amar-rpg 2.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/LICENSE +675 -0
- data/README.md +155 -0
- data/amar-tui.rb +8195 -0
- data/cli_enc_output.rb +87 -0
- data/cli_enc_output_new.rb +433 -0
- data/cli_enc_output_new_3tier.rb +198 -0
- data/cli_enc_output_new_compact.rb +238 -0
- data/cli_name_gen.rb +21 -0
- data/cli_npc_output.rb +279 -0
- data/cli_npc_output_new.rb +700 -0
- data/cli_town_output.rb +39 -0
- data/cli_weather_output.rb +36 -0
- data/includes/class_enc.rb +341 -0
- data/includes/class_enc_new.rb +512 -0
- data/includes/class_monster_new.rb +551 -0
- data/includes/class_npc.rb +1378 -0
- data/includes/class_npc_new.rb +1187 -0
- data/includes/class_npc_new.rb.backup +706 -0
- data/includes/class_npc_new_skills.rb +153 -0
- data/includes/class_town.rb +237 -0
- data/includes/d6s.rb +40 -0
- data/includes/equipment_tables.rb +120 -0
- data/includes/functions.rb +67 -0
- data/includes/includes.rb +30 -0
- data/includes/randomizer.rb +15 -0
- data/includes/spell_catalog.rb +441 -0
- data/includes/tables/armour.rb +13 -0
- data/includes/tables/chartype.rb +4412 -0
- data/includes/tables/chartype_new.rb +765 -0
- data/includes/tables/chartype_new_full.rb +2713 -0
- data/includes/tables/enc_specific.rb +168 -0
- data/includes/tables/enc_type.rb +17 -0
- data/includes/tables/encounters.rb +99 -0
- data/includes/tables/magick.rb +169 -0
- data/includes/tables/melee.rb +36 -0
- data/includes/tables/missile.rb +17 -0
- data/includes/tables/monster_stats_new.rb +264 -0
- data/includes/tables/month.rb +18 -0
- data/includes/tables/names.rb +21 -0
- data/includes/tables/personality.rb +12 -0
- data/includes/tables/race_templates.rb +318 -0
- data/includes/tables/religions.rb +266 -0
- data/includes/tables/spells_new.rb +496 -0
- data/includes/tables/tier_system.rb +104 -0
- data/includes/tables/town.rb +71 -0
- data/includes/tables/weather.rb +41 -0
- data/includes/town_relations.rb +127 -0
- data/includes/weather.rb +108 -0
- data/includes/weather2latex.rb +114 -0
- data/lib/rcurses.rb +33 -0
- metadata +157 -0
data/cli_town_output.rb
ADDED
@@ -0,0 +1,39 @@
|
|
1
|
+
# The CLI town output module for Amar Tools
|
2
|
+
|
3
|
+
def town_output(aTOWN, cli)
|
4
|
+
|
5
|
+
@town = aTOWN.town
|
6
|
+
|
7
|
+
# Start creating the output text
|
8
|
+
@tn= ""
|
9
|
+
f = ""
|
10
|
+
# Remove the hash lines and URL note for cleaner output
|
11
|
+
|
12
|
+
case aTOWN.town_size
|
13
|
+
when 1..4
|
14
|
+
@tn += "Castle"
|
15
|
+
when 5..25
|
16
|
+
@tn += "Village"
|
17
|
+
when 26..99
|
18
|
+
@tn += "Town"
|
19
|
+
else
|
20
|
+
@tn += "City"
|
21
|
+
end
|
22
|
+
@tn += " Of #{aTOWN.town_name}"
|
23
|
+
town_name = @tn.delete(' ')
|
24
|
+
@tn += " - Houses: #{aTOWN.town_size} - Residents: #{aTOWN.town_residents}\n\n"
|
25
|
+
f += @tn
|
26
|
+
|
27
|
+
@town.length.times do |house|
|
28
|
+
f += "##{house}: #{@town[house][0]}\n"
|
29
|
+
@town[house][1..-1].each do |r|
|
30
|
+
f += " #{r}\n"
|
31
|
+
end
|
32
|
+
f += "\n"
|
33
|
+
end
|
34
|
+
|
35
|
+
# from functions.rb - save to temp file and named file
|
36
|
+
save_temp_file(f, "town", cli)
|
37
|
+
save_named_file(f, town_name, cli)
|
38
|
+
|
39
|
+
end
|
@@ -0,0 +1,36 @@
|
|
1
|
+
# The CLI weather output module for Amar Tools
|
2
|
+
|
3
|
+
def weather_output(aWEATHER)
|
4
|
+
|
5
|
+
w = aWEATHER
|
6
|
+
|
7
|
+
# Start creating output text
|
8
|
+
f = "################################<By Amar Tools>################################\n\n"
|
9
|
+
|
10
|
+
f += "Month: #{$Month[w.month_n]}\n"
|
11
|
+
|
12
|
+
f += "-------------------------------------------------------------------------------\n"
|
13
|
+
w.day.each_with_index do |d,i|
|
14
|
+
g = "#{(i+1).to_s.rjust(2)}: #{$Weather[d.weather]}. #{$Wind_str[d.wind_str]}"
|
15
|
+
g += " (#{$Wind_dir[d.wind_dir]})" unless d.wind_str == 0
|
16
|
+
l1 = g.length
|
17
|
+
g += "[#{d.special}]".rjust(60-l1) unless d.special == ""
|
18
|
+
l2 = g.length
|
19
|
+
f += g
|
20
|
+
if w.month_n != 0
|
21
|
+
f += "[New moon]".rjust(79-l2) if i == 0
|
22
|
+
f += "[½ moon, vaxing]".rjust(79-l2) if i == 7
|
23
|
+
f += "[Full moon]".rjust(79-l2) if i == 14
|
24
|
+
f += "[½ moon, waning]".rjust(79-l2) if i == 21
|
25
|
+
end
|
26
|
+
f += "\n"
|
27
|
+
f += "-------------------------------------------------------------------------------\n" if ((i+1)%7) == 0
|
28
|
+
end
|
29
|
+
|
30
|
+
f += "\n###############################################################################\n\n"
|
31
|
+
|
32
|
+
# Save weather file
|
33
|
+
save_temp_file(f, "weather", "cli")
|
34
|
+
system("#{$editor} saved/weather.npc")
|
35
|
+
|
36
|
+
end
|
@@ -0,0 +1,341 @@
|
|
1
|
+
# The Amar Tool class for generating random encounters
|
2
|
+
#
|
3
|
+
# When the class is initialized, a random encounter is generated
|
4
|
+
# using data from the imported tables (hashes and arrays)
|
5
|
+
#
|
6
|
+
# This class is pretty straight forward and shouldn't need much comments
|
7
|
+
|
8
|
+
class Enc
|
9
|
+
|
10
|
+
attr_reader :encounter, :enc_attitude, :enc_number
|
11
|
+
|
12
|
+
Inf = 1.0/0
|
13
|
+
|
14
|
+
def initialize(enc_spec, enc_number)
|
15
|
+
|
16
|
+
$Terraintype = 8 if $Terraintype == nil
|
17
|
+
$Level = 0 if $Level == nil
|
18
|
+
|
19
|
+
@enc_spec = enc_spec.to_s
|
20
|
+
@enc_number = enc_number.to_i
|
21
|
+
|
22
|
+
@enc_spec == "" ? @enc = false : @enc = true
|
23
|
+
@enc_type = ""
|
24
|
+
if @enc == false
|
25
|
+
@enc_terrain = {}
|
26
|
+
$Enc_type.each do |key,value|
|
27
|
+
@enc_terrain[key] = value[$Terraintype]
|
28
|
+
end
|
29
|
+
@enc_type = randomizer(@enc_terrain)
|
30
|
+
end
|
31
|
+
|
32
|
+
@encounter = []
|
33
|
+
|
34
|
+
if @enc_type =~ /NO ENCOUNTER/
|
35
|
+
@encounter[0] = {}
|
36
|
+
@encounter[0]["string"] = "NO ENCOUNTER"
|
37
|
+
return
|
38
|
+
end
|
39
|
+
|
40
|
+
@enc_attitude = ""
|
41
|
+
case d6
|
42
|
+
when 1
|
43
|
+
@enc_attitude = "HOSTILE"
|
44
|
+
when 2
|
45
|
+
@enc_attitude = "ANTAGONISTIC"
|
46
|
+
when 3..4
|
47
|
+
@enc_attitude = "NEUTRAL"
|
48
|
+
when 5
|
49
|
+
@enc_attitude = "POSITIVE"
|
50
|
+
when 6
|
51
|
+
@enc_attitude = "FRIENDLY"
|
52
|
+
end
|
53
|
+
|
54
|
+
if @enc == false
|
55
|
+
@enc_terrain2 = {}
|
56
|
+
$Enc_specific[@enc_type].each do |key,value|
|
57
|
+
@enc_terrain2[key] = value[$Terraintype]
|
58
|
+
end
|
59
|
+
end
|
60
|
+
|
61
|
+
if @enc_number == 0
|
62
|
+
case oD6
|
63
|
+
when -Inf..3
|
64
|
+
@enc_number = 1
|
65
|
+
when 4
|
66
|
+
@enc_number = dX (3)
|
67
|
+
when 5
|
68
|
+
@enc_number = d6
|
69
|
+
when 6..7
|
70
|
+
@enc_number = 2*d6
|
71
|
+
else
|
72
|
+
@enc_number = 3*d6
|
73
|
+
end
|
74
|
+
@enc_number = 5 if @enc_number > 5 and @enc_type =~ /onster/
|
75
|
+
end
|
76
|
+
|
77
|
+
@enc_number.times do |i|
|
78
|
+
@encounter[i] = {}
|
79
|
+
@enc == true ? @encounter[i]["string"] = @enc_spec : @encounter[i]["string"] = randomizer(@enc_terrain2)
|
80
|
+
if @encounter[i]["string"] =~ /Event:/
|
81
|
+
break
|
82
|
+
else
|
83
|
+
begin
|
84
|
+
@stats = $Encounters[@encounter[i]["string"]].dup
|
85
|
+
|
86
|
+
@encounter[i]["level"] = dX(@stats[0]) + $Level
|
87
|
+
@encounter[i]["level"] += 2 if @encounter[i]["string"] =~ /Elf/
|
88
|
+
@encounter[i]["level"] += 1 if @encounter[i]["string"] =~ /Dwarf/
|
89
|
+
@level = @encounter[i]["level"]
|
90
|
+
|
91
|
+
case rand(2).to_i
|
92
|
+
when 0
|
93
|
+
@encounter[i]["sex"] = "F"
|
94
|
+
else
|
95
|
+
@encounter[i]["sex"] = "M"
|
96
|
+
end
|
97
|
+
@encounter[i]["sex"] = "M" if @encounter[i]["string"] =~ /officer/ and rand(6) != 0
|
98
|
+
@encounter[i]["sex"] = "F" if @encounter[i]["string"] =~ /Prostitute/ and rand(10) != 0
|
99
|
+
@encounter[i]["sex"] = "F" if @encounter[i]["string"] =~ /Nanny/ and rand(10) != 0
|
100
|
+
@encounter[i]["sex"] = "F" if @encounter[i]["string"] =~ /wife/
|
101
|
+
|
102
|
+
@encounter[i]["race"] = ""
|
103
|
+
case @encounter[i]["string"]
|
104
|
+
when /Human/
|
105
|
+
@encounter[i]["race"] = "Human"
|
106
|
+
when /Dwarf/
|
107
|
+
@encounter[i]["race"] = "Dwarf"
|
108
|
+
when /Elf/, /Faerie/
|
109
|
+
@encounter[i]["race"] = "Elf"
|
110
|
+
when /Troll/
|
111
|
+
@encounter[i]["race"] = "Troll"
|
112
|
+
when /Arax/
|
113
|
+
@encounter[i]["race"] = "Arax"
|
114
|
+
when /Lizardman/
|
115
|
+
@encounter[i]["race"] = "Lizardfolk"
|
116
|
+
else
|
117
|
+
@encounter[i]["race"] = "Other"
|
118
|
+
end
|
119
|
+
|
120
|
+
@encounter[i]["name"] = naming(@encounter[i]["race"], @encounter[i]["sex"])
|
121
|
+
|
122
|
+
@encounter[i]["size"] = @stats[1] + (rand(10 * @stats[1]+1) + rand(10 * @stats[1]+1) - 10 * @stats[1])/20
|
123
|
+
@encounter[i]["size"] = 1 if @encounter[i]["size"] < 1
|
124
|
+
|
125
|
+
@encounter[i]["strength"] = ((@stats[2] * @level + 1) / 3 - 2 + aD6)
|
126
|
+
@encounter[i]["strength"] = 1 if @encounter[i]["strength"] < 1
|
127
|
+
|
128
|
+
@db = (@encounter[i]["strength"] + @encounter[i]["size"]) / 3
|
129
|
+
|
130
|
+
@wpnmax = 0
|
131
|
+
case @encounter[i]["strength"]
|
132
|
+
when 1
|
133
|
+
@wpnmax = 2
|
134
|
+
when 2
|
135
|
+
@wpnmax = 4
|
136
|
+
when 3
|
137
|
+
@wpnmax = 11
|
138
|
+
when 4
|
139
|
+
@wpnmax = 18
|
140
|
+
when 5
|
141
|
+
@wpnmax = 22
|
142
|
+
when 7..8
|
143
|
+
@wpnmax = 28
|
144
|
+
else
|
145
|
+
@wpnmax = 30
|
146
|
+
end
|
147
|
+
|
148
|
+
@mslmax = 0
|
149
|
+
case @encounter[i]["strength"]
|
150
|
+
when 1
|
151
|
+
@mslmax = 2
|
152
|
+
when 2
|
153
|
+
@mslmax = 5
|
154
|
+
when 3
|
155
|
+
@mslmax = 7
|
156
|
+
when 4..5
|
157
|
+
@mslmax = 9
|
158
|
+
when 6..7
|
159
|
+
@mslmax = 10
|
160
|
+
when 8..9
|
161
|
+
@mslmax = 11
|
162
|
+
else
|
163
|
+
@mslmax = 12
|
164
|
+
end
|
165
|
+
|
166
|
+
@encounter[i]["endurance"] = ((@stats[3] * @level + 1) / 3 - 2 + aD6)
|
167
|
+
@encounter[i]["endurance"] = 1 if @encounter[i]["endurance"] < 1
|
168
|
+
|
169
|
+
@encounter[i]["bp"] = 2 * @encounter[i]["size"] + (@encounter[i]["endurance"] / 3)
|
170
|
+
|
171
|
+
@encounter[i]["awareness"] = ((@stats[4] * @level + 1) / 3 - 2 + aD6)
|
172
|
+
@encounter[i]["awareness"] = 1 if @encounter[i]["awareness"] < 1
|
173
|
+
|
174
|
+
@encounter[i]["dodge"] = ((@stats[5] * @level + 1) / 3 - 2 + aD6)
|
175
|
+
@encounter[i]["dodge"] = 0 if @encounter[i]["dodge"] < 0
|
176
|
+
|
177
|
+
@stats[9] > 0 ? @encounter[i]["mag"] = ((@stats[9] * @level + 1) / 3 - 2 + aD6) : @encounter[i]["mag"] = 0
|
178
|
+
@encounter[i]["mag"] = 0 if @encounter[i]["mag"] < 0
|
179
|
+
|
180
|
+
@arax = 0
|
181
|
+
if @encounter[i]["race"] == "Arax"
|
182
|
+
case rand(24).to_i
|
183
|
+
when 0
|
184
|
+
@encounter[i]["size"] += d6 - 1
|
185
|
+
when 1
|
186
|
+
@encounter[i]["strength"] += oD6 + 3
|
187
|
+
@encounter[i]["strength"] = 3 if @encounter[i]["strength"] < 3
|
188
|
+
when 2
|
189
|
+
@encounter[i]["endurance"] += oD6 + 3
|
190
|
+
@encounter[i]["endurance"] = 2 if @encounter[i]["endurance"] < 2
|
191
|
+
when 3
|
192
|
+
@encounter[i]["awareness"] += oD6 + 3
|
193
|
+
@encounter[i]["awareness"] = 0 if @encounter[i]["awareness"] < 0
|
194
|
+
when 4
|
195
|
+
@encounter[i]["mag"] += oD6
|
196
|
+
@encounter[i]["mag"] = 1 if @encounter[i]["mag"] < 1
|
197
|
+
when 5
|
198
|
+
@encounter[i]["dodge"] += oD6
|
199
|
+
@encounter[i]["dodge"] = 5 if @encounter[i]["dodge"] < 5
|
200
|
+
when 6
|
201
|
+
@encounter[i]["mag_lore"] = ((@stats[10] * @level + 1) / 3 - 2 + aD6)
|
202
|
+
@encounter[i]["spells"] = 1
|
203
|
+
@encounter[i]["mag_type"] = randomizer(
|
204
|
+
"Black" => 3,
|
205
|
+
"Earth" => 3,
|
206
|
+
"Prot." => 2,
|
207
|
+
"Perc." => 2)
|
208
|
+
when 7..12
|
209
|
+
@arax = 1
|
210
|
+
end
|
211
|
+
end
|
212
|
+
|
213
|
+
if @stats[10] > 0
|
214
|
+
@encounter[i]["mag_lore"] = ((@stats[10] * @level + 1) / 3 - 2 + aD6)
|
215
|
+
@encounter[i]["mag_lore"] = 1 if @encounter[i]["mag_lore"] < 1
|
216
|
+
@encounter[i]["spells"] = ((@encounter[i]["mag_lore"] * @level + 1) / 5 - 2 + aD6)
|
217
|
+
@encounter[i]["spells"] = 0 if @encounter[i]["spells"] < 0
|
218
|
+
@encounter[i]["mag_type"] = ""
|
219
|
+
case @encounter[i]["string"]
|
220
|
+
when /black/
|
221
|
+
@encounter[i]["mag_type"] = "Black"
|
222
|
+
when /white/
|
223
|
+
@encounter[i]["mag_type"] = "White"
|
224
|
+
when /air/
|
225
|
+
@encounter[i]["mag_type"] = "Air"
|
226
|
+
when /earth/
|
227
|
+
@encounter[i]["mag_type"] = "Earth"
|
228
|
+
when /fire/
|
229
|
+
@encounter[i]["mag_type"] = "Fire"
|
230
|
+
when /water/
|
231
|
+
@encounter[i]["mag_type"] = "Water"
|
232
|
+
when /prot/
|
233
|
+
@encounter[i]["mag_type"] = "Prot."
|
234
|
+
when /Summoner/
|
235
|
+
@encounter[i]["mag_type"] = "Summ."
|
236
|
+
else
|
237
|
+
@encounter[i]["mag_type"] = randomizer(
|
238
|
+
"Black" => 3,
|
239
|
+
"White" => 8,
|
240
|
+
"Air" => 5,
|
241
|
+
"Earth" => 5,
|
242
|
+
"Fire" => 5,
|
243
|
+
"Water" => 5,
|
244
|
+
"Prot." => 5,
|
245
|
+
"Summ." => 4,
|
246
|
+
"Magic" => 3)
|
247
|
+
end
|
248
|
+
end
|
249
|
+
|
250
|
+
@wpn = $Melee[rand(@wpnmax) + 1].dup
|
251
|
+
@wpn = $Melee[1].dup if @stats[6] < 0
|
252
|
+
@encounter[i]["wpn_name"] = @wpn[0]
|
253
|
+
@encounter[i]["wpn_skill"] = ((@stats[6].abs * @level + 1) / 3 - 2 + aD6)
|
254
|
+
@encounter[i]["wpn_skill"] = 1 if @encounter[i]["wpn_skill"] < 1
|
255
|
+
# Reaction speed is calculated as weighted average between Awareness and Melee skill
|
256
|
+
if @encounter[i]["wpn_skill"] < @encounter[i]["awareness"]
|
257
|
+
@encounter[i]["reaction"] = (@encounter[i]["wpn_skill"] * 2 + @encounter[i]["awareness"]) / 3 + d6 - 3
|
258
|
+
else
|
259
|
+
@encounter[i]["reaction"] = (@encounter[i]["awareness"] * 2 + @encounter[i]["wpn_skill"]) / 3 + d6 - 3
|
260
|
+
end
|
261
|
+
@encounter[i]["reaction"] = @encounter[i]["awareness"] / 3 if @encounter[i]["reaction"] < @encounter[i]["awareness"] / 3
|
262
|
+
@encounter[i]["wpn_ini"] = @wpn[4] + @encounter[i]["reaction"]
|
263
|
+
@encounter[i]["wpn_off"] = @encounter[i]["wpn_skill"] + @wpn[5]
|
264
|
+
@encounter[i]["wpn_def"] = @encounter[i]["wpn_skill"] + @wpn[6] + @encounter[i]["dodge"] / 5
|
265
|
+
@encounter[i]["wpn_dam"] = @db + @wpn[3]
|
266
|
+
|
267
|
+
if @stats[8] < 0
|
268
|
+
@encounter[i]["ap"] = @stats[8].abs
|
269
|
+
elsif @stats[8] > 0
|
270
|
+
@encounter[i]["ap"] = rand(@stats[8])
|
271
|
+
else
|
272
|
+
@encounter[i]["ap"] = 0
|
273
|
+
end
|
274
|
+
|
275
|
+
@encumberance = 3 + @encounter[i]["ap"] * 7
|
276
|
+
if @encounter[i]["strength"] * 2 > @encumberance
|
277
|
+
@encounter[i]["status"] = 0
|
278
|
+
elsif @encounter[i]["strength"] * 5 > @encumberance
|
279
|
+
@encounter[i]["status"] = -1
|
280
|
+
elsif @encounter[i]["strength"] * 10 > @encumberance
|
281
|
+
@encounter[i]["status"] = -3
|
282
|
+
else
|
283
|
+
@encounter[i]["status"] = -5
|
284
|
+
end
|
285
|
+
|
286
|
+
if @stats[7] != 0
|
287
|
+
@msl = $Missile[rand(@mslmax) + 1].dup
|
288
|
+
@encounter[i]["msl_name"] = @msl[0]
|
289
|
+
@encounter[i]["msl_skill"] = ((@stats[7] * @level + 1) / 3 - 2 + aD6)
|
290
|
+
@encounter[i]["msl_skill"] = 1 if @encounter[i]["msl_skill"] < 1
|
291
|
+
@encounter[i]["msl_ini"] = @msl[7] + @encounter[i]["reaction"]
|
292
|
+
@encounter[i]["msl_off"] = @encounter[i]["msl_skill"] + @msl[4]
|
293
|
+
@encounter[i]["msl_dam"] = @msl[3]
|
294
|
+
@encounter[i]["msl_rng"] = @msl[5]
|
295
|
+
if @msl[1] !~ /bow/
|
296
|
+
@encounter[i]["msl_dam"] += @encounter[i]["strength"] / 5
|
297
|
+
end
|
298
|
+
end
|
299
|
+
|
300
|
+
if @arax == 1
|
301
|
+
case rand(11).to_i
|
302
|
+
when 0
|
303
|
+
@encounter[i]["ap"] += d6
|
304
|
+
when 1..3
|
305
|
+
@tmp = oD6 + 3
|
306
|
+
@encounter[i]["wpn_skill"] += @tmp
|
307
|
+
@encounter[i]["wpn_off"] += @tmp
|
308
|
+
@encounter[i]["wpn_def"] += @tmp
|
309
|
+
when 4..5
|
310
|
+
@tmp = oD6 + 3
|
311
|
+
@encounter[i]["msl_skill"] += @tmp
|
312
|
+
@encounter[i]["msl_off"] += @tmp
|
313
|
+
when 6
|
314
|
+
@encounter[i]["msl_name"] = "Poison spit"
|
315
|
+
@encounter[i]["msl_skill"] = ((@stats[7] * @level + 1) / 3 - 2 + aD6)
|
316
|
+
@encounter[i]["msl_skill"] = 1 if @encounter[i]["msl_skill"] < 1
|
317
|
+
@encounter[i]["msl_off"] = @encounter[i]["msl_skill"]
|
318
|
+
@encounter[i]["msl_dam"] = 2
|
319
|
+
@encounter[i]["msl_rng"] = 10
|
320
|
+
when 7
|
321
|
+
@encounter[i]["msl_name"] = "Poison breath"
|
322
|
+
@encounter[i]["msl_skill"] = ((@stats[7] * @level + 1) / 3 + aD6)
|
323
|
+
@encounter[i]["msl_skill"] = 1 if @encounter[i]["msl_skill"] < 1
|
324
|
+
@encounter[i]["msl_off"] = @encounter[i]["msl_skill"]
|
325
|
+
@encounter[i]["msl_dam"] = 0
|
326
|
+
@encounter[i]["msl_rng"] = 3
|
327
|
+
else
|
328
|
+
@encounter[i]["string"] += " [Chaos feature, GM's discr.]"
|
329
|
+
end
|
330
|
+
end
|
331
|
+
|
332
|
+
rescue # Result for corner cases
|
333
|
+
@encounter[0] = {}
|
334
|
+
@encounter[0]["string"] = "NO ENCOUNTER"
|
335
|
+
return
|
336
|
+
end
|
337
|
+
end
|
338
|
+
@enc_terrain2[@encounter[i]["string"]] += 20 if @encounter[i]["string"] =~ /Human/ and @enc == false
|
339
|
+
end
|
340
|
+
end
|
341
|
+
end
|