Timeout::Error`.
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#
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# @option options [Integer] :http_read_timeout (60) The default
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# number of seconds to wait for response data. This value can
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# safely be set
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# per-request on the session yeidled by {#session_for}.
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#
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# @option options [Float] :http_idle_timeout (5) The number of
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# seconds a connection is allowed to sit idble before it is
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# considered stale. Stale connections are closed and removed
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# from the pool before making a request.
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#
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# @option options [Float] :http_continue_timeout (1) The number of
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# seconds to wait for a 100-continue response before sending the
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# request body. This option has no effect unless the request has
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# "Expect" header set to "100-continue". Defaults to `nil` which
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# disables this behaviour. This value can safely be set per
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# request on the session yeidled by {#session_for}.
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#
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# @option options [Boolean] :http_wire_trace (false) When `true`,
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# HTTP debug output will be sent to the `:logger`.
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#
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# @option options [Boolean] :ssl_verify_peer (true) When `true`,
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# SSL peer certificates are verified when establishing a
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# connection.
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#
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# @option options [String] :ssl_ca_bundle Full path to the SSL
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# certificate authority bundle file that should be used when
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# verifying peer certificates. If you do not pass
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# `:ssl_ca_bundle` or `:ssl_ca_directory` the the system default
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# will be used if available.
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#
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# @option options [String] :ssl_ca_directory Full path of the
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# directory that contains the unbundled SSL certificate
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# authority files for verifying peer certificates. If you do
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# not pass `:ssl_ca_bundle` or `:ssl_ca_directory` the the
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# system default will be used if available.
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#
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def initialize(*args)
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super
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end
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@@ -428,17 +471,18 @@ module Aws::GameLift
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# need to be unique. You can use UpdateBuild to change this value later.
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#
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# @option params [String] :version
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# Version that is associated with
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# need to be unique. You can use UpdateBuild to change this value
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# Version that is associated with a build or script. Version strings do
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# not need to be unique. You can use UpdateBuild to change this value
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# later.
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#
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# @option params [Types::S3Location] :storage_location
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# Information indicating where your game build files are stored. Use
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# this parameter only when creating a build with files stored in an
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# Amazon S3 bucket that you own. The storage location must specify an
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# Amazon S3 bucket name and key, as well as a
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# to allow Amazon GameLift to access your Amazon S3 bucket.
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# bucket must be in the same region that you want to create a new
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# in.
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# Amazon S3 bucket name and key, as well as a the ARN for a role that
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# you set up to allow Amazon GameLift to access your Amazon S3 bucket.
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# The S3 bucket must be in the same region that you want to create a new
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# build in.
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#
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# @option params [String] :operating_system
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# Operating system that the game server binaries are built to run on.
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@@ -463,6 +507,7 @@ module Aws::GameLift
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# bucket: "NonEmptyString",
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# key: "NonEmptyString",
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# role_arn: "NonEmptyString",
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# object_version: "NonEmptyString",
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# },
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# operating_system: "WINDOWS_2012", # accepts WINDOWS_2012, AMAZON_LINUX
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# })
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@@ -482,6 +527,7 @@ module Aws::GameLift
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# resp.storage_location.bucket #=> String
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# resp.storage_location.key #=> String
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# resp.storage_location.role_arn #=> String
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# resp.storage_location.object_version #=> String
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#
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# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateBuild AWS API Documentation
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#
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@@ -492,18 +538,26 @@ module Aws::GameLift
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req.send_request(options)
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end
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# Creates a new fleet to run your game servers.
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#
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#
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#
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#
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# fleet.
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# Creates a new fleet to run your game servers. whether they are custom
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# game builds or Realtime Servers with game-specific script. A fleet is
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# a set of Amazon Elastic Compute Cloud (Amazon EC2) instances, each of
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# which can host multiple game sessions. When creating a fleet, you
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# choose the hardware specifications, set some configuration options,
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# and specify the game server to deploy on the new fleet.
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#
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# To create a new fleet, you must provide the following: (1) a fleet
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# name, (2) an EC2 instance type
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#
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#
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#
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# name, (2) an EC2 instance type and fleet type (spot or on-demand), (3)
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# the build ID for your game build or script ID if using Realtime
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# Servers, and (4) a run-time configuration, which determines how game
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# servers will run on each instance in the fleet.
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#
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# <note markdown="1"> When creating a Realtime Servers fleet, we recommend using a minimal
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# version of the Realtime script (see this [ working code example ][1]).
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# This will make it much easier to troubleshoot any fleet creation
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# issues. Once the fleet is active, you can update your Realtime script
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# as needed.
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#
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# </note>
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#
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# If the `CreateFleet` call is successful, Amazon GameLift performs the
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# following tasks. You can track the process of a fleet by checking the
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@@ -517,8 +571,8 @@ module Aws::GameLift
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# Sets the fleet's target capacity to 1 (desired instances), which
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# triggers Amazon GameLift to start one new EC2 instance.
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#
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# * Downloads the game build to the new instance and
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# Statuses: `DOWNLOADING`, `VALIDATING`, `BUILDING`.
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# * Downloads the game build or Realtime script to the new instance and
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# installs it. Statuses: `DOWNLOADING`, `VALIDATING`, `BUILDING`.
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#
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# * Starts launching server processes on the instance. If the fleet is
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# configured to run multiple server processes per instance, Amazon
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@@ -530,7 +584,9 @@ module Aws::GameLift
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#
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# **Learn more**
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#
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-
# [ Working with Fleets][2]
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# [ Working with Fleets][2]
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#
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# [ Debug Fleet Creation Issues][3]
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#
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# **Related operations**
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#
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@@ -574,8 +630,9 @@ module Aws::GameLift
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#
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#
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#
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-
# [1]:
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# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-script.html#realtime-script-examples
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# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
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# [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creating-debug.html
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#
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# @option params [required, String] :name
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# Descriptive label that is associated with a fleet. Fleet names do not
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@@ -584,11 +641,17 @@ module Aws::GameLift
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# @option params [String] :description
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# Human-readable description of a fleet.
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#
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-
# @option params [
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# @option params [String] :build_id
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# Unique identifier for a build to be deployed on the new fleet. The
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# build must have been successfully uploaded to
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# in a `READY` status. This fleet setting cannot
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# fleet is created.
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# custom game server build must have been successfully uploaded to
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# Amazon GameLift and be in a `READY` status. This fleet setting cannot
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# be changed once the fleet is created.
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#
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# @option params [String] :script_id
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# Unique identifier for a Realtime script to be deployed on the new
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# fleet. The Realtime script must have been successfully uploaded to
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# Amazon GameLift. This fleet setting cannot be changed once the fleet
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# is created.
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#
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# @option params [String] :server_launch_path
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# This parameter is no longer used. Instead, specify a server launch
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@@ -626,10 +689,12 @@ module Aws::GameLift
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#
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# @option params [Array<Types::IpPermission>] :ec2_inbound_permissions
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# Range of IP addresses and port settings that permit inbound traffic to
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# access
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-
#
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-
#
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#
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# access game sessions that running on the fleet. For fleets using a
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# custom game build, this parameter is required before game sessions
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# running on the fleet can accept connections. For Realtime Servers
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# fleets, Amazon GameLift automatically sets TCP and UDP ranges for use
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# by the Realtime servers. You can specify multiple permission settings
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# or add more by updating the fleet.
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#
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# @option params [String] :new_game_session_protection_policy
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# Game session protection policy to apply to all instances in this
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@@ -647,17 +712,13 @@ module Aws::GameLift
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#
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# @option params [Types::RuntimeConfiguration] :runtime_configuration
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# Instructions for launching server processes on each instance in the
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# fleet.
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#
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# run on an instance
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-
#
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#
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# instance. A CreateFleet request must include a run-time
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# with at least one server process configuration
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# fails with an invalid request exception. (This parameter replaces the
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# parameters `ServerLaunchPath` and `ServerLaunchParameters`; requests
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# that contain values for these parameters instead of a run-time
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# configuration will continue to work.)
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# fleet. Server processes run either a custom game build executable or a
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# Realtime Servers script. The run-time configuration lists the types of
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# server processes to run on an instance and includes the following
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# configuration settings: the server executable or launch script file,
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# launch parameters, and the number of processes to run concurrently on
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# each instance. A CreateFleet request must include a run-time
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# configuration with at least one server process configuration.
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#
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# @option params [Types::ResourceCreationLimitPolicy] :resource_creation_limit_policy
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# Policy that limits the number of game sessions an individual player
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@@ -690,26 +751,22 @@ module Aws::GameLift
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# @option params [String] :fleet_type
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# Indicates whether to use on-demand instances or spot instances for
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# this fleet. If empty, the default is ON\_DEMAND. Both categories of
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# instances use identical hardware and configurations
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# instance type selected for this fleet.
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#
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# need them. Spot instances have lower prices, but spot pricing is
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# variable, and while in use they can be interrupted (with a two-minute
|
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-
# notification). Learn more about Amazon GameLift spot instances with at
|
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-
# [ Set up Access to External Services][1].
|
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# instances use identical hardware and configurations based on the
|
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# instance type selected for this fleet. Learn more about [ On-Demand
|
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# versus Spot Instances][1].
|
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#
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#
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#
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-
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-
|
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# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-ec2-instances.html#gamelift-ec2-instances-spot
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#
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# @option params [String] :instance_role_arn
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# Unique identifier for an AWS IAM role that manages access to your AWS
|
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# services.
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# assume the role, including install
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# (background processes). Create a
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# the [IAM dashboard][1] in the AWS
|
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# using on-box credentials for your
|
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# resources from a game server][2].
|
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# services. With an instance role ARN set, any application that runs on
|
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# an instance in this fleet can assume the role, including install
|
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# scripts, server processes, daemons (background processes). Create a
|
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# role or look up a role's ARN using the [IAM dashboard][1] in the AWS
|
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+
# Management Console. Learn more about using on-box credentials for your
|
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# game servers at [ Access external resources from a game server][2].
|
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#
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#
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#
|
@@ -725,7 +782,8 @@ module Aws::GameLift
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# resp = client.create_fleet({
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# name: "NonZeroAndMaxString", # required
|
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# description: "NonZeroAndMaxString",
|
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-
# build_id: "BuildId",
|
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+
# build_id: "BuildId",
|
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# script_id: "ScriptId",
|
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# server_launch_path: "NonZeroAndMaxString",
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# server_launch_parameters: "NonZeroAndMaxString",
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# log_paths: ["NonZeroAndMaxString"],
|
@@ -773,6 +831,7 @@ module Aws::GameLift
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# resp.fleet_attributes.termination_time #=> Time
|
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# resp.fleet_attributes.status #=> String, one of "NEW", "DOWNLOADING", "VALIDATING", "BUILDING", "ACTIVATING", "ACTIVE", "DELETING", "ERROR", "TERMINATED"
|
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# resp.fleet_attributes.build_id #=> String
|
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# resp.fleet_attributes.script_id #=> String
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# resp.fleet_attributes.server_launch_path #=> String
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# resp.fleet_attributes.server_launch_parameters #=> String
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# resp.fleet_attributes.log_paths #=> Array
|
@@ -1341,16 +1400,18 @@ module Aws::GameLift
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req.send_request(options)
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end
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#
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#
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#
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-
#
|
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-
#
|
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# Reserves an open player slot in an active game session. Before a
|
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# player can be added, a game session must have an `ACTIVE` status, have
|
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# a creation policy of `ALLOW_ALL`, and have an open player slot. To add
|
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# a group of players to a game session, use CreatePlayerSessions. When
|
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# the player connects to the game server and references a player session
|
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# ID, the game server contacts the Amazon GameLift service to validate
|
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# the player reservation and accept the player.
|
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#
|
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# To create a player session, specify a game session ID, player ID, and
|
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# optionally a string of player data. If successful,
|
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-
#
|
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# sessions cannot be updated.
|
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# optionally a string of player data. If successful, a slot is reserved
|
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# in the game session for the player and a new PlayerSession object is
|
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# returned. Player sessions cannot be updated.
|
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#
|
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|
# *Available in Amazon GameLift Local.*
|
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#
|
@@ -1413,16 +1474,18 @@ module Aws::GameLift
|
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req.send_request(options)
|
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|
end
|
1415
1476
|
|
1416
|
-
#
|
1417
|
-
#
|
1418
|
-
#
|
1419
|
-
#
|
1420
|
-
#
|
1477
|
+
# Reserves open slots in a game session for a group of players. Before
|
1478
|
+
# players can be added, a game session must have an `ACTIVE` status,
|
1479
|
+
# have a creation policy of `ALLOW_ALL`, and have an open player slot.
|
1480
|
+
# To add a single player to a game session, use CreatePlayerSession.
|
1481
|
+
# When a player connects to the game server and references a player
|
1482
|
+
# session ID, the game server contacts the Amazon GameLift service to
|
1483
|
+
# validate the player reservation and accept the player.
|
1421
1484
|
#
|
1422
1485
|
# To create player sessions, specify a game session ID, a list of player
|
1423
|
-
# IDs, and optionally a set of player data strings. If successful,
|
1424
|
-
#
|
1425
|
-
# objects is returned. Player sessions cannot be updated.
|
1486
|
+
# IDs, and optionally a set of player data strings. If successful, a
|
1487
|
+
# slot is reserved in the game session for each player and a set of new
|
1488
|
+
# PlayerSession objects is returned. Player sessions cannot be updated.
|
1426
1489
|
#
|
1427
1490
|
# *Available in Amazon GameLift Local.*
|
1428
1491
|
#
|
@@ -1490,6 +1553,124 @@ module Aws::GameLift
|
|
1490
1553
|
req.send_request(options)
|
1491
1554
|
end
|
1492
1555
|
|
1556
|
+
# Creates a new script record for your Realtime Servers script. Realtime
|
1557
|
+
# scripts are JavaScript that provide configuration settings and
|
1558
|
+
# optional custom game logic for your game. The script is deployed when
|
1559
|
+
# you create a Realtime Servers fleet to host your game sessions. Script
|
1560
|
+
# logic is executed during an active game session.
|
1561
|
+
#
|
1562
|
+
# To create a new script record, specify a script name and provide the
|
1563
|
+
# script file(s). The script files and all dependencies must be zipped
|
1564
|
+
# into a single file. You can pull the zip file from either of these
|
1565
|
+
# locations:
|
1566
|
+
#
|
1567
|
+
# * A locally available directory. Use the *ZipFile* parameter for this
|
1568
|
+
# option.
|
1569
|
+
#
|
1570
|
+
# * An Amazon Simple Storage Service (Amazon S3) bucket under your AWS
|
1571
|
+
# account. Use the *StorageLocation* parameter for this option.
|
1572
|
+
# You'll need to have an Identity Access Management (IAM) role that
|
1573
|
+
# allows the Amazon GameLift service to access your S3 bucket.
|
1574
|
+
#
|
1575
|
+
# If the call is successful, a new script record is created with a
|
1576
|
+
# unique script ID. If the script file is provided as a local file, the
|
1577
|
+
# file is uploaded to an Amazon GameLift-owned S3 bucket and the script
|
1578
|
+
# record's storage location reflects this location. If the script file
|
1579
|
+
# is provided as an S3 bucket, Amazon GameLift accesses the file at this
|
1580
|
+
# storage location as needed for deployment.
|
1581
|
+
#
|
1582
|
+
# **Learn more**
|
1583
|
+
#
|
1584
|
+
# [Amazon GameLift Realtime Servers][1]
|
1585
|
+
#
|
1586
|
+
# [Set Up a Role for Amazon GameLift Access][2]
|
1587
|
+
#
|
1588
|
+
# **Related operations**
|
1589
|
+
#
|
1590
|
+
# * CreateScript
|
1591
|
+
#
|
1592
|
+
# * ListScripts
|
1593
|
+
#
|
1594
|
+
# * DescribeScript
|
1595
|
+
#
|
1596
|
+
# * UpdateScript
|
1597
|
+
#
|
1598
|
+
# * DeleteScript
|
1599
|
+
#
|
1600
|
+
#
|
1601
|
+
#
|
1602
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html
|
1603
|
+
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/setting-up-role.html
|
1604
|
+
#
|
1605
|
+
# @option params [String] :name
|
1606
|
+
# Descriptive label that is associated with a script. Script names do
|
1607
|
+
# not need to be unique. You can use UpdateScript to change this value
|
1608
|
+
# later.
|
1609
|
+
#
|
1610
|
+
# @option params [String] :version
|
1611
|
+
# Version that is associated with a build or script. Version strings do
|
1612
|
+
# not need to be unique. You can use UpdateScript to change this value
|
1613
|
+
# later.
|
1614
|
+
#
|
1615
|
+
# @option params [Types::S3Location] :storage_location
|
1616
|
+
# Location of the Amazon S3 bucket where a zipped file containing your
|
1617
|
+
# Realtime scripts is stored. The storage location must specify the
|
1618
|
+
# Amazon S3 bucket name, the zip file name (the "key"), and a role ARN
|
1619
|
+
# that allows Amazon GameLift to access the Amazon S3 storage location.
|
1620
|
+
# The S3 bucket must be in the same region where you want to create a
|
1621
|
+
# new script. By default, Amazon GameLift uploads the latest version of
|
1622
|
+
# the zip file; if you have S3 object versioning turned on, you can use
|
1623
|
+
# the `ObjectVersion` parameter to specify an earlier version.
|
1624
|
+
#
|
1625
|
+
# @option params [String, IO] :zip_file
|
1626
|
+
# Data object containing your Realtime scripts and dependencies as a zip
|
1627
|
+
# file. The zip file can have one or multiple files. Maximum size of a
|
1628
|
+
# zip file is 5 MB.
|
1629
|
+
#
|
1630
|
+
# When using the AWS CLI tool to create a script, this parameter is set
|
1631
|
+
# to the zip file name. It must be prepended with the string
|
1632
|
+
# "fileb://" to indicate that the file data is a binary object. For
|
1633
|
+
# example: `--zip-file fileb://myRealtimeScript.zip`.
|
1634
|
+
#
|
1635
|
+
# @return [Types::CreateScriptOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
1636
|
+
#
|
1637
|
+
# * {Types::CreateScriptOutput#script #script} => Types::Script
|
1638
|
+
#
|
1639
|
+
# @example Request syntax with placeholder values
|
1640
|
+
#
|
1641
|
+
# resp = client.create_script({
|
1642
|
+
# name: "NonZeroAndMaxString",
|
1643
|
+
# version: "NonZeroAndMaxString",
|
1644
|
+
# storage_location: {
|
1645
|
+
# bucket: "NonEmptyString",
|
1646
|
+
# key: "NonEmptyString",
|
1647
|
+
# role_arn: "NonEmptyString",
|
1648
|
+
# object_version: "NonEmptyString",
|
1649
|
+
# },
|
1650
|
+
# zip_file: "data",
|
1651
|
+
# })
|
1652
|
+
#
|
1653
|
+
# @example Response structure
|
1654
|
+
#
|
1655
|
+
# resp.script.script_id #=> String
|
1656
|
+
# resp.script.name #=> String
|
1657
|
+
# resp.script.version #=> String
|
1658
|
+
# resp.script.size_on_disk #=> Integer
|
1659
|
+
# resp.script.creation_time #=> Time
|
1660
|
+
# resp.script.storage_location.bucket #=> String
|
1661
|
+
# resp.script.storage_location.key #=> String
|
1662
|
+
# resp.script.storage_location.role_arn #=> String
|
1663
|
+
# resp.script.storage_location.object_version #=> String
|
1664
|
+
#
|
1665
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateScript AWS API Documentation
|
1666
|
+
#
|
1667
|
+
# @overload create_script(params = {})
|
1668
|
+
# @param [Hash] params ({})
|
1669
|
+
def create_script(params = {}, options = {})
|
1670
|
+
req = build_request(:create_script, params)
|
1671
|
+
req.send_request(options)
|
1672
|
+
end
|
1673
|
+
|
1493
1674
|
# Requests authorization to create or delete a peer connection between
|
1494
1675
|
# the VPC for your Amazon GameLift fleet and a virtual private cloud
|
1495
1676
|
# (VPC) in your AWS account. VPC peering enables the game servers on
|
@@ -2006,6 +2187,56 @@ module Aws::GameLift
|
|
2006
2187
|
req.send_request(options)
|
2007
2188
|
end
|
2008
2189
|
|
2190
|
+
# Deletes a Realtime script. This action permanently deletes the script
|
2191
|
+
# record. If script files were uploaded, they are also deleted (files
|
2192
|
+
# stored in an S3 bucket are not deleted).
|
2193
|
+
#
|
2194
|
+
# To delete a script, specify the script ID. Before deleting a script,
|
2195
|
+
# be sure to terminate all fleets that are deployed with the script
|
2196
|
+
# being deleted. Fleet instances periodically check for script updates,
|
2197
|
+
# and if the script record no longer exists, the instance will go into
|
2198
|
+
# an error state and be unable to host game sessions.
|
2199
|
+
#
|
2200
|
+
# **Learn more**
|
2201
|
+
#
|
2202
|
+
# [Amazon GameLift Realtime Servers][1]
|
2203
|
+
#
|
2204
|
+
# **Related operations**
|
2205
|
+
#
|
2206
|
+
# * CreateScript
|
2207
|
+
#
|
2208
|
+
# * ListScripts
|
2209
|
+
#
|
2210
|
+
# * DescribeScript
|
2211
|
+
#
|
2212
|
+
# * UpdateScript
|
2213
|
+
#
|
2214
|
+
# * DeleteScript
|
2215
|
+
#
|
2216
|
+
#
|
2217
|
+
#
|
2218
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html
|
2219
|
+
#
|
2220
|
+
# @option params [required, String] :script_id
|
2221
|
+
# Unique identifier for a Realtime script to delete.
|
2222
|
+
#
|
2223
|
+
# @return [Struct] Returns an empty {Seahorse::Client::Response response}.
|
2224
|
+
#
|
2225
|
+
# @example Request syntax with placeholder values
|
2226
|
+
#
|
2227
|
+
# resp = client.delete_script({
|
2228
|
+
# script_id: "ScriptId", # required
|
2229
|
+
# })
|
2230
|
+
#
|
2231
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteScript AWS API Documentation
|
2232
|
+
#
|
2233
|
+
# @overload delete_script(params = {})
|
2234
|
+
# @param [Hash] params ({})
|
2235
|
+
def delete_script(params = {}, options = {})
|
2236
|
+
req = build_request(:delete_script, params)
|
2237
|
+
req.send_request(options)
|
2238
|
+
end
|
2239
|
+
|
2009
2240
|
# Cancels a pending VPC peering authorization for the specified VPC. If
|
2010
2241
|
# the authorization has already been used to create a peering
|
2011
2242
|
# connection, call DeleteVpcPeeringConnection to remove the connection.
|
@@ -2420,6 +2651,7 @@ module Aws::GameLift
|
|
2420
2651
|
# resp.fleet_attributes[0].termination_time #=> Time
|
2421
2652
|
# resp.fleet_attributes[0].status #=> String, one of "NEW", "DOWNLOADING", "VALIDATING", "BUILDING", "ACTIVATING", "ACTIVE", "DELETING", "ERROR", "TERMINATED"
|
2422
2653
|
# resp.fleet_attributes[0].build_id #=> String
|
2654
|
+
# resp.fleet_attributes[0].script_id #=> String
|
2423
2655
|
# resp.fleet_attributes[0].server_launch_path #=> String
|
2424
2656
|
# resp.fleet_attributes[0].server_launch_parameters #=> String
|
2425
2657
|
# resp.fleet_attributes[0].log_paths #=> Array
|
@@ -3818,6 +4050,65 @@ module Aws::GameLift
|
|
3818
4050
|
req.send_request(options)
|
3819
4051
|
end
|
3820
4052
|
|
4053
|
+
# Retrieves properties for a Realtime script.
|
4054
|
+
#
|
4055
|
+
# To request a script record, specify the script ID. If successful, an
|
4056
|
+
# object containing the script properties is returned.
|
4057
|
+
#
|
4058
|
+
# **Learn more**
|
4059
|
+
#
|
4060
|
+
# [Amazon GameLift Realtime Servers][1]
|
4061
|
+
#
|
4062
|
+
# **Related operations**
|
4063
|
+
#
|
4064
|
+
# * CreateScript
|
4065
|
+
#
|
4066
|
+
# * ListScripts
|
4067
|
+
#
|
4068
|
+
# * DescribeScript
|
4069
|
+
#
|
4070
|
+
# * UpdateScript
|
4071
|
+
#
|
4072
|
+
# * DeleteScript
|
4073
|
+
#
|
4074
|
+
#
|
4075
|
+
#
|
4076
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html
|
4077
|
+
#
|
4078
|
+
# @option params [required, String] :script_id
|
4079
|
+
# Unique identifier for a Realtime script to retrieve properties for.
|
4080
|
+
#
|
4081
|
+
# @return [Types::DescribeScriptOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
4082
|
+
#
|
4083
|
+
# * {Types::DescribeScriptOutput#script #script} => Types::Script
|
4084
|
+
#
|
4085
|
+
# @example Request syntax with placeholder values
|
4086
|
+
#
|
4087
|
+
# resp = client.describe_script({
|
4088
|
+
# script_id: "ScriptId", # required
|
4089
|
+
# })
|
4090
|
+
#
|
4091
|
+
# @example Response structure
|
4092
|
+
#
|
4093
|
+
# resp.script.script_id #=> String
|
4094
|
+
# resp.script.name #=> String
|
4095
|
+
# resp.script.version #=> String
|
4096
|
+
# resp.script.size_on_disk #=> Integer
|
4097
|
+
# resp.script.creation_time #=> Time
|
4098
|
+
# resp.script.storage_location.bucket #=> String
|
4099
|
+
# resp.script.storage_location.key #=> String
|
4100
|
+
# resp.script.storage_location.role_arn #=> String
|
4101
|
+
# resp.script.storage_location.object_version #=> String
|
4102
|
+
#
|
4103
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeScript AWS API Documentation
|
4104
|
+
#
|
4105
|
+
# @overload describe_script(params = {})
|
4106
|
+
# @param [Hash] params ({})
|
4107
|
+
def describe_script(params = {}, options = {})
|
4108
|
+
req = build_request(:describe_script, params)
|
4109
|
+
req.send_request(options)
|
4110
|
+
end
|
4111
|
+
|
3821
4112
|
# Retrieves valid VPC peering authorizations that are pending for the
|
3822
4113
|
# AWS account. This operation returns all VPC peering authorizations and
|
3823
4114
|
# requests for peering. This includes those initiated and received by
|
@@ -4212,16 +4503,17 @@ module Aws::GameLift
|
|
4212
4503
|
end
|
4213
4504
|
|
4214
4505
|
# Retrieves a collection of fleet records for this AWS account. You can
|
4215
|
-
# filter the result set
|
4216
|
-
#
|
4506
|
+
# filter the result set to find only those fleets that are deployed with
|
4507
|
+
# a specific build or script. Use the pagination parameters to retrieve
|
4508
|
+
# results in sequential pages.
|
4217
4509
|
#
|
4218
|
-
# <note markdown="1"> Fleet records are not listed in
|
4510
|
+
# <note markdown="1"> Fleet records are not listed in a particular order.
|
4219
4511
|
#
|
4220
4512
|
# </note>
|
4221
4513
|
#
|
4222
4514
|
# **Learn more**
|
4223
4515
|
#
|
4224
|
-
# [
|
4516
|
+
# [ Set Up Fleets][1].
|
4225
4517
|
#
|
4226
4518
|
# **Related operations**
|
4227
4519
|
#
|
@@ -4272,6 +4564,11 @@ module Aws::GameLift
|
|
4272
4564
|
# to return only fleets using the specified build. To retrieve all
|
4273
4565
|
# fleets, leave this parameter empty.
|
4274
4566
|
#
|
4567
|
+
# @option params [String] :script_id
|
4568
|
+
# Unique identifier for a Realtime script to return fleets for. Use this
|
4569
|
+
# parameter to return only fleets using the specified script. To
|
4570
|
+
# retrieve all fleets, leave this parameter empty.
|
4571
|
+
#
|
4275
4572
|
# @option params [Integer] :limit
|
4276
4573
|
# Maximum number of results to return. Use this parameter with
|
4277
4574
|
# `NextToken` to get results as a set of sequential pages.
|
@@ -4290,6 +4587,7 @@ module Aws::GameLift
|
|
4290
4587
|
#
|
4291
4588
|
# resp = client.list_fleets({
|
4292
4589
|
# build_id: "BuildId",
|
4590
|
+
# script_id: "ScriptId",
|
4293
4591
|
# limit: 1,
|
4294
4592
|
# next_token: "NonZeroAndMaxString",
|
4295
4593
|
# })
|
@@ -4309,6 +4607,73 @@ module Aws::GameLift
|
|
4309
4607
|
req.send_request(options)
|
4310
4608
|
end
|
4311
4609
|
|
4610
|
+
# Retrieves script records for all Realtime scripts that are associated
|
4611
|
+
# with the AWS account in use.
|
4612
|
+
#
|
4613
|
+
# **Learn more**
|
4614
|
+
#
|
4615
|
+
# [Amazon GameLift Realtime Servers][1]
|
4616
|
+
#
|
4617
|
+
# **Related operations**
|
4618
|
+
#
|
4619
|
+
# * CreateScript
|
4620
|
+
#
|
4621
|
+
# * ListScripts
|
4622
|
+
#
|
4623
|
+
# * DescribeScript
|
4624
|
+
#
|
4625
|
+
# * UpdateScript
|
4626
|
+
#
|
4627
|
+
# * DeleteScript
|
4628
|
+
#
|
4629
|
+
#
|
4630
|
+
#
|
4631
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html
|
4632
|
+
#
|
4633
|
+
# @option params [Integer] :limit
|
4634
|
+
# Maximum number of results to return. Use this parameter with
|
4635
|
+
# `NextToken` to get results as a set of sequential pages.
|
4636
|
+
#
|
4637
|
+
# @option params [String] :next_token
|
4638
|
+
# Token that indicates the start of the next sequential page of results.
|
4639
|
+
# Use the token that is returned with a previous call to this action. To
|
4640
|
+
# start at the beginning of the result set, do not specify a value.
|
4641
|
+
#
|
4642
|
+
# @return [Types::ListScriptsOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
4643
|
+
#
|
4644
|
+
# * {Types::ListScriptsOutput#scripts #scripts} => Array<Types::Script>
|
4645
|
+
# * {Types::ListScriptsOutput#next_token #next_token} => String
|
4646
|
+
#
|
4647
|
+
# @example Request syntax with placeholder values
|
4648
|
+
#
|
4649
|
+
# resp = client.list_scripts({
|
4650
|
+
# limit: 1,
|
4651
|
+
# next_token: "NonEmptyString",
|
4652
|
+
# })
|
4653
|
+
#
|
4654
|
+
# @example Response structure
|
4655
|
+
#
|
4656
|
+
# resp.scripts #=> Array
|
4657
|
+
# resp.scripts[0].script_id #=> String
|
4658
|
+
# resp.scripts[0].name #=> String
|
4659
|
+
# resp.scripts[0].version #=> String
|
4660
|
+
# resp.scripts[0].size_on_disk #=> Integer
|
4661
|
+
# resp.scripts[0].creation_time #=> Time
|
4662
|
+
# resp.scripts[0].storage_location.bucket #=> String
|
4663
|
+
# resp.scripts[0].storage_location.key #=> String
|
4664
|
+
# resp.scripts[0].storage_location.role_arn #=> String
|
4665
|
+
# resp.scripts[0].storage_location.object_version #=> String
|
4666
|
+
# resp.next_token #=> String
|
4667
|
+
#
|
4668
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListScripts AWS API Documentation
|
4669
|
+
#
|
4670
|
+
# @overload list_scripts(params = {})
|
4671
|
+
# @param [Hash] params ({})
|
4672
|
+
def list_scripts(params = {}, options = {})
|
4673
|
+
req = build_request(:list_scripts, params)
|
4674
|
+
req.send_request(options)
|
4675
|
+
end
|
4676
|
+
|
4312
4677
|
# Creates or updates a scaling policy for a fleet. Scaling policies are
|
4313
4678
|
# used to automatically scale a fleet's hosting capacity to meet player
|
4314
4679
|
# demand. An active scaling policy instructs Amazon GameLift to track a
|
@@ -4596,6 +4961,7 @@ module Aws::GameLift
|
|
4596
4961
|
# resp.storage_location.bucket #=> String
|
4597
4962
|
# resp.storage_location.key #=> String
|
4598
4963
|
# resp.storage_location.role_arn #=> String
|
4964
|
+
# resp.storage_location.object_version #=> String
|
4599
4965
|
#
|
4600
4966
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/RequestUploadCredentials AWS API Documentation
|
4601
4967
|
#
|
@@ -5715,8 +6081,8 @@ module Aws::GameLift
|
|
5715
6081
|
# need to be unique.
|
5716
6082
|
#
|
5717
6083
|
# @option params [String] :version
|
5718
|
-
# Version that is associated with
|
5719
|
-
# need to be unique.
|
6084
|
+
# Version that is associated with a build or script. Version strings do
|
6085
|
+
# not need to be unique.
|
5720
6086
|
#
|
5721
6087
|
# @return [Types::UpdateBuildOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
5722
6088
|
#
|
@@ -6415,18 +6781,16 @@ module Aws::GameLift
|
|
6415
6781
|
# to be in an `ACTIVE` status.
|
6416
6782
|
#
|
6417
6783
|
# To update run-time configuration, specify the fleet ID and provide a
|
6418
|
-
# `RuntimeConfiguration` object with
|
6419
|
-
#
|
6784
|
+
# `RuntimeConfiguration` object with an updated set of server process
|
6785
|
+
# configurations.
|
6420
6786
|
#
|
6421
6787
|
# Each instance in a Amazon GameLift fleet checks regularly for an
|
6422
6788
|
# updated run-time configuration and changes how it launches server
|
6423
6789
|
# processes to comply with the latest version. Existing server processes
|
6424
|
-
# are not affected by the update;
|
6425
|
-
#
|
6426
|
-
#
|
6427
|
-
#
|
6428
|
-
# down and new processes are launched in Amazon GameLift's normal
|
6429
|
-
# process recycling activity.
|
6790
|
+
# are not affected by the update; run-time configuration changes are
|
6791
|
+
# applied gradually as existing processes shut down and new processes
|
6792
|
+
# are launched during Amazon GameLift's normal process recycling
|
6793
|
+
# activity.
|
6430
6794
|
#
|
6431
6795
|
# **Learn more**
|
6432
6796
|
#
|
@@ -6481,12 +6845,13 @@ module Aws::GameLift
|
|
6481
6845
|
#
|
6482
6846
|
# @option params [required, Types::RuntimeConfiguration] :runtime_configuration
|
6483
6847
|
# Instructions for launching server processes on each instance in the
|
6484
|
-
# fleet.
|
6485
|
-
#
|
6486
|
-
# run on an instance
|
6487
|
-
#
|
6488
|
-
#
|
6489
|
-
# instance.
|
6848
|
+
# fleet. Server processes run either a custom game build executable or a
|
6849
|
+
# Realtime Servers script. The run-time configuration lists the types of
|
6850
|
+
# server processes to run on an instance and includes the following
|
6851
|
+
# configuration settings: the server executable or launch script file,
|
6852
|
+
# launch parameters, and the number of processes to run concurrently on
|
6853
|
+
# each instance. A CreateFleet request must include a run-time
|
6854
|
+
# configuration with at least one server process configuration.
|
6490
6855
|
#
|
6491
6856
|
# @return [Types::UpdateRuntimeConfigurationOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
6492
6857
|
#
|
@@ -6527,6 +6892,112 @@ module Aws::GameLift
|
|
6527
6892
|
req.send_request(options)
|
6528
6893
|
end
|
6529
6894
|
|
6895
|
+
# Updates Realtime script metadata and content.
|
6896
|
+
#
|
6897
|
+
# To update script metadata, specify the script ID and provide updated
|
6898
|
+
# name and/or version values.
|
6899
|
+
#
|
6900
|
+
# To update script content, provide an updated zip file by pointing to
|
6901
|
+
# either a local file or an Amazon S3 bucket location. You can use
|
6902
|
+
# either method regardless of how the original script was uploaded. Use
|
6903
|
+
# the *Version* parameter to track updates to the script.
|
6904
|
+
#
|
6905
|
+
# If the call is successful, the updated metadata is stored in the
|
6906
|
+
# script record and a revised script is uploaded to the Amazon GameLift
|
6907
|
+
# service. Once the script is updated and acquired by a fleet instance,
|
6908
|
+
# the new version is used for all new game sessions.
|
6909
|
+
#
|
6910
|
+
# **Learn more**
|
6911
|
+
#
|
6912
|
+
# [Amazon GameLift Realtime Servers][1]
|
6913
|
+
#
|
6914
|
+
# **Related operations**
|
6915
|
+
#
|
6916
|
+
# * CreateScript
|
6917
|
+
#
|
6918
|
+
# * ListScripts
|
6919
|
+
#
|
6920
|
+
# * DescribeScript
|
6921
|
+
#
|
6922
|
+
# * UpdateScript
|
6923
|
+
#
|
6924
|
+
# * DeleteScript
|
6925
|
+
#
|
6926
|
+
#
|
6927
|
+
#
|
6928
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html
|
6929
|
+
#
|
6930
|
+
# @option params [required, String] :script_id
|
6931
|
+
# Unique identifier for a Realtime script to update.
|
6932
|
+
#
|
6933
|
+
# @option params [String] :name
|
6934
|
+
# Descriptive label that is associated with a script. Script names do
|
6935
|
+
# not need to be unique.
|
6936
|
+
#
|
6937
|
+
# @option params [String] :version
|
6938
|
+
# Version that is associated with a build or script. Version strings do
|
6939
|
+
# not need to be unique.
|
6940
|
+
#
|
6941
|
+
# @option params [Types::S3Location] :storage_location
|
6942
|
+
# Location of the Amazon S3 bucket where a zipped file containing your
|
6943
|
+
# Realtime scripts is stored. The storage location must specify the
|
6944
|
+
# Amazon S3 bucket name, the zip file name (the "key"), and a role ARN
|
6945
|
+
# that allows Amazon GameLift to access the Amazon S3 storage location.
|
6946
|
+
# The S3 bucket must be in the same region where you want to create a
|
6947
|
+
# new script. By default, Amazon GameLift uploads the latest version of
|
6948
|
+
# the zip file; if you have S3 object versioning turned on, you can use
|
6949
|
+
# the `ObjectVersion` parameter to specify an earlier version.
|
6950
|
+
#
|
6951
|
+
# @option params [String, IO] :zip_file
|
6952
|
+
# Data object containing your Realtime scripts and dependencies as a zip
|
6953
|
+
# file. The zip file can have one or multiple files. Maximum size of a
|
6954
|
+
# zip file is 5 MB.
|
6955
|
+
#
|
6956
|
+
# When using the AWS CLI tool to create a script, this parameter is set
|
6957
|
+
# to the zip file name. It must be prepended with the string
|
6958
|
+
# "fileb://" to indicate that the file data is a binary object. For
|
6959
|
+
# example: `--zip-file fileb://myRealtimeScript.zip`.
|
6960
|
+
#
|
6961
|
+
# @return [Types::UpdateScriptOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
6962
|
+
#
|
6963
|
+
# * {Types::UpdateScriptOutput#script #script} => Types::Script
|
6964
|
+
#
|
6965
|
+
# @example Request syntax with placeholder values
|
6966
|
+
#
|
6967
|
+
# resp = client.update_script({
|
6968
|
+
# script_id: "ScriptId", # required
|
6969
|
+
# name: "NonZeroAndMaxString",
|
6970
|
+
# version: "NonZeroAndMaxString",
|
6971
|
+
# storage_location: {
|
6972
|
+
# bucket: "NonEmptyString",
|
6973
|
+
# key: "NonEmptyString",
|
6974
|
+
# role_arn: "NonEmptyString",
|
6975
|
+
# object_version: "NonEmptyString",
|
6976
|
+
# },
|
6977
|
+
# zip_file: "data",
|
6978
|
+
# })
|
6979
|
+
#
|
6980
|
+
# @example Response structure
|
6981
|
+
#
|
6982
|
+
# resp.script.script_id #=> String
|
6983
|
+
# resp.script.name #=> String
|
6984
|
+
# resp.script.version #=> String
|
6985
|
+
# resp.script.size_on_disk #=> Integer
|
6986
|
+
# resp.script.creation_time #=> Time
|
6987
|
+
# resp.script.storage_location.bucket #=> String
|
6988
|
+
# resp.script.storage_location.key #=> String
|
6989
|
+
# resp.script.storage_location.role_arn #=> String
|
6990
|
+
# resp.script.storage_location.object_version #=> String
|
6991
|
+
#
|
6992
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateScript AWS API Documentation
|
6993
|
+
#
|
6994
|
+
# @overload update_script(params = {})
|
6995
|
+
# @param [Hash] params ({})
|
6996
|
+
def update_script(params = {}, options = {})
|
6997
|
+
req = build_request(:update_script, params)
|
6998
|
+
req.send_request(options)
|
6999
|
+
end
|
7000
|
+
|
6530
7001
|
# Validates the syntax of a matchmaking rule or rule set. This operation
|
6531
7002
|
# checks that the rule set is using syntactically correct JSON and that
|
6532
7003
|
# it conforms to allowed property expressions. To validate syntax,
|
@@ -6600,7 +7071,7 @@ module Aws::GameLift
|
|
6600
7071
|
params: params,
|
6601
7072
|
config: config)
|
6602
7073
|
context[:gem_name] = 'aws-sdk-gamelift'
|
6603
|
-
context[:gem_version] = '1.
|
7074
|
+
context[:gem_version] = '1.16.0'
|
6604
7075
|
Seahorse::Client::Request.new(handlers, context)
|
6605
7076
|
end
|
6606
7077
|
|