aws-sdk-gamelift 1.36.0 → 1.41.0
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- checksums.yaml +4 -4
- data/lib/aws-sdk-gamelift.rb +2 -1
- data/lib/aws-sdk-gamelift/client.rb +217 -170
- data/lib/aws-sdk-gamelift/client_api.rb +6 -2
- data/lib/aws-sdk-gamelift/types.rb +190 -105
- metadata +4 -4
@@ -164,6 +164,7 @@ module Aws::GameLift
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FleetType = Shapes::StringShape.new(name: 'FleetType')
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FleetUtilization = Shapes::StructureShape.new(name: 'FleetUtilization')
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FleetUtilizationList = Shapes::ListShape.new(name: 'FleetUtilizationList')
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FlexMatchMode = Shapes::StringShape.new(name: 'FlexMatchMode')
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Float = Shapes::FloatShape.new(name: 'Float')
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FreeText = Shapes::StringShape.new(name: 'FreeText')
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GameProperty = Shapes::StructureShape.new(name: 'GameProperty')
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@@ -560,7 +561,7 @@ module Aws::GameLift
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CreateMatchmakingConfigurationInput.add_member(:name, Shapes::ShapeRef.new(shape: MatchmakingIdStringModel, required: true, location_name: "Name"))
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CreateMatchmakingConfigurationInput.add_member(:description, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "Description"))
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CreateMatchmakingConfigurationInput.add_member(:game_session_queue_arns, Shapes::ShapeRef.new(shape: QueueArnsList,
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CreateMatchmakingConfigurationInput.add_member(:game_session_queue_arns, Shapes::ShapeRef.new(shape: QueueArnsList, location_name: "GameSessionQueueArns"))
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CreateMatchmakingConfigurationInput.add_member(:request_timeout_seconds, Shapes::ShapeRef.new(shape: MatchmakingRequestTimeoutInteger, required: true, location_name: "RequestTimeoutSeconds"))
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CreateMatchmakingConfigurationInput.add_member(:acceptance_timeout_seconds, Shapes::ShapeRef.new(shape: MatchmakingAcceptanceTimeoutInteger, location_name: "AcceptanceTimeoutSeconds"))
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CreateMatchmakingConfigurationInput.add_member(:acceptance_required, Shapes::ShapeRef.new(shape: BooleanModel, required: true, location_name: "AcceptanceRequired"))
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@@ -571,6 +572,7 @@ module Aws::GameLift
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CreateMatchmakingConfigurationInput.add_member(:game_properties, Shapes::ShapeRef.new(shape: GamePropertyList, location_name: "GameProperties"))
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CreateMatchmakingConfigurationInput.add_member(:game_session_data, Shapes::ShapeRef.new(shape: GameSessionData, location_name: "GameSessionData"))
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CreateMatchmakingConfigurationInput.add_member(:backfill_mode, Shapes::ShapeRef.new(shape: BackfillMode, location_name: "BackfillMode"))
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CreateMatchmakingConfigurationInput.add_member(:flex_match_mode, Shapes::ShapeRef.new(shape: FlexMatchMode, location_name: "FlexMatchMode"))
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CreateMatchmakingConfigurationInput.add_member(:tags, Shapes::ShapeRef.new(shape: TagList, location_name: "Tags"))
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CreateMatchmakingConfigurationInput.struct_class = Types::CreateMatchmakingConfigurationInput
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@@ -1253,6 +1255,7 @@ module Aws::GameLift
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MatchmakingConfiguration.add_member(:game_properties, Shapes::ShapeRef.new(shape: GamePropertyList, location_name: "GameProperties"))
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MatchmakingConfiguration.add_member(:game_session_data, Shapes::ShapeRef.new(shape: GameSessionData, location_name: "GameSessionData"))
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MatchmakingConfiguration.add_member(:backfill_mode, Shapes::ShapeRef.new(shape: BackfillMode, location_name: "BackfillMode"))
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MatchmakingConfiguration.add_member(:flex_match_mode, Shapes::ShapeRef.new(shape: FlexMatchMode, location_name: "FlexMatchMode"))
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MatchmakingConfiguration.struct_class = Types::MatchmakingConfiguration
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MatchmakingConfigurationList.member = Shapes::ShapeRef.new(shape: MatchmakingConfiguration)
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@@ -1479,7 +1482,7 @@ module Aws::GameLift
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StartMatchBackfillInput.add_member(:ticket_id, Shapes::ShapeRef.new(shape: MatchmakingIdStringModel, location_name: "TicketId"))
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StartMatchBackfillInput.add_member(:configuration_name, Shapes::ShapeRef.new(shape: MatchmakingConfigurationName, required: true, location_name: "ConfigurationName"))
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StartMatchBackfillInput.add_member(:game_session_arn, Shapes::ShapeRef.new(shape: ArnStringModel,
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StartMatchBackfillInput.add_member(:game_session_arn, Shapes::ShapeRef.new(shape: ArnStringModel, location_name: "GameSessionArn"))
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StartMatchBackfillInput.add_member(:players, Shapes::ShapeRef.new(shape: PlayerList, required: true, location_name: "Players"))
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StartMatchBackfillInput.struct_class = Types::StartMatchBackfillInput
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@@ -1658,6 +1661,7 @@ module Aws::GameLift
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UpdateMatchmakingConfigurationInput.add_member(:game_properties, Shapes::ShapeRef.new(shape: GamePropertyList, location_name: "GameProperties"))
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UpdateMatchmakingConfigurationInput.add_member(:game_session_data, Shapes::ShapeRef.new(shape: GameSessionData, location_name: "GameSessionData"))
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UpdateMatchmakingConfigurationInput.add_member(:backfill_mode, Shapes::ShapeRef.new(shape: BackfillMode, location_name: "BackfillMode"))
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UpdateMatchmakingConfigurationInput.add_member(:flex_match_mode, Shapes::ShapeRef.new(shape: FlexMatchMode, location_name: "FlexMatchMode"))
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UpdateMatchmakingConfigurationInput.struct_class = Types::UpdateMatchmakingConfigurationInput
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UpdateMatchmakingConfigurationOutput.add_member(:configuration, Shapes::ShapeRef.new(shape: MatchmakingConfiguration, location_name: "Configuration"))
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@@ -494,12 +494,19 @@ module Aws::GameLift
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# @return [String]
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#
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# @!attribute [rw] storage_location
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#
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#
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# bucket that you own.
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#
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#
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#
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# The location where your game build files are stored. Use this
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# parameter only when creating a build using files that are stored in
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# an S3 bucket that you own. Identify an S3 bucket name and key, which
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# must in the same Region where you're creating a build. This
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# parameter must also specify the ARN for an IAM role that you've set
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# up to give Amazon GameLift access your S3 bucket. To call this
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# operation with a storage location, you must have IAM PassRole
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# permission. For more details on IAM roles and PassRole permissions,
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# see [ Set up a role for GameLift access][1].
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#
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#
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#
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# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/setting-up-role.html
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# @return [Types::S3Location]
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#
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# @!attribute [rw] operating_system
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@@ -582,7 +589,7 @@ module Aws::GameLift
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# server_launch_path: "NonZeroAndMaxString",
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# server_launch_parameters: "NonZeroAndMaxString",
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# log_paths: ["NonZeroAndMaxString"],
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# ec2_instance_type: "t2.micro", # required, accepts t2.micro, t2.small, t2.medium, t2.large, c3.large, c3.xlarge, c3.2xlarge, c3.4xlarge, c3.8xlarge, c4.large, c4.xlarge, c4.2xlarge, c4.4xlarge, c4.8xlarge, c5.large, c5.xlarge, c5.2xlarge, c5.4xlarge, c5.9xlarge, c5.12xlarge, c5.18xlarge, c5.24xlarge, r3.large, r3.xlarge, r3.2xlarge, r3.4xlarge, r3.8xlarge, r4.large, r4.xlarge, r4.2xlarge, r4.4xlarge, r4.8xlarge, r4.16xlarge, r5.large, r5.xlarge, r5.2xlarge, r5.4xlarge, r5.8xlarge, r5.12xlarge, r5.16xlarge, r5.24xlarge, m3.medium, m3.large, m3.xlarge, m3.2xlarge, m4.large, m4.xlarge, m4.2xlarge, m4.4xlarge, m4.10xlarge, m5.large, m5.xlarge, m5.2xlarge, m5.4xlarge, m5.8xlarge, m5.12xlarge, m5.16xlarge, m5.24xlarge
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# ec2_instance_type: "t2.micro", # required, accepts t2.micro, t2.small, t2.medium, t2.large, c3.large, c3.xlarge, c3.2xlarge, c3.4xlarge, c3.8xlarge, c4.large, c4.xlarge, c4.2xlarge, c4.4xlarge, c4.8xlarge, c5.large, c5.xlarge, c5.2xlarge, c5.4xlarge, c5.9xlarge, c5.12xlarge, c5.18xlarge, c5.24xlarge, c5a.large, c5a.xlarge, c5a.2xlarge, c5a.4xlarge, c5a.8xlarge, c5a.12xlarge, c5a.16xlarge, c5a.24xlarge, r3.large, r3.xlarge, r3.2xlarge, r3.4xlarge, r3.8xlarge, r4.large, r4.xlarge, r4.2xlarge, r4.4xlarge, r4.8xlarge, r4.16xlarge, r5.large, r5.xlarge, r5.2xlarge, r5.4xlarge, r5.8xlarge, r5.12xlarge, r5.16xlarge, r5.24xlarge, r5a.large, r5a.xlarge, r5a.2xlarge, r5a.4xlarge, r5a.8xlarge, r5a.12xlarge, r5a.16xlarge, r5a.24xlarge, m3.medium, m3.large, m3.xlarge, m3.2xlarge, m4.large, m4.xlarge, m4.2xlarge, m4.4xlarge, m4.10xlarge, m5.large, m5.xlarge, m5.2xlarge, m5.4xlarge, m5.8xlarge, m5.12xlarge, m5.16xlarge, m5.24xlarge, m5a.large, m5a.xlarge, m5a.2xlarge, m5a.4xlarge, m5a.8xlarge, m5a.12xlarge, m5a.16xlarge, m5a.24xlarge
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# ec2_inbound_permissions: [
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# {
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# from_port: 1, # required
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@@ -774,18 +781,17 @@ module Aws::GameLift
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#
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# @!attribute [rw] instance_role_arn
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# A unique identifier for an AWS IAM role that manages access to your
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# AWS services.
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#
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#
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#
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#
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#
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# resources from a game server][2].
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# AWS services. Fleets with an instance role ARN allow applications
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# that are running on the fleet's instances to assume the role. Learn
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# more about using on-box credentials for your game servers at [
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# Access external resources from a game server][1]. To call this
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# operation with instance role ARN, you must have IAM PassRole
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# permissions. See [IAM policy examples for GameLift][2].
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#
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#
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#
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# [1]: https://
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# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-
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# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-resources.html
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# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-iam-policy-examples.html
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# @return [String]
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#
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# @!attribute [rw] certificate_configuration
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@@ -884,7 +890,7 @@ module Aws::GameLift
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# },
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# instance_definitions: [ # required
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# {
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# instance_type: "c4.large", # required, accepts c4.large, c4.xlarge, c4.2xlarge, c4.4xlarge, c4.8xlarge, c5.large, c5.xlarge, c5.2xlarge, c5.4xlarge, c5.9xlarge, c5.12xlarge, c5.18xlarge, c5.24xlarge, r4.large, r4.xlarge, r4.2xlarge, r4.4xlarge, r4.8xlarge, r4.16xlarge, r5.large, r5.xlarge, r5.2xlarge, r5.4xlarge, r5.8xlarge, r5.12xlarge, r5.16xlarge, r5.24xlarge, m4.large, m4.xlarge, m4.2xlarge, m4.4xlarge, m4.10xlarge, m5.large, m5.xlarge, m5.2xlarge, m5.4xlarge, m5.8xlarge, m5.12xlarge, m5.16xlarge, m5.24xlarge
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# instance_type: "c4.large", # required, accepts c4.large, c4.xlarge, c4.2xlarge, c4.4xlarge, c4.8xlarge, c5.large, c5.xlarge, c5.2xlarge, c5.4xlarge, c5.9xlarge, c5.12xlarge, c5.18xlarge, c5.24xlarge, c5a.large, c5a.xlarge, c5a.2xlarge, c5a.4xlarge, c5a.8xlarge, c5a.12xlarge, c5a.16xlarge, c5a.24xlarge, r4.large, r4.xlarge, r4.2xlarge, r4.4xlarge, r4.8xlarge, r4.16xlarge, r5.large, r5.xlarge, r5.2xlarge, r5.4xlarge, r5.8xlarge, r5.12xlarge, r5.16xlarge, r5.24xlarge, r5a.large, r5a.xlarge, r5a.2xlarge, r5a.4xlarge, r5a.8xlarge, r5a.12xlarge, r5a.16xlarge, r5a.24xlarge, m4.large, m4.xlarge, m4.2xlarge, m4.4xlarge, m4.10xlarge, m5.large, m5.xlarge, m5.2xlarge, m5.4xlarge, m5.8xlarge, m5.12xlarge, m5.16xlarge, m5.24xlarge, m5a.large, m5a.xlarge, m5a.2xlarge, m5a.4xlarge, m5a.8xlarge, m5a.12xlarge, m5a.16xlarge, m5a.24xlarge
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# weighted_capacity: "WeightedCapacity",
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# },
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# ],
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@@ -1023,7 +1029,7 @@ module Aws::GameLift
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# VPCs that you've set up. This property cannot be updated after the
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# game server group is created, and the corresponding Auto Scaling
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# group will always use the property value that is set with this
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# request, even if the Auto Scaling group is updated directly
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# request, even if the Auto Scaling group is updated directly.
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# @return [Array<String>]
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#
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# @!attribute [rw] tags
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@@ -1310,7 +1316,7 @@ module Aws::GameLift
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# {
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# name: "MatchmakingIdStringModel", # required
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# description: "NonZeroAndMaxString",
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# game_session_queue_arns: ["ArnStringModel"],
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# game_session_queue_arns: ["ArnStringModel"],
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# request_timeout_seconds: 1, # required
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# acceptance_timeout_seconds: 1,
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# acceptance_required: false, # required
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@@ -1326,6 +1332,7 @@ module Aws::GameLift
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# ],
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# game_session_data: "GameSessionData",
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# backfill_mode: "AUTOMATIC", # accepts AUTOMATIC, MANUAL
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# flex_match_mode: "STANDALONE", # accepts STANDALONE, WITH_QUEUE
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# tags: [
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# {
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# key: "TagKey", # required
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@@ -1347,9 +1354,10 @@ module Aws::GameLift
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# @!attribute [rw] game_session_queue_arns
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# Amazon Resource Name ([ARN][1]) that is assigned to a GameLift game
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# session queue resource and uniquely identifies it. ARNs are unique
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# across all Regions.
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#
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#
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# across all Regions. Queues can be located in any Region. Queues are
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# used to start new GameLift-hosted game sessions for matches that are
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# created with this matchmaking configuration. If `FlexMatchMode` is
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# set to `STANDALONE`, do not set this parameter.
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#
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#
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#
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@@ -1364,15 +1372,18 @@ module Aws::GameLift
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#
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# @!attribute [rw] acceptance_timeout_seconds
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# The length of time (in seconds) to wait for players to accept a
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# proposed match. If any player rejects the
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# before the timeout, the
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#
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# proposed match, if acceptance is required. If any player rejects the
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# match or fails to accept before the timeout, the tickets are
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# returned to the ticket pool and continue to be evaluated for an
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# acceptable match.
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# @return [Integer]
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#
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# @!attribute [rw] acceptance_required
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# A flag that determines whether a match that was created with this
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# configuration must be accepted by the matched players. To require
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# acceptance, set to `TRUE`.
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# acceptance, set to `TRUE`. With this option enabled, matchmaking
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# tickets use the status `REQUIRES_ACCEPTANCE` to indicate when a
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# completed potential match is waiting for player acceptance.
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# @return [Boolean]
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#
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# @!attribute [rw] rule_set_name
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# players. For example, assume that the configuration's rule set
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# specifies a match for a single 12-person team. If the additional
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# player count is set to 2, only 10 players are initially selected for
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# the match.
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# the match. This parameter is not used if `FlexMatchMode` is set to
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# `STANDALONE`.
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# @return [Integer]
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#
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# @!attribute [rw] custom_event_data
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@@ -1406,7 +1418,8 @@ module Aws::GameLift
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# process in the GameSession object with a request to start a new game
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# session (see [Start a Game Session][1]). This information is added
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# to the new GameSession object that is created for a successful
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# match.
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# match. This parameter is not used if `FlexMatchMode` is set to
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# `STANDALONE`.
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#
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#
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#
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@@ -1418,7 +1431,8 @@ module Aws::GameLift
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# string value. This data is passed to a game server process in the
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# GameSession object with a request to start a new game session (see
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# [Start a Game Session][1]). This information is added to the new
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# GameSession object that is created for a successful match.
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# GameSession object that is created for a successful match. This
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# parameter is not used if `FlexMatchMode` is set to `STANDALONE`.
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#
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#
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#
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@@ -1432,11 +1446,28 @@ module Aws::GameLift
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# feature. Specify `AUTOMATIC` to have GameLift create a
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# StartMatchBackfill request whenever a game session has one or more
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# open slots. Learn more about manual and automatic backfill in [
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# Backfill Existing Games with FlexMatch][1].
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# Backfill Existing Games with FlexMatch][1]. Automatic backfill is
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# not available when `FlexMatchMode` is set to `STANDALONE`.
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#
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#
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#
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# [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-backfill.html
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# @return [String]
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#
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+
# @!attribute [rw] flex_match_mode
|
1458
|
+
# Indicates whether this matchmaking configuration is being used with
|
1459
|
+
# GameLift hosting or as a standalone matchmaking solution.
|
1436
1460
|
#
|
1461
|
+
# * **STANDALONE** - FlexMatch forms matches and returns match
|
1462
|
+
# information, including players and team assignments, in a [
|
1463
|
+
# MatchmakingSucceeded][1] event.
|
1437
1464
|
#
|
1465
|
+
# * **WITH\_QUEUE** - FlexMatch forms matches and uses the specified
|
1466
|
+
# GameLift queue to start a game session for the match.
|
1438
1467
|
#
|
1439
|
-
#
|
1468
|
+
#
|
1469
|
+
#
|
1470
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-events.html#match-events-matchmakingsucceeded
|
1440
1471
|
# @return [String]
|
1441
1472
|
#
|
1442
1473
|
# @!attribute [rw] tags
|
@@ -1471,6 +1502,7 @@ module Aws::GameLift
|
|
1471
1502
|
:game_properties,
|
1472
1503
|
:game_session_data,
|
1473
1504
|
:backfill_mode,
|
1505
|
+
:flex_match_mode,
|
1474
1506
|
:tags)
|
1475
1507
|
SENSITIVE = []
|
1476
1508
|
include Aws::Structure
|
@@ -1695,15 +1727,21 @@ module Aws::GameLift
|
|
1695
1727
|
# @return [String]
|
1696
1728
|
#
|
1697
1729
|
# @!attribute [rw] storage_location
|
1698
|
-
# The
|
1699
|
-
#
|
1700
|
-
#
|
1701
|
-
#
|
1702
|
-
#
|
1703
|
-
#
|
1704
|
-
#
|
1705
|
-
#
|
1706
|
-
#
|
1730
|
+
# The Amazon S3 location of your Realtime scripts. The storage
|
1731
|
+
# location must specify the S3 bucket name, the zip file name (the
|
1732
|
+
# "key"), and an IAM role ARN that allows Amazon GameLift to access
|
1733
|
+
# the S3 storage location. The S3 bucket must be in the same Region
|
1734
|
+
# where you are creating a new script. By default, Amazon GameLift
|
1735
|
+
# uploads the latest version of the zip file; if you have S3 object
|
1736
|
+
# versioning turned on, you can use the `ObjectVersion` parameter to
|
1737
|
+
# specify an earlier version. To call this operation with a storage
|
1738
|
+
# location, you must have IAM PassRole permission. For more details on
|
1739
|
+
# IAM roles and PassRole permissions, see [ Set up a role for GameLift
|
1740
|
+
# access][1].
|
1741
|
+
#
|
1742
|
+
#
|
1743
|
+
#
|
1744
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/setting-up-role.html
|
1707
1745
|
# @return [Types::S3Location]
|
1708
1746
|
#
|
1709
1747
|
# @!attribute [rw] zip_file
|
@@ -1947,8 +1985,8 @@ module Aws::GameLift
|
|
1947
1985
|
# @!attribute [rw] delete_option
|
1948
1986
|
# The type of delete to perform. Options include the following:
|
1949
1987
|
#
|
1950
|
-
# * `SAFE_DELETE` – Terminates the game server group and EC2
|
1951
|
-
# Scaling group only when it has no game servers that are in
|
1988
|
+
# * `SAFE_DELETE` – (default) Terminates the game server group and EC2
|
1989
|
+
# Auto Scaling group only when it has no game servers that are in
|
1952
1990
|
# `UTILIZED` status.
|
1953
1991
|
#
|
1954
1992
|
# * `FORCE_DELETE` – Terminates the game server group, including all
|
@@ -2295,7 +2333,7 @@ module Aws::GameLift
|
|
2295
2333
|
# data as a hash:
|
2296
2334
|
#
|
2297
2335
|
# {
|
2298
|
-
# ec2_instance_type: "t2.micro", # accepts t2.micro, t2.small, t2.medium, t2.large, c3.large, c3.xlarge, c3.2xlarge, c3.4xlarge, c3.8xlarge, c4.large, c4.xlarge, c4.2xlarge, c4.4xlarge, c4.8xlarge, c5.large, c5.xlarge, c5.2xlarge, c5.4xlarge, c5.9xlarge, c5.12xlarge, c5.18xlarge, c5.24xlarge, r3.large, r3.xlarge, r3.2xlarge, r3.4xlarge, r3.8xlarge, r4.large, r4.xlarge, r4.2xlarge, r4.4xlarge, r4.8xlarge, r4.16xlarge, r5.large, r5.xlarge, r5.2xlarge, r5.4xlarge, r5.8xlarge, r5.12xlarge, r5.16xlarge, r5.24xlarge, m3.medium, m3.large, m3.xlarge, m3.2xlarge, m4.large, m4.xlarge, m4.2xlarge, m4.4xlarge, m4.10xlarge, m5.large, m5.xlarge, m5.2xlarge, m5.4xlarge, m5.8xlarge, m5.12xlarge, m5.16xlarge, m5.24xlarge
|
2336
|
+
# ec2_instance_type: "t2.micro", # accepts t2.micro, t2.small, t2.medium, t2.large, c3.large, c3.xlarge, c3.2xlarge, c3.4xlarge, c3.8xlarge, c4.large, c4.xlarge, c4.2xlarge, c4.4xlarge, c4.8xlarge, c5.large, c5.xlarge, c5.2xlarge, c5.4xlarge, c5.9xlarge, c5.12xlarge, c5.18xlarge, c5.24xlarge, c5a.large, c5a.xlarge, c5a.2xlarge, c5a.4xlarge, c5a.8xlarge, c5a.12xlarge, c5a.16xlarge, c5a.24xlarge, r3.large, r3.xlarge, r3.2xlarge, r3.4xlarge, r3.8xlarge, r4.large, r4.xlarge, r4.2xlarge, r4.4xlarge, r4.8xlarge, r4.16xlarge, r5.large, r5.xlarge, r5.2xlarge, r5.4xlarge, r5.8xlarge, r5.12xlarge, r5.16xlarge, r5.24xlarge, r5a.large, r5a.xlarge, r5a.2xlarge, r5a.4xlarge, r5a.8xlarge, r5a.12xlarge, r5a.16xlarge, r5a.24xlarge, m3.medium, m3.large, m3.xlarge, m3.2xlarge, m4.large, m4.xlarge, m4.2xlarge, m4.4xlarge, m4.10xlarge, m5.large, m5.xlarge, m5.2xlarge, m5.4xlarge, m5.8xlarge, m5.12xlarge, m5.16xlarge, m5.24xlarge, m5a.large, m5a.xlarge, m5a.2xlarge, m5a.4xlarge, m5a.8xlarge, m5a.12xlarge, m5a.16xlarge, m5a.24xlarge
|
2299
2337
|
# }
|
2300
2338
|
#
|
2301
2339
|
# @!attribute [rw] ec2_instance_type
|
@@ -4050,18 +4088,7 @@ module Aws::GameLift
|
|
4050
4088
|
#
|
4051
4089
|
# @!attribute [rw] instance_role_arn
|
4052
4090
|
# A unique identifier for an AWS IAM role that manages access to your
|
4053
|
-
# AWS services.
|
4054
|
-
# runs on an instance in this fleet can assume the role, including
|
4055
|
-
# install scripts, server processes, and daemons (background
|
4056
|
-
# processes). Create a role or look up a role's ARN from the [IAM
|
4057
|
-
# dashboard][1] in the AWS Management Console. Learn more about using
|
4058
|
-
# on-box credentials for your game servers at [ Access external
|
4059
|
-
# resources from a game server][2].
|
4060
|
-
#
|
4061
|
-
#
|
4062
|
-
#
|
4063
|
-
# [1]: https://console.aws.amazon.com/iam/
|
4064
|
-
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-resources.html
|
4091
|
+
# AWS services.
|
4065
4092
|
# @return [String]
|
4066
4093
|
#
|
4067
4094
|
# @!attribute [rw] certificate_configuration
|
@@ -4810,7 +4837,7 @@ module Aws::GameLift
|
|
4810
4837
|
#
|
4811
4838
|
#
|
4812
4839
|
#
|
4813
|
-
# [1]: https://docs.aws.amazon.com/gamelift/latest/
|
4840
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-server.html#match-server-data
|
4814
4841
|
# @return [String]
|
4815
4842
|
#
|
4816
4843
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GameSession AWS API Documentation
|
@@ -4838,12 +4865,12 @@ module Aws::GameLift
|
|
4838
4865
|
include Aws::Structure
|
4839
4866
|
end
|
4840
4867
|
|
4841
|
-
# Connection information for
|
4842
|
-
#
|
4843
|
-
# FlexMatch engine
|
4844
|
-
#
|
4845
|
-
#
|
4846
|
-
#
|
4868
|
+
# Connection information for a new game session that is created in
|
4869
|
+
# response to a StartMatchmaking request. Once a match is made, the
|
4870
|
+
# FlexMatch engine creates a new game session for it. This information,
|
4871
|
+
# including the game session endpoint and player sessions for each
|
4872
|
+
# player in the original matchmaking request, is added to the
|
4873
|
+
# MatchmakingTicket, which can be retrieved by calling
|
4847
4874
|
# DescribeMatchmaking.
|
4848
4875
|
#
|
4849
4876
|
# @!attribute [rw] game_session_arn
|
@@ -5108,7 +5135,7 @@ module Aws::GameLift
|
|
5108
5135
|
#
|
5109
5136
|
#
|
5110
5137
|
#
|
5111
|
-
# [1]: https://docs.aws.amazon.com/gamelift/latest/
|
5138
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-server.html#match-server-data
|
5112
5139
|
# @return [String]
|
5113
5140
|
#
|
5114
5141
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GameSessionPlacement AWS API Documentation
|
@@ -5505,7 +5532,7 @@ module Aws::GameLift
|
|
5505
5532
|
# data as a hash:
|
5506
5533
|
#
|
5507
5534
|
# {
|
5508
|
-
# instance_type: "c4.large", # required, accepts c4.large, c4.xlarge, c4.2xlarge, c4.4xlarge, c4.8xlarge, c5.large, c5.xlarge, c5.2xlarge, c5.4xlarge, c5.9xlarge, c5.12xlarge, c5.18xlarge, c5.24xlarge, r4.large, r4.xlarge, r4.2xlarge, r4.4xlarge, r4.8xlarge, r4.16xlarge, r5.large, r5.xlarge, r5.2xlarge, r5.4xlarge, r5.8xlarge, r5.12xlarge, r5.16xlarge, r5.24xlarge, m4.large, m4.xlarge, m4.2xlarge, m4.4xlarge, m4.10xlarge, m5.large, m5.xlarge, m5.2xlarge, m5.4xlarge, m5.8xlarge, m5.12xlarge, m5.16xlarge, m5.24xlarge
|
5535
|
+
# instance_type: "c4.large", # required, accepts c4.large, c4.xlarge, c4.2xlarge, c4.4xlarge, c4.8xlarge, c5.large, c5.xlarge, c5.2xlarge, c5.4xlarge, c5.9xlarge, c5.12xlarge, c5.18xlarge, c5.24xlarge, c5a.large, c5a.xlarge, c5a.2xlarge, c5a.4xlarge, c5a.8xlarge, c5a.12xlarge, c5a.16xlarge, c5a.24xlarge, r4.large, r4.xlarge, r4.2xlarge, r4.4xlarge, r4.8xlarge, r4.16xlarge, r5.large, r5.xlarge, r5.2xlarge, r5.4xlarge, r5.8xlarge, r5.12xlarge, r5.16xlarge, r5.24xlarge, r5a.large, r5a.xlarge, r5a.2xlarge, r5a.4xlarge, r5a.8xlarge, r5a.12xlarge, r5a.16xlarge, r5a.24xlarge, m4.large, m4.xlarge, m4.2xlarge, m4.4xlarge, m4.10xlarge, m5.large, m5.xlarge, m5.2xlarge, m5.4xlarge, m5.8xlarge, m5.12xlarge, m5.16xlarge, m5.24xlarge, m5a.large, m5a.xlarge, m5a.2xlarge, m5a.4xlarge, m5a.8xlarge, m5a.12xlarge, m5a.16xlarge, m5a.24xlarge
|
5509
5536
|
# weighted_capacity: "WeightedCapacity",
|
5510
5537
|
# }
|
5511
5538
|
#
|
@@ -6177,9 +6204,10 @@ module Aws::GameLift
|
|
6177
6204
|
# @!attribute [rw] game_session_queue_arns
|
6178
6205
|
# Amazon Resource Name ([ARN][1]) that is assigned to a GameLift game
|
6179
6206
|
# session queue resource and uniquely identifies it. ARNs are unique
|
6180
|
-
# across all Regions.
|
6181
|
-
# game sessions for matches that are
|
6182
|
-
#
|
6207
|
+
# across all Regions. Queues can be located in any Region. Queues are
|
6208
|
+
# used to start new GameLift-hosted game sessions for matches that are
|
6209
|
+
# created with this matchmaking configuration. Thais property is not
|
6210
|
+
# set when `FlexMatchMode` is set to `STANDALONE`.
|
6183
6211
|
#
|
6184
6212
|
#
|
6185
6213
|
#
|
@@ -6194,15 +6222,18 @@ module Aws::GameLift
|
|
6194
6222
|
#
|
6195
6223
|
# @!attribute [rw] acceptance_timeout_seconds
|
6196
6224
|
# The length of time (in seconds) to wait for players to accept a
|
6197
|
-
# proposed match. If any player rejects the
|
6198
|
-
# before the timeout, the
|
6199
|
-
#
|
6225
|
+
# proposed match, if acceptance is required. If any player rejects the
|
6226
|
+
# match or fails to accept before the timeout, the tickets are
|
6227
|
+
# returned to the ticket pool and continue to be evaluated for an
|
6228
|
+
# acceptable match.
|
6200
6229
|
# @return [Integer]
|
6201
6230
|
#
|
6202
6231
|
# @!attribute [rw] acceptance_required
|
6203
6232
|
# A flag that indicates whether a match that was created with this
|
6204
6233
|
# configuration must be accepted by the matched players. To require
|
6205
|
-
# acceptance, set to TRUE.
|
6234
|
+
# acceptance, set to TRUE. When this option is enabled, matchmaking
|
6235
|
+
# tickets use the status `REQUIRES_ACCEPTANCE` to indicate when a
|
6236
|
+
# completed potential match is waiting for player acceptance.
|
6206
6237
|
# @return [Boolean]
|
6207
6238
|
#
|
6208
6239
|
# @!attribute [rw] rule_set_name
|
@@ -6230,7 +6261,8 @@ module Aws::GameLift
|
|
6230
6261
|
# players. For example, assume that the configuration's rule set
|
6231
6262
|
# specifies a match for a single 12-person team. If the additional
|
6232
6263
|
# player count is set to 2, only 10 players are initially selected for
|
6233
|
-
# the match.
|
6264
|
+
# the match. This parameter is not used when `FlexMatchMode` is set to
|
6265
|
+
# `STANDALONE`.
|
6234
6266
|
# @return [Integer]
|
6235
6267
|
#
|
6236
6268
|
# @!attribute [rw] custom_event_data
|
@@ -6250,7 +6282,8 @@ module Aws::GameLift
|
|
6250
6282
|
# process in the GameSession object with a request to start a new game
|
6251
6283
|
# session (see [Start a Game Session][1]). This information is added
|
6252
6284
|
# to the new GameSession object that is created for a successful
|
6253
|
-
# match.
|
6285
|
+
# match. This parameter is not used when `FlexMatchMode` is set to
|
6286
|
+
# `STANDALONE`.
|
6254
6287
|
#
|
6255
6288
|
#
|
6256
6289
|
#
|
@@ -6262,7 +6295,8 @@ module Aws::GameLift
|
|
6262
6295
|
# string value. This data is passed to a game server process in the
|
6263
6296
|
# GameSession object with a request to start a new game session (see
|
6264
6297
|
# [Start a Game Session][1]). This information is added to the new
|
6265
|
-
# GameSession object that is created for a successful match.
|
6298
|
+
# GameSession object that is created for a successful match. This
|
6299
|
+
# parameter is not used when `FlexMatchMode` is set to `STANDALONE`.
|
6266
6300
|
#
|
6267
6301
|
#
|
6268
6302
|
#
|
@@ -6276,11 +6310,28 @@ module Aws::GameLift
|
|
6276
6310
|
# AUTOMATIC indicates that GameLift creates StartMatchBackfill
|
6277
6311
|
# requests whenever a game session has one or more open slots. Learn
|
6278
6312
|
# more about manual and automatic backfill in [Backfill Existing Games
|
6279
|
-
# with FlexMatch][1].
|
6313
|
+
# with FlexMatch][1]. Automatic backfill is not available when
|
6314
|
+
# `FlexMatchMode` is set to `STANDALONE`.
|
6315
|
+
#
|
6280
6316
|
#
|
6281
6317
|
#
|
6318
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-backfill.html
|
6319
|
+
# @return [String]
|
6320
|
+
#
|
6321
|
+
# @!attribute [rw] flex_match_mode
|
6322
|
+
# Indicates whether this matchmaking configuration is being used with
|
6323
|
+
# GameLift hosting or as a standalone matchmaking solution.
|
6324
|
+
#
|
6325
|
+
# * **STANDALONE** - FlexMatch forms matches and returns match
|
6326
|
+
# information, including players and team assignments, in a [
|
6327
|
+
# MatchmakingSucceeded][1] event.
|
6328
|
+
#
|
6329
|
+
# * **WITH\_QUEUE** - FlexMatch forms matches and uses the specified
|
6330
|
+
# GameLift queue to start a game session for the match.
|
6331
|
+
#
|
6282
6332
|
#
|
6283
|
-
#
|
6333
|
+
#
|
6334
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-events.html#match-events-matchmakingsucceeded
|
6284
6335
|
# @return [String]
|
6285
6336
|
#
|
6286
6337
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/MatchmakingConfiguration AWS API Documentation
|
@@ -6301,7 +6352,8 @@ module Aws::GameLift
|
|
6301
6352
|
:creation_time,
|
6302
6353
|
:game_properties,
|
6303
6354
|
:game_session_data,
|
6304
|
-
:backfill_mode
|
6355
|
+
:backfill_mode,
|
6356
|
+
:flex_match_mode)
|
6305
6357
|
SENSITIVE = []
|
6306
6358
|
include Aws::Structure
|
6307
6359
|
end
|
@@ -6344,7 +6396,7 @@ module Aws::GameLift
|
|
6344
6396
|
#
|
6345
6397
|
#
|
6346
6398
|
#
|
6347
|
-
# [1]: https://docs.aws.amazon.com/gamelift/latest/
|
6399
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-rulesets.html
|
6348
6400
|
#
|
6349
6401
|
# @!attribute [rw] rule_set_name
|
6350
6402
|
# A unique identifier for a matchmaking rule set
|
@@ -6480,7 +6532,9 @@ module Aws::GameLift
|
|
6480
6532
|
# @!attribute [rw] game_session_connection_info
|
6481
6533
|
# Identifier and connection information of the game session created
|
6482
6534
|
# for the match. This information is added to the ticket only after
|
6483
|
-
# the matchmaking request has been successfully completed.
|
6535
|
+
# the matchmaking request has been successfully completed. This
|
6536
|
+
# parameter is not set when FlexMatch is being used without GameLift
|
6537
|
+
# hosting.
|
6484
6538
|
# @return [Types::GameSessionConnectionInfo]
|
6485
6539
|
#
|
6486
6540
|
# @!attribute [rw] estimated_wait_time
|
@@ -8029,7 +8083,7 @@ module Aws::GameLift
|
|
8029
8083
|
# {
|
8030
8084
|
# ticket_id: "MatchmakingIdStringModel",
|
8031
8085
|
# configuration_name: "MatchmakingConfigurationName", # required
|
8032
|
-
# game_session_arn: "ArnStringModel",
|
8086
|
+
# game_session_arn: "ArnStringModel",
|
8033
8087
|
# players: [ # required
|
8034
8088
|
# {
|
8035
8089
|
# player_id: "NonZeroAndMaxString",
|
@@ -8085,7 +8139,7 @@ module Aws::GameLift
|
|
8085
8139
|
#
|
8086
8140
|
#
|
8087
8141
|
#
|
8088
|
-
# [1]: https://docs.aws.amazon.com/gamelift/latest/
|
8142
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-server.html#match-server-data
|
8089
8143
|
# @return [Array<Types::Player>]
|
8090
8144
|
#
|
8091
8145
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/StartMatchBackfillInput AWS API Documentation
|
@@ -8912,7 +8966,7 @@ module Aws::GameLift
|
|
8912
8966
|
# role_arn: "IamRoleArn",
|
8913
8967
|
# instance_definitions: [
|
8914
8968
|
# {
|
8915
|
-
# instance_type: "c4.large", # required, accepts c4.large, c4.xlarge, c4.2xlarge, c4.4xlarge, c4.8xlarge, c5.large, c5.xlarge, c5.2xlarge, c5.4xlarge, c5.9xlarge, c5.12xlarge, c5.18xlarge, c5.24xlarge, r4.large, r4.xlarge, r4.2xlarge, r4.4xlarge, r4.8xlarge, r4.16xlarge, r5.large, r5.xlarge, r5.2xlarge, r5.4xlarge, r5.8xlarge, r5.12xlarge, r5.16xlarge, r5.24xlarge, m4.large, m4.xlarge, m4.2xlarge, m4.4xlarge, m4.10xlarge, m5.large, m5.xlarge, m5.2xlarge, m5.4xlarge, m5.8xlarge, m5.12xlarge, m5.16xlarge, m5.24xlarge
|
8969
|
+
# instance_type: "c4.large", # required, accepts c4.large, c4.xlarge, c4.2xlarge, c4.4xlarge, c4.8xlarge, c5.large, c5.xlarge, c5.2xlarge, c5.4xlarge, c5.9xlarge, c5.12xlarge, c5.18xlarge, c5.24xlarge, c5a.large, c5a.xlarge, c5a.2xlarge, c5a.4xlarge, c5a.8xlarge, c5a.12xlarge, c5a.16xlarge, c5a.24xlarge, r4.large, r4.xlarge, r4.2xlarge, r4.4xlarge, r4.8xlarge, r4.16xlarge, r5.large, r5.xlarge, r5.2xlarge, r5.4xlarge, r5.8xlarge, r5.12xlarge, r5.16xlarge, r5.24xlarge, r5a.large, r5a.xlarge, r5a.2xlarge, r5a.4xlarge, r5a.8xlarge, r5a.12xlarge, r5a.16xlarge, r5a.24xlarge, m4.large, m4.xlarge, m4.2xlarge, m4.4xlarge, m4.10xlarge, m5.large, m5.xlarge, m5.2xlarge, m5.4xlarge, m5.8xlarge, m5.12xlarge, m5.16xlarge, m5.24xlarge, m5a.large, m5a.xlarge, m5a.2xlarge, m5a.4xlarge, m5a.8xlarge, m5a.12xlarge, m5a.16xlarge, m5a.24xlarge
|
8916
8970
|
# weighted_capacity: "WeightedCapacity",
|
8917
8971
|
# },
|
8918
8972
|
# ],
|
@@ -9248,6 +9302,7 @@ module Aws::GameLift
|
|
9248
9302
|
# ],
|
9249
9303
|
# game_session_data: "GameSessionData",
|
9250
9304
|
# backfill_mode: "AUTOMATIC", # accepts AUTOMATIC, MANUAL
|
9305
|
+
# flex_match_mode: "STANDALONE", # accepts STANDALONE, WITH_QUEUE
|
9251
9306
|
# }
|
9252
9307
|
#
|
9253
9308
|
# @!attribute [rw] name
|
@@ -9263,9 +9318,10 @@ module Aws::GameLift
|
|
9263
9318
|
# @!attribute [rw] game_session_queue_arns
|
9264
9319
|
# Amazon Resource Name ([ARN][1]) that is assigned to a GameLift game
|
9265
9320
|
# session queue resource and uniquely identifies it. ARNs are unique
|
9266
|
-
# across all Regions.
|
9267
|
-
#
|
9268
|
-
#
|
9321
|
+
# across all Regions. Queues can be located in any Region. Queues are
|
9322
|
+
# used to start new GameLift-hosted game sessions for matches that are
|
9323
|
+
# created with this matchmaking configuration. If `FlexMatchMode` is
|
9324
|
+
# set to `STANDALONE`, do not set this parameter.
|
9269
9325
|
#
|
9270
9326
|
#
|
9271
9327
|
#
|
@@ -9280,15 +9336,18 @@ module Aws::GameLift
|
|
9280
9336
|
#
|
9281
9337
|
# @!attribute [rw] acceptance_timeout_seconds
|
9282
9338
|
# The length of time (in seconds) to wait for players to accept a
|
9283
|
-
# proposed match. If any player rejects the
|
9284
|
-
# before the timeout, the
|
9285
|
-
#
|
9339
|
+
# proposed match, if acceptance is required. If any player rejects the
|
9340
|
+
# match or fails to accept before the timeout, the tickets are
|
9341
|
+
# returned to the ticket pool and continue to be evaluated for an
|
9342
|
+
# acceptable match.
|
9286
9343
|
# @return [Integer]
|
9287
9344
|
#
|
9288
9345
|
# @!attribute [rw] acceptance_required
|
9289
9346
|
# A flag that indicates whether a match that was created with this
|
9290
9347
|
# configuration must be accepted by the matched players. To require
|
9291
|
-
# acceptance, set to TRUE.
|
9348
|
+
# acceptance, set to TRUE. With this option enabled, matchmaking
|
9349
|
+
# tickets use the status `REQUIRES_ACCEPTANCE` to indicate when a
|
9350
|
+
# completed potential match is waiting for player acceptance.
|
9292
9351
|
# @return [Boolean]
|
9293
9352
|
#
|
9294
9353
|
# @!attribute [rw] rule_set_name
|
@@ -9305,7 +9364,7 @@ module Aws::GameLift
|
|
9305
9364
|
#
|
9306
9365
|
#
|
9307
9366
|
#
|
9308
|
-
# [1]: https://docs.aws.amazon.com/gamelift/latest/
|
9367
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-notification.html
|
9309
9368
|
# @return [String]
|
9310
9369
|
#
|
9311
9370
|
# @!attribute [rw] additional_player_count
|
@@ -9313,7 +9372,8 @@ module Aws::GameLift
|
|
9313
9372
|
# players. For example, assume that the configuration's rule set
|
9314
9373
|
# specifies a match for a single 12-person team. If the additional
|
9315
9374
|
# player count is set to 2, only 10 players are initially selected for
|
9316
|
-
# the match.
|
9375
|
+
# the match. This parameter is not used if `FlexMatchMode` is set to
|
9376
|
+
# `STANDALONE`.
|
9317
9377
|
# @return [Integer]
|
9318
9378
|
#
|
9319
9379
|
# @!attribute [rw] custom_event_data
|
@@ -9327,7 +9387,8 @@ module Aws::GameLift
|
|
9327
9387
|
# process in the GameSession object with a request to start a new game
|
9328
9388
|
# session (see [Start a Game Session][1]). This information is added
|
9329
9389
|
# to the new GameSession object that is created for a successful
|
9330
|
-
# match.
|
9390
|
+
# match. This parameter is not used if `FlexMatchMode` is set to
|
9391
|
+
# `STANDALONE`.
|
9331
9392
|
#
|
9332
9393
|
#
|
9333
9394
|
#
|
@@ -9339,7 +9400,8 @@ module Aws::GameLift
|
|
9339
9400
|
# string value. This data is passed to a game server process in the
|
9340
9401
|
# GameSession object with a request to start a new game session (see
|
9341
9402
|
# [Start a Game Session][1]). This information is added to the new
|
9342
|
-
# GameSession object that is created for a successful match.
|
9403
|
+
# GameSession object that is created for a successful match. This
|
9404
|
+
# parameter is not used if `FlexMatchMode` is set to `STANDALONE`.
|
9343
9405
|
#
|
9344
9406
|
#
|
9345
9407
|
#
|
@@ -9353,11 +9415,28 @@ module Aws::GameLift
|
|
9353
9415
|
# feature. Specify AUTOMATIC to have GameLift create a
|
9354
9416
|
# StartMatchBackfill request whenever a game session has one or more
|
9355
9417
|
# open slots. Learn more about manual and automatic backfill in
|
9356
|
-
# [Backfill Existing Games with FlexMatch][1].
|
9418
|
+
# [Backfill Existing Games with FlexMatch][1]. Automatic backfill is
|
9419
|
+
# not available when `FlexMatchMode` is set to `STANDALONE`.
|
9420
|
+
#
|
9421
|
+
#
|
9422
|
+
#
|
9423
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-backfill.html
|
9424
|
+
# @return [String]
|
9425
|
+
#
|
9426
|
+
# @!attribute [rw] flex_match_mode
|
9427
|
+
# Indicates whether this matchmaking configuration is being used with
|
9428
|
+
# GameLift hosting or as a standalone matchmaking solution.
|
9429
|
+
#
|
9430
|
+
# * **STANDALONE** - FlexMatch forms matches and returns match
|
9431
|
+
# information, including players and team assignments, in a [
|
9432
|
+
# MatchmakingSucceeded][1] event.
|
9433
|
+
#
|
9434
|
+
# * **WITH\_QUEUE** - FlexMatch forms matches and uses the specified
|
9435
|
+
# GameLift queue to start a game session for the match.
|
9357
9436
|
#
|
9358
9437
|
#
|
9359
9438
|
#
|
9360
|
-
# [1]: https://docs.aws.amazon.com/gamelift/latest/
|
9439
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-events.html#match-events-matchmakingsucceeded
|
9361
9440
|
# @return [String]
|
9362
9441
|
#
|
9363
9442
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateMatchmakingConfigurationInput AWS API Documentation
|
@@ -9375,7 +9454,8 @@ module Aws::GameLift
|
|
9375
9454
|
:custom_event_data,
|
9376
9455
|
:game_properties,
|
9377
9456
|
:game_session_data,
|
9378
|
-
:backfill_mode
|
9457
|
+
:backfill_mode,
|
9458
|
+
:flex_match_mode)
|
9379
9459
|
SENSITIVE = []
|
9380
9460
|
include Aws::Structure
|
9381
9461
|
end
|
@@ -9486,15 +9566,20 @@ module Aws::GameLift
|
|
9486
9566
|
# @return [String]
|
9487
9567
|
#
|
9488
9568
|
# @!attribute [rw] storage_location
|
9489
|
-
# The
|
9490
|
-
#
|
9491
|
-
#
|
9492
|
-
#
|
9493
|
-
#
|
9494
|
-
#
|
9495
|
-
#
|
9496
|
-
#
|
9497
|
-
#
|
9569
|
+
# The Amazon S3 location of your Realtime scripts. The storage
|
9570
|
+
# location must specify the S3 bucket name, the zip file name (the
|
9571
|
+
# "key"), and an IAM role ARN that allows Amazon GameLift to access
|
9572
|
+
# the S3 storage location. The S3 bucket must be in the same Region as
|
9573
|
+
# the script you're updating. By default, Amazon GameLift uploads the
|
9574
|
+
# latest version of the zip file; if you have S3 object versioning
|
9575
|
+
# turned on, you can use the `ObjectVersion` parameter to specify an
|
9576
|
+
# earlier version. To call this operation with a storage location, you
|
9577
|
+
# must have IAM PassRole permission. For more details on IAM roles and
|
9578
|
+
# PassRole permissions, see [ Set up a role for GameLift access][1].
|
9579
|
+
#
|
9580
|
+
#
|
9581
|
+
#
|
9582
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/setting-up-role.html
|
9498
9583
|
# @return [Types::S3Location]
|
9499
9584
|
#
|
9500
9585
|
# @!attribute [rw] zip_file
|