aws-sdk-gamelift 1.61.0 → 1.62.0

Sign up to get free protection for your applications and to get access to all the features.
@@ -445,22 +445,22 @@ module Aws::GameLift
445
445
  req.send_request(options)
446
446
  end
447
447
 
448
- # **This operation is used with the GameLift FleetIQ solution and game
449
- # server groups.**
448
+ # **This operation is used with the Amazon GameLift FleetIQ solution and
449
+ # game server groups.**
450
450
  #
451
451
  # Locates an available game server and temporarily reserves it to host
452
452
  # gameplay and players. This operation is called from a game client or
453
453
  # client service (such as a matchmaker) to request hosting resources for
454
- # a new game session. In response, GameLift FleetIQ locates an available
455
- # game server, places it in `CLAIMED` status for 60 seconds, and returns
456
- # connection information that players can use to connect to the game
457
- # server.
454
+ # a new game session. In response, Amazon GameLift FleetIQ locates an
455
+ # available game server, places it in `CLAIMED` status for 60 seconds,
456
+ # and returns connection information that players can use to connect to
457
+ # the game server.
458
458
  #
459
459
  # To claim a game server, identify a game server group. You can also
460
- # specify a game server ID, although this approach bypasses GameLift
461
- # FleetIQ placement optimization. Optionally, include game data to pass
462
- # to the game server at the start of a game session, such as a game map
463
- # or player information.
460
+ # specify a game server ID, although this approach bypasses Amazon
461
+ # GameLift FleetIQ placement optimization. Optionally, include game data
462
+ # to pass to the game server at the start of a game session, such as a
463
+ # game map or player information.
464
464
  #
465
465
  # When a game server is successfully claimed, connection information is
466
466
  # returned. A claimed game server's utilization status remains
@@ -487,7 +487,7 @@ module Aws::GameLift
487
487
  #
488
488
  # **Learn more**
489
489
  #
490
- # [GameLift FleetIQ Guide][2]
490
+ # [Amazon GameLift FleetIQ Guide][2]
491
491
  #
492
492
  #
493
493
  #
@@ -497,12 +497,12 @@ module Aws::GameLift
497
497
  # @option params [required, String] :game_server_group_name
498
498
  # A unique identifier for the game server group where the game server is
499
499
  # running. If you are not specifying a game server to claim, this value
500
- # identifies where you want GameLift FleetIQ to look for an available
501
- # game server to claim.
500
+ # identifies where you want Amazon GameLift FleetIQ to look for an
501
+ # available game server to claim.
502
502
  #
503
503
  # @option params [String] :game_server_id
504
504
  # A custom string that uniquely identifies the game server to claim. If
505
- # this parameter is left empty, GameLift FleetIQ searches for an
505
+ # this parameter is left empty, Amazon GameLift FleetIQ searches for an
506
506
  # available game server in the specified game server group.
507
507
  #
508
508
  # @option params [String] :game_server_data
@@ -640,12 +640,12 @@ module Aws::GameLift
640
640
  # binary files. Combine game server binaries into a zip file for use
641
641
  # with Amazon GameLift.
642
642
  #
643
- # When setting up a new game build for GameLift, we recommend using the
644
- # CLI command <b> <a
643
+ # When setting up a new game build for Amazon GameLift, we recommend
644
+ # using the CLI command <b> <a
645
645
  # href="https://docs.aws.amazon.com/cli/latest/reference/gamelift/upload-build.html">upload-build</a>
646
646
  # </b>. This helper command combines two tasks: (1) it uploads your
647
- # build files from a file directory to a GameLift Amazon S3 location,
648
- # and (2) it creates a new build resource.
647
+ # build files from a file directory to a Amazon GameLift Amazon S3
648
+ # location, and (2) it creates a new build resource.
649
649
  #
650
650
  # You can use the operation in the following scenarios:
651
651
  #
@@ -655,14 +655,14 @@ module Aws::GameLift
655
655
  # bucket. With permissions in place, specify a build name, operating
656
656
  # system, and the Amazon S3 storage location of your game build.
657
657
  #
658
- # * To directly upload your build files to a GameLift Amazon S3
658
+ # * To directly upload your build files to a Amazon GameLift Amazon S3
659
659
  # location. To use this option, specify a build name and operating
660
660
  # system. This operation creates a new build resource and also returns
661
661
  # an Amazon S3 location with temporary access credentials. Use the
662
662
  # credentials to manually upload your build files to the specified
663
663
  # Amazon S3 location. For more information, see [Uploading Objects][1]
664
664
  # in the *Amazon S3 Developer Guide*. After you upload build files to
665
- # the GameLift Amazon S3 location, you can't update them.
665
+ # the Amazon GameLift Amazon S3 location, you can't update them.
666
666
  #
667
667
  # If successful, this operation creates a new build resource with a
668
668
  # unique build ID and places it in `INITIALIZED` status. A build must be
@@ -684,12 +684,12 @@ module Aws::GameLift
684
684
  # [4]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
685
685
  #
686
686
  # @option params [String] :name
687
- # A descriptive label associated with a build. Build names do not need
687
+ # A descriptive label associated with a build. Build names don't need
688
688
  # to be unique. You can change this value later.
689
689
  #
690
690
  # @option params [String] :version
691
691
  # Version information associated with a build or script. Version strings
692
- # do not need to be unique. You can change this value later.
692
+ # don't need to be unique. You can change this value later.
693
693
  #
694
694
  # @option params [Types::S3Location] :storage_location
695
695
  # Information indicating where your game build files are stored. Use
@@ -707,9 +707,9 @@ module Aws::GameLift
707
707
  # The operating system that you built the game server binaries to run
708
708
  # on. This value determines the type of fleet resources that you can use
709
709
  # for this build. If your game build contains multiple executables, they
710
- # all must run on the same operating system. If an operating system is
711
- # not specified when creating a build, GameLift uses the default value
712
- # (WINDOWS\_2012). This value cannot be changed later.
710
+ # all must run on the same operating system. If an operating system
711
+ # isn't specified when creating a build, Amazon GameLift uses the
712
+ # default value (WINDOWS\_2012). This value can't be changed later.
713
713
  #
714
714
  # @option params [Array<Types::Tag>] :tags
715
715
  # A list of labels to assign to the new build resource. Tags are
@@ -731,8 +731,9 @@ module Aws::GameLift
731
731
  #
732
732
  # @option params [String] :server_sdk_version
733
733
  # A server SDK version you used when integrating your game server build
734
- # with GameLift. For more information see [Integrate games with custom
735
- # game servers][1].
734
+ # with Amazon GameLift. For more information see [Integrate games with
735
+ # custom game servers][1]. By default Amazon GameLift sets this value to
736
+ # `4.0.2`.
736
737
  #
737
738
  #
738
739
  #
@@ -755,7 +756,7 @@ module Aws::GameLift
755
756
  # role_arn: "NonEmptyString",
756
757
  # object_version: "NonEmptyString",
757
758
  # },
758
- # operating_system: "WINDOWS_2012", # accepts WINDOWS_2012, AMAZON_LINUX, AMAZON_LINUX_2
759
+ # operating_system: "WINDOWS_2012", # accepts WINDOWS_2012, AMAZON_LINUX, AMAZON_LINUX_2, WINDOWS_2016
759
760
  # tags: [
760
761
  # {
761
762
  # key: "TagKey", # required
@@ -773,7 +774,7 @@ module Aws::GameLift
773
774
  # resp.build.version #=> String
774
775
  # resp.build.status #=> String, one of "INITIALIZED", "READY", "FAILED"
775
776
  # resp.build.size_on_disk #=> Integer
776
- # resp.build.operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2"
777
+ # resp.build.operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2", "WINDOWS_2016"
777
778
  # resp.build.creation_time #=> Time
778
779
  # resp.build.server_sdk_version #=> String
779
780
  # resp.upload_credentials.access_key_id #=> String
@@ -793,31 +794,30 @@ module Aws::GameLift
793
794
  req.send_request(options)
794
795
  end
795
796
 
796
- # Creates a fleet of Amazon Elastic Compute Cloud (Amazon Elastic
797
- # Compute Cloud) instances to host your custom game server or Realtime
798
- # Servers. Use this operation to configure the computing resources for
799
- # your fleet and provide instructions for running game servers on each
800
- # instance.
801
- #
802
- # Most GameLift fleets can deploy instances to multiple locations,
803
- # including the home Region (where the fleet is created) and an optional
804
- # set of remote locations. Fleets that are created in the following
805
- # Amazon Web Services Regions support multiple locations: us-east-1 (N.
806
- # Virginia), us-west-2 (Oregon), eu-central-1 (Frankfurt), eu-west-1
807
- # (Ireland), ap-southeast-2 (Sydney), ap-northeast-1 (Tokyo), and
808
- # ap-northeast-2 (Seoul). Fleets that are created in other GameLift
809
- # Regions can deploy instances in the fleet's home Region only. All
810
- # fleet instances use the same configuration regardless of location;
811
- # however, you can adjust capacity settings and turn auto-scaling on/off
812
- # for each location.
797
+ # Creates a fleet of Amazon Elastic Compute Cloud (Amazon EC2) instances
798
+ # to host your custom game server or Realtime Servers. Use this
799
+ # operation to configure the computing resources for your fleet and
800
+ # provide instructions for running game servers on each instance.
801
+ #
802
+ # Most Amazon GameLift fleets can deploy instances to multiple
803
+ # locations, including the home Region (where the fleet is created) and
804
+ # an optional set of remote locations. Fleets that are created in the
805
+ # following Amazon Web Services Regions support multiple locations:
806
+ # us-east-1 (N. Virginia), us-west-2 (Oregon), eu-central-1 (Frankfurt),
807
+ # eu-west-1 (Ireland), ap-southeast-2 (Sydney), ap-northeast-1 (Tokyo),
808
+ # and ap-northeast-2 (Seoul). Fleets that are created in other Amazon
809
+ # GameLift Regions can deploy instances in the fleet's home Region
810
+ # only. All fleet instances use the same configuration regardless of
811
+ # location; however, you can adjust capacity settings and turn
812
+ # auto-scaling on/off for each location.
813
813
  #
814
814
  # To create a fleet, choose the hardware for your instances, specify a
815
815
  # game server build or Realtime script to deploy, and provide a runtime
816
- # configuration to direct GameLift how to start and run game servers on
817
- # each instance in the fleet. Set permissions for inbound traffic to
818
- # your game servers, and enable optional features as needed. When
819
- # creating a multi-location fleet, provide a list of additional remote
820
- # locations.
816
+ # configuration to direct Amazon GameLift how to start and run game
817
+ # servers on each instance in the fleet. Set permissions for inbound
818
+ # traffic to your game servers, and enable optional features as needed.
819
+ # When creating a multi-location fleet, provide a list of additional
820
+ # remote locations.
821
821
  #
822
822
  # If you need to debug your fleet, fetch logs, view performance metrics
823
823
  # or other actions on the fleet, create the development fleet with port
@@ -826,8 +826,8 @@ module Aws::GameLift
826
826
  # finished.
827
827
  #
828
828
  # If successful, this operation creates a new Fleet resource and places
829
- # it in `NEW` status, which prompts GameLift to initiate the [fleet
830
- # creation workflow][1].
829
+ # it in `NEW` status, which prompts Amazon GameLift to initiate the
830
+ # [fleet creation workflow][1].
831
831
  #
832
832
  # **Learn more**
833
833
  #
@@ -839,7 +839,7 @@ module Aws::GameLift
839
839
  #
840
840
  #
841
841
  #
842
- # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creation-workflow.html
842
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creating-all.html#fleets-creation-workflow
843
843
  # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
844
844
  # [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creating-debug.html#fleets-creating-debug-creation
845
845
  #
@@ -853,14 +853,14 @@ module Aws::GameLift
853
853
  # @option params [String] :build_id
854
854
  # The unique identifier for a custom game server build to be deployed on
855
855
  # fleet instances. You can use either the build ID or ARN. The build
856
- # must be uploaded to GameLift and in `READY` status. This fleet
856
+ # must be uploaded to Amazon GameLift and in `READY` status. This fleet
857
857
  # property cannot be changed later.
858
858
  #
859
859
  # @option params [String] :script_id
860
860
  # The unique identifier for a Realtime configuration script to be
861
861
  # deployed on fleet instances. You can use either the script ID or ARN.
862
- # Scripts must be uploaded to GameLift prior to creating the fleet. This
863
- # fleet property cannot be changed later.
862
+ # Scripts must be uploaded to Amazon GameLift prior to creating the
863
+ # fleet. This fleet property cannot be changed later.
864
864
  #
865
865
  # @option params [String] :server_launch_path
866
866
  # **This parameter is no longer used.** Specify a server launch path
@@ -873,22 +873,24 @@ module Aws::GameLift
873
873
  # parameter instead continue to be valid.
874
874
  #
875
875
  # @option params [Array<String>] :log_paths
876
- # **This parameter is no longer used.** To specify where GameLift should
877
- # store log files once a server process shuts down, use the GameLift
878
- # server API `ProcessReady()` and specify one or more directory paths in
879
- # `logParameters`. For more information, see [Initialize the server
880
- # process][1] in the *GameLift Developer Guide*.
876
+ # **This parameter is no longer used.** To specify where Amazon GameLift
877
+ # should store log files once a server process shuts down, use the
878
+ # Amazon GameLift server API `ProcessReady()` and specify one or more
879
+ # directory paths in `logParameters`. For more information, see
880
+ # [Initialize the server process][1] in the *Amazon GameLift Developer
881
+ # Guide*.
881
882
  #
882
883
  #
883
884
  #
884
885
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-initialize
885
886
  #
886
887
  # @option params [String] :ec2_instance_type
887
- # The GameLift-supported Amazon EC2 instance type to use for all fleet
888
- # instances. Instance type determines the computing resources that will
889
- # be used to host your game servers, including CPU, memory, storage, and
890
- # networking capacity. See [Amazon Elastic Compute Cloud Instance
891
- # Types][1] for detailed descriptions of Amazon EC2 instance types.
888
+ # The Amazon GameLift-supported Amazon EC2 instance type to use for all
889
+ # fleet instances. Instance type determines the computing resources that
890
+ # will be used to host your game servers, including CPU, memory,
891
+ # storage, and networking capacity. See [Amazon Elastic Compute Cloud
892
+ # Instance Types][1] for detailed descriptions of Amazon EC2 instance
893
+ # types.
892
894
  #
893
895
  #
894
896
  #
@@ -898,7 +900,7 @@ module Aws::GameLift
898
900
  # The allowed IP address ranges and port settings that allow inbound
899
901
  # traffic to access game sessions on this fleet. If the fleet is hosting
900
902
  # a custom game build, this property must be set before players can
901
- # connect to game sessions. For Realtime Servers fleets, GameLift
903
+ # connect to game sessions. For Realtime Servers fleets, Amazon GameLift
902
904
  # automatically sets TCP and UDP ranges.
903
905
  #
904
906
  # @option params [String] :new_game_session_protection_policy
@@ -941,17 +943,17 @@ module Aws::GameLift
941
943
  # metric group at a time.
942
944
  #
943
945
  # @option params [String] :peer_vpc_aws_account_id
944
- # Used when peering your GameLift fleet with a VPC, the unique
946
+ # Used when peering your Amazon GameLift fleet with a VPC, the unique
945
947
  # identifier for the Amazon Web Services account that owns the VPC. You
946
948
  # can find your account ID in the Amazon Web Services Management Console
947
949
  # under account settings.
948
950
  #
949
951
  # @option params [String] :peer_vpc_id
950
952
  # A unique identifier for a VPC with resources to be accessed by your
951
- # GameLift fleet. The VPC must be in the same Region as your fleet. To
952
- # look up a VPC ID, use the [VPC Dashboard][1] in the Amazon Web
953
- # Services Management Console. Learn more about VPC peering in [VPC
954
- # Peering with GameLift Fleets][2].
953
+ # Amazon GameLift fleet. The VPC must be in the same Region as your
954
+ # fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
955
+ # Web Services Management Console. Learn more about VPC peering in [VPC
956
+ # Peering with Amazon GameLift Fleets][2].
955
957
  #
956
958
  #
957
959
  #
@@ -985,11 +987,11 @@ module Aws::GameLift
985
987
  # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-resources.html
986
988
  #
987
989
  # @option params [Types::CertificateConfiguration] :certificate_configuration
988
- # Prompts GameLift to generate a TLS/SSL certificate for the fleet.
989
- # GameLift uses the certificates to encrypt traffic between game clients
990
- # and the game servers running on GameLift. By default, the
991
- # `CertificateConfiguration` is `DISABLED`. You can't change this
992
- # property after you create the fleet.
990
+ # Prompts Amazon GameLift to generate a TLS/SSL certificate for the
991
+ # fleet. Amazon GameLift uses the certificates to encrypt traffic
992
+ # between game clients and the game servers running on Amazon GameLift.
993
+ # By default, the `CertificateConfiguration` is `DISABLED`. You can't
994
+ # change this property after you create the fleet.
993
995
  #
994
996
  # Certificate Manager (ACM) certificates expire after 13 months.
995
997
  # Certificate expiration can cause fleets to fail, preventing players
@@ -1013,10 +1015,13 @@ module Aws::GameLift
1013
1015
  # A set of remote locations to deploy additional instances to and manage
1014
1016
  # as part of the fleet. This parameter can only be used when creating
1015
1017
  # fleets in Amazon Web Services Regions that support multiple locations.
1016
- # You can add any GameLift-supported Amazon Web Services Region as a
1017
- # remote location, in the form of an Amazon Web Services Region code
1018
- # such as `us-west-2`. To create a fleet with instances in the home
1019
- # Region only, omit this parameter.
1018
+ # You can add any Amazon GameLift-supported Amazon Web Services Region
1019
+ # as a remote location, in the form of an Amazon Web Services Region
1020
+ # code such as `us-west-2`. To create a fleet with instances in the home
1021
+ # Region only, don't use this parameter.
1022
+ #
1023
+ # To use this parameter, Amazon GameLift requires you to use your home
1024
+ # location in the request.
1020
1025
  #
1021
1026
  # @option params [Array<Types::Tag>] :tags
1022
1027
  # A list of labels to assign to the new fleet resource. Tags are
@@ -1031,11 +1036,12 @@ module Aws::GameLift
1031
1036
  #
1032
1037
  # @option params [String] :compute_type
1033
1038
  # The type of compute resource used to host your game servers. You can
1034
- # use your own compute resources with GameLift Anywhere or use Amazon
1035
- # EC2 instances with managed GameLift.
1039
+ # use your own compute resources with Amazon GameLift Anywhere or use
1040
+ # Amazon EC2 instances with managed Amazon GameLift. By default, this
1041
+ # property is set to `EC2`.
1036
1042
  #
1037
1043
  # @option params [Types::AnywhereConfiguration] :anywhere_configuration
1038
- # GameLift Anywhere configuration options.
1044
+ # Amazon GameLift Anywhere configuration options.
1039
1045
  #
1040
1046
  # @return [Types::CreateFleetOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
1041
1047
  #
@@ -1122,7 +1128,7 @@ module Aws::GameLift
1122
1128
  # resp.fleet_attributes.log_paths #=> Array
1123
1129
  # resp.fleet_attributes.log_paths[0] #=> String
1124
1130
  # resp.fleet_attributes.new_game_session_protection_policy #=> String, one of "NoProtection", "FullProtection"
1125
- # resp.fleet_attributes.operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2"
1131
+ # resp.fleet_attributes.operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2", "WINDOWS_2016"
1126
1132
  # resp.fleet_attributes.resource_creation_limit_policy.new_game_sessions_per_creator #=> Integer
1127
1133
  # resp.fleet_attributes.resource_creation_limit_policy.policy_period_in_minutes #=> Integer
1128
1134
  # resp.fleet_attributes.metric_groups #=> Array
@@ -1162,9 +1168,9 @@ module Aws::GameLift
1162
1168
  # list of one or more locations.
1163
1169
  #
1164
1170
  # If successful, this operation returns the list of added locations with
1165
- # their status set to `NEW`. GameLift initiates the process of starting
1166
- # an instance in each added location. You can track the status of each
1167
- # new location by monitoring location creation events using
1171
+ # their status set to `NEW`. Amazon GameLift initiates the process of
1172
+ # starting an instance in each added location. You can track the status
1173
+ # of each new location by monitoring location creation events using
1168
1174
  # [DescribeFleetEvents][1].
1169
1175
  #
1170
1176
  # **Learn more**
@@ -1184,8 +1190,8 @@ module Aws::GameLift
1184
1190
  #
1185
1191
  # @option params [required, Array<Types::LocationConfiguration>] :locations
1186
1192
  # A list of locations to deploy additional instances to and manage as
1187
- # part of the fleet. You can add any GameLift-supported Amazon Web
1188
- # Services Region as a remote location, in the form of an Amazon Web
1193
+ # part of the fleet. You can add any Amazon GameLift-supported Amazon
1194
+ # Web Services Region as a remote location, in the form of an Amazon Web
1189
1195
  # Services Region code such as `us-west-2`.
1190
1196
  #
1191
1197
  # @return [Types::CreateFleetLocationsOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
@@ -1222,16 +1228,16 @@ module Aws::GameLift
1222
1228
  req.send_request(options)
1223
1229
  end
1224
1230
 
1225
- # **This operation is used with the GameLift FleetIQ solution and game
1226
- # server groups.**
1231
+ # **This operation is used with the Amazon GameLift FleetIQ solution and
1232
+ # game server groups.**
1227
1233
  #
1228
- # Creates a GameLift FleetIQ game server group for managing game hosting
1229
- # on a collection of Amazon Elastic Compute Cloud instances for game
1230
- # hosting. This operation creates the game server group, creates an Auto
1231
- # Scaling group in your Amazon Web Services account, and establishes a
1232
- # link between the two groups. You can view the status of your game
1233
- # server groups in the GameLift console. Game server group metrics and
1234
- # events are emitted to Amazon CloudWatch.
1234
+ # Creates a Amazon GameLift FleetIQ game server group for managing game
1235
+ # hosting on a collection of Amazon Elastic Compute Cloud instances for
1236
+ # game hosting. This operation creates the game server group, creates an
1237
+ # Auto Scaling group in your Amazon Web Services account, and
1238
+ # establishes a link between the two groups. You can view the status of
1239
+ # your game server groups in the Amazon GameLift console. Game server
1240
+ # group metrics and events are emitted to Amazon CloudWatch.
1235
1241
  #
1236
1242
  # Before creating a new game server group, you must have the following:
1237
1243
  #
@@ -1242,17 +1248,17 @@ module Aws::GameLift
1242
1248
  # Guide*.
1243
1249
  #
1244
1250
  # * An IAM role that extends limited access to your Amazon Web Services
1245
- # account to allow GameLift FleetIQ to create and interact with the
1246
- # Auto Scaling group. For more information, see [Create IAM roles for
1247
- # cross-service interaction][2] in the *GameLift FleetIQ Developer
1248
- # Guide*.
1251
+ # account to allow Amazon GameLift FleetIQ to create and interact with
1252
+ # the Auto Scaling group. For more information, see [Create IAM roles
1253
+ # for cross-service interaction][2] in the *Amazon GameLift FleetIQ
1254
+ # Developer Guide*.
1249
1255
  #
1250
1256
  # To create a new game server group, specify a unique group name, IAM
1251
1257
  # role and Amazon Elastic Compute Cloud launch template, and provide a
1252
1258
  # list of instance types that can be used in the group. You must also
1253
1259
  # set initial maximum and minimum limits on the group's instance count.
1254
1260
  # You can optionally set an Auto Scaling policy with target tracking
1255
- # based on a GameLift FleetIQ metric.
1261
+ # based on a Amazon GameLift FleetIQ metric.
1256
1262
  #
1257
1263
  # Once the game server group and corresponding Auto Scaling group are
1258
1264
  # created, you have full access to change the Auto Scaling group's
@@ -1260,12 +1266,12 @@ module Aws::GameLift
1260
1266
  # a game server group, including maximum/minimum size and auto-scaling
1261
1267
  # policy settings, must be updated directly in the Auto Scaling group.
1262
1268
  # Keep in mind that some Auto Scaling group properties are periodically
1263
- # updated by GameLift FleetIQ as part of its balancing activities to
1264
- # optimize for availability and cost.
1269
+ # updated by Amazon GameLift FleetIQ as part of its balancing activities
1270
+ # to optimize for availability and cost.
1265
1271
  #
1266
1272
  # **Learn more**
1267
1273
  #
1268
- # [GameLift FleetIQ Guide][3]
1274
+ # [Amazon GameLift FleetIQ Guide][3]
1269
1275
  #
1270
1276
  #
1271
1277
  #
@@ -1276,8 +1282,8 @@ module Aws::GameLift
1276
1282
  # @option params [required, String] :game_server_group_name
1277
1283
  # An identifier for the new game server group. This value is used to
1278
1284
  # generate unique ARN identifiers for the Amazon EC2 Auto Scaling group
1279
- # and the GameLift FleetIQ game server group. The name must be unique
1280
- # per Region per Amazon Web Services account.
1285
+ # and the Amazon GameLift FleetIQ game server group. The name must be
1286
+ # unique per Region per Amazon Web Services account.
1281
1287
  #
1282
1288
  # @option params [required, String] :role_arn
1283
1289
  # The Amazon Resource Name ([ARN][1]) for an IAM role that allows Amazon
@@ -1289,18 +1295,18 @@ module Aws::GameLift
1289
1295
  #
1290
1296
  # @option params [required, Integer] :min_size
1291
1297
  # The minimum number of instances allowed in the Amazon EC2 Auto Scaling
1292
- # group. During automatic scaling events, GameLift FleetIQ and Amazon
1293
- # EC2 do not scale down the group below this minimum. In production,
1294
- # this value should be set to at least 1. After the Auto Scaling group
1295
- # is created, update this value directly in the Auto Scaling group using
1296
- # the Amazon Web Services console or APIs.
1298
+ # group. During automatic scaling events, Amazon GameLift FleetIQ and
1299
+ # Amazon EC2 do not scale down the group below this minimum. In
1300
+ # production, this value should be set to at least 1. After the Auto
1301
+ # Scaling group is created, update this value directly in the Auto
1302
+ # Scaling group using the Amazon Web Services console or APIs.
1297
1303
  #
1298
1304
  # @option params [required, Integer] :max_size
1299
1305
  # The maximum number of instances allowed in the Amazon EC2 Auto Scaling
1300
- # group. During automatic scaling events, GameLift FleetIQ and EC2 do
1301
- # not scale up the group above this maximum. After the Auto Scaling
1302
- # group is created, update this value directly in the Auto Scaling group
1303
- # using the Amazon Web Services console or APIs.
1306
+ # group. During automatic scaling events, Amazon GameLift FleetIQ and
1307
+ # EC2 do not scale up the group above this maximum. After the Auto
1308
+ # Scaling group is created, update this value directly in the Auto
1309
+ # Scaling group using the Amazon Web Services console or APIs.
1304
1310
  #
1305
1311
  # @option params [required, Types::LaunchTemplateSpecification] :launch_template
1306
1312
  # The Amazon EC2 launch template that contains configuration settings
@@ -1314,8 +1320,8 @@ module Aws::GameLift
1314
1320
  #
1315
1321
  # <note markdown="1"> If you specify network interfaces in your launch template, you must
1316
1322
  # explicitly set the property `AssociatePublicIpAddress` to "true". If
1317
- # no network interface is specified in the launch template, GameLift
1318
- # FleetIQ uses your account's default VPC.
1323
+ # no network interface is specified in the launch template, Amazon
1324
+ # GameLift FleetIQ uses your account's default VPC.
1319
1325
  #
1320
1326
  # </note>
1321
1327
  #
@@ -1326,7 +1332,7 @@ module Aws::GameLift
1326
1332
  # @option params [required, Array<Types::InstanceDefinition>] :instance_definitions
1327
1333
  # The Amazon EC2 instance types and sizes to use in the Auto Scaling
1328
1334
  # group. The instance definitions must specify at least two different
1329
- # instance types that are supported by GameLift FleetIQ. For more
1335
+ # instance types that are supported by Amazon GameLift FleetIQ. For more
1330
1336
  # information on instance types, see [EC2 Instance Types][1] in the
1331
1337
  # *Amazon Elastic Compute Cloud User Guide*. You can optionally specify
1332
1338
  # capacity weighting for each instance type. If no weight value is
@@ -1349,9 +1355,9 @@ module Aws::GameLift
1349
1355
  # the Auto Scaling group using the Amazon Web Services console or APIs.
1350
1356
  #
1351
1357
  # @option params [String] :balancing_strategy
1352
- # Indicates how GameLift FleetIQ balances the use of Spot Instances and
1353
- # On-Demand Instances in the game server group. Method options include
1354
- # the following:
1358
+ # Indicates how Amazon GameLift FleetIQ balances the use of Spot
1359
+ # Instances and On-Demand Instances in the game server group. Method
1360
+ # options include the following:
1355
1361
  #
1356
1362
  # * `SPOT_ONLY` - Only Spot Instances are used in the game server group.
1357
1363
  # If Spot Instances are unavailable or not viable for game hosting,
@@ -1384,12 +1390,12 @@ module Aws::GameLift
1384
1390
  #
1385
1391
  # @option params [Array<String>] :vpc_subnets
1386
1392
  # A list of virtual private cloud (VPC) subnets to use with instances in
1387
- # the game server group. By default, all GameLift FleetIQ-supported
1388
- # Availability Zones are used. You can use this parameter to specify
1389
- # VPCs that you've set up. This property cannot be updated after the
1390
- # game server group is created, and the corresponding Auto Scaling group
1391
- # will always use the property value that is set with this request, even
1392
- # if the Auto Scaling group is updated directly.
1393
+ # the game server group. By default, all Amazon GameLift
1394
+ # FleetIQ-supported Availability Zones are used. You can use this
1395
+ # parameter to specify VPCs that you've set up. This property cannot be
1396
+ # updated after the game server group is created, and the corresponding
1397
+ # Auto Scaling group will always use the property value that is set with
1398
+ # this request, even if the Auto Scaling group is updated directly.
1393
1399
  #
1394
1400
  # @option params [Array<Types::Tag>] :tags
1395
1401
  # A list of labels to assign to the new game server group resource. Tags
@@ -1471,9 +1477,9 @@ module Aws::GameLift
1471
1477
  # Creates a multiplayer game session for players in a specific fleet
1472
1478
  # location. This operation prompts an available server process to start
1473
1479
  # a game session and retrieves connection information for the new game
1474
- # session. As an alternative, consider using the GameLift game session
1475
- # placement feature with [StartGameSessionPlacement][1] , which uses
1476
- # FleetIQ algorithms and queues to optimize the placement process.
1480
+ # session. As an alternative, consider using the Amazon GameLift game
1481
+ # session placement feature with [StartGameSessionPlacement][1] , which
1482
+ # uses FleetIQ algorithms and queues to optimize the placement process.
1477
1483
  #
1478
1484
  # When creating a game session, you specify exactly where you want to
1479
1485
  # place it and provide a set of game session configuration settings. The
@@ -1548,11 +1554,18 @@ module Aws::GameLift
1548
1554
  #
1549
1555
  # @option params [String] :creator_id
1550
1556
  # A unique identifier for a player or entity creating the game session.
1551
- # This parameter is required when requesting a new game session on a
1552
- # fleet with a resource creation limit policy. This type of policy
1553
- # limits the number of concurrent active game sessions that one player
1554
- # can create within a certain time span. GameLift uses the CreatorId to
1555
- # evaluate the new request against the policy.
1557
+ #
1558
+ # If you add a resource creation limit policy to a fleet, the
1559
+ # `CreateGameSession` operation requires a `CreatorId`. Amazon GameLift
1560
+ # limits the number of game session creation requests with the same
1561
+ # `CreatorId` in a specified time period.
1562
+ #
1563
+ # If you your fleet doesn't have a resource creation limit policy and
1564
+ # you provide a `CreatorId` in your `CreateGameSession` requests, Amazon
1565
+ # GameLift limits requests to one request per `CreatorId` per second.
1566
+ #
1567
+ # To not limit `CreateGameSession` requests with the same `CreatorId`,
1568
+ # don't provide a `CreatorId` in your `CreateGameSession` request.
1556
1569
  #
1557
1570
  # @option params [String] :game_session_id
1558
1571
  # *This parameter is deprecated. Use `IdempotencyToken` instead.*
@@ -1651,8 +1664,8 @@ module Aws::GameLift
1651
1664
  # placement locations and find an available game server there, then
1652
1665
  # prompts the game server process to start a new game session.
1653
1666
  #
1654
- # A game session queue is configured with a set of destinations
1655
- # (GameLift fleets or aliases), which determine the locations where the
1667
+ # A game session queue is configured with a set of destinations (Amazon
1668
+ # GameLift fleets or aliases), which determine the locations where the
1656
1669
  # queue can place new game sessions. These destinations can span
1657
1670
  # multiple fleet types (Spot and On-Demand), instance types, and Amazon
1658
1671
  # Web Services Regions. If the queue includes multi-location fleets, the
@@ -1878,22 +1891,22 @@ module Aws::GameLift
1878
1891
  end
1879
1892
 
1880
1893
  # Defines a new matchmaking configuration for use with FlexMatch.
1881
- # Whether your are using FlexMatch with GameLift hosting or as a
1894
+ # Whether your are using FlexMatch with Amazon GameLift hosting or as a
1882
1895
  # standalone matchmaking service, the matchmaking configuration sets out
1883
1896
  # rules for matching players and forming teams. If you're also using
1884
- # GameLift hosting, it defines how to start game sessions for each
1885
- # match. Your matchmaking system can use multiple configurations to
1897
+ # Amazon GameLift hosting, it defines how to start game sessions for
1898
+ # each match. Your matchmaking system can use multiple configurations to
1886
1899
  # handle different game scenarios. All matchmaking requests identify the
1887
1900
  # matchmaking configuration to use and provide player attributes
1888
1901
  # consistent with that configuration.
1889
1902
  #
1890
1903
  # To create a matchmaking configuration, you must provide the following:
1891
- # configuration name and FlexMatch mode (with or without GameLift
1904
+ # configuration name and FlexMatch mode (with or without Amazon GameLift
1892
1905
  # hosting); a rule set that specifies how to evaluate players and find
1893
1906
  # acceptable matches; whether player acceptance is required; and the
1894
1907
  # maximum time allowed for a matchmaking attempt. When using FlexMatch
1895
- # with GameLift hosting, you also need to identify the game session
1896
- # queue to use when starting a game session for the match.
1908
+ # with Amazon GameLift hosting, you also need to identify the game
1909
+ # session queue to use when starting a game session for the match.
1897
1910
  #
1898
1911
  # In addition, you must set up an Amazon Simple Notification Service
1899
1912
  # topic to receive matchmaking notifications. Provide the topic ARN in
@@ -1919,14 +1932,14 @@ module Aws::GameLift
1919
1932
  # A human-readable description of the matchmaking configuration.
1920
1933
  #
1921
1934
  # @option params [Array<String>] :game_session_queue_arns
1922
- # The Amazon Resource Name ([ARN][1]) that is assigned to a GameLift
1923
- # game session queue resource and uniquely identifies it. ARNs are
1924
- # unique across all Regions. Format is
1935
+ # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
1936
+ # GameLift game session queue resource and uniquely identifies it. ARNs
1937
+ # are unique across all Regions. Format is
1925
1938
  # `arn:aws:gamelift:<region>::gamesessionqueue/<queue name>`. Queues can
1926
- # be located in any Region. Queues are used to start new GameLift-hosted
1927
- # game sessions for matches that are created with this matchmaking
1928
- # configuration. If `FlexMatchMode` is set to `STANDALONE`, do not set
1929
- # this parameter.
1939
+ # be located in any Region. Queues are used to start new Amazon
1940
+ # GameLift-hosted game sessions for matches that are created with this
1941
+ # matchmaking configuration. If `FlexMatchMode` is set to `STANDALONE`,
1942
+ # do not set this parameter.
1930
1943
  #
1931
1944
  #
1932
1945
  #
@@ -2002,7 +2015,7 @@ module Aws::GameLift
2002
2015
  # The method used to backfill game sessions that are created with this
2003
2016
  # matchmaking configuration. Specify `MANUAL` when your game manages
2004
2017
  # backfill requests manually or does not use the match backfill feature.
2005
- # Specify `AUTOMATIC` to have GameLift create a backfill request
2018
+ # Specify `AUTOMATIC` to have Amazon GameLift create a backfill request
2006
2019
  # whenever a game session has one or more open slots. Learn more about
2007
2020
  # manual and automatic backfill in [ Backfill Existing Games with
2008
2021
  # FlexMatch][1]. Automatic backfill is not available when
@@ -2014,14 +2027,14 @@ module Aws::GameLift
2014
2027
  #
2015
2028
  # @option params [String] :flex_match_mode
2016
2029
  # Indicates whether this matchmaking configuration is being used with
2017
- # GameLift hosting or as a standalone matchmaking solution.
2030
+ # Amazon GameLift hosting or as a standalone matchmaking solution.
2018
2031
  #
2019
2032
  # * **STANDALONE** - FlexMatch forms matches and returns match
2020
2033
  # information, including players and team assignments, in a [
2021
2034
  # MatchmakingSucceeded][1] event.
2022
2035
  #
2023
2036
  # * **WITH\_QUEUE** - FlexMatch forms matches and uses the specified
2024
- # GameLift queue to start a game session for the match.
2037
+ # Amazon GameLift queue to start a game session for the match.
2025
2038
  #
2026
2039
  #
2027
2040
  #
@@ -2202,8 +2215,8 @@ module Aws::GameLift
2202
2215
  # and a new `PlayerSessions` object is returned with a player session
2203
2216
  # ID. The player references the player session ID when sending a
2204
2217
  # connection request to the game session, and the game server can use it
2205
- # to validate the player reservation with the GameLift service. Player
2206
- # sessions cannot be updated.
2218
+ # to validate the player reservation with the Amazon GameLift service.
2219
+ # Player sessions cannot be updated.
2207
2220
  #
2208
2221
  # The maximum number of players per game session is 200. It is not
2209
2222
  # adjustable.
@@ -2224,8 +2237,9 @@ module Aws::GameLift
2224
2237
  # A unique identifier for a player. Player IDs are developer-defined.
2225
2238
  #
2226
2239
  # @option params [String] :player_data
2227
- # Developer-defined information related to a player. GameLift does not
2228
- # use this data, so it can be formatted as needed for use in the game.
2240
+ # Developer-defined information related to a player. Amazon GameLift
2241
+ # does not use this data, so it can be formatted as needed for use in
2242
+ # the game.
2229
2243
  #
2230
2244
  # @return [Types::CreatePlayerSessionOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
2231
2245
  #
@@ -2277,8 +2291,8 @@ module Aws::GameLift
2277
2291
  # and new `PlayerSession` objects are returned with player session IDs.
2278
2292
  # Each player references their player session ID when sending a
2279
2293
  # connection request to the game session, and the game server can use it
2280
- # to validate the player reservation with the GameLift service. Player
2281
- # sessions cannot be updated.
2294
+ # to validate the player reservation with the Amazon GameLift service.
2295
+ # Player sessions cannot be updated.
2282
2296
  #
2283
2297
  # The maximum number of players per game session is 200. It is not
2284
2298
  # adjustable.
@@ -2388,8 +2402,8 @@ module Aws::GameLift
2388
2402
  # [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
2389
2403
  #
2390
2404
  # @option params [String] :name
2391
- # A descriptive label that is associated with a script. Script names do
2392
- # not need to be unique. You can use [UpdateScript][1] to change this
2405
+ # A descriptive label that is associated with a script. Script names
2406
+ # don't need to be unique. You can use [UpdateScript][1] to change this
2393
2407
  # value later.
2394
2408
  #
2395
2409
  #
@@ -2398,7 +2412,7 @@ module Aws::GameLift
2398
2412
  #
2399
2413
  # @option params [String] :version
2400
2414
  # Version information associated with a build or script. Version strings
2401
- # do not need to be unique. You can use [UpdateScript][1] to change this
2415
+ # don't need to be unique. You can use [UpdateScript][1] to change this
2402
2416
  # value later.
2403
2417
  #
2404
2418
  #
@@ -2534,15 +2548,15 @@ module Aws::GameLift
2534
2548
  #
2535
2549
  # @option params [required, String] :game_lift_aws_account_id
2536
2550
  # A unique identifier for the Amazon Web Services account that you use
2537
- # to manage your GameLift fleet. You can find your Account ID in the
2538
- # Amazon Web Services Management Console under account settings.
2551
+ # to manage your Amazon GameLift fleet. You can find your Account ID in
2552
+ # the Amazon Web Services Management Console under account settings.
2539
2553
  #
2540
2554
  # @option params [required, String] :peer_vpc_id
2541
2555
  # A unique identifier for a VPC with resources to be accessed by your
2542
- # GameLift fleet. The VPC must be in the same Region as your fleet. To
2543
- # look up a VPC ID, use the [VPC Dashboard][1] in the Amazon Web
2544
- # Services Management Console. Learn more about VPC peering in [VPC
2545
- # Peering with GameLift Fleets][2].
2556
+ # Amazon GameLift fleet. The VPC must be in the same Region as your
2557
+ # fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
2558
+ # Web Services Management Console. Learn more about VPC peering in [VPC
2559
+ # Peering with Amazon GameLift Fleets][2].
2546
2560
  #
2547
2561
  #
2548
2562
  #
@@ -2628,10 +2642,10 @@ module Aws::GameLift
2628
2642
  #
2629
2643
  # @option params [required, String] :peer_vpc_id
2630
2644
  # A unique identifier for a VPC with resources to be accessed by your
2631
- # GameLift fleet. The VPC must be in the same Region as your fleet. To
2632
- # look up a VPC ID, use the [VPC Dashboard][1] in the Amazon Web
2633
- # Services Management Console. Learn more about VPC peering in [VPC
2634
- # Peering with GameLift Fleets][2].
2645
+ # Amazon GameLift fleet. The VPC must be in the same Region as your
2646
+ # fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
2647
+ # Web Services Management Console. Learn more about VPC peering in [VPC
2648
+ # Peering with Amazon GameLift Fleets][2].
2635
2649
  #
2636
2650
  #
2637
2651
  #
@@ -2748,7 +2762,7 @@ module Aws::GameLift
2748
2762
  #
2749
2763
  # **Learn more**
2750
2764
  #
2751
- # [Setting up GameLift Fleets][2]
2765
+ # [Setting up Amazon GameLift Fleets][2]
2752
2766
  #
2753
2767
  #
2754
2768
  #
@@ -2790,7 +2804,7 @@ module Aws::GameLift
2790
2804
  #
2791
2805
  # **Learn more**
2792
2806
  #
2793
- # [Setting up GameLift fleets][1]
2807
+ # [Setting up Amazon GameLift fleets][1]
2794
2808
  #
2795
2809
  #
2796
2810
  #
@@ -2834,8 +2848,8 @@ module Aws::GameLift
2834
2848
  req.send_request(options)
2835
2849
  end
2836
2850
 
2837
- # **This operation is used with the GameLift FleetIQ solution and game
2838
- # server groups.**
2851
+ # **This operation is used with the Amazon GameLift FleetIQ solution and
2852
+ # game server groups.**
2839
2853
  #
2840
2854
  # Terminates a game server group and permanently deletes the game server
2841
2855
  # group record. You have several options for how these resources are
@@ -2858,15 +2872,15 @@ module Aws::GameLift
2858
2872
  # off. The game server group status is changed to `DELETE_SCHEDULED`,
2859
2873
  # which prevents new game servers from being registered and stops
2860
2874
  # automatic scaling activity. Once all game servers in the game server
2861
- # group are deregistered, GameLift FleetIQ can begin deleting resources.
2862
- # If any of the delete operations fail, the game server group is placed
2863
- # in `ERROR` status.
2875
+ # group are deregistered, Amazon GameLift FleetIQ can begin deleting
2876
+ # resources. If any of the delete operations fail, the game server group
2877
+ # is placed in `ERROR` status.
2864
2878
  #
2865
- # GameLift FleetIQ emits delete events to Amazon CloudWatch.
2879
+ # Amazon GameLift FleetIQ emits delete events to Amazon CloudWatch.
2866
2880
  #
2867
2881
  # **Learn more**
2868
2882
  #
2869
- # [GameLift FleetIQ Guide][1]
2883
+ # [Amazon GameLift FleetIQ Guide][1]
2870
2884
  #
2871
2885
  #
2872
2886
  #
@@ -3050,9 +3064,9 @@ module Aws::GameLift
3050
3064
  end
3051
3065
 
3052
3066
  # Deletes a fleet scaling policy. Once deleted, the policy is no longer
3053
- # in force and GameLift removes all record of it. To delete a scaling
3054
- # policy, specify both the scaling policy name and the fleet ID it is
3055
- # associated with.
3067
+ # in force and Amazon GameLift removes all record of it. To delete a
3068
+ # scaling policy, specify both the scaling policy name and the fleet ID
3069
+ # it is associated with.
3056
3070
  #
3057
3071
  # To temporarily suspend scaling policies, use [StopFleetActions][1].
3058
3072
  # This operation suspends all policies for the fleet.
@@ -3146,15 +3160,15 @@ module Aws::GameLift
3146
3160
  #
3147
3161
  # @option params [required, String] :game_lift_aws_account_id
3148
3162
  # A unique identifier for the Amazon Web Services account that you use
3149
- # to manage your GameLift fleet. You can find your Account ID in the
3150
- # Amazon Web Services Management Console under account settings.
3163
+ # to manage your Amazon GameLift fleet. You can find your Account ID in
3164
+ # the Amazon Web Services Management Console under account settings.
3151
3165
  #
3152
3166
  # @option params [required, String] :peer_vpc_id
3153
3167
  # A unique identifier for a VPC with resources to be accessed by your
3154
- # GameLift fleet. The VPC must be in the same Region as your fleet. To
3155
- # look up a VPC ID, use the [VPC Dashboard][1] in the Amazon Web
3156
- # Services Management Console. Learn more about VPC peering in [VPC
3157
- # Peering with GameLift Fleets][2].
3168
+ # Amazon GameLift fleet. The VPC must be in the same Region as your
3169
+ # fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
3170
+ # Web Services Management Console. Learn more about VPC peering in [VPC
3171
+ # Peering with Amazon GameLift Fleets][2].
3158
3172
  #
3159
3173
  #
3160
3174
  #
@@ -3250,8 +3264,8 @@ module Aws::GameLift
3250
3264
  req.send_request(options)
3251
3265
  end
3252
3266
 
3253
- # **This operation is used with the GameLift FleetIQ solution and game
3254
- # server groups.**
3267
+ # **This operation is used with the Amazon GameLift FleetIQ solution and
3268
+ # game server groups.**
3255
3269
  #
3256
3270
  # Removes the game server from a game server group. As a result of this
3257
3271
  # operation, the deregistered game server can no longer be claimed and
@@ -3263,7 +3277,7 @@ module Aws::GameLift
3263
3277
  #
3264
3278
  # **Learn more**
3265
3279
  #
3266
- # [GameLift FleetIQ Guide][1]
3280
+ # [Amazon GameLift FleetIQ Guide][1]
3267
3281
  #
3268
3282
  #
3269
3283
  #
@@ -3382,7 +3396,7 @@ module Aws::GameLift
3382
3396
  # resp.build.version #=> String
3383
3397
  # resp.build.status #=> String, one of "INITIALIZED", "READY", "FAILED"
3384
3398
  # resp.build.size_on_disk #=> Integer
3385
- # resp.build.operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2"
3399
+ # resp.build.operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2", "WINDOWS_2016"
3386
3400
  # resp.build.creation_time #=> Time
3387
3401
  # resp.build.server_sdk_version #=> String
3388
3402
  #
@@ -3396,7 +3410,7 @@ module Aws::GameLift
3396
3410
  end
3397
3411
 
3398
3412
  # Retrieves properties for a compute resource. To request a compute
3399
- # resource specify the fleet ID and compute name. If successful,
3413
+ # resource specify the fleet ID and compute name. If successful, Amazon
3400
3414
  # GameLift returns an object containing the build properties.
3401
3415
  #
3402
3416
  # @option params [required, String] :fleet_id
@@ -3428,7 +3442,7 @@ module Aws::GameLift
3428
3442
  # resp.compute.compute_status #=> String, one of "PENDING", "ACTIVE", "TERMINATING"
3429
3443
  # resp.compute.location #=> String
3430
3444
  # resp.compute.creation_time #=> Time
3431
- # resp.compute.operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2"
3445
+ # resp.compute.operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2", "WINDOWS_2016"
3432
3446
  # resp.compute.type #=> String, one of "t2.micro", "t2.small", "t2.medium", "t2.large", "c3.large", "c3.xlarge", "c3.2xlarge", "c3.4xlarge", "c3.8xlarge", "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "c5.large", "c5.xlarge", "c5.2xlarge", "c5.4xlarge", "c5.9xlarge", "c5.12xlarge", "c5.18xlarge", "c5.24xlarge", "c5a.large", "c5a.xlarge", "c5a.2xlarge", "c5a.4xlarge", "c5a.8xlarge", "c5a.12xlarge", "c5a.16xlarge", "c5a.24xlarge", "r3.large", "r3.xlarge", "r3.2xlarge", "r3.4xlarge", "r3.8xlarge", "r4.large", "r4.xlarge", "r4.2xlarge", "r4.4xlarge", "r4.8xlarge", "r4.16xlarge", "r5.large", "r5.xlarge", "r5.2xlarge", "r5.4xlarge", "r5.8xlarge", "r5.12xlarge", "r5.16xlarge", "r5.24xlarge", "r5a.large", "r5a.xlarge", "r5a.2xlarge", "r5a.4xlarge", "r5a.8xlarge", "r5a.12xlarge", "r5a.16xlarge", "r5a.24xlarge", "m3.medium", "m3.large", "m3.xlarge", "m3.2xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge", "m5.large", "m5.xlarge", "m5.2xlarge", "m5.4xlarge", "m5.8xlarge", "m5.12xlarge", "m5.16xlarge", "m5.24xlarge", "m5a.large", "m5a.xlarge", "m5a.2xlarge", "m5a.4xlarge", "m5a.8xlarge", "m5a.12xlarge", "m5a.16xlarge", "m5a.24xlarge", "c5d.large", "c5d.xlarge", "c5d.2xlarge", "c5d.4xlarge", "c5d.9xlarge", "c5d.12xlarge", "c5d.18xlarge", "c5d.24xlarge", "c6a.large", "c6a.xlarge", "c6a.2xlarge", "c6a.4xlarge", "c6a.8xlarge", "c6a.12xlarge", "c6a.16xlarge", "c6a.24xlarge", "c6i.large", "c6i.xlarge", "c6i.2xlarge", "c6i.4xlarge", "c6i.8xlarge", "c6i.12xlarge", "c6i.16xlarge", "c6i.24xlarge", "r5d.large", "r5d.xlarge", "r5d.2xlarge", "r5d.4xlarge", "r5d.8xlarge", "r5d.12xlarge", "r5d.16xlarge", "r5d.24xlarge"
3433
3447
  # resp.compute.game_lift_service_sdk_endpoint #=> String
3434
3448
  #
@@ -3447,9 +3461,9 @@ module Aws::GameLift
3447
3461
  # Services account can use. Learn more at [Amazon EC2 Instance
3448
3462
  # Types][1]. The information returned includes the maximum number of
3449
3463
  # instances allowed and your account's current usage across all fleets.
3450
- # This information can affect your ability to scale your GameLift
3464
+ # This information can affect your ability to scale your Amazon GameLift
3451
3465
  # fleets. You can request a limit increase for your account by using the
3452
- # **Service limits** page in the GameLift console.
3466
+ # **Service limits** page in the Amazon GameLift console.
3453
3467
  #
3454
3468
  # Instance limits differ based on whether the instances are deployed in
3455
3469
  # a fleet's home Region or in a remote location. For remote locations,
@@ -3493,7 +3507,7 @@ module Aws::GameLift
3493
3507
  #
3494
3508
  # **Learn more**
3495
3509
  #
3496
- # [Setting up GameLift fleets][2]
3510
+ # [Setting up Amazon GameLift fleets][2]
3497
3511
  #
3498
3512
  #
3499
3513
  #
@@ -3501,11 +3515,11 @@ module Aws::GameLift
3501
3515
  # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
3502
3516
  #
3503
3517
  # @option params [String] :ec2_instance_type
3504
- # Name of an Amazon EC2 instance type that is supported in GameLift. A
3505
- # fleet instance type determines the computing resources of each
3506
- # instance in the fleet, including CPU, memory, storage, and networking
3507
- # capacity. Do not specify a value for this parameter to retrieve limits
3508
- # for all instance types.
3518
+ # Name of an Amazon EC2 instance type that is supported in Amazon
3519
+ # GameLift. A fleet instance type determines the computing resources of
3520
+ # each instance in the fleet, including CPU, memory, storage, and
3521
+ # networking capacity. Do not specify a value for this parameter to
3522
+ # retrieve limits for all instance types.
3509
3523
  #
3510
3524
  # @option params [String] :location
3511
3525
  # The name of a remote location to request instance limits for, in the
@@ -3563,7 +3577,7 @@ module Aws::GameLift
3563
3577
  #
3564
3578
  # **Learn more**
3565
3579
  #
3566
- # [Setting up GameLift fleets][1]
3580
+ # [Setting up Amazon GameLift fleets][1]
3567
3581
  #
3568
3582
  #
3569
3583
  #
@@ -3623,7 +3637,7 @@ module Aws::GameLift
3623
3637
  # resp.fleet_attributes[0].log_paths #=> Array
3624
3638
  # resp.fleet_attributes[0].log_paths[0] #=> String
3625
3639
  # resp.fleet_attributes[0].new_game_session_protection_policy #=> String, one of "NoProtection", "FullProtection"
3626
- # resp.fleet_attributes[0].operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2"
3640
+ # resp.fleet_attributes[0].operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2", "WINDOWS_2016"
3627
3641
  # resp.fleet_attributes[0].resource_creation_limit_policy.new_game_sessions_per_creator #=> Integer
3628
3642
  # resp.fleet_attributes[0].resource_creation_limit_policy.policy_period_in_minutes #=> Integer
3629
3643
  # resp.fleet_attributes[0].metric_groups #=> Array
@@ -3676,7 +3690,7 @@ module Aws::GameLift
3676
3690
  #
3677
3691
  # **Learn more**
3678
3692
  #
3679
- # [Setting up GameLift fleets][1]
3693
+ # [Setting up Amazon GameLift fleets][1]
3680
3694
  #
3681
3695
  # [GameLift metrics for fleets][2]
3682
3696
  #
@@ -3758,7 +3772,7 @@ module Aws::GameLift
3758
3772
  #
3759
3773
  # **Learn more**
3760
3774
  #
3761
- # [Setting up GameLift fleets][1]
3775
+ # [Setting up Amazon GameLift fleets][1]
3762
3776
  #
3763
3777
  #
3764
3778
  #
@@ -3850,7 +3864,7 @@ module Aws::GameLift
3850
3864
  #
3851
3865
  # **Learn more**
3852
3866
  #
3853
- # [Setting up GameLift fleets][1]
3867
+ # [Setting up Amazon GameLift fleets][1]
3854
3868
  #
3855
3869
  #
3856
3870
  #
@@ -3929,7 +3943,7 @@ module Aws::GameLift
3929
3943
  #
3930
3944
  # **Learn more**
3931
3945
  #
3932
- # [Setting up GameLift fleets][1]
3946
+ # [Setting up Amazon GameLift fleets][1]
3933
3947
  #
3934
3948
  # [GameLift metrics for fleets][2]
3935
3949
  #
@@ -3994,7 +4008,7 @@ module Aws::GameLift
3994
4008
  #
3995
4009
  # **Learn more**
3996
4010
  #
3997
- # [Setting up GameLift fleets][1]
4011
+ # [Setting up Amazon GameLift fleets][1]
3998
4012
  #
3999
4013
  # [GameLift metrics for fleets][2]
4000
4014
  #
@@ -4064,7 +4078,7 @@ module Aws::GameLift
4064
4078
  #
4065
4079
  # **Learn more**
4066
4080
  #
4067
- # [Setting up GameLift fleets][1]
4081
+ # [Setting up Amazon GameLift fleets][1]
4068
4082
  #
4069
4083
  #
4070
4084
  #
@@ -4145,7 +4159,7 @@ module Aws::GameLift
4145
4159
  #
4146
4160
  # **Learn more**
4147
4161
  #
4148
- # [Setting up GameLift Fleets][3]
4162
+ # [Setting up Amazon GameLift Fleets][3]
4149
4163
  #
4150
4164
  # [GameLift Metrics for Fleets][4]
4151
4165
  #
@@ -4210,8 +4224,8 @@ module Aws::GameLift
4210
4224
  req.send_request(options)
4211
4225
  end
4212
4226
 
4213
- # **This operation is used with the GameLift FleetIQ solution and game
4214
- # server groups.**
4227
+ # **This operation is used with the Amazon GameLift FleetIQ solution and
4228
+ # game server groups.**
4215
4229
  #
4216
4230
  # Retrieves information for a registered game server. Information
4217
4231
  # includes game server status, health check info, and the instance that
@@ -4222,7 +4236,7 @@ module Aws::GameLift
4222
4236
  #
4223
4237
  # **Learn more**
4224
4238
  #
4225
- # [GameLift FleetIQ Guide][1]
4239
+ # [Amazon GameLift FleetIQ Guide][1]
4226
4240
  #
4227
4241
  #
4228
4242
  #
@@ -4270,11 +4284,11 @@ module Aws::GameLift
4270
4284
  req.send_request(options)
4271
4285
  end
4272
4286
 
4273
- # **This operation is used with the GameLift FleetIQ solution and game
4274
- # server groups.**
4287
+ # **This operation is used with the Amazon GameLift FleetIQ solution and
4288
+ # game server groups.**
4275
4289
  #
4276
4290
  # Retrieves information on a game server group. This operation returns
4277
- # only properties related to GameLift FleetIQ. To view or update
4291
+ # only properties related to Amazon GameLift FleetIQ. To view or update
4278
4292
  # properties for the corresponding Auto Scaling group, such as launch
4279
4293
  # template, auto scaling policies, and maximum/minimum group size,
4280
4294
  # access the Auto Scaling group directly.
@@ -4284,7 +4298,7 @@ module Aws::GameLift
4284
4298
  #
4285
4299
  # **Learn more**
4286
4300
  #
4287
- # [GameLift FleetIQ Guide][1]
4301
+ # [Amazon GameLift FleetIQ Guide][1]
4288
4302
  #
4289
4303
  #
4290
4304
  #
@@ -4331,12 +4345,12 @@ module Aws::GameLift
4331
4345
  req.send_request(options)
4332
4346
  end
4333
4347
 
4334
- # **This operation is used with the GameLift FleetIQ solution and game
4335
- # server groups.**
4348
+ # **This operation is used with the Amazon GameLift FleetIQ solution and
4349
+ # game server groups.**
4336
4350
  #
4337
4351
  # Retrieves status information about the Amazon EC2 instances associated
4338
- # with a GameLift FleetIQ game server group. Use this operation to
4339
- # detect when instances are active or not available to host new game
4352
+ # with a Amazon GameLift FleetIQ game server group. Use this operation
4353
+ # to detect when instances are active or not available to host new game
4340
4354
  # servers.
4341
4355
  #
4342
4356
  # To request status for all instances in the game server group, provide
@@ -4352,7 +4366,7 @@ module Aws::GameLift
4352
4366
  #
4353
4367
  # **Learn more**
4354
4368
  #
4355
- # [GameLift FleetIQ Guide][1]
4369
+ # [Amazon GameLift FleetIQ Guide][1]
4356
4370
  #
4357
4371
  #
4358
4372
  #
@@ -4893,7 +4907,7 @@ module Aws::GameLift
4893
4907
  # resp.instances[0].instance_id #=> String
4894
4908
  # resp.instances[0].ip_address #=> String
4895
4909
  # resp.instances[0].dns_name #=> String
4896
- # resp.instances[0].operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2"
4910
+ # resp.instances[0].operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2", "WINDOWS_2016"
4897
4911
  # resp.instances[0].type #=> String, one of "t2.micro", "t2.small", "t2.medium", "t2.large", "c3.large", "c3.xlarge", "c3.2xlarge", "c3.4xlarge", "c3.8xlarge", "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "c5.large", "c5.xlarge", "c5.2xlarge", "c5.4xlarge", "c5.9xlarge", "c5.12xlarge", "c5.18xlarge", "c5.24xlarge", "c5a.large", "c5a.xlarge", "c5a.2xlarge", "c5a.4xlarge", "c5a.8xlarge", "c5a.12xlarge", "c5a.16xlarge", "c5a.24xlarge", "r3.large", "r3.xlarge", "r3.2xlarge", "r3.4xlarge", "r3.8xlarge", "r4.large", "r4.xlarge", "r4.2xlarge", "r4.4xlarge", "r4.8xlarge", "r4.16xlarge", "r5.large", "r5.xlarge", "r5.2xlarge", "r5.4xlarge", "r5.8xlarge", "r5.12xlarge", "r5.16xlarge", "r5.24xlarge", "r5a.large", "r5a.xlarge", "r5a.2xlarge", "r5a.4xlarge", "r5a.8xlarge", "r5a.12xlarge", "r5a.16xlarge", "r5a.24xlarge", "m3.medium", "m3.large", "m3.xlarge", "m3.2xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge", "m5.large", "m5.xlarge", "m5.2xlarge", "m5.4xlarge", "m5.8xlarge", "m5.12xlarge", "m5.16xlarge", "m5.24xlarge", "m5a.large", "m5a.xlarge", "m5a.2xlarge", "m5a.4xlarge", "m5a.8xlarge", "m5a.12xlarge", "m5a.16xlarge", "m5a.24xlarge", "c5d.large", "c5d.xlarge", "c5d.2xlarge", "c5d.4xlarge", "c5d.9xlarge", "c5d.12xlarge", "c5d.18xlarge", "c5d.24xlarge", "c6a.large", "c6a.xlarge", "c6a.2xlarge", "c6a.4xlarge", "c6a.8xlarge", "c6a.12xlarge", "c6a.16xlarge", "c6a.24xlarge", "c6i.large", "c6i.xlarge", "c6i.2xlarge", "c6i.4xlarge", "c6i.8xlarge", "c6i.12xlarge", "c6i.16xlarge", "c6i.24xlarge", "r5d.large", "r5d.xlarge", "r5d.2xlarge", "r5d.4xlarge", "r5d.8xlarge", "r5d.12xlarge", "r5d.16xlarge", "r5d.24xlarge"
4898
4912
  # resp.instances[0].status #=> String, one of "PENDING", "ACTIVE", "TERMINATING"
4899
4913
  # resp.instances[0].creation_time #=> Time
@@ -5260,8 +5274,8 @@ module Aws::GameLift
5260
5274
  end
5261
5275
 
5262
5276
  # Retrieves a fleet's runtime configuration settings. The runtime
5263
- # configuration tells GameLift which server processes to run (and how)
5264
- # on each instance in the fleet.
5277
+ # configuration tells Amazon GameLift which server processes to run (and
5278
+ # how) on each instance in the fleet.
5265
5279
  #
5266
5280
  # To get the runtime configuration that is currently in forces for a
5267
5281
  # fleet, provide the fleet ID.
@@ -5272,7 +5286,7 @@ module Aws::GameLift
5272
5286
  #
5273
5287
  # **Learn more**
5274
5288
  #
5275
- # [Setting up GameLift fleets][1]
5289
+ # [Setting up Amazon GameLift fleets][1]
5276
5290
  #
5277
5291
  # [Running multiple processes on a fleet][2]
5278
5292
  #
@@ -5557,14 +5571,15 @@ module Aws::GameLift
5557
5571
  # real time.
5558
5572
  #
5559
5573
  # To remotely access an instance, you need credentials that match the
5560
- # operating system of the instance. For a Windows instance, GameLift
5561
- # returns a user name and password as strings for use with a Windows
5562
- # Remote Desktop client. For a Linux instance, GameLift returns a user
5563
- # name and RSA private key, also as strings, for use with an SSH client.
5564
- # The private key must be saved in the proper format to a `.pem` file
5565
- # before using. If you're making this request using the CLI, saving the
5566
- # secret can be handled as part of the `GetInstanceAccess` request, as
5567
- # shown in one of the examples for this operation.
5574
+ # operating system of the instance. For a Windows instance, Amazon
5575
+ # GameLift returns a user name and password as strings for use with a
5576
+ # Windows Remote Desktop client. For a Linux instance, Amazon GameLift
5577
+ # returns a user name and RSA private key, also as strings, for use with
5578
+ # an SSH client. The private key must be saved in the proper format to a
5579
+ # `.pem` file before using. If you're making this request using the
5580
+ # CLI, saving the secret can be handled as part of the
5581
+ # `GetInstanceAccess` request, as shown in one of the examples for this
5582
+ # operation.
5568
5583
  #
5569
5584
  # To request access to a specific instance, specify the IDs of both the
5570
5585
  # instance and the fleet it belongs to.
@@ -5621,17 +5636,17 @@ module Aws::GameLift
5621
5636
  req.send_request(options)
5622
5637
  end
5623
5638
 
5624
- # Requests an authorization token from GameLift. The authorization token
5625
- # is used by your game server to authenticate with GameLift. Each
5626
- # authentication token has an expiration token. To continue using the
5627
- # compute resource to host your game server, regularly retrieve a new
5628
- # authorization token.
5639
+ # Requests an authentication token from Amazon GameLift. The
5640
+ # authentication token is used by your game server to authenticate with
5641
+ # Amazon GameLift. Each authentication token has an expiration time. To
5642
+ # continue using the compute resource to host your game server,
5643
+ # regularly retrieve a new authorization token.
5629
5644
  #
5630
5645
  # @option params [required, String] :fleet_id
5631
5646
  # A unique identifier for the fleet that the compute is registered to.
5632
5647
  #
5633
5648
  # @option params [required, String] :compute_name
5634
- # The name of the compute resource you are requesting the authorization
5649
+ # The name of the compute resource you are requesting the authentication
5635
5650
  # token for.
5636
5651
  #
5637
5652
  # @return [Types::GetComputeAuthTokenOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
@@ -5669,7 +5684,7 @@ module Aws::GameLift
5669
5684
  end
5670
5685
 
5671
5686
  # Retrieves the location of stored game session logs for a specified
5672
- # game session. When a game session is terminated, GameLift
5687
+ # game session. When a game session is terminated, Amazon GameLift
5673
5688
  # automatically stores the logs in Amazon S3 and retains them for 14
5674
5689
  # days. Use this URL to download the logs.
5675
5690
  #
@@ -5716,14 +5731,15 @@ module Aws::GameLift
5716
5731
  # real time.
5717
5732
  #
5718
5733
  # To remotely access an instance, you need credentials that match the
5719
- # operating system of the instance. For a Windows instance, GameLift
5720
- # returns a user name and password as strings for use with a Windows
5721
- # Remote Desktop client. For a Linux instance, GameLift returns a user
5722
- # name and RSA private key, also as strings, for use with an SSH client.
5723
- # The private key must be saved in the proper format to a `.pem` file
5724
- # before using. If you're making this request using the CLI, saving the
5725
- # secret can be handled as part of the `GetInstanceAccess` request, as
5726
- # shown in one of the examples for this operation.
5734
+ # operating system of the instance. For a Windows instance, Amazon
5735
+ # GameLift returns a user name and password as strings for use with a
5736
+ # Windows Remote Desktop client. For a Linux instance, Amazon GameLift
5737
+ # returns a user name and RSA private key, also as strings, for use with
5738
+ # an SSH client. The private key must be saved in the proper format to a
5739
+ # `.pem` file before using. If you're making this request using the
5740
+ # CLI, saving the secret can be handled as part of the
5741
+ # `GetInstanceAccess` request, as shown in one of the examples for this
5742
+ # operation.
5727
5743
  #
5728
5744
  # To request access to a specific instance, specify the IDs of both the
5729
5745
  # instance and the fleet it belongs to. You can retrieve a fleet's
@@ -5773,7 +5789,7 @@ module Aws::GameLift
5773
5789
  # resp.instance_access.fleet_id #=> String
5774
5790
  # resp.instance_access.instance_id #=> String
5775
5791
  # resp.instance_access.ip_address #=> String
5776
- # resp.instance_access.operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2"
5792
+ # resp.instance_access.operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2", "WINDOWS_2016"
5777
5793
  # resp.instance_access.credentials.user_name #=> String
5778
5794
  # resp.instance_access.credentials.secret #=> String
5779
5795
  #
@@ -5919,7 +5935,7 @@ module Aws::GameLift
5919
5935
  # @option params [String] :next_token
5920
5936
  # A token that indicates the start of the next sequential page of
5921
5937
  # results. Use the token that is returned with a previous call to this
5922
- # operation. To start at the beginning of the result set, do not specify
5938
+ # operation. To start at the beginning of the result set, don't specify
5923
5939
  # a value.
5924
5940
  #
5925
5941
  # @return [Types::ListBuildsOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
@@ -5946,7 +5962,7 @@ module Aws::GameLift
5946
5962
  # resp.builds[0].version #=> String
5947
5963
  # resp.builds[0].status #=> String, one of "INITIALIZED", "READY", "FAILED"
5948
5964
  # resp.builds[0].size_on_disk #=> Integer
5949
- # resp.builds[0].operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2"
5965
+ # resp.builds[0].operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2", "WINDOWS_2016"
5950
5966
  # resp.builds[0].creation_time #=> Time
5951
5967
  # resp.builds[0].server_sdk_version #=> String
5952
5968
  # resp.next_token #=> String
@@ -6009,7 +6025,7 @@ module Aws::GameLift
6009
6025
  # resp.compute_list[0].compute_status #=> String, one of "PENDING", "ACTIVE", "TERMINATING"
6010
6026
  # resp.compute_list[0].location #=> String
6011
6027
  # resp.compute_list[0].creation_time #=> Time
6012
- # resp.compute_list[0].operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2"
6028
+ # resp.compute_list[0].operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2", "WINDOWS_2016"
6013
6029
  # resp.compute_list[0].type #=> String, one of "t2.micro", "t2.small", "t2.medium", "t2.large", "c3.large", "c3.xlarge", "c3.2xlarge", "c3.4xlarge", "c3.8xlarge", "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "c5.large", "c5.xlarge", "c5.2xlarge", "c5.4xlarge", "c5.9xlarge", "c5.12xlarge", "c5.18xlarge", "c5.24xlarge", "c5a.large", "c5a.xlarge", "c5a.2xlarge", "c5a.4xlarge", "c5a.8xlarge", "c5a.12xlarge", "c5a.16xlarge", "c5a.24xlarge", "r3.large", "r3.xlarge", "r3.2xlarge", "r3.4xlarge", "r3.8xlarge", "r4.large", "r4.xlarge", "r4.2xlarge", "r4.4xlarge", "r4.8xlarge", "r4.16xlarge", "r5.large", "r5.xlarge", "r5.2xlarge", "r5.4xlarge", "r5.8xlarge", "r5.12xlarge", "r5.16xlarge", "r5.24xlarge", "r5a.large", "r5a.xlarge", "r5a.2xlarge", "r5a.4xlarge", "r5a.8xlarge", "r5a.12xlarge", "r5a.16xlarge", "r5a.24xlarge", "m3.medium", "m3.large", "m3.xlarge", "m3.2xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge", "m5.large", "m5.xlarge", "m5.2xlarge", "m5.4xlarge", "m5.8xlarge", "m5.12xlarge", "m5.16xlarge", "m5.24xlarge", "m5a.large", "m5a.xlarge", "m5a.2xlarge", "m5a.4xlarge", "m5a.8xlarge", "m5a.12xlarge", "m5a.16xlarge", "m5a.24xlarge", "c5d.large", "c5d.xlarge", "c5d.2xlarge", "c5d.4xlarge", "c5d.9xlarge", "c5d.12xlarge", "c5d.18xlarge", "c5d.24xlarge", "c6a.large", "c6a.xlarge", "c6a.2xlarge", "c6a.4xlarge", "c6a.8xlarge", "c6a.12xlarge", "c6a.16xlarge", "c6a.24xlarge", "c6i.large", "c6i.xlarge", "c6i.2xlarge", "c6i.4xlarge", "c6i.8xlarge", "c6i.12xlarge", "c6i.16xlarge", "c6i.24xlarge", "r5d.large", "r5d.xlarge", "r5d.2xlarge", "r5d.4xlarge", "r5d.8xlarge", "r5d.12xlarge", "r5d.16xlarge", "r5d.24xlarge"
6014
6030
  # resp.compute_list[0].game_lift_service_sdk_endpoint #=> String
6015
6031
  # resp.next_token #=> String
@@ -6056,7 +6072,7 @@ module Aws::GameLift
6056
6072
  #
6057
6073
  # **Learn more**
6058
6074
  #
6059
- # [Setting up GameLift fleets][2]
6075
+ # [Setting up Amazon GameLift fleets][2]
6060
6076
  #
6061
6077
  #
6062
6078
  #
@@ -6166,8 +6182,8 @@ module Aws::GameLift
6166
6182
  req.send_request(options)
6167
6183
  end
6168
6184
 
6169
- # **This operation is used with the GameLift FleetIQ solution and game
6170
- # server groups.**
6185
+ # **This operation is used with the Amazon GameLift FleetIQ solution and
6186
+ # game server groups.**
6171
6187
  #
6172
6188
  # Retrieves information on all game servers that are currently active in
6173
6189
  # a specified game server group. You can opt to sort the list by game
@@ -6176,7 +6192,7 @@ module Aws::GameLift
6176
6192
  #
6177
6193
  # **Learn more**
6178
6194
  #
6179
- # [GameLift FleetIQ Guide][1]
6195
+ # [Amazon GameLift FleetIQ Guide][1]
6180
6196
  #
6181
6197
  #
6182
6198
  #
@@ -6313,7 +6329,7 @@ module Aws::GameLift
6313
6329
  # @option params [String] :next_token
6314
6330
  # A token that indicates the start of the next sequential page of
6315
6331
  # results. Use the token that is returned with a previous call to this
6316
- # operation. To start at the beginning of the result set, do not specify
6332
+ # operation. To start at the beginning of the result set, don't specify
6317
6333
  # a value.
6318
6334
  #
6319
6335
  # @return [Types::ListScriptsOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
@@ -6354,24 +6370,10 @@ module Aws::GameLift
6354
6370
  req.send_request(options)
6355
6371
  end
6356
6372
 
6357
- # Retrieves all tags that are assigned to a GameLift resource. Resource
6358
- # tags are used to organize Amazon Web Services resources for a range of
6373
+ # Retrieves all tags assigned to a Amazon GameLift resource. Use
6374
+ # resource tags to organize Amazon Web Services resources for a range of
6359
6375
  # purposes. This operation handles the permissions necessary to manage
6360
- # tags for the following GameLift resource types:
6361
- #
6362
- # * Build
6363
- #
6364
- # * Script
6365
- #
6366
- # * Fleet
6367
- #
6368
- # * Alias
6369
- #
6370
- # * GameSessionQueue
6371
- #
6372
- # * MatchmakingConfiguration
6373
- #
6374
- # * MatchmakingRuleSet
6376
+ # tags for Amazon GameLift resources that support tagging.
6375
6377
  #
6376
6378
  # To list tags for a resource, specify the unique ARN value for the
6377
6379
  # resource.
@@ -6394,11 +6396,11 @@ module Aws::GameLift
6394
6396
  # [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
6395
6397
  #
6396
6398
  # @option params [required, String] :resource_arn
6397
- # The Amazon Resource Name ([ARN][1]) that is assigned to and uniquely
6398
- # identifies the GameLift resource that you want to retrieve tags for.
6399
- # GameLift resource ARNs are included in the data object for the
6400
- # resource, which can be retrieved by calling a List or Describe
6401
- # operation for the resource type.
6399
+ # The Amazon Resource Name ([ARN][1]) that uniquely identifies the
6400
+ # Amazon GameLift resource that you want to retrieve tags for. Amazon
6401
+ # GameLift includes resource ARNs in the data object for the resource.
6402
+ # You can retrieve the ARN by calling a `List` or `Describe` operation
6403
+ # for the resource type.
6402
6404
  #
6403
6405
  #
6404
6406
  #
@@ -6641,9 +6643,9 @@ module Aws::GameLift
6641
6643
 
6642
6644
  # Registers your compute resources in a fleet you previously created.
6643
6645
  # After you register a compute to your fleet, you can monitor and manage
6644
- # your compute using GameLift. The operation returns the compute
6646
+ # your compute using Amazon GameLift. The operation returns the compute
6645
6647
  # resource containing SDK endpoint you can use to connect your game
6646
- # server to GameLift.
6648
+ # server to Amazon GameLift.
6647
6649
  #
6648
6650
  # **Learn more**
6649
6651
  #
@@ -6666,15 +6668,15 @@ module Aws::GameLift
6666
6668
  #
6667
6669
  # @option params [String] :certificate_path
6668
6670
  # The path to the TLS certificate on your compute resource. The path and
6669
- # certificate are not validated by GameLift.
6671
+ # certificate are not validated by Amazon GameLift.
6670
6672
  #
6671
6673
  # @option params [String] :dns_name
6672
- # The DNS name of the compute resource. GameLift requires the DNS name
6673
- # or IP address to manage your compute resource.
6674
+ # The DNS name of the compute resource. Amazon GameLift requires the DNS
6675
+ # name or IP address to manage your compute resource.
6674
6676
  #
6675
6677
  # @option params [String] :ip_address
6676
- # The IP address of the compute resource. GameLift requires the DNS name
6677
- # or IP address to manage your compute resource.
6678
+ # The IP address of the compute resource. Amazon GameLift requires the
6679
+ # DNS name or IP address to manage your compute resource.
6678
6680
  #
6679
6681
  # @option params [String] :location
6680
6682
  # The name of the custom location you added to the fleet you are
@@ -6706,7 +6708,7 @@ module Aws::GameLift
6706
6708
  # resp.compute.compute_status #=> String, one of "PENDING", "ACTIVE", "TERMINATING"
6707
6709
  # resp.compute.location #=> String
6708
6710
  # resp.compute.creation_time #=> Time
6709
- # resp.compute.operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2"
6711
+ # resp.compute.operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2", "WINDOWS_2016"
6710
6712
  # resp.compute.type #=> String, one of "t2.micro", "t2.small", "t2.medium", "t2.large", "c3.large", "c3.xlarge", "c3.2xlarge", "c3.4xlarge", "c3.8xlarge", "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "c5.large", "c5.xlarge", "c5.2xlarge", "c5.4xlarge", "c5.9xlarge", "c5.12xlarge", "c5.18xlarge", "c5.24xlarge", "c5a.large", "c5a.xlarge", "c5a.2xlarge", "c5a.4xlarge", "c5a.8xlarge", "c5a.12xlarge", "c5a.16xlarge", "c5a.24xlarge", "r3.large", "r3.xlarge", "r3.2xlarge", "r3.4xlarge", "r3.8xlarge", "r4.large", "r4.xlarge", "r4.2xlarge", "r4.4xlarge", "r4.8xlarge", "r4.16xlarge", "r5.large", "r5.xlarge", "r5.2xlarge", "r5.4xlarge", "r5.8xlarge", "r5.12xlarge", "r5.16xlarge", "r5.24xlarge", "r5a.large", "r5a.xlarge", "r5a.2xlarge", "r5a.4xlarge", "r5a.8xlarge", "r5a.12xlarge", "r5a.16xlarge", "r5a.24xlarge", "m3.medium", "m3.large", "m3.xlarge", "m3.2xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge", "m5.large", "m5.xlarge", "m5.2xlarge", "m5.4xlarge", "m5.8xlarge", "m5.12xlarge", "m5.16xlarge", "m5.24xlarge", "m5a.large", "m5a.xlarge", "m5a.2xlarge", "m5a.4xlarge", "m5a.8xlarge", "m5a.12xlarge", "m5a.16xlarge", "m5a.24xlarge", "c5d.large", "c5d.xlarge", "c5d.2xlarge", "c5d.4xlarge", "c5d.9xlarge", "c5d.12xlarge", "c5d.18xlarge", "c5d.24xlarge", "c6a.large", "c6a.xlarge", "c6a.2xlarge", "c6a.4xlarge", "c6a.8xlarge", "c6a.12xlarge", "c6a.16xlarge", "c6a.24xlarge", "c6i.large", "c6i.xlarge", "c6i.2xlarge", "c6i.4xlarge", "c6i.8xlarge", "c6i.12xlarge", "c6i.16xlarge", "c6i.24xlarge", "r5d.large", "r5d.xlarge", "r5d.2xlarge", "r5d.4xlarge", "r5d.8xlarge", "r5d.12xlarge", "r5d.16xlarge", "r5d.24xlarge"
6711
6713
  # resp.compute.game_lift_service_sdk_endpoint #=> String
6712
6714
  #
@@ -6719,15 +6721,16 @@ module Aws::GameLift
6719
6721
  req.send_request(options)
6720
6722
  end
6721
6723
 
6722
- # **This operation is used with the GameLift FleetIQ solution and game
6723
- # server groups.**
6724
+ # **This operation is used with the Amazon GameLift FleetIQ solution and
6725
+ # game server groups.**
6724
6726
  #
6725
- # Creates a new game server resource and notifies GameLift FleetIQ that
6726
- # the game server is ready to host gameplay and players. This operation
6727
- # is called by a game server process that is running on an instance in a
6728
- # game server group. Registering game servers enables GameLift FleetIQ
6729
- # to track available game servers and enables game clients and services
6730
- # to claim a game server for a new game session.
6727
+ # Creates a new game server resource and notifies Amazon GameLift
6728
+ # FleetIQ that the game server is ready to host gameplay and players.
6729
+ # This operation is called by a game server process that is running on
6730
+ # an instance in a game server group. Registering game servers enables
6731
+ # Amazon GameLift FleetIQ to track available game servers and enables
6732
+ # game clients and services to claim a game server for a new game
6733
+ # session.
6731
6734
  #
6732
6735
  # To register a game server, identify the game server group and instance
6733
6736
  # where the game server is running, and provide a unique identifier for
@@ -6740,7 +6743,7 @@ module Aws::GameLift
6740
6743
  #
6741
6744
  # **Learn more**
6742
6745
  #
6743
- # [GameLift FleetIQ Guide][1]
6746
+ # [Amazon GameLift FleetIQ Guide][1]
6744
6747
  #
6745
6748
  #
6746
6749
  #
@@ -6901,8 +6904,8 @@ module Aws::GameLift
6901
6904
  req.send_request(options)
6902
6905
  end
6903
6906
 
6904
- # **This operation is used with the GameLift FleetIQ solution and game
6905
- # server groups.**
6907
+ # **This operation is used with the Amazon GameLift FleetIQ solution and
6908
+ # game server groups.**
6906
6909
  #
6907
6910
  # Reinstates activity on a game server group after it has been
6908
6911
  # suspended. A game server group might be suspended by the
@@ -6920,7 +6923,7 @@ module Aws::GameLift
6920
6923
  #
6921
6924
  # **Learn more**
6922
6925
  #
6923
- # [GameLift FleetIQ Guide][1]
6926
+ # [Amazon GameLift FleetIQ Guide][1]
6924
6927
  #
6925
6928
  #
6926
6929
  #
@@ -7093,7 +7096,7 @@ module Aws::GameLift
7093
7096
  # quotes. Special characters must be escaped. Boolean and string
7094
7097
  # values can only be used with the comparators `=` and `<>`. For
7095
7098
  # example, the following filter expression searches on
7096
- # `gameSessionName`\: "`FilterExpression": "gameSessionName =
7099
+ # `gameSessionName`: "`FilterExpression": "gameSessionName =
7097
7100
  # 'Matt\'s Awesome Game 1'"`.
7098
7101
  #
7099
7102
  # To chain multiple conditions in a single expression, use the logical
@@ -7214,13 +7217,13 @@ module Aws::GameLift
7214
7217
  # locations, provide a fleet ID, a location name, and the type of
7215
7218
  # actions to resume.
7216
7219
  #
7217
- # If successful, GameLift once again initiates scaling events as
7220
+ # If successful, Amazon GameLift once again initiates scaling events as
7218
7221
  # triggered by the fleet's scaling policies. If actions on the fleet
7219
7222
  # location were never stopped, this operation will have no effect.
7220
7223
  #
7221
7224
  # **Learn more**
7222
7225
  #
7223
- # [Setting up GameLift fleets][2]
7226
+ # [Setting up Amazon GameLift fleets][2]
7224
7227
  #
7225
7228
  #
7226
7229
  #
@@ -7439,15 +7442,15 @@ module Aws::GameLift
7439
7442
  # FlexMatch uses this information to select new players so that
7440
7443
  # backfilled match continues to meet the original match requirements.
7441
7444
  #
7442
- # When using FlexMatch with GameLift managed hosting, you can request a
7443
- # backfill match from a client service by calling this operation with a
7444
- # `GameSessions` ID. You also have the option of making backfill
7445
- # requests directly from your game server. In response to a request,
7446
- # FlexMatch creates player sessions for the new players, updates the
7447
- # `GameSession` resource, and sends updated matchmaking data to the game
7448
- # server. You can request a backfill match at any point after a game
7449
- # session is started. Each game session can have only one active
7450
- # backfill request at a time; a subsequent request automatically
7445
+ # When using FlexMatch with Amazon GameLift managed hosting, you can
7446
+ # request a backfill match from a client service by calling this
7447
+ # operation with a `GameSessions` ID. You also have the option of making
7448
+ # backfill requests directly from your game server. In response to a
7449
+ # request, FlexMatch creates player sessions for the new players,
7450
+ # updates the `GameSession` resource, and sends updated matchmaking data
7451
+ # to the game server. You can request a backfill match at any point
7452
+ # after a game session is started. Each game session can have only one
7453
+ # active backfill request at a time; a subsequent request automatically
7451
7454
  # replaces the earlier request.
7452
7455
  #
7453
7456
  # When using FlexMatch as a standalone component, request a backfill
@@ -7472,7 +7475,7 @@ module Aws::GameLift
7472
7475
  #
7473
7476
  # [ Matchmaking events][2] (reference)
7474
7477
  #
7475
- # [ How GameLift FlexMatch works][3]
7478
+ # [ How Amazon GameLift FlexMatch works][3]
7476
7479
  #
7477
7480
  #
7478
7481
  #
@@ -7581,8 +7584,8 @@ module Aws::GameLift
7581
7584
  end
7582
7585
 
7583
7586
  # Uses FlexMatch to create a game match for a group of players based on
7584
- # custom matchmaking rules. With games that use GameLift managed
7585
- # hosting, this operation also triggers GameLift to find hosting
7587
+ # custom matchmaking rules. With games that use Amazon GameLift managed
7588
+ # hosting, this operation also triggers Amazon GameLift to find hosting
7586
7589
  # resources and start a new game session for the new match. Each
7587
7590
  # matchmaking request includes information on one or more players and
7588
7591
  # specifies the FlexMatch matchmaker to use. When a request is for
@@ -7608,7 +7611,7 @@ module Aws::GameLift
7608
7611
  #
7609
7612
  # [ Set Up FlexMatch event notification][2]
7610
7613
  #
7611
- # [ How GameLift FlexMatch works][3]
7614
+ # [ How Amazon GameLift FlexMatch works][3]
7612
7615
  #
7613
7616
  #
7614
7617
  #
@@ -7714,12 +7717,12 @@ module Aws::GameLift
7714
7717
  # locations, provide a fleet ID, a location name, and the type of
7715
7718
  # actions to suspend.
7716
7719
  #
7717
- # If successful, GameLift no longer initiates scaling events except in
7718
- # response to manual changes using [UpdateFleetCapacity][1].
7720
+ # If successful, Amazon GameLift no longer initiates scaling events
7721
+ # except in response to manual changes using [UpdateFleetCapacity][1].
7719
7722
  #
7720
7723
  # **Learn more**
7721
7724
  #
7722
- # [Setting up GameLift Fleets][2]
7725
+ # [Setting up Amazon GameLift Fleets][2]
7723
7726
  #
7724
7727
  #
7725
7728
  #
@@ -7862,8 +7865,8 @@ module Aws::GameLift
7862
7865
  req.send_request(options)
7863
7866
  end
7864
7867
 
7865
- # **This operation is used with the GameLift FleetIQ solution and game
7866
- # server groups.**
7868
+ # **This operation is used with the Amazon GameLift FleetIQ solution and
7869
+ # game server groups.**
7867
7870
  #
7868
7871
  # Temporarily stops activity on a game server group without terminating
7869
7872
  # instances or the game server group. You can restart activity by
@@ -7889,7 +7892,7 @@ module Aws::GameLift
7889
7892
  #
7890
7893
  # **Learn more**
7891
7894
  #
7892
- # [GameLift FleetIQ Guide][1]
7895
+ # [Amazon GameLift FleetIQ Guide][1]
7893
7896
  #
7894
7897
  #
7895
7898
  #
@@ -7940,31 +7943,16 @@ module Aws::GameLift
7940
7943
  req.send_request(options)
7941
7944
  end
7942
7945
 
7943
- # Assigns a tag to a GameLift resource. Amazon Web Services resource
7944
- # tags provide an additional management tool set. You can use tags to
7946
+ # Assigns a tag to an Amazon GameLift resource. You can use tags to
7945
7947
  # organize resources, create IAM permissions policies to manage access
7946
7948
  # to groups of resources, customize Amazon Web Services cost breakdowns,
7947
- # etc. This operation handles the permissions necessary to manage tags
7948
- # for the following GameLift resource types:
7949
- #
7950
- # * Build
7951
- #
7952
- # * Script
7953
- #
7954
- # * Fleet
7955
- #
7956
- # * Alias
7957
- #
7958
- # * GameSessionQueue
7959
- #
7960
- # * MatchmakingConfiguration
7961
- #
7962
- # * MatchmakingRuleSet
7949
+ # and more. This operation handles the permissions necessary to manage
7950
+ # tags for Amazon GameLift resources that support tagging.
7963
7951
  #
7964
7952
  # To add a tag to a resource, specify the unique ARN value for the
7965
7953
  # resource and provide a tag list containing one or more tags. The
7966
7954
  # operation succeeds even if the list includes tags that are already
7967
- # assigned to the specified resource.
7955
+ # assigned to the resource.
7968
7956
  #
7969
7957
  # **Learn more**
7970
7958
  #
@@ -7984,21 +7972,21 @@ module Aws::GameLift
7984
7972
  # [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
7985
7973
  #
7986
7974
  # @option params [required, String] :resource_arn
7987
- # The Amazon Resource Name ([ARN][1]) that is assigned to and uniquely
7988
- # identifies the GameLift resource that you want to assign tags to.
7989
- # GameLift resource ARNs are included in the data object for the
7990
- # resource, which can be retrieved by calling a List or Describe
7991
- # operation for the resource type.
7975
+ # The Amazon Resource Name ([ARN][1]) that uniquely identifies the
7976
+ # Amazon GameLift resource that you want to assign tags to. Amazon
7977
+ # GameLift includes resource ARNs in the data object for the resource.
7978
+ # You can retrieve the ARN by calling a `List` or `Describe` operation
7979
+ # for the resource type.
7992
7980
  #
7993
7981
  #
7994
7982
  #
7995
7983
  # [1]: https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html
7996
7984
  #
7997
7985
  # @option params [required, Array<Types::Tag>] :tags
7998
- # A list of one or more tags to assign to the specified GameLift
7986
+ # A list of one or more tags to assign to the specified Amazon GameLift
7999
7987
  # resource. Tags are developer-defined and structured as key-value
8000
7988
  # pairs. The maximum tag limit may be lower than stated. See [ Tagging
8001
- # Amazon Web Services Resources][1] for actual tagging limits.
7989
+ # Amazon Web Services Resources][1] for tagging limits.
8002
7990
  #
8003
7991
  #
8004
7992
  #
@@ -8027,29 +8015,15 @@ module Aws::GameLift
8027
8015
  req.send_request(options)
8028
8016
  end
8029
8017
 
8030
- # Removes a tag that is assigned to a GameLift resource. Resource tags
8031
- # are used to organize Amazon Web Services resources for a range of
8018
+ # Removes a tag assigned to a Amazon GameLift resource. You can use
8019
+ # resource tags to organize Amazon Web Services resources for a range of
8032
8020
  # purposes. This operation handles the permissions necessary to manage
8033
- # tags for the following GameLift resource types:
8034
- #
8035
- # * Build
8036
- #
8037
- # * Script
8038
- #
8039
- # * Fleet
8040
- #
8041
- # * Alias
8042
- #
8043
- # * GameSessionQueue
8044
- #
8045
- # * MatchmakingConfiguration
8046
- #
8047
- # * MatchmakingRuleSet
8021
+ # tags for Amazon GameLift resources that support tagging.
8048
8022
  #
8049
8023
  # To remove a tag from a resource, specify the unique ARN value for the
8050
- # resource and provide a string list containing one or more tags to be
8051
- # removed. This operation succeeds even if the list includes tags that
8052
- # are not currently assigned to the specified resource.
8024
+ # resource and provide a string list containing one or more tags to
8025
+ # remove. This operation succeeds even if the list includes tags that
8026
+ # aren't assigned to the resource.
8053
8027
  #
8054
8028
  # **Learn more**
8055
8029
  #
@@ -8069,21 +8043,19 @@ module Aws::GameLift
8069
8043
  # [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
8070
8044
  #
8071
8045
  # @option params [required, String] :resource_arn
8072
- # The Amazon Resource Name ([ARN][1]) that is assigned to and uniquely
8073
- # identifies the GameLift resource that you want to remove tags from.
8074
- # GameLift resource ARNs are included in the data object for the
8075
- # resource, which can be retrieved by calling a List or Describe
8076
- # operation for the resource type.
8046
+ # The Amazon Resource Name ([ARN][1]) that uniquely identifies the
8047
+ # Amazon GameLift resource that you want to remove tags from. Amazon
8048
+ # GameLift includes resource ARNs in the data object for the resource.
8049
+ # You can retrieve the ARN by calling a `List` or `Describe` operation
8050
+ # for the resource type.
8077
8051
  #
8078
8052
  #
8079
8053
  #
8080
8054
  # [1]: https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html
8081
8055
  #
8082
8056
  # @option params [required, Array<String>] :tag_keys
8083
- # A list of one or more tag keys to remove from the specified GameLift
8084
- # resource. An Amazon Web Services resource can have only one tag with a
8085
- # specific tag key, so specifying the tag key identifies which tag to
8086
- # remove.
8057
+ # A list of one or more tag keys to remove from the specified Amazon
8058
+ # GameLift resource.
8087
8059
  #
8088
8060
  # @return [Struct] Returns an empty {Seahorse::Client::Response response}.
8089
8061
  #
@@ -8190,12 +8162,12 @@ module Aws::GameLift
8190
8162
  # build ID or ARN value.
8191
8163
  #
8192
8164
  # @option params [String] :name
8193
- # A descriptive label associated with a build. Build names do not need
8165
+ # A descriptive label associated with a build. Build names don't need
8194
8166
  # to be unique.
8195
8167
  #
8196
8168
  # @option params [String] :version
8197
8169
  # Version information associated with a build or script. Version strings
8198
- # do not need to be unique.
8170
+ # don't need to be unique.
8199
8171
  #
8200
8172
  # @return [Types::UpdateBuildOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
8201
8173
  #
@@ -8217,7 +8189,7 @@ module Aws::GameLift
8217
8189
  # resp.build.version #=> String
8218
8190
  # resp.build.status #=> String, one of "INITIALIZED", "READY", "FAILED"
8219
8191
  # resp.build.size_on_disk #=> Integer
8220
- # resp.build.operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2"
8192
+ # resp.build.operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2", "WINDOWS_2016"
8221
8193
  # resp.build.creation_time #=> Time
8222
8194
  # resp.build.server_sdk_version #=> String
8223
8195
  #
@@ -8240,7 +8212,7 @@ module Aws::GameLift
8240
8212
  #
8241
8213
  # **Learn more**
8242
8214
  #
8243
- # [Setting up GameLift fleets][1]
8215
+ # [Setting up Amazon GameLift fleets][1]
8244
8216
  #
8245
8217
  #
8246
8218
  #
@@ -8285,7 +8257,7 @@ module Aws::GameLift
8285
8257
  # time.
8286
8258
  #
8287
8259
  # @option params [Types::AnywhereConfiguration] :anywhere_configuration
8288
- # GameLift Anywhere configuration options.
8260
+ # Amazon GameLift Anywhere configuration options.
8289
8261
  #
8290
8262
  # @return [Types::UpdateFleetAttributesOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
8291
8263
  #
@@ -8330,9 +8302,9 @@ module Aws::GameLift
8330
8302
  # configuration. Use this operation to set the following fleet capacity
8331
8303
  # properties:
8332
8304
  #
8333
- # * Minimum/maximum size: Set hard limits on fleet capacity. GameLift
8334
- # cannot set the fleet's capacity to a value outside of this range,
8335
- # whether the capacity is changed manually or through automatic
8305
+ # * Minimum/maximum size: Set hard limits on fleet capacity. Amazon
8306
+ # GameLift cannot set the fleet's capacity to a value outside of this
8307
+ # range, whether the capacity is changed manually or through automatic
8336
8308
  # scaling.
8337
8309
  #
8338
8310
  # * Desired capacity: Manually set the number of Amazon EC2 instances to
@@ -8353,8 +8325,8 @@ module Aws::GameLift
8353
8325
  # must be in `ACTIVE` status.
8354
8326
  #
8355
8327
  # If successful, capacity settings are updated immediately. In response
8356
- # a change in desired capacity, GameLift initiates steps to start new
8357
- # instances or terminate existing instances in the requested fleet
8328
+ # a change in desired capacity, Amazon GameLift initiates steps to start
8329
+ # new instances or terminate existing instances in the requested fleet
8358
8330
  # location. This continues until the location's active instance count
8359
8331
  # matches the new desired instance count. You can track a fleet's
8360
8332
  # current capacity by calling [DescribeFleetCapacity][2] or
@@ -8442,7 +8414,7 @@ module Aws::GameLift
8442
8414
  #
8443
8415
  # **Learn more**
8444
8416
  #
8445
- # [Setting up GameLift fleets][1]
8417
+ # [Setting up Amazon GameLift fleets][1]
8446
8418
  #
8447
8419
  #
8448
8420
  #
@@ -8499,13 +8471,13 @@ module Aws::GameLift
8499
8471
  req.send_request(options)
8500
8472
  end
8501
8473
 
8502
- # **This operation is used with the GameLift FleetIQ solution and game
8503
- # server groups.**
8474
+ # **This operation is used with the Amazon GameLift FleetIQ solution and
8475
+ # game server groups.**
8504
8476
  #
8505
- # Updates information about a registered game server to help GameLift
8506
- # FleetIQ to track game server availability. This operation is called by
8507
- # a game server process that is running on an instance in a game server
8508
- # group.
8477
+ # Updates information about a registered game server to help Amazon
8478
+ # GameLift FleetIQ to track game server availability. This operation is
8479
+ # called by a game server process that is running on an instance in a
8480
+ # game server group.
8509
8481
  #
8510
8482
  # Use this operation to update the following types of game server
8511
8483
  # information. You can make all three types of updates in the same
@@ -8531,7 +8503,7 @@ module Aws::GameLift
8531
8503
  #
8532
8504
  # **Learn more**
8533
8505
  #
8534
- # [GameLift FleetIQ Guide][1]
8506
+ # [Amazon GameLift FleetIQ Guide][1]
8535
8507
  #
8536
8508
  #
8537
8509
  #
@@ -8595,23 +8567,23 @@ module Aws::GameLift
8595
8567
  req.send_request(options)
8596
8568
  end
8597
8569
 
8598
- # **This operation is used with the GameLift FleetIQ solution and game
8599
- # server groups.**
8570
+ # **This operation is used with the Amazon GameLift FleetIQ solution and
8571
+ # game server groups.**
8600
8572
  #
8601
- # Updates GameLift FleetIQ-specific properties for a game server group.
8602
- # Many Auto Scaling group properties are updated on the Auto Scaling
8603
- # group directly, including the launch template, Auto Scaling policies,
8604
- # and maximum/minimum/desired instance counts.
8573
+ # Updates Amazon GameLift FleetIQ-specific properties for a game server
8574
+ # group. Many Auto Scaling group properties are updated on the Auto
8575
+ # Scaling group directly, including the launch template, Auto Scaling
8576
+ # policies, and maximum/minimum/desired instance counts.
8605
8577
  #
8606
8578
  # To update the game server group, specify the game server group ID and
8607
8579
  # provide the updated values. Before applying the updates, the new
8608
- # values are validated to ensure that GameLift FleetIQ can continue to
8609
- # perform instance balancing activity. If successful, a
8580
+ # values are validated to ensure that Amazon GameLift FleetIQ can
8581
+ # continue to perform instance balancing activity. If successful, a
8610
8582
  # `GameServerGroup` object is returned.
8611
8583
  #
8612
8584
  # **Learn more**
8613
8585
  #
8614
- # [GameLift FleetIQ Guide][1]
8586
+ # [Amazon GameLift FleetIQ Guide][1]
8615
8587
  #
8616
8588
  #
8617
8589
  #
@@ -8632,15 +8604,15 @@ module Aws::GameLift
8632
8604
  # @option params [Array<Types::InstanceDefinition>] :instance_definitions
8633
8605
  # An updated list of Amazon EC2 instance types to use in the Auto
8634
8606
  # Scaling group. The instance definitions must specify at least two
8635
- # different instance types that are supported by GameLift FleetIQ. This
8636
- # updated list replaces the entire current list of instance definitions
8637
- # for the game server group. For more information on instance types, see
8638
- # [EC2 Instance Types][1] in the *Amazon EC2 User Guide*. You can
8639
- # optionally specify capacity weighting for each instance type. If no
8640
- # weight value is specified for an instance type, it is set to the
8641
- # default value "1". For more information about capacity weighting,
8642
- # see [ Instance Weighting for Amazon EC2 Auto Scaling][2] in the Amazon
8643
- # EC2 Auto Scaling User Guide.
8607
+ # different instance types that are supported by Amazon GameLift
8608
+ # FleetIQ. This updated list replaces the entire current list of
8609
+ # instance definitions for the game server group. For more information
8610
+ # on instance types, see [EC2 Instance Types][1] in the *Amazon EC2 User
8611
+ # Guide*. You can optionally specify capacity weighting for each
8612
+ # instance type. If no weight value is specified for an instance type,
8613
+ # it is set to the default value "1". For more information about
8614
+ # capacity weighting, see [ Instance Weighting for Amazon EC2 Auto
8615
+ # Scaling][2] in the Amazon EC2 Auto Scaling User Guide.
8644
8616
  #
8645
8617
  #
8646
8618
  #
@@ -8659,9 +8631,9 @@ module Aws::GameLift
8659
8631
  # This property is set to `NO_PROTECTION` by default.
8660
8632
  #
8661
8633
  # @option params [String] :balancing_strategy
8662
- # Indicates how GameLift FleetIQ balances the use of Spot Instances and
8663
- # On-Demand Instances in the game server group. Method options include
8664
- # the following:
8634
+ # Indicates how Amazon GameLift FleetIQ balances the use of Spot
8635
+ # Instances and On-Demand Instances in the game server group. Method
8636
+ # options include the following:
8665
8637
  #
8666
8638
  # * `SPOT_ONLY` - Only Spot Instances are used in the game server group.
8667
8639
  # If Spot Instances are unavailable or not viable for game hosting,
@@ -8959,14 +8931,14 @@ module Aws::GameLift
8959
8931
  # A description for the matchmaking configuration.
8960
8932
  #
8961
8933
  # @option params [Array<String>] :game_session_queue_arns
8962
- # The Amazon Resource Name ([ARN][1]) that is assigned to a GameLift
8963
- # game session queue resource and uniquely identifies it. ARNs are
8964
- # unique across all Regions. Format is
8934
+ # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
8935
+ # GameLift game session queue resource and uniquely identifies it. ARNs
8936
+ # are unique across all Regions. Format is
8965
8937
  # `arn:aws:gamelift:<region>::gamesessionqueue/<queue name>`. Queues can
8966
- # be located in any Region. Queues are used to start new GameLift-hosted
8967
- # game sessions for matches that are created with this matchmaking
8968
- # configuration. If `FlexMatchMode` is set to `STANDALONE`, do not set
8969
- # this parameter.
8938
+ # be located in any Region. Queues are used to start new Amazon
8939
+ # GameLift-hosted game sessions for matches that are created with this
8940
+ # matchmaking configuration. If `FlexMatchMode` is set to `STANDALONE`,
8941
+ # do not set this parameter.
8970
8942
  #
8971
8943
  #
8972
8944
  #
@@ -9054,14 +9026,14 @@ module Aws::GameLift
9054
9026
  #
9055
9027
  # @option params [String] :flex_match_mode
9056
9028
  # Indicates whether this matchmaking configuration is being used with
9057
- # GameLift hosting or as a standalone matchmaking solution.
9029
+ # Amazon GameLift hosting or as a standalone matchmaking solution.
9058
9030
  #
9059
9031
  # * **STANDALONE** - FlexMatch forms matches and returns match
9060
9032
  # information, including players and team assignments, in a [
9061
9033
  # MatchmakingSucceeded][1] event.
9062
9034
  #
9063
9035
  # * **WITH\_QUEUE** - FlexMatch forms matches and uses the specified
9064
- # GameLift queue to start a game session for the match.
9036
+ # Amazon GameLift queue to start a game session for the match.
9065
9037
  #
9066
9038
  #
9067
9039
  #
@@ -9128,10 +9100,10 @@ module Aws::GameLift
9128
9100
  end
9129
9101
 
9130
9102
  # Updates the current runtime configuration for the specified fleet,
9131
- # which tells GameLift how to launch server processes on all instances
9132
- # in the fleet. You can update a fleet's runtime configuration at any
9133
- # time after the fleet is created; it does not need to be in `ACTIVE`
9134
- # status.
9103
+ # which tells Amazon GameLift how to launch server processes on all
9104
+ # instances in the fleet. You can update a fleet's runtime
9105
+ # configuration at any time after the fleet is created; it does not need
9106
+ # to be in `ACTIVE` status.
9135
9107
  #
9136
9108
  # To update runtime configuration, specify the fleet ID and provide a
9137
9109
  # `RuntimeConfiguration` with an updated set of server process
@@ -9146,7 +9118,7 @@ module Aws::GameLift
9146
9118
  #
9147
9119
  # **Learn more**
9148
9120
  #
9149
- # [Setting up GameLift fleets][1]
9121
+ # [Setting up Amazon GameLift fleets][1]
9150
9122
  #
9151
9123
  #
9152
9124
  #
@@ -9157,7 +9129,7 @@ module Aws::GameLift
9157
9129
  # You can use either the fleet ID or ARN value.
9158
9130
  #
9159
9131
  # @option params [required, Types::RuntimeConfiguration] :runtime_configuration
9160
- # Instructions for alaunching server processes on each instance in the
9132
+ # Instructions for launching server processes on each instance in the
9161
9133
  # fleet. Server processes run either a custom game build executable or a
9162
9134
  # Realtime Servers script. The runtime configuration lists the types of
9163
9135
  # server processes to run on an instance, how to launch them, and the
@@ -9235,12 +9207,12 @@ module Aws::GameLift
9235
9207
  # either the script ID or ARN value.
9236
9208
  #
9237
9209
  # @option params [String] :name
9238
- # A descriptive label that is associated with a script. Script names do
9239
- # not need to be unique.
9210
+ # A descriptive label that is associated with a script. Script names
9211
+ # don't need to be unique.
9240
9212
  #
9241
9213
  # @option params [String] :version
9242
9214
  # Version information associated with a build or script. Version strings
9243
- # do not need to be unique.
9215
+ # don't need to be unique.
9244
9216
  #
9245
9217
  # @option params [Types::S3Location] :storage_location
9246
9218
  # The location of the Amazon S3 bucket where a zipped file containing
@@ -9358,7 +9330,7 @@ module Aws::GameLift
9358
9330
  params: params,
9359
9331
  config: config)
9360
9332
  context[:gem_name] = 'aws-sdk-gamelift'
9361
- context[:gem_version] = '1.61.0'
9333
+ context[:gem_version] = '1.62.0'
9362
9334
  Seahorse::Client::Request.new(handlers, context)
9363
9335
  end
9364
9336