acpc_poker_types 5.0.3 → 6.0.0
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- checksums.yaml +4 -4
- data/Rakefile +1 -1
- data/acpc_poker_types.gemspec +3 -2
- data/lib/acpc_poker_types.rb +1 -1
- data/lib/acpc_poker_types/acpc_dealer_data/hand_results.rb +5 -5
- data/lib/acpc_poker_types/acpc_dealer_data/poker_match_data.rb +290 -323
- data/lib/acpc_poker_types/game_definition.rb +54 -37
- data/lib/acpc_poker_types/hand_player.rb +119 -0
- data/lib/acpc_poker_types/match_state.rb +323 -204
- data/lib/acpc_poker_types/player_group.rb +62 -0
- data/lib/acpc_poker_types/poker_action.rb +13 -6
- data/lib/acpc_poker_types/version.rb +1 -1
- data/spec/game_definition_spec.rb +23 -4
- data/spec/hand_player_spec.rb +254 -0
- data/spec/match_state_spec.rb +655 -112
- data/spec/player_group_spec.rb +57 -0
- data/spec/poker_match_data_spec.rb +24 -21
- data/spec/support/spec_helper.rb +2 -16
- metadata +68 -148
- data/lib/acpc_poker_types/player.rb +0 -182
- data/spec/coverage/assets/0.7.1/application.css +0 -1110
- data/spec/coverage/assets/0.7.1/application.js +0 -626
- data/spec/coverage/assets/0.7.1/fancybox/blank.gif +0 -0
- data/spec/coverage/assets/0.7.1/fancybox/fancy_close.png +0 -0
- data/spec/coverage/assets/0.7.1/fancybox/fancy_loading.png +0 -0
- data/spec/coverage/assets/0.7.1/fancybox/fancy_nav_left.png +0 -0
- data/spec/coverage/assets/0.7.1/fancybox/fancy_nav_right.png +0 -0
- data/spec/coverage/assets/0.7.1/fancybox/fancy_shadow_e.png +0 -0
- data/spec/coverage/assets/0.7.1/fancybox/fancy_shadow_n.png +0 -0
- data/spec/coverage/assets/0.7.1/fancybox/fancy_shadow_ne.png +0 -0
- data/spec/coverage/assets/0.7.1/fancybox/fancy_shadow_nw.png +0 -0
- data/spec/coverage/assets/0.7.1/fancybox/fancy_shadow_s.png +0 -0
- data/spec/coverage/assets/0.7.1/fancybox/fancy_shadow_se.png +0 -0
- data/spec/coverage/assets/0.7.1/fancybox/fancy_shadow_sw.png +0 -0
- data/spec/coverage/assets/0.7.1/fancybox/fancy_shadow_w.png +0 -0
- data/spec/coverage/assets/0.7.1/fancybox/fancy_title_left.png +0 -0
- data/spec/coverage/assets/0.7.1/fancybox/fancy_title_main.png +0 -0
- data/spec/coverage/assets/0.7.1/fancybox/fancy_title_over.png +0 -0
- data/spec/coverage/assets/0.7.1/fancybox/fancy_title_right.png +0 -0
- data/spec/coverage/assets/0.7.1/fancybox/fancybox-x.png +0 -0
- data/spec/coverage/assets/0.7.1/fancybox/fancybox-y.png +0 -0
- data/spec/coverage/assets/0.7.1/fancybox/fancybox.png +0 -0
- data/spec/coverage/assets/0.7.1/favicon_green.png +0 -0
- data/spec/coverage/assets/0.7.1/favicon_red.png +0 -0
- data/spec/coverage/assets/0.7.1/favicon_yellow.png +0 -0
- data/spec/coverage/assets/0.7.1/loading.gif +0 -0
- data/spec/coverage/assets/0.7.1/magnify.png +0 -0
- data/spec/coverage/assets/0.7.1/smoothness/images/ui-bg_flat_0_aaaaaa_40x100.png +0 -0
- data/spec/coverage/assets/0.7.1/smoothness/images/ui-bg_flat_75_ffffff_40x100.png +0 -0
- data/spec/coverage/assets/0.7.1/smoothness/images/ui-bg_glass_55_fbf9ee_1x400.png +0 -0
- data/spec/coverage/assets/0.7.1/smoothness/images/ui-bg_glass_65_ffffff_1x400.png +0 -0
- data/spec/coverage/assets/0.7.1/smoothness/images/ui-bg_glass_75_dadada_1x400.png +0 -0
- data/spec/coverage/assets/0.7.1/smoothness/images/ui-bg_glass_75_e6e6e6_1x400.png +0 -0
- data/spec/coverage/assets/0.7.1/smoothness/images/ui-bg_glass_95_fef1ec_1x400.png +0 -0
- data/spec/coverage/assets/0.7.1/smoothness/images/ui-bg_highlight-soft_75_cccccc_1x100.png +0 -0
- data/spec/coverage/assets/0.7.1/smoothness/images/ui-icons_222222_256x240.png +0 -0
- data/spec/coverage/assets/0.7.1/smoothness/images/ui-icons_2e83ff_256x240.png +0 -0
- data/spec/coverage/assets/0.7.1/smoothness/images/ui-icons_454545_256x240.png +0 -0
- data/spec/coverage/assets/0.7.1/smoothness/images/ui-icons_888888_256x240.png +0 -0
- data/spec/coverage/assets/0.7.1/smoothness/images/ui-icons_cd0a0a_256x240.png +0 -0
- data/spec/coverage/index.html +0 -72
- data/spec/match_state_perf.rb +0 -14
- data/spec/player_spec.rb +0 -372
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data/spec/coverage/index.html
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<div class="timestamp">Generated <abbr class="timeago" title="2013-07-18T15:31:07-06:00">2013-07-18T15:31:07-06:00</abbr></div>
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(<span class="covered_percent"><span class="green">100.0%</span></span>
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Generated by <a href="http://github.com/colszowka/simplecov">simplecov</a> v0.7.1
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and simplecov-html v0.7.1<br/>
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using RSpec
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data/spec/match_state_perf.rb
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#!/usr/bin/env ruby
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require_relative "../lib/acpc_poker_types/match_state"
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# require 'acpc_poker_types/match_state'
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require 'method_profiler'
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profiler = MethodProfiler.observe(AcpcPokerTypes::MatchState)
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m = AcpcPokerTypes::MatchState.parse "#{AcpcPokerTypes::MatchState::LABEL}:0:1:cc/rrc/rf:AhKs|2c7h/Th5s6c/9s/3h"
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puts m
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puts profiler.report
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data/spec/player_spec.rb
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# Spec helper (must include first to track code coverage with SimpleCov)
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require_relative 'support/spec_helper'
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require 'acpc_dealer'
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require 'acpc_poker_types/acpc_dealer_data/poker_match_data'
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require 'acpc_poker_types/player'
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require 'acpc_poker_types/poker_action'
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require 'acpc_poker_types/hand'
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require 'acpc_poker_types/match_state'
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describe AcpcPokerTypes::Player do
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NAME = 'p1'
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SEAT = '1'
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INITIAL_CHIP_STACK = 100000
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BLIND = 100
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before(:each) do
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@name = NAME
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@seat = SEAT.to_i - 1
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@chip_stack = INITIAL_CHIP_STACK
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@chip_balance = 0
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@hole_cards = nil
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@actions_taken_this_hand = [[]]
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@has_folded = false
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@is_all_in = false
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@is_active = true
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@round = 0
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@chip_contributions = [0]
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init_patient!
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end
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describe '::create_players' do
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it "raises an exception if the number of player names doesn't match the number of players from the game definition" do
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game_def = mock 'GameDefinition'
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various_numbers_of_players do |number_of_players|
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game_def.stubs(:number_of_players).returns(number_of_players)
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-> do
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AcpcPokerTypes::Player.create_players(
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((number_of_players-1).times.inject([]) do |names, i|
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names << "p#{i}"
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end
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),
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game_def
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)
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end.must_raise(AcpcPokerTypes::Player::IncorrectNumberOfPlayerNames)
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-> do
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AcpcPokerTypes::Player.create_players(
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((number_of_players+1).times.inject([]) do |names, i|
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names << "p#{i}"
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end
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),
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game_def
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)
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end.must_raise(AcpcPokerTypes::Player::IncorrectNumberOfPlayerNames)
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end
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end
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it 'works properly' do
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game_def = mock 'GameDefinition'
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various_numbers_of_players do |number_of_players|
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game_def.stubs(:number_of_players).returns(number_of_players)
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game_def.expects(:chip_stacks).times(number_of_players).returns(INITIAL_CHIP_STACK)
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patients = AcpcPokerTypes::Player.create_players(
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(number_of_players.times.inject([]) do |names, i|
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names << "p#{i}"
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end),
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game_def
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)
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patients.length.must_equal number_of_players
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patients.each do |patient|
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patient.class.must_equal AcpcPokerTypes::Player
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end
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end
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end
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end
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describe '#join_match' do
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it 'initializes properly' do
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check_patient
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end
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end
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describe '#take_action!' do
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describe 'updates player state properly' do
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it 'given the player did not fold' do
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test_sequence_of_non_fold_actions
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end
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end
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end
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describe '#start_new_hand!' do
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describe 'resets player data properly after taking actions' do
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it "in Doyle's game" do
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i = 0
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various_hands do |hand|
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init_patient!
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@position_relative_to_dealer = i
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test_sequence_of_non_fold_actions hand
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i += 1
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end
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end
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it 'in a continuous game' do
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i = 0
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various_hands do |hand|
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init_patient!
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@position_relative_to_dealer = i
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test_sequence_of_non_fold_actions hand
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i += 1
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end
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end
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end
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end
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describe 'reports it is not active if' do
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it 'it has folded' do
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action = AcpcPokerTypes::PokerAction.new AcpcPokerTypes::PokerAction::FOLD
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@patient.start_new_hand! BLIND, INITIAL_CHIP_STACK
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@patient.take_action! action
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@chip_stack = INITIAL_CHIP_STACK - BLIND
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@chip_balance = -BLIND
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@chip_contributions = [BLIND]
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@hole_cards = AcpcPokerTypes::Hand.new
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@actions_taken_this_hand = [[action]]
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@has_folded = true
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@is_all_in = false
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@is_active = false
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@round = 0
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check_patient
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end
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it 'it is all-in' do
|
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action = AcpcPokerTypes::PokerAction.new AcpcPokerTypes::PokerAction::RAISE, cost: INITIAL_CHIP_STACK - BLIND
|
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hand = default_hand
|
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@patient.start_new_hand! BLIND, INITIAL_CHIP_STACK, hand
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@patient.take_action! action
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@chip_stack = 0
|
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@chip_balance = -INITIAL_CHIP_STACK
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@chip_contributions = [INITIAL_CHIP_STACK]
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@hole_cards = hand
|
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@actions_taken_this_hand = [[action]]
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@has_folded = false
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@is_all_in = true
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@is_active = false
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@round = 0
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check_patient
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end
|
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end
|
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describe 'properly changes its state when it wins chips' do
|
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it 'when the number of chips is an integer' do
|
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@patient.chip_balance.must_equal 0
|
161
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-
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pot_size = 22
|
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@patient.take_winnings! pot_size
|
164
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@patient.chip_stack.must_equal INITIAL_CHIP_STACK + pot_size
|
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@patient.chip_balance.must_equal pot_size
|
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@patient.chip_contributions.must_equal [0, -pot_size]
|
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end
|
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it 'when the number of chips is a rational' do
|
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@patient.chip_balance.must_equal 0
|
171
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-
|
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pot_size = 22/3.to_r
|
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@patient.take_winnings! pot_size
|
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@patient.chip_stack.must_equal INITIAL_CHIP_STACK + pot_size
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@patient.chip_balance.must_equal pot_size
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@patient.chip_contributions.must_equal [0, -pot_size]
|
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end
|
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end
|
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it 'works properly over samples of data from the ACPC Dealer' do
|
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dealer_log_directory = File.expand_path('../support/dealer_logs', __FILE__)
|
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MatchLog.all.each do |log_description|
|
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match = AcpcPokerTypes::AcpcDealerData::PokerMatchData.parse_files(
|
184
|
-
"#{dealer_log_directory}/#{log_description.actions_file_name}",
|
185
|
-
"#{dealer_log_directory}/#{log_description.results_file_name}",
|
186
|
-
log_description.player_names,
|
187
|
-
AcpcDealer::DEALER_DIRECTORY,
|
188
|
-
10
|
189
|
-
)
|
190
|
-
match.for_every_seat! do |seat|
|
191
|
-
@patient = AcpcPokerTypes::Player.join_match(
|
192
|
-
match.match_def.player_names[seat],
|
193
|
-
seat,
|
194
|
-
match.match_def.game_def.chip_stacks[seat]
|
195
|
-
)
|
196
|
-
|
197
|
-
match.for_every_hand! do
|
198
|
-
|
199
|
-
@patient.start_new_hand!(
|
200
|
-
match.match_def.game_def.blinds[seat],
|
201
|
-
match.match_def.game_def.chip_stacks[seat],
|
202
|
-
match.current_hand.data.first.state_messages[seat].users_hole_cards
|
203
|
-
)
|
204
|
-
match.for_every_turn! do
|
205
|
-
if (
|
206
|
-
match.current_hand.last_action &&
|
207
|
-
@patient.seat == match.current_hand.last_action.seat
|
208
|
-
)
|
209
|
-
@patient.take_action!(match.current_hand.last_action.action)
|
210
|
-
end
|
211
|
-
|
212
|
-
match_state = match.current_hand.current_match_state
|
213
|
-
last_match_state = match.current_hand.last_match_state
|
214
|
-
|
215
|
-
if !match_state.first_state_of_first_round? && match_state.round > last_match_state.round
|
216
|
-
@patient.start_new_round!
|
217
|
-
end
|
218
|
-
if match.current_hand.final_turn?
|
219
|
-
@patient.take_winnings!(match.current_hand.chip_distribution[seat] + match.match_def.game_def.blinds[seat])
|
220
|
-
end
|
221
|
-
|
222
|
-
@patient.name.must_equal match.player.name
|
223
|
-
@patient.seat.must_equal seat
|
224
|
-
@patient.hole_cards.must_equal match.player.hole_cards
|
225
|
-
@patient.actions_taken_this_hand.reject_empty_elements.must_equal match.player.actions_taken_this_hand.reject_empty_elements
|
226
|
-
|
227
|
-
@patient.folded?.must_equal match.player.folded?
|
228
|
-
@patient.all_in?.must_equal match.player.all_in?
|
229
|
-
@patient.active?.must_equal match.player.active?
|
230
|
-
@patient.round.must_equal match.current_hand.current_match_state.round
|
231
|
-
end
|
232
|
-
|
233
|
-
@patient.chip_balance.must_equal match.player.chip_balance
|
234
|
-
end
|
235
|
-
end
|
236
|
-
end
|
237
|
-
end
|
238
|
-
|
239
|
-
def check_patient
|
240
|
-
@patient.name.must_equal @name
|
241
|
-
@patient.seat.must_equal @seat
|
242
|
-
@patient.chip_stack.must_equal @chip_stack
|
243
|
-
@patient.chip_contributions.must_equal @chip_contributions
|
244
|
-
@patient.chip_balance.must_equal @chip_balance
|
245
|
-
if @hole_cards
|
246
|
-
(@patient.hole_cards.map { |card| card.to_s} ).must_equal @hole_cards.map { |card| card.to_s }
|
247
|
-
else
|
248
|
-
@patient.hole_cards.must_be_nil
|
249
|
-
end
|
250
|
-
|
251
|
-
@patient.actions_taken_this_hand.must_equal @actions_taken_this_hand
|
252
|
-
@patient.folded?.must_equal @has_folded
|
253
|
-
@patient.all_in?.must_equal @is_all_in
|
254
|
-
@patient.active?.must_equal @is_active
|
255
|
-
@patient.round.must_equal @round
|
256
|
-
end
|
257
|
-
def various_numbers_of_players
|
258
|
-
(1..100).each do |number_of_players|
|
259
|
-
yield number_of_players
|
260
|
-
end
|
261
|
-
end
|
262
|
-
|
263
|
-
class Array
|
264
|
-
def reject_empty_elements
|
265
|
-
reject do |elem|
|
266
|
-
elem.empty?
|
267
|
-
end
|
268
|
-
end
|
269
|
-
end
|
270
|
-
|
271
|
-
def various_actions
|
272
|
-
various_amounts_to_put_in_pot do |amount|
|
273
|
-
with_and_without_a_modifier do |modifier|
|
274
|
-
instantiate_each_action_from_symbols(amount, modifier) do |action|
|
275
|
-
yield action
|
276
|
-
end
|
277
|
-
end
|
278
|
-
end
|
279
|
-
end
|
280
|
-
def default_modifier
|
281
|
-
modifier_amount = 9001
|
282
|
-
modifier = mock 'ChipStack'
|
283
|
-
modifier.stubs(:to_s).returns(modifier_amount.to_s)
|
284
|
-
modifier
|
285
|
-
end
|
286
|
-
def various_amounts_to_put_in_pot
|
287
|
-
[0, 9002, -9002].each do |amount|
|
288
|
-
yield amount
|
289
|
-
end
|
290
|
-
end
|
291
|
-
def with_and_without_a_modifier
|
292
|
-
[nil, default_modifier].each do |modifier|
|
293
|
-
yield modifier
|
294
|
-
end
|
295
|
-
end
|
296
|
-
def instantiate_each_action_from_symbols(
|
297
|
-
cost=0, modifier=nil
|
298
|
-
)
|
299
|
-
AcpcPokerTypes::PokerAction::CANONICAL_ACTIONS.each do |action|
|
300
|
-
modifier = if AcpcPokerTypes::PokerAction::MODIFIABLE_ACTIONS.include? action
|
301
|
-
modifier
|
302
|
-
else
|
303
|
-
nil
|
304
|
-
end
|
305
|
-
|
306
|
-
yield AcpcPokerTypes::PokerAction.new(action, cost: cost, modifier: modifier)
|
307
|
-
end
|
308
|
-
end
|
309
|
-
def test_sequence_of_non_fold_actions(hole_cards=default_hand)
|
310
|
-
@hole_cards = hole_cards
|
311
|
-
@has_folded = false
|
312
|
-
|
313
|
-
@patient.start_new_hand! BLIND, INITIAL_CHIP_STACK, @hole_cards
|
314
|
-
|
315
|
-
init_new_hand_data!
|
316
|
-
|
317
|
-
number_of_rounds = 4
|
318
|
-
number_of_rounds.times do |round|
|
319
|
-
@round = round
|
320
|
-
|
321
|
-
unless 0 == round
|
322
|
-
@patient.start_new_round!
|
323
|
-
@chip_contributions << 0
|
324
|
-
@actions_taken_this_hand << []
|
325
|
-
end
|
326
|
-
|
327
|
-
various_actions do |action|
|
328
|
-
next if AcpcPokerTypes::PokerAction::FOLD == action.to_s
|
329
|
-
|
330
|
-
chip_stack_adjustment = if @chip_stack - action.cost >= 0
|
331
|
-
action.cost
|
332
|
-
else @chip_stack end
|
333
|
-
|
334
|
-
@chip_balance -= chip_stack_adjustment
|
335
|
-
@chip_stack -= chip_stack_adjustment
|
336
|
-
@chip_contributions[-1] += chip_stack_adjustment
|
337
|
-
|
338
|
-
@is_all_in = 0 == @chip_stack
|
339
|
-
@is_active = !@is_all_in
|
340
|
-
|
341
|
-
@actions_taken_this_hand.last << action
|
342
|
-
|
343
|
-
@patient.take_action! action
|
344
|
-
|
345
|
-
check_patient
|
346
|
-
end
|
347
|
-
end
|
348
|
-
end
|
349
|
-
def various_hands
|
350
|
-
([default_hand] * 10).each do |hole_cards|
|
351
|
-
yield hole_cards
|
352
|
-
end
|
353
|
-
end
|
354
|
-
def default_hand
|
355
|
-
hidden_cards = AcpcPokerTypes::Hand.new
|
356
|
-
|
357
|
-
hidden_cards
|
358
|
-
end
|
359
|
-
def init_patient!
|
360
|
-
@patient = AcpcPokerTypes::Player.join_match @name, @seat, @chip_stack
|
361
|
-
end
|
362
|
-
def init_new_hand_data!
|
363
|
-
@actions_taken_this_hand = [[]]
|
364
|
-
init_new_hand_chip_data!
|
365
|
-
end
|
366
|
-
def init_new_hand_chip_data!
|
367
|
-
# @todo Assumes Doyle's Game
|
368
|
-
@chip_contributions = [BLIND]
|
369
|
-
@chip_balance = -@chip_contributions.first
|
370
|
-
@chip_stack = INITIAL_CHIP_STACK - @chip_contributions.first
|
371
|
-
end
|
372
|
-
end
|