agoo 2.15.10 → 2.15.11
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- checksums.yaml +4 -4
- data/CHANGELOG.md +7 -0
- data/README.md +19 -3
- data/ext/agoo/page.c +505 -505
- data/ext/agoo/rserver.c +24 -15
- data/lib/agoo/version.rb +1 -1
- data/misc/flymd.md +581 -0
- data/misc/glue-diagram.svg +3 -0
- data/misc/glue.md +25 -0
- data/misc/optimize.md +100 -0
- data/misc/push.md +581 -0
- data/misc/rails.md +174 -0
- data/misc/song.md +268 -0
- metadata +19 -3
data/misc/push.md
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# A New Rack Push
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Realtime websites are essential for some domains. A web site displaying stock
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prices or race progress would not be very useful if the displays were not kept
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up to date. It is of course possible to use constant refreshes or polling but
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that puts a heavy demand on the server and it is not real time.
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Fortunately there is technology to push data to a web page. WebSocket and SSE
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provide a means to push data to a web page. Coupled with Javascript pages can
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be dynamic and display data as it changes.
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Up until now, Ruby support for WebSockets and SSE was very cumbersome,
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resulting in poor performance and higher memory bloat despite well authored
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gems such as Faye and ActionCable.
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Using Rack as an example it was possible to hijack a connection and manage all
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the interactions using raw IO calls but that is a task that is not for the
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faint at heart. It is a non trivial exercise and it requires duplication of
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the network handling logic. Basically it's almost like running two servers
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instead of one.
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Won't it be nice to have a simple way of supporting push with Ruby? Something
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that works with the server rather than against it? Something that avoids the
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need to run another "server" on the same process?
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There is a proposal to extend the Rack spec to include an option for WebSocket
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and SSE. Currently two servers support that proposed
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extension. [Agoo](https://https://github.com/ohler55/agoo) and
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[Iodine](https://github.com/boazsegev/iodine) both high performance web server
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gems that support push and implement the [proposed Rack
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extension](https://github.com/rack/rack/pull/1272). A copy of the proposed
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spec in HTML format is [here](http://www.ohler.com/agoo/rack/file.SPEC.html).
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## Simple Callback Design
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The Rack extension proposal uses a simple callback design. This design
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replaces the need for socket hijacking, removes the hassle of socket
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management and decouples the application from the network protocol layer.
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All Rack handlers already have a `#call(env)` method that processes HTTP
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requests. If the `env` argument to that call includes a non `nil` value for
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`env['rack.upgrade?']` then the handle is expected to upgrade to a push
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connection that is either WebSocket or SSE.
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Acceptance of the connection upgrade is implemented by setting
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`env['rack.upgrade']` to a new push handler. The push handler can implement
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methods `#on_open`, `#on_close`, `#on_message`, `#on_drained`, and
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`#on_shutdown`. These are all optional. A `client` object is passed as the
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first argument to each method. This `client` can be used to check connection
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status as well as writing messages to the connection.
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The `client` has methods `#write(msg)`, `#pending`, `#open?`, and `#close`
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method. The `#write(msg)` method is used to push data to web pages. The
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details are handled by the server. Just call write and data appears at
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browser.
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## Examples
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The example is a bit more than a hello world but only enough to make it
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interesting. A browser is used to connect to a Rack server that runs a clock,
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On each tick of the clock the time is sent to the browser. Either an SSE and a
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WebSocket page can be used. That means you can connect with your mobile device
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using SSE. Try it to see how easy it is.
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First some web pages will be needed. Lets call them `websocket.html` and
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`sse.html`. Notice how similar they look.
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```html
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<!-- websocket.html -->
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<html>
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<body>
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<p id="status"> ... </p>
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<p id="message"> ... waiting ... </p>
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<script type="text/javascript">
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var sock;
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var url = "ws://" + document.URL.split('/')[2] + '/upgrade'
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if (typeof MozWebSocket != "undefined") {
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sock = new MozWebSocket(url);
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} else {
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sock = new WebSocket(url);
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}
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sock.onopen = function() {
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document.getElementById("status").textContent = "connected";
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}
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sock.onmessage = function(msg) {
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document.getElementById("message").textContent = msg.data;
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}
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</script>
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</body>
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</html>
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```
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```html
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<!-- sse.html -->
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<html>
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<body>
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<p id="status"> ... </p>
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<p id="message"> ... waiting ... </p>
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<script type="text/javascript">
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var src = new EventSource('upgrade');
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src.onopen = function() {
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document.getElementById('status').textContent = 'connected';
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}
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src.onerror = function() {
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document.getElementById('status').textContent = 'not connected';
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}
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function doSet(e) {
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document.getElementById("message").textContent = e.data;
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}
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src.addEventListener('msg', doSet, false);
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</script>
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</body>
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</html>
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```
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With those two files there are a couple ways to implement the Ruby side.
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A pure, `rackup` example works with any of the web server gems the support the
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proposed additions to the Rack spec. Currently there are two gems that support
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the additions. They are [Agoo](https://github.com/ohler55/agoo) and
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[Iodine](https://github.com/boazsegev/iodine). Both are high performance
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servers with some features unique to both.
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One example is for Agoo only to demonstrate the use of the Agoo demultiplexing
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but is otherwise identical to the pure Rack example.
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The third, pub-sub example is also Agoo specific but with a few minor changes
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it would be compatible with Iodine as well. The pub-sub example is a minimal
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example of how publish and subscribe can be used with Rack.
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### Pure Rack Example
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Lets start with the server agnostic example that is just Rack with the
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proposed extensions to the spec. Of course the file is named `config.ru`. The
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file includes more than is necessary just work but some options methods are
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added to make it clear when they are called. Since it is a 'hello world'
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example there is the obligatory handled for returning that result. Comments
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have been stripped out of the code in favor of explaining the code separately.
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First the file then an explanation.
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```ruby
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# config.ru
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require 'rack'
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#require 'agoo'
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class Clock
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def initialize()
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@clients = []
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@mutex = Mutex.new
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end
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def on_open(client)
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puts "--- on_open"
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@mutex.synchronize {
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@clients << client
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}
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end
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def on_close(client)
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puts "--- on_close"
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@mutex.synchronize {
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@clients.delete(client)
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}
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end
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def on_drained(client)
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puts "--- on_drained"
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end
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def on_message(client, data)
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puts "--- on_message #{data}"
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client.write("echo: #{data}")
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end
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def start
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loop do
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now = Time.now
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msg = "%02d:%02d:%02d" % [now.hour, now.min, now.sec]
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@mutex.synchronize {
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@clients.each { |c|
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puts "--- write failed" unless c.write(msg)
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}
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}
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sleep(1)
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end
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end
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end
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$clock = Clock.new
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class Listen
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def call(env)
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path = env['SCRIPT_NAME'] + env['PATH_INFO']
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case path
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when '/'
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return [ 200, { }, [ "hello world" ] ]
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when '/websocket.html'
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return [ 200, { }, [ File.read('websocket.html') ] ]
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when '/sse.html'
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return [ 200, { }, [ File.read('sse.html') ] ]
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when '/upgrade'
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unless env['rack.upgrade?'].nil?
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env['rack.upgrade'] = $clock
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return [ 200, { }, [ ] ]
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end
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end
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[ 404, { }, [ ] ]
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end
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end
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Thread.new { $clock.start }
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run Listen.new
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```
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#### Running
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The example is run with this command.
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```
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$ bundle exec rackup -r agoo -s agoo
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```
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The server to use must be specified to use something other than the
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default. Alternatively the commented out `require` for Agoo or an alternative
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can be used by uncommenting the line.
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```ruby
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require 'agoo'
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```
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Once started open a browser and go to `http://localhost:9292/websocket.html`
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or `http://localhost:9292/sse.html` and watch the page show 'connected' and
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then showing the time as it changes every second.
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#### Clock
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The `Clock` class is the handler for upgraded calls. The `Listener` and
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`Clock` could have been combined into a single class but for clarity they are
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kept separate in this example.
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The `Clock` object, `$clock` maintains a list of open connections. The default
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configuration uses one thread but to be safe a mutex is used so that the same
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example can be used with multiple threads configured. It's a good practice
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when writing asynchronous callback code to assume there will be multiple threads
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invoking the callbacks.
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```ruby
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def initialize()
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@clients = []
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@mutex = Mutex.new
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end
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```
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The `#on_open` callback is called when a connection has been upgraded to a
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WebSocket or SSE connection. That is the time to add the connection to the
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client `client` to the `@clients` list is used to implement a broadcast write
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or publish to all open connections. There are other options that will be
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explored later.
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```ruby
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def on_open(client)
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puts "--- on_open"
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@mutex.synchronize {
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@clients << client
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}
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end
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```
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When a connection is closed it should be removed the the `@clients` list. The
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`#on_close` callback handles that. The other callbacks merely print out a
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statement that they have been invoked so that it is easier to trace what is
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going on.
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```ruby
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def on_close(client)
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puts "--- on_close"
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@mutex.synchronize {
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@clients.delete(client)
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}
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end
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```
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Finally, the clock is going to publish the time to all connections. The
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`#start` method starts the clock and then every second the time is published
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by writing to each connection.
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```ruby
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def start
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loop do
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now = Time.now
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msg = "%02d:%02d:%02d" % [now.hour, now.min, now.sec]
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@mutex.synchronize {
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@clients.each { |c|
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puts "--- write failed" unless c.write(msg)
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}
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}
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sleep(1)
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end
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end
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```
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#### Listening
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In a rackup started application, all request go to a single handler that has a
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`#call(env)` method. Demultiplexing of the incoming request is done in the
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`#call(env)` itself. Requests for static assets such as web pages have to be
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handled.
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|
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```ruby
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def call(env)
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path = env['SCRIPT_NAME'] + env['PATH_INFO']
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case path
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when '/'
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return [ 200, { }, [ "hello world" ] ]
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when '/websocket.html'
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return [ 200, { }, [ File.read('websocket.html') ] ]
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when '/sse.html'
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return [ 200, { }, [ File.read('sse.html') ] ]
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when '/upgrade'
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unless env['rack.upgrade?'].nil?
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env['rack.upgrade'] = $clock
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return [ 200, { }, [ ] ]
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end
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end
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[ 404, { }, [ ] ]
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end
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```
|
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|
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The proposed feature is the detection of a connection that wants to be
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upgraded by checking the `env['rack.upgrade?']` variable. If that variables is
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`:websocket` of `sse` then a handle should be provided by setting
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`env['rack.upgrade']` to the upgrade handler. A return code of less than 300
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will indicate to the server that the connection can be upgraded.
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```ruby
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when '/upgrade'
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unless env['rack.upgrade?'].nil?
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env['rack.upgrade'] = $clock
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return [ 200, { }, [ ] ]
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end
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end
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```
|
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+
|
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#### Starting
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|
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The last lines start the clock is a separate thread so that it runs in the
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background and then rackup starts the server with a new listener.
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|
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```ruby
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Thread.new { $clock.start }
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run Listen.new
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```
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+
|
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### Demultiplex
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|
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The `push.rb` is an example of using the Agoo demultiplexing feature. Allowing
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the server to handle the demultiplexing simplifies `#call(env)` method and
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allows each URL path to be handled by a separate object. This approach is
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common among most web server in almost every language. But that is not the
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only advantage. By setting a root directory for static resources Agoo can
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serve up those resources without getting Ruby involved at all. This allows
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those resources to be server many times faster all without creating additional
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Ruby objects. Pages with significant static resources become snappier and the
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whole users experience is improved.
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+
|
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Note: It is possible to set up the demultiplexing using arguments to
|
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`rackup`. As an example, to set up the handler for `/myhandler` to an instance
|
371
|
+
of the `MyHandler` class start `rackup` like this.
|
372
|
+
|
373
|
+
```
|
374
|
+
$ rackup -r agoo -s agoo -O "/myhandler=MyHandler"
|
375
|
+
```
|
376
|
+
|
377
|
+
Now the `push.rb` file.
|
378
|
+
|
379
|
+
```ruby
|
380
|
+
# push.rb
|
381
|
+
require 'agoo'
|
382
|
+
Agoo::Log.configure(dir: '',
|
383
|
+
console: true,
|
384
|
+
classic: true,
|
385
|
+
colorize: true,
|
386
|
+
states: {
|
387
|
+
INFO: true,
|
388
|
+
DEBUG: false,
|
389
|
+
connect: true,
|
390
|
+
request: true,
|
391
|
+
response: true,
|
392
|
+
eval: true,
|
393
|
+
push: true,
|
394
|
+
})
|
395
|
+
Agoo::Server.init(6464, '.', thread_count: 1)
|
396
|
+
|
397
|
+
class HelloHandler
|
398
|
+
def call(env)
|
399
|
+
[ 200, { }, [ "hello world" ] ]
|
400
|
+
end
|
401
|
+
end
|
402
|
+
|
403
|
+
class Clock
|
404
|
+
def initialize()
|
405
|
+
@clients = []
|
406
|
+
@mutex = Mutex.new
|
407
|
+
end
|
408
|
+
|
409
|
+
def on_open(client)
|
410
|
+
puts "--- on_open"
|
411
|
+
@mutex.synchronize {
|
412
|
+
@clients << client
|
413
|
+
}
|
414
|
+
end
|
415
|
+
|
416
|
+
def on_close(client)
|
417
|
+
puts "--- on_close"
|
418
|
+
@mutex.synchronize {
|
419
|
+
@clients.delete(client)
|
420
|
+
}
|
421
|
+
end
|
422
|
+
|
423
|
+
def on_drained(client)
|
424
|
+
puts "--- on_drained"
|
425
|
+
end
|
426
|
+
|
427
|
+
def on_message(client, data)
|
428
|
+
puts "--- on_message #{data}"
|
429
|
+
client.write("echo: #{data}")
|
430
|
+
end
|
431
|
+
|
432
|
+
def start
|
433
|
+
loop do
|
434
|
+
now = Time.now
|
435
|
+
msg = "%02d:%02d:%02d" % [now.hour, now.min, now.sec]
|
436
|
+
@mutex.synchronize {
|
437
|
+
@clients.each { |c|
|
438
|
+
puts "--- write failed" unless c.write(msg)
|
439
|
+
}
|
440
|
+
}
|
441
|
+
sleep(1)
|
442
|
+
end
|
443
|
+
end
|
444
|
+
end
|
445
|
+
|
446
|
+
$clock = Clock.new
|
447
|
+
|
448
|
+
class Listen
|
449
|
+
# Only used for WebSocket or SSE upgrades.
|
450
|
+
def call(env)
|
451
|
+
unless env['rack.upgrade?'].nil?
|
452
|
+
env['rack.upgrade'] = $clock
|
453
|
+
[ 200, { }, [ ] ]
|
454
|
+
else
|
455
|
+
[ 404, { }, [ ] ]
|
456
|
+
end
|
457
|
+
end
|
458
|
+
end
|
459
|
+
|
460
|
+
Agoo::Server.handle(:GET, "/hello", HelloHandler.new)
|
461
|
+
Agoo::Server.handle(:GET, "/upgrade", Listen.new)
|
462
|
+
|
463
|
+
Agoo::Server.start()
|
464
|
+
$clock.start
|
465
|
+
```
|
466
|
+
|
467
|
+
The `push.rb` file is similar to the `config.ru` file with the same `Clock`
|
468
|
+
class. Running is different but still simple.
|
469
|
+
|
470
|
+
```
|
471
|
+
$ ruby push.rb
|
472
|
+
```
|
473
|
+
|
474
|
+
#### Logging
|
475
|
+
|
476
|
+
Agoo allows logging to be configured. The log is an asynchronous log so the
|
477
|
+
impact of logging on performance is minimal. The log is a feature based
|
478
|
+
logger. Most of the features are turned on so that it is clear what is
|
479
|
+
happening when running the example. Switch the `true` values to `false` to
|
480
|
+
turn off logging of any of the features listed.
|
481
|
+
|
482
|
+
```ruby
|
483
|
+
Agoo::Log.configure(dir: '',
|
484
|
+
console: true,
|
485
|
+
classic: true,
|
486
|
+
colorize: true,
|
487
|
+
states: {
|
488
|
+
INFO: true,
|
489
|
+
DEBUG: false,
|
490
|
+
connect: true,
|
491
|
+
request: true,
|
492
|
+
response: true,
|
493
|
+
eval: true,
|
494
|
+
push: true,
|
495
|
+
})
|
496
|
+
```
|
497
|
+
|
498
|
+
#### Static Assets
|
499
|
+
|
500
|
+
The second argument to the Aggo server initializer sets the root directory for
|
501
|
+
static assets.
|
502
|
+
|
503
|
+
```ruby
|
504
|
+
Agoo::Server.init(6464, '.', thread_count: 1)
|
505
|
+
```
|
506
|
+
|
507
|
+
#### Listening
|
508
|
+
|
509
|
+
Listening becomes simpler just handling the upgrade.
|
510
|
+
|
511
|
+
```ruby
|
512
|
+
def call(env)
|
513
|
+
unless env['rack.upgrade?'].nil?
|
514
|
+
env['rack.upgrade'] = $clock
|
515
|
+
[ 200, { }, [ ] ]
|
516
|
+
else
|
517
|
+
[ 404, { }, [ ] ]
|
518
|
+
end
|
519
|
+
end
|
520
|
+
```
|
521
|
+
|
522
|
+
#### Demultiplexing
|
523
|
+
|
524
|
+
It is rare to have the behavior on a URL path to change after starting so why
|
525
|
+
not let the server handle the switching. The option to let the application
|
526
|
+
handle the demultiplexing in the `#call(env)` invocation but defining the
|
527
|
+
switching in one place is much easier to follow and manage especially a large
|
528
|
+
team of developers are working on a project.
|
529
|
+
|
530
|
+
```ruby
|
531
|
+
Agoo::Server.handle(:GET, "/hello", HelloHandler.new)
|
532
|
+
Agoo::Server.handle(:GET, "/upgrade", Listen.new)
|
533
|
+
```
|
534
|
+
|
535
|
+
### Simplified Pub-Sub
|
536
|
+
|
537
|
+
No reason to stop simplifying. With Agoo 2.1.0, publish and subscribe is
|
538
|
+
possible using string subjects. Instead of setting up the `@clients` array
|
539
|
+
attribute the Agoo server can take care of those details. This example is
|
540
|
+
slimmed down from the earlier example by making use of the Ruby feature that
|
541
|
+
classes are also object so the `Clock` class can act as the handler. Methods
|
542
|
+
not needed have been removed to leave just what is needed to publish time out
|
543
|
+
to all the listeners. Open a few pages with either or both the
|
544
|
+
`websocket.html` or `sse.html` files.
|
545
|
+
|
546
|
+
Note the use of `Agoo.publish` and `client.subscribe` in the `pubsub.rb`
|
547
|
+
example. Those two method are not part of the proposed Rack spec additions but
|
548
|
+
make stateless WebSocket and SSE use simple. Us this with the `websocket.html`
|
549
|
+
and `sse.html` as with the previous examples.
|
550
|
+
|
551
|
+
```ruby
|
552
|
+
# pubsub.rb
|
553
|
+
require 'agoo'
|
554
|
+
|
555
|
+
class Clock
|
556
|
+
def self.call(env)
|
557
|
+
unless env['rack.upgrade?'].nil?
|
558
|
+
env['rack.upgrade'] = Clock
|
559
|
+
[ 200, { }, [ ] ]
|
560
|
+
else
|
561
|
+
[ 404, { }, [ ] ]
|
562
|
+
end
|
563
|
+
end
|
564
|
+
|
565
|
+
def self.on_open(client)
|
566
|
+
client.subscribe('time')
|
567
|
+
end
|
568
|
+
|
569
|
+
Thread.new {
|
570
|
+
loop do
|
571
|
+
now = Time.now
|
572
|
+
Agoo.publish('time', "%02d:%02d:%02d" % [now.hour, now.min, now.sec])
|
573
|
+
sleep(1)
|
574
|
+
end
|
575
|
+
}
|
576
|
+
end
|
577
|
+
|
578
|
+
Agoo::Server.init(6464, '.', thread_count: 0)
|
579
|
+
Agoo::Server.handle(:GET, '/upgrade', Clock)
|
580
|
+
Agoo::Server.start()
|
581
|
+
```
|