aws-sdk-gamelift 1.55.0 → 1.58.0

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data/CHANGELOG.md CHANGED
@@ -1,6 +1,21 @@
1
1
  Unreleased Changes
2
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  ------------------
3
3
 
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+ 1.58.0 (2022-08-25)
5
+ ------------------
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+
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+ * Feature - This release adds support for eight EC2 local zones as fleet locations; Atlanta, Chicago, Dallas, Denver, Houston, Kansas City (us-east-1-mci-1a), Los Angeles, and Phoenix. It also adds support for C5d, C6a, C6i, and R5d EC2 instance families.
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+
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+ 1.57.0 (2022-04-25)
10
+ ------------------
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+
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+ * Feature - Documentation updates for Amazon GameLift.
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+
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+ 1.56.0 (2022-03-02)
15
+ ------------------
16
+
17
+ * Feature - Minor updates to address errors.
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+
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  1.55.0 (2022-02-24)
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20
  ------------------
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21
 
data/VERSION CHANGED
@@ -1 +1 @@
1
- 1.55.0
1
+ 1.58.0
@@ -381,11 +381,11 @@ module Aws::GameLift
381
381
  # If any player rejects the match, or if acceptances are not received
382
382
  # before a specified timeout, the proposed match is dropped. The
383
383
  # matchmaking tickets are then handled in one of two ways: For tickets
384
- # where one or more players rejected the match, the ticket status is
385
- # returned to `SEARCHING` to find a new match. For tickets where one or
386
- # more players failed to respond, the ticket status is set to
387
- # `CANCELLED`, and processing is terminated. A new matchmaking request
388
- # for these players can be submitted as needed.
384
+ # where one or more players rejected the match or failed to respond, the
385
+ # ticket status is set to `CANCELLED`, and processing is terminated. For
386
+ # tickets where players have accepted or not yet responded, the ticket
387
+ # status is returned to `SEARCHING` to find a new match. A new
388
+ # matchmaking request for these players can be submitted as needed.
389
389
  #
390
390
  # **Learn more**
391
391
  #
@@ -547,12 +547,12 @@ module Aws::GameLift
547
547
  # for a fleet that is useful when redirecting player traffic from one
548
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  # fleet to another, such as when updating your game build.
549
549
  #
550
- # Amazon Web Services supports two types of routing strategies for
551
- # aliases: simple and terminal. A simple alias points to an active
552
- # fleet. A terminal alias is used to display messaging or link to a URL
553
- # instead of routing players to an active fleet. For example, you might
554
- # use a terminal alias when a game version is no longer supported and
555
- # you want to direct players to an upgrade site.
550
+ # Amazon GameLift supports two types of routing strategies for aliases:
551
+ # simple and terminal. A simple alias points to an active fleet. A
552
+ # terminal alias is used to display messaging or link to a URL instead
553
+ # of routing players to an active fleet. For example, you might use a
554
+ # terminal alias when a game version is no longer supported and you want
555
+ # to direct players to an upgrade site.
556
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  #
557
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  # To create a fleet alias, specify an alias name, routing strategy, and
558
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  # optional description. Each simple alias can point to only one fleet,
@@ -638,9 +638,9 @@ module Aws::GameLift
638
638
  req.send_request(options)
639
639
  end
640
640
 
641
- # Creates a new Amazon Web Services build resource for your game server
641
+ # Creates a new Amazon GameLift build resource for your game server
642
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  # binary files. Game server binaries must be combined into a zip file
643
- # for use with Amazon Web Services.
643
+ # for use with Amazon GameLift.
644
644
  #
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  # When setting up a new game build for GameLift, we recommend using the
646
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  # Amazon Web Services CLI command <b> <a
@@ -653,10 +653,10 @@ module Aws::GameLift
653
653
  #
654
654
  # * To create a new game build with build files that are in an Amazon S3
655
655
  # location under an Amazon Web Services account that you control. To
656
- # use this option, you must first give Amazon Web Services access to
657
- # the Amazon S3 bucket. With permissions in place, call `CreateBuild`
658
- # and specify a build name, operating system, and the Amazon S3
659
- # storage location of your game build.
656
+ # use this option, you must first give Amazon GameLift access to the
657
+ # Amazon S3 bucket. With permissions in place, call `CreateBuild` and
658
+ # specify a build name, operating system, and the Amazon S3 storage
659
+ # location of your game build.
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660
  #
661
661
  # * To directly upload your build files to a GameLift Amazon S3
662
662
  # location. To use this option, first call `CreateBuild` and specify a
@@ -705,12 +705,11 @@ module Aws::GameLift
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  # this parameter only when creating a build with files stored in an
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706
  # Amazon S3 bucket that you own. The storage location must specify an
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707
  # Amazon S3 bucket name and key. The location must also specify a role
708
- # ARN that you set up to allow Amazon Web Services to access your Amazon
709
- # S3 bucket. The S3 bucket and your new build must be in the same
710
- # Region.
708
+ # ARN that you set up to allow Amazon GameLift to access your Amazon S3
709
+ # bucket. The S3 bucket and your new build must be in the same Region.
711
710
  #
712
711
  # If a `StorageLocation` is specified, the size of your file can be
713
- # found in your Amazon S3 bucket. Amazon Web Services will report a
712
+ # found in your Amazon S3 bucket. Amazon GameLift will report a
714
713
  # `SizeOnDisk` of 0.
715
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  #
716
715
  # @option params [String] :operating_system
@@ -1046,7 +1045,7 @@ module Aws::GameLift
1046
1045
  # server_launch_path: "LaunchPathStringModel",
1047
1046
  # server_launch_parameters: "LaunchParametersStringModel",
1048
1047
  # log_paths: ["NonZeroAndMaxString"],
1049
- # ec2_instance_type: "t2.micro", # required, accepts t2.micro, t2.small, t2.medium, t2.large, c3.large, c3.xlarge, c3.2xlarge, c3.4xlarge, c3.8xlarge, c4.large, c4.xlarge, c4.2xlarge, c4.4xlarge, c4.8xlarge, c5.large, c5.xlarge, c5.2xlarge, c5.4xlarge, c5.9xlarge, c5.12xlarge, c5.18xlarge, c5.24xlarge, c5a.large, c5a.xlarge, c5a.2xlarge, c5a.4xlarge, c5a.8xlarge, c5a.12xlarge, c5a.16xlarge, c5a.24xlarge, r3.large, r3.xlarge, r3.2xlarge, r3.4xlarge, r3.8xlarge, r4.large, r4.xlarge, r4.2xlarge, r4.4xlarge, r4.8xlarge, r4.16xlarge, r5.large, r5.xlarge, r5.2xlarge, r5.4xlarge, r5.8xlarge, r5.12xlarge, r5.16xlarge, r5.24xlarge, r5a.large, r5a.xlarge, r5a.2xlarge, r5a.4xlarge, r5a.8xlarge, r5a.12xlarge, r5a.16xlarge, r5a.24xlarge, m3.medium, m3.large, m3.xlarge, m3.2xlarge, m4.large, m4.xlarge, m4.2xlarge, m4.4xlarge, m4.10xlarge, m5.large, m5.xlarge, m5.2xlarge, m5.4xlarge, m5.8xlarge, m5.12xlarge, m5.16xlarge, m5.24xlarge, m5a.large, m5a.xlarge, m5a.2xlarge, m5a.4xlarge, m5a.8xlarge, m5a.12xlarge, m5a.16xlarge, m5a.24xlarge
1048
+ # ec2_instance_type: "t2.micro", # required, accepts t2.micro, t2.small, t2.medium, t2.large, c3.large, c3.xlarge, c3.2xlarge, c3.4xlarge, c3.8xlarge, c4.large, c4.xlarge, c4.2xlarge, c4.4xlarge, c4.8xlarge, c5.large, c5.xlarge, c5.2xlarge, c5.4xlarge, c5.9xlarge, c5.12xlarge, c5.18xlarge, c5.24xlarge, c5a.large, c5a.xlarge, c5a.2xlarge, c5a.4xlarge, c5a.8xlarge, c5a.12xlarge, c5a.16xlarge, c5a.24xlarge, r3.large, r3.xlarge, r3.2xlarge, r3.4xlarge, r3.8xlarge, r4.large, r4.xlarge, r4.2xlarge, r4.4xlarge, r4.8xlarge, r4.16xlarge, r5.large, r5.xlarge, r5.2xlarge, r5.4xlarge, r5.8xlarge, r5.12xlarge, r5.16xlarge, r5.24xlarge, r5a.large, r5a.xlarge, r5a.2xlarge, r5a.4xlarge, r5a.8xlarge, r5a.12xlarge, r5a.16xlarge, r5a.24xlarge, m3.medium, m3.large, m3.xlarge, m3.2xlarge, m4.large, m4.xlarge, m4.2xlarge, m4.4xlarge, m4.10xlarge, m5.large, m5.xlarge, m5.2xlarge, m5.4xlarge, m5.8xlarge, m5.12xlarge, m5.16xlarge, m5.24xlarge, m5a.large, m5a.xlarge, m5a.2xlarge, m5a.4xlarge, m5a.8xlarge, m5a.12xlarge, m5a.16xlarge, m5a.24xlarge, c5d.large, c5d.xlarge, c5d.2xlarge, c5d.4xlarge, c5d.9xlarge, c5d.12xlarge, c5d.18xlarge, c5d.24xlarge, c6a.large, c6a.xlarge, c6a.2xlarge, c6a.4xlarge, c6a.8xlarge, c6a.12xlarge, c6a.16xlarge, c6a.24xlarge, c6i.large, c6i.xlarge, c6i.2xlarge, c6i.4xlarge, c6i.8xlarge, c6i.12xlarge, c6i.16xlarge, c6i.24xlarge, r5d.large, r5d.xlarge, r5d.2xlarge, r5d.4xlarge, r5d.8xlarge, r5d.12xlarge, r5d.16xlarge, r5d.24xlarge
1050
1049
  # ec2_inbound_permissions: [
1051
1050
  # {
1052
1051
  # from_port: 1, # required
@@ -1097,7 +1096,7 @@ module Aws::GameLift
1097
1096
  # resp.fleet_attributes.fleet_id #=> String
1098
1097
  # resp.fleet_attributes.fleet_arn #=> String
1099
1098
  # resp.fleet_attributes.fleet_type #=> String, one of "ON_DEMAND", "SPOT"
1100
- # resp.fleet_attributes.instance_type #=> String, one of "t2.micro", "t2.small", "t2.medium", "t2.large", "c3.large", "c3.xlarge", "c3.2xlarge", "c3.4xlarge", "c3.8xlarge", "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "c5.large", "c5.xlarge", "c5.2xlarge", "c5.4xlarge", "c5.9xlarge", "c5.12xlarge", "c5.18xlarge", "c5.24xlarge", "c5a.large", "c5a.xlarge", "c5a.2xlarge", "c5a.4xlarge", "c5a.8xlarge", "c5a.12xlarge", "c5a.16xlarge", "c5a.24xlarge", "r3.large", "r3.xlarge", "r3.2xlarge", "r3.4xlarge", "r3.8xlarge", "r4.large", "r4.xlarge", "r4.2xlarge", "r4.4xlarge", "r4.8xlarge", "r4.16xlarge", "r5.large", "r5.xlarge", "r5.2xlarge", "r5.4xlarge", "r5.8xlarge", "r5.12xlarge", "r5.16xlarge", "r5.24xlarge", "r5a.large", "r5a.xlarge", "r5a.2xlarge", "r5a.4xlarge", "r5a.8xlarge", "r5a.12xlarge", "r5a.16xlarge", "r5a.24xlarge", "m3.medium", "m3.large", "m3.xlarge", "m3.2xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge", "m5.large", "m5.xlarge", "m5.2xlarge", "m5.4xlarge", "m5.8xlarge", "m5.12xlarge", "m5.16xlarge", "m5.24xlarge", "m5a.large", "m5a.xlarge", "m5a.2xlarge", "m5a.4xlarge", "m5a.8xlarge", "m5a.12xlarge", "m5a.16xlarge", "m5a.24xlarge"
1099
+ # resp.fleet_attributes.instance_type #=> String, one of "t2.micro", "t2.small", "t2.medium", "t2.large", "c3.large", "c3.xlarge", "c3.2xlarge", "c3.4xlarge", "c3.8xlarge", "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "c5.large", "c5.xlarge", "c5.2xlarge", "c5.4xlarge", "c5.9xlarge", "c5.12xlarge", "c5.18xlarge", "c5.24xlarge", "c5a.large", "c5a.xlarge", "c5a.2xlarge", "c5a.4xlarge", "c5a.8xlarge", "c5a.12xlarge", "c5a.16xlarge", "c5a.24xlarge", "r3.large", "r3.xlarge", "r3.2xlarge", "r3.4xlarge", "r3.8xlarge", "r4.large", "r4.xlarge", "r4.2xlarge", "r4.4xlarge", "r4.8xlarge", "r4.16xlarge", "r5.large", "r5.xlarge", "r5.2xlarge", "r5.4xlarge", "r5.8xlarge", "r5.12xlarge", "r5.16xlarge", "r5.24xlarge", "r5a.large", "r5a.xlarge", "r5a.2xlarge", "r5a.4xlarge", "r5a.8xlarge", "r5a.12xlarge", "r5a.16xlarge", "r5a.24xlarge", "m3.medium", "m3.large", "m3.xlarge", "m3.2xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge", "m5.large", "m5.xlarge", "m5.2xlarge", "m5.4xlarge", "m5.8xlarge", "m5.12xlarge", "m5.16xlarge", "m5.24xlarge", "m5a.large", "m5a.xlarge", "m5a.2xlarge", "m5a.4xlarge", "m5a.8xlarge", "m5a.12xlarge", "m5a.16xlarge", "m5a.24xlarge", "c5d.large", "c5d.xlarge", "c5d.2xlarge", "c5d.4xlarge", "c5d.9xlarge", "c5d.12xlarge", "c5d.18xlarge", "c5d.24xlarge", "c6a.large", "c6a.xlarge", "c6a.2xlarge", "c6a.4xlarge", "c6a.8xlarge", "c6a.12xlarge", "c6a.16xlarge", "c6a.24xlarge", "c6i.large", "c6i.xlarge", "c6i.2xlarge", "c6i.4xlarge", "c6i.8xlarge", "c6i.12xlarge", "c6i.16xlarge", "c6i.24xlarge", "r5d.large", "r5d.xlarge", "r5d.2xlarge", "r5d.4xlarge", "r5d.8xlarge", "r5d.12xlarge", "r5d.16xlarge", "r5d.24xlarge"
1101
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  # resp.fleet_attributes.description #=> String
1102
1101
  # resp.fleet_attributes.name #=> String
1103
1102
  # resp.fleet_attributes.creation_time #=> Time
@@ -1290,7 +1289,7 @@ module Aws::GameLift
1290
1289
  #
1291
1290
  # @option params [required, String] :role_arn
1292
1291
  # The Amazon Resource Name ([ARN][1]) for an IAM role that allows Amazon
1293
- # Web Services to access your Amazon EC2 Auto Scaling groups.
1292
+ # GameLift to access your Amazon EC2 Auto Scaling groups.
1294
1293
  #
1295
1294
  #
1296
1295
  #
@@ -1518,7 +1517,7 @@ module Aws::GameLift
1518
1517
  # days. To access the logs, call GetGameSessionLogUrl to download the
1519
1518
  # log files.
1520
1519
  #
1521
- # *Available in Amazon Web Services Local.*
1520
+ # *Available in Amazon GameLift Local.*
1522
1521
  #
1523
1522
  # **Learn more**
1524
1523
  #
@@ -2210,7 +2209,7 @@ module Aws::GameLift
2210
2209
  # The maximum number of players per game session is 200. It is not
2211
2210
  # adjustable.
2212
2211
  #
2213
- # *Available in Amazon Web Services Local.*
2212
+ # *Available in Amazon GameLift Local.*
2214
2213
  #
2215
2214
  # **Related actions**
2216
2215
  #
@@ -2288,7 +2287,7 @@ module Aws::GameLift
2288
2287
  # The maximum number of players per game session is 200. It is not
2289
2288
  # adjustable.
2290
2289
  #
2291
- # *Available in Amazon Web Services Local.*
2290
+ # *Available in Amazon GameLift Local.*
2292
2291
  #
2293
2292
  # **Related actions**
2294
2293
  #
@@ -2308,10 +2307,10 @@ module Aws::GameLift
2308
2307
  #
2309
2308
  # @option params [Hash<String,String>] :player_data_map
2310
2309
  # Map of string pairs, each specifying a player ID and a set of
2311
- # developer-defined information related to the player. Amazon Web
2312
- # Services does not use this data, so it can be formatted as needed for
2313
- # use in the game. Any player data strings for player IDs that are not
2314
- # included in the `PlayerIds` parameter are ignored.
2310
+ # developer-defined information related to the player. Amazon GameLift
2311
+ # does not use this data, so it can be formatted as needed for use in
2312
+ # the game. Any player data strings for player IDs that are not included
2313
+ # in the `PlayerIds` parameter are ignored.
2315
2314
  #
2316
2315
  # @return [Types::CreatePlayerSessionsOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
2317
2316
  #
@@ -2369,21 +2368,21 @@ module Aws::GameLift
2369
2368
  # * An Amazon Simple Storage Service (Amazon S3) bucket under your
2370
2369
  # Amazon Web Services account. Use the *StorageLocation* parameter for
2371
2370
  # this option. You'll need to have an Identity Access Management
2372
- # (IAM) role that allows the Amazon Web Services service to access
2373
- # your S3 bucket.
2371
+ # (IAM) role that allows the Amazon GameLift service to access your S3
2372
+ # bucket.
2374
2373
  #
2375
2374
  # If the call is successful, a new script record is created with a
2376
2375
  # unique script ID. If the script file is provided as a local file, the
2377
- # file is uploaded to an Amazon Web Services-owned S3 bucket and the
2378
- # script record's storage location reflects this location. If the
2379
- # script file is provided as an S3 bucket, Amazon Web Services accesses
2380
- # the file at this storage location as needed for deployment.
2376
+ # file is uploaded to an Amazon GameLift-owned S3 bucket and the script
2377
+ # record's storage location reflects this location. If the script file
2378
+ # is provided as an S3 bucket, Amazon GameLift accesses the file at this
2379
+ # storage location as needed for deployment.
2381
2380
  #
2382
2381
  # **Learn more**
2383
2382
  #
2384
- # [Amazon Web Services Realtime Servers][1]
2383
+ # [Amazon GameLift Realtime Servers][1]
2385
2384
  #
2386
- # [Set Up a Role for Amazon Web Services Access][2]
2385
+ # [Set Up a Role for Amazon GameLift Access][2]
2387
2386
  #
2388
2387
  # **Related actions**
2389
2388
  #
@@ -2410,12 +2409,11 @@ module Aws::GameLift
2410
2409
  # The location of the Amazon S3 bucket where a zipped file containing
2411
2410
  # your Realtime scripts is stored. The storage location must specify the
2412
2411
  # Amazon S3 bucket name, the zip file name (the "key"), and a role ARN
2413
- # that allows Amazon Web Services to access the Amazon S3 storage
2414
- # location. The S3 bucket must be in the same Region where you want to
2415
- # create a new script. By default, Amazon Web Services uploads the
2416
- # latest version of the zip file; if you have S3 object versioning
2417
- # turned on, you can use the `ObjectVersion` parameter to specify an
2418
- # earlier version.
2412
+ # that allows Amazon GameLift to access the Amazon S3 storage location.
2413
+ # The S3 bucket must be in the same Region where you want to create a
2414
+ # new script. By default, Amazon GameLift uploads the latest version of
2415
+ # the zip file; if you have S3 object versioning turned on, you can use
2416
+ # the `ObjectVersion` parameter to specify an earlier version.
2419
2417
  #
2420
2418
  # @option params [String, StringIO, File] :zip_file
2421
2419
  # A data object containing your Realtime scripts and dependencies as a
@@ -2489,35 +2487,32 @@ module Aws::GameLift
2489
2487
  end
2490
2488
 
2491
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  # Requests authorization to create or delete a peer connection between
2492
- # the VPC for your Amazon Web Services fleet and a virtual private cloud
2490
+ # the VPC for your Amazon GameLift fleet and a virtual private cloud
2493
2491
  # (VPC) in your Amazon Web Services account. VPC peering enables the
2494
2492
  # game servers on your fleet to communicate directly with other Amazon
2495
2493
  # Web Services resources. Once you've received authorization, call
2496
2494
  # CreateVpcPeeringConnection to establish the peering connection. For
2497
- # more information, see [VPC Peering with Amazon Web Services
2498
- # Fleets][1].
2495
+ # more information, see [VPC Peering with Amazon GameLift Fleets][1].
2499
2496
  #
2500
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  # You can peer with VPCs that are owned by any Amazon Web Services
2501
2498
  # account you have access to, including the account that you use to
2502
- # manage your Amazon Web Services fleets. You cannot peer with VPCs that
2503
- # are in different Regions.
2499
+ # manage your Amazon GameLift fleets. You cannot peer with VPCs that are
2500
+ # in different Regions.
2504
2501
  #
2505
2502
  # To request authorization to create a connection, call this operation
2506
2503
  # from the Amazon Web Services account with the VPC that you want to
2507
- # peer to your Amazon Web Services fleet. For example, to enable your
2508
- # game servers to retrieve data from a DynamoDB table, use the account
2509
- # that manages that DynamoDB resource. Identify the following values:
2510
- # (1) The ID of the VPC that you want to peer with, and (2) the ID of
2511
- # the Amazon Web Services account that you use to manage Amazon Web
2512
- # Services. If successful, VPC peering is authorized for the specified
2513
- # VPC.
2504
+ # peer to your Amazon GameLift fleet. For example, to enable your game
2505
+ # servers to retrieve data from a DynamoDB table, use the account that
2506
+ # manages that DynamoDB resource. Identify the following values: (1) The
2507
+ # ID of the VPC that you want to peer with, and (2) the ID of the Amazon
2508
+ # Web Services account that you use to manage Amazon GameLift. If
2509
+ # successful, VPC peering is authorized for the specified VPC.
2514
2510
  #
2515
2511
  # To request authorization to delete a connection, call this operation
2516
2512
  # from the Amazon Web Services account with the VPC that is peered with
2517
- # your Amazon Web Services fleet. Identify the following values: (1) VPC
2518
- # ID that you want to delete the peering connection for, and (2) ID of
2519
- # the Amazon Web Services account that you use to manage Amazon Web
2520
- # Services.
2513
+ # your Amazon GameLift fleet. Identify the following values: (1) VPC ID
2514
+ # that you want to delete the peering connection for, and (2) ID of the
2515
+ # Amazon Web Services account that you use to manage Amazon GameLift.
2521
2516
  #
2522
2517
  # The authorization remains valid for 24 hours unless it is canceled by
2523
2518
  # a call to DeleteVpcPeeringAuthorization. You must create or delete the
@@ -2582,13 +2577,12 @@ module Aws::GameLift
2582
2577
 
2583
2578
  # Establishes a VPC peering connection between a virtual private cloud
2584
2579
  # (VPC) in an Amazon Web Services account with the VPC for your Amazon
2585
- # Web Services fleet. VPC peering enables the game servers on your fleet
2586
- # to communicate directly with other Amazon Web Services resources. You
2587
- # can peer with VPCs in any Amazon Web Services account that you have
2588
- # access to, including the account that you use to manage your Amazon
2589
- # Web Services fleets. You cannot peer with VPCs that are in different
2590
- # Regions. For more information, see [VPC Peering with Amazon Web
2591
- # Services Fleets][1].
2580
+ # GameLift fleet. VPC peering enables the game servers on your fleet to
2581
+ # communicate directly with other Amazon Web Services resources. You can
2582
+ # peer with VPCs in any Amazon Web Services account that you have access
2583
+ # to, including the account that you use to manage your Amazon GameLift
2584
+ # fleets. You cannot peer with VPCs that are in different Regions. For
2585
+ # more information, see [VPC Peering with Amazon GameLift Fleets][1].
2592
2586
  #
2593
2587
  # Before calling this operation to establish the peering connection, you
2594
2588
  # first need to call CreateVpcPeeringAuthorization and identify the VPC
@@ -2598,12 +2592,12 @@ module Aws::GameLift
2598
2592
  # acceptance, updating routing tables, etc.
2599
2593
  #
2600
2594
  # To establish the connection, call this operation from the Amazon Web
2601
- # Services account that is used to manage the Amazon Web Services
2602
- # fleets. Identify the following values: (1) The ID of the fleet you
2603
- # want to be enable a VPC peering connection for; (2) The Amazon Web
2604
- # Services account with the VPC that you want to peer with; and (3) The
2605
- # ID of the VPC you want to peer with. This operation is asynchronous.
2606
- # If successful, a VpcPeeringConnection request is created. You can use
2595
+ # Services account that is used to manage the Amazon GameLift fleets.
2596
+ # Identify the following values: (1) The ID of the fleet you want to be
2597
+ # enable a VPC peering connection for; (2) The Amazon Web Services
2598
+ # account with the VPC that you want to peer with; and (3) The ID of the
2599
+ # VPC you want to peer with. This operation is asynchronous. If
2600
+ # successful, a VpcPeeringConnection request is created. You can use
2607
2601
  # continuous polling to track the request's status using
2608
2602
  # DescribeVpcPeeringConnections, or by monitoring fleet events for
2609
2603
  # success or failure using DescribeFleetEvents.
@@ -2622,14 +2616,13 @@ module Aws::GameLift
2622
2616
  #
2623
2617
  # @option params [required, String] :fleet_id
2624
2618
  # A unique identifier for the fleet. You can use either the fleet ID or
2625
- # ARN value. This tells Amazon Web Services which GameLift VPC to peer
2626
- # with.
2619
+ # ARN value. This tells Amazon GameLift which GameLift VPC to peer with.
2627
2620
  #
2628
2621
  # @option params [required, String] :peer_vpc_aws_account_id
2629
2622
  # A unique identifier for the Amazon Web Services account with the VPC
2630
- # that you want to peer your Amazon Web Services fleet with. You can
2631
- # find your Account ID in the Amazon Web Services Management Console
2632
- # under account settings.
2623
+ # that you want to peer your Amazon GameLift fleet with. You can find
2624
+ # your Account ID in the Amazon Web Services Management Console under
2625
+ # account settings.
2633
2626
  #
2634
2627
  # @option params [required, String] :peer_vpc_id
2635
2628
  # A unique identifier for a VPC with resources to be accessed by your
@@ -3149,7 +3142,7 @@ module Aws::GameLift
3149
3142
  #
3150
3143
  # **Learn more**
3151
3144
  #
3152
- # [Amazon Web Services Realtime Servers][1]
3145
+ # [Amazon GameLift Realtime Servers][1]
3153
3146
  #
3154
3147
  # **Related actions**
3155
3148
  #
@@ -3239,7 +3232,7 @@ module Aws::GameLift
3239
3232
  # CreateVpcPeeringAuthorization.
3240
3233
  #
3241
3234
  # Once a valid authorization exists, call this operation from the Amazon
3242
- # Web Services account that is used to manage the Amazon Web Services
3235
+ # Web Services account that is used to manage the Amazon GameLift
3243
3236
  # fleets. Identify the connection to delete by the connection ID and
3244
3237
  # fleet ID. If successful, the connection is removed.
3245
3238
  #
@@ -3437,8 +3430,8 @@ module Aws::GameLift
3437
3430
  req.send_request(options)
3438
3431
  end
3439
3432
 
3440
- # The GameLift service limits and current utilization for an Amazon Web
3441
- # Services Region or location. Instance limits control the number of
3433
+ # Retrieves the instance limits and current utilization for an Amazon
3434
+ # Web Services Region or location. Instance limits control the number of
3442
3435
  # instances, per instance type, per location, that your Amazon Web
3443
3436
  # Services account can use. Learn more at [Amazon EC2 Instance
3444
3437
  # Types][1]. The information returned includes the maximum number of
@@ -3522,14 +3515,14 @@ module Aws::GameLift
3522
3515
  # @example Request syntax with placeholder values
3523
3516
  #
3524
3517
  # resp = client.describe_ec2_instance_limits({
3525
- # ec2_instance_type: "t2.micro", # accepts t2.micro, t2.small, t2.medium, t2.large, c3.large, c3.xlarge, c3.2xlarge, c3.4xlarge, c3.8xlarge, c4.large, c4.xlarge, c4.2xlarge, c4.4xlarge, c4.8xlarge, c5.large, c5.xlarge, c5.2xlarge, c5.4xlarge, c5.9xlarge, c5.12xlarge, c5.18xlarge, c5.24xlarge, c5a.large, c5a.xlarge, c5a.2xlarge, c5a.4xlarge, c5a.8xlarge, c5a.12xlarge, c5a.16xlarge, c5a.24xlarge, r3.large, r3.xlarge, r3.2xlarge, r3.4xlarge, r3.8xlarge, r4.large, r4.xlarge, r4.2xlarge, r4.4xlarge, r4.8xlarge, r4.16xlarge, r5.large, r5.xlarge, r5.2xlarge, r5.4xlarge, r5.8xlarge, r5.12xlarge, r5.16xlarge, r5.24xlarge, r5a.large, r5a.xlarge, r5a.2xlarge, r5a.4xlarge, r5a.8xlarge, r5a.12xlarge, r5a.16xlarge, r5a.24xlarge, m3.medium, m3.large, m3.xlarge, m3.2xlarge, m4.large, m4.xlarge, m4.2xlarge, m4.4xlarge, m4.10xlarge, m5.large, m5.xlarge, m5.2xlarge, m5.4xlarge, m5.8xlarge, m5.12xlarge, m5.16xlarge, m5.24xlarge, m5a.large, m5a.xlarge, m5a.2xlarge, m5a.4xlarge, m5a.8xlarge, m5a.12xlarge, m5a.16xlarge, m5a.24xlarge
3518
+ # ec2_instance_type: "t2.micro", # accepts t2.micro, t2.small, t2.medium, t2.large, c3.large, c3.xlarge, c3.2xlarge, c3.4xlarge, c3.8xlarge, c4.large, c4.xlarge, c4.2xlarge, c4.4xlarge, c4.8xlarge, c5.large, c5.xlarge, c5.2xlarge, c5.4xlarge, c5.9xlarge, c5.12xlarge, c5.18xlarge, c5.24xlarge, c5a.large, c5a.xlarge, c5a.2xlarge, c5a.4xlarge, c5a.8xlarge, c5a.12xlarge, c5a.16xlarge, c5a.24xlarge, r3.large, r3.xlarge, r3.2xlarge, r3.4xlarge, r3.8xlarge, r4.large, r4.xlarge, r4.2xlarge, r4.4xlarge, r4.8xlarge, r4.16xlarge, r5.large, r5.xlarge, r5.2xlarge, r5.4xlarge, r5.8xlarge, r5.12xlarge, r5.16xlarge, r5.24xlarge, r5a.large, r5a.xlarge, r5a.2xlarge, r5a.4xlarge, r5a.8xlarge, r5a.12xlarge, r5a.16xlarge, r5a.24xlarge, m3.medium, m3.large, m3.xlarge, m3.2xlarge, m4.large, m4.xlarge, m4.2xlarge, m4.4xlarge, m4.10xlarge, m5.large, m5.xlarge, m5.2xlarge, m5.4xlarge, m5.8xlarge, m5.12xlarge, m5.16xlarge, m5.24xlarge, m5a.large, m5a.xlarge, m5a.2xlarge, m5a.4xlarge, m5a.8xlarge, m5a.12xlarge, m5a.16xlarge, m5a.24xlarge, c5d.large, c5d.xlarge, c5d.2xlarge, c5d.4xlarge, c5d.9xlarge, c5d.12xlarge, c5d.18xlarge, c5d.24xlarge, c6a.large, c6a.xlarge, c6a.2xlarge, c6a.4xlarge, c6a.8xlarge, c6a.12xlarge, c6a.16xlarge, c6a.24xlarge, c6i.large, c6i.xlarge, c6i.2xlarge, c6i.4xlarge, c6i.8xlarge, c6i.12xlarge, c6i.16xlarge, c6i.24xlarge, r5d.large, r5d.xlarge, r5d.2xlarge, r5d.4xlarge, r5d.8xlarge, r5d.12xlarge, r5d.16xlarge, r5d.24xlarge
3526
3519
  # location: "LocationStringModel",
3527
3520
  # })
3528
3521
  #
3529
3522
  # @example Response structure
3530
3523
  #
3531
3524
  # resp.ec2_instance_limits #=> Array
3532
- # resp.ec2_instance_limits[0].ec2_instance_type #=> String, one of "t2.micro", "t2.small", "t2.medium", "t2.large", "c3.large", "c3.xlarge", "c3.2xlarge", "c3.4xlarge", "c3.8xlarge", "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "c5.large", "c5.xlarge", "c5.2xlarge", "c5.4xlarge", "c5.9xlarge", "c5.12xlarge", "c5.18xlarge", "c5.24xlarge", "c5a.large", "c5a.xlarge", "c5a.2xlarge", "c5a.4xlarge", "c5a.8xlarge", "c5a.12xlarge", "c5a.16xlarge", "c5a.24xlarge", "r3.large", "r3.xlarge", "r3.2xlarge", "r3.4xlarge", "r3.8xlarge", "r4.large", "r4.xlarge", "r4.2xlarge", "r4.4xlarge", "r4.8xlarge", "r4.16xlarge", "r5.large", "r5.xlarge", "r5.2xlarge", "r5.4xlarge", "r5.8xlarge", "r5.12xlarge", "r5.16xlarge", "r5.24xlarge", "r5a.large", "r5a.xlarge", "r5a.2xlarge", "r5a.4xlarge", "r5a.8xlarge", "r5a.12xlarge", "r5a.16xlarge", "r5a.24xlarge", "m3.medium", "m3.large", "m3.xlarge", "m3.2xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge", "m5.large", "m5.xlarge", "m5.2xlarge", "m5.4xlarge", "m5.8xlarge", "m5.12xlarge", "m5.16xlarge", "m5.24xlarge", "m5a.large", "m5a.xlarge", "m5a.2xlarge", "m5a.4xlarge", "m5a.8xlarge", "m5a.12xlarge", "m5a.16xlarge", "m5a.24xlarge"
3525
+ # resp.ec2_instance_limits[0].ec2_instance_type #=> String, one of "t2.micro", "t2.small", "t2.medium", "t2.large", "c3.large", "c3.xlarge", "c3.2xlarge", "c3.4xlarge", "c3.8xlarge", "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "c5.large", "c5.xlarge", "c5.2xlarge", "c5.4xlarge", "c5.9xlarge", "c5.12xlarge", "c5.18xlarge", "c5.24xlarge", "c5a.large", "c5a.xlarge", "c5a.2xlarge", "c5a.4xlarge", "c5a.8xlarge", "c5a.12xlarge", "c5a.16xlarge", "c5a.24xlarge", "r3.large", "r3.xlarge", "r3.2xlarge", "r3.4xlarge", "r3.8xlarge", "r4.large", "r4.xlarge", "r4.2xlarge", "r4.4xlarge", "r4.8xlarge", "r4.16xlarge", "r5.large", "r5.xlarge", "r5.2xlarge", "r5.4xlarge", "r5.8xlarge", "r5.12xlarge", "r5.16xlarge", "r5.24xlarge", "r5a.large", "r5a.xlarge", "r5a.2xlarge", "r5a.4xlarge", "r5a.8xlarge", "r5a.12xlarge", "r5a.16xlarge", "r5a.24xlarge", "m3.medium", "m3.large", "m3.xlarge", "m3.2xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge", "m5.large", "m5.xlarge", "m5.2xlarge", "m5.4xlarge", "m5.8xlarge", "m5.12xlarge", "m5.16xlarge", "m5.24xlarge", "m5a.large", "m5a.xlarge", "m5a.2xlarge", "m5a.4xlarge", "m5a.8xlarge", "m5a.12xlarge", "m5a.16xlarge", "m5a.24xlarge", "c5d.large", "c5d.xlarge", "c5d.2xlarge", "c5d.4xlarge", "c5d.9xlarge", "c5d.12xlarge", "c5d.18xlarge", "c5d.24xlarge", "c6a.large", "c6a.xlarge", "c6a.2xlarge", "c6a.4xlarge", "c6a.8xlarge", "c6a.12xlarge", "c6a.16xlarge", "c6a.24xlarge", "c6i.large", "c6i.xlarge", "c6i.2xlarge", "c6i.4xlarge", "c6i.8xlarge", "c6i.12xlarge", "c6i.16xlarge", "c6i.24xlarge", "r5d.large", "r5d.xlarge", "r5d.2xlarge", "r5d.4xlarge", "r5d.8xlarge", "r5d.12xlarge", "r5d.16xlarge", "r5d.24xlarge"
3533
3526
  # resp.ec2_instance_limits[0].current_instances #=> Integer
3534
3527
  # resp.ec2_instance_limits[0].instance_limit #=> Integer
3535
3528
  # resp.ec2_instance_limits[0].location #=> String
@@ -3621,7 +3614,7 @@ module Aws::GameLift
3621
3614
  # resp.fleet_attributes[0].fleet_id #=> String
3622
3615
  # resp.fleet_attributes[0].fleet_arn #=> String
3623
3616
  # resp.fleet_attributes[0].fleet_type #=> String, one of "ON_DEMAND", "SPOT"
3624
- # resp.fleet_attributes[0].instance_type #=> String, one of "t2.micro", "t2.small", "t2.medium", "t2.large", "c3.large", "c3.xlarge", "c3.2xlarge", "c3.4xlarge", "c3.8xlarge", "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "c5.large", "c5.xlarge", "c5.2xlarge", "c5.4xlarge", "c5.9xlarge", "c5.12xlarge", "c5.18xlarge", "c5.24xlarge", "c5a.large", "c5a.xlarge", "c5a.2xlarge", "c5a.4xlarge", "c5a.8xlarge", "c5a.12xlarge", "c5a.16xlarge", "c5a.24xlarge", "r3.large", "r3.xlarge", "r3.2xlarge", "r3.4xlarge", "r3.8xlarge", "r4.large", "r4.xlarge", "r4.2xlarge", "r4.4xlarge", "r4.8xlarge", "r4.16xlarge", "r5.large", "r5.xlarge", "r5.2xlarge", "r5.4xlarge", "r5.8xlarge", "r5.12xlarge", "r5.16xlarge", "r5.24xlarge", "r5a.large", "r5a.xlarge", "r5a.2xlarge", "r5a.4xlarge", "r5a.8xlarge", "r5a.12xlarge", "r5a.16xlarge", "r5a.24xlarge", "m3.medium", "m3.large", "m3.xlarge", "m3.2xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge", "m5.large", "m5.xlarge", "m5.2xlarge", "m5.4xlarge", "m5.8xlarge", "m5.12xlarge", "m5.16xlarge", "m5.24xlarge", "m5a.large", "m5a.xlarge", "m5a.2xlarge", "m5a.4xlarge", "m5a.8xlarge", "m5a.12xlarge", "m5a.16xlarge", "m5a.24xlarge"
3617
+ # resp.fleet_attributes[0].instance_type #=> String, one of "t2.micro", "t2.small", "t2.medium", "t2.large", "c3.large", "c3.xlarge", "c3.2xlarge", "c3.4xlarge", "c3.8xlarge", "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "c5.large", "c5.xlarge", "c5.2xlarge", "c5.4xlarge", "c5.9xlarge", "c5.12xlarge", "c5.18xlarge", "c5.24xlarge", "c5a.large", "c5a.xlarge", "c5a.2xlarge", "c5a.4xlarge", "c5a.8xlarge", "c5a.12xlarge", "c5a.16xlarge", "c5a.24xlarge", "r3.large", "r3.xlarge", "r3.2xlarge", "r3.4xlarge", "r3.8xlarge", "r4.large", "r4.xlarge", "r4.2xlarge", "r4.4xlarge", "r4.8xlarge", "r4.16xlarge", "r5.large", "r5.xlarge", "r5.2xlarge", "r5.4xlarge", "r5.8xlarge", "r5.12xlarge", "r5.16xlarge", "r5.24xlarge", "r5a.large", "r5a.xlarge", "r5a.2xlarge", "r5a.4xlarge", "r5a.8xlarge", "r5a.12xlarge", "r5a.16xlarge", "r5a.24xlarge", "m3.medium", "m3.large", "m3.xlarge", "m3.2xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge", "m5.large", "m5.xlarge", "m5.2xlarge", "m5.4xlarge", "m5.8xlarge", "m5.12xlarge", "m5.16xlarge", "m5.24xlarge", "m5a.large", "m5a.xlarge", "m5a.2xlarge", "m5a.4xlarge", "m5a.8xlarge", "m5a.12xlarge", "m5a.16xlarge", "m5a.24xlarge", "c5d.large", "c5d.xlarge", "c5d.2xlarge", "c5d.4xlarge", "c5d.9xlarge", "c5d.12xlarge", "c5d.18xlarge", "c5d.24xlarge", "c6a.large", "c6a.xlarge", "c6a.2xlarge", "c6a.4xlarge", "c6a.8xlarge", "c6a.12xlarge", "c6a.16xlarge", "c6a.24xlarge", "c6i.large", "c6i.xlarge", "c6i.2xlarge", "c6i.4xlarge", "c6i.8xlarge", "c6i.12xlarge", "c6i.16xlarge", "c6i.24xlarge", "r5d.large", "r5d.xlarge", "r5d.2xlarge", "r5d.4xlarge", "r5d.8xlarge", "r5d.12xlarge", "r5d.16xlarge", "r5d.24xlarge"
3625
3618
  # resp.fleet_attributes[0].description #=> String
3626
3619
  # resp.fleet_attributes[0].name #=> String
3627
3620
  # resp.fleet_attributes[0].creation_time #=> Time
@@ -3744,7 +3737,7 @@ module Aws::GameLift
3744
3737
  # resp.fleet_capacity #=> Array
3745
3738
  # resp.fleet_capacity[0].fleet_id #=> String
3746
3739
  # resp.fleet_capacity[0].fleet_arn #=> String
3747
- # resp.fleet_capacity[0].instance_type #=> String, one of "t2.micro", "t2.small", "t2.medium", "t2.large", "c3.large", "c3.xlarge", "c3.2xlarge", "c3.4xlarge", "c3.8xlarge", "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "c5.large", "c5.xlarge", "c5.2xlarge", "c5.4xlarge", "c5.9xlarge", "c5.12xlarge", "c5.18xlarge", "c5.24xlarge", "c5a.large", "c5a.xlarge", "c5a.2xlarge", "c5a.4xlarge", "c5a.8xlarge", "c5a.12xlarge", "c5a.16xlarge", "c5a.24xlarge", "r3.large", "r3.xlarge", "r3.2xlarge", "r3.4xlarge", "r3.8xlarge", "r4.large", "r4.xlarge", "r4.2xlarge", "r4.4xlarge", "r4.8xlarge", "r4.16xlarge", "r5.large", "r5.xlarge", "r5.2xlarge", "r5.4xlarge", "r5.8xlarge", "r5.12xlarge", "r5.16xlarge", "r5.24xlarge", "r5a.large", "r5a.xlarge", "r5a.2xlarge", "r5a.4xlarge", "r5a.8xlarge", "r5a.12xlarge", "r5a.16xlarge", "r5a.24xlarge", "m3.medium", "m3.large", "m3.xlarge", "m3.2xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge", "m5.large", "m5.xlarge", "m5.2xlarge", "m5.4xlarge", "m5.8xlarge", "m5.12xlarge", "m5.16xlarge", "m5.24xlarge", "m5a.large", "m5a.xlarge", "m5a.2xlarge", "m5a.4xlarge", "m5a.8xlarge", "m5a.12xlarge", "m5a.16xlarge", "m5a.24xlarge"
3740
+ # resp.fleet_capacity[0].instance_type #=> String, one of "t2.micro", "t2.small", "t2.medium", "t2.large", "c3.large", "c3.xlarge", "c3.2xlarge", "c3.4xlarge", "c3.8xlarge", "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "c5.large", "c5.xlarge", "c5.2xlarge", "c5.4xlarge", "c5.9xlarge", "c5.12xlarge", "c5.18xlarge", "c5.24xlarge", "c5a.large", "c5a.xlarge", "c5a.2xlarge", "c5a.4xlarge", "c5a.8xlarge", "c5a.12xlarge", "c5a.16xlarge", "c5a.24xlarge", "r3.large", "r3.xlarge", "r3.2xlarge", "r3.4xlarge", "r3.8xlarge", "r4.large", "r4.xlarge", "r4.2xlarge", "r4.4xlarge", "r4.8xlarge", "r4.16xlarge", "r5.large", "r5.xlarge", "r5.2xlarge", "r5.4xlarge", "r5.8xlarge", "r5.12xlarge", "r5.16xlarge", "r5.24xlarge", "r5a.large", "r5a.xlarge", "r5a.2xlarge", "r5a.4xlarge", "r5a.8xlarge", "r5a.12xlarge", "r5a.16xlarge", "r5a.24xlarge", "m3.medium", "m3.large", "m3.xlarge", "m3.2xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge", "m5.large", "m5.xlarge", "m5.2xlarge", "m5.4xlarge", "m5.8xlarge", "m5.12xlarge", "m5.16xlarge", "m5.24xlarge", "m5a.large", "m5a.xlarge", "m5a.2xlarge", "m5a.4xlarge", "m5a.8xlarge", "m5a.12xlarge", "m5a.16xlarge", "m5a.24xlarge", "c5d.large", "c5d.xlarge", "c5d.2xlarge", "c5d.4xlarge", "c5d.9xlarge", "c5d.12xlarge", "c5d.18xlarge", "c5d.24xlarge", "c6a.large", "c6a.xlarge", "c6a.2xlarge", "c6a.4xlarge", "c6a.8xlarge", "c6a.12xlarge", "c6a.16xlarge", "c6a.24xlarge", "c6i.large", "c6i.xlarge", "c6i.2xlarge", "c6i.4xlarge", "c6i.8xlarge", "c6i.12xlarge", "c6i.16xlarge", "c6i.24xlarge", "r5d.large", "r5d.xlarge", "r5d.2xlarge", "r5d.4xlarge", "r5d.8xlarge", "r5d.12xlarge", "r5d.16xlarge", "r5d.24xlarge"
3748
3741
  # resp.fleet_capacity[0].instance_counts.desired #=> Integer
3749
3742
  # resp.fleet_capacity[0].instance_counts.minimum #=> Integer
3750
3743
  # resp.fleet_capacity[0].instance_counts.maximum #=> Integer
@@ -4010,7 +4003,7 @@ module Aws::GameLift
4010
4003
  #
4011
4004
  # resp.fleet_capacity.fleet_id #=> String
4012
4005
  # resp.fleet_capacity.fleet_arn #=> String
4013
- # resp.fleet_capacity.instance_type #=> String, one of "t2.micro", "t2.small", "t2.medium", "t2.large", "c3.large", "c3.xlarge", "c3.2xlarge", "c3.4xlarge", "c3.8xlarge", "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "c5.large", "c5.xlarge", "c5.2xlarge", "c5.4xlarge", "c5.9xlarge", "c5.12xlarge", "c5.18xlarge", "c5.24xlarge", "c5a.large", "c5a.xlarge", "c5a.2xlarge", "c5a.4xlarge", "c5a.8xlarge", "c5a.12xlarge", "c5a.16xlarge", "c5a.24xlarge", "r3.large", "r3.xlarge", "r3.2xlarge", "r3.4xlarge", "r3.8xlarge", "r4.large", "r4.xlarge", "r4.2xlarge", "r4.4xlarge", "r4.8xlarge", "r4.16xlarge", "r5.large", "r5.xlarge", "r5.2xlarge", "r5.4xlarge", "r5.8xlarge", "r5.12xlarge", "r5.16xlarge", "r5.24xlarge", "r5a.large", "r5a.xlarge", "r5a.2xlarge", "r5a.4xlarge", "r5a.8xlarge", "r5a.12xlarge", "r5a.16xlarge", "r5a.24xlarge", "m3.medium", "m3.large", "m3.xlarge", "m3.2xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge", "m5.large", "m5.xlarge", "m5.2xlarge", "m5.4xlarge", "m5.8xlarge", "m5.12xlarge", "m5.16xlarge", "m5.24xlarge", "m5a.large", "m5a.xlarge", "m5a.2xlarge", "m5a.4xlarge", "m5a.8xlarge", "m5a.12xlarge", "m5a.16xlarge", "m5a.24xlarge"
4006
+ # resp.fleet_capacity.instance_type #=> String, one of "t2.micro", "t2.small", "t2.medium", "t2.large", "c3.large", "c3.xlarge", "c3.2xlarge", "c3.4xlarge", "c3.8xlarge", "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "c5.large", "c5.xlarge", "c5.2xlarge", "c5.4xlarge", "c5.9xlarge", "c5.12xlarge", "c5.18xlarge", "c5.24xlarge", "c5a.large", "c5a.xlarge", "c5a.2xlarge", "c5a.4xlarge", "c5a.8xlarge", "c5a.12xlarge", "c5a.16xlarge", "c5a.24xlarge", "r3.large", "r3.xlarge", "r3.2xlarge", "r3.4xlarge", "r3.8xlarge", "r4.large", "r4.xlarge", "r4.2xlarge", "r4.4xlarge", "r4.8xlarge", "r4.16xlarge", "r5.large", "r5.xlarge", "r5.2xlarge", "r5.4xlarge", "r5.8xlarge", "r5.12xlarge", "r5.16xlarge", "r5.24xlarge", "r5a.large", "r5a.xlarge", "r5a.2xlarge", "r5a.4xlarge", "r5a.8xlarge", "r5a.12xlarge", "r5a.16xlarge", "r5a.24xlarge", "m3.medium", "m3.large", "m3.xlarge", "m3.2xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge", "m5.large", "m5.xlarge", "m5.2xlarge", "m5.4xlarge", "m5.8xlarge", "m5.12xlarge", "m5.16xlarge", "m5.24xlarge", "m5a.large", "m5a.xlarge", "m5a.2xlarge", "m5a.4xlarge", "m5a.8xlarge", "m5a.12xlarge", "m5a.16xlarge", "m5a.24xlarge", "c5d.large", "c5d.xlarge", "c5d.2xlarge", "c5d.4xlarge", "c5d.9xlarge", "c5d.12xlarge", "c5d.18xlarge", "c5d.24xlarge", "c6a.large", "c6a.xlarge", "c6a.2xlarge", "c6a.4xlarge", "c6a.8xlarge", "c6a.12xlarge", "c6a.16xlarge", "c6a.24xlarge", "c6i.large", "c6i.xlarge", "c6i.2xlarge", "c6i.4xlarge", "c6i.8xlarge", "c6i.12xlarge", "c6i.16xlarge", "c6i.24xlarge", "r5d.large", "r5d.xlarge", "r5d.2xlarge", "r5d.4xlarge", "r5d.8xlarge", "r5d.12xlarge", "r5d.16xlarge", "r5d.24xlarge"
4014
4007
  # resp.fleet_capacity.instance_counts.desired #=> Integer
4015
4008
  # resp.fleet_capacity.instance_counts.minimum #=> Integer
4016
4009
  # resp.fleet_capacity.instance_counts.maximum #=> Integer
@@ -4856,7 +4849,7 @@ module Aws::GameLift
4856
4849
  # poling ticket status with DescribeGameSessions should only be used for
4857
4850
  # games in development with low matchmaking usage.
4858
4851
  #
4859
- # *Available in Amazon Web Services Local.*
4852
+ # *Available in Amazon GameLift Local.*
4860
4853
  #
4861
4854
  # **Learn more**
4862
4855
  #
@@ -5047,7 +5040,7 @@ module Aws::GameLift
5047
5040
  # resp.instances[0].ip_address #=> String
5048
5041
  # resp.instances[0].dns_name #=> String
5049
5042
  # resp.instances[0].operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2"
5050
- # resp.instances[0].type #=> String, one of "t2.micro", "t2.small", "t2.medium", "t2.large", "c3.large", "c3.xlarge", "c3.2xlarge", "c3.4xlarge", "c3.8xlarge", "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "c5.large", "c5.xlarge", "c5.2xlarge", "c5.4xlarge", "c5.9xlarge", "c5.12xlarge", "c5.18xlarge", "c5.24xlarge", "c5a.large", "c5a.xlarge", "c5a.2xlarge", "c5a.4xlarge", "c5a.8xlarge", "c5a.12xlarge", "c5a.16xlarge", "c5a.24xlarge", "r3.large", "r3.xlarge", "r3.2xlarge", "r3.4xlarge", "r3.8xlarge", "r4.large", "r4.xlarge", "r4.2xlarge", "r4.4xlarge", "r4.8xlarge", "r4.16xlarge", "r5.large", "r5.xlarge", "r5.2xlarge", "r5.4xlarge", "r5.8xlarge", "r5.12xlarge", "r5.16xlarge", "r5.24xlarge", "r5a.large", "r5a.xlarge", "r5a.2xlarge", "r5a.4xlarge", "r5a.8xlarge", "r5a.12xlarge", "r5a.16xlarge", "r5a.24xlarge", "m3.medium", "m3.large", "m3.xlarge", "m3.2xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge", "m5.large", "m5.xlarge", "m5.2xlarge", "m5.4xlarge", "m5.8xlarge", "m5.12xlarge", "m5.16xlarge", "m5.24xlarge", "m5a.large", "m5a.xlarge", "m5a.2xlarge", "m5a.4xlarge", "m5a.8xlarge", "m5a.12xlarge", "m5a.16xlarge", "m5a.24xlarge"
5043
+ # resp.instances[0].type #=> String, one of "t2.micro", "t2.small", "t2.medium", "t2.large", "c3.large", "c3.xlarge", "c3.2xlarge", "c3.4xlarge", "c3.8xlarge", "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "c5.large", "c5.xlarge", "c5.2xlarge", "c5.4xlarge", "c5.9xlarge", "c5.12xlarge", "c5.18xlarge", "c5.24xlarge", "c5a.large", "c5a.xlarge", "c5a.2xlarge", "c5a.4xlarge", "c5a.8xlarge", "c5a.12xlarge", "c5a.16xlarge", "c5a.24xlarge", "r3.large", "r3.xlarge", "r3.2xlarge", "r3.4xlarge", "r3.8xlarge", "r4.large", "r4.xlarge", "r4.2xlarge", "r4.4xlarge", "r4.8xlarge", "r4.16xlarge", "r5.large", "r5.xlarge", "r5.2xlarge", "r5.4xlarge", "r5.8xlarge", "r5.12xlarge", "r5.16xlarge", "r5.24xlarge", "r5a.large", "r5a.xlarge", "r5a.2xlarge", "r5a.4xlarge", "r5a.8xlarge", "r5a.12xlarge", "r5a.16xlarge", "r5a.24xlarge", "m3.medium", "m3.large", "m3.xlarge", "m3.2xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge", "m5.large", "m5.xlarge", "m5.2xlarge", "m5.4xlarge", "m5.8xlarge", "m5.12xlarge", "m5.16xlarge", "m5.24xlarge", "m5a.large", "m5a.xlarge", "m5a.2xlarge", "m5a.4xlarge", "m5a.8xlarge", "m5a.12xlarge", "m5a.16xlarge", "m5a.24xlarge", "c5d.large", "c5d.xlarge", "c5d.2xlarge", "c5d.4xlarge", "c5d.9xlarge", "c5d.12xlarge", "c5d.18xlarge", "c5d.24xlarge", "c6a.large", "c6a.xlarge", "c6a.2xlarge", "c6a.4xlarge", "c6a.8xlarge", "c6a.12xlarge", "c6a.16xlarge", "c6a.24xlarge", "c6i.large", "c6i.xlarge", "c6i.2xlarge", "c6i.4xlarge", "c6i.8xlarge", "c6i.12xlarge", "c6i.16xlarge", "c6i.24xlarge", "r5d.large", "r5d.xlarge", "r5d.2xlarge", "r5d.4xlarge", "r5d.8xlarge", "r5d.12xlarge", "r5d.16xlarge", "r5d.24xlarge"
5051
5044
  # resp.instances[0].status #=> String, one of "PENDING", "ACTIVE", "TERMINATING"
5052
5045
  # resp.instances[0].creation_time #=> Time
5053
5046
  # resp.instances[0].location #=> String
@@ -5075,7 +5068,7 @@ module Aws::GameLift
5075
5068
  # API limit, which results in errors. Instead, as a best practice, set
5076
5069
  # up an Amazon Simple Notification Service to receive notifications, and
5077
5070
  # provide the topic ARN in the matchmaking configuration. Continuously
5078
- # poling ticket status with DescribeMatchmaking should only be used for
5071
+ # polling ticket status with DescribeMatchmaking should only be used for
5079
5072
  # games in development with low matchmaking usage.
5080
5073
  #
5081
5074
  #
@@ -5343,7 +5336,7 @@ module Aws::GameLift
5343
5336
  # If successful, a `PlayerSession` object is returned for each session
5344
5337
  # that matches the request.
5345
5338
  #
5346
- # *Available in Amazon Web Services Local.*
5339
+ # *Available in Amazon GameLift Local.*
5347
5340
  #
5348
5341
  # **Related actions**
5349
5342
  #
@@ -5618,7 +5611,7 @@ module Aws::GameLift
5618
5611
  #
5619
5612
  # **Learn more**
5620
5613
  #
5621
- # [Amazon Web Services Realtime Servers][1]
5614
+ # [Amazon GameLift Realtime Servers][1]
5622
5615
  #
5623
5616
  # **Related actions**
5624
5617
  #
@@ -5709,11 +5702,11 @@ module Aws::GameLift
5709
5702
  # ID.
5710
5703
  #
5711
5704
  # To retrieve connection information, call this operation from the
5712
- # Amazon Web Services account that is used to manage the Amazon Web
5713
- # Services fleets. Specify a fleet ID or leave the parameter empty to
5714
- # retrieve all connection records. If successful, the retrieved
5715
- # information includes both active and pending connections. Active
5716
- # connections identify the IpV4 CIDR block that the VPC uses to connect.
5705
+ # Amazon Web Services account that is used to manage the Amazon GameLift
5706
+ # fleets. Specify a fleet ID or leave the parameter empty to retrieve
5707
+ # all connection records. If successful, the retrieved information
5708
+ # includes both active and pending connections. Active connections
5709
+ # identify the IpV4 CIDR block that the VPC uses to connect.
5717
5710
  #
5718
5711
  # **Related actions**
5719
5712
  #
@@ -6327,7 +6320,7 @@ module Aws::GameLift
6327
6320
  #
6328
6321
  # **Learn more**
6329
6322
  #
6330
- # [Amazon Web Services Realtime Servers][1]
6323
+ # [Amazon GameLift Realtime Servers][1]
6331
6324
  #
6332
6325
  # **Related actions**
6333
6326
  #
@@ -6465,13 +6458,13 @@ module Aws::GameLift
6465
6458
 
6466
6459
  # Creates or updates a scaling policy for a fleet. Scaling policies are
6467
6460
  # used to automatically scale a fleet's hosting capacity to meet player
6468
- # demand. An active scaling policy instructs Amazon Web Services to
6469
- # track a fleet metric and automatically change the fleet's capacity
6470
- # when a certain threshold is reached. There are two types of scaling
6471
- # policies: target-based and rule-based. Use a target-based policy to
6472
- # quickly and efficiently manage fleet scaling; this option is the most
6473
- # commonly used. Use rule-based policies when you need to exert
6474
- # fine-grained control over auto-scaling.
6461
+ # demand. An active scaling policy instructs Amazon GameLift to track a
6462
+ # fleet metric and automatically change the fleet's capacity when a
6463
+ # certain threshold is reached. There are two types of scaling policies:
6464
+ # target-based and rule-based. Use a target-based policy to quickly and
6465
+ # efficiently manage fleet scaling; this option is the most commonly
6466
+ # used. Use rule-based policies when you need to exert fine-grained
6467
+ # control over auto-scaling.
6475
6468
  #
6476
6469
  # Fleets can have multiple scaling policies of each type in force at the
6477
6470
  # same time; you can have one target-based policy, one or multiple
@@ -6496,15 +6489,15 @@ module Aws::GameLift
6496
6489
  # currently in use. This is the fleet's buffer; it measures the
6497
6490
  # additional player demand that the fleet could handle at current
6498
6491
  # capacity. With a target-based policy, you set your ideal buffer size
6499
- # and leave it to Amazon Web Services to take whatever action is needed
6500
- # to maintain that target.
6492
+ # and leave it to Amazon GameLift to take whatever action is needed to
6493
+ # maintain that target.
6501
6494
  #
6502
6495
  # For example, you might choose to maintain a 10% buffer for a fleet
6503
6496
  # that has the capacity to host 100 simultaneous game sessions. This
6504
- # policy tells Amazon Web Services to take action whenever the fleet's
6497
+ # policy tells Amazon GameLift to take action whenever the fleet's
6505
6498
  # available capacity falls below or rises above 10 game sessions. Amazon
6506
- # Web Services will start new instances or stop unused instances in
6507
- # order to return to the 10% buffer.
6499
+ # GameLift will start new instances or stop unused instances in order to
6500
+ # return to the 10% buffer.
6508
6501
  #
6509
6502
  # To create or update a target-based policy, specify a fleet ID and
6510
6503
  # name, and set the policy type to "TargetBased". Specify the metric
@@ -6600,9 +6593,9 @@ module Aws::GameLift
6600
6593
  # threshold before a scaling event is triggered.
6601
6594
  #
6602
6595
  # @option params [required, String] :metric_name
6603
- # Name of the Amazon Web Services-defined metric that is used to trigger
6604
- # a scaling adjustment. For detailed descriptions of fleet metrics, see
6605
- # [Monitor Amazon Web Services with Amazon CloudWatch][1].
6596
+ # Name of the Amazon GameLift-defined metric that is used to trigger a
6597
+ # scaling adjustment. For detailed descriptions of fleet metrics, see
6598
+ # [Monitor Amazon GameLift with Amazon CloudWatch][1].
6606
6599
  #
6607
6600
  # * **ActivatingGameSessions** -- Game sessions in the process of being
6608
6601
  # created.
@@ -6787,8 +6780,8 @@ module Aws::GameLift
6787
6780
  end
6788
6781
 
6789
6782
  # Retrieves a fresh set of credentials for use when uploading a new set
6790
- # of game build files to Amazon Web Services's Amazon S3. This is done
6791
- # as part of the build creation process; see CreateBuild.
6783
+ # of game build files to Amazon GameLift's Amazon S3. This is done as
6784
+ # part of the build creation process; see CreateBuild.
6792
6785
  #
6793
6786
  # To request new credentials, specify the build ID as returned with an
6794
6787
  # initial `CreateBuild` request. If successful, a new set of credentials
@@ -7274,26 +7267,26 @@ module Aws::GameLift
7274
7267
 
7275
7268
  # Places a request for a new game session in a queue (see
7276
7269
  # CreateGameSessionQueue). When processing a placement request, Amazon
7277
- # Web Services searches for available resources on the queue's
7270
+ # GameLift searches for available resources on the queue's
7278
7271
  # destinations, scanning each until it finds resources or the placement
7279
7272
  # request times out.
7280
7273
  #
7281
7274
  # A game session placement request can also request player sessions.
7282
- # When a new game session is successfully created, Amazon Web Services
7275
+ # When a new game session is successfully created, Amazon GameLift
7283
7276
  # creates a player session for each player included in the request.
7284
7277
  #
7285
- # When placing a game session, by default Amazon Web Services tries each
7278
+ # When placing a game session, by default Amazon GameLift tries each
7286
7279
  # fleet in the order they are listed in the queue configuration.
7287
7280
  # Ideally, a queue's destinations are listed in preference order.
7288
7281
  #
7289
7282
  # Alternatively, when requesting a game session with players, you can
7290
7283
  # also provide latency data for each player in relevant Regions. Latency
7291
7284
  # data indicates the performance lag a player experiences when connected
7292
- # to a fleet in the Region. Amazon Web Services uses latency data to
7293
- # reorder the list of destinations to place the game session in a Region
7294
- # with minimal lag. If latency data is provided for multiple players,
7295
- # Amazon Web Services calculates each Region's average lag for all
7296
- # players and reorders to get the best game play across all players.
7285
+ # to a fleet in the Region. Amazon GameLift uses latency data to reorder
7286
+ # the list of destinations to place the game session in a Region with
7287
+ # minimal lag. If latency data is provided for multiple players, Amazon
7288
+ # GameLift calculates each Region's average lag for all players and
7289
+ # reorders to get the best game play across all players.
7297
7290
  #
7298
7291
  # To place a new game session request, specify the following:
7299
7292
  #
@@ -7504,7 +7497,7 @@ module Aws::GameLift
7504
7497
  #
7505
7498
  # @option params [String] :ticket_id
7506
7499
  # A unique identifier for a matchmaking ticket. If no ticket ID is
7507
- # specified here, Amazon Web Services will generate one in the form of a
7500
+ # specified here, Amazon GameLift will generate one in the form of a
7508
7501
  # UUID. Use this identifier to track the match backfill ticket status
7509
7502
  # and retrieve match results.
7510
7503
  #
@@ -7644,7 +7637,7 @@ module Aws::GameLift
7644
7637
  #
7645
7638
  # @option params [String] :ticket_id
7646
7639
  # A unique identifier for a matchmaking ticket. If no ticket ID is
7647
- # specified here, Amazon Web Services will generate one in the form of a
7640
+ # specified here, Amazon GameLift will generate one in the form of a
7648
7641
  # UUID. Use this identifier to track the matchmaking ticket status and
7649
7642
  # retrieve match results.
7650
7643
  #
@@ -8714,7 +8707,7 @@ module Aws::GameLift
8714
8707
  #
8715
8708
  # @option params [String] :role_arn
8716
8709
  # The Amazon Resource Name ([ARN][1]) for an IAM role that allows Amazon
8717
- # Web Services to access your Amazon EC2 Auto Scaling groups.
8710
+ # GameLift to access your Amazon EC2 Auto Scaling groups.
8718
8711
  #
8719
8712
  #
8720
8713
  #
@@ -9339,13 +9332,13 @@ module Aws::GameLift
9339
9332
  # the *Version* parameter to track updates to the script.
9340
9333
  #
9341
9334
  # If the call is successful, the updated metadata is stored in the
9342
- # script record and a revised script is uploaded to the Amazon Web
9343
- # Services service. Once the script is updated and acquired by a fleet
9344
- # instance, the new version is used for all new game sessions.
9335
+ # script record and a revised script is uploaded to the Amazon GameLift
9336
+ # service. Once the script is updated and acquired by a fleet instance,
9337
+ # the new version is used for all new game sessions.
9345
9338
  #
9346
9339
  # **Learn more**
9347
9340
  #
9348
- # [Amazon Web Services Realtime Servers][1]
9341
+ # [Amazon GameLift Realtime Servers][1]
9349
9342
  #
9350
9343
  # **Related actions**
9351
9344
  #
@@ -9373,12 +9366,11 @@ module Aws::GameLift
9373
9366
  # The location of the Amazon S3 bucket where a zipped file containing
9374
9367
  # your Realtime scripts is stored. The storage location must specify the
9375
9368
  # Amazon S3 bucket name, the zip file name (the "key"), and a role ARN
9376
- # that allows Amazon Web Services to access the Amazon S3 storage
9377
- # location. The S3 bucket must be in the same Region where you want to
9378
- # create a new script. By default, Amazon Web Services uploads the
9379
- # latest version of the zip file; if you have S3 object versioning
9380
- # turned on, you can use the `ObjectVersion` parameter to specify an
9381
- # earlier version.
9369
+ # that allows Amazon GameLift to access the Amazon S3 storage location.
9370
+ # The S3 bucket must be in the same Region where you want to create a
9371
+ # new script. By default, Amazon GameLift uploads the latest version of
9372
+ # the zip file; if you have S3 object versioning turned on, you can use
9373
+ # the `ObjectVersion` parameter to specify an earlier version.
9382
9374
  #
9383
9375
  # @option params [String, StringIO, File] :zip_file
9384
9376
  # A data object containing your Realtime scripts and dependencies as a
@@ -9495,7 +9487,7 @@ module Aws::GameLift
9495
9487
  params: params,
9496
9488
  config: config)
9497
9489
  context[:gem_name] = 'aws-sdk-gamelift'
9498
- context[:gem_version] = '1.55.0'
9490
+ context[:gem_version] = '1.58.0'
9499
9491
  Seahorse::Client::Request.new(handlers, context)
9500
9492
  end
9501
9493
 
@@ -166,16 +166,16 @@ module Aws::GameLift
166
166
  end
167
167
 
168
168
  # Temporary access credentials used for uploading game build files to
169
- # Amazon Web Services. They are valid for a limited time. If they expire
169
+ # Amazon GameLift. They are valid for a limited time. If they expire
170
170
  # before you upload your game build, get a new set by calling
171
171
  # RequestUploadCredentials.
172
172
  #
173
173
  # @!attribute [rw] access_key_id
174
- # Temporary key allowing access to the Amazon Web Services S3 account.
174
+ # Temporary key allowing access to the Amazon GameLift S3 account.
175
175
  # @return [String]
176
176
  #
177
177
  # @!attribute [rw] secret_access_key
178
- # Temporary secret key allowing access to the Amazon Web Services S3
178
+ # Temporary secret key allowing access to the Amazon GameLift S3
179
179
  # account.
180
180
  # @return [String]
181
181
  #
@@ -505,12 +505,12 @@ module Aws::GameLift
505
505
  # this parameter only when creating a build with files stored in an
506
506
  # Amazon S3 bucket that you own. The storage location must specify an
507
507
  # Amazon S3 bucket name and key. The location must also specify a role
508
- # ARN that you set up to allow Amazon Web Services to access your
509
- # Amazon S3 bucket. The S3 bucket and your new build must be in the
510
- # same Region.
508
+ # ARN that you set up to allow Amazon GameLift to access your Amazon
509
+ # S3 bucket. The S3 bucket and your new build must be in the same
510
+ # Region.
511
511
  #
512
512
  # If a `StorageLocation` is specified, the size of your file can be
513
- # found in your Amazon S3 bucket. Amazon Web Services will report a
513
+ # found in your Amazon S3 bucket. Amazon GameLift will report a
514
514
  # `SizeOnDisk` of 0.
515
515
  # @return [Types::S3Location]
516
516
  #
@@ -563,8 +563,8 @@ module Aws::GameLift
563
563
  # This element is returned only when the operation is called without a
564
564
  # storage location. It contains credentials to use when you are
565
565
  # uploading a build file to an Amazon S3 bucket that is owned by
566
- # Amazon Web Services. Credentials have a limited life span. To
567
- # refresh these credentials, call RequestUploadCredentials.
566
+ # Amazon GameLift. Credentials have a limited life span. To refresh
567
+ # these credentials, call RequestUploadCredentials.
568
568
  # @return [Types::AwsCredentials]
569
569
  #
570
570
  # @!attribute [rw] storage_location
@@ -595,7 +595,7 @@ module Aws::GameLift
595
595
  # server_launch_path: "LaunchPathStringModel",
596
596
  # server_launch_parameters: "LaunchParametersStringModel",
597
597
  # log_paths: ["NonZeroAndMaxString"],
598
- # ec2_instance_type: "t2.micro", # required, accepts t2.micro, t2.small, t2.medium, t2.large, c3.large, c3.xlarge, c3.2xlarge, c3.4xlarge, c3.8xlarge, c4.large, c4.xlarge, c4.2xlarge, c4.4xlarge, c4.8xlarge, c5.large, c5.xlarge, c5.2xlarge, c5.4xlarge, c5.9xlarge, c5.12xlarge, c5.18xlarge, c5.24xlarge, c5a.large, c5a.xlarge, c5a.2xlarge, c5a.4xlarge, c5a.8xlarge, c5a.12xlarge, c5a.16xlarge, c5a.24xlarge, r3.large, r3.xlarge, r3.2xlarge, r3.4xlarge, r3.8xlarge, r4.large, r4.xlarge, r4.2xlarge, r4.4xlarge, r4.8xlarge, r4.16xlarge, r5.large, r5.xlarge, r5.2xlarge, r5.4xlarge, r5.8xlarge, r5.12xlarge, r5.16xlarge, r5.24xlarge, r5a.large, r5a.xlarge, r5a.2xlarge, r5a.4xlarge, r5a.8xlarge, r5a.12xlarge, r5a.16xlarge, r5a.24xlarge, m3.medium, m3.large, m3.xlarge, m3.2xlarge, m4.large, m4.xlarge, m4.2xlarge, m4.4xlarge, m4.10xlarge, m5.large, m5.xlarge, m5.2xlarge, m5.4xlarge, m5.8xlarge, m5.12xlarge, m5.16xlarge, m5.24xlarge, m5a.large, m5a.xlarge, m5a.2xlarge, m5a.4xlarge, m5a.8xlarge, m5a.12xlarge, m5a.16xlarge, m5a.24xlarge
598
+ # ec2_instance_type: "t2.micro", # required, accepts t2.micro, t2.small, t2.medium, t2.large, c3.large, c3.xlarge, c3.2xlarge, c3.4xlarge, c3.8xlarge, c4.large, c4.xlarge, c4.2xlarge, c4.4xlarge, c4.8xlarge, c5.large, c5.xlarge, c5.2xlarge, c5.4xlarge, c5.9xlarge, c5.12xlarge, c5.18xlarge, c5.24xlarge, c5a.large, c5a.xlarge, c5a.2xlarge, c5a.4xlarge, c5a.8xlarge, c5a.12xlarge, c5a.16xlarge, c5a.24xlarge, r3.large, r3.xlarge, r3.2xlarge, r3.4xlarge, r3.8xlarge, r4.large, r4.xlarge, r4.2xlarge, r4.4xlarge, r4.8xlarge, r4.16xlarge, r5.large, r5.xlarge, r5.2xlarge, r5.4xlarge, r5.8xlarge, r5.12xlarge, r5.16xlarge, r5.24xlarge, r5a.large, r5a.xlarge, r5a.2xlarge, r5a.4xlarge, r5a.8xlarge, r5a.12xlarge, r5a.16xlarge, r5a.24xlarge, m3.medium, m3.large, m3.xlarge, m3.2xlarge, m4.large, m4.xlarge, m4.2xlarge, m4.4xlarge, m4.10xlarge, m5.large, m5.xlarge, m5.2xlarge, m5.4xlarge, m5.8xlarge, m5.12xlarge, m5.16xlarge, m5.24xlarge, m5a.large, m5a.xlarge, m5a.2xlarge, m5a.4xlarge, m5a.8xlarge, m5a.12xlarge, m5a.16xlarge, m5a.24xlarge, c5d.large, c5d.xlarge, c5d.2xlarge, c5d.4xlarge, c5d.9xlarge, c5d.12xlarge, c5d.18xlarge, c5d.24xlarge, c6a.large, c6a.xlarge, c6a.2xlarge, c6a.4xlarge, c6a.8xlarge, c6a.12xlarge, c6a.16xlarge, c6a.24xlarge, c6i.large, c6i.xlarge, c6i.2xlarge, c6i.4xlarge, c6i.8xlarge, c6i.12xlarge, c6i.16xlarge, c6i.24xlarge, r5d.large, r5d.xlarge, r5d.2xlarge, r5d.4xlarge, r5d.8xlarge, r5d.12xlarge, r5d.16xlarge, r5d.24xlarge
599
599
  # ec2_inbound_permissions: [
600
600
  # {
601
601
  # from_port: 1, # required
@@ -1009,7 +1009,7 @@ module Aws::GameLift
1009
1009
  #
1010
1010
  # @!attribute [rw] role_arn
1011
1011
  # The Amazon Resource Name ([ARN][1]) for an IAM role that allows
1012
- # Amazon Web Services to access your Amazon EC2 Auto Scaling groups.
1012
+ # Amazon GameLift to access your Amazon EC2 Auto Scaling groups.
1013
1013
  #
1014
1014
  #
1015
1015
  #
@@ -1814,10 +1814,10 @@ module Aws::GameLift
1814
1814
  #
1815
1815
  # @!attribute [rw] player_data_map
1816
1816
  # Map of string pairs, each specifying a player ID and a set of
1817
- # developer-defined information related to the player. Amazon Web
1818
- # Services does not use this data, so it can be formatted as needed
1819
- # for use in the game. Any player data strings for player IDs that are
1820
- # not included in the `PlayerIds` parameter are ignored.
1817
+ # developer-defined information related to the player. Amazon GameLift
1818
+ # does not use this data, so it can be formatted as needed for use in
1819
+ # the game. Any player data strings for player IDs that are not
1820
+ # included in the `PlayerIds` parameter are ignored.
1821
1821
  # @return [Hash<String,String>]
1822
1822
  #
1823
1823
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreatePlayerSessionsInput AWS API Documentation
@@ -1882,12 +1882,12 @@ module Aws::GameLift
1882
1882
  # The location of the Amazon S3 bucket where a zipped file containing
1883
1883
  # your Realtime scripts is stored. The storage location must specify
1884
1884
  # the Amazon S3 bucket name, the zip file name (the "key"), and a
1885
- # role ARN that allows Amazon Web Services to access the Amazon S3
1886
- # storage location. The S3 bucket must be in the same Region where you
1887
- # want to create a new script. By default, Amazon Web Services uploads
1888
- # the latest version of the zip file; if you have S3 object versioning
1889
- # turned on, you can use the `ObjectVersion` parameter to specify an
1890
- # earlier version.
1885
+ # role ARN that allows Amazon GameLift to access the Amazon S3 storage
1886
+ # location. The S3 bucket must be in the same Region where you want to
1887
+ # create a new script. By default, Amazon GameLift uploads the latest
1888
+ # version of the zip file; if you have S3 object versioning turned on,
1889
+ # you can use the `ObjectVersion` parameter to specify an earlier
1890
+ # version.
1891
1891
  # @return [Types::S3Location]
1892
1892
  #
1893
1893
  # @!attribute [rw] zip_file
@@ -1936,7 +1936,7 @@ module Aws::GameLift
1936
1936
  # storage location reflects the information that was provided in the
1937
1937
  # *CreateScript* request; (2) If the script file was uploaded from a
1938
1938
  # local zip file, the storage location reflects an S3 location
1939
- # controls by the Amazon Web Services service.
1939
+ # controls by the Amazon GameLift service.
1940
1940
  # @return [Types::Script]
1941
1941
  #
1942
1942
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateScriptOutput AWS API Documentation
@@ -2013,15 +2013,15 @@ module Aws::GameLift
2013
2013
  #
2014
2014
  # @!attribute [rw] fleet_id
2015
2015
  # A unique identifier for the fleet. You can use either the fleet ID
2016
- # or ARN value. This tells Amazon Web Services which GameLift VPC to
2017
- # peer with.
2016
+ # or ARN value. This tells Amazon GameLift which GameLift VPC to peer
2017
+ # with.
2018
2018
  # @return [String]
2019
2019
  #
2020
2020
  # @!attribute [rw] peer_vpc_aws_account_id
2021
2021
  # A unique identifier for the Amazon Web Services account with the VPC
2022
- # that you want to peer your Amazon Web Services fleet with. You can
2023
- # find your Account ID in the Amazon Web Services Management Console
2024
- # under account settings.
2022
+ # that you want to peer your Amazon GameLift fleet with. You can find
2023
+ # your Account ID in the Amazon Web Services Management Console under
2024
+ # account settings.
2025
2025
  # @return [String]
2026
2026
  #
2027
2027
  # @!attribute [rw] peer_vpc_id
@@ -2543,7 +2543,7 @@ module Aws::GameLift
2543
2543
  # data as a hash:
2544
2544
  #
2545
2545
  # {
2546
- # ec2_instance_type: "t2.micro", # accepts t2.micro, t2.small, t2.medium, t2.large, c3.large, c3.xlarge, c3.2xlarge, c3.4xlarge, c3.8xlarge, c4.large, c4.xlarge, c4.2xlarge, c4.4xlarge, c4.8xlarge, c5.large, c5.xlarge, c5.2xlarge, c5.4xlarge, c5.9xlarge, c5.12xlarge, c5.18xlarge, c5.24xlarge, c5a.large, c5a.xlarge, c5a.2xlarge, c5a.4xlarge, c5a.8xlarge, c5a.12xlarge, c5a.16xlarge, c5a.24xlarge, r3.large, r3.xlarge, r3.2xlarge, r3.4xlarge, r3.8xlarge, r4.large, r4.xlarge, r4.2xlarge, r4.4xlarge, r4.8xlarge, r4.16xlarge, r5.large, r5.xlarge, r5.2xlarge, r5.4xlarge, r5.8xlarge, r5.12xlarge, r5.16xlarge, r5.24xlarge, r5a.large, r5a.xlarge, r5a.2xlarge, r5a.4xlarge, r5a.8xlarge, r5a.12xlarge, r5a.16xlarge, r5a.24xlarge, m3.medium, m3.large, m3.xlarge, m3.2xlarge, m4.large, m4.xlarge, m4.2xlarge, m4.4xlarge, m4.10xlarge, m5.large, m5.xlarge, m5.2xlarge, m5.4xlarge, m5.8xlarge, m5.12xlarge, m5.16xlarge, m5.24xlarge, m5a.large, m5a.xlarge, m5a.2xlarge, m5a.4xlarge, m5a.8xlarge, m5a.12xlarge, m5a.16xlarge, m5a.24xlarge
2546
+ # ec2_instance_type: "t2.micro", # accepts t2.micro, t2.small, t2.medium, t2.large, c3.large, c3.xlarge, c3.2xlarge, c3.4xlarge, c3.8xlarge, c4.large, c4.xlarge, c4.2xlarge, c4.4xlarge, c4.8xlarge, c5.large, c5.xlarge, c5.2xlarge, c5.4xlarge, c5.9xlarge, c5.12xlarge, c5.18xlarge, c5.24xlarge, c5a.large, c5a.xlarge, c5a.2xlarge, c5a.4xlarge, c5a.8xlarge, c5a.12xlarge, c5a.16xlarge, c5a.24xlarge, r3.large, r3.xlarge, r3.2xlarge, r3.4xlarge, r3.8xlarge, r4.large, r4.xlarge, r4.2xlarge, r4.4xlarge, r4.8xlarge, r4.16xlarge, r5.large, r5.xlarge, r5.2xlarge, r5.4xlarge, r5.8xlarge, r5.12xlarge, r5.16xlarge, r5.24xlarge, r5a.large, r5a.xlarge, r5a.2xlarge, r5a.4xlarge, r5a.8xlarge, r5a.12xlarge, r5a.16xlarge, r5a.24xlarge, m3.medium, m3.large, m3.xlarge, m3.2xlarge, m4.large, m4.xlarge, m4.2xlarge, m4.4xlarge, m4.10xlarge, m5.large, m5.xlarge, m5.2xlarge, m5.4xlarge, m5.8xlarge, m5.12xlarge, m5.16xlarge, m5.24xlarge, m5a.large, m5a.xlarge, m5a.2xlarge, m5a.4xlarge, m5a.8xlarge, m5a.12xlarge, m5a.16xlarge, m5a.24xlarge, c5d.large, c5d.xlarge, c5d.2xlarge, c5d.4xlarge, c5d.9xlarge, c5d.12xlarge, c5d.18xlarge, c5d.24xlarge, c6a.large, c6a.xlarge, c6a.2xlarge, c6a.4xlarge, c6a.8xlarge, c6a.12xlarge, c6a.16xlarge, c6a.24xlarge, c6i.large, c6i.xlarge, c6i.2xlarge, c6i.4xlarge, c6i.8xlarge, c6i.12xlarge, c6i.16xlarge, c6i.24xlarge, r5d.large, r5d.xlarge, r5d.2xlarge, r5d.4xlarge, r5d.8xlarge, r5d.12xlarge, r5d.16xlarge, r5d.24xlarge
2547
2547
  # location: "LocationStringModel",
2548
2548
  # }
2549
2549
  #
@@ -5006,7 +5006,7 @@ module Aws::GameLift
5006
5006
  #
5007
5007
  # @!attribute [rw] role_arn
5008
5008
  # The Amazon Resource Name ([ARN][1]) for an IAM role that allows
5009
- # Amazon Web Services to access your Amazon EC2 Auto Scaling groups.
5009
+ # Amazon GameLift to access your Amazon EC2 Auto Scaling groups.
5010
5010
  #
5011
5011
  #
5012
5012
  #
@@ -6247,18 +6247,16 @@ module Aws::GameLift
6247
6247
  # @!attribute [rw] from_port
6248
6248
  # A starting value for a range of allowed port numbers.
6249
6249
  #
6250
- # For fleets using Linux builds, only port 22, 443, 1026-60000 are
6251
- # valid. For fleets using Windows builds, only port 443, 1026-60000
6252
- # are valid.
6250
+ # For fleets using Windows and Linux builds, only ports 1026-60000 are
6251
+ # valid.
6253
6252
  # @return [Integer]
6254
6253
  #
6255
6254
  # @!attribute [rw] to_port
6256
6255
  # An ending value for a range of allowed port numbers. Port numbers
6257
6256
  # are end-inclusive. This value must be higher than `FromPort`.
6258
6257
  #
6259
- # For fleets using Linux builds, only port 22, 443, 1026-60000 are
6260
- # valid. For fleets using Windows builds, only port 443, 1026-60000
6261
- # are valid.
6258
+ # For fleets using Windows and Linux builds, only ports 1026-60000 are
6259
+ # valid.
6262
6260
  # @return [Integer]
6263
6261
  #
6264
6262
  # @!attribute [rw] ip_range
@@ -6285,10 +6283,10 @@ module Aws::GameLift
6285
6283
  # **This data type is used with the GameLift FleetIQ and game server
6286
6284
  # groups.**
6287
6285
  #
6288
- # An Amazon EC2 launch template that contains configuration settings and
6289
- # game server code to be deployed to all instances in a game server
6290
- # group. The launch template is specified when creating a new game
6291
- # server group with CreateGameServerGroup.
6286
+ # An Amazon Elastic Compute Cloud launch template that contains
6287
+ # configuration settings and game server code to be deployed to all
6288
+ # instances in a game server group. The launch template is specified
6289
+ # when creating a new game server group with CreateGameServerGroup.
6292
6290
  #
6293
6291
  # @note When making an API call, you may pass LaunchTemplateSpecification
6294
6292
  # data as a hash:
@@ -6309,9 +6307,9 @@ module Aws::GameLift
6309
6307
  #
6310
6308
  # @!attribute [rw] version
6311
6309
  # The version of the Amazon EC2 launch template to use. If no version
6312
- # is specified, the default version will be used. With Amazon Elastic
6313
- # Compute Cloud, you can specify a default version for a launch
6314
- # template. If none is set, the default is the first version created.
6310
+ # is specified, the default version will be used. With Amazon EC2, you
6311
+ # can specify a default version for a launch template. If none is set,
6312
+ # the default is the first version created.
6315
6313
  # @return [String]
6316
6314
  #
6317
6315
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/LaunchTemplateSpecification AWS API Documentation
@@ -7565,9 +7563,8 @@ module Aws::GameLift
7565
7563
  # @return [String]
7566
7564
  #
7567
7565
  # @!attribute [rw] port
7568
- # Port number for the game session. To connect to a Amazon Web
7569
- # Services server process, an app needs both the IP address and port
7570
- # number.
7566
+ # Port number for the game session. To connect to a Amazon GameLift
7567
+ # server process, an app needs both the IP address and port number.
7571
7568
  # @return [Integer]
7572
7569
  #
7573
7570
  # @!attribute [rw] player_data
@@ -7729,10 +7726,9 @@ module Aws::GameLift
7729
7726
  # @return [Integer]
7730
7727
  #
7731
7728
  # @!attribute [rw] metric_name
7732
- # Name of the Amazon Web Services-defined metric that is used to
7733
- # trigger a scaling adjustment. For detailed descriptions of fleet
7734
- # metrics, see [Monitor Amazon Web Services with Amazon
7735
- # CloudWatch][1].
7729
+ # Name of the Amazon GameLift-defined metric that is used to trigger a
7730
+ # scaling adjustment. For detailed descriptions of fleet metrics, see
7731
+ # [Monitor Amazon GameLift with Amazon CloudWatch][1].
7736
7732
  #
7737
7733
  # * **ActivatingGameSessions** -- Game sessions in the process of
7738
7734
  # being created.
@@ -8172,8 +8168,8 @@ module Aws::GameLift
8172
8168
  end
8173
8169
 
8174
8170
  # The location in Amazon S3 where build or script files are stored for
8175
- # access by Amazon Web Services. This location is specified in
8176
- # CreateBuild, CreateScript, and UpdateScript requests.
8171
+ # access by Amazon GameLift. This location is specified in CreateBuild,
8172
+ # CreateScript, and UpdateScript requests.
8177
8173
  #
8178
8174
  # @note When making an API call, you may pass S3Location
8179
8175
  # data as a hash:
@@ -8201,7 +8197,7 @@ module Aws::GameLift
8201
8197
  #
8202
8198
  # @!attribute [rw] role_arn
8203
8199
  # The Amazon Resource Name ([ARN][1]) for an IAM role that allows
8204
- # Amazon Web Services to access the S3 bucket.
8200
+ # Amazon GameLift to access the S3 bucket.
8205
8201
  #
8206
8202
  #
8207
8203
  #
@@ -8210,10 +8206,10 @@ module Aws::GameLift
8210
8206
  #
8211
8207
  # @!attribute [rw] object_version
8212
8208
  # The version of the file, if object versioning is turned on for the
8213
- # bucket. Amazon Web Services uses this information when retrieving
8214
- # files from an S3 bucket that you own. Use this parameter to specify
8215
- # a specific version of the file. If not set, the latest version of
8216
- # the file is retrieved.
8209
+ # bucket. Amazon GameLift uses this information when retrieving files
8210
+ # from an S3 bucket that you own. Use this parameter to specify a
8211
+ # specific version of the file. If not set, the latest version of the
8212
+ # file is retrieved.
8217
8213
  # @return [String]
8218
8214
  #
8219
8215
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/S3Location AWS API Documentation
@@ -8323,10 +8319,9 @@ module Aws::GameLift
8323
8319
  # @return [Integer]
8324
8320
  #
8325
8321
  # @!attribute [rw] metric_name
8326
- # Name of the Amazon Web Services-defined metric that is used to
8327
- # trigger a scaling adjustment. For detailed descriptions of fleet
8328
- # metrics, see [Monitor Amazon Web Services with Amazon
8329
- # CloudWatch][1].
8322
+ # Name of the Amazon GameLift-defined metric that is used to trigger a
8323
+ # scaling adjustment. For detailed descriptions of fleet metrics, see
8324
+ # [Monitor Amazon GameLift with Amazon CloudWatch][1].
8330
8325
  #
8331
8326
  # * **ActivatingGameSessions** -- Game sessions in the process of
8332
8327
  # being created.
@@ -8466,7 +8461,7 @@ module Aws::GameLift
8466
8461
  #
8467
8462
  # @!attribute [rw] storage_location
8468
8463
  # The location in Amazon S3 where build or script files are stored for
8469
- # access by Amazon Web Services. This location is specified in
8464
+ # access by Amazon GameLift. This location is specified in
8470
8465
  # CreateBuild, CreateScript, and UpdateScript requests.
8471
8466
  # @return [Types::S3Location]
8472
8467
  #
@@ -8886,9 +8881,9 @@ module Aws::GameLift
8886
8881
  #
8887
8882
  # @!attribute [rw] ticket_id
8888
8883
  # A unique identifier for a matchmaking ticket. If no ticket ID is
8889
- # specified here, Amazon Web Services will generate one in the form of
8890
- # a UUID. Use this identifier to track the match backfill ticket
8891
- # status and retrieve match results.
8884
+ # specified here, Amazon GameLift will generate one in the form of a
8885
+ # UUID. Use this identifier to track the match backfill ticket status
8886
+ # and retrieve match results.
8892
8887
  # @return [String]
8893
8888
  #
8894
8889
  # @!attribute [rw] configuration_name
@@ -8979,9 +8974,9 @@ module Aws::GameLift
8979
8974
  #
8980
8975
  # @!attribute [rw] ticket_id
8981
8976
  # A unique identifier for a matchmaking ticket. If no ticket ID is
8982
- # specified here, Amazon Web Services will generate one in the form of
8983
- # a UUID. Use this identifier to track the matchmaking ticket status
8984
- # and retrieve match results.
8977
+ # specified here, Amazon GameLift will generate one in the form of a
8978
+ # UUID. Use this identifier to track the matchmaking ticket status and
8979
+ # retrieve match results.
8985
8980
  # @return [String]
8986
8981
  #
8987
8982
  # @!attribute [rw] configuration_name
@@ -9300,10 +9295,9 @@ module Aws::GameLift
9300
9295
  # Settings for a target-based scaling policy (see ScalingPolicy. A
9301
9296
  # target-based policy tracks a particular fleet metric specifies a
9302
9297
  # target value for the metric. As player usage changes, the policy
9303
- # triggers Amazon Web Services to adjust capacity so that the metric
9304
- # returns to the target value. The target configuration specifies
9305
- # settings as needed for the target based policy, including the target
9306
- # value.
9298
+ # triggers Amazon GameLift to adjust capacity so that the metric returns
9299
+ # to the target value. The target configuration specifies settings as
9300
+ # needed for the target based policy, including the target value.
9307
9301
  #
9308
9302
  # **Related actions**
9309
9303
  #
@@ -9818,7 +9812,7 @@ module Aws::GameLift
9818
9812
  #
9819
9813
  # @!attribute [rw] role_arn
9820
9814
  # The Amazon Resource Name ([ARN][1]) for an IAM role that allows
9821
- # Amazon Web Services to access your Amazon EC2 Auto Scaling groups.
9815
+ # Amazon GameLift to access your Amazon EC2 Auto Scaling groups.
9822
9816
  #
9823
9817
  #
9824
9818
  #
@@ -10443,12 +10437,12 @@ module Aws::GameLift
10443
10437
  # The location of the Amazon S3 bucket where a zipped file containing
10444
10438
  # your Realtime scripts is stored. The storage location must specify
10445
10439
  # the Amazon S3 bucket name, the zip file name (the "key"), and a
10446
- # role ARN that allows Amazon Web Services to access the Amazon S3
10447
- # storage location. The S3 bucket must be in the same Region where you
10448
- # want to create a new script. By default, Amazon Web Services uploads
10449
- # the latest version of the zip file; if you have S3 object versioning
10450
- # turned on, you can use the `ObjectVersion` parameter to specify an
10451
- # earlier version.
10440
+ # role ARN that allows Amazon GameLift to access the Amazon S3 storage
10441
+ # location. The S3 bucket must be in the same Region where you want to
10442
+ # create a new script. By default, Amazon GameLift uploads the latest
10443
+ # version of the zip file; if you have S3 object versioning turned on,
10444
+ # you can use the `ObjectVersion` parameter to specify an earlier
10445
+ # version.
10452
10446
  # @return [Types::S3Location]
10453
10447
  #
10454
10448
  # @!attribute [rw] zip_file
@@ -10481,7 +10475,7 @@ module Aws::GameLift
10481
10475
  # storage location reflects the information that was provided in the
10482
10476
  # *CreateScript* request; (2) If the script file was uploaded from a
10483
10477
  # local zip file, the storage location reflects an S3 location
10484
- # controls by the Amazon Web Services service.
10478
+ # controls by the Amazon GameLift service.
10485
10479
  # @return [Types::Script]
10486
10480
  #
10487
10481
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateScriptOutput AWS API Documentation
@@ -10529,7 +10523,7 @@ module Aws::GameLift
10529
10523
  end
10530
10524
 
10531
10525
  # Represents an authorization for a VPC peering connection between the
10532
- # VPC for an Amazon Web Services fleet and another VPC on an account you
10526
+ # VPC for an Amazon GameLift fleet and another VPC on an account you
10533
10527
  # have access to. This authorization must exist and be valid for the
10534
10528
  # peering connection to be established. Authorizations are valid for 24
10535
10529
  # hours after they are issued.
@@ -10592,7 +10586,7 @@ module Aws::GameLift
10592
10586
  end
10593
10587
 
10594
10588
  # Represents a peering connection between a VPC on one of your Amazon
10595
- # Web Services accounts and the VPC for your Amazon Web Services fleets.
10589
+ # Web Services accounts and the VPC for your Amazon GameLift fleets.
10596
10590
  # This record may be for an active peering connection or a pending
10597
10591
  # connection that has not yet been established.
10598
10592
  #
@@ -10609,7 +10603,7 @@ module Aws::GameLift
10609
10603
  #
10610
10604
  # @!attribute [rw] fleet_id
10611
10605
  # A unique identifier for the fleet. This ID determines the ID of the
10612
- # Amazon Web Services VPC for your fleet.
10606
+ # Amazon GameLift VPC for your fleet.
10613
10607
  # @return [String]
10614
10608
  #
10615
10609
  # @!attribute [rw] fleet_arn
@@ -10653,10 +10647,9 @@ module Aws::GameLift
10653
10647
  # @return [String]
10654
10648
  #
10655
10649
  # @!attribute [rw] game_lift_vpc_id
10656
- # A unique identifier for the VPC that contains the Amazon Web
10657
- # Services fleet for this connection. This VPC is managed by Amazon
10658
- # Web Services and does not appear in your Amazon Web Services
10659
- # account.
10650
+ # A unique identifier for the VPC that contains the Amazon GameLift
10651
+ # fleet for this connection. This VPC is managed by Amazon GameLift
10652
+ # and does not appear in your Amazon Web Services account.
10660
10653
  # @return [String]
10661
10654
  #
10662
10655
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/VpcPeeringConnection AWS API Documentation
@@ -48,6 +48,6 @@ require_relative 'aws-sdk-gamelift/customizations'
48
48
  # @!group service
49
49
  module Aws::GameLift
50
50
 
51
- GEM_VERSION = '1.55.0'
51
+ GEM_VERSION = '1.58.0'
52
52
 
53
53
  end
metadata CHANGED
@@ -1,14 +1,14 @@
1
1
  --- !ruby/object:Gem::Specification
2
2
  name: aws-sdk-gamelift
3
3
  version: !ruby/object:Gem::Version
4
- version: 1.55.0
4
+ version: 1.58.0
5
5
  platform: ruby
6
6
  authors:
7
7
  - Amazon Web Services
8
8
  autorequire:
9
9
  bindir: bin
10
10
  cert_chain: []
11
- date: 2022-02-24 00:00:00.000000000 Z
11
+ date: 2022-08-25 00:00:00.000000000 Z
12
12
  dependencies:
13
13
  - !ruby/object:Gem::Dependency
14
14
  name: aws-sdk-core