aws-sdk-gamelift 1.61.0 → 1.62.0

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@@ -59,9 +59,9 @@ module Aws::GameLift
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  # @return [String]
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  #
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  # @!attribute [rw] alias_arn
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- # The Amazon Resource Name ([ARN][1]) that is assigned to a GameLift
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- # alias resource and uniquely identifies it. ARNs are unique across
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- # all Regions. Format is
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+ # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
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+ # GameLift alias resource and uniquely identifies it. ARNs are unique
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+ # across all Regions. Format is
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  # `arn:aws:gamelift:<region>::alias/alias-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
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  # In a GameLift alias ARN, the resource ID matches the alias ID value.
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  #
@@ -105,12 +105,14 @@ module Aws::GameLift
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  include Aws::Structure
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  end
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- # GameLift Anywhere configuration options for your Anywhere fleets.
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+ # Amazon GameLift Anywhere configuration options for your Anywhere
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+ # fleets.
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  #
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  # @!attribute [rw] cost
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- # The cost to run your fleet per hour. GameLift uses the provided cost
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- # of your fleet to balance usage in queues. For more information about
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- # queues, see [Setting up queues][1].
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+ # The cost to run your fleet per hour. Amazon GameLift uses the
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+ # provided cost of your fleet to balance usage in queues. For more
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+ # information about queues, see [Setting up queues][1] in the *Amazon
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+ # GameLift Developer Guide*.
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  #
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  #
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  #
@@ -207,9 +209,9 @@ module Aws::GameLift
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  # @return [String]
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  #
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  # @!attribute [rw] build_arn
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- # The Amazon Resource Name ([ARN][1]) assigned to a GameLift build
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- # resource and uniquely identifies it. ARNs are unique across all
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- # Regions. Format is
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+ # The Amazon Resource Name ([ARN][1]) assigned to a Amazon GameLift
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+ # build resource and uniquely identifies it. ARNs are unique across
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+ # all Regions. Format is
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  # `arn:aws:gamelift:<region>::build/build-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
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  # In a GameLift build ARN, the resource ID matches the *BuildId*
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  # value.
@@ -220,7 +222,7 @@ module Aws::GameLift
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  # @return [String]
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  #
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  # @!attribute [rw] name
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- # A descriptive label associated with a build. Build names do not need
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+ # A descriptive label associated with a build. Build names don't need
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  # to be unique. It can be set using [CreateBuild][1] or
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  # [UpdateBuild][2].
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  #
@@ -232,7 +234,7 @@ module Aws::GameLift
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  #
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  # @!attribute [rw] version
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  # Version information associated with a build or script. Version
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- # strings do not need to be unique.
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+ # strings don't need to be unique.
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  # @return [String]
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  #
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  # @!attribute [rw] status
@@ -271,7 +273,8 @@ module Aws::GameLift
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  # @return [Time]
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  #
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  # @!attribute [rw] server_sdk_version
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- # The GameLift Server SDK version used to develop your game server.
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+ # The Amazon GameLift Server SDK version used to develop your game
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+ # server.
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  # @return [String]
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  #
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  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/Build AWS API Documentation
@@ -293,7 +296,7 @@ module Aws::GameLift
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  # Determines whether a TLS/SSL certificate is generated for a fleet.
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  # This feature must be enabled when creating the fleet. All instances in
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  # a fleet share the same certificate. The certificate can be retrieved
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- # by calling the [GameLift Server SDK][1] operation
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+ # by calling the [Amazon GameLift Server SDK][1] operation
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  # `GetInstanceCertificate`.
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  #
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  #
@@ -322,14 +325,14 @@ module Aws::GameLift
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  # @!attribute [rw] game_server_group_name
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  # A unique identifier for the game server group where the game server
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  # is running. If you are not specifying a game server to claim, this
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- # value identifies where you want GameLift FleetIQ to look for an
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- # available game server to claim.
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+ # value identifies where you want Amazon GameLift FleetIQ to look for
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+ # an available game server to claim.
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  # @return [String]
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  #
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  # @!attribute [rw] game_server_id
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  # A custom string that uniquely identifies the game server to claim.
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- # If this parameter is left empty, GameLift FleetIQ searches for an
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- # available game server in the specified game server group.
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+ # If this parameter is left empty, Amazon GameLift FleetIQ searches
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+ # for an available game server in the specified game server group.
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  # @return [String]
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  #
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  # @!attribute [rw] game_server_data
@@ -361,7 +364,7 @@ module Aws::GameLift
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  end
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  # Resources used to host your game servers. A compute resource can be
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- # managed GameLift Amazon EC2 instances or your own resources.
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+ # managed Amazon GameLift Amazon EC2 instances or your own resources.
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  #
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  # @!attribute [rw] fleet_id
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  # A unique identifier for the fleet that the compute is registered to.
@@ -383,13 +386,13 @@ module Aws::GameLift
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  # @return [String]
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  #
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  # @!attribute [rw] ip_address
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- # The IP address of the compute resource. GameLift requires the DNS
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- # name or IP address to manage your compute resource.
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+ # The IP address of the compute resource. Amazon GameLift requires the
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+ # DNS name or IP address to manage your compute resource.
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  # @return [String]
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  #
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  # @!attribute [rw] dns_name
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- # The DNS name of the compute resource. GameLift requires the DNS name
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- # or IP address to manage your compute resource.
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+ # The DNS name of the compute resource. Amazon GameLift requires the
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+ # DNS name or IP address to manage your compute resource.
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  # @return [String]
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  #
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  # @!attribute [rw] compute_status
@@ -413,13 +416,13 @@ module Aws::GameLift
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  # @return [String]
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  #
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  # @!attribute [rw] type
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- # Which compute type that the fleet uses. A fleet can use Anywhere
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- # compute resources owned by you or managed Amazon EC2 instances.
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+ # The compute type that the fleet uses. A fleet can use Anywhere
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+ # compute resources that you own, or use managed Amazon EC2 instances.
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  # @return [String]
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  #
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  # @!attribute [rw] game_lift_service_sdk_endpoint
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- # The endpoint connection details of the GameLift SDK endpoint that
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- # your game server connects to.
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+ # The endpoint connection details of the Amazon GameLift SDK endpoint
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+ # that your game server connects to.
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  # @return [String]
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  #
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  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/Compute AWS API Documentation
@@ -507,13 +510,13 @@ module Aws::GameLift
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  end
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  # @!attribute [rw] name
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- # A descriptive label associated with a build. Build names do not need
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+ # A descriptive label associated with a build. Build names don't need
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  # to be unique. You can change this value later.
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  # @return [String]
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  #
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  # @!attribute [rw] version
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  # Version information associated with a build or script. Version
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- # strings do not need to be unique. You can change this value later.
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+ # strings don't need to be unique. You can change this value later.
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  # @return [String]
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  #
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  # @!attribute [rw] storage_location
@@ -535,9 +538,9 @@ module Aws::GameLift
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  # on. This value determines the type of fleet resources that you can
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  # use for this build. If your game build contains multiple
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  # executables, they all must run on the same operating system. If an
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- # operating system is not specified when creating a build, GameLift
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- # uses the default value (WINDOWS\_2012). This value cannot be changed
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- # later.
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+ # operating system isn't specified when creating a build, Amazon
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+ # GameLift uses the default value (WINDOWS\_2012). This value can't
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+ # be changed later.
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  # @return [String]
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  #
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  # @!attribute [rw] tags
@@ -562,8 +565,9 @@ module Aws::GameLift
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  #
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  # @!attribute [rw] server_sdk_version
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  # A server SDK version you used when integrating your game server
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- # build with GameLift. For more information see [Integrate games with
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- # custom game servers][1].
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+ # build with Amazon GameLift. For more information see [Integrate
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+ # games with custom game servers][1]. By default Amazon GameLift sets
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+ # this value to `4.0.2`.
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  #
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  #
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  #
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  # @!attribute [rw] build_id
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  # The unique identifier for a custom game server build to be deployed
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  # on fleet instances. You can use either the build ID or ARN. The
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- # build must be uploaded to GameLift and in `READY` status. This fleet
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- # property cannot be changed later.
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+ # build must be uploaded to Amazon GameLift and in `READY` status.
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+ # This fleet property cannot be changed later.
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  # @return [String]
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  #
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  # @!attribute [rw] script_id
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  # The unique identifier for a Realtime configuration script to be
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  # deployed on fleet instances. You can use either the script ID or
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- # ARN. Scripts must be uploaded to GameLift prior to creating the
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- # fleet. This fleet property cannot be changed later.
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+ # ARN. Scripts must be uploaded to Amazon GameLift prior to creating
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+ # the fleet. This fleet property cannot be changed later.
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  # @return [String]
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  #
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  # @!attribute [rw] server_launch_path
@@ -651,12 +655,12 @@ module Aws::GameLift
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  # @return [String]
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  #
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  # @!attribute [rw] log_paths
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- # **This parameter is no longer used.** To specify where GameLift
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- # should store log files once a server process shuts down, use the
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- # GameLift server API `ProcessReady()` and specify one or more
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- # directory paths in `logParameters`. For more information, see
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- # [Initialize the server process][1] in the *GameLift Developer
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- # Guide*.
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+ # **This parameter is no longer used.** To specify where Amazon
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+ # GameLift should store log files once a server process shuts down,
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+ # use the Amazon GameLift server API `ProcessReady()` and specify one
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+ # or more directory paths in `logParameters`. For more information,
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+ # see [Initialize the server process][1] in the *Amazon GameLift
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+ # Developer Guide*.
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  #
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  #
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  #
@@ -664,12 +668,12 @@ module Aws::GameLift
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  # @return [Array<String>]
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  #
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  # @!attribute [rw] ec2_instance_type
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- # The GameLift-supported Amazon EC2 instance type to use for all fleet
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- # instances. Instance type determines the computing resources that
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- # will be used to host your game servers, including CPU, memory,
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- # storage, and networking capacity. See [Amazon Elastic Compute Cloud
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- # Instance Types][1] for detailed descriptions of Amazon EC2 instance
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- # types.
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+ # The Amazon GameLift-supported Amazon EC2 instance type to use for
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+ # all fleet instances. Instance type determines the computing
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+ # resources that will be used to host your game servers, including
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+ # CPU, memory, storage, and networking capacity. See [Amazon Elastic
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+ # Compute Cloud Instance Types][1] for detailed descriptions of Amazon
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+ # EC2 instance types.
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  #
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  #
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  #
@@ -681,7 +685,7 @@ module Aws::GameLift
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  # traffic to access game sessions on this fleet. If the fleet is
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  # hosting a custom game build, this property must be set before
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  # players can connect to game sessions. For Realtime Servers fleets,
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- # GameLift automatically sets TCP and UDP ranges.
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+ # Amazon GameLift automatically sets TCP and UDP ranges.
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  # @return [Array<Types::IpPermission>]
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  #
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  # @!attribute [rw] new_game_session_protection_policy
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  # @return [Array<String>]
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  #
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  # @!attribute [rw] peer_vpc_aws_account_id
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- # Used when peering your GameLift fleet with a VPC, the unique
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+ # Used when peering your Amazon GameLift fleet with a VPC, the unique
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  # identifier for the Amazon Web Services account that owns the VPC.
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  # You can find your account ID in the Amazon Web Services Management
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  # Console under account settings.
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  #
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  # @!attribute [rw] peer_vpc_id
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  # A unique identifier for a VPC with resources to be accessed by your
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- # GameLift fleet. The VPC must be in the same Region as your fleet. To
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- # look up a VPC ID, use the [VPC Dashboard][1] in the Amazon Web
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- # Services Management Console. Learn more about VPC peering in [VPC
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- # Peering with GameLift Fleets][2].
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+ # Amazon GameLift fleet. The VPC must be in the same Region as your
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+ # fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
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+ # Web Services Management Console. Learn more about VPC peering in
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+ # [VPC Peering with Amazon GameLift Fleets][2].
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  #
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  #
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  #
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  # @return [String]
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  #
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  # @!attribute [rw] certificate_configuration
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- # Prompts GameLift to generate a TLS/SSL certificate for the fleet.
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- # GameLift uses the certificates to encrypt traffic between game
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- # clients and the game servers running on GameLift. By default, the
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- # `CertificateConfiguration` is `DISABLED`. You can't change this
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- # property after you create the fleet.
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+ # Prompts Amazon GameLift to generate a TLS/SSL certificate for the
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+ # fleet. Amazon GameLift uses the certificates to encrypt traffic
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+ # between game clients and the game servers running on Amazon
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+ # GameLift. By default, the `CertificateConfiguration` is `DISABLED`.
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+ # You can't change this property after you create the fleet.
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  #
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  # Certificate Manager (ACM) certificates expire after 13 months.
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  # Certificate expiration can cause fleets to fail, preventing players
@@ -805,10 +809,13 @@ module Aws::GameLift
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  # A set of remote locations to deploy additional instances to and
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  # manage as part of the fleet. This parameter can only be used when
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  # creating fleets in Amazon Web Services Regions that support multiple
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- # locations. You can add any GameLift-supported Amazon Web Services
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- # Region as a remote location, in the form of an Amazon Web Services
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- # Region code such as `us-west-2`. To create a fleet with instances in
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- # the home Region only, omit this parameter.
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+ # locations. You can add any Amazon GameLift-supported Amazon Web
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+ # Services Region as a remote location, in the form of an Amazon Web
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+ # Services Region code such as `us-west-2`. To create a fleet with
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+ # instances in the home Region only, don't use this parameter.
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+ #
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+ # To use this parameter, Amazon GameLift requires you to use your home
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+ # location in the request.
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  # @return [Array<Types::LocationConfiguration>]
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  #
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  # @!attribute [rw] tags
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  #
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  # @!attribute [rw] compute_type
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  # The type of compute resource used to host your game servers. You can
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- # use your own compute resources with GameLift Anywhere or use Amazon
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- # EC2 instances with managed GameLift.
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+ # use your own compute resources with Amazon GameLift Anywhere or use
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+ # Amazon EC2 instances with managed Amazon GameLift. By default, this
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+ # property is set to `EC2`.
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  # @return [String]
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  #
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  # @!attribute [rw] anywhere_configuration
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- # GameLift Anywhere configuration options.
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+ # Amazon GameLift Anywhere configuration options.
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  # @return [Types::AnywhereConfiguration]
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  #
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  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateFleetInput AWS API Documentation
@@ -870,9 +878,9 @@ module Aws::GameLift
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  #
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  # @!attribute [rw] locations
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  # A list of locations to deploy additional instances to and manage as
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- # part of the fleet. You can add any GameLift-supported Amazon Web
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- # Services Region as a remote location, in the form of an Amazon Web
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- # Services Region code such as `us-west-2`.
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+ # part of the fleet. You can add any Amazon GameLift-supported Amazon
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+ # Web Services Region as a remote location, in the form of an Amazon
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+ # Web Services Region code such as `us-west-2`.
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  # @return [Array<Types::LocationConfiguration>]
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  #
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  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateFleetLocationsInput AWS API Documentation
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  # @return [String]
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  #
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  # @!attribute [rw] fleet_arn
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- # The Amazon Resource Name ([ARN][1]) that is assigned to a GameLift
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- # fleet resource and uniquely identifies it. ARNs are unique across
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- # all Regions. Format is
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+ # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
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+ # GameLift fleet resource and uniquely identifies it. ARNs are unique
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+ # across all Regions. Format is
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  # `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
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  #
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  #
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  # @!attribute [rw] location_states
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  # The remote locations that are being added to the fleet, and the
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  # life-cycle status of each location. For new locations, the status is
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- # set to `NEW`. During location creation, GameLift updates each
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+ # set to `NEW`. During location creation, Amazon GameLift updates each
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  # location's status as instances are deployed there and prepared for
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  # game hosting. This list does not include the fleet home Region or
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  # any remote locations that were already added to the fleet.
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  # @!attribute [rw] location_states
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  # The fleet's locations and life-cycle status of each location. For
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  # new fleets, the status of all locations is set to `NEW`. During
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- # fleet creation, GameLift updates each location status as instances
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- # are deployed there and prepared for game hosting. This list includes
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- # an entry for the fleet's home Region. For fleets with no remote
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- # locations, only one entry, representing the home Region, is
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- # returned.
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+ # fleet creation, Amazon GameLift updates each location status as
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+ # instances are deployed there and prepared for game hosting. This
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+ # list includes an entry for the fleet's home Region. For fleets with
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+ # no remote locations, only one entry, representing the home Region,
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+ # is returned.
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  # @return [Array<Types::LocationState>]
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  #
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  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateFleetOutput AWS API Documentation
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  # @!attribute [rw] game_server_group_name
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  # An identifier for the new game server group. This value is used to
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  # generate unique ARN identifiers for the Amazon EC2 Auto Scaling
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- # group and the GameLift FleetIQ game server group. The name must be
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- # unique per Region per Amazon Web Services account.
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+ # group and the Amazon GameLift FleetIQ game server group. The name
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+ # must be unique per Region per Amazon Web Services account.
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  # @return [String]
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  #
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  # @!attribute [rw] role_arn
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  #
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  # @!attribute [rw] min_size
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  # The minimum number of instances allowed in the Amazon EC2 Auto
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- # Scaling group. During automatic scaling events, GameLift FleetIQ and
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- # Amazon EC2 do not scale down the group below this minimum. In
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- # production, this value should be set to at least 1. After the Auto
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- # Scaling group is created, update this value directly in the Auto
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- # Scaling group using the Amazon Web Services console or APIs.
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+ # Scaling group. During automatic scaling events, Amazon GameLift
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+ # FleetIQ and Amazon EC2 do not scale down the group below this
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+ # minimum. In production, this value should be set to at least 1.
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+ # After the Auto Scaling group is created, update this value directly
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+ # in the Auto Scaling group using the Amazon Web Services console or
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+ # APIs.
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  # @return [Integer]
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  #
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  # @!attribute [rw] max_size
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  # The maximum number of instances allowed in the Amazon EC2 Auto
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- # Scaling group. During automatic scaling events, GameLift FleetIQ and
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- # EC2 do not scale up the group above this maximum. After the Auto
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- # Scaling group is created, update this value directly in the Auto
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- # Scaling group using the Amazon Web Services console or APIs.
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+ # Scaling group. During automatic scaling events, Amazon GameLift
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+ # FleetIQ and EC2 do not scale up the group above this maximum. After
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+ # the Auto Scaling group is created, update this value directly in the
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+ # Auto Scaling group using the Amazon Web Services console or APIs.
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  # @return [Integer]
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  #
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  # @!attribute [rw] launch_template
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  #
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  # <note markdown="1"> If you specify network interfaces in your launch template, you must
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  # explicitly set the property `AssociatePublicIpAddress` to "true".
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- # If no network interface is specified in the launch template,
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+ # If no network interface is specified in the launch template, Amazon
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  # GameLift FleetIQ uses your account's default VPC.
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  #
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  # </note>
@@ -1001,9 +1010,9 @@ module Aws::GameLift
1001
1010
  # @!attribute [rw] instance_definitions
1002
1011
  # The Amazon EC2 instance types and sizes to use in the Auto Scaling
1003
1012
  # group. The instance definitions must specify at least two different
1004
- # instance types that are supported by GameLift FleetIQ. For more
1005
- # information on instance types, see [EC2 Instance Types][1] in the
1006
- # *Amazon Elastic Compute Cloud User Guide*. You can optionally
1013
+ # instance types that are supported by Amazon GameLift FleetIQ. For
1014
+ # more information on instance types, see [EC2 Instance Types][1] in
1015
+ # the *Amazon Elastic Compute Cloud User Guide*. You can optionally
1007
1016
  # specify capacity weighting for each instance type. If no weight
1008
1017
  # value is specified for an instance type, it is set to the default
1009
1018
  # value "1". For more information about capacity weighting, see [
@@ -1027,9 +1036,9 @@ module Aws::GameLift
1027
1036
  # @return [Types::GameServerGroupAutoScalingPolicy]
1028
1037
  #
1029
1038
  # @!attribute [rw] balancing_strategy
1030
- # Indicates how GameLift FleetIQ balances the use of Spot Instances
1031
- # and On-Demand Instances in the game server group. Method options
1032
- # include the following:
1039
+ # Indicates how Amazon GameLift FleetIQ balances the use of Spot
1040
+ # Instances and On-Demand Instances in the game server group. Method
1041
+ # options include the following:
1033
1042
  #
1034
1043
  # * `SPOT_ONLY` - Only Spot Instances are used in the game server
1035
1044
  # group. If Spot Instances are unavailable or not viable for game
@@ -1064,12 +1073,13 @@ module Aws::GameLift
1064
1073
  #
1065
1074
  # @!attribute [rw] vpc_subnets
1066
1075
  # A list of virtual private cloud (VPC) subnets to use with instances
1067
- # in the game server group. By default, all GameLift FleetIQ-supported
1068
- # Availability Zones are used. You can use this parameter to specify
1069
- # VPCs that you've set up. This property cannot be updated after the
1070
- # game server group is created, and the corresponding Auto Scaling
1071
- # group will always use the property value that is set with this
1072
- # request, even if the Auto Scaling group is updated directly.
1076
+ # in the game server group. By default, all Amazon GameLift
1077
+ # FleetIQ-supported Availability Zones are used. You can use this
1078
+ # parameter to specify VPCs that you've set up. This property cannot
1079
+ # be updated after the game server group is created, and the
1080
+ # corresponding Auto Scaling group will always use the property value
1081
+ # that is set with this request, even if the Auto Scaling group is
1082
+ # updated directly.
1073
1083
  # @return [Array<String>]
1074
1084
  #
1075
1085
  # @!attribute [rw] tags
@@ -1105,10 +1115,10 @@ module Aws::GameLift
1105
1115
 
1106
1116
  # @!attribute [rw] game_server_group
1107
1117
  # The newly created game server group object, including the new ARN
1108
- # value for the GameLift FleetIQ game server group and the object's
1109
- # status. The Amazon EC2 Auto Scaling group ARN is initially null,
1110
- # since the group has not yet been created. This value is added once
1111
- # the game server group status reaches `ACTIVE`.
1118
+ # value for the Amazon GameLift FleetIQ game server group and the
1119
+ # object's status. The Amazon EC2 Auto Scaling group ARN is initially
1120
+ # null, since the group has not yet been created. This value is added
1121
+ # once the game server group status reaches `ACTIVE`.
1112
1122
  # @return [Types::GameServerGroup]
1113
1123
  #
1114
1124
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateGameServerGroupOutput AWS API Documentation
@@ -1155,11 +1165,20 @@ module Aws::GameLift
1155
1165
  #
1156
1166
  # @!attribute [rw] creator_id
1157
1167
  # A unique identifier for a player or entity creating the game
1158
- # session. This parameter is required when requesting a new game
1159
- # session on a fleet with a resource creation limit policy. This type
1160
- # of policy limits the number of concurrent active game sessions that
1161
- # one player can create within a certain time span. GameLift uses the
1162
- # CreatorId to evaluate the new request against the policy.
1168
+ # session.
1169
+ #
1170
+ # If you add a resource creation limit policy to a fleet, the
1171
+ # `CreateGameSession` operation requires a `CreatorId`. Amazon
1172
+ # GameLift limits the number of game session creation requests with
1173
+ # the same `CreatorId` in a specified time period.
1174
+ #
1175
+ # If you your fleet doesn't have a resource creation limit policy and
1176
+ # you provide a `CreatorId` in your `CreateGameSession` requests,
1177
+ # Amazon GameLift limits requests to one request per `CreatorId` per
1178
+ # second.
1179
+ #
1180
+ # To not limit `CreateGameSession` requests with the same `CreatorId`,
1181
+ # don't provide a `CreatorId` in your `CreateGameSession` request.
1163
1182
  # @return [String]
1164
1183
  #
1165
1184
  # @!attribute [rw] game_session_id
@@ -1378,11 +1397,11 @@ module Aws::GameLift
1378
1397
  # @return [String]
1379
1398
  #
1380
1399
  # @!attribute [rw] game_session_queue_arns
1381
- # The Amazon Resource Name ([ARN][1]) that is assigned to a GameLift
1382
- # game session queue resource and uniquely identifies it. ARNs are
1383
- # unique across all Regions. Format is
1400
+ # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
1401
+ # GameLift game session queue resource and uniquely identifies it.
1402
+ # ARNs are unique across all Regions. Format is
1384
1403
  # `arn:aws:gamelift:<region>::gamesessionqueue/<queue name>`. Queues
1385
- # can be located in any Region. Queues are used to start new
1404
+ # can be located in any Region. Queues are used to start new Amazon
1386
1405
  # GameLift-hosted game sessions for matches that are created with this
1387
1406
  # matchmaking configuration. If `FlexMatchMode` is set to
1388
1407
  # `STANDALONE`, do not set this parameter.
@@ -1471,11 +1490,11 @@ module Aws::GameLift
1471
1490
  # The method used to backfill game sessions that are created with this
1472
1491
  # matchmaking configuration. Specify `MANUAL` when your game manages
1473
1492
  # backfill requests manually or does not use the match backfill
1474
- # feature. Specify `AUTOMATIC` to have GameLift create a backfill
1475
- # request whenever a game session has one or more open slots. Learn
1476
- # more about manual and automatic backfill in [ Backfill Existing
1477
- # Games with FlexMatch][1]. Automatic backfill is not available when
1478
- # `FlexMatchMode` is set to `STANDALONE`.
1493
+ # feature. Specify `AUTOMATIC` to have Amazon GameLift create a
1494
+ # backfill request whenever a game session has one or more open slots.
1495
+ # Learn more about manual and automatic backfill in [ Backfill
1496
+ # Existing Games with FlexMatch][1]. Automatic backfill is not
1497
+ # available when `FlexMatchMode` is set to `STANDALONE`.
1479
1498
  #
1480
1499
  #
1481
1500
  #
@@ -1484,14 +1503,14 @@ module Aws::GameLift
1484
1503
  #
1485
1504
  # @!attribute [rw] flex_match_mode
1486
1505
  # Indicates whether this matchmaking configuration is being used with
1487
- # GameLift hosting or as a standalone matchmaking solution.
1506
+ # Amazon GameLift hosting or as a standalone matchmaking solution.
1488
1507
  #
1489
1508
  # * **STANDALONE** - FlexMatch forms matches and returns match
1490
1509
  # information, including players and team assignments, in a [
1491
1510
  # MatchmakingSucceeded][1] event.
1492
1511
  #
1493
1512
  # * **WITH\_QUEUE** - FlexMatch forms matches and uses the specified
1494
- # GameLift queue to start a game session for the match.
1513
+ # Amazon GameLift queue to start a game session for the match.
1495
1514
  #
1496
1515
  #
1497
1516
  #
@@ -1602,8 +1621,9 @@ module Aws::GameLift
1602
1621
  # @return [String]
1603
1622
  #
1604
1623
  # @!attribute [rw] player_data
1605
- # Developer-defined information related to a player. GameLift does not
1606
- # use this data, so it can be formatted as needed for use in the game.
1624
+ # Developer-defined information related to a player. Amazon GameLift
1625
+ # does not use this data, so it can be formatted as needed for use in
1626
+ # the game.
1607
1627
  # @return [String]
1608
1628
  #
1609
1629
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreatePlayerSessionInput AWS API Documentation
@@ -1669,7 +1689,7 @@ module Aws::GameLift
1669
1689
 
1670
1690
  # @!attribute [rw] name
1671
1691
  # A descriptive label that is associated with a script. Script names
1672
- # do not need to be unique. You can use [UpdateScript][1] to change
1692
+ # don't need to be unique. You can use [UpdateScript][1] to change
1673
1693
  # this value later.
1674
1694
  #
1675
1695
  #
@@ -1679,7 +1699,7 @@ module Aws::GameLift
1679
1699
  #
1680
1700
  # @!attribute [rw] version
1681
1701
  # Version information associated with a build or script. Version
1682
- # strings do not need to be unique. You can use [UpdateScript][1] to
1702
+ # strings don't need to be unique. You can use [UpdateScript][1] to
1683
1703
  # change this value later.
1684
1704
  #
1685
1705
  #
@@ -1762,16 +1782,17 @@ module Aws::GameLift
1762
1782
 
1763
1783
  # @!attribute [rw] game_lift_aws_account_id
1764
1784
  # A unique identifier for the Amazon Web Services account that you use
1765
- # to manage your GameLift fleet. You can find your Account ID in the
1766
- # Amazon Web Services Management Console under account settings.
1785
+ # to manage your Amazon GameLift fleet. You can find your Account ID
1786
+ # in the Amazon Web Services Management Console under account
1787
+ # settings.
1767
1788
  # @return [String]
1768
1789
  #
1769
1790
  # @!attribute [rw] peer_vpc_id
1770
1791
  # A unique identifier for a VPC with resources to be accessed by your
1771
- # GameLift fleet. The VPC must be in the same Region as your fleet. To
1772
- # look up a VPC ID, use the [VPC Dashboard][1] in the Amazon Web
1773
- # Services Management Console. Learn more about VPC peering in [VPC
1774
- # Peering with GameLift Fleets][2].
1792
+ # Amazon GameLift fleet. The VPC must be in the same Region as your
1793
+ # fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
1794
+ # Web Services Management Console. Learn more about VPC peering in
1795
+ # [VPC Peering with Amazon GameLift Fleets][2].
1775
1796
  #
1776
1797
  #
1777
1798
  #
@@ -1816,10 +1837,10 @@ module Aws::GameLift
1816
1837
  #
1817
1838
  # @!attribute [rw] peer_vpc_id
1818
1839
  # A unique identifier for a VPC with resources to be accessed by your
1819
- # GameLift fleet. The VPC must be in the same Region as your fleet. To
1820
- # look up a VPC ID, use the [VPC Dashboard][1] in the Amazon Web
1821
- # Services Management Console. Learn more about VPC peering in [VPC
1822
- # Peering with GameLift Fleets][2].
1840
+ # Amazon GameLift fleet. The VPC must be in the same Region as your
1841
+ # fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
1842
+ # Web Services Management Console. Learn more about VPC peering in
1843
+ # [VPC Peering with Amazon GameLift Fleets][2].
1823
1844
  #
1824
1845
  #
1825
1846
  #
@@ -1905,9 +1926,9 @@ module Aws::GameLift
1905
1926
  # @return [String]
1906
1927
  #
1907
1928
  # @!attribute [rw] fleet_arn
1908
- # The Amazon Resource Name ([ARN][1]) that is assigned to a GameLift
1909
- # fleet resource and uniquely identifies it. ARNs are unique across
1910
- # all Regions. Format is
1929
+ # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
1930
+ # GameLift fleet resource and uniquely identifies it. ARNs are unique
1931
+ # across all Regions. Format is
1911
1932
  # `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
1912
1933
  #
1913
1934
  #
@@ -2076,16 +2097,17 @@ module Aws::GameLift
2076
2097
 
2077
2098
  # @!attribute [rw] game_lift_aws_account_id
2078
2099
  # A unique identifier for the Amazon Web Services account that you use
2079
- # to manage your GameLift fleet. You can find your Account ID in the
2080
- # Amazon Web Services Management Console under account settings.
2100
+ # to manage your Amazon GameLift fleet. You can find your Account ID
2101
+ # in the Amazon Web Services Management Console under account
2102
+ # settings.
2081
2103
  # @return [String]
2082
2104
  #
2083
2105
  # @!attribute [rw] peer_vpc_id
2084
2106
  # A unique identifier for a VPC with resources to be accessed by your
2085
- # GameLift fleet. The VPC must be in the same Region as your fleet. To
2086
- # look up a VPC ID, use the [VPC Dashboard][1] in the Amazon Web
2087
- # Services Management Console. Learn more about VPC peering in [VPC
2088
- # Peering with GameLift Fleets][2].
2107
+ # Amazon GameLift fleet. The VPC must be in the same Region as your
2108
+ # fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
2109
+ # Web Services Management Console. Learn more about VPC peering in
2110
+ # [VPC Peering with Amazon GameLift Fleets][2].
2089
2111
  #
2090
2112
  #
2091
2113
  #
@@ -2252,9 +2274,9 @@ module Aws::GameLift
2252
2274
  end
2253
2275
 
2254
2276
  # @!attribute [rw] ec2_instance_type
2255
- # Name of an Amazon EC2 instance type that is supported in GameLift. A
2256
- # fleet instance type determines the computing resources of each
2257
- # instance in the fleet, including CPU, memory, storage, and
2277
+ # Name of an Amazon EC2 instance type that is supported in Amazon
2278
+ # GameLift. A fleet instance type determines the computing resources
2279
+ # of each instance in the fleet, including CPU, memory, storage, and
2258
2280
  # networking capacity. Do not specify a value for this parameter to
2259
2281
  # retrieve limits for all instance types.
2260
2282
  # @return [String]
@@ -2493,9 +2515,9 @@ module Aws::GameLift
2493
2515
  # @return [String]
2494
2516
  #
2495
2517
  # @!attribute [rw] fleet_arn
2496
- # The Amazon Resource Name ([ARN][1]) that is assigned to a GameLift
2497
- # fleet resource and uniquely identifies it. ARNs are unique across
2498
- # all Regions. Format is
2518
+ # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
2519
+ # GameLift fleet resource and uniquely identifies it. ARNs are unique
2520
+ # across all Regions. Format is
2499
2521
  # `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
2500
2522
  #
2501
2523
  #
@@ -2617,9 +2639,9 @@ module Aws::GameLift
2617
2639
  # @return [String]
2618
2640
  #
2619
2641
  # @!attribute [rw] fleet_arn
2620
- # The Amazon Resource Name ([ARN][1]) that is assigned to a GameLift
2621
- # fleet resource and uniquely identifies it. ARNs are unique across
2622
- # all Regions. Format is
2642
+ # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
2643
+ # GameLift fleet resource and uniquely identifies it. ARNs are unique
2644
+ # across all Regions. Format is
2623
2645
  # `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
2624
2646
  #
2625
2647
  #
@@ -3489,8 +3511,9 @@ module Aws::GameLift
3489
3511
  # @return [String]
3490
3512
  #
3491
3513
  # @!attribute [rw] player_data
3492
- # Developer-defined information related to a player. GameLift does not
3493
- # use this data, so it can be formatted as needed for use in the game.
3514
+ # Developer-defined information related to a player. Amazon GameLift
3515
+ # does not use this data, so it can be formatted as needed for use in
3516
+ # the game.
3494
3517
  # @return [String]
3495
3518
  #
3496
3519
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DesiredPlayerSession AWS API Documentation
@@ -3553,12 +3576,12 @@ module Aws::GameLift
3553
3576
  include Aws::Structure
3554
3577
  end
3555
3578
 
3556
- # The GameLift service limits for an Amazon EC2 instance type and
3557
- # current utilization. GameLift allows Amazon Web Services accounts a
3558
- # maximum number of instances, per instance type, per Amazon Web
3559
- # Services Region or location, for use with GameLift. You can request an
3560
- # limit increase for your account by using the **Service limits** page
3561
- # in the GameLift console.
3579
+ # The Amazon GameLift service limits for an Amazon EC2 instance type and
3580
+ # current utilization. Amazon GameLift allows Amazon Web Services
3581
+ # accounts a maximum number of instances, per instance type, per Amazon
3582
+ # Web Services Region or location, for use with Amazon GameLift. You can
3583
+ # request an limit increase for your account by using the **Service
3584
+ # limits** page in the Amazon GameLift console.
3562
3585
  #
3563
3586
  # @!attribute [rw] ec2_instance_type
3564
3587
  # The name of an Amazon EC2 instance type. See [Amazon Elastic Compute
@@ -3594,8 +3617,8 @@ module Aws::GameLift
3594
3617
  include Aws::Structure
3595
3618
  end
3596
3619
 
3597
- # Log entry describing an event that involves GameLift resources (such
3598
- # as a fleet). In addition to tracking activity, event codes and
3620
+ # Log entry describing an event that involves Amazon GameLift resources
3621
+ # (such as a fleet). In addition to tracking activity, event codes and
3599
3622
  # messages can provide additional information for troubleshooting and
3600
3623
  # debugging problems.
3601
3624
  #
@@ -3620,17 +3643,17 @@ module Aws::GameLift
3620
3643
  # fleet instance for installation.
3621
3644
  #
3622
3645
  # * FLEET\_STATE\_VALIDATING -- Fleet status changed from
3623
- # `DOWNLOADING` to `VALIDATING`. GameLift has successfully
3646
+ # `DOWNLOADING` to `VALIDATING`. Amazon GameLift has successfully
3624
3647
  # downloaded the build and is now validating the build files.
3625
3648
  #
3626
3649
  # * FLEET\_STATE\_BUILDING -- Fleet status changed from `VALIDATING`
3627
- # to `BUILDING`. GameLift has successfully verified the build files
3628
- # and is now running the installation scripts.
3650
+ # to `BUILDING`. Amazon GameLift has successfully verified the build
3651
+ # files and is now running the installation scripts.
3629
3652
  #
3630
3653
  # * FLEET\_STATE\_ACTIVATING -- Fleet status changed from `BUILDING`
3631
- # to `ACTIVATING`. GameLift is trying to launch an instance and test
3632
- # the connectivity between the build and the GameLift Service via
3633
- # the Server SDK.
3654
+ # to `ACTIVATING`. Amazon GameLift is trying to launch an instance
3655
+ # and test the connectivity between the build and the Amazon
3656
+ # GameLift Service via the Server SDK.
3634
3657
  #
3635
3658
  # * FLEET\_STATE\_ACTIVE -- The fleet's status changed from
3636
3659
  # `ACTIVATING` to `ACTIVE`. The fleet is now ready to host game
@@ -3663,12 +3686,13 @@ module Aws::GameLift
3663
3686
  # * FLEET\_CREATION\_VALIDATING\_RUNTIME\_CONFIG -- The build process
3664
3687
  # was successful, and the GameLift is now verifying that the game
3665
3688
  # server launch paths, which are specified in the fleet's runtime
3666
- # configuration, exist. If any listed launch path exists, GameLift
3667
- # tries to launch a game server process and waits for the process to
3668
- # report ready. Failures in this stage prevent a fleet from moving
3669
- # to `ACTIVE` status. Logs for this stage list the launch paths in
3670
- # the runtime configuration and indicate whether each is found.
3671
- # Access the logs by using the URL in *PreSignedLogUrl*.
3689
+ # configuration, exist. If any listed launch path exists, Amazon
3690
+ # GameLift tries to launch a game server process and waits for the
3691
+ # process to report ready. Failures in this stage prevent a fleet
3692
+ # from moving to `ACTIVE` status. Logs for this stage list the
3693
+ # launch paths in the runtime configuration and indicate whether
3694
+ # each is found. Access the logs by using the URL in
3695
+ # *PreSignedLogUrl*.
3672
3696
  #
3673
3697
  # * FLEET\_VALIDATION\_LAUNCH\_PATH\_NOT\_FOUND -- Validation of the
3674
3698
  # runtime configuration failed because the executable specified in a
@@ -3700,8 +3724,8 @@ module Aws::GameLift
3700
3724
  # **VPC peering events:**
3701
3725
  #
3702
3726
  # * FLEET\_VPC\_PEERING\_SUCCEEDED -- A VPC peering connection has
3703
- # been established between the VPC for an GameLift fleet and a VPC
3704
- # in your Amazon Web Services account.
3727
+ # been established between the VPC for an Amazon GameLift fleet and
3728
+ # a VPC in your Amazon Web Services account.
3705
3729
  #
3706
3730
  # * FLEET\_VPC\_PEERING\_FAILED -- A requested VPC peering connection
3707
3731
  # has failed. Event details and status information provide
@@ -3800,7 +3824,7 @@ module Aws::GameLift
3800
3824
  # Location of stored logs with additional detail that is related to
3801
3825
  # the event. This is useful for debugging issues. The URL is valid for
3802
3826
  # 15 minutes. You can also access fleet creation logs through the
3803
- # GameLift console.
3827
+ # Amazon GameLift console.
3804
3828
  # @return [String]
3805
3829
  #
3806
3830
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/Event AWS API Documentation
@@ -3835,7 +3859,7 @@ module Aws::GameLift
3835
3859
  include Aws::Structure
3836
3860
  end
3837
3861
 
3838
- # Describes a GameLift fleet of game hosting resources.
3862
+ # Describes a Amazon GameLift fleet of game hosting resources.
3839
3863
  #
3840
3864
  # **Related actions**
3841
3865
  #
@@ -3844,9 +3868,9 @@ module Aws::GameLift
3844
3868
  # @return [String]
3845
3869
  #
3846
3870
  # @!attribute [rw] fleet_arn
3847
- # The Amazon Resource Name ([ARN][1]) that is assigned to a GameLift
3848
- # fleet resource and uniquely identifies it. ARNs are unique across
3849
- # all Regions. Format is
3871
+ # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
3872
+ # GameLift fleet resource and uniquely identifies it. ARNs are unique
3873
+ # across all Regions. Format is
3850
3874
  # `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
3851
3875
  # In a GameLift fleet ARN, the resource ID matches the `FleetId`
3852
3876
  # value.
@@ -3906,8 +3930,8 @@ module Aws::GameLift
3906
3930
  # * **NEW** -- A new fleet has been defined and desired instances is
3907
3931
  # set to 1.
3908
3932
  #
3909
- # * **DOWNLOADING/VALIDATING/BUILDING/ACTIVATING** -- GameLift is
3910
- # setting up the new fleet, creating new instances with the game
3933
+ # * **DOWNLOADING/VALIDATING/BUILDING/ACTIVATING** -- Amazon GameLift
3934
+ # is setting up the new fleet, creating new instances with the game
3911
3935
  # build or Realtime script and starting server processes.
3912
3936
  #
3913
3937
  # * **ACTIVE** -- Hosts can now accept game sessions.
@@ -3926,9 +3950,10 @@ module Aws::GameLift
3926
3950
  # @return [String]
3927
3951
  #
3928
3952
  # @!attribute [rw] build_arn
3929
- # The Amazon Resource Name ([ARN][1]) associated with the GameLift
3930
- # build resource that is deployed on instances in this fleet. In a
3931
- # GameLift build ARN, the resource ID matches the `BuildId` value.
3953
+ # The Amazon Resource Name ([ARN][1]) associated with the Amazon
3954
+ # GameLift build resource that is deployed on instances in this fleet.
3955
+ # In a GameLift build ARN, the resource ID matches the `BuildId`
3956
+ # value.
3932
3957
  #
3933
3958
  #
3934
3959
  #
@@ -3968,7 +3993,7 @@ module Aws::GameLift
3968
3993
  #
3969
3994
  # @!attribute [rw] log_paths
3970
3995
  # **This parameter is no longer used.** Game session log paths are now
3971
- # defined using the GameLift server API `ProcessReady()`
3996
+ # defined using the Amazon GameLift server API `ProcessReady()`
3972
3997
  # `logParameters`. See more information in the [Server API
3973
3998
  # Reference][1].
3974
3999
  #
@@ -4000,9 +4025,9 @@ module Aws::GameLift
4000
4025
  # you can control players' ability to consume available resources.
4001
4026
  #
4002
4027
  # The policy is evaluated when a player tries to create a new game
4003
- # session. On receiving a `CreateGameSession` request, GameLift checks
4004
- # that the player (identified by `CreatorId`) has created fewer than
4005
- # game session limit in the specified time period.
4028
+ # session. On receiving a `CreateGameSession` request, Amazon GameLift
4029
+ # checks that the player (identified by `CreatorId`) has created fewer
4030
+ # than game session limit in the specified time period.
4006
4031
  # @return [Types::ResourceCreationLimitPolicy]
4007
4032
  #
4008
4033
  # @!attribute [rw] metric_groups
@@ -4041,7 +4066,7 @@ module Aws::GameLift
4041
4066
  # Determines whether a TLS/SSL certificate is generated for a fleet.
4042
4067
  # This feature must be enabled when creating the fleet. All instances
4043
4068
  # in a fleet share the same certificate. The certificate can be
4044
- # retrieved by calling the [GameLift Server SDK][1] operation
4069
+ # retrieved by calling the [Amazon GameLift Server SDK][1] operation
4045
4070
  # `GetInstanceCertificate`.
4046
4071
  #
4047
4072
  #
@@ -4051,12 +4076,13 @@ module Aws::GameLift
4051
4076
  #
4052
4077
  # @!attribute [rw] compute_type
4053
4078
  # The type of compute resource used to host your game servers. You can
4054
- # use your own compute resources with GameLift Anywhere or use Amazon
4055
- # EC2 instances with managed GameLift.
4079
+ # use your own compute resources with Amazon GameLift Anywhere or use
4080
+ # Amazon EC2 instances with managed Amazon GameLift.
4056
4081
  # @return [String]
4057
4082
  #
4058
4083
  # @!attribute [rw] anywhere_configuration
4059
- # GameLift Anywhere configuration options for your Anywhere fleets.
4084
+ # Amazon GameLift Anywhere configuration options for your Anywhere
4085
+ # fleets.
4060
4086
  # @return [Types::AnywhereConfiguration]
4061
4087
  #
4062
4088
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/FleetAttributes AWS API Documentation
@@ -4111,9 +4137,9 @@ module Aws::GameLift
4111
4137
  # @return [String]
4112
4138
  #
4113
4139
  # @!attribute [rw] fleet_arn
4114
- # The Amazon Resource Name ([ARN][1]) that is assigned to a GameLift
4115
- # fleet resource and uniquely identifies it. ARNs are unique across
4116
- # all Regions. Format is
4140
+ # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
4141
+ # GameLift fleet resource and uniquely identifies it. ARNs are unique
4142
+ # across all Regions. Format is
4117
4143
  # `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
4118
4144
  #
4119
4145
  #
@@ -4182,9 +4208,9 @@ module Aws::GameLift
4182
4208
  # @return [String]
4183
4209
  #
4184
4210
  # @!attribute [rw] fleet_arn
4185
- # The Amazon Resource Name ([ARN][1]) that is assigned to a GameLift
4186
- # fleet resource and uniquely identifies it. ARNs are unique across
4187
- # all Regions. Format is
4211
+ # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
4212
+ # GameLift fleet resource and uniquely identifies it. ARNs are unique
4213
+ # across all Regions. Format is
4188
4214
  # `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
4189
4215
  #
4190
4216
  #
@@ -4237,8 +4263,8 @@ module Aws::GameLift
4237
4263
  # details to be used when setting up the new game session. For example,
4238
4264
  # a game property might specify a game mode, level, or map. Game
4239
4265
  # properties are passed to the game server process when initiating a new
4240
- # game session. For more information, see the [ GameLift Developer
4241
- # Guide][1].
4266
+ # game session. For more information, see the [ Amazon GameLift
4267
+ # Developer Guide][1].
4242
4268
  #
4243
4269
  #
4244
4270
  #
@@ -4261,8 +4287,8 @@ module Aws::GameLift
4261
4287
  include Aws::Structure
4262
4288
  end
4263
4289
 
4264
- # **This data type is used with the GameLift FleetIQ and game server
4265
- # groups.**
4290
+ # **This data type is used with the Amazon GameLift FleetIQ and game
4291
+ # server groups.**
4266
4292
  #
4267
4293
  # Properties describing a game server that is running on an instance in
4268
4294
  # a game server group.
@@ -4365,8 +4391,8 @@ module Aws::GameLift
4365
4391
  include Aws::Structure
4366
4392
  end
4367
4393
 
4368
- # **This data type is used with the GameLift FleetIQ and game server
4369
- # groups.**
4394
+ # **This data type is used with the Amazon GameLift FleetIQ and game
4395
+ # server groups.**
4370
4396
  #
4371
4397
  # Properties that describe a game server group resource. A game server
4372
4398
  # group manages certain properties related to a corresponding Amazon EC2
@@ -4397,15 +4423,15 @@ module Aws::GameLift
4397
4423
  # @return [String]
4398
4424
  #
4399
4425
  # @!attribute [rw] instance_definitions
4400
- # The set of Amazon EC2 instance types that GameLift FleetIQ can use
4401
- # when balancing and automatically scaling instances in the
4426
+ # The set of Amazon EC2 instance types that Amazon GameLift FleetIQ
4427
+ # can use when balancing and automatically scaling instances in the
4402
4428
  # corresponding Auto Scaling group.
4403
4429
  # @return [Array<Types::InstanceDefinition>]
4404
4430
  #
4405
4431
  # @!attribute [rw] balancing_strategy
4406
- # Indicates how GameLift FleetIQ balances the use of Spot Instances
4407
- # and On-Demand Instances in the game server group. Method options
4408
- # include the following:
4432
+ # Indicates how Amazon GameLift FleetIQ balances the use of Spot
4433
+ # Instances and On-Demand Instances in the game server group. Method
4434
+ # options include the following:
4409
4435
  #
4410
4436
  # * `SPOT_ONLY` - Only Spot Instances are used in the game server
4411
4437
  # group. If Spot Instances are unavailable or not viable for game
@@ -4446,22 +4472,22 @@ module Aws::GameLift
4446
4472
  # The current status of the game server group. Possible statuses
4447
4473
  # include:
4448
4474
  #
4449
- # * `NEW` - GameLift FleetIQ has validated the
4475
+ # * `NEW` - Amazon GameLift FleetIQ has validated the
4450
4476
  # `CreateGameServerGroup()` request.
4451
4477
  #
4452
- # * `ACTIVATING` - GameLift FleetIQ is setting up a game server group,
4453
- # which includes creating an Auto Scaling group in your Amazon Web
4454
- # Services account.
4478
+ # * `ACTIVATING` - Amazon GameLift FleetIQ is setting up a game server
4479
+ # group, which includes creating an Auto Scaling group in your
4480
+ # Amazon Web Services account.
4455
4481
  #
4456
4482
  # * `ACTIVE` - The game server group has been successfully created.
4457
4483
  #
4458
4484
  # * `DELETE_SCHEDULED` - A request to delete the game server group has
4459
4485
  # been received.
4460
4486
  #
4461
- # * `DELETING` - GameLift FleetIQ has received a valid
4462
- # `DeleteGameServerGroup()` request and is processing it. GameLift
4463
- # FleetIQ must first complete and release hosts before it deletes
4464
- # the Auto Scaling group and the game server group.
4487
+ # * `DELETING` - Amazon GameLift FleetIQ has received a valid
4488
+ # `DeleteGameServerGroup()` request and is processing it. Amazon
4489
+ # GameLift FleetIQ must first complete and release hosts before it
4490
+ # deletes the Auto Scaling group and the game server group.
4465
4491
  #
4466
4492
  # * `DELETED` - The game server group has been successfully deleted.
4467
4493
  #
@@ -4511,8 +4537,8 @@ module Aws::GameLift
4511
4537
  include Aws::Structure
4512
4538
  end
4513
4539
 
4514
- # **This data type is used with the GameLift FleetIQ and game server
4515
- # groups.**
4540
+ # **This data type is used with the Amazon GameLift FleetIQ and game
4541
+ # server groups.**
4516
4542
  #
4517
4543
  # Configuration settings for intelligent automatic scaling that uses
4518
4544
  # target tracking. These settings are used to add an Auto Scaling policy
@@ -4523,19 +4549,20 @@ module Aws::GameLift
4523
4549
  #
4524
4550
  # @!attribute [rw] estimated_instance_warmup
4525
4551
  # Length of time, in seconds, it takes for a new instance to start new
4526
- # game server processes and register with GameLift FleetIQ. Specifying
4527
- # a warm-up time can be useful, particularly with game servers that
4528
- # take a long time to start up, because it avoids prematurely starting
4529
- # new instances.
4552
+ # game server processes and register with Amazon GameLift FleetIQ.
4553
+ # Specifying a warm-up time can be useful, particularly with game
4554
+ # servers that take a long time to start up, because it avoids
4555
+ # prematurely starting new instances.
4530
4556
  # @return [Integer]
4531
4557
  #
4532
4558
  # @!attribute [rw] target_tracking_configuration
4533
4559
  # Settings for a target-based scaling policy applied to Auto Scaling
4534
4560
  # group. These settings are used to create a target-based policy that
4535
- # tracks the GameLift FleetIQ metric `"PercentUtilizedGameServers"`
4536
- # and specifies a target value for the metric. As player usage
4537
- # changes, the policy triggers to adjust the game server group
4538
- # capacity so that the metric returns to the target value.
4561
+ # tracks the Amazon GameLift FleetIQ metric
4562
+ # `"PercentUtilizedGameServers"` and specifies a target value for the
4563
+ # metric. As player usage changes, the policy triggers to adjust the
4564
+ # game server group capacity so that the metric returns to the target
4565
+ # value.
4539
4566
  # @return [Types::TargetTrackingConfiguration]
4540
4567
  #
4541
4568
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GameServerGroupAutoScalingPolicy AWS API Documentation
@@ -4547,8 +4574,8 @@ module Aws::GameLift
4547
4574
  include Aws::Structure
4548
4575
  end
4549
4576
 
4550
- # **This data type is used with the GameLift FleetIQ and game server
4551
- # groups.**
4577
+ # **This data type is used with the Amazon GameLift FleetIQ and game
4578
+ # server groups.**
4552
4579
  #
4553
4580
  # Additional properties, including status, that describe an EC2 instance
4554
4581
  # in a game server group. Instance configurations are set with game
@@ -4675,8 +4702,8 @@ module Aws::GameLift
4675
4702
  # @return [Array<Types::GameProperty>]
4676
4703
  #
4677
4704
  # @!attribute [rw] ip_address
4678
- # The IP address of the game session. To connect to a GameLift game
4679
- # server, an app needs both the IP address and port number.
4705
+ # The IP address of the game session. To connect to a Amazon GameLift
4706
+ # game server, an app needs both the IP address and port number.
4680
4707
  # @return [String]
4681
4708
  #
4682
4709
  # @!attribute [rw] dns_name
@@ -4699,8 +4726,9 @@ module Aws::GameLift
4699
4726
  # @return [String]
4700
4727
  #
4701
4728
  # @!attribute [rw] port
4702
- # The port number for the game session. To connect to a GameLift game
4703
- # server, an app needs both the IP address and port number.
4729
+ # The port number for the game session. To connect to a Amazon
4730
+ # GameLift game server, an app needs both the IP address and port
4731
+ # number.
4704
4732
  # @return [Integer]
4705
4733
  #
4706
4734
  # @!attribute [rw] player_session_creation_policy
@@ -4784,8 +4812,8 @@ module Aws::GameLift
4784
4812
  # @return [String]
4785
4813
  #
4786
4814
  # @!attribute [rw] ip_address
4787
- # The IP address of the game session. To connect to a GameLift game
4788
- # server, an app needs both the IP address and port number.
4815
+ # The IP address of the game session. To connect to a Amazon GameLift
4816
+ # game server, an app needs both the IP address and port number.
4789
4817
  # @return [String]
4790
4818
  #
4791
4819
  # @!attribute [rw] dns_name
@@ -4808,8 +4836,9 @@ module Aws::GameLift
4808
4836
  # @return [String]
4809
4837
  #
4810
4838
  # @!attribute [rw] port
4811
- # The port number for the game session. To connect to a GameLift game
4812
- # server, an app needs both the IP address and port number.
4839
+ # The port number for the game session. To connect to a Amazon
4840
+ # GameLift game server, an app needs both the IP address and port
4841
+ # number.
4813
4842
  # @return [Integer]
4814
4843
  #
4815
4844
  # @!attribute [rw] matched_player_sessions
@@ -4898,8 +4927,8 @@ module Aws::GameLift
4898
4927
  # before the time limit expired. You can resubmit the placement
4899
4928
  # request as needed.
4900
4929
  #
4901
- # * **FAILED** -- GameLift is not able to complete the process of
4902
- # placing the game session. Common reasons are the game session
4930
+ # * **FAILED** -- Amazon GameLift is not able to complete the process
4931
+ # of placing the game session. Common reasons are the game session
4903
4932
  # terminated before the placement process was completed, or an
4904
4933
  # unexpected internal error.
4905
4934
  # @return [String]
@@ -4962,10 +4991,10 @@ module Aws::GameLift
4962
4991
  # @return [Time]
4963
4992
  #
4964
4993
  # @!attribute [rw] ip_address
4965
- # The IP address of the game session. To connect to a GameLift game
4966
- # server, an app needs both the IP address and port number. This value
4967
- # is set once the new game session is placed (placement status is
4968
- # `FULFILLED`).
4994
+ # The IP address of the game session. To connect to a Amazon GameLift
4995
+ # game server, an app needs both the IP address and port number. This
4996
+ # value is set once the new game session is placed (placement status
4997
+ # is `FULFILLED`).
4969
4998
  # @return [String]
4970
4999
  #
4971
5000
  # @!attribute [rw] dns_name
@@ -4988,10 +5017,10 @@ module Aws::GameLift
4988
5017
  # @return [String]
4989
5018
  #
4990
5019
  # @!attribute [rw] port
4991
- # The port number for the game session. To connect to a GameLift game
4992
- # server, an app needs both the IP address and port number. This value
4993
- # is set once the new game session is placed (placement status is
4994
- # `FULFILLED`).
5020
+ # The port number for the game session. To connect to a Amazon
5021
+ # GameLift game server, an app needs both the IP address and port
5022
+ # number. This value is set once the new game session is placed
5023
+ # (placement status is `FULFILLED`).
4995
5024
  # @return [Integer]
4996
5025
  #
4997
5026
  # @!attribute [rw] placed_player_sessions
@@ -5062,12 +5091,12 @@ module Aws::GameLift
5062
5091
  # @return [String]
5063
5092
  #
5064
5093
  # @!attribute [rw] game_session_queue_arn
5065
- # The Amazon Resource Name ([ARN][1]) that is assigned to a GameLift
5066
- # game session queue resource and uniquely identifies it. ARNs are
5067
- # unique across all Regions. Format is
5094
+ # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
5095
+ # GameLift game session queue resource and uniquely identifies it.
5096
+ # ARNs are unique across all Regions. Format is
5068
5097
  # `arn:aws:gamelift:<region>::gamesessionqueue/<queue name>`. In a
5069
- # GameLift game session queue ARN, the resource ID matches the *Name*
5070
- # value.
5098
+ # Amazon GameLift game session queue ARN, the resource ID matches the
5099
+ # *Name* value.
5071
5100
  #
5072
5101
  #
5073
5102
  #
@@ -5184,9 +5213,9 @@ module Aws::GameLift
5184
5213
  # @return [String]
5185
5214
  #
5186
5215
  # @!attribute [rw] fleet_arn
5187
- # The Amazon Resource Name ([ARN][1]) that is assigned to a GameLift
5188
- # fleet resource and uniquely identifies it. ARNs are unique across
5189
- # all Regions. Format is
5216
+ # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
5217
+ # GameLift fleet resource and uniquely identifies it. ARNs are unique
5218
+ # across all Regions. Format is
5190
5219
  # `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
5191
5220
  #
5192
5221
  #
@@ -5199,9 +5228,9 @@ module Aws::GameLift
5199
5228
  # @return [String]
5200
5229
  #
5201
5230
  # @!attribute [rw] compute_arn
5202
- # The Amazon Resource Name ([ARN][1]) that is assigned to a GameLift
5203
- # compute resource and uniquely identifies it. ARNs are unique across
5204
- # all Regions. Format is
5231
+ # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
5232
+ # GameLift compute resource and uniquely identifies it. ARNs are
5233
+ # unique across all Regions. Format is
5205
5234
  # `arn:aws:gamelift:<region>::compute/compute-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
5206
5235
  #
5207
5236
  #
@@ -5231,7 +5260,7 @@ module Aws::GameLift
5231
5260
  #
5232
5261
  # @!attribute [rw] compute_name
5233
5262
  # The name of the compute resource you are requesting the
5234
- # authorization token for.
5263
+ # authentication token for.
5235
5264
  # @return [String]
5236
5265
  #
5237
5266
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GetComputeAuthTokenInput AWS API Documentation
@@ -5248,9 +5277,9 @@ module Aws::GameLift
5248
5277
  # @return [String]
5249
5278
  #
5250
5279
  # @!attribute [rw] fleet_arn
5251
- # The Amazon Resource Name ([ARN][1]) that is assigned to a GameLift
5252
- # fleet resource and uniquely identifies it. ARNs are unique across
5253
- # all Regions. Format is
5280
+ # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
5281
+ # GameLift fleet resource and uniquely identifies it. ARNs are unique
5282
+ # across all Regions. Format is
5254
5283
  # `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
5255
5284
  #
5256
5285
  #
@@ -5260,13 +5289,13 @@ module Aws::GameLift
5260
5289
  #
5261
5290
  # @!attribute [rw] compute_name
5262
5291
  # The name of the compute resource you are requesting the
5263
- # authorization token for.
5292
+ # authentication token for.
5264
5293
  # @return [String]
5265
5294
  #
5266
5295
  # @!attribute [rw] compute_arn
5267
- # The Amazon Resource Name ([ARN][1]) that is assigned to a GameLift
5268
- # compute resource and uniquely identifies it. ARNs are unique across
5269
- # all Regions. Format is
5296
+ # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
5297
+ # GameLift compute resource and uniquely identifies it. ARNs are
5298
+ # unique across all Regions. Format is
5270
5299
  # `arn:aws:gamelift:<region>::compute/compute-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`
5271
5300
  #
5272
5301
  #
@@ -5275,14 +5304,15 @@ module Aws::GameLift
5275
5304
  # @return [String]
5276
5305
  #
5277
5306
  # @!attribute [rw] auth_token
5278
- # The authorization token that your game server uses to authenticate
5279
- # with GameLift.
5307
+ # The authentication token that your game server uses to authenticate
5308
+ # with Amazon GameLift.
5280
5309
  # @return [String]
5281
5310
  #
5282
5311
  # @!attribute [rw] expiration_timestamp
5283
- # The amount of time until the authorization token is no longer valid.
5284
- # To continue using the compute resource for game server hosting,
5285
- # renew the authorization token by using this operation again.
5312
+ # The amount of time until the authentication token is no longer
5313
+ # valid. To continue using the compute resource for game server
5314
+ # hosting, renew the authentication token by using this operation
5315
+ # again.
5286
5316
  # @return [Time]
5287
5317
  #
5288
5318
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GetComputeAuthTokenOutput AWS API Documentation
@@ -5375,8 +5405,8 @@ module Aws::GameLift
5375
5405
  end
5376
5406
 
5377
5407
  # Represents an EC2 instance of virtual computing resources that hosts
5378
- # one or more game servers. In GameLift, a fleet can contain zero or
5379
- # more instances.
5408
+ # one or more game servers. In Amazon GameLift, a fleet can contain zero
5409
+ # or more instances.
5380
5410
  #
5381
5411
  # **Related actions**
5382
5412
  #
@@ -5385,9 +5415,9 @@ module Aws::GameLift
5385
5415
  # @return [String]
5386
5416
  #
5387
5417
  # @!attribute [rw] fleet_arn
5388
- # The Amazon Resource Name ([ARN][1]) that is assigned to a GameLift
5389
- # fleet resource and uniquely identifies it. ARNs are unique across
5390
- # all Regions. Format is
5418
+ # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
5419
+ # GameLift fleet resource and uniquely identifies it. ARNs are unique
5420
+ # across all Regions. Format is
5391
5421
  # `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
5392
5422
  #
5393
5423
  #
@@ -5441,8 +5471,8 @@ module Aws::GameLift
5441
5471
  #
5442
5472
  # * **ACTIVE** -- The instance has been successfully created and at
5443
5473
  # least one server process has successfully launched and reported
5444
- # back to GameLift that it is ready to host a game session. The
5445
- # instance is now considered ready to host game sessions.
5474
+ # back to Amazon GameLift that it is ready to host a game session.
5475
+ # The instance is now considered ready to host game sessions.
5446
5476
  #
5447
5477
  # * **TERMINATING** -- The instance is in the process of shutting
5448
5478
  # down. This may happen to reduce capacity during a scaling down
@@ -5533,12 +5563,12 @@ module Aws::GameLift
5533
5563
  include Aws::Structure
5534
5564
  end
5535
5565
 
5536
- # **This data type is used with the GameLift FleetIQ and game server
5537
- # groups.**
5566
+ # **This data type is used with the Amazon GameLift FleetIQ and game
5567
+ # server groups.**
5538
5568
  #
5539
5569
  # An allowed instance type for a game server group. All game server
5540
- # groups must have at least two instance types defined for it. GameLift
5541
- # FleetIQ periodically evaluates each defined instance type for
5570
+ # groups must have at least two instance types defined for it. Amazon
5571
+ # GameLift FleetIQ periodically evaluates each defined instance type for
5542
5572
  # viability. It then updates the Auto Scaling group with the list of
5543
5573
  # viable instance types.
5544
5574
  #
@@ -5549,8 +5579,8 @@ module Aws::GameLift
5549
5579
  # @!attribute [rw] weighted_capacity
5550
5580
  # Instance weighting that indicates how much this instance type
5551
5581
  # contributes to the total capacity of a game server group. Instance
5552
- # weights are used by GameLift FleetIQ to calculate the instance
5553
- # type's cost per unit hour and better identify the most
5582
+ # weights are used by Amazon GameLift FleetIQ to calculate the
5583
+ # instance type's cost per unit hour and better identify the most
5554
5584
  # cost-effective options. For detailed information on weighting
5555
5585
  # instance capacity, see [Instance Weighting][1] in the *Amazon
5556
5586
  # Elastic Compute Cloud Auto Scaling User Guide*. Default value is
@@ -5634,22 +5664,27 @@ module Aws::GameLift
5634
5664
  # sessions are assigned an IP address/port number combination, which
5635
5665
  # must fall into the fleet's allowed ranges. Fleets with custom game
5636
5666
  # builds must have permissions explicitly set. For Realtime Servers
5637
- # fleets, GameLift automatically opens two port ranges, one for TCP
5638
- # messaging and one for UDP.
5667
+ # fleets, Amazon GameLift automatically opens two port ranges, one for
5668
+ # TCP messaging and one for UDP.
5639
5669
  #
5640
5670
  # @!attribute [rw] from_port
5641
5671
  # A starting value for a range of allowed port numbers.
5642
5672
  #
5643
- # For fleets using Windows and Linux builds, only ports 1026-60000 are
5673
+ # For fleets using Linux builds, only ports `22` and `1026-60000` are
5644
5674
  # valid.
5675
+ #
5676
+ # For fleets using Windows builds, only ports `1026-60000` are valid.
5645
5677
  # @return [Integer]
5646
5678
  #
5647
5679
  # @!attribute [rw] to_port
5648
5680
  # An ending value for a range of allowed port numbers. Port numbers
5649
- # are end-inclusive. This value must be higher than `FromPort`.
5681
+ # are end-inclusive. This value must be equal to or greater than
5682
+ # `FromPort`.
5650
5683
  #
5651
- # For fleets using Windows and Linux builds, only ports 1026-60000 are
5684
+ # For fleets using Linux builds, only ports `22` and `1026-60000` are
5652
5685
  # valid.
5686
+ #
5687
+ # For fleets using Windows builds, only ports `1026-60000` are valid.
5653
5688
  # @return [Integer]
5654
5689
  #
5655
5690
  # @!attribute [rw] ip_range
@@ -5673,8 +5708,8 @@ module Aws::GameLift
5673
5708
  include Aws::Structure
5674
5709
  end
5675
5710
 
5676
- # **This data type is used with the GameLift FleetIQ and game server
5677
- # groups.**
5711
+ # **This data type is used with the Amazon GameLift FleetIQ and game
5712
+ # server groups.**
5678
5713
  #
5679
5714
  # An Amazon Elastic Compute Cloud launch template that contains
5680
5715
  # configuration settings and game server code to be deployed to all
@@ -5813,7 +5848,7 @@ module Aws::GameLift
5813
5848
  # @!attribute [rw] next_token
5814
5849
  # A token that indicates the start of the next sequential page of
5815
5850
  # results. Use the token that is returned with a previous call to this
5816
- # operation. To start at the beginning of the result set, do not
5851
+ # operation. To start at the beginning of the result set, don't
5817
5852
  # specify a value.
5818
5853
  # @return [String]
5819
5854
  #
@@ -6096,7 +6131,7 @@ module Aws::GameLift
6096
6131
  # @!attribute [rw] next_token
6097
6132
  # A token that indicates the start of the next sequential page of
6098
6133
  # results. Use the token that is returned with a previous call to this
6099
- # operation. To start at the beginning of the result set, do not
6134
+ # operation. To start at the beginning of the result set, don't
6100
6135
  # specify a value.
6101
6136
  # @return [String]
6102
6137
  #
@@ -6129,11 +6164,11 @@ module Aws::GameLift
6129
6164
  end
6130
6165
 
6131
6166
  # @!attribute [rw] resource_arn
6132
- # The Amazon Resource Name ([ARN][1]) that is assigned to and uniquely
6133
- # identifies the GameLift resource that you want to retrieve tags for.
6134
- # GameLift resource ARNs are included in the data object for the
6135
- # resource, which can be retrieved by calling a List or Describe
6136
- # operation for the resource type.
6167
+ # The Amazon Resource Name ([ARN][1]) that uniquely identifies the
6168
+ # Amazon GameLift resource that you want to retrieve tags for. Amazon
6169
+ # GameLift includes resource ARNs in the data object for the resource.
6170
+ # You can retrieve the ARN by calling a `List` or `Describe` operation
6171
+ # for the resource type.
6137
6172
  #
6138
6173
  #
6139
6174
  #
@@ -6149,8 +6184,7 @@ module Aws::GameLift
6149
6184
  end
6150
6185
 
6151
6186
  # @!attribute [rw] tags
6152
- # The collection of tags that have been assigned to the specified
6153
- # resource.
6187
+ # The collection of tags assigned to the resource.
6154
6188
  # @return [Array<Types::Tag>]
6155
6189
  #
6156
6190
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListTagsForResourceResponse AWS API Documentation
@@ -6189,8 +6223,8 @@ module Aws::GameLift
6189
6223
  include Aws::Structure
6190
6224
  end
6191
6225
 
6192
- # A remote location where a multi-location fleet can deploy EC2
6193
- # instances for game hosting.
6226
+ # A remote location where a multi-location fleet can deploy game servers
6227
+ # for game hosting.
6194
6228
  #
6195
6229
  # @!attribute [rw] location
6196
6230
  # An Amazon Web Services Region code, such as `us-west-2`.
@@ -6211,9 +6245,9 @@ module Aws::GameLift
6211
6245
  # @return [String]
6212
6246
  #
6213
6247
  # @!attribute [rw] location_arn
6214
- # The Amazon Resource Name ([ARN][1]) that is assigned to a GameLift
6215
- # location resource and uniquely identifies it. ARNs are unique across
6216
- # all Regions. Format is
6248
+ # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
6249
+ # GameLift location resource and uniquely identifies it. ARNs are
6250
+ # unique across all Regions. Format is
6217
6251
  # `arn:aws:gamelift:<region>::location/location-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
6218
6252
  #
6219
6253
  #
@@ -6239,7 +6273,7 @@ module Aws::GameLift
6239
6273
  # * **NEW** -- A new fleet location has been defined and desired
6240
6274
  # instances is set to 1.
6241
6275
  #
6242
- # * **DOWNLOADING/VALIDATING/BUILDING/ACTIVATING** -- GameLift is
6276
+ # * **DOWNLOADING/VALIDATING/BUILDING/ACTIVATING** -- Amazon GameLift is
6243
6277
  # setting up the new fleet location, creating new instances with the
6244
6278
  # game build or Realtime script and starting server processes.
6245
6279
  #
@@ -6310,12 +6344,12 @@ module Aws::GameLift
6310
6344
  # @return [String]
6311
6345
  #
6312
6346
  # @!attribute [rw] configuration_arn
6313
- # The Amazon Resource Name ([ARN][1]) that is assigned to a GameLift
6314
- # matchmaking configuration resource and uniquely identifies it. ARNs
6315
- # are unique across all Regions. Format is
6347
+ # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
6348
+ # GameLift matchmaking configuration resource and uniquely identifies
6349
+ # it. ARNs are unique across all Regions. Format is
6316
6350
  # `arn:aws:gamelift:<region>::matchmakingconfiguration/<matchmaking
6317
- # configuration name>`. In a GameLift configuration ARN, the resource
6318
- # ID matches the *Name* value.
6351
+ # configuration name>`. In a Amazon GameLift configuration ARN, the
6352
+ # resource ID matches the *Name* value.
6319
6353
  #
6320
6354
  #
6321
6355
  #
@@ -6328,11 +6362,11 @@ module Aws::GameLift
6328
6362
  # @return [String]
6329
6363
  #
6330
6364
  # @!attribute [rw] game_session_queue_arns
6331
- # The Amazon Resource Name ([ARN][1]) that is assigned to a GameLift
6332
- # game session queue resource and uniquely identifies it. ARNs are
6333
- # unique across all Regions. Format is
6365
+ # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
6366
+ # GameLift game session queue resource and uniquely identifies it.
6367
+ # ARNs are unique across all Regions. Format is
6334
6368
  # `arn:aws:gamelift:<region>::gamesessionqueue/<queue name>`. Queues
6335
- # can be located in any Region. Queues are used to start new
6369
+ # can be located in any Region. Queues are used to start new Amazon
6336
6370
  # GameLift-hosted game sessions for matches that are created with this
6337
6371
  # matchmaking configuration. This property is not set when
6338
6372
  # `FlexMatchMode` is set to `STANDALONE`.
@@ -6445,14 +6479,14 @@ module Aws::GameLift
6445
6479
  #
6446
6480
  # @!attribute [rw] flex_match_mode
6447
6481
  # Indicates whether this matchmaking configuration is being used with
6448
- # GameLift hosting or as a standalone matchmaking solution.
6482
+ # Amazon GameLift hosting or as a standalone matchmaking solution.
6449
6483
  #
6450
6484
  # * **STANDALONE** - FlexMatch forms matches and returns match
6451
6485
  # information, including players and team assignments, in a [
6452
6486
  # MatchmakingSucceeded][1] event.
6453
6487
  #
6454
6488
  # * **WITH\_QUEUE** - FlexMatch forms matches and uses the specified
6455
- # GameLift queue to start a game session for the match.
6489
+ # Amazon GameLift queue to start a game session for the match.
6456
6490
  #
6457
6491
  #
6458
6492
  #
@@ -6527,9 +6561,9 @@ module Aws::GameLift
6527
6561
  # @return [String]
6528
6562
  #
6529
6563
  # @!attribute [rw] rule_set_arn
6530
- # The Amazon Resource Name ([ARN][1]) that is assigned to a GameLift
6531
- # matchmaking rule set resource and uniquely identifies it. ARNs are
6532
- # unique across all Regions. Format is
6564
+ # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
6565
+ # GameLift matchmaking rule set resource and uniquely identifies it.
6566
+ # ARNs are unique across all Regions. Format is
6533
6567
  # `arn:aws:gamelift:<region>::matchmakingruleset/<ruleset name>`. In a
6534
6568
  # GameLift rule set ARN, the resource ID matches the *RuleSetName*
6535
6569
  # value.
@@ -6925,8 +6959,8 @@ module Aws::GameLift
6925
6959
  # @return [String]
6926
6960
  #
6927
6961
  # @!attribute [rw] ip_address
6928
- # The IP address of the game session. To connect to a GameLift game
6929
- # server, an app needs both the IP address and port number.
6962
+ # The IP address of the game session. To connect to a Amazon GameLift
6963
+ # game server, an app needs both the IP address and port number.
6930
6964
  # @return [String]
6931
6965
  #
6932
6966
  # @!attribute [rw] dns_name
@@ -6954,8 +6988,9 @@ module Aws::GameLift
6954
6988
  # @return [Integer]
6955
6989
  #
6956
6990
  # @!attribute [rw] player_data
6957
- # Developer-defined information related to a player. GameLift does not
6958
- # use this data, so it can be formatted as needed for use in the game.
6991
+ # Developer-defined information related to a player. Amazon GameLift
6992
+ # does not use this data, so it can be formatted as needed for use in
6993
+ # the game.
6959
6994
  # @return [String]
6960
6995
  #
6961
6996
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/PlayerSession AWS API Documentation
@@ -7183,17 +7218,17 @@ module Aws::GameLift
7183
7218
  #
7184
7219
  # @!attribute [rw] certificate_path
7185
7220
  # The path to the TLS certificate on your compute resource. The path
7186
- # and certificate are not validated by GameLift.
7221
+ # and certificate are not validated by Amazon GameLift.
7187
7222
  # @return [String]
7188
7223
  #
7189
7224
  # @!attribute [rw] dns_name
7190
- # The DNS name of the compute resource. GameLift requires the DNS name
7191
- # or IP address to manage your compute resource.
7225
+ # The DNS name of the compute resource. Amazon GameLift requires the
7226
+ # DNS name or IP address to manage your compute resource.
7192
7227
  # @return [String]
7193
7228
  #
7194
7229
  # @!attribute [rw] ip_address
7195
- # The IP address of the compute resource. GameLift requires the DNS
7196
- # name or IP address to manage your compute resource.
7230
+ # The IP address of the compute resource. Amazon GameLift requires the
7231
+ # DNS name or IP address to manage your compute resource.
7197
7232
  # @return [String]
7198
7233
  #
7199
7234
  # @!attribute [rw] location
@@ -7353,9 +7388,9 @@ module Aws::GameLift
7353
7388
  # control players' ability to consume available resources.
7354
7389
  #
7355
7390
  # The policy is evaluated when a player tries to create a new game
7356
- # session. On receiving a `CreateGameSession` request, GameLift checks
7357
- # that the player (identified by `CreatorId`) has created fewer than
7358
- # game session limit in the specified time period.
7391
+ # session. On receiving a `CreateGameSession` request, Amazon GameLift
7392
+ # checks that the player (identified by `CreatorId`) has created fewer
7393
+ # than game session limit in the specified time period.
7359
7394
  #
7360
7395
  # @!attribute [rw] new_game_sessions_per_creator
7361
7396
  # A policy that puts limits on the number of game sessions that a
@@ -7363,9 +7398,9 @@ module Aws::GameLift
7363
7398
  # you can control players' ability to consume available resources.
7364
7399
  #
7365
7400
  # The policy is evaluated when a player tries to create a new game
7366
- # session. On receiving a `CreateGameSession` request, GameLift checks
7367
- # that the player (identified by `CreatorId`) has created fewer than
7368
- # game session limit in the specified time period.
7401
+ # session. On receiving a `CreateGameSession` request, Amazon GameLift
7402
+ # checks that the player (identified by `CreatorId`) has created fewer
7403
+ # than game session limit in the specified time period.
7369
7404
  # @return [Integer]
7370
7405
  #
7371
7406
  # @!attribute [rw] policy_period_in_minutes
@@ -7458,14 +7493,15 @@ module Aws::GameLift
7458
7493
  # A collection of server process configurations that describe the set of
7459
7494
  # processes to run on each instance in a fleet. Server processes run
7460
7495
  # either an executable in a custom game build or a Realtime Servers
7461
- # script. GameLift launches the configured processes, manages their life
7462
- # cycle, and replaces them as needed. Each instance checks regularly for
7463
- # an updated runtime configuration.
7496
+ # script. Amazon GameLift launches the configured processes, manages
7497
+ # their life cycle, and replaces them as needed. Each instance checks
7498
+ # regularly for an updated runtime configuration.
7464
7499
  #
7465
- # A GameLift instance is limited to 50 processes running concurrently.
7466
- # To calculate the total number of processes in a runtime configuration,
7467
- # add the values of the `ConcurrentExecutions` parameter for each server
7468
- # process. Learn more about [ Running Multiple Processes on a Fleet][1].
7500
+ # A Amazon GameLift instance is limited to 50 processes running
7501
+ # concurrently. To calculate the total number of processes in a runtime
7502
+ # configuration, add the values of the `ConcurrentExecutions` parameter
7503
+ # for each server process. Learn more about [ Running Multiple Processes
7504
+ # on a Fleet][1].
7469
7505
  #
7470
7506
  #
7471
7507
  #
@@ -7506,8 +7542,8 @@ module Aws::GameLift
7506
7542
  # @!attribute [rw] bucket
7507
7543
  # An Amazon S3 bucket identifier. Thename of the S3 bucket.
7508
7544
  #
7509
- # <note markdown="1"> GameLift doesn't support uploading from Amazon S3 buckets with
7510
- # names that contain a dot (.).
7545
+ # <note markdown="1"> Amazon GameLift doesn't support uploading from Amazon S3 buckets
7546
+ # with names that contain a dot (.).
7511
7547
  #
7512
7548
  # </note>
7513
7549
  # @return [String]
@@ -7554,9 +7590,9 @@ module Aws::GameLift
7554
7590
  # @return [String]
7555
7591
  #
7556
7592
  # @!attribute [rw] fleet_arn
7557
- # The Amazon Resource Name ([ARN][1]) that is assigned to a GameLift
7558
- # fleet resource and uniquely identifies it. ARNs are unique across
7559
- # all Regions. Format is
7593
+ # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
7594
+ # GameLift fleet resource and uniquely identifies it. ARNs are unique
7595
+ # across all Regions. Format is
7560
7596
  # `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
7561
7597
  #
7562
7598
  #
@@ -7735,10 +7771,10 @@ module Aws::GameLift
7735
7771
  # @return [String]
7736
7772
  #
7737
7773
  # @!attribute [rw] script_arn
7738
- # The Amazon Resource Name ([ARN][1]) that is assigned to a GameLift
7739
- # script resource and uniquely identifies it. ARNs are unique across
7740
- # all Regions. In a GameLift script ARN, the resource ID matches the
7741
- # *ScriptId* value.
7774
+ # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
7775
+ # GameLift script resource and uniquely identifies it. ARNs are unique
7776
+ # across all Regions. In a GameLift script ARN, the resource ID
7777
+ # matches the *ScriptId* value.
7742
7778
  #
7743
7779
  #
7744
7780
  #
@@ -7747,12 +7783,12 @@ module Aws::GameLift
7747
7783
  #
7748
7784
  # @!attribute [rw] name
7749
7785
  # A descriptive label that is associated with a script. Script names
7750
- # do not need to be unique.
7786
+ # don't need to be unique.
7751
7787
  # @return [String]
7752
7788
  #
7753
7789
  # @!attribute [rw] version
7754
7790
  # Version information associated with a build or script. Version
7755
- # strings do not need to be unique.
7791
+ # strings don't need to be unique.
7756
7792
  # @return [String]
7757
7793
  #
7758
7794
  # @!attribute [rw] size_on_disk
@@ -7834,7 +7870,7 @@ module Aws::GameLift
7834
7870
  # quotes. Special characters must be escaped. Boolean and string
7835
7871
  # values can only be used with the comparators `=` and `<>`. For
7836
7872
  # example, the following filter expression searches on
7837
- # `gameSessionName`\: "`FilterExpression": "gameSessionName =
7873
+ # `gameSessionName`: "`FilterExpression": "gameSessionName =
7838
7874
  # 'Matt\'s Awesome Game 1'"`.
7839
7875
  #
7840
7876
  # To chain multiple conditions in a single expression, use the logical
@@ -7993,9 +8029,9 @@ module Aws::GameLift
7993
8029
  # @return [String]
7994
8030
  #
7995
8031
  # @!attribute [rw] fleet_arn
7996
- # The Amazon Resource Name ([ARN][1]) that is assigned to a GameLift
7997
- # fleet resource and uniquely identifies it. ARNs are unique across
7998
- # all Regions. Format is
8032
+ # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
8033
+ # GameLift fleet resource and uniquely identifies it. ARNs are unique
8034
+ # across all Regions. Format is
7999
8035
  # `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
8000
8036
  #
8001
8037
  #
@@ -8244,9 +8280,9 @@ module Aws::GameLift
8244
8280
  # @return [String]
8245
8281
  #
8246
8282
  # @!attribute [rw] fleet_arn
8247
- # The Amazon Resource Name ([ARN][1]) that is assigned to a GameLift
8248
- # fleet resource and uniquely identifies it. ARNs are unique across
8249
- # all Regions. Format is
8283
+ # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
8284
+ # GameLift fleet resource and uniquely identifies it. ARNs are unique
8285
+ # across all Regions. Format is
8250
8286
  # `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
8251
8287
  #
8252
8288
  #
@@ -8336,7 +8372,7 @@ module Aws::GameLift
8336
8372
  include Aws::Structure
8337
8373
  end
8338
8374
 
8339
- # A label that can be assigned to a GameLift resource.
8375
+ # A label that you can assign to a Amazon GameLift resource.
8340
8376
  #
8341
8377
  # **Learn more**
8342
8378
  #
@@ -8356,12 +8392,12 @@ module Aws::GameLift
8356
8392
  # [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
8357
8393
  #
8358
8394
  # @!attribute [rw] key
8359
- # The key for a developer-defined key:value pair for tagging an Amazon
8395
+ # The key for a developer-defined key value pair for tagging an Amazon
8360
8396
  # Web Services resource.
8361
8397
  # @return [String]
8362
8398
  #
8363
8399
  # @!attribute [rw] value
8364
- # The value for a developer-defined key:value pair for tagging an
8400
+ # The value for a developer-defined key value pair for tagging an
8365
8401
  # Amazon Web Services resource.
8366
8402
  # @return [String]
8367
8403
  #
@@ -8375,11 +8411,11 @@ module Aws::GameLift
8375
8411
  end
8376
8412
 
8377
8413
  # @!attribute [rw] resource_arn
8378
- # The Amazon Resource Name ([ARN][1]) that is assigned to and uniquely
8379
- # identifies the GameLift resource that you want to assign tags to.
8380
- # GameLift resource ARNs are included in the data object for the
8381
- # resource, which can be retrieved by calling a List or Describe
8382
- # operation for the resource type.
8414
+ # The Amazon Resource Name ([ARN][1]) that uniquely identifies the
8415
+ # Amazon GameLift resource that you want to assign tags to. Amazon
8416
+ # GameLift includes resource ARNs in the data object for the resource.
8417
+ # You can retrieve the ARN by calling a `List` or `Describe` operation
8418
+ # for the resource type.
8383
8419
  #
8384
8420
  #
8385
8421
  #
@@ -8387,10 +8423,10 @@ module Aws::GameLift
8387
8423
  # @return [String]
8388
8424
  #
8389
8425
  # @!attribute [rw] tags
8390
- # A list of one or more tags to assign to the specified GameLift
8391
- # resource. Tags are developer-defined and structured as key-value
8392
- # pairs. The maximum tag limit may be lower than stated. See [ Tagging
8393
- # Amazon Web Services Resources][1] for actual tagging limits.
8426
+ # A list of one or more tags to assign to the specified Amazon
8427
+ # GameLift resource. Tags are developer-defined and structured as
8428
+ # key-value pairs. The maximum tag limit may be lower than stated. See
8429
+ # [ Tagging Amazon Web Services Resources][1] for tagging limits.
8394
8430
  #
8395
8431
  #
8396
8432
  #
@@ -8449,14 +8485,14 @@ module Aws::GameLift
8449
8485
  include Aws::Structure
8450
8486
  end
8451
8487
 
8452
- # **This data type is used with the GameLift FleetIQ and game server
8453
- # groups.**
8488
+ # **This data type is used with the Amazon GameLift FleetIQ and game
8489
+ # server groups.**
8454
8490
  #
8455
8491
  # Settings for a target-based scaling policy as part of a
8456
8492
  # [GameServerGroupAutoScalingPolicy][1] . These settings are used to
8457
- # create a target-based policy that tracks the GameLift FleetIQ metric
8458
- # `"PercentUtilizedGameServers"` and specifies a target value for the
8459
- # metric. As player usage changes, the policy triggers to adjust the
8493
+ # create a target-based policy that tracks the Amazon GameLift FleetIQ
8494
+ # metric `"PercentUtilizedGameServers"` and specifies a target value for
8495
+ # the metric. As player usage changes, the policy triggers to adjust the
8460
8496
  # game server group capacity so that the metric returns to the target
8461
8497
  # value.
8462
8498
  #
@@ -8522,11 +8558,11 @@ module Aws::GameLift
8522
8558
  end
8523
8559
 
8524
8560
  # @!attribute [rw] resource_arn
8525
- # The Amazon Resource Name ([ARN][1]) that is assigned to and uniquely
8526
- # identifies the GameLift resource that you want to remove tags from.
8527
- # GameLift resource ARNs are included in the data object for the
8528
- # resource, which can be retrieved by calling a List or Describe
8529
- # operation for the resource type.
8561
+ # The Amazon Resource Name ([ARN][1]) that uniquely identifies the
8562
+ # Amazon GameLift resource that you want to remove tags from. Amazon
8563
+ # GameLift includes resource ARNs in the data object for the resource.
8564
+ # You can retrieve the ARN by calling a `List` or `Describe` operation
8565
+ # for the resource type.
8530
8566
  #
8531
8567
  #
8532
8568
  #
@@ -8534,10 +8570,8 @@ module Aws::GameLift
8534
8570
  # @return [String]
8535
8571
  #
8536
8572
  # @!attribute [rw] tag_keys
8537
- # A list of one or more tag keys to remove from the specified GameLift
8538
- # resource. An Amazon Web Services resource can have only one tag with
8539
- # a specific tag key, so specifying the tag key identifies which tag
8540
- # to remove.
8573
+ # A list of one or more tag keys to remove from the specified Amazon
8574
+ # GameLift resource.
8541
8575
  # @return [Array<String>]
8542
8576
  #
8543
8577
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UntagResourceRequest AWS API Documentation
@@ -8601,13 +8635,13 @@ module Aws::GameLift
8601
8635
  # @return [String]
8602
8636
  #
8603
8637
  # @!attribute [rw] name
8604
- # A descriptive label associated with a build. Build names do not need
8638
+ # A descriptive label associated with a build. Build names don't need
8605
8639
  # to be unique.
8606
8640
  # @return [String]
8607
8641
  #
8608
8642
  # @!attribute [rw] version
8609
8643
  # Version information associated with a build or script. Version
8610
- # strings do not need to be unique.
8644
+ # strings don't need to be unique.
8611
8645
  # @return [String]
8612
8646
  #
8613
8647
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateBuildInput AWS API Documentation
@@ -8677,7 +8711,7 @@ module Aws::GameLift
8677
8711
  # @return [Array<String>]
8678
8712
  #
8679
8713
  # @!attribute [rw] anywhere_configuration
8680
- # GameLift Anywhere configuration options.
8714
+ # Amazon GameLift Anywhere configuration options.
8681
8715
  # @return [Types::AnywhereConfiguration]
8682
8716
  #
8683
8717
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateFleetAttributesInput AWS API Documentation
@@ -8699,9 +8733,9 @@ module Aws::GameLift
8699
8733
  # @return [String]
8700
8734
  #
8701
8735
  # @!attribute [rw] fleet_arn
8702
- # The Amazon Resource Name ([ARN][1]) that is assigned to a GameLift
8703
- # fleet resource and uniquely identifies it. ARNs are unique across
8704
- # all Regions. Format is
8736
+ # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
8737
+ # GameLift fleet resource and uniquely identifies it. ARNs are unique
8738
+ # across all Regions. Format is
8705
8739
  # `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
8706
8740
  #
8707
8741
  #
@@ -8762,9 +8796,9 @@ module Aws::GameLift
8762
8796
  # @return [String]
8763
8797
  #
8764
8798
  # @!attribute [rw] fleet_arn
8765
- # The Amazon Resource Name ([ARN][1]) that is assigned to a GameLift
8766
- # fleet resource and uniquely identifies it. ARNs are unique across
8767
- # all Regions. Format is
8799
+ # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
8800
+ # GameLift fleet resource and uniquely identifies it. ARNs are unique
8801
+ # across all Regions. Format is
8768
8802
  # `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
8769
8803
  #
8770
8804
  #
@@ -8815,9 +8849,9 @@ module Aws::GameLift
8815
8849
  # @return [String]
8816
8850
  #
8817
8851
  # @!attribute [rw] fleet_arn
8818
- # The Amazon Resource Name ([ARN][1]) that is assigned to a GameLift
8819
- # fleet resource and uniquely identifies it. ARNs are unique across
8820
- # all Regions. Format is
8852
+ # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
8853
+ # GameLift fleet resource and uniquely identifies it. ARNs are unique
8854
+ # across all Regions. Format is
8821
8855
  # `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
8822
8856
  #
8823
8857
  #
@@ -8851,11 +8885,11 @@ module Aws::GameLift
8851
8885
  # @!attribute [rw] instance_definitions
8852
8886
  # An updated list of Amazon EC2 instance types to use in the Auto
8853
8887
  # Scaling group. The instance definitions must specify at least two
8854
- # different instance types that are supported by GameLift FleetIQ.
8855
- # This updated list replaces the entire current list of instance
8856
- # definitions for the game server group. For more information on
8857
- # instance types, see [EC2 Instance Types][1] in the *Amazon EC2 User
8858
- # Guide*. You can optionally specify capacity weighting for each
8888
+ # different instance types that are supported by Amazon GameLift
8889
+ # FleetIQ. This updated list replaces the entire current list of
8890
+ # instance definitions for the game server group. For more information
8891
+ # on instance types, see [EC2 Instance Types][1] in the *Amazon EC2
8892
+ # User Guide*. You can optionally specify capacity weighting for each
8859
8893
  # instance type. If no weight value is specified for an instance type,
8860
8894
  # it is set to the default value "1". For more information about
8861
8895
  # capacity weighting, see [ Instance Weighting for Amazon EC2 Auto
@@ -8880,9 +8914,9 @@ module Aws::GameLift
8880
8914
  # @return [String]
8881
8915
  #
8882
8916
  # @!attribute [rw] balancing_strategy
8883
- # Indicates how GameLift FleetIQ balances the use of Spot Instances
8884
- # and On-Demand Instances in the game server group. Method options
8885
- # include the following:
8917
+ # Indicates how Amazon GameLift FleetIQ balances the use of Spot
8918
+ # Instances and On-Demand Instances in the game server group. Method
8919
+ # options include the following:
8886
8920
  #
8887
8921
  # * `SPOT_ONLY` - Only Spot Instances are used in the game server
8888
8922
  # group. If Spot Instances are unavailable or not viable for game
@@ -9131,11 +9165,11 @@ module Aws::GameLift
9131
9165
  # @return [String]
9132
9166
  #
9133
9167
  # @!attribute [rw] game_session_queue_arns
9134
- # The Amazon Resource Name ([ARN][1]) that is assigned to a GameLift
9135
- # game session queue resource and uniquely identifies it. ARNs are
9136
- # unique across all Regions. Format is
9168
+ # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
9169
+ # GameLift game session queue resource and uniquely identifies it.
9170
+ # ARNs are unique across all Regions. Format is
9137
9171
  # `arn:aws:gamelift:<region>::gamesessionqueue/<queue name>`. Queues
9138
- # can be located in any Region. Queues are used to start new
9172
+ # can be located in any Region. Queues are used to start new Amazon
9139
9173
  # GameLift-hosted game sessions for matches that are created with this
9140
9174
  # matchmaking configuration. If `FlexMatchMode` is set to
9141
9175
  # `STANDALONE`, do not set this parameter.
@@ -9237,14 +9271,14 @@ module Aws::GameLift
9237
9271
  #
9238
9272
  # @!attribute [rw] flex_match_mode
9239
9273
  # Indicates whether this matchmaking configuration is being used with
9240
- # GameLift hosting or as a standalone matchmaking solution.
9274
+ # Amazon GameLift hosting or as a standalone matchmaking solution.
9241
9275
  #
9242
9276
  # * **STANDALONE** - FlexMatch forms matches and returns match
9243
9277
  # information, including players and team assignments, in a [
9244
9278
  # MatchmakingSucceeded][1] event.
9245
9279
  #
9246
9280
  # * **WITH\_QUEUE** - FlexMatch forms matches and uses the specified
9247
- # GameLift queue to start a game session for the match.
9281
+ # Amazon GameLift queue to start a game session for the match.
9248
9282
  #
9249
9283
  #
9250
9284
  #
@@ -9290,7 +9324,7 @@ module Aws::GameLift
9290
9324
  # @return [String]
9291
9325
  #
9292
9326
  # @!attribute [rw] runtime_configuration
9293
- # Instructions for alaunching server processes on each instance in the
9327
+ # Instructions for launching server processes on each instance in the
9294
9328
  # fleet. Server processes run either a custom game build executable or
9295
9329
  # a Realtime Servers script. The runtime configuration lists the types
9296
9330
  # of server processes to run on an instance, how to launch them, and
@@ -9326,12 +9360,12 @@ module Aws::GameLift
9326
9360
  #
9327
9361
  # @!attribute [rw] name
9328
9362
  # A descriptive label that is associated with a script. Script names
9329
- # do not need to be unique.
9363
+ # don't need to be unique.
9330
9364
  # @return [String]
9331
9365
  #
9332
9366
  # @!attribute [rw] version
9333
9367
  # Version information associated with a build or script. Version
9334
- # strings do not need to be unique.
9368
+ # strings don't need to be unique.
9335
9369
  # @return [String]
9336
9370
  #
9337
9371
  # @!attribute [rw] storage_location
@@ -9428,8 +9462,9 @@ module Aws::GameLift
9428
9462
  #
9429
9463
  # @!attribute [rw] game_lift_aws_account_id
9430
9464
  # A unique identifier for the Amazon Web Services account that you use
9431
- # to manage your GameLift fleet. You can find your Account ID in the
9432
- # Amazon Web Services Management Console under account settings.
9465
+ # to manage your Amazon GameLift fleet. You can find your Account ID
9466
+ # in the Amazon Web Services Management Console under account
9467
+ # settings.
9433
9468
  # @return [String]
9434
9469
  #
9435
9470
  # @!attribute [rw] peer_vpc_aws_account_id
@@ -9438,10 +9473,10 @@ module Aws::GameLift
9438
9473
  #
9439
9474
  # @!attribute [rw] peer_vpc_id
9440
9475
  # A unique identifier for a VPC with resources to be accessed by your
9441
- # GameLift fleet. The VPC must be in the same Region as your fleet. To
9442
- # look up a VPC ID, use the [VPC Dashboard][1] in the Amazon Web
9443
- # Services Management Console. Learn more about VPC peering in [VPC
9444
- # Peering with GameLift Fleets][2].
9476
+ # Amazon GameLift fleet. The VPC must be in the same Region as your
9477
+ # fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
9478
+ # Web Services Management Console. Learn more about VPC peering in
9479
+ # [VPC Peering with Amazon GameLift Fleets][2].
9445
9480
  #
9446
9481
  #
9447
9482
  #
@@ -9520,10 +9555,10 @@ module Aws::GameLift
9520
9555
  #
9521
9556
  # @!attribute [rw] peer_vpc_id
9522
9557
  # A unique identifier for a VPC with resources to be accessed by your
9523
- # GameLift fleet. The VPC must be in the same Region as your fleet. To
9524
- # look up a VPC ID, use the [VPC Dashboard][1] in the Amazon Web
9525
- # Services Management Console. Learn more about VPC peering in [VPC
9526
- # Peering with GameLift Fleets][2].
9558
+ # Amazon GameLift fleet. The VPC must be in the same Region as your
9559
+ # fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
9560
+ # Web Services Management Console. Learn more about VPC peering in
9561
+ # [VPC Peering with Amazon GameLift Fleets][2].
9527
9562
  #
9528
9563
  #
9529
9564
  #