aws-sdk-gamelift 1.43.0 → 1.47.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/CHANGELOG.md +20 -0
- data/VERSION +1 -1
- data/lib/aws-sdk-gamelift/client.rb +58 -11
- data/lib/aws-sdk-gamelift/client_api.rb +9 -0
- data/lib/aws-sdk-gamelift/customizations.rb +1 -1
- data/lib/aws-sdk-gamelift/types.rb +63 -3
- data/lib/aws-sdk-gamelift.rb +1 -1
- metadata +8 -9
checksums.yaml
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SHA256:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 9838bed7717de6d506f9696ad7a535c41a1cd9a2553e66705e594dd08539e8f4
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data.tar.gz: 563a4d947072b206cce79034dd96b6a586787c130c42eba07b920aebd873c98e
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SHA512:
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metadata.gz:
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metadata.gz: 53d519e610f59dc1841c6179d316daddd8574e7e846e8c0f8fe72c37808e5c5e1ac9a6a5a0645b53b42284ec786b462162b9e2ac2df86407bea55b389b3d2936
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data.tar.gz: f3293a52b723be6d56a2c13c43fe2f32ae9930967e8138c169db2a8438a63c20ba37fd4d6ea397faf4b3f8a45a206c38aae7a524882cafb95c0c226c86aaf4cc
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data/CHANGELOG.md
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Unreleased Changes
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------------------
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1.47.0 (2021-09-01)
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------------------
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* Feature - Code Generated Changes, see `./build_tools` or `aws-sdk-core`'s CHANGELOG.md for details.
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1.46.0 (2021-07-30)
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------------------
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* Feature - Code Generated Changes, see `./build_tools` or `aws-sdk-core`'s CHANGELOG.md for details.
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1.45.0 (2021-07-28)
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------------------
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* Feature - Code Generated Changes, see `./build_tools` or `aws-sdk-core`'s CHANGELOG.md for details.
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1.44.0 (2021-03-23)
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------------------
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* Feature - GameLift adds support for using event notifications to monitor game session placements. Specify an SNS topic or use CloudWatch Events to track activity for a game session queue.
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1.43.0 (2021-03-16)
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------------------
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data/VERSION
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@@ -1 +1 @@
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1
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1.
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1
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1.47.0
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@@ -769,9 +769,10 @@ module Aws::GameLift
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# Regions support multiple locations: us-east-1 (N. Virginia), us-west-2
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# (Oregon), eu-central-1 (Frankfurt), eu-west-1 (Ireland),
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# ap-southeast-2 (Sydney), ap-northeast-1 (Tokyo), and ap-northeast-2
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# (Seoul). Fleets that created in other GameLift Regions can
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# instances in the fleet Region only. All instances
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#
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# (Seoul). Fleets that are created in other GameLift Regions can deploy
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# instances in the fleet's home Region only. All fleet instances use
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# the same configuration regardless of location; however, you can adjust
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# capacity settings and turn auto-scaling on/off for each location.
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#
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# To create a fleet, choose the hardware for your instances, specify a
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# game server build or Realtime script to deploy, and provide a runtime
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#
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# To create a new queue, provide a name, timeout value, and a list of
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# destinations. Optionally, specify a sort configuration and/or a
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# filter, and define a set of latency cap policies.
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# filter, and define a set of latency cap policies. You can also include
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# the ARN for an Amazon Simple Notification Service (SNS) topic to
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# receive notifications of game session placement activity.
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# Notifications using SNS or CloudWatch events is the preferred way to
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# track placement activity.
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#
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# If successful, a new `GameSessionQueue` object is returned with an
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# assigned queue ARN. New game session requests, which are submitted to
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# queue with StartGameSessionPlacement or StartMatchmaking,
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# queue's name or ARN.
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# the queue with StartGameSessionPlacement or StartMatchmaking,
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# reference a queue's name or ARN.
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#
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# **Learn more**
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#
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# named will be automatically applied at the end of the prioritization
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# process.
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#
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# @option params [String] :custom_event_data
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# Information to be added to all events that are related to this game
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# session queue.
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#
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# @option params [String] :notification_target
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# An SNS topic ARN that is set up to receive game session placement
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# notifications. See [ Setting up notifications for game session
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# placement][1].
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#
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#
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#
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# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/queue-notification.html
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#
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# @option params [Array<Types::Tag>] :tags
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# A list of labels to assign to the new game session queue resource.
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# Tags are developer-defined key-value pairs. Tagging AWS resources are
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# priority_order: ["LATENCY"], # accepts LATENCY, COST, DESTINATION, LOCATION
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# location_order: ["LocationStringModel"],
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# },
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# custom_event_data: "QueueCustomEventData",
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# notification_target: "QueueSnsArnStringModel",
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# tags: [
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# {
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# key: "TagKey", # required
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# resp.game_session_queue.priority_configuration.priority_order[0] #=> String, one of "LATENCY", "COST", "DESTINATION", "LOCATION"
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# resp.game_session_queue.priority_configuration.location_order #=> Array
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# resp.game_session_queue.priority_configuration.location_order[0] #=> String
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# resp.game_session_queue.custom_event_data #=> String
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# resp.game_session_queue.notification_target #=> String
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#
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# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateGameSessionQueue AWS API Documentation
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#
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# queue to use when starting a game session for the match.
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#
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# In addition, you must set up an Amazon Simple Notification Service
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# (SNS) to receive matchmaking notifications
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# in the matchmaking configuration. An alternative method,
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# polling ticket status with DescribeMatchmaking, is only
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# games in development with low matchmaking usage.
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# (SNS) topic to receive matchmaking notifications. Provide the topic
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# ARN in the matchmaking configuration. An alternative method,
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# continuously polling ticket status with DescribeMatchmaking, is only
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# suitable for games in development with low matchmaking usage.
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#
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# **Learn more**
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#
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#
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# @option params [String] :notification_target
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# An SNS topic ARN that is set up to receive matchmaking notifications.
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# See [ Setting up notifications for matchmaking][1] for more
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# information.
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#
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#
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#
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# [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-notification.html
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#
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# @option params [Integer] :additional_player_count
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# The number of player slots in a match to keep open for future players.
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# resp.game_session_queues[0].priority_configuration.priority_order[0] #=> String, one of "LATENCY", "COST", "DESTINATION", "LOCATION"
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# resp.game_session_queues[0].priority_configuration.location_order #=> Array
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# resp.game_session_queues[0].priority_configuration.location_order[0] #=> String
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# resp.game_session_queues[0].custom_event_data #=> String
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# resp.game_session_queues[0].notification_target #=> String
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# resp.next_token #=> String
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#
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# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameSessionQueues AWS API Documentation
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# process. To remove an existing priority configuration, pass in an
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# empty set.
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#
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# @option params [String] :custom_event_data
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# Information to be added to all events that are related to this game
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# session queue.
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#
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# @option params [String] :notification_target
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# An SNS topic ARN that is set up to receive game session placement
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# notifications. See [ Setting up notifications for game session
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# placement][1].
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#
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#
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#
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# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/queue-notification.html
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#
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# @return [Types::UpdateGameSessionQueueOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
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#
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# * {Types::UpdateGameSessionQueueOutput#game_session_queue #game_session_queue} => Types::GameSessionQueue
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# priority_order: ["LATENCY"], # accepts LATENCY, COST, DESTINATION, LOCATION
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# location_order: ["LocationStringModel"],
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# },
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# custom_event_data: "QueueCustomEventData",
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# notification_target: "QueueSnsArnStringModel",
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# })
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#
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# @example Response structure
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# resp.game_session_queue.priority_configuration.priority_order[0] #=> String, one of "LATENCY", "COST", "DESTINATION", "LOCATION"
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# resp.game_session_queue.priority_configuration.location_order #=> Array
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# resp.game_session_queue.priority_configuration.location_order[0] #=> String
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# resp.game_session_queue.custom_event_data #=> String
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# resp.game_session_queue.notification_target #=> String
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#
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# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateGameSessionQueue AWS API Documentation
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#
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params: params,
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config: config)
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context[:gem_name] = 'aws-sdk-gamelift'
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context[:gem_version] = '1.47.0'
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Seahorse::Client::Request.new(handlers, context)
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end
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PutScalingPolicyInput = Shapes::StructureShape.new(name: 'PutScalingPolicyInput')
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PutScalingPolicyOutput = Shapes::StructureShape.new(name: 'PutScalingPolicyOutput')
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QueueArnsList = Shapes::ListShape.new(name: 'QueueArnsList')
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QueueCustomEventData = Shapes::StringShape.new(name: 'QueueCustomEventData')
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QueueSnsArnStringModel = Shapes::StringShape.new(name: 'QueueSnsArnStringModel')
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RegisterGameServerInput = Shapes::StructureShape.new(name: 'RegisterGameServerInput')
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RegisterGameServerOutput = Shapes::StructureShape.new(name: 'RegisterGameServerOutput')
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RequestUploadCredentialsInput = Shapes::StructureShape.new(name: 'RequestUploadCredentialsInput')
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CreateGameSessionQueueInput.add_member(:destinations, Shapes::ShapeRef.new(shape: GameSessionQueueDestinationList, location_name: "Destinations"))
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CreateGameSessionQueueInput.add_member(:filter_configuration, Shapes::ShapeRef.new(shape: FilterConfiguration, location_name: "FilterConfiguration"))
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CreateGameSessionQueueInput.add_member(:priority_configuration, Shapes::ShapeRef.new(shape: PriorityConfiguration, location_name: "PriorityConfiguration"))
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CreateGameSessionQueueInput.add_member(:custom_event_data, Shapes::ShapeRef.new(shape: QueueCustomEventData, location_name: "CustomEventData"))
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CreateGameSessionQueueInput.add_member(:notification_target, Shapes::ShapeRef.new(shape: QueueSnsArnStringModel, location_name: "NotificationTarget"))
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CreateGameSessionQueueInput.add_member(:tags, Shapes::ShapeRef.new(shape: TagList, location_name: "Tags"))
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CreateGameSessionQueueInput.struct_class = Types::CreateGameSessionQueueInput
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GameSessionQueue.add_member(:destinations, Shapes::ShapeRef.new(shape: GameSessionQueueDestinationList, location_name: "Destinations"))
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GameSessionQueue.add_member(:filter_configuration, Shapes::ShapeRef.new(shape: FilterConfiguration, location_name: "FilterConfiguration"))
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GameSessionQueue.add_member(:priority_configuration, Shapes::ShapeRef.new(shape: PriorityConfiguration, location_name: "PriorityConfiguration"))
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GameSessionQueue.add_member(:custom_event_data, Shapes::ShapeRef.new(shape: QueueCustomEventData, location_name: "CustomEventData"))
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GameSessionQueue.add_member(:notification_target, Shapes::ShapeRef.new(shape: QueueSnsArnStringModel, location_name: "NotificationTarget"))
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GameSessionQueue.struct_class = Types::GameSessionQueue
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GameSessionQueueDestination.add_member(:destination_arn, Shapes::ShapeRef.new(shape: ArnStringModel, location_name: "DestinationArn"))
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UpdateGameSessionQueueInput.add_member(:destinations, Shapes::ShapeRef.new(shape: GameSessionQueueDestinationList, location_name: "Destinations"))
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UpdateGameSessionQueueInput.add_member(:filter_configuration, Shapes::ShapeRef.new(shape: FilterConfiguration, location_name: "FilterConfiguration"))
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UpdateGameSessionQueueInput.add_member(:priority_configuration, Shapes::ShapeRef.new(shape: PriorityConfiguration, location_name: "PriorityConfiguration"))
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UpdateGameSessionQueueInput.add_member(:custom_event_data, Shapes::ShapeRef.new(shape: QueueCustomEventData, location_name: "CustomEventData"))
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UpdateGameSessionQueueInput.add_member(:notification_target, Shapes::ShapeRef.new(shape: QueueSnsArnStringModel, location_name: "NotificationTarget"))
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UpdateGameSessionQueueInput.struct_class = Types::UpdateGameSessionQueueInput
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UpdateGameSessionQueueOutput.add_member(:game_session_queue, Shapes::ShapeRef.new(shape: GameSessionQueue, location_name: "GameSessionQueue"))
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o.errors << Shapes::ShapeRef.new(shape: LimitExceededException)
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o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
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end)
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# WARNING ABOUT GENERATED CODE
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#
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# https://github.com/aws/aws-sdk-ruby/blob/version-3/CONTRIBUTING.md
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# priority_order: ["LATENCY"], # accepts LATENCY, COST, DESTINATION, LOCATION
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# location_order: ["LocationStringModel"],
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# },
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# custom_event_data: "QueueCustomEventData",
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# notification_target: "QueueSnsArnStringModel",
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# tags: [
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# {
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# prioritization process.
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# @return [Types::PriorityConfiguration]
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#
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# @!attribute [rw] custom_event_data
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# Information to be added to all events that are related to this game
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# session queue.
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# @return [String]
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#
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# @!attribute [rw] notification_target
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# An SNS topic ARN that is set up to receive game session placement
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# notifications. See [ Setting up notifications for game session
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# placement][1].
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#
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#
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#
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# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/queue-notification.html
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# @return [String]
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#
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# @!attribute [rw] tags
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# A list of labels to assign to the new game session queue resource.
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# Tags are developer-defined key-value pairs. Tagging AWS resources
|
@@ -1400,6 +1417,8 @@ module Aws::GameLift
|
|
1400
1417
|
:destinations,
|
1401
1418
|
:filter_configuration,
|
1402
1419
|
:priority_configuration,
|
1420
|
+
:custom_event_data,
|
1421
|
+
:notification_target,
|
1403
1422
|
:tags)
|
1404
1423
|
SENSITIVE = []
|
1405
1424
|
include Aws::Structure
|
@@ -1505,7 +1524,12 @@ module Aws::GameLift
|
|
1505
1524
|
#
|
1506
1525
|
# @!attribute [rw] notification_target
|
1507
1526
|
# An SNS topic ARN that is set up to receive matchmaking
|
1508
|
-
# notifications.
|
1527
|
+
# notifications. See [ Setting up notifications for matchmaking][1]
|
1528
|
+
# for more information.
|
1529
|
+
#
|
1530
|
+
#
|
1531
|
+
#
|
1532
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-notification.html
|
1509
1533
|
# @return [String]
|
1510
1534
|
#
|
1511
1535
|
# @!attribute [rw] additional_player_count
|
@@ -5657,6 +5681,21 @@ module Aws::GameLift
|
|
5657
5681
|
# prioritization process.
|
5658
5682
|
# @return [Types::PriorityConfiguration]
|
5659
5683
|
#
|
5684
|
+
# @!attribute [rw] custom_event_data
|
5685
|
+
# Information that is added to all events that are related to this
|
5686
|
+
# game session queue.
|
5687
|
+
# @return [String]
|
5688
|
+
#
|
5689
|
+
# @!attribute [rw] notification_target
|
5690
|
+
# An SNS topic ARN that is set up to receive game session placement
|
5691
|
+
# notifications. See [ Setting up notifications for game session
|
5692
|
+
# placement][1].
|
5693
|
+
#
|
5694
|
+
#
|
5695
|
+
#
|
5696
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/queue-notification.html
|
5697
|
+
# @return [String]
|
5698
|
+
#
|
5660
5699
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GameSessionQueue AWS API Documentation
|
5661
5700
|
#
|
5662
5701
|
class GameSessionQueue < Struct.new(
|
@@ -5666,7 +5705,9 @@ module Aws::GameLift
|
|
5666
5705
|
:player_latency_policies,
|
5667
5706
|
:destinations,
|
5668
5707
|
:filter_configuration,
|
5669
|
-
:priority_configuration
|
5708
|
+
:priority_configuration,
|
5709
|
+
:custom_event_data,
|
5710
|
+
:notification_target)
|
5670
5711
|
SENSITIVE = []
|
5671
5712
|
include Aws::Structure
|
5672
5713
|
end
|
@@ -9879,6 +9920,8 @@ module Aws::GameLift
|
|
9879
9920
|
# priority_order: ["LATENCY"], # accepts LATENCY, COST, DESTINATION, LOCATION
|
9880
9921
|
# location_order: ["LocationStringModel"],
|
9881
9922
|
# },
|
9923
|
+
# custom_event_data: "QueueCustomEventData",
|
9924
|
+
# notification_target: "QueueSnsArnStringModel",
|
9882
9925
|
# }
|
9883
9926
|
#
|
9884
9927
|
# @!attribute [rw] name
|
@@ -9929,6 +9972,21 @@ module Aws::GameLift
|
|
9929
9972
|
# configuration, pass in an empty set.
|
9930
9973
|
# @return [Types::PriorityConfiguration]
|
9931
9974
|
#
|
9975
|
+
# @!attribute [rw] custom_event_data
|
9976
|
+
# Information to be added to all events that are related to this game
|
9977
|
+
# session queue.
|
9978
|
+
# @return [String]
|
9979
|
+
#
|
9980
|
+
# @!attribute [rw] notification_target
|
9981
|
+
# An SNS topic ARN that is set up to receive game session placement
|
9982
|
+
# notifications. See [ Setting up notifications for game session
|
9983
|
+
# placement][1].
|
9984
|
+
#
|
9985
|
+
#
|
9986
|
+
#
|
9987
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/queue-notification.html
|
9988
|
+
# @return [String]
|
9989
|
+
#
|
9932
9990
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateGameSessionQueueInput AWS API Documentation
|
9933
9991
|
#
|
9934
9992
|
class UpdateGameSessionQueueInput < Struct.new(
|
@@ -9937,7 +9995,9 @@ module Aws::GameLift
|
|
9937
9995
|
:player_latency_policies,
|
9938
9996
|
:destinations,
|
9939
9997
|
:filter_configuration,
|
9940
|
-
:priority_configuration
|
9998
|
+
:priority_configuration,
|
9999
|
+
:custom_event_data,
|
10000
|
+
:notification_target)
|
9941
10001
|
SENSITIVE = []
|
9942
10002
|
include Aws::Structure
|
9943
10003
|
end
|
data/lib/aws-sdk-gamelift.rb
CHANGED
metadata
CHANGED
@@ -1,14 +1,14 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: aws-sdk-gamelift
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version: 1.
|
4
|
+
version: 1.47.0
|
5
5
|
platform: ruby
|
6
6
|
authors:
|
7
7
|
- Amazon Web Services
|
8
8
|
autorequire:
|
9
9
|
bindir: bin
|
10
10
|
cert_chain: []
|
11
|
-
date: 2021-
|
11
|
+
date: 2021-09-01 00:00:00.000000000 Z
|
12
12
|
dependencies:
|
13
13
|
- !ruby/object:Gem::Dependency
|
14
14
|
name: aws-sdk-core
|
@@ -19,7 +19,7 @@ dependencies:
|
|
19
19
|
version: '3'
|
20
20
|
- - ">="
|
21
21
|
- !ruby/object:Gem::Version
|
22
|
-
version: 3.
|
22
|
+
version: 3.120.0
|
23
23
|
type: :runtime
|
24
24
|
prerelease: false
|
25
25
|
version_requirements: !ruby/object:Gem::Requirement
|
@@ -29,7 +29,7 @@ dependencies:
|
|
29
29
|
version: '3'
|
30
30
|
- - ">="
|
31
31
|
- !ruby/object:Gem::Version
|
32
|
-
version: 3.
|
32
|
+
version: 3.120.0
|
33
33
|
- !ruby/object:Gem::Dependency
|
34
34
|
name: aws-sigv4
|
35
35
|
requirement: !ruby/object:Gem::Requirement
|
@@ -66,8 +66,8 @@ homepage: https://github.com/aws/aws-sdk-ruby
|
|
66
66
|
licenses:
|
67
67
|
- Apache-2.0
|
68
68
|
metadata:
|
69
|
-
source_code_uri: https://github.com/aws/aws-sdk-ruby/tree/
|
70
|
-
changelog_uri: https://github.com/aws/aws-sdk-ruby/tree/
|
69
|
+
source_code_uri: https://github.com/aws/aws-sdk-ruby/tree/version-3/gems/aws-sdk-gamelift
|
70
|
+
changelog_uri: https://github.com/aws/aws-sdk-ruby/tree/version-3/gems/aws-sdk-gamelift/CHANGELOG.md
|
71
71
|
post_install_message:
|
72
72
|
rdoc_options: []
|
73
73
|
require_paths:
|
@@ -76,15 +76,14 @@ required_ruby_version: !ruby/object:Gem::Requirement
|
|
76
76
|
requirements:
|
77
77
|
- - ">="
|
78
78
|
- !ruby/object:Gem::Version
|
79
|
-
version: '
|
79
|
+
version: '2.3'
|
80
80
|
required_rubygems_version: !ruby/object:Gem::Requirement
|
81
81
|
requirements:
|
82
82
|
- - ">="
|
83
83
|
- !ruby/object:Gem::Version
|
84
84
|
version: '0'
|
85
85
|
requirements: []
|
86
|
-
|
87
|
-
rubygems_version: 2.7.6.2
|
86
|
+
rubygems_version: 3.1.6
|
88
87
|
signing_key:
|
89
88
|
specification_version: 4
|
90
89
|
summary: AWS SDK for Ruby - Amazon GameLift
|