aws-sdk-gamelift 1.58.0 → 1.60.0

Sign up to get free protection for your applications and to get access to all the features.
@@ -30,7 +30,7 @@ require 'aws-sdk-core/plugins/http_checksum.rb'
30
30
  require 'aws-sdk-core/plugins/checksum_algorithm.rb'
31
31
  require 'aws-sdk-core/plugins/defaults_mode.rb'
32
32
  require 'aws-sdk-core/plugins/recursion_detection.rb'
33
- require 'aws-sdk-core/plugins/signature_v4.rb'
33
+ require 'aws-sdk-core/plugins/sign.rb'
34
34
  require 'aws-sdk-core/plugins/protocols/json_rpc.rb'
35
35
 
36
36
  Aws::Plugins::GlobalConfiguration.add_identifier(:gamelift)
@@ -79,8 +79,9 @@ module Aws::GameLift
79
79
  add_plugin(Aws::Plugins::ChecksumAlgorithm)
80
80
  add_plugin(Aws::Plugins::DefaultsMode)
81
81
  add_plugin(Aws::Plugins::RecursionDetection)
82
- add_plugin(Aws::Plugins::SignatureV4)
82
+ add_plugin(Aws::Plugins::Sign)
83
83
  add_plugin(Aws::Plugins::Protocols::JsonRpc)
84
+ add_plugin(Aws::GameLift::Plugins::Endpoints)
84
85
 
85
86
  # @overload initialize(options)
86
87
  # @param [Hash] options
@@ -297,6 +298,19 @@ module Aws::GameLift
297
298
  # ** Please note ** When response stubbing is enabled, no HTTP
298
299
  # requests are made, and retries are disabled.
299
300
  #
301
+ # @option options [Aws::TokenProvider] :token_provider
302
+ # A Bearer Token Provider. This can be an instance of any one of the
303
+ # following classes:
304
+ #
305
+ # * `Aws::StaticTokenProvider` - Used for configuring static, non-refreshing
306
+ # tokens.
307
+ #
308
+ # * `Aws::SSOTokenProvider` - Used for loading tokens from AWS SSO using an
309
+ # access token generated from `aws login`.
310
+ #
311
+ # When `:token_provider` is not configured directly, the `Aws::TokenProviderChain`
312
+ # will be used to search for tokens configured for your profile in shared configuration files.
313
+ #
300
314
  # @option options [Boolean] :use_dualstack_endpoint
301
315
  # When set to `true`, dualstack enabled endpoints (with `.aws` TLD)
302
316
  # will be used if available.
@@ -310,6 +324,9 @@ module Aws::GameLift
310
324
  # When `true`, request parameters are validated before
311
325
  # sending the request.
312
326
  #
327
+ # @option options [Aws::GameLift::EndpointProvider] :endpoint_provider
328
+ # The endpoint provider used to resolve endpoints. Any object that responds to `#resolve_endpoint(parameters)` where `parameters` is a Struct similar to `Aws::GameLift::EndpointParameters`
329
+ #
313
330
  # @option options [URI::HTTP,String] :http_proxy A proxy to send
314
331
  # requests through. Formatted like 'http://proxy.com:123'.
315
332
  #
@@ -393,16 +410,10 @@ module Aws::GameLift
393
410
  #
394
411
  # [ FlexMatch events][2] (reference)
395
412
  #
396
- # **Related actions**
397
- #
398
- # StartMatchmaking \| DescribeMatchmaking \| StopMatchmaking \|
399
- # AcceptMatch \| StartMatchBackfill \| [All APIs by task][3]
400
- #
401
413
  #
402
414
  #
403
415
  # [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-client.html
404
416
  # [2]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-events.html
405
- # [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
406
417
  #
407
418
  # @option params [required, String] :ticket_id
408
419
  # A unique identifier for a matchmaking ticket. The ticket must be in
@@ -455,11 +466,10 @@ module Aws::GameLift
455
466
  # returned. A claimed game server's utilization status remains
456
467
  # `AVAILABLE` while the claim status is set to `CLAIMED` for up to 60
457
468
  # seconds. This time period gives the game server time to update its
458
- # status to `UTILIZED` (using UpdateGameServer) once players join. If
459
- # the game server's status is not updated within 60 seconds, the game
460
- # server reverts to unclaimed status and is available to be claimed by
461
- # another request. The claim time period is a fixed value and is not
462
- # configurable.
469
+ # status to `UTILIZED` after players join. If the game server's status
470
+ # is not updated within 60 seconds, the game server reverts to unclaimed
471
+ # status and is available to be claimed by another request. The claim
472
+ # time period is a fixed value and is not configurable.
463
473
  #
464
474
  # If you try to claim a specific game server, this request will fail in
465
475
  # the following cases:
@@ -471,30 +481,24 @@ module Aws::GameLift
471
481
  # <note markdown="1"> When claiming a specific game server, this request will succeed even
472
482
  # if the game server is running on an instance in `DRAINING` status. To
473
483
  # avoid this, first check the instance status by calling
474
- # DescribeGameServerInstances.
484
+ # [DescribeGameServerInstances][1] .
475
485
  #
476
486
  # </note>
477
487
  #
478
488
  # **Learn more**
479
489
  #
480
- # [GameLift FleetIQ Guide][1]
481
- #
482
- # **Related actions**
483
- #
484
- # RegisterGameServer \| ListGameServers \| ClaimGameServer \|
485
- # DescribeGameServer \| UpdateGameServer \| DeregisterGameServer \| [All
486
- # APIs by task][2]
490
+ # [GameLift FleetIQ Guide][2]
487
491
  #
488
492
  #
489
493
  #
490
- # [1]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html
491
- # [2]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/reference-awssdk-fleetiq.html
494
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeGameServerInstances.html
495
+ # [2]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html
492
496
  #
493
497
  # @option params [required, String] :game_server_group_name
494
498
  # A unique identifier for the game server group where the game server is
495
- # running. Use either the GameServerGroup name or ARN value. If you are
496
- # not specifying a game server to claim, this value identifies where you
497
- # want GameLift FleetIQ to look for an available game server to claim.
499
+ # running. If you are not specifying a game server to claim, this value
500
+ # identifies where you want GameLift FleetIQ to look for an available
501
+ # game server to claim.
498
502
  #
499
503
  # @option params [String] :game_server_id
500
504
  # A custom string that uniquely identifies the game server to claim. If
@@ -504,8 +508,7 @@ module Aws::GameLift
504
508
  # @option params [String] :game_server_data
505
509
  # A set of custom game server properties, formatted as a single string
506
510
  # value. This data is passed to a game client or service when it
507
- # requests information on game servers using ListGameServers or
508
- # ClaimGameServer.
511
+ # requests information on game servers.
509
512
  #
510
513
  # @return [Types::ClaimGameServerOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
511
514
  #
@@ -562,8 +565,7 @@ module Aws::GameLift
562
565
  #
563
566
  # **Related actions**
564
567
  #
565
- # CreateAlias \| ListAliases \| DescribeAlias \| UpdateAlias \|
566
- # DeleteAlias \| ResolveAlias \| [All APIs by task][1]
568
+ # [All APIs by task][1]
567
569
  #
568
570
  #
569
571
  #
@@ -586,10 +588,6 @@ module Aws::GameLift
586
588
  # resources are useful for resource management, access management and
587
589
  # cost allocation. For more information, see [ Tagging Amazon Web
588
590
  # Services Resources][1] in the *Amazon Web Services General Reference*.
589
- # Once the resource is created, you can use TagResource, UntagResource,
590
- # and ListTagsForResource to add, remove, and view tags. The maximum tag
591
- # limit may be lower than stated. See the Amazon Web Services General
592
- # Reference for actual tagging limits.
593
591
  #
594
592
  #
595
593
  #
@@ -639,34 +637,32 @@ module Aws::GameLift
639
637
  end
640
638
 
641
639
  # Creates a new Amazon GameLift build resource for your game server
642
- # binary files. Game server binaries must be combined into a zip file
643
- # for use with Amazon GameLift.
640
+ # binary files. Combine game server binaries into a zip file for use
641
+ # with Amazon GameLift.
644
642
  #
645
643
  # When setting up a new game build for GameLift, we recommend using the
646
- # Amazon Web Services CLI command <b> <a
644
+ # CLI command <b> <a
647
645
  # href="https://docs.aws.amazon.com/cli/latest/reference/gamelift/upload-build.html">upload-build</a>
648
646
  # </b>. This helper command combines two tasks: (1) it uploads your
649
647
  # build files from a file directory to a GameLift Amazon S3 location,
650
648
  # and (2) it creates a new build resource.
651
649
  #
652
- # The `CreateBuild` operation can used in the following scenarios:
650
+ # You can use the operation in the following scenarios:
653
651
  #
654
652
  # * To create a new game build with build files that are in an Amazon S3
655
653
  # location under an Amazon Web Services account that you control. To
656
- # use this option, you must first give Amazon GameLift access to the
657
- # Amazon S3 bucket. With permissions in place, call `CreateBuild` and
658
- # specify a build name, operating system, and the Amazon S3 storage
659
- # location of your game build.
654
+ # use this option, you give Amazon GameLift access to the Amazon S3
655
+ # bucket. With permissions in place, specify a build name, operating
656
+ # system, and the Amazon S3 storage location of your game build.
660
657
  #
661
658
  # * To directly upload your build files to a GameLift Amazon S3
662
- # location. To use this option, first call `CreateBuild` and specify a
663
- # build name and operating system. This operation creates a new build
664
- # resource and also returns an Amazon S3 location with temporary
665
- # access credentials. Use the credentials to manually upload your
666
- # build files to the specified Amazon S3 location. For more
667
- # information, see [Uploading Objects][1] in the *Amazon S3 Developer
668
- # Guide*. Build files can be uploaded to the GameLift Amazon S3
669
- # location once only; that can't be updated.
659
+ # location. To use this option, specify a build name and operating
660
+ # system. This operation creates a new build resource and also returns
661
+ # an Amazon S3 location with temporary access credentials. Use the
662
+ # credentials to manually upload your build files to the specified
663
+ # Amazon S3 location. For more information, see [Uploading Objects][1]
664
+ # in the *Amazon S3 Developer Guide*. After you upload build files to
665
+ # the GameLift Amazon S3 location, you can't update them.
670
666
  #
671
667
  # If successful, this operation creates a new build resource with a
672
668
  # unique build ID and places it in `INITIALIZED` status. A build must be
@@ -678,10 +674,7 @@ module Aws::GameLift
678
674
  #
679
675
  # [ Create a Build with Files in Amazon S3][3]
680
676
  #
681
- # **Related actions**
682
- #
683
- # CreateBuild \| ListBuilds \| DescribeBuild \| UpdateBuild \|
684
- # DeleteBuild \| [All APIs by task][4]
677
+ # [All APIs by task][4]
685
678
  #
686
679
  #
687
680
  #
@@ -691,14 +684,12 @@ module Aws::GameLift
691
684
  # [4]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
692
685
  #
693
686
  # @option params [String] :name
694
- # A descriptive label that is associated with a build. Build names do
695
- # not need to be unique. You can use UpdateBuild to change this value
696
- # later.
687
+ # A descriptive label associated with a build. Build names do not need
688
+ # to be unique. You can change this value later.
697
689
  #
698
690
  # @option params [String] :version
699
- # Version information that is associated with a build or script. Version
700
- # strings do not need to be unique. You can use UpdateBuild to change
701
- # this value later.
691
+ # Version information associated with a build or script. Version strings
692
+ # do not need to be unique. You can change this value later.
702
693
  #
703
694
  # @option params [Types::S3Location] :storage_location
704
695
  # Information indicating where your game build files are stored. Use
@@ -713,27 +704,39 @@ module Aws::GameLift
713
704
  # `SizeOnDisk` of 0.
714
705
  #
715
706
  # @option params [String] :operating_system
716
- # The operating system that the game server binaries are built to run
707
+ # The operating system that you built the game server binaries to run
717
708
  # on. This value determines the type of fleet resources that you can use
718
709
  # for this build. If your game build contains multiple executables, they
719
710
  # all must run on the same operating system. If an operating system is
720
- # not specified when creating a build, Amazon GameLift uses the default
721
- # value (WINDOWS\_2012). This value cannot be changed later.
711
+ # not specified when creating a build, GameLift uses the default value
712
+ # (WINDOWS\_2012). This value cannot be changed later.
722
713
  #
723
714
  # @option params [Array<Types::Tag>] :tags
724
715
  # A list of labels to assign to the new build resource. Tags are
725
- # developer-defined key-value pairs. Tagging Amazon Web Services
716
+ # developer defined key-value pairs. Tagging Amazon Web Services
726
717
  # resources are useful for resource management, access management and
727
718
  # cost allocation. For more information, see [ Tagging Amazon Web
728
719
  # Services Resources][1] in the *Amazon Web Services General Reference*.
729
- # Once the resource is created, you can use TagResource, UntagResource,
730
- # and ListTagsForResource to add, remove, and view tags. The maximum tag
731
- # limit may be lower than stated. See the Amazon Web Services General
732
- # Reference for actual tagging limits.
720
+ # Once the resource is created, you can use [TagResource][2],
721
+ # [UntagResource][3], and [ListTagsForResource][4] to add, remove, and
722
+ # view tags. The maximum tag limit may be lower than stated. See the
723
+ # Amazon Web Services General Reference for actual tagging limits.
733
724
  #
734
725
  #
735
726
  #
736
727
  # [1]: https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html
728
+ # [2]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_TagResource.html
729
+ # [3]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_UntagResource.html
730
+ # [4]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_ListTagsForResource.html
731
+ #
732
+ # @option params [String] :server_sdk_version
733
+ # A server SDK version you used when integrating your game server build
734
+ # with GameLift. For more information see [Integrate games with custom
735
+ # game servers][1].
736
+ #
737
+ #
738
+ #
739
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/integration-custom-intro.html
737
740
  #
738
741
  # @return [Types::CreateBuildOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
739
742
  #
@@ -759,6 +762,7 @@ module Aws::GameLift
759
762
  # value: "TagValue", # required
760
763
  # },
761
764
  # ],
765
+ # server_sdk_version: "ServerSdkVersion",
762
766
  # })
763
767
  #
764
768
  # @example Response structure
@@ -771,6 +775,7 @@ module Aws::GameLift
771
775
  # resp.build.size_on_disk #=> Integer
772
776
  # resp.build.operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2"
773
777
  # resp.build.creation_time #=> Time
778
+ # resp.build.server_sdk_version #=> String
774
779
  # resp.upload_credentials.access_key_id #=> String
775
780
  # resp.upload_credentials.secret_access_key #=> String
776
781
  # resp.upload_credentials.session_token #=> String
@@ -822,14 +827,7 @@ module Aws::GameLift
822
827
  #
823
828
  # If successful, this operation creates a new Fleet resource and places
824
829
  # it in `NEW` status, which prompts GameLift to initiate the [fleet
825
- # creation workflow][1]. You can track fleet creation by checking fleet
826
- # status using DescribeFleetAttributes and
827
- # DescribeFleetLocationAttributes/, or by monitoring fleet creation
828
- # events using DescribeFleetEvents. As soon as the fleet status changes
829
- # to `ACTIVE`, you can enable automatic scaling for the fleet with
830
- # PutScalingPolicy and set capacity for the home Region with
831
- # UpdateFleetCapacity. When the status of each remote location reaches
832
- # `ACTIVE`, you can set capacity by location using UpdateFleetCapacity.
830
+ # creation workflow][1].
833
831
  #
834
832
  # **Learn more**
835
833
  #
@@ -839,26 +837,18 @@ module Aws::GameLift
839
837
  #
840
838
  # [Multi-location fleets][2]
841
839
  #
842
- # **Related actions**
843
- #
844
- # CreateFleet \| UpdateFleetCapacity \| PutScalingPolicy \|
845
- # DescribeEC2InstanceLimits \| DescribeFleetAttributes \|
846
- # DescribeFleetLocationAttributes \| UpdateFleetAttributes \|
847
- # StopFleetActions \| DeleteFleet \| [All APIs by task][4]
848
- #
849
840
  #
850
841
  #
851
842
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creation-workflow.html
852
843
  # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
853
844
  # [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creating-debug.html#fleets-creating-debug-creation
854
- # [4]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
855
845
  #
856
846
  # @option params [required, String] :name
857
847
  # A descriptive label that is associated with a fleet. Fleet names do
858
848
  # not need to be unique.
859
849
  #
860
850
  # @option params [String] :description
861
- # A human-readable description of the fleet.
851
+ # A description for the fleet.
862
852
  #
863
853
  # @option params [String] :build_id
864
854
  # The unique identifier for a custom game server build to be deployed on
@@ -886,14 +876,14 @@ module Aws::GameLift
886
876
  # **This parameter is no longer used.** To specify where GameLift should
887
877
  # store log files once a server process shuts down, use the GameLift
888
878
  # server API `ProcessReady()` and specify one or more directory paths in
889
- # `logParameters`. See more information in the [Server API
890
- # Reference][1].
879
+ # `logParameters`. For more information, see [Initialize the server
880
+ # process][1] in the *GameLift Developer Guide*.
891
881
  #
892
882
  #
893
883
  #
894
- # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api-ref.html#gamelift-sdk-server-api-ref-dataypes-process
884
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-initialize
895
885
  #
896
- # @option params [required, String] :ec2_instance_type
886
+ # @option params [String] :ec2_instance_type
897
887
  # The GameLift-supported Amazon EC2 instance type to use for all fleet
898
888
  # instances. Instance type determines the computing resources that will
899
889
  # be used to host your game servers, including CPU, memory, storage, and
@@ -915,7 +905,8 @@ module Aws::GameLift
915
905
  # The status of termination protection for active game sessions on the
916
906
  # fleet. By default, this property is set to `NoProtection`. You can
917
907
  # also set game session protection for an individual game session by
918
- # calling UpdateGameSession.
908
+ # calling
909
+ # [UpdateGameSession](gamelift/latest/apireference/API_UpdateGameSession.html).
919
910
  #
920
911
  # * **NoProtection** - Game sessions can be terminated during active
921
912
  # gameplay as a result of a scale-down event.
@@ -994,17 +985,29 @@ module Aws::GameLift
994
985
  # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-resources.html
995
986
  #
996
987
  # @option params [Types::CertificateConfiguration] :certificate_configuration
997
- # Prompts GameLift to generate a TLS/SSL certificate for the fleet. TLS
998
- # certificates are used for encrypting traffic between game clients and
999
- # the game servers that are running on GameLift. By default, the
1000
- # `CertificateConfiguration` is set to `DISABLED`. This property cannot
1001
- # be changed after the fleet is created.
1002
- #
1003
- # Note: This feature requires the Amazon Web Services Certificate
1004
- # Manager (ACM) service, which is not available in all Amazon Web
1005
- # Services regions. When working in a region that does not support this
1006
- # feature, a fleet creation request with certificate generation fails
1007
- # with a 4xx error.
988
+ # Prompts GameLift to generate a TLS/SSL certificate for the fleet.
989
+ # GameLift uses the certificates to encrypt traffic between game clients
990
+ # and the game servers running on GameLift. By default, the
991
+ # `CertificateConfiguration` is `DISABLED`. You can't change this
992
+ # property after you create the fleet.
993
+ #
994
+ # Certificate Manager (ACM) certificates expire after 13 months.
995
+ # Certificate expiration can cause fleets to fail, preventing players
996
+ # from connecting to instances in the fleet. We recommend you replace
997
+ # fleets before 13 months, consider using fleet aliases for a smooth
998
+ # transition.
999
+ #
1000
+ # <note markdown="1"> ACM isn't available in all Amazon Web Services regions. A fleet
1001
+ # creation request with certificate generation enabled in an unsupported
1002
+ # Region, fails with a 4xx error. For more information about the
1003
+ # supported Regions, see [Supported Regions][1] in the *Certificate
1004
+ # Manager User Guide*.
1005
+ #
1006
+ # </note>
1007
+ #
1008
+ #
1009
+ #
1010
+ # [1]: https://docs.aws.amazon.com/acm/latest/userguide/acm-regions.html
1008
1011
  #
1009
1012
  # @option params [Array<Types::LocationConfiguration>] :locations
1010
1013
  # A set of remote locations to deploy additional instances to and manage
@@ -1021,15 +1024,19 @@ module Aws::GameLift
1021
1024
  # resources are useful for resource management, access management and
1022
1025
  # cost allocation. For more information, see [ Tagging Amazon Web
1023
1026
  # Services Resources][1] in the *Amazon Web Services General Reference*.
1024
- # Once the fleet is created, you can use TagResource, UntagResource, and
1025
- # ListTagsForResource to add, remove, and view tags. The maximum tag
1026
- # limit may be lower than stated. See the *Amazon Web Services General
1027
- # Reference* for actual tagging limits.
1028
1027
  #
1029
1028
  #
1030
1029
  #
1031
1030
  # [1]: https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html
1032
1031
  #
1032
+ # @option params [String] :compute_type
1033
+ # The type of compute resource used to host your game servers. You can
1034
+ # use your own compute resources with GameLift Anywhere or use Amazon
1035
+ # EC2 instances with managed GameLift.
1036
+ #
1037
+ # @option params [Types::AnywhereConfiguration] :anywhere_configuration
1038
+ # GameLift Anywhere configuration options.
1039
+ #
1033
1040
  # @return [Types::CreateFleetOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
1034
1041
  #
1035
1042
  # * {Types::CreateFleetOutput#fleet_attributes #fleet_attributes} => Types::FleetAttributes
@@ -1045,7 +1052,7 @@ module Aws::GameLift
1045
1052
  # server_launch_path: "LaunchPathStringModel",
1046
1053
  # server_launch_parameters: "LaunchParametersStringModel",
1047
1054
  # log_paths: ["NonZeroAndMaxString"],
1048
- # ec2_instance_type: "t2.micro", # required, accepts t2.micro, t2.small, t2.medium, t2.large, c3.large, c3.xlarge, c3.2xlarge, c3.4xlarge, c3.8xlarge, c4.large, c4.xlarge, c4.2xlarge, c4.4xlarge, c4.8xlarge, c5.large, c5.xlarge, c5.2xlarge, c5.4xlarge, c5.9xlarge, c5.12xlarge, c5.18xlarge, c5.24xlarge, c5a.large, c5a.xlarge, c5a.2xlarge, c5a.4xlarge, c5a.8xlarge, c5a.12xlarge, c5a.16xlarge, c5a.24xlarge, r3.large, r3.xlarge, r3.2xlarge, r3.4xlarge, r3.8xlarge, r4.large, r4.xlarge, r4.2xlarge, r4.4xlarge, r4.8xlarge, r4.16xlarge, r5.large, r5.xlarge, r5.2xlarge, r5.4xlarge, r5.8xlarge, r5.12xlarge, r5.16xlarge, r5.24xlarge, r5a.large, r5a.xlarge, r5a.2xlarge, r5a.4xlarge, r5a.8xlarge, r5a.12xlarge, r5a.16xlarge, r5a.24xlarge, m3.medium, m3.large, m3.xlarge, m3.2xlarge, m4.large, m4.xlarge, m4.2xlarge, m4.4xlarge, m4.10xlarge, m5.large, m5.xlarge, m5.2xlarge, m5.4xlarge, m5.8xlarge, m5.12xlarge, m5.16xlarge, m5.24xlarge, m5a.large, m5a.xlarge, m5a.2xlarge, m5a.4xlarge, m5a.8xlarge, m5a.12xlarge, m5a.16xlarge, m5a.24xlarge, c5d.large, c5d.xlarge, c5d.2xlarge, c5d.4xlarge, c5d.9xlarge, c5d.12xlarge, c5d.18xlarge, c5d.24xlarge, c6a.large, c6a.xlarge, c6a.2xlarge, c6a.4xlarge, c6a.8xlarge, c6a.12xlarge, c6a.16xlarge, c6a.24xlarge, c6i.large, c6i.xlarge, c6i.2xlarge, c6i.4xlarge, c6i.8xlarge, c6i.12xlarge, c6i.16xlarge, c6i.24xlarge, r5d.large, r5d.xlarge, r5d.2xlarge, r5d.4xlarge, r5d.8xlarge, r5d.12xlarge, r5d.16xlarge, r5d.24xlarge
1055
+ # ec2_instance_type: "t2.micro", # accepts t2.micro, t2.small, t2.medium, t2.large, c3.large, c3.xlarge, c3.2xlarge, c3.4xlarge, c3.8xlarge, c4.large, c4.xlarge, c4.2xlarge, c4.4xlarge, c4.8xlarge, c5.large, c5.xlarge, c5.2xlarge, c5.4xlarge, c5.9xlarge, c5.12xlarge, c5.18xlarge, c5.24xlarge, c5a.large, c5a.xlarge, c5a.2xlarge, c5a.4xlarge, c5a.8xlarge, c5a.12xlarge, c5a.16xlarge, c5a.24xlarge, r3.large, r3.xlarge, r3.2xlarge, r3.4xlarge, r3.8xlarge, r4.large, r4.xlarge, r4.2xlarge, r4.4xlarge, r4.8xlarge, r4.16xlarge, r5.large, r5.xlarge, r5.2xlarge, r5.4xlarge, r5.8xlarge, r5.12xlarge, r5.16xlarge, r5.24xlarge, r5a.large, r5a.xlarge, r5a.2xlarge, r5a.4xlarge, r5a.8xlarge, r5a.12xlarge, r5a.16xlarge, r5a.24xlarge, m3.medium, m3.large, m3.xlarge, m3.2xlarge, m4.large, m4.xlarge, m4.2xlarge, m4.4xlarge, m4.10xlarge, m5.large, m5.xlarge, m5.2xlarge, m5.4xlarge, m5.8xlarge, m5.12xlarge, m5.16xlarge, m5.24xlarge, m5a.large, m5a.xlarge, m5a.2xlarge, m5a.4xlarge, m5a.8xlarge, m5a.12xlarge, m5a.16xlarge, m5a.24xlarge, c5d.large, c5d.xlarge, c5d.2xlarge, c5d.4xlarge, c5d.9xlarge, c5d.12xlarge, c5d.18xlarge, c5d.24xlarge, c6a.large, c6a.xlarge, c6a.2xlarge, c6a.4xlarge, c6a.8xlarge, c6a.12xlarge, c6a.16xlarge, c6a.24xlarge, c6i.large, c6i.xlarge, c6i.2xlarge, c6i.4xlarge, c6i.8xlarge, c6i.12xlarge, c6i.16xlarge, c6i.24xlarge, r5d.large, r5d.xlarge, r5d.2xlarge, r5d.4xlarge, r5d.8xlarge, r5d.12xlarge, r5d.16xlarge, r5d.24xlarge
1049
1056
  # ec2_inbound_permissions: [
1050
1057
  # {
1051
1058
  # from_port: 1, # required
@@ -1080,7 +1087,7 @@ module Aws::GameLift
1080
1087
  # },
1081
1088
  # locations: [
1082
1089
  # {
1083
- # location: "LocationStringModel",
1090
+ # location: "LocationStringModel", # required
1084
1091
  # },
1085
1092
  # ],
1086
1093
  # tags: [
@@ -1089,6 +1096,10 @@ module Aws::GameLift
1089
1096
  # value: "TagValue", # required
1090
1097
  # },
1091
1098
  # ],
1099
+ # compute_type: "EC2", # accepts EC2, ANYWHERE
1100
+ # anywhere_configuration: {
1101
+ # cost: "NonNegativeLimitedLengthDouble", # required
1102
+ # },
1092
1103
  # })
1093
1104
  #
1094
1105
  # @example Response structure
@@ -1101,7 +1112,7 @@ module Aws::GameLift
1101
1112
  # resp.fleet_attributes.name #=> String
1102
1113
  # resp.fleet_attributes.creation_time #=> Time
1103
1114
  # resp.fleet_attributes.termination_time #=> Time
1104
- # resp.fleet_attributes.status #=> String, one of "NEW", "DOWNLOADING", "VALIDATING", "BUILDING", "ACTIVATING", "ACTIVE", "DELETING", "ERROR", "TERMINATED"
1115
+ # resp.fleet_attributes.status #=> String, one of "NEW", "DOWNLOADING", "VALIDATING", "BUILDING", "ACTIVATING", "ACTIVE", "DELETING", "ERROR", "TERMINATED", "NOT_FOUND"
1105
1116
  # resp.fleet_attributes.build_id #=> String
1106
1117
  # resp.fleet_attributes.build_arn #=> String
1107
1118
  # resp.fleet_attributes.script_id #=> String
@@ -1120,9 +1131,11 @@ module Aws::GameLift
1120
1131
  # resp.fleet_attributes.stopped_actions[0] #=> String, one of "AUTO_SCALING"
1121
1132
  # resp.fleet_attributes.instance_role_arn #=> String
1122
1133
  # resp.fleet_attributes.certificate_configuration.certificate_type #=> String, one of "DISABLED", "GENERATED"
1134
+ # resp.fleet_attributes.compute_type #=> String, one of "EC2", "ANYWHERE"
1135
+ # resp.fleet_attributes.anywhere_configuration.cost #=> String
1123
1136
  # resp.location_states #=> Array
1124
1137
  # resp.location_states[0].location #=> String
1125
- # resp.location_states[0].status #=> String, one of "NEW", "DOWNLOADING", "VALIDATING", "BUILDING", "ACTIVATING", "ACTIVE", "DELETING", "ERROR", "TERMINATED"
1138
+ # resp.location_states[0].status #=> String, one of "NEW", "DOWNLOADING", "VALIDATING", "BUILDING", "ACTIVATING", "ACTIVE", "DELETING", "ERROR", "TERMINATED", "NOT_FOUND"
1126
1139
  #
1127
1140
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateFleet AWS API Documentation
1128
1141
  #
@@ -1140,9 +1153,8 @@ module Aws::GameLift
1140
1153
  #
1141
1154
  # <note markdown="1"> This operation cannot be used with fleets that don't support remote
1142
1155
  # locations. Fleets can have multiple locations only if they reside in
1143
- # Amazon Web Services Regions that support this feature (see CreateFleet
1144
- # for the complete list) and were created after the feature was released
1145
- # in March 2021.
1156
+ # Amazon Web Services Regions that support this feature and were created
1157
+ # after the feature was released in March 2021.
1146
1158
  #
1147
1159
  # </note>
1148
1160
  #
@@ -1153,29 +1165,18 @@ module Aws::GameLift
1153
1165
  # their status set to `NEW`. GameLift initiates the process of starting
1154
1166
  # an instance in each added location. You can track the status of each
1155
1167
  # new location by monitoring location creation events using
1156
- # DescribeFleetEvents. Alternatively, you can poll location status by
1157
- # calling DescribeFleetLocationAttributes. After a location status
1158
- # becomes `ACTIVE`, you can adjust the location's capacity as needed
1159
- # with UpdateFleetCapacity.
1168
+ # [DescribeFleetEvents][1].
1160
1169
  #
1161
1170
  # **Learn more**
1162
1171
  #
1163
- # [Setting up fleets][1]
1164
- #
1165
- # [Multi-location fleets][1]
1166
- #
1167
- # **Related actions**
1172
+ # [Setting up fleets][2]
1168
1173
  #
1169
- # CreateFleetLocations \| DescribeFleetLocationAttributes \|
1170
- # DescribeFleetLocationCapacity \| DescribeFleetLocationUtilization \|
1171
- # DescribeFleetAttributes \| DescribeFleetCapacity \|
1172
- # DescribeFleetUtilization \| UpdateFleetCapacity \| StopFleetActions \|
1173
- # DeleteFleetLocations \| [All APIs by task][2]
1174
+ # [Multi-location fleets][2]
1174
1175
  #
1175
1176
  #
1176
1177
  #
1177
- # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
1178
- # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
1178
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeFleetEvents.html
1179
+ # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
1179
1180
  #
1180
1181
  # @option params [required, String] :fleet_id
1181
1182
  # A unique identifier for the fleet to add locations to. You can use
@@ -1199,7 +1200,7 @@ module Aws::GameLift
1199
1200
  # fleet_id: "FleetIdOrArn", # required
1200
1201
  # locations: [ # required
1201
1202
  # {
1202
- # location: "LocationStringModel",
1203
+ # location: "LocationStringModel", # required
1203
1204
  # },
1204
1205
  # ],
1205
1206
  # })
@@ -1210,7 +1211,7 @@ module Aws::GameLift
1210
1211
  # resp.fleet_arn #=> String
1211
1212
  # resp.location_states #=> Array
1212
1213
  # resp.location_states[0].location #=> String
1213
- # resp.location_states[0].status #=> String, one of "NEW", "DOWNLOADING", "VALIDATING", "BUILDING", "ACTIVATING", "ACTIVE", "DELETING", "ERROR", "TERMINATED"
1214
+ # resp.location_states[0].status #=> String, one of "NEW", "DOWNLOADING", "VALIDATING", "BUILDING", "ACTIVATING", "ACTIVE", "DELETING", "ERROR", "TERMINATED", "NOT_FOUND"
1214
1215
  #
1215
1216
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateFleetLocations AWS API Documentation
1216
1217
  #
@@ -1266,20 +1267,11 @@ module Aws::GameLift
1266
1267
  #
1267
1268
  # [GameLift FleetIQ Guide][3]
1268
1269
  #
1269
- # **Related actions**
1270
- #
1271
- # CreateGameServerGroup \| ListGameServerGroups \|
1272
- # DescribeGameServerGroup \| UpdateGameServerGroup \|
1273
- # DeleteGameServerGroup \| ResumeGameServerGroup \|
1274
- # SuspendGameServerGroup \| DescribeGameServerInstances \| [All APIs by
1275
- # task][4]
1276
- #
1277
1270
  #
1278
1271
  #
1279
1272
  # [1]: https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/ec2-launch-templates.html
1280
1273
  # [2]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-iam-permissions-roles.html
1281
1274
  # [3]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html
1282
- # [4]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/reference-awssdk-fleetiq.html
1283
1275
  #
1284
1276
  # @option params [required, String] :game_server_group_name
1285
1277
  # An identifier for the new game server group. This value is used to
@@ -1405,10 +1397,6 @@ module Aws::GameLift
1405
1397
  # resources is useful for resource management, access management, and
1406
1398
  # cost allocation. For more information, see [ Tagging Amazon Web
1407
1399
  # Services Resources][1] in the *Amazon Web Services General Reference*.
1408
- # Once the resource is created, you can use TagResource, UntagResource,
1409
- # and ListTagsForResource to add, remove, and view tags, respectively.
1410
- # The maximum tag limit may be lower than stated. See the Amazon Web
1411
- # Services General Reference for actual tagging limits.
1412
1400
  #
1413
1401
  #
1414
1402
  #
@@ -1484,10 +1472,8 @@ module Aws::GameLift
1484
1472
  # location. This operation prompts an available server process to start
1485
1473
  # a game session and retrieves connection information for the new game
1486
1474
  # session. As an alternative, consider using the GameLift game session
1487
- # placement feature with
1488
- #
1489
- # with StartGameSessionPlacement, which uses FleetIQ algorithms and
1490
- # queues to optimize the placement process.
1475
+ # placement feature with [StartGameSessionPlacement][1] , which uses
1476
+ # FleetIQ algorithms and queues to optimize the placement process.
1491
1477
  #
1492
1478
  # When creating a game session, you specify exactly where you want to
1493
1479
  # place it and provide a set of game session configuration settings. The
@@ -1510,31 +1496,28 @@ module Aws::GameLift
1510
1496
  # connection information is provided and player sessions can be created
1511
1497
  # for the game session. By default, newly created game sessions are open
1512
1498
  # to new players. You can restrict new player access by using
1513
- # UpdateGameSession to change the game session's player session
1499
+ # [UpdateGameSession][2] to change the game session's player session
1514
1500
  # creation policy.
1515
1501
  #
1516
1502
  # Game session logs are retained for all active game sessions for 14
1517
- # days. To access the logs, call GetGameSessionLogUrl to download the
1518
- # log files.
1503
+ # days. To access the logs, call [GetGameSessionLogUrl][3] to download
1504
+ # the log files.
1519
1505
  #
1520
1506
  # *Available in Amazon GameLift Local.*
1521
1507
  #
1522
1508
  # **Learn more**
1523
1509
  #
1524
- # [Start a game session][1]
1525
- #
1526
- # **Related actions**
1510
+ # [Start a game session][4]
1527
1511
  #
1528
- # CreateGameSession \| DescribeGameSessions \|
1529
- # DescribeGameSessionDetails \| SearchGameSessions \| UpdateGameSession
1530
- # \| GetGameSessionLogUrl \| StartGameSessionPlacement \|
1531
- # DescribeGameSessionPlacement \| StopGameSessionPlacement \| [All APIs
1532
- # by task][2]
1512
+ # [All APIs by task][5]
1533
1513
  #
1534
1514
  #
1535
1515
  #
1536
- # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
1537
- # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
1516
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_StartGameSessionPlacement.html
1517
+ # [2]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateGameSession.html
1518
+ # [3]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_GetGameSessionLogUrl.html
1519
+ # [4]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
1520
+ # [5]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
1538
1521
  #
1539
1522
  # @option params [String] :fleet_id
1540
1523
  # A unique identifier for the fleet to create a game session in. You can
@@ -1556,9 +1539,8 @@ module Aws::GameLift
1556
1539
  #
1557
1540
  # @option params [Array<Types::GameProperty>] :game_properties
1558
1541
  # A set of custom properties for a game session, formatted as key:value
1559
- # pairs. These properties are passed to a game server process in the
1560
- # GameSession object with a request to start a new game session (see
1561
- # [Start a Game Session][1]).
1542
+ # pairs. These properties are passed to a game server process with a
1543
+ # request to start a new game session (see [Start a Game Session][1]).
1562
1544
  #
1563
1545
  #
1564
1546
  #
@@ -1573,9 +1555,10 @@ module Aws::GameLift
1573
1555
  # evaluate the new request against the policy.
1574
1556
  #
1575
1557
  # @option params [String] :game_session_id
1576
- # *This parameter is no longer preferred. Please use `IdempotencyToken`
1577
- # instead.* Custom string that uniquely identifies a request for a new
1578
- # game session. Maximum token length is 48 characters. If provided, this
1558
+ # *This parameter is deprecated. Use `IdempotencyToken` instead.*
1559
+ #
1560
+ # Custom string that uniquely identifies a request for a new game
1561
+ # session. Maximum token length is 48 characters. If provided, this
1579
1562
  # string is included in the new game session's ID.
1580
1563
  #
1581
1564
  # @option params [String] :idempotency_token
@@ -1593,9 +1576,8 @@ module Aws::GameLift
1593
1576
  #
1594
1577
  # @option params [String] :game_session_data
1595
1578
  # A set of custom game session properties, formatted as a single string
1596
- # value. This data is passed to a game server process in the GameSession
1597
- # object with a request to start a new game session (see [Start a Game
1598
- # Session][1]).
1579
+ # value. This data is passed to a game server process with a request to
1580
+ # start a new game session (see [Start a Game Session][1]).
1599
1581
  #
1600
1582
  #
1601
1583
  #
@@ -1777,10 +1759,7 @@ module Aws::GameLift
1777
1759
  # Services resources are useful for resource management, access
1778
1760
  # management and cost allocation. For more information, see [ Tagging
1779
1761
  # Amazon Web Services Resources][1] in the *Amazon Web Services General
1780
- # Reference*. Once the resource is created, you can use TagResource,
1781
- # UntagResource, and ListTagsForResource to add, remove, and view tags.
1782
- # The maximum tag limit may be lower than stated. See the Amazon Web
1783
- # Services General Reference for actual tagging limits.
1762
+ # Reference*.
1784
1763
  #
1785
1764
  #
1786
1765
  #
@@ -1851,16 +1830,62 @@ module Aws::GameLift
1851
1830
  req.send_request(options)
1852
1831
  end
1853
1832
 
1833
+ # Creates a custom location for use in an Anywhere fleet.
1834
+ #
1835
+ # @option params [required, String] :location_name
1836
+ # A descriptive name for the custom location.
1837
+ #
1838
+ # @option params [Array<Types::Tag>] :tags
1839
+ # A list of labels to assign to the new matchmaking configuration
1840
+ # resource. Tags are developer-defined key-value pairs. Tagging Amazon
1841
+ # Web Services resources are useful for resource management, access
1842
+ # management and cost allocation. For more information, see [ Tagging
1843
+ # Amazon Web Services Resources][1] in the *Amazon Web Services General
1844
+ # Rareference*.
1845
+ #
1846
+ #
1847
+ #
1848
+ # [1]: https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html
1849
+ #
1850
+ # @return [Types::CreateLocationOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
1851
+ #
1852
+ # * {Types::CreateLocationOutput#location #location} => Types::LocationModel
1853
+ #
1854
+ # @example Request syntax with placeholder values
1855
+ #
1856
+ # resp = client.create_location({
1857
+ # location_name: "CustomInputLocationStringModel", # required
1858
+ # tags: [
1859
+ # {
1860
+ # key: "TagKey", # required
1861
+ # value: "TagValue", # required
1862
+ # },
1863
+ # ],
1864
+ # })
1865
+ #
1866
+ # @example Response structure
1867
+ #
1868
+ # resp.location.location_name #=> String
1869
+ # resp.location.location_arn #=> String
1870
+ #
1871
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateLocation AWS API Documentation
1872
+ #
1873
+ # @overload create_location(params = {})
1874
+ # @param [Hash] params ({})
1875
+ def create_location(params = {}, options = {})
1876
+ req = build_request(:create_location, params)
1877
+ req.send_request(options)
1878
+ end
1879
+
1854
1880
  # Defines a new matchmaking configuration for use with FlexMatch.
1855
1881
  # Whether your are using FlexMatch with GameLift hosting or as a
1856
1882
  # standalone matchmaking service, the matchmaking configuration sets out
1857
1883
  # rules for matching players and forming teams. If you're also using
1858
1884
  # GameLift hosting, it defines how to start game sessions for each
1859
1885
  # match. Your matchmaking system can use multiple configurations to
1860
- # handle different game scenarios. All matchmaking requests
1861
- # (StartMatchmaking or StartMatchBackfill) identify the matchmaking
1862
- # configuration to use and provide player attributes consistent with
1863
- # that configuration.
1886
+ # handle different game scenarios. All matchmaking requests identify the
1887
+ # matchmaking configuration to use and provide player attributes
1888
+ # consistent with that configuration.
1864
1889
  #
1865
1890
  # To create a matchmaking configuration, you must provide the following:
1866
1891
  # configuration name and FlexMatch mode (with or without GameLift
@@ -1872,9 +1897,7 @@ module Aws::GameLift
1872
1897
  #
1873
1898
  # In addition, you must set up an Amazon Simple Notification Service
1874
1899
  # topic to receive matchmaking notifications. Provide the topic ARN in
1875
- # the matchmaking configuration. An alternative method, continuously
1876
- # polling ticket status with DescribeMatchmaking, is only suitable for
1877
- # games in development with low matchmaking usage.
1900
+ # the matchmaking configuration.
1878
1901
  #
1879
1902
  # **Learn more**
1880
1903
  #
@@ -1882,19 +1905,10 @@ module Aws::GameLift
1882
1905
  #
1883
1906
  # [ Set up FlexMatch event notification][2]
1884
1907
  #
1885
- # **Related actions**
1886
- #
1887
- # CreateMatchmakingConfiguration \| DescribeMatchmakingConfigurations \|
1888
- # UpdateMatchmakingConfiguration \| DeleteMatchmakingConfiguration \|
1889
- # CreateMatchmakingRuleSet \| DescribeMatchmakingRuleSets \|
1890
- # ValidateMatchmakingRuleSet \| DeleteMatchmakingRuleSet \| [All APIs by
1891
- # task][3]
1892
- #
1893
1908
  #
1894
1909
  #
1895
1910
  # [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-configuration.html
1896
1911
  # [2]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-notification.html
1897
- # [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
1898
1912
  #
1899
1913
  # @option params [required, String] :name
1900
1914
  # A unique identifier for the matchmaking configuration. This name is
@@ -1962,11 +1976,11 @@ module Aws::GameLift
1962
1976
  #
1963
1977
  # @option params [Array<Types::GameProperty>] :game_properties
1964
1978
  # A set of custom properties for a game session, formatted as key:value
1965
- # pairs. These properties are passed to a game server process in the
1966
- # GameSession object with a request to start a new game session (see
1967
- # [Start a Game Session][1]). This information is added to the new
1968
- # GameSession object that is created for a successful match. This
1969
- # parameter is not used if `FlexMatchMode` is set to `STANDALONE`.
1979
+ # pairs. These properties are passed to a game server process with a
1980
+ # request to start a new game session (see [Start a Game Session][1]).
1981
+ # This information is added to the new `GameSession` object that is
1982
+ # created for a successful match. This parameter is not used if
1983
+ # `FlexMatchMode` is set to `STANDALONE`.
1970
1984
  #
1971
1985
  #
1972
1986
  #
@@ -1974,11 +1988,11 @@ module Aws::GameLift
1974
1988
  #
1975
1989
  # @option params [String] :game_session_data
1976
1990
  # A set of custom game session properties, formatted as a single string
1977
- # value. This data is passed to a game server process in the GameSession
1978
- # object with a request to start a new game session (see [Start a Game
1979
- # Session][1]). This information is added to the new GameSession object
1980
- # that is created for a successful match. This parameter is not used if
1981
- # `FlexMatchMode` is set to `STANDALONE`.
1991
+ # value. This data is passed to a game server process with a request to
1992
+ # start a new game session (see [Start a Game Session][1]). This
1993
+ # information is added to the new `GameSession` object that is created
1994
+ # for a successful match. This parameter is not used if `FlexMatchMode`
1995
+ # is set to `STANDALONE`.
1982
1996
  #
1983
1997
  #
1984
1998
  #
@@ -1988,9 +2002,9 @@ module Aws::GameLift
1988
2002
  # The method used to backfill game sessions that are created with this
1989
2003
  # matchmaking configuration. Specify `MANUAL` when your game manages
1990
2004
  # backfill requests manually or does not use the match backfill feature.
1991
- # Specify `AUTOMATIC` to have GameLift create a StartMatchBackfill
1992
- # request whenever a game session has one or more open slots. Learn more
1993
- # about manual and automatic backfill in [ Backfill Existing Games with
2005
+ # Specify `AUTOMATIC` to have GameLift create a backfill request
2006
+ # whenever a game session has one or more open slots. Learn more about
2007
+ # manual and automatic backfill in [ Backfill Existing Games with
1994
2008
  # FlexMatch][1]. Automatic backfill is not available when
1995
2009
  # `FlexMatchMode` is set to `STANDALONE`.
1996
2010
  #
@@ -2019,10 +2033,7 @@ module Aws::GameLift
2019
2033
  # Web Services resources are useful for resource management, access
2020
2034
  # management and cost allocation. For more information, see [ Tagging
2021
2035
  # Amazon Web Services Resources][1] in the *Amazon Web Services General
2022
- # Reference*. Once the resource is created, you can use TagResource,
2023
- # UntagResource, and ListTagsForResource to add, remove, and view tags.
2024
- # The maximum tag limit may be lower than stated. See the Amazon Web
2025
- # Services General Reference for actual tagging limits.
2036
+ # Reference*.
2026
2037
  #
2027
2038
  #
2028
2039
  #
@@ -2097,39 +2108,30 @@ module Aws::GameLift
2097
2108
  # Creates a new rule set for FlexMatch matchmaking. A rule set describes
2098
2109
  # the type of match to create, such as the number and size of teams. It
2099
2110
  # also sets the parameters for acceptable player matches, such as
2100
- # minimum skill level or character type. A rule set is used by a
2101
- # MatchmakingConfiguration.
2111
+ # minimum skill level or character type.
2102
2112
  #
2103
2113
  # To create a matchmaking rule set, provide unique rule set name and the
2104
2114
  # rule set body in JSON format. Rule sets must be defined in the same
2105
2115
  # Region as the matchmaking configuration they are used with.
2106
2116
  #
2107
2117
  # Since matchmaking rule sets cannot be edited, it is a good idea to
2108
- # check the rule set syntax using ValidateMatchmakingRuleSet before
2118
+ # check the rule set syntax using [ValidateMatchmakingRuleSet][1] before
2109
2119
  # creating a new rule set.
2110
2120
  #
2111
2121
  # **Learn more**
2112
2122
  #
2113
- # * [Build a rule set][1]
2114
- #
2115
- # * [Design a matchmaker][2]
2116
- #
2117
- # * [Matchmaking with FlexMatch][3]
2123
+ # * [Build a rule set][2]
2118
2124
  #
2119
- # **Related actions**
2125
+ # * [Design a matchmaker][3]
2120
2126
  #
2121
- # CreateMatchmakingConfiguration \| DescribeMatchmakingConfigurations \|
2122
- # UpdateMatchmakingConfiguration \| DeleteMatchmakingConfiguration \|
2123
- # CreateMatchmakingRuleSet \| DescribeMatchmakingRuleSets \|
2124
- # ValidateMatchmakingRuleSet \| DeleteMatchmakingRuleSet \| [All APIs by
2125
- # task][4]
2127
+ # * [Matchmaking with FlexMatch][4]
2126
2128
  #
2127
2129
  #
2128
2130
  #
2129
- # [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-rulesets.html
2130
- # [2]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-configuration.html
2131
- # [3]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-intro.html
2132
- # [4]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
2131
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_ValidateMatchmakingRuleSet.html
2132
+ # [2]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-rulesets.html
2133
+ # [3]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-configuration.html
2134
+ # [4]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-intro.html
2133
2135
  #
2134
2136
  # @option params [required, String] :name
2135
2137
  # A unique identifier for the matchmaking rule set. A matchmaking
@@ -2148,10 +2150,7 @@ module Aws::GameLift
2148
2150
  # Services resources are useful for resource management, access
2149
2151
  # management and cost allocation. For more information, see [ Tagging
2150
2152
  # Amazon Web Services Resources][1] in the *Amazon Web Services General
2151
- # Reference*. Once the resource is created, you can use TagResource,
2152
- # UntagResource, and ListTagsForResource to add, remove, and view tags.
2153
- # The maximum tag limit may be lower than stated. See the Amazon Web
2154
- # Services General Reference for actual tagging limits.
2153
+ # Reference*.
2155
2154
  #
2156
2155
  #
2157
2156
  #
@@ -2194,32 +2193,29 @@ module Aws::GameLift
2194
2193
  # player sessions can be created in any game session with an open slot
2195
2194
  # that is in `ACTIVE` status and has a player creation policy of
2196
2195
  # `ACCEPT_ALL`. You can add a group of players to a game session with
2197
- # CreatePlayerSessions.
2196
+ # [CreatePlayerSessions][1] .
2198
2197
  #
2199
2198
  # To create a player session, specify a game session ID, player ID, and
2200
2199
  # optionally a set of player data.
2201
2200
  #
2202
2201
  # If successful, a slot is reserved in the game session for the player
2203
- # and a new PlayerSession object is returned with a player session ID.
2204
- # The player references the player session ID when sending a connection
2205
- # request to the game session, and the game server can use it to
2206
- # validate the player reservation with the GameLift service. Player
2202
+ # and a new `PlayerSessions` object is returned with a player session
2203
+ # ID. The player references the player session ID when sending a
2204
+ # connection request to the game session, and the game server can use it
2205
+ # to validate the player reservation with the GameLift service. Player
2207
2206
  # sessions cannot be updated.
2208
2207
  #
2209
2208
  # The maximum number of players per game session is 200. It is not
2210
2209
  # adjustable.
2211
2210
  #
2212
- # *Available in Amazon GameLift Local.*
2213
- #
2214
2211
  # **Related actions**
2215
2212
  #
2216
- # CreatePlayerSession \| CreatePlayerSessions \| DescribePlayerSessions
2217
- # \| StartGameSessionPlacement \| DescribeGameSessionPlacement \| [All
2218
- # APIs by task][1]
2213
+ # [All APIs by task][2]
2219
2214
  #
2220
2215
  #
2221
2216
  #
2222
- # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
2217
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreatePlayerSessions.html
2218
+ # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
2223
2219
  #
2224
2220
  # @option params [required, String] :game_session_id
2225
2221
  # A unique identifier for the game session to add a player to.
@@ -2271,14 +2267,14 @@ module Aws::GameLift
2271
2267
  # player sessions can be created in any game session with an open slot
2272
2268
  # that is in `ACTIVE` status and has a player creation policy of
2273
2269
  # `ACCEPT_ALL`. To add a single player to a game session, use
2274
- # CreatePlayerSession.
2270
+ # [CreatePlayerSession][1]
2275
2271
  #
2276
2272
  # To create player sessions, specify a game session ID and a list of
2277
2273
  # player IDs. Optionally, provide a set of player data for each player
2278
2274
  # ID.
2279
2275
  #
2280
2276
  # If successful, a slot is reserved in the game session for each player,
2281
- # and new PlayerSession objects are returned with player session IDs.
2277
+ # and new `PlayerSession` objects are returned with player session IDs.
2282
2278
  # Each player references their player session ID when sending a
2283
2279
  # connection request to the game session, and the game server can use it
2284
2280
  # to validate the player reservation with the GameLift service. Player
@@ -2287,17 +2283,14 @@ module Aws::GameLift
2287
2283
  # The maximum number of players per game session is 200. It is not
2288
2284
  # adjustable.
2289
2285
  #
2290
- # *Available in Amazon GameLift Local.*
2291
- #
2292
2286
  # **Related actions**
2293
2287
  #
2294
- # CreatePlayerSession \| CreatePlayerSessions \| DescribePlayerSessions
2295
- # \| StartGameSessionPlacement \| DescribeGameSessionPlacement \| [All
2296
- # APIs by task][1]
2288
+ # [All APIs by task][2]
2297
2289
  #
2298
2290
  #
2299
2291
  #
2300
- # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
2292
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreatePlayerSession.html
2293
+ # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
2301
2294
  #
2302
2295
  # @option params [required, String] :game_session_id
2303
2296
  # A unique identifier for the game session to add players to.
@@ -2386,8 +2379,7 @@ module Aws::GameLift
2386
2379
  #
2387
2380
  # **Related actions**
2388
2381
  #
2389
- # CreateScript \| ListScripts \| DescribeScript \| UpdateScript \|
2390
- # DeleteScript \| [All APIs by task][3]
2382
+ # [All APIs by task][3]
2391
2383
  #
2392
2384
  #
2393
2385
  #
@@ -2397,13 +2389,21 @@ module Aws::GameLift
2397
2389
  #
2398
2390
  # @option params [String] :name
2399
2391
  # A descriptive label that is associated with a script. Script names do
2400
- # not need to be unique. You can use UpdateScript to change this value
2401
- # later.
2392
+ # not need to be unique. You can use [UpdateScript][1] to change this
2393
+ # value later.
2394
+ #
2395
+ #
2396
+ #
2397
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateScript.html
2402
2398
  #
2403
2399
  # @option params [String] :version
2404
- # Version information that is associated with a build or script. Version
2405
- # strings do not need to be unique. You can use UpdateScript to change
2406
- # this value later.
2400
+ # Version information associated with a build or script. Version strings
2401
+ # do not need to be unique. You can use [UpdateScript][1] to change this
2402
+ # value later.
2403
+ #
2404
+ #
2405
+ #
2406
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateScript.html
2407
2407
  #
2408
2408
  # @option params [Types::S3Location] :storage_location
2409
2409
  # The location of the Amazon S3 bucket where a zipped file containing
@@ -2431,14 +2431,17 @@ module Aws::GameLift
2431
2431
  # resources are useful for resource management, access management and
2432
2432
  # cost allocation. For more information, see [ Tagging Amazon Web
2433
2433
  # Services Resources][1] in the *Amazon Web Services General Reference*.
2434
- # Once the resource is created, you can use TagResource, UntagResource,
2435
- # and ListTagsForResource to add, remove, and view tags. The maximum tag
2436
- # limit may be lower than stated. See the Amazon Web Services General
2437
- # Reference for actual tagging limits.
2434
+ # Once the resource is created, you can use [TagResource][2],
2435
+ # [UntagResource][3], and [ListTagsForResource][4] to add, remove, and
2436
+ # view tags. The maximum tag limit may be lower than stated. See the
2437
+ # Amazon Web Services General Reference for actual tagging limits.
2438
2438
  #
2439
2439
  #
2440
2440
  #
2441
2441
  # [1]: https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html
2442
+ # [2]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_TagResource.html
2443
+ # [3]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_UntagResource.html
2444
+ # [4]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_ListTagsForResource.html
2442
2445
  #
2443
2446
  # @return [Types::CreateScriptOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
2444
2447
  #
@@ -2490,9 +2493,10 @@ module Aws::GameLift
2490
2493
  # the VPC for your Amazon GameLift fleet and a virtual private cloud
2491
2494
  # (VPC) in your Amazon Web Services account. VPC peering enables the
2492
2495
  # game servers on your fleet to communicate directly with other Amazon
2493
- # Web Services resources. Once you've received authorization, call
2494
- # CreateVpcPeeringConnection to establish the peering connection. For
2495
- # more information, see [VPC Peering with Amazon GameLift Fleets][1].
2496
+ # Web Services resources. After you've received authorization, use
2497
+ # [CreateVpcPeeringConnection][1] to establish the peering connection.
2498
+ # For more information, see [VPC Peering with Amazon GameLift
2499
+ # Fleets][2].
2496
2500
  #
2497
2501
  # You can peer with VPCs that are owned by any Amazon Web Services
2498
2502
  # account you have access to, including the account that you use to
@@ -2514,21 +2518,19 @@ module Aws::GameLift
2514
2518
  # that you want to delete the peering connection for, and (2) ID of the
2515
2519
  # Amazon Web Services account that you use to manage Amazon GameLift.
2516
2520
  #
2517
- # The authorization remains valid for 24 hours unless it is canceled by
2518
- # a call to DeleteVpcPeeringAuthorization. You must create or delete the
2519
- # peering connection while the authorization is valid.
2521
+ # The authorization remains valid for 24 hours unless it is canceled.
2522
+ # You must create or delete the peering connection while the
2523
+ # authorization is valid.
2520
2524
  #
2521
2525
  # **Related actions**
2522
2526
  #
2523
- # CreateVpcPeeringAuthorization \| DescribeVpcPeeringAuthorizations \|
2524
- # DeleteVpcPeeringAuthorization \| CreateVpcPeeringConnection \|
2525
- # DescribeVpcPeeringConnections \| DeleteVpcPeeringConnection \| [All
2526
- # APIs by task][2]
2527
+ # [All APIs by task][3]
2527
2528
  #
2528
2529
  #
2529
2530
  #
2530
- # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html
2531
- # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
2531
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateVpcPeeringConnection.html
2532
+ # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html
2533
+ # [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
2532
2534
  #
2533
2535
  # @option params [required, String] :game_lift_aws_account_id
2534
2536
  # A unique identifier for the Amazon Web Services account that you use
@@ -2585,11 +2587,11 @@ module Aws::GameLift
2585
2587
  # more information, see [VPC Peering with Amazon GameLift Fleets][1].
2586
2588
  #
2587
2589
  # Before calling this operation to establish the peering connection, you
2588
- # first need to call CreateVpcPeeringAuthorization and identify the VPC
2589
- # you want to peer with. Once the authorization for the specified VPC is
2590
- # issued, you have 24 hours to establish the connection. These two
2591
- # operations handle all tasks necessary to peer the two VPCs, including
2592
- # acceptance, updating routing tables, etc.
2590
+ # first need to use [CreateVpcPeeringAuthorization][2] and identify the
2591
+ # VPC you want to peer with. Once the authorization for the specified
2592
+ # VPC is issued, you have 24 hours to establish the connection. These
2593
+ # two operations handle all tasks necessary to peer the two VPCs,
2594
+ # including acceptance, updating routing tables, etc.
2593
2595
  #
2594
2596
  # To establish the connection, call this operation from the Amazon Web
2595
2597
  # Services account that is used to manage the Amazon GameLift fleets.
@@ -2597,22 +2599,22 @@ module Aws::GameLift
2597
2599
  # enable a VPC peering connection for; (2) The Amazon Web Services
2598
2600
  # account with the VPC that you want to peer with; and (3) The ID of the
2599
2601
  # VPC you want to peer with. This operation is asynchronous. If
2600
- # successful, a VpcPeeringConnection request is created. You can use
2601
- # continuous polling to track the request's status using
2602
- # DescribeVpcPeeringConnections, or by monitoring fleet events for
2603
- # success or failure using DescribeFleetEvents.
2602
+ # successful, a connection request is created. You can use continuous
2603
+ # polling to track the request's status using
2604
+ # [DescribeVpcPeeringConnections][3] , or by monitoring fleet events for
2605
+ # success or failure using [DescribeFleetEvents][4] .
2604
2606
  #
2605
2607
  # **Related actions**
2606
2608
  #
2607
- # CreateVpcPeeringAuthorization \| DescribeVpcPeeringAuthorizations \|
2608
- # DeleteVpcPeeringAuthorization \| CreateVpcPeeringConnection \|
2609
- # DescribeVpcPeeringConnections \| DeleteVpcPeeringConnection \| [All
2610
- # APIs by task][2]
2609
+ # [All APIs by task][5]
2611
2610
  #
2612
2611
  #
2613
2612
  #
2614
2613
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html
2615
- # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
2614
+ # [2]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateVpcPeeringAuthorization.html
2615
+ # [3]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeVpcPeeringConnections.html
2616
+ # [4]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeFleetEvents.html
2617
+ # [5]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
2616
2618
  #
2617
2619
  # @option params [required, String] :fleet_id
2618
2620
  # A unique identifier for the fleet. You can use either the fleet ID or
@@ -2662,8 +2664,7 @@ module Aws::GameLift
2662
2664
  #
2663
2665
  # **Related actions**
2664
2666
  #
2665
- # CreateAlias \| ListAliases \| DescribeAlias \| UpdateAlias \|
2666
- # DeleteAlias \| ResolveAlias \| [All APIs by task][1]
2667
+ # [All APIs by task][1]
2667
2668
  #
2668
2669
  #
2669
2670
  #
@@ -2701,10 +2702,7 @@ module Aws::GameLift
2701
2702
  #
2702
2703
  # [ Upload a Custom Server Build][1]
2703
2704
  #
2704
- # **Related actions**
2705
- #
2706
- # CreateBuild \| ListBuilds \| DescribeBuild \| UpdateBuild \|
2707
- # DeleteBuild \| [All APIs by task][2]
2705
+ # [All APIs by task][2]
2708
2706
  #
2709
2707
  #
2710
2708
  #
@@ -2738,9 +2736,8 @@ module Aws::GameLift
2738
2736
  #
2739
2737
  # <note markdown="1"> If the fleet being deleted has a VPC peering connection, you first
2740
2738
  # need to get a valid authorization (good for 24 hours) by calling
2741
- # CreateVpcPeeringAuthorization. You do not need to explicitly delete
2742
- # the VPC peering connection--this is done as part of the delete fleet
2743
- # process.
2739
+ # [CreateVpcPeeringAuthorization][1]. You do not need to explicitly
2740
+ # delete the VPC peering connection.
2744
2741
  #
2745
2742
  # </note>
2746
2743
  #
@@ -2751,20 +2748,12 @@ module Aws::GameLift
2751
2748
  #
2752
2749
  # **Learn more**
2753
2750
  #
2754
- # [Setting up GameLift Fleets][1]
2755
- #
2756
- # **Related actions**
2757
- #
2758
- # CreateFleetLocations \| UpdateFleetAttributes \| UpdateFleetCapacity
2759
- # \| UpdateFleetPortSettings \| UpdateRuntimeConfiguration \|
2760
- # StopFleetActions \| StartFleetActions \| PutScalingPolicy \|
2761
- # DeleteFleet \| DeleteFleetLocations \| DeleteScalingPolicy \| [All
2762
- # APIs by task][2]
2751
+ # [Setting up GameLift Fleets][2]
2763
2752
  #
2764
2753
  #
2765
2754
  #
2766
- # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
2767
- # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
2755
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateVpcPeeringAuthorization.html
2756
+ # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
2768
2757
  #
2769
2758
  # @option params [required, String] :fleet_id
2770
2759
  # A unique identifier for the fleet to be deleted. You can use either
@@ -2803,18 +2792,9 @@ module Aws::GameLift
2803
2792
  #
2804
2793
  # [Setting up GameLift fleets][1]
2805
2794
  #
2806
- # **Related actions**
2807
- #
2808
- # CreateFleetLocations \| DescribeFleetLocationAttributes \|
2809
- # DescribeFleetLocationCapacity \| DescribeFleetLocationUtilization \|
2810
- # DescribeFleetAttributes \| DescribeFleetCapacity \|
2811
- # DescribeFleetUtilization \| UpdateFleetCapacity \| StopFleetActions \|
2812
- # DeleteFleetLocations \| [All APIs by task][2]
2813
- #
2814
2795
  #
2815
2796
  #
2816
2797
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
2817
- # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
2818
2798
  #
2819
2799
  # @option params [required, String] :fleet_id
2820
2800
  # A unique identifier for the fleet to delete locations for. You can use
@@ -2843,7 +2823,7 @@ module Aws::GameLift
2843
2823
  # resp.fleet_arn #=> String
2844
2824
  # resp.location_states #=> Array
2845
2825
  # resp.location_states[0].location #=> String
2846
- # resp.location_states[0].status #=> String, one of "NEW", "DOWNLOADING", "VALIDATING", "BUILDING", "ACTIVATING", "ACTIVE", "DELETING", "ERROR", "TERMINATED"
2826
+ # resp.location_states[0].status #=> String, one of "NEW", "DOWNLOADING", "VALIDATING", "BUILDING", "ACTIVATING", "ACTIVE", "DELETING", "ERROR", "TERMINATED", "NOT_FOUND"
2847
2827
  #
2848
2828
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteFleetLocations AWS API Documentation
2849
2829
  #
@@ -2888,22 +2868,13 @@ module Aws::GameLift
2888
2868
  #
2889
2869
  # [GameLift FleetIQ Guide][1]
2890
2870
  #
2891
- # **Related actions**
2892
- #
2893
- # CreateGameServerGroup \| ListGameServerGroups \|
2894
- # DescribeGameServerGroup \| UpdateGameServerGroup \|
2895
- # DeleteGameServerGroup \| ResumeGameServerGroup \|
2896
- # SuspendGameServerGroup \| DescribeGameServerInstances \| [All APIs by
2897
- # task][2]
2898
- #
2899
2871
  #
2900
2872
  #
2901
2873
  # [1]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html
2902
- # [2]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/reference-awssdk-fleetiq.html
2903
2874
  #
2904
2875
  # @option params [required, String] :game_server_group_name
2905
- # A unique identifier for the game server group. Use either the
2906
- # GameServerGroup name or ARN value.
2876
+ # A unique identifier for the game server group. Use either the name or
2877
+ # ARN value.
2907
2878
  #
2908
2879
  # @option params [String] :delete_option
2909
2880
  # The type of delete to perform. Options include the following:
@@ -2961,25 +2932,9 @@ module Aws::GameLift
2961
2932
  # unfulfilled [StartGameSessionPlacement][1] requests that reference the
2962
2933
  # queue will fail. To delete a queue, specify the queue name.
2963
2934
  #
2964
- # **Learn more**
2965
- #
2966
- # [ Using Multi-Region Queues][2]
2967
- #
2968
- # **Related actions**
2969
- #
2970
- # [CreateGameSessionQueue][3] \| [DescribeGameSessionQueues][4] \|
2971
- # [UpdateGameSessionQueue][5] \| [DeleteGameSessionQueue][6] \| [All
2972
- # APIs by task][7]
2973
- #
2974
2935
  #
2975
2936
  #
2976
2937
  # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_StartGameSessionPlacement.html
2977
- # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/queues-intro.html
2978
- # [3]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateGameSessionQueue.html
2979
- # [4]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeGameSessionQueues.html
2980
- # [5]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateGameSessionQueue.html
2981
- # [6]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DeleteGameSessionQueue.html
2982
- # [7]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
2983
2938
  #
2984
2939
  # @option params [required, String] :name
2985
2940
  # A descriptive label that is associated with game session queue. Queue
@@ -3003,21 +2958,39 @@ module Aws::GameLift
3003
2958
  req.send_request(options)
3004
2959
  end
3005
2960
 
3006
- # Permanently removes a FlexMatch matchmaking configuration. To delete,
3007
- # specify the configuration name. A matchmaking configuration cannot be
3008
- # deleted if it is being used in any active matchmaking tickets.
2961
+ # Deletes a custom location.
3009
2962
  #
3010
- # **Related actions**
2963
+ # Before deleting a custom location, review any fleets currently using
2964
+ # the custom location and deregister the location if it is in use. For
2965
+ # more information see, [DeregisterCompute][1].
3011
2966
  #
3012
- # CreateMatchmakingConfiguration \| DescribeMatchmakingConfigurations \|
3013
- # UpdateMatchmakingConfiguration \| DeleteMatchmakingConfiguration \|
3014
- # CreateMatchmakingRuleSet \| DescribeMatchmakingRuleSets \|
3015
- # ValidateMatchmakingRuleSet \| DeleteMatchmakingRuleSet \| [All APIs by
3016
- # task][1]
3017
2967
  #
3018
2968
  #
2969
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DeregisterCompute.html
3019
2970
  #
3020
- # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
2971
+ # @option params [required, String] :location_name
2972
+ # The location name of the custom location to be deleted.
2973
+ #
2974
+ # @return [Struct] Returns an empty {Seahorse::Client::Response response}.
2975
+ #
2976
+ # @example Request syntax with placeholder values
2977
+ #
2978
+ # resp = client.delete_location({
2979
+ # location_name: "CustomLocationNameOrArnModel", # required
2980
+ # })
2981
+ #
2982
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteLocation AWS API Documentation
2983
+ #
2984
+ # @overload delete_location(params = {})
2985
+ # @param [Hash] params ({})
2986
+ def delete_location(params = {}, options = {})
2987
+ req = build_request(:delete_location, params)
2988
+ req.send_request(options)
2989
+ end
2990
+
2991
+ # Permanently removes a FlexMatch matchmaking configuration. To delete,
2992
+ # specify the configuration name. A matchmaking configuration cannot be
2993
+ # deleted if it is being used in any active matchmaking tickets.
3021
2994
  #
3022
2995
  # @option params [required, String] :name
3023
2996
  # A unique identifier for the matchmaking configuration. You can use
@@ -3050,18 +3023,9 @@ module Aws::GameLift
3050
3023
  #
3051
3024
  # ^
3052
3025
  #
3053
- # **Related actions**
3054
- #
3055
- # CreateMatchmakingConfiguration \| DescribeMatchmakingConfigurations \|
3056
- # UpdateMatchmakingConfiguration \| DeleteMatchmakingConfiguration \|
3057
- # CreateMatchmakingRuleSet \| DescribeMatchmakingRuleSets \|
3058
- # ValidateMatchmakingRuleSet \| DeleteMatchmakingRuleSet \| [All APIs by
3059
- # task][2]
3060
- #
3061
3026
  #
3062
3027
  #
3063
3028
  # [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-rulesets.html
3064
- # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
3065
3029
  #
3066
3030
  # @option params [required, String] :name
3067
3031
  # A unique identifier for the matchmaking rule set to be deleted. (Note:
@@ -3090,19 +3054,12 @@ module Aws::GameLift
3090
3054
  # policy, specify both the scaling policy name and the fleet ID it is
3091
3055
  # associated with.
3092
3056
  #
3093
- # To temporarily suspend scaling policies, call StopFleetActions. This
3094
- # operation suspends all policies for the fleet.
3095
- #
3096
- # **Related actions**
3097
- #
3098
- # DescribeFleetCapacity \| UpdateFleetCapacity \|
3099
- # DescribeEC2InstanceLimits \| PutScalingPolicy \|
3100
- # DescribeScalingPolicies \| DeleteScalingPolicy \| StopFleetActions \|
3101
- # StartFleetActions \| [All APIs by task][1]
3057
+ # To temporarily suspend scaling policies, use [StopFleetActions][1].
3058
+ # This operation suspends all policies for the fleet.
3102
3059
  #
3103
3060
  #
3104
3061
  #
3105
- # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
3062
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_StopFleetActions.html
3106
3063
  #
3107
3064
  # @option params [required, String] :name
3108
3065
  # A descriptive label that is associated with a fleet's scaling policy.
@@ -3146,8 +3103,7 @@ module Aws::GameLift
3146
3103
  #
3147
3104
  # **Related actions**
3148
3105
  #
3149
- # CreateScript \| ListScripts \| DescribeScript \| UpdateScript \|
3150
- # DeleteScript \| [All APIs by task][2]
3106
+ # [All APIs by task][2]
3151
3107
  #
3152
3108
  #
3153
3109
  #
@@ -3176,19 +3132,17 @@ module Aws::GameLift
3176
3132
  end
3177
3133
 
3178
3134
  # Cancels a pending VPC peering authorization for the specified VPC. If
3179
- # you need to delete an existing VPC peering connection, call
3180
- # DeleteVpcPeeringConnection.
3135
+ # you need to delete an existing VPC peering connection, use
3136
+ # [DeleteVpcPeeringConnection][1].
3181
3137
  #
3182
3138
  # **Related actions**
3183
3139
  #
3184
- # CreateVpcPeeringAuthorization \| DescribeVpcPeeringAuthorizations \|
3185
- # DeleteVpcPeeringAuthorization \| CreateVpcPeeringConnection \|
3186
- # DescribeVpcPeeringConnections \| DeleteVpcPeeringConnection \| [All
3187
- # APIs by task][1]
3140
+ # [All APIs by task][2]
3188
3141
  #
3189
3142
  #
3190
3143
  #
3191
- # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
3144
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DeleteVpcPeeringConnection.html
3145
+ # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
3192
3146
  #
3193
3147
  # @option params [required, String] :game_lift_aws_account_id
3194
3148
  # A unique identifier for the Amazon Web Services account that you use
@@ -3227,9 +3181,7 @@ module Aws::GameLift
3227
3181
 
3228
3182
  # Removes a VPC peering connection. To delete the connection, you must
3229
3183
  # have a valid authorization for the VPC peering connection that you
3230
- # want to delete. You can check for an authorization by calling
3231
- # DescribeVpcPeeringAuthorizations or request a new one using
3232
- # CreateVpcPeeringAuthorization.
3184
+ # want to delete..
3233
3185
  #
3234
3186
  # Once a valid authorization exists, call this operation from the Amazon
3235
3187
  # Web Services account that is used to manage the Amazon GameLift
@@ -3238,10 +3190,7 @@ module Aws::GameLift
3238
3190
  #
3239
3191
  # **Related actions**
3240
3192
  #
3241
- # CreateVpcPeeringAuthorization \| DescribeVpcPeeringAuthorizations \|
3242
- # DeleteVpcPeeringAuthorization \| CreateVpcPeeringConnection \|
3243
- # DescribeVpcPeeringConnections \| DeleteVpcPeeringConnection \| [All
3244
- # APIs by task][1]
3193
+ # [All APIs by task][1]
3245
3194
  #
3246
3195
  #
3247
3196
  #
@@ -3253,9 +3202,7 @@ module Aws::GameLift
3253
3202
  # either the fleet ID or ARN value.
3254
3203
  #
3255
3204
  # @option params [required, String] :vpc_peering_connection_id
3256
- # A unique identifier for a VPC peering connection. This value is
3257
- # included in the VpcPeeringConnection object, which can be retrieved by
3258
- # calling DescribeVpcPeeringConnections.
3205
+ # A unique identifier for a VPC peering connection.
3259
3206
  #
3260
3207
  # @return [Struct] Returns an empty {Seahorse::Client::Response response}.
3261
3208
  #
@@ -3275,6 +3222,34 @@ module Aws::GameLift
3275
3222
  req.send_request(options)
3276
3223
  end
3277
3224
 
3225
+ # Removes a compute resource from the specified fleet. Deregister your
3226
+ # compute resources before you delete the compute.
3227
+ #
3228
+ # @option params [required, String] :fleet_id
3229
+ # &gt;A unique identifier for the fleet the compute resource is
3230
+ # registered to.
3231
+ #
3232
+ # @option params [required, String] :compute_name
3233
+ # The name of the compute resource you want to delete.
3234
+ #
3235
+ # @return [Struct] Returns an empty {Seahorse::Client::Response response}.
3236
+ #
3237
+ # @example Request syntax with placeholder values
3238
+ #
3239
+ # resp = client.deregister_compute({
3240
+ # fleet_id: "FleetIdOrArn", # required
3241
+ # compute_name: "ComputeNameOrArn", # required
3242
+ # })
3243
+ #
3244
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeregisterCompute AWS API Documentation
3245
+ #
3246
+ # @overload deregister_compute(params = {})
3247
+ # @param [Hash] params ({})
3248
+ def deregister_compute(params = {}, options = {})
3249
+ req = build_request(:deregister_compute, params)
3250
+ req.send_request(options)
3251
+ end
3252
+
3278
3253
  # **This operation is used with the GameLift FleetIQ solution and game
3279
3254
  # server groups.**
3280
3255
  #
@@ -3290,20 +3265,13 @@ module Aws::GameLift
3290
3265
  #
3291
3266
  # [GameLift FleetIQ Guide][1]
3292
3267
  #
3293
- # **Related actions**
3294
- #
3295
- # RegisterGameServer \| ListGameServers \| ClaimGameServer \|
3296
- # DescribeGameServer \| UpdateGameServer \| DeregisterGameServer \| [All
3297
- # APIs by task][2]
3298
- #
3299
3268
  #
3300
3269
  #
3301
3270
  # [1]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html
3302
- # [2]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/reference-awssdk-fleetiq.html
3303
3271
  #
3304
3272
  # @option params [required, String] :game_server_group_name
3305
3273
  # A unique identifier for the game server group where the game server is
3306
- # running. Use either the GameServerGroup name or ARN value.
3274
+ # running.
3307
3275
  #
3308
3276
  # @option params [required, String] :game_server_id
3309
3277
  # A custom string that uniquely identifies the game server to
@@ -3336,8 +3304,7 @@ module Aws::GameLift
3336
3304
  #
3337
3305
  # **Related actions**
3338
3306
  #
3339
- # CreateAlias \| ListAliases \| DescribeAlias \| UpdateAlias \|
3340
- # DeleteAlias \| ResolveAlias \| [All APIs by task][1]
3307
+ # [All APIs by task][1]
3341
3308
  #
3342
3309
  #
3343
3310
  #
@@ -3386,10 +3353,7 @@ module Aws::GameLift
3386
3353
  #
3387
3354
  # [ Upload a Custom Server Build][1]
3388
3355
  #
3389
- # **Related actions**
3390
- #
3391
- # CreateBuild \| ListBuilds \| DescribeBuild \| UpdateBuild \|
3392
- # DeleteBuild \| [All APIs by task][2]
3356
+ # [All APIs by task][2]
3393
3357
  #
3394
3358
  #
3395
3359
  #
@@ -3420,6 +3384,7 @@ module Aws::GameLift
3420
3384
  # resp.build.size_on_disk #=> Integer
3421
3385
  # resp.build.operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2"
3422
3386
  # resp.build.creation_time #=> Time
3387
+ # resp.build.server_sdk_version #=> String
3423
3388
  #
3424
3389
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeBuild AWS API Documentation
3425
3390
  #
@@ -3430,6 +3395,52 @@ module Aws::GameLift
3430
3395
  req.send_request(options)
3431
3396
  end
3432
3397
 
3398
+ # Retrieves properties for a compute resource. To request a compute
3399
+ # resource specify the fleet ID and compute name. If successful,
3400
+ # GameLift returns an object containing the build properties.
3401
+ #
3402
+ # @option params [required, String] :fleet_id
3403
+ # A unique identifier for the fleet the compute is registered to.
3404
+ #
3405
+ # @option params [required, String] :compute_name
3406
+ # A descriptive label that is associated with the compute resource
3407
+ # registered to your fleet.
3408
+ #
3409
+ # @return [Types::DescribeComputeOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
3410
+ #
3411
+ # * {Types::DescribeComputeOutput#compute #compute} => Types::Compute
3412
+ #
3413
+ # @example Request syntax with placeholder values
3414
+ #
3415
+ # resp = client.describe_compute({
3416
+ # fleet_id: "FleetIdOrArn", # required
3417
+ # compute_name: "ComputeNameOrArn", # required
3418
+ # })
3419
+ #
3420
+ # @example Response structure
3421
+ #
3422
+ # resp.compute.fleet_id #=> String
3423
+ # resp.compute.fleet_arn #=> String
3424
+ # resp.compute.compute_name #=> String
3425
+ # resp.compute.compute_arn #=> String
3426
+ # resp.compute.ip_address #=> String
3427
+ # resp.compute.dns_name #=> String
3428
+ # resp.compute.compute_status #=> String, one of "PENDING", "ACTIVE", "TERMINATING"
3429
+ # resp.compute.location #=> String
3430
+ # resp.compute.creation_time #=> Time
3431
+ # resp.compute.operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2"
3432
+ # resp.compute.type #=> String, one of "t2.micro", "t2.small", "t2.medium", "t2.large", "c3.large", "c3.xlarge", "c3.2xlarge", "c3.4xlarge", "c3.8xlarge", "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "c5.large", "c5.xlarge", "c5.2xlarge", "c5.4xlarge", "c5.9xlarge", "c5.12xlarge", "c5.18xlarge", "c5.24xlarge", "c5a.large", "c5a.xlarge", "c5a.2xlarge", "c5a.4xlarge", "c5a.8xlarge", "c5a.12xlarge", "c5a.16xlarge", "c5a.24xlarge", "r3.large", "r3.xlarge", "r3.2xlarge", "r3.4xlarge", "r3.8xlarge", "r4.large", "r4.xlarge", "r4.2xlarge", "r4.4xlarge", "r4.8xlarge", "r4.16xlarge", "r5.large", "r5.xlarge", "r5.2xlarge", "r5.4xlarge", "r5.8xlarge", "r5.12xlarge", "r5.16xlarge", "r5.24xlarge", "r5a.large", "r5a.xlarge", "r5a.2xlarge", "r5a.4xlarge", "r5a.8xlarge", "r5a.12xlarge", "r5a.16xlarge", "r5a.24xlarge", "m3.medium", "m3.large", "m3.xlarge", "m3.2xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge", "m5.large", "m5.xlarge", "m5.2xlarge", "m5.4xlarge", "m5.8xlarge", "m5.12xlarge", "m5.16xlarge", "m5.24xlarge", "m5a.large", "m5a.xlarge", "m5a.2xlarge", "m5a.4xlarge", "m5a.8xlarge", "m5a.12xlarge", "m5a.16xlarge", "m5a.24xlarge", "c5d.large", "c5d.xlarge", "c5d.2xlarge", "c5d.4xlarge", "c5d.9xlarge", "c5d.12xlarge", "c5d.18xlarge", "c5d.24xlarge", "c6a.large", "c6a.xlarge", "c6a.2xlarge", "c6a.4xlarge", "c6a.8xlarge", "c6a.12xlarge", "c6a.16xlarge", "c6a.24xlarge", "c6i.large", "c6i.xlarge", "c6i.2xlarge", "c6i.4xlarge", "c6i.8xlarge", "c6i.12xlarge", "c6i.16xlarge", "c6i.24xlarge", "r5d.large", "r5d.xlarge", "r5d.2xlarge", "r5d.4xlarge", "r5d.8xlarge", "r5d.12xlarge", "r5d.16xlarge", "r5d.24xlarge"
3433
+ # resp.compute.game_lift_service_sdk_endpoint #=> String
3434
+ #
3435
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeCompute AWS API Documentation
3436
+ #
3437
+ # @overload describe_compute(params = {})
3438
+ # @param [Hash] params ({})
3439
+ def describe_compute(params = {}, options = {})
3440
+ req = build_request(:describe_compute, params)
3441
+ req.send_request(options)
3442
+ end
3443
+
3433
3444
  # Retrieves the instance limits and current utilization for an Amazon
3434
3445
  # Web Services Region or location. Instance limits control the number of
3435
3446
  # instances, per instance type, per location, that your Amazon Web
@@ -3484,18 +3495,10 @@ module Aws::GameLift
3484
3495
  #
3485
3496
  # [Setting up GameLift fleets][2]
3486
3497
  #
3487
- # **Related actions**
3488
- #
3489
- # CreateFleet \| UpdateFleetCapacity \| PutScalingPolicy \|
3490
- # DescribeEC2InstanceLimits \| DescribeFleetAttributes \|
3491
- # DescribeFleetLocationAttributes \| UpdateFleetAttributes \|
3492
- # StopFleetActions \| DeleteFleet \| [All APIs by task][3]
3493
- #
3494
3498
  #
3495
3499
  #
3496
3500
  # [1]: http://aws.amazon.com/ec2/instance-types/
3497
3501
  # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
3498
- # [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
3499
3502
  #
3500
3503
  # @option params [String] :ec2_instance_type
3501
3504
  # Name of an Amazon EC2 instance type that is supported in GameLift. A
@@ -3562,18 +3565,9 @@ module Aws::GameLift
3562
3565
  #
3563
3566
  # [Setting up GameLift fleets][1]
3564
3567
  #
3565
- # **Related actions**
3566
- #
3567
- # ListFleets \| DescribeEC2InstanceLimits \| DescribeFleetAttributes \|
3568
- # DescribeFleetCapacity \| DescribeFleetEvents \|
3569
- # DescribeFleetLocationAttributes \| DescribeFleetPortSettings \|
3570
- # DescribeFleetUtilization \| DescribeRuntimeConfiguration \|
3571
- # DescribeScalingPolicies \| [All APIs by task][2]
3572
- #
3573
3568
  #
3574
3569
  #
3575
3570
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
3576
- # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
3577
3571
  #
3578
3572
  # @option params [Array<String>] :fleet_ids
3579
3573
  # A list of unique fleet identifiers to retrieve attributes for. You can
@@ -3619,7 +3613,7 @@ module Aws::GameLift
3619
3613
  # resp.fleet_attributes[0].name #=> String
3620
3614
  # resp.fleet_attributes[0].creation_time #=> Time
3621
3615
  # resp.fleet_attributes[0].termination_time #=> Time
3622
- # resp.fleet_attributes[0].status #=> String, one of "NEW", "DOWNLOADING", "VALIDATING", "BUILDING", "ACTIVATING", "ACTIVE", "DELETING", "ERROR", "TERMINATED"
3616
+ # resp.fleet_attributes[0].status #=> String, one of "NEW", "DOWNLOADING", "VALIDATING", "BUILDING", "ACTIVATING", "ACTIVE", "DELETING", "ERROR", "TERMINATED", "NOT_FOUND"
3623
3617
  # resp.fleet_attributes[0].build_id #=> String
3624
3618
  # resp.fleet_attributes[0].build_arn #=> String
3625
3619
  # resp.fleet_attributes[0].script_id #=> String
@@ -3638,6 +3632,8 @@ module Aws::GameLift
3638
3632
  # resp.fleet_attributes[0].stopped_actions[0] #=> String, one of "AUTO_SCALING"
3639
3633
  # resp.fleet_attributes[0].instance_role_arn #=> String
3640
3634
  # resp.fleet_attributes[0].certificate_configuration.certificate_type #=> String, one of "DISABLED", "GENERATED"
3635
+ # resp.fleet_attributes[0].compute_type #=> String, one of "EC2", "ANYWHERE"
3636
+ # resp.fleet_attributes[0].anywhere_configuration.cost #=> String
3641
3637
  # resp.next_token #=> String
3642
3638
  #
3643
3639
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetAttributes AWS API Documentation
@@ -3653,8 +3649,7 @@ module Aws::GameLift
3653
3649
  # data returned includes the current fleet capacity (number of EC2
3654
3650
  # instances), and settings that can control how capacity scaling. For
3655
3651
  # fleets with remote locations, this operation retrieves data for the
3656
- # fleet's home Region only. See DescribeFleetLocationCapacity to get
3657
- # capacity settings for a fleet's remote locations.
3652
+ # fleet's home Region only.
3658
3653
  #
3659
3654
  # This operation can be used in the following ways:
3660
3655
  #
@@ -3667,7 +3662,7 @@ module Aws::GameLift
3667
3662
  # When requesting multiple fleets, use the pagination parameters to
3668
3663
  # retrieve results as a set of sequential pages.
3669
3664
  #
3670
- # If successful, a FleetCapacity object is returned for each requested
3665
+ # If successful, a `FleetCapacity` object is returned for each requested
3671
3666
  # fleet ID. Each FleetCapacity object includes a `Location` property,
3672
3667
  # which is set to the fleet's home Region. When a list of fleet IDs is
3673
3668
  # provided, attribute objects are returned only for fleets that
@@ -3685,22 +3680,13 @@ module Aws::GameLift
3685
3680
  #
3686
3681
  # [GameLift metrics for fleets][2]
3687
3682
  #
3688
- # **Related actions**
3689
- #
3690
- # ListFleets \| DescribeEC2InstanceLimits \| DescribeFleetAttributes \|
3691
- # DescribeFleetCapacity \| DescribeFleetEvents \|
3692
- # DescribeFleetLocationAttributes \| DescribeFleetPortSettings \|
3693
- # DescribeFleetUtilization \| DescribeRuntimeConfiguration \|
3694
- # DescribeScalingPolicies \| [All APIs by task][3]
3695
- #
3696
3683
  #
3697
3684
  #
3698
3685
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
3699
3686
  # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html#gamelift-metrics-fleet
3700
- # [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
3701
3687
  #
3702
3688
  # @option params [Array<String>] :fleet_ids
3703
- # A unique identifier for the fleet(s) to retrieve capacity information
3689
+ # A unique identifier for the fleet to retrieve capacity information
3704
3690
  # for. You can use either the fleet ID or ARN value. Leave this
3705
3691
  # parameter empty to retrieve capacity information for all fleets.
3706
3692
  #
@@ -3774,18 +3760,9 @@ module Aws::GameLift
3774
3760
  #
3775
3761
  # [Setting up GameLift fleets][1]
3776
3762
  #
3777
- # **Related actions**
3778
- #
3779
- # ListFleets \| DescribeEC2InstanceLimits \| DescribeFleetAttributes \|
3780
- # DescribeFleetCapacity \| DescribeFleetEvents \|
3781
- # DescribeFleetLocationAttributes \| DescribeFleetPortSettings \|
3782
- # DescribeFleetUtilization \| DescribeRuntimeConfiguration \|
3783
- # DescribeScalingPolicies \| [All APIs by task][2]
3784
- #
3785
3763
  #
3786
3764
  #
3787
3765
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
3788
- # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
3789
3766
  #
3790
3767
  # @option params [required, String] :fleet_id
3791
3768
  # A unique identifier for the fleet to get event logs for. You can use
@@ -3835,7 +3812,7 @@ module Aws::GameLift
3835
3812
  # resp.events #=> Array
3836
3813
  # resp.events[0].event_id #=> String
3837
3814
  # resp.events[0].resource_id #=> String
3838
- # resp.events[0].event_code #=> String, one of "GENERIC_EVENT", "FLEET_CREATED", "FLEET_DELETED", "FLEET_SCALING_EVENT", "FLEET_STATE_DOWNLOADING", "FLEET_STATE_VALIDATING", "FLEET_STATE_BUILDING", "FLEET_STATE_ACTIVATING", "FLEET_STATE_ACTIVE", "FLEET_STATE_ERROR", "FLEET_INITIALIZATION_FAILED", "FLEET_BINARY_DOWNLOAD_FAILED", "FLEET_VALIDATION_LAUNCH_PATH_NOT_FOUND", "FLEET_VALIDATION_EXECUTABLE_RUNTIME_FAILURE", "FLEET_VALIDATION_TIMED_OUT", "FLEET_ACTIVATION_FAILED", "FLEET_ACTIVATION_FAILED_NO_INSTANCES", "FLEET_NEW_GAME_SESSION_PROTECTION_POLICY_UPDATED", "SERVER_PROCESS_INVALID_PATH", "SERVER_PROCESS_SDK_INITIALIZATION_TIMEOUT", "SERVER_PROCESS_PROCESS_READY_TIMEOUT", "SERVER_PROCESS_CRASHED", "SERVER_PROCESS_TERMINATED_UNHEALTHY", "SERVER_PROCESS_FORCE_TERMINATED", "SERVER_PROCESS_PROCESS_EXIT_TIMEOUT", "GAME_SESSION_ACTIVATION_TIMEOUT", "FLEET_CREATION_EXTRACTING_BUILD", "FLEET_CREATION_RUNNING_INSTALLER", "FLEET_CREATION_VALIDATING_RUNTIME_CONFIG", "FLEET_VPC_PEERING_SUCCEEDED", "FLEET_VPC_PEERING_FAILED", "FLEET_VPC_PEERING_DELETED", "INSTANCE_INTERRUPTED"
3815
+ # resp.events[0].event_code #=> String, one of "GENERIC_EVENT", "FLEET_CREATED", "FLEET_DELETED", "FLEET_SCALING_EVENT", "FLEET_STATE_DOWNLOADING", "FLEET_STATE_VALIDATING", "FLEET_STATE_BUILDING", "FLEET_STATE_ACTIVATING", "FLEET_STATE_ACTIVE", "FLEET_STATE_ERROR", "FLEET_INITIALIZATION_FAILED", "FLEET_BINARY_DOWNLOAD_FAILED", "FLEET_VALIDATION_LAUNCH_PATH_NOT_FOUND", "FLEET_VALIDATION_EXECUTABLE_RUNTIME_FAILURE", "FLEET_VALIDATION_TIMED_OUT", "FLEET_ACTIVATION_FAILED", "FLEET_ACTIVATION_FAILED_NO_INSTANCES", "FLEET_NEW_GAME_SESSION_PROTECTION_POLICY_UPDATED", "SERVER_PROCESS_INVALID_PATH", "SERVER_PROCESS_SDK_INITIALIZATION_TIMEOUT", "SERVER_PROCESS_PROCESS_READY_TIMEOUT", "SERVER_PROCESS_CRASHED", "SERVER_PROCESS_TERMINATED_UNHEALTHY", "SERVER_PROCESS_FORCE_TERMINATED", "SERVER_PROCESS_PROCESS_EXIT_TIMEOUT", "GAME_SESSION_ACTIVATION_TIMEOUT", "FLEET_CREATION_EXTRACTING_BUILD", "FLEET_CREATION_RUNNING_INSTALLER", "FLEET_CREATION_VALIDATING_RUNTIME_CONFIG", "FLEET_VPC_PEERING_SUCCEEDED", "FLEET_VPC_PEERING_FAILED", "FLEET_VPC_PEERING_DELETED", "INSTANCE_INTERRUPTED", "INSTANCE_RECYCLED"
3839
3816
  # resp.events[0].message #=> String
3840
3817
  # resp.events[0].event_time #=> Time
3841
3818
  # resp.events[0].pre_signed_log_url #=> String
@@ -3875,18 +3852,9 @@ module Aws::GameLift
3875
3852
  #
3876
3853
  # [Setting up GameLift fleets][1]
3877
3854
  #
3878
- # **Related actions**
3879
- #
3880
- # CreateFleetLocations \| DescribeFleetLocationAttributes \|
3881
- # DescribeFleetLocationCapacity \| DescribeFleetLocationUtilization \|
3882
- # DescribeFleetAttributes \| DescribeFleetCapacity \|
3883
- # DescribeFleetUtilization \| UpdateFleetCapacity \| StopFleetActions \|
3884
- # DeleteFleetLocations \| [All APIs by task][2]
3885
- #
3886
3855
  #
3887
3856
  #
3888
3857
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
3889
- # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
3890
3858
  #
3891
3859
  # @option params [required, String] :fleet_id
3892
3860
  # A unique identifier for the fleet to retrieve remote locations for.
@@ -3932,7 +3900,7 @@ module Aws::GameLift
3932
3900
  # resp.fleet_arn #=> String
3933
3901
  # resp.location_attributes #=> Array
3934
3902
  # resp.location_attributes[0].location_state.location #=> String
3935
- # resp.location_attributes[0].location_state.status #=> String, one of "NEW", "DOWNLOADING", "VALIDATING", "BUILDING", "ACTIVATING", "ACTIVE", "DELETING", "ERROR", "TERMINATED"
3903
+ # resp.location_attributes[0].location_state.status #=> String, one of "NEW", "DOWNLOADING", "VALIDATING", "BUILDING", "ACTIVATING", "ACTIVE", "DELETING", "ERROR", "TERMINATED", "NOT_FOUND"
3936
3904
  # resp.location_attributes[0].stopped_actions #=> Array
3937
3905
  # resp.location_attributes[0].stopped_actions[0] #=> String, one of "AUTO_SCALING"
3938
3906
  # resp.location_attributes[0].update_status #=> String, one of "PENDING_UPDATE"
@@ -3965,19 +3933,10 @@ module Aws::GameLift
3965
3933
  #
3966
3934
  # [GameLift metrics for fleets][2]
3967
3935
  #
3968
- # **Related actions**
3969
- #
3970
- # CreateFleetLocations \| DescribeFleetLocationAttributes \|
3971
- # DescribeFleetLocationCapacity \| DescribeFleetLocationUtilization \|
3972
- # DescribeFleetAttributes \| DescribeFleetCapacity \|
3973
- # DescribeFleetUtilization \| UpdateFleetCapacity \| StopFleetActions \|
3974
- # DeleteFleetLocations \| [All APIs by task][3]
3975
- #
3976
3936
  #
3977
3937
  #
3978
3938
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
3979
3939
  # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html#gamelift-metrics-fleet
3980
- # [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
3981
3940
  #
3982
3941
  # @option params [required, String] :fleet_id
3983
3942
  # A unique identifier for the fleet to request location capacity for.
@@ -4039,19 +3998,10 @@ module Aws::GameLift
4039
3998
  #
4040
3999
  # [GameLift metrics for fleets][2]
4041
4000
  #
4042
- # **Related actions**
4043
- #
4044
- # CreateFleetLocations \| DescribeFleetLocationAttributes \|
4045
- # DescribeFleetLocationCapacity \| DescribeFleetLocationUtilization \|
4046
- # DescribeFleetAttributes \| DescribeFleetCapacity \|
4047
- # DescribeFleetUtilization \| UpdateFleetCapacity \| StopFleetActions \|
4048
- # DeleteFleetLocations \| [All APIs by task][3]
4049
- #
4050
4001
  #
4051
4002
  #
4052
4003
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
4053
4004
  # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html#gamelift-metrics-fleet
4054
- # [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
4055
4005
  #
4056
4006
  # @option params [required, String] :fleet_id
4057
4007
  # A unique identifier for the fleet to request location utilization for.
@@ -4107,7 +4057,7 @@ module Aws::GameLift
4107
4057
  # specify the fleet ID and a location. Port setting updates can take
4108
4058
  # time to propagate across all locations.
4109
4059
  #
4110
- # If successful, a set of IpPermission objects is returned for the
4060
+ # If successful, a set of `IpPermission` objects is returned for the
4111
4061
  # requested fleet ID. When a location is specified, a pending status is
4112
4062
  # included. If the requested fleet has been deleted, the result set is
4113
4063
  # empty.
@@ -4116,18 +4066,9 @@ module Aws::GameLift
4116
4066
  #
4117
4067
  # [Setting up GameLift fleets][1]
4118
4068
  #
4119
- # **Related actions**
4120
- #
4121
- # ListFleets \| DescribeEC2InstanceLimits \| DescribeFleetAttributes \|
4122
- # DescribeFleetCapacity \| DescribeFleetEvents \|
4123
- # DescribeFleetLocationAttributes \| DescribeFleetPortSettings \|
4124
- # DescribeFleetUtilization \| DescribeRuntimeConfiguration \|
4125
- # DescribeScalingPolicies \| [All APIs by task][2]
4126
- #
4127
4069
  #
4128
4070
  #
4129
4071
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
4130
- # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
4131
4072
  #
4132
4073
  # @option params [required, String] :fleet_id
4133
4074
  # A unique identifier for the fleet to retrieve port settings for. You
@@ -4177,8 +4118,8 @@ module Aws::GameLift
4177
4118
  # data provides a snapshot of how the fleet's hosting resources are
4178
4119
  # currently being used. For fleets with remote locations, this operation
4179
4120
  # retrieves data for the fleet's home Region only. See
4180
- # DescribeFleetLocationUtilization to get utilization statistics for a
4181
- # fleet's remote locations.
4121
+ # [DescribeFleetLocationUtilization][1] to get utilization statistics
4122
+ # for a fleet's remote locations.
4182
4123
  #
4183
4124
  # This operation can be used in the following ways:
4184
4125
  #
@@ -4191,7 +4132,7 @@ module Aws::GameLift
4191
4132
  # When requesting multiple fleets, use the pagination parameters to
4192
4133
  # retrieve results as a set of sequential pages.
4193
4134
  #
4194
- # If successful, a FleetUtilization object is returned for each
4135
+ # If successful, a [FleetUtilization][2] object is returned for each
4195
4136
  # requested fleet ID, unless the fleet identifier is not found. Each
4196
4137
  # fleet utilization object includes a `Location` property, which is set
4197
4138
  # to the fleet's home Region.
@@ -4204,26 +4145,19 @@ module Aws::GameLift
4204
4145
  #
4205
4146
  # **Learn more**
4206
4147
  #
4207
- # [Setting up GameLift Fleets][1]
4208
- #
4209
- # [GameLift Metrics for Fleets][2]
4210
- #
4211
- # **Related actions**
4148
+ # [Setting up GameLift Fleets][3]
4212
4149
  #
4213
- # ListFleets \| DescribeEC2InstanceLimits \| DescribeFleetAttributes \|
4214
- # DescribeFleetCapacity \| DescribeFleetEvents \|
4215
- # DescribeFleetLocationAttributes \| DescribeFleetPortSettings \|
4216
- # DescribeFleetUtilization \| DescribeRuntimeConfiguration \|
4217
- # DescribeScalingPolicies \| [All APIs by task][3]
4150
+ # [GameLift Metrics for Fleets][4]
4218
4151
  #
4219
4152
  #
4220
4153
  #
4221
- # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
4222
- # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html#gamelift-metrics-fleet
4223
- # [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
4154
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeFleetLocationUtilization.html
4155
+ # [2]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_FleetUtilization.html
4156
+ # [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
4157
+ # [4]: https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html#gamelift-metrics-fleet
4224
4158
  #
4225
4159
  # @option params [Array<String>] :fleet_ids
4226
- # A unique identifier for the fleet(s) to retrieve utilization data for.
4160
+ # A unique identifier for the fleet to retrieve utilization data for.
4227
4161
  # You can use either the fleet ID or ARN value. To retrieve attributes
4228
4162
  # for all current fleets, do not include this parameter.
4229
4163
  #
@@ -4290,20 +4224,13 @@ module Aws::GameLift
4290
4224
  #
4291
4225
  # [GameLift FleetIQ Guide][1]
4292
4226
  #
4293
- # **Related actions**
4294
- #
4295
- # RegisterGameServer \| ListGameServers \| ClaimGameServer \|
4296
- # DescribeGameServer \| UpdateGameServer \| DeregisterGameServer \| [All
4297
- # APIs by task][2]
4298
- #
4299
4227
  #
4300
4228
  #
4301
4229
  # [1]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html
4302
- # [2]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/reference-awssdk-fleetiq.html
4303
4230
  #
4304
4231
  # @option params [required, String] :game_server_group_name
4305
4232
  # A unique identifier for the game server group where the game server is
4306
- # running. Use either the GameServerGroup name or ARN value.
4233
+ # running.
4307
4234
  #
4308
4235
  # @option params [required, String] :game_server_id
4309
4236
  # A custom string that uniquely identifies the game server information
@@ -4353,28 +4280,19 @@ module Aws::GameLift
4353
4280
  # access the Auto Scaling group directly.
4354
4281
  #
4355
4282
  # To get attributes for a game server group, provide a group name or ARN
4356
- # value. If successful, a GameServerGroup object is returned.
4283
+ # value. If successful, a `GameServerGroup` object is returned.
4357
4284
  #
4358
4285
  # **Learn more**
4359
4286
  #
4360
4287
  # [GameLift FleetIQ Guide][1]
4361
4288
  #
4362
- # **Related actions**
4363
- #
4364
- # CreateGameServerGroup \| ListGameServerGroups \|
4365
- # DescribeGameServerGroup \| UpdateGameServerGroup \|
4366
- # DeleteGameServerGroup \| ResumeGameServerGroup \|
4367
- # SuspendGameServerGroup \| DescribeGameServerInstances \| [All APIs by
4368
- # task][2]
4369
- #
4370
4289
  #
4371
4290
  #
4372
4291
  # [1]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html
4373
- # [2]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/reference-awssdk-fleetiq.html
4374
4292
  #
4375
4293
  # @option params [required, String] :game_server_group_name
4376
- # A unique identifier for the game server group. Use either the
4377
- # GameServerGroup name or ARN value.
4294
+ # A unique identifier for the game server group. Use either the name or
4295
+ # ARN value.
4378
4296
  #
4379
4297
  # @return [Types::DescribeGameServerGroupOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
4380
4298
  #
@@ -4419,9 +4337,7 @@ module Aws::GameLift
4419
4337
  # Retrieves status information about the Amazon EC2 instances associated
4420
4338
  # with a GameLift FleetIQ game server group. Use this operation to
4421
4339
  # detect when instances are active or not available to host new game
4422
- # servers. If you are looking for instance configuration information,
4423
- # call DescribeGameServerGroup or access the corresponding Auto Scaling
4424
- # group properties.
4340
+ # servers.
4425
4341
  #
4426
4342
  # To request status for all instances in the game server group, provide
4427
4343
  # a game server group ID only. To request status for specific instances,
@@ -4438,22 +4354,13 @@ module Aws::GameLift
4438
4354
  #
4439
4355
  # [GameLift FleetIQ Guide][1]
4440
4356
  #
4441
- # **Related actions**
4442
- #
4443
- # CreateGameServerGroup \| ListGameServerGroups \|
4444
- # DescribeGameServerGroup \| UpdateGameServerGroup \|
4445
- # DeleteGameServerGroup \| ResumeGameServerGroup \|
4446
- # SuspendGameServerGroup \| DescribeGameServerInstances \| [All APIs by
4447
- # task][2]
4448
- #
4449
4357
  #
4450
4358
  #
4451
4359
  # [1]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html
4452
- # [2]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/reference-awssdk-fleetiq.html
4453
4360
  #
4454
4361
  # @option params [required, String] :game_server_group_name
4455
- # A unique identifier for the game server group. Use either the
4456
- # GameServerGroup name or ARN value.
4362
+ # A unique identifier for the game server group. Use either the name or
4363
+ # ARN value.
4457
4364
  #
4458
4365
  # @option params [Array<String>] :instance_ids
4459
4366
  # The Amazon EC2 instance IDs that you want to retrieve status on.
@@ -4508,10 +4415,7 @@ module Aws::GameLift
4508
4415
  # Retrieves additional game session properties, including the game
4509
4416
  # session protection policy in force, a set of one or more game sessions
4510
4417
  # in a specific fleet location. You can optionally filter the results by
4511
- # current game session status. Alternatively, use SearchGameSessions to
4512
- # request a set of active game sessions that are filtered by certain
4513
- # criteria. To retrieve all game session properties, use
4514
- # DescribeGameSessions.
4418
+ # current game session status.
4515
4419
  #
4516
4420
  # This operation can be used in the following ways:
4517
4421
  #
@@ -4540,13 +4444,7 @@ module Aws::GameLift
4540
4444
  #
4541
4445
  # [Find a game session][1]
4542
4446
  #
4543
- # **Related actions**
4544
- #
4545
- # CreateGameSession \| DescribeGameSessions \|
4546
- # DescribeGameSessionDetails \| SearchGameSessions \| UpdateGameSession
4547
- # \| GetGameSessionLogUrl \| StartGameSessionPlacement \|
4548
- # DescribeGameSessionPlacement \| StopGameSessionPlacement \| [All APIs
4549
- # by task][2]
4447
+ # [All APIs by task][2]
4550
4448
  #
4551
4449
  #
4552
4450
  #
@@ -4566,9 +4464,9 @@ module Aws::GameLift
4566
4464
  # value.
4567
4465
  #
4568
4466
  # @option params [String] :location
4569
- # A fleet location to get game sessions for. You can specify a fleet's
4570
- # home Region or a remote location. Use the Amazon Web Services Region
4571
- # code format, such as `us-west-2`.
4467
+ # A fleet location to get game session details for. You can specify a
4468
+ # fleet's home Region or a remote location. Use the Amazon Web Services
4469
+ # Region code format, such as `us-west-2`.
4572
4470
  #
4573
4471
  # @option params [String] :status_filter
4574
4472
  # Game session status to filter results on. Possible game session
@@ -4653,20 +4551,6 @@ module Aws::GameLift
4653
4551
  # `DescribeGameSessionPlacement` should only be used for games in
4654
4552
  # development with low game session usage.
4655
4553
  #
4656
- # If successful, a GameSessionPlacement object is returned.
4657
- #
4658
- # **Related actions**
4659
- #
4660
- # CreateGameSession \| DescribeGameSessions \|
4661
- # DescribeGameSessionDetails \| SearchGameSessions \| UpdateGameSession
4662
- # \| GetGameSessionLogUrl \| StartGameSessionPlacement \|
4663
- # DescribeGameSessionPlacement \| StopGameSessionPlacement \| [All APIs
4664
- # by task][1]
4665
- #
4666
- #
4667
- #
4668
- # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
4669
- #
4670
4554
  # @option params [required, String] :placement_id
4671
4555
  # A unique identifier for a game session placement to retrieve.
4672
4556
  #
@@ -4719,29 +4603,17 @@ module Aws::GameLift
4719
4603
 
4720
4604
  # Retrieves the properties for one or more game session queues. When
4721
4605
  # requesting multiple queues, use the pagination parameters to retrieve
4722
- # results as a set of sequential pages. If successful, a
4723
- # GameSessionQueue object is returned for each requested queue. When
4724
- # specifying a list of queues, objects are returned only for queues that
4725
- # currently exist in the Region.
4606
+ # results as a set of sequential pages. When specifying a list of
4607
+ # queues, objects are returned only for queues that currently exist in
4608
+ # the Region.
4726
4609
  #
4727
4610
  # **Learn more**
4728
4611
  #
4729
4612
  # [ View Your Queues][1]
4730
4613
  #
4731
- # **Related actions**
4732
- #
4733
- # [CreateGameSessionQueue][2] \| [DescribeGameSessionQueues][3] \|
4734
- # [UpdateGameSessionQueue][4] \| [DeleteGameSessionQueue][5] \| [All
4735
- # APIs by task][6]
4736
- #
4737
4614
  #
4738
4615
  #
4739
4616
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/queues-console.html
4740
- # [2]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateGameSessionQueue.html
4741
- # [3]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeGameSessionQueues.html
4742
- # [4]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateGameSessionQueue.html
4743
- # [5]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DeleteGameSessionQueue.html
4744
- # [6]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
4745
4617
  #
4746
4618
  # @option params [Array<String>] :names
4747
4619
  # A list of queue names to retrieve information for. You can use either
@@ -4806,18 +4678,7 @@ module Aws::GameLift
4806
4678
 
4807
4679
  # Retrieves a set of one or more game sessions in a specific fleet
4808
4680
  # location. You can optionally filter the results by current game
4809
- # session status. Alternatively, use SearchGameSessions to request a set
4810
- # of active game sessions that are filtered by certain criteria. To
4811
- # retrieve the protection policy for game sessions, use
4812
- # DescribeGameSessionDetails.
4813
- #
4814
- # This operation is not designed to be continually called to track game
4815
- # session status. This practice can cause you to exceed your API limit,
4816
- # which results in errors. Instead, you must configure configure an
4817
- # Amazon Simple Notification Service (SNS) topic to receive
4818
- # notifications from FlexMatch or queues. Continuously polling with
4819
- # `DescribeGameSessions` should only be used for games in development
4820
- # with low game session usage.
4681
+ # session status.
4821
4682
  #
4822
4683
  # This operation can be used in the following ways:
4823
4684
  #
@@ -4841,13 +4702,13 @@ module Aws::GameLift
4841
4702
  # If successful, a `GameSession` object is returned for each game
4842
4703
  # session that matches the request.
4843
4704
  #
4844
- # This operation is not designed to be continually called to track
4845
- # matchmaking ticket status. This practice can cause you to exceed your
4846
- # API limit, which results in errors. Instead, as a best practice, set
4847
- # up an Amazon Simple Notification Service to receive notifications, and
4848
- # provide the topic ARN in the matchmaking configuration. Continuously
4849
- # poling ticket status with DescribeGameSessions should only be used for
4850
- # games in development with low matchmaking usage.
4705
+ # This operation is not designed to be continually called to track game
4706
+ # session status. This practice can cause you to exceed your API limit,
4707
+ # which results in errors. Instead, you must configure an Amazon Simple
4708
+ # Notification Service (SNS) topic to receive notifications from
4709
+ # FlexMatch or queues. Continuously polling with `DescribeGameSessions`
4710
+ # should only be used for games in development with low game session
4711
+ # usage.
4851
4712
  #
4852
4713
  # *Available in Amazon GameLift Local.*
4853
4714
  #
@@ -4855,13 +4716,7 @@ module Aws::GameLift
4855
4716
  #
4856
4717
  # [Find a game session][1]
4857
4718
  #
4858
- # **Related actions**
4859
- #
4860
- # CreateGameSession \| DescribeGameSessions \|
4861
- # DescribeGameSessionDetails \| SearchGameSessions \| UpdateGameSession
4862
- # \| GetGameSessionLogUrl \| StartGameSessionPlacement \|
4863
- # DescribeGameSessionPlacement \| StopGameSessionPlacement \| [All APIs
4864
- # by task][2]
4719
+ # [All APIs by task][2]
4865
4720
  #
4866
4721
  #
4867
4722
  #
@@ -4881,9 +4736,9 @@ module Aws::GameLift
4881
4736
  # value.
4882
4737
  #
4883
4738
  # @option params [String] :location
4884
- # A fleet location to get game session details for. You can specify a
4885
- # fleet's home Region or a remote location. Use the Amazon Web Services
4886
- # Region code format, such as `us-west-2`.
4739
+ # A fleet location to get game sessions for. You can specify a fleet's
4740
+ # home Region or a remote location. Use the Amazon Web Services Region
4741
+ # code format, such as `us-west-2`.
4887
4742
  #
4888
4743
  # @option params [String] :status_filter
4889
4744
  # Game session status to filter results on. You can filter on the
@@ -4983,7 +4838,6 @@ module Aws::GameLift
4983
4838
  #
4984
4839
  # **Related actions**
4985
4840
  #
4986
- # DescribeInstances \| GetInstanceAccess \| DescribeEC2InstanceLimits \|
4987
4841
  # [All APIs by task][3]
4988
4842
  #
4989
4843
  #
@@ -5067,9 +4921,7 @@ module Aws::GameLift
5067
4921
  # matchmaking ticket status. This practice can cause you to exceed your
5068
4922
  # API limit, which results in errors. Instead, as a best practice, set
5069
4923
  # up an Amazon Simple Notification Service to receive notifications, and
5070
- # provide the topic ARN in the matchmaking configuration. Continuously
5071
- # polling ticket status with DescribeMatchmaking should only be used for
5072
- # games in development with low matchmaking usage.
4924
+ # provide the topic ARN in the matchmaking configuration.
5073
4925
  #
5074
4926
  #
5075
4927
  #
@@ -5079,16 +4931,10 @@ module Aws::GameLift
5079
4931
  #
5080
4932
  # [ Set Up FlexMatch event notification][2]
5081
4933
  #
5082
- # **Related actions**
5083
- #
5084
- # StartMatchmaking \| DescribeMatchmaking \| StopMatchmaking \|
5085
- # AcceptMatch \| StartMatchBackfill \| [All APIs by task][3]
5086
- #
5087
4934
  #
5088
4935
  #
5089
4936
  # [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-client.html
5090
4937
  # [2]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-notification.html
5091
- # [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
5092
4938
  #
5093
4939
  # @option params [required, Array<String>] :ticket_ids
5094
4940
  # A unique identifier for a matchmaking ticket. You can include up to 10
@@ -5157,18 +5003,9 @@ module Aws::GameLift
5157
5003
  #
5158
5004
  # [ Setting up FlexMatch matchmakers][1]
5159
5005
  #
5160
- # **Related actions**
5161
- #
5162
- # CreateMatchmakingConfiguration \| DescribeMatchmakingConfigurations \|
5163
- # UpdateMatchmakingConfiguration \| DeleteMatchmakingConfiguration \|
5164
- # CreateMatchmakingRuleSet \| DescribeMatchmakingRuleSets \|
5165
- # ValidateMatchmakingRuleSet \| DeleteMatchmakingRuleSet \| [All APIs by
5166
- # task][2]
5167
- #
5168
5006
  #
5169
5007
  #
5170
5008
  # [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/matchmaker-build.html
5171
- # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
5172
5009
  #
5173
5010
  # @option params [Array<String>] :names
5174
5011
  # A unique identifier for the matchmaking configuration(s) to retrieve.
@@ -5253,18 +5090,9 @@ module Aws::GameLift
5253
5090
  #
5254
5091
  # ^
5255
5092
  #
5256
- # **Related actions**
5257
- #
5258
- # CreateMatchmakingConfiguration \| DescribeMatchmakingConfigurations \|
5259
- # UpdateMatchmakingConfiguration \| DeleteMatchmakingConfiguration \|
5260
- # CreateMatchmakingRuleSet \| DescribeMatchmakingRuleSets \|
5261
- # ValidateMatchmakingRuleSet \| DeleteMatchmakingRuleSet \| [All APIs by
5262
- # task][2]
5263
- #
5264
5093
  #
5265
5094
  #
5266
5095
  # [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-rulesets.html
5267
- # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
5268
5096
  #
5269
5097
  # @option params [Array<String>] :names
5270
5098
  # A list of one or more matchmaking rule set names to retrieve details
@@ -5336,13 +5164,9 @@ module Aws::GameLift
5336
5164
  # If successful, a `PlayerSession` object is returned for each session
5337
5165
  # that matches the request.
5338
5166
  #
5339
- # *Available in Amazon GameLift Local.*
5340
- #
5341
5167
  # **Related actions**
5342
5168
  #
5343
- # CreatePlayerSession \| CreatePlayerSessions \| DescribePlayerSessions
5344
- # \| StartGameSessionPlacement \| DescribeGameSessionPlacement \| [All
5345
- # APIs by task][1]
5169
+ # [All APIs by task][1]
5346
5170
  #
5347
5171
  #
5348
5172
  #
@@ -5359,7 +5183,10 @@ module Aws::GameLift
5359
5183
  # A unique identifier for a player session to retrieve.
5360
5184
  #
5361
5185
  # @option params [String] :player_session_status_filter
5362
- # Player session status to filter results on.
5186
+ # Player session status to filter results on. Note that when a
5187
+ # PlayerSessionId or PlayerId is provided in a DescribePlayerSessions
5188
+ # request, then the PlayerSessionStatusFilter has no effect on the
5189
+ # response.
5363
5190
  #
5364
5191
  # Possible player session statuses include the following:
5365
5192
  #
@@ -5439,7 +5266,7 @@ module Aws::GameLift
5439
5266
  # To get the runtime configuration that is currently in forces for a
5440
5267
  # fleet, provide the fleet ID.
5441
5268
  #
5442
- # If successful, a RuntimeConfiguration object is returned for the
5269
+ # If successful, a `RuntimeConfiguration` object is returned for the
5443
5270
  # requested fleet. If the requested fleet has been deleted, the result
5444
5271
  # set is empty.
5445
5272
  #
@@ -5449,19 +5276,10 @@ module Aws::GameLift
5449
5276
  #
5450
5277
  # [Running multiple processes on a fleet][2]
5451
5278
  #
5452
- # **Related actions**
5453
- #
5454
- # ListFleets \| DescribeEC2InstanceLimits \| DescribeFleetAttributes \|
5455
- # DescribeFleetCapacity \| DescribeFleetEvents \|
5456
- # DescribeFleetLocationAttributes \| DescribeFleetPortSettings \|
5457
- # DescribeFleetUtilization \| DescribeRuntimeConfiguration \|
5458
- # DescribeScalingPolicies \| [All APIs by task][3]
5459
- #
5460
5279
  #
5461
5280
  #
5462
5281
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
5463
5282
  # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-multiprocess.html
5464
- # [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
5465
5283
  #
5466
5284
  # @option params [required, String] :fleet_id
5467
5285
  # A unique identifier for the fleet to get the runtime configuration
@@ -5500,25 +5318,12 @@ module Aws::GameLift
5500
5318
  # To get a fleet's scaling policies, specify the fleet ID. You can
5501
5319
  # filter this request by policy status, such as to retrieve only active
5502
5320
  # scaling policies. Use the pagination parameters to retrieve results as
5503
- # a set of sequential pages. If successful, set of ScalingPolicy objects
5504
- # is returned for the fleet.
5505
- #
5506
- # A fleet may have all of its scaling policies suspended
5507
- # (StopFleetActions). This operation does not affect the status of the
5508
- # scaling policies, which remains ACTIVE. To see whether a fleet's
5509
- # scaling policies are in force or suspended, call
5510
- # DescribeFleetAttributes and check the stopped actions.
5511
- #
5512
- # **Related actions**
5513
- #
5514
- # DescribeFleetCapacity \| UpdateFleetCapacity \|
5515
- # DescribeEC2InstanceLimits \| PutScalingPolicy \|
5516
- # DescribeScalingPolicies \| DeleteScalingPolicy \| StopFleetActions \|
5517
- # StartFleetActions \| [All APIs by task][1]
5518
- #
5321
+ # a set of sequential pages. If successful, set of `ScalingPolicy`
5322
+ # objects is returned for the fleet.
5519
5323
  #
5520
- #
5521
- # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
5324
+ # A fleet may have all of its scaling policies suspended. This operation
5325
+ # does not affect the status of the scaling policies, which remains
5326
+ # ACTIVE.
5522
5327
  #
5523
5328
  # @option params [required, String] :fleet_id
5524
5329
  # A unique identifier for the fleet for which to retrieve scaling
@@ -5588,7 +5393,7 @@ module Aws::GameLift
5588
5393
  # resp.scaling_policies[0].comparison_operator #=> String, one of "GreaterThanOrEqualToThreshold", "GreaterThanThreshold", "LessThanThreshold", "LessThanOrEqualToThreshold"
5589
5394
  # resp.scaling_policies[0].threshold #=> Float
5590
5395
  # resp.scaling_policies[0].evaluation_periods #=> Integer
5591
- # resp.scaling_policies[0].metric_name #=> String, one of "ActivatingGameSessions", "ActiveGameSessions", "ActiveInstances", "AvailableGameSessions", "AvailablePlayerSessions", "CurrentPlayerSessions", "IdleInstances", "PercentAvailableGameSessions", "PercentIdleInstances", "QueueDepth", "WaitTime"
5396
+ # resp.scaling_policies[0].metric_name #=> String, one of "ActivatingGameSessions", "ActiveGameSessions", "ActiveInstances", "AvailableGameSessions", "AvailablePlayerSessions", "CurrentPlayerSessions", "IdleInstances", "PercentAvailableGameSessions", "PercentIdleInstances", "QueueDepth", "WaitTime", "ConcurrentActivatableGameSessions"
5592
5397
  # resp.scaling_policies[0].policy_type #=> String, one of "RuleBased", "TargetBased"
5593
5398
  # resp.scaling_policies[0].target_configuration.target_value #=> Float
5594
5399
  # resp.scaling_policies[0].update_status #=> String, one of "PENDING_UPDATE"
@@ -5615,8 +5420,7 @@ module Aws::GameLift
5615
5420
  #
5616
5421
  # **Related actions**
5617
5422
  #
5618
- # CreateScript \| ListScripts \| DescribeScript \| UpdateScript \|
5619
- # DeleteScript \| [All APIs by task][2]
5423
+ # [All APIs by task][2]
5620
5424
  #
5621
5425
  #
5622
5426
  #
@@ -5666,10 +5470,7 @@ module Aws::GameLift
5666
5470
  #
5667
5471
  # **Related actions**
5668
5472
  #
5669
- # CreateVpcPeeringAuthorization \| DescribeVpcPeeringAuthorizations \|
5670
- # DeleteVpcPeeringAuthorization \| CreateVpcPeeringConnection \|
5671
- # DescribeVpcPeeringConnections \| DeleteVpcPeeringConnection \| [All
5672
- # APIs by task][1]
5473
+ # [All APIs by task][1]
5673
5474
  #
5674
5475
  #
5675
5476
  #
@@ -5710,10 +5511,7 @@ module Aws::GameLift
5710
5511
  #
5711
5512
  # **Related actions**
5712
5513
  #
5713
- # CreateVpcPeeringAuthorization \| DescribeVpcPeeringAuthorizations \|
5714
- # DeleteVpcPeeringAuthorization \| CreateVpcPeeringConnection \|
5715
- # DescribeVpcPeeringConnections \| DeleteVpcPeeringConnection \| [All
5716
- # APIs by task][1]
5514
+ # [All APIs by task][1]
5717
5515
  #
5718
5516
  #
5719
5517
  #
@@ -5754,6 +5552,122 @@ module Aws::GameLift
5754
5552
  req.send_request(options)
5755
5553
  end
5756
5554
 
5555
+ # Requests remote access to a fleet instance. Remote access is useful
5556
+ # for debugging, gathering benchmarking data, or observing activity in
5557
+ # real time.
5558
+ #
5559
+ # To remotely access an instance, you need credentials that match the
5560
+ # operating system of the instance. For a Windows instance, GameLift
5561
+ # returns a user name and password as strings for use with a Windows
5562
+ # Remote Desktop client. For a Linux instance, GameLift returns a user
5563
+ # name and RSA private key, also as strings, for use with an SSH client.
5564
+ # The private key must be saved in the proper format to a `.pem` file
5565
+ # before using. If you're making this request using the CLI, saving the
5566
+ # secret can be handled as part of the `GetInstanceAccess` request, as
5567
+ # shown in one of the examples for this operation.
5568
+ #
5569
+ # To request access to a specific instance, specify the IDs of both the
5570
+ # instance and the fleet it belongs to.
5571
+ #
5572
+ # **Learn more**
5573
+ #
5574
+ # [Remotely Access Fleet Instances][1]
5575
+ #
5576
+ # [Debug Fleet Issues][2]
5577
+ #
5578
+ #
5579
+ #
5580
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-remote-access.html
5581
+ # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creating-debug.html
5582
+ #
5583
+ # @option params [required, String] :fleet_id
5584
+ # A unique identifier for the fleet that the compute resource is
5585
+ # registered to.
5586
+ #
5587
+ # @option params [required, String] :compute_name
5588
+ # The name of the compute resource you are requesting credentials for.
5589
+ #
5590
+ # @return [Types::GetComputeAccessOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
5591
+ #
5592
+ # * {Types::GetComputeAccessOutput#fleet_id #fleet_id} => String
5593
+ # * {Types::GetComputeAccessOutput#fleet_arn #fleet_arn} => String
5594
+ # * {Types::GetComputeAccessOutput#compute_name #compute_name} => String
5595
+ # * {Types::GetComputeAccessOutput#compute_arn #compute_arn} => String
5596
+ # * {Types::GetComputeAccessOutput#credentials #credentials} => Types::AwsCredentials
5597
+ #
5598
+ # @example Request syntax with placeholder values
5599
+ #
5600
+ # resp = client.get_compute_access({
5601
+ # fleet_id: "FleetIdOrArn", # required
5602
+ # compute_name: "ComputeNameOrArn", # required
5603
+ # })
5604
+ #
5605
+ # @example Response structure
5606
+ #
5607
+ # resp.fleet_id #=> String
5608
+ # resp.fleet_arn #=> String
5609
+ # resp.compute_name #=> String
5610
+ # resp.compute_arn #=> String
5611
+ # resp.credentials.access_key_id #=> String
5612
+ # resp.credentials.secret_access_key #=> String
5613
+ # resp.credentials.session_token #=> String
5614
+ #
5615
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GetComputeAccess AWS API Documentation
5616
+ #
5617
+ # @overload get_compute_access(params = {})
5618
+ # @param [Hash] params ({})
5619
+ def get_compute_access(params = {}, options = {})
5620
+ req = build_request(:get_compute_access, params)
5621
+ req.send_request(options)
5622
+ end
5623
+
5624
+ # Requests an authorization token from GameLift. The authorization token
5625
+ # is used by your game server to authenticate with GameLift. Each
5626
+ # authentication token has an expiration token. To continue using the
5627
+ # compute resource to host your game server, regularly retrieve a new
5628
+ # authorization token.
5629
+ #
5630
+ # @option params [required, String] :fleet_id
5631
+ # A unique identifier for the fleet that the compute is registered to.
5632
+ #
5633
+ # @option params [required, String] :compute_name
5634
+ # The name of the compute resource you are requesting the authorization
5635
+ # token for.
5636
+ #
5637
+ # @return [Types::GetComputeAuthTokenOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
5638
+ #
5639
+ # * {Types::GetComputeAuthTokenOutput#fleet_id #fleet_id} => String
5640
+ # * {Types::GetComputeAuthTokenOutput#fleet_arn #fleet_arn} => String
5641
+ # * {Types::GetComputeAuthTokenOutput#compute_name #compute_name} => String
5642
+ # * {Types::GetComputeAuthTokenOutput#compute_arn #compute_arn} => String
5643
+ # * {Types::GetComputeAuthTokenOutput#auth_token #auth_token} => String
5644
+ # * {Types::GetComputeAuthTokenOutput#expiration_timestamp #expiration_timestamp} => Time
5645
+ #
5646
+ # @example Request syntax with placeholder values
5647
+ #
5648
+ # resp = client.get_compute_auth_token({
5649
+ # fleet_id: "FleetIdOrArn", # required
5650
+ # compute_name: "ComputeNameOrArn", # required
5651
+ # })
5652
+ #
5653
+ # @example Response structure
5654
+ #
5655
+ # resp.fleet_id #=> String
5656
+ # resp.fleet_arn #=> String
5657
+ # resp.compute_name #=> String
5658
+ # resp.compute_arn #=> String
5659
+ # resp.auth_token #=> String
5660
+ # resp.expiration_timestamp #=> Time
5661
+ #
5662
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GetComputeAuthToken AWS API Documentation
5663
+ #
5664
+ # @overload get_compute_auth_token(params = {})
5665
+ # @param [Hash] params ({})
5666
+ def get_compute_auth_token(params = {}, options = {})
5667
+ req = build_request(:get_compute_auth_token, params)
5668
+ req.send_request(options)
5669
+ end
5670
+
5757
5671
  # Retrieves the location of stored game session logs for a specified
5758
5672
  # game session. When a game session is terminated, GameLift
5759
5673
  # automatically stores the logs in Amazon S3 and retains them for 14
@@ -5764,13 +5678,7 @@ module Aws::GameLift
5764
5678
  #
5765
5679
  # </note>
5766
5680
  #
5767
- # **Related actions**
5768
- #
5769
- # CreateGameSession \| DescribeGameSessions \|
5770
- # DescribeGameSessionDetails \| SearchGameSessions \| UpdateGameSession
5771
- # \| GetGameSessionLogUrl \| StartGameSessionPlacement \|
5772
- # DescribeGameSessionPlacement \| StopGameSessionPlacement \| [All APIs
5773
- # by task][2]
5681
+ # [All APIs by task][2]
5774
5682
  #
5775
5683
  #
5776
5684
  #
@@ -5819,26 +5727,24 @@ module Aws::GameLift
5819
5727
  #
5820
5728
  # To request access to a specific instance, specify the IDs of both the
5821
5729
  # instance and the fleet it belongs to. You can retrieve a fleet's
5822
- # instance IDs by calling DescribeInstances. If successful, an
5823
- # InstanceAccess object is returned that contains the instance's IP
5824
- # address and a set of credentials.
5730
+ # instance IDs by calling [DescribeInstances][1].
5825
5731
  #
5826
5732
  # **Learn more**
5827
5733
  #
5828
- # [Remotely Access Fleet Instances][1]
5734
+ # [Remotely Access Fleet Instances][2]
5829
5735
  #
5830
- # [Debug Fleet Issues][2]
5736
+ # [Debug Fleet Issues][3]
5831
5737
  #
5832
5738
  # **Related actions**
5833
5739
  #
5834
- # DescribeInstances \| GetInstanceAccess \| DescribeEC2InstanceLimits \|
5835
- # [All APIs by task][3]
5740
+ # [All APIs by task][4]
5836
5741
  #
5837
5742
  #
5838
5743
  #
5839
- # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-remote-access.html
5840
- # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creating-debug.html
5841
- # [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
5744
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeInstances.html
5745
+ # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-remote-access.html
5746
+ # [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creating-debug.html
5747
+ # [4]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
5842
5748
  #
5843
5749
  # @option params [required, String] :fleet_id
5844
5750
  # A unique identifier for the fleet that contains the instance you want
@@ -5890,8 +5796,7 @@ module Aws::GameLift
5890
5796
  #
5891
5797
  # **Related actions**
5892
5798
  #
5893
- # CreateAlias \| ListAliases \| DescribeAlias \| UpdateAlias \|
5894
- # DeleteAlias \| ResolveAlias \| [All APIs by task][1]
5799
+ # [All APIs by task][1]
5895
5800
  #
5896
5801
  #
5897
5802
  #
@@ -5909,8 +5814,12 @@ module Aws::GameLift
5909
5814
  #
5910
5815
  # * **TERMINAL** -- The alias does not resolve to a fleet but instead
5911
5816
  # can be used to display a message to the user. A terminal alias
5912
- # throws a TerminalRoutingStrategyException with the RoutingStrategy
5913
- # message embedded.
5817
+ # throws a TerminalRoutingStrategyException with the
5818
+ # [RoutingStrategy][1] message embedded.
5819
+ #
5820
+ #
5821
+ #
5822
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_RoutingStrategy.html
5914
5823
  #
5915
5824
  # @option params [String] :name
5916
5825
  # A descriptive label that is associated with an alias. Alias names do
@@ -5979,10 +5888,7 @@ module Aws::GameLift
5979
5888
  #
5980
5889
  # [ Upload a Custom Server Build][1]
5981
5890
  #
5982
- # **Related actions**
5983
- #
5984
- # CreateBuild \| ListBuilds \| DescribeBuild \| UpdateBuild \|
5985
- # DeleteBuild \| [All APIs by task][2]
5891
+ # [All APIs by task][2]
5986
5892
  #
5987
5893
  #
5988
5894
  #
@@ -6042,6 +5948,7 @@ module Aws::GameLift
6042
5948
  # resp.builds[0].size_on_disk #=> Integer
6043
5949
  # resp.builds[0].operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2"
6044
5950
  # resp.builds[0].creation_time #=> Time
5951
+ # resp.builds[0].server_sdk_version #=> String
6045
5952
  # resp.next_token #=> String
6046
5953
  #
6047
5954
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListBuilds AWS API Documentation
@@ -6053,6 +5960,69 @@ module Aws::GameLift
6053
5960
  req.send_request(options)
6054
5961
  end
6055
5962
 
5963
+ # Retrieves all compute resources registered to a fleet in your Amazon
5964
+ # Web Services account. You can filter the result set by location.
5965
+ #
5966
+ # @option params [required, String] :fleet_id
5967
+ # A unique identifier for the fleet the compute resources are registered
5968
+ # to.
5969
+ #
5970
+ # @option params [String] :location
5971
+ # The name of the custom location that the compute resources are
5972
+ # assigned to.
5973
+ #
5974
+ # @option params [Integer] :limit
5975
+ # The maximum number of results to return. Use this parameter with
5976
+ # `NextToken` to get results as a set of sequential pages.
5977
+ #
5978
+ # @option params [String] :next_token
5979
+ # A token that indicates the start of the next sequential page of
5980
+ # results. Use the token that is returned with a previous call to this
5981
+ # operation. To start at the beginning of the result set, do not specify
5982
+ # a value.
5983
+ #
5984
+ # @return [Types::ListComputeOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
5985
+ #
5986
+ # * {Types::ListComputeOutput#compute_list #compute_list} => Array&lt;Types::Compute&gt;
5987
+ # * {Types::ListComputeOutput#next_token #next_token} => String
5988
+ #
5989
+ # The returned {Seahorse::Client::Response response} is a pageable response and is Enumerable. For details on usage see {Aws::PageableResponse PageableResponse}.
5990
+ #
5991
+ # @example Request syntax with placeholder values
5992
+ #
5993
+ # resp = client.list_compute({
5994
+ # fleet_id: "FleetIdOrArn", # required
5995
+ # location: "LocationStringModel",
5996
+ # limit: 1,
5997
+ # next_token: "NonZeroAndMaxString",
5998
+ # })
5999
+ #
6000
+ # @example Response structure
6001
+ #
6002
+ # resp.compute_list #=> Array
6003
+ # resp.compute_list[0].fleet_id #=> String
6004
+ # resp.compute_list[0].fleet_arn #=> String
6005
+ # resp.compute_list[0].compute_name #=> String
6006
+ # resp.compute_list[0].compute_arn #=> String
6007
+ # resp.compute_list[0].ip_address #=> String
6008
+ # resp.compute_list[0].dns_name #=> String
6009
+ # resp.compute_list[0].compute_status #=> String, one of "PENDING", "ACTIVE", "TERMINATING"
6010
+ # resp.compute_list[0].location #=> String
6011
+ # resp.compute_list[0].creation_time #=> Time
6012
+ # resp.compute_list[0].operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2"
6013
+ # resp.compute_list[0].type #=> String, one of "t2.micro", "t2.small", "t2.medium", "t2.large", "c3.large", "c3.xlarge", "c3.2xlarge", "c3.4xlarge", "c3.8xlarge", "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "c5.large", "c5.xlarge", "c5.2xlarge", "c5.4xlarge", "c5.9xlarge", "c5.12xlarge", "c5.18xlarge", "c5.24xlarge", "c5a.large", "c5a.xlarge", "c5a.2xlarge", "c5a.4xlarge", "c5a.8xlarge", "c5a.12xlarge", "c5a.16xlarge", "c5a.24xlarge", "r3.large", "r3.xlarge", "r3.2xlarge", "r3.4xlarge", "r3.8xlarge", "r4.large", "r4.xlarge", "r4.2xlarge", "r4.4xlarge", "r4.8xlarge", "r4.16xlarge", "r5.large", "r5.xlarge", "r5.2xlarge", "r5.4xlarge", "r5.8xlarge", "r5.12xlarge", "r5.16xlarge", "r5.24xlarge", "r5a.large", "r5a.xlarge", "r5a.2xlarge", "r5a.4xlarge", "r5a.8xlarge", "r5a.12xlarge", "r5a.16xlarge", "r5a.24xlarge", "m3.medium", "m3.large", "m3.xlarge", "m3.2xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge", "m5.large", "m5.xlarge", "m5.2xlarge", "m5.4xlarge", "m5.8xlarge", "m5.12xlarge", "m5.16xlarge", "m5.24xlarge", "m5a.large", "m5a.xlarge", "m5a.2xlarge", "m5a.4xlarge", "m5a.8xlarge", "m5a.12xlarge", "m5a.16xlarge", "m5a.24xlarge", "c5d.large", "c5d.xlarge", "c5d.2xlarge", "c5d.4xlarge", "c5d.9xlarge", "c5d.12xlarge", "c5d.18xlarge", "c5d.24xlarge", "c6a.large", "c6a.xlarge", "c6a.2xlarge", "c6a.4xlarge", "c6a.8xlarge", "c6a.12xlarge", "c6a.16xlarge", "c6a.24xlarge", "c6i.large", "c6i.xlarge", "c6i.2xlarge", "c6i.4xlarge", "c6i.8xlarge", "c6i.12xlarge", "c6i.16xlarge", "c6i.24xlarge", "r5d.large", "r5d.xlarge", "r5d.2xlarge", "r5d.4xlarge", "r5d.8xlarge", "r5d.12xlarge", "r5d.16xlarge", "r5d.24xlarge"
6014
+ # resp.compute_list[0].game_lift_service_sdk_endpoint #=> String
6015
+ # resp.next_token #=> String
6016
+ #
6017
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListCompute AWS API Documentation
6018
+ #
6019
+ # @overload list_compute(params = {})
6020
+ # @param [Hash] params ({})
6021
+ def list_compute(params = {}, options = {})
6022
+ req = build_request(:list_compute, params)
6023
+ req.send_request(options)
6024
+ end
6025
+
6056
6026
  # Retrieves a collection of fleet resources in an Amazon Web Services
6057
6027
  # Region. You can call this operation to get fleets in a previously
6058
6028
  # selected default Region (see
@@ -6088,18 +6058,10 @@ module Aws::GameLift
6088
6058
  #
6089
6059
  # [Setting up GameLift fleets][2]
6090
6060
  #
6091
- # **Related actions**
6092
- #
6093
- # CreateFleet \| UpdateFleetCapacity \| PutScalingPolicy \|
6094
- # DescribeEC2InstanceLimits \| DescribeFleetAttributes \|
6095
- # DescribeFleetLocationAttributes \| UpdateFleetAttributes \|
6096
- # StopFleetActions \| DeleteFleet \| [All APIs by task][3]
6097
- #
6098
6061
  #
6099
6062
  #
6100
6063
  # [1]: https://docs.aws.amazon.com/credref/latest/refdocs/setting-global-region.html
6101
6064
  # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
6102
- # [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
6103
6065
  #
6104
6066
  # @option params [String] :build_id
6105
6067
  # A unique identifier for the build to request fleets for. Use this
@@ -6152,40 +6114,14 @@ module Aws::GameLift
6152
6114
  req.send_request(options)
6153
6115
  end
6154
6116
 
6155
- # **This operation is used with the GameLift FleetIQ solution and game
6156
- # server groups.**
6157
- #
6158
- # Retrieves information on all game servers groups that exist in the
6159
- # current Amazon Web Services account for the selected Region. Use the
6160
- # pagination parameters to retrieve results in a set of sequential
6161
- # segments.
6162
- #
6163
- # **Learn more**
6164
- #
6165
- # [GameLift FleetIQ Guide][1]
6166
- #
6167
- # **Related actions**
6168
- #
6169
- # CreateGameServerGroup \| ListGameServerGroups \|
6170
- # DescribeGameServerGroup \| UpdateGameServerGroup \|
6171
- # DeleteGameServerGroup \| ResumeGameServerGroup \|
6172
- # SuspendGameServerGroup \| DescribeGameServerInstances \| [All APIs by
6173
- # task][2]
6174
- #
6175
- #
6176
- #
6177
- # [1]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html
6178
- # [2]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/reference-awssdk-fleetiq.html
6117
+ # Lists a game server groups.
6179
6118
  #
6180
6119
  # @option params [Integer] :limit
6181
- # The maximum number of results to return. Use this parameter with
6182
- # `NextToken` to get results as a set of sequential pages.
6120
+ # The game server groups' limit.
6183
6121
  #
6184
6122
  # @option params [String] :next_token
6185
- # A token that indicates the start of the next sequential page of
6186
- # results. Use the token that is returned with a previous call to this
6187
- # operation. To start at the beginning of the result set, do not specify
6188
- # a value.
6123
+ # Specify the pagination token from a previous request to retrieve the
6124
+ # next page of results.
6189
6125
  #
6190
6126
  # @return [Types::ListGameServerGroupsOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
6191
6127
  #
@@ -6242,20 +6178,13 @@ module Aws::GameLift
6242
6178
  #
6243
6179
  # [GameLift FleetIQ Guide][1]
6244
6180
  #
6245
- # **Related actions**
6246
- #
6247
- # RegisterGameServer \| ListGameServers \| ClaimGameServer \|
6248
- # DescribeGameServer \| UpdateGameServer \| DeregisterGameServer \| [All
6249
- # APIs by task][2]
6250
- #
6251
6181
  #
6252
6182
  #
6253
6183
  # [1]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html
6254
- # [2]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/reference-awssdk-fleetiq.html
6255
6184
  #
6256
6185
  # @option params [required, String] :game_server_group_name
6257
6186
  # An identifier for the game server group to retrieve a list of game
6258
- # servers from. Use either the GameServerGroup name or ARN value.
6187
+ # servers from. Use either the name or ARN value.
6259
6188
  #
6260
6189
  # @option params [String] :sort_order
6261
6190
  # Indicates how to sort the returned data based on game server
@@ -6315,6 +6244,52 @@ module Aws::GameLift
6315
6244
  req.send_request(options)
6316
6245
  end
6317
6246
 
6247
+ # Lists all custom and Amazon Web Services locations.
6248
+ #
6249
+ # @option params [Array<String>] :filters
6250
+ # Filters the list for `AWS` or `CUSTOM` locations.
6251
+ #
6252
+ # @option params [Integer] :limit
6253
+ # The maximum number of results to return. Use this parameter with
6254
+ # `NextToken` to get results as a set of sequential pages.
6255
+ #
6256
+ # @option params [String] :next_token
6257
+ # A token that indicates the start of the next sequential page of
6258
+ # results. Use the token that is returned with a previous call to this
6259
+ # operation. To start at the beginning of the result set, do not specify
6260
+ # a value.
6261
+ #
6262
+ # @return [Types::ListLocationsOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
6263
+ #
6264
+ # * {Types::ListLocationsOutput#locations #locations} => Array&lt;Types::LocationModel&gt;
6265
+ # * {Types::ListLocationsOutput#next_token #next_token} => String
6266
+ #
6267
+ # The returned {Seahorse::Client::Response response} is a pageable response and is Enumerable. For details on usage see {Aws::PageableResponse PageableResponse}.
6268
+ #
6269
+ # @example Request syntax with placeholder values
6270
+ #
6271
+ # resp = client.list_locations({
6272
+ # filters: ["AWS"], # accepts AWS, CUSTOM
6273
+ # limit: 1,
6274
+ # next_token: "NonZeroAndMaxString",
6275
+ # })
6276
+ #
6277
+ # @example Response structure
6278
+ #
6279
+ # resp.locations #=> Array
6280
+ # resp.locations[0].location_name #=> String
6281
+ # resp.locations[0].location_arn #=> String
6282
+ # resp.next_token #=> String
6283
+ #
6284
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListLocations AWS API Documentation
6285
+ #
6286
+ # @overload list_locations(params = {})
6287
+ # @param [Hash] params ({})
6288
+ def list_locations(params = {}, options = {})
6289
+ req = build_request(:list_locations, params)
6290
+ req.send_request(options)
6291
+ end
6292
+
6318
6293
  # Retrieves script records for all Realtime scripts that are associated
6319
6294
  # with the Amazon Web Services account in use.
6320
6295
  #
@@ -6324,8 +6299,7 @@ module Aws::GameLift
6324
6299
  #
6325
6300
  # **Related actions**
6326
6301
  #
6327
- # CreateScript \| ListScripts \| DescribeScript \| UpdateScript \|
6328
- # DeleteScript \| [All APIs by task][2]
6302
+ # [All APIs by task][2]
6329
6303
  #
6330
6304
  #
6331
6305
  #
@@ -6411,8 +6385,7 @@ module Aws::GameLift
6411
6385
  #
6412
6386
  # **Related actions**
6413
6387
  #
6414
- # TagResource \| UntagResource \| ListTagsForResource \| [All APIs by
6415
- # task][3]
6388
+ # [All APIs by task][3]
6416
6389
  #
6417
6390
  #
6418
6391
  #
@@ -6472,12 +6445,6 @@ module Aws::GameLift
6472
6445
  # because multiple auto-scaling policies can have unintended
6473
6446
  # consequences.
6474
6447
  #
6475
- # You can temporarily suspend all scaling policies for a fleet by
6476
- # calling StopFleetActions with the fleet action AUTO\_SCALING. To
6477
- # resume scaling policies, call StartFleetActions with the same fleet
6478
- # action. To stop just one scaling policy--or to permanently remove it,
6479
- # you must delete the policy with DeleteScalingPolicy.
6480
- #
6481
6448
  # Learn more about how to work with auto-scaling in [Set Up Fleet
6482
6449
  # Automatic Scaling][1].
6483
6450
  #
@@ -6502,8 +6469,8 @@ module Aws::GameLift
6502
6469
  # To create or update a target-based policy, specify a fleet ID and
6503
6470
  # name, and set the policy type to "TargetBased". Specify the metric
6504
6471
  # to track (PercentAvailableGameSessions) and reference a
6505
- # TargetConfiguration object with your desired buffer value. Exclude all
6506
- # other parameters. On a successful request, the policy name is
6472
+ # `TargetConfiguration` object with your desired buffer value. Exclude
6473
+ # all other parameters. On a successful request, the policy name is
6507
6474
  # returned. The scaling policy is automatically in force as soon as
6508
6475
  # it's successfully created. If the fleet's auto-scaling actions are
6509
6476
  # temporarily suspended, the new policy will be in force once the fleet
@@ -6540,17 +6507,9 @@ module Aws::GameLift
6540
6507
  # the fleet's auto-scaling actions are temporarily suspended, the new
6541
6508
  # policy will be in force once the fleet actions are restarted.
6542
6509
  #
6543
- # **Related actions**
6544
- #
6545
- # DescribeFleetCapacity \| UpdateFleetCapacity \|
6546
- # DescribeEC2InstanceLimits \| PutScalingPolicy \|
6547
- # DescribeScalingPolicies \| DeleteScalingPolicy \| StopFleetActions \|
6548
- # StartFleetActions \| [All APIs by task][2]
6549
- #
6550
6510
  #
6551
6511
  #
6552
6512
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-autoscaling.html
6553
- # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
6554
6513
  #
6555
6514
  # @option params [required, String] :name
6556
6515
  # A descriptive label that is associated with a fleet's scaling policy.
@@ -6566,8 +6525,7 @@ module Aws::GameLift
6566
6525
  # Amount of adjustment to make, based on the scaling adjustment type.
6567
6526
  #
6568
6527
  # @option params [String] :scaling_adjustment_type
6569
- # The type of adjustment to make to a fleet's instance count (see
6570
- # FleetCapacity):
6528
+ # The type of adjustment to make to a fleet's instance count:
6571
6529
  #
6572
6530
  # * **ChangeInCapacity** -- add (or subtract) the scaling adjustment
6573
6531
  # value from the current instance count. Positive values scale up
@@ -6661,7 +6619,7 @@ module Aws::GameLift
6661
6619
  # threshold: 1.0,
6662
6620
  # comparison_operator: "GreaterThanOrEqualToThreshold", # accepts GreaterThanOrEqualToThreshold, GreaterThanThreshold, LessThanThreshold, LessThanOrEqualToThreshold
6663
6621
  # evaluation_periods: 1,
6664
- # metric_name: "ActivatingGameSessions", # required, accepts ActivatingGameSessions, ActiveGameSessions, ActiveInstances, AvailableGameSessions, AvailablePlayerSessions, CurrentPlayerSessions, IdleInstances, PercentAvailableGameSessions, PercentIdleInstances, QueueDepth, WaitTime
6622
+ # metric_name: "ActivatingGameSessions", # required, accepts ActivatingGameSessions, ActiveGameSessions, ActiveInstances, AvailableGameSessions, AvailablePlayerSessions, CurrentPlayerSessions, IdleInstances, PercentAvailableGameSessions, PercentIdleInstances, QueueDepth, WaitTime, ConcurrentActivatableGameSessions
6665
6623
  # policy_type: "RuleBased", # accepts RuleBased, TargetBased
6666
6624
  # target_configuration: {
6667
6625
  # target_value: 1.0, # required
@@ -6681,6 +6639,86 @@ module Aws::GameLift
6681
6639
  req.send_request(options)
6682
6640
  end
6683
6641
 
6642
+ # Registers your compute resources in a fleet you previously created.
6643
+ # After you register a compute to your fleet, you can monitor and manage
6644
+ # your compute using GameLift. The operation returns the compute
6645
+ # resource containing SDK endpoint you can use to connect your game
6646
+ # server to GameLift.
6647
+ #
6648
+ # **Learn more**
6649
+ #
6650
+ # * [Create an Anywhere fleet][1]
6651
+ #
6652
+ # * [Test your integration][2]
6653
+ #
6654
+ #
6655
+ #
6656
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creating-anywhere.html
6657
+ # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/integration-testing.html
6658
+ #
6659
+ # @option params [required, String] :fleet_id
6660
+ # A unique identifier for the fleet to register the compute to. You can
6661
+ # use either the fleet ID or ARN value.
6662
+ #
6663
+ # @option params [required, String] :compute_name
6664
+ # A descriptive label that is associated with the compute resource
6665
+ # registered to your fleet.
6666
+ #
6667
+ # @option params [String] :certificate_path
6668
+ # The path to the TLS certificate on your compute resource. The path and
6669
+ # certificate are not validated by GameLift.
6670
+ #
6671
+ # @option params [String] :dns_name
6672
+ # The DNS name of the compute resource. GameLift requires the DNS name
6673
+ # or IP address to manage your compute resource.
6674
+ #
6675
+ # @option params [String] :ip_address
6676
+ # The IP address of the compute resource. GameLift requires the DNS name
6677
+ # or IP address to manage your compute resource.
6678
+ #
6679
+ # @option params [String] :location
6680
+ # The name of the custom location you added to the fleet you are
6681
+ # registering this compute resource to.
6682
+ #
6683
+ # @return [Types::RegisterComputeOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
6684
+ #
6685
+ # * {Types::RegisterComputeOutput#compute #compute} => Types::Compute
6686
+ #
6687
+ # @example Request syntax with placeholder values
6688
+ #
6689
+ # resp = client.register_compute({
6690
+ # fleet_id: "FleetIdOrArn", # required
6691
+ # compute_name: "ComputeName", # required
6692
+ # certificate_path: "NonZeroAndMaxString",
6693
+ # dns_name: "DnsNameInput",
6694
+ # ip_address: "IpAddress",
6695
+ # location: "LocationStringModel",
6696
+ # })
6697
+ #
6698
+ # @example Response structure
6699
+ #
6700
+ # resp.compute.fleet_id #=> String
6701
+ # resp.compute.fleet_arn #=> String
6702
+ # resp.compute.compute_name #=> String
6703
+ # resp.compute.compute_arn #=> String
6704
+ # resp.compute.ip_address #=> String
6705
+ # resp.compute.dns_name #=> String
6706
+ # resp.compute.compute_status #=> String, one of "PENDING", "ACTIVE", "TERMINATING"
6707
+ # resp.compute.location #=> String
6708
+ # resp.compute.creation_time #=> Time
6709
+ # resp.compute.operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2"
6710
+ # resp.compute.type #=> String, one of "t2.micro", "t2.small", "t2.medium", "t2.large", "c3.large", "c3.xlarge", "c3.2xlarge", "c3.4xlarge", "c3.8xlarge", "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "c5.large", "c5.xlarge", "c5.2xlarge", "c5.4xlarge", "c5.9xlarge", "c5.12xlarge", "c5.18xlarge", "c5.24xlarge", "c5a.large", "c5a.xlarge", "c5a.2xlarge", "c5a.4xlarge", "c5a.8xlarge", "c5a.12xlarge", "c5a.16xlarge", "c5a.24xlarge", "r3.large", "r3.xlarge", "r3.2xlarge", "r3.4xlarge", "r3.8xlarge", "r4.large", "r4.xlarge", "r4.2xlarge", "r4.4xlarge", "r4.8xlarge", "r4.16xlarge", "r5.large", "r5.xlarge", "r5.2xlarge", "r5.4xlarge", "r5.8xlarge", "r5.12xlarge", "r5.16xlarge", "r5.24xlarge", "r5a.large", "r5a.xlarge", "r5a.2xlarge", "r5a.4xlarge", "r5a.8xlarge", "r5a.12xlarge", "r5a.16xlarge", "r5a.24xlarge", "m3.medium", "m3.large", "m3.xlarge", "m3.2xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge", "m5.large", "m5.xlarge", "m5.2xlarge", "m5.4xlarge", "m5.8xlarge", "m5.12xlarge", "m5.16xlarge", "m5.24xlarge", "m5a.large", "m5a.xlarge", "m5a.2xlarge", "m5a.4xlarge", "m5a.8xlarge", "m5a.12xlarge", "m5a.16xlarge", "m5a.24xlarge", "c5d.large", "c5d.xlarge", "c5d.2xlarge", "c5d.4xlarge", "c5d.9xlarge", "c5d.12xlarge", "c5d.18xlarge", "c5d.24xlarge", "c6a.large", "c6a.xlarge", "c6a.2xlarge", "c6a.4xlarge", "c6a.8xlarge", "c6a.12xlarge", "c6a.16xlarge", "c6a.24xlarge", "c6i.large", "c6i.xlarge", "c6i.2xlarge", "c6i.4xlarge", "c6i.8xlarge", "c6i.12xlarge", "c6i.16xlarge", "c6i.24xlarge", "r5d.large", "r5d.xlarge", "r5d.2xlarge", "r5d.4xlarge", "r5d.8xlarge", "r5d.12xlarge", "r5d.16xlarge", "r5d.24xlarge"
6711
+ # resp.compute.game_lift_service_sdk_endpoint #=> String
6712
+ #
6713
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/RegisterCompute AWS API Documentation
6714
+ #
6715
+ # @overload register_compute(params = {})
6716
+ # @param [Hash] params ({})
6717
+ def register_compute(params = {}, options = {})
6718
+ req = build_request(:register_compute, params)
6719
+ req.send_request(options)
6720
+ end
6721
+
6684
6722
  # **This operation is used with the GameLift FleetIQ solution and game
6685
6723
  # server groups.**
6686
6724
  #
@@ -6694,8 +6732,6 @@ module Aws::GameLift
6694
6732
  # To register a game server, identify the game server group and instance
6695
6733
  # where the game server is running, and provide a unique identifier for
6696
6734
  # the game server. You can also include connection and game server data.
6697
- # When a game client or service requests a game server by calling
6698
- # ClaimGameServer, this information is returned in the response.
6699
6735
  #
6700
6736
  # Once a game server is successfully registered, it is put in status
6701
6737
  # `AVAILABLE`. A request to register a game server may fail if the
@@ -6706,20 +6742,13 @@ module Aws::GameLift
6706
6742
  #
6707
6743
  # [GameLift FleetIQ Guide][1]
6708
6744
  #
6709
- # **Related actions**
6710
- #
6711
- # RegisterGameServer \| ListGameServers \| ClaimGameServer \|
6712
- # DescribeGameServer \| UpdateGameServer \| DeregisterGameServer \| [All
6713
- # APIs by task][2]
6714
- #
6715
6745
  #
6716
6746
  #
6717
6747
  # [1]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html
6718
- # [2]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/reference-awssdk-fleetiq.html
6719
6748
  #
6720
6749
  # @option params [required, String] :game_server_group_name
6721
6750
  # A unique identifier for the game server group where the game server is
6722
- # running. Use either the GameServerGroup name or ARN value.
6751
+ # running.
6723
6752
  #
6724
6753
  # @option params [required, String] :game_server_id
6725
6754
  # A custom string that uniquely identifies the game server to register.
@@ -6739,8 +6768,7 @@ module Aws::GameLift
6739
6768
  # @option params [String] :game_server_data
6740
6769
  # A set of custom game server properties, formatted as a single string
6741
6770
  # value. This data is passed to a game client or service when it
6742
- # requests information on game servers using ListGameServers or
6743
- # ClaimGameServer.
6771
+ # requests information on game servers.
6744
6772
  #
6745
6773
  # @return [Types::RegisterGameServerOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
6746
6774
  #
@@ -6781,7 +6809,7 @@ module Aws::GameLift
6781
6809
 
6782
6810
  # Retrieves a fresh set of credentials for use when uploading a new set
6783
6811
  # of game build files to Amazon GameLift's Amazon S3. This is done as
6784
- # part of the build creation process; see CreateBuild.
6812
+ # part of the build creation process; see [GameSession][1].
6785
6813
  #
6786
6814
  # To request new credentials, specify the build ID as returned with an
6787
6815
  # initial `CreateBuild` request. If successful, a new set of credentials
@@ -6790,17 +6818,15 @@ module Aws::GameLift
6790
6818
  #
6791
6819
  # **Learn more**
6792
6820
  #
6793
- # [ Create a Build with Files in S3][1]
6821
+ # [ Create a Build with Files in S3][2]
6794
6822
  #
6795
- # **Related actions**
6796
- #
6797
- # CreateBuild \| ListBuilds \| DescribeBuild \| UpdateBuild \|
6798
- # DeleteBuild \| [All APIs by task][2]
6823
+ # [All APIs by task][3]
6799
6824
  #
6800
6825
  #
6801
6826
  #
6802
- # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-build-cli-uploading.html#gamelift-build-cli-uploading-create-build
6803
- # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
6827
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateBuild.html
6828
+ # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-build-cli-uploading.html#gamelift-build-cli-uploading-create-build
6829
+ # [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
6804
6830
  #
6805
6831
  # @option params [required, String] :build_id
6806
6832
  # A unique identifier for the build to get credentials for. You can use
@@ -6840,8 +6866,7 @@ module Aws::GameLift
6840
6866
  #
6841
6867
  # **Related actions**
6842
6868
  #
6843
- # CreateAlias \| ListAliases \| DescribeAlias \| UpdateAlias \|
6844
- # DeleteAlias \| ResolveAlias \| [All APIs by task][1]
6869
+ # [All APIs by task][1]
6845
6870
  #
6846
6871
  #
6847
6872
  #
@@ -6880,15 +6905,16 @@ module Aws::GameLift
6880
6905
  # server groups.**
6881
6906
  #
6882
6907
  # Reinstates activity on a game server group after it has been
6883
- # suspended. A game server group might be suspended by
6884
- # theSuspendGameServerGroup operation, or it might be suspended
6885
- # involuntarily due to a configuration problem. In the second case, you
6886
- # can manually resume activity on the group once the configuration
6887
- # problem has been resolved. Refer to the game server group status and
6888
- # status reason for more information on why group activity is suspended.
6908
+ # suspended. A game server group might be suspended by the
6909
+ # [SuspendGameServerGroup](gamelift/latest/apireference/API_SuspendGameServerGroup.html)
6910
+ # operation, or it might be suspended involuntarily due to a
6911
+ # configuration problem. In the second case, you can manually resume
6912
+ # activity on the group once the configuration problem has been
6913
+ # resolved. Refer to the game server group status and status reason for
6914
+ # more information on why group activity is suspended.
6889
6915
  #
6890
6916
  # To resume activity, specify a game server group ARN and the type of
6891
- # activity to be resumed. If successful, a GameServerGroup object is
6917
+ # activity to be resumed. If successful, a `GameServerGroup` object is
6892
6918
  # returned showing that the resumed activity is no longer listed in
6893
6919
  # `SuspendedActions`.
6894
6920
  #
@@ -6896,22 +6922,13 @@ module Aws::GameLift
6896
6922
  #
6897
6923
  # [GameLift FleetIQ Guide][1]
6898
6924
  #
6899
- # **Related actions**
6900
- #
6901
- # CreateGameServerGroup \| ListGameServerGroups \|
6902
- # DescribeGameServerGroup \| UpdateGameServerGroup \|
6903
- # DeleteGameServerGroup \| ResumeGameServerGroup \|
6904
- # SuspendGameServerGroup \| DescribeGameServerInstances \| [All APIs by
6905
- # task][2]
6906
- #
6907
6925
  #
6908
6926
  #
6909
6927
  # [1]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html
6910
- # [2]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/reference-awssdk-fleetiq.html
6911
6928
  #
6912
6929
  # @option params [required, String] :game_server_group_name
6913
- # A unique identifier for the game server group. Use either the
6914
- # GameServerGroup name or ARN value.
6930
+ # A unique identifier for the game server group. Use either the name or
6931
+ # ARN value.
6915
6932
  #
6916
6933
  # @option params [required, Array<String>] :resume_actions
6917
6934
  # The activity to resume for this game server group.
@@ -6988,17 +7005,15 @@ module Aws::GameLift
6988
7005
  # If successful, a `GameSession` object is returned for each game
6989
7006
  # session that matches the request. Search finds game sessions that are
6990
7007
  # in `ACTIVE` status only. To retrieve information on game sessions in
6991
- # other statuses, use DescribeGameSessions.
7008
+ # other statuses, use [DescribeGameSessions][1] .
6992
7009
  #
6993
7010
  # You can search or sort by the following game session attributes:
6994
7011
  #
6995
7012
  # * **gameSessionId** -- A unique identifier for the game session. You
6996
7013
  # can use either a `GameSessionId` or `GameSessionArn` value.
6997
7014
  #
6998
- # * **gameSessionName** -- Name assigned to a game session. This value
6999
- # is set when requesting a new game session with CreateGameSession or
7000
- # updating with UpdateGameSession. Game session names do not need to
7001
- # be unique to a game session.
7015
+ # * **gameSessionName** -- Name assigned to a game session. Game session
7016
+ # names do not need to be unique to a game session.
7002
7017
  #
7003
7018
  # * **gameSessionProperties** -- Custom data defined in a game
7004
7019
  # session's `GameProperty` parameter. `GameProperty` values are
@@ -7010,8 +7025,7 @@ module Aws::GameLift
7010
7025
  # are searched as strings.
7011
7026
  #
7012
7027
  # * **maximumSessions** -- Maximum number of player sessions allowed for
7013
- # a game session. This value is set when requesting a new game session
7014
- # with CreateGameSession or updating with UpdateGameSession.
7028
+ # a game session.
7015
7029
  #
7016
7030
  # * **creationTimeMillis** -- Value indicating when a game session was
7017
7031
  # created. It is expressed in Unix time as milliseconds.
@@ -7034,17 +7048,12 @@ module Aws::GameLift
7034
7048
  #
7035
7049
  # </note>
7036
7050
  #
7037
- # **Related actions**
7038
- #
7039
- # CreateGameSession \| DescribeGameSessions \|
7040
- # DescribeGameSessionDetails \| SearchGameSessions \| UpdateGameSession
7041
- # \| GetGameSessionLogUrl \| StartGameSessionPlacement \|
7042
- # DescribeGameSessionPlacement \| StopGameSessionPlacement \| [All APIs
7043
- # by task][1]
7051
+ # [All APIs by task][2]
7044
7052
  #
7045
7053
  #
7046
7054
  #
7047
- # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
7055
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeGameSessions.html
7056
+ # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
7048
7057
  #
7049
7058
  # @option params [String] :fleet_id
7050
7059
  # A unique identifier for the fleet to search for active game sessions.
@@ -7192,7 +7201,7 @@ module Aws::GameLift
7192
7201
  end
7193
7202
 
7194
7203
  # Resumes certain types of activity on fleet instances that were
7195
- # suspended with StopFleetActions. For multi-location fleets, fleet
7204
+ # suspended with [StopFleetActions][1]. For multi-location fleets, fleet
7196
7205
  # actions are managed separately for each location. Currently, this
7197
7206
  # operation is used to restart a fleet's auto-scaling activity.
7198
7207
  #
@@ -7207,25 +7216,16 @@ module Aws::GameLift
7207
7216
  #
7208
7217
  # If successful, GameLift once again initiates scaling events as
7209
7218
  # triggered by the fleet's scaling policies. If actions on the fleet
7210
- # location were never stopped, this operation will have no effect. You
7211
- # can view a fleet's stopped actions using DescribeFleetAttributes or
7212
- # DescribeFleetLocationAttributes.
7219
+ # location were never stopped, this operation will have no effect.
7213
7220
  #
7214
7221
  # **Learn more**
7215
7222
  #
7216
- # [Setting up GameLift fleets][1]
7217
- #
7218
- # **Related actions**
7219
- #
7220
- # CreateFleet \| UpdateFleetCapacity \| PutScalingPolicy \|
7221
- # DescribeEC2InstanceLimits \| DescribeFleetAttributes \|
7222
- # DescribeFleetLocationAttributes \| UpdateFleetAttributes \|
7223
- # StopFleetActions \| DeleteFleet \| [All APIs by task][2]
7223
+ # [Setting up GameLift fleets][2]
7224
7224
  #
7225
7225
  #
7226
7226
  #
7227
- # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
7228
- # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
7227
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_StopFleetActions.html
7228
+ # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
7229
7229
  #
7230
7230
  # @option params [required, String] :fleet_id
7231
7231
  # A unique identifier for the fleet to restart actions on. You can use
@@ -7265,11 +7265,10 @@ module Aws::GameLift
7265
7265
  req.send_request(options)
7266
7266
  end
7267
7267
 
7268
- # Places a request for a new game session in a queue (see
7269
- # CreateGameSessionQueue). When processing a placement request, Amazon
7270
- # GameLift searches for available resources on the queue's
7271
- # destinations, scanning each until it finds resources or the placement
7272
- # request times out.
7268
+ # Places a request for a new game session in a queue. When processing a
7269
+ # placement request, Amazon GameLift searches for available resources on
7270
+ # the queue's destinations, scanning each until it finds resources or
7271
+ # the placement request times out.
7273
7272
  #
7274
7273
  # A game session placement request can also request player sessions.
7275
7274
  # When a new game session is successfully created, Amazon GameLift
@@ -7306,28 +7305,20 @@ module Aws::GameLift
7306
7305
  # If successful, a new game session placement is created.
7307
7306
  #
7308
7307
  # To track the status of a placement request, call
7309
- # DescribeGameSessionPlacement and check the request's status. If the
7310
- # status is `FULFILLED`, a new game session has been created and a game
7311
- # session ARN and Region are referenced. If the placement request times
7312
- # out, you can resubmit the request or retry it with a different queue.
7308
+ # [DescribeGameSessionPlacement][1] and check the request's status. If
7309
+ # the status is `FULFILLED`, a new game session has been created and a
7310
+ # game session ARN and Region are referenced. If the placement request
7311
+ # times out, you can resubmit the request or retry it with a different
7312
+ # queue.
7313
7313
  #
7314
- # **Related actions**
7315
7314
  #
7316
- # CreateGameSession \| DescribeGameSessions \|
7317
- # DescribeGameSessionDetails \| SearchGameSessions \| UpdateGameSession
7318
- # \| GetGameSessionLogUrl \| StartGameSessionPlacement \|
7319
- # DescribeGameSessionPlacement \| StopGameSessionPlacement \| [All APIs
7320
- # by task][1]
7321
7315
  #
7322
- #
7323
- #
7324
- # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
7316
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeGameSessionPlacement.html
7325
7317
  #
7326
7318
  # @option params [required, String] :placement_id
7327
7319
  # A unique identifier to assign to the new game session placement. This
7328
7320
  # value is developer-defined. The value must be unique across all
7329
- # Regions and cannot be reused unless you are resubmitting a canceled or
7330
- # timed-out placement request.
7321
+ # Regions and cannot be reused.
7331
7322
  #
7332
7323
  # @option params [required, String] :game_session_queue_name
7333
7324
  # Name of the queue to use to place the new game session. You can use
@@ -7335,9 +7326,8 @@ module Aws::GameLift
7335
7326
  #
7336
7327
  # @option params [Array<Types::GameProperty>] :game_properties
7337
7328
  # A set of custom properties for a game session, formatted as key:value
7338
- # pairs. These properties are passed to a game server process in the
7339
- # GameSession object with a request to start a new game session (see
7340
- # [Start a Game Session][1]).
7329
+ # pairs. These properties are passed to a game server process with a
7330
+ # request to start a new game session (see [Start a Game Session][1]).
7341
7331
  #
7342
7332
  #
7343
7333
  #
@@ -7353,18 +7343,19 @@ module Aws::GameLift
7353
7343
  #
7354
7344
  # @option params [Array<Types::PlayerLatency>] :player_latencies
7355
7345
  # A set of values, expressed in milliseconds, that indicates the amount
7356
- # of latency that a player experiences when connected to @aws; Regions.
7357
- # This information is used to try to place the new game session where it
7358
- # can offer the best possible gameplay experience for the players.
7346
+ # of latency that a player experiences when connected to Amazon Web
7347
+ # Services Regions. This information is used to try to place the new
7348
+ # game session where it can offer the best possible gameplay experience
7349
+ # for the players.
7359
7350
  #
7360
7351
  # @option params [Array<Types::DesiredPlayerSession>] :desired_player_sessions
7361
7352
  # Set of information on each player to create a player session for.
7362
7353
  #
7363
7354
  # @option params [String] :game_session_data
7364
7355
  # A set of custom game session properties, formatted as a single string
7365
- # value. This data is passed to a game server process in the GameSession
7366
- # object with a request to start a new game session (see [Start a Game
7367
- # Session][1]).
7356
+ # value. This data is passed to a game server process in the
7357
+ # `GameSession` object with a request to start a new game session (see
7358
+ # [Start a Game Session][1]).
7368
7359
  #
7369
7360
  #
7370
7361
  #
@@ -7450,7 +7441,7 @@ module Aws::GameLift
7450
7441
  #
7451
7442
  # When using FlexMatch with GameLift managed hosting, you can request a
7452
7443
  # backfill match from a client service by calling this operation with a
7453
- # GameSession identifier. You also have the option of making backfill
7444
+ # `GameSessions` ID. You also have the option of making backfill
7454
7445
  # requests directly from your game server. In response to a request,
7455
7446
  # FlexMatch creates player sessions for the new players, updates the
7456
7447
  # `GameSession` resource, and sends updated matchmaking data to the game
@@ -7483,17 +7474,11 @@ module Aws::GameLift
7483
7474
  #
7484
7475
  # [ How GameLift FlexMatch works][3]
7485
7476
  #
7486
- # **Related actions**
7487
- #
7488
- # StartMatchmaking \| DescribeMatchmaking \| StopMatchmaking \|
7489
- # AcceptMatch \| StartMatchBackfill \| [All APIs by task][4]
7490
- #
7491
7477
  #
7492
7478
  #
7493
7479
  # [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-backfill.html
7494
7480
  # [2]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-events.html
7495
7481
  # [3]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/gamelift-match.html
7496
- # [4]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
7497
7482
  #
7498
7483
  # @option params [String] :ticket_id
7499
7484
  # A unique identifier for a matchmaking ticket. If no ticket ID is
@@ -7504,7 +7489,7 @@ module Aws::GameLift
7504
7489
  # @option params [required, String] :configuration_name
7505
7490
  # Name of the matchmaker to use for this request. You can use either the
7506
7491
  # configuration name or ARN value. The ARN of the matchmaker that was
7507
- # used with the original game session is listed in the GameSession
7492
+ # used with the original game session is listed in the `GameSession`
7508
7493
  # object, `MatchmakerData` property.
7509
7494
  #
7510
7495
  # @option params [String] :game_session_arn
@@ -7517,8 +7502,10 @@ module Aws::GameLift
7517
7502
  # game session. This information is used by the matchmaker to find new
7518
7503
  # players and add them to the existing game.
7519
7504
  #
7505
+ # You can include up to 199 `Players` in a `StartMatchBackfill` request.
7506
+ #
7520
7507
  # * PlayerID, PlayerAttributes, Team -- This information is maintained
7521
- # in the GameSession object, `MatchmakerData` property, for all
7508
+ # in the `GameSession` object, `MatchmakerData` property, for all
7522
7509
  # players who are currently assigned to the game session. The
7523
7510
  # matchmaker data is in JSON syntax, formatted as a string. For more
7524
7511
  # details, see [ Match Data][1].
@@ -7623,17 +7610,11 @@ module Aws::GameLift
7623
7610
  #
7624
7611
  # [ How GameLift FlexMatch works][3]
7625
7612
  #
7626
- # **Related actions**
7627
- #
7628
- # StartMatchmaking \| DescribeMatchmaking \| StopMatchmaking \|
7629
- # AcceptMatch \| StartMatchBackfill \| [All APIs by task][4]
7630
- #
7631
7613
  #
7632
7614
  #
7633
7615
  # [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-client.html
7634
7616
  # [2]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-notification.html
7635
7617
  # [3]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/gamelift-match.html
7636
- # [4]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
7637
7618
  #
7638
7619
  # @option params [String] :ticket_id
7639
7620
  # A unique identifier for a matchmaking ticket. If no ticket ID is
@@ -7653,6 +7634,8 @@ module Aws::GameLift
7653
7634
  # `Player` objects contain the name of the team the player is assigned
7654
7635
  # to.
7655
7636
  #
7637
+ # You can include up to 10 `Players` in a `StartMatchmaking` request.
7638
+ #
7656
7639
  # @return [Types::StartMatchmakingOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
7657
7640
  #
7658
7641
  # * {Types::StartMatchmakingOutput#matchmaking_ticket #matchmaking_ticket} => Types::MatchmakingTicket
@@ -7732,26 +7715,16 @@ module Aws::GameLift
7732
7715
  # actions to suspend.
7733
7716
  #
7734
7717
  # If successful, GameLift no longer initiates scaling events except in
7735
- # response to manual changes using UpdateFleetCapacity. You can view a
7736
- # fleet's stopped actions using DescribeFleetAttributes or
7737
- # DescribeFleetLocationAttributes. Suspended activity can be restarted
7738
- # using StartFleetActions.
7718
+ # response to manual changes using [UpdateFleetCapacity][1].
7739
7719
  #
7740
7720
  # **Learn more**
7741
7721
  #
7742
- # [Setting up GameLift Fleets][1]
7722
+ # [Setting up GameLift Fleets][2]
7743
7723
  #
7744
- # **Related actions**
7745
7724
  #
7746
- # CreateFleet \| UpdateFleetCapacity \| PutScalingPolicy \|
7747
- # DescribeEC2InstanceLimits \| DescribeFleetAttributes \|
7748
- # DescribeFleetLocationAttributes \| UpdateFleetAttributes \|
7749
- # StopFleetActions \| DeleteFleet \| [All APIs by task][2]
7750
7725
  #
7751
- #
7752
- #
7753
- # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
7754
- # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
7726
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateFleetCapacity.html
7727
+ # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
7755
7728
  #
7756
7729
  # @option params [required, String] :fleet_id
7757
7730
  # A unique identifier for the fleet to stop actions on. You can use
@@ -7795,20 +7768,8 @@ module Aws::GameLift
7795
7768
  # a placement, provide the placement ID values. If successful, the
7796
7769
  # placement is moved to `CANCELLED` status.
7797
7770
  #
7798
- # **Related actions**
7799
- #
7800
- # CreateGameSession \| DescribeGameSessions \|
7801
- # DescribeGameSessionDetails \| SearchGameSessions \| UpdateGameSession
7802
- # \| GetGameSessionLogUrl \| StartGameSessionPlacement \|
7803
- # DescribeGameSessionPlacement \| StopGameSessionPlacement \| [All APIs
7804
- # by task][1]
7805
- #
7806
- #
7807
- #
7808
- # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
7809
- #
7810
7771
  # @option params [required, String] :placement_id
7811
- # A unique identifier for a game session placement to cancel.
7772
+ # A unique identifier for a game session placement to stop.
7812
7773
  #
7813
7774
  # @return [Types::StopGameSessionPlacementOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
7814
7775
  #
@@ -7877,15 +7838,9 @@ module Aws::GameLift
7877
7838
  #
7878
7839
  # [ Add FlexMatch to a game client][1]
7879
7840
  #
7880
- # **Related actions**
7881
- #
7882
- # StartMatchmaking \| DescribeMatchmaking \| StopMatchmaking \|
7883
- # AcceptMatch \| StartMatchBackfill \| [All APIs by task][2]
7884
- #
7885
7841
  #
7886
7842
  #
7887
7843
  # [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-client.html
7888
- # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
7889
7844
  #
7890
7845
  # @option params [required, String] :ticket_id
7891
7846
  # A unique identifier for a matchmaking ticket.
@@ -7912,7 +7867,9 @@ module Aws::GameLift
7912
7867
  #
7913
7868
  # Temporarily stops activity on a game server group without terminating
7914
7869
  # instances or the game server group. You can restart activity by
7915
- # calling ResumeGameServerGroup. You can suspend the following activity:
7870
+ # calling
7871
+ # [ResumeGameServerGroup](gamelift/latest/apireference/API_ResumeGameServerGroup.html).
7872
+ # You can suspend the following activity:
7916
7873
  #
7917
7874
  # * **Instance type replacement** - This activity evaluates the current
7918
7875
  # game hosting viability of all Spot instance types that are defined
@@ -7927,29 +7884,20 @@ module Aws::GameLift
7927
7884
  # ^
7928
7885
  #
7929
7886
  # To suspend activity, specify a game server group ARN and the type of
7930
- # activity to be suspended. If successful, a GameServerGroup object is
7887
+ # activity to be suspended. If successful, a `GameServerGroup` object is
7931
7888
  # returned showing that the activity is listed in `SuspendedActions`.
7932
7889
  #
7933
7890
  # **Learn more**
7934
7891
  #
7935
7892
  # [GameLift FleetIQ Guide][1]
7936
7893
  #
7937
- # **Related actions**
7938
- #
7939
- # CreateGameServerGroup \| ListGameServerGroups \|
7940
- # DescribeGameServerGroup \| UpdateGameServerGroup \|
7941
- # DeleteGameServerGroup \| ResumeGameServerGroup \|
7942
- # SuspendGameServerGroup \| DescribeGameServerInstances \| [All APIs by
7943
- # task][2]
7944
- #
7945
7894
  #
7946
7895
  #
7947
7896
  # [1]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html
7948
- # [2]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/reference-awssdk-fleetiq.html
7949
7897
  #
7950
7898
  # @option params [required, String] :game_server_group_name
7951
- # A unique identifier for the game server group. Use either the
7952
- # GameServerGroup name or ARN value.
7899
+ # A unique identifier for the game server group. Use either the name or
7900
+ # ARN value.
7953
7901
  #
7954
7902
  # @option params [required, Array<String>] :suspend_actions
7955
7903
  # The activity to suspend for this game server group.
@@ -8027,8 +7975,7 @@ module Aws::GameLift
8027
7975
  #
8028
7976
  # **Related actions**
8029
7977
  #
8030
- # TagResource \| UntagResource \| ListTagsForResource \| [All APIs by
8031
- # task][3]
7978
+ # [All APIs by task][3]
8032
7979
  #
8033
7980
  #
8034
7981
  #
@@ -8113,8 +8060,7 @@ module Aws::GameLift
8113
8060
  #
8114
8061
  # **Related actions**
8115
8062
  #
8116
- # TagResource \| UntagResource \| ListTagsForResource \| [All APIs by
8117
- # task][3]
8063
+ # [All APIs by task][3]
8118
8064
  #
8119
8065
  #
8120
8066
  #
@@ -8164,8 +8110,7 @@ module Aws::GameLift
8164
8110
  #
8165
8111
  # **Related actions**
8166
8112
  #
8167
- # CreateAlias \| ListAliases \| DescribeAlias \| UpdateAlias \|
8168
- # DeleteAlias \| ResolveAlias \| [All APIs by task][1]
8113
+ # [All APIs by task][1]
8169
8114
  #
8170
8115
  #
8171
8116
  #
@@ -8233,10 +8178,7 @@ module Aws::GameLift
8233
8178
  #
8234
8179
  # [ Upload a Custom Server Build][1]
8235
8180
  #
8236
- # **Related actions**
8237
- #
8238
- # CreateBuild \| ListBuilds \| DescribeBuild \| UpdateBuild \|
8239
- # DeleteBuild \| [All APIs by task][2]
8181
+ # [All APIs by task][2]
8240
8182
  #
8241
8183
  #
8242
8184
  #
@@ -8248,12 +8190,12 @@ module Aws::GameLift
8248
8190
  # build ID or ARN value.
8249
8191
  #
8250
8192
  # @option params [String] :name
8251
- # A descriptive label that is associated with a build. Build names do
8252
- # not need to be unique.
8193
+ # A descriptive label associated with a build. Build names do not need
8194
+ # to be unique.
8253
8195
  #
8254
8196
  # @option params [String] :version
8255
- # Version information that is associated with a build or script. Version
8256
- # strings do not need to be unique.
8197
+ # Version information associated with a build or script. Version strings
8198
+ # do not need to be unique.
8257
8199
  #
8258
8200
  # @return [Types::UpdateBuildOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
8259
8201
  #
@@ -8277,6 +8219,7 @@ module Aws::GameLift
8277
8219
  # resp.build.size_on_disk #=> Integer
8278
8220
  # resp.build.operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2"
8279
8221
  # resp.build.creation_time #=> Time
8222
+ # resp.build.server_sdk_version #=> String
8280
8223
  #
8281
8224
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateBuild AWS API Documentation
8282
8225
  #
@@ -8299,18 +8242,9 @@ module Aws::GameLift
8299
8242
  #
8300
8243
  # [Setting up GameLift fleets][1]
8301
8244
  #
8302
- # **Related actions**
8303
- #
8304
- # CreateFleetLocations \| UpdateFleetAttributes \| UpdateFleetCapacity
8305
- # \| UpdateFleetPortSettings \| UpdateRuntimeConfiguration \|
8306
- # StopFleetActions \| StartFleetActions \| PutScalingPolicy \|
8307
- # DeleteFleet \| DeleteFleetLocations \| DeleteScalingPolicy \| [All
8308
- # APIs by task][2]
8309
- #
8310
8245
  #
8311
8246
  #
8312
8247
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
8313
- # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
8314
8248
  #
8315
8249
  # @option params [required, String] :fleet_id
8316
8250
  # A unique identifier for the fleet to update attribute metadata for.
@@ -8327,7 +8261,7 @@ module Aws::GameLift
8327
8261
  # The game session protection policy to apply to all new instances
8328
8262
  # created in this fleet. Instances that already exist are not affected.
8329
8263
  # You can set protection for individual instances using
8330
- # UpdateGameSession.
8264
+ # [UpdateGameSession][1] .
8331
8265
  #
8332
8266
  # * **NoProtection** -- The game session can be terminated during a
8333
8267
  # scale-down event.
@@ -8335,6 +8269,10 @@ module Aws::GameLift
8335
8269
  # * **FullProtection** -- If the game session is in an `ACTIVE` status,
8336
8270
  # it cannot be terminated during a scale-down event.
8337
8271
  #
8272
+ #
8273
+ #
8274
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateGameSession.html
8275
+ #
8338
8276
  # @option params [Types::ResourceCreationLimitPolicy] :resource_creation_limit_policy
8339
8277
  # Policy settings that limit the number of game sessions an individual
8340
8278
  # player can create over a span of time.
@@ -8346,9 +8284,13 @@ module Aws::GameLift
8346
8284
  # providing a new name. A fleet can only be in one metric group at a
8347
8285
  # time.
8348
8286
  #
8287
+ # @option params [Types::AnywhereConfiguration] :anywhere_configuration
8288
+ # GameLift Anywhere configuration options.
8289
+ #
8349
8290
  # @return [Types::UpdateFleetAttributesOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
8350
8291
  #
8351
8292
  # * {Types::UpdateFleetAttributesOutput#fleet_id #fleet_id} => String
8293
+ # * {Types::UpdateFleetAttributesOutput#fleet_arn #fleet_arn} => String
8352
8294
  #
8353
8295
  # @example Request syntax with placeholder values
8354
8296
  #
@@ -8362,11 +8304,15 @@ module Aws::GameLift
8362
8304
  # policy_period_in_minutes: 1,
8363
8305
  # },
8364
8306
  # metric_groups: ["MetricGroup"],
8307
+ # anywhere_configuration: {
8308
+ # cost: "NonNegativeLimitedLengthDouble", # required
8309
+ # },
8365
8310
  # })
8366
8311
  #
8367
8312
  # @example Response structure
8368
8313
  #
8369
8314
  # resp.fleet_id #=> String
8315
+ # resp.fleet_arn #=> String
8370
8316
  #
8371
8317
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateFleetAttributes AWS API Documentation
8372
8318
  #
@@ -8391,10 +8337,10 @@ module Aws::GameLift
8391
8337
  #
8392
8338
  # * Desired capacity: Manually set the number of Amazon EC2 instances to
8393
8339
  # be maintained in a fleet location. Before changing a fleet's
8394
- # desired capacity, you may want to call DescribeEC2InstanceLimits to
8395
- # get the maximum capacity of the fleet's Amazon EC2 instance type.
8396
- # Alternatively, consider using automatic scaling to adjust capacity
8397
- # based on player demand.
8340
+ # desired capacity, you may want to call
8341
+ # [DescribeEC2InstanceLimits][1] to get the maximum capacity of the
8342
+ # fleet's Amazon EC2 instance type. Alternatively, consider using
8343
+ # automatic scaling to adjust capacity based on player demand.
8398
8344
  #
8399
8345
  # This operation can be used in the following ways:
8400
8346
  #
@@ -8411,27 +8357,21 @@ module Aws::GameLift
8411
8357
  # instances or terminate existing instances in the requested fleet
8412
8358
  # location. This continues until the location's active instance count
8413
8359
  # matches the new desired instance count. You can track a fleet's
8414
- # current capacity by calling DescribeFleetCapacity or
8415
- # DescribeFleetLocationCapacity. If the requested desired instance count
8416
- # is higher than the instance type's limit, the `LimitExceeded`
8360
+ # current capacity by calling [DescribeFleetCapacity][2] or
8361
+ # [DescribeFleetLocationCapacity][3]. If the requested desired instance
8362
+ # count is higher than the instance type's limit, the `LimitExceeded`
8417
8363
  # exception occurs.
8418
8364
  #
8419
8365
  # **Learn more**
8420
8366
  #
8421
- # [Scaling fleet capacity][1]
8422
- #
8423
- # **Related actions**
8424
- #
8425
- # CreateFleetLocations \| UpdateFleetAttributes \| UpdateFleetCapacity
8426
- # \| UpdateFleetPortSettings \| UpdateRuntimeConfiguration \|
8427
- # StopFleetActions \| StartFleetActions \| PutScalingPolicy \|
8428
- # DeleteFleet \| DeleteFleetLocations \| DeleteScalingPolicy \| [All
8429
- # APIs by task][2]
8367
+ # [Scaling fleet capacity][4]
8430
8368
  #
8431
8369
  #
8432
8370
  #
8433
- # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-manage-capacity.html
8434
- # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
8371
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeEC2InstanceLimits.html
8372
+ # [2]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeFleetCapacity.html
8373
+ # [3]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeFleetLocationCapacity.html
8374
+ # [4]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-manage-capacity.html
8435
8375
  #
8436
8376
  # @option params [required, String] :fleet_id
8437
8377
  # A unique identifier for the fleet to update capacity settings for. You
@@ -8504,18 +8444,9 @@ module Aws::GameLift
8504
8444
  #
8505
8445
  # [Setting up GameLift fleets][1]
8506
8446
  #
8507
- # **Related actions**
8508
- #
8509
- # CreateFleetLocations \| UpdateFleetAttributes \| UpdateFleetCapacity
8510
- # \| UpdateFleetPortSettings \| UpdateRuntimeConfiguration \|
8511
- # StopFleetActions \| StartFleetActions \| PutScalingPolicy \|
8512
- # DeleteFleet \| DeleteFleetLocations \| DeleteScalingPolicy \| [All
8513
- # APIs by task][2]
8514
- #
8515
8447
  #
8516
8448
  #
8517
8449
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
8518
- # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
8519
8450
  #
8520
8451
  # @option params [required, String] :fleet_id
8521
8452
  # A unique identifier for the fleet to update port settings for. You can
@@ -8530,6 +8461,7 @@ module Aws::GameLift
8530
8461
  # @return [Types::UpdateFleetPortSettingsOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
8531
8462
  #
8532
8463
  # * {Types::UpdateFleetPortSettingsOutput#fleet_id #fleet_id} => String
8464
+ # * {Types::UpdateFleetPortSettingsOutput#fleet_arn #fleet_arn} => String
8533
8465
  #
8534
8466
  # @example Request syntax with placeholder values
8535
8467
  #
@@ -8556,6 +8488,7 @@ module Aws::GameLift
8556
8488
  # @example Response structure
8557
8489
  #
8558
8490
  # resp.fleet_id #=> String
8491
+ # resp.fleet_arn #=> String
8559
8492
  #
8560
8493
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateFleetPortSettings AWS API Documentation
8561
8494
  #
@@ -8600,20 +8533,13 @@ module Aws::GameLift
8600
8533
  #
8601
8534
  # [GameLift FleetIQ Guide][1]
8602
8535
  #
8603
- # **Related actions**
8604
- #
8605
- # RegisterGameServer \| ListGameServers \| ClaimGameServer \|
8606
- # DescribeGameServer \| UpdateGameServer \| DeregisterGameServer \| [All
8607
- # APIs by task][2]
8608
- #
8609
8536
  #
8610
8537
  #
8611
8538
  # [1]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html
8612
- # [2]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/reference-awssdk-fleetiq.html
8613
8539
  #
8614
8540
  # @option params [required, String] :game_server_group_name
8615
8541
  # A unique identifier for the game server group where the game server is
8616
- # running. Use either the GameServerGroup name or ARN value.
8542
+ # running.
8617
8543
  #
8618
8544
  # @option params [required, String] :game_server_id
8619
8545
  # A custom string that uniquely identifies the game server to update.
@@ -8621,8 +8547,7 @@ module Aws::GameLift
8621
8547
  # @option params [String] :game_server_data
8622
8548
  # A set of custom game server properties, formatted as a single string
8623
8549
  # value. This data is passed to a game client or service when it
8624
- # requests information on game servers using ListGameServers or
8625
- # ClaimGameServer.
8550
+ # requests information on game servers.
8626
8551
  #
8627
8552
  # @option params [String] :utilization_status
8628
8553
  # Indicates whether the game server is available or is currently hosting
@@ -8681,29 +8606,20 @@ module Aws::GameLift
8681
8606
  # To update the game server group, specify the game server group ID and
8682
8607
  # provide the updated values. Before applying the updates, the new
8683
8608
  # values are validated to ensure that GameLift FleetIQ can continue to
8684
- # perform instance balancing activity. If successful, a GameServerGroup
8685
- # object is returned.
8609
+ # perform instance balancing activity. If successful, a
8610
+ # `GameServerGroup` object is returned.
8686
8611
  #
8687
8612
  # **Learn more**
8688
8613
  #
8689
8614
  # [GameLift FleetIQ Guide][1]
8690
8615
  #
8691
- # **Related actions**
8692
- #
8693
- # CreateGameServerGroup \| ListGameServerGroups \|
8694
- # DescribeGameServerGroup \| UpdateGameServerGroup \|
8695
- # DeleteGameServerGroup \| ResumeGameServerGroup \|
8696
- # SuspendGameServerGroup \| DescribeGameServerInstances \| [All APIs by
8697
- # task][2]
8698
- #
8699
8616
  #
8700
8617
  #
8701
8618
  # [1]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html
8702
- # [2]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/reference-awssdk-fleetiq.html
8703
8619
  #
8704
8620
  # @option params [required, String] :game_server_group_name
8705
- # A unique identifier for the game server group. Use either the
8706
- # GameServerGroup name or ARN value.
8621
+ # A unique identifier for the game server group. Use either the name or
8622
+ # ARN value.
8707
8623
  #
8708
8624
  # @option params [String] :role_arn
8709
8625
  # The Amazon Resource Name ([ARN][1]) for an IAM role that allows Amazon
@@ -8818,13 +8734,7 @@ module Aws::GameLift
8818
8734
  #
8819
8735
  # If successful, the updated `GameSession` object is returned.
8820
8736
  #
8821
- # **Related actions**
8822
- #
8823
- # CreateGameSession \| DescribeGameSessions \|
8824
- # DescribeGameSessionDetails \| SearchGameSessions \| UpdateGameSession
8825
- # \| GetGameSessionLogUrl \| StartGameSessionPlacement \|
8826
- # DescribeGameSessionPlacement \| StopGameSessionPlacement \| [All APIs
8827
- # by task][1]
8737
+ # [All APIs by task][1]
8828
8738
  #
8829
8739
  #
8830
8740
  #
@@ -8910,20 +8820,9 @@ module Aws::GameLift
8910
8820
  #
8911
8821
  # [ Using Multi-Region Queues][1]
8912
8822
  #
8913
- # **Related actions**
8914
- #
8915
- # [CreateGameSessionQueue][2] \| [DescribeGameSessionQueues][3] \|
8916
- # [UpdateGameSessionQueue][4] \| [DeleteGameSessionQueue][5] \| [All
8917
- # APIs by task][6]
8918
- #
8919
8823
  #
8920
8824
  #
8921
8825
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/queues-intro.html
8922
- # [2]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateGameSessionQueue.html
8923
- # [3]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeGameSessionQueues.html
8924
- # [4]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateGameSessionQueue.html
8925
- # [5]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DeleteGameSessionQueue.html
8926
- # [6]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
8927
8826
  #
8928
8827
  # @option params [required, String] :name
8929
8828
  # A descriptive label that is associated with game session queue. Queue
@@ -9048,25 +8947,16 @@ module Aws::GameLift
9048
8947
  #
9049
8948
  # [ Design a FlexMatch matchmaker][1]
9050
8949
  #
9051
- # **Related actions**
9052
- #
9053
- # CreateMatchmakingConfiguration \| DescribeMatchmakingConfigurations \|
9054
- # UpdateMatchmakingConfiguration \| DeleteMatchmakingConfiguration \|
9055
- # CreateMatchmakingRuleSet \| DescribeMatchmakingRuleSets \|
9056
- # ValidateMatchmakingRuleSet \| DeleteMatchmakingRuleSet \| [All APIs by
9057
- # task][2]
9058
- #
9059
8950
  #
9060
8951
  #
9061
8952
  # [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-configuration.html
9062
- # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
9063
8953
  #
9064
8954
  # @option params [required, String] :name
9065
8955
  # A unique identifier for the matchmaking configuration to update. You
9066
8956
  # can use either the configuration name or ARN value.
9067
8957
  #
9068
8958
  # @option params [String] :description
9069
- # A descriptive label that is associated with matchmaking configuration.
8959
+ # A description for the matchmaking configuration.
9070
8960
  #
9071
8961
  # @option params [Array<String>] :game_session_queue_arns
9072
8962
  # The Amazon Resource Name ([ARN][1]) that is assigned to a GameLift
@@ -9126,11 +9016,11 @@ module Aws::GameLift
9126
9016
  #
9127
9017
  # @option params [Array<Types::GameProperty>] :game_properties
9128
9018
  # A set of custom properties for a game session, formatted as key:value
9129
- # pairs. These properties are passed to a game server process in the
9130
- # GameSession object with a request to start a new game session (see
9131
- # [Start a Game Session][1]). This information is added to the new
9132
- # GameSession object that is created for a successful match. This
9133
- # parameter is not used if `FlexMatchMode` is set to `STANDALONE`.
9019
+ # pairs. These properties are passed to a game server process with a
9020
+ # request to start a new game session (see [Start a Game Session][1]).
9021
+ # This information is added to the new `GameSession` object that is
9022
+ # created for a successful match. This parameter is not used if
9023
+ # `FlexMatchMode` is set to `STANDALONE`.
9134
9024
  #
9135
9025
  #
9136
9026
  #
@@ -9138,11 +9028,11 @@ module Aws::GameLift
9138
9028
  #
9139
9029
  # @option params [String] :game_session_data
9140
9030
  # A set of custom game session properties, formatted as a single string
9141
- # value. This data is passed to a game server process in the GameSession
9142
- # object with a request to start a new game session (see [Start a Game
9143
- # Session][1]). This information is added to the new GameSession object
9144
- # that is created for a successful match. This parameter is not used if
9145
- # `FlexMatchMode` is set to `STANDALONE`.
9031
+ # value. This data is passed to a game server process with a request to
9032
+ # start a new game session (see [Start a Game Session][1]). This
9033
+ # information is added to the game session that is created for a
9034
+ # successful match. This parameter is not used if `FlexMatchMode` is set
9035
+ # to `STANDALONE`.
9146
9036
  #
9147
9037
  #
9148
9038
  #
@@ -9152,7 +9042,7 @@ module Aws::GameLift
9152
9042
  # The method that is used to backfill game sessions created with this
9153
9043
  # matchmaking configuration. Specify MANUAL when your game manages
9154
9044
  # backfill requests manually or does not use the match backfill feature.
9155
- # Specify AUTOMATIC to have GameLift create a StartMatchBackfill request
9045
+ # Specify AUTOMATIC to have GameLift create a match backfill request
9156
9046
  # whenever a game session has one or more open slots. Learn more about
9157
9047
  # manual and automatic backfill in [Backfill Existing Games with
9158
9048
  # FlexMatch][1]. Automatic backfill is not available when
@@ -9258,25 +9148,16 @@ module Aws::GameLift
9258
9148
  #
9259
9149
  # [Setting up GameLift fleets][1]
9260
9150
  #
9261
- # **Related actions**
9262
- #
9263
- # CreateFleetLocations \| UpdateFleetAttributes \| UpdateFleetCapacity
9264
- # \| UpdateFleetPortSettings \| UpdateRuntimeConfiguration \|
9265
- # StopFleetActions \| StartFleetActions \| PutScalingPolicy \|
9266
- # DeleteFleet \| DeleteFleetLocations \| DeleteScalingPolicy \| [All
9267
- # APIs by task][2]
9268
- #
9269
9151
  #
9270
9152
  #
9271
9153
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
9272
- # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
9273
9154
  #
9274
9155
  # @option params [required, String] :fleet_id
9275
9156
  # A unique identifier for the fleet to update runtime configuration for.
9276
9157
  # You can use either the fleet ID or ARN value.
9277
9158
  #
9278
9159
  # @option params [required, Types::RuntimeConfiguration] :runtime_configuration
9279
- # Instructions for launching server processes on each instance in the
9160
+ # Instructions for alaunching server processes on each instance in the
9280
9161
  # fleet. Server processes run either a custom game build executable or a
9281
9162
  # Realtime Servers script. The runtime configuration lists the types of
9282
9163
  # server processes to run on an instance, how to launch them, and the
@@ -9342,8 +9223,7 @@ module Aws::GameLift
9342
9223
  #
9343
9224
  # **Related actions**
9344
9225
  #
9345
- # CreateScript \| ListScripts \| DescribeScript \| UpdateScript \|
9346
- # DeleteScript \| [All APIs by task][2]
9226
+ # [All APIs by task][2]
9347
9227
  #
9348
9228
  #
9349
9229
  #
@@ -9359,8 +9239,8 @@ module Aws::GameLift
9359
9239
  # not need to be unique.
9360
9240
  #
9361
9241
  # @option params [String] :version
9362
- # Version information that is associated with a build or script. Version
9363
- # strings do not need to be unique.
9242
+ # Version information associated with a build or script. Version strings
9243
+ # do not need to be unique.
9364
9244
  #
9365
9245
  # @option params [Types::S3Location] :storage_location
9366
9246
  # The location of the Amazon S3 bucket where a zipped file containing
@@ -9434,18 +9314,9 @@ module Aws::GameLift
9434
9314
  #
9435
9315
  # ^
9436
9316
  #
9437
- # **Related actions**
9438
- #
9439
- # CreateMatchmakingConfiguration \| DescribeMatchmakingConfigurations \|
9440
- # UpdateMatchmakingConfiguration \| DeleteMatchmakingConfiguration \|
9441
- # CreateMatchmakingRuleSet \| DescribeMatchmakingRuleSets \|
9442
- # ValidateMatchmakingRuleSet \| DeleteMatchmakingRuleSet \| [All APIs by
9443
- # task][2]
9444
- #
9445
9317
  #
9446
9318
  #
9447
9319
  # [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-rulesets.html
9448
- # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
9449
9320
  #
9450
9321
  # @option params [required, String] :rule_set_body
9451
9322
  # A collection of matchmaking rules to validate, formatted as a JSON
@@ -9487,7 +9358,7 @@ module Aws::GameLift
9487
9358
  params: params,
9488
9359
  config: config)
9489
9360
  context[:gem_name] = 'aws-sdk-gamelift'
9490
- context[:gem_version] = '1.58.0'
9361
+ context[:gem_version] = '1.60.0'
9491
9362
  Seahorse::Client::Request.new(handlers, context)
9492
9363
  end
9493
9364