aws-sdk-gamelift 1.35.0 → 1.40.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/lib/aws-sdk-gamelift.rb +2 -1
- data/lib/aws-sdk-gamelift/client.rb +836 -648
- data/lib/aws-sdk-gamelift/client_api.rb +164 -7
- data/lib/aws-sdk-gamelift/types.rb +829 -569
- metadata +4 -4
    
        checksums.yaml
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        data/lib/aws-sdk-gamelift.rb
    CHANGED
    
    | @@ -7,6 +7,7 @@ | |
| 7 7 | 
             
            #
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| 8 8 | 
             
            # WARNING ABOUT GENERATED CODE
         | 
| 9 9 |  | 
| 10 | 
            +
             | 
| 10 11 | 
             
            require 'aws-sdk-core'
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| 11 12 | 
             
            require 'aws-sigv4'
         | 
| 12 13 |  | 
| @@ -47,6 +48,6 @@ require_relative 'aws-sdk-gamelift/customizations' | |
| 47 48 | 
             
            # @!group service
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| 48 49 | 
             
            module Aws::GameLift
         | 
| 49 50 |  | 
| 50 | 
            -
              GEM_VERSION = '1. | 
| 51 | 
            +
              GEM_VERSION = '1.40.0'
         | 
| 51 52 |  | 
| 52 53 | 
             
            end
         | 
| @@ -383,8 +383,8 @@ module Aws::GameLift | |
| 383 383 | 
             
                #
         | 
| 384 384 | 
             
                #
         | 
| 385 385 | 
             
                #
         | 
| 386 | 
            -
                # [1]: https://docs.aws.amazon.com/gamelift/latest/ | 
| 387 | 
            -
                # [2]: https://docs.aws.amazon.com/gamelift/latest/ | 
| 386 | 
            +
                # [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-client.html
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| 387 | 
            +
                # [2]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-events.html
         | 
| 388 388 | 
             
                #
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| 389 389 | 
             
                # @option params [required, String] :ticket_id
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| 390 390 | 
             
                #   A unique identifier for a matchmaking ticket. The ticket must be in
         | 
| @@ -416,47 +416,46 @@ module Aws::GameLift | |
| 416 416 | 
             
                  req.send_request(options)
         | 
| 417 417 | 
             
                end
         | 
| 418 418 |  | 
| 419 | 
            -
                # **This  | 
| 420 | 
            -
                #  | 
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            +
                # **This operation is used with the Amazon GameLift FleetIQ solution and
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            +
                # game server groups.**
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| 421 421 | 
             
                #
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| 422 422 | 
             
                # Locates an available game server and temporarily reserves it to host
         | 
| 423 | 
            -
                # gameplay and players. This  | 
| 424 | 
            -
                # service (such as a matchmaker) to request hosting resources for | 
| 425 | 
            -
                # game session. In response, GameLift FleetIQ  | 
| 426 | 
            -
                # game server in  | 
| 427 | 
            -
                #  | 
| 428 | 
            -
                #  | 
| 429 | 
            -
                # | 
| 430 | 
            -
                #
         | 
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            -
                #  | 
| 432 | 
            -
                #  | 
| 433 | 
            -
                #  | 
| 434 | 
            -
                #  | 
| 435 | 
            -
                # consolidate gameplay on as few instances as possible to minimize
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| 436 | 
            -
                # hosting costs. For the second option, you request a specific game
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| 437 | 
            -
                # server by its ID. This option results in a less efficient claiming
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| 438 | 
            -
                # process because it does not take advantage of consolidation and may
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| 439 | 
            -
                # fail if the requested game server is unavailable.
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            -
                #
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            -
                # To claim a game server, identify a game server group and (optionally)
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            -
                # a game server ID. If your game requires that game data be provided to
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            -
                # the game server at the start of a game, such as a game map or player
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| 444 | 
            -
                # information, you can provide it in your claim request.
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            +
                # gameplay and players. This operation is called from a game client or
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            +
                # client service (such as a matchmaker) to request hosting resources for
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            +
                # a new game session. In response, GameLift FleetIQ locates an available
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            +
                # game server, places it in `CLAIMED` status for 60 seconds, and returns
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            +
                # connection information that players can use to connect to the game
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            +
                # server.
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            +
                #
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            +
                # To claim a game server, identify a game server group. You can also
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            +
                # specify a game server ID, although this approach bypasses GameLift
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            +
                # FleetIQ placement optimization. Optionally, include game data to pass
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            +
                # to the game server at the start of a game session, such as a game map
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            +
                # or player information.
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| 445 435 | 
             
                #
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| 446 436 | 
             
                # When a game server is successfully claimed, connection information is
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| 447 437 | 
             
                # returned. A claimed game server's utilization status remains
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| 448 | 
            -
                # AVAILABLE | 
| 449 | 
            -
                # seconds. This time period  | 
| 450 | 
            -
                #  | 
| 451 | 
            -
                # server's status is not updated within 60 seconds, the game | 
| 452 | 
            -
                # reverts to unclaimed status and is available to be claimed by | 
| 453 | 
            -
                # request.
         | 
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            +
                # `AVAILABLE` while the claim status is set to `CLAIMED` for up to 60
         | 
| 439 | 
            +
                # seconds. This time period gives the game server time to update its
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| 440 | 
            +
                # status to `UTILIZED` (using UpdateGameServer) once players join. If
         | 
| 441 | 
            +
                # the game server's status is not updated within 60 seconds, the game
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| 442 | 
            +
                # server reverts to unclaimed status and is available to be claimed by
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| 443 | 
            +
                # another request. The claim time period is a fixed value and is not
         | 
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            +
                # configurable.
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| 454 445 | 
             
                #
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| 455 446 | 
             
                # If you try to claim a specific game server, this request will fail in
         | 
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            -
                # the following cases: | 
| 457 | 
            -
                # | 
| 458 | 
            -
                #  | 
| 459 | 
            -
                # | 
| 447 | 
            +
                # the following cases:
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            +
                #
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            +
                # * If the game server utilization status is `UTILIZED`.
         | 
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            +
                #
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| 451 | 
            +
                # * If the game server claim status is `CLAIMED`.
         | 
| 452 | 
            +
                #
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            +
                # <note markdown="1"> When claiming a specific game server, this request will succeed even
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            +
                # if the game server is running on an instance in `DRAINING` status. To
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            +
                # avoid this, first check the instance status by calling
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| 456 | 
            +
                # DescribeGameServerInstances.
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| 457 | 
            +
                #
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            +
                #  </note>
         | 
| 460 459 | 
             
                #
         | 
| 461 460 | 
             
                # **Learn more**
         | 
| 462 461 | 
             
                #
         | 
| @@ -478,14 +477,13 @@ module Aws::GameLift | |
| 478 477 | 
             
                #
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| 479 478 | 
             
                #
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| 480 479 | 
             
                #
         | 
| 481 | 
            -
                # [1]: https://docs.aws.amazon.com/gamelift/latest/ | 
| 480 | 
            +
                # [1]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html
         | 
| 482 481 | 
             
                #
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| 483 482 | 
             
                # @option params [required, String] :game_server_group_name
         | 
| 484 | 
            -
                #    | 
| 485 | 
            -
                #    | 
| 486 | 
            -
                #    | 
| 487 | 
            -
                #    | 
| 488 | 
            -
                #   either the GameServerGroup name or ARN value.
         | 
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            +
                #   A unique identifier for the game server group where the game server is
         | 
| 484 | 
            +
                #   running. Use either the GameServerGroup name or ARN value.. If you are
         | 
| 485 | 
            +
                #   not specifying a game server to claim, this value identifies where you
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| 486 | 
            +
                #   want GameLift FleetIQ to look for an available game server to claim.
         | 
| 489 487 | 
             
                #
         | 
| 490 488 | 
             
                # @option params [String] :game_server_id
         | 
| 491 489 | 
             
                #   A custom string that uniquely identifies the game server to claim. If
         | 
| @@ -494,7 +492,9 @@ module Aws::GameLift | |
| 494 492 | 
             
                #
         | 
| 495 493 | 
             
                # @option params [String] :game_server_data
         | 
| 496 494 | 
             
                #   A set of custom game server properties, formatted as a single string
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| 497 | 
            -
                #   value | 
| 495 | 
            +
                #   value. This data is passed to a game client or service when it
         | 
| 496 | 
            +
                #   requests information on game servers using ListGameServers or
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| 497 | 
            +
                #   ClaimGameServer.
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| 498 498 | 
             
                #
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| 499 499 | 
             
                # @return [Types::ClaimGameServerOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
         | 
| 500 500 | 
             
                #
         | 
| @@ -516,7 +516,6 @@ module Aws::GameLift | |
| 516 516 | 
             
                #   resp.game_server.instance_id #=> String
         | 
| 517 517 | 
             
                #   resp.game_server.connection_info #=> String
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| 518 518 | 
             
                #   resp.game_server.game_server_data #=> String
         | 
| 519 | 
            -
                #   resp.game_server.custom_sort_key #=> String
         | 
| 520 519 | 
             
                #   resp.game_server.claim_status #=> String, one of "CLAIMED"
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| 521 520 | 
             
                #   resp.game_server.utilization_status #=> String, one of "AVAILABLE", "UTILIZED"
         | 
| 522 521 | 
             
                #   resp.game_server.registration_time #=> Time
         | 
| @@ -651,12 +650,13 @@ module Aws::GameLift | |
| 651 650 | 
             
                #
         | 
| 652 651 | 
             
                # * To directly upload your build files to a GameLift S3 location. To
         | 
| 653 652 | 
             
                #   use this option, first call `CreateBuild` and specify a build name
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| 654 | 
            -
                #   and operating system. This  | 
| 655 | 
            -
                #   also returns an S3 location with temporary access credentials. | 
| 656 | 
            -
                #   the credentials to manually upload your build files to the | 
| 657 | 
            -
                #   S3 location. For more information, see [Uploading | 
| 658 | 
            -
                #   *Amazon S3 Developer Guide*. Build files can be | 
| 659 | 
            -
                #   GameLift S3 location once only; that can't be | 
| 653 | 
            +
                #   and operating system. This operation creates a new build resource
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            +
                #   and also returns an S3 location with temporary access credentials.
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| 655 | 
            +
                #   Use the credentials to manually upload your build files to the
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| 656 | 
            +
                #   specified S3 location. For more information, see [Uploading
         | 
| 657 | 
            +
                #   Objects][1] in the *Amazon S3 Developer Guide*. Build files can be
         | 
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            +
                #   uploaded to the GameLift S3 location once only; that can't be
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            +
                #   updated.
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| 660 660 | 
             
                #
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                # If successful, this operation creates a new build resource with a
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| 662 662 | 
             
                # unique build ID and places it in `INITIALIZED` status. A build must be
         | 
| @@ -697,12 +697,19 @@ module Aws::GameLift | |
| 697 697 | 
             
                #   this value later.
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| 698 698 | 
             
                #
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| 699 699 | 
             
                # @option params [Types::S3Location] :storage_location
         | 
| 700 | 
            -
                #    | 
| 701 | 
            -
                #    | 
| 702 | 
            -
                #   bucket that you own.  | 
| 703 | 
            -
                #    | 
| 704 | 
            -
                #    | 
| 705 | 
            -
                #    | 
| 700 | 
            +
                #   The location where your game build files are stored. Use this
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| 701 | 
            +
                #   parameter only when creating a build using files that are stored in an
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| 702 | 
            +
                #   S3 bucket that you own. Identify an S3 bucket name and key, which must
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| 703 | 
            +
                #   in the same Region where you're creating a build. This parameter must
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| 704 | 
            +
                #   also specify the ARN for an IAM role that you've set up to give
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| 705 | 
            +
                #   Amazon GameLift access your S3 bucket. To call this operation with a
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            +
                #   storage location, you must have IAM PassRole permission. For more
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            +
                #   details on IAM roles and PassRole permissions, see [ Set up a role for
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| 708 | 
            +
                #   GameLift access][1].
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            +
                #
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            +
                #
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            +
                #
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            +
                #   [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/setting-up-role.html
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| 706 713 | 
             
                #
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| 707 714 | 
             
                # @option params [String] :operating_system
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| 708 715 | 
             
                #   The operating system that the game server binaries are built to run
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| @@ -974,17 +981,17 @@ module Aws::GameLift | |
| 974 981 | 
             
                #
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                # @option params [String] :instance_role_arn
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| 976 983 | 
             
                #   A unique identifier for an AWS IAM role that manages access to your
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            -
                #   AWS services.  | 
| 978 | 
            -
                #    | 
| 979 | 
            -
                #    | 
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            -
                #    | 
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            -
                #    | 
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            -
                #    | 
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            +
                #   AWS services. Fleets with an instance role ARN allow applications that
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            +
                #   are running on the fleet's instances to assume the role. Learn more
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            +
                #   about using on-box credentials for your game servers at [ Access
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| 987 | 
            +
                #   external resources from a game server][1]. To call this operation with
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            +
                #   instance role ARN, you must have IAM PassRole permissions. See [IAM
         | 
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            +
                #   policy examples for GameLift][2].
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                #
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                #
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| 985 992 | 
             
                #
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| 986 | 
            -
                #   [1]: https:// | 
| 987 | 
            -
                #   [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift- | 
| 993 | 
            +
                #   [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-resources.html
         | 
| 994 | 
            +
                #   [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-iam-policy-examples.html
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| 988 995 | 
             
                #
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                # @option params [Types::CertificateConfiguration] :certificate_configuration
         | 
| 990 997 | 
             
                #   Indicates whether to generate a TLS/SSL certificate for the new fleet.
         | 
| @@ -1039,7 +1046,7 @@ module Aws::GameLift | |
| 1039 1046 | 
             
                #     server_launch_path: "NonZeroAndMaxString",
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| 1040 1047 | 
             
                #     server_launch_parameters: "NonZeroAndMaxString",
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| 1041 1048 | 
             
                #     log_paths: ["NonZeroAndMaxString"],
         | 
| 1042 | 
            -
                #     ec2_instance_type: "t2.micro", # required, accepts t2.micro, t2.small, t2.medium, t2.large, c3.large, c3.xlarge, c3.2xlarge, c3.4xlarge, c3.8xlarge, c4.large, c4.xlarge, c4.2xlarge, c4.4xlarge, c4.8xlarge, c5.large, c5.xlarge, c5.2xlarge, c5.4xlarge, c5.9xlarge, c5.12xlarge, c5.18xlarge, c5.24xlarge, r3.large, r3.xlarge, r3.2xlarge, r3.4xlarge, r3.8xlarge, r4.large, r4.xlarge, r4.2xlarge, r4.4xlarge, r4.8xlarge, r4.16xlarge, r5.large, r5.xlarge, r5.2xlarge, r5.4xlarge, r5.8xlarge, r5.12xlarge, r5.16xlarge, r5.24xlarge, m3.medium, m3.large, m3.xlarge, m3.2xlarge, m4.large, m4.xlarge, m4.2xlarge, m4.4xlarge, m4.10xlarge, m5.large, m5.xlarge, m5.2xlarge, m5.4xlarge, m5.8xlarge, m5.12xlarge, m5.16xlarge, m5.24xlarge
         | 
| 1049 | 
            +
                #     ec2_instance_type: "t2.micro", # required, accepts t2.micro, t2.small, t2.medium, t2.large, c3.large, c3.xlarge, c3.2xlarge, c3.4xlarge, c3.8xlarge, c4.large, c4.xlarge, c4.2xlarge, c4.4xlarge, c4.8xlarge, c5.large, c5.xlarge, c5.2xlarge, c5.4xlarge, c5.9xlarge, c5.12xlarge, c5.18xlarge, c5.24xlarge, c5a.large, c5a.xlarge, c5a.2xlarge, c5a.4xlarge, c5a.8xlarge, c5a.12xlarge, c5a.16xlarge, c5a.24xlarge, r3.large, r3.xlarge, r3.2xlarge, r3.4xlarge, r3.8xlarge, r4.large, r4.xlarge, r4.2xlarge, r4.4xlarge, r4.8xlarge, r4.16xlarge, r5.large, r5.xlarge, r5.2xlarge, r5.4xlarge, r5.8xlarge, r5.12xlarge, r5.16xlarge, r5.24xlarge, r5a.large, r5a.xlarge, r5a.2xlarge, r5a.4xlarge, r5a.8xlarge, r5a.12xlarge, r5a.16xlarge, r5a.24xlarge, m3.medium, m3.large, m3.xlarge, m3.2xlarge, m4.large, m4.xlarge, m4.2xlarge, m4.4xlarge, m4.10xlarge, m5.large, m5.xlarge, m5.2xlarge, m5.4xlarge, m5.8xlarge, m5.12xlarge, m5.16xlarge, m5.24xlarge, m5a.large, m5a.xlarge, m5a.2xlarge, m5a.4xlarge, m5a.8xlarge, m5a.12xlarge, m5a.16xlarge, m5a.24xlarge
         | 
| 1043 1050 | 
             
                #     ec2_inbound_permissions: [
         | 
| 1044 1051 | 
             
                #       {
         | 
| 1045 1052 | 
             
                #         from_port: 1, # required
         | 
| @@ -1085,7 +1092,7 @@ module Aws::GameLift | |
| 1085 1092 | 
             
                #   resp.fleet_attributes.fleet_id #=> String
         | 
| 1086 1093 | 
             
                #   resp.fleet_attributes.fleet_arn #=> String
         | 
| 1087 1094 | 
             
                #   resp.fleet_attributes.fleet_type #=> String, one of "ON_DEMAND", "SPOT"
         | 
| 1088 | 
            -
                #   resp.fleet_attributes.instance_type #=> String, one of "t2.micro", "t2.small", "t2.medium", "t2.large", "c3.large", "c3.xlarge", "c3.2xlarge", "c3.4xlarge", "c3.8xlarge", "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "c5.large", "c5.xlarge", "c5.2xlarge", "c5.4xlarge", "c5.9xlarge", "c5.12xlarge", "c5.18xlarge", "c5.24xlarge", "r3.large", "r3.xlarge", "r3.2xlarge", "r3.4xlarge", "r3.8xlarge", "r4.large", "r4.xlarge", "r4.2xlarge", "r4.4xlarge", "r4.8xlarge", "r4.16xlarge", "r5.large", "r5.xlarge", "r5.2xlarge", "r5.4xlarge", "r5.8xlarge", "r5.12xlarge", "r5.16xlarge", "r5.24xlarge", "m3.medium", "m3.large", "m3.xlarge", "m3.2xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge", "m5.large", "m5.xlarge", "m5.2xlarge", "m5.4xlarge", "m5.8xlarge", "m5.12xlarge", "m5.16xlarge", "m5.24xlarge"
         | 
| 1095 | 
            +
                #   resp.fleet_attributes.instance_type #=> String, one of "t2.micro", "t2.small", "t2.medium", "t2.large", "c3.large", "c3.xlarge", "c3.2xlarge", "c3.4xlarge", "c3.8xlarge", "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "c5.large", "c5.xlarge", "c5.2xlarge", "c5.4xlarge", "c5.9xlarge", "c5.12xlarge", "c5.18xlarge", "c5.24xlarge", "c5a.large", "c5a.xlarge", "c5a.2xlarge", "c5a.4xlarge", "c5a.8xlarge", "c5a.12xlarge", "c5a.16xlarge", "c5a.24xlarge", "r3.large", "r3.xlarge", "r3.2xlarge", "r3.4xlarge", "r3.8xlarge", "r4.large", "r4.xlarge", "r4.2xlarge", "r4.4xlarge", "r4.8xlarge", "r4.16xlarge", "r5.large", "r5.xlarge", "r5.2xlarge", "r5.4xlarge", "r5.8xlarge", "r5.12xlarge", "r5.16xlarge", "r5.24xlarge", "r5a.large", "r5a.xlarge", "r5a.2xlarge", "r5a.4xlarge", "r5a.8xlarge", "r5a.12xlarge", "r5a.16xlarge", "r5a.24xlarge", "m3.medium", "m3.large", "m3.xlarge", "m3.2xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge", "m5.large", "m5.xlarge", "m5.2xlarge", "m5.4xlarge", "m5.8xlarge", "m5.12xlarge", "m5.16xlarge", "m5.24xlarge", "m5a.large", "m5a.xlarge", "m5a.2xlarge", "m5a.4xlarge", "m5a.8xlarge", "m5a.12xlarge", "m5a.16xlarge", "m5a.24xlarge"
         | 
| 1089 1096 | 
             
                #   resp.fleet_attributes.description #=> String
         | 
| 1090 1097 | 
             
                #   resp.fleet_attributes.name #=> String
         | 
| 1091 1098 | 
             
                #   resp.fleet_attributes.creation_time #=> Time
         | 
| @@ -1119,54 +1126,49 @@ module Aws::GameLift | |
| 1119 1126 | 
             
                  req.send_request(options)
         | 
| 1120 1127 | 
             
                end
         | 
| 1121 1128 |  | 
| 1122 | 
            -
                # **This  | 
| 1123 | 
            -
                #  | 
| 1124 | 
            -
                #
         | 
| 1125 | 
            -
                # Creates a GameLift FleetIQ game server group  | 
| 1126 | 
            -
                # EC2 instances for game hosting.  | 
| 1127 | 
            -
                # server group,  | 
| 1128 | 
            -
                # AWS account and establishes a link between the two groups. | 
| 1129 | 
            -
                # full control over configuration of the Auto Scaling group, but
         | 
| 1130 | 
            -
                # GameLift FleetIQ routinely certain Auto Scaling group properties in
         | 
| 1131 | 
            -
                # order to optimize the group's instances for low-cost game hosting.
         | 
| 1129 | 
            +
                # **This operation is used with the Amazon GameLift FleetIQ solution and
         | 
| 1130 | 
            +
                # game server groups.**
         | 
| 1131 | 
            +
                #
         | 
| 1132 | 
            +
                # Creates a GameLift FleetIQ game server group for managing game hosting
         | 
| 1133 | 
            +
                # on a collection of Amazon EC2 instances for game hosting. This
         | 
| 1134 | 
            +
                # operation creates the game server group, creates an Auto Scaling group
         | 
| 1135 | 
            +
                # in your AWS account, and establishes a link between the two groups.
         | 
| 1132 1136 | 
             
                # You can view the status of your game server groups in the GameLift
         | 
| 1133 | 
            -
                #  | 
| 1137 | 
            +
                # console. Game server group metrics and events are emitted to Amazon
         | 
| 1134 1138 | 
             
                # CloudWatch.
         | 
| 1135 1139 | 
             
                #
         | 
| 1136 | 
            -
                #  | 
| 1140 | 
            +
                # Before creating a new game server group, you must have the following:
         | 
| 1137 1141 | 
             
                #
         | 
| 1138 | 
            -
                # * An EC2 launch template | 
| 1139 | 
            -
                #    | 
| 1140 | 
            -
                #    | 
| 1141 | 
            -
                #    | 
| 1142 | 
            -
                #   Launch Template][1] in the *Amazon EC2 User Guide*.
         | 
| 1142 | 
            +
                # * An Amazon EC2 launch template that specifies how to launch Amazon
         | 
| 1143 | 
            +
                #   EC2 instances with your game server build. For more information, see
         | 
| 1144 | 
            +
                #   [ Launching an Instance from a Launch Template][1] in the *Amazon
         | 
| 1145 | 
            +
                #   EC2 User Guide*.
         | 
| 1143 1146 | 
             
                #
         | 
| 1144 | 
            -
                # * An IAM role | 
| 1145 | 
            -
                #    | 
| 1146 | 
            -
                #    | 
| 1147 | 
            -
                #    | 
| 1148 | 
            -
                #   principal access for GameLift, see [ Specifying a Principal in a
         | 
| 1149 | 
            -
                #   Policy][2] in the *Amazon S3 Developer Guide*.
         | 
| 1147 | 
            +
                # * An IAM role that extends limited access to your AWS account to allow
         | 
| 1148 | 
            +
                #   GameLift FleetIQ to create and interact with the Auto Scaling group.
         | 
| 1149 | 
            +
                #   For more information, see [Create IAM roles for cross-service
         | 
| 1150 | 
            +
                #   interaction][2] in the *GameLift FleetIQ Developer Guide*.
         | 
| 1150 1151 | 
             
                #
         | 
| 1151 | 
            -
                # To create a new game server group,  | 
| 1152 | 
            -
                # role and EC2 launch template | 
| 1153 | 
            -
                #  | 
| 1154 | 
            -
                # minimum limits on the group's instance count. You can optionally | 
| 1155 | 
            -
                # an  | 
| 1156 | 
            -
                # metric.
         | 
| 1152 | 
            +
                # To create a new game server group, specify a unique group name, IAM
         | 
| 1153 | 
            +
                # role and Amazon EC2 launch template, and provide a list of instance
         | 
| 1154 | 
            +
                # types that can be used in the group. You must also set initial maximum
         | 
| 1155 | 
            +
                # and minimum limits on the group's instance count. You can optionally
         | 
| 1156 | 
            +
                # set an Auto Scaling policy with target tracking based on a GameLift
         | 
| 1157 | 
            +
                # FleetIQ metric.
         | 
| 1157 1158 | 
             
                #
         | 
| 1158 1159 | 
             
                # Once the game server group and corresponding Auto Scaling group are
         | 
| 1159 1160 | 
             
                # created, you have full access to change the Auto Scaling group's
         | 
| 1160 | 
            -
                # configuration as needed.  | 
| 1161 | 
            -
                #  | 
| 1162 | 
            -
                #  | 
| 1161 | 
            +
                # configuration as needed. Several properties that are set when creating
         | 
| 1162 | 
            +
                # a game server group, including maximum/minimum size and auto-scaling
         | 
| 1163 | 
            +
                # policy settings, must be updated directly in the Auto Scaling group.
         | 
| 1164 | 
            +
                # Keep in mind that some Auto Scaling group properties are periodically
         | 
| 1165 | 
            +
                # updated by GameLift FleetIQ as part of its balancing activities to
         | 
| 1166 | 
            +
                # optimize for availability and cost.
         | 
| 1163 1167 | 
             
                #
         | 
| 1164 1168 | 
             
                # **Learn more**
         | 
| 1165 1169 | 
             
                #
         | 
| 1166 1170 | 
             
                # [GameLift FleetIQ Guide][3]
         | 
| 1167 1171 | 
             
                #
         | 
| 1168 | 
            -
                # [Updating a GameLift FleetIQ-Linked Auto Scaling Group][4]
         | 
| 1169 | 
            -
                #
         | 
| 1170 1172 | 
             
                # **Related operations**
         | 
| 1171 1173 | 
             
                #
         | 
| 1172 1174 | 
             
                # * CreateGameServerGroup
         | 
| @@ -1183,12 +1185,13 @@ module Aws::GameLift | |
| 1183 1185 | 
             
                #
         | 
| 1184 1186 | 
             
                # * SuspendGameServerGroup
         | 
| 1185 1187 | 
             
                #
         | 
| 1188 | 
            +
                # * DescribeGameServerInstances
         | 
| 1189 | 
            +
                #
         | 
| 1186 1190 | 
             
                #
         | 
| 1187 1191 | 
             
                #
         | 
| 1188 1192 | 
             
                # [1]: https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/ec2-launch-templates.html
         | 
| 1189 | 
            -
                # [2]: https://docs.aws.amazon.com/ | 
| 1190 | 
            -
                # [3]: https://docs.aws.amazon.com/gamelift/latest/ | 
| 1191 | 
            -
                # [4]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gsg-asgroups.html
         | 
| 1193 | 
            +
                # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gsg-iam-permissions-roles.html
         | 
| 1194 | 
            +
                # [3]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html
         | 
| 1192 1195 | 
             
                #
         | 
| 1193 1196 | 
             
                # @option params [required, String] :game_server_group_name
         | 
| 1194 1197 | 
             
                #   An identifier for the new game server group. This value is used to
         | 
| @@ -1198,9 +1201,7 @@ module Aws::GameLift | |
| 1198 1201 | 
             
                #
         | 
| 1199 1202 | 
             
                # @option params [required, String] :role_arn
         | 
| 1200 1203 | 
             
                #   The Amazon Resource Name ([ARN][1]) for an IAM role that allows Amazon
         | 
| 1201 | 
            -
                #   GameLift to access your EC2 Auto Scaling groups. | 
| 1202 | 
            -
                #   validated to ensure that it contains the necessary permissions for
         | 
| 1203 | 
            -
                #   game server groups.
         | 
| 1204 | 
            +
                #   GameLift to access your EC2 Auto Scaling groups.
         | 
| 1204 1205 | 
             
                #
         | 
| 1205 1206 | 
             
                #
         | 
| 1206 1207 | 
             
                #
         | 
| @@ -1208,14 +1209,18 @@ module Aws::GameLift | |
| 1208 1209 | 
             
                #
         | 
| 1209 1210 | 
             
                # @option params [required, Integer] :min_size
         | 
| 1210 1211 | 
             
                #   The minimum number of instances allowed in the EC2 Auto Scaling group.
         | 
| 1211 | 
            -
                #   During  | 
| 1212 | 
            -
                #   the group below this minimum. In production, this value should be | 
| 1213 | 
            -
                #   to at least 1.
         | 
| 1212 | 
            +
                #   During automatic scaling events, GameLift FleetIQ and EC2 do not scale
         | 
| 1213 | 
            +
                #   down the group below this minimum. In production, this value should be
         | 
| 1214 | 
            +
                #   set to at least 1. After the Auto Scaling group is created, update
         | 
| 1215 | 
            +
                #   this value directly in the Auto Scaling group using the AWS console or
         | 
| 1216 | 
            +
                #   APIs.
         | 
| 1214 1217 | 
             
                #
         | 
| 1215 1218 | 
             
                # @option params [required, Integer] :max_size
         | 
| 1216 1219 | 
             
                #   The maximum number of instances allowed in the EC2 Auto Scaling group.
         | 
| 1217 | 
            -
                #   During  | 
| 1218 | 
            -
                #   the group above this maximum.
         | 
| 1220 | 
            +
                #   During automatic scaling events, GameLift FleetIQ and EC2 do not scale
         | 
| 1221 | 
            +
                #   up the group above this maximum. After the Auto Scaling group is
         | 
| 1222 | 
            +
                #   created, update this value directly in the Auto Scaling group using
         | 
| 1223 | 
            +
                #   the AWS console or APIs.
         | 
| 1219 1224 | 
             
                #
         | 
| 1220 1225 | 
             
                # @option params [required, Types::LaunchTemplateSpecification] :launch_template
         | 
| 1221 1226 | 
             
                #   The EC2 launch template that contains configuration settings and game
         | 
| @@ -1223,72 +1228,88 @@ module Aws::GameLift | |
| 1223 1228 | 
             
                #   You can specify the template using either the template name or ID. For
         | 
| 1224 1229 | 
             
                #   help with creating a launch template, see [Creating a Launch Template
         | 
| 1225 1230 | 
             
                #   for an Auto Scaling Group][1] in the *Amazon EC2 Auto Scaling User
         | 
| 1226 | 
            -
                #   Guide*.
         | 
| 1231 | 
            +
                #   Guide*. After the Auto Scaling group is created, update this value
         | 
| 1232 | 
            +
                #   directly in the Auto Scaling group using the AWS console or APIs.
         | 
| 1227 1233 | 
             
                #
         | 
| 1228 1234 | 
             
                #
         | 
| 1229 1235 | 
             
                #
         | 
| 1230 1236 | 
             
                #   [1]: https://docs.aws.amazon.com/autoscaling/ec2/userguide/create-launch-template.html
         | 
| 1231 1237 | 
             
                #
         | 
| 1232 1238 | 
             
                # @option params [required, Array<Types::InstanceDefinition>] :instance_definitions
         | 
| 1233 | 
            -
                #    | 
| 1234 | 
            -
                #    | 
| 1235 | 
            -
                #    | 
| 1236 | 
            -
                #    | 
| 1237 | 
            -
                #    | 
| 1239 | 
            +
                #   The EC2 instance types and sizes to use in the Auto Scaling group. The
         | 
| 1240 | 
            +
                #   instance definitions must specify at least two different instance
         | 
| 1241 | 
            +
                #   types that are supported by GameLift FleetIQ. For more information on
         | 
| 1242 | 
            +
                #   instance types, see [EC2 Instance Types][1] in the *Amazon EC2 User
         | 
| 1243 | 
            +
                #   Guide*. You can optionally specify capacity weighting for each
         | 
| 1244 | 
            +
                #   instance type. If no weight value is specified for an instance type,
         | 
| 1245 | 
            +
                #   it is set to the default value "1". For more information about
         | 
| 1246 | 
            +
                #   capacity weighting, see [ Instance Weighting for Amazon EC2 Auto
         | 
| 1247 | 
            +
                #   Scaling][2] in the Amazon EC2 Auto Scaling User Guide.
         | 
| 1238 1248 | 
             
                #
         | 
| 1239 1249 | 
             
                #
         | 
| 1240 1250 | 
             
                #
         | 
| 1241 1251 | 
             
                #   [1]: https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/instance-types.html
         | 
| 1252 | 
            +
                #   [2]: https://docs.aws.amazon.com/autoscaling/ec2/userguide/asg-instance-weighting.html
         | 
| 1242 1253 | 
             
                #
         | 
| 1243 1254 | 
             
                # @option params [Types::GameServerGroupAutoScalingPolicy] :auto_scaling_policy
         | 
| 1244 1255 | 
             
                #   Configuration settings to define a scaling policy for the Auto Scaling
         | 
| 1245 1256 | 
             
                #   group that is optimized for game hosting. The scaling policy uses the
         | 
| 1246 | 
            -
                #   metric "PercentUtilizedGameServers" to maintain a buffer of idle
         | 
| 1257 | 
            +
                #   metric `"PercentUtilizedGameServers"` to maintain a buffer of idle
         | 
| 1247 1258 | 
             
                #   game servers that can immediately accommodate new games and players.
         | 
| 1248 | 
            -
                #    | 
| 1249 | 
            -
                #    | 
| 1259 | 
            +
                #   After the Auto Scaling group is created, update this value directly in
         | 
| 1260 | 
            +
                #   the Auto Scaling group using the AWS console or APIs.
         | 
| 1250 1261 | 
             
                #
         | 
| 1251 1262 | 
             
                # @option params [String] :balancing_strategy
         | 
| 1252 | 
            -
                #    | 
| 1253 | 
            -
                #    | 
| 1254 | 
            -
                #    | 
| 1255 | 
            -
                # | 
| 1256 | 
            -
                #
         | 
| 1257 | 
            -
                # | 
| 1258 | 
            -
                #     group provides no hosting capacity | 
| 1259 | 
            -
                #      | 
| 1260 | 
            -
                #      | 
| 1261 | 
            -
                #
         | 
| 1262 | 
            -
                # | 
| 1263 | 
            -
                # | 
| 1264 | 
            -
                #      | 
| 1265 | 
            -
                #      | 
| 1266 | 
            -
                #     On-Demand  | 
| 1263 | 
            +
                #   Indicates how GameLift FleetIQ balances the use of Spot Instances and
         | 
| 1264 | 
            +
                #   On-Demand Instances in the game server group. Method options include
         | 
| 1265 | 
            +
                #   the following:
         | 
| 1266 | 
            +
                #
         | 
| 1267 | 
            +
                #   * `SPOT_ONLY` - Only Spot Instances are used in the game server group.
         | 
| 1268 | 
            +
                #     If Spot Instances are unavailable or not viable for game hosting,
         | 
| 1269 | 
            +
                #     the game server group provides no hosting capacity until Spot
         | 
| 1270 | 
            +
                #     Instances can again be used. Until then, no new instances are
         | 
| 1271 | 
            +
                #     started, and the existing nonviable Spot Instances are terminated
         | 
| 1272 | 
            +
                #     (after current gameplay ends) and are not replaced.
         | 
| 1273 | 
            +
                #
         | 
| 1274 | 
            +
                #   * `SPOT_PREFERRED` - (default value) Spot Instances are used whenever
         | 
| 1275 | 
            +
                #     available in the game server group. If Spot Instances are
         | 
| 1276 | 
            +
                #     unavailable, the game server group continues to provide hosting
         | 
| 1277 | 
            +
                #     capacity by falling back to On-Demand Instances. Existing nonviable
         | 
| 1278 | 
            +
                #     Spot Instances are terminated (after current gameplay ends) and are
         | 
| 1279 | 
            +
                #     replaced with new On-Demand Instances.
         | 
| 1280 | 
            +
                #
         | 
| 1281 | 
            +
                #   * `ON_DEMAND_ONLY` - Only On-Demand Instances are used in the game
         | 
| 1282 | 
            +
                #     server group. No Spot Instances are used, even when available, while
         | 
| 1283 | 
            +
                #     this balancing strategy is in force.
         | 
| 1267 1284 | 
             
                #
         | 
| 1268 1285 | 
             
                # @option params [String] :game_server_protection_policy
         | 
| 1269 1286 | 
             
                #   A flag that indicates whether instances in the game server group are
         | 
| 1270 1287 | 
             
                #   protected from early termination. Unprotected instances that have
         | 
| 1271 | 
            -
                #   active game servers running  | 
| 1288 | 
            +
                #   active game servers running might be terminated during a scale-down
         | 
| 1272 1289 | 
             
                #   event, causing players to be dropped from the game. Protected
         | 
| 1273 1290 | 
             
                #   instances cannot be terminated while there are active game servers
         | 
| 1274 | 
            -
                #   running | 
| 1291 | 
            +
                #   running except in the event of a forced game server group deletion
         | 
| 1292 | 
            +
                #   (see ). An exception to this is with Spot Instances, which can be
         | 
| 1275 1293 | 
             
                #   terminated by AWS regardless of protection status. This property is
         | 
| 1276 | 
            -
                #   set to  | 
| 1294 | 
            +
                #   set to `NO_PROTECTION` by default.
         | 
| 1277 1295 | 
             
                #
         | 
| 1278 1296 | 
             
                # @option params [Array<String>] :vpc_subnets
         | 
| 1279 1297 | 
             
                #   A list of virtual private cloud (VPC) subnets to use with instances in
         | 
| 1280 1298 | 
             
                #   the game server group. By default, all GameLift FleetIQ-supported
         | 
| 1281 | 
            -
                #    | 
| 1282 | 
            -
                #   that you've set up.
         | 
| 1299 | 
            +
                #   Availability Zones are used. You can use this parameter to specify
         | 
| 1300 | 
            +
                #   VPCs that you've set up. This property cannot be updated after the
         | 
| 1301 | 
            +
                #   game server group is created, and the corresponding Auto Scaling group
         | 
| 1302 | 
            +
                #   will always use the property value that is set with this request, even
         | 
| 1303 | 
            +
                #   if the Auto Scaling group is updated directly.
         | 
| 1283 1304 | 
             
                #
         | 
| 1284 1305 | 
             
                # @option params [Array<Types::Tag>] :tags
         | 
| 1285 1306 | 
             
                #   A list of labels to assign to the new game server group resource. Tags
         | 
| 1286 | 
            -
                #   are developer-defined key-value pairs. Tagging AWS resources  | 
| 1287 | 
            -
                #    | 
| 1288 | 
            -
                #    | 
| 1289 | 
            -
                #    | 
| 1290 | 
            -
                #    | 
| 1291 | 
            -
                #    | 
| 1307 | 
            +
                #   are developer-defined key-value pairs. Tagging AWS resources is useful
         | 
| 1308 | 
            +
                #   for resource management, access management, and cost allocation. For
         | 
| 1309 | 
            +
                #   more information, see [ Tagging AWS Resources][1] in the *AWS General
         | 
| 1310 | 
            +
                #   Reference*. Once the resource is created, you can use TagResource,
         | 
| 1311 | 
            +
                #   UntagResource, and ListTagsForResource to add, remove, and view tags,
         | 
| 1312 | 
            +
                #   respectively. The maximum tag limit may be lower than stated. See the
         | 
| 1292 1313 | 
             
                #   AWS General Reference for actual tagging limits.
         | 
| 1293 1314 | 
             
                #
         | 
| 1294 1315 | 
             
                #
         | 
| @@ -1323,7 +1344,7 @@ module Aws::GameLift | |
| 1323 1344 | 
             
                #         target_value: 1.0, # required
         | 
| 1324 1345 | 
             
                #       },
         | 
| 1325 1346 | 
             
                #     },
         | 
| 1326 | 
            -
                #     balancing_strategy: "SPOT_ONLY", # accepts SPOT_ONLY, SPOT_PREFERRED
         | 
| 1347 | 
            +
                #     balancing_strategy: "SPOT_ONLY", # accepts SPOT_ONLY, SPOT_PREFERRED, ON_DEMAND_ONLY
         | 
| 1327 1348 | 
             
                #     game_server_protection_policy: "NO_PROTECTION", # accepts NO_PROTECTION, FULL_PROTECTION
         | 
| 1328 1349 | 
             
                #     vpc_subnets: ["VpcSubnet"],
         | 
| 1329 1350 | 
             
                #     tags: [
         | 
| @@ -1342,7 +1363,7 @@ module Aws::GameLift | |
| 1342 1363 | 
             
                #   resp.game_server_group.instance_definitions #=> Array
         | 
| 1343 1364 | 
             
                #   resp.game_server_group.instance_definitions[0].instance_type #=> String, one of "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "c5.large", "c5.xlarge", "c5.2xlarge", "c5.4xlarge", "c5.9xlarge", "c5.12xlarge", "c5.18xlarge", "c5.24xlarge", "r4.large", "r4.xlarge", "r4.2xlarge", "r4.4xlarge", "r4.8xlarge", "r4.16xlarge", "r5.large", "r5.xlarge", "r5.2xlarge", "r5.4xlarge", "r5.8xlarge", "r5.12xlarge", "r5.16xlarge", "r5.24xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge", "m5.large", "m5.xlarge", "m5.2xlarge", "m5.4xlarge", "m5.8xlarge", "m5.12xlarge", "m5.16xlarge", "m5.24xlarge"
         | 
| 1344 1365 | 
             
                #   resp.game_server_group.instance_definitions[0].weighted_capacity #=> String
         | 
| 1345 | 
            -
                #   resp.game_server_group.balancing_strategy #=> String, one of "SPOT_ONLY", "SPOT_PREFERRED"
         | 
| 1366 | 
            +
                #   resp.game_server_group.balancing_strategy #=> String, one of "SPOT_ONLY", "SPOT_PREFERRED", "ON_DEMAND_ONLY"
         | 
| 1346 1367 | 
             
                #   resp.game_server_group.game_server_protection_policy #=> String, one of "NO_PROTECTION", "FULL_PROTECTION"
         | 
| 1347 1368 | 
             
                #   resp.game_server_group.auto_scaling_group_arn #=> String
         | 
| 1348 1369 | 
             
                #   resp.game_server_group.status #=> String, one of "NEW", "ACTIVATING", "ACTIVE", "DELETE_SCHEDULED", "DELETING", "DELETED", "ERROR"
         | 
| @@ -1361,8 +1382,8 @@ module Aws::GameLift | |
| 1361 1382 | 
             
                  req.send_request(options)
         | 
| 1362 1383 | 
             
                end
         | 
| 1363 1384 |  | 
| 1364 | 
            -
                # Creates a multiplayer game session for players. This  | 
| 1365 | 
            -
                # game session record and assigns an available server process in the
         | 
| 1385 | 
            +
                # Creates a multiplayer game session for players. This operation creates
         | 
| 1386 | 
            +
                # a game session record and assigns an available server process in the
         | 
| 1366 1387 | 
             
                # specified fleet to host the game session. A fleet must have an
         | 
| 1367 1388 | 
             
                # `ACTIVE` status before a game session can be created in it.
         | 
| 1368 1389 | 
             
                #
         | 
| @@ -1679,34 +1700,38 @@ module Aws::GameLift | |
| 1679 1700 | 
             
                  req.send_request(options)
         | 
| 1680 1701 | 
             
                end
         | 
| 1681 1702 |  | 
| 1682 | 
            -
                # Defines a new matchmaking configuration for use with FlexMatch. | 
| 1683 | 
            -
                #  | 
| 1684 | 
            -
                #  | 
| 1685 | 
            -
                #  | 
| 1686 | 
            -
                #  | 
| 1687 | 
            -
                #  | 
| 1688 | 
            -
                #  | 
| 1689 | 
            -
                #
         | 
| 1690 | 
            -
                #  | 
| 1691 | 
            -
                #  | 
| 1692 | 
            -
                # | 
| 1693 | 
            -
                #  | 
| 1694 | 
            -
                #  | 
| 1695 | 
            -
                #
         | 
| 1696 | 
            -
                #  | 
| 1697 | 
            -
                #  | 
| 1698 | 
            -
                #  | 
| 1699 | 
            -
                #  | 
| 1700 | 
            -
                # | 
| 1701 | 
            -
                #  | 
| 1702 | 
            -
                #  | 
| 1703 | 
            -
                #  | 
| 1703 | 
            +
                # Defines a new matchmaking configuration for use with FlexMatch.
         | 
| 1704 | 
            +
                # Whether your are using FlexMatch with GameLift hosting or as a
         | 
| 1705 | 
            +
                # standalone matchmaking service, the matchmaking configuration sets out
         | 
| 1706 | 
            +
                # rules for matching players and forming teams. If you're also using
         | 
| 1707 | 
            +
                # GameLift hosting, it defines how to start game sessions for each
         | 
| 1708 | 
            +
                # match. Your matchmaking system can use multiple configurations to
         | 
| 1709 | 
            +
                # handle different game scenarios. All matchmaking requests
         | 
| 1710 | 
            +
                # (StartMatchmaking or StartMatchBackfill) identify the matchmaking
         | 
| 1711 | 
            +
                # configuration to use and provide player attributes consistent with
         | 
| 1712 | 
            +
                # that configuration.
         | 
| 1713 | 
            +
                #
         | 
| 1714 | 
            +
                # To create a matchmaking configuration, you must provide the following:
         | 
| 1715 | 
            +
                # configuration name and FlexMatch mode (with or without GameLift
         | 
| 1716 | 
            +
                # hosting); a rule set that specifies how to evaluate players and find
         | 
| 1717 | 
            +
                # acceptable matches; whether player acceptance is required; and the
         | 
| 1718 | 
            +
                # maximum time allowed for a matchmaking attempt. When using FlexMatch
         | 
| 1719 | 
            +
                # with GameLift hosting, you also need to identify the game session
         | 
| 1720 | 
            +
                # queue to use when starting a game session for the match.
         | 
| 1721 | 
            +
                #
         | 
| 1722 | 
            +
                # In addition, you must set up an Amazon Simple Notification Service
         | 
| 1723 | 
            +
                # (SNS) to receive matchmaking notifications, and provide the topic ARN
         | 
| 1724 | 
            +
                # in the matchmaking configuration. An alternative method, continuously
         | 
| 1725 | 
            +
                # polling ticket status with DescribeMatchmaking, is only suitable for
         | 
| 1726 | 
            +
                # games in development with low matchmaking usage.
         | 
| 1704 1727 | 
             
                #
         | 
| 1705 1728 | 
             
                # **Learn more**
         | 
| 1706 1729 | 
             
                #
         | 
| 1707 | 
            -
                # [  | 
| 1730 | 
            +
                # [ FlexMatch Developer Guide][1]
         | 
| 1708 1731 | 
             
                #
         | 
| 1709 | 
            -
                # [  | 
| 1732 | 
            +
                # [ Design a FlexMatch Matchmaker][2]
         | 
| 1733 | 
            +
                #
         | 
| 1734 | 
            +
                # [ Set Up FlexMatch Event Notification][3]
         | 
| 1710 1735 | 
             
                #
         | 
| 1711 1736 | 
             
                # **Related operations**
         | 
| 1712 1737 | 
             
                #
         | 
| @@ -1728,8 +1753,9 @@ module Aws::GameLift | |
| 1728 1753 | 
             
                #
         | 
| 1729 1754 | 
             
                #
         | 
| 1730 1755 | 
             
                #
         | 
| 1731 | 
            -
                # [1]: https://docs.aws.amazon.com/gamelift/latest/ | 
| 1732 | 
            -
                # [2]: https://docs.aws.amazon.com/gamelift/latest/ | 
| 1756 | 
            +
                # [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/gamelift-match.html
         | 
| 1757 | 
            +
                # [2]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-configuration.html
         | 
| 1758 | 
            +
                # [3]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-notification.html
         | 
| 1733 1759 | 
             
                #
         | 
| 1734 1760 | 
             
                # @option params [required, String] :name
         | 
| 1735 1761 | 
             
                #   A unique identifier for a matchmaking configuration. This name is used
         | 
| @@ -1739,12 +1765,13 @@ module Aws::GameLift | |
| 1739 1765 | 
             
                # @option params [String] :description
         | 
| 1740 1766 | 
             
                #   A human-readable description of the matchmaking configuration.
         | 
| 1741 1767 | 
             
                #
         | 
| 1742 | 
            -
                # @option params [ | 
| 1768 | 
            +
                # @option params [Array<String>] :game_session_queue_arns
         | 
| 1743 1769 | 
             
                #   Amazon Resource Name ([ARN][1]) that is assigned to a GameLift game
         | 
| 1744 1770 | 
             
                #   session queue resource and uniquely identifies it. ARNs are unique
         | 
| 1745 | 
            -
                #   across all Regions.  | 
| 1746 | 
            -
                #    | 
| 1747 | 
            -
                #    | 
| 1771 | 
            +
                #   across all Regions. Queues can be located in any Region. Queues are
         | 
| 1772 | 
            +
                #   used to start new GameLift-hosted game sessions for matches that are
         | 
| 1773 | 
            +
                #   created with this matchmaking configuration. If `FlexMatchMode` is set
         | 
| 1774 | 
            +
                #   to `STANDALONE`, do not set this parameter.
         | 
| 1748 1775 | 
             
                #
         | 
| 1749 1776 | 
             
                #
         | 
| 1750 1777 | 
             
                #
         | 
| @@ -1757,14 +1784,17 @@ module Aws::GameLift | |
| 1757 1784 | 
             
                #
         | 
| 1758 1785 | 
             
                # @option params [Integer] :acceptance_timeout_seconds
         | 
| 1759 1786 | 
             
                #   The length of time (in seconds) to wait for players to accept a
         | 
| 1760 | 
            -
                #   proposed match. If any player rejects the | 
| 1761 | 
            -
                #   before the timeout, the  | 
| 1787 | 
            +
                #   proposed match, if acceptance is required. If any player rejects the
         | 
| 1788 | 
            +
                #   match or fails to accept before the timeout, the tickets are returned
         | 
| 1789 | 
            +
                #   to the ticket pool and continue to be evaluated for an acceptable
         | 
| 1762 1790 | 
             
                #   match.
         | 
| 1763 1791 | 
             
                #
         | 
| 1764 1792 | 
             
                # @option params [required, Boolean] :acceptance_required
         | 
| 1765 1793 | 
             
                #   A flag that determines whether a match that was created with this
         | 
| 1766 1794 | 
             
                #   configuration must be accepted by the matched players. To require
         | 
| 1767 | 
            -
                #   acceptance, set to `TRUE`.
         | 
| 1795 | 
            +
                #   acceptance, set to `TRUE`. With this option enabled, matchmaking
         | 
| 1796 | 
            +
                #   tickets use the status `REQUIRES_ACCEPTANCE` to indicate when a
         | 
| 1797 | 
            +
                #   completed potential match is waiting for player acceptance.
         | 
| 1768 1798 | 
             
                #
         | 
| 1769 1799 | 
             
                # @option params [required, String] :rule_set_name
         | 
| 1770 1800 | 
             
                #   A unique identifier for a matchmaking rule set to use with this
         | 
| @@ -1779,7 +1809,8 @@ module Aws::GameLift | |
| 1779 1809 | 
             
                #   The number of player slots in a match to keep open for future players.
         | 
| 1780 1810 | 
             
                #   For example, assume that the configuration's rule set specifies a
         | 
| 1781 1811 | 
             
                #   match for a single 12-person team. If the additional player count is
         | 
| 1782 | 
            -
                #   set to 2, only 10 players are initially selected for the match.
         | 
| 1812 | 
            +
                #   set to 2, only 10 players are initially selected for the match. This
         | 
| 1813 | 
            +
                #   parameter is not used if `FlexMatchMode` is set to `STANDALONE`.
         | 
| 1783 1814 | 
             
                #
         | 
| 1784 1815 | 
             
                # @option params [String] :custom_event_data
         | 
| 1785 1816 | 
             
                #   Information to be added to all events related to this matchmaking
         | 
| @@ -1790,7 +1821,8 @@ module Aws::GameLift | |
| 1790 1821 | 
             
                #   pairs. These properties are passed to a game server process in the
         | 
| 1791 1822 | 
             
                #   GameSession object with a request to start a new game session (see
         | 
| 1792 1823 | 
             
                #   [Start a Game Session][1]). This information is added to the new
         | 
| 1793 | 
            -
                #   GameSession object that is created for a successful match.
         | 
| 1824 | 
            +
                #   GameSession object that is created for a successful match. This
         | 
| 1825 | 
            +
                #   parameter is not used if `FlexMatchMode` is set to `STANDALONE`.
         | 
| 1794 1826 | 
             
                #
         | 
| 1795 1827 | 
             
                #
         | 
| 1796 1828 | 
             
                #
         | 
| @@ -1801,7 +1833,8 @@ module Aws::GameLift | |
| 1801 1833 | 
             
                #   value. This data is passed to a game server process in the GameSession
         | 
| 1802 1834 | 
             
                #   object with a request to start a new game session (see [Start a Game
         | 
| 1803 1835 | 
             
                #   Session][1]). This information is added to the new GameSession object
         | 
| 1804 | 
            -
                #   that is created for a successful match.
         | 
| 1836 | 
            +
                #   that is created for a successful match. This parameter is not used if
         | 
| 1837 | 
            +
                #   `FlexMatchMode` is set to `STANDALONE`.
         | 
| 1805 1838 | 
             
                #
         | 
| 1806 1839 | 
             
                #
         | 
| 1807 1840 | 
             
                #
         | 
| @@ -1814,11 +1847,27 @@ module Aws::GameLift | |
| 1814 1847 | 
             
                #   Specify `AUTOMATIC` to have GameLift create a StartMatchBackfill
         | 
| 1815 1848 | 
             
                #   request whenever a game session has one or more open slots. Learn more
         | 
| 1816 1849 | 
             
                #   about manual and automatic backfill in [ Backfill Existing Games with
         | 
| 1817 | 
            -
                #   FlexMatch][1].
         | 
| 1850 | 
            +
                #   FlexMatch][1]. Automatic backfill is not available when
         | 
| 1851 | 
            +
                #   `FlexMatchMode` is set to `STANDALONE`.
         | 
| 1852 | 
            +
                #
         | 
| 1853 | 
            +
                #
         | 
| 1854 | 
            +
                #
         | 
| 1855 | 
            +
                #   [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-backfill.html
         | 
| 1856 | 
            +
                #
         | 
| 1857 | 
            +
                # @option params [String] :flex_match_mode
         | 
| 1858 | 
            +
                #   Indicates whether this matchmaking configuration is being used with
         | 
| 1859 | 
            +
                #   GameLift hosting or as a standalone matchmaking solution.
         | 
| 1818 1860 | 
             
                #
         | 
| 1861 | 
            +
                #   * **STANDALONE** - FlexMatch forms matches and returns match
         | 
| 1862 | 
            +
                #     information, including players and team assignments, in a [
         | 
| 1863 | 
            +
                #     MatchmakingSucceeded][1] event.
         | 
| 1819 1864 | 
             
                #
         | 
| 1865 | 
            +
                #   * **WITH\_QUEUE** - FlexMatch forms matches and uses the specified
         | 
| 1866 | 
            +
                #     GameLift queue to start a game session for the match.
         | 
| 1820 1867 | 
             
                #
         | 
| 1821 | 
            -
                # | 
| 1868 | 
            +
                #
         | 
| 1869 | 
            +
                #
         | 
| 1870 | 
            +
                #   [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-events.html#match-events-matchmakingsucceeded
         | 
| 1822 1871 | 
             
                #
         | 
| 1823 1872 | 
             
                # @option params [Array<Types::Tag>] :tags
         | 
| 1824 1873 | 
             
                #   A list of labels to assign to the new matchmaking configuration
         | 
| @@ -1843,7 +1892,7 @@ module Aws::GameLift | |
| 1843 1892 | 
             
                #   resp = client.create_matchmaking_configuration({
         | 
| 1844 1893 | 
             
                #     name: "MatchmakingIdStringModel", # required
         | 
| 1845 1894 | 
             
                #     description: "NonZeroAndMaxString",
         | 
| 1846 | 
            -
                #     game_session_queue_arns: ["ArnStringModel"], | 
| 1895 | 
            +
                #     game_session_queue_arns: ["ArnStringModel"],
         | 
| 1847 1896 | 
             
                #     request_timeout_seconds: 1, # required
         | 
| 1848 1897 | 
             
                #     acceptance_timeout_seconds: 1,
         | 
| 1849 1898 | 
             
                #     acceptance_required: false, # required
         | 
| @@ -1859,6 +1908,7 @@ module Aws::GameLift | |
| 1859 1908 | 
             
                #     ],
         | 
| 1860 1909 | 
             
                #     game_session_data: "GameSessionData",
         | 
| 1861 1910 | 
             
                #     backfill_mode: "AUTOMATIC", # accepts AUTOMATIC, MANUAL
         | 
| 1911 | 
            +
                #     flex_match_mode: "STANDALONE", # accepts STANDALONE, WITH_QUEUE
         | 
| 1862 1912 | 
             
                #     tags: [
         | 
| 1863 1913 | 
             
                #       {
         | 
| 1864 1914 | 
             
                #         key: "TagKey", # required
         | 
| @@ -1888,6 +1938,7 @@ module Aws::GameLift | |
| 1888 1938 | 
             
                #   resp.configuration.game_properties[0].value #=> String
         | 
| 1889 1939 | 
             
                #   resp.configuration.game_session_data #=> String
         | 
| 1890 1940 | 
             
                #   resp.configuration.backfill_mode #=> String, one of "AUTOMATIC", "MANUAL"
         | 
| 1941 | 
            +
                #   resp.configuration.flex_match_mode #=> String, one of "STANDALONE", "WITH_QUEUE"
         | 
| 1891 1942 | 
             
                #
         | 
| 1892 1943 | 
             
                # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateMatchmakingConfiguration AWS API Documentation
         | 
| 1893 1944 | 
             
                #
         | 
| @@ -1940,9 +1991,9 @@ module Aws::GameLift | |
| 1940 1991 | 
             
                #
         | 
| 1941 1992 | 
             
                #
         | 
| 1942 1993 | 
             
                #
         | 
| 1943 | 
            -
                # [1]: https://docs.aws.amazon.com/gamelift/latest/ | 
| 1944 | 
            -
                # [2]: https://docs.aws.amazon.com/gamelift/latest/ | 
| 1945 | 
            -
                # [3]: https://docs.aws.amazon.com/gamelift/latest/ | 
| 1994 | 
            +
                # [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-rulesets.html
         | 
| 1995 | 
            +
                # [2]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-configuration.html
         | 
| 1996 | 
            +
                # [3]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-intro.html
         | 
| 1946 1997 | 
             
                #
         | 
| 1947 1998 | 
             
                # @option params [required, String] :name
         | 
| 1948 1999 | 
             
                #   A unique identifier for a matchmaking rule set. A matchmaking
         | 
| @@ -2219,14 +2270,20 @@ module Aws::GameLift | |
| 2219 2270 | 
             
                #   value later.
         | 
| 2220 2271 | 
             
                #
         | 
| 2221 2272 | 
             
                # @option params [Types::S3Location] :storage_location
         | 
| 2222 | 
            -
                #   The location of  | 
| 2223 | 
            -
                #    | 
| 2224 | 
            -
                #    | 
| 2225 | 
            -
                #    | 
| 2226 | 
            -
                #    | 
| 2227 | 
            -
                #    | 
| 2228 | 
            -
                #    | 
| 2229 | 
            -
                #    | 
| 2273 | 
            +
                #   The Amazon S3 location of your Realtime scripts. The storage location
         | 
| 2274 | 
            +
                #   must specify the S3 bucket name, the zip file name (the "key"), and
         | 
| 2275 | 
            +
                #   an IAM role ARN that allows Amazon GameLift to access the S3 storage
         | 
| 2276 | 
            +
                #   location. The S3 bucket must be in the same Region where you are
         | 
| 2277 | 
            +
                #   creating a new script. By default, Amazon GameLift uploads the latest
         | 
| 2278 | 
            +
                #   version of the zip file; if you have S3 object versioning turned on,
         | 
| 2279 | 
            +
                #   you can use the `ObjectVersion` parameter to specify an earlier
         | 
| 2280 | 
            +
                #   version. To call this operation with a storage location, you must have
         | 
| 2281 | 
            +
                #   IAM PassRole permission. For more details on IAM roles and PassRole
         | 
| 2282 | 
            +
                #   permissions, see [ Set up a role for GameLift access][1].
         | 
| 2283 | 
            +
                #
         | 
| 2284 | 
            +
                #
         | 
| 2285 | 
            +
                #
         | 
| 2286 | 
            +
                #   [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/setting-up-role.html
         | 
| 2230 2287 | 
             
                #
         | 
| 2231 2288 | 
             
                # @option params [String, StringIO, File] :zip_file
         | 
| 2232 2289 | 
             
                #   A data object containing your Realtime scripts and dependencies as a
         | 
| @@ -2474,7 +2531,7 @@ module Aws::GameLift | |
| 2474 2531 | 
             
                  req.send_request(options)
         | 
| 2475 2532 | 
             
                end
         | 
| 2476 2533 |  | 
| 2477 | 
            -
                # Deletes an alias. This  | 
| 2534 | 
            +
                # Deletes an alias. This operation removes all record of the alias. Game
         | 
| 2478 2535 | 
             
                # clients attempting to access a server process using the deleted alias
         | 
| 2479 2536 | 
             
                # receive an error. To delete an alias, specify the alias ID to be
         | 
| 2480 2537 | 
             
                # deleted.
         | 
| @@ -2512,7 +2569,7 @@ module Aws::GameLift | |
| 2512 2569 | 
             
                  req.send_request(options)
         | 
| 2513 2570 | 
             
                end
         | 
| 2514 2571 |  | 
| 2515 | 
            -
                # Deletes a build. This  | 
| 2572 | 
            +
                # Deletes a build. This operation permanently deletes the build resource
         | 
| 2516 2573 | 
             
                # and any uploaded build files. Deleting a build does not affect the
         | 
| 2517 2574 | 
             
                # status of any active fleets using the build, but you can no longer
         | 
| 2518 2575 | 
             
                # create new fleets with the deleted build.
         | 
| @@ -2570,7 +2627,7 @@ module Aws::GameLift | |
| 2570 2627 | 
             
                # the VPC peering connection--this is done as part of the delete fleet
         | 
| 2571 2628 | 
             
                # process.
         | 
| 2572 2629 | 
             
                #
         | 
| 2573 | 
            -
                # This  | 
| 2630 | 
            +
                # This operation removes the fleet and its resources. Once a fleet is
         | 
| 2574 2631 | 
             
                # deleted, you can no longer use any of the resource in that fleet.
         | 
| 2575 2632 | 
             
                #
         | 
| 2576 2633 | 
             
                # **Learn more**
         | 
| @@ -2616,27 +2673,33 @@ module Aws::GameLift | |
| 2616 2673 | 
             
                  req.send_request(options)
         | 
| 2617 2674 | 
             
                end
         | 
| 2618 2675 |  | 
| 2619 | 
            -
                # **This  | 
| 2620 | 
            -
                #  | 
| 2676 | 
            +
                # **This operation is used with the Amazon GameLift FleetIQ solution and
         | 
| 2677 | 
            +
                # game server groups.**
         | 
| 2621 2678 | 
             
                #
         | 
| 2622 2679 | 
             
                # Terminates a game server group and permanently deletes the game server
         | 
| 2623 2680 | 
             
                # group record. You have several options for how these resources are
         | 
| 2624 2681 | 
             
                # impacted when deleting the game server group. Depending on the type of
         | 
| 2625 | 
            -
                # delete  | 
| 2626 | 
            -
                # resources: | 
| 2627 | 
            -
                # | 
| 2682 | 
            +
                # delete operation selected, this operation might affect these
         | 
| 2683 | 
            +
                # resources:
         | 
| 2684 | 
            +
                #
         | 
| 2685 | 
            +
                # * The game server group
         | 
| 2686 | 
            +
                #
         | 
| 2687 | 
            +
                # * The corresponding Auto Scaling group
         | 
| 2688 | 
            +
                #
         | 
| 2689 | 
            +
                # * All game servers that are currently running in the group
         | 
| 2628 2690 | 
             
                #
         | 
| 2629 2691 | 
             
                # To delete a game server group, identify the game server group to
         | 
| 2630 | 
            -
                # delete and specify the type of delete  | 
| 2631 | 
            -
                # groups can only be deleted if they are in ACTIVE or ERROR | 
| 2692 | 
            +
                # delete and specify the type of delete operation to initiate. Game
         | 
| 2693 | 
            +
                # server groups can only be deleted if they are in `ACTIVE` or `ERROR`
         | 
| 2694 | 
            +
                # status.
         | 
| 2632 2695 | 
             
                #
         | 
| 2633 | 
            -
                # If the delete request is successful, a series of  | 
| 2634 | 
            -
                # off. The game server group status is changed to  | 
| 2696 | 
            +
                # If the delete request is successful, a series of operations are kicked
         | 
| 2697 | 
            +
                # off. The game server group status is changed to `DELETE_SCHEDULED`,
         | 
| 2635 2698 | 
             
                # which prevents new game servers from being registered and stops
         | 
| 2636 | 
            -
                #  | 
| 2637 | 
            -
                # are  | 
| 2638 | 
            -
                # any of the delete  | 
| 2639 | 
            -
                # ERROR status.
         | 
| 2699 | 
            +
                # automatic scaling activity. Once all game servers in the game server
         | 
| 2700 | 
            +
                # group are deregistered, GameLift FleetIQ can begin deleting resources.
         | 
| 2701 | 
            +
                # If any of the delete operations fail, the game server group is placed
         | 
| 2702 | 
            +
                # in `ERROR` status.
         | 
| 2640 2703 | 
             
                #
         | 
| 2641 2704 | 
             
                # GameLift FleetIQ emits delete events to Amazon CloudWatch.
         | 
| 2642 2705 | 
             
                #
         | 
| @@ -2660,26 +2723,29 @@ module Aws::GameLift | |
| 2660 2723 | 
             
                #
         | 
| 2661 2724 | 
             
                # * SuspendGameServerGroup
         | 
| 2662 2725 | 
             
                #
         | 
| 2726 | 
            +
                # * DescribeGameServerInstances
         | 
| 2727 | 
            +
                #
         | 
| 2663 2728 | 
             
                #
         | 
| 2664 2729 | 
             
                #
         | 
| 2665 | 
            -
                # [1]: https://docs.aws.amazon.com/gamelift/latest/ | 
| 2730 | 
            +
                # [1]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html
         | 
| 2666 2731 | 
             
                #
         | 
| 2667 2732 | 
             
                # @option params [required, String] :game_server_group_name
         | 
| 2668 | 
            -
                #    | 
| 2669 | 
            -
                #    | 
| 2733 | 
            +
                #   A unique identifier for the game server group. Use either the
         | 
| 2734 | 
            +
                #   GameServerGroup name or ARN value.
         | 
| 2670 2735 | 
             
                #
         | 
| 2671 2736 | 
             
                # @option params [String] :delete_option
         | 
| 2672 | 
            -
                #   The type of delete to perform. Options include:
         | 
| 2737 | 
            +
                #   The type of delete to perform. Options include the following:
         | 
| 2673 2738 | 
             
                #
         | 
| 2674 | 
            -
                #   *  | 
| 2675 | 
            -
                #     group only when it has no game servers that are in | 
| 2739 | 
            +
                #   * `SAFE_DELETE` – (default) Terminates the game server group and EC2
         | 
| 2740 | 
            +
                #     Auto Scaling group only when it has no game servers that are in
         | 
| 2741 | 
            +
                #     `UTILIZED` status.
         | 
| 2676 2742 | 
             
                #
         | 
| 2677 | 
            -
                #   *  | 
| 2743 | 
            +
                #   * `FORCE_DELETE` – Terminates the game server group, including all
         | 
| 2678 2744 | 
             
                #     active game servers regardless of their utilization status, and the
         | 
| 2679 2745 | 
             
                #     EC2 Auto Scaling group.
         | 
| 2680 2746 | 
             
                #
         | 
| 2681 | 
            -
                #   * RETAIN – Does a safe delete of the game server group but retains | 
| 2682 | 
            -
                #     EC2 Auto Scaling group as is.
         | 
| 2747 | 
            +
                #   * `RETAIN` – Does a safe delete of the game server group but retains
         | 
| 2748 | 
            +
                #     the EC2 Auto Scaling group as is.
         | 
| 2683 2749 | 
             
                #
         | 
| 2684 2750 | 
             
                # @return [Types::DeleteGameServerGroupOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
         | 
| 2685 2751 | 
             
                #
         | 
| @@ -2700,7 +2766,7 @@ module Aws::GameLift | |
| 2700 2766 | 
             
                #   resp.game_server_group.instance_definitions #=> Array
         | 
| 2701 2767 | 
             
                #   resp.game_server_group.instance_definitions[0].instance_type #=> String, one of "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "c5.large", "c5.xlarge", "c5.2xlarge", "c5.4xlarge", "c5.9xlarge", "c5.12xlarge", "c5.18xlarge", "c5.24xlarge", "r4.large", "r4.xlarge", "r4.2xlarge", "r4.4xlarge", "r4.8xlarge", "r4.16xlarge", "r5.large", "r5.xlarge", "r5.2xlarge", "r5.4xlarge", "r5.8xlarge", "r5.12xlarge", "r5.16xlarge", "r5.24xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge", "m5.large", "m5.xlarge", "m5.2xlarge", "m5.4xlarge", "m5.8xlarge", "m5.12xlarge", "m5.16xlarge", "m5.24xlarge"
         | 
| 2702 2768 | 
             
                #   resp.game_server_group.instance_definitions[0].weighted_capacity #=> String
         | 
| 2703 | 
            -
                #   resp.game_server_group.balancing_strategy #=> String, one of "SPOT_ONLY", "SPOT_PREFERRED"
         | 
| 2769 | 
            +
                #   resp.game_server_group.balancing_strategy #=> String, one of "SPOT_ONLY", "SPOT_PREFERRED", "ON_DEMAND_ONLY"
         | 
| 2704 2770 | 
             
                #   resp.game_server_group.game_server_protection_policy #=> String, one of "NO_PROTECTION", "FULL_PROTECTION"
         | 
| 2705 2771 | 
             
                #   resp.game_server_group.auto_scaling_group_arn #=> String
         | 
| 2706 2772 | 
             
                #   resp.game_server_group.status #=> String, one of "NEW", "ACTIVATING", "ACTIVE", "DELETE_SCHEDULED", "DELETING", "DELETED", "ERROR"
         | 
| @@ -2719,9 +2785,9 @@ module Aws::GameLift | |
| 2719 2785 | 
             
                  req.send_request(options)
         | 
| 2720 2786 | 
             
                end
         | 
| 2721 2787 |  | 
| 2722 | 
            -
                # Deletes a game session queue.  | 
| 2723 | 
            -
                # StartGameSessionPlacement requests that reference  | 
| 2724 | 
            -
                # fail. To delete a queue, specify the queue name.
         | 
| 2788 | 
            +
                # Deletes a game session queue. Once a queue is successfully deleted,
         | 
| 2789 | 
            +
                # unfulfilled StartGameSessionPlacement requests that reference the
         | 
| 2790 | 
            +
                # queue will fail. To delete a queue, specify the queue name.
         | 
| 2725 2791 | 
             
                #
         | 
| 2726 2792 | 
             
                # **Learn more**
         | 
| 2727 2793 | 
             
                #
         | 
| @@ -2836,7 +2902,7 @@ module Aws::GameLift | |
| 2836 2902 | 
             
                #
         | 
| 2837 2903 | 
             
                #
         | 
| 2838 2904 | 
             
                #
         | 
| 2839 | 
            -
                # [1]: https://docs.aws.amazon.com/gamelift/latest/ | 
| 2905 | 
            +
                # [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-rulesets.html
         | 
| 2840 2906 | 
             
                #
         | 
| 2841 2907 | 
             
                # @option params [required, String] :name
         | 
| 2842 2908 | 
             
                #   A unique identifier for a matchmaking rule set to be deleted. (Note:
         | 
| @@ -2860,8 +2926,8 @@ module Aws::GameLift | |
| 2860 2926 | 
             
                  req.send_request(options)
         | 
| 2861 2927 | 
             
                end
         | 
| 2862 2928 |  | 
| 2863 | 
            -
                # Deletes a fleet scaling policy.  | 
| 2864 | 
            -
                #  | 
| 2929 | 
            +
                # Deletes a fleet scaling policy. Once deleted, the policy is no longer
         | 
| 2930 | 
            +
                # in force and GameLift removes all record of it. To delete a scaling
         | 
| 2865 2931 | 
             
                # policy, specify both the scaling policy name and the fleet ID it is
         | 
| 2866 2932 | 
             
                # associated with.
         | 
| 2867 2933 | 
             
                #
         | 
| @@ -2914,9 +2980,9 @@ module Aws::GameLift | |
| 2914 2980 | 
             
                  req.send_request(options)
         | 
| 2915 2981 | 
             
                end
         | 
| 2916 2982 |  | 
| 2917 | 
            -
                # Deletes a Realtime script. This  | 
| 2918 | 
            -
                # record. If script files were uploaded, they are also deleted | 
| 2919 | 
            -
                # stored in an S3 bucket are not deleted).
         | 
| 2983 | 
            +
                # Deletes a Realtime script. This operation permanently deletes the
         | 
| 2984 | 
            +
                # script record. If script files were uploaded, they are also deleted
         | 
| 2985 | 
            +
                # (files stored in an S3 bucket are not deleted).
         | 
| 2920 2986 | 
             
                #
         | 
| 2921 2987 | 
             
                # To delete a script, specify the script ID. Before deleting a script,
         | 
| 2922 2988 | 
             
                # be sure to terminate all fleets that are deployed with the script
         | 
| @@ -3067,16 +3133,16 @@ module Aws::GameLift | |
| 3067 3133 | 
             
                  req.send_request(options)
         | 
| 3068 3134 | 
             
                end
         | 
| 3069 3135 |  | 
| 3070 | 
            -
                # **This  | 
| 3071 | 
            -
                #  | 
| 3136 | 
            +
                # **This operation is used with the Amazon GameLift FleetIQ solution and
         | 
| 3137 | 
            +
                # game server groups.**
         | 
| 3072 3138 | 
             
                #
         | 
| 3073 | 
            -
                # Removes the game server  | 
| 3074 | 
            -
                #  | 
| 3075 | 
            -
                #  | 
| 3139 | 
            +
                # Removes the game server from a game server group. As a result of this
         | 
| 3140 | 
            +
                # operation, the deregistered game server can no longer be claimed and
         | 
| 3141 | 
            +
                # will not be returned in a list of active game servers.
         | 
| 3076 3142 | 
             
                #
         | 
| 3077 | 
            -
                # To  | 
| 3078 | 
            -
                # server ID. If successful, this  | 
| 3079 | 
            -
                # termination  | 
| 3143 | 
            +
                # To deregister a game server, specify the game server group and game
         | 
| 3144 | 
            +
                # server ID. If successful, this operation emits a CloudWatch event with
         | 
| 3145 | 
            +
                # termination timestamp and reason.
         | 
| 3080 3146 | 
             
                #
         | 
| 3081 3147 | 
             
                # **Learn more**
         | 
| 3082 3148 | 
             
                #
         | 
| @@ -3098,15 +3164,15 @@ module Aws::GameLift | |
| 3098 3164 | 
             
                #
         | 
| 3099 3165 | 
             
                #
         | 
| 3100 3166 | 
             
                #
         | 
| 3101 | 
            -
                # [1]: https://docs.aws.amazon.com/gamelift/latest/ | 
| 3167 | 
            +
                # [1]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html
         | 
| 3102 3168 | 
             
                #
         | 
| 3103 3169 | 
             
                # @option params [required, String] :game_server_group_name
         | 
| 3104 | 
            -
                #    | 
| 3105 | 
            -
                #    | 
| 3106 | 
            -
                #   value.
         | 
| 3170 | 
            +
                #   A unique identifier for the game server group where the game server is
         | 
| 3171 | 
            +
                #   running. Use either the GameServerGroup name or ARN value.
         | 
| 3107 3172 | 
             
                #
         | 
| 3108 3173 | 
             
                # @option params [required, String] :game_server_id
         | 
| 3109 | 
            -
                #    | 
| 3174 | 
            +
                #   A custom string that uniquely identifies the game server to
         | 
| 3175 | 
            +
                #   deregister.
         | 
| 3110 3176 | 
             
                #
         | 
| 3111 3177 | 
             
                # @return [Struct] Returns an empty {Seahorse::Client::Response response}.
         | 
| 3112 3178 | 
             
                #
         | 
| @@ -3291,13 +3357,13 @@ module Aws::GameLift | |
| 3291 3357 | 
             
                # @example Request syntax with placeholder values
         | 
| 3292 3358 | 
             
                #
         | 
| 3293 3359 | 
             
                #   resp = client.describe_ec2_instance_limits({
         | 
| 3294 | 
            -
                #     ec2_instance_type: "t2.micro", # accepts t2.micro, t2.small, t2.medium, t2.large, c3.large, c3.xlarge, c3.2xlarge, c3.4xlarge, c3.8xlarge, c4.large, c4.xlarge, c4.2xlarge, c4.4xlarge, c4.8xlarge, c5.large, c5.xlarge, c5.2xlarge, c5.4xlarge, c5.9xlarge, c5.12xlarge, c5.18xlarge, c5.24xlarge, r3.large, r3.xlarge, r3.2xlarge, r3.4xlarge, r3.8xlarge, r4.large, r4.xlarge, r4.2xlarge, r4.4xlarge, r4.8xlarge, r4.16xlarge, r5.large, r5.xlarge, r5.2xlarge, r5.4xlarge, r5.8xlarge, r5.12xlarge, r5.16xlarge, r5.24xlarge, m3.medium, m3.large, m3.xlarge, m3.2xlarge, m4.large, m4.xlarge, m4.2xlarge, m4.4xlarge, m4.10xlarge, m5.large, m5.xlarge, m5.2xlarge, m5.4xlarge, m5.8xlarge, m5.12xlarge, m5.16xlarge, m5.24xlarge
         | 
| 3360 | 
            +
                #     ec2_instance_type: "t2.micro", # accepts t2.micro, t2.small, t2.medium, t2.large, c3.large, c3.xlarge, c3.2xlarge, c3.4xlarge, c3.8xlarge, c4.large, c4.xlarge, c4.2xlarge, c4.4xlarge, c4.8xlarge, c5.large, c5.xlarge, c5.2xlarge, c5.4xlarge, c5.9xlarge, c5.12xlarge, c5.18xlarge, c5.24xlarge, c5a.large, c5a.xlarge, c5a.2xlarge, c5a.4xlarge, c5a.8xlarge, c5a.12xlarge, c5a.16xlarge, c5a.24xlarge, r3.large, r3.xlarge, r3.2xlarge, r3.4xlarge, r3.8xlarge, r4.large, r4.xlarge, r4.2xlarge, r4.4xlarge, r4.8xlarge, r4.16xlarge, r5.large, r5.xlarge, r5.2xlarge, r5.4xlarge, r5.8xlarge, r5.12xlarge, r5.16xlarge, r5.24xlarge, r5a.large, r5a.xlarge, r5a.2xlarge, r5a.4xlarge, r5a.8xlarge, r5a.12xlarge, r5a.16xlarge, r5a.24xlarge, m3.medium, m3.large, m3.xlarge, m3.2xlarge, m4.large, m4.xlarge, m4.2xlarge, m4.4xlarge, m4.10xlarge, m5.large, m5.xlarge, m5.2xlarge, m5.4xlarge, m5.8xlarge, m5.12xlarge, m5.16xlarge, m5.24xlarge, m5a.large, m5a.xlarge, m5a.2xlarge, m5a.4xlarge, m5a.8xlarge, m5a.12xlarge, m5a.16xlarge, m5a.24xlarge
         | 
| 3295 3361 | 
             
                #   })
         | 
| 3296 3362 | 
             
                #
         | 
| 3297 3363 | 
             
                # @example Response structure
         | 
| 3298 3364 | 
             
                #
         | 
| 3299 3365 | 
             
                #   resp.ec2_instance_limits #=> Array
         | 
| 3300 | 
            -
                #   resp.ec2_instance_limits[0].ec2_instance_type #=> String, one of "t2.micro", "t2.small", "t2.medium", "t2.large", "c3.large", "c3.xlarge", "c3.2xlarge", "c3.4xlarge", "c3.8xlarge", "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "c5.large", "c5.xlarge", "c5.2xlarge", "c5.4xlarge", "c5.9xlarge", "c5.12xlarge", "c5.18xlarge", "c5.24xlarge", "r3.large", "r3.xlarge", "r3.2xlarge", "r3.4xlarge", "r3.8xlarge", "r4.large", "r4.xlarge", "r4.2xlarge", "r4.4xlarge", "r4.8xlarge", "r4.16xlarge", "r5.large", "r5.xlarge", "r5.2xlarge", "r5.4xlarge", "r5.8xlarge", "r5.12xlarge", "r5.16xlarge", "r5.24xlarge", "m3.medium", "m3.large", "m3.xlarge", "m3.2xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge", "m5.large", "m5.xlarge", "m5.2xlarge", "m5.4xlarge", "m5.8xlarge", "m5.12xlarge", "m5.16xlarge", "m5.24xlarge"
         | 
| 3366 | 
            +
                #   resp.ec2_instance_limits[0].ec2_instance_type #=> String, one of "t2.micro", "t2.small", "t2.medium", "t2.large", "c3.large", "c3.xlarge", "c3.2xlarge", "c3.4xlarge", "c3.8xlarge", "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "c5.large", "c5.xlarge", "c5.2xlarge", "c5.4xlarge", "c5.9xlarge", "c5.12xlarge", "c5.18xlarge", "c5.24xlarge", "c5a.large", "c5a.xlarge", "c5a.2xlarge", "c5a.4xlarge", "c5a.8xlarge", "c5a.12xlarge", "c5a.16xlarge", "c5a.24xlarge", "r3.large", "r3.xlarge", "r3.2xlarge", "r3.4xlarge", "r3.8xlarge", "r4.large", "r4.xlarge", "r4.2xlarge", "r4.4xlarge", "r4.8xlarge", "r4.16xlarge", "r5.large", "r5.xlarge", "r5.2xlarge", "r5.4xlarge", "r5.8xlarge", "r5.12xlarge", "r5.16xlarge", "r5.24xlarge", "r5a.large", "r5a.xlarge", "r5a.2xlarge", "r5a.4xlarge", "r5a.8xlarge", "r5a.12xlarge", "r5a.16xlarge", "r5a.24xlarge", "m3.medium", "m3.large", "m3.xlarge", "m3.2xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge", "m5.large", "m5.xlarge", "m5.2xlarge", "m5.4xlarge", "m5.8xlarge", "m5.12xlarge", "m5.16xlarge", "m5.24xlarge", "m5a.large", "m5a.xlarge", "m5a.2xlarge", "m5a.4xlarge", "m5a.8xlarge", "m5a.12xlarge", "m5a.16xlarge", "m5a.24xlarge"
         | 
| 3301 3367 | 
             
                #   resp.ec2_instance_limits[0].current_instances #=> Integer
         | 
| 3302 3368 | 
             
                #   resp.ec2_instance_limits[0].instance_limit #=> Integer
         | 
| 3303 3369 | 
             
                #
         | 
| @@ -3320,7 +3386,7 @@ module Aws::GameLift | |
| 3320 3386 | 
             
                # pages. If successful, a FleetAttributes object is returned for each
         | 
| 3321 3387 | 
             
                # fleet requested, unless the fleet identifier is not found.
         | 
| 3322 3388 | 
             
                #
         | 
| 3323 | 
            -
                # <note markdown="1"> Some API  | 
| 3389 | 
            +
                # <note markdown="1"> Some API operations may limit the number of fleet IDs allowed in one
         | 
| 3324 3390 | 
             
                # request. If a request exceeds this limit, the request fails and the
         | 
| 3325 3391 | 
             
                # error message includes the maximum allowed number.
         | 
| 3326 3392 | 
             
                #
         | 
| @@ -3377,16 +3443,18 @@ module Aws::GameLift | |
| 3377 3443 | 
             
                #
         | 
| 3378 3444 | 
             
                # @option params [String] :next_token
         | 
| 3379 3445 | 
             
                #   Token that indicates the start of the next sequential page of results.
         | 
| 3380 | 
            -
                #   Use the token that is returned with a previous call to this  | 
| 3381 | 
            -
                #   start at the beginning of the result set, do not specify a value. | 
| 3382 | 
            -
                #   parameter is ignored when the request specifies one or a list of | 
| 3383 | 
            -
                #   IDs.
         | 
| 3446 | 
            +
                #   Use the token that is returned with a previous call to this operation.
         | 
| 3447 | 
            +
                #   To start at the beginning of the result set, do not specify a value.
         | 
| 3448 | 
            +
                #   This parameter is ignored when the request specifies one or a list of
         | 
| 3449 | 
            +
                #   fleet IDs.
         | 
| 3384 3450 | 
             
                #
         | 
| 3385 3451 | 
             
                # @return [Types::DescribeFleetAttributesOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
         | 
| 3386 3452 | 
             
                #
         | 
| 3387 3453 | 
             
                #   * {Types::DescribeFleetAttributesOutput#fleet_attributes #fleet_attributes} => Array<Types::FleetAttributes>
         | 
| 3388 3454 | 
             
                #   * {Types::DescribeFleetAttributesOutput#next_token #next_token} => String
         | 
| 3389 3455 | 
             
                #
         | 
| 3456 | 
            +
                # The returned {Seahorse::Client::Response response} is a pageable response and is Enumerable. For details on usage see {Aws::PageableResponse PageableResponse}.
         | 
| 3457 | 
            +
                #
         | 
| 3390 3458 | 
             
                # @example Request syntax with placeholder values
         | 
| 3391 3459 | 
             
                #
         | 
| 3392 3460 | 
             
                #   resp = client.describe_fleet_attributes({
         | 
| @@ -3401,7 +3469,7 @@ module Aws::GameLift | |
| 3401 3469 | 
             
                #   resp.fleet_attributes[0].fleet_id #=> String
         | 
| 3402 3470 | 
             
                #   resp.fleet_attributes[0].fleet_arn #=> String
         | 
| 3403 3471 | 
             
                #   resp.fleet_attributes[0].fleet_type #=> String, one of "ON_DEMAND", "SPOT"
         | 
| 3404 | 
            -
                #   resp.fleet_attributes[0].instance_type #=> String, one of "t2.micro", "t2.small", "t2.medium", "t2.large", "c3.large", "c3.xlarge", "c3.2xlarge", "c3.4xlarge", "c3.8xlarge", "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "c5.large", "c5.xlarge", "c5.2xlarge", "c5.4xlarge", "c5.9xlarge", "c5.12xlarge", "c5.18xlarge", "c5.24xlarge", "r3.large", "r3.xlarge", "r3.2xlarge", "r3.4xlarge", "r3.8xlarge", "r4.large", "r4.xlarge", "r4.2xlarge", "r4.4xlarge", "r4.8xlarge", "r4.16xlarge", "r5.large", "r5.xlarge", "r5.2xlarge", "r5.4xlarge", "r5.8xlarge", "r5.12xlarge", "r5.16xlarge", "r5.24xlarge", "m3.medium", "m3.large", "m3.xlarge", "m3.2xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge", "m5.large", "m5.xlarge", "m5.2xlarge", "m5.4xlarge", "m5.8xlarge", "m5.12xlarge", "m5.16xlarge", "m5.24xlarge"
         | 
| 3472 | 
            +
                #   resp.fleet_attributes[0].instance_type #=> String, one of "t2.micro", "t2.small", "t2.medium", "t2.large", "c3.large", "c3.xlarge", "c3.2xlarge", "c3.4xlarge", "c3.8xlarge", "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "c5.large", "c5.xlarge", "c5.2xlarge", "c5.4xlarge", "c5.9xlarge", "c5.12xlarge", "c5.18xlarge", "c5.24xlarge", "c5a.large", "c5a.xlarge", "c5a.2xlarge", "c5a.4xlarge", "c5a.8xlarge", "c5a.12xlarge", "c5a.16xlarge", "c5a.24xlarge", "r3.large", "r3.xlarge", "r3.2xlarge", "r3.4xlarge", "r3.8xlarge", "r4.large", "r4.xlarge", "r4.2xlarge", "r4.4xlarge", "r4.8xlarge", "r4.16xlarge", "r5.large", "r5.xlarge", "r5.2xlarge", "r5.4xlarge", "r5.8xlarge", "r5.12xlarge", "r5.16xlarge", "r5.24xlarge", "r5a.large", "r5a.xlarge", "r5a.2xlarge", "r5a.4xlarge", "r5a.8xlarge", "r5a.12xlarge", "r5a.16xlarge", "r5a.24xlarge", "m3.medium", "m3.large", "m3.xlarge", "m3.2xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge", "m5.large", "m5.xlarge", "m5.2xlarge", "m5.4xlarge", "m5.8xlarge", "m5.12xlarge", "m5.16xlarge", "m5.24xlarge", "m5a.large", "m5a.xlarge", "m5a.2xlarge", "m5a.4xlarge", "m5a.8xlarge", "m5a.12xlarge", "m5a.16xlarge", "m5a.24xlarge"
         | 
| 3405 3473 | 
             
                #   resp.fleet_attributes[0].description #=> String
         | 
| 3406 3474 | 
             
                #   resp.fleet_attributes[0].name #=> String
         | 
| 3407 3475 | 
             
                #   resp.fleet_attributes[0].creation_time #=> Time
         | 
| @@ -3449,7 +3517,7 @@ module Aws::GameLift | |
| 3449 3517 | 
             
                # requested fleet ID. When a list of fleet IDs is provided, attribute
         | 
| 3450 3518 | 
             
                # objects are returned only for fleets that currently exist.
         | 
| 3451 3519 | 
             
                #
         | 
| 3452 | 
            -
                # <note markdown="1"> Some API  | 
| 3520 | 
            +
                # <note markdown="1"> Some API operations may limit the number of fleet IDs allowed in one
         | 
| 3453 3521 | 
             
                # request. If a request exceeds this limit, the request fails and the
         | 
| 3454 3522 | 
             
                # error message includes the maximum allowed.
         | 
| 3455 3523 | 
             
                #
         | 
| @@ -3506,16 +3574,18 @@ module Aws::GameLift | |
| 3506 3574 | 
             
                #
         | 
| 3507 3575 | 
             
                # @option params [String] :next_token
         | 
| 3508 3576 | 
             
                #   Token that indicates the start of the next sequential page of results.
         | 
| 3509 | 
            -
                #   Use the token that is returned with a previous call to this  | 
| 3510 | 
            -
                #   start at the beginning of the result set, do not specify a value. | 
| 3511 | 
            -
                #   parameter is ignored when the request specifies one or a list of | 
| 3512 | 
            -
                #   IDs.
         | 
| 3577 | 
            +
                #   Use the token that is returned with a previous call to this operation.
         | 
| 3578 | 
            +
                #   To start at the beginning of the result set, do not specify a value.
         | 
| 3579 | 
            +
                #   This parameter is ignored when the request specifies one or a list of
         | 
| 3580 | 
            +
                #   fleet IDs.
         | 
| 3513 3581 | 
             
                #
         | 
| 3514 3582 | 
             
                # @return [Types::DescribeFleetCapacityOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
         | 
| 3515 3583 | 
             
                #
         | 
| 3516 3584 | 
             
                #   * {Types::DescribeFleetCapacityOutput#fleet_capacity #fleet_capacity} => Array<Types::FleetCapacity>
         | 
| 3517 3585 | 
             
                #   * {Types::DescribeFleetCapacityOutput#next_token #next_token} => String
         | 
| 3518 3586 | 
             
                #
         | 
| 3587 | 
            +
                # The returned {Seahorse::Client::Response response} is a pageable response and is Enumerable. For details on usage see {Aws::PageableResponse PageableResponse}.
         | 
| 3588 | 
            +
                #
         | 
| 3519 3589 | 
             
                # @example Request syntax with placeholder values
         | 
| 3520 3590 | 
             
                #
         | 
| 3521 3591 | 
             
                #   resp = client.describe_fleet_capacity({
         | 
| @@ -3528,7 +3598,7 @@ module Aws::GameLift | |
| 3528 3598 | 
             
                #
         | 
| 3529 3599 | 
             
                #   resp.fleet_capacity #=> Array
         | 
| 3530 3600 | 
             
                #   resp.fleet_capacity[0].fleet_id #=> String
         | 
| 3531 | 
            -
                #   resp.fleet_capacity[0].instance_type #=> String, one of "t2.micro", "t2.small", "t2.medium", "t2.large", "c3.large", "c3.xlarge", "c3.2xlarge", "c3.4xlarge", "c3.8xlarge", "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "c5.large", "c5.xlarge", "c5.2xlarge", "c5.4xlarge", "c5.9xlarge", "c5.12xlarge", "c5.18xlarge", "c5.24xlarge", "r3.large", "r3.xlarge", "r3.2xlarge", "r3.4xlarge", "r3.8xlarge", "r4.large", "r4.xlarge", "r4.2xlarge", "r4.4xlarge", "r4.8xlarge", "r4.16xlarge", "r5.large", "r5.xlarge", "r5.2xlarge", "r5.4xlarge", "r5.8xlarge", "r5.12xlarge", "r5.16xlarge", "r5.24xlarge", "m3.medium", "m3.large", "m3.xlarge", "m3.2xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge", "m5.large", "m5.xlarge", "m5.2xlarge", "m5.4xlarge", "m5.8xlarge", "m5.12xlarge", "m5.16xlarge", "m5.24xlarge"
         | 
| 3601 | 
            +
                #   resp.fleet_capacity[0].instance_type #=> String, one of "t2.micro", "t2.small", "t2.medium", "t2.large", "c3.large", "c3.xlarge", "c3.2xlarge", "c3.4xlarge", "c3.8xlarge", "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "c5.large", "c5.xlarge", "c5.2xlarge", "c5.4xlarge", "c5.9xlarge", "c5.12xlarge", "c5.18xlarge", "c5.24xlarge", "c5a.large", "c5a.xlarge", "c5a.2xlarge", "c5a.4xlarge", "c5a.8xlarge", "c5a.12xlarge", "c5a.16xlarge", "c5a.24xlarge", "r3.large", "r3.xlarge", "r3.2xlarge", "r3.4xlarge", "r3.8xlarge", "r4.large", "r4.xlarge", "r4.2xlarge", "r4.4xlarge", "r4.8xlarge", "r4.16xlarge", "r5.large", "r5.xlarge", "r5.2xlarge", "r5.4xlarge", "r5.8xlarge", "r5.12xlarge", "r5.16xlarge", "r5.24xlarge", "r5a.large", "r5a.xlarge", "r5a.2xlarge", "r5a.4xlarge", "r5a.8xlarge", "r5a.12xlarge", "r5a.16xlarge", "r5a.24xlarge", "m3.medium", "m3.large", "m3.xlarge", "m3.2xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge", "m5.large", "m5.xlarge", "m5.2xlarge", "m5.4xlarge", "m5.8xlarge", "m5.12xlarge", "m5.16xlarge", "m5.24xlarge", "m5a.large", "m5a.xlarge", "m5a.2xlarge", "m5a.4xlarge", "m5a.8xlarge", "m5a.12xlarge", "m5a.16xlarge", "m5a.24xlarge"
         | 
| 3532 3602 | 
             
                #   resp.fleet_capacity[0].instance_counts.desired #=> Integer
         | 
| 3533 3603 | 
             
                #   resp.fleet_capacity[0].instance_counts.minimum #=> Integer
         | 
| 3534 3604 | 
             
                #   resp.fleet_capacity[0].instance_counts.maximum #=> Integer
         | 
| @@ -3611,14 +3681,16 @@ module Aws::GameLift | |
| 3611 3681 | 
             
                #
         | 
| 3612 3682 | 
             
                # @option params [String] :next_token
         | 
| 3613 3683 | 
             
                #   Token that indicates the start of the next sequential page of results.
         | 
| 3614 | 
            -
                #   Use the token that is returned with a previous call to this  | 
| 3615 | 
            -
                #   start at the beginning of the result set, do not specify a value.
         | 
| 3684 | 
            +
                #   Use the token that is returned with a previous call to this operation.
         | 
| 3685 | 
            +
                #   To start at the beginning of the result set, do not specify a value.
         | 
| 3616 3686 | 
             
                #
         | 
| 3617 3687 | 
             
                # @return [Types::DescribeFleetEventsOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
         | 
| 3618 3688 | 
             
                #
         | 
| 3619 3689 | 
             
                #   * {Types::DescribeFleetEventsOutput#events #events} => Array<Types::Event>
         | 
| 3620 3690 | 
             
                #   * {Types::DescribeFleetEventsOutput#next_token #next_token} => String
         | 
| 3621 3691 | 
             
                #
         | 
| 3692 | 
            +
                # The returned {Seahorse::Client::Response response} is a pageable response and is Enumerable. For details on usage see {Aws::PageableResponse PageableResponse}.
         | 
| 3693 | 
            +
                #
         | 
| 3622 3694 | 
             
                # @example Request syntax with placeholder values
         | 
| 3623 3695 | 
             
                #
         | 
| 3624 3696 | 
             
                #   resp = client.describe_fleet_events({
         | 
| @@ -3738,7 +3810,7 @@ module Aws::GameLift | |
| 3738 3810 | 
             
                # pages. If successful, a FleetUtilization object is returned for each
         | 
| 3739 3811 | 
             
                # requested fleet ID, unless the fleet identifier is not found.
         | 
| 3740 3812 | 
             
                #
         | 
| 3741 | 
            -
                # <note markdown="1"> Some API  | 
| 3813 | 
            +
                # <note markdown="1"> Some API operations may limit the number of fleet IDs allowed in one
         | 
| 3742 3814 | 
             
                # request. If a request exceeds this limit, the request fails and the
         | 
| 3743 3815 | 
             
                # error message includes the maximum allowed.
         | 
| 3744 3816 | 
             
                #
         | 
| @@ -3798,16 +3870,18 @@ module Aws::GameLift | |
| 3798 3870 | 
             
                #
         | 
| 3799 3871 | 
             
                # @option params [String] :next_token
         | 
| 3800 3872 | 
             
                #   Token that indicates the start of the next sequential page of results.
         | 
| 3801 | 
            -
                #   Use the token that is returned with a previous call to this  | 
| 3802 | 
            -
                #   start at the beginning of the result set, do not specify a value. | 
| 3803 | 
            -
                #   parameter is ignored when the request specifies one or a list of | 
| 3804 | 
            -
                #   IDs.
         | 
| 3873 | 
            +
                #   Use the token that is returned with a previous call to this operation.
         | 
| 3874 | 
            +
                #   To start at the beginning of the result set, do not specify a value.
         | 
| 3875 | 
            +
                #   This parameter is ignored when the request specifies one or a list of
         | 
| 3876 | 
            +
                #   fleet IDs.
         | 
| 3805 3877 | 
             
                #
         | 
| 3806 3878 | 
             
                # @return [Types::DescribeFleetUtilizationOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
         | 
| 3807 3879 | 
             
                #
         | 
| 3808 3880 | 
             
                #   * {Types::DescribeFleetUtilizationOutput#fleet_utilization #fleet_utilization} => Array<Types::FleetUtilization>
         | 
| 3809 3881 | 
             
                #   * {Types::DescribeFleetUtilizationOutput#next_token #next_token} => String
         | 
| 3810 3882 | 
             
                #
         | 
| 3883 | 
            +
                # The returned {Seahorse::Client::Response response} is a pageable response and is Enumerable. For details on usage see {Aws::PageableResponse PageableResponse}.
         | 
| 3884 | 
            +
                #
         | 
| 3811 3885 | 
             
                # @example Request syntax with placeholder values
         | 
| 3812 3886 | 
             
                #
         | 
| 3813 3887 | 
             
                #   resp = client.describe_fleet_utilization({
         | 
| @@ -3835,12 +3909,12 @@ module Aws::GameLift | |
| 3835 3909 | 
             
                  req.send_request(options)
         | 
| 3836 3910 | 
             
                end
         | 
| 3837 3911 |  | 
| 3838 | 
            -
                # **This  | 
| 3839 | 
            -
                #  | 
| 3912 | 
            +
                # **This operation is used with the Amazon GameLift FleetIQ solution and
         | 
| 3913 | 
            +
                # game server groups.**
         | 
| 3840 3914 | 
             
                #
         | 
| 3841 | 
            -
                # Retrieves information for a game server | 
| 3842 | 
            -
                #  | 
| 3843 | 
            -
                # server is running on.
         | 
| 3915 | 
            +
                # Retrieves information for a registered game server. Information
         | 
| 3916 | 
            +
                # includes game server status, health check info, and the instance that
         | 
| 3917 | 
            +
                # the game server is running on.
         | 
| 3844 3918 | 
             
                #
         | 
| 3845 3919 | 
             
                # To retrieve game server information, specify the game server ID. If
         | 
| 3846 3920 | 
             
                # successful, the requested game server object is returned.
         | 
| @@ -3865,14 +3939,15 @@ module Aws::GameLift | |
| 3865 3939 | 
             
                #
         | 
| 3866 3940 | 
             
                #
         | 
| 3867 3941 | 
             
                #
         | 
| 3868 | 
            -
                # [1]: https://docs.aws.amazon.com/gamelift/latest/ | 
| 3942 | 
            +
                # [1]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html
         | 
| 3869 3943 | 
             
                #
         | 
| 3870 3944 | 
             
                # @option params [required, String] :game_server_group_name
         | 
| 3871 | 
            -
                #    | 
| 3945 | 
            +
                #   A unique identifier for the game server group where the game server is
         | 
| 3872 3946 | 
             
                #   running. Use either the GameServerGroup name or ARN value.
         | 
| 3873 3947 | 
             
                #
         | 
| 3874 3948 | 
             
                # @option params [required, String] :game_server_id
         | 
| 3875 | 
            -
                #    | 
| 3949 | 
            +
                #   A custom string that uniquely identifies the game server information
         | 
| 3950 | 
            +
                #   to be retrieved.
         | 
| 3876 3951 | 
             
                #
         | 
| 3877 3952 | 
             
                # @return [Types::DescribeGameServerOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
         | 
| 3878 3953 | 
             
                #
         | 
| @@ -3893,7 +3968,6 @@ module Aws::GameLift | |
| 3893 3968 | 
             
                #   resp.game_server.instance_id #=> String
         | 
| 3894 3969 | 
             
                #   resp.game_server.connection_info #=> String
         | 
| 3895 3970 | 
             
                #   resp.game_server.game_server_data #=> String
         | 
| 3896 | 
            -
                #   resp.game_server.custom_sort_key #=> String
         | 
| 3897 3971 | 
             
                #   resp.game_server.claim_status #=> String, one of "CLAIMED"
         | 
| 3898 3972 | 
             
                #   resp.game_server.utilization_status #=> String, one of "AVAILABLE", "UTILIZED"
         | 
| 3899 3973 | 
             
                #   resp.game_server.registration_time #=> Time
         | 
| @@ -3909,10 +3983,14 @@ module Aws::GameLift | |
| 3909 3983 | 
             
                  req.send_request(options)
         | 
| 3910 3984 | 
             
                end
         | 
| 3911 3985 |  | 
| 3912 | 
            -
                # **This  | 
| 3913 | 
            -
                #  | 
| 3986 | 
            +
                # **This operation is used with the Amazon GameLift FleetIQ solution and
         | 
| 3987 | 
            +
                # game server groups.**
         | 
| 3914 3988 | 
             
                #
         | 
| 3915 | 
            -
                # Retrieves information on a game server group.
         | 
| 3989 | 
            +
                # Retrieves information on a game server group. This operation returns
         | 
| 3990 | 
            +
                # only properties related to GameLift FleetIQ. To view or update
         | 
| 3991 | 
            +
                # properties for the corresponding Auto Scaling group, such as launch
         | 
| 3992 | 
            +
                # template, auto scaling policies, and maximum/minimum group size,
         | 
| 3993 | 
            +
                # access the Auto Scaling group directly.
         | 
| 3916 3994 | 
             
                #
         | 
| 3917 3995 | 
             
                # To get attributes for a game server group, provide a group name or ARN
         | 
| 3918 3996 | 
             
                # value. If successful, a GameServerGroup object is returned.
         | 
| @@ -3937,13 +4015,15 @@ module Aws::GameLift | |
| 3937 4015 | 
             
                #
         | 
| 3938 4016 | 
             
                # * SuspendGameServerGroup
         | 
| 3939 4017 | 
             
                #
         | 
| 4018 | 
            +
                # * DescribeGameServerInstances
         | 
| 4019 | 
            +
                #
         | 
| 3940 4020 | 
             
                #
         | 
| 3941 4021 | 
             
                #
         | 
| 3942 | 
            -
                # [1]: https://docs.aws.amazon.com/gamelift/latest/ | 
| 4022 | 
            +
                # [1]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html
         | 
| 3943 4023 | 
             
                #
         | 
| 3944 4024 | 
             
                # @option params [required, String] :game_server_group_name
         | 
| 3945 | 
            -
                #    | 
| 3946 | 
            -
                #    | 
| 4025 | 
            +
                #   A unique identifier for the game server group. Use either the
         | 
| 4026 | 
            +
                #   GameServerGroup name or ARN value.
         | 
| 3947 4027 | 
             
                #
         | 
| 3948 4028 | 
             
                # @return [Types::DescribeGameServerGroupOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
         | 
| 3949 4029 | 
             
                #
         | 
| @@ -3963,7 +4043,7 @@ module Aws::GameLift | |
| 3963 4043 | 
             
                #   resp.game_server_group.instance_definitions #=> Array
         | 
| 3964 4044 | 
             
                #   resp.game_server_group.instance_definitions[0].instance_type #=> String, one of "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "c5.large", "c5.xlarge", "c5.2xlarge", "c5.4xlarge", "c5.9xlarge", "c5.12xlarge", "c5.18xlarge", "c5.24xlarge", "r4.large", "r4.xlarge", "r4.2xlarge", "r4.4xlarge", "r4.8xlarge", "r4.16xlarge", "r5.large", "r5.xlarge", "r5.2xlarge", "r5.4xlarge", "r5.8xlarge", "r5.12xlarge", "r5.16xlarge", "r5.24xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge", "m5.large", "m5.xlarge", "m5.2xlarge", "m5.4xlarge", "m5.8xlarge", "m5.12xlarge", "m5.16xlarge", "m5.24xlarge"
         | 
| 3965 4045 | 
             
                #   resp.game_server_group.instance_definitions[0].weighted_capacity #=> String
         | 
| 3966 | 
            -
                #   resp.game_server_group.balancing_strategy #=> String, one of "SPOT_ONLY", "SPOT_PREFERRED"
         | 
| 4046 | 
            +
                #   resp.game_server_group.balancing_strategy #=> String, one of "SPOT_ONLY", "SPOT_PREFERRED", "ON_DEMAND_ONLY"
         | 
| 3967 4047 | 
             
                #   resp.game_server_group.game_server_protection_policy #=> String, one of "NO_PROTECTION", "FULL_PROTECTION"
         | 
| 3968 4048 | 
             
                #   resp.game_server_group.auto_scaling_group_arn #=> String
         | 
| 3969 4049 | 
             
                #   resp.game_server_group.status #=> String, one of "NEW", "ACTIVATING", "ACTIVE", "DELETE_SCHEDULED", "DELETING", "DELETED", "ERROR"
         | 
| @@ -3982,8 +4062,109 @@ module Aws::GameLift | |
| 3982 4062 | 
             
                  req.send_request(options)
         | 
| 3983 4063 | 
             
                end
         | 
| 3984 4064 |  | 
| 4065 | 
            +
                # **This operation is used with the Amazon GameLift FleetIQ solution and
         | 
| 4066 | 
            +
                # game server groups.**
         | 
| 4067 | 
            +
                #
         | 
| 4068 | 
            +
                # Retrieves status information about the Amazon EC2 instances associated
         | 
| 4069 | 
            +
                # with a GameLift FleetIQ game server group. Use this operation to
         | 
| 4070 | 
            +
                # detect when instances are active or not available to host new game
         | 
| 4071 | 
            +
                # servers. If you are looking for instance configuration information,
         | 
| 4072 | 
            +
                # call DescribeGameServerGroup or access the corresponding Auto Scaling
         | 
| 4073 | 
            +
                # group properties.
         | 
| 4074 | 
            +
                #
         | 
| 4075 | 
            +
                # To request status for all instances in the game server group, provide
         | 
| 4076 | 
            +
                # a game server group ID only. To request status for specific instances,
         | 
| 4077 | 
            +
                # provide the game server group ID and one or more instance IDs. Use the
         | 
| 4078 | 
            +
                # pagination parameters to retrieve results in sequential segments. If
         | 
| 4079 | 
            +
                # successful, a collection of `GameServerInstance` objects is returned.
         | 
| 4080 | 
            +
                #
         | 
| 4081 | 
            +
                # This operation is not designed to be called with every game server
         | 
| 4082 | 
            +
                # claim request; this practice can cause you to exceed your API limit,
         | 
| 4083 | 
            +
                # which results in errors. Instead, as a best practice, cache the
         | 
| 4084 | 
            +
                # results and refresh your cache no more than once every 10 seconds.
         | 
| 4085 | 
            +
                #
         | 
| 4086 | 
            +
                # **Learn more**
         | 
| 4087 | 
            +
                #
         | 
| 4088 | 
            +
                # [GameLift FleetIQ Guide][1]
         | 
| 4089 | 
            +
                #
         | 
| 4090 | 
            +
                # **Related operations**
         | 
| 4091 | 
            +
                #
         | 
| 4092 | 
            +
                # * CreateGameServerGroup
         | 
| 4093 | 
            +
                #
         | 
| 4094 | 
            +
                # * ListGameServerGroups
         | 
| 4095 | 
            +
                #
         | 
| 4096 | 
            +
                # * DescribeGameServerGroup
         | 
| 4097 | 
            +
                #
         | 
| 4098 | 
            +
                # * UpdateGameServerGroup
         | 
| 4099 | 
            +
                #
         | 
| 4100 | 
            +
                # * DeleteGameServerGroup
         | 
| 4101 | 
            +
                #
         | 
| 4102 | 
            +
                # * ResumeGameServerGroup
         | 
| 4103 | 
            +
                #
         | 
| 4104 | 
            +
                # * SuspendGameServerGroup
         | 
| 4105 | 
            +
                #
         | 
| 4106 | 
            +
                # * DescribeGameServerInstances
         | 
| 4107 | 
            +
                #
         | 
| 4108 | 
            +
                #
         | 
| 4109 | 
            +
                #
         | 
| 4110 | 
            +
                # [1]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html
         | 
| 4111 | 
            +
                #
         | 
| 4112 | 
            +
                # @option params [required, String] :game_server_group_name
         | 
| 4113 | 
            +
                #   A unique identifier for the game server group. Use either the
         | 
| 4114 | 
            +
                #   GameServerGroup name or ARN value.
         | 
| 4115 | 
            +
                #
         | 
| 4116 | 
            +
                # @option params [Array<String>] :instance_ids
         | 
| 4117 | 
            +
                #   The EC2 instance IDs that you want to retrieve status on. EC2 instance
         | 
| 4118 | 
            +
                #   IDs use a 17-character format, for example: `i-1234567890abcdef0`. To
         | 
| 4119 | 
            +
                #   retrieve all instances in the game server group, leave this parameter
         | 
| 4120 | 
            +
                #   empty.
         | 
| 4121 | 
            +
                #
         | 
| 4122 | 
            +
                # @option params [Integer] :limit
         | 
| 4123 | 
            +
                #   The maximum number of results to return. Use this parameter with
         | 
| 4124 | 
            +
                #   `NextToken` to get results as a set of sequential segments.
         | 
| 4125 | 
            +
                #
         | 
| 4126 | 
            +
                # @option params [String] :next_token
         | 
| 4127 | 
            +
                #   A token that indicates the start of the next sequential segment of
         | 
| 4128 | 
            +
                #   results. Use the token returned with the previous call to this
         | 
| 4129 | 
            +
                #   operation. To start at the beginning of the result set, do not specify
         | 
| 4130 | 
            +
                #   a value.
         | 
| 4131 | 
            +
                #
         | 
| 4132 | 
            +
                # @return [Types::DescribeGameServerInstancesOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
         | 
| 4133 | 
            +
                #
         | 
| 4134 | 
            +
                #   * {Types::DescribeGameServerInstancesOutput#game_server_instances #game_server_instances} => Array<Types::GameServerInstance>
         | 
| 4135 | 
            +
                #   * {Types::DescribeGameServerInstancesOutput#next_token #next_token} => String
         | 
| 4136 | 
            +
                #
         | 
| 4137 | 
            +
                # The returned {Seahorse::Client::Response response} is a pageable response and is Enumerable. For details on usage see {Aws::PageableResponse PageableResponse}.
         | 
| 4138 | 
            +
                #
         | 
| 4139 | 
            +
                # @example Request syntax with placeholder values
         | 
| 4140 | 
            +
                #
         | 
| 4141 | 
            +
                #   resp = client.describe_game_server_instances({
         | 
| 4142 | 
            +
                #     game_server_group_name: "GameServerGroupNameOrArn", # required
         | 
| 4143 | 
            +
                #     instance_ids: ["GameServerInstanceId"],
         | 
| 4144 | 
            +
                #     limit: 1,
         | 
| 4145 | 
            +
                #     next_token: "NonZeroAndMaxString",
         | 
| 4146 | 
            +
                #   })
         | 
| 4147 | 
            +
                #
         | 
| 4148 | 
            +
                # @example Response structure
         | 
| 4149 | 
            +
                #
         | 
| 4150 | 
            +
                #   resp.game_server_instances #=> Array
         | 
| 4151 | 
            +
                #   resp.game_server_instances[0].game_server_group_name #=> String
         | 
| 4152 | 
            +
                #   resp.game_server_instances[0].game_server_group_arn #=> String
         | 
| 4153 | 
            +
                #   resp.game_server_instances[0].instance_id #=> String
         | 
| 4154 | 
            +
                #   resp.game_server_instances[0].instance_status #=> String, one of "ACTIVE", "DRAINING", "SPOT_TERMINATING"
         | 
| 4155 | 
            +
                #   resp.next_token #=> String
         | 
| 4156 | 
            +
                #
         | 
| 4157 | 
            +
                # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameServerInstances AWS API Documentation
         | 
| 4158 | 
            +
                #
         | 
| 4159 | 
            +
                # @overload describe_game_server_instances(params = {})
         | 
| 4160 | 
            +
                # @param [Hash] params ({})
         | 
| 4161 | 
            +
                def describe_game_server_instances(params = {}, options = {})
         | 
| 4162 | 
            +
                  req = build_request(:describe_game_server_instances, params)
         | 
| 4163 | 
            +
                  req.send_request(options)
         | 
| 4164 | 
            +
                end
         | 
| 4165 | 
            +
             | 
| 3985 4166 | 
             
                # Retrieves properties, including the protection policy in force, for
         | 
| 3986 | 
            -
                # one or more game sessions. This  | 
| 4167 | 
            +
                # one or more game sessions. This operation can be used in several ways:
         | 
| 3987 4168 | 
             
                # (1) provide a `GameSessionId` or `GameSessionArn` to request details
         | 
| 3988 4169 | 
             
                # for a specific game session; (2) provide either a `FleetId` or an
         | 
| 3989 4170 | 
             
                # `AliasId` to request properties for all game sessions running on a
         | 
| @@ -4037,14 +4218,16 @@ module Aws::GameLift | |
| 4037 4218 | 
             
                #
         | 
| 4038 4219 | 
             
                # @option params [String] :next_token
         | 
| 4039 4220 | 
             
                #   Token that indicates the start of the next sequential page of results.
         | 
| 4040 | 
            -
                #   Use the token that is returned with a previous call to this  | 
| 4041 | 
            -
                #   start at the beginning of the result set, do not specify a value.
         | 
| 4221 | 
            +
                #   Use the token that is returned with a previous call to this operation.
         | 
| 4222 | 
            +
                #   To start at the beginning of the result set, do not specify a value.
         | 
| 4042 4223 | 
             
                #
         | 
| 4043 4224 | 
             
                # @return [Types::DescribeGameSessionDetailsOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
         | 
| 4044 4225 | 
             
                #
         | 
| 4045 4226 | 
             
                #   * {Types::DescribeGameSessionDetailsOutput#game_session_details #game_session_details} => Array<Types::GameSessionDetail>
         | 
| 4046 4227 | 
             
                #   * {Types::DescribeGameSessionDetailsOutput#next_token #next_token} => String
         | 
| 4047 4228 | 
             
                #
         | 
| 4229 | 
            +
                # The returned {Seahorse::Client::Response response} is a pageable response and is Enumerable. For details on usage see {Aws::PageableResponse PageableResponse}.
         | 
| 4230 | 
            +
                #
         | 
| 4048 4231 | 
             
                # @example Request syntax with placeholder values
         | 
| 4049 4232 | 
             
                #
         | 
| 4050 4233 | 
             
                #   resp = client.describe_game_session_details({
         | 
| @@ -4197,19 +4380,22 @@ module Aws::GameLift | |
| 4197 4380 | 
             
                #
         | 
| 4198 4381 | 
             
                # @option params [Integer] :limit
         | 
| 4199 4382 | 
             
                #   The maximum number of results to return. Use this parameter with
         | 
| 4200 | 
            -
                #   `NextToken` to get results as a set of sequential pages.
         | 
| 4383 | 
            +
                #   `NextToken` to get results as a set of sequential pages. You can
         | 
| 4384 | 
            +
                #   request up to 50 results.
         | 
| 4201 4385 | 
             
                #
         | 
| 4202 4386 | 
             
                # @option params [String] :next_token
         | 
| 4203 4387 | 
             
                #   A token that indicates the start of the next sequential page of
         | 
| 4204 4388 | 
             
                #   results. Use the token that is returned with a previous call to this
         | 
| 4205 | 
            -
                #    | 
| 4206 | 
            -
                #   value.
         | 
| 4389 | 
            +
                #   operation. To start at the beginning of the result set, do not specify
         | 
| 4390 | 
            +
                #   a value.
         | 
| 4207 4391 | 
             
                #
         | 
| 4208 4392 | 
             
                # @return [Types::DescribeGameSessionQueuesOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
         | 
| 4209 4393 | 
             
                #
         | 
| 4210 4394 | 
             
                #   * {Types::DescribeGameSessionQueuesOutput#game_session_queues #game_session_queues} => Array<Types::GameSessionQueue>
         | 
| 4211 4395 | 
             
                #   * {Types::DescribeGameSessionQueuesOutput#next_token #next_token} => String
         | 
| 4212 4396 | 
             
                #
         | 
| 4397 | 
            +
                # The returned {Seahorse::Client::Response response} is a pageable response and is Enumerable. For details on usage see {Aws::PageableResponse PageableResponse}.
         | 
| 4398 | 
            +
                #
         | 
| 4213 4399 | 
             
                # @example Request syntax with placeholder values
         | 
| 4214 4400 | 
             
                #
         | 
| 4215 4401 | 
             
                #   resp = client.describe_game_session_queues({
         | 
| @@ -4296,14 +4482,16 @@ module Aws::GameLift | |
| 4296 4482 | 
             
                #
         | 
| 4297 4483 | 
             
                # @option params [String] :next_token
         | 
| 4298 4484 | 
             
                #   Token that indicates the start of the next sequential page of results.
         | 
| 4299 | 
            -
                #   Use the token that is returned with a previous call to this  | 
| 4300 | 
            -
                #   start at the beginning of the result set, do not specify a value.
         | 
| 4485 | 
            +
                #   Use the token that is returned with a previous call to this operation.
         | 
| 4486 | 
            +
                #   To start at the beginning of the result set, do not specify a value.
         | 
| 4301 4487 | 
             
                #
         | 
| 4302 4488 | 
             
                # @return [Types::DescribeGameSessionsOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
         | 
| 4303 4489 | 
             
                #
         | 
| 4304 4490 | 
             
                #   * {Types::DescribeGameSessionsOutput#game_sessions #game_sessions} => Array<Types::GameSession>
         | 
| 4305 4491 | 
             
                #   * {Types::DescribeGameSessionsOutput#next_token #next_token} => String
         | 
| 4306 4492 | 
             
                #
         | 
| 4493 | 
            +
                # The returned {Seahorse::Client::Response response} is a pageable response and is Enumerable. For details on usage see {Aws::PageableResponse PageableResponse}.
         | 
| 4494 | 
            +
                #
         | 
| 4307 4495 | 
             
                # @example Request syntax with placeholder values
         | 
| 4308 4496 | 
             
                #
         | 
| 4309 4497 | 
             
                #   resp = client.describe_game_sessions({
         | 
| @@ -4350,8 +4538,8 @@ module Aws::GameLift | |
| 4350 4538 | 
             
                end
         | 
| 4351 4539 |  | 
| 4352 4540 | 
             
                # Retrieves information about a fleet's instances, including instance
         | 
| 4353 | 
            -
                # IDs. Use this  | 
| 4354 | 
            -
                # get details on one specific instance.
         | 
| 4541 | 
            +
                # IDs. Use this operation to get details on all instances in the fleet
         | 
| 4542 | 
            +
                # or get details on one specific instance.
         | 
| 4355 4543 | 
             
                #
         | 
| 4356 4544 | 
             
                # To get a specific instance, specify fleet ID and instance ID. To get
         | 
| 4357 4545 | 
             
                # all instances in a fleet, specify a fleet ID only. Use the pagination
         | 
| @@ -4389,14 +4577,16 @@ module Aws::GameLift | |
| 4389 4577 | 
             
                #
         | 
| 4390 4578 | 
             
                # @option params [String] :next_token
         | 
| 4391 4579 | 
             
                #   Token that indicates the start of the next sequential page of results.
         | 
| 4392 | 
            -
                #   Use the token that is returned with a previous call to this  | 
| 4393 | 
            -
                #   start at the beginning of the result set, do not specify a value.
         | 
| 4580 | 
            +
                #   Use the token that is returned with a previous call to this operation.
         | 
| 4581 | 
            +
                #   To start at the beginning of the result set, do not specify a value.
         | 
| 4394 4582 | 
             
                #
         | 
| 4395 4583 | 
             
                # @return [Types::DescribeInstancesOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
         | 
| 4396 4584 | 
             
                #
         | 
| 4397 4585 | 
             
                #   * {Types::DescribeInstancesOutput#instances #instances} => Array<Types::Instance>
         | 
| 4398 4586 | 
             
                #   * {Types::DescribeInstancesOutput#next_token #next_token} => String
         | 
| 4399 4587 | 
             
                #
         | 
| 4588 | 
            +
                # The returned {Seahorse::Client::Response response} is a pageable response and is Enumerable. For details on usage see {Aws::PageableResponse PageableResponse}.
         | 
| 4589 | 
            +
                #
         | 
| 4400 4590 | 
             
                # @example Request syntax with placeholder values
         | 
| 4401 4591 | 
             
                #
         | 
| 4402 4592 | 
             
                #   resp = client.describe_instances({
         | 
| @@ -4414,7 +4604,7 @@ module Aws::GameLift | |
| 4414 4604 | 
             
                #   resp.instances[0].ip_address #=> String
         | 
| 4415 4605 | 
             
                #   resp.instances[0].dns_name #=> String
         | 
| 4416 4606 | 
             
                #   resp.instances[0].operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2"
         | 
| 4417 | 
            -
                #   resp.instances[0].type #=> String, one of "t2.micro", "t2.small", "t2.medium", "t2.large", "c3.large", "c3.xlarge", "c3.2xlarge", "c3.4xlarge", "c3.8xlarge", "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "c5.large", "c5.xlarge", "c5.2xlarge", "c5.4xlarge", "c5.9xlarge", "c5.12xlarge", "c5.18xlarge", "c5.24xlarge", "r3.large", "r3.xlarge", "r3.2xlarge", "r3.4xlarge", "r3.8xlarge", "r4.large", "r4.xlarge", "r4.2xlarge", "r4.4xlarge", "r4.8xlarge", "r4.16xlarge", "r5.large", "r5.xlarge", "r5.2xlarge", "r5.4xlarge", "r5.8xlarge", "r5.12xlarge", "r5.16xlarge", "r5.24xlarge", "m3.medium", "m3.large", "m3.xlarge", "m3.2xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge", "m5.large", "m5.xlarge", "m5.2xlarge", "m5.4xlarge", "m5.8xlarge", "m5.12xlarge", "m5.16xlarge", "m5.24xlarge"
         | 
| 4607 | 
            +
                #   resp.instances[0].type #=> String, one of "t2.micro", "t2.small", "t2.medium", "t2.large", "c3.large", "c3.xlarge", "c3.2xlarge", "c3.4xlarge", "c3.8xlarge", "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "c5.large", "c5.xlarge", "c5.2xlarge", "c5.4xlarge", "c5.9xlarge", "c5.12xlarge", "c5.18xlarge", "c5.24xlarge", "c5a.large", "c5a.xlarge", "c5a.2xlarge", "c5a.4xlarge", "c5a.8xlarge", "c5a.12xlarge", "c5a.16xlarge", "c5a.24xlarge", "r3.large", "r3.xlarge", "r3.2xlarge", "r3.4xlarge", "r3.8xlarge", "r4.large", "r4.xlarge", "r4.2xlarge", "r4.4xlarge", "r4.8xlarge", "r4.16xlarge", "r5.large", "r5.xlarge", "r5.2xlarge", "r5.4xlarge", "r5.8xlarge", "r5.12xlarge", "r5.16xlarge", "r5.24xlarge", "r5a.large", "r5a.xlarge", "r5a.2xlarge", "r5a.4xlarge", "r5a.8xlarge", "r5a.12xlarge", "r5a.16xlarge", "r5a.24xlarge", "m3.medium", "m3.large", "m3.xlarge", "m3.2xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge", "m5.large", "m5.xlarge", "m5.2xlarge", "m5.4xlarge", "m5.8xlarge", "m5.12xlarge", "m5.16xlarge", "m5.24xlarge", "m5a.large", "m5a.xlarge", "m5a.2xlarge", "m5a.4xlarge", "m5a.8xlarge", "m5a.12xlarge", "m5a.16xlarge", "m5a.24xlarge"
         | 
| 4418 4608 | 
             
                #   resp.instances[0].status #=> String, one of "PENDING", "ACTIVE", "TERMINATING"
         | 
| 4419 4609 | 
             
                #   resp.instances[0].creation_time #=> Time
         | 
| 4420 4610 | 
             
                #   resp.next_token #=> String
         | 
| @@ -4429,19 +4619,24 @@ module Aws::GameLift | |
| 4429 4619 | 
             
                end
         | 
| 4430 4620 |  | 
| 4431 4621 | 
             
                # Retrieves one or more matchmaking tickets. Use this operation to
         | 
| 4432 | 
            -
                # retrieve ticket information, including | 
| 4433 | 
            -
                #  | 
| 4434 | 
            -
                # game session.
         | 
| 4435 | 
            -
                #
         | 
| 4436 | 
            -
                # You can use this operation to track the progress of matchmaking
         | 
| 4437 | 
            -
                # requests (through polling) as an alternative to using event
         | 
| 4438 | 
            -
                # notifications. See more details on tracking matchmaking requests
         | 
| 4439 | 
            -
                # through polling or notifications in StartMatchmaking.
         | 
| 4622 | 
            +
                # retrieve ticket information, including--after a successful match is
         | 
| 4623 | 
            +
                # made--connection information for the resulting new game session.
         | 
| 4440 4624 | 
             
                #
         | 
| 4441 4625 | 
             
                # To request matchmaking tickets, provide a list of up to 10 ticket IDs.
         | 
| 4442 4626 | 
             
                # If the request is successful, a ticket object is returned for each
         | 
| 4443 4627 | 
             
                # requested ID that currently exists.
         | 
| 4444 4628 | 
             
                #
         | 
| 4629 | 
            +
                # This operation is not designed to be continually called to track
         | 
| 4630 | 
            +
                # matchmaking ticket status. This practice can cause you to exceed your
         | 
| 4631 | 
            +
                # API limit, which results in errors. Instead, as a best practice, set
         | 
| 4632 | 
            +
                # up an Amazon Simple Notification Service (SNS) to receive
         | 
| 4633 | 
            +
                # notifications, and provide the topic ARN in the matchmaking
         | 
| 4634 | 
            +
                # configuration. Continuously poling ticket status with
         | 
| 4635 | 
            +
                # DescribeMatchmaking should only be used for games in development with
         | 
| 4636 | 
            +
                # low matchmaking usage.
         | 
| 4637 | 
            +
                #
         | 
| 4638 | 
            +
                #
         | 
| 4639 | 
            +
                #
         | 
| 4445 4640 | 
             
                # **Learn more**
         | 
| 4446 4641 | 
             
                #
         | 
| 4447 4642 | 
             
                # [ Add FlexMatch to a Game Client][1]
         | 
| @@ -4462,8 +4657,8 @@ module Aws::GameLift | |
| 4462 4657 | 
             
                #
         | 
| 4463 4658 | 
             
                #
         | 
| 4464 4659 | 
             
                #
         | 
| 4465 | 
            -
                # [1]: https://docs.aws.amazon.com/gamelift/latest/ | 
| 4466 | 
            -
                # [2]: https://docs.aws.amazon.com/gamelift/latest/ | 
| 4660 | 
            +
                # [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-client.html
         | 
| 4661 | 
            +
                # [2]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-notification.html
         | 
| 4467 4662 | 
             
                #
         | 
| 4468 4663 | 
             
                # @option params [required, Array<String>] :ticket_ids
         | 
| 4469 4664 | 
             
                #   A unique identifier for a matchmaking ticket. You can include up to 10
         | 
| @@ -4515,15 +4710,18 @@ module Aws::GameLift | |
| 4515 4710 | 
             
                  req.send_request(options)
         | 
| 4516 4711 | 
             
                end
         | 
| 4517 4712 |  | 
| 4518 | 
            -
                # Retrieves the details of FlexMatch matchmaking configurations. | 
| 4519 | 
            -
                # | 
| 4520 | 
            -
                #  | 
| 4521 | 
            -
                # configurations | 
| 4522 | 
            -
                #  | 
| 4713 | 
            +
                # Retrieves the details of FlexMatch matchmaking configurations.
         | 
| 4714 | 
            +
                #
         | 
| 4715 | 
            +
                # This operation offers the following options: (1) retrieve all
         | 
| 4716 | 
            +
                # matchmaking configurations, (2) retrieve configurations for a
         | 
| 4717 | 
            +
                # specified list, or (3) retrieve all configurations that use a
         | 
| 4718 | 
            +
                # specified rule set name. When requesting multiple items, use the
         | 
| 4523 4719 | 
             
                # pagination parameters to retrieve results as a set of sequential
         | 
| 4524 | 
            -
                # pages. | 
| 4525 | 
            -
                # | 
| 4526 | 
            -
                #  | 
| 4720 | 
            +
                # pages.
         | 
| 4721 | 
            +
                #
         | 
| 4722 | 
            +
                # If successful, a configuration is returned for each requested name.
         | 
| 4723 | 
            +
                # When specifying a list of names, only configurations that currently
         | 
| 4724 | 
            +
                # exist are returned.
         | 
| 4527 4725 | 
             
                #
         | 
| 4528 4726 | 
             
                # **Learn more**
         | 
| 4529 4727 | 
             
                #
         | 
| @@ -4549,7 +4747,7 @@ module Aws::GameLift | |
| 4549 4747 | 
             
                #
         | 
| 4550 4748 | 
             
                #
         | 
| 4551 4749 | 
             
                #
         | 
| 4552 | 
            -
                # [1]: https://docs.aws.amazon.com/gamelift/latest/ | 
| 4750 | 
            +
                # [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/matchmaker-build.html
         | 
| 4553 4751 | 
             
                #
         | 
| 4554 4752 | 
             
                # @option params [Array<String>] :names
         | 
| 4555 4753 | 
             
                #   A unique identifier for a matchmaking configuration(s) to retrieve.
         | 
| @@ -4569,14 +4767,16 @@ module Aws::GameLift | |
| 4569 4767 | 
             
                # @option params [String] :next_token
         | 
| 4570 4768 | 
             
                #   A token that indicates the start of the next sequential page of
         | 
| 4571 4769 | 
             
                #   results. Use the token that is returned with a previous call to this
         | 
| 4572 | 
            -
                #    | 
| 4573 | 
            -
                #   value.
         | 
| 4770 | 
            +
                #   operation. To start at the beginning of the result set, do not specify
         | 
| 4771 | 
            +
                #   a value.
         | 
| 4574 4772 | 
             
                #
         | 
| 4575 4773 | 
             
                # @return [Types::DescribeMatchmakingConfigurationsOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
         | 
| 4576 4774 | 
             
                #
         | 
| 4577 4775 | 
             
                #   * {Types::DescribeMatchmakingConfigurationsOutput#configurations #configurations} => Array<Types::MatchmakingConfiguration>
         | 
| 4578 4776 | 
             
                #   * {Types::DescribeMatchmakingConfigurationsOutput#next_token #next_token} => String
         | 
| 4579 4777 | 
             
                #
         | 
| 4778 | 
            +
                # The returned {Seahorse::Client::Response response} is a pageable response and is Enumerable. For details on usage see {Aws::PageableResponse PageableResponse}.
         | 
| 4779 | 
            +
                #
         | 
| 4580 4780 | 
             
                # @example Request syntax with placeholder values
         | 
| 4581 4781 | 
             
                #
         | 
| 4582 4782 | 
             
                #   resp = client.describe_matchmaking_configurations({
         | 
| @@ -4608,6 +4808,7 @@ module Aws::GameLift | |
| 4608 4808 | 
             
                #   resp.configurations[0].game_properties[0].value #=> String
         | 
| 4609 4809 | 
             
                #   resp.configurations[0].game_session_data #=> String
         | 
| 4610 4810 | 
             
                #   resp.configurations[0].backfill_mode #=> String, one of "AUTOMATIC", "MANUAL"
         | 
| 4811 | 
            +
                #   resp.configurations[0].flex_match_mode #=> String, one of "STANDALONE", "WITH_QUEUE"
         | 
| 4611 4812 | 
             
                #   resp.next_token #=> String
         | 
| 4612 4813 | 
             
                #
         | 
| 4613 4814 | 
             
                # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeMatchmakingConfigurations AWS API Documentation
         | 
| @@ -4651,7 +4852,7 @@ module Aws::GameLift | |
| 4651 4852 | 
             
                #
         | 
| 4652 4853 | 
             
                #
         | 
| 4653 4854 | 
             
                #
         | 
| 4654 | 
            -
                # [1]: https://docs.aws.amazon.com/gamelift/latest/ | 
| 4855 | 
            +
                # [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-rulesets.html
         | 
| 4655 4856 | 
             
                #
         | 
| 4656 4857 | 
             
                # @option params [Array<String>] :names
         | 
| 4657 4858 | 
             
                #   A list of one or more matchmaking rule set names to retrieve details
         | 
| @@ -4666,14 +4867,16 @@ module Aws::GameLift | |
| 4666 4867 | 
             
                # @option params [String] :next_token
         | 
| 4667 4868 | 
             
                #   A token that indicates the start of the next sequential page of
         | 
| 4668 4869 | 
             
                #   results. Use the token that is returned with a previous call to this
         | 
| 4669 | 
            -
                #    | 
| 4670 | 
            -
                #   value.
         | 
| 4870 | 
            +
                #   operation. To start at the beginning of the result set, do not specify
         | 
| 4871 | 
            +
                #   a value.
         | 
| 4671 4872 | 
             
                #
         | 
| 4672 4873 | 
             
                # @return [Types::DescribeMatchmakingRuleSetsOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
         | 
| 4673 4874 | 
             
                #
         | 
| 4674 4875 | 
             
                #   * {Types::DescribeMatchmakingRuleSetsOutput#rule_sets #rule_sets} => Array<Types::MatchmakingRuleSet>
         | 
| 4675 4876 | 
             
                #   * {Types::DescribeMatchmakingRuleSetsOutput#next_token #next_token} => String
         | 
| 4676 4877 | 
             
                #
         | 
| 4878 | 
            +
                # The returned {Seahorse::Client::Response response} is a pageable response and is Enumerable. For details on usage see {Aws::PageableResponse PageableResponse}.
         | 
| 4879 | 
            +
                #
         | 
| 4677 4880 | 
             
                # @example Request syntax with placeholder values
         | 
| 4678 4881 | 
             
                #
         | 
| 4679 4882 | 
             
                #   resp = client.describe_matchmaking_rule_sets({
         | 
| @@ -4700,9 +4903,9 @@ module Aws::GameLift | |
| 4700 4903 | 
             
                  req.send_request(options)
         | 
| 4701 4904 | 
             
                end
         | 
| 4702 4905 |  | 
| 4703 | 
            -
                # Retrieves properties for one or more player sessions. This  | 
| 4704 | 
            -
                # be used in several ways: (1) provide a `PlayerSessionId` to | 
| 4705 | 
            -
                # properties for a specific player session; (2) provide a
         | 
| 4906 | 
            +
                # Retrieves properties for one or more player sessions. This operation
         | 
| 4907 | 
            +
                # can be used in several ways: (1) provide a `PlayerSessionId` to
         | 
| 4908 | 
            +
                # request properties for a specific player session; (2) provide a
         | 
| 4706 4909 | 
             
                # `GameSessionId` to request properties for all player sessions in the
         | 
| 4707 4910 | 
             
                # specified game session; (3) provide a `PlayerId` to request properties
         | 
| 4708 4911 | 
             
                # for all player sessions of a specified player.
         | 
| @@ -4765,15 +4968,17 @@ module Aws::GameLift | |
| 4765 4968 | 
             
                #
         | 
| 4766 4969 | 
             
                # @option params [String] :next_token
         | 
| 4767 4970 | 
             
                #   Token that indicates the start of the next sequential page of results.
         | 
| 4768 | 
            -
                #   Use the token that is returned with a previous call to this  | 
| 4769 | 
            -
                #   start at the beginning of the result set, do not specify a value. | 
| 4770 | 
            -
                #   player session ID is specified, this parameter is ignored.
         | 
| 4971 | 
            +
                #   Use the token that is returned with a previous call to this operation.
         | 
| 4972 | 
            +
                #   To start at the beginning of the result set, do not specify a value.
         | 
| 4973 | 
            +
                #   If a player session ID is specified, this parameter is ignored.
         | 
| 4771 4974 | 
             
                #
         | 
| 4772 4975 | 
             
                # @return [Types::DescribePlayerSessionsOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
         | 
| 4773 4976 | 
             
                #
         | 
| 4774 4977 | 
             
                #   * {Types::DescribePlayerSessionsOutput#player_sessions #player_sessions} => Array<Types::PlayerSession>
         | 
| 4775 4978 | 
             
                #   * {Types::DescribePlayerSessionsOutput#next_token #next_token} => String
         | 
| 4776 4979 | 
             
                #
         | 
| 4980 | 
            +
                # The returned {Seahorse::Client::Response response} is a pageable response and is Enumerable. For details on usage see {Aws::PageableResponse PageableResponse}.
         | 
| 4981 | 
            +
                #
         | 
| 4777 4982 | 
             
                # @example Request syntax with placeholder values
         | 
| 4778 4983 | 
             
                #
         | 
| 4779 4984 | 
             
                #   resp = client.describe_player_sessions({
         | 
| @@ -4900,7 +5105,7 @@ module Aws::GameLift | |
| 4900 5105 | 
             
                # is returned for the fleet.
         | 
| 4901 5106 | 
             
                #
         | 
| 4902 5107 | 
             
                # A fleet may have all of its scaling policies suspended
         | 
| 4903 | 
            -
                # (StopFleetActions). This  | 
| 5108 | 
            +
                # (StopFleetActions). This operation does not affect the status of the
         | 
| 4904 5109 | 
             
                # scaling policies, which remains ACTIVE. To see whether a fleet's
         | 
| 4905 5110 | 
             
                # scaling policies are in force or suspended, call
         | 
| 4906 5111 | 
             
                # DescribeFleetAttributes and check the stopped actions.
         | 
| @@ -4956,14 +5161,16 @@ module Aws::GameLift | |
| 4956 5161 | 
             
                #
         | 
| 4957 5162 | 
             
                # @option params [String] :next_token
         | 
| 4958 5163 | 
             
                #   Token that indicates the start of the next sequential page of results.
         | 
| 4959 | 
            -
                #   Use the token that is returned with a previous call to this  | 
| 4960 | 
            -
                #   start at the beginning of the result set, do not specify a value.
         | 
| 5164 | 
            +
                #   Use the token that is returned with a previous call to this operation.
         | 
| 5165 | 
            +
                #   To start at the beginning of the result set, do not specify a value.
         | 
| 4961 5166 | 
             
                #
         | 
| 4962 5167 | 
             
                # @return [Types::DescribeScalingPoliciesOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
         | 
| 4963 5168 | 
             
                #
         | 
| 4964 5169 | 
             
                #   * {Types::DescribeScalingPoliciesOutput#scaling_policies #scaling_policies} => Array<Types::ScalingPolicy>
         | 
| 4965 5170 | 
             
                #   * {Types::DescribeScalingPoliciesOutput#next_token #next_token} => String
         | 
| 4966 5171 | 
             
                #
         | 
| 5172 | 
            +
                # The returned {Seahorse::Client::Response response} is a pageable response and is Enumerable. For details on usage see {Aws::PageableResponse PageableResponse}.
         | 
| 5173 | 
            +
                #
         | 
| 4967 5174 | 
             
                # @example Request syntax with placeholder values
         | 
| 4968 5175 | 
             
                #
         | 
| 4969 5176 | 
             
                #   resp = client.describe_scaling_policies({
         | 
| @@ -5228,7 +5435,7 @@ module Aws::GameLift | |
| 5228 5435 | 
             
                # an SSH client. The private key must be saved in the proper format to a
         | 
| 5229 5436 | 
             
                # `.pem` file before using. If you're making this request using the AWS
         | 
| 5230 5437 | 
             
                # CLI, saving the secret can be handled as part of the GetInstanceAccess
         | 
| 5231 | 
            -
                # request, as shown in one of the examples for this  | 
| 5438 | 
            +
                # request, as shown in one of the examples for this operation.
         | 
| 5232 5439 | 
             
                #
         | 
| 5233 5440 | 
             
                # To request access to a specific instance, specify the IDs of both the
         | 
| 5234 5441 | 
             
                # instance and the fleet it belongs to. You can retrieve a fleet's
         | 
| @@ -5339,14 +5546,16 @@ module Aws::GameLift | |
| 5339 5546 | 
             
                # @option params [String] :next_token
         | 
| 5340 5547 | 
             
                #   A token that indicates the start of the next sequential page of
         | 
| 5341 5548 | 
             
                #   results. Use the token that is returned with a previous call to this
         | 
| 5342 | 
            -
                #    | 
| 5343 | 
            -
                #   value.
         | 
| 5549 | 
            +
                #   operation. To start at the beginning of the result set, do not specify
         | 
| 5550 | 
            +
                #   a value.
         | 
| 5344 5551 | 
             
                #
         | 
| 5345 5552 | 
             
                # @return [Types::ListAliasesOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
         | 
| 5346 5553 | 
             
                #
         | 
| 5347 5554 | 
             
                #   * {Types::ListAliasesOutput#aliases #aliases} => Array<Types::Alias>
         | 
| 5348 5555 | 
             
                #   * {Types::ListAliasesOutput#next_token #next_token} => String
         | 
| 5349 5556 | 
             
                #
         | 
| 5557 | 
            +
                # The returned {Seahorse::Client::Response response} is a pageable response and is Enumerable. For details on usage see {Aws::PageableResponse PageableResponse}.
         | 
| 5558 | 
            +
                #
         | 
| 5350 5559 | 
             
                # @example Request syntax with placeholder values
         | 
| 5351 5560 | 
             
                #
         | 
| 5352 5561 | 
             
                #   resp = client.list_aliases({
         | 
| @@ -5431,14 +5640,16 @@ module Aws::GameLift | |
| 5431 5640 | 
             
                #
         | 
| 5432 5641 | 
             
                # @option params [String] :next_token
         | 
| 5433 5642 | 
             
                #   Token that indicates the start of the next sequential page of results.
         | 
| 5434 | 
            -
                #   Use the token that is returned with a previous call to this  | 
| 5435 | 
            -
                #   start at the beginning of the result set, do not specify a value.
         | 
| 5643 | 
            +
                #   Use the token that is returned with a previous call to this operation.
         | 
| 5644 | 
            +
                #   To start at the beginning of the result set, do not specify a value.
         | 
| 5436 5645 | 
             
                #
         | 
| 5437 5646 | 
             
                # @return [Types::ListBuildsOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
         | 
| 5438 5647 | 
             
                #
         | 
| 5439 5648 | 
             
                #   * {Types::ListBuildsOutput#builds #builds} => Array<Types::Build>
         | 
| 5440 5649 | 
             
                #   * {Types::ListBuildsOutput#next_token #next_token} => String
         | 
| 5441 5650 | 
             
                #
         | 
| 5651 | 
            +
                # The returned {Seahorse::Client::Response response} is a pageable response and is Enumerable. For details on usage see {Aws::PageableResponse PageableResponse}.
         | 
| 5652 | 
            +
                #
         | 
| 5442 5653 | 
             
                # @example Request syntax with placeholder values
         | 
| 5443 5654 | 
             
                #
         | 
| 5444 5655 | 
             
                #   resp = client.list_builds({
         | 
| @@ -5518,14 +5729,16 @@ module Aws::GameLift | |
| 5518 5729 | 
             
                #
         | 
| 5519 5730 | 
             
                # @option params [String] :next_token
         | 
| 5520 5731 | 
             
                #   Token that indicates the start of the next sequential page of results.
         | 
| 5521 | 
            -
                #   Use the token that is returned with a previous call to this  | 
| 5522 | 
            -
                #   start at the beginning of the result set, do not specify a value.
         | 
| 5732 | 
            +
                #   Use the token that is returned with a previous call to this operation.
         | 
| 5733 | 
            +
                #   To start at the beginning of the result set, do not specify a value.
         | 
| 5523 5734 | 
             
                #
         | 
| 5524 5735 | 
             
                # @return [Types::ListFleetsOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
         | 
| 5525 5736 | 
             
                #
         | 
| 5526 5737 | 
             
                #   * {Types::ListFleetsOutput#fleet_ids #fleet_ids} => Array<String>
         | 
| 5527 5738 | 
             
                #   * {Types::ListFleetsOutput#next_token #next_token} => String
         | 
| 5528 5739 | 
             
                #
         | 
| 5740 | 
            +
                # The returned {Seahorse::Client::Response response} is a pageable response and is Enumerable. For details on usage see {Aws::PageableResponse PageableResponse}.
         | 
| 5741 | 
            +
                #
         | 
| 5529 5742 | 
             
                # @example Request syntax with placeholder values
         | 
| 5530 5743 | 
             
                #
         | 
| 5531 5744 | 
             
                #   resp = client.list_fleets({
         | 
| @@ -5550,12 +5763,12 @@ module Aws::GameLift | |
| 5550 5763 | 
             
                  req.send_request(options)
         | 
| 5551 5764 | 
             
                end
         | 
| 5552 5765 |  | 
| 5553 | 
            -
                # **This  | 
| 5554 | 
            -
                #  | 
| 5766 | 
            +
                # **This operation is used with the Amazon GameLift FleetIQ solution and
         | 
| 5767 | 
            +
                # game server groups.**
         | 
| 5555 5768 | 
             
                #
         | 
| 5556 5769 | 
             
                # Retrieves information on all game servers groups that exist in the
         | 
| 5557 | 
            -
                # current AWS account for the selected  | 
| 5558 | 
            -
                # parameters to retrieve results in a set of sequential  | 
| 5770 | 
            +
                # current AWS account for the selected Region. Use the pagination
         | 
| 5771 | 
            +
                # parameters to retrieve results in a set of sequential segments.
         | 
| 5559 5772 | 
             
                #
         | 
| 5560 5773 | 
             
                # **Learn more**
         | 
| 5561 5774 | 
             
                #
         | 
| @@ -5577,25 +5790,29 @@ module Aws::GameLift | |
| 5577 5790 | 
             
                #
         | 
| 5578 5791 | 
             
                # * SuspendGameServerGroup
         | 
| 5579 5792 | 
             
                #
         | 
| 5793 | 
            +
                # * DescribeGameServerInstances
         | 
| 5794 | 
            +
                #
         | 
| 5580 5795 | 
             
                #
         | 
| 5581 5796 | 
             
                #
         | 
| 5582 | 
            -
                # [1]: https://docs.aws.amazon.com/gamelift/latest/ | 
| 5797 | 
            +
                # [1]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html
         | 
| 5583 5798 | 
             
                #
         | 
| 5584 5799 | 
             
                # @option params [Integer] :limit
         | 
| 5585 5800 | 
             
                #   The maximum number of results to return. Use this parameter with
         | 
| 5586 | 
            -
                #   `NextToken` to get results as a set of sequential  | 
| 5801 | 
            +
                #   `NextToken` to get results as a set of sequential segments.
         | 
| 5587 5802 | 
             
                #
         | 
| 5588 5803 | 
             
                # @option params [String] :next_token
         | 
| 5589 | 
            -
                #   A token that indicates the start of the next sequential  | 
| 5590 | 
            -
                #   results. Use the token  | 
| 5591 | 
            -
                #    | 
| 5592 | 
            -
                #   value.
         | 
| 5804 | 
            +
                #   A token that indicates the start of the next sequential segment of
         | 
| 5805 | 
            +
                #   results. Use the token returned with the previous call to this
         | 
| 5806 | 
            +
                #   operation. To start at the beginning of the result set, do not specify
         | 
| 5807 | 
            +
                #   a value.
         | 
| 5593 5808 | 
             
                #
         | 
| 5594 5809 | 
             
                # @return [Types::ListGameServerGroupsOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
         | 
| 5595 5810 | 
             
                #
         | 
| 5596 5811 | 
             
                #   * {Types::ListGameServerGroupsOutput#game_server_groups #game_server_groups} => Array<Types::GameServerGroup>
         | 
| 5597 5812 | 
             
                #   * {Types::ListGameServerGroupsOutput#next_token #next_token} => String
         | 
| 5598 5813 | 
             
                #
         | 
| 5814 | 
            +
                # The returned {Seahorse::Client::Response response} is a pageable response and is Enumerable. For details on usage see {Aws::PageableResponse PageableResponse}.
         | 
| 5815 | 
            +
                #
         | 
| 5599 5816 | 
             
                # @example Request syntax with placeholder values
         | 
| 5600 5817 | 
             
                #
         | 
| 5601 5818 | 
             
                #   resp = client.list_game_server_groups({
         | 
| @@ -5612,7 +5829,7 @@ module Aws::GameLift | |
| 5612 5829 | 
             
                #   resp.game_server_groups[0].instance_definitions #=> Array
         | 
| 5613 5830 | 
             
                #   resp.game_server_groups[0].instance_definitions[0].instance_type #=> String, one of "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "c5.large", "c5.xlarge", "c5.2xlarge", "c5.4xlarge", "c5.9xlarge", "c5.12xlarge", "c5.18xlarge", "c5.24xlarge", "r4.large", "r4.xlarge", "r4.2xlarge", "r4.4xlarge", "r4.8xlarge", "r4.16xlarge", "r5.large", "r5.xlarge", "r5.2xlarge", "r5.4xlarge", "r5.8xlarge", "r5.12xlarge", "r5.16xlarge", "r5.24xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge", "m5.large", "m5.xlarge", "m5.2xlarge", "m5.4xlarge", "m5.8xlarge", "m5.12xlarge", "m5.16xlarge", "m5.24xlarge"
         | 
| 5614 5831 | 
             
                #   resp.game_server_groups[0].instance_definitions[0].weighted_capacity #=> String
         | 
| 5615 | 
            -
                #   resp.game_server_groups[0].balancing_strategy #=> String, one of "SPOT_ONLY", "SPOT_PREFERRED"
         | 
| 5832 | 
            +
                #   resp.game_server_groups[0].balancing_strategy #=> String, one of "SPOT_ONLY", "SPOT_PREFERRED", "ON_DEMAND_ONLY"
         | 
| 5616 5833 | 
             
                #   resp.game_server_groups[0].game_server_protection_policy #=> String, one of "NO_PROTECTION", "FULL_PROTECTION"
         | 
| 5617 5834 | 
             
                #   resp.game_server_groups[0].auto_scaling_group_arn #=> String
         | 
| 5618 5835 | 
             
                #   resp.game_server_groups[0].status #=> String, one of "NEW", "ACTIVATING", "ACTIVE", "DELETE_SCHEDULED", "DELETING", "DELETED", "ERROR"
         | 
| @@ -5632,14 +5849,13 @@ module Aws::GameLift | |
| 5632 5849 | 
             
                  req.send_request(options)
         | 
| 5633 5850 | 
             
                end
         | 
| 5634 5851 |  | 
| 5635 | 
            -
                # **This  | 
| 5636 | 
            -
                #  | 
| 5852 | 
            +
                # **This operation is used with the Amazon GameLift FleetIQ solution and
         | 
| 5853 | 
            +
                # game server groups.**
         | 
| 5637 5854 | 
             
                #
         | 
| 5638 | 
            -
                # Retrieves information on all game servers that are currently  | 
| 5639 | 
            -
                #  | 
| 5640 | 
            -
                #  | 
| 5641 | 
            -
                #  | 
| 5642 | 
            -
                # results in a set of sequential pages.
         | 
| 5855 | 
            +
                # Retrieves information on all game servers that are currently active in
         | 
| 5856 | 
            +
                # a specified game server group. You can opt to sort the list by game
         | 
| 5857 | 
            +
                # server age. Use the pagination parameters to retrieve results in a set
         | 
| 5858 | 
            +
                # of sequential segments.
         | 
| 5643 5859 | 
             
                #
         | 
| 5644 5860 | 
             
                # **Learn more**
         | 
| 5645 5861 | 
             
                #
         | 
| @@ -5661,32 +5877,36 @@ module Aws::GameLift | |
| 5661 5877 | 
             
                #
         | 
| 5662 5878 | 
             
                #
         | 
| 5663 5879 | 
             
                #
         | 
| 5664 | 
            -
                # [1]: https://docs.aws.amazon.com/gamelift/latest/ | 
| 5880 | 
            +
                # [1]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html
         | 
| 5665 5881 | 
             
                #
         | 
| 5666 5882 | 
             
                # @option params [required, String] :game_server_group_name
         | 
| 5667 | 
            -
                #   An identifier for the game server group  | 
| 5668 | 
            -
                #    | 
| 5883 | 
            +
                #   An identifier for the game server group to retrieve a list of game
         | 
| 5884 | 
            +
                #   servers from. Use either the GameServerGroup name or ARN value.
         | 
| 5669 5885 | 
             
                #
         | 
| 5670 5886 | 
             
                # @option params [String] :sort_order
         | 
| 5671 | 
            -
                #   Indicates how to sort the returned data based on  | 
| 5672 | 
            -
                #    | 
| 5673 | 
            -
                #    | 
| 5887 | 
            +
                #   Indicates how to sort the returned data based on game server
         | 
| 5888 | 
            +
                #   registration timestamp. Use ASCENDING to retrieve oldest game servers
         | 
| 5889 | 
            +
                #   first, or use DESCENDING to retrieve newest game servers first. If
         | 
| 5890 | 
            +
                #   this parameter is left empty, game servers are returned in no
         | 
| 5891 | 
            +
                #   particular order.
         | 
| 5674 5892 | 
             
                #
         | 
| 5675 5893 | 
             
                # @option params [Integer] :limit
         | 
| 5676 5894 | 
             
                #   The maximum number of results to return. Use this parameter with
         | 
| 5677 | 
            -
                #   `NextToken` to get results as a set of sequential  | 
| 5895 | 
            +
                #   `NextToken` to get results as a set of sequential segments.
         | 
| 5678 5896 | 
             
                #
         | 
| 5679 5897 | 
             
                # @option params [String] :next_token
         | 
| 5680 | 
            -
                #   A token that indicates the start of the next sequential  | 
| 5681 | 
            -
                #   results. Use the token  | 
| 5682 | 
            -
                #    | 
| 5683 | 
            -
                #   value.
         | 
| 5898 | 
            +
                #   A token that indicates the start of the next sequential segment of
         | 
| 5899 | 
            +
                #   results. Use the token returned with the previous call to this
         | 
| 5900 | 
            +
                #   operation. To start at the beginning of the result set, do not specify
         | 
| 5901 | 
            +
                #   a value.
         | 
| 5684 5902 | 
             
                #
         | 
| 5685 5903 | 
             
                # @return [Types::ListGameServersOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
         | 
| 5686 5904 | 
             
                #
         | 
| 5687 5905 | 
             
                #   * {Types::ListGameServersOutput#game_servers #game_servers} => Array<Types::GameServer>
         | 
| 5688 5906 | 
             
                #   * {Types::ListGameServersOutput#next_token #next_token} => String
         | 
| 5689 5907 | 
             
                #
         | 
| 5908 | 
            +
                # The returned {Seahorse::Client::Response response} is a pageable response and is Enumerable. For details on usage see {Aws::PageableResponse PageableResponse}.
         | 
| 5909 | 
            +
                #
         | 
| 5690 5910 | 
             
                # @example Request syntax with placeholder values
         | 
| 5691 5911 | 
             
                #
         | 
| 5692 5912 | 
             
                #   resp = client.list_game_servers({
         | 
| @@ -5705,7 +5925,6 @@ module Aws::GameLift | |
| 5705 5925 | 
             
                #   resp.game_servers[0].instance_id #=> String
         | 
| 5706 5926 | 
             
                #   resp.game_servers[0].connection_info #=> String
         | 
| 5707 5927 | 
             
                #   resp.game_servers[0].game_server_data #=> String
         | 
| 5708 | 
            -
                #   resp.game_servers[0].custom_sort_key #=> String
         | 
| 5709 5928 | 
             
                #   resp.game_servers[0].claim_status #=> String, one of "CLAIMED"
         | 
| 5710 5929 | 
             
                #   resp.game_servers[0].utilization_status #=> String, one of "AVAILABLE", "UTILIZED"
         | 
| 5711 5930 | 
             
                #   resp.game_servers[0].registration_time #=> Time
         | 
| @@ -5752,14 +5971,16 @@ module Aws::GameLift | |
| 5752 5971 | 
             
                # @option params [String] :next_token
         | 
| 5753 5972 | 
             
                #   A token that indicates the start of the next sequential page of
         | 
| 5754 5973 | 
             
                #   results. Use the token that is returned with a previous call to this
         | 
| 5755 | 
            -
                #    | 
| 5756 | 
            -
                #   value.
         | 
| 5974 | 
            +
                #   operation. To start at the beginning of the result set, do not specify
         | 
| 5975 | 
            +
                #   a value.
         | 
| 5757 5976 | 
             
                #
         | 
| 5758 5977 | 
             
                # @return [Types::ListScriptsOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
         | 
| 5759 5978 | 
             
                #
         | 
| 5760 5979 | 
             
                #   * {Types::ListScriptsOutput#scripts #scripts} => Array<Types::Script>
         | 
| 5761 5980 | 
             
                #   * {Types::ListScriptsOutput#next_token #next_token} => String
         | 
| 5762 5981 | 
             
                #
         | 
| 5982 | 
            +
                # The returned {Seahorse::Client::Response response} is a pageable response and is Enumerable. For details on usage see {Aws::PageableResponse PageableResponse}.
         | 
| 5983 | 
            +
                #
         | 
| 5763 5984 | 
             
                # @example Request syntax with placeholder values
         | 
| 5764 5985 | 
             
                #
         | 
| 5765 5986 | 
             
                #   resp = client.list_scripts({
         | 
| @@ -5793,7 +6014,7 @@ module Aws::GameLift | |
| 5793 6014 |  | 
| 5794 6015 | 
             
                # Retrieves all tags that are assigned to a GameLift resource. Resource
         | 
| 5795 6016 | 
             
                # tags are used to organize AWS resources for a range of purposes. This
         | 
| 5796 | 
            -
                #  | 
| 6017 | 
            +
                # operation handles the permissions necessary to manage tags for the
         | 
| 5797 6018 | 
             
                # following GameLift resource types:
         | 
| 5798 6019 | 
             
                #
         | 
| 5799 6020 | 
             
                # * Build
         | 
| @@ -5836,8 +6057,8 @@ module Aws::GameLift | |
| 5836 6057 | 
             
                #   The Amazon Resource Name ([ARN][1]) that is assigned to and uniquely
         | 
| 5837 6058 | 
             
                #   identifies the GameLift resource that you want to retrieve tags for.
         | 
| 5838 6059 | 
             
                #   GameLift resource ARNs are included in the data object for the
         | 
| 5839 | 
            -
                #   resource, which can be retrieved by calling a List or Describe | 
| 5840 | 
            -
                #   for the resource type.
         | 
| 6060 | 
            +
                #   resource, which can be retrieved by calling a List or Describe
         | 
| 6061 | 
            +
                #   operation for the resource type.
         | 
| 5841 6062 | 
             
                #
         | 
| 5842 6063 | 
             
                #
         | 
| 5843 6064 | 
             
                #
         | 
| @@ -6105,26 +6326,26 @@ module Aws::GameLift | |
| 6105 6326 | 
             
                  req.send_request(options)
         | 
| 6106 6327 | 
             
                end
         | 
| 6107 6328 |  | 
| 6108 | 
            -
                # **This  | 
| 6109 | 
            -
                #  | 
| 6329 | 
            +
                # **This operation is used with the Amazon GameLift FleetIQ solution and
         | 
| 6330 | 
            +
                # game server groups.**
         | 
| 6110 6331 | 
             
                #
         | 
| 6111 6332 | 
             
                # Creates a new game server resource and notifies GameLift FleetIQ that
         | 
| 6112 | 
            -
                # the game server is ready to host gameplay and players. This  | 
| 6113 | 
            -
                # called by a game server process that is running on an instance in a
         | 
| 6333 | 
            +
                # the game server is ready to host gameplay and players. This operation
         | 
| 6334 | 
            +
                # is called by a game server process that is running on an instance in a
         | 
| 6114 6335 | 
             
                # game server group. Registering game servers enables GameLift FleetIQ
         | 
| 6115 6336 | 
             
                # to track available game servers and enables game clients and services
         | 
| 6116 6337 | 
             
                # to claim a game server for a new game session.
         | 
| 6117 6338 | 
             
                #
         | 
| 6118 6339 | 
             
                # To register a game server, identify the game server group and instance
         | 
| 6119 6340 | 
             
                # where the game server is running, and provide a unique identifier for
         | 
| 6120 | 
            -
                # the game server. You can also include connection and game server data | 
| 6121 | 
            -
                #  | 
| 6122 | 
            -
                # ClaimGameServer, this information is returned in response.
         | 
| 6341 | 
            +
                # the game server. You can also include connection and game server data.
         | 
| 6342 | 
            +
                # When a game client or service requests a game server by calling
         | 
| 6343 | 
            +
                # ClaimGameServer, this information is returned in the response.
         | 
| 6123 6344 | 
             
                #
         | 
| 6124 6345 | 
             
                # Once a game server is successfully registered, it is put in status
         | 
| 6125 | 
            -
                # AVAILABLE | 
| 6126 | 
            -
                # instance it is in the process of shutting down as part | 
| 6127 | 
            -
                #  | 
| 6346 | 
            +
                # `AVAILABLE`. A request to register a game server may fail if the
         | 
| 6347 | 
            +
                # instance it is running on is in the process of shutting down as part
         | 
| 6348 | 
            +
                # of instance balancing or scale-down activity.
         | 
| 6128 6349 | 
             
                #
         | 
| 6129 6350 | 
             
                # **Learn more**
         | 
| 6130 6351 | 
             
                #
         | 
| @@ -6146,51 +6367,33 @@ module Aws::GameLift | |
| 6146 6367 | 
             
                #
         | 
| 6147 6368 | 
             
                #
         | 
| 6148 6369 | 
             
                #
         | 
| 6149 | 
            -
                # [1]: https://docs.aws.amazon.com/gamelift/latest/ | 
| 6370 | 
            +
                # [1]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html
         | 
| 6150 6371 | 
             
                #
         | 
| 6151 6372 | 
             
                # @option params [required, String] :game_server_group_name
         | 
| 6152 | 
            -
                #    | 
| 6153 | 
            -
                #   running.  | 
| 6373 | 
            +
                #   A unique identifier for the game server group where the game server is
         | 
| 6374 | 
            +
                #   running. Use either the GameServerGroup name or ARN value.
         | 
| 6154 6375 | 
             
                #
         | 
| 6155 6376 | 
             
                # @option params [required, String] :game_server_id
         | 
| 6156 | 
            -
                #   A custom string that uniquely identifies the  | 
| 6157 | 
            -
                #   server IDs are developer-defined and must be unique across all | 
| 6158 | 
            -
                #   server groups in your AWS account.
         | 
| 6377 | 
            +
                #   A custom string that uniquely identifies the game server to register.
         | 
| 6378 | 
            +
                #   Game server IDs are developer-defined and must be unique across all
         | 
| 6379 | 
            +
                #   game server groups in your AWS account.
         | 
| 6159 6380 | 
             
                #
         | 
| 6160 6381 | 
             
                # @option params [required, String] :instance_id
         | 
| 6161 6382 | 
             
                #   The unique identifier for the instance where the game server is
         | 
| 6162 | 
            -
                #   running. This ID is available in the instance metadata.
         | 
| 6383 | 
            +
                #   running. This ID is available in the instance metadata. EC2 instance
         | 
| 6384 | 
            +
                #   IDs use a 17-character format, for example: `i-1234567890abcdef0`.
         | 
| 6163 6385 | 
             
                #
         | 
| 6164 6386 | 
             
                # @option params [String] :connection_info
         | 
| 6165 | 
            -
                #   Information needed to make inbound client connections to the | 
| 6166 | 
            -
                #   server. This might include IP address and port, DNS name,  | 
| 6387 | 
            +
                #   Information that is needed to make inbound client connections to the
         | 
| 6388 | 
            +
                #   game server. This might include the IP address and port, DNS name, and
         | 
| 6389 | 
            +
                #   other information.
         | 
| 6167 6390 | 
             
                #
         | 
| 6168 6391 | 
             
                # @option params [String] :game_server_data
         | 
| 6169 6392 | 
             
                #   A set of custom game server properties, formatted as a single string
         | 
| 6170 6393 | 
             
                #   value. This data is passed to a game client or service when it
         | 
| 6171 | 
            -
                #   requests information on  | 
| 6394 | 
            +
                #   requests information on game servers using ListGameServers or
         | 
| 6172 6395 | 
             
                #   ClaimGameServer.
         | 
| 6173 6396 | 
             
                #
         | 
| 6174 | 
            -
                # @option params [String] :custom_sort_key
         | 
| 6175 | 
            -
                #   A game server tag that can be used to request sorted lists of game
         | 
| 6176 | 
            -
                #   servers using ListGameServers. Custom sort keys are developer-defined
         | 
| 6177 | 
            -
                #   based on how you want to organize the retrieved game server
         | 
| 6178 | 
            -
                #   information.
         | 
| 6179 | 
            -
                #
         | 
| 6180 | 
            -
                # @option params [Array<Types::Tag>] :tags
         | 
| 6181 | 
            -
                #   A list of labels to assign to the new game server resource. Tags are
         | 
| 6182 | 
            -
                #   developer-defined key-value pairs. Tagging AWS resources are useful
         | 
| 6183 | 
            -
                #   for resource management, access management, and cost allocation. For
         | 
| 6184 | 
            -
                #   more information, see [ Tagging AWS Resources][1] in the *AWS General
         | 
| 6185 | 
            -
                #   Reference*. Once the resource is created, you can use TagResource,
         | 
| 6186 | 
            -
                #   UntagResource, and ListTagsForResource to add, remove, and view tags.
         | 
| 6187 | 
            -
                #   The maximum tag limit may be lower than stated. See the AWS General
         | 
| 6188 | 
            -
                #   Reference for actual tagging limits.
         | 
| 6189 | 
            -
                #
         | 
| 6190 | 
            -
                #
         | 
| 6191 | 
            -
                #
         | 
| 6192 | 
            -
                #   [1]: https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html
         | 
| 6193 | 
            -
                #
         | 
| 6194 6397 | 
             
                # @return [Types::RegisterGameServerOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
         | 
| 6195 6398 | 
             
                #
         | 
| 6196 6399 | 
             
                #   * {Types::RegisterGameServerOutput#game_server #game_server} => Types::GameServer
         | 
| @@ -6203,13 +6406,6 @@ module Aws::GameLift | |
| 6203 6406 | 
             
                #     instance_id: "GameServerInstanceId", # required
         | 
| 6204 6407 | 
             
                #     connection_info: "GameServerConnectionInfo",
         | 
| 6205 6408 | 
             
                #     game_server_data: "GameServerData",
         | 
| 6206 | 
            -
                #     custom_sort_key: "GameServerSortKey",
         | 
| 6207 | 
            -
                #     tags: [
         | 
| 6208 | 
            -
                #       {
         | 
| 6209 | 
            -
                #         key: "TagKey", # required
         | 
| 6210 | 
            -
                #         value: "TagValue", # required
         | 
| 6211 | 
            -
                #       },
         | 
| 6212 | 
            -
                #     ],
         | 
| 6213 6409 | 
             
                #   })
         | 
| 6214 6410 | 
             
                #
         | 
| 6215 6411 | 
             
                # @example Response structure
         | 
| @@ -6220,7 +6416,6 @@ module Aws::GameLift | |
| 6220 6416 | 
             
                #   resp.game_server.instance_id #=> String
         | 
| 6221 6417 | 
             
                #   resp.game_server.connection_info #=> String
         | 
| 6222 6418 | 
             
                #   resp.game_server.game_server_data #=> String
         | 
| 6223 | 
            -
                #   resp.game_server.custom_sort_key #=> String
         | 
| 6224 6419 | 
             
                #   resp.game_server.claim_status #=> String, one of "CLAIMED"
         | 
| 6225 6420 | 
             
                #   resp.game_server.utilization_status #=> String, one of "AVAILABLE", "UTILIZED"
         | 
| 6226 6421 | 
             
                #   resp.game_server.registration_time #=> Time
         | 
| @@ -6342,19 +6537,21 @@ module Aws::GameLift | |
| 6342 6537 | 
             
                  req.send_request(options)
         | 
| 6343 6538 | 
             
                end
         | 
| 6344 6539 |  | 
| 6345 | 
            -
                # **This  | 
| 6346 | 
            -
                #  | 
| 6540 | 
            +
                # **This operation is used with the Amazon GameLift FleetIQ solution and
         | 
| 6541 | 
            +
                # game server groups.**
         | 
| 6347 6542 | 
             
                #
         | 
| 6348 6543 | 
             
                # Reinstates activity on a game server group after it has been
         | 
| 6349 | 
            -
                # suspended. A game server group  | 
| 6350 | 
            -
                #  | 
| 6351 | 
            -
                # due to a configuration problem.  | 
| 6352 | 
            -
                # the group once the configuration | 
| 6353 | 
            -
                # the game server group status and | 
| 6354 | 
            -
                # why group activity is suspended.
         | 
| 6544 | 
            +
                # suspended. A game server group might be suspended by
         | 
| 6545 | 
            +
                # theSuspendGameServerGroup operation, or it might be suspended
         | 
| 6546 | 
            +
                # involuntarily due to a configuration problem. In the second case, you
         | 
| 6547 | 
            +
                # can manually resume activity on the group once the configuration
         | 
| 6548 | 
            +
                # problem has been resolved. Refer to the game server group status and
         | 
| 6549 | 
            +
                # status reason for more information on why group activity is suspended.
         | 
| 6355 6550 | 
             
                #
         | 
| 6356 6551 | 
             
                # To resume activity, specify a game server group ARN and the type of
         | 
| 6357 | 
            -
                # activity to be resumed.
         | 
| 6552 | 
            +
                # activity to be resumed. If successful, a GameServerGroup object is
         | 
| 6553 | 
            +
                # returned showing that the resumed activity is no longer listed in
         | 
| 6554 | 
            +
                # `SuspendedActions`.
         | 
| 6358 6555 | 
             
                #
         | 
| 6359 6556 | 
             
                # **Learn more**
         | 
| 6360 6557 | 
             
                #
         | 
| @@ -6376,16 +6573,18 @@ module Aws::GameLift | |
| 6376 6573 | 
             
                #
         | 
| 6377 6574 | 
             
                # * SuspendGameServerGroup
         | 
| 6378 6575 | 
             
                #
         | 
| 6576 | 
            +
                # * DescribeGameServerInstances
         | 
| 6577 | 
            +
                #
         | 
| 6379 6578 | 
             
                #
         | 
| 6380 6579 | 
             
                #
         | 
| 6381 | 
            -
                # [1]: https://docs.aws.amazon.com/gamelift/latest/ | 
| 6580 | 
            +
                # [1]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html
         | 
| 6382 6581 | 
             
                #
         | 
| 6383 6582 | 
             
                # @option params [required, String] :game_server_group_name
         | 
| 6384 | 
            -
                #    | 
| 6385 | 
            -
                #    | 
| 6583 | 
            +
                #   A unique identifier for the game server group. Use either the
         | 
| 6584 | 
            +
                #   GameServerGroup name or ARN value.
         | 
| 6386 6585 | 
             
                #
         | 
| 6387 6586 | 
             
                # @option params [required, Array<String>] :resume_actions
         | 
| 6388 | 
            -
                #   The  | 
| 6587 | 
            +
                #   The activity to resume for this game server group.
         | 
| 6389 6588 | 
             
                #
         | 
| 6390 6589 | 
             
                # @return [Types::ResumeGameServerGroupOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
         | 
| 6391 6590 | 
             
                #
         | 
| @@ -6406,7 +6605,7 @@ module Aws::GameLift | |
| 6406 6605 | 
             
                #   resp.game_server_group.instance_definitions #=> Array
         | 
| 6407 6606 | 
             
                #   resp.game_server_group.instance_definitions[0].instance_type #=> String, one of "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "c5.large", "c5.xlarge", "c5.2xlarge", "c5.4xlarge", "c5.9xlarge", "c5.12xlarge", "c5.18xlarge", "c5.24xlarge", "r4.large", "r4.xlarge", "r4.2xlarge", "r4.4xlarge", "r4.8xlarge", "r4.16xlarge", "r5.large", "r5.xlarge", "r5.2xlarge", "r5.4xlarge", "r5.8xlarge", "r5.12xlarge", "r5.16xlarge", "r5.24xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge", "m5.large", "m5.xlarge", "m5.2xlarge", "m5.4xlarge", "m5.8xlarge", "m5.12xlarge", "m5.16xlarge", "m5.24xlarge"
         | 
| 6408 6607 | 
             
                #   resp.game_server_group.instance_definitions[0].weighted_capacity #=> String
         | 
| 6409 | 
            -
                #   resp.game_server_group.balancing_strategy #=> String, one of "SPOT_ONLY", "SPOT_PREFERRED"
         | 
| 6608 | 
            +
                #   resp.game_server_group.balancing_strategy #=> String, one of "SPOT_ONLY", "SPOT_PREFERRED", "ON_DEMAND_ONLY"
         | 
| 6410 6609 | 
             
                #   resp.game_server_group.game_server_protection_policy #=> String, one of "NO_PROTECTION", "FULL_PROTECTION"
         | 
| 6411 6610 | 
             
                #   resp.game_server_group.auto_scaling_group_arn #=> String
         | 
| 6412 6611 | 
             
                #   resp.game_server_group.status #=> String, one of "NEW", "ACTIVATING", "ACTIVE", "DELETE_SCHEDULED", "DELETING", "DELETED", "ERROR"
         | 
| @@ -6585,14 +6784,16 @@ module Aws::GameLift | |
| 6585 6784 | 
             
                #
         | 
| 6586 6785 | 
             
                # @option params [String] :next_token
         | 
| 6587 6786 | 
             
                #   Token that indicates the start of the next sequential page of results.
         | 
| 6588 | 
            -
                #   Use the token that is returned with a previous call to this  | 
| 6589 | 
            -
                #   start at the beginning of the result set, do not specify a value.
         | 
| 6787 | 
            +
                #   Use the token that is returned with a previous call to this operation.
         | 
| 6788 | 
            +
                #   To start at the beginning of the result set, do not specify a value.
         | 
| 6590 6789 | 
             
                #
         | 
| 6591 6790 | 
             
                # @return [Types::SearchGameSessionsOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
         | 
| 6592 6791 | 
             
                #
         | 
| 6593 6792 | 
             
                #   * {Types::SearchGameSessionsOutput#game_sessions #game_sessions} => Array<Types::GameSession>
         | 
| 6594 6793 | 
             
                #   * {Types::SearchGameSessionsOutput#next_token #next_token} => String
         | 
| 6595 6794 | 
             
                #
         | 
| 6795 | 
            +
                # The returned {Seahorse::Client::Response response} is a pageable response and is Enumerable. For details on usage see {Aws::PageableResponse PageableResponse}.
         | 
| 6796 | 
            +
                #
         | 
| 6596 6797 | 
             
                # @example Request syntax with placeholder values
         | 
| 6597 6798 | 
             
                #
         | 
| 6598 6799 | 
             
                #   resp = client.search_game_sessions({
         | 
| @@ -6925,8 +7126,8 @@ module Aws::GameLift | |
| 6925 7126 | 
             
                #
         | 
| 6926 7127 | 
             
                #
         | 
| 6927 7128 | 
             
                #
         | 
| 6928 | 
            -
                # [1]: https://docs.aws.amazon.com/gamelift/latest/ | 
| 6929 | 
            -
                # [2]: https://docs.aws.amazon.com/gamelift/latest/ | 
| 7129 | 
            +
                # [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/gamelift-match.html
         | 
| 7130 | 
            +
                # [2]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-backfill.html
         | 
| 6930 7131 | 
             
                #
         | 
| 6931 7132 | 
             
                # @option params [String] :ticket_id
         | 
| 6932 7133 | 
             
                #   A unique identifier for a matchmaking ticket. If no ticket ID is
         | 
| @@ -6940,7 +7141,7 @@ module Aws::GameLift | |
| 6940 7141 | 
             
                #   used with the original game session is listed in the GameSession
         | 
| 6941 7142 | 
             
                #   object, `MatchmakerData` property.
         | 
| 6942 7143 | 
             
                #
         | 
| 6943 | 
            -
                # @option params [ | 
| 7144 | 
            +
                # @option params [String] :game_session_arn
         | 
| 6944 7145 | 
             
                #   Amazon Resource Name ([ARN][1]) that is assigned to a game session and
         | 
| 6945 7146 | 
             
                #   uniquely identifies it. This is the same as the game session ID.
         | 
| 6946 7147 | 
             
                #
         | 
| @@ -6965,7 +7166,7 @@ module Aws::GameLift | |
| 6965 7166 | 
             
                #
         | 
| 6966 7167 | 
             
                #
         | 
| 6967 7168 | 
             
                #
         | 
| 6968 | 
            -
                #   [1]: https://docs.aws.amazon.com/gamelift/latest/ | 
| 7169 | 
            +
                #   [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-server.html#match-server-data
         | 
| 6969 7170 | 
             
                #
         | 
| 6970 7171 | 
             
                # @return [Types::StartMatchBackfillOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
         | 
| 6971 7172 | 
             
                #
         | 
| @@ -6976,7 +7177,7 @@ module Aws::GameLift | |
| 6976 7177 | 
             
                #   resp = client.start_match_backfill({
         | 
| 6977 7178 | 
             
                #     ticket_id: "MatchmakingIdStringModel",
         | 
| 6978 7179 | 
             
                #     configuration_name: "MatchmakingConfigurationName", # required
         | 
| 6979 | 
            -
                #     game_session_arn: "ArnStringModel", | 
| 7180 | 
            +
                #     game_session_arn: "ArnStringModel",
         | 
| 6980 7181 | 
             
                #     players: [ # required
         | 
| 6981 7182 | 
             
                #       {
         | 
| 6982 7183 | 
             
                #         player_id: "NonZeroAndMaxString",
         | 
| @@ -7027,71 +7228,27 @@ module Aws::GameLift | |
| 7027 7228 | 
             
                end
         | 
| 7028 7229 |  | 
| 7029 7230 | 
             
                # Uses FlexMatch to create a game match for a group of players based on
         | 
| 7030 | 
            -
                # custom matchmaking rules | 
| 7031 | 
            -
                #  | 
| 7032 | 
            -
                #  | 
| 7033 | 
            -
                #  | 
| 7034 | 
            -
                #  | 
| 7035 | 
            -
                #  | 
| 7036 | 
            -
                #  | 
| 7037 | 
            -
                #  | 
| 7038 | 
            -
                # session are defined in a `MatchmakingConfiguration`.
         | 
| 7231 | 
            +
                # custom matchmaking rules. If you're also using GameLift hosting, a
         | 
| 7232 | 
            +
                # new game session is started for the matched players. Each matchmaking
         | 
| 7233 | 
            +
                # request identifies one or more players to find a match for, and
         | 
| 7234 | 
            +
                # specifies the type of match to build, including the team configuration
         | 
| 7235 | 
            +
                # and the rules for an acceptable match. When a matchmaking request
         | 
| 7236 | 
            +
                # identifies a group of players who want to play together, FlexMatch
         | 
| 7237 | 
            +
                # finds additional players to fill the match. Match type, rules, and
         | 
| 7238 | 
            +
                # other features are defined in a `MatchmakingConfiguration`.
         | 
| 7039 7239 | 
             
                #
         | 
| 7040 7240 | 
             
                # To start matchmaking, provide a unique ticket ID, specify a
         | 
| 7041 | 
            -
                # matchmaking configuration, and include the players to be matched.  | 
| 7042 | 
            -
                # must also include  | 
| 7043 | 
            -
                # matchmaking configuration | 
| 7044 | 
            -
                #  | 
| 7045 | 
            -
                #  | 
| 7046 | 
            -
                # | 
| 7047 | 
            -
                #
         | 
| 7048 | 
            -
                #  | 
| 7049 | 
            -
                #  | 
| 7050 | 
            -
                #
         | 
| 7051 | 
            -
                #  | 
| 7052 | 
            -
                #   full ticket object, including current status and (for completed
         | 
| 7053 | 
            -
                #   tickets) game session connection info. We recommend polling no more
         | 
| 7054 | 
            -
                #   than once every 10 seconds.
         | 
| 7055 | 
            -
                #
         | 
| 7056 | 
            -
                # * Notifications -- Get event notifications for changes in ticket
         | 
| 7057 | 
            -
                #   status using Amazon Simple Notification Service (SNS). Notifications
         | 
| 7058 | 
            -
                #   are easy to set up (see CreateMatchmakingConfiguration) and
         | 
| 7059 | 
            -
                #   typically deliver match status changes faster and more efficiently
         | 
| 7060 | 
            -
                #   than polling. We recommend that you use polling to back up to
         | 
| 7061 | 
            -
                #   notifications (since delivery is not guaranteed) and call
         | 
| 7062 | 
            -
                #   `DescribeMatchmaking` only when notifications are not received
         | 
| 7063 | 
            -
                #   within 30 seconds.
         | 
| 7064 | 
            -
                #
         | 
| 7065 | 
            -
                # **Processing a matchmaking request** -- FlexMatch handles a
         | 
| 7066 | 
            -
                # matchmaking request as follows:
         | 
| 7067 | 
            -
                #
         | 
| 7068 | 
            -
                # 1.  Your client code submits a `StartMatchmaking` request for one or
         | 
| 7069 | 
            -
                #     more players and tracks the status of the request ticket.
         | 
| 7070 | 
            -
                #
         | 
| 7071 | 
            -
                # 2.  FlexMatch uses this ticket and others in process to build an
         | 
| 7072 | 
            -
                #     acceptable match. When a potential match is identified, all
         | 
| 7073 | 
            -
                #     tickets in the proposed match are advanced to the next status.
         | 
| 7074 | 
            -
                #
         | 
| 7075 | 
            -
                # 3.  If the match requires player acceptance (set in the matchmaking
         | 
| 7076 | 
            -
                #     configuration), the tickets move into status
         | 
| 7077 | 
            -
                #     `REQUIRES_ACCEPTANCE`. This status triggers your client code to
         | 
| 7078 | 
            -
                #     solicit acceptance from all players in every ticket involved in
         | 
| 7079 | 
            -
                #     the match, and then call AcceptMatch for each player. If any
         | 
| 7080 | 
            -
                #     player rejects or fails to accept the match before a specified
         | 
| 7081 | 
            -
                #     timeout, the proposed match is dropped (see `AcceptMatch` for more
         | 
| 7082 | 
            -
                #     details).
         | 
| 7083 | 
            -
                #
         | 
| 7084 | 
            -
                # 4.  Once a match is proposed and accepted, the matchmaking tickets
         | 
| 7085 | 
            -
                #     move into status `PLACING`. FlexMatch locates resources for a new
         | 
| 7086 | 
            -
                #     game session using the game session queue (set in the matchmaking
         | 
| 7087 | 
            -
                #     configuration) and creates the game session based on the match
         | 
| 7088 | 
            -
                #     data.
         | 
| 7089 | 
            -
                #
         | 
| 7090 | 
            -
                # 5.  When the match is successfully placed, the matchmaking tickets
         | 
| 7091 | 
            -
                #     move into `COMPLETED` status. Connection information (including
         | 
| 7092 | 
            -
                #     game session endpoint and player session) is added to the
         | 
| 7093 | 
            -
                #     matchmaking tickets. Matched players can use the connection
         | 
| 7094 | 
            -
                #     information to join the game.
         | 
| 7241 | 
            +
                # matchmaking configuration, and include the players to be matched. For
         | 
| 7242 | 
            +
                # each player, you must also include the player attribute values that
         | 
| 7243 | 
            +
                # are required by the matchmaking configuration (in the rule set). If
         | 
| 7244 | 
            +
                # successful, a matchmaking ticket is returned with status set to
         | 
| 7245 | 
            +
                # `QUEUED`.
         | 
| 7246 | 
            +
                #
         | 
| 7247 | 
            +
                # Track the status of the ticket to respond as needed. If you're also
         | 
| 7248 | 
            +
                # using GameLift hosting, a successfully completed ticket contains game
         | 
| 7249 | 
            +
                # session connection information. Ticket status updates are tracked
         | 
| 7250 | 
            +
                # using event notification through Amazon Simple Notification Service
         | 
| 7251 | 
            +
                # (SNS), which is defined in the matchmaking configuration.
         | 
| 7095 7252 | 
             
                #
         | 
| 7096 7253 | 
             
                # **Learn more**
         | 
| 7097 7254 | 
             
                #
         | 
| @@ -7117,10 +7274,10 @@ module Aws::GameLift | |
| 7117 7274 | 
             
                #
         | 
| 7118 7275 | 
             
                #
         | 
| 7119 7276 | 
             
                #
         | 
| 7120 | 
            -
                # [1]: https://docs.aws.amazon.com/gamelift/latest/ | 
| 7121 | 
            -
                # [2]: https://docs.aws.amazon.com/gamelift/latest/ | 
| 7122 | 
            -
                # [3]: https://docs.aws.amazon.com/gamelift/latest/ | 
| 7123 | 
            -
                # [4]: https://docs.aws.amazon.com/gamelift/latest/ | 
| 7277 | 
            +
                # [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-client.html
         | 
| 7278 | 
            +
                # [2]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-notification.html
         | 
| 7279 | 
            +
                # [3]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-tasks.html
         | 
| 7280 | 
            +
                # [4]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/gamelift-match.html
         | 
| 7124 7281 | 
             
                #
         | 
| 7125 7282 | 
             
                # @option params [String] :ticket_id
         | 
| 7126 7283 | 
             
                #   A unique identifier for a matchmaking ticket. If no ticket ID is
         | 
| @@ -7341,7 +7498,7 @@ module Aws::GameLift | |
| 7341 7498 | 
             
                # The ticket ID is included in the `MatchmakerData` of an updated game
         | 
| 7342 7499 | 
             
                # session object, which is provided to the game server.
         | 
| 7343 7500 | 
             
                #
         | 
| 7344 | 
            -
                # <note markdown="1"> If the  | 
| 7501 | 
            +
                # <note markdown="1"> If the operation is successful, the service sends back an empty JSON
         | 
| 7345 7502 | 
             
                # struct with the HTTP 200 response (not an empty HTTP body).
         | 
| 7346 7503 | 
             
                #
         | 
| 7347 7504 | 
             
                #  </note>
         | 
| @@ -7364,7 +7521,7 @@ module Aws::GameLift | |
| 7364 7521 | 
             
                #
         | 
| 7365 7522 | 
             
                #
         | 
| 7366 7523 | 
             
                #
         | 
| 7367 | 
            -
                # [1]: https://docs.aws.amazon.com/gamelift/latest/ | 
| 7524 | 
            +
                # [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-client.html
         | 
| 7368 7525 | 
             
                #
         | 
| 7369 7526 | 
             
                # @option params [required, String] :ticket_id
         | 
| 7370 7527 | 
             
                #   A unique identifier for a matchmaking ticket.
         | 
| @@ -7386,27 +7543,28 @@ module Aws::GameLift | |
| 7386 7543 | 
             
                  req.send_request(options)
         | 
| 7387 7544 | 
             
                end
         | 
| 7388 7545 |  | 
| 7389 | 
            -
                # **This  | 
| 7390 | 
            -
                #  | 
| 7546 | 
            +
                # **This operation is used with the Amazon GameLift FleetIQ solution and
         | 
| 7547 | 
            +
                # game server groups.**
         | 
| 7391 7548 | 
             
                #
         | 
| 7392 7549 | 
             
                # Temporarily stops activity on a game server group without terminating
         | 
| 7393 | 
            -
                # instances or the game server group.  | 
| 7394 | 
            -
                # calling ResumeGameServerGroup.  | 
| 7395 | 
            -
                #
         | 
| 7396 | 
            -
                # * Instance type replacement | 
| 7397 | 
            -
                #   viability of all instance types that are defined | 
| 7398 | 
            -
                #   group. It updates the Auto Scaling group to | 
| 7399 | 
            -
                #    | 
| 7400 | 
            -
                #   interruptions | 
| 7401 | 
            -
                #   Spot  | 
| 7402 | 
            -
                #   Scaling group continues with its current | 
| 7403 | 
            -
                #   viability. Instance protection, utilization | 
| 7404 | 
            -
                #    | 
| 7550 | 
            +
                # instances or the game server group. You can restart activity by
         | 
| 7551 | 
            +
                # calling ResumeGameServerGroup. You can suspend the following activity:
         | 
| 7552 | 
            +
                #
         | 
| 7553 | 
            +
                # * **Instance type replacement** - This activity evaluates the current
         | 
| 7554 | 
            +
                #   game hosting viability of all Spot instance types that are defined
         | 
| 7555 | 
            +
                #   for the game server group. It updates the Auto Scaling group to
         | 
| 7556 | 
            +
                #   remove nonviable Spot Instance types, which have a higher chance of
         | 
| 7557 | 
            +
                #   game server interruptions. It then balances capacity across the
         | 
| 7558 | 
            +
                #   remaining viable Spot Instance types. When this activity is
         | 
| 7559 | 
            +
                #   suspended, the Auto Scaling group continues with its current
         | 
| 7560 | 
            +
                #   balance, regardless of viability. Instance protection, utilization
         | 
| 7561 | 
            +
                #   metrics, and capacity scaling activities continue to be active.
         | 
| 7405 7562 | 
             
                #
         | 
| 7406 7563 | 
             
                # ^
         | 
| 7407 7564 | 
             
                #
         | 
| 7408 7565 | 
             
                # To suspend activity, specify a game server group ARN and the type of
         | 
| 7409 | 
            -
                # activity to be suspended.
         | 
| 7566 | 
            +
                # activity to be suspended. If successful, a GameServerGroup object is
         | 
| 7567 | 
            +
                # returned showing that the activity is listed in `SuspendedActions`.
         | 
| 7410 7568 | 
             
                #
         | 
| 7411 7569 | 
             
                # **Learn more**
         | 
| 7412 7570 | 
             
                #
         | 
| @@ -7428,16 +7586,18 @@ module Aws::GameLift | |
| 7428 7586 | 
             
                #
         | 
| 7429 7587 | 
             
                # * SuspendGameServerGroup
         | 
| 7430 7588 | 
             
                #
         | 
| 7589 | 
            +
                # * DescribeGameServerInstances
         | 
| 7431 7590 | 
             
                #
         | 
| 7432 7591 | 
             
                #
         | 
| 7433 | 
            -
                # | 
| 7592 | 
            +
                #
         | 
| 7593 | 
            +
                # [1]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html
         | 
| 7434 7594 | 
             
                #
         | 
| 7435 7595 | 
             
                # @option params [required, String] :game_server_group_name
         | 
| 7436 | 
            -
                #    | 
| 7437 | 
            -
                #    | 
| 7596 | 
            +
                #   A unique identifier for the game server group. Use either the
         | 
| 7597 | 
            +
                #   GameServerGroup name or ARN value.
         | 
| 7438 7598 | 
             
                #
         | 
| 7439 7599 | 
             
                # @option params [required, Array<String>] :suspend_actions
         | 
| 7440 | 
            -
                #   The  | 
| 7600 | 
            +
                #   The activity to suspend for this game server group.
         | 
| 7441 7601 | 
             
                #
         | 
| 7442 7602 | 
             
                # @return [Types::SuspendGameServerGroupOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
         | 
| 7443 7603 | 
             
                #
         | 
| @@ -7458,7 +7618,7 @@ module Aws::GameLift | |
| 7458 7618 | 
             
                #   resp.game_server_group.instance_definitions #=> Array
         | 
| 7459 7619 | 
             
                #   resp.game_server_group.instance_definitions[0].instance_type #=> String, one of "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "c5.large", "c5.xlarge", "c5.2xlarge", "c5.4xlarge", "c5.9xlarge", "c5.12xlarge", "c5.18xlarge", "c5.24xlarge", "r4.large", "r4.xlarge", "r4.2xlarge", "r4.4xlarge", "r4.8xlarge", "r4.16xlarge", "r5.large", "r5.xlarge", "r5.2xlarge", "r5.4xlarge", "r5.8xlarge", "r5.12xlarge", "r5.16xlarge", "r5.24xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge", "m5.large", "m5.xlarge", "m5.2xlarge", "m5.4xlarge", "m5.8xlarge", "m5.12xlarge", "m5.16xlarge", "m5.24xlarge"
         | 
| 7460 7620 | 
             
                #   resp.game_server_group.instance_definitions[0].weighted_capacity #=> String
         | 
| 7461 | 
            -
                #   resp.game_server_group.balancing_strategy #=> String, one of "SPOT_ONLY", "SPOT_PREFERRED"
         | 
| 7621 | 
            +
                #   resp.game_server_group.balancing_strategy #=> String, one of "SPOT_ONLY", "SPOT_PREFERRED", "ON_DEMAND_ONLY"
         | 
| 7462 7622 | 
             
                #   resp.game_server_group.game_server_protection_policy #=> String, one of "NO_PROTECTION", "FULL_PROTECTION"
         | 
| 7463 7623 | 
             
                #   resp.game_server_group.auto_scaling_group_arn #=> String
         | 
| 7464 7624 | 
             
                #   resp.game_server_group.status #=> String, one of "NEW", "ACTIVATING", "ACTIVE", "DELETE_SCHEDULED", "DELETING", "DELETED", "ERROR"
         | 
| @@ -7480,9 +7640,9 @@ module Aws::GameLift | |
| 7480 7640 | 
             
                # Assigns a tag to a GameLift resource. AWS resource tags provide an
         | 
| 7481 7641 | 
             
                # additional management tool set. You can use tags to organize
         | 
| 7482 7642 | 
             
                # resources, create IAM permissions policies to manage access to groups
         | 
| 7483 | 
            -
                # of resources, customize AWS cost breakdowns, etc. This  | 
| 7484 | 
            -
                # the permissions necessary to manage tags for the following | 
| 7485 | 
            -
                # resource types:
         | 
| 7643 | 
            +
                # of resources, customize AWS cost breakdowns, etc. This operation
         | 
| 7644 | 
            +
                # handles the permissions necessary to manage tags for the following
         | 
| 7645 | 
            +
                # GameLift resource types:
         | 
| 7486 7646 | 
             
                #
         | 
| 7487 7647 | 
             
                # * Build
         | 
| 7488 7648 | 
             
                #
         | 
| @@ -7526,8 +7686,8 @@ module Aws::GameLift | |
| 7526 7686 | 
             
                #   The Amazon Resource Name ([ARN][1]) that is assigned to and uniquely
         | 
| 7527 7687 | 
             
                #   identifies the GameLift resource that you want to assign tags to.
         | 
| 7528 7688 | 
             
                #   GameLift resource ARNs are included in the data object for the
         | 
| 7529 | 
            -
                #   resource, which can be retrieved by calling a List or Describe | 
| 7530 | 
            -
                #   for the resource type.
         | 
| 7689 | 
            +
                #   resource, which can be retrieved by calling a List or Describe
         | 
| 7690 | 
            +
                #   operation for the resource type.
         | 
| 7531 7691 | 
             
                #
         | 
| 7532 7692 | 
             
                #
         | 
| 7533 7693 | 
             
                #
         | 
| @@ -7568,7 +7728,7 @@ module Aws::GameLift | |
| 7568 7728 |  | 
| 7569 7729 | 
             
                # Removes a tag that is assigned to a GameLift resource. Resource tags
         | 
| 7570 7730 | 
             
                # are used to organize AWS resources for a range of purposes. This
         | 
| 7571 | 
            -
                #  | 
| 7731 | 
            +
                # operation handles the permissions necessary to manage tags for the
         | 
| 7572 7732 | 
             
                # following GameLift resource types:
         | 
| 7573 7733 | 
             
                #
         | 
| 7574 7734 | 
             
                # * Build
         | 
| @@ -7587,8 +7747,8 @@ module Aws::GameLift | |
| 7587 7747 | 
             
                #
         | 
| 7588 7748 | 
             
                # To remove a tag from a resource, specify the unique ARN value for the
         | 
| 7589 7749 | 
             
                # resource and provide a string list containing one or more tags to be
         | 
| 7590 | 
            -
                # removed. This  | 
| 7591 | 
            -
                # not currently assigned to the specified resource.
         | 
| 7750 | 
            +
                # removed. This operation succeeds even if the list includes tags that
         | 
| 7751 | 
            +
                # are not currently assigned to the specified resource.
         | 
| 7592 7752 | 
             
                #
         | 
| 7593 7753 | 
             
                # **Learn more**
         | 
| 7594 7754 | 
             
                #
         | 
| @@ -7613,8 +7773,8 @@ module Aws::GameLift | |
| 7613 7773 | 
             
                #   The Amazon Resource Name ([ARN][1]) that is assigned to and uniquely
         | 
| 7614 7774 | 
             
                #   identifies the GameLift resource that you want to remove tags from.
         | 
| 7615 7775 | 
             
                #   GameLift resource ARNs are included in the data object for the
         | 
| 7616 | 
            -
                #   resource, which can be retrieved by calling a List or Describe | 
| 7617 | 
            -
                #   for the resource type.
         | 
| 7776 | 
            +
                #   resource, which can be retrieved by calling a List or Describe
         | 
| 7777 | 
            +
                #   operation for the resource type.
         | 
| 7618 7778 | 
             
                #
         | 
| 7619 7779 | 
             
                #
         | 
| 7620 7780 | 
             
                #
         | 
| @@ -7881,9 +8041,9 @@ module Aws::GameLift | |
| 7881 8041 | 
             
                  req.send_request(options)
         | 
| 7882 8042 | 
             
                end
         | 
| 7883 8043 |  | 
| 7884 | 
            -
                # Updates capacity settings for a fleet. Use this  | 
| 7885 | 
            -
                # number of EC2 instances (hosts) that you want this fleet to | 
| 7886 | 
            -
                # Before calling this  | 
| 8044 | 
            +
                # Updates capacity settings for a fleet. Use this operation to specify
         | 
| 8045 | 
            +
                # the number of EC2 instances (hosts) that you want this fleet to
         | 
| 8046 | 
            +
                # contain. Before calling this operation, you may want to call
         | 
| 7887 8047 | 
             
                # DescribeEC2InstanceLimits to get the maximum capacity based on the
         | 
| 7888 8048 | 
             
                # fleet's EC2 instance type.
         | 
| 7889 8049 | 
             
                #
         | 
| @@ -8059,18 +8219,17 @@ module Aws::GameLift | |
| 8059 8219 | 
             
                  req.send_request(options)
         | 
| 8060 8220 | 
             
                end
         | 
| 8061 8221 |  | 
| 8062 | 
            -
                # **This  | 
| 8063 | 
            -
                #  | 
| 8064 | 
            -
                #
         | 
| 8065 | 
            -
                # Updates information about a registered game server | 
| 8066 | 
            -
                #  | 
| 8067 | 
            -
                # game server  | 
| 8068 | 
            -
                #  | 
| 8069 | 
            -
                # | 
| 8070 | 
            -
                #  | 
| 8071 | 
            -
                #  | 
| 8072 | 
            -
                #  | 
| 8073 | 
            -
                # You can make all three types of updates in the same request.
         | 
| 8222 | 
            +
                # **This operation is used with the Amazon GameLift FleetIQ solution and
         | 
| 8223 | 
            +
                # game server groups.**
         | 
| 8224 | 
            +
                #
         | 
| 8225 | 
            +
                # Updates information about a registered game server to help GameLift
         | 
| 8226 | 
            +
                # FleetIQ to track game server availability. This operation is called by
         | 
| 8227 | 
            +
                # a game server process that is running on an instance in a game server
         | 
| 8228 | 
            +
                # group.
         | 
| 8229 | 
            +
                #
         | 
| 8230 | 
            +
                # Use this operation to update the following types of game server
         | 
| 8231 | 
            +
                # information. You can make all three types of updates in the same
         | 
| 8232 | 
            +
                # request:
         | 
| 8074 8233 | 
             
                #
         | 
| 8075 8234 | 
             
                # * To update the game server's utilization status, identify the game
         | 
| 8076 8235 | 
             
                #   server and game server group and specify the current utilization
         | 
| @@ -8078,14 +8237,14 @@ module Aws::GameLift | |
| 8078 8237 | 
             
                #   hosting games and when they are available to be claimed.
         | 
| 8079 8238 | 
             
                #
         | 
| 8080 8239 | 
             
                # * To report health status, identify the game server and game server
         | 
| 8081 | 
            -
                #   group and set health check to HEALTHY | 
| 8240 | 
            +
                #   group and set health check to `HEALTHY`. If a game server does not
         | 
| 8082 8241 | 
             
                #   report health status for a certain length of time, the game server
         | 
| 8083 | 
            -
                #   is no longer considered healthy  | 
| 8084 | 
            -
                #   from the game server group to avoid affecting | 
| 8085 | 
            -
                #   The best practice is to report health every 60 | 
| 8242 | 
            +
                #   is no longer considered healthy. As a result, it will be eventually
         | 
| 8243 | 
            +
                #   deregistered from the game server group to avoid affecting
         | 
| 8244 | 
            +
                #   utilization metrics. The best practice is to report health every 60
         | 
| 8245 | 
            +
                #   seconds.
         | 
| 8086 8246 | 
             
                #
         | 
| 8087 | 
            -
                # * To change game server metadata, provide updated game server data | 
| 8088 | 
            -
                #   custom sort key values.
         | 
| 8247 | 
            +
                # * To change game server metadata, provide updated game server data.
         | 
| 8089 8248 | 
             
                #
         | 
| 8090 8249 | 
             
                # Once a game server is successfully updated, the relevant statuses and
         | 
| 8091 8250 | 
             
                # timestamps are updated.
         | 
| @@ -8110,35 +8269,29 @@ module Aws::GameLift | |
| 8110 8269 | 
             
                #
         | 
| 8111 8270 | 
             
                #
         | 
| 8112 8271 | 
             
                #
         | 
| 8113 | 
            -
                # [1]: https://docs.aws.amazon.com/gamelift/latest/ | 
| 8272 | 
            +
                # [1]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html
         | 
| 8114 8273 | 
             
                #
         | 
| 8115 8274 | 
             
                # @option params [required, String] :game_server_group_name
         | 
| 8116 | 
            -
                #    | 
| 8275 | 
            +
                #   A unique identifier for the game server group where the game server is
         | 
| 8117 8276 | 
             
                #   running. Use either the GameServerGroup name or ARN value.
         | 
| 8118 8277 | 
             
                #
         | 
| 8119 8278 | 
             
                # @option params [required, String] :game_server_id
         | 
| 8120 | 
            -
                #    | 
| 8279 | 
            +
                #   A custom string that uniquely identifies the game server to update.
         | 
| 8121 8280 | 
             
                #
         | 
| 8122 8281 | 
             
                # @option params [String] :game_server_data
         | 
| 8123 8282 | 
             
                #   A set of custom game server properties, formatted as a single string
         | 
| 8124 8283 | 
             
                #   value. This data is passed to a game client or service when it
         | 
| 8125 | 
            -
                #   requests information on  | 
| 8284 | 
            +
                #   requests information on game servers using ListGameServers or
         | 
| 8126 8285 | 
             
                #   ClaimGameServer.
         | 
| 8127 8286 | 
             
                #
         | 
| 8128 | 
            -
                # @option params [String] :custom_sort_key
         | 
| 8129 | 
            -
                #   A game server tag that can be used to request sorted lists of game
         | 
| 8130 | 
            -
                #   servers using ListGameServers. Custom sort keys are developer-defined
         | 
| 8131 | 
            -
                #   based on how you want to organize the retrieved game server
         | 
| 8132 | 
            -
                #   information.
         | 
| 8133 | 
            -
                #
         | 
| 8134 8287 | 
             
                # @option params [String] :utilization_status
         | 
| 8135 8288 | 
             
                #   Indicates whether the game server is available or is currently hosting
         | 
| 8136 8289 | 
             
                #   gameplay.
         | 
| 8137 8290 | 
             
                #
         | 
| 8138 8291 | 
             
                # @option params [String] :health_check
         | 
| 8139 | 
            -
                #   Indicates health status of the game server.  | 
| 8140 | 
            -
                #    | 
| 8141 | 
            -
                #    | 
| 8292 | 
            +
                #   Indicates health status of the game server. A request that includes
         | 
| 8293 | 
            +
                #   this parameter updates the game server's *LastHealthCheckTime*
         | 
| 8294 | 
            +
                #   timestamp.
         | 
| 8142 8295 | 
             
                #
         | 
| 8143 8296 | 
             
                # @return [Types::UpdateGameServerOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
         | 
| 8144 8297 | 
             
                #
         | 
| @@ -8150,7 +8303,6 @@ module Aws::GameLift | |
| 8150 8303 | 
             
                #     game_server_group_name: "GameServerGroupNameOrArn", # required
         | 
| 8151 8304 | 
             
                #     game_server_id: "GameServerId", # required
         | 
| 8152 8305 | 
             
                #     game_server_data: "GameServerData",
         | 
| 8153 | 
            -
                #     custom_sort_key: "GameServerSortKey",
         | 
| 8154 8306 | 
             
                #     utilization_status: "AVAILABLE", # accepts AVAILABLE, UTILIZED
         | 
| 8155 8307 | 
             
                #     health_check: "HEALTHY", # accepts HEALTHY
         | 
| 8156 8308 | 
             
                #   })
         | 
| @@ -8163,7 +8315,6 @@ module Aws::GameLift | |
| 8163 8315 | 
             
                #   resp.game_server.instance_id #=> String
         | 
| 8164 8316 | 
             
                #   resp.game_server.connection_info #=> String
         | 
| 8165 8317 | 
             
                #   resp.game_server.game_server_data #=> String
         | 
| 8166 | 
            -
                #   resp.game_server.custom_sort_key #=> String
         | 
| 8167 8318 | 
             
                #   resp.game_server.claim_status #=> String, one of "CLAIMED"
         | 
| 8168 8319 | 
             
                #   resp.game_server.utilization_status #=> String, one of "AVAILABLE", "UTILIZED"
         | 
| 8169 8320 | 
             
                #   resp.game_server.registration_time #=> Time
         | 
| @@ -8179,29 +8330,24 @@ module Aws::GameLift | |
| 8179 8330 | 
             
                  req.send_request(options)
         | 
| 8180 8331 | 
             
                end
         | 
| 8181 8332 |  | 
| 8182 | 
            -
                # **This  | 
| 8183 | 
            -
                #  | 
| 8333 | 
            +
                # **This operation is used with the Amazon GameLift FleetIQ solution and
         | 
| 8334 | 
            +
                # game server groups.**
         | 
| 8184 8335 | 
             
                #
         | 
| 8185 8336 | 
             
                # Updates GameLift FleetIQ-specific properties for a game server group.
         | 
| 8186 | 
            -
                #  | 
| 8187 | 
            -
                #  | 
| 8188 | 
            -
                #  | 
| 8189 | 
            -
                # counts, and launch template.
         | 
| 8337 | 
            +
                # Many Auto Scaling group properties are updated on the Auto Scaling
         | 
| 8338 | 
            +
                # group directly, including the launch template, Auto Scaling policies,
         | 
| 8339 | 
            +
                # and maximum/minimum/desired instance counts.
         | 
| 8190 8340 | 
             
                #
         | 
| 8191 8341 | 
             
                # To update the game server group, specify the game server group ID and
         | 
| 8192 | 
            -
                # provide the updated values.
         | 
| 8193 | 
            -
                #
         | 
| 8194 | 
            -
                #  | 
| 8195 | 
            -
                #  | 
| 8196 | 
            -
                # change Auto Scaling group properties directly and the changes cause
         | 
| 8197 | 
            -
                # errors with GameLift FleetIQ activities, an alert is sent.
         | 
| 8342 | 
            +
                # provide the updated values. Before applying the updates, the new
         | 
| 8343 | 
            +
                # values are validated to ensure that GameLift FleetIQ can continue to
         | 
| 8344 | 
            +
                # perform instance balancing activity. If successful, a GameServerGroup
         | 
| 8345 | 
            +
                # object is returned.
         | 
| 8198 8346 | 
             
                #
         | 
| 8199 8347 | 
             
                # **Learn more**
         | 
| 8200 8348 | 
             
                #
         | 
| 8201 8349 | 
             
                # [GameLift FleetIQ Guide][1]
         | 
| 8202 8350 | 
             
                #
         | 
| 8203 | 
            -
                # [Updating a GameLift FleetIQ-Linked Auto Scaling Group][2]
         | 
| 8204 | 
            -
                #
         | 
| 8205 8351 | 
             
                # **Related operations**
         | 
| 8206 8352 | 
             
                #
         | 
| 8207 8353 | 
             
                # * CreateGameServerGroup
         | 
| @@ -8218,64 +8364,75 @@ module Aws::GameLift | |
| 8218 8364 | 
             
                #
         | 
| 8219 8365 | 
             
                # * SuspendGameServerGroup
         | 
| 8220 8366 | 
             
                #
         | 
| 8367 | 
            +
                # * DescribeGameServerInstances
         | 
| 8368 | 
            +
                #
         | 
| 8221 8369 | 
             
                #
         | 
| 8222 8370 | 
             
                #
         | 
| 8223 | 
            -
                # [1]: https://docs.aws.amazon.com/gamelift/latest/ | 
| 8224 | 
            -
                # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gsg-asgroups.html
         | 
| 8371 | 
            +
                # [1]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html
         | 
| 8225 8372 | 
             
                #
         | 
| 8226 8373 | 
             
                # @option params [required, String] :game_server_group_name
         | 
| 8227 | 
            -
                #    | 
| 8228 | 
            -
                #    | 
| 8374 | 
            +
                #   A unique identifier for the game server group. Use either the
         | 
| 8375 | 
            +
                #   GameServerGroup name or ARN value.
         | 
| 8229 8376 | 
             
                #
         | 
| 8230 8377 | 
             
                # @option params [String] :role_arn
         | 
| 8231 8378 | 
             
                #   The Amazon Resource Name ([ARN][1]) for an IAM role that allows Amazon
         | 
| 8232 | 
            -
                #   GameLift to access your EC2 Auto Scaling groups. | 
| 8233 | 
            -
                #   validated to ensure that it contains the necessary permissions for
         | 
| 8234 | 
            -
                #   game server groups.
         | 
| 8379 | 
            +
                #   GameLift to access your EC2 Auto Scaling groups.
         | 
| 8235 8380 | 
             
                #
         | 
| 8236 8381 | 
             
                #
         | 
| 8237 8382 | 
             
                #
         | 
| 8238 8383 | 
             
                #   [1]: https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html
         | 
| 8239 8384 | 
             
                #
         | 
| 8240 8385 | 
             
                # @option params [Array<Types::InstanceDefinition>] :instance_definitions
         | 
| 8241 | 
            -
                #   An updated list of EC2 instance types to use  | 
| 8242 | 
            -
                #    | 
| 8243 | 
            -
                #   are supported by GameLift FleetIQ | 
| 8244 | 
            -
                #    | 
| 8245 | 
            -
                #    | 
| 8246 | 
            -
                #    | 
| 8247 | 
            -
                #    | 
| 8386 | 
            +
                #   An updated list of EC2 instance types to use in the Auto Scaling
         | 
| 8387 | 
            +
                #   group. The instance definitions must specify at least two different
         | 
| 8388 | 
            +
                #   instance types that are supported by GameLift FleetIQ. This updated
         | 
| 8389 | 
            +
                #   list replaces the entire current list of instance definitions for the
         | 
| 8390 | 
            +
                #   game server group. For more information on instance types, see [EC2
         | 
| 8391 | 
            +
                #   Instance Types][1] in the *Amazon EC2 User Guide*. You can optionally
         | 
| 8392 | 
            +
                #   specify capacity weighting for each instance type. If no weight value
         | 
| 8393 | 
            +
                #   is specified for an instance type, it is set to the default value
         | 
| 8394 | 
            +
                #   "1". For more information about capacity weighting, see [ Instance
         | 
| 8395 | 
            +
                #   Weighting for Amazon EC2 Auto Scaling][2] in the Amazon EC2 Auto
         | 
| 8396 | 
            +
                #   Scaling User Guide.
         | 
| 8248 8397 | 
             
                #
         | 
| 8249 8398 | 
             
                #
         | 
| 8250 8399 | 
             
                #
         | 
| 8251 8400 | 
             
                #   [1]: https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/instance-types.html
         | 
| 8401 | 
            +
                #   [2]: https://docs.aws.amazon.com/autoscaling/ec2/userguide/asg-instance-weighting.html
         | 
| 8252 8402 | 
             
                #
         | 
| 8253 8403 | 
             
                # @option params [String] :game_server_protection_policy
         | 
| 8254 8404 | 
             
                #   A flag that indicates whether instances in the game server group are
         | 
| 8255 8405 | 
             
                #   protected from early termination. Unprotected instances that have
         | 
| 8256 | 
            -
                #   active game servers running  | 
| 8406 | 
            +
                #   active game servers running might be terminated during a scale-down
         | 
| 8257 8407 | 
             
                #   event, causing players to be dropped from the game. Protected
         | 
| 8258 8408 | 
             
                #   instances cannot be terminated while there are active game servers
         | 
| 8259 | 
            -
                #   running | 
| 8409 | 
            +
                #   running except in the event of a forced game server group deletion
         | 
| 8410 | 
            +
                #   (see ). An exception to this is with Spot Instances, which can be
         | 
| 8260 8411 | 
             
                #   terminated by AWS regardless of protection status. This property is
         | 
| 8261 | 
            -
                #   set to  | 
| 8412 | 
            +
                #   set to `NO_PROTECTION` by default.
         | 
| 8262 8413 | 
             
                #
         | 
| 8263 8414 | 
             
                # @option params [String] :balancing_strategy
         | 
| 8264 | 
            -
                #    | 
| 8265 | 
            -
                #    | 
| 8266 | 
            -
                #    | 
| 8267 | 
            -
                # | 
| 8268 | 
            -
                #
         | 
| 8269 | 
            -
                # | 
| 8270 | 
            -
                #     group provides no hosting capacity | 
| 8271 | 
            -
                #      | 
| 8272 | 
            -
                #      | 
| 8273 | 
            -
                #
         | 
| 8274 | 
            -
                # | 
| 8275 | 
            -
                # | 
| 8276 | 
            -
                #      | 
| 8277 | 
            -
                #      | 
| 8278 | 
            -
                #     On-Demand  | 
| 8415 | 
            +
                #   Indicates how GameLift FleetIQ balances the use of Spot Instances and
         | 
| 8416 | 
            +
                #   On-Demand Instances in the game server group. Method options include
         | 
| 8417 | 
            +
                #   the following:
         | 
| 8418 | 
            +
                #
         | 
| 8419 | 
            +
                #   * `SPOT_ONLY` - Only Spot Instances are used in the game server group.
         | 
| 8420 | 
            +
                #     If Spot Instances are unavailable or not viable for game hosting,
         | 
| 8421 | 
            +
                #     the game server group provides no hosting capacity until Spot
         | 
| 8422 | 
            +
                #     Instances can again be used. Until then, no new instances are
         | 
| 8423 | 
            +
                #     started, and the existing nonviable Spot Instances are terminated
         | 
| 8424 | 
            +
                #     (after current gameplay ends) and are not replaced.
         | 
| 8425 | 
            +
                #
         | 
| 8426 | 
            +
                #   * `SPOT_PREFERRED` - (default value) Spot Instances are used whenever
         | 
| 8427 | 
            +
                #     available in the game server group. If Spot Instances are
         | 
| 8428 | 
            +
                #     unavailable, the game server group continues to provide hosting
         | 
| 8429 | 
            +
                #     capacity by falling back to On-Demand Instances. Existing nonviable
         | 
| 8430 | 
            +
                #     Spot Instances are terminated (after current gameplay ends) and are
         | 
| 8431 | 
            +
                #     replaced with new On-Demand Instances.
         | 
| 8432 | 
            +
                #
         | 
| 8433 | 
            +
                #   * `ON_DEMAND_ONLY` - Only On-Demand Instances are used in the game
         | 
| 8434 | 
            +
                #     server group. No Spot Instances are used, even when available, while
         | 
| 8435 | 
            +
                #     this balancing strategy is in force.
         | 
| 8279 8436 | 
             
                #
         | 
| 8280 8437 | 
             
                # @return [Types::UpdateGameServerGroupOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
         | 
| 8281 8438 | 
             
                #
         | 
| @@ -8293,7 +8450,7 @@ module Aws::GameLift | |
| 8293 8450 | 
             
                #       },
         | 
| 8294 8451 | 
             
                #     ],
         | 
| 8295 8452 | 
             
                #     game_server_protection_policy: "NO_PROTECTION", # accepts NO_PROTECTION, FULL_PROTECTION
         | 
| 8296 | 
            -
                #     balancing_strategy: "SPOT_ONLY", # accepts SPOT_ONLY, SPOT_PREFERRED
         | 
| 8453 | 
            +
                #     balancing_strategy: "SPOT_ONLY", # accepts SPOT_ONLY, SPOT_PREFERRED, ON_DEMAND_ONLY
         | 
| 8297 8454 | 
             
                #   })
         | 
| 8298 8455 | 
             
                #
         | 
| 8299 8456 | 
             
                # @example Response structure
         | 
| @@ -8304,7 +8461,7 @@ module Aws::GameLift | |
| 8304 8461 | 
             
                #   resp.game_server_group.instance_definitions #=> Array
         | 
| 8305 8462 | 
             
                #   resp.game_server_group.instance_definitions[0].instance_type #=> String, one of "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "c5.large", "c5.xlarge", "c5.2xlarge", "c5.4xlarge", "c5.9xlarge", "c5.12xlarge", "c5.18xlarge", "c5.24xlarge", "r4.large", "r4.xlarge", "r4.2xlarge", "r4.4xlarge", "r4.8xlarge", "r4.16xlarge", "r5.large", "r5.xlarge", "r5.2xlarge", "r5.4xlarge", "r5.8xlarge", "r5.12xlarge", "r5.16xlarge", "r5.24xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge", "m5.large", "m5.xlarge", "m5.2xlarge", "m5.4xlarge", "m5.8xlarge", "m5.12xlarge", "m5.16xlarge", "m5.24xlarge"
         | 
| 8306 8463 | 
             
                #   resp.game_server_group.instance_definitions[0].weighted_capacity #=> String
         | 
| 8307 | 
            -
                #   resp.game_server_group.balancing_strategy #=> String, one of "SPOT_ONLY", "SPOT_PREFERRED"
         | 
| 8464 | 
            +
                #   resp.game_server_group.balancing_strategy #=> String, one of "SPOT_ONLY", "SPOT_PREFERRED", "ON_DEMAND_ONLY"
         | 
| 8308 8465 | 
             
                #   resp.game_server_group.game_server_protection_policy #=> String, one of "NO_PROTECTION", "FULL_PROTECTION"
         | 
| 8309 8466 | 
             
                #   resp.game_server_group.auto_scaling_group_arn #=> String
         | 
| 8310 8467 | 
             
                #   resp.game_server_group.status #=> String, one of "NEW", "ACTIVATING", "ACTIVE", "DELETE_SCHEDULED", "DELETING", "DELETED", "ERROR"
         | 
| @@ -8544,7 +8701,7 @@ module Aws::GameLift | |
| 8544 8701 | 
             
                #
         | 
| 8545 8702 | 
             
                #
         | 
| 8546 8703 | 
             
                #
         | 
| 8547 | 
            -
                # [1]: https://docs.aws.amazon.com/gamelift/latest/ | 
| 8704 | 
            +
                # [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-configuration.html
         | 
| 8548 8705 | 
             
                #
         | 
| 8549 8706 | 
             
                # @option params [required, String] :name
         | 
| 8550 8707 | 
             
                #   A unique identifier for a matchmaking configuration to update. You can
         | 
| @@ -8556,9 +8713,10 @@ module Aws::GameLift | |
| 8556 8713 | 
             
                # @option params [Array<String>] :game_session_queue_arns
         | 
| 8557 8714 | 
             
                #   Amazon Resource Name ([ARN][1]) that is assigned to a GameLift game
         | 
| 8558 8715 | 
             
                #   session queue resource and uniquely identifies it. ARNs are unique
         | 
| 8559 | 
            -
                #   across all Regions.  | 
| 8560 | 
            -
                #    | 
| 8561 | 
            -
                #    | 
| 8716 | 
            +
                #   across all Regions. Queues can be located in any Region. Queues are
         | 
| 8717 | 
            +
                #   used to start new GameLift-hosted game sessions for matches that are
         | 
| 8718 | 
            +
                #   created with this matchmaking configuration. If `FlexMatchMode` is set
         | 
| 8719 | 
            +
                #   to `STANDALONE`, do not set this parameter.
         | 
| 8562 8720 | 
             
                #
         | 
| 8563 8721 | 
             
                #
         | 
| 8564 8722 | 
             
                #
         | 
| @@ -8571,14 +8729,17 @@ module Aws::GameLift | |
| 8571 8729 | 
             
                #
         | 
| 8572 8730 | 
             
                # @option params [Integer] :acceptance_timeout_seconds
         | 
| 8573 8731 | 
             
                #   The length of time (in seconds) to wait for players to accept a
         | 
| 8574 | 
            -
                #   proposed match. If any player rejects the | 
| 8575 | 
            -
                #   before the timeout, the  | 
| 8732 | 
            +
                #   proposed match, if acceptance is required. If any player rejects the
         | 
| 8733 | 
            +
                #   match or fails to accept before the timeout, the tickets are returned
         | 
| 8734 | 
            +
                #   to the ticket pool and continue to be evaluated for an acceptable
         | 
| 8576 8735 | 
             
                #   match.
         | 
| 8577 8736 | 
             
                #
         | 
| 8578 8737 | 
             
                # @option params [Boolean] :acceptance_required
         | 
| 8579 8738 | 
             
                #   A flag that indicates whether a match that was created with this
         | 
| 8580 8739 | 
             
                #   configuration must be accepted by the matched players. To require
         | 
| 8581 | 
            -
                #   acceptance, set to TRUE.
         | 
| 8740 | 
            +
                #   acceptance, set to TRUE. With this option enabled, matchmaking tickets
         | 
| 8741 | 
            +
                #   use the status `REQUIRES_ACCEPTANCE` to indicate when a completed
         | 
| 8742 | 
            +
                #   potential match is waiting for player acceptance.
         | 
| 8582 8743 | 
             
                #
         | 
| 8583 8744 | 
             
                # @option params [String] :rule_set_name
         | 
| 8584 8745 | 
             
                #   A unique identifier for a matchmaking rule set to use with this
         | 
| @@ -8593,13 +8754,14 @@ module Aws::GameLift | |
| 8593 8754 | 
             
                #
         | 
| 8594 8755 | 
             
                #
         | 
| 8595 8756 | 
             
                #
         | 
| 8596 | 
            -
                #   [1]: https://docs.aws.amazon.com/gamelift/latest/ | 
| 8757 | 
            +
                #   [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-notification.html
         | 
| 8597 8758 | 
             
                #
         | 
| 8598 8759 | 
             
                # @option params [Integer] :additional_player_count
         | 
| 8599 8760 | 
             
                #   The number of player slots in a match to keep open for future players.
         | 
| 8600 8761 | 
             
                #   For example, assume that the configuration's rule set specifies a
         | 
| 8601 8762 | 
             
                #   match for a single 12-person team. If the additional player count is
         | 
| 8602 | 
            -
                #   set to 2, only 10 players are initially selected for the match.
         | 
| 8763 | 
            +
                #   set to 2, only 10 players are initially selected for the match. This
         | 
| 8764 | 
            +
                #   parameter is not used if `FlexMatchMode` is set to `STANDALONE`.
         | 
| 8603 8765 | 
             
                #
         | 
| 8604 8766 | 
             
                # @option params [String] :custom_event_data
         | 
| 8605 8767 | 
             
                #   Information to add to all events related to the matchmaking
         | 
| @@ -8610,7 +8772,8 @@ module Aws::GameLift | |
| 8610 8772 | 
             
                #   pairs. These properties are passed to a game server process in the
         | 
| 8611 8773 | 
             
                #   GameSession object with a request to start a new game session (see
         | 
| 8612 8774 | 
             
                #   [Start a Game Session][1]). This information is added to the new
         | 
| 8613 | 
            -
                #   GameSession object that is created for a successful match.
         | 
| 8775 | 
            +
                #   GameSession object that is created for a successful match. This
         | 
| 8776 | 
            +
                #   parameter is not used if `FlexMatchMode` is set to `STANDALONE`.
         | 
| 8614 8777 | 
             
                #
         | 
| 8615 8778 | 
             
                #
         | 
| 8616 8779 | 
             
                #
         | 
| @@ -8621,7 +8784,8 @@ module Aws::GameLift | |
| 8621 8784 | 
             
                #   value. This data is passed to a game server process in the GameSession
         | 
| 8622 8785 | 
             
                #   object with a request to start a new game session (see [Start a Game
         | 
| 8623 8786 | 
             
                #   Session][1]). This information is added to the new GameSession object
         | 
| 8624 | 
            -
                #   that is created for a successful match.
         | 
| 8787 | 
            +
                #   that is created for a successful match. This parameter is not used if
         | 
| 8788 | 
            +
                #   `FlexMatchMode` is set to `STANDALONE`.
         | 
| 8625 8789 | 
             
                #
         | 
| 8626 8790 | 
             
                #
         | 
| 8627 8791 | 
             
                #
         | 
| @@ -8634,11 +8798,27 @@ module Aws::GameLift | |
| 8634 8798 | 
             
                #   Specify AUTOMATIC to have GameLift create a StartMatchBackfill request
         | 
| 8635 8799 | 
             
                #   whenever a game session has one or more open slots. Learn more about
         | 
| 8636 8800 | 
             
                #   manual and automatic backfill in [Backfill Existing Games with
         | 
| 8637 | 
            -
                #   FlexMatch][1].
         | 
| 8801 | 
            +
                #   FlexMatch][1]. Automatic backfill is not available when
         | 
| 8802 | 
            +
                #   `FlexMatchMode` is set to `STANDALONE`.
         | 
| 8803 | 
            +
                #
         | 
| 8804 | 
            +
                #
         | 
| 8805 | 
            +
                #
         | 
| 8806 | 
            +
                #   [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-backfill.html
         | 
| 8807 | 
            +
                #
         | 
| 8808 | 
            +
                # @option params [String] :flex_match_mode
         | 
| 8809 | 
            +
                #   Indicates whether this matchmaking configuration is being used with
         | 
| 8810 | 
            +
                #   GameLift hosting or as a standalone matchmaking solution.
         | 
| 8638 8811 | 
             
                #
         | 
| 8812 | 
            +
                #   * **STANDALONE** - FlexMatch forms matches and returns match
         | 
| 8813 | 
            +
                #     information, including players and team assignments, in a [
         | 
| 8814 | 
            +
                #     MatchmakingSucceeded][1] event.
         | 
| 8639 8815 | 
             
                #
         | 
| 8816 | 
            +
                #   * **WITH\_QUEUE** - FlexMatch forms matches and uses the specified
         | 
| 8817 | 
            +
                #     GameLift queue to start a game session for the match.
         | 
| 8640 8818 | 
             
                #
         | 
| 8641 | 
            -
                # | 
| 8819 | 
            +
                #
         | 
| 8820 | 
            +
                #
         | 
| 8821 | 
            +
                #   [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-events.html#match-events-matchmakingsucceeded
         | 
| 8642 8822 | 
             
                #
         | 
| 8643 8823 | 
             
                # @return [Types::UpdateMatchmakingConfigurationOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
         | 
| 8644 8824 | 
             
                #
         | 
| @@ -8665,6 +8845,7 @@ module Aws::GameLift | |
| 8665 8845 | 
             
                #     ],
         | 
| 8666 8846 | 
             
                #     game_session_data: "GameSessionData",
         | 
| 8667 8847 | 
             
                #     backfill_mode: "AUTOMATIC", # accepts AUTOMATIC, MANUAL
         | 
| 8848 | 
            +
                #     flex_match_mode: "STANDALONE", # accepts STANDALONE, WITH_QUEUE
         | 
| 8668 8849 | 
             
                #   })
         | 
| 8669 8850 | 
             
                #
         | 
| 8670 8851 | 
             
                # @example Response structure
         | 
| @@ -8688,6 +8869,7 @@ module Aws::GameLift | |
| 8688 8869 | 
             
                #   resp.configuration.game_properties[0].value #=> String
         | 
| 8689 8870 | 
             
                #   resp.configuration.game_session_data #=> String
         | 
| 8690 8871 | 
             
                #   resp.configuration.backfill_mode #=> String, one of "AUTOMATIC", "MANUAL"
         | 
| 8872 | 
            +
                #   resp.configuration.flex_match_mode #=> String, one of "STANDALONE", "WITH_QUEUE"
         | 
| 8691 8873 | 
             
                #
         | 
| 8692 8874 | 
             
                # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateMatchmakingConfiguration AWS API Documentation
         | 
| 8693 8875 | 
             
                #
         | 
| @@ -8847,14 +9029,20 @@ module Aws::GameLift | |
| 8847 9029 | 
             
                #   do not need to be unique.
         | 
| 8848 9030 | 
             
                #
         | 
| 8849 9031 | 
             
                # @option params [Types::S3Location] :storage_location
         | 
| 8850 | 
            -
                #   The location of  | 
| 8851 | 
            -
                #    | 
| 8852 | 
            -
                #    | 
| 8853 | 
            -
                #    | 
| 8854 | 
            -
                #    | 
| 8855 | 
            -
                #    | 
| 8856 | 
            -
                #    | 
| 8857 | 
            -
                #    | 
| 9032 | 
            +
                #   The Amazon S3 location of your Realtime scripts. The storage location
         | 
| 9033 | 
            +
                #   must specify the S3 bucket name, the zip file name (the "key"), and
         | 
| 9034 | 
            +
                #   an IAM role ARN that allows Amazon GameLift to access the S3 storage
         | 
| 9035 | 
            +
                #   location. The S3 bucket must be in the same Region as the script
         | 
| 9036 | 
            +
                #   you're updating. By default, Amazon GameLift uploads the latest
         | 
| 9037 | 
            +
                #   version of the zip file; if you have S3 object versioning turned on,
         | 
| 9038 | 
            +
                #   you can use the `ObjectVersion` parameter to specify an earlier
         | 
| 9039 | 
            +
                #   version. To call this operation with a storage location, you must have
         | 
| 9040 | 
            +
                #   IAM PassRole permission. For more details on IAM roles and PassRole
         | 
| 9041 | 
            +
                #   permissions, see [ Set up a role for GameLift access][1].
         | 
| 9042 | 
            +
                #
         | 
| 9043 | 
            +
                #
         | 
| 9044 | 
            +
                #
         | 
| 9045 | 
            +
                #   [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/setting-up-role.html
         | 
| 8858 9046 | 
             
                #
         | 
| 8859 9047 | 
             
                # @option params [String, StringIO, File] :zip_file
         | 
| 8860 9048 | 
             
                #   A data object containing your Realtime scripts and dependencies as a
         | 
| @@ -8938,7 +9126,7 @@ module Aws::GameLift | |
| 8938 9126 | 
             
                #
         | 
| 8939 9127 | 
             
                #
         | 
| 8940 9128 | 
             
                #
         | 
| 8941 | 
            -
                # [1]: https://docs.aws.amazon.com/gamelift/latest/ | 
| 9129 | 
            +
                # [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-rulesets.html
         | 
| 8942 9130 | 
             
                #
         | 
| 8943 9131 | 
             
                # @option params [required, String] :rule_set_body
         | 
| 8944 9132 | 
             
                #   A collection of matchmaking rules to validate, formatted as a JSON
         | 
| @@ -8980,7 +9168,7 @@ module Aws::GameLift | |
| 8980 9168 | 
             
                    params: params,
         | 
| 8981 9169 | 
             
                    config: config)
         | 
| 8982 9170 | 
             
                  context[:gem_name] = 'aws-sdk-gamelift'
         | 
| 8983 | 
            -
                  context[:gem_version] = '1. | 
| 9171 | 
            +
                  context[:gem_version] = '1.40.0'
         | 
| 8984 9172 | 
             
                  Seahorse::Client::Request.new(handlers, context)
         | 
| 8985 9173 | 
             
                end
         | 
| 8986 9174 |  |