aws-sdk-gamelift 1.96.0 → 1.97.0

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@@ -718,41 +718,37 @@ module Aws::GameLift
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  req.send_request(options)
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  end
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- # Creates an Amazon GameLift build resource for your game server
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- # software and stores the software for deployment to hosting resources.
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- # Combine game server binaries and dependencies into a single .zip file
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+ # Creates a new Amazon GameLift build resource for your game server
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+ # binary files. Combine game server binaries into a zip file for use
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+ # with Amazon GameLift.
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  #
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- # Use the CLI command <b> <a
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+ # When setting up a new game build for Amazon GameLift, we recommend
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+ # using the CLI command <b> <a
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  # href="https://docs.aws.amazon.com/cli/latest/reference/gamelift/upload-build.html">upload-build</a>
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- # </b> to quickly and simply create a new build and upload your game
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- # build .zip file to Amazon GameLift Amazon S3. This helper command
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- # eliminates the need to explicitly manage access permissions.
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- #
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- # Alternatively, use the `CreateBuild` action for the following
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- # scenarios:
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- #
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- # * You want to create a build and upload a game build zip file from in
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- # an Amazon S3 location that you control. In this scenario, you need
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- # to give Amazon GameLift permission to access to the Amazon S3
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- # bucket. With permission in place, call `CreateBuild` and specify a
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- # build name, the build's runtime operating system, and the Amazon S3
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- # storage location where the build file is stored.
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- #
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- # * You want to create a build and upload a local game build zip file to
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- # an Amazon S3 location that's controlled by Amazon GameLift. (See
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- # the `upload-build` CLI command for this scenario.) In this scenario,
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- # you need to request temporary access credentials to the Amazon
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- # GameLift Amazon S3 location. Specify a build name and the build's
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- # runtime operating system. The response provides an Amazon S3
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- # location and a set of temporary access credentials. Use the
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- # credentials to upload your build files to the specified Amazon S3
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- # location (see [Uploading Objects][1] in the *Amazon S3 Developer
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- # Guide*). You can't update build files after uploading them to
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- # Amazon GameLift Amazon S3.
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- #
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- # If successful, this action creates a new build resource with a unique
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- # build ID and places it in `INITIALIZED` status. When the build reaches
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- # `READY` status, you can create fleets with it.
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+ # </b>. This helper command combines two tasks: (1) it uploads your
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+ # build files from a file directory to an Amazon GameLift Amazon S3
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+ # location, and (2) it creates a new build resource.
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+ #
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+ # You can use the `CreateBuild` operation in the following scenarios:
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+ #
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+ # * Create a new game build with build files that are in an Amazon S3
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+ # location under an Amazon Web Services account that you control. To
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+ # use this option, you give Amazon GameLift access to the Amazon S3
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+ # bucket. With permissions in place, specify a build name, operating
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+ # system, and the Amazon S3 storage location of your game build.
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+ #
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+ # * Upload your build files to a Amazon GameLift Amazon S3 location. To
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+ # use this option, specify a build name and operating system. This
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+ # operation creates a new build resource and also returns an Amazon S3
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+ # location with temporary access credentials. Use the credentials to
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+ # manually upload your build files to the specified Amazon S3
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+ # location. For more information, see [Uploading Objects][1] in the
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+ # *Amazon S3 Developer Guide*. After you upload build files to the
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+ # Amazon GameLift Amazon S3 location, you can't update them.
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+ #
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+ # If successful, this operation creates a new build resource with a
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+ # unique build ID and places it in `INITIALIZED` status. A build must be
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+ # in `READY` status before you can create fleets with it.
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  #
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  # **Learn more**
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  #
@@ -790,11 +786,12 @@ module Aws::GameLift
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  # `SizeOnDisk` of 0.
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  #
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  # @option params [String] :operating_system
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- # The environment that your game server binaries run on. This value
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+ # The operating system that your game server binaries run on. This value
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  # determines the type of fleet resources that you use for this build. If
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  # your game build contains multiple executables, they all must run on
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- # the same operating system. This parameter is required, and there's no
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- # default value. You can't change a build's operating system later.
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+ # the same operating system. You must specify a valid operating system
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+ # in this request. There is no default value. You can't change a
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+ # build's operating system later.
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  #
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  # <note markdown="1"> Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more
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  # details in the [Amazon Linux 2 FAQs][1]. For game servers that are
@@ -994,8 +991,13 @@ module Aws::GameLift
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  # specific version number.
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  #
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  # Create a container group definition by calling
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- # CreateContainerGroupDefinition. This operation creates a
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- # ContainerGroupDefinition resource.
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+ # [CreateContainerGroupDefinition][1]. This operation creates a
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+ # [ContainerGroupDefinition][2] resource.
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+ #
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+ #
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+ #
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+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateContainerGroupDefinition.html
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+ # [2]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_ContainerGroupDefinition.html
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  #
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  # @option params [String] :per_instance_container_group_definition_name
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  # The name of a container group definition resource that describes a set
@@ -1007,8 +1009,15 @@ module Aws::GameLift
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  # with a specific version number.
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  #
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  # Create a container group definition by calling
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- # CreateContainerGroupDefinition. This operation creates a
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- # ContainerGroupDefinition resource.
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+ # [https://docs.aws.amazon.com/gamelift/latest/apireference/API\_CreateContainerGroupDefinition.html][1].
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+ # This operation creates a
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+ # [https://docs.aws.amazon.com/gamelift/latest/apireference/API\_ContainerGroupDefinition.html][2]
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+ # resource.
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+ #
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+ #
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+ #
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+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateContainerGroupDefinition.html
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+ # [2]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_ContainerGroupDefinition.html
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  #
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  # @option params [Types::ConnectionPortRange] :instance_connection_port_range
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  # The set of port numbers to open on each fleet instance. A fleet's
@@ -1279,7 +1288,7 @@ module Aws::GameLift
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  # containers for hosting your game server with Amazon GameLift managed
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  # containers hosting. An Amazon GameLift container group is similar to a
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  # container task or pod. Use container group definitions when you create
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- # a container fleet with CreateContainerFleet.
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+ # a container fleet with [CreateContainerFleet][1].
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  #
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  # A container group definition determines how Amazon GameLift deploys
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  # your containers to each instance in a container fleet. You can
@@ -1318,7 +1327,7 @@ module Aws::GameLift
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  #
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  # <note markdown="1"> This operation requires Identity and Access Management (IAM)
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  # permissions to access container images in Amazon ECR repositories. See
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- # [ IAM permissions for Amazon GameLift][1] for help setting the
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+ # [ IAM permissions for Amazon GameLift][2] for help setting the
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  # appropriate permissions.
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  #
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  # </note>
@@ -1375,12 +1384,14 @@ module Aws::GameLift
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  # If successful, this request creates a `ContainerGroupDefinition`
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  # resource and assigns a unique ARN value. You can update most
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  # properties of a container group definition by calling
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- # UpdateContainerGroupDefinition, and optionally save the update as a
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- # new version.
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+ # [UpdateContainerGroupDefinition][3], and optionally save the update as
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+ # a new version.
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  #
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  #
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  #
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- # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-iam-policy-examples.html
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+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateContainerFleet.html
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+ # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-iam-policy-examples.html
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+ # [3]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateContainerGroupDefinition.html
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  #
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  # @option params [required, String] :name
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  # A descriptive identifier for the container group definition. The name
@@ -1757,11 +1768,15 @@ module Aws::GameLift
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  # access game server processes and other processes on this fleet. Set
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  # this parameter for managed EC2 fleets. You can leave this parameter
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  # empty when creating the fleet, but you must call
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- # UpdateFleetPortSettings to set it before players can connect to game
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- # sessions. As a best practice, we recommend opening ports for remote
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- # access only when you need them and closing them when you're finished.
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- # For Realtime Servers fleets, Amazon GameLift automatically sets TCP
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- # and UDP ranges.
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+ # [https://docs.aws.amazon.com/gamelift/latest/apireference/API\_UpdateFleetPortSettings][1]
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+ # to set it before players can connect to game sessions. As a best
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+ # practice, we recommend opening ports for remote access only when you
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+ # need them and closing them when you're finished. For Realtime Servers
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+ # fleets, Amazon GameLift automatically sets TCP and UDP ranges.
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+ #
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+ #
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+ #
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+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateFleetPortSettings
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  #
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  # @option params [String] :new_game_session_protection_policy
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  # The status of termination protection for active game sessions on the
@@ -1905,10 +1920,9 @@ module Aws::GameLift
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  # * `EC2` – The game server build is deployed to Amazon EC2 instances
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  # for cloud hosting. This is the default setting.
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  #
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- # * `ANYWHERE` – Your game server and supporting software is deployed to
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- # compute resources that are provided and managed by you. With this
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- # compute type, you can also set the `AnywhereConfiguration`
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- # parameter.
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+ # * `ANYWHERE` – Game servers and supporting software are deployed to
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+ # compute resources that you provide and manage. With this compute
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+ # type, you can also set the `AnywhereConfiguration` parameter.
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  #
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  # @option params [Types::AnywhereConfiguration] :anywhere_configuration
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  # Amazon GameLift Anywhere configuration options.
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  req.send_request(options)
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  end
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- # Adds remote locations to a managed EC2 fleet or managed container
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- # fleet and begins populating the new locations with instances. The new
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- # instances conform to the fleet's instance type, auto-scaling, and
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- # other configuration settings.
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+ # Adds remote locations to an EC2 and begins populating the new
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+ # locations with instances. The new instances conform to the fleet's
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+ # instance type, auto-scaling, and other configuration settings.
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  #
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  # <note markdown="1"> You can't add remote locations to a fleet that resides in an Amazon
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  # Web Services Region that doesn't support multiple locations. Fleets
@@ -2367,7 +2380,7 @@ module Aws::GameLift
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  # location. This operation prompts an available server process to start
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  # a game session and retrieves connection information for the new game
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  # session. As an alternative, consider using the Amazon GameLift game
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- # session placement feature with [StartGameSessionPlacement][1] , which
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+ # session placement feature with [StartGameSessionPlacement][1], which
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  # uses the FleetIQ algorithm and queues to optimize the placement
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  # process.
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  #
@@ -2531,7 +2544,7 @@ module Aws::GameLift
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  # resp.game_session.current_player_session_count #=> Integer
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  # resp.game_session.maximum_player_session_count #=> Integer
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  # resp.game_session.status #=> String, one of "ACTIVE", "ACTIVATING", "TERMINATED", "TERMINATING", "ERROR"
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- # resp.game_session.status_reason #=> String, one of "INTERRUPTED"
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+ # resp.game_session.status_reason #=> String, one of "INTERRUPTED", "TRIGGERED_ON_PROCESS_TERMINATE", "FORCE_TERMINATED"
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  # resp.game_session.game_properties #=> Array
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  # resp.game_session.game_properties[0].key #=> String
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  # resp.game_session.game_properties[0].value #=> String
@@ -3245,16 +3258,16 @@ module Aws::GameLift
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  req.send_request(options)
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  end
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- # Creates a script resource for your Realtime Servers script. Realtime
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- # scripts are JavaScript files that provide configuration settings and
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- # optional custom game logic for your game. Script logic is executed
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- # during an active game session. To deploy Realtime Servers for hosting,
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- # create an Amazon GameLift managed fleet with the script.
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+ # Creates a new script record for your Realtime Servers script. Realtime
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+ # scripts are JavaScript that provide configuration settings and
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+ # optional custom game logic for your game. The script is deployed when
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+ # you create a Realtime Servers fleet to host your game sessions. Script
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+ # logic is executed during an active game session.
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  #
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- # To create a script resource, specify a script name and provide the
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- # script file(s). The script files and all dependencies must be combined
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- # into a single .zip file. You can upload the .zip file from either of
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- # these locations:
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+ # To create a new script record, specify a script name and provide the
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+ # script file(s). The script files and all dependencies must be zipped
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+ # into a single file. You can pull the zip file from either of these
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+ # locations:
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  #
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  # * A locally available directory. Use the *ZipFile* parameter for this
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  # option.
@@ -3265,9 +3278,12 @@ module Aws::GameLift
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  # (IAM) role that allows the Amazon GameLift service to access your S3
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  # bucket.
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  #
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- # If the call is successful, Amazon GameLift creates a new script
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- # resource with a unique script ID. The script is uploaded to an Amazon
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- # S3 bucket that is owned by Amazon GameLift.
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+ # If the call is successful, a new script record is created with a
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+ # unique script ID. If the script file is provided as a local file, the
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+ # file is uploaded to an Amazon GameLift-owned S3 bucket and the script
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+ # record's storage location reflects this location. If the script file
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+ # is provided as an S3 bucket, Amazon GameLift accesses the file at this
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+ # storage location as needed for deployment.
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  #
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  # **Learn more**
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  #
@@ -3665,8 +3681,7 @@ module Aws::GameLift
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  req.send_request(options)
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  end
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- # Deletes a container group definition. You can delete a container group
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- # definition if there are no fleets using the definition.
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+ # Deletes a container group definition.
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  #
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  # **Request options:**
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  #
@@ -3683,6 +3698,20 @@ module Aws::GameLift
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  # retain. For example, set `VersionCountToRetain` to 5 to delete all
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  # but the five most recent versions.
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  #
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+ # **Result**
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+ #
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+ # If successful, Amazon GameLift removes the container group definition
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+ # versions that you request deletion for. This request will fail for any
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+ # requested versions if the following is true:
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+ #
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+ # * If the version is being used in an active fleet
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+ #
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+ # * If the version is being deployed to a fleet in a deployment that's
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+ # currently in progress.
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+ #
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+ # * If the version is designated as a rollback definition in a fleet
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+ # deployment that's currently in progress.
3714
+ #
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  # **Learn more**
3687
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  #
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  # * [Manage a container group definition][1]
@@ -4399,7 +4428,8 @@ module Aws::GameLift
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  end
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4401
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  # Retrieves properties for a compute resource in an Amazon GameLift
4402
- # fleet. To get a list of all computes in a fleet, call ListCompute.
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+ # fleet. To get a list of all computes in a fleet, call
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+ # [https://docs.aws.amazon.com/gamelift/latest/apireference/API\_ListCompute.html][1].
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  #
4404
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  # To request information on a specific compute, provide the fleet ID and
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  # compute name.
@@ -4414,6 +4444,10 @@ module Aws::GameLift
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  # * For Anywhere fleets, this operation returns information about the
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  # registered compute.
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  #
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+ #
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+ #
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+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_ListCompute.html
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+ #
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  # @option params [required, String] :fleet_id
4418
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  # A unique identifier for the fleet that the compute belongs to. You can
4419
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  # use either the fleet ID or ARN value.
@@ -4872,7 +4906,8 @@ module Aws::GameLift
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  #
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  # With multi-location fleets, this operation retrieves data for the
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4908
  # fleet's home Region only. To retrieve capacity for remote locations,
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- # see DescribeFleetLocationCapacity.
4909
+ # see
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+ # [https://docs.aws.amazon.com/gamelift/latest/apireference/API\_DescribeFleetLocationCapacity.html][1].
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  #
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  # This operation can be used in the following ways:
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  #
@@ -4898,14 +4933,15 @@ module Aws::GameLift
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  #
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  # **Learn more**
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  #
4901
- # [Setting up Amazon GameLift fleets][1]
4936
+ # [Setting up Amazon GameLift fleets][2]
4902
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  #
4903
- # [GameLift metrics for fleets][2]
4938
+ # [GameLift metrics for fleets][3]
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  #
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  #
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  #
4907
- # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
4908
- # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html#gamelift-metrics-fleet
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+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeFleetLocationCapacity.html
4943
+ # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
4944
+ # [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html#gamelift-metrics-fleet
4909
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  #
4910
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  # @option params [Array<String>] :fleet_ids
4911
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  # A unique identifier for the fleet to retrieve capacity information
@@ -5343,13 +5379,11 @@ module Aws::GameLift
5343
5379
  req.send_request(options)
5344
5380
  end
5345
5381
 
5346
- # Retrieves a fleet's inbound connection permissions. Inbound
5382
+ # Retrieves a fleet's inbound connection permissions. Connection
5347
5383
  # permissions specify IP addresses and port settings that incoming
5348
5384
  # traffic can use to access server processes in the fleet. Game server
5349
5385
  # processes that are running in the fleet must use a port that falls
5350
- # within this range. To connect to game server processes on a managed
5351
- # container fleet, the port settings should include one or more of the
5352
- # container fleet's connection ports.
5386
+ # within this range.
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  #
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  # Use this operation in the following ways:
5355
5389
  #
@@ -5817,7 +5851,7 @@ module Aws::GameLift
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5851
  # resp.game_session_details[0].game_session.current_player_session_count #=> Integer
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5852
  # resp.game_session_details[0].game_session.maximum_player_session_count #=> Integer
5819
5853
  # resp.game_session_details[0].game_session.status #=> String, one of "ACTIVE", "ACTIVATING", "TERMINATED", "TERMINATING", "ERROR"
5820
- # resp.game_session_details[0].game_session.status_reason #=> String, one of "INTERRUPTED"
5854
+ # resp.game_session_details[0].game_session.status_reason #=> String, one of "INTERRUPTED", "TRIGGERED_ON_PROCESS_TERMINATE", "FORCE_TERMINATED"
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  # resp.game_session_details[0].game_session.game_properties #=> Array
5822
5856
  # resp.game_session_details[0].game_session.game_properties[0].key #=> String
5823
5857
  # resp.game_session_details[0].game_session.game_properties[0].value #=> String
@@ -6090,7 +6124,7 @@ module Aws::GameLift
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6124
  # resp.game_sessions[0].current_player_session_count #=> Integer
6091
6125
  # resp.game_sessions[0].maximum_player_session_count #=> Integer
6092
6126
  # resp.game_sessions[0].status #=> String, one of "ACTIVE", "ACTIVATING", "TERMINATED", "TERMINATING", "ERROR"
6093
- # resp.game_sessions[0].status_reason #=> String, one of "INTERRUPTED"
6127
+ # resp.game_sessions[0].status_reason #=> String, one of "INTERRUPTED", "TRIGGERED_ON_PROCESS_TERMINATE", "FORCE_TERMINATED"
6094
6128
  # resp.game_sessions[0].game_properties #=> Array
6095
6129
  # resp.game_sessions[0].game_properties[0].key #=> String
6096
6130
  # resp.game_sessions[0].game_properties[0].value #=> String
@@ -6117,8 +6151,12 @@ module Aws::GameLift
6117
6151
  # managed fleet, including instance ID, connection data, and status. You
6118
6152
  # can use this operation with a multi-location fleet to get
6119
6153
  # location-specific instance information. As an alternative, use the
6120
- # operations ListCompute and DescribeCompute to retrieve information for
6121
- # compute resources, including EC2 and Anywhere fleets.
6154
+ # operations
6155
+ # [https://docs.aws.amazon.com/gamelift/latest/apireference/API\_ListCompute][1]
6156
+ # and
6157
+ # [https://docs.aws.amazon.com/gamelift/latest/apireference/API\_DescribeCompute][2]
6158
+ # to retrieve information for compute resources, including EC2 and
6159
+ # Anywhere fleets.
6122
6160
  #
6123
6161
  # You can call this operation in the following ways:
6124
6162
  #
@@ -6141,19 +6179,21 @@ module Aws::GameLift
6141
6179
  #
6142
6180
  # **Learn more**
6143
6181
  #
6144
- # [Remotely connect to fleet instances][1]
6182
+ # [Remotely connect to fleet instances][3]
6145
6183
  #
6146
- # [Debug fleet issues][2]
6184
+ # [Debug fleet issues][4]
6147
6185
  #
6148
6186
  # **Related actions**
6149
6187
  #
6150
- # [All APIs by task][3]
6188
+ # [All APIs by task][5]
6151
6189
  #
6152
6190
  #
6153
6191
  #
6154
- # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-remote-access.html
6155
- # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creating-debug.html
6156
- # [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
6192
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_ListCompute
6193
+ # [2]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeCompute
6194
+ # [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-remote-access.html
6195
+ # [4]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creating-debug.html
6196
+ # [5]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
6157
6197
  #
6158
6198
  # @option params [required, String] :fleet_id
6159
6199
  # A unique identifier for the fleet to retrieve instance information
@@ -6571,10 +6611,11 @@ module Aws::GameLift
6571
6611
  end
6572
6612
 
6573
6613
  # Retrieves a fleet's runtime configuration settings. The runtime
6574
- # configuration determines which server processes run, and how they run,
6575
- # and how many run concurrently on computes in managed EC2 and Anywhere
6576
- # fleets. You can update a fleet's runtime configuration at any time
6577
- # using UpdateRuntimeConfiguration.
6614
+ # configuration determines which server processes run, and how, on
6615
+ # computes in the fleet. For managed EC2 fleets, the runtime
6616
+ # configuration describes server processes that run on each fleet
6617
+ # instance. can update a fleet's runtime configuration at any time
6618
+ # using [UpdateRuntimeConfiguration][1].
6578
6619
  #
6579
6620
  # To get the current runtime configuration for a fleet, provide the
6580
6621
  # fleet ID.
@@ -6585,14 +6626,15 @@ module Aws::GameLift
6585
6626
  #
6586
6627
  # **Learn more**
6587
6628
  #
6588
- # [Setting up Amazon GameLift fleets][1]
6629
+ # [Setting up Amazon GameLift fleets][2]
6589
6630
  #
6590
- # [Running multiple processes on a fleet][2]
6631
+ # [Running multiple processes on a fleet][3]
6591
6632
  #
6592
6633
  #
6593
6634
  #
6594
- # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
6595
- # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-multiprocess.html
6635
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateRuntimeConfiguration.html
6636
+ # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
6637
+ # [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-multiprocess.html
6596
6638
  #
6597
6639
  # @option params [required, String] :fleet_id
6598
6640
  # A unique identifier for the fleet to get the runtime configuration
@@ -6897,8 +6939,13 @@ module Aws::GameLift
6897
6939
  #
6898
6940
  # @option params [required, String] :compute_name
6899
6941
  # A unique identifier for the compute resource that you want to connect
6900
- # to. For an EC2 fleet compute, use the instance ID. Use ListCompute to
6901
- # retrieve compute identifiers.
6942
+ # to. For an EC2 fleet compute, use the instance ID. Use
6943
+ # [https://docs.aws.amazon.com/gamelift/latest/apireference/API\_ListCompute.html][1]
6944
+ # to retrieve compute identifiers.
6945
+ #
6946
+ #
6947
+ #
6948
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_ListCompute.html
6902
6949
  #
6903
6950
  # @return [Types::GetComputeAccessOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
6904
6951
  #
@@ -7062,11 +7109,12 @@ module Aws::GameLift
7062
7109
  # GameLift managed fleet. Use this operation to connect to instances
7063
7110
  # with game servers that use Amazon GameLift server SDK 4.x or earlier.
7064
7111
  # To connect to instances with game servers that use server SDK 5.x or
7065
- # later, call GetComputeAccess.
7112
+ # later, call
7113
+ # [https://docs.aws.amazon.com/gamelift/latest/apireference/API\_GetComputeAccess][1].
7066
7114
  #
7067
7115
  # To request access to an instance, specify IDs for the instance and the
7068
7116
  # fleet it belongs to. You can retrieve instance IDs for a fleet by
7069
- # calling [DescribeInstances][1] with the fleet ID.
7117
+ # calling [DescribeInstances][2] with the fleet ID.
7070
7118
  #
7071
7119
  # If successful, this operation returns an IP address and credentials.
7072
7120
  # The returned credentials match the operating system of the instance,
@@ -7078,26 +7126,27 @@ module Aws::GameLift
7078
7126
  # * For a Linux instance: returns a user name and secret (RSA private
7079
7127
  # key) for use with an SSH client. You must save the secret to a
7080
7128
  # `.pem` file. If you're using the CLI, see the example [ Get
7081
- # credentials for a Linux instance][2] for tips on automatically
7129
+ # credentials for a Linux instance][3] for tips on automatically
7082
7130
  # saving the secret to a `.pem` file.
7083
7131
  #
7084
7132
  # **Learn more**
7085
7133
  #
7086
- # [Remotely connect to fleet instances][3]
7134
+ # [Remotely connect to fleet instances][4]
7087
7135
  #
7088
- # [Debug fleet issues][4]
7136
+ # [Debug fleet issues][5]
7089
7137
  #
7090
7138
  # **Related actions**
7091
7139
  #
7092
- # [All APIs by task][5]
7140
+ # [All APIs by task][6]
7093
7141
  #
7094
7142
  #
7095
7143
  #
7096
- # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeInstances.html
7097
- # [2]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_GetInstanceAccess.html#API_GetInstanceAccess_Examples
7098
- # [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-remote-access.html
7099
- # [4]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creating-debug.html
7100
- # [5]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
7144
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_GetComputeAccess
7145
+ # [2]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeInstances.html
7146
+ # [3]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_GetInstanceAccess.html#API_GetInstanceAccess_Examples
7147
+ # [4]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-remote-access.html
7148
+ # [5]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creating-debug.html
7149
+ # [6]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
7101
7150
  #
7102
7151
  # @option params [required, String] :fleet_id
7103
7152
  # A unique identifier for the fleet that contains the instance you want
@@ -7670,7 +7719,7 @@ module Aws::GameLift
7670
7719
  #
7671
7720
  # This operation returns only the latest version of each definition. To
7672
7721
  # retrieve all versions of a container group definition, use
7673
- # ListContainerGroupDefinitionVersions.
7722
+ # [ListContainerGroupDefinitionVersions][1].
7674
7723
  #
7675
7724
  # **Request options:**
7676
7725
  #
@@ -7691,15 +7740,9 @@ module Aws::GameLift
7691
7740
  #
7692
7741
  # </note>
7693
7742
  #
7694
- # **Learn more**
7695
- #
7696
- # * [Manage a container group definition][1]
7697
- #
7698
- # ^
7699
- #
7700
7743
  #
7701
7744
  #
7702
- # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/containers-create-groups.html
7745
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_ListContainerGroupDefinitionVersions.html
7703
7746
  #
7704
7747
  # @option params [String] :container_group_type
7705
7748
  # The type of container group to retrieve. Container group type
@@ -7802,7 +7845,8 @@ module Aws::GameLift
7802
7845
  end
7803
7846
 
7804
7847
  # Retrieves a collection of container fleet deployments in an Amazon Web
7805
- # Services Region.
7848
+ # Services Region. Use the pagination parameters to retrieve results as
7849
+ # a set of sequential pages.
7806
7850
  #
7807
7851
  # **Request options**
7808
7852
  #
@@ -7812,19 +7856,13 @@ module Aws::GameLift
7812
7856
  # * Get a list of all deployments for a fleet. Specify the container
7813
7857
  # fleet ID or ARN value.
7814
7858
  #
7815
- # * To get a list of all Realtime Servers fleets with a specific
7816
- # configuration script, provide the script ID.
7817
- #
7818
- # Use the pagination parameters to retrieve results as a set of
7819
- # sequential pages.
7820
- #
7821
7859
  # **Results**
7822
7860
  #
7823
7861
  # If successful, this operation returns a list of deployments that match
7824
7862
  # the request parameters. A NextToken value is also returned if there
7825
7863
  # are more result pages to retrieve.
7826
7864
  #
7827
- # <note markdown="1"> Fleet IDs are returned in no particular order.
7865
+ # <note markdown="1"> Deployments are returned starting with the latest.
7828
7866
  #
7829
7867
  # </note>
7830
7868
  #
@@ -8869,7 +8907,7 @@ module Aws::GameLift
8869
8907
  # If successful, a `GameSession` object is returned for each game
8870
8908
  # session that matches the request. Search finds game sessions that are
8871
8909
  # in `ACTIVE` status only. To retrieve information on game sessions in
8872
- # other statuses, use [DescribeGameSessions][1] .
8910
+ # other statuses, use [DescribeGameSessions][1].
8873
8911
  #
8874
8912
  # To set search and sort criteria, create a filter expression using the
8875
8913
  # following game session attributes. For game session search examples,
@@ -8884,15 +8922,15 @@ module Aws::GameLift
8884
8922
  # * **gameSessionProperties** -- A set of key-value pairs that can store
8885
8923
  # custom data in a game session. For example: `{"Key": "difficulty",
8886
8924
  # "Value": "novice"}`. The filter expression must specify the
8887
- # GameProperty -- a `Key` and a string `Value` to search for the game
8888
- # sessions.
8925
+ # [https://docs.aws.amazon.com/gamelift/latest/apireference/API\_GameProperty][2]
8926
+ # -- a `Key` and a string `Value` to search for the game sessions.
8889
8927
  #
8890
8928
  # For example, to search for the above key-value pair, specify the
8891
8929
  # following search filter: `gameSessionProperties.difficulty =
8892
8930
  # "novice"`. All game property values are searched as strings.
8893
8931
  #
8894
8932
  # For examples of searching game sessions, see the ones below, and
8895
- # also see [Search game sessions by game property][2].
8933
+ # also see [Search game sessions by game property][3].
8896
8934
  #
8897
8935
  # * **maximumSessions** -- Maximum number of player sessions allowed for
8898
8936
  # a game session.
@@ -8918,13 +8956,14 @@ module Aws::GameLift
8918
8956
  #
8919
8957
  # </note>
8920
8958
  #
8921
- # [All APIs by task][3]
8959
+ # [All APIs by task][4]
8922
8960
  #
8923
8961
  #
8924
8962
  #
8925
8963
  # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeGameSessions.html
8926
- # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-client-api.html#game-properties-search
8927
- # [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
8964
+ # [2]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_GameProperty
8965
+ # [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-client-api.html#game-properties-search
8966
+ # [4]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
8928
8967
  #
8929
8968
  # @option params [String] :fleet_id
8930
8969
  # A unique identifier for the fleet to search for active game sessions.
@@ -9048,7 +9087,7 @@ module Aws::GameLift
9048
9087
  # resp.game_sessions[0].current_player_session_count #=> Integer
9049
9088
  # resp.game_sessions[0].maximum_player_session_count #=> Integer
9050
9089
  # resp.game_sessions[0].status #=> String, one of "ACTIVE", "ACTIVATING", "TERMINATED", "TERMINATING", "ERROR"
9051
- # resp.game_sessions[0].status_reason #=> String, one of "INTERRUPTED"
9090
+ # resp.game_sessions[0].status_reason #=> String, one of "INTERRUPTED", "TRIGGERED_ON_PROCESS_TERMINATE", "FORCE_TERMINATED"
9052
9091
  # resp.game_sessions[0].game_properties #=> Array
9053
9092
  # resp.game_sessions[0].game_properties[0].key #=> String
9054
9093
  # resp.game_sessions[0].game_properties[0].value #=> String
@@ -9179,7 +9218,7 @@ module Aws::GameLift
9179
9218
  # [DescribeGameSessionPlacement][1] and check the request's status. If
9180
9219
  # the status is `FULFILLED`, a new game session has been created and a
9181
9220
  # game session ARN and Region are referenced. If the placement request
9182
- # times out, submit a new request to the same queue or a different
9221
+ # times out, you can resubmit the request or retry it with a different
9183
9222
  # queue.
9184
9223
  #
9185
9224
  #
@@ -9879,6 +9918,119 @@ module Aws::GameLift
9879
9918
  req.send_request(options)
9880
9919
  end
9881
9920
 
9921
+ # Ends a game session that's currently in progress. You can use this
9922
+ # action to terminate any game session that isn't in `TERMINATED` or
9923
+ # `TERMINATING` status. Terminating a game session is the most efficient
9924
+ # way to free up a server process when it's hosting a game session
9925
+ # that's in a bad state or not ending naturally. You can use this
9926
+ # action to terminate a game session that's being hosted on any type of
9927
+ # Amazon GameLift fleet compute, including computes for managed EC2,
9928
+ # managed container, and Anywhere fleets.
9929
+ #
9930
+ # There are two potential methods for terminating a game session:
9931
+ #
9932
+ # * With a graceful termination, the Amazon GameLift service prompts the
9933
+ # server process to initiate its normal game session shutdown
9934
+ # sequence. This sequence is implemented in the game server code and
9935
+ # might involve a variety of actions to gracefully end a game session,
9936
+ # such as notifying players, and stop the server process.
9937
+ #
9938
+ # * With a forceful termination, the Amazon GameLift service takes
9939
+ # immediate action to terminate the game session by stopping the
9940
+ # server process. Termination occurs without the normal game session
9941
+ # shutdown sequence.
9942
+ #
9943
+ # **Request options**
9944
+ #
9945
+ # * Request termination for a single game session. Provide the game
9946
+ # session ID and the termination method.
9947
+ #
9948
+ # ^
9949
+ #
9950
+ # **Results**
9951
+ #
9952
+ # If successful, game session termination is initiated, which includes
9953
+ # changing the game session status to `TERMINATING`. As a result of this
9954
+ # action, and depending on the implementation of `OnProcessTerminate()`,
9955
+ # the server process either becomes available to host a new game
9956
+ # session, or it's recycled and a new server process started with
9957
+ # availability to host a game session. The game session status is
9958
+ # changed to `TERMINATED`, with a status reason that indicates the
9959
+ # termination method used.
9960
+ #
9961
+ # @option params [required, String] :game_session_id
9962
+ # A unique identifier for the game session to be terminated. A game
9963
+ # session ARN has the following format:
9964
+ # `arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string
9965
+ # or idempotency token>`.
9966
+ #
9967
+ # @option params [required, String] :termination_mode
9968
+ # The method to use to terminate the game session. Available methods
9969
+ # include:
9970
+ #
9971
+ # * `TRIGGER_ON_PROCESS_TERMINATE` – Sends an `OnProcessTerminate()`
9972
+ # callback to the server process to initiate the normal game session
9973
+ # shutdown sequence. At a minimum, the callback method must include a
9974
+ # call to the server SDK action `ProcessEnding()`, which is how the
9975
+ # server process signals that a game session is ending. If the server
9976
+ # process doesn't call `ProcessEnding()`, this termination method
9977
+ # won't be successful.
9978
+ #
9979
+ # * `FORCE_TERMINATE` – Takes action to stop the server process, using
9980
+ # existing methods to control how server processes run on an Amazon
9981
+ # GameLift managed compute.
9982
+ #
9983
+ # <note markdown="1"> This method is not available for game sessions that are running on
9984
+ # Anywhere fleets unless the fleet is deployed with the Amazon
9985
+ # GameLift Agent. In this scenario, a force terminate request results
9986
+ # in an invalid or bad request exception.
9987
+ #
9988
+ # </note>
9989
+ #
9990
+ # @return [Types::TerminateGameSessionOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
9991
+ #
9992
+ # * {Types::TerminateGameSessionOutput#game_session #game_session} => Types::GameSession
9993
+ #
9994
+ # @example Request syntax with placeholder values
9995
+ #
9996
+ # resp = client.terminate_game_session({
9997
+ # game_session_id: "ArnStringModel", # required
9998
+ # termination_mode: "TRIGGER_ON_PROCESS_TERMINATE", # required, accepts TRIGGER_ON_PROCESS_TERMINATE, FORCE_TERMINATE
9999
+ # })
10000
+ #
10001
+ # @example Response structure
10002
+ #
10003
+ # resp.game_session.game_session_id #=> String
10004
+ # resp.game_session.name #=> String
10005
+ # resp.game_session.fleet_id #=> String
10006
+ # resp.game_session.fleet_arn #=> String
10007
+ # resp.game_session.creation_time #=> Time
10008
+ # resp.game_session.termination_time #=> Time
10009
+ # resp.game_session.current_player_session_count #=> Integer
10010
+ # resp.game_session.maximum_player_session_count #=> Integer
10011
+ # resp.game_session.status #=> String, one of "ACTIVE", "ACTIVATING", "TERMINATED", "TERMINATING", "ERROR"
10012
+ # resp.game_session.status_reason #=> String, one of "INTERRUPTED", "TRIGGERED_ON_PROCESS_TERMINATE", "FORCE_TERMINATED"
10013
+ # resp.game_session.game_properties #=> Array
10014
+ # resp.game_session.game_properties[0].key #=> String
10015
+ # resp.game_session.game_properties[0].value #=> String
10016
+ # resp.game_session.ip_address #=> String
10017
+ # resp.game_session.dns_name #=> String
10018
+ # resp.game_session.port #=> Integer
10019
+ # resp.game_session.player_session_creation_policy #=> String, one of "ACCEPT_ALL", "DENY_ALL"
10020
+ # resp.game_session.creator_id #=> String
10021
+ # resp.game_session.game_session_data #=> String
10022
+ # resp.game_session.matchmaker_data #=> String
10023
+ # resp.game_session.location #=> String
10024
+ #
10025
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/TerminateGameSession AWS API Documentation
10026
+ #
10027
+ # @overload terminate_game_session(params = {})
10028
+ # @param [Hash] params ({})
10029
+ def terminate_game_session(params = {}, options = {})
10030
+ req = build_request(:terminate_game_session, params)
10031
+ req.send_request(options)
10032
+ end
10033
+
9882
10034
  # Removes a tag assigned to a Amazon GameLift resource. You can use
9883
10035
  # resource tags to organize Amazon Web Services resources for a range of
9884
10036
  # purposes. This operation handles the permissions necessary to manage
@@ -10069,7 +10221,7 @@ module Aws::GameLift
10069
10221
  # Updates the properties of a managed container fleet. Depending on the
10070
10222
  # properties being updated, this operation might initiate a fleet
10071
10223
  # deployment. You can track deployments for a fleet using
10072
- # DescribeFleetDeployment.
10224
+ # [https://docs.aws.amazon.com/gamelift/latest/apireference/API\_DescribeFleetDeployment.html][1].
10073
10225
  #
10074
10226
  # **Request options**
10075
10227
  #
@@ -10111,6 +10263,10 @@ module Aws::GameLift
10111
10263
  # If a second update request initiates a deployment while another
10112
10264
  # deployment is in progress, the first deployment is cancelled.
10113
10265
  #
10266
+ #
10267
+ #
10268
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeFleetDeployment.html
10269
+ #
10114
10270
  # @option params [required, String] :fleet_id
10115
10271
  # A unique identifier for the container fleet to update. You can use
10116
10272
  # either the fleet ID or ARN value.
@@ -10125,8 +10281,13 @@ module Aws::GameLift
10125
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  # you can only update or replace it with another definition.
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  #
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  # Update a container group definition by calling
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- # UpdateContainerGroupDefinition. This operation creates a
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- # ContainerGroupDefinition resource with an incremented version.
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+ # [UpdateContainerGroupDefinition][1]. This operation creates a
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+ # [ContainerGroupDefinition][2] resource with an incremented version.
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+ #
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+ #
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+ #
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+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateContainerGroupDefinition.html
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+ # [2]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_ContainerGroupDefinition.html
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  #
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  # @option params [String] :per_instance_container_group_definition_name
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  # The name or ARN value of a new per-instance container group definition
@@ -10136,12 +10297,17 @@ module Aws::GameLift
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  # version of a container group definition, you can use the name value.
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  #
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  # Update a container group definition by calling
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- # UpdateContainerGroupDefinition. This operation creates a
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- # ContainerGroupDefinition resource with an incremented version.
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+ # [UpdateContainerGroupDefinition][1]. This operation creates a
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+ # [ContainerGroupDefinition][2] resource with an incremented version.
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  #
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  # To remove a fleet's per-instance container group definition, leave
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  # this parameter empty and use the parameter `RemoveAttributes`.
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  #
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+ #
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+ #
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+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateContainerGroupDefinition.html
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+ # [2]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_ContainerGroupDefinition.html
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+ #
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  # @option params [Integer] :game_server_container_groups_per_instance
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  # The number of times to replicate the game server container group on
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  # each fleet instance. By default, Amazon GameLift calculates the
@@ -10331,7 +10497,11 @@ module Aws::GameLift
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  # If the container group definition version is used in an active fleets,
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  # the update automatically initiates a new fleet deployment of the new
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  # version. You can track a fleet's deployments using
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- # ListFleetDeployments.
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+ # [ListFleetDeployments][1].
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+ #
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+ #
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+ #
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+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_ListFleetDeployments.html
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  #
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  # @option params [required, String] :name
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  # A descriptive identifier for the container group definition. The name
@@ -10576,7 +10746,7 @@ module Aws::GameLift
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  # The game session protection policy to apply to all new game sessions
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  # created in this fleet. Game sessions that already exist are not
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  # affected. You can set protection for individual game sessions using
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- # [UpdateGameSession][1].
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+ # [UpdateGameSession][1] .
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  #
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  # * **NoProtection** -- The game session can be terminated during a
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  # scale-down event.
@@ -10751,9 +10921,6 @@ module Aws::GameLift
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  # in `InboundPermissionRevocations`. Permissions to be removed must
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  # match existing fleet permissions.
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  #
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- # For a container fleet, inbound permissions must specify port numbers
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- # that are defined in the fleet's connection port settings.
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- #
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  # If successful, the fleet ID for the updated fleet is returned. For
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  # fleets with remote locations, port setting updates can take time to
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  # propagate across all locations. You can check the status of updates in
@@ -11081,11 +11248,11 @@ module Aws::GameLift
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  # @option params [String] :protection_policy
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  # Game session protection policy to apply to this game session only.
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  #
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- # * **NoProtection** -- The game session can be terminated during a
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+ # * `NoProtection` -- The game session can be terminated during a
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  # scale-down event.
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  #
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- # * **FullProtection** -- If the game session is in an `ACTIVE` status,
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- # it cannot be terminated during a scale-down event.
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+ # * `FullProtection` -- If the game session is in an `ACTIVE` status, it
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+ # cannot be terminated during a scale-down event.
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  #
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  # @option params [Array<Types::GameProperty>] :game_properties
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  # A set of key-value pairs that can store custom data in a game session.
@@ -11130,7 +11297,7 @@ module Aws::GameLift
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  # resp.game_session.current_player_session_count #=> Integer
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  # resp.game_session.maximum_player_session_count #=> Integer
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  # resp.game_session.status #=> String, one of "ACTIVE", "ACTIVATING", "TERMINATED", "TERMINATING", "ERROR"
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- # resp.game_session.status_reason #=> String, one of "INTERRUPTED"
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+ # resp.game_session.status_reason #=> String, one of "INTERRUPTED", "TRIGGERED_ON_PROCESS_TERMINATE", "FORCE_TERMINATED"
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  # resp.game_session.game_properties #=> Array
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  # resp.game_session.game_properties[0].key #=> String
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  # resp.game_session.game_properties[0].value #=> String
@@ -11698,7 +11865,7 @@ module Aws::GameLift
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  tracer: tracer
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  )
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  context[:gem_name] = 'aws-sdk-gamelift'
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- context[:gem_version] = '1.96.0'
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+ context[:gem_version] = '1.97.0'
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  Seahorse::Client::Request.new(handlers, context)
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  end
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