aws-sdk-gamelift 1.36.0 → 1.41.0
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- checksums.yaml +4 -4
- data/lib/aws-sdk-gamelift.rb +2 -1
- data/lib/aws-sdk-gamelift/client.rb +217 -170
- data/lib/aws-sdk-gamelift/client_api.rb +6 -2
- data/lib/aws-sdk-gamelift/types.rb +190 -105
- metadata +4 -4
checksums.yaml
CHANGED
@@ -1,7 +1,7 @@
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---
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SHA256:
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metadata.gz:
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data.tar.gz:
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metadata.gz: d477cdb91ddb5eaabfa14df0253c9e7b33c9e37d41d04c05ca9eb33311c797d5
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data.tar.gz: 36d3af9730ccaa13738f2f413ceefab0a90919a78a9e89f04a65da514e336b38
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SHA512:
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metadata.gz:
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data.tar.gz:
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metadata.gz: '08ee8f7866db925953251ca09cf8fff0250065b67edb35e635fc22cb0dd76524ba6bc16bc98021cf1cc3bf86f90a4473a3198657c736450a648711855aafa5e3'
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data.tar.gz: 58cf7695335c1c14740e30600b23f1f3d2135c03096a270bd64e1af9bbf35101217d21125e64820fcfab014b6a190aa714ac99764bae19351eab4de8fa7f6fdd
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data/lib/aws-sdk-gamelift.rb
CHANGED
@@ -7,6 +7,7 @@
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#
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# WARNING ABOUT GENERATED CODE
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require 'aws-sdk-core'
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require 'aws-sigv4'
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@@ -47,6 +48,6 @@ require_relative 'aws-sdk-gamelift/customizations'
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# @!group service
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module Aws::GameLift
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-
GEM_VERSION = '1.
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GEM_VERSION = '1.41.0'
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end
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@@ -383,8 +383,8 @@ module Aws::GameLift
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#
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#
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#
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# [1]: https://docs.aws.amazon.com/gamelift/latest/
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-
# [2]: https://docs.aws.amazon.com/gamelift/latest/
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# [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-client.html
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# [2]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-events.html
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#
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# @option params [required, String] :ticket_id
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# A unique identifier for a matchmaking ticket. The ticket must be in
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@@ -697,12 +697,19 @@ module Aws::GameLift
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# this value later.
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#
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# @option params [Types::S3Location] :storage_location
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#
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# bucket that you own.
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#
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#
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#
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# The location where your game build files are stored. Use this
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# parameter only when creating a build using files that are stored in an
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# S3 bucket that you own. Identify an S3 bucket name and key, which must
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# in the same Region where you're creating a build. This parameter must
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# also specify the ARN for an IAM role that you've set up to give
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# Amazon GameLift access your S3 bucket. To call this operation with a
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# storage location, you must have IAM PassRole permission. For more
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# details on IAM roles and PassRole permissions, see [ Set up a role for
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# GameLift access][1].
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#
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#
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#
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# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/setting-up-role.html
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#
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# @option params [String] :operating_system
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# The operating system that the game server binaries are built to run
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#
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# @option params [String] :instance_role_arn
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# A unique identifier for an AWS IAM role that manages access to your
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# AWS services.
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#
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# AWS services. Fleets with an instance role ARN allow applications that
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# are running on the fleet's instances to assume the role. Learn more
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# about using on-box credentials for your game servers at [ Access
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# external resources from a game server][1]. To call this operation with
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# instance role ARN, you must have IAM PassRole permissions. See [IAM
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# policy examples for GameLift][2].
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#
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#
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#
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# [1]: https://
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# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-
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# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-resources.html
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# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-iam-policy-examples.html
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#
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# @option params [Types::CertificateConfiguration] :certificate_configuration
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# Indicates whether to generate a TLS/SSL certificate for the new fleet.
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@@ -1039,7 +1046,7 @@ module Aws::GameLift
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# server_launch_path: "NonZeroAndMaxString",
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# server_launch_parameters: "NonZeroAndMaxString",
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# log_paths: ["NonZeroAndMaxString"],
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-
# ec2_instance_type: "t2.micro", # required, accepts t2.micro, t2.small, t2.medium, t2.large, c3.large, c3.xlarge, c3.2xlarge, c3.4xlarge, c3.8xlarge, c4.large, c4.xlarge, c4.2xlarge, c4.4xlarge, c4.8xlarge, c5.large, c5.xlarge, c5.2xlarge, c5.4xlarge, c5.9xlarge, c5.12xlarge, c5.18xlarge, c5.24xlarge, r3.large, r3.xlarge, r3.2xlarge, r3.4xlarge, r3.8xlarge, r4.large, r4.xlarge, r4.2xlarge, r4.4xlarge, r4.8xlarge, r4.16xlarge, r5.large, r5.xlarge, r5.2xlarge, r5.4xlarge, r5.8xlarge, r5.12xlarge, r5.16xlarge, r5.24xlarge, m3.medium, m3.large, m3.xlarge, m3.2xlarge, m4.large, m4.xlarge, m4.2xlarge, m4.4xlarge, m4.10xlarge, m5.large, m5.xlarge, m5.2xlarge, m5.4xlarge, m5.8xlarge, m5.12xlarge, m5.16xlarge, m5.24xlarge
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# ec2_instance_type: "t2.micro", # required, accepts t2.micro, t2.small, t2.medium, t2.large, c3.large, c3.xlarge, c3.2xlarge, c3.4xlarge, c3.8xlarge, c4.large, c4.xlarge, c4.2xlarge, c4.4xlarge, c4.8xlarge, c5.large, c5.xlarge, c5.2xlarge, c5.4xlarge, c5.9xlarge, c5.12xlarge, c5.18xlarge, c5.24xlarge, c5a.large, c5a.xlarge, c5a.2xlarge, c5a.4xlarge, c5a.8xlarge, c5a.12xlarge, c5a.16xlarge, c5a.24xlarge, r3.large, r3.xlarge, r3.2xlarge, r3.4xlarge, r3.8xlarge, r4.large, r4.xlarge, r4.2xlarge, r4.4xlarge, r4.8xlarge, r4.16xlarge, r5.large, r5.xlarge, r5.2xlarge, r5.4xlarge, r5.8xlarge, r5.12xlarge, r5.16xlarge, r5.24xlarge, r5a.large, r5a.xlarge, r5a.2xlarge, r5a.4xlarge, r5a.8xlarge, r5a.12xlarge, r5a.16xlarge, r5a.24xlarge, m3.medium, m3.large, m3.xlarge, m3.2xlarge, m4.large, m4.xlarge, m4.2xlarge, m4.4xlarge, m4.10xlarge, m5.large, m5.xlarge, m5.2xlarge, m5.4xlarge, m5.8xlarge, m5.12xlarge, m5.16xlarge, m5.24xlarge, m5a.large, m5a.xlarge, m5a.2xlarge, m5a.4xlarge, m5a.8xlarge, m5a.12xlarge, m5a.16xlarge, m5a.24xlarge
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# ec2_inbound_permissions: [
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# {
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# from_port: 1, # required
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@@ -1085,7 +1092,7 @@ module Aws::GameLift
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# resp.fleet_attributes.fleet_id #=> String
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# resp.fleet_attributes.fleet_arn #=> String
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# resp.fleet_attributes.fleet_type #=> String, one of "ON_DEMAND", "SPOT"
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# resp.fleet_attributes.instance_type #=> String, one of "t2.micro", "t2.small", "t2.medium", "t2.large", "c3.large", "c3.xlarge", "c3.2xlarge", "c3.4xlarge", "c3.8xlarge", "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "c5.large", "c5.xlarge", "c5.2xlarge", "c5.4xlarge", "c5.9xlarge", "c5.12xlarge", "c5.18xlarge", "c5.24xlarge", "r3.large", "r3.xlarge", "r3.2xlarge", "r3.4xlarge", "r3.8xlarge", "r4.large", "r4.xlarge", "r4.2xlarge", "r4.4xlarge", "r4.8xlarge", "r4.16xlarge", "r5.large", "r5.xlarge", "r5.2xlarge", "r5.4xlarge", "r5.8xlarge", "r5.12xlarge", "r5.16xlarge", "r5.24xlarge", "m3.medium", "m3.large", "m3.xlarge", "m3.2xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge", "m5.large", "m5.xlarge", "m5.2xlarge", "m5.4xlarge", "m5.8xlarge", "m5.12xlarge", "m5.16xlarge", "m5.24xlarge"
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# resp.fleet_attributes.instance_type #=> String, one of "t2.micro", "t2.small", "t2.medium", "t2.large", "c3.large", "c3.xlarge", "c3.2xlarge", "c3.4xlarge", "c3.8xlarge", "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "c5.large", "c5.xlarge", "c5.2xlarge", "c5.4xlarge", "c5.9xlarge", "c5.12xlarge", "c5.18xlarge", "c5.24xlarge", "c5a.large", "c5a.xlarge", "c5a.2xlarge", "c5a.4xlarge", "c5a.8xlarge", "c5a.12xlarge", "c5a.16xlarge", "c5a.24xlarge", "r3.large", "r3.xlarge", "r3.2xlarge", "r3.4xlarge", "r3.8xlarge", "r4.large", "r4.xlarge", "r4.2xlarge", "r4.4xlarge", "r4.8xlarge", "r4.16xlarge", "r5.large", "r5.xlarge", "r5.2xlarge", "r5.4xlarge", "r5.8xlarge", "r5.12xlarge", "r5.16xlarge", "r5.24xlarge", "r5a.large", "r5a.xlarge", "r5a.2xlarge", "r5a.4xlarge", "r5a.8xlarge", "r5a.12xlarge", "r5a.16xlarge", "r5a.24xlarge", "m3.medium", "m3.large", "m3.xlarge", "m3.2xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge", "m5.large", "m5.xlarge", "m5.2xlarge", "m5.4xlarge", "m5.8xlarge", "m5.12xlarge", "m5.16xlarge", "m5.24xlarge", "m5a.large", "m5a.xlarge", "m5a.2xlarge", "m5a.4xlarge", "m5a.8xlarge", "m5a.12xlarge", "m5a.16xlarge", "m5a.24xlarge"
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# resp.fleet_attributes.description #=> String
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# resp.fleet_attributes.name #=> String
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# resp.fleet_attributes.creation_time #=> Time
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@@ -1293,7 +1300,7 @@ module Aws::GameLift
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# VPCs that you've set up. This property cannot be updated after the
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# game server group is created, and the corresponding Auto Scaling group
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# will always use the property value that is set with this request, even
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# if the Auto Scaling group is updated directly
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# if the Auto Scaling group is updated directly.
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#
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# @option params [Array<Types::Tag>] :tags
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# A list of labels to assign to the new game server group resource. Tags
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# },
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# instance_definitions: [ # required
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# {
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# instance_type: "c4.large", # required, accepts c4.large, c4.xlarge, c4.2xlarge, c4.4xlarge, c4.8xlarge, c5.large, c5.xlarge, c5.2xlarge, c5.4xlarge, c5.9xlarge, c5.12xlarge, c5.18xlarge, c5.24xlarge, r4.large, r4.xlarge, r4.2xlarge, r4.4xlarge, r4.8xlarge, r4.16xlarge, r5.large, r5.xlarge, r5.2xlarge, r5.4xlarge, r5.8xlarge, r5.12xlarge, r5.16xlarge, r5.24xlarge, m4.large, m4.xlarge, m4.2xlarge, m4.4xlarge, m4.10xlarge, m5.large, m5.xlarge, m5.2xlarge, m5.4xlarge, m5.8xlarge, m5.12xlarge, m5.16xlarge, m5.24xlarge
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# instance_type: "c4.large", # required, accepts c4.large, c4.xlarge, c4.2xlarge, c4.4xlarge, c4.8xlarge, c5.large, c5.xlarge, c5.2xlarge, c5.4xlarge, c5.9xlarge, c5.12xlarge, c5.18xlarge, c5.24xlarge, c5a.large, c5a.xlarge, c5a.2xlarge, c5a.4xlarge, c5a.8xlarge, c5a.12xlarge, c5a.16xlarge, c5a.24xlarge, r4.large, r4.xlarge, r4.2xlarge, r4.4xlarge, r4.8xlarge, r4.16xlarge, r5.large, r5.xlarge, r5.2xlarge, r5.4xlarge, r5.8xlarge, r5.12xlarge, r5.16xlarge, r5.24xlarge, r5a.large, r5a.xlarge, r5a.2xlarge, r5a.4xlarge, r5a.8xlarge, r5a.12xlarge, r5a.16xlarge, r5a.24xlarge, m4.large, m4.xlarge, m4.2xlarge, m4.4xlarge, m4.10xlarge, m5.large, m5.xlarge, m5.2xlarge, m5.4xlarge, m5.8xlarge, m5.12xlarge, m5.16xlarge, m5.24xlarge, m5a.large, m5a.xlarge, m5a.2xlarge, m5a.4xlarge, m5a.8xlarge, m5a.12xlarge, m5a.16xlarge, m5a.24xlarge
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# weighted_capacity: "WeightedCapacity",
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# },
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# ],
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@@ -1354,7 +1361,7 @@ module Aws::GameLift
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# resp.game_server_group.game_server_group_arn #=> String
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# resp.game_server_group.role_arn #=> String
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# resp.game_server_group.instance_definitions #=> Array
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# resp.game_server_group.instance_definitions[0].instance_type #=> String, one of "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "c5.large", "c5.xlarge", "c5.2xlarge", "c5.4xlarge", "c5.9xlarge", "c5.12xlarge", "c5.18xlarge", "c5.24xlarge", "r4.large", "r4.xlarge", "r4.2xlarge", "r4.4xlarge", "r4.8xlarge", "r4.16xlarge", "r5.large", "r5.xlarge", "r5.2xlarge", "r5.4xlarge", "r5.8xlarge", "r5.12xlarge", "r5.16xlarge", "r5.24xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge", "m5.large", "m5.xlarge", "m5.2xlarge", "m5.4xlarge", "m5.8xlarge", "m5.12xlarge", "m5.16xlarge", "m5.24xlarge"
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# resp.game_server_group.instance_definitions[0].instance_type #=> String, one of "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "c5.large", "c5.xlarge", "c5.2xlarge", "c5.4xlarge", "c5.9xlarge", "c5.12xlarge", "c5.18xlarge", "c5.24xlarge", "c5a.large", "c5a.xlarge", "c5a.2xlarge", "c5a.4xlarge", "c5a.8xlarge", "c5a.12xlarge", "c5a.16xlarge", "c5a.24xlarge", "r4.large", "r4.xlarge", "r4.2xlarge", "r4.4xlarge", "r4.8xlarge", "r4.16xlarge", "r5.large", "r5.xlarge", "r5.2xlarge", "r5.4xlarge", "r5.8xlarge", "r5.12xlarge", "r5.16xlarge", "r5.24xlarge", "r5a.large", "r5a.xlarge", "r5a.2xlarge", "r5a.4xlarge", "r5a.8xlarge", "r5a.12xlarge", "r5a.16xlarge", "r5a.24xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge", "m5.large", "m5.xlarge", "m5.2xlarge", "m5.4xlarge", "m5.8xlarge", "m5.12xlarge", "m5.16xlarge", "m5.24xlarge", "m5a.large", "m5a.xlarge", "m5a.2xlarge", "m5a.4xlarge", "m5a.8xlarge", "m5a.12xlarge", "m5a.16xlarge", "m5a.24xlarge"
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# resp.game_server_group.instance_definitions[0].weighted_capacity #=> String
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# resp.game_server_group.balancing_strategy #=> String, one of "SPOT_ONLY", "SPOT_PREFERRED", "ON_DEMAND_ONLY"
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# resp.game_server_group.game_server_protection_policy #=> String, one of "NO_PROTECTION", "FULL_PROTECTION"
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@@ -1693,31 +1700,38 @@ module Aws::GameLift
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req.send_request(options)
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end
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# Defines a new matchmaking configuration for use with FlexMatch.
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#
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#
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#
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#
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#
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#
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#
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#
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#
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#
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#
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#
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# Defines a new matchmaking configuration for use with FlexMatch.
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# Whether your are using FlexMatch with GameLift hosting or as a
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# standalone matchmaking service, the matchmaking configuration sets out
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# rules for matching players and forming teams. If you're also using
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# GameLift hosting, it defines how to start game sessions for each
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# match. Your matchmaking system can use multiple configurations to
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# handle different game scenarios. All matchmaking requests
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# (StartMatchmaking or StartMatchBackfill) identify the matchmaking
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# configuration to use and provide player attributes consistent with
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# that configuration.
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#
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# To create a matchmaking configuration, you must provide the following:
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# configuration name and FlexMatch mode (with or without GameLift
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# hosting); a rule set that specifies how to evaluate players and find
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# acceptable matches; whether player acceptance is required; and the
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# maximum time allowed for a matchmaking attempt. When using FlexMatch
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# with GameLift hosting, you also need to identify the game session
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# queue to use when starting a game session for the match.
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#
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# In addition, you must set up an Amazon Simple Notification Service
|
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# (SNS) to receive matchmaking notifications, and provide the topic ARN
|
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# in the matchmaking configuration. An alternative method, continuously
|
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# polling ticket status with DescribeMatchmaking, is only suitable for
|
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# games in development with low matchmaking usage.
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# **Learn more**
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#
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# [
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# [ FlexMatch Developer Guide][1]
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#
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# [
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# [ Design a FlexMatch Matchmaker][2]
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#
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# [ Set Up FlexMatch Event Notification][3]
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#
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# **Related operations**
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#
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@@ -1739,8 +1753,9 @@ module Aws::GameLift
|
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#
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#
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#
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# [1]: https://docs.aws.amazon.com/gamelift/latest/
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# [2]: https://docs.aws.amazon.com/gamelift/latest/
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# [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/gamelift-match.html
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# [2]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-configuration.html
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# [3]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-notification.html
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#
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# @option params [required, String] :name
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# A unique identifier for a matchmaking configuration. This name is used
|
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|
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# @option params [String] :description
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# A human-readable description of the matchmaking configuration.
|
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#
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# @option params [
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# @option params [Array<String>] :game_session_queue_arns
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# Amazon Resource Name ([ARN][1]) that is assigned to a GameLift game
|
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# session queue resource and uniquely identifies it. ARNs are unique
|
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# across all Regions.
|
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#
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#
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# across all Regions. Queues can be located in any Region. Queues are
|
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# used to start new GameLift-hosted game sessions for matches that are
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# created with this matchmaking configuration. If `FlexMatchMode` is set
|
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# to `STANDALONE`, do not set this parameter.
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#
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#
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#
|
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|
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#
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# @option params [Integer] :acceptance_timeout_seconds
|
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# The length of time (in seconds) to wait for players to accept a
|
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# proposed match. If any player rejects the
|
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# before the timeout, the
|
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# proposed match, if acceptance is required. If any player rejects the
|
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# match or fails to accept before the timeout, the tickets are returned
|
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# to the ticket pool and continue to be evaluated for an acceptable
|
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# match.
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#
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# @option params [required, Boolean] :acceptance_required
|
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# A flag that determines whether a match that was created with this
|
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# configuration must be accepted by the matched players. To require
|
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# acceptance, set to `TRUE`.
|
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# acceptance, set to `TRUE`. With this option enabled, matchmaking
|
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# tickets use the status `REQUIRES_ACCEPTANCE` to indicate when a
|
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# completed potential match is waiting for player acceptance.
|
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#
|
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# @option params [required, String] :rule_set_name
|
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# A unique identifier for a matchmaking rule set to use with this
|
@@ -1790,7 +1809,8 @@ module Aws::GameLift
|
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# The number of player slots in a match to keep open for future players.
|
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# For example, assume that the configuration's rule set specifies a
|
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# match for a single 12-person team. If the additional player count is
|
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|
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# set to 2, only 10 players are initially selected for the match.
|
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+
# set to 2, only 10 players are initially selected for the match. This
|
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+
# parameter is not used if `FlexMatchMode` is set to `STANDALONE`.
|
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#
|
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# @option params [String] :custom_event_data
|
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# Information to be added to all events related to this matchmaking
|
@@ -1801,7 +1821,8 @@ module Aws::GameLift
|
|
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# pairs. These properties are passed to a game server process in the
|
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# GameSession object with a request to start a new game session (see
|
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|
# [Start a Game Session][1]). This information is added to the new
|
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|
-
# GameSession object that is created for a successful match.
|
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|
+
# GameSession object that is created for a successful match. This
|
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+
# parameter is not used if `FlexMatchMode` is set to `STANDALONE`.
|
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|
#
|
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|
#
|
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|
#
|
@@ -1812,7 +1833,8 @@ module Aws::GameLift
|
|
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|
# value. This data is passed to a game server process in the GameSession
|
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|
# object with a request to start a new game session (see [Start a Game
|
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|
# Session][1]). This information is added to the new GameSession object
|
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|
-
# that is created for a successful match.
|
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|
+
# that is created for a successful match. This parameter is not used if
|
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|
+
# `FlexMatchMode` is set to `STANDALONE`.
|
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|
#
|
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|
#
|
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|
#
|
@@ -1825,11 +1847,27 @@ module Aws::GameLift
|
|
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|
# Specify `AUTOMATIC` to have GameLift create a StartMatchBackfill
|
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|
# request whenever a game session has one or more open slots. Learn more
|
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|
# about manual and automatic backfill in [ Backfill Existing Games with
|
1828
|
-
# FlexMatch][1].
|
1850
|
+
# FlexMatch][1]. Automatic backfill is not available when
|
1851
|
+
# `FlexMatchMode` is set to `STANDALONE`.
|
1852
|
+
#
|
1853
|
+
#
|
1854
|
+
#
|
1855
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-backfill.html
|
1856
|
+
#
|
1857
|
+
# @option params [String] :flex_match_mode
|
1858
|
+
# Indicates whether this matchmaking configuration is being used with
|
1859
|
+
# GameLift hosting or as a standalone matchmaking solution.
|
1860
|
+
#
|
1861
|
+
# * **STANDALONE** - FlexMatch forms matches and returns match
|
1862
|
+
# information, including players and team assignments, in a [
|
1863
|
+
# MatchmakingSucceeded][1] event.
|
1864
|
+
#
|
1865
|
+
# * **WITH\_QUEUE** - FlexMatch forms matches and uses the specified
|
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|
+
# GameLift queue to start a game session for the match.
|
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|
#
|
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|
#
|
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|
#
|
1832
|
-
# [1]: https://docs.aws.amazon.com/gamelift/latest/
|
1870
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-events.html#match-events-matchmakingsucceeded
|
1833
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|
#
|
1834
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|
# @option params [Array<Types::Tag>] :tags
|
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|
# A list of labels to assign to the new matchmaking configuration
|
@@ -1854,7 +1892,7 @@ module Aws::GameLift
|
|
1854
1892
|
# resp = client.create_matchmaking_configuration({
|
1855
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|
# name: "MatchmakingIdStringModel", # required
|
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|
# description: "NonZeroAndMaxString",
|
1857
|
-
# game_session_queue_arns: ["ArnStringModel"],
|
1895
|
+
# game_session_queue_arns: ["ArnStringModel"],
|
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|
# request_timeout_seconds: 1, # required
|
1859
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|
# acceptance_timeout_seconds: 1,
|
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|
# acceptance_required: false, # required
|
@@ -1870,6 +1908,7 @@ module Aws::GameLift
|
|
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|
# ],
|
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|
# game_session_data: "GameSessionData",
|
1872
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|
# backfill_mode: "AUTOMATIC", # accepts AUTOMATIC, MANUAL
|
1911
|
+
# flex_match_mode: "STANDALONE", # accepts STANDALONE, WITH_QUEUE
|
1873
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|
# tags: [
|
1874
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|
# {
|
1875
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|
# key: "TagKey", # required
|
@@ -1899,6 +1938,7 @@ module Aws::GameLift
|
|
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|
# resp.configuration.game_properties[0].value #=> String
|
1900
1939
|
# resp.configuration.game_session_data #=> String
|
1901
1940
|
# resp.configuration.backfill_mode #=> String, one of "AUTOMATIC", "MANUAL"
|
1941
|
+
# resp.configuration.flex_match_mode #=> String, one of "STANDALONE", "WITH_QUEUE"
|
1902
1942
|
#
|
1903
1943
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateMatchmakingConfiguration AWS API Documentation
|
1904
1944
|
#
|
@@ -1951,9 +1991,9 @@ module Aws::GameLift
|
|
1951
1991
|
#
|
1952
1992
|
#
|
1953
1993
|
#
|
1954
|
-
# [1]: https://docs.aws.amazon.com/gamelift/latest/
|
1955
|
-
# [2]: https://docs.aws.amazon.com/gamelift/latest/
|
1956
|
-
# [3]: https://docs.aws.amazon.com/gamelift/latest/
|
1994
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-rulesets.html
|
1995
|
+
# [2]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-configuration.html
|
1996
|
+
# [3]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-intro.html
|
1957
1997
|
#
|
1958
1998
|
# @option params [required, String] :name
|
1959
1999
|
# A unique identifier for a matchmaking rule set. A matchmaking
|
@@ -2230,14 +2270,20 @@ module Aws::GameLift
|
|
2230
2270
|
# value later.
|
2231
2271
|
#
|
2232
2272
|
# @option params [Types::S3Location] :storage_location
|
2233
|
-
# The location of
|
2234
|
-
#
|
2235
|
-
#
|
2236
|
-
#
|
2237
|
-
#
|
2238
|
-
#
|
2239
|
-
#
|
2240
|
-
#
|
2273
|
+
# The Amazon S3 location of your Realtime scripts. The storage location
|
2274
|
+
# must specify the S3 bucket name, the zip file name (the "key"), and
|
2275
|
+
# an IAM role ARN that allows Amazon GameLift to access the S3 storage
|
2276
|
+
# location. The S3 bucket must be in the same Region where you are
|
2277
|
+
# creating a new script. By default, Amazon GameLift uploads the latest
|
2278
|
+
# version of the zip file; if you have S3 object versioning turned on,
|
2279
|
+
# you can use the `ObjectVersion` parameter to specify an earlier
|
2280
|
+
# version. To call this operation with a storage location, you must have
|
2281
|
+
# IAM PassRole permission. For more details on IAM roles and PassRole
|
2282
|
+
# permissions, see [ Set up a role for GameLift access][1].
|
2283
|
+
#
|
2284
|
+
#
|
2285
|
+
#
|
2286
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/setting-up-role.html
|
2241
2287
|
#
|
2242
2288
|
# @option params [String, StringIO, File] :zip_file
|
2243
2289
|
# A data object containing your Realtime scripts and dependencies as a
|
@@ -2690,8 +2736,8 @@ module Aws::GameLift
|
|
2690
2736
|
# @option params [String] :delete_option
|
2691
2737
|
# The type of delete to perform. Options include the following:
|
2692
2738
|
#
|
2693
|
-
# * `SAFE_DELETE` – Terminates the game server group and EC2
|
2694
|
-
# Scaling group only when it has no game servers that are in
|
2739
|
+
# * `SAFE_DELETE` – (default) Terminates the game server group and EC2
|
2740
|
+
# Auto Scaling group only when it has no game servers that are in
|
2695
2741
|
# `UTILIZED` status.
|
2696
2742
|
#
|
2697
2743
|
# * `FORCE_DELETE` – Terminates the game server group, including all
|
@@ -2718,7 +2764,7 @@ module Aws::GameLift
|
|
2718
2764
|
# resp.game_server_group.game_server_group_arn #=> String
|
2719
2765
|
# resp.game_server_group.role_arn #=> String
|
2720
2766
|
# resp.game_server_group.instance_definitions #=> Array
|
2721
|
-
# resp.game_server_group.instance_definitions[0].instance_type #=> String, one of "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "c5.large", "c5.xlarge", "c5.2xlarge", "c5.4xlarge", "c5.9xlarge", "c5.12xlarge", "c5.18xlarge", "c5.24xlarge", "r4.large", "r4.xlarge", "r4.2xlarge", "r4.4xlarge", "r4.8xlarge", "r4.16xlarge", "r5.large", "r5.xlarge", "r5.2xlarge", "r5.4xlarge", "r5.8xlarge", "r5.12xlarge", "r5.16xlarge", "r5.24xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge", "m5.large", "m5.xlarge", "m5.2xlarge", "m5.4xlarge", "m5.8xlarge", "m5.12xlarge", "m5.16xlarge", "m5.24xlarge"
|
2767
|
+
# resp.game_server_group.instance_definitions[0].instance_type #=> String, one of "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "c5.large", "c5.xlarge", "c5.2xlarge", "c5.4xlarge", "c5.9xlarge", "c5.12xlarge", "c5.18xlarge", "c5.24xlarge", "c5a.large", "c5a.xlarge", "c5a.2xlarge", "c5a.4xlarge", "c5a.8xlarge", "c5a.12xlarge", "c5a.16xlarge", "c5a.24xlarge", "r4.large", "r4.xlarge", "r4.2xlarge", "r4.4xlarge", "r4.8xlarge", "r4.16xlarge", "r5.large", "r5.xlarge", "r5.2xlarge", "r5.4xlarge", "r5.8xlarge", "r5.12xlarge", "r5.16xlarge", "r5.24xlarge", "r5a.large", "r5a.xlarge", "r5a.2xlarge", "r5a.4xlarge", "r5a.8xlarge", "r5a.12xlarge", "r5a.16xlarge", "r5a.24xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge", "m5.large", "m5.xlarge", "m5.2xlarge", "m5.4xlarge", "m5.8xlarge", "m5.12xlarge", "m5.16xlarge", "m5.24xlarge", "m5a.large", "m5a.xlarge", "m5a.2xlarge", "m5a.4xlarge", "m5a.8xlarge", "m5a.12xlarge", "m5a.16xlarge", "m5a.24xlarge"
|
2722
2768
|
# resp.game_server_group.instance_definitions[0].weighted_capacity #=> String
|
2723
2769
|
# resp.game_server_group.balancing_strategy #=> String, one of "SPOT_ONLY", "SPOT_PREFERRED", "ON_DEMAND_ONLY"
|
2724
2770
|
# resp.game_server_group.game_server_protection_policy #=> String, one of "NO_PROTECTION", "FULL_PROTECTION"
|
@@ -2856,7 +2902,7 @@ module Aws::GameLift
|
|
2856
2902
|
#
|
2857
2903
|
#
|
2858
2904
|
#
|
2859
|
-
# [1]: https://docs.aws.amazon.com/gamelift/latest/
|
2905
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-rulesets.html
|
2860
2906
|
#
|
2861
2907
|
# @option params [required, String] :name
|
2862
2908
|
# A unique identifier for a matchmaking rule set to be deleted. (Note:
|
@@ -3311,13 +3357,13 @@ module Aws::GameLift
|
|
3311
3357
|
# @example Request syntax with placeholder values
|
3312
3358
|
#
|
3313
3359
|
# resp = client.describe_ec2_instance_limits({
|
3314
|
-
# ec2_instance_type: "t2.micro", # accepts t2.micro, t2.small, t2.medium, t2.large, c3.large, c3.xlarge, c3.2xlarge, c3.4xlarge, c3.8xlarge, c4.large, c4.xlarge, c4.2xlarge, c4.4xlarge, c4.8xlarge, c5.large, c5.xlarge, c5.2xlarge, c5.4xlarge, c5.9xlarge, c5.12xlarge, c5.18xlarge, c5.24xlarge, r3.large, r3.xlarge, r3.2xlarge, r3.4xlarge, r3.8xlarge, r4.large, r4.xlarge, r4.2xlarge, r4.4xlarge, r4.8xlarge, r4.16xlarge, r5.large, r5.xlarge, r5.2xlarge, r5.4xlarge, r5.8xlarge, r5.12xlarge, r5.16xlarge, r5.24xlarge, m3.medium, m3.large, m3.xlarge, m3.2xlarge, m4.large, m4.xlarge, m4.2xlarge, m4.4xlarge, m4.10xlarge, m5.large, m5.xlarge, m5.2xlarge, m5.4xlarge, m5.8xlarge, m5.12xlarge, m5.16xlarge, m5.24xlarge
|
3360
|
+
# ec2_instance_type: "t2.micro", # accepts t2.micro, t2.small, t2.medium, t2.large, c3.large, c3.xlarge, c3.2xlarge, c3.4xlarge, c3.8xlarge, c4.large, c4.xlarge, c4.2xlarge, c4.4xlarge, c4.8xlarge, c5.large, c5.xlarge, c5.2xlarge, c5.4xlarge, c5.9xlarge, c5.12xlarge, c5.18xlarge, c5.24xlarge, c5a.large, c5a.xlarge, c5a.2xlarge, c5a.4xlarge, c5a.8xlarge, c5a.12xlarge, c5a.16xlarge, c5a.24xlarge, r3.large, r3.xlarge, r3.2xlarge, r3.4xlarge, r3.8xlarge, r4.large, r4.xlarge, r4.2xlarge, r4.4xlarge, r4.8xlarge, r4.16xlarge, r5.large, r5.xlarge, r5.2xlarge, r5.4xlarge, r5.8xlarge, r5.12xlarge, r5.16xlarge, r5.24xlarge, r5a.large, r5a.xlarge, r5a.2xlarge, r5a.4xlarge, r5a.8xlarge, r5a.12xlarge, r5a.16xlarge, r5a.24xlarge, m3.medium, m3.large, m3.xlarge, m3.2xlarge, m4.large, m4.xlarge, m4.2xlarge, m4.4xlarge, m4.10xlarge, m5.large, m5.xlarge, m5.2xlarge, m5.4xlarge, m5.8xlarge, m5.12xlarge, m5.16xlarge, m5.24xlarge, m5a.large, m5a.xlarge, m5a.2xlarge, m5a.4xlarge, m5a.8xlarge, m5a.12xlarge, m5a.16xlarge, m5a.24xlarge
|
3315
3361
|
# })
|
3316
3362
|
#
|
3317
3363
|
# @example Response structure
|
3318
3364
|
#
|
3319
3365
|
# resp.ec2_instance_limits #=> Array
|
3320
|
-
# resp.ec2_instance_limits[0].ec2_instance_type #=> String, one of "t2.micro", "t2.small", "t2.medium", "t2.large", "c3.large", "c3.xlarge", "c3.2xlarge", "c3.4xlarge", "c3.8xlarge", "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "c5.large", "c5.xlarge", "c5.2xlarge", "c5.4xlarge", "c5.9xlarge", "c5.12xlarge", "c5.18xlarge", "c5.24xlarge", "r3.large", "r3.xlarge", "r3.2xlarge", "r3.4xlarge", "r3.8xlarge", "r4.large", "r4.xlarge", "r4.2xlarge", "r4.4xlarge", "r4.8xlarge", "r4.16xlarge", "r5.large", "r5.xlarge", "r5.2xlarge", "r5.4xlarge", "r5.8xlarge", "r5.12xlarge", "r5.16xlarge", "r5.24xlarge", "m3.medium", "m3.large", "m3.xlarge", "m3.2xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge", "m5.large", "m5.xlarge", "m5.2xlarge", "m5.4xlarge", "m5.8xlarge", "m5.12xlarge", "m5.16xlarge", "m5.24xlarge"
|
3366
|
+
# resp.ec2_instance_limits[0].ec2_instance_type #=> String, one of "t2.micro", "t2.small", "t2.medium", "t2.large", "c3.large", "c3.xlarge", "c3.2xlarge", "c3.4xlarge", "c3.8xlarge", "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "c5.large", "c5.xlarge", "c5.2xlarge", "c5.4xlarge", "c5.9xlarge", "c5.12xlarge", "c5.18xlarge", "c5.24xlarge", "c5a.large", "c5a.xlarge", "c5a.2xlarge", "c5a.4xlarge", "c5a.8xlarge", "c5a.12xlarge", "c5a.16xlarge", "c5a.24xlarge", "r3.large", "r3.xlarge", "r3.2xlarge", "r3.4xlarge", "r3.8xlarge", "r4.large", "r4.xlarge", "r4.2xlarge", "r4.4xlarge", "r4.8xlarge", "r4.16xlarge", "r5.large", "r5.xlarge", "r5.2xlarge", "r5.4xlarge", "r5.8xlarge", "r5.12xlarge", "r5.16xlarge", "r5.24xlarge", "r5a.large", "r5a.xlarge", "r5a.2xlarge", "r5a.4xlarge", "r5a.8xlarge", "r5a.12xlarge", "r5a.16xlarge", "r5a.24xlarge", "m3.medium", "m3.large", "m3.xlarge", "m3.2xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge", "m5.large", "m5.xlarge", "m5.2xlarge", "m5.4xlarge", "m5.8xlarge", "m5.12xlarge", "m5.16xlarge", "m5.24xlarge", "m5a.large", "m5a.xlarge", "m5a.2xlarge", "m5a.4xlarge", "m5a.8xlarge", "m5a.12xlarge", "m5a.16xlarge", "m5a.24xlarge"
|
3321
3367
|
# resp.ec2_instance_limits[0].current_instances #=> Integer
|
3322
3368
|
# resp.ec2_instance_limits[0].instance_limit #=> Integer
|
3323
3369
|
#
|
@@ -3423,7 +3469,7 @@ module Aws::GameLift
|
|
3423
3469
|
# resp.fleet_attributes[0].fleet_id #=> String
|
3424
3470
|
# resp.fleet_attributes[0].fleet_arn #=> String
|
3425
3471
|
# resp.fleet_attributes[0].fleet_type #=> String, one of "ON_DEMAND", "SPOT"
|
3426
|
-
# resp.fleet_attributes[0].instance_type #=> String, one of "t2.micro", "t2.small", "t2.medium", "t2.large", "c3.large", "c3.xlarge", "c3.2xlarge", "c3.4xlarge", "c3.8xlarge", "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "c5.large", "c5.xlarge", "c5.2xlarge", "c5.4xlarge", "c5.9xlarge", "c5.12xlarge", "c5.18xlarge", "c5.24xlarge", "r3.large", "r3.xlarge", "r3.2xlarge", "r3.4xlarge", "r3.8xlarge", "r4.large", "r4.xlarge", "r4.2xlarge", "r4.4xlarge", "r4.8xlarge", "r4.16xlarge", "r5.large", "r5.xlarge", "r5.2xlarge", "r5.4xlarge", "r5.8xlarge", "r5.12xlarge", "r5.16xlarge", "r5.24xlarge", "m3.medium", "m3.large", "m3.xlarge", "m3.2xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge", "m5.large", "m5.xlarge", "m5.2xlarge", "m5.4xlarge", "m5.8xlarge", "m5.12xlarge", "m5.16xlarge", "m5.24xlarge"
|
3472
|
+
# resp.fleet_attributes[0].instance_type #=> String, one of "t2.micro", "t2.small", "t2.medium", "t2.large", "c3.large", "c3.xlarge", "c3.2xlarge", "c3.4xlarge", "c3.8xlarge", "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "c5.large", "c5.xlarge", "c5.2xlarge", "c5.4xlarge", "c5.9xlarge", "c5.12xlarge", "c5.18xlarge", "c5.24xlarge", "c5a.large", "c5a.xlarge", "c5a.2xlarge", "c5a.4xlarge", "c5a.8xlarge", "c5a.12xlarge", "c5a.16xlarge", "c5a.24xlarge", "r3.large", "r3.xlarge", "r3.2xlarge", "r3.4xlarge", "r3.8xlarge", "r4.large", "r4.xlarge", "r4.2xlarge", "r4.4xlarge", "r4.8xlarge", "r4.16xlarge", "r5.large", "r5.xlarge", "r5.2xlarge", "r5.4xlarge", "r5.8xlarge", "r5.12xlarge", "r5.16xlarge", "r5.24xlarge", "r5a.large", "r5a.xlarge", "r5a.2xlarge", "r5a.4xlarge", "r5a.8xlarge", "r5a.12xlarge", "r5a.16xlarge", "r5a.24xlarge", "m3.medium", "m3.large", "m3.xlarge", "m3.2xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge", "m5.large", "m5.xlarge", "m5.2xlarge", "m5.4xlarge", "m5.8xlarge", "m5.12xlarge", "m5.16xlarge", "m5.24xlarge", "m5a.large", "m5a.xlarge", "m5a.2xlarge", "m5a.4xlarge", "m5a.8xlarge", "m5a.12xlarge", "m5a.16xlarge", "m5a.24xlarge"
|
3427
3473
|
# resp.fleet_attributes[0].description #=> String
|
3428
3474
|
# resp.fleet_attributes[0].name #=> String
|
3429
3475
|
# resp.fleet_attributes[0].creation_time #=> Time
|
@@ -3552,7 +3598,7 @@ module Aws::GameLift
|
|
3552
3598
|
#
|
3553
3599
|
# resp.fleet_capacity #=> Array
|
3554
3600
|
# resp.fleet_capacity[0].fleet_id #=> String
|
3555
|
-
# resp.fleet_capacity[0].instance_type #=> String, one of "t2.micro", "t2.small", "t2.medium", "t2.large", "c3.large", "c3.xlarge", "c3.2xlarge", "c3.4xlarge", "c3.8xlarge", "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "c5.large", "c5.xlarge", "c5.2xlarge", "c5.4xlarge", "c5.9xlarge", "c5.12xlarge", "c5.18xlarge", "c5.24xlarge", "r3.large", "r3.xlarge", "r3.2xlarge", "r3.4xlarge", "r3.8xlarge", "r4.large", "r4.xlarge", "r4.2xlarge", "r4.4xlarge", "r4.8xlarge", "r4.16xlarge", "r5.large", "r5.xlarge", "r5.2xlarge", "r5.4xlarge", "r5.8xlarge", "r5.12xlarge", "r5.16xlarge", "r5.24xlarge", "m3.medium", "m3.large", "m3.xlarge", "m3.2xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge", "m5.large", "m5.xlarge", "m5.2xlarge", "m5.4xlarge", "m5.8xlarge", "m5.12xlarge", "m5.16xlarge", "m5.24xlarge"
|
3601
|
+
# resp.fleet_capacity[0].instance_type #=> String, one of "t2.micro", "t2.small", "t2.medium", "t2.large", "c3.large", "c3.xlarge", "c3.2xlarge", "c3.4xlarge", "c3.8xlarge", "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "c5.large", "c5.xlarge", "c5.2xlarge", "c5.4xlarge", "c5.9xlarge", "c5.12xlarge", "c5.18xlarge", "c5.24xlarge", "c5a.large", "c5a.xlarge", "c5a.2xlarge", "c5a.4xlarge", "c5a.8xlarge", "c5a.12xlarge", "c5a.16xlarge", "c5a.24xlarge", "r3.large", "r3.xlarge", "r3.2xlarge", "r3.4xlarge", "r3.8xlarge", "r4.large", "r4.xlarge", "r4.2xlarge", "r4.4xlarge", "r4.8xlarge", "r4.16xlarge", "r5.large", "r5.xlarge", "r5.2xlarge", "r5.4xlarge", "r5.8xlarge", "r5.12xlarge", "r5.16xlarge", "r5.24xlarge", "r5a.large", "r5a.xlarge", "r5a.2xlarge", "r5a.4xlarge", "r5a.8xlarge", "r5a.12xlarge", "r5a.16xlarge", "r5a.24xlarge", "m3.medium", "m3.large", "m3.xlarge", "m3.2xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge", "m5.large", "m5.xlarge", "m5.2xlarge", "m5.4xlarge", "m5.8xlarge", "m5.12xlarge", "m5.16xlarge", "m5.24xlarge", "m5a.large", "m5a.xlarge", "m5a.2xlarge", "m5a.4xlarge", "m5a.8xlarge", "m5a.12xlarge", "m5a.16xlarge", "m5a.24xlarge"
|
3556
3602
|
# resp.fleet_capacity[0].instance_counts.desired #=> Integer
|
3557
3603
|
# resp.fleet_capacity[0].instance_counts.minimum #=> Integer
|
3558
3604
|
# resp.fleet_capacity[0].instance_counts.maximum #=> Integer
|
@@ -3995,7 +4041,7 @@ module Aws::GameLift
|
|
3995
4041
|
# resp.game_server_group.game_server_group_arn #=> String
|
3996
4042
|
# resp.game_server_group.role_arn #=> String
|
3997
4043
|
# resp.game_server_group.instance_definitions #=> Array
|
3998
|
-
# resp.game_server_group.instance_definitions[0].instance_type #=> String, one of "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "c5.large", "c5.xlarge", "c5.2xlarge", "c5.4xlarge", "c5.9xlarge", "c5.12xlarge", "c5.18xlarge", "c5.24xlarge", "r4.large", "r4.xlarge", "r4.2xlarge", "r4.4xlarge", "r4.8xlarge", "r4.16xlarge", "r5.large", "r5.xlarge", "r5.2xlarge", "r5.4xlarge", "r5.8xlarge", "r5.12xlarge", "r5.16xlarge", "r5.24xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge", "m5.large", "m5.xlarge", "m5.2xlarge", "m5.4xlarge", "m5.8xlarge", "m5.12xlarge", "m5.16xlarge", "m5.24xlarge"
|
4044
|
+
# resp.game_server_group.instance_definitions[0].instance_type #=> String, one of "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "c5.large", "c5.xlarge", "c5.2xlarge", "c5.4xlarge", "c5.9xlarge", "c5.12xlarge", "c5.18xlarge", "c5.24xlarge", "c5a.large", "c5a.xlarge", "c5a.2xlarge", "c5a.4xlarge", "c5a.8xlarge", "c5a.12xlarge", "c5a.16xlarge", "c5a.24xlarge", "r4.large", "r4.xlarge", "r4.2xlarge", "r4.4xlarge", "r4.8xlarge", "r4.16xlarge", "r5.large", "r5.xlarge", "r5.2xlarge", "r5.4xlarge", "r5.8xlarge", "r5.12xlarge", "r5.16xlarge", "r5.24xlarge", "r5a.large", "r5a.xlarge", "r5a.2xlarge", "r5a.4xlarge", "r5a.8xlarge", "r5a.12xlarge", "r5a.16xlarge", "r5a.24xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge", "m5.large", "m5.xlarge", "m5.2xlarge", "m5.4xlarge", "m5.8xlarge", "m5.12xlarge", "m5.16xlarge", "m5.24xlarge", "m5a.large", "m5a.xlarge", "m5a.2xlarge", "m5a.4xlarge", "m5a.8xlarge", "m5a.12xlarge", "m5a.16xlarge", "m5a.24xlarge"
|
3999
4045
|
# resp.game_server_group.instance_definitions[0].weighted_capacity #=> String
|
4000
4046
|
# resp.game_server_group.balancing_strategy #=> String, one of "SPOT_ONLY", "SPOT_PREFERRED", "ON_DEMAND_ONLY"
|
4001
4047
|
# resp.game_server_group.game_server_protection_policy #=> String, one of "NO_PROTECTION", "FULL_PROTECTION"
|
@@ -4558,7 +4604,7 @@ module Aws::GameLift
|
|
4558
4604
|
# resp.instances[0].ip_address #=> String
|
4559
4605
|
# resp.instances[0].dns_name #=> String
|
4560
4606
|
# resp.instances[0].operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2"
|
4561
|
-
# resp.instances[0].type #=> String, one of "t2.micro", "t2.small", "t2.medium", "t2.large", "c3.large", "c3.xlarge", "c3.2xlarge", "c3.4xlarge", "c3.8xlarge", "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "c5.large", "c5.xlarge", "c5.2xlarge", "c5.4xlarge", "c5.9xlarge", "c5.12xlarge", "c5.18xlarge", "c5.24xlarge", "r3.large", "r3.xlarge", "r3.2xlarge", "r3.4xlarge", "r3.8xlarge", "r4.large", "r4.xlarge", "r4.2xlarge", "r4.4xlarge", "r4.8xlarge", "r4.16xlarge", "r5.large", "r5.xlarge", "r5.2xlarge", "r5.4xlarge", "r5.8xlarge", "r5.12xlarge", "r5.16xlarge", "r5.24xlarge", "m3.medium", "m3.large", "m3.xlarge", "m3.2xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge", "m5.large", "m5.xlarge", "m5.2xlarge", "m5.4xlarge", "m5.8xlarge", "m5.12xlarge", "m5.16xlarge", "m5.24xlarge"
|
4607
|
+
# resp.instances[0].type #=> String, one of "t2.micro", "t2.small", "t2.medium", "t2.large", "c3.large", "c3.xlarge", "c3.2xlarge", "c3.4xlarge", "c3.8xlarge", "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "c5.large", "c5.xlarge", "c5.2xlarge", "c5.4xlarge", "c5.9xlarge", "c5.12xlarge", "c5.18xlarge", "c5.24xlarge", "c5a.large", "c5a.xlarge", "c5a.2xlarge", "c5a.4xlarge", "c5a.8xlarge", "c5a.12xlarge", "c5a.16xlarge", "c5a.24xlarge", "r3.large", "r3.xlarge", "r3.2xlarge", "r3.4xlarge", "r3.8xlarge", "r4.large", "r4.xlarge", "r4.2xlarge", "r4.4xlarge", "r4.8xlarge", "r4.16xlarge", "r5.large", "r5.xlarge", "r5.2xlarge", "r5.4xlarge", "r5.8xlarge", "r5.12xlarge", "r5.16xlarge", "r5.24xlarge", "r5a.large", "r5a.xlarge", "r5a.2xlarge", "r5a.4xlarge", "r5a.8xlarge", "r5a.12xlarge", "r5a.16xlarge", "r5a.24xlarge", "m3.medium", "m3.large", "m3.xlarge", "m3.2xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge", "m5.large", "m5.xlarge", "m5.2xlarge", "m5.4xlarge", "m5.8xlarge", "m5.12xlarge", "m5.16xlarge", "m5.24xlarge", "m5a.large", "m5a.xlarge", "m5a.2xlarge", "m5a.4xlarge", "m5a.8xlarge", "m5a.12xlarge", "m5a.16xlarge", "m5a.24xlarge"
|
4562
4608
|
# resp.instances[0].status #=> String, one of "PENDING", "ACTIVE", "TERMINATING"
|
4563
4609
|
# resp.instances[0].creation_time #=> Time
|
4564
4610
|
# resp.next_token #=> String
|
@@ -4611,8 +4657,8 @@ module Aws::GameLift
|
|
4611
4657
|
#
|
4612
4658
|
#
|
4613
4659
|
#
|
4614
|
-
# [1]: https://docs.aws.amazon.com/gamelift/latest/
|
4615
|
-
# [2]: https://docs.aws.amazon.com/gamelift/latest/
|
4660
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-client.html
|
4661
|
+
# [2]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-notification.html
|
4616
4662
|
#
|
4617
4663
|
# @option params [required, Array<String>] :ticket_ids
|
4618
4664
|
# A unique identifier for a matchmaking ticket. You can include up to 10
|
@@ -4701,7 +4747,7 @@ module Aws::GameLift
|
|
4701
4747
|
#
|
4702
4748
|
#
|
4703
4749
|
#
|
4704
|
-
# [1]: https://docs.aws.amazon.com/gamelift/latest/
|
4750
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/matchmaker-build.html
|
4705
4751
|
#
|
4706
4752
|
# @option params [Array<String>] :names
|
4707
4753
|
# A unique identifier for a matchmaking configuration(s) to retrieve.
|
@@ -4762,6 +4808,7 @@ module Aws::GameLift
|
|
4762
4808
|
# resp.configurations[0].game_properties[0].value #=> String
|
4763
4809
|
# resp.configurations[0].game_session_data #=> String
|
4764
4810
|
# resp.configurations[0].backfill_mode #=> String, one of "AUTOMATIC", "MANUAL"
|
4811
|
+
# resp.configurations[0].flex_match_mode #=> String, one of "STANDALONE", "WITH_QUEUE"
|
4765
4812
|
# resp.next_token #=> String
|
4766
4813
|
#
|
4767
4814
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeMatchmakingConfigurations AWS API Documentation
|
@@ -4805,7 +4852,7 @@ module Aws::GameLift
|
|
4805
4852
|
#
|
4806
4853
|
#
|
4807
4854
|
#
|
4808
|
-
# [1]: https://docs.aws.amazon.com/gamelift/latest/
|
4855
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-rulesets.html
|
4809
4856
|
#
|
4810
4857
|
# @option params [Array<String>] :names
|
4811
4858
|
# A list of one or more matchmaking rule set names to retrieve details
|
@@ -5780,7 +5827,7 @@ module Aws::GameLift
|
|
5780
5827
|
# resp.game_server_groups[0].game_server_group_arn #=> String
|
5781
5828
|
# resp.game_server_groups[0].role_arn #=> String
|
5782
5829
|
# resp.game_server_groups[0].instance_definitions #=> Array
|
5783
|
-
# resp.game_server_groups[0].instance_definitions[0].instance_type #=> String, one of "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "c5.large", "c5.xlarge", "c5.2xlarge", "c5.4xlarge", "c5.9xlarge", "c5.12xlarge", "c5.18xlarge", "c5.24xlarge", "r4.large", "r4.xlarge", "r4.2xlarge", "r4.4xlarge", "r4.8xlarge", "r4.16xlarge", "r5.large", "r5.xlarge", "r5.2xlarge", "r5.4xlarge", "r5.8xlarge", "r5.12xlarge", "r5.16xlarge", "r5.24xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge", "m5.large", "m5.xlarge", "m5.2xlarge", "m5.4xlarge", "m5.8xlarge", "m5.12xlarge", "m5.16xlarge", "m5.24xlarge"
|
5830
|
+
# resp.game_server_groups[0].instance_definitions[0].instance_type #=> String, one of "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "c5.large", "c5.xlarge", "c5.2xlarge", "c5.4xlarge", "c5.9xlarge", "c5.12xlarge", "c5.18xlarge", "c5.24xlarge", "c5a.large", "c5a.xlarge", "c5a.2xlarge", "c5a.4xlarge", "c5a.8xlarge", "c5a.12xlarge", "c5a.16xlarge", "c5a.24xlarge", "r4.large", "r4.xlarge", "r4.2xlarge", "r4.4xlarge", "r4.8xlarge", "r4.16xlarge", "r5.large", "r5.xlarge", "r5.2xlarge", "r5.4xlarge", "r5.8xlarge", "r5.12xlarge", "r5.16xlarge", "r5.24xlarge", "r5a.large", "r5a.xlarge", "r5a.2xlarge", "r5a.4xlarge", "r5a.8xlarge", "r5a.12xlarge", "r5a.16xlarge", "r5a.24xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge", "m5.large", "m5.xlarge", "m5.2xlarge", "m5.4xlarge", "m5.8xlarge", "m5.12xlarge", "m5.16xlarge", "m5.24xlarge", "m5a.large", "m5a.xlarge", "m5a.2xlarge", "m5a.4xlarge", "m5a.8xlarge", "m5a.12xlarge", "m5a.16xlarge", "m5a.24xlarge"
|
5784
5831
|
# resp.game_server_groups[0].instance_definitions[0].weighted_capacity #=> String
|
5785
5832
|
# resp.game_server_groups[0].balancing_strategy #=> String, one of "SPOT_ONLY", "SPOT_PREFERRED", "ON_DEMAND_ONLY"
|
5786
5833
|
# resp.game_server_groups[0].game_server_protection_policy #=> String, one of "NO_PROTECTION", "FULL_PROTECTION"
|
@@ -6556,7 +6603,7 @@ module Aws::GameLift
|
|
6556
6603
|
# resp.game_server_group.game_server_group_arn #=> String
|
6557
6604
|
# resp.game_server_group.role_arn #=> String
|
6558
6605
|
# resp.game_server_group.instance_definitions #=> Array
|
6559
|
-
# resp.game_server_group.instance_definitions[0].instance_type #=> String, one of "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "c5.large", "c5.xlarge", "c5.2xlarge", "c5.4xlarge", "c5.9xlarge", "c5.12xlarge", "c5.18xlarge", "c5.24xlarge", "r4.large", "r4.xlarge", "r4.2xlarge", "r4.4xlarge", "r4.8xlarge", "r4.16xlarge", "r5.large", "r5.xlarge", "r5.2xlarge", "r5.4xlarge", "r5.8xlarge", "r5.12xlarge", "r5.16xlarge", "r5.24xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge", "m5.large", "m5.xlarge", "m5.2xlarge", "m5.4xlarge", "m5.8xlarge", "m5.12xlarge", "m5.16xlarge", "m5.24xlarge"
|
6606
|
+
# resp.game_server_group.instance_definitions[0].instance_type #=> String, one of "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "c5.large", "c5.xlarge", "c5.2xlarge", "c5.4xlarge", "c5.9xlarge", "c5.12xlarge", "c5.18xlarge", "c5.24xlarge", "c5a.large", "c5a.xlarge", "c5a.2xlarge", "c5a.4xlarge", "c5a.8xlarge", "c5a.12xlarge", "c5a.16xlarge", "c5a.24xlarge", "r4.large", "r4.xlarge", "r4.2xlarge", "r4.4xlarge", "r4.8xlarge", "r4.16xlarge", "r5.large", "r5.xlarge", "r5.2xlarge", "r5.4xlarge", "r5.8xlarge", "r5.12xlarge", "r5.16xlarge", "r5.24xlarge", "r5a.large", "r5a.xlarge", "r5a.2xlarge", "r5a.4xlarge", "r5a.8xlarge", "r5a.12xlarge", "r5a.16xlarge", "r5a.24xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge", "m5.large", "m5.xlarge", "m5.2xlarge", "m5.4xlarge", "m5.8xlarge", "m5.12xlarge", "m5.16xlarge", "m5.24xlarge", "m5a.large", "m5a.xlarge", "m5a.2xlarge", "m5a.4xlarge", "m5a.8xlarge", "m5a.12xlarge", "m5a.16xlarge", "m5a.24xlarge"
|
6560
6607
|
# resp.game_server_group.instance_definitions[0].weighted_capacity #=> String
|
6561
6608
|
# resp.game_server_group.balancing_strategy #=> String, one of "SPOT_ONLY", "SPOT_PREFERRED", "ON_DEMAND_ONLY"
|
6562
6609
|
# resp.game_server_group.game_server_protection_policy #=> String, one of "NO_PROTECTION", "FULL_PROTECTION"
|
@@ -7079,8 +7126,8 @@ module Aws::GameLift
|
|
7079
7126
|
#
|
7080
7127
|
#
|
7081
7128
|
#
|
7082
|
-
# [1]: https://docs.aws.amazon.com/gamelift/latest/
|
7083
|
-
# [2]: https://docs.aws.amazon.com/gamelift/latest/
|
7129
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/gamelift-match.html
|
7130
|
+
# [2]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-backfill.html
|
7084
7131
|
#
|
7085
7132
|
# @option params [String] :ticket_id
|
7086
7133
|
# A unique identifier for a matchmaking ticket. If no ticket ID is
|
@@ -7094,7 +7141,7 @@ module Aws::GameLift
|
|
7094
7141
|
# used with the original game session is listed in the GameSession
|
7095
7142
|
# object, `MatchmakerData` property.
|
7096
7143
|
#
|
7097
|
-
# @option params [
|
7144
|
+
# @option params [String] :game_session_arn
|
7098
7145
|
# Amazon Resource Name ([ARN][1]) that is assigned to a game session and
|
7099
7146
|
# uniquely identifies it. This is the same as the game session ID.
|
7100
7147
|
#
|
@@ -7119,7 +7166,7 @@ module Aws::GameLift
|
|
7119
7166
|
#
|
7120
7167
|
#
|
7121
7168
|
#
|
7122
|
-
# [1]: https://docs.aws.amazon.com/gamelift/latest/
|
7169
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-server.html#match-server-data
|
7123
7170
|
#
|
7124
7171
|
# @return [Types::StartMatchBackfillOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
7125
7172
|
#
|
@@ -7130,7 +7177,7 @@ module Aws::GameLift
|
|
7130
7177
|
# resp = client.start_match_backfill({
|
7131
7178
|
# ticket_id: "MatchmakingIdStringModel",
|
7132
7179
|
# configuration_name: "MatchmakingConfigurationName", # required
|
7133
|
-
# game_session_arn: "ArnStringModel",
|
7180
|
+
# game_session_arn: "ArnStringModel",
|
7134
7181
|
# players: [ # required
|
7135
7182
|
# {
|
7136
7183
|
# player_id: "NonZeroAndMaxString",
|
@@ -7181,58 +7228,27 @@ module Aws::GameLift
|
|
7181
7228
|
end
|
7182
7229
|
|
7183
7230
|
# Uses FlexMatch to create a game match for a group of players based on
|
7184
|
-
# custom matchmaking rules
|
7185
|
-
#
|
7186
|
-
#
|
7187
|
-
#
|
7188
|
-
#
|
7189
|
-
#
|
7190
|
-
#
|
7191
|
-
#
|
7192
|
-
# session are defined in a `MatchmakingConfiguration`.
|
7231
|
+
# custom matchmaking rules. If you're also using GameLift hosting, a
|
7232
|
+
# new game session is started for the matched players. Each matchmaking
|
7233
|
+
# request identifies one or more players to find a match for, and
|
7234
|
+
# specifies the type of match to build, including the team configuration
|
7235
|
+
# and the rules for an acceptable match. When a matchmaking request
|
7236
|
+
# identifies a group of players who want to play together, FlexMatch
|
7237
|
+
# finds additional players to fill the match. Match type, rules, and
|
7238
|
+
# other features are defined in a `MatchmakingConfiguration`.
|
7193
7239
|
#
|
7194
7240
|
# To start matchmaking, provide a unique ticket ID, specify a
|
7195
|
-
# matchmaking configuration, and include the players to be matched.
|
7196
|
-
# must also include
|
7197
|
-
# matchmaking configuration
|
7198
|
-
# returned with status set to
|
7199
|
-
#
|
7200
|
-
#
|
7201
|
-
#
|
7202
|
-
#
|
7203
|
-
#
|
7204
|
-
#
|
7205
|
-
#
|
7206
|
-
# **Processing a matchmaking request** -- FlexMatch handles a
|
7207
|
-
# matchmaking request as follows:
|
7208
|
-
#
|
7209
|
-
# 1. Your client code submits a `StartMatchmaking` request for one or
|
7210
|
-
# more players and tracks the status of the request ticket.
|
7211
|
-
#
|
7212
|
-
# 2. FlexMatch uses this ticket and others in process to build an
|
7213
|
-
# acceptable match. When a potential match is identified, all
|
7214
|
-
# tickets in the proposed match are advanced to the next status.
|
7215
|
-
#
|
7216
|
-
# 3. If the match requires player acceptance (set in the matchmaking
|
7217
|
-
# configuration), the tickets move into status
|
7218
|
-
# `REQUIRES_ACCEPTANCE`. This status triggers your client code to
|
7219
|
-
# solicit acceptance from all players in every ticket involved in
|
7220
|
-
# the match, and then call AcceptMatch for each player. If any
|
7221
|
-
# player rejects or fails to accept the match before a specified
|
7222
|
-
# timeout, the proposed match is dropped (see `AcceptMatch` for more
|
7223
|
-
# details).
|
7224
|
-
#
|
7225
|
-
# 4. Once a match is proposed and accepted, the matchmaking tickets
|
7226
|
-
# move into status `PLACING`. FlexMatch locates resources for a new
|
7227
|
-
# game session using the game session queue (set in the matchmaking
|
7228
|
-
# configuration) and creates the game session based on the match
|
7229
|
-
# data.
|
7230
|
-
#
|
7231
|
-
# 5. When the match is successfully placed, the matchmaking tickets
|
7232
|
-
# move into `COMPLETED` status. Connection information (including
|
7233
|
-
# game session endpoint and player session) is added to the
|
7234
|
-
# matchmaking tickets. Matched players can use the connection
|
7235
|
-
# information to join the game.
|
7241
|
+
# matchmaking configuration, and include the players to be matched. For
|
7242
|
+
# each player, you must also include the player attribute values that
|
7243
|
+
# are required by the matchmaking configuration (in the rule set). If
|
7244
|
+
# successful, a matchmaking ticket is returned with status set to
|
7245
|
+
# `QUEUED`.
|
7246
|
+
#
|
7247
|
+
# Track the status of the ticket to respond as needed. If you're also
|
7248
|
+
# using GameLift hosting, a successfully completed ticket contains game
|
7249
|
+
# session connection information. Ticket status updates are tracked
|
7250
|
+
# using event notification through Amazon Simple Notification Service
|
7251
|
+
# (SNS), which is defined in the matchmaking configuration.
|
7236
7252
|
#
|
7237
7253
|
# **Learn more**
|
7238
7254
|
#
|
@@ -7258,10 +7274,10 @@ module Aws::GameLift
|
|
7258
7274
|
#
|
7259
7275
|
#
|
7260
7276
|
#
|
7261
|
-
# [1]: https://docs.aws.amazon.com/gamelift/latest/
|
7262
|
-
# [2]: https://docs.aws.amazon.com/gamelift/latest/
|
7263
|
-
# [3]: https://docs.aws.amazon.com/gamelift/latest/
|
7264
|
-
# [4]: https://docs.aws.amazon.com/gamelift/latest/
|
7277
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-client.html
|
7278
|
+
# [2]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-notification.html
|
7279
|
+
# [3]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-tasks.html
|
7280
|
+
# [4]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/gamelift-match.html
|
7265
7281
|
#
|
7266
7282
|
# @option params [String] :ticket_id
|
7267
7283
|
# A unique identifier for a matchmaking ticket. If no ticket ID is
|
@@ -7505,7 +7521,7 @@ module Aws::GameLift
|
|
7505
7521
|
#
|
7506
7522
|
#
|
7507
7523
|
#
|
7508
|
-
# [1]: https://docs.aws.amazon.com/gamelift/latest/
|
7524
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-client.html
|
7509
7525
|
#
|
7510
7526
|
# @option params [required, String] :ticket_id
|
7511
7527
|
# A unique identifier for a matchmaking ticket.
|
@@ -7600,7 +7616,7 @@ module Aws::GameLift
|
|
7600
7616
|
# resp.game_server_group.game_server_group_arn #=> String
|
7601
7617
|
# resp.game_server_group.role_arn #=> String
|
7602
7618
|
# resp.game_server_group.instance_definitions #=> Array
|
7603
|
-
# resp.game_server_group.instance_definitions[0].instance_type #=> String, one of "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "c5.large", "c5.xlarge", "c5.2xlarge", "c5.4xlarge", "c5.9xlarge", "c5.12xlarge", "c5.18xlarge", "c5.24xlarge", "r4.large", "r4.xlarge", "r4.2xlarge", "r4.4xlarge", "r4.8xlarge", "r4.16xlarge", "r5.large", "r5.xlarge", "r5.2xlarge", "r5.4xlarge", "r5.8xlarge", "r5.12xlarge", "r5.16xlarge", "r5.24xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge", "m5.large", "m5.xlarge", "m5.2xlarge", "m5.4xlarge", "m5.8xlarge", "m5.12xlarge", "m5.16xlarge", "m5.24xlarge"
|
7619
|
+
# resp.game_server_group.instance_definitions[0].instance_type #=> String, one of "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "c5.large", "c5.xlarge", "c5.2xlarge", "c5.4xlarge", "c5.9xlarge", "c5.12xlarge", "c5.18xlarge", "c5.24xlarge", "c5a.large", "c5a.xlarge", "c5a.2xlarge", "c5a.4xlarge", "c5a.8xlarge", "c5a.12xlarge", "c5a.16xlarge", "c5a.24xlarge", "r4.large", "r4.xlarge", "r4.2xlarge", "r4.4xlarge", "r4.8xlarge", "r4.16xlarge", "r5.large", "r5.xlarge", "r5.2xlarge", "r5.4xlarge", "r5.8xlarge", "r5.12xlarge", "r5.16xlarge", "r5.24xlarge", "r5a.large", "r5a.xlarge", "r5a.2xlarge", "r5a.4xlarge", "r5a.8xlarge", "r5a.12xlarge", "r5a.16xlarge", "r5a.24xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge", "m5.large", "m5.xlarge", "m5.2xlarge", "m5.4xlarge", "m5.8xlarge", "m5.12xlarge", "m5.16xlarge", "m5.24xlarge", "m5a.large", "m5a.xlarge", "m5a.2xlarge", "m5a.4xlarge", "m5a.8xlarge", "m5a.12xlarge", "m5a.16xlarge", "m5a.24xlarge"
|
7604
7620
|
# resp.game_server_group.instance_definitions[0].weighted_capacity #=> String
|
7605
7621
|
# resp.game_server_group.balancing_strategy #=> String, one of "SPOT_ONLY", "SPOT_PREFERRED", "ON_DEMAND_ONLY"
|
7606
7622
|
# resp.game_server_group.game_server_protection_policy #=> String, one of "NO_PROTECTION", "FULL_PROTECTION"
|
@@ -8429,7 +8445,7 @@ module Aws::GameLift
|
|
8429
8445
|
# role_arn: "IamRoleArn",
|
8430
8446
|
# instance_definitions: [
|
8431
8447
|
# {
|
8432
|
-
# instance_type: "c4.large", # required, accepts c4.large, c4.xlarge, c4.2xlarge, c4.4xlarge, c4.8xlarge, c5.large, c5.xlarge, c5.2xlarge, c5.4xlarge, c5.9xlarge, c5.12xlarge, c5.18xlarge, c5.24xlarge, r4.large, r4.xlarge, r4.2xlarge, r4.4xlarge, r4.8xlarge, r4.16xlarge, r5.large, r5.xlarge, r5.2xlarge, r5.4xlarge, r5.8xlarge, r5.12xlarge, r5.16xlarge, r5.24xlarge, m4.large, m4.xlarge, m4.2xlarge, m4.4xlarge, m4.10xlarge, m5.large, m5.xlarge, m5.2xlarge, m5.4xlarge, m5.8xlarge, m5.12xlarge, m5.16xlarge, m5.24xlarge
|
8448
|
+
# instance_type: "c4.large", # required, accepts c4.large, c4.xlarge, c4.2xlarge, c4.4xlarge, c4.8xlarge, c5.large, c5.xlarge, c5.2xlarge, c5.4xlarge, c5.9xlarge, c5.12xlarge, c5.18xlarge, c5.24xlarge, c5a.large, c5a.xlarge, c5a.2xlarge, c5a.4xlarge, c5a.8xlarge, c5a.12xlarge, c5a.16xlarge, c5a.24xlarge, r4.large, r4.xlarge, r4.2xlarge, r4.4xlarge, r4.8xlarge, r4.16xlarge, r5.large, r5.xlarge, r5.2xlarge, r5.4xlarge, r5.8xlarge, r5.12xlarge, r5.16xlarge, r5.24xlarge, r5a.large, r5a.xlarge, r5a.2xlarge, r5a.4xlarge, r5a.8xlarge, r5a.12xlarge, r5a.16xlarge, r5a.24xlarge, m4.large, m4.xlarge, m4.2xlarge, m4.4xlarge, m4.10xlarge, m5.large, m5.xlarge, m5.2xlarge, m5.4xlarge, m5.8xlarge, m5.12xlarge, m5.16xlarge, m5.24xlarge, m5a.large, m5a.xlarge, m5a.2xlarge, m5a.4xlarge, m5a.8xlarge, m5a.12xlarge, m5a.16xlarge, m5a.24xlarge
|
8433
8449
|
# weighted_capacity: "WeightedCapacity",
|
8434
8450
|
# },
|
8435
8451
|
# ],
|
@@ -8443,7 +8459,7 @@ module Aws::GameLift
|
|
8443
8459
|
# resp.game_server_group.game_server_group_arn #=> String
|
8444
8460
|
# resp.game_server_group.role_arn #=> String
|
8445
8461
|
# resp.game_server_group.instance_definitions #=> Array
|
8446
|
-
# resp.game_server_group.instance_definitions[0].instance_type #=> String, one of "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "c5.large", "c5.xlarge", "c5.2xlarge", "c5.4xlarge", "c5.9xlarge", "c5.12xlarge", "c5.18xlarge", "c5.24xlarge", "r4.large", "r4.xlarge", "r4.2xlarge", "r4.4xlarge", "r4.8xlarge", "r4.16xlarge", "r5.large", "r5.xlarge", "r5.2xlarge", "r5.4xlarge", "r5.8xlarge", "r5.12xlarge", "r5.16xlarge", "r5.24xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge", "m5.large", "m5.xlarge", "m5.2xlarge", "m5.4xlarge", "m5.8xlarge", "m5.12xlarge", "m5.16xlarge", "m5.24xlarge"
|
8462
|
+
# resp.game_server_group.instance_definitions[0].instance_type #=> String, one of "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "c5.large", "c5.xlarge", "c5.2xlarge", "c5.4xlarge", "c5.9xlarge", "c5.12xlarge", "c5.18xlarge", "c5.24xlarge", "c5a.large", "c5a.xlarge", "c5a.2xlarge", "c5a.4xlarge", "c5a.8xlarge", "c5a.12xlarge", "c5a.16xlarge", "c5a.24xlarge", "r4.large", "r4.xlarge", "r4.2xlarge", "r4.4xlarge", "r4.8xlarge", "r4.16xlarge", "r5.large", "r5.xlarge", "r5.2xlarge", "r5.4xlarge", "r5.8xlarge", "r5.12xlarge", "r5.16xlarge", "r5.24xlarge", "r5a.large", "r5a.xlarge", "r5a.2xlarge", "r5a.4xlarge", "r5a.8xlarge", "r5a.12xlarge", "r5a.16xlarge", "r5a.24xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge", "m5.large", "m5.xlarge", "m5.2xlarge", "m5.4xlarge", "m5.8xlarge", "m5.12xlarge", "m5.16xlarge", "m5.24xlarge", "m5a.large", "m5a.xlarge", "m5a.2xlarge", "m5a.4xlarge", "m5a.8xlarge", "m5a.12xlarge", "m5a.16xlarge", "m5a.24xlarge"
|
8447
8463
|
# resp.game_server_group.instance_definitions[0].weighted_capacity #=> String
|
8448
8464
|
# resp.game_server_group.balancing_strategy #=> String, one of "SPOT_ONLY", "SPOT_PREFERRED", "ON_DEMAND_ONLY"
|
8449
8465
|
# resp.game_server_group.game_server_protection_policy #=> String, one of "NO_PROTECTION", "FULL_PROTECTION"
|
@@ -8685,7 +8701,7 @@ module Aws::GameLift
|
|
8685
8701
|
#
|
8686
8702
|
#
|
8687
8703
|
#
|
8688
|
-
# [1]: https://docs.aws.amazon.com/gamelift/latest/
|
8704
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-configuration.html
|
8689
8705
|
#
|
8690
8706
|
# @option params [required, String] :name
|
8691
8707
|
# A unique identifier for a matchmaking configuration to update. You can
|
@@ -8697,9 +8713,10 @@ module Aws::GameLift
|
|
8697
8713
|
# @option params [Array<String>] :game_session_queue_arns
|
8698
8714
|
# Amazon Resource Name ([ARN][1]) that is assigned to a GameLift game
|
8699
8715
|
# session queue resource and uniquely identifies it. ARNs are unique
|
8700
|
-
# across all Regions.
|
8701
|
-
#
|
8702
|
-
#
|
8716
|
+
# across all Regions. Queues can be located in any Region. Queues are
|
8717
|
+
# used to start new GameLift-hosted game sessions for matches that are
|
8718
|
+
# created with this matchmaking configuration. If `FlexMatchMode` is set
|
8719
|
+
# to `STANDALONE`, do not set this parameter.
|
8703
8720
|
#
|
8704
8721
|
#
|
8705
8722
|
#
|
@@ -8712,14 +8729,17 @@ module Aws::GameLift
|
|
8712
8729
|
#
|
8713
8730
|
# @option params [Integer] :acceptance_timeout_seconds
|
8714
8731
|
# The length of time (in seconds) to wait for players to accept a
|
8715
|
-
# proposed match. If any player rejects the
|
8716
|
-
# before the timeout, the
|
8732
|
+
# proposed match, if acceptance is required. If any player rejects the
|
8733
|
+
# match or fails to accept before the timeout, the tickets are returned
|
8734
|
+
# to the ticket pool and continue to be evaluated for an acceptable
|
8717
8735
|
# match.
|
8718
8736
|
#
|
8719
8737
|
# @option params [Boolean] :acceptance_required
|
8720
8738
|
# A flag that indicates whether a match that was created with this
|
8721
8739
|
# configuration must be accepted by the matched players. To require
|
8722
|
-
# acceptance, set to TRUE.
|
8740
|
+
# acceptance, set to TRUE. With this option enabled, matchmaking tickets
|
8741
|
+
# use the status `REQUIRES_ACCEPTANCE` to indicate when a completed
|
8742
|
+
# potential match is waiting for player acceptance.
|
8723
8743
|
#
|
8724
8744
|
# @option params [String] :rule_set_name
|
8725
8745
|
# A unique identifier for a matchmaking rule set to use with this
|
@@ -8734,13 +8754,14 @@ module Aws::GameLift
|
|
8734
8754
|
#
|
8735
8755
|
#
|
8736
8756
|
#
|
8737
|
-
# [1]: https://docs.aws.amazon.com/gamelift/latest/
|
8757
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-notification.html
|
8738
8758
|
#
|
8739
8759
|
# @option params [Integer] :additional_player_count
|
8740
8760
|
# The number of player slots in a match to keep open for future players.
|
8741
8761
|
# For example, assume that the configuration's rule set specifies a
|
8742
8762
|
# match for a single 12-person team. If the additional player count is
|
8743
|
-
# set to 2, only 10 players are initially selected for the match.
|
8763
|
+
# set to 2, only 10 players are initially selected for the match. This
|
8764
|
+
# parameter is not used if `FlexMatchMode` is set to `STANDALONE`.
|
8744
8765
|
#
|
8745
8766
|
# @option params [String] :custom_event_data
|
8746
8767
|
# Information to add to all events related to the matchmaking
|
@@ -8751,7 +8772,8 @@ module Aws::GameLift
|
|
8751
8772
|
# pairs. These properties are passed to a game server process in the
|
8752
8773
|
# GameSession object with a request to start a new game session (see
|
8753
8774
|
# [Start a Game Session][1]). This information is added to the new
|
8754
|
-
# GameSession object that is created for a successful match.
|
8775
|
+
# GameSession object that is created for a successful match. This
|
8776
|
+
# parameter is not used if `FlexMatchMode` is set to `STANDALONE`.
|
8755
8777
|
#
|
8756
8778
|
#
|
8757
8779
|
#
|
@@ -8762,7 +8784,8 @@ module Aws::GameLift
|
|
8762
8784
|
# value. This data is passed to a game server process in the GameSession
|
8763
8785
|
# object with a request to start a new game session (see [Start a Game
|
8764
8786
|
# Session][1]). This information is added to the new GameSession object
|
8765
|
-
# that is created for a successful match.
|
8787
|
+
# that is created for a successful match. This parameter is not used if
|
8788
|
+
# `FlexMatchMode` is set to `STANDALONE`.
|
8766
8789
|
#
|
8767
8790
|
#
|
8768
8791
|
#
|
@@ -8775,11 +8798,27 @@ module Aws::GameLift
|
|
8775
8798
|
# Specify AUTOMATIC to have GameLift create a StartMatchBackfill request
|
8776
8799
|
# whenever a game session has one or more open slots. Learn more about
|
8777
8800
|
# manual and automatic backfill in [Backfill Existing Games with
|
8778
|
-
# FlexMatch][1].
|
8801
|
+
# FlexMatch][1]. Automatic backfill is not available when
|
8802
|
+
# `FlexMatchMode` is set to `STANDALONE`.
|
8803
|
+
#
|
8804
|
+
#
|
8805
|
+
#
|
8806
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-backfill.html
|
8779
8807
|
#
|
8808
|
+
# @option params [String] :flex_match_mode
|
8809
|
+
# Indicates whether this matchmaking configuration is being used with
|
8810
|
+
# GameLift hosting or as a standalone matchmaking solution.
|
8780
8811
|
#
|
8812
|
+
# * **STANDALONE** - FlexMatch forms matches and returns match
|
8813
|
+
# information, including players and team assignments, in a [
|
8814
|
+
# MatchmakingSucceeded][1] event.
|
8781
8815
|
#
|
8782
|
-
#
|
8816
|
+
# * **WITH\_QUEUE** - FlexMatch forms matches and uses the specified
|
8817
|
+
# GameLift queue to start a game session for the match.
|
8818
|
+
#
|
8819
|
+
#
|
8820
|
+
#
|
8821
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-events.html#match-events-matchmakingsucceeded
|
8783
8822
|
#
|
8784
8823
|
# @return [Types::UpdateMatchmakingConfigurationOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
8785
8824
|
#
|
@@ -8806,6 +8845,7 @@ module Aws::GameLift
|
|
8806
8845
|
# ],
|
8807
8846
|
# game_session_data: "GameSessionData",
|
8808
8847
|
# backfill_mode: "AUTOMATIC", # accepts AUTOMATIC, MANUAL
|
8848
|
+
# flex_match_mode: "STANDALONE", # accepts STANDALONE, WITH_QUEUE
|
8809
8849
|
# })
|
8810
8850
|
#
|
8811
8851
|
# @example Response structure
|
@@ -8829,6 +8869,7 @@ module Aws::GameLift
|
|
8829
8869
|
# resp.configuration.game_properties[0].value #=> String
|
8830
8870
|
# resp.configuration.game_session_data #=> String
|
8831
8871
|
# resp.configuration.backfill_mode #=> String, one of "AUTOMATIC", "MANUAL"
|
8872
|
+
# resp.configuration.flex_match_mode #=> String, one of "STANDALONE", "WITH_QUEUE"
|
8832
8873
|
#
|
8833
8874
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateMatchmakingConfiguration AWS API Documentation
|
8834
8875
|
#
|
@@ -8988,14 +9029,20 @@ module Aws::GameLift
|
|
8988
9029
|
# do not need to be unique.
|
8989
9030
|
#
|
8990
9031
|
# @option params [Types::S3Location] :storage_location
|
8991
|
-
# The location of
|
8992
|
-
#
|
8993
|
-
#
|
8994
|
-
#
|
8995
|
-
#
|
8996
|
-
#
|
8997
|
-
#
|
8998
|
-
#
|
9032
|
+
# The Amazon S3 location of your Realtime scripts. The storage location
|
9033
|
+
# must specify the S3 bucket name, the zip file name (the "key"), and
|
9034
|
+
# an IAM role ARN that allows Amazon GameLift to access the S3 storage
|
9035
|
+
# location. The S3 bucket must be in the same Region as the script
|
9036
|
+
# you're updating. By default, Amazon GameLift uploads the latest
|
9037
|
+
# version of the zip file; if you have S3 object versioning turned on,
|
9038
|
+
# you can use the `ObjectVersion` parameter to specify an earlier
|
9039
|
+
# version. To call this operation with a storage location, you must have
|
9040
|
+
# IAM PassRole permission. For more details on IAM roles and PassRole
|
9041
|
+
# permissions, see [ Set up a role for GameLift access][1].
|
9042
|
+
#
|
9043
|
+
#
|
9044
|
+
#
|
9045
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/setting-up-role.html
|
8999
9046
|
#
|
9000
9047
|
# @option params [String, StringIO, File] :zip_file
|
9001
9048
|
# A data object containing your Realtime scripts and dependencies as a
|
@@ -9079,7 +9126,7 @@ module Aws::GameLift
|
|
9079
9126
|
#
|
9080
9127
|
#
|
9081
9128
|
#
|
9082
|
-
# [1]: https://docs.aws.amazon.com/gamelift/latest/
|
9129
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-rulesets.html
|
9083
9130
|
#
|
9084
9131
|
# @option params [required, String] :rule_set_body
|
9085
9132
|
# A collection of matchmaking rules to validate, formatted as a JSON
|
@@ -9121,7 +9168,7 @@ module Aws::GameLift
|
|
9121
9168
|
params: params,
|
9122
9169
|
config: config)
|
9123
9170
|
context[:gem_name] = 'aws-sdk-gamelift'
|
9124
|
-
context[:gem_version] = '1.
|
9171
|
+
context[:gem_version] = '1.41.0'
|
9125
9172
|
Seahorse::Client::Request.new(handlers, context)
|
9126
9173
|
end
|
9127
9174
|
|