aws-sdk-gamelift 1.0.0 → 1.1.0
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- checksums.yaml +4 -4
- data/lib/aws-sdk-gamelift.rb +1 -1
- data/lib/aws-sdk-gamelift/client.rb +443 -51
- data/lib/aws-sdk-gamelift/client_api.rb +152 -0
- data/lib/aws-sdk-gamelift/types.rb +606 -192
- metadata +5 -3
checksums.yaml
CHANGED
@@ -1,7 +1,7 @@
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---
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SHA1:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 254069a8b672449a6b02846c57f8c44a2c558582
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data.tar.gz: e7db7fc0b3e38714433ef44a05e13848fb8a2752
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SHA512:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 26cfdc6b462fc851df5b09c769593b1c97d3ced47c3c8555ac8e4c5499271f7ec71a405f2e22837c37933aeb6f986c626f33ce6e008d238d47bbd2e6f610b59f
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data.tar.gz: c8b11a2eb3c926f17248a889537d387302b2679d93263a3bab3a85edae9763ca9eb7240d68ee45882c996ac9047f8a31435371eacd1b86c4ebfe5798ad9d882b
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data/lib/aws-sdk-gamelift.rb
CHANGED
@@ -441,6 +441,10 @@ module Aws::GameLift
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# of fleets. Once you specify a metric group, the new fleet's metrics
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# are included in the metric group's data.
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#
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# You have the option of creating a VPC peering connection with the new
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# fleet. For more information, see [VPC Peering with Amazon GameLift
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# Fleets][2].
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#
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# If the CreateFleet call is successful, Amazon GameLift performs the
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# following tasks:
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#
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@@ -507,6 +511,7 @@ module Aws::GameLift
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#
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#
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# [1]: http://aws.amazon.com/ec2/instance-types/
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# [2]: http://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html
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#
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# @option params [required, String] :name
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# Descriptive label that is associated with a fleet. Fleet names do not
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@@ -570,10 +575,10 @@ module Aws::GameLift
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# created after the policy change. You can also set protection for
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# individual instances using UpdateGameSession.
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#
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-
# * **NoProtection**
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# * **NoProtection** -- The game session can be terminated during a
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# scale-down event.
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#
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-
# * **FullProtection**
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# * **FullProtection** -- If the game session is in an `ACTIVE` status,
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# it cannot be terminated during a scale-down event.
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#
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# @option params [Types::RuntimeConfiguration] :runtime_configuration
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@@ -600,6 +605,18 @@ module Aws::GameLift
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# a new metric group. A fleet can only be included in one metric group
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# at a time.
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#
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# @option params [String] :peer_vpc_aws_account_id
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# Unique identifier for the AWS account with the VPC that you want to
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# peer your Amazon GameLift fleet with. You can find your Account ID in
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# the AWS Management Console under account settings.
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#
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# @option params [String] :peer_vpc_id
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# Unique identifier for a VPC with resources to be accessed by your
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# Amazon GameLift fleet. The VPC must be in the same region where your
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# fleet is deployed. To get VPC information, including IDs, use the
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# Virtual Private Cloud service tools, including the VPC Dashboard in
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# the AWS Management Console.
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#
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# @return [Types::CreateFleetOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
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#
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# * {Types::CreateFleetOutput#fleet_attributes #fleet_attributes} => Types::FleetAttributes
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@@ -613,7 +630,7 @@ module Aws::GameLift
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# server_launch_path: "NonZeroAndMaxString",
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# server_launch_parameters: "NonZeroAndMaxString",
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# log_paths: ["NonZeroAndMaxString"],
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-
# ec2_instance_type: "t2.micro", # required, accepts t2.micro, t2.small, t2.medium, t2.large, c3.large, c3.xlarge, c3.2xlarge, c3.4xlarge, c3.8xlarge, c4.large, c4.xlarge, c4.2xlarge, c4.4xlarge, c4.8xlarge, r3.large, r3.xlarge, r3.2xlarge, r3.4xlarge, r3.8xlarge, m3.medium, m3.large, m3.xlarge, m3.2xlarge, m4.large, m4.xlarge, m4.2xlarge, m4.4xlarge, m4.10xlarge
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# ec2_instance_type: "t2.micro", # required, accepts t2.micro, t2.small, t2.medium, t2.large, c3.large, c3.xlarge, c3.2xlarge, c3.4xlarge, c3.8xlarge, c4.large, c4.xlarge, c4.2xlarge, c4.4xlarge, c4.8xlarge, r3.large, r3.xlarge, r3.2xlarge, r3.4xlarge, r3.8xlarge, r4.large, r4.xlarge, r4.2xlarge, r4.4xlarge, r4.8xlarge, r4.16xlarge, m3.medium, m3.large, m3.xlarge, m3.2xlarge, m4.large, m4.xlarge, m4.2xlarge, m4.4xlarge, m4.10xlarge
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# ec2_inbound_permissions: [
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# {
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# from_port: 1, # required
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@@ -639,6 +656,8 @@ module Aws::GameLift
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# policy_period_in_minutes: 1,
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# },
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# metric_groups: ["MetricGroup"],
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# peer_vpc_aws_account_id: "NonZeroAndMaxString",
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# peer_vpc_id: "NonZeroAndMaxString",
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# })
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#
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# @example Response structure
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@@ -764,7 +783,7 @@ module Aws::GameLift
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# *This parameter is no longer preferred. Please use `IdempotencyToken`
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# instead.* Custom string that uniquely identifies a request for a new
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# game session. Maximum token length is 48 characters. If provided, this
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# string is included in the new game session's ID. (A game session
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# string is included in the new game session's ID. (A game session ARN
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# has the following format:
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# `arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string
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# or idempotency token>`.)
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@@ -772,7 +791,7 @@ module Aws::GameLift
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# @option params [String] :idempotency_token
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# Custom string that uniquely identifies a request for a new game
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# session. Maximum token length is 48 characters. If provided, this
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# string is included in the new game session's ID. (A game session
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# string is included in the new game session's ID. (A game session ARN
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# has the following format:
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# `arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string
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# or idempotency token>`.) Idempotency tokens remain in use for 30 days
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@@ -1368,6 +1387,176 @@ module Aws::GameLift
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req.send_request(options)
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end
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# Requests authorization to create or delete a peer connection between
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# the VPC for your Amazon GameLift fleet and a virtual private cloud
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# (VPC) in your AWS account. VPC peering enables the game servers on
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# your fleet to communicate directly with other AWS resources. Once
|
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# you've received authorization, call CreateVpcPeeringConnection to
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# establish the peering connection. For more information, see [VPC
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# Peering with Amazon GameLift Fleets][1].
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#
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# You can peer with VPCs that are owned by any AWS account you have
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# access to, including the account that you use to manage your Amazon
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# GameLift fleets. You cannot peer with VPCs that are in different
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# regions.
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#
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# To request authorization to create a connection, call this operation
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# from the AWS account with the VPC that you want to peer to your Amazon
|
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# GameLift fleet. For example, to enable your game servers to retrieve
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# data from a DynamoDB table, use the account that manages that DynamoDB
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# resource. Identify the following values: (1) The ID of the VPC that
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# you want to peer with, and (2) the ID of the AWS account that you use
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# to manage Amazon GameLift. If successful, VPC peering is authorized
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# for the specified VPC.
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#
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# To request authorization to delete a connection, call this operation
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# from the AWS account with the VPC that is peered with your Amazon
|
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# GameLift fleet. Identify the following values: (1) VPC ID that you
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# want to delete the peering connection for, and (2) ID of the AWS
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# account that you use to manage Amazon GameLift.
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#
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# The authorization remains valid for 24 hours unless it is canceled by
|
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# a call to DeleteVpcPeeringAuthorization. You must create or delete the
|
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# peering connection while the authorization is valid.
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#
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# VPC peering connection operations include:
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#
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# * CreateVpcPeeringAuthorization
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#
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# * DescribeVpcPeeringAuthorizations
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#
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# * DeleteVpcPeeringAuthorization
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#
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# * CreateVpcPeeringConnection
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#
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# * DescribeVpcPeeringConnections
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#
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# * DeleteVpcPeeringConnection
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#
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#
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#
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# [1]: http://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html
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#
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# @option params [required, String] :game_lift_aws_account_id
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# Unique identifier for the AWS account that you use to manage your
|
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# Amazon GameLift fleet. You can find your Account ID in the AWS
|
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# Management Console under account settings.
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#
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# @option params [required, String] :peer_vpc_id
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# Unique identifier for a VPC with resources to be accessed by your
|
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# Amazon GameLift fleet. The VPC must be in the same region where your
|
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# fleet is deployed. To get VPC information, including IDs, use the
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# Virtual Private Cloud service tools, including the VPC Dashboard in
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# the AWS Management Console.
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#
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# @return [Types::CreateVpcPeeringAuthorizationOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
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#
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# * {Types::CreateVpcPeeringAuthorizationOutput#vpc_peering_authorization #vpc_peering_authorization} => Types::VpcPeeringAuthorization
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#
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# @example Request syntax with placeholder values
|
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#
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# resp = client.create_vpc_peering_authorization({
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# game_lift_aws_account_id: "NonZeroAndMaxString", # required
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# peer_vpc_id: "NonZeroAndMaxString", # required
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# })
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#
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# @example Response structure
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#
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# resp.vpc_peering_authorization.game_lift_aws_account_id #=> String
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# resp.vpc_peering_authorization.peer_vpc_aws_account_id #=> String
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# resp.vpc_peering_authorization.peer_vpc_id #=> String
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# resp.vpc_peering_authorization.creation_time #=> Time
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# resp.vpc_peering_authorization.expiration_time #=> Time
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#
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# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateVpcPeeringAuthorization AWS API Documentation
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#
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# @overload create_vpc_peering_authorization(params = {})
|
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# @param [Hash] params ({})
|
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def create_vpc_peering_authorization(params = {}, options = {})
|
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req = build_request(:create_vpc_peering_authorization, params)
|
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req.send_request(options)
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end
|
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+
|
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# Establishes a VPC peering connection between a virtual private cloud
|
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# (VPC) in an AWS account with the VPC for your Amazon GameLift fleet.
|
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# VPC peering enables the game servers on your fleet to communicate
|
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+
# directly with other AWS resources. You can peer with VPCs in any AWS
|
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+
# account that you have access to, including the account that you use to
|
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+
# manage your Amazon GameLift fleets. You cannot peer with VPCs that are
|
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# in different regions. For more information, see [VPC Peering with
|
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+
# Amazon GameLift Fleets][1].
|
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+
#
|
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+
# Before calling this operation to establish the peering connection, you
|
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+
# first need to call CreateVpcPeeringAuthorization and identify the VPC
|
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+
# you want to peer with. Once the authorization for the specified VPC is
|
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+
# issued, you have 24 hours to establish the connection. These two
|
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# operations handle all tasks necessary to peer the two VPCs, including
|
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# acceptance, updating routing tables, etc.
|
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+
#
|
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# To establish the connection, call this operation from the AWS account
|
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+
# that is used to manage the Amazon GameLift fleets. Identify the
|
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+
# following values: (1) The ID of the fleet you want to be enable a VPC
|
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# peering connection for; (2) The AWS account with the VPC that you want
|
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+
# to peer with; and (3) The ID of the VPC you want to peer with. This
|
1501
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+
# operation is asynchronous. If successful, a VpcPeeringConnection
|
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+
# request is created. You can use continuous polling to track the
|
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+
# request's status using DescribeVpcPeeringConnections, or by
|
1504
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+
# monitoring fleet events for success or failure using
|
1505
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+
# DescribeFleetEvents.
|
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+
#
|
1507
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+
# VPC peering connection operations include:
|
1508
|
+
#
|
1509
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+
# * CreateVpcPeeringAuthorization
|
1510
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+
#
|
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+
# * DescribeVpcPeeringAuthorizations
|
1512
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+
#
|
1513
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+
# * DeleteVpcPeeringAuthorization
|
1514
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+
#
|
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+
# * CreateVpcPeeringConnection
|
1516
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+
#
|
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+
# * DescribeVpcPeeringConnections
|
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+
#
|
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# * DeleteVpcPeeringConnection
|
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+
#
|
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+
#
|
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+
#
|
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+
# [1]: http://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html
|
1524
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+
#
|
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+
# @option params [required, String] :fleet_id
|
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+
# Unique identifier for a fleet. This tells Amazon GameLift which
|
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# GameLift VPC to peer with.
|
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#
|
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+
# @option params [required, String] :peer_vpc_aws_account_id
|
1530
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+
# Unique identifier for the AWS account with the VPC that you want to
|
1531
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+
# peer your Amazon GameLift fleet with. You can find your Account ID in
|
1532
|
+
# the AWS Management Console under account settings.
|
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+
#
|
1534
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+
# @option params [required, String] :peer_vpc_id
|
1535
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+
# Unique identifier for a VPC with resources to be accessed by your
|
1536
|
+
# Amazon GameLift fleet. The VPC must be in the same region where your
|
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|
+
# fleet is deployed. To get VPC information, including IDs, use the
|
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|
+
# Virtual Private Cloud service tools, including the VPC Dashboard in
|
1539
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+
# the AWS Management Console.
|
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+
#
|
1541
|
+
# @return [Struct] Returns an empty {Seahorse::Client::Response response}.
|
1542
|
+
#
|
1543
|
+
# @example Request syntax with placeholder values
|
1544
|
+
#
|
1545
|
+
# resp = client.create_vpc_peering_connection({
|
1546
|
+
# fleet_id: "FleetId", # required
|
1547
|
+
# peer_vpc_aws_account_id: "NonZeroAndMaxString", # required
|
1548
|
+
# peer_vpc_id: "NonZeroAndMaxString", # required
|
1549
|
+
# })
|
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|
+
#
|
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|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateVpcPeeringConnection AWS API Documentation
|
1552
|
+
#
|
1553
|
+
# @overload create_vpc_peering_connection(params = {})
|
1554
|
+
# @param [Hash] params ({})
|
1555
|
+
def create_vpc_peering_connection(params = {}, options = {})
|
1556
|
+
req = build_request(:create_vpc_peering_connection, params)
|
1557
|
+
req.send_request(options)
|
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|
+
end
|
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+
|
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|
# Deletes an alias. This action removes all record of the alias. Game
|
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|
# clients attempting to access a server process using the deleted alias
|
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|
# receive an error. To delete an alias, specify the alias ID to be
|
@@ -1667,6 +1856,106 @@ module Aws::GameLift
|
|
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|
req.send_request(options)
|
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|
end
|
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|
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+
# Cancels a pending VPC peering authorization for the specified VPC. If
|
1860
|
+
# the authorization has already been used to create a peering
|
1861
|
+
# connection, call DeleteVpcPeeringConnection to remove the connection.
|
1862
|
+
#
|
1863
|
+
# VPC peering connection operations include:
|
1864
|
+
#
|
1865
|
+
# * CreateVpcPeeringAuthorization
|
1866
|
+
#
|
1867
|
+
# * DescribeVpcPeeringAuthorizations
|
1868
|
+
#
|
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|
+
# * DeleteVpcPeeringAuthorization
|
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|
+
#
|
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|
+
# * CreateVpcPeeringConnection
|
1872
|
+
#
|
1873
|
+
# * DescribeVpcPeeringConnections
|
1874
|
+
#
|
1875
|
+
# * DeleteVpcPeeringConnection
|
1876
|
+
#
|
1877
|
+
# @option params [required, String] :game_lift_aws_account_id
|
1878
|
+
# Unique identifier for the AWS account that you use to manage your
|
1879
|
+
# Amazon GameLift fleet. You can find your Account ID in the AWS
|
1880
|
+
# Management Console under account settings.
|
1881
|
+
#
|
1882
|
+
# @option params [required, String] :peer_vpc_id
|
1883
|
+
# Unique identifier for a VPC with resources to be accessed by your
|
1884
|
+
# Amazon GameLift fleet. The VPC must be in the same region where your
|
1885
|
+
# fleet is deployed. To get VPC information, including IDs, use the
|
1886
|
+
# Virtual Private Cloud service tools, including the VPC Dashboard in
|
1887
|
+
# the AWS Management Console.
|
1888
|
+
#
|
1889
|
+
# @return [Struct] Returns an empty {Seahorse::Client::Response response}.
|
1890
|
+
#
|
1891
|
+
# @example Request syntax with placeholder values
|
1892
|
+
#
|
1893
|
+
# resp = client.delete_vpc_peering_authorization({
|
1894
|
+
# game_lift_aws_account_id: "NonZeroAndMaxString", # required
|
1895
|
+
# peer_vpc_id: "NonZeroAndMaxString", # required
|
1896
|
+
# })
|
1897
|
+
#
|
1898
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteVpcPeeringAuthorization AWS API Documentation
|
1899
|
+
#
|
1900
|
+
# @overload delete_vpc_peering_authorization(params = {})
|
1901
|
+
# @param [Hash] params ({})
|
1902
|
+
def delete_vpc_peering_authorization(params = {}, options = {})
|
1903
|
+
req = build_request(:delete_vpc_peering_authorization, params)
|
1904
|
+
req.send_request(options)
|
1905
|
+
end
|
1906
|
+
|
1907
|
+
# Removes a VPC peering connection. To delete the connection, you must
|
1908
|
+
# have a valid authorization for the VPC peering connection that you
|
1909
|
+
# want to delete. You can check for an authorization by calling
|
1910
|
+
# DescribeVpcPeeringAuthorizations or request a new one using
|
1911
|
+
# CreateVpcPeeringAuthorization.
|
1912
|
+
#
|
1913
|
+
# Once a valid authorization exists, call this operation from the AWS
|
1914
|
+
# account that is used to manage the Amazon GameLift fleets. Identify
|
1915
|
+
# the connection to delete by the connection ID and fleet ID. If
|
1916
|
+
# successful, the connection is removed.
|
1917
|
+
#
|
1918
|
+
# VPC peering connection operations include:
|
1919
|
+
#
|
1920
|
+
# * CreateVpcPeeringAuthorization
|
1921
|
+
#
|
1922
|
+
# * DescribeVpcPeeringAuthorizations
|
1923
|
+
#
|
1924
|
+
# * DeleteVpcPeeringAuthorization
|
1925
|
+
#
|
1926
|
+
# * CreateVpcPeeringConnection
|
1927
|
+
#
|
1928
|
+
# * DescribeVpcPeeringConnections
|
1929
|
+
#
|
1930
|
+
# * DeleteVpcPeeringConnection
|
1931
|
+
#
|
1932
|
+
# @option params [required, String] :fleet_id
|
1933
|
+
# Unique identifier for a fleet. This value must match the fleet ID
|
1934
|
+
# referenced in the VPC peering connection record.
|
1935
|
+
#
|
1936
|
+
# @option params [required, String] :vpc_peering_connection_id
|
1937
|
+
# Unique identifier for a VPC peering connection. This value is included
|
1938
|
+
# in the VpcPeeringConnection object, which can be retrieved by calling
|
1939
|
+
# DescribeVpcPeeringConnections.
|
1940
|
+
#
|
1941
|
+
# @return [Struct] Returns an empty {Seahorse::Client::Response response}.
|
1942
|
+
#
|
1943
|
+
# @example Request syntax with placeholder values
|
1944
|
+
#
|
1945
|
+
# resp = client.delete_vpc_peering_connection({
|
1946
|
+
# fleet_id: "FleetId", # required
|
1947
|
+
# vpc_peering_connection_id: "NonZeroAndMaxString", # required
|
1948
|
+
# })
|
1949
|
+
#
|
1950
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteVpcPeeringConnection AWS API Documentation
|
1951
|
+
#
|
1952
|
+
# @overload delete_vpc_peering_connection(params = {})
|
1953
|
+
# @param [Hash] params ({})
|
1954
|
+
def delete_vpc_peering_connection(params = {}, options = {})
|
1955
|
+
req = build_request(:delete_vpc_peering_connection, params)
|
1956
|
+
req.send_request(options)
|
1957
|
+
end
|
1958
|
+
|
1670
1959
|
# Retrieves properties for an alias. This operation returns all alias
|
1671
1960
|
# metadata and settings. To get an alias's target fleet ID only, use
|
1672
1961
|
# `ResolveAlias`.
|
@@ -1845,13 +2134,13 @@ module Aws::GameLift
|
|
1845
2134
|
# @example Request syntax with placeholder values
|
1846
2135
|
#
|
1847
2136
|
# resp = client.describe_ec2_instance_limits({
|
1848
|
-
# ec2_instance_type: "t2.micro", # accepts t2.micro, t2.small, t2.medium, t2.large, c3.large, c3.xlarge, c3.2xlarge, c3.4xlarge, c3.8xlarge, c4.large, c4.xlarge, c4.2xlarge, c4.4xlarge, c4.8xlarge, r3.large, r3.xlarge, r3.2xlarge, r3.4xlarge, r3.8xlarge, m3.medium, m3.large, m3.xlarge, m3.2xlarge, m4.large, m4.xlarge, m4.2xlarge, m4.4xlarge, m4.10xlarge
|
2137
|
+
# ec2_instance_type: "t2.micro", # accepts t2.micro, t2.small, t2.medium, t2.large, c3.large, c3.xlarge, c3.2xlarge, c3.4xlarge, c3.8xlarge, c4.large, c4.xlarge, c4.2xlarge, c4.4xlarge, c4.8xlarge, r3.large, r3.xlarge, r3.2xlarge, r3.4xlarge, r3.8xlarge, r4.large, r4.xlarge, r4.2xlarge, r4.4xlarge, r4.8xlarge, r4.16xlarge, m3.medium, m3.large, m3.xlarge, m3.2xlarge, m4.large, m4.xlarge, m4.2xlarge, m4.4xlarge, m4.10xlarge
|
1849
2138
|
# })
|
1850
2139
|
#
|
1851
2140
|
# @example Response structure
|
1852
2141
|
#
|
1853
2142
|
# resp.ec2_instance_limits #=> Array
|
1854
|
-
# resp.ec2_instance_limits[0].ec2_instance_type #=> String, one of "t2.micro", "t2.small", "t2.medium", "t2.large", "c3.large", "c3.xlarge", "c3.2xlarge", "c3.4xlarge", "c3.8xlarge", "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "r3.large", "r3.xlarge", "r3.2xlarge", "r3.4xlarge", "r3.8xlarge", "m3.medium", "m3.large", "m3.xlarge", "m3.2xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge"
|
2143
|
+
# resp.ec2_instance_limits[0].ec2_instance_type #=> String, one of "t2.micro", "t2.small", "t2.medium", "t2.large", "c3.large", "c3.xlarge", "c3.2xlarge", "c3.4xlarge", "c3.8xlarge", "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "r3.large", "r3.xlarge", "r3.2xlarge", "r3.4xlarge", "r3.8xlarge", "r4.large", "r4.xlarge", "r4.2xlarge", "r4.4xlarge", "r4.8xlarge", "r4.16xlarge", "m3.medium", "m3.large", "m3.xlarge", "m3.2xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge"
|
1855
2144
|
# resp.ec2_instance_limits[0].current_instances #=> Integer
|
1856
2145
|
# resp.ec2_instance_limits[0].instance_limit #=> Integer
|
1857
2146
|
#
|
@@ -2080,7 +2369,7 @@ module Aws::GameLift
|
|
2080
2369
|
#
|
2081
2370
|
# resp.fleet_capacity #=> Array
|
2082
2371
|
# resp.fleet_capacity[0].fleet_id #=> String
|
2083
|
-
# resp.fleet_capacity[0].instance_type #=> String, one of "t2.micro", "t2.small", "t2.medium", "t2.large", "c3.large", "c3.xlarge", "c3.2xlarge", "c3.4xlarge", "c3.8xlarge", "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "r3.large", "r3.xlarge", "r3.2xlarge", "r3.4xlarge", "r3.8xlarge", "m3.medium", "m3.large", "m3.xlarge", "m3.2xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge"
|
2372
|
+
# resp.fleet_capacity[0].instance_type #=> String, one of "t2.micro", "t2.small", "t2.medium", "t2.large", "c3.large", "c3.xlarge", "c3.2xlarge", "c3.4xlarge", "c3.8xlarge", "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "r3.large", "r3.xlarge", "r3.2xlarge", "r3.4xlarge", "r3.8xlarge", "r4.large", "r4.xlarge", "r4.2xlarge", "r4.4xlarge", "r4.8xlarge", "r4.16xlarge", "m3.medium", "m3.large", "m3.xlarge", "m3.2xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge"
|
2084
2373
|
# resp.fleet_capacity[0].instance_counts.desired #=> Integer
|
2085
2374
|
# resp.fleet_capacity[0].instance_counts.minimum #=> Integer
|
2086
2375
|
# resp.fleet_capacity[0].instance_counts.maximum #=> Integer
|
@@ -2193,7 +2482,7 @@ module Aws::GameLift
|
|
2193
2482
|
# resp.events #=> Array
|
2194
2483
|
# resp.events[0].event_id #=> String
|
2195
2484
|
# resp.events[0].resource_id #=> String
|
2196
|
-
# resp.events[0].event_code #=> String, one of "GENERIC_EVENT", "FLEET_CREATED", "FLEET_DELETED", "FLEET_SCALING_EVENT", "FLEET_STATE_DOWNLOADING", "FLEET_STATE_VALIDATING", "FLEET_STATE_BUILDING", "FLEET_STATE_ACTIVATING", "FLEET_STATE_ACTIVE", "FLEET_STATE_ERROR", "FLEET_INITIALIZATION_FAILED", "FLEET_BINARY_DOWNLOAD_FAILED", "FLEET_VALIDATION_LAUNCH_PATH_NOT_FOUND", "FLEET_VALIDATION_EXECUTABLE_RUNTIME_FAILURE", "FLEET_VALIDATION_TIMED_OUT", "FLEET_ACTIVATION_FAILED", "FLEET_ACTIVATION_FAILED_NO_INSTANCES", "FLEET_NEW_GAME_SESSION_PROTECTION_POLICY_UPDATED", "SERVER_PROCESS_INVALID_PATH", "SERVER_PROCESS_SDK_INITIALIZATION_TIMEOUT", "SERVER_PROCESS_PROCESS_READY_TIMEOUT", "SERVER_PROCESS_CRASHED", "SERVER_PROCESS_TERMINATED_UNHEALTHY", "SERVER_PROCESS_FORCE_TERMINATED", "SERVER_PROCESS_PROCESS_EXIT_TIMEOUT", "GAME_SESSION_ACTIVATION_TIMEOUT", "FLEET_CREATION_EXTRACTING_BUILD", "FLEET_CREATION_RUNNING_INSTALLER", "FLEET_CREATION_VALIDATING_RUNTIME_CONFIG"
|
2485
|
+
# resp.events[0].event_code #=> String, one of "GENERIC_EVENT", "FLEET_CREATED", "FLEET_DELETED", "FLEET_SCALING_EVENT", "FLEET_STATE_DOWNLOADING", "FLEET_STATE_VALIDATING", "FLEET_STATE_BUILDING", "FLEET_STATE_ACTIVATING", "FLEET_STATE_ACTIVE", "FLEET_STATE_ERROR", "FLEET_INITIALIZATION_FAILED", "FLEET_BINARY_DOWNLOAD_FAILED", "FLEET_VALIDATION_LAUNCH_PATH_NOT_FOUND", "FLEET_VALIDATION_EXECUTABLE_RUNTIME_FAILURE", "FLEET_VALIDATION_TIMED_OUT", "FLEET_ACTIVATION_FAILED", "FLEET_ACTIVATION_FAILED_NO_INSTANCES", "FLEET_NEW_GAME_SESSION_PROTECTION_POLICY_UPDATED", "SERVER_PROCESS_INVALID_PATH", "SERVER_PROCESS_SDK_INITIALIZATION_TIMEOUT", "SERVER_PROCESS_PROCESS_READY_TIMEOUT", "SERVER_PROCESS_CRASHED", "SERVER_PROCESS_TERMINATED_UNHEALTHY", "SERVER_PROCESS_FORCE_TERMINATED", "SERVER_PROCESS_PROCESS_EXIT_TIMEOUT", "GAME_SESSION_ACTIVATION_TIMEOUT", "FLEET_CREATION_EXTRACTING_BUILD", "FLEET_CREATION_RUNNING_INSTALLER", "FLEET_CREATION_VALIDATING_RUNTIME_CONFIG", "FLEET_VPC_PEERING_SUCCEEDED", "FLEET_VPC_PEERING_FAILED", "FLEET_VPC_PEERING_DELETED"
|
2197
2486
|
# resp.events[0].message #=> String
|
2198
2487
|
# resp.events[0].event_time #=> Time
|
2199
2488
|
# resp.events[0].pre_signed_log_url #=> String
|
@@ -2796,7 +3085,7 @@ module Aws::GameLift
|
|
2796
3085
|
# resp.instances[0].instance_id #=> String
|
2797
3086
|
# resp.instances[0].ip_address #=> String
|
2798
3087
|
# resp.instances[0].operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX"
|
2799
|
-
# resp.instances[0].type #=> String, one of "t2.micro", "t2.small", "t2.medium", "t2.large", "c3.large", "c3.xlarge", "c3.2xlarge", "c3.4xlarge", "c3.8xlarge", "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "r3.large", "r3.xlarge", "r3.2xlarge", "r3.4xlarge", "r3.8xlarge", "m3.medium", "m3.large", "m3.xlarge", "m3.2xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge"
|
3088
|
+
# resp.instances[0].type #=> String, one of "t2.micro", "t2.small", "t2.medium", "t2.large", "c3.large", "c3.xlarge", "c3.2xlarge", "c3.4xlarge", "c3.8xlarge", "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "r3.large", "r3.xlarge", "r3.2xlarge", "r3.4xlarge", "r3.8xlarge", "r4.large", "r4.xlarge", "r4.2xlarge", "r4.4xlarge", "r4.8xlarge", "r4.16xlarge", "m3.medium", "m3.large", "m3.xlarge", "m3.2xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge"
|
2800
3089
|
# resp.instances[0].status #=> String, one of "PENDING", "ACTIVE", "TERMINATING"
|
2801
3090
|
# resp.instances[0].creation_time #=> Time
|
2802
3091
|
# resp.next_token #=> String
|
@@ -2858,6 +3147,7 @@ module Aws::GameLift
|
|
2858
3147
|
# resp.ticket_list[0].status_reason #=> String
|
2859
3148
|
# resp.ticket_list[0].status_message #=> String
|
2860
3149
|
# resp.ticket_list[0].start_time #=> Time
|
3150
|
+
# resp.ticket_list[0].end_time #=> Time
|
2861
3151
|
# resp.ticket_list[0].players #=> Array
|
2862
3152
|
# resp.ticket_list[0].players[0].player_id #=> String
|
2863
3153
|
# resp.ticket_list[0].players[0].player_attributes #=> Hash
|
@@ -2871,6 +3161,7 @@ module Aws::GameLift
|
|
2871
3161
|
# resp.ticket_list[0].game_session_connection_info.matched_player_sessions #=> Array
|
2872
3162
|
# resp.ticket_list[0].game_session_connection_info.matched_player_sessions[0].player_id #=> String
|
2873
3163
|
# resp.ticket_list[0].game_session_connection_info.matched_player_sessions[0].player_session_id #=> String
|
3164
|
+
# resp.ticket_list[0].estimated_wait_time #=> Integer
|
2874
3165
|
#
|
2875
3166
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeMatchmaking AWS API Documentation
|
2876
3167
|
#
|
@@ -3081,18 +3372,18 @@ module Aws::GameLift
|
|
3081
3372
|
#
|
3082
3373
|
# Possible player session statuses include the following:
|
3083
3374
|
#
|
3084
|
-
# * **RESERVED**
|
3085
|
-
# player has not yet connected to the server process and/or been
|
3375
|
+
# * **RESERVED** -- The player session request has been received, but
|
3376
|
+
# the player has not yet connected to the server process and/or been
|
3086
3377
|
# validated.
|
3087
3378
|
#
|
3088
|
-
# * **ACTIVE**
|
3089
|
-
# is currently connected.
|
3379
|
+
# * **ACTIVE** -- The player has been validated by the server process
|
3380
|
+
# and is currently connected.
|
3090
3381
|
#
|
3091
|
-
# * **COMPLETED**
|
3382
|
+
# * **COMPLETED** -- The player connection has been dropped.
|
3092
3383
|
#
|
3093
|
-
# * **TIMEDOUT**
|
3094
|
-
# did not connect and/or was not validated within the
|
3095
|
-
# (60 seconds).
|
3384
|
+
# * **TIMEDOUT** -- A player session request was received, but the
|
3385
|
+
# player did not connect and/or was not validated within the timeout
|
3386
|
+
# limit (60 seconds).
|
3096
3387
|
#
|
3097
3388
|
# @option params [Integer] :limit
|
3098
3389
|
# Maximum number of results to return. Use this parameter with
|
@@ -3283,21 +3574,21 @@ module Aws::GameLift
|
|
3283
3574
|
# Scaling policy status to filter results on. A scaling policy is only
|
3284
3575
|
# in force when in an `ACTIVE` status.
|
3285
3576
|
#
|
3286
|
-
# * **ACTIVE**
|
3577
|
+
# * **ACTIVE** -- The scaling policy is currently in force.
|
3287
3578
|
#
|
3288
|
-
# * **UPDATEREQUESTED**
|
3579
|
+
# * **UPDATEREQUESTED** -- A request to update the scaling policy has
|
3289
3580
|
# been received.
|
3290
3581
|
#
|
3291
|
-
# * **UPDATING**
|
3582
|
+
# * **UPDATING** -- A change is being made to the scaling policy.
|
3292
3583
|
#
|
3293
|
-
# * **DELETEREQUESTED**
|
3584
|
+
# * **DELETEREQUESTED** -- A request to delete the scaling policy has
|
3294
3585
|
# been received.
|
3295
3586
|
#
|
3296
|
-
# * **DELETING**
|
3587
|
+
# * **DELETING** -- The scaling policy is being deleted.
|
3297
3588
|
#
|
3298
|
-
# * **DELETED**
|
3589
|
+
# * **DELETED** -- The scaling policy has been deleted.
|
3299
3590
|
#
|
3300
|
-
# * **ERROR**
|
3591
|
+
# * **ERROR** -- An error occurred in creating the policy. It should be
|
3301
3592
|
# removed and recreated.
|
3302
3593
|
#
|
3303
3594
|
# @option params [Integer] :limit
|
@@ -3346,6 +3637,105 @@ module Aws::GameLift
|
|
3346
3637
|
req.send_request(options)
|
3347
3638
|
end
|
3348
3639
|
|
3640
|
+
# Retrieves valid VPC peering authorizations that are pending for the
|
3641
|
+
# AWS account. This operation returns all VPC peering authorizations and
|
3642
|
+
# requests for peering. This includes those initiated and received by
|
3643
|
+
# this account.
|
3644
|
+
#
|
3645
|
+
# VPC peering connection operations include:
|
3646
|
+
#
|
3647
|
+
# * CreateVpcPeeringAuthorization
|
3648
|
+
#
|
3649
|
+
# * DescribeVpcPeeringAuthorizations
|
3650
|
+
#
|
3651
|
+
# * DeleteVpcPeeringAuthorization
|
3652
|
+
#
|
3653
|
+
# * CreateVpcPeeringConnection
|
3654
|
+
#
|
3655
|
+
# * DescribeVpcPeeringConnections
|
3656
|
+
#
|
3657
|
+
# * DeleteVpcPeeringConnection
|
3658
|
+
#
|
3659
|
+
# @return [Types::DescribeVpcPeeringAuthorizationsOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
3660
|
+
#
|
3661
|
+
# * {Types::DescribeVpcPeeringAuthorizationsOutput#vpc_peering_authorizations #vpc_peering_authorizations} => Array<Types::VpcPeeringAuthorization>
|
3662
|
+
#
|
3663
|
+
# @example Response structure
|
3664
|
+
#
|
3665
|
+
# resp.vpc_peering_authorizations #=> Array
|
3666
|
+
# resp.vpc_peering_authorizations[0].game_lift_aws_account_id #=> String
|
3667
|
+
# resp.vpc_peering_authorizations[0].peer_vpc_aws_account_id #=> String
|
3668
|
+
# resp.vpc_peering_authorizations[0].peer_vpc_id #=> String
|
3669
|
+
# resp.vpc_peering_authorizations[0].creation_time #=> Time
|
3670
|
+
# resp.vpc_peering_authorizations[0].expiration_time #=> Time
|
3671
|
+
#
|
3672
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeVpcPeeringAuthorizations AWS API Documentation
|
3673
|
+
#
|
3674
|
+
# @overload describe_vpc_peering_authorizations(params = {})
|
3675
|
+
# @param [Hash] params ({})
|
3676
|
+
def describe_vpc_peering_authorizations(params = {}, options = {})
|
3677
|
+
req = build_request(:describe_vpc_peering_authorizations, params)
|
3678
|
+
req.send_request(options)
|
3679
|
+
end
|
3680
|
+
|
3681
|
+
# Retrieves information on VPC peering connections. Use this operation
|
3682
|
+
# to get peering information for all fleets or for one specific fleet
|
3683
|
+
# ID.
|
3684
|
+
#
|
3685
|
+
# To retrieve connection information, call this operation from the AWS
|
3686
|
+
# account that is used to manage the Amazon GameLift fleets. Specify a
|
3687
|
+
# fleet ID or leave the parameter empty to retrieve all connection
|
3688
|
+
# records. If successful, the retrieved information includes both active
|
3689
|
+
# and pending connections. Active connections identify the IpV4 CIDR
|
3690
|
+
# block that the VPC uses to connect.
|
3691
|
+
#
|
3692
|
+
# VPC peering connection operations include:
|
3693
|
+
#
|
3694
|
+
# * CreateVpcPeeringAuthorization
|
3695
|
+
#
|
3696
|
+
# * DescribeVpcPeeringAuthorizations
|
3697
|
+
#
|
3698
|
+
# * DeleteVpcPeeringAuthorization
|
3699
|
+
#
|
3700
|
+
# * CreateVpcPeeringConnection
|
3701
|
+
#
|
3702
|
+
# * DescribeVpcPeeringConnections
|
3703
|
+
#
|
3704
|
+
# * DeleteVpcPeeringConnection
|
3705
|
+
#
|
3706
|
+
# @option params [String] :fleet_id
|
3707
|
+
# Unique identifier for a fleet.
|
3708
|
+
#
|
3709
|
+
# @return [Types::DescribeVpcPeeringConnectionsOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
3710
|
+
#
|
3711
|
+
# * {Types::DescribeVpcPeeringConnectionsOutput#vpc_peering_connections #vpc_peering_connections} => Array<Types::VpcPeeringConnection>
|
3712
|
+
#
|
3713
|
+
# @example Request syntax with placeholder values
|
3714
|
+
#
|
3715
|
+
# resp = client.describe_vpc_peering_connections({
|
3716
|
+
# fleet_id: "FleetId",
|
3717
|
+
# })
|
3718
|
+
#
|
3719
|
+
# @example Response structure
|
3720
|
+
#
|
3721
|
+
# resp.vpc_peering_connections #=> Array
|
3722
|
+
# resp.vpc_peering_connections[0].fleet_id #=> String
|
3723
|
+
# resp.vpc_peering_connections[0].ip_v4_cidr_block #=> String
|
3724
|
+
# resp.vpc_peering_connections[0].vpc_peering_connection_id #=> String
|
3725
|
+
# resp.vpc_peering_connections[0].status.code #=> String
|
3726
|
+
# resp.vpc_peering_connections[0].status.message #=> String
|
3727
|
+
# resp.vpc_peering_connections[0].peer_vpc_id #=> String
|
3728
|
+
# resp.vpc_peering_connections[0].game_lift_vpc_id #=> String
|
3729
|
+
#
|
3730
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeVpcPeeringConnections AWS API Documentation
|
3731
|
+
#
|
3732
|
+
# @overload describe_vpc_peering_connections(params = {})
|
3733
|
+
# @param [Hash] params ({})
|
3734
|
+
def describe_vpc_peering_connections(params = {}, options = {})
|
3735
|
+
req = build_request(:describe_vpc_peering_connections, params)
|
3736
|
+
req.send_request(options)
|
3737
|
+
end
|
3738
|
+
|
3349
3739
|
# Retrieves the location of stored game session logs for a specified
|
3350
3740
|
# game session. When a game session is terminated, Amazon GameLift
|
3351
3741
|
# automatically stores the logs in Amazon S3 and retains them for 14
|
@@ -3500,13 +3890,13 @@ module Aws::GameLift
|
|
3500
3890
|
#
|
3501
3891
|
# Possible routing types include the following:
|
3502
3892
|
#
|
3503
|
-
# * **SIMPLE**
|
3504
|
-
# when routing to active fleets.
|
3893
|
+
# * **SIMPLE** -- The alias resolves to one specific fleet. Use this
|
3894
|
+
# type when routing to active fleets.
|
3505
3895
|
#
|
3506
|
-
# * **TERMINAL**
|
3507
|
-
# be used to display a message to the user. A terminal alias
|
3508
|
-
# TerminalRoutingStrategyException with the RoutingStrategy
|
3509
|
-
# embedded.
|
3896
|
+
# * **TERMINAL** -- The alias does not resolve to a fleet but instead
|
3897
|
+
# can be used to display a message to the user. A terminal alias
|
3898
|
+
# throws a TerminalRoutingStrategyException with the RoutingStrategy
|
3899
|
+
# message embedded.
|
3510
3900
|
#
|
3511
3901
|
# @option params [String] :name
|
3512
3902
|
# Descriptive label that is associated with an alias. Alias names do not
|
@@ -3585,15 +3975,15 @@ module Aws::GameLift
|
|
3585
3975
|
#
|
3586
3976
|
# Possible build statuses include the following:
|
3587
3977
|
#
|
3588
|
-
# * **INITIALIZED**
|
3978
|
+
# * **INITIALIZED** -- A new build has been defined, but no files have
|
3589
3979
|
# been uploaded. You cannot create fleets for builds that are in this
|
3590
3980
|
# status. When a build is successfully created, the build status is
|
3591
3981
|
# set to this value.
|
3592
3982
|
#
|
3593
|
-
# * **READY**
|
3983
|
+
# * **READY** -- The game build has been successfully uploaded. You can
|
3594
3984
|
# now create new fleets for this build.
|
3595
3985
|
#
|
3596
|
-
# * **FAILED**
|
3986
|
+
# * **FAILED** -- The game build upload failed. You cannot create new
|
3597
3987
|
# fleets for this build.
|
3598
3988
|
#
|
3599
3989
|
# @option params [Integer] :limit
|
@@ -3817,14 +4207,14 @@ module Aws::GameLift
|
|
3817
4207
|
# Type of adjustment to make to a fleet's instance count (see
|
3818
4208
|
# FleetCapacity):
|
3819
4209
|
#
|
3820
|
-
# * **ChangeInCapacity**
|
4210
|
+
# * **ChangeInCapacity** -- add (or subtract) the scaling adjustment
|
3821
4211
|
# value from the current instance count. Positive values scale up
|
3822
4212
|
# while negative values scale down.
|
3823
4213
|
#
|
3824
|
-
# * **ExactCapacity**
|
3825
|
-
# value.
|
4214
|
+
# * **ExactCapacity** -- set the instance count to the scaling
|
4215
|
+
# adjustment value.
|
3826
4216
|
#
|
3827
|
-
# * **PercentChangeInCapacity**
|
4217
|
+
# * **PercentChangeInCapacity** -- increase or reduce the current
|
3828
4218
|
# instance count by the scaling adjustment, read as a percentage.
|
3829
4219
|
# Positive values scale up while negative values scale down; for
|
3830
4220
|
# example, a value of "-10" scales the fleet down by 10%.
|
@@ -3844,27 +4234,27 @@ module Aws::GameLift
|
|
3844
4234
|
# Name of the Amazon GameLift-defined metric that is used to trigger an
|
3845
4235
|
# adjustment.
|
3846
4236
|
#
|
3847
|
-
# * **ActivatingGameSessions**
|
4237
|
+
# * **ActivatingGameSessions** -- number of game sessions in the process
|
3848
4238
|
# of being created (game session status = `ACTIVATING`).
|
3849
4239
|
#
|
3850
|
-
# * **ActiveGameSessions**
|
4240
|
+
# * **ActiveGameSessions** -- number of game sessions currently running
|
3851
4241
|
# (game session status = `ACTIVE`).
|
3852
4242
|
#
|
3853
|
-
# * **CurrentPlayerSessions**
|
4243
|
+
# * **CurrentPlayerSessions** -- number of active or reserved player
|
3854
4244
|
# sessions (player session status = `ACTIVE` or `RESERVED`).
|
3855
4245
|
#
|
3856
|
-
# * **AvailablePlayerSessions**
|
4246
|
+
# * **AvailablePlayerSessions** -- number of player session slots
|
3857
4247
|
# currently available in active game sessions across the fleet,
|
3858
4248
|
# calculated by subtracting a game session's current player session
|
3859
4249
|
# count from its maximum player session count. This number includes
|
3860
4250
|
# game sessions that are not currently accepting players (game session
|
3861
4251
|
# `PlayerSessionCreationPolicy` = `DENY_ALL`).
|
3862
4252
|
#
|
3863
|
-
# * **ActiveInstances**
|
4253
|
+
# * **ActiveInstances** -- number of instances currently running a game
|
3864
4254
|
# session.
|
3865
4255
|
#
|
3866
|
-
# * **IdleInstances**
|
3867
|
-
# session.
|
4256
|
+
# * **IdleInstances** -- number of instances not currently running a
|
4257
|
+
# game session.
|
3868
4258
|
#
|
3869
4259
|
# @return [Types::PutScalingPolicyOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
3870
4260
|
#
|
@@ -4375,7 +4765,7 @@ module Aws::GameLift
|
|
4375
4765
|
# matchmaking configuration. If successful, a matchmaking ticket is
|
4376
4766
|
# returned with status set to `QUEUED`. Track the status of the ticket
|
4377
4767
|
# to respond as needed and acquire game session connection information
|
4378
|
-
# for
|
4768
|
+
# for successfully completed matches.
|
4379
4769
|
#
|
4380
4770
|
# **Tracking ticket status** -- A couple of options are available for
|
4381
4771
|
# tracking the status of matchmaking requests:
|
@@ -4486,6 +4876,7 @@ module Aws::GameLift
|
|
4486
4876
|
# resp.matchmaking_ticket.status_reason #=> String
|
4487
4877
|
# resp.matchmaking_ticket.status_message #=> String
|
4488
4878
|
# resp.matchmaking_ticket.start_time #=> Time
|
4879
|
+
# resp.matchmaking_ticket.end_time #=> Time
|
4489
4880
|
# resp.matchmaking_ticket.players #=> Array
|
4490
4881
|
# resp.matchmaking_ticket.players[0].player_id #=> String
|
4491
4882
|
# resp.matchmaking_ticket.players[0].player_attributes #=> Hash
|
@@ -4499,6 +4890,7 @@ module Aws::GameLift
|
|
4499
4890
|
# resp.matchmaking_ticket.game_session_connection_info.matched_player_sessions #=> Array
|
4500
4891
|
# resp.matchmaking_ticket.game_session_connection_info.matched_player_sessions[0].player_id #=> String
|
4501
4892
|
# resp.matchmaking_ticket.game_session_connection_info.matched_player_sessions[0].player_session_id #=> String
|
4893
|
+
# resp.matchmaking_ticket.estimated_wait_time #=> Integer
|
4502
4894
|
#
|
4503
4895
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/StartMatchmaking AWS API Documentation
|
4504
4896
|
#
|
@@ -4812,10 +5204,10 @@ module Aws::GameLift
|
|
4812
5204
|
# in this fleet. Instances that already exist are not affected. You can
|
4813
5205
|
# set protection for individual instances using UpdateGameSession.
|
4814
5206
|
#
|
4815
|
-
# * **NoProtection**
|
5207
|
+
# * **NoProtection** -- The game session can be terminated during a
|
4816
5208
|
# scale-down event.
|
4817
5209
|
#
|
4818
|
-
# * **FullProtection**
|
5210
|
+
# * **FullProtection** -- If the game session is in an `ACTIVE` status,
|
4819
5211
|
# it cannot be terminated during a scale-down event.
|
4820
5212
|
#
|
4821
5213
|
# @option params [Types::ResourceCreationLimitPolicy] :resource_creation_limit_policy
|
@@ -5115,10 +5507,10 @@ module Aws::GameLift
|
|
5115
5507
|
# @option params [String] :protection_policy
|
5116
5508
|
# Game session protection policy to apply to this game session only.
|
5117
5509
|
#
|
5118
|
-
# * **NoProtection**
|
5510
|
+
# * **NoProtection** -- The game session can be terminated during a
|
5119
5511
|
# scale-down event.
|
5120
5512
|
#
|
5121
|
-
# * **FullProtection**
|
5513
|
+
# * **FullProtection** -- If the game session is in an `ACTIVE` status,
|
5122
5514
|
# it cannot be terminated during a scale-down event.
|
5123
5515
|
#
|
5124
5516
|
# @return [Types::UpdateGameSessionOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
@@ -5577,7 +5969,7 @@ module Aws::GameLift
|
|
5577
5969
|
params: params,
|
5578
5970
|
config: config)
|
5579
5971
|
context[:gem_name] = 'aws-sdk-gamelift'
|
5580
|
-
context[:gem_version] = '1.
|
5972
|
+
context[:gem_version] = '1.1.0'
|
5581
5973
|
Seahorse::Client::Request.new(handlers, context)
|
5582
5974
|
end
|
5583
5975
|
|