aws-sdk-gamelift 1.43.0 → 1.47.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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data/CHANGELOG.md CHANGED
@@ -1,6 +1,26 @@
1
1
  Unreleased Changes
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  ------------------
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+ 1.47.0 (2021-09-01)
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+ ------------------
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+
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+ * Feature - Code Generated Changes, see `./build_tools` or `aws-sdk-core`'s CHANGELOG.md for details.
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+
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+ 1.46.0 (2021-07-30)
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+ ------------------
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+
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+ * Feature - Code Generated Changes, see `./build_tools` or `aws-sdk-core`'s CHANGELOG.md for details.
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+
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+ 1.45.0 (2021-07-28)
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+ ------------------
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+
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+ * Feature - Code Generated Changes, see `./build_tools` or `aws-sdk-core`'s CHANGELOG.md for details.
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+
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+ 1.44.0 (2021-03-23)
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+ ------------------
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+
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+ * Feature - GameLift adds support for using event notifications to monitor game session placements. Specify an SNS topic or use CloudWatch Events to track activity for a game session queue.
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+
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  1.43.0 (2021-03-16)
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  ------------------
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data/VERSION CHANGED
@@ -1 +1 @@
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- 1.43.0
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+ 1.47.0
@@ -769,9 +769,10 @@ module Aws::GameLift
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  # Regions support multiple locations: us-east-1 (N. Virginia), us-west-2
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  # (Oregon), eu-central-1 (Frankfurt), eu-west-1 (Ireland),
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  # ap-southeast-2 (Sydney), ap-northeast-1 (Tokyo), and ap-northeast-2
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- # (Seoul). Fleets that created in other GameLift Regions can have
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- # instances in the fleet Region only. All instances deployed to fleet
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- # locations use the same configuration.
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+ # (Seoul). Fleets that are created in other GameLift Regions can deploy
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+ # instances in the fleet's home Region only. All fleet instances use
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+ # the same configuration regardless of location; however, you can adjust
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+ # capacity settings and turn auto-scaling on/off for each location.
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  #
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  # To create a fleet, choose the hardware for your instances, specify a
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  # game server build or Realtime script to deploy, and provide a runtime
@@ -1633,12 +1634,16 @@ module Aws::GameLift
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  #
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  # To create a new queue, provide a name, timeout value, and a list of
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  # destinations. Optionally, specify a sort configuration and/or a
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- # filter, and define a set of latency cap policies.
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+ # filter, and define a set of latency cap policies. You can also include
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+ # the ARN for an Amazon Simple Notification Service (SNS) topic to
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+ # receive notifications of game session placement activity.
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+ # Notifications using SNS or CloudWatch events is the preferred way to
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+ # track placement activity.
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  #
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  # If successful, a new `GameSessionQueue` object is returned with an
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  # assigned queue ARN. New game session requests, which are submitted to
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- # queue with StartGameSessionPlacement or StartMatchmaking, reference a
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- # queue's name or ARN.
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+ # the queue with StartGameSessionPlacement or StartMatchmaking,
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+ # reference a queue's name or ARN.
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  #
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  # **Learn more**
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  #
@@ -1695,6 +1700,19 @@ module Aws::GameLift
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  # named will be automatically applied at the end of the prioritization
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  # process.
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  #
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+ # @option params [String] :custom_event_data
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+ # Information to be added to all events that are related to this game
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+ # session queue.
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+ #
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+ # @option params [String] :notification_target
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+ # An SNS topic ARN that is set up to receive game session placement
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+ # notifications. See [ Setting up notifications for game session
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+ # placement][1].
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+ #
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+ #
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+ #
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+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/queue-notification.html
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+ #
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  # @option params [Array<Types::Tag>] :tags
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  # A list of labels to assign to the new game session queue resource.
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  # Tags are developer-defined key-value pairs. Tagging AWS resources are
@@ -1736,6 +1754,8 @@ module Aws::GameLift
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  # priority_order: ["LATENCY"], # accepts LATENCY, COST, DESTINATION, LOCATION
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  # location_order: ["LocationStringModel"],
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  # },
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+ # custom_event_data: "QueueCustomEventData",
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+ # notification_target: "QueueSnsArnStringModel",
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  # tags: [
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  # {
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  # key: "TagKey", # required
@@ -1760,6 +1780,8 @@ module Aws::GameLift
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  # resp.game_session_queue.priority_configuration.priority_order[0] #=> String, one of "LATENCY", "COST", "DESTINATION", "LOCATION"
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  # resp.game_session_queue.priority_configuration.location_order #=> Array
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  # resp.game_session_queue.priority_configuration.location_order[0] #=> String
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+ # resp.game_session_queue.custom_event_data #=> String
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+ # resp.game_session_queue.notification_target #=> String
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  #
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  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateGameSessionQueue AWS API Documentation
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  #
@@ -1790,10 +1812,10 @@ module Aws::GameLift
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  # queue to use when starting a game session for the match.
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  #
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  # In addition, you must set up an Amazon Simple Notification Service
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- # (SNS) to receive matchmaking notifications, and provide the topic ARN
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- # in the matchmaking configuration. An alternative method, continuously
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- # polling ticket status with DescribeMatchmaking, is only suitable for
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- # games in development with low matchmaking usage.
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+ # (SNS) topic to receive matchmaking notifications. Provide the topic
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+ # ARN in the matchmaking configuration. An alternative method,
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+ # continuously polling ticket status with DescribeMatchmaking, is only
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+ # suitable for games in development with low matchmaking usage.
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  #
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  # **Learn more**
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  #
@@ -1861,6 +1883,12 @@ module Aws::GameLift
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  #
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  # @option params [String] :notification_target
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  # An SNS topic ARN that is set up to receive matchmaking notifications.
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+ # See [ Setting up notifications for matchmaking][1] for more
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+ # information.
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+ #
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+ #
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+ #
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+ # [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-notification.html
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  #
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  # @option params [Integer] :additional_player_count
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  # The number of player slots in a match to keep open for future players.
@@ -4670,6 +4698,8 @@ module Aws::GameLift
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  # resp.game_session_queues[0].priority_configuration.priority_order[0] #=> String, one of "LATENCY", "COST", "DESTINATION", "LOCATION"
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  # resp.game_session_queues[0].priority_configuration.location_order #=> Array
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  # resp.game_session_queues[0].priority_configuration.location_order[0] #=> String
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+ # resp.game_session_queues[0].custom_event_data #=> String
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+ # resp.game_session_queues[0].notification_target #=> String
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  # resp.next_token #=> String
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  #
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  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameSessionQueues AWS API Documentation
@@ -8804,6 +8834,19 @@ module Aws::GameLift
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  # process. To remove an existing priority configuration, pass in an
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  # empty set.
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  #
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+ # @option params [String] :custom_event_data
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+ # Information to be added to all events that are related to this game
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+ # session queue.
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+ #
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+ # @option params [String] :notification_target
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+ # An SNS topic ARN that is set up to receive game session placement
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+ # notifications. See [ Setting up notifications for game session
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+ # placement][1].
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+ #
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+ #
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+ #
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+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/queue-notification.html
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+ #
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  # @return [Types::UpdateGameSessionQueueOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
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  #
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  # * {Types::UpdateGameSessionQueueOutput#game_session_queue #game_session_queue} => Types::GameSessionQueue
@@ -8831,6 +8874,8 @@ module Aws::GameLift
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  # priority_order: ["LATENCY"], # accepts LATENCY, COST, DESTINATION, LOCATION
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  # location_order: ["LocationStringModel"],
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  # },
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+ # custom_event_data: "QueueCustomEventData",
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+ # notification_target: "QueueSnsArnStringModel",
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  # })
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  #
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  # @example Response structure
@@ -8849,6 +8894,8 @@ module Aws::GameLift
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  # resp.game_session_queue.priority_configuration.priority_order[0] #=> String, one of "LATENCY", "COST", "DESTINATION", "LOCATION"
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  # resp.game_session_queue.priority_configuration.location_order #=> Array
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  # resp.game_session_queue.priority_configuration.location_order[0] #=> String
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+ # resp.game_session_queue.custom_event_data #=> String
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+ # resp.game_session_queue.notification_target #=> String
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  #
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  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateGameSessionQueue AWS API Documentation
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  #
@@ -9307,7 +9354,7 @@ module Aws::GameLift
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  params: params,
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  config: config)
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  context[:gem_name] = 'aws-sdk-gamelift'
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- context[:gem_version] = '1.43.0'
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+ context[:gem_version] = '1.47.0'
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  Seahorse::Client::Request.new(handlers, context)
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  end
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@@ -341,6 +341,8 @@ module Aws::GameLift
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  PutScalingPolicyInput = Shapes::StructureShape.new(name: 'PutScalingPolicyInput')
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  PutScalingPolicyOutput = Shapes::StructureShape.new(name: 'PutScalingPolicyOutput')
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  QueueArnsList = Shapes::ListShape.new(name: 'QueueArnsList')
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+ QueueCustomEventData = Shapes::StringShape.new(name: 'QueueCustomEventData')
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+ QueueSnsArnStringModel = Shapes::StringShape.new(name: 'QueueSnsArnStringModel')
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  RegisterGameServerInput = Shapes::StructureShape.new(name: 'RegisterGameServerInput')
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  RegisterGameServerOutput = Shapes::StructureShape.new(name: 'RegisterGameServerOutput')
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  RequestUploadCredentialsInput = Shapes::StructureShape.new(name: 'RequestUploadCredentialsInput')
@@ -591,6 +593,8 @@ module Aws::GameLift
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  CreateGameSessionQueueInput.add_member(:destinations, Shapes::ShapeRef.new(shape: GameSessionQueueDestinationList, location_name: "Destinations"))
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  CreateGameSessionQueueInput.add_member(:filter_configuration, Shapes::ShapeRef.new(shape: FilterConfiguration, location_name: "FilterConfiguration"))
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  CreateGameSessionQueueInput.add_member(:priority_configuration, Shapes::ShapeRef.new(shape: PriorityConfiguration, location_name: "PriorityConfiguration"))
596
+ CreateGameSessionQueueInput.add_member(:custom_event_data, Shapes::ShapeRef.new(shape: QueueCustomEventData, location_name: "CustomEventData"))
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+ CreateGameSessionQueueInput.add_member(:notification_target, Shapes::ShapeRef.new(shape: QueueSnsArnStringModel, location_name: "NotificationTarget"))
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  CreateGameSessionQueueInput.add_member(:tags, Shapes::ShapeRef.new(shape: TagList, location_name: "Tags"))
595
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  CreateGameSessionQueueInput.struct_class = Types::CreateGameSessionQueueInput
596
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@@ -1179,6 +1183,8 @@ module Aws::GameLift
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  GameSessionQueue.add_member(:destinations, Shapes::ShapeRef.new(shape: GameSessionQueueDestinationList, location_name: "Destinations"))
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  GameSessionQueue.add_member(:filter_configuration, Shapes::ShapeRef.new(shape: FilterConfiguration, location_name: "FilterConfiguration"))
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  GameSessionQueue.add_member(:priority_configuration, Shapes::ShapeRef.new(shape: PriorityConfiguration, location_name: "PriorityConfiguration"))
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+ GameSessionQueue.add_member(:custom_event_data, Shapes::ShapeRef.new(shape: QueueCustomEventData, location_name: "CustomEventData"))
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+ GameSessionQueue.add_member(:notification_target, Shapes::ShapeRef.new(shape: QueueSnsArnStringModel, location_name: "NotificationTarget"))
1182
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  GameSessionQueue.struct_class = Types::GameSessionQueue
1183
1189
 
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  GameSessionQueueDestination.add_member(:destination_arn, Shapes::ShapeRef.new(shape: ArnStringModel, location_name: "DestinationArn"))
@@ -1780,6 +1786,8 @@ module Aws::GameLift
1780
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  UpdateGameSessionQueueInput.add_member(:destinations, Shapes::ShapeRef.new(shape: GameSessionQueueDestinationList, location_name: "Destinations"))
1781
1787
  UpdateGameSessionQueueInput.add_member(:filter_configuration, Shapes::ShapeRef.new(shape: FilterConfiguration, location_name: "FilterConfiguration"))
1782
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  UpdateGameSessionQueueInput.add_member(:priority_configuration, Shapes::ShapeRef.new(shape: PriorityConfiguration, location_name: "PriorityConfiguration"))
1789
+ UpdateGameSessionQueueInput.add_member(:custom_event_data, Shapes::ShapeRef.new(shape: QueueCustomEventData, location_name: "CustomEventData"))
1790
+ UpdateGameSessionQueueInput.add_member(:notification_target, Shapes::ShapeRef.new(shape: QueueSnsArnStringModel, location_name: "NotificationTarget"))
1783
1791
  UpdateGameSessionQueueInput.struct_class = Types::UpdateGameSessionQueueInput
1784
1792
 
1785
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  UpdateGameSessionQueueOutput.add_member(:game_session_queue, Shapes::ShapeRef.new(shape: GameSessionQueue, location_name: "GameSessionQueue"))
@@ -1993,6 +2001,7 @@ module Aws::GameLift
1993
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  o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
1994
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  o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
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  o.errors << Shapes::ShapeRef.new(shape: LimitExceededException)
2004
+ o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
1996
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  o.errors << Shapes::ShapeRef.new(shape: TaggingFailedException)
1997
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  end)
1998
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@@ -2,7 +2,7 @@
2
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  # WARNING ABOUT GENERATED CODE
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  #
4
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  # This file is generated. See the contributing for info on making contributions:
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- # https://github.com/aws/aws-sdk-ruby/blob/master/CONTRIBUTING.md
5
+ # https://github.com/aws/aws-sdk-ruby/blob/version-3/CONTRIBUTING.md
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  #
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  # WARNING ABOUT GENERATED CODE
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@@ -1325,6 +1325,8 @@ module Aws::GameLift
1325
1325
  # priority_order: ["LATENCY"], # accepts LATENCY, COST, DESTINATION, LOCATION
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1326
  # location_order: ["LocationStringModel"],
1327
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  # },
1328
+ # custom_event_data: "QueueCustomEventData",
1329
+ # notification_target: "QueueSnsArnStringModel",
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  # tags: [
1329
1331
  # {
1330
1332
  # key: "TagKey", # required
@@ -1376,6 +1378,21 @@ module Aws::GameLift
1376
1378
  # prioritization process.
1377
1379
  # @return [Types::PriorityConfiguration]
1378
1380
  #
1381
+ # @!attribute [rw] custom_event_data
1382
+ # Information to be added to all events that are related to this game
1383
+ # session queue.
1384
+ # @return [String]
1385
+ #
1386
+ # @!attribute [rw] notification_target
1387
+ # An SNS topic ARN that is set up to receive game session placement
1388
+ # notifications. See [ Setting up notifications for game session
1389
+ # placement][1].
1390
+ #
1391
+ #
1392
+ #
1393
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/queue-notification.html
1394
+ # @return [String]
1395
+ #
1379
1396
  # @!attribute [rw] tags
1380
1397
  # A list of labels to assign to the new game session queue resource.
1381
1398
  # Tags are developer-defined key-value pairs. Tagging AWS resources
@@ -1400,6 +1417,8 @@ module Aws::GameLift
1400
1417
  :destinations,
1401
1418
  :filter_configuration,
1402
1419
  :priority_configuration,
1420
+ :custom_event_data,
1421
+ :notification_target,
1403
1422
  :tags)
1404
1423
  SENSITIVE = []
1405
1424
  include Aws::Structure
@@ -1505,7 +1524,12 @@ module Aws::GameLift
1505
1524
  #
1506
1525
  # @!attribute [rw] notification_target
1507
1526
  # An SNS topic ARN that is set up to receive matchmaking
1508
- # notifications.
1527
+ # notifications. See [ Setting up notifications for matchmaking][1]
1528
+ # for more information.
1529
+ #
1530
+ #
1531
+ #
1532
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-notification.html
1509
1533
  # @return [String]
1510
1534
  #
1511
1535
  # @!attribute [rw] additional_player_count
@@ -5657,6 +5681,21 @@ module Aws::GameLift
5657
5681
  # prioritization process.
5658
5682
  # @return [Types::PriorityConfiguration]
5659
5683
  #
5684
+ # @!attribute [rw] custom_event_data
5685
+ # Information that is added to all events that are related to this
5686
+ # game session queue.
5687
+ # @return [String]
5688
+ #
5689
+ # @!attribute [rw] notification_target
5690
+ # An SNS topic ARN that is set up to receive game session placement
5691
+ # notifications. See [ Setting up notifications for game session
5692
+ # placement][1].
5693
+ #
5694
+ #
5695
+ #
5696
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/queue-notification.html
5697
+ # @return [String]
5698
+ #
5660
5699
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GameSessionQueue AWS API Documentation
5661
5700
  #
5662
5701
  class GameSessionQueue < Struct.new(
@@ -5666,7 +5705,9 @@ module Aws::GameLift
5666
5705
  :player_latency_policies,
5667
5706
  :destinations,
5668
5707
  :filter_configuration,
5669
- :priority_configuration)
5708
+ :priority_configuration,
5709
+ :custom_event_data,
5710
+ :notification_target)
5670
5711
  SENSITIVE = []
5671
5712
  include Aws::Structure
5672
5713
  end
@@ -9879,6 +9920,8 @@ module Aws::GameLift
9879
9920
  # priority_order: ["LATENCY"], # accepts LATENCY, COST, DESTINATION, LOCATION
9880
9921
  # location_order: ["LocationStringModel"],
9881
9922
  # },
9923
+ # custom_event_data: "QueueCustomEventData",
9924
+ # notification_target: "QueueSnsArnStringModel",
9882
9925
  # }
9883
9926
  #
9884
9927
  # @!attribute [rw] name
@@ -9929,6 +9972,21 @@ module Aws::GameLift
9929
9972
  # configuration, pass in an empty set.
9930
9973
  # @return [Types::PriorityConfiguration]
9931
9974
  #
9975
+ # @!attribute [rw] custom_event_data
9976
+ # Information to be added to all events that are related to this game
9977
+ # session queue.
9978
+ # @return [String]
9979
+ #
9980
+ # @!attribute [rw] notification_target
9981
+ # An SNS topic ARN that is set up to receive game session placement
9982
+ # notifications. See [ Setting up notifications for game session
9983
+ # placement][1].
9984
+ #
9985
+ #
9986
+ #
9987
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/queue-notification.html
9988
+ # @return [String]
9989
+ #
9932
9990
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateGameSessionQueueInput AWS API Documentation
9933
9991
  #
9934
9992
  class UpdateGameSessionQueueInput < Struct.new(
@@ -9937,7 +9995,9 @@ module Aws::GameLift
9937
9995
  :player_latency_policies,
9938
9996
  :destinations,
9939
9997
  :filter_configuration,
9940
- :priority_configuration)
9998
+ :priority_configuration,
9999
+ :custom_event_data,
10000
+ :notification_target)
9941
10001
  SENSITIVE = []
9942
10002
  include Aws::Structure
9943
10003
  end
@@ -48,6 +48,6 @@ require_relative 'aws-sdk-gamelift/customizations'
48
48
  # @!group service
49
49
  module Aws::GameLift
50
50
 
51
- GEM_VERSION = '1.43.0'
51
+ GEM_VERSION = '1.47.0'
52
52
 
53
53
  end
metadata CHANGED
@@ -1,14 +1,14 @@
1
1
  --- !ruby/object:Gem::Specification
2
2
  name: aws-sdk-gamelift
3
3
  version: !ruby/object:Gem::Version
4
- version: 1.43.0
4
+ version: 1.47.0
5
5
  platform: ruby
6
6
  authors:
7
7
  - Amazon Web Services
8
8
  autorequire:
9
9
  bindir: bin
10
10
  cert_chain: []
11
- date: 2021-03-16 00:00:00.000000000 Z
11
+ date: 2021-09-01 00:00:00.000000000 Z
12
12
  dependencies:
13
13
  - !ruby/object:Gem::Dependency
14
14
  name: aws-sdk-core
@@ -19,7 +19,7 @@ dependencies:
19
19
  version: '3'
20
20
  - - ">="
21
21
  - !ruby/object:Gem::Version
22
- version: 3.112.0
22
+ version: 3.120.0
23
23
  type: :runtime
24
24
  prerelease: false
25
25
  version_requirements: !ruby/object:Gem::Requirement
@@ -29,7 +29,7 @@ dependencies:
29
29
  version: '3'
30
30
  - - ">="
31
31
  - !ruby/object:Gem::Version
32
- version: 3.112.0
32
+ version: 3.120.0
33
33
  - !ruby/object:Gem::Dependency
34
34
  name: aws-sigv4
35
35
  requirement: !ruby/object:Gem::Requirement
@@ -66,8 +66,8 @@ homepage: https://github.com/aws/aws-sdk-ruby
66
66
  licenses:
67
67
  - Apache-2.0
68
68
  metadata:
69
- source_code_uri: https://github.com/aws/aws-sdk-ruby/tree/master/gems/aws-sdk-gamelift
70
- changelog_uri: https://github.com/aws/aws-sdk-ruby/tree/master/gems/aws-sdk-gamelift/CHANGELOG.md
69
+ source_code_uri: https://github.com/aws/aws-sdk-ruby/tree/version-3/gems/aws-sdk-gamelift
70
+ changelog_uri: https://github.com/aws/aws-sdk-ruby/tree/version-3/gems/aws-sdk-gamelift/CHANGELOG.md
71
71
  post_install_message:
72
72
  rdoc_options: []
73
73
  require_paths:
@@ -76,15 +76,14 @@ required_ruby_version: !ruby/object:Gem::Requirement
76
76
  requirements:
77
77
  - - ">="
78
78
  - !ruby/object:Gem::Version
79
- version: '0'
79
+ version: '2.3'
80
80
  required_rubygems_version: !ruby/object:Gem::Requirement
81
81
  requirements:
82
82
  - - ">="
83
83
  - !ruby/object:Gem::Version
84
84
  version: '0'
85
85
  requirements: []
86
- rubyforge_project:
87
- rubygems_version: 2.7.6.2
86
+ rubygems_version: 3.1.6
88
87
  signing_key:
89
88
  specification_version: 4
90
89
  summary: AWS SDK for Ruby - Amazon GameLift