aws-sdk-gamelift 1.0.0 → 1.1.0

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@@ -42,6 +42,6 @@ require_relative 'aws-sdk-gamelift/customizations'
42
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  # @service
43
43
  module Aws::GameLift
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44
 
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- GEM_VERSION = '1.0.0'
45
+ GEM_VERSION = '1.1.0'
46
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47
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  end
@@ -441,6 +441,10 @@ module Aws::GameLift
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  # of fleets. Once you specify a metric group, the new fleet's metrics
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  # are included in the metric group's data.
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  #
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+ # You have the option of creating a VPC peering connection with the new
445
+ # fleet. For more information, see [VPC Peering with Amazon GameLift
446
+ # Fleets][2].
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+ #
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448
  # If the CreateFleet call is successful, Amazon GameLift performs the
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449
  # following tasks:
446
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  #
@@ -507,6 +511,7 @@ module Aws::GameLift
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  #
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  #
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  # [1]: http://aws.amazon.com/ec2/instance-types/
514
+ # [2]: http://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html
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  #
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  # @option params [required, String] :name
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  # Descriptive label that is associated with a fleet. Fleet names do not
@@ -570,10 +575,10 @@ module Aws::GameLift
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  # created after the policy change. You can also set protection for
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576
  # individual instances using UpdateGameSession.
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  #
573
- # * **NoProtection** The game session can be terminated during a
578
+ # * **NoProtection** -- The game session can be terminated during a
574
579
  # scale-down event.
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  #
576
- # * **FullProtection** If the game session is in an `ACTIVE` status,
581
+ # * **FullProtection** -- If the game session is in an `ACTIVE` status,
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  # it cannot be terminated during a scale-down event.
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  #
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584
  # @option params [Types::RuntimeConfiguration] :runtime_configuration
@@ -600,6 +605,18 @@ module Aws::GameLift
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  # a new metric group. A fleet can only be included in one metric group
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  # at a time.
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  #
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+ # @option params [String] :peer_vpc_aws_account_id
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+ # Unique identifier for the AWS account with the VPC that you want to
610
+ # peer your Amazon GameLift fleet with. You can find your Account ID in
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+ # the AWS Management Console under account settings.
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+ #
613
+ # @option params [String] :peer_vpc_id
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+ # Unique identifier for a VPC with resources to be accessed by your
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+ # Amazon GameLift fleet. The VPC must be in the same region where your
616
+ # fleet is deployed. To get VPC information, including IDs, use the
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+ # Virtual Private Cloud service tools, including the VPC Dashboard in
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+ # the AWS Management Console.
619
+ #
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  # @return [Types::CreateFleetOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
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621
  #
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  # * {Types::CreateFleetOutput#fleet_attributes #fleet_attributes} => Types::FleetAttributes
@@ -613,7 +630,7 @@ module Aws::GameLift
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  # server_launch_path: "NonZeroAndMaxString",
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  # server_launch_parameters: "NonZeroAndMaxString",
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  # log_paths: ["NonZeroAndMaxString"],
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- # ec2_instance_type: "t2.micro", # required, accepts t2.micro, t2.small, t2.medium, t2.large, c3.large, c3.xlarge, c3.2xlarge, c3.4xlarge, c3.8xlarge, c4.large, c4.xlarge, c4.2xlarge, c4.4xlarge, c4.8xlarge, r3.large, r3.xlarge, r3.2xlarge, r3.4xlarge, r3.8xlarge, m3.medium, m3.large, m3.xlarge, m3.2xlarge, m4.large, m4.xlarge, m4.2xlarge, m4.4xlarge, m4.10xlarge
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+ # ec2_instance_type: "t2.micro", # required, accepts t2.micro, t2.small, t2.medium, t2.large, c3.large, c3.xlarge, c3.2xlarge, c3.4xlarge, c3.8xlarge, c4.large, c4.xlarge, c4.2xlarge, c4.4xlarge, c4.8xlarge, r3.large, r3.xlarge, r3.2xlarge, r3.4xlarge, r3.8xlarge, r4.large, r4.xlarge, r4.2xlarge, r4.4xlarge, r4.8xlarge, r4.16xlarge, m3.medium, m3.large, m3.xlarge, m3.2xlarge, m4.large, m4.xlarge, m4.2xlarge, m4.4xlarge, m4.10xlarge
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  # ec2_inbound_permissions: [
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  # {
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  # from_port: 1, # required
@@ -639,6 +656,8 @@ module Aws::GameLift
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  # policy_period_in_minutes: 1,
640
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  # },
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  # metric_groups: ["MetricGroup"],
659
+ # peer_vpc_aws_account_id: "NonZeroAndMaxString",
660
+ # peer_vpc_id: "NonZeroAndMaxString",
642
661
  # })
643
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  #
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  # @example Response structure
@@ -764,7 +783,7 @@ module Aws::GameLift
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783
  # *This parameter is no longer preferred. Please use `IdempotencyToken`
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784
  # instead.* Custom string that uniquely identifies a request for a new
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785
  # game session. Maximum token length is 48 characters. If provided, this
767
- # string is included in the new game session's ID. (A game session ID
786
+ # string is included in the new game session's ID. (A game session ARN
768
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  # has the following format:
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  # `arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string
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789
  # or idempotency token>`.)
@@ -772,7 +791,7 @@ module Aws::GameLift
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  # @option params [String] :idempotency_token
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  # Custom string that uniquely identifies a request for a new game
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  # session. Maximum token length is 48 characters. If provided, this
775
- # string is included in the new game session's ID. (A game session ID
794
+ # string is included in the new game session's ID. (A game session ARN
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  # has the following format:
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796
  # `arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string
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797
  # or idempotency token>`.) Idempotency tokens remain in use for 30 days
@@ -1368,6 +1387,176 @@ module Aws::GameLift
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1387
  req.send_request(options)
1369
1388
  end
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1390
+ # Requests authorization to create or delete a peer connection between
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+ # the VPC for your Amazon GameLift fleet and a virtual private cloud
1392
+ # (VPC) in your AWS account. VPC peering enables the game servers on
1393
+ # your fleet to communicate directly with other AWS resources. Once
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+ # you've received authorization, call CreateVpcPeeringConnection to
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+ # establish the peering connection. For more information, see [VPC
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+ # Peering with Amazon GameLift Fleets][1].
1397
+ #
1398
+ # You can peer with VPCs that are owned by any AWS account you have
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+ # access to, including the account that you use to manage your Amazon
1400
+ # GameLift fleets. You cannot peer with VPCs that are in different
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+ # regions.
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+ #
1403
+ # To request authorization to create a connection, call this operation
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+ # from the AWS account with the VPC that you want to peer to your Amazon
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+ # GameLift fleet. For example, to enable your game servers to retrieve
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+ # data from a DynamoDB table, use the account that manages that DynamoDB
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+ # resource. Identify the following values: (1) The ID of the VPC that
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+ # you want to peer with, and (2) the ID of the AWS account that you use
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+ # to manage Amazon GameLift. If successful, VPC peering is authorized
1410
+ # for the specified VPC.
1411
+ #
1412
+ # To request authorization to delete a connection, call this operation
1413
+ # from the AWS account with the VPC that is peered with your Amazon
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+ # GameLift fleet. Identify the following values: (1) VPC ID that you
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+ # want to delete the peering connection for, and (2) ID of the AWS
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+ # account that you use to manage Amazon GameLift.
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+ #
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+ # The authorization remains valid for 24 hours unless it is canceled by
1419
+ # a call to DeleteVpcPeeringAuthorization. You must create or delete the
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+ # peering connection while the authorization is valid.
1421
+ #
1422
+ # VPC peering connection operations include:
1423
+ #
1424
+ # * CreateVpcPeeringAuthorization
1425
+ #
1426
+ # * DescribeVpcPeeringAuthorizations
1427
+ #
1428
+ # * DeleteVpcPeeringAuthorization
1429
+ #
1430
+ # * CreateVpcPeeringConnection
1431
+ #
1432
+ # * DescribeVpcPeeringConnections
1433
+ #
1434
+ # * DeleteVpcPeeringConnection
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+ #
1436
+ #
1437
+ #
1438
+ # [1]: http://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html
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+ #
1440
+ # @option params [required, String] :game_lift_aws_account_id
1441
+ # Unique identifier for the AWS account that you use to manage your
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+ # Amazon GameLift fleet. You can find your Account ID in the AWS
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+ # Management Console under account settings.
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+ #
1445
+ # @option params [required, String] :peer_vpc_id
1446
+ # Unique identifier for a VPC with resources to be accessed by your
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+ # Amazon GameLift fleet. The VPC must be in the same region where your
1448
+ # fleet is deployed. To get VPC information, including IDs, use the
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+ # Virtual Private Cloud service tools, including the VPC Dashboard in
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+ # the AWS Management Console.
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+ #
1452
+ # @return [Types::CreateVpcPeeringAuthorizationOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
1453
+ #
1454
+ # * {Types::CreateVpcPeeringAuthorizationOutput#vpc_peering_authorization #vpc_peering_authorization} => Types::VpcPeeringAuthorization
1455
+ #
1456
+ # @example Request syntax with placeholder values
1457
+ #
1458
+ # resp = client.create_vpc_peering_authorization({
1459
+ # game_lift_aws_account_id: "NonZeroAndMaxString", # required
1460
+ # peer_vpc_id: "NonZeroAndMaxString", # required
1461
+ # })
1462
+ #
1463
+ # @example Response structure
1464
+ #
1465
+ # resp.vpc_peering_authorization.game_lift_aws_account_id #=> String
1466
+ # resp.vpc_peering_authorization.peer_vpc_aws_account_id #=> String
1467
+ # resp.vpc_peering_authorization.peer_vpc_id #=> String
1468
+ # resp.vpc_peering_authorization.creation_time #=> Time
1469
+ # resp.vpc_peering_authorization.expiration_time #=> Time
1470
+ #
1471
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateVpcPeeringAuthorization AWS API Documentation
1472
+ #
1473
+ # @overload create_vpc_peering_authorization(params = {})
1474
+ # @param [Hash] params ({})
1475
+ def create_vpc_peering_authorization(params = {}, options = {})
1476
+ req = build_request(:create_vpc_peering_authorization, params)
1477
+ req.send_request(options)
1478
+ end
1479
+
1480
+ # Establishes a VPC peering connection between a virtual private cloud
1481
+ # (VPC) in an AWS account with the VPC for your Amazon GameLift fleet.
1482
+ # VPC peering enables the game servers on your fleet to communicate
1483
+ # directly with other AWS resources. You can peer with VPCs in any AWS
1484
+ # account that you have access to, including the account that you use to
1485
+ # manage your Amazon GameLift fleets. You cannot peer with VPCs that are
1486
+ # in different regions. For more information, see [VPC Peering with
1487
+ # Amazon GameLift Fleets][1].
1488
+ #
1489
+ # Before calling this operation to establish the peering connection, you
1490
+ # first need to call CreateVpcPeeringAuthorization and identify the VPC
1491
+ # you want to peer with. Once the authorization for the specified VPC is
1492
+ # issued, you have 24 hours to establish the connection. These two
1493
+ # operations handle all tasks necessary to peer the two VPCs, including
1494
+ # acceptance, updating routing tables, etc.
1495
+ #
1496
+ # To establish the connection, call this operation from the AWS account
1497
+ # that is used to manage the Amazon GameLift fleets. Identify the
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+ # following values: (1) The ID of the fleet you want to be enable a VPC
1499
+ # peering connection for; (2) The AWS account with the VPC that you want
1500
+ # to peer with; and (3) The ID of the VPC you want to peer with. This
1501
+ # operation is asynchronous. If successful, a VpcPeeringConnection
1502
+ # request is created. You can use continuous polling to track the
1503
+ # request's status using DescribeVpcPeeringConnections, or by
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+ # monitoring fleet events for success or failure using
1505
+ # DescribeFleetEvents.
1506
+ #
1507
+ # VPC peering connection operations include:
1508
+ #
1509
+ # * CreateVpcPeeringAuthorization
1510
+ #
1511
+ # * DescribeVpcPeeringAuthorizations
1512
+ #
1513
+ # * DeleteVpcPeeringAuthorization
1514
+ #
1515
+ # * CreateVpcPeeringConnection
1516
+ #
1517
+ # * DescribeVpcPeeringConnections
1518
+ #
1519
+ # * DeleteVpcPeeringConnection
1520
+ #
1521
+ #
1522
+ #
1523
+ # [1]: http://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html
1524
+ #
1525
+ # @option params [required, String] :fleet_id
1526
+ # Unique identifier for a fleet. This tells Amazon GameLift which
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+ # GameLift VPC to peer with.
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+ #
1529
+ # @option params [required, String] :peer_vpc_aws_account_id
1530
+ # Unique identifier for the AWS account with the VPC that you want to
1531
+ # peer your Amazon GameLift fleet with. You can find your Account ID in
1532
+ # the AWS Management Console under account settings.
1533
+ #
1534
+ # @option params [required, String] :peer_vpc_id
1535
+ # Unique identifier for a VPC with resources to be accessed by your
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+ # Amazon GameLift fleet. The VPC must be in the same region where your
1537
+ # fleet is deployed. To get VPC information, including IDs, use the
1538
+ # Virtual Private Cloud service tools, including the VPC Dashboard in
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+ # the AWS Management Console.
1540
+ #
1541
+ # @return [Struct] Returns an empty {Seahorse::Client::Response response}.
1542
+ #
1543
+ # @example Request syntax with placeholder values
1544
+ #
1545
+ # resp = client.create_vpc_peering_connection({
1546
+ # fleet_id: "FleetId", # required
1547
+ # peer_vpc_aws_account_id: "NonZeroAndMaxString", # required
1548
+ # peer_vpc_id: "NonZeroAndMaxString", # required
1549
+ # })
1550
+ #
1551
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateVpcPeeringConnection AWS API Documentation
1552
+ #
1553
+ # @overload create_vpc_peering_connection(params = {})
1554
+ # @param [Hash] params ({})
1555
+ def create_vpc_peering_connection(params = {}, options = {})
1556
+ req = build_request(:create_vpc_peering_connection, params)
1557
+ req.send_request(options)
1558
+ end
1559
+
1371
1560
  # Deletes an alias. This action removes all record of the alias. Game
1372
1561
  # clients attempting to access a server process using the deleted alias
1373
1562
  # receive an error. To delete an alias, specify the alias ID to be
@@ -1667,6 +1856,106 @@ module Aws::GameLift
1667
1856
  req.send_request(options)
1668
1857
  end
1669
1858
 
1859
+ # Cancels a pending VPC peering authorization for the specified VPC. If
1860
+ # the authorization has already been used to create a peering
1861
+ # connection, call DeleteVpcPeeringConnection to remove the connection.
1862
+ #
1863
+ # VPC peering connection operations include:
1864
+ #
1865
+ # * CreateVpcPeeringAuthorization
1866
+ #
1867
+ # * DescribeVpcPeeringAuthorizations
1868
+ #
1869
+ # * DeleteVpcPeeringAuthorization
1870
+ #
1871
+ # * CreateVpcPeeringConnection
1872
+ #
1873
+ # * DescribeVpcPeeringConnections
1874
+ #
1875
+ # * DeleteVpcPeeringConnection
1876
+ #
1877
+ # @option params [required, String] :game_lift_aws_account_id
1878
+ # Unique identifier for the AWS account that you use to manage your
1879
+ # Amazon GameLift fleet. You can find your Account ID in the AWS
1880
+ # Management Console under account settings.
1881
+ #
1882
+ # @option params [required, String] :peer_vpc_id
1883
+ # Unique identifier for a VPC with resources to be accessed by your
1884
+ # Amazon GameLift fleet. The VPC must be in the same region where your
1885
+ # fleet is deployed. To get VPC information, including IDs, use the
1886
+ # Virtual Private Cloud service tools, including the VPC Dashboard in
1887
+ # the AWS Management Console.
1888
+ #
1889
+ # @return [Struct] Returns an empty {Seahorse::Client::Response response}.
1890
+ #
1891
+ # @example Request syntax with placeholder values
1892
+ #
1893
+ # resp = client.delete_vpc_peering_authorization({
1894
+ # game_lift_aws_account_id: "NonZeroAndMaxString", # required
1895
+ # peer_vpc_id: "NonZeroAndMaxString", # required
1896
+ # })
1897
+ #
1898
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteVpcPeeringAuthorization AWS API Documentation
1899
+ #
1900
+ # @overload delete_vpc_peering_authorization(params = {})
1901
+ # @param [Hash] params ({})
1902
+ def delete_vpc_peering_authorization(params = {}, options = {})
1903
+ req = build_request(:delete_vpc_peering_authorization, params)
1904
+ req.send_request(options)
1905
+ end
1906
+
1907
+ # Removes a VPC peering connection. To delete the connection, you must
1908
+ # have a valid authorization for the VPC peering connection that you
1909
+ # want to delete. You can check for an authorization by calling
1910
+ # DescribeVpcPeeringAuthorizations or request a new one using
1911
+ # CreateVpcPeeringAuthorization.
1912
+ #
1913
+ # Once a valid authorization exists, call this operation from the AWS
1914
+ # account that is used to manage the Amazon GameLift fleets. Identify
1915
+ # the connection to delete by the connection ID and fleet ID. If
1916
+ # successful, the connection is removed.
1917
+ #
1918
+ # VPC peering connection operations include:
1919
+ #
1920
+ # * CreateVpcPeeringAuthorization
1921
+ #
1922
+ # * DescribeVpcPeeringAuthorizations
1923
+ #
1924
+ # * DeleteVpcPeeringAuthorization
1925
+ #
1926
+ # * CreateVpcPeeringConnection
1927
+ #
1928
+ # * DescribeVpcPeeringConnections
1929
+ #
1930
+ # * DeleteVpcPeeringConnection
1931
+ #
1932
+ # @option params [required, String] :fleet_id
1933
+ # Unique identifier for a fleet. This value must match the fleet ID
1934
+ # referenced in the VPC peering connection record.
1935
+ #
1936
+ # @option params [required, String] :vpc_peering_connection_id
1937
+ # Unique identifier for a VPC peering connection. This value is included
1938
+ # in the VpcPeeringConnection object, which can be retrieved by calling
1939
+ # DescribeVpcPeeringConnections.
1940
+ #
1941
+ # @return [Struct] Returns an empty {Seahorse::Client::Response response}.
1942
+ #
1943
+ # @example Request syntax with placeholder values
1944
+ #
1945
+ # resp = client.delete_vpc_peering_connection({
1946
+ # fleet_id: "FleetId", # required
1947
+ # vpc_peering_connection_id: "NonZeroAndMaxString", # required
1948
+ # })
1949
+ #
1950
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteVpcPeeringConnection AWS API Documentation
1951
+ #
1952
+ # @overload delete_vpc_peering_connection(params = {})
1953
+ # @param [Hash] params ({})
1954
+ def delete_vpc_peering_connection(params = {}, options = {})
1955
+ req = build_request(:delete_vpc_peering_connection, params)
1956
+ req.send_request(options)
1957
+ end
1958
+
1670
1959
  # Retrieves properties for an alias. This operation returns all alias
1671
1960
  # metadata and settings. To get an alias's target fleet ID only, use
1672
1961
  # `ResolveAlias`.
@@ -1845,13 +2134,13 @@ module Aws::GameLift
1845
2134
  # @example Request syntax with placeholder values
1846
2135
  #
1847
2136
  # resp = client.describe_ec2_instance_limits({
1848
- # ec2_instance_type: "t2.micro", # accepts t2.micro, t2.small, t2.medium, t2.large, c3.large, c3.xlarge, c3.2xlarge, c3.4xlarge, c3.8xlarge, c4.large, c4.xlarge, c4.2xlarge, c4.4xlarge, c4.8xlarge, r3.large, r3.xlarge, r3.2xlarge, r3.4xlarge, r3.8xlarge, m3.medium, m3.large, m3.xlarge, m3.2xlarge, m4.large, m4.xlarge, m4.2xlarge, m4.4xlarge, m4.10xlarge
2137
+ # ec2_instance_type: "t2.micro", # accepts t2.micro, t2.small, t2.medium, t2.large, c3.large, c3.xlarge, c3.2xlarge, c3.4xlarge, c3.8xlarge, c4.large, c4.xlarge, c4.2xlarge, c4.4xlarge, c4.8xlarge, r3.large, r3.xlarge, r3.2xlarge, r3.4xlarge, r3.8xlarge, r4.large, r4.xlarge, r4.2xlarge, r4.4xlarge, r4.8xlarge, r4.16xlarge, m3.medium, m3.large, m3.xlarge, m3.2xlarge, m4.large, m4.xlarge, m4.2xlarge, m4.4xlarge, m4.10xlarge
1849
2138
  # })
1850
2139
  #
1851
2140
  # @example Response structure
1852
2141
  #
1853
2142
  # resp.ec2_instance_limits #=> Array
1854
- # resp.ec2_instance_limits[0].ec2_instance_type #=> String, one of "t2.micro", "t2.small", "t2.medium", "t2.large", "c3.large", "c3.xlarge", "c3.2xlarge", "c3.4xlarge", "c3.8xlarge", "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "r3.large", "r3.xlarge", "r3.2xlarge", "r3.4xlarge", "r3.8xlarge", "m3.medium", "m3.large", "m3.xlarge", "m3.2xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge"
2143
+ # resp.ec2_instance_limits[0].ec2_instance_type #=> String, one of "t2.micro", "t2.small", "t2.medium", "t2.large", "c3.large", "c3.xlarge", "c3.2xlarge", "c3.4xlarge", "c3.8xlarge", "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "r3.large", "r3.xlarge", "r3.2xlarge", "r3.4xlarge", "r3.8xlarge", "r4.large", "r4.xlarge", "r4.2xlarge", "r4.4xlarge", "r4.8xlarge", "r4.16xlarge", "m3.medium", "m3.large", "m3.xlarge", "m3.2xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge"
1855
2144
  # resp.ec2_instance_limits[0].current_instances #=> Integer
1856
2145
  # resp.ec2_instance_limits[0].instance_limit #=> Integer
1857
2146
  #
@@ -2080,7 +2369,7 @@ module Aws::GameLift
2080
2369
  #
2081
2370
  # resp.fleet_capacity #=> Array
2082
2371
  # resp.fleet_capacity[0].fleet_id #=> String
2083
- # resp.fleet_capacity[0].instance_type #=> String, one of "t2.micro", "t2.small", "t2.medium", "t2.large", "c3.large", "c3.xlarge", "c3.2xlarge", "c3.4xlarge", "c3.8xlarge", "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "r3.large", "r3.xlarge", "r3.2xlarge", "r3.4xlarge", "r3.8xlarge", "m3.medium", "m3.large", "m3.xlarge", "m3.2xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge"
2372
+ # resp.fleet_capacity[0].instance_type #=> String, one of "t2.micro", "t2.small", "t2.medium", "t2.large", "c3.large", "c3.xlarge", "c3.2xlarge", "c3.4xlarge", "c3.8xlarge", "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "r3.large", "r3.xlarge", "r3.2xlarge", "r3.4xlarge", "r3.8xlarge", "r4.large", "r4.xlarge", "r4.2xlarge", "r4.4xlarge", "r4.8xlarge", "r4.16xlarge", "m3.medium", "m3.large", "m3.xlarge", "m3.2xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge"
2084
2373
  # resp.fleet_capacity[0].instance_counts.desired #=> Integer
2085
2374
  # resp.fleet_capacity[0].instance_counts.minimum #=> Integer
2086
2375
  # resp.fleet_capacity[0].instance_counts.maximum #=> Integer
@@ -2193,7 +2482,7 @@ module Aws::GameLift
2193
2482
  # resp.events #=> Array
2194
2483
  # resp.events[0].event_id #=> String
2195
2484
  # resp.events[0].resource_id #=> String
2196
- # resp.events[0].event_code #=> String, one of "GENERIC_EVENT", "FLEET_CREATED", "FLEET_DELETED", "FLEET_SCALING_EVENT", "FLEET_STATE_DOWNLOADING", "FLEET_STATE_VALIDATING", "FLEET_STATE_BUILDING", "FLEET_STATE_ACTIVATING", "FLEET_STATE_ACTIVE", "FLEET_STATE_ERROR", "FLEET_INITIALIZATION_FAILED", "FLEET_BINARY_DOWNLOAD_FAILED", "FLEET_VALIDATION_LAUNCH_PATH_NOT_FOUND", "FLEET_VALIDATION_EXECUTABLE_RUNTIME_FAILURE", "FLEET_VALIDATION_TIMED_OUT", "FLEET_ACTIVATION_FAILED", "FLEET_ACTIVATION_FAILED_NO_INSTANCES", "FLEET_NEW_GAME_SESSION_PROTECTION_POLICY_UPDATED", "SERVER_PROCESS_INVALID_PATH", "SERVER_PROCESS_SDK_INITIALIZATION_TIMEOUT", "SERVER_PROCESS_PROCESS_READY_TIMEOUT", "SERVER_PROCESS_CRASHED", "SERVER_PROCESS_TERMINATED_UNHEALTHY", "SERVER_PROCESS_FORCE_TERMINATED", "SERVER_PROCESS_PROCESS_EXIT_TIMEOUT", "GAME_SESSION_ACTIVATION_TIMEOUT", "FLEET_CREATION_EXTRACTING_BUILD", "FLEET_CREATION_RUNNING_INSTALLER", "FLEET_CREATION_VALIDATING_RUNTIME_CONFIG"
2485
+ # resp.events[0].event_code #=> String, one of "GENERIC_EVENT", "FLEET_CREATED", "FLEET_DELETED", "FLEET_SCALING_EVENT", "FLEET_STATE_DOWNLOADING", "FLEET_STATE_VALIDATING", "FLEET_STATE_BUILDING", "FLEET_STATE_ACTIVATING", "FLEET_STATE_ACTIVE", "FLEET_STATE_ERROR", "FLEET_INITIALIZATION_FAILED", "FLEET_BINARY_DOWNLOAD_FAILED", "FLEET_VALIDATION_LAUNCH_PATH_NOT_FOUND", "FLEET_VALIDATION_EXECUTABLE_RUNTIME_FAILURE", "FLEET_VALIDATION_TIMED_OUT", "FLEET_ACTIVATION_FAILED", "FLEET_ACTIVATION_FAILED_NO_INSTANCES", "FLEET_NEW_GAME_SESSION_PROTECTION_POLICY_UPDATED", "SERVER_PROCESS_INVALID_PATH", "SERVER_PROCESS_SDK_INITIALIZATION_TIMEOUT", "SERVER_PROCESS_PROCESS_READY_TIMEOUT", "SERVER_PROCESS_CRASHED", "SERVER_PROCESS_TERMINATED_UNHEALTHY", "SERVER_PROCESS_FORCE_TERMINATED", "SERVER_PROCESS_PROCESS_EXIT_TIMEOUT", "GAME_SESSION_ACTIVATION_TIMEOUT", "FLEET_CREATION_EXTRACTING_BUILD", "FLEET_CREATION_RUNNING_INSTALLER", "FLEET_CREATION_VALIDATING_RUNTIME_CONFIG", "FLEET_VPC_PEERING_SUCCEEDED", "FLEET_VPC_PEERING_FAILED", "FLEET_VPC_PEERING_DELETED"
2197
2486
  # resp.events[0].message #=> String
2198
2487
  # resp.events[0].event_time #=> Time
2199
2488
  # resp.events[0].pre_signed_log_url #=> String
@@ -2796,7 +3085,7 @@ module Aws::GameLift
2796
3085
  # resp.instances[0].instance_id #=> String
2797
3086
  # resp.instances[0].ip_address #=> String
2798
3087
  # resp.instances[0].operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX"
2799
- # resp.instances[0].type #=> String, one of "t2.micro", "t2.small", "t2.medium", "t2.large", "c3.large", "c3.xlarge", "c3.2xlarge", "c3.4xlarge", "c3.8xlarge", "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "r3.large", "r3.xlarge", "r3.2xlarge", "r3.4xlarge", "r3.8xlarge", "m3.medium", "m3.large", "m3.xlarge", "m3.2xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge"
3088
+ # resp.instances[0].type #=> String, one of "t2.micro", "t2.small", "t2.medium", "t2.large", "c3.large", "c3.xlarge", "c3.2xlarge", "c3.4xlarge", "c3.8xlarge", "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "r3.large", "r3.xlarge", "r3.2xlarge", "r3.4xlarge", "r3.8xlarge", "r4.large", "r4.xlarge", "r4.2xlarge", "r4.4xlarge", "r4.8xlarge", "r4.16xlarge", "m3.medium", "m3.large", "m3.xlarge", "m3.2xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge"
2800
3089
  # resp.instances[0].status #=> String, one of "PENDING", "ACTIVE", "TERMINATING"
2801
3090
  # resp.instances[0].creation_time #=> Time
2802
3091
  # resp.next_token #=> String
@@ -2858,6 +3147,7 @@ module Aws::GameLift
2858
3147
  # resp.ticket_list[0].status_reason #=> String
2859
3148
  # resp.ticket_list[0].status_message #=> String
2860
3149
  # resp.ticket_list[0].start_time #=> Time
3150
+ # resp.ticket_list[0].end_time #=> Time
2861
3151
  # resp.ticket_list[0].players #=> Array
2862
3152
  # resp.ticket_list[0].players[0].player_id #=> String
2863
3153
  # resp.ticket_list[0].players[0].player_attributes #=> Hash
@@ -2871,6 +3161,7 @@ module Aws::GameLift
2871
3161
  # resp.ticket_list[0].game_session_connection_info.matched_player_sessions #=> Array
2872
3162
  # resp.ticket_list[0].game_session_connection_info.matched_player_sessions[0].player_id #=> String
2873
3163
  # resp.ticket_list[0].game_session_connection_info.matched_player_sessions[0].player_session_id #=> String
3164
+ # resp.ticket_list[0].estimated_wait_time #=> Integer
2874
3165
  #
2875
3166
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeMatchmaking AWS API Documentation
2876
3167
  #
@@ -3081,18 +3372,18 @@ module Aws::GameLift
3081
3372
  #
3082
3373
  # Possible player session statuses include the following:
3083
3374
  #
3084
- # * **RESERVED** The player session request has been received, but the
3085
- # player has not yet connected to the server process and/or been
3375
+ # * **RESERVED** -- The player session request has been received, but
3376
+ # the player has not yet connected to the server process and/or been
3086
3377
  # validated.
3087
3378
  #
3088
- # * **ACTIVE** The player has been validated by the server process and
3089
- # is currently connected.
3379
+ # * **ACTIVE** -- The player has been validated by the server process
3380
+ # and is currently connected.
3090
3381
  #
3091
- # * **COMPLETED** The player connection has been dropped.
3382
+ # * **COMPLETED** -- The player connection has been dropped.
3092
3383
  #
3093
- # * **TIMEDOUT** A player session request was received, but the player
3094
- # did not connect and/or was not validated within the time-out limit
3095
- # (60 seconds).
3384
+ # * **TIMEDOUT** -- A player session request was received, but the
3385
+ # player did not connect and/or was not validated within the timeout
3386
+ # limit (60 seconds).
3096
3387
  #
3097
3388
  # @option params [Integer] :limit
3098
3389
  # Maximum number of results to return. Use this parameter with
@@ -3283,21 +3574,21 @@ module Aws::GameLift
3283
3574
  # Scaling policy status to filter results on. A scaling policy is only
3284
3575
  # in force when in an `ACTIVE` status.
3285
3576
  #
3286
- # * **ACTIVE** The scaling policy is currently in force.
3577
+ # * **ACTIVE** -- The scaling policy is currently in force.
3287
3578
  #
3288
- # * **UPDATEREQUESTED** A request to update the scaling policy has
3579
+ # * **UPDATEREQUESTED** -- A request to update the scaling policy has
3289
3580
  # been received.
3290
3581
  #
3291
- # * **UPDATING** A change is being made to the scaling policy.
3582
+ # * **UPDATING** -- A change is being made to the scaling policy.
3292
3583
  #
3293
- # * **DELETEREQUESTED** A request to delete the scaling policy has
3584
+ # * **DELETEREQUESTED** -- A request to delete the scaling policy has
3294
3585
  # been received.
3295
3586
  #
3296
- # * **DELETING** The scaling policy is being deleted.
3587
+ # * **DELETING** -- The scaling policy is being deleted.
3297
3588
  #
3298
- # * **DELETED** The scaling policy has been deleted.
3589
+ # * **DELETED** -- The scaling policy has been deleted.
3299
3590
  #
3300
- # * **ERROR** An error occurred in creating the policy. It should be
3591
+ # * **ERROR** -- An error occurred in creating the policy. It should be
3301
3592
  # removed and recreated.
3302
3593
  #
3303
3594
  # @option params [Integer] :limit
@@ -3346,6 +3637,105 @@ module Aws::GameLift
3346
3637
  req.send_request(options)
3347
3638
  end
3348
3639
 
3640
+ # Retrieves valid VPC peering authorizations that are pending for the
3641
+ # AWS account. This operation returns all VPC peering authorizations and
3642
+ # requests for peering. This includes those initiated and received by
3643
+ # this account.
3644
+ #
3645
+ # VPC peering connection operations include:
3646
+ #
3647
+ # * CreateVpcPeeringAuthorization
3648
+ #
3649
+ # * DescribeVpcPeeringAuthorizations
3650
+ #
3651
+ # * DeleteVpcPeeringAuthorization
3652
+ #
3653
+ # * CreateVpcPeeringConnection
3654
+ #
3655
+ # * DescribeVpcPeeringConnections
3656
+ #
3657
+ # * DeleteVpcPeeringConnection
3658
+ #
3659
+ # @return [Types::DescribeVpcPeeringAuthorizationsOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
3660
+ #
3661
+ # * {Types::DescribeVpcPeeringAuthorizationsOutput#vpc_peering_authorizations #vpc_peering_authorizations} => Array&lt;Types::VpcPeeringAuthorization&gt;
3662
+ #
3663
+ # @example Response structure
3664
+ #
3665
+ # resp.vpc_peering_authorizations #=> Array
3666
+ # resp.vpc_peering_authorizations[0].game_lift_aws_account_id #=> String
3667
+ # resp.vpc_peering_authorizations[0].peer_vpc_aws_account_id #=> String
3668
+ # resp.vpc_peering_authorizations[0].peer_vpc_id #=> String
3669
+ # resp.vpc_peering_authorizations[0].creation_time #=> Time
3670
+ # resp.vpc_peering_authorizations[0].expiration_time #=> Time
3671
+ #
3672
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeVpcPeeringAuthorizations AWS API Documentation
3673
+ #
3674
+ # @overload describe_vpc_peering_authorizations(params = {})
3675
+ # @param [Hash] params ({})
3676
+ def describe_vpc_peering_authorizations(params = {}, options = {})
3677
+ req = build_request(:describe_vpc_peering_authorizations, params)
3678
+ req.send_request(options)
3679
+ end
3680
+
3681
+ # Retrieves information on VPC peering connections. Use this operation
3682
+ # to get peering information for all fleets or for one specific fleet
3683
+ # ID.
3684
+ #
3685
+ # To retrieve connection information, call this operation from the AWS
3686
+ # account that is used to manage the Amazon GameLift fleets. Specify a
3687
+ # fleet ID or leave the parameter empty to retrieve all connection
3688
+ # records. If successful, the retrieved information includes both active
3689
+ # and pending connections. Active connections identify the IpV4 CIDR
3690
+ # block that the VPC uses to connect.
3691
+ #
3692
+ # VPC peering connection operations include:
3693
+ #
3694
+ # * CreateVpcPeeringAuthorization
3695
+ #
3696
+ # * DescribeVpcPeeringAuthorizations
3697
+ #
3698
+ # * DeleteVpcPeeringAuthorization
3699
+ #
3700
+ # * CreateVpcPeeringConnection
3701
+ #
3702
+ # * DescribeVpcPeeringConnections
3703
+ #
3704
+ # * DeleteVpcPeeringConnection
3705
+ #
3706
+ # @option params [String] :fleet_id
3707
+ # Unique identifier for a fleet.
3708
+ #
3709
+ # @return [Types::DescribeVpcPeeringConnectionsOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
3710
+ #
3711
+ # * {Types::DescribeVpcPeeringConnectionsOutput#vpc_peering_connections #vpc_peering_connections} => Array&lt;Types::VpcPeeringConnection&gt;
3712
+ #
3713
+ # @example Request syntax with placeholder values
3714
+ #
3715
+ # resp = client.describe_vpc_peering_connections({
3716
+ # fleet_id: "FleetId",
3717
+ # })
3718
+ #
3719
+ # @example Response structure
3720
+ #
3721
+ # resp.vpc_peering_connections #=> Array
3722
+ # resp.vpc_peering_connections[0].fleet_id #=> String
3723
+ # resp.vpc_peering_connections[0].ip_v4_cidr_block #=> String
3724
+ # resp.vpc_peering_connections[0].vpc_peering_connection_id #=> String
3725
+ # resp.vpc_peering_connections[0].status.code #=> String
3726
+ # resp.vpc_peering_connections[0].status.message #=> String
3727
+ # resp.vpc_peering_connections[0].peer_vpc_id #=> String
3728
+ # resp.vpc_peering_connections[0].game_lift_vpc_id #=> String
3729
+ #
3730
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeVpcPeeringConnections AWS API Documentation
3731
+ #
3732
+ # @overload describe_vpc_peering_connections(params = {})
3733
+ # @param [Hash] params ({})
3734
+ def describe_vpc_peering_connections(params = {}, options = {})
3735
+ req = build_request(:describe_vpc_peering_connections, params)
3736
+ req.send_request(options)
3737
+ end
3738
+
3349
3739
  # Retrieves the location of stored game session logs for a specified
3350
3740
  # game session. When a game session is terminated, Amazon GameLift
3351
3741
  # automatically stores the logs in Amazon S3 and retains them for 14
@@ -3500,13 +3890,13 @@ module Aws::GameLift
3500
3890
  #
3501
3891
  # Possible routing types include the following:
3502
3892
  #
3503
- # * **SIMPLE** The alias resolves to one specific fleet. Use this type
3504
- # when routing to active fleets.
3893
+ # * **SIMPLE** -- The alias resolves to one specific fleet. Use this
3894
+ # type when routing to active fleets.
3505
3895
  #
3506
- # * **TERMINAL** The alias does not resolve to a fleet but instead can
3507
- # be used to display a message to the user. A terminal alias throws a
3508
- # TerminalRoutingStrategyException with the RoutingStrategy message
3509
- # embedded.
3896
+ # * **TERMINAL** -- The alias does not resolve to a fleet but instead
3897
+ # can be used to display a message to the user. A terminal alias
3898
+ # throws a TerminalRoutingStrategyException with the RoutingStrategy
3899
+ # message embedded.
3510
3900
  #
3511
3901
  # @option params [String] :name
3512
3902
  # Descriptive label that is associated with an alias. Alias names do not
@@ -3585,15 +3975,15 @@ module Aws::GameLift
3585
3975
  #
3586
3976
  # Possible build statuses include the following:
3587
3977
  #
3588
- # * **INITIALIZED** A new build has been defined, but no files have
3978
+ # * **INITIALIZED** -- A new build has been defined, but no files have
3589
3979
  # been uploaded. You cannot create fleets for builds that are in this
3590
3980
  # status. When a build is successfully created, the build status is
3591
3981
  # set to this value.
3592
3982
  #
3593
- # * **READY** The game build has been successfully uploaded. You can
3983
+ # * **READY** -- The game build has been successfully uploaded. You can
3594
3984
  # now create new fleets for this build.
3595
3985
  #
3596
- # * **FAILED** The game build upload failed. You cannot create new
3986
+ # * **FAILED** -- The game build upload failed. You cannot create new
3597
3987
  # fleets for this build.
3598
3988
  #
3599
3989
  # @option params [Integer] :limit
@@ -3817,14 +4207,14 @@ module Aws::GameLift
3817
4207
  # Type of adjustment to make to a fleet's instance count (see
3818
4208
  # FleetCapacity):
3819
4209
  #
3820
- # * **ChangeInCapacity** add (or subtract) the scaling adjustment
4210
+ # * **ChangeInCapacity** -- add (or subtract) the scaling adjustment
3821
4211
  # value from the current instance count. Positive values scale up
3822
4212
  # while negative values scale down.
3823
4213
  #
3824
- # * **ExactCapacity** set the instance count to the scaling adjustment
3825
- # value.
4214
+ # * **ExactCapacity** -- set the instance count to the scaling
4215
+ # adjustment value.
3826
4216
  #
3827
- # * **PercentChangeInCapacity** increase or reduce the current
4217
+ # * **PercentChangeInCapacity** -- increase or reduce the current
3828
4218
  # instance count by the scaling adjustment, read as a percentage.
3829
4219
  # Positive values scale up while negative values scale down; for
3830
4220
  # example, a value of "-10" scales the fleet down by 10%.
@@ -3844,27 +4234,27 @@ module Aws::GameLift
3844
4234
  # Name of the Amazon GameLift-defined metric that is used to trigger an
3845
4235
  # adjustment.
3846
4236
  #
3847
- # * **ActivatingGameSessions** number of game sessions in the process
4237
+ # * **ActivatingGameSessions** -- number of game sessions in the process
3848
4238
  # of being created (game session status = `ACTIVATING`).
3849
4239
  #
3850
- # * **ActiveGameSessions** number of game sessions currently running
4240
+ # * **ActiveGameSessions** -- number of game sessions currently running
3851
4241
  # (game session status = `ACTIVE`).
3852
4242
  #
3853
- # * **CurrentPlayerSessions** number of active or reserved player
4243
+ # * **CurrentPlayerSessions** -- number of active or reserved player
3854
4244
  # sessions (player session status = `ACTIVE` or `RESERVED`).
3855
4245
  #
3856
- # * **AvailablePlayerSessions** number of player session slots
4246
+ # * **AvailablePlayerSessions** -- number of player session slots
3857
4247
  # currently available in active game sessions across the fleet,
3858
4248
  # calculated by subtracting a game session's current player session
3859
4249
  # count from its maximum player session count. This number includes
3860
4250
  # game sessions that are not currently accepting players (game session
3861
4251
  # `PlayerSessionCreationPolicy` = `DENY_ALL`).
3862
4252
  #
3863
- # * **ActiveInstances** number of instances currently running a game
4253
+ # * **ActiveInstances** -- number of instances currently running a game
3864
4254
  # session.
3865
4255
  #
3866
- # * **IdleInstances** number of instances not currently running a game
3867
- # session.
4256
+ # * **IdleInstances** -- number of instances not currently running a
4257
+ # game session.
3868
4258
  #
3869
4259
  # @return [Types::PutScalingPolicyOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
3870
4260
  #
@@ -4375,7 +4765,7 @@ module Aws::GameLift
4375
4765
  # matchmaking configuration. If successful, a matchmaking ticket is
4376
4766
  # returned with status set to `QUEUED`. Track the status of the ticket
4377
4767
  # to respond as needed and acquire game session connection information
4378
- # for sucessfully completed matches.
4768
+ # for successfully completed matches.
4379
4769
  #
4380
4770
  # **Tracking ticket status** -- A couple of options are available for
4381
4771
  # tracking the status of matchmaking requests:
@@ -4486,6 +4876,7 @@ module Aws::GameLift
4486
4876
  # resp.matchmaking_ticket.status_reason #=> String
4487
4877
  # resp.matchmaking_ticket.status_message #=> String
4488
4878
  # resp.matchmaking_ticket.start_time #=> Time
4879
+ # resp.matchmaking_ticket.end_time #=> Time
4489
4880
  # resp.matchmaking_ticket.players #=> Array
4490
4881
  # resp.matchmaking_ticket.players[0].player_id #=> String
4491
4882
  # resp.matchmaking_ticket.players[0].player_attributes #=> Hash
@@ -4499,6 +4890,7 @@ module Aws::GameLift
4499
4890
  # resp.matchmaking_ticket.game_session_connection_info.matched_player_sessions #=> Array
4500
4891
  # resp.matchmaking_ticket.game_session_connection_info.matched_player_sessions[0].player_id #=> String
4501
4892
  # resp.matchmaking_ticket.game_session_connection_info.matched_player_sessions[0].player_session_id #=> String
4893
+ # resp.matchmaking_ticket.estimated_wait_time #=> Integer
4502
4894
  #
4503
4895
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/StartMatchmaking AWS API Documentation
4504
4896
  #
@@ -4812,10 +5204,10 @@ module Aws::GameLift
4812
5204
  # in this fleet. Instances that already exist are not affected. You can
4813
5205
  # set protection for individual instances using UpdateGameSession.
4814
5206
  #
4815
- # * **NoProtection** The game session can be terminated during a
5207
+ # * **NoProtection** -- The game session can be terminated during a
4816
5208
  # scale-down event.
4817
5209
  #
4818
- # * **FullProtection** If the game session is in an `ACTIVE` status,
5210
+ # * **FullProtection** -- If the game session is in an `ACTIVE` status,
4819
5211
  # it cannot be terminated during a scale-down event.
4820
5212
  #
4821
5213
  # @option params [Types::ResourceCreationLimitPolicy] :resource_creation_limit_policy
@@ -5115,10 +5507,10 @@ module Aws::GameLift
5115
5507
  # @option params [String] :protection_policy
5116
5508
  # Game session protection policy to apply to this game session only.
5117
5509
  #
5118
- # * **NoProtection** The game session can be terminated during a
5510
+ # * **NoProtection** -- The game session can be terminated during a
5119
5511
  # scale-down event.
5120
5512
  #
5121
- # * **FullProtection** If the game session is in an `ACTIVE` status,
5513
+ # * **FullProtection** -- If the game session is in an `ACTIVE` status,
5122
5514
  # it cannot be terminated during a scale-down event.
5123
5515
  #
5124
5516
  # @return [Types::UpdateGameSessionOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
@@ -5577,7 +5969,7 @@ module Aws::GameLift
5577
5969
  params: params,
5578
5970
  config: config)
5579
5971
  context[:gem_name] = 'aws-sdk-gamelift'
5580
- context[:gem_version] = '1.0.0'
5972
+ context[:gem_version] = '1.1.0'
5581
5973
  Seahorse::Client::Request.new(handlers, context)
5582
5974
  end
5583
5975