aws-sdk-gamelift 1.96.0 → 1.97.0
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- checksums.yaml +4 -4
- data/CHANGELOG.md +5 -0
- data/VERSION +1 -1
- data/lib/aws-sdk-gamelift/client.rb +322 -155
- data/lib/aws-sdk-gamelift/client_api.rb +24 -0
- data/lib/aws-sdk-gamelift/types.rb +356 -119
- data/lib/aws-sdk-gamelift.rb +1 -1
- data/sig/client.rbs +11 -0
- data/sig/types.rbs +12 -1
- metadata +2 -2
@@ -718,41 +718,37 @@ module Aws::GameLift
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req.send_request(options)
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end
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# Creates
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#
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# Creates a new Amazon GameLift build resource for your game server
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# binary files. Combine game server binaries into a zip file for use
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# with Amazon GameLift.
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#
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#
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# When setting up a new game build for Amazon GameLift, we recommend
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# using the CLI command <b> <a
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# href="https://docs.aws.amazon.com/cli/latest/reference/gamelift/upload-build.html">upload-build</a>
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# </b
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# build
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# Amazon GameLift Amazon S3.
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#
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# If successful, this action creates a new build resource with a unique
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# build ID and places it in `INITIALIZED` status. When the build reaches
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# `READY` status, you can create fleets with it.
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# </b>. This helper command combines two tasks: (1) it uploads your
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# build files from a file directory to an Amazon GameLift Amazon S3
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# location, and (2) it creates a new build resource.
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#
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# You can use the `CreateBuild` operation in the following scenarios:
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#
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# * Create a new game build with build files that are in an Amazon S3
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# location under an Amazon Web Services account that you control. To
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# use this option, you give Amazon GameLift access to the Amazon S3
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# bucket. With permissions in place, specify a build name, operating
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# system, and the Amazon S3 storage location of your game build.
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#
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# * Upload your build files to a Amazon GameLift Amazon S3 location. To
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# use this option, specify a build name and operating system. This
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# operation creates a new build resource and also returns an Amazon S3
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# location with temporary access credentials. Use the credentials to
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# manually upload your build files to the specified Amazon S3
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# location. For more information, see [Uploading Objects][1] in the
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# *Amazon S3 Developer Guide*. After you upload build files to the
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# Amazon GameLift Amazon S3 location, you can't update them.
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#
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# If successful, this operation creates a new build resource with a
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# unique build ID and places it in `INITIALIZED` status. A build must be
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# in `READY` status before you can create fleets with it.
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#
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# **Learn more**
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#
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# `SizeOnDisk` of 0.
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#
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# @option params [String] :operating_system
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# The
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# The operating system that your game server binaries run on. This value
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# determines the type of fleet resources that you use for this build. If
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# your game build contains multiple executables, they all must run on
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# the same operating system.
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# default value. You can't change a
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# the same operating system. You must specify a valid operating system
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# in this request. There is no default value. You can't change a
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# build's operating system later.
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#
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# <note markdown="1"> Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more
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# details in the [Amazon Linux 2 FAQs][1]. For game servers that are
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# specific version number.
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#
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# Create a container group definition by calling
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# CreateContainerGroupDefinition. This operation creates a
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# ContainerGroupDefinition resource.
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# [CreateContainerGroupDefinition][1]. This operation creates a
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# [ContainerGroupDefinition][2] resource.
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# [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateContainerGroupDefinition.html
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# [2]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_ContainerGroupDefinition.html
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#
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# @option params [String] :per_instance_container_group_definition_name
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# The name of a container group definition resource that describes a set
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# with a specific version number.
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# Create a container group definition by calling
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# [https://docs.aws.amazon.com/gamelift/latest/apireference/API\_CreateContainerGroupDefinition.html][1].
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# This operation creates a
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# [https://docs.aws.amazon.com/gamelift/latest/apireference/API\_ContainerGroupDefinition.html][2]
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# resource.
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#
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# [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateContainerGroupDefinition.html
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# [2]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_ContainerGroupDefinition.html
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#
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# @option params [Types::ConnectionPortRange] :instance_connection_port_range
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# The set of port numbers to open on each fleet instance. A fleet's
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# containers for hosting your game server with Amazon GameLift managed
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# containers hosting. An Amazon GameLift container group is similar to a
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# container task or pod. Use container group definitions when you create
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# a container fleet with CreateContainerFleet.
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# a container fleet with [CreateContainerFleet][1].
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#
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# A container group definition determines how Amazon GameLift deploys
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# your containers to each instance in a container fleet. You can
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#
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# <note markdown="1"> This operation requires Identity and Access Management (IAM)
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# permissions to access container images in Amazon ECR repositories. See
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# [ IAM permissions for Amazon GameLift][
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# [ IAM permissions for Amazon GameLift][2] for help setting the
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# appropriate permissions.
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#
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# </note>
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# If successful, this request creates a `ContainerGroupDefinition`
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# resource and assigns a unique ARN value. You can update most
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# properties of a container group definition by calling
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# UpdateContainerGroupDefinition, and optionally save the update as
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# new version.
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# [UpdateContainerGroupDefinition][3], and optionally save the update as
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# a new version.
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# [1]: https://docs.aws.amazon.com/gamelift/latest/
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# [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateContainerFleet.html
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# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-iam-policy-examples.html
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# [3]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateContainerGroupDefinition.html
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# @option params [required, String] :name
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# A descriptive identifier for the container group definition. The name
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# access game server processes and other processes on this fleet. Set
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# this parameter for managed EC2 fleets. You can leave this parameter
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# empty when creating the fleet, but you must call
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# and UDP ranges.
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# [https://docs.aws.amazon.com/gamelift/latest/apireference/API\_UpdateFleetPortSettings][1]
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# to set it before players can connect to game sessions. As a best
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# practice, we recommend opening ports for remote access only when you
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# need them and closing them when you're finished. For Realtime Servers
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# fleets, Amazon GameLift automatically sets TCP and UDP ranges.
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# [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateFleetPortSettings
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#
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# @option params [String] :new_game_session_protection_policy
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# The status of termination protection for active game sessions on the
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# * `EC2` – The game server build is deployed to Amazon EC2 instances
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# for cloud hosting. This is the default setting.
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#
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# * `ANYWHERE` –
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# compute resources that
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# parameter.
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# * `ANYWHERE` – Game servers and supporting software are deployed to
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# compute resources that you provide and manage. With this compute
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# type, you can also set the `AnywhereConfiguration` parameter.
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#
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# @option params [Types::AnywhereConfiguration] :anywhere_configuration
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# Amazon GameLift Anywhere configuration options.
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req.send_request(options)
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end
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# Adds remote locations to
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# other configuration settings.
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# Adds remote locations to an EC2 and begins populating the new
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# locations with instances. The new instances conform to the fleet's
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# instance type, auto-scaling, and other configuration settings.
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#
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# <note markdown="1"> You can't add remote locations to a fleet that resides in an Amazon
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# Web Services Region that doesn't support multiple locations. Fleets
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# location. This operation prompts an available server process to start
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# a game session and retrieves connection information for the new game
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# session. As an alternative, consider using the Amazon GameLift game
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# session placement feature with [StartGameSessionPlacement][1]
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# session placement feature with [StartGameSessionPlacement][1], which
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# uses the FleetIQ algorithm and queues to optimize the placement
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# process.
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#
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# resp.game_session.current_player_session_count #=> Integer
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# resp.game_session.maximum_player_session_count #=> Integer
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# resp.game_session.status #=> String, one of "ACTIVE", "ACTIVATING", "TERMINATED", "TERMINATING", "ERROR"
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# resp.game_session.status_reason #=> String, one of "INTERRUPTED"
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# resp.game_session.status_reason #=> String, one of "INTERRUPTED", "TRIGGERED_ON_PROCESS_TERMINATE", "FORCE_TERMINATED"
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# resp.game_session.game_properties #=> Array
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# resp.game_session.game_properties[0].key #=> String
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# resp.game_session.game_properties[0].value #=> String
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req.send_request(options)
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end
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# Creates a script
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# scripts are JavaScript
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# optional custom game logic for your game.
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#
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#
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# Creates a new script record for your Realtime Servers script. Realtime
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# scripts are JavaScript that provide configuration settings and
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# optional custom game logic for your game. The script is deployed when
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# you create a Realtime Servers fleet to host your game sessions. Script
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# logic is executed during an active game session.
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#
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# To create a script
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# script file(s). The script files and all dependencies must be
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# into a single
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#
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# To create a new script record, specify a script name and provide the
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# script file(s). The script files and all dependencies must be zipped
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# into a single file. You can pull the zip file from either of these
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# locations:
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#
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# * A locally available directory. Use the *ZipFile* parameter for this
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# option.
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# (IAM) role that allows the Amazon GameLift service to access your S3
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# bucket.
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#
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# If the call is successful,
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# If the call is successful, a new script record is created with a
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# unique script ID. If the script file is provided as a local file, the
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# file is uploaded to an Amazon GameLift-owned S3 bucket and the script
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# record's storage location reflects this location. If the script file
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# is provided as an S3 bucket, Amazon GameLift accesses the file at this
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# storage location as needed for deployment.
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#
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# **Learn more**
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#
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req.send_request(options)
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end
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# Deletes a container group definition.
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# definition if there are no fleets using the definition.
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# Deletes a container group definition.
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#
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# **Request options:**
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#
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# retain. For example, set `VersionCountToRetain` to 5 to delete all
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# but the five most recent versions.
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#
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# **Result**
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#
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# If successful, Amazon GameLift removes the container group definition
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# versions that you request deletion for. This request will fail for any
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# requested versions if the following is true:
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#
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# * If the version is being used in an active fleet
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#
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# * If the version is being deployed to a fleet in a deployment that's
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# currently in progress.
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#
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# * If the version is designated as a rollback definition in a fleet
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# deployment that's currently in progress.
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#
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# **Learn more**
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#
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# * [Manage a container group definition][1]
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end
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# Retrieves properties for a compute resource in an Amazon GameLift
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# fleet. To get a list of all computes in a fleet, call
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# fleet. To get a list of all computes in a fleet, call
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# [https://docs.aws.amazon.com/gamelift/latest/apireference/API\_ListCompute.html][1].
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#
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# To request information on a specific compute, provide the fleet ID and
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# compute name.
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# * For Anywhere fleets, this operation returns information about the
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# registered compute.
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#
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#
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#
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# [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_ListCompute.html
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#
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# @option params [required, String] :fleet_id
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# A unique identifier for the fleet that the compute belongs to. You can
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# use either the fleet ID or ARN value.
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#
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# With multi-location fleets, this operation retrieves data for the
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# fleet's home Region only. To retrieve capacity for remote locations,
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# see
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# see
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# [https://docs.aws.amazon.com/gamelift/latest/apireference/API\_DescribeFleetLocationCapacity.html][1].
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|
#
|
4877
4912
|
# This operation can be used in the following ways:
|
4878
4913
|
#
|
@@ -4898,14 +4933,15 @@ module Aws::GameLift
|
|
4898
4933
|
#
|
4899
4934
|
# **Learn more**
|
4900
4935
|
#
|
4901
|
-
# [Setting up Amazon GameLift fleets][
|
4936
|
+
# [Setting up Amazon GameLift fleets][2]
|
4902
4937
|
#
|
4903
|
-
# [GameLift metrics for fleets][
|
4938
|
+
# [GameLift metrics for fleets][3]
|
4904
4939
|
#
|
4905
4940
|
#
|
4906
4941
|
#
|
4907
|
-
# [1]: https://docs.aws.amazon.com/gamelift/latest/
|
4908
|
-
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/
|
4942
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeFleetLocationCapacity.html
|
4943
|
+
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
|
4944
|
+
# [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html#gamelift-metrics-fleet
|
4909
4945
|
#
|
4910
4946
|
# @option params [Array<String>] :fleet_ids
|
4911
4947
|
# A unique identifier for the fleet to retrieve capacity information
|
@@ -5343,13 +5379,11 @@ module Aws::GameLift
|
|
5343
5379
|
req.send_request(options)
|
5344
5380
|
end
|
5345
5381
|
|
5346
|
-
# Retrieves a fleet's inbound connection permissions.
|
5382
|
+
# Retrieves a fleet's inbound connection permissions. Connection
|
5347
5383
|
# permissions specify IP addresses and port settings that incoming
|
5348
5384
|
# traffic can use to access server processes in the fleet. Game server
|
5349
5385
|
# processes that are running in the fleet must use a port that falls
|
5350
|
-
# within this range.
|
5351
|
-
# container fleet, the port settings should include one or more of the
|
5352
|
-
# container fleet's connection ports.
|
5386
|
+
# within this range.
|
5353
5387
|
#
|
5354
5388
|
# Use this operation in the following ways:
|
5355
5389
|
#
|
@@ -5817,7 +5851,7 @@ module Aws::GameLift
|
|
5817
5851
|
# resp.game_session_details[0].game_session.current_player_session_count #=> Integer
|
5818
5852
|
# resp.game_session_details[0].game_session.maximum_player_session_count #=> Integer
|
5819
5853
|
# resp.game_session_details[0].game_session.status #=> String, one of "ACTIVE", "ACTIVATING", "TERMINATED", "TERMINATING", "ERROR"
|
5820
|
-
# resp.game_session_details[0].game_session.status_reason #=> String, one of "INTERRUPTED"
|
5854
|
+
# resp.game_session_details[0].game_session.status_reason #=> String, one of "INTERRUPTED", "TRIGGERED_ON_PROCESS_TERMINATE", "FORCE_TERMINATED"
|
5821
5855
|
# resp.game_session_details[0].game_session.game_properties #=> Array
|
5822
5856
|
# resp.game_session_details[0].game_session.game_properties[0].key #=> String
|
5823
5857
|
# resp.game_session_details[0].game_session.game_properties[0].value #=> String
|
@@ -6090,7 +6124,7 @@ module Aws::GameLift
|
|
6090
6124
|
# resp.game_sessions[0].current_player_session_count #=> Integer
|
6091
6125
|
# resp.game_sessions[0].maximum_player_session_count #=> Integer
|
6092
6126
|
# resp.game_sessions[0].status #=> String, one of "ACTIVE", "ACTIVATING", "TERMINATED", "TERMINATING", "ERROR"
|
6093
|
-
# resp.game_sessions[0].status_reason #=> String, one of "INTERRUPTED"
|
6127
|
+
# resp.game_sessions[0].status_reason #=> String, one of "INTERRUPTED", "TRIGGERED_ON_PROCESS_TERMINATE", "FORCE_TERMINATED"
|
6094
6128
|
# resp.game_sessions[0].game_properties #=> Array
|
6095
6129
|
# resp.game_sessions[0].game_properties[0].key #=> String
|
6096
6130
|
# resp.game_sessions[0].game_properties[0].value #=> String
|
@@ -6117,8 +6151,12 @@ module Aws::GameLift
|
|
6117
6151
|
# managed fleet, including instance ID, connection data, and status. You
|
6118
6152
|
# can use this operation with a multi-location fleet to get
|
6119
6153
|
# location-specific instance information. As an alternative, use the
|
6120
|
-
# operations
|
6121
|
-
#
|
6154
|
+
# operations
|
6155
|
+
# [https://docs.aws.amazon.com/gamelift/latest/apireference/API\_ListCompute][1]
|
6156
|
+
# and
|
6157
|
+
# [https://docs.aws.amazon.com/gamelift/latest/apireference/API\_DescribeCompute][2]
|
6158
|
+
# to retrieve information for compute resources, including EC2 and
|
6159
|
+
# Anywhere fleets.
|
6122
6160
|
#
|
6123
6161
|
# You can call this operation in the following ways:
|
6124
6162
|
#
|
@@ -6141,19 +6179,21 @@ module Aws::GameLift
|
|
6141
6179
|
#
|
6142
6180
|
# **Learn more**
|
6143
6181
|
#
|
6144
|
-
# [Remotely connect to fleet instances][
|
6182
|
+
# [Remotely connect to fleet instances][3]
|
6145
6183
|
#
|
6146
|
-
# [Debug fleet issues][
|
6184
|
+
# [Debug fleet issues][4]
|
6147
6185
|
#
|
6148
6186
|
# **Related actions**
|
6149
6187
|
#
|
6150
|
-
# [All APIs by task][
|
6188
|
+
# [All APIs by task][5]
|
6151
6189
|
#
|
6152
6190
|
#
|
6153
6191
|
#
|
6154
|
-
# [1]: https://docs.aws.amazon.com/gamelift/latest/
|
6155
|
-
# [2]: https://docs.aws.amazon.com/gamelift/latest/
|
6156
|
-
# [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/
|
6192
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_ListCompute
|
6193
|
+
# [2]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeCompute
|
6194
|
+
# [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-remote-access.html
|
6195
|
+
# [4]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creating-debug.html
|
6196
|
+
# [5]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
|
6157
6197
|
#
|
6158
6198
|
# @option params [required, String] :fleet_id
|
6159
6199
|
# A unique identifier for the fleet to retrieve instance information
|
@@ -6571,10 +6611,11 @@ module Aws::GameLift
|
|
6571
6611
|
end
|
6572
6612
|
|
6573
6613
|
# Retrieves a fleet's runtime configuration settings. The runtime
|
6574
|
-
# configuration determines which server processes run, and how
|
6575
|
-
#
|
6576
|
-
#
|
6577
|
-
#
|
6614
|
+
# configuration determines which server processes run, and how, on
|
6615
|
+
# computes in the fleet. For managed EC2 fleets, the runtime
|
6616
|
+
# configuration describes server processes that run on each fleet
|
6617
|
+
# instance. can update a fleet's runtime configuration at any time
|
6618
|
+
# using [UpdateRuntimeConfiguration][1].
|
6578
6619
|
#
|
6579
6620
|
# To get the current runtime configuration for a fleet, provide the
|
6580
6621
|
# fleet ID.
|
@@ -6585,14 +6626,15 @@ module Aws::GameLift
|
|
6585
6626
|
#
|
6586
6627
|
# **Learn more**
|
6587
6628
|
#
|
6588
|
-
# [Setting up Amazon GameLift fleets][
|
6629
|
+
# [Setting up Amazon GameLift fleets][2]
|
6589
6630
|
#
|
6590
|
-
# [Running multiple processes on a fleet][
|
6631
|
+
# [Running multiple processes on a fleet][3]
|
6591
6632
|
#
|
6592
6633
|
#
|
6593
6634
|
#
|
6594
|
-
# [1]: https://docs.aws.amazon.com/gamelift/latest/
|
6595
|
-
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-
|
6635
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateRuntimeConfiguration.html
|
6636
|
+
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
|
6637
|
+
# [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-multiprocess.html
|
6596
6638
|
#
|
6597
6639
|
# @option params [required, String] :fleet_id
|
6598
6640
|
# A unique identifier for the fleet to get the runtime configuration
|
@@ -6897,8 +6939,13 @@ module Aws::GameLift
|
|
6897
6939
|
#
|
6898
6940
|
# @option params [required, String] :compute_name
|
6899
6941
|
# A unique identifier for the compute resource that you want to connect
|
6900
|
-
# to. For an EC2 fleet compute, use the instance ID. Use
|
6901
|
-
#
|
6942
|
+
# to. For an EC2 fleet compute, use the instance ID. Use
|
6943
|
+
# [https://docs.aws.amazon.com/gamelift/latest/apireference/API\_ListCompute.html][1]
|
6944
|
+
# to retrieve compute identifiers.
|
6945
|
+
#
|
6946
|
+
#
|
6947
|
+
#
|
6948
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_ListCompute.html
|
6902
6949
|
#
|
6903
6950
|
# @return [Types::GetComputeAccessOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
6904
6951
|
#
|
@@ -7062,11 +7109,12 @@ module Aws::GameLift
|
|
7062
7109
|
# GameLift managed fleet. Use this operation to connect to instances
|
7063
7110
|
# with game servers that use Amazon GameLift server SDK 4.x or earlier.
|
7064
7111
|
# To connect to instances with game servers that use server SDK 5.x or
|
7065
|
-
# later, call
|
7112
|
+
# later, call
|
7113
|
+
# [https://docs.aws.amazon.com/gamelift/latest/apireference/API\_GetComputeAccess][1].
|
7066
7114
|
#
|
7067
7115
|
# To request access to an instance, specify IDs for the instance and the
|
7068
7116
|
# fleet it belongs to. You can retrieve instance IDs for a fleet by
|
7069
|
-
# calling [DescribeInstances][
|
7117
|
+
# calling [DescribeInstances][2] with the fleet ID.
|
7070
7118
|
#
|
7071
7119
|
# If successful, this operation returns an IP address and credentials.
|
7072
7120
|
# The returned credentials match the operating system of the instance,
|
@@ -7078,26 +7126,27 @@ module Aws::GameLift
|
|
7078
7126
|
# * For a Linux instance: returns a user name and secret (RSA private
|
7079
7127
|
# key) for use with an SSH client. You must save the secret to a
|
7080
7128
|
# `.pem` file. If you're using the CLI, see the example [ Get
|
7081
|
-
# credentials for a Linux instance][
|
7129
|
+
# credentials for a Linux instance][3] for tips on automatically
|
7082
7130
|
# saving the secret to a `.pem` file.
|
7083
7131
|
#
|
7084
7132
|
# **Learn more**
|
7085
7133
|
#
|
7086
|
-
# [Remotely connect to fleet instances][
|
7134
|
+
# [Remotely connect to fleet instances][4]
|
7087
7135
|
#
|
7088
|
-
# [Debug fleet issues][
|
7136
|
+
# [Debug fleet issues][5]
|
7089
7137
|
#
|
7090
7138
|
# **Related actions**
|
7091
7139
|
#
|
7092
|
-
# [All APIs by task][
|
7140
|
+
# [All APIs by task][6]
|
7093
7141
|
#
|
7094
7142
|
#
|
7095
7143
|
#
|
7096
|
-
# [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/
|
7097
|
-
# [2]: https://docs.aws.amazon.com/gamelift/latest/apireference/
|
7098
|
-
# [3]: https://docs.aws.amazon.com/gamelift/latest/
|
7099
|
-
# [4]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-
|
7100
|
-
# [5]: https://docs.aws.amazon.com/gamelift/latest/developerguide/
|
7144
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_GetComputeAccess
|
7145
|
+
# [2]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeInstances.html
|
7146
|
+
# [3]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_GetInstanceAccess.html#API_GetInstanceAccess_Examples
|
7147
|
+
# [4]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-remote-access.html
|
7148
|
+
# [5]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creating-debug.html
|
7149
|
+
# [6]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
|
7101
7150
|
#
|
7102
7151
|
# @option params [required, String] :fleet_id
|
7103
7152
|
# A unique identifier for the fleet that contains the instance you want
|
@@ -7670,7 +7719,7 @@ module Aws::GameLift
|
|
7670
7719
|
#
|
7671
7720
|
# This operation returns only the latest version of each definition. To
|
7672
7721
|
# retrieve all versions of a container group definition, use
|
7673
|
-
# ListContainerGroupDefinitionVersions.
|
7722
|
+
# [ListContainerGroupDefinitionVersions][1].
|
7674
7723
|
#
|
7675
7724
|
# **Request options:**
|
7676
7725
|
#
|
@@ -7691,15 +7740,9 @@ module Aws::GameLift
|
|
7691
7740
|
#
|
7692
7741
|
# </note>
|
7693
7742
|
#
|
7694
|
-
# **Learn more**
|
7695
|
-
#
|
7696
|
-
# * [Manage a container group definition][1]
|
7697
|
-
#
|
7698
|
-
# ^
|
7699
|
-
#
|
7700
7743
|
#
|
7701
7744
|
#
|
7702
|
-
# [1]: https://docs.aws.amazon.com/gamelift/latest/
|
7745
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_ListContainerGroupDefinitionVersions.html
|
7703
7746
|
#
|
7704
7747
|
# @option params [String] :container_group_type
|
7705
7748
|
# The type of container group to retrieve. Container group type
|
@@ -7802,7 +7845,8 @@ module Aws::GameLift
|
|
7802
7845
|
end
|
7803
7846
|
|
7804
7847
|
# Retrieves a collection of container fleet deployments in an Amazon Web
|
7805
|
-
# Services Region.
|
7848
|
+
# Services Region. Use the pagination parameters to retrieve results as
|
7849
|
+
# a set of sequential pages.
|
7806
7850
|
#
|
7807
7851
|
# **Request options**
|
7808
7852
|
#
|
@@ -7812,19 +7856,13 @@ module Aws::GameLift
|
|
7812
7856
|
# * Get a list of all deployments for a fleet. Specify the container
|
7813
7857
|
# fleet ID or ARN value.
|
7814
7858
|
#
|
7815
|
-
# * To get a list of all Realtime Servers fleets with a specific
|
7816
|
-
# configuration script, provide the script ID.
|
7817
|
-
#
|
7818
|
-
# Use the pagination parameters to retrieve results as a set of
|
7819
|
-
# sequential pages.
|
7820
|
-
#
|
7821
7859
|
# **Results**
|
7822
7860
|
#
|
7823
7861
|
# If successful, this operation returns a list of deployments that match
|
7824
7862
|
# the request parameters. A NextToken value is also returned if there
|
7825
7863
|
# are more result pages to retrieve.
|
7826
7864
|
#
|
7827
|
-
# <note markdown="1">
|
7865
|
+
# <note markdown="1"> Deployments are returned starting with the latest.
|
7828
7866
|
#
|
7829
7867
|
# </note>
|
7830
7868
|
#
|
@@ -8869,7 +8907,7 @@ module Aws::GameLift
|
|
8869
8907
|
# If successful, a `GameSession` object is returned for each game
|
8870
8908
|
# session that matches the request. Search finds game sessions that are
|
8871
8909
|
# in `ACTIVE` status only. To retrieve information on game sessions in
|
8872
|
-
# other statuses, use [DescribeGameSessions][1]
|
8910
|
+
# other statuses, use [DescribeGameSessions][1].
|
8873
8911
|
#
|
8874
8912
|
# To set search and sort criteria, create a filter expression using the
|
8875
8913
|
# following game session attributes. For game session search examples,
|
@@ -8884,15 +8922,15 @@ module Aws::GameLift
|
|
8884
8922
|
# * **gameSessionProperties** -- A set of key-value pairs that can store
|
8885
8923
|
# custom data in a game session. For example: `{"Key": "difficulty",
|
8886
8924
|
# "Value": "novice"}`. The filter expression must specify the
|
8887
|
-
#
|
8888
|
-
# sessions.
|
8925
|
+
# [https://docs.aws.amazon.com/gamelift/latest/apireference/API\_GameProperty][2]
|
8926
|
+
# -- a `Key` and a string `Value` to search for the game sessions.
|
8889
8927
|
#
|
8890
8928
|
# For example, to search for the above key-value pair, specify the
|
8891
8929
|
# following search filter: `gameSessionProperties.difficulty =
|
8892
8930
|
# "novice"`. All game property values are searched as strings.
|
8893
8931
|
#
|
8894
8932
|
# For examples of searching game sessions, see the ones below, and
|
8895
|
-
# also see [Search game sessions by game property][
|
8933
|
+
# also see [Search game sessions by game property][3].
|
8896
8934
|
#
|
8897
8935
|
# * **maximumSessions** -- Maximum number of player sessions allowed for
|
8898
8936
|
# a game session.
|
@@ -8918,13 +8956,14 @@ module Aws::GameLift
|
|
8918
8956
|
#
|
8919
8957
|
# </note>
|
8920
8958
|
#
|
8921
|
-
# [All APIs by task][
|
8959
|
+
# [All APIs by task][4]
|
8922
8960
|
#
|
8923
8961
|
#
|
8924
8962
|
#
|
8925
8963
|
# [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeGameSessions.html
|
8926
|
-
# [2]: https://docs.aws.amazon.com/gamelift/latest/
|
8927
|
-
# [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/
|
8964
|
+
# [2]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_GameProperty
|
8965
|
+
# [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-client-api.html#game-properties-search
|
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|
+
# [4]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
|
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|
#
|
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|
# @option params [String] :fleet_id
|
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|
# A unique identifier for the fleet to search for active game sessions.
|
@@ -9048,7 +9087,7 @@ module Aws::GameLift
|
|
9048
9087
|
# resp.game_sessions[0].current_player_session_count #=> Integer
|
9049
9088
|
# resp.game_sessions[0].maximum_player_session_count #=> Integer
|
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9089
|
# resp.game_sessions[0].status #=> String, one of "ACTIVE", "ACTIVATING", "TERMINATED", "TERMINATING", "ERROR"
|
9051
|
-
# resp.game_sessions[0].status_reason #=> String, one of "INTERRUPTED"
|
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|
+
# resp.game_sessions[0].status_reason #=> String, one of "INTERRUPTED", "TRIGGERED_ON_PROCESS_TERMINATE", "FORCE_TERMINATED"
|
9052
9091
|
# resp.game_sessions[0].game_properties #=> Array
|
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|
# resp.game_sessions[0].game_properties[0].key #=> String
|
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|
# resp.game_sessions[0].game_properties[0].value #=> String
|
@@ -9179,7 +9218,7 @@ module Aws::GameLift
|
|
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9218
|
# [DescribeGameSessionPlacement][1] and check the request's status. If
|
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9219
|
# the status is `FULFILLED`, a new game session has been created and a
|
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9220
|
# game session ARN and Region are referenced. If the placement request
|
9182
|
-
# times out,
|
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|
+
# times out, you can resubmit the request or retry it with a different
|
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|
# queue.
|
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9223
|
#
|
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|
#
|
@@ -9879,6 +9918,119 @@ module Aws::GameLift
|
|
9879
9918
|
req.send_request(options)
|
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9919
|
end
|
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9920
|
|
9921
|
+
# Ends a game session that's currently in progress. You can use this
|
9922
|
+
# action to terminate any game session that isn't in `TERMINATED` or
|
9923
|
+
# `TERMINATING` status. Terminating a game session is the most efficient
|
9924
|
+
# way to free up a server process when it's hosting a game session
|
9925
|
+
# that's in a bad state or not ending naturally. You can use this
|
9926
|
+
# action to terminate a game session that's being hosted on any type of
|
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|
+
# Amazon GameLift fleet compute, including computes for managed EC2,
|
9928
|
+
# managed container, and Anywhere fleets.
|
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|
+
#
|
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|
+
# There are two potential methods for terminating a game session:
|
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|
+
#
|
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|
+
# * With a graceful termination, the Amazon GameLift service prompts the
|
9933
|
+
# server process to initiate its normal game session shutdown
|
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|
+
# sequence. This sequence is implemented in the game server code and
|
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|
+
# might involve a variety of actions to gracefully end a game session,
|
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|
+
# such as notifying players, and stop the server process.
|
9937
|
+
#
|
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|
+
# * With a forceful termination, the Amazon GameLift service takes
|
9939
|
+
# immediate action to terminate the game session by stopping the
|
9940
|
+
# server process. Termination occurs without the normal game session
|
9941
|
+
# shutdown sequence.
|
9942
|
+
#
|
9943
|
+
# **Request options**
|
9944
|
+
#
|
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|
+
# * Request termination for a single game session. Provide the game
|
9946
|
+
# session ID and the termination method.
|
9947
|
+
#
|
9948
|
+
# ^
|
9949
|
+
#
|
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|
+
# **Results**
|
9951
|
+
#
|
9952
|
+
# If successful, game session termination is initiated, which includes
|
9953
|
+
# changing the game session status to `TERMINATING`. As a result of this
|
9954
|
+
# action, and depending on the implementation of `OnProcessTerminate()`,
|
9955
|
+
# the server process either becomes available to host a new game
|
9956
|
+
# session, or it's recycled and a new server process started with
|
9957
|
+
# availability to host a game session. The game session status is
|
9958
|
+
# changed to `TERMINATED`, with a status reason that indicates the
|
9959
|
+
# termination method used.
|
9960
|
+
#
|
9961
|
+
# @option params [required, String] :game_session_id
|
9962
|
+
# A unique identifier for the game session to be terminated. A game
|
9963
|
+
# session ARN has the following format:
|
9964
|
+
# `arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string
|
9965
|
+
# or idempotency token>`.
|
9966
|
+
#
|
9967
|
+
# @option params [required, String] :termination_mode
|
9968
|
+
# The method to use to terminate the game session. Available methods
|
9969
|
+
# include:
|
9970
|
+
#
|
9971
|
+
# * `TRIGGER_ON_PROCESS_TERMINATE` – Sends an `OnProcessTerminate()`
|
9972
|
+
# callback to the server process to initiate the normal game session
|
9973
|
+
# shutdown sequence. At a minimum, the callback method must include a
|
9974
|
+
# call to the server SDK action `ProcessEnding()`, which is how the
|
9975
|
+
# server process signals that a game session is ending. If the server
|
9976
|
+
# process doesn't call `ProcessEnding()`, this termination method
|
9977
|
+
# won't be successful.
|
9978
|
+
#
|
9979
|
+
# * `FORCE_TERMINATE` – Takes action to stop the server process, using
|
9980
|
+
# existing methods to control how server processes run on an Amazon
|
9981
|
+
# GameLift managed compute.
|
9982
|
+
#
|
9983
|
+
# <note markdown="1"> This method is not available for game sessions that are running on
|
9984
|
+
# Anywhere fleets unless the fleet is deployed with the Amazon
|
9985
|
+
# GameLift Agent. In this scenario, a force terminate request results
|
9986
|
+
# in an invalid or bad request exception.
|
9987
|
+
#
|
9988
|
+
# </note>
|
9989
|
+
#
|
9990
|
+
# @return [Types::TerminateGameSessionOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
9991
|
+
#
|
9992
|
+
# * {Types::TerminateGameSessionOutput#game_session #game_session} => Types::GameSession
|
9993
|
+
#
|
9994
|
+
# @example Request syntax with placeholder values
|
9995
|
+
#
|
9996
|
+
# resp = client.terminate_game_session({
|
9997
|
+
# game_session_id: "ArnStringModel", # required
|
9998
|
+
# termination_mode: "TRIGGER_ON_PROCESS_TERMINATE", # required, accepts TRIGGER_ON_PROCESS_TERMINATE, FORCE_TERMINATE
|
9999
|
+
# })
|
10000
|
+
#
|
10001
|
+
# @example Response structure
|
10002
|
+
#
|
10003
|
+
# resp.game_session.game_session_id #=> String
|
10004
|
+
# resp.game_session.name #=> String
|
10005
|
+
# resp.game_session.fleet_id #=> String
|
10006
|
+
# resp.game_session.fleet_arn #=> String
|
10007
|
+
# resp.game_session.creation_time #=> Time
|
10008
|
+
# resp.game_session.termination_time #=> Time
|
10009
|
+
# resp.game_session.current_player_session_count #=> Integer
|
10010
|
+
# resp.game_session.maximum_player_session_count #=> Integer
|
10011
|
+
# resp.game_session.status #=> String, one of "ACTIVE", "ACTIVATING", "TERMINATED", "TERMINATING", "ERROR"
|
10012
|
+
# resp.game_session.status_reason #=> String, one of "INTERRUPTED", "TRIGGERED_ON_PROCESS_TERMINATE", "FORCE_TERMINATED"
|
10013
|
+
# resp.game_session.game_properties #=> Array
|
10014
|
+
# resp.game_session.game_properties[0].key #=> String
|
10015
|
+
# resp.game_session.game_properties[0].value #=> String
|
10016
|
+
# resp.game_session.ip_address #=> String
|
10017
|
+
# resp.game_session.dns_name #=> String
|
10018
|
+
# resp.game_session.port #=> Integer
|
10019
|
+
# resp.game_session.player_session_creation_policy #=> String, one of "ACCEPT_ALL", "DENY_ALL"
|
10020
|
+
# resp.game_session.creator_id #=> String
|
10021
|
+
# resp.game_session.game_session_data #=> String
|
10022
|
+
# resp.game_session.matchmaker_data #=> String
|
10023
|
+
# resp.game_session.location #=> String
|
10024
|
+
#
|
10025
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/TerminateGameSession AWS API Documentation
|
10026
|
+
#
|
10027
|
+
# @overload terminate_game_session(params = {})
|
10028
|
+
# @param [Hash] params ({})
|
10029
|
+
def terminate_game_session(params = {}, options = {})
|
10030
|
+
req = build_request(:terminate_game_session, params)
|
10031
|
+
req.send_request(options)
|
10032
|
+
end
|
10033
|
+
|
9882
10034
|
# Removes a tag assigned to a Amazon GameLift resource. You can use
|
9883
10035
|
# resource tags to organize Amazon Web Services resources for a range of
|
9884
10036
|
# purposes. This operation handles the permissions necessary to manage
|
@@ -10069,7 +10221,7 @@ module Aws::GameLift
|
|
10069
10221
|
# Updates the properties of a managed container fleet. Depending on the
|
10070
10222
|
# properties being updated, this operation might initiate a fleet
|
10071
10223
|
# deployment. You can track deployments for a fleet using
|
10072
|
-
#
|
10224
|
+
# [https://docs.aws.amazon.com/gamelift/latest/apireference/API\_DescribeFleetDeployment.html][1].
|
10073
10225
|
#
|
10074
10226
|
# **Request options**
|
10075
10227
|
#
|
@@ -10111,6 +10263,10 @@ module Aws::GameLift
|
|
10111
10263
|
# If a second update request initiates a deployment while another
|
10112
10264
|
# deployment is in progress, the first deployment is cancelled.
|
10113
10265
|
#
|
10266
|
+
#
|
10267
|
+
#
|
10268
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeFleetDeployment.html
|
10269
|
+
#
|
10114
10270
|
# @option params [required, String] :fleet_id
|
10115
10271
|
# A unique identifier for the container fleet to update. You can use
|
10116
10272
|
# either the fleet ID or ARN value.
|
@@ -10125,8 +10281,13 @@ module Aws::GameLift
|
|
10125
10281
|
# you can only update or replace it with another definition.
|
10126
10282
|
#
|
10127
10283
|
# Update a container group definition by calling
|
10128
|
-
# UpdateContainerGroupDefinition. This operation creates a
|
10129
|
-
# ContainerGroupDefinition resource with an incremented version.
|
10284
|
+
# [UpdateContainerGroupDefinition][1]. This operation creates a
|
10285
|
+
# [ContainerGroupDefinition][2] resource with an incremented version.
|
10286
|
+
#
|
10287
|
+
#
|
10288
|
+
#
|
10289
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateContainerGroupDefinition.html
|
10290
|
+
# [2]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_ContainerGroupDefinition.html
|
10130
10291
|
#
|
10131
10292
|
# @option params [String] :per_instance_container_group_definition_name
|
10132
10293
|
# The name or ARN value of a new per-instance container group definition
|
@@ -10136,12 +10297,17 @@ module Aws::GameLift
|
|
10136
10297
|
# version of a container group definition, you can use the name value.
|
10137
10298
|
#
|
10138
10299
|
# Update a container group definition by calling
|
10139
|
-
# UpdateContainerGroupDefinition. This operation creates a
|
10140
|
-
# ContainerGroupDefinition resource with an incremented version.
|
10300
|
+
# [UpdateContainerGroupDefinition][1]. This operation creates a
|
10301
|
+
# [ContainerGroupDefinition][2] resource with an incremented version.
|
10141
10302
|
#
|
10142
10303
|
# To remove a fleet's per-instance container group definition, leave
|
10143
10304
|
# this parameter empty and use the parameter `RemoveAttributes`.
|
10144
10305
|
#
|
10306
|
+
#
|
10307
|
+
#
|
10308
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateContainerGroupDefinition.html
|
10309
|
+
# [2]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_ContainerGroupDefinition.html
|
10310
|
+
#
|
10145
10311
|
# @option params [Integer] :game_server_container_groups_per_instance
|
10146
10312
|
# The number of times to replicate the game server container group on
|
10147
10313
|
# each fleet instance. By default, Amazon GameLift calculates the
|
@@ -10331,7 +10497,11 @@ module Aws::GameLift
|
|
10331
10497
|
# If the container group definition version is used in an active fleets,
|
10332
10498
|
# the update automatically initiates a new fleet deployment of the new
|
10333
10499
|
# version. You can track a fleet's deployments using
|
10334
|
-
# ListFleetDeployments.
|
10500
|
+
# [ListFleetDeployments][1].
|
10501
|
+
#
|
10502
|
+
#
|
10503
|
+
#
|
10504
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_ListFleetDeployments.html
|
10335
10505
|
#
|
10336
10506
|
# @option params [required, String] :name
|
10337
10507
|
# A descriptive identifier for the container group definition. The name
|
@@ -10576,7 +10746,7 @@ module Aws::GameLift
|
|
10576
10746
|
# The game session protection policy to apply to all new game sessions
|
10577
10747
|
# created in this fleet. Game sessions that already exist are not
|
10578
10748
|
# affected. You can set protection for individual game sessions using
|
10579
|
-
# [UpdateGameSession][1].
|
10749
|
+
# [UpdateGameSession][1] .
|
10580
10750
|
#
|
10581
10751
|
# * **NoProtection** -- The game session can be terminated during a
|
10582
10752
|
# scale-down event.
|
@@ -10751,9 +10921,6 @@ module Aws::GameLift
|
|
10751
10921
|
# in `InboundPermissionRevocations`. Permissions to be removed must
|
10752
10922
|
# match existing fleet permissions.
|
10753
10923
|
#
|
10754
|
-
# For a container fleet, inbound permissions must specify port numbers
|
10755
|
-
# that are defined in the fleet's connection port settings.
|
10756
|
-
#
|
10757
10924
|
# If successful, the fleet ID for the updated fleet is returned. For
|
10758
10925
|
# fleets with remote locations, port setting updates can take time to
|
10759
10926
|
# propagate across all locations. You can check the status of updates in
|
@@ -11081,11 +11248,11 @@ module Aws::GameLift
|
|
11081
11248
|
# @option params [String] :protection_policy
|
11082
11249
|
# Game session protection policy to apply to this game session only.
|
11083
11250
|
#
|
11084
|
-
# *
|
11251
|
+
# * `NoProtection` -- The game session can be terminated during a
|
11085
11252
|
# scale-down event.
|
11086
11253
|
#
|
11087
|
-
# *
|
11088
|
-
#
|
11254
|
+
# * `FullProtection` -- If the game session is in an `ACTIVE` status, it
|
11255
|
+
# cannot be terminated during a scale-down event.
|
11089
11256
|
#
|
11090
11257
|
# @option params [Array<Types::GameProperty>] :game_properties
|
11091
11258
|
# A set of key-value pairs that can store custom data in a game session.
|
@@ -11130,7 +11297,7 @@ module Aws::GameLift
|
|
11130
11297
|
# resp.game_session.current_player_session_count #=> Integer
|
11131
11298
|
# resp.game_session.maximum_player_session_count #=> Integer
|
11132
11299
|
# resp.game_session.status #=> String, one of "ACTIVE", "ACTIVATING", "TERMINATED", "TERMINATING", "ERROR"
|
11133
|
-
# resp.game_session.status_reason #=> String, one of "INTERRUPTED"
|
11300
|
+
# resp.game_session.status_reason #=> String, one of "INTERRUPTED", "TRIGGERED_ON_PROCESS_TERMINATE", "FORCE_TERMINATED"
|
11134
11301
|
# resp.game_session.game_properties #=> Array
|
11135
11302
|
# resp.game_session.game_properties[0].key #=> String
|
11136
11303
|
# resp.game_session.game_properties[0].value #=> String
|
@@ -11698,7 +11865,7 @@ module Aws::GameLift
|
|
11698
11865
|
tracer: tracer
|
11699
11866
|
)
|
11700
11867
|
context[:gem_name] = 'aws-sdk-gamelift'
|
11701
|
-
context[:gem_version] = '1.
|
11868
|
+
context[:gem_version] = '1.97.0'
|
11702
11869
|
Seahorse::Client::Request.new(handlers, context)
|
11703
11870
|
end
|
11704
11871
|
|