aws-sdk-gamelift 1.35.0 → 1.40.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/lib/aws-sdk-gamelift.rb +2 -1
- data/lib/aws-sdk-gamelift/client.rb +836 -648
- data/lib/aws-sdk-gamelift/client_api.rb +164 -7
- data/lib/aws-sdk-gamelift/types.rb +829 -569
- metadata +4 -4
| @@ -105,6 +105,8 @@ module Aws::GameLift | |
| 105 105 | 
             
                DescribeGameServerGroupInput = Shapes::StructureShape.new(name: 'DescribeGameServerGroupInput')
         | 
| 106 106 | 
             
                DescribeGameServerGroupOutput = Shapes::StructureShape.new(name: 'DescribeGameServerGroupOutput')
         | 
| 107 107 | 
             
                DescribeGameServerInput = Shapes::StructureShape.new(name: 'DescribeGameServerInput')
         | 
| 108 | 
            +
                DescribeGameServerInstancesInput = Shapes::StructureShape.new(name: 'DescribeGameServerInstancesInput')
         | 
| 109 | 
            +
                DescribeGameServerInstancesOutput = Shapes::StructureShape.new(name: 'DescribeGameServerInstancesOutput')
         | 
| 108 110 | 
             
                DescribeGameServerOutput = Shapes::StructureShape.new(name: 'DescribeGameServerOutput')
         | 
| 109 111 | 
             
                DescribeGameSessionDetailsInput = Shapes::StructureShape.new(name: 'DescribeGameSessionDetailsInput')
         | 
| 110 112 | 
             
                DescribeGameSessionDetailsOutput = Shapes::StructureShape.new(name: 'DescribeGameSessionDetailsOutput')
         | 
| @@ -162,6 +164,7 @@ module Aws::GameLift | |
| 162 164 | 
             
                FleetType = Shapes::StringShape.new(name: 'FleetType')
         | 
| 163 165 | 
             
                FleetUtilization = Shapes::StructureShape.new(name: 'FleetUtilization')
         | 
| 164 166 | 
             
                FleetUtilizationList = Shapes::ListShape.new(name: 'FleetUtilizationList')
         | 
| 167 | 
            +
                FlexMatchMode = Shapes::StringShape.new(name: 'FlexMatchMode')
         | 
| 165 168 | 
             
                Float = Shapes::FloatShape.new(name: 'Float')
         | 
| 166 169 | 
             
                FreeText = Shapes::StringShape.new(name: 'FreeText')
         | 
| 167 170 | 
             
                GameProperty = Shapes::StructureShape.new(name: 'GameProperty')
         | 
| @@ -185,9 +188,12 @@ module Aws::GameLift | |
| 185 188 | 
             
                GameServerGroups = Shapes::ListShape.new(name: 'GameServerGroups')
         | 
| 186 189 | 
             
                GameServerHealthCheck = Shapes::StringShape.new(name: 'GameServerHealthCheck')
         | 
| 187 190 | 
             
                GameServerId = Shapes::StringShape.new(name: 'GameServerId')
         | 
| 191 | 
            +
                GameServerInstance = Shapes::StructureShape.new(name: 'GameServerInstance')
         | 
| 188 192 | 
             
                GameServerInstanceId = Shapes::StringShape.new(name: 'GameServerInstanceId')
         | 
| 193 | 
            +
                GameServerInstanceIds = Shapes::ListShape.new(name: 'GameServerInstanceIds')
         | 
| 194 | 
            +
                GameServerInstanceStatus = Shapes::StringShape.new(name: 'GameServerInstanceStatus')
         | 
| 195 | 
            +
                GameServerInstances = Shapes::ListShape.new(name: 'GameServerInstances')
         | 
| 189 196 | 
             
                GameServerProtectionPolicy = Shapes::StringShape.new(name: 'GameServerProtectionPolicy')
         | 
| 190 | 
            -
                GameServerSortKey = Shapes::StringShape.new(name: 'GameServerSortKey')
         | 
| 191 197 | 
             
                GameServerUtilizationStatus = Shapes::StringShape.new(name: 'GameServerUtilizationStatus')
         | 
| 192 198 | 
             
                GameServers = Shapes::ListShape.new(name: 'GameServers')
         | 
| 193 199 | 
             
                GameSession = Shapes::StructureShape.new(name: 'GameSession')
         | 
| @@ -555,7 +561,7 @@ module Aws::GameLift | |
| 555 561 |  | 
| 556 562 | 
             
                CreateMatchmakingConfigurationInput.add_member(:name, Shapes::ShapeRef.new(shape: MatchmakingIdStringModel, required: true, location_name: "Name"))
         | 
| 557 563 | 
             
                CreateMatchmakingConfigurationInput.add_member(:description, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "Description"))
         | 
| 558 | 
            -
                CreateMatchmakingConfigurationInput.add_member(:game_session_queue_arns, Shapes::ShapeRef.new(shape: QueueArnsList,  | 
| 564 | 
            +
                CreateMatchmakingConfigurationInput.add_member(:game_session_queue_arns, Shapes::ShapeRef.new(shape: QueueArnsList, location_name: "GameSessionQueueArns"))
         | 
| 559 565 | 
             
                CreateMatchmakingConfigurationInput.add_member(:request_timeout_seconds, Shapes::ShapeRef.new(shape: MatchmakingRequestTimeoutInteger, required: true, location_name: "RequestTimeoutSeconds"))
         | 
| 560 566 | 
             
                CreateMatchmakingConfigurationInput.add_member(:acceptance_timeout_seconds, Shapes::ShapeRef.new(shape: MatchmakingAcceptanceTimeoutInteger, location_name: "AcceptanceTimeoutSeconds"))
         | 
| 561 567 | 
             
                CreateMatchmakingConfigurationInput.add_member(:acceptance_required, Shapes::ShapeRef.new(shape: BooleanModel, required: true, location_name: "AcceptanceRequired"))
         | 
| @@ -566,6 +572,7 @@ module Aws::GameLift | |
| 566 572 | 
             
                CreateMatchmakingConfigurationInput.add_member(:game_properties, Shapes::ShapeRef.new(shape: GamePropertyList, location_name: "GameProperties"))
         | 
| 567 573 | 
             
                CreateMatchmakingConfigurationInput.add_member(:game_session_data, Shapes::ShapeRef.new(shape: GameSessionData, location_name: "GameSessionData"))
         | 
| 568 574 | 
             
                CreateMatchmakingConfigurationInput.add_member(:backfill_mode, Shapes::ShapeRef.new(shape: BackfillMode, location_name: "BackfillMode"))
         | 
| 575 | 
            +
                CreateMatchmakingConfigurationInput.add_member(:flex_match_mode, Shapes::ShapeRef.new(shape: FlexMatchMode, location_name: "FlexMatchMode"))
         | 
| 569 576 | 
             
                CreateMatchmakingConfigurationInput.add_member(:tags, Shapes::ShapeRef.new(shape: TagList, location_name: "Tags"))
         | 
| 570 577 | 
             
                CreateMatchmakingConfigurationInput.struct_class = Types::CreateMatchmakingConfigurationInput
         | 
| 571 578 |  | 
| @@ -746,6 +753,16 @@ module Aws::GameLift | |
| 746 753 | 
             
                DescribeGameServerInput.add_member(:game_server_id, Shapes::ShapeRef.new(shape: GameServerId, required: true, location_name: "GameServerId"))
         | 
| 747 754 | 
             
                DescribeGameServerInput.struct_class = Types::DescribeGameServerInput
         | 
| 748 755 |  | 
| 756 | 
            +
                DescribeGameServerInstancesInput.add_member(:game_server_group_name, Shapes::ShapeRef.new(shape: GameServerGroupNameOrArn, required: true, location_name: "GameServerGroupName"))
         | 
| 757 | 
            +
                DescribeGameServerInstancesInput.add_member(:instance_ids, Shapes::ShapeRef.new(shape: GameServerInstanceIds, location_name: "InstanceIds"))
         | 
| 758 | 
            +
                DescribeGameServerInstancesInput.add_member(:limit, Shapes::ShapeRef.new(shape: PositiveInteger, location_name: "Limit"))
         | 
| 759 | 
            +
                DescribeGameServerInstancesInput.add_member(:next_token, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "NextToken"))
         | 
| 760 | 
            +
                DescribeGameServerInstancesInput.struct_class = Types::DescribeGameServerInstancesInput
         | 
| 761 | 
            +
             | 
| 762 | 
            +
                DescribeGameServerInstancesOutput.add_member(:game_server_instances, Shapes::ShapeRef.new(shape: GameServerInstances, location_name: "GameServerInstances"))
         | 
| 763 | 
            +
                DescribeGameServerInstancesOutput.add_member(:next_token, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "NextToken"))
         | 
| 764 | 
            +
                DescribeGameServerInstancesOutput.struct_class = Types::DescribeGameServerInstancesOutput
         | 
| 765 | 
            +
             | 
| 749 766 | 
             
                DescribeGameServerOutput.add_member(:game_server, Shapes::ShapeRef.new(shape: GameServer, location_name: "GameServer"))
         | 
| 750 767 | 
             
                DescribeGameServerOutput.struct_class = Types::DescribeGameServerOutput
         | 
| 751 768 |  | 
| @@ -964,7 +981,6 @@ module Aws::GameLift | |
| 964 981 | 
             
                GameServer.add_member(:instance_id, Shapes::ShapeRef.new(shape: GameServerInstanceId, location_name: "InstanceId"))
         | 
| 965 982 | 
             
                GameServer.add_member(:connection_info, Shapes::ShapeRef.new(shape: GameServerConnectionInfo, location_name: "ConnectionInfo"))
         | 
| 966 983 | 
             
                GameServer.add_member(:game_server_data, Shapes::ShapeRef.new(shape: GameServerData, location_name: "GameServerData"))
         | 
| 967 | 
            -
                GameServer.add_member(:custom_sort_key, Shapes::ShapeRef.new(shape: GameServerSortKey, location_name: "CustomSortKey"))
         | 
| 968 984 | 
             
                GameServer.add_member(:claim_status, Shapes::ShapeRef.new(shape: GameServerClaimStatus, location_name: "ClaimStatus"))
         | 
| 969 985 | 
             
                GameServer.add_member(:utilization_status, Shapes::ShapeRef.new(shape: GameServerUtilizationStatus, location_name: "UtilizationStatus"))
         | 
| 970 986 | 
             
                GameServer.add_member(:registration_time, Shapes::ShapeRef.new(shape: Timestamp, location_name: "RegistrationTime"))
         | 
| @@ -994,6 +1010,16 @@ module Aws::GameLift | |
| 994 1010 |  | 
| 995 1011 | 
             
                GameServerGroups.member = Shapes::ShapeRef.new(shape: GameServerGroup)
         | 
| 996 1012 |  | 
| 1013 | 
            +
                GameServerInstance.add_member(:game_server_group_name, Shapes::ShapeRef.new(shape: GameServerGroupName, location_name: "GameServerGroupName"))
         | 
| 1014 | 
            +
                GameServerInstance.add_member(:game_server_group_arn, Shapes::ShapeRef.new(shape: GameServerGroupArn, location_name: "GameServerGroupArn"))
         | 
| 1015 | 
            +
                GameServerInstance.add_member(:instance_id, Shapes::ShapeRef.new(shape: GameServerInstanceId, location_name: "InstanceId"))
         | 
| 1016 | 
            +
                GameServerInstance.add_member(:instance_status, Shapes::ShapeRef.new(shape: GameServerInstanceStatus, location_name: "InstanceStatus"))
         | 
| 1017 | 
            +
                GameServerInstance.struct_class = Types::GameServerInstance
         | 
| 1018 | 
            +
             | 
| 1019 | 
            +
                GameServerInstanceIds.member = Shapes::ShapeRef.new(shape: GameServerInstanceId)
         | 
| 1020 | 
            +
             | 
| 1021 | 
            +
                GameServerInstances.member = Shapes::ShapeRef.new(shape: GameServerInstance)
         | 
| 1022 | 
            +
             | 
| 997 1023 | 
             
                GameServers.member = Shapes::ShapeRef.new(shape: GameServer)
         | 
| 998 1024 |  | 
| 999 1025 | 
             
                GameSession.add_member(:game_session_id, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "GameSessionId"))
         | 
| @@ -1229,6 +1255,7 @@ module Aws::GameLift | |
| 1229 1255 | 
             
                MatchmakingConfiguration.add_member(:game_properties, Shapes::ShapeRef.new(shape: GamePropertyList, location_name: "GameProperties"))
         | 
| 1230 1256 | 
             
                MatchmakingConfiguration.add_member(:game_session_data, Shapes::ShapeRef.new(shape: GameSessionData, location_name: "GameSessionData"))
         | 
| 1231 1257 | 
             
                MatchmakingConfiguration.add_member(:backfill_mode, Shapes::ShapeRef.new(shape: BackfillMode, location_name: "BackfillMode"))
         | 
| 1258 | 
            +
                MatchmakingConfiguration.add_member(:flex_match_mode, Shapes::ShapeRef.new(shape: FlexMatchMode, location_name: "FlexMatchMode"))
         | 
| 1232 1259 | 
             
                MatchmakingConfiguration.struct_class = Types::MatchmakingConfiguration
         | 
| 1233 1260 |  | 
| 1234 1261 | 
             
                MatchmakingConfigurationList.member = Shapes::ShapeRef.new(shape: MatchmakingConfiguration)
         | 
| @@ -1343,8 +1370,6 @@ module Aws::GameLift | |
| 1343 1370 | 
             
                RegisterGameServerInput.add_member(:instance_id, Shapes::ShapeRef.new(shape: GameServerInstanceId, required: true, location_name: "InstanceId"))
         | 
| 1344 1371 | 
             
                RegisterGameServerInput.add_member(:connection_info, Shapes::ShapeRef.new(shape: GameServerConnectionInfo, location_name: "ConnectionInfo"))
         | 
| 1345 1372 | 
             
                RegisterGameServerInput.add_member(:game_server_data, Shapes::ShapeRef.new(shape: GameServerData, location_name: "GameServerData"))
         | 
| 1346 | 
            -
                RegisterGameServerInput.add_member(:custom_sort_key, Shapes::ShapeRef.new(shape: GameServerSortKey, location_name: "CustomSortKey"))
         | 
| 1347 | 
            -
                RegisterGameServerInput.add_member(:tags, Shapes::ShapeRef.new(shape: TagList, location_name: "Tags"))
         | 
| 1348 1373 | 
             
                RegisterGameServerInput.struct_class = Types::RegisterGameServerInput
         | 
| 1349 1374 |  | 
| 1350 1375 | 
             
                RegisterGameServerOutput.add_member(:game_server, Shapes::ShapeRef.new(shape: GameServer, location_name: "GameServer"))
         | 
| @@ -1457,7 +1482,7 @@ module Aws::GameLift | |
| 1457 1482 |  | 
| 1458 1483 | 
             
                StartMatchBackfillInput.add_member(:ticket_id, Shapes::ShapeRef.new(shape: MatchmakingIdStringModel, location_name: "TicketId"))
         | 
| 1459 1484 | 
             
                StartMatchBackfillInput.add_member(:configuration_name, Shapes::ShapeRef.new(shape: MatchmakingConfigurationName, required: true, location_name: "ConfigurationName"))
         | 
| 1460 | 
            -
                StartMatchBackfillInput.add_member(:game_session_arn, Shapes::ShapeRef.new(shape: ArnStringModel,  | 
| 1485 | 
            +
                StartMatchBackfillInput.add_member(:game_session_arn, Shapes::ShapeRef.new(shape: ArnStringModel, location_name: "GameSessionArn"))
         | 
| 1461 1486 | 
             
                StartMatchBackfillInput.add_member(:players, Shapes::ShapeRef.new(shape: PlayerList, required: true, location_name: "Players"))
         | 
| 1462 1487 | 
             
                StartMatchBackfillInput.struct_class = Types::StartMatchBackfillInput
         | 
| 1463 1488 |  | 
| @@ -1597,7 +1622,6 @@ module Aws::GameLift | |
| 1597 1622 | 
             
                UpdateGameServerInput.add_member(:game_server_group_name, Shapes::ShapeRef.new(shape: GameServerGroupNameOrArn, required: true, location_name: "GameServerGroupName"))
         | 
| 1598 1623 | 
             
                UpdateGameServerInput.add_member(:game_server_id, Shapes::ShapeRef.new(shape: GameServerId, required: true, location_name: "GameServerId"))
         | 
| 1599 1624 | 
             
                UpdateGameServerInput.add_member(:game_server_data, Shapes::ShapeRef.new(shape: GameServerData, location_name: "GameServerData"))
         | 
| 1600 | 
            -
                UpdateGameServerInput.add_member(:custom_sort_key, Shapes::ShapeRef.new(shape: GameServerSortKey, location_name: "CustomSortKey"))
         | 
| 1601 1625 | 
             
                UpdateGameServerInput.add_member(:utilization_status, Shapes::ShapeRef.new(shape: GameServerUtilizationStatus, location_name: "UtilizationStatus"))
         | 
| 1602 1626 | 
             
                UpdateGameServerInput.add_member(:health_check, Shapes::ShapeRef.new(shape: GameServerHealthCheck, location_name: "HealthCheck"))
         | 
| 1603 1627 | 
             
                UpdateGameServerInput.struct_class = Types::UpdateGameServerInput
         | 
| @@ -1637,6 +1661,7 @@ module Aws::GameLift | |
| 1637 1661 | 
             
                UpdateMatchmakingConfigurationInput.add_member(:game_properties, Shapes::ShapeRef.new(shape: GamePropertyList, location_name: "GameProperties"))
         | 
| 1638 1662 | 
             
                UpdateMatchmakingConfigurationInput.add_member(:game_session_data, Shapes::ShapeRef.new(shape: GameSessionData, location_name: "GameSessionData"))
         | 
| 1639 1663 | 
             
                UpdateMatchmakingConfigurationInput.add_member(:backfill_mode, Shapes::ShapeRef.new(shape: BackfillMode, location_name: "BackfillMode"))
         | 
| 1664 | 
            +
                UpdateMatchmakingConfigurationInput.add_member(:flex_match_mode, Shapes::ShapeRef.new(shape: FlexMatchMode, location_name: "FlexMatchMode"))
         | 
| 1640 1665 | 
             
                UpdateMatchmakingConfigurationInput.struct_class = Types::UpdateMatchmakingConfigurationInput
         | 
| 1641 1666 |  | 
| 1642 1667 | 
             
                UpdateMatchmakingConfigurationOutput.add_member(:configuration, Shapes::ShapeRef.new(shape: MatchmakingConfiguration, location_name: "Configuration"))
         | 
| @@ -2111,6 +2136,12 @@ module Aws::GameLift | |
| 2111 2136 | 
             
                    o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
         | 
| 2112 2137 | 
             
                    o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
         | 
| 2113 2138 | 
             
                    o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
         | 
| 2139 | 
            +
                    o[:pager] = Aws::Pager.new(
         | 
| 2140 | 
            +
                      limit_key: "limit",
         | 
| 2141 | 
            +
                      tokens: {
         | 
| 2142 | 
            +
                        "next_token" => "next_token"
         | 
| 2143 | 
            +
                      }
         | 
| 2144 | 
            +
                    )
         | 
| 2114 2145 | 
             
                  end)
         | 
| 2115 2146 |  | 
| 2116 2147 | 
             
                  api.add_operation(:describe_fleet_capacity, Seahorse::Model::Operation.new.tap do |o|
         | 
| @@ -2123,6 +2154,12 @@ module Aws::GameLift | |
| 2123 2154 | 
             
                    o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
         | 
| 2124 2155 | 
             
                    o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
         | 
| 2125 2156 | 
             
                    o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
         | 
| 2157 | 
            +
                    o[:pager] = Aws::Pager.new(
         | 
| 2158 | 
            +
                      limit_key: "limit",
         | 
| 2159 | 
            +
                      tokens: {
         | 
| 2160 | 
            +
                        "next_token" => "next_token"
         | 
| 2161 | 
            +
                      }
         | 
| 2162 | 
            +
                    )
         | 
| 2126 2163 | 
             
                  end)
         | 
| 2127 2164 |  | 
| 2128 2165 | 
             
                  api.add_operation(:describe_fleet_events, Seahorse::Model::Operation.new.tap do |o|
         | 
| @@ -2135,6 +2172,12 @@ module Aws::GameLift | |
| 2135 2172 | 
             
                    o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
         | 
| 2136 2173 | 
             
                    o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
         | 
| 2137 2174 | 
             
                    o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
         | 
| 2175 | 
            +
                    o[:pager] = Aws::Pager.new(
         | 
| 2176 | 
            +
                      limit_key: "limit",
         | 
| 2177 | 
            +
                      tokens: {
         | 
| 2178 | 
            +
                        "next_token" => "next_token"
         | 
| 2179 | 
            +
                      }
         | 
| 2180 | 
            +
                    )
         | 
| 2138 2181 | 
             
                  end)
         | 
| 2139 2182 |  | 
| 2140 2183 | 
             
                  api.add_operation(:describe_fleet_port_settings, Seahorse::Model::Operation.new.tap do |o|
         | 
| @@ -2159,6 +2202,12 @@ module Aws::GameLift | |
| 2159 2202 | 
             
                    o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
         | 
| 2160 2203 | 
             
                    o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
         | 
| 2161 2204 | 
             
                    o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
         | 
| 2205 | 
            +
                    o[:pager] = Aws::Pager.new(
         | 
| 2206 | 
            +
                      limit_key: "limit",
         | 
| 2207 | 
            +
                      tokens: {
         | 
| 2208 | 
            +
                        "next_token" => "next_token"
         | 
| 2209 | 
            +
                      }
         | 
| 2210 | 
            +
                    )
         | 
| 2162 2211 | 
             
                  end)
         | 
| 2163 2212 |  | 
| 2164 2213 | 
             
                  api.add_operation(:describe_game_server, Seahorse::Model::Operation.new.tap do |o|
         | 
| @@ -2185,6 +2234,24 @@ module Aws::GameLift | |
| 2185 2234 | 
             
                    o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
         | 
| 2186 2235 | 
             
                  end)
         | 
| 2187 2236 |  | 
| 2237 | 
            +
                  api.add_operation(:describe_game_server_instances, Seahorse::Model::Operation.new.tap do |o|
         | 
| 2238 | 
            +
                    o.name = "DescribeGameServerInstances"
         | 
| 2239 | 
            +
                    o.http_method = "POST"
         | 
| 2240 | 
            +
                    o.http_request_uri = "/"
         | 
| 2241 | 
            +
                    o.input = Shapes::ShapeRef.new(shape: DescribeGameServerInstancesInput)
         | 
| 2242 | 
            +
                    o.output = Shapes::ShapeRef.new(shape: DescribeGameServerInstancesOutput)
         | 
| 2243 | 
            +
                    o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
         | 
| 2244 | 
            +
                    o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
         | 
| 2245 | 
            +
                    o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
         | 
| 2246 | 
            +
                    o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
         | 
| 2247 | 
            +
                    o[:pager] = Aws::Pager.new(
         | 
| 2248 | 
            +
                      limit_key: "limit",
         | 
| 2249 | 
            +
                      tokens: {
         | 
| 2250 | 
            +
                        "next_token" => "next_token"
         | 
| 2251 | 
            +
                      }
         | 
| 2252 | 
            +
                    )
         | 
| 2253 | 
            +
                  end)
         | 
| 2254 | 
            +
             | 
| 2188 2255 | 
             
                  api.add_operation(:describe_game_session_details, Seahorse::Model::Operation.new.tap do |o|
         | 
| 2189 2256 | 
             
                    o.name = "DescribeGameSessionDetails"
         | 
| 2190 2257 | 
             
                    o.http_method = "POST"
         | 
| @@ -2196,6 +2263,12 @@ module Aws::GameLift | |
| 2196 2263 | 
             
                    o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
         | 
| 2197 2264 | 
             
                    o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
         | 
| 2198 2265 | 
             
                    o.errors << Shapes::ShapeRef.new(shape: TerminalRoutingStrategyException)
         | 
| 2266 | 
            +
                    o[:pager] = Aws::Pager.new(
         | 
| 2267 | 
            +
                      limit_key: "limit",
         | 
| 2268 | 
            +
                      tokens: {
         | 
| 2269 | 
            +
                        "next_token" => "next_token"
         | 
| 2270 | 
            +
                      }
         | 
| 2271 | 
            +
                    )
         | 
| 2199 2272 | 
             
                  end)
         | 
| 2200 2273 |  | 
| 2201 2274 | 
             
                  api.add_operation(:describe_game_session_placement, Seahorse::Model::Operation.new.tap do |o|
         | 
| @@ -2220,6 +2293,12 @@ module Aws::GameLift | |
| 2220 2293 | 
             
                    o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
         | 
| 2221 2294 | 
             
                    o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
         | 
| 2222 2295 | 
             
                    o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
         | 
| 2296 | 
            +
                    o[:pager] = Aws::Pager.new(
         | 
| 2297 | 
            +
                      limit_key: "limit",
         | 
| 2298 | 
            +
                      tokens: {
         | 
| 2299 | 
            +
                        "next_token" => "next_token"
         | 
| 2300 | 
            +
                      }
         | 
| 2301 | 
            +
                    )
         | 
| 2223 2302 | 
             
                  end)
         | 
| 2224 2303 |  | 
| 2225 2304 | 
             
                  api.add_operation(:describe_game_sessions, Seahorse::Model::Operation.new.tap do |o|
         | 
| @@ -2233,6 +2312,12 @@ module Aws::GameLift | |
| 2233 2312 | 
             
                    o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
         | 
| 2234 2313 | 
             
                    o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
         | 
| 2235 2314 | 
             
                    o.errors << Shapes::ShapeRef.new(shape: TerminalRoutingStrategyException)
         | 
| 2315 | 
            +
                    o[:pager] = Aws::Pager.new(
         | 
| 2316 | 
            +
                      limit_key: "limit",
         | 
| 2317 | 
            +
                      tokens: {
         | 
| 2318 | 
            +
                        "next_token" => "next_token"
         | 
| 2319 | 
            +
                      }
         | 
| 2320 | 
            +
                    )
         | 
| 2236 2321 | 
             
                  end)
         | 
| 2237 2322 |  | 
| 2238 2323 | 
             
                  api.add_operation(:describe_instances, Seahorse::Model::Operation.new.tap do |o|
         | 
| @@ -2245,6 +2330,12 @@ module Aws::GameLift | |
| 2245 2330 | 
             
                    o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
         | 
| 2246 2331 | 
             
                    o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
         | 
| 2247 2332 | 
             
                    o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
         | 
| 2333 | 
            +
                    o[:pager] = Aws::Pager.new(
         | 
| 2334 | 
            +
                      limit_key: "limit",
         | 
| 2335 | 
            +
                      tokens: {
         | 
| 2336 | 
            +
                        "next_token" => "next_token"
         | 
| 2337 | 
            +
                      }
         | 
| 2338 | 
            +
                    )
         | 
| 2248 2339 | 
             
                  end)
         | 
| 2249 2340 |  | 
| 2250 2341 | 
             
                  api.add_operation(:describe_matchmaking, Seahorse::Model::Operation.new.tap do |o|
         | 
| @@ -2267,6 +2358,12 @@ module Aws::GameLift | |
| 2267 2358 | 
             
                    o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
         | 
| 2268 2359 | 
             
                    o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
         | 
| 2269 2360 | 
             
                    o.errors << Shapes::ShapeRef.new(shape: UnsupportedRegionException)
         | 
| 2361 | 
            +
                    o[:pager] = Aws::Pager.new(
         | 
| 2362 | 
            +
                      limit_key: "limit",
         | 
| 2363 | 
            +
                      tokens: {
         | 
| 2364 | 
            +
                        "next_token" => "next_token"
         | 
| 2365 | 
            +
                      }
         | 
| 2366 | 
            +
                    )
         | 
| 2270 2367 | 
             
                  end)
         | 
| 2271 2368 |  | 
| 2272 2369 | 
             
                  api.add_operation(:describe_matchmaking_rule_sets, Seahorse::Model::Operation.new.tap do |o|
         | 
| @@ -2279,6 +2376,12 @@ module Aws::GameLift | |
| 2279 2376 | 
             
                    o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
         | 
| 2280 2377 | 
             
                    o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
         | 
| 2281 2378 | 
             
                    o.errors << Shapes::ShapeRef.new(shape: UnsupportedRegionException)
         | 
| 2379 | 
            +
                    o[:pager] = Aws::Pager.new(
         | 
| 2380 | 
            +
                      limit_key: "limit",
         | 
| 2381 | 
            +
                      tokens: {
         | 
| 2382 | 
            +
                        "next_token" => "next_token"
         | 
| 2383 | 
            +
                      }
         | 
| 2384 | 
            +
                    )
         | 
| 2282 2385 | 
             
                  end)
         | 
| 2283 2386 |  | 
| 2284 2387 | 
             
                  api.add_operation(:describe_player_sessions, Seahorse::Model::Operation.new.tap do |o|
         | 
| @@ -2291,6 +2394,12 @@ module Aws::GameLift | |
| 2291 2394 | 
             
                    o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
         | 
| 2292 2395 | 
             
                    o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
         | 
| 2293 2396 | 
             
                    o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
         | 
| 2397 | 
            +
                    o[:pager] = Aws::Pager.new(
         | 
| 2398 | 
            +
                      limit_key: "limit",
         | 
| 2399 | 
            +
                      tokens: {
         | 
| 2400 | 
            +
                        "next_token" => "next_token"
         | 
| 2401 | 
            +
                      }
         | 
| 2402 | 
            +
                    )
         | 
| 2294 2403 | 
             
                  end)
         | 
| 2295 2404 |  | 
| 2296 2405 | 
             
                  api.add_operation(:describe_runtime_configuration, Seahorse::Model::Operation.new.tap do |o|
         | 
| @@ -2315,6 +2424,12 @@ module Aws::GameLift | |
| 2315 2424 | 
             
                    o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
         | 
| 2316 2425 | 
             
                    o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
         | 
| 2317 2426 | 
             
                    o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
         | 
| 2427 | 
            +
                    o[:pager] = Aws::Pager.new(
         | 
| 2428 | 
            +
                      limit_key: "limit",
         | 
| 2429 | 
            +
                      tokens: {
         | 
| 2430 | 
            +
                        "next_token" => "next_token"
         | 
| 2431 | 
            +
                      }
         | 
| 2432 | 
            +
                    )
         | 
| 2318 2433 | 
             
                  end)
         | 
| 2319 2434 |  | 
| 2320 2435 | 
             
                  api.add_operation(:describe_script, Seahorse::Model::Operation.new.tap do |o|
         | 
| @@ -2385,6 +2500,12 @@ module Aws::GameLift | |
| 2385 2500 | 
             
                    o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
         | 
| 2386 2501 | 
             
                    o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
         | 
| 2387 2502 | 
             
                    o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
         | 
| 2503 | 
            +
                    o[:pager] = Aws::Pager.new(
         | 
| 2504 | 
            +
                      limit_key: "limit",
         | 
| 2505 | 
            +
                      tokens: {
         | 
| 2506 | 
            +
                        "next_token" => "next_token"
         | 
| 2507 | 
            +
                      }
         | 
| 2508 | 
            +
                    )
         | 
| 2388 2509 | 
             
                  end)
         | 
| 2389 2510 |  | 
| 2390 2511 | 
             
                  api.add_operation(:list_builds, Seahorse::Model::Operation.new.tap do |o|
         | 
| @@ -2396,6 +2517,12 @@ module Aws::GameLift | |
| 2396 2517 | 
             
                    o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
         | 
| 2397 2518 | 
             
                    o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
         | 
| 2398 2519 | 
             
                    o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
         | 
| 2520 | 
            +
                    o[:pager] = Aws::Pager.new(
         | 
| 2521 | 
            +
                      limit_key: "limit",
         | 
| 2522 | 
            +
                      tokens: {
         | 
| 2523 | 
            +
                        "next_token" => "next_token"
         | 
| 2524 | 
            +
                      }
         | 
| 2525 | 
            +
                    )
         | 
| 2399 2526 | 
             
                  end)
         | 
| 2400 2527 |  | 
| 2401 2528 | 
             
                  api.add_operation(:list_fleets, Seahorse::Model::Operation.new.tap do |o|
         | 
| @@ -2408,6 +2535,12 @@ module Aws::GameLift | |
| 2408 2535 | 
             
                    o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
         | 
| 2409 2536 | 
             
                    o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
         | 
| 2410 2537 | 
             
                    o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
         | 
| 2538 | 
            +
                    o[:pager] = Aws::Pager.new(
         | 
| 2539 | 
            +
                      limit_key: "limit",
         | 
| 2540 | 
            +
                      tokens: {
         | 
| 2541 | 
            +
                        "next_token" => "next_token"
         | 
| 2542 | 
            +
                      }
         | 
| 2543 | 
            +
                    )
         | 
| 2411 2544 | 
             
                  end)
         | 
| 2412 2545 |  | 
| 2413 2546 | 
             
                  api.add_operation(:list_game_server_groups, Seahorse::Model::Operation.new.tap do |o|
         | 
| @@ -2419,6 +2552,12 @@ module Aws::GameLift | |
| 2419 2552 | 
             
                    o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
         | 
| 2420 2553 | 
             
                    o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
         | 
| 2421 2554 | 
             
                    o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
         | 
| 2555 | 
            +
                    o[:pager] = Aws::Pager.new(
         | 
| 2556 | 
            +
                      limit_key: "limit",
         | 
| 2557 | 
            +
                      tokens: {
         | 
| 2558 | 
            +
                        "next_token" => "next_token"
         | 
| 2559 | 
            +
                      }
         | 
| 2560 | 
            +
                    )
         | 
| 2422 2561 | 
             
                  end)
         | 
| 2423 2562 |  | 
| 2424 2563 | 
             
                  api.add_operation(:list_game_servers, Seahorse::Model::Operation.new.tap do |o|
         | 
| @@ -2430,6 +2569,12 @@ module Aws::GameLift | |
| 2430 2569 | 
             
                    o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
         | 
| 2431 2570 | 
             
                    o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
         | 
| 2432 2571 | 
             
                    o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
         | 
| 2572 | 
            +
                    o[:pager] = Aws::Pager.new(
         | 
| 2573 | 
            +
                      limit_key: "limit",
         | 
| 2574 | 
            +
                      tokens: {
         | 
| 2575 | 
            +
                        "next_token" => "next_token"
         | 
| 2576 | 
            +
                      }
         | 
| 2577 | 
            +
                    )
         | 
| 2433 2578 | 
             
                  end)
         | 
| 2434 2579 |  | 
| 2435 2580 | 
             
                  api.add_operation(:list_scripts, Seahorse::Model::Operation.new.tap do |o|
         | 
| @@ -2441,6 +2586,12 @@ module Aws::GameLift | |
| 2441 2586 | 
             
                    o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
         | 
| 2442 2587 | 
             
                    o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
         | 
| 2443 2588 | 
             
                    o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
         | 
| 2589 | 
            +
                    o[:pager] = Aws::Pager.new(
         | 
| 2590 | 
            +
                      limit_key: "limit",
         | 
| 2591 | 
            +
                      tokens: {
         | 
| 2592 | 
            +
                        "next_token" => "next_token"
         | 
| 2593 | 
            +
                      }
         | 
| 2594 | 
            +
                    )
         | 
| 2444 2595 | 
             
                  end)
         | 
| 2445 2596 |  | 
| 2446 2597 | 
             
                  api.add_operation(:list_tags_for_resource, Seahorse::Model::Operation.new.tap do |o|
         | 
| @@ -2528,6 +2679,12 @@ module Aws::GameLift | |
| 2528 2679 | 
             
                    o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
         | 
| 2529 2680 | 
             
                    o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
         | 
| 2530 2681 | 
             
                    o.errors << Shapes::ShapeRef.new(shape: TerminalRoutingStrategyException)
         | 
| 2682 | 
            +
                    o[:pager] = Aws::Pager.new(
         | 
| 2683 | 
            +
                      limit_key: "limit",
         | 
| 2684 | 
            +
                      tokens: {
         | 
| 2685 | 
            +
                        "next_token" => "next_token"
         | 
| 2686 | 
            +
                      }
         | 
| 2687 | 
            +
                    )
         | 
| 2531 2688 | 
             
                  end)
         | 
| 2532 2689 |  | 
| 2533 2690 | 
             
                  api.add_operation(:start_fleet_actions, Seahorse::Model::Operation.new.tap do |o|
         | 
| @@ -10,7 +10,7 @@ | |
| 10 10 | 
             
            module Aws::GameLift
         | 
| 11 11 | 
             
              module Types
         | 
| 12 12 |  | 
| 13 | 
            -
                # Represents the input for a request  | 
| 13 | 
            +
                # Represents the input for a request operation.
         | 
| 14 14 | 
             
                #
         | 
| 15 15 | 
             
                # @note When making an API call, you may pass AcceptMatchInput
         | 
| 16 16 | 
             
                #   data as a hash:
         | 
| @@ -326,11 +326,11 @@ module Aws::GameLift | |
| 326 326 | 
             
                #       }
         | 
| 327 327 | 
             
                #
         | 
| 328 328 | 
             
                # @!attribute [rw] game_server_group_name
         | 
| 329 | 
            -
                #    | 
| 330 | 
            -
                #    | 
| 331 | 
            -
                #    | 
| 332 | 
            -
                #    | 
| 333 | 
            -
                #    | 
| 329 | 
            +
                #   A unique identifier for the game server group where the game server
         | 
| 330 | 
            +
                #   is running. Use either the GameServerGroup name or ARN value.. If
         | 
| 331 | 
            +
                #   you are not specifying a game server to claim, this value identifies
         | 
| 332 | 
            +
                #   where you want GameLift FleetIQ to look for an available game server
         | 
| 333 | 
            +
                #   to claim.
         | 
| 334 334 | 
             
                #   @return [String]
         | 
| 335 335 | 
             
                #
         | 
| 336 336 | 
             
                # @!attribute [rw] game_server_id
         | 
| @@ -341,7 +341,9 @@ module Aws::GameLift | |
| 341 341 | 
             
                #
         | 
| 342 342 | 
             
                # @!attribute [rw] game_server_data
         | 
| 343 343 | 
             
                #   A set of custom game server properties, formatted as a single string
         | 
| 344 | 
            -
                #   value | 
| 344 | 
            +
                #   value. This data is passed to a game client or service when it
         | 
| 345 | 
            +
                #   requests information on game servers using ListGameServers or
         | 
| 346 | 
            +
                #   ClaimGameServer.
         | 
| 345 347 | 
             
                #   @return [String]
         | 
| 346 348 | 
             
                #
         | 
| 347 349 | 
             
                # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ClaimGameServerInput AWS API Documentation
         | 
| @@ -355,7 +357,7 @@ module Aws::GameLift | |
| 355 357 | 
             
                end
         | 
| 356 358 |  | 
| 357 359 | 
             
                # @!attribute [rw] game_server
         | 
| 358 | 
            -
                #   Object that describes the newly claimed game server | 
| 360 | 
            +
                #   Object that describes the newly claimed game server.
         | 
| 359 361 | 
             
                #   @return [Types::GameServer]
         | 
| 360 362 | 
             
                #
         | 
| 361 363 | 
             
                # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ClaimGameServerOutput AWS API Documentation
         | 
| @@ -381,7 +383,7 @@ module Aws::GameLift | |
| 381 383 | 
             
                  include Aws::Structure
         | 
| 382 384 | 
             
                end
         | 
| 383 385 |  | 
| 384 | 
            -
                # Represents the input for a request  | 
| 386 | 
            +
                # Represents the input for a request operation.
         | 
| 385 387 | 
             
                #
         | 
| 386 388 | 
             
                # @note When making an API call, you may pass CreateAliasInput
         | 
| 387 389 | 
             
                #   data as a hash:
         | 
| @@ -442,7 +444,7 @@ module Aws::GameLift | |
| 442 444 | 
             
                  include Aws::Structure
         | 
| 443 445 | 
             
                end
         | 
| 444 446 |  | 
| 445 | 
            -
                # Represents the returned data in response to a request  | 
| 447 | 
            +
                # Represents the returned data in response to a request operation.
         | 
| 446 448 | 
             
                #
         | 
| 447 449 | 
             
                # @!attribute [rw] alias
         | 
| 448 450 | 
             
                #   The newly created alias resource.
         | 
| @@ -456,7 +458,7 @@ module Aws::GameLift | |
| 456 458 | 
             
                  include Aws::Structure
         | 
| 457 459 | 
             
                end
         | 
| 458 460 |  | 
| 459 | 
            -
                # Represents the input for a request  | 
| 461 | 
            +
                # Represents the input for a request operation.
         | 
| 460 462 | 
             
                #
         | 
| 461 463 | 
             
                # @note When making an API call, you may pass CreateBuildInput
         | 
| 462 464 | 
             
                #   data as a hash:
         | 
| @@ -492,12 +494,19 @@ module Aws::GameLift | |
| 492 494 | 
             
                #   @return [String]
         | 
| 493 495 | 
             
                #
         | 
| 494 496 | 
             
                # @!attribute [rw] storage_location
         | 
| 495 | 
            -
                #    | 
| 496 | 
            -
                #    | 
| 497 | 
            -
                #   bucket that you own.  | 
| 498 | 
            -
                #    | 
| 499 | 
            -
                #    | 
| 500 | 
            -
                #    | 
| 497 | 
            +
                #   The location where your game build files are stored. Use this
         | 
| 498 | 
            +
                #   parameter only when creating a build using files that are stored in
         | 
| 499 | 
            +
                #   an S3 bucket that you own. Identify an S3 bucket name and key, which
         | 
| 500 | 
            +
                #   must in the same Region where you're creating a build. This
         | 
| 501 | 
            +
                #   parameter must also specify the ARN for an IAM role that you've set
         | 
| 502 | 
            +
                #   up to give Amazon GameLift access your S3 bucket. To call this
         | 
| 503 | 
            +
                #   operation with a storage location, you must have IAM PassRole
         | 
| 504 | 
            +
                #   permission. For more details on IAM roles and PassRole permissions,
         | 
| 505 | 
            +
                #   see [ Set up a role for GameLift access][1].
         | 
| 506 | 
            +
                #
         | 
| 507 | 
            +
                #
         | 
| 508 | 
            +
                #
         | 
| 509 | 
            +
                #   [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/setting-up-role.html
         | 
| 501 510 | 
             
                #   @return [Types::S3Location]
         | 
| 502 511 | 
             
                #
         | 
| 503 512 | 
             
                # @!attribute [rw] operating_system
         | 
| @@ -537,7 +546,7 @@ module Aws::GameLift | |
| 537 546 | 
             
                  include Aws::Structure
         | 
| 538 547 | 
             
                end
         | 
| 539 548 |  | 
| 540 | 
            -
                # Represents the returned data in response to a request  | 
| 549 | 
            +
                # Represents the returned data in response to a request operation.
         | 
| 541 550 | 
             
                #
         | 
| 542 551 | 
             
                # @!attribute [rw] build
         | 
| 543 552 | 
             
                #   The newly created build resource, including a unique build IDs and
         | 
| @@ -567,7 +576,7 @@ module Aws::GameLift | |
| 567 576 | 
             
                  include Aws::Structure
         | 
| 568 577 | 
             
                end
         | 
| 569 578 |  | 
| 570 | 
            -
                # Represents the input for a request  | 
| 579 | 
            +
                # Represents the input for a request operation.
         | 
| 571 580 | 
             
                #
         | 
| 572 581 | 
             
                # @note When making an API call, you may pass CreateFleetInput
         | 
| 573 582 | 
             
                #   data as a hash:
         | 
| @@ -580,7 +589,7 @@ module Aws::GameLift | |
| 580 589 | 
             
                #         server_launch_path: "NonZeroAndMaxString",
         | 
| 581 590 | 
             
                #         server_launch_parameters: "NonZeroAndMaxString",
         | 
| 582 591 | 
             
                #         log_paths: ["NonZeroAndMaxString"],
         | 
| 583 | 
            -
                #         ec2_instance_type: "t2.micro", # required, accepts t2.micro, t2.small, t2.medium, t2.large, c3.large, c3.xlarge, c3.2xlarge, c3.4xlarge, c3.8xlarge, c4.large, c4.xlarge, c4.2xlarge, c4.4xlarge, c4.8xlarge, c5.large, c5.xlarge, c5.2xlarge, c5.4xlarge, c5.9xlarge, c5.12xlarge, c5.18xlarge, c5.24xlarge, r3.large, r3.xlarge, r3.2xlarge, r3.4xlarge, r3.8xlarge, r4.large, r4.xlarge, r4.2xlarge, r4.4xlarge, r4.8xlarge, r4.16xlarge, r5.large, r5.xlarge, r5.2xlarge, r5.4xlarge, r5.8xlarge, r5.12xlarge, r5.16xlarge, r5.24xlarge, m3.medium, m3.large, m3.xlarge, m3.2xlarge, m4.large, m4.xlarge, m4.2xlarge, m4.4xlarge, m4.10xlarge, m5.large, m5.xlarge, m5.2xlarge, m5.4xlarge, m5.8xlarge, m5.12xlarge, m5.16xlarge, m5.24xlarge
         | 
| 592 | 
            +
                #         ec2_instance_type: "t2.micro", # required, accepts t2.micro, t2.small, t2.medium, t2.large, c3.large, c3.xlarge, c3.2xlarge, c3.4xlarge, c3.8xlarge, c4.large, c4.xlarge, c4.2xlarge, c4.4xlarge, c4.8xlarge, c5.large, c5.xlarge, c5.2xlarge, c5.4xlarge, c5.9xlarge, c5.12xlarge, c5.18xlarge, c5.24xlarge, c5a.large, c5a.xlarge, c5a.2xlarge, c5a.4xlarge, c5a.8xlarge, c5a.12xlarge, c5a.16xlarge, c5a.24xlarge, r3.large, r3.xlarge, r3.2xlarge, r3.4xlarge, r3.8xlarge, r4.large, r4.xlarge, r4.2xlarge, r4.4xlarge, r4.8xlarge, r4.16xlarge, r5.large, r5.xlarge, r5.2xlarge, r5.4xlarge, r5.8xlarge, r5.12xlarge, r5.16xlarge, r5.24xlarge, r5a.large, r5a.xlarge, r5a.2xlarge, r5a.4xlarge, r5a.8xlarge, r5a.12xlarge, r5a.16xlarge, r5a.24xlarge, m3.medium, m3.large, m3.xlarge, m3.2xlarge, m4.large, m4.xlarge, m4.2xlarge, m4.4xlarge, m4.10xlarge, m5.large, m5.xlarge, m5.2xlarge, m5.4xlarge, m5.8xlarge, m5.12xlarge, m5.16xlarge, m5.24xlarge, m5a.large, m5a.xlarge, m5a.2xlarge, m5a.4xlarge, m5a.8xlarge, m5a.12xlarge, m5a.16xlarge, m5a.24xlarge
         | 
| 584 593 | 
             
                #         ec2_inbound_permissions: [
         | 
| 585 594 | 
             
                #           {
         | 
| 586 595 | 
             
                #             from_port: 1, # required
         | 
| @@ -772,18 +781,17 @@ module Aws::GameLift | |
| 772 781 | 
             
                #
         | 
| 773 782 | 
             
                # @!attribute [rw] instance_role_arn
         | 
| 774 783 | 
             
                #   A unique identifier for an AWS IAM role that manages access to your
         | 
| 775 | 
            -
                #   AWS services.  | 
| 776 | 
            -
                #    | 
| 777 | 
            -
                #    | 
| 778 | 
            -
                #    | 
| 779 | 
            -
                #    | 
| 780 | 
            -
                #    | 
| 781 | 
            -
                #   resources from a game server][2].
         | 
| 784 | 
            +
                #   AWS services. Fleets with an instance role ARN allow applications
         | 
| 785 | 
            +
                #   that are running on the fleet's instances to assume the role. Learn
         | 
| 786 | 
            +
                #   more about using on-box credentials for your game servers at [
         | 
| 787 | 
            +
                #   Access external resources from a game server][1]. To call this
         | 
| 788 | 
            +
                #   operation with instance role ARN, you must have IAM PassRole
         | 
| 789 | 
            +
                #   permissions. See [IAM policy examples for GameLift][2].
         | 
| 782 790 | 
             
                #
         | 
| 783 791 | 
             
                #
         | 
| 784 792 | 
             
                #
         | 
| 785 | 
            -
                #   [1]: https:// | 
| 786 | 
            -
                #   [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift- | 
| 793 | 
            +
                #   [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-resources.html
         | 
| 794 | 
            +
                #   [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-iam-policy-examples.html
         | 
| 787 795 | 
             
                #   @return [String]
         | 
| 788 796 | 
             
                #
         | 
| 789 797 | 
             
                # @!attribute [rw] certificate_configuration
         | 
| @@ -853,7 +861,7 @@ module Aws::GameLift | |
| 853 861 | 
             
                  include Aws::Structure
         | 
| 854 862 | 
             
                end
         | 
| 855 863 |  | 
| 856 | 
            -
                # Represents the returned data in response to a request  | 
| 864 | 
            +
                # Represents the returned data in response to a request operation.
         | 
| 857 865 | 
             
                #
         | 
| 858 866 | 
             
                # @!attribute [rw] fleet_attributes
         | 
| 859 867 | 
             
                #   Properties for the newly created fleet.
         | 
| @@ -892,7 +900,7 @@ module Aws::GameLift | |
| 892 900 | 
             
                #             target_value: 1.0, # required
         | 
| 893 901 | 
             
                #           },
         | 
| 894 902 | 
             
                #         },
         | 
| 895 | 
            -
                #         balancing_strategy: "SPOT_ONLY", # accepts SPOT_ONLY, SPOT_PREFERRED
         | 
| 903 | 
            +
                #         balancing_strategy: "SPOT_ONLY", # accepts SPOT_ONLY, SPOT_PREFERRED, ON_DEMAND_ONLY
         | 
| 896 904 | 
             
                #         game_server_protection_policy: "NO_PROTECTION", # accepts NO_PROTECTION, FULL_PROTECTION
         | 
| 897 905 | 
             
                #         vpc_subnets: ["VpcSubnet"],
         | 
| 898 906 | 
             
                #         tags: [
         | 
| @@ -912,9 +920,7 @@ module Aws::GameLift | |
| 912 920 | 
             
                #
         | 
| 913 921 | 
             
                # @!attribute [rw] role_arn
         | 
| 914 922 | 
             
                #   The Amazon Resource Name ([ARN][1]) for an IAM role that allows
         | 
| 915 | 
            -
                #   Amazon GameLift to access your EC2 Auto Scaling groups. | 
| 916 | 
            -
                #   submitted role is validated to ensure that it contains the necessary
         | 
| 917 | 
            -
                #   permissions for game server groups.
         | 
| 923 | 
            +
                #   Amazon GameLift to access your EC2 Auto Scaling groups.
         | 
| 918 924 | 
             
                #
         | 
| 919 925 | 
             
                #
         | 
| 920 926 | 
             
                #
         | 
| @@ -923,15 +929,19 @@ module Aws::GameLift | |
| 923 929 | 
             
                #
         | 
| 924 930 | 
             
                # @!attribute [rw] min_size
         | 
| 925 931 | 
             
                #   The minimum number of instances allowed in the EC2 Auto Scaling
         | 
| 926 | 
            -
                #   group. During  | 
| 927 | 
            -
                #   scale down the group below this minimum. In production, this | 
| 928 | 
            -
                #   should be set to at least 1.
         | 
| 932 | 
            +
                #   group. During automatic scaling events, GameLift FleetIQ and EC2 do
         | 
| 933 | 
            +
                #   not scale down the group below this minimum. In production, this
         | 
| 934 | 
            +
                #   value should be set to at least 1. After the Auto Scaling group is
         | 
| 935 | 
            +
                #   created, update this value directly in the Auto Scaling group using
         | 
| 936 | 
            +
                #   the AWS console or APIs.
         | 
| 929 937 | 
             
                #   @return [Integer]
         | 
| 930 938 | 
             
                #
         | 
| 931 939 | 
             
                # @!attribute [rw] max_size
         | 
| 932 940 | 
             
                #   The maximum number of instances allowed in the EC2 Auto Scaling
         | 
| 933 | 
            -
                #   group. During  | 
| 934 | 
            -
                #   scale up the group above this maximum.
         | 
| 941 | 
            +
                #   group. During automatic scaling events, GameLift FleetIQ and EC2 do
         | 
| 942 | 
            +
                #   not scale up the group above this maximum. After the Auto Scaling
         | 
| 943 | 
            +
                #   group is created, update this value directly in the Auto Scaling
         | 
| 944 | 
            +
                #   group using the AWS console or APIs.
         | 
| 935 945 | 
             
                #   @return [Integer]
         | 
| 936 946 | 
             
                #
         | 
| 937 947 | 
             
                # @!attribute [rw] launch_template
         | 
| @@ -940,7 +950,9 @@ module Aws::GameLift | |
| 940 950 | 
             
                #   group. You can specify the template using either the template name
         | 
| 941 951 | 
             
                #   or ID. For help with creating a launch template, see [Creating a
         | 
| 942 952 | 
             
                #   Launch Template for an Auto Scaling Group][1] in the *Amazon EC2
         | 
| 943 | 
            -
                #   Auto Scaling User Guide*.
         | 
| 953 | 
            +
                #   Auto Scaling User Guide*. After the Auto Scaling group is created,
         | 
| 954 | 
            +
                #   update this value directly in the Auto Scaling group using the AWS
         | 
| 955 | 
            +
                #   console or APIs.
         | 
| 944 956 | 
             
                #
         | 
| 945 957 | 
             
                #
         | 
| 946 958 | 
             
                #
         | 
| @@ -948,72 +960,88 @@ module Aws::GameLift | |
| 948 960 | 
             
                #   @return [Types::LaunchTemplateSpecification]
         | 
| 949 961 | 
             
                #
         | 
| 950 962 | 
             
                # @!attribute [rw] instance_definitions
         | 
| 951 | 
            -
                #    | 
| 952 | 
            -
                #    | 
| 963 | 
            +
                #   The EC2 instance types and sizes to use in the Auto Scaling group.
         | 
| 964 | 
            +
                #   The instance definitions must specify at least two different
         | 
| 953 965 | 
             
                #   instance types that are supported by GameLift FleetIQ. For more
         | 
| 954 966 | 
             
                #   information on instance types, see [EC2 Instance Types][1] in the
         | 
| 955 | 
            -
                #   *Amazon EC2 User Guide*.
         | 
| 967 | 
            +
                #   *Amazon EC2 User Guide*. You can optionally specify capacity
         | 
| 968 | 
            +
                #   weighting for each instance type. If no weight value is specified
         | 
| 969 | 
            +
                #   for an instance type, it is set to the default value "1". For more
         | 
| 970 | 
            +
                #   information about capacity weighting, see [ Instance Weighting for
         | 
| 971 | 
            +
                #   Amazon EC2 Auto Scaling][2] in the Amazon EC2 Auto Scaling User
         | 
| 972 | 
            +
                #   Guide.
         | 
| 956 973 | 
             
                #
         | 
| 957 974 | 
             
                #
         | 
| 958 975 | 
             
                #
         | 
| 959 976 | 
             
                #   [1]: https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/instance-types.html
         | 
| 977 | 
            +
                #   [2]: https://docs.aws.amazon.com/autoscaling/ec2/userguide/asg-instance-weighting.html
         | 
| 960 978 | 
             
                #   @return [Array<Types::InstanceDefinition>]
         | 
| 961 979 | 
             
                #
         | 
| 962 980 | 
             
                # @!attribute [rw] auto_scaling_policy
         | 
| 963 981 | 
             
                #   Configuration settings to define a scaling policy for the Auto
         | 
| 964 982 | 
             
                #   Scaling group that is optimized for game hosting. The scaling policy
         | 
| 965 | 
            -
                #   uses the metric "PercentUtilizedGameServers" to maintain a buffer
         | 
| 983 | 
            +
                #   uses the metric `"PercentUtilizedGameServers"` to maintain a buffer
         | 
| 966 984 | 
             
                #   of idle game servers that can immediately accommodate new games and
         | 
| 967 | 
            -
                #   players.  | 
| 968 | 
            -
                #    | 
| 969 | 
            -
                #   Groups.
         | 
| 985 | 
            +
                #   players. After the Auto Scaling group is created, update this value
         | 
| 986 | 
            +
                #   directly in the Auto Scaling group using the AWS console or APIs.
         | 
| 970 987 | 
             
                #   @return [Types::GameServerGroupAutoScalingPolicy]
         | 
| 971 988 | 
             
                #
         | 
| 972 989 | 
             
                # @!attribute [rw] balancing_strategy
         | 
| 973 | 
            -
                #    | 
| 974 | 
            -
                #    | 
| 975 | 
            -
                #    | 
| 976 | 
            -
                #   instances can once again be used. Method options include:
         | 
| 990 | 
            +
                #   Indicates how GameLift FleetIQ balances the use of Spot Instances
         | 
| 991 | 
            +
                #   and On-Demand Instances in the game server group. Method options
         | 
| 992 | 
            +
                #   include the following:
         | 
| 977 993 | 
             
                #
         | 
| 978 | 
            -
                #   *  | 
| 979 | 
            -
                #     group  | 
| 980 | 
            -
                #      | 
| 981 | 
            -
                #      | 
| 994 | 
            +
                #   * `SPOT_ONLY` - Only Spot Instances are used in the game server
         | 
| 995 | 
            +
                #     group. If Spot Instances are unavailable or not viable for game
         | 
| 996 | 
            +
                #     hosting, the game server group provides no hosting capacity until
         | 
| 997 | 
            +
                #     Spot Instances can again be used. Until then, no new instances are
         | 
| 998 | 
            +
                #     started, and the existing nonviable Spot Instances are terminated
         | 
| 999 | 
            +
                #     (after current gameplay ends) and are not replaced.
         | 
| 982 1000 | 
             
                #
         | 
| 983 | 
            -
                #   *  | 
| 984 | 
            -
                #      | 
| 985 | 
            -
                #      | 
| 986 | 
            -
                #      | 
| 987 | 
            -
                #      | 
| 1001 | 
            +
                #   * `SPOT_PREFERRED` - (default value) Spot Instances are used
         | 
| 1002 | 
            +
                #     whenever available in the game server group. If Spot Instances are
         | 
| 1003 | 
            +
                #     unavailable, the game server group continues to provide hosting
         | 
| 1004 | 
            +
                #     capacity by falling back to On-Demand Instances. Existing
         | 
| 1005 | 
            +
                #     nonviable Spot Instances are terminated (after current gameplay
         | 
| 1006 | 
            +
                #     ends) and are replaced with new On-Demand Instances.
         | 
| 1007 | 
            +
                #
         | 
| 1008 | 
            +
                #   * `ON_DEMAND_ONLY` - Only On-Demand Instances are used in the game
         | 
| 1009 | 
            +
                #     server group. No Spot Instances are used, even when available,
         | 
| 1010 | 
            +
                #     while this balancing strategy is in force.
         | 
| 988 1011 | 
             
                #   @return [String]
         | 
| 989 1012 | 
             
                #
         | 
| 990 1013 | 
             
                # @!attribute [rw] game_server_protection_policy
         | 
| 991 1014 | 
             
                #   A flag that indicates whether instances in the game server group are
         | 
| 992 1015 | 
             
                #   protected from early termination. Unprotected instances that have
         | 
| 993 | 
            -
                #   active game servers running  | 
| 1016 | 
            +
                #   active game servers running might be terminated during a scale-down
         | 
| 994 1017 | 
             
                #   event, causing players to be dropped from the game. Protected
         | 
| 995 1018 | 
             
                #   instances cannot be terminated while there are active game servers
         | 
| 996 | 
            -
                #   running | 
| 1019 | 
            +
                #   running except in the event of a forced game server group deletion
         | 
| 1020 | 
            +
                #   (see ). An exception to this is with Spot Instances, which can be
         | 
| 997 1021 | 
             
                #   terminated by AWS regardless of protection status. This property is
         | 
| 998 | 
            -
                #   set to  | 
| 1022 | 
            +
                #   set to `NO_PROTECTION` by default.
         | 
| 999 1023 | 
             
                #   @return [String]
         | 
| 1000 1024 | 
             
                #
         | 
| 1001 1025 | 
             
                # @!attribute [rw] vpc_subnets
         | 
| 1002 1026 | 
             
                #   A list of virtual private cloud (VPC) subnets to use with instances
         | 
| 1003 1027 | 
             
                #   in the game server group. By default, all GameLift FleetIQ-supported
         | 
| 1004 | 
            -
                #    | 
| 1005 | 
            -
                #   VPCs that you've set up.
         | 
| 1028 | 
            +
                #   Availability Zones are used. You can use this parameter to specify
         | 
| 1029 | 
            +
                #   VPCs that you've set up. This property cannot be updated after the
         | 
| 1030 | 
            +
                #   game server group is created, and the corresponding Auto Scaling
         | 
| 1031 | 
            +
                #   group will always use the property value that is set with this
         | 
| 1032 | 
            +
                #   request, even if the Auto Scaling group is updated directly.
         | 
| 1006 1033 | 
             
                #   @return [Array<String>]
         | 
| 1007 1034 | 
             
                #
         | 
| 1008 1035 | 
             
                # @!attribute [rw] tags
         | 
| 1009 1036 | 
             
                #   A list of labels to assign to the new game server group resource.
         | 
| 1010 | 
            -
                #   Tags are developer-defined key-value pairs. Tagging AWS resources
         | 
| 1011 | 
            -
                #    | 
| 1037 | 
            +
                #   Tags are developer-defined key-value pairs. Tagging AWS resources is
         | 
| 1038 | 
            +
                #   useful for resource management, access management, and cost
         | 
| 1012 1039 | 
             
                #   allocation. For more information, see [ Tagging AWS Resources][1] in
         | 
| 1013 1040 | 
             
                #   the *AWS General Reference*. Once the resource is created, you can
         | 
| 1014 1041 | 
             
                #   use TagResource, UntagResource, and ListTagsForResource to add,
         | 
| 1015 | 
            -
                #   remove, and view tags. The maximum tag limit may be | 
| 1016 | 
            -
                #   stated. See the AWS General Reference for actual tagging | 
| 1042 | 
            +
                #   remove, and view tags, respectively. The maximum tag limit may be
         | 
| 1043 | 
            +
                #   lower than stated. See the AWS General Reference for actual tagging
         | 
| 1044 | 
            +
                #   limits.
         | 
| 1017 1045 | 
             
                #
         | 
| 1018 1046 | 
             
                #
         | 
| 1019 1047 | 
             
                #
         | 
| @@ -1043,7 +1071,7 @@ module Aws::GameLift | |
| 1043 1071 | 
             
                #   value for the GameLift FleetIQ game server group and the object's
         | 
| 1044 1072 | 
             
                #   status. The EC2 Auto Scaling group ARN is initially null, since the
         | 
| 1045 1073 | 
             
                #   group has not yet been created. This value is added once the game
         | 
| 1046 | 
            -
                #   server group status reaches ACTIVE | 
| 1074 | 
            +
                #   server group status reaches `ACTIVE`.
         | 
| 1047 1075 | 
             
                #   @return [Types::GameServerGroup]
         | 
| 1048 1076 | 
             
                #
         | 
| 1049 1077 | 
             
                # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateGameServerGroupOutput AWS API Documentation
         | 
| @@ -1054,7 +1082,7 @@ module Aws::GameLift | |
| 1054 1082 | 
             
                  include Aws::Structure
         | 
| 1055 1083 | 
             
                end
         | 
| 1056 1084 |  | 
| 1057 | 
            -
                # Represents the input for a request  | 
| 1085 | 
            +
                # Represents the input for a request operation.
         | 
| 1058 1086 | 
             
                #
         | 
| 1059 1087 | 
             
                # @note When making an API call, you may pass CreateGameSessionInput
         | 
| 1060 1088 | 
             
                #   data as a hash:
         | 
| @@ -1165,7 +1193,7 @@ module Aws::GameLift | |
| 1165 1193 | 
             
                  include Aws::Structure
         | 
| 1166 1194 | 
             
                end
         | 
| 1167 1195 |  | 
| 1168 | 
            -
                # Represents the returned data in response to a request  | 
| 1196 | 
            +
                # Represents the returned data in response to a request operation.
         | 
| 1169 1197 | 
             
                #
         | 
| 1170 1198 | 
             
                # @!attribute [rw] game_session
         | 
| 1171 1199 | 
             
                #   Object that describes the newly created game session record.
         | 
| @@ -1179,7 +1207,7 @@ module Aws::GameLift | |
| 1179 1207 | 
             
                  include Aws::Structure
         | 
| 1180 1208 | 
             
                end
         | 
| 1181 1209 |  | 
| 1182 | 
            -
                # Represents the input for a request  | 
| 1210 | 
            +
                # Represents the input for a request operation.
         | 
| 1183 1211 | 
             
                #
         | 
| 1184 1212 | 
             
                # @note When making an API call, you may pass CreateGameSessionQueueInput
         | 
| 1185 1213 | 
             
                #   data as a hash:
         | 
| @@ -1266,7 +1294,7 @@ module Aws::GameLift | |
| 1266 1294 | 
             
                  include Aws::Structure
         | 
| 1267 1295 | 
             
                end
         | 
| 1268 1296 |  | 
| 1269 | 
            -
                # Represents the returned data in response to a request  | 
| 1297 | 
            +
                # Represents the returned data in response to a request operation.
         | 
| 1270 1298 | 
             
                #
         | 
| 1271 1299 | 
             
                # @!attribute [rw] game_session_queue
         | 
| 1272 1300 | 
             
                #   An object that describes the newly created game session queue.
         | 
| @@ -1280,7 +1308,7 @@ module Aws::GameLift | |
| 1280 1308 | 
             
                  include Aws::Structure
         | 
| 1281 1309 | 
             
                end
         | 
| 1282 1310 |  | 
| 1283 | 
            -
                # Represents the input for a request  | 
| 1311 | 
            +
                # Represents the input for a request operation.
         | 
| 1284 1312 | 
             
                #
         | 
| 1285 1313 | 
             
                # @note When making an API call, you may pass CreateMatchmakingConfigurationInput
         | 
| 1286 1314 | 
             
                #   data as a hash:
         | 
| @@ -1288,7 +1316,7 @@ module Aws::GameLift | |
| 1288 1316 | 
             
                #       {
         | 
| 1289 1317 | 
             
                #         name: "MatchmakingIdStringModel", # required
         | 
| 1290 1318 | 
             
                #         description: "NonZeroAndMaxString",
         | 
| 1291 | 
            -
                #         game_session_queue_arns: ["ArnStringModel"], | 
| 1319 | 
            +
                #         game_session_queue_arns: ["ArnStringModel"],
         | 
| 1292 1320 | 
             
                #         request_timeout_seconds: 1, # required
         | 
| 1293 1321 | 
             
                #         acceptance_timeout_seconds: 1,
         | 
| 1294 1322 | 
             
                #         acceptance_required: false, # required
         | 
| @@ -1304,6 +1332,7 @@ module Aws::GameLift | |
| 1304 1332 | 
             
                #         ],
         | 
| 1305 1333 | 
             
                #         game_session_data: "GameSessionData",
         | 
| 1306 1334 | 
             
                #         backfill_mode: "AUTOMATIC", # accepts AUTOMATIC, MANUAL
         | 
| 1335 | 
            +
                #         flex_match_mode: "STANDALONE", # accepts STANDALONE, WITH_QUEUE
         | 
| 1307 1336 | 
             
                #         tags: [
         | 
| 1308 1337 | 
             
                #           {
         | 
| 1309 1338 | 
             
                #             key: "TagKey", # required
         | 
| @@ -1325,9 +1354,10 @@ module Aws::GameLift | |
| 1325 1354 | 
             
                # @!attribute [rw] game_session_queue_arns
         | 
| 1326 1355 | 
             
                #   Amazon Resource Name ([ARN][1]) that is assigned to a GameLift game
         | 
| 1327 1356 | 
             
                #   session queue resource and uniquely identifies it. ARNs are unique
         | 
| 1328 | 
            -
                #   across all Regions.  | 
| 1329 | 
            -
                #    | 
| 1330 | 
            -
                #    | 
| 1357 | 
            +
                #   across all Regions. Queues can be located in any Region. Queues are
         | 
| 1358 | 
            +
                #   used to start new GameLift-hosted game sessions for matches that are
         | 
| 1359 | 
            +
                #   created with this matchmaking configuration. If `FlexMatchMode` is
         | 
| 1360 | 
            +
                #   set to `STANDALONE`, do not set this parameter.
         | 
| 1331 1361 | 
             
                #
         | 
| 1332 1362 | 
             
                #
         | 
| 1333 1363 | 
             
                #
         | 
| @@ -1342,15 +1372,18 @@ module Aws::GameLift | |
| 1342 1372 | 
             
                #
         | 
| 1343 1373 | 
             
                # @!attribute [rw] acceptance_timeout_seconds
         | 
| 1344 1374 | 
             
                #   The length of time (in seconds) to wait for players to accept a
         | 
| 1345 | 
            -
                #   proposed match. If any player rejects the | 
| 1346 | 
            -
                #   before the timeout, the  | 
| 1347 | 
            -
                #    | 
| 1375 | 
            +
                #   proposed match, if acceptance is required. If any player rejects the
         | 
| 1376 | 
            +
                #   match or fails to accept before the timeout, the tickets are
         | 
| 1377 | 
            +
                #   returned to the ticket pool and continue to be evaluated for an
         | 
| 1378 | 
            +
                #   acceptable match.
         | 
| 1348 1379 | 
             
                #   @return [Integer]
         | 
| 1349 1380 | 
             
                #
         | 
| 1350 1381 | 
             
                # @!attribute [rw] acceptance_required
         | 
| 1351 1382 | 
             
                #   A flag that determines whether a match that was created with this
         | 
| 1352 1383 | 
             
                #   configuration must be accepted by the matched players. To require
         | 
| 1353 | 
            -
                #   acceptance, set to `TRUE`.
         | 
| 1384 | 
            +
                #   acceptance, set to `TRUE`. With this option enabled, matchmaking
         | 
| 1385 | 
            +
                #   tickets use the status `REQUIRES_ACCEPTANCE` to indicate when a
         | 
| 1386 | 
            +
                #   completed potential match is waiting for player acceptance.
         | 
| 1354 1387 | 
             
                #   @return [Boolean]
         | 
| 1355 1388 | 
             
                #
         | 
| 1356 1389 | 
             
                # @!attribute [rw] rule_set_name
         | 
| @@ -1370,7 +1403,8 @@ module Aws::GameLift | |
| 1370 1403 | 
             
                #   players. For example, assume that the configuration's rule set
         | 
| 1371 1404 | 
             
                #   specifies a match for a single 12-person team. If the additional
         | 
| 1372 1405 | 
             
                #   player count is set to 2, only 10 players are initially selected for
         | 
| 1373 | 
            -
                #   the match.
         | 
| 1406 | 
            +
                #   the match. This parameter is not used if `FlexMatchMode` is set to
         | 
| 1407 | 
            +
                #   `STANDALONE`.
         | 
| 1374 1408 | 
             
                #   @return [Integer]
         | 
| 1375 1409 | 
             
                #
         | 
| 1376 1410 | 
             
                # @!attribute [rw] custom_event_data
         | 
| @@ -1384,7 +1418,8 @@ module Aws::GameLift | |
| 1384 1418 | 
             
                #   process in the GameSession object with a request to start a new game
         | 
| 1385 1419 | 
             
                #   session (see [Start a Game Session][1]). This information is added
         | 
| 1386 1420 | 
             
                #   to the new GameSession object that is created for a successful
         | 
| 1387 | 
            -
                #   match.
         | 
| 1421 | 
            +
                #   match. This parameter is not used if `FlexMatchMode` is set to
         | 
| 1422 | 
            +
                #   `STANDALONE`.
         | 
| 1388 1423 | 
             
                #
         | 
| 1389 1424 | 
             
                #
         | 
| 1390 1425 | 
             
                #
         | 
| @@ -1396,7 +1431,8 @@ module Aws::GameLift | |
| 1396 1431 | 
             
                #   string value. This data is passed to a game server process in the
         | 
| 1397 1432 | 
             
                #   GameSession object with a request to start a new game session (see
         | 
| 1398 1433 | 
             
                #   [Start a Game Session][1]). This information is added to the new
         | 
| 1399 | 
            -
                #   GameSession object that is created for a successful match.
         | 
| 1434 | 
            +
                #   GameSession object that is created for a successful match. This
         | 
| 1435 | 
            +
                #   parameter is not used if `FlexMatchMode` is set to `STANDALONE`.
         | 
| 1400 1436 | 
             
                #
         | 
| 1401 1437 | 
             
                #
         | 
| 1402 1438 | 
             
                #
         | 
| @@ -1410,11 +1446,28 @@ module Aws::GameLift | |
| 1410 1446 | 
             
                #   feature. Specify `AUTOMATIC` to have GameLift create a
         | 
| 1411 1447 | 
             
                #   StartMatchBackfill request whenever a game session has one or more
         | 
| 1412 1448 | 
             
                #   open slots. Learn more about manual and automatic backfill in [
         | 
| 1413 | 
            -
                #   Backfill Existing Games with FlexMatch][1].
         | 
| 1449 | 
            +
                #   Backfill Existing Games with FlexMatch][1]. Automatic backfill is
         | 
| 1450 | 
            +
                #   not available when `FlexMatchMode` is set to `STANDALONE`.
         | 
| 1414 1451 | 
             
                #
         | 
| 1415 1452 | 
             
                #
         | 
| 1416 1453 | 
             
                #
         | 
| 1417 | 
            -
                #   [1]: https://docs.aws.amazon.com/gamelift/latest/ | 
| 1454 | 
            +
                #   [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-backfill.html
         | 
| 1455 | 
            +
                #   @return [String]
         | 
| 1456 | 
            +
                #
         | 
| 1457 | 
            +
                # @!attribute [rw] flex_match_mode
         | 
| 1458 | 
            +
                #   Indicates whether this matchmaking configuration is being used with
         | 
| 1459 | 
            +
                #   GameLift hosting or as a standalone matchmaking solution.
         | 
| 1460 | 
            +
                #
         | 
| 1461 | 
            +
                #   * **STANDALONE** - FlexMatch forms matches and returns match
         | 
| 1462 | 
            +
                #     information, including players and team assignments, in a [
         | 
| 1463 | 
            +
                #     MatchmakingSucceeded][1] event.
         | 
| 1464 | 
            +
                #
         | 
| 1465 | 
            +
                #   * **WITH\_QUEUE** - FlexMatch forms matches and uses the specified
         | 
| 1466 | 
            +
                #     GameLift queue to start a game session for the match.
         | 
| 1467 | 
            +
                #
         | 
| 1468 | 
            +
                #
         | 
| 1469 | 
            +
                #
         | 
| 1470 | 
            +
                #   [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-events.html#match-events-matchmakingsucceeded
         | 
| 1418 1471 | 
             
                #   @return [String]
         | 
| 1419 1472 | 
             
                #
         | 
| 1420 1473 | 
             
                # @!attribute [rw] tags
         | 
| @@ -1449,12 +1502,13 @@ module Aws::GameLift | |
| 1449 1502 | 
             
                  :game_properties,
         | 
| 1450 1503 | 
             
                  :game_session_data,
         | 
| 1451 1504 | 
             
                  :backfill_mode,
         | 
| 1505 | 
            +
                  :flex_match_mode,
         | 
| 1452 1506 | 
             
                  :tags)
         | 
| 1453 1507 | 
             
                  SENSITIVE = []
         | 
| 1454 1508 | 
             
                  include Aws::Structure
         | 
| 1455 1509 | 
             
                end
         | 
| 1456 1510 |  | 
| 1457 | 
            -
                # Represents the returned data in response to a request  | 
| 1511 | 
            +
                # Represents the returned data in response to a request operation.
         | 
| 1458 1512 | 
             
                #
         | 
| 1459 1513 | 
             
                # @!attribute [rw] configuration
         | 
| 1460 1514 | 
             
                #   Object that describes the newly created matchmaking configuration.
         | 
| @@ -1468,7 +1522,7 @@ module Aws::GameLift | |
| 1468 1522 | 
             
                  include Aws::Structure
         | 
| 1469 1523 | 
             
                end
         | 
| 1470 1524 |  | 
| 1471 | 
            -
                # Represents the input for a request  | 
| 1525 | 
            +
                # Represents the input for a request operation.
         | 
| 1472 1526 | 
             
                #
         | 
| 1473 1527 | 
             
                # @note When making an API call, you may pass CreateMatchmakingRuleSetInput
         | 
| 1474 1528 | 
             
                #   data as a hash:
         | 
| @@ -1522,7 +1576,7 @@ module Aws::GameLift | |
| 1522 1576 | 
             
                  include Aws::Structure
         | 
| 1523 1577 | 
             
                end
         | 
| 1524 1578 |  | 
| 1525 | 
            -
                # Represents the returned data in response to a request  | 
| 1579 | 
            +
                # Represents the returned data in response to a request operation.
         | 
| 1526 1580 | 
             
                #
         | 
| 1527 1581 | 
             
                # @!attribute [rw] rule_set
         | 
| 1528 1582 | 
             
                #   The newly created matchmaking rule set.
         | 
| @@ -1536,7 +1590,7 @@ module Aws::GameLift | |
| 1536 1590 | 
             
                  include Aws::Structure
         | 
| 1537 1591 | 
             
                end
         | 
| 1538 1592 |  | 
| 1539 | 
            -
                # Represents the input for a request  | 
| 1593 | 
            +
                # Represents the input for a request operation.
         | 
| 1540 1594 | 
             
                #
         | 
| 1541 1595 | 
             
                # @note When making an API call, you may pass CreatePlayerSessionInput
         | 
| 1542 1596 | 
             
                #   data as a hash:
         | 
| @@ -1571,7 +1625,7 @@ module Aws::GameLift | |
| 1571 1625 | 
             
                  include Aws::Structure
         | 
| 1572 1626 | 
             
                end
         | 
| 1573 1627 |  | 
| 1574 | 
            -
                # Represents the returned data in response to a request  | 
| 1628 | 
            +
                # Represents the returned data in response to a request operation.
         | 
| 1575 1629 | 
             
                #
         | 
| 1576 1630 | 
             
                # @!attribute [rw] player_session
         | 
| 1577 1631 | 
             
                #   Object that describes the newly created player session record.
         | 
| @@ -1585,7 +1639,7 @@ module Aws::GameLift | |
| 1585 1639 | 
             
                  include Aws::Structure
         | 
| 1586 1640 | 
             
                end
         | 
| 1587 1641 |  | 
| 1588 | 
            -
                # Represents the input for a request  | 
| 1642 | 
            +
                # Represents the input for a request operation.
         | 
| 1589 1643 | 
             
                #
         | 
| 1590 1644 | 
             
                # @note When making an API call, you may pass CreatePlayerSessionsInput
         | 
| 1591 1645 | 
             
                #   data as a hash:
         | 
| @@ -1624,7 +1678,7 @@ module Aws::GameLift | |
| 1624 1678 | 
             
                  include Aws::Structure
         | 
| 1625 1679 | 
             
                end
         | 
| 1626 1680 |  | 
| 1627 | 
            -
                # Represents the returned data in response to a request  | 
| 1681 | 
            +
                # Represents the returned data in response to a request operation.
         | 
| 1628 1682 | 
             
                #
         | 
| 1629 1683 | 
             
                # @!attribute [rw] player_sessions
         | 
| 1630 1684 | 
             
                #   A collection of player session objects created for the added
         | 
| @@ -1673,15 +1727,21 @@ module Aws::GameLift | |
| 1673 1727 | 
             
                #   @return [String]
         | 
| 1674 1728 | 
             
                #
         | 
| 1675 1729 | 
             
                # @!attribute [rw] storage_location
         | 
| 1676 | 
            -
                #   The  | 
| 1677 | 
            -
                #    | 
| 1678 | 
            -
                #    | 
| 1679 | 
            -
                #    | 
| 1680 | 
            -
                #    | 
| 1681 | 
            -
                #    | 
| 1682 | 
            -
                #    | 
| 1683 | 
            -
                #    | 
| 1684 | 
            -
                #    | 
| 1730 | 
            +
                #   The Amazon S3 location of your Realtime scripts. The storage
         | 
| 1731 | 
            +
                #   location must specify the S3 bucket name, the zip file name (the
         | 
| 1732 | 
            +
                #   "key"), and an IAM role ARN that allows Amazon GameLift to access
         | 
| 1733 | 
            +
                #   the S3 storage location. The S3 bucket must be in the same Region
         | 
| 1734 | 
            +
                #   where you are creating a new script. By default, Amazon GameLift
         | 
| 1735 | 
            +
                #   uploads the latest version of the zip file; if you have S3 object
         | 
| 1736 | 
            +
                #   versioning turned on, you can use the `ObjectVersion` parameter to
         | 
| 1737 | 
            +
                #   specify an earlier version. To call this operation with a storage
         | 
| 1738 | 
            +
                #   location, you must have IAM PassRole permission. For more details on
         | 
| 1739 | 
            +
                #   IAM roles and PassRole permissions, see [ Set up a role for GameLift
         | 
| 1740 | 
            +
                #   access][1].
         | 
| 1741 | 
            +
                #
         | 
| 1742 | 
            +
                #
         | 
| 1743 | 
            +
                #
         | 
| 1744 | 
            +
                #   [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/setting-up-role.html
         | 
| 1685 1745 | 
             
                #   @return [Types::S3Location]
         | 
| 1686 1746 | 
             
                #
         | 
| 1687 1747 | 
             
                # @!attribute [rw] zip_file
         | 
| @@ -1740,7 +1800,7 @@ module Aws::GameLift | |
| 1740 1800 | 
             
                  include Aws::Structure
         | 
| 1741 1801 | 
             
                end
         | 
| 1742 1802 |  | 
| 1743 | 
            -
                # Represents the input for a request  | 
| 1803 | 
            +
                # Represents the input for a request operation.
         | 
| 1744 1804 | 
             
                #
         | 
| 1745 1805 | 
             
                # @note When making an API call, you may pass CreateVpcPeeringAuthorizationInput
         | 
| 1746 1806 | 
             
                #   data as a hash:
         | 
| @@ -1778,7 +1838,7 @@ module Aws::GameLift | |
| 1778 1838 | 
             
                  include Aws::Structure
         | 
| 1779 1839 | 
             
                end
         | 
| 1780 1840 |  | 
| 1781 | 
            -
                # Represents the returned data in response to a request  | 
| 1841 | 
            +
                # Represents the returned data in response to a request operation.
         | 
| 1782 1842 | 
             
                #
         | 
| 1783 1843 | 
             
                # @!attribute [rw] vpc_peering_authorization
         | 
| 1784 1844 | 
             
                #   Details on the requested VPC peering authorization, including
         | 
| @@ -1793,7 +1853,7 @@ module Aws::GameLift | |
| 1793 1853 | 
             
                  include Aws::Structure
         | 
| 1794 1854 | 
             
                end
         | 
| 1795 1855 |  | 
| 1796 | 
            -
                # Represents the input for a request  | 
| 1856 | 
            +
                # Represents the input for a request operation.
         | 
| 1797 1857 | 
             
                #
         | 
| 1798 1858 | 
             
                # @note When making an API call, you may pass CreateVpcPeeringConnectionInput
         | 
| 1799 1859 | 
             
                #   data as a hash:
         | 
| @@ -1843,7 +1903,7 @@ module Aws::GameLift | |
| 1843 1903 | 
             
                #
         | 
| 1844 1904 | 
             
                class CreateVpcPeeringConnectionOutput < Aws::EmptyStructure; end
         | 
| 1845 1905 |  | 
| 1846 | 
            -
                # Represents the input for a request  | 
| 1906 | 
            +
                # Represents the input for a request operation.
         | 
| 1847 1907 | 
             
                #
         | 
| 1848 1908 | 
             
                # @note When making an API call, you may pass DeleteAliasInput
         | 
| 1849 1909 | 
             
                #   data as a hash:
         | 
| @@ -1865,7 +1925,7 @@ module Aws::GameLift | |
| 1865 1925 | 
             
                  include Aws::Structure
         | 
| 1866 1926 | 
             
                end
         | 
| 1867 1927 |  | 
| 1868 | 
            -
                # Represents the input for a request  | 
| 1928 | 
            +
                # Represents the input for a request operation.
         | 
| 1869 1929 | 
             
                #
         | 
| 1870 1930 | 
             
                # @note When making an API call, you may pass DeleteBuildInput
         | 
| 1871 1931 | 
             
                #   data as a hash:
         | 
| @@ -1887,7 +1947,7 @@ module Aws::GameLift | |
| 1887 1947 | 
             
                  include Aws::Structure
         | 
| 1888 1948 | 
             
                end
         | 
| 1889 1949 |  | 
| 1890 | 
            -
                # Represents the input for a request  | 
| 1950 | 
            +
                # Represents the input for a request operation.
         | 
| 1891 1951 | 
             
                #
         | 
| 1892 1952 | 
             
                # @note When making an API call, you may pass DeleteFleetInput
         | 
| 1893 1953 | 
             
                #   data as a hash:
         | 
| @@ -1918,22 +1978,22 @@ module Aws::GameLift | |
| 1918 1978 | 
             
                #       }
         | 
| 1919 1979 | 
             
                #
         | 
| 1920 1980 | 
             
                # @!attribute [rw] game_server_group_name
         | 
| 1921 | 
            -
                #    | 
| 1922 | 
            -
                #    | 
| 1981 | 
            +
                #   A unique identifier for the game server group. Use either the
         | 
| 1982 | 
            +
                #   GameServerGroup name or ARN value.
         | 
| 1923 1983 | 
             
                #   @return [String]
         | 
| 1924 1984 | 
             
                #
         | 
| 1925 1985 | 
             
                # @!attribute [rw] delete_option
         | 
| 1926 | 
            -
                #   The type of delete to perform. Options include:
         | 
| 1986 | 
            +
                #   The type of delete to perform. Options include the following:
         | 
| 1927 1987 | 
             
                #
         | 
| 1928 | 
            -
                #   *  | 
| 1929 | 
            -
                #     Scaling group only when it has no game servers that are in | 
| 1930 | 
            -
                #     status.
         | 
| 1988 | 
            +
                #   * `SAFE_DELETE` – (default) Terminates the game server group and EC2
         | 
| 1989 | 
            +
                #     Auto Scaling group only when it has no game servers that are in
         | 
| 1990 | 
            +
                #     `UTILIZED` status.
         | 
| 1931 1991 | 
             
                #
         | 
| 1932 | 
            -
                #   *  | 
| 1992 | 
            +
                #   * `FORCE_DELETE` – Terminates the game server group, including all
         | 
| 1933 1993 | 
             
                #     active game servers regardless of their utilization status, and
         | 
| 1934 1994 | 
             
                #     the EC2 Auto Scaling group.
         | 
| 1935 1995 | 
             
                #
         | 
| 1936 | 
            -
                #   * RETAIN – Does a safe delete of the game server group but retains
         | 
| 1996 | 
            +
                #   * `RETAIN` – Does a safe delete of the game server group but retains
         | 
| 1937 1997 | 
             
                #     the EC2 Auto Scaling group as is.
         | 
| 1938 1998 | 
             
                #   @return [String]
         | 
| 1939 1999 | 
             
                #
         | 
| @@ -1948,7 +2008,7 @@ module Aws::GameLift | |
| 1948 2008 |  | 
| 1949 2009 | 
             
                # @!attribute [rw] game_server_group
         | 
| 1950 2010 | 
             
                #   An object that describes the deleted game server group resource,
         | 
| 1951 | 
            -
                #   with status updated to  | 
| 2011 | 
            +
                #   with status updated to `DELETE_SCHEDULED`.
         | 
| 1952 2012 | 
             
                #   @return [Types::GameServerGroup]
         | 
| 1953 2013 | 
             
                #
         | 
| 1954 2014 | 
             
                # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteGameServerGroupOutput AWS API Documentation
         | 
| @@ -1959,7 +2019,7 @@ module Aws::GameLift | |
| 1959 2019 | 
             
                  include Aws::Structure
         | 
| 1960 2020 | 
             
                end
         | 
| 1961 2021 |  | 
| 1962 | 
            -
                # Represents the input for a request  | 
| 2022 | 
            +
                # Represents the input for a request operation.
         | 
| 1963 2023 | 
             
                #
         | 
| 1964 2024 | 
             
                # @note When making an API call, you may pass DeleteGameSessionQueueInput
         | 
| 1965 2025 | 
             
                #   data as a hash:
         | 
| @@ -1986,7 +2046,7 @@ module Aws::GameLift | |
| 1986 2046 | 
             
                #
         | 
| 1987 2047 | 
             
                class DeleteGameSessionQueueOutput < Aws::EmptyStructure; end
         | 
| 1988 2048 |  | 
| 1989 | 
            -
                # Represents the input for a request  | 
| 2049 | 
            +
                # Represents the input for a request operation.
         | 
| 1990 2050 | 
             
                #
         | 
| 1991 2051 | 
             
                # @note When making an API call, you may pass DeleteMatchmakingConfigurationInput
         | 
| 1992 2052 | 
             
                #   data as a hash:
         | 
| @@ -2012,7 +2072,7 @@ module Aws::GameLift | |
| 2012 2072 | 
             
                #
         | 
| 2013 2073 | 
             
                class DeleteMatchmakingConfigurationOutput < Aws::EmptyStructure; end
         | 
| 2014 2074 |  | 
| 2015 | 
            -
                # Represents the input for a request  | 
| 2075 | 
            +
                # Represents the input for a request operation.
         | 
| 2016 2076 | 
             
                #
         | 
| 2017 2077 | 
             
                # @note When making an API call, you may pass DeleteMatchmakingRuleSetInput
         | 
| 2018 2078 | 
             
                #   data as a hash:
         | 
| @@ -2036,13 +2096,13 @@ module Aws::GameLift | |
| 2036 2096 | 
             
                  include Aws::Structure
         | 
| 2037 2097 | 
             
                end
         | 
| 2038 2098 |  | 
| 2039 | 
            -
                # Represents the returned data in response to a request  | 
| 2099 | 
            +
                # Represents the returned data in response to a request operation.
         | 
| 2040 2100 | 
             
                #
         | 
| 2041 2101 | 
             
                # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteMatchmakingRuleSetOutput AWS API Documentation
         | 
| 2042 2102 | 
             
                #
         | 
| 2043 2103 | 
             
                class DeleteMatchmakingRuleSetOutput < Aws::EmptyStructure; end
         | 
| 2044 2104 |  | 
| 2045 | 
            -
                # Represents the input for a request  | 
| 2105 | 
            +
                # Represents the input for a request operation.
         | 
| 2046 2106 | 
             
                #
         | 
| 2047 2107 | 
             
                # @note When making an API call, you may pass DeleteScalingPolicyInput
         | 
| 2048 2108 | 
             
                #   data as a hash:
         | 
| @@ -2091,7 +2151,7 @@ module Aws::GameLift | |
| 2091 2151 | 
             
                  include Aws::Structure
         | 
| 2092 2152 | 
             
                end
         | 
| 2093 2153 |  | 
| 2094 | 
            -
                # Represents the input for a request  | 
| 2154 | 
            +
                # Represents the input for a request operation.
         | 
| 2095 2155 | 
             
                #
         | 
| 2096 2156 | 
             
                # @note When making an API call, you may pass DeleteVpcPeeringAuthorizationInput
         | 
| 2097 2157 | 
             
                #   data as a hash:
         | 
| @@ -2133,7 +2193,7 @@ module Aws::GameLift | |
| 2133 2193 | 
             
                #
         | 
| 2134 2194 | 
             
                class DeleteVpcPeeringAuthorizationOutput < Aws::EmptyStructure; end
         | 
| 2135 2195 |  | 
| 2136 | 
            -
                # Represents the input for a request  | 
| 2196 | 
            +
                # Represents the input for a request operation.
         | 
| 2137 2197 | 
             
                #
         | 
| 2138 2198 | 
             
                # @note When making an API call, you may pass DeleteVpcPeeringConnectionInput
         | 
| 2139 2199 | 
             
                #   data as a hash:
         | 
| @@ -2177,13 +2237,13 @@ module Aws::GameLift | |
| 2177 2237 | 
             
                #       }
         | 
| 2178 2238 | 
             
                #
         | 
| 2179 2239 | 
             
                # @!attribute [rw] game_server_group_name
         | 
| 2180 | 
            -
                #    | 
| 2181 | 
            -
                #    | 
| 2182 | 
            -
                #   value.
         | 
| 2240 | 
            +
                #   A unique identifier for the game server group where the game server
         | 
| 2241 | 
            +
                #   is running. Use either the GameServerGroup name or ARN value.
         | 
| 2183 2242 | 
             
                #   @return [String]
         | 
| 2184 2243 | 
             
                #
         | 
| 2185 2244 | 
             
                # @!attribute [rw] game_server_id
         | 
| 2186 | 
            -
                #    | 
| 2245 | 
            +
                #   A custom string that uniquely identifies the game server to
         | 
| 2246 | 
            +
                #   deregister.
         | 
| 2187 2247 | 
             
                #   @return [String]
         | 
| 2188 2248 | 
             
                #
         | 
| 2189 2249 | 
             
                # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeregisterGameServerInput AWS API Documentation
         | 
| @@ -2195,7 +2255,7 @@ module Aws::GameLift | |
| 2195 2255 | 
             
                  include Aws::Structure
         | 
| 2196 2256 | 
             
                end
         | 
| 2197 2257 |  | 
| 2198 | 
            -
                # Represents the input for a request  | 
| 2258 | 
            +
                # Represents the input for a request operation.
         | 
| 2199 2259 | 
             
                #
         | 
| 2200 2260 | 
             
                # @note When making an API call, you may pass DescribeAliasInput
         | 
| 2201 2261 | 
             
                #   data as a hash:
         | 
| @@ -2217,7 +2277,7 @@ module Aws::GameLift | |
| 2217 2277 | 
             
                  include Aws::Structure
         | 
| 2218 2278 | 
             
                end
         | 
| 2219 2279 |  | 
| 2220 | 
            -
                # Represents the returned data in response to a request  | 
| 2280 | 
            +
                # Represents the returned data in response to a request operation.
         | 
| 2221 2281 | 
             
                #
         | 
| 2222 2282 | 
             
                # @!attribute [rw] alias
         | 
| 2223 2283 | 
             
                #   The requested alias resource.
         | 
| @@ -2231,7 +2291,7 @@ module Aws::GameLift | |
| 2231 2291 | 
             
                  include Aws::Structure
         | 
| 2232 2292 | 
             
                end
         | 
| 2233 2293 |  | 
| 2234 | 
            -
                # Represents the input for a request  | 
| 2294 | 
            +
                # Represents the input for a request operation.
         | 
| 2235 2295 | 
             
                #
         | 
| 2236 2296 | 
             
                # @note When making an API call, you may pass DescribeBuildInput
         | 
| 2237 2297 | 
             
                #   data as a hash:
         | 
| @@ -2253,7 +2313,7 @@ module Aws::GameLift | |
| 2253 2313 | 
             
                  include Aws::Structure
         | 
| 2254 2314 | 
             
                end
         | 
| 2255 2315 |  | 
| 2256 | 
            -
                # Represents the returned data in response to a request  | 
| 2316 | 
            +
                # Represents the returned data in response to a request operation.
         | 
| 2257 2317 | 
             
                #
         | 
| 2258 2318 | 
             
                # @!attribute [rw] build
         | 
| 2259 2319 | 
             
                #   Set of properties describing the requested build.
         | 
| @@ -2267,13 +2327,13 @@ module Aws::GameLift | |
| 2267 2327 | 
             
                  include Aws::Structure
         | 
| 2268 2328 | 
             
                end
         | 
| 2269 2329 |  | 
| 2270 | 
            -
                # Represents the input for a request  | 
| 2330 | 
            +
                # Represents the input for a request operation.
         | 
| 2271 2331 | 
             
                #
         | 
| 2272 2332 | 
             
                # @note When making an API call, you may pass DescribeEC2InstanceLimitsInput
         | 
| 2273 2333 | 
             
                #   data as a hash:
         | 
| 2274 2334 | 
             
                #
         | 
| 2275 2335 | 
             
                #       {
         | 
| 2276 | 
            -
                #         ec2_instance_type: "t2.micro", # accepts t2.micro, t2.small, t2.medium, t2.large, c3.large, c3.xlarge, c3.2xlarge, c3.4xlarge, c3.8xlarge, c4.large, c4.xlarge, c4.2xlarge, c4.4xlarge, c4.8xlarge, c5.large, c5.xlarge, c5.2xlarge, c5.4xlarge, c5.9xlarge, c5.12xlarge, c5.18xlarge, c5.24xlarge, r3.large, r3.xlarge, r3.2xlarge, r3.4xlarge, r3.8xlarge, r4.large, r4.xlarge, r4.2xlarge, r4.4xlarge, r4.8xlarge, r4.16xlarge, r5.large, r5.xlarge, r5.2xlarge, r5.4xlarge, r5.8xlarge, r5.12xlarge, r5.16xlarge, r5.24xlarge, m3.medium, m3.large, m3.xlarge, m3.2xlarge, m4.large, m4.xlarge, m4.2xlarge, m4.4xlarge, m4.10xlarge, m5.large, m5.xlarge, m5.2xlarge, m5.4xlarge, m5.8xlarge, m5.12xlarge, m5.16xlarge, m5.24xlarge
         | 
| 2336 | 
            +
                #         ec2_instance_type: "t2.micro", # accepts t2.micro, t2.small, t2.medium, t2.large, c3.large, c3.xlarge, c3.2xlarge, c3.4xlarge, c3.8xlarge, c4.large, c4.xlarge, c4.2xlarge, c4.4xlarge, c4.8xlarge, c5.large, c5.xlarge, c5.2xlarge, c5.4xlarge, c5.9xlarge, c5.12xlarge, c5.18xlarge, c5.24xlarge, c5a.large, c5a.xlarge, c5a.2xlarge, c5a.4xlarge, c5a.8xlarge, c5a.12xlarge, c5a.16xlarge, c5a.24xlarge, r3.large, r3.xlarge, r3.2xlarge, r3.4xlarge, r3.8xlarge, r4.large, r4.xlarge, r4.2xlarge, r4.4xlarge, r4.8xlarge, r4.16xlarge, r5.large, r5.xlarge, r5.2xlarge, r5.4xlarge, r5.8xlarge, r5.12xlarge, r5.16xlarge, r5.24xlarge, r5a.large, r5a.xlarge, r5a.2xlarge, r5a.4xlarge, r5a.8xlarge, r5a.12xlarge, r5a.16xlarge, r5a.24xlarge, m3.medium, m3.large, m3.xlarge, m3.2xlarge, m4.large, m4.xlarge, m4.2xlarge, m4.4xlarge, m4.10xlarge, m5.large, m5.xlarge, m5.2xlarge, m5.4xlarge, m5.8xlarge, m5.12xlarge, m5.16xlarge, m5.24xlarge, m5a.large, m5a.xlarge, m5a.2xlarge, m5a.4xlarge, m5a.8xlarge, m5a.12xlarge, m5a.16xlarge, m5a.24xlarge
         | 
| 2277 2337 | 
             
                #       }
         | 
| 2278 2338 | 
             
                #
         | 
| 2279 2339 | 
             
                # @!attribute [rw] ec2_instance_type
         | 
| @@ -2298,7 +2358,7 @@ module Aws::GameLift | |
| 2298 2358 | 
             
                  include Aws::Structure
         | 
| 2299 2359 | 
             
                end
         | 
| 2300 2360 |  | 
| 2301 | 
            -
                # Represents the returned data in response to a request  | 
| 2361 | 
            +
                # Represents the returned data in response to a request operation.
         | 
| 2302 2362 | 
             
                #
         | 
| 2303 2363 | 
             
                # @!attribute [rw] ec2_instance_limits
         | 
| 2304 2364 | 
             
                #   The maximum number of instances for the specified instance type.
         | 
| @@ -2312,7 +2372,7 @@ module Aws::GameLift | |
| 2312 2372 | 
             
                  include Aws::Structure
         | 
| 2313 2373 | 
             
                end
         | 
| 2314 2374 |  | 
| 2315 | 
            -
                # Represents the input for a request  | 
| 2375 | 
            +
                # Represents the input for a request operation.
         | 
| 2316 2376 | 
             
                #
         | 
| 2317 2377 | 
             
                # @note When making an API call, you may pass DescribeFleetAttributesInput
         | 
| 2318 2378 | 
             
                #   data as a hash:
         | 
| @@ -2341,9 +2401,9 @@ module Aws::GameLift | |
| 2341 2401 | 
             
                # @!attribute [rw] next_token
         | 
| 2342 2402 | 
             
                #   Token that indicates the start of the next sequential page of
         | 
| 2343 2403 | 
             
                #   results. Use the token that is returned with a previous call to this
         | 
| 2344 | 
            -
                #    | 
| 2345 | 
            -
                #   a value. This parameter is ignored when the request | 
| 2346 | 
            -
                #   a list of fleet IDs.
         | 
| 2404 | 
            +
                #   operation. To start at the beginning of the result set, do not
         | 
| 2405 | 
            +
                #   specify a value. This parameter is ignored when the request
         | 
| 2406 | 
            +
                #   specifies one or a list of fleet IDs.
         | 
| 2347 2407 | 
             
                #   @return [String]
         | 
| 2348 2408 | 
             
                #
         | 
| 2349 2409 | 
             
                # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetAttributesInput AWS API Documentation
         | 
| @@ -2356,7 +2416,7 @@ module Aws::GameLift | |
| 2356 2416 | 
             
                  include Aws::Structure
         | 
| 2357 2417 | 
             
                end
         | 
| 2358 2418 |  | 
| 2359 | 
            -
                # Represents the returned data in response to a request  | 
| 2419 | 
            +
                # Represents the returned data in response to a request operation.
         | 
| 2360 2420 | 
             
                #
         | 
| 2361 2421 | 
             
                # @!attribute [rw] fleet_attributes
         | 
| 2362 2422 | 
             
                #   A collection of objects containing attribute metadata for each
         | 
| @@ -2366,7 +2426,7 @@ module Aws::GameLift | |
| 2366 2426 | 
             
                #
         | 
| 2367 2427 | 
             
                # @!attribute [rw] next_token
         | 
| 2368 2428 | 
             
                #   Token that indicates where to resume retrieving results on the next
         | 
| 2369 | 
            -
                #   call to this  | 
| 2429 | 
            +
                #   call to this operation. If no token is returned, these results
         | 
| 2370 2430 | 
             
                #   represent the end of the list.
         | 
| 2371 2431 | 
             
                #   @return [String]
         | 
| 2372 2432 | 
             
                #
         | 
| @@ -2379,7 +2439,7 @@ module Aws::GameLift | |
| 2379 2439 | 
             
                  include Aws::Structure
         | 
| 2380 2440 | 
             
                end
         | 
| 2381 2441 |  | 
| 2382 | 
            -
                # Represents the input for a request  | 
| 2442 | 
            +
                # Represents the input for a request operation.
         | 
| 2383 2443 | 
             
                #
         | 
| 2384 2444 | 
             
                # @note When making an API call, you may pass DescribeFleetCapacityInput
         | 
| 2385 2445 | 
             
                #   data as a hash:
         | 
| @@ -2405,9 +2465,9 @@ module Aws::GameLift | |
| 2405 2465 | 
             
                # @!attribute [rw] next_token
         | 
| 2406 2466 | 
             
                #   Token that indicates the start of the next sequential page of
         | 
| 2407 2467 | 
             
                #   results. Use the token that is returned with a previous call to this
         | 
| 2408 | 
            -
                #    | 
| 2409 | 
            -
                #   a value. This parameter is ignored when the request | 
| 2410 | 
            -
                #   a list of fleet IDs.
         | 
| 2468 | 
            +
                #   operation. To start at the beginning of the result set, do not
         | 
| 2469 | 
            +
                #   specify a value. This parameter is ignored when the request
         | 
| 2470 | 
            +
                #   specifies one or a list of fleet IDs.
         | 
| 2411 2471 | 
             
                #   @return [String]
         | 
| 2412 2472 | 
             
                #
         | 
| 2413 2473 | 
             
                # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetCapacityInput AWS API Documentation
         | 
| @@ -2420,7 +2480,7 @@ module Aws::GameLift | |
| 2420 2480 | 
             
                  include Aws::Structure
         | 
| 2421 2481 | 
             
                end
         | 
| 2422 2482 |  | 
| 2423 | 
            -
                # Represents the returned data in response to a request  | 
| 2483 | 
            +
                # Represents the returned data in response to a request operation.
         | 
| 2424 2484 | 
             
                #
         | 
| 2425 2485 | 
             
                # @!attribute [rw] fleet_capacity
         | 
| 2426 2486 | 
             
                #   A collection of objects containing capacity information for each
         | 
| @@ -2430,7 +2490,7 @@ module Aws::GameLift | |
| 2430 2490 | 
             
                #
         | 
| 2431 2491 | 
             
                # @!attribute [rw] next_token
         | 
| 2432 2492 | 
             
                #   Token that indicates where to resume retrieving results on the next
         | 
| 2433 | 
            -
                #   call to this  | 
| 2493 | 
            +
                #   call to this operation. If no token is returned, these results
         | 
| 2434 2494 | 
             
                #   represent the end of the list.
         | 
| 2435 2495 | 
             
                #   @return [String]
         | 
| 2436 2496 | 
             
                #
         | 
| @@ -2443,7 +2503,7 @@ module Aws::GameLift | |
| 2443 2503 | 
             
                  include Aws::Structure
         | 
| 2444 2504 | 
             
                end
         | 
| 2445 2505 |  | 
| 2446 | 
            -
                # Represents the input for a request  | 
| 2506 | 
            +
                # Represents the input for a request operation.
         | 
| 2447 2507 | 
             
                #
         | 
| 2448 2508 | 
             
                # @note When making an API call, you may pass DescribeFleetEventsInput
         | 
| 2449 2509 | 
             
                #   data as a hash:
         | 
| @@ -2483,8 +2543,8 @@ module Aws::GameLift | |
| 2483 2543 | 
             
                # @!attribute [rw] next_token
         | 
| 2484 2544 | 
             
                #   Token that indicates the start of the next sequential page of
         | 
| 2485 2545 | 
             
                #   results. Use the token that is returned with a previous call to this
         | 
| 2486 | 
            -
                #    | 
| 2487 | 
            -
                #   a value.
         | 
| 2546 | 
            +
                #   operation. To start at the beginning of the result set, do not
         | 
| 2547 | 
            +
                #   specify a value.
         | 
| 2488 2548 | 
             
                #   @return [String]
         | 
| 2489 2549 | 
             
                #
         | 
| 2490 2550 | 
             
                # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetEventsInput AWS API Documentation
         | 
| @@ -2499,7 +2559,7 @@ module Aws::GameLift | |
| 2499 2559 | 
             
                  include Aws::Structure
         | 
| 2500 2560 | 
             
                end
         | 
| 2501 2561 |  | 
| 2502 | 
            -
                # Represents the returned data in response to a request  | 
| 2562 | 
            +
                # Represents the returned data in response to a request operation.
         | 
| 2503 2563 | 
             
                #
         | 
| 2504 2564 | 
             
                # @!attribute [rw] events
         | 
| 2505 2565 | 
             
                #   A collection of objects containing event log entries for the
         | 
| @@ -2508,7 +2568,7 @@ module Aws::GameLift | |
| 2508 2568 | 
             
                #
         | 
| 2509 2569 | 
             
                # @!attribute [rw] next_token
         | 
| 2510 2570 | 
             
                #   Token that indicates where to resume retrieving results on the next
         | 
| 2511 | 
            -
                #   call to this  | 
| 2571 | 
            +
                #   call to this operation. If no token is returned, these results
         | 
| 2512 2572 | 
             
                #   represent the end of the list.
         | 
| 2513 2573 | 
             
                #   @return [String]
         | 
| 2514 2574 | 
             
                #
         | 
| @@ -2521,7 +2581,7 @@ module Aws::GameLift | |
| 2521 2581 | 
             
                  include Aws::Structure
         | 
| 2522 2582 | 
             
                end
         | 
| 2523 2583 |  | 
| 2524 | 
            -
                # Represents the input for a request  | 
| 2584 | 
            +
                # Represents the input for a request operation.
         | 
| 2525 2585 | 
             
                #
         | 
| 2526 2586 | 
             
                # @note When making an API call, you may pass DescribeFleetPortSettingsInput
         | 
| 2527 2587 | 
             
                #   data as a hash:
         | 
| @@ -2543,7 +2603,7 @@ module Aws::GameLift | |
| 2543 2603 | 
             
                  include Aws::Structure
         | 
| 2544 2604 | 
             
                end
         | 
| 2545 2605 |  | 
| 2546 | 
            -
                # Represents the returned data in response to a request  | 
| 2606 | 
            +
                # Represents the returned data in response to a request operation.
         | 
| 2547 2607 | 
             
                #
         | 
| 2548 2608 | 
             
                # @!attribute [rw] inbound_permissions
         | 
| 2549 2609 | 
             
                #   The port settings for the requested fleet ID.
         | 
| @@ -2557,7 +2617,7 @@ module Aws::GameLift | |
| 2557 2617 | 
             
                  include Aws::Structure
         | 
| 2558 2618 | 
             
                end
         | 
| 2559 2619 |  | 
| 2560 | 
            -
                # Represents the input for a request  | 
| 2620 | 
            +
                # Represents the input for a request operation.
         | 
| 2561 2621 | 
             
                #
         | 
| 2562 2622 | 
             
                # @note When making an API call, you may pass DescribeFleetUtilizationInput
         | 
| 2563 2623 | 
             
                #   data as a hash:
         | 
| @@ -2586,9 +2646,9 @@ module Aws::GameLift | |
| 2586 2646 | 
             
                # @!attribute [rw] next_token
         | 
| 2587 2647 | 
             
                #   Token that indicates the start of the next sequential page of
         | 
| 2588 2648 | 
             
                #   results. Use the token that is returned with a previous call to this
         | 
| 2589 | 
            -
                #    | 
| 2590 | 
            -
                #   a value. This parameter is ignored when the request | 
| 2591 | 
            -
                #   a list of fleet IDs.
         | 
| 2649 | 
            +
                #   operation. To start at the beginning of the result set, do not
         | 
| 2650 | 
            +
                #   specify a value. This parameter is ignored when the request
         | 
| 2651 | 
            +
                #   specifies one or a list of fleet IDs.
         | 
| 2592 2652 | 
             
                #   @return [String]
         | 
| 2593 2653 | 
             
                #
         | 
| 2594 2654 | 
             
                # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetUtilizationInput AWS API Documentation
         | 
| @@ -2601,7 +2661,7 @@ module Aws::GameLift | |
| 2601 2661 | 
             
                  include Aws::Structure
         | 
| 2602 2662 | 
             
                end
         | 
| 2603 2663 |  | 
| 2604 | 
            -
                # Represents the returned data in response to a request  | 
| 2664 | 
            +
                # Represents the returned data in response to a request operation.
         | 
| 2605 2665 | 
             
                #
         | 
| 2606 2666 | 
             
                # @!attribute [rw] fleet_utilization
         | 
| 2607 2667 | 
             
                #   A collection of objects containing utilization information for each
         | 
| @@ -2610,7 +2670,7 @@ module Aws::GameLift | |
| 2610 2670 | 
             
                #
         | 
| 2611 2671 | 
             
                # @!attribute [rw] next_token
         | 
| 2612 2672 | 
             
                #   Token that indicates where to resume retrieving results on the next
         | 
| 2613 | 
            -
                #   call to this  | 
| 2673 | 
            +
                #   call to this operation. If no token is returned, these results
         | 
| 2614 2674 | 
             
                #   represent the end of the list.
         | 
| 2615 2675 | 
             
                #   @return [String]
         | 
| 2616 2676 | 
             
                #
         | 
| @@ -2631,8 +2691,8 @@ module Aws::GameLift | |
| 2631 2691 | 
             
                #       }
         | 
| 2632 2692 | 
             
                #
         | 
| 2633 2693 | 
             
                # @!attribute [rw] game_server_group_name
         | 
| 2634 | 
            -
                #    | 
| 2635 | 
            -
                #    | 
| 2694 | 
            +
                #   A unique identifier for the game server group. Use either the
         | 
| 2695 | 
            +
                #   GameServerGroup name or ARN value.
         | 
| 2636 2696 | 
             
                #   @return [String]
         | 
| 2637 2697 | 
             
                #
         | 
| 2638 2698 | 
             
                # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameServerGroupInput AWS API Documentation
         | 
| @@ -2644,7 +2704,8 @@ module Aws::GameLift | |
| 2644 2704 | 
             
                end
         | 
| 2645 2705 |  | 
| 2646 2706 | 
             
                # @!attribute [rw] game_server_group
         | 
| 2647 | 
            -
                #   An object  | 
| 2707 | 
            +
                #   An object with the property settings for the requested game server
         | 
| 2708 | 
            +
                #   group resource.
         | 
| 2648 2709 | 
             
                #   @return [Types::GameServerGroup]
         | 
| 2649 2710 | 
             
                #
         | 
| 2650 2711 | 
             
                # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameServerGroupOutput AWS API Documentation
         | 
| @@ -2664,12 +2725,13 @@ module Aws::GameLift | |
| 2664 2725 | 
             
                #       }
         | 
| 2665 2726 | 
             
                #
         | 
| 2666 2727 | 
             
                # @!attribute [rw] game_server_group_name
         | 
| 2667 | 
            -
                #    | 
| 2668 | 
            -
                #   running. Use either the GameServerGroup name or ARN value.
         | 
| 2728 | 
            +
                #   A unique identifier for the game server group where the game server
         | 
| 2729 | 
            +
                #   is running. Use either the GameServerGroup name or ARN value.
         | 
| 2669 2730 | 
             
                #   @return [String]
         | 
| 2670 2731 | 
             
                #
         | 
| 2671 2732 | 
             
                # @!attribute [rw] game_server_id
         | 
| 2672 | 
            -
                #    | 
| 2733 | 
            +
                #   A custom string that uniquely identifies the game server information
         | 
| 2734 | 
            +
                #   to be retrieved.
         | 
| 2673 2735 | 
             
                #   @return [String]
         | 
| 2674 2736 | 
             
                #
         | 
| 2675 2737 | 
             
                # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameServerInput AWS API Documentation
         | 
| @@ -2681,8 +2743,72 @@ module Aws::GameLift | |
| 2681 2743 | 
             
                  include Aws::Structure
         | 
| 2682 2744 | 
             
                end
         | 
| 2683 2745 |  | 
| 2746 | 
            +
                # @note When making an API call, you may pass DescribeGameServerInstancesInput
         | 
| 2747 | 
            +
                #   data as a hash:
         | 
| 2748 | 
            +
                #
         | 
| 2749 | 
            +
                #       {
         | 
| 2750 | 
            +
                #         game_server_group_name: "GameServerGroupNameOrArn", # required
         | 
| 2751 | 
            +
                #         instance_ids: ["GameServerInstanceId"],
         | 
| 2752 | 
            +
                #         limit: 1,
         | 
| 2753 | 
            +
                #         next_token: "NonZeroAndMaxString",
         | 
| 2754 | 
            +
                #       }
         | 
| 2755 | 
            +
                #
         | 
| 2756 | 
            +
                # @!attribute [rw] game_server_group_name
         | 
| 2757 | 
            +
                #   A unique identifier for the game server group. Use either the
         | 
| 2758 | 
            +
                #   GameServerGroup name or ARN value.
         | 
| 2759 | 
            +
                #   @return [String]
         | 
| 2760 | 
            +
                #
         | 
| 2761 | 
            +
                # @!attribute [rw] instance_ids
         | 
| 2762 | 
            +
                #   The EC2 instance IDs that you want to retrieve status on. EC2
         | 
| 2763 | 
            +
                #   instance IDs use a 17-character format, for example:
         | 
| 2764 | 
            +
                #   `i-1234567890abcdef0`. To retrieve all instances in the game server
         | 
| 2765 | 
            +
                #   group, leave this parameter empty.
         | 
| 2766 | 
            +
                #   @return [Array<String>]
         | 
| 2767 | 
            +
                #
         | 
| 2768 | 
            +
                # @!attribute [rw] limit
         | 
| 2769 | 
            +
                #   The maximum number of results to return. Use this parameter with
         | 
| 2770 | 
            +
                #   `NextToken` to get results as a set of sequential segments.
         | 
| 2771 | 
            +
                #   @return [Integer]
         | 
| 2772 | 
            +
                #
         | 
| 2773 | 
            +
                # @!attribute [rw] next_token
         | 
| 2774 | 
            +
                #   A token that indicates the start of the next sequential segment of
         | 
| 2775 | 
            +
                #   results. Use the token returned with the previous call to this
         | 
| 2776 | 
            +
                #   operation. To start at the beginning of the result set, do not
         | 
| 2777 | 
            +
                #   specify a value.
         | 
| 2778 | 
            +
                #   @return [String]
         | 
| 2779 | 
            +
                #
         | 
| 2780 | 
            +
                # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameServerInstancesInput AWS API Documentation
         | 
| 2781 | 
            +
                #
         | 
| 2782 | 
            +
                class DescribeGameServerInstancesInput < Struct.new(
         | 
| 2783 | 
            +
                  :game_server_group_name,
         | 
| 2784 | 
            +
                  :instance_ids,
         | 
| 2785 | 
            +
                  :limit,
         | 
| 2786 | 
            +
                  :next_token)
         | 
| 2787 | 
            +
                  SENSITIVE = []
         | 
| 2788 | 
            +
                  include Aws::Structure
         | 
| 2789 | 
            +
                end
         | 
| 2790 | 
            +
             | 
| 2791 | 
            +
                # @!attribute [rw] game_server_instances
         | 
| 2792 | 
            +
                #   The collection of requested game server instances.
         | 
| 2793 | 
            +
                #   @return [Array<Types::GameServerInstance>]
         | 
| 2794 | 
            +
                #
         | 
| 2795 | 
            +
                # @!attribute [rw] next_token
         | 
| 2796 | 
            +
                #   A token that indicates where to resume retrieving results on the
         | 
| 2797 | 
            +
                #   next call to this operation. If no token is returned, these results
         | 
| 2798 | 
            +
                #   represent the end of the list.
         | 
| 2799 | 
            +
                #   @return [String]
         | 
| 2800 | 
            +
                #
         | 
| 2801 | 
            +
                # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameServerInstancesOutput AWS API Documentation
         | 
| 2802 | 
            +
                #
         | 
| 2803 | 
            +
                class DescribeGameServerInstancesOutput < Struct.new(
         | 
| 2804 | 
            +
                  :game_server_instances,
         | 
| 2805 | 
            +
                  :next_token)
         | 
| 2806 | 
            +
                  SENSITIVE = []
         | 
| 2807 | 
            +
                  include Aws::Structure
         | 
| 2808 | 
            +
                end
         | 
| 2809 | 
            +
             | 
| 2684 2810 | 
             
                # @!attribute [rw] game_server
         | 
| 2685 | 
            -
                #   Object that describes the requested game server | 
| 2811 | 
            +
                #   Object that describes the requested game server.
         | 
| 2686 2812 | 
             
                #   @return [Types::GameServer]
         | 
| 2687 2813 | 
             
                #
         | 
| 2688 2814 | 
             
                # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameServerOutput AWS API Documentation
         | 
| @@ -2693,7 +2819,7 @@ module Aws::GameLift | |
| 2693 2819 | 
             
                  include Aws::Structure
         | 
| 2694 2820 | 
             
                end
         | 
| 2695 2821 |  | 
| 2696 | 
            -
                # Represents the input for a request  | 
| 2822 | 
            +
                # Represents the input for a request operation.
         | 
| 2697 2823 | 
             
                #
         | 
| 2698 2824 | 
             
                # @note When making an API call, you may pass DescribeGameSessionDetailsInput
         | 
| 2699 2825 | 
             
                #   data as a hash:
         | 
| @@ -2736,8 +2862,8 @@ module Aws::GameLift | |
| 2736 2862 | 
             
                # @!attribute [rw] next_token
         | 
| 2737 2863 | 
             
                #   Token that indicates the start of the next sequential page of
         | 
| 2738 2864 | 
             
                #   results. Use the token that is returned with a previous call to this
         | 
| 2739 | 
            -
                #    | 
| 2740 | 
            -
                #   a value.
         | 
| 2865 | 
            +
                #   operation. To start at the beginning of the result set, do not
         | 
| 2866 | 
            +
                #   specify a value.
         | 
| 2741 2867 | 
             
                #   @return [String]
         | 
| 2742 2868 | 
             
                #
         | 
| 2743 2869 | 
             
                # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameSessionDetailsInput AWS API Documentation
         | 
| @@ -2753,7 +2879,7 @@ module Aws::GameLift | |
| 2753 2879 | 
             
                  include Aws::Structure
         | 
| 2754 2880 | 
             
                end
         | 
| 2755 2881 |  | 
| 2756 | 
            -
                # Represents the returned data in response to a request  | 
| 2882 | 
            +
                # Represents the returned data in response to a request operation.
         | 
| 2757 2883 | 
             
                #
         | 
| 2758 2884 | 
             
                # @!attribute [rw] game_session_details
         | 
| 2759 2885 | 
             
                #   A collection of objects containing game session properties and the
         | 
| @@ -2763,7 +2889,7 @@ module Aws::GameLift | |
| 2763 2889 | 
             
                #
         | 
| 2764 2890 | 
             
                # @!attribute [rw] next_token
         | 
| 2765 2891 | 
             
                #   Token that indicates where to resume retrieving results on the next
         | 
| 2766 | 
            -
                #   call to this  | 
| 2892 | 
            +
                #   call to this operation. If no token is returned, these results
         | 
| 2767 2893 | 
             
                #   represent the end of the list.
         | 
| 2768 2894 | 
             
                #   @return [String]
         | 
| 2769 2895 | 
             
                #
         | 
| @@ -2776,7 +2902,7 @@ module Aws::GameLift | |
| 2776 2902 | 
             
                  include Aws::Structure
         | 
| 2777 2903 | 
             
                end
         | 
| 2778 2904 |  | 
| 2779 | 
            -
                # Represents the input for a request  | 
| 2905 | 
            +
                # Represents the input for a request operation.
         | 
| 2780 2906 | 
             
                #
         | 
| 2781 2907 | 
             
                # @note When making an API call, you may pass DescribeGameSessionPlacementInput
         | 
| 2782 2908 | 
             
                #   data as a hash:
         | 
| @@ -2797,7 +2923,7 @@ module Aws::GameLift | |
| 2797 2923 | 
             
                  include Aws::Structure
         | 
| 2798 2924 | 
             
                end
         | 
| 2799 2925 |  | 
| 2800 | 
            -
                # Represents the returned data in response to a request  | 
| 2926 | 
            +
                # Represents the returned data in response to a request operation.
         | 
| 2801 2927 | 
             
                #
         | 
| 2802 2928 | 
             
                # @!attribute [rw] game_session_placement
         | 
| 2803 2929 | 
             
                #   Object that describes the requested game session placement.
         | 
| @@ -2811,7 +2937,7 @@ module Aws::GameLift | |
| 2811 2937 | 
             
                  include Aws::Structure
         | 
| 2812 2938 | 
             
                end
         | 
| 2813 2939 |  | 
| 2814 | 
            -
                # Represents the input for a request  | 
| 2940 | 
            +
                # Represents the input for a request operation.
         | 
| 2815 2941 | 
             
                #
         | 
| 2816 2942 | 
             
                # @note When making an API call, you may pass DescribeGameSessionQueuesInput
         | 
| 2817 2943 | 
             
                #   data as a hash:
         | 
| @@ -2830,14 +2956,15 @@ module Aws::GameLift | |
| 2830 2956 | 
             
                #
         | 
| 2831 2957 | 
             
                # @!attribute [rw] limit
         | 
| 2832 2958 | 
             
                #   The maximum number of results to return. Use this parameter with
         | 
| 2833 | 
            -
                #   `NextToken` to get results as a set of sequential pages.
         | 
| 2959 | 
            +
                #   `NextToken` to get results as a set of sequential pages. You can
         | 
| 2960 | 
            +
                #   request up to 50 results.
         | 
| 2834 2961 | 
             
                #   @return [Integer]
         | 
| 2835 2962 | 
             
                #
         | 
| 2836 2963 | 
             
                # @!attribute [rw] next_token
         | 
| 2837 2964 | 
             
                #   A token that indicates the start of the next sequential page of
         | 
| 2838 2965 | 
             
                #   results. Use the token that is returned with a previous call to this
         | 
| 2839 | 
            -
                #    | 
| 2840 | 
            -
                #   a value.
         | 
| 2966 | 
            +
                #   operation. To start at the beginning of the result set, do not
         | 
| 2967 | 
            +
                #   specify a value.
         | 
| 2841 2968 | 
             
                #   @return [String]
         | 
| 2842 2969 | 
             
                #
         | 
| 2843 2970 | 
             
                # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameSessionQueuesInput AWS API Documentation
         | 
| @@ -2850,7 +2977,7 @@ module Aws::GameLift | |
| 2850 2977 | 
             
                  include Aws::Structure
         | 
| 2851 2978 | 
             
                end
         | 
| 2852 2979 |  | 
| 2853 | 
            -
                # Represents the returned data in response to a request  | 
| 2980 | 
            +
                # Represents the returned data in response to a request operation.
         | 
| 2854 2981 | 
             
                #
         | 
| 2855 2982 | 
             
                # @!attribute [rw] game_session_queues
         | 
| 2856 2983 | 
             
                #   A collection of objects that describe the requested game session
         | 
| @@ -2859,7 +2986,7 @@ module Aws::GameLift | |
| 2859 2986 | 
             
                #
         | 
| 2860 2987 | 
             
                # @!attribute [rw] next_token
         | 
| 2861 2988 | 
             
                #   A token that indicates where to resume retrieving results on the
         | 
| 2862 | 
            -
                #   next call to this  | 
| 2989 | 
            +
                #   next call to this operation. If no token is returned, these results
         | 
| 2863 2990 | 
             
                #   represent the end of the list.
         | 
| 2864 2991 | 
             
                #   @return [String]
         | 
| 2865 2992 | 
             
                #
         | 
| @@ -2872,7 +2999,7 @@ module Aws::GameLift | |
| 2872 2999 | 
             
                  include Aws::Structure
         | 
| 2873 3000 | 
             
                end
         | 
| 2874 3001 |  | 
| 2875 | 
            -
                # Represents the input for a request  | 
| 3002 | 
            +
                # Represents the input for a request operation.
         | 
| 2876 3003 | 
             
                #
         | 
| 2877 3004 | 
             
                # @note When making an API call, you may pass DescribeGameSessionsInput
         | 
| 2878 3005 | 
             
                #   data as a hash:
         | 
| @@ -2915,8 +3042,8 @@ module Aws::GameLift | |
| 2915 3042 | 
             
                # @!attribute [rw] next_token
         | 
| 2916 3043 | 
             
                #   Token that indicates the start of the next sequential page of
         | 
| 2917 3044 | 
             
                #   results. Use the token that is returned with a previous call to this
         | 
| 2918 | 
            -
                #    | 
| 2919 | 
            -
                #   a value.
         | 
| 3045 | 
            +
                #   operation. To start at the beginning of the result set, do not
         | 
| 3046 | 
            +
                #   specify a value.
         | 
| 2920 3047 | 
             
                #   @return [String]
         | 
| 2921 3048 | 
             
                #
         | 
| 2922 3049 | 
             
                # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameSessionsInput AWS API Documentation
         | 
| @@ -2932,7 +3059,7 @@ module Aws::GameLift | |
| 2932 3059 | 
             
                  include Aws::Structure
         | 
| 2933 3060 | 
             
                end
         | 
| 2934 3061 |  | 
| 2935 | 
            -
                # Represents the returned data in response to a request  | 
| 3062 | 
            +
                # Represents the returned data in response to a request operation.
         | 
| 2936 3063 | 
             
                #
         | 
| 2937 3064 | 
             
                # @!attribute [rw] game_sessions
         | 
| 2938 3065 | 
             
                #   A collection of objects containing game session properties for each
         | 
| @@ -2941,7 +3068,7 @@ module Aws::GameLift | |
| 2941 3068 | 
             
                #
         | 
| 2942 3069 | 
             
                # @!attribute [rw] next_token
         | 
| 2943 3070 | 
             
                #   Token that indicates where to resume retrieving results on the next
         | 
| 2944 | 
            -
                #   call to this  | 
| 3071 | 
            +
                #   call to this operation. If no token is returned, these results
         | 
| 2945 3072 | 
             
                #   represent the end of the list.
         | 
| 2946 3073 | 
             
                #   @return [String]
         | 
| 2947 3074 | 
             
                #
         | 
| @@ -2954,7 +3081,7 @@ module Aws::GameLift | |
| 2954 3081 | 
             
                  include Aws::Structure
         | 
| 2955 3082 | 
             
                end
         | 
| 2956 3083 |  | 
| 2957 | 
            -
                # Represents the input for a request  | 
| 3084 | 
            +
                # Represents the input for a request operation.
         | 
| 2958 3085 | 
             
                #
         | 
| 2959 3086 | 
             
                # @note When making an API call, you may pass DescribeInstancesInput
         | 
| 2960 3087 | 
             
                #   data as a hash:
         | 
| @@ -2984,8 +3111,8 @@ module Aws::GameLift | |
| 2984 3111 | 
             
                # @!attribute [rw] next_token
         | 
| 2985 3112 | 
             
                #   Token that indicates the start of the next sequential page of
         | 
| 2986 3113 | 
             
                #   results. Use the token that is returned with a previous call to this
         | 
| 2987 | 
            -
                #    | 
| 2988 | 
            -
                #   a value.
         | 
| 3114 | 
            +
                #   operation. To start at the beginning of the result set, do not
         | 
| 3115 | 
            +
                #   specify a value.
         | 
| 2989 3116 | 
             
                #   @return [String]
         | 
| 2990 3117 | 
             
                #
         | 
| 2991 3118 | 
             
                # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeInstancesInput AWS API Documentation
         | 
| @@ -2999,7 +3126,7 @@ module Aws::GameLift | |
| 2999 3126 | 
             
                  include Aws::Structure
         | 
| 3000 3127 | 
             
                end
         | 
| 3001 3128 |  | 
| 3002 | 
            -
                # Represents the returned data in response to a request  | 
| 3129 | 
            +
                # Represents the returned data in response to a request operation.
         | 
| 3003 3130 | 
             
                #
         | 
| 3004 3131 | 
             
                # @!attribute [rw] instances
         | 
| 3005 3132 | 
             
                #   A collection of objects containing properties for each instance
         | 
| @@ -3008,7 +3135,7 @@ module Aws::GameLift | |
| 3008 3135 | 
             
                #
         | 
| 3009 3136 | 
             
                # @!attribute [rw] next_token
         | 
| 3010 3137 | 
             
                #   Token that indicates where to resume retrieving results on the next
         | 
| 3011 | 
            -
                #   call to this  | 
| 3138 | 
            +
                #   call to this operation. If no token is returned, these results
         | 
| 3012 3139 | 
             
                #   represent the end of the list.
         | 
| 3013 3140 | 
             
                #   @return [String]
         | 
| 3014 3141 | 
             
                #
         | 
| @@ -3021,7 +3148,7 @@ module Aws::GameLift | |
| 3021 3148 | 
             
                  include Aws::Structure
         | 
| 3022 3149 | 
             
                end
         | 
| 3023 3150 |  | 
| 3024 | 
            -
                # Represents the input for a request  | 
| 3151 | 
            +
                # Represents the input for a request operation.
         | 
| 3025 3152 | 
             
                #
         | 
| 3026 3153 | 
             
                # @note When making an API call, you may pass DescribeMatchmakingConfigurationsInput
         | 
| 3027 3154 | 
             
                #   data as a hash:
         | 
| @@ -3054,8 +3181,8 @@ module Aws::GameLift | |
| 3054 3181 | 
             
                # @!attribute [rw] next_token
         | 
| 3055 3182 | 
             
                #   A token that indicates the start of the next sequential page of
         | 
| 3056 3183 | 
             
                #   results. Use the token that is returned with a previous call to this
         | 
| 3057 | 
            -
                #    | 
| 3058 | 
            -
                #   a value.
         | 
| 3184 | 
            +
                #   operation. To start at the beginning of the result set, do not
         | 
| 3185 | 
            +
                #   specify a value.
         | 
| 3059 3186 | 
             
                #   @return [String]
         | 
| 3060 3187 | 
             
                #
         | 
| 3061 3188 | 
             
                # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeMatchmakingConfigurationsInput AWS API Documentation
         | 
| @@ -3069,7 +3196,7 @@ module Aws::GameLift | |
| 3069 3196 | 
             
                  include Aws::Structure
         | 
| 3070 3197 | 
             
                end
         | 
| 3071 3198 |  | 
| 3072 | 
            -
                # Represents the returned data in response to a request  | 
| 3199 | 
            +
                # Represents the returned data in response to a request operation.
         | 
| 3073 3200 | 
             
                #
         | 
| 3074 3201 | 
             
                # @!attribute [rw] configurations
         | 
| 3075 3202 | 
             
                #   A collection of requested matchmaking configurations.
         | 
| @@ -3077,7 +3204,7 @@ module Aws::GameLift | |
| 3077 3204 | 
             
                #
         | 
| 3078 3205 | 
             
                # @!attribute [rw] next_token
         | 
| 3079 3206 | 
             
                #   A token that indicates where to resume retrieving results on the
         | 
| 3080 | 
            -
                #   next call to this  | 
| 3207 | 
            +
                #   next call to this operation. If no token is returned, these results
         | 
| 3081 3208 | 
             
                #   represent the end of the list.
         | 
| 3082 3209 | 
             
                #   @return [String]
         | 
| 3083 3210 | 
             
                #
         | 
| @@ -3090,7 +3217,7 @@ module Aws::GameLift | |
| 3090 3217 | 
             
                  include Aws::Structure
         | 
| 3091 3218 | 
             
                end
         | 
| 3092 3219 |  | 
| 3093 | 
            -
                # Represents the input for a request  | 
| 3220 | 
            +
                # Represents the input for a request operation.
         | 
| 3094 3221 | 
             
                #
         | 
| 3095 3222 | 
             
                # @note When making an API call, you may pass DescribeMatchmakingInput
         | 
| 3096 3223 | 
             
                #   data as a hash:
         | 
| @@ -3112,7 +3239,7 @@ module Aws::GameLift | |
| 3112 3239 | 
             
                  include Aws::Structure
         | 
| 3113 3240 | 
             
                end
         | 
| 3114 3241 |  | 
| 3115 | 
            -
                # Represents the returned data in response to a request  | 
| 3242 | 
            +
                # Represents the returned data in response to a request operation.
         | 
| 3116 3243 | 
             
                #
         | 
| 3117 3244 | 
             
                # @!attribute [rw] ticket_list
         | 
| 3118 3245 | 
             
                #   A collection of existing matchmaking ticket objects matching the
         | 
| @@ -3127,7 +3254,7 @@ module Aws::GameLift | |
| 3127 3254 | 
             
                  include Aws::Structure
         | 
| 3128 3255 | 
             
                end
         | 
| 3129 3256 |  | 
| 3130 | 
            -
                # Represents the input for a request  | 
| 3257 | 
            +
                # Represents the input for a request operation.
         | 
| 3131 3258 | 
             
                #
         | 
| 3132 3259 | 
             
                # @note When making an API call, you may pass DescribeMatchmakingRuleSetsInput
         | 
| 3133 3260 | 
             
                #   data as a hash:
         | 
| @@ -3153,8 +3280,8 @@ module Aws::GameLift | |
| 3153 3280 | 
             
                # @!attribute [rw] next_token
         | 
| 3154 3281 | 
             
                #   A token that indicates the start of the next sequential page of
         | 
| 3155 3282 | 
             
                #   results. Use the token that is returned with a previous call to this
         | 
| 3156 | 
            -
                #    | 
| 3157 | 
            -
                #   a value.
         | 
| 3283 | 
            +
                #   operation. To start at the beginning of the result set, do not
         | 
| 3284 | 
            +
                #   specify a value.
         | 
| 3158 3285 | 
             
                #   @return [String]
         | 
| 3159 3286 | 
             
                #
         | 
| 3160 3287 | 
             
                # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeMatchmakingRuleSetsInput AWS API Documentation
         | 
| @@ -3167,7 +3294,7 @@ module Aws::GameLift | |
| 3167 3294 | 
             
                  include Aws::Structure
         | 
| 3168 3295 | 
             
                end
         | 
| 3169 3296 |  | 
| 3170 | 
            -
                # Represents the returned data in response to a request  | 
| 3297 | 
            +
                # Represents the returned data in response to a request operation.
         | 
| 3171 3298 | 
             
                #
         | 
| 3172 3299 | 
             
                # @!attribute [rw] rule_sets
         | 
| 3173 3300 | 
             
                #   A collection of requested matchmaking rule set objects.
         | 
| @@ -3175,7 +3302,7 @@ module Aws::GameLift | |
| 3175 3302 | 
             
                #
         | 
| 3176 3303 | 
             
                # @!attribute [rw] next_token
         | 
| 3177 3304 | 
             
                #   A token that indicates where to resume retrieving results on the
         | 
| 3178 | 
            -
                #   next call to this  | 
| 3305 | 
            +
                #   next call to this operation. If no token is returned, these results
         | 
| 3179 3306 | 
             
                #   represent the end of the list.
         | 
| 3180 3307 | 
             
                #   @return [String]
         | 
| 3181 3308 | 
             
                #
         | 
| @@ -3188,7 +3315,7 @@ module Aws::GameLift | |
| 3188 3315 | 
             
                  include Aws::Structure
         | 
| 3189 3316 | 
             
                end
         | 
| 3190 3317 |  | 
| 3191 | 
            -
                # Represents the input for a request  | 
| 3318 | 
            +
                # Represents the input for a request operation.
         | 
| 3192 3319 | 
             
                #
         | 
| 3193 3320 | 
             
                # @note When making an API call, you may pass DescribePlayerSessionsInput
         | 
| 3194 3321 | 
             
                #   data as a hash:
         | 
| @@ -3243,9 +3370,9 @@ module Aws::GameLift | |
| 3243 3370 | 
             
                # @!attribute [rw] next_token
         | 
| 3244 3371 | 
             
                #   Token that indicates the start of the next sequential page of
         | 
| 3245 3372 | 
             
                #   results. Use the token that is returned with a previous call to this
         | 
| 3246 | 
            -
                #    | 
| 3247 | 
            -
                #   a value. If a player session ID is specified, this parameter | 
| 3248 | 
            -
                #   ignored.
         | 
| 3373 | 
            +
                #   operation. To start at the beginning of the result set, do not
         | 
| 3374 | 
            +
                #   specify a value. If a player session ID is specified, this parameter
         | 
| 3375 | 
            +
                #   is ignored.
         | 
| 3249 3376 | 
             
                #   @return [String]
         | 
| 3250 3377 | 
             
                #
         | 
| 3251 3378 | 
             
                # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribePlayerSessionsInput AWS API Documentation
         | 
| @@ -3261,7 +3388,7 @@ module Aws::GameLift | |
| 3261 3388 | 
             
                  include Aws::Structure
         | 
| 3262 3389 | 
             
                end
         | 
| 3263 3390 |  | 
| 3264 | 
            -
                # Represents the returned data in response to a request  | 
| 3391 | 
            +
                # Represents the returned data in response to a request operation.
         | 
| 3265 3392 | 
             
                #
         | 
| 3266 3393 | 
             
                # @!attribute [rw] player_sessions
         | 
| 3267 3394 | 
             
                #   A collection of objects containing properties for each player
         | 
| @@ -3270,7 +3397,7 @@ module Aws::GameLift | |
| 3270 3397 | 
             
                #
         | 
| 3271 3398 | 
             
                # @!attribute [rw] next_token
         | 
| 3272 3399 | 
             
                #   Token that indicates where to resume retrieving results on the next
         | 
| 3273 | 
            -
                #   call to this  | 
| 3400 | 
            +
                #   call to this operation. If no token is returned, these results
         | 
| 3274 3401 | 
             
                #   represent the end of the list.
         | 
| 3275 3402 | 
             
                #   @return [String]
         | 
| 3276 3403 | 
             
                #
         | 
| @@ -3283,7 +3410,7 @@ module Aws::GameLift | |
| 3283 3410 | 
             
                  include Aws::Structure
         | 
| 3284 3411 | 
             
                end
         | 
| 3285 3412 |  | 
| 3286 | 
            -
                # Represents the input for a request  | 
| 3413 | 
            +
                # Represents the input for a request operation.
         | 
| 3287 3414 | 
             
                #
         | 
| 3288 3415 | 
             
                # @note When making an API call, you may pass DescribeRuntimeConfigurationInput
         | 
| 3289 3416 | 
             
                #   data as a hash:
         | 
| @@ -3305,7 +3432,7 @@ module Aws::GameLift | |
| 3305 3432 | 
             
                  include Aws::Structure
         | 
| 3306 3433 | 
             
                end
         | 
| 3307 3434 |  | 
| 3308 | 
            -
                # Represents the returned data in response to a request  | 
| 3435 | 
            +
                # Represents the returned data in response to a request operation.
         | 
| 3309 3436 | 
             
                #
         | 
| 3310 3437 | 
             
                # @!attribute [rw] runtime_configuration
         | 
| 3311 3438 | 
             
                #   Instructions describing how server processes should be launched and
         | 
| @@ -3320,7 +3447,7 @@ module Aws::GameLift | |
| 3320 3447 | 
             
                  include Aws::Structure
         | 
| 3321 3448 | 
             
                end
         | 
| 3322 3449 |  | 
| 3323 | 
            -
                # Represents the input for a request  | 
| 3450 | 
            +
                # Represents the input for a request operation.
         | 
| 3324 3451 | 
             
                #
         | 
| 3325 3452 | 
             
                # @note When making an API call, you may pass DescribeScalingPoliciesInput
         | 
| 3326 3453 | 
             
                #   data as a hash:
         | 
| @@ -3367,8 +3494,8 @@ module Aws::GameLift | |
| 3367 3494 | 
             
                # @!attribute [rw] next_token
         | 
| 3368 3495 | 
             
                #   Token that indicates the start of the next sequential page of
         | 
| 3369 3496 | 
             
                #   results. Use the token that is returned with a previous call to this
         | 
| 3370 | 
            -
                #    | 
| 3371 | 
            -
                #   a value.
         | 
| 3497 | 
            +
                #   operation. To start at the beginning of the result set, do not
         | 
| 3498 | 
            +
                #   specify a value.
         | 
| 3372 3499 | 
             
                #   @return [String]
         | 
| 3373 3500 | 
             
                #
         | 
| 3374 3501 | 
             
                # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeScalingPoliciesInput AWS API Documentation
         | 
| @@ -3382,7 +3509,7 @@ module Aws::GameLift | |
| 3382 3509 | 
             
                  include Aws::Structure
         | 
| 3383 3510 | 
             
                end
         | 
| 3384 3511 |  | 
| 3385 | 
            -
                # Represents the returned data in response to a request  | 
| 3512 | 
            +
                # Represents the returned data in response to a request operation.
         | 
| 3386 3513 | 
             
                #
         | 
| 3387 3514 | 
             
                # @!attribute [rw] scaling_policies
         | 
| 3388 3515 | 
             
                #   A collection of objects containing the scaling policies matching the
         | 
| @@ -3391,7 +3518,7 @@ module Aws::GameLift | |
| 3391 3518 | 
             
                #
         | 
| 3392 3519 | 
             
                # @!attribute [rw] next_token
         | 
| 3393 3520 | 
             
                #   Token that indicates where to resume retrieving results on the next
         | 
| 3394 | 
            -
                #   call to this  | 
| 3521 | 
            +
                #   call to this operation. If no token is returned, these results
         | 
| 3395 3522 | 
             
                #   represent the end of the list.
         | 
| 3396 3523 | 
             
                #   @return [String]
         | 
| 3397 3524 | 
             
                #
         | 
| @@ -3455,7 +3582,7 @@ module Aws::GameLift | |
| 3455 3582 | 
             
                  include Aws::Structure
         | 
| 3456 3583 | 
             
                end
         | 
| 3457 3584 |  | 
| 3458 | 
            -
                # Represents the input for a request  | 
| 3585 | 
            +
                # Represents the input for a request operation.
         | 
| 3459 3586 | 
             
                #
         | 
| 3460 3587 | 
             
                # @note When making an API call, you may pass DescribeVpcPeeringConnectionsInput
         | 
| 3461 3588 | 
             
                #   data as a hash:
         | 
| @@ -3477,7 +3604,7 @@ module Aws::GameLift | |
| 3477 3604 | 
             
                  include Aws::Structure
         | 
| 3478 3605 | 
             
                end
         | 
| 3479 3606 |  | 
| 3480 | 
            -
                # Represents the returned data in response to a request  | 
| 3607 | 
            +
                # Represents the returned data in response to a request operation.
         | 
| 3481 3608 | 
             
                #
         | 
| 3482 3609 | 
             
                # @!attribute [rw] vpc_peering_connections
         | 
| 3483 3610 | 
             
                #   A collection of VPC peering connection records that match the
         | 
| @@ -3955,24 +4082,13 @@ module Aws::GameLift | |
| 3955 4082 | 
             
                #   @return [Array<String>]
         | 
| 3956 4083 | 
             
                #
         | 
| 3957 4084 | 
             
                # @!attribute [rw] stopped_actions
         | 
| 3958 | 
            -
                #   List of fleet  | 
| 4085 | 
            +
                #   List of fleet activity that have been suspended using
         | 
| 3959 4086 | 
             
                #   StopFleetActions. This includes auto-scaling.
         | 
| 3960 4087 | 
             
                #   @return [Array<String>]
         | 
| 3961 4088 | 
             
                #
         | 
| 3962 4089 | 
             
                # @!attribute [rw] instance_role_arn
         | 
| 3963 4090 | 
             
                #   A unique identifier for an AWS IAM role that manages access to your
         | 
| 3964 | 
            -
                #   AWS services. | 
| 3965 | 
            -
                #   runs on an instance in this fleet can assume the role, including
         | 
| 3966 | 
            -
                #   install scripts, server processes, and daemons (background
         | 
| 3967 | 
            -
                #   processes). Create a role or look up a role's ARN from the [IAM
         | 
| 3968 | 
            -
                #   dashboard][1] in the AWS Management Console. Learn more about using
         | 
| 3969 | 
            -
                #   on-box credentials for your game servers at [ Access external
         | 
| 3970 | 
            -
                #   resources from a game server][2].
         | 
| 3971 | 
            -
                #
         | 
| 3972 | 
            -
                #
         | 
| 3973 | 
            -
                #
         | 
| 3974 | 
            -
                #   [1]: https://console.aws.amazon.com/iam/
         | 
| 3975 | 
            -
                #   [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-resources.html
         | 
| 4091 | 
            +
                #   AWS services.
         | 
| 3976 4092 | 
             
                #   @return [String]
         | 
| 3977 4093 | 
             
                #
         | 
| 3978 4094 | 
             
                # @!attribute [rw] certificate_configuration
         | 
| @@ -4160,17 +4276,31 @@ module Aws::GameLift | |
| 4160 4276 | 
             
                  include Aws::Structure
         | 
| 4161 4277 | 
             
                end
         | 
| 4162 4278 |  | 
| 4163 | 
            -
                # **This data type is  | 
| 4164 | 
            -
                # groups | 
| 4279 | 
            +
                # **This data type is used with the Amazon GameLift FleetIQ and game
         | 
| 4280 | 
            +
                # server groups.**
         | 
| 4281 | 
            +
                #
         | 
| 4282 | 
            +
                # Properties describing a game server that is running on an instance in
         | 
| 4283 | 
            +
                # a GameServerGroup.
         | 
| 4284 | 
            +
                #
         | 
| 4285 | 
            +
                # A game server is created by a successful call to `RegisterGameServer`
         | 
| 4286 | 
            +
                # and deleted by calling `DeregisterGameServer`. A game server is
         | 
| 4287 | 
            +
                # claimed to host a game session by calling `ClaimGameServer`.
         | 
| 4165 4288 | 
             
                #
         | 
| 4166 | 
            -
                #  | 
| 4289 | 
            +
                # * RegisterGameServer
         | 
| 4167 4290 | 
             
                #
         | 
| 4168 | 
            -
                #  | 
| 4169 | 
            -
                # | 
| 4291 | 
            +
                # * ListGameServers
         | 
| 4292 | 
            +
                #
         | 
| 4293 | 
            +
                # * ClaimGameServer
         | 
| 4294 | 
            +
                #
         | 
| 4295 | 
            +
                # * DescribeGameServer
         | 
| 4296 | 
            +
                #
         | 
| 4297 | 
            +
                # * UpdateGameServer
         | 
| 4298 | 
            +
                #
         | 
| 4299 | 
            +
                # * DeregisterGameServer
         | 
| 4170 4300 | 
             
                #
         | 
| 4171 4301 | 
             
                # @!attribute [rw] game_server_group_name
         | 
| 4172 | 
            -
                #    | 
| 4173 | 
            -
                #   is  | 
| 4302 | 
            +
                #   A unique identifier for the game server group where the game server
         | 
| 4303 | 
            +
                #   is running. Use either the GameServerGroup name or ARN value.
         | 
| 4174 4304 | 
             
                #   @return [String]
         | 
| 4175 4305 | 
             
                #
         | 
| 4176 4306 | 
             
                # @!attribute [rw] game_server_group_arn
         | 
| @@ -4186,7 +4316,8 @@ module Aws::GameLift | |
| 4186 4316 | 
             
                #
         | 
| 4187 4317 | 
             
                # @!attribute [rw] instance_id
         | 
| 4188 4318 | 
             
                #   The unique identifier for the instance where the game server is
         | 
| 4189 | 
            -
                #    | 
| 4319 | 
            +
                #   running. This ID is available in the instance metadata. EC2 instance
         | 
| 4320 | 
            +
                #   IDs use a 17-character format, for example: `i-1234567890abcdef0`.
         | 
| 4190 4321 | 
             
                #   @return [String]
         | 
| 4191 4322 | 
             
                #
         | 
| 4192 4323 | 
             
                # @!attribute [rw] connection_info
         | 
| @@ -4196,24 +4327,17 @@ module Aws::GameLift | |
| 4196 4327 | 
             
                #
         | 
| 4197 4328 | 
             
                # @!attribute [rw] game_server_data
         | 
| 4198 4329 | 
             
                #   A set of custom game server properties, formatted as a single string
         | 
| 4199 | 
            -
                #   value. This data is passed to a game client or service  | 
| 4200 | 
            -
                #    | 
| 4201 | 
            -
                #    | 
| 4202 | 
            -
                #   @return [String]
         | 
| 4203 | 
            -
                #
         | 
| 4204 | 
            -
                # @!attribute [rw] custom_sort_key
         | 
| 4205 | 
            -
                #   A game server tag that can be used to request sorted lists of game
         | 
| 4206 | 
            -
                #   servers when calling ListGameServers. Custom sort keys are
         | 
| 4207 | 
            -
                #   developer-defined. This property can be updated using
         | 
| 4208 | 
            -
                #   UpdateGameServer.
         | 
| 4330 | 
            +
                #   value. This data is passed to a game client or service when it
         | 
| 4331 | 
            +
                #   requests information on game servers using ListGameServers or
         | 
| 4332 | 
            +
                #   ClaimGameServer.
         | 
| 4209 4333 | 
             
                #   @return [String]
         | 
| 4210 4334 | 
             
                #
         | 
| 4211 4335 | 
             
                # @!attribute [rw] claim_status
         | 
| 4212 | 
            -
                #   Indicates when an available game server has been reserved  | 
| 4213 | 
            -
                #   not yet started hosting a game. Once it is claimed, | 
| 4214 | 
            -
                #   remains in CLAIMED status for a maximum of one | 
| 4215 | 
            -
                #   time, game clients  | 
| 4216 | 
            -
                #   game | 
| 4336 | 
            +
                #   Indicates when an available game server has been reserved for
         | 
| 4337 | 
            +
                #   gameplay but has not yet started hosting a game. Once it is claimed,
         | 
| 4338 | 
            +
                #   the game server remains in `CLAIMED` status for a maximum of one
         | 
| 4339 | 
            +
                #   minute. During this time, game clients connect to the game server to
         | 
| 4340 | 
            +
                #   start the game and trigger the game server to update its utilization
         | 
| 4217 4341 | 
             
                #   status. After one minute, the game server claim status reverts to
         | 
| 4218 4342 | 
             
                #   null.
         | 
| 4219 4343 | 
             
                #   @return [String]
         | 
| @@ -4222,32 +4346,33 @@ module Aws::GameLift | |
| 4222 4346 | 
             
                #   Indicates whether the game server is currently available for new
         | 
| 4223 4347 | 
             
                #   games or is busy. Possible statuses include:
         | 
| 4224 4348 | 
             
                #
         | 
| 4225 | 
            -
                #   * AVAILABLE - The game server is available to be claimed. A game
         | 
| 4349 | 
            +
                #   * `AVAILABLE` - The game server is available to be claimed. A game
         | 
| 4226 4350 | 
             
                #     server that has been claimed remains in this status until it
         | 
| 4227 4351 | 
             
                #     reports game hosting activity.
         | 
| 4228 4352 | 
             
                #
         | 
| 4229 | 
            -
                #   *  | 
| 4230 | 
            -
                #     players.
         | 
| 4353 | 
            +
                #   * `UTILIZED` - The game server is currently hosting a game session
         | 
| 4354 | 
            +
                #     with players.
         | 
| 4231 4355 | 
             
                #   @return [String]
         | 
| 4232 4356 | 
             
                #
         | 
| 4233 4357 | 
             
                # @!attribute [rw] registration_time
         | 
| 4234 | 
            -
                #    | 
| 4235 | 
            -
                #    | 
| 4236 | 
            -
                #   time as milliseconds (for example "1469498468.057").
         | 
| 4358 | 
            +
                #   Timestamp that indicates when the game server was created with a
         | 
| 4359 | 
            +
                #   RegisterGameServer request. The format is a number expressed in Unix
         | 
| 4360 | 
            +
                #   time as milliseconds (for example `"1469498468.057"`).
         | 
| 4237 4361 | 
             
                #   @return [Time]
         | 
| 4238 4362 | 
             
                #
         | 
| 4239 4363 | 
             
                # @!attribute [rw] last_claim_time
         | 
| 4240 | 
            -
                #    | 
| 4241 | 
            -
                #   a ClaimGameServer request.  | 
| 4242 | 
            -
                #   as milliseconds (for example "1469498468.057"). This | 
| 4243 | 
            -
                #   to calculate when  | 
| 4364 | 
            +
                #   Timestamp that indicates the last time the game server was claimed
         | 
| 4365 | 
            +
                #   with a ClaimGameServer request. The format is a number expressed in
         | 
| 4366 | 
            +
                #   Unix time as milliseconds (for example `"1469498468.057"`). This
         | 
| 4367 | 
            +
                #   value is used to calculate when a claimed game server's status
         | 
| 4368 | 
            +
                #   should revert to null.
         | 
| 4244 4369 | 
             
                #   @return [Time]
         | 
| 4245 4370 | 
             
                #
         | 
| 4246 4371 | 
             
                # @!attribute [rw] last_health_check_time
         | 
| 4247 | 
            -
                #    | 
| 4248 | 
            -
                #   health status using an UpdateGameServer request.  | 
| 4249 | 
            -
                #   expressed in Unix time as milliseconds (for example
         | 
| 4250 | 
            -
                #   "1469498468.057"). After game server registration, this property
         | 
| 4372 | 
            +
                #   Timestamp that indicates the last time the game server was updated
         | 
| 4373 | 
            +
                #   with health status using an UpdateGameServer request. The format is
         | 
| 4374 | 
            +
                #   a number expressed in Unix time as milliseconds (for example
         | 
| 4375 | 
            +
                #   `"1469498468.057"`). After game server registration, this property
         | 
| 4251 4376 | 
             
                #   is only changed when a game server update specifies a health check
         | 
| 4252 4377 | 
             
                #   value.
         | 
| 4253 4378 | 
             
                #   @return [Time]
         | 
| @@ -4261,7 +4386,6 @@ module Aws::GameLift | |
| 4261 4386 | 
             
                  :instance_id,
         | 
| 4262 4387 | 
             
                  :connection_info,
         | 
| 4263 4388 | 
             
                  :game_server_data,
         | 
| 4264 | 
            -
                  :custom_sort_key,
         | 
| 4265 4389 | 
             
                  :claim_status,
         | 
| 4266 4390 | 
             
                  :utilization_status,
         | 
| 4267 4391 | 
             
                  :registration_time,
         | 
| @@ -4271,21 +4395,38 @@ module Aws::GameLift | |
| 4271 4395 | 
             
                  include Aws::Structure
         | 
| 4272 4396 | 
             
                end
         | 
| 4273 4397 |  | 
| 4274 | 
            -
                # **This data type is  | 
| 4275 | 
            -
                # groups | 
| 4398 | 
            +
                # **This data type is used with the Amazon GameLift FleetIQ and game
         | 
| 4399 | 
            +
                # server groups.**
         | 
| 4276 4400 | 
             
                #
         | 
| 4277 | 
            -
                # Properties  | 
| 4278 | 
            -
                # group manages certain properties  | 
| 4279 | 
            -
                # group.
         | 
| 4401 | 
            +
                # Properties that describe a game server group resource. A game server
         | 
| 4402 | 
            +
                # group manages certain properties related to a corresponding EC2 Auto
         | 
| 4403 | 
            +
                # Scaling group.
         | 
| 4280 4404 | 
             
                #
         | 
| 4281 4405 | 
             
                # A game server group is created by a successful call to
         | 
| 4282 | 
            -
                # CreateGameServerGroup and deleted by calling | 
| 4283 | 
            -
                # Game server group activity can be temporarily | 
| 4284 | 
            -
                # calling SuspendGameServerGroup and | 
| 4406 | 
            +
                # `CreateGameServerGroup` and deleted by calling
         | 
| 4407 | 
            +
                # `DeleteGameServerGroup`. Game server group activity can be temporarily
         | 
| 4408 | 
            +
                # suspended and resumed by calling `SuspendGameServerGroup` and
         | 
| 4409 | 
            +
                # `ResumeGameServerGroup`, respectively.
         | 
| 4410 | 
            +
                #
         | 
| 4411 | 
            +
                # * CreateGameServerGroup
         | 
| 4412 | 
            +
                #
         | 
| 4413 | 
            +
                # * ListGameServerGroups
         | 
| 4414 | 
            +
                #
         | 
| 4415 | 
            +
                # * DescribeGameServerGroup
         | 
| 4416 | 
            +
                #
         | 
| 4417 | 
            +
                # * UpdateGameServerGroup
         | 
| 4418 | 
            +
                #
         | 
| 4419 | 
            +
                # * DeleteGameServerGroup
         | 
| 4420 | 
            +
                #
         | 
| 4421 | 
            +
                # * ResumeGameServerGroup
         | 
| 4422 | 
            +
                #
         | 
| 4423 | 
            +
                # * SuspendGameServerGroup
         | 
| 4424 | 
            +
                #
         | 
| 4425 | 
            +
                # * DescribeGameServerInstances
         | 
| 4285 4426 | 
             
                #
         | 
| 4286 4427 | 
             
                # @!attribute [rw] game_server_group_name
         | 
| 4287 4428 | 
             
                #   A developer-defined identifier for the game server group. The name
         | 
| 4288 | 
            -
                #   is unique  | 
| 4429 | 
            +
                #   is unique for each Region in each AWS account.
         | 
| 4289 4430 | 
             
                #   @return [String]
         | 
| 4290 4431 | 
             
                #
         | 
| 4291 4432 | 
             
                # @!attribute [rw] game_server_group_arn
         | 
| @@ -4294,9 +4435,7 @@ module Aws::GameLift | |
| 4294 4435 | 
             
                #
         | 
| 4295 4436 | 
             
                # @!attribute [rw] role_arn
         | 
| 4296 4437 | 
             
                #   The Amazon Resource Name ([ARN][1]) for an IAM role that allows
         | 
| 4297 | 
            -
                #   Amazon GameLift to access your EC2 Auto Scaling groups. | 
| 4298 | 
            -
                #   submitted role is validated to ensure that it contains the necessary
         | 
| 4299 | 
            -
                #   permissions for game server groups.
         | 
| 4438 | 
            +
                #   Amazon GameLift to access your EC2 Auto Scaling groups.
         | 
| 4300 4439 | 
             
                #
         | 
| 4301 4440 | 
             
                #
         | 
| 4302 4441 | 
             
                #
         | 
| @@ -4305,40 +4444,47 @@ module Aws::GameLift | |
| 4305 4444 | 
             
                #
         | 
| 4306 4445 | 
             
                # @!attribute [rw] instance_definitions
         | 
| 4307 4446 | 
             
                #   The set of EC2 instance types that GameLift FleetIQ can use when
         | 
| 4308 | 
            -
                #    | 
| 4447 | 
            +
                #   balancing and automatically scaling instances in the corresponding
         | 
| 4448 | 
            +
                #   Auto Scaling group.
         | 
| 4309 4449 | 
             
                #   @return [Array<Types::InstanceDefinition>]
         | 
| 4310 4450 | 
             
                #
         | 
| 4311 4451 | 
             
                # @!attribute [rw] balancing_strategy
         | 
| 4312 | 
            -
                #    | 
| 4313 | 
            -
                #    | 
| 4314 | 
            -
                #    | 
| 4315 | 
            -
                # | 
| 4452 | 
            +
                #   Indicates how GameLift FleetIQ balances the use of Spot Instances
         | 
| 4453 | 
            +
                #   and On-Demand Instances in the game server group. Method options
         | 
| 4454 | 
            +
                #   include the following:
         | 
| 4455 | 
            +
                #
         | 
| 4456 | 
            +
                #   * `SPOT_ONLY` - Only Spot Instances are used in the game server
         | 
| 4457 | 
            +
                #     group. If Spot Instances are unavailable or not viable for game
         | 
| 4458 | 
            +
                #     hosting, the game server group provides no hosting capacity until
         | 
| 4459 | 
            +
                #     Spot Instances can again be used. Until then, no new instances are
         | 
| 4460 | 
            +
                #     started, and the existing nonviable Spot Instances are terminated
         | 
| 4461 | 
            +
                #     (after current gameplay ends) and are not replaced.
         | 
| 4316 4462 | 
             
                #
         | 
| 4317 | 
            -
                #   *  | 
| 4318 | 
            -
                #      | 
| 4319 | 
            -
                #      | 
| 4320 | 
            -
                #      | 
| 4463 | 
            +
                #   * `SPOT_PREFERRED` - (default value) Spot Instances are used
         | 
| 4464 | 
            +
                #     whenever available in the game server group. If Spot Instances are
         | 
| 4465 | 
            +
                #     unavailable, the game server group continues to provide hosting
         | 
| 4466 | 
            +
                #     capacity by falling back to On-Demand Instances. Existing
         | 
| 4467 | 
            +
                #     nonviable Spot Instances are terminated (after current gameplay
         | 
| 4468 | 
            +
                #     ends) and are replaced with new On-Demand Instances.
         | 
| 4321 4469 | 
             
                #
         | 
| 4322 | 
            -
                #   *  | 
| 4323 | 
            -
                #     server group  | 
| 4324 | 
            -
                #      | 
| 4325 | 
            -
                #     terminated (once current gameplay ends) and replaced with new
         | 
| 4326 | 
            -
                #     On-Demand instances.
         | 
| 4470 | 
            +
                #   * `ON_DEMAND_ONLY` - Only On-Demand Instances are used in the game
         | 
| 4471 | 
            +
                #     server group. No Spot Instances are used, even when available,
         | 
| 4472 | 
            +
                #     while this balancing strategy is in force.
         | 
| 4327 4473 | 
             
                #   @return [String]
         | 
| 4328 4474 | 
             
                #
         | 
| 4329 4475 | 
             
                # @!attribute [rw] game_server_protection_policy
         | 
| 4330 4476 | 
             
                #   A flag that indicates whether instances in the game server group are
         | 
| 4331 4477 | 
             
                #   protected from early termination. Unprotected instances that have
         | 
| 4332 | 
            -
                #   active game servers running  | 
| 4478 | 
            +
                #   active game servers running might be terminated during a scale-down
         | 
| 4333 4479 | 
             
                #   event, causing players to be dropped from the game. Protected
         | 
| 4334 4480 | 
             
                #   instances cannot be terminated while there are active game servers
         | 
| 4335 4481 | 
             
                #   running except in the event of a forced game server group deletion
         | 
| 4336 | 
            -
                #   (see  | 
| 4337 | 
            -
                #    | 
| 4482 | 
            +
                #   (see ). An exception to this is with Spot Instances, which can be
         | 
| 4483 | 
            +
                #   terminated by AWS regardless of protection status.
         | 
| 4338 4484 | 
             
                #   @return [String]
         | 
| 4339 4485 | 
             
                #
         | 
| 4340 4486 | 
             
                # @!attribute [rw] auto_scaling_group_arn
         | 
| 4341 | 
            -
                #   A generated unique ID for the EC2 Auto Scaling group  | 
| 4487 | 
            +
                #   A generated unique ID for the EC2 Auto Scaling group that is
         | 
| 4342 4488 | 
             
                #   associated with this game server group.
         | 
| 4343 4489 | 
             
                #   @return [String]
         | 
| 4344 4490 | 
             
                #
         | 
| @@ -4346,32 +4492,32 @@ module Aws::GameLift | |
| 4346 4492 | 
             
                #   The current status of the game server group. Possible statuses
         | 
| 4347 4493 | 
             
                #   include:
         | 
| 4348 4494 | 
             
                #
         | 
| 4349 | 
            -
                #   * NEW - GameLift FleetIQ has validated the | 
| 4350 | 
            -
                #     request.
         | 
| 4495 | 
            +
                #   * `NEW` - GameLift FleetIQ has validated the
         | 
| 4496 | 
            +
                #     `CreateGameServerGroup()` request.
         | 
| 4351 4497 | 
             
                #
         | 
| 4352 | 
            -
                #   * ACTIVATING - GameLift FleetIQ is setting up a game server group,
         | 
| 4353 | 
            -
                #     which includes creating an  | 
| 4498 | 
            +
                #   * `ACTIVATING` - GameLift FleetIQ is setting up a game server group,
         | 
| 4499 | 
            +
                #     which includes creating an Auto Scaling group in your AWS account.
         | 
| 4354 4500 | 
             
                #
         | 
| 4355 | 
            -
                #   * ACTIVE - The game server group has been successfully created.
         | 
| 4501 | 
            +
                #   * `ACTIVE` - The game server group has been successfully created.
         | 
| 4356 4502 | 
             
                #
         | 
| 4357 | 
            -
                #   *  | 
| 4503 | 
            +
                #   * `DELETE_SCHEDULED` - A request to delete the game server group has
         | 
| 4358 4504 | 
             
                #     been received.
         | 
| 4359 4505 | 
             
                #
         | 
| 4360 | 
            -
                #   * DELETING - GameLift FleetIQ has received a valid
         | 
| 4506 | 
            +
                #   * `DELETING` - GameLift FleetIQ has received a valid
         | 
| 4361 4507 | 
             
                #     `DeleteGameServerGroup()` request and is processing it. GameLift
         | 
| 4362 4508 | 
             
                #     FleetIQ must first complete and release hosts before it deletes
         | 
| 4363 | 
            -
                #     the  | 
| 4509 | 
            +
                #     the Auto Scaling group and the game server group.
         | 
| 4364 4510 | 
             
                #
         | 
| 4365 | 
            -
                #   * DELETED - The game server group has been successfully deleted.
         | 
| 4511 | 
            +
                #   * `DELETED` - The game server group has been successfully deleted.
         | 
| 4366 4512 | 
             
                #
         | 
| 4367 | 
            -
                #   * ERROR - The asynchronous processes of activating or deleting a
         | 
| 4513 | 
            +
                #   * `ERROR` - The asynchronous processes of activating or deleting a
         | 
| 4368 4514 | 
             
                #     game server group has failed, resulting in an error state.
         | 
| 4369 4515 | 
             
                #   @return [String]
         | 
| 4370 4516 | 
             
                #
         | 
| 4371 4517 | 
             
                # @!attribute [rw] status_reason
         | 
| 4372 4518 | 
             
                #   Additional information about the current game server group status.
         | 
| 4373 | 
            -
                #   This information  | 
| 4374 | 
            -
                #   ERROR status.
         | 
| 4519 | 
            +
                #   This information might provide additional insight on groups that are
         | 
| 4520 | 
            +
                #   in `ERROR` status.
         | 
| 4375 4521 | 
             
                #   @return [String]
         | 
| 4376 4522 | 
             
                #
         | 
| 4377 4523 | 
             
                # @!attribute [rw] suspended_actions
         | 
| @@ -4381,13 +4527,13 @@ module Aws::GameLift | |
| 4381 4527 | 
             
                #   @return [Array<String>]
         | 
| 4382 4528 | 
             
                #
         | 
| 4383 4529 | 
             
                # @!attribute [rw] creation_time
         | 
| 4384 | 
            -
                #   A  | 
| 4385 | 
            -
                #   a number expressed in Unix time as milliseconds (for example
         | 
| 4386 | 
            -
                #   "1469498468.057").
         | 
| 4530 | 
            +
                #   A timestamp that indicates when this data object was created. Format
         | 
| 4531 | 
            +
                #   is a number expressed in Unix time as milliseconds (for example
         | 
| 4532 | 
            +
                #   `"1469498468.057"`).
         | 
| 4387 4533 | 
             
                #   @return [Time]
         | 
| 4388 4534 | 
             
                #
         | 
| 4389 4535 | 
             
                # @!attribute [rw] last_updated_time
         | 
| 4390 | 
            -
                #   A  | 
| 4536 | 
            +
                #   A timestamp that indicates when this game server group was last
         | 
| 4391 4537 | 
             
                #   updated.
         | 
| 4392 4538 | 
             
                #   @return [Time]
         | 
| 4393 4539 | 
             
                #
         | 
| @@ -4410,16 +4556,16 @@ module Aws::GameLift | |
| 4410 4556 | 
             
                  include Aws::Structure
         | 
| 4411 4557 | 
             
                end
         | 
| 4412 4558 |  | 
| 4413 | 
            -
                # **This data type is  | 
| 4414 | 
            -
                # groups | 
| 4559 | 
            +
                # **This data type is used with the Amazon GameLift FleetIQ and game
         | 
| 4560 | 
            +
                # server groups.**
         | 
| 4415 4561 | 
             
                #
         | 
| 4416 | 
            -
                # Configuration settings for intelligent  | 
| 4417 | 
            -
                # tracking.  | 
| 4418 | 
            -
                #  | 
| 4419 | 
            -
                #  | 
| 4420 | 
            -
                #  | 
| 4421 | 
            -
                #  | 
| 4422 | 
            -
                # group.
         | 
| 4562 | 
            +
                # Configuration settings for intelligent automatic scaling that uses
         | 
| 4563 | 
            +
                # target tracking. These settings are used to add an Auto Scaling policy
         | 
| 4564 | 
            +
                # when creating the corresponding Auto Scaling group with
         | 
| 4565 | 
            +
                # CreateGameServerGroup. After the Auto Scaling group is created, all
         | 
| 4566 | 
            +
                # updates to Auto Scaling policies, including changing this policy and
         | 
| 4567 | 
            +
                # adding or removing other policies, is done directly on the Auto
         | 
| 4568 | 
            +
                # Scaling group.
         | 
| 4423 4569 | 
             
                #
         | 
| 4424 4570 | 
             
                # @note When making an API call, you may pass GameServerGroupAutoScalingPolicy
         | 
| 4425 4571 | 
             
                #   data as a hash:
         | 
| @@ -4436,13 +4582,13 @@ module Aws::GameLift | |
| 4436 4582 | 
             
                #   game server processes and register with GameLift FleetIQ. Specifying
         | 
| 4437 4583 | 
             
                #   a warm-up time can be useful, particularly with game servers that
         | 
| 4438 4584 | 
             
                #   take a long time to start up, because it avoids prematurely starting
         | 
| 4439 | 
            -
                #   new instances
         | 
| 4585 | 
            +
                #   new instances.
         | 
| 4440 4586 | 
             
                #   @return [Integer]
         | 
| 4441 4587 | 
             
                #
         | 
| 4442 4588 | 
             
                # @!attribute [rw] target_tracking_configuration
         | 
| 4443 4589 | 
             
                #   Settings for a target-based scaling policy applied to Auto Scaling
         | 
| 4444 4590 | 
             
                #   group. These settings are used to create a target-based policy that
         | 
| 4445 | 
            -
                #   tracks the GameLift FleetIQ metric "PercentUtilizedGameServers"
         | 
| 4591 | 
            +
                #   tracks the GameLift FleetIQ metric `"PercentUtilizedGameServers"`
         | 
| 4446 4592 | 
             
                #   and specifies a target value for the metric. As player usage
         | 
| 4447 4593 | 
             
                #   changes, the policy triggers to adjust the game server group
         | 
| 4448 4594 | 
             
                #   capacity so that the metric returns to the target value.
         | 
| @@ -4457,6 +4603,79 @@ module Aws::GameLift | |
| 4457 4603 | 
             
                  include Aws::Structure
         | 
| 4458 4604 | 
             
                end
         | 
| 4459 4605 |  | 
| 4606 | 
            +
                # **This data type is used with the Amazon GameLift FleetIQ and game
         | 
| 4607 | 
            +
                # server groups.**
         | 
| 4608 | 
            +
                #
         | 
| 4609 | 
            +
                # Additional properties, including status, that describe an EC2 instance
         | 
| 4610 | 
            +
                # in a game server group. Instance configurations are set with game
         | 
| 4611 | 
            +
                # server group properties (see `DescribeGameServerGroup` and with the
         | 
| 4612 | 
            +
                # EC2 launch template that was used when creating the game server group.
         | 
| 4613 | 
            +
                #
         | 
| 4614 | 
            +
                # Retrieve game server instances for a game server group by calling
         | 
| 4615 | 
            +
                # `DescribeGameServerInstances`.
         | 
| 4616 | 
            +
                #
         | 
| 4617 | 
            +
                # * CreateGameServerGroup
         | 
| 4618 | 
            +
                #
         | 
| 4619 | 
            +
                # * ListGameServerGroups
         | 
| 4620 | 
            +
                #
         | 
| 4621 | 
            +
                # * DescribeGameServerGroup
         | 
| 4622 | 
            +
                #
         | 
| 4623 | 
            +
                # * UpdateGameServerGroup
         | 
| 4624 | 
            +
                #
         | 
| 4625 | 
            +
                # * DeleteGameServerGroup
         | 
| 4626 | 
            +
                #
         | 
| 4627 | 
            +
                # * ResumeGameServerGroup
         | 
| 4628 | 
            +
                #
         | 
| 4629 | 
            +
                # * SuspendGameServerGroup
         | 
| 4630 | 
            +
                #
         | 
| 4631 | 
            +
                # * DescribeGameServerInstances
         | 
| 4632 | 
            +
                #
         | 
| 4633 | 
            +
                # @!attribute [rw] game_server_group_name
         | 
| 4634 | 
            +
                #   A developer-defined identifier for the game server group that
         | 
| 4635 | 
            +
                #   includes the game server instance. The name is unique for each
         | 
| 4636 | 
            +
                #   Region in each AWS account.
         | 
| 4637 | 
            +
                #   @return [String]
         | 
| 4638 | 
            +
                #
         | 
| 4639 | 
            +
                # @!attribute [rw] game_server_group_arn
         | 
| 4640 | 
            +
                #   A generated unique identifier for the game server group that
         | 
| 4641 | 
            +
                #   includes the game server instance.
         | 
| 4642 | 
            +
                #   @return [String]
         | 
| 4643 | 
            +
                #
         | 
| 4644 | 
            +
                # @!attribute [rw] instance_id
         | 
| 4645 | 
            +
                #   The unique identifier for the instance where the game server is
         | 
| 4646 | 
            +
                #   running. This ID is available in the instance metadata. EC2 instance
         | 
| 4647 | 
            +
                #   IDs use a 17-character format, for example: `i-1234567890abcdef0`.
         | 
| 4648 | 
            +
                #   @return [String]
         | 
| 4649 | 
            +
                #
         | 
| 4650 | 
            +
                # @!attribute [rw] instance_status
         | 
| 4651 | 
            +
                #   Current status of the game server instance.
         | 
| 4652 | 
            +
                #
         | 
| 4653 | 
            +
                #   * **ACTIVE** -- The instance is viable for hosting game servers.
         | 
| 4654 | 
            +
                #
         | 
| 4655 | 
            +
                #   * **DRAINING** -- The instance is not viable for hosting game
         | 
| 4656 | 
            +
                #     servers. Existing game servers are in the process of ending, and
         | 
| 4657 | 
            +
                #     new game servers are not started on this instance unless no other
         | 
| 4658 | 
            +
                #     resources are available. When the instance is put in DRAINING, a
         | 
| 4659 | 
            +
                #     new instance is started up to replace it. Once the instance has no
         | 
| 4660 | 
            +
                #     UTILIZED game servers, it will be terminated in favor of the new
         | 
| 4661 | 
            +
                #     instance.
         | 
| 4662 | 
            +
                #
         | 
| 4663 | 
            +
                #   * **SPOT\_TERMINATING** -- The instance is in the process of
         | 
| 4664 | 
            +
                #     shutting down due to a Spot instance interruption. No new game
         | 
| 4665 | 
            +
                #     servers are started on this instance.
         | 
| 4666 | 
            +
                #   @return [String]
         | 
| 4667 | 
            +
                #
         | 
| 4668 | 
            +
                # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GameServerInstance AWS API Documentation
         | 
| 4669 | 
            +
                #
         | 
| 4670 | 
            +
                class GameServerInstance < Struct.new(
         | 
| 4671 | 
            +
                  :game_server_group_name,
         | 
| 4672 | 
            +
                  :game_server_group_arn,
         | 
| 4673 | 
            +
                  :instance_id,
         | 
| 4674 | 
            +
                  :instance_status)
         | 
| 4675 | 
            +
                  SENSITIVE = []
         | 
| 4676 | 
            +
                  include Aws::Structure
         | 
| 4677 | 
            +
                end
         | 
| 4678 | 
            +
             | 
| 4460 4679 | 
             
                # Properties describing a game session.
         | 
| 4461 4680 | 
             
                #
         | 
| 4462 4681 | 
             
                # A game session in ACTIVE status can host players. When a game session
         | 
| @@ -4618,7 +4837,7 @@ module Aws::GameLift | |
| 4618 4837 | 
             
                #
         | 
| 4619 4838 | 
             
                #
         | 
| 4620 4839 | 
             
                #
         | 
| 4621 | 
            -
                #   [1]: https://docs.aws.amazon.com/gamelift/latest/ | 
| 4840 | 
            +
                #   [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-server.html#match-server-data
         | 
| 4622 4841 | 
             
                #   @return [String]
         | 
| 4623 4842 | 
             
                #
         | 
| 4624 4843 | 
             
                # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GameSession AWS API Documentation
         | 
| @@ -4646,12 +4865,12 @@ module Aws::GameLift | |
| 4646 4865 | 
             
                  include Aws::Structure
         | 
| 4647 4866 | 
             
                end
         | 
| 4648 4867 |  | 
| 4649 | 
            -
                # Connection information for  | 
| 4650 | 
            -
                #  | 
| 4651 | 
            -
                # FlexMatch engine  | 
| 4652 | 
            -
                #  | 
| 4653 | 
            -
                #  | 
| 4654 | 
            -
                #  | 
| 4868 | 
            +
                # Connection information for a new game session that is created in
         | 
| 4869 | 
            +
                # response to a StartMatchmaking request. Once a match is made, the
         | 
| 4870 | 
            +
                # FlexMatch engine creates a new game session for it. This information,
         | 
| 4871 | 
            +
                # including the game session endpoint and player sessions for each
         | 
| 4872 | 
            +
                # player in the original matchmaking request, is added to the
         | 
| 4873 | 
            +
                # MatchmakingTicket, which can be retrieved by calling
         | 
| 4655 4874 | 
             
                # DescribeMatchmaking.
         | 
| 4656 4875 | 
             
                #
         | 
| 4657 4876 | 
             
                # @!attribute [rw] game_session_arn
         | 
| @@ -4916,7 +5135,7 @@ module Aws::GameLift | |
| 4916 5135 | 
             
                #
         | 
| 4917 5136 | 
             
                #
         | 
| 4918 5137 | 
             
                #
         | 
| 4919 | 
            -
                #   [1]: https://docs.aws.amazon.com/gamelift/latest/ | 
| 5138 | 
            +
                #   [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-server.html#match-server-data
         | 
| 4920 5139 | 
             
                #   @return [String]
         | 
| 4921 5140 | 
             
                #
         | 
| 4922 5141 | 
             
                # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GameSessionPlacement AWS API Documentation
         | 
| @@ -5059,7 +5278,7 @@ module Aws::GameLift | |
| 5059 5278 | 
             
                  include Aws::Structure
         | 
| 5060 5279 | 
             
                end
         | 
| 5061 5280 |  | 
| 5062 | 
            -
                # Represents the input for a request  | 
| 5281 | 
            +
                # Represents the input for a request operation.
         | 
| 5063 5282 | 
             
                #
         | 
| 5064 5283 | 
             
                # @note When making an API call, you may pass GetGameSessionLogUrlInput
         | 
| 5065 5284 | 
             
                #   data as a hash:
         | 
| @@ -5080,7 +5299,7 @@ module Aws::GameLift | |
| 5080 5299 | 
             
                  include Aws::Structure
         | 
| 5081 5300 | 
             
                end
         | 
| 5082 5301 |  | 
| 5083 | 
            -
                # Represents the returned data in response to a request  | 
| 5302 | 
            +
                # Represents the returned data in response to a request operation.
         | 
| 5084 5303 | 
             
                #
         | 
| 5085 5304 | 
             
                # @!attribute [rw] pre_signed_url
         | 
| 5086 5305 | 
             
                #   Location of the requested game session logs, available for download.
         | 
| @@ -5097,7 +5316,7 @@ module Aws::GameLift | |
| 5097 5316 | 
             
                  include Aws::Structure
         | 
| 5098 5317 | 
             
                end
         | 
| 5099 5318 |  | 
| 5100 | 
            -
                # Represents the input for a request  | 
| 5319 | 
            +
                # Represents the input for a request operation.
         | 
| 5101 5320 | 
             
                #
         | 
| 5102 5321 | 
             
                # @note When making an API call, you may pass GetInstanceAccessInput
         | 
| 5103 5322 | 
             
                #   data as a hash:
         | 
| @@ -5129,7 +5348,7 @@ module Aws::GameLift | |
| 5129 5348 | 
             
                  include Aws::Structure
         | 
| 5130 5349 | 
             
                end
         | 
| 5131 5350 |  | 
| 5132 | 
            -
                # Represents the returned data in response to a request  | 
| 5351 | 
            +
                # Represents the returned data in response to a request operation.
         | 
| 5133 5352 | 
             
                #
         | 
| 5134 5353 | 
             
                # @!attribute [rw] instance_access
         | 
| 5135 5354 | 
             
                #   The connection information for a fleet instance, including IP
         | 
| @@ -5300,10 +5519,11 @@ module Aws::GameLift | |
| 5300 5519 | 
             
                  include Aws::Structure
         | 
| 5301 5520 | 
             
                end
         | 
| 5302 5521 |  | 
| 5303 | 
            -
                # **This data type is  | 
| 5304 | 
            -
                # groups | 
| 5522 | 
            +
                # **This data type is used with the Amazon GameLift FleetIQ and game
         | 
| 5523 | 
            +
                # server groups.**
         | 
| 5305 5524 | 
             
                #
         | 
| 5306 | 
            -
                # An allowed instance type for  | 
| 5525 | 
            +
                # An allowed instance type for a GameServerGroup. All game server groups
         | 
| 5526 | 
            +
                # must have at least two instance types defined for it. GameLift FleetIQ
         | 
| 5307 5527 | 
             
                # periodically evaluates each defined instance type for viability. It
         | 
| 5308 5528 | 
             
                # then updates the Auto Scaling group with the list of viable instance
         | 
| 5309 5529 | 
             
                # types.
         | 
| @@ -5451,11 +5671,13 @@ module Aws::GameLift | |
| 5451 5671 | 
             
                  include Aws::Structure
         | 
| 5452 5672 | 
             
                end
         | 
| 5453 5673 |  | 
| 5454 | 
            -
                # **This data type is  | 
| 5455 | 
            -
                # groups | 
| 5674 | 
            +
                # **This data type is used with the Amazon GameLift FleetIQ and game
         | 
| 5675 | 
            +
                # server groups.**
         | 
| 5456 5676 | 
             
                #
         | 
| 5457 5677 | 
             
                # An EC2 launch template that contains configuration settings and game
         | 
| 5458 5678 | 
             
                # server code to be deployed to all instances in a game server group.
         | 
| 5679 | 
            +
                # The launch template is specified when creating a new game server group
         | 
| 5680 | 
            +
                # with CreateGameServerGroup.
         | 
| 5459 5681 | 
             
                #
         | 
| 5460 5682 | 
             
                # @note When making an API call, you may pass LaunchTemplateSpecification
         | 
| 5461 5683 | 
             
                #   data as a hash:
         | 
| @@ -5476,9 +5698,9 @@ module Aws::GameLift | |
| 5476 5698 | 
             
                #
         | 
| 5477 5699 | 
             
                # @!attribute [rw] version
         | 
| 5478 5700 | 
             
                #   The version of the EC2 launch template to use. If no version is
         | 
| 5479 | 
            -
                #   specified, the default version will be used. EC2  | 
| 5480 | 
            -
                #   specify a default version for a launch template | 
| 5481 | 
            -
                #   default is the first version created.
         | 
| 5701 | 
            +
                #   specified, the default version will be used. With Amazon EC2, you
         | 
| 5702 | 
            +
                #   can specify a default version for a launch template. If none is set,
         | 
| 5703 | 
            +
                #   the default is the first version created.
         | 
| 5482 5704 | 
             
                #   @return [String]
         | 
| 5483 5705 | 
             
                #
         | 
| 5484 5706 | 
             
                # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/LaunchTemplateSpecification AWS API Documentation
         | 
| @@ -5505,7 +5727,7 @@ module Aws::GameLift | |
| 5505 5727 | 
             
                  include Aws::Structure
         | 
| 5506 5728 | 
             
                end
         | 
| 5507 5729 |  | 
| 5508 | 
            -
                # Represents the input for a request  | 
| 5730 | 
            +
                # Represents the input for a request operation.
         | 
| 5509 5731 | 
             
                #
         | 
| 5510 5732 | 
             
                # @note When making an API call, you may pass ListAliasesInput
         | 
| 5511 5733 | 
             
                #   data as a hash:
         | 
| @@ -5546,8 +5768,8 @@ module Aws::GameLift | |
| 5546 5768 | 
             
                # @!attribute [rw] next_token
         | 
| 5547 5769 | 
             
                #   A token that indicates the start of the next sequential page of
         | 
| 5548 5770 | 
             
                #   results. Use the token that is returned with a previous call to this
         | 
| 5549 | 
            -
                #    | 
| 5550 | 
            -
                #   a value.
         | 
| 5771 | 
            +
                #   operation. To start at the beginning of the result set, do not
         | 
| 5772 | 
            +
                #   specify a value.
         | 
| 5551 5773 | 
             
                #   @return [String]
         | 
| 5552 5774 | 
             
                #
         | 
| 5553 5775 | 
             
                # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListAliasesInput AWS API Documentation
         | 
| @@ -5561,7 +5783,7 @@ module Aws::GameLift | |
| 5561 5783 | 
             
                  include Aws::Structure
         | 
| 5562 5784 | 
             
                end
         | 
| 5563 5785 |  | 
| 5564 | 
            -
                # Represents the returned data in response to a request  | 
| 5786 | 
            +
                # Represents the returned data in response to a request operation.
         | 
| 5565 5787 | 
             
                #
         | 
| 5566 5788 | 
             
                # @!attribute [rw] aliases
         | 
| 5567 5789 | 
             
                #   A collection of alias resources that match the request parameters.
         | 
| @@ -5569,7 +5791,7 @@ module Aws::GameLift | |
| 5569 5791 | 
             
                #
         | 
| 5570 5792 | 
             
                # @!attribute [rw] next_token
         | 
| 5571 5793 | 
             
                #   A token that indicates where to resume retrieving results on the
         | 
| 5572 | 
            -
                #   next call to this  | 
| 5794 | 
            +
                #   next call to this operation. If no token is returned, these results
         | 
| 5573 5795 | 
             
                #   represent the end of the list.
         | 
| 5574 5796 | 
             
                #   @return [String]
         | 
| 5575 5797 | 
             
                #
         | 
| @@ -5582,7 +5804,7 @@ module Aws::GameLift | |
| 5582 5804 | 
             
                  include Aws::Structure
         | 
| 5583 5805 | 
             
                end
         | 
| 5584 5806 |  | 
| 5585 | 
            -
                # Represents the input for a request  | 
| 5807 | 
            +
                # Represents the input for a request operation.
         | 
| 5586 5808 | 
             
                #
         | 
| 5587 5809 | 
             
                # @note When making an API call, you may pass ListBuildsInput
         | 
| 5588 5810 | 
             
                #   data as a hash:
         | 
| @@ -5619,8 +5841,8 @@ module Aws::GameLift | |
| 5619 5841 | 
             
                # @!attribute [rw] next_token
         | 
| 5620 5842 | 
             
                #   Token that indicates the start of the next sequential page of
         | 
| 5621 5843 | 
             
                #   results. Use the token that is returned with a previous call to this
         | 
| 5622 | 
            -
                #    | 
| 5623 | 
            -
                #   a value.
         | 
| 5844 | 
            +
                #   operation. To start at the beginning of the result set, do not
         | 
| 5845 | 
            +
                #   specify a value.
         | 
| 5624 5846 | 
             
                #   @return [String]
         | 
| 5625 5847 | 
             
                #
         | 
| 5626 5848 | 
             
                # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListBuildsInput AWS API Documentation
         | 
| @@ -5633,7 +5855,7 @@ module Aws::GameLift | |
| 5633 5855 | 
             
                  include Aws::Structure
         | 
| 5634 5856 | 
             
                end
         | 
| 5635 5857 |  | 
| 5636 | 
            -
                # Represents the returned data in response to a request  | 
| 5858 | 
            +
                # Represents the returned data in response to a request operation.
         | 
| 5637 5859 | 
             
                #
         | 
| 5638 5860 | 
             
                # @!attribute [rw] builds
         | 
| 5639 5861 | 
             
                #   A collection of build resources that match the request.
         | 
| @@ -5641,7 +5863,7 @@ module Aws::GameLift | |
| 5641 5863 | 
             
                #
         | 
| 5642 5864 | 
             
                # @!attribute [rw] next_token
         | 
| 5643 5865 | 
             
                #   Token that indicates where to resume retrieving results on the next
         | 
| 5644 | 
            -
                #   call to this  | 
| 5866 | 
            +
                #   call to this operation. If no token is returned, these results
         | 
| 5645 5867 | 
             
                #   represent the end of the list.
         | 
| 5646 5868 | 
             
                #   @return [String]
         | 
| 5647 5869 | 
             
                #
         | 
| @@ -5654,7 +5876,7 @@ module Aws::GameLift | |
| 5654 5876 | 
             
                  include Aws::Structure
         | 
| 5655 5877 | 
             
                end
         | 
| 5656 5878 |  | 
| 5657 | 
            -
                # Represents the input for a request  | 
| 5879 | 
            +
                # Represents the input for a request operation.
         | 
| 5658 5880 | 
             
                #
         | 
| 5659 5881 | 
             
                # @note When making an API call, you may pass ListFleetsInput
         | 
| 5660 5882 | 
             
                #   data as a hash:
         | 
| @@ -5688,8 +5910,8 @@ module Aws::GameLift | |
| 5688 5910 | 
             
                # @!attribute [rw] next_token
         | 
| 5689 5911 | 
             
                #   Token that indicates the start of the next sequential page of
         | 
| 5690 5912 | 
             
                #   results. Use the token that is returned with a previous call to this
         | 
| 5691 | 
            -
                #    | 
| 5692 | 
            -
                #   a value.
         | 
| 5913 | 
            +
                #   operation. To start at the beginning of the result set, do not
         | 
| 5914 | 
            +
                #   specify a value.
         | 
| 5693 5915 | 
             
                #   @return [String]
         | 
| 5694 5916 | 
             
                #
         | 
| 5695 5917 | 
             
                # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListFleetsInput AWS API Documentation
         | 
| @@ -5703,7 +5925,7 @@ module Aws::GameLift | |
| 5703 5925 | 
             
                  include Aws::Structure
         | 
| 5704 5926 | 
             
                end
         | 
| 5705 5927 |  | 
| 5706 | 
            -
                # Represents the returned data in response to a request  | 
| 5928 | 
            +
                # Represents the returned data in response to a request operation.
         | 
| 5707 5929 | 
             
                #
         | 
| 5708 5930 | 
             
                # @!attribute [rw] fleet_ids
         | 
| 5709 5931 | 
             
                #   Set of fleet IDs matching the list request. You can retrieve
         | 
| @@ -5714,7 +5936,7 @@ module Aws::GameLift | |
| 5714 5936 | 
             
                #
         | 
| 5715 5937 | 
             
                # @!attribute [rw] next_token
         | 
| 5716 5938 | 
             
                #   Token that indicates where to resume retrieving results on the next
         | 
| 5717 | 
            -
                #   call to this  | 
| 5939 | 
            +
                #   call to this operation. If no token is returned, these results
         | 
| 5718 5940 | 
             
                #   represent the end of the list.
         | 
| 5719 5941 | 
             
                #   @return [String]
         | 
| 5720 5942 | 
             
                #
         | 
| @@ -5737,14 +5959,14 @@ module Aws::GameLift | |
| 5737 5959 | 
             
                #
         | 
| 5738 5960 | 
             
                # @!attribute [rw] limit
         | 
| 5739 5961 | 
             
                #   The maximum number of results to return. Use this parameter with
         | 
| 5740 | 
            -
                #   `NextToken` to get results as a set of sequential  | 
| 5962 | 
            +
                #   `NextToken` to get results as a set of sequential segments.
         | 
| 5741 5963 | 
             
                #   @return [Integer]
         | 
| 5742 5964 | 
             
                #
         | 
| 5743 5965 | 
             
                # @!attribute [rw] next_token
         | 
| 5744 | 
            -
                #   A token that indicates the start of the next sequential  | 
| 5745 | 
            -
                #   results. Use the token  | 
| 5746 | 
            -
                #    | 
| 5747 | 
            -
                #   a value.
         | 
| 5966 | 
            +
                #   A token that indicates the start of the next sequential segment of
         | 
| 5967 | 
            +
                #   results. Use the token returned with the previous call to this
         | 
| 5968 | 
            +
                #   operation. To start at the beginning of the result set, do not
         | 
| 5969 | 
            +
                #   specify a value.
         | 
| 5748 5970 | 
             
                #   @return [String]
         | 
| 5749 5971 | 
             
                #
         | 
| 5750 5972 | 
             
                # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListGameServerGroupsInput AWS API Documentation
         | 
| @@ -5762,7 +5984,7 @@ module Aws::GameLift | |
| 5762 5984 | 
             
                #
         | 
| 5763 5985 | 
             
                # @!attribute [rw] next_token
         | 
| 5764 5986 | 
             
                #   A token that indicates where to resume retrieving results on the
         | 
| 5765 | 
            -
                #   next call to this  | 
| 5987 | 
            +
                #   next call to this operation. If no token is returned, these results
         | 
| 5766 5988 | 
             
                #   represent the end of the list.
         | 
| 5767 5989 | 
             
                #   @return [String]
         | 
| 5768 5990 | 
             
                #
         | 
| @@ -5786,26 +6008,28 @@ module Aws::GameLift | |
| 5786 6008 | 
             
                #       }
         | 
| 5787 6009 | 
             
                #
         | 
| 5788 6010 | 
             
                # @!attribute [rw] game_server_group_name
         | 
| 5789 | 
            -
                #   An identifier for the game server group  | 
| 5790 | 
            -
                #    | 
| 6011 | 
            +
                #   An identifier for the game server group to retrieve a list of game
         | 
| 6012 | 
            +
                #   servers from. Use either the GameServerGroup name or ARN value.
         | 
| 5791 6013 | 
             
                #   @return [String]
         | 
| 5792 6014 | 
             
                #
         | 
| 5793 6015 | 
             
                # @!attribute [rw] sort_order
         | 
| 5794 | 
            -
                #   Indicates how to sort the returned data based on  | 
| 5795 | 
            -
                #    | 
| 5796 | 
            -
                #    | 
| 6016 | 
            +
                #   Indicates how to sort the returned data based on game server
         | 
| 6017 | 
            +
                #   registration timestamp. Use ASCENDING to retrieve oldest game
         | 
| 6018 | 
            +
                #   servers first, or use DESCENDING to retrieve newest game servers
         | 
| 6019 | 
            +
                #   first. If this parameter is left empty, game servers are returned in
         | 
| 6020 | 
            +
                #   no particular order.
         | 
| 5797 6021 | 
             
                #   @return [String]
         | 
| 5798 6022 | 
             
                #
         | 
| 5799 6023 | 
             
                # @!attribute [rw] limit
         | 
| 5800 6024 | 
             
                #   The maximum number of results to return. Use this parameter with
         | 
| 5801 | 
            -
                #   `NextToken` to get results as a set of sequential  | 
| 6025 | 
            +
                #   `NextToken` to get results as a set of sequential segments.
         | 
| 5802 6026 | 
             
                #   @return [Integer]
         | 
| 5803 6027 | 
             
                #
         | 
| 5804 6028 | 
             
                # @!attribute [rw] next_token
         | 
| 5805 | 
            -
                #   A token that indicates the start of the next sequential  | 
| 5806 | 
            -
                #   results. Use the token  | 
| 5807 | 
            -
                #    | 
| 5808 | 
            -
                #   a value.
         | 
| 6029 | 
            +
                #   A token that indicates the start of the next sequential segment of
         | 
| 6030 | 
            +
                #   results. Use the token returned with the previous call to this
         | 
| 6031 | 
            +
                #   operation. To start at the beginning of the result set, do not
         | 
| 6032 | 
            +
                #   specify a value.
         | 
| 5809 6033 | 
             
                #   @return [String]
         | 
| 5810 6034 | 
             
                #
         | 
| 5811 6035 | 
             
                # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListGameServersInput AWS API Documentation
         | 
| @@ -5825,7 +6049,7 @@ module Aws::GameLift | |
| 5825 6049 | 
             
                #
         | 
| 5826 6050 | 
             
                # @!attribute [rw] next_token
         | 
| 5827 6051 | 
             
                #   A token that indicates where to resume retrieving results on the
         | 
| 5828 | 
            -
                #   next call to this  | 
| 6052 | 
            +
                #   next call to this operation. If no token is returned, these results
         | 
| 5829 6053 | 
             
                #   represent the end of the list.
         | 
| 5830 6054 | 
             
                #   @return [String]
         | 
| 5831 6055 | 
             
                #
         | 
| @@ -5854,8 +6078,8 @@ module Aws::GameLift | |
| 5854 6078 | 
             
                # @!attribute [rw] next_token
         | 
| 5855 6079 | 
             
                #   A token that indicates the start of the next sequential page of
         | 
| 5856 6080 | 
             
                #   results. Use the token that is returned with a previous call to this
         | 
| 5857 | 
            -
                #    | 
| 5858 | 
            -
                #   a value.
         | 
| 6081 | 
            +
                #   operation. To start at the beginning of the result set, do not
         | 
| 6082 | 
            +
                #   specify a value.
         | 
| 5859 6083 | 
             
                #   @return [String]
         | 
| 5860 6084 | 
             
                #
         | 
| 5861 6085 | 
             
                # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListScriptsInput AWS API Documentation
         | 
| @@ -5873,7 +6097,7 @@ module Aws::GameLift | |
| 5873 6097 | 
             
                #
         | 
| 5874 6098 | 
             
                # @!attribute [rw] next_token
         | 
| 5875 6099 | 
             
                #   A token that indicates where to resume retrieving results on the
         | 
| 5876 | 
            -
                #   next call to this  | 
| 6100 | 
            +
                #   next call to this operation. If no token is returned, these results
         | 
| 5877 6101 | 
             
                #   represent the end of the list.
         | 
| 5878 6102 | 
             
                #   @return [String]
         | 
| 5879 6103 | 
             
                #
         | 
| @@ -5898,7 +6122,7 @@ module Aws::GameLift | |
| 5898 6122 | 
             
                #   identifies the GameLift resource that you want to retrieve tags for.
         | 
| 5899 6123 | 
             
                #   GameLift resource ARNs are included in the data object for the
         | 
| 5900 6124 | 
             
                #   resource, which can be retrieved by calling a List or Describe
         | 
| 5901 | 
            -
                #    | 
| 6125 | 
            +
                #   operation for the resource type.
         | 
| 5902 6126 | 
             
                #
         | 
| 5903 6127 | 
             
                #
         | 
| 5904 6128 | 
             
                #
         | 
| @@ -5980,9 +6204,10 @@ module Aws::GameLift | |
| 5980 6204 | 
             
                # @!attribute [rw] game_session_queue_arns
         | 
| 5981 6205 | 
             
                #   Amazon Resource Name ([ARN][1]) that is assigned to a GameLift game
         | 
| 5982 6206 | 
             
                #   session queue resource and uniquely identifies it. ARNs are unique
         | 
| 5983 | 
            -
                #   across all Regions.  | 
| 5984 | 
            -
                #   game sessions for matches that are | 
| 5985 | 
            -
                #    | 
| 6207 | 
            +
                #   across all Regions. Queues can be located in any Region. Queues are
         | 
| 6208 | 
            +
                #   used to start new GameLift-hosted game sessions for matches that are
         | 
| 6209 | 
            +
                #   created with this matchmaking configuration. Thais property is not
         | 
| 6210 | 
            +
                #   set when `FlexMatchMode` is set to `STANDALONE`.
         | 
| 5986 6211 | 
             
                #
         | 
| 5987 6212 | 
             
                #
         | 
| 5988 6213 | 
             
                #
         | 
| @@ -5997,15 +6222,18 @@ module Aws::GameLift | |
| 5997 6222 | 
             
                #
         | 
| 5998 6223 | 
             
                # @!attribute [rw] acceptance_timeout_seconds
         | 
| 5999 6224 | 
             
                #   The length of time (in seconds) to wait for players to accept a
         | 
| 6000 | 
            -
                #   proposed match. If any player rejects the | 
| 6001 | 
            -
                #   before the timeout, the  | 
| 6002 | 
            -
                #    | 
| 6225 | 
            +
                #   proposed match, if acceptance is required. If any player rejects the
         | 
| 6226 | 
            +
                #   match or fails to accept before the timeout, the tickets are
         | 
| 6227 | 
            +
                #   returned to the ticket pool and continue to be evaluated for an
         | 
| 6228 | 
            +
                #   acceptable match.
         | 
| 6003 6229 | 
             
                #   @return [Integer]
         | 
| 6004 6230 | 
             
                #
         | 
| 6005 6231 | 
             
                # @!attribute [rw] acceptance_required
         | 
| 6006 6232 | 
             
                #   A flag that indicates whether a match that was created with this
         | 
| 6007 6233 | 
             
                #   configuration must be accepted by the matched players. To require
         | 
| 6008 | 
            -
                #   acceptance, set to TRUE.
         | 
| 6234 | 
            +
                #   acceptance, set to TRUE. When this option is enabled, matchmaking
         | 
| 6235 | 
            +
                #   tickets use the status `REQUIRES_ACCEPTANCE` to indicate when a
         | 
| 6236 | 
            +
                #   completed potential match is waiting for player acceptance.
         | 
| 6009 6237 | 
             
                #   @return [Boolean]
         | 
| 6010 6238 | 
             
                #
         | 
| 6011 6239 | 
             
                # @!attribute [rw] rule_set_name
         | 
| @@ -6033,7 +6261,8 @@ module Aws::GameLift | |
| 6033 6261 | 
             
                #   players. For example, assume that the configuration's rule set
         | 
| 6034 6262 | 
             
                #   specifies a match for a single 12-person team. If the additional
         | 
| 6035 6263 | 
             
                #   player count is set to 2, only 10 players are initially selected for
         | 
| 6036 | 
            -
                #   the match.
         | 
| 6264 | 
            +
                #   the match. This parameter is not used when `FlexMatchMode` is set to
         | 
| 6265 | 
            +
                #   `STANDALONE`.
         | 
| 6037 6266 | 
             
                #   @return [Integer]
         | 
| 6038 6267 | 
             
                #
         | 
| 6039 6268 | 
             
                # @!attribute [rw] custom_event_data
         | 
| @@ -6053,7 +6282,8 @@ module Aws::GameLift | |
| 6053 6282 | 
             
                #   process in the GameSession object with a request to start a new game
         | 
| 6054 6283 | 
             
                #   session (see [Start a Game Session][1]). This information is added
         | 
| 6055 6284 | 
             
                #   to the new GameSession object that is created for a successful
         | 
| 6056 | 
            -
                #   match.
         | 
| 6285 | 
            +
                #   match. This parameter is not used when `FlexMatchMode` is set to
         | 
| 6286 | 
            +
                #   `STANDALONE`.
         | 
| 6057 6287 | 
             
                #
         | 
| 6058 6288 | 
             
                #
         | 
| 6059 6289 | 
             
                #
         | 
| @@ -6065,7 +6295,8 @@ module Aws::GameLift | |
| 6065 6295 | 
             
                #   string value. This data is passed to a game server process in the
         | 
| 6066 6296 | 
             
                #   GameSession object with a request to start a new game session (see
         | 
| 6067 6297 | 
             
                #   [Start a Game Session][1]). This information is added to the new
         | 
| 6068 | 
            -
                #   GameSession object that is created for a successful match.
         | 
| 6298 | 
            +
                #   GameSession object that is created for a successful match. This
         | 
| 6299 | 
            +
                #   parameter is not used when `FlexMatchMode` is set to `STANDALONE`.
         | 
| 6069 6300 | 
             
                #
         | 
| 6070 6301 | 
             
                #
         | 
| 6071 6302 | 
             
                #
         | 
| @@ -6079,11 +6310,28 @@ module Aws::GameLift | |
| 6079 6310 | 
             
                #   AUTOMATIC indicates that GameLift creates StartMatchBackfill
         | 
| 6080 6311 | 
             
                #   requests whenever a game session has one or more open slots. Learn
         | 
| 6081 6312 | 
             
                #   more about manual and automatic backfill in [Backfill Existing Games
         | 
| 6082 | 
            -
                #   with FlexMatch][1].
         | 
| 6313 | 
            +
                #   with FlexMatch][1]. Automatic backfill is not available when
         | 
| 6314 | 
            +
                #   `FlexMatchMode` is set to `STANDALONE`.
         | 
| 6083 6315 | 
             
                #
         | 
| 6084 6316 | 
             
                #
         | 
| 6085 6317 | 
             
                #
         | 
| 6086 | 
            -
                #   [1]: https://docs.aws.amazon.com/gamelift/latest/ | 
| 6318 | 
            +
                #   [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-backfill.html
         | 
| 6319 | 
            +
                #   @return [String]
         | 
| 6320 | 
            +
                #
         | 
| 6321 | 
            +
                # @!attribute [rw] flex_match_mode
         | 
| 6322 | 
            +
                #   Indicates whether this matchmaking configuration is being used with
         | 
| 6323 | 
            +
                #   GameLift hosting or as a standalone matchmaking solution.
         | 
| 6324 | 
            +
                #
         | 
| 6325 | 
            +
                #   * **STANDALONE** - FlexMatch forms matches and returns match
         | 
| 6326 | 
            +
                #     information, including players and team assignments, in a [
         | 
| 6327 | 
            +
                #     MatchmakingSucceeded][1] event.
         | 
| 6328 | 
            +
                #
         | 
| 6329 | 
            +
                #   * **WITH\_QUEUE** - FlexMatch forms matches and uses the specified
         | 
| 6330 | 
            +
                #     GameLift queue to start a game session for the match.
         | 
| 6331 | 
            +
                #
         | 
| 6332 | 
            +
                #
         | 
| 6333 | 
            +
                #
         | 
| 6334 | 
            +
                #   [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-events.html#match-events-matchmakingsucceeded
         | 
| 6087 6335 | 
             
                #   @return [String]
         | 
| 6088 6336 | 
             
                #
         | 
| 6089 6337 | 
             
                # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/MatchmakingConfiguration AWS API Documentation
         | 
| @@ -6104,7 +6352,8 @@ module Aws::GameLift | |
| 6104 6352 | 
             
                  :creation_time,
         | 
| 6105 6353 | 
             
                  :game_properties,
         | 
| 6106 6354 | 
             
                  :game_session_data,
         | 
| 6107 | 
            -
                  :backfill_mode | 
| 6355 | 
            +
                  :backfill_mode,
         | 
| 6356 | 
            +
                  :flex_match_mode)
         | 
| 6108 6357 | 
             
                  SENSITIVE = []
         | 
| 6109 6358 | 
             
                  include Aws::Structure
         | 
| 6110 6359 | 
             
                end
         | 
| @@ -6147,7 +6396,7 @@ module Aws::GameLift | |
| 6147 6396 | 
             
                #
         | 
| 6148 6397 | 
             
                #
         | 
| 6149 6398 | 
             
                #
         | 
| 6150 | 
            -
                # [1]: https://docs.aws.amazon.com/gamelift/latest/ | 
| 6399 | 
            +
                # [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-rulesets.html
         | 
| 6151 6400 | 
             
                #
         | 
| 6152 6401 | 
             
                # @!attribute [rw] rule_set_name
         | 
| 6153 6402 | 
             
                #   A unique identifier for a matchmaking rule set
         | 
| @@ -6283,7 +6532,9 @@ module Aws::GameLift | |
| 6283 6532 | 
             
                # @!attribute [rw] game_session_connection_info
         | 
| 6284 6533 | 
             
                #   Identifier and connection information of the game session created
         | 
| 6285 6534 | 
             
                #   for the match. This information is added to the ticket only after
         | 
| 6286 | 
            -
                #   the matchmaking request has been successfully completed.
         | 
| 6535 | 
            +
                #   the matchmaking request has been successfully completed. This
         | 
| 6536 | 
            +
                #   parameter is not set when FlexMatch is being used without GameLift
         | 
| 6537 | 
            +
                #   hosting.
         | 
| 6287 6538 | 
             
                #   @return [Types::GameSessionConnectionInfo]
         | 
| 6288 6539 | 
             
                #
         | 
| 6289 6540 | 
             
                # @!attribute [rw] estimated_wait_time
         | 
| @@ -6658,7 +6909,7 @@ module Aws::GameLift | |
| 6658 6909 | 
             
                  include Aws::Structure
         | 
| 6659 6910 | 
             
                end
         | 
| 6660 6911 |  | 
| 6661 | 
            -
                # Represents the input for a request  | 
| 6912 | 
            +
                # Represents the input for a request operation.
         | 
| 6662 6913 | 
             
                #
         | 
| 6663 6914 | 
             
                # @note When making an API call, you may pass PutScalingPolicyInput
         | 
| 6664 6915 | 
             
                #   data as a hash:
         | 
| @@ -6803,7 +7054,7 @@ module Aws::GameLift | |
| 6803 7054 | 
             
                  include Aws::Structure
         | 
| 6804 7055 | 
             
                end
         | 
| 6805 7056 |  | 
| 6806 | 
            -
                # Represents the returned data in response to a request  | 
| 7057 | 
            +
                # Represents the returned data in response to a request operation.
         | 
| 6807 7058 | 
             
                #
         | 
| 6808 7059 | 
             
                # @!attribute [rw] name
         | 
| 6809 7060 | 
             
                #   A descriptive label that is associated with a scaling policy. Policy
         | 
| @@ -6827,65 +7078,38 @@ module Aws::GameLift | |
| 6827 7078 | 
             
                #         instance_id: "GameServerInstanceId", # required
         | 
| 6828 7079 | 
             
                #         connection_info: "GameServerConnectionInfo",
         | 
| 6829 7080 | 
             
                #         game_server_data: "GameServerData",
         | 
| 6830 | 
            -
                #         custom_sort_key: "GameServerSortKey",
         | 
| 6831 | 
            -
                #         tags: [
         | 
| 6832 | 
            -
                #           {
         | 
| 6833 | 
            -
                #             key: "TagKey", # required
         | 
| 6834 | 
            -
                #             value: "TagValue", # required
         | 
| 6835 | 
            -
                #           },
         | 
| 6836 | 
            -
                #         ],
         | 
| 6837 7081 | 
             
                #       }
         | 
| 6838 7082 | 
             
                #
         | 
| 6839 7083 | 
             
                # @!attribute [rw] game_server_group_name
         | 
| 6840 | 
            -
                #    | 
| 6841 | 
            -
                #   running.  | 
| 7084 | 
            +
                #   A unique identifier for the game server group where the game server
         | 
| 7085 | 
            +
                #   is running. Use either the GameServerGroup name or ARN value.
         | 
| 6842 7086 | 
             
                #   @return [String]
         | 
| 6843 7087 | 
             
                #
         | 
| 6844 7088 | 
             
                # @!attribute [rw] game_server_id
         | 
| 6845 | 
            -
                #   A custom string that uniquely identifies the  | 
| 6846 | 
            -
                #   server IDs are developer-defined and must be unique | 
| 6847 | 
            -
                #   server groups in your AWS account.
         | 
| 7089 | 
            +
                #   A custom string that uniquely identifies the game server to
         | 
| 7090 | 
            +
                #   register. Game server IDs are developer-defined and must be unique
         | 
| 7091 | 
            +
                #   across all game server groups in your AWS account.
         | 
| 6848 7092 | 
             
                #   @return [String]
         | 
| 6849 7093 | 
             
                #
         | 
| 6850 7094 | 
             
                # @!attribute [rw] instance_id
         | 
| 6851 7095 | 
             
                #   The unique identifier for the instance where the game server is
         | 
| 6852 | 
            -
                #   running. This ID is available in the instance metadata.
         | 
| 7096 | 
            +
                #   running. This ID is available in the instance metadata. EC2 instance
         | 
| 7097 | 
            +
                #   IDs use a 17-character format, for example: `i-1234567890abcdef0`.
         | 
| 6853 7098 | 
             
                #   @return [String]
         | 
| 6854 7099 | 
             
                #
         | 
| 6855 7100 | 
             
                # @!attribute [rw] connection_info
         | 
| 6856 | 
            -
                #   Information needed to make inbound client connections to the | 
| 6857 | 
            -
                #   server. This might include IP address and port, DNS name, | 
| 7101 | 
            +
                #   Information that is needed to make inbound client connections to the
         | 
| 7102 | 
            +
                #   game server. This might include the IP address and port, DNS name,
         | 
| 7103 | 
            +
                #   and other information.
         | 
| 6858 7104 | 
             
                #   @return [String]
         | 
| 6859 7105 | 
             
                #
         | 
| 6860 7106 | 
             
                # @!attribute [rw] game_server_data
         | 
| 6861 7107 | 
             
                #   A set of custom game server properties, formatted as a single string
         | 
| 6862 7108 | 
             
                #   value. This data is passed to a game client or service when it
         | 
| 6863 | 
            -
                #   requests information on  | 
| 7109 | 
            +
                #   requests information on game servers using ListGameServers or
         | 
| 6864 7110 | 
             
                #   ClaimGameServer.
         | 
| 6865 7111 | 
             
                #   @return [String]
         | 
| 6866 7112 | 
             
                #
         | 
| 6867 | 
            -
                # @!attribute [rw] custom_sort_key
         | 
| 6868 | 
            -
                #   A game server tag that can be used to request sorted lists of game
         | 
| 6869 | 
            -
                #   servers using ListGameServers. Custom sort keys are
         | 
| 6870 | 
            -
                #   developer-defined based on how you want to organize the retrieved
         | 
| 6871 | 
            -
                #   game server information.
         | 
| 6872 | 
            -
                #   @return [String]
         | 
| 6873 | 
            -
                #
         | 
| 6874 | 
            -
                # @!attribute [rw] tags
         | 
| 6875 | 
            -
                #   A list of labels to assign to the new game server resource. Tags are
         | 
| 6876 | 
            -
                #   developer-defined key-value pairs. Tagging AWS resources are useful
         | 
| 6877 | 
            -
                #   for resource management, access management, and cost allocation. For
         | 
| 6878 | 
            -
                #   more information, see [ Tagging AWS Resources][1] in the *AWS
         | 
| 6879 | 
            -
                #   General Reference*. Once the resource is created, you can use
         | 
| 6880 | 
            -
                #   TagResource, UntagResource, and ListTagsForResource to add, remove,
         | 
| 6881 | 
            -
                #   and view tags. The maximum tag limit may be lower than stated. See
         | 
| 6882 | 
            -
                #   the AWS General Reference for actual tagging limits.
         | 
| 6883 | 
            -
                #
         | 
| 6884 | 
            -
                #
         | 
| 6885 | 
            -
                #
         | 
| 6886 | 
            -
                #   [1]: https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html
         | 
| 6887 | 
            -
                #   @return [Array<Types::Tag>]
         | 
| 6888 | 
            -
                #
         | 
| 6889 7113 | 
             
                # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/RegisterGameServerInput AWS API Documentation
         | 
| 6890 7114 | 
             
                #
         | 
| 6891 7115 | 
             
                class RegisterGameServerInput < Struct.new(
         | 
| @@ -6893,15 +7117,13 @@ module Aws::GameLift | |
| 6893 7117 | 
             
                  :game_server_id,
         | 
| 6894 7118 | 
             
                  :instance_id,
         | 
| 6895 7119 | 
             
                  :connection_info,
         | 
| 6896 | 
            -
                  :game_server_data | 
| 6897 | 
            -
                  :custom_sort_key,
         | 
| 6898 | 
            -
                  :tags)
         | 
| 7120 | 
            +
                  :game_server_data)
         | 
| 6899 7121 | 
             
                  SENSITIVE = []
         | 
| 6900 7122 | 
             
                  include Aws::Structure
         | 
| 6901 7123 | 
             
                end
         | 
| 6902 7124 |  | 
| 6903 7125 | 
             
                # @!attribute [rw] game_server
         | 
| 6904 | 
            -
                #   Object that describes the newly  | 
| 7126 | 
            +
                #   Object that describes the newly registered game server.
         | 
| 6905 7127 | 
             
                #   @return [Types::GameServer]
         | 
| 6906 7128 | 
             
                #
         | 
| 6907 7129 | 
             
                # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/RegisterGameServerOutput AWS API Documentation
         | 
| @@ -6912,7 +7134,7 @@ module Aws::GameLift | |
| 6912 7134 | 
             
                  include Aws::Structure
         | 
| 6913 7135 | 
             
                end
         | 
| 6914 7136 |  | 
| 6915 | 
            -
                # Represents the input for a request  | 
| 7137 | 
            +
                # Represents the input for a request operation.
         | 
| 6916 7138 | 
             
                #
         | 
| 6917 7139 | 
             
                # @note When making an API call, you may pass RequestUploadCredentialsInput
         | 
| 6918 7140 | 
             
                #   data as a hash:
         | 
| @@ -6934,7 +7156,7 @@ module Aws::GameLift | |
| 6934 7156 | 
             
                  include Aws::Structure
         | 
| 6935 7157 | 
             
                end
         | 
| 6936 7158 |  | 
| 6937 | 
            -
                # Represents the returned data in response to a request  | 
| 7159 | 
            +
                # Represents the returned data in response to a request operation.
         | 
| 6938 7160 | 
             
                #
         | 
| 6939 7161 | 
             
                # @!attribute [rw] upload_credentials
         | 
| 6940 7162 | 
             
                #   AWS credentials required when uploading a game build to the storage
         | 
| @@ -6956,7 +7178,7 @@ module Aws::GameLift | |
| 6956 7178 | 
             
                  include Aws::Structure
         | 
| 6957 7179 | 
             
                end
         | 
| 6958 7180 |  | 
| 6959 | 
            -
                # Represents the input for a request  | 
| 7181 | 
            +
                # Represents the input for a request operation.
         | 
| 6960 7182 | 
             
                #
         | 
| 6961 7183 | 
             
                # @note When making an API call, you may pass ResolveAliasInput
         | 
| 6962 7184 | 
             
                #   data as a hash:
         | 
| @@ -6978,7 +7200,7 @@ module Aws::GameLift | |
| 6978 7200 | 
             
                  include Aws::Structure
         | 
| 6979 7201 | 
             
                end
         | 
| 6980 7202 |  | 
| 6981 | 
            -
                # Represents the returned data in response to a request  | 
| 7203 | 
            +
                # Represents the returned data in response to a request operation.
         | 
| 6982 7204 | 
             
                #
         | 
| 6983 7205 | 
             
                # @!attribute [rw] fleet_id
         | 
| 6984 7206 | 
             
                #   The fleet identifier that the alias is pointing to.
         | 
| @@ -7051,12 +7273,12 @@ module Aws::GameLift | |
| 7051 7273 | 
             
                #       }
         | 
| 7052 7274 | 
             
                #
         | 
| 7053 7275 | 
             
                # @!attribute [rw] game_server_group_name
         | 
| 7054 | 
            -
                #    | 
| 7055 | 
            -
                #    | 
| 7276 | 
            +
                #   A unique identifier for the game server group. Use either the
         | 
| 7277 | 
            +
                #   GameServerGroup name or ARN value.
         | 
| 7056 7278 | 
             
                #   @return [String]
         | 
| 7057 7279 | 
             
                #
         | 
| 7058 7280 | 
             
                # @!attribute [rw] resume_actions
         | 
| 7059 | 
            -
                #   The  | 
| 7281 | 
            +
                #   The activity to resume for this game server group.
         | 
| 7060 7282 | 
             
                #   @return [Array<String>]
         | 
| 7061 7283 | 
             
                #
         | 
| 7062 7284 | 
             
                # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ResumeGameServerGroupInput AWS API Documentation
         | 
| @@ -7070,7 +7292,7 @@ module Aws::GameLift | |
| 7070 7292 |  | 
| 7071 7293 | 
             
                # @!attribute [rw] game_server_group
         | 
| 7072 7294 | 
             
                #   An object that describes the game server group resource, with the
         | 
| 7073 | 
            -
                #    | 
| 7295 | 
            +
                #   `SuspendedActions` property updated to reflect the resumed activity.
         | 
| 7074 7296 | 
             
                #   @return [Types::GameServerGroup]
         | 
| 7075 7297 | 
             
                #
         | 
| 7076 7298 | 
             
                # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ResumeGameServerGroupOutput AWS API Documentation
         | 
| @@ -7229,6 +7451,11 @@ module Aws::GameLift | |
| 7229 7451 | 
             
                #
         | 
| 7230 7452 | 
             
                # @!attribute [rw] bucket
         | 
| 7231 7453 | 
             
                #   An S3 bucket identifier. This is the name of the S3 bucket.
         | 
| 7454 | 
            +
                #
         | 
| 7455 | 
            +
                #   <note markdown="1"> GameLift currently does not support uploading from S3 buckets with
         | 
| 7456 | 
            +
                #   names that contain a dot (.).
         | 
| 7457 | 
            +
                #
         | 
| 7458 | 
            +
                #    </note>
         | 
| 7232 7459 | 
             
                #   @return [String]
         | 
| 7233 7460 | 
             
                #
         | 
| 7234 7461 | 
             
                # @!attribute [rw] key
         | 
| @@ -7507,7 +7734,7 @@ module Aws::GameLift | |
| 7507 7734 | 
             
                  include Aws::Structure
         | 
| 7508 7735 | 
             
                end
         | 
| 7509 7736 |  | 
| 7510 | 
            -
                # Represents the input for a request  | 
| 7737 | 
            +
                # Represents the input for a request operation.
         | 
| 7511 7738 | 
             
                #
         | 
| 7512 7739 | 
             
                # @note When making an API call, you may pass SearchGameSessionsInput
         | 
| 7513 7740 | 
             
                #   data as a hash:
         | 
| @@ -7609,8 +7836,8 @@ module Aws::GameLift | |
| 7609 7836 | 
             
                # @!attribute [rw] next_token
         | 
| 7610 7837 | 
             
                #   Token that indicates the start of the next sequential page of
         | 
| 7611 7838 | 
             
                #   results. Use the token that is returned with a previous call to this
         | 
| 7612 | 
            -
                #    | 
| 7613 | 
            -
                #   a value.
         | 
| 7839 | 
            +
                #   operation. To start at the beginning of the result set, do not
         | 
| 7840 | 
            +
                #   specify a value.
         | 
| 7614 7841 | 
             
                #   @return [String]
         | 
| 7615 7842 | 
             
                #
         | 
| 7616 7843 | 
             
                # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/SearchGameSessionsInput AWS API Documentation
         | 
| @@ -7626,7 +7853,7 @@ module Aws::GameLift | |
| 7626 7853 | 
             
                  include Aws::Structure
         | 
| 7627 7854 | 
             
                end
         | 
| 7628 7855 |  | 
| 7629 | 
            -
                # Represents the returned data in response to a request  | 
| 7856 | 
            +
                # Represents the returned data in response to a request operation.
         | 
| 7630 7857 | 
             
                #
         | 
| 7631 7858 | 
             
                # @!attribute [rw] game_sessions
         | 
| 7632 7859 | 
             
                #   A collection of objects containing game session properties for each
         | 
| @@ -7635,7 +7862,7 @@ module Aws::GameLift | |
| 7635 7862 | 
             
                #
         | 
| 7636 7863 | 
             
                # @!attribute [rw] next_token
         | 
| 7637 7864 | 
             
                #   Token that indicates where to resume retrieving results on the next
         | 
| 7638 | 
            -
                #   call to this  | 
| 7865 | 
            +
                #   call to this operation. If no token is returned, these results
         | 
| 7639 7866 | 
             
                #   represent the end of the list.
         | 
| 7640 7867 | 
             
                #   @return [String]
         | 
| 7641 7868 | 
             
                #
         | 
| @@ -7730,7 +7957,7 @@ module Aws::GameLift | |
| 7730 7957 | 
             
                #
         | 
| 7731 7958 | 
             
                class StartFleetActionsOutput < Aws::EmptyStructure; end
         | 
| 7732 7959 |  | 
| 7733 | 
            -
                # Represents the input for a request  | 
| 7960 | 
            +
                # Represents the input for a request operation.
         | 
| 7734 7961 | 
             
                #
         | 
| 7735 7962 | 
             
                # @note When making an API call, you may pass StartGameSessionPlacementInput
         | 
| 7736 7963 | 
             
                #   data as a hash:
         | 
| @@ -7832,7 +8059,7 @@ module Aws::GameLift | |
| 7832 8059 | 
             
                  include Aws::Structure
         | 
| 7833 8060 | 
             
                end
         | 
| 7834 8061 |  | 
| 7835 | 
            -
                # Represents the returned data in response to a request  | 
| 8062 | 
            +
                # Represents the returned data in response to a request operation.
         | 
| 7836 8063 | 
             
                #
         | 
| 7837 8064 | 
             
                # @!attribute [rw] game_session_placement
         | 
| 7838 8065 | 
             
                #   Object that describes the newly created game session placement. This
         | 
| @@ -7848,7 +8075,7 @@ module Aws::GameLift | |
| 7848 8075 | 
             
                  include Aws::Structure
         | 
| 7849 8076 | 
             
                end
         | 
| 7850 8077 |  | 
| 7851 | 
            -
                # Represents the input for a request  | 
| 8078 | 
            +
                # Represents the input for a request operation.
         | 
| 7852 8079 | 
             
                #
         | 
| 7853 8080 | 
             
                # @note When making an API call, you may pass StartMatchBackfillInput
         | 
| 7854 8081 | 
             
                #   data as a hash:
         | 
| @@ -7856,7 +8083,7 @@ module Aws::GameLift | |
| 7856 8083 | 
             
                #       {
         | 
| 7857 8084 | 
             
                #         ticket_id: "MatchmakingIdStringModel",
         | 
| 7858 8085 | 
             
                #         configuration_name: "MatchmakingConfigurationName", # required
         | 
| 7859 | 
            -
                #         game_session_arn: "ArnStringModel", | 
| 8086 | 
            +
                #         game_session_arn: "ArnStringModel",
         | 
| 7860 8087 | 
             
                #         players: [ # required
         | 
| 7861 8088 | 
             
                #           {
         | 
| 7862 8089 | 
             
                #             player_id: "NonZeroAndMaxString",
         | 
| @@ -7912,7 +8139,7 @@ module Aws::GameLift | |
| 7912 8139 | 
             
                #
         | 
| 7913 8140 | 
             
                #
         | 
| 7914 8141 | 
             
                #
         | 
| 7915 | 
            -
                #   [1]: https://docs.aws.amazon.com/gamelift/latest/ | 
| 8142 | 
            +
                #   [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-server.html#match-server-data
         | 
| 7916 8143 | 
             
                #   @return [Array<Types::Player>]
         | 
| 7917 8144 | 
             
                #
         | 
| 7918 8145 | 
             
                # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/StartMatchBackfillInput AWS API Documentation
         | 
| @@ -7926,7 +8153,7 @@ module Aws::GameLift | |
| 7926 8153 | 
             
                  include Aws::Structure
         | 
| 7927 8154 | 
             
                end
         | 
| 7928 8155 |  | 
| 7929 | 
            -
                # Represents the returned data in response to a request  | 
| 8156 | 
            +
                # Represents the returned data in response to a request operation.
         | 
| 7930 8157 | 
             
                #
         | 
| 7931 8158 | 
             
                # @!attribute [rw] matchmaking_ticket
         | 
| 7932 8159 | 
             
                #   Ticket representing the backfill matchmaking request. This object
         | 
| @@ -7942,7 +8169,7 @@ module Aws::GameLift | |
| 7942 8169 | 
             
                  include Aws::Structure
         | 
| 7943 8170 | 
             
                end
         | 
| 7944 8171 |  | 
| 7945 | 
            -
                # Represents the input for a request  | 
| 8172 | 
            +
                # Represents the input for a request operation.
         | 
| 7946 8173 | 
             
                #
         | 
| 7947 8174 | 
             
                # @note When making an API call, you may pass StartMatchmakingInput
         | 
| 7948 8175 | 
             
                #   data as a hash:
         | 
| @@ -7995,7 +8222,7 @@ module Aws::GameLift | |
| 7995 8222 | 
             
                  include Aws::Structure
         | 
| 7996 8223 | 
             
                end
         | 
| 7997 8224 |  | 
| 7998 | 
            -
                # Represents the returned data in response to a request  | 
| 8225 | 
            +
                # Represents the returned data in response to a request operation.
         | 
| 7999 8226 | 
             
                #
         | 
| 8000 8227 | 
             
                # @!attribute [rw] matchmaking_ticket
         | 
| 8001 8228 | 
             
                #   Ticket representing the matchmaking request. This object include the
         | 
| @@ -8041,7 +8268,7 @@ module Aws::GameLift | |
| 8041 8268 | 
             
                #
         | 
| 8042 8269 | 
             
                class StopFleetActionsOutput < Aws::EmptyStructure; end
         | 
| 8043 8270 |  | 
| 8044 | 
            -
                # Represents the input for a request  | 
| 8271 | 
            +
                # Represents the input for a request operation.
         | 
| 8045 8272 | 
             
                #
         | 
| 8046 8273 | 
             
                # @note When making an API call, you may pass StopGameSessionPlacementInput
         | 
| 8047 8274 | 
             
                #   data as a hash:
         | 
| @@ -8062,7 +8289,7 @@ module Aws::GameLift | |
| 8062 8289 | 
             
                  include Aws::Structure
         | 
| 8063 8290 | 
             
                end
         | 
| 8064 8291 |  | 
| 8065 | 
            -
                # Represents the returned data in response to a request  | 
| 8292 | 
            +
                # Represents the returned data in response to a request operation.
         | 
| 8066 8293 | 
             
                #
         | 
| 8067 8294 | 
             
                # @!attribute [rw] game_session_placement
         | 
| 8068 8295 | 
             
                #   Object that describes the canceled game session placement, with
         | 
| @@ -8077,7 +8304,7 @@ module Aws::GameLift | |
| 8077 8304 | 
             
                  include Aws::Structure
         | 
| 8078 8305 | 
             
                end
         | 
| 8079 8306 |  | 
| 8080 | 
            -
                # Represents the input for a request  | 
| 8307 | 
            +
                # Represents the input for a request operation.
         | 
| 8081 8308 | 
             
                #
         | 
| 8082 8309 | 
             
                # @note When making an API call, you may pass StopMatchmakingInput
         | 
| 8083 8310 | 
             
                #   data as a hash:
         | 
| @@ -8111,12 +8338,12 @@ module Aws::GameLift | |
| 8111 8338 | 
             
                #       }
         | 
| 8112 8339 | 
             
                #
         | 
| 8113 8340 | 
             
                # @!attribute [rw] game_server_group_name
         | 
| 8114 | 
            -
                #    | 
| 8115 | 
            -
                #    | 
| 8341 | 
            +
                #   A unique identifier for the game server group. Use either the
         | 
| 8342 | 
            +
                #   GameServerGroup name or ARN value.
         | 
| 8116 8343 | 
             
                #   @return [String]
         | 
| 8117 8344 | 
             
                #
         | 
| 8118 8345 | 
             
                # @!attribute [rw] suspend_actions
         | 
| 8119 | 
            -
                #   The  | 
| 8346 | 
            +
                #   The activity to suspend for this game server group.
         | 
| 8120 8347 | 
             
                #   @return [Array<String>]
         | 
| 8121 8348 | 
             
                #
         | 
| 8122 8349 | 
             
                # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/SuspendGameServerGroupInput AWS API Documentation
         | 
| @@ -8130,7 +8357,7 @@ module Aws::GameLift | |
| 8130 8357 |  | 
| 8131 8358 | 
             
                # @!attribute [rw] game_server_group
         | 
| 8132 8359 | 
             
                #   An object that describes the game server group resource, with the
         | 
| 8133 | 
            -
                #    | 
| 8360 | 
            +
                #   `SuspendedActions` property updated to reflect the suspended
         | 
| 8134 8361 | 
             
                #   activity.
         | 
| 8135 8362 | 
             
                #   @return [Types::GameServerGroup]
         | 
| 8136 8363 | 
             
                #
         | 
| @@ -8208,7 +8435,7 @@ module Aws::GameLift | |
| 8208 8435 | 
             
                #   identifies the GameLift resource that you want to assign tags to.
         | 
| 8209 8436 | 
             
                #   GameLift resource ARNs are included in the data object for the
         | 
| 8210 8437 | 
             
                #   resource, which can be retrieved by calling a List or Describe
         | 
| 8211 | 
            -
                #    | 
| 8438 | 
            +
                #   operation for the resource type.
         | 
| 8212 8439 | 
             
                #
         | 
| 8213 8440 | 
             
                #
         | 
| 8214 8441 | 
             
                #
         | 
| @@ -8305,15 +8532,16 @@ module Aws::GameLift | |
| 8305 8532 | 
             
                  include Aws::Structure
         | 
| 8306 8533 | 
             
                end
         | 
| 8307 8534 |  | 
| 8308 | 
            -
                # **This data type is  | 
| 8309 | 
            -
                # groups | 
| 8535 | 
            +
                # **This data type is used with the Amazon GameLift FleetIQ and game
         | 
| 8536 | 
            +
                # server groups.**
         | 
| 8310 8537 | 
             
                #
         | 
| 8311 | 
            -
                # Settings for a target-based scaling policy  | 
| 8312 | 
            -
                #  | 
| 8313 | 
            -
                # tracks the GameLift FleetIQ metric | 
| 8314 | 
            -
                # specifies a target value for the | 
| 8315 | 
            -
                #  | 
| 8316 | 
            -
                # metric returns to the target | 
| 8538 | 
            +
                # Settings for a target-based scaling policy as part of a
         | 
| 8539 | 
            +
                # GameServerGroupAutoScalingPolicy. These settings are used to create a
         | 
| 8540 | 
            +
                # target-based policy that tracks the GameLift FleetIQ metric
         | 
| 8541 | 
            +
                # `"PercentUtilizedGameServers"` and specifies a target value for the
         | 
| 8542 | 
            +
                # metric. As player usage changes, the policy triggers to adjust the
         | 
| 8543 | 
            +
                # game server group capacity so that the metric returns to the target
         | 
| 8544 | 
            +
                # value.
         | 
| 8317 8545 | 
             
                #
         | 
| 8318 8546 | 
             
                # @note When making an API call, you may pass TargetTrackingConfiguration
         | 
| 8319 8547 | 
             
                #   data as a hash:
         | 
| @@ -8392,7 +8620,7 @@ module Aws::GameLift | |
| 8392 8620 | 
             
                #   identifies the GameLift resource that you want to remove tags from.
         | 
| 8393 8621 | 
             
                #   GameLift resource ARNs are included in the data object for the
         | 
| 8394 8622 | 
             
                #   resource, which can be retrieved by calling a List or Describe
         | 
| 8395 | 
            -
                #    | 
| 8623 | 
            +
                #   operation for the resource type.
         | 
| 8396 8624 | 
             
                #
         | 
| 8397 8625 | 
             
                #
         | 
| 8398 8626 | 
             
                #
         | 
| @@ -8418,7 +8646,7 @@ module Aws::GameLift | |
| 8418 8646 | 
             
                #
         | 
| 8419 8647 | 
             
                class UntagResourceResponse < Aws::EmptyStructure; end
         | 
| 8420 8648 |  | 
| 8421 | 
            -
                # Represents the input for a request  | 
| 8649 | 
            +
                # Represents the input for a request operation.
         | 
| 8422 8650 | 
             
                #
         | 
| 8423 8651 | 
             
                # @note When making an API call, you may pass UpdateAliasInput
         | 
| 8424 8652 | 
             
                #   data as a hash:
         | 
| @@ -8464,7 +8692,7 @@ module Aws::GameLift | |
| 8464 8692 | 
             
                  include Aws::Structure
         | 
| 8465 8693 | 
             
                end
         | 
| 8466 8694 |  | 
| 8467 | 
            -
                # Represents the returned data in response to a request  | 
| 8695 | 
            +
                # Represents the returned data in response to a request operation.
         | 
| 8468 8696 | 
             
                #
         | 
| 8469 8697 | 
             
                # @!attribute [rw] alias
         | 
| 8470 8698 | 
             
                #   The updated alias resource.
         | 
| @@ -8478,7 +8706,7 @@ module Aws::GameLift | |
| 8478 8706 | 
             
                  include Aws::Structure
         | 
| 8479 8707 | 
             
                end
         | 
| 8480 8708 |  | 
| 8481 | 
            -
                # Represents the input for a request  | 
| 8709 | 
            +
                # Represents the input for a request operation.
         | 
| 8482 8710 | 
             
                #
         | 
| 8483 8711 | 
             
                # @note When making an API call, you may pass UpdateBuildInput
         | 
| 8484 8712 | 
             
                #   data as a hash:
         | 
| @@ -8514,7 +8742,7 @@ module Aws::GameLift | |
| 8514 8742 | 
             
                  include Aws::Structure
         | 
| 8515 8743 | 
             
                end
         | 
| 8516 8744 |  | 
| 8517 | 
            -
                # Represents the returned data in response to a request  | 
| 8745 | 
            +
                # Represents the returned data in response to a request operation.
         | 
| 8518 8746 | 
             
                #
         | 
| 8519 8747 | 
             
                # @!attribute [rw] build
         | 
| 8520 8748 | 
             
                #   The updated build resource.
         | 
| @@ -8528,7 +8756,7 @@ module Aws::GameLift | |
| 8528 8756 | 
             
                  include Aws::Structure
         | 
| 8529 8757 | 
             
                end
         | 
| 8530 8758 |  | 
| 8531 | 
            -
                # Represents the input for a request  | 
| 8759 | 
            +
                # Represents the input for a request operation.
         | 
| 8532 8760 | 
             
                #
         | 
| 8533 8761 | 
             
                # @note When making an API call, you may pass UpdateFleetAttributesInput
         | 
| 8534 8762 | 
             
                #   data as a hash:
         | 
| @@ -8597,7 +8825,7 @@ module Aws::GameLift | |
| 8597 8825 | 
             
                  include Aws::Structure
         | 
| 8598 8826 | 
             
                end
         | 
| 8599 8827 |  | 
| 8600 | 
            -
                # Represents the returned data in response to a request  | 
| 8828 | 
            +
                # Represents the returned data in response to a request operation.
         | 
| 8601 8829 | 
             
                #
         | 
| 8602 8830 | 
             
                # @!attribute [rw] fleet_id
         | 
| 8603 8831 | 
             
                #   A unique identifier for a fleet that was updated. Use either the
         | 
| @@ -8612,7 +8840,7 @@ module Aws::GameLift | |
| 8612 8840 | 
             
                  include Aws::Structure
         | 
| 8613 8841 | 
             
                end
         | 
| 8614 8842 |  | 
| 8615 | 
            -
                # Represents the input for a request  | 
| 8843 | 
            +
                # Represents the input for a request operation.
         | 
| 8616 8844 | 
             
                #
         | 
| 8617 8845 | 
             
                # @note When making an API call, you may pass UpdateFleetCapacityInput
         | 
| 8618 8846 | 
             
                #   data as a hash:
         | 
| @@ -8654,7 +8882,7 @@ module Aws::GameLift | |
| 8654 8882 | 
             
                  include Aws::Structure
         | 
| 8655 8883 | 
             
                end
         | 
| 8656 8884 |  | 
| 8657 | 
            -
                # Represents the returned data in response to a request  | 
| 8885 | 
            +
                # Represents the returned data in response to a request operation.
         | 
| 8658 8886 | 
             
                #
         | 
| 8659 8887 | 
             
                # @!attribute [rw] fleet_id
         | 
| 8660 8888 | 
             
                #   A unique identifier for a fleet that was updated.
         | 
| @@ -8668,7 +8896,7 @@ module Aws::GameLift | |
| 8668 8896 | 
             
                  include Aws::Structure
         | 
| 8669 8897 | 
             
                end
         | 
| 8670 8898 |  | 
| 8671 | 
            -
                # Represents the input for a request  | 
| 8899 | 
            +
                # Represents the input for a request operation.
         | 
| 8672 8900 | 
             
                #
         | 
| 8673 8901 | 
             
                # @note When making an API call, you may pass UpdateFleetPortSettingsInput
         | 
| 8674 8902 | 
             
                #   data as a hash:
         | 
| @@ -8716,7 +8944,7 @@ module Aws::GameLift | |
| 8716 8944 | 
             
                  include Aws::Structure
         | 
| 8717 8945 | 
             
                end
         | 
| 8718 8946 |  | 
| 8719 | 
            -
                # Represents the returned data in response to a request  | 
| 8947 | 
            +
                # Represents the returned data in response to a request operation.
         | 
| 8720 8948 | 
             
                #
         | 
| 8721 8949 | 
             
                # @!attribute [rw] fleet_id
         | 
| 8722 8950 | 
             
                #   A unique identifier for a fleet that was updated.
         | 
| @@ -8743,19 +8971,17 @@ module Aws::GameLift | |
| 8743 8971 | 
             
                #           },
         | 
| 8744 8972 | 
             
                #         ],
         | 
| 8745 8973 | 
             
                #         game_server_protection_policy: "NO_PROTECTION", # accepts NO_PROTECTION, FULL_PROTECTION
         | 
| 8746 | 
            -
                #         balancing_strategy: "SPOT_ONLY", # accepts SPOT_ONLY, SPOT_PREFERRED
         | 
| 8974 | 
            +
                #         balancing_strategy: "SPOT_ONLY", # accepts SPOT_ONLY, SPOT_PREFERRED, ON_DEMAND_ONLY
         | 
| 8747 8975 | 
             
                #       }
         | 
| 8748 8976 | 
             
                #
         | 
| 8749 8977 | 
             
                # @!attribute [rw] game_server_group_name
         | 
| 8750 | 
            -
                #    | 
| 8751 | 
            -
                #    | 
| 8978 | 
            +
                #   A unique identifier for the game server group. Use either the
         | 
| 8979 | 
            +
                #   GameServerGroup name or ARN value.
         | 
| 8752 8980 | 
             
                #   @return [String]
         | 
| 8753 8981 | 
             
                #
         | 
| 8754 8982 | 
             
                # @!attribute [rw] role_arn
         | 
| 8755 8983 | 
             
                #   The Amazon Resource Name ([ARN][1]) for an IAM role that allows
         | 
| 8756 | 
            -
                #   Amazon GameLift to access your EC2 Auto Scaling groups. | 
| 8757 | 
            -
                #   submitted role is validated to ensure that it contains the necessary
         | 
| 8758 | 
            -
                #   permissions for game server groups.
         | 
| 8984 | 
            +
                #   Amazon GameLift to access your EC2 Auto Scaling groups.
         | 
| 8759 8985 | 
             
                #
         | 
| 8760 8986 | 
             
                #
         | 
| 8761 8987 | 
             
                #
         | 
| @@ -8763,46 +8989,58 @@ module Aws::GameLift | |
| 8763 8989 | 
             
                #   @return [String]
         | 
| 8764 8990 | 
             
                #
         | 
| 8765 8991 | 
             
                # @!attribute [rw] instance_definitions
         | 
| 8766 | 
            -
                #   An updated list of EC2 instance types to use  | 
| 8767 | 
            -
                #    | 
| 8768 | 
            -
                #   that are supported by GameLift FleetIQ | 
| 8769 | 
            -
                #    | 
| 8770 | 
            -
                #    | 
| 8771 | 
            -
                #    | 
| 8772 | 
            -
                #    | 
| 8992 | 
            +
                #   An updated list of EC2 instance types to use in the Auto Scaling
         | 
| 8993 | 
            +
                #   group. The instance definitions must specify at least two different
         | 
| 8994 | 
            +
                #   instance types that are supported by GameLift FleetIQ. This updated
         | 
| 8995 | 
            +
                #   list replaces the entire current list of instance definitions for
         | 
| 8996 | 
            +
                #   the game server group. For more information on instance types, see
         | 
| 8997 | 
            +
                #   [EC2 Instance Types][1] in the *Amazon EC2 User Guide*. You can
         | 
| 8998 | 
            +
                #   optionally specify capacity weighting for each instance type. If no
         | 
| 8999 | 
            +
                #   weight value is specified for an instance type, it is set to the
         | 
| 9000 | 
            +
                #   default value "1". For more information about capacity weighting,
         | 
| 9001 | 
            +
                #   see [ Instance Weighting for Amazon EC2 Auto Scaling][2] in the
         | 
| 9002 | 
            +
                #   Amazon EC2 Auto Scaling User Guide.
         | 
| 8773 9003 | 
             
                #
         | 
| 8774 9004 | 
             
                #
         | 
| 8775 9005 | 
             
                #
         | 
| 8776 9006 | 
             
                #   [1]: https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/instance-types.html
         | 
| 9007 | 
            +
                #   [2]: https://docs.aws.amazon.com/autoscaling/ec2/userguide/asg-instance-weighting.html
         | 
| 8777 9008 | 
             
                #   @return [Array<Types::InstanceDefinition>]
         | 
| 8778 9009 | 
             
                #
         | 
| 8779 9010 | 
             
                # @!attribute [rw] game_server_protection_policy
         | 
| 8780 9011 | 
             
                #   A flag that indicates whether instances in the game server group are
         | 
| 8781 9012 | 
             
                #   protected from early termination. Unprotected instances that have
         | 
| 8782 | 
            -
                #   active game servers running  | 
| 9013 | 
            +
                #   active game servers running might be terminated during a scale-down
         | 
| 8783 9014 | 
             
                #   event, causing players to be dropped from the game. Protected
         | 
| 8784 9015 | 
             
                #   instances cannot be terminated while there are active game servers
         | 
| 8785 | 
            -
                #   running | 
| 9016 | 
            +
                #   running except in the event of a forced game server group deletion
         | 
| 9017 | 
            +
                #   (see ). An exception to this is with Spot Instances, which can be
         | 
| 8786 9018 | 
             
                #   terminated by AWS regardless of protection status. This property is
         | 
| 8787 | 
            -
                #   set to  | 
| 9019 | 
            +
                #   set to `NO_PROTECTION` by default.
         | 
| 8788 9020 | 
             
                #   @return [String]
         | 
| 8789 9021 | 
             
                #
         | 
| 8790 9022 | 
             
                # @!attribute [rw] balancing_strategy
         | 
| 8791 | 
            -
                #    | 
| 8792 | 
            -
                #    | 
| 8793 | 
            -
                #    | 
| 8794 | 
            -
                #   instances can once again be used. Method options include:
         | 
| 9023 | 
            +
                #   Indicates how GameLift FleetIQ balances the use of Spot Instances
         | 
| 9024 | 
            +
                #   and On-Demand Instances in the game server group. Method options
         | 
| 9025 | 
            +
                #   include the following:
         | 
| 8795 9026 | 
             
                #
         | 
| 8796 | 
            -
                #   *  | 
| 8797 | 
            -
                #     group  | 
| 8798 | 
            -
                #      | 
| 8799 | 
            -
                #      | 
| 9027 | 
            +
                #   * `SPOT_ONLY` - Only Spot Instances are used in the game server
         | 
| 9028 | 
            +
                #     group. If Spot Instances are unavailable or not viable for game
         | 
| 9029 | 
            +
                #     hosting, the game server group provides no hosting capacity until
         | 
| 9030 | 
            +
                #     Spot Instances can again be used. Until then, no new instances are
         | 
| 9031 | 
            +
                #     started, and the existing nonviable Spot Instances are terminated
         | 
| 9032 | 
            +
                #     (after current gameplay ends) and are not replaced.
         | 
| 8800 9033 | 
             
                #
         | 
| 8801 | 
            -
                #   *  | 
| 8802 | 
            -
                #      | 
| 8803 | 
            -
                #      | 
| 8804 | 
            -
                #      | 
| 8805 | 
            -
                #      | 
| 9034 | 
            +
                #   * `SPOT_PREFERRED` - (default value) Spot Instances are used
         | 
| 9035 | 
            +
                #     whenever available in the game server group. If Spot Instances are
         | 
| 9036 | 
            +
                #     unavailable, the game server group continues to provide hosting
         | 
| 9037 | 
            +
                #     capacity by falling back to On-Demand Instances. Existing
         | 
| 9038 | 
            +
                #     nonviable Spot Instances are terminated (after current gameplay
         | 
| 9039 | 
            +
                #     ends) and are replaced with new On-Demand Instances.
         | 
| 9040 | 
            +
                #
         | 
| 9041 | 
            +
                #   * `ON_DEMAND_ONLY` - Only On-Demand Instances are used in the game
         | 
| 9042 | 
            +
                #     server group. No Spot Instances are used, even when available,
         | 
| 9043 | 
            +
                #     while this balancing strategy is in force.
         | 
| 8806 9044 | 
             
                #   @return [String]
         | 
| 8807 9045 | 
             
                #
         | 
| 8808 9046 | 
             
                # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateGameServerGroupInput AWS API Documentation
         | 
| @@ -8837,43 +9075,35 @@ module Aws::GameLift | |
| 8837 9075 | 
             
                #         game_server_group_name: "GameServerGroupNameOrArn", # required
         | 
| 8838 9076 | 
             
                #         game_server_id: "GameServerId", # required
         | 
| 8839 9077 | 
             
                #         game_server_data: "GameServerData",
         | 
| 8840 | 
            -
                #         custom_sort_key: "GameServerSortKey",
         | 
| 8841 9078 | 
             
                #         utilization_status: "AVAILABLE", # accepts AVAILABLE, UTILIZED
         | 
| 8842 9079 | 
             
                #         health_check: "HEALTHY", # accepts HEALTHY
         | 
| 8843 9080 | 
             
                #       }
         | 
| 8844 9081 | 
             
                #
         | 
| 8845 9082 | 
             
                # @!attribute [rw] game_server_group_name
         | 
| 8846 | 
            -
                #    | 
| 8847 | 
            -
                #   running. Use either the GameServerGroup name or ARN value.
         | 
| 9083 | 
            +
                #   A unique identifier for the game server group where the game server
         | 
| 9084 | 
            +
                #   is running. Use either the GameServerGroup name or ARN value.
         | 
| 8848 9085 | 
             
                #   @return [String]
         | 
| 8849 9086 | 
             
                #
         | 
| 8850 9087 | 
             
                # @!attribute [rw] game_server_id
         | 
| 8851 | 
            -
                #    | 
| 9088 | 
            +
                #   A custom string that uniquely identifies the game server to update.
         | 
| 8852 9089 | 
             
                #   @return [String]
         | 
| 8853 9090 | 
             
                #
         | 
| 8854 9091 | 
             
                # @!attribute [rw] game_server_data
         | 
| 8855 9092 | 
             
                #   A set of custom game server properties, formatted as a single string
         | 
| 8856 9093 | 
             
                #   value. This data is passed to a game client or service when it
         | 
| 8857 | 
            -
                #   requests information on  | 
| 9094 | 
            +
                #   requests information on game servers using ListGameServers or
         | 
| 8858 9095 | 
             
                #   ClaimGameServer.
         | 
| 8859 9096 | 
             
                #   @return [String]
         | 
| 8860 9097 | 
             
                #
         | 
| 8861 | 
            -
                # @!attribute [rw] custom_sort_key
         | 
| 8862 | 
            -
                #   A game server tag that can be used to request sorted lists of game
         | 
| 8863 | 
            -
                #   servers using ListGameServers. Custom sort keys are
         | 
| 8864 | 
            -
                #   developer-defined based on how you want to organize the retrieved
         | 
| 8865 | 
            -
                #   game server information.
         | 
| 8866 | 
            -
                #   @return [String]
         | 
| 8867 | 
            -
                #
         | 
| 8868 9098 | 
             
                # @!attribute [rw] utilization_status
         | 
| 8869 9099 | 
             
                #   Indicates whether the game server is available or is currently
         | 
| 8870 9100 | 
             
                #   hosting gameplay.
         | 
| 8871 9101 | 
             
                #   @return [String]
         | 
| 8872 9102 | 
             
                #
         | 
| 8873 9103 | 
             
                # @!attribute [rw] health_check
         | 
| 8874 | 
            -
                #   Indicates health status of the game server.  | 
| 8875 | 
            -
                #    | 
| 8876 | 
            -
                #    | 
| 9104 | 
            +
                #   Indicates health status of the game server. A request that includes
         | 
| 9105 | 
            +
                #   this parameter updates the game server's *LastHealthCheckTime*
         | 
| 9106 | 
            +
                #   timestamp.
         | 
| 8877 9107 | 
             
                #   @return [String]
         | 
| 8878 9108 | 
             
                #
         | 
| 8879 9109 | 
             
                # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateGameServerInput AWS API Documentation
         | 
| @@ -8882,7 +9112,6 @@ module Aws::GameLift | |
| 8882 9112 | 
             
                  :game_server_group_name,
         | 
| 8883 9113 | 
             
                  :game_server_id,
         | 
| 8884 9114 | 
             
                  :game_server_data,
         | 
| 8885 | 
            -
                  :custom_sort_key,
         | 
| 8886 9115 | 
             
                  :utilization_status,
         | 
| 8887 9116 | 
             
                  :health_check)
         | 
| 8888 9117 | 
             
                  SENSITIVE = []
         | 
| @@ -8890,7 +9119,7 @@ module Aws::GameLift | |
| 8890 9119 | 
             
                end
         | 
| 8891 9120 |  | 
| 8892 9121 | 
             
                # @!attribute [rw] game_server
         | 
| 8893 | 
            -
                #   Object that describes the newly updated game server | 
| 9122 | 
            +
                #   Object that describes the newly updated game server.
         | 
| 8894 9123 | 
             
                #   @return [Types::GameServer]
         | 
| 8895 9124 | 
             
                #
         | 
| 8896 9125 | 
             
                # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateGameServerOutput AWS API Documentation
         | 
| @@ -8901,7 +9130,7 @@ module Aws::GameLift | |
| 8901 9130 | 
             
                  include Aws::Structure
         | 
| 8902 9131 | 
             
                end
         | 
| 8903 9132 |  | 
| 8904 | 
            -
                # Represents the input for a request  | 
| 9133 | 
            +
                # Represents the input for a request operation.
         | 
| 8905 9134 | 
             
                #
         | 
| 8906 9135 | 
             
                # @note When making an API call, you may pass UpdateGameSessionInput
         | 
| 8907 9136 | 
             
                #   data as a hash:
         | 
| @@ -8955,7 +9184,7 @@ module Aws::GameLift | |
| 8955 9184 | 
             
                  include Aws::Structure
         | 
| 8956 9185 | 
             
                end
         | 
| 8957 9186 |  | 
| 8958 | 
            -
                # Represents the returned data in response to a request  | 
| 9187 | 
            +
                # Represents the returned data in response to a request operation.
         | 
| 8959 9188 | 
             
                #
         | 
| 8960 9189 | 
             
                # @!attribute [rw] game_session
         | 
| 8961 9190 | 
             
                #   The updated game session metadata.
         | 
| @@ -8969,7 +9198,7 @@ module Aws::GameLift | |
| 8969 9198 | 
             
                  include Aws::Structure
         | 
| 8970 9199 | 
             
                end
         | 
| 8971 9200 |  | 
| 8972 | 
            -
                # Represents the input for a request  | 
| 9201 | 
            +
                # Represents the input for a request operation.
         | 
| 8973 9202 | 
             
                #
         | 
| 8974 9203 | 
             
                # @note When making an API call, you may pass UpdateGameSessionQueueInput
         | 
| 8975 9204 | 
             
                #   data as a hash:
         | 
| @@ -9035,7 +9264,7 @@ module Aws::GameLift | |
| 9035 9264 | 
             
                  include Aws::Structure
         | 
| 9036 9265 | 
             
                end
         | 
| 9037 9266 |  | 
| 9038 | 
            -
                # Represents the returned data in response to a request  | 
| 9267 | 
            +
                # Represents the returned data in response to a request operation.
         | 
| 9039 9268 | 
             
                #
         | 
| 9040 9269 | 
             
                # @!attribute [rw] game_session_queue
         | 
| 9041 9270 | 
             
                #   An object that describes the newly updated game session queue.
         | 
| @@ -9049,7 +9278,7 @@ module Aws::GameLift | |
| 9049 9278 | 
             
                  include Aws::Structure
         | 
| 9050 9279 | 
             
                end
         | 
| 9051 9280 |  | 
| 9052 | 
            -
                # Represents the input for a request  | 
| 9281 | 
            +
                # Represents the input for a request operation.
         | 
| 9053 9282 | 
             
                #
         | 
| 9054 9283 | 
             
                # @note When making an API call, you may pass UpdateMatchmakingConfigurationInput
         | 
| 9055 9284 | 
             
                #   data as a hash:
         | 
| @@ -9073,6 +9302,7 @@ module Aws::GameLift | |
| 9073 9302 | 
             
                #         ],
         | 
| 9074 9303 | 
             
                #         game_session_data: "GameSessionData",
         | 
| 9075 9304 | 
             
                #         backfill_mode: "AUTOMATIC", # accepts AUTOMATIC, MANUAL
         | 
| 9305 | 
            +
                #         flex_match_mode: "STANDALONE", # accepts STANDALONE, WITH_QUEUE
         | 
| 9076 9306 | 
             
                #       }
         | 
| 9077 9307 | 
             
                #
         | 
| 9078 9308 | 
             
                # @!attribute [rw] name
         | 
| @@ -9088,9 +9318,10 @@ module Aws::GameLift | |
| 9088 9318 | 
             
                # @!attribute [rw] game_session_queue_arns
         | 
| 9089 9319 | 
             
                #   Amazon Resource Name ([ARN][1]) that is assigned to a GameLift game
         | 
| 9090 9320 | 
             
                #   session queue resource and uniquely identifies it. ARNs are unique
         | 
| 9091 | 
            -
                #   across all Regions.  | 
| 9092 | 
            -
                #    | 
| 9093 | 
            -
                #    | 
| 9321 | 
            +
                #   across all Regions. Queues can be located in any Region. Queues are
         | 
| 9322 | 
            +
                #   used to start new GameLift-hosted game sessions for matches that are
         | 
| 9323 | 
            +
                #   created with this matchmaking configuration. If `FlexMatchMode` is
         | 
| 9324 | 
            +
                #   set to `STANDALONE`, do not set this parameter.
         | 
| 9094 9325 | 
             
                #
         | 
| 9095 9326 | 
             
                #
         | 
| 9096 9327 | 
             
                #
         | 
| @@ -9105,15 +9336,18 @@ module Aws::GameLift | |
| 9105 9336 | 
             
                #
         | 
| 9106 9337 | 
             
                # @!attribute [rw] acceptance_timeout_seconds
         | 
| 9107 9338 | 
             
                #   The length of time (in seconds) to wait for players to accept a
         | 
| 9108 | 
            -
                #   proposed match. If any player rejects the | 
| 9109 | 
            -
                #   before the timeout, the  | 
| 9110 | 
            -
                #    | 
| 9339 | 
            +
                #   proposed match, if acceptance is required. If any player rejects the
         | 
| 9340 | 
            +
                #   match or fails to accept before the timeout, the tickets are
         | 
| 9341 | 
            +
                #   returned to the ticket pool and continue to be evaluated for an
         | 
| 9342 | 
            +
                #   acceptable match.
         | 
| 9111 9343 | 
             
                #   @return [Integer]
         | 
| 9112 9344 | 
             
                #
         | 
| 9113 9345 | 
             
                # @!attribute [rw] acceptance_required
         | 
| 9114 9346 | 
             
                #   A flag that indicates whether a match that was created with this
         | 
| 9115 9347 | 
             
                #   configuration must be accepted by the matched players. To require
         | 
| 9116 | 
            -
                #   acceptance, set to TRUE.
         | 
| 9348 | 
            +
                #   acceptance, set to TRUE. With this option enabled, matchmaking
         | 
| 9349 | 
            +
                #   tickets use the status `REQUIRES_ACCEPTANCE` to indicate when a
         | 
| 9350 | 
            +
                #   completed potential match is waiting for player acceptance.
         | 
| 9117 9351 | 
             
                #   @return [Boolean]
         | 
| 9118 9352 | 
             
                #
         | 
| 9119 9353 | 
             
                # @!attribute [rw] rule_set_name
         | 
| @@ -9130,7 +9364,7 @@ module Aws::GameLift | |
| 9130 9364 | 
             
                #
         | 
| 9131 9365 | 
             
                #
         | 
| 9132 9366 | 
             
                #
         | 
| 9133 | 
            -
                #   [1]: https://docs.aws.amazon.com/gamelift/latest/ | 
| 9367 | 
            +
                #   [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-notification.html
         | 
| 9134 9368 | 
             
                #   @return [String]
         | 
| 9135 9369 | 
             
                #
         | 
| 9136 9370 | 
             
                # @!attribute [rw] additional_player_count
         | 
| @@ -9138,7 +9372,8 @@ module Aws::GameLift | |
| 9138 9372 | 
             
                #   players. For example, assume that the configuration's rule set
         | 
| 9139 9373 | 
             
                #   specifies a match for a single 12-person team. If the additional
         | 
| 9140 9374 | 
             
                #   player count is set to 2, only 10 players are initially selected for
         | 
| 9141 | 
            -
                #   the match.
         | 
| 9375 | 
            +
                #   the match. This parameter is not used if `FlexMatchMode` is set to
         | 
| 9376 | 
            +
                #   `STANDALONE`.
         | 
| 9142 9377 | 
             
                #   @return [Integer]
         | 
| 9143 9378 | 
             
                #
         | 
| 9144 9379 | 
             
                # @!attribute [rw] custom_event_data
         | 
| @@ -9152,7 +9387,8 @@ module Aws::GameLift | |
| 9152 9387 | 
             
                #   process in the GameSession object with a request to start a new game
         | 
| 9153 9388 | 
             
                #   session (see [Start a Game Session][1]). This information is added
         | 
| 9154 9389 | 
             
                #   to the new GameSession object that is created for a successful
         | 
| 9155 | 
            -
                #   match.
         | 
| 9390 | 
            +
                #   match. This parameter is not used if `FlexMatchMode` is set to
         | 
| 9391 | 
            +
                #   `STANDALONE`.
         | 
| 9156 9392 | 
             
                #
         | 
| 9157 9393 | 
             
                #
         | 
| 9158 9394 | 
             
                #
         | 
| @@ -9164,7 +9400,8 @@ module Aws::GameLift | |
| 9164 9400 | 
             
                #   string value. This data is passed to a game server process in the
         | 
| 9165 9401 | 
             
                #   GameSession object with a request to start a new game session (see
         | 
| 9166 9402 | 
             
                #   [Start a Game Session][1]). This information is added to the new
         | 
| 9167 | 
            -
                #   GameSession object that is created for a successful match.
         | 
| 9403 | 
            +
                #   GameSession object that is created for a successful match. This
         | 
| 9404 | 
            +
                #   parameter is not used if `FlexMatchMode` is set to `STANDALONE`.
         | 
| 9168 9405 | 
             
                #
         | 
| 9169 9406 | 
             
                #
         | 
| 9170 9407 | 
             
                #
         | 
| @@ -9178,11 +9415,28 @@ module Aws::GameLift | |
| 9178 9415 | 
             
                #   feature. Specify AUTOMATIC to have GameLift create a
         | 
| 9179 9416 | 
             
                #   StartMatchBackfill request whenever a game session has one or more
         | 
| 9180 9417 | 
             
                #   open slots. Learn more about manual and automatic backfill in
         | 
| 9181 | 
            -
                #   [Backfill Existing Games with FlexMatch][1].
         | 
| 9418 | 
            +
                #   [Backfill Existing Games with FlexMatch][1]. Automatic backfill is
         | 
| 9419 | 
            +
                #   not available when `FlexMatchMode` is set to `STANDALONE`.
         | 
| 9182 9420 | 
             
                #
         | 
| 9183 9421 | 
             
                #
         | 
| 9184 9422 | 
             
                #
         | 
| 9185 | 
            -
                #   [1]: https://docs.aws.amazon.com/gamelift/latest/ | 
| 9423 | 
            +
                #   [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-backfill.html
         | 
| 9424 | 
            +
                #   @return [String]
         | 
| 9425 | 
            +
                #
         | 
| 9426 | 
            +
                # @!attribute [rw] flex_match_mode
         | 
| 9427 | 
            +
                #   Indicates whether this matchmaking configuration is being used with
         | 
| 9428 | 
            +
                #   GameLift hosting or as a standalone matchmaking solution.
         | 
| 9429 | 
            +
                #
         | 
| 9430 | 
            +
                #   * **STANDALONE** - FlexMatch forms matches and returns match
         | 
| 9431 | 
            +
                #     information, including players and team assignments, in a [
         | 
| 9432 | 
            +
                #     MatchmakingSucceeded][1] event.
         | 
| 9433 | 
            +
                #
         | 
| 9434 | 
            +
                #   * **WITH\_QUEUE** - FlexMatch forms matches and uses the specified
         | 
| 9435 | 
            +
                #     GameLift queue to start a game session for the match.
         | 
| 9436 | 
            +
                #
         | 
| 9437 | 
            +
                #
         | 
| 9438 | 
            +
                #
         | 
| 9439 | 
            +
                #   [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-events.html#match-events-matchmakingsucceeded
         | 
| 9186 9440 | 
             
                #   @return [String]
         | 
| 9187 9441 | 
             
                #
         | 
| 9188 9442 | 
             
                # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateMatchmakingConfigurationInput AWS API Documentation
         | 
| @@ -9200,12 +9454,13 @@ module Aws::GameLift | |
| 9200 9454 | 
             
                  :custom_event_data,
         | 
| 9201 9455 | 
             
                  :game_properties,
         | 
| 9202 9456 | 
             
                  :game_session_data,
         | 
| 9203 | 
            -
                  :backfill_mode | 
| 9457 | 
            +
                  :backfill_mode,
         | 
| 9458 | 
            +
                  :flex_match_mode)
         | 
| 9204 9459 | 
             
                  SENSITIVE = []
         | 
| 9205 9460 | 
             
                  include Aws::Structure
         | 
| 9206 9461 | 
             
                end
         | 
| 9207 9462 |  | 
| 9208 | 
            -
                # Represents the returned data in response to a request  | 
| 9463 | 
            +
                # Represents the returned data in response to a request operation.
         | 
| 9209 9464 | 
             
                #
         | 
| 9210 9465 | 
             
                # @!attribute [rw] configuration
         | 
| 9211 9466 | 
             
                #   The updated matchmaking configuration.
         | 
| @@ -9219,7 +9474,7 @@ module Aws::GameLift | |
| 9219 9474 | 
             
                  include Aws::Structure
         | 
| 9220 9475 | 
             
                end
         | 
| 9221 9476 |  | 
| 9222 | 
            -
                # Represents the input for a request  | 
| 9477 | 
            +
                # Represents the input for a request operation.
         | 
| 9223 9478 | 
             
                #
         | 
| 9224 9479 | 
             
                # @note When making an API call, you may pass UpdateRuntimeConfigurationInput
         | 
| 9225 9480 | 
             
                #   data as a hash:
         | 
| @@ -9264,7 +9519,7 @@ module Aws::GameLift | |
| 9264 9519 | 
             
                  include Aws::Structure
         | 
| 9265 9520 | 
             
                end
         | 
| 9266 9521 |  | 
| 9267 | 
            -
                # Represents the returned data in response to a request  | 
| 9522 | 
            +
                # Represents the returned data in response to a request operation.
         | 
| 9268 9523 | 
             
                #
         | 
| 9269 9524 | 
             
                # @!attribute [rw] runtime_configuration
         | 
| 9270 9525 | 
             
                #   The runtime configuration currently in force. If the update was
         | 
| @@ -9311,15 +9566,20 @@ module Aws::GameLift | |
| 9311 9566 | 
             
                #   @return [String]
         | 
| 9312 9567 | 
             
                #
         | 
| 9313 9568 | 
             
                # @!attribute [rw] storage_location
         | 
| 9314 | 
            -
                #   The  | 
| 9315 | 
            -
                #    | 
| 9316 | 
            -
                #    | 
| 9317 | 
            -
                #    | 
| 9318 | 
            -
                #    | 
| 9319 | 
            -
                #    | 
| 9320 | 
            -
                #    | 
| 9321 | 
            -
                #    | 
| 9322 | 
            -
                #    | 
| 9569 | 
            +
                #   The Amazon S3 location of your Realtime scripts. The storage
         | 
| 9570 | 
            +
                #   location must specify the S3 bucket name, the zip file name (the
         | 
| 9571 | 
            +
                #   "key"), and an IAM role ARN that allows Amazon GameLift to access
         | 
| 9572 | 
            +
                #   the S3 storage location. The S3 bucket must be in the same Region as
         | 
| 9573 | 
            +
                #   the script you're updating. By default, Amazon GameLift uploads the
         | 
| 9574 | 
            +
                #   latest version of the zip file; if you have S3 object versioning
         | 
| 9575 | 
            +
                #   turned on, you can use the `ObjectVersion` parameter to specify an
         | 
| 9576 | 
            +
                #   earlier version. To call this operation with a storage location, you
         | 
| 9577 | 
            +
                #   must have IAM PassRole permission. For more details on IAM roles and
         | 
| 9578 | 
            +
                #   PassRole permissions, see [ Set up a role for GameLift access][1].
         | 
| 9579 | 
            +
                #
         | 
| 9580 | 
            +
                #
         | 
| 9581 | 
            +
                #
         | 
| 9582 | 
            +
                #   [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/setting-up-role.html
         | 
| 9323 9583 | 
             
                #   @return [Types::S3Location]
         | 
| 9324 9584 | 
             
                #
         | 
| 9325 9585 | 
             
                # @!attribute [rw] zip_file
         | 
| @@ -9363,7 +9623,7 @@ module Aws::GameLift | |
| 9363 9623 | 
             
                  include Aws::Structure
         | 
| 9364 9624 | 
             
                end
         | 
| 9365 9625 |  | 
| 9366 | 
            -
                # Represents the input for a request  | 
| 9626 | 
            +
                # Represents the input for a request operation.
         | 
| 9367 9627 | 
             
                #
         | 
| 9368 9628 | 
             
                # @note When making an API call, you may pass ValidateMatchmakingRuleSetInput
         | 
| 9369 9629 | 
             
                #   data as a hash:
         | 
| @@ -9385,7 +9645,7 @@ module Aws::GameLift | |
| 9385 9645 | 
             
                  include Aws::Structure
         | 
| 9386 9646 | 
             
                end
         | 
| 9387 9647 |  | 
| 9388 | 
            -
                # Represents the returned data in response to a request  | 
| 9648 | 
            +
                # Represents the returned data in response to a request operation.
         | 
| 9389 9649 | 
             
                #
         | 
| 9390 9650 | 
             
                # @!attribute [rw] valid
         | 
| 9391 9651 | 
             
                #   A response indicating whether the rule set is valid.
         |