aws-sdk-gamelift 1.15.0 → 1.16.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/lib/aws-sdk-gamelift.rb +1 -1
- data/lib/aws-sdk-gamelift/client.rb +562 -91
- data/lib/aws-sdk-gamelift/client_api.rb +123 -1
- data/lib/aws-sdk-gamelift/types.rb +448 -107
- metadata +3 -3
@@ -45,6 +45,8 @@ module Aws::GameLift
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CreatePlayerSessionOutput = Shapes::StructureShape.new(name: 'CreatePlayerSessionOutput')
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CreatePlayerSessionsInput = Shapes::StructureShape.new(name: 'CreatePlayerSessionsInput')
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CreatePlayerSessionsOutput = Shapes::StructureShape.new(name: 'CreatePlayerSessionsOutput')
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CreateScriptInput = Shapes::StructureShape.new(name: 'CreateScriptInput')
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CreateScriptOutput = Shapes::StructureShape.new(name: 'CreateScriptOutput')
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CreateVpcPeeringAuthorizationInput = Shapes::StructureShape.new(name: 'CreateVpcPeeringAuthorizationInput')
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CreateVpcPeeringAuthorizationOutput = Shapes::StructureShape.new(name: 'CreateVpcPeeringAuthorizationOutput')
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CreateVpcPeeringConnectionInput = Shapes::StructureShape.new(name: 'CreateVpcPeeringConnectionInput')
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@@ -60,6 +62,7 @@ module Aws::GameLift
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DeleteMatchmakingRuleSetInput = Shapes::StructureShape.new(name: 'DeleteMatchmakingRuleSetInput')
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DeleteMatchmakingRuleSetOutput = Shapes::StructureShape.new(name: 'DeleteMatchmakingRuleSetOutput')
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DeleteScalingPolicyInput = Shapes::StructureShape.new(name: 'DeleteScalingPolicyInput')
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DeleteScriptInput = Shapes::StructureShape.new(name: 'DeleteScriptInput')
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DeleteVpcPeeringAuthorizationInput = Shapes::StructureShape.new(name: 'DeleteVpcPeeringAuthorizationInput')
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DeleteVpcPeeringAuthorizationOutput = Shapes::StructureShape.new(name: 'DeleteVpcPeeringAuthorizationOutput')
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DeleteVpcPeeringConnectionInput = Shapes::StructureShape.new(name: 'DeleteVpcPeeringConnectionInput')
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@@ -102,6 +105,8 @@ module Aws::GameLift
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DescribeRuntimeConfigurationOutput = Shapes::StructureShape.new(name: 'DescribeRuntimeConfigurationOutput')
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DescribeScalingPoliciesInput = Shapes::StructureShape.new(name: 'DescribeScalingPoliciesInput')
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DescribeScalingPoliciesOutput = Shapes::StructureShape.new(name: 'DescribeScalingPoliciesOutput')
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DescribeScriptInput = Shapes::StructureShape.new(name: 'DescribeScriptInput')
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DescribeScriptOutput = Shapes::StructureShape.new(name: 'DescribeScriptOutput')
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DescribeVpcPeeringAuthorizationsInput = Shapes::StructureShape.new(name: 'DescribeVpcPeeringAuthorizationsInput')
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DescribeVpcPeeringAuthorizationsOutput = Shapes::StructureShape.new(name: 'DescribeVpcPeeringAuthorizationsOutput')
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DescribeVpcPeeringConnectionsInput = Shapes::StructureShape.new(name: 'DescribeVpcPeeringConnectionsInput')
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@@ -183,6 +188,8 @@ module Aws::GameLift
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ListBuildsOutput = Shapes::StructureShape.new(name: 'ListBuildsOutput')
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ListFleetsInput = Shapes::StructureShape.new(name: 'ListFleetsInput')
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ListFleetsOutput = Shapes::StructureShape.new(name: 'ListFleetsOutput')
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ListScriptsInput = Shapes::StructureShape.new(name: 'ListScriptsInput')
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ListScriptsOutput = Shapes::StructureShape.new(name: 'ListScriptsOutput')
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MatchedPlayerSession = Shapes::StructureShape.new(name: 'MatchedPlayerSession')
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MatchedPlayerSessionList = Shapes::ListShape.new(name: 'MatchedPlayerSessionList')
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MatchmakerData = Shapes::StringShape.new(name: 'MatchmakerData')
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@@ -248,6 +255,9 @@ module Aws::GameLift
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ScalingPolicy = Shapes::StructureShape.new(name: 'ScalingPolicy')
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ScalingPolicyList = Shapes::ListShape.new(name: 'ScalingPolicyList')
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ScalingStatusType = Shapes::StringShape.new(name: 'ScalingStatusType')
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Script = Shapes::StructureShape.new(name: 'Script')
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ScriptId = Shapes::StringShape.new(name: 'ScriptId')
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ScriptList = Shapes::ListShape.new(name: 'ScriptList')
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SearchGameSessionsInput = Shapes::StructureShape.new(name: 'SearchGameSessionsInput')
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SearchGameSessionsOutput = Shapes::StructureShape.new(name: 'SearchGameSessionsOutput')
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ServerProcess = Shapes::StructureShape.new(name: 'ServerProcess')
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@@ -293,6 +303,8 @@ module Aws::GameLift
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UpdateMatchmakingConfigurationOutput = Shapes::StructureShape.new(name: 'UpdateMatchmakingConfigurationOutput')
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UpdateRuntimeConfigurationInput = Shapes::StructureShape.new(name: 'UpdateRuntimeConfigurationInput')
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UpdateRuntimeConfigurationOutput = Shapes::StructureShape.new(name: 'UpdateRuntimeConfigurationOutput')
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UpdateScriptInput = Shapes::StructureShape.new(name: 'UpdateScriptInput')
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UpdateScriptOutput = Shapes::StructureShape.new(name: 'UpdateScriptOutput')
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ValidateMatchmakingRuleSetInput = Shapes::StructureShape.new(name: 'ValidateMatchmakingRuleSetInput')
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ValidateMatchmakingRuleSetOutput = Shapes::StructureShape.new(name: 'ValidateMatchmakingRuleSetOutput')
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VpcPeeringAuthorization = Shapes::StructureShape.new(name: 'VpcPeeringAuthorization')
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@@ -301,6 +313,7 @@ module Aws::GameLift
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VpcPeeringConnectionList = Shapes::ListShape.new(name: 'VpcPeeringConnectionList')
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VpcPeeringConnectionStatus = Shapes::StructureShape.new(name: 'VpcPeeringConnectionStatus')
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WholeNumber = Shapes::IntegerShape.new(name: 'WholeNumber')
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ZipBlob = Shapes::BlobShape.new(name: 'ZipBlob')
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AcceptMatchInput.add_member(:ticket_id, Shapes::ShapeRef.new(shape: MatchmakingIdStringModel, required: true, location_name: "TicketId"))
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AcceptMatchInput.add_member(:player_ids, Shapes::ShapeRef.new(shape: StringList, required: true, location_name: "PlayerIds"))
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@@ -363,7 +376,8 @@ module Aws::GameLift
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CreateFleetInput.add_member(:name, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, required: true, location_name: "Name"))
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CreateFleetInput.add_member(:description, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "Description"))
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CreateFleetInput.add_member(:build_id, Shapes::ShapeRef.new(shape: BuildId,
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CreateFleetInput.add_member(:build_id, Shapes::ShapeRef.new(shape: BuildId, location_name: "BuildId"))
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CreateFleetInput.add_member(:script_id, Shapes::ShapeRef.new(shape: ScriptId, location_name: "ScriptId"))
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CreateFleetInput.add_member(:server_launch_path, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "ServerLaunchPath"))
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CreateFleetInput.add_member(:server_launch_parameters, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "ServerLaunchParameters"))
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CreateFleetInput.add_member(:log_paths, Shapes::ShapeRef.new(shape: StringList, location_name: "LogPaths"))
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@@ -445,6 +459,15 @@ module Aws::GameLift
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CreatePlayerSessionsOutput.add_member(:player_sessions, Shapes::ShapeRef.new(shape: PlayerSessionList, location_name: "PlayerSessions"))
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CreatePlayerSessionsOutput.struct_class = Types::CreatePlayerSessionsOutput
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CreateScriptInput.add_member(:name, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "Name"))
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CreateScriptInput.add_member(:version, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "Version"))
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CreateScriptInput.add_member(:storage_location, Shapes::ShapeRef.new(shape: S3Location, location_name: "StorageLocation"))
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CreateScriptInput.add_member(:zip_file, Shapes::ShapeRef.new(shape: ZipBlob, location_name: "ZipFile"))
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CreateScriptInput.struct_class = Types::CreateScriptInput
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CreateScriptOutput.add_member(:script, Shapes::ShapeRef.new(shape: Script, location_name: "Script"))
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CreateScriptOutput.struct_class = Types::CreateScriptOutput
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CreateVpcPeeringAuthorizationInput.add_member(:game_lift_aws_account_id, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, required: true, location_name: "GameLiftAwsAccountId"))
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CreateVpcPeeringAuthorizationInput.add_member(:peer_vpc_id, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, required: true, location_name: "PeerVpcId"))
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CreateVpcPeeringAuthorizationInput.struct_class = Types::CreateVpcPeeringAuthorizationInput
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@@ -487,6 +510,9 @@ module Aws::GameLift
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DeleteScalingPolicyInput.add_member(:fleet_id, Shapes::ShapeRef.new(shape: FleetId, required: true, location_name: "FleetId"))
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DeleteScalingPolicyInput.struct_class = Types::DeleteScalingPolicyInput
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DeleteScriptInput.add_member(:script_id, Shapes::ShapeRef.new(shape: ScriptId, required: true, location_name: "ScriptId"))
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DeleteScriptInput.struct_class = Types::DeleteScriptInput
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DeleteVpcPeeringAuthorizationInput.add_member(:game_lift_aws_account_id, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, required: true, location_name: "GameLiftAwsAccountId"))
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DeleteVpcPeeringAuthorizationInput.add_member(:peer_vpc_id, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, required: true, location_name: "PeerVpcId"))
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DeleteVpcPeeringAuthorizationInput.struct_class = Types::DeleteVpcPeeringAuthorizationInput
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@@ -663,6 +689,12 @@ module Aws::GameLift
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DescribeScalingPoliciesOutput.add_member(:next_token, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "NextToken"))
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DescribeScalingPoliciesOutput.struct_class = Types::DescribeScalingPoliciesOutput
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DescribeScriptInput.add_member(:script_id, Shapes::ShapeRef.new(shape: ScriptId, required: true, location_name: "ScriptId"))
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DescribeScriptInput.struct_class = Types::DescribeScriptInput
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DescribeScriptOutput.add_member(:script, Shapes::ShapeRef.new(shape: Script, location_name: "Script"))
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DescribeScriptOutput.struct_class = Types::DescribeScriptOutput
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DescribeVpcPeeringAuthorizationsInput.struct_class = Types::DescribeVpcPeeringAuthorizationsInput
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DescribeVpcPeeringAuthorizationsOutput.add_member(:vpc_peering_authorizations, Shapes::ShapeRef.new(shape: VpcPeeringAuthorizationList, location_name: "VpcPeeringAuthorizations"))
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@@ -718,6 +750,7 @@ module Aws::GameLift
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FleetAttributes.add_member(:termination_time, Shapes::ShapeRef.new(shape: Timestamp, location_name: "TerminationTime"))
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FleetAttributes.add_member(:status, Shapes::ShapeRef.new(shape: FleetStatus, location_name: "Status"))
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FleetAttributes.add_member(:build_id, Shapes::ShapeRef.new(shape: BuildId, location_name: "BuildId"))
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FleetAttributes.add_member(:script_id, Shapes::ShapeRef.new(shape: ScriptId, location_name: "ScriptId"))
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FleetAttributes.add_member(:server_launch_path, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "ServerLaunchPath"))
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FleetAttributes.add_member(:server_launch_parameters, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "ServerLaunchParameters"))
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FleetAttributes.add_member(:log_paths, Shapes::ShapeRef.new(shape: StringList, location_name: "LogPaths"))
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@@ -888,6 +921,7 @@ module Aws::GameLift
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ListBuildsOutput.struct_class = Types::ListBuildsOutput
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ListFleetsInput.add_member(:build_id, Shapes::ShapeRef.new(shape: BuildId, location_name: "BuildId"))
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ListFleetsInput.add_member(:script_id, Shapes::ShapeRef.new(shape: ScriptId, location_name: "ScriptId"))
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ListFleetsInput.add_member(:limit, Shapes::ShapeRef.new(shape: PositiveInteger, location_name: "Limit"))
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ListFleetsInput.add_member(:next_token, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "NextToken"))
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ListFleetsInput.struct_class = Types::ListFleetsInput
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@@ -896,6 +930,14 @@ module Aws::GameLift
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ListFleetsOutput.add_member(:next_token, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "NextToken"))
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ListFleetsOutput.struct_class = Types::ListFleetsOutput
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ListScriptsInput.add_member(:limit, Shapes::ShapeRef.new(shape: PositiveInteger, location_name: "Limit"))
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ListScriptsInput.add_member(:next_token, Shapes::ShapeRef.new(shape: NonEmptyString, location_name: "NextToken"))
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ListScriptsInput.struct_class = Types::ListScriptsInput
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ListScriptsOutput.add_member(:scripts, Shapes::ShapeRef.new(shape: ScriptList, location_name: "Scripts"))
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ListScriptsOutput.add_member(:next_token, Shapes::ShapeRef.new(shape: NonEmptyString, location_name: "NextToken"))
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ListScriptsOutput.struct_class = Types::ListScriptsOutput
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MatchedPlayerSession.add_member(:player_id, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "PlayerId"))
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MatchedPlayerSession.add_member(:player_session_id, Shapes::ShapeRef.new(shape: PlayerSessionId, location_name: "PlayerSessionId"))
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MatchedPlayerSession.struct_class = Types::MatchedPlayerSession
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@@ -1042,6 +1084,7 @@ module Aws::GameLift
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S3Location.add_member(:bucket, Shapes::ShapeRef.new(shape: NonEmptyString, location_name: "Bucket"))
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S3Location.add_member(:key, Shapes::ShapeRef.new(shape: NonEmptyString, location_name: "Key"))
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S3Location.add_member(:role_arn, Shapes::ShapeRef.new(shape: NonEmptyString, location_name: "RoleArn"))
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S3Location.add_member(:object_version, Shapes::ShapeRef.new(shape: NonEmptyString, location_name: "ObjectVersion"))
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S3Location.struct_class = Types::S3Location
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ScalingPolicy.add_member(:fleet_id, Shapes::ShapeRef.new(shape: FleetId, location_name: "FleetId"))
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@@ -1059,6 +1102,16 @@ module Aws::GameLift
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ScalingPolicyList.member = Shapes::ShapeRef.new(shape: ScalingPolicy)
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Script.add_member(:script_id, Shapes::ShapeRef.new(shape: ScriptId, location_name: "ScriptId"))
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Script.add_member(:name, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "Name"))
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Script.add_member(:version, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "Version"))
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Script.add_member(:size_on_disk, Shapes::ShapeRef.new(shape: PositiveLong, location_name: "SizeOnDisk"))
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Script.add_member(:creation_time, Shapes::ShapeRef.new(shape: Timestamp, location_name: "CreationTime"))
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Script.add_member(:storage_location, Shapes::ShapeRef.new(shape: S3Location, location_name: "StorageLocation"))
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Script.struct_class = Types::Script
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ScriptList.member = Shapes::ShapeRef.new(shape: Script)
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SearchGameSessionsInput.add_member(:fleet_id, Shapes::ShapeRef.new(shape: FleetId, location_name: "FleetId"))
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SearchGameSessionsInput.add_member(:alias_id, Shapes::ShapeRef.new(shape: AliasId, location_name: "AliasId"))
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SearchGameSessionsInput.add_member(:filter_expression, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "FilterExpression"))
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UpdateRuntimeConfigurationOutput.add_member(:runtime_configuration, Shapes::ShapeRef.new(shape: RuntimeConfiguration, location_name: "RuntimeConfiguration"))
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UpdateRuntimeConfigurationOutput.struct_class = Types::UpdateRuntimeConfigurationOutput
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UpdateScriptInput.add_member(:script_id, Shapes::ShapeRef.new(shape: ScriptId, required: true, location_name: "ScriptId"))
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UpdateScriptInput.add_member(:name, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "Name"))
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UpdateScriptInput.add_member(:version, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "Version"))
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UpdateScriptInput.add_member(:storage_location, Shapes::ShapeRef.new(shape: S3Location, location_name: "StorageLocation"))
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UpdateScriptInput.add_member(:zip_file, Shapes::ShapeRef.new(shape: ZipBlob, location_name: "ZipFile"))
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UpdateScriptInput.struct_class = Types::UpdateScriptInput
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UpdateScriptOutput.add_member(:script, Shapes::ShapeRef.new(shape: Script, location_name: "Script"))
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UpdateScriptOutput.struct_class = Types::UpdateScriptOutput
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ValidateMatchmakingRuleSetInput.add_member(:rule_set_body, Shapes::ShapeRef.new(shape: RuleSetBody, required: true, location_name: "RuleSetBody"))
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ValidateMatchmakingRuleSetInput.struct_class = Types::ValidateMatchmakingRuleSetInput
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o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
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end)
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api.add_operation(:create_script, Seahorse::Model::Operation.new.tap do |o|
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o.name = "CreateScript"
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o.http_method = "POST"
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o.http_request_uri = "/"
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o.input = Shapes::ShapeRef.new(shape: CreateScriptInput)
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o.output = Shapes::ShapeRef.new(shape: CreateScriptOutput)
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o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
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o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
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o.errors << Shapes::ShapeRef.new(shape: ConflictException)
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o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
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end)
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api.add_operation(:create_vpc_peering_authorization, Seahorse::Model::Operation.new.tap do |o|
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o.name = "CreateVpcPeeringAuthorization"
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o.http_method = "POST"
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o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
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end)
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api.add_operation(:delete_script, Seahorse::Model::Operation.new.tap do |o|
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o.name = "DeleteScript"
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o.http_method = "POST"
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o.http_request_uri = "/"
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o.input = Shapes::ShapeRef.new(shape: DeleteScriptInput)
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o.output = Shapes::ShapeRef.new(shape: Shapes::StructureShape.new(struct_class: Aws::EmptyStructure))
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o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
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o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
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o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
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o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
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end)
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api.add_operation(:delete_vpc_peering_authorization, Seahorse::Model::Operation.new.tap do |o|
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o.name = "DeleteVpcPeeringAuthorization"
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o.http_method = "POST"
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o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
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end)
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api.add_operation(:describe_script, Seahorse::Model::Operation.new.tap do |o|
|
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o.name = "DescribeScript"
|
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o.http_method = "POST"
|
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o.http_request_uri = "/"
|
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o.input = Shapes::ShapeRef.new(shape: DescribeScriptInput)
|
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o.output = Shapes::ShapeRef.new(shape: DescribeScriptOutput)
|
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|
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o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
|
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|
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o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
|
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|
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o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
|
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|
+
o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
|
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|
+
end)
|
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|
+
|
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|
api.add_operation(:describe_vpc_peering_authorizations, Seahorse::Model::Operation.new.tap do |o|
|
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|
o.name = "DescribeVpcPeeringAuthorizations"
|
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o.http_method = "POST"
|
@@ -1850,6 +1949,17 @@ module Aws::GameLift
|
|
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|
o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
|
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|
end)
|
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|
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api.add_operation(:list_scripts, Seahorse::Model::Operation.new.tap do |o|
|
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|
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o.name = "ListScripts"
|
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|
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o.http_method = "POST"
|
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|
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o.http_request_uri = "/"
|
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|
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o.input = Shapes::ShapeRef.new(shape: ListScriptsInput)
|
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|
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o.output = Shapes::ShapeRef.new(shape: ListScriptsOutput)
|
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|
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o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
|
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|
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o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
|
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|
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o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
|
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+
end)
|
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+
|
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api.add_operation(:put_scaling_policy, Seahorse::Model::Operation.new.tap do |o|
|
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1964
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o.name = "PutScalingPolicy"
|
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1965
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o.http_method = "POST"
|
@@ -2104,6 +2214,18 @@ module Aws::GameLift
|
|
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2214
|
o.errors << Shapes::ShapeRef.new(shape: InvalidFleetStatusException)
|
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2215
|
end)
|
2106
2216
|
|
2217
|
+
api.add_operation(:update_script, Seahorse::Model::Operation.new.tap do |o|
|
2218
|
+
o.name = "UpdateScript"
|
2219
|
+
o.http_method = "POST"
|
2220
|
+
o.http_request_uri = "/"
|
2221
|
+
o.input = Shapes::ShapeRef.new(shape: UpdateScriptInput)
|
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|
+
o.output = Shapes::ShapeRef.new(shape: UpdateScriptOutput)
|
2223
|
+
o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
|
2224
|
+
o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
|
2225
|
+
o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
|
2226
|
+
o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
|
2227
|
+
end)
|
2228
|
+
|
2107
2229
|
api.add_operation(:validate_matchmaking_rule_set, Seahorse::Model::Operation.new.tap do |o|
|
2108
2230
|
o.name = "ValidateMatchmakingRuleSet"
|
2109
2231
|
o.http_method = "POST"
|
@@ -184,7 +184,9 @@ module Aws::GameLift
|
|
184
184
|
include Aws::Structure
|
185
185
|
end
|
186
186
|
|
187
|
-
# Properties describing a game build.
|
187
|
+
# Properties describing a custom game build.
|
188
|
+
#
|
189
|
+
# **Related operations**
|
188
190
|
#
|
189
191
|
# * CreateBuild
|
190
192
|
#
|
@@ -207,8 +209,8 @@ module Aws::GameLift
|
|
207
209
|
# @return [String]
|
208
210
|
#
|
209
211
|
# @!attribute [rw] version
|
210
|
-
# Version that is associated with
|
211
|
-
# need to be unique. This value can be set using CreateBuild or
|
212
|
+
# Version that is associated with a build or script. Version strings
|
213
|
+
# do not need to be unique. This value can be set using CreateBuild or
|
212
214
|
# UpdateBuild.
|
213
215
|
# @return [String]
|
214
216
|
#
|
@@ -322,6 +324,7 @@ module Aws::GameLift
|
|
322
324
|
# bucket: "NonEmptyString",
|
323
325
|
# key: "NonEmptyString",
|
324
326
|
# role_arn: "NonEmptyString",
|
327
|
+
# object_version: "NonEmptyString",
|
325
328
|
# },
|
326
329
|
# operating_system: "WINDOWS_2012", # accepts WINDOWS_2012, AMAZON_LINUX
|
327
330
|
# }
|
@@ -333,19 +336,19 @@ module Aws::GameLift
|
|
333
336
|
# @return [String]
|
334
337
|
#
|
335
338
|
# @!attribute [rw] version
|
336
|
-
# Version that is associated with
|
337
|
-
# need to be unique. You can use UpdateBuild to change this
|
338
|
-
# later.
|
339
|
+
# Version that is associated with a build or script. Version strings
|
340
|
+
# do not need to be unique. You can use UpdateBuild to change this
|
341
|
+
# value later.
|
339
342
|
# @return [String]
|
340
343
|
#
|
341
344
|
# @!attribute [rw] storage_location
|
342
345
|
# Information indicating where your game build files are stored. Use
|
343
346
|
# this parameter only when creating a build with files stored in an
|
344
347
|
# Amazon S3 bucket that you own. The storage location must specify an
|
345
|
-
# Amazon S3 bucket name and key, as well as a
|
346
|
-
# to allow Amazon GameLift to access your Amazon S3 bucket.
|
347
|
-
# bucket must be in the same region that you want to create a
|
348
|
-
# build in.
|
348
|
+
# Amazon S3 bucket name and key, as well as a the ARN for a role that
|
349
|
+
# you set up to allow Amazon GameLift to access your Amazon S3 bucket.
|
350
|
+
# The S3 bucket must be in the same region that you want to create a
|
351
|
+
# new build in.
|
349
352
|
# @return [Types::S3Location]
|
350
353
|
#
|
351
354
|
# @!attribute [rw] operating_system
|
@@ -405,7 +408,8 @@ module Aws::GameLift
|
|
405
408
|
# {
|
406
409
|
# name: "NonZeroAndMaxString", # required
|
407
410
|
# description: "NonZeroAndMaxString",
|
408
|
-
# build_id: "BuildId",
|
411
|
+
# build_id: "BuildId",
|
412
|
+
# script_id: "ScriptId",
|
409
413
|
# server_launch_path: "NonZeroAndMaxString",
|
410
414
|
# server_launch_parameters: "NonZeroAndMaxString",
|
411
415
|
# log_paths: ["NonZeroAndMaxString"],
|
@@ -452,9 +456,16 @@ module Aws::GameLift
|
|
452
456
|
#
|
453
457
|
# @!attribute [rw] build_id
|
454
458
|
# Unique identifier for a build to be deployed on the new fleet. The
|
455
|
-
# build must have been successfully uploaded to
|
456
|
-
# in a `READY` status. This fleet setting
|
457
|
-
# fleet is created.
|
459
|
+
# custom game server build must have been successfully uploaded to
|
460
|
+
# Amazon GameLift and be in a `READY` status. This fleet setting
|
461
|
+
# cannot be changed once the fleet is created.
|
462
|
+
# @return [String]
|
463
|
+
#
|
464
|
+
# @!attribute [rw] script_id
|
465
|
+
# Unique identifier for a Realtime script to be deployed on the new
|
466
|
+
# fleet. The Realtime script must have been successfully uploaded to
|
467
|
+
# Amazon GameLift. This fleet setting cannot be changed once the fleet
|
468
|
+
# is created.
|
458
469
|
# @return [String]
|
459
470
|
#
|
460
471
|
# @!attribute [rw] server_launch_path
|
@@ -498,10 +509,12 @@ module Aws::GameLift
|
|
498
509
|
#
|
499
510
|
# @!attribute [rw] ec2_inbound_permissions
|
500
511
|
# Range of IP addresses and port settings that permit inbound traffic
|
501
|
-
# to access
|
502
|
-
#
|
503
|
-
#
|
504
|
-
#
|
512
|
+
# to access game sessions that running on the fleet. For fleets using
|
513
|
+
# a custom game build, this parameter is required before game sessions
|
514
|
+
# running on the fleet can accept connections. For Realtime Servers
|
515
|
+
# fleets, Amazon GameLift automatically sets TCP and UDP ranges for
|
516
|
+
# use by the Realtime servers. You can specify multiple permission
|
517
|
+
# settings or add more by updating the fleet.
|
505
518
|
# @return [Array<Types::IpPermission>]
|
506
519
|
#
|
507
520
|
# @!attribute [rw] new_game_session_protection_policy
|
@@ -521,18 +534,14 @@ module Aws::GameLift
|
|
521
534
|
#
|
522
535
|
# @!attribute [rw] runtime_configuration
|
523
536
|
# Instructions for launching server processes on each instance in the
|
524
|
-
# fleet.
|
525
|
-
#
|
526
|
-
# to run on an instance
|
527
|
-
#
|
528
|
-
#
|
529
|
-
# instance. A CreateFleet request must include a
|
530
|
-
# configuration with at least one server process
|
531
|
-
#
|
532
|
-
# parameter replaces the parameters `ServerLaunchPath` and
|
533
|
-
# `ServerLaunchParameters`; requests that contain values for these
|
534
|
-
# parameters instead of a run-time configuration will continue to
|
535
|
-
# work.)
|
537
|
+
# fleet. Server processes run either a custom game build executable or
|
538
|
+
# a Realtime Servers script. The run-time configuration lists the
|
539
|
+
# types of server processes to run on an instance and includes the
|
540
|
+
# following configuration settings: the server executable or launch
|
541
|
+
# script file, launch parameters, and the number of processes to run
|
542
|
+
# concurrently on each instance. A CreateFleet request must include a
|
543
|
+
# run-time configuration with at least one server process
|
544
|
+
# configuration.
|
536
545
|
# @return [Types::RuntimeConfiguration]
|
537
546
|
#
|
538
547
|
# @!attribute [rw] resource_creation_limit_policy
|
@@ -570,27 +579,24 @@ module Aws::GameLift
|
|
570
579
|
# @!attribute [rw] fleet_type
|
571
580
|
# Indicates whether to use on-demand instances or spot instances for
|
572
581
|
# this fleet. If empty, the default is ON\_DEMAND. Both categories of
|
573
|
-
# instances use identical hardware and configurations
|
574
|
-
# instance type selected for this fleet.
|
575
|
-
#
|
576
|
-
# need them. Spot instances have lower prices, but spot pricing is
|
577
|
-
# variable, and while in use they can be interrupted (with a
|
578
|
-
# two-minute notification). Learn more about Amazon GameLift spot
|
579
|
-
# instances with at [ Set up Access to External Services][1].
|
582
|
+
# instances use identical hardware and configurations based on the
|
583
|
+
# instance type selected for this fleet. Learn more about [ On-Demand
|
584
|
+
# versus Spot Instances][1].
|
580
585
|
#
|
581
586
|
#
|
582
587
|
#
|
583
|
-
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-
|
588
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-ec2-instances.html#gamelift-ec2-instances-spot
|
584
589
|
# @return [String]
|
585
590
|
#
|
586
591
|
# @!attribute [rw] instance_role_arn
|
587
592
|
# Unique identifier for an AWS IAM role that manages access to your
|
588
|
-
# AWS services.
|
589
|
-
# can assume the role, including
|
590
|
-
# daemons (background processes).
|
591
|
-
# ARN using the [IAM dashboard][1]
|
592
|
-
# Learn more about using on-box
|
593
|
-
#
|
593
|
+
# AWS services. With an instance role ARN set, any application that
|
594
|
+
# runs on an instance in this fleet can assume the role, including
|
595
|
+
# install scripts, server processes, daemons (background processes).
|
596
|
+
# Create a role or look up a role's ARN using the [IAM dashboard][1]
|
597
|
+
# in the AWS Management Console. Learn more about using on-box
|
598
|
+
# credentials for your game servers at [ Access external resources
|
599
|
+
# from a game server][2].
|
594
600
|
#
|
595
601
|
#
|
596
602
|
#
|
@@ -604,6 +610,7 @@ module Aws::GameLift
|
|
604
610
|
:name,
|
605
611
|
:description,
|
606
612
|
:build_id,
|
613
|
+
:script_id,
|
607
614
|
:server_launch_path,
|
608
615
|
:server_launch_parameters,
|
609
616
|
:log_paths,
|
@@ -1116,6 +1123,83 @@ module Aws::GameLift
|
|
1116
1123
|
include Aws::Structure
|
1117
1124
|
end
|
1118
1125
|
|
1126
|
+
# @note When making an API call, you may pass CreateScriptInput
|
1127
|
+
# data as a hash:
|
1128
|
+
#
|
1129
|
+
# {
|
1130
|
+
# name: "NonZeroAndMaxString",
|
1131
|
+
# version: "NonZeroAndMaxString",
|
1132
|
+
# storage_location: {
|
1133
|
+
# bucket: "NonEmptyString",
|
1134
|
+
# key: "NonEmptyString",
|
1135
|
+
# role_arn: "NonEmptyString",
|
1136
|
+
# object_version: "NonEmptyString",
|
1137
|
+
# },
|
1138
|
+
# zip_file: "data",
|
1139
|
+
# }
|
1140
|
+
#
|
1141
|
+
# @!attribute [rw] name
|
1142
|
+
# Descriptive label that is associated with a script. Script names do
|
1143
|
+
# not need to be unique. You can use UpdateScript to change this value
|
1144
|
+
# later.
|
1145
|
+
# @return [String]
|
1146
|
+
#
|
1147
|
+
# @!attribute [rw] version
|
1148
|
+
# Version that is associated with a build or script. Version strings
|
1149
|
+
# do not need to be unique. You can use UpdateScript to change this
|
1150
|
+
# value later.
|
1151
|
+
# @return [String]
|
1152
|
+
#
|
1153
|
+
# @!attribute [rw] storage_location
|
1154
|
+
# Location of the Amazon S3 bucket where a zipped file containing your
|
1155
|
+
# Realtime scripts is stored. The storage location must specify the
|
1156
|
+
# Amazon S3 bucket name, the zip file name (the "key"), and a role
|
1157
|
+
# ARN that allows Amazon GameLift to access the Amazon S3 storage
|
1158
|
+
# location. The S3 bucket must be in the same region where you want to
|
1159
|
+
# create a new script. By default, Amazon GameLift uploads the latest
|
1160
|
+
# version of the zip file; if you have S3 object versioning turned on,
|
1161
|
+
# you can use the `ObjectVersion` parameter to specify an earlier
|
1162
|
+
# version.
|
1163
|
+
# @return [Types::S3Location]
|
1164
|
+
#
|
1165
|
+
# @!attribute [rw] zip_file
|
1166
|
+
# Data object containing your Realtime scripts and dependencies as a
|
1167
|
+
# zip file. The zip file can have one or multiple files. Maximum size
|
1168
|
+
# of a zip file is 5 MB.
|
1169
|
+
#
|
1170
|
+
# When using the AWS CLI tool to create a script, this parameter is
|
1171
|
+
# set to the zip file name. It must be prepended with the string
|
1172
|
+
# "fileb://" to indicate that the file data is a binary object. For
|
1173
|
+
# example: `--zip-file fileb://myRealtimeScript.zip`.
|
1174
|
+
# @return [String]
|
1175
|
+
#
|
1176
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateScriptInput AWS API Documentation
|
1177
|
+
#
|
1178
|
+
class CreateScriptInput < Struct.new(
|
1179
|
+
:name,
|
1180
|
+
:version,
|
1181
|
+
:storage_location,
|
1182
|
+
:zip_file)
|
1183
|
+
include Aws::Structure
|
1184
|
+
end
|
1185
|
+
|
1186
|
+
# @!attribute [rw] script
|
1187
|
+
# The newly created script record with a unique script ID. The new
|
1188
|
+
# script's storage location reflects an Amazon S3 location: (1) If
|
1189
|
+
# the script was uploaded from an S3 bucket under your account, the
|
1190
|
+
# storage location reflects the information that was provided in the
|
1191
|
+
# *CreateScript* request; (2) If the script file was uploaded from a
|
1192
|
+
# local zip file, the storage location reflects an S3 location
|
1193
|
+
# controls by the Amazon GameLift service.
|
1194
|
+
# @return [Types::Script]
|
1195
|
+
#
|
1196
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateScriptOutput AWS API Documentation
|
1197
|
+
#
|
1198
|
+
class CreateScriptOutput < Struct.new(
|
1199
|
+
:script)
|
1200
|
+
include Aws::Structure
|
1201
|
+
end
|
1202
|
+
|
1119
1203
|
# Represents the input for a request action.
|
1120
1204
|
#
|
1121
1205
|
# @note When making an API call, you may pass CreateVpcPeeringAuthorizationInput
|
@@ -1380,6 +1464,24 @@ module Aws::GameLift
|
|
1380
1464
|
include Aws::Structure
|
1381
1465
|
end
|
1382
1466
|
|
1467
|
+
# @note When making an API call, you may pass DeleteScriptInput
|
1468
|
+
# data as a hash:
|
1469
|
+
#
|
1470
|
+
# {
|
1471
|
+
# script_id: "ScriptId", # required
|
1472
|
+
# }
|
1473
|
+
#
|
1474
|
+
# @!attribute [rw] script_id
|
1475
|
+
# Unique identifier for a Realtime script to delete.
|
1476
|
+
# @return [String]
|
1477
|
+
#
|
1478
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteScriptInput AWS API Documentation
|
1479
|
+
#
|
1480
|
+
class DeleteScriptInput < Struct.new(
|
1481
|
+
:script_id)
|
1482
|
+
include Aws::Structure
|
1483
|
+
end
|
1484
|
+
|
1383
1485
|
# Represents the input for a request action.
|
1384
1486
|
#
|
1385
1487
|
# @note When making an API call, you may pass DeleteVpcPeeringAuthorizationInput
|
@@ -2539,6 +2641,35 @@ module Aws::GameLift
|
|
2539
2641
|
include Aws::Structure
|
2540
2642
|
end
|
2541
2643
|
|
2644
|
+
# @note When making an API call, you may pass DescribeScriptInput
|
2645
|
+
# data as a hash:
|
2646
|
+
#
|
2647
|
+
# {
|
2648
|
+
# script_id: "ScriptId", # required
|
2649
|
+
# }
|
2650
|
+
#
|
2651
|
+
# @!attribute [rw] script_id
|
2652
|
+
# Unique identifier for a Realtime script to retrieve properties for.
|
2653
|
+
# @return [String]
|
2654
|
+
#
|
2655
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeScriptInput AWS API Documentation
|
2656
|
+
#
|
2657
|
+
class DescribeScriptInput < Struct.new(
|
2658
|
+
:script_id)
|
2659
|
+
include Aws::Structure
|
2660
|
+
end
|
2661
|
+
|
2662
|
+
# @!attribute [rw] script
|
2663
|
+
# Set of properties describing the requested script.
|
2664
|
+
# @return [Types::Script]
|
2665
|
+
#
|
2666
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeScriptOutput AWS API Documentation
|
2667
|
+
#
|
2668
|
+
class DescribeScriptOutput < Struct.new(
|
2669
|
+
:script)
|
2670
|
+
include Aws::Structure
|
2671
|
+
end
|
2672
|
+
|
2542
2673
|
# @api private
|
2543
2674
|
#
|
2544
2675
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeVpcPeeringAuthorizationsInput AWS API Documentation
|
@@ -2995,7 +3126,7 @@ module Aws::GameLift
|
|
2995
3126
|
#
|
2996
3127
|
# * **DOWNLOADING/VALIDATING/BUILDING/ACTIVATING** -- Amazon GameLift
|
2997
3128
|
# is setting up the new fleet, creating new instances with the game
|
2998
|
-
# build and starting server processes.
|
3129
|
+
# build or Realtime script and starting server processes.
|
2999
3130
|
#
|
3000
3131
|
# * **ACTIVE** -- Hosts can now accept game sessions.
|
3001
3132
|
#
|
@@ -3011,6 +3142,10 @@ module Aws::GameLift
|
|
3011
3142
|
# Unique identifier for a build.
|
3012
3143
|
# @return [String]
|
3013
3144
|
#
|
3145
|
+
# @!attribute [rw] script_id
|
3146
|
+
# Unique identifier for a Realtime script.
|
3147
|
+
# @return [String]
|
3148
|
+
#
|
3014
3149
|
# @!attribute [rw] server_launch_path
|
3015
3150
|
# Path to a game server executable in the fleet's build, specified
|
3016
3151
|
# for fleets created before 2016-08-04 (or AWS SDK v. 0.12.16). Server
|
@@ -3076,12 +3211,13 @@ module Aws::GameLift
|
|
3076
3211
|
#
|
3077
3212
|
# @!attribute [rw] instance_role_arn
|
3078
3213
|
# Unique identifier for an AWS IAM role that manages access to your
|
3079
|
-
# AWS services.
|
3080
|
-
# can assume the role, including
|
3081
|
-
# daemons (background processes).
|
3082
|
-
# ARN using the [IAM dashboard][1]
|
3083
|
-
# Learn more about using on-box
|
3084
|
-
#
|
3214
|
+
# AWS services. With an instance role ARN set, any application that
|
3215
|
+
# runs on an instance in this fleet can assume the role, including
|
3216
|
+
# install scripts, server processes, daemons (background processes).
|
3217
|
+
# Create a role or look up a role's ARN using the [IAM dashboard][1]
|
3218
|
+
# in the AWS Management Console. Learn more about using on-box
|
3219
|
+
# credentials for your game servers at [ Access external resources
|
3220
|
+
# from a game server][2].
|
3085
3221
|
#
|
3086
3222
|
#
|
3087
3223
|
#
|
@@ -3102,6 +3238,7 @@ module Aws::GameLift
|
|
3102
3238
|
:termination_time,
|
3103
3239
|
:status,
|
3104
3240
|
:build_id,
|
3241
|
+
:script_id,
|
3105
3242
|
:server_launch_path,
|
3106
3243
|
:server_launch_parameters,
|
3107
3244
|
:log_paths,
|
@@ -4000,10 +4137,13 @@ module Aws::GameLift
|
|
4000
4137
|
end
|
4001
4138
|
|
4002
4139
|
# A range of IP addresses and port settings that allow inbound traffic
|
4003
|
-
# to connect to server processes on Amazon GameLift.
|
4004
|
-
#
|
4005
|
-
#
|
4006
|
-
#
|
4140
|
+
# to connect to server processes on an Amazon GameLift. New game
|
4141
|
+
# sessions that are started on the fleet are assigned an IP address/port
|
4142
|
+
# number combination, which must fall into the fleet's allowed ranges.
|
4143
|
+
# For fleets created with a custom game server, the ranges reflect the
|
4144
|
+
# server's game session assignments. For Realtime Servers fleets,
|
4145
|
+
# Amazon GameLift automatically opens two port ranges, one for TCP
|
4146
|
+
# messaging and one for UDP for use by the Realtime servers.
|
4007
4147
|
#
|
4008
4148
|
# @note When making an API call, you may pass IpPermission
|
4009
4149
|
# data as a hash:
|
@@ -4196,6 +4336,7 @@ module Aws::GameLift
|
|
4196
4336
|
#
|
4197
4337
|
# {
|
4198
4338
|
# build_id: "BuildId",
|
4339
|
+
# script_id: "ScriptId",
|
4199
4340
|
# limit: 1,
|
4200
4341
|
# next_token: "NonZeroAndMaxString",
|
4201
4342
|
# }
|
@@ -4206,6 +4347,12 @@ module Aws::GameLift
|
|
4206
4347
|
# retrieve all fleets, leave this parameter empty.
|
4207
4348
|
# @return [String]
|
4208
4349
|
#
|
4350
|
+
# @!attribute [rw] script_id
|
4351
|
+
# Unique identifier for a Realtime script to return fleets for. Use
|
4352
|
+
# this parameter to return only fleets using the specified script. To
|
4353
|
+
# retrieve all fleets, leave this parameter empty.
|
4354
|
+
# @return [String]
|
4355
|
+
#
|
4209
4356
|
# @!attribute [rw] limit
|
4210
4357
|
# Maximum number of results to return. Use this parameter with
|
4211
4358
|
# `NextToken` to get results as a set of sequential pages.
|
@@ -4222,6 +4369,7 @@ module Aws::GameLift
|
|
4222
4369
|
#
|
4223
4370
|
class ListFleetsInput < Struct.new(
|
4224
4371
|
:build_id,
|
4372
|
+
:script_id,
|
4225
4373
|
:limit,
|
4226
4374
|
:next_token)
|
4227
4375
|
include Aws::Structure
|
@@ -4250,6 +4398,52 @@ module Aws::GameLift
|
|
4250
4398
|
include Aws::Structure
|
4251
4399
|
end
|
4252
4400
|
|
4401
|
+
# @note When making an API call, you may pass ListScriptsInput
|
4402
|
+
# data as a hash:
|
4403
|
+
#
|
4404
|
+
# {
|
4405
|
+
# limit: 1,
|
4406
|
+
# next_token: "NonEmptyString",
|
4407
|
+
# }
|
4408
|
+
#
|
4409
|
+
# @!attribute [rw] limit
|
4410
|
+
# Maximum number of results to return. Use this parameter with
|
4411
|
+
# `NextToken` to get results as a set of sequential pages.
|
4412
|
+
# @return [Integer]
|
4413
|
+
#
|
4414
|
+
# @!attribute [rw] next_token
|
4415
|
+
# Token that indicates the start of the next sequential page of
|
4416
|
+
# results. Use the token that is returned with a previous call to this
|
4417
|
+
# action. To start at the beginning of the result set, do not specify
|
4418
|
+
# a value.
|
4419
|
+
# @return [String]
|
4420
|
+
#
|
4421
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListScriptsInput AWS API Documentation
|
4422
|
+
#
|
4423
|
+
class ListScriptsInput < Struct.new(
|
4424
|
+
:limit,
|
4425
|
+
:next_token)
|
4426
|
+
include Aws::Structure
|
4427
|
+
end
|
4428
|
+
|
4429
|
+
# @!attribute [rw] scripts
|
4430
|
+
# Set of properties describing the requested script.
|
4431
|
+
# @return [Array<Types::Script>]
|
4432
|
+
#
|
4433
|
+
# @!attribute [rw] next_token
|
4434
|
+
# Token that indicates where to resume retrieving results on the next
|
4435
|
+
# call to this action. If no token is returned, these results
|
4436
|
+
# represent the end of the list.
|
4437
|
+
# @return [String]
|
4438
|
+
#
|
4439
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListScriptsOutput AWS API Documentation
|
4440
|
+
#
|
4441
|
+
class ListScriptsOutput < Struct.new(
|
4442
|
+
:scripts,
|
4443
|
+
:next_token)
|
4444
|
+
include Aws::Structure
|
4445
|
+
end
|
4446
|
+
|
4253
4447
|
# Represents a new player session that is created as a result of a
|
4254
4448
|
# successful FlexMatch match. A successful match automatically creates
|
4255
4449
|
# new player sessions for every player ID in the original matchmaking
|
@@ -5202,28 +5396,20 @@ module Aws::GameLift
|
|
5202
5396
|
end
|
5203
5397
|
|
5204
5398
|
# A collection of server process configurations that describe what
|
5205
|
-
# processes to run on each instance in a fleet.
|
5206
|
-
#
|
5207
|
-
#
|
5208
|
-
#
|
5209
|
-
# updated run-time configuration
|
5399
|
+
# processes to run on each instance in a fleet. Server processes run
|
5400
|
+
# either a custom game build executable or a Realtime Servers script.
|
5401
|
+
# Each instance in the fleet starts the specified server processes and
|
5402
|
+
# continues to start new processes as existing processes end. An
|
5403
|
+
# instance regularly checks for an updated run-time configuration.
|
5210
5404
|
#
|
5211
5405
|
# The run-time configuration enables the instances in a fleet to run
|
5212
|
-
# multiple processes simultaneously.
|
5213
|
-
#
|
5214
|
-
# maximize usage of your hosting resources. (2) Run one or more
|
5215
|
-
# processes of different build executables, such as your game server
|
5216
|
-
# executable and a related program, or two or more different versions of
|
5217
|
-
# a game server. (3) Run multiple processes of a single game server but
|
5218
|
-
# with different launch parameters, for example to run one process on
|
5219
|
-
# each instance in debug mode.
|
5406
|
+
# multiple processes simultaneously. Learn more about [ Running Multiple
|
5407
|
+
# Processes on a Fleet ][1].
|
5220
5408
|
#
|
5221
5409
|
# A Amazon GameLift instance is limited to 50 processes running
|
5222
|
-
# simultaneously.
|
5223
|
-
# limit. To calculate the total number of processes specified in a
|
5410
|
+
# simultaneously. To calculate the total number of processes in a
|
5224
5411
|
# run-time configuration, add the values of the `ConcurrentExecutions`
|
5225
|
-
# parameter for each
|
5226
|
-
# configuration.
|
5412
|
+
# parameter for each ServerProcess object.
|
5227
5413
|
#
|
5228
5414
|
# * CreateFleet
|
5229
5415
|
#
|
@@ -5263,6 +5449,10 @@ module Aws::GameLift
|
|
5263
5449
|
#
|
5264
5450
|
# * StopFleetActions
|
5265
5451
|
#
|
5452
|
+
#
|
5453
|
+
#
|
5454
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-multiprocess.html
|
5455
|
+
#
|
5266
5456
|
# @note When making an API call, you may pass RuntimeConfiguration
|
5267
5457
|
# data as a hash:
|
5268
5458
|
#
|
@@ -5306,14 +5496,9 @@ module Aws::GameLift
|
|
5306
5496
|
include Aws::Structure
|
5307
5497
|
end
|
5308
5498
|
|
5309
|
-
# Location in Amazon Simple Storage Service (Amazon S3) where build
|
5310
|
-
# files
|
5311
|
-
# specified in
|
5312
|
-
# a Build with Files in Amazon S3][1].
|
5313
|
-
#
|
5314
|
-
#
|
5315
|
-
#
|
5316
|
-
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-build-cli-uploading.html#gamelift-build-cli-uploading-create-build
|
5499
|
+
# Location in Amazon Simple Storage Service (Amazon S3) where build or
|
5500
|
+
# script files are stored for access by Amazon GameLift. This location
|
5501
|
+
# is specified in CreateBuild, CreateScript, and UpdateScript requests.
|
5317
5502
|
#
|
5318
5503
|
# @note When making an API call, you may pass S3Location
|
5319
5504
|
# data as a hash:
|
@@ -5322,31 +5507,41 @@ module Aws::GameLift
|
|
5322
5507
|
# bucket: "NonEmptyString",
|
5323
5508
|
# key: "NonEmptyString",
|
5324
5509
|
# role_arn: "NonEmptyString",
|
5510
|
+
# object_version: "NonEmptyString",
|
5325
5511
|
# }
|
5326
5512
|
#
|
5327
5513
|
# @!attribute [rw] bucket
|
5328
|
-
# Amazon S3 bucket identifier. This is the name of
|
5514
|
+
# Amazon S3 bucket identifier. This is the name of the S3 bucket.
|
5329
5515
|
# @return [String]
|
5330
5516
|
#
|
5331
5517
|
# @!attribute [rw] key
|
5332
|
-
# Name of the zip file containing
|
5518
|
+
# Name of the zip file containing the build files or script files.
|
5333
5519
|
# @return [String]
|
5334
5520
|
#
|
5335
5521
|
# @!attribute [rw] role_arn
|
5336
|
-
# Amazon Resource Name ([ARN][1]) for
|
5337
|
-
#
|
5522
|
+
# Amazon Resource Name ([ARN][1]) for an IAM role that allows Amazon
|
5523
|
+
# GameLift to access the S3 bucket.
|
5338
5524
|
#
|
5339
5525
|
#
|
5340
5526
|
#
|
5341
5527
|
# [1]: https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html
|
5342
5528
|
# @return [String]
|
5343
5529
|
#
|
5530
|
+
# @!attribute [rw] object_version
|
5531
|
+
# Version of the file, if object versioning is turned on for the
|
5532
|
+
# bucket. Amazon GameLift uses this information when retrieving files
|
5533
|
+
# from an S3 bucket that you own. Use this parameter to specify a
|
5534
|
+
# specific version of the file; if not set, the latest version of the
|
5535
|
+
# file is retrieved.
|
5536
|
+
# @return [String]
|
5537
|
+
#
|
5344
5538
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/S3Location AWS API Documentation
|
5345
5539
|
#
|
5346
5540
|
class S3Location < Struct.new(
|
5347
5541
|
:bucket,
|
5348
5542
|
:key,
|
5349
|
-
:role_arn
|
5543
|
+
:role_arn,
|
5544
|
+
:object_version)
|
5350
5545
|
include Aws::Structure
|
5351
5546
|
end
|
5352
5547
|
|
@@ -5521,6 +5716,64 @@ module Aws::GameLift
|
|
5521
5716
|
include Aws::Structure
|
5522
5717
|
end
|
5523
5718
|
|
5719
|
+
# Properties describing a Realtime script.
|
5720
|
+
#
|
5721
|
+
# **Related operations**
|
5722
|
+
#
|
5723
|
+
# * CreateScript
|
5724
|
+
#
|
5725
|
+
# * ListScripts
|
5726
|
+
#
|
5727
|
+
# * DescribeScript
|
5728
|
+
#
|
5729
|
+
# * UpdateScript
|
5730
|
+
#
|
5731
|
+
# * DeleteScript
|
5732
|
+
#
|
5733
|
+
# @!attribute [rw] script_id
|
5734
|
+
# Unique identifier for a Realtime script
|
5735
|
+
# @return [String]
|
5736
|
+
#
|
5737
|
+
# @!attribute [rw] name
|
5738
|
+
# Descriptive label that is associated with a script. Script names do
|
5739
|
+
# not need to be unique.
|
5740
|
+
# @return [String]
|
5741
|
+
#
|
5742
|
+
# @!attribute [rw] version
|
5743
|
+
# Version that is associated with a build or script. Version strings
|
5744
|
+
# do not need to be unique.
|
5745
|
+
# @return [String]
|
5746
|
+
#
|
5747
|
+
# @!attribute [rw] size_on_disk
|
5748
|
+
# File size of the uploaded Realtime script, expressed in bytes. When
|
5749
|
+
# files are uploaded from an S3 location, this value remains at "0".
|
5750
|
+
# @return [Integer]
|
5751
|
+
#
|
5752
|
+
# @!attribute [rw] creation_time
|
5753
|
+
# Time stamp indicating when this data object was created. Format is a
|
5754
|
+
# number expressed in Unix time as milliseconds (for example
|
5755
|
+
# "1469498468.057").
|
5756
|
+
# @return [Time]
|
5757
|
+
#
|
5758
|
+
# @!attribute [rw] storage_location
|
5759
|
+
# Location in Amazon Simple Storage Service (Amazon S3) where build or
|
5760
|
+
# script files are stored for access by Amazon GameLift. This location
|
5761
|
+
# is specified in CreateBuild, CreateScript, and UpdateScript
|
5762
|
+
# requests.
|
5763
|
+
# @return [Types::S3Location]
|
5764
|
+
#
|
5765
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/Script AWS API Documentation
|
5766
|
+
#
|
5767
|
+
class Script < Struct.new(
|
5768
|
+
:script_id,
|
5769
|
+
:name,
|
5770
|
+
:version,
|
5771
|
+
:size_on_disk,
|
5772
|
+
:creation_time,
|
5773
|
+
:storage_location)
|
5774
|
+
include Aws::Structure
|
5775
|
+
end
|
5776
|
+
|
5524
5777
|
# Represents the input for a request action.
|
5525
5778
|
#
|
5526
5779
|
# @note When making an API call, you may pass SearchGameSessionsInput
|
@@ -5660,10 +5913,12 @@ module Aws::GameLift
|
|
5660
5913
|
end
|
5661
5914
|
|
5662
5915
|
# A set of instructions for launching server processes on each instance
|
5663
|
-
# in a fleet.
|
5664
|
-
#
|
5665
|
-
#
|
5666
|
-
#
|
5916
|
+
# in a fleet. Server processes run either a custom game build executable
|
5917
|
+
# or a Realtime Servers script. Each instruction set identifies the
|
5918
|
+
# location of the custom game build executable or Realtime launch
|
5919
|
+
# script, optional launch parameters, and the number of server processes
|
5920
|
+
# with this configuration to maintain concurrently on the instance.
|
5921
|
+
# Server process configurations make up a fleet's `
|
5667
5922
|
# RuntimeConfiguration `.
|
5668
5923
|
#
|
5669
5924
|
# @note When making an API call, you may pass ServerProcess
|
@@ -5676,19 +5931,22 @@ module Aws::GameLift
|
|
5676
5931
|
# }
|
5677
5932
|
#
|
5678
5933
|
# @!attribute [rw] launch_path
|
5679
|
-
# Location of the server executable in a game build
|
5680
|
-
#
|
5681
|
-
#
|
5682
|
-
#
|
5683
|
-
#
|
5684
|
-
#
|
5685
|
-
#
|
5686
|
-
#
|
5934
|
+
# Location of the server executable in a custom game build or the name
|
5935
|
+
# of the Realtime script file that contains the `Init()` function.
|
5936
|
+
# Game builds and Realtime scripts are installed on instances at the
|
5937
|
+
# root:
|
5938
|
+
#
|
5939
|
+
# * Windows (for custom game builds only): `C:\game`. Example:
|
5940
|
+
# "`C:\game\MyGame\server.exe`"
|
5941
|
+
#
|
5942
|
+
# * Linux: `/local/game`. Examples:
|
5943
|
+
# "`/local/game/MyGame/server.exe`" or
|
5944
|
+
# "`/local/game/MyRealtimeScript.js`"
|
5687
5945
|
# @return [String]
|
5688
5946
|
#
|
5689
5947
|
# @!attribute [rw] parameters
|
5690
|
-
# Optional list of parameters to pass to the server executable
|
5691
|
-
# launch.
|
5948
|
+
# Optional list of parameters to pass to the server executable or
|
5949
|
+
# Realtime script on launch.
|
5692
5950
|
# @return [String]
|
5693
5951
|
#
|
5694
5952
|
# @!attribute [rw] concurrent_executions
|
@@ -6226,8 +6484,8 @@ module Aws::GameLift
|
|
6226
6484
|
# @return [String]
|
6227
6485
|
#
|
6228
6486
|
# @!attribute [rw] version
|
6229
|
-
# Version that is associated with
|
6230
|
-
# need to be unique.
|
6487
|
+
# Version that is associated with a build or script. Version strings
|
6488
|
+
# do not need to be unique.
|
6231
6489
|
# @return [String]
|
6232
6490
|
#
|
6233
6491
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateBuildInput AWS API Documentation
|
@@ -6759,12 +7017,14 @@ module Aws::GameLift
|
|
6759
7017
|
#
|
6760
7018
|
# @!attribute [rw] runtime_configuration
|
6761
7019
|
# Instructions for launching server processes on each instance in the
|
6762
|
-
# fleet.
|
6763
|
-
#
|
6764
|
-
# to run on an instance
|
6765
|
-
#
|
6766
|
-
#
|
6767
|
-
# instance.
|
7020
|
+
# fleet. Server processes run either a custom game build executable or
|
7021
|
+
# a Realtime Servers script. The run-time configuration lists the
|
7022
|
+
# types of server processes to run on an instance and includes the
|
7023
|
+
# following configuration settings: the server executable or launch
|
7024
|
+
# script file, launch parameters, and the number of processes to run
|
7025
|
+
# concurrently on each instance. A CreateFleet request must include a
|
7026
|
+
# run-time configuration with at least one server process
|
7027
|
+
# configuration.
|
6768
7028
|
# @return [Types::RuntimeConfiguration]
|
6769
7029
|
#
|
6770
7030
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateRuntimeConfigurationInput AWS API Documentation
|
@@ -6789,6 +7049,87 @@ module Aws::GameLift
|
|
6789
7049
|
include Aws::Structure
|
6790
7050
|
end
|
6791
7051
|
|
7052
|
+
# @note When making an API call, you may pass UpdateScriptInput
|
7053
|
+
# data as a hash:
|
7054
|
+
#
|
7055
|
+
# {
|
7056
|
+
# script_id: "ScriptId", # required
|
7057
|
+
# name: "NonZeroAndMaxString",
|
7058
|
+
# version: "NonZeroAndMaxString",
|
7059
|
+
# storage_location: {
|
7060
|
+
# bucket: "NonEmptyString",
|
7061
|
+
# key: "NonEmptyString",
|
7062
|
+
# role_arn: "NonEmptyString",
|
7063
|
+
# object_version: "NonEmptyString",
|
7064
|
+
# },
|
7065
|
+
# zip_file: "data",
|
7066
|
+
# }
|
7067
|
+
#
|
7068
|
+
# @!attribute [rw] script_id
|
7069
|
+
# Unique identifier for a Realtime script to update.
|
7070
|
+
# @return [String]
|
7071
|
+
#
|
7072
|
+
# @!attribute [rw] name
|
7073
|
+
# Descriptive label that is associated with a script. Script names do
|
7074
|
+
# not need to be unique.
|
7075
|
+
# @return [String]
|
7076
|
+
#
|
7077
|
+
# @!attribute [rw] version
|
7078
|
+
# Version that is associated with a build or script. Version strings
|
7079
|
+
# do not need to be unique.
|
7080
|
+
# @return [String]
|
7081
|
+
#
|
7082
|
+
# @!attribute [rw] storage_location
|
7083
|
+
# Location of the Amazon S3 bucket where a zipped file containing your
|
7084
|
+
# Realtime scripts is stored. The storage location must specify the
|
7085
|
+
# Amazon S3 bucket name, the zip file name (the "key"), and a role
|
7086
|
+
# ARN that allows Amazon GameLift to access the Amazon S3 storage
|
7087
|
+
# location. The S3 bucket must be in the same region where you want to
|
7088
|
+
# create a new script. By default, Amazon GameLift uploads the latest
|
7089
|
+
# version of the zip file; if you have S3 object versioning turned on,
|
7090
|
+
# you can use the `ObjectVersion` parameter to specify an earlier
|
7091
|
+
# version.
|
7092
|
+
# @return [Types::S3Location]
|
7093
|
+
#
|
7094
|
+
# @!attribute [rw] zip_file
|
7095
|
+
# Data object containing your Realtime scripts and dependencies as a
|
7096
|
+
# zip file. The zip file can have one or multiple files. Maximum size
|
7097
|
+
# of a zip file is 5 MB.
|
7098
|
+
#
|
7099
|
+
# When using the AWS CLI tool to create a script, this parameter is
|
7100
|
+
# set to the zip file name. It must be prepended with the string
|
7101
|
+
# "fileb://" to indicate that the file data is a binary object. For
|
7102
|
+
# example: `--zip-file fileb://myRealtimeScript.zip`.
|
7103
|
+
# @return [String]
|
7104
|
+
#
|
7105
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateScriptInput AWS API Documentation
|
7106
|
+
#
|
7107
|
+
class UpdateScriptInput < Struct.new(
|
7108
|
+
:script_id,
|
7109
|
+
:name,
|
7110
|
+
:version,
|
7111
|
+
:storage_location,
|
7112
|
+
:zip_file)
|
7113
|
+
include Aws::Structure
|
7114
|
+
end
|
7115
|
+
|
7116
|
+
# @!attribute [rw] script
|
7117
|
+
# The newly created script record with a unique script ID. The new
|
7118
|
+
# script's storage location reflects an Amazon S3 location: (1) If
|
7119
|
+
# the script was uploaded from an S3 bucket under your account, the
|
7120
|
+
# storage location reflects the information that was provided in the
|
7121
|
+
# *CreateScript* request; (2) If the script file was uploaded from a
|
7122
|
+
# local zip file, the storage location reflects an S3 location
|
7123
|
+
# controls by the Amazon GameLift service.
|
7124
|
+
# @return [Types::Script]
|
7125
|
+
#
|
7126
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateScriptOutput AWS API Documentation
|
7127
|
+
#
|
7128
|
+
class UpdateScriptOutput < Struct.new(
|
7129
|
+
:script)
|
7130
|
+
include Aws::Structure
|
7131
|
+
end
|
7132
|
+
|
6792
7133
|
# Represents the input for a request action.
|
6793
7134
|
#
|
6794
7135
|
# @note When making an API call, you may pass ValidateMatchmakingRuleSetInput
|