aws-sdk-gamelift 1.105.0 → 1.106.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/CHANGELOG.md +5 -0
- data/VERSION +1 -1
- data/lib/aws-sdk-gamelift/client.rb +743 -676
- data/lib/aws-sdk-gamelift/client_api.rb +10 -0
- data/lib/aws-sdk-gamelift/types.rb +830 -723
- data/lib/aws-sdk-gamelift.rb +1 -1
- data/sig/types.rbs +12 -0
- metadata +1 -1
@@ -60,8 +60,8 @@ module Aws::GameLift
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#
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# @!attribute [rw] alias_arn
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# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
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# GameLift alias resource and uniquely identifies it. ARNs are
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# across all Regions. Format is
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# GameLift Servers alias resource and uniquely identifies it. ARNs are
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# unique across all Regions. Format is
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# `arn:aws:gamelift:<region>::alias/alias-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
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# In a GameLift alias ARN, the resource ID matches the alias ID value.
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#
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@@ -105,13 +105,14 @@ module Aws::GameLift
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include Aws::Structure
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end
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# Amazon GameLift configuration options for your Anywhere
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# Amazon GameLift Servers configuration options for your Anywhere
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# fleets.
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#
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# @!attribute [rw] cost
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# The cost to run your fleet per hour. Amazon GameLift uses
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# provided cost of your fleet to balance usage in queues. For more
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# The cost to run your fleet per hour. Amazon GameLift Servers uses
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# the provided cost of your fleet to balance usage in queues. For more
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# information about queues, see [Setting up queues][1] in the *Amazon
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# GameLift Developer Guide*.
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# GameLift Servers Developer Guide*.
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#
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#
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#
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@@ -163,8 +164,8 @@ module Aws::GameLift
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end
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# Amazon Web Services account security credentials that allow
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# interactions with Amazon GameLift resources. The credentials
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# temporary and valid for a limited time span. You can request fresh
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# interactions with Amazon GameLift Servers resources. The credentials
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# are temporary and valid for a limited time span. You can request fresh
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# credentials at any time.
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#
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# Amazon Web Services security credentials consist of three parts: an
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#
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# You need Amazon Web Services credentials for the following tasks:
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#
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# * To upload a game server build directly to Amazon GameLift S3
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# using `CreateBuild`. To get access for this task, call
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# * To upload a game server build directly to Amazon GameLift Servers S3
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# storage using `CreateBuild`. To get access for this task, call
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# [https://docs.aws.amazon.com/gamelift/latest/apireference/API\_RequestUploadCredentials.html][1].
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#
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# * To remotely connect to an active Amazon GameLift fleet
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# get remote access, call
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# * To remotely connect to an active Amazon GameLift Servers fleet
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# instances. To get remote access, call
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# [https://docs.aws.amazon.com/gamelift/latest/apireference/API\_GetComputeAccess.html][2].
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#
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#
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@@ -224,8 +225,8 @@ module Aws::GameLift
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#
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# @!attribute [rw] build_arn
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# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
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# GameLift build resource and uniquely identifies it. ARNs are
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# across all Regions. Format is
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# GameLift Servers build resource and uniquely identifies it. ARNs are
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# unique across all Regions. Format is
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# `arn:aws:gamelift:<region>::build/build-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
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# In a GameLift build ARN, the resource ID matches the *BuildId*
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# value.
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#
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# <note markdown="1"> Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See
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# more details in the [Amazon Linux 2 FAQs][1]. For game servers that
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# are hosted on AL2 and use server SDK version 4.x for Amazon
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#
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# are hosted on AL2 and use server SDK version 4.x for Amazon GameLift
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# Servers, first update the game server build to server SDK 5.x, and
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# then deploy to AL2023 instances. See [ Migrate to server SDK version
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# 5.][2]
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#
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#
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#
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#
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# [1]:
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# [1]: http://aws.amazon.com/amazon-linux-2/faqs/
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# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-serversdk5-migration.html
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# @return [String]
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#
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# @return [Time]
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#
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# @!attribute [rw] server_sdk_version
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# The Amazon GameLift Server SDK version used to develop your
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# server.
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# The Amazon GameLift Servers Server SDK version used to develop your
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# game server.
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# @return [String]
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#
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# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/Build AWS API Documentation
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# Determines whether a TLS/SSL certificate is generated for a fleet.
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# This feature must be enabled when creating the fleet. All instances in
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# a fleet share the same certificate. The certificate can be retrieved
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# by calling the [Amazon GameLift Server SDK][1] operation
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# by calling the [Amazon GameLift Servers Server SDK][1] operation
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# `GetInstanceCertificate`.
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#
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#
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include Aws::Structure
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end
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# **This data type is used with the Amazon GameLift FleetIQ and
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# server groups.**
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# **This data type is used with the Amazon GameLift Servers FleetIQ and
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# game server groups.**
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#
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# Filters which game servers may be claimed when calling
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# `ClaimGameServer`.
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# @!attribute [rw] game_server_group_name
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# A unique identifier for the game server group where the game server
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# is running. If you are not specifying a game server to claim, this
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# value identifies where you want Amazon GameLift FleetIQ to
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# an available game server to claim.
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# value identifies where you want Amazon GameLift Servers FleetIQ to
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# look for an available game server to claim.
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# @return [String]
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#
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# @!attribute [rw] game_server_id
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# A custom string that uniquely identifies the game server to claim.
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# If this parameter is left empty, Amazon GameLift FleetIQ
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# for an available game server in the specified game server
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# If this parameter is left empty, Amazon GameLift Servers FleetIQ
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# searches for an available game server in the specified game server
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# group.
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# @return [String]
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#
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# @!attribute [rw] game_server_data
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include Aws::Structure
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end
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# An Amazon GameLift compute resource for hosting your game
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# Computes in an Amazon GameLift fleet differs
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# compute type property as follows:
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# An Amazon GameLift Servers compute resource for hosting your game
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# servers. Computes in an Amazon GameLift Servers fleet differs
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# depending on the fleet's compute type property as follows:
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#
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# * For managed EC2 fleets, a compute is an EC2 instance.
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#
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# @return [String]
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#
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# @!attribute [rw] ip_address
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# The IP address of a compute resource. Amazon GameLift
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# name or IP address for a compute.
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# The IP address of a compute resource. Amazon GameLift Servers
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# requires a DNS name or IP address for a compute.
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# @return [String]
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#
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# @!attribute [rw] dns_name
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# The DNS name of a compute resource. Amazon GameLift requires
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# name or IP address for a compute.
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# The DNS name of a compute resource. Amazon GameLift Servers requires
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# a DNS name or IP address for a compute.
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# @return [String]
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#
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# @!attribute [rw] compute_status
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#
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# <note markdown="1"> Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See
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# more details in the [Amazon Linux 2 FAQs][1]. For game servers that
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# are hosted on AL2 and use server SDK version 4.x for Amazon
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#
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# are hosted on AL2 and use server SDK version 4.x for Amazon GameLift
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# Servers, first update the game server build to server SDK 5.x, and
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# then deploy to AL2023 instances. See [ Migrate to server SDK version
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# 5.][2]
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# [1]:
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# [1]: http://aws.amazon.com/aws.amazon.com/amazon-linux-2/faqs/
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# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-serversdk5-migration.html
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# @return [String]
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#
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# @!attribute [rw] type
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# The Amazon EC2 instance type that the fleet uses. For registered
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# computes in an Amazon GameLift Anywhere fleet, this property
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# empty.
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# computes in an Amazon GameLift Servers Anywhere fleet, this property
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# is empty.
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# @return [String]
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#
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# @!attribute [rw] game_lift_service_sdk_endpoint
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# The Amazon GameLift SDK endpoint connection for a registered
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# resource in an Anywhere fleet. The game servers on the
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# this endpoint to connect to the Amazon GameLift
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# The Amazon GameLift Servers SDK endpoint connection for a registered
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# compute resource in an Anywhere fleet. The game servers on the
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# compute use this endpoint to connect to the Amazon GameLift Servers
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# service.
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# @return [String]
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#
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# @!attribute [rw] game_lift_agent_endpoint
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# The endpoint of the Amazon GameLift Agent.
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# The endpoint of the Amazon GameLift Servers Agent.
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# @return [String]
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#
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# @!attribute [rw] instance_id
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end
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# Describes an Amazon GameLift managed container fleet.
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# Describes an Amazon GameLift Servers managed container fleet.
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#
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# @!attribute [rw] fleet_id
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# A unique identifier for the container fleet to retrieve.
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#
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# @!attribute [rw] fleet_arn
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# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
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# GameLift fleet resource and uniquely identifies it. ARNs are
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# across all Regions. Format is
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# GameLift Servers fleet resource and uniquely identifies it. ARNs are
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# unique across all Regions. Format is
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# `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
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# In a GameLift fleet ARN, the resource ID matches the `FleetId`
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# value.
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# @!attribute [rw] fleet_role_arn
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# The unique identifier for an Identity and Access Management (IAM)
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# role with permissions to run your containers on resources that are
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# managed by Amazon GameLift. See [Set up an IAM service
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# managed by Amazon GameLift Servers. See [Set up an IAM service
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# role][1]. This fleet property can't be changed.
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# @!attribute [rw] new_game_session_protection_policy
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# the fleet that are actively running and hosting players.
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# Determines whether Amazon GameLift Servers can shut down game
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# sessions on the fleet that are actively running and hosting players.
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# Amazon GameLift Servers might prompt an instance shutdown when
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# scaling down fleet capacity or when retiring unhealthy instances.
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# You can also set game session protection for individual game
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# sessions using
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# @!attribute [rw] log_configuration
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# The method that is used to collect container logs for the fleet.
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# Amazon GameLift saves all standard output for each container
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# logs, including game session logs.
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# Amazon GameLift Servers saves all standard output for each container
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# in logs, including game session logs.
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#
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# * `CLOUDWATCH` -- Send logs to an Amazon CloudWatch log group that
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# you define. Each container emits a log stream, which is organized
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# @!attribute [rw] container_group_definition_arn
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# The Amazon Resource Name ([ARN][1]) that is assigned to an Amazon
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# the resource across all Amazon Web Services Regions.
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# GameLift Servers `ContainerGroupDefinition` resource. It uniquely
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# identifies the resource across all Amazon Web Services Regions.
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# Format is
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# group definition name]:[version]`.
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# @!attribute [rw] container_group_type
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# The type of container group. Container group type determines how
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# Amazon GameLift deploys the container group on each fleet
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# Amazon GameLift Servers deploys the container group on each fleet
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# instance.
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# @return [String]
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# @!attribute [rw] total_memory_limit_mebibytes
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# Current status of the container group definition resource. Values
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# include:
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# * `COPYING` -- Amazon GameLift is in the process of making
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# all container images that are defined in the group.
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# * `COPYING` -- Amazon GameLift Servers is in the process of making
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# copies of all container images that are defined in the group.
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# While in this state, the resource can't be used to create a
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# container fleet.
|
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#
|
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# * `READY` -- Amazon GameLift has copied the registry images
|
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# containers that are defined in the group. You can use a
|
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-
# group definition in this status to create a container
|
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# * `READY` -- Amazon GameLift Servers has copied the registry images
|
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# for all containers that are defined in the group. You can use a
|
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# container group definition in this status to create a container
|
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# fleet.
|
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#
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# * `FAILED` -- Amazon GameLift failed to create a valid
|
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# group definition resource. For more details on the cause
|
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# failure, see `StatusReason`. A container group definition
|
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# in failed status will be deleted within a few minutes.
|
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# * `FAILED` -- Amazon GameLift Servers failed to create a valid
|
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# container group definition resource. For more details on the cause
|
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# of the failure, see `StatusReason`. A container group definition
|
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# resource in failed status will be deleted within a few minutes.
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# @return [String]
|
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#
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# @!attribute [rw] status_reason
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# Additional information about a container group definition that's in
|
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# `FAILED` status. Possible reasons include:
|
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#
|
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# * An internal issue prevented Amazon GameLift from creating
|
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# container group definition resource. Delete the failed
|
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# and call [CreateContainerGroupDefinition][1]again.
|
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+
# * An internal issue prevented Amazon GameLift Servers from creating
|
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# the container group definition resource. Delete the failed
|
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# resource and call [CreateContainerGroupDefinition][1]again.
|
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#
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# * An access-denied message means that you don't have permissions to
|
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# access the container image on ECR. See [ IAM permission
|
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# examples][2] for help setting up required IAM permissions for
|
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-
# Amazon GameLift.
|
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# Amazon GameLift Servers.
|
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#
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# * The `ImageUri` value for at least one of the containers in the
|
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# container group definition was invalid or not found in the current
|
@@ -1080,7 +1088,7 @@ module Aws::GameLift
|
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#
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# * At least one of the container images referenced in the container
|
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# group definition exceeds the allowed size. For size limits, see [
|
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# Amazon GameLift endpoints and quotas][3].
|
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+
# Amazon GameLift Servers endpoints and quotas][3].
|
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#
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# * At least one of the container images referenced in the container
|
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# group definition uses a different operating system than the one
|
@@ -1118,8 +1126,8 @@ module Aws::GameLift
|
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# health checks that are set in the container image. For more
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# information on container health checks, see [HealthCheck command][1]
|
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# in the *Amazon Elastic Container Service API*. Game server containers
|
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# don't have a health check parameter; Amazon GameLift
|
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# handles health checks for these containers.
|
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# don't have a health check parameter; Amazon GameLift Servers
|
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# automatically handles health checks for these containers.
|
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#
|
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# The following example instructs the container to initiate a health
|
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# check command every 60 seconds and wait 10 seconds for it to succeed.
|
@@ -1249,8 +1257,20 @@ module Aws::GameLift
|
|
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|
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# A set of port ranges that can be opened on the container. A process
|
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# that's running in the container can bind to a port number, making it
|
1252
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-
# accessible to inbound traffic
|
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-
# fleet's connection
|
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+
# accessible to inbound traffic when it's mapped to a container
|
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# fleet's connection port.
|
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+
#
|
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|
+
# Each container port range specifies a network protocol. When the
|
1264
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+
# configuration supports more than one protocol, we recommend that you
|
1265
|
+
# use a different range for each protocol. If your ranges have
|
1266
|
+
# overlapping port numbers, Amazon GameLift Servers maps a duplicated
|
1267
|
+
# container port number to different connection ports. For example, if
|
1268
|
+
# you include 1935 in port ranges for both TCP and UDP, it might result
|
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|
+
# in the following mappings:
|
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|
+
#
|
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+
# * container port 1935 (tcp) => connection port 2001
|
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+
#
|
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|
+
# * container port 1935 (udp) => connection port 2002
|
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#
|
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# **Part of:** [GameServerContainerDefinition][1],
|
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|
# [GameServerContainerDefinitionInput][2],
|
@@ -1265,7 +1285,8 @@ module Aws::GameLift
|
|
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|
#
|
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# @!attribute [rw] container_port_ranges
|
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# A set of one or more container port number ranges. The ranges can't
|
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-
# overlap.
|
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+
# overlap if the ranges' network protocols are the same. Overlapping
|
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|
+
# ranges with different protocols is allowed but not recommended.
|
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# @return [Array<Types::ContainerPortRange>]
|
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#
|
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# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ContainerPortConfiguration AWS API Documentation
|
@@ -1276,7 +1297,8 @@ module Aws::GameLift
|
|
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|
include Aws::Structure
|
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1298
|
end
|
1278
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|
|
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|
-
# A set of one or more port numbers that can be opened on the container
|
1300
|
+
# A set of one or more port numbers that can be opened on the container,
|
1301
|
+
# and the supported network protocol.
|
1280
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|
#
|
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1303
|
# **Part of:** [ContainerPortConfiguration][1]
|
1282
1304
|
#
|
@@ -1374,13 +1396,13 @@ module Aws::GameLift
|
|
1374
1396
|
# this parameter only when creating a build with files stored in an
|
1375
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|
# Amazon S3 bucket that you own. The storage location must specify an
|
1376
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|
# Amazon S3 bucket name and key. The location must also specify a role
|
1377
|
-
# ARN that you set up to allow Amazon GameLift to access your
|
1378
|
-
# S3 bucket. The S3 bucket and your new build must be in the
|
1379
|
-
# Region.
|
1399
|
+
# ARN that you set up to allow Amazon GameLift Servers to access your
|
1400
|
+
# Amazon S3 bucket. The S3 bucket and your new build must be in the
|
1401
|
+
# same Region.
|
1380
1402
|
#
|
1381
1403
|
# If a `StorageLocation` is specified, the size of your file can be
|
1382
|
-
# found in your Amazon S3 bucket. Amazon GameLift will report
|
1383
|
-
# `SizeOnDisk` of 0.
|
1404
|
+
# found in your Amazon S3 bucket. Amazon GameLift Servers will report
|
1405
|
+
# a `SizeOnDisk` of 0.
|
1384
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|
# @return [Types::S3Location]
|
1385
1407
|
#
|
1386
1408
|
# @!attribute [rw] operating_system
|
@@ -1393,8 +1415,8 @@ module Aws::GameLift
|
|
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1415
|
#
|
1394
1416
|
# <note markdown="1"> Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See
|
1395
1417
|
# more details in the [Amazon Linux 2 FAQs][1]. For game servers that
|
1396
|
-
# are hosted on AL2 and use server SDK version 4.x for Amazon
|
1397
|
-
#
|
1418
|
+
# are hosted on AL2 and use server SDK version 4.x for Amazon GameLift
|
1419
|
+
# Servers, first update the game server build to server SDK 5.x, and
|
1398
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|
# then deploy to AL2023 instances. See [ Migrate to server SDK version
|
1399
1421
|
# 5.][2]
|
1400
1422
|
#
|
@@ -1402,7 +1424,7 @@ module Aws::GameLift
|
|
1402
1424
|
#
|
1403
1425
|
#
|
1404
1426
|
#
|
1405
|
-
# [1]:
|
1427
|
+
# [1]: http://aws.amazon.com/amazon-linux-2/faqs/
|
1406
1428
|
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-serversdk5-migration.html
|
1407
1429
|
# @return [String]
|
1408
1430
|
#
|
@@ -1428,9 +1450,9 @@ module Aws::GameLift
|
|
1428
1450
|
#
|
1429
1451
|
# @!attribute [rw] server_sdk_version
|
1430
1452
|
# A server SDK version you used when integrating your game server
|
1431
|
-
# build with Amazon GameLift. For more information see
|
1432
|
-
# games with custom game servers][1]. By default Amazon
|
1433
|
-
# this value to `4.0.2`.
|
1453
|
+
# build with Amazon GameLift Servers. For more information see
|
1454
|
+
# [Integrate games with custom game servers][1]. By default Amazon
|
1455
|
+
# GameLift Servers sets this value to `4.0.2`.
|
1434
1456
|
#
|
1435
1457
|
#
|
1436
1458
|
#
|
@@ -1459,8 +1481,8 @@ module Aws::GameLift
|
|
1459
1481
|
# This element is returned only when the operation is called without a
|
1460
1482
|
# storage location. It contains credentials to use when you are
|
1461
1483
|
# uploading a build file to an Amazon S3 bucket that is owned by
|
1462
|
-
# Amazon GameLift. Credentials have a limited life span. To
|
1463
|
-
# these credentials, call [RequestUploadCredentials][1].
|
1484
|
+
# Amazon GameLift Servers. Credentials have a limited life span. To
|
1485
|
+
# refresh these credentials, call [RequestUploadCredentials][1].
|
1464
1486
|
#
|
1465
1487
|
#
|
1466
1488
|
#
|
@@ -1485,7 +1507,7 @@ module Aws::GameLift
|
|
1485
1507
|
# @!attribute [rw] fleet_role_arn
|
1486
1508
|
# The unique identifier for an Identity and Access Management (IAM)
|
1487
1509
|
# role with permissions to run your containers on resources that are
|
1488
|
-
# managed by Amazon GameLift. Use an IAM service role with the
|
1510
|
+
# managed by Amazon GameLift Servers. Use an IAM service role with the
|
1489
1511
|
# `GameLiftContainerFleetPolicy` managed policy attached. For more
|
1490
1512
|
# information, see [Set up an IAM service role][1]. You can't change
|
1491
1513
|
# this fleet property after the fleet is created.
|
@@ -1545,16 +1567,16 @@ module Aws::GameLift
|
|
1545
1567
|
# connection ports map to container ports that are configured in the
|
1546
1568
|
# fleet's container group definitions.
|
1547
1569
|
#
|
1548
|
-
# By default, Amazon GameLift calculates an optimal port range
|
1549
|
-
# on your fleet configuration. To use the calculated range,
|
1550
|
-
# this parameter. The values are:
|
1570
|
+
# By default, Amazon GameLift Servers calculates an optimal port range
|
1571
|
+
# based on your fleet configuration. To use the calculated range,
|
1572
|
+
# don't set this parameter. The values are:
|
1551
1573
|
#
|
1552
1574
|
# * Port range: 4192 to a number calculated based on your fleet
|
1553
|
-
# configuration. Amazon GameLift uses the following formula:
|
1554
|
-
# [# of game server container groups per fleet instance] *
|
1555
|
-
# container ports in the game server container group definition] +
|
1575
|
+
# configuration. Amazon GameLift Servers uses the following formula:
|
1576
|
+
# `4192 + [# of game server container groups per fleet instance] *
|
1556
1577
|
# [# of container ports in the game server container group
|
1557
|
-
# definition]
|
1578
|
+
# definition] + [# of container ports in the game server container
|
1579
|
+
# group definition]`
|
1558
1580
|
#
|
1559
1581
|
# ^
|
1560
1582
|
#
|
@@ -1562,8 +1584,9 @@ module Aws::GameLift
|
|
1562
1584
|
# setting this parameter, you must use port numbers that match the
|
1563
1585
|
# fleet's inbound permissions port range.
|
1564
1586
|
#
|
1565
|
-
# <note markdown="1"> If you set values manually, Amazon GameLift no longer
|
1566
|
-
# port range for you, even if you later remove the manual
|
1587
|
+
# <note markdown="1"> If you set values manually, Amazon GameLift Servers no longer
|
1588
|
+
# calculates a port range for you, even if you later remove the manual
|
1589
|
+
# settings.
|
1567
1590
|
#
|
1568
1591
|
# </note>
|
1569
1592
|
# @return [Types::ConnectionPortRange]
|
@@ -1575,25 +1598,26 @@ module Aws::GameLift
|
|
1575
1598
|
# recommend opening ports only when you need them and closing them
|
1576
1599
|
# when you're finished.
|
1577
1600
|
#
|
1578
|
-
# By default, Amazon GameLift calculates an optimal port range
|
1579
|
-
# on your fleet configuration. To use the calculated range,
|
1580
|
-
# this parameter. The values are:
|
1601
|
+
# By default, Amazon GameLift Servers calculates an optimal port range
|
1602
|
+
# based on your fleet configuration. To use the calculated range,
|
1603
|
+
# don't set this parameter. The values are:
|
1581
1604
|
#
|
1582
1605
|
# * Protocol: UDP
|
1583
1606
|
#
|
1584
1607
|
# * Port range: 4192 to a number calculated based on your fleet
|
1585
|
-
# configuration. Amazon GameLift uses the following formula:
|
1586
|
-
# [# of game server container groups per fleet instance] *
|
1587
|
-
# container ports in the game server container group definition] +
|
1608
|
+
# configuration. Amazon GameLift Servers uses the following formula:
|
1609
|
+
# `4192 + [# of game server container groups per fleet instance] *
|
1588
1610
|
# [# of container ports in the game server container group
|
1589
|
-
# definition]
|
1611
|
+
# definition] + [# of container ports in the game server container
|
1612
|
+
# group definition]`
|
1590
1613
|
#
|
1591
1614
|
# You can also choose to manually set this parameter. When manually
|
1592
1615
|
# setting this parameter, you must use port numbers that match the
|
1593
1616
|
# fleet's connection port range.
|
1594
1617
|
#
|
1595
|
-
# <note markdown="1"> If you set values manually, Amazon GameLift no longer
|
1596
|
-
# port range for you, even if you later remove the manual
|
1618
|
+
# <note markdown="1"> If you set values manually, Amazon GameLift Servers no longer
|
1619
|
+
# calculates a port range for you, even if you later remove the manual
|
1620
|
+
# settings.
|
1597
1621
|
#
|
1598
1622
|
# </note>
|
1599
1623
|
# @return [Array<Types::IpPermission>]
|
@@ -1602,12 +1626,12 @@ module Aws::GameLift
|
|
1602
1626
|
# The number of times to replicate the game server container group on
|
1603
1627
|
# each fleet instance.
|
1604
1628
|
#
|
1605
|
-
# By default, Amazon GameLift calculates the maximum number of
|
1606
|
-
# server container groups that can fit on each instance. This
|
1629
|
+
# By default, Amazon GameLift Servers calculates the maximum number of
|
1630
|
+
# game server container groups that can fit on each instance. This
|
1607
1631
|
# calculation is based on the CPU and memory resources of the fleet's
|
1608
1632
|
# instance type). To use the calculated maximum, don't set this
|
1609
|
-
# parameter. If you set this number manually, Amazon GameLift
|
1610
|
-
# your value as long as it's less than the calculated maximum.
|
1633
|
+
# parameter. If you set this number manually, Amazon GameLift Servers
|
1634
|
+
# uses your value as long as it's less than the calculated maximum.
|
1611
1635
|
# @return [Integer]
|
1612
1636
|
#
|
1613
1637
|
# @!attribute [rw] instance_type
|
@@ -1618,11 +1642,11 @@ module Aws::GameLift
|
|
1618
1642
|
# host your game servers. This includes including CPU, memory,
|
1619
1643
|
# storage, and networking capacity.
|
1620
1644
|
#
|
1621
|
-
# By default, Amazon GameLift selects an instance type that
|
1622
|
-
# needs of your container groups and is available in all
|
1623
|
-
# fleet locations. You can also choose to manually set this
|
1624
|
-
# See [Amazon Elastic Compute Cloud Instance Types][1] for
|
1625
|
-
# descriptions of Amazon EC2 instance types.
|
1645
|
+
# By default, Amazon GameLift Servers selects an instance type that
|
1646
|
+
# fits the needs of your container groups and is available in all
|
1647
|
+
# selected fleet locations. You can also choose to manually set this
|
1648
|
+
# parameter. See [Amazon Elastic Compute Cloud Instance Types][1] for
|
1649
|
+
# detailed descriptions of Amazon EC2 instance types.
|
1626
1650
|
#
|
1627
1651
|
# You can't update this fleet property later.
|
1628
1652
|
#
|
@@ -1648,12 +1672,12 @@ module Aws::GameLift
|
|
1648
1672
|
# @!attribute [rw] locations
|
1649
1673
|
# A set of locations to deploy container fleet instances to. You can
|
1650
1674
|
# add any Amazon Web Services Region or Local Zone that's supported
|
1651
|
-
# by Amazon GameLift. Provide a list of one or more Amazon Web
|
1675
|
+
# by Amazon GameLift Servers. Provide a list of one or more Amazon Web
|
1652
1676
|
# Services Region codes, such as `us-west-2`, or Local Zone names.
|
1653
1677
|
# Also include the fleet's home Region, which is the Amazon Web
|
1654
1678
|
# Services Region where the fleet is created. For a list of supported
|
1655
|
-
# Regions and Local Zones, see [ Amazon GameLift service
|
1656
|
-
# for managed hosting.
|
1679
|
+
# Regions and Local Zones, see [ Amazon GameLift Servers service
|
1680
|
+
# locations][1] for managed hosting.
|
1657
1681
|
#
|
1658
1682
|
#
|
1659
1683
|
#
|
@@ -1669,11 +1693,12 @@ module Aws::GameLift
|
|
1669
1693
|
# @return [Array<String>]
|
1670
1694
|
#
|
1671
1695
|
# @!attribute [rw] new_game_session_protection_policy
|
1672
|
-
# Determines whether Amazon GameLift can shut down game
|
1673
|
-
# the fleet that are actively running and hosting players.
|
1674
|
-
# GameLift might prompt an instance shutdown when
|
1675
|
-
# capacity or when retiring unhealthy instances.
|
1676
|
-
# session protection for individual game
|
1696
|
+
# Determines whether Amazon GameLift Servers can shut down game
|
1697
|
+
# sessions on the fleet that are actively running and hosting players.
|
1698
|
+
# Amazon GameLift Servers might prompt an instance shutdown when
|
1699
|
+
# scaling down fleet capacity or when retiring unhealthy instances.
|
1700
|
+
# You can also set game session protection for individual game
|
1701
|
+
# sessions using
|
1677
1702
|
# [UpdateGameSession](gamelift/latest/apireference/API_UpdateGameSession.html).
|
1678
1703
|
#
|
1679
1704
|
# * **NoProtection** -- Game sessions can be shut down during active
|
@@ -1693,8 +1718,8 @@ module Aws::GameLift
|
|
1693
1718
|
#
|
1694
1719
|
# @!attribute [rw] log_configuration
|
1695
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# A method for collecting container logs for the fleet. Amazon
|
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# GameLift saves all standard output for each container in
|
1697
|
-
# including game session logs. You can select from the following
|
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+
# GameLift Servers saves all standard output for each container in
|
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+
# logs, including game session logs. You can select from the following
|
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# methods:
|
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#
|
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# * `CLOUDWATCH` -- Send logs to an Amazon CloudWatch log group that
|
@@ -1707,9 +1732,10 @@ module Aws::GameLift
|
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#
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# By default, this property is set to `CLOUDWATCH`.
|
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#
|
1710
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-
# Amazon GameLift requires permissions to send logs other
|
1711
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-
# Services services in your account. These permissions are
|
1712
|
-
# the IAM fleet role for this container fleet (see
|
1735
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+
# Amazon GameLift Servers requires permissions to send logs other
|
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+
# Amazon Web Services services in your account. These permissions are
|
1737
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+
# included in the IAM fleet role for this container fleet (see
|
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# `FleetRoleArn)`.
|
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# @return [Types::LogConfiguration]
|
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#
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# @!attribute [rw] tags
|
@@ -1767,8 +1793,8 @@ module Aws::GameLift
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#
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# @!attribute [rw] container_group_type
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# The type of container group being defined. Container group type
|
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-
# determines how Amazon GameLift deploys the container group
|
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# fleet instance.
|
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+
# determines how Amazon GameLift Servers deploys the container group
|
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+
# on each fleet instance.
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#
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# Default value: `GAME_SERVER`
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# @return [String]
|
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|
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#
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# <note markdown="1"> Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See
|
1816
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# more details in the [Amazon Linux 2 FAQs][1]. For game servers that
|
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# are hosted on AL2 and use server SDK version 4.x for Amazon
|
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-
#
|
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# are hosted on AL2 and use server SDK version 4.x for Amazon GameLift
|
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# Servers, first update the game server build to server SDK 5.x, and
|
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# then deploy to AL2023 instances. See [ Migrate to server SDK version
|
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# 5.][2]
|
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#
|
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#
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#
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#
|
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# [1]:
|
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+
# [1]: http://aws.amazon.com/amazon-linux-2/faqs/
|
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# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-serversdk5-migration.html
|
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# @return [String]
|
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#
|
@@ -1886,17 +1912,17 @@ module Aws::GameLift
|
|
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# @!attribute [rw] build_id
|
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# The unique identifier for a custom game server build to be deployed
|
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# to a fleet with compute type `EC2`. You can use either the build ID
|
1889
|
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# or ARN. The build must be uploaded to Amazon GameLift and in
|
1890
|
-
# status. This fleet property can't be changed after the
|
1891
|
-
# created.
|
1915
|
+
# or ARN. The build must be uploaded to Amazon GameLift Servers and in
|
1916
|
+
# `READY` status. This fleet property can't be changed after the
|
1917
|
+
# fleet is created.
|
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|
# @return [String]
|
1893
1919
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#
|
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|
# @!attribute [rw] script_id
|
1895
1921
|
# The unique identifier for a Realtime configuration script to be
|
1896
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|
# deployed to a fleet with compute type `EC2`. You can use either the
|
1897
|
-
# script ID or ARN. Scripts must be uploaded to Amazon GameLift
|
1898
|
-
# to creating the fleet. This fleet property can't be
|
1899
|
-
# the fleet is created.
|
1923
|
+
# script ID or ARN. Scripts must be uploaded to Amazon GameLift
|
1924
|
+
# Servers prior to creating the fleet. This fleet property can't be
|
1925
|
+
# changed after the fleet is created.
|
1900
1926
|
# @return [String]
|
1901
1927
|
#
|
1902
1928
|
# @!attribute [rw] server_launch_path
|
@@ -1913,11 +1939,11 @@ module Aws::GameLift
|
|
1913
1939
|
#
|
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1940
|
# @!attribute [rw] log_paths
|
1915
1941
|
# **This parameter is no longer used.** To specify where Amazon
|
1916
|
-
# GameLift should store log files once a server process shuts
|
1917
|
-
# use the Amazon GameLift server API `ProcessReady()`
|
1918
|
-
# or more directory paths in `logParameters`. For more
|
1919
|
-
# see [Initialize the server process][1] in the *Amazon
|
1920
|
-
# Developer Guide*.
|
1942
|
+
# GameLift Servers should store log files once a server process shuts
|
1943
|
+
# down, use the Amazon GameLift Servers server API `ProcessReady()`
|
1944
|
+
# and specify one or more directory paths in `logParameters`. For more
|
1945
|
+
# information, see [Initialize the server process][1] in the *Amazon
|
1946
|
+
# GameLift Servers Developer Guide*.
|
1921
1947
|
#
|
1922
1948
|
#
|
1923
1949
|
#
|
@@ -1925,12 +1951,12 @@ module Aws::GameLift
|
|
1925
1951
|
# @return [Array<String>]
|
1926
1952
|
#
|
1927
1953
|
# @!attribute [rw] ec2_instance_type
|
1928
|
-
# The Amazon GameLift-supported Amazon EC2 instance type to
|
1929
|
-
# managed EC2 fleets. Instance type determines the computing
|
1930
|
-
# that will be used to host your game servers, including
|
1931
|
-
# storage, and networking capacity. See [Amazon Elastic
|
1932
|
-
# Instance Types][1] for detailed descriptions of Amazon
|
1933
|
-
# types.
|
1954
|
+
# The Amazon GameLift Servers-supported Amazon EC2 instance type to
|
1955
|
+
# use with managed EC2 fleets. Instance type determines the computing
|
1956
|
+
# resources that will be used to host your game servers, including
|
1957
|
+
# CPU, memory, storage, and networking capacity. See [Amazon Elastic
|
1958
|
+
# Compute Cloud Instance Types][1] for detailed descriptions of Amazon
|
1959
|
+
# EC2 instance types.
|
1934
1960
|
#
|
1935
1961
|
#
|
1936
1962
|
#
|
@@ -1946,8 +1972,8 @@ module Aws::GameLift
|
|
1946
1972
|
# to set it before players can connect to game sessions. As a best
|
1947
1973
|
# practice, we recommend opening ports for remote access only when you
|
1948
1974
|
# need them and closing them when you're finished. For Amazon
|
1949
|
-
# GameLift Realtime fleets, Amazon GameLift
|
1950
|
-
# UDP ranges.
|
1975
|
+
# GameLift Servers Realtime fleets, Amazon GameLift Servers
|
1976
|
+
# automatically sets TCP and UDP ranges.
|
1951
1977
|
#
|
1952
1978
|
#
|
1953
1979
|
#
|
@@ -1972,10 +1998,10 @@ module Aws::GameLift
|
|
1972
1998
|
# Instructions for how to launch and run server processes on the
|
1973
1999
|
# fleet. Set runtime configuration for managed EC2 fleets. For an
|
1974
2000
|
# Anywhere fleets, set this parameter only if the fleet is running the
|
1975
|
-
# Amazon GameLift Agent. The runtime configuration defines one
|
1976
|
-
# server process configurations. Each server process
|
1977
|
-
# executable or Realtime script file and the number
|
1978
|
-
# run concurrently.
|
2001
|
+
# Amazon GameLift Servers Agent. The runtime configuration defines one
|
2002
|
+
# or more server process configurations. Each server process
|
2003
|
+
# identifies a game executable or Realtime script file and the number
|
2004
|
+
# of processes to run concurrently.
|
1979
2005
|
#
|
1980
2006
|
# <note markdown="1"> This parameter replaces the parameters `ServerLaunchPath` and
|
1981
2007
|
# `ServerLaunchParameters`, which are still supported for backward
|
@@ -1999,18 +2025,18 @@ module Aws::GameLift
|
|
1999
2025
|
# @return [Array<String>]
|
2000
2026
|
#
|
2001
2027
|
# @!attribute [rw] peer_vpc_aws_account_id
|
2002
|
-
# Used when peering your Amazon GameLift fleet with a VPC, the
|
2003
|
-
# identifier for the Amazon Web Services account that owns the
|
2004
|
-
# You can find your account ID in the Amazon Web Services
|
2005
|
-
# Console under account settings.
|
2028
|
+
# Used when peering your Amazon GameLift Servers fleet with a VPC, the
|
2029
|
+
# unique identifier for the Amazon Web Services account that owns the
|
2030
|
+
# VPC. You can find your account ID in the Amazon Web Services
|
2031
|
+
# Management Console under account settings.
|
2006
2032
|
# @return [String]
|
2007
2033
|
#
|
2008
2034
|
# @!attribute [rw] peer_vpc_id
|
2009
2035
|
# A unique identifier for a VPC with resources to be accessed by your
|
2010
|
-
# Amazon GameLift fleet. The VPC must be in the same Region as
|
2011
|
-
# fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the
|
2012
|
-
# Web Services Management Console. Learn more about VPC peering
|
2013
|
-
# [VPC Peering with Amazon GameLift Fleets][2].
|
2036
|
+
# Amazon GameLift Servers fleet. The VPC must be in the same Region as
|
2037
|
+
# your fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the
|
2038
|
+
# Amazon Web Services Management Console. Learn more about VPC peering
|
2039
|
+
# in [VPC Peering with Amazon GameLift Servers Fleets][2].
|
2014
2040
|
#
|
2015
2041
|
#
|
2016
2042
|
#
|
@@ -2047,11 +2073,12 @@ module Aws::GameLift
|
|
2047
2073
|
# @return [String]
|
2048
2074
|
#
|
2049
2075
|
# @!attribute [rw] certificate_configuration
|
2050
|
-
# Prompts Amazon GameLift to generate a TLS/SSL certificate
|
2051
|
-
# fleet. Amazon GameLift uses the certificates to
|
2052
|
-
# between game clients and the game servers running on
|
2053
|
-
# GameLift. By default, the `CertificateConfiguration`
|
2054
|
-
# You can't change this property after you create the
|
2076
|
+
# Prompts Amazon GameLift Servers to generate a TLS/SSL certificate
|
2077
|
+
# for the fleet. Amazon GameLift Servers uses the certificates to
|
2078
|
+
# encrypt traffic between game clients and the game servers running on
|
2079
|
+
# Amazon GameLift Servers. By default, the `CertificateConfiguration`
|
2080
|
+
# is `DISABLED`. You can't change this property after you create the
|
2081
|
+
# fleet.
|
2055
2082
|
#
|
2056
2083
|
# Certificate Manager (ACM) certificates expire after 13 months.
|
2057
2084
|
# Certificate expiration can cause fleets to fail, preventing players
|
@@ -2077,12 +2104,12 @@ module Aws::GameLift
|
|
2077
2104
|
# manage as a multi-location fleet. Use this parameter when creating a
|
2078
2105
|
# fleet in Amazon Web Services Regions that support multiple
|
2079
2106
|
# locations. You can add any Amazon Web Services Region or Local Zone
|
2080
|
-
# that's supported by Amazon GameLift. Provide a list of one
|
2081
|
-
# Amazon Web Services Region codes, such as `us-west-2`, or
|
2082
|
-
# names. When using this parameter, Amazon GameLift
|
2083
|
-
# include your home location in the request. For a
|
2084
|
-
# Regions and Local Zones, see [ Amazon GameLift
|
2085
|
-
# for managed hosting.
|
2107
|
+
# that's supported by Amazon GameLift Servers. Provide a list of one
|
2108
|
+
# or more Amazon Web Services Region codes, such as `us-west-2`, or
|
2109
|
+
# Local Zone names. When using this parameter, Amazon GameLift Servers
|
2110
|
+
# requires you to include your home location in the request. For a
|
2111
|
+
# list of supported Regions and Local Zones, see [ Amazon GameLift
|
2112
|
+
# Servers service locations][1] for managed hosting.
|
2086
2113
|
#
|
2087
2114
|
#
|
2088
2115
|
#
|
@@ -2114,18 +2141,18 @@ module Aws::GameLift
|
|
2114
2141
|
# @return [String]
|
2115
2142
|
#
|
2116
2143
|
# @!attribute [rw] anywhere_configuration
|
2117
|
-
# Amazon GameLift Anywhere configuration options.
|
2144
|
+
# Amazon GameLift Servers Anywhere configuration options.
|
2118
2145
|
# @return [Types::AnywhereConfiguration]
|
2119
2146
|
#
|
2120
2147
|
# @!attribute [rw] instance_role_credentials_provider
|
2121
|
-
# Prompts Amazon GameLift to generate a shared credentials
|
2122
|
-
# the IAM role that's defined in `InstanceRoleArn`. The
|
2123
|
-
# credentials file is stored on each fleet instance and
|
2124
|
-
# needed. Use shared credentials for applications that
|
2125
|
-
# along with the game server executable, if the game
|
2126
|
-
# integrated with server SDK version 5.x. For more
|
2127
|
-
# using shared credentials, see [ Communicate with
|
2128
|
-
# Services resources from your fleets][1].
|
2148
|
+
# Prompts Amazon GameLift Servers to generate a shared credentials
|
2149
|
+
# file for the IAM role that's defined in `InstanceRoleArn`. The
|
2150
|
+
# shared credentials file is stored on each fleet instance and
|
2151
|
+
# refreshed as needed. Use shared credentials for applications that
|
2152
|
+
# are deployed along with the game server executable, if the game
|
2153
|
+
# server is integrated with server SDK version 5.x. For more
|
2154
|
+
# information about using shared credentials, see [ Communicate with
|
2155
|
+
# other Amazon Web Services resources from your fleets][1].
|
2129
2156
|
#
|
2130
2157
|
#
|
2131
2158
|
#
|
@@ -2169,9 +2196,9 @@ module Aws::GameLift
|
|
2169
2196
|
#
|
2170
2197
|
# @!attribute [rw] locations
|
2171
2198
|
# A list of locations to deploy additional instances to and manage as
|
2172
|
-
# part of the fleet. You can add any Amazon GameLift-supported
|
2173
|
-
# Web Services Region as a remote location, in the form of an
|
2174
|
-
# Web Services Region code such as `us-west-2`.
|
2199
|
+
# part of the fleet. You can add any Amazon GameLift Servers-supported
|
2200
|
+
# Amazon Web Services Region as a remote location, in the form of an
|
2201
|
+
# Amazon Web Services Region code such as `us-west-2`.
|
2175
2202
|
# @return [Array<Types::LocationConfiguration>]
|
2176
2203
|
#
|
2177
2204
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateFleetLocationsInput AWS API Documentation
|
@@ -2190,8 +2217,8 @@ module Aws::GameLift
|
|
2190
2217
|
#
|
2191
2218
|
# @!attribute [rw] fleet_arn
|
2192
2219
|
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
2193
|
-
# GameLift fleet resource and uniquely identifies it. ARNs are
|
2194
|
-
# across all Regions. Format is
|
2220
|
+
# GameLift Servers fleet resource and uniquely identifies it. ARNs are
|
2221
|
+
# unique across all Regions. Format is
|
2195
2222
|
# `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
|
2196
2223
|
#
|
2197
2224
|
#
|
@@ -2202,10 +2229,10 @@ module Aws::GameLift
|
|
2202
2229
|
# @!attribute [rw] location_states
|
2203
2230
|
# The remote locations that are being added to the fleet, and the
|
2204
2231
|
# life-cycle status of each location. For new locations, the status is
|
2205
|
-
# set to `NEW`. During location creation, Amazon GameLift
|
2206
|
-
# location's status as instances are deployed there and
|
2207
|
-
# game hosting. This list does not include the fleet home
|
2208
|
-
# any remote locations that were already added to the fleet.
|
2232
|
+
# set to `NEW`. During location creation, Amazon GameLift Servers
|
2233
|
+
# updates each location's status as instances are deployed there and
|
2234
|
+
# prepared for game hosting. This list does not include the fleet home
|
2235
|
+
# Region or any remote locations that were already added to the fleet.
|
2209
2236
|
# @return [Array<Types::LocationState>]
|
2210
2237
|
#
|
2211
2238
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateFleetLocationsOutput AWS API Documentation
|
@@ -2226,8 +2253,8 @@ module Aws::GameLift
|
|
2226
2253
|
# @!attribute [rw] location_states
|
2227
2254
|
# The fleet's locations and life-cycle status of each location. For
|
2228
2255
|
# new fleets, the status of all locations is set to `NEW`. During
|
2229
|
-
# fleet creation, Amazon GameLift updates each location status
|
2230
|
-
# instances are deployed there and prepared for game hosting. This
|
2256
|
+
# fleet creation, Amazon GameLift Servers updates each location status
|
2257
|
+
# as instances are deployed there and prepared for game hosting. This
|
2231
2258
|
# list includes an entry for the fleet's home Region. For fleets with
|
2232
2259
|
# no remote locations, only one entry, representing the home Region,
|
2233
2260
|
# is returned.
|
@@ -2245,13 +2272,14 @@ module Aws::GameLift
|
|
2245
2272
|
# @!attribute [rw] game_server_group_name
|
2246
2273
|
# An identifier for the new game server group. This value is used to
|
2247
2274
|
# generate unique ARN identifiers for the Amazon EC2 Auto Scaling
|
2248
|
-
# group and the Amazon GameLift FleetIQ game server group. The
|
2249
|
-
# must be unique per Region per Amazon Web Services account.
|
2275
|
+
# group and the Amazon GameLift Servers FleetIQ game server group. The
|
2276
|
+
# name must be unique per Region per Amazon Web Services account.
|
2250
2277
|
# @return [String]
|
2251
2278
|
#
|
2252
2279
|
# @!attribute [rw] role_arn
|
2253
2280
|
# The Amazon Resource Name ([ARN][1]) for an IAM role that allows
|
2254
|
-
# Amazon GameLift to access your Amazon EC2 Auto Scaling
|
2281
|
+
# Amazon GameLift Servers to access your Amazon EC2 Auto Scaling
|
2282
|
+
# groups.
|
2255
2283
|
#
|
2256
2284
|
#
|
2257
2285
|
#
|
@@ -2261,8 +2289,8 @@ module Aws::GameLift
|
|
2261
2289
|
# @!attribute [rw] min_size
|
2262
2290
|
# The minimum number of instances allowed in the Amazon EC2 Auto
|
2263
2291
|
# Scaling group. During automatic scaling events, Amazon GameLift
|
2264
|
-
# FleetIQ and Amazon EC2 do not scale down the group below
|
2265
|
-
# minimum. In production, this value should be set to at least 1.
|
2292
|
+
# Servers FleetIQ and Amazon EC2 do not scale down the group below
|
2293
|
+
# this minimum. In production, this value should be set to at least 1.
|
2266
2294
|
# After the Auto Scaling group is created, update this value directly
|
2267
2295
|
# in the Auto Scaling group using the Amazon Web Services console or
|
2268
2296
|
# APIs.
|
@@ -2271,9 +2299,10 @@ module Aws::GameLift
|
|
2271
2299
|
# @!attribute [rw] max_size
|
2272
2300
|
# The maximum number of instances allowed in the Amazon EC2 Auto
|
2273
2301
|
# Scaling group. During automatic scaling events, Amazon GameLift
|
2274
|
-
# FleetIQ and EC2 do not scale up the group above this
|
2275
|
-
# the Auto Scaling group is created, update this value
|
2276
|
-
# Auto Scaling group using the Amazon Web Services
|
2302
|
+
# Servers FleetIQ and EC2 do not scale up the group above this
|
2303
|
+
# maximum. After the Auto Scaling group is created, update this value
|
2304
|
+
# directly in the Auto Scaling group using the Amazon Web Services
|
2305
|
+
# console or APIs.
|
2277
2306
|
# @return [Integer]
|
2278
2307
|
#
|
2279
2308
|
# @!attribute [rw] launch_template
|
@@ -2289,7 +2318,7 @@ module Aws::GameLift
|
|
2289
2318
|
# <note markdown="1"> If you specify network interfaces in your launch template, you must
|
2290
2319
|
# explicitly set the property `AssociatePublicIpAddress` to "true".
|
2291
2320
|
# If no network interface is specified in the launch template, Amazon
|
2292
|
-
# GameLift FleetIQ uses your account's default VPC.
|
2321
|
+
# GameLift Servers FleetIQ uses your account's default VPC.
|
2293
2322
|
#
|
2294
2323
|
# </note>
|
2295
2324
|
#
|
@@ -2301,14 +2330,14 @@ module Aws::GameLift
|
|
2301
2330
|
# @!attribute [rw] instance_definitions
|
2302
2331
|
# The Amazon EC2 instance types and sizes to use in the Auto Scaling
|
2303
2332
|
# group. The instance definitions must specify at least two different
|
2304
|
-
# instance types that are supported by Amazon GameLift
|
2305
|
-
# more information on instance types, see [EC2 Instance
|
2306
|
-
# the *Amazon Elastic Compute Cloud User Guide*. You can
|
2307
|
-
# specify capacity weighting for each instance type. If no
|
2308
|
-
# value is specified for an instance type, it is set to the
|
2309
|
-
# value "1". For more information about capacity weighting,
|
2310
|
-
# Instance Weighting for Amazon EC2 Auto Scaling][2] in the
|
2311
|
-
# Auto Scaling User Guide.
|
2333
|
+
# instance types that are supported by Amazon GameLift Servers
|
2334
|
+
# FleetIQ. For more information on instance types, see [EC2 Instance
|
2335
|
+
# Types][1] in the *Amazon Elastic Compute Cloud User Guide*. You can
|
2336
|
+
# optionally specify capacity weighting for each instance type. If no
|
2337
|
+
# weight value is specified for an instance type, it is set to the
|
2338
|
+
# default value "1". For more information about capacity weighting,
|
2339
|
+
# see [ Instance Weighting for Amazon EC2 Auto Scaling][2] in the
|
2340
|
+
# Amazon EC2 Auto Scaling User Guide.
|
2312
2341
|
#
|
2313
2342
|
#
|
2314
2343
|
#
|
@@ -2327,9 +2356,9 @@ module Aws::GameLift
|
|
2327
2356
|
# @return [Types::GameServerGroupAutoScalingPolicy]
|
2328
2357
|
#
|
2329
2358
|
# @!attribute [rw] balancing_strategy
|
2330
|
-
# Indicates how Amazon GameLift FleetIQ balances the use of
|
2331
|
-
# Instances and On-Demand Instances in the game server group.
|
2332
|
-
# options include the following:
|
2359
|
+
# Indicates how Amazon GameLift Servers FleetIQ balances the use of
|
2360
|
+
# Spot Instances and On-Demand Instances in the game server group.
|
2361
|
+
# Method options include the following:
|
2333
2362
|
#
|
2334
2363
|
# * `SPOT_ONLY` - Only Spot Instances are used in the game server
|
2335
2364
|
# group. If Spot Instances are unavailable or not viable for game
|
@@ -2364,7 +2393,7 @@ module Aws::GameLift
|
|
2364
2393
|
#
|
2365
2394
|
# @!attribute [rw] vpc_subnets
|
2366
2395
|
# A list of virtual private cloud (VPC) subnets to use with instances
|
2367
|
-
# in the game server group. By default, all Amazon GameLift
|
2396
|
+
# in the game server group. By default, all Amazon GameLift Servers
|
2368
2397
|
# FleetIQ-supported Availability Zones are used. You can use this
|
2369
2398
|
# parameter to specify VPCs that you've set up. This property cannot
|
2370
2399
|
# be updated after the game server group is created, and the
|
@@ -2406,10 +2435,10 @@ module Aws::GameLift
|
|
2406
2435
|
|
2407
2436
|
# @!attribute [rw] game_server_group
|
2408
2437
|
# The newly created game server group object, including the new ARN
|
2409
|
-
# value for the Amazon GameLift FleetIQ game server group and
|
2410
|
-
# object's status. The Amazon EC2 Auto Scaling group ARN is
|
2411
|
-
# null, since the group has not yet been created. This value
|
2412
|
-
# once the game server group status reaches `ACTIVE`.
|
2438
|
+
# value for the Amazon GameLift Servers FleetIQ game server group and
|
2439
|
+
# the object's status. The Amazon EC2 Auto Scaling group ARN is
|
2440
|
+
# initially null, since the group has not yet been created. This value
|
2441
|
+
# is added once the game server group status reaches `ACTIVE`.
|
2413
2442
|
# @return [Types::GameServerGroup]
|
2414
2443
|
#
|
2415
2444
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateGameServerGroupOutput AWS API Documentation
|
@@ -2460,13 +2489,13 @@ module Aws::GameLift
|
|
2460
2489
|
#
|
2461
2490
|
# If you add a resource creation limit policy to a fleet, the
|
2462
2491
|
# `CreateGameSession` operation requires a `CreatorId`. Amazon
|
2463
|
-
# GameLift limits the number of game session creation requests
|
2464
|
-
# the same `CreatorId` in a specified time period.
|
2492
|
+
# GameLift Servers limits the number of game session creation requests
|
2493
|
+
# with the same `CreatorId` in a specified time period.
|
2465
2494
|
#
|
2466
2495
|
# If you your fleet doesn't have a resource creation limit policy and
|
2467
2496
|
# you provide a `CreatorId` in your `CreateGameSession` requests,
|
2468
|
-
# Amazon GameLift limits requests to one request per
|
2469
|
-
# second.
|
2497
|
+
# Amazon GameLift Servers limits requests to one request per
|
2498
|
+
# `CreatorId` per second.
|
2470
2499
|
#
|
2471
2500
|
# To not limit `CreateGameSession` requests with the same `CreatorId`,
|
2472
2501
|
# don't provide a `CreatorId` in your `CreateGameSession` request.
|
@@ -2558,9 +2587,9 @@ module Aws::GameLift
|
|
2558
2587
|
# @!attribute [rw] player_latency_policies
|
2559
2588
|
# A set of policies that enforce a sliding cap on player latency when
|
2560
2589
|
# processing game sessions placement requests. Use multiple policies
|
2561
|
-
# to gradually relax the cap over time if Amazon GameLift
|
2562
|
-
# a placement. Policies are evaluated in order starting
|
2563
|
-
# lowest maximum latency value.
|
2590
|
+
# to gradually relax the cap over time if Amazon GameLift Servers
|
2591
|
+
# can't make a placement. Policies are evaluated in order starting
|
2592
|
+
# with the lowest maximum latency value.
|
2564
2593
|
# @return [Array<Types::PlayerLatencyPolicy>]
|
2565
2594
|
#
|
2566
2595
|
# @!attribute [rw] destinations
|
@@ -2691,12 +2720,12 @@ module Aws::GameLift
|
|
2691
2720
|
#
|
2692
2721
|
# @!attribute [rw] game_session_queue_arns
|
2693
2722
|
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
2694
|
-
# GameLift game session queue resource and uniquely identifies
|
2695
|
-
# ARNs are unique across all Regions. Format is
|
2723
|
+
# GameLift Servers game session queue resource and uniquely identifies
|
2724
|
+
# it. ARNs are unique across all Regions. Format is
|
2696
2725
|
# `arn:aws:gamelift:<region>::gamesessionqueue/<queue name>`. Queues
|
2697
2726
|
# can be located in any Region. Queues are used to start new Amazon
|
2698
|
-
# GameLift-hosted game sessions for matches that are created
|
2699
|
-
# matchmaking configuration. If `FlexMatchMode` is set to
|
2727
|
+
# GameLift Servers-hosted game sessions for matches that are created
|
2728
|
+
# with this matchmaking configuration. If `FlexMatchMode` is set to
|
2700
2729
|
# `STANDALONE`, do not set this parameter.
|
2701
2730
|
#
|
2702
2731
|
#
|
@@ -2778,9 +2807,9 @@ module Aws::GameLift
|
|
2778
2807
|
# The method used to backfill game sessions that are created with this
|
2779
2808
|
# matchmaking configuration. Specify `MANUAL` when your game manages
|
2780
2809
|
# backfill requests manually or does not use the match backfill
|
2781
|
-
# feature. Specify `AUTOMATIC` to have Amazon GameLift create
|
2782
|
-
# backfill request whenever a game session has one or more open
|
2783
|
-
# Learn more about manual and automatic backfill in [ Backfill
|
2810
|
+
# feature. Specify `AUTOMATIC` to have Amazon GameLift Servers create
|
2811
|
+
# a backfill request whenever a game session has one or more open
|
2812
|
+
# slots. Learn more about manual and automatic backfill in [ Backfill
|
2784
2813
|
# Existing Games with FlexMatch][1]. Automatic backfill is not
|
2785
2814
|
# available when `FlexMatchMode` is set to `STANDALONE`.
|
2786
2815
|
#
|
@@ -2791,14 +2820,16 @@ module Aws::GameLift
|
|
2791
2820
|
#
|
2792
2821
|
# @!attribute [rw] flex_match_mode
|
2793
2822
|
# Indicates whether this matchmaking configuration is being used with
|
2794
|
-
# Amazon GameLift hosting or as a standalone matchmaking
|
2823
|
+
# Amazon GameLift Servers hosting or as a standalone matchmaking
|
2824
|
+
# solution.
|
2795
2825
|
#
|
2796
2826
|
# * **STANDALONE** - FlexMatch forms matches and returns match
|
2797
2827
|
# information, including players and team assignments, in a [
|
2798
2828
|
# MatchmakingSucceeded][1] event.
|
2799
2829
|
#
|
2800
2830
|
# * **WITH\_QUEUE** - FlexMatch forms matches and uses the specified
|
2801
|
-
# Amazon GameLift queue to start a game session for the
|
2831
|
+
# Amazon GameLift Servers queue to start a game session for the
|
2832
|
+
# match.
|
2802
2833
|
#
|
2803
2834
|
#
|
2804
2835
|
#
|
@@ -2910,8 +2941,8 @@ module Aws::GameLift
|
|
2910
2941
|
#
|
2911
2942
|
# @!attribute [rw] player_data
|
2912
2943
|
# Developer-defined information related to a player. Amazon GameLift
|
2913
|
-
# does not use this data, so it can be formatted as needed for
|
2914
|
-
# the game.
|
2944
|
+
# Servers does not use this data, so it can be formatted as needed for
|
2945
|
+
# use in the game.
|
2915
2946
|
# @return [String]
|
2916
2947
|
#
|
2917
2948
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreatePlayerSessionInput AWS API Documentation
|
@@ -2947,8 +2978,8 @@ module Aws::GameLift
|
|
2947
2978
|
# @!attribute [rw] player_data_map
|
2948
2979
|
# Map of string pairs, each specifying a player ID and a set of
|
2949
2980
|
# developer-defined information related to the player. Amazon GameLift
|
2950
|
-
# does not use this data, so it can be formatted as needed for
|
2951
|
-
# the game. Any player data strings for player IDs that are not
|
2981
|
+
# Servers does not use this data, so it can be formatted as needed for
|
2982
|
+
# use in the game. Any player data strings for player IDs that are not
|
2952
2983
|
# included in the `PlayerIds` parameter are ignored.
|
2953
2984
|
# @return [Hash<String,String>]
|
2954
2985
|
#
|
@@ -2999,12 +3030,12 @@ module Aws::GameLift
|
|
2999
3030
|
# The location of the Amazon S3 bucket where a zipped file containing
|
3000
3031
|
# your Realtime scripts is stored. The storage location must specify
|
3001
3032
|
# the Amazon S3 bucket name, the zip file name (the "key"), and a
|
3002
|
-
# role ARN that allows Amazon GameLift to access the Amazon S3
|
3003
|
-
# location. The S3 bucket must be in the same Region where you
|
3004
|
-
# create a new script. By default, Amazon GameLift
|
3005
|
-
# version of the zip file; if you have S3 object
|
3006
|
-
# you can use the `ObjectVersion` parameter to
|
3007
|
-
# version.
|
3033
|
+
# role ARN that allows Amazon GameLift Servers to access the Amazon S3
|
3034
|
+
# storage location. The S3 bucket must be in the same Region where you
|
3035
|
+
# want to create a new script. By default, Amazon GameLift Servers
|
3036
|
+
# uploads the latest version of the zip file; if you have S3 object
|
3037
|
+
# versioning turned on, you can use the `ObjectVersion` parameter to
|
3038
|
+
# specify an earlier version.
|
3008
3039
|
# @return [Types::S3Location]
|
3009
3040
|
#
|
3010
3041
|
# @!attribute [rw] zip_file
|
@@ -3057,7 +3088,7 @@ module Aws::GameLift
|
|
3057
3088
|
# storage location reflects the information that was provided in the
|
3058
3089
|
# *CreateScript* request; (2) If the script file was uploaded from a
|
3059
3090
|
# local zip file, the storage location reflects an S3 location
|
3060
|
-
# controls by the Amazon GameLift service.
|
3091
|
+
# controls by the Amazon GameLift Servers service.
|
3061
3092
|
# @return [Types::Script]
|
3062
3093
|
#
|
3063
3094
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateScriptOutput AWS API Documentation
|
@@ -3070,17 +3101,17 @@ module Aws::GameLift
|
|
3070
3101
|
|
3071
3102
|
# @!attribute [rw] game_lift_aws_account_id
|
3072
3103
|
# A unique identifier for the Amazon Web Services account that you use
|
3073
|
-
# to manage your Amazon GameLift fleet. You can find your
|
3074
|
-
# in the Amazon Web Services Management Console under
|
3075
|
-
# settings.
|
3104
|
+
# to manage your Amazon GameLift Servers fleet. You can find your
|
3105
|
+
# Account ID in the Amazon Web Services Management Console under
|
3106
|
+
# account settings.
|
3076
3107
|
# @return [String]
|
3077
3108
|
#
|
3078
3109
|
# @!attribute [rw] peer_vpc_id
|
3079
3110
|
# A unique identifier for a VPC with resources to be accessed by your
|
3080
|
-
# Amazon GameLift fleet. The VPC must be in the same Region as
|
3081
|
-
# fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the
|
3082
|
-
# Web Services Management Console. Learn more about VPC peering
|
3083
|
-
# [VPC Peering with Amazon GameLift Fleets][2].
|
3111
|
+
# Amazon GameLift Servers fleet. The VPC must be in the same Region as
|
3112
|
+
# your fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the
|
3113
|
+
# Amazon Web Services Management Console. Learn more about VPC peering
|
3114
|
+
# in [VPC Peering with Amazon GameLift Servers Fleets][2].
|
3084
3115
|
#
|
3085
3116
|
#
|
3086
3117
|
#
|
@@ -3112,23 +3143,23 @@ module Aws::GameLift
|
|
3112
3143
|
|
3113
3144
|
# @!attribute [rw] fleet_id
|
3114
3145
|
# A unique identifier for the fleet. You can use either the fleet ID
|
3115
|
-
# or ARN value. This tells Amazon GameLift which GameLift VPC
|
3116
|
-
# with.
|
3146
|
+
# or ARN value. This tells Amazon GameLift Servers which GameLift VPC
|
3147
|
+
# to peer with.
|
3117
3148
|
# @return [String]
|
3118
3149
|
#
|
3119
3150
|
# @!attribute [rw] peer_vpc_aws_account_id
|
3120
3151
|
# A unique identifier for the Amazon Web Services account with the VPC
|
3121
|
-
# that you want to peer your Amazon GameLift fleet with. You
|
3122
|
-
# your Account ID in the Amazon Web Services Management
|
3123
|
-
# account settings.
|
3152
|
+
# that you want to peer your Amazon GameLift Servers fleet with. You
|
3153
|
+
# can find your Account ID in the Amazon Web Services Management
|
3154
|
+
# Console under account settings.
|
3124
3155
|
# @return [String]
|
3125
3156
|
#
|
3126
3157
|
# @!attribute [rw] peer_vpc_id
|
3127
3158
|
# A unique identifier for a VPC with resources to be accessed by your
|
3128
|
-
# Amazon GameLift fleet. The VPC must be in the same Region as
|
3129
|
-
# fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the
|
3130
|
-
# Web Services Management Console. Learn more about VPC peering
|
3131
|
-
# [VPC Peering with Amazon GameLift Fleets][2].
|
3159
|
+
# Amazon GameLift Servers fleet. The VPC must be in the same Region as
|
3160
|
+
# your fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the
|
3161
|
+
# Amazon Web Services Management Console. Learn more about VPC peering
|
3162
|
+
# in [VPC Peering with Amazon GameLift Servers Fleets][2].
|
3132
3163
|
#
|
3133
3164
|
#
|
3134
3165
|
#
|
@@ -3260,8 +3291,8 @@ module Aws::GameLift
|
|
3260
3291
|
#
|
3261
3292
|
# @!attribute [rw] fleet_arn
|
3262
3293
|
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
3263
|
-
# GameLift fleet resource and uniquely identifies it. ARNs are
|
3264
|
-
# across all Regions. Format is
|
3294
|
+
# GameLift Servers fleet resource and uniquely identifies it. ARNs are
|
3295
|
+
# unique across all Regions. Format is
|
3265
3296
|
# `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
|
3266
3297
|
#
|
3267
3298
|
#
|
@@ -3430,17 +3461,17 @@ module Aws::GameLift
|
|
3430
3461
|
|
3431
3462
|
# @!attribute [rw] game_lift_aws_account_id
|
3432
3463
|
# A unique identifier for the Amazon Web Services account that you use
|
3433
|
-
# to manage your Amazon GameLift fleet. You can find your
|
3434
|
-
# in the Amazon Web Services Management Console under
|
3435
|
-
# settings.
|
3464
|
+
# to manage your Amazon GameLift Servers fleet. You can find your
|
3465
|
+
# Account ID in the Amazon Web Services Management Console under
|
3466
|
+
# account settings.
|
3436
3467
|
# @return [String]
|
3437
3468
|
#
|
3438
3469
|
# @!attribute [rw] peer_vpc_id
|
3439
3470
|
# A unique identifier for a VPC with resources to be accessed by your
|
3440
|
-
# Amazon GameLift fleet. The VPC must be in the same Region as
|
3441
|
-
# fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the
|
3442
|
-
# Web Services Management Console. Learn more about VPC peering
|
3443
|
-
# [VPC Peering with Amazon GameLift Fleets][2].
|
3471
|
+
# Amazon GameLift Servers fleet. The VPC must be in the same Region as
|
3472
|
+
# your fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the
|
3473
|
+
# Amazon Web Services Management Console. Learn more about VPC peering
|
3474
|
+
# in [VPC Peering with Amazon GameLift Servers Fleets][2].
|
3444
3475
|
#
|
3445
3476
|
#
|
3446
3477
|
#
|
@@ -3721,10 +3752,10 @@ module Aws::GameLift
|
|
3721
3752
|
|
3722
3753
|
# @!attribute [rw] ec2_instance_type
|
3723
3754
|
# Name of an Amazon EC2 instance type that is supported in Amazon
|
3724
|
-
# GameLift. A fleet instance type determines the computing
|
3725
|
-
# of each instance in the fleet, including CPU, memory,
|
3726
|
-
# networking capacity. Do not specify a value for this
|
3727
|
-
# retrieve limits for all instance types.
|
3755
|
+
# GameLift Servers. A fleet instance type determines the computing
|
3756
|
+
# resources of each instance in the fleet, including CPU, memory,
|
3757
|
+
# storage, and networking capacity. Do not specify a value for this
|
3758
|
+
# parameter to retrieve limits for all instance types.
|
3728
3759
|
# @return [String]
|
3729
3760
|
#
|
3730
3761
|
# @!attribute [rw] location
|
@@ -3999,8 +4030,8 @@ module Aws::GameLift
|
|
3999
4030
|
#
|
4000
4031
|
# @!attribute [rw] fleet_arn
|
4001
4032
|
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
4002
|
-
# GameLift fleet resource and uniquely identifies it. ARNs are
|
4003
|
-
# across all Regions. Format is
|
4033
|
+
# GameLift Servers fleet resource and uniquely identifies it. ARNs are
|
4034
|
+
# unique across all Regions. Format is
|
4004
4035
|
# `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
|
4005
4036
|
#
|
4006
4037
|
#
|
@@ -4124,8 +4155,8 @@ module Aws::GameLift
|
|
4124
4155
|
#
|
4125
4156
|
# @!attribute [rw] fleet_arn
|
4126
4157
|
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
4127
|
-
# GameLift fleet resource and uniquely identifies it. ARNs are
|
4128
|
-
# across all Regions. Format is
|
4158
|
+
# GameLift Servers fleet resource and uniquely identifies it. ARNs are
|
4159
|
+
# unique across all Regions. Format is
|
4129
4160
|
# `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
|
4130
4161
|
#
|
4131
4162
|
#
|
@@ -4996,8 +5027,8 @@ module Aws::GameLift
|
|
4996
5027
|
#
|
4997
5028
|
# @!attribute [rw] player_data
|
4998
5029
|
# Developer-defined information related to a player. Amazon GameLift
|
4999
|
-
# does not use this data, so it can be formatted as needed for
|
5000
|
-
# the game.
|
5030
|
+
# Servers does not use this data, so it can be formatted as needed for
|
5031
|
+
# use in the game.
|
5001
5032
|
# @return [String]
|
5002
5033
|
#
|
5003
5034
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DesiredPlayerSession AWS API Documentation
|
@@ -5015,11 +5046,11 @@ module Aws::GameLift
|
|
5015
5046
|
# temporarily affected.
|
5016
5047
|
#
|
5017
5048
|
# @!attribute [rw] desired
|
5018
|
-
# Requested number of active instances. Amazon GameLift takes
|
5019
|
-
# as needed to maintain the desired number of instances.
|
5020
|
-
# scaled up or down by changing the desired instances. A
|
5021
|
-
# desired instances value can take up to 1 minute to be
|
5022
|
-
# viewing a fleet's capacity settings.
|
5049
|
+
# Requested number of active instances. Amazon GameLift Servers takes
|
5050
|
+
# action as needed to maintain the desired number of instances.
|
5051
|
+
# Capacity is scaled up or down by changing the desired instances. A
|
5052
|
+
# change in the desired instances value can take up to 1 minute to be
|
5053
|
+
# reflected when viewing a fleet's capacity settings.
|
5023
5054
|
# @return [Integer]
|
5024
5055
|
#
|
5025
5056
|
# @!attribute [rw] minimum
|
@@ -5062,12 +5093,13 @@ module Aws::GameLift
|
|
5062
5093
|
include Aws::Structure
|
5063
5094
|
end
|
5064
5095
|
|
5065
|
-
# The Amazon GameLift service limits for an Amazon EC2 instance
|
5066
|
-
# current utilization. Amazon GameLift allows Amazon
|
5067
|
-
# accounts a maximum number of instances, per instance
|
5068
|
-
# Web Services Region or location, for use with Amazon
|
5069
|
-
# request an limit increase for your account
|
5070
|
-
# limits** page in the Amazon GameLift
|
5096
|
+
# The Amazon GameLift Servers service limits for an Amazon EC2 instance
|
5097
|
+
# type and current utilization. Amazon GameLift Servers allows Amazon
|
5098
|
+
# Web Services accounts a maximum number of instances, per instance
|
5099
|
+
# type, per Amazon Web Services Region or location, for use with Amazon
|
5100
|
+
# GameLift Servers. You can request an limit increase for your account
|
5101
|
+
# by using the **Service limits** page in the Amazon GameLift Servers
|
5102
|
+
# console.
|
5071
5103
|
#
|
5072
5104
|
# @!attribute [rw] ec2_instance_type
|
5073
5105
|
# The name of an Amazon EC2 instance type. See [Amazon Elastic Compute
|
@@ -5103,10 +5135,10 @@ module Aws::GameLift
|
|
5103
5135
|
include Aws::Structure
|
5104
5136
|
end
|
5105
5137
|
|
5106
|
-
# Log entry describing an event that involves Amazon GameLift
|
5107
|
-
# (such as a fleet). In addition to tracking activity, event
|
5108
|
-
# messages can provide additional information for
|
5109
|
-
# debugging problems.
|
5138
|
+
# Log entry describing an event that involves Amazon GameLift Servers
|
5139
|
+
# resources (such as a fleet). In addition to tracking activity, event
|
5140
|
+
# codes and messages can provide additional information for
|
5141
|
+
# troubleshooting and debugging problems.
|
5110
5142
|
#
|
5111
5143
|
# @!attribute [rw] event_id
|
5112
5144
|
# A unique identifier for a fleet event.
|
@@ -5125,21 +5157,22 @@ module Aws::GameLift
|
|
5125
5157
|
# status of `NEW`. Event messaging includes the fleet ID.
|
5126
5158
|
#
|
5127
5159
|
# * FLEET\_STATE\_DOWNLOADING -- Fleet status changed from `NEW` to
|
5128
|
-
# `DOWNLOADING`. Amazon GameLift is downloading the
|
5129
|
-
# and running install scripts.
|
5160
|
+
# `DOWNLOADING`. Amazon GameLift Servers is downloading the
|
5161
|
+
# compressed build and running install scripts.
|
5130
5162
|
#
|
5131
5163
|
# * FLEET\_STATE\_VALIDATING -- Fleet status changed from
|
5132
|
-
# `DOWNLOADING` to `VALIDATING`. Amazon GameLift has
|
5133
|
-
# installed build and is now validating the build
|
5164
|
+
# `DOWNLOADING` to `VALIDATING`. Amazon GameLift Servers has
|
5165
|
+
# successfully installed build and is now validating the build
|
5166
|
+
# files.
|
5134
5167
|
#
|
5135
5168
|
# * FLEET\_STATE\_BUILDING -- Fleet status changed from `VALIDATING`
|
5136
|
-
# to `BUILDING`. Amazon GameLift has successfully verified
|
5137
|
-
# files and is now launching a fleet instance.
|
5169
|
+
# to `BUILDING`. Amazon GameLift Servers has successfully verified
|
5170
|
+
# the build files and is now launching a fleet instance.
|
5138
5171
|
#
|
5139
5172
|
# * FLEET\_STATE\_ACTIVATING -- Fleet status changed from `BUILDING`
|
5140
|
-
# to `ACTIVATING`. Amazon GameLift is launching a game
|
5141
|
-
# process on the fleet instance and is testing its
|
5142
|
-
# the Amazon GameLift service.
|
5173
|
+
# to `ACTIVATING`. Amazon GameLift Servers is launching a game
|
5174
|
+
# server process on the fleet instance and is testing its
|
5175
|
+
# connectivity with the Amazon GameLift Servers service.
|
5143
5176
|
#
|
5144
5177
|
# * FLEET\_STATE\_ACTIVE -- The fleet's status changed from
|
5145
5178
|
# `ACTIVATING` to `ACTIVE`. The fleet is now ready to host game
|
@@ -5154,20 +5187,20 @@ module Aws::GameLift
|
|
5154
5187
|
# the fleet instance.
|
5155
5188
|
#
|
5156
5189
|
# * FLEET\_CREATION\_EXTRACTING\_BUILD -- The game server build was
|
5157
|
-
# successfully downloaded to an instance, and Amazon
|
5158
|
-
# extracting the build files from the uploaded build.
|
5159
|
-
# this stage prevents a fleet from moving to ACTIVE
|
5160
|
-
# this stage display a list of the files that are
|
5161
|
-
# saved on the instance. Access the logs by using the
|
5162
|
-
# *PreSignedLogUrl*.
|
5190
|
+
# successfully downloaded to an instance, and Amazon GameLift
|
5191
|
+
# Serversis now extracting the build files from the uploaded build.
|
5192
|
+
# Failure at this stage prevents a fleet from moving to ACTIVE
|
5193
|
+
# status. Logs for this stage display a list of the files that are
|
5194
|
+
# extracted and saved on the instance. Access the logs by using the
|
5195
|
+
# URL in *PreSignedLogUrl*.
|
5163
5196
|
#
|
5164
5197
|
# * FLEET\_CREATION\_RUNNING\_INSTALLER -- The game server build files
|
5165
|
-
# were successfully extracted, and Amazon GameLift is now
|
5166
|
-
# the build's install script (if one is included). Failure
|
5167
|
-
# stage prevents a fleet from moving to ACTIVE status. Logs
|
5168
|
-
# stage list the installation steps and whether or not the
|
5169
|
-
# completed successfully. Access the logs by using the URL
|
5170
|
-
# *PreSignedLogUrl*.
|
5198
|
+
# were successfully extracted, and Amazon GameLift Servers is now
|
5199
|
+
# running the build's install script (if one is included). Failure
|
5200
|
+
# in this stage prevents a fleet from moving to ACTIVE status. Logs
|
5201
|
+
# for this stage list the installation steps and whether or not the
|
5202
|
+
# install completed successfully. Access the logs by using the URL
|
5203
|
+
# in *PreSignedLogUrl*.
|
5171
5204
|
#
|
5172
5205
|
# * FLEET\_CREATION\_COMPLETED\_INSTALLER -- The game server build
|
5173
5206
|
# files were successfully installed and validation of the
|
@@ -5175,16 +5208,16 @@ module Aws::GameLift
|
|
5175
5208
|
#
|
5176
5209
|
# * FLEET\_CREATION\_FAILED\_INSTALLER -- The installed failed while
|
5177
5210
|
# attempting to install the build files. This event indicates that
|
5178
|
-
# the failure occurred before Amazon GameLift could start
|
5211
|
+
# the failure occurred before Amazon GameLift Servers could start
|
5179
5212
|
# validation.
|
5180
5213
|
#
|
5181
5214
|
# * FLEET\_CREATION\_VALIDATING\_RUNTIME\_CONFIG -- The build process
|
5182
5215
|
# was successful, and the GameLift is now verifying that the game
|
5183
5216
|
# server launch paths, which are specified in the fleet's runtime
|
5184
5217
|
# configuration, exist. If any listed launch path exists, Amazon
|
5185
|
-
# GameLift tries to launch a game server process and waits
|
5186
|
-
# process to report ready. Failures in this stage prevent a
|
5187
|
-
# from moving to `ACTIVE` status. Logs for this stage list the
|
5218
|
+
# GameLift Servers tries to launch a game server process and waits
|
5219
|
+
# for the process to report ready. Failures in this stage prevent a
|
5220
|
+
# fleet from moving to `ACTIVE` status. Logs for this stage list the
|
5188
5221
|
# launch paths in the runtime configuration and indicate whether
|
5189
5222
|
# each is found. Access the logs by using the URL in
|
5190
5223
|
# *PreSignedLogUrl*.
|
@@ -5219,8 +5252,8 @@ module Aws::GameLift
|
|
5219
5252
|
# **VPC peering events:**
|
5220
5253
|
#
|
5221
5254
|
# * FLEET\_VPC\_PEERING\_SUCCEEDED -- A VPC peering connection has
|
5222
|
-
# been established between the VPC for an Amazon GameLift
|
5223
|
-
# a VPC in your Amazon Web Services account.
|
5255
|
+
# been established between the VPC for an Amazon GameLift Servers
|
5256
|
+
# fleet and a VPC in your Amazon Web Services account.
|
5224
5257
|
#
|
5225
5258
|
# * FLEET\_VPC\_PEERING\_FAILED -- A requested VPC peering connection
|
5226
5259
|
# has failed. Event details and status information provide
|
@@ -5255,7 +5288,7 @@ module Aws::GameLift
|
|
5255
5288
|
# minutes). Check your game session log to see why `InitSDK()` was
|
5256
5289
|
# not called in time. This event is not emitted for managed
|
5257
5290
|
# container fleets and Anywhere fleets unless they're deployed with
|
5258
|
-
# the Amazon GameLift Agent.
|
5291
|
+
# the Amazon GameLift Servers Agent.
|
5259
5292
|
#
|
5260
5293
|
# * SERVER\_PROCESS\_PROCESS\_READY\_TIMEOUT -- The server process did
|
5261
5294
|
# not call `ProcessReady()` within the time expected (5 minutes)
|
@@ -5324,7 +5357,7 @@ module Aws::GameLift
|
|
5324
5357
|
# Location of stored logs with additional detail that is related to
|
5325
5358
|
# the event. This is useful for debugging issues. The URL is valid for
|
5326
5359
|
# 15 minutes. You can also access fleet creation logs through the
|
5327
|
-
# Amazon GameLift console.
|
5360
|
+
# Amazon GameLift Servers console.
|
5328
5361
|
# @return [String]
|
5329
5362
|
#
|
5330
5363
|
# @!attribute [rw] count
|
@@ -5364,14 +5397,14 @@ module Aws::GameLift
|
|
5364
5397
|
include Aws::Structure
|
5365
5398
|
end
|
5366
5399
|
|
5367
|
-
# Describes an Amazon GameLift fleet of game hosting resources.
|
5400
|
+
# Describes an Amazon GameLift Servers fleet of game hosting resources.
|
5368
5401
|
# Attributes differ based on the fleet's compute type, as follows:
|
5369
5402
|
#
|
5370
5403
|
# * EC2 fleet attributes identify a `Build` resource (for fleets with
|
5371
5404
|
# customer game server builds) or a `Script` resource (for Amazon
|
5372
|
-
# GameLift Realtime fleets).
|
5405
|
+
# GameLift Servers Realtime fleets).
|
5373
5406
|
#
|
5374
|
-
# * Amazon GameLift Anywhere fleets have an abbreviated set of
|
5407
|
+
# * Amazon GameLift Servers Anywhere fleets have an abbreviated set of
|
5375
5408
|
# attributes, because most fleet configurations are set directly on
|
5376
5409
|
# the fleet's computes. Attributes include fleet identifiers and
|
5377
5410
|
# descriptive properties, creation/termination time, and fleet status.
|
@@ -5389,8 +5422,8 @@ module Aws::GameLift
|
|
5389
5422
|
#
|
5390
5423
|
# @!attribute [rw] fleet_arn
|
5391
5424
|
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
5392
|
-
# GameLift fleet resource and uniquely identifies it. ARNs are
|
5393
|
-
# across all Regions. Format is
|
5425
|
+
# GameLift Servers fleet resource and uniquely identifies it. ARNs are
|
5426
|
+
# unique across all Regions. Format is
|
5394
5427
|
# `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
|
5395
5428
|
# In a GameLift fleet ARN, the resource ID matches the `FleetId`
|
5396
5429
|
# value.
|
@@ -5448,15 +5481,17 @@ module Aws::GameLift
|
|
5448
5481
|
# following:
|
5449
5482
|
#
|
5450
5483
|
# * NEW -- A new fleet resource has been defined and Amazon GameLift
|
5451
|
-
# has started creating the fleet. Desired instances is set
|
5484
|
+
# Servers has started creating the fleet. Desired instances is set
|
5485
|
+
# to 1.
|
5452
5486
|
#
|
5453
|
-
# * DOWNLOADING/VALIDATING/BUILDING -- Amazon GameLift is
|
5454
|
-
# game server build, running install scripts, and then
|
5455
|
-
# the build files. When complete, Amazon GameLift
|
5456
|
-
# instance.
|
5487
|
+
# * DOWNLOADING/VALIDATING/BUILDING -- Amazon GameLift Servers is
|
5488
|
+
# download the game server build, running install scripts, and then
|
5489
|
+
# validating the build files. When complete, Amazon GameLift Servers
|
5490
|
+
# launches a fleet instance.
|
5457
5491
|
#
|
5458
|
-
# * ACTIVATING -- Amazon GameLift is launching a game server
|
5459
|
-
# and testing its connectivity with the Amazon GameLift
|
5492
|
+
# * ACTIVATING -- Amazon GameLift Servers is launching a game server
|
5493
|
+
# process and testing its connectivity with the Amazon GameLift
|
5494
|
+
# Servers service.
|
5460
5495
|
#
|
5461
5496
|
# * ACTIVE -- The fleet is now ready to host game sessions.
|
5462
5497
|
#
|
@@ -5476,10 +5511,10 @@ module Aws::GameLift
|
|
5476
5511
|
#
|
5477
5512
|
# @!attribute [rw] build_arn
|
5478
5513
|
# The Amazon Resource Name ([ARN][1]) associated with the Amazon
|
5479
|
-
# GameLift build resource that is deployed on instances in
|
5480
|
-
# In a GameLift build ARN, the resource ID matches the
|
5481
|
-
# value. This attribute is used with fleets where
|
5482
|
-
# "EC2".
|
5514
|
+
# GameLift Servers build resource that is deployed on instances in
|
5515
|
+
# this fleet. In a GameLift build ARN, the resource ID matches the
|
5516
|
+
# `BuildId` value. This attribute is used with fleets where
|
5517
|
+
# `ComputeType` is "EC2".
|
5483
5518
|
#
|
5484
5519
|
#
|
5485
5520
|
#
|
@@ -5520,9 +5555,9 @@ module Aws::GameLift
|
|
5520
5555
|
#
|
5521
5556
|
# @!attribute [rw] log_paths
|
5522
5557
|
# **This parameter is no longer used.** Game session log paths are now
|
5523
|
-
# defined using the Amazon GameLift server API
|
5524
|
-
# `logParameters`. See more information in the
|
5525
|
-
# Reference][1].
|
5558
|
+
# defined using the Amazon GameLift Servers server API
|
5559
|
+
# `ProcessReady()` `logParameters`. See more information in the
|
5560
|
+
# [Server API Reference][1].
|
5526
5561
|
#
|
5527
5562
|
#
|
5528
5563
|
#
|
@@ -5549,8 +5584,8 @@ module Aws::GameLift
|
|
5549
5584
|
#
|
5550
5585
|
# <note markdown="1"> Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See
|
5551
5586
|
# more details in the [Amazon Linux 2 FAQs][1]. For game servers that
|
5552
|
-
# are hosted on AL2 and use server SDK version 4.x for Amazon
|
5553
|
-
#
|
5587
|
+
# are hosted on AL2 and use server SDK version 4.x for Amazon GameLift
|
5588
|
+
# Servers, first update the game server build to server SDK 5.x, and
|
5554
5589
|
# then deploy to AL2023 instances. See [ Migrate to server SDK version
|
5555
5590
|
# 5.][2]
|
5556
5591
|
#
|
@@ -5558,7 +5593,7 @@ module Aws::GameLift
|
|
5558
5593
|
#
|
5559
5594
|
#
|
5560
5595
|
#
|
5561
|
-
# [1]:
|
5596
|
+
# [1]: http://aws.amazon.com/aws.amazon.com/amazon-linux-2/faqs/
|
5562
5597
|
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-serversdk5-migration.html
|
5563
5598
|
# @return [String]
|
5564
5599
|
#
|
@@ -5569,8 +5604,8 @@ module Aws::GameLift
|
|
5569
5604
|
#
|
5570
5605
|
# The policy is evaluated when a player tries to create a new game
|
5571
5606
|
# session. On receiving a `CreateGameSession` request, Amazon GameLift
|
5572
|
-
# checks that the player (identified by `CreatorId`) has
|
5573
|
-
# than game session limit in the specified time period.
|
5607
|
+
# Servers checks that the player (identified by `CreatorId`) has
|
5608
|
+
# created fewer than game session limit in the specified time period.
|
5574
5609
|
# @return [Types::ResourceCreationLimitPolicy]
|
5575
5610
|
#
|
5576
5611
|
# @!attribute [rw] metric_groups
|
@@ -5616,8 +5651,8 @@ module Aws::GameLift
|
|
5616
5651
|
#
|
5617
5652
|
# @!attribute [rw] compute_type
|
5618
5653
|
# The type of compute resource used to host your game servers. You can
|
5619
|
-
# use your own compute resources with Amazon GameLift Anywhere
|
5620
|
-
# Amazon EC2 instances with managed Amazon GameLift.
|
5654
|
+
# use your own compute resources with Amazon GameLift Servers Anywhere
|
5655
|
+
# or use Amazon EC2 instances with managed Amazon GameLift Servers.
|
5621
5656
|
# @return [String]
|
5622
5657
|
#
|
5623
5658
|
# @!attribute [rw] anywhere_configuration
|
@@ -5692,8 +5727,8 @@ module Aws::GameLift
|
|
5692
5727
|
#
|
5693
5728
|
# @!attribute [rw] fleet_arn
|
5694
5729
|
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
5695
|
-
# GameLift fleet resource and uniquely identifies it. ARNs are
|
5696
|
-
# across all Regions. Format is
|
5730
|
+
# GameLift Servers fleet resource and uniquely identifies it. ARNs are
|
5731
|
+
# unique across all Regions. Format is
|
5697
5732
|
# `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
|
5698
5733
|
#
|
5699
5734
|
#
|
@@ -5775,8 +5810,8 @@ module Aws::GameLift
|
|
5775
5810
|
# @!attribute [rw] rollback_game_server_binary_arn
|
5776
5811
|
# The unique identifier for the version of the game server container
|
5777
5812
|
# group definition to roll back to if deployment fails. Amazon
|
5778
|
-
# GameLift sets this property to the container group
|
5779
|
-
# version that the fleet used when it was last active.
|
5813
|
+
# GameLift Servers sets this property to the container group
|
5814
|
+
# definition version that the fleet used when it was last active.
|
5780
5815
|
# @return [String]
|
5781
5816
|
#
|
5782
5817
|
# @!attribute [rw] per_instance_binary_arn
|
@@ -5787,8 +5822,8 @@ module Aws::GameLift
|
|
5787
5822
|
# @!attribute [rw] rollback_per_instance_binary_arn
|
5788
5823
|
# The unique identifier for the version of the per-instance container
|
5789
5824
|
# group definition to roll back to if deployment fails. Amazon
|
5790
|
-
# GameLift sets this property to the container group
|
5791
|
-
# version that the fleet used when it was last active.
|
5825
|
+
# GameLift Servers sets this property to the container group
|
5826
|
+
# definition version that the fleet used when it was last active.
|
5792
5827
|
# @return [String]
|
5793
5828
|
#
|
5794
5829
|
# @!attribute [rw] deployment_status
|
@@ -5847,8 +5882,8 @@ module Aws::GameLift
|
|
5847
5882
|
#
|
5848
5883
|
# @!attribute [rw] fleet_arn
|
5849
5884
|
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
5850
|
-
# GameLift fleet resource and uniquely identifies it. ARNs are
|
5851
|
-
# across all Regions. Format is
|
5885
|
+
# GameLift Servers fleet resource and uniquely identifies it. ARNs are
|
5886
|
+
# unique across all Regions. Format is
|
5852
5887
|
# `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
|
5853
5888
|
#
|
5854
5889
|
#
|
@@ -5931,8 +5966,8 @@ module Aws::GameLift
|
|
5931
5966
|
include Aws::Structure
|
5932
5967
|
end
|
5933
5968
|
|
5934
|
-
# **This data type is used with the Amazon GameLift FleetIQ and
|
5935
|
-
# server groups.**
|
5969
|
+
# **This data type is used with the Amazon GameLift Servers FleetIQ and
|
5970
|
+
# game server groups.**
|
5936
5971
|
#
|
5937
5972
|
# Properties describing a game server that is running on an instance in
|
5938
5973
|
# a game server group.
|
@@ -6089,18 +6124,18 @@ module Aws::GameLift
|
|
6089
6124
|
# @return [Array<Types::ContainerEnvironment>]
|
6090
6125
|
#
|
6091
6126
|
# @!attribute [rw] image_uri
|
6092
|
-
# The URI to the image that Amazon GameLift uses when
|
6093
|
-
# container to a container fleet. For a more specific
|
6094
|
-
# `ResolvedImageDigest`.
|
6127
|
+
# The URI to the image that Amazon GameLift Servers uses when
|
6128
|
+
# deploying this container to a container fleet. For a more specific
|
6129
|
+
# identifier, see `ResolvedImageDigest`.
|
6095
6130
|
# @return [String]
|
6096
6131
|
#
|
6097
6132
|
# @!attribute [rw] port_configuration
|
6098
6133
|
# The set of ports that are available to bind to processes in the
|
6099
6134
|
# container. For example, a game server process requires a container
|
6100
6135
|
# port to allow game clients to connect to it. Container ports aren't
|
6101
|
-
# directly accessed by inbound traffic. Amazon GameLift maps
|
6102
|
-
# container ports to externally accessible connection ports,
|
6103
|
-
# assigned as needed from the container fleet's
|
6136
|
+
# directly accessed by inbound traffic. Amazon GameLift Servers maps
|
6137
|
+
# these container ports to externally accessible connection ports,
|
6138
|
+
# which are assigned as needed from the container fleet's
|
6104
6139
|
# `ConnectionPortRange`.
|
6105
6140
|
# @return [Types::ContainerPortConfiguration]
|
6106
6141
|
#
|
@@ -6110,8 +6145,8 @@ module Aws::GameLift
|
|
6110
6145
|
# @return [String]
|
6111
6146
|
#
|
6112
6147
|
# @!attribute [rw] server_sdk_version
|
6113
|
-
# The Amazon GameLift server SDK version that the game server
|
6114
|
-
# integrated with. Only game servers using 5.2.0 or higher are
|
6148
|
+
# The Amazon GameLift Servers server SDK version that the game server
|
6149
|
+
# is integrated with. Only game servers using 5.2.0 or higher are
|
6115
6150
|
# compatible with container fleets.
|
6116
6151
|
# @return [String]
|
6117
6152
|
#
|
@@ -6188,8 +6223,8 @@ module Aws::GameLift
|
|
6188
6223
|
# private repository. The repository must be in the same Amazon Web
|
6189
6224
|
# Services account and Amazon Web Services Region where you're
|
6190
6225
|
# creating the container group definition. For limits on image size,
|
6191
|
-
# see [Amazon GameLift endpoints and quotas][1]. You can use
|
6192
|
-
# the following image URI formats:
|
6226
|
+
# see [Amazon GameLift Servers endpoints and quotas][1]. You can use
|
6227
|
+
# any of the following image URI formats:
|
6193
6228
|
#
|
6194
6229
|
# * Image ID only: `[AWS account].dkr.ecr.[AWS
|
6195
6230
|
# region].amazonaws.com/[repository ID]`
|
@@ -6206,19 +6241,24 @@ module Aws::GameLift
|
|
6206
6241
|
# @return [String]
|
6207
6242
|
#
|
6208
6243
|
# @!attribute [rw] port_configuration
|
6209
|
-
# A set of ports that Amazon GameLift can assign to processes
|
6210
|
-
# container.
|
6211
|
-
#
|
6212
|
-
#
|
6213
|
-
#
|
6214
|
-
#
|
6215
|
-
#
|
6244
|
+
# A set of ports that Amazon GameLift Servers can assign to processes
|
6245
|
+
# in a container. The container port configuration must have enough
|
6246
|
+
# ports for each container process that accepts inbound traffic
|
6247
|
+
# connections. For example, a game server process requires a container
|
6248
|
+
# port to allow game clients to connect to it. A container port
|
6249
|
+
# configuration can have can have one or more container port ranges.
|
6250
|
+
# Each range specifies starting and ending values as well as the
|
6251
|
+
# supported network protocol.
|
6252
|
+
#
|
6253
|
+
# Container ports aren't directly accessed by inbound traffic. Amazon
|
6254
|
+
# GameLift Servers maps each container port to an externally
|
6255
|
+
# accessible connection port (see the container fleet property
|
6216
6256
|
# `ConnectionPortRange`).
|
6217
6257
|
# @return [Types::ContainerPortConfiguration]
|
6218
6258
|
#
|
6219
6259
|
# @!attribute [rw] server_sdk_version
|
6220
|
-
# The Amazon GameLift server SDK version that the game server
|
6221
|
-
# integrated with. Only game servers using 5.2.0 or higher are
|
6260
|
+
# The Amazon GameLift Servers server SDK version that the game server
|
6261
|
+
# is integrated with. Only game servers using 5.2.0 or higher are
|
6222
6262
|
# compatible with container fleets.
|
6223
6263
|
# @return [String]
|
6224
6264
|
#
|
@@ -6283,8 +6323,8 @@ module Aws::GameLift
|
|
6283
6323
|
include Aws::Structure
|
6284
6324
|
end
|
6285
6325
|
|
6286
|
-
# **This data type is used with the Amazon GameLift FleetIQ and
|
6287
|
-
# server groups.**
|
6326
|
+
# **This data type is used with the Amazon GameLift Servers FleetIQ and
|
6327
|
+
# game server groups.**
|
6288
6328
|
#
|
6289
6329
|
# Properties that describe a game server group resource. A game server
|
6290
6330
|
# group manages certain properties related to a corresponding Amazon EC2
|
@@ -6307,7 +6347,8 @@ module Aws::GameLift
|
|
6307
6347
|
#
|
6308
6348
|
# @!attribute [rw] role_arn
|
6309
6349
|
# The Amazon Resource Name ([ARN][1]) for an IAM role that allows
|
6310
|
-
# Amazon GameLift to access your Amazon EC2 Auto Scaling
|
6350
|
+
# Amazon GameLift Servers to access your Amazon EC2 Auto Scaling
|
6351
|
+
# groups.
|
6311
6352
|
#
|
6312
6353
|
#
|
6313
6354
|
#
|
@@ -6315,15 +6356,15 @@ module Aws::GameLift
|
|
6315
6356
|
# @return [String]
|
6316
6357
|
#
|
6317
6358
|
# @!attribute [rw] instance_definitions
|
6318
|
-
# The set of Amazon EC2 instance types that Amazon GameLift
|
6319
|
-
# can use when balancing and automatically scaling instances
|
6320
|
-
# corresponding Auto Scaling group.
|
6359
|
+
# The set of Amazon EC2 instance types that Amazon GameLift Servers
|
6360
|
+
# FleetIQ can use when balancing and automatically scaling instances
|
6361
|
+
# in the corresponding Auto Scaling group.
|
6321
6362
|
# @return [Array<Types::InstanceDefinition>]
|
6322
6363
|
#
|
6323
6364
|
# @!attribute [rw] balancing_strategy
|
6324
|
-
# Indicates how Amazon GameLift FleetIQ balances the use of
|
6325
|
-
# Instances and On-Demand Instances in the game server group.
|
6326
|
-
# options include the following:
|
6365
|
+
# Indicates how Amazon GameLift Servers FleetIQ balances the use of
|
6366
|
+
# Spot Instances and On-Demand Instances in the game server group.
|
6367
|
+
# Method options include the following:
|
6327
6368
|
#
|
6328
6369
|
# * `SPOT_ONLY` - Only Spot Instances are used in the game server
|
6329
6370
|
# group. If Spot Instances are unavailable or not viable for game
|
@@ -6364,22 +6405,23 @@ module Aws::GameLift
|
|
6364
6405
|
# The current status of the game server group. Possible statuses
|
6365
6406
|
# include:
|
6366
6407
|
#
|
6367
|
-
# * `NEW` - Amazon GameLift FleetIQ has validated the
|
6408
|
+
# * `NEW` - Amazon GameLift Servers FleetIQ has validated the
|
6368
6409
|
# `CreateGameServerGroup()` request.
|
6369
6410
|
#
|
6370
|
-
# * `ACTIVATING` - Amazon GameLift FleetIQ is setting up a
|
6371
|
-
# group, which includes creating an Auto Scaling group
|
6372
|
-
# Amazon Web Services account.
|
6411
|
+
# * `ACTIVATING` - Amazon GameLift Servers FleetIQ is setting up a
|
6412
|
+
# game server group, which includes creating an Auto Scaling group
|
6413
|
+
# in your Amazon Web Services account.
|
6373
6414
|
#
|
6374
6415
|
# * `ACTIVE` - The game server group has been successfully created.
|
6375
6416
|
#
|
6376
6417
|
# * `DELETE_SCHEDULED` - A request to delete the game server group has
|
6377
6418
|
# been received.
|
6378
6419
|
#
|
6379
|
-
# * `DELETING` - Amazon GameLift FleetIQ has received a valid
|
6420
|
+
# * `DELETING` - Amazon GameLift Servers FleetIQ has received a valid
|
6380
6421
|
# `DeleteGameServerGroup()` request and is processing it. Amazon
|
6381
|
-
# GameLift FleetIQ must first complete and release hosts
|
6382
|
-
# deletes the Auto Scaling group and the game server
|
6422
|
+
# GameLift Servers FleetIQ must first complete and release hosts
|
6423
|
+
# before it deletes the Auto Scaling group and the game server
|
6424
|
+
# group.
|
6383
6425
|
#
|
6384
6426
|
# * `DELETED` - The game server group has been successfully deleted.
|
6385
6427
|
#
|
@@ -6429,8 +6471,8 @@ module Aws::GameLift
|
|
6429
6471
|
include Aws::Structure
|
6430
6472
|
end
|
6431
6473
|
|
6432
|
-
# **This data type is used with the Amazon GameLift FleetIQ and
|
6433
|
-
# server groups.**
|
6474
|
+
# **This data type is used with the Amazon GameLift Servers FleetIQ and
|
6475
|
+
# game server groups.**
|
6434
6476
|
#
|
6435
6477
|
# Configuration settings for intelligent automatic scaling that uses
|
6436
6478
|
# target tracking. These settings are used to add an Auto Scaling policy
|
@@ -6441,16 +6483,16 @@ module Aws::GameLift
|
|
6441
6483
|
#
|
6442
6484
|
# @!attribute [rw] estimated_instance_warmup
|
6443
6485
|
# Length of time, in seconds, it takes for a new instance to start new
|
6444
|
-
# game server processes and register with Amazon GameLift
|
6445
|
-
# Specifying a warm-up time can be useful, particularly with
|
6446
|
-
# servers that take a long time to start up, because it avoids
|
6486
|
+
# game server processes and register with Amazon GameLift Servers
|
6487
|
+
# FleetIQ. Specifying a warm-up time can be useful, particularly with
|
6488
|
+
# game servers that take a long time to start up, because it avoids
|
6447
6489
|
# prematurely starting new instances.
|
6448
6490
|
# @return [Integer]
|
6449
6491
|
#
|
6450
6492
|
# @!attribute [rw] target_tracking_configuration
|
6451
6493
|
# Settings for a target-based scaling policy applied to Auto Scaling
|
6452
6494
|
# group. These settings are used to create a target-based policy that
|
6453
|
-
# tracks the Amazon GameLift FleetIQ metric
|
6495
|
+
# tracks the Amazon GameLift Servers FleetIQ metric
|
6454
6496
|
# `"PercentUtilizedGameServers"` and specifies a target value for the
|
6455
6497
|
# metric. As player usage changes, the policy triggers to adjust the
|
6456
6498
|
# game server group capacity so that the metric returns to the target
|
@@ -6466,8 +6508,8 @@ module Aws::GameLift
|
|
6466
6508
|
include Aws::Structure
|
6467
6509
|
end
|
6468
6510
|
|
6469
|
-
# **This data type is used with the Amazon GameLift FleetIQ and
|
6470
|
-
# server groups.**
|
6511
|
+
# **This data type is used with the Amazon GameLift Servers FleetIQ and
|
6512
|
+
# game server groups.**
|
6471
6513
|
#
|
6472
6514
|
# Additional properties, including status, that describe an EC2 instance
|
6473
6515
|
# in a game server group. Instance configurations are set with game
|
@@ -6514,9 +6556,9 @@ module Aws::GameLift
|
|
6514
6556
|
# A game session in ACTIVE status can host players. When a game session
|
6515
6557
|
# ends, its status is set to `TERMINATED`.
|
6516
6558
|
#
|
6517
|
-
# Amazon GameLift retains a game session resource for 30 days
|
6518
|
-
# game session ends. You can reuse idempotency token values
|
6519
|
-
# time. Game session logs are retained for 14 days.
|
6559
|
+
# Amazon GameLift Servers retains a game session resource for 30 days
|
6560
|
+
# after the game session ends. You can reuse idempotency token values
|
6561
|
+
# after this time. Game session logs are retained for 14 days.
|
6520
6562
|
#
|
6521
6563
|
# [All APIs by task][1]
|
6522
6564
|
#
|
@@ -6598,7 +6640,8 @@ module Aws::GameLift
|
|
6598
6640
|
#
|
6599
6641
|
# @!attribute [rw] ip_address
|
6600
6642
|
# The IP address of the game session. To connect to a Amazon GameLift
|
6601
|
-
# game server, an app needs both the IP address and port
|
6643
|
+
# Servers game server, an app needs both the IP address and port
|
6644
|
+
# number.
|
6602
6645
|
# @return [String]
|
6603
6646
|
#
|
6604
6647
|
# @!attribute [rw] dns_name
|
@@ -6622,8 +6665,8 @@ module Aws::GameLift
|
|
6622
6665
|
#
|
6623
6666
|
# @!attribute [rw] port
|
6624
6667
|
# The port number for the game session. To connect to a Amazon
|
6625
|
-
# GameLift game server, an app needs both the IP address and
|
6626
|
-
# number.
|
6668
|
+
# GameLift Servers game server, an app needs both the IP address and
|
6669
|
+
# port number.
|
6627
6670
|
# @return [Integer]
|
6628
6671
|
#
|
6629
6672
|
# @!attribute [rw] player_session_creation_policy
|
@@ -6708,7 +6751,8 @@ module Aws::GameLift
|
|
6708
6751
|
#
|
6709
6752
|
# @!attribute [rw] ip_address
|
6710
6753
|
# The IP address of the game session. To connect to a Amazon GameLift
|
6711
|
-
# game server, an app needs both the IP address and port
|
6754
|
+
# Servers game server, an app needs both the IP address and port
|
6755
|
+
# number.
|
6712
6756
|
# @return [String]
|
6713
6757
|
#
|
6714
6758
|
# @!attribute [rw] dns_name
|
@@ -6732,8 +6776,8 @@ module Aws::GameLift
|
|
6732
6776
|
#
|
6733
6777
|
# @!attribute [rw] port
|
6734
6778
|
# The port number for the game session. To connect to a Amazon
|
6735
|
-
# GameLift game server, an app needs both the IP address and
|
6736
|
-
# number.
|
6779
|
+
# GameLift Servers game server, an app needs both the IP address and
|
6780
|
+
# port number.
|
6737
6781
|
# @return [Integer]
|
6738
6782
|
#
|
6739
6783
|
# @!attribute [rw] matched_player_sessions
|
@@ -6759,8 +6803,8 @@ module Aws::GameLift
|
|
6759
6803
|
#
|
6760
6804
|
# The policy is evaluated when a player tries to create a new game
|
6761
6805
|
# session. On receiving a `CreateGameSession` request, Amazon GameLift
|
6762
|
-
# checks that the player (identified by `CreatorId`) has created
|
6763
|
-
# than game session limit in the specified time period.
|
6806
|
+
# Servers checks that the player (identified by `CreatorId`) has created
|
6807
|
+
# fewer than game session limit in the specified time period.
|
6764
6808
|
#
|
6765
6809
|
# @!attribute [rw] new_game_sessions_per_creator
|
6766
6810
|
# A policy that puts limits on the number of game sessions that a
|
@@ -6769,8 +6813,8 @@ module Aws::GameLift
|
|
6769
6813
|
#
|
6770
6814
|
# The policy evaluates when a player tries to create a new game
|
6771
6815
|
# session. On receiving a `CreateGameSession` request, Amazon GameLift
|
6772
|
-
# checks that the player (identified by `CreatorId`) has
|
6773
|
-
# than game session limit in the specified time period.
|
6816
|
+
# Servers checks that the player (identified by `CreatorId`) has
|
6817
|
+
# created fewer than game session limit in the specified time period.
|
6774
6818
|
# @return [Integer]
|
6775
6819
|
#
|
6776
6820
|
# @!attribute [rw] policy_period_in_minutes
|
@@ -6834,8 +6878,8 @@ module Aws::GameLift
|
|
6834
6878
|
# game session ID/ARN, region, IP address/DNS, and port aren't final. A
|
6835
6879
|
# game session is not active and ready to accept players until placement
|
6836
6880
|
# status reaches `FULFILLED`. When the placement is in `PENDING` status,
|
6837
|
-
# Amazon GameLift may attempt to place a game session multiple
|
6838
|
-
# before succeeding. With each attempt it creates a
|
6881
|
+
# Amazon GameLift Servers may attempt to place a game session multiple
|
6882
|
+
# times before succeeding. With each attempt it creates a
|
6839
6883
|
# [https://docs.aws.amazon.com/gamelift/latest/apireference/API\_GameSession][1]
|
6840
6884
|
# object and updates this placement object with the new game session
|
6841
6885
|
# properties.
|
@@ -6870,10 +6914,10 @@ module Aws::GameLift
|
|
6870
6914
|
# before the time limit expired. You can resubmit the placement
|
6871
6915
|
# request as needed.
|
6872
6916
|
#
|
6873
|
-
# * **FAILED** -- Amazon GameLift is not able to complete the
|
6874
|
-
# of placing the game session. Common reasons are the game
|
6875
|
-
# terminated before the placement process was completed, or
|
6876
|
-
# unexpected internal error.
|
6917
|
+
# * **FAILED** -- Amazon GameLift Servers is not able to complete the
|
6918
|
+
# process of placing the game session. Common reasons are the game
|
6919
|
+
# session terminated before the placement process was completed, or
|
6920
|
+
# an unexpected internal error.
|
6877
6921
|
# @return [String]
|
6878
6922
|
#
|
6879
6923
|
# @!attribute [rw] game_properties
|
@@ -6927,8 +6971,9 @@ module Aws::GameLift
|
|
6927
6971
|
#
|
6928
6972
|
# @!attribute [rw] ip_address
|
6929
6973
|
# The IP address of the game session. To connect to a Amazon GameLift
|
6930
|
-
# game server, an app needs both the IP address and port
|
6931
|
-
# value isn't final until placement status is
|
6974
|
+
# Servers game server, an app needs both the IP address and port
|
6975
|
+
# number. This value isn't final until placement status is
|
6976
|
+
# `FULFILLED`.
|
6932
6977
|
# @return [String]
|
6933
6978
|
#
|
6934
6979
|
# @!attribute [rw] dns_name
|
@@ -6952,8 +6997,8 @@ module Aws::GameLift
|
|
6952
6997
|
#
|
6953
6998
|
# @!attribute [rw] port
|
6954
6999
|
# The port number for the game session. To connect to a Amazon
|
6955
|
-
# GameLift game server, an app needs both the IP address and
|
6956
|
-
# number. This value isn't final until placement status is
|
7000
|
+
# GameLift Servers game server, an app needs both the IP address and
|
7001
|
+
# port number. This value isn't final until placement status is
|
6957
7002
|
# `FULFILLED`.
|
6958
7003
|
# @return [Integer]
|
6959
7004
|
#
|
@@ -6996,8 +7041,8 @@ module Aws::GameLift
|
|
6996
7041
|
# queue's location order list for this game session placement request
|
6997
7042
|
# only. The list might include Amazon Web Services Regions, local
|
6998
7043
|
# zones, and custom locations (for Anywhere fleets). The fallback
|
6999
|
-
# strategy tells Amazon GameLift what action to take (if any)
|
7000
|
-
# event that it failed to place a new game session.
|
7044
|
+
# strategy tells Amazon GameLift Servers what action to take (if any)
|
7045
|
+
# in the event that it failed to place a new game session.
|
7001
7046
|
# @return [Types::PriorityConfigurationOverride]
|
7002
7047
|
#
|
7003
7048
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GameSessionPlacement AWS API Documentation
|
@@ -7037,11 +7082,11 @@ module Aws::GameLift
|
|
7037
7082
|
#
|
7038
7083
|
# @!attribute [rw] game_session_queue_arn
|
7039
7084
|
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
7040
|
-
# GameLift game session queue resource and uniquely identifies
|
7041
|
-
# ARNs are unique across all Regions. Format is
|
7085
|
+
# GameLift Servers game session queue resource and uniquely identifies
|
7086
|
+
# it. ARNs are unique across all Regions. Format is
|
7042
7087
|
# `arn:aws:gamelift:<region>::gamesessionqueue/<queue name>`. In a
|
7043
|
-
# Amazon GameLift game session queue ARN, the resource ID
|
7044
|
-
# *Name* value.
|
7088
|
+
# Amazon GameLift Servers game session queue ARN, the resource ID
|
7089
|
+
# matches the *Name* value.
|
7045
7090
|
#
|
7046
7091
|
#
|
7047
7092
|
#
|
@@ -7057,9 +7102,9 @@ module Aws::GameLift
|
|
7057
7102
|
# @!attribute [rw] player_latency_policies
|
7058
7103
|
# A set of policies that enforce a sliding cap on player latency when
|
7059
7104
|
# processing game sessions placement requests. Use multiple policies
|
7060
|
-
# to gradually relax the cap over time if Amazon GameLift
|
7061
|
-
# a placement. Policies are evaluated in order starting
|
7062
|
-
# lowest maximum latency value.
|
7105
|
+
# to gradually relax the cap over time if Amazon GameLift Servers
|
7106
|
+
# can't make a placement. Policies are evaluated in order starting
|
7107
|
+
# with the lowest maximum latency value.
|
7063
7108
|
# @return [Array<Types::PlayerLatencyPolicy>]
|
7064
7109
|
#
|
7065
7110
|
# @!attribute [rw] destinations
|
@@ -7165,8 +7210,8 @@ module Aws::GameLift
|
|
7165
7210
|
#
|
7166
7211
|
# @!attribute [rw] fleet_arn
|
7167
7212
|
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
7168
|
-
# GameLift fleet resource and uniquely identifies it. ARNs are
|
7169
|
-
# across all Regions. Format is
|
7213
|
+
# GameLift Servers fleet resource and uniquely identifies it. ARNs are
|
7214
|
+
# unique across all Regions. Format is
|
7170
7215
|
# `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
|
7171
7216
|
#
|
7172
7217
|
#
|
@@ -7181,8 +7226,8 @@ module Aws::GameLift
|
|
7181
7226
|
#
|
7182
7227
|
# @!attribute [rw] compute_arn
|
7183
7228
|
# The Amazon Resource Name ([ARN][1]) that is assigned to an Amazon
|
7184
|
-
# GameLift compute resource and uniquely identifies it. ARNs
|
7185
|
-
# unique across all Regions. Format is
|
7229
|
+
# GameLift Servers compute resource and uniquely identifies it. ARNs
|
7230
|
+
# are unique across all Regions. Format is
|
7186
7231
|
# `arn:aws:gamelift:<region>::compute/compute-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
|
7187
7232
|
#
|
7188
7233
|
#
|
@@ -7246,8 +7291,8 @@ module Aws::GameLift
|
|
7246
7291
|
#
|
7247
7292
|
# @!attribute [rw] fleet_arn
|
7248
7293
|
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
7249
|
-
# GameLift fleet resource and uniquely identifies it. ARNs are
|
7250
|
-
# across all Regions. Format is
|
7294
|
+
# GameLift Servers fleet resource and uniquely identifies it. ARNs are
|
7295
|
+
# unique across all Regions. Format is
|
7251
7296
|
# `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
|
7252
7297
|
#
|
7253
7298
|
#
|
@@ -7262,8 +7307,8 @@ module Aws::GameLift
|
|
7262
7307
|
#
|
7263
7308
|
# @!attribute [rw] compute_arn
|
7264
7309
|
# The Amazon Resource Name ([ARN][1]) that is assigned to an Amazon
|
7265
|
-
# GameLift compute resource and uniquely identifies it. ARNs
|
7266
|
-
# unique across all Regions. Format is
|
7310
|
+
# GameLift Servers compute resource and uniquely identifies it. ARNs
|
7311
|
+
# are unique across all Regions. Format is
|
7267
7312
|
# `arn:aws:gamelift:<region>::compute/compute-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
|
7268
7313
|
#
|
7269
7314
|
#
|
@@ -7327,7 +7372,7 @@ module Aws::GameLift
|
|
7327
7372
|
# either a fleet ID or an ARN value.
|
7328
7373
|
#
|
7329
7374
|
# <note markdown="1"> You can access fleets in `ERROR` status for a short period of time
|
7330
|
-
# before Amazon GameLift deletes them.
|
7375
|
+
# before Amazon GameLift Servers deletes them.
|
7331
7376
|
#
|
7332
7377
|
# </note>
|
7333
7378
|
# @return [String]
|
@@ -7374,8 +7419,8 @@ module Aws::GameLift
|
|
7374
7419
|
end
|
7375
7420
|
|
7376
7421
|
# Represents a virtual computing instance that runs game server
|
7377
|
-
# processes and hosts game sessions. In Amazon GameLift, one or
|
7378
|
-
# instances make up a managed EC2 fleet.
|
7422
|
+
# processes and hosts game sessions. In Amazon GameLift Servers, one or
|
7423
|
+
# more instances make up a managed EC2 fleet.
|
7379
7424
|
#
|
7380
7425
|
# @!attribute [rw] fleet_id
|
7381
7426
|
# A unique identifier for the fleet that the instance belongs to.
|
@@ -7383,8 +7428,8 @@ module Aws::GameLift
|
|
7383
7428
|
#
|
7384
7429
|
# @!attribute [rw] fleet_arn
|
7385
7430
|
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
7386
|
-
# GameLift fleet resource and uniquely identifies it. ARNs are
|
7387
|
-
# across all Regions. Format is
|
7431
|
+
# GameLift Servers fleet resource and uniquely identifies it. ARNs are
|
7432
|
+
# unique across all Regions. Format is
|
7388
7433
|
# `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
|
7389
7434
|
#
|
7390
7435
|
#
|
@@ -7424,8 +7469,8 @@ module Aws::GameLift
|
|
7424
7469
|
#
|
7425
7470
|
# <note markdown="1"> Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See
|
7426
7471
|
# more details in the [Amazon Linux 2 FAQs][1]. For game servers that
|
7427
|
-
# are hosted on AL2 and use server SDK version 4.x for Amazon
|
7428
|
-
#
|
7472
|
+
# are hosted on AL2 and use server SDK version 4.x for Amazon GameLift
|
7473
|
+
# Servers, first update the game server build to server SDK 5.x, and
|
7429
7474
|
# then deploy to AL2023 instances. See [ Migrate to server SDK version
|
7430
7475
|
# 5.][2]
|
7431
7476
|
#
|
@@ -7433,7 +7478,7 @@ module Aws::GameLift
|
|
7433
7478
|
#
|
7434
7479
|
#
|
7435
7480
|
#
|
7436
|
-
# [1]:
|
7481
|
+
# [1]: http://aws.amazon.com/aws.amazon.com/amazon-linux-2/faqs/
|
7437
7482
|
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-serversdk5-migration.html
|
7438
7483
|
# @return [String]
|
7439
7484
|
#
|
@@ -7452,8 +7497,9 @@ module Aws::GameLift
|
|
7452
7497
|
#
|
7453
7498
|
# * **ACTIVE** -- The instance has been successfully created and at
|
7454
7499
|
# least one server process has successfully launched and reported
|
7455
|
-
# back to Amazon GameLift that it is ready to host a game
|
7456
|
-
# The instance is now considered ready to host game
|
7500
|
+
# back to Amazon GameLift Servers that it is ready to host a game
|
7501
|
+
# session. The instance is now considered ready to host game
|
7502
|
+
# sessions.
|
7457
7503
|
#
|
7458
7504
|
# * **TERMINATING** -- The instance is in the process of shutting
|
7459
7505
|
# down. This may happen to reduce capacity during a scaling down
|
@@ -7534,7 +7580,7 @@ module Aws::GameLift
|
|
7534
7580
|
# managed fleet. These credentials are returned in response to a call to
|
7535
7581
|
# [https://docs.aws.amazon.com/gamelift/latest/apireference/API\_GetInstanceAccess][1],
|
7536
7582
|
# which requests access for instances that are running game servers with
|
7537
|
-
# the Amazon GameLift server SDK version 4.x or earlier.
|
7583
|
+
# the Amazon GameLift Servers server SDK version 4.x or earlier.
|
7538
7584
|
#
|
7539
7585
|
#
|
7540
7586
|
#
|
@@ -7559,14 +7605,14 @@ module Aws::GameLift
|
|
7559
7605
|
include Aws::Structure
|
7560
7606
|
end
|
7561
7607
|
|
7562
|
-
# **This data type is used with the Amazon GameLift FleetIQ and
|
7563
|
-
# server groups.**
|
7608
|
+
# **This data type is used with the Amazon GameLift Servers FleetIQ and
|
7609
|
+
# game server groups.**
|
7564
7610
|
#
|
7565
7611
|
# An allowed instance type for a game server group. All game server
|
7566
7612
|
# groups must have at least two instance types defined for it. Amazon
|
7567
|
-
# GameLift FleetIQ periodically evaluates each defined instance
|
7568
|
-
# viability. It then updates the Auto Scaling group with the
|
7569
|
-
# viable instance types.
|
7613
|
+
# GameLift Servers FleetIQ periodically evaluates each defined instance
|
7614
|
+
# type for viability. It then updates the Auto Scaling group with the
|
7615
|
+
# list of viable instance types.
|
7570
7616
|
#
|
7571
7617
|
# @!attribute [rw] instance_type
|
7572
7618
|
# An Amazon EC2 instance type designation.
|
@@ -7575,7 +7621,7 @@ module Aws::GameLift
|
|
7575
7621
|
# @!attribute [rw] weighted_capacity
|
7576
7622
|
# Instance weighting that indicates how much this instance type
|
7577
7623
|
# contributes to the total capacity of a game server group. Instance
|
7578
|
-
# weights are used by Amazon GameLift FleetIQ to calculate the
|
7624
|
+
# weights are used by Amazon GameLift Servers FleetIQ to calculate the
|
7579
7625
|
# instance type's cost per unit hour and better identify the most
|
7580
7626
|
# cost-effective options. For detailed information on weighting
|
7581
7627
|
# instance capacity, see [Instance Weighting][1] in the *Amazon
|
@@ -7660,8 +7706,9 @@ module Aws::GameLift
|
|
7660
7706
|
# assigned an IP address/port number combination, which must fall into
|
7661
7707
|
# the fleet's allowed ranges.
|
7662
7708
|
#
|
7663
|
-
# For Amazon GameLift Realtime fleets, Amazon GameLift
|
7664
|
-
# opens two port ranges, one for TCP messaging and one for
|
7709
|
+
# For Amazon GameLift Servers Realtime fleets, Amazon GameLift Servers
|
7710
|
+
# automatically opens two port ranges, one for TCP messaging and one for
|
7711
|
+
# UDP.
|
7665
7712
|
#
|
7666
7713
|
# @!attribute [rw] from_port
|
7667
7714
|
# A starting value for a range of allowed port numbers.
|
@@ -7704,8 +7751,8 @@ module Aws::GameLift
|
|
7704
7751
|
include Aws::Structure
|
7705
7752
|
end
|
7706
7753
|
|
7707
|
-
# **This data type is used with the Amazon GameLift FleetIQ and
|
7708
|
-
# server groups.**
|
7754
|
+
# **This data type is used with the Amazon GameLift Servers FleetIQ and
|
7755
|
+
# game server groups.**
|
7709
7756
|
#
|
7710
7757
|
# An Amazon Elastic Compute Cloud launch template that contains
|
7711
7758
|
# configuration settings and game server code to be deployed to all
|
@@ -7883,9 +7930,9 @@ module Aws::GameLift
|
|
7883
7930
|
#
|
7884
7931
|
# @!attribute [rw] location
|
7885
7932
|
# The name of a location to retrieve compute resources for. For an
|
7886
|
-
# Amazon GameLift Anywhere fleet, use a custom location. For a
|
7887
|
-
# fleet, provide a Amazon Web Services Region or Local Zone
|
7888
|
-
# example: `us-west-2` or `us-west-2-lax-1`).
|
7933
|
+
# Amazon GameLift Servers Anywhere fleet, use a custom location. For a
|
7934
|
+
# managed fleet, provide a Amazon Web Services Region or Local Zone
|
7935
|
+
# code (for example: `us-west-2` or `us-west-2-lax-1`).
|
7889
7936
|
# @return [String]
|
7890
7937
|
#
|
7891
7938
|
# @!attribute [rw] container_group_definition_name
|
@@ -8048,8 +8095,8 @@ module Aws::GameLift
|
|
8048
8095
|
|
8049
8096
|
# @!attribute [rw] container_group_type
|
8050
8097
|
# The type of container group to retrieve. Container group type
|
8051
|
-
# determines how Amazon GameLift deploys the container group
|
8052
|
-
# fleet instance.
|
8098
|
+
# determines how Amazon GameLift Servers deploys the container group
|
8099
|
+
# on each fleet instance.
|
8053
8100
|
# @return [String]
|
8054
8101
|
#
|
8055
8102
|
# @!attribute [rw] limit
|
@@ -8285,7 +8332,10 @@ module Aws::GameLift
|
|
8285
8332
|
end
|
8286
8333
|
|
8287
8334
|
# @!attribute [rw] filters
|
8288
|
-
# Filters the list for `AWS` or `CUSTOM` locations.
|
8335
|
+
# Filters the list for `AWS` or `CUSTOM` locations. Use this parameter
|
8336
|
+
# to narrow down results to only Amazon Web Services-managed locations
|
8337
|
+
# (Amazon EC2 or container) or only your custom locations (such as an
|
8338
|
+
# Amazon GameLift Servers Anywhere fleet).
|
8289
8339
|
# @return [Array<String>]
|
8290
8340
|
#
|
8291
8341
|
# @!attribute [rw] limit
|
@@ -8311,7 +8361,10 @@ module Aws::GameLift
|
|
8311
8361
|
end
|
8312
8362
|
|
8313
8363
|
# @!attribute [rw] locations
|
8314
|
-
# A collection of locations
|
8364
|
+
# A collection of locations, including both Amazon Web Services and
|
8365
|
+
# custom locations. Each location includes a name and ping beacon
|
8366
|
+
# information that can be used to measure network latency between
|
8367
|
+
# player devices and the location.
|
8315
8368
|
# @return [Array<Types::LocationModel>]
|
8316
8369
|
#
|
8317
8370
|
# @!attribute [rw] next_token
|
@@ -8371,10 +8424,10 @@ module Aws::GameLift
|
|
8371
8424
|
|
8372
8425
|
# @!attribute [rw] resource_arn
|
8373
8426
|
# The Amazon Resource Name ([ARN][1]) that uniquely identifies the
|
8374
|
-
# Amazon GameLift resource that you want to retrieve tags for.
|
8375
|
-
# GameLift includes resource ARNs in the data object
|
8376
|
-
# You can retrieve the ARN by calling a `List` or
|
8377
|
-
# for the resource type.
|
8427
|
+
# Amazon GameLift Servers resource that you want to retrieve tags for.
|
8428
|
+
# Amazon GameLift Servers includes resource ARNs in the data object
|
8429
|
+
# for the resource. You can retrieve the ARN by calling a `List` or
|
8430
|
+
# `Describe` operation for the resource type.
|
8378
8431
|
#
|
8379
8432
|
#
|
8380
8433
|
#
|
@@ -8434,8 +8487,8 @@ module Aws::GameLift
|
|
8434
8487
|
#
|
8435
8488
|
# @!attribute [rw] location
|
8436
8489
|
# An Amazon Web Services Region code, such as `us-west-2`. For a list
|
8437
|
-
# of supported Regions and Local Zones, see [ Amazon GameLift
|
8438
|
-
# locations][1] for managed hosting.
|
8490
|
+
# of supported Regions and Local Zones, see [ Amazon GameLift Servers
|
8491
|
+
# service locations][1] for managed hosting.
|
8439
8492
|
#
|
8440
8493
|
#
|
8441
8494
|
#
|
@@ -8450,22 +8503,17 @@ module Aws::GameLift
|
|
8450
8503
|
include Aws::Structure
|
8451
8504
|
end
|
8452
8505
|
|
8453
|
-
# Properties of a
|
8454
|
-
#
|
8455
|
-
# [https://docs.aws.amazon.com/gamelift/latest/apireference/API\_CreateLocation][1].
|
8456
|
-
#
|
8457
|
-
#
|
8458
|
-
#
|
8459
|
-
# [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateLocation
|
8506
|
+
# Properties of a location, which can include its name, ARN (for custom
|
8507
|
+
# locations), and ping beacon information.
|
8460
8508
|
#
|
8461
8509
|
# @!attribute [rw] location_name
|
8462
8510
|
# The location's name.
|
8463
8511
|
# @return [String]
|
8464
8512
|
#
|
8465
8513
|
# @!attribute [rw] location_arn
|
8466
|
-
# The Amazon Resource Name ([ARN][1]) that is assigned to a
|
8467
|
-
#
|
8468
|
-
#
|
8514
|
+
# The Amazon Resource Name ([ARN][1]) that is assigned to a custom
|
8515
|
+
# location resource and uniquely identifies it. ARNs are unique across
|
8516
|
+
# all Regions. Format is
|
8469
8517
|
# `arn:aws:gamelift:<region>::location/location-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
|
8470
8518
|
#
|
8471
8519
|
#
|
@@ -8473,11 +8521,16 @@ module Aws::GameLift
|
|
8473
8521
|
# [1]: https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html
|
8474
8522
|
# @return [String]
|
8475
8523
|
#
|
8524
|
+
# @!attribute [rw] ping_beacon
|
8525
|
+
# Information about the UDP ping beacon for this location.
|
8526
|
+
# @return [Types::PingBeacon]
|
8527
|
+
#
|
8476
8528
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/LocationModel AWS API Documentation
|
8477
8529
|
#
|
8478
8530
|
class LocationModel < Struct.new(
|
8479
8531
|
:location_name,
|
8480
|
-
:location_arn
|
8532
|
+
:location_arn,
|
8533
|
+
:ping_beacon)
|
8481
8534
|
SENSITIVE = []
|
8482
8535
|
include Aws::Structure
|
8483
8536
|
end
|
@@ -8491,9 +8544,10 @@ module Aws::GameLift
|
|
8491
8544
|
# * **NEW** -- A new fleet location has been defined and desired
|
8492
8545
|
# instances is set to 1.
|
8493
8546
|
#
|
8494
|
-
# * **DOWNLOADING/VALIDATING/BUILDING/ACTIVATING** -- Amazon GameLift
|
8495
|
-
# setting up the new fleet location, creating new instances
|
8496
|
-
# game build or Realtime script and starting server
|
8547
|
+
# * **DOWNLOADING/VALIDATING/BUILDING/ACTIVATING** -- Amazon GameLift
|
8548
|
+
# Servers is setting up the new fleet location, creating new instances
|
8549
|
+
# with the game build or Realtime script and starting server
|
8550
|
+
# processes.
|
8497
8551
|
#
|
8498
8552
|
# * **ACTIVE** -- Hosts can now accept game sessions.
|
8499
8553
|
#
|
@@ -8557,8 +8611,9 @@ module Aws::GameLift
|
|
8557
8611
|
end
|
8558
8612
|
|
8559
8613
|
# A method for collecting container logs for the fleet. Amazon GameLift
|
8560
|
-
# saves all standard output for each container in logs,
|
8561
|
-
# session logs. You can select from the following
|
8614
|
+
# Servers saves all standard output for each container in logs,
|
8615
|
+
# including game session logs. You can select from the following
|
8616
|
+
# methods:
|
8562
8617
|
#
|
8563
8618
|
# @!attribute [rw] log_destination
|
8564
8619
|
# The type of log collection to use for a fleet.
|
@@ -8631,11 +8686,11 @@ module Aws::GameLift
|
|
8631
8686
|
#
|
8632
8687
|
# @!attribute [rw] configuration_arn
|
8633
8688
|
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
8634
|
-
# GameLift matchmaking configuration resource and uniquely
|
8635
|
-
# it. ARNs are unique across all Regions. Format is
|
8689
|
+
# GameLift Servers matchmaking configuration resource and uniquely
|
8690
|
+
# identifies it. ARNs are unique across all Regions. Format is
|
8636
8691
|
# `arn:aws:gamelift:<region>::matchmakingconfiguration/<matchmaking
|
8637
|
-
# configuration name>`. In a Amazon GameLift configuration
|
8638
|
-
# resource ID matches the *Name* value.
|
8692
|
+
# configuration name>`. In a Amazon GameLift Servers configuration
|
8693
|
+
# ARN, the resource ID matches the *Name* value.
|
8639
8694
|
#
|
8640
8695
|
#
|
8641
8696
|
#
|
@@ -8649,12 +8704,12 @@ module Aws::GameLift
|
|
8649
8704
|
#
|
8650
8705
|
# @!attribute [rw] game_session_queue_arns
|
8651
8706
|
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
8652
|
-
# GameLift game session queue resource and uniquely identifies
|
8653
|
-
# ARNs are unique across all Regions. Format is
|
8707
|
+
# GameLift Servers game session queue resource and uniquely identifies
|
8708
|
+
# it. ARNs are unique across all Regions. Format is
|
8654
8709
|
# `arn:aws:gamelift:<region>::gamesessionqueue/<queue name>`. Queues
|
8655
8710
|
# can be located in any Region. Queues are used to start new Amazon
|
8656
|
-
# GameLift-hosted game sessions for matches that are created
|
8657
|
-
# matchmaking configuration. This property is not set when
|
8711
|
+
# GameLift Servers-hosted game sessions for matches that are created
|
8712
|
+
# with this matchmaking configuration. This property is not set when
|
8658
8713
|
# `FlexMatchMode` is set to `STANDALONE`.
|
8659
8714
|
#
|
8660
8715
|
#
|
@@ -8760,14 +8815,16 @@ module Aws::GameLift
|
|
8760
8815
|
#
|
8761
8816
|
# @!attribute [rw] flex_match_mode
|
8762
8817
|
# Indicates whether this matchmaking configuration is being used with
|
8763
|
-
# Amazon GameLift hosting or as a standalone matchmaking
|
8818
|
+
# Amazon GameLift Servers hosting or as a standalone matchmaking
|
8819
|
+
# solution.
|
8764
8820
|
#
|
8765
8821
|
# * **STANDALONE** - FlexMatch forms matches and returns match
|
8766
8822
|
# information, including players and team assignments, in a [
|
8767
8823
|
# MatchmakingSucceeded][1] event.
|
8768
8824
|
#
|
8769
8825
|
# * **WITH\_QUEUE** - FlexMatch forms matches and uses the specified
|
8770
|
-
# Amazon GameLift queue to start a game session for the
|
8826
|
+
# Amazon GameLift Servers queue to start a game session for the
|
8827
|
+
# match.
|
8771
8828
|
#
|
8772
8829
|
#
|
8773
8830
|
#
|
@@ -8843,8 +8900,8 @@ module Aws::GameLift
|
|
8843
8900
|
#
|
8844
8901
|
# @!attribute [rw] rule_set_arn
|
8845
8902
|
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
8846
|
-
# GameLift matchmaking rule set resource and uniquely
|
8847
|
-
# ARNs are unique across all Regions. Format is
|
8903
|
+
# GameLift Servers matchmaking rule set resource and uniquely
|
8904
|
+
# identifies it. ARNs are unique across all Regions. Format is
|
8848
8905
|
# `arn:aws:gamelift:<region>::matchmakingruleset/<ruleset name>`. In a
|
8849
8906
|
# GameLift rule set ARN, the resource ID matches the *RuleSetName*
|
8850
8907
|
# value.
|
@@ -9017,9 +9074,9 @@ module Aws::GameLift
|
|
9017
9074
|
include Aws::Structure
|
9018
9075
|
end
|
9019
9076
|
|
9020
|
-
# The operation failed because Amazon GameLift has not yet
|
9021
|
-
# validating this compute. We recommend attempting 8 to 10
|
9022
|
-
# 3 to 5 minutes with [exponential backoffs and jitter][1].
|
9077
|
+
# The operation failed because Amazon GameLift Servers has not yet
|
9078
|
+
# finished validating this compute. We recommend attempting 8 to 10
|
9079
|
+
# retries over 3 to 5 minutes with [exponential backoffs and jitter][1].
|
9023
9080
|
#
|
9024
9081
|
#
|
9025
9082
|
#
|
@@ -9051,6 +9108,22 @@ module Aws::GameLift
|
|
9051
9108
|
include Aws::Structure
|
9052
9109
|
end
|
9053
9110
|
|
9111
|
+
# Information about a UDP ping beacon that can be used to measure
|
9112
|
+
# network latency between a player device and an Amazon GameLift Servers
|
9113
|
+
# hosting location.
|
9114
|
+
#
|
9115
|
+
# @!attribute [rw] udp_endpoint
|
9116
|
+
# The domain name and port of the UDP ping beacon.
|
9117
|
+
# @return [Types::UDPEndpoint]
|
9118
|
+
#
|
9119
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/PingBeacon AWS API Documentation
|
9120
|
+
#
|
9121
|
+
class PingBeacon < Struct.new(
|
9122
|
+
:udp_endpoint)
|
9123
|
+
SENSITIVE = []
|
9124
|
+
include Aws::Structure
|
9125
|
+
end
|
9126
|
+
|
9054
9127
|
# Information about a player session. This object contains only the
|
9055
9128
|
# player ID and player session ID. To retrieve full details on a player
|
9056
9129
|
# session, call [DescribePlayerSessions][1] with the player session ID.
|
@@ -9261,7 +9334,8 @@ module Aws::GameLift
|
|
9261
9334
|
#
|
9262
9335
|
# @!attribute [rw] ip_address
|
9263
9336
|
# The IP address of the game session. To connect to a Amazon GameLift
|
9264
|
-
# game server, an app needs both the IP address and port
|
9337
|
+
# Servers game server, an app needs both the IP address and port
|
9338
|
+
# number.
|
9265
9339
|
# @return [String]
|
9266
9340
|
#
|
9267
9341
|
# @!attribute [rw] dns_name
|
@@ -9285,13 +9359,14 @@ module Aws::GameLift
|
|
9285
9359
|
#
|
9286
9360
|
# @!attribute [rw] port
|
9287
9361
|
# Port number for the game session. To connect to a Amazon GameLift
|
9288
|
-
# server process, an app needs both the IP address and port
|
9362
|
+
# Servers server process, an app needs both the IP address and port
|
9363
|
+
# number.
|
9289
9364
|
# @return [Integer]
|
9290
9365
|
#
|
9291
9366
|
# @!attribute [rw] player_data
|
9292
9367
|
# Developer-defined information related to a player. Amazon GameLift
|
9293
|
-
# does not use this data, so it can be formatted as needed for
|
9294
|
-
# the game.
|
9368
|
+
# Servers does not use this data, so it can be formatted as needed for
|
9369
|
+
# use in the game.
|
9295
9370
|
# @return [String]
|
9296
9371
|
#
|
9297
9372
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/PlayerSession AWS API Documentation
|
@@ -9322,36 +9397,36 @@ module Aws::GameLift
|
|
9322
9397
|
# following criteria:
|
9323
9398
|
#
|
9324
9399
|
# * When a game session request does not include player latency data,
|
9325
|
-
# Amazon GameLift places game sessions based on the following
|
9400
|
+
# Amazon GameLift Servers places game sessions based on the following
|
9326
9401
|
# priorities: (1) the queue's default destination order, and (2) for
|
9327
9402
|
# multi-location fleets, an alphabetic list of locations.
|
9328
9403
|
#
|
9329
9404
|
# * When a game session request includes player latency data, Amazon
|
9330
|
-
# GameLift re-orders the queue's destinations to make
|
9331
|
-
# where the average player latency is lowest. It reorders
|
9332
|
-
# following priorities: (1) the lowest average latency
|
9333
|
-
# players, (2) the lowest hosting cost, (3) the queue's
|
9334
|
-
# destination order, and (4) for multi-location fleets, an
|
9335
|
-
# list of locations.
|
9405
|
+
# GameLift Servers re-orders the queue's destinations to make
|
9406
|
+
# placements where the average player latency is lowest. It reorders
|
9407
|
+
# based the following priorities: (1) the lowest average latency
|
9408
|
+
# across all players, (2) the lowest hosting cost, (3) the queue's
|
9409
|
+
# default destination order, and (4) for multi-location fleets, an
|
9410
|
+
# alphabetic list of locations.
|
9336
9411
|
#
|
9337
9412
|
# @!attribute [rw] priority_order
|
9338
9413
|
# A custom sequence to use when prioritizing where to place new game
|
9339
9414
|
# sessions. Each priority type is listed once.
|
9340
9415
|
#
|
9341
|
-
# * `LATENCY` -- Amazon GameLift prioritizes locations where
|
9342
|
-
# average player latency is lowest. Player latency data is
|
9343
|
-
# in each game session placement request.
|
9416
|
+
# * `LATENCY` -- Amazon GameLift Servers prioritizes locations where
|
9417
|
+
# the average player latency is lowest. Player latency data is
|
9418
|
+
# provided in each game session placement request.
|
9344
9419
|
#
|
9345
|
-
# * `COST` -- Amazon GameLift prioritizes queue destinations
|
9346
|
-
# lowest current hosting costs. Cost is evaluated based on
|
9347
|
-
# destination's location, instance type, and fleet type (Spot
|
9348
|
-
# On-Demand).
|
9420
|
+
# * `COST` -- Amazon GameLift Servers prioritizes queue destinations
|
9421
|
+
# with the lowest current hosting costs. Cost is evaluated based on
|
9422
|
+
# the destination's location, instance type, and fleet type (Spot
|
9423
|
+
# or On-Demand).
|
9349
9424
|
#
|
9350
|
-
# * `DESTINATION` -- Amazon GameLift prioritizes based on the
|
9351
|
-
# order of destinations in the queue configuration.
|
9425
|
+
# * `DESTINATION` -- Amazon GameLift Servers prioritizes based on the
|
9426
|
+
# list order of destinations in the queue configuration.
|
9352
9427
|
#
|
9353
|
-
# * `LOCATION` -- Amazon GameLift prioritizes based on the
|
9354
|
-
# order of locations, as defined in `LocationOrder`.
|
9428
|
+
# * `LOCATION` -- Amazon GameLift Servers prioritizes based on the
|
9429
|
+
# provided order of locations, as defined in `LocationOrder`.
|
9355
9430
|
# @return [Array<String>]
|
9356
9431
|
#
|
9357
9432
|
# @!attribute [rw] location_order
|
@@ -9359,7 +9434,7 @@ module Aws::GameLift
|
|
9359
9434
|
# `PriorityOrder` property includes `LOCATION`. Locations can include
|
9360
9435
|
# Amazon Web Services Region codes (such as `us-west-2`), local zones,
|
9361
9436
|
# and custom locations (for Anywhere fleets). Each location must be
|
9362
|
-
# listed only once. For details, see [Amazon GameLift service
|
9437
|
+
# listed only once. For details, see [Amazon GameLift Servers service
|
9363
9438
|
# locations.][1]
|
9364
9439
|
#
|
9365
9440
|
#
|
@@ -9390,7 +9465,7 @@ module Aws::GameLift
|
|
9390
9465
|
# configurations are used to limit placements to a subset of the
|
9391
9466
|
# locations in a queue's destinations. If the override list includes a
|
9392
9467
|
# location that's not on in the `FilterConfiguration` allowed list,
|
9393
|
-
# Amazon GameLift won't attempt to place a game session there.
|
9468
|
+
# Amazon GameLift Servers won't attempt to place a game session there.
|
9394
9469
|
#
|
9395
9470
|
# </note>
|
9396
9471
|
#
|
@@ -9415,7 +9490,8 @@ module Aws::GameLift
|
|
9415
9490
|
# A prioritized list of hosting locations. The list can include Amazon
|
9416
9491
|
# Web Services Regions (such as `us-west-2`), local zones, and custom
|
9417
9492
|
# locations (for Anywhere fleets). Each location must be listed only
|
9418
|
-
# once. For details, see [Amazon GameLift service
|
9493
|
+
# once. For details, see [Amazon GameLift Servers service
|
9494
|
+
# locations.][1]
|
9419
9495
|
#
|
9420
9496
|
#
|
9421
9497
|
#
|
@@ -9478,9 +9554,10 @@ module Aws::GameLift
|
|
9478
9554
|
# @return [Integer]
|
9479
9555
|
#
|
9480
9556
|
# @!attribute [rw] metric_name
|
9481
|
-
# Name of the Amazon GameLift-defined metric that is used to
|
9482
|
-
# scaling adjustment. For detailed descriptions of fleet
|
9483
|
-
# [Monitor Amazon GameLift with Amazon
|
9557
|
+
# Name of the Amazon GameLift Servers-defined metric that is used to
|
9558
|
+
# trigger a scaling adjustment. For detailed descriptions of fleet
|
9559
|
+
# metrics, see [Monitor Amazon GameLift Servers with Amazon
|
9560
|
+
# CloudWatch][1].
|
9484
9561
|
#
|
9485
9562
|
# * **ActivatingGameSessions** -- Game sessions in the process of
|
9486
9563
|
# being created.
|
@@ -9579,18 +9656,18 @@ module Aws::GameLift
|
|
9579
9656
|
#
|
9580
9657
|
# @!attribute [rw] certificate_path
|
9581
9658
|
# The path to a TLS certificate on your compute resource. Amazon
|
9582
|
-
# GameLift doesn't validate the path and certificate.
|
9659
|
+
# GameLift Servers doesn't validate the path and certificate.
|
9583
9660
|
# @return [String]
|
9584
9661
|
#
|
9585
9662
|
# @!attribute [rw] dns_name
|
9586
|
-
# The DNS name of the compute resource. Amazon GameLift
|
9587
|
-
# either a DNS name or IP address.
|
9663
|
+
# The DNS name of the compute resource. Amazon GameLift Servers
|
9664
|
+
# requires either a DNS name or IP address.
|
9588
9665
|
# @return [String]
|
9589
9666
|
#
|
9590
9667
|
# @!attribute [rw] ip_address
|
9591
|
-
# The IP address of the compute resource. Amazon GameLift
|
9592
|
-
# either a DNS name or IP address. When registering an
|
9593
|
-
# an IP address is required.
|
9668
|
+
# The IP address of the compute resource. Amazon GameLift Servers
|
9669
|
+
# requires either a DNS name or IP address. When registering an
|
9670
|
+
# Anywhere fleet, an IP address is required.
|
9594
9671
|
# @return [String]
|
9595
9672
|
#
|
9596
9673
|
# @!attribute [rw] location
|
@@ -9751,8 +9828,8 @@ module Aws::GameLift
|
|
9751
9828
|
#
|
9752
9829
|
# The policy is evaluated when a player tries to create a new game
|
9753
9830
|
# session. On receiving a `CreateGameSession` request, Amazon GameLift
|
9754
|
-
# checks that the player (identified by `CreatorId`) has created
|
9755
|
-
# than game session limit in the specified time period.
|
9831
|
+
# Servers checks that the player (identified by `CreatorId`) has created
|
9832
|
+
# fewer than game session limit in the specified time period.
|
9756
9833
|
#
|
9757
9834
|
# @!attribute [rw] new_game_sessions_per_creator
|
9758
9835
|
# A policy that puts limits on the number of game sessions that a
|
@@ -9761,8 +9838,8 @@ module Aws::GameLift
|
|
9761
9838
|
#
|
9762
9839
|
# The policy is evaluated when a player tries to create a new game
|
9763
9840
|
# session. On receiving a `CreateGameSession` request, Amazon GameLift
|
9764
|
-
# checks that the player (identified by `CreatorId`) has
|
9765
|
-
# than game session limit in the specified time period.
|
9841
|
+
# Servers checks that the player (identified by `CreatorId`) has
|
9842
|
+
# created fewer than game session limit in the specified time period.
|
9766
9843
|
# @return [Integer]
|
9767
9844
|
#
|
9768
9845
|
# @!attribute [rw] policy_period_in_minutes
|
@@ -9854,12 +9931,12 @@ module Aws::GameLift
|
|
9854
9931
|
|
9855
9932
|
# A set of instructions that define the set of server processes to run
|
9856
9933
|
# on computes in a fleet. Server processes run either an executable in a
|
9857
|
-
# custom game build or a Amazon GameLift Realtime script. Amazon
|
9858
|
-
# GameLift launches the processes, manages their life cycle, and
|
9934
|
+
# custom game build or a Amazon GameLift Servers Realtime script. Amazon
|
9935
|
+
# GameLift Servers launches the processes, manages their life cycle, and
|
9859
9936
|
# replaces them as needed. Computes check regularly for an updated
|
9860
9937
|
# runtime configuration.
|
9861
9938
|
#
|
9862
|
-
# An Amazon GameLift instance is limited to 50 processes running
|
9939
|
+
# An Amazon GameLift Servers instance is limited to 50 processes running
|
9863
9940
|
# concurrently. To calculate the total number of processes defined in a
|
9864
9941
|
# runtime configuration, add the values of the `ConcurrentExecutions`
|
9865
9942
|
# parameter for each server process. Learn more about [ Running Multiple
|
@@ -9899,13 +9976,13 @@ module Aws::GameLift
|
|
9899
9976
|
end
|
9900
9977
|
|
9901
9978
|
# The location in Amazon S3 where build or script files are stored for
|
9902
|
-
# access by Amazon GameLift.
|
9979
|
+
# access by Amazon GameLift Servers.
|
9903
9980
|
#
|
9904
9981
|
# @!attribute [rw] bucket
|
9905
9982
|
# An Amazon S3 bucket identifier. Thename of the S3 bucket.
|
9906
9983
|
#
|
9907
|
-
# <note markdown="1"> Amazon GameLift doesn't support uploading from Amazon S3
|
9908
|
-
# with names that contain a dot (.).
|
9984
|
+
# <note markdown="1"> Amazon GameLift Servers doesn't support uploading from Amazon S3
|
9985
|
+
# buckets with names that contain a dot (.).
|
9909
9986
|
#
|
9910
9987
|
# </note>
|
9911
9988
|
# @return [String]
|
@@ -9917,7 +9994,7 @@ module Aws::GameLift
|
|
9917
9994
|
#
|
9918
9995
|
# @!attribute [rw] role_arn
|
9919
9996
|
# The Amazon Resource Name ([ARN][1]) for an IAM role that allows
|
9920
|
-
# Amazon GameLift to access the S3 bucket.
|
9997
|
+
# Amazon GameLift Servers to access the S3 bucket.
|
9921
9998
|
#
|
9922
9999
|
#
|
9923
10000
|
#
|
@@ -9926,10 +10003,10 @@ module Aws::GameLift
|
|
9926
10003
|
#
|
9927
10004
|
# @!attribute [rw] object_version
|
9928
10005
|
# The version of the file, if object versioning is turned on for the
|
9929
|
-
# bucket. Amazon GameLift uses this information when
|
9930
|
-
# from an S3 bucket that you own. Use this parameter
|
9931
|
-
# specific version of the file. If not set, the latest
|
9932
|
-
# file is retrieved.
|
10006
|
+
# bucket. Amazon GameLift Servers uses this information when
|
10007
|
+
# retrieving files from an S3 bucket that you own. Use this parameter
|
10008
|
+
# to specify a specific version of the file. If not set, the latest
|
10009
|
+
# version of the file is retrieved.
|
9933
10010
|
# @return [String]
|
9934
10011
|
#
|
9935
10012
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/S3Location AWS API Documentation
|
@@ -9953,8 +10030,8 @@ module Aws::GameLift
|
|
9953
10030
|
#
|
9954
10031
|
# @!attribute [rw] fleet_arn
|
9955
10032
|
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
9956
|
-
# GameLift fleet resource and uniquely identifies it. ARNs are
|
9957
|
-
# across all Regions. Format is
|
10033
|
+
# GameLift Servers fleet resource and uniquely identifies it. ARNs are
|
10034
|
+
# unique across all Regions. Format is
|
9958
10035
|
# `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
|
9959
10036
|
#
|
9960
10037
|
#
|
@@ -10026,9 +10103,10 @@ module Aws::GameLift
|
|
10026
10103
|
# @return [Integer]
|
10027
10104
|
#
|
10028
10105
|
# @!attribute [rw] metric_name
|
10029
|
-
# Name of the Amazon GameLift-defined metric that is used to
|
10030
|
-
# scaling adjustment. For detailed descriptions of fleet
|
10031
|
-
# [Monitor Amazon GameLift with Amazon
|
10106
|
+
# Name of the Amazon GameLift Servers-defined metric that is used to
|
10107
|
+
# trigger a scaling adjustment. For detailed descriptions of fleet
|
10108
|
+
# metrics, see [Monitor Amazon GameLift Servers with Amazon
|
10109
|
+
# CloudWatch][1].
|
10032
10110
|
#
|
10033
10111
|
# * **ActivatingGameSessions** -- Game sessions in the process of
|
10034
10112
|
# being created.
|
@@ -10134,9 +10212,9 @@ module Aws::GameLift
|
|
10134
10212
|
#
|
10135
10213
|
# @!attribute [rw] script_arn
|
10136
10214
|
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
10137
|
-
# GameLift script resource and uniquely identifies it. ARNs
|
10138
|
-
# across all Regions. In a GameLift script ARN, the
|
10139
|
-
# matches the *ScriptId* value.
|
10215
|
+
# GameLift Servers script resource and uniquely identifies it. ARNs
|
10216
|
+
# are unique across all Regions. In a GameLift script ARN, the
|
10217
|
+
# resource ID matches the *ScriptId* value.
|
10140
10218
|
#
|
10141
10219
|
#
|
10142
10220
|
#
|
@@ -10169,12 +10247,12 @@ module Aws::GameLift
|
|
10169
10247
|
# The location of the Amazon S3 bucket where a zipped file containing
|
10170
10248
|
# your Realtime scripts is stored. The storage location must specify
|
10171
10249
|
# the Amazon S3 bucket name, the zip file name (the "key"), and a
|
10172
|
-
# role ARN that allows Amazon GameLift to access the Amazon S3
|
10173
|
-
# location. The S3 bucket must be in the same Region where you
|
10174
|
-
# create a new script. By default, Amazon GameLift
|
10175
|
-
# version of the zip file; if you have S3 object
|
10176
|
-
# you can use the `ObjectVersion` parameter to
|
10177
|
-
# version.
|
10250
|
+
# role ARN that allows Amazon GameLift Servers to access the Amazon S3
|
10251
|
+
# storage location. The S3 bucket must be in the same Region where you
|
10252
|
+
# want to create a new script. By default, Amazon GameLift Servers
|
10253
|
+
# uploads the latest version of the zip file; if you have S3 object
|
10254
|
+
# versioning turned on, you can use the `ObjectVersion` parameter to
|
10255
|
+
# specify an earlier version.
|
10178
10256
|
# @return [Types::S3Location]
|
10179
10257
|
#
|
10180
10258
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/Script AWS API Documentation
|
@@ -10325,7 +10403,7 @@ module Aws::GameLift
|
|
10325
10403
|
|
10326
10404
|
# A set of instructions for launching server processes on fleet
|
10327
10405
|
# computes. Server processes run either an executable in a custom game
|
10328
|
-
# build or a Amazon GameLift Realtime script. Server process
|
10406
|
+
# build or a Amazon GameLift Servers Realtime script. Server process
|
10329
10407
|
# configurations are part of a fleet's runtime configuration.
|
10330
10408
|
#
|
10331
10409
|
# @!attribute [rw] launch_path
|
@@ -10339,10 +10417,10 @@ module Aws::GameLift
|
|
10339
10417
|
# "`/local/game/MyGame/server.exe`" or
|
10340
10418
|
# "`/local/game/MyRealtimeScript.js`"
|
10341
10419
|
#
|
10342
|
-
# <note markdown="1"> Amazon GameLift doesn't support the use of setup scripts
|
10343
|
-
# launch the game executable. For custom game builds, this
|
10344
|
-
# must indicate the executable that calls the server SDK
|
10345
|
-
# `initSDK()` and `ProcessReady()`.
|
10420
|
+
# <note markdown="1"> Amazon GameLift Servers doesn't support the use of setup scripts
|
10421
|
+
# that launch the game executable. For custom game builds, this
|
10422
|
+
# parameter must indicate the executable that calls the server SDK
|
10423
|
+
# operations `initSDK()` and `ProcessReady()`.
|
10346
10424
|
#
|
10347
10425
|
# </note>
|
10348
10426
|
# @return [String]
|
@@ -10398,8 +10476,8 @@ module Aws::GameLift
|
|
10398
10476
|
#
|
10399
10477
|
# @!attribute [rw] fleet_arn
|
10400
10478
|
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
10401
|
-
# GameLift fleet resource and uniquely identifies it. ARNs are
|
10402
|
-
# across all Regions. Format is
|
10479
|
+
# GameLift Servers fleet resource and uniquely identifies it. ARNs are
|
10480
|
+
# unique across all Regions. Format is
|
10403
10481
|
# `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
|
10404
10482
|
#
|
10405
10483
|
#
|
@@ -10474,8 +10552,9 @@ module Aws::GameLift
|
|
10474
10552
|
# limit placements to locations on the override list only, or you can
|
10475
10553
|
# prioritize locations on the override list first and then fall back
|
10476
10554
|
# to the queue's other locations if needed. Choose a fallback
|
10477
|
-
# strategy to use in the event that Amazon GameLift fails to
|
10478
|
-
# game session in any of the locations on the priority
|
10555
|
+
# strategy to use in the event that Amazon GameLift Servers fails to
|
10556
|
+
# place a game session in any of the locations on the priority
|
10557
|
+
# override list.
|
10479
10558
|
# @return [Types::PriorityConfigurationOverride]
|
10480
10559
|
#
|
10481
10560
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/StartGameSessionPlacementInput AWS API Documentation
|
@@ -10510,9 +10589,9 @@ module Aws::GameLift
|
|
10510
10589
|
|
10511
10590
|
# @!attribute [rw] ticket_id
|
10512
10591
|
# A unique identifier for a matchmaking ticket. If no ticket ID is
|
10513
|
-
# specified here, Amazon GameLift will generate one in the
|
10514
|
-
# UUID. Use this identifier to track the match backfill
|
10515
|
-
# and retrieve match results.
|
10592
|
+
# specified here, Amazon GameLift Servers will generate one in the
|
10593
|
+
# form of a UUID. Use this identifier to track the match backfill
|
10594
|
+
# ticket status and retrieve match results.
|
10516
10595
|
# @return [String]
|
10517
10596
|
#
|
10518
10597
|
# @!attribute [rw] configuration_name
|
@@ -10582,9 +10661,9 @@ module Aws::GameLift
|
|
10582
10661
|
|
10583
10662
|
# @!attribute [rw] ticket_id
|
10584
10663
|
# A unique identifier for a matchmaking ticket. If no ticket ID is
|
10585
|
-
# specified here, Amazon GameLift will generate one in the
|
10586
|
-
# UUID. Use this identifier to track the matchmaking ticket
|
10587
|
-
# retrieve match results.
|
10664
|
+
# specified here, Amazon GameLift Servers will generate one in the
|
10665
|
+
# form of a UUID. Use this identifier to track the matchmaking ticket
|
10666
|
+
# status and retrieve match results.
|
10588
10667
|
# @return [String]
|
10589
10668
|
#
|
10590
10669
|
# @!attribute [rw] configuration_name
|
@@ -10657,8 +10736,8 @@ module Aws::GameLift
|
|
10657
10736
|
#
|
10658
10737
|
# @!attribute [rw] fleet_arn
|
10659
10738
|
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
10660
|
-
# GameLift fleet resource and uniquely identifies it. ARNs are
|
10661
|
-
# across all Regions. Format is
|
10739
|
+
# GameLift Servers fleet resource and uniquely identifies it. ARNs are
|
10740
|
+
# unique across all Regions. Format is
|
10662
10741
|
# `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
|
10663
10742
|
#
|
10664
10743
|
#
|
@@ -10779,14 +10858,16 @@ module Aws::GameLift
|
|
10779
10858
|
# @return [Types::ContainerHealthCheck]
|
10780
10859
|
#
|
10781
10860
|
# @!attribute [rw] image_uri
|
10782
|
-
# The URI to the image that Amazon GameLift deploys to a
|
10783
|
-
# fleet. For a more specific identifier, see
|
10861
|
+
# The URI to the image that Amazon GameLift Servers deploys to a
|
10862
|
+
# container fleet. For a more specific identifier, see
|
10863
|
+
# `ResolvedImageDigest`.
|
10784
10864
|
# @return [String]
|
10785
10865
|
#
|
10786
10866
|
# @!attribute [rw] memory_hard_limit_mebibytes
|
10787
|
-
# The amount of memory that Amazon GameLift makes available to
|
10788
|
-
# container. If memory limits aren't set for an individual
|
10789
|
-
# the container shares the container group's total memory
|
10867
|
+
# The amount of memory that Amazon GameLift Servers makes available to
|
10868
|
+
# the container. If memory limits aren't set for an individual
|
10869
|
+
# container, the container shares the container group's total memory
|
10870
|
+
# allocation.
|
10790
10871
|
#
|
10791
10872
|
# <b>Related data type: </b> [ContainerGroupDefinition
|
10792
10873
|
# TotalMemoryLimitMebibytes][1]
|
@@ -10800,9 +10881,9 @@ module Aws::GameLift
|
|
10800
10881
|
# A set of ports that allow access to the container from external
|
10801
10882
|
# users. Processes running in the container can bind to a one of these
|
10802
10883
|
# ports. Container ports aren't directly accessed by inbound traffic.
|
10803
|
-
# Amazon GameLift maps these container ports to externally
|
10804
|
-
# connection ports, which are assigned as needed from the
|
10805
|
-
# fleet's `ConnectionPortRange`.
|
10884
|
+
# Amazon GameLift Servers maps these container ports to externally
|
10885
|
+
# accessible connection ports, which are assigned as needed from the
|
10886
|
+
# container fleet's `ConnectionPortRange`.
|
10806
10887
|
# @return [Types::ContainerPortConfiguration]
|
10807
10888
|
#
|
10808
10889
|
# @!attribute [rw] resolved_image_digest
|
@@ -10920,8 +11001,8 @@ module Aws::GameLift
|
|
10920
11001
|
# private repository. The repository must be in the same Amazon Web
|
10921
11002
|
# Services account and Amazon Web Services Region where you're
|
10922
11003
|
# creating the container group definition. For limits on image size,
|
10923
|
-
# see [Amazon GameLift endpoints and quotas][1]. You can use
|
10924
|
-
# the following image URI formats:
|
11004
|
+
# see [Amazon GameLift Servers endpoints and quotas][1]. You can use
|
11005
|
+
# any of the following image URI formats:
|
10925
11006
|
#
|
10926
11007
|
# * Image ID only: `[AWS account].dkr.ecr.[AWS
|
10927
11008
|
# region].amazonaws.com/[repository ID]`
|
@@ -10951,16 +11032,17 @@ module Aws::GameLift
|
|
10951
11032
|
# @return [Integer]
|
10952
11033
|
#
|
10953
11034
|
# @!attribute [rw] port_configuration
|
10954
|
-
# A set of ports that Amazon GameLift can assign to processes
|
10955
|
-
# container.
|
10956
|
-
#
|
10957
|
-
#
|
10958
|
-
#
|
11035
|
+
# A set of ports that Amazon GameLift Servers can assign to processes
|
11036
|
+
# in a container. The container port configuration must have enough
|
11037
|
+
# ports for each container process that accepts inbound traffic
|
11038
|
+
# connections. A container port configuration can have can have one or
|
11039
|
+
# more container port ranges. Each range specifies starting and ending
|
11040
|
+
# values as well as the supported network protocol.
|
10959
11041
|
#
|
10960
11042
|
# Container ports aren't directly accessed by inbound traffic. Amazon
|
10961
|
-
# GameLift maps
|
10962
|
-
# connection
|
10963
|
-
#
|
11043
|
+
# GameLift Servers maps each container port to an externally
|
11044
|
+
# accessible connection port (see the container fleet property
|
11045
|
+
# `ConnectionPortRange`).
|
10964
11046
|
# @return [Types::ContainerPortConfiguration]
|
10965
11047
|
#
|
10966
11048
|
# @!attribute [rw] vcpu
|
@@ -11026,7 +11108,7 @@ module Aws::GameLift
|
|
11026
11108
|
include Aws::Structure
|
11027
11109
|
end
|
11028
11110
|
|
11029
|
-
# A label that you can assign to a Amazon GameLift resource.
|
11111
|
+
# A label that you can assign to a Amazon GameLift Servers resource.
|
11030
11112
|
#
|
11031
11113
|
# **Learn more**
|
11032
11114
|
#
|
@@ -11066,10 +11148,10 @@ module Aws::GameLift
|
|
11066
11148
|
|
11067
11149
|
# @!attribute [rw] resource_arn
|
11068
11150
|
# The Amazon Resource Name ([ARN][1]) that uniquely identifies the
|
11069
|
-
# Amazon GameLift resource that you want to assign tags to.
|
11070
|
-
# GameLift includes resource ARNs in the data object
|
11071
|
-
# You can retrieve the ARN by calling a `List` or
|
11072
|
-
# for the resource type.
|
11151
|
+
# Amazon GameLift Servers resource that you want to assign tags to.
|
11152
|
+
# Amazon GameLift Servers includes resource ARNs in the data object
|
11153
|
+
# for the resource. You can retrieve the ARN by calling a `List` or
|
11154
|
+
# `Describe` operation for the resource type.
|
11073
11155
|
#
|
11074
11156
|
#
|
11075
11157
|
#
|
@@ -11078,9 +11160,9 @@ module Aws::GameLift
|
|
11078
11160
|
#
|
11079
11161
|
# @!attribute [rw] tags
|
11080
11162
|
# A list of one or more tags to assign to the specified Amazon
|
11081
|
-
# GameLift resource. Tags are developer-defined and structured
|
11082
|
-
# key-value pairs. The maximum tag limit may be lower than stated.
|
11083
|
-
# [ Tagging Amazon Web Services Resources][1] for tagging limits.
|
11163
|
+
# GameLift Servers resource. Tags are developer-defined and structured
|
11164
|
+
# as key-value pairs. The maximum tag limit may be lower than stated.
|
11165
|
+
# See [ Tagging Amazon Web Services Resources][1] for tagging limits.
|
11084
11166
|
#
|
11085
11167
|
#
|
11086
11168
|
#
|
@@ -11118,9 +11200,9 @@ module Aws::GameLift
|
|
11118
11200
|
# Settings for a target-based scaling policy. A target-based policy
|
11119
11201
|
# tracks a particular fleet metric specifies a target value for the
|
11120
11202
|
# metric. As player usage changes, the policy triggers Amazon GameLift
|
11121
|
-
# to adjust capacity so that the metric returns to the target
|
11122
|
-
# target configuration specifies settings as needed for the
|
11123
|
-
# policy, including the target value.
|
11203
|
+
# Servers to adjust capacity so that the metric returns to the target
|
11204
|
+
# value. The target configuration specifies settings as needed for the
|
11205
|
+
# target based policy, including the target value.
|
11124
11206
|
#
|
11125
11207
|
# @!attribute [rw] target_value
|
11126
11208
|
# Desired value to use with a target-based scaling policy. The value
|
@@ -11139,16 +11221,16 @@ module Aws::GameLift
|
|
11139
11221
|
include Aws::Structure
|
11140
11222
|
end
|
11141
11223
|
|
11142
|
-
# **This data type is used with the Amazon GameLift FleetIQ and
|
11143
|
-
# server groups.**
|
11224
|
+
# **This data type is used with the Amazon GameLift Servers FleetIQ and
|
11225
|
+
# game server groups.**
|
11144
11226
|
#
|
11145
11227
|
# Settings for a target-based scaling policy as part of a
|
11146
11228
|
# [GameServerGroupAutoScalingPolicy][1] . These settings are used to
|
11147
|
-
# create a target-based policy that tracks the Amazon GameLift
|
11148
|
-
# metric `"PercentUtilizedGameServers"` and specifies a target
|
11149
|
-
# the metric. As player usage changes, the policy triggers to
|
11150
|
-
# game server group capacity so that the metric returns to
|
11151
|
-
# value.
|
11229
|
+
# create a target-based policy that tracks the Amazon GameLift Servers
|
11230
|
+
# FleetIQ metric `"PercentUtilizedGameServers"` and specifies a target
|
11231
|
+
# value for the metric. As player usage changes, the policy triggers to
|
11232
|
+
# adjust the game server group capacity so that the metric returns to
|
11233
|
+
# the target value.
|
11152
11234
|
#
|
11153
11235
|
#
|
11154
11236
|
#
|
@@ -11196,24 +11278,24 @@ module Aws::GameLift
|
|
11196
11278
|
# include:
|
11197
11279
|
#
|
11198
11280
|
# * `TRIGGER_ON_PROCESS_TERMINATE` – Prompts the Amazon GameLift
|
11199
|
-
# service to send an `OnProcessTerminate()` callback to the
|
11200
|
-
# process and initiate the normal game session shutdown
|
11201
|
-
# The `OnProcessTerminate` method, which is implemented in
|
11202
|
-
# server code, must include a call to the server SDK action
|
11281
|
+
# Servers service to send an `OnProcessTerminate()` callback to the
|
11282
|
+
# server process and initiate the normal game session shutdown
|
11283
|
+
# sequence. The `OnProcessTerminate` method, which is implemented in
|
11284
|
+
# the game server code, must include a call to the server SDK action
|
11203
11285
|
# `ProcessEnding()`, which is how the server process signals to
|
11204
|
-
# Amazon GameLift that a game session is ending. If the
|
11205
|
-
# process doesn't call `ProcessEnding()`, the game session
|
11286
|
+
# Amazon GameLift Servers that a game session is ending. If the
|
11287
|
+
# server process doesn't call `ProcessEnding()`, the game session
|
11206
11288
|
# termination won't conclude successfully.
|
11207
11289
|
#
|
11208
|
-
# * `FORCE_TERMINATE` – Prompts the Amazon GameLift service to
|
11209
|
-
# the server process immediately. Amazon GameLift takes
|
11210
|
-
# (depending on the type of fleet) to shut down the server
|
11211
|
-
# without the normal game session shutdown sequence.
|
11290
|
+
# * `FORCE_TERMINATE` – Prompts the Amazon GameLift Servers service to
|
11291
|
+
# stop the server process immediately. Amazon GameLift Servers takes
|
11292
|
+
# action (depending on the type of fleet) to shut down the server
|
11293
|
+
# process without the normal game session shutdown sequence.
|
11212
11294
|
#
|
11213
11295
|
# <note markdown="1"> This method is not available for game sessions that are running on
|
11214
11296
|
# Anywhere fleets unless the fleet is deployed with the Amazon
|
11215
|
-
# GameLift Agent. In this scenario, a force terminate
|
11216
|
-
# results in an invalid or bad request exception.
|
11297
|
+
# GameLift Servers Agent. In this scenario, a force terminate
|
11298
|
+
# request results in an invalid or bad request exception.
|
11217
11299
|
#
|
11218
11300
|
# </note>
|
11219
11301
|
# @return [String]
|
@@ -11233,9 +11315,9 @@ module Aws::GameLift
|
|
11233
11315
|
# A game session in ACTIVE status can host players. When a game
|
11234
11316
|
# session ends, its status is set to `TERMINATED`.
|
11235
11317
|
#
|
11236
|
-
# Amazon GameLift retains a game session resource for 30 days
|
11237
|
-
# the game session ends. You can reuse idempotency token values
|
11238
|
-
# this time. Game session logs are retained for 14 days.
|
11318
|
+
# Amazon GameLift Servers retains a game session resource for 30 days
|
11319
|
+
# after the game session ends. You can reuse idempotency token values
|
11320
|
+
# after this time. Game session logs are retained for 14 days.
|
11239
11321
|
#
|
11240
11322
|
# [All APIs by task][1]
|
11241
11323
|
#
|
@@ -11252,6 +11334,25 @@ module Aws::GameLift
|
|
11252
11334
|
include Aws::Structure
|
11253
11335
|
end
|
11254
11336
|
|
11337
|
+
# The domain name and port information for a UDP endpoint.
|
11338
|
+
#
|
11339
|
+
# @!attribute [rw] domain
|
11340
|
+
# The domain name of the UDP endpoint.
|
11341
|
+
# @return [String]
|
11342
|
+
#
|
11343
|
+
# @!attribute [rw] port
|
11344
|
+
# The port number of the UDP endpoint.
|
11345
|
+
# @return [Integer]
|
11346
|
+
#
|
11347
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UDPEndpoint AWS API Documentation
|
11348
|
+
#
|
11349
|
+
class UDPEndpoint < Struct.new(
|
11350
|
+
:domain,
|
11351
|
+
:port)
|
11352
|
+
SENSITIVE = []
|
11353
|
+
include Aws::Structure
|
11354
|
+
end
|
11355
|
+
|
11255
11356
|
# The client failed authentication. Clients should not retry such
|
11256
11357
|
# requests.
|
11257
11358
|
#
|
@@ -11281,10 +11382,10 @@ module Aws::GameLift
|
|
11281
11382
|
|
11282
11383
|
# @!attribute [rw] resource_arn
|
11283
11384
|
# The Amazon Resource Name ([ARN][1]) that uniquely identifies the
|
11284
|
-
# Amazon GameLift resource that you want to remove tags from.
|
11285
|
-
# GameLift includes resource ARNs in the data object
|
11286
|
-
# You can retrieve the ARN by calling a `List` or
|
11287
|
-
# for the resource type.
|
11385
|
+
# Amazon GameLift Servers resource that you want to remove tags from.
|
11386
|
+
# Amazon GameLift Servers includes resource ARNs in the data object
|
11387
|
+
# for the resource. You can retrieve the ARN by calling a `List` or
|
11388
|
+
# `Describe` operation for the resource type.
|
11288
11389
|
#
|
11289
11390
|
#
|
11290
11391
|
#
|
@@ -11293,7 +11394,7 @@ module Aws::GameLift
|
|
11293
11394
|
#
|
11294
11395
|
# @!attribute [rw] tag_keys
|
11295
11396
|
# A list of one or more tag keys to remove from the specified Amazon
|
11296
|
-
# GameLift resource.
|
11397
|
+
# GameLift Servers resource.
|
11297
11398
|
# @return [Array<String>]
|
11298
11399
|
#
|
11299
11400
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UntagResourceRequest AWS API Documentation
|
@@ -11436,19 +11537,20 @@ module Aws::GameLift
|
|
11436
11537
|
#
|
11437
11538
|
# @!attribute [rw] game_server_container_groups_per_instance
|
11438
11539
|
# The number of times to replicate the game server container group on
|
11439
|
-
# each fleet instance. By default, Amazon GameLift calculates
|
11440
|
-
# maximum number of game server container groups that can fit on
|
11441
|
-
# instance. You can remove this property value to use the
|
11442
|
-
# value, or set it manually. If you set this number
|
11443
|
-
# GameLift uses your value as long as it's
|
11444
|
-
# maximum.
|
11540
|
+
# each fleet instance. By default, Amazon GameLift Servers calculates
|
11541
|
+
# the maximum number of game server container groups that can fit on
|
11542
|
+
# each instance. You can remove this property value to use the
|
11543
|
+
# calculated value, or set it manually. If you set this number
|
11544
|
+
# manually, Amazon GameLift Servers uses your value as long as it's
|
11545
|
+
# less than the calculated maximum.
|
11445
11546
|
# @return [Integer]
|
11446
11547
|
#
|
11447
11548
|
# @!attribute [rw] instance_connection_port_range
|
11448
11549
|
# A revised set of port numbers to open on each fleet instance. By
|
11449
|
-
# default, Amazon GameLift calculates an optimal port range
|
11450
|
-
# your fleet configuration. If you previously set this
|
11451
|
-
# manually, you can't reset this to use the calculated
|
11550
|
+
# default, Amazon GameLift Servers calculates an optimal port range
|
11551
|
+
# based on your fleet configuration. If you previously set this
|
11552
|
+
# parameter manually, you can't reset this to use the calculated
|
11553
|
+
# settings.
|
11452
11554
|
# @return [Types::ConnectionPortRange]
|
11453
11555
|
#
|
11454
11556
|
# @!attribute [rw] instance_inbound_permission_authorizations
|
@@ -11581,8 +11683,8 @@ module Aws::GameLift
|
|
11581
11683
|
#
|
11582
11684
|
# <note markdown="1"> Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See
|
11583
11685
|
# more details in the [Amazon Linux 2 FAQs][1]. For game servers that
|
11584
|
-
# are hosted on AL2 and use server SDK version 4.x for Amazon
|
11585
|
-
#
|
11686
|
+
# are hosted on AL2 and use server SDK version 4.x for Amazon GameLift
|
11687
|
+
# Servers, first update the game server build to server SDK 5.x, and
|
11586
11688
|
# then deploy to AL2023 instances. See [ Migrate to server SDK version
|
11587
11689
|
# 5.][2]
|
11588
11690
|
#
|
@@ -11590,7 +11692,7 @@ module Aws::GameLift
|
|
11590
11692
|
#
|
11591
11693
|
#
|
11592
11694
|
#
|
11593
|
-
# [1]:
|
11695
|
+
# [1]: http://aws.amazon.com/amazon-linux-2/faqs/
|
11594
11696
|
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-serversdk5-migration.html
|
11595
11697
|
# @return [String]
|
11596
11698
|
#
|
@@ -11666,7 +11768,7 @@ module Aws::GameLift
|
|
11666
11768
|
# @return [Array<String>]
|
11667
11769
|
#
|
11668
11770
|
# @!attribute [rw] anywhere_configuration
|
11669
|
-
# Amazon GameLift Anywhere configuration options.
|
11771
|
+
# Amazon GameLift Servers Anywhere configuration options.
|
11670
11772
|
# @return [Types::AnywhereConfiguration]
|
11671
11773
|
#
|
11672
11774
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateFleetAttributesInput AWS API Documentation
|
@@ -11689,8 +11791,8 @@ module Aws::GameLift
|
|
11689
11791
|
#
|
11690
11792
|
# @!attribute [rw] fleet_arn
|
11691
11793
|
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
11692
|
-
# GameLift fleet resource and uniquely identifies it. ARNs are
|
11693
|
-
# across all Regions. Format is
|
11794
|
+
# GameLift Servers fleet resource and uniquely identifies it. ARNs are
|
11795
|
+
# unique across all Regions. Format is
|
11694
11796
|
# `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
|
11695
11797
|
#
|
11696
11798
|
#
|
@@ -11754,8 +11856,8 @@ module Aws::GameLift
|
|
11754
11856
|
#
|
11755
11857
|
# @!attribute [rw] fleet_arn
|
11756
11858
|
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
11757
|
-
# GameLift fleet resource and uniquely identifies it. ARNs are
|
11758
|
-
# across all Regions. Format is
|
11859
|
+
# GameLift Servers fleet resource and uniquely identifies it. ARNs are
|
11860
|
+
# unique across all Regions. Format is
|
11759
11861
|
# `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
|
11760
11862
|
#
|
11761
11863
|
#
|
@@ -11807,8 +11909,8 @@ module Aws::GameLift
|
|
11807
11909
|
#
|
11808
11910
|
# @!attribute [rw] fleet_arn
|
11809
11911
|
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
11810
|
-
# GameLift fleet resource and uniquely identifies it. ARNs are
|
11811
|
-
# across all Regions. Format is
|
11912
|
+
# GameLift Servers fleet resource and uniquely identifies it. ARNs are
|
11913
|
+
# unique across all Regions. Format is
|
11812
11914
|
# `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
|
11813
11915
|
#
|
11814
11916
|
#
|
@@ -11832,7 +11934,8 @@ module Aws::GameLift
|
|
11832
11934
|
#
|
11833
11935
|
# @!attribute [rw] role_arn
|
11834
11936
|
# The Amazon Resource Name ([ARN][1]) for an IAM role that allows
|
11835
|
-
# Amazon GameLift to access your Amazon EC2 Auto Scaling
|
11937
|
+
# Amazon GameLift Servers to access your Amazon EC2 Auto Scaling
|
11938
|
+
# groups.
|
11836
11939
|
#
|
11837
11940
|
#
|
11838
11941
|
#
|
@@ -11843,14 +11946,15 @@ module Aws::GameLift
|
|
11843
11946
|
# An updated list of Amazon EC2 instance types to use in the Auto
|
11844
11947
|
# Scaling group. The instance definitions must specify at least two
|
11845
11948
|
# different instance types that are supported by Amazon GameLift
|
11846
|
-
# FleetIQ. This updated list replaces the entire current list
|
11847
|
-
# instance definitions for the game server group. For more
|
11848
|
-
# on instance types, see [EC2 Instance Types][1] in the
|
11849
|
-
# User Guide*. You can optionally specify capacity
|
11850
|
-
# instance type. If no weight value is specified
|
11851
|
-
# it is set to the default value "1". For more
|
11852
|
-
# capacity weighting, see [ Instance Weighting for
|
11853
|
-
# Scaling][2] in the Amazon EC2 Auto Scaling User
|
11949
|
+
# Servers FleetIQ. This updated list replaces the entire current list
|
11950
|
+
# of instance definitions for the game server group. For more
|
11951
|
+
# information on instance types, see [EC2 Instance Types][1] in the
|
11952
|
+
# *Amazon EC2 User Guide*. You can optionally specify capacity
|
11953
|
+
# weighting for each instance type. If no weight value is specified
|
11954
|
+
# for an instance type, it is set to the default value "1". For more
|
11955
|
+
# information about capacity weighting, see [ Instance Weighting for
|
11956
|
+
# Amazon EC2 Auto Scaling][2] in the Amazon EC2 Auto Scaling User
|
11957
|
+
# Guide.
|
11854
11958
|
#
|
11855
11959
|
#
|
11856
11960
|
#
|
@@ -11871,9 +11975,9 @@ module Aws::GameLift
|
|
11871
11975
|
# @return [String]
|
11872
11976
|
#
|
11873
11977
|
# @!attribute [rw] balancing_strategy
|
11874
|
-
# Indicates how Amazon GameLift FleetIQ balances the use of
|
11875
|
-
# Instances and On-Demand Instances in the game server group.
|
11876
|
-
# options include the following:
|
11978
|
+
# Indicates how Amazon GameLift Servers FleetIQ balances the use of
|
11979
|
+
# Spot Instances and On-Demand Instances in the game server group.
|
11980
|
+
# Method options include the following:
|
11877
11981
|
#
|
11878
11982
|
# * `SPOT_ONLY` - Only Spot Instances are used in the game server
|
11879
11983
|
# group. If Spot Instances are unavailable or not viable for game
|
@@ -12053,10 +12157,10 @@ module Aws::GameLift
|
|
12053
12157
|
# @!attribute [rw] player_latency_policies
|
12054
12158
|
# A set of policies that enforce a sliding cap on player latency when
|
12055
12159
|
# processing game sessions placement requests. Use multiple policies
|
12056
|
-
# to gradually relax the cap over time if Amazon GameLift
|
12057
|
-
# a placement. Policies are evaluated in order starting
|
12058
|
-
# lowest maximum latency value. When updating policies,
|
12059
|
-
# complete collection of policies.
|
12160
|
+
# to gradually relax the cap over time if Amazon GameLift Servers
|
12161
|
+
# can't make a placement. Policies are evaluated in order starting
|
12162
|
+
# with the lowest maximum latency value. When updating policies,
|
12163
|
+
# provide a complete collection of policies.
|
12060
12164
|
# @return [Array<Types::PlayerLatencyPolicy>]
|
12061
12165
|
#
|
12062
12166
|
# @!attribute [rw] destinations
|
@@ -12137,12 +12241,12 @@ module Aws::GameLift
|
|
12137
12241
|
#
|
12138
12242
|
# @!attribute [rw] game_session_queue_arns
|
12139
12243
|
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
12140
|
-
# GameLift game session queue resource and uniquely identifies
|
12141
|
-
# ARNs are unique across all Regions. Format is
|
12244
|
+
# GameLift Servers game session queue resource and uniquely identifies
|
12245
|
+
# it. ARNs are unique across all Regions. Format is
|
12142
12246
|
# `arn:aws:gamelift:<region>::gamesessionqueue/<queue name>`. Queues
|
12143
12247
|
# can be located in any Region. Queues are used to start new Amazon
|
12144
|
-
# GameLift-hosted game sessions for matches that are created
|
12145
|
-
# matchmaking configuration. If `FlexMatchMode` is set to
|
12248
|
+
# GameLift Servers-hosted game sessions for matches that are created
|
12249
|
+
# with this matchmaking configuration. If `FlexMatchMode` is set to
|
12146
12250
|
# `STANDALONE`, do not set this parameter.
|
12147
12251
|
#
|
12148
12252
|
#
|
@@ -12237,14 +12341,16 @@ module Aws::GameLift
|
|
12237
12341
|
#
|
12238
12342
|
# @!attribute [rw] flex_match_mode
|
12239
12343
|
# Indicates whether this matchmaking configuration is being used with
|
12240
|
-
# Amazon GameLift hosting or as a standalone matchmaking
|
12344
|
+
# Amazon GameLift Servers hosting or as a standalone matchmaking
|
12345
|
+
# solution.
|
12241
12346
|
#
|
12242
12347
|
# * **STANDALONE** - FlexMatch forms matches and returns match
|
12243
12348
|
# information, including players and team assignments, in a [
|
12244
12349
|
# MatchmakingSucceeded][1] event.
|
12245
12350
|
#
|
12246
12351
|
# * **WITH\_QUEUE** - FlexMatch forms matches and uses the specified
|
12247
|
-
# Amazon GameLift queue to start a game session for the
|
12352
|
+
# Amazon GameLift Servers queue to start a game session for the
|
12353
|
+
# match.
|
12248
12354
|
#
|
12249
12355
|
#
|
12250
12356
|
#
|
@@ -12292,9 +12398,9 @@ module Aws::GameLift
|
|
12292
12398
|
# @!attribute [rw] runtime_configuration
|
12293
12399
|
# Instructions for launching server processes on fleet computes.
|
12294
12400
|
# Server processes run either a custom game build executable or a
|
12295
|
-
# Amazon GameLift Realtime script. The runtime configuration
|
12296
|
-
# types of server processes to run, how to launch them, and
|
12297
|
-
# of processes to run concurrently.
|
12401
|
+
# Amazon GameLift Servers Realtime script. The runtime configuration
|
12402
|
+
# lists the types of server processes to run, how to launch them, and
|
12403
|
+
# the number of processes to run concurrently.
|
12298
12404
|
# @return [Types::RuntimeConfiguration]
|
12299
12405
|
#
|
12300
12406
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateRuntimeConfigurationInput AWS API Documentation
|
@@ -12338,12 +12444,12 @@ module Aws::GameLift
|
|
12338
12444
|
# The location of the Amazon S3 bucket where a zipped file containing
|
12339
12445
|
# your Realtime scripts is stored. The storage location must specify
|
12340
12446
|
# the Amazon S3 bucket name, the zip file name (the "key"), and a
|
12341
|
-
# role ARN that allows Amazon GameLift to access the Amazon S3
|
12342
|
-
# location. The S3 bucket must be in the same Region where you
|
12343
|
-
# create a new script. By default, Amazon GameLift
|
12344
|
-
# version of the zip file; if you have S3 object
|
12345
|
-
# you can use the `ObjectVersion` parameter to
|
12346
|
-
# version.
|
12447
|
+
# role ARN that allows Amazon GameLift Servers to access the Amazon S3
|
12448
|
+
# storage location. The S3 bucket must be in the same Region where you
|
12449
|
+
# want to create a new script. By default, Amazon GameLift Servers
|
12450
|
+
# uploads the latest version of the zip file; if you have S3 object
|
12451
|
+
# versioning turned on, you can use the `ObjectVersion` parameter to
|
12452
|
+
# specify an earlier version.
|
12347
12453
|
# @return [Types::S3Location]
|
12348
12454
|
#
|
12349
12455
|
# @!attribute [rw] zip_file
|
@@ -12376,7 +12482,7 @@ module Aws::GameLift
|
|
12376
12482
|
# storage location reflects the information that was provided in the
|
12377
12483
|
# *CreateScript* request; (2) If the script file was uploaded from a
|
12378
12484
|
# local zip file, the storage location reflects an S3 location
|
12379
|
-
# controls by the Amazon GameLift service.
|
12485
|
+
# controls by the Amazon GameLift Servers service.
|
12380
12486
|
# @return [Types::Script]
|
12381
12487
|
#
|
12382
12488
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateScriptOutput AWS API Documentation
|
@@ -12413,8 +12519,8 @@ module Aws::GameLift
|
|
12413
12519
|
end
|
12414
12520
|
|
12415
12521
|
# Represents an authorization for a VPC peering connection between the
|
12416
|
-
# VPC for an Amazon GameLift fleet and another VPC on an account
|
12417
|
-
# have access to. This authorization must exist and be valid for the
|
12522
|
+
# VPC for an Amazon GameLift Servers fleet and another VPC on an account
|
12523
|
+
# you have access to. This authorization must exist and be valid for the
|
12418
12524
|
# peering connection to be established. Authorizations are valid for 24
|
12419
12525
|
# hours after they are issued.
|
12420
12526
|
#
|
@@ -12428,9 +12534,9 @@ module Aws::GameLift
|
|
12428
12534
|
#
|
12429
12535
|
# @!attribute [rw] game_lift_aws_account_id
|
12430
12536
|
# A unique identifier for the Amazon Web Services account that you use
|
12431
|
-
# to manage your Amazon GameLift fleet. You can find your
|
12432
|
-
# in the Amazon Web Services Management Console under
|
12433
|
-
# settings.
|
12537
|
+
# to manage your Amazon GameLift Servers fleet. You can find your
|
12538
|
+
# Account ID in the Amazon Web Services Management Console under
|
12539
|
+
# account settings.
|
12434
12540
|
# @return [String]
|
12435
12541
|
#
|
12436
12542
|
# @!attribute [rw] peer_vpc_aws_account_id
|
@@ -12439,10 +12545,10 @@ module Aws::GameLift
|
|
12439
12545
|
#
|
12440
12546
|
# @!attribute [rw] peer_vpc_id
|
12441
12547
|
# A unique identifier for a VPC with resources to be accessed by your
|
12442
|
-
# Amazon GameLift fleet. The VPC must be in the same Region as
|
12443
|
-
# fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the
|
12444
|
-
# Web Services Management Console. Learn more about VPC peering
|
12445
|
-
# [VPC Peering with Amazon GameLift Fleets][2].
|
12548
|
+
# Amazon GameLift Servers fleet. The VPC must be in the same Region as
|
12549
|
+
# your fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the
|
12550
|
+
# Amazon Web Services Management Console. Learn more about VPC peering
|
12551
|
+
# in [VPC Peering with Amazon GameLift Servers Fleets][2].
|
12446
12552
|
#
|
12447
12553
|
#
|
12448
12554
|
#
|
@@ -12475,9 +12581,9 @@ module Aws::GameLift
|
|
12475
12581
|
end
|
12476
12582
|
|
12477
12583
|
# Represents a peering connection between a VPC on one of your Amazon
|
12478
|
-
# Web Services accounts and the VPC for your Amazon GameLift
|
12479
|
-
# This record may be for an active peering connection or a
|
12480
|
-
# connection that has not yet been established.
|
12584
|
+
# Web Services accounts and the VPC for your Amazon GameLift Servers
|
12585
|
+
# fleets. This record may be for an active peering connection or a
|
12586
|
+
# pending connection that has not yet been established.
|
12481
12587
|
#
|
12482
12588
|
# **Related actions**
|
12483
12589
|
#
|
@@ -12489,7 +12595,7 @@ module Aws::GameLift
|
|
12489
12595
|
#
|
12490
12596
|
# @!attribute [rw] fleet_id
|
12491
12597
|
# A unique identifier for the fleet. This ID determines the ID of the
|
12492
|
-
# Amazon GameLift VPC for your fleet.
|
12598
|
+
# Amazon GameLift Servers VPC for your fleet.
|
12493
12599
|
# @return [String]
|
12494
12600
|
#
|
12495
12601
|
# @!attribute [rw] fleet_arn
|
@@ -12521,10 +12627,10 @@ module Aws::GameLift
|
|
12521
12627
|
#
|
12522
12628
|
# @!attribute [rw] peer_vpc_id
|
12523
12629
|
# A unique identifier for a VPC with resources to be accessed by your
|
12524
|
-
# Amazon GameLift fleet. The VPC must be in the same Region as
|
12525
|
-
# fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the
|
12526
|
-
# Web Services Management Console. Learn more about VPC peering
|
12527
|
-
# [VPC Peering with Amazon GameLift Fleets][2].
|
12630
|
+
# Amazon GameLift Servers fleet. The VPC must be in the same Region as
|
12631
|
+
# your fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the
|
12632
|
+
# Amazon Web Services Management Console. Learn more about VPC peering
|
12633
|
+
# in [VPC Peering with Amazon GameLift Servers Fleets][2].
|
12528
12634
|
#
|
12529
12635
|
#
|
12530
12636
|
#
|
@@ -12534,8 +12640,9 @@ module Aws::GameLift
|
|
12534
12640
|
#
|
12535
12641
|
# @!attribute [rw] game_lift_vpc_id
|
12536
12642
|
# A unique identifier for the VPC that contains the Amazon GameLift
|
12537
|
-
# fleet for this connection. This VPC is managed by Amazon
|
12538
|
-
# and does not appear in your Amazon Web Services
|
12643
|
+
# Servers fleet for this connection. This VPC is managed by Amazon
|
12644
|
+
# GameLift Servers and does not appear in your Amazon Web Services
|
12645
|
+
# account.
|
12539
12646
|
# @return [String]
|
12540
12647
|
#
|
12541
12648
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/VpcPeeringConnection AWS API Documentation
|