aws-sdk-gamelift 1.0.0 → 1.1.0

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@@ -45,6 +45,10 @@ module Aws::GameLift
45
45
  CreatePlayerSessionOutput = Shapes::StructureShape.new(name: 'CreatePlayerSessionOutput')
46
46
  CreatePlayerSessionsInput = Shapes::StructureShape.new(name: 'CreatePlayerSessionsInput')
47
47
  CreatePlayerSessionsOutput = Shapes::StructureShape.new(name: 'CreatePlayerSessionsOutput')
48
+ CreateVpcPeeringAuthorizationInput = Shapes::StructureShape.new(name: 'CreateVpcPeeringAuthorizationInput')
49
+ CreateVpcPeeringAuthorizationOutput = Shapes::StructureShape.new(name: 'CreateVpcPeeringAuthorizationOutput')
50
+ CreateVpcPeeringConnectionInput = Shapes::StructureShape.new(name: 'CreateVpcPeeringConnectionInput')
51
+ CreateVpcPeeringConnectionOutput = Shapes::StructureShape.new(name: 'CreateVpcPeeringConnectionOutput')
48
52
  CustomEventData = Shapes::StringShape.new(name: 'CustomEventData')
49
53
  DeleteAliasInput = Shapes::StructureShape.new(name: 'DeleteAliasInput')
50
54
  DeleteBuildInput = Shapes::StructureShape.new(name: 'DeleteBuildInput')
@@ -54,6 +58,10 @@ module Aws::GameLift
54
58
  DeleteMatchmakingConfigurationInput = Shapes::StructureShape.new(name: 'DeleteMatchmakingConfigurationInput')
55
59
  DeleteMatchmakingConfigurationOutput = Shapes::StructureShape.new(name: 'DeleteMatchmakingConfigurationOutput')
56
60
  DeleteScalingPolicyInput = Shapes::StructureShape.new(name: 'DeleteScalingPolicyInput')
61
+ DeleteVpcPeeringAuthorizationInput = Shapes::StructureShape.new(name: 'DeleteVpcPeeringAuthorizationInput')
62
+ DeleteVpcPeeringAuthorizationOutput = Shapes::StructureShape.new(name: 'DeleteVpcPeeringAuthorizationOutput')
63
+ DeleteVpcPeeringConnectionInput = Shapes::StructureShape.new(name: 'DeleteVpcPeeringConnectionInput')
64
+ DeleteVpcPeeringConnectionOutput = Shapes::StructureShape.new(name: 'DeleteVpcPeeringConnectionOutput')
57
65
  DescribeAliasInput = Shapes::StructureShape.new(name: 'DescribeAliasInput')
58
66
  DescribeAliasOutput = Shapes::StructureShape.new(name: 'DescribeAliasOutput')
59
67
  DescribeBuildInput = Shapes::StructureShape.new(name: 'DescribeBuildInput')
@@ -92,6 +100,10 @@ module Aws::GameLift
92
100
  DescribeRuntimeConfigurationOutput = Shapes::StructureShape.new(name: 'DescribeRuntimeConfigurationOutput')
93
101
  DescribeScalingPoliciesInput = Shapes::StructureShape.new(name: 'DescribeScalingPoliciesInput')
94
102
  DescribeScalingPoliciesOutput = Shapes::StructureShape.new(name: 'DescribeScalingPoliciesOutput')
103
+ DescribeVpcPeeringAuthorizationsInput = Shapes::StructureShape.new(name: 'DescribeVpcPeeringAuthorizationsInput')
104
+ DescribeVpcPeeringAuthorizationsOutput = Shapes::StructureShape.new(name: 'DescribeVpcPeeringAuthorizationsOutput')
105
+ DescribeVpcPeeringConnectionsInput = Shapes::StructureShape.new(name: 'DescribeVpcPeeringConnectionsInput')
106
+ DescribeVpcPeeringConnectionsOutput = Shapes::StructureShape.new(name: 'DescribeVpcPeeringConnectionsOutput')
95
107
  DesiredPlayerSession = Shapes::StructureShape.new(name: 'DesiredPlayerSession')
96
108
  DesiredPlayerSessionList = Shapes::ListShape.new(name: 'DesiredPlayerSessionList')
97
109
  Double = Shapes::FloatShape.new(name: 'Double')
@@ -270,6 +282,11 @@ module Aws::GameLift
270
282
  UpdateRuntimeConfigurationOutput = Shapes::StructureShape.new(name: 'UpdateRuntimeConfigurationOutput')
271
283
  ValidateMatchmakingRuleSetInput = Shapes::StructureShape.new(name: 'ValidateMatchmakingRuleSetInput')
272
284
  ValidateMatchmakingRuleSetOutput = Shapes::StructureShape.new(name: 'ValidateMatchmakingRuleSetOutput')
285
+ VpcPeeringAuthorization = Shapes::StructureShape.new(name: 'VpcPeeringAuthorization')
286
+ VpcPeeringAuthorizationList = Shapes::ListShape.new(name: 'VpcPeeringAuthorizationList')
287
+ VpcPeeringConnection = Shapes::StructureShape.new(name: 'VpcPeeringConnection')
288
+ VpcPeeringConnectionList = Shapes::ListShape.new(name: 'VpcPeeringConnectionList')
289
+ VpcPeeringConnectionStatus = Shapes::StructureShape.new(name: 'VpcPeeringConnectionStatus')
273
290
  WholeNumber = Shapes::IntegerShape.new(name: 'WholeNumber')
274
291
 
275
292
  AcceptMatchInput.add_member(:ticket_id, Shapes::ShapeRef.new(shape: MatchmakingIdStringModel, required: true, location_name: "TicketId"))
@@ -343,6 +360,8 @@ module Aws::GameLift
343
360
  CreateFleetInput.add_member(:runtime_configuration, Shapes::ShapeRef.new(shape: RuntimeConfiguration, location_name: "RuntimeConfiguration"))
344
361
  CreateFleetInput.add_member(:resource_creation_limit_policy, Shapes::ShapeRef.new(shape: ResourceCreationLimitPolicy, location_name: "ResourceCreationLimitPolicy"))
345
362
  CreateFleetInput.add_member(:metric_groups, Shapes::ShapeRef.new(shape: MetricGroupList, location_name: "MetricGroups"))
363
+ CreateFleetInput.add_member(:peer_vpc_aws_account_id, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "PeerVpcAwsAccountId"))
364
+ CreateFleetInput.add_member(:peer_vpc_id, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "PeerVpcId"))
346
365
  CreateFleetInput.struct_class = Types::CreateFleetInput
347
366
 
348
367
  CreateFleetOutput.add_member(:fleet_attributes, Shapes::ShapeRef.new(shape: FleetAttributes, location_name: "FleetAttributes"))
@@ -411,6 +430,20 @@ module Aws::GameLift
411
430
  CreatePlayerSessionsOutput.add_member(:player_sessions, Shapes::ShapeRef.new(shape: PlayerSessionList, location_name: "PlayerSessions"))
412
431
  CreatePlayerSessionsOutput.struct_class = Types::CreatePlayerSessionsOutput
413
432
 
433
+ CreateVpcPeeringAuthorizationInput.add_member(:game_lift_aws_account_id, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, required: true, location_name: "GameLiftAwsAccountId"))
434
+ CreateVpcPeeringAuthorizationInput.add_member(:peer_vpc_id, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, required: true, location_name: "PeerVpcId"))
435
+ CreateVpcPeeringAuthorizationInput.struct_class = Types::CreateVpcPeeringAuthorizationInput
436
+
437
+ CreateVpcPeeringAuthorizationOutput.add_member(:vpc_peering_authorization, Shapes::ShapeRef.new(shape: VpcPeeringAuthorization, location_name: "VpcPeeringAuthorization"))
438
+ CreateVpcPeeringAuthorizationOutput.struct_class = Types::CreateVpcPeeringAuthorizationOutput
439
+
440
+ CreateVpcPeeringConnectionInput.add_member(:fleet_id, Shapes::ShapeRef.new(shape: FleetId, required: true, location_name: "FleetId"))
441
+ CreateVpcPeeringConnectionInput.add_member(:peer_vpc_aws_account_id, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, required: true, location_name: "PeerVpcAwsAccountId"))
442
+ CreateVpcPeeringConnectionInput.add_member(:peer_vpc_id, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, required: true, location_name: "PeerVpcId"))
443
+ CreateVpcPeeringConnectionInput.struct_class = Types::CreateVpcPeeringConnectionInput
444
+
445
+ CreateVpcPeeringConnectionOutput.struct_class = Types::CreateVpcPeeringConnectionOutput
446
+
414
447
  DeleteAliasInput.add_member(:alias_id, Shapes::ShapeRef.new(shape: AliasId, required: true, location_name: "AliasId"))
415
448
  DeleteAliasInput.struct_class = Types::DeleteAliasInput
416
449
 
@@ -434,6 +467,18 @@ module Aws::GameLift
434
467
  DeleteScalingPolicyInput.add_member(:fleet_id, Shapes::ShapeRef.new(shape: FleetId, required: true, location_name: "FleetId"))
435
468
  DeleteScalingPolicyInput.struct_class = Types::DeleteScalingPolicyInput
436
469
 
470
+ DeleteVpcPeeringAuthorizationInput.add_member(:game_lift_aws_account_id, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, required: true, location_name: "GameLiftAwsAccountId"))
471
+ DeleteVpcPeeringAuthorizationInput.add_member(:peer_vpc_id, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, required: true, location_name: "PeerVpcId"))
472
+ DeleteVpcPeeringAuthorizationInput.struct_class = Types::DeleteVpcPeeringAuthorizationInput
473
+
474
+ DeleteVpcPeeringAuthorizationOutput.struct_class = Types::DeleteVpcPeeringAuthorizationOutput
475
+
476
+ DeleteVpcPeeringConnectionInput.add_member(:fleet_id, Shapes::ShapeRef.new(shape: FleetId, required: true, location_name: "FleetId"))
477
+ DeleteVpcPeeringConnectionInput.add_member(:vpc_peering_connection_id, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, required: true, location_name: "VpcPeeringConnectionId"))
478
+ DeleteVpcPeeringConnectionInput.struct_class = Types::DeleteVpcPeeringConnectionInput
479
+
480
+ DeleteVpcPeeringConnectionOutput.struct_class = Types::DeleteVpcPeeringConnectionOutput
481
+
437
482
  DescribeAliasInput.add_member(:alias_id, Shapes::ShapeRef.new(shape: AliasId, required: true, location_name: "AliasId"))
438
483
  DescribeAliasInput.struct_class = Types::DescribeAliasInput
439
484
 
@@ -598,6 +643,17 @@ module Aws::GameLift
598
643
  DescribeScalingPoliciesOutput.add_member(:next_token, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "NextToken"))
599
644
  DescribeScalingPoliciesOutput.struct_class = Types::DescribeScalingPoliciesOutput
600
645
 
646
+ DescribeVpcPeeringAuthorizationsInput.struct_class = Types::DescribeVpcPeeringAuthorizationsInput
647
+
648
+ DescribeVpcPeeringAuthorizationsOutput.add_member(:vpc_peering_authorizations, Shapes::ShapeRef.new(shape: VpcPeeringAuthorizationList, location_name: "VpcPeeringAuthorizations"))
649
+ DescribeVpcPeeringAuthorizationsOutput.struct_class = Types::DescribeVpcPeeringAuthorizationsOutput
650
+
651
+ DescribeVpcPeeringConnectionsInput.add_member(:fleet_id, Shapes::ShapeRef.new(shape: FleetId, location_name: "FleetId"))
652
+ DescribeVpcPeeringConnectionsInput.struct_class = Types::DescribeVpcPeeringConnectionsInput
653
+
654
+ DescribeVpcPeeringConnectionsOutput.add_member(:vpc_peering_connections, Shapes::ShapeRef.new(shape: VpcPeeringConnectionList, location_name: "VpcPeeringConnections"))
655
+ DescribeVpcPeeringConnectionsOutput.struct_class = Types::DescribeVpcPeeringConnectionsOutput
656
+
601
657
  DesiredPlayerSession.add_member(:player_id, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "PlayerId"))
602
658
  DesiredPlayerSession.add_member(:player_data, Shapes::ShapeRef.new(shape: PlayerData, location_name: "PlayerData"))
603
659
  DesiredPlayerSession.struct_class = Types::DesiredPlayerSession
@@ -853,8 +909,10 @@ module Aws::GameLift
853
909
  MatchmakingTicket.add_member(:status_reason, Shapes::ShapeRef.new(shape: StringModel, location_name: "StatusReason"))
854
910
  MatchmakingTicket.add_member(:status_message, Shapes::ShapeRef.new(shape: StringModel, location_name: "StatusMessage"))
855
911
  MatchmakingTicket.add_member(:start_time, Shapes::ShapeRef.new(shape: Timestamp, location_name: "StartTime"))
912
+ MatchmakingTicket.add_member(:end_time, Shapes::ShapeRef.new(shape: Timestamp, location_name: "EndTime"))
856
913
  MatchmakingTicket.add_member(:players, Shapes::ShapeRef.new(shape: PlayerList, location_name: "Players"))
857
914
  MatchmakingTicket.add_member(:game_session_connection_info, Shapes::ShapeRef.new(shape: GameSessionConnectionInfo, location_name: "GameSessionConnectionInfo"))
915
+ MatchmakingTicket.add_member(:estimated_wait_time, Shapes::ShapeRef.new(shape: WholeNumber, location_name: "EstimatedWaitTime"))
858
916
  MatchmakingTicket.struct_class = Types::MatchmakingTicket
859
917
 
860
918
  MatchmakingTicketList.member = Shapes::ShapeRef.new(shape: MatchmakingTicket)
@@ -1120,6 +1178,29 @@ module Aws::GameLift
1120
1178
  ValidateMatchmakingRuleSetOutput.add_member(:valid, Shapes::ShapeRef.new(shape: Boolean, location_name: "Valid"))
1121
1179
  ValidateMatchmakingRuleSetOutput.struct_class = Types::ValidateMatchmakingRuleSetOutput
1122
1180
 
1181
+ VpcPeeringAuthorization.add_member(:game_lift_aws_account_id, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "GameLiftAwsAccountId"))
1182
+ VpcPeeringAuthorization.add_member(:peer_vpc_aws_account_id, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "PeerVpcAwsAccountId"))
1183
+ VpcPeeringAuthorization.add_member(:peer_vpc_id, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "PeerVpcId"))
1184
+ VpcPeeringAuthorization.add_member(:creation_time, Shapes::ShapeRef.new(shape: Timestamp, location_name: "CreationTime"))
1185
+ VpcPeeringAuthorization.add_member(:expiration_time, Shapes::ShapeRef.new(shape: Timestamp, location_name: "ExpirationTime"))
1186
+ VpcPeeringAuthorization.struct_class = Types::VpcPeeringAuthorization
1187
+
1188
+ VpcPeeringAuthorizationList.member = Shapes::ShapeRef.new(shape: VpcPeeringAuthorization)
1189
+
1190
+ VpcPeeringConnection.add_member(:fleet_id, Shapes::ShapeRef.new(shape: FleetId, location_name: "FleetId"))
1191
+ VpcPeeringConnection.add_member(:ip_v4_cidr_block, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "IpV4CidrBlock"))
1192
+ VpcPeeringConnection.add_member(:vpc_peering_connection_id, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "VpcPeeringConnectionId"))
1193
+ VpcPeeringConnection.add_member(:status, Shapes::ShapeRef.new(shape: VpcPeeringConnectionStatus, location_name: "Status"))
1194
+ VpcPeeringConnection.add_member(:peer_vpc_id, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "PeerVpcId"))
1195
+ VpcPeeringConnection.add_member(:game_lift_vpc_id, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "GameLiftVpcId"))
1196
+ VpcPeeringConnection.struct_class = Types::VpcPeeringConnection
1197
+
1198
+ VpcPeeringConnectionList.member = Shapes::ShapeRef.new(shape: VpcPeeringConnection)
1199
+
1200
+ VpcPeeringConnectionStatus.add_member(:code, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "Code"))
1201
+ VpcPeeringConnectionStatus.add_member(:message, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "Message"))
1202
+ VpcPeeringConnectionStatus.struct_class = Types::VpcPeeringConnectionStatus
1203
+
1123
1204
 
1124
1205
  # @api private
1125
1206
  API = Seahorse::Model::Api.new.tap do |api|
@@ -1270,6 +1351,30 @@ module Aws::GameLift
1270
1351
  o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
1271
1352
  end)
1272
1353
 
1354
+ api.add_operation(:create_vpc_peering_authorization, Seahorse::Model::Operation.new.tap do |o|
1355
+ o.name = "CreateVpcPeeringAuthorization"
1356
+ o.http_method = "POST"
1357
+ o.http_request_uri = "/"
1358
+ o.input = Shapes::ShapeRef.new(shape: CreateVpcPeeringAuthorizationInput)
1359
+ o.output = Shapes::ShapeRef.new(shape: CreateVpcPeeringAuthorizationOutput)
1360
+ o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
1361
+ o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
1362
+ o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
1363
+ o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
1364
+ end)
1365
+
1366
+ api.add_operation(:create_vpc_peering_connection, Seahorse::Model::Operation.new.tap do |o|
1367
+ o.name = "CreateVpcPeeringConnection"
1368
+ o.http_method = "POST"
1369
+ o.http_request_uri = "/"
1370
+ o.input = Shapes::ShapeRef.new(shape: CreateVpcPeeringConnectionInput)
1371
+ o.output = Shapes::ShapeRef.new(shape: CreateVpcPeeringConnectionOutput)
1372
+ o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
1373
+ o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
1374
+ o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
1375
+ o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
1376
+ end)
1377
+
1273
1378
  api.add_operation(:delete_alias, Seahorse::Model::Operation.new.tap do |o|
1274
1379
  o.name = "DeleteAlias"
1275
1380
  o.http_method = "POST"
@@ -1343,6 +1448,30 @@ module Aws::GameLift
1343
1448
  o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
1344
1449
  end)
1345
1450
 
1451
+ api.add_operation(:delete_vpc_peering_authorization, Seahorse::Model::Operation.new.tap do |o|
1452
+ o.name = "DeleteVpcPeeringAuthorization"
1453
+ o.http_method = "POST"
1454
+ o.http_request_uri = "/"
1455
+ o.input = Shapes::ShapeRef.new(shape: DeleteVpcPeeringAuthorizationInput)
1456
+ o.output = Shapes::ShapeRef.new(shape: DeleteVpcPeeringAuthorizationOutput)
1457
+ o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
1458
+ o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
1459
+ o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
1460
+ o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
1461
+ end)
1462
+
1463
+ api.add_operation(:delete_vpc_peering_connection, Seahorse::Model::Operation.new.tap do |o|
1464
+ o.name = "DeleteVpcPeeringConnection"
1465
+ o.http_method = "POST"
1466
+ o.http_request_uri = "/"
1467
+ o.input = Shapes::ShapeRef.new(shape: DeleteVpcPeeringConnectionInput)
1468
+ o.output = Shapes::ShapeRef.new(shape: DeleteVpcPeeringConnectionOutput)
1469
+ o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
1470
+ o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
1471
+ o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
1472
+ o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
1473
+ end)
1474
+
1346
1475
  api.add_operation(:describe_alias, Seahorse::Model::Operation.new.tap do |o|
1347
1476
  o.name = "DescribeAlias"
1348
1477
  o.http_method = "POST"
@@ -1570,6 +1699,29 @@ module Aws::GameLift
1570
1699
  o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
1571
1700
  end)
1572
1701
 
1702
+ api.add_operation(:describe_vpc_peering_authorizations, Seahorse::Model::Operation.new.tap do |o|
1703
+ o.name = "DescribeVpcPeeringAuthorizations"
1704
+ o.http_method = "POST"
1705
+ o.http_request_uri = "/"
1706
+ o.input = Shapes::ShapeRef.new(shape: DescribeVpcPeeringAuthorizationsInput)
1707
+ o.output = Shapes::ShapeRef.new(shape: DescribeVpcPeeringAuthorizationsOutput)
1708
+ o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
1709
+ o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
1710
+ o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
1711
+ end)
1712
+
1713
+ api.add_operation(:describe_vpc_peering_connections, Seahorse::Model::Operation.new.tap do |o|
1714
+ o.name = "DescribeVpcPeeringConnections"
1715
+ o.http_method = "POST"
1716
+ o.http_request_uri = "/"
1717
+ o.input = Shapes::ShapeRef.new(shape: DescribeVpcPeeringConnectionsInput)
1718
+ o.output = Shapes::ShapeRef.new(shape: DescribeVpcPeeringConnectionsOutput)
1719
+ o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
1720
+ o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
1721
+ o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
1722
+ o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
1723
+ end)
1724
+
1573
1725
  api.add_operation(:get_game_session_log_url, Seahorse::Model::Operation.new.tap do |o|
1574
1726
  o.name = "GetGameSessionLogUrl"
1575
1727
  o.http_method = "POST"
@@ -138,8 +138,8 @@ module Aws::GameLift
138
138
  #
139
139
  # @!attribute [rw] sl
140
140
  # For a list of up to 10 strings. Maximum length for each string is
141
- # 100 characters. Duplicate values are not recognized; all occurances
142
- # of the the repeated value after the first of a repeated value are
141
+ # 100 characters. Duplicate values are not recognized; all occurrences
142
+ # of the repeated value after the first of a repeated value are
143
143
  # ignored.
144
144
  # @return [Array<String>]
145
145
  #
@@ -221,15 +221,15 @@ module Aws::GameLift
221
221
  #
222
222
  # Possible build statuses include the following:
223
223
  #
224
- # * **INITIALIZED** A new build has been defined, but no files have
224
+ # * **INITIALIZED** -- A new build has been defined, but no files have
225
225
  # been uploaded. You cannot create fleets for builds that are in
226
226
  # this status. When a build is successfully created, the build
227
227
  # status is set to this value.
228
228
  #
229
- # * **READY** The game build has been successfully uploaded. You can
230
- # now create new fleets for this build.
229
+ # * **READY** -- The game build has been successfully uploaded. You
230
+ # can now create new fleets for this build.
231
231
  #
232
- # * **FAILED** The game build upload failed. You cannot create new
232
+ # * **FAILED** -- The game build upload failed. You cannot create new
233
233
  # fleets for this build.
234
234
  # @return [String]
235
235
  #
@@ -408,7 +408,7 @@ module Aws::GameLift
408
408
  # server_launch_path: "NonZeroAndMaxString",
409
409
  # server_launch_parameters: "NonZeroAndMaxString",
410
410
  # log_paths: ["NonZeroAndMaxString"],
411
- # ec2_instance_type: "t2.micro", # required, accepts t2.micro, t2.small, t2.medium, t2.large, c3.large, c3.xlarge, c3.2xlarge, c3.4xlarge, c3.8xlarge, c4.large, c4.xlarge, c4.2xlarge, c4.4xlarge, c4.8xlarge, r3.large, r3.xlarge, r3.2xlarge, r3.4xlarge, r3.8xlarge, m3.medium, m3.large, m3.xlarge, m3.2xlarge, m4.large, m4.xlarge, m4.2xlarge, m4.4xlarge, m4.10xlarge
411
+ # ec2_instance_type: "t2.micro", # required, accepts t2.micro, t2.small, t2.medium, t2.large, c3.large, c3.xlarge, c3.2xlarge, c3.4xlarge, c3.8xlarge, c4.large, c4.xlarge, c4.2xlarge, c4.4xlarge, c4.8xlarge, r3.large, r3.xlarge, r3.2xlarge, r3.4xlarge, r3.8xlarge, r4.large, r4.xlarge, r4.2xlarge, r4.4xlarge, r4.8xlarge, r4.16xlarge, m3.medium, m3.large, m3.xlarge, m3.2xlarge, m4.large, m4.xlarge, m4.2xlarge, m4.4xlarge, m4.10xlarge
412
412
  # ec2_inbound_permissions: [
413
413
  # {
414
414
  # from_port: 1, # required
@@ -434,6 +434,8 @@ module Aws::GameLift
434
434
  # policy_period_in_minutes: 1,
435
435
  # },
436
436
  # metric_groups: ["MetricGroup"],
437
+ # peer_vpc_aws_account_id: "NonZeroAndMaxString",
438
+ # peer_vpc_id: "NonZeroAndMaxString",
437
439
  # }
438
440
  #
439
441
  # @!attribute [rw] name
@@ -507,11 +509,11 @@ module Aws::GameLift
507
509
  # created after the policy change. You can also set protection for
508
510
  # individual instances using UpdateGameSession.
509
511
  #
510
- # * **NoProtection** The game session can be terminated during a
512
+ # * **NoProtection** -- The game session can be terminated during a
511
513
  # scale-down event.
512
514
  #
513
- # * **FullProtection** If the game session is in an `ACTIVE` status,
514
- # it cannot be terminated during a scale-down event.
515
+ # * **FullProtection** -- If the game session is in an `ACTIVE`
516
+ # status, it cannot be terminated during a scale-down event.
515
517
  # @return [String]
516
518
  #
517
519
  # @!attribute [rw] runtime_configuration
@@ -542,6 +544,20 @@ module Aws::GameLift
542
544
  # metric group at a time.
543
545
  # @return [Array<String>]
544
546
  #
547
+ # @!attribute [rw] peer_vpc_aws_account_id
548
+ # Unique identifier for the AWS account with the VPC that you want to
549
+ # peer your Amazon GameLift fleet with. You can find your Account ID
550
+ # in the AWS Management Console under account settings.
551
+ # @return [String]
552
+ #
553
+ # @!attribute [rw] peer_vpc_id
554
+ # Unique identifier for a VPC with resources to be accessed by your
555
+ # Amazon GameLift fleet. The VPC must be in the same region where your
556
+ # fleet is deployed. To get VPC information, including IDs, use the
557
+ # Virtual Private Cloud service tools, including the VPC Dashboard in
558
+ # the AWS Management Console.
559
+ # @return [String]
560
+ #
545
561
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateFleetInput AWS API Documentation
546
562
  #
547
563
  class CreateFleetInput < Struct.new(
@@ -556,7 +572,9 @@ module Aws::GameLift
556
572
  :new_game_session_protection_policy,
557
573
  :runtime_configuration,
558
574
  :resource_creation_limit_policy,
559
- :metric_groups)
575
+ :metric_groups,
576
+ :peer_vpc_aws_account_id,
577
+ :peer_vpc_id)
560
578
  include Aws::Structure
561
579
  end
562
580
 
@@ -639,7 +657,7 @@ module Aws::GameLift
639
657
  # `IdempotencyToken` instead.* Custom string that uniquely identifies
640
658
  # a request for a new game session. Maximum token length is 48
641
659
  # characters. If provided, this string is included in the new game
642
- # session's ID. (A game session ID has the following format:
660
+ # session's ID. (A game session ARN has the following format:
643
661
  # `arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string
644
662
  # or idempotency token>`.)
645
663
  # @return [String]
@@ -647,8 +665,8 @@ module Aws::GameLift
647
665
  # @!attribute [rw] idempotency_token
648
666
  # Custom string that uniquely identifies a request for a new game
649
667
  # session. Maximum token length is 48 characters. If provided, this
650
- # string is included in the new game session's ID. (A game session ID
651
- # has the following format:
668
+ # string is included in the new game session's ID. (A game session
669
+ # ARN has the following format:
652
670
  # `arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string
653
671
  # or idempotency token>`.) Idempotency tokens remain in use for 30
654
672
  # days after a game session has ended; game session objects are
@@ -1056,6 +1074,95 @@ module Aws::GameLift
1056
1074
  include Aws::Structure
1057
1075
  end
1058
1076
 
1077
+ # Represents the input for a request action.
1078
+ #
1079
+ # @note When making an API call, you may pass CreateVpcPeeringAuthorizationInput
1080
+ # data as a hash:
1081
+ #
1082
+ # {
1083
+ # game_lift_aws_account_id: "NonZeroAndMaxString", # required
1084
+ # peer_vpc_id: "NonZeroAndMaxString", # required
1085
+ # }
1086
+ #
1087
+ # @!attribute [rw] game_lift_aws_account_id
1088
+ # Unique identifier for the AWS account that you use to manage your
1089
+ # Amazon GameLift fleet. You can find your Account ID in the AWS
1090
+ # Management Console under account settings.
1091
+ # @return [String]
1092
+ #
1093
+ # @!attribute [rw] peer_vpc_id
1094
+ # Unique identifier for a VPC with resources to be accessed by your
1095
+ # Amazon GameLift fleet. The VPC must be in the same region where your
1096
+ # fleet is deployed. To get VPC information, including IDs, use the
1097
+ # Virtual Private Cloud service tools, including the VPC Dashboard in
1098
+ # the AWS Management Console.
1099
+ # @return [String]
1100
+ #
1101
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateVpcPeeringAuthorizationInput AWS API Documentation
1102
+ #
1103
+ class CreateVpcPeeringAuthorizationInput < Struct.new(
1104
+ :game_lift_aws_account_id,
1105
+ :peer_vpc_id)
1106
+ include Aws::Structure
1107
+ end
1108
+
1109
+ # Represents the returned data in response to a request action.
1110
+ #
1111
+ # @!attribute [rw] vpc_peering_authorization
1112
+ # Details on the requested VPC peering authorization, including
1113
+ # expiration.
1114
+ # @return [Types::VpcPeeringAuthorization]
1115
+ #
1116
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateVpcPeeringAuthorizationOutput AWS API Documentation
1117
+ #
1118
+ class CreateVpcPeeringAuthorizationOutput < Struct.new(
1119
+ :vpc_peering_authorization)
1120
+ include Aws::Structure
1121
+ end
1122
+
1123
+ # Represents the input for a request action.
1124
+ #
1125
+ # @note When making an API call, you may pass CreateVpcPeeringConnectionInput
1126
+ # data as a hash:
1127
+ #
1128
+ # {
1129
+ # fleet_id: "FleetId", # required
1130
+ # peer_vpc_aws_account_id: "NonZeroAndMaxString", # required
1131
+ # peer_vpc_id: "NonZeroAndMaxString", # required
1132
+ # }
1133
+ #
1134
+ # @!attribute [rw] fleet_id
1135
+ # Unique identifier for a fleet. This tells Amazon GameLift which
1136
+ # GameLift VPC to peer with.
1137
+ # @return [String]
1138
+ #
1139
+ # @!attribute [rw] peer_vpc_aws_account_id
1140
+ # Unique identifier for the AWS account with the VPC that you want to
1141
+ # peer your Amazon GameLift fleet with. You can find your Account ID
1142
+ # in the AWS Management Console under account settings.
1143
+ # @return [String]
1144
+ #
1145
+ # @!attribute [rw] peer_vpc_id
1146
+ # Unique identifier for a VPC with resources to be accessed by your
1147
+ # Amazon GameLift fleet. The VPC must be in the same region where your
1148
+ # fleet is deployed. To get VPC information, including IDs, use the
1149
+ # Virtual Private Cloud service tools, including the VPC Dashboard in
1150
+ # the AWS Management Console.
1151
+ # @return [String]
1152
+ #
1153
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateVpcPeeringConnectionInput AWS API Documentation
1154
+ #
1155
+ class CreateVpcPeeringConnectionInput < Struct.new(
1156
+ :fleet_id,
1157
+ :peer_vpc_aws_account_id,
1158
+ :peer_vpc_id)
1159
+ include Aws::Structure
1160
+ end
1161
+
1162
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateVpcPeeringConnectionOutput AWS API Documentation
1163
+ #
1164
+ class CreateVpcPeeringConnectionOutput < Aws::EmptyStructure; end
1165
+
1059
1166
  # Represents the input for a request action.
1060
1167
  #
1061
1168
  # @note When making an API call, you may pass DeleteAliasInput
@@ -1193,6 +1300,75 @@ module Aws::GameLift
1193
1300
  include Aws::Structure
1194
1301
  end
1195
1302
 
1303
+ # Represents the input for a request action.
1304
+ #
1305
+ # @note When making an API call, you may pass DeleteVpcPeeringAuthorizationInput
1306
+ # data as a hash:
1307
+ #
1308
+ # {
1309
+ # game_lift_aws_account_id: "NonZeroAndMaxString", # required
1310
+ # peer_vpc_id: "NonZeroAndMaxString", # required
1311
+ # }
1312
+ #
1313
+ # @!attribute [rw] game_lift_aws_account_id
1314
+ # Unique identifier for the AWS account that you use to manage your
1315
+ # Amazon GameLift fleet. You can find your Account ID in the AWS
1316
+ # Management Console under account settings.
1317
+ # @return [String]
1318
+ #
1319
+ # @!attribute [rw] peer_vpc_id
1320
+ # Unique identifier for a VPC with resources to be accessed by your
1321
+ # Amazon GameLift fleet. The VPC must be in the same region where your
1322
+ # fleet is deployed. To get VPC information, including IDs, use the
1323
+ # Virtual Private Cloud service tools, including the VPC Dashboard in
1324
+ # the AWS Management Console.
1325
+ # @return [String]
1326
+ #
1327
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteVpcPeeringAuthorizationInput AWS API Documentation
1328
+ #
1329
+ class DeleteVpcPeeringAuthorizationInput < Struct.new(
1330
+ :game_lift_aws_account_id,
1331
+ :peer_vpc_id)
1332
+ include Aws::Structure
1333
+ end
1334
+
1335
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteVpcPeeringAuthorizationOutput AWS API Documentation
1336
+ #
1337
+ class DeleteVpcPeeringAuthorizationOutput < Aws::EmptyStructure; end
1338
+
1339
+ # Represents the input for a request action.
1340
+ #
1341
+ # @note When making an API call, you may pass DeleteVpcPeeringConnectionInput
1342
+ # data as a hash:
1343
+ #
1344
+ # {
1345
+ # fleet_id: "FleetId", # required
1346
+ # vpc_peering_connection_id: "NonZeroAndMaxString", # required
1347
+ # }
1348
+ #
1349
+ # @!attribute [rw] fleet_id
1350
+ # Unique identifier for a fleet. This value must match the fleet ID
1351
+ # referenced in the VPC peering connection record.
1352
+ # @return [String]
1353
+ #
1354
+ # @!attribute [rw] vpc_peering_connection_id
1355
+ # Unique identifier for a VPC peering connection. This value is
1356
+ # included in the VpcPeeringConnection object, which can be retrieved
1357
+ # by calling DescribeVpcPeeringConnections.
1358
+ # @return [String]
1359
+ #
1360
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteVpcPeeringConnectionInput AWS API Documentation
1361
+ #
1362
+ class DeleteVpcPeeringConnectionInput < Struct.new(
1363
+ :fleet_id,
1364
+ :vpc_peering_connection_id)
1365
+ include Aws::Structure
1366
+ end
1367
+
1368
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteVpcPeeringConnectionOutput AWS API Documentation
1369
+ #
1370
+ class DeleteVpcPeeringConnectionOutput < Aws::EmptyStructure; end
1371
+
1196
1372
  # Represents the input for a request action.
1197
1373
  #
1198
1374
  # @note When making an API call, you may pass DescribeAliasInput
@@ -1266,7 +1442,7 @@ module Aws::GameLift
1266
1442
  # data as a hash:
1267
1443
  #
1268
1444
  # {
1269
- # ec2_instance_type: "t2.micro", # accepts t2.micro, t2.small, t2.medium, t2.large, c3.large, c3.xlarge, c3.2xlarge, c3.4xlarge, c3.8xlarge, c4.large, c4.xlarge, c4.2xlarge, c4.4xlarge, c4.8xlarge, r3.large, r3.xlarge, r3.2xlarge, r3.4xlarge, r3.8xlarge, m3.medium, m3.large, m3.xlarge, m3.2xlarge, m4.large, m4.xlarge, m4.2xlarge, m4.4xlarge, m4.10xlarge
1445
+ # ec2_instance_type: "t2.micro", # accepts t2.micro, t2.small, t2.medium, t2.large, c3.large, c3.xlarge, c3.2xlarge, c3.4xlarge, c3.8xlarge, c4.large, c4.xlarge, c4.2xlarge, c4.4xlarge, c4.8xlarge, r3.large, r3.xlarge, r3.2xlarge, r3.4xlarge, r3.8xlarge, r4.large, r4.xlarge, r4.2xlarge, r4.4xlarge, r4.8xlarge, r4.16xlarge, m3.medium, m3.large, m3.xlarge, m3.2xlarge, m4.large, m4.xlarge, m4.2xlarge, m4.4xlarge, m4.10xlarge
1270
1446
  # }
1271
1447
  #
1272
1448
  # @!attribute [rw] ec2_instance_type
@@ -2101,18 +2277,18 @@ module Aws::GameLift
2101
2277
  #
2102
2278
  # Possible player session statuses include the following:
2103
2279
  #
2104
- # * **RESERVED** The player session request has been received, but
2280
+ # * **RESERVED** -- The player session request has been received, but
2105
2281
  # the player has not yet connected to the server process and/or been
2106
2282
  # validated.
2107
2283
  #
2108
- # * **ACTIVE** The player has been validated by the server process
2284
+ # * **ACTIVE** -- The player has been validated by the server process
2109
2285
  # and is currently connected.
2110
2286
  #
2111
- # * **COMPLETED** The player connection has been dropped.
2287
+ # * **COMPLETED** -- The player connection has been dropped.
2112
2288
  #
2113
- # * **TIMEDOUT** A player session request was received, but the
2114
- # player did not connect and/or was not validated within the
2115
- # time-out limit (60 seconds).
2289
+ # * **TIMEDOUT** -- A player session request was received, but the
2290
+ # player did not connect and/or was not validated within the timeout
2291
+ # limit (60 seconds).
2116
2292
  # @return [String]
2117
2293
  #
2118
2294
  # @!attribute [rw] limit
@@ -2216,22 +2392,22 @@ module Aws::GameLift
2216
2392
  # Scaling policy status to filter results on. A scaling policy is only
2217
2393
  # in force when in an `ACTIVE` status.
2218
2394
  #
2219
- # * **ACTIVE** The scaling policy is currently in force.
2395
+ # * **ACTIVE** -- The scaling policy is currently in force.
2220
2396
  #
2221
- # * **UPDATEREQUESTED** A request to update the scaling policy has
2397
+ # * **UPDATEREQUESTED** -- A request to update the scaling policy has
2222
2398
  # been received.
2223
2399
  #
2224
- # * **UPDATING** A change is being made to the scaling policy.
2400
+ # * **UPDATING** -- A change is being made to the scaling policy.
2225
2401
  #
2226
- # * **DELETEREQUESTED** A request to delete the scaling policy has
2402
+ # * **DELETEREQUESTED** -- A request to delete the scaling policy has
2227
2403
  # been received.
2228
2404
  #
2229
- # * **DELETING** The scaling policy is being deleted.
2405
+ # * **DELETING** -- The scaling policy is being deleted.
2230
2406
  #
2231
- # * **DELETED** The scaling policy has been deleted.
2407
+ # * **DELETED** -- The scaling policy has been deleted.
2232
2408
  #
2233
- # * **ERROR** An error occurred in creating the policy. It should be
2234
- # removed and recreated.
2409
+ # * **ERROR** -- An error occurred in creating the policy. It should
2410
+ # be removed and recreated.
2235
2411
  # @return [String]
2236
2412
  #
2237
2413
  # @!attribute [rw] limit
@@ -2277,6 +2453,57 @@ module Aws::GameLift
2277
2453
  include Aws::Structure
2278
2454
  end
2279
2455
 
2456
+ # @api private
2457
+ #
2458
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeVpcPeeringAuthorizationsInput AWS API Documentation
2459
+ #
2460
+ class DescribeVpcPeeringAuthorizationsInput < Aws::EmptyStructure; end
2461
+
2462
+ # @!attribute [rw] vpc_peering_authorizations
2463
+ # Collection of objects that describe all valid VPC peering operations
2464
+ # for the current AWS account.
2465
+ # @return [Array<Types::VpcPeeringAuthorization>]
2466
+ #
2467
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeVpcPeeringAuthorizationsOutput AWS API Documentation
2468
+ #
2469
+ class DescribeVpcPeeringAuthorizationsOutput < Struct.new(
2470
+ :vpc_peering_authorizations)
2471
+ include Aws::Structure
2472
+ end
2473
+
2474
+ # Represents the input for a request action.
2475
+ #
2476
+ # @note When making an API call, you may pass DescribeVpcPeeringConnectionsInput
2477
+ # data as a hash:
2478
+ #
2479
+ # {
2480
+ # fleet_id: "FleetId",
2481
+ # }
2482
+ #
2483
+ # @!attribute [rw] fleet_id
2484
+ # Unique identifier for a fleet.
2485
+ # @return [String]
2486
+ #
2487
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeVpcPeeringConnectionsInput AWS API Documentation
2488
+ #
2489
+ class DescribeVpcPeeringConnectionsInput < Struct.new(
2490
+ :fleet_id)
2491
+ include Aws::Structure
2492
+ end
2493
+
2494
+ # Represents the returned data in response to a request action.
2495
+ #
2496
+ # @!attribute [rw] vpc_peering_connections
2497
+ # Collection of VPC peering connection records that match the request.
2498
+ # @return [Array<Types::VpcPeeringConnection>]
2499
+ #
2500
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeVpcPeeringConnectionsOutput AWS API Documentation
2501
+ #
2502
+ class DescribeVpcPeeringConnectionsOutput < Struct.new(
2503
+ :vpc_peering_connections)
2504
+ include Aws::Structure
2505
+ end
2506
+
2280
2507
  # Player information for use when creating player sessions using a game
2281
2508
  # session placement request with StartGameSessionPlacement.
2282
2509
  #
@@ -2452,92 +2679,113 @@ module Aws::GameLift
2452
2679
  # Type of event being logged. The following events are currently in
2453
2680
  # use:
2454
2681
  #
2455
- # * General events:
2682
+ # **General events:**
2683
+ #
2684
+ # * GENERIC\_EVENT -- An unspecified event has occurred.
2685
+ #
2686
+ # ^
2687
+ #
2688
+ # **Fleet creation events:**
2689
+ #
2690
+ # * FLEET\_CREATED -- A fleet record was successfully created with a
2691
+ # status of `NEW`. Event messaging includes the fleet ID.
2456
2692
  #
2457
- # * **GENERIC\_EVENT** An unspecified event has occurred.
2693
+ # * FLEET\_STATE\_DOWNLOADING -- Fleet status changed from `NEW` to
2694
+ # `DOWNLOADING`. The compressed build has started downloading to a
2695
+ # fleet instance for installation.
2458
2696
  #
2459
- # ^
2697
+ # * FLEET\_BINARY\_DOWNLOAD\_FAILED -- The build failed to download to
2698
+ # the fleet instance.
2460
2699
  #
2461
- # * Fleet creation events:
2700
+ # * FLEET\_CREATION\_EXTRACTING\_BUILD The game server build was
2701
+ # successfully downloaded to an instance, and the build files are
2702
+ # now being extracted from the uploaded build and saved to an
2703
+ # instance. Failure at this stage prevents a fleet from moving to
2704
+ # `ACTIVE` status. Logs for this stage display a list of the files
2705
+ # that are extracted and saved on the instance. Access the logs by
2706
+ # using the URL in *PreSignedLogUrl*.
2462
2707
  #
2463
- # * **FLEET\_CREATED**A fleet record was successfully created
2464
- # with a status of `NEW`. Event messaging includes the fleet ID.
2708
+ # * FLEET\_CREATION\_RUNNING\_INSTALLERThe game server build files
2709
+ # were successfully extracted, and the Amazon GameLift is now
2710
+ # running the build's install script (if one is included). Failure
2711
+ # in this stage prevents a fleet from moving to `ACTIVE` status.
2712
+ # Logs for this stage list the installation steps and whether or not
2713
+ # the install completed successfully. Access the logs by using the
2714
+ # URL in *PreSignedLogUrl*.
2465
2715
  #
2466
- # * **FLEET\_STATE\_DOWNLOADING** Fleet status changed from `NEW`
2467
- # to `DOWNLOADING`. The compressed build has started downloading
2468
- # to a fleet instance for installation.
2716
+ # * FLEET\_CREATION\_VALIDATING\_RUNTIME\_CONFIG -- The build process
2717
+ # was successful, and the Amazon GameLift is now verifying that the
2718
+ # game server launch paths, which are specified in the fleet's
2719
+ # run-time configuration, exist. If any listed launch path exists,
2720
+ # Amazon GameLift tries to launch a game server process and waits
2721
+ # for the process to report ready. Failures in this stage prevent a
2722
+ # fleet from moving to `ACTIVE` status. Logs for this stage list the
2723
+ # launch paths in the run-time configuration and indicate whether
2724
+ # each is found. Access the logs by using the URL in
2725
+ # *PreSignedLogUrl*.
2469
2726
  #
2470
- # * **FLEET\_BINARY\_DOWNLOAD\_FAILED** The build failed to
2471
- # download to the fleet instance.
2727
+ # * FLEET\_STATE\_VALIDATING -- Fleet status changed from
2728
+ # `DOWNLOADING` to `VALIDATING`.
2472
2729
  #
2473
- # * **FLEET\_CREATION\_EXTRACTING\_BUILD** The game server build
2474
- # was successfully downloaded to an instance, and the build files
2475
- # are now being extracted from the uploaded build and saved to an
2476
- # instance. Failure at this stage prevents a fleet from moving to
2477
- # `ACTIVE` status. Logs for this stage display a list of the files
2478
- # that are extracted and saved on the instance. Access the logs by
2479
- # using the URL in *PreSignedLogUrl*.
2730
+ # * FLEET\_VALIDATION\_LAUNCH\_PATH\_NOT\_FOUND -- Validation of the
2731
+ # run-time configuration failed because the executable specified in
2732
+ # a launch path does not exist on the instance.
2480
2733
  #
2481
- # * **FLEET\_CREATION\_RUNNING\_INSTALLER** The game server build
2482
- # files were successfully extracted, and the Amazon GameLift is
2483
- # now running the build's install script (if one is included).
2484
- # Failure in this stage prevents a fleet from moving to `ACTIVE`
2485
- # status. Logs for this stage list the installation steps and
2486
- # whether or not the install completed successfully. Access the
2487
- # logs by using the URL in *PreSignedLogUrl*.
2734
+ # * FLEET\_STATE\_BUILDING -- Fleet status changed from `VALIDATING`
2735
+ # to `BUILDING`.
2488
2736
  #
2489
- # * **FLEET\_CREATION\_VALIDATING\_RUNTIME\_CONFIG** The build
2490
- # process was successful, and the Amazon GameLift is now verifying
2491
- # that the game server launch paths, which are specified in the
2492
- # fleet's run-time configuration, exist. If any listed launch
2493
- # path exists, Amazon GameLift tries to launch a game server
2494
- # process and waits for the process to report ready. Failures in
2495
- # this stage prevent a fleet from moving to `ACTIVE` status. Logs
2496
- # for this stage list the launch paths in the run-time
2497
- # configuration and indicate whether each is found. Access the
2498
- # logs by using the URL in *PreSignedLogUrl*.
2737
+ # * FLEET\_VALIDATION\_EXECUTABLE\_RUNTIME\_FAILURE -- Validation of
2738
+ # the run-time configuration failed because the executable specified
2739
+ # in a launch path failed to run on the fleet instance.
2499
2740
  #
2500
- # * **FLEET\_STATE\_VALIDATING** Fleet status changed from
2501
- # `DOWNLOADING` to `VALIDATING`.
2741
+ # * FLEET\_STATE\_ACTIVATING -- Fleet status changed from `BUILDING`
2742
+ # to `ACTIVATING`.
2502
2743
  #
2503
- # * **FLEET\_VALIDATION\_LAUNCH\_PATH\_NOT\_FOUND** Validation of
2504
- # the run-time configuration failed because the executable
2505
- # specified in a launch path does not exist on the instance.
2744
+ # * FLEET\_ACTIVATION\_FAILED - The fleet failed to successfully
2745
+ # complete one of the steps in the fleet activation process. This
2746
+ # event code indicates that the game build was successfully
2747
+ # downloaded to a fleet instance, built, and validated, but was not
2748
+ # able to start a server process. A possible reason for failure is
2749
+ # that the game server is not reporting "process ready" to the
2750
+ # Amazon GameLift service.
2506
2751
  #
2507
- # * **FLEET\_STATE\_BUILDING** Fleet status changed from
2508
- # `VALIDATING` to `BUILDING`.
2752
+ # * FLEET\_STATE\_ACTIVE -- The fleet's status changed from
2753
+ # `ACTIVATING` to `ACTIVE`. The fleet is now ready to host game
2754
+ # sessions.
2509
2755
  #
2510
- # * **FLEET\_VALIDATION\_EXECUTABLE\_RUNTIME\_FAILURE** Validation
2511
- # of the run-time configuration failed because the executable
2512
- # specified in a launch path failed to run on the fleet instance.
2756
+ # **VPC peering events:**
2513
2757
  #
2514
- # * **FLEET\_STATE\_ACTIVATING** Fleet status changed from
2515
- # `BUILDING` to `ACTIVATING`.
2758
+ # * FLEET\_VPC\_PEERING\_SUCCEEDED -- A VPC peering connection has
2759
+ # been established between the VPC for an Amazon GameLift fleet and
2760
+ # a VPC in your AWS account.
2516
2761
  #
2517
- # * **FLEET\_ACTIVATION\_FAILED** - The fleet failed to successfully
2518
- # complete one of the steps in the fleet activation process. This
2519
- # event code indicates that the game build was successfully
2520
- # downloaded to a fleet instance, built, and validated, but was
2521
- # not able to start a server process. A possible reason for
2522
- # failure is that the game server is not reporting "process
2523
- # ready" to the Amazon GameLift service.
2762
+ # * FLEET\_VPC\_PEERING\_FAILED -- A requested VPC peering connection
2763
+ # has failed. Event details and status information (see
2764
+ # DescribeVpcPeeringConnections) provide additional detail. A common
2765
+ # reason for peering failure is that the two VPCs have overlapping
2766
+ # CIDR blocks of IPv4 addresses. To resolve this, change the CIDR
2767
+ # block for the VPC in your AWS account. For more information on VPC
2768
+ # peering failures, see
2769
+ # [http://docs.aws.amazon.com/AmazonVPC/latest/PeeringGuide/invalid-peering-configurations.html][1]
2524
2770
  #
2525
- # * **FLEET\_STATE\_ACTIVE** The fleet's status changed from
2526
- # `ACTIVATING` to `ACTIVE`. The fleet is now ready to host game
2527
- # sessions.
2771
+ # * FLEET\_VPC\_PEERING\_DELETED -- A VPC peering connection has been
2772
+ # successfully deleted.
2528
2773
  #
2529
- # * Other fleet events:
2774
+ # **Other fleet events:**
2530
2775
  #
2531
- # * **FLEET\_SCALING\_EVENT** A change was made to the fleet's
2532
- # capacity settings (desired instances, minimum/maximum scaling
2533
- # limits). Event messaging includes the new capacity settings.
2776
+ # * FLEET\_SCALING\_EVENT -- A change was made to the fleet's
2777
+ # capacity settings (desired instances, minimum/maximum scaling
2778
+ # limits). Event messaging includes the new capacity settings.
2534
2779
  #
2535
- # * **FLEET\_NEW\_GAME\_SESSION\_PROTECTION\_POLICY\_UPDATED** A
2536
- # change was made to the fleet's game session protection policy
2537
- # setting. Event messaging includes both the old and new policy
2538
- # setting.
2780
+ # * FLEET\_NEW\_GAME\_SESSION\_PROTECTION\_POLICY\_UPDATED -- A change
2781
+ # was made to the fleet's game session protection policy setting.
2782
+ # Event messaging includes both the old and new policy setting.
2539
2783
  #
2540
- # * **FLEET\_DELETED** A request to delete a fleet was initiated.
2784
+ # * FLEET\_DELETED -- A request to delete a fleet was initiated.
2785
+ #
2786
+ #
2787
+ #
2788
+ # [1]: http://docs.aws.amazon.com/AmazonVPC/latest/PeeringGuide/invalid-peering-configurations.html
2541
2789
  # @return [String]
2542
2790
  #
2543
2791
  # @!attribute [rw] message
@@ -2649,21 +2897,21 @@ module Aws::GameLift
2649
2897
  #
2650
2898
  # Possible fleet statuses include the following:
2651
2899
  #
2652
- # * **NEW** A new fleet has been defined and desired instances is
2900
+ # * **NEW** -- A new fleet has been defined and desired instances is
2653
2901
  # set to 1.
2654
2902
  #
2655
- # * **DOWNLOADING/VALIDATING/BUILDING/ACTIVATING** Amazon GameLift
2903
+ # * **DOWNLOADING/VALIDATING/BUILDING/ACTIVATING** -- Amazon GameLift
2656
2904
  # is setting up the new fleet, creating new instances with the game
2657
2905
  # build and starting server processes.
2658
2906
  #
2659
- # * **ACTIVE** Hosts can now accept game sessions.
2907
+ # * **ACTIVE** -- Hosts can now accept game sessions.
2660
2908
  #
2661
- # * **ERROR** An error occurred when downloading, validating,
2909
+ # * **ERROR** -- An error occurred when downloading, validating,
2662
2910
  # building, or activating the fleet.
2663
2911
  #
2664
- # * **DELETING** Hosts are responding to a delete fleet request.
2912
+ # * **DELETING** -- Hosts are responding to a delete fleet request.
2665
2913
  #
2666
- # * **TERMINATED** The fleet no longer exists.
2914
+ # * **TERMINATED** -- The fleet no longer exists.
2667
2915
  # @return [String]
2668
2916
  #
2669
2917
  # @!attribute [rw] build_id
@@ -2703,11 +2951,11 @@ module Aws::GameLift
2703
2951
  # Type of game session protection to set for all new instances started
2704
2952
  # in the fleet.
2705
2953
  #
2706
- # * **NoProtection** The game session can be terminated during a
2954
+ # * **NoProtection** -- The game session can be terminated during a
2707
2955
  # scale-down event.
2708
2956
  #
2709
- # * **FullProtection** If the game session is in an `ACTIVE` status,
2710
- # it cannot be terminated during a scale-down event.
2957
+ # * **FullProtection** -- If the game session is in an `ACTIVE`
2958
+ # status, it cannot be terminated during a scale-down event.
2711
2959
  # @return [String]
2712
2960
  #
2713
2961
  # @!attribute [rw] operating_system
@@ -2978,7 +3226,7 @@ module Aws::GameLift
2978
3226
  # * StopGameSessionPlacement
2979
3227
  #
2980
3228
  # @!attribute [rw] game_session_id
2981
- # Unique identifier for the game session. A game session ID has the
3229
+ # Unique identifier for the game session. A game session ARN has the
2982
3230
  # following format: `arn:aws:gamelift:<region>::gamesession/<fleet
2983
3231
  # ID>/<custom ID string or idempotency token>`.
2984
3232
  # @return [String]
@@ -2989,7 +3237,7 @@ module Aws::GameLift
2989
3237
  # @return [String]
2990
3238
  #
2991
3239
  # @!attribute [rw] fleet_id
2992
- # Unique identifier for a fleet the game session is running on.
3240
+ # Unique identifier for a fleet that the game session is running on.
2993
3241
  # @return [String]
2994
3242
  #
2995
3243
  # @!attribute [rw] creation_time
@@ -3132,11 +3380,11 @@ module Aws::GameLift
3132
3380
  # @!attribute [rw] protection_policy
3133
3381
  # Current status of protection for the game session.
3134
3382
  #
3135
- # * **NoProtection** The game session can be terminated during a
3383
+ # * **NoProtection** -- The game session can be terminated during a
3136
3384
  # scale-down event.
3137
3385
  #
3138
- # * **FullProtection** If the game session is in an `ACTIVE` status,
3139
- # it cannot be terminated during a scale-down event.
3386
+ # * **FullProtection** -- If the game session is in an `ACTIVE`
3387
+ # status, it cannot be terminated during a scale-down event.
3140
3388
  # @return [String]
3141
3389
  #
3142
3390
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GameSessionDetail AWS API Documentation
@@ -3171,17 +3419,17 @@ module Aws::GameLift
3171
3419
  # @!attribute [rw] status
3172
3420
  # Current status of the game session placement request.
3173
3421
  #
3174
- # * **PENDING** The placement request is currently in the queue
3422
+ # * **PENDING** -- The placement request is currently in the queue
3175
3423
  # waiting to be processed.
3176
3424
  #
3177
- # * **FULFILLED** A new game session and player sessions (if
3425
+ # * **FULFILLED** -- A new game session and player sessions (if
3178
3426
  # requested) have been successfully created. Values for
3179
3427
  # *GameSessionArn* and *GameSessionRegion* are available.
3180
3428
  #
3181
- # * **CANCELLED** The placement request was canceled with a call to
3429
+ # * **CANCELLED** -- The placement request was canceled with a call to
3182
3430
  # StopGameSessionPlacement.
3183
3431
  #
3184
- # * **TIMED\_OUT** A new game session was not successfully created
3432
+ # * **TIMED\_OUT** -- A new game session was not successfully created
3185
3433
  # before the time limit expired. You can resubmit the placement
3186
3434
  # request as needed.
3187
3435
  # @return [String]
@@ -3519,18 +3767,18 @@ module Aws::GameLift
3519
3767
  # Current status of the instance. Possible statuses include the
3520
3768
  # following:
3521
3769
  #
3522
- # * **PENDING** The instance is in the process of being created and
3770
+ # * **PENDING** -- The instance is in the process of being created and
3523
3771
  # launching server processes as defined in the fleet's run-time
3524
3772
  # configuration.
3525
3773
  #
3526
- # * **ACTIVE** The instance has been successfully created and at
3774
+ # * **ACTIVE** -- The instance has been successfully created and at
3527
3775
  # least one server process has successfully launched and reported
3528
3776
  # back to Amazon GameLift that it is ready to host a game session.
3529
3777
  # The instance is now considered ready to host game sessions.
3530
3778
  #
3531
- # * **TERMINATING** The instance is in the process of shutting down.
3532
- # This may happen to reduce capacity during a scaling down event or
3533
- # to recycle resources in the event of a problem.
3779
+ # * **TERMINATING** -- The instance is in the process of shutting
3780
+ # down. This may happen to reduce capacity during a scaling down
3781
+ # event or to recycle resources in the event of a problem.
3534
3782
  # @return [String]
3535
3783
  #
3536
3784
  # @!attribute [rw] creation_time
@@ -3673,10 +3921,10 @@ module Aws::GameLift
3673
3921
  #
3674
3922
  # Possible routing types include the following:
3675
3923
  #
3676
- # * **SIMPLE** The alias resolves to one specific fleet. Use this
3924
+ # * **SIMPLE** -- The alias resolves to one specific fleet. Use this
3677
3925
  # type when routing to active fleets.
3678
3926
  #
3679
- # * **TERMINAL** The alias does not resolve to a fleet but instead
3927
+ # * **TERMINAL** -- The alias does not resolve to a fleet but instead
3680
3928
  # can be used to display a message to the user. A terminal alias
3681
3929
  # throws a TerminalRoutingStrategyException with the RoutingStrategy
3682
3930
  # message embedded.
@@ -3746,15 +3994,15 @@ module Aws::GameLift
3746
3994
  #
3747
3995
  # Possible build statuses include the following:
3748
3996
  #
3749
- # * **INITIALIZED** A new build has been defined, but no files have
3997
+ # * **INITIALIZED** -- A new build has been defined, but no files have
3750
3998
  # been uploaded. You cannot create fleets for builds that are in
3751
3999
  # this status. When a build is successfully created, the build
3752
4000
  # status is set to this value.
3753
4001
  #
3754
- # * **READY** The game build has been successfully uploaded. You can
3755
- # now create new fleets for this build.
4002
+ # * **READY** -- The game build has been successfully uploaded. You
4003
+ # can now create new fleets for this build.
3756
4004
  #
3757
- # * **FAILED** The game build upload failed. You cannot create new
4005
+ # * **FAILED** -- The game build upload failed. You cannot create new
3758
4006
  # fleets for this build.
3759
4007
  # @return [String]
3760
4008
  #
@@ -3860,9 +4108,10 @@ module Aws::GameLift
3860
4108
  include Aws::Structure
3861
4109
  end
3862
4110
 
3863
- # New player session created as a result of a successful FlexMatch
3864
- # match. A successful match automatically creates new player sessions
3865
- # for every player ID in the original matchmaking request.
4111
+ # Represents a new player session that is created as a result of a
4112
+ # successful FlexMatch match. A successful match automatically creates
4113
+ # new player sessions for every player ID in the original matchmaking
4114
+ # request.
3866
4115
  #
3867
4116
  # When players connect to the match's game session, they must include
3868
4117
  # both player ID and player session ID in order to claim their assigned
@@ -4084,33 +4333,33 @@ module Aws::GameLift
4084
4333
  # @!attribute [rw] status
4085
4334
  # Current status of the matchmaking request.
4086
4335
  #
4087
- # * **QUEUED** The matchmaking request has been received and is
4336
+ # * **QUEUED** -- The matchmaking request has been received and is
4088
4337
  # currently waiting to be processed.
4089
4338
  #
4090
- # * **SEARCHING** The matchmaking request is currently being
4339
+ # * **SEARCHING** -- The matchmaking request is currently being
4091
4340
  # processed.
4092
4341
  #
4093
- # * **REQUIRES\_ACCEPTANCE** A match has been proposed and the
4342
+ # * **REQUIRES\_ACCEPTANCE** -- A match has been proposed and the
4094
4343
  # players must accept the match (see AcceptMatch). This status is
4095
4344
  # used only with requests that use a matchmaking configuration with
4096
4345
  # a player acceptance requirement.
4097
4346
  #
4098
- # * **PLACING** The FlexMatch engine has matched players and is in
4347
+ # * **PLACING** -- The FlexMatch engine has matched players and is in
4099
4348
  # the process of placing a new game session for the match.
4100
4349
  #
4101
- # * **COMPLETED** Players have been matched and a game session is
4350
+ # * **COMPLETED** -- Players have been matched and a game session is
4102
4351
  # ready to host the players. A ticket in this state contains the
4103
4352
  # necessary connection information for players.
4104
4353
  #
4105
- # * **FAILED** The matchmaking request was not completed. Tickets
4354
+ # * **FAILED** -- The matchmaking request was not completed. Tickets
4106
4355
  # with players who fail to accept a proposed match are placed in
4107
4356
  # `FAILED` status; new matchmaking requests can be submitted for
4108
4357
  # these players.
4109
4358
  #
4110
- # * **CANCELLED** The matchmaking request was canceled with a call
4359
+ # * **CANCELLED** -- The matchmaking request was canceled with a call
4111
4360
  # to StopMatchmaking.
4112
4361
  #
4113
- # * **TIMED\_OUT** The matchmaking request was not completed within
4362
+ # * **TIMED\_OUT** -- The matchmaking request was not completed within
4114
4363
  # the duration specified in the matchmaking configuration.
4115
4364
  # Matchmaking requests that time out can be resubmitted.
4116
4365
  # @return [String]
@@ -4131,6 +4380,13 @@ module Aws::GameLift
4131
4380
  # example "1469498468.057").
4132
4381
  # @return [Time]
4133
4382
  #
4383
+ # @!attribute [rw] end_time
4384
+ # Time stamp indicating when the matchmaking request stopped being
4385
+ # processed due to successful completion, timeout, or cancellation.
4386
+ # Format is a number expressed in Unix time as milliseconds (for
4387
+ # example "1469498468.057").
4388
+ # @return [Time]
4389
+ #
4134
4390
  # @!attribute [rw] players
4135
4391
  # A set of `Player` objects, each representing a player to find
4136
4392
  # matches for. Players are identified by a unique player ID and may
@@ -4145,6 +4401,12 @@ module Aws::GameLift
4145
4401
  # the matchmaking request has been successfully completed.
4146
4402
  # @return [Types::GameSessionConnectionInfo]
4147
4403
  #
4404
+ # @!attribute [rw] estimated_wait_time
4405
+ # Average amount of time (in seconds) that players are currently
4406
+ # waiting for a match. If there is not enough recent data, this
4407
+ # property may be empty.
4408
+ # @return [Integer]
4409
+ #
4148
4410
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/MatchmakingTicket AWS API Documentation
4149
4411
  #
4150
4412
  class MatchmakingTicket < Struct.new(
@@ -4154,8 +4416,10 @@ module Aws::GameLift
4154
4416
  :status_reason,
4155
4417
  :status_message,
4156
4418
  :start_time,
4419
+ :end_time,
4157
4420
  :players,
4158
- :game_session_connection_info)
4421
+ :game_session_connection_info,
4422
+ :estimated_wait_time)
4159
4423
  include Aws::Structure
4160
4424
  end
4161
4425
 
@@ -4197,8 +4461,8 @@ module Aws::GameLift
4197
4461
  include Aws::Structure
4198
4462
  end
4199
4463
 
4200
- # Object used in matchmaking to represent a player. When starting a
4201
- # matchmaking request, a player has a player ID and may have latency
4464
+ # Represents a player in matchmaking. When starting a matchmaking
4465
+ # request, a player has a player ID, attributes, and may have latency
4202
4466
  # data. Team information is added after a match has been successfully
4203
4467
  # completed.
4204
4468
  #
@@ -4237,15 +4501,12 @@ module Aws::GameLift
4237
4501
  # Set of values, expressed in milliseconds, indicating the amount of
4238
4502
  # latency that a player experiences when connected to AWS regions. If
4239
4503
  # this property is present, FlexMatch considers placing the match only
4240
- # in regions that are included in the object map. If not present (that
4241
- # is, null), FlexMatch ignores latency issues and may place the match
4242
- # in any region in the queue.
4243
- #
4244
- # <note markdown="1"> If this property contains an empty map, FlexMatch assumes that no
4245
- # regions are available to the player. In this scenario, the ticket is
4246
- # not matchable and always times out unless canceled.
4504
+ # in regions for which latency is reported.
4247
4505
  #
4248
- # </note>
4506
+ # If a matchmaker has a rule that evaluates player latency, players
4507
+ # must report latency in order to be matched. If no latency is
4508
+ # reported in this scenario, FlexMatch assumes that no regions are
4509
+ # available to the player and the ticket is not matchable.
4249
4510
  # @return [Hash<String,Integer>]
4250
4511
  #
4251
4512
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/Player AWS API Documentation
@@ -4405,18 +4666,18 @@ module Aws::GameLift
4405
4666
  #
4406
4667
  # Possible player session statuses include the following:
4407
4668
  #
4408
- # * **RESERVED** The player session request has been received, but
4669
+ # * **RESERVED** -- The player session request has been received, but
4409
4670
  # the player has not yet connected to the server process and/or been
4410
4671
  # validated.
4411
4672
  #
4412
- # * **ACTIVE** The player has been validated by the server process
4673
+ # * **ACTIVE** -- The player has been validated by the server process
4413
4674
  # and is currently connected.
4414
4675
  #
4415
- # * **COMPLETED** The player connection has been dropped.
4676
+ # * **COMPLETED** -- The player connection has been dropped.
4416
4677
  #
4417
- # * **TIMEDOUT** A player session request was received, but the
4418
- # player did not connect and/or was not validated within the
4419
- # time-out limit (60 seconds).
4678
+ # * **TIMEDOUT** -- A player session request was received, but the
4679
+ # player did not connect and/or was not validated within the timeout
4680
+ # limit (60 seconds).
4420
4681
  # @return [String]
4421
4682
  #
4422
4683
  # @!attribute [rw] ip_address
@@ -4485,14 +4746,14 @@ module Aws::GameLift
4485
4746
  # Type of adjustment to make to a fleet's instance count (see
4486
4747
  # FleetCapacity):
4487
4748
  #
4488
- # * **ChangeInCapacity** add (or subtract) the scaling adjustment
4749
+ # * **ChangeInCapacity** -- add (or subtract) the scaling adjustment
4489
4750
  # value from the current instance count. Positive values scale up
4490
4751
  # while negative values scale down.
4491
4752
  #
4492
- # * **ExactCapacity** set the instance count to the scaling
4753
+ # * **ExactCapacity** -- set the instance count to the scaling
4493
4754
  # adjustment value.
4494
4755
  #
4495
- # * **PercentChangeInCapacity** increase or reduce the current
4756
+ # * **PercentChangeInCapacity** -- increase or reduce the current
4496
4757
  # instance count by the scaling adjustment, read as a percentage.
4497
4758
  # Positive values scale up while negative values scale down; for
4498
4759
  # example, a value of "-10" scales the fleet down by 10%.
@@ -4516,26 +4777,26 @@ module Aws::GameLift
4516
4777
  # Name of the Amazon GameLift-defined metric that is used to trigger
4517
4778
  # an adjustment.
4518
4779
  #
4519
- # * **ActivatingGameSessions** number of game sessions in the
4780
+ # * **ActivatingGameSessions** -- number of game sessions in the
4520
4781
  # process of being created (game session status = `ACTIVATING`).
4521
4782
  #
4522
- # * **ActiveGameSessions** number of game sessions currently running
4523
- # (game session status = `ACTIVE`).
4783
+ # * **ActiveGameSessions** -- number of game sessions currently
4784
+ # running (game session status = `ACTIVE`).
4524
4785
  #
4525
- # * **CurrentPlayerSessions** number of active or reserved player
4786
+ # * **CurrentPlayerSessions** -- number of active or reserved player
4526
4787
  # sessions (player session status = `ACTIVE` or `RESERVED`).
4527
4788
  #
4528
- # * **AvailablePlayerSessions** number of player session slots
4789
+ # * **AvailablePlayerSessions** -- number of player session slots
4529
4790
  # currently available in active game sessions across the fleet,
4530
4791
  # calculated by subtracting a game session's current player session
4531
4792
  # count from its maximum player session count. This number includes
4532
4793
  # game sessions that are not currently accepting players (game
4533
4794
  # session `PlayerSessionCreationPolicy` = `DENY_ALL`).
4534
4795
  #
4535
- # * **ActiveInstances** number of instances currently running a game
4536
- # session.
4796
+ # * **ActiveInstances** -- number of instances currently running a
4797
+ # game session.
4537
4798
  #
4538
- # * **IdleInstances** number of instances not currently running a
4799
+ # * **IdleInstances** -- number of instances not currently running a
4539
4800
  # game session.
4540
4801
  # @return [String]
4541
4802
  #
@@ -4739,10 +5000,10 @@ module Aws::GameLift
4739
5000
  #
4740
5001
  # Possible routing types include the following:
4741
5002
  #
4742
- # * **SIMPLE** The alias resolves to one specific fleet. Use this
5003
+ # * **SIMPLE** -- The alias resolves to one specific fleet. Use this
4743
5004
  # type when routing to active fleets.
4744
5005
  #
4745
- # * **TERMINAL** The alias does not resolve to a fleet but instead
5006
+ # * **TERMINAL** -- The alias does not resolve to a fleet but instead
4746
5007
  # can be used to display a message to the user. A terminal alias
4747
5008
  # throws a TerminalRoutingStrategyException with the RoutingStrategy
4748
5009
  # message embedded.
@@ -4981,22 +5242,22 @@ module Aws::GameLift
4981
5242
  # Current status of the scaling policy. The scaling policy is only in
4982
5243
  # force when in an `ACTIVE` status.
4983
5244
  #
4984
- # * **ACTIVE** The scaling policy is currently in force.
5245
+ # * **ACTIVE** -- The scaling policy is currently in force.
4985
5246
  #
4986
- # * **UPDATE\_REQUESTED** A request to update the scaling policy has
4987
- # been received.
5247
+ # * **UPDATE\_REQUESTED** -- A request to update the scaling policy
5248
+ # has been received.
4988
5249
  #
4989
- # * **UPDATING** A change is being made to the scaling policy.
5250
+ # * **UPDATING** -- A change is being made to the scaling policy.
4990
5251
  #
4991
- # * **DELETE\_REQUESTED** A request to delete the scaling policy has
4992
- # been received.
5252
+ # * **DELETE\_REQUESTED** -- A request to delete the scaling policy
5253
+ # has been received.
4993
5254
  #
4994
- # * **DELETING** The scaling policy is being deleted.
5255
+ # * **DELETING** -- The scaling policy is being deleted.
4995
5256
  #
4996
- # * **DELETED** The scaling policy has been deleted.
5257
+ # * **DELETED** -- The scaling policy has been deleted.
4997
5258
  #
4998
- # * **ERROR** An error occurred in creating the policy. It should be
4999
- # removed and recreated.
5259
+ # * **ERROR** -- An error occurred in creating the policy. It should
5260
+ # be removed and recreated.
5000
5261
  # @return [String]
5001
5262
  #
5002
5263
  # @!attribute [rw] scaling_adjustment
@@ -5007,14 +5268,14 @@ module Aws::GameLift
5007
5268
  # Type of adjustment to make to a fleet's instance count (see
5008
5269
  # FleetCapacity):
5009
5270
  #
5010
- # * **ChangeInCapacity** add (or subtract) the scaling adjustment
5271
+ # * **ChangeInCapacity** -- add (or subtract) the scaling adjustment
5011
5272
  # value from the current instance count. Positive values scale up
5012
5273
  # while negative values scale down.
5013
5274
  #
5014
- # * **ExactCapacity** set the instance count to the scaling
5275
+ # * **ExactCapacity** -- set the instance count to the scaling
5015
5276
  # adjustment value.
5016
5277
  #
5017
- # * **PercentChangeInCapacity** increase or reduce the current
5278
+ # * **PercentChangeInCapacity** -- increase or reduce the current
5018
5279
  # instance count by the scaling adjustment, read as a percentage.
5019
5280
  # Positive values scale up while negative values scale down.
5020
5281
  # @return [String]
@@ -5037,26 +5298,26 @@ module Aws::GameLift
5037
5298
  # Name of the Amazon GameLift-defined metric that is used to trigger
5038
5299
  # an adjustment.
5039
5300
  #
5040
- # * **ActivatingGameSessions** number of game sessions in the
5301
+ # * **ActivatingGameSessions** -- number of game sessions in the
5041
5302
  # process of being created (game session status = `ACTIVATING`).
5042
5303
  #
5043
- # * **ActiveGameSessions** number of game sessions currently running
5044
- # (game session status = `ACTIVE`).
5304
+ # * **ActiveGameSessions** -- number of game sessions currently
5305
+ # running (game session status = `ACTIVE`).
5045
5306
  #
5046
- # * **CurrentPlayerSessions** number of active or reserved player
5307
+ # * **CurrentPlayerSessions** -- number of active or reserved player
5047
5308
  # sessions (player session status = `ACTIVE` or `RESERVED`).
5048
5309
  #
5049
- # * **AvailablePlayerSessions** number of player session slots
5310
+ # * **AvailablePlayerSessions** -- number of player session slots
5050
5311
  # currently available in active game sessions across the fleet,
5051
5312
  # calculated by subtracting a game session's current player session
5052
5313
  # count from its maximum player session count. This number does
5053
5314
  # include game sessions that are not currently accepting players
5054
5315
  # (game session `PlayerSessionCreationPolicy` = `DENY_ALL`).
5055
5316
  #
5056
- # * **ActiveInstances** number of instances currently running a game
5057
- # session.
5317
+ # * **ActiveInstances** -- number of instances currently running a
5318
+ # game session.
5058
5319
  #
5059
- # * **IdleInstances** number of instances not currently running a
5320
+ # * **IdleInstances** -- number of instances not currently running a
5060
5321
  # game session.
5061
5322
  # @return [String]
5062
5323
  #
@@ -5636,11 +5897,11 @@ module Aws::GameLift
5636
5897
  # in this fleet. Instances that already exist are not affected. You
5637
5898
  # can set protection for individual instances using UpdateGameSession.
5638
5899
  #
5639
- # * **NoProtection** The game session can be terminated during a
5900
+ # * **NoProtection** -- The game session can be terminated during a
5640
5901
  # scale-down event.
5641
5902
  #
5642
- # * **FullProtection** If the game session is in an `ACTIVE` status,
5643
- # it cannot be terminated during a scale-down event.
5903
+ # * **FullProtection** -- If the game session is in an `ACTIVE`
5904
+ # status, it cannot be terminated during a scale-down event.
5644
5905
  # @return [String]
5645
5906
  #
5646
5907
  # @!attribute [rw] resource_creation_limit_policy
@@ -5828,11 +6089,11 @@ module Aws::GameLift
5828
6089
  # @!attribute [rw] protection_policy
5829
6090
  # Game session protection policy to apply to this game session only.
5830
6091
  #
5831
- # * **NoProtection** The game session can be terminated during a
6092
+ # * **NoProtection** -- The game session can be terminated during a
5832
6093
  # scale-down event.
5833
6094
  #
5834
- # * **FullProtection** If the game session is in an `ACTIVE` status,
5835
- # it cannot be terminated during a scale-down event.
6095
+ # * **FullProtection** -- If the game session is in an `ACTIVE`
6096
+ # status, it cannot be terminated during a scale-down event.
5836
6097
  # @return [String]
5837
6098
  #
5838
6099
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateGameSessionInput AWS API Documentation
@@ -6174,5 +6435,158 @@ module Aws::GameLift
6174
6435
  include Aws::Structure
6175
6436
  end
6176
6437
 
6438
+ # Represents an authorization for a VPC peering connection between the
6439
+ # VPC for an Amazon GameLift fleet and another VPC on an account you
6440
+ # have access to. This authorization must exist and be valid for the
6441
+ # peering connection to be established. Authorizations are valid for 24
6442
+ # hours after they are issued.
6443
+ #
6444
+ # VPC peering connection operations include:
6445
+ #
6446
+ # * CreateVpcPeeringAuthorization
6447
+ #
6448
+ # * DescribeVpcPeeringAuthorizations
6449
+ #
6450
+ # * DeleteVpcPeeringAuthorization
6451
+ #
6452
+ # * CreateVpcPeeringConnection
6453
+ #
6454
+ # * DescribeVpcPeeringConnections
6455
+ #
6456
+ # * DeleteVpcPeeringConnection
6457
+ #
6458
+ # @!attribute [rw] game_lift_aws_account_id
6459
+ # Unique identifier for the AWS account that you use to manage your
6460
+ # Amazon GameLift fleet. You can find your Account ID in the AWS
6461
+ # Management Console under account settings.
6462
+ # @return [String]
6463
+ #
6464
+ # @!attribute [rw] peer_vpc_aws_account_id
6465
+ # @return [String]
6466
+ #
6467
+ # @!attribute [rw] peer_vpc_id
6468
+ # Unique identifier for a VPC with resources to be accessed by your
6469
+ # Amazon GameLift fleet. The VPC must be in the same region where your
6470
+ # fleet is deployed. To get VPC information, including IDs, use the
6471
+ # Virtual Private Cloud service tools, including the VPC Dashboard in
6472
+ # the AWS Management Console.
6473
+ # @return [String]
6474
+ #
6475
+ # @!attribute [rw] creation_time
6476
+ # Time stamp indicating when this authorization was issued. Format is
6477
+ # a number expressed in Unix time as milliseconds (for example
6478
+ # "1469498468.057").
6479
+ # @return [Time]
6480
+ #
6481
+ # @!attribute [rw] expiration_time
6482
+ # Time stamp indicating when this authorization expires (24 hours
6483
+ # after issuance). Format is a number expressed in Unix time as
6484
+ # milliseconds (for example "1469498468.057").
6485
+ # @return [Time]
6486
+ #
6487
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/VpcPeeringAuthorization AWS API Documentation
6488
+ #
6489
+ class VpcPeeringAuthorization < Struct.new(
6490
+ :game_lift_aws_account_id,
6491
+ :peer_vpc_aws_account_id,
6492
+ :peer_vpc_id,
6493
+ :creation_time,
6494
+ :expiration_time)
6495
+ include Aws::Structure
6496
+ end
6497
+
6498
+ # Represents a peering connection between a VPC on one of your AWS
6499
+ # accounts and the VPC for your Amazon GameLift fleets. This record may
6500
+ # be for an active peering connection or a pending connection that has
6501
+ # not yet been established.
6502
+ #
6503
+ # VPC peering connection operations include:
6504
+ #
6505
+ # * CreateVpcPeeringAuthorization
6506
+ #
6507
+ # * DescribeVpcPeeringAuthorizations
6508
+ #
6509
+ # * DeleteVpcPeeringAuthorization
6510
+ #
6511
+ # * CreateVpcPeeringConnection
6512
+ #
6513
+ # * DescribeVpcPeeringConnections
6514
+ #
6515
+ # * DeleteVpcPeeringConnection
6516
+ #
6517
+ # @!attribute [rw] fleet_id
6518
+ # Unique identifier for a fleet. This ID determines the ID of the
6519
+ # Amazon GameLift VPC for your fleet.
6520
+ # @return [String]
6521
+ #
6522
+ # @!attribute [rw] ip_v4_cidr_block
6523
+ # CIDR block of IPv4 addresses assigned to the VPC peering connection
6524
+ # for the GameLift VPC. The peered VPC also has an IPv4 CIDR block
6525
+ # associated with it; these blocks cannot overlap or the peering
6526
+ # connection cannot be created.
6527
+ # @return [String]
6528
+ #
6529
+ # @!attribute [rw] vpc_peering_connection_id
6530
+ # Unique identifier that is automatically assigned to the connection
6531
+ # record. This ID is referenced in VPC peering connection events, and
6532
+ # is used when deleting a connection with DeleteVpcPeeringConnection.
6533
+ # @return [String]
6534
+ #
6535
+ # @!attribute [rw] status
6536
+ # Object that contains status information about the connection. Status
6537
+ # indicates if a connection is pending, successful, or failed.
6538
+ # @return [Types::VpcPeeringConnectionStatus]
6539
+ #
6540
+ # @!attribute [rw] peer_vpc_id
6541
+ # Unique identifier for a VPC with resources to be accessed by your
6542
+ # Amazon GameLift fleet. The VPC must be in the same region where your
6543
+ # fleet is deployed. To get VPC information, including IDs, use the
6544
+ # Virtual Private Cloud service tools, including the VPC Dashboard in
6545
+ # the AWS Management Console.
6546
+ # @return [String]
6547
+ #
6548
+ # @!attribute [rw] game_lift_vpc_id
6549
+ # Unique identifier for the VPC that contains the Amazon GameLift
6550
+ # fleet for this connection. This VPC is managed by Amazon GameLift
6551
+ # and does not appear in your AWS account.
6552
+ # @return [String]
6553
+ #
6554
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/VpcPeeringConnection AWS API Documentation
6555
+ #
6556
+ class VpcPeeringConnection < Struct.new(
6557
+ :fleet_id,
6558
+ :ip_v4_cidr_block,
6559
+ :vpc_peering_connection_id,
6560
+ :status,
6561
+ :peer_vpc_id,
6562
+ :game_lift_vpc_id)
6563
+ include Aws::Structure
6564
+ end
6565
+
6566
+ # Represents status information for a VPC peering connection. Status is
6567
+ # associated with a VpcPeeringConnection object. Status codes and
6568
+ # messages are provided from EC2 ([).][1] Connection status information
6569
+ # is also communicated as a fleet Event.
6570
+ #
6571
+ #
6572
+ #
6573
+ # [1]: http://docs.aws.amazon.com/AWSEC2/latest/APIReference/API_VpcPeeringConnectionStateReason.html
6574
+ #
6575
+ # @!attribute [rw] code
6576
+ # Code indicating the status of a VPC peering connection.
6577
+ # @return [String]
6578
+ #
6579
+ # @!attribute [rw] message
6580
+ # Additional messaging associated with the connection status.
6581
+ # @return [String]
6582
+ #
6583
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/VpcPeeringConnectionStatus AWS API Documentation
6584
+ #
6585
+ class VpcPeeringConnectionStatus < Struct.new(
6586
+ :code,
6587
+ :message)
6588
+ include Aws::Structure
6589
+ end
6590
+
6177
6591
  end
6178
6592
  end