aws-sdk-gamelift 1.15.0 → 1.16.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/lib/aws-sdk-gamelift.rb +1 -1
- data/lib/aws-sdk-gamelift/client.rb +562 -91
- data/lib/aws-sdk-gamelift/client_api.rb +123 -1
- data/lib/aws-sdk-gamelift/types.rb +448 -107
- metadata +3 -3
checksums.yaml
CHANGED
@@ -1,7 +1,7 @@
|
|
1
1
|
---
|
2
2
|
SHA1:
|
3
|
-
metadata.gz:
|
4
|
-
data.tar.gz:
|
3
|
+
metadata.gz: e48c62250e666e53c0f491df9ae2375ccdf9e0aa
|
4
|
+
data.tar.gz: 617527e55b0c21872aa602dd2dd683c63a5b4249
|
5
5
|
SHA512:
|
6
|
-
metadata.gz:
|
7
|
-
data.tar.gz:
|
6
|
+
metadata.gz: d50cda69f5befe6bbb7648a52c458a7e94104b8ec2dea24263b2b7511fbedef2b796ee2b5a370ecd9e9e531fca027eb98915b1e5526deb1a4b65aa4a1c913aec
|
7
|
+
data.tar.gz: 667fecf7462b9b12561473032daeca25bf321b6d898635c2acd21b7e58f101d53aa77a8a336f72517a63a93e86b7f2731a770ed2fda4a2464f5b7e36364f26e0
|
data/lib/aws-sdk-gamelift.rb
CHANGED
@@ -209,6 +209,49 @@ module Aws::GameLift
|
|
209
209
|
# When `true`, request parameters are validated before
|
210
210
|
# sending the request.
|
211
211
|
#
|
212
|
+
# @option options [URI::HTTP,String] :http_proxy A proxy to send
|
213
|
+
# requests through. Formatted like 'http://proxy.com:123'.
|
214
|
+
#
|
215
|
+
# @option options [Float] :http_open_timeout (15) The number of
|
216
|
+
# seconds to wait when opening a HTTP session before rasing a
|
217
|
+
# `Timeout::Error`.
|
218
|
+
#
|
219
|
+
# @option options [Integer] :http_read_timeout (60) The default
|
220
|
+
# number of seconds to wait for response data. This value can
|
221
|
+
# safely be set
|
222
|
+
# per-request on the session yeidled by {#session_for}.
|
223
|
+
#
|
224
|
+
# @option options [Float] :http_idle_timeout (5) The number of
|
225
|
+
# seconds a connection is allowed to sit idble before it is
|
226
|
+
# considered stale. Stale connections are closed and removed
|
227
|
+
# from the pool before making a request.
|
228
|
+
#
|
229
|
+
# @option options [Float] :http_continue_timeout (1) The number of
|
230
|
+
# seconds to wait for a 100-continue response before sending the
|
231
|
+
# request body. This option has no effect unless the request has
|
232
|
+
# "Expect" header set to "100-continue". Defaults to `nil` which
|
233
|
+
# disables this behaviour. This value can safely be set per
|
234
|
+
# request on the session yeidled by {#session_for}.
|
235
|
+
#
|
236
|
+
# @option options [Boolean] :http_wire_trace (false) When `true`,
|
237
|
+
# HTTP debug output will be sent to the `:logger`.
|
238
|
+
#
|
239
|
+
# @option options [Boolean] :ssl_verify_peer (true) When `true`,
|
240
|
+
# SSL peer certificates are verified when establishing a
|
241
|
+
# connection.
|
242
|
+
#
|
243
|
+
# @option options [String] :ssl_ca_bundle Full path to the SSL
|
244
|
+
# certificate authority bundle file that should be used when
|
245
|
+
# verifying peer certificates. If you do not pass
|
246
|
+
# `:ssl_ca_bundle` or `:ssl_ca_directory` the the system default
|
247
|
+
# will be used if available.
|
248
|
+
#
|
249
|
+
# @option options [String] :ssl_ca_directory Full path of the
|
250
|
+
# directory that contains the unbundled SSL certificate
|
251
|
+
# authority files for verifying peer certificates. If you do
|
252
|
+
# not pass `:ssl_ca_bundle` or `:ssl_ca_directory` the the
|
253
|
+
# system default will be used if available.
|
254
|
+
#
|
212
255
|
def initialize(*args)
|
213
256
|
super
|
214
257
|
end
|
@@ -428,17 +471,18 @@ module Aws::GameLift
|
|
428
471
|
# need to be unique. You can use UpdateBuild to change this value later.
|
429
472
|
#
|
430
473
|
# @option params [String] :version
|
431
|
-
# Version that is associated with
|
432
|
-
# need to be unique. You can use UpdateBuild to change this value
|
474
|
+
# Version that is associated with a build or script. Version strings do
|
475
|
+
# not need to be unique. You can use UpdateBuild to change this value
|
476
|
+
# later.
|
433
477
|
#
|
434
478
|
# @option params [Types::S3Location] :storage_location
|
435
479
|
# Information indicating where your game build files are stored. Use
|
436
480
|
# this parameter only when creating a build with files stored in an
|
437
481
|
# Amazon S3 bucket that you own. The storage location must specify an
|
438
|
-
# Amazon S3 bucket name and key, as well as a
|
439
|
-
# to allow Amazon GameLift to access your Amazon S3 bucket.
|
440
|
-
# bucket must be in the same region that you want to create a new
|
441
|
-
# in.
|
482
|
+
# Amazon S3 bucket name and key, as well as a the ARN for a role that
|
483
|
+
# you set up to allow Amazon GameLift to access your Amazon S3 bucket.
|
484
|
+
# The S3 bucket must be in the same region that you want to create a new
|
485
|
+
# build in.
|
442
486
|
#
|
443
487
|
# @option params [String] :operating_system
|
444
488
|
# Operating system that the game server binaries are built to run on.
|
@@ -463,6 +507,7 @@ module Aws::GameLift
|
|
463
507
|
# bucket: "NonEmptyString",
|
464
508
|
# key: "NonEmptyString",
|
465
509
|
# role_arn: "NonEmptyString",
|
510
|
+
# object_version: "NonEmptyString",
|
466
511
|
# },
|
467
512
|
# operating_system: "WINDOWS_2012", # accepts WINDOWS_2012, AMAZON_LINUX
|
468
513
|
# })
|
@@ -482,6 +527,7 @@ module Aws::GameLift
|
|
482
527
|
# resp.storage_location.bucket #=> String
|
483
528
|
# resp.storage_location.key #=> String
|
484
529
|
# resp.storage_location.role_arn #=> String
|
530
|
+
# resp.storage_location.object_version #=> String
|
485
531
|
#
|
486
532
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateBuild AWS API Documentation
|
487
533
|
#
|
@@ -492,18 +538,26 @@ module Aws::GameLift
|
|
492
538
|
req.send_request(options)
|
493
539
|
end
|
494
540
|
|
495
|
-
# Creates a new fleet to run your game servers.
|
496
|
-
#
|
497
|
-
#
|
498
|
-
#
|
499
|
-
#
|
500
|
-
# fleet.
|
541
|
+
# Creates a new fleet to run your game servers. whether they are custom
|
542
|
+
# game builds or Realtime Servers with game-specific script. A fleet is
|
543
|
+
# a set of Amazon Elastic Compute Cloud (Amazon EC2) instances, each of
|
544
|
+
# which can host multiple game sessions. When creating a fleet, you
|
545
|
+
# choose the hardware specifications, set some configuration options,
|
546
|
+
# and specify the game server to deploy on the new fleet.
|
501
547
|
#
|
502
548
|
# To create a new fleet, you must provide the following: (1) a fleet
|
503
|
-
# name, (2) an EC2 instance type
|
504
|
-
#
|
505
|
-
#
|
506
|
-
#
|
549
|
+
# name, (2) an EC2 instance type and fleet type (spot or on-demand), (3)
|
550
|
+
# the build ID for your game build or script ID if using Realtime
|
551
|
+
# Servers, and (4) a run-time configuration, which determines how game
|
552
|
+
# servers will run on each instance in the fleet.
|
553
|
+
#
|
554
|
+
# <note markdown="1"> When creating a Realtime Servers fleet, we recommend using a minimal
|
555
|
+
# version of the Realtime script (see this [ working code example ][1]).
|
556
|
+
# This will make it much easier to troubleshoot any fleet creation
|
557
|
+
# issues. Once the fleet is active, you can update your Realtime script
|
558
|
+
# as needed.
|
559
|
+
#
|
560
|
+
# </note>
|
507
561
|
#
|
508
562
|
# If the `CreateFleet` call is successful, Amazon GameLift performs the
|
509
563
|
# following tasks. You can track the process of a fleet by checking the
|
@@ -517,8 +571,8 @@ module Aws::GameLift
|
|
517
571
|
# Sets the fleet's target capacity to 1 (desired instances), which
|
518
572
|
# triggers Amazon GameLift to start one new EC2 instance.
|
519
573
|
#
|
520
|
-
# * Downloads the game build to the new instance and
|
521
|
-
# Statuses: `DOWNLOADING`, `VALIDATING`, `BUILDING`.
|
574
|
+
# * Downloads the game build or Realtime script to the new instance and
|
575
|
+
# installs it. Statuses: `DOWNLOADING`, `VALIDATING`, `BUILDING`.
|
522
576
|
#
|
523
577
|
# * Starts launching server processes on the instance. If the fleet is
|
524
578
|
# configured to run multiple server processes per instance, Amazon
|
@@ -530,7 +584,9 @@ module Aws::GameLift
|
|
530
584
|
#
|
531
585
|
# **Learn more**
|
532
586
|
#
|
533
|
-
# [ Working with Fleets][2]
|
587
|
+
# [ Working with Fleets][2]
|
588
|
+
#
|
589
|
+
# [ Debug Fleet Creation Issues][3]
|
534
590
|
#
|
535
591
|
# **Related operations**
|
536
592
|
#
|
@@ -574,8 +630,9 @@ module Aws::GameLift
|
|
574
630
|
#
|
575
631
|
#
|
576
632
|
#
|
577
|
-
# [1]:
|
633
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-script.html#realtime-script-examples
|
578
634
|
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
|
635
|
+
# [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creating-debug.html
|
579
636
|
#
|
580
637
|
# @option params [required, String] :name
|
581
638
|
# Descriptive label that is associated with a fleet. Fleet names do not
|
@@ -584,11 +641,17 @@ module Aws::GameLift
|
|
584
641
|
# @option params [String] :description
|
585
642
|
# Human-readable description of a fleet.
|
586
643
|
#
|
587
|
-
# @option params [
|
644
|
+
# @option params [String] :build_id
|
588
645
|
# Unique identifier for a build to be deployed on the new fleet. The
|
589
|
-
# build must have been successfully uploaded to
|
590
|
-
# in a `READY` status. This fleet setting cannot
|
591
|
-
# fleet is created.
|
646
|
+
# custom game server build must have been successfully uploaded to
|
647
|
+
# Amazon GameLift and be in a `READY` status. This fleet setting cannot
|
648
|
+
# be changed once the fleet is created.
|
649
|
+
#
|
650
|
+
# @option params [String] :script_id
|
651
|
+
# Unique identifier for a Realtime script to be deployed on the new
|
652
|
+
# fleet. The Realtime script must have been successfully uploaded to
|
653
|
+
# Amazon GameLift. This fleet setting cannot be changed once the fleet
|
654
|
+
# is created.
|
592
655
|
#
|
593
656
|
# @option params [String] :server_launch_path
|
594
657
|
# This parameter is no longer used. Instead, specify a server launch
|
@@ -626,10 +689,12 @@ module Aws::GameLift
|
|
626
689
|
#
|
627
690
|
# @option params [Array<Types::IpPermission>] :ec2_inbound_permissions
|
628
691
|
# Range of IP addresses and port settings that permit inbound traffic to
|
629
|
-
# access
|
630
|
-
#
|
631
|
-
#
|
632
|
-
#
|
692
|
+
# access game sessions that running on the fleet. For fleets using a
|
693
|
+
# custom game build, this parameter is required before game sessions
|
694
|
+
# running on the fleet can accept connections. For Realtime Servers
|
695
|
+
# fleets, Amazon GameLift automatically sets TCP and UDP ranges for use
|
696
|
+
# by the Realtime servers. You can specify multiple permission settings
|
697
|
+
# or add more by updating the fleet.
|
633
698
|
#
|
634
699
|
# @option params [String] :new_game_session_protection_policy
|
635
700
|
# Game session protection policy to apply to all instances in this
|
@@ -647,17 +712,13 @@ module Aws::GameLift
|
|
647
712
|
#
|
648
713
|
# @option params [Types::RuntimeConfiguration] :runtime_configuration
|
649
714
|
# Instructions for launching server processes on each instance in the
|
650
|
-
# fleet.
|
651
|
-
#
|
652
|
-
# run on an instance
|
653
|
-
#
|
654
|
-
#
|
655
|
-
# instance. A CreateFleet request must include a run-time
|
656
|
-
# with at least one server process configuration
|
657
|
-
# fails with an invalid request exception. (This parameter replaces the
|
658
|
-
# parameters `ServerLaunchPath` and `ServerLaunchParameters`; requests
|
659
|
-
# that contain values for these parameters instead of a run-time
|
660
|
-
# configuration will continue to work.)
|
715
|
+
# fleet. Server processes run either a custom game build executable or a
|
716
|
+
# Realtime Servers script. The run-time configuration lists the types of
|
717
|
+
# server processes to run on an instance and includes the following
|
718
|
+
# configuration settings: the server executable or launch script file,
|
719
|
+
# launch parameters, and the number of processes to run concurrently on
|
720
|
+
# each instance. A CreateFleet request must include a run-time
|
721
|
+
# configuration with at least one server process configuration.
|
661
722
|
#
|
662
723
|
# @option params [Types::ResourceCreationLimitPolicy] :resource_creation_limit_policy
|
663
724
|
# Policy that limits the number of game sessions an individual player
|
@@ -690,26 +751,22 @@ module Aws::GameLift
|
|
690
751
|
# @option params [String] :fleet_type
|
691
752
|
# Indicates whether to use on-demand instances or spot instances for
|
692
753
|
# this fleet. If empty, the default is ON\_DEMAND. Both categories of
|
693
|
-
# instances use identical hardware and configurations
|
694
|
-
# instance type selected for this fleet.
|
695
|
-
#
|
696
|
-
# need them. Spot instances have lower prices, but spot pricing is
|
697
|
-
# variable, and while in use they can be interrupted (with a two-minute
|
698
|
-
# notification). Learn more about Amazon GameLift spot instances with at
|
699
|
-
# [ Set up Access to External Services][1].
|
754
|
+
# instances use identical hardware and configurations based on the
|
755
|
+
# instance type selected for this fleet. Learn more about [ On-Demand
|
756
|
+
# versus Spot Instances][1].
|
700
757
|
#
|
701
758
|
#
|
702
759
|
#
|
703
|
-
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-
|
760
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-ec2-instances.html#gamelift-ec2-instances-spot
|
704
761
|
#
|
705
762
|
# @option params [String] :instance_role_arn
|
706
763
|
# Unique identifier for an AWS IAM role that manages access to your AWS
|
707
|
-
# services.
|
708
|
-
# assume the role, including install
|
709
|
-
# (background processes). Create a
|
710
|
-
# the [IAM dashboard][1] in the AWS
|
711
|
-
# using on-box credentials for your
|
712
|
-
# resources from a game server][2].
|
764
|
+
# services. With an instance role ARN set, any application that runs on
|
765
|
+
# an instance in this fleet can assume the role, including install
|
766
|
+
# scripts, server processes, daemons (background processes). Create a
|
767
|
+
# role or look up a role's ARN using the [IAM dashboard][1] in the AWS
|
768
|
+
# Management Console. Learn more about using on-box credentials for your
|
769
|
+
# game servers at [ Access external resources from a game server][2].
|
713
770
|
#
|
714
771
|
#
|
715
772
|
#
|
@@ -725,7 +782,8 @@ module Aws::GameLift
|
|
725
782
|
# resp = client.create_fleet({
|
726
783
|
# name: "NonZeroAndMaxString", # required
|
727
784
|
# description: "NonZeroAndMaxString",
|
728
|
-
# build_id: "BuildId",
|
785
|
+
# build_id: "BuildId",
|
786
|
+
# script_id: "ScriptId",
|
729
787
|
# server_launch_path: "NonZeroAndMaxString",
|
730
788
|
# server_launch_parameters: "NonZeroAndMaxString",
|
731
789
|
# log_paths: ["NonZeroAndMaxString"],
|
@@ -773,6 +831,7 @@ module Aws::GameLift
|
|
773
831
|
# resp.fleet_attributes.termination_time #=> Time
|
774
832
|
# resp.fleet_attributes.status #=> String, one of "NEW", "DOWNLOADING", "VALIDATING", "BUILDING", "ACTIVATING", "ACTIVE", "DELETING", "ERROR", "TERMINATED"
|
775
833
|
# resp.fleet_attributes.build_id #=> String
|
834
|
+
# resp.fleet_attributes.script_id #=> String
|
776
835
|
# resp.fleet_attributes.server_launch_path #=> String
|
777
836
|
# resp.fleet_attributes.server_launch_parameters #=> String
|
778
837
|
# resp.fleet_attributes.log_paths #=> Array
|
@@ -1341,16 +1400,18 @@ module Aws::GameLift
|
|
1341
1400
|
req.send_request(options)
|
1342
1401
|
end
|
1343
1402
|
|
1344
|
-
#
|
1345
|
-
#
|
1346
|
-
#
|
1347
|
-
#
|
1348
|
-
#
|
1403
|
+
# Reserves an open player slot in an active game session. Before a
|
1404
|
+
# player can be added, a game session must have an `ACTIVE` status, have
|
1405
|
+
# a creation policy of `ALLOW_ALL`, and have an open player slot. To add
|
1406
|
+
# a group of players to a game session, use CreatePlayerSessions. When
|
1407
|
+
# the player connects to the game server and references a player session
|
1408
|
+
# ID, the game server contacts the Amazon GameLift service to validate
|
1409
|
+
# the player reservation and accept the player.
|
1349
1410
|
#
|
1350
1411
|
# To create a player session, specify a game session ID, player ID, and
|
1351
|
-
# optionally a string of player data. If successful,
|
1352
|
-
#
|
1353
|
-
# sessions cannot be updated.
|
1412
|
+
# optionally a string of player data. If successful, a slot is reserved
|
1413
|
+
# in the game session for the player and a new PlayerSession object is
|
1414
|
+
# returned. Player sessions cannot be updated.
|
1354
1415
|
#
|
1355
1416
|
# *Available in Amazon GameLift Local.*
|
1356
1417
|
#
|
@@ -1413,16 +1474,18 @@ module Aws::GameLift
|
|
1413
1474
|
req.send_request(options)
|
1414
1475
|
end
|
1415
1476
|
|
1416
|
-
#
|
1417
|
-
#
|
1418
|
-
#
|
1419
|
-
#
|
1420
|
-
#
|
1477
|
+
# Reserves open slots in a game session for a group of players. Before
|
1478
|
+
# players can be added, a game session must have an `ACTIVE` status,
|
1479
|
+
# have a creation policy of `ALLOW_ALL`, and have an open player slot.
|
1480
|
+
# To add a single player to a game session, use CreatePlayerSession.
|
1481
|
+
# When a player connects to the game server and references a player
|
1482
|
+
# session ID, the game server contacts the Amazon GameLift service to
|
1483
|
+
# validate the player reservation and accept the player.
|
1421
1484
|
#
|
1422
1485
|
# To create player sessions, specify a game session ID, a list of player
|
1423
|
-
# IDs, and optionally a set of player data strings. If successful,
|
1424
|
-
#
|
1425
|
-
# objects is returned. Player sessions cannot be updated.
|
1486
|
+
# IDs, and optionally a set of player data strings. If successful, a
|
1487
|
+
# slot is reserved in the game session for each player and a set of new
|
1488
|
+
# PlayerSession objects is returned. Player sessions cannot be updated.
|
1426
1489
|
#
|
1427
1490
|
# *Available in Amazon GameLift Local.*
|
1428
1491
|
#
|
@@ -1490,6 +1553,124 @@ module Aws::GameLift
|
|
1490
1553
|
req.send_request(options)
|
1491
1554
|
end
|
1492
1555
|
|
1556
|
+
# Creates a new script record for your Realtime Servers script. Realtime
|
1557
|
+
# scripts are JavaScript that provide configuration settings and
|
1558
|
+
# optional custom game logic for your game. The script is deployed when
|
1559
|
+
# you create a Realtime Servers fleet to host your game sessions. Script
|
1560
|
+
# logic is executed during an active game session.
|
1561
|
+
#
|
1562
|
+
# To create a new script record, specify a script name and provide the
|
1563
|
+
# script file(s). The script files and all dependencies must be zipped
|
1564
|
+
# into a single file. You can pull the zip file from either of these
|
1565
|
+
# locations:
|
1566
|
+
#
|
1567
|
+
# * A locally available directory. Use the *ZipFile* parameter for this
|
1568
|
+
# option.
|
1569
|
+
#
|
1570
|
+
# * An Amazon Simple Storage Service (Amazon S3) bucket under your AWS
|
1571
|
+
# account. Use the *StorageLocation* parameter for this option.
|
1572
|
+
# You'll need to have an Identity Access Management (IAM) role that
|
1573
|
+
# allows the Amazon GameLift service to access your S3 bucket.
|
1574
|
+
#
|
1575
|
+
# If the call is successful, a new script record is created with a
|
1576
|
+
# unique script ID. If the script file is provided as a local file, the
|
1577
|
+
# file is uploaded to an Amazon GameLift-owned S3 bucket and the script
|
1578
|
+
# record's storage location reflects this location. If the script file
|
1579
|
+
# is provided as an S3 bucket, Amazon GameLift accesses the file at this
|
1580
|
+
# storage location as needed for deployment.
|
1581
|
+
#
|
1582
|
+
# **Learn more**
|
1583
|
+
#
|
1584
|
+
# [Amazon GameLift Realtime Servers][1]
|
1585
|
+
#
|
1586
|
+
# [Set Up a Role for Amazon GameLift Access][2]
|
1587
|
+
#
|
1588
|
+
# **Related operations**
|
1589
|
+
#
|
1590
|
+
# * CreateScript
|
1591
|
+
#
|
1592
|
+
# * ListScripts
|
1593
|
+
#
|
1594
|
+
# * DescribeScript
|
1595
|
+
#
|
1596
|
+
# * UpdateScript
|
1597
|
+
#
|
1598
|
+
# * DeleteScript
|
1599
|
+
#
|
1600
|
+
#
|
1601
|
+
#
|
1602
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html
|
1603
|
+
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/setting-up-role.html
|
1604
|
+
#
|
1605
|
+
# @option params [String] :name
|
1606
|
+
# Descriptive label that is associated with a script. Script names do
|
1607
|
+
# not need to be unique. You can use UpdateScript to change this value
|
1608
|
+
# later.
|
1609
|
+
#
|
1610
|
+
# @option params [String] :version
|
1611
|
+
# Version that is associated with a build or script. Version strings do
|
1612
|
+
# not need to be unique. You can use UpdateScript to change this value
|
1613
|
+
# later.
|
1614
|
+
#
|
1615
|
+
# @option params [Types::S3Location] :storage_location
|
1616
|
+
# Location of the Amazon S3 bucket where a zipped file containing your
|
1617
|
+
# Realtime scripts is stored. The storage location must specify the
|
1618
|
+
# Amazon S3 bucket name, the zip file name (the "key"), and a role ARN
|
1619
|
+
# that allows Amazon GameLift to access the Amazon S3 storage location.
|
1620
|
+
# The S3 bucket must be in the same region where you want to create a
|
1621
|
+
# new script. By default, Amazon GameLift uploads the latest version of
|
1622
|
+
# the zip file; if you have S3 object versioning turned on, you can use
|
1623
|
+
# the `ObjectVersion` parameter to specify an earlier version.
|
1624
|
+
#
|
1625
|
+
# @option params [String, IO] :zip_file
|
1626
|
+
# Data object containing your Realtime scripts and dependencies as a zip
|
1627
|
+
# file. The zip file can have one or multiple files. Maximum size of a
|
1628
|
+
# zip file is 5 MB.
|
1629
|
+
#
|
1630
|
+
# When using the AWS CLI tool to create a script, this parameter is set
|
1631
|
+
# to the zip file name. It must be prepended with the string
|
1632
|
+
# "fileb://" to indicate that the file data is a binary object. For
|
1633
|
+
# example: `--zip-file fileb://myRealtimeScript.zip`.
|
1634
|
+
#
|
1635
|
+
# @return [Types::CreateScriptOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
1636
|
+
#
|
1637
|
+
# * {Types::CreateScriptOutput#script #script} => Types::Script
|
1638
|
+
#
|
1639
|
+
# @example Request syntax with placeholder values
|
1640
|
+
#
|
1641
|
+
# resp = client.create_script({
|
1642
|
+
# name: "NonZeroAndMaxString",
|
1643
|
+
# version: "NonZeroAndMaxString",
|
1644
|
+
# storage_location: {
|
1645
|
+
# bucket: "NonEmptyString",
|
1646
|
+
# key: "NonEmptyString",
|
1647
|
+
# role_arn: "NonEmptyString",
|
1648
|
+
# object_version: "NonEmptyString",
|
1649
|
+
# },
|
1650
|
+
# zip_file: "data",
|
1651
|
+
# })
|
1652
|
+
#
|
1653
|
+
# @example Response structure
|
1654
|
+
#
|
1655
|
+
# resp.script.script_id #=> String
|
1656
|
+
# resp.script.name #=> String
|
1657
|
+
# resp.script.version #=> String
|
1658
|
+
# resp.script.size_on_disk #=> Integer
|
1659
|
+
# resp.script.creation_time #=> Time
|
1660
|
+
# resp.script.storage_location.bucket #=> String
|
1661
|
+
# resp.script.storage_location.key #=> String
|
1662
|
+
# resp.script.storage_location.role_arn #=> String
|
1663
|
+
# resp.script.storage_location.object_version #=> String
|
1664
|
+
#
|
1665
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateScript AWS API Documentation
|
1666
|
+
#
|
1667
|
+
# @overload create_script(params = {})
|
1668
|
+
# @param [Hash] params ({})
|
1669
|
+
def create_script(params = {}, options = {})
|
1670
|
+
req = build_request(:create_script, params)
|
1671
|
+
req.send_request(options)
|
1672
|
+
end
|
1673
|
+
|
1493
1674
|
# Requests authorization to create or delete a peer connection between
|
1494
1675
|
# the VPC for your Amazon GameLift fleet and a virtual private cloud
|
1495
1676
|
# (VPC) in your AWS account. VPC peering enables the game servers on
|
@@ -2006,6 +2187,56 @@ module Aws::GameLift
|
|
2006
2187
|
req.send_request(options)
|
2007
2188
|
end
|
2008
2189
|
|
2190
|
+
# Deletes a Realtime script. This action permanently deletes the script
|
2191
|
+
# record. If script files were uploaded, they are also deleted (files
|
2192
|
+
# stored in an S3 bucket are not deleted).
|
2193
|
+
#
|
2194
|
+
# To delete a script, specify the script ID. Before deleting a script,
|
2195
|
+
# be sure to terminate all fleets that are deployed with the script
|
2196
|
+
# being deleted. Fleet instances periodically check for script updates,
|
2197
|
+
# and if the script record no longer exists, the instance will go into
|
2198
|
+
# an error state and be unable to host game sessions.
|
2199
|
+
#
|
2200
|
+
# **Learn more**
|
2201
|
+
#
|
2202
|
+
# [Amazon GameLift Realtime Servers][1]
|
2203
|
+
#
|
2204
|
+
# **Related operations**
|
2205
|
+
#
|
2206
|
+
# * CreateScript
|
2207
|
+
#
|
2208
|
+
# * ListScripts
|
2209
|
+
#
|
2210
|
+
# * DescribeScript
|
2211
|
+
#
|
2212
|
+
# * UpdateScript
|
2213
|
+
#
|
2214
|
+
# * DeleteScript
|
2215
|
+
#
|
2216
|
+
#
|
2217
|
+
#
|
2218
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html
|
2219
|
+
#
|
2220
|
+
# @option params [required, String] :script_id
|
2221
|
+
# Unique identifier for a Realtime script to delete.
|
2222
|
+
#
|
2223
|
+
# @return [Struct] Returns an empty {Seahorse::Client::Response response}.
|
2224
|
+
#
|
2225
|
+
# @example Request syntax with placeholder values
|
2226
|
+
#
|
2227
|
+
# resp = client.delete_script({
|
2228
|
+
# script_id: "ScriptId", # required
|
2229
|
+
# })
|
2230
|
+
#
|
2231
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteScript AWS API Documentation
|
2232
|
+
#
|
2233
|
+
# @overload delete_script(params = {})
|
2234
|
+
# @param [Hash] params ({})
|
2235
|
+
def delete_script(params = {}, options = {})
|
2236
|
+
req = build_request(:delete_script, params)
|
2237
|
+
req.send_request(options)
|
2238
|
+
end
|
2239
|
+
|
2009
2240
|
# Cancels a pending VPC peering authorization for the specified VPC. If
|
2010
2241
|
# the authorization has already been used to create a peering
|
2011
2242
|
# connection, call DeleteVpcPeeringConnection to remove the connection.
|
@@ -2420,6 +2651,7 @@ module Aws::GameLift
|
|
2420
2651
|
# resp.fleet_attributes[0].termination_time #=> Time
|
2421
2652
|
# resp.fleet_attributes[0].status #=> String, one of "NEW", "DOWNLOADING", "VALIDATING", "BUILDING", "ACTIVATING", "ACTIVE", "DELETING", "ERROR", "TERMINATED"
|
2422
2653
|
# resp.fleet_attributes[0].build_id #=> String
|
2654
|
+
# resp.fleet_attributes[0].script_id #=> String
|
2423
2655
|
# resp.fleet_attributes[0].server_launch_path #=> String
|
2424
2656
|
# resp.fleet_attributes[0].server_launch_parameters #=> String
|
2425
2657
|
# resp.fleet_attributes[0].log_paths #=> Array
|
@@ -3818,6 +4050,65 @@ module Aws::GameLift
|
|
3818
4050
|
req.send_request(options)
|
3819
4051
|
end
|
3820
4052
|
|
4053
|
+
# Retrieves properties for a Realtime script.
|
4054
|
+
#
|
4055
|
+
# To request a script record, specify the script ID. If successful, an
|
4056
|
+
# object containing the script properties is returned.
|
4057
|
+
#
|
4058
|
+
# **Learn more**
|
4059
|
+
#
|
4060
|
+
# [Amazon GameLift Realtime Servers][1]
|
4061
|
+
#
|
4062
|
+
# **Related operations**
|
4063
|
+
#
|
4064
|
+
# * CreateScript
|
4065
|
+
#
|
4066
|
+
# * ListScripts
|
4067
|
+
#
|
4068
|
+
# * DescribeScript
|
4069
|
+
#
|
4070
|
+
# * UpdateScript
|
4071
|
+
#
|
4072
|
+
# * DeleteScript
|
4073
|
+
#
|
4074
|
+
#
|
4075
|
+
#
|
4076
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html
|
4077
|
+
#
|
4078
|
+
# @option params [required, String] :script_id
|
4079
|
+
# Unique identifier for a Realtime script to retrieve properties for.
|
4080
|
+
#
|
4081
|
+
# @return [Types::DescribeScriptOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
4082
|
+
#
|
4083
|
+
# * {Types::DescribeScriptOutput#script #script} => Types::Script
|
4084
|
+
#
|
4085
|
+
# @example Request syntax with placeholder values
|
4086
|
+
#
|
4087
|
+
# resp = client.describe_script({
|
4088
|
+
# script_id: "ScriptId", # required
|
4089
|
+
# })
|
4090
|
+
#
|
4091
|
+
# @example Response structure
|
4092
|
+
#
|
4093
|
+
# resp.script.script_id #=> String
|
4094
|
+
# resp.script.name #=> String
|
4095
|
+
# resp.script.version #=> String
|
4096
|
+
# resp.script.size_on_disk #=> Integer
|
4097
|
+
# resp.script.creation_time #=> Time
|
4098
|
+
# resp.script.storage_location.bucket #=> String
|
4099
|
+
# resp.script.storage_location.key #=> String
|
4100
|
+
# resp.script.storage_location.role_arn #=> String
|
4101
|
+
# resp.script.storage_location.object_version #=> String
|
4102
|
+
#
|
4103
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeScript AWS API Documentation
|
4104
|
+
#
|
4105
|
+
# @overload describe_script(params = {})
|
4106
|
+
# @param [Hash] params ({})
|
4107
|
+
def describe_script(params = {}, options = {})
|
4108
|
+
req = build_request(:describe_script, params)
|
4109
|
+
req.send_request(options)
|
4110
|
+
end
|
4111
|
+
|
3821
4112
|
# Retrieves valid VPC peering authorizations that are pending for the
|
3822
4113
|
# AWS account. This operation returns all VPC peering authorizations and
|
3823
4114
|
# requests for peering. This includes those initiated and received by
|
@@ -4212,16 +4503,17 @@ module Aws::GameLift
|
|
4212
4503
|
end
|
4213
4504
|
|
4214
4505
|
# Retrieves a collection of fleet records for this AWS account. You can
|
4215
|
-
# filter the result set
|
4216
|
-
#
|
4506
|
+
# filter the result set to find only those fleets that are deployed with
|
4507
|
+
# a specific build or script. Use the pagination parameters to retrieve
|
4508
|
+
# results in sequential pages.
|
4217
4509
|
#
|
4218
|
-
# <note markdown="1"> Fleet records are not listed in
|
4510
|
+
# <note markdown="1"> Fleet records are not listed in a particular order.
|
4219
4511
|
#
|
4220
4512
|
# </note>
|
4221
4513
|
#
|
4222
4514
|
# **Learn more**
|
4223
4515
|
#
|
4224
|
-
# [
|
4516
|
+
# [ Set Up Fleets][1].
|
4225
4517
|
#
|
4226
4518
|
# **Related operations**
|
4227
4519
|
#
|
@@ -4272,6 +4564,11 @@ module Aws::GameLift
|
|
4272
4564
|
# to return only fleets using the specified build. To retrieve all
|
4273
4565
|
# fleets, leave this parameter empty.
|
4274
4566
|
#
|
4567
|
+
# @option params [String] :script_id
|
4568
|
+
# Unique identifier for a Realtime script to return fleets for. Use this
|
4569
|
+
# parameter to return only fleets using the specified script. To
|
4570
|
+
# retrieve all fleets, leave this parameter empty.
|
4571
|
+
#
|
4275
4572
|
# @option params [Integer] :limit
|
4276
4573
|
# Maximum number of results to return. Use this parameter with
|
4277
4574
|
# `NextToken` to get results as a set of sequential pages.
|
@@ -4290,6 +4587,7 @@ module Aws::GameLift
|
|
4290
4587
|
#
|
4291
4588
|
# resp = client.list_fleets({
|
4292
4589
|
# build_id: "BuildId",
|
4590
|
+
# script_id: "ScriptId",
|
4293
4591
|
# limit: 1,
|
4294
4592
|
# next_token: "NonZeroAndMaxString",
|
4295
4593
|
# })
|
@@ -4309,6 +4607,73 @@ module Aws::GameLift
|
|
4309
4607
|
req.send_request(options)
|
4310
4608
|
end
|
4311
4609
|
|
4610
|
+
# Retrieves script records for all Realtime scripts that are associated
|
4611
|
+
# with the AWS account in use.
|
4612
|
+
#
|
4613
|
+
# **Learn more**
|
4614
|
+
#
|
4615
|
+
# [Amazon GameLift Realtime Servers][1]
|
4616
|
+
#
|
4617
|
+
# **Related operations**
|
4618
|
+
#
|
4619
|
+
# * CreateScript
|
4620
|
+
#
|
4621
|
+
# * ListScripts
|
4622
|
+
#
|
4623
|
+
# * DescribeScript
|
4624
|
+
#
|
4625
|
+
# * UpdateScript
|
4626
|
+
#
|
4627
|
+
# * DeleteScript
|
4628
|
+
#
|
4629
|
+
#
|
4630
|
+
#
|
4631
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html
|
4632
|
+
#
|
4633
|
+
# @option params [Integer] :limit
|
4634
|
+
# Maximum number of results to return. Use this parameter with
|
4635
|
+
# `NextToken` to get results as a set of sequential pages.
|
4636
|
+
#
|
4637
|
+
# @option params [String] :next_token
|
4638
|
+
# Token that indicates the start of the next sequential page of results.
|
4639
|
+
# Use the token that is returned with a previous call to this action. To
|
4640
|
+
# start at the beginning of the result set, do not specify a value.
|
4641
|
+
#
|
4642
|
+
# @return [Types::ListScriptsOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
4643
|
+
#
|
4644
|
+
# * {Types::ListScriptsOutput#scripts #scripts} => Array<Types::Script>
|
4645
|
+
# * {Types::ListScriptsOutput#next_token #next_token} => String
|
4646
|
+
#
|
4647
|
+
# @example Request syntax with placeholder values
|
4648
|
+
#
|
4649
|
+
# resp = client.list_scripts({
|
4650
|
+
# limit: 1,
|
4651
|
+
# next_token: "NonEmptyString",
|
4652
|
+
# })
|
4653
|
+
#
|
4654
|
+
# @example Response structure
|
4655
|
+
#
|
4656
|
+
# resp.scripts #=> Array
|
4657
|
+
# resp.scripts[0].script_id #=> String
|
4658
|
+
# resp.scripts[0].name #=> String
|
4659
|
+
# resp.scripts[0].version #=> String
|
4660
|
+
# resp.scripts[0].size_on_disk #=> Integer
|
4661
|
+
# resp.scripts[0].creation_time #=> Time
|
4662
|
+
# resp.scripts[0].storage_location.bucket #=> String
|
4663
|
+
# resp.scripts[0].storage_location.key #=> String
|
4664
|
+
# resp.scripts[0].storage_location.role_arn #=> String
|
4665
|
+
# resp.scripts[0].storage_location.object_version #=> String
|
4666
|
+
# resp.next_token #=> String
|
4667
|
+
#
|
4668
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListScripts AWS API Documentation
|
4669
|
+
#
|
4670
|
+
# @overload list_scripts(params = {})
|
4671
|
+
# @param [Hash] params ({})
|
4672
|
+
def list_scripts(params = {}, options = {})
|
4673
|
+
req = build_request(:list_scripts, params)
|
4674
|
+
req.send_request(options)
|
4675
|
+
end
|
4676
|
+
|
4312
4677
|
# Creates or updates a scaling policy for a fleet. Scaling policies are
|
4313
4678
|
# used to automatically scale a fleet's hosting capacity to meet player
|
4314
4679
|
# demand. An active scaling policy instructs Amazon GameLift to track a
|
@@ -4596,6 +4961,7 @@ module Aws::GameLift
|
|
4596
4961
|
# resp.storage_location.bucket #=> String
|
4597
4962
|
# resp.storage_location.key #=> String
|
4598
4963
|
# resp.storage_location.role_arn #=> String
|
4964
|
+
# resp.storage_location.object_version #=> String
|
4599
4965
|
#
|
4600
4966
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/RequestUploadCredentials AWS API Documentation
|
4601
4967
|
#
|
@@ -5715,8 +6081,8 @@ module Aws::GameLift
|
|
5715
6081
|
# need to be unique.
|
5716
6082
|
#
|
5717
6083
|
# @option params [String] :version
|
5718
|
-
# Version that is associated with
|
5719
|
-
# need to be unique.
|
6084
|
+
# Version that is associated with a build or script. Version strings do
|
6085
|
+
# not need to be unique.
|
5720
6086
|
#
|
5721
6087
|
# @return [Types::UpdateBuildOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
5722
6088
|
#
|
@@ -6415,18 +6781,16 @@ module Aws::GameLift
|
|
6415
6781
|
# to be in an `ACTIVE` status.
|
6416
6782
|
#
|
6417
6783
|
# To update run-time configuration, specify the fleet ID and provide a
|
6418
|
-
# `RuntimeConfiguration` object with
|
6419
|
-
#
|
6784
|
+
# `RuntimeConfiguration` object with an updated set of server process
|
6785
|
+
# configurations.
|
6420
6786
|
#
|
6421
6787
|
# Each instance in a Amazon GameLift fleet checks regularly for an
|
6422
6788
|
# updated run-time configuration and changes how it launches server
|
6423
6789
|
# processes to comply with the latest version. Existing server processes
|
6424
|
-
# are not affected by the update;
|
6425
|
-
#
|
6426
|
-
#
|
6427
|
-
#
|
6428
|
-
# down and new processes are launched in Amazon GameLift's normal
|
6429
|
-
# process recycling activity.
|
6790
|
+
# are not affected by the update; run-time configuration changes are
|
6791
|
+
# applied gradually as existing processes shut down and new processes
|
6792
|
+
# are launched during Amazon GameLift's normal process recycling
|
6793
|
+
# activity.
|
6430
6794
|
#
|
6431
6795
|
# **Learn more**
|
6432
6796
|
#
|
@@ -6481,12 +6845,13 @@ module Aws::GameLift
|
|
6481
6845
|
#
|
6482
6846
|
# @option params [required, Types::RuntimeConfiguration] :runtime_configuration
|
6483
6847
|
# Instructions for launching server processes on each instance in the
|
6484
|
-
# fleet.
|
6485
|
-
#
|
6486
|
-
# run on an instance
|
6487
|
-
#
|
6488
|
-
#
|
6489
|
-
# instance.
|
6848
|
+
# fleet. Server processes run either a custom game build executable or a
|
6849
|
+
# Realtime Servers script. The run-time configuration lists the types of
|
6850
|
+
# server processes to run on an instance and includes the following
|
6851
|
+
# configuration settings: the server executable or launch script file,
|
6852
|
+
# launch parameters, and the number of processes to run concurrently on
|
6853
|
+
# each instance. A CreateFleet request must include a run-time
|
6854
|
+
# configuration with at least one server process configuration.
|
6490
6855
|
#
|
6491
6856
|
# @return [Types::UpdateRuntimeConfigurationOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
6492
6857
|
#
|
@@ -6527,6 +6892,112 @@ module Aws::GameLift
|
|
6527
6892
|
req.send_request(options)
|
6528
6893
|
end
|
6529
6894
|
|
6895
|
+
# Updates Realtime script metadata and content.
|
6896
|
+
#
|
6897
|
+
# To update script metadata, specify the script ID and provide updated
|
6898
|
+
# name and/or version values.
|
6899
|
+
#
|
6900
|
+
# To update script content, provide an updated zip file by pointing to
|
6901
|
+
# either a local file or an Amazon S3 bucket location. You can use
|
6902
|
+
# either method regardless of how the original script was uploaded. Use
|
6903
|
+
# the *Version* parameter to track updates to the script.
|
6904
|
+
#
|
6905
|
+
# If the call is successful, the updated metadata is stored in the
|
6906
|
+
# script record and a revised script is uploaded to the Amazon GameLift
|
6907
|
+
# service. Once the script is updated and acquired by a fleet instance,
|
6908
|
+
# the new version is used for all new game sessions.
|
6909
|
+
#
|
6910
|
+
# **Learn more**
|
6911
|
+
#
|
6912
|
+
# [Amazon GameLift Realtime Servers][1]
|
6913
|
+
#
|
6914
|
+
# **Related operations**
|
6915
|
+
#
|
6916
|
+
# * CreateScript
|
6917
|
+
#
|
6918
|
+
# * ListScripts
|
6919
|
+
#
|
6920
|
+
# * DescribeScript
|
6921
|
+
#
|
6922
|
+
# * UpdateScript
|
6923
|
+
#
|
6924
|
+
# * DeleteScript
|
6925
|
+
#
|
6926
|
+
#
|
6927
|
+
#
|
6928
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html
|
6929
|
+
#
|
6930
|
+
# @option params [required, String] :script_id
|
6931
|
+
# Unique identifier for a Realtime script to update.
|
6932
|
+
#
|
6933
|
+
# @option params [String] :name
|
6934
|
+
# Descriptive label that is associated with a script. Script names do
|
6935
|
+
# not need to be unique.
|
6936
|
+
#
|
6937
|
+
# @option params [String] :version
|
6938
|
+
# Version that is associated with a build or script. Version strings do
|
6939
|
+
# not need to be unique.
|
6940
|
+
#
|
6941
|
+
# @option params [Types::S3Location] :storage_location
|
6942
|
+
# Location of the Amazon S3 bucket where a zipped file containing your
|
6943
|
+
# Realtime scripts is stored. The storage location must specify the
|
6944
|
+
# Amazon S3 bucket name, the zip file name (the "key"), and a role ARN
|
6945
|
+
# that allows Amazon GameLift to access the Amazon S3 storage location.
|
6946
|
+
# The S3 bucket must be in the same region where you want to create a
|
6947
|
+
# new script. By default, Amazon GameLift uploads the latest version of
|
6948
|
+
# the zip file; if you have S3 object versioning turned on, you can use
|
6949
|
+
# the `ObjectVersion` parameter to specify an earlier version.
|
6950
|
+
#
|
6951
|
+
# @option params [String, IO] :zip_file
|
6952
|
+
# Data object containing your Realtime scripts and dependencies as a zip
|
6953
|
+
# file. The zip file can have one or multiple files. Maximum size of a
|
6954
|
+
# zip file is 5 MB.
|
6955
|
+
#
|
6956
|
+
# When using the AWS CLI tool to create a script, this parameter is set
|
6957
|
+
# to the zip file name. It must be prepended with the string
|
6958
|
+
# "fileb://" to indicate that the file data is a binary object. For
|
6959
|
+
# example: `--zip-file fileb://myRealtimeScript.zip`.
|
6960
|
+
#
|
6961
|
+
# @return [Types::UpdateScriptOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
6962
|
+
#
|
6963
|
+
# * {Types::UpdateScriptOutput#script #script} => Types::Script
|
6964
|
+
#
|
6965
|
+
# @example Request syntax with placeholder values
|
6966
|
+
#
|
6967
|
+
# resp = client.update_script({
|
6968
|
+
# script_id: "ScriptId", # required
|
6969
|
+
# name: "NonZeroAndMaxString",
|
6970
|
+
# version: "NonZeroAndMaxString",
|
6971
|
+
# storage_location: {
|
6972
|
+
# bucket: "NonEmptyString",
|
6973
|
+
# key: "NonEmptyString",
|
6974
|
+
# role_arn: "NonEmptyString",
|
6975
|
+
# object_version: "NonEmptyString",
|
6976
|
+
# },
|
6977
|
+
# zip_file: "data",
|
6978
|
+
# })
|
6979
|
+
#
|
6980
|
+
# @example Response structure
|
6981
|
+
#
|
6982
|
+
# resp.script.script_id #=> String
|
6983
|
+
# resp.script.name #=> String
|
6984
|
+
# resp.script.version #=> String
|
6985
|
+
# resp.script.size_on_disk #=> Integer
|
6986
|
+
# resp.script.creation_time #=> Time
|
6987
|
+
# resp.script.storage_location.bucket #=> String
|
6988
|
+
# resp.script.storage_location.key #=> String
|
6989
|
+
# resp.script.storage_location.role_arn #=> String
|
6990
|
+
# resp.script.storage_location.object_version #=> String
|
6991
|
+
#
|
6992
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateScript AWS API Documentation
|
6993
|
+
#
|
6994
|
+
# @overload update_script(params = {})
|
6995
|
+
# @param [Hash] params ({})
|
6996
|
+
def update_script(params = {}, options = {})
|
6997
|
+
req = build_request(:update_script, params)
|
6998
|
+
req.send_request(options)
|
6999
|
+
end
|
7000
|
+
|
6530
7001
|
# Validates the syntax of a matchmaking rule or rule set. This operation
|
6531
7002
|
# checks that the rule set is using syntactically correct JSON and that
|
6532
7003
|
# it conforms to allowed property expressions. To validate syntax,
|
@@ -6600,7 +7071,7 @@ module Aws::GameLift
|
|
6600
7071
|
params: params,
|
6601
7072
|
config: config)
|
6602
7073
|
context[:gem_name] = 'aws-sdk-gamelift'
|
6603
|
-
context[:gem_version] = '1.
|
7074
|
+
context[:gem_version] = '1.16.0'
|
6604
7075
|
Seahorse::Client::Request.new(handlers, context)
|
6605
7076
|
end
|
6606
7077
|
|