aws-sdk-gamelift 1.96.0 → 1.97.0

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@@ -175,10 +175,16 @@ module Aws::GameLift
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  #
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  # * To upload a game server build directly to Amazon GameLift S3 storage
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  # using `CreateBuild`. To get access for this task, call
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- # RequestUploadCredentials.
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+ # [https://docs.aws.amazon.com/gamelift/latest/apireference/API\_RequestUploadCredentials.html][1].
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  #
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  # * To remotely connect to an active Amazon GameLift fleet instances. To
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- # get remote access, call GetComputeAccess.
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+ # get remote access, call
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+ # [https://docs.aws.amazon.com/gamelift/latest/apireference/API\_GetComputeAccess.html][2].
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+ #
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+ #
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+ #
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+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_RequestUploadCredentials.html
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+ # [2]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_GetComputeAccess.html
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  #
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  # @!attribute [rw] access_key_id
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  # The access key ID that identifies the temporary security
@@ -330,10 +336,10 @@ module Aws::GameLift
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  #
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  # Valid values include:
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  #
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- # * **GENERATED** -- Generate a TLS/SSL certificate for this fleet.
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+ # * **GENERATED** - Generate a TLS/SSL certificate for this fleet.
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  #
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- # * **DISABLED** -- (default) Do not generate a TLS/SSL certificate
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- # for this fleet.
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+ # * **DISABLED** - (default) Do not generate a TLS/SSL certificate for
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+ # this fleet.
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  # @return [String]
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  #
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  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CertificateConfiguration AWS API Documentation
@@ -573,7 +579,11 @@ module Aws::GameLift
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  # A unique identifier for a container in a container fleet compute.
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  #
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- # **Returned by:** DescribeCompute
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+ # **Returned by:** [DescribeCompute][1]
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+ #
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+ #
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+ #
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+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeCompute.html
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  #
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  # @!attribute [rw] container_name
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  # The identifier for a container that's running in a compute.
@@ -602,9 +612,16 @@ module Aws::GameLift
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  # can't start until *ContainerB* has started. It also means that
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  # *ContainerA* must shut down before *ContainerB*.
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  #
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- # eiifcbfhgrdurhnucnufkgbnbnnerrvbtjvljdetkehc**Part of:**
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- # GameServerContainerDefinition, GameServerContainerDefinitionInput,
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- # SupportContainerDefinition, SupportContainerDefinitionInput
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+ # **Part of:** [GameServerContainerDefinition][1],
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+ # [GameServerContainerDefinitionInput][2],
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+ # [SupportContainerDefinition][3], [SupportContainerDefinitionInput][4]
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+ #
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+ #
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+ #
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+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_GameServerContainerDefinition.html
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+ # [2]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_GameServerContainerDefinitionInput.html
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+ # [3]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_SupportContainerDefinition.html
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+ # [4]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_SupportContainerDefinitionInput.html
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  #
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  # @!attribute [rw] container_name
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  # A descriptive label for the container definition that this container
@@ -644,9 +661,16 @@ module Aws::GameLift
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  # An environment variable to set inside a container, in the form of a
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  # key-value pair.
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  #
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- # **Part of:** GameServerContainerDefinition,
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- # GameServerContainerDefinitionInput, SupportContainerDefinition,
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- # SupportContainerDefinitionInput
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+ # **Part of:** [GameServerContainerDefinition][1],
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+ # [GameServerContainerDefinitionInput][2],
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+ # [SupportContainerDefinition][3], [SupportContainerDefinitionInput][4]
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+ #
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+ #
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+ #
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+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_GameServerContainerDefinition.html
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+ # [2]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_GameServerContainerDefinitionInput.html
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+ # [3]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_SupportContainerDefinition.html
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+ # [4]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_SupportContainerDefinitionInput.html
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  #
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  # @!attribute [rw] name
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  # The environment variable name.
@@ -914,10 +938,18 @@ module Aws::GameLift
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  # update all properties of a container group definition properties.
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  # Updates to a container group definition are saved as new versions.
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  #
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- # **Used with:** CreateContainerGroupDefinition
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+ # **Used with:** [CreateContainerGroupDefinition][1]
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+ #
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+ # **Returned by:** [DescribeContainerGroupDefinition][2],
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+ # [ListContainerGroupDefinitions][3],
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+ # [UpdateContainerGroupDefinition][4]
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+ #
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  #
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- # **Returned by:** DescribeContainerGroupDefinition,
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- # ListContainerGroupDefinitions, UpdateContainerGroupDefinition
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+ #
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+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateContainerGroupDefinition.html
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+ # [2]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeContainerGroupDefinition.html
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+ # [3]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_ListContainerGroupDefinitions.html
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+ # [4]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateContainerGroupDefinition.html
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  #
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  # @!attribute [rw] container_group_definition_arn
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  # The Amazon Resource Name ([ARN][1]) that is assigned to an Amazon
@@ -1035,11 +1067,11 @@ module Aws::GameLift
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  #
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  # * An internal issue prevented Amazon GameLift from creating the
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  # container group definition resource. Delete the failed resource
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- # and call CreateContainerGroupDefinitionagain.
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+ # and call [CreateContainerGroupDefinition][1]again.
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  #
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  # * An access-denied message means that you don't have permissions to
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  # access the container image on ECR. See [ IAM permission
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- # examples][1] for help setting up required IAM permissions for
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+ # examples][2] for help setting up required IAM permissions for
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  # Amazon GameLift.
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  #
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  # * The `ImageUri` value for at least one of the containers in the
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  #
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  # * At least one of the container images referenced in the container
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  # group definition exceeds the allowed size. For size limits, see [
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- # Amazon GameLift endpoints and quotas][2].
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+ # Amazon GameLift endpoints and quotas][3].
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  #
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  # * At least one of the container images referenced in the container
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  # group definition uses a different operating system than the one
@@ -1056,8 +1088,9 @@ module Aws::GameLift
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  #
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  #
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  #
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- # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-iam-policy-examples.html
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- # [2]: https://docs.aws.amazon.com/general/latest/gr/gamelift.html
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+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateContainerGroupDefinition.html
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+ # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-iam-policy-examples.html.html
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+ # [3]: https://docs.aws.amazon.com/general/latest/gr/gamelift.html
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  # @return [String]
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  #
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  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ContainerGroupDefinition AWS API Documentation
@@ -1097,12 +1130,14 @@ module Aws::GameLift
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  # `{"Command": [ "CMD-SHELL", "ps cax | grep "processmanager" || exit 1"
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  # ], "Interval": 60, "Timeout": 10, "Retries": 3, "StartPeriod": 100 }`
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  #
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- # **Part of:** SupportContainerDefinition,
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- # SupportContainerDefinitionInput
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+ # **Part of:** [SupportContainerDefinition][2],
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+ # [SupportContainerDefinitionInput][3]
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  #
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  #
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  #
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  # [1]: https://docs.aws.amazon.com/AmazonECS/latest/APIReference/API_HealthCheck.html#ECS-Type-HealthCheck-command
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+ # [2]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_SupportContainerDefinition.html
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+ # [3]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_SupportContainerDefinitionInput.html
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  #
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  # @!attribute [rw] command
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  # A string array that specifies the command that the container runs to
@@ -1146,9 +1181,14 @@ module Aws::GameLift
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  # container fleet instance. This information makes it possible to
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  # remotely connect to a specific container on a fleet instance.
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  #
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- # **Related to:** ContainerAttribute
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+ # **Related to:** [ContainerAttribute][1]
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+ #
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+ # <b>Use with: </b> [GetComputeAccess][2]
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+ #
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+ #
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  #
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- # <b>Use with: </b> GetComputeAccess
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+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_ContainerAttribute.html
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+ # [2]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_GetComputeAccess.html
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  #
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  # @!attribute [rw] container_name
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  # The identifier for a container that's running in a compute.
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  # A mount point that binds a container to a file or directory on the
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  # host system.
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  #
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- # **Part of:** GameServerContainerDefinition,
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- # GameServerContainerDefinitionInput, SupportContainerDefinition,
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- # SupportContainerDefinitionInput
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+ # **Part of:** [GameServerContainerDefinition][1],
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+ # [https://docs.aws.amazon.com/gamelift/latest/apireference/API\_GameServerContainerDefinitionInput.html][2],
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+ # [SupportContainerDefinition][3],
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+ # [https://docs.aws.amazon.com/gamelift/latest/apireference/API\_SupportContainerDefinitionInput.html][4]
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+ #
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+ #
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+ #
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+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_GameServerContainerDefinition.html
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+ # [2]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_GameServerContainerDefinitionInput.html
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+ # [3]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_SupportContainerDefinition.html
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+ # [4]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_SupportContainerDefinitionInput.html
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  #
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  # @!attribute [rw] instance_path
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  # The path to the source file or directory.
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  # accessible to inbound traffic. Container ports map to a container
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  # fleet's connection ports.
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  #
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- # **Part of:** GameServerContainerDefinition,
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- # GameServerContainerDefinitionInput, SupportContainerDefinition,
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- # SupportContainerDefinitionInput
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+ # **Part of:** [GameServerContainerDefinition][1],
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+ # [GameServerContainerDefinitionInput][2],
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+ # [SupportContainerDefinition][3], [SupportContainerDefinitionInput][4]
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+ #
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+ #
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+ #
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+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_GameServerContainerDefinition.html
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+ # [2]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_GameServerContainerDefinitionInput.html
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+ # [3]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_SupportContainerDefinition.html
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+ # [4]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_SupportContainerDefinitionInput.html
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  #
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  # @!attribute [rw] container_port_ranges
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  # A set of one or more container port number ranges. The ranges can't
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  # A set of one or more port numbers that can be opened on the container.
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  #
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- # **Part of:** ContainerPortConfiguration
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+ # **Part of:** [ContainerPortConfiguration][1]
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+ #
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+ #
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+ #
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+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_ContainerPortConfiguration.html
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  #
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  # @!attribute [rw] from_port
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  # A starting value for the range of allowed port numbers.
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  # @return [Types::S3Location]
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  #
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  # @!attribute [rw] operating_system
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- # The environment that your game server binaries run on. This value
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- # determines the type of fleet resources that you use for this build.
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- # If your game build contains multiple executables, they all must run
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- # on the same operating system. This parameter is required, and
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- # there's no default value. You can't change a build's operating
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- # system later.
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+ # The operating system that your game server binaries run on. This
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+ # value determines the type of fleet resources that you use for this
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+ # build. If your game build contains multiple executables, they all
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+ # must run on the same operating system. You must specify a valid
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+ # operating system in this request. There is no default value. You
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+ # can't change a build's operating system later.
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  #
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  # <note markdown="1"> Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See
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  # more details in the [Amazon Linux 2 FAQs][1]. For game servers that
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  # an ARN value with a specific version number.
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  #
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  # Create a container group definition by calling
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- # CreateContainerGroupDefinition. This operation creates a
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- # ContainerGroupDefinition resource.
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+ # [CreateContainerGroupDefinition][1]. This operation creates a
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+ # [ContainerGroupDefinition][2] resource.
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+ #
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+ #
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+ #
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+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateContainerGroupDefinition.html
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+ # [2]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_ContainerGroupDefinition.html
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  # @return [String]
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  #
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  # @!attribute [rw] per_instance_container_group_definition_name
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  # Alternatively, provide an ARN value with a specific version number.
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  #
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  # Create a container group definition by calling
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- # CreateContainerGroupDefinition. This operation creates a
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- # ContainerGroupDefinition resource.
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+ # [https://docs.aws.amazon.com/gamelift/latest/apireference/API\_CreateContainerGroupDefinition.html][1].
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+ # This operation creates a
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+ # [https://docs.aws.amazon.com/gamelift/latest/apireference/API\_ContainerGroupDefinition.html][2]
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+ # resource.
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+ #
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+ #
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+ #
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+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateContainerGroupDefinition.html
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+ # [2]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_ContainerGroupDefinition.html
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  # @return [String]
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  #
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  # @!attribute [rw] instance_connection_port_range
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  # to access game server processes and other processes on this fleet.
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  # Set this parameter for managed EC2 fleets. You can leave this
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  # parameter empty when creating the fleet, but you must call
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- # UpdateFleetPortSettings to set it before players can connect to game
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- # sessions. As a best practice, we recommend opening ports for remote
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- # access only when you need them and closing them when you're
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- # finished. For Realtime Servers fleets, Amazon GameLift automatically
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- # sets TCP and UDP ranges.
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+ # [https://docs.aws.amazon.com/gamelift/latest/apireference/API\_UpdateFleetPortSettings][1]
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+ # to set it before players can connect to game sessions. As a best
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+ # practice, we recommend opening ports for remote access only when you
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+ # need them and closing them when you're finished. For Realtime
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+ # Servers fleets, Amazon GameLift automatically sets TCP and UDP
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+ # ranges.
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+ #
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+ #
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+ #
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+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateFleetPortSettings
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  # @return [Array<Types::IpPermission>]
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  #
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  # @!attribute [rw] new_game_session_protection_policy
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  # * `EC2` – The game server build is deployed to Amazon EC2 instances
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  # for cloud hosting. This is the default setting.
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  #
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- # * `ANYWHERE` – Your game server and supporting software is deployed
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- # to compute resources that are provided and managed by you. With
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- # this compute type, you can also set the `AnywhereConfiguration`
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- # parameter.
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+ # * `ANYWHERE` – Game servers and supporting software are deployed to
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+ # compute resources that you provide and manage. With this compute
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+ # type, you can also set the `AnywhereConfiguration` parameter.
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  # @return [String]
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  #
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  # @!attribute [rw] anywhere_configuration
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  # * FLEET\_VPC\_PEERING\_DELETED -- A VPC peering connection has been
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  # successfully deleted.
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  #
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- # **Container group events:**
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- #
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- # * CONTAINER\_GROUP\_REGISTRATION\_FAILED – A game server container
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- # group started, but timed out before calling `RegisterCompute`.
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- #
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- # * CONTAINER\_GROUP\_CRASHED A game server container group started
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- # and terminated without calling `RegisterCompute`.
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- #
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  # **Spot instance events:**
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  #
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  # * INSTANCE\_INTERRUPTED -- A spot instance was interrupted by EC2
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  # the fleet's computes. Attributes include fleet identifiers and
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  # descriptive properties, creation/termination time, and fleet status.
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  #
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- # **Returned by:** DescribeFleetAttributes
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+ # **Returned by:**
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+ # [https://docs.aws.amazon.com/gamelift/latest/apireference/API\_DescribeFleetAttributes][1]
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+ #
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+ #
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+ #
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+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeFleetAttributes
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  #
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  # @!attribute [rw] fleet_id
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  # A unique identifier for the fleet.
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  # determines the computing resources of each instance in the fleet,
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  # including CPU, memory, storage, and networking capacity. See [Amazon
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  # Elastic Compute Cloud Instance Types][1] for detailed descriptions.
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- # This attribute is used with fleets where `ComputeType` is "EC2".
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+ # This attribute is used with fleets where `ComputeType` is `EC2`.
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  #
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  #
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  #
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  # @!attribute [rw] new_game_session_protection_policy
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  # The type of game session protection to set on all new instances that
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  # are started in the fleet. This attribute is used with fleets where
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- # `ComputeType` is "EC2".
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+ # `ComputeType` is `EC2`.
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  #
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  # * **NoProtection** -- The game session can be terminated during a
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  # scale-down event.
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  # The operating system of the fleet's computing resources. A fleet's
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  # operating system is determined by the OS of the build or script that
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  # is deployed on this fleet. This attribute is used with fleets where
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- # `ComputeType` is "EC2".
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+ # `ComputeType` is `EC2`.
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  #
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  # <note markdown="1"> Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See
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  # more details in the [Amazon Linux 2 FAQs][1]. For game servers that
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- # are hosted on AL2 and use Amazon GameLift server SDK 4.x, first
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+ # are hosted on AL2 and use Amazon GameLift server SDK 4.x., first
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  # update the game server build to server SDK 5.x, and then deploy to
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  # AL2023 instances. See [ Migrate to Amazon GameLift server SDK
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  # version 5.][2]
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  # Amazon CloudWatch, you can view aggregated metrics for fleets that
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  # are in a metric group. A fleet can be included in only one metric
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  # group at a time. This attribute is used with fleets where
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- # `ComputeType` is "EC2".
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+ # `ComputeType` is `EC2`.
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  # @return [Array<String>]
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  #
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  # @!attribute [rw] stopped_actions
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  # A list of fleet activity that has been suspended using
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  # [StopFleetActions][1]. This includes fleet auto-scaling. This
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- # attribute is used with fleets where `ComputeType` is "EC2".
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+ # attribute is used with fleets where `ComputeType` is `EC2`.
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  #
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  #
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  #
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  # using the [IAM dashboard][1] in the Amazon Web Services Management
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  # Console. Learn more about using on-box credentials for your game
5522
5594
  # servers at [ Access external resources from a game server][2]. This
5523
- # attribute is used with fleets where `ComputeType` is "EC2".
5595
+ # attribute is used with fleets where `ComputeType` is `EC2`.
5524
5596
  #
5525
5597
  #
5526
5598
  #
@@ -5541,7 +5613,7 @@ module Aws::GameLift
5541
5613
  # @return [String]
5542
5614
  #
5543
5615
  # @!attribute [rw] anywhere_configuration
5544
- # Amazon GameLift Anywhere configuration options.
5616
+ # A set of attributes that are specific to an Anywhere fleet.
5545
5617
  # @return [Types::AnywhereConfiguration]
5546
5618
  #
5547
5619
  # @!attribute [rw] instance_role_credentials_provider
@@ -5553,7 +5625,7 @@ module Aws::GameLift
5553
5625
  # server SDK version 5.x. For more information about using shared
5554
5626
  # credentials, see [ Communicate with other Amazon Web Services
5555
5627
  # resources from your fleets][1]. This attribute is used with fleets
5556
- # where `ComputeType` is "EC2".
5628
+ # where `ComputeType` is `EC2`.
5557
5629
  #
5558
5630
  #
5559
5631
  #
@@ -5694,7 +5766,9 @@ module Aws::GameLift
5694
5766
  #
5695
5767
  # @!attribute [rw] rollback_game_server_binary_arn
5696
5768
  # The unique identifier for the version of the game server container
5697
- # group definition to roll back to if deployment fails.
5769
+ # group definition to roll back to if deployment fails. Amazon
5770
+ # GameLift sets this property to the container group definition
5771
+ # version that the fleet used when it was last active.
5698
5772
  # @return [String]
5699
5773
  #
5700
5774
  # @!attribute [rw] per_instance_binary_arn
@@ -5704,7 +5778,9 @@ module Aws::GameLift
5704
5778
  #
5705
5779
  # @!attribute [rw] rollback_per_instance_binary_arn
5706
5780
  # The unique identifier for the version of the per-instance container
5707
- # group definition to roll back to if deployment fails.
5781
+ # group definition to roll back to if deployment fails. Amazon
5782
+ # GameLift sets this property to the container group definition
5783
+ # version that the fleet used when it was last active.
5708
5784
  # @return [String]
5709
5785
  #
5710
5786
  # @!attribute [rw] deployment_status
@@ -5959,12 +6035,22 @@ module Aws::GameLift
5959
6035
  #
5960
6036
  # You can update a container definition and deploy the updates to an
5961
6037
  # existing fleet. When creating or updating a game server container
5962
- # group definition, use the property GameServerContainerDefinitionInput.
6038
+ # group definition, use the property
6039
+ # [https://docs.aws.amazon.com/gamelift/latest/apireference/API\_GameServerContainerDefinitionInput][1].
6040
+ #
6041
+ # **Part of:** [ContainerGroupDefinition][2]
5963
6042
  #
5964
- # **Part of:** ContainerGroupDefinition
6043
+ # **Returned by:** [DescribeContainerGroupDefinition][3],
6044
+ # [ListContainerGroupDefinitions][4],
6045
+ # [UpdateContainerGroupDefinition][5]
5965
6046
  #
5966
- # **Returned by:** DescribeContainerGroupDefinition,
5967
- # ListContainerGroupDefinitions, UpdateContainerGroupDefinition
6047
+ #
6048
+ #
6049
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_GameServerContainerDefinitionInput
6050
+ # [2]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_ContainerGroupDefinition.html
6051
+ # [3]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeContainerGroupDefinition.html
6052
+ # [4]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_ListContainerGroupDefinitions.html
6053
+ # [5]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateContainerGroupDefinition.html
5968
6054
  #
5969
6055
  # @!attribute [rw] container_name
5970
6056
  # The container definition identifier. Container names are unique
@@ -6040,12 +6126,18 @@ module Aws::GameLift
6040
6126
  # executable. This definition includes container configuration,
6041
6127
  # resources, and start instructions. Use this data type when creating or
6042
6128
  # updating a game server container group definition. For properties of a
6043
- # deployed container, see GameServerContainerDefinition. A game server
6044
- # container is automatically considered essential; if an essential
6045
- # container fails, the entire container group restarts.
6129
+ # deployed container, see [GameServerContainerDefinition][1]. A game
6130
+ # server container is automatically considered essential; if an
6131
+ # essential container fails, the entire container group restarts.
6132
+ #
6133
+ # <b>Use with: </b> [CreateContainerGroupDefinition][2],
6134
+ # [UpdateContainerGroupDefinition][3]
6135
+ #
6046
6136
  #
6047
- # <b>Use with: </b> CreateContainerGroupDefinition,
6048
- # UpdateContainerGroupDefinition
6137
+ #
6138
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_GameServerContainerDefinition.html
6139
+ # [2]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateContainerGroupDefinition.html
6140
+ # [3]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateContainerGroupDefinition.html
6049
6141
  #
6050
6142
  # @!attribute [rw] container_name
6051
6143
  # A string that uniquely identifies the container definition within a
@@ -6145,7 +6237,14 @@ module Aws::GameLift
6145
6237
  # process, then the fleet has the capacity to run host 50 game sessions
6146
6238
  # at a time.
6147
6239
  #
6148
- # **Returned by:** DescribeFleetCapacity, DescribeFleetLocationCapacity
6240
+ # **Returned by:**
6241
+ # [https://docs.aws.amazon.com/gamelift/latest/apireference/API\_DescribeFleetCapacity.html][1],
6242
+ # [https://docs.aws.amazon.com/gamelift/latest/apireference/API\_DescribeFleetLocationCapacity.html][2]
6243
+ #
6244
+ #
6245
+ #
6246
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeFleetCapacity.html
6247
+ # [2]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeFleetLocationCapacity.html
6149
6248
  #
6150
6249
  # @!attribute [rw] pending
6151
6250
  # The number of container groups that are starting up but haven't yet
@@ -6470,9 +6569,18 @@ module Aws::GameLift
6470
6569
  #
6471
6570
  # @!attribute [rw] status_reason
6472
6571
  # Provides additional information about game session status.
6473
- # `INTERRUPTED` indicates that the game session was hosted on a spot
6474
- # instance that was reclaimed, causing the active game session to be
6475
- # terminated.
6572
+ #
6573
+ # * `INTERRUPTED` -- The game session was hosted on an EC2 Spot
6574
+ # instance that was reclaimed, causing the active game session to be
6575
+ # stopped.
6576
+ #
6577
+ # * `TRIGGERED_ON_PROCESS_TERMINATE` – The game session was stopped by
6578
+ # calling `TerminateGameSession` with the termination mode
6579
+ # `TRIGGER_ON_PROCESS_TERMINATE`.
6580
+ #
6581
+ # * `FORCE_TERMINATED` – The game session was stopped by calling
6582
+ # `TerminateGameSession` with the termination mode
6583
+ # `FORCE_TERMINATE`.
6476
6584
  # @return [String]
6477
6585
  #
6478
6586
  # @!attribute [rw] game_properties
@@ -6511,7 +6619,7 @@ module Aws::GameLift
6511
6619
  # @return [Integer]
6512
6620
  #
6513
6621
  # @!attribute [rw] player_session_creation_policy
6514
- # Indicates whether or not the game session is accepting new players.
6622
+ # Indicates whether the game session is accepting new players.
6515
6623
  # @return [String]
6516
6624
  #
6517
6625
  # @!attribute [rw] creator_id
@@ -6719,12 +6827,17 @@ module Aws::GameLift
6719
6827
  # game session is not active and ready to accept players until placement
6720
6828
  # status reaches `FULFILLED`. When the placement is in `PENDING` status,
6721
6829
  # Amazon GameLift may attempt to place a game session multiple times
6722
- # before succeeding. With each attempt it creates a GameSession object
6723
- # and updates this placement object with the new game session
6830
+ # before succeeding. With each attempt it creates a
6831
+ # [https://docs.aws.amazon.com/gamelift/latest/apireference/API\_GameSession][1]
6832
+ # object and updates this placement object with the new game session
6724
6833
  # properties..
6725
6834
  #
6726
6835
  # </note>
6727
6836
  #
6837
+ #
6838
+ #
6839
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_GameSession
6840
+ #
6728
6841
  # @!attribute [rw] placement_id
6729
6842
  # A unique identifier for a game session placement.
6730
6843
  # @return [String]
@@ -6746,7 +6859,7 @@ module Aws::GameLift
6746
6859
  # * **CANCELLED** -- The placement request was canceled.
6747
6860
  #
6748
6861
  # * **TIMED\_OUT** -- A new game session was not successfully created
6749
- # before the time limit expired. You can resubmit as a new placement
6862
+ # before the time limit expired. You can resubmit the placement
6750
6863
  # request as needed.
6751
6864
  #
6752
6865
  # * **FAILED** -- Amazon GameLift is not able to complete the process
@@ -7010,7 +7123,12 @@ module Aws::GameLift
7010
7123
  # @!attribute [rw] compute_name
7011
7124
  # A unique identifier for the compute resource that you want to
7012
7125
  # connect to. For an EC2 fleet compute, use the instance ID. Use
7013
- # ListCompute to retrieve compute identifiers.
7126
+ # [https://docs.aws.amazon.com/gamelift/latest/apireference/API\_ListCompute.html][1]
7127
+ # to retrieve compute identifiers.
7128
+ #
7129
+ #
7130
+ #
7131
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_ListCompute.html
7014
7132
  # @return [String]
7015
7133
  #
7016
7134
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GetComputeAccessInput AWS API Documentation
@@ -7353,7 +7471,12 @@ module Aws::GameLift
7353
7471
 
7354
7472
  # Information and credentials that you can use to remotely connect to an
7355
7473
  # instance in an EC2 managed fleet. This data type is returned in
7356
- # response to a call to GetInstanceAccess.
7474
+ # response to a call to
7475
+ # [https://docs.aws.amazon.com/gamelift/latest/apireference/API\_GetInstanceAccess][1].
7476
+ #
7477
+ #
7478
+ #
7479
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_GetInstanceAccess
7357
7480
  #
7358
7481
  # @!attribute [rw] fleet_id
7359
7482
  # A unique identifier for the fleet containing the instance to be
@@ -7390,9 +7513,13 @@ module Aws::GameLift
7390
7513
 
7391
7514
  # A set of credentials that allow remote access to an instance in an EC2
7392
7515
  # managed fleet. These credentials are returned in response to a call to
7393
- # GetInstanceAccess, which requests access for instances that are
7394
- # running game servers with the Amazon GameLift server SDK version 4.x
7395
- # or earlier.
7516
+ # [https://docs.aws.amazon.com/gamelift/latest/apireference/API\_GetInstanceAccess][1],
7517
+ # which requests access for instances that are running game servers with
7518
+ # the Amazon GameLift server SDK version 4.x or earlier.
7519
+ #
7520
+ #
7521
+ #
7522
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_GetInstanceAccess
7396
7523
  #
7397
7524
  # @!attribute [rw] user_name
7398
7525
  # A user name for logging in.
@@ -7512,9 +7639,7 @@ module Aws::GameLift
7512
7639
  # A range of IP addresses and port settings that allow inbound traffic
7513
7640
  # to connect to processes on an instance in a fleet. Processes are
7514
7641
  # assigned an IP address/port number combination, which must fall into
7515
- # the fleet's allowed ranges. For managed container fleets, the port
7516
- # settings must use the same port numbers as the fleet's connection
7517
- # ports.
7642
+ # the fleet's allowed ranges.
7518
7643
  #
7519
7644
  # For Realtime Servers fleets, Amazon GameLift automatically opens two
7520
7645
  # port ranges, one for TCP messaging and one for UDP.
@@ -8308,7 +8433,11 @@ module Aws::GameLift
8308
8433
 
8309
8434
  # Properties of a custom location for use in an Amazon GameLift Anywhere
8310
8435
  # fleet. This data type is returned in response to a call to
8311
- # CreateLocation.
8436
+ # [https://docs.aws.amazon.com/gamelift/latest/apireference/API\_CreateLocation][1].
8437
+ #
8438
+ #
8439
+ #
8440
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateLocation
8312
8441
  #
8313
8442
  # @!attribute [rw] location_name
8314
8443
  # The location's name.
@@ -9663,8 +9792,8 @@ module Aws::GameLift
9663
9792
  #
9664
9793
  # @!attribute [rw] max_concurrent_game_session_activations
9665
9794
  # The number of game sessions in status `ACTIVATING` to allow on an
9666
- # instance. This setting limits the instance resources that can be
9667
- # used for new game activations at any one time.
9795
+ # instance or compute. This setting limits the instance resources that
9796
+ # can be used for new game activations at any one time.
9668
9797
  # @return [Integer]
9669
9798
  #
9670
9799
  # @!attribute [rw] game_session_activation_timeout_seconds
@@ -10496,12 +10625,21 @@ module Aws::GameLift
10496
10625
  # You can update a support container definition and deploy the updates
10497
10626
  # to an existing fleet. When creating or updating a game server
10498
10627
  # container group definition, use the property
10499
- # GameServerContainerDefinitionInput.
10628
+ # [GameServerContainerDefinitionInput][1].
10629
+ #
10630
+ # **Part of:** [ContainerGroupDefinition][2]
10500
10631
  #
10501
- # **Part of:** ContainerGroupDefinition
10632
+ # **Returned by:** [DescribeContainerGroupDefinition][3],
10633
+ # [ListContainerGroupDefinitions][4],
10634
+ # [UpdateContainerGroupDefinition][5]
10502
10635
  #
10503
- # **Returned by:** DescribeContainerGroupDefinition,
10504
- # ListContainerGroupDefinitions, UpdateContainerGroupDefinition
10636
+ #
10637
+ #
10638
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_GameServerContainerDefinitionInput.html
10639
+ # [2]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_ContainerGroupDefinition.html
10640
+ # [3]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeContainerGroupDefinition.html
10641
+ # [4]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_ListContainerGroupDefinitions.html
10642
+ # [5]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateContainerGroupDefinition.html
10505
10643
  #
10506
10644
  # @!attribute [rw] container_name
10507
10645
  # The container definition identifier. Container names are unique
@@ -10552,8 +10690,12 @@ module Aws::GameLift
10552
10690
  # container. If memory limits aren't set for an individual container,
10553
10691
  # the container shares the container group's total memory allocation.
10554
10692
  #
10555
- # <b>Related data type: </b>
10556
- # ContainerGroupDefinition$TotalMemoryLimitMebibytes
10693
+ # <b>Related data type: </b> [ContainerGroupDefinition
10694
+ # TotalMemoryLimitMebibytes][1]
10695
+ #
10696
+ #
10697
+ #
10698
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_ContainerGroupDefinition.html
10557
10699
  # @return [Integer]
10558
10700
  #
10559
10701
  # @!attribute [rw] port_configuration
@@ -10575,7 +10717,12 @@ module Aws::GameLift
10575
10717
  # resources are reserved, the container shares the total vCPU limit
10576
10718
  # for the container group.
10577
10719
  #
10578
- # <b>Related data type: </b> ContainerGroupDefinition$TotalVcpuLimit
10720
+ # <b>Related data type: </b> [ContainerGroupDefinition
10721
+ # TotalVcpuLimit][1]
10722
+ #
10723
+ #
10724
+ #
10725
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_ContainerGroupDefinition.html
10579
10726
  # @return [Float]
10580
10727
  #
10581
10728
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/SupportContainerDefinition AWS API Documentation
@@ -10604,10 +10751,16 @@ module Aws::GameLift
10604
10751
  # This definition includes container configuration, resources, and start
10605
10752
  # instructions. Use this data type when creating or updating a container
10606
10753
  # group definition. For properties of a deployed support container, see
10607
- # SupportContainerDefinition.
10754
+ # [SupportContainerDefinition][1].
10608
10755
  #
10609
- # <b>Use with: </b> CreateContainerGroupDefinition,
10610
- # UpdateContainerGroupDefinition
10756
+ # <b>Use with: </b> [CreateContainerGroupDefinition][2],
10757
+ # [UpdateContainerGroupDefinition][3]
10758
+ #
10759
+ #
10760
+ #
10761
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_SupportContainerDefinition.html
10762
+ # [2]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateContainerGroupDefinition.html
10763
+ # [3]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateContainerGroupDefinition.html
10611
10764
  #
10612
10765
  # @!attribute [rw] container_name
10613
10766
  # A string that uniquely identifies the container definition within a
@@ -10691,8 +10844,12 @@ module Aws::GameLift
10691
10844
  # If you don't specify a container-specific memory limit, the
10692
10845
  # container shares the container group's total memory allocation.
10693
10846
  #
10694
- # <b>Related data type: </b> ContainerGroupDefinition
10695
- # TotalMemoryLimitMebibytes``
10847
+ # <b>Related data type: </b>
10848
+ # [ContainerGroupDefinition][1]TotalMemoryLimitMebibytes``
10849
+ #
10850
+ #
10851
+ #
10852
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_ContainerGroupDefinition.html
10696
10853
  # @return [Integer]
10697
10854
  #
10698
10855
  # @!attribute [rw] port_configuration
@@ -10714,7 +10871,12 @@ module Aws::GameLift
10714
10871
  # don't reserve CPU units for this container, it shares the container
10715
10872
  # group's total vCPU limit.
10716
10873
  #
10717
- # <b>Related data type: </b> ContainerGroupDefinition TotalCpuLimit
10874
+ # <b>Related data type: </b> [ContainerGroupDefinition][1]
10875
+ # TotalCpuLimit
10876
+ #
10877
+ #
10878
+ #
10879
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_ContainerGroupDefinition.html
10718
10880
  # @return [Float]
10719
10881
  #
10720
10882
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/SupportContainerDefinitionInput AWS API Documentation
@@ -10924,6 +11086,71 @@ module Aws::GameLift
10924
11086
  include Aws::Structure
10925
11087
  end
10926
11088
 
11089
+ # @!attribute [rw] game_session_id
11090
+ # A unique identifier for the game session to be terminated. A game
11091
+ # session ARN has the following format:
11092
+ # `arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string
11093
+ # or idempotency token>`.
11094
+ # @return [String]
11095
+ #
11096
+ # @!attribute [rw] termination_mode
11097
+ # The method to use to terminate the game session. Available methods
11098
+ # include:
11099
+ #
11100
+ # * `TRIGGER_ON_PROCESS_TERMINATE` – Sends an `OnProcessTerminate()`
11101
+ # callback to the server process to initiate the normal game session
11102
+ # shutdown sequence. At a minimum, the callback method must include
11103
+ # a call to the server SDK action `ProcessEnding()`, which is how
11104
+ # the server process signals that a game session is ending. If the
11105
+ # server process doesn't call `ProcessEnding()`, this termination
11106
+ # method won't be successful.
11107
+ #
11108
+ # * `FORCE_TERMINATE` – Takes action to stop the server process, using
11109
+ # existing methods to control how server processes run on an Amazon
11110
+ # GameLift managed compute.
11111
+ #
11112
+ # <note markdown="1"> This method is not available for game sessions that are running on
11113
+ # Anywhere fleets unless the fleet is deployed with the Amazon
11114
+ # GameLift Agent. In this scenario, a force terminate request
11115
+ # results in an invalid or bad request exception.
11116
+ #
11117
+ # </note>
11118
+ # @return [String]
11119
+ #
11120
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/TerminateGameSessionInput AWS API Documentation
11121
+ #
11122
+ class TerminateGameSessionInput < Struct.new(
11123
+ :game_session_id,
11124
+ :termination_mode)
11125
+ SENSITIVE = []
11126
+ include Aws::Structure
11127
+ end
11128
+
11129
+ # @!attribute [rw] game_session
11130
+ # Properties describing a game session.
11131
+ #
11132
+ # A game session in ACTIVE status can host players. When a game
11133
+ # session ends, its status is set to `TERMINATED`.
11134
+ #
11135
+ # Amazon GameLift retains a game session resource for 30 days after
11136
+ # the game session ends. You can reuse idempotency token values after
11137
+ # this time. Game session logs are retained for 14 days.
11138
+ #
11139
+ # [All APIs by task][1]
11140
+ #
11141
+ #
11142
+ #
11143
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
11144
+ # @return [Types::GameSession]
11145
+ #
11146
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/TerminateGameSessionOutput AWS API Documentation
11147
+ #
11148
+ class TerminateGameSessionOutput < Struct.new(
11149
+ :game_session)
11150
+ SENSITIVE = []
11151
+ include Aws::Structure
11152
+ end
11153
+
10927
11154
  # The client failed authentication. Clients should not retry such
10928
11155
  # requests.
10929
11156
  #
@@ -11076,8 +11303,13 @@ module Aws::GameLift
11076
11303
  # definition.
11077
11304
  #
11078
11305
  # Update a container group definition by calling
11079
- # UpdateContainerGroupDefinition. This operation creates a
11080
- # ContainerGroupDefinition resource with an incremented version.
11306
+ # [UpdateContainerGroupDefinition][1]. This operation creates a
11307
+ # [ContainerGroupDefinition][2] resource with an incremented version.
11308
+ #
11309
+ #
11310
+ #
11311
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateContainerGroupDefinition.html
11312
+ # [2]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_ContainerGroupDefinition.html
11081
11313
  # @return [String]
11082
11314
  #
11083
11315
  # @!attribute [rw] per_instance_container_group_definition_name
@@ -11089,11 +11321,16 @@ module Aws::GameLift
11089
11321
  # the name value.
11090
11322
  #
11091
11323
  # Update a container group definition by calling
11092
- # UpdateContainerGroupDefinition. This operation creates a
11093
- # ContainerGroupDefinition resource with an incremented version.
11324
+ # [UpdateContainerGroupDefinition][1]. This operation creates a
11325
+ # [ContainerGroupDefinition][2] resource with an incremented version.
11094
11326
  #
11095
11327
  # To remove a fleet's per-instance container group definition, leave
11096
11328
  # this parameter empty and use the parameter `RemoveAttributes`.
11329
+ #
11330
+ #
11331
+ #
11332
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateContainerGroupDefinition.html
11333
+ # [2]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_ContainerGroupDefinition.html
11097
11334
  # @return [String]
11098
11335
  #
11099
11336
  # @!attribute [rw] game_server_container_groups_per_instance
@@ -11301,7 +11538,7 @@ module Aws::GameLift
11301
11538
  # The game session protection policy to apply to all new game sessions
11302
11539
  # created in this fleet. Game sessions that already exist are not
11303
11540
  # affected. You can set protection for individual game sessions using
11304
- # [UpdateGameSession][1].
11541
+ # [UpdateGameSession][1] .
11305
11542
  #
11306
11543
  # * **NoProtection** -- The game session can be terminated during a
11307
11544
  # scale-down event.
@@ -11655,11 +11892,11 @@ module Aws::GameLift
11655
11892
  # @!attribute [rw] protection_policy
11656
11893
  # Game session protection policy to apply to this game session only.
11657
11894
  #
11658
- # * **NoProtection** -- The game session can be terminated during a
11895
+ # * `NoProtection` -- The game session can be terminated during a
11659
11896
  # scale-down event.
11660
11897
  #
11661
- # * **FullProtection** -- If the game session is in an `ACTIVE`
11662
- # status, it cannot be terminated during a scale-down event.
11898
+ # * `FullProtection` -- If the game session is in an `ACTIVE` status,
11899
+ # it cannot be terminated during a scale-down event.
11663
11900
  # @return [String]
11664
11901
  #
11665
11902
  # @!attribute [rw] game_properties