aws-sdk-gamelift 1.92.0 → 1.94.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/CHANGELOG.md +10 -0
- data/VERSION +1 -1
- data/lib/aws-sdk-gamelift/client.rb +8 -8
- data/lib/aws-sdk-gamelift/endpoint_parameters.rb +9 -6
- data/lib/aws-sdk-gamelift/endpoints.rb +2 -1186
- data/lib/aws-sdk-gamelift/plugins/endpoints.rb +1 -222
- data/lib/aws-sdk-gamelift/types.rb +14 -15
- data/lib/aws-sdk-gamelift.rb +1 -1
- metadata +4 -4
@@ -27,7 +27,7 @@ The endpoint provider used to resolve endpoints. Any object that responds to
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class Handler < Seahorse::Client::Handler
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def call(context)
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unless context[:discovered_endpoint]
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params = parameters_for_operation(context)
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params = Aws::GameLift::Endpoints.parameters_for_operation(context)
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endpoint = context.config.endpoint_provider.resolve_endpoint(params)
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context.http_request.endpoint = endpoint.url
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@@ -67,227 +67,6 @@ The endpoint provider used to resolve endpoints. Any object that responds to
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context.http_request.headers[key] = value
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end
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end
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-
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def parameters_for_operation(context)
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case context.operation_name
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when :accept_match
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Aws::GameLift::Endpoints::AcceptMatch.build(context)
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when :claim_game_server
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Aws::GameLift::Endpoints::ClaimGameServer.build(context)
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when :create_alias
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Aws::GameLift::Endpoints::CreateAlias.build(context)
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when :create_build
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Aws::GameLift::Endpoints::CreateBuild.build(context)
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when :create_container_group_definition
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Aws::GameLift::Endpoints::CreateContainerGroupDefinition.build(context)
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when :create_fleet
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Aws::GameLift::Endpoints::CreateFleet.build(context)
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when :create_fleet_locations
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Aws::GameLift::Endpoints::CreateFleetLocations.build(context)
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when :create_game_server_group
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Aws::GameLift::Endpoints::CreateGameServerGroup.build(context)
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when :create_game_session
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Aws::GameLift::Endpoints::CreateGameSession.build(context)
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when :create_game_session_queue
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Aws::GameLift::Endpoints::CreateGameSessionQueue.build(context)
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when :create_location
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Aws::GameLift::Endpoints::CreateLocation.build(context)
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when :create_matchmaking_configuration
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Aws::GameLift::Endpoints::CreateMatchmakingConfiguration.build(context)
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when :create_matchmaking_rule_set
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Aws::GameLift::Endpoints::CreateMatchmakingRuleSet.build(context)
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when :create_player_session
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Aws::GameLift::Endpoints::CreatePlayerSession.build(context)
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when :create_player_sessions
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Aws::GameLift::Endpoints::CreatePlayerSessions.build(context)
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when :create_script
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Aws::GameLift::Endpoints::CreateScript.build(context)
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when :create_vpc_peering_authorization
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Aws::GameLift::Endpoints::CreateVpcPeeringAuthorization.build(context)
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when :create_vpc_peering_connection
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Aws::GameLift::Endpoints::CreateVpcPeeringConnection.build(context)
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when :delete_alias
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Aws::GameLift::Endpoints::DeleteAlias.build(context)
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when :delete_build
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Aws::GameLift::Endpoints::DeleteBuild.build(context)
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when :delete_container_group_definition
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Aws::GameLift::Endpoints::DeleteContainerGroupDefinition.build(context)
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when :delete_fleet
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Aws::GameLift::Endpoints::DeleteFleet.build(context)
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when :delete_fleet_locations
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Aws::GameLift::Endpoints::DeleteFleetLocations.build(context)
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when :delete_game_server_group
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Aws::GameLift::Endpoints::DeleteGameServerGroup.build(context)
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when :delete_game_session_queue
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Aws::GameLift::Endpoints::DeleteGameSessionQueue.build(context)
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when :delete_location
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Aws::GameLift::Endpoints::DeleteLocation.build(context)
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when :delete_matchmaking_configuration
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Aws::GameLift::Endpoints::DeleteMatchmakingConfiguration.build(context)
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when :delete_matchmaking_rule_set
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Aws::GameLift::Endpoints::DeleteMatchmakingRuleSet.build(context)
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when :delete_scaling_policy
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Aws::GameLift::Endpoints::DeleteScalingPolicy.build(context)
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when :delete_script
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Aws::GameLift::Endpoints::DeleteScript.build(context)
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when :delete_vpc_peering_authorization
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Aws::GameLift::Endpoints::DeleteVpcPeeringAuthorization.build(context)
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when :delete_vpc_peering_connection
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Aws::GameLift::Endpoints::DeleteVpcPeeringConnection.build(context)
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when :deregister_compute
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Aws::GameLift::Endpoints::DeregisterCompute.build(context)
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when :deregister_game_server
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Aws::GameLift::Endpoints::DeregisterGameServer.build(context)
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when :describe_alias
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Aws::GameLift::Endpoints::DescribeAlias.build(context)
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when :describe_build
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Aws::GameLift::Endpoints::DescribeBuild.build(context)
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when :describe_compute
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Aws::GameLift::Endpoints::DescribeCompute.build(context)
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when :describe_container_group_definition
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Aws::GameLift::Endpoints::DescribeContainerGroupDefinition.build(context)
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when :describe_ec2_instance_limits
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Aws::GameLift::Endpoints::DescribeEC2InstanceLimits.build(context)
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when :describe_fleet_attributes
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Aws::GameLift::Endpoints::DescribeFleetAttributes.build(context)
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when :describe_fleet_capacity
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Aws::GameLift::Endpoints::DescribeFleetCapacity.build(context)
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when :describe_fleet_events
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Aws::GameLift::Endpoints::DescribeFleetEvents.build(context)
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when :describe_fleet_location_attributes
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Aws::GameLift::Endpoints::DescribeFleetLocationAttributes.build(context)
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when :describe_fleet_location_capacity
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Aws::GameLift::Endpoints::DescribeFleetLocationCapacity.build(context)
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when :describe_fleet_location_utilization
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Aws::GameLift::Endpoints::DescribeFleetLocationUtilization.build(context)
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when :describe_fleet_port_settings
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Aws::GameLift::Endpoints::DescribeFleetPortSettings.build(context)
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when :describe_fleet_utilization
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Aws::GameLift::Endpoints::DescribeFleetUtilization.build(context)
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when :describe_game_server
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Aws::GameLift::Endpoints::DescribeGameServer.build(context)
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when :describe_game_server_group
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Aws::GameLift::Endpoints::DescribeGameServerGroup.build(context)
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when :describe_game_server_instances
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Aws::GameLift::Endpoints::DescribeGameServerInstances.build(context)
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when :describe_game_session_details
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Aws::GameLift::Endpoints::DescribeGameSessionDetails.build(context)
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when :describe_game_session_placement
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Aws::GameLift::Endpoints::DescribeGameSessionPlacement.build(context)
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when :describe_game_session_queues
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Aws::GameLift::Endpoints::DescribeGameSessionQueues.build(context)
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when :describe_game_sessions
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Aws::GameLift::Endpoints::DescribeGameSessions.build(context)
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when :describe_instances
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Aws::GameLift::Endpoints::DescribeInstances.build(context)
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when :describe_matchmaking
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Aws::GameLift::Endpoints::DescribeMatchmaking.build(context)
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when :describe_matchmaking_configurations
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Aws::GameLift::Endpoints::DescribeMatchmakingConfigurations.build(context)
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when :describe_matchmaking_rule_sets
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Aws::GameLift::Endpoints::DescribeMatchmakingRuleSets.build(context)
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when :describe_player_sessions
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Aws::GameLift::Endpoints::DescribePlayerSessions.build(context)
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when :describe_runtime_configuration
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Aws::GameLift::Endpoints::DescribeRuntimeConfiguration.build(context)
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when :describe_scaling_policies
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Aws::GameLift::Endpoints::DescribeScalingPolicies.build(context)
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when :describe_script
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Aws::GameLift::Endpoints::DescribeScript.build(context)
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when :describe_vpc_peering_authorizations
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Aws::GameLift::Endpoints::DescribeVpcPeeringAuthorizations.build(context)
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when :describe_vpc_peering_connections
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Aws::GameLift::Endpoints::DescribeVpcPeeringConnections.build(context)
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when :get_compute_access
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Aws::GameLift::Endpoints::GetComputeAccess.build(context)
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when :get_compute_auth_token
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Aws::GameLift::Endpoints::GetComputeAuthToken.build(context)
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when :get_game_session_log_url
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Aws::GameLift::Endpoints::GetGameSessionLogUrl.build(context)
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when :get_instance_access
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Aws::GameLift::Endpoints::GetInstanceAccess.build(context)
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when :list_aliases
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Aws::GameLift::Endpoints::ListAliases.build(context)
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when :list_builds
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Aws::GameLift::Endpoints::ListBuilds.build(context)
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when :list_compute
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Aws::GameLift::Endpoints::ListCompute.build(context)
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when :list_container_group_definitions
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Aws::GameLift::Endpoints::ListContainerGroupDefinitions.build(context)
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when :list_fleets
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Aws::GameLift::Endpoints::ListFleets.build(context)
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when :list_game_server_groups
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Aws::GameLift::Endpoints::ListGameServerGroups.build(context)
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when :list_game_servers
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Aws::GameLift::Endpoints::ListGameServers.build(context)
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when :list_locations
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Aws::GameLift::Endpoints::ListLocations.build(context)
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when :list_scripts
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Aws::GameLift::Endpoints::ListScripts.build(context)
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when :list_tags_for_resource
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Aws::GameLift::Endpoints::ListTagsForResource.build(context)
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when :put_scaling_policy
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Aws::GameLift::Endpoints::PutScalingPolicy.build(context)
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when :register_compute
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Aws::GameLift::Endpoints::RegisterCompute.build(context)
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when :register_game_server
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Aws::GameLift::Endpoints::RegisterGameServer.build(context)
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when :request_upload_credentials
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Aws::GameLift::Endpoints::RequestUploadCredentials.build(context)
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when :resolve_alias
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Aws::GameLift::Endpoints::ResolveAlias.build(context)
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when :resume_game_server_group
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Aws::GameLift::Endpoints::ResumeGameServerGroup.build(context)
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when :search_game_sessions
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Aws::GameLift::Endpoints::SearchGameSessions.build(context)
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when :start_fleet_actions
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Aws::GameLift::Endpoints::StartFleetActions.build(context)
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when :start_game_session_placement
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Aws::GameLift::Endpoints::StartGameSessionPlacement.build(context)
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when :start_match_backfill
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Aws::GameLift::Endpoints::StartMatchBackfill.build(context)
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when :start_matchmaking
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Aws::GameLift::Endpoints::StartMatchmaking.build(context)
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when :stop_fleet_actions
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Aws::GameLift::Endpoints::StopFleetActions.build(context)
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when :stop_game_session_placement
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Aws::GameLift::Endpoints::StopGameSessionPlacement.build(context)
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when :stop_matchmaking
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Aws::GameLift::Endpoints::StopMatchmaking.build(context)
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when :suspend_game_server_group
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Aws::GameLift::Endpoints::SuspendGameServerGroup.build(context)
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when :tag_resource
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Aws::GameLift::Endpoints::TagResource.build(context)
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when :untag_resource
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Aws::GameLift::Endpoints::UntagResource.build(context)
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when :update_alias
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Aws::GameLift::Endpoints::UpdateAlias.build(context)
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when :update_build
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Aws::GameLift::Endpoints::UpdateBuild.build(context)
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when :update_fleet_attributes
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Aws::GameLift::Endpoints::UpdateFleetAttributes.build(context)
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when :update_fleet_capacity
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Aws::GameLift::Endpoints::UpdateFleetCapacity.build(context)
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when :update_fleet_port_settings
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Aws::GameLift::Endpoints::UpdateFleetPortSettings.build(context)
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when :update_game_server
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Aws::GameLift::Endpoints::UpdateGameServer.build(context)
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when :update_game_server_group
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Aws::GameLift::Endpoints::UpdateGameServerGroup.build(context)
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when :update_game_session
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Aws::GameLift::Endpoints::UpdateGameSession.build(context)
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when :update_game_session_queue
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Aws::GameLift::Endpoints::UpdateGameSessionQueue.build(context)
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when :update_matchmaking_configuration
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Aws::GameLift::Endpoints::UpdateMatchmakingConfiguration.build(context)
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when :update_runtime_configuration
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Aws::GameLift::Endpoints::UpdateRuntimeConfiguration.build(context)
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when :update_script
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Aws::GameLift::Endpoints::UpdateScript.build(context)
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when :validate_matchmaking_rule_set
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Aws::GameLift::Endpoints::ValidateMatchmakingRuleSet.build(context)
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end
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end
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end
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def add_handlers(handlers, _config)
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# retry the command 3 times before considering the container to be
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# unhealthy.
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#
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#
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#
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# \}`
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# `{"Command": [ "CMD-SHELL", "ps cax | grep "processmanager" || exit 1"
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# ], "Interval": 300, "Timeout": 30, "Retries": 5, "StartPeriod": 100 }`
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#
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# **Part of:** ContainerDefinition$HealthCheck
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#
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#
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# @!attribute [rw] game_properties
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# A set of key-value pairs that can store custom data in a game
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# session. For example:
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# session. For example: `{"Key": "difficulty", "Value": "novice"}`.
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# For an example, see [Create a game session with custom
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# properties][1].
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#
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#
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# @!attribute [rw] game_properties
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# A set of key-value pairs that can store custom data in a game
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# session. For example:
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# session. For example: `{"Key": "difficulty", "Value": "novice"}`.
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# This information is added to the new `GameSession` object that is
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# created for a successful match. This parameter is not used if
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# `FlexMatchMode` is set to `STANDALONE`.
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# This key-value pair can store custom data about a game session. For
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# example, you might use a `GameProperty` to track a game session's
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# map, level of difficulty, or remaining time. The difficulty level
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# could be specified like this:
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# "Value":"Novice"
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# could be specified like this: `{"Key": "difficulty",
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# "Value":"Novice"}`.
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#
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# You can set game properties when creating a game session. You can also
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# modify game properties of an active game session. When searching for
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#
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# @!attribute [rw] game_properties
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# A set of key-value pairs that can store custom data in a game
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# session. For example:
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# session. For example: `{"Key": "difficulty", "Value": "novice"}`.
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# @return [Array<Types::GameProperty>]
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#
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# @!attribute [rw] ip_address
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#
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# @!attribute [rw] game_properties
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# A set of key-value pairs that can store custom data in a game
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# session. For example:
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# session. For example: `{"Key": "difficulty", "Value": "novice"}`.
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# @return [Array<Types::GameProperty>]
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#
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# @!attribute [rw] maximum_player_session_count
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@@ -7935,7 +7934,7 @@ module Aws::GameLift
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#
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# @!attribute [rw] game_properties
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# A set of key-value pairs that can store custom data in a game
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-
# session. For example:
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+
# session. For example: `{"Key": "difficulty", "Value": "novice"}`.
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# This information is added to the new `GameSession` object that is
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# created for a successful match. This parameter is not used when
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# `FlexMatchMode` is set to `STANDALONE`.
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@@ -8301,8 +8300,8 @@ module Aws::GameLift
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# A collection of key:value pairs containing player information for
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# use in matchmaking. Player attribute keys must match the
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# *playerAttributes* used in a matchmaking rule set. Example:
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# `"PlayerAttributes":
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# "deathmatch"
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# `"PlayerAttributes": {"skill": {"N": "23"}, "gameMode": {"S":
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# "deathmatch"}}`.
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#
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# You can provide up to 10 `PlayerAttributes`.
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# @return [Hash<String,Types::AttributeValue>]
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@@ -9624,7 +9623,7 @@ module Aws::GameLift
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#
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# @!attribute [rw] game_properties
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# A set of key-value pairs that can store custom data in a game
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-
# session. For example:
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# session. For example: `{"Key": "difficulty", "Value": "novice"}`.
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# @return [Array<Types::GameProperty>]
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#
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# @!attribute [rw] maximum_player_session_count
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@@ -10604,7 +10603,7 @@ module Aws::GameLift
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#
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# @!attribute [rw] game_properties
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# A set of key-value pairs that can store custom data in a game
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-
# session. For example:
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+
# session. For example: `{"Key": "difficulty", "Value": "novice"}`.
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# You can use this parameter to modify game properties in an active
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# game session. This action adds new properties and modifies existing
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# properties. There is no way to delete properties. For an example,
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@@ -10807,7 +10806,7 @@ module Aws::GameLift
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#
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# @!attribute [rw] game_properties
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# A set of key-value pairs that can store custom data in a game
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-
# session. For example:
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+
# session. For example: `{"Key": "difficulty", "Value": "novice"}`.
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# This information is added to the new `GameSession` object that is
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# created for a successful match. This parameter is not used if
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# `FlexMatchMode` is set to `STANDALONE`.
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data/lib/aws-sdk-gamelift.rb
CHANGED
metadata
CHANGED
@@ -1,14 +1,14 @@
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1
1
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--- !ruby/object:Gem::Specification
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2
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name: aws-sdk-gamelift
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3
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version: !ruby/object:Gem::Version
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-
version: 1.
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4
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+
version: 1.94.0
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5
5
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platform: ruby
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6
6
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authors:
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7
7
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- Amazon Web Services
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8
8
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autorequire:
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9
9
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bindir: bin
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10
10
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cert_chain: []
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11
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-
date: 2024-
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11
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+
date: 2024-11-06 00:00:00.000000000 Z
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12
12
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dependencies:
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13
13
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- !ruby/object:Gem::Dependency
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14
14
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name: aws-sdk-core
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@@ -19,7 +19,7 @@ dependencies:
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19
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version: '3'
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20
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- - ">="
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21
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- !ruby/object:Gem::Version
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-
version: 3.
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22
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+
version: 3.210.0
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23
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type: :runtime
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24
24
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prerelease: false
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version_requirements: !ruby/object:Gem::Requirement
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@@ -29,7 +29,7 @@ dependencies:
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|
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29
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version: '3'
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30
30
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- - ">="
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31
31
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- !ruby/object:Gem::Version
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32
|
-
version: 3.
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32
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+
version: 3.210.0
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33
33
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- !ruby/object:Gem::Dependency
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name: aws-sigv4
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requirement: !ruby/object:Gem::Requirement
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