aws-sdk-gamelift 1.61.0 → 1.62.0
Sign up to get free protection for your applications and to get access to all the features.
- checksums.yaml +4 -4
- data/CHANGELOG.md +5 -0
- data/VERSION +1 -1
- data/lib/aws-sdk-gamelift/client.rb +414 -442
- data/lib/aws-sdk-gamelift/client_api.rb +1 -0
- data/lib/aws-sdk-gamelift/endpoint_parameters.rb +0 -3
- data/lib/aws-sdk-gamelift/endpoint_provider.rb +27 -24
- data/lib/aws-sdk-gamelift/types.rb +466 -431
- data/lib/aws-sdk-gamelift.rb +1 -1
- metadata +2 -2
@@ -445,22 +445,22 @@ module Aws::GameLift
|
|
445
445
|
req.send_request(options)
|
446
446
|
end
|
447
447
|
|
448
|
-
# **This operation is used with the GameLift FleetIQ solution and
|
449
|
-
# server groups.**
|
448
|
+
# **This operation is used with the Amazon GameLift FleetIQ solution and
|
449
|
+
# game server groups.**
|
450
450
|
#
|
451
451
|
# Locates an available game server and temporarily reserves it to host
|
452
452
|
# gameplay and players. This operation is called from a game client or
|
453
453
|
# client service (such as a matchmaker) to request hosting resources for
|
454
|
-
# a new game session. In response, GameLift FleetIQ locates an
|
455
|
-
# game server, places it in `CLAIMED` status for 60 seconds,
|
456
|
-
# connection information that players can use to connect to
|
457
|
-
# server.
|
454
|
+
# a new game session. In response, Amazon GameLift FleetIQ locates an
|
455
|
+
# available game server, places it in `CLAIMED` status for 60 seconds,
|
456
|
+
# and returns connection information that players can use to connect to
|
457
|
+
# the game server.
|
458
458
|
#
|
459
459
|
# To claim a game server, identify a game server group. You can also
|
460
|
-
# specify a game server ID, although this approach bypasses
|
461
|
-
# FleetIQ placement optimization. Optionally, include game data
|
462
|
-
# to the game server at the start of a game session, such as a
|
463
|
-
# or player information.
|
460
|
+
# specify a game server ID, although this approach bypasses Amazon
|
461
|
+
# GameLift FleetIQ placement optimization. Optionally, include game data
|
462
|
+
# to pass to the game server at the start of a game session, such as a
|
463
|
+
# game map or player information.
|
464
464
|
#
|
465
465
|
# When a game server is successfully claimed, connection information is
|
466
466
|
# returned. A claimed game server's utilization status remains
|
@@ -487,7 +487,7 @@ module Aws::GameLift
|
|
487
487
|
#
|
488
488
|
# **Learn more**
|
489
489
|
#
|
490
|
-
# [GameLift FleetIQ Guide][2]
|
490
|
+
# [Amazon GameLift FleetIQ Guide][2]
|
491
491
|
#
|
492
492
|
#
|
493
493
|
#
|
@@ -497,12 +497,12 @@ module Aws::GameLift
|
|
497
497
|
# @option params [required, String] :game_server_group_name
|
498
498
|
# A unique identifier for the game server group where the game server is
|
499
499
|
# running. If you are not specifying a game server to claim, this value
|
500
|
-
# identifies where you want GameLift FleetIQ to look for an
|
501
|
-
# game server to claim.
|
500
|
+
# identifies where you want Amazon GameLift FleetIQ to look for an
|
501
|
+
# available game server to claim.
|
502
502
|
#
|
503
503
|
# @option params [String] :game_server_id
|
504
504
|
# A custom string that uniquely identifies the game server to claim. If
|
505
|
-
# this parameter is left empty, GameLift FleetIQ searches for an
|
505
|
+
# this parameter is left empty, Amazon GameLift FleetIQ searches for an
|
506
506
|
# available game server in the specified game server group.
|
507
507
|
#
|
508
508
|
# @option params [String] :game_server_data
|
@@ -640,12 +640,12 @@ module Aws::GameLift
|
|
640
640
|
# binary files. Combine game server binaries into a zip file for use
|
641
641
|
# with Amazon GameLift.
|
642
642
|
#
|
643
|
-
# When setting up a new game build for GameLift, we recommend
|
644
|
-
# CLI command <b> <a
|
643
|
+
# When setting up a new game build for Amazon GameLift, we recommend
|
644
|
+
# using the CLI command <b> <a
|
645
645
|
# href="https://docs.aws.amazon.com/cli/latest/reference/gamelift/upload-build.html">upload-build</a>
|
646
646
|
# </b>. This helper command combines two tasks: (1) it uploads your
|
647
|
-
# build files from a file directory to a GameLift Amazon S3
|
648
|
-
# and (2) it creates a new build resource.
|
647
|
+
# build files from a file directory to a Amazon GameLift Amazon S3
|
648
|
+
# location, and (2) it creates a new build resource.
|
649
649
|
#
|
650
650
|
# You can use the operation in the following scenarios:
|
651
651
|
#
|
@@ -655,14 +655,14 @@ module Aws::GameLift
|
|
655
655
|
# bucket. With permissions in place, specify a build name, operating
|
656
656
|
# system, and the Amazon S3 storage location of your game build.
|
657
657
|
#
|
658
|
-
# * To directly upload your build files to a GameLift Amazon S3
|
658
|
+
# * To directly upload your build files to a Amazon GameLift Amazon S3
|
659
659
|
# location. To use this option, specify a build name and operating
|
660
660
|
# system. This operation creates a new build resource and also returns
|
661
661
|
# an Amazon S3 location with temporary access credentials. Use the
|
662
662
|
# credentials to manually upload your build files to the specified
|
663
663
|
# Amazon S3 location. For more information, see [Uploading Objects][1]
|
664
664
|
# in the *Amazon S3 Developer Guide*. After you upload build files to
|
665
|
-
# the GameLift Amazon S3 location, you can't update them.
|
665
|
+
# the Amazon GameLift Amazon S3 location, you can't update them.
|
666
666
|
#
|
667
667
|
# If successful, this operation creates a new build resource with a
|
668
668
|
# unique build ID and places it in `INITIALIZED` status. A build must be
|
@@ -684,12 +684,12 @@ module Aws::GameLift
|
|
684
684
|
# [4]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
|
685
685
|
#
|
686
686
|
# @option params [String] :name
|
687
|
-
# A descriptive label associated with a build. Build names
|
687
|
+
# A descriptive label associated with a build. Build names don't need
|
688
688
|
# to be unique. You can change this value later.
|
689
689
|
#
|
690
690
|
# @option params [String] :version
|
691
691
|
# Version information associated with a build or script. Version strings
|
692
|
-
#
|
692
|
+
# don't need to be unique. You can change this value later.
|
693
693
|
#
|
694
694
|
# @option params [Types::S3Location] :storage_location
|
695
695
|
# Information indicating where your game build files are stored. Use
|
@@ -707,9 +707,9 @@ module Aws::GameLift
|
|
707
707
|
# The operating system that you built the game server binaries to run
|
708
708
|
# on. This value determines the type of fleet resources that you can use
|
709
709
|
# for this build. If your game build contains multiple executables, they
|
710
|
-
# all must run on the same operating system. If an operating system
|
711
|
-
#
|
712
|
-
# (WINDOWS\_2012). This value
|
710
|
+
# all must run on the same operating system. If an operating system
|
711
|
+
# isn't specified when creating a build, Amazon GameLift uses the
|
712
|
+
# default value (WINDOWS\_2012). This value can't be changed later.
|
713
713
|
#
|
714
714
|
# @option params [Array<Types::Tag>] :tags
|
715
715
|
# A list of labels to assign to the new build resource. Tags are
|
@@ -731,8 +731,9 @@ module Aws::GameLift
|
|
731
731
|
#
|
732
732
|
# @option params [String] :server_sdk_version
|
733
733
|
# A server SDK version you used when integrating your game server build
|
734
|
-
# with GameLift. For more information see [Integrate games with
|
735
|
-
# game servers][1].
|
734
|
+
# with Amazon GameLift. For more information see [Integrate games with
|
735
|
+
# custom game servers][1]. By default Amazon GameLift sets this value to
|
736
|
+
# `4.0.2`.
|
736
737
|
#
|
737
738
|
#
|
738
739
|
#
|
@@ -755,7 +756,7 @@ module Aws::GameLift
|
|
755
756
|
# role_arn: "NonEmptyString",
|
756
757
|
# object_version: "NonEmptyString",
|
757
758
|
# },
|
758
|
-
# operating_system: "WINDOWS_2012", # accepts WINDOWS_2012, AMAZON_LINUX, AMAZON_LINUX_2
|
759
|
+
# operating_system: "WINDOWS_2012", # accepts WINDOWS_2012, AMAZON_LINUX, AMAZON_LINUX_2, WINDOWS_2016
|
759
760
|
# tags: [
|
760
761
|
# {
|
761
762
|
# key: "TagKey", # required
|
@@ -773,7 +774,7 @@ module Aws::GameLift
|
|
773
774
|
# resp.build.version #=> String
|
774
775
|
# resp.build.status #=> String, one of "INITIALIZED", "READY", "FAILED"
|
775
776
|
# resp.build.size_on_disk #=> Integer
|
776
|
-
# resp.build.operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2"
|
777
|
+
# resp.build.operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2", "WINDOWS_2016"
|
777
778
|
# resp.build.creation_time #=> Time
|
778
779
|
# resp.build.server_sdk_version #=> String
|
779
780
|
# resp.upload_credentials.access_key_id #=> String
|
@@ -793,31 +794,30 @@ module Aws::GameLift
|
|
793
794
|
req.send_request(options)
|
794
795
|
end
|
795
796
|
|
796
|
-
# Creates a fleet of Amazon Elastic Compute Cloud (Amazon
|
797
|
-
#
|
798
|
-
#
|
799
|
-
#
|
800
|
-
#
|
801
|
-
#
|
802
|
-
#
|
803
|
-
#
|
804
|
-
#
|
805
|
-
#
|
806
|
-
#
|
807
|
-
#
|
808
|
-
#
|
809
|
-
#
|
810
|
-
#
|
811
|
-
#
|
812
|
-
# for each location.
|
797
|
+
# Creates a fleet of Amazon Elastic Compute Cloud (Amazon EC2) instances
|
798
|
+
# to host your custom game server or Realtime Servers. Use this
|
799
|
+
# operation to configure the computing resources for your fleet and
|
800
|
+
# provide instructions for running game servers on each instance.
|
801
|
+
#
|
802
|
+
# Most Amazon GameLift fleets can deploy instances to multiple
|
803
|
+
# locations, including the home Region (where the fleet is created) and
|
804
|
+
# an optional set of remote locations. Fleets that are created in the
|
805
|
+
# following Amazon Web Services Regions support multiple locations:
|
806
|
+
# us-east-1 (N. Virginia), us-west-2 (Oregon), eu-central-1 (Frankfurt),
|
807
|
+
# eu-west-1 (Ireland), ap-southeast-2 (Sydney), ap-northeast-1 (Tokyo),
|
808
|
+
# and ap-northeast-2 (Seoul). Fleets that are created in other Amazon
|
809
|
+
# GameLift Regions can deploy instances in the fleet's home Region
|
810
|
+
# only. All fleet instances use the same configuration regardless of
|
811
|
+
# location; however, you can adjust capacity settings and turn
|
812
|
+
# auto-scaling on/off for each location.
|
813
813
|
#
|
814
814
|
# To create a fleet, choose the hardware for your instances, specify a
|
815
815
|
# game server build or Realtime script to deploy, and provide a runtime
|
816
|
-
# configuration to direct GameLift how to start and run game
|
817
|
-
# each instance in the fleet. Set permissions for inbound
|
818
|
-
# your game servers, and enable optional features as needed.
|
819
|
-
# creating a multi-location fleet, provide a list of additional
|
820
|
-
# locations.
|
816
|
+
# configuration to direct Amazon GameLift how to start and run game
|
817
|
+
# servers on each instance in the fleet. Set permissions for inbound
|
818
|
+
# traffic to your game servers, and enable optional features as needed.
|
819
|
+
# When creating a multi-location fleet, provide a list of additional
|
820
|
+
# remote locations.
|
821
821
|
#
|
822
822
|
# If you need to debug your fleet, fetch logs, view performance metrics
|
823
823
|
# or other actions on the fleet, create the development fleet with port
|
@@ -826,8 +826,8 @@ module Aws::GameLift
|
|
826
826
|
# finished.
|
827
827
|
#
|
828
828
|
# If successful, this operation creates a new Fleet resource and places
|
829
|
-
# it in `NEW` status, which prompts GameLift to initiate the
|
830
|
-
# creation workflow][1].
|
829
|
+
# it in `NEW` status, which prompts Amazon GameLift to initiate the
|
830
|
+
# [fleet creation workflow][1].
|
831
831
|
#
|
832
832
|
# **Learn more**
|
833
833
|
#
|
@@ -839,7 +839,7 @@ module Aws::GameLift
|
|
839
839
|
#
|
840
840
|
#
|
841
841
|
#
|
842
|
-
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creation-workflow
|
842
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creating-all.html#fleets-creation-workflow
|
843
843
|
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
|
844
844
|
# [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creating-debug.html#fleets-creating-debug-creation
|
845
845
|
#
|
@@ -853,14 +853,14 @@ module Aws::GameLift
|
|
853
853
|
# @option params [String] :build_id
|
854
854
|
# The unique identifier for a custom game server build to be deployed on
|
855
855
|
# fleet instances. You can use either the build ID or ARN. The build
|
856
|
-
# must be uploaded to GameLift and in `READY` status. This fleet
|
856
|
+
# must be uploaded to Amazon GameLift and in `READY` status. This fleet
|
857
857
|
# property cannot be changed later.
|
858
858
|
#
|
859
859
|
# @option params [String] :script_id
|
860
860
|
# The unique identifier for a Realtime configuration script to be
|
861
861
|
# deployed on fleet instances. You can use either the script ID or ARN.
|
862
|
-
# Scripts must be uploaded to GameLift prior to creating the
|
863
|
-
# fleet property cannot be changed later.
|
862
|
+
# Scripts must be uploaded to Amazon GameLift prior to creating the
|
863
|
+
# fleet. This fleet property cannot be changed later.
|
864
864
|
#
|
865
865
|
# @option params [String] :server_launch_path
|
866
866
|
# **This parameter is no longer used.** Specify a server launch path
|
@@ -873,22 +873,24 @@ module Aws::GameLift
|
|
873
873
|
# parameter instead continue to be valid.
|
874
874
|
#
|
875
875
|
# @option params [Array<String>] :log_paths
|
876
|
-
# **This parameter is no longer used.** To specify where GameLift
|
877
|
-
# store log files once a server process shuts down, use the
|
878
|
-
# server API `ProcessReady()` and specify one or more
|
879
|
-
# `logParameters`. For more information, see
|
880
|
-
# process][1] in the *GameLift Developer
|
876
|
+
# **This parameter is no longer used.** To specify where Amazon GameLift
|
877
|
+
# should store log files once a server process shuts down, use the
|
878
|
+
# Amazon GameLift server API `ProcessReady()` and specify one or more
|
879
|
+
# directory paths in `logParameters`. For more information, see
|
880
|
+
# [Initialize the server process][1] in the *Amazon GameLift Developer
|
881
|
+
# Guide*.
|
881
882
|
#
|
882
883
|
#
|
883
884
|
#
|
884
885
|
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-initialize
|
885
886
|
#
|
886
887
|
# @option params [String] :ec2_instance_type
|
887
|
-
# The GameLift-supported Amazon EC2 instance type to use for all
|
888
|
-
# instances. Instance type determines the computing resources that
|
889
|
-
# be used to host your game servers, including CPU, memory,
|
890
|
-
# networking capacity. See [Amazon Elastic Compute Cloud
|
891
|
-
# Types][1] for detailed descriptions of Amazon EC2 instance
|
888
|
+
# The Amazon GameLift-supported Amazon EC2 instance type to use for all
|
889
|
+
# fleet instances. Instance type determines the computing resources that
|
890
|
+
# will be used to host your game servers, including CPU, memory,
|
891
|
+
# storage, and networking capacity. See [Amazon Elastic Compute Cloud
|
892
|
+
# Instance Types][1] for detailed descriptions of Amazon EC2 instance
|
893
|
+
# types.
|
892
894
|
#
|
893
895
|
#
|
894
896
|
#
|
@@ -898,7 +900,7 @@ module Aws::GameLift
|
|
898
900
|
# The allowed IP address ranges and port settings that allow inbound
|
899
901
|
# traffic to access game sessions on this fleet. If the fleet is hosting
|
900
902
|
# a custom game build, this property must be set before players can
|
901
|
-
# connect to game sessions. For Realtime Servers fleets, GameLift
|
903
|
+
# connect to game sessions. For Realtime Servers fleets, Amazon GameLift
|
902
904
|
# automatically sets TCP and UDP ranges.
|
903
905
|
#
|
904
906
|
# @option params [String] :new_game_session_protection_policy
|
@@ -941,17 +943,17 @@ module Aws::GameLift
|
|
941
943
|
# metric group at a time.
|
942
944
|
#
|
943
945
|
# @option params [String] :peer_vpc_aws_account_id
|
944
|
-
# Used when peering your GameLift fleet with a VPC, the unique
|
946
|
+
# Used when peering your Amazon GameLift fleet with a VPC, the unique
|
945
947
|
# identifier for the Amazon Web Services account that owns the VPC. You
|
946
948
|
# can find your account ID in the Amazon Web Services Management Console
|
947
949
|
# under account settings.
|
948
950
|
#
|
949
951
|
# @option params [String] :peer_vpc_id
|
950
952
|
# A unique identifier for a VPC with resources to be accessed by your
|
951
|
-
# GameLift fleet. The VPC must be in the same Region as your
|
952
|
-
# look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
|
953
|
-
# Services Management Console. Learn more about VPC peering in [VPC
|
954
|
-
# Peering with GameLift Fleets][2].
|
953
|
+
# Amazon GameLift fleet. The VPC must be in the same Region as your
|
954
|
+
# fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
|
955
|
+
# Web Services Management Console. Learn more about VPC peering in [VPC
|
956
|
+
# Peering with Amazon GameLift Fleets][2].
|
955
957
|
#
|
956
958
|
#
|
957
959
|
#
|
@@ -985,11 +987,11 @@ module Aws::GameLift
|
|
985
987
|
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-resources.html
|
986
988
|
#
|
987
989
|
# @option params [Types::CertificateConfiguration] :certificate_configuration
|
988
|
-
# Prompts GameLift to generate a TLS/SSL certificate for the
|
989
|
-
# GameLift uses the certificates to encrypt traffic
|
990
|
-
# and the game servers running on GameLift.
|
991
|
-
# `CertificateConfiguration` is `DISABLED`. You can't
|
992
|
-
# property after you create the fleet.
|
990
|
+
# Prompts Amazon GameLift to generate a TLS/SSL certificate for the
|
991
|
+
# fleet. Amazon GameLift uses the certificates to encrypt traffic
|
992
|
+
# between game clients and the game servers running on Amazon GameLift.
|
993
|
+
# By default, the `CertificateConfiguration` is `DISABLED`. You can't
|
994
|
+
# change this property after you create the fleet.
|
993
995
|
#
|
994
996
|
# Certificate Manager (ACM) certificates expire after 13 months.
|
995
997
|
# Certificate expiration can cause fleets to fail, preventing players
|
@@ -1013,10 +1015,13 @@ module Aws::GameLift
|
|
1013
1015
|
# A set of remote locations to deploy additional instances to and manage
|
1014
1016
|
# as part of the fleet. This parameter can only be used when creating
|
1015
1017
|
# fleets in Amazon Web Services Regions that support multiple locations.
|
1016
|
-
# You can add any GameLift-supported Amazon Web Services Region
|
1017
|
-
# remote location, in the form of an Amazon Web Services Region
|
1018
|
-
# such as `us-west-2`. To create a fleet with instances in the home
|
1019
|
-
# Region only,
|
1018
|
+
# You can add any Amazon GameLift-supported Amazon Web Services Region
|
1019
|
+
# as a remote location, in the form of an Amazon Web Services Region
|
1020
|
+
# code such as `us-west-2`. To create a fleet with instances in the home
|
1021
|
+
# Region only, don't use this parameter.
|
1022
|
+
#
|
1023
|
+
# To use this parameter, Amazon GameLift requires you to use your home
|
1024
|
+
# location in the request.
|
1020
1025
|
#
|
1021
1026
|
# @option params [Array<Types::Tag>] :tags
|
1022
1027
|
# A list of labels to assign to the new fleet resource. Tags are
|
@@ -1031,11 +1036,12 @@ module Aws::GameLift
|
|
1031
1036
|
#
|
1032
1037
|
# @option params [String] :compute_type
|
1033
1038
|
# The type of compute resource used to host your game servers. You can
|
1034
|
-
# use your own compute resources with GameLift Anywhere or use
|
1035
|
-
# EC2 instances with managed GameLift.
|
1039
|
+
# use your own compute resources with Amazon GameLift Anywhere or use
|
1040
|
+
# Amazon EC2 instances with managed Amazon GameLift. By default, this
|
1041
|
+
# property is set to `EC2`.
|
1036
1042
|
#
|
1037
1043
|
# @option params [Types::AnywhereConfiguration] :anywhere_configuration
|
1038
|
-
# GameLift Anywhere configuration options.
|
1044
|
+
# Amazon GameLift Anywhere configuration options.
|
1039
1045
|
#
|
1040
1046
|
# @return [Types::CreateFleetOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
1041
1047
|
#
|
@@ -1122,7 +1128,7 @@ module Aws::GameLift
|
|
1122
1128
|
# resp.fleet_attributes.log_paths #=> Array
|
1123
1129
|
# resp.fleet_attributes.log_paths[0] #=> String
|
1124
1130
|
# resp.fleet_attributes.new_game_session_protection_policy #=> String, one of "NoProtection", "FullProtection"
|
1125
|
-
# resp.fleet_attributes.operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2"
|
1131
|
+
# resp.fleet_attributes.operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2", "WINDOWS_2016"
|
1126
1132
|
# resp.fleet_attributes.resource_creation_limit_policy.new_game_sessions_per_creator #=> Integer
|
1127
1133
|
# resp.fleet_attributes.resource_creation_limit_policy.policy_period_in_minutes #=> Integer
|
1128
1134
|
# resp.fleet_attributes.metric_groups #=> Array
|
@@ -1162,9 +1168,9 @@ module Aws::GameLift
|
|
1162
1168
|
# list of one or more locations.
|
1163
1169
|
#
|
1164
1170
|
# If successful, this operation returns the list of added locations with
|
1165
|
-
# their status set to `NEW`. GameLift initiates the process of
|
1166
|
-
# an instance in each added location. You can track the status
|
1167
|
-
# new location by monitoring location creation events using
|
1171
|
+
# their status set to `NEW`. Amazon GameLift initiates the process of
|
1172
|
+
# starting an instance in each added location. You can track the status
|
1173
|
+
# of each new location by monitoring location creation events using
|
1168
1174
|
# [DescribeFleetEvents][1].
|
1169
1175
|
#
|
1170
1176
|
# **Learn more**
|
@@ -1184,8 +1190,8 @@ module Aws::GameLift
|
|
1184
1190
|
#
|
1185
1191
|
# @option params [required, Array<Types::LocationConfiguration>] :locations
|
1186
1192
|
# A list of locations to deploy additional instances to and manage as
|
1187
|
-
# part of the fleet. You can add any GameLift-supported Amazon
|
1188
|
-
# Services Region as a remote location, in the form of an Amazon Web
|
1193
|
+
# part of the fleet. You can add any Amazon GameLift-supported Amazon
|
1194
|
+
# Web Services Region as a remote location, in the form of an Amazon Web
|
1189
1195
|
# Services Region code such as `us-west-2`.
|
1190
1196
|
#
|
1191
1197
|
# @return [Types::CreateFleetLocationsOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
@@ -1222,16 +1228,16 @@ module Aws::GameLift
|
|
1222
1228
|
req.send_request(options)
|
1223
1229
|
end
|
1224
1230
|
|
1225
|
-
# **This operation is used with the GameLift FleetIQ solution and
|
1226
|
-
# server groups.**
|
1231
|
+
# **This operation is used with the Amazon GameLift FleetIQ solution and
|
1232
|
+
# game server groups.**
|
1227
1233
|
#
|
1228
|
-
# Creates a GameLift FleetIQ game server group for managing game
|
1229
|
-
# on a collection of Amazon Elastic Compute Cloud instances for
|
1230
|
-
# hosting. This operation creates the game server group, creates an
|
1231
|
-
# Scaling group in your Amazon Web Services account, and
|
1232
|
-
# link between the two groups. You can view the status of
|
1233
|
-
# server groups in the GameLift console. Game server
|
1234
|
-
# events are emitted to Amazon CloudWatch.
|
1234
|
+
# Creates a Amazon GameLift FleetIQ game server group for managing game
|
1235
|
+
# hosting on a collection of Amazon Elastic Compute Cloud instances for
|
1236
|
+
# game hosting. This operation creates the game server group, creates an
|
1237
|
+
# Auto Scaling group in your Amazon Web Services account, and
|
1238
|
+
# establishes a link between the two groups. You can view the status of
|
1239
|
+
# your game server groups in the Amazon GameLift console. Game server
|
1240
|
+
# group metrics and events are emitted to Amazon CloudWatch.
|
1235
1241
|
#
|
1236
1242
|
# Before creating a new game server group, you must have the following:
|
1237
1243
|
#
|
@@ -1242,17 +1248,17 @@ module Aws::GameLift
|
|
1242
1248
|
# Guide*.
|
1243
1249
|
#
|
1244
1250
|
# * An IAM role that extends limited access to your Amazon Web Services
|
1245
|
-
# account to allow GameLift FleetIQ to create and interact with
|
1246
|
-
# Auto Scaling group. For more information, see [Create IAM roles
|
1247
|
-
# cross-service interaction][2] in the *GameLift FleetIQ
|
1248
|
-
# Guide*.
|
1251
|
+
# account to allow Amazon GameLift FleetIQ to create and interact with
|
1252
|
+
# the Auto Scaling group. For more information, see [Create IAM roles
|
1253
|
+
# for cross-service interaction][2] in the *Amazon GameLift FleetIQ
|
1254
|
+
# Developer Guide*.
|
1249
1255
|
#
|
1250
1256
|
# To create a new game server group, specify a unique group name, IAM
|
1251
1257
|
# role and Amazon Elastic Compute Cloud launch template, and provide a
|
1252
1258
|
# list of instance types that can be used in the group. You must also
|
1253
1259
|
# set initial maximum and minimum limits on the group's instance count.
|
1254
1260
|
# You can optionally set an Auto Scaling policy with target tracking
|
1255
|
-
# based on a GameLift FleetIQ metric.
|
1261
|
+
# based on a Amazon GameLift FleetIQ metric.
|
1256
1262
|
#
|
1257
1263
|
# Once the game server group and corresponding Auto Scaling group are
|
1258
1264
|
# created, you have full access to change the Auto Scaling group's
|
@@ -1260,12 +1266,12 @@ module Aws::GameLift
|
|
1260
1266
|
# a game server group, including maximum/minimum size and auto-scaling
|
1261
1267
|
# policy settings, must be updated directly in the Auto Scaling group.
|
1262
1268
|
# Keep in mind that some Auto Scaling group properties are periodically
|
1263
|
-
# updated by GameLift FleetIQ as part of its balancing activities
|
1264
|
-
# optimize for availability and cost.
|
1269
|
+
# updated by Amazon GameLift FleetIQ as part of its balancing activities
|
1270
|
+
# to optimize for availability and cost.
|
1265
1271
|
#
|
1266
1272
|
# **Learn more**
|
1267
1273
|
#
|
1268
|
-
# [GameLift FleetIQ Guide][3]
|
1274
|
+
# [Amazon GameLift FleetIQ Guide][3]
|
1269
1275
|
#
|
1270
1276
|
#
|
1271
1277
|
#
|
@@ -1276,8 +1282,8 @@ module Aws::GameLift
|
|
1276
1282
|
# @option params [required, String] :game_server_group_name
|
1277
1283
|
# An identifier for the new game server group. This value is used to
|
1278
1284
|
# generate unique ARN identifiers for the Amazon EC2 Auto Scaling group
|
1279
|
-
# and the GameLift FleetIQ game server group. The name must be
|
1280
|
-
# per Region per Amazon Web Services account.
|
1285
|
+
# and the Amazon GameLift FleetIQ game server group. The name must be
|
1286
|
+
# unique per Region per Amazon Web Services account.
|
1281
1287
|
#
|
1282
1288
|
# @option params [required, String] :role_arn
|
1283
1289
|
# The Amazon Resource Name ([ARN][1]) for an IAM role that allows Amazon
|
@@ -1289,18 +1295,18 @@ module Aws::GameLift
|
|
1289
1295
|
#
|
1290
1296
|
# @option params [required, Integer] :min_size
|
1291
1297
|
# The minimum number of instances allowed in the Amazon EC2 Auto Scaling
|
1292
|
-
# group. During automatic scaling events, GameLift FleetIQ and
|
1293
|
-
# EC2 do not scale down the group below this minimum. In
|
1294
|
-
# this value should be set to at least 1. After the Auto
|
1295
|
-
# is created, update this value directly in the Auto
|
1296
|
-
# the Amazon Web Services console or APIs.
|
1298
|
+
# group. During automatic scaling events, Amazon GameLift FleetIQ and
|
1299
|
+
# Amazon EC2 do not scale down the group below this minimum. In
|
1300
|
+
# production, this value should be set to at least 1. After the Auto
|
1301
|
+
# Scaling group is created, update this value directly in the Auto
|
1302
|
+
# Scaling group using the Amazon Web Services console or APIs.
|
1297
1303
|
#
|
1298
1304
|
# @option params [required, Integer] :max_size
|
1299
1305
|
# The maximum number of instances allowed in the Amazon EC2 Auto Scaling
|
1300
|
-
# group. During automatic scaling events, GameLift FleetIQ and
|
1301
|
-
# not scale up the group above this maximum. After the Auto
|
1302
|
-
# group is created, update this value directly in the Auto
|
1303
|
-
# using the Amazon Web Services console or APIs.
|
1306
|
+
# group. During automatic scaling events, Amazon GameLift FleetIQ and
|
1307
|
+
# EC2 do not scale up the group above this maximum. After the Auto
|
1308
|
+
# Scaling group is created, update this value directly in the Auto
|
1309
|
+
# Scaling group using the Amazon Web Services console or APIs.
|
1304
1310
|
#
|
1305
1311
|
# @option params [required, Types::LaunchTemplateSpecification] :launch_template
|
1306
1312
|
# The Amazon EC2 launch template that contains configuration settings
|
@@ -1314,8 +1320,8 @@ module Aws::GameLift
|
|
1314
1320
|
#
|
1315
1321
|
# <note markdown="1"> If you specify network interfaces in your launch template, you must
|
1316
1322
|
# explicitly set the property `AssociatePublicIpAddress` to "true". If
|
1317
|
-
# no network interface is specified in the launch template,
|
1318
|
-
# FleetIQ uses your account's default VPC.
|
1323
|
+
# no network interface is specified in the launch template, Amazon
|
1324
|
+
# GameLift FleetIQ uses your account's default VPC.
|
1319
1325
|
#
|
1320
1326
|
# </note>
|
1321
1327
|
#
|
@@ -1326,7 +1332,7 @@ module Aws::GameLift
|
|
1326
1332
|
# @option params [required, Array<Types::InstanceDefinition>] :instance_definitions
|
1327
1333
|
# The Amazon EC2 instance types and sizes to use in the Auto Scaling
|
1328
1334
|
# group. The instance definitions must specify at least two different
|
1329
|
-
# instance types that are supported by GameLift FleetIQ. For more
|
1335
|
+
# instance types that are supported by Amazon GameLift FleetIQ. For more
|
1330
1336
|
# information on instance types, see [EC2 Instance Types][1] in the
|
1331
1337
|
# *Amazon Elastic Compute Cloud User Guide*. You can optionally specify
|
1332
1338
|
# capacity weighting for each instance type. If no weight value is
|
@@ -1349,9 +1355,9 @@ module Aws::GameLift
|
|
1349
1355
|
# the Auto Scaling group using the Amazon Web Services console or APIs.
|
1350
1356
|
#
|
1351
1357
|
# @option params [String] :balancing_strategy
|
1352
|
-
# Indicates how GameLift FleetIQ balances the use of Spot
|
1353
|
-
# On-Demand Instances in the game server group. Method
|
1354
|
-
# the following:
|
1358
|
+
# Indicates how Amazon GameLift FleetIQ balances the use of Spot
|
1359
|
+
# Instances and On-Demand Instances in the game server group. Method
|
1360
|
+
# options include the following:
|
1355
1361
|
#
|
1356
1362
|
# * `SPOT_ONLY` - Only Spot Instances are used in the game server group.
|
1357
1363
|
# If Spot Instances are unavailable or not viable for game hosting,
|
@@ -1384,12 +1390,12 @@ module Aws::GameLift
|
|
1384
1390
|
#
|
1385
1391
|
# @option params [Array<String>] :vpc_subnets
|
1386
1392
|
# A list of virtual private cloud (VPC) subnets to use with instances in
|
1387
|
-
# the game server group. By default, all GameLift
|
1388
|
-
# Availability Zones are used. You can use this
|
1389
|
-
# VPCs that you've set up. This property cannot be
|
1390
|
-
# game server group is created, and the corresponding
|
1391
|
-
# will always use the property value that is set with
|
1392
|
-
# if the Auto Scaling group is updated directly.
|
1393
|
+
# the game server group. By default, all Amazon GameLift
|
1394
|
+
# FleetIQ-supported Availability Zones are used. You can use this
|
1395
|
+
# parameter to specify VPCs that you've set up. This property cannot be
|
1396
|
+
# updated after the game server group is created, and the corresponding
|
1397
|
+
# Auto Scaling group will always use the property value that is set with
|
1398
|
+
# this request, even if the Auto Scaling group is updated directly.
|
1393
1399
|
#
|
1394
1400
|
# @option params [Array<Types::Tag>] :tags
|
1395
1401
|
# A list of labels to assign to the new game server group resource. Tags
|
@@ -1471,9 +1477,9 @@ module Aws::GameLift
|
|
1471
1477
|
# Creates a multiplayer game session for players in a specific fleet
|
1472
1478
|
# location. This operation prompts an available server process to start
|
1473
1479
|
# a game session and retrieves connection information for the new game
|
1474
|
-
# session. As an alternative, consider using the GameLift game
|
1475
|
-
# placement feature with [StartGameSessionPlacement][1] , which
|
1476
|
-
# FleetIQ algorithms and queues to optimize the placement process.
|
1480
|
+
# session. As an alternative, consider using the Amazon GameLift game
|
1481
|
+
# session placement feature with [StartGameSessionPlacement][1] , which
|
1482
|
+
# uses FleetIQ algorithms and queues to optimize the placement process.
|
1477
1483
|
#
|
1478
1484
|
# When creating a game session, you specify exactly where you want to
|
1479
1485
|
# place it and provide a set of game session configuration settings. The
|
@@ -1548,11 +1554,18 @@ module Aws::GameLift
|
|
1548
1554
|
#
|
1549
1555
|
# @option params [String] :creator_id
|
1550
1556
|
# A unique identifier for a player or entity creating the game session.
|
1551
|
-
#
|
1552
|
-
#
|
1553
|
-
#
|
1554
|
-
#
|
1555
|
-
#
|
1557
|
+
#
|
1558
|
+
# If you add a resource creation limit policy to a fleet, the
|
1559
|
+
# `CreateGameSession` operation requires a `CreatorId`. Amazon GameLift
|
1560
|
+
# limits the number of game session creation requests with the same
|
1561
|
+
# `CreatorId` in a specified time period.
|
1562
|
+
#
|
1563
|
+
# If you your fleet doesn't have a resource creation limit policy and
|
1564
|
+
# you provide a `CreatorId` in your `CreateGameSession` requests, Amazon
|
1565
|
+
# GameLift limits requests to one request per `CreatorId` per second.
|
1566
|
+
#
|
1567
|
+
# To not limit `CreateGameSession` requests with the same `CreatorId`,
|
1568
|
+
# don't provide a `CreatorId` in your `CreateGameSession` request.
|
1556
1569
|
#
|
1557
1570
|
# @option params [String] :game_session_id
|
1558
1571
|
# *This parameter is deprecated. Use `IdempotencyToken` instead.*
|
@@ -1651,8 +1664,8 @@ module Aws::GameLift
|
|
1651
1664
|
# placement locations and find an available game server there, then
|
1652
1665
|
# prompts the game server process to start a new game session.
|
1653
1666
|
#
|
1654
|
-
# A game session queue is configured with a set of destinations
|
1655
|
-
#
|
1667
|
+
# A game session queue is configured with a set of destinations (Amazon
|
1668
|
+
# GameLift fleets or aliases), which determine the locations where the
|
1656
1669
|
# queue can place new game sessions. These destinations can span
|
1657
1670
|
# multiple fleet types (Spot and On-Demand), instance types, and Amazon
|
1658
1671
|
# Web Services Regions. If the queue includes multi-location fleets, the
|
@@ -1878,22 +1891,22 @@ module Aws::GameLift
|
|
1878
1891
|
end
|
1879
1892
|
|
1880
1893
|
# Defines a new matchmaking configuration for use with FlexMatch.
|
1881
|
-
# Whether your are using FlexMatch with GameLift hosting or as a
|
1894
|
+
# Whether your are using FlexMatch with Amazon GameLift hosting or as a
|
1882
1895
|
# standalone matchmaking service, the matchmaking configuration sets out
|
1883
1896
|
# rules for matching players and forming teams. If you're also using
|
1884
|
-
# GameLift hosting, it defines how to start game sessions for
|
1885
|
-
# match. Your matchmaking system can use multiple configurations to
|
1897
|
+
# Amazon GameLift hosting, it defines how to start game sessions for
|
1898
|
+
# each match. Your matchmaking system can use multiple configurations to
|
1886
1899
|
# handle different game scenarios. All matchmaking requests identify the
|
1887
1900
|
# matchmaking configuration to use and provide player attributes
|
1888
1901
|
# consistent with that configuration.
|
1889
1902
|
#
|
1890
1903
|
# To create a matchmaking configuration, you must provide the following:
|
1891
|
-
# configuration name and FlexMatch mode (with or without GameLift
|
1904
|
+
# configuration name and FlexMatch mode (with or without Amazon GameLift
|
1892
1905
|
# hosting); a rule set that specifies how to evaluate players and find
|
1893
1906
|
# acceptable matches; whether player acceptance is required; and the
|
1894
1907
|
# maximum time allowed for a matchmaking attempt. When using FlexMatch
|
1895
|
-
# with GameLift hosting, you also need to identify the game
|
1896
|
-
# queue to use when starting a game session for the match.
|
1908
|
+
# with Amazon GameLift hosting, you also need to identify the game
|
1909
|
+
# session queue to use when starting a game session for the match.
|
1897
1910
|
#
|
1898
1911
|
# In addition, you must set up an Amazon Simple Notification Service
|
1899
1912
|
# topic to receive matchmaking notifications. Provide the topic ARN in
|
@@ -1919,14 +1932,14 @@ module Aws::GameLift
|
|
1919
1932
|
# A human-readable description of the matchmaking configuration.
|
1920
1933
|
#
|
1921
1934
|
# @option params [Array<String>] :game_session_queue_arns
|
1922
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
1923
|
-
# game session queue resource and uniquely identifies it. ARNs
|
1924
|
-
# unique across all Regions. Format is
|
1935
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
1936
|
+
# GameLift game session queue resource and uniquely identifies it. ARNs
|
1937
|
+
# are unique across all Regions. Format is
|
1925
1938
|
# `arn:aws:gamelift:<region>::gamesessionqueue/<queue name>`. Queues can
|
1926
|
-
# be located in any Region. Queues are used to start new
|
1927
|
-
# game sessions for matches that are created with this
|
1928
|
-
# configuration. If `FlexMatchMode` is set to `STANDALONE`,
|
1929
|
-
# this parameter.
|
1939
|
+
# be located in any Region. Queues are used to start new Amazon
|
1940
|
+
# GameLift-hosted game sessions for matches that are created with this
|
1941
|
+
# matchmaking configuration. If `FlexMatchMode` is set to `STANDALONE`,
|
1942
|
+
# do not set this parameter.
|
1930
1943
|
#
|
1931
1944
|
#
|
1932
1945
|
#
|
@@ -2002,7 +2015,7 @@ module Aws::GameLift
|
|
2002
2015
|
# The method used to backfill game sessions that are created with this
|
2003
2016
|
# matchmaking configuration. Specify `MANUAL` when your game manages
|
2004
2017
|
# backfill requests manually or does not use the match backfill feature.
|
2005
|
-
# Specify `AUTOMATIC` to have GameLift create a backfill request
|
2018
|
+
# Specify `AUTOMATIC` to have Amazon GameLift create a backfill request
|
2006
2019
|
# whenever a game session has one or more open slots. Learn more about
|
2007
2020
|
# manual and automatic backfill in [ Backfill Existing Games with
|
2008
2021
|
# FlexMatch][1]. Automatic backfill is not available when
|
@@ -2014,14 +2027,14 @@ module Aws::GameLift
|
|
2014
2027
|
#
|
2015
2028
|
# @option params [String] :flex_match_mode
|
2016
2029
|
# Indicates whether this matchmaking configuration is being used with
|
2017
|
-
# GameLift hosting or as a standalone matchmaking solution.
|
2030
|
+
# Amazon GameLift hosting or as a standalone matchmaking solution.
|
2018
2031
|
#
|
2019
2032
|
# * **STANDALONE** - FlexMatch forms matches and returns match
|
2020
2033
|
# information, including players and team assignments, in a [
|
2021
2034
|
# MatchmakingSucceeded][1] event.
|
2022
2035
|
#
|
2023
2036
|
# * **WITH\_QUEUE** - FlexMatch forms matches and uses the specified
|
2024
|
-
# GameLift queue to start a game session for the match.
|
2037
|
+
# Amazon GameLift queue to start a game session for the match.
|
2025
2038
|
#
|
2026
2039
|
#
|
2027
2040
|
#
|
@@ -2202,8 +2215,8 @@ module Aws::GameLift
|
|
2202
2215
|
# and a new `PlayerSessions` object is returned with a player session
|
2203
2216
|
# ID. The player references the player session ID when sending a
|
2204
2217
|
# connection request to the game session, and the game server can use it
|
2205
|
-
# to validate the player reservation with the GameLift service.
|
2206
|
-
# sessions cannot be updated.
|
2218
|
+
# to validate the player reservation with the Amazon GameLift service.
|
2219
|
+
# Player sessions cannot be updated.
|
2207
2220
|
#
|
2208
2221
|
# The maximum number of players per game session is 200. It is not
|
2209
2222
|
# adjustable.
|
@@ -2224,8 +2237,9 @@ module Aws::GameLift
|
|
2224
2237
|
# A unique identifier for a player. Player IDs are developer-defined.
|
2225
2238
|
#
|
2226
2239
|
# @option params [String] :player_data
|
2227
|
-
# Developer-defined information related to a player. GameLift
|
2228
|
-
# use this data, so it can be formatted as needed for use in
|
2240
|
+
# Developer-defined information related to a player. Amazon GameLift
|
2241
|
+
# does not use this data, so it can be formatted as needed for use in
|
2242
|
+
# the game.
|
2229
2243
|
#
|
2230
2244
|
# @return [Types::CreatePlayerSessionOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
2231
2245
|
#
|
@@ -2277,8 +2291,8 @@ module Aws::GameLift
|
|
2277
2291
|
# and new `PlayerSession` objects are returned with player session IDs.
|
2278
2292
|
# Each player references their player session ID when sending a
|
2279
2293
|
# connection request to the game session, and the game server can use it
|
2280
|
-
# to validate the player reservation with the GameLift service.
|
2281
|
-
# sessions cannot be updated.
|
2294
|
+
# to validate the player reservation with the Amazon GameLift service.
|
2295
|
+
# Player sessions cannot be updated.
|
2282
2296
|
#
|
2283
2297
|
# The maximum number of players per game session is 200. It is not
|
2284
2298
|
# adjustable.
|
@@ -2388,8 +2402,8 @@ module Aws::GameLift
|
|
2388
2402
|
# [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
|
2389
2403
|
#
|
2390
2404
|
# @option params [String] :name
|
2391
|
-
# A descriptive label that is associated with a script. Script names
|
2392
|
-
#
|
2405
|
+
# A descriptive label that is associated with a script. Script names
|
2406
|
+
# don't need to be unique. You can use [UpdateScript][1] to change this
|
2393
2407
|
# value later.
|
2394
2408
|
#
|
2395
2409
|
#
|
@@ -2398,7 +2412,7 @@ module Aws::GameLift
|
|
2398
2412
|
#
|
2399
2413
|
# @option params [String] :version
|
2400
2414
|
# Version information associated with a build or script. Version strings
|
2401
|
-
#
|
2415
|
+
# don't need to be unique. You can use [UpdateScript][1] to change this
|
2402
2416
|
# value later.
|
2403
2417
|
#
|
2404
2418
|
#
|
@@ -2534,15 +2548,15 @@ module Aws::GameLift
|
|
2534
2548
|
#
|
2535
2549
|
# @option params [required, String] :game_lift_aws_account_id
|
2536
2550
|
# A unique identifier for the Amazon Web Services account that you use
|
2537
|
-
# to manage your GameLift fleet. You can find your Account ID in
|
2538
|
-
# Amazon Web Services Management Console under account settings.
|
2551
|
+
# to manage your Amazon GameLift fleet. You can find your Account ID in
|
2552
|
+
# the Amazon Web Services Management Console under account settings.
|
2539
2553
|
#
|
2540
2554
|
# @option params [required, String] :peer_vpc_id
|
2541
2555
|
# A unique identifier for a VPC with resources to be accessed by your
|
2542
|
-
# GameLift fleet. The VPC must be in the same Region as your
|
2543
|
-
# look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
|
2544
|
-
# Services Management Console. Learn more about VPC peering in [VPC
|
2545
|
-
# Peering with GameLift Fleets][2].
|
2556
|
+
# Amazon GameLift fleet. The VPC must be in the same Region as your
|
2557
|
+
# fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
|
2558
|
+
# Web Services Management Console. Learn more about VPC peering in [VPC
|
2559
|
+
# Peering with Amazon GameLift Fleets][2].
|
2546
2560
|
#
|
2547
2561
|
#
|
2548
2562
|
#
|
@@ -2628,10 +2642,10 @@ module Aws::GameLift
|
|
2628
2642
|
#
|
2629
2643
|
# @option params [required, String] :peer_vpc_id
|
2630
2644
|
# A unique identifier for a VPC with resources to be accessed by your
|
2631
|
-
# GameLift fleet. The VPC must be in the same Region as your
|
2632
|
-
# look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
|
2633
|
-
# Services Management Console. Learn more about VPC peering in [VPC
|
2634
|
-
# Peering with GameLift Fleets][2].
|
2645
|
+
# Amazon GameLift fleet. The VPC must be in the same Region as your
|
2646
|
+
# fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
|
2647
|
+
# Web Services Management Console. Learn more about VPC peering in [VPC
|
2648
|
+
# Peering with Amazon GameLift Fleets][2].
|
2635
2649
|
#
|
2636
2650
|
#
|
2637
2651
|
#
|
@@ -2748,7 +2762,7 @@ module Aws::GameLift
|
|
2748
2762
|
#
|
2749
2763
|
# **Learn more**
|
2750
2764
|
#
|
2751
|
-
# [Setting up GameLift Fleets][2]
|
2765
|
+
# [Setting up Amazon GameLift Fleets][2]
|
2752
2766
|
#
|
2753
2767
|
#
|
2754
2768
|
#
|
@@ -2790,7 +2804,7 @@ module Aws::GameLift
|
|
2790
2804
|
#
|
2791
2805
|
# **Learn more**
|
2792
2806
|
#
|
2793
|
-
# [Setting up GameLift fleets][1]
|
2807
|
+
# [Setting up Amazon GameLift fleets][1]
|
2794
2808
|
#
|
2795
2809
|
#
|
2796
2810
|
#
|
@@ -2834,8 +2848,8 @@ module Aws::GameLift
|
|
2834
2848
|
req.send_request(options)
|
2835
2849
|
end
|
2836
2850
|
|
2837
|
-
# **This operation is used with the GameLift FleetIQ solution and
|
2838
|
-
# server groups.**
|
2851
|
+
# **This operation is used with the Amazon GameLift FleetIQ solution and
|
2852
|
+
# game server groups.**
|
2839
2853
|
#
|
2840
2854
|
# Terminates a game server group and permanently deletes the game server
|
2841
2855
|
# group record. You have several options for how these resources are
|
@@ -2858,15 +2872,15 @@ module Aws::GameLift
|
|
2858
2872
|
# off. The game server group status is changed to `DELETE_SCHEDULED`,
|
2859
2873
|
# which prevents new game servers from being registered and stops
|
2860
2874
|
# automatic scaling activity. Once all game servers in the game server
|
2861
|
-
# group are deregistered, GameLift FleetIQ can begin deleting
|
2862
|
-
# If any of the delete operations fail, the game server group
|
2863
|
-
# in `ERROR` status.
|
2875
|
+
# group are deregistered, Amazon GameLift FleetIQ can begin deleting
|
2876
|
+
# resources. If any of the delete operations fail, the game server group
|
2877
|
+
# is placed in `ERROR` status.
|
2864
2878
|
#
|
2865
|
-
# GameLift FleetIQ emits delete events to Amazon CloudWatch.
|
2879
|
+
# Amazon GameLift FleetIQ emits delete events to Amazon CloudWatch.
|
2866
2880
|
#
|
2867
2881
|
# **Learn more**
|
2868
2882
|
#
|
2869
|
-
# [GameLift FleetIQ Guide][1]
|
2883
|
+
# [Amazon GameLift FleetIQ Guide][1]
|
2870
2884
|
#
|
2871
2885
|
#
|
2872
2886
|
#
|
@@ -3050,9 +3064,9 @@ module Aws::GameLift
|
|
3050
3064
|
end
|
3051
3065
|
|
3052
3066
|
# Deletes a fleet scaling policy. Once deleted, the policy is no longer
|
3053
|
-
# in force and GameLift removes all record of it. To delete a
|
3054
|
-
# policy, specify both the scaling policy name and the fleet ID
|
3055
|
-
# associated with.
|
3067
|
+
# in force and Amazon GameLift removes all record of it. To delete a
|
3068
|
+
# scaling policy, specify both the scaling policy name and the fleet ID
|
3069
|
+
# it is associated with.
|
3056
3070
|
#
|
3057
3071
|
# To temporarily suspend scaling policies, use [StopFleetActions][1].
|
3058
3072
|
# This operation suspends all policies for the fleet.
|
@@ -3146,15 +3160,15 @@ module Aws::GameLift
|
|
3146
3160
|
#
|
3147
3161
|
# @option params [required, String] :game_lift_aws_account_id
|
3148
3162
|
# A unique identifier for the Amazon Web Services account that you use
|
3149
|
-
# to manage your GameLift fleet. You can find your Account ID in
|
3150
|
-
# Amazon Web Services Management Console under account settings.
|
3163
|
+
# to manage your Amazon GameLift fleet. You can find your Account ID in
|
3164
|
+
# the Amazon Web Services Management Console under account settings.
|
3151
3165
|
#
|
3152
3166
|
# @option params [required, String] :peer_vpc_id
|
3153
3167
|
# A unique identifier for a VPC with resources to be accessed by your
|
3154
|
-
# GameLift fleet. The VPC must be in the same Region as your
|
3155
|
-
# look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
|
3156
|
-
# Services Management Console. Learn more about VPC peering in [VPC
|
3157
|
-
# Peering with GameLift Fleets][2].
|
3168
|
+
# Amazon GameLift fleet. The VPC must be in the same Region as your
|
3169
|
+
# fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
|
3170
|
+
# Web Services Management Console. Learn more about VPC peering in [VPC
|
3171
|
+
# Peering with Amazon GameLift Fleets][2].
|
3158
3172
|
#
|
3159
3173
|
#
|
3160
3174
|
#
|
@@ -3250,8 +3264,8 @@ module Aws::GameLift
|
|
3250
3264
|
req.send_request(options)
|
3251
3265
|
end
|
3252
3266
|
|
3253
|
-
# **This operation is used with the GameLift FleetIQ solution and
|
3254
|
-
# server groups.**
|
3267
|
+
# **This operation is used with the Amazon GameLift FleetIQ solution and
|
3268
|
+
# game server groups.**
|
3255
3269
|
#
|
3256
3270
|
# Removes the game server from a game server group. As a result of this
|
3257
3271
|
# operation, the deregistered game server can no longer be claimed and
|
@@ -3263,7 +3277,7 @@ module Aws::GameLift
|
|
3263
3277
|
#
|
3264
3278
|
# **Learn more**
|
3265
3279
|
#
|
3266
|
-
# [GameLift FleetIQ Guide][1]
|
3280
|
+
# [Amazon GameLift FleetIQ Guide][1]
|
3267
3281
|
#
|
3268
3282
|
#
|
3269
3283
|
#
|
@@ -3382,7 +3396,7 @@ module Aws::GameLift
|
|
3382
3396
|
# resp.build.version #=> String
|
3383
3397
|
# resp.build.status #=> String, one of "INITIALIZED", "READY", "FAILED"
|
3384
3398
|
# resp.build.size_on_disk #=> Integer
|
3385
|
-
# resp.build.operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2"
|
3399
|
+
# resp.build.operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2", "WINDOWS_2016"
|
3386
3400
|
# resp.build.creation_time #=> Time
|
3387
3401
|
# resp.build.server_sdk_version #=> String
|
3388
3402
|
#
|
@@ -3396,7 +3410,7 @@ module Aws::GameLift
|
|
3396
3410
|
end
|
3397
3411
|
|
3398
3412
|
# Retrieves properties for a compute resource. To request a compute
|
3399
|
-
# resource specify the fleet ID and compute name. If successful,
|
3413
|
+
# resource specify the fleet ID and compute name. If successful, Amazon
|
3400
3414
|
# GameLift returns an object containing the build properties.
|
3401
3415
|
#
|
3402
3416
|
# @option params [required, String] :fleet_id
|
@@ -3428,7 +3442,7 @@ module Aws::GameLift
|
|
3428
3442
|
# resp.compute.compute_status #=> String, one of "PENDING", "ACTIVE", "TERMINATING"
|
3429
3443
|
# resp.compute.location #=> String
|
3430
3444
|
# resp.compute.creation_time #=> Time
|
3431
|
-
# resp.compute.operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2"
|
3445
|
+
# resp.compute.operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2", "WINDOWS_2016"
|
3432
3446
|
# resp.compute.type #=> String, one of "t2.micro", "t2.small", "t2.medium", "t2.large", "c3.large", "c3.xlarge", "c3.2xlarge", "c3.4xlarge", "c3.8xlarge", "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "c5.large", "c5.xlarge", "c5.2xlarge", "c5.4xlarge", "c5.9xlarge", "c5.12xlarge", "c5.18xlarge", "c5.24xlarge", "c5a.large", "c5a.xlarge", "c5a.2xlarge", "c5a.4xlarge", "c5a.8xlarge", "c5a.12xlarge", "c5a.16xlarge", "c5a.24xlarge", "r3.large", "r3.xlarge", "r3.2xlarge", "r3.4xlarge", "r3.8xlarge", "r4.large", "r4.xlarge", "r4.2xlarge", "r4.4xlarge", "r4.8xlarge", "r4.16xlarge", "r5.large", "r5.xlarge", "r5.2xlarge", "r5.4xlarge", "r5.8xlarge", "r5.12xlarge", "r5.16xlarge", "r5.24xlarge", "r5a.large", "r5a.xlarge", "r5a.2xlarge", "r5a.4xlarge", "r5a.8xlarge", "r5a.12xlarge", "r5a.16xlarge", "r5a.24xlarge", "m3.medium", "m3.large", "m3.xlarge", "m3.2xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge", "m5.large", "m5.xlarge", "m5.2xlarge", "m5.4xlarge", "m5.8xlarge", "m5.12xlarge", "m5.16xlarge", "m5.24xlarge", "m5a.large", "m5a.xlarge", "m5a.2xlarge", "m5a.4xlarge", "m5a.8xlarge", "m5a.12xlarge", "m5a.16xlarge", "m5a.24xlarge", "c5d.large", "c5d.xlarge", "c5d.2xlarge", "c5d.4xlarge", "c5d.9xlarge", "c5d.12xlarge", "c5d.18xlarge", "c5d.24xlarge", "c6a.large", "c6a.xlarge", "c6a.2xlarge", "c6a.4xlarge", "c6a.8xlarge", "c6a.12xlarge", "c6a.16xlarge", "c6a.24xlarge", "c6i.large", "c6i.xlarge", "c6i.2xlarge", "c6i.4xlarge", "c6i.8xlarge", "c6i.12xlarge", "c6i.16xlarge", "c6i.24xlarge", "r5d.large", "r5d.xlarge", "r5d.2xlarge", "r5d.4xlarge", "r5d.8xlarge", "r5d.12xlarge", "r5d.16xlarge", "r5d.24xlarge"
|
3433
3447
|
# resp.compute.game_lift_service_sdk_endpoint #=> String
|
3434
3448
|
#
|
@@ -3447,9 +3461,9 @@ module Aws::GameLift
|
|
3447
3461
|
# Services account can use. Learn more at [Amazon EC2 Instance
|
3448
3462
|
# Types][1]. The information returned includes the maximum number of
|
3449
3463
|
# instances allowed and your account's current usage across all fleets.
|
3450
|
-
# This information can affect your ability to scale your GameLift
|
3464
|
+
# This information can affect your ability to scale your Amazon GameLift
|
3451
3465
|
# fleets. You can request a limit increase for your account by using the
|
3452
|
-
# **Service limits** page in the GameLift console.
|
3466
|
+
# **Service limits** page in the Amazon GameLift console.
|
3453
3467
|
#
|
3454
3468
|
# Instance limits differ based on whether the instances are deployed in
|
3455
3469
|
# a fleet's home Region or in a remote location. For remote locations,
|
@@ -3493,7 +3507,7 @@ module Aws::GameLift
|
|
3493
3507
|
#
|
3494
3508
|
# **Learn more**
|
3495
3509
|
#
|
3496
|
-
# [Setting up GameLift fleets][2]
|
3510
|
+
# [Setting up Amazon GameLift fleets][2]
|
3497
3511
|
#
|
3498
3512
|
#
|
3499
3513
|
#
|
@@ -3501,11 +3515,11 @@ module Aws::GameLift
|
|
3501
3515
|
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
|
3502
3516
|
#
|
3503
3517
|
# @option params [String] :ec2_instance_type
|
3504
|
-
# Name of an Amazon EC2 instance type that is supported in
|
3505
|
-
# fleet instance type determines the computing resources of
|
3506
|
-
# instance in the fleet, including CPU, memory, storage, and
|
3507
|
-
# capacity. Do not specify a value for this parameter to
|
3508
|
-
# for all instance types.
|
3518
|
+
# Name of an Amazon EC2 instance type that is supported in Amazon
|
3519
|
+
# GameLift. A fleet instance type determines the computing resources of
|
3520
|
+
# each instance in the fleet, including CPU, memory, storage, and
|
3521
|
+
# networking capacity. Do not specify a value for this parameter to
|
3522
|
+
# retrieve limits for all instance types.
|
3509
3523
|
#
|
3510
3524
|
# @option params [String] :location
|
3511
3525
|
# The name of a remote location to request instance limits for, in the
|
@@ -3563,7 +3577,7 @@ module Aws::GameLift
|
|
3563
3577
|
#
|
3564
3578
|
# **Learn more**
|
3565
3579
|
#
|
3566
|
-
# [Setting up GameLift fleets][1]
|
3580
|
+
# [Setting up Amazon GameLift fleets][1]
|
3567
3581
|
#
|
3568
3582
|
#
|
3569
3583
|
#
|
@@ -3623,7 +3637,7 @@ module Aws::GameLift
|
|
3623
3637
|
# resp.fleet_attributes[0].log_paths #=> Array
|
3624
3638
|
# resp.fleet_attributes[0].log_paths[0] #=> String
|
3625
3639
|
# resp.fleet_attributes[0].new_game_session_protection_policy #=> String, one of "NoProtection", "FullProtection"
|
3626
|
-
# resp.fleet_attributes[0].operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2"
|
3640
|
+
# resp.fleet_attributes[0].operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2", "WINDOWS_2016"
|
3627
3641
|
# resp.fleet_attributes[0].resource_creation_limit_policy.new_game_sessions_per_creator #=> Integer
|
3628
3642
|
# resp.fleet_attributes[0].resource_creation_limit_policy.policy_period_in_minutes #=> Integer
|
3629
3643
|
# resp.fleet_attributes[0].metric_groups #=> Array
|
@@ -3676,7 +3690,7 @@ module Aws::GameLift
|
|
3676
3690
|
#
|
3677
3691
|
# **Learn more**
|
3678
3692
|
#
|
3679
|
-
# [Setting up GameLift fleets][1]
|
3693
|
+
# [Setting up Amazon GameLift fleets][1]
|
3680
3694
|
#
|
3681
3695
|
# [GameLift metrics for fleets][2]
|
3682
3696
|
#
|
@@ -3758,7 +3772,7 @@ module Aws::GameLift
|
|
3758
3772
|
#
|
3759
3773
|
# **Learn more**
|
3760
3774
|
#
|
3761
|
-
# [Setting up GameLift fleets][1]
|
3775
|
+
# [Setting up Amazon GameLift fleets][1]
|
3762
3776
|
#
|
3763
3777
|
#
|
3764
3778
|
#
|
@@ -3850,7 +3864,7 @@ module Aws::GameLift
|
|
3850
3864
|
#
|
3851
3865
|
# **Learn more**
|
3852
3866
|
#
|
3853
|
-
# [Setting up GameLift fleets][1]
|
3867
|
+
# [Setting up Amazon GameLift fleets][1]
|
3854
3868
|
#
|
3855
3869
|
#
|
3856
3870
|
#
|
@@ -3929,7 +3943,7 @@ module Aws::GameLift
|
|
3929
3943
|
#
|
3930
3944
|
# **Learn more**
|
3931
3945
|
#
|
3932
|
-
# [Setting up GameLift fleets][1]
|
3946
|
+
# [Setting up Amazon GameLift fleets][1]
|
3933
3947
|
#
|
3934
3948
|
# [GameLift metrics for fleets][2]
|
3935
3949
|
#
|
@@ -3994,7 +4008,7 @@ module Aws::GameLift
|
|
3994
4008
|
#
|
3995
4009
|
# **Learn more**
|
3996
4010
|
#
|
3997
|
-
# [Setting up GameLift fleets][1]
|
4011
|
+
# [Setting up Amazon GameLift fleets][1]
|
3998
4012
|
#
|
3999
4013
|
# [GameLift metrics for fleets][2]
|
4000
4014
|
#
|
@@ -4064,7 +4078,7 @@ module Aws::GameLift
|
|
4064
4078
|
#
|
4065
4079
|
# **Learn more**
|
4066
4080
|
#
|
4067
|
-
# [Setting up GameLift fleets][1]
|
4081
|
+
# [Setting up Amazon GameLift fleets][1]
|
4068
4082
|
#
|
4069
4083
|
#
|
4070
4084
|
#
|
@@ -4145,7 +4159,7 @@ module Aws::GameLift
|
|
4145
4159
|
#
|
4146
4160
|
# **Learn more**
|
4147
4161
|
#
|
4148
|
-
# [Setting up GameLift Fleets][3]
|
4162
|
+
# [Setting up Amazon GameLift Fleets][3]
|
4149
4163
|
#
|
4150
4164
|
# [GameLift Metrics for Fleets][4]
|
4151
4165
|
#
|
@@ -4210,8 +4224,8 @@ module Aws::GameLift
|
|
4210
4224
|
req.send_request(options)
|
4211
4225
|
end
|
4212
4226
|
|
4213
|
-
# **This operation is used with the GameLift FleetIQ solution and
|
4214
|
-
# server groups.**
|
4227
|
+
# **This operation is used with the Amazon GameLift FleetIQ solution and
|
4228
|
+
# game server groups.**
|
4215
4229
|
#
|
4216
4230
|
# Retrieves information for a registered game server. Information
|
4217
4231
|
# includes game server status, health check info, and the instance that
|
@@ -4222,7 +4236,7 @@ module Aws::GameLift
|
|
4222
4236
|
#
|
4223
4237
|
# **Learn more**
|
4224
4238
|
#
|
4225
|
-
# [GameLift FleetIQ Guide][1]
|
4239
|
+
# [Amazon GameLift FleetIQ Guide][1]
|
4226
4240
|
#
|
4227
4241
|
#
|
4228
4242
|
#
|
@@ -4270,11 +4284,11 @@ module Aws::GameLift
|
|
4270
4284
|
req.send_request(options)
|
4271
4285
|
end
|
4272
4286
|
|
4273
|
-
# **This operation is used with the GameLift FleetIQ solution and
|
4274
|
-
# server groups.**
|
4287
|
+
# **This operation is used with the Amazon GameLift FleetIQ solution and
|
4288
|
+
# game server groups.**
|
4275
4289
|
#
|
4276
4290
|
# Retrieves information on a game server group. This operation returns
|
4277
|
-
# only properties related to GameLift FleetIQ. To view or update
|
4291
|
+
# only properties related to Amazon GameLift FleetIQ. To view or update
|
4278
4292
|
# properties for the corresponding Auto Scaling group, such as launch
|
4279
4293
|
# template, auto scaling policies, and maximum/minimum group size,
|
4280
4294
|
# access the Auto Scaling group directly.
|
@@ -4284,7 +4298,7 @@ module Aws::GameLift
|
|
4284
4298
|
#
|
4285
4299
|
# **Learn more**
|
4286
4300
|
#
|
4287
|
-
# [GameLift FleetIQ Guide][1]
|
4301
|
+
# [Amazon GameLift FleetIQ Guide][1]
|
4288
4302
|
#
|
4289
4303
|
#
|
4290
4304
|
#
|
@@ -4331,12 +4345,12 @@ module Aws::GameLift
|
|
4331
4345
|
req.send_request(options)
|
4332
4346
|
end
|
4333
4347
|
|
4334
|
-
# **This operation is used with the GameLift FleetIQ solution and
|
4335
|
-
# server groups.**
|
4348
|
+
# **This operation is used with the Amazon GameLift FleetIQ solution and
|
4349
|
+
# game server groups.**
|
4336
4350
|
#
|
4337
4351
|
# Retrieves status information about the Amazon EC2 instances associated
|
4338
|
-
# with a GameLift FleetIQ game server group. Use this operation
|
4339
|
-
# detect when instances are active or not available to host new game
|
4352
|
+
# with a Amazon GameLift FleetIQ game server group. Use this operation
|
4353
|
+
# to detect when instances are active or not available to host new game
|
4340
4354
|
# servers.
|
4341
4355
|
#
|
4342
4356
|
# To request status for all instances in the game server group, provide
|
@@ -4352,7 +4366,7 @@ module Aws::GameLift
|
|
4352
4366
|
#
|
4353
4367
|
# **Learn more**
|
4354
4368
|
#
|
4355
|
-
# [GameLift FleetIQ Guide][1]
|
4369
|
+
# [Amazon GameLift FleetIQ Guide][1]
|
4356
4370
|
#
|
4357
4371
|
#
|
4358
4372
|
#
|
@@ -4893,7 +4907,7 @@ module Aws::GameLift
|
|
4893
4907
|
# resp.instances[0].instance_id #=> String
|
4894
4908
|
# resp.instances[0].ip_address #=> String
|
4895
4909
|
# resp.instances[0].dns_name #=> String
|
4896
|
-
# resp.instances[0].operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2"
|
4910
|
+
# resp.instances[0].operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2", "WINDOWS_2016"
|
4897
4911
|
# resp.instances[0].type #=> String, one of "t2.micro", "t2.small", "t2.medium", "t2.large", "c3.large", "c3.xlarge", "c3.2xlarge", "c3.4xlarge", "c3.8xlarge", "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "c5.large", "c5.xlarge", "c5.2xlarge", "c5.4xlarge", "c5.9xlarge", "c5.12xlarge", "c5.18xlarge", "c5.24xlarge", "c5a.large", "c5a.xlarge", "c5a.2xlarge", "c5a.4xlarge", "c5a.8xlarge", "c5a.12xlarge", "c5a.16xlarge", "c5a.24xlarge", "r3.large", "r3.xlarge", "r3.2xlarge", "r3.4xlarge", "r3.8xlarge", "r4.large", "r4.xlarge", "r4.2xlarge", "r4.4xlarge", "r4.8xlarge", "r4.16xlarge", "r5.large", "r5.xlarge", "r5.2xlarge", "r5.4xlarge", "r5.8xlarge", "r5.12xlarge", "r5.16xlarge", "r5.24xlarge", "r5a.large", "r5a.xlarge", "r5a.2xlarge", "r5a.4xlarge", "r5a.8xlarge", "r5a.12xlarge", "r5a.16xlarge", "r5a.24xlarge", "m3.medium", "m3.large", "m3.xlarge", "m3.2xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge", "m5.large", "m5.xlarge", "m5.2xlarge", "m5.4xlarge", "m5.8xlarge", "m5.12xlarge", "m5.16xlarge", "m5.24xlarge", "m5a.large", "m5a.xlarge", "m5a.2xlarge", "m5a.4xlarge", "m5a.8xlarge", "m5a.12xlarge", "m5a.16xlarge", "m5a.24xlarge", "c5d.large", "c5d.xlarge", "c5d.2xlarge", "c5d.4xlarge", "c5d.9xlarge", "c5d.12xlarge", "c5d.18xlarge", "c5d.24xlarge", "c6a.large", "c6a.xlarge", "c6a.2xlarge", "c6a.4xlarge", "c6a.8xlarge", "c6a.12xlarge", "c6a.16xlarge", "c6a.24xlarge", "c6i.large", "c6i.xlarge", "c6i.2xlarge", "c6i.4xlarge", "c6i.8xlarge", "c6i.12xlarge", "c6i.16xlarge", "c6i.24xlarge", "r5d.large", "r5d.xlarge", "r5d.2xlarge", "r5d.4xlarge", "r5d.8xlarge", "r5d.12xlarge", "r5d.16xlarge", "r5d.24xlarge"
|
4898
4912
|
# resp.instances[0].status #=> String, one of "PENDING", "ACTIVE", "TERMINATING"
|
4899
4913
|
# resp.instances[0].creation_time #=> Time
|
@@ -5260,8 +5274,8 @@ module Aws::GameLift
|
|
5260
5274
|
end
|
5261
5275
|
|
5262
5276
|
# Retrieves a fleet's runtime configuration settings. The runtime
|
5263
|
-
# configuration tells GameLift which server processes to run (and
|
5264
|
-
# on each instance in the fleet.
|
5277
|
+
# configuration tells Amazon GameLift which server processes to run (and
|
5278
|
+
# how) on each instance in the fleet.
|
5265
5279
|
#
|
5266
5280
|
# To get the runtime configuration that is currently in forces for a
|
5267
5281
|
# fleet, provide the fleet ID.
|
@@ -5272,7 +5286,7 @@ module Aws::GameLift
|
|
5272
5286
|
#
|
5273
5287
|
# **Learn more**
|
5274
5288
|
#
|
5275
|
-
# [Setting up GameLift fleets][1]
|
5289
|
+
# [Setting up Amazon GameLift fleets][1]
|
5276
5290
|
#
|
5277
5291
|
# [Running multiple processes on a fleet][2]
|
5278
5292
|
#
|
@@ -5557,14 +5571,15 @@ module Aws::GameLift
|
|
5557
5571
|
# real time.
|
5558
5572
|
#
|
5559
5573
|
# To remotely access an instance, you need credentials that match the
|
5560
|
-
# operating system of the instance. For a Windows instance,
|
5561
|
-
# returns a user name and password as strings for use with a
|
5562
|
-
# Remote Desktop client. For a Linux instance, GameLift
|
5563
|
-
# name and RSA private key, also as strings, for use with
|
5564
|
-
# The private key must be saved in the proper format to a
|
5565
|
-
# before using. If you're making this request using the
|
5566
|
-
# secret can be handled as part of the
|
5567
|
-
# shown in one of the examples for this
|
5574
|
+
# operating system of the instance. For a Windows instance, Amazon
|
5575
|
+
# GameLift returns a user name and password as strings for use with a
|
5576
|
+
# Windows Remote Desktop client. For a Linux instance, Amazon GameLift
|
5577
|
+
# returns a user name and RSA private key, also as strings, for use with
|
5578
|
+
# an SSH client. The private key must be saved in the proper format to a
|
5579
|
+
# `.pem` file before using. If you're making this request using the
|
5580
|
+
# CLI, saving the secret can be handled as part of the
|
5581
|
+
# `GetInstanceAccess` request, as shown in one of the examples for this
|
5582
|
+
# operation.
|
5568
5583
|
#
|
5569
5584
|
# To request access to a specific instance, specify the IDs of both the
|
5570
5585
|
# instance and the fleet it belongs to.
|
@@ -5621,17 +5636,17 @@ module Aws::GameLift
|
|
5621
5636
|
req.send_request(options)
|
5622
5637
|
end
|
5623
5638
|
|
5624
|
-
# Requests an
|
5625
|
-
# is used by your game server to authenticate with
|
5626
|
-
# authentication token has an expiration
|
5627
|
-
# compute resource to host your game server,
|
5628
|
-
# authorization token.
|
5639
|
+
# Requests an authentication token from Amazon GameLift. The
|
5640
|
+
# authentication token is used by your game server to authenticate with
|
5641
|
+
# Amazon GameLift. Each authentication token has an expiration time. To
|
5642
|
+
# continue using the compute resource to host your game server,
|
5643
|
+
# regularly retrieve a new authorization token.
|
5629
5644
|
#
|
5630
5645
|
# @option params [required, String] :fleet_id
|
5631
5646
|
# A unique identifier for the fleet that the compute is registered to.
|
5632
5647
|
#
|
5633
5648
|
# @option params [required, String] :compute_name
|
5634
|
-
# The name of the compute resource you are requesting the
|
5649
|
+
# The name of the compute resource you are requesting the authentication
|
5635
5650
|
# token for.
|
5636
5651
|
#
|
5637
5652
|
# @return [Types::GetComputeAuthTokenOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
@@ -5669,7 +5684,7 @@ module Aws::GameLift
|
|
5669
5684
|
end
|
5670
5685
|
|
5671
5686
|
# Retrieves the location of stored game session logs for a specified
|
5672
|
-
# game session. When a game session is terminated, GameLift
|
5687
|
+
# game session. When a game session is terminated, Amazon GameLift
|
5673
5688
|
# automatically stores the logs in Amazon S3 and retains them for 14
|
5674
5689
|
# days. Use this URL to download the logs.
|
5675
5690
|
#
|
@@ -5716,14 +5731,15 @@ module Aws::GameLift
|
|
5716
5731
|
# real time.
|
5717
5732
|
#
|
5718
5733
|
# To remotely access an instance, you need credentials that match the
|
5719
|
-
# operating system of the instance. For a Windows instance,
|
5720
|
-
# returns a user name and password as strings for use with a
|
5721
|
-
# Remote Desktop client. For a Linux instance, GameLift
|
5722
|
-
# name and RSA private key, also as strings, for use with
|
5723
|
-
# The private key must be saved in the proper format to a
|
5724
|
-
# before using. If you're making this request using the
|
5725
|
-
# secret can be handled as part of the
|
5726
|
-
# shown in one of the examples for this
|
5734
|
+
# operating system of the instance. For a Windows instance, Amazon
|
5735
|
+
# GameLift returns a user name and password as strings for use with a
|
5736
|
+
# Windows Remote Desktop client. For a Linux instance, Amazon GameLift
|
5737
|
+
# returns a user name and RSA private key, also as strings, for use with
|
5738
|
+
# an SSH client. The private key must be saved in the proper format to a
|
5739
|
+
# `.pem` file before using. If you're making this request using the
|
5740
|
+
# CLI, saving the secret can be handled as part of the
|
5741
|
+
# `GetInstanceAccess` request, as shown in one of the examples for this
|
5742
|
+
# operation.
|
5727
5743
|
#
|
5728
5744
|
# To request access to a specific instance, specify the IDs of both the
|
5729
5745
|
# instance and the fleet it belongs to. You can retrieve a fleet's
|
@@ -5773,7 +5789,7 @@ module Aws::GameLift
|
|
5773
5789
|
# resp.instance_access.fleet_id #=> String
|
5774
5790
|
# resp.instance_access.instance_id #=> String
|
5775
5791
|
# resp.instance_access.ip_address #=> String
|
5776
|
-
# resp.instance_access.operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2"
|
5792
|
+
# resp.instance_access.operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2", "WINDOWS_2016"
|
5777
5793
|
# resp.instance_access.credentials.user_name #=> String
|
5778
5794
|
# resp.instance_access.credentials.secret #=> String
|
5779
5795
|
#
|
@@ -5919,7 +5935,7 @@ module Aws::GameLift
|
|
5919
5935
|
# @option params [String] :next_token
|
5920
5936
|
# A token that indicates the start of the next sequential page of
|
5921
5937
|
# results. Use the token that is returned with a previous call to this
|
5922
|
-
# operation. To start at the beginning of the result set,
|
5938
|
+
# operation. To start at the beginning of the result set, don't specify
|
5923
5939
|
# a value.
|
5924
5940
|
#
|
5925
5941
|
# @return [Types::ListBuildsOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
@@ -5946,7 +5962,7 @@ module Aws::GameLift
|
|
5946
5962
|
# resp.builds[0].version #=> String
|
5947
5963
|
# resp.builds[0].status #=> String, one of "INITIALIZED", "READY", "FAILED"
|
5948
5964
|
# resp.builds[0].size_on_disk #=> Integer
|
5949
|
-
# resp.builds[0].operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2"
|
5965
|
+
# resp.builds[0].operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2", "WINDOWS_2016"
|
5950
5966
|
# resp.builds[0].creation_time #=> Time
|
5951
5967
|
# resp.builds[0].server_sdk_version #=> String
|
5952
5968
|
# resp.next_token #=> String
|
@@ -6009,7 +6025,7 @@ module Aws::GameLift
|
|
6009
6025
|
# resp.compute_list[0].compute_status #=> String, one of "PENDING", "ACTIVE", "TERMINATING"
|
6010
6026
|
# resp.compute_list[0].location #=> String
|
6011
6027
|
# resp.compute_list[0].creation_time #=> Time
|
6012
|
-
# resp.compute_list[0].operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2"
|
6028
|
+
# resp.compute_list[0].operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2", "WINDOWS_2016"
|
6013
6029
|
# resp.compute_list[0].type #=> String, one of "t2.micro", "t2.small", "t2.medium", "t2.large", "c3.large", "c3.xlarge", "c3.2xlarge", "c3.4xlarge", "c3.8xlarge", "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "c5.large", "c5.xlarge", "c5.2xlarge", "c5.4xlarge", "c5.9xlarge", "c5.12xlarge", "c5.18xlarge", "c5.24xlarge", "c5a.large", "c5a.xlarge", "c5a.2xlarge", "c5a.4xlarge", "c5a.8xlarge", "c5a.12xlarge", "c5a.16xlarge", "c5a.24xlarge", "r3.large", "r3.xlarge", "r3.2xlarge", "r3.4xlarge", "r3.8xlarge", "r4.large", "r4.xlarge", "r4.2xlarge", "r4.4xlarge", "r4.8xlarge", "r4.16xlarge", "r5.large", "r5.xlarge", "r5.2xlarge", "r5.4xlarge", "r5.8xlarge", "r5.12xlarge", "r5.16xlarge", "r5.24xlarge", "r5a.large", "r5a.xlarge", "r5a.2xlarge", "r5a.4xlarge", "r5a.8xlarge", "r5a.12xlarge", "r5a.16xlarge", "r5a.24xlarge", "m3.medium", "m3.large", "m3.xlarge", "m3.2xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge", "m5.large", "m5.xlarge", "m5.2xlarge", "m5.4xlarge", "m5.8xlarge", "m5.12xlarge", "m5.16xlarge", "m5.24xlarge", "m5a.large", "m5a.xlarge", "m5a.2xlarge", "m5a.4xlarge", "m5a.8xlarge", "m5a.12xlarge", "m5a.16xlarge", "m5a.24xlarge", "c5d.large", "c5d.xlarge", "c5d.2xlarge", "c5d.4xlarge", "c5d.9xlarge", "c5d.12xlarge", "c5d.18xlarge", "c5d.24xlarge", "c6a.large", "c6a.xlarge", "c6a.2xlarge", "c6a.4xlarge", "c6a.8xlarge", "c6a.12xlarge", "c6a.16xlarge", "c6a.24xlarge", "c6i.large", "c6i.xlarge", "c6i.2xlarge", "c6i.4xlarge", "c6i.8xlarge", "c6i.12xlarge", "c6i.16xlarge", "c6i.24xlarge", "r5d.large", "r5d.xlarge", "r5d.2xlarge", "r5d.4xlarge", "r5d.8xlarge", "r5d.12xlarge", "r5d.16xlarge", "r5d.24xlarge"
|
6014
6030
|
# resp.compute_list[0].game_lift_service_sdk_endpoint #=> String
|
6015
6031
|
# resp.next_token #=> String
|
@@ -6056,7 +6072,7 @@ module Aws::GameLift
|
|
6056
6072
|
#
|
6057
6073
|
# **Learn more**
|
6058
6074
|
#
|
6059
|
-
# [Setting up GameLift fleets][2]
|
6075
|
+
# [Setting up Amazon GameLift fleets][2]
|
6060
6076
|
#
|
6061
6077
|
#
|
6062
6078
|
#
|
@@ -6166,8 +6182,8 @@ module Aws::GameLift
|
|
6166
6182
|
req.send_request(options)
|
6167
6183
|
end
|
6168
6184
|
|
6169
|
-
# **This operation is used with the GameLift FleetIQ solution and
|
6170
|
-
# server groups.**
|
6185
|
+
# **This operation is used with the Amazon GameLift FleetIQ solution and
|
6186
|
+
# game server groups.**
|
6171
6187
|
#
|
6172
6188
|
# Retrieves information on all game servers that are currently active in
|
6173
6189
|
# a specified game server group. You can opt to sort the list by game
|
@@ -6176,7 +6192,7 @@ module Aws::GameLift
|
|
6176
6192
|
#
|
6177
6193
|
# **Learn more**
|
6178
6194
|
#
|
6179
|
-
# [GameLift FleetIQ Guide][1]
|
6195
|
+
# [Amazon GameLift FleetIQ Guide][1]
|
6180
6196
|
#
|
6181
6197
|
#
|
6182
6198
|
#
|
@@ -6313,7 +6329,7 @@ module Aws::GameLift
|
|
6313
6329
|
# @option params [String] :next_token
|
6314
6330
|
# A token that indicates the start of the next sequential page of
|
6315
6331
|
# results. Use the token that is returned with a previous call to this
|
6316
|
-
# operation. To start at the beginning of the result set,
|
6332
|
+
# operation. To start at the beginning of the result set, don't specify
|
6317
6333
|
# a value.
|
6318
6334
|
#
|
6319
6335
|
# @return [Types::ListScriptsOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
@@ -6354,24 +6370,10 @@ module Aws::GameLift
|
|
6354
6370
|
req.send_request(options)
|
6355
6371
|
end
|
6356
6372
|
|
6357
|
-
# Retrieves all tags
|
6358
|
-
# tags
|
6373
|
+
# Retrieves all tags assigned to a Amazon GameLift resource. Use
|
6374
|
+
# resource tags to organize Amazon Web Services resources for a range of
|
6359
6375
|
# purposes. This operation handles the permissions necessary to manage
|
6360
|
-
# tags for
|
6361
|
-
#
|
6362
|
-
# * Build
|
6363
|
-
#
|
6364
|
-
# * Script
|
6365
|
-
#
|
6366
|
-
# * Fleet
|
6367
|
-
#
|
6368
|
-
# * Alias
|
6369
|
-
#
|
6370
|
-
# * GameSessionQueue
|
6371
|
-
#
|
6372
|
-
# * MatchmakingConfiguration
|
6373
|
-
#
|
6374
|
-
# * MatchmakingRuleSet
|
6376
|
+
# tags for Amazon GameLift resources that support tagging.
|
6375
6377
|
#
|
6376
6378
|
# To list tags for a resource, specify the unique ARN value for the
|
6377
6379
|
# resource.
|
@@ -6394,11 +6396,11 @@ module Aws::GameLift
|
|
6394
6396
|
# [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
|
6395
6397
|
#
|
6396
6398
|
# @option params [required, String] :resource_arn
|
6397
|
-
# The Amazon Resource Name ([ARN][1]) that
|
6398
|
-
#
|
6399
|
-
# GameLift resource ARNs
|
6400
|
-
#
|
6401
|
-
#
|
6399
|
+
# The Amazon Resource Name ([ARN][1]) that uniquely identifies the
|
6400
|
+
# Amazon GameLift resource that you want to retrieve tags for. Amazon
|
6401
|
+
# GameLift includes resource ARNs in the data object for the resource.
|
6402
|
+
# You can retrieve the ARN by calling a `List` or `Describe` operation
|
6403
|
+
# for the resource type.
|
6402
6404
|
#
|
6403
6405
|
#
|
6404
6406
|
#
|
@@ -6641,9 +6643,9 @@ module Aws::GameLift
|
|
6641
6643
|
|
6642
6644
|
# Registers your compute resources in a fleet you previously created.
|
6643
6645
|
# After you register a compute to your fleet, you can monitor and manage
|
6644
|
-
# your compute using GameLift. The operation returns the compute
|
6646
|
+
# your compute using Amazon GameLift. The operation returns the compute
|
6645
6647
|
# resource containing SDK endpoint you can use to connect your game
|
6646
|
-
# server to GameLift.
|
6648
|
+
# server to Amazon GameLift.
|
6647
6649
|
#
|
6648
6650
|
# **Learn more**
|
6649
6651
|
#
|
@@ -6666,15 +6668,15 @@ module Aws::GameLift
|
|
6666
6668
|
#
|
6667
6669
|
# @option params [String] :certificate_path
|
6668
6670
|
# The path to the TLS certificate on your compute resource. The path and
|
6669
|
-
# certificate are not validated by GameLift.
|
6671
|
+
# certificate are not validated by Amazon GameLift.
|
6670
6672
|
#
|
6671
6673
|
# @option params [String] :dns_name
|
6672
|
-
# The DNS name of the compute resource. GameLift requires the DNS
|
6673
|
-
# or IP address to manage your compute resource.
|
6674
|
+
# The DNS name of the compute resource. Amazon GameLift requires the DNS
|
6675
|
+
# name or IP address to manage your compute resource.
|
6674
6676
|
#
|
6675
6677
|
# @option params [String] :ip_address
|
6676
|
-
# The IP address of the compute resource. GameLift requires the
|
6677
|
-
# or IP address to manage your compute resource.
|
6678
|
+
# The IP address of the compute resource. Amazon GameLift requires the
|
6679
|
+
# DNS name or IP address to manage your compute resource.
|
6678
6680
|
#
|
6679
6681
|
# @option params [String] :location
|
6680
6682
|
# The name of the custom location you added to the fleet you are
|
@@ -6706,7 +6708,7 @@ module Aws::GameLift
|
|
6706
6708
|
# resp.compute.compute_status #=> String, one of "PENDING", "ACTIVE", "TERMINATING"
|
6707
6709
|
# resp.compute.location #=> String
|
6708
6710
|
# resp.compute.creation_time #=> Time
|
6709
|
-
# resp.compute.operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2"
|
6711
|
+
# resp.compute.operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2", "WINDOWS_2016"
|
6710
6712
|
# resp.compute.type #=> String, one of "t2.micro", "t2.small", "t2.medium", "t2.large", "c3.large", "c3.xlarge", "c3.2xlarge", "c3.4xlarge", "c3.8xlarge", "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "c5.large", "c5.xlarge", "c5.2xlarge", "c5.4xlarge", "c5.9xlarge", "c5.12xlarge", "c5.18xlarge", "c5.24xlarge", "c5a.large", "c5a.xlarge", "c5a.2xlarge", "c5a.4xlarge", "c5a.8xlarge", "c5a.12xlarge", "c5a.16xlarge", "c5a.24xlarge", "r3.large", "r3.xlarge", "r3.2xlarge", "r3.4xlarge", "r3.8xlarge", "r4.large", "r4.xlarge", "r4.2xlarge", "r4.4xlarge", "r4.8xlarge", "r4.16xlarge", "r5.large", "r5.xlarge", "r5.2xlarge", "r5.4xlarge", "r5.8xlarge", "r5.12xlarge", "r5.16xlarge", "r5.24xlarge", "r5a.large", "r5a.xlarge", "r5a.2xlarge", "r5a.4xlarge", "r5a.8xlarge", "r5a.12xlarge", "r5a.16xlarge", "r5a.24xlarge", "m3.medium", "m3.large", "m3.xlarge", "m3.2xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge", "m5.large", "m5.xlarge", "m5.2xlarge", "m5.4xlarge", "m5.8xlarge", "m5.12xlarge", "m5.16xlarge", "m5.24xlarge", "m5a.large", "m5a.xlarge", "m5a.2xlarge", "m5a.4xlarge", "m5a.8xlarge", "m5a.12xlarge", "m5a.16xlarge", "m5a.24xlarge", "c5d.large", "c5d.xlarge", "c5d.2xlarge", "c5d.4xlarge", "c5d.9xlarge", "c5d.12xlarge", "c5d.18xlarge", "c5d.24xlarge", "c6a.large", "c6a.xlarge", "c6a.2xlarge", "c6a.4xlarge", "c6a.8xlarge", "c6a.12xlarge", "c6a.16xlarge", "c6a.24xlarge", "c6i.large", "c6i.xlarge", "c6i.2xlarge", "c6i.4xlarge", "c6i.8xlarge", "c6i.12xlarge", "c6i.16xlarge", "c6i.24xlarge", "r5d.large", "r5d.xlarge", "r5d.2xlarge", "r5d.4xlarge", "r5d.8xlarge", "r5d.12xlarge", "r5d.16xlarge", "r5d.24xlarge"
|
6711
6713
|
# resp.compute.game_lift_service_sdk_endpoint #=> String
|
6712
6714
|
#
|
@@ -6719,15 +6721,16 @@ module Aws::GameLift
|
|
6719
6721
|
req.send_request(options)
|
6720
6722
|
end
|
6721
6723
|
|
6722
|
-
# **This operation is used with the GameLift FleetIQ solution and
|
6723
|
-
# server groups.**
|
6724
|
+
# **This operation is used with the Amazon GameLift FleetIQ solution and
|
6725
|
+
# game server groups.**
|
6724
6726
|
#
|
6725
|
-
# Creates a new game server resource and notifies GameLift
|
6726
|
-
# the game server is ready to host gameplay and players.
|
6727
|
-
# is called by a game server process that is running on
|
6728
|
-
# game server group. Registering game servers enables
|
6729
|
-
# to track available game servers and enables
|
6730
|
-
# to claim a game server for a new game
|
6727
|
+
# Creates a new game server resource and notifies Amazon GameLift
|
6728
|
+
# FleetIQ that the game server is ready to host gameplay and players.
|
6729
|
+
# This operation is called by a game server process that is running on
|
6730
|
+
# an instance in a game server group. Registering game servers enables
|
6731
|
+
# Amazon GameLift FleetIQ to track available game servers and enables
|
6732
|
+
# game clients and services to claim a game server for a new game
|
6733
|
+
# session.
|
6731
6734
|
#
|
6732
6735
|
# To register a game server, identify the game server group and instance
|
6733
6736
|
# where the game server is running, and provide a unique identifier for
|
@@ -6740,7 +6743,7 @@ module Aws::GameLift
|
|
6740
6743
|
#
|
6741
6744
|
# **Learn more**
|
6742
6745
|
#
|
6743
|
-
# [GameLift FleetIQ Guide][1]
|
6746
|
+
# [Amazon GameLift FleetIQ Guide][1]
|
6744
6747
|
#
|
6745
6748
|
#
|
6746
6749
|
#
|
@@ -6901,8 +6904,8 @@ module Aws::GameLift
|
|
6901
6904
|
req.send_request(options)
|
6902
6905
|
end
|
6903
6906
|
|
6904
|
-
# **This operation is used with the GameLift FleetIQ solution and
|
6905
|
-
# server groups.**
|
6907
|
+
# **This operation is used with the Amazon GameLift FleetIQ solution and
|
6908
|
+
# game server groups.**
|
6906
6909
|
#
|
6907
6910
|
# Reinstates activity on a game server group after it has been
|
6908
6911
|
# suspended. A game server group might be suspended by the
|
@@ -6920,7 +6923,7 @@ module Aws::GameLift
|
|
6920
6923
|
#
|
6921
6924
|
# **Learn more**
|
6922
6925
|
#
|
6923
|
-
# [GameLift FleetIQ Guide][1]
|
6926
|
+
# [Amazon GameLift FleetIQ Guide][1]
|
6924
6927
|
#
|
6925
6928
|
#
|
6926
6929
|
#
|
@@ -7093,7 +7096,7 @@ module Aws::GameLift
|
|
7093
7096
|
# quotes. Special characters must be escaped. Boolean and string
|
7094
7097
|
# values can only be used with the comparators `=` and `<>`. For
|
7095
7098
|
# example, the following filter expression searches on
|
7096
|
-
# `gameSessionName
|
7099
|
+
# `gameSessionName`: "`FilterExpression": "gameSessionName =
|
7097
7100
|
# 'Matt\'s Awesome Game 1'"`.
|
7098
7101
|
#
|
7099
7102
|
# To chain multiple conditions in a single expression, use the logical
|
@@ -7214,13 +7217,13 @@ module Aws::GameLift
|
|
7214
7217
|
# locations, provide a fleet ID, a location name, and the type of
|
7215
7218
|
# actions to resume.
|
7216
7219
|
#
|
7217
|
-
# If successful, GameLift once again initiates scaling events as
|
7220
|
+
# If successful, Amazon GameLift once again initiates scaling events as
|
7218
7221
|
# triggered by the fleet's scaling policies. If actions on the fleet
|
7219
7222
|
# location were never stopped, this operation will have no effect.
|
7220
7223
|
#
|
7221
7224
|
# **Learn more**
|
7222
7225
|
#
|
7223
|
-
# [Setting up GameLift fleets][2]
|
7226
|
+
# [Setting up Amazon GameLift fleets][2]
|
7224
7227
|
#
|
7225
7228
|
#
|
7226
7229
|
#
|
@@ -7439,15 +7442,15 @@ module Aws::GameLift
|
|
7439
7442
|
# FlexMatch uses this information to select new players so that
|
7440
7443
|
# backfilled match continues to meet the original match requirements.
|
7441
7444
|
#
|
7442
|
-
# When using FlexMatch with GameLift managed hosting, you can
|
7443
|
-
# backfill match from a client service by calling this
|
7444
|
-
# `GameSessions` ID. You also have the option of making
|
7445
|
-
# requests directly from your game server. In response to a
|
7446
|
-
# FlexMatch creates player sessions for the new players,
|
7447
|
-
# `GameSession` resource, and sends updated matchmaking data
|
7448
|
-
# server. You can request a backfill match at any point
|
7449
|
-
# session is started. Each game session can have only one
|
7450
|
-
# backfill request at a time; a subsequent request automatically
|
7445
|
+
# When using FlexMatch with Amazon GameLift managed hosting, you can
|
7446
|
+
# request a backfill match from a client service by calling this
|
7447
|
+
# operation with a `GameSessions` ID. You also have the option of making
|
7448
|
+
# backfill requests directly from your game server. In response to a
|
7449
|
+
# request, FlexMatch creates player sessions for the new players,
|
7450
|
+
# updates the `GameSession` resource, and sends updated matchmaking data
|
7451
|
+
# to the game server. You can request a backfill match at any point
|
7452
|
+
# after a game session is started. Each game session can have only one
|
7453
|
+
# active backfill request at a time; a subsequent request automatically
|
7451
7454
|
# replaces the earlier request.
|
7452
7455
|
#
|
7453
7456
|
# When using FlexMatch as a standalone component, request a backfill
|
@@ -7472,7 +7475,7 @@ module Aws::GameLift
|
|
7472
7475
|
#
|
7473
7476
|
# [ Matchmaking events][2] (reference)
|
7474
7477
|
#
|
7475
|
-
# [ How GameLift FlexMatch works][3]
|
7478
|
+
# [ How Amazon GameLift FlexMatch works][3]
|
7476
7479
|
#
|
7477
7480
|
#
|
7478
7481
|
#
|
@@ -7581,8 +7584,8 @@ module Aws::GameLift
|
|
7581
7584
|
end
|
7582
7585
|
|
7583
7586
|
# Uses FlexMatch to create a game match for a group of players based on
|
7584
|
-
# custom matchmaking rules. With games that use GameLift managed
|
7585
|
-
# hosting, this operation also triggers GameLift to find hosting
|
7587
|
+
# custom matchmaking rules. With games that use Amazon GameLift managed
|
7588
|
+
# hosting, this operation also triggers Amazon GameLift to find hosting
|
7586
7589
|
# resources and start a new game session for the new match. Each
|
7587
7590
|
# matchmaking request includes information on one or more players and
|
7588
7591
|
# specifies the FlexMatch matchmaker to use. When a request is for
|
@@ -7608,7 +7611,7 @@ module Aws::GameLift
|
|
7608
7611
|
#
|
7609
7612
|
# [ Set Up FlexMatch event notification][2]
|
7610
7613
|
#
|
7611
|
-
# [ How GameLift FlexMatch works][3]
|
7614
|
+
# [ How Amazon GameLift FlexMatch works][3]
|
7612
7615
|
#
|
7613
7616
|
#
|
7614
7617
|
#
|
@@ -7714,12 +7717,12 @@ module Aws::GameLift
|
|
7714
7717
|
# locations, provide a fleet ID, a location name, and the type of
|
7715
7718
|
# actions to suspend.
|
7716
7719
|
#
|
7717
|
-
# If successful, GameLift no longer initiates scaling events
|
7718
|
-
# response to manual changes using [UpdateFleetCapacity][1].
|
7720
|
+
# If successful, Amazon GameLift no longer initiates scaling events
|
7721
|
+
# except in response to manual changes using [UpdateFleetCapacity][1].
|
7719
7722
|
#
|
7720
7723
|
# **Learn more**
|
7721
7724
|
#
|
7722
|
-
# [Setting up GameLift Fleets][2]
|
7725
|
+
# [Setting up Amazon GameLift Fleets][2]
|
7723
7726
|
#
|
7724
7727
|
#
|
7725
7728
|
#
|
@@ -7862,8 +7865,8 @@ module Aws::GameLift
|
|
7862
7865
|
req.send_request(options)
|
7863
7866
|
end
|
7864
7867
|
|
7865
|
-
# **This operation is used with the GameLift FleetIQ solution and
|
7866
|
-
# server groups.**
|
7868
|
+
# **This operation is used with the Amazon GameLift FleetIQ solution and
|
7869
|
+
# game server groups.**
|
7867
7870
|
#
|
7868
7871
|
# Temporarily stops activity on a game server group without terminating
|
7869
7872
|
# instances or the game server group. You can restart activity by
|
@@ -7889,7 +7892,7 @@ module Aws::GameLift
|
|
7889
7892
|
#
|
7890
7893
|
# **Learn more**
|
7891
7894
|
#
|
7892
|
-
# [GameLift FleetIQ Guide][1]
|
7895
|
+
# [Amazon GameLift FleetIQ Guide][1]
|
7893
7896
|
#
|
7894
7897
|
#
|
7895
7898
|
#
|
@@ -7940,31 +7943,16 @@ module Aws::GameLift
|
|
7940
7943
|
req.send_request(options)
|
7941
7944
|
end
|
7942
7945
|
|
7943
|
-
# Assigns a tag to
|
7944
|
-
# tags provide an additional management tool set. You can use tags to
|
7946
|
+
# Assigns a tag to an Amazon GameLift resource. You can use tags to
|
7945
7947
|
# organize resources, create IAM permissions policies to manage access
|
7946
7948
|
# to groups of resources, customize Amazon Web Services cost breakdowns,
|
7947
|
-
#
|
7948
|
-
# for
|
7949
|
-
#
|
7950
|
-
# * Build
|
7951
|
-
#
|
7952
|
-
# * Script
|
7953
|
-
#
|
7954
|
-
# * Fleet
|
7955
|
-
#
|
7956
|
-
# * Alias
|
7957
|
-
#
|
7958
|
-
# * GameSessionQueue
|
7959
|
-
#
|
7960
|
-
# * MatchmakingConfiguration
|
7961
|
-
#
|
7962
|
-
# * MatchmakingRuleSet
|
7949
|
+
# and more. This operation handles the permissions necessary to manage
|
7950
|
+
# tags for Amazon GameLift resources that support tagging.
|
7963
7951
|
#
|
7964
7952
|
# To add a tag to a resource, specify the unique ARN value for the
|
7965
7953
|
# resource and provide a tag list containing one or more tags. The
|
7966
7954
|
# operation succeeds even if the list includes tags that are already
|
7967
|
-
# assigned to the
|
7955
|
+
# assigned to the resource.
|
7968
7956
|
#
|
7969
7957
|
# **Learn more**
|
7970
7958
|
#
|
@@ -7984,21 +7972,21 @@ module Aws::GameLift
|
|
7984
7972
|
# [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
|
7985
7973
|
#
|
7986
7974
|
# @option params [required, String] :resource_arn
|
7987
|
-
# The Amazon Resource Name ([ARN][1]) that
|
7988
|
-
#
|
7989
|
-
# GameLift resource ARNs
|
7990
|
-
#
|
7991
|
-
#
|
7975
|
+
# The Amazon Resource Name ([ARN][1]) that uniquely identifies the
|
7976
|
+
# Amazon GameLift resource that you want to assign tags to. Amazon
|
7977
|
+
# GameLift includes resource ARNs in the data object for the resource.
|
7978
|
+
# You can retrieve the ARN by calling a `List` or `Describe` operation
|
7979
|
+
# for the resource type.
|
7992
7980
|
#
|
7993
7981
|
#
|
7994
7982
|
#
|
7995
7983
|
# [1]: https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html
|
7996
7984
|
#
|
7997
7985
|
# @option params [required, Array<Types::Tag>] :tags
|
7998
|
-
# A list of one or more tags to assign to the specified GameLift
|
7986
|
+
# A list of one or more tags to assign to the specified Amazon GameLift
|
7999
7987
|
# resource. Tags are developer-defined and structured as key-value
|
8000
7988
|
# pairs. The maximum tag limit may be lower than stated. See [ Tagging
|
8001
|
-
# Amazon Web Services Resources][1] for
|
7989
|
+
# Amazon Web Services Resources][1] for tagging limits.
|
8002
7990
|
#
|
8003
7991
|
#
|
8004
7992
|
#
|
@@ -8027,29 +8015,15 @@ module Aws::GameLift
|
|
8027
8015
|
req.send_request(options)
|
8028
8016
|
end
|
8029
8017
|
|
8030
|
-
# Removes a tag
|
8031
|
-
#
|
8018
|
+
# Removes a tag assigned to a Amazon GameLift resource. You can use
|
8019
|
+
# resource tags to organize Amazon Web Services resources for a range of
|
8032
8020
|
# purposes. This operation handles the permissions necessary to manage
|
8033
|
-
# tags for
|
8034
|
-
#
|
8035
|
-
# * Build
|
8036
|
-
#
|
8037
|
-
# * Script
|
8038
|
-
#
|
8039
|
-
# * Fleet
|
8040
|
-
#
|
8041
|
-
# * Alias
|
8042
|
-
#
|
8043
|
-
# * GameSessionQueue
|
8044
|
-
#
|
8045
|
-
# * MatchmakingConfiguration
|
8046
|
-
#
|
8047
|
-
# * MatchmakingRuleSet
|
8021
|
+
# tags for Amazon GameLift resources that support tagging.
|
8048
8022
|
#
|
8049
8023
|
# To remove a tag from a resource, specify the unique ARN value for the
|
8050
|
-
# resource and provide a string list containing one or more tags to
|
8051
|
-
#
|
8052
|
-
#
|
8024
|
+
# resource and provide a string list containing one or more tags to
|
8025
|
+
# remove. This operation succeeds even if the list includes tags that
|
8026
|
+
# aren't assigned to the resource.
|
8053
8027
|
#
|
8054
8028
|
# **Learn more**
|
8055
8029
|
#
|
@@ -8069,21 +8043,19 @@ module Aws::GameLift
|
|
8069
8043
|
# [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
|
8070
8044
|
#
|
8071
8045
|
# @option params [required, String] :resource_arn
|
8072
|
-
# The Amazon Resource Name ([ARN][1]) that
|
8073
|
-
#
|
8074
|
-
# GameLift resource ARNs
|
8075
|
-
#
|
8076
|
-
#
|
8046
|
+
# The Amazon Resource Name ([ARN][1]) that uniquely identifies the
|
8047
|
+
# Amazon GameLift resource that you want to remove tags from. Amazon
|
8048
|
+
# GameLift includes resource ARNs in the data object for the resource.
|
8049
|
+
# You can retrieve the ARN by calling a `List` or `Describe` operation
|
8050
|
+
# for the resource type.
|
8077
8051
|
#
|
8078
8052
|
#
|
8079
8053
|
#
|
8080
8054
|
# [1]: https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html
|
8081
8055
|
#
|
8082
8056
|
# @option params [required, Array<String>] :tag_keys
|
8083
|
-
# A list of one or more tag keys to remove from the specified
|
8084
|
-
# resource.
|
8085
|
-
# specific tag key, so specifying the tag key identifies which tag to
|
8086
|
-
# remove.
|
8057
|
+
# A list of one or more tag keys to remove from the specified Amazon
|
8058
|
+
# GameLift resource.
|
8087
8059
|
#
|
8088
8060
|
# @return [Struct] Returns an empty {Seahorse::Client::Response response}.
|
8089
8061
|
#
|
@@ -8190,12 +8162,12 @@ module Aws::GameLift
|
|
8190
8162
|
# build ID or ARN value.
|
8191
8163
|
#
|
8192
8164
|
# @option params [String] :name
|
8193
|
-
# A descriptive label associated with a build. Build names
|
8165
|
+
# A descriptive label associated with a build. Build names don't need
|
8194
8166
|
# to be unique.
|
8195
8167
|
#
|
8196
8168
|
# @option params [String] :version
|
8197
8169
|
# Version information associated with a build or script. Version strings
|
8198
|
-
#
|
8170
|
+
# don't need to be unique.
|
8199
8171
|
#
|
8200
8172
|
# @return [Types::UpdateBuildOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
8201
8173
|
#
|
@@ -8217,7 +8189,7 @@ module Aws::GameLift
|
|
8217
8189
|
# resp.build.version #=> String
|
8218
8190
|
# resp.build.status #=> String, one of "INITIALIZED", "READY", "FAILED"
|
8219
8191
|
# resp.build.size_on_disk #=> Integer
|
8220
|
-
# resp.build.operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2"
|
8192
|
+
# resp.build.operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2", "WINDOWS_2016"
|
8221
8193
|
# resp.build.creation_time #=> Time
|
8222
8194
|
# resp.build.server_sdk_version #=> String
|
8223
8195
|
#
|
@@ -8240,7 +8212,7 @@ module Aws::GameLift
|
|
8240
8212
|
#
|
8241
8213
|
# **Learn more**
|
8242
8214
|
#
|
8243
|
-
# [Setting up GameLift fleets][1]
|
8215
|
+
# [Setting up Amazon GameLift fleets][1]
|
8244
8216
|
#
|
8245
8217
|
#
|
8246
8218
|
#
|
@@ -8285,7 +8257,7 @@ module Aws::GameLift
|
|
8285
8257
|
# time.
|
8286
8258
|
#
|
8287
8259
|
# @option params [Types::AnywhereConfiguration] :anywhere_configuration
|
8288
|
-
# GameLift Anywhere configuration options.
|
8260
|
+
# Amazon GameLift Anywhere configuration options.
|
8289
8261
|
#
|
8290
8262
|
# @return [Types::UpdateFleetAttributesOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
8291
8263
|
#
|
@@ -8330,9 +8302,9 @@ module Aws::GameLift
|
|
8330
8302
|
# configuration. Use this operation to set the following fleet capacity
|
8331
8303
|
# properties:
|
8332
8304
|
#
|
8333
|
-
# * Minimum/maximum size: Set hard limits on fleet capacity.
|
8334
|
-
# cannot set the fleet's capacity to a value outside of this
|
8335
|
-
# whether the capacity is changed manually or through automatic
|
8305
|
+
# * Minimum/maximum size: Set hard limits on fleet capacity. Amazon
|
8306
|
+
# GameLift cannot set the fleet's capacity to a value outside of this
|
8307
|
+
# range, whether the capacity is changed manually or through automatic
|
8336
8308
|
# scaling.
|
8337
8309
|
#
|
8338
8310
|
# * Desired capacity: Manually set the number of Amazon EC2 instances to
|
@@ -8353,8 +8325,8 @@ module Aws::GameLift
|
|
8353
8325
|
# must be in `ACTIVE` status.
|
8354
8326
|
#
|
8355
8327
|
# If successful, capacity settings are updated immediately. In response
|
8356
|
-
# a change in desired capacity, GameLift initiates steps to start
|
8357
|
-
# instances or terminate existing instances in the requested fleet
|
8328
|
+
# a change in desired capacity, Amazon GameLift initiates steps to start
|
8329
|
+
# new instances or terminate existing instances in the requested fleet
|
8358
8330
|
# location. This continues until the location's active instance count
|
8359
8331
|
# matches the new desired instance count. You can track a fleet's
|
8360
8332
|
# current capacity by calling [DescribeFleetCapacity][2] or
|
@@ -8442,7 +8414,7 @@ module Aws::GameLift
|
|
8442
8414
|
#
|
8443
8415
|
# **Learn more**
|
8444
8416
|
#
|
8445
|
-
# [Setting up GameLift fleets][1]
|
8417
|
+
# [Setting up Amazon GameLift fleets][1]
|
8446
8418
|
#
|
8447
8419
|
#
|
8448
8420
|
#
|
@@ -8499,13 +8471,13 @@ module Aws::GameLift
|
|
8499
8471
|
req.send_request(options)
|
8500
8472
|
end
|
8501
8473
|
|
8502
|
-
# **This operation is used with the GameLift FleetIQ solution and
|
8503
|
-
# server groups.**
|
8474
|
+
# **This operation is used with the Amazon GameLift FleetIQ solution and
|
8475
|
+
# game server groups.**
|
8504
8476
|
#
|
8505
|
-
# Updates information about a registered game server to help
|
8506
|
-
# FleetIQ to track game server availability. This operation is
|
8507
|
-
# a game server process that is running on an instance in a
|
8508
|
-
# group.
|
8477
|
+
# Updates information about a registered game server to help Amazon
|
8478
|
+
# GameLift FleetIQ to track game server availability. This operation is
|
8479
|
+
# called by a game server process that is running on an instance in a
|
8480
|
+
# game server group.
|
8509
8481
|
#
|
8510
8482
|
# Use this operation to update the following types of game server
|
8511
8483
|
# information. You can make all three types of updates in the same
|
@@ -8531,7 +8503,7 @@ module Aws::GameLift
|
|
8531
8503
|
#
|
8532
8504
|
# **Learn more**
|
8533
8505
|
#
|
8534
|
-
# [GameLift FleetIQ Guide][1]
|
8506
|
+
# [Amazon GameLift FleetIQ Guide][1]
|
8535
8507
|
#
|
8536
8508
|
#
|
8537
8509
|
#
|
@@ -8595,23 +8567,23 @@ module Aws::GameLift
|
|
8595
8567
|
req.send_request(options)
|
8596
8568
|
end
|
8597
8569
|
|
8598
|
-
# **This operation is used with the GameLift FleetIQ solution and
|
8599
|
-
# server groups.**
|
8570
|
+
# **This operation is used with the Amazon GameLift FleetIQ solution and
|
8571
|
+
# game server groups.**
|
8600
8572
|
#
|
8601
|
-
# Updates GameLift FleetIQ-specific properties for a game server
|
8602
|
-
# Many Auto Scaling group properties are updated on the Auto
|
8603
|
-
# group directly, including the launch template, Auto Scaling
|
8604
|
-
# and maximum/minimum/desired instance counts.
|
8573
|
+
# Updates Amazon GameLift FleetIQ-specific properties for a game server
|
8574
|
+
# group. Many Auto Scaling group properties are updated on the Auto
|
8575
|
+
# Scaling group directly, including the launch template, Auto Scaling
|
8576
|
+
# policies, and maximum/minimum/desired instance counts.
|
8605
8577
|
#
|
8606
8578
|
# To update the game server group, specify the game server group ID and
|
8607
8579
|
# provide the updated values. Before applying the updates, the new
|
8608
|
-
# values are validated to ensure that GameLift FleetIQ can
|
8609
|
-
# perform instance balancing activity. If successful, a
|
8580
|
+
# values are validated to ensure that Amazon GameLift FleetIQ can
|
8581
|
+
# continue to perform instance balancing activity. If successful, a
|
8610
8582
|
# `GameServerGroup` object is returned.
|
8611
8583
|
#
|
8612
8584
|
# **Learn more**
|
8613
8585
|
#
|
8614
|
-
# [GameLift FleetIQ Guide][1]
|
8586
|
+
# [Amazon GameLift FleetIQ Guide][1]
|
8615
8587
|
#
|
8616
8588
|
#
|
8617
8589
|
#
|
@@ -8632,15 +8604,15 @@ module Aws::GameLift
|
|
8632
8604
|
# @option params [Array<Types::InstanceDefinition>] :instance_definitions
|
8633
8605
|
# An updated list of Amazon EC2 instance types to use in the Auto
|
8634
8606
|
# Scaling group. The instance definitions must specify at least two
|
8635
|
-
# different instance types that are supported by GameLift
|
8636
|
-
# updated list replaces the entire current list of
|
8637
|
-
# for the game server group. For more information
|
8638
|
-
# [EC2 Instance Types][1] in the *Amazon EC2 User
|
8639
|
-
# optionally specify capacity weighting for each
|
8640
|
-
# weight value is specified for an instance type,
|
8641
|
-
# default value "1". For more information about
|
8642
|
-
# see [ Instance Weighting for Amazon EC2 Auto
|
8643
|
-
# EC2 Auto Scaling User Guide.
|
8607
|
+
# different instance types that are supported by Amazon GameLift
|
8608
|
+
# FleetIQ. This updated list replaces the entire current list of
|
8609
|
+
# instance definitions for the game server group. For more information
|
8610
|
+
# on instance types, see [EC2 Instance Types][1] in the *Amazon EC2 User
|
8611
|
+
# Guide*. You can optionally specify capacity weighting for each
|
8612
|
+
# instance type. If no weight value is specified for an instance type,
|
8613
|
+
# it is set to the default value "1". For more information about
|
8614
|
+
# capacity weighting, see [ Instance Weighting for Amazon EC2 Auto
|
8615
|
+
# Scaling][2] in the Amazon EC2 Auto Scaling User Guide.
|
8644
8616
|
#
|
8645
8617
|
#
|
8646
8618
|
#
|
@@ -8659,9 +8631,9 @@ module Aws::GameLift
|
|
8659
8631
|
# This property is set to `NO_PROTECTION` by default.
|
8660
8632
|
#
|
8661
8633
|
# @option params [String] :balancing_strategy
|
8662
|
-
# Indicates how GameLift FleetIQ balances the use of Spot
|
8663
|
-
# On-Demand Instances in the game server group. Method
|
8664
|
-
# the following:
|
8634
|
+
# Indicates how Amazon GameLift FleetIQ balances the use of Spot
|
8635
|
+
# Instances and On-Demand Instances in the game server group. Method
|
8636
|
+
# options include the following:
|
8665
8637
|
#
|
8666
8638
|
# * `SPOT_ONLY` - Only Spot Instances are used in the game server group.
|
8667
8639
|
# If Spot Instances are unavailable or not viable for game hosting,
|
@@ -8959,14 +8931,14 @@ module Aws::GameLift
|
|
8959
8931
|
# A description for the matchmaking configuration.
|
8960
8932
|
#
|
8961
8933
|
# @option params [Array<String>] :game_session_queue_arns
|
8962
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
8963
|
-
# game session queue resource and uniquely identifies it. ARNs
|
8964
|
-
# unique across all Regions. Format is
|
8934
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
8935
|
+
# GameLift game session queue resource and uniquely identifies it. ARNs
|
8936
|
+
# are unique across all Regions. Format is
|
8965
8937
|
# `arn:aws:gamelift:<region>::gamesessionqueue/<queue name>`. Queues can
|
8966
|
-
# be located in any Region. Queues are used to start new
|
8967
|
-
# game sessions for matches that are created with this
|
8968
|
-
# configuration. If `FlexMatchMode` is set to `STANDALONE`,
|
8969
|
-
# this parameter.
|
8938
|
+
# be located in any Region. Queues are used to start new Amazon
|
8939
|
+
# GameLift-hosted game sessions for matches that are created with this
|
8940
|
+
# matchmaking configuration. If `FlexMatchMode` is set to `STANDALONE`,
|
8941
|
+
# do not set this parameter.
|
8970
8942
|
#
|
8971
8943
|
#
|
8972
8944
|
#
|
@@ -9054,14 +9026,14 @@ module Aws::GameLift
|
|
9054
9026
|
#
|
9055
9027
|
# @option params [String] :flex_match_mode
|
9056
9028
|
# Indicates whether this matchmaking configuration is being used with
|
9057
|
-
# GameLift hosting or as a standalone matchmaking solution.
|
9029
|
+
# Amazon GameLift hosting or as a standalone matchmaking solution.
|
9058
9030
|
#
|
9059
9031
|
# * **STANDALONE** - FlexMatch forms matches and returns match
|
9060
9032
|
# information, including players and team assignments, in a [
|
9061
9033
|
# MatchmakingSucceeded][1] event.
|
9062
9034
|
#
|
9063
9035
|
# * **WITH\_QUEUE** - FlexMatch forms matches and uses the specified
|
9064
|
-
# GameLift queue to start a game session for the match.
|
9036
|
+
# Amazon GameLift queue to start a game session for the match.
|
9065
9037
|
#
|
9066
9038
|
#
|
9067
9039
|
#
|
@@ -9128,10 +9100,10 @@ module Aws::GameLift
|
|
9128
9100
|
end
|
9129
9101
|
|
9130
9102
|
# Updates the current runtime configuration for the specified fleet,
|
9131
|
-
# which tells GameLift how to launch server processes on all
|
9132
|
-
# in the fleet. You can update a fleet's runtime
|
9133
|
-
# time after the fleet is created; it does not need
|
9134
|
-
# status.
|
9103
|
+
# which tells Amazon GameLift how to launch server processes on all
|
9104
|
+
# instances in the fleet. You can update a fleet's runtime
|
9105
|
+
# configuration at any time after the fleet is created; it does not need
|
9106
|
+
# to be in `ACTIVE` status.
|
9135
9107
|
#
|
9136
9108
|
# To update runtime configuration, specify the fleet ID and provide a
|
9137
9109
|
# `RuntimeConfiguration` with an updated set of server process
|
@@ -9146,7 +9118,7 @@ module Aws::GameLift
|
|
9146
9118
|
#
|
9147
9119
|
# **Learn more**
|
9148
9120
|
#
|
9149
|
-
# [Setting up GameLift fleets][1]
|
9121
|
+
# [Setting up Amazon GameLift fleets][1]
|
9150
9122
|
#
|
9151
9123
|
#
|
9152
9124
|
#
|
@@ -9157,7 +9129,7 @@ module Aws::GameLift
|
|
9157
9129
|
# You can use either the fleet ID or ARN value.
|
9158
9130
|
#
|
9159
9131
|
# @option params [required, Types::RuntimeConfiguration] :runtime_configuration
|
9160
|
-
# Instructions for
|
9132
|
+
# Instructions for launching server processes on each instance in the
|
9161
9133
|
# fleet. Server processes run either a custom game build executable or a
|
9162
9134
|
# Realtime Servers script. The runtime configuration lists the types of
|
9163
9135
|
# server processes to run on an instance, how to launch them, and the
|
@@ -9235,12 +9207,12 @@ module Aws::GameLift
|
|
9235
9207
|
# either the script ID or ARN value.
|
9236
9208
|
#
|
9237
9209
|
# @option params [String] :name
|
9238
|
-
# A descriptive label that is associated with a script. Script names
|
9239
|
-
#
|
9210
|
+
# A descriptive label that is associated with a script. Script names
|
9211
|
+
# don't need to be unique.
|
9240
9212
|
#
|
9241
9213
|
# @option params [String] :version
|
9242
9214
|
# Version information associated with a build or script. Version strings
|
9243
|
-
#
|
9215
|
+
# don't need to be unique.
|
9244
9216
|
#
|
9245
9217
|
# @option params [Types::S3Location] :storage_location
|
9246
9218
|
# The location of the Amazon S3 bucket where a zipped file containing
|
@@ -9358,7 +9330,7 @@ module Aws::GameLift
|
|
9358
9330
|
params: params,
|
9359
9331
|
config: config)
|
9360
9332
|
context[:gem_name] = 'aws-sdk-gamelift'
|
9361
|
-
context[:gem_version] = '1.
|
9333
|
+
context[:gem_version] = '1.62.0'
|
9362
9334
|
Seahorse::Client::Request.new(handlers, context)
|
9363
9335
|
end
|
9364
9336
|
|