ashton 0.0.3alpha → 0.0.4alpha

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data/README.md CHANGED
@@ -67,7 +67,7 @@ Third party
67
67
 
68
68
  - Various trivial shaders - "randomly found on the Internet" :$
69
69
 
70
- - (Classic and Simplex noise functions)[https://github.com/ashima/webgl-noise/] - Copyright (C) 2011 Ashima Arts - MIT license.
70
+ - [Classic and Simplex noise functions](https://github.com/ashima/webgl-noise/) - Copyright (C) 2011 Ashima Arts - MIT license.
71
71
  * classicnoise2d.glsl - 2D Classic Perlin noise implementation - `cnoise(vec2)`
72
72
  * classicnoise3d.glsl - 3D Classic Perlin noise implementation - `cnoise(vec3)`
73
73
  * classicnoise4d.glsl - 4D Classic Perlin noise implementation - `cnoise(vec4)`
@@ -51,4 +51,4 @@ class GameWindow < Gosu::Window
51
51
  end
52
52
 
53
53
  window = GameWindow.new
54
- window.show
54
+ window.show
Binary file
@@ -22,7 +22,7 @@ module Gosu
22
22
  end
23
23
 
24
24
  begin
25
- draw_without_hash *args
25
+ draw_without_hash(*args)
26
26
  ensure
27
27
  shader.disable z if shader
28
28
  end
@@ -48,7 +48,7 @@ module Gosu
48
48
  end
49
49
 
50
50
  begin
51
- draw_rel_without_hash *args
51
+ draw_rel_without_hash(*args)
52
52
  ensure
53
53
  shader.disable z if shader
54
54
  end
@@ -22,7 +22,7 @@ module Gosu
22
22
  end
23
23
 
24
24
  begin
25
- draw_without_hash *args
25
+ draw_without_hash(*args)
26
26
  ensure
27
27
  shader.disable z if shader
28
28
  end
@@ -47,7 +47,7 @@ module Gosu
47
47
  end
48
48
 
49
49
  begin
50
- draw_rot_without_hash *args
50
+ draw_rot_without_hash(*args)
51
51
  ensure
52
52
  shader.disable z if shader
53
53
  end
@@ -25,16 +25,16 @@ module Gosu
25
25
  alias_method :ashton_initialize, :initialize
26
26
  def initialize(*args, &block)
27
27
  $window = self
28
- ashton_initialize *args, &block
28
+ ashton_initialize(*args, &block)
29
29
  end
30
30
 
31
31
  alias_method :gl_not_liking_nil, :gl
32
32
  protected :gl_not_liking_nil
33
33
  def gl(z = nil, &block)
34
34
  if z
35
- gl_not_liking_nil z, &block
35
+ gl_not_liking_nil(z, &block)
36
36
  else
37
- gl_not_liking_nil &block
37
+ gl_not_liking_nil(&block)
38
38
  end
39
39
  end
40
40
 
@@ -36,7 +36,7 @@ module Lighting
36
36
  def render_shadows(&block)
37
37
  raise "block required" unless block_given?
38
38
 
39
- render_shadow_casters &block
39
+ render_shadow_casters(&block)
40
40
 
41
41
  # Distort the shadow casters and reduce into a a 2-pixel wide shadow-map of the blockages.
42
42
  LightSource.distort_shader.enable { distort }
@@ -110,7 +110,7 @@ module Lighting
110
110
  color = @color.dup
111
111
  color.alpha = 75
112
112
 
113
- $window.translate -@radius, -@radius do
113
+ $window.translate(-@radius, -@radius) do
114
114
  $window.draw_line x, y, color, x + width, y, color, z
115
115
  $window.draw_line x + width, y, color, x + width, y + height, color, z
116
116
  $window.draw_line x + width, y + height, color, x, y + height, color, z
@@ -9,7 +9,7 @@ module Lighting
9
9
 
10
10
  attr_accessor :camera_x, :camera_y, :z
11
11
 
12
- def each(&block); @lights.each &block end
12
+ def each(&block); @lights.each(&block) end
13
13
  def size; @lights.size end
14
14
  def empty?; @lights.empty? end
15
15
  def width; @shadows.width end
@@ -86,7 +86,7 @@ module Lighting
86
86
 
87
87
  @shadows.render do |buffer|
88
88
  buffer.clear
89
- $window.translate -@camera_x, -@camera_y do
89
+ $window.translate(-@camera_x, -@camera_y) do
90
90
  @lights.each {|light| light.draw } unless empty?
91
91
  end
92
92
  end
data/lib/ashton/shader.rb CHANGED
@@ -20,6 +20,7 @@ module Ashton
20
20
 
21
21
  # Is the shader currently in use?
22
22
  def enabled?; !!@previous_program end
23
+
23
24
  # Is this the currently activated shader program?
24
25
  def current?; glGetIntegerv(GL_CURRENT_PROGRAM) == @program end
25
26
 
@@ -47,6 +48,7 @@ module Ashton
47
48
  @uniform_locations = {}
48
49
  @attribute_locations = {}
49
50
  @program = nil
51
+ @previous_program = nil
50
52
  @image = nil
51
53
  @color = [1, 1, 1, 1]
52
54
 
@@ -66,7 +68,7 @@ module Ashton
66
68
  # GL_TEXTURE0 will be activated later. This is the main image texture.
67
69
  set_uniform uniform_location("in_Texture", required: false), 0
68
70
 
69
- # For multi-textured shaders, we use in_Texture<NUM> instead.
71
+ # For multi-textured shaders, we use in_Texture<NUM> instead.
70
72
  set_uniform uniform_location("in_Texture0", required: false), 0
71
73
  set_uniform uniform_location("in_Texture1", required: false), 1
72
74
 
@@ -233,7 +235,7 @@ module Ashton
233
235
  options = {
234
236
  required: true
235
237
  }.merge! options
236
-
238
+
237
239
  location = @uniform_locations[name]
238
240
  if location
239
241
  location
@@ -368,13 +370,13 @@ module Ashton
368
370
  #
369
371
  # @return [String] Source code that has been expanded.
370
372
  def replace_include(source)
371
- source.gsub! /^#include\s+<([^>]*)>/ do
373
+ source.gsub!(/^#include\s+<([^>]*)>/) do
372
374
  replace_include File.read(File.expand_path("#{$1}.glsl", INCLUDE_PATH))
373
375
  end
374
376
 
375
- source.gsub /^#include\s+"([^"]*)"/ do
377
+ source.gsub(/^#include\s+"([^"]*)"/) do
376
378
  replace_include File.read($1)
377
379
  end
378
380
  end
379
381
  end
380
- end
382
+ end
@@ -101,7 +101,7 @@ module Ashton
101
101
  glBindFramebufferEXT GL_FRAMEBUFFER_EXT, fbo_id unless rendering?
102
102
 
103
103
  glDisable GL_BLEND # Need to replace the alpha too.
104
- glClearColor *color
104
+ glClearColor(*color)
105
105
  glClear GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT
106
106
  glEnable GL_BLEND
107
107
 
@@ -171,7 +171,7 @@ module Ashton
171
171
  # @option options :tileable [Boolean] (false) Standard Gosu behaviour.
172
172
  # @option options :rect [Array<Integer>] ([0, 0, width, height]) Rectangular area of buffer to use to create the image [x, y, w, h]
173
173
  def to_image(*args)
174
- cache.to_image *args
174
+ cache.to_image(*args)
175
175
  end
176
176
 
177
177
  def dup
@@ -1,3 +1,3 @@
1
1
  module Ashton
2
- VERSION = "0.0.3alpha"
3
- end
2
+ VERSION = "0.0.4alpha"
3
+ end
metadata CHANGED
@@ -1,7 +1,7 @@
1
1
  --- !ruby/object:Gem::Specification
2
2
  name: ashton
3
3
  version: !ruby/object:Gem::Version
4
- version: 0.0.3alpha
4
+ version: 0.0.4alpha
5
5
  prerelease: 5
6
6
  platform: ruby
7
7
  authors:
@@ -9,7 +9,7 @@ authors:
9
9
  autorequire:
10
10
  bindir: bin
11
11
  cert_chain: []
12
- date: 2013-02-17 00:00:00.000000000 Z
12
+ date: 2013-09-06 00:00:00.000000000 Z
13
13
  dependencies:
14
14
  - !ruby/object:Gem::Dependency
15
15
  name: opengl
@@ -186,111 +186,110 @@ files:
186
186
  - LICENSE
187
187
  - Rakefile
188
188
  - README.md
189
+ - lib/ashton.rb
190
+ - lib/ashton/signed_distance_field.rb
191
+ - lib/ashton/lighting/manager.rb
192
+ - lib/ashton/lighting/light_source.rb
189
193
  - lib/ashton/1.9/ashton.so
190
- - lib/ashton/gosu_ext/color.rb
191
- - lib/ashton/gosu_ext/font.rb
192
- - lib/ashton/gosu_ext/gosu_module.rb
193
194
  - lib/ashton/gosu_ext/image.rb
195
+ - lib/ashton/gosu_ext/gosu_module.rb
196
+ - lib/ashton/gosu_ext/font.rb
194
197
  - lib/ashton/gosu_ext/window.rb
198
+ - lib/ashton/gosu_ext/color.rb
199
+ - lib/ashton/shader.rb
200
+ - lib/ashton/pixel_cache.rb
201
+ - lib/ashton/version.rb
202
+ - lib/ashton/texture.rb
195
203
  - lib/ashton/image_stub.rb
196
- - lib/ashton/lighting/light_source.rb
197
- - lib/ashton/lighting/manager.rb
198
204
  - lib/ashton/mixins/version_checking.rb
199
- - lib/ashton/particle_emitter.rb
200
- - lib/ashton/pixel_cache.rb
201
- - lib/ashton/shader.rb
202
- - lib/ashton/shaders/bloom.frag
203
- - lib/ashton/shaders/color_inversion.frag
204
- - lib/ashton/shaders/contrast.frag
205
- - lib/ashton/shaders/default.frag
205
+ - lib/ashton/window_buffer.rb
206
+ - lib/ashton/shaders/signed_distance_field.frag
206
207
  - lib/ashton/shaders/default.vert
208
+ - lib/ashton/shaders/contrast.frag
209
+ - lib/ashton/shaders/lighting/distort.frag
210
+ - lib/ashton/shaders/lighting/shadow_blur.frag
211
+ - lib/ashton/shaders/lighting/draw_shadows.frag
212
+ - lib/ashton/shaders/tv_screen.frag
207
213
  - lib/ashton/shaders/fade.frag
208
- - lib/ashton/shaders/grayscale.frag
209
- - lib/ashton/shaders/include/classicnoise2d.glsl
210
- - lib/ashton/shaders/include/classicnoise3d.glsl
214
+ - lib/ashton/shaders/bloom.frag
211
215
  - lib/ashton/shaders/include/classicnoise4d.glsl
212
- - lib/ashton/shaders/include/noise2d.glsl
213
216
  - lib/ashton/shaders/include/noise3d.glsl
217
+ - lib/ashton/shaders/include/classicnoise2d.glsl
218
+ - lib/ashton/shaders/include/noise2d.glsl
214
219
  - lib/ashton/shaders/include/noise4d.glsl
220
+ - lib/ashton/shaders/include/classicnoise3d.glsl
215
221
  - lib/ashton/shaders/include/rand.glsl
216
- - lib/ashton/shaders/lighting/distort.frag
217
- - lib/ashton/shaders/lighting/draw_shadows.frag
218
- - lib/ashton/shaders/lighting/shadow_blur.frag
222
+ - lib/ashton/shaders/default.frag
219
223
  - lib/ashton/shaders/mezzotint.frag
220
- - lib/ashton/shaders/multitexture2.vert
224
+ - lib/ashton/shaders/stencil.frag
225
+ - lib/ashton/shaders/grayscale.frag
226
+ - lib/ashton/shaders/color_inversion.frag
227
+ - lib/ashton/shaders/radial_blur.frag
228
+ - lib/ashton/shaders/static.frag
221
229
  - lib/ashton/shaders/outline.frag
230
+ - lib/ashton/shaders/shockwave.frag
222
231
  - lib/ashton/shaders/pixelate.frag
223
- - lib/ashton/shaders/radial_blur.frag
224
232
  - lib/ashton/shaders/sepia.frag
225
- - lib/ashton/shaders/shockwave.frag
226
- - lib/ashton/shaders/signed_distance_field.frag
227
- - lib/ashton/shaders/static.frag
228
- - lib/ashton/shaders/stencil.frag
229
- - lib/ashton/shaders/tv_screen.frag
230
- - lib/ashton/signed_distance_field.rb
231
- - lib/ashton/texture.rb
232
- - lib/ashton/version.rb
233
- - lib/ashton/window_buffer.rb
234
- - lib/ashton.rb
235
- - examples/bloom_example.rb
233
+ - lib/ashton/shaders/multitexture2.vert
234
+ - lib/ashton/particle_emitter.rb
235
+ - examples/noise_example.rb
236
+ - examples/texture_render_example.rb
237
+ - examples/shader_image_example.rb
238
+ - examples/radial_blur_example.rb
239
+ - examples/pixelated_texture_example.rb
236
240
  - examples/lighting_example.rb
237
- - examples/media/Earth.png
241
+ - examples/shockwave_example.rb
242
+ - examples/media/Star.png
238
243
  - examples/media/LargeStar.png
239
- - examples/media/simple.png
240
244
  - examples/media/SmallStar.png
241
- - examples/media/Star.png
242
245
  - examples/media/Starfighter.bmp
246
+ - examples/media/simple.png
243
247
  - examples/media/Starfighter.png
244
- - examples/noise_example.rb
245
- - examples/outline_example.rb
246
- - examples/particle_emitter_example.rb
247
- - examples/pixelated_texture_example.rb
248
- - examples/pixelate_example.rb
249
- - examples/radial_blur_example.rb
250
- - examples/shader_image_example.rb
251
- - examples/shockwave_example.rb
248
+ - examples/media/Earth.png
249
+ - examples/bloom_example.rb
252
250
  - examples/stencil_shader_example.rb
253
- - examples/texture_render_example.rb
251
+ - examples/pixelate_example.rb
252
+ - examples/particle_emitter_example.rb
254
253
  - examples/tv_screen_and_static_example.rb
255
- - spec/ashton/ashton_spec.rb
256
- - spec/ashton/gosu_ext/color_spec.rb
254
+ - examples/outline_example.rb
255
+ - spec/helper.rb
256
+ - spec/ashton/image_stub_spec.rb
257
+ - spec/ashton/shader_spec.rb
258
+ - spec/ashton/pixel_cache_spec.rb
259
+ - spec/ashton/texture_spec.rb
257
260
  - spec/ashton/gosu_ext/font_spec.rb
258
261
  - spec/ashton/gosu_ext/gosu_spec.rb
262
+ - spec/ashton/gosu_ext/color_spec.rb
259
263
  - spec/ashton/gosu_ext/image_spec.rb
260
264
  - spec/ashton/gosu_ext/window_spec.rb
261
- - spec/ashton/image_stub_spec.rb
262
265
  - spec/ashton/particle_emitter_spec.rb
263
- - spec/ashton/pixel_cache_spec.rb
264
- - spec/ashton/shader_spec.rb
265
266
  - spec/ashton/signed_distance_field_spec.rb
266
- - spec/ashton/texture_spec.rb
267
- - spec/helper.rb
268
- - ext/ashton/ashton.c
267
+ - spec/ashton/ashton_spec.rb
268
+ - ext/ashton/window.c
269
269
  - ext/ashton/color.c
270
- - ext/ashton/fast_math.c
270
+ - ext/ashton/texture.c
271
271
  - ext/ashton/font.c
272
+ - ext/ashton/shader.c
272
273
  - ext/ashton/GLee.c
273
- - ext/ashton/gosu.c
274
- - ext/ashton/image.c
274
+ - ext/ashton/ashton.c
275
275
  - ext/ashton/particle_emitter.c
276
276
  - ext/ashton/pixel_cache.c
277
- - ext/ashton/shader.c
278
- - ext/ashton/texture.c
279
- - ext/ashton/window.c
280
- - ext/ashton/ashton.h
281
- - ext/ashton/color.h
282
- - ext/ashton/common.h
283
- - ext/ashton/fast_math.h
284
- - ext/ashton/font.h
285
- - ext/ashton/GLee.h
277
+ - ext/ashton/image.c
278
+ - ext/ashton/fast_math.c
279
+ - ext/ashton/gosu.c
286
280
  - ext/ashton/gosu.h
281
+ - ext/ashton/window.h
282
+ - ext/ashton/common.h
283
+ - ext/ashton/color.h
287
284
  - ext/ashton/image.h
285
+ - ext/ashton/GLee.h
286
+ - ext/ashton/texture.h
287
+ - ext/ashton/shader.h
288
+ - ext/ashton/font.h
288
289
  - ext/ashton/particle_emitter.h
289
290
  - ext/ashton/pixel_cache.h
290
- - ext/ashton/shader.h
291
- - ext/ashton/texture.h
292
- - ext/ashton/vendor/gl/include/GL/GL.H
293
- - ext/ashton/window.h
291
+ - ext/ashton/ashton.h
292
+ - ext/ashton/fast_math.h
294
293
  - ext/ashton/extconf.rb
295
294
  homepage: https://github.com/spooner/ashton
296
295
  licenses:
@@ -313,21 +312,21 @@ required_rubygems_version: !ruby/object:Gem::Requirement
313
312
  version: 1.3.1
314
313
  requirements: []
315
314
  rubyforge_project: ashton
316
- rubygems_version: 1.8.24
315
+ rubygems_version: 1.8.23
317
316
  signing_key:
318
317
  specification_version: 3
319
318
  summary: Extra special effects, such as shader, for the Gosu game-development library
320
319
  test_files:
321
- - spec/ashton/ashton_spec.rb
322
- - spec/ashton/gosu_ext/color_spec.rb
320
+ - spec/helper.rb
321
+ - spec/ashton/image_stub_spec.rb
322
+ - spec/ashton/shader_spec.rb
323
+ - spec/ashton/pixel_cache_spec.rb
324
+ - spec/ashton/texture_spec.rb
323
325
  - spec/ashton/gosu_ext/font_spec.rb
324
326
  - spec/ashton/gosu_ext/gosu_spec.rb
327
+ - spec/ashton/gosu_ext/color_spec.rb
325
328
  - spec/ashton/gosu_ext/image_spec.rb
326
329
  - spec/ashton/gosu_ext/window_spec.rb
327
- - spec/ashton/image_stub_spec.rb
328
330
  - spec/ashton/particle_emitter_spec.rb
329
- - spec/ashton/pixel_cache_spec.rb
330
- - spec/ashton/shader_spec.rb
331
331
  - spec/ashton/signed_distance_field_spec.rb
332
- - spec/ashton/texture_spec.rb
333
- - spec/helper.rb
332
+ - spec/ashton/ashton_spec.rb
@@ -1,1526 +0,0 @@
1
- /*++ BUILD Version: 0004 // Increment this if a change has global effects
2
-
3
- Copyright (c) 1985-96, Microsoft Corporation
4
-
5
- Module Name:
6
-
7
- gl.h
8
-
9
- Abstract:
10
-
11
- Procedure declarations, constant definitions and macros for the OpenGL
12
- component.
13
-
14
- --*/
15
-
16
- #ifndef __gl_h_
17
- #ifndef __GL_H__
18
-
19
- #define __gl_h_
20
- #define __GL_H__
21
-
22
- #ifdef __cplusplus
23
- extern "C" {
24
- #endif
25
-
26
- /*
27
- ** Copyright 1996 Silicon Graphics, Inc.
28
- ** All Rights Reserved.
29
- **
30
- ** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
31
- ** the contents of this file may not be disclosed to third parties, copied or
32
- ** duplicated in any form, in whole or in part, without the prior written
33
- ** permission of Silicon Graphics, Inc.
34
- **
35
- ** RESTRICTED RIGHTS LEGEND:
36
- ** Use, duplication or disclosure by the Government is subject to restrictions
37
- ** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
38
- ** and Computer Software clause at DFARS 252.227-7013, and/or in similar or
39
- ** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
40
- ** rights reserved under the Copyright Laws of the United States.
41
- */
42
-
43
- typedef unsigned int GLenum;
44
- typedef unsigned char GLboolean;
45
- typedef unsigned int GLbitfield;
46
- typedef signed char GLbyte;
47
- typedef short GLshort;
48
- typedef int GLint;
49
- typedef int GLsizei;
50
- typedef unsigned char GLubyte;
51
- typedef unsigned short GLushort;
52
- typedef unsigned int GLuint;
53
- typedef float GLfloat;
54
- typedef float GLclampf;
55
- typedef double GLdouble;
56
- typedef double GLclampd;
57
- typedef void GLvoid;
58
-
59
- /*************************************************************/
60
-
61
- /* Version */
62
- #define GL_VERSION_1_1 1
63
-
64
- /* AccumOp */
65
- #define GL_ACCUM 0x0100
66
- #define GL_LOAD 0x0101
67
- #define GL_RETURN 0x0102
68
- #define GL_MULT 0x0103
69
- #define GL_ADD 0x0104
70
-
71
- /* AlphaFunction */
72
- #define GL_NEVER 0x0200
73
- #define GL_LESS 0x0201
74
- #define GL_EQUAL 0x0202
75
- #define GL_LEQUAL 0x0203
76
- #define GL_GREATER 0x0204
77
- #define GL_NOTEQUAL 0x0205
78
- #define GL_GEQUAL 0x0206
79
- #define GL_ALWAYS 0x0207
80
-
81
- /* AttribMask */
82
- #define GL_CURRENT_BIT 0x00000001
83
- #define GL_POINT_BIT 0x00000002
84
- #define GL_LINE_BIT 0x00000004
85
- #define GL_POLYGON_BIT 0x00000008
86
- #define GL_POLYGON_STIPPLE_BIT 0x00000010
87
- #define GL_PIXEL_MODE_BIT 0x00000020
88
- #define GL_LIGHTING_BIT 0x00000040
89
- #define GL_FOG_BIT 0x00000080
90
- #define GL_DEPTH_BUFFER_BIT 0x00000100
91
- #define GL_ACCUM_BUFFER_BIT 0x00000200
92
- #define GL_STENCIL_BUFFER_BIT 0x00000400
93
- #define GL_VIEWPORT_BIT 0x00000800
94
- #define GL_TRANSFORM_BIT 0x00001000
95
- #define GL_ENABLE_BIT 0x00002000
96
- #define GL_COLOR_BUFFER_BIT 0x00004000
97
- #define GL_HINT_BIT 0x00008000
98
- #define GL_EVAL_BIT 0x00010000
99
- #define GL_LIST_BIT 0x00020000
100
- #define GL_TEXTURE_BIT 0x00040000
101
- #define GL_SCISSOR_BIT 0x00080000
102
- #define GL_ALL_ATTRIB_BITS 0x000fffff
103
-
104
- /* BeginMode */
105
- #define GL_POINTS 0x0000
106
- #define GL_LINES 0x0001
107
- #define GL_LINE_LOOP 0x0002
108
- #define GL_LINE_STRIP 0x0003
109
- #define GL_TRIANGLES 0x0004
110
- #define GL_TRIANGLE_STRIP 0x0005
111
- #define GL_TRIANGLE_FAN 0x0006
112
- #define GL_QUADS 0x0007
113
- #define GL_QUAD_STRIP 0x0008
114
- #define GL_POLYGON 0x0009
115
-
116
- /* BlendingFactorDest */
117
- #define GL_ZERO 0
118
- #define GL_ONE 1
119
- #define GL_SRC_COLOR 0x0300
120
- #define GL_ONE_MINUS_SRC_COLOR 0x0301
121
- #define GL_SRC_ALPHA 0x0302
122
- #define GL_ONE_MINUS_SRC_ALPHA 0x0303
123
- #define GL_DST_ALPHA 0x0304
124
- #define GL_ONE_MINUS_DST_ALPHA 0x0305
125
-
126
- /* BlendingFactorSrc */
127
- /* GL_ZERO */
128
- /* GL_ONE */
129
- #define GL_DST_COLOR 0x0306
130
- #define GL_ONE_MINUS_DST_COLOR 0x0307
131
- #define GL_SRC_ALPHA_SATURATE 0x0308
132
- /* GL_SRC_ALPHA */
133
- /* GL_ONE_MINUS_SRC_ALPHA */
134
- /* GL_DST_ALPHA */
135
- /* GL_ONE_MINUS_DST_ALPHA */
136
-
137
- /* Boolean */
138
- #define GL_TRUE 1
139
- #define GL_FALSE 0
140
-
141
- /* ClearBufferMask */
142
- /* GL_COLOR_BUFFER_BIT */
143
- /* GL_ACCUM_BUFFER_BIT */
144
- /* GL_STENCIL_BUFFER_BIT */
145
- /* GL_DEPTH_BUFFER_BIT */
146
-
147
- /* ClientArrayType */
148
- /* GL_VERTEX_ARRAY */
149
- /* GL_NORMAL_ARRAY */
150
- /* GL_COLOR_ARRAY */
151
- /* GL_INDEX_ARRAY */
152
- /* GL_TEXTURE_COORD_ARRAY */
153
- /* GL_EDGE_FLAG_ARRAY */
154
-
155
- /* ClipPlaneName */
156
- #define GL_CLIP_PLANE0 0x3000
157
- #define GL_CLIP_PLANE1 0x3001
158
- #define GL_CLIP_PLANE2 0x3002
159
- #define GL_CLIP_PLANE3 0x3003
160
- #define GL_CLIP_PLANE4 0x3004
161
- #define GL_CLIP_PLANE5 0x3005
162
-
163
- /* ColorMaterialFace */
164
- /* GL_FRONT */
165
- /* GL_BACK */
166
- /* GL_FRONT_AND_BACK */
167
-
168
- /* ColorMaterialParameter */
169
- /* GL_AMBIENT */
170
- /* GL_DIFFUSE */
171
- /* GL_SPECULAR */
172
- /* GL_EMISSION */
173
- /* GL_AMBIENT_AND_DIFFUSE */
174
-
175
- /* ColorPointerType */
176
- /* GL_BYTE */
177
- /* GL_UNSIGNED_BYTE */
178
- /* GL_SHORT */
179
- /* GL_UNSIGNED_SHORT */
180
- /* GL_INT */
181
- /* GL_UNSIGNED_INT */
182
- /* GL_FLOAT */
183
- /* GL_DOUBLE */
184
-
185
- /* CullFaceMode */
186
- /* GL_FRONT */
187
- /* GL_BACK */
188
- /* GL_FRONT_AND_BACK */
189
-
190
- /* DataType */
191
- #define GL_BYTE 0x1400
192
- #define GL_UNSIGNED_BYTE 0x1401
193
- #define GL_SHORT 0x1402
194
- #define GL_UNSIGNED_SHORT 0x1403
195
- #define GL_INT 0x1404
196
- #define GL_UNSIGNED_INT 0x1405
197
- #define GL_FLOAT 0x1406
198
- #define GL_2_BYTES 0x1407
199
- #define GL_3_BYTES 0x1408
200
- #define GL_4_BYTES 0x1409
201
- #define GL_DOUBLE 0x140A
202
-
203
- /* DepthFunction */
204
- /* GL_NEVER */
205
- /* GL_LESS */
206
- /* GL_EQUAL */
207
- /* GL_LEQUAL */
208
- /* GL_GREATER */
209
- /* GL_NOTEQUAL */
210
- /* GL_GEQUAL */
211
- /* GL_ALWAYS */
212
-
213
- /* DrawBufferMode */
214
- #define GL_NONE 0
215
- #define GL_FRONT_LEFT 0x0400
216
- #define GL_FRONT_RIGHT 0x0401
217
- #define GL_BACK_LEFT 0x0402
218
- #define GL_BACK_RIGHT 0x0403
219
- #define GL_FRONT 0x0404
220
- #define GL_BACK 0x0405
221
- #define GL_LEFT 0x0406
222
- #define GL_RIGHT 0x0407
223
- #define GL_FRONT_AND_BACK 0x0408
224
- #define GL_AUX0 0x0409
225
- #define GL_AUX1 0x040A
226
- #define GL_AUX2 0x040B
227
- #define GL_AUX3 0x040C
228
-
229
- /* Enable */
230
- /* GL_FOG */
231
- /* GL_LIGHTING */
232
- /* GL_TEXTURE_1D */
233
- /* GL_TEXTURE_2D */
234
- /* GL_LINE_STIPPLE */
235
- /* GL_POLYGON_STIPPLE */
236
- /* GL_CULL_FACE */
237
- /* GL_ALPHA_TEST */
238
- /* GL_BLEND */
239
- /* GL_INDEX_LOGIC_OP */
240
- /* GL_COLOR_LOGIC_OP */
241
- /* GL_DITHER */
242
- /* GL_STENCIL_TEST */
243
- /* GL_DEPTH_TEST */
244
- /* GL_CLIP_PLANE0 */
245
- /* GL_CLIP_PLANE1 */
246
- /* GL_CLIP_PLANE2 */
247
- /* GL_CLIP_PLANE3 */
248
- /* GL_CLIP_PLANE4 */
249
- /* GL_CLIP_PLANE5 */
250
- /* GL_LIGHT0 */
251
- /* GL_LIGHT1 */
252
- /* GL_LIGHT2 */
253
- /* GL_LIGHT3 */
254
- /* GL_LIGHT4 */
255
- /* GL_LIGHT5 */
256
- /* GL_LIGHT6 */
257
- /* GL_LIGHT7 */
258
- /* GL_TEXTURE_GEN_S */
259
- /* GL_TEXTURE_GEN_T */
260
- /* GL_TEXTURE_GEN_R */
261
- /* GL_TEXTURE_GEN_Q */
262
- /* GL_MAP1_VERTEX_3 */
263
- /* GL_MAP1_VERTEX_4 */
264
- /* GL_MAP1_COLOR_4 */
265
- /* GL_MAP1_INDEX */
266
- /* GL_MAP1_NORMAL */
267
- /* GL_MAP1_TEXTURE_COORD_1 */
268
- /* GL_MAP1_TEXTURE_COORD_2 */
269
- /* GL_MAP1_TEXTURE_COORD_3 */
270
- /* GL_MAP1_TEXTURE_COORD_4 */
271
- /* GL_MAP2_VERTEX_3 */
272
- /* GL_MAP2_VERTEX_4 */
273
- /* GL_MAP2_COLOR_4 */
274
- /* GL_MAP2_INDEX */
275
- /* GL_MAP2_NORMAL */
276
- /* GL_MAP2_TEXTURE_COORD_1 */
277
- /* GL_MAP2_TEXTURE_COORD_2 */
278
- /* GL_MAP2_TEXTURE_COORD_3 */
279
- /* GL_MAP2_TEXTURE_COORD_4 */
280
- /* GL_POINT_SMOOTH */
281
- /* GL_LINE_SMOOTH */
282
- /* GL_POLYGON_SMOOTH */
283
- /* GL_SCISSOR_TEST */
284
- /* GL_COLOR_MATERIAL */
285
- /* GL_NORMALIZE */
286
- /* GL_AUTO_NORMAL */
287
- /* GL_VERTEX_ARRAY */
288
- /* GL_NORMAL_ARRAY */
289
- /* GL_COLOR_ARRAY */
290
- /* GL_INDEX_ARRAY */
291
- /* GL_TEXTURE_COORD_ARRAY */
292
- /* GL_EDGE_FLAG_ARRAY */
293
- /* GL_POLYGON_OFFSET_POINT */
294
- /* GL_POLYGON_OFFSET_LINE */
295
- /* GL_POLYGON_OFFSET_FILL */
296
-
297
- /* ErrorCode */
298
- #define GL_NO_ERROR 0
299
- #define GL_INVALID_ENUM 0x0500
300
- #define GL_INVALID_VALUE 0x0501
301
- #define GL_INVALID_OPERATION 0x0502
302
- #define GL_STACK_OVERFLOW 0x0503
303
- #define GL_STACK_UNDERFLOW 0x0504
304
- #define GL_OUT_OF_MEMORY 0x0505
305
-
306
- /* FeedBackMode */
307
- #define GL_2D 0x0600
308
- #define GL_3D 0x0601
309
- #define GL_3D_COLOR 0x0602
310
- #define GL_3D_COLOR_TEXTURE 0x0603
311
- #define GL_4D_COLOR_TEXTURE 0x0604
312
-
313
- /* FeedBackToken */
314
- #define GL_PASS_THROUGH_TOKEN 0x0700
315
- #define GL_POINT_TOKEN 0x0701
316
- #define GL_LINE_TOKEN 0x0702
317
- #define GL_POLYGON_TOKEN 0x0703
318
- #define GL_BITMAP_TOKEN 0x0704
319
- #define GL_DRAW_PIXEL_TOKEN 0x0705
320
- #define GL_COPY_PIXEL_TOKEN 0x0706
321
- #define GL_LINE_RESET_TOKEN 0x0707
322
-
323
- /* FogMode */
324
- /* GL_LINEAR */
325
- #define GL_EXP 0x0800
326
- #define GL_EXP2 0x0801
327
-
328
-
329
- /* FogParameter */
330
- /* GL_FOG_COLOR */
331
- /* GL_FOG_DENSITY */
332
- /* GL_FOG_END */
333
- /* GL_FOG_INDEX */
334
- /* GL_FOG_MODE */
335
- /* GL_FOG_START */
336
-
337
- /* FrontFaceDirection */
338
- #define GL_CW 0x0900
339
- #define GL_CCW 0x0901
340
-
341
- /* GetMapTarget */
342
- #define GL_COEFF 0x0A00
343
- #define GL_ORDER 0x0A01
344
- #define GL_DOMAIN 0x0A02
345
-
346
- /* GetPixelMap */
347
- /* GL_PIXEL_MAP_I_TO_I */
348
- /* GL_PIXEL_MAP_S_TO_S */
349
- /* GL_PIXEL_MAP_I_TO_R */
350
- /* GL_PIXEL_MAP_I_TO_G */
351
- /* GL_PIXEL_MAP_I_TO_B */
352
- /* GL_PIXEL_MAP_I_TO_A */
353
- /* GL_PIXEL_MAP_R_TO_R */
354
- /* GL_PIXEL_MAP_G_TO_G */
355
- /* GL_PIXEL_MAP_B_TO_B */
356
- /* GL_PIXEL_MAP_A_TO_A */
357
-
358
- /* GetPointerTarget */
359
- /* GL_VERTEX_ARRAY_POINTER */
360
- /* GL_NORMAL_ARRAY_POINTER */
361
- /* GL_COLOR_ARRAY_POINTER */
362
- /* GL_INDEX_ARRAY_POINTER */
363
- /* GL_TEXTURE_COORD_ARRAY_POINTER */
364
- /* GL_EDGE_FLAG_ARRAY_POINTER */
365
-
366
- /* GetTarget */
367
- #define GL_CURRENT_COLOR 0x0B00
368
- #define GL_CURRENT_INDEX 0x0B01
369
- #define GL_CURRENT_NORMAL 0x0B02
370
- #define GL_CURRENT_TEXTURE_COORDS 0x0B03
371
- #define GL_CURRENT_RASTER_COLOR 0x0B04
372
- #define GL_CURRENT_RASTER_INDEX 0x0B05
373
- #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
374
- #define GL_CURRENT_RASTER_POSITION 0x0B07
375
- #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
376
- #define GL_CURRENT_RASTER_DISTANCE 0x0B09
377
- #define GL_POINT_SMOOTH 0x0B10
378
- #define GL_POINT_SIZE 0x0B11
379
- #define GL_POINT_SIZE_RANGE 0x0B12
380
- #define GL_POINT_SIZE_GRANULARITY 0x0B13
381
- #define GL_LINE_SMOOTH 0x0B20
382
- #define GL_LINE_WIDTH 0x0B21
383
- #define GL_LINE_WIDTH_RANGE 0x0B22
384
- #define GL_LINE_WIDTH_GRANULARITY 0x0B23
385
- #define GL_LINE_STIPPLE 0x0B24
386
- #define GL_LINE_STIPPLE_PATTERN 0x0B25
387
- #define GL_LINE_STIPPLE_REPEAT 0x0B26
388
- #define GL_LIST_MODE 0x0B30
389
- #define GL_MAX_LIST_NESTING 0x0B31
390
- #define GL_LIST_BASE 0x0B32
391
- #define GL_LIST_INDEX 0x0B33
392
- #define GL_POLYGON_MODE 0x0B40
393
- #define GL_POLYGON_SMOOTH 0x0B41
394
- #define GL_POLYGON_STIPPLE 0x0B42
395
- #define GL_EDGE_FLAG 0x0B43
396
- #define GL_CULL_FACE 0x0B44
397
- #define GL_CULL_FACE_MODE 0x0B45
398
- #define GL_FRONT_FACE 0x0B46
399
- #define GL_LIGHTING 0x0B50
400
- #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
401
- #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
402
- #define GL_LIGHT_MODEL_AMBIENT 0x0B53
403
- #define GL_SHADE_MODEL 0x0B54
404
- #define GL_COLOR_MATERIAL_FACE 0x0B55
405
- #define GL_COLOR_MATERIAL_PARAMETER 0x0B56
406
- #define GL_COLOR_MATERIAL 0x0B57
407
- #define GL_FOG 0x0B60
408
- #define GL_FOG_INDEX 0x0B61
409
- #define GL_FOG_DENSITY 0x0B62
410
- #define GL_FOG_START 0x0B63
411
- #define GL_FOG_END 0x0B64
412
- #define GL_FOG_MODE 0x0B65
413
- #define GL_FOG_COLOR 0x0B66
414
- #define GL_DEPTH_RANGE 0x0B70
415
- #define GL_DEPTH_TEST 0x0B71
416
- #define GL_DEPTH_WRITEMASK 0x0B72
417
- #define GL_DEPTH_CLEAR_VALUE 0x0B73
418
- #define GL_DEPTH_FUNC 0x0B74
419
- #define GL_ACCUM_CLEAR_VALUE 0x0B80
420
- #define GL_STENCIL_TEST 0x0B90
421
- #define GL_STENCIL_CLEAR_VALUE 0x0B91
422
- #define GL_STENCIL_FUNC 0x0B92
423
- #define GL_STENCIL_VALUE_MASK 0x0B93
424
- #define GL_STENCIL_FAIL 0x0B94
425
- #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
426
- #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
427
- #define GL_STENCIL_REF 0x0B97
428
- #define GL_STENCIL_WRITEMASK 0x0B98
429
- #define GL_MATRIX_MODE 0x0BA0
430
- #define GL_NORMALIZE 0x0BA1
431
- #define GL_VIEWPORT 0x0BA2
432
- #define GL_MODELVIEW_STACK_DEPTH 0x0BA3
433
- #define GL_PROJECTION_STACK_DEPTH 0x0BA4
434
- #define GL_TEXTURE_STACK_DEPTH 0x0BA5
435
- #define GL_MODELVIEW_MATRIX 0x0BA6
436
- #define GL_PROJECTION_MATRIX 0x0BA7
437
- #define GL_TEXTURE_MATRIX 0x0BA8
438
- #define GL_ATTRIB_STACK_DEPTH 0x0BB0
439
- #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
440
- #define GL_ALPHA_TEST 0x0BC0
441
- #define GL_ALPHA_TEST_FUNC 0x0BC1
442
- #define GL_ALPHA_TEST_REF 0x0BC2
443
- #define GL_DITHER 0x0BD0
444
- #define GL_BLEND_DST 0x0BE0
445
- #define GL_BLEND_SRC 0x0BE1
446
- #define GL_BLEND 0x0BE2
447
- #define GL_LOGIC_OP_MODE 0x0BF0
448
- #define GL_INDEX_LOGIC_OP 0x0BF1
449
- #define GL_COLOR_LOGIC_OP 0x0BF2
450
- #define GL_AUX_BUFFERS 0x0C00
451
- #define GL_DRAW_BUFFER 0x0C01
452
- #define GL_READ_BUFFER 0x0C02
453
- #define GL_SCISSOR_BOX 0x0C10
454
- #define GL_SCISSOR_TEST 0x0C11
455
- #define GL_INDEX_CLEAR_VALUE 0x0C20
456
- #define GL_INDEX_WRITEMASK 0x0C21
457
- #define GL_COLOR_CLEAR_VALUE 0x0C22
458
- #define GL_COLOR_WRITEMASK 0x0C23
459
- #define GL_INDEX_MODE 0x0C30
460
- #define GL_RGBA_MODE 0x0C31
461
- #define GL_DOUBLEBUFFER 0x0C32
462
- #define GL_STEREO 0x0C33
463
- #define GL_RENDER_MODE 0x0C40
464
- #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
465
- #define GL_POINT_SMOOTH_HINT 0x0C51
466
- #define GL_LINE_SMOOTH_HINT 0x0C52
467
- #define GL_POLYGON_SMOOTH_HINT 0x0C53
468
- #define GL_FOG_HINT 0x0C54
469
- #define GL_TEXTURE_GEN_S 0x0C60
470
- #define GL_TEXTURE_GEN_T 0x0C61
471
- #define GL_TEXTURE_GEN_R 0x0C62
472
- #define GL_TEXTURE_GEN_Q 0x0C63
473
- #define GL_PIXEL_MAP_I_TO_I 0x0C70
474
- #define GL_PIXEL_MAP_S_TO_S 0x0C71
475
- #define GL_PIXEL_MAP_I_TO_R 0x0C72
476
- #define GL_PIXEL_MAP_I_TO_G 0x0C73
477
- #define GL_PIXEL_MAP_I_TO_B 0x0C74
478
- #define GL_PIXEL_MAP_I_TO_A 0x0C75
479
- #define GL_PIXEL_MAP_R_TO_R 0x0C76
480
- #define GL_PIXEL_MAP_G_TO_G 0x0C77
481
- #define GL_PIXEL_MAP_B_TO_B 0x0C78
482
- #define GL_PIXEL_MAP_A_TO_A 0x0C79
483
- #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
484
- #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
485
- #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
486
- #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
487
- #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
488
- #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
489
- #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
490
- #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
491
- #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
492
- #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
493
- #define GL_UNPACK_SWAP_BYTES 0x0CF0
494
- #define GL_UNPACK_LSB_FIRST 0x0CF1
495
- #define GL_UNPACK_ROW_LENGTH 0x0CF2
496
- #define GL_UNPACK_SKIP_ROWS 0x0CF3
497
- #define GL_UNPACK_SKIP_PIXELS 0x0CF4
498
- #define GL_UNPACK_ALIGNMENT 0x0CF5
499
- #define GL_PACK_SWAP_BYTES 0x0D00
500
- #define GL_PACK_LSB_FIRST 0x0D01
501
- #define GL_PACK_ROW_LENGTH 0x0D02
502
- #define GL_PACK_SKIP_ROWS 0x0D03
503
- #define GL_PACK_SKIP_PIXELS 0x0D04
504
- #define GL_PACK_ALIGNMENT 0x0D05
505
- #define GL_MAP_COLOR 0x0D10
506
- #define GL_MAP_STENCIL 0x0D11
507
- #define GL_INDEX_SHIFT 0x0D12
508
- #define GL_INDEX_OFFSET 0x0D13
509
- #define GL_RED_SCALE 0x0D14
510
- #define GL_RED_BIAS 0x0D15
511
- #define GL_ZOOM_X 0x0D16
512
- #define GL_ZOOM_Y 0x0D17
513
- #define GL_GREEN_SCALE 0x0D18
514
- #define GL_GREEN_BIAS 0x0D19
515
- #define GL_BLUE_SCALE 0x0D1A
516
- #define GL_BLUE_BIAS 0x0D1B
517
- #define GL_ALPHA_SCALE 0x0D1C
518
- #define GL_ALPHA_BIAS 0x0D1D
519
- #define GL_DEPTH_SCALE 0x0D1E
520
- #define GL_DEPTH_BIAS 0x0D1F
521
- #define GL_MAX_EVAL_ORDER 0x0D30
522
- #define GL_MAX_LIGHTS 0x0D31
523
- #define GL_MAX_CLIP_PLANES 0x0D32
524
- #define GL_MAX_TEXTURE_SIZE 0x0D33
525
- #define GL_MAX_PIXEL_MAP_TABLE 0x0D34
526
- #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
527
- #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
528
- #define GL_MAX_NAME_STACK_DEPTH 0x0D37
529
- #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
530
- #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
531
- #define GL_MAX_VIEWPORT_DIMS 0x0D3A
532
- #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
533
- #define GL_SUBPIXEL_BITS 0x0D50
534
- #define GL_INDEX_BITS 0x0D51
535
- #define GL_RED_BITS 0x0D52
536
- #define GL_GREEN_BITS 0x0D53
537
- #define GL_BLUE_BITS 0x0D54
538
- #define GL_ALPHA_BITS 0x0D55
539
- #define GL_DEPTH_BITS 0x0D56
540
- #define GL_STENCIL_BITS 0x0D57
541
- #define GL_ACCUM_RED_BITS 0x0D58
542
- #define GL_ACCUM_GREEN_BITS 0x0D59
543
- #define GL_ACCUM_BLUE_BITS 0x0D5A
544
- #define GL_ACCUM_ALPHA_BITS 0x0D5B
545
- #define GL_NAME_STACK_DEPTH 0x0D70
546
- #define GL_AUTO_NORMAL 0x0D80
547
- #define GL_MAP1_COLOR_4 0x0D90
548
- #define GL_MAP1_INDEX 0x0D91
549
- #define GL_MAP1_NORMAL 0x0D92
550
- #define GL_MAP1_TEXTURE_COORD_1 0x0D93
551
- #define GL_MAP1_TEXTURE_COORD_2 0x0D94
552
- #define GL_MAP1_TEXTURE_COORD_3 0x0D95
553
- #define GL_MAP1_TEXTURE_COORD_4 0x0D96
554
- #define GL_MAP1_VERTEX_3 0x0D97
555
- #define GL_MAP1_VERTEX_4 0x0D98
556
- #define GL_MAP2_COLOR_4 0x0DB0
557
- #define GL_MAP2_INDEX 0x0DB1
558
- #define GL_MAP2_NORMAL 0x0DB2
559
- #define GL_MAP2_TEXTURE_COORD_1 0x0DB3
560
- #define GL_MAP2_TEXTURE_COORD_2 0x0DB4
561
- #define GL_MAP2_TEXTURE_COORD_3 0x0DB5
562
- #define GL_MAP2_TEXTURE_COORD_4 0x0DB6
563
- #define GL_MAP2_VERTEX_3 0x0DB7
564
- #define GL_MAP2_VERTEX_4 0x0DB8
565
- #define GL_MAP1_GRID_DOMAIN 0x0DD0
566
- #define GL_MAP1_GRID_SEGMENTS 0x0DD1
567
- #define GL_MAP2_GRID_DOMAIN 0x0DD2
568
- #define GL_MAP2_GRID_SEGMENTS 0x0DD3
569
- #define GL_TEXTURE_1D 0x0DE0
570
- #define GL_TEXTURE_2D 0x0DE1
571
- #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
572
- #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
573
- #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
574
- #define GL_SELECTION_BUFFER_POINTER 0x0DF3
575
- #define GL_SELECTION_BUFFER_SIZE 0x0DF4
576
- /* GL_TEXTURE_BINDING_1D */
577
- /* GL_TEXTURE_BINDING_2D */
578
- /* GL_VERTEX_ARRAY */
579
- /* GL_NORMAL_ARRAY */
580
- /* GL_COLOR_ARRAY */
581
- /* GL_INDEX_ARRAY */
582
- /* GL_TEXTURE_COORD_ARRAY */
583
- /* GL_EDGE_FLAG_ARRAY */
584
- /* GL_VERTEX_ARRAY_SIZE */
585
- /* GL_VERTEX_ARRAY_TYPE */
586
- /* GL_VERTEX_ARRAY_STRIDE */
587
- /* GL_NORMAL_ARRAY_TYPE */
588
- /* GL_NORMAL_ARRAY_STRIDE */
589
- /* GL_COLOR_ARRAY_SIZE */
590
- /* GL_COLOR_ARRAY_TYPE */
591
- /* GL_COLOR_ARRAY_STRIDE */
592
- /* GL_INDEX_ARRAY_TYPE */
593
- /* GL_INDEX_ARRAY_STRIDE */
594
- /* GL_TEXTURE_COORD_ARRAY_SIZE */
595
- /* GL_TEXTURE_COORD_ARRAY_TYPE */
596
- /* GL_TEXTURE_COORD_ARRAY_STRIDE */
597
- /* GL_EDGE_FLAG_ARRAY_STRIDE */
598
- /* GL_POLYGON_OFFSET_FACTOR */
599
- /* GL_POLYGON_OFFSET_UNITS */
600
-
601
- /* GetTextureParameter */
602
- /* GL_TEXTURE_MAG_FILTER */
603
- /* GL_TEXTURE_MIN_FILTER */
604
- /* GL_TEXTURE_WRAP_S */
605
- /* GL_TEXTURE_WRAP_T */
606
- #define GL_TEXTURE_WIDTH 0x1000
607
- #define GL_TEXTURE_HEIGHT 0x1001
608
- #define GL_TEXTURE_INTERNAL_FORMAT 0x1003
609
- #define GL_TEXTURE_BORDER_COLOR 0x1004
610
- #define GL_TEXTURE_BORDER 0x1005
611
- /* GL_TEXTURE_RED_SIZE */
612
- /* GL_TEXTURE_GREEN_SIZE */
613
- /* GL_TEXTURE_BLUE_SIZE */
614
- /* GL_TEXTURE_ALPHA_SIZE */
615
- /* GL_TEXTURE_LUMINANCE_SIZE */
616
- /* GL_TEXTURE_INTENSITY_SIZE */
617
- /* GL_TEXTURE_PRIORITY */
618
- /* GL_TEXTURE_RESIDENT */
619
-
620
- /* HintMode */
621
- #define GL_DONT_CARE 0x1100
622
- #define GL_FASTEST 0x1101
623
- #define GL_NICEST 0x1102
624
-
625
- /* HintTarget */
626
- /* GL_PERSPECTIVE_CORRECTION_HINT */
627
- /* GL_POINT_SMOOTH_HINT */
628
- /* GL_LINE_SMOOTH_HINT */
629
- /* GL_POLYGON_SMOOTH_HINT */
630
- /* GL_FOG_HINT */
631
- /* GL_PHONG_HINT */
632
-
633
- /* IndexPointerType */
634
- /* GL_SHORT */
635
- /* GL_INT */
636
- /* GL_FLOAT */
637
- /* GL_DOUBLE */
638
-
639
- /* LightModelParameter */
640
- /* GL_LIGHT_MODEL_AMBIENT */
641
- /* GL_LIGHT_MODEL_LOCAL_VIEWER */
642
- /* GL_LIGHT_MODEL_TWO_SIDE */
643
-
644
- /* LightName */
645
- #define GL_LIGHT0 0x4000
646
- #define GL_LIGHT1 0x4001
647
- #define GL_LIGHT2 0x4002
648
- #define GL_LIGHT3 0x4003
649
- #define GL_LIGHT4 0x4004
650
- #define GL_LIGHT5 0x4005
651
- #define GL_LIGHT6 0x4006
652
- #define GL_LIGHT7 0x4007
653
-
654
- /* LightParameter */
655
- #define GL_AMBIENT 0x1200
656
- #define GL_DIFFUSE 0x1201
657
- #define GL_SPECULAR 0x1202
658
- #define GL_POSITION 0x1203
659
- #define GL_SPOT_DIRECTION 0x1204
660
- #define GL_SPOT_EXPONENT 0x1205
661
- #define GL_SPOT_CUTOFF 0x1206
662
- #define GL_CONSTANT_ATTENUATION 0x1207
663
- #define GL_LINEAR_ATTENUATION 0x1208
664
- #define GL_QUADRATIC_ATTENUATION 0x1209
665
-
666
- /* InterleavedArrays */
667
- /* GL_V2F */
668
- /* GL_V3F */
669
- /* GL_C4UB_V2F */
670
- /* GL_C4UB_V3F */
671
- /* GL_C3F_V3F */
672
- /* GL_N3F_V3F */
673
- /* GL_C4F_N3F_V3F */
674
- /* GL_T2F_V3F */
675
- /* GL_T4F_V4F */
676
- /* GL_T2F_C4UB_V3F */
677
- /* GL_T2F_C3F_V3F */
678
- /* GL_T2F_N3F_V3F */
679
- /* GL_T2F_C4F_N3F_V3F */
680
- /* GL_T4F_C4F_N3F_V4F */
681
-
682
- /* ListMode */
683
- #define GL_COMPILE 0x1300
684
- #define GL_COMPILE_AND_EXECUTE 0x1301
685
-
686
- /* ListNameType */
687
- /* GL_BYTE */
688
- /* GL_UNSIGNED_BYTE */
689
- /* GL_SHORT */
690
- /* GL_UNSIGNED_SHORT */
691
- /* GL_INT */
692
- /* GL_UNSIGNED_INT */
693
- /* GL_FLOAT */
694
- /* GL_2_BYTES */
695
- /* GL_3_BYTES */
696
- /* GL_4_BYTES */
697
-
698
- /* LogicOp */
699
- #define GL_CLEAR 0x1500
700
- #define GL_AND 0x1501
701
- #define GL_AND_REVERSE 0x1502
702
- #define GL_COPY 0x1503
703
- #define GL_AND_INVERTED 0x1504
704
- #define GL_NOOP 0x1505
705
- #define GL_XOR 0x1506
706
- #define GL_OR 0x1507
707
- #define GL_NOR 0x1508
708
- #define GL_EQUIV 0x1509
709
- #define GL_INVERT 0x150A
710
- #define GL_OR_REVERSE 0x150B
711
- #define GL_COPY_INVERTED 0x150C
712
- #define GL_OR_INVERTED 0x150D
713
- #define GL_NAND 0x150E
714
- #define GL_SET 0x150F
715
-
716
- /* MapTarget */
717
- /* GL_MAP1_COLOR_4 */
718
- /* GL_MAP1_INDEX */
719
- /* GL_MAP1_NORMAL */
720
- /* GL_MAP1_TEXTURE_COORD_1 */
721
- /* GL_MAP1_TEXTURE_COORD_2 */
722
- /* GL_MAP1_TEXTURE_COORD_3 */
723
- /* GL_MAP1_TEXTURE_COORD_4 */
724
- /* GL_MAP1_VERTEX_3 */
725
- /* GL_MAP1_VERTEX_4 */
726
- /* GL_MAP2_COLOR_4 */
727
- /* GL_MAP2_INDEX */
728
- /* GL_MAP2_NORMAL */
729
- /* GL_MAP2_TEXTURE_COORD_1 */
730
- /* GL_MAP2_TEXTURE_COORD_2 */
731
- /* GL_MAP2_TEXTURE_COORD_3 */
732
- /* GL_MAP2_TEXTURE_COORD_4 */
733
- /* GL_MAP2_VERTEX_3 */
734
- /* GL_MAP2_VERTEX_4 */
735
-
736
- /* MaterialFace */
737
- /* GL_FRONT */
738
- /* GL_BACK */
739
- /* GL_FRONT_AND_BACK */
740
-
741
- /* MaterialParameter */
742
- #define GL_EMISSION 0x1600
743
- #define GL_SHININESS 0x1601
744
- #define GL_AMBIENT_AND_DIFFUSE 0x1602
745
- #define GL_COLOR_INDEXES 0x1603
746
- /* GL_AMBIENT */
747
- /* GL_DIFFUSE */
748
- /* GL_SPECULAR */
749
-
750
- /* MatrixMode */
751
- #define GL_MODELVIEW 0x1700
752
- #define GL_PROJECTION 0x1701
753
- #define GL_TEXTURE 0x1702
754
-
755
- /* MeshMode1 */
756
- /* GL_POINT */
757
- /* GL_LINE */
758
-
759
- /* MeshMode2 */
760
- /* GL_POINT */
761
- /* GL_LINE */
762
- /* GL_FILL */
763
-
764
- /* NormalPointerType */
765
- /* GL_BYTE */
766
- /* GL_SHORT */
767
- /* GL_INT */
768
- /* GL_FLOAT */
769
- /* GL_DOUBLE */
770
-
771
- /* PixelCopyType */
772
- #define GL_COLOR 0x1800
773
- #define GL_DEPTH 0x1801
774
- #define GL_STENCIL 0x1802
775
-
776
- /* PixelFormat */
777
- #define GL_COLOR_INDEX 0x1900
778
- #define GL_STENCIL_INDEX 0x1901
779
- #define GL_DEPTH_COMPONENT 0x1902
780
- #define GL_RED 0x1903
781
- #define GL_GREEN 0x1904
782
- #define GL_BLUE 0x1905
783
- #define GL_ALPHA 0x1906
784
- #define GL_RGB 0x1907
785
- #define GL_RGBA 0x1908
786
- #define GL_LUMINANCE 0x1909
787
- #define GL_LUMINANCE_ALPHA 0x190A
788
-
789
- /* PixelMap */
790
- /* GL_PIXEL_MAP_I_TO_I */
791
- /* GL_PIXEL_MAP_S_TO_S */
792
- /* GL_PIXEL_MAP_I_TO_R */
793
- /* GL_PIXEL_MAP_I_TO_G */
794
- /* GL_PIXEL_MAP_I_TO_B */
795
- /* GL_PIXEL_MAP_I_TO_A */
796
- /* GL_PIXEL_MAP_R_TO_R */
797
- /* GL_PIXEL_MAP_G_TO_G */
798
- /* GL_PIXEL_MAP_B_TO_B */
799
- /* GL_PIXEL_MAP_A_TO_A */
800
-
801
- /* PixelStore */
802
- /* GL_UNPACK_SWAP_BYTES */
803
- /* GL_UNPACK_LSB_FIRST */
804
- /* GL_UNPACK_ROW_LENGTH */
805
- /* GL_UNPACK_SKIP_ROWS */
806
- /* GL_UNPACK_SKIP_PIXELS */
807
- /* GL_UNPACK_ALIGNMENT */
808
- /* GL_PACK_SWAP_BYTES */
809
- /* GL_PACK_LSB_FIRST */
810
- /* GL_PACK_ROW_LENGTH */
811
- /* GL_PACK_SKIP_ROWS */
812
- /* GL_PACK_SKIP_PIXELS */
813
- /* GL_PACK_ALIGNMENT */
814
-
815
- /* PixelTransfer */
816
- /* GL_MAP_COLOR */
817
- /* GL_MAP_STENCIL */
818
- /* GL_INDEX_SHIFT */
819
- /* GL_INDEX_OFFSET */
820
- /* GL_RED_SCALE */
821
- /* GL_RED_BIAS */
822
- /* GL_GREEN_SCALE */
823
- /* GL_GREEN_BIAS */
824
- /* GL_BLUE_SCALE */
825
- /* GL_BLUE_BIAS */
826
- /* GL_ALPHA_SCALE */
827
- /* GL_ALPHA_BIAS */
828
- /* GL_DEPTH_SCALE */
829
- /* GL_DEPTH_BIAS */
830
-
831
- /* PixelType */
832
- #define GL_BITMAP 0x1A00
833
- /* GL_BYTE */
834
- /* GL_UNSIGNED_BYTE */
835
- /* GL_SHORT */
836
- /* GL_UNSIGNED_SHORT */
837
- /* GL_INT */
838
- /* GL_UNSIGNED_INT */
839
- /* GL_FLOAT */
840
-
841
- /* PolygonMode */
842
- #define GL_POINT 0x1B00
843
- #define GL_LINE 0x1B01
844
- #define GL_FILL 0x1B02
845
-
846
- /* ReadBufferMode */
847
- /* GL_FRONT_LEFT */
848
- /* GL_FRONT_RIGHT */
849
- /* GL_BACK_LEFT */
850
- /* GL_BACK_RIGHT */
851
- /* GL_FRONT */
852
- /* GL_BACK */
853
- /* GL_LEFT */
854
- /* GL_RIGHT */
855
- /* GL_AUX0 */
856
- /* GL_AUX1 */
857
- /* GL_AUX2 */
858
- /* GL_AUX3 */
859
-
860
- /* RenderingMode */
861
- #define GL_RENDER 0x1C00
862
- #define GL_FEEDBACK 0x1C01
863
- #define GL_SELECT 0x1C02
864
-
865
- /* ShadingModel */
866
- #define GL_FLAT 0x1D00
867
- #define GL_SMOOTH 0x1D01
868
-
869
-
870
- /* StencilFunction */
871
- /* GL_NEVER */
872
- /* GL_LESS */
873
- /* GL_EQUAL */
874
- /* GL_LEQUAL */
875
- /* GL_GREATER */
876
- /* GL_NOTEQUAL */
877
- /* GL_GEQUAL */
878
- /* GL_ALWAYS */
879
-
880
- /* StencilOp */
881
- /* GL_ZERO */
882
- #define GL_KEEP 0x1E00
883
- #define GL_REPLACE 0x1E01
884
- #define GL_INCR 0x1E02
885
- #define GL_DECR 0x1E03
886
- /* GL_INVERT */
887
-
888
- /* StringName */
889
- #define GL_VENDOR 0x1F00
890
- #define GL_RENDERER 0x1F01
891
- #define GL_VERSION 0x1F02
892
- #define GL_EXTENSIONS 0x1F03
893
-
894
- /* TextureCoordName */
895
- #define GL_S 0x2000
896
- #define GL_T 0x2001
897
- #define GL_R 0x2002
898
- #define GL_Q 0x2003
899
-
900
- /* TexCoordPointerType */
901
- /* GL_SHORT */
902
- /* GL_INT */
903
- /* GL_FLOAT */
904
- /* GL_DOUBLE */
905
-
906
- /* TextureEnvMode */
907
- #define GL_MODULATE 0x2100
908
- #define GL_DECAL 0x2101
909
- /* GL_BLEND */
910
- /* GL_REPLACE */
911
-
912
- /* TextureEnvParameter */
913
- #define GL_TEXTURE_ENV_MODE 0x2200
914
- #define GL_TEXTURE_ENV_COLOR 0x2201
915
-
916
- /* TextureEnvTarget */
917
- #define GL_TEXTURE_ENV 0x2300
918
-
919
- /* TextureGenMode */
920
- #define GL_EYE_LINEAR 0x2400
921
- #define GL_OBJECT_LINEAR 0x2401
922
- #define GL_SPHERE_MAP 0x2402
923
-
924
- /* TextureGenParameter */
925
- #define GL_TEXTURE_GEN_MODE 0x2500
926
- #define GL_OBJECT_PLANE 0x2501
927
- #define GL_EYE_PLANE 0x2502
928
-
929
- /* TextureMagFilter */
930
- #define GL_NEAREST 0x2600
931
- #define GL_LINEAR 0x2601
932
-
933
- /* TextureMinFilter */
934
- /* GL_NEAREST */
935
- /* GL_LINEAR */
936
- #define GL_NEAREST_MIPMAP_NEAREST 0x2700
937
- #define GL_LINEAR_MIPMAP_NEAREST 0x2701
938
- #define GL_NEAREST_MIPMAP_LINEAR 0x2702
939
- #define GL_LINEAR_MIPMAP_LINEAR 0x2703
940
-
941
- /* TextureParameterName */
942
- #define GL_TEXTURE_MAG_FILTER 0x2800
943
- #define GL_TEXTURE_MIN_FILTER 0x2801
944
- #define GL_TEXTURE_WRAP_S 0x2802
945
- #define GL_TEXTURE_WRAP_T 0x2803
946
- /* GL_TEXTURE_BORDER_COLOR */
947
- /* GL_TEXTURE_PRIORITY */
948
-
949
- /* TextureTarget */
950
- /* GL_TEXTURE_1D */
951
- /* GL_TEXTURE_2D */
952
- /* GL_PROXY_TEXTURE_1D */
953
- /* GL_PROXY_TEXTURE_2D */
954
-
955
- /* TextureWrapMode */
956
- #define GL_CLAMP 0x2900
957
- #define GL_REPEAT 0x2901
958
-
959
- /* VertexPointerType */
960
- /* GL_SHORT */
961
- /* GL_INT */
962
- /* GL_FLOAT */
963
- /* GL_DOUBLE */
964
-
965
- /* ClientAttribMask */
966
- #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
967
- #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
968
- #define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff
969
-
970
- /* polygon_offset */
971
- #define GL_POLYGON_OFFSET_FACTOR 0x8038
972
- #define GL_POLYGON_OFFSET_UNITS 0x2A00
973
- #define GL_POLYGON_OFFSET_POINT 0x2A01
974
- #define GL_POLYGON_OFFSET_LINE 0x2A02
975
- #define GL_POLYGON_OFFSET_FILL 0x8037
976
-
977
- /* texture */
978
- #define GL_ALPHA4 0x803B
979
- #define GL_ALPHA8 0x803C
980
- #define GL_ALPHA12 0x803D
981
- #define GL_ALPHA16 0x803E
982
- #define GL_LUMINANCE4 0x803F
983
- #define GL_LUMINANCE8 0x8040
984
- #define GL_LUMINANCE12 0x8041
985
- #define GL_LUMINANCE16 0x8042
986
- #define GL_LUMINANCE4_ALPHA4 0x8043
987
- #define GL_LUMINANCE6_ALPHA2 0x8044
988
- #define GL_LUMINANCE8_ALPHA8 0x8045
989
- #define GL_LUMINANCE12_ALPHA4 0x8046
990
- #define GL_LUMINANCE12_ALPHA12 0x8047
991
- #define GL_LUMINANCE16_ALPHA16 0x8048
992
- #define GL_INTENSITY 0x8049
993
- #define GL_INTENSITY4 0x804A
994
- #define GL_INTENSITY8 0x804B
995
- #define GL_INTENSITY12 0x804C
996
- #define GL_INTENSITY16 0x804D
997
- #define GL_R3_G3_B2 0x2A10
998
- #define GL_RGB4 0x804F
999
- #define GL_RGB5 0x8050
1000
- #define GL_RGB8 0x8051
1001
- #define GL_RGB10 0x8052
1002
- #define GL_RGB12 0x8053
1003
- #define GL_RGB16 0x8054
1004
- #define GL_RGBA2 0x8055
1005
- #define GL_RGBA4 0x8056
1006
- #define GL_RGB5_A1 0x8057
1007
- #define GL_RGBA8 0x8058
1008
- #define GL_RGB10_A2 0x8059
1009
- #define GL_RGBA12 0x805A
1010
- #define GL_RGBA16 0x805B
1011
- #define GL_TEXTURE_RED_SIZE 0x805C
1012
- #define GL_TEXTURE_GREEN_SIZE 0x805D
1013
- #define GL_TEXTURE_BLUE_SIZE 0x805E
1014
- #define GL_TEXTURE_ALPHA_SIZE 0x805F
1015
- #define GL_TEXTURE_LUMINANCE_SIZE 0x8060
1016
- #define GL_TEXTURE_INTENSITY_SIZE 0x8061
1017
- #define GL_PROXY_TEXTURE_1D 0x8063
1018
- #define GL_PROXY_TEXTURE_2D 0x8064
1019
-
1020
- /* texture_object */
1021
- #define GL_TEXTURE_PRIORITY 0x8066
1022
- #define GL_TEXTURE_RESIDENT 0x8067
1023
- #define GL_TEXTURE_BINDING_1D 0x8068
1024
- #define GL_TEXTURE_BINDING_2D 0x8069
1025
-
1026
- /* vertex_array */
1027
- #define GL_VERTEX_ARRAY 0x8074
1028
- #define GL_NORMAL_ARRAY 0x8075
1029
- #define GL_COLOR_ARRAY 0x8076
1030
- #define GL_INDEX_ARRAY 0x8077
1031
- #define GL_TEXTURE_COORD_ARRAY 0x8078
1032
- #define GL_EDGE_FLAG_ARRAY 0x8079
1033
- #define GL_VERTEX_ARRAY_SIZE 0x807A
1034
- #define GL_VERTEX_ARRAY_TYPE 0x807B
1035
- #define GL_VERTEX_ARRAY_STRIDE 0x807C
1036
- #define GL_NORMAL_ARRAY_TYPE 0x807E
1037
- #define GL_NORMAL_ARRAY_STRIDE 0x807F
1038
- #define GL_COLOR_ARRAY_SIZE 0x8081
1039
- #define GL_COLOR_ARRAY_TYPE 0x8082
1040
- #define GL_COLOR_ARRAY_STRIDE 0x8083
1041
- #define GL_INDEX_ARRAY_TYPE 0x8085
1042
- #define GL_INDEX_ARRAY_STRIDE 0x8086
1043
- #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
1044
- #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
1045
- #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
1046
- #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
1047
- #define GL_VERTEX_ARRAY_POINTER 0x808E
1048
- #define GL_NORMAL_ARRAY_POINTER 0x808F
1049
- #define GL_COLOR_ARRAY_POINTER 0x8090
1050
- #define GL_INDEX_ARRAY_POINTER 0x8091
1051
- #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
1052
- #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
1053
- #define GL_V2F 0x2A20
1054
- #define GL_V3F 0x2A21
1055
- #define GL_C4UB_V2F 0x2A22
1056
- #define GL_C4UB_V3F 0x2A23
1057
- #define GL_C3F_V3F 0x2A24
1058
- #define GL_N3F_V3F 0x2A25
1059
- #define GL_C4F_N3F_V3F 0x2A26
1060
- #define GL_T2F_V3F 0x2A27
1061
- #define GL_T4F_V4F 0x2A28
1062
- #define GL_T2F_C4UB_V3F 0x2A29
1063
- #define GL_T2F_C3F_V3F 0x2A2A
1064
- #define GL_T2F_N3F_V3F 0x2A2B
1065
- #define GL_T2F_C4F_N3F_V3F 0x2A2C
1066
- #define GL_T4F_C4F_N3F_V4F 0x2A2D
1067
-
1068
- /* Extensions */
1069
- #define GL_EXT_vertex_array 1
1070
- #define GL_EXT_bgra 1
1071
- #define GL_EXT_paletted_texture 1
1072
- #define GL_WIN_swap_hint 1
1073
- #define GL_WIN_draw_range_elements 1
1074
- // #define GL_WIN_phong_shading 1
1075
- // #define GL_WIN_specular_fog 1
1076
-
1077
- /* EXT_vertex_array */
1078
- #define GL_VERTEX_ARRAY_EXT 0x8074
1079
- #define GL_NORMAL_ARRAY_EXT 0x8075
1080
- #define GL_COLOR_ARRAY_EXT 0x8076
1081
- #define GL_INDEX_ARRAY_EXT 0x8077
1082
- #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
1083
- #define GL_EDGE_FLAG_ARRAY_EXT 0x8079
1084
- #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
1085
- #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
1086
- #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
1087
- #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
1088
- #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
1089
- #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
1090
- #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
1091
- #define GL_COLOR_ARRAY_SIZE_EXT 0x8081
1092
- #define GL_COLOR_ARRAY_TYPE_EXT 0x8082
1093
- #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
1094
- #define GL_COLOR_ARRAY_COUNT_EXT 0x8084
1095
- #define GL_INDEX_ARRAY_TYPE_EXT 0x8085
1096
- #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
1097
- #define GL_INDEX_ARRAY_COUNT_EXT 0x8087
1098
- #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
1099
- #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
1100
- #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
1101
- #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
1102
- #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
1103
- #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
1104
- #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
1105
- #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
1106
- #define GL_COLOR_ARRAY_POINTER_EXT 0x8090
1107
- #define GL_INDEX_ARRAY_POINTER_EXT 0x8091
1108
- #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
1109
- #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
1110
- #define GL_DOUBLE_EXT GL_DOUBLE
1111
-
1112
- /* EXT_bgra */
1113
- #define GL_BGR_EXT 0x80E0
1114
- #define GL_BGRA_EXT 0x80E1
1115
-
1116
- /* EXT_paletted_texture */
1117
-
1118
- /* These must match the GL_COLOR_TABLE_*_SGI enumerants */
1119
- #define GL_COLOR_TABLE_FORMAT_EXT 0x80D8
1120
- #define GL_COLOR_TABLE_WIDTH_EXT 0x80D9
1121
- #define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA
1122
- #define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB
1123
- #define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC
1124
- #define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD
1125
- #define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE
1126
- #define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF
1127
-
1128
- #define GL_COLOR_INDEX1_EXT 0x80E2
1129
- #define GL_COLOR_INDEX2_EXT 0x80E3
1130
- #define GL_COLOR_INDEX4_EXT 0x80E4
1131
- #define GL_COLOR_INDEX8_EXT 0x80E5
1132
- #define GL_COLOR_INDEX12_EXT 0x80E6
1133
- #define GL_COLOR_INDEX16_EXT 0x80E7
1134
-
1135
- /* WIN_draw_range_elements */
1136
- #define GL_MAX_ELEMENTS_VERTICES_WIN 0x80E8
1137
- #define GL_MAX_ELEMENTS_INDICES_WIN 0x80E9
1138
-
1139
- /* WIN_phong_shading */
1140
- #define GL_PHONG_WIN 0x80EA
1141
- #define GL_PHONG_HINT_WIN 0x80EB
1142
-
1143
- /* WIN_specular_fog */
1144
- #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
1145
-
1146
- /* For compatibility with OpenGL v1.0 */
1147
- #define GL_LOGIC_OP GL_INDEX_LOGIC_OP
1148
- #define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT
1149
-
1150
- /*************************************************************/
1151
-
1152
- WINGDIAPI void APIENTRY glAccum (GLenum op, GLfloat value);
1153
- WINGDIAPI void APIENTRY glAlphaFunc (GLenum func, GLclampf ref);
1154
- WINGDIAPI GLboolean APIENTRY glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences);
1155
- WINGDIAPI void APIENTRY glArrayElement (GLint i);
1156
- WINGDIAPI void APIENTRY glBegin (GLenum mode);
1157
- WINGDIAPI void APIENTRY glBindTexture (GLenum target, GLuint texture);
1158
- WINGDIAPI void APIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
1159
- WINGDIAPI void APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
1160
- WINGDIAPI void APIENTRY glCallList (GLuint list);
1161
- WINGDIAPI void APIENTRY glCallLists (GLsizei n, GLenum type, const GLvoid *lists);
1162
- WINGDIAPI void APIENTRY glClear (GLbitfield mask);
1163
- WINGDIAPI void APIENTRY glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
1164
- WINGDIAPI void APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
1165
- WINGDIAPI void APIENTRY glClearDepth (GLclampd depth);
1166
- WINGDIAPI void APIENTRY glClearIndex (GLfloat c);
1167
- WINGDIAPI void APIENTRY glClearStencil (GLint s);
1168
- WINGDIAPI void APIENTRY glClipPlane (GLenum plane, const GLdouble *equation);
1169
- WINGDIAPI void APIENTRY glColor3b (GLbyte red, GLbyte green, GLbyte blue);
1170
- WINGDIAPI void APIENTRY glColor3bv (const GLbyte *v);
1171
- WINGDIAPI void APIENTRY glColor3d (GLdouble red, GLdouble green, GLdouble blue);
1172
- WINGDIAPI void APIENTRY glColor3dv (const GLdouble *v);
1173
- WINGDIAPI void APIENTRY glColor3f (GLfloat red, GLfloat green, GLfloat blue);
1174
- WINGDIAPI void APIENTRY glColor3fv (const GLfloat *v);
1175
- WINGDIAPI void APIENTRY glColor3i (GLint red, GLint green, GLint blue);
1176
- WINGDIAPI void APIENTRY glColor3iv (const GLint *v);
1177
- WINGDIAPI void APIENTRY glColor3s (GLshort red, GLshort green, GLshort blue);
1178
- WINGDIAPI void APIENTRY glColor3sv (const GLshort *v);
1179
- WINGDIAPI void APIENTRY glColor3ub (GLubyte red, GLubyte green, GLubyte blue);
1180
- WINGDIAPI void APIENTRY glColor3ubv (const GLubyte *v);
1181
- WINGDIAPI void APIENTRY glColor3ui (GLuint red, GLuint green, GLuint blue);
1182
- WINGDIAPI void APIENTRY glColor3uiv (const GLuint *v);
1183
- WINGDIAPI void APIENTRY glColor3us (GLushort red, GLushort green, GLushort blue);
1184
- WINGDIAPI void APIENTRY glColor3usv (const GLushort *v);
1185
- WINGDIAPI void APIENTRY glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
1186
- WINGDIAPI void APIENTRY glColor4bv (const GLbyte *v);
1187
- WINGDIAPI void APIENTRY glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
1188
- WINGDIAPI void APIENTRY glColor4dv (const GLdouble *v);
1189
- WINGDIAPI void APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
1190
- WINGDIAPI void APIENTRY glColor4fv (const GLfloat *v);
1191
- WINGDIAPI void APIENTRY glColor4i (GLint red, GLint green, GLint blue, GLint alpha);
1192
- WINGDIAPI void APIENTRY glColor4iv (const GLint *v);
1193
- WINGDIAPI void APIENTRY glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha);
1194
- WINGDIAPI void APIENTRY glColor4sv (const GLshort *v);
1195
- WINGDIAPI void APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
1196
- WINGDIAPI void APIENTRY glColor4ubv (const GLubyte *v);
1197
- WINGDIAPI void APIENTRY glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha);
1198
- WINGDIAPI void APIENTRY glColor4uiv (const GLuint *v);
1199
- WINGDIAPI void APIENTRY glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha);
1200
- WINGDIAPI void APIENTRY glColor4usv (const GLushort *v);
1201
- WINGDIAPI void APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
1202
- WINGDIAPI void APIENTRY glColorMaterial (GLenum face, GLenum mode);
1203
- WINGDIAPI void APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
1204
- WINGDIAPI void APIENTRY glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
1205
- WINGDIAPI void APIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
1206
- WINGDIAPI void APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
1207
- WINGDIAPI void APIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
1208
- WINGDIAPI void APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
1209
- WINGDIAPI void APIENTRY glCullFace (GLenum mode);
1210
- WINGDIAPI void APIENTRY glDeleteLists (GLuint list, GLsizei range);
1211
- WINGDIAPI void APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
1212
- WINGDIAPI void APIENTRY glDepthFunc (GLenum func);
1213
- WINGDIAPI void APIENTRY glDepthMask (GLboolean flag);
1214
- WINGDIAPI void APIENTRY glDepthRange (GLclampd zNear, GLclampd zFar);
1215
- WINGDIAPI void APIENTRY glDisable (GLenum cap);
1216
- WINGDIAPI void APIENTRY glDisableClientState (GLenum array);
1217
- WINGDIAPI void APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
1218
- WINGDIAPI void APIENTRY glDrawBuffer (GLenum mode);
1219
- WINGDIAPI void APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
1220
- WINGDIAPI void APIENTRY glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
1221
- WINGDIAPI void APIENTRY glEdgeFlag (GLboolean flag);
1222
- WINGDIAPI void APIENTRY glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer);
1223
- WINGDIAPI void APIENTRY glEdgeFlagv (const GLboolean *flag);
1224
- WINGDIAPI void APIENTRY glEnable (GLenum cap);
1225
- WINGDIAPI void APIENTRY glEnableClientState (GLenum array);
1226
- WINGDIAPI void APIENTRY glEnd (void);
1227
- WINGDIAPI void APIENTRY glEndList (void);
1228
- WINGDIAPI void APIENTRY glEvalCoord1d (GLdouble u);
1229
- WINGDIAPI void APIENTRY glEvalCoord1dv (const GLdouble *u);
1230
- WINGDIAPI void APIENTRY glEvalCoord1f (GLfloat u);
1231
- WINGDIAPI void APIENTRY glEvalCoord1fv (const GLfloat *u);
1232
- WINGDIAPI void APIENTRY glEvalCoord2d (GLdouble u, GLdouble v);
1233
- WINGDIAPI void APIENTRY glEvalCoord2dv (const GLdouble *u);
1234
- WINGDIAPI void APIENTRY glEvalCoord2f (GLfloat u, GLfloat v);
1235
- WINGDIAPI void APIENTRY glEvalCoord2fv (const GLfloat *u);
1236
- WINGDIAPI void APIENTRY glEvalMesh1 (GLenum mode, GLint i1, GLint i2);
1237
- WINGDIAPI void APIENTRY glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
1238
- WINGDIAPI void APIENTRY glEvalPoint1 (GLint i);
1239
- WINGDIAPI void APIENTRY glEvalPoint2 (GLint i, GLint j);
1240
- WINGDIAPI void APIENTRY glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer);
1241
- WINGDIAPI void APIENTRY glFinish (void);
1242
- WINGDIAPI void APIENTRY glFlush (void);
1243
- WINGDIAPI void APIENTRY glFogf (GLenum pname, GLfloat param);
1244
- WINGDIAPI void APIENTRY glFogfv (GLenum pname, const GLfloat *params);
1245
- WINGDIAPI void APIENTRY glFogi (GLenum pname, GLint param);
1246
- WINGDIAPI void APIENTRY glFogiv (GLenum pname, const GLint *params);
1247
- WINGDIAPI void APIENTRY glFrontFace (GLenum mode);
1248
- WINGDIAPI void APIENTRY glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
1249
- WINGDIAPI GLuint APIENTRY glGenLists (GLsizei range);
1250
- WINGDIAPI void APIENTRY glGenTextures (GLsizei n, GLuint *textures);
1251
- WINGDIAPI void APIENTRY glGetBooleanv (GLenum pname, GLboolean *params);
1252
- WINGDIAPI void APIENTRY glGetClipPlane (GLenum plane, GLdouble *equation);
1253
- WINGDIAPI void APIENTRY glGetDoublev (GLenum pname, GLdouble *params);
1254
- WINGDIAPI GLenum APIENTRY glGetError (void);
1255
- WINGDIAPI void APIENTRY glGetFloatv (GLenum pname, GLfloat *params);
1256
- WINGDIAPI void APIENTRY glGetIntegerv (GLenum pname, GLint *params);
1257
- WINGDIAPI void APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
1258
- WINGDIAPI void APIENTRY glGetLightiv (GLenum light, GLenum pname, GLint *params);
1259
- WINGDIAPI void APIENTRY glGetMapdv (GLenum target, GLenum query, GLdouble *v);
1260
- WINGDIAPI void APIENTRY glGetMapfv (GLenum target, GLenum query, GLfloat *v);
1261
- WINGDIAPI void APIENTRY glGetMapiv (GLenum target, GLenum query, GLint *v);
1262
- WINGDIAPI void APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
1263
- WINGDIAPI void APIENTRY glGetMaterialiv (GLenum face, GLenum pname, GLint *params);
1264
- WINGDIAPI void APIENTRY glGetPixelMapfv (GLenum map, GLfloat *values);
1265
- WINGDIAPI void APIENTRY glGetPixelMapuiv (GLenum map, GLuint *values);
1266
- WINGDIAPI void APIENTRY glGetPixelMapusv (GLenum map, GLushort *values);
1267
- WINGDIAPI void APIENTRY glGetPointerv (GLenum pname, GLvoid* *params);
1268
- WINGDIAPI void APIENTRY glGetPolygonStipple (GLubyte *mask);
1269
- WINGDIAPI const GLubyte * APIENTRY glGetString (GLenum name);
1270
- WINGDIAPI void APIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params);
1271
- WINGDIAPI void APIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params);
1272
- WINGDIAPI void APIENTRY glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params);
1273
- WINGDIAPI void APIENTRY glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params);
1274
- WINGDIAPI void APIENTRY glGetTexGeniv (GLenum coord, GLenum pname, GLint *params);
1275
- WINGDIAPI void APIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
1276
- WINGDIAPI void APIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);
1277
- WINGDIAPI void APIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);
1278
- WINGDIAPI void APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
1279
- WINGDIAPI void APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
1280
- WINGDIAPI void APIENTRY glHint (GLenum target, GLenum mode);
1281
- WINGDIAPI void APIENTRY glIndexMask (GLuint mask);
1282
- WINGDIAPI void APIENTRY glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
1283
- WINGDIAPI void APIENTRY glIndexd (GLdouble c);
1284
- WINGDIAPI void APIENTRY glIndexdv (const GLdouble *c);
1285
- WINGDIAPI void APIENTRY glIndexf (GLfloat c);
1286
- WINGDIAPI void APIENTRY glIndexfv (const GLfloat *c);
1287
- WINGDIAPI void APIENTRY glIndexi (GLint c);
1288
- WINGDIAPI void APIENTRY glIndexiv (const GLint *c);
1289
- WINGDIAPI void APIENTRY glIndexs (GLshort c);
1290
- WINGDIAPI void APIENTRY glIndexsv (const GLshort *c);
1291
- WINGDIAPI void APIENTRY glIndexub (GLubyte c);
1292
- WINGDIAPI void APIENTRY glIndexubv (const GLubyte *c);
1293
- WINGDIAPI void APIENTRY glInitNames (void);
1294
- WINGDIAPI void APIENTRY glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer);
1295
- WINGDIAPI GLboolean APIENTRY glIsEnabled (GLenum cap);
1296
- WINGDIAPI GLboolean APIENTRY glIsList (GLuint list);
1297
- WINGDIAPI GLboolean APIENTRY glIsTexture (GLuint texture);
1298
- WINGDIAPI void APIENTRY glLightModelf (GLenum pname, GLfloat param);
1299
- WINGDIAPI void APIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
1300
- WINGDIAPI void APIENTRY glLightModeli (GLenum pname, GLint param);
1301
- WINGDIAPI void APIENTRY glLightModeliv (GLenum pname, const GLint *params);
1302
- WINGDIAPI void APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
1303
- WINGDIAPI void APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
1304
- WINGDIAPI void APIENTRY glLighti (GLenum light, GLenum pname, GLint param);
1305
- WINGDIAPI void APIENTRY glLightiv (GLenum light, GLenum pname, const GLint *params);
1306
- WINGDIAPI void APIENTRY glLineStipple (GLint factor, GLushort pattern);
1307
- WINGDIAPI void APIENTRY glLineWidth (GLfloat width);
1308
- WINGDIAPI void APIENTRY glListBase (GLuint base);
1309
- WINGDIAPI void APIENTRY glLoadIdentity (void);
1310
- WINGDIAPI void APIENTRY glLoadMatrixd (const GLdouble *m);
1311
- WINGDIAPI void APIENTRY glLoadMatrixf (const GLfloat *m);
1312
- WINGDIAPI void APIENTRY glLoadName (GLuint name);
1313
- WINGDIAPI void APIENTRY glLogicOp (GLenum opcode);
1314
- WINGDIAPI void APIENTRY glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
1315
- WINGDIAPI void APIENTRY glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
1316
- WINGDIAPI void APIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
1317
- WINGDIAPI void APIENTRY glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
1318
- WINGDIAPI void APIENTRY glMapGrid1d (GLint un, GLdouble u1, GLdouble u2);
1319
- WINGDIAPI void APIENTRY glMapGrid1f (GLint un, GLfloat u1, GLfloat u2);
1320
- WINGDIAPI void APIENTRY glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
1321
- WINGDIAPI void APIENTRY glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
1322
- WINGDIAPI void APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
1323
- WINGDIAPI void APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
1324
- WINGDIAPI void APIENTRY glMateriali (GLenum face, GLenum pname, GLint param);
1325
- WINGDIAPI void APIENTRY glMaterialiv (GLenum face, GLenum pname, const GLint *params);
1326
- WINGDIAPI void APIENTRY glMatrixMode (GLenum mode);
1327
- WINGDIAPI void APIENTRY glMultMatrixd (const GLdouble *m);
1328
- WINGDIAPI void APIENTRY glMultMatrixf (const GLfloat *m);
1329
- WINGDIAPI void APIENTRY glNewList (GLuint list, GLenum mode);
1330
- WINGDIAPI void APIENTRY glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz);
1331
- WINGDIAPI void APIENTRY glNormal3bv (const GLbyte *v);
1332
- WINGDIAPI void APIENTRY glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz);
1333
- WINGDIAPI void APIENTRY glNormal3dv (const GLdouble *v);
1334
- WINGDIAPI void APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
1335
- WINGDIAPI void APIENTRY glNormal3fv (const GLfloat *v);
1336
- WINGDIAPI void APIENTRY glNormal3i (GLint nx, GLint ny, GLint nz);
1337
- WINGDIAPI void APIENTRY glNormal3iv (const GLint *v);
1338
- WINGDIAPI void APIENTRY glNormal3s (GLshort nx, GLshort ny, GLshort nz);
1339
- WINGDIAPI void APIENTRY glNormal3sv (const GLshort *v);
1340
- WINGDIAPI void APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
1341
- WINGDIAPI void APIENTRY glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
1342
- WINGDIAPI void APIENTRY glPassThrough (GLfloat token);
1343
- WINGDIAPI void APIENTRY glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values);
1344
- WINGDIAPI void APIENTRY glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values);
1345
- WINGDIAPI void APIENTRY glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values);
1346
- WINGDIAPI void APIENTRY glPixelStoref (GLenum pname, GLfloat param);
1347
- WINGDIAPI void APIENTRY glPixelStorei (GLenum pname, GLint param);
1348
- WINGDIAPI void APIENTRY glPixelTransferf (GLenum pname, GLfloat param);
1349
- WINGDIAPI void APIENTRY glPixelTransferi (GLenum pname, GLint param);
1350
- WINGDIAPI void APIENTRY glPixelZoom (GLfloat xfactor, GLfloat yfactor);
1351
- WINGDIAPI void APIENTRY glPointSize (GLfloat size);
1352
- WINGDIAPI void APIENTRY glPolygonMode (GLenum face, GLenum mode);
1353
- WINGDIAPI void APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
1354
- WINGDIAPI void APIENTRY glPolygonStipple (const GLubyte *mask);
1355
- WINGDIAPI void APIENTRY glPopAttrib (void);
1356
- WINGDIAPI void APIENTRY glPopClientAttrib (void);
1357
- WINGDIAPI void APIENTRY glPopMatrix (void);
1358
- WINGDIAPI void APIENTRY glPopName (void);
1359
- WINGDIAPI void APIENTRY glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities);
1360
- WINGDIAPI void APIENTRY glPushAttrib (GLbitfield mask);
1361
- WINGDIAPI void APIENTRY glPushClientAttrib (GLbitfield mask);
1362
- WINGDIAPI void APIENTRY glPushMatrix (void);
1363
- WINGDIAPI void APIENTRY glPushName (GLuint name);
1364
- WINGDIAPI void APIENTRY glRasterPos2d (GLdouble x, GLdouble y);
1365
- WINGDIAPI void APIENTRY glRasterPos2dv (const GLdouble *v);
1366
- WINGDIAPI void APIENTRY glRasterPos2f (GLfloat x, GLfloat y);
1367
- WINGDIAPI void APIENTRY glRasterPos2fv (const GLfloat *v);
1368
- WINGDIAPI void APIENTRY glRasterPos2i (GLint x, GLint y);
1369
- WINGDIAPI void APIENTRY glRasterPos2iv (const GLint *v);
1370
- WINGDIAPI void APIENTRY glRasterPos2s (GLshort x, GLshort y);
1371
- WINGDIAPI void APIENTRY glRasterPos2sv (const GLshort *v);
1372
- WINGDIAPI void APIENTRY glRasterPos3d (GLdouble x, GLdouble y, GLdouble z);
1373
- WINGDIAPI void APIENTRY glRasterPos3dv (const GLdouble *v);
1374
- WINGDIAPI void APIENTRY glRasterPos3f (GLfloat x, GLfloat y, GLfloat z);
1375
- WINGDIAPI void APIENTRY glRasterPos3fv (const GLfloat *v);
1376
- WINGDIAPI void APIENTRY glRasterPos3i (GLint x, GLint y, GLint z);
1377
- WINGDIAPI void APIENTRY glRasterPos3iv (const GLint *v);
1378
- WINGDIAPI void APIENTRY glRasterPos3s (GLshort x, GLshort y, GLshort z);
1379
- WINGDIAPI void APIENTRY glRasterPos3sv (const GLshort *v);
1380
- WINGDIAPI void APIENTRY glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
1381
- WINGDIAPI void APIENTRY glRasterPos4dv (const GLdouble *v);
1382
- WINGDIAPI void APIENTRY glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
1383
- WINGDIAPI void APIENTRY glRasterPos4fv (const GLfloat *v);
1384
- WINGDIAPI void APIENTRY glRasterPos4i (GLint x, GLint y, GLint z, GLint w);
1385
- WINGDIAPI void APIENTRY glRasterPos4iv (const GLint *v);
1386
- WINGDIAPI void APIENTRY glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w);
1387
- WINGDIAPI void APIENTRY glRasterPos4sv (const GLshort *v);
1388
- WINGDIAPI void APIENTRY glReadBuffer (GLenum mode);
1389
- WINGDIAPI void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
1390
- WINGDIAPI void APIENTRY glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
1391
- WINGDIAPI void APIENTRY glRectdv (const GLdouble *v1, const GLdouble *v2);
1392
- WINGDIAPI void APIENTRY glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
1393
- WINGDIAPI void APIENTRY glRectfv (const GLfloat *v1, const GLfloat *v2);
1394
- WINGDIAPI void APIENTRY glRecti (GLint x1, GLint y1, GLint x2, GLint y2);
1395
- WINGDIAPI void APIENTRY glRectiv (const GLint *v1, const GLint *v2);
1396
- WINGDIAPI void APIENTRY glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2);
1397
- WINGDIAPI void APIENTRY glRectsv (const GLshort *v1, const GLshort *v2);
1398
- WINGDIAPI GLint APIENTRY glRenderMode (GLenum mode);
1399
- WINGDIAPI void APIENTRY glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
1400
- WINGDIAPI void APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
1401
- WINGDIAPI void APIENTRY glScaled (GLdouble x, GLdouble y, GLdouble z);
1402
- WINGDIAPI void APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
1403
- WINGDIAPI void APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
1404
- WINGDIAPI void APIENTRY glSelectBuffer (GLsizei size, GLuint *buffer);
1405
- WINGDIAPI void APIENTRY glShadeModel (GLenum mode);
1406
- WINGDIAPI void APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
1407
- WINGDIAPI void APIENTRY glStencilMask (GLuint mask);
1408
- WINGDIAPI void APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
1409
- WINGDIAPI void APIENTRY glTexCoord1d (GLdouble s);
1410
- WINGDIAPI void APIENTRY glTexCoord1dv (const GLdouble *v);
1411
- WINGDIAPI void APIENTRY glTexCoord1f (GLfloat s);
1412
- WINGDIAPI void APIENTRY glTexCoord1fv (const GLfloat *v);
1413
- WINGDIAPI void APIENTRY glTexCoord1i (GLint s);
1414
- WINGDIAPI void APIENTRY glTexCoord1iv (const GLint *v);
1415
- WINGDIAPI void APIENTRY glTexCoord1s (GLshort s);
1416
- WINGDIAPI void APIENTRY glTexCoord1sv (const GLshort *v);
1417
- WINGDIAPI void APIENTRY glTexCoord2d (GLdouble s, GLdouble t);
1418
- WINGDIAPI void APIENTRY glTexCoord2dv (const GLdouble *v);
1419
- WINGDIAPI void APIENTRY glTexCoord2f (GLfloat s, GLfloat t);
1420
- WINGDIAPI void APIENTRY glTexCoord2fv (const GLfloat *v);
1421
- WINGDIAPI void APIENTRY glTexCoord2i (GLint s, GLint t);
1422
- WINGDIAPI void APIENTRY glTexCoord2iv (const GLint *v);
1423
- WINGDIAPI void APIENTRY glTexCoord2s (GLshort s, GLshort t);
1424
- WINGDIAPI void APIENTRY glTexCoord2sv (const GLshort *v);
1425
- WINGDIAPI void APIENTRY glTexCoord3d (GLdouble s, GLdouble t, GLdouble r);
1426
- WINGDIAPI void APIENTRY glTexCoord3dv (const GLdouble *v);
1427
- WINGDIAPI void APIENTRY glTexCoord3f (GLfloat s, GLfloat t, GLfloat r);
1428
- WINGDIAPI void APIENTRY glTexCoord3fv (const GLfloat *v);
1429
- WINGDIAPI void APIENTRY glTexCoord3i (GLint s, GLint t, GLint r);
1430
- WINGDIAPI void APIENTRY glTexCoord3iv (const GLint *v);
1431
- WINGDIAPI void APIENTRY glTexCoord3s (GLshort s, GLshort t, GLshort r);
1432
- WINGDIAPI void APIENTRY glTexCoord3sv (const GLshort *v);
1433
- WINGDIAPI void APIENTRY glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q);
1434
- WINGDIAPI void APIENTRY glTexCoord4dv (const GLdouble *v);
1435
- WINGDIAPI void APIENTRY glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q);
1436
- WINGDIAPI void APIENTRY glTexCoord4fv (const GLfloat *v);
1437
- WINGDIAPI void APIENTRY glTexCoord4i (GLint s, GLint t, GLint r, GLint q);
1438
- WINGDIAPI void APIENTRY glTexCoord4iv (const GLint *v);
1439
- WINGDIAPI void APIENTRY glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q);
1440
- WINGDIAPI void APIENTRY glTexCoord4sv (const GLshort *v);
1441
- WINGDIAPI void APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
1442
- WINGDIAPI void APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
1443
- WINGDIAPI void APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
1444
- WINGDIAPI void APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param);
1445
- WINGDIAPI void APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params);
1446
- WINGDIAPI void APIENTRY glTexGend (GLenum coord, GLenum pname, GLdouble param);
1447
- WINGDIAPI void APIENTRY glTexGendv (GLenum coord, GLenum pname, const GLdouble *params);
1448
- WINGDIAPI void APIENTRY glTexGenf (GLenum coord, GLenum pname, GLfloat param);
1449
- WINGDIAPI void APIENTRY glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params);
1450
- WINGDIAPI void APIENTRY glTexGeni (GLenum coord, GLenum pname, GLint param);
1451
- WINGDIAPI void APIENTRY glTexGeniv (GLenum coord, GLenum pname, const GLint *params);
1452
- WINGDIAPI void APIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
1453
- WINGDIAPI void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
1454
- WINGDIAPI void APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
1455
- WINGDIAPI void APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
1456
- WINGDIAPI void APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
1457
- WINGDIAPI void APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
1458
- WINGDIAPI void APIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
1459
- WINGDIAPI void APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
1460
- WINGDIAPI void APIENTRY glTranslated (GLdouble x, GLdouble y, GLdouble z);
1461
- WINGDIAPI void APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
1462
- WINGDIAPI void APIENTRY glVertex2d (GLdouble x, GLdouble y);
1463
- WINGDIAPI void APIENTRY glVertex2dv (const GLdouble *v);
1464
- WINGDIAPI void APIENTRY glVertex2f (GLfloat x, GLfloat y);
1465
- WINGDIAPI void APIENTRY glVertex2fv (const GLfloat *v);
1466
- WINGDIAPI void APIENTRY glVertex2i (GLint x, GLint y);
1467
- WINGDIAPI void APIENTRY glVertex2iv (const GLint *v);
1468
- WINGDIAPI void APIENTRY glVertex2s (GLshort x, GLshort y);
1469
- WINGDIAPI void APIENTRY glVertex2sv (const GLshort *v);
1470
- WINGDIAPI void APIENTRY glVertex3d (GLdouble x, GLdouble y, GLdouble z);
1471
- WINGDIAPI void APIENTRY glVertex3dv (const GLdouble *v);
1472
- WINGDIAPI void APIENTRY glVertex3f (GLfloat x, GLfloat y, GLfloat z);
1473
- WINGDIAPI void APIENTRY glVertex3fv (const GLfloat *v);
1474
- WINGDIAPI void APIENTRY glVertex3i (GLint x, GLint y, GLint z);
1475
- WINGDIAPI void APIENTRY glVertex3iv (const GLint *v);
1476
- WINGDIAPI void APIENTRY glVertex3s (GLshort x, GLshort y, GLshort z);
1477
- WINGDIAPI void APIENTRY glVertex3sv (const GLshort *v);
1478
- WINGDIAPI void APIENTRY glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
1479
- WINGDIAPI void APIENTRY glVertex4dv (const GLdouble *v);
1480
- WINGDIAPI void APIENTRY glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
1481
- WINGDIAPI void APIENTRY glVertex4fv (const GLfloat *v);
1482
- WINGDIAPI void APIENTRY glVertex4i (GLint x, GLint y, GLint z, GLint w);
1483
- WINGDIAPI void APIENTRY glVertex4iv (const GLint *v);
1484
- WINGDIAPI void APIENTRY glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w);
1485
- WINGDIAPI void APIENTRY glVertex4sv (const GLshort *v);
1486
- WINGDIAPI void APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
1487
- WINGDIAPI void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
1488
-
1489
- /* EXT_vertex_array */
1490
- typedef void (APIENTRY * PFNGLARRAYELEMENTEXTPROC) (GLint i);
1491
- typedef void (APIENTRY * PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count);
1492
- typedef void (APIENTRY * PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
1493
- typedef void (APIENTRY * PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
1494
- typedef void (APIENTRY * PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
1495
- typedef void (APIENTRY * PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
1496
- typedef void (APIENTRY * PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
1497
- typedef void (APIENTRY * PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean *pointer);
1498
- typedef void (APIENTRY * PFNGLGETPOINTERVEXTPROC) (GLenum pname, GLvoid* *params);
1499
- typedef void (APIENTRY * PFNGLARRAYELEMENTARRAYEXTPROC)(GLenum mode, GLsizei count, const GLvoid* pi);
1500
-
1501
- /* WIN_draw_range_elements */
1502
- typedef void (APIENTRY * PFNGLDRAWRANGEELEMENTSWINPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
1503
-
1504
- /* WIN_swap_hint */
1505
- typedef void (APIENTRY * PFNGLADDSWAPHINTRECTWINPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
1506
-
1507
- /* EXT_paletted_texture */
1508
- typedef void (APIENTRY * PFNGLCOLORTABLEEXTPROC)
1509
- (GLenum target, GLenum internalFormat, GLsizei width, GLenum format,
1510
- GLenum type, const GLvoid *data);
1511
- typedef void (APIENTRY * PFNGLCOLORSUBTABLEEXTPROC)
1512
- (GLenum target, GLsizei start, GLsizei count, GLenum format,
1513
- GLenum type, const GLvoid *data);
1514
- typedef void (APIENTRY * PFNGLGETCOLORTABLEEXTPROC)
1515
- (GLenum target, GLenum format, GLenum type, GLvoid *data);
1516
- typedef void (APIENTRY * PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)
1517
- (GLenum target, GLenum pname, GLint *params);
1518
- typedef void (APIENTRY * PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)
1519
- (GLenum target, GLenum pname, GLfloat *params);
1520
-
1521
- #ifdef __cplusplus
1522
- }
1523
- #endif
1524
-
1525
- #endif /* __GL_H__ */
1526
- #endif /* __gl_h_ */