amar-rpg 2.0.1

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Files changed (52) hide show
  1. checksums.yaml +7 -0
  2. data/LICENSE +675 -0
  3. data/README.md +155 -0
  4. data/amar-tui.rb +8195 -0
  5. data/cli_enc_output.rb +87 -0
  6. data/cli_enc_output_new.rb +433 -0
  7. data/cli_enc_output_new_3tier.rb +198 -0
  8. data/cli_enc_output_new_compact.rb +238 -0
  9. data/cli_name_gen.rb +21 -0
  10. data/cli_npc_output.rb +279 -0
  11. data/cli_npc_output_new.rb +700 -0
  12. data/cli_town_output.rb +39 -0
  13. data/cli_weather_output.rb +36 -0
  14. data/includes/class_enc.rb +341 -0
  15. data/includes/class_enc_new.rb +512 -0
  16. data/includes/class_monster_new.rb +551 -0
  17. data/includes/class_npc.rb +1378 -0
  18. data/includes/class_npc_new.rb +1187 -0
  19. data/includes/class_npc_new.rb.backup +706 -0
  20. data/includes/class_npc_new_skills.rb +153 -0
  21. data/includes/class_town.rb +237 -0
  22. data/includes/d6s.rb +40 -0
  23. data/includes/equipment_tables.rb +120 -0
  24. data/includes/functions.rb +67 -0
  25. data/includes/includes.rb +30 -0
  26. data/includes/randomizer.rb +15 -0
  27. data/includes/spell_catalog.rb +441 -0
  28. data/includes/tables/armour.rb +13 -0
  29. data/includes/tables/chartype.rb +4412 -0
  30. data/includes/tables/chartype_new.rb +765 -0
  31. data/includes/tables/chartype_new_full.rb +2713 -0
  32. data/includes/tables/enc_specific.rb +168 -0
  33. data/includes/tables/enc_type.rb +17 -0
  34. data/includes/tables/encounters.rb +99 -0
  35. data/includes/tables/magick.rb +169 -0
  36. data/includes/tables/melee.rb +36 -0
  37. data/includes/tables/missile.rb +17 -0
  38. data/includes/tables/monster_stats_new.rb +264 -0
  39. data/includes/tables/month.rb +18 -0
  40. data/includes/tables/names.rb +21 -0
  41. data/includes/tables/personality.rb +12 -0
  42. data/includes/tables/race_templates.rb +318 -0
  43. data/includes/tables/religions.rb +266 -0
  44. data/includes/tables/spells_new.rb +496 -0
  45. data/includes/tables/tier_system.rb +104 -0
  46. data/includes/tables/town.rb +71 -0
  47. data/includes/tables/weather.rb +41 -0
  48. data/includes/town_relations.rb +127 -0
  49. data/includes/weather.rb +108 -0
  50. data/includes/weather2latex.rb +114 -0
  51. data/lib/rcurses.rb +33 -0
  52. metadata +157 -0
@@ -0,0 +1,168 @@
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+ # The main data for encountering each specific type in various terrains
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+ #
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+ # Terrain randomizer: Terraintype#=Night#(0)/Day#(1),Terrain#: Terrain, Night/Day -- $Terraintype = $Terrain + (8 * $Day)
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+ # [ 0: City 1: Rural 2: Road 3: Plains 4: Hills 5: Mountain 6: Woods 7: Wilderness ]
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+
6
+ $Enc_specific = {
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+ "smallanimal" => {# ○Ci,Ru,Ro,Pl,Hi,Mo,Wo,Wi●Ci,Ru,Ro,Pl,Hi,Mo,Wo,Wi
8
+ "Small animal: Prey" => [ 7, 7, 6, 6, 6, 6, 6, 5, 8, 7, 6, 6, 6, 6, 6, 5],
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+ "Small animal: Predator" => [ 3, 3, 4, 4, 4, 4, 4, 5, 2, 3, 4, 4, 4, 4, 4, 5]
10
+ },
11
+ "largeanimal" => {# ○Ci,Ru,Ro,Pl,Hi,Mo,Wo,Wi●Ci,Ru,Ro,Pl,Hi,Mo,Wo,Wi
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+ "Large animal: Prey" => [ 8, 8, 7, 6, 6, 6, 6, 5, 9, 8, 7, 6, 6, 6, 6, 5],
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+ "Large animal: Predator" => [ 2, 2, 3, 4, 4, 4, 4, 5, 1, 2, 3, 4, 4, 4, 4, 5]
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+ },
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+ "human" => {# ○Ci,Ru,Ro,Pl,Hi,Mo,Wo,Wi●Ci,Ru,Ro,Pl,Hi,Mo,Wo,Wi
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+ "Human: Animal trainer" => [ 2, 5, 4, 5, 5, 5, 6, 6, 2, 5, 4, 5, 5, 5, 6, 6],
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+ "Human: Archer" => [ 3, 4, 4, 5, 5, 5, 5, 5, 3, 4, 4, 5, 5, 5, 5, 5],
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+ "Human: Armour smith" => [ 4, 2, 2, 2, 2, 2, 2, 2, 4, 2, 2, 2, 2, 2, 2, 2],
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+ "Human: Army officer" => [ 5, 5, 4, 3, 3, 3, 3, 3, 5, 5, 4, 3, 3, 3, 3, 3],
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+ "Human: Assassin" => [ 3, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1],
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+ "Human: Baker/Cook" => [ 4, 4, 3, 3, 3, 3, 3, 3, 4, 4, 3, 3, 3, 3, 3, 3],
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+ "Human: Bard" => [ 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4],
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+ "Human: Boatbuilder" => [ 4, 4, 3, 3, 2, 1, 3, 3, 4, 4, 3, 3, 2, 1, 3, 3],
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+ "Human: Body guard" => [ 4, 3, 3, 3, 3, 3, 3, 3, 4, 3, 3, 3, 3, 3, 3, 3],
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+ "Human: Builder" => [ 5, 5, 3, 4, 4, 4, 4, 4, 5, 5, 3, 4, 4, 4, 4, 4],
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+ "Human: Bureaucrat" => [ 3, 2, 2, 2, 2, 2, 2, 2, 3, 2, 2, 2, 2, 2, 2, 2],
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+ "Human: Carpenter" => [ 4, 4, 3, 4, 4, 4, 6, 4, 4, 4, 3, 4, 4, 4, 6, 4],
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+ "Human: Clergyman" => [ 4, 3, 3, 3, 3, 3, 3, 3, 4, 3, 3, 3, 3, 3, 3, 3],
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+ "Human: Crafts (fine)" => [ 4, 3, 2, 3, 3, 3, 3, 3, 4, 3, 2, 3, 3, 3, 3, 3],
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+ "Human: Crafts (heavy)" => [ 4, 4, 3, 4, 4, 4, 4, 4, 4, 4, 3, 4, 4, 4, 4, 4],
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+ "Human: Entertainer" => [ 5, 4, 4, 4, 4, 4, 4, 4, 5, 4, 4, 4, 4, 4, 4, 4],
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+ "Human: Executioner" => [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
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+ "Human: Farmer" => [ 4,10, 8, 7, 6, 5, 6, 5, 4,10, 8, 7, 6, 5, 6, 5],
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+ "Human: Fine artist" => [ 3, 2, 2, 2, 2, 2, 2, 2, 3, 2, 2, 2, 2, 2, 2, 2],
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+ "Human: Fine smith" => [ 4, 3, 3, 3, 3, 3, 3, 3, 4, 3, 3, 3, 3, 3, 3, 3],
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+ "Human: Fisherman" => [ 6, 8, 5, 4, 4, 4, 4, 4, 6, 8, 5, 4, 4, 4, 4, 4],
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+ "Human: Gladiator" => [ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2],
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+ "Human: Noble" => [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
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+ "Human: Highwayman" => [ 2, 3, 6, 6, 6, 6, 6, 6, 1, 3, 6, 6, 6, 6, 6, 6],
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+ "Human: House wife" => [ 8, 8, 5, 5, 5, 4, 5, 3, 8, 8, 5, 5, 5, 4, 5, 3],
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+ "Human: Hunter" => [ 4, 8, 8, 9, 9, 9,10, 9, 4, 8, 8, 9, 9, 9,10, 9],
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+ "Human: Jeweller" => [ 3, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1],
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+ "Human: High class" => [ 3, 2, 2, 2, 2, 2, 2, 2, 3, 2, 2, 2, 2, 2, 2, 2],
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+ "Human: Mapmaker" => [ 3, 2, 2, 2, 2, 2, 2, 2, 3, 2, 2, 2, 2, 2, 2, 2],
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+ "Human: Mason" => [ 6, 6, 5, 5, 5, 4, 4, 4, 6, 6, 5, 5, 5, 4, 4, 4],
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+ "Human: Merchant" => [ 7, 6, 6, 6, 5, 5, 5, 5, 7, 6, 6, 6, 5, 5, 5, 5],
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+ "Human: Messenger" => [ 3, 2, 3, 2, 2, 2, 2, 2, 3, 2, 3, 2, 2, 2, 2, 2],
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+ "Human: Monk" => [ 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4],
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+ "Human: Nanny" => [ 5, 4, 3, 4, 4, 4, 4, 4, 5, 4, 3, 4, 4, 4, 4, 4],
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+ "Human: Navigator" => [ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3],
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+ "Human: Prostitute" => [ 6, 2, 2, 2, 2, 2, 2, 2, 4, 2, 2, 2, 2, 2, 2, 2],
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+ "Human: Ranger" => [ 3, 6, 6, 7, 7, 7, 9, 8, 3, 6, 6, 7, 7, 7, 9, 8],
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+ "Human: Sage" => [ 3, 2, 2, 2, 2, 2, 2, 2, 3, 2, 2, 2, 2, 2, 2, 2],
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+ "Human: Sailor" => [ 7, 8, 3, 3, 3, 3, 3, 3, 7, 8, 3, 3, 3, 3, 3, 3],
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+ "Human: Scribe" => [ 3, 2, 2, 2, 2, 2, 2, 2, 3, 2, 2, 2, 2, 2, 2, 2],
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+ "Human: Seer" => [ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2],
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+ "Human: Smith" => [ 7, 6, 4, 4, 4, 4, 4, 4, 7, 6, 4, 4, 4, 4, 4, 4],
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+ "Human: Soldier" => [10, 8, 8, 8, 8, 8, 8, 8, 0, 8, 8, 8, 8, 8, 8, 8],
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+ "Human: Sorcerer" => [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
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+ "Human: Sports contender" =>[ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3],
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+ "Human: Summoner" => [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
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+ "Human: Tailor" => [ 6, 6, 4, 4, 4, 4, 4, 4, 6, 6, 4, 4, 4, 4, 4, 4],
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+ "Human: Tanner" => [ 5, 5, 4, 4, 4, 4, 6, 5, 5, 5, 4, 4, 4, 4, 6, 5],
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+ "Human: Thief" => [ 5, 4, 5, 3, 3, 3, 3, 3, 3, 3, 5, 3, 3, 3, 3, 3],
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+ "Human: Tracker" => [ 3, 6, 7, 7, 7, 7, 8, 9, 3, 6, 7, 7, 7, 7, 8, 9],
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+ "Human: Warrior" => [ 7, 6, 7, 7, 7, 7, 7, 7, 7, 6, 7, 7, 7, 7, 7, 7],
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+ "Human: Witch (black)" => [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
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+ "Human: Witch (white)" => [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
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+ "Human: Wizard (air)" => [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
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+ "Human: Wizard (earth)" => [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
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+ "Human: Wizard (fire)" => [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
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+ "Human: Wizard (water)" => [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
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+ "Human: Wizard (prot.)" => [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]
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+ },
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+ "dwarf" => {# ○Ci,Ru,Ro,Pl,Hi,Mo,Wo,Wi●Ci,Ru,Ro,Pl,Hi,Mo,Wo,Wi
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+ "Dwarf: Worker" => [ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2],
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+ "Dwarf: Warrior" => [ 2, 2, 2, 2, 2, 3, 2, 2, 2, 2, 2, 2, 3, 4, 2, 2],
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+ "Dwarf: Guard" => [ 4, 3, 3, 3, 3, 3, 2, 2, 3, 3, 4, 3, 3, 4, 2, 2],
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+ "Dwarf: Smith" => [ 4, 3, 2, 2, 2, 2, 2, 2, 6, 5, 4, 2, 2, 2, 2, 2]
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+ },
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+ "elf" => {# ○Ci,Ru,Ro,Pl,Hi,Mo,Wo,Wi●Ci,Ru,Ro,Pl,Hi,Mo,Wo,Wi
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+ "Elf: Worker" => [ 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2],
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+ "Elf: Warrior" => [ 2, 2, 2, 2, 2, 2, 3, 3, 2, 2, 2, 2, 2, 2, 3, 3],
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+ "Elf: Archer" => [ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3],
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+ "Elf: Wizard" => [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]
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+ },
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+ "arax" => {# ○Ci,Ru,Ro,Pl,Hi,Mo,Wo,Wi●Ci,Ru,Ro,Pl,Hi,Mo,Wo,Wi
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+ "Arax: Worker" => [ 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2],
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+ "Arax: Warrior" => [ 3, 3, 3, 3, 3, 3, 3, 4, 3, 3, 3, 3, 3, 3, 3, 4],
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+ "Arax: Hunter" => [ 3, 3, 3, 4, 4, 4, 4, 4, 3, 3, 3, 4, 4, 4, 4, 4]
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+ },
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+ "monster" => {# ○Ci,Ru,Ro,Pl,Hi,Mo,Wo,Wi●Ci,Ru,Ro,Pl,Hi,Mo,Wo,Wi
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+ "Monster: Troll (small)" => [ 3, 3, 4, 5, 6, 6, 7, 7, 2, 2, 3, 4, 5, 5, 6, 6],
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+ "Monster: Troll (large)" => [ 1, 1, 1, 2, 3, 3, 4, 4, 1, 1, 1, 2, 2, 2, 3, 3],
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+ "Monster: Faerie" => [ 4, 4, 4, 5, 4, 2,10, 9, 4, 4, 4, 6, 4, 2,10, 9],
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+ "Monster: Lizardman" => [ 5, 5, 5, 5, 4, 3, 5, 6, 5, 5, 5, 5, 5, 3, 5, 6],
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+ "Monster: Giant" => [ 2, 2, 2, 2, 3, 4, 2, 2, 2, 2, 2, 2, 3, 4, 2, 2],
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+ "Monster: Wyvern" => [ 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 3, 4, 5, 4, 5],
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+ "Monster: Werewolf" => [ 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4],
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+ "Monster: Zombie" => [ 4, 4, 4, 4, 4, 4, 4, 4, 1, 1, 1, 1, 2, 3, 1, 4],
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+ "Monster: Skeleton" => [ 4, 4, 4, 4, 4, 4, 4, 4, 1, 1, 1, 1, 2, 3, 1, 4],
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+ "Monster: Vampire" => [ 5, 5, 5, 5, 5, 5, 5, 5, 0, 0, 0, 0, 0, 0, 0, 0],
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+ "Monster: Dragon" => [ 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1, 2, 2, 2],
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+ "Monster: Special" => [ 6, 6, 6, 6, 6, 6, 6, 6, 5, 5, 5, 5, 5, 5, 5, 6]
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+ },
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+ "event" => {
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+ # ○Ci,Ru,Ro,Pl,Hi,Mo,Wo,Wi●Ci,Ru,Ro,Pl,Hi,Mo,Wo,Wi
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+ "Event: Robbed victim lies on the ground, crying" =>
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+ [ 3, 2, 1, 0, 0, 0, 0, 0, 3, 2, 1, 0, 0, 0, 0, 0],
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+ "Event: Shop is getting robbed" =>
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+ [ 3, 1, 0, 0, 0, 0, 0, 0, 2, 1, 0, 0, 0, 0, 0, 0],
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+ "Event: Law enforcement is about to catch a robber/thief" =>
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+ [ 2, 1, 0, 0, 0, 0, 0, 0, 3, 2, 1, 0, 0, 0, 0, 0],
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+ "Event: Law enforcement with a newly caught robber/thief" =>
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+ [ 2, 1, 1, 0, 0, 0, 0, 0, 3, 2, 2, 0, 0, 0, 0, 0],
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+ "Event: Mob bullying an innocent" =>
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+ [ 3, 1, 1, 0, 0, 0, 0, 0, 5, 3, 1, 0, 0, 0, 0, 0],
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+ "Event: Assassination attempt" =>
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+ [ 3, 2, 1, 0, 0, 0, 0, 0, 2, 1, 0, 0, 0, 0, 0, 0],
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+ "Event: Crowd demonstrating" =>
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+ [ 0, 0, 0, 0, 0, 0, 0, 0, 4, 2, 0, 0, 0, 0, 0, 0],
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+ "Event: Religious procession" =>
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+ [ 2, 1, 0, 0, 0, 0, 0, 0, 6, 4, 4, 3, 3, 1, 3, 1],
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+ "Event: Roll again. The encounter is wounded" =>
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+ [ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3],
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+ "Event: Roll again. The encounter is rich (2d6 GP)" =>
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+ [ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3],
128
+ "Event: Roll again. If human or dwarf, the encounter is drunk" =>
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+ [ 5, 3, 3, 2, 2, 1, 2, 1, 4, 2, 2, 1, 1, 1, 1, 1],
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+ "Event: Roll again. The encounter carries a magic item" =>
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+ [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
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+ "Event: Combination encounter. Roll two times" =>
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+ [ 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5],
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+ "Event: Combination encounter. Roll three times" =>
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+ [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
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+ "Event: Ambush. Roll again" =>
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+ [ 2, 2, 3, 1, 1, 1, 1, 2, 2, 2, 3, 1, 1, 1, 1, 2],
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+ "Event: Roll again. Encounter is seeking treasure (if applicable)" =>
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+ [ 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5],
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+ "Event: Music event/consert" =>
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+ [ 2, 1, 0, 0, 0, 0, 0, 0, 5, 4, 2, 1, 1, 1, 1, 1],
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+ "Event: Hero. Roll again with +4 level until \na humanoid is rolled (use only the first one)" =>
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+ [ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2],
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+ "Event: Demi-God. Roll again with +8 level until \na humanoid is rolled (use only the first one)" =>
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+ [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
146
+ "Event: Quarrel/fight between two encounters. Roll two times" =>
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+ [ 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4],
148
+ "Event: Bad weather" =>
149
+ [ 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5],
150
+ "Event: Abandoned camp/equipment" =>
151
+ [ 4, 4, 4, 4, 4, 2, 4, 2, 4, 4, 4, 4, 4, 2, 4, 2],
152
+ "Event: Equipment worth 1d6 GP if Awareness roll of 12 is made" =>
153
+ [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
154
+ "Event: Fire or explosion" =>
155
+ [ 2, 2, 1, 1, 1, 1, 1, 1, 3, 2, 1, 1, 1, 1, 1, 1],
156
+ "Event: Temporary magic field, restore 1 MA" =>
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+ [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
158
+ "Event: Temporary magic field, drain 1 MA" =>
159
+ [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
160
+ "Event: Encounter is terrified. Roll again" =>
161
+ [ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3],
162
+ "Event: Encounter is seeking help. Roll again" =>
163
+ [ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3],
164
+ "Event: Cave/cavern/dungeon/building discovered with\n Awareness roll of 9 (12 at night)" =>
165
+ [ 1, 1, 1, 2, 3, 3, 3, 4, 1, 1, 1, 3, 3, 3, 3, 4]
166
+ }
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+ }
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+
@@ -0,0 +1,17 @@
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+ # Terrain randomizer - what type of encounter is most likely in each terrain
2
+ #
3
+ # Tarraintype#=Night#(0)/Day#(1),Terrain#: Terrain, Night/Day
4
+ # 0: City 1: Rural 2: Road 3: Plains 4: Hills 5: Mountain 6: Woods 7: Wilderness
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+ # $Terraintype = $Terrain + (8 * $Day)
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+
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+ $Enc_type = {# ○Ci,Ru,Ro,Pl,Hi,Mo,Wo,Wi●Ci,Ru,Ro,Pl,Hi,Mo,Wo,Wi
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+ "NO ENCOUNTER" => [ 8, 9,11,13,13,15,17,15, 5, 7, 9,11,11,13,15,13],
9
+ "smallanimal" => [ 3, 4, 4,10,10, 8,15,10, 3, 4, 5,10,10, 8,15,10],
10
+ "largeanimal" => [ 2, 5, 5, 8, 7, 6,12, 7, 4, 5, 5, 8, 7, 6,12, 7],
11
+ "human" => [10, 9, 8, 7, 6, 5, 8, 4,15,14,13,10, 9, 7,10, 6],
12
+ "dwarf" => [ 2, 2, 2, 3, 4, 6, 1, 3, 3, 3, 3, 3, 6, 8, 1, 3],
13
+ "elf" => [ 1, 1, 1, 2, 1, 1, 5, 3, 3, 3, 3, 3, 2, 1, 8, 3],
14
+ "arax" => [ 1, 1, 2, 3, 3, 3, 3, 3, 1, 1, 1, 1, 2, 2, 2, 3],
15
+ "monster" => [ 1, 1, 1, 3, 3, 4, 3, 4, 1, 1, 1, 1, 2, 3, 2, 4],
16
+ "event" => [ 4, 4, 3, 3, 3, 3, 4, 4, 5, 4, 3, 3, 3, 3, 4, 5]
17
+ }
@@ -0,0 +1,99 @@
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+ # Stats for each encounter
2
+ #
3
+ # Encounter format = [ MaxLVL, SIZE, STR, END, AWR, Dodge, Melee-skill, Missile-skill, AP, MAG, MagicLore ]
4
+ # 0 1 2 3 4 5 6 7 8 9 10
5
+
6
+ $Encounters = {# [L, Z, S, E, A, d,ml,ms,ap,ma,ml]
7
+ "Animal trainer" => [5, 3, 2, 3, 3, 3, 3, 3, 4, 0, 0],
8
+ "Archer" => [5, 3, 3, 3, 3, 4, 4, 6, 5, 0, 0],
9
+ "Armour smith" => [5, 3, 5, 4, 1, 3, 3, 3, 6, 0, 0],
10
+ "Army officer" => [5, 3, 4, 3, 2, 5, 5, 5, 6, 0, 0],
11
+ "Assassin" => [5, 3, 3, 2, 3, 4, 5, 5, 4, 0, 0],
12
+ "Baker/Cook" => [5, 3, 2, 1, 1, 2, 2, 2, 2, 0, 0],
13
+ "Bard" => [5, 3, 1, 2, 2, 2, 2, 2, 3, 1, 0],
14
+ "Boatbuilder" => [5, 3, 4, 3, 1, 2, 2, 2, 3, 0, 0],
15
+ "Body guard" => [5, 4, 4, 4, 3, 5, 5, 5, 6, 0, 0],
16
+ "Builder" => [5, 3, 4, 3, 1, 2, 2, 2, 2, 0, 0],
17
+ "Bureaucrat" => [5, 3, 0, 1, 2, 1, 1, 1, 2, 0, 0],
18
+ "Carpenter" => [5, 3, 3, 2, 1, 2, 2, 2, 2, 0, 0],
19
+ "Clergyman" => [5, 3, 2, 2, 2, 2, 2, 2, 4, 2, 1],
20
+ "Crafts (fine)" => [5, 3, 2, 1, 2, 1, 1, 1, 2, 0, 0],
21
+ "Crafts (heavy)" => [5, 3, 3, 3, 1, 2, 2, 2, 2, 0, 0],
22
+ "Entertainer" => [5, 3, 3, 3, 2, 5, 4, 4, 2, 0, 0],
23
+ "Executioner" => [5, 4, 5, 2, 1, 1, 4, 1, 4, 0, 0],
24
+ "Farmer" => [5, 3, 3, 2, 2, 2, 2, 2, 2, 0, 0],
25
+ "Fine artist" => [5, 3, 1, 1, 2, 1, 1, 1, 0, 0, 0],
26
+ "Fine smith" => [5, 3, 2, 1, 2, 2, 2, 2, 2, 0, 0],
27
+ "Fisherman" => [5, 3, 4, 3, 2, 3, 3, 3, 3, 0, 0],
28
+ "Gladiator" => [5, 4, 4, 4, 2, 6, 6, 4, 6, 0, 0],
29
+ "Noble" => [5, 3, 2, 2, 2, 3, 3, 3, 6, 0, 0],
30
+ "Highwayman" => [5, 3, 2, 3, 2, 4, 4, 4, 5, 0, 0],
31
+ "House wife" => [5, 3, 2, 1, 1, 1, 1, 1, 0, 0, 0],
32
+ "Hunter" => [5, 3, 3, 4, 4, 4, 3, 4, 4, 0, 0],
33
+ "Jeweller" => [5, 3, 1, 1, 3, 1, 1, 1, 0, 0, 0],
34
+ "High class" => [5, 3, 2, 3, 2, 3, 3, 3, 6, 0, 0],
35
+ "Mapmaker" => [5, 3, 1, 1, 2, 1, 1, 1, 2, 0, 0],
36
+ "Mason" => [5, 3, 4, 3, 1, 1, 1, 1, 2, 0, 0],
37
+ "Merchant" => [5, 3, 2, 2, 2, 2, 2, 2, 2, 0, 0],
38
+ "Messenger" => [5, 3, 2, 4, 3, 4, 3, 3, 3, 0, 0],
39
+ "Monk" => [5, 3, 3, 4, 3, 5, 6, 4, 3, 2, 0],
40
+ "Nanny" => [5, 3, 1, 2, 2, 1, 1, 1, 0, 0, 0],
41
+ "Navigator" => [5, 3, 1, 2, 3, 1, 1, 1, 2, 0, 0],
42
+ "Prostitute" => [5, 3, 2, 3, 2, 3, 3, 3, 2, 0, 0],
43
+ "Ranger" => [5, 3, 2, 4, 3, 4, 4, 5, 5, 0, 0],
44
+ "Sage" => [5, 3, 1, 1, 2, 1, 1, 1, 2, 1, 1],
45
+ "Sailor" => [5, 3, 4, 4, 2, 3, 3, 3, 3, 0, 0],
46
+ "Scribe" => [5, 3, 1, 1, 2, 1, 1, 1, 2, 0, 0],
47
+ "Seer" => [5, 3, 1, 1, 3, 1, 1, 1, 2, 4, 4],
48
+ "Smith" => [5, 3, 5, 3, 1, 1, 1, 1, 5, 0, 0],
49
+ "Soldier" => [5, 4, 3, 4, 2, 5, 5, 5, 6, 0, 0],
50
+ "Sorcerer" => [5, 3, 1, 1, 2, 2, 2, 2, 3, 4, 4],
51
+ "Sports contender" => [5, 3, 4, 4, 2, 5, 5, 5, 4, 0, 0],
52
+ "Summoner" => [5, 3, 1, 1, 2, 2, 2, 2, 3, 4, 4],
53
+ "Tailor" => [5, 3, 2, 1, 2, 2, 2, 2, 2, 0, 0],
54
+ "Tanner" => [5, 3, 2, 1, 2, 2, 2, 2, 2, 0, 0],
55
+ "Thief" => [5, 3, 2, 3, 3, 5, 5, 4, 4, 0, 0],
56
+ "Tracker" => [5, 3, 2, 4, 5, 4, 4, 4, 4, 0, 0],
57
+ "Warrior" => [5, 4, 4, 4, 2, 5, 5, 4, 6, 0, 0],
58
+ "Witch (black)" => [5, 3, 1, 1, 2, 2, 2, 2, 3, 4, 4],
59
+ "Witch (white)" => [5, 3, 1, 1, 2, 2, 2, 2, 3, 4, 4],
60
+ "Wizard (air)" => [5, 3, 1, 1, 2, 2, 2, 2, 3, 4, 4],
61
+ "Wizard (earth)" => [5, 3, 1, 1, 2, 2, 2, 2, 3, 4, 4],
62
+ "Wizard (fire)" => [5, 3, 1, 1, 2, 2, 2, 2, 3, 4, 4],
63
+ "Wizard (water)" => [5, 3, 1, 1, 2, 2, 2, 2, 3, 4, 4],
64
+ "Wizard (prot.)" => [5, 3, 1, 1, 2, 2, 2, 2, 3, 4, 4],
65
+ "Small animal: Prey" => [3, 2, 1, 3, 5, 5,-1, 0, 0, 0, 0],
66
+ "Small animal: Predator" => [3, 2, 1, 4, 5, 4,-4, 0, 0, 0, 0],
67
+ "Large animal: Prey" => [3, 5, 5, 4, 5, 5,-2, 0,-1, 0, 0],
68
+ "Large animal: Predator" => [3, 5, 5, 5, 5, 4,-5, 0,-1, 0, 0],
69
+ # These will be created with race prefix when race is selected
70
+ "Worker" => [5, 3, 3, 3, 2, 2, 3, 2, 3, 0, 0],
71
+ "Guard" => [5, 3, 4, 4, 3, 4, 5, 4, 6, 0, 0],
72
+ "Scout" => [5, 3, 3, 4, 4, 5, 4, 5, 4, 0, 0],
73
+ "Barbarian" => [5, 4, 5, 4, 2, 4, 5, 3, 4, 0, 0],
74
+ "Shaman" => [5, 3, 2, 3, 3, 3, 3, 3, 3, 3, 2],
75
+ "Berserker" => [5, 4, 5, 5, 2, 3, 6, 3, 3, 0, 0],
76
+ "Battle Mage" => [5, 3, 2, 3, 3, 4, 4, 4, 4, 4, 3],
77
+ "Monster: Troll (small)" => [3, 3, 3, 3, 2, 3, 3, 3, 5, 0, 0],
78
+ "Monster: Troll (large)" => [6, 7, 7, 7, 1, 2, 6, 3,-3, 0, 0],
79
+ "Monster: Faerie" => [6, 3, 2, 3, 6, 6, 5, 4, 2, 5, 2],
80
+ "Monster: Lizardman" => [5, 4, 5, 5, 2, 2, 5, 2, 6, 0, 0],
81
+ "Monster: Giant" => [6,12,12, 7, 2, 0, 6, 3,-4, 0, 0],
82
+ "Monster: Wyvern" => [5,10,10, 7, 5, 2,-5, 0,-3, 0, 0],
83
+ "Monster: Werewolf" => [6, 3, 4, 5, 5, 5, 5, 3, 3, 0, 0],
84
+ "Monster: Zombie" => [4, 3, 4, 7, 0, 0, 3, 0, 4, 0, 0],
85
+ "Monster: Skeleton" => [3, 3, 2, 5, 0, 0, 2, 0, 4, 0, 0],
86
+ "Monster: Vampire" => [7, 3, 5,10, 3, 6, 5, 3, 3, 3, 3],
87
+ "Monster: Dragon" => [7,12,12, 7, 4, 1,-7, 0,-6, 5, 2],
88
+ "Monster: Red Dragon" => [8,14,14, 8, 4, 1,-8, 0,-7, 6, 3],
89
+ "Monster: Black Dragon" => [8,13,13, 9, 5, 2,-7, 0,-6, 6, 3],
90
+ "Monster: Green Dragon" => [7,12,13, 8, 4, 2,-7, 0,-6, 5, 2],
91
+ "Monster: Blue Dragon" => [8,13,12, 7, 5, 1,-7, 0,-6, 6, 3],
92
+ "Monster: Gold Dragon" => [9,15,15, 9, 6, 2,-8, 0,-7, 7, 4],
93
+ "Monster: Ancient Dragon" => [10,16,16,10, 6, 3,-9, 0,-8, 8, 5],
94
+ "Monster: Drake" => [6, 8, 8, 6, 4, 3,-5, 0,-4, 3, 1],
95
+ "Monster: Hydra" => [7,11,10, 9, 3, 1,-6, 0,-5, 0, 0],
96
+ "Monster: Basilisk" => [6, 9, 9, 7, 4, 2,-5, 0,-4, 3, 1],
97
+ "Monster: Special" => [9, 7, 7, 7, 5, 5, 5, 5,10, 0, 0]
98
+ }
99
+
@@ -0,0 +1,169 @@
1
+ # Magick tables
2
+ #
3
+ # [ "Level", "Spell", "+", "Resist", "CT", "DR", "Dur", "Rng", "Wt", "AoE" ]
4
+ # referencegoes like $Magick["air"][5][5], which would be DR for "Fog" (=9)
5
+ # The NPC's level in the spell is entered into $Magick["air"][5][0]
6
+
7
+ $Magick = {
8
+ "air" => [
9
+ [ 0, "Push", "-", "N", "1r", "7", "I", "5m", "", "1O*/1C*" ],
10
+ [ 0, "Animal Sense", "+", "Y", "5r", "9", "5m", "100m", "", "1A*" ],
11
+ [ 0, "Ctrl Elemental", "A", "Y", "1r", "9", "2m", "10m", "", "1E*" ],
12
+ [ 0, "Enh. COORD", "P", "Y", "10m", "9", "10m", "T", "100kg", "1C*" ],
13
+ [ 0, "Extinguish", "-", "N", "1r", "9", "I", "5m", "", "1mr" ],
14
+ [ 0, "Fog", "P", "N", "1m", "9", "5m", "10m", "", "10mr" ],
15
+ [ 0, "Freeze Air", "P", "N", "1r", "9", "2r", "5m", "", "1mr" ],
16
+ [ 0, "Telekin. Light", "A", "Y", "1r", "9", "1r", "5m", "100g", "1O*/1C*" ],
17
+ [ 0, "Breathe in Water", "P", "Y", "1r", "11", "10m", "T", "", "1C*" ],
18
+ [ 0, "Ctrl Wind", "A", "N", "1m", "11", "5m", "10m", "", "2mr" ],
19
+ [ 0, "Levitation", "A", "Y", "1r", "11", "2r", "5m", "50kg", "1C*" ],
20
+ [ 0, "Lightningbolt", "-", "N", "1r", "11", "I", "10m", "", "1T*" ],
21
+ [ 0, "Make Familiar", "-", "Y", "12h", "11", "P", "T", "50kg", "1A*" ],
22
+ [ 0, "Seek", "P", "N", "1r", "11", "1r", "T", "1kg", "1M*" ],
23
+ [ 0, "Silence", "P", "Y", "1r", "11", "5r", "T", "100kg", "1O*/1C*" ],
24
+ [ 0, "Summ. Elemental", "-", "N", "5m", "11", "2m", "1m", "", "1E*" ],
25
+ [ 0, "Telekinesis", "A", "Y", "1r", "13", "1r", "5m", "5kg", "1O*/1C*" ],
26
+ [ 0, "Banish", "-", "Y", "1r", "13", "I", "10m", "", "1D*" ],
27
+ [ 0, "Invisibility", "P", "Y", "1r", "13", "5r", "T", "100kg", "1O*/1C*" ],
28
+ [ 0, "Wall of Force", "P", "N", "1r", "13", "1r", "5m", "", "1/2mr" ],
29
+ [ 0, "Waterwalking", "A", "Y", "5r", "13", "2m", "10m", "100kg", "1C*" ],
30
+ [ 0, "Fly", "P", "Y", "1r", "15", "5r", "T", "50kg", "1C*" ],
31
+ [ 0, "Prep. Teleport", "-", "Y", "1r", "17", "I", "T/100 km", "50kg", "1C*/1O*" ],
32
+ [ 0, "Teleport", "-", "Y", "1r", "17", "I", "T/50m", "50kg", "1C*/1O*" ] ],
33
+ "black" => [
34
+ [ 0, "Agony", "A", "Y", "1r", "9", "1r", "2m", "100kg", "1C*" ],
35
+ [ 0, "Possession", "A", "Y", "1m", "10", "10m", "S", "", "1C*" ],
36
+ [ 0, "Prot. f Demons", "+", "N", "1r", "11", "1m", "T", "", "1C*" ],
37
+ [ 0, "Prot. f Undeads", "+", "N", "1r", "11", "1m", "T", "", "1U*" ],
38
+ [ 0, "Sleep", "P", "Y", "1m", "11", "2r", "10m", "", "1C" ],
39
+ [ 0, "Summoning", "-", "N", "5m", "11", "2m", "1m", "", "1D*" ],
40
+ [ 0, "Blindness", "P", "Y", "1r", "11", "1r", "5m", "", "1C*" ],
41
+ [ 0, "Call", "-", "Y", "5m", "11", "2m", "1m", "", "1D*" ],
42
+ [ 0, "Command", "A", "Y", "1r", "11", "1r", "1m", "", "1C*" ],
43
+ [ 0, "Command Demon", "P", "Y", "1r", "11", "Spc", "5m", "", "1D*" ],
44
+ [ 0, "Darkness", "+", "Y", "1r", "11", "1r", "5m", "", "1mr" ],
45
+ [ 0, "Death T", "-", "Y", "1r", "11", "I", "T", "", "1C*" ],
46
+ [ 0, "Make Familiar", "-", "Y", "12h", "11", "P", "T", "50kg", "1A*" ],
47
+ [ 0, "Command Undead", "A", "Y", "1r", "13", "2m", "10m", "", "1U*" ],
48
+ [ 0, "Banish", "-", "Y", "1r", "13", "I", "10m", "", "1D*" ],
49
+ [ 0, "Immobilize", "P", "Y", "1r", "13", "1r", "10m", "", "1C*" ],
50
+ [ 0, "Animate Dead", "P", "N", "1 d", "13", "1d/P", "T", "50kg", "1C*" ],
51
+ [ 0, "Exteriorize", "P", "N", "10m", "14", "1m", "S", "", "S" ] ],
52
+ "earth" => [
53
+ [ 0, "Animal Sense", "+", "Y", "5r", "9", "5m", "100m", "", "1A*" ],
54
+ [ 0, "Ctrl Elemental", "A", "Y", "1r", "9", "2m", "10m", "", "1E*" ],
55
+ [ 0, "Enh. Strength", "P", "Y", "10m", "9", "10m", "T", "100kg", "1C*" ],
56
+ [ 0, "Extinguish", "-", "N", "1r", "9", "I", "5m", "", "1mr" ],
57
+ [ 0, "Freeze Solid", "P", "N", "1r", "9", "2r", "5m", "20kg", "1/2mr" ],
58
+ [ 0, "Glue", "P", "Y", "1r", "9", "1r", "5m", "", "5 cmr" ],
59
+ [ 0, "Repair", "-", "N", "10m", "9", "I", "T", "20kg", "1O*" ],
60
+ [ 0, "Summon Elemental", "-", "N", "5m", "11", "2m", "1m", "", "1E*" ],
61
+ [ 0, "Darkness", "+", "Y", "1r", "11", "1r", "5m", "", "1mr" ],
62
+ [ 0, "Armor", "P", "Y", "1r", "11", "5r", "T", "100kg", "1O*/1C*" ],
63
+ [ 0, "Make Familiar", "-", "Y", "12h", "11", "P", "T", "50kg", "1A*" ],
64
+ [ 0, "Prot. f Fire", "P", "Y", "1r", "11", "2r", "1m", "", "1O*/1C*" ],
65
+ [ 0, "Banish", "-", "Y", "1r", "13", "I", "10m", "", "1D*" ],
66
+ [ 0, "Immobilize", "P", "Y", "1r", "13", "1r", "10m", "", "1C*" ] ],
67
+ "fire" => [
68
+ [ 0, "Ignite", "-", "Y", "1r", "7", "I", "1m", "", "5 cmr" ],
69
+ [ 0, "Light", "P", "Y", "1r", "7", "5r", "1m", "", "1mr" ],
70
+ [ 0, "Animal Sense", "+", "Y", "5r", "9", "5m", "100m", "", "1A*" ],
71
+ [ 0, "Cone of Light", "A", "N", "1r", "9", "2r", "25m", "", "=>3mr" ],
72
+ [ 0, "Ctrl Elemental", "A", "Y", "1r", "9", "2m", "10m", "", "1E*" ],
73
+ [ 0, "Extinguish", "-", "N", "1r", "9", "I", "5m", "", "1mr" ],
74
+ [ 0, "Flash", "-", "N", "1r", "9", "I", "1m", "", "Spc" ],
75
+ [ 0, "Fireball", "-", "N", "1r", "11", "I", "5m", "", "1/2mr" ],
76
+ [ 0, "Create Fire", "+", "Y", "5r", "11", "5r", "1m", "", "1/2mr" ],
77
+ [ 0, "Prot. f Fire", "P", "Y", "1r", "11", "2r", "1m", "", "1O*/1C*" ],
78
+ [ 0, "Summon Elemental", "-", "N", "5m", "11", "2m", "1m", "", "1E*" ],
79
+ [ 0, "Banish", "-", "Y", "1r", "13", "I", "10m", "", "1D*" ],
80
+ [ 0, "Ctrl Fire", "A", "N", "1m", "13", "5m", "10m", "", "1/2mr" ] ],
81
+ "life" => [
82
+ [ 0, "Det. Disemb. Spirit", "A", "N", "1r", "8", "1r", "S", "", "10mr" ],
83
+ [ 0, "Animal Sense", "+", "Y", "5r", "9", "5m", "100m", "", "1A*" ],
84
+ [ 0, "Enh. AWARE", "P", "Y", "10m", "9", "10m", "T", "", "1C*" ],
85
+ [ 0, "Enh. COORD", "P", "Y", "10m", "9", "10m", "T", "100kg", "1C*" ],
86
+ [ 0, "Enh. ENDUR", "P", "Y", "10m", "9", "10m", "T", "100kg", "1C*" ],
87
+ [ 0, "Enh. LEARN", "P", "Y", "10m", "9", "10m", "T", "", "1C*" ],
88
+ [ 0, "Enh. STRNG", "P", "Y", "10m", "9", "10m", "T", "100kg", "1C*" ],
89
+ [ 0, "Healing", "A", "Y", "1m", "9", "Spc", "T", "", "1C*" ],
90
+ [ 0, "Night Vision", "P", "Y", "1m", "9", "10m", "T", "100kg", "1C*" ],
91
+ [ 0, "Possession", "A", "Y", "1m", "10", "10m", "S", "", "1C*" ],
92
+ [ 0, "Blindness", "P", "Y", "1r", "11", "1r", "5m", "", "1C*" ],
93
+ [ 0, "Breathe in Water", "P", "Y", "1r", "11", "10m", "T", "", "1C*" ],
94
+ [ 0, "Change Size", "P", "Y", "1m", "11", "5m", "T", "100kg", "1C*" ],
95
+ [ 0, "Charm I", "P", "Y", "1r", "11", "5r", "5m", "", "1C*" ],
96
+ [ 0, "Charm II", "P", "Y", "10m", "11", "1h", "5m", "", "1C*" ],
97
+ [ 0, "Command", "A", "Y", "1r", "11", "1r", "1m", "", "1C*" ],
98
+ [ 0, "Make Familiar", "-", "Y", "12h", "11", "P", "T", "50kg", "1A*" ],
99
+ [ 0, "Prot. f Demons", "+", "N", "1r", "11", "1m", "T", "", "1C*" ],
100
+ [ 0, "Prot. f Undeads", "+", "N", "1r", "11", "1m", "T", "", "1U*" ],
101
+ [ 0, "Sleep", "P", "Y", "1m", "11", "2r", "10m", "", "1C" ],
102
+ [ 0, "Turn Undead", "-", "Y", "1r", "11", "I", "5m", "", "1mr+1U" ],
103
+ [ 0, "Read Thought", "A", "Y", "1r", "13", "1r", "5m", "", "S+1C*" ],
104
+ [ 0, "Banish", "-", "Y", "1r", "13", "I", "10m", "", "1D*" ],
105
+ [ 0, "Immobilize", "P", "Y", "1r", "13", "1r", "10m", "", "1C*" ],
106
+ [ 0, "Project Thought", "A", "Y", "1r", "13", "1r", "5m", "", "S+1C*" ],
107
+ [ 0, "Exteriorize", "P", "N", "10m", "14", "1m", "S", "", "S" ],
108
+ [ 0, "Polymorph", "P", "Y", "1m", "15", "5m", "T", "", "1C*" ],
109
+ [ 0, "Regeneration", "P", "Y", "1h", "15", "Spc", "T", "", "1C*" ],
110
+ [ 0, "Resurrection", "-", "Y", "2h", "19", "I", "T", "", "1C*" ] ],
111
+ "magic" => [
112
+ [ 0, "Delay", "P", "N", "1r", "0", "1r", "As spell", "", "1S*" ],
113
+ [ 0, "Passify", "P", "N", "As spell", "0", "1r", "-", "", "1S*" ],
114
+ [ 0, "Warding", "P", "N", "10m", "0", "1 d", "T", "", "1O*/1mr" ],
115
+ [ 0, "Dispel Magic", "P", "N", "1r", "Tot+3", "1m", "10m", "", "1S*/10mr/1C", ],
116
+ [ 0, "Pnency", "P", "N", "12h", "5", "Spc", "T", "", "1S*" ],
117
+ [ 0, "Enchant Item", "P", "Y", "12h", "8", "P", "T", "5kg", "1O*+1S" ],
118
+ [ 0, "Det. Magic", "A", "Y", "1r", "9", "1r", "T", "", "1C*" ],
119
+ [ 0, "Ench. Weapon", "P", "Y", "1r", "11", "2r", "T", "3kg", "1W*" ],
120
+ [ 0, "Ident. Magic", "-", "Y", "1h", "11", "I", "1m", "", "1O*, 1C*/1S*" ],
121
+ [ 0, "Prot. f Magic", "P", "Y", "1m", "11", "1m", "T", "", "1C*" ],
122
+ [ 0, "Sharpness", "P", "Y", "1r", "11", "2r", "T", "3kg", "1W*" ],
123
+ [ 0, "Wall of Force", "P", "N", "1r", "13", "1r", "5m", "", "1/2mr" ] ],
124
+ "perception" => [
125
+ [ 0, "Light", "P", "Y", "1r", "7", "5r", "1m", "", "1mr" ],
126
+ [ 0, "Animal Sense", "+", "Y", "5r", "9", "5m", "100m", "", "1A*" ],
127
+ [ 0, "Cone of Light", "A", "N", "1r", "9", "2r", "25m", "", "=>3mr" ],
128
+ [ 0, "Det. Magic", "A", "Y", "1r", "9", "1r", "T", "", "1C*" ],
129
+ [ 0, "Det. Truth", "A", "Y", "1r", "9", "5r", "5m", "", "1C*" ],
130
+ [ 0, "Enh. Awareness", "P", "Y", "10m", "9", "10m", "T", "", "1C*" ],
131
+ [ 0, "Farsee", "P", "Y", "1r", "9", "1m", "T", "", "1C*" ],
132
+ [ 0, "Night Vision", "P", "Y", "1m", "9", "10m", "T", "100kg", "1C*" ],
133
+ [ 0, "Det. Disemb. Spirit", "A", "N", "1r", "11", "1r", "S", "", "10mr" ],
134
+ [ 0, "Identify Magic", "-", "Y", "1h", "11", "I", "1m", "", "1O*, 1C*/1S*" ],
135
+ [ 0, "Read Thought", "A", "Y", "1r", "13", "1r", "5m", "", "S+1C*" ] ],
136
+ "protection" => [
137
+ [ 0, "Prot. f Water", "P", "Y", "1r", "7", "2m", "T", "50kg", "1O*/1C*" ],
138
+ [ 0, "Armor", "P", "Y", "1r", "11", "5r", "T", "100kg", "1O*/1C*" ],
139
+ [ 0, "Prot. f Demons", "+", "N", "1r", "11", "1m", "T", "", "1C*" ],
140
+ [ 0, "Prot. f Fire", "P", "Y", "1r", "11", "2r", "1m", "", "1O*/1C*" ],
141
+ [ 0, "Prot. f Magic", "P", "Y", "1m", "11", "1m", "T", "", "1C*" ],
142
+ [ 0, "Prot. f Undeads", "+", "N", "1r", "11", "1m", "T", "", "1U*" ] ],
143
+ "summoning" => [
144
+ [ 0, "Ctrl Elemental", "A", "Y", "1r", "9", "2m", "10m", "", "1E*" ],
145
+ [ 0, "Call", "-", "Y", "5m", "11", "2m", "1m", "", "1D*" ],
146
+ [ 0, "Command Demon", "P", "Y", "1r", "11", "Spc", "5m", "", "1D*" ],
147
+ [ 0, "Prot. f Demons", "+", "N", "1r", "11", "1m", "T", "", "1C*" ],
148
+ [ 0, "Summon Elemental", "-", "N", "5m", "11", "2m", "1m", "", "1E*" ],
149
+ [ 0, "Summoning", "-", "N", "5m", "11", "2m", "1m", "", "1D*" ],
150
+ [ 0, "Banish", "-", "Y", "1r", "13", "I", "10m", "", "1D*" ] ],
151
+ "water" => [
152
+ [ 0, "Prot. f Water", "P", "Y", "1r", "7", "2m", "T", "50kg", "1O*/1C*" ],
153
+ [ 0, "Water to Wine", "-", "N", "2r", "7", "I", "1m", "", "1l" ],
154
+ [ 0, "Animal Sense", "+", "Y", "5r", "9", "5m", "100m", "", "1A*" ],
155
+ [ 0, "Ctrl Elemental", "A", "Y", "1r", "9", "2m", "10m", "", "1E*" ],
156
+ [ 0, "Create Water", "-", "N", "1m", "9", "I", "5m", "", "10l" ],
157
+ [ 0, "Extinguish", "-", "N", "1r", "9", "I", "5m", "", "1mr" ],
158
+ [ 0, "Fog", "P", "N", "1m", "9", "5m", "10m", "", "10mr" ],
159
+ [ 0, "Freeze Liquid", "P", "N", "1r", "9", "2r", "5m", "", "1/2mr" ],
160
+ [ 0, "Make Familiar", "-", "Y", "12h", "11", "P", "T", "50kg", "1A*" ],
161
+ [ 0, "Breathe in Water", "P", "Y", "1r", "11", "10m", "T", "", "1C*" ],
162
+ [ 0, "Change Size", "P", "Y", "1m", "11", "5m", "T", "100kg", "1C*" ],
163
+ [ 0, "Prot. f Fire", "P", "Y", "1r", "11", "2r", "1m", "", "1O*/1C*" ],
164
+ [ 0, "Summon Elemental", "-", "N", "5m", "11", "2m", "1m", "", "1E*" ],
165
+ [ 0, "Banish", "-", "Y", "1r", "13", "I", "10m", "", "1D*" ],
166
+ [ 0, "Ctrl Water", "A", "N", "1m", "13", "5m", "10m", "", "1/2mr" ],
167
+ [ 0, "Water Walking", "A", "Y", "5r", "13", "2m", "10m", "100kg", "1C*" ],
168
+ [ 0, "Polymorph", "P", "Y", "1m", "15", "5m", "T", "", "1C*" ] ]
169
+ }
@@ -0,0 +1,36 @@
1
+ # Melee weapons table
2
+
3
+ $Melee = Array.new
4
+
5
+ $Melee[0] = [ "Weapon", "Type", "Str", "Dam", "Init", "Off", "Def", "HP", "Wt" ]
6
+ $Melee[1] = [ "Unarmed ", "Unarmed", 0,-4, 1,-2,-4, 0, 0 ]
7
+ $Melee[2] = [ "Knife ", "Knife", 1,-2, 2,-2,-3, 8, 0.4 ]
8
+ $Melee[3] = [ "Short sword", "1H", 2,-2, 3,-1,-1,12, 0.6 ]
9
+ $Melee[4] = [ "Rapier ", "1H", 2,-2, 4, 0,-1, 7, 0.7 ]
10
+ $Melee[5] = [ "Knife*2 ", "Knife", 3,-2, 2,-1,-2, 8, 0.8 ]
11
+ $Melee[6] = [ "Rapier/Knife", "1H/Knife", 3,-2, 4, 1, 0, 7, 1.1 ]
12
+ $Melee[7] = [ "Staff ", "Polearm", 3,-2, 6, 0, 2, 7, 1.5 ]
13
+ $Melee[8] = [ "Light mace", "1H", 3,-2, 3,-1,-2, 8, 1 ]
14
+ $Melee[9] = [ "Hatchet/Knife", "1H", 3,-1, 3,-1,-2, 8, 0.8 ]
15
+ $Melee[10] = [ "Lt. mace/Buc", "1H/Shield", 3,-2, 3, 0, 1, 8, 1.8 ]
16
+ $Melee[11] = [ "Hatchet/Buc", "1H/Shield", 3,-1, 3,-1, 1, 8, 1.6 ]
17
+ $Melee[12] = [ "Longsword", "1H", 4,-1, 5, 0, 0,12, 1.2 ]
18
+ $Melee[13] = [ "Spear 2H", "Polearm", 4,-1, 7, 0, 2, 7, 2 ]
19
+ $Melee[14] = [ "Club ", "1H", 4,-2, 4,-1,-2, 8, 1.6 ]
20
+ $Melee[15] = [ "H. mace 2H", "2H", 4, 0, 4, 0, 0, 8, 1.8 ]
21
+ $Melee[16] = [ "B. sword 2H", "2H", 4, 0, 6, 0, 1,12, 2 ]
22
+ $Melee[17] = [ "Longsword/Buc", "1H/Shield", 4,-1, 5, 1, 1,12, 2 ]
23
+ $Melee[18] = [ "Spear/Buc", "1H/Shield", 4,-2, 6, 1, 1, 7, 2 ]
24
+ $Melee[19] = [ "B. sword/Buc", "1H/Shield", 5,-1, 6, 1, 1,12, 2.8 ]
25
+ $Melee[20] = [ "Br. axe/Buc", "1H/Shield", 5, 0, 4, 0, 1, 8, 3 ]
26
+ $Melee[21] = [ "Longsword/RSh", "1H/Shield", 5,-1, 5, 1, 3,12, 3.2 ]
27
+ $Melee[22] = [ "B. axe 2H", "2H", 5, 2, 5,-1, 0, 8, 2.5 ]
28
+ $Melee[23] = [ "H. Mace/Rsh", "1H/Shield", 6,-1, 4, 1, 3, 8, 3.8 ]
29
+ $Melee[24] = [ "B. sword/KSh", "1H/Shield", 6,-1, 6, 1, 4,12, 6 ]
30
+ $Melee[25] = [ "H. Mace/KSh", "1H/Shield", 6,-1, 4, 1, 4,12, 5.8 ]
31
+ $Melee[26] = [ "Great sword", "2H", 6, 1, 7, 0, 1,13, 4 ]
32
+ $Melee[27] = [ "Hercules club", "2H", 6, 2, 7, 0, 1,10, 5 ]
33
+ $Melee[28] = [ "Great axe", "2H", 7, 3, 6, 0, 1, 8, 5 ]
34
+ $Melee[28] = [ "Halberd ", "Polearm", 7, 2, 7, 0, 2, 7, 6 ]
35
+ $Melee[29] = [ "B. axe/Rsh", "1H/Shield", 9, 1, 5, 1, 3, 8, 4.5 ]
36
+ $Melee[30] = [ "B. axe/Ksh", "1H/Shield", 9, 1, 5, 1, 4, 8, 6.5 ]
@@ -0,0 +1,17 @@
1
+ # Missile weapons table
2
+
3
+ $Missile = Array.new
4
+
5
+ $Missile[0] = [ "Weapon", "Type", "Str","Dam","Off","Rng","Max","Init", "Wt" ]
6
+ $Missile[1] = [ "Rock [2]", "Rock", 0, -3, -2, 15, 40, 5, 0.2 ]
7
+ $Missile[2] = [ "Th Knife [2]", "Knife", 1, -2, -1, 15, 25, 5, 0.2 ]
8
+ $Missile[3] = [ "Sling [1]", "Sling", 2, -1, -3, 40, 120, 0, 0.3 ]
9
+ $Missile[4] = [ "X-bow(L) [½]", "Crossbow", 2, 2, 2, 20, 100, 0, 1.5 ]
10
+ $Missile[5] = [ "Bow(L) [1]", "Bow", 2, 1, 0, 30, 130, 0, 1.5 ]
11
+ $Missile[6] = [ "X-bow(M) [⅓]", "Crossbow", 3, 3, 2, 25, 175, 0, 2 ]
12
+ $Missile[7] = [ "Javelin [1]", "Javelin", 3, 0, -2, 20, 40, 0, 2 ]
13
+ $Missile[8] = [ "Bow(M) [1]", "Bow", 4, 2, 0, 35, 160, 0, 2 ]
14
+ $Missile[9] = [ "X-bow(H) [¼]", "Crossbow", 4, 4, 2, 30, 250, 0, 3 ]
15
+ $Missile[10] = [ "Bow(H) [1]", "Bow", 6, 3, 0, 40, 190, 0, 2.5 ]
16
+ $Missile[11] = [ "Bow(H2) [1]", "Bow", 8, 4, 0, 45, 215, 0, 3 ]
17
+ $Missile[12] = [ "Bow(H3) [1]", "Bow", 10, 5, 0, 50, 240, 0, 3.5 ]