ashton 0.0.3alpha → 0.0.4alpha

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
data/README.md CHANGED
@@ -67,7 +67,7 @@ Third party
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  - Various trivial shaders - "randomly found on the Internet" :$
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- - (Classic and Simplex noise functions)[https://github.com/ashima/webgl-noise/] - Copyright (C) 2011 Ashima Arts - MIT license.
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+ - [Classic and Simplex noise functions](https://github.com/ashima/webgl-noise/) - Copyright (C) 2011 Ashima Arts - MIT license.
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  * classicnoise2d.glsl - 2D Classic Perlin noise implementation - `cnoise(vec2)`
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  * classicnoise3d.glsl - 3D Classic Perlin noise implementation - `cnoise(vec3)`
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  * classicnoise4d.glsl - 4D Classic Perlin noise implementation - `cnoise(vec4)`
@@ -51,4 +51,4 @@ class GameWindow < Gosu::Window
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  end
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  window = GameWindow.new
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- window.show
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+ window.show
Binary file
@@ -22,7 +22,7 @@ module Gosu
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  end
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  begin
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- draw_without_hash *args
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+ draw_without_hash(*args)
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  ensure
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  shader.disable z if shader
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  end
@@ -48,7 +48,7 @@ module Gosu
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  end
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  begin
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- draw_rel_without_hash *args
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+ draw_rel_without_hash(*args)
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  ensure
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  shader.disable z if shader
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  end
@@ -22,7 +22,7 @@ module Gosu
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  end
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  begin
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- draw_without_hash *args
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+ draw_without_hash(*args)
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  ensure
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  shader.disable z if shader
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  end
@@ -47,7 +47,7 @@ module Gosu
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  end
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  begin
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- draw_rot_without_hash *args
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+ draw_rot_without_hash(*args)
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  ensure
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  shader.disable z if shader
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  end
@@ -25,16 +25,16 @@ module Gosu
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  alias_method :ashton_initialize, :initialize
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  def initialize(*args, &block)
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  $window = self
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- ashton_initialize *args, &block
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+ ashton_initialize(*args, &block)
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  end
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  alias_method :gl_not_liking_nil, :gl
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  protected :gl_not_liking_nil
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  def gl(z = nil, &block)
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  if z
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- gl_not_liking_nil z, &block
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+ gl_not_liking_nil(z, &block)
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  else
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- gl_not_liking_nil &block
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+ gl_not_liking_nil(&block)
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  end
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  end
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@@ -36,7 +36,7 @@ module Lighting
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  def render_shadows(&block)
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  raise "block required" unless block_given?
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- render_shadow_casters &block
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+ render_shadow_casters(&block)
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  # Distort the shadow casters and reduce into a a 2-pixel wide shadow-map of the blockages.
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  LightSource.distort_shader.enable { distort }
@@ -110,7 +110,7 @@ module Lighting
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  color = @color.dup
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  color.alpha = 75
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- $window.translate -@radius, -@radius do
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+ $window.translate(-@radius, -@radius) do
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  $window.draw_line x, y, color, x + width, y, color, z
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  $window.draw_line x + width, y, color, x + width, y + height, color, z
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  $window.draw_line x + width, y + height, color, x, y + height, color, z
@@ -9,7 +9,7 @@ module Lighting
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  attr_accessor :camera_x, :camera_y, :z
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- def each(&block); @lights.each &block end
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+ def each(&block); @lights.each(&block) end
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  def size; @lights.size end
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  def empty?; @lights.empty? end
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  def width; @shadows.width end
@@ -86,7 +86,7 @@ module Lighting
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  @shadows.render do |buffer|
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  buffer.clear
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- $window.translate -@camera_x, -@camera_y do
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+ $window.translate(-@camera_x, -@camera_y) do
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  @lights.each {|light| light.draw } unless empty?
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  end
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  end
data/lib/ashton/shader.rb CHANGED
@@ -20,6 +20,7 @@ module Ashton
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  # Is the shader currently in use?
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  def enabled?; !!@previous_program end
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+
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  # Is this the currently activated shader program?
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  def current?; glGetIntegerv(GL_CURRENT_PROGRAM) == @program end
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@@ -47,6 +48,7 @@ module Ashton
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  @uniform_locations = {}
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  @attribute_locations = {}
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  @program = nil
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+ @previous_program = nil
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  @image = nil
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  @color = [1, 1, 1, 1]
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@@ -66,7 +68,7 @@ module Ashton
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  # GL_TEXTURE0 will be activated later. This is the main image texture.
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  set_uniform uniform_location("in_Texture", required: false), 0
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- # For multi-textured shaders, we use in_Texture<NUM> instead.
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+ # For multi-textured shaders, we use in_Texture<NUM> instead.
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  set_uniform uniform_location("in_Texture0", required: false), 0
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  set_uniform uniform_location("in_Texture1", required: false), 1
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@@ -233,7 +235,7 @@ module Ashton
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  options = {
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  required: true
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  }.merge! options
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-
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+
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  location = @uniform_locations[name]
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  if location
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  location
@@ -368,13 +370,13 @@ module Ashton
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  #
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  # @return [String] Source code that has been expanded.
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  def replace_include(source)
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- source.gsub! /^#include\s+<([^>]*)>/ do
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+ source.gsub!(/^#include\s+<([^>]*)>/) do
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  replace_include File.read(File.expand_path("#{$1}.glsl", INCLUDE_PATH))
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  end
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- source.gsub /^#include\s+"([^"]*)"/ do
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+ source.gsub(/^#include\s+"([^"]*)"/) do
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  replace_include File.read($1)
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  end
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  end
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  end
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- end
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+ end
@@ -101,7 +101,7 @@ module Ashton
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  glBindFramebufferEXT GL_FRAMEBUFFER_EXT, fbo_id unless rendering?
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  glDisable GL_BLEND # Need to replace the alpha too.
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- glClearColor *color
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+ glClearColor(*color)
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  glClear GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT
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  glEnable GL_BLEND
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@@ -171,7 +171,7 @@ module Ashton
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  # @option options :tileable [Boolean] (false) Standard Gosu behaviour.
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  # @option options :rect [Array<Integer>] ([0, 0, width, height]) Rectangular area of buffer to use to create the image [x, y, w, h]
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  def to_image(*args)
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- cache.to_image *args
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+ cache.to_image(*args)
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  end
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  def dup
@@ -1,3 +1,3 @@
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  module Ashton
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- VERSION = "0.0.3alpha"
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- end
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+ VERSION = "0.0.4alpha"
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+ end
metadata CHANGED
@@ -1,7 +1,7 @@
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  --- !ruby/object:Gem::Specification
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  name: ashton
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  version: !ruby/object:Gem::Version
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- version: 0.0.3alpha
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+ version: 0.0.4alpha
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  prerelease: 5
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  platform: ruby
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  authors:
@@ -9,7 +9,7 @@ authors:
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  autorequire:
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  bindir: bin
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  cert_chain: []
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- date: 2013-02-17 00:00:00.000000000 Z
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+ date: 2013-09-06 00:00:00.000000000 Z
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  dependencies:
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  - !ruby/object:Gem::Dependency
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  name: opengl
@@ -186,111 +186,110 @@ files:
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  - LICENSE
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  - Rakefile
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  - README.md
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+ - lib/ashton.rb
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+ - lib/ashton/signed_distance_field.rb
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+ - lib/ashton/lighting/manager.rb
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+ - lib/ashton/lighting/light_source.rb
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  - lib/ashton/1.9/ashton.so
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- - lib/ashton/gosu_ext/color.rb
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- - lib/ashton/gosu_ext/font.rb
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- - lib/ashton/gosu_ext/gosu_module.rb
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  - lib/ashton/gosu_ext/image.rb
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+ - lib/ashton/gosu_ext/gosu_module.rb
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+ - lib/ashton/gosu_ext/font.rb
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  - lib/ashton/gosu_ext/window.rb
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+ - lib/ashton/gosu_ext/color.rb
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+ - lib/ashton/shader.rb
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+ - lib/ashton/pixel_cache.rb
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+ - lib/ashton/version.rb
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+ - lib/ashton/texture.rb
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  - lib/ashton/image_stub.rb
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- - lib/ashton/lighting/light_source.rb
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- - lib/ashton/lighting/manager.rb
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  - lib/ashton/mixins/version_checking.rb
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- - lib/ashton/particle_emitter.rb
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- - lib/ashton/pixel_cache.rb
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- - lib/ashton/shader.rb
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- - lib/ashton/shaders/bloom.frag
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- - lib/ashton/shaders/color_inversion.frag
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- - lib/ashton/shaders/contrast.frag
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- - lib/ashton/shaders/default.frag
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+ - lib/ashton/window_buffer.rb
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+ - lib/ashton/shaders/signed_distance_field.frag
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  - lib/ashton/shaders/default.vert
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+ - lib/ashton/shaders/contrast.frag
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+ - lib/ashton/shaders/lighting/distort.frag
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+ - lib/ashton/shaders/lighting/shadow_blur.frag
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+ - lib/ashton/shaders/lighting/draw_shadows.frag
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+ - lib/ashton/shaders/tv_screen.frag
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  - lib/ashton/shaders/fade.frag
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- - lib/ashton/shaders/grayscale.frag
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- - lib/ashton/shaders/include/classicnoise2d.glsl
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- - lib/ashton/shaders/include/classicnoise3d.glsl
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+ - lib/ashton/shaders/bloom.frag
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  - lib/ashton/shaders/include/classicnoise4d.glsl
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- - lib/ashton/shaders/include/noise2d.glsl
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  - lib/ashton/shaders/include/noise3d.glsl
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+ - lib/ashton/shaders/include/classicnoise2d.glsl
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+ - lib/ashton/shaders/include/noise2d.glsl
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  - lib/ashton/shaders/include/noise4d.glsl
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+ - lib/ashton/shaders/include/classicnoise3d.glsl
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  - lib/ashton/shaders/include/rand.glsl
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- - lib/ashton/shaders/lighting/distort.frag
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- - lib/ashton/shaders/lighting/draw_shadows.frag
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- - lib/ashton/shaders/lighting/shadow_blur.frag
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+ - lib/ashton/shaders/default.frag
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  - lib/ashton/shaders/mezzotint.frag
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- - lib/ashton/shaders/multitexture2.vert
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+ - lib/ashton/shaders/stencil.frag
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+ - lib/ashton/shaders/grayscale.frag
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+ - lib/ashton/shaders/color_inversion.frag
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+ - lib/ashton/shaders/radial_blur.frag
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+ - lib/ashton/shaders/static.frag
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  - lib/ashton/shaders/outline.frag
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+ - lib/ashton/shaders/shockwave.frag
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  - lib/ashton/shaders/pixelate.frag
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- - lib/ashton/shaders/radial_blur.frag
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  - lib/ashton/shaders/sepia.frag
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- - lib/ashton/shaders/shockwave.frag
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- - lib/ashton/shaders/signed_distance_field.frag
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- - lib/ashton/shaders/static.frag
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- - lib/ashton/shaders/stencil.frag
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- - lib/ashton/shaders/tv_screen.frag
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- - lib/ashton/signed_distance_field.rb
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- - lib/ashton/texture.rb
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- - lib/ashton/version.rb
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- - lib/ashton/window_buffer.rb
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- - lib/ashton.rb
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- - examples/bloom_example.rb
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+ - lib/ashton/shaders/multitexture2.vert
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+ - lib/ashton/particle_emitter.rb
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+ - examples/noise_example.rb
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+ - examples/texture_render_example.rb
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+ - examples/shader_image_example.rb
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+ - examples/radial_blur_example.rb
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+ - examples/pixelated_texture_example.rb
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  - examples/lighting_example.rb
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- - examples/media/Earth.png
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+ - examples/shockwave_example.rb
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+ - examples/media/Star.png
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  - examples/media/LargeStar.png
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- - examples/media/simple.png
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  - examples/media/SmallStar.png
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- - examples/media/Star.png
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  - examples/media/Starfighter.bmp
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+ - examples/media/simple.png
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  - examples/media/Starfighter.png
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- - examples/noise_example.rb
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- - examples/outline_example.rb
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- - examples/particle_emitter_example.rb
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- - examples/pixelated_texture_example.rb
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- - examples/pixelate_example.rb
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- - examples/radial_blur_example.rb
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- - examples/shader_image_example.rb
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- - examples/shockwave_example.rb
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+ - examples/media/Earth.png
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+ - examples/bloom_example.rb
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  - examples/stencil_shader_example.rb
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- - examples/texture_render_example.rb
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+ - examples/pixelate_example.rb
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+ - examples/particle_emitter_example.rb
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  - examples/tv_screen_and_static_example.rb
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- - spec/ashton/ashton_spec.rb
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- - spec/ashton/gosu_ext/color_spec.rb
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+ - examples/outline_example.rb
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+ - spec/helper.rb
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+ - spec/ashton/image_stub_spec.rb
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+ - spec/ashton/shader_spec.rb
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+ - spec/ashton/pixel_cache_spec.rb
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+ - spec/ashton/texture_spec.rb
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  - spec/ashton/gosu_ext/font_spec.rb
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  - spec/ashton/gosu_ext/gosu_spec.rb
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+ - spec/ashton/gosu_ext/color_spec.rb
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  - spec/ashton/gosu_ext/image_spec.rb
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  - spec/ashton/gosu_ext/window_spec.rb
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- - spec/ashton/image_stub_spec.rb
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265
  - spec/ashton/particle_emitter_spec.rb
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- - spec/ashton/pixel_cache_spec.rb
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- - spec/ashton/shader_spec.rb
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  - spec/ashton/signed_distance_field_spec.rb
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- - spec/ashton/texture_spec.rb
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- - spec/helper.rb
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- - ext/ashton/ashton.c
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+ - spec/ashton/ashton_spec.rb
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+ - ext/ashton/window.c
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  - ext/ashton/color.c
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- - ext/ashton/fast_math.c
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+ - ext/ashton/texture.c
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  - ext/ashton/font.c
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+ - ext/ashton/shader.c
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  - ext/ashton/GLee.c
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- - ext/ashton/gosu.c
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- - ext/ashton/image.c
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+ - ext/ashton/ashton.c
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  - ext/ashton/particle_emitter.c
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  - ext/ashton/pixel_cache.c
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- - ext/ashton/shader.c
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- - ext/ashton/texture.c
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- - ext/ashton/window.c
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- - ext/ashton/ashton.h
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- - ext/ashton/color.h
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- - ext/ashton/common.h
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- - ext/ashton/fast_math.h
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- - ext/ashton/font.h
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- - ext/ashton/GLee.h
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+ - ext/ashton/image.c
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+ - ext/ashton/fast_math.c
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+ - ext/ashton/gosu.c
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  - ext/ashton/gosu.h
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+ - ext/ashton/window.h
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+ - ext/ashton/common.h
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+ - ext/ashton/color.h
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  - ext/ashton/image.h
285
+ - ext/ashton/GLee.h
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+ - ext/ashton/texture.h
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+ - ext/ashton/shader.h
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+ - ext/ashton/font.h
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  - ext/ashton/particle_emitter.h
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  - ext/ashton/pixel_cache.h
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- - ext/ashton/shader.h
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- - ext/ashton/texture.h
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- - ext/ashton/vendor/gl/include/GL/GL.H
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- - ext/ashton/window.h
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+ - ext/ashton/ashton.h
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+ - ext/ashton/fast_math.h
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293
  - ext/ashton/extconf.rb
295
294
  homepage: https://github.com/spooner/ashton
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  licenses:
@@ -313,21 +312,21 @@ required_rubygems_version: !ruby/object:Gem::Requirement
313
312
  version: 1.3.1
314
313
  requirements: []
315
314
  rubyforge_project: ashton
316
- rubygems_version: 1.8.24
315
+ rubygems_version: 1.8.23
317
316
  signing_key:
318
317
  specification_version: 3
319
318
  summary: Extra special effects, such as shader, for the Gosu game-development library
320
319
  test_files:
321
- - spec/ashton/ashton_spec.rb
322
- - spec/ashton/gosu_ext/color_spec.rb
320
+ - spec/helper.rb
321
+ - spec/ashton/image_stub_spec.rb
322
+ - spec/ashton/shader_spec.rb
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+ - spec/ashton/pixel_cache_spec.rb
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+ - spec/ashton/texture_spec.rb
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  - spec/ashton/gosu_ext/font_spec.rb
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  - spec/ashton/gosu_ext/gosu_spec.rb
327
+ - spec/ashton/gosu_ext/color_spec.rb
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  - spec/ashton/gosu_ext/image_spec.rb
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  - spec/ashton/gosu_ext/window_spec.rb
327
- - spec/ashton/image_stub_spec.rb
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  - spec/ashton/particle_emitter_spec.rb
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- - spec/ashton/pixel_cache_spec.rb
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- - spec/ashton/shader_spec.rb
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  - spec/ashton/signed_distance_field_spec.rb
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- - spec/ashton/texture_spec.rb
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- - spec/helper.rb
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+ - spec/ashton/ashton_spec.rb
@@ -1,1526 +0,0 @@
1
- /*++ BUILD Version: 0004 // Increment this if a change has global effects
2
-
3
- Copyright (c) 1985-96, Microsoft Corporation
4
-
5
- Module Name:
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-
7
- gl.h
8
-
9
- Abstract:
10
-
11
- Procedure declarations, constant definitions and macros for the OpenGL
12
- component.
13
-
14
- --*/
15
-
16
- #ifndef __gl_h_
17
- #ifndef __GL_H__
18
-
19
- #define __gl_h_
20
- #define __GL_H__
21
-
22
- #ifdef __cplusplus
23
- extern "C" {
24
- #endif
25
-
26
- /*
27
- ** Copyright 1996 Silicon Graphics, Inc.
28
- ** All Rights Reserved.
29
- **
30
- ** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
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- ** the contents of this file may not be disclosed to third parties, copied or
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- ** duplicated in any form, in whole or in part, without the prior written
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- ** permission of Silicon Graphics, Inc.
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- **
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- ** RESTRICTED RIGHTS LEGEND:
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- ** Use, duplication or disclosure by the Government is subject to restrictions
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- ** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
38
- ** and Computer Software clause at DFARS 252.227-7013, and/or in similar or
39
- ** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
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- ** rights reserved under the Copyright Laws of the United States.
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- */
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-
43
- typedef unsigned int GLenum;
44
- typedef unsigned char GLboolean;
45
- typedef unsigned int GLbitfield;
46
- typedef signed char GLbyte;
47
- typedef short GLshort;
48
- typedef int GLint;
49
- typedef int GLsizei;
50
- typedef unsigned char GLubyte;
51
- typedef unsigned short GLushort;
52
- typedef unsigned int GLuint;
53
- typedef float GLfloat;
54
- typedef float GLclampf;
55
- typedef double GLdouble;
56
- typedef double GLclampd;
57
- typedef void GLvoid;
58
-
59
- /*************************************************************/
60
-
61
- /* Version */
62
- #define GL_VERSION_1_1 1
63
-
64
- /* AccumOp */
65
- #define GL_ACCUM 0x0100
66
- #define GL_LOAD 0x0101
67
- #define GL_RETURN 0x0102
68
- #define GL_MULT 0x0103
69
- #define GL_ADD 0x0104
70
-
71
- /* AlphaFunction */
72
- #define GL_NEVER 0x0200
73
- #define GL_LESS 0x0201
74
- #define GL_EQUAL 0x0202
75
- #define GL_LEQUAL 0x0203
76
- #define GL_GREATER 0x0204
77
- #define GL_NOTEQUAL 0x0205
78
- #define GL_GEQUAL 0x0206
79
- #define GL_ALWAYS 0x0207
80
-
81
- /* AttribMask */
82
- #define GL_CURRENT_BIT 0x00000001
83
- #define GL_POINT_BIT 0x00000002
84
- #define GL_LINE_BIT 0x00000004
85
- #define GL_POLYGON_BIT 0x00000008
86
- #define GL_POLYGON_STIPPLE_BIT 0x00000010
87
- #define GL_PIXEL_MODE_BIT 0x00000020
88
- #define GL_LIGHTING_BIT 0x00000040
89
- #define GL_FOG_BIT 0x00000080
90
- #define GL_DEPTH_BUFFER_BIT 0x00000100
91
- #define GL_ACCUM_BUFFER_BIT 0x00000200
92
- #define GL_STENCIL_BUFFER_BIT 0x00000400
93
- #define GL_VIEWPORT_BIT 0x00000800
94
- #define GL_TRANSFORM_BIT 0x00001000
95
- #define GL_ENABLE_BIT 0x00002000
96
- #define GL_COLOR_BUFFER_BIT 0x00004000
97
- #define GL_HINT_BIT 0x00008000
98
- #define GL_EVAL_BIT 0x00010000
99
- #define GL_LIST_BIT 0x00020000
100
- #define GL_TEXTURE_BIT 0x00040000
101
- #define GL_SCISSOR_BIT 0x00080000
102
- #define GL_ALL_ATTRIB_BITS 0x000fffff
103
-
104
- /* BeginMode */
105
- #define GL_POINTS 0x0000
106
- #define GL_LINES 0x0001
107
- #define GL_LINE_LOOP 0x0002
108
- #define GL_LINE_STRIP 0x0003
109
- #define GL_TRIANGLES 0x0004
110
- #define GL_TRIANGLE_STRIP 0x0005
111
- #define GL_TRIANGLE_FAN 0x0006
112
- #define GL_QUADS 0x0007
113
- #define GL_QUAD_STRIP 0x0008
114
- #define GL_POLYGON 0x0009
115
-
116
- /* BlendingFactorDest */
117
- #define GL_ZERO 0
118
- #define GL_ONE 1
119
- #define GL_SRC_COLOR 0x0300
120
- #define GL_ONE_MINUS_SRC_COLOR 0x0301
121
- #define GL_SRC_ALPHA 0x0302
122
- #define GL_ONE_MINUS_SRC_ALPHA 0x0303
123
- #define GL_DST_ALPHA 0x0304
124
- #define GL_ONE_MINUS_DST_ALPHA 0x0305
125
-
126
- /* BlendingFactorSrc */
127
- /* GL_ZERO */
128
- /* GL_ONE */
129
- #define GL_DST_COLOR 0x0306
130
- #define GL_ONE_MINUS_DST_COLOR 0x0307
131
- #define GL_SRC_ALPHA_SATURATE 0x0308
132
- /* GL_SRC_ALPHA */
133
- /* GL_ONE_MINUS_SRC_ALPHA */
134
- /* GL_DST_ALPHA */
135
- /* GL_ONE_MINUS_DST_ALPHA */
136
-
137
- /* Boolean */
138
- #define GL_TRUE 1
139
- #define GL_FALSE 0
140
-
141
- /* ClearBufferMask */
142
- /* GL_COLOR_BUFFER_BIT */
143
- /* GL_ACCUM_BUFFER_BIT */
144
- /* GL_STENCIL_BUFFER_BIT */
145
- /* GL_DEPTH_BUFFER_BIT */
146
-
147
- /* ClientArrayType */
148
- /* GL_VERTEX_ARRAY */
149
- /* GL_NORMAL_ARRAY */
150
- /* GL_COLOR_ARRAY */
151
- /* GL_INDEX_ARRAY */
152
- /* GL_TEXTURE_COORD_ARRAY */
153
- /* GL_EDGE_FLAG_ARRAY */
154
-
155
- /* ClipPlaneName */
156
- #define GL_CLIP_PLANE0 0x3000
157
- #define GL_CLIP_PLANE1 0x3001
158
- #define GL_CLIP_PLANE2 0x3002
159
- #define GL_CLIP_PLANE3 0x3003
160
- #define GL_CLIP_PLANE4 0x3004
161
- #define GL_CLIP_PLANE5 0x3005
162
-
163
- /* ColorMaterialFace */
164
- /* GL_FRONT */
165
- /* GL_BACK */
166
- /* GL_FRONT_AND_BACK */
167
-
168
- /* ColorMaterialParameter */
169
- /* GL_AMBIENT */
170
- /* GL_DIFFUSE */
171
- /* GL_SPECULAR */
172
- /* GL_EMISSION */
173
- /* GL_AMBIENT_AND_DIFFUSE */
174
-
175
- /* ColorPointerType */
176
- /* GL_BYTE */
177
- /* GL_UNSIGNED_BYTE */
178
- /* GL_SHORT */
179
- /* GL_UNSIGNED_SHORT */
180
- /* GL_INT */
181
- /* GL_UNSIGNED_INT */
182
- /* GL_FLOAT */
183
- /* GL_DOUBLE */
184
-
185
- /* CullFaceMode */
186
- /* GL_FRONT */
187
- /* GL_BACK */
188
- /* GL_FRONT_AND_BACK */
189
-
190
- /* DataType */
191
- #define GL_BYTE 0x1400
192
- #define GL_UNSIGNED_BYTE 0x1401
193
- #define GL_SHORT 0x1402
194
- #define GL_UNSIGNED_SHORT 0x1403
195
- #define GL_INT 0x1404
196
- #define GL_UNSIGNED_INT 0x1405
197
- #define GL_FLOAT 0x1406
198
- #define GL_2_BYTES 0x1407
199
- #define GL_3_BYTES 0x1408
200
- #define GL_4_BYTES 0x1409
201
- #define GL_DOUBLE 0x140A
202
-
203
- /* DepthFunction */
204
- /* GL_NEVER */
205
- /* GL_LESS */
206
- /* GL_EQUAL */
207
- /* GL_LEQUAL */
208
- /* GL_GREATER */
209
- /* GL_NOTEQUAL */
210
- /* GL_GEQUAL */
211
- /* GL_ALWAYS */
212
-
213
- /* DrawBufferMode */
214
- #define GL_NONE 0
215
- #define GL_FRONT_LEFT 0x0400
216
- #define GL_FRONT_RIGHT 0x0401
217
- #define GL_BACK_LEFT 0x0402
218
- #define GL_BACK_RIGHT 0x0403
219
- #define GL_FRONT 0x0404
220
- #define GL_BACK 0x0405
221
- #define GL_LEFT 0x0406
222
- #define GL_RIGHT 0x0407
223
- #define GL_FRONT_AND_BACK 0x0408
224
- #define GL_AUX0 0x0409
225
- #define GL_AUX1 0x040A
226
- #define GL_AUX2 0x040B
227
- #define GL_AUX3 0x040C
228
-
229
- /* Enable */
230
- /* GL_FOG */
231
- /* GL_LIGHTING */
232
- /* GL_TEXTURE_1D */
233
- /* GL_TEXTURE_2D */
234
- /* GL_LINE_STIPPLE */
235
- /* GL_POLYGON_STIPPLE */
236
- /* GL_CULL_FACE */
237
- /* GL_ALPHA_TEST */
238
- /* GL_BLEND */
239
- /* GL_INDEX_LOGIC_OP */
240
- /* GL_COLOR_LOGIC_OP */
241
- /* GL_DITHER */
242
- /* GL_STENCIL_TEST */
243
- /* GL_DEPTH_TEST */
244
- /* GL_CLIP_PLANE0 */
245
- /* GL_CLIP_PLANE1 */
246
- /* GL_CLIP_PLANE2 */
247
- /* GL_CLIP_PLANE3 */
248
- /* GL_CLIP_PLANE4 */
249
- /* GL_CLIP_PLANE5 */
250
- /* GL_LIGHT0 */
251
- /* GL_LIGHT1 */
252
- /* GL_LIGHT2 */
253
- /* GL_LIGHT3 */
254
- /* GL_LIGHT4 */
255
- /* GL_LIGHT5 */
256
- /* GL_LIGHT6 */
257
- /* GL_LIGHT7 */
258
- /* GL_TEXTURE_GEN_S */
259
- /* GL_TEXTURE_GEN_T */
260
- /* GL_TEXTURE_GEN_R */
261
- /* GL_TEXTURE_GEN_Q */
262
- /* GL_MAP1_VERTEX_3 */
263
- /* GL_MAP1_VERTEX_4 */
264
- /* GL_MAP1_COLOR_4 */
265
- /* GL_MAP1_INDEX */
266
- /* GL_MAP1_NORMAL */
267
- /* GL_MAP1_TEXTURE_COORD_1 */
268
- /* GL_MAP1_TEXTURE_COORD_2 */
269
- /* GL_MAP1_TEXTURE_COORD_3 */
270
- /* GL_MAP1_TEXTURE_COORD_4 */
271
- /* GL_MAP2_VERTEX_3 */
272
- /* GL_MAP2_VERTEX_4 */
273
- /* GL_MAP2_COLOR_4 */
274
- /* GL_MAP2_INDEX */
275
- /* GL_MAP2_NORMAL */
276
- /* GL_MAP2_TEXTURE_COORD_1 */
277
- /* GL_MAP2_TEXTURE_COORD_2 */
278
- /* GL_MAP2_TEXTURE_COORD_3 */
279
- /* GL_MAP2_TEXTURE_COORD_4 */
280
- /* GL_POINT_SMOOTH */
281
- /* GL_LINE_SMOOTH */
282
- /* GL_POLYGON_SMOOTH */
283
- /* GL_SCISSOR_TEST */
284
- /* GL_COLOR_MATERIAL */
285
- /* GL_NORMALIZE */
286
- /* GL_AUTO_NORMAL */
287
- /* GL_VERTEX_ARRAY */
288
- /* GL_NORMAL_ARRAY */
289
- /* GL_COLOR_ARRAY */
290
- /* GL_INDEX_ARRAY */
291
- /* GL_TEXTURE_COORD_ARRAY */
292
- /* GL_EDGE_FLAG_ARRAY */
293
- /* GL_POLYGON_OFFSET_POINT */
294
- /* GL_POLYGON_OFFSET_LINE */
295
- /* GL_POLYGON_OFFSET_FILL */
296
-
297
- /* ErrorCode */
298
- #define GL_NO_ERROR 0
299
- #define GL_INVALID_ENUM 0x0500
300
- #define GL_INVALID_VALUE 0x0501
301
- #define GL_INVALID_OPERATION 0x0502
302
- #define GL_STACK_OVERFLOW 0x0503
303
- #define GL_STACK_UNDERFLOW 0x0504
304
- #define GL_OUT_OF_MEMORY 0x0505
305
-
306
- /* FeedBackMode */
307
- #define GL_2D 0x0600
308
- #define GL_3D 0x0601
309
- #define GL_3D_COLOR 0x0602
310
- #define GL_3D_COLOR_TEXTURE 0x0603
311
- #define GL_4D_COLOR_TEXTURE 0x0604
312
-
313
- /* FeedBackToken */
314
- #define GL_PASS_THROUGH_TOKEN 0x0700
315
- #define GL_POINT_TOKEN 0x0701
316
- #define GL_LINE_TOKEN 0x0702
317
- #define GL_POLYGON_TOKEN 0x0703
318
- #define GL_BITMAP_TOKEN 0x0704
319
- #define GL_DRAW_PIXEL_TOKEN 0x0705
320
- #define GL_COPY_PIXEL_TOKEN 0x0706
321
- #define GL_LINE_RESET_TOKEN 0x0707
322
-
323
- /* FogMode */
324
- /* GL_LINEAR */
325
- #define GL_EXP 0x0800
326
- #define GL_EXP2 0x0801
327
-
328
-
329
- /* FogParameter */
330
- /* GL_FOG_COLOR */
331
- /* GL_FOG_DENSITY */
332
- /* GL_FOG_END */
333
- /* GL_FOG_INDEX */
334
- /* GL_FOG_MODE */
335
- /* GL_FOG_START */
336
-
337
- /* FrontFaceDirection */
338
- #define GL_CW 0x0900
339
- #define GL_CCW 0x0901
340
-
341
- /* GetMapTarget */
342
- #define GL_COEFF 0x0A00
343
- #define GL_ORDER 0x0A01
344
- #define GL_DOMAIN 0x0A02
345
-
346
- /* GetPixelMap */
347
- /* GL_PIXEL_MAP_I_TO_I */
348
- /* GL_PIXEL_MAP_S_TO_S */
349
- /* GL_PIXEL_MAP_I_TO_R */
350
- /* GL_PIXEL_MAP_I_TO_G */
351
- /* GL_PIXEL_MAP_I_TO_B */
352
- /* GL_PIXEL_MAP_I_TO_A */
353
- /* GL_PIXEL_MAP_R_TO_R */
354
- /* GL_PIXEL_MAP_G_TO_G */
355
- /* GL_PIXEL_MAP_B_TO_B */
356
- /* GL_PIXEL_MAP_A_TO_A */
357
-
358
- /* GetPointerTarget */
359
- /* GL_VERTEX_ARRAY_POINTER */
360
- /* GL_NORMAL_ARRAY_POINTER */
361
- /* GL_COLOR_ARRAY_POINTER */
362
- /* GL_INDEX_ARRAY_POINTER */
363
- /* GL_TEXTURE_COORD_ARRAY_POINTER */
364
- /* GL_EDGE_FLAG_ARRAY_POINTER */
365
-
366
- /* GetTarget */
367
- #define GL_CURRENT_COLOR 0x0B00
368
- #define GL_CURRENT_INDEX 0x0B01
369
- #define GL_CURRENT_NORMAL 0x0B02
370
- #define GL_CURRENT_TEXTURE_COORDS 0x0B03
371
- #define GL_CURRENT_RASTER_COLOR 0x0B04
372
- #define GL_CURRENT_RASTER_INDEX 0x0B05
373
- #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
374
- #define GL_CURRENT_RASTER_POSITION 0x0B07
375
- #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
376
- #define GL_CURRENT_RASTER_DISTANCE 0x0B09
377
- #define GL_POINT_SMOOTH 0x0B10
378
- #define GL_POINT_SIZE 0x0B11
379
- #define GL_POINT_SIZE_RANGE 0x0B12
380
- #define GL_POINT_SIZE_GRANULARITY 0x0B13
381
- #define GL_LINE_SMOOTH 0x0B20
382
- #define GL_LINE_WIDTH 0x0B21
383
- #define GL_LINE_WIDTH_RANGE 0x0B22
384
- #define GL_LINE_WIDTH_GRANULARITY 0x0B23
385
- #define GL_LINE_STIPPLE 0x0B24
386
- #define GL_LINE_STIPPLE_PATTERN 0x0B25
387
- #define GL_LINE_STIPPLE_REPEAT 0x0B26
388
- #define GL_LIST_MODE 0x0B30
389
- #define GL_MAX_LIST_NESTING 0x0B31
390
- #define GL_LIST_BASE 0x0B32
391
- #define GL_LIST_INDEX 0x0B33
392
- #define GL_POLYGON_MODE 0x0B40
393
- #define GL_POLYGON_SMOOTH 0x0B41
394
- #define GL_POLYGON_STIPPLE 0x0B42
395
- #define GL_EDGE_FLAG 0x0B43
396
- #define GL_CULL_FACE 0x0B44
397
- #define GL_CULL_FACE_MODE 0x0B45
398
- #define GL_FRONT_FACE 0x0B46
399
- #define GL_LIGHTING 0x0B50
400
- #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
401
- #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
402
- #define GL_LIGHT_MODEL_AMBIENT 0x0B53
403
- #define GL_SHADE_MODEL 0x0B54
404
- #define GL_COLOR_MATERIAL_FACE 0x0B55
405
- #define GL_COLOR_MATERIAL_PARAMETER 0x0B56
406
- #define GL_COLOR_MATERIAL 0x0B57
407
- #define GL_FOG 0x0B60
408
- #define GL_FOG_INDEX 0x0B61
409
- #define GL_FOG_DENSITY 0x0B62
410
- #define GL_FOG_START 0x0B63
411
- #define GL_FOG_END 0x0B64
412
- #define GL_FOG_MODE 0x0B65
413
- #define GL_FOG_COLOR 0x0B66
414
- #define GL_DEPTH_RANGE 0x0B70
415
- #define GL_DEPTH_TEST 0x0B71
416
- #define GL_DEPTH_WRITEMASK 0x0B72
417
- #define GL_DEPTH_CLEAR_VALUE 0x0B73
418
- #define GL_DEPTH_FUNC 0x0B74
419
- #define GL_ACCUM_CLEAR_VALUE 0x0B80
420
- #define GL_STENCIL_TEST 0x0B90
421
- #define GL_STENCIL_CLEAR_VALUE 0x0B91
422
- #define GL_STENCIL_FUNC 0x0B92
423
- #define GL_STENCIL_VALUE_MASK 0x0B93
424
- #define GL_STENCIL_FAIL 0x0B94
425
- #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
426
- #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
427
- #define GL_STENCIL_REF 0x0B97
428
- #define GL_STENCIL_WRITEMASK 0x0B98
429
- #define GL_MATRIX_MODE 0x0BA0
430
- #define GL_NORMALIZE 0x0BA1
431
- #define GL_VIEWPORT 0x0BA2
432
- #define GL_MODELVIEW_STACK_DEPTH 0x0BA3
433
- #define GL_PROJECTION_STACK_DEPTH 0x0BA4
434
- #define GL_TEXTURE_STACK_DEPTH 0x0BA5
435
- #define GL_MODELVIEW_MATRIX 0x0BA6
436
- #define GL_PROJECTION_MATRIX 0x0BA7
437
- #define GL_TEXTURE_MATRIX 0x0BA8
438
- #define GL_ATTRIB_STACK_DEPTH 0x0BB0
439
- #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
440
- #define GL_ALPHA_TEST 0x0BC0
441
- #define GL_ALPHA_TEST_FUNC 0x0BC1
442
- #define GL_ALPHA_TEST_REF 0x0BC2
443
- #define GL_DITHER 0x0BD0
444
- #define GL_BLEND_DST 0x0BE0
445
- #define GL_BLEND_SRC 0x0BE1
446
- #define GL_BLEND 0x0BE2
447
- #define GL_LOGIC_OP_MODE 0x0BF0
448
- #define GL_INDEX_LOGIC_OP 0x0BF1
449
- #define GL_COLOR_LOGIC_OP 0x0BF2
450
- #define GL_AUX_BUFFERS 0x0C00
451
- #define GL_DRAW_BUFFER 0x0C01
452
- #define GL_READ_BUFFER 0x0C02
453
- #define GL_SCISSOR_BOX 0x0C10
454
- #define GL_SCISSOR_TEST 0x0C11
455
- #define GL_INDEX_CLEAR_VALUE 0x0C20
456
- #define GL_INDEX_WRITEMASK 0x0C21
457
- #define GL_COLOR_CLEAR_VALUE 0x0C22
458
- #define GL_COLOR_WRITEMASK 0x0C23
459
- #define GL_INDEX_MODE 0x0C30
460
- #define GL_RGBA_MODE 0x0C31
461
- #define GL_DOUBLEBUFFER 0x0C32
462
- #define GL_STEREO 0x0C33
463
- #define GL_RENDER_MODE 0x0C40
464
- #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
465
- #define GL_POINT_SMOOTH_HINT 0x0C51
466
- #define GL_LINE_SMOOTH_HINT 0x0C52
467
- #define GL_POLYGON_SMOOTH_HINT 0x0C53
468
- #define GL_FOG_HINT 0x0C54
469
- #define GL_TEXTURE_GEN_S 0x0C60
470
- #define GL_TEXTURE_GEN_T 0x0C61
471
- #define GL_TEXTURE_GEN_R 0x0C62
472
- #define GL_TEXTURE_GEN_Q 0x0C63
473
- #define GL_PIXEL_MAP_I_TO_I 0x0C70
474
- #define GL_PIXEL_MAP_S_TO_S 0x0C71
475
- #define GL_PIXEL_MAP_I_TO_R 0x0C72
476
- #define GL_PIXEL_MAP_I_TO_G 0x0C73
477
- #define GL_PIXEL_MAP_I_TO_B 0x0C74
478
- #define GL_PIXEL_MAP_I_TO_A 0x0C75
479
- #define GL_PIXEL_MAP_R_TO_R 0x0C76
480
- #define GL_PIXEL_MAP_G_TO_G 0x0C77
481
- #define GL_PIXEL_MAP_B_TO_B 0x0C78
482
- #define GL_PIXEL_MAP_A_TO_A 0x0C79
483
- #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
484
- #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
485
- #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
486
- #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
487
- #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
488
- #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
489
- #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
490
- #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
491
- #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
492
- #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
493
- #define GL_UNPACK_SWAP_BYTES 0x0CF0
494
- #define GL_UNPACK_LSB_FIRST 0x0CF1
495
- #define GL_UNPACK_ROW_LENGTH 0x0CF2
496
- #define GL_UNPACK_SKIP_ROWS 0x0CF3
497
- #define GL_UNPACK_SKIP_PIXELS 0x0CF4
498
- #define GL_UNPACK_ALIGNMENT 0x0CF5
499
- #define GL_PACK_SWAP_BYTES 0x0D00
500
- #define GL_PACK_LSB_FIRST 0x0D01
501
- #define GL_PACK_ROW_LENGTH 0x0D02
502
- #define GL_PACK_SKIP_ROWS 0x0D03
503
- #define GL_PACK_SKIP_PIXELS 0x0D04
504
- #define GL_PACK_ALIGNMENT 0x0D05
505
- #define GL_MAP_COLOR 0x0D10
506
- #define GL_MAP_STENCIL 0x0D11
507
- #define GL_INDEX_SHIFT 0x0D12
508
- #define GL_INDEX_OFFSET 0x0D13
509
- #define GL_RED_SCALE 0x0D14
510
- #define GL_RED_BIAS 0x0D15
511
- #define GL_ZOOM_X 0x0D16
512
- #define GL_ZOOM_Y 0x0D17
513
- #define GL_GREEN_SCALE 0x0D18
514
- #define GL_GREEN_BIAS 0x0D19
515
- #define GL_BLUE_SCALE 0x0D1A
516
- #define GL_BLUE_BIAS 0x0D1B
517
- #define GL_ALPHA_SCALE 0x0D1C
518
- #define GL_ALPHA_BIAS 0x0D1D
519
- #define GL_DEPTH_SCALE 0x0D1E
520
- #define GL_DEPTH_BIAS 0x0D1F
521
- #define GL_MAX_EVAL_ORDER 0x0D30
522
- #define GL_MAX_LIGHTS 0x0D31
523
- #define GL_MAX_CLIP_PLANES 0x0D32
524
- #define GL_MAX_TEXTURE_SIZE 0x0D33
525
- #define GL_MAX_PIXEL_MAP_TABLE 0x0D34
526
- #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
527
- #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
528
- #define GL_MAX_NAME_STACK_DEPTH 0x0D37
529
- #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
530
- #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
531
- #define GL_MAX_VIEWPORT_DIMS 0x0D3A
532
- #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
533
- #define GL_SUBPIXEL_BITS 0x0D50
534
- #define GL_INDEX_BITS 0x0D51
535
- #define GL_RED_BITS 0x0D52
536
- #define GL_GREEN_BITS 0x0D53
537
- #define GL_BLUE_BITS 0x0D54
538
- #define GL_ALPHA_BITS 0x0D55
539
- #define GL_DEPTH_BITS 0x0D56
540
- #define GL_STENCIL_BITS 0x0D57
541
- #define GL_ACCUM_RED_BITS 0x0D58
542
- #define GL_ACCUM_GREEN_BITS 0x0D59
543
- #define GL_ACCUM_BLUE_BITS 0x0D5A
544
- #define GL_ACCUM_ALPHA_BITS 0x0D5B
545
- #define GL_NAME_STACK_DEPTH 0x0D70
546
- #define GL_AUTO_NORMAL 0x0D80
547
- #define GL_MAP1_COLOR_4 0x0D90
548
- #define GL_MAP1_INDEX 0x0D91
549
- #define GL_MAP1_NORMAL 0x0D92
550
- #define GL_MAP1_TEXTURE_COORD_1 0x0D93
551
- #define GL_MAP1_TEXTURE_COORD_2 0x0D94
552
- #define GL_MAP1_TEXTURE_COORD_3 0x0D95
553
- #define GL_MAP1_TEXTURE_COORD_4 0x0D96
554
- #define GL_MAP1_VERTEX_3 0x0D97
555
- #define GL_MAP1_VERTEX_4 0x0D98
556
- #define GL_MAP2_COLOR_4 0x0DB0
557
- #define GL_MAP2_INDEX 0x0DB1
558
- #define GL_MAP2_NORMAL 0x0DB2
559
- #define GL_MAP2_TEXTURE_COORD_1 0x0DB3
560
- #define GL_MAP2_TEXTURE_COORD_2 0x0DB4
561
- #define GL_MAP2_TEXTURE_COORD_3 0x0DB5
562
- #define GL_MAP2_TEXTURE_COORD_4 0x0DB6
563
- #define GL_MAP2_VERTEX_3 0x0DB7
564
- #define GL_MAP2_VERTEX_4 0x0DB8
565
- #define GL_MAP1_GRID_DOMAIN 0x0DD0
566
- #define GL_MAP1_GRID_SEGMENTS 0x0DD1
567
- #define GL_MAP2_GRID_DOMAIN 0x0DD2
568
- #define GL_MAP2_GRID_SEGMENTS 0x0DD3
569
- #define GL_TEXTURE_1D 0x0DE0
570
- #define GL_TEXTURE_2D 0x0DE1
571
- #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
572
- #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
573
- #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
574
- #define GL_SELECTION_BUFFER_POINTER 0x0DF3
575
- #define GL_SELECTION_BUFFER_SIZE 0x0DF4
576
- /* GL_TEXTURE_BINDING_1D */
577
- /* GL_TEXTURE_BINDING_2D */
578
- /* GL_VERTEX_ARRAY */
579
- /* GL_NORMAL_ARRAY */
580
- /* GL_COLOR_ARRAY */
581
- /* GL_INDEX_ARRAY */
582
- /* GL_TEXTURE_COORD_ARRAY */
583
- /* GL_EDGE_FLAG_ARRAY */
584
- /* GL_VERTEX_ARRAY_SIZE */
585
- /* GL_VERTEX_ARRAY_TYPE */
586
- /* GL_VERTEX_ARRAY_STRIDE */
587
- /* GL_NORMAL_ARRAY_TYPE */
588
- /* GL_NORMAL_ARRAY_STRIDE */
589
- /* GL_COLOR_ARRAY_SIZE */
590
- /* GL_COLOR_ARRAY_TYPE */
591
- /* GL_COLOR_ARRAY_STRIDE */
592
- /* GL_INDEX_ARRAY_TYPE */
593
- /* GL_INDEX_ARRAY_STRIDE */
594
- /* GL_TEXTURE_COORD_ARRAY_SIZE */
595
- /* GL_TEXTURE_COORD_ARRAY_TYPE */
596
- /* GL_TEXTURE_COORD_ARRAY_STRIDE */
597
- /* GL_EDGE_FLAG_ARRAY_STRIDE */
598
- /* GL_POLYGON_OFFSET_FACTOR */
599
- /* GL_POLYGON_OFFSET_UNITS */
600
-
601
- /* GetTextureParameter */
602
- /* GL_TEXTURE_MAG_FILTER */
603
- /* GL_TEXTURE_MIN_FILTER */
604
- /* GL_TEXTURE_WRAP_S */
605
- /* GL_TEXTURE_WRAP_T */
606
- #define GL_TEXTURE_WIDTH 0x1000
607
- #define GL_TEXTURE_HEIGHT 0x1001
608
- #define GL_TEXTURE_INTERNAL_FORMAT 0x1003
609
- #define GL_TEXTURE_BORDER_COLOR 0x1004
610
- #define GL_TEXTURE_BORDER 0x1005
611
- /* GL_TEXTURE_RED_SIZE */
612
- /* GL_TEXTURE_GREEN_SIZE */
613
- /* GL_TEXTURE_BLUE_SIZE */
614
- /* GL_TEXTURE_ALPHA_SIZE */
615
- /* GL_TEXTURE_LUMINANCE_SIZE */
616
- /* GL_TEXTURE_INTENSITY_SIZE */
617
- /* GL_TEXTURE_PRIORITY */
618
- /* GL_TEXTURE_RESIDENT */
619
-
620
- /* HintMode */
621
- #define GL_DONT_CARE 0x1100
622
- #define GL_FASTEST 0x1101
623
- #define GL_NICEST 0x1102
624
-
625
- /* HintTarget */
626
- /* GL_PERSPECTIVE_CORRECTION_HINT */
627
- /* GL_POINT_SMOOTH_HINT */
628
- /* GL_LINE_SMOOTH_HINT */
629
- /* GL_POLYGON_SMOOTH_HINT */
630
- /* GL_FOG_HINT */
631
- /* GL_PHONG_HINT */
632
-
633
- /* IndexPointerType */
634
- /* GL_SHORT */
635
- /* GL_INT */
636
- /* GL_FLOAT */
637
- /* GL_DOUBLE */
638
-
639
- /* LightModelParameter */
640
- /* GL_LIGHT_MODEL_AMBIENT */
641
- /* GL_LIGHT_MODEL_LOCAL_VIEWER */
642
- /* GL_LIGHT_MODEL_TWO_SIDE */
643
-
644
- /* LightName */
645
- #define GL_LIGHT0 0x4000
646
- #define GL_LIGHT1 0x4001
647
- #define GL_LIGHT2 0x4002
648
- #define GL_LIGHT3 0x4003
649
- #define GL_LIGHT4 0x4004
650
- #define GL_LIGHT5 0x4005
651
- #define GL_LIGHT6 0x4006
652
- #define GL_LIGHT7 0x4007
653
-
654
- /* LightParameter */
655
- #define GL_AMBIENT 0x1200
656
- #define GL_DIFFUSE 0x1201
657
- #define GL_SPECULAR 0x1202
658
- #define GL_POSITION 0x1203
659
- #define GL_SPOT_DIRECTION 0x1204
660
- #define GL_SPOT_EXPONENT 0x1205
661
- #define GL_SPOT_CUTOFF 0x1206
662
- #define GL_CONSTANT_ATTENUATION 0x1207
663
- #define GL_LINEAR_ATTENUATION 0x1208
664
- #define GL_QUADRATIC_ATTENUATION 0x1209
665
-
666
- /* InterleavedArrays */
667
- /* GL_V2F */
668
- /* GL_V3F */
669
- /* GL_C4UB_V2F */
670
- /* GL_C4UB_V3F */
671
- /* GL_C3F_V3F */
672
- /* GL_N3F_V3F */
673
- /* GL_C4F_N3F_V3F */
674
- /* GL_T2F_V3F */
675
- /* GL_T4F_V4F */
676
- /* GL_T2F_C4UB_V3F */
677
- /* GL_T2F_C3F_V3F */
678
- /* GL_T2F_N3F_V3F */
679
- /* GL_T2F_C4F_N3F_V3F */
680
- /* GL_T4F_C4F_N3F_V4F */
681
-
682
- /* ListMode */
683
- #define GL_COMPILE 0x1300
684
- #define GL_COMPILE_AND_EXECUTE 0x1301
685
-
686
- /* ListNameType */
687
- /* GL_BYTE */
688
- /* GL_UNSIGNED_BYTE */
689
- /* GL_SHORT */
690
- /* GL_UNSIGNED_SHORT */
691
- /* GL_INT */
692
- /* GL_UNSIGNED_INT */
693
- /* GL_FLOAT */
694
- /* GL_2_BYTES */
695
- /* GL_3_BYTES */
696
- /* GL_4_BYTES */
697
-
698
- /* LogicOp */
699
- #define GL_CLEAR 0x1500
700
- #define GL_AND 0x1501
701
- #define GL_AND_REVERSE 0x1502
702
- #define GL_COPY 0x1503
703
- #define GL_AND_INVERTED 0x1504
704
- #define GL_NOOP 0x1505
705
- #define GL_XOR 0x1506
706
- #define GL_OR 0x1507
707
- #define GL_NOR 0x1508
708
- #define GL_EQUIV 0x1509
709
- #define GL_INVERT 0x150A
710
- #define GL_OR_REVERSE 0x150B
711
- #define GL_COPY_INVERTED 0x150C
712
- #define GL_OR_INVERTED 0x150D
713
- #define GL_NAND 0x150E
714
- #define GL_SET 0x150F
715
-
716
- /* MapTarget */
717
- /* GL_MAP1_COLOR_4 */
718
- /* GL_MAP1_INDEX */
719
- /* GL_MAP1_NORMAL */
720
- /* GL_MAP1_TEXTURE_COORD_1 */
721
- /* GL_MAP1_TEXTURE_COORD_2 */
722
- /* GL_MAP1_TEXTURE_COORD_3 */
723
- /* GL_MAP1_TEXTURE_COORD_4 */
724
- /* GL_MAP1_VERTEX_3 */
725
- /* GL_MAP1_VERTEX_4 */
726
- /* GL_MAP2_COLOR_4 */
727
- /* GL_MAP2_INDEX */
728
- /* GL_MAP2_NORMAL */
729
- /* GL_MAP2_TEXTURE_COORD_1 */
730
- /* GL_MAP2_TEXTURE_COORD_2 */
731
- /* GL_MAP2_TEXTURE_COORD_3 */
732
- /* GL_MAP2_TEXTURE_COORD_4 */
733
- /* GL_MAP2_VERTEX_3 */
734
- /* GL_MAP2_VERTEX_4 */
735
-
736
- /* MaterialFace */
737
- /* GL_FRONT */
738
- /* GL_BACK */
739
- /* GL_FRONT_AND_BACK */
740
-
741
- /* MaterialParameter */
742
- #define GL_EMISSION 0x1600
743
- #define GL_SHININESS 0x1601
744
- #define GL_AMBIENT_AND_DIFFUSE 0x1602
745
- #define GL_COLOR_INDEXES 0x1603
746
- /* GL_AMBIENT */
747
- /* GL_DIFFUSE */
748
- /* GL_SPECULAR */
749
-
750
- /* MatrixMode */
751
- #define GL_MODELVIEW 0x1700
752
- #define GL_PROJECTION 0x1701
753
- #define GL_TEXTURE 0x1702
754
-
755
- /* MeshMode1 */
756
- /* GL_POINT */
757
- /* GL_LINE */
758
-
759
- /* MeshMode2 */
760
- /* GL_POINT */
761
- /* GL_LINE */
762
- /* GL_FILL */
763
-
764
- /* NormalPointerType */
765
- /* GL_BYTE */
766
- /* GL_SHORT */
767
- /* GL_INT */
768
- /* GL_FLOAT */
769
- /* GL_DOUBLE */
770
-
771
- /* PixelCopyType */
772
- #define GL_COLOR 0x1800
773
- #define GL_DEPTH 0x1801
774
- #define GL_STENCIL 0x1802
775
-
776
- /* PixelFormat */
777
- #define GL_COLOR_INDEX 0x1900
778
- #define GL_STENCIL_INDEX 0x1901
779
- #define GL_DEPTH_COMPONENT 0x1902
780
- #define GL_RED 0x1903
781
- #define GL_GREEN 0x1904
782
- #define GL_BLUE 0x1905
783
- #define GL_ALPHA 0x1906
784
- #define GL_RGB 0x1907
785
- #define GL_RGBA 0x1908
786
- #define GL_LUMINANCE 0x1909
787
- #define GL_LUMINANCE_ALPHA 0x190A
788
-
789
- /* PixelMap */
790
- /* GL_PIXEL_MAP_I_TO_I */
791
- /* GL_PIXEL_MAP_S_TO_S */
792
- /* GL_PIXEL_MAP_I_TO_R */
793
- /* GL_PIXEL_MAP_I_TO_G */
794
- /* GL_PIXEL_MAP_I_TO_B */
795
- /* GL_PIXEL_MAP_I_TO_A */
796
- /* GL_PIXEL_MAP_R_TO_R */
797
- /* GL_PIXEL_MAP_G_TO_G */
798
- /* GL_PIXEL_MAP_B_TO_B */
799
- /* GL_PIXEL_MAP_A_TO_A */
800
-
801
- /* PixelStore */
802
- /* GL_UNPACK_SWAP_BYTES */
803
- /* GL_UNPACK_LSB_FIRST */
804
- /* GL_UNPACK_ROW_LENGTH */
805
- /* GL_UNPACK_SKIP_ROWS */
806
- /* GL_UNPACK_SKIP_PIXELS */
807
- /* GL_UNPACK_ALIGNMENT */
808
- /* GL_PACK_SWAP_BYTES */
809
- /* GL_PACK_LSB_FIRST */
810
- /* GL_PACK_ROW_LENGTH */
811
- /* GL_PACK_SKIP_ROWS */
812
- /* GL_PACK_SKIP_PIXELS */
813
- /* GL_PACK_ALIGNMENT */
814
-
815
- /* PixelTransfer */
816
- /* GL_MAP_COLOR */
817
- /* GL_MAP_STENCIL */
818
- /* GL_INDEX_SHIFT */
819
- /* GL_INDEX_OFFSET */
820
- /* GL_RED_SCALE */
821
- /* GL_RED_BIAS */
822
- /* GL_GREEN_SCALE */
823
- /* GL_GREEN_BIAS */
824
- /* GL_BLUE_SCALE */
825
- /* GL_BLUE_BIAS */
826
- /* GL_ALPHA_SCALE */
827
- /* GL_ALPHA_BIAS */
828
- /* GL_DEPTH_SCALE */
829
- /* GL_DEPTH_BIAS */
830
-
831
- /* PixelType */
832
- #define GL_BITMAP 0x1A00
833
- /* GL_BYTE */
834
- /* GL_UNSIGNED_BYTE */
835
- /* GL_SHORT */
836
- /* GL_UNSIGNED_SHORT */
837
- /* GL_INT */
838
- /* GL_UNSIGNED_INT */
839
- /* GL_FLOAT */
840
-
841
- /* PolygonMode */
842
- #define GL_POINT 0x1B00
843
- #define GL_LINE 0x1B01
844
- #define GL_FILL 0x1B02
845
-
846
- /* ReadBufferMode */
847
- /* GL_FRONT_LEFT */
848
- /* GL_FRONT_RIGHT */
849
- /* GL_BACK_LEFT */
850
- /* GL_BACK_RIGHT */
851
- /* GL_FRONT */
852
- /* GL_BACK */
853
- /* GL_LEFT */
854
- /* GL_RIGHT */
855
- /* GL_AUX0 */
856
- /* GL_AUX1 */
857
- /* GL_AUX2 */
858
- /* GL_AUX3 */
859
-
860
- /* RenderingMode */
861
- #define GL_RENDER 0x1C00
862
- #define GL_FEEDBACK 0x1C01
863
- #define GL_SELECT 0x1C02
864
-
865
- /* ShadingModel */
866
- #define GL_FLAT 0x1D00
867
- #define GL_SMOOTH 0x1D01
868
-
869
-
870
- /* StencilFunction */
871
- /* GL_NEVER */
872
- /* GL_LESS */
873
- /* GL_EQUAL */
874
- /* GL_LEQUAL */
875
- /* GL_GREATER */
876
- /* GL_NOTEQUAL */
877
- /* GL_GEQUAL */
878
- /* GL_ALWAYS */
879
-
880
- /* StencilOp */
881
- /* GL_ZERO */
882
- #define GL_KEEP 0x1E00
883
- #define GL_REPLACE 0x1E01
884
- #define GL_INCR 0x1E02
885
- #define GL_DECR 0x1E03
886
- /* GL_INVERT */
887
-
888
- /* StringName */
889
- #define GL_VENDOR 0x1F00
890
- #define GL_RENDERER 0x1F01
891
- #define GL_VERSION 0x1F02
892
- #define GL_EXTENSIONS 0x1F03
893
-
894
- /* TextureCoordName */
895
- #define GL_S 0x2000
896
- #define GL_T 0x2001
897
- #define GL_R 0x2002
898
- #define GL_Q 0x2003
899
-
900
- /* TexCoordPointerType */
901
- /* GL_SHORT */
902
- /* GL_INT */
903
- /* GL_FLOAT */
904
- /* GL_DOUBLE */
905
-
906
- /* TextureEnvMode */
907
- #define GL_MODULATE 0x2100
908
- #define GL_DECAL 0x2101
909
- /* GL_BLEND */
910
- /* GL_REPLACE */
911
-
912
- /* TextureEnvParameter */
913
- #define GL_TEXTURE_ENV_MODE 0x2200
914
- #define GL_TEXTURE_ENV_COLOR 0x2201
915
-
916
- /* TextureEnvTarget */
917
- #define GL_TEXTURE_ENV 0x2300
918
-
919
- /* TextureGenMode */
920
- #define GL_EYE_LINEAR 0x2400
921
- #define GL_OBJECT_LINEAR 0x2401
922
- #define GL_SPHERE_MAP 0x2402
923
-
924
- /* TextureGenParameter */
925
- #define GL_TEXTURE_GEN_MODE 0x2500
926
- #define GL_OBJECT_PLANE 0x2501
927
- #define GL_EYE_PLANE 0x2502
928
-
929
- /* TextureMagFilter */
930
- #define GL_NEAREST 0x2600
931
- #define GL_LINEAR 0x2601
932
-
933
- /* TextureMinFilter */
934
- /* GL_NEAREST */
935
- /* GL_LINEAR */
936
- #define GL_NEAREST_MIPMAP_NEAREST 0x2700
937
- #define GL_LINEAR_MIPMAP_NEAREST 0x2701
938
- #define GL_NEAREST_MIPMAP_LINEAR 0x2702
939
- #define GL_LINEAR_MIPMAP_LINEAR 0x2703
940
-
941
- /* TextureParameterName */
942
- #define GL_TEXTURE_MAG_FILTER 0x2800
943
- #define GL_TEXTURE_MIN_FILTER 0x2801
944
- #define GL_TEXTURE_WRAP_S 0x2802
945
- #define GL_TEXTURE_WRAP_T 0x2803
946
- /* GL_TEXTURE_BORDER_COLOR */
947
- /* GL_TEXTURE_PRIORITY */
948
-
949
- /* TextureTarget */
950
- /* GL_TEXTURE_1D */
951
- /* GL_TEXTURE_2D */
952
- /* GL_PROXY_TEXTURE_1D */
953
- /* GL_PROXY_TEXTURE_2D */
954
-
955
- /* TextureWrapMode */
956
- #define GL_CLAMP 0x2900
957
- #define GL_REPEAT 0x2901
958
-
959
- /* VertexPointerType */
960
- /* GL_SHORT */
961
- /* GL_INT */
962
- /* GL_FLOAT */
963
- /* GL_DOUBLE */
964
-
965
- /* ClientAttribMask */
966
- #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
967
- #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
968
- #define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff
969
-
970
- /* polygon_offset */
971
- #define GL_POLYGON_OFFSET_FACTOR 0x8038
972
- #define GL_POLYGON_OFFSET_UNITS 0x2A00
973
- #define GL_POLYGON_OFFSET_POINT 0x2A01
974
- #define GL_POLYGON_OFFSET_LINE 0x2A02
975
- #define GL_POLYGON_OFFSET_FILL 0x8037
976
-
977
- /* texture */
978
- #define GL_ALPHA4 0x803B
979
- #define GL_ALPHA8 0x803C
980
- #define GL_ALPHA12 0x803D
981
- #define GL_ALPHA16 0x803E
982
- #define GL_LUMINANCE4 0x803F
983
- #define GL_LUMINANCE8 0x8040
984
- #define GL_LUMINANCE12 0x8041
985
- #define GL_LUMINANCE16 0x8042
986
- #define GL_LUMINANCE4_ALPHA4 0x8043
987
- #define GL_LUMINANCE6_ALPHA2 0x8044
988
- #define GL_LUMINANCE8_ALPHA8 0x8045
989
- #define GL_LUMINANCE12_ALPHA4 0x8046
990
- #define GL_LUMINANCE12_ALPHA12 0x8047
991
- #define GL_LUMINANCE16_ALPHA16 0x8048
992
- #define GL_INTENSITY 0x8049
993
- #define GL_INTENSITY4 0x804A
994
- #define GL_INTENSITY8 0x804B
995
- #define GL_INTENSITY12 0x804C
996
- #define GL_INTENSITY16 0x804D
997
- #define GL_R3_G3_B2 0x2A10
998
- #define GL_RGB4 0x804F
999
- #define GL_RGB5 0x8050
1000
- #define GL_RGB8 0x8051
1001
- #define GL_RGB10 0x8052
1002
- #define GL_RGB12 0x8053
1003
- #define GL_RGB16 0x8054
1004
- #define GL_RGBA2 0x8055
1005
- #define GL_RGBA4 0x8056
1006
- #define GL_RGB5_A1 0x8057
1007
- #define GL_RGBA8 0x8058
1008
- #define GL_RGB10_A2 0x8059
1009
- #define GL_RGBA12 0x805A
1010
- #define GL_RGBA16 0x805B
1011
- #define GL_TEXTURE_RED_SIZE 0x805C
1012
- #define GL_TEXTURE_GREEN_SIZE 0x805D
1013
- #define GL_TEXTURE_BLUE_SIZE 0x805E
1014
- #define GL_TEXTURE_ALPHA_SIZE 0x805F
1015
- #define GL_TEXTURE_LUMINANCE_SIZE 0x8060
1016
- #define GL_TEXTURE_INTENSITY_SIZE 0x8061
1017
- #define GL_PROXY_TEXTURE_1D 0x8063
1018
- #define GL_PROXY_TEXTURE_2D 0x8064
1019
-
1020
- /* texture_object */
1021
- #define GL_TEXTURE_PRIORITY 0x8066
1022
- #define GL_TEXTURE_RESIDENT 0x8067
1023
- #define GL_TEXTURE_BINDING_1D 0x8068
1024
- #define GL_TEXTURE_BINDING_2D 0x8069
1025
-
1026
- /* vertex_array */
1027
- #define GL_VERTEX_ARRAY 0x8074
1028
- #define GL_NORMAL_ARRAY 0x8075
1029
- #define GL_COLOR_ARRAY 0x8076
1030
- #define GL_INDEX_ARRAY 0x8077
1031
- #define GL_TEXTURE_COORD_ARRAY 0x8078
1032
- #define GL_EDGE_FLAG_ARRAY 0x8079
1033
- #define GL_VERTEX_ARRAY_SIZE 0x807A
1034
- #define GL_VERTEX_ARRAY_TYPE 0x807B
1035
- #define GL_VERTEX_ARRAY_STRIDE 0x807C
1036
- #define GL_NORMAL_ARRAY_TYPE 0x807E
1037
- #define GL_NORMAL_ARRAY_STRIDE 0x807F
1038
- #define GL_COLOR_ARRAY_SIZE 0x8081
1039
- #define GL_COLOR_ARRAY_TYPE 0x8082
1040
- #define GL_COLOR_ARRAY_STRIDE 0x8083
1041
- #define GL_INDEX_ARRAY_TYPE 0x8085
1042
- #define GL_INDEX_ARRAY_STRIDE 0x8086
1043
- #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
1044
- #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
1045
- #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
1046
- #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
1047
- #define GL_VERTEX_ARRAY_POINTER 0x808E
1048
- #define GL_NORMAL_ARRAY_POINTER 0x808F
1049
- #define GL_COLOR_ARRAY_POINTER 0x8090
1050
- #define GL_INDEX_ARRAY_POINTER 0x8091
1051
- #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
1052
- #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
1053
- #define GL_V2F 0x2A20
1054
- #define GL_V3F 0x2A21
1055
- #define GL_C4UB_V2F 0x2A22
1056
- #define GL_C4UB_V3F 0x2A23
1057
- #define GL_C3F_V3F 0x2A24
1058
- #define GL_N3F_V3F 0x2A25
1059
- #define GL_C4F_N3F_V3F 0x2A26
1060
- #define GL_T2F_V3F 0x2A27
1061
- #define GL_T4F_V4F 0x2A28
1062
- #define GL_T2F_C4UB_V3F 0x2A29
1063
- #define GL_T2F_C3F_V3F 0x2A2A
1064
- #define GL_T2F_N3F_V3F 0x2A2B
1065
- #define GL_T2F_C4F_N3F_V3F 0x2A2C
1066
- #define GL_T4F_C4F_N3F_V4F 0x2A2D
1067
-
1068
- /* Extensions */
1069
- #define GL_EXT_vertex_array 1
1070
- #define GL_EXT_bgra 1
1071
- #define GL_EXT_paletted_texture 1
1072
- #define GL_WIN_swap_hint 1
1073
- #define GL_WIN_draw_range_elements 1
1074
- // #define GL_WIN_phong_shading 1
1075
- // #define GL_WIN_specular_fog 1
1076
-
1077
- /* EXT_vertex_array */
1078
- #define GL_VERTEX_ARRAY_EXT 0x8074
1079
- #define GL_NORMAL_ARRAY_EXT 0x8075
1080
- #define GL_COLOR_ARRAY_EXT 0x8076
1081
- #define GL_INDEX_ARRAY_EXT 0x8077
1082
- #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
1083
- #define GL_EDGE_FLAG_ARRAY_EXT 0x8079
1084
- #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
1085
- #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
1086
- #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
1087
- #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
1088
- #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
1089
- #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
1090
- #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
1091
- #define GL_COLOR_ARRAY_SIZE_EXT 0x8081
1092
- #define GL_COLOR_ARRAY_TYPE_EXT 0x8082
1093
- #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
1094
- #define GL_COLOR_ARRAY_COUNT_EXT 0x8084
1095
- #define GL_INDEX_ARRAY_TYPE_EXT 0x8085
1096
- #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
1097
- #define GL_INDEX_ARRAY_COUNT_EXT 0x8087
1098
- #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
1099
- #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
1100
- #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
1101
- #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
1102
- #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
1103
- #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
1104
- #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
1105
- #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
1106
- #define GL_COLOR_ARRAY_POINTER_EXT 0x8090
1107
- #define GL_INDEX_ARRAY_POINTER_EXT 0x8091
1108
- #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
1109
- #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
1110
- #define GL_DOUBLE_EXT GL_DOUBLE
1111
-
1112
- /* EXT_bgra */
1113
- #define GL_BGR_EXT 0x80E0
1114
- #define GL_BGRA_EXT 0x80E1
1115
-
1116
- /* EXT_paletted_texture */
1117
-
1118
- /* These must match the GL_COLOR_TABLE_*_SGI enumerants */
1119
- #define GL_COLOR_TABLE_FORMAT_EXT 0x80D8
1120
- #define GL_COLOR_TABLE_WIDTH_EXT 0x80D9
1121
- #define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA
1122
- #define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB
1123
- #define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC
1124
- #define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD
1125
- #define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE
1126
- #define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF
1127
-
1128
- #define GL_COLOR_INDEX1_EXT 0x80E2
1129
- #define GL_COLOR_INDEX2_EXT 0x80E3
1130
- #define GL_COLOR_INDEX4_EXT 0x80E4
1131
- #define GL_COLOR_INDEX8_EXT 0x80E5
1132
- #define GL_COLOR_INDEX12_EXT 0x80E6
1133
- #define GL_COLOR_INDEX16_EXT 0x80E7
1134
-
1135
- /* WIN_draw_range_elements */
1136
- #define GL_MAX_ELEMENTS_VERTICES_WIN 0x80E8
1137
- #define GL_MAX_ELEMENTS_INDICES_WIN 0x80E9
1138
-
1139
- /* WIN_phong_shading */
1140
- #define GL_PHONG_WIN 0x80EA
1141
- #define GL_PHONG_HINT_WIN 0x80EB
1142
-
1143
- /* WIN_specular_fog */
1144
- #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
1145
-
1146
- /* For compatibility with OpenGL v1.0 */
1147
- #define GL_LOGIC_OP GL_INDEX_LOGIC_OP
1148
- #define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT
1149
-
1150
- /*************************************************************/
1151
-
1152
- WINGDIAPI void APIENTRY glAccum (GLenum op, GLfloat value);
1153
- WINGDIAPI void APIENTRY glAlphaFunc (GLenum func, GLclampf ref);
1154
- WINGDIAPI GLboolean APIENTRY glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences);
1155
- WINGDIAPI void APIENTRY glArrayElement (GLint i);
1156
- WINGDIAPI void APIENTRY glBegin (GLenum mode);
1157
- WINGDIAPI void APIENTRY glBindTexture (GLenum target, GLuint texture);
1158
- WINGDIAPI void APIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
1159
- WINGDIAPI void APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
1160
- WINGDIAPI void APIENTRY glCallList (GLuint list);
1161
- WINGDIAPI void APIENTRY glCallLists (GLsizei n, GLenum type, const GLvoid *lists);
1162
- WINGDIAPI void APIENTRY glClear (GLbitfield mask);
1163
- WINGDIAPI void APIENTRY glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
1164
- WINGDIAPI void APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
1165
- WINGDIAPI void APIENTRY glClearDepth (GLclampd depth);
1166
- WINGDIAPI void APIENTRY glClearIndex (GLfloat c);
1167
- WINGDIAPI void APIENTRY glClearStencil (GLint s);
1168
- WINGDIAPI void APIENTRY glClipPlane (GLenum plane, const GLdouble *equation);
1169
- WINGDIAPI void APIENTRY glColor3b (GLbyte red, GLbyte green, GLbyte blue);
1170
- WINGDIAPI void APIENTRY glColor3bv (const GLbyte *v);
1171
- WINGDIAPI void APIENTRY glColor3d (GLdouble red, GLdouble green, GLdouble blue);
1172
- WINGDIAPI void APIENTRY glColor3dv (const GLdouble *v);
1173
- WINGDIAPI void APIENTRY glColor3f (GLfloat red, GLfloat green, GLfloat blue);
1174
- WINGDIAPI void APIENTRY glColor3fv (const GLfloat *v);
1175
- WINGDIAPI void APIENTRY glColor3i (GLint red, GLint green, GLint blue);
1176
- WINGDIAPI void APIENTRY glColor3iv (const GLint *v);
1177
- WINGDIAPI void APIENTRY glColor3s (GLshort red, GLshort green, GLshort blue);
1178
- WINGDIAPI void APIENTRY glColor3sv (const GLshort *v);
1179
- WINGDIAPI void APIENTRY glColor3ub (GLubyte red, GLubyte green, GLubyte blue);
1180
- WINGDIAPI void APIENTRY glColor3ubv (const GLubyte *v);
1181
- WINGDIAPI void APIENTRY glColor3ui (GLuint red, GLuint green, GLuint blue);
1182
- WINGDIAPI void APIENTRY glColor3uiv (const GLuint *v);
1183
- WINGDIAPI void APIENTRY glColor3us (GLushort red, GLushort green, GLushort blue);
1184
- WINGDIAPI void APIENTRY glColor3usv (const GLushort *v);
1185
- WINGDIAPI void APIENTRY glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
1186
- WINGDIAPI void APIENTRY glColor4bv (const GLbyte *v);
1187
- WINGDIAPI void APIENTRY glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
1188
- WINGDIAPI void APIENTRY glColor4dv (const GLdouble *v);
1189
- WINGDIAPI void APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
1190
- WINGDIAPI void APIENTRY glColor4fv (const GLfloat *v);
1191
- WINGDIAPI void APIENTRY glColor4i (GLint red, GLint green, GLint blue, GLint alpha);
1192
- WINGDIAPI void APIENTRY glColor4iv (const GLint *v);
1193
- WINGDIAPI void APIENTRY glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha);
1194
- WINGDIAPI void APIENTRY glColor4sv (const GLshort *v);
1195
- WINGDIAPI void APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
1196
- WINGDIAPI void APIENTRY glColor4ubv (const GLubyte *v);
1197
- WINGDIAPI void APIENTRY glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha);
1198
- WINGDIAPI void APIENTRY glColor4uiv (const GLuint *v);
1199
- WINGDIAPI void APIENTRY glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha);
1200
- WINGDIAPI void APIENTRY glColor4usv (const GLushort *v);
1201
- WINGDIAPI void APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
1202
- WINGDIAPI void APIENTRY glColorMaterial (GLenum face, GLenum mode);
1203
- WINGDIAPI void APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
1204
- WINGDIAPI void APIENTRY glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
1205
- WINGDIAPI void APIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
1206
- WINGDIAPI void APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
1207
- WINGDIAPI void APIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
1208
- WINGDIAPI void APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
1209
- WINGDIAPI void APIENTRY glCullFace (GLenum mode);
1210
- WINGDIAPI void APIENTRY glDeleteLists (GLuint list, GLsizei range);
1211
- WINGDIAPI void APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
1212
- WINGDIAPI void APIENTRY glDepthFunc (GLenum func);
1213
- WINGDIAPI void APIENTRY glDepthMask (GLboolean flag);
1214
- WINGDIAPI void APIENTRY glDepthRange (GLclampd zNear, GLclampd zFar);
1215
- WINGDIAPI void APIENTRY glDisable (GLenum cap);
1216
- WINGDIAPI void APIENTRY glDisableClientState (GLenum array);
1217
- WINGDIAPI void APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
1218
- WINGDIAPI void APIENTRY glDrawBuffer (GLenum mode);
1219
- WINGDIAPI void APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
1220
- WINGDIAPI void APIENTRY glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
1221
- WINGDIAPI void APIENTRY glEdgeFlag (GLboolean flag);
1222
- WINGDIAPI void APIENTRY glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer);
1223
- WINGDIAPI void APIENTRY glEdgeFlagv (const GLboolean *flag);
1224
- WINGDIAPI void APIENTRY glEnable (GLenum cap);
1225
- WINGDIAPI void APIENTRY glEnableClientState (GLenum array);
1226
- WINGDIAPI void APIENTRY glEnd (void);
1227
- WINGDIAPI void APIENTRY glEndList (void);
1228
- WINGDIAPI void APIENTRY glEvalCoord1d (GLdouble u);
1229
- WINGDIAPI void APIENTRY glEvalCoord1dv (const GLdouble *u);
1230
- WINGDIAPI void APIENTRY glEvalCoord1f (GLfloat u);
1231
- WINGDIAPI void APIENTRY glEvalCoord1fv (const GLfloat *u);
1232
- WINGDIAPI void APIENTRY glEvalCoord2d (GLdouble u, GLdouble v);
1233
- WINGDIAPI void APIENTRY glEvalCoord2dv (const GLdouble *u);
1234
- WINGDIAPI void APIENTRY glEvalCoord2f (GLfloat u, GLfloat v);
1235
- WINGDIAPI void APIENTRY glEvalCoord2fv (const GLfloat *u);
1236
- WINGDIAPI void APIENTRY glEvalMesh1 (GLenum mode, GLint i1, GLint i2);
1237
- WINGDIAPI void APIENTRY glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
1238
- WINGDIAPI void APIENTRY glEvalPoint1 (GLint i);
1239
- WINGDIAPI void APIENTRY glEvalPoint2 (GLint i, GLint j);
1240
- WINGDIAPI void APIENTRY glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer);
1241
- WINGDIAPI void APIENTRY glFinish (void);
1242
- WINGDIAPI void APIENTRY glFlush (void);
1243
- WINGDIAPI void APIENTRY glFogf (GLenum pname, GLfloat param);
1244
- WINGDIAPI void APIENTRY glFogfv (GLenum pname, const GLfloat *params);
1245
- WINGDIAPI void APIENTRY glFogi (GLenum pname, GLint param);
1246
- WINGDIAPI void APIENTRY glFogiv (GLenum pname, const GLint *params);
1247
- WINGDIAPI void APIENTRY glFrontFace (GLenum mode);
1248
- WINGDIAPI void APIENTRY glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
1249
- WINGDIAPI GLuint APIENTRY glGenLists (GLsizei range);
1250
- WINGDIAPI void APIENTRY glGenTextures (GLsizei n, GLuint *textures);
1251
- WINGDIAPI void APIENTRY glGetBooleanv (GLenum pname, GLboolean *params);
1252
- WINGDIAPI void APIENTRY glGetClipPlane (GLenum plane, GLdouble *equation);
1253
- WINGDIAPI void APIENTRY glGetDoublev (GLenum pname, GLdouble *params);
1254
- WINGDIAPI GLenum APIENTRY glGetError (void);
1255
- WINGDIAPI void APIENTRY glGetFloatv (GLenum pname, GLfloat *params);
1256
- WINGDIAPI void APIENTRY glGetIntegerv (GLenum pname, GLint *params);
1257
- WINGDIAPI void APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
1258
- WINGDIAPI void APIENTRY glGetLightiv (GLenum light, GLenum pname, GLint *params);
1259
- WINGDIAPI void APIENTRY glGetMapdv (GLenum target, GLenum query, GLdouble *v);
1260
- WINGDIAPI void APIENTRY glGetMapfv (GLenum target, GLenum query, GLfloat *v);
1261
- WINGDIAPI void APIENTRY glGetMapiv (GLenum target, GLenum query, GLint *v);
1262
- WINGDIAPI void APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
1263
- WINGDIAPI void APIENTRY glGetMaterialiv (GLenum face, GLenum pname, GLint *params);
1264
- WINGDIAPI void APIENTRY glGetPixelMapfv (GLenum map, GLfloat *values);
1265
- WINGDIAPI void APIENTRY glGetPixelMapuiv (GLenum map, GLuint *values);
1266
- WINGDIAPI void APIENTRY glGetPixelMapusv (GLenum map, GLushort *values);
1267
- WINGDIAPI void APIENTRY glGetPointerv (GLenum pname, GLvoid* *params);
1268
- WINGDIAPI void APIENTRY glGetPolygonStipple (GLubyte *mask);
1269
- WINGDIAPI const GLubyte * APIENTRY glGetString (GLenum name);
1270
- WINGDIAPI void APIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params);
1271
- WINGDIAPI void APIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params);
1272
- WINGDIAPI void APIENTRY glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params);
1273
- WINGDIAPI void APIENTRY glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params);
1274
- WINGDIAPI void APIENTRY glGetTexGeniv (GLenum coord, GLenum pname, GLint *params);
1275
- WINGDIAPI void APIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
1276
- WINGDIAPI void APIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);
1277
- WINGDIAPI void APIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);
1278
- WINGDIAPI void APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
1279
- WINGDIAPI void APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
1280
- WINGDIAPI void APIENTRY glHint (GLenum target, GLenum mode);
1281
- WINGDIAPI void APIENTRY glIndexMask (GLuint mask);
1282
- WINGDIAPI void APIENTRY glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
1283
- WINGDIAPI void APIENTRY glIndexd (GLdouble c);
1284
- WINGDIAPI void APIENTRY glIndexdv (const GLdouble *c);
1285
- WINGDIAPI void APIENTRY glIndexf (GLfloat c);
1286
- WINGDIAPI void APIENTRY glIndexfv (const GLfloat *c);
1287
- WINGDIAPI void APIENTRY glIndexi (GLint c);
1288
- WINGDIAPI void APIENTRY glIndexiv (const GLint *c);
1289
- WINGDIAPI void APIENTRY glIndexs (GLshort c);
1290
- WINGDIAPI void APIENTRY glIndexsv (const GLshort *c);
1291
- WINGDIAPI void APIENTRY glIndexub (GLubyte c);
1292
- WINGDIAPI void APIENTRY glIndexubv (const GLubyte *c);
1293
- WINGDIAPI void APIENTRY glInitNames (void);
1294
- WINGDIAPI void APIENTRY glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer);
1295
- WINGDIAPI GLboolean APIENTRY glIsEnabled (GLenum cap);
1296
- WINGDIAPI GLboolean APIENTRY glIsList (GLuint list);
1297
- WINGDIAPI GLboolean APIENTRY glIsTexture (GLuint texture);
1298
- WINGDIAPI void APIENTRY glLightModelf (GLenum pname, GLfloat param);
1299
- WINGDIAPI void APIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
1300
- WINGDIAPI void APIENTRY glLightModeli (GLenum pname, GLint param);
1301
- WINGDIAPI void APIENTRY glLightModeliv (GLenum pname, const GLint *params);
1302
- WINGDIAPI void APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
1303
- WINGDIAPI void APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
1304
- WINGDIAPI void APIENTRY glLighti (GLenum light, GLenum pname, GLint param);
1305
- WINGDIAPI void APIENTRY glLightiv (GLenum light, GLenum pname, const GLint *params);
1306
- WINGDIAPI void APIENTRY glLineStipple (GLint factor, GLushort pattern);
1307
- WINGDIAPI void APIENTRY glLineWidth (GLfloat width);
1308
- WINGDIAPI void APIENTRY glListBase (GLuint base);
1309
- WINGDIAPI void APIENTRY glLoadIdentity (void);
1310
- WINGDIAPI void APIENTRY glLoadMatrixd (const GLdouble *m);
1311
- WINGDIAPI void APIENTRY glLoadMatrixf (const GLfloat *m);
1312
- WINGDIAPI void APIENTRY glLoadName (GLuint name);
1313
- WINGDIAPI void APIENTRY glLogicOp (GLenum opcode);
1314
- WINGDIAPI void APIENTRY glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
1315
- WINGDIAPI void APIENTRY glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
1316
- WINGDIAPI void APIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
1317
- WINGDIAPI void APIENTRY glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
1318
- WINGDIAPI void APIENTRY glMapGrid1d (GLint un, GLdouble u1, GLdouble u2);
1319
- WINGDIAPI void APIENTRY glMapGrid1f (GLint un, GLfloat u1, GLfloat u2);
1320
- WINGDIAPI void APIENTRY glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
1321
- WINGDIAPI void APIENTRY glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
1322
- WINGDIAPI void APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
1323
- WINGDIAPI void APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
1324
- WINGDIAPI void APIENTRY glMateriali (GLenum face, GLenum pname, GLint param);
1325
- WINGDIAPI void APIENTRY glMaterialiv (GLenum face, GLenum pname, const GLint *params);
1326
- WINGDIAPI void APIENTRY glMatrixMode (GLenum mode);
1327
- WINGDIAPI void APIENTRY glMultMatrixd (const GLdouble *m);
1328
- WINGDIAPI void APIENTRY glMultMatrixf (const GLfloat *m);
1329
- WINGDIAPI void APIENTRY glNewList (GLuint list, GLenum mode);
1330
- WINGDIAPI void APIENTRY glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz);
1331
- WINGDIAPI void APIENTRY glNormal3bv (const GLbyte *v);
1332
- WINGDIAPI void APIENTRY glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz);
1333
- WINGDIAPI void APIENTRY glNormal3dv (const GLdouble *v);
1334
- WINGDIAPI void APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
1335
- WINGDIAPI void APIENTRY glNormal3fv (const GLfloat *v);
1336
- WINGDIAPI void APIENTRY glNormal3i (GLint nx, GLint ny, GLint nz);
1337
- WINGDIAPI void APIENTRY glNormal3iv (const GLint *v);
1338
- WINGDIAPI void APIENTRY glNormal3s (GLshort nx, GLshort ny, GLshort nz);
1339
- WINGDIAPI void APIENTRY glNormal3sv (const GLshort *v);
1340
- WINGDIAPI void APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
1341
- WINGDIAPI void APIENTRY glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
1342
- WINGDIAPI void APIENTRY glPassThrough (GLfloat token);
1343
- WINGDIAPI void APIENTRY glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values);
1344
- WINGDIAPI void APIENTRY glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values);
1345
- WINGDIAPI void APIENTRY glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values);
1346
- WINGDIAPI void APIENTRY glPixelStoref (GLenum pname, GLfloat param);
1347
- WINGDIAPI void APIENTRY glPixelStorei (GLenum pname, GLint param);
1348
- WINGDIAPI void APIENTRY glPixelTransferf (GLenum pname, GLfloat param);
1349
- WINGDIAPI void APIENTRY glPixelTransferi (GLenum pname, GLint param);
1350
- WINGDIAPI void APIENTRY glPixelZoom (GLfloat xfactor, GLfloat yfactor);
1351
- WINGDIAPI void APIENTRY glPointSize (GLfloat size);
1352
- WINGDIAPI void APIENTRY glPolygonMode (GLenum face, GLenum mode);
1353
- WINGDIAPI void APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
1354
- WINGDIAPI void APIENTRY glPolygonStipple (const GLubyte *mask);
1355
- WINGDIAPI void APIENTRY glPopAttrib (void);
1356
- WINGDIAPI void APIENTRY glPopClientAttrib (void);
1357
- WINGDIAPI void APIENTRY glPopMatrix (void);
1358
- WINGDIAPI void APIENTRY glPopName (void);
1359
- WINGDIAPI void APIENTRY glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities);
1360
- WINGDIAPI void APIENTRY glPushAttrib (GLbitfield mask);
1361
- WINGDIAPI void APIENTRY glPushClientAttrib (GLbitfield mask);
1362
- WINGDIAPI void APIENTRY glPushMatrix (void);
1363
- WINGDIAPI void APIENTRY glPushName (GLuint name);
1364
- WINGDIAPI void APIENTRY glRasterPos2d (GLdouble x, GLdouble y);
1365
- WINGDIAPI void APIENTRY glRasterPos2dv (const GLdouble *v);
1366
- WINGDIAPI void APIENTRY glRasterPos2f (GLfloat x, GLfloat y);
1367
- WINGDIAPI void APIENTRY glRasterPos2fv (const GLfloat *v);
1368
- WINGDIAPI void APIENTRY glRasterPos2i (GLint x, GLint y);
1369
- WINGDIAPI void APIENTRY glRasterPos2iv (const GLint *v);
1370
- WINGDIAPI void APIENTRY glRasterPos2s (GLshort x, GLshort y);
1371
- WINGDIAPI void APIENTRY glRasterPos2sv (const GLshort *v);
1372
- WINGDIAPI void APIENTRY glRasterPos3d (GLdouble x, GLdouble y, GLdouble z);
1373
- WINGDIAPI void APIENTRY glRasterPos3dv (const GLdouble *v);
1374
- WINGDIAPI void APIENTRY glRasterPos3f (GLfloat x, GLfloat y, GLfloat z);
1375
- WINGDIAPI void APIENTRY glRasterPos3fv (const GLfloat *v);
1376
- WINGDIAPI void APIENTRY glRasterPos3i (GLint x, GLint y, GLint z);
1377
- WINGDIAPI void APIENTRY glRasterPos3iv (const GLint *v);
1378
- WINGDIAPI void APIENTRY glRasterPos3s (GLshort x, GLshort y, GLshort z);
1379
- WINGDIAPI void APIENTRY glRasterPos3sv (const GLshort *v);
1380
- WINGDIAPI void APIENTRY glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
1381
- WINGDIAPI void APIENTRY glRasterPos4dv (const GLdouble *v);
1382
- WINGDIAPI void APIENTRY glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
1383
- WINGDIAPI void APIENTRY glRasterPos4fv (const GLfloat *v);
1384
- WINGDIAPI void APIENTRY glRasterPos4i (GLint x, GLint y, GLint z, GLint w);
1385
- WINGDIAPI void APIENTRY glRasterPos4iv (const GLint *v);
1386
- WINGDIAPI void APIENTRY glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w);
1387
- WINGDIAPI void APIENTRY glRasterPos4sv (const GLshort *v);
1388
- WINGDIAPI void APIENTRY glReadBuffer (GLenum mode);
1389
- WINGDIAPI void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
1390
- WINGDIAPI void APIENTRY glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
1391
- WINGDIAPI void APIENTRY glRectdv (const GLdouble *v1, const GLdouble *v2);
1392
- WINGDIAPI void APIENTRY glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
1393
- WINGDIAPI void APIENTRY glRectfv (const GLfloat *v1, const GLfloat *v2);
1394
- WINGDIAPI void APIENTRY glRecti (GLint x1, GLint y1, GLint x2, GLint y2);
1395
- WINGDIAPI void APIENTRY glRectiv (const GLint *v1, const GLint *v2);
1396
- WINGDIAPI void APIENTRY glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2);
1397
- WINGDIAPI void APIENTRY glRectsv (const GLshort *v1, const GLshort *v2);
1398
- WINGDIAPI GLint APIENTRY glRenderMode (GLenum mode);
1399
- WINGDIAPI void APIENTRY glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
1400
- WINGDIAPI void APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
1401
- WINGDIAPI void APIENTRY glScaled (GLdouble x, GLdouble y, GLdouble z);
1402
- WINGDIAPI void APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
1403
- WINGDIAPI void APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
1404
- WINGDIAPI void APIENTRY glSelectBuffer (GLsizei size, GLuint *buffer);
1405
- WINGDIAPI void APIENTRY glShadeModel (GLenum mode);
1406
- WINGDIAPI void APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
1407
- WINGDIAPI void APIENTRY glStencilMask (GLuint mask);
1408
- WINGDIAPI void APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
1409
- WINGDIAPI void APIENTRY glTexCoord1d (GLdouble s);
1410
- WINGDIAPI void APIENTRY glTexCoord1dv (const GLdouble *v);
1411
- WINGDIAPI void APIENTRY glTexCoord1f (GLfloat s);
1412
- WINGDIAPI void APIENTRY glTexCoord1fv (const GLfloat *v);
1413
- WINGDIAPI void APIENTRY glTexCoord1i (GLint s);
1414
- WINGDIAPI void APIENTRY glTexCoord1iv (const GLint *v);
1415
- WINGDIAPI void APIENTRY glTexCoord1s (GLshort s);
1416
- WINGDIAPI void APIENTRY glTexCoord1sv (const GLshort *v);
1417
- WINGDIAPI void APIENTRY glTexCoord2d (GLdouble s, GLdouble t);
1418
- WINGDIAPI void APIENTRY glTexCoord2dv (const GLdouble *v);
1419
- WINGDIAPI void APIENTRY glTexCoord2f (GLfloat s, GLfloat t);
1420
- WINGDIAPI void APIENTRY glTexCoord2fv (const GLfloat *v);
1421
- WINGDIAPI void APIENTRY glTexCoord2i (GLint s, GLint t);
1422
- WINGDIAPI void APIENTRY glTexCoord2iv (const GLint *v);
1423
- WINGDIAPI void APIENTRY glTexCoord2s (GLshort s, GLshort t);
1424
- WINGDIAPI void APIENTRY glTexCoord2sv (const GLshort *v);
1425
- WINGDIAPI void APIENTRY glTexCoord3d (GLdouble s, GLdouble t, GLdouble r);
1426
- WINGDIAPI void APIENTRY glTexCoord3dv (const GLdouble *v);
1427
- WINGDIAPI void APIENTRY glTexCoord3f (GLfloat s, GLfloat t, GLfloat r);
1428
- WINGDIAPI void APIENTRY glTexCoord3fv (const GLfloat *v);
1429
- WINGDIAPI void APIENTRY glTexCoord3i (GLint s, GLint t, GLint r);
1430
- WINGDIAPI void APIENTRY glTexCoord3iv (const GLint *v);
1431
- WINGDIAPI void APIENTRY glTexCoord3s (GLshort s, GLshort t, GLshort r);
1432
- WINGDIAPI void APIENTRY glTexCoord3sv (const GLshort *v);
1433
- WINGDIAPI void APIENTRY glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q);
1434
- WINGDIAPI void APIENTRY glTexCoord4dv (const GLdouble *v);
1435
- WINGDIAPI void APIENTRY glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q);
1436
- WINGDIAPI void APIENTRY glTexCoord4fv (const GLfloat *v);
1437
- WINGDIAPI void APIENTRY glTexCoord4i (GLint s, GLint t, GLint r, GLint q);
1438
- WINGDIAPI void APIENTRY glTexCoord4iv (const GLint *v);
1439
- WINGDIAPI void APIENTRY glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q);
1440
- WINGDIAPI void APIENTRY glTexCoord4sv (const GLshort *v);
1441
- WINGDIAPI void APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
1442
- WINGDIAPI void APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
1443
- WINGDIAPI void APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
1444
- WINGDIAPI void APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param);
1445
- WINGDIAPI void APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params);
1446
- WINGDIAPI void APIENTRY glTexGend (GLenum coord, GLenum pname, GLdouble param);
1447
- WINGDIAPI void APIENTRY glTexGendv (GLenum coord, GLenum pname, const GLdouble *params);
1448
- WINGDIAPI void APIENTRY glTexGenf (GLenum coord, GLenum pname, GLfloat param);
1449
- WINGDIAPI void APIENTRY glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params);
1450
- WINGDIAPI void APIENTRY glTexGeni (GLenum coord, GLenum pname, GLint param);
1451
- WINGDIAPI void APIENTRY glTexGeniv (GLenum coord, GLenum pname, const GLint *params);
1452
- WINGDIAPI void APIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
1453
- WINGDIAPI void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
1454
- WINGDIAPI void APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
1455
- WINGDIAPI void APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
1456
- WINGDIAPI void APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
1457
- WINGDIAPI void APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
1458
- WINGDIAPI void APIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
1459
- WINGDIAPI void APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
1460
- WINGDIAPI void APIENTRY glTranslated (GLdouble x, GLdouble y, GLdouble z);
1461
- WINGDIAPI void APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
1462
- WINGDIAPI void APIENTRY glVertex2d (GLdouble x, GLdouble y);
1463
- WINGDIAPI void APIENTRY glVertex2dv (const GLdouble *v);
1464
- WINGDIAPI void APIENTRY glVertex2f (GLfloat x, GLfloat y);
1465
- WINGDIAPI void APIENTRY glVertex2fv (const GLfloat *v);
1466
- WINGDIAPI void APIENTRY glVertex2i (GLint x, GLint y);
1467
- WINGDIAPI void APIENTRY glVertex2iv (const GLint *v);
1468
- WINGDIAPI void APIENTRY glVertex2s (GLshort x, GLshort y);
1469
- WINGDIAPI void APIENTRY glVertex2sv (const GLshort *v);
1470
- WINGDIAPI void APIENTRY glVertex3d (GLdouble x, GLdouble y, GLdouble z);
1471
- WINGDIAPI void APIENTRY glVertex3dv (const GLdouble *v);
1472
- WINGDIAPI void APIENTRY glVertex3f (GLfloat x, GLfloat y, GLfloat z);
1473
- WINGDIAPI void APIENTRY glVertex3fv (const GLfloat *v);
1474
- WINGDIAPI void APIENTRY glVertex3i (GLint x, GLint y, GLint z);
1475
- WINGDIAPI void APIENTRY glVertex3iv (const GLint *v);
1476
- WINGDIAPI void APIENTRY glVertex3s (GLshort x, GLshort y, GLshort z);
1477
- WINGDIAPI void APIENTRY glVertex3sv (const GLshort *v);
1478
- WINGDIAPI void APIENTRY glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
1479
- WINGDIAPI void APIENTRY glVertex4dv (const GLdouble *v);
1480
- WINGDIAPI void APIENTRY glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
1481
- WINGDIAPI void APIENTRY glVertex4fv (const GLfloat *v);
1482
- WINGDIAPI void APIENTRY glVertex4i (GLint x, GLint y, GLint z, GLint w);
1483
- WINGDIAPI void APIENTRY glVertex4iv (const GLint *v);
1484
- WINGDIAPI void APIENTRY glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w);
1485
- WINGDIAPI void APIENTRY glVertex4sv (const GLshort *v);
1486
- WINGDIAPI void APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
1487
- WINGDIAPI void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
1488
-
1489
- /* EXT_vertex_array */
1490
- typedef void (APIENTRY * PFNGLARRAYELEMENTEXTPROC) (GLint i);
1491
- typedef void (APIENTRY * PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count);
1492
- typedef void (APIENTRY * PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
1493
- typedef void (APIENTRY * PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
1494
- typedef void (APIENTRY * PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
1495
- typedef void (APIENTRY * PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
1496
- typedef void (APIENTRY * PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
1497
- typedef void (APIENTRY * PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean *pointer);
1498
- typedef void (APIENTRY * PFNGLGETPOINTERVEXTPROC) (GLenum pname, GLvoid* *params);
1499
- typedef void (APIENTRY * PFNGLARRAYELEMENTARRAYEXTPROC)(GLenum mode, GLsizei count, const GLvoid* pi);
1500
-
1501
- /* WIN_draw_range_elements */
1502
- typedef void (APIENTRY * PFNGLDRAWRANGEELEMENTSWINPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
1503
-
1504
- /* WIN_swap_hint */
1505
- typedef void (APIENTRY * PFNGLADDSWAPHINTRECTWINPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
1506
-
1507
- /* EXT_paletted_texture */
1508
- typedef void (APIENTRY * PFNGLCOLORTABLEEXTPROC)
1509
- (GLenum target, GLenum internalFormat, GLsizei width, GLenum format,
1510
- GLenum type, const GLvoid *data);
1511
- typedef void (APIENTRY * PFNGLCOLORSUBTABLEEXTPROC)
1512
- (GLenum target, GLsizei start, GLsizei count, GLenum format,
1513
- GLenum type, const GLvoid *data);
1514
- typedef void (APIENTRY * PFNGLGETCOLORTABLEEXTPROC)
1515
- (GLenum target, GLenum format, GLenum type, GLvoid *data);
1516
- typedef void (APIENTRY * PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)
1517
- (GLenum target, GLenum pname, GLint *params);
1518
- typedef void (APIENTRY * PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)
1519
- (GLenum target, GLenum pname, GLfloat *params);
1520
-
1521
- #ifdef __cplusplus
1522
- }
1523
- #endif
1524
-
1525
- #endif /* __GL_H__ */
1526
- #endif /* __gl_h_ */