aws-sdk-gamelift 1.61.0 → 1.62.0
Sign up to get free protection for your applications and to get access to all the features.
- checksums.yaml +4 -4
- data/CHANGELOG.md +5 -0
- data/VERSION +1 -1
- data/lib/aws-sdk-gamelift/client.rb +414 -442
- data/lib/aws-sdk-gamelift/client_api.rb +1 -0
- data/lib/aws-sdk-gamelift/endpoint_parameters.rb +0 -3
- data/lib/aws-sdk-gamelift/endpoint_provider.rb +27 -24
- data/lib/aws-sdk-gamelift/types.rb +466 -431
- data/lib/aws-sdk-gamelift.rb +1 -1
- metadata +2 -2
@@ -59,9 +59,9 @@ module Aws::GameLift
|
|
59
59
|
# @return [String]
|
60
60
|
#
|
61
61
|
# @!attribute [rw] alias_arn
|
62
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
63
|
-
# alias resource and uniquely identifies it. ARNs are unique
|
64
|
-
# all Regions. Format is
|
62
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
63
|
+
# GameLift alias resource and uniquely identifies it. ARNs are unique
|
64
|
+
# across all Regions. Format is
|
65
65
|
# `arn:aws:gamelift:<region>::alias/alias-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
|
66
66
|
# In a GameLift alias ARN, the resource ID matches the alias ID value.
|
67
67
|
#
|
@@ -105,12 +105,14 @@ module Aws::GameLift
|
|
105
105
|
include Aws::Structure
|
106
106
|
end
|
107
107
|
|
108
|
-
# GameLift Anywhere configuration options for your Anywhere
|
108
|
+
# Amazon GameLift Anywhere configuration options for your Anywhere
|
109
|
+
# fleets.
|
109
110
|
#
|
110
111
|
# @!attribute [rw] cost
|
111
|
-
# The cost to run your fleet per hour. GameLift uses the
|
112
|
-
# of your fleet to balance usage in queues. For more
|
113
|
-
# queues, see [Setting up queues][1]
|
112
|
+
# The cost to run your fleet per hour. Amazon GameLift uses the
|
113
|
+
# provided cost of your fleet to balance usage in queues. For more
|
114
|
+
# information about queues, see [Setting up queues][1] in the *Amazon
|
115
|
+
# GameLift Developer Guide*.
|
114
116
|
#
|
115
117
|
#
|
116
118
|
#
|
@@ -207,9 +209,9 @@ module Aws::GameLift
|
|
207
209
|
# @return [String]
|
208
210
|
#
|
209
211
|
# @!attribute [rw] build_arn
|
210
|
-
# The Amazon Resource Name ([ARN][1]) assigned to a GameLift
|
211
|
-
# resource and uniquely identifies it. ARNs are unique across
|
212
|
-
# Regions. Format is
|
212
|
+
# The Amazon Resource Name ([ARN][1]) assigned to a Amazon GameLift
|
213
|
+
# build resource and uniquely identifies it. ARNs are unique across
|
214
|
+
# all Regions. Format is
|
213
215
|
# `arn:aws:gamelift:<region>::build/build-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
|
214
216
|
# In a GameLift build ARN, the resource ID matches the *BuildId*
|
215
217
|
# value.
|
@@ -220,7 +222,7 @@ module Aws::GameLift
|
|
220
222
|
# @return [String]
|
221
223
|
#
|
222
224
|
# @!attribute [rw] name
|
223
|
-
# A descriptive label associated with a build. Build names
|
225
|
+
# A descriptive label associated with a build. Build names don't need
|
224
226
|
# to be unique. It can be set using [CreateBuild][1] or
|
225
227
|
# [UpdateBuild][2].
|
226
228
|
#
|
@@ -232,7 +234,7 @@ module Aws::GameLift
|
|
232
234
|
#
|
233
235
|
# @!attribute [rw] version
|
234
236
|
# Version information associated with a build or script. Version
|
235
|
-
# strings
|
237
|
+
# strings don't need to be unique.
|
236
238
|
# @return [String]
|
237
239
|
#
|
238
240
|
# @!attribute [rw] status
|
@@ -271,7 +273,8 @@ module Aws::GameLift
|
|
271
273
|
# @return [Time]
|
272
274
|
#
|
273
275
|
# @!attribute [rw] server_sdk_version
|
274
|
-
# The GameLift Server SDK version used to develop your game
|
276
|
+
# The Amazon GameLift Server SDK version used to develop your game
|
277
|
+
# server.
|
275
278
|
# @return [String]
|
276
279
|
#
|
277
280
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/Build AWS API Documentation
|
@@ -293,7 +296,7 @@ module Aws::GameLift
|
|
293
296
|
# Determines whether a TLS/SSL certificate is generated for a fleet.
|
294
297
|
# This feature must be enabled when creating the fleet. All instances in
|
295
298
|
# a fleet share the same certificate. The certificate can be retrieved
|
296
|
-
# by calling the [GameLift Server SDK][1] operation
|
299
|
+
# by calling the [Amazon GameLift Server SDK][1] operation
|
297
300
|
# `GetInstanceCertificate`.
|
298
301
|
#
|
299
302
|
#
|
@@ -322,14 +325,14 @@ module Aws::GameLift
|
|
322
325
|
# @!attribute [rw] game_server_group_name
|
323
326
|
# A unique identifier for the game server group where the game server
|
324
327
|
# is running. If you are not specifying a game server to claim, this
|
325
|
-
# value identifies where you want GameLift FleetIQ to look for
|
326
|
-
# available game server to claim.
|
328
|
+
# value identifies where you want Amazon GameLift FleetIQ to look for
|
329
|
+
# an available game server to claim.
|
327
330
|
# @return [String]
|
328
331
|
#
|
329
332
|
# @!attribute [rw] game_server_id
|
330
333
|
# A custom string that uniquely identifies the game server to claim.
|
331
|
-
# If this parameter is left empty, GameLift FleetIQ searches
|
332
|
-
# available game server in the specified game server group.
|
334
|
+
# If this parameter is left empty, Amazon GameLift FleetIQ searches
|
335
|
+
# for an available game server in the specified game server group.
|
333
336
|
# @return [String]
|
334
337
|
#
|
335
338
|
# @!attribute [rw] game_server_data
|
@@ -361,7 +364,7 @@ module Aws::GameLift
|
|
361
364
|
end
|
362
365
|
|
363
366
|
# Resources used to host your game servers. A compute resource can be
|
364
|
-
# managed GameLift Amazon EC2 instances or your own resources.
|
367
|
+
# managed Amazon GameLift Amazon EC2 instances or your own resources.
|
365
368
|
#
|
366
369
|
# @!attribute [rw] fleet_id
|
367
370
|
# A unique identifier for the fleet that the compute is registered to.
|
@@ -383,13 +386,13 @@ module Aws::GameLift
|
|
383
386
|
# @return [String]
|
384
387
|
#
|
385
388
|
# @!attribute [rw] ip_address
|
386
|
-
# The IP address of the compute resource. GameLift requires the
|
387
|
-
# name or IP address to manage your compute resource.
|
389
|
+
# The IP address of the compute resource. Amazon GameLift requires the
|
390
|
+
# DNS name or IP address to manage your compute resource.
|
388
391
|
# @return [String]
|
389
392
|
#
|
390
393
|
# @!attribute [rw] dns_name
|
391
|
-
# The DNS name of the compute resource. GameLift requires the
|
392
|
-
# or IP address to manage your compute resource.
|
394
|
+
# The DNS name of the compute resource. Amazon GameLift requires the
|
395
|
+
# DNS name or IP address to manage your compute resource.
|
393
396
|
# @return [String]
|
394
397
|
#
|
395
398
|
# @!attribute [rw] compute_status
|
@@ -413,13 +416,13 @@ module Aws::GameLift
|
|
413
416
|
# @return [String]
|
414
417
|
#
|
415
418
|
# @!attribute [rw] type
|
416
|
-
#
|
417
|
-
# compute resources
|
419
|
+
# The compute type that the fleet uses. A fleet can use Anywhere
|
420
|
+
# compute resources that you own, or use managed Amazon EC2 instances.
|
418
421
|
# @return [String]
|
419
422
|
#
|
420
423
|
# @!attribute [rw] game_lift_service_sdk_endpoint
|
421
|
-
# The endpoint connection details of the GameLift SDK endpoint
|
422
|
-
# your game server connects to.
|
424
|
+
# The endpoint connection details of the Amazon GameLift SDK endpoint
|
425
|
+
# that your game server connects to.
|
423
426
|
# @return [String]
|
424
427
|
#
|
425
428
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/Compute AWS API Documentation
|
@@ -507,13 +510,13 @@ module Aws::GameLift
|
|
507
510
|
end
|
508
511
|
|
509
512
|
# @!attribute [rw] name
|
510
|
-
# A descriptive label associated with a build. Build names
|
513
|
+
# A descriptive label associated with a build. Build names don't need
|
511
514
|
# to be unique. You can change this value later.
|
512
515
|
# @return [String]
|
513
516
|
#
|
514
517
|
# @!attribute [rw] version
|
515
518
|
# Version information associated with a build or script. Version
|
516
|
-
# strings
|
519
|
+
# strings don't need to be unique. You can change this value later.
|
517
520
|
# @return [String]
|
518
521
|
#
|
519
522
|
# @!attribute [rw] storage_location
|
@@ -535,9 +538,9 @@ module Aws::GameLift
|
|
535
538
|
# on. This value determines the type of fleet resources that you can
|
536
539
|
# use for this build. If your game build contains multiple
|
537
540
|
# executables, they all must run on the same operating system. If an
|
538
|
-
# operating system
|
539
|
-
# uses the default value (WINDOWS\_2012). This value
|
540
|
-
# later.
|
541
|
+
# operating system isn't specified when creating a build, Amazon
|
542
|
+
# GameLift uses the default value (WINDOWS\_2012). This value can't
|
543
|
+
# be changed later.
|
541
544
|
# @return [String]
|
542
545
|
#
|
543
546
|
# @!attribute [rw] tags
|
@@ -562,8 +565,9 @@ module Aws::GameLift
|
|
562
565
|
#
|
563
566
|
# @!attribute [rw] server_sdk_version
|
564
567
|
# A server SDK version you used when integrating your game server
|
565
|
-
# build with GameLift. For more information see [Integrate
|
566
|
-
# custom game servers][1].
|
568
|
+
# build with Amazon GameLift. For more information see [Integrate
|
569
|
+
# games with custom game servers][1]. By default Amazon GameLift sets
|
570
|
+
# this value to `4.0.2`.
|
567
571
|
#
|
568
572
|
#
|
569
573
|
#
|
@@ -627,15 +631,15 @@ module Aws::GameLift
|
|
627
631
|
# @!attribute [rw] build_id
|
628
632
|
# The unique identifier for a custom game server build to be deployed
|
629
633
|
# on fleet instances. You can use either the build ID or ARN. The
|
630
|
-
# build must be uploaded to GameLift and in `READY` status.
|
631
|
-
# property cannot be changed later.
|
634
|
+
# build must be uploaded to Amazon GameLift and in `READY` status.
|
635
|
+
# This fleet property cannot be changed later.
|
632
636
|
# @return [String]
|
633
637
|
#
|
634
638
|
# @!attribute [rw] script_id
|
635
639
|
# The unique identifier for a Realtime configuration script to be
|
636
640
|
# deployed on fleet instances. You can use either the script ID or
|
637
|
-
# ARN. Scripts must be uploaded to GameLift prior to creating
|
638
|
-
# fleet. This fleet property cannot be changed later.
|
641
|
+
# ARN. Scripts must be uploaded to Amazon GameLift prior to creating
|
642
|
+
# the fleet. This fleet property cannot be changed later.
|
639
643
|
# @return [String]
|
640
644
|
#
|
641
645
|
# @!attribute [rw] server_launch_path
|
@@ -651,12 +655,12 @@ module Aws::GameLift
|
|
651
655
|
# @return [String]
|
652
656
|
#
|
653
657
|
# @!attribute [rw] log_paths
|
654
|
-
# **This parameter is no longer used.** To specify where
|
655
|
-
# should store log files once a server process shuts down,
|
656
|
-
# GameLift server API `ProcessReady()` and specify one
|
657
|
-
# directory paths in `logParameters`. For more information,
|
658
|
-
# [Initialize the server process][1] in the *GameLift
|
659
|
-
# Guide*.
|
658
|
+
# **This parameter is no longer used.** To specify where Amazon
|
659
|
+
# GameLift should store log files once a server process shuts down,
|
660
|
+
# use the Amazon GameLift server API `ProcessReady()` and specify one
|
661
|
+
# or more directory paths in `logParameters`. For more information,
|
662
|
+
# see [Initialize the server process][1] in the *Amazon GameLift
|
663
|
+
# Developer Guide*.
|
660
664
|
#
|
661
665
|
#
|
662
666
|
#
|
@@ -664,12 +668,12 @@ module Aws::GameLift
|
|
664
668
|
# @return [Array<String>]
|
665
669
|
#
|
666
670
|
# @!attribute [rw] ec2_instance_type
|
667
|
-
# The GameLift-supported Amazon EC2 instance type to use for
|
668
|
-
# instances. Instance type determines the computing
|
669
|
-
# will be used to host your game servers, including
|
670
|
-
# storage, and networking capacity. See [Amazon Elastic
|
671
|
-
# Instance Types][1] for detailed descriptions of Amazon
|
672
|
-
# types.
|
671
|
+
# The Amazon GameLift-supported Amazon EC2 instance type to use for
|
672
|
+
# all fleet instances. Instance type determines the computing
|
673
|
+
# resources that will be used to host your game servers, including
|
674
|
+
# CPU, memory, storage, and networking capacity. See [Amazon Elastic
|
675
|
+
# Compute Cloud Instance Types][1] for detailed descriptions of Amazon
|
676
|
+
# EC2 instance types.
|
673
677
|
#
|
674
678
|
#
|
675
679
|
#
|
@@ -681,7 +685,7 @@ module Aws::GameLift
|
|
681
685
|
# traffic to access game sessions on this fleet. If the fleet is
|
682
686
|
# hosting a custom game build, this property must be set before
|
683
687
|
# players can connect to game sessions. For Realtime Servers fleets,
|
684
|
-
# GameLift automatically sets TCP and UDP ranges.
|
688
|
+
# Amazon GameLift automatically sets TCP and UDP ranges.
|
685
689
|
# @return [Array<Types::IpPermission>]
|
686
690
|
#
|
687
691
|
# @!attribute [rw] new_game_session_protection_policy
|
@@ -728,7 +732,7 @@ module Aws::GameLift
|
|
728
732
|
# @return [Array<String>]
|
729
733
|
#
|
730
734
|
# @!attribute [rw] peer_vpc_aws_account_id
|
731
|
-
# Used when peering your GameLift fleet with a VPC, the unique
|
735
|
+
# Used when peering your Amazon GameLift fleet with a VPC, the unique
|
732
736
|
# identifier for the Amazon Web Services account that owns the VPC.
|
733
737
|
# You can find your account ID in the Amazon Web Services Management
|
734
738
|
# Console under account settings.
|
@@ -736,10 +740,10 @@ module Aws::GameLift
|
|
736
740
|
#
|
737
741
|
# @!attribute [rw] peer_vpc_id
|
738
742
|
# A unique identifier for a VPC with resources to be accessed by your
|
739
|
-
# GameLift fleet. The VPC must be in the same Region as your
|
740
|
-
# look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
|
741
|
-
# Services Management Console. Learn more about VPC peering in
|
742
|
-
# Peering with GameLift Fleets][2].
|
743
|
+
# Amazon GameLift fleet. The VPC must be in the same Region as your
|
744
|
+
# fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
|
745
|
+
# Web Services Management Console. Learn more about VPC peering in
|
746
|
+
# [VPC Peering with Amazon GameLift Fleets][2].
|
743
747
|
#
|
744
748
|
#
|
745
749
|
#
|
@@ -776,11 +780,11 @@ module Aws::GameLift
|
|
776
780
|
# @return [String]
|
777
781
|
#
|
778
782
|
# @!attribute [rw] certificate_configuration
|
779
|
-
# Prompts GameLift to generate a TLS/SSL certificate for the
|
780
|
-
# GameLift uses the certificates to encrypt traffic
|
781
|
-
# clients and the game servers running on
|
782
|
-
# `CertificateConfiguration` is `DISABLED`.
|
783
|
-
# property after you create the fleet.
|
783
|
+
# Prompts Amazon GameLift to generate a TLS/SSL certificate for the
|
784
|
+
# fleet. Amazon GameLift uses the certificates to encrypt traffic
|
785
|
+
# between game clients and the game servers running on Amazon
|
786
|
+
# GameLift. By default, the `CertificateConfiguration` is `DISABLED`.
|
787
|
+
# You can't change this property after you create the fleet.
|
784
788
|
#
|
785
789
|
# Certificate Manager (ACM) certificates expire after 13 months.
|
786
790
|
# Certificate expiration can cause fleets to fail, preventing players
|
@@ -805,10 +809,13 @@ module Aws::GameLift
|
|
805
809
|
# A set of remote locations to deploy additional instances to and
|
806
810
|
# manage as part of the fleet. This parameter can only be used when
|
807
811
|
# creating fleets in Amazon Web Services Regions that support multiple
|
808
|
-
# locations. You can add any GameLift-supported Amazon Web
|
809
|
-
# Region as a remote location, in the form of an Amazon Web
|
810
|
-
# Region code such as `us-west-2`. To create a fleet with
|
811
|
-
# the home Region only,
|
812
|
+
# locations. You can add any Amazon GameLift-supported Amazon Web
|
813
|
+
# Services Region as a remote location, in the form of an Amazon Web
|
814
|
+
# Services Region code such as `us-west-2`. To create a fleet with
|
815
|
+
# instances in the home Region only, don't use this parameter.
|
816
|
+
#
|
817
|
+
# To use this parameter, Amazon GameLift requires you to use your home
|
818
|
+
# location in the request.
|
812
819
|
# @return [Array<Types::LocationConfiguration>]
|
813
820
|
#
|
814
821
|
# @!attribute [rw] tags
|
@@ -826,12 +833,13 @@ module Aws::GameLift
|
|
826
833
|
#
|
827
834
|
# @!attribute [rw] compute_type
|
828
835
|
# The type of compute resource used to host your game servers. You can
|
829
|
-
# use your own compute resources with GameLift Anywhere or use
|
830
|
-
# EC2 instances with managed GameLift.
|
836
|
+
# use your own compute resources with Amazon GameLift Anywhere or use
|
837
|
+
# Amazon EC2 instances with managed Amazon GameLift. By default, this
|
838
|
+
# property is set to `EC2`.
|
831
839
|
# @return [String]
|
832
840
|
#
|
833
841
|
# @!attribute [rw] anywhere_configuration
|
834
|
-
# GameLift Anywhere configuration options.
|
842
|
+
# Amazon GameLift Anywhere configuration options.
|
835
843
|
# @return [Types::AnywhereConfiguration]
|
836
844
|
#
|
837
845
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateFleetInput AWS API Documentation
|
@@ -870,9 +878,9 @@ module Aws::GameLift
|
|
870
878
|
#
|
871
879
|
# @!attribute [rw] locations
|
872
880
|
# A list of locations to deploy additional instances to and manage as
|
873
|
-
# part of the fleet. You can add any GameLift-supported Amazon
|
874
|
-
# Services Region as a remote location, in the form of an Amazon
|
875
|
-
# Services Region code such as `us-west-2`.
|
881
|
+
# part of the fleet. You can add any Amazon GameLift-supported Amazon
|
882
|
+
# Web Services Region as a remote location, in the form of an Amazon
|
883
|
+
# Web Services Region code such as `us-west-2`.
|
876
884
|
# @return [Array<Types::LocationConfiguration>]
|
877
885
|
#
|
878
886
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateFleetLocationsInput AWS API Documentation
|
@@ -890,9 +898,9 @@ module Aws::GameLift
|
|
890
898
|
# @return [String]
|
891
899
|
#
|
892
900
|
# @!attribute [rw] fleet_arn
|
893
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
894
|
-
# fleet resource and uniquely identifies it. ARNs are unique
|
895
|
-
# all Regions. Format is
|
901
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
902
|
+
# GameLift fleet resource and uniquely identifies it. ARNs are unique
|
903
|
+
# across all Regions. Format is
|
896
904
|
# `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
|
897
905
|
#
|
898
906
|
#
|
@@ -903,7 +911,7 @@ module Aws::GameLift
|
|
903
911
|
# @!attribute [rw] location_states
|
904
912
|
# The remote locations that are being added to the fleet, and the
|
905
913
|
# life-cycle status of each location. For new locations, the status is
|
906
|
-
# set to `NEW`. During location creation, GameLift updates each
|
914
|
+
# set to `NEW`. During location creation, Amazon GameLift updates each
|
907
915
|
# location's status as instances are deployed there and prepared for
|
908
916
|
# game hosting. This list does not include the fleet home Region or
|
909
917
|
# any remote locations that were already added to the fleet.
|
@@ -927,11 +935,11 @@ module Aws::GameLift
|
|
927
935
|
# @!attribute [rw] location_states
|
928
936
|
# The fleet's locations and life-cycle status of each location. For
|
929
937
|
# new fleets, the status of all locations is set to `NEW`. During
|
930
|
-
# fleet creation, GameLift updates each location status as
|
931
|
-
# are deployed there and prepared for game hosting. This
|
932
|
-
# an entry for the fleet's home Region. For fleets with
|
933
|
-
# locations, only one entry, representing the home Region,
|
934
|
-
# returned.
|
938
|
+
# fleet creation, Amazon GameLift updates each location status as
|
939
|
+
# instances are deployed there and prepared for game hosting. This
|
940
|
+
# list includes an entry for the fleet's home Region. For fleets with
|
941
|
+
# no remote locations, only one entry, representing the home Region,
|
942
|
+
# is returned.
|
935
943
|
# @return [Array<Types::LocationState>]
|
936
944
|
#
|
937
945
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateFleetOutput AWS API Documentation
|
@@ -946,8 +954,8 @@ module Aws::GameLift
|
|
946
954
|
# @!attribute [rw] game_server_group_name
|
947
955
|
# An identifier for the new game server group. This value is used to
|
948
956
|
# generate unique ARN identifiers for the Amazon EC2 Auto Scaling
|
949
|
-
# group and the GameLift FleetIQ game server group. The name
|
950
|
-
# unique per Region per Amazon Web Services account.
|
957
|
+
# group and the Amazon GameLift FleetIQ game server group. The name
|
958
|
+
# must be unique per Region per Amazon Web Services account.
|
951
959
|
# @return [String]
|
952
960
|
#
|
953
961
|
# @!attribute [rw] role_arn
|
@@ -961,19 +969,20 @@ module Aws::GameLift
|
|
961
969
|
#
|
962
970
|
# @!attribute [rw] min_size
|
963
971
|
# The minimum number of instances allowed in the Amazon EC2 Auto
|
964
|
-
# Scaling group. During automatic scaling events, GameLift
|
965
|
-
# Amazon EC2 do not scale down the group below this
|
966
|
-
# production, this value should be set to at least 1.
|
967
|
-
# Scaling group is created, update this value directly
|
968
|
-
# Scaling group using the Amazon Web Services console or
|
972
|
+
# Scaling group. During automatic scaling events, Amazon GameLift
|
973
|
+
# FleetIQ and Amazon EC2 do not scale down the group below this
|
974
|
+
# minimum. In production, this value should be set to at least 1.
|
975
|
+
# After the Auto Scaling group is created, update this value directly
|
976
|
+
# in the Auto Scaling group using the Amazon Web Services console or
|
977
|
+
# APIs.
|
969
978
|
# @return [Integer]
|
970
979
|
#
|
971
980
|
# @!attribute [rw] max_size
|
972
981
|
# The maximum number of instances allowed in the Amazon EC2 Auto
|
973
|
-
# Scaling group. During automatic scaling events, GameLift
|
974
|
-
# EC2 do not scale up the group above this maximum. After
|
975
|
-
# Scaling group is created, update this value directly in the
|
976
|
-
# Scaling group using the Amazon Web Services console or APIs.
|
982
|
+
# Scaling group. During automatic scaling events, Amazon GameLift
|
983
|
+
# FleetIQ and EC2 do not scale up the group above this maximum. After
|
984
|
+
# the Auto Scaling group is created, update this value directly in the
|
985
|
+
# Auto Scaling group using the Amazon Web Services console or APIs.
|
977
986
|
# @return [Integer]
|
978
987
|
#
|
979
988
|
# @!attribute [rw] launch_template
|
@@ -988,7 +997,7 @@ module Aws::GameLift
|
|
988
997
|
#
|
989
998
|
# <note markdown="1"> If you specify network interfaces in your launch template, you must
|
990
999
|
# explicitly set the property `AssociatePublicIpAddress` to "true".
|
991
|
-
# If no network interface is specified in the launch template,
|
1000
|
+
# If no network interface is specified in the launch template, Amazon
|
992
1001
|
# GameLift FleetIQ uses your account's default VPC.
|
993
1002
|
#
|
994
1003
|
# </note>
|
@@ -1001,9 +1010,9 @@ module Aws::GameLift
|
|
1001
1010
|
# @!attribute [rw] instance_definitions
|
1002
1011
|
# The Amazon EC2 instance types and sizes to use in the Auto Scaling
|
1003
1012
|
# group. The instance definitions must specify at least two different
|
1004
|
-
# instance types that are supported by GameLift FleetIQ. For
|
1005
|
-
# information on instance types, see [EC2 Instance Types][1] in
|
1006
|
-
# *Amazon Elastic Compute Cloud User Guide*. You can optionally
|
1013
|
+
# instance types that are supported by Amazon GameLift FleetIQ. For
|
1014
|
+
# more information on instance types, see [EC2 Instance Types][1] in
|
1015
|
+
# the *Amazon Elastic Compute Cloud User Guide*. You can optionally
|
1007
1016
|
# specify capacity weighting for each instance type. If no weight
|
1008
1017
|
# value is specified for an instance type, it is set to the default
|
1009
1018
|
# value "1". For more information about capacity weighting, see [
|
@@ -1027,9 +1036,9 @@ module Aws::GameLift
|
|
1027
1036
|
# @return [Types::GameServerGroupAutoScalingPolicy]
|
1028
1037
|
#
|
1029
1038
|
# @!attribute [rw] balancing_strategy
|
1030
|
-
# Indicates how GameLift FleetIQ balances the use of Spot
|
1031
|
-
# and On-Demand Instances in the game server group. Method
|
1032
|
-
# include the following:
|
1039
|
+
# Indicates how Amazon GameLift FleetIQ balances the use of Spot
|
1040
|
+
# Instances and On-Demand Instances in the game server group. Method
|
1041
|
+
# options include the following:
|
1033
1042
|
#
|
1034
1043
|
# * `SPOT_ONLY` - Only Spot Instances are used in the game server
|
1035
1044
|
# group. If Spot Instances are unavailable or not viable for game
|
@@ -1064,12 +1073,13 @@ module Aws::GameLift
|
|
1064
1073
|
#
|
1065
1074
|
# @!attribute [rw] vpc_subnets
|
1066
1075
|
# A list of virtual private cloud (VPC) subnets to use with instances
|
1067
|
-
# in the game server group. By default, all GameLift
|
1068
|
-
# Availability Zones are used. You can use this
|
1069
|
-
# VPCs that you've set up. This property cannot
|
1070
|
-
# game server group is created, and the
|
1071
|
-
# group will always use the property value
|
1072
|
-
# request, even if the Auto Scaling group is
|
1076
|
+
# in the game server group. By default, all Amazon GameLift
|
1077
|
+
# FleetIQ-supported Availability Zones are used. You can use this
|
1078
|
+
# parameter to specify VPCs that you've set up. This property cannot
|
1079
|
+
# be updated after the game server group is created, and the
|
1080
|
+
# corresponding Auto Scaling group will always use the property value
|
1081
|
+
# that is set with this request, even if the Auto Scaling group is
|
1082
|
+
# updated directly.
|
1073
1083
|
# @return [Array<String>]
|
1074
1084
|
#
|
1075
1085
|
# @!attribute [rw] tags
|
@@ -1105,10 +1115,10 @@ module Aws::GameLift
|
|
1105
1115
|
|
1106
1116
|
# @!attribute [rw] game_server_group
|
1107
1117
|
# The newly created game server group object, including the new ARN
|
1108
|
-
# value for the GameLift FleetIQ game server group and the
|
1109
|
-
# status. The Amazon EC2 Auto Scaling group ARN is initially
|
1110
|
-
# since the group has not yet been created. This value is added
|
1111
|
-
# the game server group status reaches `ACTIVE`.
|
1118
|
+
# value for the Amazon GameLift FleetIQ game server group and the
|
1119
|
+
# object's status. The Amazon EC2 Auto Scaling group ARN is initially
|
1120
|
+
# null, since the group has not yet been created. This value is added
|
1121
|
+
# once the game server group status reaches `ACTIVE`.
|
1112
1122
|
# @return [Types::GameServerGroup]
|
1113
1123
|
#
|
1114
1124
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateGameServerGroupOutput AWS API Documentation
|
@@ -1155,11 +1165,20 @@ module Aws::GameLift
|
|
1155
1165
|
#
|
1156
1166
|
# @!attribute [rw] creator_id
|
1157
1167
|
# A unique identifier for a player or entity creating the game
|
1158
|
-
# session.
|
1159
|
-
#
|
1160
|
-
#
|
1161
|
-
#
|
1162
|
-
#
|
1168
|
+
# session.
|
1169
|
+
#
|
1170
|
+
# If you add a resource creation limit policy to a fleet, the
|
1171
|
+
# `CreateGameSession` operation requires a `CreatorId`. Amazon
|
1172
|
+
# GameLift limits the number of game session creation requests with
|
1173
|
+
# the same `CreatorId` in a specified time period.
|
1174
|
+
#
|
1175
|
+
# If you your fleet doesn't have a resource creation limit policy and
|
1176
|
+
# you provide a `CreatorId` in your `CreateGameSession` requests,
|
1177
|
+
# Amazon GameLift limits requests to one request per `CreatorId` per
|
1178
|
+
# second.
|
1179
|
+
#
|
1180
|
+
# To not limit `CreateGameSession` requests with the same `CreatorId`,
|
1181
|
+
# don't provide a `CreatorId` in your `CreateGameSession` request.
|
1163
1182
|
# @return [String]
|
1164
1183
|
#
|
1165
1184
|
# @!attribute [rw] game_session_id
|
@@ -1378,11 +1397,11 @@ module Aws::GameLift
|
|
1378
1397
|
# @return [String]
|
1379
1398
|
#
|
1380
1399
|
# @!attribute [rw] game_session_queue_arns
|
1381
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
1382
|
-
# game session queue resource and uniquely identifies it.
|
1383
|
-
# unique across all Regions. Format is
|
1400
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
1401
|
+
# GameLift game session queue resource and uniquely identifies it.
|
1402
|
+
# ARNs are unique across all Regions. Format is
|
1384
1403
|
# `arn:aws:gamelift:<region>::gamesessionqueue/<queue name>`. Queues
|
1385
|
-
# can be located in any Region. Queues are used to start new
|
1404
|
+
# can be located in any Region. Queues are used to start new Amazon
|
1386
1405
|
# GameLift-hosted game sessions for matches that are created with this
|
1387
1406
|
# matchmaking configuration. If `FlexMatchMode` is set to
|
1388
1407
|
# `STANDALONE`, do not set this parameter.
|
@@ -1471,11 +1490,11 @@ module Aws::GameLift
|
|
1471
1490
|
# The method used to backfill game sessions that are created with this
|
1472
1491
|
# matchmaking configuration. Specify `MANUAL` when your game manages
|
1473
1492
|
# backfill requests manually or does not use the match backfill
|
1474
|
-
# feature. Specify `AUTOMATIC` to have GameLift create a
|
1475
|
-
# request whenever a game session has one or more open slots.
|
1476
|
-
# more about manual and automatic backfill in [ Backfill
|
1477
|
-
# Games with FlexMatch][1]. Automatic backfill is not
|
1478
|
-
# `FlexMatchMode` is set to `STANDALONE`.
|
1493
|
+
# feature. Specify `AUTOMATIC` to have Amazon GameLift create a
|
1494
|
+
# backfill request whenever a game session has one or more open slots.
|
1495
|
+
# Learn more about manual and automatic backfill in [ Backfill
|
1496
|
+
# Existing Games with FlexMatch][1]. Automatic backfill is not
|
1497
|
+
# available when `FlexMatchMode` is set to `STANDALONE`.
|
1479
1498
|
#
|
1480
1499
|
#
|
1481
1500
|
#
|
@@ -1484,14 +1503,14 @@ module Aws::GameLift
|
|
1484
1503
|
#
|
1485
1504
|
# @!attribute [rw] flex_match_mode
|
1486
1505
|
# Indicates whether this matchmaking configuration is being used with
|
1487
|
-
# GameLift hosting or as a standalone matchmaking solution.
|
1506
|
+
# Amazon GameLift hosting or as a standalone matchmaking solution.
|
1488
1507
|
#
|
1489
1508
|
# * **STANDALONE** - FlexMatch forms matches and returns match
|
1490
1509
|
# information, including players and team assignments, in a [
|
1491
1510
|
# MatchmakingSucceeded][1] event.
|
1492
1511
|
#
|
1493
1512
|
# * **WITH\_QUEUE** - FlexMatch forms matches and uses the specified
|
1494
|
-
# GameLift queue to start a game session for the match.
|
1513
|
+
# Amazon GameLift queue to start a game session for the match.
|
1495
1514
|
#
|
1496
1515
|
#
|
1497
1516
|
#
|
@@ -1602,8 +1621,9 @@ module Aws::GameLift
|
|
1602
1621
|
# @return [String]
|
1603
1622
|
#
|
1604
1623
|
# @!attribute [rw] player_data
|
1605
|
-
# Developer-defined information related to a player. GameLift
|
1606
|
-
# use this data, so it can be formatted as needed for use in
|
1624
|
+
# Developer-defined information related to a player. Amazon GameLift
|
1625
|
+
# does not use this data, so it can be formatted as needed for use in
|
1626
|
+
# the game.
|
1607
1627
|
# @return [String]
|
1608
1628
|
#
|
1609
1629
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreatePlayerSessionInput AWS API Documentation
|
@@ -1669,7 +1689,7 @@ module Aws::GameLift
|
|
1669
1689
|
|
1670
1690
|
# @!attribute [rw] name
|
1671
1691
|
# A descriptive label that is associated with a script. Script names
|
1672
|
-
#
|
1692
|
+
# don't need to be unique. You can use [UpdateScript][1] to change
|
1673
1693
|
# this value later.
|
1674
1694
|
#
|
1675
1695
|
#
|
@@ -1679,7 +1699,7 @@ module Aws::GameLift
|
|
1679
1699
|
#
|
1680
1700
|
# @!attribute [rw] version
|
1681
1701
|
# Version information associated with a build or script. Version
|
1682
|
-
# strings
|
1702
|
+
# strings don't need to be unique. You can use [UpdateScript][1] to
|
1683
1703
|
# change this value later.
|
1684
1704
|
#
|
1685
1705
|
#
|
@@ -1762,16 +1782,17 @@ module Aws::GameLift
|
|
1762
1782
|
|
1763
1783
|
# @!attribute [rw] game_lift_aws_account_id
|
1764
1784
|
# A unique identifier for the Amazon Web Services account that you use
|
1765
|
-
# to manage your GameLift fleet. You can find your Account ID
|
1766
|
-
# Amazon Web Services Management Console under account
|
1785
|
+
# to manage your Amazon GameLift fleet. You can find your Account ID
|
1786
|
+
# in the Amazon Web Services Management Console under account
|
1787
|
+
# settings.
|
1767
1788
|
# @return [String]
|
1768
1789
|
#
|
1769
1790
|
# @!attribute [rw] peer_vpc_id
|
1770
1791
|
# A unique identifier for a VPC with resources to be accessed by your
|
1771
|
-
# GameLift fleet. The VPC must be in the same Region as your
|
1772
|
-
# look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
|
1773
|
-
# Services Management Console. Learn more about VPC peering in
|
1774
|
-
# Peering with GameLift Fleets][2].
|
1792
|
+
# Amazon GameLift fleet. The VPC must be in the same Region as your
|
1793
|
+
# fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
|
1794
|
+
# Web Services Management Console. Learn more about VPC peering in
|
1795
|
+
# [VPC Peering with Amazon GameLift Fleets][2].
|
1775
1796
|
#
|
1776
1797
|
#
|
1777
1798
|
#
|
@@ -1816,10 +1837,10 @@ module Aws::GameLift
|
|
1816
1837
|
#
|
1817
1838
|
# @!attribute [rw] peer_vpc_id
|
1818
1839
|
# A unique identifier for a VPC with resources to be accessed by your
|
1819
|
-
# GameLift fleet. The VPC must be in the same Region as your
|
1820
|
-
# look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
|
1821
|
-
# Services Management Console. Learn more about VPC peering in
|
1822
|
-
# Peering with GameLift Fleets][2].
|
1840
|
+
# Amazon GameLift fleet. The VPC must be in the same Region as your
|
1841
|
+
# fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
|
1842
|
+
# Web Services Management Console. Learn more about VPC peering in
|
1843
|
+
# [VPC Peering with Amazon GameLift Fleets][2].
|
1823
1844
|
#
|
1824
1845
|
#
|
1825
1846
|
#
|
@@ -1905,9 +1926,9 @@ module Aws::GameLift
|
|
1905
1926
|
# @return [String]
|
1906
1927
|
#
|
1907
1928
|
# @!attribute [rw] fleet_arn
|
1908
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
1909
|
-
# fleet resource and uniquely identifies it. ARNs are unique
|
1910
|
-
# all Regions. Format is
|
1929
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
1930
|
+
# GameLift fleet resource and uniquely identifies it. ARNs are unique
|
1931
|
+
# across all Regions. Format is
|
1911
1932
|
# `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
|
1912
1933
|
#
|
1913
1934
|
#
|
@@ -2076,16 +2097,17 @@ module Aws::GameLift
|
|
2076
2097
|
|
2077
2098
|
# @!attribute [rw] game_lift_aws_account_id
|
2078
2099
|
# A unique identifier for the Amazon Web Services account that you use
|
2079
|
-
# to manage your GameLift fleet. You can find your Account ID
|
2080
|
-
# Amazon Web Services Management Console under account
|
2100
|
+
# to manage your Amazon GameLift fleet. You can find your Account ID
|
2101
|
+
# in the Amazon Web Services Management Console under account
|
2102
|
+
# settings.
|
2081
2103
|
# @return [String]
|
2082
2104
|
#
|
2083
2105
|
# @!attribute [rw] peer_vpc_id
|
2084
2106
|
# A unique identifier for a VPC with resources to be accessed by your
|
2085
|
-
# GameLift fleet. The VPC must be in the same Region as your
|
2086
|
-
# look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
|
2087
|
-
# Services Management Console. Learn more about VPC peering in
|
2088
|
-
# Peering with GameLift Fleets][2].
|
2107
|
+
# Amazon GameLift fleet. The VPC must be in the same Region as your
|
2108
|
+
# fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
|
2109
|
+
# Web Services Management Console. Learn more about VPC peering in
|
2110
|
+
# [VPC Peering with Amazon GameLift Fleets][2].
|
2089
2111
|
#
|
2090
2112
|
#
|
2091
2113
|
#
|
@@ -2252,9 +2274,9 @@ module Aws::GameLift
|
|
2252
2274
|
end
|
2253
2275
|
|
2254
2276
|
# @!attribute [rw] ec2_instance_type
|
2255
|
-
# Name of an Amazon EC2 instance type that is supported in
|
2256
|
-
# fleet instance type determines the computing resources
|
2257
|
-
# instance in the fleet, including CPU, memory, storage, and
|
2277
|
+
# Name of an Amazon EC2 instance type that is supported in Amazon
|
2278
|
+
# GameLift. A fleet instance type determines the computing resources
|
2279
|
+
# of each instance in the fleet, including CPU, memory, storage, and
|
2258
2280
|
# networking capacity. Do not specify a value for this parameter to
|
2259
2281
|
# retrieve limits for all instance types.
|
2260
2282
|
# @return [String]
|
@@ -2493,9 +2515,9 @@ module Aws::GameLift
|
|
2493
2515
|
# @return [String]
|
2494
2516
|
#
|
2495
2517
|
# @!attribute [rw] fleet_arn
|
2496
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
2497
|
-
# fleet resource and uniquely identifies it. ARNs are unique
|
2498
|
-
# all Regions. Format is
|
2518
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
2519
|
+
# GameLift fleet resource and uniquely identifies it. ARNs are unique
|
2520
|
+
# across all Regions. Format is
|
2499
2521
|
# `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
|
2500
2522
|
#
|
2501
2523
|
#
|
@@ -2617,9 +2639,9 @@ module Aws::GameLift
|
|
2617
2639
|
# @return [String]
|
2618
2640
|
#
|
2619
2641
|
# @!attribute [rw] fleet_arn
|
2620
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
2621
|
-
# fleet resource and uniquely identifies it. ARNs are unique
|
2622
|
-
# all Regions. Format is
|
2642
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
2643
|
+
# GameLift fleet resource and uniquely identifies it. ARNs are unique
|
2644
|
+
# across all Regions. Format is
|
2623
2645
|
# `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
|
2624
2646
|
#
|
2625
2647
|
#
|
@@ -3489,8 +3511,9 @@ module Aws::GameLift
|
|
3489
3511
|
# @return [String]
|
3490
3512
|
#
|
3491
3513
|
# @!attribute [rw] player_data
|
3492
|
-
# Developer-defined information related to a player. GameLift
|
3493
|
-
# use this data, so it can be formatted as needed for use in
|
3514
|
+
# Developer-defined information related to a player. Amazon GameLift
|
3515
|
+
# does not use this data, so it can be formatted as needed for use in
|
3516
|
+
# the game.
|
3494
3517
|
# @return [String]
|
3495
3518
|
#
|
3496
3519
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DesiredPlayerSession AWS API Documentation
|
@@ -3553,12 +3576,12 @@ module Aws::GameLift
|
|
3553
3576
|
include Aws::Structure
|
3554
3577
|
end
|
3555
3578
|
|
3556
|
-
# The GameLift service limits for an Amazon EC2 instance type and
|
3557
|
-
# current utilization. GameLift allows Amazon Web Services
|
3558
|
-
# maximum number of instances, per instance type, per Amazon
|
3559
|
-
# Services Region or location, for use with GameLift. You can
|
3560
|
-
# limit increase for your account by using the **Service
|
3561
|
-
# in the GameLift console.
|
3579
|
+
# The Amazon GameLift service limits for an Amazon EC2 instance type and
|
3580
|
+
# current utilization. Amazon GameLift allows Amazon Web Services
|
3581
|
+
# accounts a maximum number of instances, per instance type, per Amazon
|
3582
|
+
# Web Services Region or location, for use with Amazon GameLift. You can
|
3583
|
+
# request an limit increase for your account by using the **Service
|
3584
|
+
# limits** page in the Amazon GameLift console.
|
3562
3585
|
#
|
3563
3586
|
# @!attribute [rw] ec2_instance_type
|
3564
3587
|
# The name of an Amazon EC2 instance type. See [Amazon Elastic Compute
|
@@ -3594,8 +3617,8 @@ module Aws::GameLift
|
|
3594
3617
|
include Aws::Structure
|
3595
3618
|
end
|
3596
3619
|
|
3597
|
-
# Log entry describing an event that involves GameLift resources
|
3598
|
-
# as a fleet). In addition to tracking activity, event codes and
|
3620
|
+
# Log entry describing an event that involves Amazon GameLift resources
|
3621
|
+
# (such as a fleet). In addition to tracking activity, event codes and
|
3599
3622
|
# messages can provide additional information for troubleshooting and
|
3600
3623
|
# debugging problems.
|
3601
3624
|
#
|
@@ -3620,17 +3643,17 @@ module Aws::GameLift
|
|
3620
3643
|
# fleet instance for installation.
|
3621
3644
|
#
|
3622
3645
|
# * FLEET\_STATE\_VALIDATING -- Fleet status changed from
|
3623
|
-
# `DOWNLOADING` to `VALIDATING`. GameLift has successfully
|
3646
|
+
# `DOWNLOADING` to `VALIDATING`. Amazon GameLift has successfully
|
3624
3647
|
# downloaded the build and is now validating the build files.
|
3625
3648
|
#
|
3626
3649
|
# * FLEET\_STATE\_BUILDING -- Fleet status changed from `VALIDATING`
|
3627
|
-
# to `BUILDING`. GameLift has successfully verified the build
|
3628
|
-
# and is now running the installation scripts.
|
3650
|
+
# to `BUILDING`. Amazon GameLift has successfully verified the build
|
3651
|
+
# files and is now running the installation scripts.
|
3629
3652
|
#
|
3630
3653
|
# * FLEET\_STATE\_ACTIVATING -- Fleet status changed from `BUILDING`
|
3631
|
-
# to `ACTIVATING`. GameLift is trying to launch an instance
|
3632
|
-
# the connectivity between the build and the
|
3633
|
-
# the Server SDK.
|
3654
|
+
# to `ACTIVATING`. Amazon GameLift is trying to launch an instance
|
3655
|
+
# and test the connectivity between the build and the Amazon
|
3656
|
+
# GameLift Service via the Server SDK.
|
3634
3657
|
#
|
3635
3658
|
# * FLEET\_STATE\_ACTIVE -- The fleet's status changed from
|
3636
3659
|
# `ACTIVATING` to `ACTIVE`. The fleet is now ready to host game
|
@@ -3663,12 +3686,13 @@ module Aws::GameLift
|
|
3663
3686
|
# * FLEET\_CREATION\_VALIDATING\_RUNTIME\_CONFIG -- The build process
|
3664
3687
|
# was successful, and the GameLift is now verifying that the game
|
3665
3688
|
# server launch paths, which are specified in the fleet's runtime
|
3666
|
-
# configuration, exist. If any listed launch path exists,
|
3667
|
-
# tries to launch a game server process and waits for the
|
3668
|
-
# report ready. Failures in this stage prevent a fleet
|
3669
|
-
# to `ACTIVE` status. Logs for this stage list the
|
3670
|
-
# the runtime configuration and indicate whether
|
3671
|
-
# Access the logs by using the URL in
|
3689
|
+
# configuration, exist. If any listed launch path exists, Amazon
|
3690
|
+
# GameLift tries to launch a game server process and waits for the
|
3691
|
+
# process to report ready. Failures in this stage prevent a fleet
|
3692
|
+
# from moving to `ACTIVE` status. Logs for this stage list the
|
3693
|
+
# launch paths in the runtime configuration and indicate whether
|
3694
|
+
# each is found. Access the logs by using the URL in
|
3695
|
+
# *PreSignedLogUrl*.
|
3672
3696
|
#
|
3673
3697
|
# * FLEET\_VALIDATION\_LAUNCH\_PATH\_NOT\_FOUND -- Validation of the
|
3674
3698
|
# runtime configuration failed because the executable specified in a
|
@@ -3700,8 +3724,8 @@ module Aws::GameLift
|
|
3700
3724
|
# **VPC peering events:**
|
3701
3725
|
#
|
3702
3726
|
# * FLEET\_VPC\_PEERING\_SUCCEEDED -- A VPC peering connection has
|
3703
|
-
# been established between the VPC for an GameLift fleet and
|
3704
|
-
# in your Amazon Web Services account.
|
3727
|
+
# been established between the VPC for an Amazon GameLift fleet and
|
3728
|
+
# a VPC in your Amazon Web Services account.
|
3705
3729
|
#
|
3706
3730
|
# * FLEET\_VPC\_PEERING\_FAILED -- A requested VPC peering connection
|
3707
3731
|
# has failed. Event details and status information provide
|
@@ -3800,7 +3824,7 @@ module Aws::GameLift
|
|
3800
3824
|
# Location of stored logs with additional detail that is related to
|
3801
3825
|
# the event. This is useful for debugging issues. The URL is valid for
|
3802
3826
|
# 15 minutes. You can also access fleet creation logs through the
|
3803
|
-
# GameLift console.
|
3827
|
+
# Amazon GameLift console.
|
3804
3828
|
# @return [String]
|
3805
3829
|
#
|
3806
3830
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/Event AWS API Documentation
|
@@ -3835,7 +3859,7 @@ module Aws::GameLift
|
|
3835
3859
|
include Aws::Structure
|
3836
3860
|
end
|
3837
3861
|
|
3838
|
-
# Describes a GameLift fleet of game hosting resources.
|
3862
|
+
# Describes a Amazon GameLift fleet of game hosting resources.
|
3839
3863
|
#
|
3840
3864
|
# **Related actions**
|
3841
3865
|
#
|
@@ -3844,9 +3868,9 @@ module Aws::GameLift
|
|
3844
3868
|
# @return [String]
|
3845
3869
|
#
|
3846
3870
|
# @!attribute [rw] fleet_arn
|
3847
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
3848
|
-
# fleet resource and uniquely identifies it. ARNs are unique
|
3849
|
-
# all Regions. Format is
|
3871
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
3872
|
+
# GameLift fleet resource and uniquely identifies it. ARNs are unique
|
3873
|
+
# across all Regions. Format is
|
3850
3874
|
# `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
|
3851
3875
|
# In a GameLift fleet ARN, the resource ID matches the `FleetId`
|
3852
3876
|
# value.
|
@@ -3906,8 +3930,8 @@ module Aws::GameLift
|
|
3906
3930
|
# * **NEW** -- A new fleet has been defined and desired instances is
|
3907
3931
|
# set to 1.
|
3908
3932
|
#
|
3909
|
-
# * **DOWNLOADING/VALIDATING/BUILDING/ACTIVATING** -- GameLift
|
3910
|
-
# setting up the new fleet, creating new instances with the game
|
3933
|
+
# * **DOWNLOADING/VALIDATING/BUILDING/ACTIVATING** -- Amazon GameLift
|
3934
|
+
# is setting up the new fleet, creating new instances with the game
|
3911
3935
|
# build or Realtime script and starting server processes.
|
3912
3936
|
#
|
3913
3937
|
# * **ACTIVE** -- Hosts can now accept game sessions.
|
@@ -3926,9 +3950,10 @@ module Aws::GameLift
|
|
3926
3950
|
# @return [String]
|
3927
3951
|
#
|
3928
3952
|
# @!attribute [rw] build_arn
|
3929
|
-
# The Amazon Resource Name ([ARN][1]) associated with the
|
3930
|
-
# build resource that is deployed on instances in this fleet.
|
3931
|
-
# GameLift build ARN, the resource ID matches the `BuildId`
|
3953
|
+
# The Amazon Resource Name ([ARN][1]) associated with the Amazon
|
3954
|
+
# GameLift build resource that is deployed on instances in this fleet.
|
3955
|
+
# In a GameLift build ARN, the resource ID matches the `BuildId`
|
3956
|
+
# value.
|
3932
3957
|
#
|
3933
3958
|
#
|
3934
3959
|
#
|
@@ -3968,7 +3993,7 @@ module Aws::GameLift
|
|
3968
3993
|
#
|
3969
3994
|
# @!attribute [rw] log_paths
|
3970
3995
|
# **This parameter is no longer used.** Game session log paths are now
|
3971
|
-
# defined using the GameLift server API `ProcessReady()`
|
3996
|
+
# defined using the Amazon GameLift server API `ProcessReady()`
|
3972
3997
|
# `logParameters`. See more information in the [Server API
|
3973
3998
|
# Reference][1].
|
3974
3999
|
#
|
@@ -4000,9 +4025,9 @@ module Aws::GameLift
|
|
4000
4025
|
# you can control players' ability to consume available resources.
|
4001
4026
|
#
|
4002
4027
|
# The policy is evaluated when a player tries to create a new game
|
4003
|
-
# session. On receiving a `CreateGameSession` request, GameLift
|
4004
|
-
# that the player (identified by `CreatorId`) has created fewer
|
4005
|
-
# game session limit in the specified time period.
|
4028
|
+
# session. On receiving a `CreateGameSession` request, Amazon GameLift
|
4029
|
+
# checks that the player (identified by `CreatorId`) has created fewer
|
4030
|
+
# than game session limit in the specified time period.
|
4006
4031
|
# @return [Types::ResourceCreationLimitPolicy]
|
4007
4032
|
#
|
4008
4033
|
# @!attribute [rw] metric_groups
|
@@ -4041,7 +4066,7 @@ module Aws::GameLift
|
|
4041
4066
|
# Determines whether a TLS/SSL certificate is generated for a fleet.
|
4042
4067
|
# This feature must be enabled when creating the fleet. All instances
|
4043
4068
|
# in a fleet share the same certificate. The certificate can be
|
4044
|
-
# retrieved by calling the [GameLift Server SDK][1] operation
|
4069
|
+
# retrieved by calling the [Amazon GameLift Server SDK][1] operation
|
4045
4070
|
# `GetInstanceCertificate`.
|
4046
4071
|
#
|
4047
4072
|
#
|
@@ -4051,12 +4076,13 @@ module Aws::GameLift
|
|
4051
4076
|
#
|
4052
4077
|
# @!attribute [rw] compute_type
|
4053
4078
|
# The type of compute resource used to host your game servers. You can
|
4054
|
-
# use your own compute resources with GameLift Anywhere or use
|
4055
|
-
# EC2 instances with managed GameLift.
|
4079
|
+
# use your own compute resources with Amazon GameLift Anywhere or use
|
4080
|
+
# Amazon EC2 instances with managed Amazon GameLift.
|
4056
4081
|
# @return [String]
|
4057
4082
|
#
|
4058
4083
|
# @!attribute [rw] anywhere_configuration
|
4059
|
-
# GameLift Anywhere configuration options for your Anywhere
|
4084
|
+
# Amazon GameLift Anywhere configuration options for your Anywhere
|
4085
|
+
# fleets.
|
4060
4086
|
# @return [Types::AnywhereConfiguration]
|
4061
4087
|
#
|
4062
4088
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/FleetAttributes AWS API Documentation
|
@@ -4111,9 +4137,9 @@ module Aws::GameLift
|
|
4111
4137
|
# @return [String]
|
4112
4138
|
#
|
4113
4139
|
# @!attribute [rw] fleet_arn
|
4114
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
4115
|
-
# fleet resource and uniquely identifies it. ARNs are unique
|
4116
|
-
# all Regions. Format is
|
4140
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
4141
|
+
# GameLift fleet resource and uniquely identifies it. ARNs are unique
|
4142
|
+
# across all Regions. Format is
|
4117
4143
|
# `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
|
4118
4144
|
#
|
4119
4145
|
#
|
@@ -4182,9 +4208,9 @@ module Aws::GameLift
|
|
4182
4208
|
# @return [String]
|
4183
4209
|
#
|
4184
4210
|
# @!attribute [rw] fleet_arn
|
4185
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
4186
|
-
# fleet resource and uniquely identifies it. ARNs are unique
|
4187
|
-
# all Regions. Format is
|
4211
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
4212
|
+
# GameLift fleet resource and uniquely identifies it. ARNs are unique
|
4213
|
+
# across all Regions. Format is
|
4188
4214
|
# `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
|
4189
4215
|
#
|
4190
4216
|
#
|
@@ -4237,8 +4263,8 @@ module Aws::GameLift
|
|
4237
4263
|
# details to be used when setting up the new game session. For example,
|
4238
4264
|
# a game property might specify a game mode, level, or map. Game
|
4239
4265
|
# properties are passed to the game server process when initiating a new
|
4240
|
-
# game session. For more information, see the [ GameLift
|
4241
|
-
# Guide][1].
|
4266
|
+
# game session. For more information, see the [ Amazon GameLift
|
4267
|
+
# Developer Guide][1].
|
4242
4268
|
#
|
4243
4269
|
#
|
4244
4270
|
#
|
@@ -4261,8 +4287,8 @@ module Aws::GameLift
|
|
4261
4287
|
include Aws::Structure
|
4262
4288
|
end
|
4263
4289
|
|
4264
|
-
# **This data type is used with the GameLift FleetIQ and game
|
4265
|
-
# groups.**
|
4290
|
+
# **This data type is used with the Amazon GameLift FleetIQ and game
|
4291
|
+
# server groups.**
|
4266
4292
|
#
|
4267
4293
|
# Properties describing a game server that is running on an instance in
|
4268
4294
|
# a game server group.
|
@@ -4365,8 +4391,8 @@ module Aws::GameLift
|
|
4365
4391
|
include Aws::Structure
|
4366
4392
|
end
|
4367
4393
|
|
4368
|
-
# **This data type is used with the GameLift FleetIQ and game
|
4369
|
-
# groups.**
|
4394
|
+
# **This data type is used with the Amazon GameLift FleetIQ and game
|
4395
|
+
# server groups.**
|
4370
4396
|
#
|
4371
4397
|
# Properties that describe a game server group resource. A game server
|
4372
4398
|
# group manages certain properties related to a corresponding Amazon EC2
|
@@ -4397,15 +4423,15 @@ module Aws::GameLift
|
|
4397
4423
|
# @return [String]
|
4398
4424
|
#
|
4399
4425
|
# @!attribute [rw] instance_definitions
|
4400
|
-
# The set of Amazon EC2 instance types that GameLift FleetIQ
|
4401
|
-
# when balancing and automatically scaling instances in the
|
4426
|
+
# The set of Amazon EC2 instance types that Amazon GameLift FleetIQ
|
4427
|
+
# can use when balancing and automatically scaling instances in the
|
4402
4428
|
# corresponding Auto Scaling group.
|
4403
4429
|
# @return [Array<Types::InstanceDefinition>]
|
4404
4430
|
#
|
4405
4431
|
# @!attribute [rw] balancing_strategy
|
4406
|
-
# Indicates how GameLift FleetIQ balances the use of Spot
|
4407
|
-
# and On-Demand Instances in the game server group. Method
|
4408
|
-
# include the following:
|
4432
|
+
# Indicates how Amazon GameLift FleetIQ balances the use of Spot
|
4433
|
+
# Instances and On-Demand Instances in the game server group. Method
|
4434
|
+
# options include the following:
|
4409
4435
|
#
|
4410
4436
|
# * `SPOT_ONLY` - Only Spot Instances are used in the game server
|
4411
4437
|
# group. If Spot Instances are unavailable or not viable for game
|
@@ -4446,22 +4472,22 @@ module Aws::GameLift
|
|
4446
4472
|
# The current status of the game server group. Possible statuses
|
4447
4473
|
# include:
|
4448
4474
|
#
|
4449
|
-
# * `NEW` - GameLift FleetIQ has validated the
|
4475
|
+
# * `NEW` - Amazon GameLift FleetIQ has validated the
|
4450
4476
|
# `CreateGameServerGroup()` request.
|
4451
4477
|
#
|
4452
|
-
# * `ACTIVATING` - GameLift FleetIQ is setting up a game server
|
4453
|
-
# which includes creating an Auto Scaling group in your
|
4454
|
-
# Services account.
|
4478
|
+
# * `ACTIVATING` - Amazon GameLift FleetIQ is setting up a game server
|
4479
|
+
# group, which includes creating an Auto Scaling group in your
|
4480
|
+
# Amazon Web Services account.
|
4455
4481
|
#
|
4456
4482
|
# * `ACTIVE` - The game server group has been successfully created.
|
4457
4483
|
#
|
4458
4484
|
# * `DELETE_SCHEDULED` - A request to delete the game server group has
|
4459
4485
|
# been received.
|
4460
4486
|
#
|
4461
|
-
# * `DELETING` - GameLift FleetIQ has received a valid
|
4462
|
-
# `DeleteGameServerGroup()` request and is processing it.
|
4463
|
-
# FleetIQ must first complete and release hosts before it
|
4464
|
-
# the Auto Scaling group and the game server group.
|
4487
|
+
# * `DELETING` - Amazon GameLift FleetIQ has received a valid
|
4488
|
+
# `DeleteGameServerGroup()` request and is processing it. Amazon
|
4489
|
+
# GameLift FleetIQ must first complete and release hosts before it
|
4490
|
+
# deletes the Auto Scaling group and the game server group.
|
4465
4491
|
#
|
4466
4492
|
# * `DELETED` - The game server group has been successfully deleted.
|
4467
4493
|
#
|
@@ -4511,8 +4537,8 @@ module Aws::GameLift
|
|
4511
4537
|
include Aws::Structure
|
4512
4538
|
end
|
4513
4539
|
|
4514
|
-
# **This data type is used with the GameLift FleetIQ and game
|
4515
|
-
# groups.**
|
4540
|
+
# **This data type is used with the Amazon GameLift FleetIQ and game
|
4541
|
+
# server groups.**
|
4516
4542
|
#
|
4517
4543
|
# Configuration settings for intelligent automatic scaling that uses
|
4518
4544
|
# target tracking. These settings are used to add an Auto Scaling policy
|
@@ -4523,19 +4549,20 @@ module Aws::GameLift
|
|
4523
4549
|
#
|
4524
4550
|
# @!attribute [rw] estimated_instance_warmup
|
4525
4551
|
# Length of time, in seconds, it takes for a new instance to start new
|
4526
|
-
# game server processes and register with GameLift FleetIQ.
|
4527
|
-
# a warm-up time can be useful, particularly with game
|
4528
|
-
# take a long time to start up, because it avoids
|
4529
|
-
# new instances.
|
4552
|
+
# game server processes and register with Amazon GameLift FleetIQ.
|
4553
|
+
# Specifying a warm-up time can be useful, particularly with game
|
4554
|
+
# servers that take a long time to start up, because it avoids
|
4555
|
+
# prematurely starting new instances.
|
4530
4556
|
# @return [Integer]
|
4531
4557
|
#
|
4532
4558
|
# @!attribute [rw] target_tracking_configuration
|
4533
4559
|
# Settings for a target-based scaling policy applied to Auto Scaling
|
4534
4560
|
# group. These settings are used to create a target-based policy that
|
4535
|
-
# tracks the GameLift FleetIQ metric
|
4536
|
-
# and specifies a target value for the
|
4537
|
-
# changes, the policy triggers to adjust the
|
4538
|
-
# capacity so that the metric returns to the target
|
4561
|
+
# tracks the Amazon GameLift FleetIQ metric
|
4562
|
+
# `"PercentUtilizedGameServers"` and specifies a target value for the
|
4563
|
+
# metric. As player usage changes, the policy triggers to adjust the
|
4564
|
+
# game server group capacity so that the metric returns to the target
|
4565
|
+
# value.
|
4539
4566
|
# @return [Types::TargetTrackingConfiguration]
|
4540
4567
|
#
|
4541
4568
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GameServerGroupAutoScalingPolicy AWS API Documentation
|
@@ -4547,8 +4574,8 @@ module Aws::GameLift
|
|
4547
4574
|
include Aws::Structure
|
4548
4575
|
end
|
4549
4576
|
|
4550
|
-
# **This data type is used with the GameLift FleetIQ and game
|
4551
|
-
# groups.**
|
4577
|
+
# **This data type is used with the Amazon GameLift FleetIQ and game
|
4578
|
+
# server groups.**
|
4552
4579
|
#
|
4553
4580
|
# Additional properties, including status, that describe an EC2 instance
|
4554
4581
|
# in a game server group. Instance configurations are set with game
|
@@ -4675,8 +4702,8 @@ module Aws::GameLift
|
|
4675
4702
|
# @return [Array<Types::GameProperty>]
|
4676
4703
|
#
|
4677
4704
|
# @!attribute [rw] ip_address
|
4678
|
-
# The IP address of the game session. To connect to a GameLift
|
4679
|
-
# server, an app needs both the IP address and port number.
|
4705
|
+
# The IP address of the game session. To connect to a Amazon GameLift
|
4706
|
+
# game server, an app needs both the IP address and port number.
|
4680
4707
|
# @return [String]
|
4681
4708
|
#
|
4682
4709
|
# @!attribute [rw] dns_name
|
@@ -4699,8 +4726,9 @@ module Aws::GameLift
|
|
4699
4726
|
# @return [String]
|
4700
4727
|
#
|
4701
4728
|
# @!attribute [rw] port
|
4702
|
-
# The port number for the game session. To connect to a
|
4703
|
-
# server, an app needs both the IP address and port
|
4729
|
+
# The port number for the game session. To connect to a Amazon
|
4730
|
+
# GameLift game server, an app needs both the IP address and port
|
4731
|
+
# number.
|
4704
4732
|
# @return [Integer]
|
4705
4733
|
#
|
4706
4734
|
# @!attribute [rw] player_session_creation_policy
|
@@ -4784,8 +4812,8 @@ module Aws::GameLift
|
|
4784
4812
|
# @return [String]
|
4785
4813
|
#
|
4786
4814
|
# @!attribute [rw] ip_address
|
4787
|
-
# The IP address of the game session. To connect to a GameLift
|
4788
|
-
# server, an app needs both the IP address and port number.
|
4815
|
+
# The IP address of the game session. To connect to a Amazon GameLift
|
4816
|
+
# game server, an app needs both the IP address and port number.
|
4789
4817
|
# @return [String]
|
4790
4818
|
#
|
4791
4819
|
# @!attribute [rw] dns_name
|
@@ -4808,8 +4836,9 @@ module Aws::GameLift
|
|
4808
4836
|
# @return [String]
|
4809
4837
|
#
|
4810
4838
|
# @!attribute [rw] port
|
4811
|
-
# The port number for the game session. To connect to a
|
4812
|
-
# server, an app needs both the IP address and port
|
4839
|
+
# The port number for the game session. To connect to a Amazon
|
4840
|
+
# GameLift game server, an app needs both the IP address and port
|
4841
|
+
# number.
|
4813
4842
|
# @return [Integer]
|
4814
4843
|
#
|
4815
4844
|
# @!attribute [rw] matched_player_sessions
|
@@ -4898,8 +4927,8 @@ module Aws::GameLift
|
|
4898
4927
|
# before the time limit expired. You can resubmit the placement
|
4899
4928
|
# request as needed.
|
4900
4929
|
#
|
4901
|
-
# * **FAILED** -- GameLift is not able to complete the process
|
4902
|
-
# placing the game session. Common reasons are the game session
|
4930
|
+
# * **FAILED** -- Amazon GameLift is not able to complete the process
|
4931
|
+
# of placing the game session. Common reasons are the game session
|
4903
4932
|
# terminated before the placement process was completed, or an
|
4904
4933
|
# unexpected internal error.
|
4905
4934
|
# @return [String]
|
@@ -4962,10 +4991,10 @@ module Aws::GameLift
|
|
4962
4991
|
# @return [Time]
|
4963
4992
|
#
|
4964
4993
|
# @!attribute [rw] ip_address
|
4965
|
-
# The IP address of the game session. To connect to a GameLift
|
4966
|
-
# server, an app needs both the IP address and port number. This
|
4967
|
-
# is set once the new game session is placed (placement status
|
4968
|
-
# `FULFILLED`).
|
4994
|
+
# The IP address of the game session. To connect to a Amazon GameLift
|
4995
|
+
# game server, an app needs both the IP address and port number. This
|
4996
|
+
# value is set once the new game session is placed (placement status
|
4997
|
+
# is `FULFILLED`).
|
4969
4998
|
# @return [String]
|
4970
4999
|
#
|
4971
5000
|
# @!attribute [rw] dns_name
|
@@ -4988,10 +5017,10 @@ module Aws::GameLift
|
|
4988
5017
|
# @return [String]
|
4989
5018
|
#
|
4990
5019
|
# @!attribute [rw] port
|
4991
|
-
# The port number for the game session. To connect to a
|
4992
|
-
# server, an app needs both the IP address and port
|
4993
|
-
# is set once the new game session is placed
|
4994
|
-
# `FULFILLED`).
|
5020
|
+
# The port number for the game session. To connect to a Amazon
|
5021
|
+
# GameLift game server, an app needs both the IP address and port
|
5022
|
+
# number. This value is set once the new game session is placed
|
5023
|
+
# (placement status is `FULFILLED`).
|
4995
5024
|
# @return [Integer]
|
4996
5025
|
#
|
4997
5026
|
# @!attribute [rw] placed_player_sessions
|
@@ -5062,12 +5091,12 @@ module Aws::GameLift
|
|
5062
5091
|
# @return [String]
|
5063
5092
|
#
|
5064
5093
|
# @!attribute [rw] game_session_queue_arn
|
5065
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
5066
|
-
# game session queue resource and uniquely identifies it.
|
5067
|
-
# unique across all Regions. Format is
|
5094
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
5095
|
+
# GameLift game session queue resource and uniquely identifies it.
|
5096
|
+
# ARNs are unique across all Regions. Format is
|
5068
5097
|
# `arn:aws:gamelift:<region>::gamesessionqueue/<queue name>`. In a
|
5069
|
-
# GameLift game session queue ARN, the resource ID matches the
|
5070
|
-
# value.
|
5098
|
+
# Amazon GameLift game session queue ARN, the resource ID matches the
|
5099
|
+
# *Name* value.
|
5071
5100
|
#
|
5072
5101
|
#
|
5073
5102
|
#
|
@@ -5184,9 +5213,9 @@ module Aws::GameLift
|
|
5184
5213
|
# @return [String]
|
5185
5214
|
#
|
5186
5215
|
# @!attribute [rw] fleet_arn
|
5187
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
5188
|
-
# fleet resource and uniquely identifies it. ARNs are unique
|
5189
|
-
# all Regions. Format is
|
5216
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
5217
|
+
# GameLift fleet resource and uniquely identifies it. ARNs are unique
|
5218
|
+
# across all Regions. Format is
|
5190
5219
|
# `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
|
5191
5220
|
#
|
5192
5221
|
#
|
@@ -5199,9 +5228,9 @@ module Aws::GameLift
|
|
5199
5228
|
# @return [String]
|
5200
5229
|
#
|
5201
5230
|
# @!attribute [rw] compute_arn
|
5202
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
5203
|
-
# compute resource and uniquely identifies it. ARNs are
|
5204
|
-
# all Regions. Format is
|
5231
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
5232
|
+
# GameLift compute resource and uniquely identifies it. ARNs are
|
5233
|
+
# unique across all Regions. Format is
|
5205
5234
|
# `arn:aws:gamelift:<region>::compute/compute-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
|
5206
5235
|
#
|
5207
5236
|
#
|
@@ -5231,7 +5260,7 @@ module Aws::GameLift
|
|
5231
5260
|
#
|
5232
5261
|
# @!attribute [rw] compute_name
|
5233
5262
|
# The name of the compute resource you are requesting the
|
5234
|
-
#
|
5263
|
+
# authentication token for.
|
5235
5264
|
# @return [String]
|
5236
5265
|
#
|
5237
5266
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GetComputeAuthTokenInput AWS API Documentation
|
@@ -5248,9 +5277,9 @@ module Aws::GameLift
|
|
5248
5277
|
# @return [String]
|
5249
5278
|
#
|
5250
5279
|
# @!attribute [rw] fleet_arn
|
5251
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
5252
|
-
# fleet resource and uniquely identifies it. ARNs are unique
|
5253
|
-
# all Regions. Format is
|
5280
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
5281
|
+
# GameLift fleet resource and uniquely identifies it. ARNs are unique
|
5282
|
+
# across all Regions. Format is
|
5254
5283
|
# `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
|
5255
5284
|
#
|
5256
5285
|
#
|
@@ -5260,13 +5289,13 @@ module Aws::GameLift
|
|
5260
5289
|
#
|
5261
5290
|
# @!attribute [rw] compute_name
|
5262
5291
|
# The name of the compute resource you are requesting the
|
5263
|
-
#
|
5292
|
+
# authentication token for.
|
5264
5293
|
# @return [String]
|
5265
5294
|
#
|
5266
5295
|
# @!attribute [rw] compute_arn
|
5267
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
5268
|
-
# compute resource and uniquely identifies it. ARNs are
|
5269
|
-
# all Regions. Format is
|
5296
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
5297
|
+
# GameLift compute resource and uniquely identifies it. ARNs are
|
5298
|
+
# unique across all Regions. Format is
|
5270
5299
|
# `arn:aws:gamelift:<region>::compute/compute-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`
|
5271
5300
|
#
|
5272
5301
|
#
|
@@ -5275,14 +5304,15 @@ module Aws::GameLift
|
|
5275
5304
|
# @return [String]
|
5276
5305
|
#
|
5277
5306
|
# @!attribute [rw] auth_token
|
5278
|
-
# The
|
5279
|
-
# with GameLift.
|
5307
|
+
# The authentication token that your game server uses to authenticate
|
5308
|
+
# with Amazon GameLift.
|
5280
5309
|
# @return [String]
|
5281
5310
|
#
|
5282
5311
|
# @!attribute [rw] expiration_timestamp
|
5283
|
-
# The amount of time until the
|
5284
|
-
# To continue using the compute resource for game server
|
5285
|
-
# renew the
|
5312
|
+
# The amount of time until the authentication token is no longer
|
5313
|
+
# valid. To continue using the compute resource for game server
|
5314
|
+
# hosting, renew the authentication token by using this operation
|
5315
|
+
# again.
|
5286
5316
|
# @return [Time]
|
5287
5317
|
#
|
5288
5318
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GetComputeAuthTokenOutput AWS API Documentation
|
@@ -5375,8 +5405,8 @@ module Aws::GameLift
|
|
5375
5405
|
end
|
5376
5406
|
|
5377
5407
|
# Represents an EC2 instance of virtual computing resources that hosts
|
5378
|
-
# one or more game servers. In GameLift, a fleet can contain zero
|
5379
|
-
# more instances.
|
5408
|
+
# one or more game servers. In Amazon GameLift, a fleet can contain zero
|
5409
|
+
# or more instances.
|
5380
5410
|
#
|
5381
5411
|
# **Related actions**
|
5382
5412
|
#
|
@@ -5385,9 +5415,9 @@ module Aws::GameLift
|
|
5385
5415
|
# @return [String]
|
5386
5416
|
#
|
5387
5417
|
# @!attribute [rw] fleet_arn
|
5388
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
5389
|
-
# fleet resource and uniquely identifies it. ARNs are unique
|
5390
|
-
# all Regions. Format is
|
5418
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
5419
|
+
# GameLift fleet resource and uniquely identifies it. ARNs are unique
|
5420
|
+
# across all Regions. Format is
|
5391
5421
|
# `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
|
5392
5422
|
#
|
5393
5423
|
#
|
@@ -5441,8 +5471,8 @@ module Aws::GameLift
|
|
5441
5471
|
#
|
5442
5472
|
# * **ACTIVE** -- The instance has been successfully created and at
|
5443
5473
|
# least one server process has successfully launched and reported
|
5444
|
-
# back to GameLift that it is ready to host a game session.
|
5445
|
-
# instance is now considered ready to host game sessions.
|
5474
|
+
# back to Amazon GameLift that it is ready to host a game session.
|
5475
|
+
# The instance is now considered ready to host game sessions.
|
5446
5476
|
#
|
5447
5477
|
# * **TERMINATING** -- The instance is in the process of shutting
|
5448
5478
|
# down. This may happen to reduce capacity during a scaling down
|
@@ -5533,12 +5563,12 @@ module Aws::GameLift
|
|
5533
5563
|
include Aws::Structure
|
5534
5564
|
end
|
5535
5565
|
|
5536
|
-
# **This data type is used with the GameLift FleetIQ and game
|
5537
|
-
# groups.**
|
5566
|
+
# **This data type is used with the Amazon GameLift FleetIQ and game
|
5567
|
+
# server groups.**
|
5538
5568
|
#
|
5539
5569
|
# An allowed instance type for a game server group. All game server
|
5540
|
-
# groups must have at least two instance types defined for it.
|
5541
|
-
# FleetIQ periodically evaluates each defined instance type for
|
5570
|
+
# groups must have at least two instance types defined for it. Amazon
|
5571
|
+
# GameLift FleetIQ periodically evaluates each defined instance type for
|
5542
5572
|
# viability. It then updates the Auto Scaling group with the list of
|
5543
5573
|
# viable instance types.
|
5544
5574
|
#
|
@@ -5549,8 +5579,8 @@ module Aws::GameLift
|
|
5549
5579
|
# @!attribute [rw] weighted_capacity
|
5550
5580
|
# Instance weighting that indicates how much this instance type
|
5551
5581
|
# contributes to the total capacity of a game server group. Instance
|
5552
|
-
# weights are used by GameLift FleetIQ to calculate the
|
5553
|
-
# type's cost per unit hour and better identify the most
|
5582
|
+
# weights are used by Amazon GameLift FleetIQ to calculate the
|
5583
|
+
# instance type's cost per unit hour and better identify the most
|
5554
5584
|
# cost-effective options. For detailed information on weighting
|
5555
5585
|
# instance capacity, see [Instance Weighting][1] in the *Amazon
|
5556
5586
|
# Elastic Compute Cloud Auto Scaling User Guide*. Default value is
|
@@ -5634,22 +5664,27 @@ module Aws::GameLift
|
|
5634
5664
|
# sessions are assigned an IP address/port number combination, which
|
5635
5665
|
# must fall into the fleet's allowed ranges. Fleets with custom game
|
5636
5666
|
# builds must have permissions explicitly set. For Realtime Servers
|
5637
|
-
# fleets, GameLift automatically opens two port ranges, one for
|
5638
|
-
# messaging and one for UDP.
|
5667
|
+
# fleets, Amazon GameLift automatically opens two port ranges, one for
|
5668
|
+
# TCP messaging and one for UDP.
|
5639
5669
|
#
|
5640
5670
|
# @!attribute [rw] from_port
|
5641
5671
|
# A starting value for a range of allowed port numbers.
|
5642
5672
|
#
|
5643
|
-
# For fleets using
|
5673
|
+
# For fleets using Linux builds, only ports `22` and `1026-60000` are
|
5644
5674
|
# valid.
|
5675
|
+
#
|
5676
|
+
# For fleets using Windows builds, only ports `1026-60000` are valid.
|
5645
5677
|
# @return [Integer]
|
5646
5678
|
#
|
5647
5679
|
# @!attribute [rw] to_port
|
5648
5680
|
# An ending value for a range of allowed port numbers. Port numbers
|
5649
|
-
# are end-inclusive. This value must be
|
5681
|
+
# are end-inclusive. This value must be equal to or greater than
|
5682
|
+
# `FromPort`.
|
5650
5683
|
#
|
5651
|
-
# For fleets using
|
5684
|
+
# For fleets using Linux builds, only ports `22` and `1026-60000` are
|
5652
5685
|
# valid.
|
5686
|
+
#
|
5687
|
+
# For fleets using Windows builds, only ports `1026-60000` are valid.
|
5653
5688
|
# @return [Integer]
|
5654
5689
|
#
|
5655
5690
|
# @!attribute [rw] ip_range
|
@@ -5673,8 +5708,8 @@ module Aws::GameLift
|
|
5673
5708
|
include Aws::Structure
|
5674
5709
|
end
|
5675
5710
|
|
5676
|
-
# **This data type is used with the GameLift FleetIQ and game
|
5677
|
-
# groups.**
|
5711
|
+
# **This data type is used with the Amazon GameLift FleetIQ and game
|
5712
|
+
# server groups.**
|
5678
5713
|
#
|
5679
5714
|
# An Amazon Elastic Compute Cloud launch template that contains
|
5680
5715
|
# configuration settings and game server code to be deployed to all
|
@@ -5813,7 +5848,7 @@ module Aws::GameLift
|
|
5813
5848
|
# @!attribute [rw] next_token
|
5814
5849
|
# A token that indicates the start of the next sequential page of
|
5815
5850
|
# results. Use the token that is returned with a previous call to this
|
5816
|
-
# operation. To start at the beginning of the result set,
|
5851
|
+
# operation. To start at the beginning of the result set, don't
|
5817
5852
|
# specify a value.
|
5818
5853
|
# @return [String]
|
5819
5854
|
#
|
@@ -6096,7 +6131,7 @@ module Aws::GameLift
|
|
6096
6131
|
# @!attribute [rw] next_token
|
6097
6132
|
# A token that indicates the start of the next sequential page of
|
6098
6133
|
# results. Use the token that is returned with a previous call to this
|
6099
|
-
# operation. To start at the beginning of the result set,
|
6134
|
+
# operation. To start at the beginning of the result set, don't
|
6100
6135
|
# specify a value.
|
6101
6136
|
# @return [String]
|
6102
6137
|
#
|
@@ -6129,11 +6164,11 @@ module Aws::GameLift
|
|
6129
6164
|
end
|
6130
6165
|
|
6131
6166
|
# @!attribute [rw] resource_arn
|
6132
|
-
# The Amazon Resource Name ([ARN][1]) that
|
6133
|
-
#
|
6134
|
-
# GameLift resource ARNs
|
6135
|
-
#
|
6136
|
-
#
|
6167
|
+
# The Amazon Resource Name ([ARN][1]) that uniquely identifies the
|
6168
|
+
# Amazon GameLift resource that you want to retrieve tags for. Amazon
|
6169
|
+
# GameLift includes resource ARNs in the data object for the resource.
|
6170
|
+
# You can retrieve the ARN by calling a `List` or `Describe` operation
|
6171
|
+
# for the resource type.
|
6137
6172
|
#
|
6138
6173
|
#
|
6139
6174
|
#
|
@@ -6149,8 +6184,7 @@ module Aws::GameLift
|
|
6149
6184
|
end
|
6150
6185
|
|
6151
6186
|
# @!attribute [rw] tags
|
6152
|
-
# The collection of tags
|
6153
|
-
# resource.
|
6187
|
+
# The collection of tags assigned to the resource.
|
6154
6188
|
# @return [Array<Types::Tag>]
|
6155
6189
|
#
|
6156
6190
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListTagsForResourceResponse AWS API Documentation
|
@@ -6189,8 +6223,8 @@ module Aws::GameLift
|
|
6189
6223
|
include Aws::Structure
|
6190
6224
|
end
|
6191
6225
|
|
6192
|
-
# A remote location where a multi-location fleet can deploy
|
6193
|
-
#
|
6226
|
+
# A remote location where a multi-location fleet can deploy game servers
|
6227
|
+
# for game hosting.
|
6194
6228
|
#
|
6195
6229
|
# @!attribute [rw] location
|
6196
6230
|
# An Amazon Web Services Region code, such as `us-west-2`.
|
@@ -6211,9 +6245,9 @@ module Aws::GameLift
|
|
6211
6245
|
# @return [String]
|
6212
6246
|
#
|
6213
6247
|
# @!attribute [rw] location_arn
|
6214
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
6215
|
-
# location resource and uniquely identifies it. ARNs are
|
6216
|
-
# all Regions. Format is
|
6248
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
6249
|
+
# GameLift location resource and uniquely identifies it. ARNs are
|
6250
|
+
# unique across all Regions. Format is
|
6217
6251
|
# `arn:aws:gamelift:<region>::location/location-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
|
6218
6252
|
#
|
6219
6253
|
#
|
@@ -6239,7 +6273,7 @@ module Aws::GameLift
|
|
6239
6273
|
# * **NEW** -- A new fleet location has been defined and desired
|
6240
6274
|
# instances is set to 1.
|
6241
6275
|
#
|
6242
|
-
# * **DOWNLOADING/VALIDATING/BUILDING/ACTIVATING** -- GameLift is
|
6276
|
+
# * **DOWNLOADING/VALIDATING/BUILDING/ACTIVATING** -- Amazon GameLift is
|
6243
6277
|
# setting up the new fleet location, creating new instances with the
|
6244
6278
|
# game build or Realtime script and starting server processes.
|
6245
6279
|
#
|
@@ -6310,12 +6344,12 @@ module Aws::GameLift
|
|
6310
6344
|
# @return [String]
|
6311
6345
|
#
|
6312
6346
|
# @!attribute [rw] configuration_arn
|
6313
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
6314
|
-
# matchmaking configuration resource and uniquely identifies
|
6315
|
-
# are unique across all Regions. Format is
|
6347
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
6348
|
+
# GameLift matchmaking configuration resource and uniquely identifies
|
6349
|
+
# it. ARNs are unique across all Regions. Format is
|
6316
6350
|
# `arn:aws:gamelift:<region>::matchmakingconfiguration/<matchmaking
|
6317
|
-
# configuration name>`. In a GameLift configuration ARN, the
|
6318
|
-
# ID matches the *Name* value.
|
6351
|
+
# configuration name>`. In a Amazon GameLift configuration ARN, the
|
6352
|
+
# resource ID matches the *Name* value.
|
6319
6353
|
#
|
6320
6354
|
#
|
6321
6355
|
#
|
@@ -6328,11 +6362,11 @@ module Aws::GameLift
|
|
6328
6362
|
# @return [String]
|
6329
6363
|
#
|
6330
6364
|
# @!attribute [rw] game_session_queue_arns
|
6331
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
6332
|
-
# game session queue resource and uniquely identifies it.
|
6333
|
-
# unique across all Regions. Format is
|
6365
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
6366
|
+
# GameLift game session queue resource and uniquely identifies it.
|
6367
|
+
# ARNs are unique across all Regions. Format is
|
6334
6368
|
# `arn:aws:gamelift:<region>::gamesessionqueue/<queue name>`. Queues
|
6335
|
-
# can be located in any Region. Queues are used to start new
|
6369
|
+
# can be located in any Region. Queues are used to start new Amazon
|
6336
6370
|
# GameLift-hosted game sessions for matches that are created with this
|
6337
6371
|
# matchmaking configuration. This property is not set when
|
6338
6372
|
# `FlexMatchMode` is set to `STANDALONE`.
|
@@ -6445,14 +6479,14 @@ module Aws::GameLift
|
|
6445
6479
|
#
|
6446
6480
|
# @!attribute [rw] flex_match_mode
|
6447
6481
|
# Indicates whether this matchmaking configuration is being used with
|
6448
|
-
# GameLift hosting or as a standalone matchmaking solution.
|
6482
|
+
# Amazon GameLift hosting or as a standalone matchmaking solution.
|
6449
6483
|
#
|
6450
6484
|
# * **STANDALONE** - FlexMatch forms matches and returns match
|
6451
6485
|
# information, including players and team assignments, in a [
|
6452
6486
|
# MatchmakingSucceeded][1] event.
|
6453
6487
|
#
|
6454
6488
|
# * **WITH\_QUEUE** - FlexMatch forms matches and uses the specified
|
6455
|
-
# GameLift queue to start a game session for the match.
|
6489
|
+
# Amazon GameLift queue to start a game session for the match.
|
6456
6490
|
#
|
6457
6491
|
#
|
6458
6492
|
#
|
@@ -6527,9 +6561,9 @@ module Aws::GameLift
|
|
6527
6561
|
# @return [String]
|
6528
6562
|
#
|
6529
6563
|
# @!attribute [rw] rule_set_arn
|
6530
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
6531
|
-
# matchmaking rule set resource and uniquely identifies it.
|
6532
|
-
# unique across all Regions. Format is
|
6564
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
6565
|
+
# GameLift matchmaking rule set resource and uniquely identifies it.
|
6566
|
+
# ARNs are unique across all Regions. Format is
|
6533
6567
|
# `arn:aws:gamelift:<region>::matchmakingruleset/<ruleset name>`. In a
|
6534
6568
|
# GameLift rule set ARN, the resource ID matches the *RuleSetName*
|
6535
6569
|
# value.
|
@@ -6925,8 +6959,8 @@ module Aws::GameLift
|
|
6925
6959
|
# @return [String]
|
6926
6960
|
#
|
6927
6961
|
# @!attribute [rw] ip_address
|
6928
|
-
# The IP address of the game session. To connect to a GameLift
|
6929
|
-
# server, an app needs both the IP address and port number.
|
6962
|
+
# The IP address of the game session. To connect to a Amazon GameLift
|
6963
|
+
# game server, an app needs both the IP address and port number.
|
6930
6964
|
# @return [String]
|
6931
6965
|
#
|
6932
6966
|
# @!attribute [rw] dns_name
|
@@ -6954,8 +6988,9 @@ module Aws::GameLift
|
|
6954
6988
|
# @return [Integer]
|
6955
6989
|
#
|
6956
6990
|
# @!attribute [rw] player_data
|
6957
|
-
# Developer-defined information related to a player. GameLift
|
6958
|
-
# use this data, so it can be formatted as needed for use in
|
6991
|
+
# Developer-defined information related to a player. Amazon GameLift
|
6992
|
+
# does not use this data, so it can be formatted as needed for use in
|
6993
|
+
# the game.
|
6959
6994
|
# @return [String]
|
6960
6995
|
#
|
6961
6996
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/PlayerSession AWS API Documentation
|
@@ -7183,17 +7218,17 @@ module Aws::GameLift
|
|
7183
7218
|
#
|
7184
7219
|
# @!attribute [rw] certificate_path
|
7185
7220
|
# The path to the TLS certificate on your compute resource. The path
|
7186
|
-
# and certificate are not validated by GameLift.
|
7221
|
+
# and certificate are not validated by Amazon GameLift.
|
7187
7222
|
# @return [String]
|
7188
7223
|
#
|
7189
7224
|
# @!attribute [rw] dns_name
|
7190
|
-
# The DNS name of the compute resource. GameLift requires the
|
7191
|
-
# or IP address to manage your compute resource.
|
7225
|
+
# The DNS name of the compute resource. Amazon GameLift requires the
|
7226
|
+
# DNS name or IP address to manage your compute resource.
|
7192
7227
|
# @return [String]
|
7193
7228
|
#
|
7194
7229
|
# @!attribute [rw] ip_address
|
7195
|
-
# The IP address of the compute resource. GameLift requires the
|
7196
|
-
# name or IP address to manage your compute resource.
|
7230
|
+
# The IP address of the compute resource. Amazon GameLift requires the
|
7231
|
+
# DNS name or IP address to manage your compute resource.
|
7197
7232
|
# @return [String]
|
7198
7233
|
#
|
7199
7234
|
# @!attribute [rw] location
|
@@ -7353,9 +7388,9 @@ module Aws::GameLift
|
|
7353
7388
|
# control players' ability to consume available resources.
|
7354
7389
|
#
|
7355
7390
|
# The policy is evaluated when a player tries to create a new game
|
7356
|
-
# session. On receiving a `CreateGameSession` request, GameLift
|
7357
|
-
# that the player (identified by `CreatorId`) has created fewer
|
7358
|
-
# game session limit in the specified time period.
|
7391
|
+
# session. On receiving a `CreateGameSession` request, Amazon GameLift
|
7392
|
+
# checks that the player (identified by `CreatorId`) has created fewer
|
7393
|
+
# than game session limit in the specified time period.
|
7359
7394
|
#
|
7360
7395
|
# @!attribute [rw] new_game_sessions_per_creator
|
7361
7396
|
# A policy that puts limits on the number of game sessions that a
|
@@ -7363,9 +7398,9 @@ module Aws::GameLift
|
|
7363
7398
|
# you can control players' ability to consume available resources.
|
7364
7399
|
#
|
7365
7400
|
# The policy is evaluated when a player tries to create a new game
|
7366
|
-
# session. On receiving a `CreateGameSession` request, GameLift
|
7367
|
-
# that the player (identified by `CreatorId`) has created fewer
|
7368
|
-
# game session limit in the specified time period.
|
7401
|
+
# session. On receiving a `CreateGameSession` request, Amazon GameLift
|
7402
|
+
# checks that the player (identified by `CreatorId`) has created fewer
|
7403
|
+
# than game session limit in the specified time period.
|
7369
7404
|
# @return [Integer]
|
7370
7405
|
#
|
7371
7406
|
# @!attribute [rw] policy_period_in_minutes
|
@@ -7458,14 +7493,15 @@ module Aws::GameLift
|
|
7458
7493
|
# A collection of server process configurations that describe the set of
|
7459
7494
|
# processes to run on each instance in a fleet. Server processes run
|
7460
7495
|
# either an executable in a custom game build or a Realtime Servers
|
7461
|
-
# script. GameLift launches the configured processes, manages
|
7462
|
-
# cycle, and replaces them as needed. Each instance checks
|
7463
|
-
# an updated runtime configuration.
|
7496
|
+
# script. Amazon GameLift launches the configured processes, manages
|
7497
|
+
# their life cycle, and replaces them as needed. Each instance checks
|
7498
|
+
# regularly for an updated runtime configuration.
|
7464
7499
|
#
|
7465
|
-
# A GameLift instance is limited to 50 processes running
|
7466
|
-
# To calculate the total number of processes in a runtime
|
7467
|
-
# add the values of the `ConcurrentExecutions` parameter
|
7468
|
-
# process. Learn more about [ Running Multiple Processes
|
7500
|
+
# A Amazon GameLift instance is limited to 50 processes running
|
7501
|
+
# concurrently. To calculate the total number of processes in a runtime
|
7502
|
+
# configuration, add the values of the `ConcurrentExecutions` parameter
|
7503
|
+
# for each server process. Learn more about [ Running Multiple Processes
|
7504
|
+
# on a Fleet][1].
|
7469
7505
|
#
|
7470
7506
|
#
|
7471
7507
|
#
|
@@ -7506,8 +7542,8 @@ module Aws::GameLift
|
|
7506
7542
|
# @!attribute [rw] bucket
|
7507
7543
|
# An Amazon S3 bucket identifier. Thename of the S3 bucket.
|
7508
7544
|
#
|
7509
|
-
# <note markdown="1"> GameLift doesn't support uploading from Amazon S3 buckets
|
7510
|
-
# names that contain a dot (.).
|
7545
|
+
# <note markdown="1"> Amazon GameLift doesn't support uploading from Amazon S3 buckets
|
7546
|
+
# with names that contain a dot (.).
|
7511
7547
|
#
|
7512
7548
|
# </note>
|
7513
7549
|
# @return [String]
|
@@ -7554,9 +7590,9 @@ module Aws::GameLift
|
|
7554
7590
|
# @return [String]
|
7555
7591
|
#
|
7556
7592
|
# @!attribute [rw] fleet_arn
|
7557
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
7558
|
-
# fleet resource and uniquely identifies it. ARNs are unique
|
7559
|
-
# all Regions. Format is
|
7593
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
7594
|
+
# GameLift fleet resource and uniquely identifies it. ARNs are unique
|
7595
|
+
# across all Regions. Format is
|
7560
7596
|
# `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
|
7561
7597
|
#
|
7562
7598
|
#
|
@@ -7735,10 +7771,10 @@ module Aws::GameLift
|
|
7735
7771
|
# @return [String]
|
7736
7772
|
#
|
7737
7773
|
# @!attribute [rw] script_arn
|
7738
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
7739
|
-
# script resource and uniquely identifies it. ARNs are unique
|
7740
|
-
# all Regions. In a GameLift script ARN, the resource ID
|
7741
|
-
# *ScriptId* value.
|
7774
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
7775
|
+
# GameLift script resource and uniquely identifies it. ARNs are unique
|
7776
|
+
# across all Regions. In a GameLift script ARN, the resource ID
|
7777
|
+
# matches the *ScriptId* value.
|
7742
7778
|
#
|
7743
7779
|
#
|
7744
7780
|
#
|
@@ -7747,12 +7783,12 @@ module Aws::GameLift
|
|
7747
7783
|
#
|
7748
7784
|
# @!attribute [rw] name
|
7749
7785
|
# A descriptive label that is associated with a script. Script names
|
7750
|
-
#
|
7786
|
+
# don't need to be unique.
|
7751
7787
|
# @return [String]
|
7752
7788
|
#
|
7753
7789
|
# @!attribute [rw] version
|
7754
7790
|
# Version information associated with a build or script. Version
|
7755
|
-
# strings
|
7791
|
+
# strings don't need to be unique.
|
7756
7792
|
# @return [String]
|
7757
7793
|
#
|
7758
7794
|
# @!attribute [rw] size_on_disk
|
@@ -7834,7 +7870,7 @@ module Aws::GameLift
|
|
7834
7870
|
# quotes. Special characters must be escaped. Boolean and string
|
7835
7871
|
# values can only be used with the comparators `=` and `<>`. For
|
7836
7872
|
# example, the following filter expression searches on
|
7837
|
-
# `gameSessionName
|
7873
|
+
# `gameSessionName`: "`FilterExpression": "gameSessionName =
|
7838
7874
|
# 'Matt\'s Awesome Game 1'"`.
|
7839
7875
|
#
|
7840
7876
|
# To chain multiple conditions in a single expression, use the logical
|
@@ -7993,9 +8029,9 @@ module Aws::GameLift
|
|
7993
8029
|
# @return [String]
|
7994
8030
|
#
|
7995
8031
|
# @!attribute [rw] fleet_arn
|
7996
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
7997
|
-
# fleet resource and uniquely identifies it. ARNs are unique
|
7998
|
-
# all Regions. Format is
|
8032
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
8033
|
+
# GameLift fleet resource and uniquely identifies it. ARNs are unique
|
8034
|
+
# across all Regions. Format is
|
7999
8035
|
# `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
|
8000
8036
|
#
|
8001
8037
|
#
|
@@ -8244,9 +8280,9 @@ module Aws::GameLift
|
|
8244
8280
|
# @return [String]
|
8245
8281
|
#
|
8246
8282
|
# @!attribute [rw] fleet_arn
|
8247
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
8248
|
-
# fleet resource and uniquely identifies it. ARNs are unique
|
8249
|
-
# all Regions. Format is
|
8283
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
8284
|
+
# GameLift fleet resource and uniquely identifies it. ARNs are unique
|
8285
|
+
# across all Regions. Format is
|
8250
8286
|
# `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
|
8251
8287
|
#
|
8252
8288
|
#
|
@@ -8336,7 +8372,7 @@ module Aws::GameLift
|
|
8336
8372
|
include Aws::Structure
|
8337
8373
|
end
|
8338
8374
|
|
8339
|
-
# A label that can
|
8375
|
+
# A label that you can assign to a Amazon GameLift resource.
|
8340
8376
|
#
|
8341
8377
|
# **Learn more**
|
8342
8378
|
#
|
@@ -8356,12 +8392,12 @@ module Aws::GameLift
|
|
8356
8392
|
# [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
|
8357
8393
|
#
|
8358
8394
|
# @!attribute [rw] key
|
8359
|
-
# The key for a developer-defined key
|
8395
|
+
# The key for a developer-defined key value pair for tagging an Amazon
|
8360
8396
|
# Web Services resource.
|
8361
8397
|
# @return [String]
|
8362
8398
|
#
|
8363
8399
|
# @!attribute [rw] value
|
8364
|
-
# The value for a developer-defined key
|
8400
|
+
# The value for a developer-defined key value pair for tagging an
|
8365
8401
|
# Amazon Web Services resource.
|
8366
8402
|
# @return [String]
|
8367
8403
|
#
|
@@ -8375,11 +8411,11 @@ module Aws::GameLift
|
|
8375
8411
|
end
|
8376
8412
|
|
8377
8413
|
# @!attribute [rw] resource_arn
|
8378
|
-
# The Amazon Resource Name ([ARN][1]) that
|
8379
|
-
#
|
8380
|
-
# GameLift resource ARNs
|
8381
|
-
#
|
8382
|
-
#
|
8414
|
+
# The Amazon Resource Name ([ARN][1]) that uniquely identifies the
|
8415
|
+
# Amazon GameLift resource that you want to assign tags to. Amazon
|
8416
|
+
# GameLift includes resource ARNs in the data object for the resource.
|
8417
|
+
# You can retrieve the ARN by calling a `List` or `Describe` operation
|
8418
|
+
# for the resource type.
|
8383
8419
|
#
|
8384
8420
|
#
|
8385
8421
|
#
|
@@ -8387,10 +8423,10 @@ module Aws::GameLift
|
|
8387
8423
|
# @return [String]
|
8388
8424
|
#
|
8389
8425
|
# @!attribute [rw] tags
|
8390
|
-
# A list of one or more tags to assign to the specified
|
8391
|
-
# resource. Tags are developer-defined and structured as
|
8392
|
-
# pairs. The maximum tag limit may be lower than stated. See
|
8393
|
-
# Amazon Web Services Resources][1] for
|
8426
|
+
# A list of one or more tags to assign to the specified Amazon
|
8427
|
+
# GameLift resource. Tags are developer-defined and structured as
|
8428
|
+
# key-value pairs. The maximum tag limit may be lower than stated. See
|
8429
|
+
# [ Tagging Amazon Web Services Resources][1] for tagging limits.
|
8394
8430
|
#
|
8395
8431
|
#
|
8396
8432
|
#
|
@@ -8449,14 +8485,14 @@ module Aws::GameLift
|
|
8449
8485
|
include Aws::Structure
|
8450
8486
|
end
|
8451
8487
|
|
8452
|
-
# **This data type is used with the GameLift FleetIQ and game
|
8453
|
-
# groups.**
|
8488
|
+
# **This data type is used with the Amazon GameLift FleetIQ and game
|
8489
|
+
# server groups.**
|
8454
8490
|
#
|
8455
8491
|
# Settings for a target-based scaling policy as part of a
|
8456
8492
|
# [GameServerGroupAutoScalingPolicy][1] . These settings are used to
|
8457
|
-
# create a target-based policy that tracks the GameLift FleetIQ
|
8458
|
-
# `"PercentUtilizedGameServers"` and specifies a target value for
|
8459
|
-
# metric. As player usage changes, the policy triggers to adjust the
|
8493
|
+
# create a target-based policy that tracks the Amazon GameLift FleetIQ
|
8494
|
+
# metric `"PercentUtilizedGameServers"` and specifies a target value for
|
8495
|
+
# the metric. As player usage changes, the policy triggers to adjust the
|
8460
8496
|
# game server group capacity so that the metric returns to the target
|
8461
8497
|
# value.
|
8462
8498
|
#
|
@@ -8522,11 +8558,11 @@ module Aws::GameLift
|
|
8522
8558
|
end
|
8523
8559
|
|
8524
8560
|
# @!attribute [rw] resource_arn
|
8525
|
-
# The Amazon Resource Name ([ARN][1]) that
|
8526
|
-
#
|
8527
|
-
# GameLift resource ARNs
|
8528
|
-
#
|
8529
|
-
#
|
8561
|
+
# The Amazon Resource Name ([ARN][1]) that uniquely identifies the
|
8562
|
+
# Amazon GameLift resource that you want to remove tags from. Amazon
|
8563
|
+
# GameLift includes resource ARNs in the data object for the resource.
|
8564
|
+
# You can retrieve the ARN by calling a `List` or `Describe` operation
|
8565
|
+
# for the resource type.
|
8530
8566
|
#
|
8531
8567
|
#
|
8532
8568
|
#
|
@@ -8534,10 +8570,8 @@ module Aws::GameLift
|
|
8534
8570
|
# @return [String]
|
8535
8571
|
#
|
8536
8572
|
# @!attribute [rw] tag_keys
|
8537
|
-
# A list of one or more tag keys to remove from the specified
|
8538
|
-
# resource.
|
8539
|
-
# a specific tag key, so specifying the tag key identifies which tag
|
8540
|
-
# to remove.
|
8573
|
+
# A list of one or more tag keys to remove from the specified Amazon
|
8574
|
+
# GameLift resource.
|
8541
8575
|
# @return [Array<String>]
|
8542
8576
|
#
|
8543
8577
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UntagResourceRequest AWS API Documentation
|
@@ -8601,13 +8635,13 @@ module Aws::GameLift
|
|
8601
8635
|
# @return [String]
|
8602
8636
|
#
|
8603
8637
|
# @!attribute [rw] name
|
8604
|
-
# A descriptive label associated with a build. Build names
|
8638
|
+
# A descriptive label associated with a build. Build names don't need
|
8605
8639
|
# to be unique.
|
8606
8640
|
# @return [String]
|
8607
8641
|
#
|
8608
8642
|
# @!attribute [rw] version
|
8609
8643
|
# Version information associated with a build or script. Version
|
8610
|
-
# strings
|
8644
|
+
# strings don't need to be unique.
|
8611
8645
|
# @return [String]
|
8612
8646
|
#
|
8613
8647
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateBuildInput AWS API Documentation
|
@@ -8677,7 +8711,7 @@ module Aws::GameLift
|
|
8677
8711
|
# @return [Array<String>]
|
8678
8712
|
#
|
8679
8713
|
# @!attribute [rw] anywhere_configuration
|
8680
|
-
# GameLift Anywhere configuration options.
|
8714
|
+
# Amazon GameLift Anywhere configuration options.
|
8681
8715
|
# @return [Types::AnywhereConfiguration]
|
8682
8716
|
#
|
8683
8717
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateFleetAttributesInput AWS API Documentation
|
@@ -8699,9 +8733,9 @@ module Aws::GameLift
|
|
8699
8733
|
# @return [String]
|
8700
8734
|
#
|
8701
8735
|
# @!attribute [rw] fleet_arn
|
8702
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
8703
|
-
# fleet resource and uniquely identifies it. ARNs are unique
|
8704
|
-
# all Regions. Format is
|
8736
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
8737
|
+
# GameLift fleet resource and uniquely identifies it. ARNs are unique
|
8738
|
+
# across all Regions. Format is
|
8705
8739
|
# `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
|
8706
8740
|
#
|
8707
8741
|
#
|
@@ -8762,9 +8796,9 @@ module Aws::GameLift
|
|
8762
8796
|
# @return [String]
|
8763
8797
|
#
|
8764
8798
|
# @!attribute [rw] fleet_arn
|
8765
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
8766
|
-
# fleet resource and uniquely identifies it. ARNs are unique
|
8767
|
-
# all Regions. Format is
|
8799
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
8800
|
+
# GameLift fleet resource and uniquely identifies it. ARNs are unique
|
8801
|
+
# across all Regions. Format is
|
8768
8802
|
# `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
|
8769
8803
|
#
|
8770
8804
|
#
|
@@ -8815,9 +8849,9 @@ module Aws::GameLift
|
|
8815
8849
|
# @return [String]
|
8816
8850
|
#
|
8817
8851
|
# @!attribute [rw] fleet_arn
|
8818
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
8819
|
-
# fleet resource and uniquely identifies it. ARNs are unique
|
8820
|
-
# all Regions. Format is
|
8852
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
8853
|
+
# GameLift fleet resource and uniquely identifies it. ARNs are unique
|
8854
|
+
# across all Regions. Format is
|
8821
8855
|
# `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
|
8822
8856
|
#
|
8823
8857
|
#
|
@@ -8851,11 +8885,11 @@ module Aws::GameLift
|
|
8851
8885
|
# @!attribute [rw] instance_definitions
|
8852
8886
|
# An updated list of Amazon EC2 instance types to use in the Auto
|
8853
8887
|
# Scaling group. The instance definitions must specify at least two
|
8854
|
-
# different instance types that are supported by GameLift
|
8855
|
-
# This updated list replaces the entire current list of
|
8856
|
-
# definitions for the game server group. For more information
|
8857
|
-
# instance types, see [EC2 Instance Types][1] in the *Amazon EC2
|
8858
|
-
# Guide*. You can optionally specify capacity weighting for each
|
8888
|
+
# different instance types that are supported by Amazon GameLift
|
8889
|
+
# FleetIQ. This updated list replaces the entire current list of
|
8890
|
+
# instance definitions for the game server group. For more information
|
8891
|
+
# on instance types, see [EC2 Instance Types][1] in the *Amazon EC2
|
8892
|
+
# User Guide*. You can optionally specify capacity weighting for each
|
8859
8893
|
# instance type. If no weight value is specified for an instance type,
|
8860
8894
|
# it is set to the default value "1". For more information about
|
8861
8895
|
# capacity weighting, see [ Instance Weighting for Amazon EC2 Auto
|
@@ -8880,9 +8914,9 @@ module Aws::GameLift
|
|
8880
8914
|
# @return [String]
|
8881
8915
|
#
|
8882
8916
|
# @!attribute [rw] balancing_strategy
|
8883
|
-
# Indicates how GameLift FleetIQ balances the use of Spot
|
8884
|
-
# and On-Demand Instances in the game server group. Method
|
8885
|
-
# include the following:
|
8917
|
+
# Indicates how Amazon GameLift FleetIQ balances the use of Spot
|
8918
|
+
# Instances and On-Demand Instances in the game server group. Method
|
8919
|
+
# options include the following:
|
8886
8920
|
#
|
8887
8921
|
# * `SPOT_ONLY` - Only Spot Instances are used in the game server
|
8888
8922
|
# group. If Spot Instances are unavailable or not viable for game
|
@@ -9131,11 +9165,11 @@ module Aws::GameLift
|
|
9131
9165
|
# @return [String]
|
9132
9166
|
#
|
9133
9167
|
# @!attribute [rw] game_session_queue_arns
|
9134
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
9135
|
-
# game session queue resource and uniquely identifies it.
|
9136
|
-
# unique across all Regions. Format is
|
9168
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
9169
|
+
# GameLift game session queue resource and uniquely identifies it.
|
9170
|
+
# ARNs are unique across all Regions. Format is
|
9137
9171
|
# `arn:aws:gamelift:<region>::gamesessionqueue/<queue name>`. Queues
|
9138
|
-
# can be located in any Region. Queues are used to start new
|
9172
|
+
# can be located in any Region. Queues are used to start new Amazon
|
9139
9173
|
# GameLift-hosted game sessions for matches that are created with this
|
9140
9174
|
# matchmaking configuration. If `FlexMatchMode` is set to
|
9141
9175
|
# `STANDALONE`, do not set this parameter.
|
@@ -9237,14 +9271,14 @@ module Aws::GameLift
|
|
9237
9271
|
#
|
9238
9272
|
# @!attribute [rw] flex_match_mode
|
9239
9273
|
# Indicates whether this matchmaking configuration is being used with
|
9240
|
-
# GameLift hosting or as a standalone matchmaking solution.
|
9274
|
+
# Amazon GameLift hosting or as a standalone matchmaking solution.
|
9241
9275
|
#
|
9242
9276
|
# * **STANDALONE** - FlexMatch forms matches and returns match
|
9243
9277
|
# information, including players and team assignments, in a [
|
9244
9278
|
# MatchmakingSucceeded][1] event.
|
9245
9279
|
#
|
9246
9280
|
# * **WITH\_QUEUE** - FlexMatch forms matches and uses the specified
|
9247
|
-
# GameLift queue to start a game session for the match.
|
9281
|
+
# Amazon GameLift queue to start a game session for the match.
|
9248
9282
|
#
|
9249
9283
|
#
|
9250
9284
|
#
|
@@ -9290,7 +9324,7 @@ module Aws::GameLift
|
|
9290
9324
|
# @return [String]
|
9291
9325
|
#
|
9292
9326
|
# @!attribute [rw] runtime_configuration
|
9293
|
-
# Instructions for
|
9327
|
+
# Instructions for launching server processes on each instance in the
|
9294
9328
|
# fleet. Server processes run either a custom game build executable or
|
9295
9329
|
# a Realtime Servers script. The runtime configuration lists the types
|
9296
9330
|
# of server processes to run on an instance, how to launch them, and
|
@@ -9326,12 +9360,12 @@ module Aws::GameLift
|
|
9326
9360
|
#
|
9327
9361
|
# @!attribute [rw] name
|
9328
9362
|
# A descriptive label that is associated with a script. Script names
|
9329
|
-
#
|
9363
|
+
# don't need to be unique.
|
9330
9364
|
# @return [String]
|
9331
9365
|
#
|
9332
9366
|
# @!attribute [rw] version
|
9333
9367
|
# Version information associated with a build or script. Version
|
9334
|
-
# strings
|
9368
|
+
# strings don't need to be unique.
|
9335
9369
|
# @return [String]
|
9336
9370
|
#
|
9337
9371
|
# @!attribute [rw] storage_location
|
@@ -9428,8 +9462,9 @@ module Aws::GameLift
|
|
9428
9462
|
#
|
9429
9463
|
# @!attribute [rw] game_lift_aws_account_id
|
9430
9464
|
# A unique identifier for the Amazon Web Services account that you use
|
9431
|
-
# to manage your GameLift fleet. You can find your Account ID
|
9432
|
-
# Amazon Web Services Management Console under account
|
9465
|
+
# to manage your Amazon GameLift fleet. You can find your Account ID
|
9466
|
+
# in the Amazon Web Services Management Console under account
|
9467
|
+
# settings.
|
9433
9468
|
# @return [String]
|
9434
9469
|
#
|
9435
9470
|
# @!attribute [rw] peer_vpc_aws_account_id
|
@@ -9438,10 +9473,10 @@ module Aws::GameLift
|
|
9438
9473
|
#
|
9439
9474
|
# @!attribute [rw] peer_vpc_id
|
9440
9475
|
# A unique identifier for a VPC with resources to be accessed by your
|
9441
|
-
# GameLift fleet. The VPC must be in the same Region as your
|
9442
|
-
# look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
|
9443
|
-
# Services Management Console. Learn more about VPC peering in
|
9444
|
-
# Peering with GameLift Fleets][2].
|
9476
|
+
# Amazon GameLift fleet. The VPC must be in the same Region as your
|
9477
|
+
# fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
|
9478
|
+
# Web Services Management Console. Learn more about VPC peering in
|
9479
|
+
# [VPC Peering with Amazon GameLift Fleets][2].
|
9445
9480
|
#
|
9446
9481
|
#
|
9447
9482
|
#
|
@@ -9520,10 +9555,10 @@ module Aws::GameLift
|
|
9520
9555
|
#
|
9521
9556
|
# @!attribute [rw] peer_vpc_id
|
9522
9557
|
# A unique identifier for a VPC with resources to be accessed by your
|
9523
|
-
# GameLift fleet. The VPC must be in the same Region as your
|
9524
|
-
# look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
|
9525
|
-
# Services Management Console. Learn more about VPC peering in
|
9526
|
-
# Peering with GameLift Fleets][2].
|
9558
|
+
# Amazon GameLift fleet. The VPC must be in the same Region as your
|
9559
|
+
# fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
|
9560
|
+
# Web Services Management Console. Learn more about VPC peering in
|
9561
|
+
# [VPC Peering with Amazon GameLift Fleets][2].
|
9527
9562
|
#
|
9528
9563
|
#
|
9529
9564
|
#
|