aws-sdk-gamelift 1.61.0 → 1.62.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/CHANGELOG.md +5 -0
- data/VERSION +1 -1
- data/lib/aws-sdk-gamelift/client.rb +414 -442
- data/lib/aws-sdk-gamelift/client_api.rb +1 -0
- data/lib/aws-sdk-gamelift/endpoint_parameters.rb +0 -3
- data/lib/aws-sdk-gamelift/endpoint_provider.rb +27 -24
- data/lib/aws-sdk-gamelift/types.rb +466 -431
- data/lib/aws-sdk-gamelift.rb +1 -1
- metadata +2 -2
@@ -59,9 +59,9 @@ module Aws::GameLift
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# @return [String]
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#
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# @!attribute [rw] alias_arn
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# The Amazon Resource Name ([ARN][1]) that is assigned to a
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# alias resource and uniquely identifies it. ARNs are unique
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# all Regions. Format is
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# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
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# GameLift alias resource and uniquely identifies it. ARNs are unique
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# across all Regions. Format is
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# `arn:aws:gamelift:<region>::alias/alias-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
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# In a GameLift alias ARN, the resource ID matches the alias ID value.
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#
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@@ -105,12 +105,14 @@ module Aws::GameLift
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include Aws::Structure
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end
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# GameLift Anywhere configuration options for your Anywhere
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# Amazon GameLift Anywhere configuration options for your Anywhere
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# fleets.
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#
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# @!attribute [rw] cost
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# The cost to run your fleet per hour. GameLift uses the
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# of your fleet to balance usage in queues. For more
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# queues, see [Setting up queues][1]
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# The cost to run your fleet per hour. Amazon GameLift uses the
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# provided cost of your fleet to balance usage in queues. For more
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# information about queues, see [Setting up queues][1] in the *Amazon
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# GameLift Developer Guide*.
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#
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#
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#
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@@ -207,9 +209,9 @@ module Aws::GameLift
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# @return [String]
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#
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# @!attribute [rw] build_arn
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# The Amazon Resource Name ([ARN][1]) assigned to a GameLift
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# resource and uniquely identifies it. ARNs are unique across
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# Regions. Format is
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# The Amazon Resource Name ([ARN][1]) assigned to a Amazon GameLift
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# build resource and uniquely identifies it. ARNs are unique across
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# all Regions. Format is
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# `arn:aws:gamelift:<region>::build/build-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
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# In a GameLift build ARN, the resource ID matches the *BuildId*
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# value.
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# @return [String]
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#
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# @!attribute [rw] name
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# A descriptive label associated with a build. Build names
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# A descriptive label associated with a build. Build names don't need
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# to be unique. It can be set using [CreateBuild][1] or
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# [UpdateBuild][2].
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#
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@@ -232,7 +234,7 @@ module Aws::GameLift
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#
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# @!attribute [rw] version
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# Version information associated with a build or script. Version
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# strings
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# strings don't need to be unique.
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# @return [String]
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#
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# @!attribute [rw] status
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# @return [Time]
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#
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# @!attribute [rw] server_sdk_version
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# The GameLift Server SDK version used to develop your game
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# The Amazon GameLift Server SDK version used to develop your game
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# server.
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# @return [String]
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#
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# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/Build AWS API Documentation
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# Determines whether a TLS/SSL certificate is generated for a fleet.
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# This feature must be enabled when creating the fleet. All instances in
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# a fleet share the same certificate. The certificate can be retrieved
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# by calling the [GameLift Server SDK][1] operation
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# by calling the [Amazon GameLift Server SDK][1] operation
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# `GetInstanceCertificate`.
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#
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#
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@@ -322,14 +325,14 @@ module Aws::GameLift
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# @!attribute [rw] game_server_group_name
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# A unique identifier for the game server group where the game server
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# is running. If you are not specifying a game server to claim, this
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# value identifies where you want GameLift FleetIQ to look for
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# available game server to claim.
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# value identifies where you want Amazon GameLift FleetIQ to look for
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# an available game server to claim.
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# @return [String]
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#
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# @!attribute [rw] game_server_id
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# A custom string that uniquely identifies the game server to claim.
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# If this parameter is left empty, GameLift FleetIQ searches
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# available game server in the specified game server group.
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# If this parameter is left empty, Amazon GameLift FleetIQ searches
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# for an available game server in the specified game server group.
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# @return [String]
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#
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# @!attribute [rw] game_server_data
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end
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# Resources used to host your game servers. A compute resource can be
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# managed GameLift Amazon EC2 instances or your own resources.
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# managed Amazon GameLift Amazon EC2 instances or your own resources.
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#
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# @!attribute [rw] fleet_id
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# A unique identifier for the fleet that the compute is registered to.
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# @return [String]
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#
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# @!attribute [rw] ip_address
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# The IP address of the compute resource. GameLift requires the
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# name or IP address to manage your compute resource.
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# The IP address of the compute resource. Amazon GameLift requires the
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# DNS name or IP address to manage your compute resource.
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# @return [String]
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#
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# @!attribute [rw] dns_name
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# The DNS name of the compute resource. GameLift requires the
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# or IP address to manage your compute resource.
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# The DNS name of the compute resource. Amazon GameLift requires the
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# DNS name or IP address to manage your compute resource.
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# @return [String]
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#
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# @!attribute [rw] compute_status
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# @return [String]
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#
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# @!attribute [rw] type
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#
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# compute resources
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# The compute type that the fleet uses. A fleet can use Anywhere
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# compute resources that you own, or use managed Amazon EC2 instances.
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# @return [String]
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#
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# @!attribute [rw] game_lift_service_sdk_endpoint
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# The endpoint connection details of the GameLift SDK endpoint
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# your game server connects to.
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# The endpoint connection details of the Amazon GameLift SDK endpoint
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# that your game server connects to.
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# @return [String]
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#
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# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/Compute AWS API Documentation
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end
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# @!attribute [rw] name
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# A descriptive label associated with a build. Build names
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# A descriptive label associated with a build. Build names don't need
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# to be unique. You can change this value later.
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# @return [String]
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#
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# @!attribute [rw] version
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# Version information associated with a build or script. Version
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# strings
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# strings don't need to be unique. You can change this value later.
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# @return [String]
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#
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# @!attribute [rw] storage_location
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# on. This value determines the type of fleet resources that you can
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# use for this build. If your game build contains multiple
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# executables, they all must run on the same operating system. If an
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# operating system
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# uses the default value (WINDOWS\_2012). This value
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# later.
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# operating system isn't specified when creating a build, Amazon
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# GameLift uses the default value (WINDOWS\_2012). This value can't
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# be changed later.
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# @return [String]
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#
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# @!attribute [rw] tags
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#
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# @!attribute [rw] server_sdk_version
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# A server SDK version you used when integrating your game server
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# build with GameLift. For more information see [Integrate
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# custom game servers][1].
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# build with Amazon GameLift. For more information see [Integrate
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# games with custom game servers][1]. By default Amazon GameLift sets
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# this value to `4.0.2`.
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#
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#
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# @!attribute [rw] build_id
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# The unique identifier for a custom game server build to be deployed
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# on fleet instances. You can use either the build ID or ARN. The
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# build must be uploaded to GameLift and in `READY` status.
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# property cannot be changed later.
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# build must be uploaded to Amazon GameLift and in `READY` status.
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# This fleet property cannot be changed later.
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# @return [String]
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#
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# @!attribute [rw] script_id
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# The unique identifier for a Realtime configuration script to be
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# deployed on fleet instances. You can use either the script ID or
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# ARN. Scripts must be uploaded to GameLift prior to creating
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# fleet. This fleet property cannot be changed later.
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# ARN. Scripts must be uploaded to Amazon GameLift prior to creating
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# the fleet. This fleet property cannot be changed later.
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# @return [String]
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#
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# @!attribute [rw] server_launch_path
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# @return [String]
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#
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# @!attribute [rw] log_paths
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# **This parameter is no longer used.** To specify where
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# should store log files once a server process shuts down,
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# GameLift server API `ProcessReady()` and specify one
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# directory paths in `logParameters`. For more information,
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# [Initialize the server process][1] in the *GameLift
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# Guide*.
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# **This parameter is no longer used.** To specify where Amazon
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# GameLift should store log files once a server process shuts down,
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# use the Amazon GameLift server API `ProcessReady()` and specify one
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# or more directory paths in `logParameters`. For more information,
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# see [Initialize the server process][1] in the *Amazon GameLift
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# Developer Guide*.
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# @return [Array<String>]
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#
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# @!attribute [rw] ec2_instance_type
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# The GameLift-supported Amazon EC2 instance type to use for
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# instances. Instance type determines the computing
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# will be used to host your game servers, including
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# storage, and networking capacity. See [Amazon Elastic
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# Instance Types][1] for detailed descriptions of Amazon
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# types.
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# The Amazon GameLift-supported Amazon EC2 instance type to use for
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# all fleet instances. Instance type determines the computing
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# resources that will be used to host your game servers, including
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# CPU, memory, storage, and networking capacity. See [Amazon Elastic
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# Compute Cloud Instance Types][1] for detailed descriptions of Amazon
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# EC2 instance types.
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# traffic to access game sessions on this fleet. If the fleet is
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# hosting a custom game build, this property must be set before
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# players can connect to game sessions. For Realtime Servers fleets,
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# GameLift automatically sets TCP and UDP ranges.
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# Amazon GameLift automatically sets TCP and UDP ranges.
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# @return [Array<Types::IpPermission>]
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#
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# @!attribute [rw] new_game_session_protection_policy
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# @return [Array<String>]
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# @!attribute [rw] peer_vpc_aws_account_id
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# Used when peering your GameLift fleet with a VPC, the unique
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# Used when peering your Amazon GameLift fleet with a VPC, the unique
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# identifier for the Amazon Web Services account that owns the VPC.
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# You can find your account ID in the Amazon Web Services Management
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# Console under account settings.
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# @!attribute [rw] peer_vpc_id
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# A unique identifier for a VPC with resources to be accessed by your
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# look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
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# Services Management Console. Learn more about VPC peering in
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# Peering with GameLift Fleets][2].
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# Amazon GameLift fleet. The VPC must be in the same Region as your
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# fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
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# Web Services Management Console. Learn more about VPC peering in
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# [VPC Peering with Amazon GameLift Fleets][2].
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# @return [String]
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# @!attribute [rw] certificate_configuration
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# Prompts GameLift to generate a TLS/SSL certificate for the
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# GameLift uses the certificates to encrypt traffic
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# clients and the game servers running on
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# `CertificateConfiguration` is `DISABLED`.
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# property after you create the fleet.
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# Prompts Amazon GameLift to generate a TLS/SSL certificate for the
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# fleet. Amazon GameLift uses the certificates to encrypt traffic
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# between game clients and the game servers running on Amazon
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# GameLift. By default, the `CertificateConfiguration` is `DISABLED`.
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# You can't change this property after you create the fleet.
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#
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# Certificate Manager (ACM) certificates expire after 13 months.
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# Certificate expiration can cause fleets to fail, preventing players
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# A set of remote locations to deploy additional instances to and
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# manage as part of the fleet. This parameter can only be used when
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# creating fleets in Amazon Web Services Regions that support multiple
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# locations. You can add any GameLift-supported Amazon Web
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# Region as a remote location, in the form of an Amazon Web
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# Region code such as `us-west-2`. To create a fleet with
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# the home Region only,
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# locations. You can add any Amazon GameLift-supported Amazon Web
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# Services Region as a remote location, in the form of an Amazon Web
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# Services Region code such as `us-west-2`. To create a fleet with
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# instances in the home Region only, don't use this parameter.
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#
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# To use this parameter, Amazon GameLift requires you to use your home
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# location in the request.
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# @return [Array<Types::LocationConfiguration>]
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# @!attribute [rw] compute_type
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# The type of compute resource used to host your game servers. You can
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# use your own compute resources with GameLift Anywhere or use
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# EC2 instances with managed GameLift.
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# use your own compute resources with Amazon GameLift Anywhere or use
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# Amazon EC2 instances with managed Amazon GameLift. By default, this
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# property is set to `EC2`.
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# @return [String]
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# @!attribute [rw] anywhere_configuration
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# Amazon GameLift Anywhere configuration options.
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# @return [Types::AnywhereConfiguration]
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#
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# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateFleetInput AWS API Documentation
|
@@ -870,9 +878,9 @@ module Aws::GameLift
|
|
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#
|
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# @!attribute [rw] locations
|
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# A list of locations to deploy additional instances to and manage as
|
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|
-
# part of the fleet. You can add any GameLift-supported Amazon
|
874
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-
# Services Region as a remote location, in the form of an Amazon
|
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-
# Services Region code such as `us-west-2`.
|
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+
# part of the fleet. You can add any Amazon GameLift-supported Amazon
|
882
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+
# Web Services Region as a remote location, in the form of an Amazon
|
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+
# Web Services Region code such as `us-west-2`.
|
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# @return [Array<Types::LocationConfiguration>]
|
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#
|
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# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateFleetLocationsInput AWS API Documentation
|
@@ -890,9 +898,9 @@ module Aws::GameLift
|
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# @return [String]
|
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#
|
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# @!attribute [rw] fleet_arn
|
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-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
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# fleet resource and uniquely identifies it. ARNs are unique
|
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|
-
# all Regions. Format is
|
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+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
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+
# GameLift fleet resource and uniquely identifies it. ARNs are unique
|
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+
# across all Regions. Format is
|
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# `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
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#
|
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#
|
@@ -903,7 +911,7 @@ module Aws::GameLift
|
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# @!attribute [rw] location_states
|
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# The remote locations that are being added to the fleet, and the
|
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# life-cycle status of each location. For new locations, the status is
|
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# set to `NEW`. During location creation, GameLift updates each
|
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+
# set to `NEW`. During location creation, Amazon GameLift updates each
|
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# location's status as instances are deployed there and prepared for
|
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# game hosting. This list does not include the fleet home Region or
|
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# any remote locations that were already added to the fleet.
|
@@ -927,11 +935,11 @@ module Aws::GameLift
|
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# @!attribute [rw] location_states
|
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# The fleet's locations and life-cycle status of each location. For
|
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# new fleets, the status of all locations is set to `NEW`. During
|
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# fleet creation, GameLift updates each location status as
|
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# are deployed there and prepared for game hosting. This
|
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# an entry for the fleet's home Region. For fleets with
|
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# locations, only one entry, representing the home Region,
|
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# returned.
|
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# fleet creation, Amazon GameLift updates each location status as
|
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+
# instances are deployed there and prepared for game hosting. This
|
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# list includes an entry for the fleet's home Region. For fleets with
|
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# no remote locations, only one entry, representing the home Region,
|
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# is returned.
|
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# @return [Array<Types::LocationState>]
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#
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# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateFleetOutput AWS API Documentation
|
@@ -946,8 +954,8 @@ module Aws::GameLift
|
|
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# @!attribute [rw] game_server_group_name
|
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# An identifier for the new game server group. This value is used to
|
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# generate unique ARN identifiers for the Amazon EC2 Auto Scaling
|
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# group and the GameLift FleetIQ game server group. The name
|
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-
# unique per Region per Amazon Web Services account.
|
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+
# group and the Amazon GameLift FleetIQ game server group. The name
|
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+
# must be unique per Region per Amazon Web Services account.
|
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|
# @return [String]
|
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|
#
|
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# @!attribute [rw] role_arn
|
@@ -961,19 +969,20 @@ module Aws::GameLift
|
|
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#
|
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# @!attribute [rw] min_size
|
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971
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# The minimum number of instances allowed in the Amazon EC2 Auto
|
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# Scaling group. During automatic scaling events, GameLift
|
965
|
-
# Amazon EC2 do not scale down the group below this
|
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# production, this value should be set to at least 1.
|
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|
-
# Scaling group is created, update this value directly
|
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|
-
# Scaling group using the Amazon Web Services console or
|
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+
# Scaling group. During automatic scaling events, Amazon GameLift
|
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+
# FleetIQ and Amazon EC2 do not scale down the group below this
|
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+
# minimum. In production, this value should be set to at least 1.
|
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+
# After the Auto Scaling group is created, update this value directly
|
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+
# in the Auto Scaling group using the Amazon Web Services console or
|
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# APIs.
|
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# @return [Integer]
|
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#
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# @!attribute [rw] max_size
|
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# The maximum number of instances allowed in the Amazon EC2 Auto
|
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# Scaling group. During automatic scaling events, GameLift
|
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|
-
# EC2 do not scale up the group above this maximum. After
|
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-
# Scaling group is created, update this value directly in the
|
976
|
-
# Scaling group using the Amazon Web Services console or APIs.
|
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+
# Scaling group. During automatic scaling events, Amazon GameLift
|
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+
# FleetIQ and EC2 do not scale up the group above this maximum. After
|
984
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+
# the Auto Scaling group is created, update this value directly in the
|
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+
# Auto Scaling group using the Amazon Web Services console or APIs.
|
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# @return [Integer]
|
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|
#
|
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|
# @!attribute [rw] launch_template
|
@@ -988,7 +997,7 @@ module Aws::GameLift
|
|
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|
#
|
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|
# <note markdown="1"> If you specify network interfaces in your launch template, you must
|
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|
# explicitly set the property `AssociatePublicIpAddress` to "true".
|
991
|
-
# If no network interface is specified in the launch template,
|
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|
+
# If no network interface is specified in the launch template, Amazon
|
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1001
|
# GameLift FleetIQ uses your account's default VPC.
|
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|
#
|
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|
# </note>
|
@@ -1001,9 +1010,9 @@ module Aws::GameLift
|
|
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|
# @!attribute [rw] instance_definitions
|
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1011
|
# The Amazon EC2 instance types and sizes to use in the Auto Scaling
|
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1012
|
# group. The instance definitions must specify at least two different
|
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|
-
# instance types that are supported by GameLift FleetIQ. For
|
1005
|
-
# information on instance types, see [EC2 Instance Types][1] in
|
1006
|
-
# *Amazon Elastic Compute Cloud User Guide*. You can optionally
|
1013
|
+
# instance types that are supported by Amazon GameLift FleetIQ. For
|
1014
|
+
# more information on instance types, see [EC2 Instance Types][1] in
|
1015
|
+
# the *Amazon Elastic Compute Cloud User Guide*. You can optionally
|
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|
# specify capacity weighting for each instance type. If no weight
|
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|
# value is specified for an instance type, it is set to the default
|
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|
# value "1". For more information about capacity weighting, see [
|
@@ -1027,9 +1036,9 @@ module Aws::GameLift
|
|
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|
# @return [Types::GameServerGroupAutoScalingPolicy]
|
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|
#
|
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|
# @!attribute [rw] balancing_strategy
|
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|
-
# Indicates how GameLift FleetIQ balances the use of Spot
|
1031
|
-
# and On-Demand Instances in the game server group. Method
|
1032
|
-
# include the following:
|
1039
|
+
# Indicates how Amazon GameLift FleetIQ balances the use of Spot
|
1040
|
+
# Instances and On-Demand Instances in the game server group. Method
|
1041
|
+
# options include the following:
|
1033
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|
#
|
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|
# * `SPOT_ONLY` - Only Spot Instances are used in the game server
|
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|
# group. If Spot Instances are unavailable or not viable for game
|
@@ -1064,12 +1073,13 @@ module Aws::GameLift
|
|
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|
#
|
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|
# @!attribute [rw] vpc_subnets
|
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|
# A list of virtual private cloud (VPC) subnets to use with instances
|
1067
|
-
# in the game server group. By default, all GameLift
|
1068
|
-
# Availability Zones are used. You can use this
|
1069
|
-
# VPCs that you've set up. This property cannot
|
1070
|
-
# game server group is created, and the
|
1071
|
-
# group will always use the property value
|
1072
|
-
# request, even if the Auto Scaling group is
|
1076
|
+
# in the game server group. By default, all Amazon GameLift
|
1077
|
+
# FleetIQ-supported Availability Zones are used. You can use this
|
1078
|
+
# parameter to specify VPCs that you've set up. This property cannot
|
1079
|
+
# be updated after the game server group is created, and the
|
1080
|
+
# corresponding Auto Scaling group will always use the property value
|
1081
|
+
# that is set with this request, even if the Auto Scaling group is
|
1082
|
+
# updated directly.
|
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1083
|
# @return [Array<String>]
|
1074
1084
|
#
|
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1085
|
# @!attribute [rw] tags
|
@@ -1105,10 +1115,10 @@ module Aws::GameLift
|
|
1105
1115
|
|
1106
1116
|
# @!attribute [rw] game_server_group
|
1107
1117
|
# The newly created game server group object, including the new ARN
|
1108
|
-
# value for the GameLift FleetIQ game server group and the
|
1109
|
-
# status. The Amazon EC2 Auto Scaling group ARN is initially
|
1110
|
-
# since the group has not yet been created. This value is added
|
1111
|
-
# the game server group status reaches `ACTIVE`.
|
1118
|
+
# value for the Amazon GameLift FleetIQ game server group and the
|
1119
|
+
# object's status. The Amazon EC2 Auto Scaling group ARN is initially
|
1120
|
+
# null, since the group has not yet been created. This value is added
|
1121
|
+
# once the game server group status reaches `ACTIVE`.
|
1112
1122
|
# @return [Types::GameServerGroup]
|
1113
1123
|
#
|
1114
1124
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateGameServerGroupOutput AWS API Documentation
|
@@ -1155,11 +1165,20 @@ module Aws::GameLift
|
|
1155
1165
|
#
|
1156
1166
|
# @!attribute [rw] creator_id
|
1157
1167
|
# A unique identifier for a player or entity creating the game
|
1158
|
-
# session.
|
1159
|
-
#
|
1160
|
-
#
|
1161
|
-
#
|
1162
|
-
#
|
1168
|
+
# session.
|
1169
|
+
#
|
1170
|
+
# If you add a resource creation limit policy to a fleet, the
|
1171
|
+
# `CreateGameSession` operation requires a `CreatorId`. Amazon
|
1172
|
+
# GameLift limits the number of game session creation requests with
|
1173
|
+
# the same `CreatorId` in a specified time period.
|
1174
|
+
#
|
1175
|
+
# If you your fleet doesn't have a resource creation limit policy and
|
1176
|
+
# you provide a `CreatorId` in your `CreateGameSession` requests,
|
1177
|
+
# Amazon GameLift limits requests to one request per `CreatorId` per
|
1178
|
+
# second.
|
1179
|
+
#
|
1180
|
+
# To not limit `CreateGameSession` requests with the same `CreatorId`,
|
1181
|
+
# don't provide a `CreatorId` in your `CreateGameSession` request.
|
1163
1182
|
# @return [String]
|
1164
1183
|
#
|
1165
1184
|
# @!attribute [rw] game_session_id
|
@@ -1378,11 +1397,11 @@ module Aws::GameLift
|
|
1378
1397
|
# @return [String]
|
1379
1398
|
#
|
1380
1399
|
# @!attribute [rw] game_session_queue_arns
|
1381
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
1382
|
-
# game session queue resource and uniquely identifies it.
|
1383
|
-
# unique across all Regions. Format is
|
1400
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
1401
|
+
# GameLift game session queue resource and uniquely identifies it.
|
1402
|
+
# ARNs are unique across all Regions. Format is
|
1384
1403
|
# `arn:aws:gamelift:<region>::gamesessionqueue/<queue name>`. Queues
|
1385
|
-
# can be located in any Region. Queues are used to start new
|
1404
|
+
# can be located in any Region. Queues are used to start new Amazon
|
1386
1405
|
# GameLift-hosted game sessions for matches that are created with this
|
1387
1406
|
# matchmaking configuration. If `FlexMatchMode` is set to
|
1388
1407
|
# `STANDALONE`, do not set this parameter.
|
@@ -1471,11 +1490,11 @@ module Aws::GameLift
|
|
1471
1490
|
# The method used to backfill game sessions that are created with this
|
1472
1491
|
# matchmaking configuration. Specify `MANUAL` when your game manages
|
1473
1492
|
# backfill requests manually or does not use the match backfill
|
1474
|
-
# feature. Specify `AUTOMATIC` to have GameLift create a
|
1475
|
-
# request whenever a game session has one or more open slots.
|
1476
|
-
# more about manual and automatic backfill in [ Backfill
|
1477
|
-
# Games with FlexMatch][1]. Automatic backfill is not
|
1478
|
-
# `FlexMatchMode` is set to `STANDALONE`.
|
1493
|
+
# feature. Specify `AUTOMATIC` to have Amazon GameLift create a
|
1494
|
+
# backfill request whenever a game session has one or more open slots.
|
1495
|
+
# Learn more about manual and automatic backfill in [ Backfill
|
1496
|
+
# Existing Games with FlexMatch][1]. Automatic backfill is not
|
1497
|
+
# available when `FlexMatchMode` is set to `STANDALONE`.
|
1479
1498
|
#
|
1480
1499
|
#
|
1481
1500
|
#
|
@@ -1484,14 +1503,14 @@ module Aws::GameLift
|
|
1484
1503
|
#
|
1485
1504
|
# @!attribute [rw] flex_match_mode
|
1486
1505
|
# Indicates whether this matchmaking configuration is being used with
|
1487
|
-
# GameLift hosting or as a standalone matchmaking solution.
|
1506
|
+
# Amazon GameLift hosting or as a standalone matchmaking solution.
|
1488
1507
|
#
|
1489
1508
|
# * **STANDALONE** - FlexMatch forms matches and returns match
|
1490
1509
|
# information, including players and team assignments, in a [
|
1491
1510
|
# MatchmakingSucceeded][1] event.
|
1492
1511
|
#
|
1493
1512
|
# * **WITH\_QUEUE** - FlexMatch forms matches and uses the specified
|
1494
|
-
# GameLift queue to start a game session for the match.
|
1513
|
+
# Amazon GameLift queue to start a game session for the match.
|
1495
1514
|
#
|
1496
1515
|
#
|
1497
1516
|
#
|
@@ -1602,8 +1621,9 @@ module Aws::GameLift
|
|
1602
1621
|
# @return [String]
|
1603
1622
|
#
|
1604
1623
|
# @!attribute [rw] player_data
|
1605
|
-
# Developer-defined information related to a player. GameLift
|
1606
|
-
# use this data, so it can be formatted as needed for use in
|
1624
|
+
# Developer-defined information related to a player. Amazon GameLift
|
1625
|
+
# does not use this data, so it can be formatted as needed for use in
|
1626
|
+
# the game.
|
1607
1627
|
# @return [String]
|
1608
1628
|
#
|
1609
1629
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreatePlayerSessionInput AWS API Documentation
|
@@ -1669,7 +1689,7 @@ module Aws::GameLift
|
|
1669
1689
|
|
1670
1690
|
# @!attribute [rw] name
|
1671
1691
|
# A descriptive label that is associated with a script. Script names
|
1672
|
-
#
|
1692
|
+
# don't need to be unique. You can use [UpdateScript][1] to change
|
1673
1693
|
# this value later.
|
1674
1694
|
#
|
1675
1695
|
#
|
@@ -1679,7 +1699,7 @@ module Aws::GameLift
|
|
1679
1699
|
#
|
1680
1700
|
# @!attribute [rw] version
|
1681
1701
|
# Version information associated with a build or script. Version
|
1682
|
-
# strings
|
1702
|
+
# strings don't need to be unique. You can use [UpdateScript][1] to
|
1683
1703
|
# change this value later.
|
1684
1704
|
#
|
1685
1705
|
#
|
@@ -1762,16 +1782,17 @@ module Aws::GameLift
|
|
1762
1782
|
|
1763
1783
|
# @!attribute [rw] game_lift_aws_account_id
|
1764
1784
|
# A unique identifier for the Amazon Web Services account that you use
|
1765
|
-
# to manage your GameLift fleet. You can find your Account ID
|
1766
|
-
# Amazon Web Services Management Console under account
|
1785
|
+
# to manage your Amazon GameLift fleet. You can find your Account ID
|
1786
|
+
# in the Amazon Web Services Management Console under account
|
1787
|
+
# settings.
|
1767
1788
|
# @return [String]
|
1768
1789
|
#
|
1769
1790
|
# @!attribute [rw] peer_vpc_id
|
1770
1791
|
# A unique identifier for a VPC with resources to be accessed by your
|
1771
|
-
# GameLift fleet. The VPC must be in the same Region as your
|
1772
|
-
# look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
|
1773
|
-
# Services Management Console. Learn more about VPC peering in
|
1774
|
-
# Peering with GameLift Fleets][2].
|
1792
|
+
# Amazon GameLift fleet. The VPC must be in the same Region as your
|
1793
|
+
# fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
|
1794
|
+
# Web Services Management Console. Learn more about VPC peering in
|
1795
|
+
# [VPC Peering with Amazon GameLift Fleets][2].
|
1775
1796
|
#
|
1776
1797
|
#
|
1777
1798
|
#
|
@@ -1816,10 +1837,10 @@ module Aws::GameLift
|
|
1816
1837
|
#
|
1817
1838
|
# @!attribute [rw] peer_vpc_id
|
1818
1839
|
# A unique identifier for a VPC with resources to be accessed by your
|
1819
|
-
# GameLift fleet. The VPC must be in the same Region as your
|
1820
|
-
# look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
|
1821
|
-
# Services Management Console. Learn more about VPC peering in
|
1822
|
-
# Peering with GameLift Fleets][2].
|
1840
|
+
# Amazon GameLift fleet. The VPC must be in the same Region as your
|
1841
|
+
# fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
|
1842
|
+
# Web Services Management Console. Learn more about VPC peering in
|
1843
|
+
# [VPC Peering with Amazon GameLift Fleets][2].
|
1823
1844
|
#
|
1824
1845
|
#
|
1825
1846
|
#
|
@@ -1905,9 +1926,9 @@ module Aws::GameLift
|
|
1905
1926
|
# @return [String]
|
1906
1927
|
#
|
1907
1928
|
# @!attribute [rw] fleet_arn
|
1908
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
1909
|
-
# fleet resource and uniquely identifies it. ARNs are unique
|
1910
|
-
# all Regions. Format is
|
1929
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
1930
|
+
# GameLift fleet resource and uniquely identifies it. ARNs are unique
|
1931
|
+
# across all Regions. Format is
|
1911
1932
|
# `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
|
1912
1933
|
#
|
1913
1934
|
#
|
@@ -2076,16 +2097,17 @@ module Aws::GameLift
|
|
2076
2097
|
|
2077
2098
|
# @!attribute [rw] game_lift_aws_account_id
|
2078
2099
|
# A unique identifier for the Amazon Web Services account that you use
|
2079
|
-
# to manage your GameLift fleet. You can find your Account ID
|
2080
|
-
# Amazon Web Services Management Console under account
|
2100
|
+
# to manage your Amazon GameLift fleet. You can find your Account ID
|
2101
|
+
# in the Amazon Web Services Management Console under account
|
2102
|
+
# settings.
|
2081
2103
|
# @return [String]
|
2082
2104
|
#
|
2083
2105
|
# @!attribute [rw] peer_vpc_id
|
2084
2106
|
# A unique identifier for a VPC with resources to be accessed by your
|
2085
|
-
# GameLift fleet. The VPC must be in the same Region as your
|
2086
|
-
# look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
|
2087
|
-
# Services Management Console. Learn more about VPC peering in
|
2088
|
-
# Peering with GameLift Fleets][2].
|
2107
|
+
# Amazon GameLift fleet. The VPC must be in the same Region as your
|
2108
|
+
# fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
|
2109
|
+
# Web Services Management Console. Learn more about VPC peering in
|
2110
|
+
# [VPC Peering with Amazon GameLift Fleets][2].
|
2089
2111
|
#
|
2090
2112
|
#
|
2091
2113
|
#
|
@@ -2252,9 +2274,9 @@ module Aws::GameLift
|
|
2252
2274
|
end
|
2253
2275
|
|
2254
2276
|
# @!attribute [rw] ec2_instance_type
|
2255
|
-
# Name of an Amazon EC2 instance type that is supported in
|
2256
|
-
# fleet instance type determines the computing resources
|
2257
|
-
# instance in the fleet, including CPU, memory, storage, and
|
2277
|
+
# Name of an Amazon EC2 instance type that is supported in Amazon
|
2278
|
+
# GameLift. A fleet instance type determines the computing resources
|
2279
|
+
# of each instance in the fleet, including CPU, memory, storage, and
|
2258
2280
|
# networking capacity. Do not specify a value for this parameter to
|
2259
2281
|
# retrieve limits for all instance types.
|
2260
2282
|
# @return [String]
|
@@ -2493,9 +2515,9 @@ module Aws::GameLift
|
|
2493
2515
|
# @return [String]
|
2494
2516
|
#
|
2495
2517
|
# @!attribute [rw] fleet_arn
|
2496
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
2497
|
-
# fleet resource and uniquely identifies it. ARNs are unique
|
2498
|
-
# all Regions. Format is
|
2518
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
2519
|
+
# GameLift fleet resource and uniquely identifies it. ARNs are unique
|
2520
|
+
# across all Regions. Format is
|
2499
2521
|
# `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
|
2500
2522
|
#
|
2501
2523
|
#
|
@@ -2617,9 +2639,9 @@ module Aws::GameLift
|
|
2617
2639
|
# @return [String]
|
2618
2640
|
#
|
2619
2641
|
# @!attribute [rw] fleet_arn
|
2620
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
2621
|
-
# fleet resource and uniquely identifies it. ARNs are unique
|
2622
|
-
# all Regions. Format is
|
2642
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
2643
|
+
# GameLift fleet resource and uniquely identifies it. ARNs are unique
|
2644
|
+
# across all Regions. Format is
|
2623
2645
|
# `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
|
2624
2646
|
#
|
2625
2647
|
#
|
@@ -3489,8 +3511,9 @@ module Aws::GameLift
|
|
3489
3511
|
# @return [String]
|
3490
3512
|
#
|
3491
3513
|
# @!attribute [rw] player_data
|
3492
|
-
# Developer-defined information related to a player. GameLift
|
3493
|
-
# use this data, so it can be formatted as needed for use in
|
3514
|
+
# Developer-defined information related to a player. Amazon GameLift
|
3515
|
+
# does not use this data, so it can be formatted as needed for use in
|
3516
|
+
# the game.
|
3494
3517
|
# @return [String]
|
3495
3518
|
#
|
3496
3519
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DesiredPlayerSession AWS API Documentation
|
@@ -3553,12 +3576,12 @@ module Aws::GameLift
|
|
3553
3576
|
include Aws::Structure
|
3554
3577
|
end
|
3555
3578
|
|
3556
|
-
# The GameLift service limits for an Amazon EC2 instance type and
|
3557
|
-
# current utilization. GameLift allows Amazon Web Services
|
3558
|
-
# maximum number of instances, per instance type, per Amazon
|
3559
|
-
# Services Region or location, for use with GameLift. You can
|
3560
|
-
# limit increase for your account by using the **Service
|
3561
|
-
# in the GameLift console.
|
3579
|
+
# The Amazon GameLift service limits for an Amazon EC2 instance type and
|
3580
|
+
# current utilization. Amazon GameLift allows Amazon Web Services
|
3581
|
+
# accounts a maximum number of instances, per instance type, per Amazon
|
3582
|
+
# Web Services Region or location, for use with Amazon GameLift. You can
|
3583
|
+
# request an limit increase for your account by using the **Service
|
3584
|
+
# limits** page in the Amazon GameLift console.
|
3562
3585
|
#
|
3563
3586
|
# @!attribute [rw] ec2_instance_type
|
3564
3587
|
# The name of an Amazon EC2 instance type. See [Amazon Elastic Compute
|
@@ -3594,8 +3617,8 @@ module Aws::GameLift
|
|
3594
3617
|
include Aws::Structure
|
3595
3618
|
end
|
3596
3619
|
|
3597
|
-
# Log entry describing an event that involves GameLift resources
|
3598
|
-
# as a fleet). In addition to tracking activity, event codes and
|
3620
|
+
# Log entry describing an event that involves Amazon GameLift resources
|
3621
|
+
# (such as a fleet). In addition to tracking activity, event codes and
|
3599
3622
|
# messages can provide additional information for troubleshooting and
|
3600
3623
|
# debugging problems.
|
3601
3624
|
#
|
@@ -3620,17 +3643,17 @@ module Aws::GameLift
|
|
3620
3643
|
# fleet instance for installation.
|
3621
3644
|
#
|
3622
3645
|
# * FLEET\_STATE\_VALIDATING -- Fleet status changed from
|
3623
|
-
# `DOWNLOADING` to `VALIDATING`. GameLift has successfully
|
3646
|
+
# `DOWNLOADING` to `VALIDATING`. Amazon GameLift has successfully
|
3624
3647
|
# downloaded the build and is now validating the build files.
|
3625
3648
|
#
|
3626
3649
|
# * FLEET\_STATE\_BUILDING -- Fleet status changed from `VALIDATING`
|
3627
|
-
# to `BUILDING`. GameLift has successfully verified the build
|
3628
|
-
# and is now running the installation scripts.
|
3650
|
+
# to `BUILDING`. Amazon GameLift has successfully verified the build
|
3651
|
+
# files and is now running the installation scripts.
|
3629
3652
|
#
|
3630
3653
|
# * FLEET\_STATE\_ACTIVATING -- Fleet status changed from `BUILDING`
|
3631
|
-
# to `ACTIVATING`. GameLift is trying to launch an instance
|
3632
|
-
# the connectivity between the build and the
|
3633
|
-
# the Server SDK.
|
3654
|
+
# to `ACTIVATING`. Amazon GameLift is trying to launch an instance
|
3655
|
+
# and test the connectivity between the build and the Amazon
|
3656
|
+
# GameLift Service via the Server SDK.
|
3634
3657
|
#
|
3635
3658
|
# * FLEET\_STATE\_ACTIVE -- The fleet's status changed from
|
3636
3659
|
# `ACTIVATING` to `ACTIVE`. The fleet is now ready to host game
|
@@ -3663,12 +3686,13 @@ module Aws::GameLift
|
|
3663
3686
|
# * FLEET\_CREATION\_VALIDATING\_RUNTIME\_CONFIG -- The build process
|
3664
3687
|
# was successful, and the GameLift is now verifying that the game
|
3665
3688
|
# server launch paths, which are specified in the fleet's runtime
|
3666
|
-
# configuration, exist. If any listed launch path exists,
|
3667
|
-
# tries to launch a game server process and waits for the
|
3668
|
-
# report ready. Failures in this stage prevent a fleet
|
3669
|
-
# to `ACTIVE` status. Logs for this stage list the
|
3670
|
-
# the runtime configuration and indicate whether
|
3671
|
-
# Access the logs by using the URL in
|
3689
|
+
# configuration, exist. If any listed launch path exists, Amazon
|
3690
|
+
# GameLift tries to launch a game server process and waits for the
|
3691
|
+
# process to report ready. Failures in this stage prevent a fleet
|
3692
|
+
# from moving to `ACTIVE` status. Logs for this stage list the
|
3693
|
+
# launch paths in the runtime configuration and indicate whether
|
3694
|
+
# each is found. Access the logs by using the URL in
|
3695
|
+
# *PreSignedLogUrl*.
|
3672
3696
|
#
|
3673
3697
|
# * FLEET\_VALIDATION\_LAUNCH\_PATH\_NOT\_FOUND -- Validation of the
|
3674
3698
|
# runtime configuration failed because the executable specified in a
|
@@ -3700,8 +3724,8 @@ module Aws::GameLift
|
|
3700
3724
|
# **VPC peering events:**
|
3701
3725
|
#
|
3702
3726
|
# * FLEET\_VPC\_PEERING\_SUCCEEDED -- A VPC peering connection has
|
3703
|
-
# been established between the VPC for an GameLift fleet and
|
3704
|
-
# in your Amazon Web Services account.
|
3727
|
+
# been established between the VPC for an Amazon GameLift fleet and
|
3728
|
+
# a VPC in your Amazon Web Services account.
|
3705
3729
|
#
|
3706
3730
|
# * FLEET\_VPC\_PEERING\_FAILED -- A requested VPC peering connection
|
3707
3731
|
# has failed. Event details and status information provide
|
@@ -3800,7 +3824,7 @@ module Aws::GameLift
|
|
3800
3824
|
# Location of stored logs with additional detail that is related to
|
3801
3825
|
# the event. This is useful for debugging issues. The URL is valid for
|
3802
3826
|
# 15 minutes. You can also access fleet creation logs through the
|
3803
|
-
# GameLift console.
|
3827
|
+
# Amazon GameLift console.
|
3804
3828
|
# @return [String]
|
3805
3829
|
#
|
3806
3830
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/Event AWS API Documentation
|
@@ -3835,7 +3859,7 @@ module Aws::GameLift
|
|
3835
3859
|
include Aws::Structure
|
3836
3860
|
end
|
3837
3861
|
|
3838
|
-
# Describes a GameLift fleet of game hosting resources.
|
3862
|
+
# Describes a Amazon GameLift fleet of game hosting resources.
|
3839
3863
|
#
|
3840
3864
|
# **Related actions**
|
3841
3865
|
#
|
@@ -3844,9 +3868,9 @@ module Aws::GameLift
|
|
3844
3868
|
# @return [String]
|
3845
3869
|
#
|
3846
3870
|
# @!attribute [rw] fleet_arn
|
3847
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
3848
|
-
# fleet resource and uniquely identifies it. ARNs are unique
|
3849
|
-
# all Regions. Format is
|
3871
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
3872
|
+
# GameLift fleet resource and uniquely identifies it. ARNs are unique
|
3873
|
+
# across all Regions. Format is
|
3850
3874
|
# `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
|
3851
3875
|
# In a GameLift fleet ARN, the resource ID matches the `FleetId`
|
3852
3876
|
# value.
|
@@ -3906,8 +3930,8 @@ module Aws::GameLift
|
|
3906
3930
|
# * **NEW** -- A new fleet has been defined and desired instances is
|
3907
3931
|
# set to 1.
|
3908
3932
|
#
|
3909
|
-
# * **DOWNLOADING/VALIDATING/BUILDING/ACTIVATING** -- GameLift
|
3910
|
-
# setting up the new fleet, creating new instances with the game
|
3933
|
+
# * **DOWNLOADING/VALIDATING/BUILDING/ACTIVATING** -- Amazon GameLift
|
3934
|
+
# is setting up the new fleet, creating new instances with the game
|
3911
3935
|
# build or Realtime script and starting server processes.
|
3912
3936
|
#
|
3913
3937
|
# * **ACTIVE** -- Hosts can now accept game sessions.
|
@@ -3926,9 +3950,10 @@ module Aws::GameLift
|
|
3926
3950
|
# @return [String]
|
3927
3951
|
#
|
3928
3952
|
# @!attribute [rw] build_arn
|
3929
|
-
# The Amazon Resource Name ([ARN][1]) associated with the
|
3930
|
-
# build resource that is deployed on instances in this fleet.
|
3931
|
-
# GameLift build ARN, the resource ID matches the `BuildId`
|
3953
|
+
# The Amazon Resource Name ([ARN][1]) associated with the Amazon
|
3954
|
+
# GameLift build resource that is deployed on instances in this fleet.
|
3955
|
+
# In a GameLift build ARN, the resource ID matches the `BuildId`
|
3956
|
+
# value.
|
3932
3957
|
#
|
3933
3958
|
#
|
3934
3959
|
#
|
@@ -3968,7 +3993,7 @@ module Aws::GameLift
|
|
3968
3993
|
#
|
3969
3994
|
# @!attribute [rw] log_paths
|
3970
3995
|
# **This parameter is no longer used.** Game session log paths are now
|
3971
|
-
# defined using the GameLift server API `ProcessReady()`
|
3996
|
+
# defined using the Amazon GameLift server API `ProcessReady()`
|
3972
3997
|
# `logParameters`. See more information in the [Server API
|
3973
3998
|
# Reference][1].
|
3974
3999
|
#
|
@@ -4000,9 +4025,9 @@ module Aws::GameLift
|
|
4000
4025
|
# you can control players' ability to consume available resources.
|
4001
4026
|
#
|
4002
4027
|
# The policy is evaluated when a player tries to create a new game
|
4003
|
-
# session. On receiving a `CreateGameSession` request, GameLift
|
4004
|
-
# that the player (identified by `CreatorId`) has created fewer
|
4005
|
-
# game session limit in the specified time period.
|
4028
|
+
# session. On receiving a `CreateGameSession` request, Amazon GameLift
|
4029
|
+
# checks that the player (identified by `CreatorId`) has created fewer
|
4030
|
+
# than game session limit in the specified time period.
|
4006
4031
|
# @return [Types::ResourceCreationLimitPolicy]
|
4007
4032
|
#
|
4008
4033
|
# @!attribute [rw] metric_groups
|
@@ -4041,7 +4066,7 @@ module Aws::GameLift
|
|
4041
4066
|
# Determines whether a TLS/SSL certificate is generated for a fleet.
|
4042
4067
|
# This feature must be enabled when creating the fleet. All instances
|
4043
4068
|
# in a fleet share the same certificate. The certificate can be
|
4044
|
-
# retrieved by calling the [GameLift Server SDK][1] operation
|
4069
|
+
# retrieved by calling the [Amazon GameLift Server SDK][1] operation
|
4045
4070
|
# `GetInstanceCertificate`.
|
4046
4071
|
#
|
4047
4072
|
#
|
@@ -4051,12 +4076,13 @@ module Aws::GameLift
|
|
4051
4076
|
#
|
4052
4077
|
# @!attribute [rw] compute_type
|
4053
4078
|
# The type of compute resource used to host your game servers. You can
|
4054
|
-
# use your own compute resources with GameLift Anywhere or use
|
4055
|
-
# EC2 instances with managed GameLift.
|
4079
|
+
# use your own compute resources with Amazon GameLift Anywhere or use
|
4080
|
+
# Amazon EC2 instances with managed Amazon GameLift.
|
4056
4081
|
# @return [String]
|
4057
4082
|
#
|
4058
4083
|
# @!attribute [rw] anywhere_configuration
|
4059
|
-
# GameLift Anywhere configuration options for your Anywhere
|
4084
|
+
# Amazon GameLift Anywhere configuration options for your Anywhere
|
4085
|
+
# fleets.
|
4060
4086
|
# @return [Types::AnywhereConfiguration]
|
4061
4087
|
#
|
4062
4088
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/FleetAttributes AWS API Documentation
|
@@ -4111,9 +4137,9 @@ module Aws::GameLift
|
|
4111
4137
|
# @return [String]
|
4112
4138
|
#
|
4113
4139
|
# @!attribute [rw] fleet_arn
|
4114
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
4115
|
-
# fleet resource and uniquely identifies it. ARNs are unique
|
4116
|
-
# all Regions. Format is
|
4140
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
4141
|
+
# GameLift fleet resource and uniquely identifies it. ARNs are unique
|
4142
|
+
# across all Regions. Format is
|
4117
4143
|
# `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
|
4118
4144
|
#
|
4119
4145
|
#
|
@@ -4182,9 +4208,9 @@ module Aws::GameLift
|
|
4182
4208
|
# @return [String]
|
4183
4209
|
#
|
4184
4210
|
# @!attribute [rw] fleet_arn
|
4185
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
4186
|
-
# fleet resource and uniquely identifies it. ARNs are unique
|
4187
|
-
# all Regions. Format is
|
4211
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
4212
|
+
# GameLift fleet resource and uniquely identifies it. ARNs are unique
|
4213
|
+
# across all Regions. Format is
|
4188
4214
|
# `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
|
4189
4215
|
#
|
4190
4216
|
#
|
@@ -4237,8 +4263,8 @@ module Aws::GameLift
|
|
4237
4263
|
# details to be used when setting up the new game session. For example,
|
4238
4264
|
# a game property might specify a game mode, level, or map. Game
|
4239
4265
|
# properties are passed to the game server process when initiating a new
|
4240
|
-
# game session. For more information, see the [ GameLift
|
4241
|
-
# Guide][1].
|
4266
|
+
# game session. For more information, see the [ Amazon GameLift
|
4267
|
+
# Developer Guide][1].
|
4242
4268
|
#
|
4243
4269
|
#
|
4244
4270
|
#
|
@@ -4261,8 +4287,8 @@ module Aws::GameLift
|
|
4261
4287
|
include Aws::Structure
|
4262
4288
|
end
|
4263
4289
|
|
4264
|
-
# **This data type is used with the GameLift FleetIQ and game
|
4265
|
-
# groups.**
|
4290
|
+
# **This data type is used with the Amazon GameLift FleetIQ and game
|
4291
|
+
# server groups.**
|
4266
4292
|
#
|
4267
4293
|
# Properties describing a game server that is running on an instance in
|
4268
4294
|
# a game server group.
|
@@ -4365,8 +4391,8 @@ module Aws::GameLift
|
|
4365
4391
|
include Aws::Structure
|
4366
4392
|
end
|
4367
4393
|
|
4368
|
-
# **This data type is used with the GameLift FleetIQ and game
|
4369
|
-
# groups.**
|
4394
|
+
# **This data type is used with the Amazon GameLift FleetIQ and game
|
4395
|
+
# server groups.**
|
4370
4396
|
#
|
4371
4397
|
# Properties that describe a game server group resource. A game server
|
4372
4398
|
# group manages certain properties related to a corresponding Amazon EC2
|
@@ -4397,15 +4423,15 @@ module Aws::GameLift
|
|
4397
4423
|
# @return [String]
|
4398
4424
|
#
|
4399
4425
|
# @!attribute [rw] instance_definitions
|
4400
|
-
# The set of Amazon EC2 instance types that GameLift FleetIQ
|
4401
|
-
# when balancing and automatically scaling instances in the
|
4426
|
+
# The set of Amazon EC2 instance types that Amazon GameLift FleetIQ
|
4427
|
+
# can use when balancing and automatically scaling instances in the
|
4402
4428
|
# corresponding Auto Scaling group.
|
4403
4429
|
# @return [Array<Types::InstanceDefinition>]
|
4404
4430
|
#
|
4405
4431
|
# @!attribute [rw] balancing_strategy
|
4406
|
-
# Indicates how GameLift FleetIQ balances the use of Spot
|
4407
|
-
# and On-Demand Instances in the game server group. Method
|
4408
|
-
# include the following:
|
4432
|
+
# Indicates how Amazon GameLift FleetIQ balances the use of Spot
|
4433
|
+
# Instances and On-Demand Instances in the game server group. Method
|
4434
|
+
# options include the following:
|
4409
4435
|
#
|
4410
4436
|
# * `SPOT_ONLY` - Only Spot Instances are used in the game server
|
4411
4437
|
# group. If Spot Instances are unavailable or not viable for game
|
@@ -4446,22 +4472,22 @@ module Aws::GameLift
|
|
4446
4472
|
# The current status of the game server group. Possible statuses
|
4447
4473
|
# include:
|
4448
4474
|
#
|
4449
|
-
# * `NEW` - GameLift FleetIQ has validated the
|
4475
|
+
# * `NEW` - Amazon GameLift FleetIQ has validated the
|
4450
4476
|
# `CreateGameServerGroup()` request.
|
4451
4477
|
#
|
4452
|
-
# * `ACTIVATING` - GameLift FleetIQ is setting up a game server
|
4453
|
-
# which includes creating an Auto Scaling group in your
|
4454
|
-
# Services account.
|
4478
|
+
# * `ACTIVATING` - Amazon GameLift FleetIQ is setting up a game server
|
4479
|
+
# group, which includes creating an Auto Scaling group in your
|
4480
|
+
# Amazon Web Services account.
|
4455
4481
|
#
|
4456
4482
|
# * `ACTIVE` - The game server group has been successfully created.
|
4457
4483
|
#
|
4458
4484
|
# * `DELETE_SCHEDULED` - A request to delete the game server group has
|
4459
4485
|
# been received.
|
4460
4486
|
#
|
4461
|
-
# * `DELETING` - GameLift FleetIQ has received a valid
|
4462
|
-
# `DeleteGameServerGroup()` request and is processing it.
|
4463
|
-
# FleetIQ must first complete and release hosts before it
|
4464
|
-
# the Auto Scaling group and the game server group.
|
4487
|
+
# * `DELETING` - Amazon GameLift FleetIQ has received a valid
|
4488
|
+
# `DeleteGameServerGroup()` request and is processing it. Amazon
|
4489
|
+
# GameLift FleetIQ must first complete and release hosts before it
|
4490
|
+
# deletes the Auto Scaling group and the game server group.
|
4465
4491
|
#
|
4466
4492
|
# * `DELETED` - The game server group has been successfully deleted.
|
4467
4493
|
#
|
@@ -4511,8 +4537,8 @@ module Aws::GameLift
|
|
4511
4537
|
include Aws::Structure
|
4512
4538
|
end
|
4513
4539
|
|
4514
|
-
# **This data type is used with the GameLift FleetIQ and game
|
4515
|
-
# groups.**
|
4540
|
+
# **This data type is used with the Amazon GameLift FleetIQ and game
|
4541
|
+
# server groups.**
|
4516
4542
|
#
|
4517
4543
|
# Configuration settings for intelligent automatic scaling that uses
|
4518
4544
|
# target tracking. These settings are used to add an Auto Scaling policy
|
@@ -4523,19 +4549,20 @@ module Aws::GameLift
|
|
4523
4549
|
#
|
4524
4550
|
# @!attribute [rw] estimated_instance_warmup
|
4525
4551
|
# Length of time, in seconds, it takes for a new instance to start new
|
4526
|
-
# game server processes and register with GameLift FleetIQ.
|
4527
|
-
# a warm-up time can be useful, particularly with game
|
4528
|
-
# take a long time to start up, because it avoids
|
4529
|
-
# new instances.
|
4552
|
+
# game server processes and register with Amazon GameLift FleetIQ.
|
4553
|
+
# Specifying a warm-up time can be useful, particularly with game
|
4554
|
+
# servers that take a long time to start up, because it avoids
|
4555
|
+
# prematurely starting new instances.
|
4530
4556
|
# @return [Integer]
|
4531
4557
|
#
|
4532
4558
|
# @!attribute [rw] target_tracking_configuration
|
4533
4559
|
# Settings for a target-based scaling policy applied to Auto Scaling
|
4534
4560
|
# group. These settings are used to create a target-based policy that
|
4535
|
-
# tracks the GameLift FleetIQ metric
|
4536
|
-
# and specifies a target value for the
|
4537
|
-
# changes, the policy triggers to adjust the
|
4538
|
-
# capacity so that the metric returns to the target
|
4561
|
+
# tracks the Amazon GameLift FleetIQ metric
|
4562
|
+
# `"PercentUtilizedGameServers"` and specifies a target value for the
|
4563
|
+
# metric. As player usage changes, the policy triggers to adjust the
|
4564
|
+
# game server group capacity so that the metric returns to the target
|
4565
|
+
# value.
|
4539
4566
|
# @return [Types::TargetTrackingConfiguration]
|
4540
4567
|
#
|
4541
4568
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GameServerGroupAutoScalingPolicy AWS API Documentation
|
@@ -4547,8 +4574,8 @@ module Aws::GameLift
|
|
4547
4574
|
include Aws::Structure
|
4548
4575
|
end
|
4549
4576
|
|
4550
|
-
# **This data type is used with the GameLift FleetIQ and game
|
4551
|
-
# groups.**
|
4577
|
+
# **This data type is used with the Amazon GameLift FleetIQ and game
|
4578
|
+
# server groups.**
|
4552
4579
|
#
|
4553
4580
|
# Additional properties, including status, that describe an EC2 instance
|
4554
4581
|
# in a game server group. Instance configurations are set with game
|
@@ -4675,8 +4702,8 @@ module Aws::GameLift
|
|
4675
4702
|
# @return [Array<Types::GameProperty>]
|
4676
4703
|
#
|
4677
4704
|
# @!attribute [rw] ip_address
|
4678
|
-
# The IP address of the game session. To connect to a GameLift
|
4679
|
-
# server, an app needs both the IP address and port number.
|
4705
|
+
# The IP address of the game session. To connect to a Amazon GameLift
|
4706
|
+
# game server, an app needs both the IP address and port number.
|
4680
4707
|
# @return [String]
|
4681
4708
|
#
|
4682
4709
|
# @!attribute [rw] dns_name
|
@@ -4699,8 +4726,9 @@ module Aws::GameLift
|
|
4699
4726
|
# @return [String]
|
4700
4727
|
#
|
4701
4728
|
# @!attribute [rw] port
|
4702
|
-
# The port number for the game session. To connect to a
|
4703
|
-
# server, an app needs both the IP address and port
|
4729
|
+
# The port number for the game session. To connect to a Amazon
|
4730
|
+
# GameLift game server, an app needs both the IP address and port
|
4731
|
+
# number.
|
4704
4732
|
# @return [Integer]
|
4705
4733
|
#
|
4706
4734
|
# @!attribute [rw] player_session_creation_policy
|
@@ -4784,8 +4812,8 @@ module Aws::GameLift
|
|
4784
4812
|
# @return [String]
|
4785
4813
|
#
|
4786
4814
|
# @!attribute [rw] ip_address
|
4787
|
-
# The IP address of the game session. To connect to a GameLift
|
4788
|
-
# server, an app needs both the IP address and port number.
|
4815
|
+
# The IP address of the game session. To connect to a Amazon GameLift
|
4816
|
+
# game server, an app needs both the IP address and port number.
|
4789
4817
|
# @return [String]
|
4790
4818
|
#
|
4791
4819
|
# @!attribute [rw] dns_name
|
@@ -4808,8 +4836,9 @@ module Aws::GameLift
|
|
4808
4836
|
# @return [String]
|
4809
4837
|
#
|
4810
4838
|
# @!attribute [rw] port
|
4811
|
-
# The port number for the game session. To connect to a
|
4812
|
-
# server, an app needs both the IP address and port
|
4839
|
+
# The port number for the game session. To connect to a Amazon
|
4840
|
+
# GameLift game server, an app needs both the IP address and port
|
4841
|
+
# number.
|
4813
4842
|
# @return [Integer]
|
4814
4843
|
#
|
4815
4844
|
# @!attribute [rw] matched_player_sessions
|
@@ -4898,8 +4927,8 @@ module Aws::GameLift
|
|
4898
4927
|
# before the time limit expired. You can resubmit the placement
|
4899
4928
|
# request as needed.
|
4900
4929
|
#
|
4901
|
-
# * **FAILED** -- GameLift is not able to complete the process
|
4902
|
-
# placing the game session. Common reasons are the game session
|
4930
|
+
# * **FAILED** -- Amazon GameLift is not able to complete the process
|
4931
|
+
# of placing the game session. Common reasons are the game session
|
4903
4932
|
# terminated before the placement process was completed, or an
|
4904
4933
|
# unexpected internal error.
|
4905
4934
|
# @return [String]
|
@@ -4962,10 +4991,10 @@ module Aws::GameLift
|
|
4962
4991
|
# @return [Time]
|
4963
4992
|
#
|
4964
4993
|
# @!attribute [rw] ip_address
|
4965
|
-
# The IP address of the game session. To connect to a GameLift
|
4966
|
-
# server, an app needs both the IP address and port number. This
|
4967
|
-
# is set once the new game session is placed (placement status
|
4968
|
-
# `FULFILLED`).
|
4994
|
+
# The IP address of the game session. To connect to a Amazon GameLift
|
4995
|
+
# game server, an app needs both the IP address and port number. This
|
4996
|
+
# value is set once the new game session is placed (placement status
|
4997
|
+
# is `FULFILLED`).
|
4969
4998
|
# @return [String]
|
4970
4999
|
#
|
4971
5000
|
# @!attribute [rw] dns_name
|
@@ -4988,10 +5017,10 @@ module Aws::GameLift
|
|
4988
5017
|
# @return [String]
|
4989
5018
|
#
|
4990
5019
|
# @!attribute [rw] port
|
4991
|
-
# The port number for the game session. To connect to a
|
4992
|
-
# server, an app needs both the IP address and port
|
4993
|
-
# is set once the new game session is placed
|
4994
|
-
# `FULFILLED`).
|
5020
|
+
# The port number for the game session. To connect to a Amazon
|
5021
|
+
# GameLift game server, an app needs both the IP address and port
|
5022
|
+
# number. This value is set once the new game session is placed
|
5023
|
+
# (placement status is `FULFILLED`).
|
4995
5024
|
# @return [Integer]
|
4996
5025
|
#
|
4997
5026
|
# @!attribute [rw] placed_player_sessions
|
@@ -5062,12 +5091,12 @@ module Aws::GameLift
|
|
5062
5091
|
# @return [String]
|
5063
5092
|
#
|
5064
5093
|
# @!attribute [rw] game_session_queue_arn
|
5065
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
5066
|
-
# game session queue resource and uniquely identifies it.
|
5067
|
-
# unique across all Regions. Format is
|
5094
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
5095
|
+
# GameLift game session queue resource and uniquely identifies it.
|
5096
|
+
# ARNs are unique across all Regions. Format is
|
5068
5097
|
# `arn:aws:gamelift:<region>::gamesessionqueue/<queue name>`. In a
|
5069
|
-
# GameLift game session queue ARN, the resource ID matches the
|
5070
|
-
# value.
|
5098
|
+
# Amazon GameLift game session queue ARN, the resource ID matches the
|
5099
|
+
# *Name* value.
|
5071
5100
|
#
|
5072
5101
|
#
|
5073
5102
|
#
|
@@ -5184,9 +5213,9 @@ module Aws::GameLift
|
|
5184
5213
|
# @return [String]
|
5185
5214
|
#
|
5186
5215
|
# @!attribute [rw] fleet_arn
|
5187
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
5188
|
-
# fleet resource and uniquely identifies it. ARNs are unique
|
5189
|
-
# all Regions. Format is
|
5216
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
5217
|
+
# GameLift fleet resource and uniquely identifies it. ARNs are unique
|
5218
|
+
# across all Regions. Format is
|
5190
5219
|
# `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
|
5191
5220
|
#
|
5192
5221
|
#
|
@@ -5199,9 +5228,9 @@ module Aws::GameLift
|
|
5199
5228
|
# @return [String]
|
5200
5229
|
#
|
5201
5230
|
# @!attribute [rw] compute_arn
|
5202
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
5203
|
-
# compute resource and uniquely identifies it. ARNs are
|
5204
|
-
# all Regions. Format is
|
5231
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
5232
|
+
# GameLift compute resource and uniquely identifies it. ARNs are
|
5233
|
+
# unique across all Regions. Format is
|
5205
5234
|
# `arn:aws:gamelift:<region>::compute/compute-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
|
5206
5235
|
#
|
5207
5236
|
#
|
@@ -5231,7 +5260,7 @@ module Aws::GameLift
|
|
5231
5260
|
#
|
5232
5261
|
# @!attribute [rw] compute_name
|
5233
5262
|
# The name of the compute resource you are requesting the
|
5234
|
-
#
|
5263
|
+
# authentication token for.
|
5235
5264
|
# @return [String]
|
5236
5265
|
#
|
5237
5266
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GetComputeAuthTokenInput AWS API Documentation
|
@@ -5248,9 +5277,9 @@ module Aws::GameLift
|
|
5248
5277
|
# @return [String]
|
5249
5278
|
#
|
5250
5279
|
# @!attribute [rw] fleet_arn
|
5251
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
5252
|
-
# fleet resource and uniquely identifies it. ARNs are unique
|
5253
|
-
# all Regions. Format is
|
5280
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
5281
|
+
# GameLift fleet resource and uniquely identifies it. ARNs are unique
|
5282
|
+
# across all Regions. Format is
|
5254
5283
|
# `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
|
5255
5284
|
#
|
5256
5285
|
#
|
@@ -5260,13 +5289,13 @@ module Aws::GameLift
|
|
5260
5289
|
#
|
5261
5290
|
# @!attribute [rw] compute_name
|
5262
5291
|
# The name of the compute resource you are requesting the
|
5263
|
-
#
|
5292
|
+
# authentication token for.
|
5264
5293
|
# @return [String]
|
5265
5294
|
#
|
5266
5295
|
# @!attribute [rw] compute_arn
|
5267
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
5268
|
-
# compute resource and uniquely identifies it. ARNs are
|
5269
|
-
# all Regions. Format is
|
5296
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
5297
|
+
# GameLift compute resource and uniquely identifies it. ARNs are
|
5298
|
+
# unique across all Regions. Format is
|
5270
5299
|
# `arn:aws:gamelift:<region>::compute/compute-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`
|
5271
5300
|
#
|
5272
5301
|
#
|
@@ -5275,14 +5304,15 @@ module Aws::GameLift
|
|
5275
5304
|
# @return [String]
|
5276
5305
|
#
|
5277
5306
|
# @!attribute [rw] auth_token
|
5278
|
-
# The
|
5279
|
-
# with GameLift.
|
5307
|
+
# The authentication token that your game server uses to authenticate
|
5308
|
+
# with Amazon GameLift.
|
5280
5309
|
# @return [String]
|
5281
5310
|
#
|
5282
5311
|
# @!attribute [rw] expiration_timestamp
|
5283
|
-
# The amount of time until the
|
5284
|
-
# To continue using the compute resource for game server
|
5285
|
-
# renew the
|
5312
|
+
# The amount of time until the authentication token is no longer
|
5313
|
+
# valid. To continue using the compute resource for game server
|
5314
|
+
# hosting, renew the authentication token by using this operation
|
5315
|
+
# again.
|
5286
5316
|
# @return [Time]
|
5287
5317
|
#
|
5288
5318
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GetComputeAuthTokenOutput AWS API Documentation
|
@@ -5375,8 +5405,8 @@ module Aws::GameLift
|
|
5375
5405
|
end
|
5376
5406
|
|
5377
5407
|
# Represents an EC2 instance of virtual computing resources that hosts
|
5378
|
-
# one or more game servers. In GameLift, a fleet can contain zero
|
5379
|
-
# more instances.
|
5408
|
+
# one or more game servers. In Amazon GameLift, a fleet can contain zero
|
5409
|
+
# or more instances.
|
5380
5410
|
#
|
5381
5411
|
# **Related actions**
|
5382
5412
|
#
|
@@ -5385,9 +5415,9 @@ module Aws::GameLift
|
|
5385
5415
|
# @return [String]
|
5386
5416
|
#
|
5387
5417
|
# @!attribute [rw] fleet_arn
|
5388
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
5389
|
-
# fleet resource and uniquely identifies it. ARNs are unique
|
5390
|
-
# all Regions. Format is
|
5418
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
5419
|
+
# GameLift fleet resource and uniquely identifies it. ARNs are unique
|
5420
|
+
# across all Regions. Format is
|
5391
5421
|
# `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
|
5392
5422
|
#
|
5393
5423
|
#
|
@@ -5441,8 +5471,8 @@ module Aws::GameLift
|
|
5441
5471
|
#
|
5442
5472
|
# * **ACTIVE** -- The instance has been successfully created and at
|
5443
5473
|
# least one server process has successfully launched and reported
|
5444
|
-
# back to GameLift that it is ready to host a game session.
|
5445
|
-
# instance is now considered ready to host game sessions.
|
5474
|
+
# back to Amazon GameLift that it is ready to host a game session.
|
5475
|
+
# The instance is now considered ready to host game sessions.
|
5446
5476
|
#
|
5447
5477
|
# * **TERMINATING** -- The instance is in the process of shutting
|
5448
5478
|
# down. This may happen to reduce capacity during a scaling down
|
@@ -5533,12 +5563,12 @@ module Aws::GameLift
|
|
5533
5563
|
include Aws::Structure
|
5534
5564
|
end
|
5535
5565
|
|
5536
|
-
# **This data type is used with the GameLift FleetIQ and game
|
5537
|
-
# groups.**
|
5566
|
+
# **This data type is used with the Amazon GameLift FleetIQ and game
|
5567
|
+
# server groups.**
|
5538
5568
|
#
|
5539
5569
|
# An allowed instance type for a game server group. All game server
|
5540
|
-
# groups must have at least two instance types defined for it.
|
5541
|
-
# FleetIQ periodically evaluates each defined instance type for
|
5570
|
+
# groups must have at least two instance types defined for it. Amazon
|
5571
|
+
# GameLift FleetIQ periodically evaluates each defined instance type for
|
5542
5572
|
# viability. It then updates the Auto Scaling group with the list of
|
5543
5573
|
# viable instance types.
|
5544
5574
|
#
|
@@ -5549,8 +5579,8 @@ module Aws::GameLift
|
|
5549
5579
|
# @!attribute [rw] weighted_capacity
|
5550
5580
|
# Instance weighting that indicates how much this instance type
|
5551
5581
|
# contributes to the total capacity of a game server group. Instance
|
5552
|
-
# weights are used by GameLift FleetIQ to calculate the
|
5553
|
-
# type's cost per unit hour and better identify the most
|
5582
|
+
# weights are used by Amazon GameLift FleetIQ to calculate the
|
5583
|
+
# instance type's cost per unit hour and better identify the most
|
5554
5584
|
# cost-effective options. For detailed information on weighting
|
5555
5585
|
# instance capacity, see [Instance Weighting][1] in the *Amazon
|
5556
5586
|
# Elastic Compute Cloud Auto Scaling User Guide*. Default value is
|
@@ -5634,22 +5664,27 @@ module Aws::GameLift
|
|
5634
5664
|
# sessions are assigned an IP address/port number combination, which
|
5635
5665
|
# must fall into the fleet's allowed ranges. Fleets with custom game
|
5636
5666
|
# builds must have permissions explicitly set. For Realtime Servers
|
5637
|
-
# fleets, GameLift automatically opens two port ranges, one for
|
5638
|
-
# messaging and one for UDP.
|
5667
|
+
# fleets, Amazon GameLift automatically opens two port ranges, one for
|
5668
|
+
# TCP messaging and one for UDP.
|
5639
5669
|
#
|
5640
5670
|
# @!attribute [rw] from_port
|
5641
5671
|
# A starting value for a range of allowed port numbers.
|
5642
5672
|
#
|
5643
|
-
# For fleets using
|
5673
|
+
# For fleets using Linux builds, only ports `22` and `1026-60000` are
|
5644
5674
|
# valid.
|
5675
|
+
#
|
5676
|
+
# For fleets using Windows builds, only ports `1026-60000` are valid.
|
5645
5677
|
# @return [Integer]
|
5646
5678
|
#
|
5647
5679
|
# @!attribute [rw] to_port
|
5648
5680
|
# An ending value for a range of allowed port numbers. Port numbers
|
5649
|
-
# are end-inclusive. This value must be
|
5681
|
+
# are end-inclusive. This value must be equal to or greater than
|
5682
|
+
# `FromPort`.
|
5650
5683
|
#
|
5651
|
-
# For fleets using
|
5684
|
+
# For fleets using Linux builds, only ports `22` and `1026-60000` are
|
5652
5685
|
# valid.
|
5686
|
+
#
|
5687
|
+
# For fleets using Windows builds, only ports `1026-60000` are valid.
|
5653
5688
|
# @return [Integer]
|
5654
5689
|
#
|
5655
5690
|
# @!attribute [rw] ip_range
|
@@ -5673,8 +5708,8 @@ module Aws::GameLift
|
|
5673
5708
|
include Aws::Structure
|
5674
5709
|
end
|
5675
5710
|
|
5676
|
-
# **This data type is used with the GameLift FleetIQ and game
|
5677
|
-
# groups.**
|
5711
|
+
# **This data type is used with the Amazon GameLift FleetIQ and game
|
5712
|
+
# server groups.**
|
5678
5713
|
#
|
5679
5714
|
# An Amazon Elastic Compute Cloud launch template that contains
|
5680
5715
|
# configuration settings and game server code to be deployed to all
|
@@ -5813,7 +5848,7 @@ module Aws::GameLift
|
|
5813
5848
|
# @!attribute [rw] next_token
|
5814
5849
|
# A token that indicates the start of the next sequential page of
|
5815
5850
|
# results. Use the token that is returned with a previous call to this
|
5816
|
-
# operation. To start at the beginning of the result set,
|
5851
|
+
# operation. To start at the beginning of the result set, don't
|
5817
5852
|
# specify a value.
|
5818
5853
|
# @return [String]
|
5819
5854
|
#
|
@@ -6096,7 +6131,7 @@ module Aws::GameLift
|
|
6096
6131
|
# @!attribute [rw] next_token
|
6097
6132
|
# A token that indicates the start of the next sequential page of
|
6098
6133
|
# results. Use the token that is returned with a previous call to this
|
6099
|
-
# operation. To start at the beginning of the result set,
|
6134
|
+
# operation. To start at the beginning of the result set, don't
|
6100
6135
|
# specify a value.
|
6101
6136
|
# @return [String]
|
6102
6137
|
#
|
@@ -6129,11 +6164,11 @@ module Aws::GameLift
|
|
6129
6164
|
end
|
6130
6165
|
|
6131
6166
|
# @!attribute [rw] resource_arn
|
6132
|
-
# The Amazon Resource Name ([ARN][1]) that
|
6133
|
-
#
|
6134
|
-
# GameLift resource ARNs
|
6135
|
-
#
|
6136
|
-
#
|
6167
|
+
# The Amazon Resource Name ([ARN][1]) that uniquely identifies the
|
6168
|
+
# Amazon GameLift resource that you want to retrieve tags for. Amazon
|
6169
|
+
# GameLift includes resource ARNs in the data object for the resource.
|
6170
|
+
# You can retrieve the ARN by calling a `List` or `Describe` operation
|
6171
|
+
# for the resource type.
|
6137
6172
|
#
|
6138
6173
|
#
|
6139
6174
|
#
|
@@ -6149,8 +6184,7 @@ module Aws::GameLift
|
|
6149
6184
|
end
|
6150
6185
|
|
6151
6186
|
# @!attribute [rw] tags
|
6152
|
-
# The collection of tags
|
6153
|
-
# resource.
|
6187
|
+
# The collection of tags assigned to the resource.
|
6154
6188
|
# @return [Array<Types::Tag>]
|
6155
6189
|
#
|
6156
6190
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListTagsForResourceResponse AWS API Documentation
|
@@ -6189,8 +6223,8 @@ module Aws::GameLift
|
|
6189
6223
|
include Aws::Structure
|
6190
6224
|
end
|
6191
6225
|
|
6192
|
-
# A remote location where a multi-location fleet can deploy
|
6193
|
-
#
|
6226
|
+
# A remote location where a multi-location fleet can deploy game servers
|
6227
|
+
# for game hosting.
|
6194
6228
|
#
|
6195
6229
|
# @!attribute [rw] location
|
6196
6230
|
# An Amazon Web Services Region code, such as `us-west-2`.
|
@@ -6211,9 +6245,9 @@ module Aws::GameLift
|
|
6211
6245
|
# @return [String]
|
6212
6246
|
#
|
6213
6247
|
# @!attribute [rw] location_arn
|
6214
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
6215
|
-
# location resource and uniquely identifies it. ARNs are
|
6216
|
-
# all Regions. Format is
|
6248
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
6249
|
+
# GameLift location resource and uniquely identifies it. ARNs are
|
6250
|
+
# unique across all Regions. Format is
|
6217
6251
|
# `arn:aws:gamelift:<region>::location/location-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
|
6218
6252
|
#
|
6219
6253
|
#
|
@@ -6239,7 +6273,7 @@ module Aws::GameLift
|
|
6239
6273
|
# * **NEW** -- A new fleet location has been defined and desired
|
6240
6274
|
# instances is set to 1.
|
6241
6275
|
#
|
6242
|
-
# * **DOWNLOADING/VALIDATING/BUILDING/ACTIVATING** -- GameLift is
|
6276
|
+
# * **DOWNLOADING/VALIDATING/BUILDING/ACTIVATING** -- Amazon GameLift is
|
6243
6277
|
# setting up the new fleet location, creating new instances with the
|
6244
6278
|
# game build or Realtime script and starting server processes.
|
6245
6279
|
#
|
@@ -6310,12 +6344,12 @@ module Aws::GameLift
|
|
6310
6344
|
# @return [String]
|
6311
6345
|
#
|
6312
6346
|
# @!attribute [rw] configuration_arn
|
6313
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
6314
|
-
# matchmaking configuration resource and uniquely identifies
|
6315
|
-
# are unique across all Regions. Format is
|
6347
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
6348
|
+
# GameLift matchmaking configuration resource and uniquely identifies
|
6349
|
+
# it. ARNs are unique across all Regions. Format is
|
6316
6350
|
# `arn:aws:gamelift:<region>::matchmakingconfiguration/<matchmaking
|
6317
|
-
# configuration name>`. In a GameLift configuration ARN, the
|
6318
|
-
# ID matches the *Name* value.
|
6351
|
+
# configuration name>`. In a Amazon GameLift configuration ARN, the
|
6352
|
+
# resource ID matches the *Name* value.
|
6319
6353
|
#
|
6320
6354
|
#
|
6321
6355
|
#
|
@@ -6328,11 +6362,11 @@ module Aws::GameLift
|
|
6328
6362
|
# @return [String]
|
6329
6363
|
#
|
6330
6364
|
# @!attribute [rw] game_session_queue_arns
|
6331
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
6332
|
-
# game session queue resource and uniquely identifies it.
|
6333
|
-
# unique across all Regions. Format is
|
6365
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
6366
|
+
# GameLift game session queue resource and uniquely identifies it.
|
6367
|
+
# ARNs are unique across all Regions. Format is
|
6334
6368
|
# `arn:aws:gamelift:<region>::gamesessionqueue/<queue name>`. Queues
|
6335
|
-
# can be located in any Region. Queues are used to start new
|
6369
|
+
# can be located in any Region. Queues are used to start new Amazon
|
6336
6370
|
# GameLift-hosted game sessions for matches that are created with this
|
6337
6371
|
# matchmaking configuration. This property is not set when
|
6338
6372
|
# `FlexMatchMode` is set to `STANDALONE`.
|
@@ -6445,14 +6479,14 @@ module Aws::GameLift
|
|
6445
6479
|
#
|
6446
6480
|
# @!attribute [rw] flex_match_mode
|
6447
6481
|
# Indicates whether this matchmaking configuration is being used with
|
6448
|
-
# GameLift hosting or as a standalone matchmaking solution.
|
6482
|
+
# Amazon GameLift hosting or as a standalone matchmaking solution.
|
6449
6483
|
#
|
6450
6484
|
# * **STANDALONE** - FlexMatch forms matches and returns match
|
6451
6485
|
# information, including players and team assignments, in a [
|
6452
6486
|
# MatchmakingSucceeded][1] event.
|
6453
6487
|
#
|
6454
6488
|
# * **WITH\_QUEUE** - FlexMatch forms matches and uses the specified
|
6455
|
-
# GameLift queue to start a game session for the match.
|
6489
|
+
# Amazon GameLift queue to start a game session for the match.
|
6456
6490
|
#
|
6457
6491
|
#
|
6458
6492
|
#
|
@@ -6527,9 +6561,9 @@ module Aws::GameLift
|
|
6527
6561
|
# @return [String]
|
6528
6562
|
#
|
6529
6563
|
# @!attribute [rw] rule_set_arn
|
6530
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
6531
|
-
# matchmaking rule set resource and uniquely identifies it.
|
6532
|
-
# unique across all Regions. Format is
|
6564
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
6565
|
+
# GameLift matchmaking rule set resource and uniquely identifies it.
|
6566
|
+
# ARNs are unique across all Regions. Format is
|
6533
6567
|
# `arn:aws:gamelift:<region>::matchmakingruleset/<ruleset name>`. In a
|
6534
6568
|
# GameLift rule set ARN, the resource ID matches the *RuleSetName*
|
6535
6569
|
# value.
|
@@ -6925,8 +6959,8 @@ module Aws::GameLift
|
|
6925
6959
|
# @return [String]
|
6926
6960
|
#
|
6927
6961
|
# @!attribute [rw] ip_address
|
6928
|
-
# The IP address of the game session. To connect to a GameLift
|
6929
|
-
# server, an app needs both the IP address and port number.
|
6962
|
+
# The IP address of the game session. To connect to a Amazon GameLift
|
6963
|
+
# game server, an app needs both the IP address and port number.
|
6930
6964
|
# @return [String]
|
6931
6965
|
#
|
6932
6966
|
# @!attribute [rw] dns_name
|
@@ -6954,8 +6988,9 @@ module Aws::GameLift
|
|
6954
6988
|
# @return [Integer]
|
6955
6989
|
#
|
6956
6990
|
# @!attribute [rw] player_data
|
6957
|
-
# Developer-defined information related to a player. GameLift
|
6958
|
-
# use this data, so it can be formatted as needed for use in
|
6991
|
+
# Developer-defined information related to a player. Amazon GameLift
|
6992
|
+
# does not use this data, so it can be formatted as needed for use in
|
6993
|
+
# the game.
|
6959
6994
|
# @return [String]
|
6960
6995
|
#
|
6961
6996
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/PlayerSession AWS API Documentation
|
@@ -7183,17 +7218,17 @@ module Aws::GameLift
|
|
7183
7218
|
#
|
7184
7219
|
# @!attribute [rw] certificate_path
|
7185
7220
|
# The path to the TLS certificate on your compute resource. The path
|
7186
|
-
# and certificate are not validated by GameLift.
|
7221
|
+
# and certificate are not validated by Amazon GameLift.
|
7187
7222
|
# @return [String]
|
7188
7223
|
#
|
7189
7224
|
# @!attribute [rw] dns_name
|
7190
|
-
# The DNS name of the compute resource. GameLift requires the
|
7191
|
-
# or IP address to manage your compute resource.
|
7225
|
+
# The DNS name of the compute resource. Amazon GameLift requires the
|
7226
|
+
# DNS name or IP address to manage your compute resource.
|
7192
7227
|
# @return [String]
|
7193
7228
|
#
|
7194
7229
|
# @!attribute [rw] ip_address
|
7195
|
-
# The IP address of the compute resource. GameLift requires the
|
7196
|
-
# name or IP address to manage your compute resource.
|
7230
|
+
# The IP address of the compute resource. Amazon GameLift requires the
|
7231
|
+
# DNS name or IP address to manage your compute resource.
|
7197
7232
|
# @return [String]
|
7198
7233
|
#
|
7199
7234
|
# @!attribute [rw] location
|
@@ -7353,9 +7388,9 @@ module Aws::GameLift
|
|
7353
7388
|
# control players' ability to consume available resources.
|
7354
7389
|
#
|
7355
7390
|
# The policy is evaluated when a player tries to create a new game
|
7356
|
-
# session. On receiving a `CreateGameSession` request, GameLift
|
7357
|
-
# that the player (identified by `CreatorId`) has created fewer
|
7358
|
-
# game session limit in the specified time period.
|
7391
|
+
# session. On receiving a `CreateGameSession` request, Amazon GameLift
|
7392
|
+
# checks that the player (identified by `CreatorId`) has created fewer
|
7393
|
+
# than game session limit in the specified time period.
|
7359
7394
|
#
|
7360
7395
|
# @!attribute [rw] new_game_sessions_per_creator
|
7361
7396
|
# A policy that puts limits on the number of game sessions that a
|
@@ -7363,9 +7398,9 @@ module Aws::GameLift
|
|
7363
7398
|
# you can control players' ability to consume available resources.
|
7364
7399
|
#
|
7365
7400
|
# The policy is evaluated when a player tries to create a new game
|
7366
|
-
# session. On receiving a `CreateGameSession` request, GameLift
|
7367
|
-
# that the player (identified by `CreatorId`) has created fewer
|
7368
|
-
# game session limit in the specified time period.
|
7401
|
+
# session. On receiving a `CreateGameSession` request, Amazon GameLift
|
7402
|
+
# checks that the player (identified by `CreatorId`) has created fewer
|
7403
|
+
# than game session limit in the specified time period.
|
7369
7404
|
# @return [Integer]
|
7370
7405
|
#
|
7371
7406
|
# @!attribute [rw] policy_period_in_minutes
|
@@ -7458,14 +7493,15 @@ module Aws::GameLift
|
|
7458
7493
|
# A collection of server process configurations that describe the set of
|
7459
7494
|
# processes to run on each instance in a fleet. Server processes run
|
7460
7495
|
# either an executable in a custom game build or a Realtime Servers
|
7461
|
-
# script. GameLift launches the configured processes, manages
|
7462
|
-
# cycle, and replaces them as needed. Each instance checks
|
7463
|
-
# an updated runtime configuration.
|
7496
|
+
# script. Amazon GameLift launches the configured processes, manages
|
7497
|
+
# their life cycle, and replaces them as needed. Each instance checks
|
7498
|
+
# regularly for an updated runtime configuration.
|
7464
7499
|
#
|
7465
|
-
# A GameLift instance is limited to 50 processes running
|
7466
|
-
# To calculate the total number of processes in a runtime
|
7467
|
-
# add the values of the `ConcurrentExecutions` parameter
|
7468
|
-
# process. Learn more about [ Running Multiple Processes
|
7500
|
+
# A Amazon GameLift instance is limited to 50 processes running
|
7501
|
+
# concurrently. To calculate the total number of processes in a runtime
|
7502
|
+
# configuration, add the values of the `ConcurrentExecutions` parameter
|
7503
|
+
# for each server process. Learn more about [ Running Multiple Processes
|
7504
|
+
# on a Fleet][1].
|
7469
7505
|
#
|
7470
7506
|
#
|
7471
7507
|
#
|
@@ -7506,8 +7542,8 @@ module Aws::GameLift
|
|
7506
7542
|
# @!attribute [rw] bucket
|
7507
7543
|
# An Amazon S3 bucket identifier. Thename of the S3 bucket.
|
7508
7544
|
#
|
7509
|
-
# <note markdown="1"> GameLift doesn't support uploading from Amazon S3 buckets
|
7510
|
-
# names that contain a dot (.).
|
7545
|
+
# <note markdown="1"> Amazon GameLift doesn't support uploading from Amazon S3 buckets
|
7546
|
+
# with names that contain a dot (.).
|
7511
7547
|
#
|
7512
7548
|
# </note>
|
7513
7549
|
# @return [String]
|
@@ -7554,9 +7590,9 @@ module Aws::GameLift
|
|
7554
7590
|
# @return [String]
|
7555
7591
|
#
|
7556
7592
|
# @!attribute [rw] fleet_arn
|
7557
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
7558
|
-
# fleet resource and uniquely identifies it. ARNs are unique
|
7559
|
-
# all Regions. Format is
|
7593
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
7594
|
+
# GameLift fleet resource and uniquely identifies it. ARNs are unique
|
7595
|
+
# across all Regions. Format is
|
7560
7596
|
# `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
|
7561
7597
|
#
|
7562
7598
|
#
|
@@ -7735,10 +7771,10 @@ module Aws::GameLift
|
|
7735
7771
|
# @return [String]
|
7736
7772
|
#
|
7737
7773
|
# @!attribute [rw] script_arn
|
7738
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
7739
|
-
# script resource and uniquely identifies it. ARNs are unique
|
7740
|
-
# all Regions. In a GameLift script ARN, the resource ID
|
7741
|
-
# *ScriptId* value.
|
7774
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
7775
|
+
# GameLift script resource and uniquely identifies it. ARNs are unique
|
7776
|
+
# across all Regions. In a GameLift script ARN, the resource ID
|
7777
|
+
# matches the *ScriptId* value.
|
7742
7778
|
#
|
7743
7779
|
#
|
7744
7780
|
#
|
@@ -7747,12 +7783,12 @@ module Aws::GameLift
|
|
7747
7783
|
#
|
7748
7784
|
# @!attribute [rw] name
|
7749
7785
|
# A descriptive label that is associated with a script. Script names
|
7750
|
-
#
|
7786
|
+
# don't need to be unique.
|
7751
7787
|
# @return [String]
|
7752
7788
|
#
|
7753
7789
|
# @!attribute [rw] version
|
7754
7790
|
# Version information associated with a build or script. Version
|
7755
|
-
# strings
|
7791
|
+
# strings don't need to be unique.
|
7756
7792
|
# @return [String]
|
7757
7793
|
#
|
7758
7794
|
# @!attribute [rw] size_on_disk
|
@@ -7834,7 +7870,7 @@ module Aws::GameLift
|
|
7834
7870
|
# quotes. Special characters must be escaped. Boolean and string
|
7835
7871
|
# values can only be used with the comparators `=` and `<>`. For
|
7836
7872
|
# example, the following filter expression searches on
|
7837
|
-
# `gameSessionName
|
7873
|
+
# `gameSessionName`: "`FilterExpression": "gameSessionName =
|
7838
7874
|
# 'Matt\'s Awesome Game 1'"`.
|
7839
7875
|
#
|
7840
7876
|
# To chain multiple conditions in a single expression, use the logical
|
@@ -7993,9 +8029,9 @@ module Aws::GameLift
|
|
7993
8029
|
# @return [String]
|
7994
8030
|
#
|
7995
8031
|
# @!attribute [rw] fleet_arn
|
7996
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
7997
|
-
# fleet resource and uniquely identifies it. ARNs are unique
|
7998
|
-
# all Regions. Format is
|
8032
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
8033
|
+
# GameLift fleet resource and uniquely identifies it. ARNs are unique
|
8034
|
+
# across all Regions. Format is
|
7999
8035
|
# `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
|
8000
8036
|
#
|
8001
8037
|
#
|
@@ -8244,9 +8280,9 @@ module Aws::GameLift
|
|
8244
8280
|
# @return [String]
|
8245
8281
|
#
|
8246
8282
|
# @!attribute [rw] fleet_arn
|
8247
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
8248
|
-
# fleet resource and uniquely identifies it. ARNs are unique
|
8249
|
-
# all Regions. Format is
|
8283
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
8284
|
+
# GameLift fleet resource and uniquely identifies it. ARNs are unique
|
8285
|
+
# across all Regions. Format is
|
8250
8286
|
# `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
|
8251
8287
|
#
|
8252
8288
|
#
|
@@ -8336,7 +8372,7 @@ module Aws::GameLift
|
|
8336
8372
|
include Aws::Structure
|
8337
8373
|
end
|
8338
8374
|
|
8339
|
-
# A label that can
|
8375
|
+
# A label that you can assign to a Amazon GameLift resource.
|
8340
8376
|
#
|
8341
8377
|
# **Learn more**
|
8342
8378
|
#
|
@@ -8356,12 +8392,12 @@ module Aws::GameLift
|
|
8356
8392
|
# [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
|
8357
8393
|
#
|
8358
8394
|
# @!attribute [rw] key
|
8359
|
-
# The key for a developer-defined key
|
8395
|
+
# The key for a developer-defined key value pair for tagging an Amazon
|
8360
8396
|
# Web Services resource.
|
8361
8397
|
# @return [String]
|
8362
8398
|
#
|
8363
8399
|
# @!attribute [rw] value
|
8364
|
-
# The value for a developer-defined key
|
8400
|
+
# The value for a developer-defined key value pair for tagging an
|
8365
8401
|
# Amazon Web Services resource.
|
8366
8402
|
# @return [String]
|
8367
8403
|
#
|
@@ -8375,11 +8411,11 @@ module Aws::GameLift
|
|
8375
8411
|
end
|
8376
8412
|
|
8377
8413
|
# @!attribute [rw] resource_arn
|
8378
|
-
# The Amazon Resource Name ([ARN][1]) that
|
8379
|
-
#
|
8380
|
-
# GameLift resource ARNs
|
8381
|
-
#
|
8382
|
-
#
|
8414
|
+
# The Amazon Resource Name ([ARN][1]) that uniquely identifies the
|
8415
|
+
# Amazon GameLift resource that you want to assign tags to. Amazon
|
8416
|
+
# GameLift includes resource ARNs in the data object for the resource.
|
8417
|
+
# You can retrieve the ARN by calling a `List` or `Describe` operation
|
8418
|
+
# for the resource type.
|
8383
8419
|
#
|
8384
8420
|
#
|
8385
8421
|
#
|
@@ -8387,10 +8423,10 @@ module Aws::GameLift
|
|
8387
8423
|
# @return [String]
|
8388
8424
|
#
|
8389
8425
|
# @!attribute [rw] tags
|
8390
|
-
# A list of one or more tags to assign to the specified
|
8391
|
-
# resource. Tags are developer-defined and structured as
|
8392
|
-
# pairs. The maximum tag limit may be lower than stated. See
|
8393
|
-
# Amazon Web Services Resources][1] for
|
8426
|
+
# A list of one or more tags to assign to the specified Amazon
|
8427
|
+
# GameLift resource. Tags are developer-defined and structured as
|
8428
|
+
# key-value pairs. The maximum tag limit may be lower than stated. See
|
8429
|
+
# [ Tagging Amazon Web Services Resources][1] for tagging limits.
|
8394
8430
|
#
|
8395
8431
|
#
|
8396
8432
|
#
|
@@ -8449,14 +8485,14 @@ module Aws::GameLift
|
|
8449
8485
|
include Aws::Structure
|
8450
8486
|
end
|
8451
8487
|
|
8452
|
-
# **This data type is used with the GameLift FleetIQ and game
|
8453
|
-
# groups.**
|
8488
|
+
# **This data type is used with the Amazon GameLift FleetIQ and game
|
8489
|
+
# server groups.**
|
8454
8490
|
#
|
8455
8491
|
# Settings for a target-based scaling policy as part of a
|
8456
8492
|
# [GameServerGroupAutoScalingPolicy][1] . These settings are used to
|
8457
|
-
# create a target-based policy that tracks the GameLift FleetIQ
|
8458
|
-
# `"PercentUtilizedGameServers"` and specifies a target value for
|
8459
|
-
# metric. As player usage changes, the policy triggers to adjust the
|
8493
|
+
# create a target-based policy that tracks the Amazon GameLift FleetIQ
|
8494
|
+
# metric `"PercentUtilizedGameServers"` and specifies a target value for
|
8495
|
+
# the metric. As player usage changes, the policy triggers to adjust the
|
8460
8496
|
# game server group capacity so that the metric returns to the target
|
8461
8497
|
# value.
|
8462
8498
|
#
|
@@ -8522,11 +8558,11 @@ module Aws::GameLift
|
|
8522
8558
|
end
|
8523
8559
|
|
8524
8560
|
# @!attribute [rw] resource_arn
|
8525
|
-
# The Amazon Resource Name ([ARN][1]) that
|
8526
|
-
#
|
8527
|
-
# GameLift resource ARNs
|
8528
|
-
#
|
8529
|
-
#
|
8561
|
+
# The Amazon Resource Name ([ARN][1]) that uniquely identifies the
|
8562
|
+
# Amazon GameLift resource that you want to remove tags from. Amazon
|
8563
|
+
# GameLift includes resource ARNs in the data object for the resource.
|
8564
|
+
# You can retrieve the ARN by calling a `List` or `Describe` operation
|
8565
|
+
# for the resource type.
|
8530
8566
|
#
|
8531
8567
|
#
|
8532
8568
|
#
|
@@ -8534,10 +8570,8 @@ module Aws::GameLift
|
|
8534
8570
|
# @return [String]
|
8535
8571
|
#
|
8536
8572
|
# @!attribute [rw] tag_keys
|
8537
|
-
# A list of one or more tag keys to remove from the specified
|
8538
|
-
# resource.
|
8539
|
-
# a specific tag key, so specifying the tag key identifies which tag
|
8540
|
-
# to remove.
|
8573
|
+
# A list of one or more tag keys to remove from the specified Amazon
|
8574
|
+
# GameLift resource.
|
8541
8575
|
# @return [Array<String>]
|
8542
8576
|
#
|
8543
8577
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UntagResourceRequest AWS API Documentation
|
@@ -8601,13 +8635,13 @@ module Aws::GameLift
|
|
8601
8635
|
# @return [String]
|
8602
8636
|
#
|
8603
8637
|
# @!attribute [rw] name
|
8604
|
-
# A descriptive label associated with a build. Build names
|
8638
|
+
# A descriptive label associated with a build. Build names don't need
|
8605
8639
|
# to be unique.
|
8606
8640
|
# @return [String]
|
8607
8641
|
#
|
8608
8642
|
# @!attribute [rw] version
|
8609
8643
|
# Version information associated with a build or script. Version
|
8610
|
-
# strings
|
8644
|
+
# strings don't need to be unique.
|
8611
8645
|
# @return [String]
|
8612
8646
|
#
|
8613
8647
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateBuildInput AWS API Documentation
|
@@ -8677,7 +8711,7 @@ module Aws::GameLift
|
|
8677
8711
|
# @return [Array<String>]
|
8678
8712
|
#
|
8679
8713
|
# @!attribute [rw] anywhere_configuration
|
8680
|
-
# GameLift Anywhere configuration options.
|
8714
|
+
# Amazon GameLift Anywhere configuration options.
|
8681
8715
|
# @return [Types::AnywhereConfiguration]
|
8682
8716
|
#
|
8683
8717
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateFleetAttributesInput AWS API Documentation
|
@@ -8699,9 +8733,9 @@ module Aws::GameLift
|
|
8699
8733
|
# @return [String]
|
8700
8734
|
#
|
8701
8735
|
# @!attribute [rw] fleet_arn
|
8702
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
8703
|
-
# fleet resource and uniquely identifies it. ARNs are unique
|
8704
|
-
# all Regions. Format is
|
8736
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
8737
|
+
# GameLift fleet resource and uniquely identifies it. ARNs are unique
|
8738
|
+
# across all Regions. Format is
|
8705
8739
|
# `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
|
8706
8740
|
#
|
8707
8741
|
#
|
@@ -8762,9 +8796,9 @@ module Aws::GameLift
|
|
8762
8796
|
# @return [String]
|
8763
8797
|
#
|
8764
8798
|
# @!attribute [rw] fleet_arn
|
8765
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
8766
|
-
# fleet resource and uniquely identifies it. ARNs are unique
|
8767
|
-
# all Regions. Format is
|
8799
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
8800
|
+
# GameLift fleet resource and uniquely identifies it. ARNs are unique
|
8801
|
+
# across all Regions. Format is
|
8768
8802
|
# `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
|
8769
8803
|
#
|
8770
8804
|
#
|
@@ -8815,9 +8849,9 @@ module Aws::GameLift
|
|
8815
8849
|
# @return [String]
|
8816
8850
|
#
|
8817
8851
|
# @!attribute [rw] fleet_arn
|
8818
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
8819
|
-
# fleet resource and uniquely identifies it. ARNs are unique
|
8820
|
-
# all Regions. Format is
|
8852
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
8853
|
+
# GameLift fleet resource and uniquely identifies it. ARNs are unique
|
8854
|
+
# across all Regions. Format is
|
8821
8855
|
# `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
|
8822
8856
|
#
|
8823
8857
|
#
|
@@ -8851,11 +8885,11 @@ module Aws::GameLift
|
|
8851
8885
|
# @!attribute [rw] instance_definitions
|
8852
8886
|
# An updated list of Amazon EC2 instance types to use in the Auto
|
8853
8887
|
# Scaling group. The instance definitions must specify at least two
|
8854
|
-
# different instance types that are supported by GameLift
|
8855
|
-
# This updated list replaces the entire current list of
|
8856
|
-
# definitions for the game server group. For more information
|
8857
|
-
# instance types, see [EC2 Instance Types][1] in the *Amazon EC2
|
8858
|
-
# Guide*. You can optionally specify capacity weighting for each
|
8888
|
+
# different instance types that are supported by Amazon GameLift
|
8889
|
+
# FleetIQ. This updated list replaces the entire current list of
|
8890
|
+
# instance definitions for the game server group. For more information
|
8891
|
+
# on instance types, see [EC2 Instance Types][1] in the *Amazon EC2
|
8892
|
+
# User Guide*. You can optionally specify capacity weighting for each
|
8859
8893
|
# instance type. If no weight value is specified for an instance type,
|
8860
8894
|
# it is set to the default value "1". For more information about
|
8861
8895
|
# capacity weighting, see [ Instance Weighting for Amazon EC2 Auto
|
@@ -8880,9 +8914,9 @@ module Aws::GameLift
|
|
8880
8914
|
# @return [String]
|
8881
8915
|
#
|
8882
8916
|
# @!attribute [rw] balancing_strategy
|
8883
|
-
# Indicates how GameLift FleetIQ balances the use of Spot
|
8884
|
-
# and On-Demand Instances in the game server group. Method
|
8885
|
-
# include the following:
|
8917
|
+
# Indicates how Amazon GameLift FleetIQ balances the use of Spot
|
8918
|
+
# Instances and On-Demand Instances in the game server group. Method
|
8919
|
+
# options include the following:
|
8886
8920
|
#
|
8887
8921
|
# * `SPOT_ONLY` - Only Spot Instances are used in the game server
|
8888
8922
|
# group. If Spot Instances are unavailable or not viable for game
|
@@ -9131,11 +9165,11 @@ module Aws::GameLift
|
|
9131
9165
|
# @return [String]
|
9132
9166
|
#
|
9133
9167
|
# @!attribute [rw] game_session_queue_arns
|
9134
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
9135
|
-
# game session queue resource and uniquely identifies it.
|
9136
|
-
# unique across all Regions. Format is
|
9168
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
9169
|
+
# GameLift game session queue resource and uniquely identifies it.
|
9170
|
+
# ARNs are unique across all Regions. Format is
|
9137
9171
|
# `arn:aws:gamelift:<region>::gamesessionqueue/<queue name>`. Queues
|
9138
|
-
# can be located in any Region. Queues are used to start new
|
9172
|
+
# can be located in any Region. Queues are used to start new Amazon
|
9139
9173
|
# GameLift-hosted game sessions for matches that are created with this
|
9140
9174
|
# matchmaking configuration. If `FlexMatchMode` is set to
|
9141
9175
|
# `STANDALONE`, do not set this parameter.
|
@@ -9237,14 +9271,14 @@ module Aws::GameLift
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#
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# @!attribute [rw] flex_match_mode
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# Indicates whether this matchmaking configuration is being used with
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# GameLift hosting or as a standalone matchmaking solution.
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# Amazon GameLift hosting or as a standalone matchmaking solution.
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#
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# * **STANDALONE** - FlexMatch forms matches and returns match
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# information, including players and team assignments, in a [
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# MatchmakingSucceeded][1] event.
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#
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# * **WITH\_QUEUE** - FlexMatch forms matches and uses the specified
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# GameLift queue to start a game session for the match.
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# Amazon GameLift queue to start a game session for the match.
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#
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#
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#
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@@ -9290,7 +9324,7 @@ module Aws::GameLift
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# @return [String]
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#
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# @!attribute [rw] runtime_configuration
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# Instructions for
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# Instructions for launching server processes on each instance in the
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# fleet. Server processes run either a custom game build executable or
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# a Realtime Servers script. The runtime configuration lists the types
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# of server processes to run on an instance, how to launch them, and
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@@ -9326,12 +9360,12 @@ module Aws::GameLift
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#
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# @!attribute [rw] name
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# A descriptive label that is associated with a script. Script names
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#
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# don't need to be unique.
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# @return [String]
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#
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# @!attribute [rw] version
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# Version information associated with a build or script. Version
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# strings
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# strings don't need to be unique.
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# @return [String]
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#
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# @!attribute [rw] storage_location
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@@ -9428,8 +9462,9 @@ module Aws::GameLift
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#
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# @!attribute [rw] game_lift_aws_account_id
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# A unique identifier for the Amazon Web Services account that you use
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# to manage your GameLift fleet. You can find your Account ID
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# Amazon Web Services Management Console under account
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# to manage your Amazon GameLift fleet. You can find your Account ID
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# in the Amazon Web Services Management Console under account
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# settings.
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# @return [String]
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#
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# @!attribute [rw] peer_vpc_aws_account_id
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@@ -9438,10 +9473,10 @@ module Aws::GameLift
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#
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# @!attribute [rw] peer_vpc_id
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# A unique identifier for a VPC with resources to be accessed by your
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# GameLift fleet. The VPC must be in the same Region as your
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# look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
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# Services Management Console. Learn more about VPC peering in
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# Peering with GameLift Fleets][2].
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# Amazon GameLift fleet. The VPC must be in the same Region as your
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# fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
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# Web Services Management Console. Learn more about VPC peering in
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# [VPC Peering with Amazon GameLift Fleets][2].
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#
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#
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#
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@@ -9520,10 +9555,10 @@ module Aws::GameLift
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#
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# @!attribute [rw] peer_vpc_id
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# A unique identifier for a VPC with resources to be accessed by your
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# GameLift fleet. The VPC must be in the same Region as your
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# look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
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# Services Management Console. Learn more about VPC peering in
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# Peering with GameLift Fleets][2].
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# Amazon GameLift fleet. The VPC must be in the same Region as your
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# fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
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# Web Services Management Console. Learn more about VPC peering in
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# [VPC Peering with Amazon GameLift Fleets][2].
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#
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#
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#
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