aws-sdk-gamelift 1.43.0 → 1.47.0
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- checksums.yaml +4 -4
- data/CHANGELOG.md +20 -0
- data/VERSION +1 -1
- data/lib/aws-sdk-gamelift/client.rb +58 -11
- data/lib/aws-sdk-gamelift/client_api.rb +9 -0
- data/lib/aws-sdk-gamelift/customizations.rb +1 -1
- data/lib/aws-sdk-gamelift/types.rb +63 -3
- data/lib/aws-sdk-gamelift.rb +1 -1
- metadata +8 -9
checksums.yaml
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---
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SHA256:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 9838bed7717de6d506f9696ad7a535c41a1cd9a2553e66705e594dd08539e8f4
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data.tar.gz: 563a4d947072b206cce79034dd96b6a586787c130c42eba07b920aebd873c98e
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SHA512:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 53d519e610f59dc1841c6179d316daddd8574e7e846e8c0f8fe72c37808e5c5e1ac9a6a5a0645b53b42284ec786b462162b9e2ac2df86407bea55b389b3d2936
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data.tar.gz: f3293a52b723be6d56a2c13c43fe2f32ae9930967e8138c169db2a8438a63c20ba37fd4d6ea397faf4b3f8a45a206c38aae7a524882cafb95c0c226c86aaf4cc
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data/CHANGELOG.md
CHANGED
@@ -1,6 +1,26 @@
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Unreleased Changes
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------------------
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1.47.0 (2021-09-01)
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------------------
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* Feature - Code Generated Changes, see `./build_tools` or `aws-sdk-core`'s CHANGELOG.md for details.
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1.46.0 (2021-07-30)
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------------------
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* Feature - Code Generated Changes, see `./build_tools` or `aws-sdk-core`'s CHANGELOG.md for details.
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1.45.0 (2021-07-28)
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------------------
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* Feature - Code Generated Changes, see `./build_tools` or `aws-sdk-core`'s CHANGELOG.md for details.
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1.44.0 (2021-03-23)
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------------------
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* Feature - GameLift adds support for using event notifications to monitor game session placements. Specify an SNS topic or use CloudWatch Events to track activity for a game session queue.
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1.43.0 (2021-03-16)
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------------------
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data/VERSION
CHANGED
@@ -1 +1 @@
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1
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-
1.
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1
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+
1.47.0
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@@ -769,9 +769,10 @@ module Aws::GameLift
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# Regions support multiple locations: us-east-1 (N. Virginia), us-west-2
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# (Oregon), eu-central-1 (Frankfurt), eu-west-1 (Ireland),
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# ap-southeast-2 (Sydney), ap-northeast-1 (Tokyo), and ap-northeast-2
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# (Seoul). Fleets that created in other GameLift Regions can
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# instances in the fleet Region only. All instances
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-
#
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# (Seoul). Fleets that are created in other GameLift Regions can deploy
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# instances in the fleet's home Region only. All fleet instances use
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# the same configuration regardless of location; however, you can adjust
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# capacity settings and turn auto-scaling on/off for each location.
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#
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# To create a fleet, choose the hardware for your instances, specify a
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# game server build or Realtime script to deploy, and provide a runtime
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@@ -1633,12 +1634,16 @@ module Aws::GameLift
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#
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# To create a new queue, provide a name, timeout value, and a list of
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# destinations. Optionally, specify a sort configuration and/or a
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# filter, and define a set of latency cap policies.
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# filter, and define a set of latency cap policies. You can also include
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# the ARN for an Amazon Simple Notification Service (SNS) topic to
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# receive notifications of game session placement activity.
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# Notifications using SNS or CloudWatch events is the preferred way to
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# track placement activity.
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#
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# If successful, a new `GameSessionQueue` object is returned with an
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# assigned queue ARN. New game session requests, which are submitted to
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# queue with StartGameSessionPlacement or StartMatchmaking,
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# queue's name or ARN.
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# the queue with StartGameSessionPlacement or StartMatchmaking,
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# reference a queue's name or ARN.
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#
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# **Learn more**
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#
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@@ -1695,6 +1700,19 @@ module Aws::GameLift
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# named will be automatically applied at the end of the prioritization
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# process.
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#
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# @option params [String] :custom_event_data
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# Information to be added to all events that are related to this game
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# session queue.
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#
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# @option params [String] :notification_target
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# An SNS topic ARN that is set up to receive game session placement
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# notifications. See [ Setting up notifications for game session
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# placement][1].
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#
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#
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#
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# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/queue-notification.html
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#
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# @option params [Array<Types::Tag>] :tags
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# A list of labels to assign to the new game session queue resource.
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# Tags are developer-defined key-value pairs. Tagging AWS resources are
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@@ -1736,6 +1754,8 @@ module Aws::GameLift
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# priority_order: ["LATENCY"], # accepts LATENCY, COST, DESTINATION, LOCATION
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# location_order: ["LocationStringModel"],
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# },
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# custom_event_data: "QueueCustomEventData",
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# notification_target: "QueueSnsArnStringModel",
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# tags: [
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# {
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# key: "TagKey", # required
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@@ -1760,6 +1780,8 @@ module Aws::GameLift
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# resp.game_session_queue.priority_configuration.priority_order[0] #=> String, one of "LATENCY", "COST", "DESTINATION", "LOCATION"
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# resp.game_session_queue.priority_configuration.location_order #=> Array
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# resp.game_session_queue.priority_configuration.location_order[0] #=> String
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# resp.game_session_queue.custom_event_data #=> String
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# resp.game_session_queue.notification_target #=> String
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#
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# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateGameSessionQueue AWS API Documentation
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#
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@@ -1790,10 +1812,10 @@ module Aws::GameLift
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# queue to use when starting a game session for the match.
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#
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# In addition, you must set up an Amazon Simple Notification Service
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# (SNS) to receive matchmaking notifications
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# in the matchmaking configuration. An alternative method,
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# polling ticket status with DescribeMatchmaking, is only
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# games in development with low matchmaking usage.
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# (SNS) topic to receive matchmaking notifications. Provide the topic
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# ARN in the matchmaking configuration. An alternative method,
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# continuously polling ticket status with DescribeMatchmaking, is only
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# suitable for games in development with low matchmaking usage.
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#
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# **Learn more**
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#
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@@ -1861,6 +1883,12 @@ module Aws::GameLift
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#
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# @option params [String] :notification_target
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# An SNS topic ARN that is set up to receive matchmaking notifications.
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# See [ Setting up notifications for matchmaking][1] for more
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# information.
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#
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#
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#
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# [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-notification.html
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#
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# @option params [Integer] :additional_player_count
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# The number of player slots in a match to keep open for future players.
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@@ -4670,6 +4698,8 @@ module Aws::GameLift
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# resp.game_session_queues[0].priority_configuration.priority_order[0] #=> String, one of "LATENCY", "COST", "DESTINATION", "LOCATION"
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# resp.game_session_queues[0].priority_configuration.location_order #=> Array
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# resp.game_session_queues[0].priority_configuration.location_order[0] #=> String
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# resp.game_session_queues[0].custom_event_data #=> String
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# resp.game_session_queues[0].notification_target #=> String
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# resp.next_token #=> String
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#
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# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameSessionQueues AWS API Documentation
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@@ -8804,6 +8834,19 @@ module Aws::GameLift
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# process. To remove an existing priority configuration, pass in an
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# empty set.
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#
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# @option params [String] :custom_event_data
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# Information to be added to all events that are related to this game
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# session queue.
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#
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# @option params [String] :notification_target
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# An SNS topic ARN that is set up to receive game session placement
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# notifications. See [ Setting up notifications for game session
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# placement][1].
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#
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#
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#
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# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/queue-notification.html
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#
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# @return [Types::UpdateGameSessionQueueOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
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#
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# * {Types::UpdateGameSessionQueueOutput#game_session_queue #game_session_queue} => Types::GameSessionQueue
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@@ -8831,6 +8874,8 @@ module Aws::GameLift
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# priority_order: ["LATENCY"], # accepts LATENCY, COST, DESTINATION, LOCATION
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# location_order: ["LocationStringModel"],
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# },
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# custom_event_data: "QueueCustomEventData",
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# notification_target: "QueueSnsArnStringModel",
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# })
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#
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# @example Response structure
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@@ -8849,6 +8894,8 @@ module Aws::GameLift
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# resp.game_session_queue.priority_configuration.priority_order[0] #=> String, one of "LATENCY", "COST", "DESTINATION", "LOCATION"
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# resp.game_session_queue.priority_configuration.location_order #=> Array
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# resp.game_session_queue.priority_configuration.location_order[0] #=> String
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# resp.game_session_queue.custom_event_data #=> String
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# resp.game_session_queue.notification_target #=> String
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#
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# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateGameSessionQueue AWS API Documentation
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#
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@@ -9307,7 +9354,7 @@ module Aws::GameLift
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params: params,
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config: config)
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context[:gem_name] = 'aws-sdk-gamelift'
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context[:gem_version] = '1.
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context[:gem_version] = '1.47.0'
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Seahorse::Client::Request.new(handlers, context)
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end
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@@ -341,6 +341,8 @@ module Aws::GameLift
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PutScalingPolicyInput = Shapes::StructureShape.new(name: 'PutScalingPolicyInput')
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PutScalingPolicyOutput = Shapes::StructureShape.new(name: 'PutScalingPolicyOutput')
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QueueArnsList = Shapes::ListShape.new(name: 'QueueArnsList')
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QueueCustomEventData = Shapes::StringShape.new(name: 'QueueCustomEventData')
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QueueSnsArnStringModel = Shapes::StringShape.new(name: 'QueueSnsArnStringModel')
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RegisterGameServerInput = Shapes::StructureShape.new(name: 'RegisterGameServerInput')
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RegisterGameServerOutput = Shapes::StructureShape.new(name: 'RegisterGameServerOutput')
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RequestUploadCredentialsInput = Shapes::StructureShape.new(name: 'RequestUploadCredentialsInput')
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@@ -591,6 +593,8 @@ module Aws::GameLift
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CreateGameSessionQueueInput.add_member(:destinations, Shapes::ShapeRef.new(shape: GameSessionQueueDestinationList, location_name: "Destinations"))
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CreateGameSessionQueueInput.add_member(:filter_configuration, Shapes::ShapeRef.new(shape: FilterConfiguration, location_name: "FilterConfiguration"))
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CreateGameSessionQueueInput.add_member(:priority_configuration, Shapes::ShapeRef.new(shape: PriorityConfiguration, location_name: "PriorityConfiguration"))
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+
CreateGameSessionQueueInput.add_member(:custom_event_data, Shapes::ShapeRef.new(shape: QueueCustomEventData, location_name: "CustomEventData"))
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CreateGameSessionQueueInput.add_member(:notification_target, Shapes::ShapeRef.new(shape: QueueSnsArnStringModel, location_name: "NotificationTarget"))
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CreateGameSessionQueueInput.add_member(:tags, Shapes::ShapeRef.new(shape: TagList, location_name: "Tags"))
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CreateGameSessionQueueInput.struct_class = Types::CreateGameSessionQueueInput
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@@ -1179,6 +1183,8 @@ module Aws::GameLift
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GameSessionQueue.add_member(:destinations, Shapes::ShapeRef.new(shape: GameSessionQueueDestinationList, location_name: "Destinations"))
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GameSessionQueue.add_member(:filter_configuration, Shapes::ShapeRef.new(shape: FilterConfiguration, location_name: "FilterConfiguration"))
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GameSessionQueue.add_member(:priority_configuration, Shapes::ShapeRef.new(shape: PriorityConfiguration, location_name: "PriorityConfiguration"))
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+
GameSessionQueue.add_member(:custom_event_data, Shapes::ShapeRef.new(shape: QueueCustomEventData, location_name: "CustomEventData"))
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GameSessionQueue.add_member(:notification_target, Shapes::ShapeRef.new(shape: QueueSnsArnStringModel, location_name: "NotificationTarget"))
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GameSessionQueue.struct_class = Types::GameSessionQueue
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GameSessionQueueDestination.add_member(:destination_arn, Shapes::ShapeRef.new(shape: ArnStringModel, location_name: "DestinationArn"))
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@@ -1780,6 +1786,8 @@ module Aws::GameLift
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UpdateGameSessionQueueInput.add_member(:destinations, Shapes::ShapeRef.new(shape: GameSessionQueueDestinationList, location_name: "Destinations"))
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UpdateGameSessionQueueInput.add_member(:filter_configuration, Shapes::ShapeRef.new(shape: FilterConfiguration, location_name: "FilterConfiguration"))
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UpdateGameSessionQueueInput.add_member(:priority_configuration, Shapes::ShapeRef.new(shape: PriorityConfiguration, location_name: "PriorityConfiguration"))
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UpdateGameSessionQueueInput.add_member(:custom_event_data, Shapes::ShapeRef.new(shape: QueueCustomEventData, location_name: "CustomEventData"))
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UpdateGameSessionQueueInput.add_member(:notification_target, Shapes::ShapeRef.new(shape: QueueSnsArnStringModel, location_name: "NotificationTarget"))
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UpdateGameSessionQueueInput.struct_class = Types::UpdateGameSessionQueueInput
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UpdateGameSessionQueueOutput.add_member(:game_session_queue, Shapes::ShapeRef.new(shape: GameSessionQueue, location_name: "GameSessionQueue"))
|
@@ -1993,6 +2001,7 @@ module Aws::GameLift
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1993
2001
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o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
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o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
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2003
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o.errors << Shapes::ShapeRef.new(shape: LimitExceededException)
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2004
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+
o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
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2005
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o.errors << Shapes::ShapeRef.new(shape: TaggingFailedException)
|
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end)
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@@ -2,7 +2,7 @@
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# WARNING ABOUT GENERATED CODE
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#
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# This file is generated. See the contributing for info on making contributions:
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-
# https://github.com/aws/aws-sdk-ruby/blob/
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# https://github.com/aws/aws-sdk-ruby/blob/version-3/CONTRIBUTING.md
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#
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# WARNING ABOUT GENERATED CODE
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@@ -1325,6 +1325,8 @@ module Aws::GameLift
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# priority_order: ["LATENCY"], # accepts LATENCY, COST, DESTINATION, LOCATION
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# location_order: ["LocationStringModel"],
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# },
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# custom_event_data: "QueueCustomEventData",
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# notification_target: "QueueSnsArnStringModel",
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# tags: [
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# {
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# key: "TagKey", # required
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@@ -1376,6 +1378,21 @@ module Aws::GameLift
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# prioritization process.
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# @return [Types::PriorityConfiguration]
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#
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# @!attribute [rw] custom_event_data
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# Information to be added to all events that are related to this game
|
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# session queue.
|
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# @return [String]
|
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#
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# @!attribute [rw] notification_target
|
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+
# An SNS topic ARN that is set up to receive game session placement
|
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+
# notifications. See [ Setting up notifications for game session
|
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+
# placement][1].
|
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#
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#
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#
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+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/queue-notification.html
|
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# @return [String]
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#
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# @!attribute [rw] tags
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# A list of labels to assign to the new game session queue resource.
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# Tags are developer-defined key-value pairs. Tagging AWS resources
|
@@ -1400,6 +1417,8 @@ module Aws::GameLift
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1400
1417
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:destinations,
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1401
1418
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:filter_configuration,
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1402
1419
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:priority_configuration,
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1420
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+
:custom_event_data,
|
1421
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+
:notification_target,
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1403
1422
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:tags)
|
1404
1423
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SENSITIVE = []
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1405
1424
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include Aws::Structure
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@@ -1505,7 +1524,12 @@ module Aws::GameLift
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|
1505
1524
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#
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1506
1525
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# @!attribute [rw] notification_target
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1507
1526
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# An SNS topic ARN that is set up to receive matchmaking
|
1508
|
-
# notifications.
|
1527
|
+
# notifications. See [ Setting up notifications for matchmaking][1]
|
1528
|
+
# for more information.
|
1529
|
+
#
|
1530
|
+
#
|
1531
|
+
#
|
1532
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-notification.html
|
1509
1533
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# @return [String]
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1510
1534
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#
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1511
1535
|
# @!attribute [rw] additional_player_count
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@@ -5657,6 +5681,21 @@ module Aws::GameLift
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|
5657
5681
|
# prioritization process.
|
5658
5682
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# @return [Types::PriorityConfiguration]
|
5659
5683
|
#
|
5684
|
+
# @!attribute [rw] custom_event_data
|
5685
|
+
# Information that is added to all events that are related to this
|
5686
|
+
# game session queue.
|
5687
|
+
# @return [String]
|
5688
|
+
#
|
5689
|
+
# @!attribute [rw] notification_target
|
5690
|
+
# An SNS topic ARN that is set up to receive game session placement
|
5691
|
+
# notifications. See [ Setting up notifications for game session
|
5692
|
+
# placement][1].
|
5693
|
+
#
|
5694
|
+
#
|
5695
|
+
#
|
5696
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/queue-notification.html
|
5697
|
+
# @return [String]
|
5698
|
+
#
|
5660
5699
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GameSessionQueue AWS API Documentation
|
5661
5700
|
#
|
5662
5701
|
class GameSessionQueue < Struct.new(
|
@@ -5666,7 +5705,9 @@ module Aws::GameLift
|
|
5666
5705
|
:player_latency_policies,
|
5667
5706
|
:destinations,
|
5668
5707
|
:filter_configuration,
|
5669
|
-
:priority_configuration
|
5708
|
+
:priority_configuration,
|
5709
|
+
:custom_event_data,
|
5710
|
+
:notification_target)
|
5670
5711
|
SENSITIVE = []
|
5671
5712
|
include Aws::Structure
|
5672
5713
|
end
|
@@ -9879,6 +9920,8 @@ module Aws::GameLift
|
|
9879
9920
|
# priority_order: ["LATENCY"], # accepts LATENCY, COST, DESTINATION, LOCATION
|
9880
9921
|
# location_order: ["LocationStringModel"],
|
9881
9922
|
# },
|
9923
|
+
# custom_event_data: "QueueCustomEventData",
|
9924
|
+
# notification_target: "QueueSnsArnStringModel",
|
9882
9925
|
# }
|
9883
9926
|
#
|
9884
9927
|
# @!attribute [rw] name
|
@@ -9929,6 +9972,21 @@ module Aws::GameLift
|
|
9929
9972
|
# configuration, pass in an empty set.
|
9930
9973
|
# @return [Types::PriorityConfiguration]
|
9931
9974
|
#
|
9975
|
+
# @!attribute [rw] custom_event_data
|
9976
|
+
# Information to be added to all events that are related to this game
|
9977
|
+
# session queue.
|
9978
|
+
# @return [String]
|
9979
|
+
#
|
9980
|
+
# @!attribute [rw] notification_target
|
9981
|
+
# An SNS topic ARN that is set up to receive game session placement
|
9982
|
+
# notifications. See [ Setting up notifications for game session
|
9983
|
+
# placement][1].
|
9984
|
+
#
|
9985
|
+
#
|
9986
|
+
#
|
9987
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/queue-notification.html
|
9988
|
+
# @return [String]
|
9989
|
+
#
|
9932
9990
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateGameSessionQueueInput AWS API Documentation
|
9933
9991
|
#
|
9934
9992
|
class UpdateGameSessionQueueInput < Struct.new(
|
@@ -9937,7 +9995,9 @@ module Aws::GameLift
|
|
9937
9995
|
:player_latency_policies,
|
9938
9996
|
:destinations,
|
9939
9997
|
:filter_configuration,
|
9940
|
-
:priority_configuration
|
9998
|
+
:priority_configuration,
|
9999
|
+
:custom_event_data,
|
10000
|
+
:notification_target)
|
9941
10001
|
SENSITIVE = []
|
9942
10002
|
include Aws::Structure
|
9943
10003
|
end
|
data/lib/aws-sdk-gamelift.rb
CHANGED
metadata
CHANGED
@@ -1,14 +1,14 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: aws-sdk-gamelift
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version: 1.
|
4
|
+
version: 1.47.0
|
5
5
|
platform: ruby
|
6
6
|
authors:
|
7
7
|
- Amazon Web Services
|
8
8
|
autorequire:
|
9
9
|
bindir: bin
|
10
10
|
cert_chain: []
|
11
|
-
date: 2021-
|
11
|
+
date: 2021-09-01 00:00:00.000000000 Z
|
12
12
|
dependencies:
|
13
13
|
- !ruby/object:Gem::Dependency
|
14
14
|
name: aws-sdk-core
|
@@ -19,7 +19,7 @@ dependencies:
|
|
19
19
|
version: '3'
|
20
20
|
- - ">="
|
21
21
|
- !ruby/object:Gem::Version
|
22
|
-
version: 3.
|
22
|
+
version: 3.120.0
|
23
23
|
type: :runtime
|
24
24
|
prerelease: false
|
25
25
|
version_requirements: !ruby/object:Gem::Requirement
|
@@ -29,7 +29,7 @@ dependencies:
|
|
29
29
|
version: '3'
|
30
30
|
- - ">="
|
31
31
|
- !ruby/object:Gem::Version
|
32
|
-
version: 3.
|
32
|
+
version: 3.120.0
|
33
33
|
- !ruby/object:Gem::Dependency
|
34
34
|
name: aws-sigv4
|
35
35
|
requirement: !ruby/object:Gem::Requirement
|
@@ -66,8 +66,8 @@ homepage: https://github.com/aws/aws-sdk-ruby
|
|
66
66
|
licenses:
|
67
67
|
- Apache-2.0
|
68
68
|
metadata:
|
69
|
-
source_code_uri: https://github.com/aws/aws-sdk-ruby/tree/
|
70
|
-
changelog_uri: https://github.com/aws/aws-sdk-ruby/tree/
|
69
|
+
source_code_uri: https://github.com/aws/aws-sdk-ruby/tree/version-3/gems/aws-sdk-gamelift
|
70
|
+
changelog_uri: https://github.com/aws/aws-sdk-ruby/tree/version-3/gems/aws-sdk-gamelift/CHANGELOG.md
|
71
71
|
post_install_message:
|
72
72
|
rdoc_options: []
|
73
73
|
require_paths:
|
@@ -76,15 +76,14 @@ required_ruby_version: !ruby/object:Gem::Requirement
|
|
76
76
|
requirements:
|
77
77
|
- - ">="
|
78
78
|
- !ruby/object:Gem::Version
|
79
|
-
version: '
|
79
|
+
version: '2.3'
|
80
80
|
required_rubygems_version: !ruby/object:Gem::Requirement
|
81
81
|
requirements:
|
82
82
|
- - ">="
|
83
83
|
- !ruby/object:Gem::Version
|
84
84
|
version: '0'
|
85
85
|
requirements: []
|
86
|
-
|
87
|
-
rubygems_version: 2.7.6.2
|
86
|
+
rubygems_version: 3.1.6
|
88
87
|
signing_key:
|
89
88
|
specification_version: 4
|
90
89
|
summary: AWS SDK for Ruby - Amazon GameLift
|