aws-sdk-gamelift 1.105.0 → 1.106.0

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@@ -60,8 +60,8 @@ module Aws::GameLift
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  #
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  # @!attribute [rw] alias_arn
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  # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
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- # GameLift alias resource and uniquely identifies it. ARNs are unique
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- # across all Regions. Format is
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+ # GameLift Servers alias resource and uniquely identifies it. ARNs are
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+ # unique across all Regions. Format is
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  # `arn:aws:gamelift:<region>::alias/alias-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
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  # In a GameLift alias ARN, the resource ID matches the alias ID value.
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  #
@@ -105,13 +105,14 @@ module Aws::GameLift
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  include Aws::Structure
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  end
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- # Amazon GameLift configuration options for your Anywhere fleets.
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+ # Amazon GameLift Servers configuration options for your Anywhere
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+ # fleets.
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  #
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  # @!attribute [rw] cost
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- # The cost to run your fleet per hour. Amazon GameLift uses the
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- # provided cost of your fleet to balance usage in queues. For more
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+ # The cost to run your fleet per hour. Amazon GameLift Servers uses
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+ # the provided cost of your fleet to balance usage in queues. For more
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  # information about queues, see [Setting up queues][1] in the *Amazon
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- # GameLift Developer Guide*.
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+ # GameLift Servers Developer Guide*.
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  #
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  #
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  #
@@ -163,8 +164,8 @@ module Aws::GameLift
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  end
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  # Amazon Web Services account security credentials that allow
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- # interactions with Amazon GameLift resources. The credentials are
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- # temporary and valid for a limited time span. You can request fresh
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+ # interactions with Amazon GameLift Servers resources. The credentials
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+ # are temporary and valid for a limited time span. You can request fresh
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  # credentials at any time.
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  #
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  # Amazon Web Services security credentials consist of three parts: an
@@ -173,12 +174,12 @@ module Aws::GameLift
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  #
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  # You need Amazon Web Services credentials for the following tasks:
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  #
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- # * To upload a game server build directly to Amazon GameLift S3 storage
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- # using `CreateBuild`. To get access for this task, call
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+ # * To upload a game server build directly to Amazon GameLift Servers S3
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+ # storage using `CreateBuild`. To get access for this task, call
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  # [https://docs.aws.amazon.com/gamelift/latest/apireference/API\_RequestUploadCredentials.html][1].
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  #
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- # * To remotely connect to an active Amazon GameLift fleet instances. To
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- # get remote access, call
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+ # * To remotely connect to an active Amazon GameLift Servers fleet
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+ # instances. To get remote access, call
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  # [https://docs.aws.amazon.com/gamelift/latest/apireference/API\_GetComputeAccess.html][2].
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  #
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  #
@@ -224,8 +225,8 @@ module Aws::GameLift
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  #
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  # @!attribute [rw] build_arn
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  # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
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- # GameLift build resource and uniquely identifies it. ARNs are unique
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- # across all Regions. Format is
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+ # GameLift Servers build resource and uniquely identifies it. ARNs are
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+ # unique across all Regions. Format is
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  # `arn:aws:gamelift:<region>::build/build-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
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  # In a GameLift build ARN, the resource ID matches the *BuildId*
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  # value.
@@ -281,8 +282,8 @@ module Aws::GameLift
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  #
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  # <note markdown="1"> Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See
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  # more details in the [Amazon Linux 2 FAQs][1]. For game servers that
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- # are hosted on AL2 and use server SDK version 4.x for Amazon
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- # GameLift, first update the game server build to server SDK 5.x, and
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+ # are hosted on AL2 and use server SDK version 4.x for Amazon GameLift
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+ # Servers, first update the game server build to server SDK 5.x, and
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  # then deploy to AL2023 instances. See [ Migrate to server SDK version
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  # 5.][2]
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  #
@@ -290,7 +291,7 @@ module Aws::GameLift
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  #
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  #
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  #
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- # [1]: https://aws.amazon.com/amazon-linux-2/faqs/
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+ # [1]: http://aws.amazon.com/amazon-linux-2/faqs/
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  # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-serversdk5-migration.html
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  # @return [String]
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  #
@@ -301,8 +302,8 @@ module Aws::GameLift
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  # @return [Time]
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  #
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  # @!attribute [rw] server_sdk_version
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- # The Amazon GameLift Server SDK version used to develop your game
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- # server.
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+ # The Amazon GameLift Servers Server SDK version used to develop your
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+ # game server.
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  # @return [String]
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  #
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  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/Build AWS API Documentation
@@ -324,7 +325,7 @@ module Aws::GameLift
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  # Determines whether a TLS/SSL certificate is generated for a fleet.
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  # This feature must be enabled when creating the fleet. All instances in
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  # a fleet share the same certificate. The certificate can be retrieved
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- # by calling the [Amazon GameLift Server SDK][1] operation
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+ # by calling the [Amazon GameLift Servers Server SDK][1] operation
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  # `GetInstanceCertificate`.
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  #
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  #
@@ -350,8 +351,8 @@ module Aws::GameLift
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  include Aws::Structure
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  end
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- # **This data type is used with the Amazon GameLift FleetIQ and game
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- # server groups.**
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+ # **This data type is used with the Amazon GameLift Servers FleetIQ and
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+ # game server groups.**
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  #
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  # Filters which game servers may be claimed when calling
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  # `ClaimGameServer`.
@@ -372,14 +373,15 @@ module Aws::GameLift
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  # @!attribute [rw] game_server_group_name
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  # A unique identifier for the game server group where the game server
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  # is running. If you are not specifying a game server to claim, this
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- # value identifies where you want Amazon GameLift FleetIQ to look for
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- # an available game server to claim.
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+ # value identifies where you want Amazon GameLift Servers FleetIQ to
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+ # look for an available game server to claim.
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  # @return [String]
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  #
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  # @!attribute [rw] game_server_id
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  # A custom string that uniquely identifies the game server to claim.
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- # If this parameter is left empty, Amazon GameLift FleetIQ searches
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- # for an available game server in the specified game server group.
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+ # If this parameter is left empty, Amazon GameLift Servers FleetIQ
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+ # searches for an available game server in the specified game server
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+ # group.
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  # @return [String]
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  #
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  # @!attribute [rw] game_server_data
@@ -415,9 +417,9 @@ module Aws::GameLift
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  include Aws::Structure
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  end
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- # An Amazon GameLift compute resource for hosting your game servers.
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- # Computes in an Amazon GameLift fleet differs depending on the fleet's
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- # compute type property as follows:
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+ # An Amazon GameLift Servers compute resource for hosting your game
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+ # servers. Computes in an Amazon GameLift Servers fleet differs
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+ # depending on the fleet's compute type property as follows:
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  #
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  # * For managed EC2 fleets, a compute is an EC2 instance.
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  #
@@ -446,13 +448,13 @@ module Aws::GameLift
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  # @return [String]
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  #
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  # @!attribute [rw] ip_address
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- # The IP address of a compute resource. Amazon GameLift requires a DNS
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- # name or IP address for a compute.
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+ # The IP address of a compute resource. Amazon GameLift Servers
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+ # requires a DNS name or IP address for a compute.
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  # @return [String]
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  #
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  # @!attribute [rw] dns_name
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- # The DNS name of a compute resource. Amazon GameLift requires a DNS
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- # name or IP address for a compute.
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+ # The DNS name of a compute resource. Amazon GameLift Servers requires
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+ # a DNS name or IP address for a compute.
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  # @return [String]
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  #
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  # @!attribute [rw] compute_status
@@ -476,8 +478,8 @@ module Aws::GameLift
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  #
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  # <note markdown="1"> Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See
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  # more details in the [Amazon Linux 2 FAQs][1]. For game servers that
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- # are hosted on AL2 and use server SDK version 4.x for Amazon
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- # GameLift, first update the game server build to server SDK 5.x, and
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+ # are hosted on AL2 and use server SDK version 4.x for Amazon GameLift
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+ # Servers, first update the game server build to server SDK 5.x, and
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  # then deploy to AL2023 instances. See [ Migrate to server SDK version
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  # 5.][2]
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  #
@@ -485,24 +487,25 @@ module Aws::GameLift
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  #
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  #
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  #
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- # [1]: https://aws.amazon.com/amazon-linux-2/faqs/
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+ # [1]: http://aws.amazon.com/aws.amazon.com/amazon-linux-2/faqs/
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  # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-serversdk5-migration.html
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  # @return [String]
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  #
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  # @!attribute [rw] type
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  # The Amazon EC2 instance type that the fleet uses. For registered
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- # computes in an Amazon GameLift Anywhere fleet, this property is
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- # empty.
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+ # computes in an Amazon GameLift Servers Anywhere fleet, this property
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+ # is empty.
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  # @return [String]
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  #
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  # @!attribute [rw] game_lift_service_sdk_endpoint
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- # The Amazon GameLift SDK endpoint connection for a registered compute
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- # resource in an Anywhere fleet. The game servers on the compute use
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- # this endpoint to connect to the Amazon GameLift service.
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+ # The Amazon GameLift Servers SDK endpoint connection for a registered
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+ # compute resource in an Anywhere fleet. The game servers on the
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+ # compute use this endpoint to connect to the Amazon GameLift Servers
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+ # service.
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  # @return [String]
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  #
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  # @!attribute [rw] game_lift_agent_endpoint
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- # The endpoint of the Amazon GameLift Agent.
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+ # The endpoint of the Amazon GameLift Servers Agent.
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  # @return [String]
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  #
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  # @!attribute [rw] instance_id
@@ -689,7 +692,7 @@ module Aws::GameLift
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  include Aws::Structure
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  end
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- # Describes an Amazon GameLift managed container fleet.
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+ # Describes an Amazon GameLift Servers managed container fleet.
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  #
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  # @!attribute [rw] fleet_id
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  # A unique identifier for the container fleet to retrieve.
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  #
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  # @!attribute [rw] fleet_arn
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  # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
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- # GameLift fleet resource and uniquely identifies it. ARNs are unique
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- # across all Regions. Format is
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+ # GameLift Servers fleet resource and uniquely identifies it. ARNs are
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+ # unique across all Regions. Format is
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  # `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
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  # In a GameLift fleet ARN, the resource ID matches the `FleetId`
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  # value.
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  # @!attribute [rw] fleet_role_arn
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  # The unique identifier for an Identity and Access Management (IAM)
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  # role with permissions to run your containers on resources that are
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- # managed by Amazon GameLift. See [Set up an IAM service role][1].
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- # This fleet property can't be changed.
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+ # managed by Amazon GameLift Servers. See [Set up an IAM service
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+ # role][1]. This fleet property can't be changed.
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  #
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  #
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  #
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  # @return [Array<String>]
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  #
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  # @!attribute [rw] new_game_session_protection_policy
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- # Determines whether Amazon GameLift can shut down game sessions on
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- # the fleet that are actively running and hosting players. Amazon
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- # GameLift might prompt an instance shutdown when scaling down fleet
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- # capacity or when retiring unhealthy instances. You can also set game
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- # session protection for individual game sessions using
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+ # Determines whether Amazon GameLift Servers can shut down game
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+ # sessions on the fleet that are actively running and hosting players.
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+ # Amazon GameLift Servers might prompt an instance shutdown when
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+ # scaling down fleet capacity or when retiring unhealthy instances.
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+ # You can also set game session protection for individual game
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+ # sessions using
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  # [UpdateGameSession](gamelift/latest/apireference/API_UpdateGameSession.html).
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  #
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  # * **NoProtection** -- Game sessions can be shut down during active
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  #
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  # @!attribute [rw] log_configuration
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  # The method that is used to collect container logs for the fleet.
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- # Amazon GameLift saves all standard output for each container in
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- # logs, including game session logs.
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+ # Amazon GameLift Servers saves all standard output for each container
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+ # in logs, including game session logs.
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  #
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  # * `CLOUDWATCH` -- Send logs to an Amazon CloudWatch log group that
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  # you define. Each container emits a log stream, which is organized
@@ -953,8 +957,9 @@ module Aws::GameLift
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  #
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  # @!attribute [rw] container_group_definition_arn
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  # The Amazon Resource Name ([ARN][1]) that is assigned to an Amazon
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- # GameLift `ContainerGroupDefinition` resource. It uniquely identifies
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- # the resource across all Amazon Web Services Regions. Format is
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+ # GameLift Servers `ContainerGroupDefinition` resource. It uniquely
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+ # identifies the resource across all Amazon Web Services Regions.
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+ # Format is
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  # `arn:aws:gamelift:[region]::containergroupdefinition/[container
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  # group definition name]:[version]`.
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  #
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  #
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  # <note markdown="1"> Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See
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  # more details in the [Amazon Linux 2 FAQs][1]. For game servers that
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- # are hosted on AL2 and use server SDK version 4.x for Amazon
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- # GameLift, first update the game server build to server SDK 5.x, and
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+ # are hosted on AL2 and use server SDK version 4.x for Amazon GameLift
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+ # Servers, first update the game server build to server SDK 5.x, and
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  # then deploy to AL2023 instances. See [ Migrate to server SDK version
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  # 5.][2]
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  #
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  #
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  #
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  #
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- # [1]: https://aws.amazon.com/amazon-linux-2/faqs/
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+ # [1]: http://aws.amazon.com/amazon-linux-2/faqs/
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  # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-serversdk5-migration.html
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  # @return [String]
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  #
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  #
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  # @!attribute [rw] container_group_type
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  # The type of container group. Container group type determines how
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- # Amazon GameLift deploys the container group on each fleet instance.
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+ # Amazon GameLift Servers deploys the container group on each fleet
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+ # instance.
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  # @return [String]
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  #
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  # @!attribute [rw] total_memory_limit_mebibytes
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  # Current status of the container group definition resource. Values
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  # include:
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  #
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- # * `COPYING` -- Amazon GameLift is in the process of making copies of
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- # all container images that are defined in the group. While in this
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- # state, the resource can't be used to create a container fleet.
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+ # * `COPYING` -- Amazon GameLift Servers is in the process of making
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+ # copies of all container images that are defined in the group.
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+ # While in this state, the resource can't be used to create a
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+ # container fleet.
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  #
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- # * `READY` -- Amazon GameLift has copied the registry images for all
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- # containers that are defined in the group. You can use a container
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- # group definition in this status to create a container fleet.
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+ # * `READY` -- Amazon GameLift Servers has copied the registry images
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+ # for all containers that are defined in the group. You can use a
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+ # container group definition in this status to create a container
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+ # fleet.
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  #
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- # * `FAILED` -- Amazon GameLift failed to create a valid container
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- # group definition resource. For more details on the cause of the
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- # failure, see `StatusReason`. A container group definition resource
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- # in failed status will be deleted within a few minutes.
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+ # * `FAILED` -- Amazon GameLift Servers failed to create a valid
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+ # container group definition resource. For more details on the cause
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+ # of the failure, see `StatusReason`. A container group definition
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+ # resource in failed status will be deleted within a few minutes.
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  # @return [String]
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  #
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  # @!attribute [rw] status_reason
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  # Additional information about a container group definition that's in
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  # `FAILED` status. Possible reasons include:
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  #
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- # * An internal issue prevented Amazon GameLift from creating the
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- # container group definition resource. Delete the failed resource
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- # and call [CreateContainerGroupDefinition][1]again.
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+ # * An internal issue prevented Amazon GameLift Servers from creating
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+ # the container group definition resource. Delete the failed
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+ # resource and call [CreateContainerGroupDefinition][1]again.
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  #
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  # * An access-denied message means that you don't have permissions to
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  # access the container image on ECR. See [ IAM permission
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  # examples][2] for help setting up required IAM permissions for
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- # Amazon GameLift.
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+ # Amazon GameLift Servers.
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  #
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  # * The `ImageUri` value for at least one of the containers in the
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  # container group definition was invalid or not found in the current
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  #
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  # * At least one of the container images referenced in the container
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  # group definition exceeds the allowed size. For size limits, see [
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- # Amazon GameLift endpoints and quotas][3].
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+ # Amazon GameLift Servers endpoints and quotas][3].
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  #
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  # * At least one of the container images referenced in the container
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  # group definition uses a different operating system than the one
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  # health checks that are set in the container image. For more
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  # information on container health checks, see [HealthCheck command][1]
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  # in the *Amazon Elastic Container Service API*. Game server containers
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- # don't have a health check parameter; Amazon GameLift automatically
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- # handles health checks for these containers.
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+ # don't have a health check parameter; Amazon GameLift Servers
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+ # automatically handles health checks for these containers.
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  #
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  # The following example instructs the container to initiate a health
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  # check command every 60 seconds and wait 10 seconds for it to succeed.
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  # A set of port ranges that can be opened on the container. A process
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  # that's running in the container can bind to a port number, making it
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- # accessible to inbound traffic. Container ports map to a container
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- # fleet's connection ports.
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+ # accessible to inbound traffic when it's mapped to a container
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+ # fleet's connection port.
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+ #
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+ # Each container port range specifies a network protocol. When the
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+ # configuration supports more than one protocol, we recommend that you
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+ # use a different range for each protocol. If your ranges have
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+ # overlapping port numbers, Amazon GameLift Servers maps a duplicated
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+ # container port number to different connection ports. For example, if
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+ # you include 1935 in port ranges for both TCP and UDP, it might result
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+ # in the following mappings:
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+ #
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+ # * container port 1935 (tcp) =&gt; connection port 2001
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+ #
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+ # * container port 1935 (udp) =&gt; connection port 2002
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  #
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  # **Part of:** [GameServerContainerDefinition][1],
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  # [GameServerContainerDefinitionInput][2],
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  #
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  # @!attribute [rw] container_port_ranges
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  # A set of one or more container port number ranges. The ranges can't
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- # overlap.
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+ # overlap if the ranges' network protocols are the same. Overlapping
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+ # ranges with different protocols is allowed but not recommended.
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  # @return [Array<Types::ContainerPortRange>]
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  #
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  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ContainerPortConfiguration AWS API Documentation
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  include Aws::Structure
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  end
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- # A set of one or more port numbers that can be opened on the container.
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+ # A set of one or more port numbers that can be opened on the container,
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+ # and the supported network protocol.
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  #
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  # **Part of:** [ContainerPortConfiguration][1]
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  #
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  # this parameter only when creating a build with files stored in an
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  # Amazon S3 bucket that you own. The storage location must specify an
1376
1398
  # Amazon S3 bucket name and key. The location must also specify a role
1377
- # ARN that you set up to allow Amazon GameLift to access your Amazon
1378
- # S3 bucket. The S3 bucket and your new build must be in the same
1379
- # Region.
1399
+ # ARN that you set up to allow Amazon GameLift Servers to access your
1400
+ # Amazon S3 bucket. The S3 bucket and your new build must be in the
1401
+ # same Region.
1380
1402
  #
1381
1403
  # If a `StorageLocation` is specified, the size of your file can be
1382
- # found in your Amazon S3 bucket. Amazon GameLift will report a
1383
- # `SizeOnDisk` of 0.
1404
+ # found in your Amazon S3 bucket. Amazon GameLift Servers will report
1405
+ # a `SizeOnDisk` of 0.
1384
1406
  # @return [Types::S3Location]
1385
1407
  #
1386
1408
  # @!attribute [rw] operating_system
@@ -1393,8 +1415,8 @@ module Aws::GameLift
1393
1415
  #
1394
1416
  # <note markdown="1"> Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See
1395
1417
  # more details in the [Amazon Linux 2 FAQs][1]. For game servers that
1396
- # are hosted on AL2 and use server SDK version 4.x for Amazon
1397
- # GameLift, first update the game server build to server SDK 5.x, and
1418
+ # are hosted on AL2 and use server SDK version 4.x for Amazon GameLift
1419
+ # Servers, first update the game server build to server SDK 5.x, and
1398
1420
  # then deploy to AL2023 instances. See [ Migrate to server SDK version
1399
1421
  # 5.][2]
1400
1422
  #
@@ -1402,7 +1424,7 @@ module Aws::GameLift
1402
1424
  #
1403
1425
  #
1404
1426
  #
1405
- # [1]: https://aws.amazon.com/amazon-linux-2/faqs/
1427
+ # [1]: http://aws.amazon.com/amazon-linux-2/faqs/
1406
1428
  # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-serversdk5-migration.html
1407
1429
  # @return [String]
1408
1430
  #
@@ -1428,9 +1450,9 @@ module Aws::GameLift
1428
1450
  #
1429
1451
  # @!attribute [rw] server_sdk_version
1430
1452
  # A server SDK version you used when integrating your game server
1431
- # build with Amazon GameLift. For more information see [Integrate
1432
- # games with custom game servers][1]. By default Amazon GameLift sets
1433
- # this value to `4.0.2`.
1453
+ # build with Amazon GameLift Servers. For more information see
1454
+ # [Integrate games with custom game servers][1]. By default Amazon
1455
+ # GameLift Servers sets this value to `4.0.2`.
1434
1456
  #
1435
1457
  #
1436
1458
  #
@@ -1459,8 +1481,8 @@ module Aws::GameLift
1459
1481
  # This element is returned only when the operation is called without a
1460
1482
  # storage location. It contains credentials to use when you are
1461
1483
  # uploading a build file to an Amazon S3 bucket that is owned by
1462
- # Amazon GameLift. Credentials have a limited life span. To refresh
1463
- # these credentials, call [RequestUploadCredentials][1].
1484
+ # Amazon GameLift Servers. Credentials have a limited life span. To
1485
+ # refresh these credentials, call [RequestUploadCredentials][1].
1464
1486
  #
1465
1487
  #
1466
1488
  #
@@ -1485,7 +1507,7 @@ module Aws::GameLift
1485
1507
  # @!attribute [rw] fleet_role_arn
1486
1508
  # The unique identifier for an Identity and Access Management (IAM)
1487
1509
  # role with permissions to run your containers on resources that are
1488
- # managed by Amazon GameLift. Use an IAM service role with the
1510
+ # managed by Amazon GameLift Servers. Use an IAM service role with the
1489
1511
  # `GameLiftContainerFleetPolicy` managed policy attached. For more
1490
1512
  # information, see [Set up an IAM service role][1]. You can't change
1491
1513
  # this fleet property after the fleet is created.
@@ -1545,16 +1567,16 @@ module Aws::GameLift
1545
1567
  # connection ports map to container ports that are configured in the
1546
1568
  # fleet's container group definitions.
1547
1569
  #
1548
- # By default, Amazon GameLift calculates an optimal port range based
1549
- # on your fleet configuration. To use the calculated range, don't set
1550
- # this parameter. The values are:
1570
+ # By default, Amazon GameLift Servers calculates an optimal port range
1571
+ # based on your fleet configuration. To use the calculated range,
1572
+ # don't set this parameter. The values are:
1551
1573
  #
1552
1574
  # * Port range: 4192 to a number calculated based on your fleet
1553
- # configuration. Amazon GameLift uses the following formula: `4192 +
1554
- # [# of game server container groups per fleet instance] * [# of
1555
- # container ports in the game server container group definition] +
1575
+ # configuration. Amazon GameLift Servers uses the following formula:
1576
+ # `4192 + [# of game server container groups per fleet instance] *
1556
1577
  # [# of container ports in the game server container group
1557
- # definition]`
1578
+ # definition] + [# of container ports in the game server container
1579
+ # group definition]`
1558
1580
  #
1559
1581
  # ^
1560
1582
  #
@@ -1562,8 +1584,9 @@ module Aws::GameLift
1562
1584
  # setting this parameter, you must use port numbers that match the
1563
1585
  # fleet's inbound permissions port range.
1564
1586
  #
1565
- # <note markdown="1"> If you set values manually, Amazon GameLift no longer calculates a
1566
- # port range for you, even if you later remove the manual settings.
1587
+ # <note markdown="1"> If you set values manually, Amazon GameLift Servers no longer
1588
+ # calculates a port range for you, even if you later remove the manual
1589
+ # settings.
1567
1590
  #
1568
1591
  # </note>
1569
1592
  # @return [Types::ConnectionPortRange]
@@ -1575,25 +1598,26 @@ module Aws::GameLift
1575
1598
  # recommend opening ports only when you need them and closing them
1576
1599
  # when you're finished.
1577
1600
  #
1578
- # By default, Amazon GameLift calculates an optimal port range based
1579
- # on your fleet configuration. To use the calculated range, don't set
1580
- # this parameter. The values are:
1601
+ # By default, Amazon GameLift Servers calculates an optimal port range
1602
+ # based on your fleet configuration. To use the calculated range,
1603
+ # don't set this parameter. The values are:
1581
1604
  #
1582
1605
  # * Protocol: UDP
1583
1606
  #
1584
1607
  # * Port range: 4192 to a number calculated based on your fleet
1585
- # configuration. Amazon GameLift uses the following formula: `4192 +
1586
- # [# of game server container groups per fleet instance] * [# of
1587
- # container ports in the game server container group definition] +
1608
+ # configuration. Amazon GameLift Servers uses the following formula:
1609
+ # `4192 + [# of game server container groups per fleet instance] *
1588
1610
  # [# of container ports in the game server container group
1589
- # definition]`
1611
+ # definition] + [# of container ports in the game server container
1612
+ # group definition]`
1590
1613
  #
1591
1614
  # You can also choose to manually set this parameter. When manually
1592
1615
  # setting this parameter, you must use port numbers that match the
1593
1616
  # fleet's connection port range.
1594
1617
  #
1595
- # <note markdown="1"> If you set values manually, Amazon GameLift no longer calculates a
1596
- # port range for you, even if you later remove the manual settings.
1618
+ # <note markdown="1"> If you set values manually, Amazon GameLift Servers no longer
1619
+ # calculates a port range for you, even if you later remove the manual
1620
+ # settings.
1597
1621
  #
1598
1622
  # </note>
1599
1623
  # @return [Array<Types::IpPermission>]
@@ -1602,12 +1626,12 @@ module Aws::GameLift
1602
1626
  # The number of times to replicate the game server container group on
1603
1627
  # each fleet instance.
1604
1628
  #
1605
- # By default, Amazon GameLift calculates the maximum number of game
1606
- # server container groups that can fit on each instance. This
1629
+ # By default, Amazon GameLift Servers calculates the maximum number of
1630
+ # game server container groups that can fit on each instance. This
1607
1631
  # calculation is based on the CPU and memory resources of the fleet's
1608
1632
  # instance type). To use the calculated maximum, don't set this
1609
- # parameter. If you set this number manually, Amazon GameLift uses
1610
- # your value as long as it's less than the calculated maximum.
1633
+ # parameter. If you set this number manually, Amazon GameLift Servers
1634
+ # uses your value as long as it's less than the calculated maximum.
1611
1635
  # @return [Integer]
1612
1636
  #
1613
1637
  # @!attribute [rw] instance_type
@@ -1618,11 +1642,11 @@ module Aws::GameLift
1618
1642
  # host your game servers. This includes including CPU, memory,
1619
1643
  # storage, and networking capacity.
1620
1644
  #
1621
- # By default, Amazon GameLift selects an instance type that fits the
1622
- # needs of your container groups and is available in all selected
1623
- # fleet locations. You can also choose to manually set this parameter.
1624
- # See [Amazon Elastic Compute Cloud Instance Types][1] for detailed
1625
- # descriptions of Amazon EC2 instance types.
1645
+ # By default, Amazon GameLift Servers selects an instance type that
1646
+ # fits the needs of your container groups and is available in all
1647
+ # selected fleet locations. You can also choose to manually set this
1648
+ # parameter. See [Amazon Elastic Compute Cloud Instance Types][1] for
1649
+ # detailed descriptions of Amazon EC2 instance types.
1626
1650
  #
1627
1651
  # You can't update this fleet property later.
1628
1652
  #
@@ -1648,12 +1672,12 @@ module Aws::GameLift
1648
1672
  # @!attribute [rw] locations
1649
1673
  # A set of locations to deploy container fleet instances to. You can
1650
1674
  # add any Amazon Web Services Region or Local Zone that's supported
1651
- # by Amazon GameLift. Provide a list of one or more Amazon Web
1675
+ # by Amazon GameLift Servers. Provide a list of one or more Amazon Web
1652
1676
  # Services Region codes, such as `us-west-2`, or Local Zone names.
1653
1677
  # Also include the fleet's home Region, which is the Amazon Web
1654
1678
  # Services Region where the fleet is created. For a list of supported
1655
- # Regions and Local Zones, see [ Amazon GameLift service locations][1]
1656
- # for managed hosting.
1679
+ # Regions and Local Zones, see [ Amazon GameLift Servers service
1680
+ # locations][1] for managed hosting.
1657
1681
  #
1658
1682
  #
1659
1683
  #
@@ -1669,11 +1693,12 @@ module Aws::GameLift
1669
1693
  # @return [Array<String>]
1670
1694
  #
1671
1695
  # @!attribute [rw] new_game_session_protection_policy
1672
- # Determines whether Amazon GameLift can shut down game sessions on
1673
- # the fleet that are actively running and hosting players. Amazon
1674
- # GameLift might prompt an instance shutdown when scaling down fleet
1675
- # capacity or when retiring unhealthy instances. You can also set game
1676
- # session protection for individual game sessions using
1696
+ # Determines whether Amazon GameLift Servers can shut down game
1697
+ # sessions on the fleet that are actively running and hosting players.
1698
+ # Amazon GameLift Servers might prompt an instance shutdown when
1699
+ # scaling down fleet capacity or when retiring unhealthy instances.
1700
+ # You can also set game session protection for individual game
1701
+ # sessions using
1677
1702
  # [UpdateGameSession](gamelift/latest/apireference/API_UpdateGameSession.html).
1678
1703
  #
1679
1704
  # * **NoProtection** -- Game sessions can be shut down during active
@@ -1693,8 +1718,8 @@ module Aws::GameLift
1693
1718
  #
1694
1719
  # @!attribute [rw] log_configuration
1695
1720
  # A method for collecting container logs for the fleet. Amazon
1696
- # GameLift saves all standard output for each container in logs,
1697
- # including game session logs. You can select from the following
1721
+ # GameLift Servers saves all standard output for each container in
1722
+ # logs, including game session logs. You can select from the following
1698
1723
  # methods:
1699
1724
  #
1700
1725
  # * `CLOUDWATCH` -- Send logs to an Amazon CloudWatch log group that
@@ -1707,9 +1732,10 @@ module Aws::GameLift
1707
1732
  #
1708
1733
  # By default, this property is set to `CLOUDWATCH`.
1709
1734
  #
1710
- # Amazon GameLift requires permissions to send logs other Amazon Web
1711
- # Services services in your account. These permissions are included in
1712
- # the IAM fleet role for this container fleet (see `FleetRoleArn)`.
1735
+ # Amazon GameLift Servers requires permissions to send logs other
1736
+ # Amazon Web Services services in your account. These permissions are
1737
+ # included in the IAM fleet role for this container fleet (see
1738
+ # `FleetRoleArn)`.
1713
1739
  # @return [Types::LogConfiguration]
1714
1740
  #
1715
1741
  # @!attribute [rw] tags
@@ -1767,8 +1793,8 @@ module Aws::GameLift
1767
1793
  #
1768
1794
  # @!attribute [rw] container_group_type
1769
1795
  # The type of container group being defined. Container group type
1770
- # determines how Amazon GameLift deploys the container group on each
1771
- # fleet instance.
1796
+ # determines how Amazon GameLift Servers deploys the container group
1797
+ # on each fleet instance.
1772
1798
  #
1773
1799
  # Default value: `GAME_SERVER`
1774
1800
  # @return [String]
@@ -1814,8 +1840,8 @@ module Aws::GameLift
1814
1840
  #
1815
1841
  # <note markdown="1"> Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See
1816
1842
  # more details in the [Amazon Linux 2 FAQs][1]. For game servers that
1817
- # are hosted on AL2 and use server SDK version 4.x for Amazon
1818
- # GameLift, first update the game server build to server SDK 5.x, and
1843
+ # are hosted on AL2 and use server SDK version 4.x for Amazon GameLift
1844
+ # Servers, first update the game server build to server SDK 5.x, and
1819
1845
  # then deploy to AL2023 instances. See [ Migrate to server SDK version
1820
1846
  # 5.][2]
1821
1847
  #
@@ -1823,7 +1849,7 @@ module Aws::GameLift
1823
1849
  #
1824
1850
  #
1825
1851
  #
1826
- # [1]: https://aws.amazon.com/amazon-linux-2/faqs/
1852
+ # [1]: http://aws.amazon.com/amazon-linux-2/faqs/
1827
1853
  # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-serversdk5-migration.html
1828
1854
  # @return [String]
1829
1855
  #
@@ -1886,17 +1912,17 @@ module Aws::GameLift
1886
1912
  # @!attribute [rw] build_id
1887
1913
  # The unique identifier for a custom game server build to be deployed
1888
1914
  # to a fleet with compute type `EC2`. You can use either the build ID
1889
- # or ARN. The build must be uploaded to Amazon GameLift and in `READY`
1890
- # status. This fleet property can't be changed after the fleet is
1891
- # created.
1915
+ # or ARN. The build must be uploaded to Amazon GameLift Servers and in
1916
+ # `READY` status. This fleet property can't be changed after the
1917
+ # fleet is created.
1892
1918
  # @return [String]
1893
1919
  #
1894
1920
  # @!attribute [rw] script_id
1895
1921
  # The unique identifier for a Realtime configuration script to be
1896
1922
  # deployed to a fleet with compute type `EC2`. You can use either the
1897
- # script ID or ARN. Scripts must be uploaded to Amazon GameLift prior
1898
- # to creating the fleet. This fleet property can't be changed after
1899
- # the fleet is created.
1923
+ # script ID or ARN. Scripts must be uploaded to Amazon GameLift
1924
+ # Servers prior to creating the fleet. This fleet property can't be
1925
+ # changed after the fleet is created.
1900
1926
  # @return [String]
1901
1927
  #
1902
1928
  # @!attribute [rw] server_launch_path
@@ -1913,11 +1939,11 @@ module Aws::GameLift
1913
1939
  #
1914
1940
  # @!attribute [rw] log_paths
1915
1941
  # **This parameter is no longer used.** To specify where Amazon
1916
- # GameLift should store log files once a server process shuts down,
1917
- # use the Amazon GameLift server API `ProcessReady()` and specify one
1918
- # or more directory paths in `logParameters`. For more information,
1919
- # see [Initialize the server process][1] in the *Amazon GameLift
1920
- # Developer Guide*.
1942
+ # GameLift Servers should store log files once a server process shuts
1943
+ # down, use the Amazon GameLift Servers server API `ProcessReady()`
1944
+ # and specify one or more directory paths in `logParameters`. For more
1945
+ # information, see [Initialize the server process][1] in the *Amazon
1946
+ # GameLift Servers Developer Guide*.
1921
1947
  #
1922
1948
  #
1923
1949
  #
@@ -1925,12 +1951,12 @@ module Aws::GameLift
1925
1951
  # @return [Array<String>]
1926
1952
  #
1927
1953
  # @!attribute [rw] ec2_instance_type
1928
- # The Amazon GameLift-supported Amazon EC2 instance type to use with
1929
- # managed EC2 fleets. Instance type determines the computing resources
1930
- # that will be used to host your game servers, including CPU, memory,
1931
- # storage, and networking capacity. See [Amazon Elastic Compute Cloud
1932
- # Instance Types][1] for detailed descriptions of Amazon EC2 instance
1933
- # types.
1954
+ # The Amazon GameLift Servers-supported Amazon EC2 instance type to
1955
+ # use with managed EC2 fleets. Instance type determines the computing
1956
+ # resources that will be used to host your game servers, including
1957
+ # CPU, memory, storage, and networking capacity. See [Amazon Elastic
1958
+ # Compute Cloud Instance Types][1] for detailed descriptions of Amazon
1959
+ # EC2 instance types.
1934
1960
  #
1935
1961
  #
1936
1962
  #
@@ -1946,8 +1972,8 @@ module Aws::GameLift
1946
1972
  # to set it before players can connect to game sessions. As a best
1947
1973
  # practice, we recommend opening ports for remote access only when you
1948
1974
  # need them and closing them when you're finished. For Amazon
1949
- # GameLift Realtime fleets, Amazon GameLift automatically sets TCP and
1950
- # UDP ranges.
1975
+ # GameLift Servers Realtime fleets, Amazon GameLift Servers
1976
+ # automatically sets TCP and UDP ranges.
1951
1977
  #
1952
1978
  #
1953
1979
  #
@@ -1972,10 +1998,10 @@ module Aws::GameLift
1972
1998
  # Instructions for how to launch and run server processes on the
1973
1999
  # fleet. Set runtime configuration for managed EC2 fleets. For an
1974
2000
  # Anywhere fleets, set this parameter only if the fleet is running the
1975
- # Amazon GameLift Agent. The runtime configuration defines one or more
1976
- # server process configurations. Each server process identifies a game
1977
- # executable or Realtime script file and the number of processes to
1978
- # run concurrently.
2001
+ # Amazon GameLift Servers Agent. The runtime configuration defines one
2002
+ # or more server process configurations. Each server process
2003
+ # identifies a game executable or Realtime script file and the number
2004
+ # of processes to run concurrently.
1979
2005
  #
1980
2006
  # <note markdown="1"> This parameter replaces the parameters `ServerLaunchPath` and
1981
2007
  # `ServerLaunchParameters`, which are still supported for backward
@@ -1999,18 +2025,18 @@ module Aws::GameLift
1999
2025
  # @return [Array<String>]
2000
2026
  #
2001
2027
  # @!attribute [rw] peer_vpc_aws_account_id
2002
- # Used when peering your Amazon GameLift fleet with a VPC, the unique
2003
- # identifier for the Amazon Web Services account that owns the VPC.
2004
- # You can find your account ID in the Amazon Web Services Management
2005
- # Console under account settings.
2028
+ # Used when peering your Amazon GameLift Servers fleet with a VPC, the
2029
+ # unique identifier for the Amazon Web Services account that owns the
2030
+ # VPC. You can find your account ID in the Amazon Web Services
2031
+ # Management Console under account settings.
2006
2032
  # @return [String]
2007
2033
  #
2008
2034
  # @!attribute [rw] peer_vpc_id
2009
2035
  # A unique identifier for a VPC with resources to be accessed by your
2010
- # Amazon GameLift fleet. The VPC must be in the same Region as your
2011
- # fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
2012
- # Web Services Management Console. Learn more about VPC peering in
2013
- # [VPC Peering with Amazon GameLift Fleets][2].
2036
+ # Amazon GameLift Servers fleet. The VPC must be in the same Region as
2037
+ # your fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the
2038
+ # Amazon Web Services Management Console. Learn more about VPC peering
2039
+ # in [VPC Peering with Amazon GameLift Servers Fleets][2].
2014
2040
  #
2015
2041
  #
2016
2042
  #
@@ -2047,11 +2073,12 @@ module Aws::GameLift
2047
2073
  # @return [String]
2048
2074
  #
2049
2075
  # @!attribute [rw] certificate_configuration
2050
- # Prompts Amazon GameLift to generate a TLS/SSL certificate for the
2051
- # fleet. Amazon GameLift uses the certificates to encrypt traffic
2052
- # between game clients and the game servers running on Amazon
2053
- # GameLift. By default, the `CertificateConfiguration` is `DISABLED`.
2054
- # You can't change this property after you create the fleet.
2076
+ # Prompts Amazon GameLift Servers to generate a TLS/SSL certificate
2077
+ # for the fleet. Amazon GameLift Servers uses the certificates to
2078
+ # encrypt traffic between game clients and the game servers running on
2079
+ # Amazon GameLift Servers. By default, the `CertificateConfiguration`
2080
+ # is `DISABLED`. You can't change this property after you create the
2081
+ # fleet.
2055
2082
  #
2056
2083
  # Certificate Manager (ACM) certificates expire after 13 months.
2057
2084
  # Certificate expiration can cause fleets to fail, preventing players
@@ -2077,12 +2104,12 @@ module Aws::GameLift
2077
2104
  # manage as a multi-location fleet. Use this parameter when creating a
2078
2105
  # fleet in Amazon Web Services Regions that support multiple
2079
2106
  # locations. You can add any Amazon Web Services Region or Local Zone
2080
- # that's supported by Amazon GameLift. Provide a list of one or more
2081
- # Amazon Web Services Region codes, such as `us-west-2`, or Local Zone
2082
- # names. When using this parameter, Amazon GameLift requires you to
2083
- # include your home location in the request. For a list of supported
2084
- # Regions and Local Zones, see [ Amazon GameLift service locations][1]
2085
- # for managed hosting.
2107
+ # that's supported by Amazon GameLift Servers. Provide a list of one
2108
+ # or more Amazon Web Services Region codes, such as `us-west-2`, or
2109
+ # Local Zone names. When using this parameter, Amazon GameLift Servers
2110
+ # requires you to include your home location in the request. For a
2111
+ # list of supported Regions and Local Zones, see [ Amazon GameLift
2112
+ # Servers service locations][1] for managed hosting.
2086
2113
  #
2087
2114
  #
2088
2115
  #
@@ -2114,18 +2141,18 @@ module Aws::GameLift
2114
2141
  # @return [String]
2115
2142
  #
2116
2143
  # @!attribute [rw] anywhere_configuration
2117
- # Amazon GameLift Anywhere configuration options.
2144
+ # Amazon GameLift Servers Anywhere configuration options.
2118
2145
  # @return [Types::AnywhereConfiguration]
2119
2146
  #
2120
2147
  # @!attribute [rw] instance_role_credentials_provider
2121
- # Prompts Amazon GameLift to generate a shared credentials file for
2122
- # the IAM role that's defined in `InstanceRoleArn`. The shared
2123
- # credentials file is stored on each fleet instance and refreshed as
2124
- # needed. Use shared credentials for applications that are deployed
2125
- # along with the game server executable, if the game server is
2126
- # integrated with server SDK version 5.x. For more information about
2127
- # using shared credentials, see [ Communicate with other Amazon Web
2128
- # Services resources from your fleets][1].
2148
+ # Prompts Amazon GameLift Servers to generate a shared credentials
2149
+ # file for the IAM role that's defined in `InstanceRoleArn`. The
2150
+ # shared credentials file is stored on each fleet instance and
2151
+ # refreshed as needed. Use shared credentials for applications that
2152
+ # are deployed along with the game server executable, if the game
2153
+ # server is integrated with server SDK version 5.x. For more
2154
+ # information about using shared credentials, see [ Communicate with
2155
+ # other Amazon Web Services resources from your fleets][1].
2129
2156
  #
2130
2157
  #
2131
2158
  #
@@ -2169,9 +2196,9 @@ module Aws::GameLift
2169
2196
  #
2170
2197
  # @!attribute [rw] locations
2171
2198
  # A list of locations to deploy additional instances to and manage as
2172
- # part of the fleet. You can add any Amazon GameLift-supported Amazon
2173
- # Web Services Region as a remote location, in the form of an Amazon
2174
- # Web Services Region code such as `us-west-2`.
2199
+ # part of the fleet. You can add any Amazon GameLift Servers-supported
2200
+ # Amazon Web Services Region as a remote location, in the form of an
2201
+ # Amazon Web Services Region code such as `us-west-2`.
2175
2202
  # @return [Array<Types::LocationConfiguration>]
2176
2203
  #
2177
2204
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateFleetLocationsInput AWS API Documentation
@@ -2190,8 +2217,8 @@ module Aws::GameLift
2190
2217
  #
2191
2218
  # @!attribute [rw] fleet_arn
2192
2219
  # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
2193
- # GameLift fleet resource and uniquely identifies it. ARNs are unique
2194
- # across all Regions. Format is
2220
+ # GameLift Servers fleet resource and uniquely identifies it. ARNs are
2221
+ # unique across all Regions. Format is
2195
2222
  # `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
2196
2223
  #
2197
2224
  #
@@ -2202,10 +2229,10 @@ module Aws::GameLift
2202
2229
  # @!attribute [rw] location_states
2203
2230
  # The remote locations that are being added to the fleet, and the
2204
2231
  # life-cycle status of each location. For new locations, the status is
2205
- # set to `NEW`. During location creation, Amazon GameLift updates each
2206
- # location's status as instances are deployed there and prepared for
2207
- # game hosting. This list does not include the fleet home Region or
2208
- # any remote locations that were already added to the fleet.
2232
+ # set to `NEW`. During location creation, Amazon GameLift Servers
2233
+ # updates each location's status as instances are deployed there and
2234
+ # prepared for game hosting. This list does not include the fleet home
2235
+ # Region or any remote locations that were already added to the fleet.
2209
2236
  # @return [Array<Types::LocationState>]
2210
2237
  #
2211
2238
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateFleetLocationsOutput AWS API Documentation
@@ -2226,8 +2253,8 @@ module Aws::GameLift
2226
2253
  # @!attribute [rw] location_states
2227
2254
  # The fleet's locations and life-cycle status of each location. For
2228
2255
  # new fleets, the status of all locations is set to `NEW`. During
2229
- # fleet creation, Amazon GameLift updates each location status as
2230
- # instances are deployed there and prepared for game hosting. This
2256
+ # fleet creation, Amazon GameLift Servers updates each location status
2257
+ # as instances are deployed there and prepared for game hosting. This
2231
2258
  # list includes an entry for the fleet's home Region. For fleets with
2232
2259
  # no remote locations, only one entry, representing the home Region,
2233
2260
  # is returned.
@@ -2245,13 +2272,14 @@ module Aws::GameLift
2245
2272
  # @!attribute [rw] game_server_group_name
2246
2273
  # An identifier for the new game server group. This value is used to
2247
2274
  # generate unique ARN identifiers for the Amazon EC2 Auto Scaling
2248
- # group and the Amazon GameLift FleetIQ game server group. The name
2249
- # must be unique per Region per Amazon Web Services account.
2275
+ # group and the Amazon GameLift Servers FleetIQ game server group. The
2276
+ # name must be unique per Region per Amazon Web Services account.
2250
2277
  # @return [String]
2251
2278
  #
2252
2279
  # @!attribute [rw] role_arn
2253
2280
  # The Amazon Resource Name ([ARN][1]) for an IAM role that allows
2254
- # Amazon GameLift to access your Amazon EC2 Auto Scaling groups.
2281
+ # Amazon GameLift Servers to access your Amazon EC2 Auto Scaling
2282
+ # groups.
2255
2283
  #
2256
2284
  #
2257
2285
  #
@@ -2261,8 +2289,8 @@ module Aws::GameLift
2261
2289
  # @!attribute [rw] min_size
2262
2290
  # The minimum number of instances allowed in the Amazon EC2 Auto
2263
2291
  # Scaling group. During automatic scaling events, Amazon GameLift
2264
- # FleetIQ and Amazon EC2 do not scale down the group below this
2265
- # minimum. In production, this value should be set to at least 1.
2292
+ # Servers FleetIQ and Amazon EC2 do not scale down the group below
2293
+ # this minimum. In production, this value should be set to at least 1.
2266
2294
  # After the Auto Scaling group is created, update this value directly
2267
2295
  # in the Auto Scaling group using the Amazon Web Services console or
2268
2296
  # APIs.
@@ -2271,9 +2299,10 @@ module Aws::GameLift
2271
2299
  # @!attribute [rw] max_size
2272
2300
  # The maximum number of instances allowed in the Amazon EC2 Auto
2273
2301
  # Scaling group. During automatic scaling events, Amazon GameLift
2274
- # FleetIQ and EC2 do not scale up the group above this maximum. After
2275
- # the Auto Scaling group is created, update this value directly in the
2276
- # Auto Scaling group using the Amazon Web Services console or APIs.
2302
+ # Servers FleetIQ and EC2 do not scale up the group above this
2303
+ # maximum. After the Auto Scaling group is created, update this value
2304
+ # directly in the Auto Scaling group using the Amazon Web Services
2305
+ # console or APIs.
2277
2306
  # @return [Integer]
2278
2307
  #
2279
2308
  # @!attribute [rw] launch_template
@@ -2289,7 +2318,7 @@ module Aws::GameLift
2289
2318
  # <note markdown="1"> If you specify network interfaces in your launch template, you must
2290
2319
  # explicitly set the property `AssociatePublicIpAddress` to "true".
2291
2320
  # If no network interface is specified in the launch template, Amazon
2292
- # GameLift FleetIQ uses your account's default VPC.
2321
+ # GameLift Servers FleetIQ uses your account's default VPC.
2293
2322
  #
2294
2323
  # </note>
2295
2324
  #
@@ -2301,14 +2330,14 @@ module Aws::GameLift
2301
2330
  # @!attribute [rw] instance_definitions
2302
2331
  # The Amazon EC2 instance types and sizes to use in the Auto Scaling
2303
2332
  # group. The instance definitions must specify at least two different
2304
- # instance types that are supported by Amazon GameLift FleetIQ. For
2305
- # more information on instance types, see [EC2 Instance Types][1] in
2306
- # the *Amazon Elastic Compute Cloud User Guide*. You can optionally
2307
- # specify capacity weighting for each instance type. If no weight
2308
- # value is specified for an instance type, it is set to the default
2309
- # value "1". For more information about capacity weighting, see [
2310
- # Instance Weighting for Amazon EC2 Auto Scaling][2] in the Amazon EC2
2311
- # Auto Scaling User Guide.
2333
+ # instance types that are supported by Amazon GameLift Servers
2334
+ # FleetIQ. For more information on instance types, see [EC2 Instance
2335
+ # Types][1] in the *Amazon Elastic Compute Cloud User Guide*. You can
2336
+ # optionally specify capacity weighting for each instance type. If no
2337
+ # weight value is specified for an instance type, it is set to the
2338
+ # default value "1". For more information about capacity weighting,
2339
+ # see [ Instance Weighting for Amazon EC2 Auto Scaling][2] in the
2340
+ # Amazon EC2 Auto Scaling User Guide.
2312
2341
  #
2313
2342
  #
2314
2343
  #
@@ -2327,9 +2356,9 @@ module Aws::GameLift
2327
2356
  # @return [Types::GameServerGroupAutoScalingPolicy]
2328
2357
  #
2329
2358
  # @!attribute [rw] balancing_strategy
2330
- # Indicates how Amazon GameLift FleetIQ balances the use of Spot
2331
- # Instances and On-Demand Instances in the game server group. Method
2332
- # options include the following:
2359
+ # Indicates how Amazon GameLift Servers FleetIQ balances the use of
2360
+ # Spot Instances and On-Demand Instances in the game server group.
2361
+ # Method options include the following:
2333
2362
  #
2334
2363
  # * `SPOT_ONLY` - Only Spot Instances are used in the game server
2335
2364
  # group. If Spot Instances are unavailable or not viable for game
@@ -2364,7 +2393,7 @@ module Aws::GameLift
2364
2393
  #
2365
2394
  # @!attribute [rw] vpc_subnets
2366
2395
  # A list of virtual private cloud (VPC) subnets to use with instances
2367
- # in the game server group. By default, all Amazon GameLift
2396
+ # in the game server group. By default, all Amazon GameLift Servers
2368
2397
  # FleetIQ-supported Availability Zones are used. You can use this
2369
2398
  # parameter to specify VPCs that you've set up. This property cannot
2370
2399
  # be updated after the game server group is created, and the
@@ -2406,10 +2435,10 @@ module Aws::GameLift
2406
2435
 
2407
2436
  # @!attribute [rw] game_server_group
2408
2437
  # The newly created game server group object, including the new ARN
2409
- # value for the Amazon GameLift FleetIQ game server group and the
2410
- # object's status. The Amazon EC2 Auto Scaling group ARN is initially
2411
- # null, since the group has not yet been created. This value is added
2412
- # once the game server group status reaches `ACTIVE`.
2438
+ # value for the Amazon GameLift Servers FleetIQ game server group and
2439
+ # the object's status. The Amazon EC2 Auto Scaling group ARN is
2440
+ # initially null, since the group has not yet been created. This value
2441
+ # is added once the game server group status reaches `ACTIVE`.
2413
2442
  # @return [Types::GameServerGroup]
2414
2443
  #
2415
2444
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateGameServerGroupOutput AWS API Documentation
@@ -2460,13 +2489,13 @@ module Aws::GameLift
2460
2489
  #
2461
2490
  # If you add a resource creation limit policy to a fleet, the
2462
2491
  # `CreateGameSession` operation requires a `CreatorId`. Amazon
2463
- # GameLift limits the number of game session creation requests with
2464
- # the same `CreatorId` in a specified time period.
2492
+ # GameLift Servers limits the number of game session creation requests
2493
+ # with the same `CreatorId` in a specified time period.
2465
2494
  #
2466
2495
  # If you your fleet doesn't have a resource creation limit policy and
2467
2496
  # you provide a `CreatorId` in your `CreateGameSession` requests,
2468
- # Amazon GameLift limits requests to one request per `CreatorId` per
2469
- # second.
2497
+ # Amazon GameLift Servers limits requests to one request per
2498
+ # `CreatorId` per second.
2470
2499
  #
2471
2500
  # To not limit `CreateGameSession` requests with the same `CreatorId`,
2472
2501
  # don't provide a `CreatorId` in your `CreateGameSession` request.
@@ -2558,9 +2587,9 @@ module Aws::GameLift
2558
2587
  # @!attribute [rw] player_latency_policies
2559
2588
  # A set of policies that enforce a sliding cap on player latency when
2560
2589
  # processing game sessions placement requests. Use multiple policies
2561
- # to gradually relax the cap over time if Amazon GameLift can't make
2562
- # a placement. Policies are evaluated in order starting with the
2563
- # lowest maximum latency value.
2590
+ # to gradually relax the cap over time if Amazon GameLift Servers
2591
+ # can't make a placement. Policies are evaluated in order starting
2592
+ # with the lowest maximum latency value.
2564
2593
  # @return [Array<Types::PlayerLatencyPolicy>]
2565
2594
  #
2566
2595
  # @!attribute [rw] destinations
@@ -2691,12 +2720,12 @@ module Aws::GameLift
2691
2720
  #
2692
2721
  # @!attribute [rw] game_session_queue_arns
2693
2722
  # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
2694
- # GameLift game session queue resource and uniquely identifies it.
2695
- # ARNs are unique across all Regions. Format is
2723
+ # GameLift Servers game session queue resource and uniquely identifies
2724
+ # it. ARNs are unique across all Regions. Format is
2696
2725
  # `arn:aws:gamelift:<region>::gamesessionqueue/<queue name>`. Queues
2697
2726
  # can be located in any Region. Queues are used to start new Amazon
2698
- # GameLift-hosted game sessions for matches that are created with this
2699
- # matchmaking configuration. If `FlexMatchMode` is set to
2727
+ # GameLift Servers-hosted game sessions for matches that are created
2728
+ # with this matchmaking configuration. If `FlexMatchMode` is set to
2700
2729
  # `STANDALONE`, do not set this parameter.
2701
2730
  #
2702
2731
  #
@@ -2778,9 +2807,9 @@ module Aws::GameLift
2778
2807
  # The method used to backfill game sessions that are created with this
2779
2808
  # matchmaking configuration. Specify `MANUAL` when your game manages
2780
2809
  # backfill requests manually or does not use the match backfill
2781
- # feature. Specify `AUTOMATIC` to have Amazon GameLift create a
2782
- # backfill request whenever a game session has one or more open slots.
2783
- # Learn more about manual and automatic backfill in [ Backfill
2810
+ # feature. Specify `AUTOMATIC` to have Amazon GameLift Servers create
2811
+ # a backfill request whenever a game session has one or more open
2812
+ # slots. Learn more about manual and automatic backfill in [ Backfill
2784
2813
  # Existing Games with FlexMatch][1]. Automatic backfill is not
2785
2814
  # available when `FlexMatchMode` is set to `STANDALONE`.
2786
2815
  #
@@ -2791,14 +2820,16 @@ module Aws::GameLift
2791
2820
  #
2792
2821
  # @!attribute [rw] flex_match_mode
2793
2822
  # Indicates whether this matchmaking configuration is being used with
2794
- # Amazon GameLift hosting or as a standalone matchmaking solution.
2823
+ # Amazon GameLift Servers hosting or as a standalone matchmaking
2824
+ # solution.
2795
2825
  #
2796
2826
  # * **STANDALONE** - FlexMatch forms matches and returns match
2797
2827
  # information, including players and team assignments, in a [
2798
2828
  # MatchmakingSucceeded][1] event.
2799
2829
  #
2800
2830
  # * **WITH\_QUEUE** - FlexMatch forms matches and uses the specified
2801
- # Amazon GameLift queue to start a game session for the match.
2831
+ # Amazon GameLift Servers queue to start a game session for the
2832
+ # match.
2802
2833
  #
2803
2834
  #
2804
2835
  #
@@ -2910,8 +2941,8 @@ module Aws::GameLift
2910
2941
  #
2911
2942
  # @!attribute [rw] player_data
2912
2943
  # Developer-defined information related to a player. Amazon GameLift
2913
- # does not use this data, so it can be formatted as needed for use in
2914
- # the game.
2944
+ # Servers does not use this data, so it can be formatted as needed for
2945
+ # use in the game.
2915
2946
  # @return [String]
2916
2947
  #
2917
2948
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreatePlayerSessionInput AWS API Documentation
@@ -2947,8 +2978,8 @@ module Aws::GameLift
2947
2978
  # @!attribute [rw] player_data_map
2948
2979
  # Map of string pairs, each specifying a player ID and a set of
2949
2980
  # developer-defined information related to the player. Amazon GameLift
2950
- # does not use this data, so it can be formatted as needed for use in
2951
- # the game. Any player data strings for player IDs that are not
2981
+ # Servers does not use this data, so it can be formatted as needed for
2982
+ # use in the game. Any player data strings for player IDs that are not
2952
2983
  # included in the `PlayerIds` parameter are ignored.
2953
2984
  # @return [Hash<String,String>]
2954
2985
  #
@@ -2999,12 +3030,12 @@ module Aws::GameLift
2999
3030
  # The location of the Amazon S3 bucket where a zipped file containing
3000
3031
  # your Realtime scripts is stored. The storage location must specify
3001
3032
  # the Amazon S3 bucket name, the zip file name (the "key"), and a
3002
- # role ARN that allows Amazon GameLift to access the Amazon S3 storage
3003
- # location. The S3 bucket must be in the same Region where you want to
3004
- # create a new script. By default, Amazon GameLift uploads the latest
3005
- # version of the zip file; if you have S3 object versioning turned on,
3006
- # you can use the `ObjectVersion` parameter to specify an earlier
3007
- # version.
3033
+ # role ARN that allows Amazon GameLift Servers to access the Amazon S3
3034
+ # storage location. The S3 bucket must be in the same Region where you
3035
+ # want to create a new script. By default, Amazon GameLift Servers
3036
+ # uploads the latest version of the zip file; if you have S3 object
3037
+ # versioning turned on, you can use the `ObjectVersion` parameter to
3038
+ # specify an earlier version.
3008
3039
  # @return [Types::S3Location]
3009
3040
  #
3010
3041
  # @!attribute [rw] zip_file
@@ -3057,7 +3088,7 @@ module Aws::GameLift
3057
3088
  # storage location reflects the information that was provided in the
3058
3089
  # *CreateScript* request; (2) If the script file was uploaded from a
3059
3090
  # local zip file, the storage location reflects an S3 location
3060
- # controls by the Amazon GameLift service.
3091
+ # controls by the Amazon GameLift Servers service.
3061
3092
  # @return [Types::Script]
3062
3093
  #
3063
3094
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateScriptOutput AWS API Documentation
@@ -3070,17 +3101,17 @@ module Aws::GameLift
3070
3101
 
3071
3102
  # @!attribute [rw] game_lift_aws_account_id
3072
3103
  # A unique identifier for the Amazon Web Services account that you use
3073
- # to manage your Amazon GameLift fleet. You can find your Account ID
3074
- # in the Amazon Web Services Management Console under account
3075
- # settings.
3104
+ # to manage your Amazon GameLift Servers fleet. You can find your
3105
+ # Account ID in the Amazon Web Services Management Console under
3106
+ # account settings.
3076
3107
  # @return [String]
3077
3108
  #
3078
3109
  # @!attribute [rw] peer_vpc_id
3079
3110
  # A unique identifier for a VPC with resources to be accessed by your
3080
- # Amazon GameLift fleet. The VPC must be in the same Region as your
3081
- # fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
3082
- # Web Services Management Console. Learn more about VPC peering in
3083
- # [VPC Peering with Amazon GameLift Fleets][2].
3111
+ # Amazon GameLift Servers fleet. The VPC must be in the same Region as
3112
+ # your fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the
3113
+ # Amazon Web Services Management Console. Learn more about VPC peering
3114
+ # in [VPC Peering with Amazon GameLift Servers Fleets][2].
3084
3115
  #
3085
3116
  #
3086
3117
  #
@@ -3112,23 +3143,23 @@ module Aws::GameLift
3112
3143
 
3113
3144
  # @!attribute [rw] fleet_id
3114
3145
  # A unique identifier for the fleet. You can use either the fleet ID
3115
- # or ARN value. This tells Amazon GameLift which GameLift VPC to peer
3116
- # with.
3146
+ # or ARN value. This tells Amazon GameLift Servers which GameLift VPC
3147
+ # to peer with.
3117
3148
  # @return [String]
3118
3149
  #
3119
3150
  # @!attribute [rw] peer_vpc_aws_account_id
3120
3151
  # A unique identifier for the Amazon Web Services account with the VPC
3121
- # that you want to peer your Amazon GameLift fleet with. You can find
3122
- # your Account ID in the Amazon Web Services Management Console under
3123
- # account settings.
3152
+ # that you want to peer your Amazon GameLift Servers fleet with. You
3153
+ # can find your Account ID in the Amazon Web Services Management
3154
+ # Console under account settings.
3124
3155
  # @return [String]
3125
3156
  #
3126
3157
  # @!attribute [rw] peer_vpc_id
3127
3158
  # A unique identifier for a VPC with resources to be accessed by your
3128
- # Amazon GameLift fleet. The VPC must be in the same Region as your
3129
- # fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
3130
- # Web Services Management Console. Learn more about VPC peering in
3131
- # [VPC Peering with Amazon GameLift Fleets][2].
3159
+ # Amazon GameLift Servers fleet. The VPC must be in the same Region as
3160
+ # your fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the
3161
+ # Amazon Web Services Management Console. Learn more about VPC peering
3162
+ # in [VPC Peering with Amazon GameLift Servers Fleets][2].
3132
3163
  #
3133
3164
  #
3134
3165
  #
@@ -3260,8 +3291,8 @@ module Aws::GameLift
3260
3291
  #
3261
3292
  # @!attribute [rw] fleet_arn
3262
3293
  # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
3263
- # GameLift fleet resource and uniquely identifies it. ARNs are unique
3264
- # across all Regions. Format is
3294
+ # GameLift Servers fleet resource and uniquely identifies it. ARNs are
3295
+ # unique across all Regions. Format is
3265
3296
  # `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
3266
3297
  #
3267
3298
  #
@@ -3430,17 +3461,17 @@ module Aws::GameLift
3430
3461
 
3431
3462
  # @!attribute [rw] game_lift_aws_account_id
3432
3463
  # A unique identifier for the Amazon Web Services account that you use
3433
- # to manage your Amazon GameLift fleet. You can find your Account ID
3434
- # in the Amazon Web Services Management Console under account
3435
- # settings.
3464
+ # to manage your Amazon GameLift Servers fleet. You can find your
3465
+ # Account ID in the Amazon Web Services Management Console under
3466
+ # account settings.
3436
3467
  # @return [String]
3437
3468
  #
3438
3469
  # @!attribute [rw] peer_vpc_id
3439
3470
  # A unique identifier for a VPC with resources to be accessed by your
3440
- # Amazon GameLift fleet. The VPC must be in the same Region as your
3441
- # fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
3442
- # Web Services Management Console. Learn more about VPC peering in
3443
- # [VPC Peering with Amazon GameLift Fleets][2].
3471
+ # Amazon GameLift Servers fleet. The VPC must be in the same Region as
3472
+ # your fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the
3473
+ # Amazon Web Services Management Console. Learn more about VPC peering
3474
+ # in [VPC Peering with Amazon GameLift Servers Fleets][2].
3444
3475
  #
3445
3476
  #
3446
3477
  #
@@ -3721,10 +3752,10 @@ module Aws::GameLift
3721
3752
 
3722
3753
  # @!attribute [rw] ec2_instance_type
3723
3754
  # Name of an Amazon EC2 instance type that is supported in Amazon
3724
- # GameLift. A fleet instance type determines the computing resources
3725
- # of each instance in the fleet, including CPU, memory, storage, and
3726
- # networking capacity. Do not specify a value for this parameter to
3727
- # retrieve limits for all instance types.
3755
+ # GameLift Servers. A fleet instance type determines the computing
3756
+ # resources of each instance in the fleet, including CPU, memory,
3757
+ # storage, and networking capacity. Do not specify a value for this
3758
+ # parameter to retrieve limits for all instance types.
3728
3759
  # @return [String]
3729
3760
  #
3730
3761
  # @!attribute [rw] location
@@ -3999,8 +4030,8 @@ module Aws::GameLift
3999
4030
  #
4000
4031
  # @!attribute [rw] fleet_arn
4001
4032
  # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
4002
- # GameLift fleet resource and uniquely identifies it. ARNs are unique
4003
- # across all Regions. Format is
4033
+ # GameLift Servers fleet resource and uniquely identifies it. ARNs are
4034
+ # unique across all Regions. Format is
4004
4035
  # `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
4005
4036
  #
4006
4037
  #
@@ -4124,8 +4155,8 @@ module Aws::GameLift
4124
4155
  #
4125
4156
  # @!attribute [rw] fleet_arn
4126
4157
  # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
4127
- # GameLift fleet resource and uniquely identifies it. ARNs are unique
4128
- # across all Regions. Format is
4158
+ # GameLift Servers fleet resource and uniquely identifies it. ARNs are
4159
+ # unique across all Regions. Format is
4129
4160
  # `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
4130
4161
  #
4131
4162
  #
@@ -4996,8 +5027,8 @@ module Aws::GameLift
4996
5027
  #
4997
5028
  # @!attribute [rw] player_data
4998
5029
  # Developer-defined information related to a player. Amazon GameLift
4999
- # does not use this data, so it can be formatted as needed for use in
5000
- # the game.
5030
+ # Servers does not use this data, so it can be formatted as needed for
5031
+ # use in the game.
5001
5032
  # @return [String]
5002
5033
  #
5003
5034
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DesiredPlayerSession AWS API Documentation
@@ -5015,11 +5046,11 @@ module Aws::GameLift
5015
5046
  # temporarily affected.
5016
5047
  #
5017
5048
  # @!attribute [rw] desired
5018
- # Requested number of active instances. Amazon GameLift takes action
5019
- # as needed to maintain the desired number of instances. Capacity is
5020
- # scaled up or down by changing the desired instances. A change in the
5021
- # desired instances value can take up to 1 minute to be reflected when
5022
- # viewing a fleet's capacity settings.
5049
+ # Requested number of active instances. Amazon GameLift Servers takes
5050
+ # action as needed to maintain the desired number of instances.
5051
+ # Capacity is scaled up or down by changing the desired instances. A
5052
+ # change in the desired instances value can take up to 1 minute to be
5053
+ # reflected when viewing a fleet's capacity settings.
5023
5054
  # @return [Integer]
5024
5055
  #
5025
5056
  # @!attribute [rw] minimum
@@ -5062,12 +5093,13 @@ module Aws::GameLift
5062
5093
  include Aws::Structure
5063
5094
  end
5064
5095
 
5065
- # The Amazon GameLift service limits for an Amazon EC2 instance type and
5066
- # current utilization. Amazon GameLift allows Amazon Web Services
5067
- # accounts a maximum number of instances, per instance type, per Amazon
5068
- # Web Services Region or location, for use with Amazon GameLift. You can
5069
- # request an limit increase for your account by using the **Service
5070
- # limits** page in the Amazon GameLift console.
5096
+ # The Amazon GameLift Servers service limits for an Amazon EC2 instance
5097
+ # type and current utilization. Amazon GameLift Servers allows Amazon
5098
+ # Web Services accounts a maximum number of instances, per instance
5099
+ # type, per Amazon Web Services Region or location, for use with Amazon
5100
+ # GameLift Servers. You can request an limit increase for your account
5101
+ # by using the **Service limits** page in the Amazon GameLift Servers
5102
+ # console.
5071
5103
  #
5072
5104
  # @!attribute [rw] ec2_instance_type
5073
5105
  # The name of an Amazon EC2 instance type. See [Amazon Elastic Compute
@@ -5103,10 +5135,10 @@ module Aws::GameLift
5103
5135
  include Aws::Structure
5104
5136
  end
5105
5137
 
5106
- # Log entry describing an event that involves Amazon GameLift resources
5107
- # (such as a fleet). In addition to tracking activity, event codes and
5108
- # messages can provide additional information for troubleshooting and
5109
- # debugging problems.
5138
+ # Log entry describing an event that involves Amazon GameLift Servers
5139
+ # resources (such as a fleet). In addition to tracking activity, event
5140
+ # codes and messages can provide additional information for
5141
+ # troubleshooting and debugging problems.
5110
5142
  #
5111
5143
  # @!attribute [rw] event_id
5112
5144
  # A unique identifier for a fleet event.
@@ -5125,21 +5157,22 @@ module Aws::GameLift
5125
5157
  # status of `NEW`. Event messaging includes the fleet ID.
5126
5158
  #
5127
5159
  # * FLEET\_STATE\_DOWNLOADING -- Fleet status changed from `NEW` to
5128
- # `DOWNLOADING`. Amazon GameLift is downloading the compressed build
5129
- # and running install scripts.
5160
+ # `DOWNLOADING`. Amazon GameLift Servers is downloading the
5161
+ # compressed build and running install scripts.
5130
5162
  #
5131
5163
  # * FLEET\_STATE\_VALIDATING -- Fleet status changed from
5132
- # `DOWNLOADING` to `VALIDATING`. Amazon GameLift has successfully
5133
- # installed build and is now validating the build files.
5164
+ # `DOWNLOADING` to `VALIDATING`. Amazon GameLift Servers has
5165
+ # successfully installed build and is now validating the build
5166
+ # files.
5134
5167
  #
5135
5168
  # * FLEET\_STATE\_BUILDING -- Fleet status changed from `VALIDATING`
5136
- # to `BUILDING`. Amazon GameLift has successfully verified the build
5137
- # files and is now launching a fleet instance.
5169
+ # to `BUILDING`. Amazon GameLift Servers has successfully verified
5170
+ # the build files and is now launching a fleet instance.
5138
5171
  #
5139
5172
  # * FLEET\_STATE\_ACTIVATING -- Fleet status changed from `BUILDING`
5140
- # to `ACTIVATING`. Amazon GameLift is launching a game server
5141
- # process on the fleet instance and is testing its connectivity with
5142
- # the Amazon GameLift service.
5173
+ # to `ACTIVATING`. Amazon GameLift Servers is launching a game
5174
+ # server process on the fleet instance and is testing its
5175
+ # connectivity with the Amazon GameLift Servers service.
5143
5176
  #
5144
5177
  # * FLEET\_STATE\_ACTIVE -- The fleet's status changed from
5145
5178
  # `ACTIVATING` to `ACTIVE`. The fleet is now ready to host game
@@ -5154,20 +5187,20 @@ module Aws::GameLift
5154
5187
  # the fleet instance.
5155
5188
  #
5156
5189
  # * FLEET\_CREATION\_EXTRACTING\_BUILD -- The game server build was
5157
- # successfully downloaded to an instance, and Amazon GameLiftis now
5158
- # extracting the build files from the uploaded build. Failure at
5159
- # this stage prevents a fleet from moving to ACTIVE status. Logs for
5160
- # this stage display a list of the files that are extracted and
5161
- # saved on the instance. Access the logs by using the URL in
5162
- # *PreSignedLogUrl*.
5190
+ # successfully downloaded to an instance, and Amazon GameLift
5191
+ # Serversis now extracting the build files from the uploaded build.
5192
+ # Failure at this stage prevents a fleet from moving to ACTIVE
5193
+ # status. Logs for this stage display a list of the files that are
5194
+ # extracted and saved on the instance. Access the logs by using the
5195
+ # URL in *PreSignedLogUrl*.
5163
5196
  #
5164
5197
  # * FLEET\_CREATION\_RUNNING\_INSTALLER -- The game server build files
5165
- # were successfully extracted, and Amazon GameLift is now running
5166
- # the build's install script (if one is included). Failure in this
5167
- # stage prevents a fleet from moving to ACTIVE status. Logs for this
5168
- # stage list the installation steps and whether or not the install
5169
- # completed successfully. Access the logs by using the URL in
5170
- # *PreSignedLogUrl*.
5198
+ # were successfully extracted, and Amazon GameLift Servers is now
5199
+ # running the build's install script (if one is included). Failure
5200
+ # in this stage prevents a fleet from moving to ACTIVE status. Logs
5201
+ # for this stage list the installation steps and whether or not the
5202
+ # install completed successfully. Access the logs by using the URL
5203
+ # in *PreSignedLogUrl*.
5171
5204
  #
5172
5205
  # * FLEET\_CREATION\_COMPLETED\_INSTALLER -- The game server build
5173
5206
  # files were successfully installed and validation of the
@@ -5175,16 +5208,16 @@ module Aws::GameLift
5175
5208
  #
5176
5209
  # * FLEET\_CREATION\_FAILED\_INSTALLER -- The installed failed while
5177
5210
  # attempting to install the build files. This event indicates that
5178
- # the failure occurred before Amazon GameLift could start
5211
+ # the failure occurred before Amazon GameLift Servers could start
5179
5212
  # validation.
5180
5213
  #
5181
5214
  # * FLEET\_CREATION\_VALIDATING\_RUNTIME\_CONFIG -- The build process
5182
5215
  # was successful, and the GameLift is now verifying that the game
5183
5216
  # server launch paths, which are specified in the fleet's runtime
5184
5217
  # configuration, exist. If any listed launch path exists, Amazon
5185
- # GameLift tries to launch a game server process and waits for the
5186
- # process to report ready. Failures in this stage prevent a fleet
5187
- # from moving to `ACTIVE` status. Logs for this stage list the
5218
+ # GameLift Servers tries to launch a game server process and waits
5219
+ # for the process to report ready. Failures in this stage prevent a
5220
+ # fleet from moving to `ACTIVE` status. Logs for this stage list the
5188
5221
  # launch paths in the runtime configuration and indicate whether
5189
5222
  # each is found. Access the logs by using the URL in
5190
5223
  # *PreSignedLogUrl*.
@@ -5219,8 +5252,8 @@ module Aws::GameLift
5219
5252
  # **VPC peering events:**
5220
5253
  #
5221
5254
  # * FLEET\_VPC\_PEERING\_SUCCEEDED -- A VPC peering connection has
5222
- # been established between the VPC for an Amazon GameLift fleet and
5223
- # a VPC in your Amazon Web Services account.
5255
+ # been established between the VPC for an Amazon GameLift Servers
5256
+ # fleet and a VPC in your Amazon Web Services account.
5224
5257
  #
5225
5258
  # * FLEET\_VPC\_PEERING\_FAILED -- A requested VPC peering connection
5226
5259
  # has failed. Event details and status information provide
@@ -5255,7 +5288,7 @@ module Aws::GameLift
5255
5288
  # minutes). Check your game session log to see why `InitSDK()` was
5256
5289
  # not called in time. This event is not emitted for managed
5257
5290
  # container fleets and Anywhere fleets unless they're deployed with
5258
- # the Amazon GameLift Agent.
5291
+ # the Amazon GameLift Servers Agent.
5259
5292
  #
5260
5293
  # * SERVER\_PROCESS\_PROCESS\_READY\_TIMEOUT -- The server process did
5261
5294
  # not call `ProcessReady()` within the time expected (5 minutes)
@@ -5324,7 +5357,7 @@ module Aws::GameLift
5324
5357
  # Location of stored logs with additional detail that is related to
5325
5358
  # the event. This is useful for debugging issues. The URL is valid for
5326
5359
  # 15 minutes. You can also access fleet creation logs through the
5327
- # Amazon GameLift console.
5360
+ # Amazon GameLift Servers console.
5328
5361
  # @return [String]
5329
5362
  #
5330
5363
  # @!attribute [rw] count
@@ -5364,14 +5397,14 @@ module Aws::GameLift
5364
5397
  include Aws::Structure
5365
5398
  end
5366
5399
 
5367
- # Describes an Amazon GameLift fleet of game hosting resources.
5400
+ # Describes an Amazon GameLift Servers fleet of game hosting resources.
5368
5401
  # Attributes differ based on the fleet's compute type, as follows:
5369
5402
  #
5370
5403
  # * EC2 fleet attributes identify a `Build` resource (for fleets with
5371
5404
  # customer game server builds) or a `Script` resource (for Amazon
5372
- # GameLift Realtime fleets).
5405
+ # GameLift Servers Realtime fleets).
5373
5406
  #
5374
- # * Amazon GameLift Anywhere fleets have an abbreviated set of
5407
+ # * Amazon GameLift Servers Anywhere fleets have an abbreviated set of
5375
5408
  # attributes, because most fleet configurations are set directly on
5376
5409
  # the fleet's computes. Attributes include fleet identifiers and
5377
5410
  # descriptive properties, creation/termination time, and fleet status.
@@ -5389,8 +5422,8 @@ module Aws::GameLift
5389
5422
  #
5390
5423
  # @!attribute [rw] fleet_arn
5391
5424
  # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
5392
- # GameLift fleet resource and uniquely identifies it. ARNs are unique
5393
- # across all Regions. Format is
5425
+ # GameLift Servers fleet resource and uniquely identifies it. ARNs are
5426
+ # unique across all Regions. Format is
5394
5427
  # `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
5395
5428
  # In a GameLift fleet ARN, the resource ID matches the `FleetId`
5396
5429
  # value.
@@ -5448,15 +5481,17 @@ module Aws::GameLift
5448
5481
  # following:
5449
5482
  #
5450
5483
  # * NEW -- A new fleet resource has been defined and Amazon GameLift
5451
- # has started creating the fleet. Desired instances is set to 1.
5484
+ # Servers has started creating the fleet. Desired instances is set
5485
+ # to 1.
5452
5486
  #
5453
- # * DOWNLOADING/VALIDATING/BUILDING -- Amazon GameLift is download the
5454
- # game server build, running install scripts, and then validating
5455
- # the build files. When complete, Amazon GameLift launches a fleet
5456
- # instance.
5487
+ # * DOWNLOADING/VALIDATING/BUILDING -- Amazon GameLift Servers is
5488
+ # download the game server build, running install scripts, and then
5489
+ # validating the build files. When complete, Amazon GameLift Servers
5490
+ # launches a fleet instance.
5457
5491
  #
5458
- # * ACTIVATING -- Amazon GameLift is launching a game server process
5459
- # and testing its connectivity with the Amazon GameLift service.
5492
+ # * ACTIVATING -- Amazon GameLift Servers is launching a game server
5493
+ # process and testing its connectivity with the Amazon GameLift
5494
+ # Servers service.
5460
5495
  #
5461
5496
  # * ACTIVE -- The fleet is now ready to host game sessions.
5462
5497
  #
@@ -5476,10 +5511,10 @@ module Aws::GameLift
5476
5511
  #
5477
5512
  # @!attribute [rw] build_arn
5478
5513
  # The Amazon Resource Name ([ARN][1]) associated with the Amazon
5479
- # GameLift build resource that is deployed on instances in this fleet.
5480
- # In a GameLift build ARN, the resource ID matches the `BuildId`
5481
- # value. This attribute is used with fleets where `ComputeType` is
5482
- # "EC2".
5514
+ # GameLift Servers build resource that is deployed on instances in
5515
+ # this fleet. In a GameLift build ARN, the resource ID matches the
5516
+ # `BuildId` value. This attribute is used with fleets where
5517
+ # `ComputeType` is "EC2".
5483
5518
  #
5484
5519
  #
5485
5520
  #
@@ -5520,9 +5555,9 @@ module Aws::GameLift
5520
5555
  #
5521
5556
  # @!attribute [rw] log_paths
5522
5557
  # **This parameter is no longer used.** Game session log paths are now
5523
- # defined using the Amazon GameLift server API `ProcessReady()`
5524
- # `logParameters`. See more information in the [Server API
5525
- # Reference][1].
5558
+ # defined using the Amazon GameLift Servers server API
5559
+ # `ProcessReady()` `logParameters`. See more information in the
5560
+ # [Server API Reference][1].
5526
5561
  #
5527
5562
  #
5528
5563
  #
@@ -5549,8 +5584,8 @@ module Aws::GameLift
5549
5584
  #
5550
5585
  # <note markdown="1"> Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See
5551
5586
  # more details in the [Amazon Linux 2 FAQs][1]. For game servers that
5552
- # are hosted on AL2 and use server SDK version 4.x for Amazon
5553
- # GameLift, first update the game server build to server SDK 5.x, and
5587
+ # are hosted on AL2 and use server SDK version 4.x for Amazon GameLift
5588
+ # Servers, first update the game server build to server SDK 5.x, and
5554
5589
  # then deploy to AL2023 instances. See [ Migrate to server SDK version
5555
5590
  # 5.][2]
5556
5591
  #
@@ -5558,7 +5593,7 @@ module Aws::GameLift
5558
5593
  #
5559
5594
  #
5560
5595
  #
5561
- # [1]: https://aws.amazon.com/amazon-linux-2/faqs/
5596
+ # [1]: http://aws.amazon.com/aws.amazon.com/amazon-linux-2/faqs/
5562
5597
  # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-serversdk5-migration.html
5563
5598
  # @return [String]
5564
5599
  #
@@ -5569,8 +5604,8 @@ module Aws::GameLift
5569
5604
  #
5570
5605
  # The policy is evaluated when a player tries to create a new game
5571
5606
  # session. On receiving a `CreateGameSession` request, Amazon GameLift
5572
- # checks that the player (identified by `CreatorId`) has created fewer
5573
- # than game session limit in the specified time period.
5607
+ # Servers checks that the player (identified by `CreatorId`) has
5608
+ # created fewer than game session limit in the specified time period.
5574
5609
  # @return [Types::ResourceCreationLimitPolicy]
5575
5610
  #
5576
5611
  # @!attribute [rw] metric_groups
@@ -5616,8 +5651,8 @@ module Aws::GameLift
5616
5651
  #
5617
5652
  # @!attribute [rw] compute_type
5618
5653
  # The type of compute resource used to host your game servers. You can
5619
- # use your own compute resources with Amazon GameLift Anywhere or use
5620
- # Amazon EC2 instances with managed Amazon GameLift.
5654
+ # use your own compute resources with Amazon GameLift Servers Anywhere
5655
+ # or use Amazon EC2 instances with managed Amazon GameLift Servers.
5621
5656
  # @return [String]
5622
5657
  #
5623
5658
  # @!attribute [rw] anywhere_configuration
@@ -5692,8 +5727,8 @@ module Aws::GameLift
5692
5727
  #
5693
5728
  # @!attribute [rw] fleet_arn
5694
5729
  # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
5695
- # GameLift fleet resource and uniquely identifies it. ARNs are unique
5696
- # across all Regions. Format is
5730
+ # GameLift Servers fleet resource and uniquely identifies it. ARNs are
5731
+ # unique across all Regions. Format is
5697
5732
  # `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
5698
5733
  #
5699
5734
  #
@@ -5775,8 +5810,8 @@ module Aws::GameLift
5775
5810
  # @!attribute [rw] rollback_game_server_binary_arn
5776
5811
  # The unique identifier for the version of the game server container
5777
5812
  # group definition to roll back to if deployment fails. Amazon
5778
- # GameLift sets this property to the container group definition
5779
- # version that the fleet used when it was last active.
5813
+ # GameLift Servers sets this property to the container group
5814
+ # definition version that the fleet used when it was last active.
5780
5815
  # @return [String]
5781
5816
  #
5782
5817
  # @!attribute [rw] per_instance_binary_arn
@@ -5787,8 +5822,8 @@ module Aws::GameLift
5787
5822
  # @!attribute [rw] rollback_per_instance_binary_arn
5788
5823
  # The unique identifier for the version of the per-instance container
5789
5824
  # group definition to roll back to if deployment fails. Amazon
5790
- # GameLift sets this property to the container group definition
5791
- # version that the fleet used when it was last active.
5825
+ # GameLift Servers sets this property to the container group
5826
+ # definition version that the fleet used when it was last active.
5792
5827
  # @return [String]
5793
5828
  #
5794
5829
  # @!attribute [rw] deployment_status
@@ -5847,8 +5882,8 @@ module Aws::GameLift
5847
5882
  #
5848
5883
  # @!attribute [rw] fleet_arn
5849
5884
  # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
5850
- # GameLift fleet resource and uniquely identifies it. ARNs are unique
5851
- # across all Regions. Format is
5885
+ # GameLift Servers fleet resource and uniquely identifies it. ARNs are
5886
+ # unique across all Regions. Format is
5852
5887
  # `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
5853
5888
  #
5854
5889
  #
@@ -5931,8 +5966,8 @@ module Aws::GameLift
5931
5966
  include Aws::Structure
5932
5967
  end
5933
5968
 
5934
- # **This data type is used with the Amazon GameLift FleetIQ and game
5935
- # server groups.**
5969
+ # **This data type is used with the Amazon GameLift Servers FleetIQ and
5970
+ # game server groups.**
5936
5971
  #
5937
5972
  # Properties describing a game server that is running on an instance in
5938
5973
  # a game server group.
@@ -6089,18 +6124,18 @@ module Aws::GameLift
6089
6124
  # @return [Array<Types::ContainerEnvironment>]
6090
6125
  #
6091
6126
  # @!attribute [rw] image_uri
6092
- # The URI to the image that Amazon GameLift uses when deploying this
6093
- # container to a container fleet. For a more specific identifier, see
6094
- # `ResolvedImageDigest`.
6127
+ # The URI to the image that Amazon GameLift Servers uses when
6128
+ # deploying this container to a container fleet. For a more specific
6129
+ # identifier, see `ResolvedImageDigest`.
6095
6130
  # @return [String]
6096
6131
  #
6097
6132
  # @!attribute [rw] port_configuration
6098
6133
  # The set of ports that are available to bind to processes in the
6099
6134
  # container. For example, a game server process requires a container
6100
6135
  # port to allow game clients to connect to it. Container ports aren't
6101
- # directly accessed by inbound traffic. Amazon GameLift maps these
6102
- # container ports to externally accessible connection ports, which are
6103
- # assigned as needed from the container fleet's
6136
+ # directly accessed by inbound traffic. Amazon GameLift Servers maps
6137
+ # these container ports to externally accessible connection ports,
6138
+ # which are assigned as needed from the container fleet's
6104
6139
  # `ConnectionPortRange`.
6105
6140
  # @return [Types::ContainerPortConfiguration]
6106
6141
  #
@@ -6110,8 +6145,8 @@ module Aws::GameLift
6110
6145
  # @return [String]
6111
6146
  #
6112
6147
  # @!attribute [rw] server_sdk_version
6113
- # The Amazon GameLift server SDK version that the game server is
6114
- # integrated with. Only game servers using 5.2.0 or higher are
6148
+ # The Amazon GameLift Servers server SDK version that the game server
6149
+ # is integrated with. Only game servers using 5.2.0 or higher are
6115
6150
  # compatible with container fleets.
6116
6151
  # @return [String]
6117
6152
  #
@@ -6188,8 +6223,8 @@ module Aws::GameLift
6188
6223
  # private repository. The repository must be in the same Amazon Web
6189
6224
  # Services account and Amazon Web Services Region where you're
6190
6225
  # creating the container group definition. For limits on image size,
6191
- # see [Amazon GameLift endpoints and quotas][1]. You can use any of
6192
- # the following image URI formats:
6226
+ # see [Amazon GameLift Servers endpoints and quotas][1]. You can use
6227
+ # any of the following image URI formats:
6193
6228
  #
6194
6229
  # * Image ID only: `[AWS account].dkr.ecr.[AWS
6195
6230
  # region].amazonaws.com/[repository ID]`
@@ -6206,19 +6241,24 @@ module Aws::GameLift
6206
6241
  # @return [String]
6207
6242
  #
6208
6243
  # @!attribute [rw] port_configuration
6209
- # A set of ports that Amazon GameLift can assign to processes in the
6210
- # container. Processes, must be assigned a container port to accept
6211
- # inbound traffic connections. For example, a game server process
6212
- # requires a container port to allow game clients to connect to it.
6213
- # Container ports aren't directly accessed by inbound traffic.
6214
- # Instead, Amazon GameLift maps container ports to externally
6215
- # accessible connection ports (see the container fleet property
6244
+ # A set of ports that Amazon GameLift Servers can assign to processes
6245
+ # in a container. The container port configuration must have enough
6246
+ # ports for each container process that accepts inbound traffic
6247
+ # connections. For example, a game server process requires a container
6248
+ # port to allow game clients to connect to it. A container port
6249
+ # configuration can have can have one or more container port ranges.
6250
+ # Each range specifies starting and ending values as well as the
6251
+ # supported network protocol.
6252
+ #
6253
+ # Container ports aren't directly accessed by inbound traffic. Amazon
6254
+ # GameLift Servers maps each container port to an externally
6255
+ # accessible connection port (see the container fleet property
6216
6256
  # `ConnectionPortRange`).
6217
6257
  # @return [Types::ContainerPortConfiguration]
6218
6258
  #
6219
6259
  # @!attribute [rw] server_sdk_version
6220
- # The Amazon GameLift server SDK version that the game server is
6221
- # integrated with. Only game servers using 5.2.0 or higher are
6260
+ # The Amazon GameLift Servers server SDK version that the game server
6261
+ # is integrated with. Only game servers using 5.2.0 or higher are
6222
6262
  # compatible with container fleets.
6223
6263
  # @return [String]
6224
6264
  #
@@ -6283,8 +6323,8 @@ module Aws::GameLift
6283
6323
  include Aws::Structure
6284
6324
  end
6285
6325
 
6286
- # **This data type is used with the Amazon GameLift FleetIQ and game
6287
- # server groups.**
6326
+ # **This data type is used with the Amazon GameLift Servers FleetIQ and
6327
+ # game server groups.**
6288
6328
  #
6289
6329
  # Properties that describe a game server group resource. A game server
6290
6330
  # group manages certain properties related to a corresponding Amazon EC2
@@ -6307,7 +6347,8 @@ module Aws::GameLift
6307
6347
  #
6308
6348
  # @!attribute [rw] role_arn
6309
6349
  # The Amazon Resource Name ([ARN][1]) for an IAM role that allows
6310
- # Amazon GameLift to access your Amazon EC2 Auto Scaling groups.
6350
+ # Amazon GameLift Servers to access your Amazon EC2 Auto Scaling
6351
+ # groups.
6311
6352
  #
6312
6353
  #
6313
6354
  #
@@ -6315,15 +6356,15 @@ module Aws::GameLift
6315
6356
  # @return [String]
6316
6357
  #
6317
6358
  # @!attribute [rw] instance_definitions
6318
- # The set of Amazon EC2 instance types that Amazon GameLift FleetIQ
6319
- # can use when balancing and automatically scaling instances in the
6320
- # corresponding Auto Scaling group.
6359
+ # The set of Amazon EC2 instance types that Amazon GameLift Servers
6360
+ # FleetIQ can use when balancing and automatically scaling instances
6361
+ # in the corresponding Auto Scaling group.
6321
6362
  # @return [Array<Types::InstanceDefinition>]
6322
6363
  #
6323
6364
  # @!attribute [rw] balancing_strategy
6324
- # Indicates how Amazon GameLift FleetIQ balances the use of Spot
6325
- # Instances and On-Demand Instances in the game server group. Method
6326
- # options include the following:
6365
+ # Indicates how Amazon GameLift Servers FleetIQ balances the use of
6366
+ # Spot Instances and On-Demand Instances in the game server group.
6367
+ # Method options include the following:
6327
6368
  #
6328
6369
  # * `SPOT_ONLY` - Only Spot Instances are used in the game server
6329
6370
  # group. If Spot Instances are unavailable or not viable for game
@@ -6364,22 +6405,23 @@ module Aws::GameLift
6364
6405
  # The current status of the game server group. Possible statuses
6365
6406
  # include:
6366
6407
  #
6367
- # * `NEW` - Amazon GameLift FleetIQ has validated the
6408
+ # * `NEW` - Amazon GameLift Servers FleetIQ has validated the
6368
6409
  # `CreateGameServerGroup()` request.
6369
6410
  #
6370
- # * `ACTIVATING` - Amazon GameLift FleetIQ is setting up a game server
6371
- # group, which includes creating an Auto Scaling group in your
6372
- # Amazon Web Services account.
6411
+ # * `ACTIVATING` - Amazon GameLift Servers FleetIQ is setting up a
6412
+ # game server group, which includes creating an Auto Scaling group
6413
+ # in your Amazon Web Services account.
6373
6414
  #
6374
6415
  # * `ACTIVE` - The game server group has been successfully created.
6375
6416
  #
6376
6417
  # * `DELETE_SCHEDULED` - A request to delete the game server group has
6377
6418
  # been received.
6378
6419
  #
6379
- # * `DELETING` - Amazon GameLift FleetIQ has received a valid
6420
+ # * `DELETING` - Amazon GameLift Servers FleetIQ has received a valid
6380
6421
  # `DeleteGameServerGroup()` request and is processing it. Amazon
6381
- # GameLift FleetIQ must first complete and release hosts before it
6382
- # deletes the Auto Scaling group and the game server group.
6422
+ # GameLift Servers FleetIQ must first complete and release hosts
6423
+ # before it deletes the Auto Scaling group and the game server
6424
+ # group.
6383
6425
  #
6384
6426
  # * `DELETED` - The game server group has been successfully deleted.
6385
6427
  #
@@ -6429,8 +6471,8 @@ module Aws::GameLift
6429
6471
  include Aws::Structure
6430
6472
  end
6431
6473
 
6432
- # **This data type is used with the Amazon GameLift FleetIQ and game
6433
- # server groups.**
6474
+ # **This data type is used with the Amazon GameLift Servers FleetIQ and
6475
+ # game server groups.**
6434
6476
  #
6435
6477
  # Configuration settings for intelligent automatic scaling that uses
6436
6478
  # target tracking. These settings are used to add an Auto Scaling policy
@@ -6441,16 +6483,16 @@ module Aws::GameLift
6441
6483
  #
6442
6484
  # @!attribute [rw] estimated_instance_warmup
6443
6485
  # Length of time, in seconds, it takes for a new instance to start new
6444
- # game server processes and register with Amazon GameLift FleetIQ.
6445
- # Specifying a warm-up time can be useful, particularly with game
6446
- # servers that take a long time to start up, because it avoids
6486
+ # game server processes and register with Amazon GameLift Servers
6487
+ # FleetIQ. Specifying a warm-up time can be useful, particularly with
6488
+ # game servers that take a long time to start up, because it avoids
6447
6489
  # prematurely starting new instances.
6448
6490
  # @return [Integer]
6449
6491
  #
6450
6492
  # @!attribute [rw] target_tracking_configuration
6451
6493
  # Settings for a target-based scaling policy applied to Auto Scaling
6452
6494
  # group. These settings are used to create a target-based policy that
6453
- # tracks the Amazon GameLift FleetIQ metric
6495
+ # tracks the Amazon GameLift Servers FleetIQ metric
6454
6496
  # `"PercentUtilizedGameServers"` and specifies a target value for the
6455
6497
  # metric. As player usage changes, the policy triggers to adjust the
6456
6498
  # game server group capacity so that the metric returns to the target
@@ -6466,8 +6508,8 @@ module Aws::GameLift
6466
6508
  include Aws::Structure
6467
6509
  end
6468
6510
 
6469
- # **This data type is used with the Amazon GameLift FleetIQ and game
6470
- # server groups.**
6511
+ # **This data type is used with the Amazon GameLift Servers FleetIQ and
6512
+ # game server groups.**
6471
6513
  #
6472
6514
  # Additional properties, including status, that describe an EC2 instance
6473
6515
  # in a game server group. Instance configurations are set with game
@@ -6514,9 +6556,9 @@ module Aws::GameLift
6514
6556
  # A game session in ACTIVE status can host players. When a game session
6515
6557
  # ends, its status is set to `TERMINATED`.
6516
6558
  #
6517
- # Amazon GameLift retains a game session resource for 30 days after the
6518
- # game session ends. You can reuse idempotency token values after this
6519
- # time. Game session logs are retained for 14 days.
6559
+ # Amazon GameLift Servers retains a game session resource for 30 days
6560
+ # after the game session ends. You can reuse idempotency token values
6561
+ # after this time. Game session logs are retained for 14 days.
6520
6562
  #
6521
6563
  # [All APIs by task][1]
6522
6564
  #
@@ -6598,7 +6640,8 @@ module Aws::GameLift
6598
6640
  #
6599
6641
  # @!attribute [rw] ip_address
6600
6642
  # The IP address of the game session. To connect to a Amazon GameLift
6601
- # game server, an app needs both the IP address and port number.
6643
+ # Servers game server, an app needs both the IP address and port
6644
+ # number.
6602
6645
  # @return [String]
6603
6646
  #
6604
6647
  # @!attribute [rw] dns_name
@@ -6622,8 +6665,8 @@ module Aws::GameLift
6622
6665
  #
6623
6666
  # @!attribute [rw] port
6624
6667
  # The port number for the game session. To connect to a Amazon
6625
- # GameLift game server, an app needs both the IP address and port
6626
- # number.
6668
+ # GameLift Servers game server, an app needs both the IP address and
6669
+ # port number.
6627
6670
  # @return [Integer]
6628
6671
  #
6629
6672
  # @!attribute [rw] player_session_creation_policy
@@ -6708,7 +6751,8 @@ module Aws::GameLift
6708
6751
  #
6709
6752
  # @!attribute [rw] ip_address
6710
6753
  # The IP address of the game session. To connect to a Amazon GameLift
6711
- # game server, an app needs both the IP address and port number.
6754
+ # Servers game server, an app needs both the IP address and port
6755
+ # number.
6712
6756
  # @return [String]
6713
6757
  #
6714
6758
  # @!attribute [rw] dns_name
@@ -6732,8 +6776,8 @@ module Aws::GameLift
6732
6776
  #
6733
6777
  # @!attribute [rw] port
6734
6778
  # The port number for the game session. To connect to a Amazon
6735
- # GameLift game server, an app needs both the IP address and port
6736
- # number.
6779
+ # GameLift Servers game server, an app needs both the IP address and
6780
+ # port number.
6737
6781
  # @return [Integer]
6738
6782
  #
6739
6783
  # @!attribute [rw] matched_player_sessions
@@ -6759,8 +6803,8 @@ module Aws::GameLift
6759
6803
  #
6760
6804
  # The policy is evaluated when a player tries to create a new game
6761
6805
  # session. On receiving a `CreateGameSession` request, Amazon GameLift
6762
- # checks that the player (identified by `CreatorId`) has created fewer
6763
- # than game session limit in the specified time period.
6806
+ # Servers checks that the player (identified by `CreatorId`) has created
6807
+ # fewer than game session limit in the specified time period.
6764
6808
  #
6765
6809
  # @!attribute [rw] new_game_sessions_per_creator
6766
6810
  # A policy that puts limits on the number of game sessions that a
@@ -6769,8 +6813,8 @@ module Aws::GameLift
6769
6813
  #
6770
6814
  # The policy evaluates when a player tries to create a new game
6771
6815
  # session. On receiving a `CreateGameSession` request, Amazon GameLift
6772
- # checks that the player (identified by `CreatorId`) has created fewer
6773
- # than game session limit in the specified time period.
6816
+ # Servers checks that the player (identified by `CreatorId`) has
6817
+ # created fewer than game session limit in the specified time period.
6774
6818
  # @return [Integer]
6775
6819
  #
6776
6820
  # @!attribute [rw] policy_period_in_minutes
@@ -6834,8 +6878,8 @@ module Aws::GameLift
6834
6878
  # game session ID/ARN, region, IP address/DNS, and port aren't final. A
6835
6879
  # game session is not active and ready to accept players until placement
6836
6880
  # status reaches `FULFILLED`. When the placement is in `PENDING` status,
6837
- # Amazon GameLift may attempt to place a game session multiple times
6838
- # before succeeding. With each attempt it creates a
6881
+ # Amazon GameLift Servers may attempt to place a game session multiple
6882
+ # times before succeeding. With each attempt it creates a
6839
6883
  # [https://docs.aws.amazon.com/gamelift/latest/apireference/API\_GameSession][1]
6840
6884
  # object and updates this placement object with the new game session
6841
6885
  # properties.
@@ -6870,10 +6914,10 @@ module Aws::GameLift
6870
6914
  # before the time limit expired. You can resubmit the placement
6871
6915
  # request as needed.
6872
6916
  #
6873
- # * **FAILED** -- Amazon GameLift is not able to complete the process
6874
- # of placing the game session. Common reasons are the game session
6875
- # terminated before the placement process was completed, or an
6876
- # unexpected internal error.
6917
+ # * **FAILED** -- Amazon GameLift Servers is not able to complete the
6918
+ # process of placing the game session. Common reasons are the game
6919
+ # session terminated before the placement process was completed, or
6920
+ # an unexpected internal error.
6877
6921
  # @return [String]
6878
6922
  #
6879
6923
  # @!attribute [rw] game_properties
@@ -6927,8 +6971,9 @@ module Aws::GameLift
6927
6971
  #
6928
6972
  # @!attribute [rw] ip_address
6929
6973
  # The IP address of the game session. To connect to a Amazon GameLift
6930
- # game server, an app needs both the IP address and port number. This
6931
- # value isn't final until placement status is `FULFILLED`.
6974
+ # Servers game server, an app needs both the IP address and port
6975
+ # number. This value isn't final until placement status is
6976
+ # `FULFILLED`.
6932
6977
  # @return [String]
6933
6978
  #
6934
6979
  # @!attribute [rw] dns_name
@@ -6952,8 +6997,8 @@ module Aws::GameLift
6952
6997
  #
6953
6998
  # @!attribute [rw] port
6954
6999
  # The port number for the game session. To connect to a Amazon
6955
- # GameLift game server, an app needs both the IP address and port
6956
- # number. This value isn't final until placement status is
7000
+ # GameLift Servers game server, an app needs both the IP address and
7001
+ # port number. This value isn't final until placement status is
6957
7002
  # `FULFILLED`.
6958
7003
  # @return [Integer]
6959
7004
  #
@@ -6996,8 +7041,8 @@ module Aws::GameLift
6996
7041
  # queue's location order list for this game session placement request
6997
7042
  # only. The list might include Amazon Web Services Regions, local
6998
7043
  # zones, and custom locations (for Anywhere fleets). The fallback
6999
- # strategy tells Amazon GameLift what action to take (if any) in the
7000
- # event that it failed to place a new game session.
7044
+ # strategy tells Amazon GameLift Servers what action to take (if any)
7045
+ # in the event that it failed to place a new game session.
7001
7046
  # @return [Types::PriorityConfigurationOverride]
7002
7047
  #
7003
7048
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GameSessionPlacement AWS API Documentation
@@ -7037,11 +7082,11 @@ module Aws::GameLift
7037
7082
  #
7038
7083
  # @!attribute [rw] game_session_queue_arn
7039
7084
  # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
7040
- # GameLift game session queue resource and uniquely identifies it.
7041
- # ARNs are unique across all Regions. Format is
7085
+ # GameLift Servers game session queue resource and uniquely identifies
7086
+ # it. ARNs are unique across all Regions. Format is
7042
7087
  # `arn:aws:gamelift:<region>::gamesessionqueue/<queue name>`. In a
7043
- # Amazon GameLift game session queue ARN, the resource ID matches the
7044
- # *Name* value.
7088
+ # Amazon GameLift Servers game session queue ARN, the resource ID
7089
+ # matches the *Name* value.
7045
7090
  #
7046
7091
  #
7047
7092
  #
@@ -7057,9 +7102,9 @@ module Aws::GameLift
7057
7102
  # @!attribute [rw] player_latency_policies
7058
7103
  # A set of policies that enforce a sliding cap on player latency when
7059
7104
  # processing game sessions placement requests. Use multiple policies
7060
- # to gradually relax the cap over time if Amazon GameLift can't make
7061
- # a placement. Policies are evaluated in order starting with the
7062
- # lowest maximum latency value.
7105
+ # to gradually relax the cap over time if Amazon GameLift Servers
7106
+ # can't make a placement. Policies are evaluated in order starting
7107
+ # with the lowest maximum latency value.
7063
7108
  # @return [Array<Types::PlayerLatencyPolicy>]
7064
7109
  #
7065
7110
  # @!attribute [rw] destinations
@@ -7165,8 +7210,8 @@ module Aws::GameLift
7165
7210
  #
7166
7211
  # @!attribute [rw] fleet_arn
7167
7212
  # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
7168
- # GameLift fleet resource and uniquely identifies it. ARNs are unique
7169
- # across all Regions. Format is
7213
+ # GameLift Servers fleet resource and uniquely identifies it. ARNs are
7214
+ # unique across all Regions. Format is
7170
7215
  # `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
7171
7216
  #
7172
7217
  #
@@ -7181,8 +7226,8 @@ module Aws::GameLift
7181
7226
  #
7182
7227
  # @!attribute [rw] compute_arn
7183
7228
  # The Amazon Resource Name ([ARN][1]) that is assigned to an Amazon
7184
- # GameLift compute resource and uniquely identifies it. ARNs are
7185
- # unique across all Regions. Format is
7229
+ # GameLift Servers compute resource and uniquely identifies it. ARNs
7230
+ # are unique across all Regions. Format is
7186
7231
  # `arn:aws:gamelift:<region>::compute/compute-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
7187
7232
  #
7188
7233
  #
@@ -7246,8 +7291,8 @@ module Aws::GameLift
7246
7291
  #
7247
7292
  # @!attribute [rw] fleet_arn
7248
7293
  # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
7249
- # GameLift fleet resource and uniquely identifies it. ARNs are unique
7250
- # across all Regions. Format is
7294
+ # GameLift Servers fleet resource and uniquely identifies it. ARNs are
7295
+ # unique across all Regions. Format is
7251
7296
  # `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
7252
7297
  #
7253
7298
  #
@@ -7262,8 +7307,8 @@ module Aws::GameLift
7262
7307
  #
7263
7308
  # @!attribute [rw] compute_arn
7264
7309
  # The Amazon Resource Name ([ARN][1]) that is assigned to an Amazon
7265
- # GameLift compute resource and uniquely identifies it. ARNs are
7266
- # unique across all Regions. Format is
7310
+ # GameLift Servers compute resource and uniquely identifies it. ARNs
7311
+ # are unique across all Regions. Format is
7267
7312
  # `arn:aws:gamelift:<region>::compute/compute-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
7268
7313
  #
7269
7314
  #
@@ -7327,7 +7372,7 @@ module Aws::GameLift
7327
7372
  # either a fleet ID or an ARN value.
7328
7373
  #
7329
7374
  # <note markdown="1"> You can access fleets in `ERROR` status for a short period of time
7330
- # before Amazon GameLift deletes them.
7375
+ # before Amazon GameLift Servers deletes them.
7331
7376
  #
7332
7377
  # </note>
7333
7378
  # @return [String]
@@ -7374,8 +7419,8 @@ module Aws::GameLift
7374
7419
  end
7375
7420
 
7376
7421
  # Represents a virtual computing instance that runs game server
7377
- # processes and hosts game sessions. In Amazon GameLift, one or more
7378
- # instances make up a managed EC2 fleet.
7422
+ # processes and hosts game sessions. In Amazon GameLift Servers, one or
7423
+ # more instances make up a managed EC2 fleet.
7379
7424
  #
7380
7425
  # @!attribute [rw] fleet_id
7381
7426
  # A unique identifier for the fleet that the instance belongs to.
@@ -7383,8 +7428,8 @@ module Aws::GameLift
7383
7428
  #
7384
7429
  # @!attribute [rw] fleet_arn
7385
7430
  # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
7386
- # GameLift fleet resource and uniquely identifies it. ARNs are unique
7387
- # across all Regions. Format is
7431
+ # GameLift Servers fleet resource and uniquely identifies it. ARNs are
7432
+ # unique across all Regions. Format is
7388
7433
  # `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
7389
7434
  #
7390
7435
  #
@@ -7424,8 +7469,8 @@ module Aws::GameLift
7424
7469
  #
7425
7470
  # <note markdown="1"> Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See
7426
7471
  # more details in the [Amazon Linux 2 FAQs][1]. For game servers that
7427
- # are hosted on AL2 and use server SDK version 4.x for Amazon
7428
- # GameLift, first update the game server build to server SDK 5.x, and
7472
+ # are hosted on AL2 and use server SDK version 4.x for Amazon GameLift
7473
+ # Servers, first update the game server build to server SDK 5.x, and
7429
7474
  # then deploy to AL2023 instances. See [ Migrate to server SDK version
7430
7475
  # 5.][2]
7431
7476
  #
@@ -7433,7 +7478,7 @@ module Aws::GameLift
7433
7478
  #
7434
7479
  #
7435
7480
  #
7436
- # [1]: https://aws.amazon.com/amazon-linux-2/faqs/
7481
+ # [1]: http://aws.amazon.com/aws.amazon.com/amazon-linux-2/faqs/
7437
7482
  # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-serversdk5-migration.html
7438
7483
  # @return [String]
7439
7484
  #
@@ -7452,8 +7497,9 @@ module Aws::GameLift
7452
7497
  #
7453
7498
  # * **ACTIVE** -- The instance has been successfully created and at
7454
7499
  # least one server process has successfully launched and reported
7455
- # back to Amazon GameLift that it is ready to host a game session.
7456
- # The instance is now considered ready to host game sessions.
7500
+ # back to Amazon GameLift Servers that it is ready to host a game
7501
+ # session. The instance is now considered ready to host game
7502
+ # sessions.
7457
7503
  #
7458
7504
  # * **TERMINATING** -- The instance is in the process of shutting
7459
7505
  # down. This may happen to reduce capacity during a scaling down
@@ -7534,7 +7580,7 @@ module Aws::GameLift
7534
7580
  # managed fleet. These credentials are returned in response to a call to
7535
7581
  # [https://docs.aws.amazon.com/gamelift/latest/apireference/API\_GetInstanceAccess][1],
7536
7582
  # which requests access for instances that are running game servers with
7537
- # the Amazon GameLift server SDK version 4.x or earlier.
7583
+ # the Amazon GameLift Servers server SDK version 4.x or earlier.
7538
7584
  #
7539
7585
  #
7540
7586
  #
@@ -7559,14 +7605,14 @@ module Aws::GameLift
7559
7605
  include Aws::Structure
7560
7606
  end
7561
7607
 
7562
- # **This data type is used with the Amazon GameLift FleetIQ and game
7563
- # server groups.**
7608
+ # **This data type is used with the Amazon GameLift Servers FleetIQ and
7609
+ # game server groups.**
7564
7610
  #
7565
7611
  # An allowed instance type for a game server group. All game server
7566
7612
  # groups must have at least two instance types defined for it. Amazon
7567
- # GameLift FleetIQ periodically evaluates each defined instance type for
7568
- # viability. It then updates the Auto Scaling group with the list of
7569
- # viable instance types.
7613
+ # GameLift Servers FleetIQ periodically evaluates each defined instance
7614
+ # type for viability. It then updates the Auto Scaling group with the
7615
+ # list of viable instance types.
7570
7616
  #
7571
7617
  # @!attribute [rw] instance_type
7572
7618
  # An Amazon EC2 instance type designation.
@@ -7575,7 +7621,7 @@ module Aws::GameLift
7575
7621
  # @!attribute [rw] weighted_capacity
7576
7622
  # Instance weighting that indicates how much this instance type
7577
7623
  # contributes to the total capacity of a game server group. Instance
7578
- # weights are used by Amazon GameLift FleetIQ to calculate the
7624
+ # weights are used by Amazon GameLift Servers FleetIQ to calculate the
7579
7625
  # instance type's cost per unit hour and better identify the most
7580
7626
  # cost-effective options. For detailed information on weighting
7581
7627
  # instance capacity, see [Instance Weighting][1] in the *Amazon
@@ -7660,8 +7706,9 @@ module Aws::GameLift
7660
7706
  # assigned an IP address/port number combination, which must fall into
7661
7707
  # the fleet's allowed ranges.
7662
7708
  #
7663
- # For Amazon GameLift Realtime fleets, Amazon GameLift automatically
7664
- # opens two port ranges, one for TCP messaging and one for UDP.
7709
+ # For Amazon GameLift Servers Realtime fleets, Amazon GameLift Servers
7710
+ # automatically opens two port ranges, one for TCP messaging and one for
7711
+ # UDP.
7665
7712
  #
7666
7713
  # @!attribute [rw] from_port
7667
7714
  # A starting value for a range of allowed port numbers.
@@ -7704,8 +7751,8 @@ module Aws::GameLift
7704
7751
  include Aws::Structure
7705
7752
  end
7706
7753
 
7707
- # **This data type is used with the Amazon GameLift FleetIQ and game
7708
- # server groups.**
7754
+ # **This data type is used with the Amazon GameLift Servers FleetIQ and
7755
+ # game server groups.**
7709
7756
  #
7710
7757
  # An Amazon Elastic Compute Cloud launch template that contains
7711
7758
  # configuration settings and game server code to be deployed to all
@@ -7883,9 +7930,9 @@ module Aws::GameLift
7883
7930
  #
7884
7931
  # @!attribute [rw] location
7885
7932
  # The name of a location to retrieve compute resources for. For an
7886
- # Amazon GameLift Anywhere fleet, use a custom location. For a managed
7887
- # fleet, provide a Amazon Web Services Region or Local Zone code (for
7888
- # example: `us-west-2` or `us-west-2-lax-1`).
7933
+ # Amazon GameLift Servers Anywhere fleet, use a custom location. For a
7934
+ # managed fleet, provide a Amazon Web Services Region or Local Zone
7935
+ # code (for example: `us-west-2` or `us-west-2-lax-1`).
7889
7936
  # @return [String]
7890
7937
  #
7891
7938
  # @!attribute [rw] container_group_definition_name
@@ -8048,8 +8095,8 @@ module Aws::GameLift
8048
8095
 
8049
8096
  # @!attribute [rw] container_group_type
8050
8097
  # The type of container group to retrieve. Container group type
8051
- # determines how Amazon GameLift deploys the container group on each
8052
- # fleet instance.
8098
+ # determines how Amazon GameLift Servers deploys the container group
8099
+ # on each fleet instance.
8053
8100
  # @return [String]
8054
8101
  #
8055
8102
  # @!attribute [rw] limit
@@ -8285,7 +8332,10 @@ module Aws::GameLift
8285
8332
  end
8286
8333
 
8287
8334
  # @!attribute [rw] filters
8288
- # Filters the list for `AWS` or `CUSTOM` locations.
8335
+ # Filters the list for `AWS` or `CUSTOM` locations. Use this parameter
8336
+ # to narrow down results to only Amazon Web Services-managed locations
8337
+ # (Amazon EC2 or container) or only your custom locations (such as an
8338
+ # Amazon GameLift Servers Anywhere fleet).
8289
8339
  # @return [Array<String>]
8290
8340
  #
8291
8341
  # @!attribute [rw] limit
@@ -8311,7 +8361,10 @@ module Aws::GameLift
8311
8361
  end
8312
8362
 
8313
8363
  # @!attribute [rw] locations
8314
- # A collection of locations.
8364
+ # A collection of locations, including both Amazon Web Services and
8365
+ # custom locations. Each location includes a name and ping beacon
8366
+ # information that can be used to measure network latency between
8367
+ # player devices and the location.
8315
8368
  # @return [Array<Types::LocationModel>]
8316
8369
  #
8317
8370
  # @!attribute [rw] next_token
@@ -8371,10 +8424,10 @@ module Aws::GameLift
8371
8424
 
8372
8425
  # @!attribute [rw] resource_arn
8373
8426
  # The Amazon Resource Name ([ARN][1]) that uniquely identifies the
8374
- # Amazon GameLift resource that you want to retrieve tags for. Amazon
8375
- # GameLift includes resource ARNs in the data object for the resource.
8376
- # You can retrieve the ARN by calling a `List` or `Describe` operation
8377
- # for the resource type.
8427
+ # Amazon GameLift Servers resource that you want to retrieve tags for.
8428
+ # Amazon GameLift Servers includes resource ARNs in the data object
8429
+ # for the resource. You can retrieve the ARN by calling a `List` or
8430
+ # `Describe` operation for the resource type.
8378
8431
  #
8379
8432
  #
8380
8433
  #
@@ -8434,8 +8487,8 @@ module Aws::GameLift
8434
8487
  #
8435
8488
  # @!attribute [rw] location
8436
8489
  # An Amazon Web Services Region code, such as `us-west-2`. For a list
8437
- # of supported Regions and Local Zones, see [ Amazon GameLift service
8438
- # locations][1] for managed hosting.
8490
+ # of supported Regions and Local Zones, see [ Amazon GameLift Servers
8491
+ # service locations][1] for managed hosting.
8439
8492
  #
8440
8493
  #
8441
8494
  #
@@ -8450,22 +8503,17 @@ module Aws::GameLift
8450
8503
  include Aws::Structure
8451
8504
  end
8452
8505
 
8453
- # Properties of a custom location for use in an Amazon GameLift Anywhere
8454
- # fleet. This data type is returned in response to a call to
8455
- # [https://docs.aws.amazon.com/gamelift/latest/apireference/API\_CreateLocation][1].
8456
- #
8457
- #
8458
- #
8459
- # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateLocation
8506
+ # Properties of a location, which can include its name, ARN (for custom
8507
+ # locations), and ping beacon information.
8460
8508
  #
8461
8509
  # @!attribute [rw] location_name
8462
8510
  # The location's name.
8463
8511
  # @return [String]
8464
8512
  #
8465
8513
  # @!attribute [rw] location_arn
8466
- # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
8467
- # GameLift location resource and uniquely identifies it. ARNs are
8468
- # unique across all Regions. Format is
8514
+ # The Amazon Resource Name ([ARN][1]) that is assigned to a custom
8515
+ # location resource and uniquely identifies it. ARNs are unique across
8516
+ # all Regions. Format is
8469
8517
  # `arn:aws:gamelift:<region>::location/location-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
8470
8518
  #
8471
8519
  #
@@ -8473,11 +8521,16 @@ module Aws::GameLift
8473
8521
  # [1]: https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html
8474
8522
  # @return [String]
8475
8523
  #
8524
+ # @!attribute [rw] ping_beacon
8525
+ # Information about the UDP ping beacon for this location.
8526
+ # @return [Types::PingBeacon]
8527
+ #
8476
8528
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/LocationModel AWS API Documentation
8477
8529
  #
8478
8530
  class LocationModel < Struct.new(
8479
8531
  :location_name,
8480
- :location_arn)
8532
+ :location_arn,
8533
+ :ping_beacon)
8481
8534
  SENSITIVE = []
8482
8535
  include Aws::Structure
8483
8536
  end
@@ -8491,9 +8544,10 @@ module Aws::GameLift
8491
8544
  # * **NEW** -- A new fleet location has been defined and desired
8492
8545
  # instances is set to 1.
8493
8546
  #
8494
- # * **DOWNLOADING/VALIDATING/BUILDING/ACTIVATING** -- Amazon GameLift is
8495
- # setting up the new fleet location, creating new instances with the
8496
- # game build or Realtime script and starting server processes.
8547
+ # * **DOWNLOADING/VALIDATING/BUILDING/ACTIVATING** -- Amazon GameLift
8548
+ # Servers is setting up the new fleet location, creating new instances
8549
+ # with the game build or Realtime script and starting server
8550
+ # processes.
8497
8551
  #
8498
8552
  # * **ACTIVE** -- Hosts can now accept game sessions.
8499
8553
  #
@@ -8557,8 +8611,9 @@ module Aws::GameLift
8557
8611
  end
8558
8612
 
8559
8613
  # A method for collecting container logs for the fleet. Amazon GameLift
8560
- # saves all standard output for each container in logs, including game
8561
- # session logs. You can select from the following methods:
8614
+ # Servers saves all standard output for each container in logs,
8615
+ # including game session logs. You can select from the following
8616
+ # methods:
8562
8617
  #
8563
8618
  # @!attribute [rw] log_destination
8564
8619
  # The type of log collection to use for a fleet.
@@ -8631,11 +8686,11 @@ module Aws::GameLift
8631
8686
  #
8632
8687
  # @!attribute [rw] configuration_arn
8633
8688
  # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
8634
- # GameLift matchmaking configuration resource and uniquely identifies
8635
- # it. ARNs are unique across all Regions. Format is
8689
+ # GameLift Servers matchmaking configuration resource and uniquely
8690
+ # identifies it. ARNs are unique across all Regions. Format is
8636
8691
  # `arn:aws:gamelift:<region>::matchmakingconfiguration/<matchmaking
8637
- # configuration name>`. In a Amazon GameLift configuration ARN, the
8638
- # resource ID matches the *Name* value.
8692
+ # configuration name>`. In a Amazon GameLift Servers configuration
8693
+ # ARN, the resource ID matches the *Name* value.
8639
8694
  #
8640
8695
  #
8641
8696
  #
@@ -8649,12 +8704,12 @@ module Aws::GameLift
8649
8704
  #
8650
8705
  # @!attribute [rw] game_session_queue_arns
8651
8706
  # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
8652
- # GameLift game session queue resource and uniquely identifies it.
8653
- # ARNs are unique across all Regions. Format is
8707
+ # GameLift Servers game session queue resource and uniquely identifies
8708
+ # it. ARNs are unique across all Regions. Format is
8654
8709
  # `arn:aws:gamelift:<region>::gamesessionqueue/<queue name>`. Queues
8655
8710
  # can be located in any Region. Queues are used to start new Amazon
8656
- # GameLift-hosted game sessions for matches that are created with this
8657
- # matchmaking configuration. This property is not set when
8711
+ # GameLift Servers-hosted game sessions for matches that are created
8712
+ # with this matchmaking configuration. This property is not set when
8658
8713
  # `FlexMatchMode` is set to `STANDALONE`.
8659
8714
  #
8660
8715
  #
@@ -8760,14 +8815,16 @@ module Aws::GameLift
8760
8815
  #
8761
8816
  # @!attribute [rw] flex_match_mode
8762
8817
  # Indicates whether this matchmaking configuration is being used with
8763
- # Amazon GameLift hosting or as a standalone matchmaking solution.
8818
+ # Amazon GameLift Servers hosting or as a standalone matchmaking
8819
+ # solution.
8764
8820
  #
8765
8821
  # * **STANDALONE** - FlexMatch forms matches and returns match
8766
8822
  # information, including players and team assignments, in a [
8767
8823
  # MatchmakingSucceeded][1] event.
8768
8824
  #
8769
8825
  # * **WITH\_QUEUE** - FlexMatch forms matches and uses the specified
8770
- # Amazon GameLift queue to start a game session for the match.
8826
+ # Amazon GameLift Servers queue to start a game session for the
8827
+ # match.
8771
8828
  #
8772
8829
  #
8773
8830
  #
@@ -8843,8 +8900,8 @@ module Aws::GameLift
8843
8900
  #
8844
8901
  # @!attribute [rw] rule_set_arn
8845
8902
  # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
8846
- # GameLift matchmaking rule set resource and uniquely identifies it.
8847
- # ARNs are unique across all Regions. Format is
8903
+ # GameLift Servers matchmaking rule set resource and uniquely
8904
+ # identifies it. ARNs are unique across all Regions. Format is
8848
8905
  # `arn:aws:gamelift:<region>::matchmakingruleset/<ruleset name>`. In a
8849
8906
  # GameLift rule set ARN, the resource ID matches the *RuleSetName*
8850
8907
  # value.
@@ -9017,9 +9074,9 @@ module Aws::GameLift
9017
9074
  include Aws::Structure
9018
9075
  end
9019
9076
 
9020
- # The operation failed because Amazon GameLift has not yet finished
9021
- # validating this compute. We recommend attempting 8 to 10 retries over
9022
- # 3 to 5 minutes with [exponential backoffs and jitter][1].
9077
+ # The operation failed because Amazon GameLift Servers has not yet
9078
+ # finished validating this compute. We recommend attempting 8 to 10
9079
+ # retries over 3 to 5 minutes with [exponential backoffs and jitter][1].
9023
9080
  #
9024
9081
  #
9025
9082
  #
@@ -9051,6 +9108,22 @@ module Aws::GameLift
9051
9108
  include Aws::Structure
9052
9109
  end
9053
9110
 
9111
+ # Information about a UDP ping beacon that can be used to measure
9112
+ # network latency between a player device and an Amazon GameLift Servers
9113
+ # hosting location.
9114
+ #
9115
+ # @!attribute [rw] udp_endpoint
9116
+ # The domain name and port of the UDP ping beacon.
9117
+ # @return [Types::UDPEndpoint]
9118
+ #
9119
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/PingBeacon AWS API Documentation
9120
+ #
9121
+ class PingBeacon < Struct.new(
9122
+ :udp_endpoint)
9123
+ SENSITIVE = []
9124
+ include Aws::Structure
9125
+ end
9126
+
9054
9127
  # Information about a player session. This object contains only the
9055
9128
  # player ID and player session ID. To retrieve full details on a player
9056
9129
  # session, call [DescribePlayerSessions][1] with the player session ID.
@@ -9261,7 +9334,8 @@ module Aws::GameLift
9261
9334
  #
9262
9335
  # @!attribute [rw] ip_address
9263
9336
  # The IP address of the game session. To connect to a Amazon GameLift
9264
- # game server, an app needs both the IP address and port number.
9337
+ # Servers game server, an app needs both the IP address and port
9338
+ # number.
9265
9339
  # @return [String]
9266
9340
  #
9267
9341
  # @!attribute [rw] dns_name
@@ -9285,13 +9359,14 @@ module Aws::GameLift
9285
9359
  #
9286
9360
  # @!attribute [rw] port
9287
9361
  # Port number for the game session. To connect to a Amazon GameLift
9288
- # server process, an app needs both the IP address and port number.
9362
+ # Servers server process, an app needs both the IP address and port
9363
+ # number.
9289
9364
  # @return [Integer]
9290
9365
  #
9291
9366
  # @!attribute [rw] player_data
9292
9367
  # Developer-defined information related to a player. Amazon GameLift
9293
- # does not use this data, so it can be formatted as needed for use in
9294
- # the game.
9368
+ # Servers does not use this data, so it can be formatted as needed for
9369
+ # use in the game.
9295
9370
  # @return [String]
9296
9371
  #
9297
9372
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/PlayerSession AWS API Documentation
@@ -9322,36 +9397,36 @@ module Aws::GameLift
9322
9397
  # following criteria:
9323
9398
  #
9324
9399
  # * When a game session request does not include player latency data,
9325
- # Amazon GameLift places game sessions based on the following
9400
+ # Amazon GameLift Servers places game sessions based on the following
9326
9401
  # priorities: (1) the queue's default destination order, and (2) for
9327
9402
  # multi-location fleets, an alphabetic list of locations.
9328
9403
  #
9329
9404
  # * When a game session request includes player latency data, Amazon
9330
- # GameLift re-orders the queue's destinations to make placements
9331
- # where the average player latency is lowest. It reorders based the
9332
- # following priorities: (1) the lowest average latency across all
9333
- # players, (2) the lowest hosting cost, (3) the queue's default
9334
- # destination order, and (4) for multi-location fleets, an alphabetic
9335
- # list of locations.
9405
+ # GameLift Servers re-orders the queue's destinations to make
9406
+ # placements where the average player latency is lowest. It reorders
9407
+ # based the following priorities: (1) the lowest average latency
9408
+ # across all players, (2) the lowest hosting cost, (3) the queue's
9409
+ # default destination order, and (4) for multi-location fleets, an
9410
+ # alphabetic list of locations.
9336
9411
  #
9337
9412
  # @!attribute [rw] priority_order
9338
9413
  # A custom sequence to use when prioritizing where to place new game
9339
9414
  # sessions. Each priority type is listed once.
9340
9415
  #
9341
- # * `LATENCY` -- Amazon GameLift prioritizes locations where the
9342
- # average player latency is lowest. Player latency data is provided
9343
- # in each game session placement request.
9416
+ # * `LATENCY` -- Amazon GameLift Servers prioritizes locations where
9417
+ # the average player latency is lowest. Player latency data is
9418
+ # provided in each game session placement request.
9344
9419
  #
9345
- # * `COST` -- Amazon GameLift prioritizes queue destinations with the
9346
- # lowest current hosting costs. Cost is evaluated based on the
9347
- # destination's location, instance type, and fleet type (Spot or
9348
- # On-Demand).
9420
+ # * `COST` -- Amazon GameLift Servers prioritizes queue destinations
9421
+ # with the lowest current hosting costs. Cost is evaluated based on
9422
+ # the destination's location, instance type, and fleet type (Spot
9423
+ # or On-Demand).
9349
9424
  #
9350
- # * `DESTINATION` -- Amazon GameLift prioritizes based on the list
9351
- # order of destinations in the queue configuration.
9425
+ # * `DESTINATION` -- Amazon GameLift Servers prioritizes based on the
9426
+ # list order of destinations in the queue configuration.
9352
9427
  #
9353
- # * `LOCATION` -- Amazon GameLift prioritizes based on the provided
9354
- # order of locations, as defined in `LocationOrder`.
9428
+ # * `LOCATION` -- Amazon GameLift Servers prioritizes based on the
9429
+ # provided order of locations, as defined in `LocationOrder`.
9355
9430
  # @return [Array<String>]
9356
9431
  #
9357
9432
  # @!attribute [rw] location_order
@@ -9359,7 +9434,7 @@ module Aws::GameLift
9359
9434
  # `PriorityOrder` property includes `LOCATION`. Locations can include
9360
9435
  # Amazon Web Services Region codes (such as `us-west-2`), local zones,
9361
9436
  # and custom locations (for Anywhere fleets). Each location must be
9362
- # listed only once. For details, see [Amazon GameLift service
9437
+ # listed only once. For details, see [Amazon GameLift Servers service
9363
9438
  # locations.][1]
9364
9439
  #
9365
9440
  #
@@ -9390,7 +9465,7 @@ module Aws::GameLift
9390
9465
  # configurations are used to limit placements to a subset of the
9391
9466
  # locations in a queue's destinations. If the override list includes a
9392
9467
  # location that's not on in the `FilterConfiguration` allowed list,
9393
- # Amazon GameLift won't attempt to place a game session there.
9468
+ # Amazon GameLift Servers won't attempt to place a game session there.
9394
9469
  #
9395
9470
  # </note>
9396
9471
  #
@@ -9415,7 +9490,8 @@ module Aws::GameLift
9415
9490
  # A prioritized list of hosting locations. The list can include Amazon
9416
9491
  # Web Services Regions (such as `us-west-2`), local zones, and custom
9417
9492
  # locations (for Anywhere fleets). Each location must be listed only
9418
- # once. For details, see [Amazon GameLift service locations.][1]
9493
+ # once. For details, see [Amazon GameLift Servers service
9494
+ # locations.][1]
9419
9495
  #
9420
9496
  #
9421
9497
  #
@@ -9478,9 +9554,10 @@ module Aws::GameLift
9478
9554
  # @return [Integer]
9479
9555
  #
9480
9556
  # @!attribute [rw] metric_name
9481
- # Name of the Amazon GameLift-defined metric that is used to trigger a
9482
- # scaling adjustment. For detailed descriptions of fleet metrics, see
9483
- # [Monitor Amazon GameLift with Amazon CloudWatch][1].
9557
+ # Name of the Amazon GameLift Servers-defined metric that is used to
9558
+ # trigger a scaling adjustment. For detailed descriptions of fleet
9559
+ # metrics, see [Monitor Amazon GameLift Servers with Amazon
9560
+ # CloudWatch][1].
9484
9561
  #
9485
9562
  # * **ActivatingGameSessions** -- Game sessions in the process of
9486
9563
  # being created.
@@ -9579,18 +9656,18 @@ module Aws::GameLift
9579
9656
  #
9580
9657
  # @!attribute [rw] certificate_path
9581
9658
  # The path to a TLS certificate on your compute resource. Amazon
9582
- # GameLift doesn't validate the path and certificate.
9659
+ # GameLift Servers doesn't validate the path and certificate.
9583
9660
  # @return [String]
9584
9661
  #
9585
9662
  # @!attribute [rw] dns_name
9586
- # The DNS name of the compute resource. Amazon GameLift requires
9587
- # either a DNS name or IP address.
9663
+ # The DNS name of the compute resource. Amazon GameLift Servers
9664
+ # requires either a DNS name or IP address.
9588
9665
  # @return [String]
9589
9666
  #
9590
9667
  # @!attribute [rw] ip_address
9591
- # The IP address of the compute resource. Amazon GameLift requires
9592
- # either a DNS name or IP address. When registering an Anywhere fleet,
9593
- # an IP address is required.
9668
+ # The IP address of the compute resource. Amazon GameLift Servers
9669
+ # requires either a DNS name or IP address. When registering an
9670
+ # Anywhere fleet, an IP address is required.
9594
9671
  # @return [String]
9595
9672
  #
9596
9673
  # @!attribute [rw] location
@@ -9751,8 +9828,8 @@ module Aws::GameLift
9751
9828
  #
9752
9829
  # The policy is evaluated when a player tries to create a new game
9753
9830
  # session. On receiving a `CreateGameSession` request, Amazon GameLift
9754
- # checks that the player (identified by `CreatorId`) has created fewer
9755
- # than game session limit in the specified time period.
9831
+ # Servers checks that the player (identified by `CreatorId`) has created
9832
+ # fewer than game session limit in the specified time period.
9756
9833
  #
9757
9834
  # @!attribute [rw] new_game_sessions_per_creator
9758
9835
  # A policy that puts limits on the number of game sessions that a
@@ -9761,8 +9838,8 @@ module Aws::GameLift
9761
9838
  #
9762
9839
  # The policy is evaluated when a player tries to create a new game
9763
9840
  # session. On receiving a `CreateGameSession` request, Amazon GameLift
9764
- # checks that the player (identified by `CreatorId`) has created fewer
9765
- # than game session limit in the specified time period.
9841
+ # Servers checks that the player (identified by `CreatorId`) has
9842
+ # created fewer than game session limit in the specified time period.
9766
9843
  # @return [Integer]
9767
9844
  #
9768
9845
  # @!attribute [rw] policy_period_in_minutes
@@ -9854,12 +9931,12 @@ module Aws::GameLift
9854
9931
 
9855
9932
  # A set of instructions that define the set of server processes to run
9856
9933
  # on computes in a fleet. Server processes run either an executable in a
9857
- # custom game build or a Amazon GameLift Realtime script. Amazon
9858
- # GameLift launches the processes, manages their life cycle, and
9934
+ # custom game build or a Amazon GameLift Servers Realtime script. Amazon
9935
+ # GameLift Servers launches the processes, manages their life cycle, and
9859
9936
  # replaces them as needed. Computes check regularly for an updated
9860
9937
  # runtime configuration.
9861
9938
  #
9862
- # An Amazon GameLift instance is limited to 50 processes running
9939
+ # An Amazon GameLift Servers instance is limited to 50 processes running
9863
9940
  # concurrently. To calculate the total number of processes defined in a
9864
9941
  # runtime configuration, add the values of the `ConcurrentExecutions`
9865
9942
  # parameter for each server process. Learn more about [ Running Multiple
@@ -9899,13 +9976,13 @@ module Aws::GameLift
9899
9976
  end
9900
9977
 
9901
9978
  # The location in Amazon S3 where build or script files are stored for
9902
- # access by Amazon GameLift.
9979
+ # access by Amazon GameLift Servers.
9903
9980
  #
9904
9981
  # @!attribute [rw] bucket
9905
9982
  # An Amazon S3 bucket identifier. Thename of the S3 bucket.
9906
9983
  #
9907
- # <note markdown="1"> Amazon GameLift doesn't support uploading from Amazon S3 buckets
9908
- # with names that contain a dot (.).
9984
+ # <note markdown="1"> Amazon GameLift Servers doesn't support uploading from Amazon S3
9985
+ # buckets with names that contain a dot (.).
9909
9986
  #
9910
9987
  # </note>
9911
9988
  # @return [String]
@@ -9917,7 +9994,7 @@ module Aws::GameLift
9917
9994
  #
9918
9995
  # @!attribute [rw] role_arn
9919
9996
  # The Amazon Resource Name ([ARN][1]) for an IAM role that allows
9920
- # Amazon GameLift to access the S3 bucket.
9997
+ # Amazon GameLift Servers to access the S3 bucket.
9921
9998
  #
9922
9999
  #
9923
10000
  #
@@ -9926,10 +10003,10 @@ module Aws::GameLift
9926
10003
  #
9927
10004
  # @!attribute [rw] object_version
9928
10005
  # The version of the file, if object versioning is turned on for the
9929
- # bucket. Amazon GameLift uses this information when retrieving files
9930
- # from an S3 bucket that you own. Use this parameter to specify a
9931
- # specific version of the file. If not set, the latest version of the
9932
- # file is retrieved.
10006
+ # bucket. Amazon GameLift Servers uses this information when
10007
+ # retrieving files from an S3 bucket that you own. Use this parameter
10008
+ # to specify a specific version of the file. If not set, the latest
10009
+ # version of the file is retrieved.
9933
10010
  # @return [String]
9934
10011
  #
9935
10012
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/S3Location AWS API Documentation
@@ -9953,8 +10030,8 @@ module Aws::GameLift
9953
10030
  #
9954
10031
  # @!attribute [rw] fleet_arn
9955
10032
  # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
9956
- # GameLift fleet resource and uniquely identifies it. ARNs are unique
9957
- # across all Regions. Format is
10033
+ # GameLift Servers fleet resource and uniquely identifies it. ARNs are
10034
+ # unique across all Regions. Format is
9958
10035
  # `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
9959
10036
  #
9960
10037
  #
@@ -10026,9 +10103,10 @@ module Aws::GameLift
10026
10103
  # @return [Integer]
10027
10104
  #
10028
10105
  # @!attribute [rw] metric_name
10029
- # Name of the Amazon GameLift-defined metric that is used to trigger a
10030
- # scaling adjustment. For detailed descriptions of fleet metrics, see
10031
- # [Monitor Amazon GameLift with Amazon CloudWatch][1].
10106
+ # Name of the Amazon GameLift Servers-defined metric that is used to
10107
+ # trigger a scaling adjustment. For detailed descriptions of fleet
10108
+ # metrics, see [Monitor Amazon GameLift Servers with Amazon
10109
+ # CloudWatch][1].
10032
10110
  #
10033
10111
  # * **ActivatingGameSessions** -- Game sessions in the process of
10034
10112
  # being created.
@@ -10134,9 +10212,9 @@ module Aws::GameLift
10134
10212
  #
10135
10213
  # @!attribute [rw] script_arn
10136
10214
  # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
10137
- # GameLift script resource and uniquely identifies it. ARNs are unique
10138
- # across all Regions. In a GameLift script ARN, the resource ID
10139
- # matches the *ScriptId* value.
10215
+ # GameLift Servers script resource and uniquely identifies it. ARNs
10216
+ # are unique across all Regions. In a GameLift script ARN, the
10217
+ # resource ID matches the *ScriptId* value.
10140
10218
  #
10141
10219
  #
10142
10220
  #
@@ -10169,12 +10247,12 @@ module Aws::GameLift
10169
10247
  # The location of the Amazon S3 bucket where a zipped file containing
10170
10248
  # your Realtime scripts is stored. The storage location must specify
10171
10249
  # the Amazon S3 bucket name, the zip file name (the "key"), and a
10172
- # role ARN that allows Amazon GameLift to access the Amazon S3 storage
10173
- # location. The S3 bucket must be in the same Region where you want to
10174
- # create a new script. By default, Amazon GameLift uploads the latest
10175
- # version of the zip file; if you have S3 object versioning turned on,
10176
- # you can use the `ObjectVersion` parameter to specify an earlier
10177
- # version.
10250
+ # role ARN that allows Amazon GameLift Servers to access the Amazon S3
10251
+ # storage location. The S3 bucket must be in the same Region where you
10252
+ # want to create a new script. By default, Amazon GameLift Servers
10253
+ # uploads the latest version of the zip file; if you have S3 object
10254
+ # versioning turned on, you can use the `ObjectVersion` parameter to
10255
+ # specify an earlier version.
10178
10256
  # @return [Types::S3Location]
10179
10257
  #
10180
10258
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/Script AWS API Documentation
@@ -10325,7 +10403,7 @@ module Aws::GameLift
10325
10403
 
10326
10404
  # A set of instructions for launching server processes on fleet
10327
10405
  # computes. Server processes run either an executable in a custom game
10328
- # build or a Amazon GameLift Realtime script. Server process
10406
+ # build or a Amazon GameLift Servers Realtime script. Server process
10329
10407
  # configurations are part of a fleet's runtime configuration.
10330
10408
  #
10331
10409
  # @!attribute [rw] launch_path
@@ -10339,10 +10417,10 @@ module Aws::GameLift
10339
10417
  # "`/local/game/MyGame/server.exe`" or
10340
10418
  # "`/local/game/MyRealtimeScript.js`"
10341
10419
  #
10342
- # <note markdown="1"> Amazon GameLift doesn't support the use of setup scripts that
10343
- # launch the game executable. For custom game builds, this parameter
10344
- # must indicate the executable that calls the server SDK operations
10345
- # `initSDK()` and `ProcessReady()`.
10420
+ # <note markdown="1"> Amazon GameLift Servers doesn't support the use of setup scripts
10421
+ # that launch the game executable. For custom game builds, this
10422
+ # parameter must indicate the executable that calls the server SDK
10423
+ # operations `initSDK()` and `ProcessReady()`.
10346
10424
  #
10347
10425
  # </note>
10348
10426
  # @return [String]
@@ -10398,8 +10476,8 @@ module Aws::GameLift
10398
10476
  #
10399
10477
  # @!attribute [rw] fleet_arn
10400
10478
  # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
10401
- # GameLift fleet resource and uniquely identifies it. ARNs are unique
10402
- # across all Regions. Format is
10479
+ # GameLift Servers fleet resource and uniquely identifies it. ARNs are
10480
+ # unique across all Regions. Format is
10403
10481
  # `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
10404
10482
  #
10405
10483
  #
@@ -10474,8 +10552,9 @@ module Aws::GameLift
10474
10552
  # limit placements to locations on the override list only, or you can
10475
10553
  # prioritize locations on the override list first and then fall back
10476
10554
  # to the queue's other locations if needed. Choose a fallback
10477
- # strategy to use in the event that Amazon GameLift fails to place a
10478
- # game session in any of the locations on the priority override list.
10555
+ # strategy to use in the event that Amazon GameLift Servers fails to
10556
+ # place a game session in any of the locations on the priority
10557
+ # override list.
10479
10558
  # @return [Types::PriorityConfigurationOverride]
10480
10559
  #
10481
10560
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/StartGameSessionPlacementInput AWS API Documentation
@@ -10510,9 +10589,9 @@ module Aws::GameLift
10510
10589
 
10511
10590
  # @!attribute [rw] ticket_id
10512
10591
  # A unique identifier for a matchmaking ticket. If no ticket ID is
10513
- # specified here, Amazon GameLift will generate one in the form of a
10514
- # UUID. Use this identifier to track the match backfill ticket status
10515
- # and retrieve match results.
10592
+ # specified here, Amazon GameLift Servers will generate one in the
10593
+ # form of a UUID. Use this identifier to track the match backfill
10594
+ # ticket status and retrieve match results.
10516
10595
  # @return [String]
10517
10596
  #
10518
10597
  # @!attribute [rw] configuration_name
@@ -10582,9 +10661,9 @@ module Aws::GameLift
10582
10661
 
10583
10662
  # @!attribute [rw] ticket_id
10584
10663
  # A unique identifier for a matchmaking ticket. If no ticket ID is
10585
- # specified here, Amazon GameLift will generate one in the form of a
10586
- # UUID. Use this identifier to track the matchmaking ticket status and
10587
- # retrieve match results.
10664
+ # specified here, Amazon GameLift Servers will generate one in the
10665
+ # form of a UUID. Use this identifier to track the matchmaking ticket
10666
+ # status and retrieve match results.
10588
10667
  # @return [String]
10589
10668
  #
10590
10669
  # @!attribute [rw] configuration_name
@@ -10657,8 +10736,8 @@ module Aws::GameLift
10657
10736
  #
10658
10737
  # @!attribute [rw] fleet_arn
10659
10738
  # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
10660
- # GameLift fleet resource and uniquely identifies it. ARNs are unique
10661
- # across all Regions. Format is
10739
+ # GameLift Servers fleet resource and uniquely identifies it. ARNs are
10740
+ # unique across all Regions. Format is
10662
10741
  # `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
10663
10742
  #
10664
10743
  #
@@ -10779,14 +10858,16 @@ module Aws::GameLift
10779
10858
  # @return [Types::ContainerHealthCheck]
10780
10859
  #
10781
10860
  # @!attribute [rw] image_uri
10782
- # The URI to the image that Amazon GameLift deploys to a container
10783
- # fleet. For a more specific identifier, see `ResolvedImageDigest`.
10861
+ # The URI to the image that Amazon GameLift Servers deploys to a
10862
+ # container fleet. For a more specific identifier, see
10863
+ # `ResolvedImageDigest`.
10784
10864
  # @return [String]
10785
10865
  #
10786
10866
  # @!attribute [rw] memory_hard_limit_mebibytes
10787
- # The amount of memory that Amazon GameLift makes available to the
10788
- # container. If memory limits aren't set for an individual container,
10789
- # the container shares the container group's total memory allocation.
10867
+ # The amount of memory that Amazon GameLift Servers makes available to
10868
+ # the container. If memory limits aren't set for an individual
10869
+ # container, the container shares the container group's total memory
10870
+ # allocation.
10790
10871
  #
10791
10872
  # <b>Related data type: </b> [ContainerGroupDefinition
10792
10873
  # TotalMemoryLimitMebibytes][1]
@@ -10800,9 +10881,9 @@ module Aws::GameLift
10800
10881
  # A set of ports that allow access to the container from external
10801
10882
  # users. Processes running in the container can bind to a one of these
10802
10883
  # ports. Container ports aren't directly accessed by inbound traffic.
10803
- # Amazon GameLift maps these container ports to externally accessible
10804
- # connection ports, which are assigned as needed from the container
10805
- # fleet's `ConnectionPortRange`.
10884
+ # Amazon GameLift Servers maps these container ports to externally
10885
+ # accessible connection ports, which are assigned as needed from the
10886
+ # container fleet's `ConnectionPortRange`.
10806
10887
  # @return [Types::ContainerPortConfiguration]
10807
10888
  #
10808
10889
  # @!attribute [rw] resolved_image_digest
@@ -10920,8 +11001,8 @@ module Aws::GameLift
10920
11001
  # private repository. The repository must be in the same Amazon Web
10921
11002
  # Services account and Amazon Web Services Region where you're
10922
11003
  # creating the container group definition. For limits on image size,
10923
- # see [Amazon GameLift endpoints and quotas][1]. You can use any of
10924
- # the following image URI formats:
11004
+ # see [Amazon GameLift Servers endpoints and quotas][1]. You can use
11005
+ # any of the following image URI formats:
10925
11006
  #
10926
11007
  # * Image ID only: `[AWS account].dkr.ecr.[AWS
10927
11008
  # region].amazonaws.com/[repository ID]`
@@ -10951,16 +11032,17 @@ module Aws::GameLift
10951
11032
  # @return [Integer]
10952
11033
  #
10953
11034
  # @!attribute [rw] port_configuration
10954
- # A set of ports that Amazon GameLift can assign to processes in the
10955
- # container. Any processes that accept inbound traffic connections
10956
- # must be assigned a port from this set. The container port range must
10957
- # be large enough to assign one to each process in the container that
10958
- # needs one.
11035
+ # A set of ports that Amazon GameLift Servers can assign to processes
11036
+ # in a container. The container port configuration must have enough
11037
+ # ports for each container process that accepts inbound traffic
11038
+ # connections. A container port configuration can have can have one or
11039
+ # more container port ranges. Each range specifies starting and ending
11040
+ # values as well as the supported network protocol.
10959
11041
  #
10960
11042
  # Container ports aren't directly accessed by inbound traffic. Amazon
10961
- # GameLift maps these container ports to externally accessible
10962
- # connection ports, which are assigned as needed from the container
10963
- # fleet's `ConnectionPortRange`.
11043
+ # GameLift Servers maps each container port to an externally
11044
+ # accessible connection port (see the container fleet property
11045
+ # `ConnectionPortRange`).
10964
11046
  # @return [Types::ContainerPortConfiguration]
10965
11047
  #
10966
11048
  # @!attribute [rw] vcpu
@@ -11026,7 +11108,7 @@ module Aws::GameLift
11026
11108
  include Aws::Structure
11027
11109
  end
11028
11110
 
11029
- # A label that you can assign to a Amazon GameLift resource.
11111
+ # A label that you can assign to a Amazon GameLift Servers resource.
11030
11112
  #
11031
11113
  # **Learn more**
11032
11114
  #
@@ -11066,10 +11148,10 @@ module Aws::GameLift
11066
11148
 
11067
11149
  # @!attribute [rw] resource_arn
11068
11150
  # The Amazon Resource Name ([ARN][1]) that uniquely identifies the
11069
- # Amazon GameLift resource that you want to assign tags to. Amazon
11070
- # GameLift includes resource ARNs in the data object for the resource.
11071
- # You can retrieve the ARN by calling a `List` or `Describe` operation
11072
- # for the resource type.
11151
+ # Amazon GameLift Servers resource that you want to assign tags to.
11152
+ # Amazon GameLift Servers includes resource ARNs in the data object
11153
+ # for the resource. You can retrieve the ARN by calling a `List` or
11154
+ # `Describe` operation for the resource type.
11073
11155
  #
11074
11156
  #
11075
11157
  #
@@ -11078,9 +11160,9 @@ module Aws::GameLift
11078
11160
  #
11079
11161
  # @!attribute [rw] tags
11080
11162
  # A list of one or more tags to assign to the specified Amazon
11081
- # GameLift resource. Tags are developer-defined and structured as
11082
- # key-value pairs. The maximum tag limit may be lower than stated. See
11083
- # [ Tagging Amazon Web Services Resources][1] for tagging limits.
11163
+ # GameLift Servers resource. Tags are developer-defined and structured
11164
+ # as key-value pairs. The maximum tag limit may be lower than stated.
11165
+ # See [ Tagging Amazon Web Services Resources][1] for tagging limits.
11084
11166
  #
11085
11167
  #
11086
11168
  #
@@ -11118,9 +11200,9 @@ module Aws::GameLift
11118
11200
  # Settings for a target-based scaling policy. A target-based policy
11119
11201
  # tracks a particular fleet metric specifies a target value for the
11120
11202
  # metric. As player usage changes, the policy triggers Amazon GameLift
11121
- # to adjust capacity so that the metric returns to the target value. The
11122
- # target configuration specifies settings as needed for the target based
11123
- # policy, including the target value.
11203
+ # Servers to adjust capacity so that the metric returns to the target
11204
+ # value. The target configuration specifies settings as needed for the
11205
+ # target based policy, including the target value.
11124
11206
  #
11125
11207
  # @!attribute [rw] target_value
11126
11208
  # Desired value to use with a target-based scaling policy. The value
@@ -11139,16 +11221,16 @@ module Aws::GameLift
11139
11221
  include Aws::Structure
11140
11222
  end
11141
11223
 
11142
- # **This data type is used with the Amazon GameLift FleetIQ and game
11143
- # server groups.**
11224
+ # **This data type is used with the Amazon GameLift Servers FleetIQ and
11225
+ # game server groups.**
11144
11226
  #
11145
11227
  # Settings for a target-based scaling policy as part of a
11146
11228
  # [GameServerGroupAutoScalingPolicy][1] . These settings are used to
11147
- # create a target-based policy that tracks the Amazon GameLift FleetIQ
11148
- # metric `"PercentUtilizedGameServers"` and specifies a target value for
11149
- # the metric. As player usage changes, the policy triggers to adjust the
11150
- # game server group capacity so that the metric returns to the target
11151
- # value.
11229
+ # create a target-based policy that tracks the Amazon GameLift Servers
11230
+ # FleetIQ metric `"PercentUtilizedGameServers"` and specifies a target
11231
+ # value for the metric. As player usage changes, the policy triggers to
11232
+ # adjust the game server group capacity so that the metric returns to
11233
+ # the target value.
11152
11234
  #
11153
11235
  #
11154
11236
  #
@@ -11196,24 +11278,24 @@ module Aws::GameLift
11196
11278
  # include:
11197
11279
  #
11198
11280
  # * `TRIGGER_ON_PROCESS_TERMINATE` – Prompts the Amazon GameLift
11199
- # service to send an `OnProcessTerminate()` callback to the server
11200
- # process and initiate the normal game session shutdown sequence.
11201
- # The `OnProcessTerminate` method, which is implemented in the game
11202
- # server code, must include a call to the server SDK action
11281
+ # Servers service to send an `OnProcessTerminate()` callback to the
11282
+ # server process and initiate the normal game session shutdown
11283
+ # sequence. The `OnProcessTerminate` method, which is implemented in
11284
+ # the game server code, must include a call to the server SDK action
11203
11285
  # `ProcessEnding()`, which is how the server process signals to
11204
- # Amazon GameLift that a game session is ending. If the server
11205
- # process doesn't call `ProcessEnding()`, the game session
11286
+ # Amazon GameLift Servers that a game session is ending. If the
11287
+ # server process doesn't call `ProcessEnding()`, the game session
11206
11288
  # termination won't conclude successfully.
11207
11289
  #
11208
- # * `FORCE_TERMINATE` – Prompts the Amazon GameLift service to stop
11209
- # the server process immediately. Amazon GameLift takes action
11210
- # (depending on the type of fleet) to shut down the server process
11211
- # without the normal game session shutdown sequence.
11290
+ # * `FORCE_TERMINATE` – Prompts the Amazon GameLift Servers service to
11291
+ # stop the server process immediately. Amazon GameLift Servers takes
11292
+ # action (depending on the type of fleet) to shut down the server
11293
+ # process without the normal game session shutdown sequence.
11212
11294
  #
11213
11295
  # <note markdown="1"> This method is not available for game sessions that are running on
11214
11296
  # Anywhere fleets unless the fleet is deployed with the Amazon
11215
- # GameLift Agent. In this scenario, a force terminate request
11216
- # results in an invalid or bad request exception.
11297
+ # GameLift Servers Agent. In this scenario, a force terminate
11298
+ # request results in an invalid or bad request exception.
11217
11299
  #
11218
11300
  # </note>
11219
11301
  # @return [String]
@@ -11233,9 +11315,9 @@ module Aws::GameLift
11233
11315
  # A game session in ACTIVE status can host players. When a game
11234
11316
  # session ends, its status is set to `TERMINATED`.
11235
11317
  #
11236
- # Amazon GameLift retains a game session resource for 30 days after
11237
- # the game session ends. You can reuse idempotency token values after
11238
- # this time. Game session logs are retained for 14 days.
11318
+ # Amazon GameLift Servers retains a game session resource for 30 days
11319
+ # after the game session ends. You can reuse idempotency token values
11320
+ # after this time. Game session logs are retained for 14 days.
11239
11321
  #
11240
11322
  # [All APIs by task][1]
11241
11323
  #
@@ -11252,6 +11334,25 @@ module Aws::GameLift
11252
11334
  include Aws::Structure
11253
11335
  end
11254
11336
 
11337
+ # The domain name and port information for a UDP endpoint.
11338
+ #
11339
+ # @!attribute [rw] domain
11340
+ # The domain name of the UDP endpoint.
11341
+ # @return [String]
11342
+ #
11343
+ # @!attribute [rw] port
11344
+ # The port number of the UDP endpoint.
11345
+ # @return [Integer]
11346
+ #
11347
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UDPEndpoint AWS API Documentation
11348
+ #
11349
+ class UDPEndpoint < Struct.new(
11350
+ :domain,
11351
+ :port)
11352
+ SENSITIVE = []
11353
+ include Aws::Structure
11354
+ end
11355
+
11255
11356
  # The client failed authentication. Clients should not retry such
11256
11357
  # requests.
11257
11358
  #
@@ -11281,10 +11382,10 @@ module Aws::GameLift
11281
11382
 
11282
11383
  # @!attribute [rw] resource_arn
11283
11384
  # The Amazon Resource Name ([ARN][1]) that uniquely identifies the
11284
- # Amazon GameLift resource that you want to remove tags from. Amazon
11285
- # GameLift includes resource ARNs in the data object for the resource.
11286
- # You can retrieve the ARN by calling a `List` or `Describe` operation
11287
- # for the resource type.
11385
+ # Amazon GameLift Servers resource that you want to remove tags from.
11386
+ # Amazon GameLift Servers includes resource ARNs in the data object
11387
+ # for the resource. You can retrieve the ARN by calling a `List` or
11388
+ # `Describe` operation for the resource type.
11288
11389
  #
11289
11390
  #
11290
11391
  #
@@ -11293,7 +11394,7 @@ module Aws::GameLift
11293
11394
  #
11294
11395
  # @!attribute [rw] tag_keys
11295
11396
  # A list of one or more tag keys to remove from the specified Amazon
11296
- # GameLift resource.
11397
+ # GameLift Servers resource.
11297
11398
  # @return [Array<String>]
11298
11399
  #
11299
11400
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UntagResourceRequest AWS API Documentation
@@ -11436,19 +11537,20 @@ module Aws::GameLift
11436
11537
  #
11437
11538
  # @!attribute [rw] game_server_container_groups_per_instance
11438
11539
  # The number of times to replicate the game server container group on
11439
- # each fleet instance. By default, Amazon GameLift calculates the
11440
- # maximum number of game server container groups that can fit on each
11441
- # instance. You can remove this property value to use the calculated
11442
- # value, or set it manually. If you set this number manually, Amazon
11443
- # GameLift uses your value as long as it's less than the calculated
11444
- # maximum.
11540
+ # each fleet instance. By default, Amazon GameLift Servers calculates
11541
+ # the maximum number of game server container groups that can fit on
11542
+ # each instance. You can remove this property value to use the
11543
+ # calculated value, or set it manually. If you set this number
11544
+ # manually, Amazon GameLift Servers uses your value as long as it's
11545
+ # less than the calculated maximum.
11445
11546
  # @return [Integer]
11446
11547
  #
11447
11548
  # @!attribute [rw] instance_connection_port_range
11448
11549
  # A revised set of port numbers to open on each fleet instance. By
11449
- # default, Amazon GameLift calculates an optimal port range based on
11450
- # your fleet configuration. If you previously set this parameter
11451
- # manually, you can't reset this to use the calculated settings.
11550
+ # default, Amazon GameLift Servers calculates an optimal port range
11551
+ # based on your fleet configuration. If you previously set this
11552
+ # parameter manually, you can't reset this to use the calculated
11553
+ # settings.
11452
11554
  # @return [Types::ConnectionPortRange]
11453
11555
  #
11454
11556
  # @!attribute [rw] instance_inbound_permission_authorizations
@@ -11581,8 +11683,8 @@ module Aws::GameLift
11581
11683
  #
11582
11684
  # <note markdown="1"> Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See
11583
11685
  # more details in the [Amazon Linux 2 FAQs][1]. For game servers that
11584
- # are hosted on AL2 and use server SDK version 4.x for Amazon
11585
- # GameLift, first update the game server build to server SDK 5.x, and
11686
+ # are hosted on AL2 and use server SDK version 4.x for Amazon GameLift
11687
+ # Servers, first update the game server build to server SDK 5.x, and
11586
11688
  # then deploy to AL2023 instances. See [ Migrate to server SDK version
11587
11689
  # 5.][2]
11588
11690
  #
@@ -11590,7 +11692,7 @@ module Aws::GameLift
11590
11692
  #
11591
11693
  #
11592
11694
  #
11593
- # [1]: https://aws.amazon.com/amazon-linux-2/faqs/
11695
+ # [1]: http://aws.amazon.com/amazon-linux-2/faqs/
11594
11696
  # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-serversdk5-migration.html
11595
11697
  # @return [String]
11596
11698
  #
@@ -11666,7 +11768,7 @@ module Aws::GameLift
11666
11768
  # @return [Array<String>]
11667
11769
  #
11668
11770
  # @!attribute [rw] anywhere_configuration
11669
- # Amazon GameLift Anywhere configuration options.
11771
+ # Amazon GameLift Servers Anywhere configuration options.
11670
11772
  # @return [Types::AnywhereConfiguration]
11671
11773
  #
11672
11774
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateFleetAttributesInput AWS API Documentation
@@ -11689,8 +11791,8 @@ module Aws::GameLift
11689
11791
  #
11690
11792
  # @!attribute [rw] fleet_arn
11691
11793
  # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
11692
- # GameLift fleet resource and uniquely identifies it. ARNs are unique
11693
- # across all Regions. Format is
11794
+ # GameLift Servers fleet resource and uniquely identifies it. ARNs are
11795
+ # unique across all Regions. Format is
11694
11796
  # `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
11695
11797
  #
11696
11798
  #
@@ -11754,8 +11856,8 @@ module Aws::GameLift
11754
11856
  #
11755
11857
  # @!attribute [rw] fleet_arn
11756
11858
  # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
11757
- # GameLift fleet resource and uniquely identifies it. ARNs are unique
11758
- # across all Regions. Format is
11859
+ # GameLift Servers fleet resource and uniquely identifies it. ARNs are
11860
+ # unique across all Regions. Format is
11759
11861
  # `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
11760
11862
  #
11761
11863
  #
@@ -11807,8 +11909,8 @@ module Aws::GameLift
11807
11909
  #
11808
11910
  # @!attribute [rw] fleet_arn
11809
11911
  # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
11810
- # GameLift fleet resource and uniquely identifies it. ARNs are unique
11811
- # across all Regions. Format is
11912
+ # GameLift Servers fleet resource and uniquely identifies it. ARNs are
11913
+ # unique across all Regions. Format is
11812
11914
  # `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
11813
11915
  #
11814
11916
  #
@@ -11832,7 +11934,8 @@ module Aws::GameLift
11832
11934
  #
11833
11935
  # @!attribute [rw] role_arn
11834
11936
  # The Amazon Resource Name ([ARN][1]) for an IAM role that allows
11835
- # Amazon GameLift to access your Amazon EC2 Auto Scaling groups.
11937
+ # Amazon GameLift Servers to access your Amazon EC2 Auto Scaling
11938
+ # groups.
11836
11939
  #
11837
11940
  #
11838
11941
  #
@@ -11843,14 +11946,15 @@ module Aws::GameLift
11843
11946
  # An updated list of Amazon EC2 instance types to use in the Auto
11844
11947
  # Scaling group. The instance definitions must specify at least two
11845
11948
  # different instance types that are supported by Amazon GameLift
11846
- # FleetIQ. This updated list replaces the entire current list of
11847
- # instance definitions for the game server group. For more information
11848
- # on instance types, see [EC2 Instance Types][1] in the *Amazon EC2
11849
- # User Guide*. You can optionally specify capacity weighting for each
11850
- # instance type. If no weight value is specified for an instance type,
11851
- # it is set to the default value "1". For more information about
11852
- # capacity weighting, see [ Instance Weighting for Amazon EC2 Auto
11853
- # Scaling][2] in the Amazon EC2 Auto Scaling User Guide.
11949
+ # Servers FleetIQ. This updated list replaces the entire current list
11950
+ # of instance definitions for the game server group. For more
11951
+ # information on instance types, see [EC2 Instance Types][1] in the
11952
+ # *Amazon EC2 User Guide*. You can optionally specify capacity
11953
+ # weighting for each instance type. If no weight value is specified
11954
+ # for an instance type, it is set to the default value "1". For more
11955
+ # information about capacity weighting, see [ Instance Weighting for
11956
+ # Amazon EC2 Auto Scaling][2] in the Amazon EC2 Auto Scaling User
11957
+ # Guide.
11854
11958
  #
11855
11959
  #
11856
11960
  #
@@ -11871,9 +11975,9 @@ module Aws::GameLift
11871
11975
  # @return [String]
11872
11976
  #
11873
11977
  # @!attribute [rw] balancing_strategy
11874
- # Indicates how Amazon GameLift FleetIQ balances the use of Spot
11875
- # Instances and On-Demand Instances in the game server group. Method
11876
- # options include the following:
11978
+ # Indicates how Amazon GameLift Servers FleetIQ balances the use of
11979
+ # Spot Instances and On-Demand Instances in the game server group.
11980
+ # Method options include the following:
11877
11981
  #
11878
11982
  # * `SPOT_ONLY` - Only Spot Instances are used in the game server
11879
11983
  # group. If Spot Instances are unavailable or not viable for game
@@ -12053,10 +12157,10 @@ module Aws::GameLift
12053
12157
  # @!attribute [rw] player_latency_policies
12054
12158
  # A set of policies that enforce a sliding cap on player latency when
12055
12159
  # processing game sessions placement requests. Use multiple policies
12056
- # to gradually relax the cap over time if Amazon GameLift can't make
12057
- # a placement. Policies are evaluated in order starting with the
12058
- # lowest maximum latency value. When updating policies, provide a
12059
- # complete collection of policies.
12160
+ # to gradually relax the cap over time if Amazon GameLift Servers
12161
+ # can't make a placement. Policies are evaluated in order starting
12162
+ # with the lowest maximum latency value. When updating policies,
12163
+ # provide a complete collection of policies.
12060
12164
  # @return [Array<Types::PlayerLatencyPolicy>]
12061
12165
  #
12062
12166
  # @!attribute [rw] destinations
@@ -12137,12 +12241,12 @@ module Aws::GameLift
12137
12241
  #
12138
12242
  # @!attribute [rw] game_session_queue_arns
12139
12243
  # The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
12140
- # GameLift game session queue resource and uniquely identifies it.
12141
- # ARNs are unique across all Regions. Format is
12244
+ # GameLift Servers game session queue resource and uniquely identifies
12245
+ # it. ARNs are unique across all Regions. Format is
12142
12246
  # `arn:aws:gamelift:<region>::gamesessionqueue/<queue name>`. Queues
12143
12247
  # can be located in any Region. Queues are used to start new Amazon
12144
- # GameLift-hosted game sessions for matches that are created with this
12145
- # matchmaking configuration. If `FlexMatchMode` is set to
12248
+ # GameLift Servers-hosted game sessions for matches that are created
12249
+ # with this matchmaking configuration. If `FlexMatchMode` is set to
12146
12250
  # `STANDALONE`, do not set this parameter.
12147
12251
  #
12148
12252
  #
@@ -12237,14 +12341,16 @@ module Aws::GameLift
12237
12341
  #
12238
12342
  # @!attribute [rw] flex_match_mode
12239
12343
  # Indicates whether this matchmaking configuration is being used with
12240
- # Amazon GameLift hosting or as a standalone matchmaking solution.
12344
+ # Amazon GameLift Servers hosting or as a standalone matchmaking
12345
+ # solution.
12241
12346
  #
12242
12347
  # * **STANDALONE** - FlexMatch forms matches and returns match
12243
12348
  # information, including players and team assignments, in a [
12244
12349
  # MatchmakingSucceeded][1] event.
12245
12350
  #
12246
12351
  # * **WITH\_QUEUE** - FlexMatch forms matches and uses the specified
12247
- # Amazon GameLift queue to start a game session for the match.
12352
+ # Amazon GameLift Servers queue to start a game session for the
12353
+ # match.
12248
12354
  #
12249
12355
  #
12250
12356
  #
@@ -12292,9 +12398,9 @@ module Aws::GameLift
12292
12398
  # @!attribute [rw] runtime_configuration
12293
12399
  # Instructions for launching server processes on fleet computes.
12294
12400
  # Server processes run either a custom game build executable or a
12295
- # Amazon GameLift Realtime script. The runtime configuration lists the
12296
- # types of server processes to run, how to launch them, and the number
12297
- # of processes to run concurrently.
12401
+ # Amazon GameLift Servers Realtime script. The runtime configuration
12402
+ # lists the types of server processes to run, how to launch them, and
12403
+ # the number of processes to run concurrently.
12298
12404
  # @return [Types::RuntimeConfiguration]
12299
12405
  #
12300
12406
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateRuntimeConfigurationInput AWS API Documentation
@@ -12338,12 +12444,12 @@ module Aws::GameLift
12338
12444
  # The location of the Amazon S3 bucket where a zipped file containing
12339
12445
  # your Realtime scripts is stored. The storage location must specify
12340
12446
  # the Amazon S3 bucket name, the zip file name (the "key"), and a
12341
- # role ARN that allows Amazon GameLift to access the Amazon S3 storage
12342
- # location. The S3 bucket must be in the same Region where you want to
12343
- # create a new script. By default, Amazon GameLift uploads the latest
12344
- # version of the zip file; if you have S3 object versioning turned on,
12345
- # you can use the `ObjectVersion` parameter to specify an earlier
12346
- # version.
12447
+ # role ARN that allows Amazon GameLift Servers to access the Amazon S3
12448
+ # storage location. The S3 bucket must be in the same Region where you
12449
+ # want to create a new script. By default, Amazon GameLift Servers
12450
+ # uploads the latest version of the zip file; if you have S3 object
12451
+ # versioning turned on, you can use the `ObjectVersion` parameter to
12452
+ # specify an earlier version.
12347
12453
  # @return [Types::S3Location]
12348
12454
  #
12349
12455
  # @!attribute [rw] zip_file
@@ -12376,7 +12482,7 @@ module Aws::GameLift
12376
12482
  # storage location reflects the information that was provided in the
12377
12483
  # *CreateScript* request; (2) If the script file was uploaded from a
12378
12484
  # local zip file, the storage location reflects an S3 location
12379
- # controls by the Amazon GameLift service.
12485
+ # controls by the Amazon GameLift Servers service.
12380
12486
  # @return [Types::Script]
12381
12487
  #
12382
12488
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateScriptOutput AWS API Documentation
@@ -12413,8 +12519,8 @@ module Aws::GameLift
12413
12519
  end
12414
12520
 
12415
12521
  # Represents an authorization for a VPC peering connection between the
12416
- # VPC for an Amazon GameLift fleet and another VPC on an account you
12417
- # have access to. This authorization must exist and be valid for the
12522
+ # VPC for an Amazon GameLift Servers fleet and another VPC on an account
12523
+ # you have access to. This authorization must exist and be valid for the
12418
12524
  # peering connection to be established. Authorizations are valid for 24
12419
12525
  # hours after they are issued.
12420
12526
  #
@@ -12428,9 +12534,9 @@ module Aws::GameLift
12428
12534
  #
12429
12535
  # @!attribute [rw] game_lift_aws_account_id
12430
12536
  # A unique identifier for the Amazon Web Services account that you use
12431
- # to manage your Amazon GameLift fleet. You can find your Account ID
12432
- # in the Amazon Web Services Management Console under account
12433
- # settings.
12537
+ # to manage your Amazon GameLift Servers fleet. You can find your
12538
+ # Account ID in the Amazon Web Services Management Console under
12539
+ # account settings.
12434
12540
  # @return [String]
12435
12541
  #
12436
12542
  # @!attribute [rw] peer_vpc_aws_account_id
@@ -12439,10 +12545,10 @@ module Aws::GameLift
12439
12545
  #
12440
12546
  # @!attribute [rw] peer_vpc_id
12441
12547
  # A unique identifier for a VPC with resources to be accessed by your
12442
- # Amazon GameLift fleet. The VPC must be in the same Region as your
12443
- # fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
12444
- # Web Services Management Console. Learn more about VPC peering in
12445
- # [VPC Peering with Amazon GameLift Fleets][2].
12548
+ # Amazon GameLift Servers fleet. The VPC must be in the same Region as
12549
+ # your fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the
12550
+ # Amazon Web Services Management Console. Learn more about VPC peering
12551
+ # in [VPC Peering with Amazon GameLift Servers Fleets][2].
12446
12552
  #
12447
12553
  #
12448
12554
  #
@@ -12475,9 +12581,9 @@ module Aws::GameLift
12475
12581
  end
12476
12582
 
12477
12583
  # Represents a peering connection between a VPC on one of your Amazon
12478
- # Web Services accounts and the VPC for your Amazon GameLift fleets.
12479
- # This record may be for an active peering connection or a pending
12480
- # connection that has not yet been established.
12584
+ # Web Services accounts and the VPC for your Amazon GameLift Servers
12585
+ # fleets. This record may be for an active peering connection or a
12586
+ # pending connection that has not yet been established.
12481
12587
  #
12482
12588
  # **Related actions**
12483
12589
  #
@@ -12489,7 +12595,7 @@ module Aws::GameLift
12489
12595
  #
12490
12596
  # @!attribute [rw] fleet_id
12491
12597
  # A unique identifier for the fleet. This ID determines the ID of the
12492
- # Amazon GameLift VPC for your fleet.
12598
+ # Amazon GameLift Servers VPC for your fleet.
12493
12599
  # @return [String]
12494
12600
  #
12495
12601
  # @!attribute [rw] fleet_arn
@@ -12521,10 +12627,10 @@ module Aws::GameLift
12521
12627
  #
12522
12628
  # @!attribute [rw] peer_vpc_id
12523
12629
  # A unique identifier for a VPC with resources to be accessed by your
12524
- # Amazon GameLift fleet. The VPC must be in the same Region as your
12525
- # fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the Amazon
12526
- # Web Services Management Console. Learn more about VPC peering in
12527
- # [VPC Peering with Amazon GameLift Fleets][2].
12630
+ # Amazon GameLift Servers fleet. The VPC must be in the same Region as
12631
+ # your fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the
12632
+ # Amazon Web Services Management Console. Learn more about VPC peering
12633
+ # in [VPC Peering with Amazon GameLift Servers Fleets][2].
12528
12634
  #
12529
12635
  #
12530
12636
  #
@@ -12534,8 +12640,9 @@ module Aws::GameLift
12534
12640
  #
12535
12641
  # @!attribute [rw] game_lift_vpc_id
12536
12642
  # A unique identifier for the VPC that contains the Amazon GameLift
12537
- # fleet for this connection. This VPC is managed by Amazon GameLift
12538
- # and does not appear in your Amazon Web Services account.
12643
+ # Servers fleet for this connection. This VPC is managed by Amazon
12644
+ # GameLift Servers and does not appear in your Amazon Web Services
12645
+ # account.
12539
12646
  # @return [String]
12540
12647
  #
12541
12648
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/VpcPeeringConnection AWS API Documentation