aws-sdk-gamelift 1.92.0 → 1.94.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -27,7 +27,7 @@ The endpoint provider used to resolve endpoints. Any object that responds to
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  class Handler < Seahorse::Client::Handler
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  def call(context)
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  unless context[:discovered_endpoint]
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- params = parameters_for_operation(context)
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+ params = Aws::GameLift::Endpoints.parameters_for_operation(context)
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  endpoint = context.config.endpoint_provider.resolve_endpoint(params)
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  context.http_request.endpoint = endpoint.url
@@ -67,227 +67,6 @@ The endpoint provider used to resolve endpoints. Any object that responds to
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  context.http_request.headers[key] = value
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  end
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  end
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-
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- def parameters_for_operation(context)
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- case context.operation_name
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- when :accept_match
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- Aws::GameLift::Endpoints::AcceptMatch.build(context)
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- when :claim_game_server
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- Aws::GameLift::Endpoints::ClaimGameServer.build(context)
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- when :create_alias
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- Aws::GameLift::Endpoints::CreateAlias.build(context)
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- when :create_build
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- Aws::GameLift::Endpoints::CreateBuild.build(context)
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- when :create_container_group_definition
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- Aws::GameLift::Endpoints::CreateContainerGroupDefinition.build(context)
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- when :create_fleet
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- Aws::GameLift::Endpoints::CreateFleet.build(context)
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- when :create_fleet_locations
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- Aws::GameLift::Endpoints::CreateFleetLocations.build(context)
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- when :create_game_server_group
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- Aws::GameLift::Endpoints::CreateGameServerGroup.build(context)
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- when :create_game_session
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- Aws::GameLift::Endpoints::CreateGameSession.build(context)
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- when :create_game_session_queue
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- Aws::GameLift::Endpoints::CreateGameSessionQueue.build(context)
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- when :create_location
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- Aws::GameLift::Endpoints::CreateLocation.build(context)
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- when :create_matchmaking_configuration
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- Aws::GameLift::Endpoints::CreateMatchmakingConfiguration.build(context)
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- when :create_matchmaking_rule_set
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- Aws::GameLift::Endpoints::CreateMatchmakingRuleSet.build(context)
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- when :create_player_session
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- Aws::GameLift::Endpoints::CreatePlayerSession.build(context)
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- when :create_player_sessions
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- Aws::GameLift::Endpoints::CreatePlayerSessions.build(context)
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- when :create_script
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- Aws::GameLift::Endpoints::CreateScript.build(context)
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- when :create_vpc_peering_authorization
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- Aws::GameLift::Endpoints::CreateVpcPeeringAuthorization.build(context)
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- when :create_vpc_peering_connection
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- Aws::GameLift::Endpoints::CreateVpcPeeringConnection.build(context)
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- when :delete_alias
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- Aws::GameLift::Endpoints::DeleteAlias.build(context)
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- when :delete_build
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- Aws::GameLift::Endpoints::DeleteBuild.build(context)
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- when :delete_container_group_definition
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- Aws::GameLift::Endpoints::DeleteContainerGroupDefinition.build(context)
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- when :delete_fleet
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- Aws::GameLift::Endpoints::DeleteFleet.build(context)
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- when :delete_fleet_locations
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- Aws::GameLift::Endpoints::DeleteFleetLocations.build(context)
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- when :delete_game_server_group
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- Aws::GameLift::Endpoints::DeleteGameServerGroup.build(context)
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- when :delete_game_session_queue
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- Aws::GameLift::Endpoints::DeleteGameSessionQueue.build(context)
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- when :delete_location
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- Aws::GameLift::Endpoints::DeleteLocation.build(context)
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- when :delete_matchmaking_configuration
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- Aws::GameLift::Endpoints::DeleteMatchmakingConfiguration.build(context)
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- when :delete_matchmaking_rule_set
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- Aws::GameLift::Endpoints::DeleteMatchmakingRuleSet.build(context)
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- when :delete_scaling_policy
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- Aws::GameLift::Endpoints::DeleteScalingPolicy.build(context)
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- when :delete_script
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- Aws::GameLift::Endpoints::DeleteScript.build(context)
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- when :delete_vpc_peering_authorization
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- Aws::GameLift::Endpoints::DeleteVpcPeeringAuthorization.build(context)
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- when :delete_vpc_peering_connection
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- Aws::GameLift::Endpoints::DeleteVpcPeeringConnection.build(context)
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- when :deregister_compute
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- Aws::GameLift::Endpoints::DeregisterCompute.build(context)
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- when :deregister_game_server
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- Aws::GameLift::Endpoints::DeregisterGameServer.build(context)
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- when :describe_alias
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- Aws::GameLift::Endpoints::DescribeAlias.build(context)
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- when :describe_build
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- Aws::GameLift::Endpoints::DescribeBuild.build(context)
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- when :describe_compute
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- Aws::GameLift::Endpoints::DescribeCompute.build(context)
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- when :describe_container_group_definition
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- Aws::GameLift::Endpoints::DescribeContainerGroupDefinition.build(context)
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- when :describe_ec2_instance_limits
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- Aws::GameLift::Endpoints::DescribeEC2InstanceLimits.build(context)
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- when :describe_fleet_attributes
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- Aws::GameLift::Endpoints::DescribeFleetAttributes.build(context)
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- when :describe_fleet_capacity
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- Aws::GameLift::Endpoints::DescribeFleetCapacity.build(context)
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- when :describe_fleet_events
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- Aws::GameLift::Endpoints::DescribeFleetEvents.build(context)
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- when :describe_fleet_location_attributes
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- Aws::GameLift::Endpoints::DescribeFleetLocationAttributes.build(context)
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- when :describe_fleet_location_capacity
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- Aws::GameLift::Endpoints::DescribeFleetLocationCapacity.build(context)
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- when :describe_fleet_location_utilization
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- Aws::GameLift::Endpoints::DescribeFleetLocationUtilization.build(context)
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- when :describe_fleet_port_settings
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- Aws::GameLift::Endpoints::DescribeFleetPortSettings.build(context)
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- when :describe_fleet_utilization
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- Aws::GameLift::Endpoints::DescribeFleetUtilization.build(context)
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- when :describe_game_server
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- Aws::GameLift::Endpoints::DescribeGameServer.build(context)
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- when :describe_game_server_group
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- Aws::GameLift::Endpoints::DescribeGameServerGroup.build(context)
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- when :describe_game_server_instances
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- Aws::GameLift::Endpoints::DescribeGameServerInstances.build(context)
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- when :describe_game_session_details
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- Aws::GameLift::Endpoints::DescribeGameSessionDetails.build(context)
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- when :describe_game_session_placement
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- Aws::GameLift::Endpoints::DescribeGameSessionPlacement.build(context)
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- when :describe_game_session_queues
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- Aws::GameLift::Endpoints::DescribeGameSessionQueues.build(context)
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- when :describe_game_sessions
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- Aws::GameLift::Endpoints::DescribeGameSessions.build(context)
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- when :describe_instances
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- Aws::GameLift::Endpoints::DescribeInstances.build(context)
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- when :describe_matchmaking
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- Aws::GameLift::Endpoints::DescribeMatchmaking.build(context)
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- when :describe_matchmaking_configurations
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- Aws::GameLift::Endpoints::DescribeMatchmakingConfigurations.build(context)
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- when :describe_matchmaking_rule_sets
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- Aws::GameLift::Endpoints::DescribeMatchmakingRuleSets.build(context)
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- when :describe_player_sessions
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- Aws::GameLift::Endpoints::DescribePlayerSessions.build(context)
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- when :describe_runtime_configuration
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- Aws::GameLift::Endpoints::DescribeRuntimeConfiguration.build(context)
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- when :describe_scaling_policies
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- Aws::GameLift::Endpoints::DescribeScalingPolicies.build(context)
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- when :describe_script
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- Aws::GameLift::Endpoints::DescribeScript.build(context)
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- when :describe_vpc_peering_authorizations
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- Aws::GameLift::Endpoints::DescribeVpcPeeringAuthorizations.build(context)
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- when :describe_vpc_peering_connections
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- Aws::GameLift::Endpoints::DescribeVpcPeeringConnections.build(context)
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- when :get_compute_access
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- Aws::GameLift::Endpoints::GetComputeAccess.build(context)
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- when :get_compute_auth_token
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- Aws::GameLift::Endpoints::GetComputeAuthToken.build(context)
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- when :get_game_session_log_url
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- Aws::GameLift::Endpoints::GetGameSessionLogUrl.build(context)
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- when :get_instance_access
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- Aws::GameLift::Endpoints::GetInstanceAccess.build(context)
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- when :list_aliases
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- Aws::GameLift::Endpoints::ListAliases.build(context)
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- when :list_builds
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- Aws::GameLift::Endpoints::ListBuilds.build(context)
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- when :list_compute
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- Aws::GameLift::Endpoints::ListCompute.build(context)
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- when :list_container_group_definitions
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- Aws::GameLift::Endpoints::ListContainerGroupDefinitions.build(context)
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- when :list_fleets
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- Aws::GameLift::Endpoints::ListFleets.build(context)
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- when :list_game_server_groups
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- Aws::GameLift::Endpoints::ListGameServerGroups.build(context)
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- when :list_game_servers
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- Aws::GameLift::Endpoints::ListGameServers.build(context)
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- when :list_locations
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- Aws::GameLift::Endpoints::ListLocations.build(context)
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- when :list_scripts
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- Aws::GameLift::Endpoints::ListScripts.build(context)
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- when :list_tags_for_resource
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- Aws::GameLift::Endpoints::ListTagsForResource.build(context)
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- when :put_scaling_policy
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- Aws::GameLift::Endpoints::PutScalingPolicy.build(context)
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- when :register_compute
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- Aws::GameLift::Endpoints::RegisterCompute.build(context)
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- when :register_game_server
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- Aws::GameLift::Endpoints::RegisterGameServer.build(context)
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- when :request_upload_credentials
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- Aws::GameLift::Endpoints::RequestUploadCredentials.build(context)
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- when :resolve_alias
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- Aws::GameLift::Endpoints::ResolveAlias.build(context)
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- when :resume_game_server_group
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- Aws::GameLift::Endpoints::ResumeGameServerGroup.build(context)
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- when :search_game_sessions
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- Aws::GameLift::Endpoints::SearchGameSessions.build(context)
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- when :start_fleet_actions
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- Aws::GameLift::Endpoints::StartFleetActions.build(context)
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- when :start_game_session_placement
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- Aws::GameLift::Endpoints::StartGameSessionPlacement.build(context)
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- when :start_match_backfill
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- Aws::GameLift::Endpoints::StartMatchBackfill.build(context)
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- when :start_matchmaking
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- Aws::GameLift::Endpoints::StartMatchmaking.build(context)
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- when :stop_fleet_actions
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- Aws::GameLift::Endpoints::StopFleetActions.build(context)
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- when :stop_game_session_placement
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- Aws::GameLift::Endpoints::StopGameSessionPlacement.build(context)
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- when :stop_matchmaking
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- Aws::GameLift::Endpoints::StopMatchmaking.build(context)
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- when :suspend_game_server_group
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- Aws::GameLift::Endpoints::SuspendGameServerGroup.build(context)
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- when :tag_resource
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- Aws::GameLift::Endpoints::TagResource.build(context)
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- when :untag_resource
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- Aws::GameLift::Endpoints::UntagResource.build(context)
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- when :update_alias
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- Aws::GameLift::Endpoints::UpdateAlias.build(context)
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- when :update_build
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- Aws::GameLift::Endpoints::UpdateBuild.build(context)
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- when :update_fleet_attributes
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- Aws::GameLift::Endpoints::UpdateFleetAttributes.build(context)
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- when :update_fleet_capacity
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- Aws::GameLift::Endpoints::UpdateFleetCapacity.build(context)
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- when :update_fleet_port_settings
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- Aws::GameLift::Endpoints::UpdateFleetPortSettings.build(context)
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- when :update_game_server
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- Aws::GameLift::Endpoints::UpdateGameServer.build(context)
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- when :update_game_server_group
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- Aws::GameLift::Endpoints::UpdateGameServerGroup.build(context)
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- when :update_game_session
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- Aws::GameLift::Endpoints::UpdateGameSession.build(context)
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- when :update_game_session_queue
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- Aws::GameLift::Endpoints::UpdateGameSessionQueue.build(context)
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- when :update_matchmaking_configuration
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- Aws::GameLift::Endpoints::UpdateMatchmakingConfiguration.build(context)
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- when :update_runtime_configuration
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- Aws::GameLift::Endpoints::UpdateRuntimeConfiguration.build(context)
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- when :update_script
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- Aws::GameLift::Endpoints::UpdateScript.build(context)
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- when :validate_matchmaking_rule_set
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- Aws::GameLift::Endpoints::ValidateMatchmakingRuleSet.build(context)
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- end
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- end
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  end
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  def add_handlers(handlers, _config)
@@ -1372,9 +1372,8 @@ module Aws::GameLift
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  # retry the command 3 times before considering the container to be
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  # unhealthy.
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  #
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- # `\{"Command": [ "CMD-SHELL", "ps cax | grep "processmanager" || exit
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- # 1" ], "Interval": 300, "Timeout": 30, "Retries": 5, "StartPeriod": 100
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- # \}`
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+ # `{"Command": [ "CMD-SHELL", "ps cax | grep "processmanager" || exit 1"
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+ # ], "Interval": 300, "Timeout": 30, "Retries": 5, "StartPeriod": 100 }`
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  #
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  # **Part of:** ContainerDefinition$HealthCheck
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  #
@@ -2405,7 +2404,7 @@ module Aws::GameLift
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  #
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  # @!attribute [rw] game_properties
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  # A set of key-value pairs that can store custom data in a game
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- # session. For example: `\{"Key": "difficulty", "Value": "novice"\}`.
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+ # session. For example: `{"Key": "difficulty", "Value": "novice"}`.
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  # For an example, see [Create a game session with custom
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  # properties][1].
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  #
@@ -2717,7 +2716,7 @@ module Aws::GameLift
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  #
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  # @!attribute [rw] game_properties
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  # A set of key-value pairs that can store custom data in a game
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- # session. For example: `\{"Key": "difficulty", "Value": "novice"\}`.
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+ # session. For example: `{"Key": "difficulty", "Value": "novice"}`.
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  # This information is added to the new `GameSession` object that is
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  # created for a successful match. This parameter is not used if
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  # `FlexMatchMode` is set to `STANDALONE`.
@@ -5646,8 +5645,8 @@ module Aws::GameLift
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  # This key-value pair can store custom data about a game session. For
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  # example, you might use a `GameProperty` to track a game session's
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  # map, level of difficulty, or remaining time. The difficulty level
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- # could be specified like this: `\{"Key": "difficulty",
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- # "Value":"Novice"\}`.
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+ # could be specified like this: `{"Key": "difficulty",
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+ # "Value":"Novice"}`.
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  #
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  # You can set game properties when creating a game session. You can also
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  # modify game properties of an active game session. When searching for
@@ -6083,7 +6082,7 @@ module Aws::GameLift
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  #
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  # @!attribute [rw] game_properties
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  # A set of key-value pairs that can store custom data in a game
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- # session. For example: `\{"Key": "difficulty", "Value": "novice"\}`.
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+ # session. For example: `{"Key": "difficulty", "Value": "novice"}`.
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  # @return [Array<Types::GameProperty>]
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  #
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  # @!attribute [rw] ip_address
@@ -6329,7 +6328,7 @@ module Aws::GameLift
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  #
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  # @!attribute [rw] game_properties
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  # A set of key-value pairs that can store custom data in a game
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- # session. For example: `\{"Key": "difficulty", "Value": "novice"\}`.
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+ # session. For example: `{"Key": "difficulty", "Value": "novice"}`.
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  # @return [Array<Types::GameProperty>]
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  #
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  # @!attribute [rw] maximum_player_session_count
@@ -7935,7 +7934,7 @@ module Aws::GameLift
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  #
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  # @!attribute [rw] game_properties
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  # A set of key-value pairs that can store custom data in a game
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- # session. For example: `\{"Key": "difficulty", "Value": "novice"\}`.
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+ # session. For example: `{"Key": "difficulty", "Value": "novice"}`.
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  # This information is added to the new `GameSession` object that is
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  # created for a successful match. This parameter is not used when
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  # `FlexMatchMode` is set to `STANDALONE`.
@@ -8301,8 +8300,8 @@ module Aws::GameLift
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  # A collection of key:value pairs containing player information for
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  # use in matchmaking. Player attribute keys must match the
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  # *playerAttributes* used in a matchmaking rule set. Example:
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- # `"PlayerAttributes": \{"skill": \{"N": "23"\}, "gameMode": \{"S":
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- # "deathmatch"\}\}`.
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+ # `"PlayerAttributes": {"skill": {"N": "23"}, "gameMode": {"S":
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+ # "deathmatch"}}`.
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  #
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  # You can provide up to 10 `PlayerAttributes`.
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  # @return [Hash<String,Types::AttributeValue>]
@@ -9624,7 +9623,7 @@ module Aws::GameLift
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  #
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  # @!attribute [rw] game_properties
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  # A set of key-value pairs that can store custom data in a game
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- # session. For example: `\{"Key": "difficulty", "Value": "novice"\}`.
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+ # session. For example: `{"Key": "difficulty", "Value": "novice"}`.
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  # @return [Array<Types::GameProperty>]
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  #
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  # @!attribute [rw] maximum_player_session_count
@@ -10604,7 +10603,7 @@ module Aws::GameLift
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  #
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  # @!attribute [rw] game_properties
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  # A set of key-value pairs that can store custom data in a game
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- # session. For example: `\{"Key": "difficulty", "Value": "novice"\}`.
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+ # session. For example: `{"Key": "difficulty", "Value": "novice"}`.
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  # You can use this parameter to modify game properties in an active
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  # game session. This action adds new properties and modifies existing
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  # properties. There is no way to delete properties. For an example,
@@ -10807,7 +10806,7 @@ module Aws::GameLift
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  #
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  # @!attribute [rw] game_properties
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  # A set of key-value pairs that can store custom data in a game
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- # session. For example: `\{"Key": "difficulty", "Value": "novice"\}`.
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+ # session. For example: `{"Key": "difficulty", "Value": "novice"}`.
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  # This information is added to the new `GameSession` object that is
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  # created for a successful match. This parameter is not used if
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  # `FlexMatchMode` is set to `STANDALONE`.
@@ -54,7 +54,7 @@ module Aws::GameLift
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  autoload :EndpointProvider, 'aws-sdk-gamelift/endpoint_provider'
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  autoload :Endpoints, 'aws-sdk-gamelift/endpoints'
56
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- GEM_VERSION = '1.92.0'
57
+ GEM_VERSION = '1.94.0'
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  end
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metadata CHANGED
@@ -1,14 +1,14 @@
1
1
  --- !ruby/object:Gem::Specification
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  name: aws-sdk-gamelift
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  version: !ruby/object:Gem::Version
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- version: 1.92.0
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+ version: 1.94.0
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  platform: ruby
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  authors:
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  - Amazon Web Services
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  autorequire:
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  bindir: bin
10
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  cert_chain: []
11
- date: 2024-09-24 00:00:00.000000000 Z
11
+ date: 2024-11-06 00:00:00.000000000 Z
12
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  dependencies:
13
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  - !ruby/object:Gem::Dependency
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  name: aws-sdk-core
@@ -19,7 +19,7 @@ dependencies:
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  version: '3'
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  - - ">="
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  - !ruby/object:Gem::Version
22
- version: 3.207.0
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+ version: 3.210.0
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  type: :runtime
24
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  prerelease: false
25
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  version_requirements: !ruby/object:Gem::Requirement
@@ -29,7 +29,7 @@ dependencies:
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  version: '3'
30
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  - - ">="
31
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  - !ruby/object:Gem::Version
32
- version: 3.207.0
32
+ version: 3.210.0
33
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  - !ruby/object:Gem::Dependency
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  name: aws-sigv4
35
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  requirement: !ruby/object:Gem::Requirement