angularjs-rails 1.3.15 → 1.4.0

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Files changed (29) hide show
  1. checksums.yaml +4 -4
  2. data/lib/angularjs-rails/version.rb +2 -2
  3. data/vendor/assets/javascripts/angular-animate.js +3443 -1872
  4. data/vendor/assets/javascripts/angular-aria.js +89 -75
  5. data/vendor/assets/javascripts/angular-cookies.js +255 -141
  6. data/vendor/assets/javascripts/angular-loader.js +41 -17
  7. data/vendor/assets/javascripts/angular-message-format.js +980 -0
  8. data/vendor/assets/javascripts/angular-messages.js +430 -153
  9. data/vendor/assets/javascripts/angular-mocks.js +76 -92
  10. data/vendor/assets/javascripts/angular-resource.js +6 -6
  11. data/vendor/assets/javascripts/angular-route.js +8 -6
  12. data/vendor/assets/javascripts/angular-sanitize.js +32 -28
  13. data/vendor/assets/javascripts/angular-scenario.js +4315 -2452
  14. data/vendor/assets/javascripts/angular-touch.js +26 -21
  15. data/vendor/assets/javascripts/angular.js +4314 -2490
  16. data/vendor/assets/javascripts/unstable/angular2.js +24024 -0
  17. metadata +4 -14
  18. data/vendor/assets/javascripts/unstable/angular-animate.js +0 -2137
  19. data/vendor/assets/javascripts/unstable/angular-aria.js +0 -364
  20. data/vendor/assets/javascripts/unstable/angular-cookies.js +0 -206
  21. data/vendor/assets/javascripts/unstable/angular-loader.js +0 -405
  22. data/vendor/assets/javascripts/unstable/angular-messages.js +0 -401
  23. data/vendor/assets/javascripts/unstable/angular-mocks.js +0 -2468
  24. data/vendor/assets/javascripts/unstable/angular-resource.js +0 -668
  25. data/vendor/assets/javascripts/unstable/angular-route.js +0 -989
  26. data/vendor/assets/javascripts/unstable/angular-sanitize.js +0 -679
  27. data/vendor/assets/javascripts/unstable/angular-scenario.js +0 -37678
  28. data/vendor/assets/javascripts/unstable/angular-touch.js +0 -622
  29. data/vendor/assets/javascripts/unstable/angular.js +0 -26309
@@ -1,622 +0,0 @@
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- /**
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- * @license AngularJS v1.3.15
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- * (c) 2010-2014 Google, Inc. http://angularjs.org
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- * License: MIT
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- */
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- (function(window, angular, undefined) {'use strict';
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-
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- /**
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- * @ngdoc module
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- * @name ngTouch
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- * @description
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- *
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- * # ngTouch
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- *
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- * The `ngTouch` module provides touch events and other helpers for touch-enabled devices.
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- * The implementation is based on jQuery Mobile touch event handling
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- * ([jquerymobile.com](http://jquerymobile.com/)).
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- *
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- *
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- * See {@link ngTouch.$swipe `$swipe`} for usage.
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- *
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- * <div doc-module-components="ngTouch"></div>
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- *
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- */
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-
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- // define ngTouch module
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- /* global -ngTouch */
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- var ngTouch = angular.module('ngTouch', []);
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-
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- /* global ngTouch: false */
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-
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- /**
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- * @ngdoc service
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- * @name $swipe
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- *
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- * @description
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- * The `$swipe` service is a service that abstracts the messier details of hold-and-drag swipe
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- * behavior, to make implementing swipe-related directives more convenient.
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- *
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- * Requires the {@link ngTouch `ngTouch`} module to be installed.
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- *
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- * `$swipe` is used by the `ngSwipeLeft` and `ngSwipeRight` directives in `ngTouch`, and by
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- * `ngCarousel` in a separate component.
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- *
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- * # Usage
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- * The `$swipe` service is an object with a single method: `bind`. `bind` takes an element
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- * which is to be watched for swipes, and an object with four handler functions. See the
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- * documentation for `bind` below.
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- */
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-
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- ngTouch.factory('$swipe', [function() {
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- // The total distance in any direction before we make the call on swipe vs. scroll.
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- var MOVE_BUFFER_RADIUS = 10;
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-
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- var POINTER_EVENTS = {
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- 'mouse': {
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- start: 'mousedown',
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- move: 'mousemove',
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- end: 'mouseup'
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- },
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- 'touch': {
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- start: 'touchstart',
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- move: 'touchmove',
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- end: 'touchend',
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- cancel: 'touchcancel'
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- }
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- };
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-
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- function getCoordinates(event) {
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- var touches = event.touches && event.touches.length ? event.touches : [event];
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- var e = (event.changedTouches && event.changedTouches[0]) ||
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- (event.originalEvent && event.originalEvent.changedTouches &&
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- event.originalEvent.changedTouches[0]) ||
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- touches[0].originalEvent || touches[0];
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-
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- return {
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- x: e.clientX,
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- y: e.clientY
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- };
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- }
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-
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- function getEvents(pointerTypes, eventType) {
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- var res = [];
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- angular.forEach(pointerTypes, function(pointerType) {
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- var eventName = POINTER_EVENTS[pointerType][eventType];
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- if (eventName) {
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- res.push(eventName);
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- }
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- });
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- return res.join(' ');
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- }
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-
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- return {
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- /**
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- * @ngdoc method
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- * @name $swipe#bind
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- *
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- * @description
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- * The main method of `$swipe`. It takes an element to be watched for swipe motions, and an
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- * object containing event handlers.
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- * The pointer types that should be used can be specified via the optional
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- * third argument, which is an array of strings `'mouse'` and `'touch'`. By default,
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- * `$swipe` will listen for `mouse` and `touch` events.
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- *
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- * The four events are `start`, `move`, `end`, and `cancel`. `start`, `move`, and `end`
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- * receive as a parameter a coordinates object of the form `{ x: 150, y: 310 }`.
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- *
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- * `start` is called on either `mousedown` or `touchstart`. After this event, `$swipe` is
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- * watching for `touchmove` or `mousemove` events. These events are ignored until the total
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- * distance moved in either dimension exceeds a small threshold.
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- *
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- * Once this threshold is exceeded, either the horizontal or vertical delta is greater.
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- * - If the horizontal distance is greater, this is a swipe and `move` and `end` events follow.
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- * - If the vertical distance is greater, this is a scroll, and we let the browser take over.
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- * A `cancel` event is sent.
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- *
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- * `move` is called on `mousemove` and `touchmove` after the above logic has determined that
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- * a swipe is in progress.
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- *
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- * `end` is called when a swipe is successfully completed with a `touchend` or `mouseup`.
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- *
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- * `cancel` is called either on a `touchcancel` from the browser, or when we begin scrolling
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- * as described above.
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- *
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- */
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- bind: function(element, eventHandlers, pointerTypes) {
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- // Absolute total movement, used to control swipe vs. scroll.
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- var totalX, totalY;
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- // Coordinates of the start position.
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- var startCoords;
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- // Last event's position.
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- var lastPos;
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- // Whether a swipe is active.
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- var active = false;
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-
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- pointerTypes = pointerTypes || ['mouse', 'touch'];
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- element.on(getEvents(pointerTypes, 'start'), function(event) {
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- startCoords = getCoordinates(event);
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- active = true;
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- totalX = 0;
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- totalY = 0;
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- lastPos = startCoords;
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- eventHandlers['start'] && eventHandlers['start'](startCoords, event);
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- });
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- var events = getEvents(pointerTypes, 'cancel');
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- if (events) {
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- element.on(events, function(event) {
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- active = false;
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- eventHandlers['cancel'] && eventHandlers['cancel'](event);
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- });
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- }
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-
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- element.on(getEvents(pointerTypes, 'move'), function(event) {
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- if (!active) return;
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-
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- // Android will send a touchcancel if it thinks we're starting to scroll.
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- // So when the total distance (+ or - or both) exceeds 10px in either direction,
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- // we either:
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- // - On totalX > totalY, we send preventDefault() and treat this as a swipe.
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- // - On totalY > totalX, we let the browser handle it as a scroll.
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-
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- if (!startCoords) return;
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- var coords = getCoordinates(event);
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-
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- totalX += Math.abs(coords.x - lastPos.x);
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- totalY += Math.abs(coords.y - lastPos.y);
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-
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- lastPos = coords;
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-
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- if (totalX < MOVE_BUFFER_RADIUS && totalY < MOVE_BUFFER_RADIUS) {
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- return;
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- }
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-
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- // One of totalX or totalY has exceeded the buffer, so decide on swipe vs. scroll.
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- if (totalY > totalX) {
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- // Allow native scrolling to take over.
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- active = false;
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- eventHandlers['cancel'] && eventHandlers['cancel'](event);
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- return;
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- } else {
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- // Prevent the browser from scrolling.
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- event.preventDefault();
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- eventHandlers['move'] && eventHandlers['move'](coords, event);
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- }
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- });
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-
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- element.on(getEvents(pointerTypes, 'end'), function(event) {
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- if (!active) return;
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- active = false;
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- eventHandlers['end'] && eventHandlers['end'](getCoordinates(event), event);
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- });
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- }
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- };
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- }]);
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-
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- /* global ngTouch: false */
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-
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- /**
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- * @ngdoc directive
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- * @name ngClick
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- *
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- * @description
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- * A more powerful replacement for the default ngClick designed to be used on touchscreen
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- * devices. Most mobile browsers wait about 300ms after a tap-and-release before sending
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- * the click event. This version handles them immediately, and then prevents the
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- * following click event from propagating.
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- *
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- * Requires the {@link ngTouch `ngTouch`} module to be installed.
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- *
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- * This directive can fall back to using an ordinary click event, and so works on desktop
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- * browsers as well as mobile.
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- *
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- * This directive also sets the CSS class `ng-click-active` while the element is being held
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- * down (by a mouse click or touch) so you can restyle the depressed element if you wish.
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- *
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- * @element ANY
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- * @param {expression} ngClick {@link guide/expression Expression} to evaluate
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- * upon tap. (Event object is available as `$event`)
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- *
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- * @example
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- <example module="ngClickExample" deps="angular-touch.js">
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- <file name="index.html">
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- <button ng-click="count = count + 1" ng-init="count=0">
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- Increment
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- </button>
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- count: {{ count }}
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- </file>
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- <file name="script.js">
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- angular.module('ngClickExample', ['ngTouch']);
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- </file>
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- </example>
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- */
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-
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- ngTouch.config(['$provide', function($provide) {
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- $provide.decorator('ngClickDirective', ['$delegate', function($delegate) {
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- // drop the default ngClick directive
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- $delegate.shift();
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- return $delegate;
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- }]);
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- }]);
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-
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- ngTouch.directive('ngClick', ['$parse', '$timeout', '$rootElement',
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- function($parse, $timeout, $rootElement) {
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- var TAP_DURATION = 750; // Shorter than 750ms is a tap, longer is a taphold or drag.
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- var MOVE_TOLERANCE = 12; // 12px seems to work in most mobile browsers.
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- var PREVENT_DURATION = 2500; // 2.5 seconds maximum from preventGhostClick call to click
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- var CLICKBUSTER_THRESHOLD = 25; // 25 pixels in any dimension is the limit for busting clicks.
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-
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- var ACTIVE_CLASS_NAME = 'ng-click-active';
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- var lastPreventedTime;
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- var touchCoordinates;
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- var lastLabelClickCoordinates;
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-
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-
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- // TAP EVENTS AND GHOST CLICKS
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- //
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- // Why tap events?
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- // Mobile browsers detect a tap, then wait a moment (usually ~300ms) to see if you're
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- // double-tapping, and then fire a click event.
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- //
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- // This delay sucks and makes mobile apps feel unresponsive.
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- // So we detect touchstart, touchmove, touchcancel and touchend ourselves and determine when
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- // the user has tapped on something.
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- //
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- // What happens when the browser then generates a click event?
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- // The browser, of course, also detects the tap and fires a click after a delay. This results in
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- // tapping/clicking twice. We do "clickbusting" to prevent it.
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- //
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- // How does it work?
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- // We attach global touchstart and click handlers, that run during the capture (early) phase.
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- // So the sequence for a tap is:
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- // - global touchstart: Sets an "allowable region" at the point touched.
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- // - element's touchstart: Starts a touch
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- // (- touchmove or touchcancel ends the touch, no click follows)
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- // - element's touchend: Determines if the tap is valid (didn't move too far away, didn't hold
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- // too long) and fires the user's tap handler. The touchend also calls preventGhostClick().
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- // - preventGhostClick() removes the allowable region the global touchstart created.
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- // - The browser generates a click event.
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- // - The global click handler catches the click, and checks whether it was in an allowable region.
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- // - If preventGhostClick was called, the region will have been removed, the click is busted.
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- // - If the region is still there, the click proceeds normally. Therefore clicks on links and
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- // other elements without ngTap on them work normally.
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- //
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- // This is an ugly, terrible hack!
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- // Yeah, tell me about it. The alternatives are using the slow click events, or making our users
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- // deal with the ghost clicks, so I consider this the least of evils. Fortunately Angular
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- // encapsulates this ugly logic away from the user.
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- //
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- // Why not just put click handlers on the element?
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- // We do that too, just to be sure. If the tap event caused the DOM to change,
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- // it is possible another element is now in that position. To take account for these possibly
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- // distinct elements, the handlers are global and care only about coordinates.
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-
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- // Checks if the coordinates are close enough to be within the region.
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- function hit(x1, y1, x2, y2) {
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- return Math.abs(x1 - x2) < CLICKBUSTER_THRESHOLD && Math.abs(y1 - y2) < CLICKBUSTER_THRESHOLD;
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- }
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-
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- // Checks a list of allowable regions against a click location.
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- // Returns true if the click should be allowed.
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- // Splices out the allowable region from the list after it has been used.
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- function checkAllowableRegions(touchCoordinates, x, y) {
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- for (var i = 0; i < touchCoordinates.length; i += 2) {
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- if (hit(touchCoordinates[i], touchCoordinates[i + 1], x, y)) {
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- touchCoordinates.splice(i, i + 2);
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- return true; // allowable region
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- }
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- }
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- return false; // No allowable region; bust it.
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- }
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-
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- // Global click handler that prevents the click if it's in a bustable zone and preventGhostClick
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- // was called recently.
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- function onClick(event) {
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- if (Date.now() - lastPreventedTime > PREVENT_DURATION) {
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- return; // Too old.
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- }
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-
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- var touches = event.touches && event.touches.length ? event.touches : [event];
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- var x = touches[0].clientX;
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- var y = touches[0].clientY;
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- // Work around desktop Webkit quirk where clicking a label will fire two clicks (on the label
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- // and on the input element). Depending on the exact browser, this second click we don't want
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- // to bust has either (0,0), negative coordinates, or coordinates equal to triggering label
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- // click event
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- if (x < 1 && y < 1) {
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- return; // offscreen
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- }
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- if (lastLabelClickCoordinates &&
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- lastLabelClickCoordinates[0] === x && lastLabelClickCoordinates[1] === y) {
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- return; // input click triggered by label click
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- }
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- // reset label click coordinates on first subsequent click
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- if (lastLabelClickCoordinates) {
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- lastLabelClickCoordinates = null;
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- }
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- // remember label click coordinates to prevent click busting of trigger click event on input
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- if (event.target.tagName.toLowerCase() === 'label') {
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- lastLabelClickCoordinates = [x, y];
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- }
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-
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- // Look for an allowable region containing this click.
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- // If we find one, that means it was created by touchstart and not removed by
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- // preventGhostClick, so we don't bust it.
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- if (checkAllowableRegions(touchCoordinates, x, y)) {
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- return;
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- }
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-
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- // If we didn't find an allowable region, bust the click.
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- event.stopPropagation();
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- event.preventDefault();
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-
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- // Blur focused form elements
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- event.target && event.target.blur();
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- }
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-
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-
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- // Global touchstart handler that creates an allowable region for a click event.
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- // This allowable region can be removed by preventGhostClick if we want to bust it.
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- function onTouchStart(event) {
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- var touches = event.touches && event.touches.length ? event.touches : [event];
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- var x = touches[0].clientX;
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- var y = touches[0].clientY;
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- touchCoordinates.push(x, y);
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-
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- $timeout(function() {
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- // Remove the allowable region.
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- for (var i = 0; i < touchCoordinates.length; i += 2) {
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- if (touchCoordinates[i] == x && touchCoordinates[i + 1] == y) {
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- touchCoordinates.splice(i, i + 2);
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- return;
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- }
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- }
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- }, PREVENT_DURATION, false);
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- }
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-
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- // On the first call, attaches some event handlers. Then whenever it gets called, it creates a
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- // zone around the touchstart where clicks will get busted.
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- function preventGhostClick(x, y) {
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- if (!touchCoordinates) {
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- $rootElement[0].addEventListener('click', onClick, true);
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- $rootElement[0].addEventListener('touchstart', onTouchStart, true);
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- touchCoordinates = [];
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- }
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-
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- lastPreventedTime = Date.now();
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-
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- checkAllowableRegions(touchCoordinates, x, y);
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- }
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-
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- // Actual linking function.
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- return function(scope, element, attr) {
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- var clickHandler = $parse(attr.ngClick),
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- tapping = false,
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- tapElement, // Used to blur the element after a tap.
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- startTime, // Used to check if the tap was held too long.
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- touchStartX,
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- touchStartY;
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-
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- function resetState() {
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- tapping = false;
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- element.removeClass(ACTIVE_CLASS_NAME);
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- }
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-
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- element.on('touchstart', function(event) {
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- tapping = true;
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- tapElement = event.target ? event.target : event.srcElement; // IE uses srcElement.
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- // Hack for Safari, which can target text nodes instead of containers.
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- if (tapElement.nodeType == 3) {
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- tapElement = tapElement.parentNode;
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- }
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-
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- element.addClass(ACTIVE_CLASS_NAME);
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-
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- startTime = Date.now();
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-
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- var touches = event.touches && event.touches.length ? event.touches : [event];
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- var e = touches[0].originalEvent || touches[0];
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- touchStartX = e.clientX;
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- touchStartY = e.clientY;
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- });
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-
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- element.on('touchmove', function(event) {
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- resetState();
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- });
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-
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- element.on('touchcancel', function(event) {
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- resetState();
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- });
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-
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- element.on('touchend', function(event) {
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- var diff = Date.now() - startTime;
433
-
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- var touches = (event.changedTouches && event.changedTouches.length) ? event.changedTouches :
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- ((event.touches && event.touches.length) ? event.touches : [event]);
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- var e = touches[0].originalEvent || touches[0];
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- var x = e.clientX;
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- var y = e.clientY;
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- var dist = Math.sqrt(Math.pow(x - touchStartX, 2) + Math.pow(y - touchStartY, 2));
440
-
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- if (tapping && diff < TAP_DURATION && dist < MOVE_TOLERANCE) {
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- // Call preventGhostClick so the clickbuster will catch the corresponding click.
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- preventGhostClick(x, y);
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-
445
- // Blur the focused element (the button, probably) before firing the callback.
446
- // This doesn't work perfectly on Android Chrome, but seems to work elsewhere.
447
- // I couldn't get anything to work reliably on Android Chrome.
448
- if (tapElement) {
449
- tapElement.blur();
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- }
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-
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- if (!angular.isDefined(attr.disabled) || attr.disabled === false) {
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- element.triggerHandler('click', [event]);
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- }
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- }
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-
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- resetState();
458
- });
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-
460
- // Hack for iOS Safari's benefit. It goes searching for onclick handlers and is liable to click
461
- // something else nearby.
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- element.onclick = function(event) { };
463
-
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- // Actual click handler.
465
- // There are three different kinds of clicks, only two of which reach this point.
466
- // - On desktop browsers without touch events, their clicks will always come here.
467
- // - On mobile browsers, the simulated "fast" click will call this.
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- // - But the browser's follow-up slow click will be "busted" before it reaches this handler.
469
- // Therefore it's safe to use this directive on both mobile and desktop.
470
- element.on('click', function(event, touchend) {
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- scope.$apply(function() {
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- clickHandler(scope, {$event: (touchend || event)});
473
- });
474
- });
475
-
476
- element.on('mousedown', function(event) {
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- element.addClass(ACTIVE_CLASS_NAME);
478
- });
479
-
480
- element.on('mousemove mouseup', function(event) {
481
- element.removeClass(ACTIVE_CLASS_NAME);
482
- });
483
-
484
- };
485
- }]);
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-
487
- /* global ngTouch: false */
488
-
489
- /**
490
- * @ngdoc directive
491
- * @name ngSwipeLeft
492
- *
493
- * @description
494
- * Specify custom behavior when an element is swiped to the left on a touchscreen device.
495
- * A leftward swipe is a quick, right-to-left slide of the finger.
496
- * Though ngSwipeLeft is designed for touch-based devices, it will work with a mouse click and drag
497
- * too.
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- *
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- * To disable the mouse click and drag functionality, add `ng-swipe-disable-mouse` to
500
- * the `ng-swipe-left` or `ng-swipe-right` DOM Element.
501
- *
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- * Requires the {@link ngTouch `ngTouch`} module to be installed.
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- *
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- * @element ANY
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- * @param {expression} ngSwipeLeft {@link guide/expression Expression} to evaluate
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- * upon left swipe. (Event object is available as `$event`)
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- *
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- * @example
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- <example module="ngSwipeLeftExample" deps="angular-touch.js">
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- <file name="index.html">
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- <div ng-show="!showActions" ng-swipe-left="showActions = true">
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- Some list content, like an email in the inbox
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- </div>
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- <div ng-show="showActions" ng-swipe-right="showActions = false">
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- <button ng-click="reply()">Reply</button>
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- <button ng-click="delete()">Delete</button>
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- </div>
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- </file>
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- <file name="script.js">
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- angular.module('ngSwipeLeftExample', ['ngTouch']);
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- </file>
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- </example>
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- */
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-
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- /**
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- * @ngdoc directive
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- * @name ngSwipeRight
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- *
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- * @description
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- * Specify custom behavior when an element is swiped to the right on a touchscreen device.
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- * A rightward swipe is a quick, left-to-right slide of the finger.
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- * Though ngSwipeRight is designed for touch-based devices, it will work with a mouse click and drag
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- * too.
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- *
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- * Requires the {@link ngTouch `ngTouch`} module to be installed.
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- *
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- * @element ANY
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- * @param {expression} ngSwipeRight {@link guide/expression Expression} to evaluate
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- * upon right swipe. (Event object is available as `$event`)
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- *
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- * @example
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- <example module="ngSwipeRightExample" deps="angular-touch.js">
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- <file name="index.html">
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- <div ng-show="!showActions" ng-swipe-left="showActions = true">
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- Some list content, like an email in the inbox
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- </div>
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- <div ng-show="showActions" ng-swipe-right="showActions = false">
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- <button ng-click="reply()">Reply</button>
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- <button ng-click="delete()">Delete</button>
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- </div>
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- </file>
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- <file name="script.js">
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- angular.module('ngSwipeRightExample', ['ngTouch']);
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- </file>
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- </example>
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- */
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-
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- function makeSwipeDirective(directiveName, direction, eventName) {
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- ngTouch.directive(directiveName, ['$parse', '$swipe', function($parse, $swipe) {
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- // The maximum vertical delta for a swipe should be less than 75px.
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- var MAX_VERTICAL_DISTANCE = 75;
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- // Vertical distance should not be more than a fraction of the horizontal distance.
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- var MAX_VERTICAL_RATIO = 0.3;
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- // At least a 30px lateral motion is necessary for a swipe.
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- var MIN_HORIZONTAL_DISTANCE = 30;
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-
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- return function(scope, element, attr) {
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- var swipeHandler = $parse(attr[directiveName]);
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-
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- var startCoords, valid;
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-
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- function validSwipe(coords) {
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- // Check that it's within the coordinates.
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- // Absolute vertical distance must be within tolerances.
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- // Horizontal distance, we take the current X - the starting X.
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- // This is negative for leftward swipes and positive for rightward swipes.
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- // After multiplying by the direction (-1 for left, +1 for right), legal swipes
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- // (ie. same direction as the directive wants) will have a positive delta and
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- // illegal ones a negative delta.
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- // Therefore this delta must be positive, and larger than the minimum.
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- if (!startCoords) return false;
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- var deltaY = Math.abs(coords.y - startCoords.y);
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- var deltaX = (coords.x - startCoords.x) * direction;
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- return valid && // Short circuit for already-invalidated swipes.
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- deltaY < MAX_VERTICAL_DISTANCE &&
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- deltaX > 0 &&
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- deltaX > MIN_HORIZONTAL_DISTANCE &&
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- deltaY / deltaX < MAX_VERTICAL_RATIO;
589
- }
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-
591
- var pointerTypes = ['touch'];
592
- if (!angular.isDefined(attr['ngSwipeDisableMouse'])) {
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- pointerTypes.push('mouse');
594
- }
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- $swipe.bind(element, {
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- 'start': function(coords, event) {
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- startCoords = coords;
598
- valid = true;
599
- },
600
- 'cancel': function(event) {
601
- valid = false;
602
- },
603
- 'end': function(coords, event) {
604
- if (validSwipe(coords)) {
605
- scope.$apply(function() {
606
- element.triggerHandler(eventName);
607
- swipeHandler(scope, {$event: event});
608
- });
609
- }
610
- }
611
- }, pointerTypes);
612
- };
613
- }]);
614
- }
615
-
616
- // Left is negative X-coordinate, right is positive.
617
- makeSwipeDirective('ngSwipeLeft', -1, 'swipeleft');
618
- makeSwipeDirective('ngSwipeRight', 1, 'swiperight');
619
-
620
-
621
-
622
- })(window, window.angular);