aws-sdk-gamelift 1.105.0 → 1.106.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/CHANGELOG.md +5 -0
- data/VERSION +1 -1
- data/lib/aws-sdk-gamelift/client.rb +743 -676
- data/lib/aws-sdk-gamelift/client_api.rb +10 -0
- data/lib/aws-sdk-gamelift/types.rb +830 -723
- data/lib/aws-sdk-gamelift.rb +1 -1
- data/sig/types.rbs +12 -0
- metadata +1 -1
@@ -490,8 +490,8 @@ module Aws::GameLift
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#
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# To register acceptance, specify the ticket ID, one or more players,
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# and an acceptance response. When all players have accepted, Amazon
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# GameLift advances the matchmaking tickets to status `PLACING`,
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# attempts to create a new game session for the match.
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# GameLift Servers advances the matchmaking tickets to status `PLACING`,
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# and attempts to create a new game session for the match.
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#
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# If any player rejects the match, or if acceptances are not received
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# before a specified timeout, the proposed match is dropped. Each
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@@ -545,24 +545,24 @@ module Aws::GameLift
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req.send_request(options)
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end
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# **This operation is used with the Amazon GameLift FleetIQ
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# game server groups.**
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# **This operation is used with the Amazon GameLift Servers FleetIQ
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# solution and game server groups.**
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#
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# Locates an available game server and temporarily reserves it to host
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# gameplay and players. This operation is called from a game client or
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# client service (such as a matchmaker) to request hosting resources for
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# a new game session. In response, Amazon GameLift FleetIQ
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# available game server, places it in `CLAIMED` status for 60
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# and returns connection information that players can use to
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# the game server.
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# a new game session. In response, Amazon GameLift Servers FleetIQ
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# locates an available game server, places it in `CLAIMED` status for 60
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# seconds, and returns connection information that players can use to
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# connect to the game server.
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#
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# To claim a game server, identify a game server group. You can also
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# specify a game server ID, although this approach bypasses Amazon
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# GameLift FleetIQ placement optimization. Optionally, include
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# to pass to the game server at the start of a game session,
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# game map or player information. Add filter options to
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# how a game server is chosen, such as only allowing
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# `ACTIVE` instances to be claimed.
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# GameLift Servers FleetIQ placement optimization. Optionally, include
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# game data to pass to the game server at the start of a game session,
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# such as a game map or player information. Add filter options to
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# further restrict how a game server is chosen, such as only allowing
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# game servers on `ACTIVE` instances to be claimed.
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#
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# When a game server is successfully claimed, connection information is
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# returned. A claimed game server's utilization status remains
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@@ -586,7 +586,7 @@ module Aws::GameLift
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#
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# **Learn more**
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#
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# [Amazon GameLift FleetIQ Guide][1]
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# [Amazon GameLift Servers FleetIQ Guide][1]
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#
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#
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#
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@@ -595,13 +595,13 @@ module Aws::GameLift
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# @option params [required, String] :game_server_group_name
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# A unique identifier for the game server group where the game server is
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# running. If you are not specifying a game server to claim, this value
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# identifies where you want Amazon GameLift FleetIQ to look for
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# available game server to claim.
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# identifies where you want Amazon GameLift Servers FleetIQ to look for
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# an available game server to claim.
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#
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# @option params [String] :game_server_id
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# A custom string that uniquely identifies the game server to claim. If
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# this parameter is left empty, Amazon GameLift FleetIQ searches
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# available game server in the specified game server group.
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# this parameter is left empty, Amazon GameLift Servers FleetIQ searches
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# for an available game server in the specified game server group.
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#
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# @option params [String] :game_server_data
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# A set of custom game server properties, formatted as a single string
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# for a fleet that is useful when redirecting player traffic from one
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# fleet to another, such as when updating your game build.
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#
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# Amazon GameLift supports two types of routing strategies for
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# simple and terminal. A simple alias points to an active
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# terminal alias is used to display messaging or link to a URL
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# of routing players to an active fleet. For example, you might
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# terminal alias when a game version is no longer supported and
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# to direct players to an upgrade site.
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# Amazon GameLift Servers supports two types of routing strategies for
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# aliases: simple and terminal. A simple alias points to an active
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# fleet. A terminal alias is used to display messaging or link to a URL
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# instead of routing players to an active fleet. For example, you might
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# use a terminal alias when a game version is no longer supported and
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# you want to direct players to an upgrade site.
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#
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# To create a fleet alias, specify an alias name, routing strategy, and
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# optional description. Each simple alias can point to only one fleet,
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req.send_request(options)
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end
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# Creates a new Amazon GameLift build resource for your game
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# binary files. Combine game server binaries into a zip file for
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# with Amazon GameLift.
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# Creates a new Amazon GameLift Servers build resource for your game
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# server binary files. Combine game server binaries into a zip file for
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# use with Amazon GameLift Servers.
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#
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# When setting up a new game build for Amazon GameLift, we
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# using the CLI command <b> <a
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# When setting up a new game build for Amazon GameLift Servers, we
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# recommend using the CLI command <b> <a
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# href="https://docs.aws.amazon.com/cli/latest/reference/gamelift/upload-build.html">upload-build</a>
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# </b>. This helper command combines two tasks: (1) it uploads your
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# build files from a file directory to an Amazon GameLift Amazon
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# location, and (2) it creates a new build resource.
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# build files from a file directory to an Amazon GameLift Servers Amazon
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# S3 location, and (2) it creates a new build resource.
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#
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# You can use the `CreateBuild` operation in the following scenarios:
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#
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# * Create a new game build with build files that are in an Amazon S3
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# location under an Amazon Web Services account that you control. To
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# use this option, you give Amazon GameLift access to the
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# bucket. With permissions in place, specify a build name,
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# system, and the Amazon S3 storage location of your game
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#
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#
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# use this option, you give Amazon GameLift Servers access to the
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# Amazon S3 bucket. With permissions in place, specify a build name,
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# operating system, and the Amazon S3 storage location of your game
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# build.
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#
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# * Upload your build files to a Amazon GameLift Servers Amazon S3
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# location. To use this option, specify a build name and operating
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# system. This operation creates a new build resource and also returns
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# an Amazon S3 location with temporary access credentials. Use the
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# credentials to manually upload your build files to the specified
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# Amazon S3 location. For more information, see [Uploading Objects][1]
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# in the *Amazon S3 Developer Guide*. After you upload build files to
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# the Amazon GameLift Servers Amazon S3 location, you can't update
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# them.
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#
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# If successful, this operation creates a new build resource with a
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# unique build ID and places it in `INITIALIZED` status. A build must be
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# this parameter only when creating a build with files stored in an
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# Amazon S3 bucket that you own. The storage location must specify an
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# Amazon S3 bucket name and key. The location must also specify a role
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# ARN that you set up to allow Amazon GameLift to access your
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# bucket. The S3 bucket and your new build must be in the same
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# ARN that you set up to allow Amazon GameLift Servers to access your
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# Amazon S3 bucket. The S3 bucket and your new build must be in the same
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# Region.
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#
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# If a `StorageLocation` is specified, the size of your file can be
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# found in your Amazon S3 bucket. Amazon GameLift will report a
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# found in your Amazon S3 bucket. Amazon GameLift Servers will report a
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# `SizeOnDisk` of 0.
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#
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# @option params [String] :operating_system
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#
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# <note markdown="1"> Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more
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# details in the [Amazon Linux 2 FAQs][1]. For game servers that are
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# hosted on AL2 and use server SDK version 4.x for Amazon GameLift
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# first update the game server build to server SDK 5.x, and
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# to AL2023 instances. See [ Migrate to server SDK version
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# hosted on AL2 and use server SDK version 4.x for Amazon GameLift
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# Servers, first update the game server build to server SDK 5.x, and
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# then deploy to AL2023 instances. See [ Migrate to server SDK version
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# 5.][2]
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#
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# </note>
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#
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#
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#
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# [1]:
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# [1]: http://aws.amazon.com/amazon-linux-2/faqs/
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# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-serversdk5-migration.html
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#
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# @option params [Array<Types::Tag>] :tags
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#
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# @option params [String] :server_sdk_version
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# A server SDK version you used when integrating your game server build
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# with Amazon GameLift. For more information see [Integrate
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# custom game servers][1]. By default Amazon GameLift
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# `4.0.2`.
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# with Amazon GameLift Servers. For more information see [Integrate
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# games with custom game servers][1]. By default Amazon GameLift Servers
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# sets this value to `4.0.2`.
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#
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#
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# instances to host your containerized game servers. Use this operation
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# to define how to deploy a container architecture onto each fleet
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# instance and configure fleet settings. You can create a container
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# fleet in any Amazon Web Services Regions that Amazon GameLift
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# for multi-location fleets. A container fleet can be deployed
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# single location or multiple locations. Container fleets are
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# fleet in any Amazon Web Services Regions that Amazon GameLift Servers
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# supports for multi-location fleets. A container fleet can be deployed
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# to a single location or multiple locations. Container fleets are
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# deployed with Amazon Linux 2023 as the instance operating system.
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#
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# Define the fleet's container architecture using container group
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# definitions. Each fleet can have one of the following container group
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# types:
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#
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# * The game server container group runs your game server build and
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# dependent software. Amazon GameLift deploys one or more
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# this container group to each fleet instance. The number
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# depends on the computing capabilities of the fleet
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# dependent software. Amazon GameLift Servers deploys one or more
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# replicas of this container group to each fleet instance. The number
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# of replicas depends on the computing capabilities of the fleet
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# instance in use.
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# * An optional per-instance container group might be used to run other
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# @option params [required, String] :fleet_role_arn
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# The unique identifier for an Identity and Access Management (IAM) role
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# with permissions to run your containers on resources that are managed
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# by Amazon GameLift Servers. Use an IAM service role with the
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# `GameLiftContainerFleetPolicy` managed policy attached. For more
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# information, see [Set up an IAM service role][1]. You can't change
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# this fleet property after the fleet is created.
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# connection ports map to container ports that are configured in the
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# fleet's container group definitions.
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# your fleet configuration. To use the calculated range, don't
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# parameter. The values are:
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# based on your fleet configuration. To use the calculated range, don't
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# set this parameter. The values are:
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# * Port range: 4192 to a number calculated based on your fleet
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# [# of game server container groups per fleet instance] * [#
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# container ports in the game server container group definition] +
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# of container ports in the game server container group
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# `4192 + [# of game server container groups per fleet instance] * [#
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# of container ports in the game server container group definition] +
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# [# of container ports in the game server container group
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# definition]`
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# ^
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# fleet's inbound permissions port range.
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# calculates a port range for you, even if you later remove the manual
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# settings.
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# opening ports only when you need them and closing them when you're
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# finished.
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# based on your fleet configuration. To use the calculated range, don't
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# set this parameter. The values are:
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#
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# * Protocol: UDP
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# `4192 + [# of game server container groups per fleet instance] * [#
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# of container ports in the game server container group definition] +
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# [# of container ports in the game server container group
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# definition]`
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#
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# You can also choose to manually set this parameter. When manually
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# setting this parameter, you must use port numbers that match the
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# fleet's connection port range.
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# calculates a port range for you, even if you later remove the manual
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# settings.
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# The number of times to replicate the game server container group on
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# server container groups that can fit on each instance. This
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# game server container groups that can fit on each instance. This
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# calculation is based on the CPU and memory resources of the fleet's
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# instance type). To use the calculated maximum, don't set this
|
1106
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-
# parameter. If you set this number manually, Amazon GameLift
|
1107
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-
# value as long as it's less than the calculated maximum.
|
1115
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+
# parameter. If you set this number manually, Amazon GameLift Servers
|
1116
|
+
# uses your value as long as it's less than the calculated maximum.
|
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#
|
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# @option params [String] :instance_type
|
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# The Amazon EC2 instance type to use for all instances in the fleet.
|
@@ -1114,10 +1123,10 @@ module Aws::GameLift
|
|
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1123
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# your game servers. This includes including CPU, memory, storage, and
|
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# networking capacity.
|
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#
|
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-
# By default, Amazon GameLift selects an instance type that fits
|
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-
# needs of your container groups and is available in all selected
|
1119
|
-
# locations. You can also choose to manually set this parameter.
|
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-
# [Amazon Elastic Compute Cloud Instance Types][1] for detailed
|
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|
+
# By default, Amazon GameLift Servers selects an instance type that fits
|
1127
|
+
# the needs of your container groups and is available in all selected
|
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+
# fleet locations. You can also choose to manually set this parameter.
|
1129
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+
# See [Amazon Elastic Compute Cloud Instance Types][1] for detailed
|
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1130
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# descriptions of Amazon EC2 instance types.
|
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#
|
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# You can't update this fleet property later.
|
@@ -1142,12 +1151,12 @@ module Aws::GameLift
|
|
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# @option params [Array<Types::LocationConfiguration>] :locations
|
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# A set of locations to deploy container fleet instances to. You can add
|
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1153
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# any Amazon Web Services Region or Local Zone that's supported by
|
1145
|
-
# Amazon GameLift. Provide a list of one or more Amazon Web
|
1146
|
-
# Region codes, such as `us-west-2`, or Local Zone names. Also
|
1147
|
-
# the fleet's home Region, which is the Amazon Web Services
|
1148
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-
# where the fleet is created. For a list of supported Regions and
|
1149
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-
# Zones, see [ Amazon GameLift service locations][1] for
|
1150
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-
# hosting.
|
1154
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+
# Amazon GameLift Servers. Provide a list of one or more Amazon Web
|
1155
|
+
# Services Region codes, such as `us-west-2`, or Local Zone names. Also
|
1156
|
+
# include the fleet's home Region, which is the Amazon Web Services
|
1157
|
+
# Region where the fleet is created. For a list of supported Regions and
|
1158
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+
# Local Zones, see [ Amazon GameLift Servers service locations][1] for
|
1159
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+
# managed hosting.
|
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#
|
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#
|
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#
|
@@ -1161,11 +1170,11 @@ module Aws::GameLift
|
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# group, but you can change this value at any time.
|
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#
|
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# @option params [String] :new_game_session_protection_policy
|
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-
# Determines whether Amazon GameLift can shut down game sessions
|
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-
# fleet that are actively running and hosting players. Amazon
|
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|
-
# might prompt an instance shutdown when scaling down
|
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|
-
# when retiring unhealthy instances. You can also set
|
1168
|
-
# protection for individual game sessions using
|
1173
|
+
# Determines whether Amazon GameLift Servers can shut down game sessions
|
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+
# on the fleet that are actively running and hosting players. Amazon
|
1175
|
+
# GameLift Servers might prompt an instance shutdown when scaling down
|
1176
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+
# fleet capacity or when retiring unhealthy instances. You can also set
|
1177
|
+
# game session protection for individual game sessions using
|
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# [UpdateGameSession](gamelift/latest/apireference/API_UpdateGameSession.html).
|
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#
|
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# * **NoProtection** -- Game sessions can be shut down during active
|
@@ -1183,8 +1192,9 @@ module Aws::GameLift
|
|
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#
|
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# @option params [Types::LogConfiguration] :log_configuration
|
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1194
|
# A method for collecting container logs for the fleet. Amazon GameLift
|
1186
|
-
# saves all standard output for each container in logs,
|
1187
|
-
# session logs. You can select from the following
|
1195
|
+
# Servers saves all standard output for each container in logs,
|
1196
|
+
# including game session logs. You can select from the following
|
1197
|
+
# methods:
|
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|
#
|
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1199
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# * `CLOUDWATCH` -- Send logs to an Amazon CloudWatch log group that you
|
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1200
|
# define. Each container emits a log stream, which is organized in the
|
@@ -1196,9 +1206,9 @@ module Aws::GameLift
|
|
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1206
|
#
|
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# By default, this property is set to `CLOUDWATCH`.
|
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1208
|
#
|
1199
|
-
# Amazon GameLift requires permissions to send logs other Amazon
|
1200
|
-
# Services services in your account. These permissions are included
|
1201
|
-
# the IAM fleet role for this container fleet (see `FleetRoleArn)`.
|
1209
|
+
# Amazon GameLift Servers requires permissions to send logs other Amazon
|
1210
|
+
# Web Services services in your account. These permissions are included
|
1211
|
+
# in the IAM fleet role for this container fleet (see `FleetRoleArn)`.
|
1202
1212
|
#
|
1203
1213
|
# @option params [Array<Types::Tag>] :tags
|
1204
1214
|
# A list of labels to assign to the new fleet resource. Tags are
|
@@ -1307,13 +1317,13 @@ module Aws::GameLift
|
|
1307
1317
|
end
|
1308
1318
|
|
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1319
|
# Creates a `ContainerGroupDefinition` that describes a set of
|
1310
|
-
# containers for hosting your game server with Amazon GameLift
|
1311
|
-
# containers hosting. An Amazon GameLift container group
|
1312
|
-
# container task or pod. Use container group definitions
|
1313
|
-
# a container fleet with [CreateContainerFleet][1].
|
1320
|
+
# containers for hosting your game server with Amazon GameLift Servers
|
1321
|
+
# managed containers hosting. An Amazon GameLift Servers container group
|
1322
|
+
# is similar to a container task or pod. Use container group definitions
|
1323
|
+
# when you create a container fleet with [CreateContainerFleet][1].
|
1314
1324
|
#
|
1315
|
-
# A container group definition determines how Amazon GameLift
|
1316
|
-
# your containers to each instance in a container fleet. You can
|
1325
|
+
# A container group definition determines how Amazon GameLift Servers
|
1326
|
+
# deploys your containers to each instance in a container fleet. You can
|
1317
1327
|
# maintain multiple versions of a container group definition.
|
1318
1328
|
#
|
1319
1329
|
# There are two types of container groups:
|
@@ -1349,7 +1359,7 @@ module Aws::GameLift
|
|
1349
1359
|
#
|
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1360
|
# <note markdown="1"> This operation requires Identity and Access Management (IAM)
|
1351
1361
|
# permissions to access container images in Amazon ECR repositories. See
|
1352
|
-
# [ IAM permissions for Amazon GameLift][2] for help setting the
|
1362
|
+
# [ IAM permissions for Amazon GameLift Servers][2] for help setting the
|
1353
1363
|
# appropriate permissions.
|
1354
1364
|
#
|
1355
1365
|
# </note>
|
@@ -1421,8 +1431,8 @@ module Aws::GameLift
|
|
1421
1431
|
#
|
1422
1432
|
# @option params [String] :container_group_type
|
1423
1433
|
# The type of container group being defined. Container group type
|
1424
|
-
# determines how Amazon GameLift deploys the container group on
|
1425
|
-
# fleet instance.
|
1434
|
+
# determines how Amazon GameLift Servers deploys the container group on
|
1435
|
+
# each fleet instance.
|
1426
1436
|
#
|
1427
1437
|
# Default value: `GAME_SERVER`
|
1428
1438
|
#
|
@@ -1463,15 +1473,16 @@ module Aws::GameLift
|
|
1463
1473
|
#
|
1464
1474
|
# <note markdown="1"> Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more
|
1465
1475
|
# details in the [Amazon Linux 2 FAQs][1]. For game servers that are
|
1466
|
-
# hosted on AL2 and use server SDK version 4.x for Amazon GameLift
|
1467
|
-
# first update the game server build to server SDK 5.x, and
|
1468
|
-
# to AL2023 instances. See [ Migrate to server SDK version
|
1476
|
+
# hosted on AL2 and use server SDK version 4.x for Amazon GameLift
|
1477
|
+
# Servers, first update the game server build to server SDK 5.x, and
|
1478
|
+
# then deploy to AL2023 instances. See [ Migrate to server SDK version
|
1479
|
+
# 5.][2]
|
1469
1480
|
#
|
1470
1481
|
# </note>
|
1471
1482
|
#
|
1472
1483
|
#
|
1473
1484
|
#
|
1474
|
-
# [1]:
|
1485
|
+
# [1]: http://aws.amazon.com/amazon-linux-2/faqs/
|
1475
1486
|
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-serversdk5-migration.html
|
1476
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|
#
|
1477
1488
|
# @option params [String] :version_description
|
@@ -1664,8 +1675,8 @@ module Aws::GameLift
|
|
1664
1675
|
#
|
1665
1676
|
# An EC2 fleet is a set of Amazon Elastic Compute Cloud (Amazon EC2)
|
1666
1677
|
# instances. Your game server build is deployed to each fleet instance.
|
1667
|
-
# Amazon GameLift manages the fleet's instances and controls
|
1668
|
-
# lifecycle of game server processes, which host game sessions for
|
1678
|
+
# Amazon GameLift Servers manages the fleet's instances and controls
|
1679
|
+
# the lifecycle of game server processes, which host game sessions for
|
1669
1680
|
# players. EC2 fleets can have instances in multiple locations. Each
|
1670
1681
|
# instance in the fleet is designated a `Compute`.
|
1671
1682
|
#
|
@@ -1687,12 +1698,12 @@ module Aws::GameLift
|
|
1687
1698
|
# configuration
|
1688
1699
|
#
|
1689
1700
|
# If successful, this operation creates a new fleet resource and places
|
1690
|
-
# it in `NEW` status while Amazon GameLift initiates the [fleet
|
1691
|
-
# workflow][1]. To debug your fleet, fetch logs, view
|
1692
|
-
# metrics or other actions on the fleet, create a
|
1693
|
-
# port 22/3389 open. As a best practice, we
|
1694
|
-
# remote access only when you need them and
|
1695
|
-
# finished.
|
1701
|
+
# it in `NEW` status while Amazon GameLift Servers initiates the [fleet
|
1702
|
+
# creation workflow][1]. To debug your fleet, fetch logs, view
|
1703
|
+
# performance metrics or other actions on the fleet, create a
|
1704
|
+
# development fleet with port 22/3389 open. As a best practice, we
|
1705
|
+
# recommend opening ports for remote access only when you need them and
|
1706
|
+
# closing them when you're finished.
|
1696
1707
|
#
|
1697
1708
|
# When the fleet status is ACTIVE, you can adjust capacity settings and
|
1698
1709
|
# turn autoscaling on/off for each location.
|
@@ -1700,9 +1711,9 @@ module Aws::GameLift
|
|
1700
1711
|
# **Anywhere fleet**
|
1701
1712
|
#
|
1702
1713
|
# An Anywhere fleet represents compute resources that are not owned or
|
1703
|
-
# managed by Amazon GameLift. You might create an Anywhere fleet
|
1704
|
-
# your local machine for testing, or use one to host game servers
|
1705
|
-
# on-premises hardware or other game hosting solutions.
|
1714
|
+
# managed by Amazon GameLift Servers. You might create an Anywhere fleet
|
1715
|
+
# with your local machine for testing, or use one to host game servers
|
1716
|
+
# with on-premises hardware or other game hosting solutions.
|
1706
1717
|
#
|
1707
1718
|
# To create an Anywhere fleet, provide these required parameters:
|
1708
1719
|
#
|
@@ -1740,16 +1751,16 @@ module Aws::GameLift
|
|
1740
1751
|
# @option params [String] :build_id
|
1741
1752
|
# The unique identifier for a custom game server build to be deployed to
|
1742
1753
|
# a fleet with compute type `EC2`. You can use either the build ID or
|
1743
|
-
# ARN. The build must be uploaded to Amazon GameLift and in
|
1744
|
-
# status. This fleet property can't be changed after the fleet
|
1745
|
-
# created.
|
1754
|
+
# ARN. The build must be uploaded to Amazon GameLift Servers and in
|
1755
|
+
# `READY` status. This fleet property can't be changed after the fleet
|
1756
|
+
# is created.
|
1746
1757
|
#
|
1747
1758
|
# @option params [String] :script_id
|
1748
1759
|
# The unique identifier for a Realtime configuration script to be
|
1749
1760
|
# deployed to a fleet with compute type `EC2`. You can use either the
|
1750
|
-
# script ID or ARN. Scripts must be uploaded to Amazon GameLift
|
1751
|
-
# creating the fleet. This fleet property can't be changed
|
1752
|
-
# fleet is created.
|
1761
|
+
# script ID or ARN. Scripts must be uploaded to Amazon GameLift Servers
|
1762
|
+
# prior to creating the fleet. This fleet property can't be changed
|
1763
|
+
# after the fleet is created.
|
1753
1764
|
#
|
1754
1765
|
# @option params [String] :server_launch_path
|
1755
1766
|
# **This parameter is no longer used.** Specify a server launch path
|
@@ -1763,23 +1774,23 @@ module Aws::GameLift
|
|
1763
1774
|
#
|
1764
1775
|
# @option params [Array<String>] :log_paths
|
1765
1776
|
# **This parameter is no longer used.** To specify where Amazon GameLift
|
1766
|
-
# should store log files once a server process shuts down, use
|
1767
|
-
# Amazon GameLift server API `ProcessReady()` and specify
|
1768
|
-
# directory paths in `logParameters`. For more information,
|
1769
|
-
# [Initialize the server process][1] in the *Amazon GameLift
|
1770
|
-
# Guide*.
|
1777
|
+
# Servers should store log files once a server process shuts down, use
|
1778
|
+
# the Amazon GameLift Servers server API `ProcessReady()` and specify
|
1779
|
+
# one or more directory paths in `logParameters`. For more information,
|
1780
|
+
# see [Initialize the server process][1] in the *Amazon GameLift Servers
|
1781
|
+
# Developer Guide*.
|
1771
1782
|
#
|
1772
1783
|
#
|
1773
1784
|
#
|
1774
1785
|
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-initialize
|
1775
1786
|
#
|
1776
1787
|
# @option params [String] :ec2_instance_type
|
1777
|
-
# The Amazon GameLift-supported Amazon EC2 instance type to use
|
1778
|
-
# managed EC2 fleets. Instance type determines the computing
|
1779
|
-
# that will be used to host your game servers, including CPU,
|
1780
|
-
# storage, and networking capacity. See [Amazon Elastic Compute
|
1781
|
-
# Instance Types][1] for detailed descriptions of Amazon EC2
|
1782
|
-
# types.
|
1788
|
+
# The Amazon GameLift Servers-supported Amazon EC2 instance type to use
|
1789
|
+
# with managed EC2 fleets. Instance type determines the computing
|
1790
|
+
# resources that will be used to host your game servers, including CPU,
|
1791
|
+
# memory, storage, and networking capacity. See [Amazon Elastic Compute
|
1792
|
+
# Cloud Instance Types][1] for detailed descriptions of Amazon EC2
|
1793
|
+
# instance types.
|
1783
1794
|
#
|
1784
1795
|
#
|
1785
1796
|
#
|
@@ -1794,8 +1805,8 @@ module Aws::GameLift
|
|
1794
1805
|
# to set it before players can connect to game sessions. As a best
|
1795
1806
|
# practice, we recommend opening ports for remote access only when you
|
1796
1807
|
# need them and closing them when you're finished. For Amazon GameLift
|
1797
|
-
# Realtime fleets, Amazon GameLift automatically sets
|
1798
|
-
# ranges.
|
1808
|
+
# Servers Realtime fleets, Amazon GameLift Servers automatically sets
|
1809
|
+
# TCP and UDP ranges.
|
1799
1810
|
#
|
1800
1811
|
#
|
1801
1812
|
#
|
@@ -1818,8 +1829,8 @@ module Aws::GameLift
|
|
1818
1829
|
# Instructions for how to launch and run server processes on the fleet.
|
1819
1830
|
# Set runtime configuration for managed EC2 fleets. For an Anywhere
|
1820
1831
|
# fleets, set this parameter only if the fleet is running the Amazon
|
1821
|
-
# GameLift Agent. The runtime configuration defines one or more
|
1822
|
-
# process configurations. Each server process identifies a game
|
1832
|
+
# GameLift Servers Agent. The runtime configuration defines one or more
|
1833
|
+
# server process configurations. Each server process identifies a game
|
1823
1834
|
# executable or Realtime script file and the number of processes to run
|
1824
1835
|
# concurrently.
|
1825
1836
|
#
|
@@ -1842,17 +1853,17 @@ module Aws::GameLift
|
|
1842
1853
|
# metric group at a time.
|
1843
1854
|
#
|
1844
1855
|
# @option params [String] :peer_vpc_aws_account_id
|
1845
|
-
# Used when peering your Amazon GameLift fleet with a VPC, the
|
1846
|
-
# identifier for the Amazon Web Services account that owns the
|
1847
|
-
# can find your account ID in the Amazon Web Services
|
1848
|
-
# under account settings.
|
1856
|
+
# Used when peering your Amazon GameLift Servers fleet with a VPC, the
|
1857
|
+
# unique identifier for the Amazon Web Services account that owns the
|
1858
|
+
# VPC. You can find your account ID in the Amazon Web Services
|
1859
|
+
# Management Console under account settings.
|
1849
1860
|
#
|
1850
1861
|
# @option params [String] :peer_vpc_id
|
1851
1862
|
# A unique identifier for a VPC with resources to be accessed by your
|
1852
|
-
# Amazon GameLift fleet. The VPC must be in the same Region as
|
1853
|
-
# fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the
|
1854
|
-
# Web Services Management Console. Learn more about VPC peering
|
1855
|
-
# Peering with Amazon GameLift Fleets][2].
|
1863
|
+
# Amazon GameLift Servers fleet. The VPC must be in the same Region as
|
1864
|
+
# your fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the
|
1865
|
+
# Amazon Web Services Management Console. Learn more about VPC peering
|
1866
|
+
# in [VPC Peering with Amazon GameLift Servers Fleets][2].
|
1856
1867
|
#
|
1857
1868
|
#
|
1858
1869
|
#
|
@@ -1886,11 +1897,12 @@ module Aws::GameLift
|
|
1886
1897
|
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-resources.html
|
1887
1898
|
#
|
1888
1899
|
# @option params [Types::CertificateConfiguration] :certificate_configuration
|
1889
|
-
# Prompts Amazon GameLift to generate a TLS/SSL certificate for
|
1890
|
-
# fleet. Amazon GameLift uses the certificates to encrypt
|
1891
|
-
# between game clients and the game servers running on Amazon
|
1892
|
-
# By default, the `CertificateConfiguration` is
|
1893
|
-
# change this property after you create the
|
1900
|
+
# Prompts Amazon GameLift Servers to generate a TLS/SSL certificate for
|
1901
|
+
# the fleet. Amazon GameLift Servers uses the certificates to encrypt
|
1902
|
+
# traffic between game clients and the game servers running on Amazon
|
1903
|
+
# GameLift Servers. By default, the `CertificateConfiguration` is
|
1904
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# `DISABLED`. You can't change this property after you create the
|
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+
# fleet.
|
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#
|
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# Certificate Manager (ACM) certificates expire after 13 months.
|
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# Certificate expiration can cause fleets to fail, preventing players
|
@@ -1915,12 +1927,12 @@ module Aws::GameLift
|
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# as a multi-location fleet. Use this parameter when creating a fleet in
|
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# Amazon Web Services Regions that support multiple locations. You can
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# add any Amazon Web Services Region or Local Zone that's supported by
|
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# Amazon GameLift. Provide a list of one or more Amazon Web
|
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# Region codes, such as `us-west-2`, or Local Zone names. When
|
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# this parameter, Amazon GameLift requires you to include
|
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# location in the request. For a list of supported Regions and
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# Zones, see [ Amazon GameLift service locations][1] for
|
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# hosting.
|
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# Amazon GameLift Servers. Provide a list of one or more Amazon Web
|
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# Services Region codes, such as `us-west-2`, or Local Zone names. When
|
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+
# using this parameter, Amazon GameLift Servers requires you to include
|
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+
# your home location in the request. For a list of supported Regions and
|
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+
# Local Zones, see [ Amazon GameLift Servers service locations][1] for
|
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|
+
# managed hosting.
|
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|
#
|
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|
#
|
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#
|
@@ -1948,17 +1960,17 @@ module Aws::GameLift
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# type, you can also set the `AnywhereConfiguration` parameter.
|
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#
|
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# @option params [Types::AnywhereConfiguration] :anywhere_configuration
|
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|
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# Amazon GameLift Anywhere configuration options.
|
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+
# Amazon GameLift Servers Anywhere configuration options.
|
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|
#
|
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# @option params [String] :instance_role_credentials_provider
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# Prompts Amazon GameLift to generate a shared credentials file
|
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|
-
# IAM role that's defined in `InstanceRoleArn`. The shared
|
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|
-
# file is stored on each fleet instance and refreshed as
|
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# shared credentials for applications that are deployed
|
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|
-
# game server executable, if the game server is
|
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|
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# SDK version 5.x. For more information about
|
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|
-
# see [ Communicate with other Amazon Web
|
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|
-
# fleets][1].
|
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|
+
# Prompts Amazon GameLift Servers to generate a shared credentials file
|
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|
+
# for the IAM role that's defined in `InstanceRoleArn`. The shared
|
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|
+
# credentials file is stored on each fleet instance and refreshed as
|
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|
+
# needed. Use shared credentials for applications that are deployed
|
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|
+
# along with the game server executable, if the game server is
|
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|
+
# integrated with server SDK version 5.x. For more information about
|
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|
+
# using shared credentials, see [ Communicate with other Amazon Web
|
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|
+
# Services resources from your fleets][1].
|
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|
#
|
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1975
|
#
|
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1976
|
#
|
@@ -2089,10 +2101,10 @@ module Aws::GameLift
|
|
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|
# list of one or more locations.
|
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2102
|
#
|
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2103
|
# If successful, this operation returns the list of added locations with
|
2092
|
-
# their status set to `NEW`. Amazon GameLift initiates the
|
2093
|
-
# starting an instance in each added location. You can track
|
2094
|
-
# of each new location by monitoring location creation events
|
2095
|
-
# [DescribeFleetEvents][1].
|
2104
|
+
# their status set to `NEW`. Amazon GameLift Servers initiates the
|
2105
|
+
# process of starting an instance in each added location. You can track
|
2106
|
+
# the status of each new location by monitoring location creation events
|
2107
|
+
# using [DescribeFleetEvents][1].
|
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2108
|
#
|
2097
2109
|
# **Learn more**
|
2098
2110
|
#
|
@@ -2100,7 +2112,7 @@ module Aws::GameLift
|
|
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2112
|
#
|
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|
# [Update fleet locations][3]
|
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2114
|
#
|
2103
|
-
# [ Amazon GameLift service locations][4] for managed hosting.
|
2115
|
+
# [ Amazon GameLift Servers service locations][4] for managed hosting.
|
2104
2116
|
#
|
2105
2117
|
#
|
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2118
|
#
|
@@ -2115,9 +2127,9 @@ module Aws::GameLift
|
|
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2127
|
#
|
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2128
|
# @option params [required, Array<Types::LocationConfiguration>] :locations
|
2117
2129
|
# A list of locations to deploy additional instances to and manage as
|
2118
|
-
# part of the fleet. You can add any Amazon GameLift-supported
|
2119
|
-
# Web Services Region as a remote location, in the form of an
|
2120
|
-
# Services Region code such as `us-west-2`.
|
2130
|
+
# part of the fleet. You can add any Amazon GameLift Servers-supported
|
2131
|
+
# Amazon Web Services Region as a remote location, in the form of an
|
2132
|
+
# Amazon Web Services Region code such as `us-west-2`.
|
2121
2133
|
#
|
2122
2134
|
# @return [Types::CreateFleetLocationsOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
2123
2135
|
#
|
@@ -2153,16 +2165,17 @@ module Aws::GameLift
|
|
2153
2165
|
req.send_request(options)
|
2154
2166
|
end
|
2155
2167
|
|
2156
|
-
# **This operation is used with the Amazon GameLift FleetIQ
|
2157
|
-
# game server groups.**
|
2168
|
+
# **This operation is used with the Amazon GameLift Servers FleetIQ
|
2169
|
+
# solution and game server groups.**
|
2158
2170
|
#
|
2159
|
-
# Creates a Amazon GameLift FleetIQ game server group for
|
2160
|
-
# hosting on a collection of Amazon Elastic Compute Cloud
|
2161
|
-
# game hosting. This operation creates the game server
|
2162
|
-
# Auto Scaling group in your Amazon Web Services
|
2163
|
-
# establishes a link between the two groups. You can view
|
2164
|
-
# your game server groups in the Amazon GameLift
|
2165
|
-
# group metrics and events are emitted to Amazon
|
2171
|
+
# Creates a Amazon GameLift Servers FleetIQ game server group for
|
2172
|
+
# managing game hosting on a collection of Amazon Elastic Compute Cloud
|
2173
|
+
# instances for game hosting. This operation creates the game server
|
2174
|
+
# group, creates an Auto Scaling group in your Amazon Web Services
|
2175
|
+
# account, and establishes a link between the two groups. You can view
|
2176
|
+
# the status of your game server groups in the Amazon GameLift Servers
|
2177
|
+
# console. Game server group metrics and events are emitted to Amazon
|
2178
|
+
# CloudWatch.
|
2166
2179
|
#
|
2167
2180
|
# Before creating a new game server group, you must have the following:
|
2168
2181
|
#
|
@@ -2173,17 +2186,17 @@ module Aws::GameLift
|
|
2173
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|
# Guide*.
|
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2187
|
#
|
2175
2188
|
# * An IAM role that extends limited access to your Amazon Web Services
|
2176
|
-
# account to allow Amazon GameLift FleetIQ to create and
|
2177
|
-
# the Auto Scaling group. For more information, see
|
2178
|
-
# for cross-service interaction][2] in the *Amazon
|
2179
|
-
# Developer Guide*.
|
2189
|
+
# account to allow Amazon GameLift Servers FleetIQ to create and
|
2190
|
+
# interact with the Auto Scaling group. For more information, see
|
2191
|
+
# [Create IAM roles for cross-service interaction][2] in the *Amazon
|
2192
|
+
# GameLift Servers FleetIQ Developer Guide*.
|
2180
2193
|
#
|
2181
2194
|
# To create a new game server group, specify a unique group name, IAM
|
2182
2195
|
# role and Amazon Elastic Compute Cloud launch template, and provide a
|
2183
2196
|
# list of instance types that can be used in the group. You must also
|
2184
2197
|
# set initial maximum and minimum limits on the group's instance count.
|
2185
2198
|
# You can optionally set an Auto Scaling policy with target tracking
|
2186
|
-
# based on a Amazon GameLift FleetIQ metric.
|
2199
|
+
# based on a Amazon GameLift Servers FleetIQ metric.
|
2187
2200
|
#
|
2188
2201
|
# Once the game server group and corresponding Auto Scaling group are
|
2189
2202
|
# created, you have full access to change the Auto Scaling group's
|
@@ -2191,12 +2204,12 @@ module Aws::GameLift
|
|
2191
2204
|
# a game server group, including maximum/minimum size and auto-scaling
|
2192
2205
|
# policy settings, must be updated directly in the Auto Scaling group.
|
2193
2206
|
# Keep in mind that some Auto Scaling group properties are periodically
|
2194
|
-
# updated by Amazon GameLift FleetIQ as part of its balancing
|
2195
|
-
# to optimize for availability and cost.
|
2207
|
+
# updated by Amazon GameLift Servers FleetIQ as part of its balancing
|
2208
|
+
# activities to optimize for availability and cost.
|
2196
2209
|
#
|
2197
2210
|
# **Learn more**
|
2198
2211
|
#
|
2199
|
-
# [Amazon GameLift FleetIQ Guide][3]
|
2212
|
+
# [Amazon GameLift Servers FleetIQ Guide][3]
|
2200
2213
|
#
|
2201
2214
|
#
|
2202
2215
|
#
|
@@ -2207,12 +2220,12 @@ module Aws::GameLift
|
|
2207
2220
|
# @option params [required, String] :game_server_group_name
|
2208
2221
|
# An identifier for the new game server group. This value is used to
|
2209
2222
|
# generate unique ARN identifiers for the Amazon EC2 Auto Scaling group
|
2210
|
-
# and the Amazon GameLift FleetIQ game server group. The name
|
2211
|
-
# unique per Region per Amazon Web Services account.
|
2223
|
+
# and the Amazon GameLift Servers FleetIQ game server group. The name
|
2224
|
+
# must be unique per Region per Amazon Web Services account.
|
2212
2225
|
#
|
2213
2226
|
# @option params [required, String] :role_arn
|
2214
2227
|
# The Amazon Resource Name ([ARN][1]) for an IAM role that allows Amazon
|
2215
|
-
# GameLift to access your Amazon EC2 Auto Scaling groups.
|
2228
|
+
# GameLift Servers to access your Amazon EC2 Auto Scaling groups.
|
2216
2229
|
#
|
2217
2230
|
#
|
2218
2231
|
#
|
@@ -2220,18 +2233,18 @@ module Aws::GameLift
|
|
2220
2233
|
#
|
2221
2234
|
# @option params [required, Integer] :min_size
|
2222
2235
|
# The minimum number of instances allowed in the Amazon EC2 Auto Scaling
|
2223
|
-
# group. During automatic scaling events, Amazon GameLift
|
2224
|
-
# Amazon EC2 do not scale down the group below this minimum.
|
2225
|
-
# production, this value should be set to at least 1. After the Auto
|
2236
|
+
# group. During automatic scaling events, Amazon GameLift Servers
|
2237
|
+
# FleetIQ and Amazon EC2 do not scale down the group below this minimum.
|
2238
|
+
# In production, this value should be set to at least 1. After the Auto
|
2226
2239
|
# Scaling group is created, update this value directly in the Auto
|
2227
2240
|
# Scaling group using the Amazon Web Services console or APIs.
|
2228
2241
|
#
|
2229
2242
|
# @option params [required, Integer] :max_size
|
2230
2243
|
# The maximum number of instances allowed in the Amazon EC2 Auto Scaling
|
2231
|
-
# group. During automatic scaling events, Amazon GameLift
|
2232
|
-
# EC2 do not scale up the group above this maximum. After
|
2233
|
-
# Scaling group is created, update this value directly in the
|
2234
|
-
# Scaling group using the Amazon Web Services console or APIs.
|
2244
|
+
# group. During automatic scaling events, Amazon GameLift Servers
|
2245
|
+
# FleetIQ and EC2 do not scale up the group above this maximum. After
|
2246
|
+
# the Auto Scaling group is created, update this value directly in the
|
2247
|
+
# Auto Scaling group using the Amazon Web Services console or APIs.
|
2235
2248
|
#
|
2236
2249
|
# @option params [required, Types::LaunchTemplateSpecification] :launch_template
|
2237
2250
|
# The Amazon EC2 launch template that contains configuration settings
|
@@ -2246,7 +2259,7 @@ module Aws::GameLift
|
|
2246
2259
|
# <note markdown="1"> If you specify network interfaces in your launch template, you must
|
2247
2260
|
# explicitly set the property `AssociatePublicIpAddress` to "true". If
|
2248
2261
|
# no network interface is specified in the launch template, Amazon
|
2249
|
-
# GameLift FleetIQ uses your account's default VPC.
|
2262
|
+
# GameLift Servers FleetIQ uses your account's default VPC.
|
2250
2263
|
#
|
2251
2264
|
# </note>
|
2252
2265
|
#
|
@@ -2257,12 +2270,12 @@ module Aws::GameLift
|
|
2257
2270
|
# @option params [required, Array<Types::InstanceDefinition>] :instance_definitions
|
2258
2271
|
# The Amazon EC2 instance types and sizes to use in the Auto Scaling
|
2259
2272
|
# group. The instance definitions must specify at least two different
|
2260
|
-
# instance types that are supported by Amazon GameLift FleetIQ.
|
2261
|
-
# information on instance types, see [EC2 Instance Types][1] in
|
2262
|
-
# *Amazon Elastic Compute Cloud User Guide*. You can optionally
|
2263
|
-
# capacity weighting for each instance type. If no weight value
|
2264
|
-
# specified for an instance type, it is set to the default value
|
2265
|
-
# For more information about capacity weighting, see [ Instance
|
2273
|
+
# instance types that are supported by Amazon GameLift Servers FleetIQ.
|
2274
|
+
# For more information on instance types, see [EC2 Instance Types][1] in
|
2275
|
+
# the *Amazon Elastic Compute Cloud User Guide*. You can optionally
|
2276
|
+
# specify capacity weighting for each instance type. If no weight value
|
2277
|
+
# is specified for an instance type, it is set to the default value
|
2278
|
+
# "1". For more information about capacity weighting, see [ Instance
|
2266
2279
|
# Weighting for Amazon EC2 Auto Scaling][2] in the Amazon EC2 Auto
|
2267
2280
|
# Scaling User Guide.
|
2268
2281
|
#
|
@@ -2280,7 +2293,7 @@ module Aws::GameLift
|
|
2280
2293
|
# the Auto Scaling group using the Amazon Web Services console or APIs.
|
2281
2294
|
#
|
2282
2295
|
# @option params [String] :balancing_strategy
|
2283
|
-
# Indicates how Amazon GameLift FleetIQ balances the use of Spot
|
2296
|
+
# Indicates how Amazon GameLift Servers FleetIQ balances the use of Spot
|
2284
2297
|
# Instances and On-Demand Instances in the game server group. Method
|
2285
2298
|
# options include the following:
|
2286
2299
|
#
|
@@ -2315,7 +2328,7 @@ module Aws::GameLift
|
|
2315
2328
|
#
|
2316
2329
|
# @option params [Array<String>] :vpc_subnets
|
2317
2330
|
# A list of virtual private cloud (VPC) subnets to use with instances in
|
2318
|
-
# the game server group. By default, all Amazon GameLift
|
2331
|
+
# the game server group. By default, all Amazon GameLift Servers
|
2319
2332
|
# FleetIQ-supported Availability Zones are used. You can use this
|
2320
2333
|
# parameter to specify VPCs that you've set up. This property cannot be
|
2321
2334
|
# updated after the game server group is created, and the corresponding
|
@@ -2402,9 +2415,9 @@ module Aws::GameLift
|
|
2402
2415
|
# Creates a multiplayer game session for players in a specific fleet
|
2403
2416
|
# location. This operation prompts an available server process to start
|
2404
2417
|
# a game session and retrieves connection information for the new game
|
2405
|
-
# session. As an alternative, consider using the Amazon GameLift
|
2406
|
-
# session placement feature with [StartGameSessionPlacement][1],
|
2407
|
-
# uses the FleetIQ algorithm and queues to optimize the placement
|
2418
|
+
# session. As an alternative, consider using the Amazon GameLift Servers
|
2419
|
+
# game session placement feature with [StartGameSessionPlacement][1],
|
2420
|
+
# which uses the FleetIQ algorithm and queues to optimize the placement
|
2408
2421
|
# process.
|
2409
2422
|
#
|
2410
2423
|
# When creating a game session, you specify exactly where you want to
|
@@ -2424,19 +2437,19 @@ module Aws::GameLift
|
|
2424
2437
|
# * To create a game session on an instance in an Anywhere fleet,
|
2425
2438
|
# specify the fleet's custom location.
|
2426
2439
|
#
|
2427
|
-
# If successful, Amazon GameLift initiates a workflow to start a
|
2428
|
-
# game session and returns a `GameSession` object containing the
|
2429
|
-
# session configuration and status. When the game session status is
|
2440
|
+
# If successful, Amazon GameLift Servers initiates a workflow to start a
|
2441
|
+
# new game session and returns a `GameSession` object containing the
|
2442
|
+
# game session configuration and status. When the game session status is
|
2430
2443
|
# `ACTIVE`, it is updated with connection information and you can create
|
2431
2444
|
# player sessions for the game session. By default, newly created game
|
2432
2445
|
# sessions are open to new players. You can restrict new player access
|
2433
2446
|
# by using [UpdateGameSession][2] to change the game session's player
|
2434
2447
|
# session creation policy.
|
2435
2448
|
#
|
2436
|
-
# Amazon GameLift retains logs for active for 14 days. To access
|
2437
|
-
# logs, call [GetGameSessionLogUrl][3] to download the log files.
|
2449
|
+
# Amazon GameLift Servers retains logs for active for 14 days. To access
|
2450
|
+
# the logs, call [GetGameSessionLogUrl][3] to download the log files.
|
2438
2451
|
#
|
2439
|
-
# *Available in Amazon GameLift Local.*
|
2452
|
+
# *Available in Amazon GameLift Servers Local.*
|
2440
2453
|
#
|
2441
2454
|
# **Learn more**
|
2442
2455
|
#
|
@@ -2484,12 +2497,13 @@ module Aws::GameLift
|
|
2484
2497
|
#
|
2485
2498
|
# If you add a resource creation limit policy to a fleet, the
|
2486
2499
|
# `CreateGameSession` operation requires a `CreatorId`. Amazon GameLift
|
2487
|
-
# limits the number of game session creation requests with the
|
2488
|
-
# `CreatorId` in a specified time period.
|
2500
|
+
# Servers limits the number of game session creation requests with the
|
2501
|
+
# same `CreatorId` in a specified time period.
|
2489
2502
|
#
|
2490
2503
|
# If you your fleet doesn't have a resource creation limit policy and
|
2491
2504
|
# you provide a `CreatorId` in your `CreateGameSession` requests, Amazon
|
2492
|
-
# GameLift limits requests to one request per `CreatorId` per
|
2505
|
+
# GameLift Servers limits requests to one request per `CreatorId` per
|
2506
|
+
# second.
|
2493
2507
|
#
|
2494
2508
|
# To not limit `CreateGameSession` requests with the same `CreatorId`,
|
2495
2509
|
# don't provide a `CreatorId` in your `CreateGameSession` request.
|
@@ -2595,12 +2609,12 @@ module Aws::GameLift
|
|
2595
2609
|
# server process to start a new game session.
|
2596
2610
|
#
|
2597
2611
|
# A game session queue is configured with a set of destinations (Amazon
|
2598
|
-
# GameLift fleets or aliases) that determine where the queue can
|
2599
|
-
# new game sessions. These destinations can span multiple Amazon
|
2600
|
-
# Services Regions, can use different instance types, and can
|
2601
|
-
# both Spot and On-Demand fleets. If the queue includes
|
2602
|
-
# fleets, the queue can place game sessions in any of a
|
2603
|
-
# locations.
|
2612
|
+
# GameLift Servers fleets or aliases) that determine where the queue can
|
2613
|
+
# place new game sessions. These destinations can span multiple Amazon
|
2614
|
+
# Web Services Regions, can use different instance types, and can
|
2615
|
+
# include both Spot and On-Demand fleets. If the queue includes
|
2616
|
+
# multi-location fleets, the queue can place game sessions in any of a
|
2617
|
+
# fleet's remote locations.
|
2604
2618
|
#
|
2605
2619
|
# You can configure a queue to determine how it selects the best
|
2606
2620
|
# available placement for a new game session. Queues can prioritize
|
@@ -2685,9 +2699,9 @@ module Aws::GameLift
|
|
2685
2699
|
# @option params [Array<Types::PlayerLatencyPolicy>] :player_latency_policies
|
2686
2700
|
# A set of policies that enforce a sliding cap on player latency when
|
2687
2701
|
# processing game sessions placement requests. Use multiple policies to
|
2688
|
-
# gradually relax the cap over time if Amazon GameLift can't
|
2689
|
-
# placement. Policies are evaluated in order starting with the
|
2690
|
-
# maximum latency value.
|
2702
|
+
# gradually relax the cap over time if Amazon GameLift Servers can't
|
2703
|
+
# make a placement. Policies are evaluated in order starting with the
|
2704
|
+
# lowest maximum latency value.
|
2691
2705
|
#
|
2692
2706
|
# @option params [Array<Types::GameSessionQueueDestination>] :destinations
|
2693
2707
|
# A list of fleets and/or fleet aliases that can be used to fulfill game
|
@@ -2835,6 +2849,8 @@ module Aws::GameLift
|
|
2835
2849
|
#
|
2836
2850
|
# resp.location.location_name #=> String
|
2837
2851
|
# resp.location.location_arn #=> String
|
2852
|
+
# resp.location.ping_beacon.udp_endpoint.domain #=> String
|
2853
|
+
# resp.location.ping_beacon.udp_endpoint.port #=> Integer
|
2838
2854
|
#
|
2839
2855
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateLocation AWS API Documentation
|
2840
2856
|
#
|
@@ -2846,22 +2862,23 @@ module Aws::GameLift
|
|
2846
2862
|
end
|
2847
2863
|
|
2848
2864
|
# Defines a new matchmaking configuration for use with FlexMatch.
|
2849
|
-
# Whether your are using FlexMatch with Amazon GameLift hosting
|
2850
|
-
# standalone matchmaking service, the matchmaking configuration
|
2851
|
-
# rules for matching players and forming teams. If you're also
|
2852
|
-
# Amazon GameLift hosting, it defines how to start game
|
2853
|
-
# each match. Your matchmaking system can use multiple
|
2854
|
-
# handle different game scenarios. All matchmaking
|
2855
|
-
# matchmaking configuration to use and provide
|
2856
|
-
# consistent with that configuration.
|
2865
|
+
# Whether your are using FlexMatch with Amazon GameLift Servers hosting
|
2866
|
+
# or as a standalone matchmaking service, the matchmaking configuration
|
2867
|
+
# sets out rules for matching players and forming teams. If you're also
|
2868
|
+
# using Amazon GameLift Servers hosting, it defines how to start game
|
2869
|
+
# sessions for each match. Your matchmaking system can use multiple
|
2870
|
+
# configurations to handle different game scenarios. All matchmaking
|
2871
|
+
# requests identify the matchmaking configuration to use and provide
|
2872
|
+
# player attributes consistent with that configuration.
|
2857
2873
|
#
|
2858
2874
|
# To create a matchmaking configuration, you must provide the following:
|
2859
2875
|
# configuration name and FlexMatch mode (with or without Amazon GameLift
|
2860
|
-
# hosting); a rule set that specifies how to evaluate players
|
2861
|
-
# acceptable matches; whether player acceptance is required;
|
2862
|
-
# maximum time allowed for a matchmaking attempt. When using
|
2863
|
-
# with Amazon GameLift hosting, you also need to
|
2864
|
-
# session queue to use when starting a game session
|
2876
|
+
# Servers hosting); a rule set that specifies how to evaluate players
|
2877
|
+
# and find acceptable matches; whether player acceptance is required;
|
2878
|
+
# and the maximum time allowed for a matchmaking attempt. When using
|
2879
|
+
# FlexMatch with Amazon GameLift Servers hosting, you also need to
|
2880
|
+
# identify the game session queue to use when starting a game session
|
2881
|
+
# for the match.
|
2865
2882
|
#
|
2866
2883
|
# In addition, you must set up an Amazon Simple Notification Service
|
2867
2884
|
# topic to receive matchmaking notifications. Provide the topic ARN in
|
@@ -2888,11 +2905,11 @@ module Aws::GameLift
|
|
2888
2905
|
#
|
2889
2906
|
# @option params [Array<String>] :game_session_queue_arns
|
2890
2907
|
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
2891
|
-
# GameLift game session queue resource and uniquely identifies
|
2892
|
-
# are unique across all Regions. Format is
|
2908
|
+
# GameLift Servers game session queue resource and uniquely identifies
|
2909
|
+
# it. ARNs are unique across all Regions. Format is
|
2893
2910
|
# `arn:aws:gamelift:<region>::gamesessionqueue/<queue name>`. Queues can
|
2894
|
-
# be located in any Region. Queues are used to start new Amazon
|
2895
|
-
#
|
2911
|
+
# be located in any Region. Queues are used to start new Amazon GameLift
|
2912
|
+
# Servers-hosted game sessions for matches that are created with this
|
2896
2913
|
# matchmaking configuration. If `FlexMatchMode` is set to `STANDALONE`,
|
2897
2914
|
# do not set this parameter.
|
2898
2915
|
#
|
@@ -2965,9 +2982,9 @@ module Aws::GameLift
|
|
2965
2982
|
# The method used to backfill game sessions that are created with this
|
2966
2983
|
# matchmaking configuration. Specify `MANUAL` when your game manages
|
2967
2984
|
# backfill requests manually or does not use the match backfill feature.
|
2968
|
-
# Specify `AUTOMATIC` to have Amazon GameLift create a backfill
|
2969
|
-
# whenever a game session has one or more open slots. Learn more
|
2970
|
-
# manual and automatic backfill in [ Backfill Existing Games with
|
2985
|
+
# Specify `AUTOMATIC` to have Amazon GameLift Servers create a backfill
|
2986
|
+
# request whenever a game session has one or more open slots. Learn more
|
2987
|
+
# about manual and automatic backfill in [ Backfill Existing Games with
|
2971
2988
|
# FlexMatch][1]. Automatic backfill is not available when
|
2972
2989
|
# `FlexMatchMode` is set to `STANDALONE`.
|
2973
2990
|
#
|
@@ -2977,14 +2994,15 @@ module Aws::GameLift
|
|
2977
2994
|
#
|
2978
2995
|
# @option params [String] :flex_match_mode
|
2979
2996
|
# Indicates whether this matchmaking configuration is being used with
|
2980
|
-
# Amazon GameLift hosting or as a standalone matchmaking
|
2997
|
+
# Amazon GameLift Servers hosting or as a standalone matchmaking
|
2998
|
+
# solution.
|
2981
2999
|
#
|
2982
3000
|
# * **STANDALONE** - FlexMatch forms matches and returns match
|
2983
3001
|
# information, including players and team assignments, in a [
|
2984
3002
|
# MatchmakingSucceeded][1] event.
|
2985
3003
|
#
|
2986
3004
|
# * **WITH\_QUEUE** - FlexMatch forms matches and uses the specified
|
2987
|
-
# Amazon GameLift queue to start a game session for the match.
|
3005
|
+
# Amazon GameLift Servers queue to start a game session for the match.
|
2988
3006
|
#
|
2989
3007
|
#
|
2990
3008
|
#
|
@@ -3165,8 +3183,8 @@ module Aws::GameLift
|
|
3165
3183
|
# and a new `PlayerSessions` object is returned with a player session
|
3166
3184
|
# ID. The player references the player session ID when sending a
|
3167
3185
|
# connection request to the game session, and the game server can use it
|
3168
|
-
# to validate the player reservation with the Amazon GameLift
|
3169
|
-
# Player sessions cannot be updated.
|
3186
|
+
# to validate the player reservation with the Amazon GameLift Servers
|
3187
|
+
# service. Player sessions cannot be updated.
|
3170
3188
|
#
|
3171
3189
|
# The maximum number of players per game session is 200. It is not
|
3172
3190
|
# adjustable.
|
@@ -3188,8 +3206,8 @@ module Aws::GameLift
|
|
3188
3206
|
#
|
3189
3207
|
# @option params [String] :player_data
|
3190
3208
|
# Developer-defined information related to a player. Amazon GameLift
|
3191
|
-
# does not use this data, so it can be formatted as needed for
|
3192
|
-
# the game.
|
3209
|
+
# Servers does not use this data, so it can be formatted as needed for
|
3210
|
+
# use in the game.
|
3193
3211
|
#
|
3194
3212
|
# @return [Types::CreatePlayerSessionOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
3195
3213
|
#
|
@@ -3241,8 +3259,8 @@ module Aws::GameLift
|
|
3241
3259
|
# and new `PlayerSession` objects are returned with player session IDs.
|
3242
3260
|
# Each player references their player session ID when sending a
|
3243
3261
|
# connection request to the game session, and the game server can use it
|
3244
|
-
# to validate the player reservation with the Amazon GameLift
|
3245
|
-
# Player sessions cannot be updated.
|
3262
|
+
# to validate the player reservation with the Amazon GameLift Servers
|
3263
|
+
# service. Player sessions cannot be updated.
|
3246
3264
|
#
|
3247
3265
|
# The maximum number of players per game session is 200. It is not
|
3248
3266
|
# adjustable.
|
@@ -3265,9 +3283,9 @@ module Aws::GameLift
|
|
3265
3283
|
# @option params [Hash<String,String>] :player_data_map
|
3266
3284
|
# Map of string pairs, each specifying a player ID and a set of
|
3267
3285
|
# developer-defined information related to the player. Amazon GameLift
|
3268
|
-
# does not use this data, so it can be formatted as needed for
|
3269
|
-
# the game. Any player data strings for player IDs that are not
|
3270
|
-
# in the `PlayerIds` parameter are ignored.
|
3286
|
+
# Servers does not use this data, so it can be formatted as needed for
|
3287
|
+
# use in the game. Any player data strings for player IDs that are not
|
3288
|
+
# included in the `PlayerIds` parameter are ignored.
|
3271
3289
|
#
|
3272
3290
|
# @return [Types::CreatePlayerSessionsOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
3273
3291
|
#
|
@@ -3308,11 +3326,12 @@ module Aws::GameLift
|
|
3308
3326
|
req.send_request(options)
|
3309
3327
|
end
|
3310
3328
|
|
3311
|
-
# Creates a new script record for your Amazon GameLift Realtime
|
3312
|
-
# Realtime scripts are JavaScript that provide configuration
|
3313
|
-
# and optional custom game logic for your game. The script is
|
3314
|
-
# when you create a Amazon GameLift Realtime fleet to
|
3315
|
-
# sessions. Script logic is executed during an active
|
3329
|
+
# Creates a new script record for your Amazon GameLift Servers Realtime
|
3330
|
+
# script. Realtime scripts are JavaScript that provide configuration
|
3331
|
+
# settings and optional custom game logic for your game. The script is
|
3332
|
+
# deployed when you create a Amazon GameLift Servers Realtime fleet to
|
3333
|
+
# host your game sessions. Script logic is executed during an active
|
3334
|
+
# game session.
|
3316
3335
|
#
|
3317
3336
|
# To create a new script record, specify a script name and provide the
|
3318
3337
|
# script file(s). The script files and all dependencies must be zipped
|
@@ -3325,21 +3344,21 @@ module Aws::GameLift
|
|
3325
3344
|
# * An Amazon Simple Storage Service (Amazon S3) bucket under your
|
3326
3345
|
# Amazon Web Services account. Use the *StorageLocation* parameter for
|
3327
3346
|
# this option. You'll need to have an Identity Access Management
|
3328
|
-
# (IAM) role that allows the Amazon GameLift service to access
|
3329
|
-
# bucket.
|
3347
|
+
# (IAM) role that allows the Amazon GameLift Servers service to access
|
3348
|
+
# your S3 bucket.
|
3330
3349
|
#
|
3331
3350
|
# If the call is successful, a new script record is created with a
|
3332
3351
|
# unique script ID. If the script file is provided as a local file, the
|
3333
|
-
# file is uploaded to an Amazon GameLift-owned S3 bucket and the
|
3334
|
-
# record's storage location reflects this location. If the
|
3335
|
-
# is provided as an S3 bucket, Amazon GameLift
|
3336
|
-
# storage location as needed for deployment.
|
3352
|
+
# file is uploaded to an Amazon GameLift Servers-owned S3 bucket and the
|
3353
|
+
# script record's storage location reflects this location. If the
|
3354
|
+
# script file is provided as an S3 bucket, Amazon GameLift Servers
|
3355
|
+
# accesses the file at this storage location as needed for deployment.
|
3337
3356
|
#
|
3338
3357
|
# **Learn more**
|
3339
3358
|
#
|
3340
|
-
# [Amazon GameLift Amazon GameLift Realtime][1]
|
3359
|
+
# [Amazon GameLift Servers Amazon GameLift Servers Realtime][1]
|
3341
3360
|
#
|
3342
|
-
# [Set Up a Role for Amazon GameLift Access][2]
|
3361
|
+
# [Set Up a Role for Amazon GameLift Servers Access][2]
|
3343
3362
|
#
|
3344
3363
|
# **Related actions**
|
3345
3364
|
#
|
@@ -3373,11 +3392,12 @@ module Aws::GameLift
|
|
3373
3392
|
# The location of the Amazon S3 bucket where a zipped file containing
|
3374
3393
|
# your Realtime scripts is stored. The storage location must specify the
|
3375
3394
|
# Amazon S3 bucket name, the zip file name (the "key"), and a role ARN
|
3376
|
-
# that allows Amazon GameLift to access the Amazon S3 storage
|
3377
|
-
# The S3 bucket must be in the same Region where you want to
|
3378
|
-
# new script. By default, Amazon GameLift uploads the
|
3379
|
-
# the zip file; if you have S3 object versioning
|
3380
|
-
# the `ObjectVersion` parameter to specify an
|
3395
|
+
# that allows Amazon GameLift Servers to access the Amazon S3 storage
|
3396
|
+
# location. The S3 bucket must be in the same Region where you want to
|
3397
|
+
# create a new script. By default, Amazon GameLift Servers uploads the
|
3398
|
+
# latest version of the zip file; if you have S3 object versioning
|
3399
|
+
# turned on, you can use the `ObjectVersion` parameter to specify an
|
3400
|
+
# earlier version.
|
3381
3401
|
#
|
3382
3402
|
# @option params [String, StringIO, File] :zip_file
|
3383
3403
|
# A data object containing your Realtime scripts and dependencies as a
|
@@ -3454,33 +3474,35 @@ module Aws::GameLift
|
|
3454
3474
|
end
|
3455
3475
|
|
3456
3476
|
# Requests authorization to create or delete a peer connection between
|
3457
|
-
# the VPC for your Amazon GameLift fleet and a virtual private
|
3458
|
-
# (VPC) in your Amazon Web Services account. VPC peering enables
|
3459
|
-
# game servers on your fleet to communicate directly with other
|
3460
|
-
# Web Services resources. After you've received authorization,
|
3461
|
-
# [CreateVpcPeeringConnection][1] to establish the peering
|
3462
|
-
# For more information, see [VPC Peering with Amazon
|
3463
|
-
# Fleets][2].
|
3477
|
+
# the VPC for your Amazon GameLift Servers fleet and a virtual private
|
3478
|
+
# cloud (VPC) in your Amazon Web Services account. VPC peering enables
|
3479
|
+
# the game servers on your fleet to communicate directly with other
|
3480
|
+
# Amazon Web Services resources. After you've received authorization,
|
3481
|
+
# use [CreateVpcPeeringConnection][1] to establish the peering
|
3482
|
+
# connection. For more information, see [VPC Peering with Amazon
|
3483
|
+
# GameLift Servers Fleets][2].
|
3464
3484
|
#
|
3465
3485
|
# You can peer with VPCs that are owned by any Amazon Web Services
|
3466
3486
|
# account you have access to, including the account that you use to
|
3467
|
-
# manage your Amazon GameLift fleets. You cannot peer with VPCs
|
3468
|
-
# in different Regions.
|
3487
|
+
# manage your Amazon GameLift Servers fleets. You cannot peer with VPCs
|
3488
|
+
# that are in different Regions.
|
3469
3489
|
#
|
3470
3490
|
# To request authorization to create a connection, call this operation
|
3471
3491
|
# from the Amazon Web Services account with the VPC that you want to
|
3472
|
-
# peer to your Amazon GameLift fleet. For example, to enable
|
3473
|
-
# servers to retrieve data from a DynamoDB table, use the
|
3474
|
-
# manages that DynamoDB resource. Identify the following
|
3475
|
-
# ID of the VPC that you want to peer with, and (2) the
|
3476
|
-
# Web Services account that you use to manage Amazon
|
3477
|
-
# successful, VPC peering is authorized for the
|
3492
|
+
# peer to your Amazon GameLift Servers fleet. For example, to enable
|
3493
|
+
# your game servers to retrieve data from a DynamoDB table, use the
|
3494
|
+
# account that manages that DynamoDB resource. Identify the following
|
3495
|
+
# values: (1) The ID of the VPC that you want to peer with, and (2) the
|
3496
|
+
# ID of the Amazon Web Services account that you use to manage Amazon
|
3497
|
+
# GameLift Servers. If successful, VPC peering is authorized for the
|
3498
|
+
# specified VPC.
|
3478
3499
|
#
|
3479
3500
|
# To request authorization to delete a connection, call this operation
|
3480
3501
|
# from the Amazon Web Services account with the VPC that is peered with
|
3481
|
-
# your Amazon GameLift fleet. Identify the following values: (1)
|
3482
|
-
# that you want to delete the peering connection for, and (2) ID
|
3483
|
-
# Amazon Web Services account that you use to manage Amazon
|
3502
|
+
# your Amazon GameLift Servers fleet. Identify the following values: (1)
|
3503
|
+
# VPC ID that you want to delete the peering connection for, and (2) ID
|
3504
|
+
# of the Amazon Web Services account that you use to manage Amazon
|
3505
|
+
# GameLift Servers.
|
3484
3506
|
#
|
3485
3507
|
# The authorization remains valid for 24 hours unless it is canceled.
|
3486
3508
|
# You must create or delete the peering connection while the
|
@@ -3498,15 +3520,16 @@ module Aws::GameLift
|
|
3498
3520
|
#
|
3499
3521
|
# @option params [required, String] :game_lift_aws_account_id
|
3500
3522
|
# A unique identifier for the Amazon Web Services account that you use
|
3501
|
-
# to manage your Amazon GameLift fleet. You can find your
|
3502
|
-
# the Amazon Web Services Management Console under account
|
3523
|
+
# to manage your Amazon GameLift Servers fleet. You can find your
|
3524
|
+
# Account ID in the Amazon Web Services Management Console under account
|
3525
|
+
# settings.
|
3503
3526
|
#
|
3504
3527
|
# @option params [required, String] :peer_vpc_id
|
3505
3528
|
# A unique identifier for a VPC with resources to be accessed by your
|
3506
|
-
# Amazon GameLift fleet. The VPC must be in the same Region as
|
3507
|
-
# fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the
|
3508
|
-
# Web Services Management Console. Learn more about VPC peering
|
3509
|
-
# Peering with Amazon GameLift Fleets][2].
|
3529
|
+
# Amazon GameLift Servers fleet. The VPC must be in the same Region as
|
3530
|
+
# your fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the
|
3531
|
+
# Amazon Web Services Management Console. Learn more about VPC peering
|
3532
|
+
# in [VPC Peering with Amazon GameLift Servers Fleets][2].
|
3510
3533
|
#
|
3511
3534
|
#
|
3512
3535
|
#
|
@@ -3543,12 +3566,13 @@ module Aws::GameLift
|
|
3543
3566
|
|
3544
3567
|
# Establishes a VPC peering connection between a virtual private cloud
|
3545
3568
|
# (VPC) in an Amazon Web Services account with the VPC for your Amazon
|
3546
|
-
# GameLift fleet. VPC peering enables the game servers on your
|
3547
|
-
# communicate directly with other Amazon Web Services
|
3548
|
-
# peer with VPCs in any Amazon Web Services account
|
3549
|
-
# to, including the account that you use to manage
|
3550
|
-
# fleets. You cannot peer with VPCs that
|
3551
|
-
# more information, see [VPC Peering with
|
3569
|
+
# GameLift Servers fleet. VPC peering enables the game servers on your
|
3570
|
+
# fleet to communicate directly with other Amazon Web Services
|
3571
|
+
# resources. You can peer with VPCs in any Amazon Web Services account
|
3572
|
+
# that you have access to, including the account that you use to manage
|
3573
|
+
# your Amazon GameLift Servers fleets. You cannot peer with VPCs that
|
3574
|
+
# are in different Regions. For more information, see [VPC Peering with
|
3575
|
+
# Amazon GameLift Servers Fleets][1].
|
3552
3576
|
#
|
3553
3577
|
# Before calling this operation to establish the peering connection, you
|
3554
3578
|
# first need to use [CreateVpcPeeringAuthorization][2] and identify the
|
@@ -3558,12 +3582,12 @@ module Aws::GameLift
|
|
3558
3582
|
# including acceptance, updating routing tables, etc.
|
3559
3583
|
#
|
3560
3584
|
# To establish the connection, call this operation from the Amazon Web
|
3561
|
-
# Services account that is used to manage the Amazon GameLift
|
3562
|
-
# Identify the following values: (1) The ID of the fleet you
|
3563
|
-
# enable a VPC peering connection for; (2) The Amazon Web
|
3564
|
-
# account with the VPC that you want to peer with; and (3) The
|
3565
|
-
# VPC you want to peer with. This operation is asynchronous.
|
3566
|
-
# successful, a connection request is created. You can use continuous
|
3585
|
+
# Services account that is used to manage the Amazon GameLift Servers
|
3586
|
+
# fleets. Identify the following values: (1) The ID of the fleet you
|
3587
|
+
# want to be enable a VPC peering connection for; (2) The Amazon Web
|
3588
|
+
# Services account with the VPC that you want to peer with; and (3) The
|
3589
|
+
# ID of the VPC you want to peer with. This operation is asynchronous.
|
3590
|
+
# If successful, a connection request is created. You can use continuous
|
3567
3591
|
# polling to track the request's status using
|
3568
3592
|
# [DescribeVpcPeeringConnections][3] , or by monitoring fleet events for
|
3569
3593
|
# success or failure using [DescribeFleetEvents][4] .
|
@@ -3582,20 +3606,21 @@ module Aws::GameLift
|
|
3582
3606
|
#
|
3583
3607
|
# @option params [required, String] :fleet_id
|
3584
3608
|
# A unique identifier for the fleet. You can use either the fleet ID or
|
3585
|
-
# ARN value. This tells Amazon GameLift which GameLift VPC to
|
3609
|
+
# ARN value. This tells Amazon GameLift Servers which GameLift VPC to
|
3610
|
+
# peer with.
|
3586
3611
|
#
|
3587
3612
|
# @option params [required, String] :peer_vpc_aws_account_id
|
3588
3613
|
# A unique identifier for the Amazon Web Services account with the VPC
|
3589
|
-
# that you want to peer your Amazon GameLift fleet with. You can
|
3590
|
-
# your Account ID in the Amazon Web Services Management Console
|
3591
|
-
# account settings.
|
3614
|
+
# that you want to peer your Amazon GameLift Servers fleet with. You can
|
3615
|
+
# find your Account ID in the Amazon Web Services Management Console
|
3616
|
+
# under account settings.
|
3592
3617
|
#
|
3593
3618
|
# @option params [required, String] :peer_vpc_id
|
3594
3619
|
# A unique identifier for a VPC with resources to be accessed by your
|
3595
|
-
# Amazon GameLift fleet. The VPC must be in the same Region as
|
3596
|
-
# fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the
|
3597
|
-
# Web Services Management Console. Learn more about VPC peering
|
3598
|
-
# Peering with Amazon GameLift Fleets][2].
|
3620
|
+
# Amazon GameLift Servers fleet. The VPC must be in the same Region as
|
3621
|
+
# your fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the
|
3622
|
+
# Amazon Web Services Management Console. Learn more about VPC peering
|
3623
|
+
# in [VPC Peering with Amazon GameLift Servers Fleets][2].
|
3599
3624
|
#
|
3600
3625
|
#
|
3601
3626
|
#
|
@@ -3704,7 +3729,7 @@ module Aws::GameLift
|
|
3704
3729
|
#
|
3705
3730
|
# **Learn more**
|
3706
3731
|
#
|
3707
|
-
# [Setting up Amazon GameLift Fleets][1]
|
3732
|
+
# [Setting up Amazon GameLift Servers Fleets][1]
|
3708
3733
|
#
|
3709
3734
|
#
|
3710
3735
|
#
|
@@ -3750,9 +3775,9 @@ module Aws::GameLift
|
|
3750
3775
|
#
|
3751
3776
|
# **Result**
|
3752
3777
|
#
|
3753
|
-
# If successful, Amazon GameLift removes the container group
|
3754
|
-
# versions that you request deletion for. This request will
|
3755
|
-
# requested versions if the following is true:
|
3778
|
+
# If successful, Amazon GameLift Servers removes the container group
|
3779
|
+
# definition versions that you request deletion for. This request will
|
3780
|
+
# fail for any requested versions if the following is true:
|
3756
3781
|
#
|
3757
3782
|
# * If the version is being used in an active fleet
|
3758
3783
|
#
|
@@ -3820,7 +3845,7 @@ module Aws::GameLift
|
|
3820
3845
|
#
|
3821
3846
|
# **Learn more**
|
3822
3847
|
#
|
3823
|
-
# [Setting up Amazon GameLift Fleets][2]
|
3848
|
+
# [Setting up Amazon GameLift Servers Fleets][2]
|
3824
3849
|
#
|
3825
3850
|
#
|
3826
3851
|
#
|
@@ -3862,7 +3887,7 @@ module Aws::GameLift
|
|
3862
3887
|
#
|
3863
3888
|
# **Learn more**
|
3864
3889
|
#
|
3865
|
-
# [Setting up Amazon GameLift fleets][1]
|
3890
|
+
# [Setting up Amazon GameLift Servers fleets][1]
|
3866
3891
|
#
|
3867
3892
|
#
|
3868
3893
|
#
|
@@ -3906,8 +3931,8 @@ module Aws::GameLift
|
|
3906
3931
|
req.send_request(options)
|
3907
3932
|
end
|
3908
3933
|
|
3909
|
-
# **This operation is used with the Amazon GameLift FleetIQ
|
3910
|
-
# game server groups.**
|
3934
|
+
# **This operation is used with the Amazon GameLift Servers FleetIQ
|
3935
|
+
# solution and game server groups.**
|
3911
3936
|
#
|
3912
3937
|
# Terminates a game server group and permanently deletes the game server
|
3913
3938
|
# group record. You have several options for how these resources are
|
@@ -3930,15 +3955,16 @@ module Aws::GameLift
|
|
3930
3955
|
# off. The game server group status is changed to `DELETE_SCHEDULED`,
|
3931
3956
|
# which prevents new game servers from being registered and stops
|
3932
3957
|
# automatic scaling activity. Once all game servers in the game server
|
3933
|
-
# group are deregistered, Amazon GameLift FleetIQ can begin
|
3934
|
-
# resources. If any of the delete operations fail, the game
|
3935
|
-
# is placed in `ERROR` status.
|
3958
|
+
# group are deregistered, Amazon GameLift Servers FleetIQ can begin
|
3959
|
+
# deleting resources. If any of the delete operations fail, the game
|
3960
|
+
# server group is placed in `ERROR` status.
|
3936
3961
|
#
|
3937
|
-
# Amazon GameLift FleetIQ emits delete events to Amazon
|
3962
|
+
# Amazon GameLift Servers FleetIQ emits delete events to Amazon
|
3963
|
+
# CloudWatch.
|
3938
3964
|
#
|
3939
3965
|
# **Learn more**
|
3940
3966
|
#
|
3941
|
-
# [Amazon GameLift FleetIQ Guide][1]
|
3967
|
+
# [Amazon GameLift Servers FleetIQ Guide][1]
|
3942
3968
|
#
|
3943
3969
|
#
|
3944
3970
|
#
|
@@ -4122,9 +4148,9 @@ module Aws::GameLift
|
|
4122
4148
|
end
|
4123
4149
|
|
4124
4150
|
# Deletes a fleet scaling policy. Once deleted, the policy is no longer
|
4125
|
-
# in force and Amazon GameLift removes all record of it. To
|
4126
|
-
# scaling policy, specify both the scaling policy name and the
|
4127
|
-
# it is associated with.
|
4151
|
+
# in force and Amazon GameLift Servers removes all record of it. To
|
4152
|
+
# delete a scaling policy, specify both the scaling policy name and the
|
4153
|
+
# fleet ID it is associated with.
|
4128
4154
|
#
|
4129
4155
|
# To temporarily suspend scaling policies, use [StopFleetActions][1].
|
4130
4156
|
# This operation suspends all policies for the fleet.
|
@@ -4171,7 +4197,7 @@ module Aws::GameLift
|
|
4171
4197
|
#
|
4172
4198
|
# **Learn more**
|
4173
4199
|
#
|
4174
|
-
# [Amazon GameLift Amazon GameLift Realtime][1]
|
4200
|
+
# [Amazon GameLift Servers Amazon GameLift Servers Realtime][1]
|
4175
4201
|
#
|
4176
4202
|
# **Related actions**
|
4177
4203
|
#
|
@@ -4218,15 +4244,16 @@ module Aws::GameLift
|
|
4218
4244
|
#
|
4219
4245
|
# @option params [required, String] :game_lift_aws_account_id
|
4220
4246
|
# A unique identifier for the Amazon Web Services account that you use
|
4221
|
-
# to manage your Amazon GameLift fleet. You can find your
|
4222
|
-
# the Amazon Web Services Management Console under account
|
4247
|
+
# to manage your Amazon GameLift Servers fleet. You can find your
|
4248
|
+
# Account ID in the Amazon Web Services Management Console under account
|
4249
|
+
# settings.
|
4223
4250
|
#
|
4224
4251
|
# @option params [required, String] :peer_vpc_id
|
4225
4252
|
# A unique identifier for a VPC with resources to be accessed by your
|
4226
|
-
# Amazon GameLift fleet. The VPC must be in the same Region as
|
4227
|
-
# fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the
|
4228
|
-
# Web Services Management Console. Learn more about VPC peering
|
4229
|
-
# Peering with Amazon GameLift Fleets][2].
|
4253
|
+
# Amazon GameLift Servers fleet. The VPC must be in the same Region as
|
4254
|
+
# your fleet. To look up a VPC ID, use the [VPC Dashboard][1] in the
|
4255
|
+
# Amazon Web Services Management Console. Learn more about VPC peering
|
4256
|
+
# in [VPC Peering with Amazon GameLift Servers Fleets][2].
|
4230
4257
|
#
|
4231
4258
|
#
|
4232
4259
|
#
|
@@ -4257,8 +4284,8 @@ module Aws::GameLift
|
|
4257
4284
|
#
|
4258
4285
|
# Once a valid authorization exists, call this operation from the Amazon
|
4259
4286
|
# Web Services account that is used to manage the Amazon GameLift
|
4260
|
-
# fleets. Identify the connection to delete by the connection ID
|
4261
|
-
# fleet ID. If successful, the connection is removed.
|
4287
|
+
# Servers fleets. Identify the connection to delete by the connection ID
|
4288
|
+
# and fleet ID. If successful, the connection is removed.
|
4262
4289
|
#
|
4263
4290
|
# **Related actions**
|
4264
4291
|
#
|
@@ -4295,10 +4322,10 @@ module Aws::GameLift
|
|
4295
4322
|
end
|
4296
4323
|
|
4297
4324
|
# Removes a compute resource from an Anywhere fleet. Deregistered
|
4298
|
-
# computes can no longer host game sessions through Amazon GameLift
|
4299
|
-
# this operation with an Anywhere fleet that doesn't use
|
4300
|
-
# GameLift Agent For Anywhere fleets with the Agent,
|
4301
|
-
# all compute registry tasks for you.
|
4325
|
+
# computes can no longer host game sessions through Amazon GameLift
|
4326
|
+
# Servers. Use this operation with an Anywhere fleet that doesn't use
|
4327
|
+
# the Amazon GameLift Servers Agent For Anywhere fleets with the Agent,
|
4328
|
+
# the Agent handles all compute registry tasks for you.
|
4302
4329
|
#
|
4303
4330
|
# To deregister a compute, call this operation from the compute that's
|
4304
4331
|
# being deregistered and specify the compute name and the fleet ID.
|
@@ -4329,8 +4356,8 @@ module Aws::GameLift
|
|
4329
4356
|
req.send_request(options)
|
4330
4357
|
end
|
4331
4358
|
|
4332
|
-
# **This operation is used with the Amazon GameLift FleetIQ
|
4333
|
-
# game server groups.**
|
4359
|
+
# **This operation is used with the Amazon GameLift Servers FleetIQ
|
4360
|
+
# solution and game server groups.**
|
4334
4361
|
#
|
4335
4362
|
# Removes the game server from a game server group. As a result of this
|
4336
4363
|
# operation, the deregistered game server can no longer be claimed and
|
@@ -4342,7 +4369,7 @@ module Aws::GameLift
|
|
4342
4369
|
#
|
4343
4370
|
# **Learn more**
|
4344
4371
|
#
|
4345
|
-
# [Amazon GameLift FleetIQ Guide][1]
|
4372
|
+
# [Amazon GameLift Servers FleetIQ Guide][1]
|
4346
4373
|
#
|
4347
4374
|
#
|
4348
4375
|
#
|
@@ -4475,8 +4502,8 @@ module Aws::GameLift
|
|
4475
4502
|
end
|
4476
4503
|
|
4477
4504
|
# Retrieves properties for a specific compute resource in an Amazon
|
4478
|
-
# GameLift fleet. You can list all computes in a fleet by
|
4479
|
-
# [ListCompute][1].
|
4505
|
+
# GameLift Servers fleet. You can list all computes in a fleet by
|
4506
|
+
# calling [ListCompute][1].
|
4480
4507
|
#
|
4481
4508
|
# **Request options**
|
4482
4509
|
#
|
@@ -4768,8 +4795,9 @@ module Aws::GameLift
|
|
4768
4795
|
# Types][1]. The information returned includes the maximum number of
|
4769
4796
|
# instances allowed and your account's current usage across all fleets.
|
4770
4797
|
# This information can affect your ability to scale your Amazon GameLift
|
4771
|
-
# fleets. You can request a limit increase for your account by
|
4772
|
-
# **Service limits** page in the Amazon GameLift
|
4798
|
+
# Servers fleets. You can request a limit increase for your account by
|
4799
|
+
# using the **Service limits** page in the Amazon GameLift Servers
|
4800
|
+
# console.
|
4773
4801
|
#
|
4774
4802
|
# Instance limits differ based on whether the instances are deployed in
|
4775
4803
|
# a fleet's home Region or in a remote location. For remote locations,
|
@@ -4813,7 +4841,7 @@ module Aws::GameLift
|
|
4813
4841
|
#
|
4814
4842
|
# **Learn more**
|
4815
4843
|
#
|
4816
|
-
# [Setting up Amazon GameLift fleets][2]
|
4844
|
+
# [Setting up Amazon GameLift Servers fleets][2]
|
4817
4845
|
#
|
4818
4846
|
#
|
4819
4847
|
#
|
@@ -4822,10 +4850,10 @@ module Aws::GameLift
|
|
4822
4850
|
#
|
4823
4851
|
# @option params [String] :ec2_instance_type
|
4824
4852
|
# Name of an Amazon EC2 instance type that is supported in Amazon
|
4825
|
-
# GameLift. A fleet instance type determines the computing
|
4826
|
-
# each instance in the fleet, including CPU, memory,
|
4827
|
-
# networking capacity. Do not specify a value for this
|
4828
|
-
# retrieve limits for all instance types.
|
4853
|
+
# GameLift Servers. A fleet instance type determines the computing
|
4854
|
+
# resources of each instance in the fleet, including CPU, memory,
|
4855
|
+
# storage, and networking capacity. Do not specify a value for this
|
4856
|
+
# parameter to retrieve limits for all instance types.
|
4829
4857
|
#
|
4830
4858
|
# @option params [String] :location
|
4831
4859
|
# The name of a remote location to request instance limits for, in the
|
@@ -4884,7 +4912,7 @@ module Aws::GameLift
|
|
4884
4912
|
#
|
4885
4913
|
# **Learn more**
|
4886
4914
|
#
|
4887
|
-
# [Setting up Amazon GameLift fleets][1]
|
4915
|
+
# [Setting up Amazon GameLift Servers fleets][1]
|
4888
4916
|
#
|
4889
4917
|
#
|
4890
4918
|
#
|
@@ -5000,7 +5028,7 @@ module Aws::GameLift
|
|
5000
5028
|
#
|
5001
5029
|
# **Learn more**
|
5002
5030
|
#
|
5003
|
-
# [Setting up Amazon GameLift fleets][2]
|
5031
|
+
# [Setting up Amazon GameLift Servers fleets][2]
|
5004
5032
|
#
|
5005
5033
|
# [GameLift metrics for fleets][3]
|
5006
5034
|
#
|
@@ -5145,7 +5173,7 @@ module Aws::GameLift
|
|
5145
5173
|
#
|
5146
5174
|
# **Learn more**
|
5147
5175
|
#
|
5148
|
-
# [Setting up Amazon GameLift fleets][1]
|
5176
|
+
# [Setting up Amazon GameLift Servers fleets][1]
|
5149
5177
|
#
|
5150
5178
|
#
|
5151
5179
|
#
|
@@ -5238,9 +5266,9 @@ module Aws::GameLift
|
|
5238
5266
|
#
|
5239
5267
|
# **Learn more**
|
5240
5268
|
#
|
5241
|
-
# [Setting up Amazon GameLift fleets][1]
|
5269
|
+
# [Setting up Amazon GameLift Servers fleets][1]
|
5242
5270
|
#
|
5243
|
-
# [ Amazon GameLift service locations][2] for managed hosting
|
5271
|
+
# [ Amazon GameLift Servers service locations][2] for managed hosting
|
5244
5272
|
#
|
5245
5273
|
#
|
5246
5274
|
#
|
@@ -5323,9 +5351,9 @@ module Aws::GameLift
|
|
5323
5351
|
#
|
5324
5352
|
# **Learn more**
|
5325
5353
|
#
|
5326
|
-
# [Setting up Amazon GameLift fleets][1]
|
5354
|
+
# [Setting up Amazon GameLift Servers fleets][1]
|
5327
5355
|
#
|
5328
|
-
# [ Amazon GameLift service locations][2] for managed hosting
|
5356
|
+
# [ Amazon GameLift Servers service locations][2] for managed hosting
|
5329
5357
|
#
|
5330
5358
|
# [GameLift metrics for fleets][3]
|
5331
5359
|
#
|
@@ -5395,9 +5423,9 @@ module Aws::GameLift
|
|
5395
5423
|
#
|
5396
5424
|
# **Learn more**
|
5397
5425
|
#
|
5398
|
-
# [Setting up Amazon GameLift fleets][1]
|
5426
|
+
# [Setting up Amazon GameLift Servers fleets][1]
|
5399
5427
|
#
|
5400
|
-
# [ Amazon GameLift service locations][2] for managed hosting
|
5428
|
+
# [ Amazon GameLift Servers service locations][2] for managed hosting
|
5401
5429
|
#
|
5402
5430
|
# [GameLift metrics for fleets][3]
|
5403
5431
|
#
|
@@ -5468,7 +5496,7 @@ module Aws::GameLift
|
|
5468
5496
|
#
|
5469
5497
|
# **Learn more**
|
5470
5498
|
#
|
5471
|
-
# [Setting up Amazon GameLift fleets][1]
|
5499
|
+
# [Setting up Amazon GameLift Servers fleets][1]
|
5472
5500
|
#
|
5473
5501
|
#
|
5474
5502
|
#
|
@@ -5549,7 +5577,7 @@ module Aws::GameLift
|
|
5549
5577
|
#
|
5550
5578
|
# **Learn more**
|
5551
5579
|
#
|
5552
|
-
# [Setting up Amazon GameLift Fleets][3]
|
5580
|
+
# [Setting up Amazon GameLift Servers Fleets][3]
|
5553
5581
|
#
|
5554
5582
|
# [GameLift Metrics for Fleets][4]
|
5555
5583
|
#
|
@@ -5614,8 +5642,8 @@ module Aws::GameLift
|
|
5614
5642
|
req.send_request(options)
|
5615
5643
|
end
|
5616
5644
|
|
5617
|
-
# **This operation is used with the Amazon GameLift FleetIQ
|
5618
|
-
# game server groups.**
|
5645
|
+
# **This operation is used with the Amazon GameLift Servers FleetIQ
|
5646
|
+
# solution and game server groups.**
|
5619
5647
|
#
|
5620
5648
|
# Retrieves information for a registered game server. Information
|
5621
5649
|
# includes game server status, health check info, and the instance that
|
@@ -5626,7 +5654,7 @@ module Aws::GameLift
|
|
5626
5654
|
#
|
5627
5655
|
# **Learn more**
|
5628
5656
|
#
|
5629
|
-
# [Amazon GameLift FleetIQ Guide][1]
|
5657
|
+
# [Amazon GameLift Servers FleetIQ Guide][1]
|
5630
5658
|
#
|
5631
5659
|
#
|
5632
5660
|
#
|
@@ -5674,21 +5702,21 @@ module Aws::GameLift
|
|
5674
5702
|
req.send_request(options)
|
5675
5703
|
end
|
5676
5704
|
|
5677
|
-
# **This operation is used with the Amazon GameLift FleetIQ
|
5678
|
-
# game server groups.**
|
5705
|
+
# **This operation is used with the Amazon GameLift Servers FleetIQ
|
5706
|
+
# solution and game server groups.**
|
5679
5707
|
#
|
5680
5708
|
# Retrieves information on a game server group. This operation returns
|
5681
|
-
# only properties related to Amazon GameLift FleetIQ. To view or
|
5682
|
-
# properties for the corresponding Auto Scaling group, such as
|
5683
|
-
# template, auto scaling policies, and maximum/minimum group
|
5684
|
-
# access the Auto Scaling group directly.
|
5709
|
+
# only properties related to Amazon GameLift Servers FleetIQ. To view or
|
5710
|
+
# update properties for the corresponding Auto Scaling group, such as
|
5711
|
+
# launch template, auto scaling policies, and maximum/minimum group
|
5712
|
+
# size, access the Auto Scaling group directly.
|
5685
5713
|
#
|
5686
5714
|
# To get attributes for a game server group, provide a group name or ARN
|
5687
5715
|
# value. If successful, a `GameServerGroup` object is returned.
|
5688
5716
|
#
|
5689
5717
|
# **Learn more**
|
5690
5718
|
#
|
5691
|
-
# [Amazon GameLift FleetIQ Guide][1]
|
5719
|
+
# [Amazon GameLift Servers FleetIQ Guide][1]
|
5692
5720
|
#
|
5693
5721
|
#
|
5694
5722
|
#
|
@@ -5735,13 +5763,13 @@ module Aws::GameLift
|
|
5735
5763
|
req.send_request(options)
|
5736
5764
|
end
|
5737
5765
|
|
5738
|
-
# **This operation is used with the Amazon GameLift FleetIQ
|
5739
|
-
# game server groups.**
|
5766
|
+
# **This operation is used with the Amazon GameLift Servers FleetIQ
|
5767
|
+
# solution and game server groups.**
|
5740
5768
|
#
|
5741
5769
|
# Retrieves status information about the Amazon EC2 instances associated
|
5742
|
-
# with a Amazon GameLift FleetIQ game server group. Use this
|
5743
|
-
# to detect when instances are active or not available to host
|
5744
|
-
# servers.
|
5770
|
+
# with a Amazon GameLift Servers FleetIQ game server group. Use this
|
5771
|
+
# operation to detect when instances are active or not available to host
|
5772
|
+
# new game servers.
|
5745
5773
|
#
|
5746
5774
|
# To request status for all instances in the game server group, provide
|
5747
5775
|
# a game server group ID only. To request status for specific instances,
|
@@ -5756,7 +5784,7 @@ module Aws::GameLift
|
|
5756
5784
|
#
|
5757
5785
|
# **Learn more**
|
5758
5786
|
#
|
5759
|
-
# [Amazon GameLift FleetIQ Guide][1]
|
5787
|
+
# [Amazon GameLift Servers FleetIQ Guide][1]
|
5760
5788
|
#
|
5761
5789
|
#
|
5762
5790
|
#
|
@@ -6117,7 +6145,7 @@ module Aws::GameLift
|
|
6117
6145
|
# should only be used for games in development with low game session
|
6118
6146
|
# usage.
|
6119
6147
|
#
|
6120
|
-
# *Available in Amazon GameLift Local.*
|
6148
|
+
# *Available in Amazon GameLift Servers Local.*
|
6121
6149
|
#
|
6122
6150
|
# **Learn more**
|
6123
6151
|
#
|
@@ -6218,8 +6246,8 @@ module Aws::GameLift
|
|
6218
6246
|
end
|
6219
6247
|
|
6220
6248
|
# Retrieves information about the EC2 instances in an Amazon GameLift
|
6221
|
-
# managed fleet, including instance ID, connection data, and
|
6222
|
-
# can use this operation with a multi-location fleet to get
|
6249
|
+
# Servers managed fleet, including instance ID, connection data, and
|
6250
|
+
# status. You can use this operation with a multi-location fleet to get
|
6223
6251
|
# location-specific instance information. As an alternative, use the
|
6224
6252
|
# operations
|
6225
6253
|
# [https://docs.aws.amazon.com/gamelift/latest/apireference/API\_ListCompute][1]
|
@@ -6578,8 +6606,8 @@ module Aws::GameLift
|
|
6578
6606
|
# To request player sessions, specify either a player session ID, game
|
6579
6607
|
# session ID, or player ID. You can filter this request by player
|
6580
6608
|
# session status. If you provide a specific `PlayerSessionId` or
|
6581
|
-
# `PlayerId`, Amazon GameLift ignores the filter criteria. Use
|
6582
|
-
# pagination parameters to retrieve results as a set of sequential
|
6609
|
+
# `PlayerId`, Amazon GameLift Servers ignores the filter criteria. Use
|
6610
|
+
# the pagination parameters to retrieve results as a set of sequential
|
6583
6611
|
# pages.
|
6584
6612
|
#
|
6585
6613
|
# If successful, a `PlayerSession` object is returned for each session
|
@@ -6696,7 +6724,7 @@ module Aws::GameLift
|
|
6696
6724
|
#
|
6697
6725
|
# **Learn more**
|
6698
6726
|
#
|
6699
|
-
# [Setting up Amazon GameLift fleets][2]
|
6727
|
+
# [Setting up Amazon GameLift Servers fleets][2]
|
6700
6728
|
#
|
6701
6729
|
# [Running multiple processes on a fleet][3]
|
6702
6730
|
#
|
@@ -6841,7 +6869,7 @@ module Aws::GameLift
|
|
6841
6869
|
#
|
6842
6870
|
# **Learn more**
|
6843
6871
|
#
|
6844
|
-
# [Amazon GameLift Amazon GameLift Realtime][1]
|
6872
|
+
# [Amazon GameLift Servers Amazon GameLift Servers Realtime][1]
|
6845
6873
|
#
|
6846
6874
|
# **Related actions**
|
6847
6875
|
#
|
@@ -6929,10 +6957,10 @@ module Aws::GameLift
|
|
6929
6957
|
#
|
6930
6958
|
# To retrieve connection information, call this operation from the
|
6931
6959
|
# Amazon Web Services account that is used to manage the Amazon GameLift
|
6932
|
-
# fleets. Specify a fleet ID or leave the parameter empty to
|
6933
|
-
# all connection records. If successful, the retrieved
|
6934
|
-
# includes both active and pending connections. Active
|
6935
|
-
# identify the IpV4 CIDR block that the VPC uses to connect.
|
6960
|
+
# Servers fleets. Specify a fleet ID or leave the parameter empty to
|
6961
|
+
# retrieve all connection records. If successful, the retrieved
|
6962
|
+
# information includes both active and pending connections. Active
|
6963
|
+
# connections identify the IpV4 CIDR block that the VPC uses to connect.
|
6936
6964
|
#
|
6937
6965
|
# **Related actions**
|
6938
6966
|
#
|
@@ -6978,8 +7006,8 @@ module Aws::GameLift
|
|
6978
7006
|
end
|
6979
7007
|
|
6980
7008
|
# Requests authorization to remotely connect to a hosting resource in a
|
6981
|
-
# Amazon GameLift managed fleet. This operation is not used with
|
6982
|
-
# GameLift Anywhere fleets.
|
7009
|
+
# Amazon GameLift Servers managed fleet. This operation is not used with
|
7010
|
+
# Amazon GameLift Servers Anywhere fleets.
|
6983
7011
|
#
|
6984
7012
|
# **Request options**
|
6985
7013
|
#
|
@@ -7064,12 +7092,13 @@ module Aws::GameLift
|
|
7064
7092
|
req.send_request(options)
|
7065
7093
|
end
|
7066
7094
|
|
7067
|
-
# Requests an authentication token from Amazon GameLift for a
|
7068
|
-
# resource in an Amazon GameLift fleet. Game servers
|
7069
|
-
# the compute use this token to communicate with the
|
7070
|
-
# service, such as when calling the Amazon
|
7071
|
-
# `InitSDK()`. Authentication tokens
|
7072
|
-
# so you need to request a fresh
|
7095
|
+
# Requests an authentication token from Amazon GameLift Servers for a
|
7096
|
+
# compute resource in an Amazon GameLift Servers fleet. Game servers
|
7097
|
+
# that are running on the compute use this token to communicate with the
|
7098
|
+
# Amazon GameLift Servers service, such as when calling the Amazon
|
7099
|
+
# GameLift Servers server SDK action `InitSDK()`. Authentication tokens
|
7100
|
+
# are valid for a limited time span, so you need to request a fresh
|
7101
|
+
# token before the current token expires.
|
7073
7102
|
#
|
7074
7103
|
# **Request options**
|
7075
7104
|
#
|
@@ -7078,10 +7107,11 @@ module Aws::GameLift
|
|
7078
7107
|
# running on all fleet instances have access to a valid auth token.
|
7079
7108
|
#
|
7080
7109
|
# * For Anywhere fleets (compute type `ANYWHERE`), if you're using the
|
7081
|
-
# Amazon GameLift Agent, auth token retrieval and refresh is
|
7082
|
-
# automatically for any compute where the Agent is running. If
|
7083
|
-
# not using the Agent, create a mechanism to retrieve and
|
7084
|
-
# tokens for computes that are running game server
|
7110
|
+
# Amazon GameLift Servers Agent, auth token retrieval and refresh is
|
7111
|
+
# handled automatically for any compute where the Agent is running. If
|
7112
|
+
# you're not using the Agent, create a mechanism to retrieve and
|
7113
|
+
# refresh auth tokens for computes that are running game server
|
7114
|
+
# processes.
|
7085
7115
|
#
|
7086
7116
|
# **Learn more**
|
7087
7117
|
#
|
@@ -7140,9 +7170,10 @@ module Aws::GameLift
|
|
7140
7170
|
end
|
7141
7171
|
|
7142
7172
|
# Retrieves the location of stored game session logs for a specified
|
7143
|
-
# game session on Amazon GameLift managed fleets. When a game
|
7144
|
-
# terminated, Amazon GameLift automatically stores
|
7145
|
-
# and retains them for 14 days. Use this URL to
|
7173
|
+
# game session on Amazon GameLift Servers managed fleets. When a game
|
7174
|
+
# session is terminated, Amazon GameLift Servers automatically stores
|
7175
|
+
# the logs in Amazon S3 and retains them for 14 days. Use this URL to
|
7176
|
+
# download the logs.
|
7146
7177
|
#
|
7147
7178
|
# <note markdown="1"> See the [Amazon Web Services Service Limits][1] page for maximum log
|
7148
7179
|
# file sizes. Log files that exceed this limit are not saved.
|
@@ -7183,10 +7214,10 @@ module Aws::GameLift
|
|
7183
7214
|
end
|
7184
7215
|
|
7185
7216
|
# Requests authorization to remotely connect to an instance in an Amazon
|
7186
|
-
# GameLift managed fleet. Use this operation to connect to
|
7187
|
-
# with game servers that use Amazon GameLift server
|
7188
|
-
# To connect to instances with game servers that use
|
7189
|
-
# later, call
|
7217
|
+
# GameLift Servers managed fleet. Use this operation to connect to
|
7218
|
+
# instances with game servers that use Amazon GameLift Servers server
|
7219
|
+
# SDK 4.x or earlier. To connect to instances with game servers that use
|
7220
|
+
# server SDK 5.x or later, call
|
7190
7221
|
# [https://docs.aws.amazon.com/gamelift/latest/apireference/API\_GetComputeAccess][1].
|
7191
7222
|
#
|
7192
7223
|
# To request access to an instance, specify IDs for the instance and the
|
@@ -7232,7 +7263,7 @@ module Aws::GameLift
|
|
7232
7263
|
# fleet ID or an ARN value.
|
7233
7264
|
#
|
7234
7265
|
# <note markdown="1"> You can access fleets in `ERROR` status for a short period of time
|
7235
|
-
# before Amazon GameLift deletes them.
|
7266
|
+
# before Amazon GameLift Servers deletes them.
|
7236
7267
|
#
|
7237
7268
|
# </note>
|
7238
7269
|
#
|
@@ -7444,8 +7475,8 @@ module Aws::GameLift
|
|
7444
7475
|
end
|
7445
7476
|
|
7446
7477
|
# Retrieves information on the compute resources in an Amazon GameLift
|
7447
|
-
# fleet. Use the pagination parameters to retrieve results in a
|
7448
|
-
# sequential pages.
|
7478
|
+
# Servers fleet. Use the pagination parameters to retrieve results in a
|
7479
|
+
# set of sequential pages.
|
7449
7480
|
#
|
7450
7481
|
# **Request options**
|
7451
7482
|
#
|
@@ -7474,9 +7505,9 @@ module Aws::GameLift
|
|
7474
7505
|
#
|
7475
7506
|
# @option params [String] :location
|
7476
7507
|
# The name of a location to retrieve compute resources for. For an
|
7477
|
-
# Amazon GameLift Anywhere fleet, use a custom location. For a
|
7478
|
-
# fleet, provide a Amazon Web Services Region or Local Zone code
|
7479
|
-
# example: `us-west-2` or `us-west-2-lax-1`).
|
7508
|
+
# Amazon GameLift Servers Anywhere fleet, use a custom location. For a
|
7509
|
+
# managed fleet, provide a Amazon Web Services Region or Local Zone code
|
7510
|
+
# (for example: `us-west-2` or `us-west-2-lax-1`).
|
7480
7511
|
#
|
7481
7512
|
# @option params [String] :container_group_definition_name
|
7482
7513
|
# For computes in a managed container fleet, the name of the deployed
|
@@ -7565,8 +7596,8 @@ module Aws::GameLift
|
|
7565
7596
|
# * Get a list of fleets filtered by container group definition. Provide
|
7566
7597
|
# the container group definition name or ARN value.
|
7567
7598
|
#
|
7568
|
-
# * To get a list of all Amazon GameLift Realtime fleets with a
|
7569
|
-
# configuration script, provide the script ID.
|
7599
|
+
# * To get a list of all Amazon GameLift Servers Realtime fleets with a
|
7600
|
+
# specific configuration script, provide the script ID.
|
7570
7601
|
#
|
7571
7602
|
# Use the pagination parameters to retrieve results as a set of
|
7572
7603
|
# sequential pages.
|
@@ -7823,8 +7854,8 @@ module Aws::GameLift
|
|
7823
7854
|
#
|
7824
7855
|
# @option params [String] :container_group_type
|
7825
7856
|
# The type of container group to retrieve. Container group type
|
7826
|
-
# determines how Amazon GameLift deploys the container group on
|
7827
|
-
# fleet instance.
|
7857
|
+
# determines how Amazon GameLift Servers deploys the container group on
|
7858
|
+
# each fleet instance.
|
7828
7859
|
#
|
7829
7860
|
# @option params [Integer] :limit
|
7830
7861
|
# The maximum number of results to return. Use this parameter with
|
@@ -8011,8 +8042,8 @@ module Aws::GameLift
|
|
8011
8042
|
# * To get a list of all fleets where a specific game build is deployed,
|
8012
8043
|
# provide the build ID.
|
8013
8044
|
#
|
8014
|
-
# * To get a list of all Amazon GameLift Realtime fleets with a
|
8015
|
-
# configuration script, provide the script ID.
|
8045
|
+
# * To get a list of all Amazon GameLift Servers Realtime fleets with a
|
8046
|
+
# specific configuration script, provide the script ID.
|
8016
8047
|
#
|
8017
8048
|
# Use the pagination parameters to retrieve results as a set of
|
8018
8049
|
# sequential pages.
|
@@ -8128,8 +8159,8 @@ module Aws::GameLift
|
|
8128
8159
|
req.send_request(options)
|
8129
8160
|
end
|
8130
8161
|
|
8131
|
-
# **This operation is used with the Amazon GameLift FleetIQ
|
8132
|
-
# game server groups.**
|
8162
|
+
# **This operation is used with the Amazon GameLift Servers FleetIQ
|
8163
|
+
# solution and game server groups.**
|
8133
8164
|
#
|
8134
8165
|
# Retrieves information on all game servers that are currently active in
|
8135
8166
|
# a specified game server group. You can opt to sort the list by game
|
@@ -8138,7 +8169,7 @@ module Aws::GameLift
|
|
8138
8169
|
#
|
8139
8170
|
# **Learn more**
|
8140
8171
|
#
|
8141
|
-
# [Amazon GameLift FleetIQ Guide][1]
|
8172
|
+
# [Amazon GameLift Servers FleetIQ Guide][1]
|
8142
8173
|
#
|
8143
8174
|
#
|
8144
8175
|
#
|
@@ -8206,10 +8237,30 @@ module Aws::GameLift
|
|
8206
8237
|
req.send_request(options)
|
8207
8238
|
end
|
8208
8239
|
|
8209
|
-
# Lists all custom and Amazon Web Services locations
|
8240
|
+
# Lists all custom and Amazon Web Services locations where Amazon
|
8241
|
+
# GameLift Servers can host game servers.
|
8242
|
+
#
|
8243
|
+
# Note that if you call this API using a location that doesn't have a
|
8244
|
+
# service endpoint, such as one that can only be a remote location in a
|
8245
|
+
# multi-location fleet, the API returns an error.
|
8246
|
+
#
|
8247
|
+
# Consult the table of supported locations in [Amazon GameLift Servers
|
8248
|
+
# service locations][1] to identify home Regions that support single and
|
8249
|
+
# multi-location fleets.
|
8250
|
+
#
|
8251
|
+
# **Learn more**
|
8252
|
+
#
|
8253
|
+
# [Service locations][1]
|
8254
|
+
#
|
8255
|
+
#
|
8256
|
+
#
|
8257
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-regions.html
|
8210
8258
|
#
|
8211
8259
|
# @option params [Array<String>] :filters
|
8212
|
-
# Filters the list for `AWS` or `CUSTOM` locations.
|
8260
|
+
# Filters the list for `AWS` or `CUSTOM` locations. Use this parameter
|
8261
|
+
# to narrow down results to only Amazon Web Services-managed locations
|
8262
|
+
# (Amazon EC2 or container) or only your custom locations (such as an
|
8263
|
+
# Amazon GameLift Servers Anywhere fleet).
|
8213
8264
|
#
|
8214
8265
|
# @option params [Integer] :limit
|
8215
8266
|
# The maximum number of results to return. Use this parameter with
|
@@ -8241,6 +8292,8 @@ module Aws::GameLift
|
|
8241
8292
|
# resp.locations #=> Array
|
8242
8293
|
# resp.locations[0].location_name #=> String
|
8243
8294
|
# resp.locations[0].location_arn #=> String
|
8295
|
+
# resp.locations[0].ping_beacon.udp_endpoint.domain #=> String
|
8296
|
+
# resp.locations[0].ping_beacon.udp_endpoint.port #=> Integer
|
8244
8297
|
# resp.next_token #=> String
|
8245
8298
|
#
|
8246
8299
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListLocations AWS API Documentation
|
@@ -8257,7 +8310,7 @@ module Aws::GameLift
|
|
8257
8310
|
#
|
8258
8311
|
# **Learn more**
|
8259
8312
|
#
|
8260
|
-
# [Amazon GameLift Amazon GameLift Realtime][1]
|
8313
|
+
# [Amazon GameLift Servers Amazon GameLift Servers Realtime][1]
|
8261
8314
|
#
|
8262
8315
|
# **Related actions**
|
8263
8316
|
#
|
@@ -8316,10 +8369,10 @@ module Aws::GameLift
|
|
8316
8369
|
req.send_request(options)
|
8317
8370
|
end
|
8318
8371
|
|
8319
|
-
# Retrieves all tags assigned to a Amazon GameLift resource. Use
|
8372
|
+
# Retrieves all tags assigned to a Amazon GameLift Servers resource. Use
|
8320
8373
|
# resource tags to organize Amazon Web Services resources for a range of
|
8321
8374
|
# purposes. This operation handles the permissions necessary to manage
|
8322
|
-
# tags for Amazon GameLift resources that support tagging.
|
8375
|
+
# tags for Amazon GameLift Servers resources that support tagging.
|
8323
8376
|
#
|
8324
8377
|
# To list tags for a resource, specify the unique ARN value for the
|
8325
8378
|
# resource.
|
@@ -8343,10 +8396,10 @@ module Aws::GameLift
|
|
8343
8396
|
#
|
8344
8397
|
# @option params [required, String] :resource_arn
|
8345
8398
|
# The Amazon Resource Name ([ARN][1]) that uniquely identifies the
|
8346
|
-
# Amazon GameLift resource that you want to retrieve tags for.
|
8347
|
-
# GameLift includes resource ARNs in the data object for
|
8348
|
-
# You can retrieve the ARN by calling a `List` or
|
8349
|
-
# for the resource type.
|
8399
|
+
# Amazon GameLift Servers resource that you want to retrieve tags for.
|
8400
|
+
# Amazon GameLift Servers includes resource ARNs in the data object for
|
8401
|
+
# the resource. You can retrieve the ARN by calling a `List` or
|
8402
|
+
# `Describe` operation for the resource type.
|
8350
8403
|
#
|
8351
8404
|
#
|
8352
8405
|
#
|
@@ -8379,13 +8432,13 @@ module Aws::GameLift
|
|
8379
8432
|
|
8380
8433
|
# Creates or updates a scaling policy for a fleet. Scaling policies are
|
8381
8434
|
# used to automatically scale a fleet's hosting capacity to meet player
|
8382
|
-
# demand. An active scaling policy instructs Amazon GameLift to
|
8383
|
-
# fleet metric and automatically change the fleet's capacity
|
8384
|
-
# certain threshold is reached. There are two types of scaling
|
8385
|
-
# target-based and rule-based. Use a target-based policy to
|
8386
|
-
# efficiently manage fleet scaling; this option is the most
|
8387
|
-
# used. Use rule-based policies when you need to exert
|
8388
|
-
# control over auto-scaling.
|
8435
|
+
# demand. An active scaling policy instructs Amazon GameLift Servers to
|
8436
|
+
# track a fleet metric and automatically change the fleet's capacity
|
8437
|
+
# when a certain threshold is reached. There are two types of scaling
|
8438
|
+
# policies: target-based and rule-based. Use a target-based policy to
|
8439
|
+
# quickly and efficiently manage fleet scaling; this option is the most
|
8440
|
+
# commonly used. Use rule-based policies when you need to exert
|
8441
|
+
# fine-grained control over auto-scaling.
|
8389
8442
|
#
|
8390
8443
|
# Fleets can have multiple scaling policies of each type in force at the
|
8391
8444
|
# same time; you can have one target-based policy, one or multiple
|
@@ -8404,15 +8457,15 @@ module Aws::GameLift
|
|
8404
8457
|
# currently in use. This is the fleet's buffer; it measures the
|
8405
8458
|
# additional player demand that the fleet could handle at current
|
8406
8459
|
# capacity. With a target-based policy, you set your ideal buffer size
|
8407
|
-
# and leave it to Amazon GameLift to take whatever action is
|
8408
|
-
# maintain that target.
|
8460
|
+
# and leave it to Amazon GameLift Servers to take whatever action is
|
8461
|
+
# needed to maintain that target.
|
8409
8462
|
#
|
8410
8463
|
# For example, you might choose to maintain a 10% buffer for a fleet
|
8411
8464
|
# that has the capacity to host 100 simultaneous game sessions. This
|
8412
|
-
# policy tells Amazon GameLift to take action whenever the
|
8413
|
-
# available capacity falls below or rises above 10 game
|
8414
|
-
# GameLift will start new instances or stop
|
8415
|
-
# return to the 10% buffer.
|
8465
|
+
# policy tells Amazon GameLift Servers to take action whenever the
|
8466
|
+
# fleet's available capacity falls below or rises above 10 game
|
8467
|
+
# sessions. Amazon GameLift Servers will start new instances or stop
|
8468
|
+
# unused instances in order to return to the 10% buffer.
|
8416
8469
|
#
|
8417
8470
|
# To create or update a target-based policy, specify a fleet ID and
|
8418
8471
|
# name, and set the policy type to "TargetBased". Specify the metric
|
@@ -8499,9 +8552,10 @@ module Aws::GameLift
|
|
8499
8552
|
# threshold before a scaling event is triggered.
|
8500
8553
|
#
|
8501
8554
|
# @option params [required, String] :metric_name
|
8502
|
-
# Name of the Amazon GameLift-defined metric that is used to
|
8503
|
-
# scaling adjustment. For detailed descriptions of fleet
|
8504
|
-
# [Monitor Amazon GameLift with Amazon
|
8555
|
+
# Name of the Amazon GameLift Servers-defined metric that is used to
|
8556
|
+
# trigger a scaling adjustment. For detailed descriptions of fleet
|
8557
|
+
# metrics, see [Monitor Amazon GameLift Servers with Amazon
|
8558
|
+
# CloudWatch][1].
|
8505
8559
|
#
|
8506
8560
|
# * **ActivatingGameSessions** -- Game sessions in the process of being
|
8507
8561
|
# created.
|
@@ -8587,12 +8641,13 @@ module Aws::GameLift
|
|
8587
8641
|
req.send_request(options)
|
8588
8642
|
end
|
8589
8643
|
|
8590
|
-
# Registers a compute resource in an Amazon GameLift Anywhere
|
8644
|
+
# Registers a compute resource in an Amazon GameLift Servers Anywhere
|
8645
|
+
# fleet.
|
8591
8646
|
#
|
8592
|
-
# For an Anywhere fleet that's running the Amazon GameLift
|
8593
|
-
# Agent handles all compute registry tasks for you. For an
|
8594
|
-
# fleet that doesn't use the Agent, call this operation to
|
8595
|
-
# fleet computes.
|
8647
|
+
# For an Anywhere fleet that's running the Amazon GameLift Servers
|
8648
|
+
# Agent, the Agent handles all compute registry tasks for you. For an
|
8649
|
+
# Anywhere fleet that doesn't use the Agent, call this operation to
|
8650
|
+
# register fleet computes.
|
8596
8651
|
#
|
8597
8652
|
# To register a compute, give the compute a name (must be unique within
|
8598
8653
|
# the fleet) and specify the compute resource's DNS name or IP address.
|
@@ -8601,10 +8656,11 @@ module Aws::GameLift
|
|
8601
8656
|
# certificate on the compute resource.
|
8602
8657
|
#
|
8603
8658
|
# If successful, this operation returns compute details, including an
|
8604
|
-
# Amazon GameLift SDK endpoint or Agent endpoint. Game server
|
8605
|
-
# running on the compute can use this endpoint to communicate
|
8606
|
-
# Amazon GameLift service. Each server process includes
|
8607
|
-
# in its call to the Amazon GameLift server SDK
|
8659
|
+
# Amazon GameLift Servers SDK endpoint or Agent endpoint. Game server
|
8660
|
+
# processes running on the compute can use this endpoint to communicate
|
8661
|
+
# with the Amazon GameLift Servers service. Each server process includes
|
8662
|
+
# the SDK endpoint in its call to the Amazon GameLift Servers server SDK
|
8663
|
+
# action `InitSDK()`.
|
8608
8664
|
#
|
8609
8665
|
# To view compute details, call [DescribeCompute][1] with the compute
|
8610
8666
|
# name.
|
@@ -8633,16 +8689,16 @@ module Aws::GameLift
|
|
8633
8689
|
#
|
8634
8690
|
# @option params [String] :certificate_path
|
8635
8691
|
# The path to a TLS certificate on your compute resource. Amazon
|
8636
|
-
# GameLift doesn't validate the path and certificate.
|
8692
|
+
# GameLift Servers doesn't validate the path and certificate.
|
8637
8693
|
#
|
8638
8694
|
# @option params [String] :dns_name
|
8639
|
-
# The DNS name of the compute resource. Amazon GameLift requires
|
8640
|
-
# a DNS name or IP address.
|
8695
|
+
# The DNS name of the compute resource. Amazon GameLift Servers requires
|
8696
|
+
# either a DNS name or IP address.
|
8641
8697
|
#
|
8642
8698
|
# @option params [String] :ip_address
|
8643
|
-
# The IP address of the compute resource. Amazon GameLift
|
8644
|
-
# either a DNS name or IP address. When registering an Anywhere
|
8645
|
-
# an IP address is required.
|
8699
|
+
# The IP address of the compute resource. Amazon GameLift Servers
|
8700
|
+
# requires either a DNS name or IP address. When registering an Anywhere
|
8701
|
+
# fleet, an IP address is required.
|
8646
8702
|
#
|
8647
8703
|
# @option params [String] :location
|
8648
8704
|
# The name of a custom location to associate with the compute resource
|
@@ -8694,16 +8750,16 @@ module Aws::GameLift
|
|
8694
8750
|
req.send_request(options)
|
8695
8751
|
end
|
8696
8752
|
|
8697
|
-
# **This operation is used with the Amazon GameLift FleetIQ
|
8698
|
-
# game server groups.**
|
8753
|
+
# **This operation is used with the Amazon GameLift Servers FleetIQ
|
8754
|
+
# solution and game server groups.**
|
8699
8755
|
#
|
8700
8756
|
# Creates a new game server resource and notifies Amazon GameLift
|
8701
|
-
# FleetIQ that the game server is ready to host gameplay and
|
8702
|
-
# This operation is called by a game server process that is
|
8703
|
-
# an instance in a game server group. Registering game
|
8704
|
-
# Amazon GameLift FleetIQ to track available
|
8705
|
-
# game clients and services to claim a game
|
8706
|
-
# session.
|
8757
|
+
# Servers FleetIQ that the game server is ready to host gameplay and
|
8758
|
+
# players. This operation is called by a game server process that is
|
8759
|
+
# running on an instance in a game server group. Registering game
|
8760
|
+
# servers enables Amazon GameLift Servers FleetIQ to track available
|
8761
|
+
# game servers and enables game clients and services to claim a game
|
8762
|
+
# server for a new game session.
|
8707
8763
|
#
|
8708
8764
|
# To register a game server, identify the game server group and instance
|
8709
8765
|
# where the game server is running, and provide a unique identifier for
|
@@ -8716,7 +8772,7 @@ module Aws::GameLift
|
|
8716
8772
|
#
|
8717
8773
|
# **Learn more**
|
8718
8774
|
#
|
8719
|
-
# [Amazon GameLift FleetIQ Guide][1]
|
8775
|
+
# [Amazon GameLift Servers FleetIQ Guide][1]
|
8720
8776
|
#
|
8721
8777
|
#
|
8722
8778
|
#
|
@@ -8784,8 +8840,8 @@ module Aws::GameLift
|
|
8784
8840
|
end
|
8785
8841
|
|
8786
8842
|
# Retrieves a fresh set of credentials for use when uploading a new set
|
8787
|
-
# of game build files to Amazon GameLift's Amazon S3. This is
|
8788
|
-
# part of the build creation process; see [CreateBuild][1].
|
8843
|
+
# of game build files to Amazon GameLift Servers's Amazon S3. This is
|
8844
|
+
# done as part of the build creation process; see [CreateBuild][1].
|
8789
8845
|
#
|
8790
8846
|
# To request new credentials, specify the build ID as returned with an
|
8791
8847
|
# initial `CreateBuild` request. If successful, a new set of credentials
|
@@ -8841,9 +8897,9 @@ module Aws::GameLift
|
|
8841
8897
|
# Attempts to retrieve a fleet ID that is associated with an alias.
|
8842
8898
|
# Specify a unique alias identifier.
|
8843
8899
|
#
|
8844
|
-
# If the alias has a `SIMPLE` routing strategy, Amazon GameLift
|
8845
|
-
# a fleet ID. If the alias has a `TERMINAL` routing strategy,
|
8846
|
-
# is a `TerminalRoutingStrategyException`.
|
8900
|
+
# If the alias has a `SIMPLE` routing strategy, Amazon GameLift Servers
|
8901
|
+
# returns a fleet ID. If the alias has a `TERMINAL` routing strategy,
|
8902
|
+
# the result is a `TerminalRoutingStrategyException`.
|
8847
8903
|
#
|
8848
8904
|
# **Related actions**
|
8849
8905
|
#
|
@@ -8882,8 +8938,8 @@ module Aws::GameLift
|
|
8882
8938
|
req.send_request(options)
|
8883
8939
|
end
|
8884
8940
|
|
8885
|
-
# **This operation is used with the Amazon GameLift FleetIQ
|
8886
|
-
# game server groups.**
|
8941
|
+
# **This operation is used with the Amazon GameLift Servers FleetIQ
|
8942
|
+
# solution and game server groups.**
|
8887
8943
|
#
|
8888
8944
|
# Reinstates activity on a game server group after it has been
|
8889
8945
|
# suspended. A game server group might be suspended by the
|
@@ -8901,7 +8957,7 @@ module Aws::GameLift
|
|
8901
8957
|
#
|
8902
8958
|
# **Learn more**
|
8903
8959
|
#
|
8904
|
-
# [Amazon GameLift FleetIQ Guide][1]
|
8960
|
+
# [Amazon GameLift Servers FleetIQ Guide][1]
|
8905
8961
|
#
|
8906
8962
|
#
|
8907
8963
|
#
|
@@ -9201,13 +9257,14 @@ module Aws::GameLift
|
|
9201
9257
|
# locations, provide a fleet ID, a location name, and the type of
|
9202
9258
|
# actions to resume.
|
9203
9259
|
#
|
9204
|
-
# If successful, Amazon GameLift once again initiates scaling
|
9205
|
-
# triggered by the fleet's scaling policies. If actions on
|
9206
|
-
# location were never stopped, this operation will have no
|
9260
|
+
# If successful, Amazon GameLift Servers once again initiates scaling
|
9261
|
+
# events as triggered by the fleet's scaling policies. If actions on
|
9262
|
+
# the fleet location were never stopped, this operation will have no
|
9263
|
+
# effect.
|
9207
9264
|
#
|
9208
9265
|
# **Learn more**
|
9209
9266
|
#
|
9210
|
-
# [Setting up Amazon GameLift fleets][2]
|
9267
|
+
# [Setting up Amazon GameLift Servers fleets][2]
|
9211
9268
|
#
|
9212
9269
|
#
|
9213
9270
|
#
|
@@ -9253,14 +9310,15 @@ module Aws::GameLift
|
|
9253
9310
|
end
|
9254
9311
|
|
9255
9312
|
# Makes a request to start a new game session using a game session
|
9256
|
-
# queue. When processing a placement request, Amazon GameLift
|
9257
|
-
# the best possible available resource to host the game
|
9258
|
-
# on how the queue is configured to prioritize factors
|
9259
|
-
# cost, latency, and location. After selecting an
|
9260
|
-
# Amazon GameLift prompts the resource to
|
9261
|
-
# placement request can include a list of
|
9262
|
-
# player sessions. The request can also
|
9263
|
-
# the new game session, such as to
|
9313
|
+
# queue. When processing a placement request, Amazon GameLift Servers
|
9314
|
+
# looks for the best possible available resource to host the game
|
9315
|
+
# session, based on how the queue is configured to prioritize factors
|
9316
|
+
# such as resource cost, latency, and location. After selecting an
|
9317
|
+
# available resource, Amazon GameLift Servers prompts the resource to
|
9318
|
+
# start a game session. A placement request can include a list of
|
9319
|
+
# players to create a set of player sessions. The request can also
|
9320
|
+
# include information to pass to the new game session, such as to
|
9321
|
+
# specify a game map or other options.
|
9264
9322
|
#
|
9265
9323
|
# **Request options**
|
9266
9324
|
#
|
@@ -9283,11 +9341,11 @@ module Aws::GameLift
|
|
9283
9341
|
#
|
9284
9342
|
# * `PlayerLatencies`. Include a set of latency values for
|
9285
9343
|
# destinations in the queue. When a request includes latency data,
|
9286
|
-
# Amazon GameLift automatically reorder the queue's
|
9287
|
-
# priority list based on lowest available latency values.
|
9288
|
-
# request includes latency data for multiple players, Amazon
|
9289
|
-
# GameLift calculates each location's average latency for
|
9290
|
-
# players and reorders to find the lowest latency across all
|
9344
|
+
# Amazon GameLift Servers automatically reorder the queue's
|
9345
|
+
# locations priority list based on lowest available latency values.
|
9346
|
+
# If a request includes latency data for multiple players, Amazon
|
9347
|
+
# GameLift Servers calculates each location's average latency for
|
9348
|
+
# all players and reorders to find the lowest latency across all
|
9291
9349
|
# players.
|
9292
9350
|
#
|
9293
9351
|
# * Don't include `PriorityConfigurationOverride`.
|
@@ -9298,11 +9356,11 @@ module Aws::GameLift
|
|
9298
9356
|
# [PriorityConfiguration][1] for game session queues), you can
|
9299
9357
|
# optionally use the *PriorityConfigurationOverride* parameter to
|
9300
9358
|
# substitute a different location priority list for this placement
|
9301
|
-
# request. Amazon GameLift searches each location on the
|
9302
|
-
# override list to find an available hosting resource for
|
9303
|
-
# game session. Specify a fallback strategy to use in the
|
9304
|
-
# Amazon GameLift fails to place the game session
|
9305
|
-
# locations on the override list.
|
9359
|
+
# request. Amazon GameLift Servers searches each location on the
|
9360
|
+
# priority override list to find an available hosting resource for
|
9361
|
+
# the new game session. Specify a fallback strategy to use in the
|
9362
|
+
# event that Amazon GameLift Servers fails to place the game session
|
9363
|
+
# in any of the locations on the override list.
|
9306
9364
|
#
|
9307
9365
|
# ^
|
9308
9366
|
# * Request a placement and prioritized based on a custom list of
|
@@ -9322,8 +9380,8 @@ module Aws::GameLift
|
|
9322
9380
|
# notifications. When the request status is `FULFILLED`, a new game
|
9323
9381
|
# session has started and the placement request is updated with
|
9324
9382
|
# connection information for the game session (IP address and port). If
|
9325
|
-
# the request included player session data, Amazon GameLift
|
9326
|
-
# player session for each player ID in the request.
|
9383
|
+
# the request included player session data, Amazon GameLift Servers
|
9384
|
+
# creates a player session for each player ID in the request.
|
9327
9385
|
#
|
9328
9386
|
# The request results in a `InvalidRequestException` in the following
|
9329
9387
|
# situations:
|
@@ -9334,9 +9392,10 @@ module Aws::GameLift
|
|
9334
9392
|
# * If the request includes the *PriorityConfigurationOverride*
|
9335
9393
|
# parameter and specifies a queue that doesn't prioritize locations.
|
9336
9394
|
#
|
9337
|
-
# Amazon GameLift continues to retry each placement request
|
9338
|
-
# reaches the queue's timeout setting. If a request times out,
|
9339
|
-
# resubmit the request to the same queue or try a different
|
9395
|
+
# Amazon GameLift Servers continues to retry each placement request
|
9396
|
+
# until it reaches the queue's timeout setting. If a request times out,
|
9397
|
+
# you can resubmit the request to the same queue or try a different
|
9398
|
+
# queue.
|
9340
9399
|
#
|
9341
9400
|
#
|
9342
9401
|
#
|
@@ -9393,8 +9452,8 @@ module Aws::GameLift
|
|
9393
9452
|
# placements to locations on the override list only, or you can
|
9394
9453
|
# prioritize locations on the override list first and then fall back to
|
9395
9454
|
# the queue's other locations if needed. Choose a fallback strategy to
|
9396
|
-
# use in the event that Amazon GameLift fails to place a game
|
9397
|
-
# any of the locations on the priority override list.
|
9455
|
+
# use in the event that Amazon GameLift Servers fails to place a game
|
9456
|
+
# session in any of the locations on the priority override list.
|
9398
9457
|
#
|
9399
9458
|
# @return [Types::StartGameSessionPlacementOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
9400
9459
|
#
|
@@ -9481,8 +9540,8 @@ module Aws::GameLift
|
|
9481
9540
|
# FlexMatch uses this information to select new players so that
|
9482
9541
|
# backfilled match continues to meet the original match requirements.
|
9483
9542
|
#
|
9484
|
-
# When using FlexMatch with Amazon GameLift managed hosting, you
|
9485
|
-
# request a backfill match from a client service by calling this
|
9543
|
+
# When using FlexMatch with Amazon GameLift Servers managed hosting, you
|
9544
|
+
# can request a backfill match from a client service by calling this
|
9486
9545
|
# operation with a `GameSessions` ID. You also have the option of making
|
9487
9546
|
# backfill requests directly from your game server. In response to a
|
9488
9547
|
# request, FlexMatch creates player sessions for the new players,
|
@@ -9514,7 +9573,7 @@ module Aws::GameLift
|
|
9514
9573
|
#
|
9515
9574
|
# [ Matchmaking events][2] (reference)
|
9516
9575
|
#
|
9517
|
-
# [ How Amazon GameLift FlexMatch works][3]
|
9576
|
+
# [ How Amazon GameLift Servers FlexMatch works][3]
|
9518
9577
|
#
|
9519
9578
|
#
|
9520
9579
|
#
|
@@ -9524,9 +9583,9 @@ module Aws::GameLift
|
|
9524
9583
|
#
|
9525
9584
|
# @option params [String] :ticket_id
|
9526
9585
|
# A unique identifier for a matchmaking ticket. If no ticket ID is
|
9527
|
-
# specified here, Amazon GameLift will generate one in the form
|
9528
|
-
# UUID. Use this identifier to track the match backfill ticket
|
9529
|
-
# and retrieve match results.
|
9586
|
+
# specified here, Amazon GameLift Servers will generate one in the form
|
9587
|
+
# of a UUID. Use this identifier to track the match backfill ticket
|
9588
|
+
# status and retrieve match results.
|
9530
9589
|
#
|
9531
9590
|
# @option params [required, String] :configuration_name
|
9532
9591
|
# Name of the matchmaker to use for this request. You can use either the
|
@@ -9623,14 +9682,14 @@ module Aws::GameLift
|
|
9623
9682
|
end
|
9624
9683
|
|
9625
9684
|
# Uses FlexMatch to create a game match for a group of players based on
|
9626
|
-
# custom matchmaking rules. With games that use Amazon GameLift
|
9627
|
-
# hosting, this operation also triggers Amazon GameLift
|
9628
|
-
# resources and start a new game session for the new
|
9629
|
-
# matchmaking request includes information on one or more
|
9630
|
-
# specifies the FlexMatch matchmaker to use. When a request
|
9631
|
-
# multiple players, FlexMatch attempts to build a match that
|
9632
|
-
# all players in the request, placing them in the same team and
|
9633
|
-
# additional players as needed to fill the match.
|
9685
|
+
# custom matchmaking rules. With games that use Amazon GameLift Servers
|
9686
|
+
# managed hosting, this operation also triggers Amazon GameLift Servers
|
9687
|
+
# to find hosting resources and start a new game session for the new
|
9688
|
+
# match. Each matchmaking request includes information on one or more
|
9689
|
+
# players and specifies the FlexMatch matchmaker to use. When a request
|
9690
|
+
# is for multiple players, FlexMatch attempts to build a match that
|
9691
|
+
# includes all players in the request, placing them in the same team and
|
9692
|
+
# finding additional players as needed to fill the match.
|
9634
9693
|
#
|
9635
9694
|
# To start matchmaking, provide a unique ticket ID, specify a
|
9636
9695
|
# matchmaking configuration, and include the players to be matched. You
|
@@ -9650,7 +9709,7 @@ module Aws::GameLift
|
|
9650
9709
|
#
|
9651
9710
|
# [ Set Up FlexMatch event notification][2]
|
9652
9711
|
#
|
9653
|
-
# [ How Amazon GameLift FlexMatch works][3]
|
9712
|
+
# [ How Amazon GameLift Servers FlexMatch works][3]
|
9654
9713
|
#
|
9655
9714
|
#
|
9656
9715
|
#
|
@@ -9660,9 +9719,9 @@ module Aws::GameLift
|
|
9660
9719
|
#
|
9661
9720
|
# @option params [String] :ticket_id
|
9662
9721
|
# A unique identifier for a matchmaking ticket. If no ticket ID is
|
9663
|
-
# specified here, Amazon GameLift will generate one in the form
|
9664
|
-
# UUID. Use this identifier to track the matchmaking ticket status
|
9665
|
-
# retrieve match results.
|
9722
|
+
# specified here, Amazon GameLift Servers will generate one in the form
|
9723
|
+
# of a UUID. Use this identifier to track the matchmaking ticket status
|
9724
|
+
# and retrieve match results.
|
9666
9725
|
#
|
9667
9726
|
# @option params [required, String] :configuration_name
|
9668
9727
|
# Name of the matchmaking configuration to use for this request.
|
@@ -9756,13 +9815,14 @@ module Aws::GameLift
|
|
9756
9815
|
# locations, provide a fleet ID, a location name, and the type of
|
9757
9816
|
# actions to suspend.
|
9758
9817
|
#
|
9759
|
-
# If successful, Amazon GameLift no longer initiates scaling
|
9760
|
-
# except in response to manual changes using
|
9761
|
-
# To restart fleet actions again, call
|
9818
|
+
# If successful, Amazon GameLift Servers no longer initiates scaling
|
9819
|
+
# events except in response to manual changes using
|
9820
|
+
# [UpdateFleetCapacity][1]. To restart fleet actions again, call
|
9821
|
+
# [StartFleetActions][2].
|
9762
9822
|
#
|
9763
9823
|
# **Learn more**
|
9764
9824
|
#
|
9765
|
-
# [Setting up Amazon GameLift Fleets][3]
|
9825
|
+
# [Setting up Amazon GameLift Servers Fleets][3]
|
9766
9826
|
#
|
9767
9827
|
#
|
9768
9828
|
#
|
@@ -9922,8 +9982,8 @@ module Aws::GameLift
|
|
9922
9982
|
req.send_request(options)
|
9923
9983
|
end
|
9924
9984
|
|
9925
|
-
# **This operation is used with the Amazon GameLift FleetIQ
|
9926
|
-
# game server groups.**
|
9985
|
+
# **This operation is used with the Amazon GameLift Servers FleetIQ
|
9986
|
+
# solution and game server groups.**
|
9927
9987
|
#
|
9928
9988
|
# Temporarily stops activity on a game server group without terminating
|
9929
9989
|
# instances or the game server group. You can restart activity by
|
@@ -9949,7 +10009,7 @@ module Aws::GameLift
|
|
9949
10009
|
#
|
9950
10010
|
# **Learn more**
|
9951
10011
|
#
|
9952
|
-
# [Amazon GameLift FleetIQ Guide][1]
|
10012
|
+
# [Amazon GameLift Servers FleetIQ Guide][1]
|
9953
10013
|
#
|
9954
10014
|
#
|
9955
10015
|
#
|
@@ -10000,11 +10060,12 @@ module Aws::GameLift
|
|
10000
10060
|
req.send_request(options)
|
10001
10061
|
end
|
10002
10062
|
|
10003
|
-
# Assigns a tag to an Amazon GameLift resource. You can use tags
|
10004
|
-
# organize resources, create IAM permissions policies to manage
|
10005
|
-
# to groups of resources, customize Amazon Web Services cost
|
10006
|
-
# and more. This operation handles the permissions necessary
|
10007
|
-
# tags for Amazon GameLift resources that support
|
10063
|
+
# Assigns a tag to an Amazon GameLift Servers resource. You can use tags
|
10064
|
+
# to organize resources, create IAM permissions policies to manage
|
10065
|
+
# access to groups of resources, customize Amazon Web Services cost
|
10066
|
+
# breakdowns, and more. This operation handles the permissions necessary
|
10067
|
+
# to manage tags for Amazon GameLift Servers resources that support
|
10068
|
+
# tagging.
|
10008
10069
|
#
|
10009
10070
|
# To add a tag to a resource, specify the unique ARN value for the
|
10010
10071
|
# resource and provide a tag list containing one or more tags. The
|
@@ -10030,10 +10091,10 @@ module Aws::GameLift
|
|
10030
10091
|
#
|
10031
10092
|
# @option params [required, String] :resource_arn
|
10032
10093
|
# The Amazon Resource Name ([ARN][1]) that uniquely identifies the
|
10033
|
-
# Amazon GameLift resource that you want to assign tags to.
|
10034
|
-
# GameLift includes resource ARNs in the data object for
|
10035
|
-
# You can retrieve the ARN by calling a `List` or
|
10036
|
-
# for the resource type.
|
10094
|
+
# Amazon GameLift Servers resource that you want to assign tags to.
|
10095
|
+
# Amazon GameLift Servers includes resource ARNs in the data object for
|
10096
|
+
# the resource. You can retrieve the ARN by calling a `List` or
|
10097
|
+
# `Describe` operation for the resource type.
|
10037
10098
|
#
|
10038
10099
|
#
|
10039
10100
|
#
|
@@ -10041,9 +10102,9 @@ module Aws::GameLift
|
|
10041
10102
|
#
|
10042
10103
|
# @option params [required, Array<Types::Tag>] :tags
|
10043
10104
|
# A list of one or more tags to assign to the specified Amazon GameLift
|
10044
|
-
# resource. Tags are developer-defined and structured as
|
10045
|
-
# pairs. The maximum tag limit may be lower than stated. See [
|
10046
|
-
# Amazon Web Services Resources][1] for tagging limits.
|
10105
|
+
# Servers resource. Tags are developer-defined and structured as
|
10106
|
+
# key-value pairs. The maximum tag limit may be lower than stated. See [
|
10107
|
+
# Tagging Amazon Web Services Resources][1] for tagging limits.
|
10047
10108
|
#
|
10048
10109
|
#
|
10049
10110
|
#
|
@@ -10077,10 +10138,10 @@ module Aws::GameLift
|
|
10077
10138
|
# a game session is the most efficient way to free up a server process
|
10078
10139
|
# when it's hosting a game session that's in a bad state or not ending
|
10079
10140
|
# properly. You can use this action to terminate a game session that's
|
10080
|
-
# being hosted on any type of Amazon GameLift fleet compute,
|
10081
|
-
# computes for managed EC2, managed container, and Anywhere
|
10082
|
-
# game server must be integrated with Amazon GameLift
|
10083
|
-
# greater.
|
10141
|
+
# being hosted on any type of Amazon GameLift Servers fleet compute,
|
10142
|
+
# including computes for managed EC2, managed container, and Anywhere
|
10143
|
+
# fleets. The game server must be integrated with Amazon GameLift
|
10144
|
+
# Servers server SDK 5.x or greater.
|
10084
10145
|
#
|
10085
10146
|
# **Request options**
|
10086
10147
|
#
|
@@ -10089,17 +10150,18 @@ module Aws::GameLift
|
|
10089
10150
|
# for terminating a game session:
|
10090
10151
|
#
|
10091
10152
|
# * Initiate a graceful termination using the normal game session
|
10092
|
-
# shutdown sequence. With this mode, the Amazon GameLift
|
10093
|
-
# prompts the server process that's hosting the game session
|
10094
|
-
# calling the server SDK callback method `OnProcessTerminate()`.
|
10095
|
-
# callback implementation is part of the custom game server code.
|
10096
|
-
# might involve a variety of actions to gracefully end a game
|
10097
|
-
# such as notifying players, before stopping the server
|
10153
|
+
# shutdown sequence. With this mode, the Amazon GameLift Servers
|
10154
|
+
# service prompts the server process that's hosting the game session
|
10155
|
+
# by calling the server SDK callback method `OnProcessTerminate()`.
|
10156
|
+
# The callback implementation is part of the custom game server code.
|
10157
|
+
# It might involve a variety of actions to gracefully end a game
|
10158
|
+
# session, such as notifying players, before stopping the server
|
10159
|
+
# process.
|
10098
10160
|
#
|
10099
10161
|
# * Force an immediate game session termination. With this mode, the
|
10100
|
-
# Amazon GameLift service takes action to stop the server
|
10101
|
-
# which ends the game session without the normal game session
|
10102
|
-
# sequence.
|
10162
|
+
# Amazon GameLift Servers service takes action to stop the server
|
10163
|
+
# process, which ends the game session without the normal game session
|
10164
|
+
# shutdown sequence.
|
10103
10165
|
#
|
10104
10166
|
# **Results**
|
10105
10167
|
#
|
@@ -10113,9 +10175,9 @@ module Aws::GameLift
|
|
10113
10175
|
#
|
10114
10176
|
# **Learn more**
|
10115
10177
|
#
|
10116
|
-
# [Add Amazon GameLift to your game server][1]
|
10178
|
+
# [Add Amazon GameLift Servers to your game server][1]
|
10117
10179
|
#
|
10118
|
-
# Amazon GameLift server SDK 5 reference guide for
|
10180
|
+
# Amazon GameLift Servers server SDK 5 reference guide for
|
10119
10181
|
# `OnProcessTerminate()` ([C++][2]) ([C#][3]) ([Unreal][4]) ([Go][5])
|
10120
10182
|
#
|
10121
10183
|
#
|
@@ -10136,25 +10198,25 @@ module Aws::GameLift
|
|
10136
10198
|
# The method to use to terminate the game session. Available methods
|
10137
10199
|
# include:
|
10138
10200
|
#
|
10139
|
-
# * `TRIGGER_ON_PROCESS_TERMINATE` – Prompts the Amazon GameLift
|
10140
|
-
# to send an `OnProcessTerminate()` callback to the server
|
10141
|
-
# initiate the normal game session shutdown sequence. The
|
10201
|
+
# * `TRIGGER_ON_PROCESS_TERMINATE` – Prompts the Amazon GameLift Servers
|
10202
|
+
# service to send an `OnProcessTerminate()` callback to the server
|
10203
|
+
# process and initiate the normal game session shutdown sequence. The
|
10142
10204
|
# `OnProcessTerminate` method, which is implemented in the game server
|
10143
10205
|
# code, must include a call to the server SDK action
|
10144
10206
|
# `ProcessEnding()`, which is how the server process signals to Amazon
|
10145
|
-
# GameLift that a game session is ending. If the server
|
10146
|
-
# doesn't call `ProcessEnding()`, the game session
|
10147
|
-
# conclude successfully.
|
10207
|
+
# GameLift Servers that a game session is ending. If the server
|
10208
|
+
# process doesn't call `ProcessEnding()`, the game session
|
10209
|
+
# termination won't conclude successfully.
|
10148
10210
|
#
|
10149
|
-
# * `FORCE_TERMINATE` – Prompts the Amazon GameLift service to
|
10150
|
-
# server process immediately. Amazon GameLift takes
|
10151
|
-
# on the type of fleet) to shut down the server
|
10152
|
-
# normal game session shutdown sequence.
|
10211
|
+
# * `FORCE_TERMINATE` – Prompts the Amazon GameLift Servers service to
|
10212
|
+
# stop the server process immediately. Amazon GameLift Servers takes
|
10213
|
+
# action (depending on the type of fleet) to shut down the server
|
10214
|
+
# process without the normal game session shutdown sequence.
|
10153
10215
|
#
|
10154
10216
|
# <note markdown="1"> This method is not available for game sessions that are running on
|
10155
10217
|
# Anywhere fleets unless the fleet is deployed with the Amazon
|
10156
|
-
# GameLift Agent. In this scenario, a force terminate request
|
10157
|
-
# in an invalid or bad request exception.
|
10218
|
+
# GameLift Servers Agent. In this scenario, a force terminate request
|
10219
|
+
# results in an invalid or bad request exception.
|
10158
10220
|
#
|
10159
10221
|
# </note>
|
10160
10222
|
#
|
@@ -10202,10 +10264,11 @@ module Aws::GameLift
|
|
10202
10264
|
req.send_request(options)
|
10203
10265
|
end
|
10204
10266
|
|
10205
|
-
# Removes a tag assigned to a Amazon GameLift resource. You can
|
10206
|
-
# resource tags to organize Amazon Web Services resources for a
|
10207
|
-
# purposes. This operation handles the permissions necessary to
|
10208
|
-
# tags for Amazon GameLift resources that support
|
10267
|
+
# Removes a tag assigned to a Amazon GameLift Servers resource. You can
|
10268
|
+
# use resource tags to organize Amazon Web Services resources for a
|
10269
|
+
# range of purposes. This operation handles the permissions necessary to
|
10270
|
+
# manage tags for Amazon GameLift Servers resources that support
|
10271
|
+
# tagging.
|
10209
10272
|
#
|
10210
10273
|
# To remove a tag from a resource, specify the unique ARN value for the
|
10211
10274
|
# resource and provide a string list containing one or more tags to
|
@@ -10231,10 +10294,10 @@ module Aws::GameLift
|
|
10231
10294
|
#
|
10232
10295
|
# @option params [required, String] :resource_arn
|
10233
10296
|
# The Amazon Resource Name ([ARN][1]) that uniquely identifies the
|
10234
|
-
# Amazon GameLift resource that you want to remove tags from.
|
10235
|
-
# GameLift includes resource ARNs in the data object for
|
10236
|
-
# You can retrieve the ARN by calling a `List` or
|
10237
|
-
# for the resource type.
|
10297
|
+
# Amazon GameLift Servers resource that you want to remove tags from.
|
10298
|
+
# Amazon GameLift Servers includes resource ARNs in the data object for
|
10299
|
+
# the resource. You can retrieve the ARN by calling a `List` or
|
10300
|
+
# `Describe` operation for the resource type.
|
10238
10301
|
#
|
10239
10302
|
#
|
10240
10303
|
#
|
@@ -10242,7 +10305,7 @@ module Aws::GameLift
|
|
10242
10305
|
#
|
10243
10306
|
# @option params [required, Array<String>] :tag_keys
|
10244
10307
|
# A list of one or more tag keys to remove from the specified Amazon
|
10245
|
-
# GameLift resource.
|
10308
|
+
# GameLift Servers resource.
|
10246
10309
|
#
|
10247
10310
|
# @return [Struct] Returns an empty {Seahorse::Client::Response response}.
|
10248
10311
|
#
|
@@ -10481,18 +10544,19 @@ module Aws::GameLift
|
|
10481
10544
|
#
|
10482
10545
|
# @option params [Integer] :game_server_container_groups_per_instance
|
10483
10546
|
# The number of times to replicate the game server container group on
|
10484
|
-
# each fleet instance. By default, Amazon GameLift calculates
|
10485
|
-
# maximum number of game server container groups that can fit on
|
10486
|
-
# instance. You can remove this property value to use the
|
10487
|
-
# value, or set it manually. If you set this number manually,
|
10488
|
-
# GameLift uses your value as long as it's less than the
|
10489
|
-
# maximum.
|
10547
|
+
# each fleet instance. By default, Amazon GameLift Servers calculates
|
10548
|
+
# the maximum number of game server container groups that can fit on
|
10549
|
+
# each instance. You can remove this property value to use the
|
10550
|
+
# calculated value, or set it manually. If you set this number manually,
|
10551
|
+
# Amazon GameLift Servers uses your value as long as it's less than the
|
10552
|
+
# calculated maximum.
|
10490
10553
|
#
|
10491
10554
|
# @option params [Types::ConnectionPortRange] :instance_connection_port_range
|
10492
10555
|
# A revised set of port numbers to open on each fleet instance. By
|
10493
|
-
# default, Amazon GameLift calculates an optimal port range
|
10494
|
-
# your fleet configuration. If you previously set this
|
10495
|
-
# manually, you can't reset this to use the calculated
|
10556
|
+
# default, Amazon GameLift Servers calculates an optimal port range
|
10557
|
+
# based on your fleet configuration. If you previously set this
|
10558
|
+
# parameter manually, you can't reset this to use the calculated
|
10559
|
+
# settings.
|
10496
10560
|
#
|
10497
10561
|
# @option params [Array<Types::IpPermission>] :instance_inbound_permission_authorizations
|
10498
10562
|
# A set of ports to add to the container fleet's inbound permissions.
|
@@ -10716,15 +10780,16 @@ module Aws::GameLift
|
|
10716
10780
|
#
|
10717
10781
|
# <note markdown="1"> Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more
|
10718
10782
|
# details in the [Amazon Linux 2 FAQs][1]. For game servers that are
|
10719
|
-
# hosted on AL2 and use server SDK version 4.x for Amazon GameLift
|
10720
|
-
# first update the game server build to server SDK 5.x, and
|
10721
|
-
# to AL2023 instances. See [ Migrate to server SDK version
|
10783
|
+
# hosted on AL2 and use server SDK version 4.x for Amazon GameLift
|
10784
|
+
# Servers, first update the game server build to server SDK 5.x, and
|
10785
|
+
# then deploy to AL2023 instances. See [ Migrate to server SDK version
|
10786
|
+
# 5.][2]
|
10722
10787
|
#
|
10723
10788
|
# </note>
|
10724
10789
|
#
|
10725
10790
|
#
|
10726
10791
|
#
|
10727
|
-
# [1]:
|
10792
|
+
# [1]: http://aws.amazon.com/amazon-linux-2/faqs/
|
10728
10793
|
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-serversdk5-migration.html
|
10729
10794
|
#
|
10730
10795
|
# @return [Types::UpdateContainerGroupDefinitionOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
@@ -10891,12 +10956,12 @@ module Aws::GameLift
|
|
10891
10956
|
# and resource creation limits.
|
10892
10957
|
#
|
10893
10958
|
# To update fleet attributes, specify the fleet ID and the property
|
10894
|
-
# values that you want to change. If successful, Amazon GameLift
|
10895
|
-
# the identifiers for the updated fleet.
|
10959
|
+
# values that you want to change. If successful, Amazon GameLift Servers
|
10960
|
+
# returns the identifiers for the updated fleet.
|
10896
10961
|
#
|
10897
10962
|
# **Learn more**
|
10898
10963
|
#
|
10899
|
-
# [Setting up Amazon GameLift fleets][1]
|
10964
|
+
# [Setting up Amazon GameLift Servers fleets][1]
|
10900
10965
|
#
|
10901
10966
|
#
|
10902
10967
|
#
|
@@ -10941,7 +11006,7 @@ module Aws::GameLift
|
|
10941
11006
|
# time.
|
10942
11007
|
#
|
10943
11008
|
# @option params [Types::AnywhereConfiguration] :anywhere_configuration
|
10944
|
-
# Amazon GameLift Anywhere configuration options.
|
11009
|
+
# Amazon GameLift Servers Anywhere configuration options.
|
10945
11010
|
#
|
10946
11011
|
# @return [Types::UpdateFleetAttributesOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
10947
11012
|
#
|
@@ -10989,9 +11054,9 @@ module Aws::GameLift
|
|
10989
11054
|
# Use this operation to set these fleet capacity properties:
|
10990
11055
|
#
|
10991
11056
|
# * Minimum/maximum size: Set hard limits on the number of Amazon EC2
|
10992
|
-
# instances allowed. If Amazon GameLift receives a
|
10993
|
-
# through manual update or automatic scaling--it
|
10994
|
-
# capacity to a value outside of this range.
|
11057
|
+
# instances allowed. If Amazon GameLift Servers receives a
|
11058
|
+
# request--either through manual update or automatic scaling--it
|
11059
|
+
# won't change the capacity to a value outside of this range.
|
10995
11060
|
#
|
10996
11061
|
# * Desired capacity: As an alternative to automatic scaling, manually
|
10997
11062
|
# set the number of Amazon EC2 instances to be maintained. Before
|
@@ -11007,14 +11072,14 @@ module Aws::GameLift
|
|
11007
11072
|
# parameter to the location to update. The location must be in `ACTIVE`
|
11008
11073
|
# status.
|
11009
11074
|
#
|
11010
|
-
# If successful, Amazon GameLift updates the capacity settings
|
11011
|
-
# returns the identifiers for the updated fleet and/or location. If
|
11012
|
-
# requested change to desired capacity exceeds the instance type's
|
11075
|
+
# If successful, Amazon GameLift Servers updates the capacity settings
|
11076
|
+
# and returns the identifiers for the updated fleet and/or location. If
|
11077
|
+
# a requested change to desired capacity exceeds the instance type's
|
11013
11078
|
# limit, the `LimitExceeded` exception occurs.
|
11014
11079
|
#
|
11015
11080
|
# Updates often prompt an immediate change in fleet capacity, such as
|
11016
11081
|
# when current capacity is different than the new desired capacity or
|
11017
|
-
# outside the new limits. In this scenario, Amazon GameLift
|
11082
|
+
# outside the new limits. In this scenario, Amazon GameLift Servers
|
11018
11083
|
# automatically initiates steps to add or remove instances in the fleet
|
11019
11084
|
# location. You can track a fleet's current capacity by calling
|
11020
11085
|
# [DescribeFleetCapacity][2] or [DescribeFleetLocationCapacity][3].
|
@@ -11100,7 +11165,7 @@ module Aws::GameLift
|
|
11100
11165
|
#
|
11101
11166
|
# **Learn more**
|
11102
11167
|
#
|
11103
|
-
# [Setting up Amazon GameLift fleets][1]
|
11168
|
+
# [Setting up Amazon GameLift Servers fleets][1]
|
11104
11169
|
#
|
11105
11170
|
#
|
11106
11171
|
#
|
@@ -11157,13 +11222,13 @@ module Aws::GameLift
|
|
11157
11222
|
req.send_request(options)
|
11158
11223
|
end
|
11159
11224
|
|
11160
|
-
# **This operation is used with the Amazon GameLift FleetIQ
|
11161
|
-
# game server groups.**
|
11225
|
+
# **This operation is used with the Amazon GameLift Servers FleetIQ
|
11226
|
+
# solution and game server groups.**
|
11162
11227
|
#
|
11163
11228
|
# Updates information about a registered game server to help Amazon
|
11164
|
-
# GameLift FleetIQ track game server availability. This
|
11165
|
-
# called by a game server process that is running on an
|
11166
|
-
# game server group.
|
11229
|
+
# GameLift Servers FleetIQ track game server availability. This
|
11230
|
+
# operation is called by a game server process that is running on an
|
11231
|
+
# instance in a game server group.
|
11167
11232
|
#
|
11168
11233
|
# Use this operation to update the following types of game server
|
11169
11234
|
# information. You can make all three types of updates in the same
|
@@ -11190,7 +11255,7 @@ module Aws::GameLift
|
|
11190
11255
|
#
|
11191
11256
|
# **Learn more**
|
11192
11257
|
#
|
11193
|
-
# [Amazon GameLift FleetIQ Guide][1]
|
11258
|
+
# [Amazon GameLift Servers FleetIQ Guide][1]
|
11194
11259
|
#
|
11195
11260
|
#
|
11196
11261
|
#
|
@@ -11256,23 +11321,23 @@ module Aws::GameLift
|
|
11256
11321
|
req.send_request(options)
|
11257
11322
|
end
|
11258
11323
|
|
11259
|
-
# **This operation is used with the Amazon GameLift FleetIQ
|
11260
|
-
# game server groups.**
|
11324
|
+
# **This operation is used with the Amazon GameLift Servers FleetIQ
|
11325
|
+
# solution and game server groups.**
|
11261
11326
|
#
|
11262
|
-
# Updates Amazon GameLift FleetIQ-specific properties for a game
|
11263
|
-
# group. Many Auto Scaling group properties are updated on the
|
11264
|
-
# Scaling group directly, including the launch template, Auto
|
11265
|
-
# policies, and maximum/minimum/desired instance counts.
|
11327
|
+
# Updates Amazon GameLift Servers FleetIQ-specific properties for a game
|
11328
|
+
# server group. Many Auto Scaling group properties are updated on the
|
11329
|
+
# Auto Scaling group directly, including the launch template, Auto
|
11330
|
+
# Scaling policies, and maximum/minimum/desired instance counts.
|
11266
11331
|
#
|
11267
11332
|
# To update the game server group, specify the game server group ID and
|
11268
11333
|
# provide the updated values. Before applying the updates, the new
|
11269
|
-
# values are validated to ensure that Amazon GameLift FleetIQ
|
11270
|
-
# continue to perform instance balancing activity. If successful, a
|
11334
|
+
# values are validated to ensure that Amazon GameLift Servers FleetIQ
|
11335
|
+
# can continue to perform instance balancing activity. If successful, a
|
11271
11336
|
# `GameServerGroup` object is returned.
|
11272
11337
|
#
|
11273
11338
|
# **Learn more**
|
11274
11339
|
#
|
11275
|
-
# [Amazon GameLift FleetIQ Guide][1]
|
11340
|
+
# [Amazon GameLift Servers FleetIQ Guide][1]
|
11276
11341
|
#
|
11277
11342
|
#
|
11278
11343
|
#
|
@@ -11284,7 +11349,7 @@ module Aws::GameLift
|
|
11284
11349
|
#
|
11285
11350
|
# @option params [String] :role_arn
|
11286
11351
|
# The Amazon Resource Name ([ARN][1]) for an IAM role that allows Amazon
|
11287
|
-
# GameLift to access your Amazon EC2 Auto Scaling groups.
|
11352
|
+
# GameLift Servers to access your Amazon EC2 Auto Scaling groups.
|
11288
11353
|
#
|
11289
11354
|
#
|
11290
11355
|
#
|
@@ -11293,7 +11358,7 @@ module Aws::GameLift
|
|
11293
11358
|
# @option params [Array<Types::InstanceDefinition>] :instance_definitions
|
11294
11359
|
# An updated list of Amazon EC2 instance types to use in the Auto
|
11295
11360
|
# Scaling group. The instance definitions must specify at least two
|
11296
|
-
# different instance types that are supported by Amazon GameLift
|
11361
|
+
# different instance types that are supported by Amazon GameLift Servers
|
11297
11362
|
# FleetIQ. This updated list replaces the entire current list of
|
11298
11363
|
# instance definitions for the game server group. For more information
|
11299
11364
|
# on instance types, see [EC2 Instance Types][1] in the *Amazon EC2 User
|
@@ -11320,7 +11385,7 @@ module Aws::GameLift
|
|
11320
11385
|
# This property is set to `NO_PROTECTION` by default.
|
11321
11386
|
#
|
11322
11387
|
# @option params [String] :balancing_strategy
|
11323
|
-
# Indicates how Amazon GameLift FleetIQ balances the use of Spot
|
11388
|
+
# Indicates how Amazon GameLift Servers FleetIQ balances the use of Spot
|
11324
11389
|
# Instances and On-Demand Instances in the game server group. Method
|
11325
11390
|
# options include the following:
|
11326
11391
|
#
|
@@ -11516,10 +11581,10 @@ module Aws::GameLift
|
|
11516
11581
|
# @option params [Array<Types::PlayerLatencyPolicy>] :player_latency_policies
|
11517
11582
|
# A set of policies that enforce a sliding cap on player latency when
|
11518
11583
|
# processing game sessions placement requests. Use multiple policies to
|
11519
|
-
# gradually relax the cap over time if Amazon GameLift can't
|
11520
|
-
# placement. Policies are evaluated in order starting with the
|
11521
|
-
# maximum latency value. When updating policies, provide a
|
11522
|
-
# collection of policies.
|
11584
|
+
# gradually relax the cap over time if Amazon GameLift Servers can't
|
11585
|
+
# make a placement. Policies are evaluated in order starting with the
|
11586
|
+
# lowest maximum latency value. When updating policies, provide a
|
11587
|
+
# complete collection of policies.
|
11523
11588
|
#
|
11524
11589
|
# @option params [Array<Types::GameSessionQueueDestination>] :destinations
|
11525
11590
|
# A list of fleets and/or fleet aliases that can be used to fulfill game
|
@@ -11637,11 +11702,11 @@ module Aws::GameLift
|
|
11637
11702
|
#
|
11638
11703
|
# @option params [Array<String>] :game_session_queue_arns
|
11639
11704
|
# The Amazon Resource Name ([ARN][1]) that is assigned to a Amazon
|
11640
|
-
# GameLift game session queue resource and uniquely identifies
|
11641
|
-
# are unique across all Regions. Format is
|
11705
|
+
# GameLift Servers game session queue resource and uniquely identifies
|
11706
|
+
# it. ARNs are unique across all Regions. Format is
|
11642
11707
|
# `arn:aws:gamelift:<region>::gamesessionqueue/<queue name>`. Queues can
|
11643
|
-
# be located in any Region. Queues are used to start new Amazon
|
11644
|
-
#
|
11708
|
+
# be located in any Region. Queues are used to start new Amazon GameLift
|
11709
|
+
# Servers-hosted game sessions for matches that are created with this
|
11645
11710
|
# matchmaking configuration. If `FlexMatchMode` is set to `STANDALONE`,
|
11646
11711
|
# do not set this parameter.
|
11647
11712
|
#
|
@@ -11726,14 +11791,15 @@ module Aws::GameLift
|
|
11726
11791
|
#
|
11727
11792
|
# @option params [String] :flex_match_mode
|
11728
11793
|
# Indicates whether this matchmaking configuration is being used with
|
11729
|
-
# Amazon GameLift hosting or as a standalone matchmaking
|
11794
|
+
# Amazon GameLift Servers hosting or as a standalone matchmaking
|
11795
|
+
# solution.
|
11730
11796
|
#
|
11731
11797
|
# * **STANDALONE** - FlexMatch forms matches and returns match
|
11732
11798
|
# information, including players and team assignments, in a [
|
11733
11799
|
# MatchmakingSucceeded][1] event.
|
11734
11800
|
#
|
11735
11801
|
# * **WITH\_QUEUE** - FlexMatch forms matches and uses the specified
|
11736
|
-
# Amazon GameLift queue to start a game session for the match.
|
11802
|
+
# Amazon GameLift Servers queue to start a game session for the match.
|
11737
11803
|
#
|
11738
11804
|
#
|
11739
11805
|
#
|
@@ -11800,10 +11866,10 @@ module Aws::GameLift
|
|
11800
11866
|
end
|
11801
11867
|
|
11802
11868
|
# Updates the runtime configuration for the specified fleet. The runtime
|
11803
|
-
# configuration tells Amazon GameLift how to launch server
|
11804
|
-
# computes in managed EC2 and Anywhere fleets. You can
|
11805
|
-
# runtime configuration at any time after the fleet is
|
11806
|
-
# not need to be in `ACTIVE` status.
|
11869
|
+
# configuration tells Amazon GameLift Servers how to launch server
|
11870
|
+
# processes on computes in managed EC2 and Anywhere fleets. You can
|
11871
|
+
# update a fleet's runtime configuration at any time after the fleet is
|
11872
|
+
# created; it does not need to be in `ACTIVE` status.
|
11807
11873
|
#
|
11808
11874
|
# To update runtime configuration, specify the fleet ID and provide a
|
11809
11875
|
# `RuntimeConfiguration` with an updated set of server process
|
@@ -11819,7 +11885,7 @@ module Aws::GameLift
|
|
11819
11885
|
#
|
11820
11886
|
# **Learn more**
|
11821
11887
|
#
|
11822
|
-
# [Setting up Amazon GameLift fleets][1]
|
11888
|
+
# [Setting up Amazon GameLift Servers fleets][1]
|
11823
11889
|
#
|
11824
11890
|
#
|
11825
11891
|
#
|
@@ -11832,9 +11898,9 @@ module Aws::GameLift
|
|
11832
11898
|
# @option params [required, Types::RuntimeConfiguration] :runtime_configuration
|
11833
11899
|
# Instructions for launching server processes on fleet computes. Server
|
11834
11900
|
# processes run either a custom game build executable or a Amazon
|
11835
|
-
# GameLift Realtime script. The runtime configuration lists the
|
11836
|
-
# server processes to run, how to launch them, and the number
|
11837
|
-
# processes to run concurrently.
|
11901
|
+
# GameLift Servers Realtime script. The runtime configuration lists the
|
11902
|
+
# types of server processes to run, how to launch them, and the number
|
11903
|
+
# of processes to run concurrently.
|
11838
11904
|
#
|
11839
11905
|
# @return [Types::UpdateRuntimeConfigurationOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
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11906
|
#
|
@@ -11887,12 +11953,12 @@ module Aws::GameLift
|
|
11887
11953
|
#
|
11888
11954
|
# If the call is successful, the updated metadata is stored in the
|
11889
11955
|
# script record and a revised script is uploaded to the Amazon GameLift
|
11890
|
-
# service. Once the script is updated and acquired by a fleet
|
11891
|
-
# the new version is used for all new game sessions.
|
11956
|
+
# Servers service. Once the script is updated and acquired by a fleet
|
11957
|
+
# instance, the new version is used for all new game sessions.
|
11892
11958
|
#
|
11893
11959
|
# **Learn more**
|
11894
11960
|
#
|
11895
|
-
# [Amazon GameLift Amazon GameLift Realtime][1]
|
11961
|
+
# [Amazon GameLift Servers Amazon GameLift Servers Realtime][1]
|
11896
11962
|
#
|
11897
11963
|
# **Related actions**
|
11898
11964
|
#
|
@@ -11919,11 +11985,12 @@ module Aws::GameLift
|
|
11919
11985
|
# The location of the Amazon S3 bucket where a zipped file containing
|
11920
11986
|
# your Realtime scripts is stored. The storage location must specify the
|
11921
11987
|
# Amazon S3 bucket name, the zip file name (the "key"), and a role ARN
|
11922
|
-
# that allows Amazon GameLift to access the Amazon S3 storage
|
11923
|
-
# The S3 bucket must be in the same Region where you want to
|
11924
|
-
# new script. By default, Amazon GameLift uploads the
|
11925
|
-
# the zip file; if you have S3 object versioning
|
11926
|
-
# the `ObjectVersion` parameter to specify an
|
11988
|
+
# that allows Amazon GameLift Servers to access the Amazon S3 storage
|
11989
|
+
# location. The S3 bucket must be in the same Region where you want to
|
11990
|
+
# create a new script. By default, Amazon GameLift Servers uploads the
|
11991
|
+
# latest version of the zip file; if you have S3 object versioning
|
11992
|
+
# turned on, you can use the `ObjectVersion` parameter to specify an
|
11993
|
+
# earlier version.
|
11927
11994
|
#
|
11928
11995
|
# @option params [String, StringIO, File] :zip_file
|
11929
11996
|
# A data object containing your Realtime scripts and dependencies as a
|
@@ -12036,7 +12103,7 @@ module Aws::GameLift
|
|
12036
12103
|
tracer: tracer
|
12037
12104
|
)
|
12038
12105
|
context[:gem_name] = 'aws-sdk-gamelift'
|
12039
|
-
context[:gem_version] = '1.
|
12106
|
+
context[:gem_version] = '1.106.0'
|
12040
12107
|
Seahorse::Client::Request.new(handlers, context)
|
12041
12108
|
end
|
12042
12109
|
|