aws-sdk-gamelift 1.0.0 → 1.1.0
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- checksums.yaml +4 -4
- data/lib/aws-sdk-gamelift.rb +1 -1
- data/lib/aws-sdk-gamelift/client.rb +443 -51
- data/lib/aws-sdk-gamelift/client_api.rb +152 -0
- data/lib/aws-sdk-gamelift/types.rb +606 -192
- metadata +5 -3
@@ -45,6 +45,10 @@ module Aws::GameLift
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CreatePlayerSessionOutput = Shapes::StructureShape.new(name: 'CreatePlayerSessionOutput')
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CreatePlayerSessionsInput = Shapes::StructureShape.new(name: 'CreatePlayerSessionsInput')
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CreatePlayerSessionsOutput = Shapes::StructureShape.new(name: 'CreatePlayerSessionsOutput')
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CreateVpcPeeringAuthorizationInput = Shapes::StructureShape.new(name: 'CreateVpcPeeringAuthorizationInput')
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CreateVpcPeeringAuthorizationOutput = Shapes::StructureShape.new(name: 'CreateVpcPeeringAuthorizationOutput')
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CreateVpcPeeringConnectionInput = Shapes::StructureShape.new(name: 'CreateVpcPeeringConnectionInput')
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CreateVpcPeeringConnectionOutput = Shapes::StructureShape.new(name: 'CreateVpcPeeringConnectionOutput')
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CustomEventData = Shapes::StringShape.new(name: 'CustomEventData')
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DeleteAliasInput = Shapes::StructureShape.new(name: 'DeleteAliasInput')
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DeleteBuildInput = Shapes::StructureShape.new(name: 'DeleteBuildInput')
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@@ -54,6 +58,10 @@ module Aws::GameLift
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DeleteMatchmakingConfigurationInput = Shapes::StructureShape.new(name: 'DeleteMatchmakingConfigurationInput')
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DeleteMatchmakingConfigurationOutput = Shapes::StructureShape.new(name: 'DeleteMatchmakingConfigurationOutput')
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DeleteScalingPolicyInput = Shapes::StructureShape.new(name: 'DeleteScalingPolicyInput')
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DeleteVpcPeeringAuthorizationInput = Shapes::StructureShape.new(name: 'DeleteVpcPeeringAuthorizationInput')
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DeleteVpcPeeringAuthorizationOutput = Shapes::StructureShape.new(name: 'DeleteVpcPeeringAuthorizationOutput')
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DeleteVpcPeeringConnectionInput = Shapes::StructureShape.new(name: 'DeleteVpcPeeringConnectionInput')
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DeleteVpcPeeringConnectionOutput = Shapes::StructureShape.new(name: 'DeleteVpcPeeringConnectionOutput')
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DescribeAliasInput = Shapes::StructureShape.new(name: 'DescribeAliasInput')
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DescribeAliasOutput = Shapes::StructureShape.new(name: 'DescribeAliasOutput')
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DescribeBuildInput = Shapes::StructureShape.new(name: 'DescribeBuildInput')
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@@ -92,6 +100,10 @@ module Aws::GameLift
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DescribeRuntimeConfigurationOutput = Shapes::StructureShape.new(name: 'DescribeRuntimeConfigurationOutput')
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DescribeScalingPoliciesInput = Shapes::StructureShape.new(name: 'DescribeScalingPoliciesInput')
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DescribeScalingPoliciesOutput = Shapes::StructureShape.new(name: 'DescribeScalingPoliciesOutput')
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DescribeVpcPeeringAuthorizationsInput = Shapes::StructureShape.new(name: 'DescribeVpcPeeringAuthorizationsInput')
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DescribeVpcPeeringAuthorizationsOutput = Shapes::StructureShape.new(name: 'DescribeVpcPeeringAuthorizationsOutput')
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DescribeVpcPeeringConnectionsInput = Shapes::StructureShape.new(name: 'DescribeVpcPeeringConnectionsInput')
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DescribeVpcPeeringConnectionsOutput = Shapes::StructureShape.new(name: 'DescribeVpcPeeringConnectionsOutput')
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DesiredPlayerSession = Shapes::StructureShape.new(name: 'DesiredPlayerSession')
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DesiredPlayerSessionList = Shapes::ListShape.new(name: 'DesiredPlayerSessionList')
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Double = Shapes::FloatShape.new(name: 'Double')
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@@ -270,6 +282,11 @@ module Aws::GameLift
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UpdateRuntimeConfigurationOutput = Shapes::StructureShape.new(name: 'UpdateRuntimeConfigurationOutput')
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ValidateMatchmakingRuleSetInput = Shapes::StructureShape.new(name: 'ValidateMatchmakingRuleSetInput')
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ValidateMatchmakingRuleSetOutput = Shapes::StructureShape.new(name: 'ValidateMatchmakingRuleSetOutput')
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VpcPeeringAuthorization = Shapes::StructureShape.new(name: 'VpcPeeringAuthorization')
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VpcPeeringAuthorizationList = Shapes::ListShape.new(name: 'VpcPeeringAuthorizationList')
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VpcPeeringConnection = Shapes::StructureShape.new(name: 'VpcPeeringConnection')
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VpcPeeringConnectionList = Shapes::ListShape.new(name: 'VpcPeeringConnectionList')
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VpcPeeringConnectionStatus = Shapes::StructureShape.new(name: 'VpcPeeringConnectionStatus')
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WholeNumber = Shapes::IntegerShape.new(name: 'WholeNumber')
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AcceptMatchInput.add_member(:ticket_id, Shapes::ShapeRef.new(shape: MatchmakingIdStringModel, required: true, location_name: "TicketId"))
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@@ -343,6 +360,8 @@ module Aws::GameLift
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CreateFleetInput.add_member(:runtime_configuration, Shapes::ShapeRef.new(shape: RuntimeConfiguration, location_name: "RuntimeConfiguration"))
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CreateFleetInput.add_member(:resource_creation_limit_policy, Shapes::ShapeRef.new(shape: ResourceCreationLimitPolicy, location_name: "ResourceCreationLimitPolicy"))
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CreateFleetInput.add_member(:metric_groups, Shapes::ShapeRef.new(shape: MetricGroupList, location_name: "MetricGroups"))
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CreateFleetInput.add_member(:peer_vpc_aws_account_id, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "PeerVpcAwsAccountId"))
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CreateFleetInput.add_member(:peer_vpc_id, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "PeerVpcId"))
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CreateFleetInput.struct_class = Types::CreateFleetInput
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CreateFleetOutput.add_member(:fleet_attributes, Shapes::ShapeRef.new(shape: FleetAttributes, location_name: "FleetAttributes"))
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@@ -411,6 +430,20 @@ module Aws::GameLift
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CreatePlayerSessionsOutput.add_member(:player_sessions, Shapes::ShapeRef.new(shape: PlayerSessionList, location_name: "PlayerSessions"))
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CreatePlayerSessionsOutput.struct_class = Types::CreatePlayerSessionsOutput
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CreateVpcPeeringAuthorizationInput.add_member(:game_lift_aws_account_id, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, required: true, location_name: "GameLiftAwsAccountId"))
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CreateVpcPeeringAuthorizationInput.add_member(:peer_vpc_id, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, required: true, location_name: "PeerVpcId"))
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CreateVpcPeeringAuthorizationInput.struct_class = Types::CreateVpcPeeringAuthorizationInput
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CreateVpcPeeringAuthorizationOutput.add_member(:vpc_peering_authorization, Shapes::ShapeRef.new(shape: VpcPeeringAuthorization, location_name: "VpcPeeringAuthorization"))
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CreateVpcPeeringAuthorizationOutput.struct_class = Types::CreateVpcPeeringAuthorizationOutput
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CreateVpcPeeringConnectionInput.add_member(:fleet_id, Shapes::ShapeRef.new(shape: FleetId, required: true, location_name: "FleetId"))
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CreateVpcPeeringConnectionInput.add_member(:peer_vpc_aws_account_id, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, required: true, location_name: "PeerVpcAwsAccountId"))
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CreateVpcPeeringConnectionInput.add_member(:peer_vpc_id, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, required: true, location_name: "PeerVpcId"))
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CreateVpcPeeringConnectionInput.struct_class = Types::CreateVpcPeeringConnectionInput
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CreateVpcPeeringConnectionOutput.struct_class = Types::CreateVpcPeeringConnectionOutput
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DeleteAliasInput.add_member(:alias_id, Shapes::ShapeRef.new(shape: AliasId, required: true, location_name: "AliasId"))
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DeleteAliasInput.struct_class = Types::DeleteAliasInput
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@@ -434,6 +467,18 @@ module Aws::GameLift
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DeleteScalingPolicyInput.add_member(:fleet_id, Shapes::ShapeRef.new(shape: FleetId, required: true, location_name: "FleetId"))
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DeleteScalingPolicyInput.struct_class = Types::DeleteScalingPolicyInput
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DeleteVpcPeeringAuthorizationInput.add_member(:game_lift_aws_account_id, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, required: true, location_name: "GameLiftAwsAccountId"))
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DeleteVpcPeeringAuthorizationInput.add_member(:peer_vpc_id, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, required: true, location_name: "PeerVpcId"))
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DeleteVpcPeeringAuthorizationInput.struct_class = Types::DeleteVpcPeeringAuthorizationInput
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DeleteVpcPeeringAuthorizationOutput.struct_class = Types::DeleteVpcPeeringAuthorizationOutput
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DeleteVpcPeeringConnectionInput.add_member(:fleet_id, Shapes::ShapeRef.new(shape: FleetId, required: true, location_name: "FleetId"))
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DeleteVpcPeeringConnectionInput.add_member(:vpc_peering_connection_id, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, required: true, location_name: "VpcPeeringConnectionId"))
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DeleteVpcPeeringConnectionInput.struct_class = Types::DeleteVpcPeeringConnectionInput
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DeleteVpcPeeringConnectionOutput.struct_class = Types::DeleteVpcPeeringConnectionOutput
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DescribeAliasInput.add_member(:alias_id, Shapes::ShapeRef.new(shape: AliasId, required: true, location_name: "AliasId"))
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DescribeAliasInput.struct_class = Types::DescribeAliasInput
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@@ -598,6 +643,17 @@ module Aws::GameLift
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DescribeScalingPoliciesOutput.add_member(:next_token, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "NextToken"))
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DescribeScalingPoliciesOutput.struct_class = Types::DescribeScalingPoliciesOutput
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DescribeVpcPeeringAuthorizationsInput.struct_class = Types::DescribeVpcPeeringAuthorizationsInput
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DescribeVpcPeeringAuthorizationsOutput.add_member(:vpc_peering_authorizations, Shapes::ShapeRef.new(shape: VpcPeeringAuthorizationList, location_name: "VpcPeeringAuthorizations"))
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DescribeVpcPeeringAuthorizationsOutput.struct_class = Types::DescribeVpcPeeringAuthorizationsOutput
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DescribeVpcPeeringConnectionsInput.add_member(:fleet_id, Shapes::ShapeRef.new(shape: FleetId, location_name: "FleetId"))
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DescribeVpcPeeringConnectionsInput.struct_class = Types::DescribeVpcPeeringConnectionsInput
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DescribeVpcPeeringConnectionsOutput.add_member(:vpc_peering_connections, Shapes::ShapeRef.new(shape: VpcPeeringConnectionList, location_name: "VpcPeeringConnections"))
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DescribeVpcPeeringConnectionsOutput.struct_class = Types::DescribeVpcPeeringConnectionsOutput
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DesiredPlayerSession.add_member(:player_id, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "PlayerId"))
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DesiredPlayerSession.add_member(:player_data, Shapes::ShapeRef.new(shape: PlayerData, location_name: "PlayerData"))
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DesiredPlayerSession.struct_class = Types::DesiredPlayerSession
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@@ -853,8 +909,10 @@ module Aws::GameLift
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MatchmakingTicket.add_member(:status_reason, Shapes::ShapeRef.new(shape: StringModel, location_name: "StatusReason"))
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MatchmakingTicket.add_member(:status_message, Shapes::ShapeRef.new(shape: StringModel, location_name: "StatusMessage"))
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MatchmakingTicket.add_member(:start_time, Shapes::ShapeRef.new(shape: Timestamp, location_name: "StartTime"))
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MatchmakingTicket.add_member(:end_time, Shapes::ShapeRef.new(shape: Timestamp, location_name: "EndTime"))
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MatchmakingTicket.add_member(:players, Shapes::ShapeRef.new(shape: PlayerList, location_name: "Players"))
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MatchmakingTicket.add_member(:game_session_connection_info, Shapes::ShapeRef.new(shape: GameSessionConnectionInfo, location_name: "GameSessionConnectionInfo"))
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MatchmakingTicket.add_member(:estimated_wait_time, Shapes::ShapeRef.new(shape: WholeNumber, location_name: "EstimatedWaitTime"))
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MatchmakingTicket.struct_class = Types::MatchmakingTicket
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MatchmakingTicketList.member = Shapes::ShapeRef.new(shape: MatchmakingTicket)
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@@ -1120,6 +1178,29 @@ module Aws::GameLift
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ValidateMatchmakingRuleSetOutput.add_member(:valid, Shapes::ShapeRef.new(shape: Boolean, location_name: "Valid"))
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ValidateMatchmakingRuleSetOutput.struct_class = Types::ValidateMatchmakingRuleSetOutput
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VpcPeeringAuthorization.add_member(:game_lift_aws_account_id, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "GameLiftAwsAccountId"))
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VpcPeeringAuthorization.add_member(:peer_vpc_aws_account_id, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "PeerVpcAwsAccountId"))
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VpcPeeringAuthorization.add_member(:peer_vpc_id, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "PeerVpcId"))
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VpcPeeringAuthorization.add_member(:creation_time, Shapes::ShapeRef.new(shape: Timestamp, location_name: "CreationTime"))
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VpcPeeringAuthorization.add_member(:expiration_time, Shapes::ShapeRef.new(shape: Timestamp, location_name: "ExpirationTime"))
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VpcPeeringAuthorization.struct_class = Types::VpcPeeringAuthorization
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VpcPeeringAuthorizationList.member = Shapes::ShapeRef.new(shape: VpcPeeringAuthorization)
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VpcPeeringConnection.add_member(:fleet_id, Shapes::ShapeRef.new(shape: FleetId, location_name: "FleetId"))
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VpcPeeringConnection.add_member(:ip_v4_cidr_block, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "IpV4CidrBlock"))
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VpcPeeringConnection.add_member(:vpc_peering_connection_id, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "VpcPeeringConnectionId"))
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VpcPeeringConnection.add_member(:status, Shapes::ShapeRef.new(shape: VpcPeeringConnectionStatus, location_name: "Status"))
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VpcPeeringConnection.add_member(:peer_vpc_id, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "PeerVpcId"))
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VpcPeeringConnection.add_member(:game_lift_vpc_id, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "GameLiftVpcId"))
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VpcPeeringConnection.struct_class = Types::VpcPeeringConnection
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VpcPeeringConnectionList.member = Shapes::ShapeRef.new(shape: VpcPeeringConnection)
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VpcPeeringConnectionStatus.add_member(:code, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "Code"))
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VpcPeeringConnectionStatus.add_member(:message, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "Message"))
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VpcPeeringConnectionStatus.struct_class = Types::VpcPeeringConnectionStatus
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# @api private
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API = Seahorse::Model::Api.new.tap do |api|
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@@ -1270,6 +1351,30 @@ module Aws::GameLift
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o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
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end)
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api.add_operation(:create_vpc_peering_authorization, Seahorse::Model::Operation.new.tap do |o|
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o.name = "CreateVpcPeeringAuthorization"
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o.http_method = "POST"
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o.http_request_uri = "/"
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o.input = Shapes::ShapeRef.new(shape: CreateVpcPeeringAuthorizationInput)
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o.output = Shapes::ShapeRef.new(shape: CreateVpcPeeringAuthorizationOutput)
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o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
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o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
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o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
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o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
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end)
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api.add_operation(:create_vpc_peering_connection, Seahorse::Model::Operation.new.tap do |o|
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o.name = "CreateVpcPeeringConnection"
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o.http_method = "POST"
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o.http_request_uri = "/"
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o.input = Shapes::ShapeRef.new(shape: CreateVpcPeeringConnectionInput)
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o.output = Shapes::ShapeRef.new(shape: CreateVpcPeeringConnectionOutput)
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o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
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o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
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o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
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o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
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end)
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api.add_operation(:delete_alias, Seahorse::Model::Operation.new.tap do |o|
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o.name = "DeleteAlias"
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o.http_method = "POST"
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@@ -1343,6 +1448,30 @@ module Aws::GameLift
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o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
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end)
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api.add_operation(:delete_vpc_peering_authorization, Seahorse::Model::Operation.new.tap do |o|
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o.name = "DeleteVpcPeeringAuthorization"
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o.http_method = "POST"
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o.http_request_uri = "/"
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o.input = Shapes::ShapeRef.new(shape: DeleteVpcPeeringAuthorizationInput)
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o.output = Shapes::ShapeRef.new(shape: DeleteVpcPeeringAuthorizationOutput)
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o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
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o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
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o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
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o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
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end)
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api.add_operation(:delete_vpc_peering_connection, Seahorse::Model::Operation.new.tap do |o|
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o.name = "DeleteVpcPeeringConnection"
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o.http_method = "POST"
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o.http_request_uri = "/"
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o.input = Shapes::ShapeRef.new(shape: DeleteVpcPeeringConnectionInput)
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o.output = Shapes::ShapeRef.new(shape: DeleteVpcPeeringConnectionOutput)
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o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
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o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
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o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
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o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
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end)
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api.add_operation(:describe_alias, Seahorse::Model::Operation.new.tap do |o|
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o.name = "DescribeAlias"
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o.http_method = "POST"
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@@ -1570,6 +1699,29 @@ module Aws::GameLift
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o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
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end)
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api.add_operation(:describe_vpc_peering_authorizations, Seahorse::Model::Operation.new.tap do |o|
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o.name = "DescribeVpcPeeringAuthorizations"
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o.http_method = "POST"
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o.http_request_uri = "/"
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o.input = Shapes::ShapeRef.new(shape: DescribeVpcPeeringAuthorizationsInput)
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o.output = Shapes::ShapeRef.new(shape: DescribeVpcPeeringAuthorizationsOutput)
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o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
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o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
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o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
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end)
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1712
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+
|
1713
|
+
api.add_operation(:describe_vpc_peering_connections, Seahorse::Model::Operation.new.tap do |o|
|
1714
|
+
o.name = "DescribeVpcPeeringConnections"
|
1715
|
+
o.http_method = "POST"
|
1716
|
+
o.http_request_uri = "/"
|
1717
|
+
o.input = Shapes::ShapeRef.new(shape: DescribeVpcPeeringConnectionsInput)
|
1718
|
+
o.output = Shapes::ShapeRef.new(shape: DescribeVpcPeeringConnectionsOutput)
|
1719
|
+
o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
|
1720
|
+
o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
|
1721
|
+
o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
|
1722
|
+
o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
|
1723
|
+
end)
|
1724
|
+
|
1573
1725
|
api.add_operation(:get_game_session_log_url, Seahorse::Model::Operation.new.tap do |o|
|
1574
1726
|
o.name = "GetGameSessionLogUrl"
|
1575
1727
|
o.http_method = "POST"
|
@@ -138,8 +138,8 @@ module Aws::GameLift
|
|
138
138
|
#
|
139
139
|
# @!attribute [rw] sl
|
140
140
|
# For a list of up to 10 strings. Maximum length for each string is
|
141
|
-
# 100 characters. Duplicate values are not recognized; all
|
142
|
-
# of the
|
141
|
+
# 100 characters. Duplicate values are not recognized; all occurrences
|
142
|
+
# of the repeated value after the first of a repeated value are
|
143
143
|
# ignored.
|
144
144
|
# @return [Array<String>]
|
145
145
|
#
|
@@ -221,15 +221,15 @@ module Aws::GameLift
|
|
221
221
|
#
|
222
222
|
# Possible build statuses include the following:
|
223
223
|
#
|
224
|
-
# * **INITIALIZED**
|
224
|
+
# * **INITIALIZED** -- A new build has been defined, but no files have
|
225
225
|
# been uploaded. You cannot create fleets for builds that are in
|
226
226
|
# this status. When a build is successfully created, the build
|
227
227
|
# status is set to this value.
|
228
228
|
#
|
229
|
-
# * **READY**
|
230
|
-
# now create new fleets for this build.
|
229
|
+
# * **READY** -- The game build has been successfully uploaded. You
|
230
|
+
# can now create new fleets for this build.
|
231
231
|
#
|
232
|
-
# * **FAILED**
|
232
|
+
# * **FAILED** -- The game build upload failed. You cannot create new
|
233
233
|
# fleets for this build.
|
234
234
|
# @return [String]
|
235
235
|
#
|
@@ -408,7 +408,7 @@ module Aws::GameLift
|
|
408
408
|
# server_launch_path: "NonZeroAndMaxString",
|
409
409
|
# server_launch_parameters: "NonZeroAndMaxString",
|
410
410
|
# log_paths: ["NonZeroAndMaxString"],
|
411
|
-
# ec2_instance_type: "t2.micro", # required, accepts t2.micro, t2.small, t2.medium, t2.large, c3.large, c3.xlarge, c3.2xlarge, c3.4xlarge, c3.8xlarge, c4.large, c4.xlarge, c4.2xlarge, c4.4xlarge, c4.8xlarge, r3.large, r3.xlarge, r3.2xlarge, r3.4xlarge, r3.8xlarge, m3.medium, m3.large, m3.xlarge, m3.2xlarge, m4.large, m4.xlarge, m4.2xlarge, m4.4xlarge, m4.10xlarge
|
411
|
+
# ec2_instance_type: "t2.micro", # required, accepts t2.micro, t2.small, t2.medium, t2.large, c3.large, c3.xlarge, c3.2xlarge, c3.4xlarge, c3.8xlarge, c4.large, c4.xlarge, c4.2xlarge, c4.4xlarge, c4.8xlarge, r3.large, r3.xlarge, r3.2xlarge, r3.4xlarge, r3.8xlarge, r4.large, r4.xlarge, r4.2xlarge, r4.4xlarge, r4.8xlarge, r4.16xlarge, m3.medium, m3.large, m3.xlarge, m3.2xlarge, m4.large, m4.xlarge, m4.2xlarge, m4.4xlarge, m4.10xlarge
|
412
412
|
# ec2_inbound_permissions: [
|
413
413
|
# {
|
414
414
|
# from_port: 1, # required
|
@@ -434,6 +434,8 @@ module Aws::GameLift
|
|
434
434
|
# policy_period_in_minutes: 1,
|
435
435
|
# },
|
436
436
|
# metric_groups: ["MetricGroup"],
|
437
|
+
# peer_vpc_aws_account_id: "NonZeroAndMaxString",
|
438
|
+
# peer_vpc_id: "NonZeroAndMaxString",
|
437
439
|
# }
|
438
440
|
#
|
439
441
|
# @!attribute [rw] name
|
@@ -507,11 +509,11 @@ module Aws::GameLift
|
|
507
509
|
# created after the policy change. You can also set protection for
|
508
510
|
# individual instances using UpdateGameSession.
|
509
511
|
#
|
510
|
-
# * **NoProtection**
|
512
|
+
# * **NoProtection** -- The game session can be terminated during a
|
511
513
|
# scale-down event.
|
512
514
|
#
|
513
|
-
# * **FullProtection**
|
514
|
-
# it cannot be terminated during a scale-down event.
|
515
|
+
# * **FullProtection** -- If the game session is in an `ACTIVE`
|
516
|
+
# status, it cannot be terminated during a scale-down event.
|
515
517
|
# @return [String]
|
516
518
|
#
|
517
519
|
# @!attribute [rw] runtime_configuration
|
@@ -542,6 +544,20 @@ module Aws::GameLift
|
|
542
544
|
# metric group at a time.
|
543
545
|
# @return [Array<String>]
|
544
546
|
#
|
547
|
+
# @!attribute [rw] peer_vpc_aws_account_id
|
548
|
+
# Unique identifier for the AWS account with the VPC that you want to
|
549
|
+
# peer your Amazon GameLift fleet with. You can find your Account ID
|
550
|
+
# in the AWS Management Console under account settings.
|
551
|
+
# @return [String]
|
552
|
+
#
|
553
|
+
# @!attribute [rw] peer_vpc_id
|
554
|
+
# Unique identifier for a VPC with resources to be accessed by your
|
555
|
+
# Amazon GameLift fleet. The VPC must be in the same region where your
|
556
|
+
# fleet is deployed. To get VPC information, including IDs, use the
|
557
|
+
# Virtual Private Cloud service tools, including the VPC Dashboard in
|
558
|
+
# the AWS Management Console.
|
559
|
+
# @return [String]
|
560
|
+
#
|
545
561
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateFleetInput AWS API Documentation
|
546
562
|
#
|
547
563
|
class CreateFleetInput < Struct.new(
|
@@ -556,7 +572,9 @@ module Aws::GameLift
|
|
556
572
|
:new_game_session_protection_policy,
|
557
573
|
:runtime_configuration,
|
558
574
|
:resource_creation_limit_policy,
|
559
|
-
:metric_groups
|
575
|
+
:metric_groups,
|
576
|
+
:peer_vpc_aws_account_id,
|
577
|
+
:peer_vpc_id)
|
560
578
|
include Aws::Structure
|
561
579
|
end
|
562
580
|
|
@@ -639,7 +657,7 @@ module Aws::GameLift
|
|
639
657
|
# `IdempotencyToken` instead.* Custom string that uniquely identifies
|
640
658
|
# a request for a new game session. Maximum token length is 48
|
641
659
|
# characters. If provided, this string is included in the new game
|
642
|
-
# session's ID. (A game session
|
660
|
+
# session's ID. (A game session ARN has the following format:
|
643
661
|
# `arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string
|
644
662
|
# or idempotency token>`.)
|
645
663
|
# @return [String]
|
@@ -647,8 +665,8 @@ module Aws::GameLift
|
|
647
665
|
# @!attribute [rw] idempotency_token
|
648
666
|
# Custom string that uniquely identifies a request for a new game
|
649
667
|
# session. Maximum token length is 48 characters. If provided, this
|
650
|
-
# string is included in the new game session's ID. (A game session
|
651
|
-
# has the following format:
|
668
|
+
# string is included in the new game session's ID. (A game session
|
669
|
+
# ARN has the following format:
|
652
670
|
# `arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string
|
653
671
|
# or idempotency token>`.) Idempotency tokens remain in use for 30
|
654
672
|
# days after a game session has ended; game session objects are
|
@@ -1056,6 +1074,95 @@ module Aws::GameLift
|
|
1056
1074
|
include Aws::Structure
|
1057
1075
|
end
|
1058
1076
|
|
1077
|
+
# Represents the input for a request action.
|
1078
|
+
#
|
1079
|
+
# @note When making an API call, you may pass CreateVpcPeeringAuthorizationInput
|
1080
|
+
# data as a hash:
|
1081
|
+
#
|
1082
|
+
# {
|
1083
|
+
# game_lift_aws_account_id: "NonZeroAndMaxString", # required
|
1084
|
+
# peer_vpc_id: "NonZeroAndMaxString", # required
|
1085
|
+
# }
|
1086
|
+
#
|
1087
|
+
# @!attribute [rw] game_lift_aws_account_id
|
1088
|
+
# Unique identifier for the AWS account that you use to manage your
|
1089
|
+
# Amazon GameLift fleet. You can find your Account ID in the AWS
|
1090
|
+
# Management Console under account settings.
|
1091
|
+
# @return [String]
|
1092
|
+
#
|
1093
|
+
# @!attribute [rw] peer_vpc_id
|
1094
|
+
# Unique identifier for a VPC with resources to be accessed by your
|
1095
|
+
# Amazon GameLift fleet. The VPC must be in the same region where your
|
1096
|
+
# fleet is deployed. To get VPC information, including IDs, use the
|
1097
|
+
# Virtual Private Cloud service tools, including the VPC Dashboard in
|
1098
|
+
# the AWS Management Console.
|
1099
|
+
# @return [String]
|
1100
|
+
#
|
1101
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateVpcPeeringAuthorizationInput AWS API Documentation
|
1102
|
+
#
|
1103
|
+
class CreateVpcPeeringAuthorizationInput < Struct.new(
|
1104
|
+
:game_lift_aws_account_id,
|
1105
|
+
:peer_vpc_id)
|
1106
|
+
include Aws::Structure
|
1107
|
+
end
|
1108
|
+
|
1109
|
+
# Represents the returned data in response to a request action.
|
1110
|
+
#
|
1111
|
+
# @!attribute [rw] vpc_peering_authorization
|
1112
|
+
# Details on the requested VPC peering authorization, including
|
1113
|
+
# expiration.
|
1114
|
+
# @return [Types::VpcPeeringAuthorization]
|
1115
|
+
#
|
1116
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateVpcPeeringAuthorizationOutput AWS API Documentation
|
1117
|
+
#
|
1118
|
+
class CreateVpcPeeringAuthorizationOutput < Struct.new(
|
1119
|
+
:vpc_peering_authorization)
|
1120
|
+
include Aws::Structure
|
1121
|
+
end
|
1122
|
+
|
1123
|
+
# Represents the input for a request action.
|
1124
|
+
#
|
1125
|
+
# @note When making an API call, you may pass CreateVpcPeeringConnectionInput
|
1126
|
+
# data as a hash:
|
1127
|
+
#
|
1128
|
+
# {
|
1129
|
+
# fleet_id: "FleetId", # required
|
1130
|
+
# peer_vpc_aws_account_id: "NonZeroAndMaxString", # required
|
1131
|
+
# peer_vpc_id: "NonZeroAndMaxString", # required
|
1132
|
+
# }
|
1133
|
+
#
|
1134
|
+
# @!attribute [rw] fleet_id
|
1135
|
+
# Unique identifier for a fleet. This tells Amazon GameLift which
|
1136
|
+
# GameLift VPC to peer with.
|
1137
|
+
# @return [String]
|
1138
|
+
#
|
1139
|
+
# @!attribute [rw] peer_vpc_aws_account_id
|
1140
|
+
# Unique identifier for the AWS account with the VPC that you want to
|
1141
|
+
# peer your Amazon GameLift fleet with. You can find your Account ID
|
1142
|
+
# in the AWS Management Console under account settings.
|
1143
|
+
# @return [String]
|
1144
|
+
#
|
1145
|
+
# @!attribute [rw] peer_vpc_id
|
1146
|
+
# Unique identifier for a VPC with resources to be accessed by your
|
1147
|
+
# Amazon GameLift fleet. The VPC must be in the same region where your
|
1148
|
+
# fleet is deployed. To get VPC information, including IDs, use the
|
1149
|
+
# Virtual Private Cloud service tools, including the VPC Dashboard in
|
1150
|
+
# the AWS Management Console.
|
1151
|
+
# @return [String]
|
1152
|
+
#
|
1153
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateVpcPeeringConnectionInput AWS API Documentation
|
1154
|
+
#
|
1155
|
+
class CreateVpcPeeringConnectionInput < Struct.new(
|
1156
|
+
:fleet_id,
|
1157
|
+
:peer_vpc_aws_account_id,
|
1158
|
+
:peer_vpc_id)
|
1159
|
+
include Aws::Structure
|
1160
|
+
end
|
1161
|
+
|
1162
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateVpcPeeringConnectionOutput AWS API Documentation
|
1163
|
+
#
|
1164
|
+
class CreateVpcPeeringConnectionOutput < Aws::EmptyStructure; end
|
1165
|
+
|
1059
1166
|
# Represents the input for a request action.
|
1060
1167
|
#
|
1061
1168
|
# @note When making an API call, you may pass DeleteAliasInput
|
@@ -1193,6 +1300,75 @@ module Aws::GameLift
|
|
1193
1300
|
include Aws::Structure
|
1194
1301
|
end
|
1195
1302
|
|
1303
|
+
# Represents the input for a request action.
|
1304
|
+
#
|
1305
|
+
# @note When making an API call, you may pass DeleteVpcPeeringAuthorizationInput
|
1306
|
+
# data as a hash:
|
1307
|
+
#
|
1308
|
+
# {
|
1309
|
+
# game_lift_aws_account_id: "NonZeroAndMaxString", # required
|
1310
|
+
# peer_vpc_id: "NonZeroAndMaxString", # required
|
1311
|
+
# }
|
1312
|
+
#
|
1313
|
+
# @!attribute [rw] game_lift_aws_account_id
|
1314
|
+
# Unique identifier for the AWS account that you use to manage your
|
1315
|
+
# Amazon GameLift fleet. You can find your Account ID in the AWS
|
1316
|
+
# Management Console under account settings.
|
1317
|
+
# @return [String]
|
1318
|
+
#
|
1319
|
+
# @!attribute [rw] peer_vpc_id
|
1320
|
+
# Unique identifier for a VPC with resources to be accessed by your
|
1321
|
+
# Amazon GameLift fleet. The VPC must be in the same region where your
|
1322
|
+
# fleet is deployed. To get VPC information, including IDs, use the
|
1323
|
+
# Virtual Private Cloud service tools, including the VPC Dashboard in
|
1324
|
+
# the AWS Management Console.
|
1325
|
+
# @return [String]
|
1326
|
+
#
|
1327
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteVpcPeeringAuthorizationInput AWS API Documentation
|
1328
|
+
#
|
1329
|
+
class DeleteVpcPeeringAuthorizationInput < Struct.new(
|
1330
|
+
:game_lift_aws_account_id,
|
1331
|
+
:peer_vpc_id)
|
1332
|
+
include Aws::Structure
|
1333
|
+
end
|
1334
|
+
|
1335
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteVpcPeeringAuthorizationOutput AWS API Documentation
|
1336
|
+
#
|
1337
|
+
class DeleteVpcPeeringAuthorizationOutput < Aws::EmptyStructure; end
|
1338
|
+
|
1339
|
+
# Represents the input for a request action.
|
1340
|
+
#
|
1341
|
+
# @note When making an API call, you may pass DeleteVpcPeeringConnectionInput
|
1342
|
+
# data as a hash:
|
1343
|
+
#
|
1344
|
+
# {
|
1345
|
+
# fleet_id: "FleetId", # required
|
1346
|
+
# vpc_peering_connection_id: "NonZeroAndMaxString", # required
|
1347
|
+
# }
|
1348
|
+
#
|
1349
|
+
# @!attribute [rw] fleet_id
|
1350
|
+
# Unique identifier for a fleet. This value must match the fleet ID
|
1351
|
+
# referenced in the VPC peering connection record.
|
1352
|
+
# @return [String]
|
1353
|
+
#
|
1354
|
+
# @!attribute [rw] vpc_peering_connection_id
|
1355
|
+
# Unique identifier for a VPC peering connection. This value is
|
1356
|
+
# included in the VpcPeeringConnection object, which can be retrieved
|
1357
|
+
# by calling DescribeVpcPeeringConnections.
|
1358
|
+
# @return [String]
|
1359
|
+
#
|
1360
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteVpcPeeringConnectionInput AWS API Documentation
|
1361
|
+
#
|
1362
|
+
class DeleteVpcPeeringConnectionInput < Struct.new(
|
1363
|
+
:fleet_id,
|
1364
|
+
:vpc_peering_connection_id)
|
1365
|
+
include Aws::Structure
|
1366
|
+
end
|
1367
|
+
|
1368
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteVpcPeeringConnectionOutput AWS API Documentation
|
1369
|
+
#
|
1370
|
+
class DeleteVpcPeeringConnectionOutput < Aws::EmptyStructure; end
|
1371
|
+
|
1196
1372
|
# Represents the input for a request action.
|
1197
1373
|
#
|
1198
1374
|
# @note When making an API call, you may pass DescribeAliasInput
|
@@ -1266,7 +1442,7 @@ module Aws::GameLift
|
|
1266
1442
|
# data as a hash:
|
1267
1443
|
#
|
1268
1444
|
# {
|
1269
|
-
# ec2_instance_type: "t2.micro", # accepts t2.micro, t2.small, t2.medium, t2.large, c3.large, c3.xlarge, c3.2xlarge, c3.4xlarge, c3.8xlarge, c4.large, c4.xlarge, c4.2xlarge, c4.4xlarge, c4.8xlarge, r3.large, r3.xlarge, r3.2xlarge, r3.4xlarge, r3.8xlarge, m3.medium, m3.large, m3.xlarge, m3.2xlarge, m4.large, m4.xlarge, m4.2xlarge, m4.4xlarge, m4.10xlarge
|
1445
|
+
# ec2_instance_type: "t2.micro", # accepts t2.micro, t2.small, t2.medium, t2.large, c3.large, c3.xlarge, c3.2xlarge, c3.4xlarge, c3.8xlarge, c4.large, c4.xlarge, c4.2xlarge, c4.4xlarge, c4.8xlarge, r3.large, r3.xlarge, r3.2xlarge, r3.4xlarge, r3.8xlarge, r4.large, r4.xlarge, r4.2xlarge, r4.4xlarge, r4.8xlarge, r4.16xlarge, m3.medium, m3.large, m3.xlarge, m3.2xlarge, m4.large, m4.xlarge, m4.2xlarge, m4.4xlarge, m4.10xlarge
|
1270
1446
|
# }
|
1271
1447
|
#
|
1272
1448
|
# @!attribute [rw] ec2_instance_type
|
@@ -2101,18 +2277,18 @@ module Aws::GameLift
|
|
2101
2277
|
#
|
2102
2278
|
# Possible player session statuses include the following:
|
2103
2279
|
#
|
2104
|
-
# * **RESERVED**
|
2280
|
+
# * **RESERVED** -- The player session request has been received, but
|
2105
2281
|
# the player has not yet connected to the server process and/or been
|
2106
2282
|
# validated.
|
2107
2283
|
#
|
2108
|
-
# * **ACTIVE**
|
2284
|
+
# * **ACTIVE** -- The player has been validated by the server process
|
2109
2285
|
# and is currently connected.
|
2110
2286
|
#
|
2111
|
-
# * **COMPLETED**
|
2287
|
+
# * **COMPLETED** -- The player connection has been dropped.
|
2112
2288
|
#
|
2113
|
-
# * **TIMEDOUT**
|
2114
|
-
# player did not connect and/or was not validated within the
|
2115
|
-
#
|
2289
|
+
# * **TIMEDOUT** -- A player session request was received, but the
|
2290
|
+
# player did not connect and/or was not validated within the timeout
|
2291
|
+
# limit (60 seconds).
|
2116
2292
|
# @return [String]
|
2117
2293
|
#
|
2118
2294
|
# @!attribute [rw] limit
|
@@ -2216,22 +2392,22 @@ module Aws::GameLift
|
|
2216
2392
|
# Scaling policy status to filter results on. A scaling policy is only
|
2217
2393
|
# in force when in an `ACTIVE` status.
|
2218
2394
|
#
|
2219
|
-
# * **ACTIVE**
|
2395
|
+
# * **ACTIVE** -- The scaling policy is currently in force.
|
2220
2396
|
#
|
2221
|
-
# * **UPDATEREQUESTED**
|
2397
|
+
# * **UPDATEREQUESTED** -- A request to update the scaling policy has
|
2222
2398
|
# been received.
|
2223
2399
|
#
|
2224
|
-
# * **UPDATING**
|
2400
|
+
# * **UPDATING** -- A change is being made to the scaling policy.
|
2225
2401
|
#
|
2226
|
-
# * **DELETEREQUESTED**
|
2402
|
+
# * **DELETEREQUESTED** -- A request to delete the scaling policy has
|
2227
2403
|
# been received.
|
2228
2404
|
#
|
2229
|
-
# * **DELETING**
|
2405
|
+
# * **DELETING** -- The scaling policy is being deleted.
|
2230
2406
|
#
|
2231
|
-
# * **DELETED**
|
2407
|
+
# * **DELETED** -- The scaling policy has been deleted.
|
2232
2408
|
#
|
2233
|
-
# * **ERROR**
|
2234
|
-
# removed and recreated.
|
2409
|
+
# * **ERROR** -- An error occurred in creating the policy. It should
|
2410
|
+
# be removed and recreated.
|
2235
2411
|
# @return [String]
|
2236
2412
|
#
|
2237
2413
|
# @!attribute [rw] limit
|
@@ -2277,6 +2453,57 @@ module Aws::GameLift
|
|
2277
2453
|
include Aws::Structure
|
2278
2454
|
end
|
2279
2455
|
|
2456
|
+
# @api private
|
2457
|
+
#
|
2458
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeVpcPeeringAuthorizationsInput AWS API Documentation
|
2459
|
+
#
|
2460
|
+
class DescribeVpcPeeringAuthorizationsInput < Aws::EmptyStructure; end
|
2461
|
+
|
2462
|
+
# @!attribute [rw] vpc_peering_authorizations
|
2463
|
+
# Collection of objects that describe all valid VPC peering operations
|
2464
|
+
# for the current AWS account.
|
2465
|
+
# @return [Array<Types::VpcPeeringAuthorization>]
|
2466
|
+
#
|
2467
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeVpcPeeringAuthorizationsOutput AWS API Documentation
|
2468
|
+
#
|
2469
|
+
class DescribeVpcPeeringAuthorizationsOutput < Struct.new(
|
2470
|
+
:vpc_peering_authorizations)
|
2471
|
+
include Aws::Structure
|
2472
|
+
end
|
2473
|
+
|
2474
|
+
# Represents the input for a request action.
|
2475
|
+
#
|
2476
|
+
# @note When making an API call, you may pass DescribeVpcPeeringConnectionsInput
|
2477
|
+
# data as a hash:
|
2478
|
+
#
|
2479
|
+
# {
|
2480
|
+
# fleet_id: "FleetId",
|
2481
|
+
# }
|
2482
|
+
#
|
2483
|
+
# @!attribute [rw] fleet_id
|
2484
|
+
# Unique identifier for a fleet.
|
2485
|
+
# @return [String]
|
2486
|
+
#
|
2487
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeVpcPeeringConnectionsInput AWS API Documentation
|
2488
|
+
#
|
2489
|
+
class DescribeVpcPeeringConnectionsInput < Struct.new(
|
2490
|
+
:fleet_id)
|
2491
|
+
include Aws::Structure
|
2492
|
+
end
|
2493
|
+
|
2494
|
+
# Represents the returned data in response to a request action.
|
2495
|
+
#
|
2496
|
+
# @!attribute [rw] vpc_peering_connections
|
2497
|
+
# Collection of VPC peering connection records that match the request.
|
2498
|
+
# @return [Array<Types::VpcPeeringConnection>]
|
2499
|
+
#
|
2500
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeVpcPeeringConnectionsOutput AWS API Documentation
|
2501
|
+
#
|
2502
|
+
class DescribeVpcPeeringConnectionsOutput < Struct.new(
|
2503
|
+
:vpc_peering_connections)
|
2504
|
+
include Aws::Structure
|
2505
|
+
end
|
2506
|
+
|
2280
2507
|
# Player information for use when creating player sessions using a game
|
2281
2508
|
# session placement request with StartGameSessionPlacement.
|
2282
2509
|
#
|
@@ -2452,92 +2679,113 @@ module Aws::GameLift
|
|
2452
2679
|
# Type of event being logged. The following events are currently in
|
2453
2680
|
# use:
|
2454
2681
|
#
|
2455
|
-
#
|
2682
|
+
# **General events:**
|
2683
|
+
#
|
2684
|
+
# * GENERIC\_EVENT -- An unspecified event has occurred.
|
2685
|
+
#
|
2686
|
+
# ^
|
2687
|
+
#
|
2688
|
+
# **Fleet creation events:**
|
2689
|
+
#
|
2690
|
+
# * FLEET\_CREATED -- A fleet record was successfully created with a
|
2691
|
+
# status of `NEW`. Event messaging includes the fleet ID.
|
2456
2692
|
#
|
2457
|
-
#
|
2693
|
+
# * FLEET\_STATE\_DOWNLOADING -- Fleet status changed from `NEW` to
|
2694
|
+
# `DOWNLOADING`. The compressed build has started downloading to a
|
2695
|
+
# fleet instance for installation.
|
2458
2696
|
#
|
2459
|
-
#
|
2697
|
+
# * FLEET\_BINARY\_DOWNLOAD\_FAILED -- The build failed to download to
|
2698
|
+
# the fleet instance.
|
2460
2699
|
#
|
2461
|
-
# *
|
2700
|
+
# * FLEET\_CREATION\_EXTRACTING\_BUILD – The game server build was
|
2701
|
+
# successfully downloaded to an instance, and the build files are
|
2702
|
+
# now being extracted from the uploaded build and saved to an
|
2703
|
+
# instance. Failure at this stage prevents a fleet from moving to
|
2704
|
+
# `ACTIVE` status. Logs for this stage display a list of the files
|
2705
|
+
# that are extracted and saved on the instance. Access the logs by
|
2706
|
+
# using the URL in *PreSignedLogUrl*.
|
2462
2707
|
#
|
2463
|
-
#
|
2464
|
-
#
|
2708
|
+
# * FLEET\_CREATION\_RUNNING\_INSTALLER – The game server build files
|
2709
|
+
# were successfully extracted, and the Amazon GameLift is now
|
2710
|
+
# running the build's install script (if one is included). Failure
|
2711
|
+
# in this stage prevents a fleet from moving to `ACTIVE` status.
|
2712
|
+
# Logs for this stage list the installation steps and whether or not
|
2713
|
+
# the install completed successfully. Access the logs by using the
|
2714
|
+
# URL in *PreSignedLogUrl*.
|
2465
2715
|
#
|
2466
|
-
#
|
2467
|
-
#
|
2468
|
-
#
|
2716
|
+
# * FLEET\_CREATION\_VALIDATING\_RUNTIME\_CONFIG -- The build process
|
2717
|
+
# was successful, and the Amazon GameLift is now verifying that the
|
2718
|
+
# game server launch paths, which are specified in the fleet's
|
2719
|
+
# run-time configuration, exist. If any listed launch path exists,
|
2720
|
+
# Amazon GameLift tries to launch a game server process and waits
|
2721
|
+
# for the process to report ready. Failures in this stage prevent a
|
2722
|
+
# fleet from moving to `ACTIVE` status. Logs for this stage list the
|
2723
|
+
# launch paths in the run-time configuration and indicate whether
|
2724
|
+
# each is found. Access the logs by using the URL in
|
2725
|
+
# *PreSignedLogUrl*.
|
2469
2726
|
#
|
2470
|
-
#
|
2471
|
-
#
|
2727
|
+
# * FLEET\_STATE\_VALIDATING -- Fleet status changed from
|
2728
|
+
# `DOWNLOADING` to `VALIDATING`.
|
2472
2729
|
#
|
2473
|
-
#
|
2474
|
-
#
|
2475
|
-
#
|
2476
|
-
# instance. Failure at this stage prevents a fleet from moving to
|
2477
|
-
# `ACTIVE` status. Logs for this stage display a list of the files
|
2478
|
-
# that are extracted and saved on the instance. Access the logs by
|
2479
|
-
# using the URL in *PreSignedLogUrl*.
|
2730
|
+
# * FLEET\_VALIDATION\_LAUNCH\_PATH\_NOT\_FOUND -- Validation of the
|
2731
|
+
# run-time configuration failed because the executable specified in
|
2732
|
+
# a launch path does not exist on the instance.
|
2480
2733
|
#
|
2481
|
-
#
|
2482
|
-
#
|
2483
|
-
# now running the build's install script (if one is included).
|
2484
|
-
# Failure in this stage prevents a fleet from moving to `ACTIVE`
|
2485
|
-
# status. Logs for this stage list the installation steps and
|
2486
|
-
# whether or not the install completed successfully. Access the
|
2487
|
-
# logs by using the URL in *PreSignedLogUrl*.
|
2734
|
+
# * FLEET\_STATE\_BUILDING -- Fleet status changed from `VALIDATING`
|
2735
|
+
# to `BUILDING`.
|
2488
2736
|
#
|
2489
|
-
#
|
2490
|
-
#
|
2491
|
-
#
|
2492
|
-
# fleet's run-time configuration, exist. If any listed launch
|
2493
|
-
# path exists, Amazon GameLift tries to launch a game server
|
2494
|
-
# process and waits for the process to report ready. Failures in
|
2495
|
-
# this stage prevent a fleet from moving to `ACTIVE` status. Logs
|
2496
|
-
# for this stage list the launch paths in the run-time
|
2497
|
-
# configuration and indicate whether each is found. Access the
|
2498
|
-
# logs by using the URL in *PreSignedLogUrl*.
|
2737
|
+
# * FLEET\_VALIDATION\_EXECUTABLE\_RUNTIME\_FAILURE -- Validation of
|
2738
|
+
# the run-time configuration failed because the executable specified
|
2739
|
+
# in a launch path failed to run on the fleet instance.
|
2499
2740
|
#
|
2500
|
-
#
|
2501
|
-
#
|
2741
|
+
# * FLEET\_STATE\_ACTIVATING -- Fleet status changed from `BUILDING`
|
2742
|
+
# to `ACTIVATING`.
|
2502
2743
|
#
|
2503
|
-
#
|
2504
|
-
#
|
2505
|
-
#
|
2744
|
+
# * FLEET\_ACTIVATION\_FAILED - The fleet failed to successfully
|
2745
|
+
# complete one of the steps in the fleet activation process. This
|
2746
|
+
# event code indicates that the game build was successfully
|
2747
|
+
# downloaded to a fleet instance, built, and validated, but was not
|
2748
|
+
# able to start a server process. A possible reason for failure is
|
2749
|
+
# that the game server is not reporting "process ready" to the
|
2750
|
+
# Amazon GameLift service.
|
2506
2751
|
#
|
2507
|
-
#
|
2508
|
-
#
|
2752
|
+
# * FLEET\_STATE\_ACTIVE -- The fleet's status changed from
|
2753
|
+
# `ACTIVATING` to `ACTIVE`. The fleet is now ready to host game
|
2754
|
+
# sessions.
|
2509
2755
|
#
|
2510
|
-
#
|
2511
|
-
# of the run-time configuration failed because the executable
|
2512
|
-
# specified in a launch path failed to run on the fleet instance.
|
2756
|
+
# **VPC peering events:**
|
2513
2757
|
#
|
2514
|
-
#
|
2515
|
-
#
|
2758
|
+
# * FLEET\_VPC\_PEERING\_SUCCEEDED -- A VPC peering connection has
|
2759
|
+
# been established between the VPC for an Amazon GameLift fleet and
|
2760
|
+
# a VPC in your AWS account.
|
2516
2761
|
#
|
2517
|
-
#
|
2518
|
-
#
|
2519
|
-
#
|
2520
|
-
#
|
2521
|
-
#
|
2522
|
-
#
|
2523
|
-
#
|
2762
|
+
# * FLEET\_VPC\_PEERING\_FAILED -- A requested VPC peering connection
|
2763
|
+
# has failed. Event details and status information (see
|
2764
|
+
# DescribeVpcPeeringConnections) provide additional detail. A common
|
2765
|
+
# reason for peering failure is that the two VPCs have overlapping
|
2766
|
+
# CIDR blocks of IPv4 addresses. To resolve this, change the CIDR
|
2767
|
+
# block for the VPC in your AWS account. For more information on VPC
|
2768
|
+
# peering failures, see
|
2769
|
+
# [http://docs.aws.amazon.com/AmazonVPC/latest/PeeringGuide/invalid-peering-configurations.html][1]
|
2524
2770
|
#
|
2525
|
-
#
|
2526
|
-
#
|
2527
|
-
# sessions.
|
2771
|
+
# * FLEET\_VPC\_PEERING\_DELETED -- A VPC peering connection has been
|
2772
|
+
# successfully deleted.
|
2528
2773
|
#
|
2529
|
-
#
|
2774
|
+
# **Other fleet events:**
|
2530
2775
|
#
|
2531
|
-
#
|
2532
|
-
#
|
2533
|
-
#
|
2776
|
+
# * FLEET\_SCALING\_EVENT -- A change was made to the fleet's
|
2777
|
+
# capacity settings (desired instances, minimum/maximum scaling
|
2778
|
+
# limits). Event messaging includes the new capacity settings.
|
2534
2779
|
#
|
2535
|
-
#
|
2536
|
-
#
|
2537
|
-
#
|
2538
|
-
# setting.
|
2780
|
+
# * FLEET\_NEW\_GAME\_SESSION\_PROTECTION\_POLICY\_UPDATED -- A change
|
2781
|
+
# was made to the fleet's game session protection policy setting.
|
2782
|
+
# Event messaging includes both the old and new policy setting.
|
2539
2783
|
#
|
2540
|
-
#
|
2784
|
+
# * FLEET\_DELETED -- A request to delete a fleet was initiated.
|
2785
|
+
#
|
2786
|
+
#
|
2787
|
+
#
|
2788
|
+
# [1]: http://docs.aws.amazon.com/AmazonVPC/latest/PeeringGuide/invalid-peering-configurations.html
|
2541
2789
|
# @return [String]
|
2542
2790
|
#
|
2543
2791
|
# @!attribute [rw] message
|
@@ -2649,21 +2897,21 @@ module Aws::GameLift
|
|
2649
2897
|
#
|
2650
2898
|
# Possible fleet statuses include the following:
|
2651
2899
|
#
|
2652
|
-
# * **NEW**
|
2900
|
+
# * **NEW** -- A new fleet has been defined and desired instances is
|
2653
2901
|
# set to 1.
|
2654
2902
|
#
|
2655
|
-
# * **DOWNLOADING/VALIDATING/BUILDING/ACTIVATING**
|
2903
|
+
# * **DOWNLOADING/VALIDATING/BUILDING/ACTIVATING** -- Amazon GameLift
|
2656
2904
|
# is setting up the new fleet, creating new instances with the game
|
2657
2905
|
# build and starting server processes.
|
2658
2906
|
#
|
2659
|
-
# * **ACTIVE**
|
2907
|
+
# * **ACTIVE** -- Hosts can now accept game sessions.
|
2660
2908
|
#
|
2661
|
-
# * **ERROR**
|
2909
|
+
# * **ERROR** -- An error occurred when downloading, validating,
|
2662
2910
|
# building, or activating the fleet.
|
2663
2911
|
#
|
2664
|
-
# * **DELETING**
|
2912
|
+
# * **DELETING** -- Hosts are responding to a delete fleet request.
|
2665
2913
|
#
|
2666
|
-
# * **TERMINATED**
|
2914
|
+
# * **TERMINATED** -- The fleet no longer exists.
|
2667
2915
|
# @return [String]
|
2668
2916
|
#
|
2669
2917
|
# @!attribute [rw] build_id
|
@@ -2703,11 +2951,11 @@ module Aws::GameLift
|
|
2703
2951
|
# Type of game session protection to set for all new instances started
|
2704
2952
|
# in the fleet.
|
2705
2953
|
#
|
2706
|
-
# * **NoProtection**
|
2954
|
+
# * **NoProtection** -- The game session can be terminated during a
|
2707
2955
|
# scale-down event.
|
2708
2956
|
#
|
2709
|
-
# * **FullProtection**
|
2710
|
-
# it cannot be terminated during a scale-down event.
|
2957
|
+
# * **FullProtection** -- If the game session is in an `ACTIVE`
|
2958
|
+
# status, it cannot be terminated during a scale-down event.
|
2711
2959
|
# @return [String]
|
2712
2960
|
#
|
2713
2961
|
# @!attribute [rw] operating_system
|
@@ -2978,7 +3226,7 @@ module Aws::GameLift
|
|
2978
3226
|
# * StopGameSessionPlacement
|
2979
3227
|
#
|
2980
3228
|
# @!attribute [rw] game_session_id
|
2981
|
-
# Unique identifier for the game session. A game session
|
3229
|
+
# Unique identifier for the game session. A game session ARN has the
|
2982
3230
|
# following format: `arn:aws:gamelift:<region>::gamesession/<fleet
|
2983
3231
|
# ID>/<custom ID string or idempotency token>`.
|
2984
3232
|
# @return [String]
|
@@ -2989,7 +3237,7 @@ module Aws::GameLift
|
|
2989
3237
|
# @return [String]
|
2990
3238
|
#
|
2991
3239
|
# @!attribute [rw] fleet_id
|
2992
|
-
# Unique identifier for a fleet the game session is running on.
|
3240
|
+
# Unique identifier for a fleet that the game session is running on.
|
2993
3241
|
# @return [String]
|
2994
3242
|
#
|
2995
3243
|
# @!attribute [rw] creation_time
|
@@ -3132,11 +3380,11 @@ module Aws::GameLift
|
|
3132
3380
|
# @!attribute [rw] protection_policy
|
3133
3381
|
# Current status of protection for the game session.
|
3134
3382
|
#
|
3135
|
-
# * **NoProtection**
|
3383
|
+
# * **NoProtection** -- The game session can be terminated during a
|
3136
3384
|
# scale-down event.
|
3137
3385
|
#
|
3138
|
-
# * **FullProtection**
|
3139
|
-
# it cannot be terminated during a scale-down event.
|
3386
|
+
# * **FullProtection** -- If the game session is in an `ACTIVE`
|
3387
|
+
# status, it cannot be terminated during a scale-down event.
|
3140
3388
|
# @return [String]
|
3141
3389
|
#
|
3142
3390
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GameSessionDetail AWS API Documentation
|
@@ -3171,17 +3419,17 @@ module Aws::GameLift
|
|
3171
3419
|
# @!attribute [rw] status
|
3172
3420
|
# Current status of the game session placement request.
|
3173
3421
|
#
|
3174
|
-
# * **PENDING**
|
3422
|
+
# * **PENDING** -- The placement request is currently in the queue
|
3175
3423
|
# waiting to be processed.
|
3176
3424
|
#
|
3177
|
-
# * **FULFILLED**
|
3425
|
+
# * **FULFILLED** -- A new game session and player sessions (if
|
3178
3426
|
# requested) have been successfully created. Values for
|
3179
3427
|
# *GameSessionArn* and *GameSessionRegion* are available.
|
3180
3428
|
#
|
3181
|
-
# * **CANCELLED**
|
3429
|
+
# * **CANCELLED** -- The placement request was canceled with a call to
|
3182
3430
|
# StopGameSessionPlacement.
|
3183
3431
|
#
|
3184
|
-
# * **TIMED\_OUT**
|
3432
|
+
# * **TIMED\_OUT** -- A new game session was not successfully created
|
3185
3433
|
# before the time limit expired. You can resubmit the placement
|
3186
3434
|
# request as needed.
|
3187
3435
|
# @return [String]
|
@@ -3519,18 +3767,18 @@ module Aws::GameLift
|
|
3519
3767
|
# Current status of the instance. Possible statuses include the
|
3520
3768
|
# following:
|
3521
3769
|
#
|
3522
|
-
# * **PENDING**
|
3770
|
+
# * **PENDING** -- The instance is in the process of being created and
|
3523
3771
|
# launching server processes as defined in the fleet's run-time
|
3524
3772
|
# configuration.
|
3525
3773
|
#
|
3526
|
-
# * **ACTIVE**
|
3774
|
+
# * **ACTIVE** -- The instance has been successfully created and at
|
3527
3775
|
# least one server process has successfully launched and reported
|
3528
3776
|
# back to Amazon GameLift that it is ready to host a game session.
|
3529
3777
|
# The instance is now considered ready to host game sessions.
|
3530
3778
|
#
|
3531
|
-
# * **TERMINATING**
|
3532
|
-
# This may happen to reduce capacity during a scaling down
|
3533
|
-
# to recycle resources in the event of a problem.
|
3779
|
+
# * **TERMINATING** -- The instance is in the process of shutting
|
3780
|
+
# down. This may happen to reduce capacity during a scaling down
|
3781
|
+
# event or to recycle resources in the event of a problem.
|
3534
3782
|
# @return [String]
|
3535
3783
|
#
|
3536
3784
|
# @!attribute [rw] creation_time
|
@@ -3673,10 +3921,10 @@ module Aws::GameLift
|
|
3673
3921
|
#
|
3674
3922
|
# Possible routing types include the following:
|
3675
3923
|
#
|
3676
|
-
# * **SIMPLE**
|
3924
|
+
# * **SIMPLE** -- The alias resolves to one specific fleet. Use this
|
3677
3925
|
# type when routing to active fleets.
|
3678
3926
|
#
|
3679
|
-
# * **TERMINAL**
|
3927
|
+
# * **TERMINAL** -- The alias does not resolve to a fleet but instead
|
3680
3928
|
# can be used to display a message to the user. A terminal alias
|
3681
3929
|
# throws a TerminalRoutingStrategyException with the RoutingStrategy
|
3682
3930
|
# message embedded.
|
@@ -3746,15 +3994,15 @@ module Aws::GameLift
|
|
3746
3994
|
#
|
3747
3995
|
# Possible build statuses include the following:
|
3748
3996
|
#
|
3749
|
-
# * **INITIALIZED**
|
3997
|
+
# * **INITIALIZED** -- A new build has been defined, but no files have
|
3750
3998
|
# been uploaded. You cannot create fleets for builds that are in
|
3751
3999
|
# this status. When a build is successfully created, the build
|
3752
4000
|
# status is set to this value.
|
3753
4001
|
#
|
3754
|
-
# * **READY**
|
3755
|
-
# now create new fleets for this build.
|
4002
|
+
# * **READY** -- The game build has been successfully uploaded. You
|
4003
|
+
# can now create new fleets for this build.
|
3756
4004
|
#
|
3757
|
-
# * **FAILED**
|
4005
|
+
# * **FAILED** -- The game build upload failed. You cannot create new
|
3758
4006
|
# fleets for this build.
|
3759
4007
|
# @return [String]
|
3760
4008
|
#
|
@@ -3860,9 +4108,10 @@ module Aws::GameLift
|
|
3860
4108
|
include Aws::Structure
|
3861
4109
|
end
|
3862
4110
|
|
3863
|
-
#
|
3864
|
-
# match. A successful match automatically creates
|
3865
|
-
# for every player ID in the original matchmaking
|
4111
|
+
# Represents a new player session that is created as a result of a
|
4112
|
+
# successful FlexMatch match. A successful match automatically creates
|
4113
|
+
# new player sessions for every player ID in the original matchmaking
|
4114
|
+
# request.
|
3866
4115
|
#
|
3867
4116
|
# When players connect to the match's game session, they must include
|
3868
4117
|
# both player ID and player session ID in order to claim their assigned
|
@@ -4084,33 +4333,33 @@ module Aws::GameLift
|
|
4084
4333
|
# @!attribute [rw] status
|
4085
4334
|
# Current status of the matchmaking request.
|
4086
4335
|
#
|
4087
|
-
# * **QUEUED**
|
4336
|
+
# * **QUEUED** -- The matchmaking request has been received and is
|
4088
4337
|
# currently waiting to be processed.
|
4089
4338
|
#
|
4090
|
-
# * **SEARCHING**
|
4339
|
+
# * **SEARCHING** -- The matchmaking request is currently being
|
4091
4340
|
# processed.
|
4092
4341
|
#
|
4093
|
-
# * **REQUIRES\_ACCEPTANCE**
|
4342
|
+
# * **REQUIRES\_ACCEPTANCE** -- A match has been proposed and the
|
4094
4343
|
# players must accept the match (see AcceptMatch). This status is
|
4095
4344
|
# used only with requests that use a matchmaking configuration with
|
4096
4345
|
# a player acceptance requirement.
|
4097
4346
|
#
|
4098
|
-
# * **PLACING**
|
4347
|
+
# * **PLACING** -- The FlexMatch engine has matched players and is in
|
4099
4348
|
# the process of placing a new game session for the match.
|
4100
4349
|
#
|
4101
|
-
# * **COMPLETED**
|
4350
|
+
# * **COMPLETED** -- Players have been matched and a game session is
|
4102
4351
|
# ready to host the players. A ticket in this state contains the
|
4103
4352
|
# necessary connection information for players.
|
4104
4353
|
#
|
4105
|
-
# * **FAILED**
|
4354
|
+
# * **FAILED** -- The matchmaking request was not completed. Tickets
|
4106
4355
|
# with players who fail to accept a proposed match are placed in
|
4107
4356
|
# `FAILED` status; new matchmaking requests can be submitted for
|
4108
4357
|
# these players.
|
4109
4358
|
#
|
4110
|
-
# * **CANCELLED**
|
4359
|
+
# * **CANCELLED** -- The matchmaking request was canceled with a call
|
4111
4360
|
# to StopMatchmaking.
|
4112
4361
|
#
|
4113
|
-
# * **TIMED\_OUT**
|
4362
|
+
# * **TIMED\_OUT** -- The matchmaking request was not completed within
|
4114
4363
|
# the duration specified in the matchmaking configuration.
|
4115
4364
|
# Matchmaking requests that time out can be resubmitted.
|
4116
4365
|
# @return [String]
|
@@ -4131,6 +4380,13 @@ module Aws::GameLift
|
|
4131
4380
|
# example "1469498468.057").
|
4132
4381
|
# @return [Time]
|
4133
4382
|
#
|
4383
|
+
# @!attribute [rw] end_time
|
4384
|
+
# Time stamp indicating when the matchmaking request stopped being
|
4385
|
+
# processed due to successful completion, timeout, or cancellation.
|
4386
|
+
# Format is a number expressed in Unix time as milliseconds (for
|
4387
|
+
# example "1469498468.057").
|
4388
|
+
# @return [Time]
|
4389
|
+
#
|
4134
4390
|
# @!attribute [rw] players
|
4135
4391
|
# A set of `Player` objects, each representing a player to find
|
4136
4392
|
# matches for. Players are identified by a unique player ID and may
|
@@ -4145,6 +4401,12 @@ module Aws::GameLift
|
|
4145
4401
|
# the matchmaking request has been successfully completed.
|
4146
4402
|
# @return [Types::GameSessionConnectionInfo]
|
4147
4403
|
#
|
4404
|
+
# @!attribute [rw] estimated_wait_time
|
4405
|
+
# Average amount of time (in seconds) that players are currently
|
4406
|
+
# waiting for a match. If there is not enough recent data, this
|
4407
|
+
# property may be empty.
|
4408
|
+
# @return [Integer]
|
4409
|
+
#
|
4148
4410
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/MatchmakingTicket AWS API Documentation
|
4149
4411
|
#
|
4150
4412
|
class MatchmakingTicket < Struct.new(
|
@@ -4154,8 +4416,10 @@ module Aws::GameLift
|
|
4154
4416
|
:status_reason,
|
4155
4417
|
:status_message,
|
4156
4418
|
:start_time,
|
4419
|
+
:end_time,
|
4157
4420
|
:players,
|
4158
|
-
:game_session_connection_info
|
4421
|
+
:game_session_connection_info,
|
4422
|
+
:estimated_wait_time)
|
4159
4423
|
include Aws::Structure
|
4160
4424
|
end
|
4161
4425
|
|
@@ -4197,8 +4461,8 @@ module Aws::GameLift
|
|
4197
4461
|
include Aws::Structure
|
4198
4462
|
end
|
4199
4463
|
|
4200
|
-
#
|
4201
|
-
#
|
4464
|
+
# Represents a player in matchmaking. When starting a matchmaking
|
4465
|
+
# request, a player has a player ID, attributes, and may have latency
|
4202
4466
|
# data. Team information is added after a match has been successfully
|
4203
4467
|
# completed.
|
4204
4468
|
#
|
@@ -4237,15 +4501,12 @@ module Aws::GameLift
|
|
4237
4501
|
# Set of values, expressed in milliseconds, indicating the amount of
|
4238
4502
|
# latency that a player experiences when connected to AWS regions. If
|
4239
4503
|
# this property is present, FlexMatch considers placing the match only
|
4240
|
-
# in regions
|
4241
|
-
# is, null), FlexMatch ignores latency issues and may place the match
|
4242
|
-
# in any region in the queue.
|
4243
|
-
#
|
4244
|
-
# <note markdown="1"> If this property contains an empty map, FlexMatch assumes that no
|
4245
|
-
# regions are available to the player. In this scenario, the ticket is
|
4246
|
-
# not matchable and always times out unless canceled.
|
4504
|
+
# in regions for which latency is reported.
|
4247
4505
|
#
|
4248
|
-
#
|
4506
|
+
# If a matchmaker has a rule that evaluates player latency, players
|
4507
|
+
# must report latency in order to be matched. If no latency is
|
4508
|
+
# reported in this scenario, FlexMatch assumes that no regions are
|
4509
|
+
# available to the player and the ticket is not matchable.
|
4249
4510
|
# @return [Hash<String,Integer>]
|
4250
4511
|
#
|
4251
4512
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/Player AWS API Documentation
|
@@ -4405,18 +4666,18 @@ module Aws::GameLift
|
|
4405
4666
|
#
|
4406
4667
|
# Possible player session statuses include the following:
|
4407
4668
|
#
|
4408
|
-
# * **RESERVED**
|
4669
|
+
# * **RESERVED** -- The player session request has been received, but
|
4409
4670
|
# the player has not yet connected to the server process and/or been
|
4410
4671
|
# validated.
|
4411
4672
|
#
|
4412
|
-
# * **ACTIVE**
|
4673
|
+
# * **ACTIVE** -- The player has been validated by the server process
|
4413
4674
|
# and is currently connected.
|
4414
4675
|
#
|
4415
|
-
# * **COMPLETED**
|
4676
|
+
# * **COMPLETED** -- The player connection has been dropped.
|
4416
4677
|
#
|
4417
|
-
# * **TIMEDOUT**
|
4418
|
-
# player did not connect and/or was not validated within the
|
4419
|
-
#
|
4678
|
+
# * **TIMEDOUT** -- A player session request was received, but the
|
4679
|
+
# player did not connect and/or was not validated within the timeout
|
4680
|
+
# limit (60 seconds).
|
4420
4681
|
# @return [String]
|
4421
4682
|
#
|
4422
4683
|
# @!attribute [rw] ip_address
|
@@ -4485,14 +4746,14 @@ module Aws::GameLift
|
|
4485
4746
|
# Type of adjustment to make to a fleet's instance count (see
|
4486
4747
|
# FleetCapacity):
|
4487
4748
|
#
|
4488
|
-
# * **ChangeInCapacity**
|
4749
|
+
# * **ChangeInCapacity** -- add (or subtract) the scaling adjustment
|
4489
4750
|
# value from the current instance count. Positive values scale up
|
4490
4751
|
# while negative values scale down.
|
4491
4752
|
#
|
4492
|
-
# * **ExactCapacity**
|
4753
|
+
# * **ExactCapacity** -- set the instance count to the scaling
|
4493
4754
|
# adjustment value.
|
4494
4755
|
#
|
4495
|
-
# * **PercentChangeInCapacity**
|
4756
|
+
# * **PercentChangeInCapacity** -- increase or reduce the current
|
4496
4757
|
# instance count by the scaling adjustment, read as a percentage.
|
4497
4758
|
# Positive values scale up while negative values scale down; for
|
4498
4759
|
# example, a value of "-10" scales the fleet down by 10%.
|
@@ -4516,26 +4777,26 @@ module Aws::GameLift
|
|
4516
4777
|
# Name of the Amazon GameLift-defined metric that is used to trigger
|
4517
4778
|
# an adjustment.
|
4518
4779
|
#
|
4519
|
-
# * **ActivatingGameSessions**
|
4780
|
+
# * **ActivatingGameSessions** -- number of game sessions in the
|
4520
4781
|
# process of being created (game session status = `ACTIVATING`).
|
4521
4782
|
#
|
4522
|
-
# * **ActiveGameSessions**
|
4523
|
-
# (game session status = `ACTIVE`).
|
4783
|
+
# * **ActiveGameSessions** -- number of game sessions currently
|
4784
|
+
# running (game session status = `ACTIVE`).
|
4524
4785
|
#
|
4525
|
-
# * **CurrentPlayerSessions**
|
4786
|
+
# * **CurrentPlayerSessions** -- number of active or reserved player
|
4526
4787
|
# sessions (player session status = `ACTIVE` or `RESERVED`).
|
4527
4788
|
#
|
4528
|
-
# * **AvailablePlayerSessions**
|
4789
|
+
# * **AvailablePlayerSessions** -- number of player session slots
|
4529
4790
|
# currently available in active game sessions across the fleet,
|
4530
4791
|
# calculated by subtracting a game session's current player session
|
4531
4792
|
# count from its maximum player session count. This number includes
|
4532
4793
|
# game sessions that are not currently accepting players (game
|
4533
4794
|
# session `PlayerSessionCreationPolicy` = `DENY_ALL`).
|
4534
4795
|
#
|
4535
|
-
# * **ActiveInstances**
|
4536
|
-
# session.
|
4796
|
+
# * **ActiveInstances** -- number of instances currently running a
|
4797
|
+
# game session.
|
4537
4798
|
#
|
4538
|
-
# * **IdleInstances**
|
4799
|
+
# * **IdleInstances** -- number of instances not currently running a
|
4539
4800
|
# game session.
|
4540
4801
|
# @return [String]
|
4541
4802
|
#
|
@@ -4739,10 +5000,10 @@ module Aws::GameLift
|
|
4739
5000
|
#
|
4740
5001
|
# Possible routing types include the following:
|
4741
5002
|
#
|
4742
|
-
# * **SIMPLE**
|
5003
|
+
# * **SIMPLE** -- The alias resolves to one specific fleet. Use this
|
4743
5004
|
# type when routing to active fleets.
|
4744
5005
|
#
|
4745
|
-
# * **TERMINAL**
|
5006
|
+
# * **TERMINAL** -- The alias does not resolve to a fleet but instead
|
4746
5007
|
# can be used to display a message to the user. A terminal alias
|
4747
5008
|
# throws a TerminalRoutingStrategyException with the RoutingStrategy
|
4748
5009
|
# message embedded.
|
@@ -4981,22 +5242,22 @@ module Aws::GameLift
|
|
4981
5242
|
# Current status of the scaling policy. The scaling policy is only in
|
4982
5243
|
# force when in an `ACTIVE` status.
|
4983
5244
|
#
|
4984
|
-
# * **ACTIVE**
|
5245
|
+
# * **ACTIVE** -- The scaling policy is currently in force.
|
4985
5246
|
#
|
4986
|
-
# * **UPDATE\_REQUESTED**
|
4987
|
-
# been received.
|
5247
|
+
# * **UPDATE\_REQUESTED** -- A request to update the scaling policy
|
5248
|
+
# has been received.
|
4988
5249
|
#
|
4989
|
-
# * **UPDATING**
|
5250
|
+
# * **UPDATING** -- A change is being made to the scaling policy.
|
4990
5251
|
#
|
4991
|
-
# * **DELETE\_REQUESTED**
|
4992
|
-
# been received.
|
5252
|
+
# * **DELETE\_REQUESTED** -- A request to delete the scaling policy
|
5253
|
+
# has been received.
|
4993
5254
|
#
|
4994
|
-
# * **DELETING**
|
5255
|
+
# * **DELETING** -- The scaling policy is being deleted.
|
4995
5256
|
#
|
4996
|
-
# * **DELETED**
|
5257
|
+
# * **DELETED** -- The scaling policy has been deleted.
|
4997
5258
|
#
|
4998
|
-
# * **ERROR**
|
4999
|
-
# removed and recreated.
|
5259
|
+
# * **ERROR** -- An error occurred in creating the policy. It should
|
5260
|
+
# be removed and recreated.
|
5000
5261
|
# @return [String]
|
5001
5262
|
#
|
5002
5263
|
# @!attribute [rw] scaling_adjustment
|
@@ -5007,14 +5268,14 @@ module Aws::GameLift
|
|
5007
5268
|
# Type of adjustment to make to a fleet's instance count (see
|
5008
5269
|
# FleetCapacity):
|
5009
5270
|
#
|
5010
|
-
# * **ChangeInCapacity**
|
5271
|
+
# * **ChangeInCapacity** -- add (or subtract) the scaling adjustment
|
5011
5272
|
# value from the current instance count. Positive values scale up
|
5012
5273
|
# while negative values scale down.
|
5013
5274
|
#
|
5014
|
-
# * **ExactCapacity**
|
5275
|
+
# * **ExactCapacity** -- set the instance count to the scaling
|
5015
5276
|
# adjustment value.
|
5016
5277
|
#
|
5017
|
-
# * **PercentChangeInCapacity**
|
5278
|
+
# * **PercentChangeInCapacity** -- increase or reduce the current
|
5018
5279
|
# instance count by the scaling adjustment, read as a percentage.
|
5019
5280
|
# Positive values scale up while negative values scale down.
|
5020
5281
|
# @return [String]
|
@@ -5037,26 +5298,26 @@ module Aws::GameLift
|
|
5037
5298
|
# Name of the Amazon GameLift-defined metric that is used to trigger
|
5038
5299
|
# an adjustment.
|
5039
5300
|
#
|
5040
|
-
# * **ActivatingGameSessions**
|
5301
|
+
# * **ActivatingGameSessions** -- number of game sessions in the
|
5041
5302
|
# process of being created (game session status = `ACTIVATING`).
|
5042
5303
|
#
|
5043
|
-
# * **ActiveGameSessions**
|
5044
|
-
# (game session status = `ACTIVE`).
|
5304
|
+
# * **ActiveGameSessions** -- number of game sessions currently
|
5305
|
+
# running (game session status = `ACTIVE`).
|
5045
5306
|
#
|
5046
|
-
# * **CurrentPlayerSessions**
|
5307
|
+
# * **CurrentPlayerSessions** -- number of active or reserved player
|
5047
5308
|
# sessions (player session status = `ACTIVE` or `RESERVED`).
|
5048
5309
|
#
|
5049
|
-
# * **AvailablePlayerSessions**
|
5310
|
+
# * **AvailablePlayerSessions** -- number of player session slots
|
5050
5311
|
# currently available in active game sessions across the fleet,
|
5051
5312
|
# calculated by subtracting a game session's current player session
|
5052
5313
|
# count from its maximum player session count. This number does
|
5053
5314
|
# include game sessions that are not currently accepting players
|
5054
5315
|
# (game session `PlayerSessionCreationPolicy` = `DENY_ALL`).
|
5055
5316
|
#
|
5056
|
-
# * **ActiveInstances**
|
5057
|
-
# session.
|
5317
|
+
# * **ActiveInstances** -- number of instances currently running a
|
5318
|
+
# game session.
|
5058
5319
|
#
|
5059
|
-
# * **IdleInstances**
|
5320
|
+
# * **IdleInstances** -- number of instances not currently running a
|
5060
5321
|
# game session.
|
5061
5322
|
# @return [String]
|
5062
5323
|
#
|
@@ -5636,11 +5897,11 @@ module Aws::GameLift
|
|
5636
5897
|
# in this fleet. Instances that already exist are not affected. You
|
5637
5898
|
# can set protection for individual instances using UpdateGameSession.
|
5638
5899
|
#
|
5639
|
-
# * **NoProtection**
|
5900
|
+
# * **NoProtection** -- The game session can be terminated during a
|
5640
5901
|
# scale-down event.
|
5641
5902
|
#
|
5642
|
-
# * **FullProtection**
|
5643
|
-
# it cannot be terminated during a scale-down event.
|
5903
|
+
# * **FullProtection** -- If the game session is in an `ACTIVE`
|
5904
|
+
# status, it cannot be terminated during a scale-down event.
|
5644
5905
|
# @return [String]
|
5645
5906
|
#
|
5646
5907
|
# @!attribute [rw] resource_creation_limit_policy
|
@@ -5828,11 +6089,11 @@ module Aws::GameLift
|
|
5828
6089
|
# @!attribute [rw] protection_policy
|
5829
6090
|
# Game session protection policy to apply to this game session only.
|
5830
6091
|
#
|
5831
|
-
# * **NoProtection**
|
6092
|
+
# * **NoProtection** -- The game session can be terminated during a
|
5832
6093
|
# scale-down event.
|
5833
6094
|
#
|
5834
|
-
# * **FullProtection**
|
5835
|
-
# it cannot be terminated during a scale-down event.
|
6095
|
+
# * **FullProtection** -- If the game session is in an `ACTIVE`
|
6096
|
+
# status, it cannot be terminated during a scale-down event.
|
5836
6097
|
# @return [String]
|
5837
6098
|
#
|
5838
6099
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateGameSessionInput AWS API Documentation
|
@@ -6174,5 +6435,158 @@ module Aws::GameLift
|
|
6174
6435
|
include Aws::Structure
|
6175
6436
|
end
|
6176
6437
|
|
6438
|
+
# Represents an authorization for a VPC peering connection between the
|
6439
|
+
# VPC for an Amazon GameLift fleet and another VPC on an account you
|
6440
|
+
# have access to. This authorization must exist and be valid for the
|
6441
|
+
# peering connection to be established. Authorizations are valid for 24
|
6442
|
+
# hours after they are issued.
|
6443
|
+
#
|
6444
|
+
# VPC peering connection operations include:
|
6445
|
+
#
|
6446
|
+
# * CreateVpcPeeringAuthorization
|
6447
|
+
#
|
6448
|
+
# * DescribeVpcPeeringAuthorizations
|
6449
|
+
#
|
6450
|
+
# * DeleteVpcPeeringAuthorization
|
6451
|
+
#
|
6452
|
+
# * CreateVpcPeeringConnection
|
6453
|
+
#
|
6454
|
+
# * DescribeVpcPeeringConnections
|
6455
|
+
#
|
6456
|
+
# * DeleteVpcPeeringConnection
|
6457
|
+
#
|
6458
|
+
# @!attribute [rw] game_lift_aws_account_id
|
6459
|
+
# Unique identifier for the AWS account that you use to manage your
|
6460
|
+
# Amazon GameLift fleet. You can find your Account ID in the AWS
|
6461
|
+
# Management Console under account settings.
|
6462
|
+
# @return [String]
|
6463
|
+
#
|
6464
|
+
# @!attribute [rw] peer_vpc_aws_account_id
|
6465
|
+
# @return [String]
|
6466
|
+
#
|
6467
|
+
# @!attribute [rw] peer_vpc_id
|
6468
|
+
# Unique identifier for a VPC with resources to be accessed by your
|
6469
|
+
# Amazon GameLift fleet. The VPC must be in the same region where your
|
6470
|
+
# fleet is deployed. To get VPC information, including IDs, use the
|
6471
|
+
# Virtual Private Cloud service tools, including the VPC Dashboard in
|
6472
|
+
# the AWS Management Console.
|
6473
|
+
# @return [String]
|
6474
|
+
#
|
6475
|
+
# @!attribute [rw] creation_time
|
6476
|
+
# Time stamp indicating when this authorization was issued. Format is
|
6477
|
+
# a number expressed in Unix time as milliseconds (for example
|
6478
|
+
# "1469498468.057").
|
6479
|
+
# @return [Time]
|
6480
|
+
#
|
6481
|
+
# @!attribute [rw] expiration_time
|
6482
|
+
# Time stamp indicating when this authorization expires (24 hours
|
6483
|
+
# after issuance). Format is a number expressed in Unix time as
|
6484
|
+
# milliseconds (for example "1469498468.057").
|
6485
|
+
# @return [Time]
|
6486
|
+
#
|
6487
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/VpcPeeringAuthorization AWS API Documentation
|
6488
|
+
#
|
6489
|
+
class VpcPeeringAuthorization < Struct.new(
|
6490
|
+
:game_lift_aws_account_id,
|
6491
|
+
:peer_vpc_aws_account_id,
|
6492
|
+
:peer_vpc_id,
|
6493
|
+
:creation_time,
|
6494
|
+
:expiration_time)
|
6495
|
+
include Aws::Structure
|
6496
|
+
end
|
6497
|
+
|
6498
|
+
# Represents a peering connection between a VPC on one of your AWS
|
6499
|
+
# accounts and the VPC for your Amazon GameLift fleets. This record may
|
6500
|
+
# be for an active peering connection or a pending connection that has
|
6501
|
+
# not yet been established.
|
6502
|
+
#
|
6503
|
+
# VPC peering connection operations include:
|
6504
|
+
#
|
6505
|
+
# * CreateVpcPeeringAuthorization
|
6506
|
+
#
|
6507
|
+
# * DescribeVpcPeeringAuthorizations
|
6508
|
+
#
|
6509
|
+
# * DeleteVpcPeeringAuthorization
|
6510
|
+
#
|
6511
|
+
# * CreateVpcPeeringConnection
|
6512
|
+
#
|
6513
|
+
# * DescribeVpcPeeringConnections
|
6514
|
+
#
|
6515
|
+
# * DeleteVpcPeeringConnection
|
6516
|
+
#
|
6517
|
+
# @!attribute [rw] fleet_id
|
6518
|
+
# Unique identifier for a fleet. This ID determines the ID of the
|
6519
|
+
# Amazon GameLift VPC for your fleet.
|
6520
|
+
# @return [String]
|
6521
|
+
#
|
6522
|
+
# @!attribute [rw] ip_v4_cidr_block
|
6523
|
+
# CIDR block of IPv4 addresses assigned to the VPC peering connection
|
6524
|
+
# for the GameLift VPC. The peered VPC also has an IPv4 CIDR block
|
6525
|
+
# associated with it; these blocks cannot overlap or the peering
|
6526
|
+
# connection cannot be created.
|
6527
|
+
# @return [String]
|
6528
|
+
#
|
6529
|
+
# @!attribute [rw] vpc_peering_connection_id
|
6530
|
+
# Unique identifier that is automatically assigned to the connection
|
6531
|
+
# record. This ID is referenced in VPC peering connection events, and
|
6532
|
+
# is used when deleting a connection with DeleteVpcPeeringConnection.
|
6533
|
+
# @return [String]
|
6534
|
+
#
|
6535
|
+
# @!attribute [rw] status
|
6536
|
+
# Object that contains status information about the connection. Status
|
6537
|
+
# indicates if a connection is pending, successful, or failed.
|
6538
|
+
# @return [Types::VpcPeeringConnectionStatus]
|
6539
|
+
#
|
6540
|
+
# @!attribute [rw] peer_vpc_id
|
6541
|
+
# Unique identifier for a VPC with resources to be accessed by your
|
6542
|
+
# Amazon GameLift fleet. The VPC must be in the same region where your
|
6543
|
+
# fleet is deployed. To get VPC information, including IDs, use the
|
6544
|
+
# Virtual Private Cloud service tools, including the VPC Dashboard in
|
6545
|
+
# the AWS Management Console.
|
6546
|
+
# @return [String]
|
6547
|
+
#
|
6548
|
+
# @!attribute [rw] game_lift_vpc_id
|
6549
|
+
# Unique identifier for the VPC that contains the Amazon GameLift
|
6550
|
+
# fleet for this connection. This VPC is managed by Amazon GameLift
|
6551
|
+
# and does not appear in your AWS account.
|
6552
|
+
# @return [String]
|
6553
|
+
#
|
6554
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/VpcPeeringConnection AWS API Documentation
|
6555
|
+
#
|
6556
|
+
class VpcPeeringConnection < Struct.new(
|
6557
|
+
:fleet_id,
|
6558
|
+
:ip_v4_cidr_block,
|
6559
|
+
:vpc_peering_connection_id,
|
6560
|
+
:status,
|
6561
|
+
:peer_vpc_id,
|
6562
|
+
:game_lift_vpc_id)
|
6563
|
+
include Aws::Structure
|
6564
|
+
end
|
6565
|
+
|
6566
|
+
# Represents status information for a VPC peering connection. Status is
|
6567
|
+
# associated with a VpcPeeringConnection object. Status codes and
|
6568
|
+
# messages are provided from EC2 ([).][1] Connection status information
|
6569
|
+
# is also communicated as a fleet Event.
|
6570
|
+
#
|
6571
|
+
#
|
6572
|
+
#
|
6573
|
+
# [1]: http://docs.aws.amazon.com/AWSEC2/latest/APIReference/API_VpcPeeringConnectionStateReason.html
|
6574
|
+
#
|
6575
|
+
# @!attribute [rw] code
|
6576
|
+
# Code indicating the status of a VPC peering connection.
|
6577
|
+
# @return [String]
|
6578
|
+
#
|
6579
|
+
# @!attribute [rw] message
|
6580
|
+
# Additional messaging associated with the connection status.
|
6581
|
+
# @return [String]
|
6582
|
+
#
|
6583
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/VpcPeeringConnectionStatus AWS API Documentation
|
6584
|
+
#
|
6585
|
+
class VpcPeeringConnectionStatus < Struct.new(
|
6586
|
+
:code,
|
6587
|
+
:message)
|
6588
|
+
include Aws::Structure
|
6589
|
+
end
|
6590
|
+
|
6177
6591
|
end
|
6178
6592
|
end
|