acpc_poker_types 5.0.3 → 6.0.0
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- checksums.yaml +4 -4
- data/Rakefile +1 -1
- data/acpc_poker_types.gemspec +3 -2
- data/lib/acpc_poker_types.rb +1 -1
- data/lib/acpc_poker_types/acpc_dealer_data/hand_results.rb +5 -5
- data/lib/acpc_poker_types/acpc_dealer_data/poker_match_data.rb +290 -323
- data/lib/acpc_poker_types/game_definition.rb +54 -37
- data/lib/acpc_poker_types/hand_player.rb +119 -0
- data/lib/acpc_poker_types/match_state.rb +323 -204
- data/lib/acpc_poker_types/player_group.rb +62 -0
- data/lib/acpc_poker_types/poker_action.rb +13 -6
- data/lib/acpc_poker_types/version.rb +1 -1
- data/spec/game_definition_spec.rb +23 -4
- data/spec/hand_player_spec.rb +254 -0
- data/spec/match_state_spec.rb +655 -112
- data/spec/player_group_spec.rb +57 -0
- data/spec/poker_match_data_spec.rb +24 -21
- data/spec/support/spec_helper.rb +2 -16
- metadata +68 -148
- data/lib/acpc_poker_types/player.rb +0 -182
- data/spec/coverage/assets/0.7.1/application.css +0 -1110
- data/spec/coverage/assets/0.7.1/application.js +0 -626
- data/spec/coverage/assets/0.7.1/fancybox/blank.gif +0 -0
- data/spec/coverage/assets/0.7.1/fancybox/fancy_close.png +0 -0
- data/spec/coverage/assets/0.7.1/fancybox/fancy_loading.png +0 -0
- data/spec/coverage/assets/0.7.1/fancybox/fancy_nav_left.png +0 -0
- data/spec/coverage/assets/0.7.1/fancybox/fancy_nav_right.png +0 -0
- data/spec/coverage/assets/0.7.1/fancybox/fancy_shadow_e.png +0 -0
- data/spec/coverage/assets/0.7.1/fancybox/fancy_shadow_n.png +0 -0
- data/spec/coverage/assets/0.7.1/fancybox/fancy_shadow_ne.png +0 -0
- data/spec/coverage/assets/0.7.1/fancybox/fancy_shadow_nw.png +0 -0
- data/spec/coverage/assets/0.7.1/fancybox/fancy_shadow_s.png +0 -0
- data/spec/coverage/assets/0.7.1/fancybox/fancy_shadow_se.png +0 -0
- data/spec/coverage/assets/0.7.1/fancybox/fancy_shadow_sw.png +0 -0
- data/spec/coverage/assets/0.7.1/fancybox/fancy_shadow_w.png +0 -0
- data/spec/coverage/assets/0.7.1/fancybox/fancy_title_left.png +0 -0
- data/spec/coverage/assets/0.7.1/fancybox/fancy_title_main.png +0 -0
- data/spec/coverage/assets/0.7.1/fancybox/fancy_title_over.png +0 -0
- data/spec/coverage/assets/0.7.1/fancybox/fancy_title_right.png +0 -0
- data/spec/coverage/assets/0.7.1/fancybox/fancybox-x.png +0 -0
- data/spec/coverage/assets/0.7.1/fancybox/fancybox-y.png +0 -0
- data/spec/coverage/assets/0.7.1/fancybox/fancybox.png +0 -0
- data/spec/coverage/assets/0.7.1/favicon_green.png +0 -0
- data/spec/coverage/assets/0.7.1/favicon_red.png +0 -0
- data/spec/coverage/assets/0.7.1/favicon_yellow.png +0 -0
- data/spec/coverage/assets/0.7.1/loading.gif +0 -0
- data/spec/coverage/assets/0.7.1/magnify.png +0 -0
- data/spec/coverage/assets/0.7.1/smoothness/images/ui-bg_flat_0_aaaaaa_40x100.png +0 -0
- data/spec/coverage/assets/0.7.1/smoothness/images/ui-bg_flat_75_ffffff_40x100.png +0 -0
- data/spec/coverage/assets/0.7.1/smoothness/images/ui-bg_glass_55_fbf9ee_1x400.png +0 -0
- data/spec/coverage/assets/0.7.1/smoothness/images/ui-bg_glass_65_ffffff_1x400.png +0 -0
- data/spec/coverage/assets/0.7.1/smoothness/images/ui-bg_glass_75_dadada_1x400.png +0 -0
- data/spec/coverage/assets/0.7.1/smoothness/images/ui-bg_glass_75_e6e6e6_1x400.png +0 -0
- data/spec/coverage/assets/0.7.1/smoothness/images/ui-bg_glass_95_fef1ec_1x400.png +0 -0
- data/spec/coverage/assets/0.7.1/smoothness/images/ui-bg_highlight-soft_75_cccccc_1x100.png +0 -0
- data/spec/coverage/assets/0.7.1/smoothness/images/ui-icons_222222_256x240.png +0 -0
- data/spec/coverage/assets/0.7.1/smoothness/images/ui-icons_2e83ff_256x240.png +0 -0
- data/spec/coverage/assets/0.7.1/smoothness/images/ui-icons_454545_256x240.png +0 -0
- data/spec/coverage/assets/0.7.1/smoothness/images/ui-icons_888888_256x240.png +0 -0
- data/spec/coverage/assets/0.7.1/smoothness/images/ui-icons_cd0a0a_256x240.png +0 -0
- data/spec/coverage/index.html +0 -72
- data/spec/match_state_perf.rb +0 -14
- data/spec/player_spec.rb +0 -372
@@ -0,0 +1,62 @@
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require 'delegate'
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require 'acpc_poker_types/poker_action'
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require 'acpc_poker_types/hand_player'
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# Model to parse and manage information from a given match state string.
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module AcpcPokerTypes
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class PlayerGroup < DelegateClass(Array)
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attr_reader :players
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def initialize(all_hands, stacks, blinds)
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@players = all_hands.length.times.map do |i|
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HandPlayer.new all_hands[i], stacks[i], blinds[i]
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end
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super @players
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end
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def next_player_position(acting_player_position=-1)
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(acting_player_position + 1) % length
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end
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def position_of_first_active_player(acting_player_position=0)
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raise NoPlayerCouldHaveActed if all? { |player| player.inactive? }
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# This must eventually exit because of the above assertion
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while @players[acting_player_position].inactive?
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acting_player_position = next_player_position(acting_player_position)
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end
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acting_player_position
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end
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def action_cost(acting_player_position, action, min_wager)
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case action.to_s[0]
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when PokerAction::CALL
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amount_to_call acting_player_position
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when PokerAction::RAISE
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if action.modifier
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action.modifier.to_i - players[acting_player_position].total_contribution
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else
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min_wager + amount_to_call(acting_player_position)
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end
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else
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0
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end
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end
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def amount_to_call(acting_player_position)
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ChipStack.new(
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[
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(
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map do |player|
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player.total_contribution
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end
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).max - players[acting_player_position].total_contribution,
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@players[acting_player_position].stack
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].min
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)
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end
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end
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end
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@@ -64,16 +64,20 @@ module AcpcPokerTypes
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attr_reader :pot_gained_chips
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# @param [Symbol, String] action A representation of this action.
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# @param [
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#
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# @param modifier [String] A modifier to attach to this action such as a wager size.
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# @param cost [#to_f] The amount this action costs to the acting player.
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# @raise IllegalAction
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def initialize(action, modifier: nil, cost:
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def initialize(action, modifier: nil, cost: 0)
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validate_action!(action, modifier.strip)
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@cost = cost
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@cost = cost.to_f
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end
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def ==(other_action)
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-
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0 == (self <=> other_action)
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end
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def <=>(other_action)
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to_s <=> other_action.to_s
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end
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# @return [String] String representation of this action.
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@@ -93,6 +97,7 @@ module AcpcPokerTypes
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end
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alias_method :to_acpc, :to_s
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alias_method :to_str, :to_s
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# @return [Boolean] +true+ if this action has a modifier, +false+ otherwise.
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def has_modifier?
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end
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def validate_modifier
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-
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unless @modifier.blank? || MODIFIABLE_ACTIONS.include?(@action)
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raise(IllegalModification, "Illegal modifier: #{@modifier}")
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end
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end
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end
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end
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@@ -1,16 +1,35 @@
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-
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# Spec helper (must include first to track code coverage with SimpleCov)
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require_relative 'support/spec_helper'
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require 'acpc_dealer'
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-
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require 'acpc_poker_types/game_definition'
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-
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require 'acpc_poker_types/chip_stack'
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-
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include AcpcPokerTypes
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describe GameDefinition do
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include AcpcDealer
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describe '::new' do
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it 'creates a new game definition from a hash' do
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x_hash = {
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betting_type: 'limit',
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chip_stacks: [10] * 3,
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number_of_players: 3,
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blinds: [2] * 3,
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raise_sizes: [2] * 3,
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number_of_rounds: 4,
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first_player_positions: [1] * 4,
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max_number_of_wagers: [3] * 4,
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number_of_suits: 4,
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number_of_ranks: 13,
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number_of_hole_cards: 2,
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number_of_board_cards: [2] * 4
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}
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GameDefinition.new(x_hash).to_h.must_equal(x_hash)
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end
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end
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describe '::default_first_player_positions' do
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it 'works' do
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100.times do |number_of_rounds|
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# Spec helper (must include first to track code coverage with SimpleCov)
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require_relative 'support/spec_helper'
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require 'acpc_dealer'
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require 'acpc_poker_types/acpc_dealer_data/poker_match_data'
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require 'acpc_poker_types/hand_player'
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require 'acpc_poker_types/poker_action'
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require 'acpc_poker_types/hand'
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require 'acpc_poker_types/match_state'
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include AcpcPokerTypes
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describe HandPlayer do
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INITIAL_CHIP_STACK = ChipStack.new 100000
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ANTE = 100
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HAND = Hand.from_acpc('AhKs')
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def patient
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@patient ||= HandPlayer.new HAND, INITIAL_CHIP_STACK, ANTE
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end
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describe '::new' do
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it 'raises an exception if the player is unable to pay the ante' do
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-> { HandPlayer.new HAND, INITIAL_CHIP_STACK, INITIAL_CHIP_STACK + 1 }.must_raise HandPlayer::UnableToPayAnte
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end
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it 'works' do
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[0, 100].each do |ante|
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@patient = HandPlayer.new HAND, INITIAL_CHIP_STACK, ante
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@patient.hand.must_equal HAND
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@patient.stack.must_equal INITIAL_CHIP_STACK - ante
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@patient.ante.must_equal ante
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@patient.initial_stack.must_equal INITIAL_CHIP_STACK
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end
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end
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end
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describe '#append_action!' do
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describe 'raises an exception if it is not active' do
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it 'if it has folded' do
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x_actions = [['c', 'r100'], ['r200', 'c'], ['f']]
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x_actions.each_with_index do |actions, round|
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actions.each do |action|
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patient.append_action! PokerAction.new(action), round
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end
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end
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-> { patient.append_action!(PokerAction.new(PokerAction::CALL), x_actions.length - 1) }.must_raise HandPlayer::Inactive
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end
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it 'if it has gone all in' do
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x_actions = [
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[
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PokerAction.new('c'),
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PokerAction.new('r200')
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],
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[
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PokerAction.new('r400'),
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PokerAction.new('c', cost: INITIAL_CHIP_STACK - ANTE)
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]
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]
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x_actions.each_with_index do |actions, round|
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actions.each do |action|
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patient.append_action!(action, round)
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end
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end
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-> { patient.append_action!(PokerAction.new(PokerAction::CALL), x_actions.length - 1) }.must_raise HandPlayer::Inactive
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end
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end
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it 'works' do
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x_actions = [['c', 'r100'], ['r200', 'c'], ['f']]
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x_actions.each_with_index do |actions, round|
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actions.each do |action|
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patient.append_action! PokerAction.new(action), round
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end
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end
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patient.actions.must_equal x_actions
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end
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end
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describe '#folded?' do
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it 'works' do
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x_actions = [['c', 'r100'], ['r200', 'c']]
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x_actions.each_with_index do |actions, round|
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actions.each do |action|
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patient.append_action!(PokerAction.new(action), round).folded?.must_equal false
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end
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end
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patient.append_action!(PokerAction.new(PokerAction::FOLD), x_actions.length - 1).folded?.must_equal true
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end
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end
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describe '#all_in?' do
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it 'works' do
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x_actions = [
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[
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PokerAction.new('c'),
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PokerAction.new('r200')
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],
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[
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PokerAction.new('r400')
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]
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]
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x_actions.each_with_index do |actions, round|
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actions.each do |action|
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patient.append_action!(action, round).all_in?.must_equal false
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end
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end
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patient.append_action!(PokerAction.new('c', cost: INITIAL_CHIP_STACK)).all_in?.must_equal true
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end
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end
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describe '#inactive?' do
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it 'is true if it has gone all in' do
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x_actions = [
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[
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PokerAction.new('c'),
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PokerAction.new('r200')
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],
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[
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PokerAction.new('r400')
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]
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]
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x_actions.each_with_index do |actions, round|
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actions.each do |action|
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patient.append_action!(action, round).inactive?.must_equal false
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end
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end
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patient.append_action!(PokerAction.new('c', cost: INITIAL_CHIP_STACK - ANTE)).inactive?.must_equal true
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end
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it 'is true if it has folded' do
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x_actions = [
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[
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PokerAction.new('c'),
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PokerAction.new('r200')
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],
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[
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PokerAction.new('r400')
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]
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]
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x_actions.each_with_index do |actions, round|
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actions.each do |action|
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patient.append_action!(action, round).inactive?.must_equal false
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end
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end
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patient.append_action!(PokerAction.new(PokerAction::FOLD)).inactive?.must_equal true
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end
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|
+
end
|
152
|
+
describe '#contributions' do
|
153
|
+
it 'works' do
|
154
|
+
x_actions = [
|
155
|
+
[
|
156
|
+
PokerAction.new('c', cost: 100),
|
157
|
+
PokerAction.new('r200', cost: 100)
|
158
|
+
],
|
159
|
+
[
|
160
|
+
PokerAction.new('r400', cost: 200),
|
161
|
+
PokerAction.new('c', cost: 0)
|
162
|
+
]
|
163
|
+
]
|
164
|
+
x_actions.each_with_index do |actions, round|
|
165
|
+
actions.each do |action|
|
166
|
+
patient.append_action!(action, round)
|
167
|
+
end
|
168
|
+
end
|
169
|
+
|
170
|
+
patient.contributions.must_equal(
|
171
|
+
x_actions.map do |actions|
|
172
|
+
actions.inject(0) { |sum, action| sum += action.cost }
|
173
|
+
end.unshift(ANTE)
|
174
|
+
)
|
175
|
+
end
|
176
|
+
end
|
177
|
+
describe '#total_contribution' do
|
178
|
+
it 'works' do
|
179
|
+
x_actions = [
|
180
|
+
[
|
181
|
+
PokerAction.new('c', cost: 100),
|
182
|
+
PokerAction.new('r200', cost: 100)
|
183
|
+
],
|
184
|
+
[
|
185
|
+
PokerAction.new('r400', cost: 200),
|
186
|
+
PokerAction.new('c', cost: 0)
|
187
|
+
]
|
188
|
+
]
|
189
|
+
x_actions.each_with_index do |actions, round|
|
190
|
+
actions.each do |action|
|
191
|
+
patient.append_action!(action, round)
|
192
|
+
end
|
193
|
+
end
|
194
|
+
|
195
|
+
patient.total_contribution.must_equal(
|
196
|
+
ANTE + x_actions.flatten.inject(0) { |sum, action| sum += action.cost }
|
197
|
+
)
|
198
|
+
end
|
199
|
+
end
|
200
|
+
|
201
|
+
describe '#legal_actions' do
|
202
|
+
it 'works with fold' do
|
203
|
+
patient.legal_actions(0, amount_to_call: 100).sort.must_equal [
|
204
|
+
PokerAction.new(PokerAction::CALL),
|
205
|
+
PokerAction.new(PokerAction::RAISE, cost: INITIAL_CHIP_STACK - (ANTE + 100)),
|
206
|
+
PokerAction.new(PokerAction::FOLD)
|
207
|
+
].sort
|
208
|
+
patient.append_action!(PokerAction.new('c', cost: 100))
|
209
|
+
.legal_actions(0, amount_to_call: 200).sort.must_equal [
|
210
|
+
PokerAction.new(PokerAction::CALL),
|
211
|
+
PokerAction.new(PokerAction::RAISE, cost: INITIAL_CHIP_STACK - (ANTE + 200)),
|
212
|
+
PokerAction.new(PokerAction::FOLD)
|
213
|
+
].sort
|
214
|
+
patient.append_action!(PokerAction.new('f'))
|
215
|
+
.legal_actions(0).empty?.must_equal true
|
216
|
+
end
|
217
|
+
it 'works with all in' do
|
218
|
+
patient.legal_actions(0).sort.must_equal [
|
219
|
+
PokerAction.new(PokerAction::CHECK),
|
220
|
+
PokerAction.new(PokerAction::BET, cost: INITIAL_CHIP_STACK - ANTE),
|
221
|
+
].sort
|
222
|
+
patient.append_action!(PokerAction.new('c', cost: 100))
|
223
|
+
.legal_actions(0).sort.must_equal [
|
224
|
+
PokerAction.new(PokerAction::CHECK),
|
225
|
+
PokerAction.new(PokerAction::BET, cost: INITIAL_CHIP_STACK - (ANTE + 100)),
|
226
|
+
].sort
|
227
|
+
patient.append_action!(PokerAction.new('c', cost: INITIAL_CHIP_STACK - (ANTE + 100)))
|
228
|
+
.legal_actions(0).empty?.must_equal true
|
229
|
+
end
|
230
|
+
it 'works when an opponent is all in' do
|
231
|
+
patient.append_action!(PokerAction.new('c', cost: 100))
|
232
|
+
.legal_actions(0).sort.must_equal [
|
233
|
+
PokerAction.new(PokerAction::CHECK),
|
234
|
+
PokerAction.new(PokerAction::RAISE, cost: INITIAL_CHIP_STACK - (ANTE + 100))
|
235
|
+
].sort
|
236
|
+
patient.legal_actions(0, amount_to_call: INITIAL_CHIP_STACK - (ANTE + 100))
|
237
|
+
.sort.must_equal [
|
238
|
+
PokerAction.new(PokerAction::CALL),
|
239
|
+
PokerAction.new(PokerAction::FOLD)
|
240
|
+
].sort
|
241
|
+
end
|
242
|
+
it 'works when no more raises are allowed' do
|
243
|
+
patient.append_action!(PokerAction.new('c', cost: 100))
|
244
|
+
.legal_actions(0, wager_illegal: true).sort.must_equal [
|
245
|
+
PokerAction.new(PokerAction::CHECK)
|
246
|
+
].sort
|
247
|
+
patient.legal_actions(0, amount_to_call: INITIAL_CHIP_STACK - (ANTE + 100))
|
248
|
+
.sort.must_equal [
|
249
|
+
PokerAction.new(PokerAction::CALL),
|
250
|
+
PokerAction.new(PokerAction::FOLD)
|
251
|
+
].sort
|
252
|
+
end
|
253
|
+
end
|
254
|
+
end
|
data/spec/match_state_spec.rb
CHANGED
@@ -1,53 +1,44 @@
|
|
1
|
-
|
2
|
-
# Spec helper (must include first to track code coverage with SimpleCov)
|
3
|
-
require File.expand_path('../support/spec_helper', __FILE__)
|
1
|
+
require_relative 'support/spec_helper'
|
4
2
|
|
5
3
|
require 'acpc_dealer'
|
6
4
|
|
7
|
-
|
8
|
-
|
9
|
-
|
10
|
-
|
11
|
-
|
12
|
-
|
13
|
-
|
14
|
-
|
15
|
-
|
16
|
-
|
17
|
-
|
18
|
-
|
19
|
-
|
20
|
-
|
21
|
-
|
22
|
-
|
23
|
-
it 'is not in the proper format' do
|
24
|
-
test_match_state_initialization_error "hello world"
|
25
|
-
end
|
26
|
-
|
27
|
-
it 'does not contain a position' do
|
28
|
-
test_match_state_initialization_error AcpcPokerTypes::MatchState::LABEL + "::0::AhKd"
|
29
|
-
end
|
30
|
-
|
31
|
-
it 'does not contain a hand number' do
|
32
|
-
test_match_state_initialization_error AcpcPokerTypes::MatchState::LABEL + ":0:::AsKc"
|
33
|
-
end
|
34
|
-
|
35
|
-
it 'does not contain cards' do
|
36
|
-
test_match_state_initialization_error AcpcPokerTypes::MatchState::LABEL + ":0:0::"
|
37
|
-
end
|
5
|
+
require_relative "../lib/acpc_poker_types/match_state"
|
6
|
+
require_relative "../lib/acpc_poker_types/poker_action"
|
7
|
+
require_relative "../lib/acpc_poker_types/rank"
|
8
|
+
require_relative "../lib/acpc_poker_types/suit"
|
9
|
+
require_relative "../lib/acpc_poker_types/hand"
|
10
|
+
require_relative "../lib/acpc_poker_types/card"
|
11
|
+
require_relative "../lib/acpc_poker_types/game_definition"
|
12
|
+
|
13
|
+
module MapWithIndex
|
14
|
+
refine Array do
|
15
|
+
def map_with_index
|
16
|
+
i = 0
|
17
|
+
map do |elem|
|
18
|
+
result = yield elem, i
|
19
|
+
i += 1
|
20
|
+
result
|
38
21
|
end
|
39
22
|
end
|
23
|
+
end
|
24
|
+
end
|
25
|
+
using MapWithIndex
|
26
|
+
|
27
|
+
include AcpcPokerTypes
|
28
|
+
|
29
|
+
describe MatchState do
|
30
|
+
describe '#parse' do
|
40
31
|
it "parses every possible limit action" do
|
41
|
-
partial_match_state =
|
32
|
+
partial_match_state = MatchState::LABEL + ":1:1:"
|
42
33
|
hole_cards = arbitrary_hole_card_hand
|
43
|
-
|
34
|
+
PokerAction::CANONICAL_ACTIONS.each do |action|
|
44
35
|
match_state = partial_match_state + action + ":" + hole_cards.to_acpc
|
45
36
|
patient = test_match_state_success match_state
|
46
37
|
patient.last_action.to_s.must_equal action
|
47
38
|
end
|
48
39
|
end
|
49
40
|
it "parses every possible hole card hand" do
|
50
|
-
partial_match_state =
|
41
|
+
partial_match_state = MatchState::LABEL + ":2:2::"
|
51
42
|
for_every_hand do |hand|
|
52
43
|
match_state = partial_match_state + hand.to_acpc + '|'
|
53
44
|
|
@@ -55,85 +46,85 @@ describe AcpcPokerTypes::MatchState do
|
|
55
46
|
end
|
56
47
|
end
|
57
48
|
it "parses opponent hole card hands in a two player game where the user is not the dealer" do
|
58
|
-
partial_match_state =
|
49
|
+
partial_match_state = MatchState::LABEL + ":0:2::"
|
59
50
|
for_every_hand do |hand|
|
60
51
|
match_state = partial_match_state + arbitrary_hole_card_hand.to_acpc + '|' + hand.to_acpc
|
61
52
|
|
62
53
|
patient = test_match_state_success match_state
|
63
54
|
|
64
|
-
(patient.
|
55
|
+
(patient.opponent_hands.map do |opponent_hand|
|
65
56
|
opponent_hand.to_acpc
|
66
57
|
end).must_equal [hand.to_acpc]
|
67
58
|
end
|
68
59
|
end
|
69
60
|
it "parses opponent hole card hands in a two player game where the user is the dealer" do
|
70
|
-
partial_match_state =
|
61
|
+
partial_match_state = MatchState::LABEL + ":1:2::"
|
71
62
|
for_every_hand do |hand|
|
72
63
|
match_state = partial_match_state + hand.to_acpc + '|' + arbitrary_hole_card_hand.to_acpc
|
73
64
|
|
74
65
|
patient = test_match_state_success match_state
|
75
66
|
|
76
|
-
(patient.
|
67
|
+
(patient.opponent_hands.map do |opponent_hand|
|
77
68
|
opponent_hand.to_acpc
|
78
69
|
end).must_equal [hand.to_acpc]
|
79
70
|
end
|
80
71
|
end
|
81
72
|
it 'parses board cards properly for the flop' do
|
82
|
-
partial_match_state =
|
73
|
+
partial_match_state = MatchState::LABEL + ":2:2::" + arbitrary_hole_card_hand.to_acpc
|
83
74
|
|
84
|
-
|
85
|
-
flop_match_state = partial_match_state +
|
75
|
+
community_cards = '/AhKdQc'
|
76
|
+
flop_match_state = partial_match_state + community_cards
|
86
77
|
|
87
|
-
patient =
|
78
|
+
patient = MatchState.parse flop_match_state
|
88
79
|
|
89
|
-
patient.
|
80
|
+
patient.community_cards.to_acpc.must_equal community_cards
|
90
81
|
end
|
91
82
|
it 'parses board cards properly for the turn' do
|
92
|
-
partial_match_state =
|
93
|
-
|
94
|
-
turn_match_state = partial_match_state +
|
83
|
+
partial_match_state = MatchState::LABEL + ":2:2::" + arbitrary_hole_card_hand.to_acpc
|
84
|
+
community_cards = '/AhKdQc/Jd'
|
85
|
+
turn_match_state = partial_match_state + community_cards
|
95
86
|
|
96
|
-
patient =
|
87
|
+
patient = MatchState.parse turn_match_state
|
97
88
|
|
98
|
-
patient.
|
89
|
+
patient.community_cards.to_acpc.must_equal community_cards
|
99
90
|
end
|
100
91
|
it 'parses board cards properly for the river' do
|
101
|
-
partial_match_state =
|
102
|
-
|
103
|
-
river_match_state = partial_match_state +
|
92
|
+
partial_match_state = MatchState::LABEL + ":2:2::" + arbitrary_hole_card_hand.to_acpc
|
93
|
+
community_cards = '/AhKdQc/Jd/Th'
|
94
|
+
river_match_state = partial_match_state + community_cards
|
104
95
|
|
105
|
-
patient =
|
96
|
+
patient = MatchState.parse river_match_state
|
106
97
|
|
107
|
-
patient.
|
98
|
+
patient.community_cards.to_acpc.must_equal community_cards
|
108
99
|
end
|
109
100
|
it "parses a valid two player final match state" do
|
110
|
-
partial_match_state =
|
111
|
-
all_actions =
|
101
|
+
partial_match_state = MatchState::LABEL + ":20:22:"
|
102
|
+
all_actions = PokerAction::CANONICAL_ACTIONS.to_a.join ''
|
112
103
|
betting = all_actions
|
113
104
|
number_of_rounds = 100
|
114
105
|
(number_of_rounds-1).times do
|
115
106
|
betting += "/#{all_actions}"
|
116
107
|
end
|
117
|
-
|
108
|
+
community_cards = arbitrary_roll_out number_of_rounds
|
118
109
|
hands = arbitrary_hole_card_hand.to_acpc + "|" + arbitrary_hole_card_hand.to_acpc
|
119
110
|
|
120
|
-
match_state = partial_match_state + betting + ":" + hands +
|
111
|
+
match_state = partial_match_state + betting + ":" + hands + community_cards
|
121
112
|
|
122
113
|
test_match_state_success match_state
|
123
114
|
end
|
124
115
|
it "parses a valid three player final match state" do
|
125
|
-
partial_match_state =
|
126
|
-
all_actions =
|
116
|
+
partial_match_state = MatchState::LABEL + ":20:22:"
|
117
|
+
all_actions = PokerAction::CANONICAL_ACTIONS.to_a.join ''
|
127
118
|
betting = all_actions
|
128
119
|
number_of_rounds = 100
|
129
120
|
(number_of_rounds-1).times do
|
130
121
|
betting += "/#{all_actions}"
|
131
122
|
end
|
132
|
-
|
123
|
+
community_cards = arbitrary_roll_out number_of_rounds
|
133
124
|
hands = arbitrary_hole_card_hand.to_s + "|" +
|
134
125
|
arbitrary_hole_card_hand.to_s + "|" + arbitrary_hole_card_hand.to_s
|
135
126
|
|
136
|
-
match_state = partial_match_state + betting + ":" + hands +
|
127
|
+
match_state = partial_match_state + betting + ":" + hands + community_cards
|
137
128
|
|
138
129
|
test_match_state_success match_state
|
139
130
|
end
|
@@ -141,7 +132,7 @@ describe AcpcPokerTypes::MatchState do
|
|
141
132
|
|
142
133
|
describe '#round' do
|
143
134
|
it "properly reports the current round number" do
|
144
|
-
partial_match_state =
|
135
|
+
partial_match_state = MatchState::LABEL + ":0:0:"
|
145
136
|
betting = ""
|
146
137
|
hand = arbitrary_hole_card_hand
|
147
138
|
100.times do |i|
|
@@ -166,7 +157,7 @@ describe AcpcPokerTypes::MatchState do
|
|
166
157
|
end
|
167
158
|
hands.push arbitrary_hole_card_hand.to_acpc
|
168
159
|
end
|
169
|
-
match_state =
|
160
|
+
match_state = MatchState::LABEL + ':1:1::' + hands.join('|')
|
170
161
|
|
171
162
|
patient = test_match_state_success match_state
|
172
163
|
patient.number_of_players.must_equal expected_number_of_players
|
@@ -175,39 +166,39 @@ describe AcpcPokerTypes::MatchState do
|
|
175
166
|
|
176
167
|
describe '#last_action, #round_in_which_last_action_taken, and #first_state_of_first_round' do
|
177
168
|
it 'returns +nil+ if no previous action exists, or true in the case of #first_state_of_first_round' do
|
178
|
-
initial_match_state = "#{
|
179
|
-
patient =
|
169
|
+
initial_match_state = "#{MatchState::LABEL}:1:1::#{arbitrary_hole_card_hand}"
|
170
|
+
patient = MatchState.parse initial_match_state
|
180
171
|
patient.last_action.must_be_nil
|
181
172
|
patient.round_in_which_last_action_taken.must_be_nil
|
182
173
|
patient.first_state_of_first_round?.must_equal true
|
183
174
|
end
|
184
175
|
it 'works properly if a previous action exists' do
|
185
|
-
|
186
|
-
|
187
|
-
|
188
|
-
partial_match_state = "#{
|
176
|
+
PokerAction::CANONICAL_ACTIONS.each do |first_action|
|
177
|
+
PokerAction::CANONICAL_ACTIONS.each do |second_action|
|
178
|
+
PokerAction::CANONICAL_ACTIONS.each do |third_action|
|
179
|
+
partial_match_state = "#{MatchState::LABEL}:1:1:"
|
189
180
|
|
190
181
|
partial_match_state += first_action
|
191
182
|
match_state = "#{partial_match_state}:#{arbitrary_hole_card_hand}"
|
192
183
|
|
193
|
-
patient =
|
194
|
-
patient.last_action.must_equal
|
184
|
+
patient = MatchState.parse match_state
|
185
|
+
patient.last_action.must_equal PokerAction.new(first_action)
|
195
186
|
patient.round_in_which_last_action_taken.must_equal 0
|
196
187
|
patient.first_state_of_first_round?.must_equal false
|
197
188
|
|
198
189
|
partial_match_state += "#{second_action}/"
|
199
190
|
match_state = "#{partial_match_state}:#{arbitrary_hole_card_hand}"
|
200
191
|
|
201
|
-
patient =
|
202
|
-
patient.last_action.must_equal
|
192
|
+
patient = MatchState.parse match_state
|
193
|
+
patient.last_action.must_equal PokerAction.new(second_action)
|
203
194
|
patient.round_in_which_last_action_taken.must_equal 0
|
204
195
|
patient.first_state_of_first_round?.must_equal false
|
205
196
|
|
206
197
|
partial_match_state += third_action
|
207
198
|
match_state = "#{partial_match_state}:#{arbitrary_hole_card_hand}"
|
208
199
|
|
209
|
-
patient =
|
210
|
-
patient.last_action.must_equal
|
200
|
+
patient = MatchState.parse match_state
|
201
|
+
patient.last_action.must_equal PokerAction.new(third_action)
|
211
202
|
patient.round_in_which_last_action_taken.must_equal 1
|
212
203
|
patient.first_state_of_first_round?.must_equal false
|
213
204
|
end
|
@@ -215,84 +206,636 @@ describe AcpcPokerTypes::MatchState do
|
|
215
206
|
end
|
216
207
|
end
|
217
208
|
end
|
218
|
-
|
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|
-
|
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|
-
|
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|
-
|
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|
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|
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-
|
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-
|
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|
-
|
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|
-
|
209
|
+
describe "#receive_matchstate_string" do
|
210
|
+
it 'receives matchstate strings properly' do
|
211
|
+
@connection = mock 'Socket'
|
212
|
+
MatchLog.all.each do |log_description|
|
213
|
+
match = AcpcDealerData::PokerMatchData.parse_files(
|
214
|
+
log_description.actions_file_path,
|
215
|
+
log_description.results_file_path,
|
216
|
+
log_description.player_names,
|
217
|
+
AcpcDealer::DEALER_DIRECTORY,
|
218
|
+
20
|
219
|
+
)
|
220
|
+
match.for_every_seat! do |seat|
|
221
|
+
match.for_every_hand! do
|
222
|
+
match.for_every_turn! do
|
223
|
+
@connection.expects(:gets).returns(match.current_hand.current_match_state.to_s)
|
224
|
+
|
225
|
+
MatchState.receive(@connection).must_equal match.current_hand.current_match_state
|
226
|
+
end
|
227
|
+
end
|
228
|
+
end
|
229
|
+
end
|
230
|
+
end
|
231
|
+
end
|
232
|
+
describe '#betting_sequence' do
|
233
|
+
it 'works' do
|
234
|
+
MatchState.parse(
|
235
|
+
"#{MatchState::LABEL}:0:0:crcc/ccc/rrfc:AhKs|"
|
236
|
+
).betting_sequence.must_equal [
|
237
|
+
[
|
238
|
+
PokerAction.new(PokerAction::CALL),
|
239
|
+
PokerAction.new(PokerAction::RAISE),
|
240
|
+
PokerAction.new(PokerAction::CALL),
|
241
|
+
PokerAction.new(PokerAction::CALL)
|
242
|
+
],
|
243
|
+
[
|
244
|
+
PokerAction.new(PokerAction::CALL),
|
245
|
+
PokerAction.new(PokerAction::CALL),
|
246
|
+
PokerAction.new(PokerAction::CALL)
|
247
|
+
],
|
248
|
+
[
|
249
|
+
PokerAction.new(PokerAction::RAISE),
|
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|
+
PokerAction.new(PokerAction::RAISE),
|
251
|
+
PokerAction.new(PokerAction::FOLD),
|
252
|
+
PokerAction.new(PokerAction::CALL)
|
253
|
+
]
|
254
|
+
]
|
255
|
+
end
|
256
|
+
end
|
257
|
+
describe '#players_at_hand_start' do
|
258
|
+
it 'returns HandPlayers with states set at the beginning of the hand' do
|
259
|
+
stacks = [100, 200, 150]
|
260
|
+
blinds = [0, 10, 5]
|
261
|
+
num_players = 3
|
262
|
+
(0..num_players-1).each do |position|
|
263
|
+
hands = num_players.times.map { Hand.new }
|
264
|
+
|
265
|
+
hands[position] = arbitrary_hole_card_hand
|
266
|
+
|
267
|
+
hand_string = hands.inject('') do |hand_string, hand|
|
268
|
+
hand_string << "#{hand}#{MatchState::HAND_SEPARATOR}"
|
269
|
+
end[0..-2]
|
270
|
+
|
271
|
+
match_state =
|
272
|
+
"#{MatchState::LABEL}:#{position}:0:crcc/ccc/rrfc:#{hand_string}"
|
273
|
+
|
274
|
+
MatchState.new(
|
275
|
+
match_state
|
276
|
+
).players_at_hand_start(
|
277
|
+
stacks,
|
278
|
+
blinds
|
279
|
+
).each_with_index do |player, pos|
|
280
|
+
player.initial_stack.must_equal stacks[pos]
|
281
|
+
player.ante.must_equal blinds[pos]
|
282
|
+
player.hand.must_equal hands[pos]
|
283
|
+
end
|
284
|
+
end
|
285
|
+
end
|
286
|
+
end
|
287
|
+
describe '#every_action' do
|
288
|
+
it 'yields every action, plus the round number, and the acting player position relative to the dealer' do
|
289
|
+
wager_size = 10
|
290
|
+
x_game_def = GameDefinition.new(
|
291
|
+
first_player_positions: [3, 2, 2, 2],
|
292
|
+
chip_stacks: [100, 200, 150],
|
293
|
+
blinds: [0, 10, 5],
|
294
|
+
raise_sizes: [wager_size]*4,
|
295
|
+
number_of_ranks: 3
|
229
296
|
)
|
230
|
-
match.for_every_seat! do |seat|
|
231
|
-
match.for_every_hand! do
|
232
|
-
match.for_every_turn! do
|
233
|
-
@connection.expects(:gets).returns(match.current_hand.current_match_state.to_s)
|
234
297
|
|
235
|
-
|
298
|
+
(0..x_game_def.number_of_players-1).each do |position|
|
299
|
+
x_actions = [
|
300
|
+
{
|
301
|
+
action: PokerAction.new(PokerAction::CALL, cost: 5),
|
302
|
+
round: 0,
|
303
|
+
acting_player_position: 2
|
304
|
+
},
|
305
|
+
{
|
306
|
+
action: PokerAction.new(PokerAction::RAISE, cost: wager_size + 10),
|
307
|
+
round: 0,
|
308
|
+
acting_player_position: 0
|
309
|
+
},
|
310
|
+
{
|
311
|
+
action: PokerAction.new(PokerAction::CALL, cost: wager_size),
|
312
|
+
round: 0,
|
313
|
+
acting_player_position: 1
|
314
|
+
},
|
315
|
+
{
|
316
|
+
action: PokerAction.new(PokerAction::CALL, cost: wager_size),
|
317
|
+
round: 0,
|
318
|
+
acting_player_position: 2
|
319
|
+
},
|
320
|
+
{
|
321
|
+
action: PokerAction.new(PokerAction::CHECK),
|
322
|
+
round: 1,
|
323
|
+
acting_player_position: 1
|
324
|
+
},
|
325
|
+
{
|
326
|
+
action: PokerAction.new(PokerAction::CHECK),
|
327
|
+
round: 1,
|
328
|
+
acting_player_position: 2
|
329
|
+
},
|
330
|
+
{
|
331
|
+
action: PokerAction.new(PokerAction::CHECK),
|
332
|
+
round: 1,
|
333
|
+
acting_player_position: 0
|
334
|
+
},
|
335
|
+
{
|
336
|
+
action: PokerAction.new(PokerAction::BET, cost: wager_size),
|
337
|
+
round: 2,
|
338
|
+
acting_player_position: 1
|
339
|
+
},
|
340
|
+
{
|
341
|
+
action: PokerAction.new(PokerAction::RAISE, cost: 2 * wager_size),
|
342
|
+
round: 2,
|
343
|
+
acting_player_position: 2
|
344
|
+
},
|
345
|
+
{
|
346
|
+
action: PokerAction.new(PokerAction::FOLD),
|
347
|
+
round: 2,
|
348
|
+
acting_player_position: 0
|
349
|
+
},
|
350
|
+
{
|
351
|
+
action: PokerAction.new(PokerAction::CALL, cost: wager_size),
|
352
|
+
round: 2,
|
353
|
+
acting_player_position: 1
|
354
|
+
},
|
355
|
+
{
|
356
|
+
action: PokerAction.new(PokerAction::CHECK),
|
357
|
+
round: 3,
|
358
|
+
acting_player_position: 1
|
359
|
+
},
|
360
|
+
{
|
361
|
+
action: PokerAction.new(PokerAction::BET, cost: wager_size),
|
362
|
+
round: 3,
|
363
|
+
acting_player_position: 2
|
364
|
+
},
|
365
|
+
{
|
366
|
+
action: PokerAction.new(PokerAction::CALL, cost: wager_size),
|
367
|
+
round: 3,
|
368
|
+
acting_player_position: 1
|
369
|
+
}
|
370
|
+
]
|
371
|
+
hands = x_game_def.number_of_players.times.map { Hand.new }
|
372
|
+
|
373
|
+
hands[position] = arbitrary_hole_card_hand
|
374
|
+
|
375
|
+
hand_string = hands.inject('') do |hand_string, hand|
|
376
|
+
hand_string << "#{hand}#{MatchState::HAND_SEPARATOR}"
|
377
|
+
end[0..-2]
|
378
|
+
|
379
|
+
match_state =
|
380
|
+
"#{MatchState::LABEL}:#{position}:0:crcc/ccc/rrfc/crc:#{hand_string}"
|
381
|
+
|
382
|
+
MatchState.new(match_state).every_action(x_game_def) do |action, round, acting_player_position|
|
383
|
+
x_yields = x_actions.shift
|
384
|
+
|
385
|
+
action.must_equal x_yields[:action]
|
386
|
+
round.must_equal x_yields[:round]
|
387
|
+
acting_player_position.must_equal x_yields[:acting_player_position]
|
388
|
+
end
|
389
|
+
end
|
390
|
+
end
|
391
|
+
end
|
392
|
+
describe '#players' do
|
393
|
+
it 'return proper player states' do
|
394
|
+
wager_size = 10
|
395
|
+
x_game_def = GameDefinition.new(
|
396
|
+
first_player_positions: [3, 2, 2],
|
397
|
+
chip_stacks: [100, 200, 150],
|
398
|
+
blinds: [0, 10, 5],
|
399
|
+
raise_sizes: [wager_size]*3,
|
400
|
+
number_of_ranks: 3
|
401
|
+
)
|
402
|
+
x_actions = [
|
403
|
+
[
|
404
|
+
[
|
405
|
+
PokerAction.new(PokerAction::RAISE, cost: wager_size + 10),
|
406
|
+
],
|
407
|
+
[
|
408
|
+
PokerAction.new(PokerAction::CHECK)
|
409
|
+
],
|
410
|
+
[
|
411
|
+
PokerAction.new(PokerAction::FOLD)
|
412
|
+
]
|
413
|
+
],
|
414
|
+
[
|
415
|
+
[
|
416
|
+
PokerAction.new(PokerAction::CALL, cost: wager_size)
|
417
|
+
],
|
418
|
+
[
|
419
|
+
PokerAction.new(PokerAction::CHECK)
|
420
|
+
],
|
421
|
+
[
|
422
|
+
PokerAction.new(PokerAction::BET, cost: wager_size),
|
423
|
+
PokerAction.new(PokerAction::CALL, cost: wager_size)
|
424
|
+
]
|
425
|
+
],
|
426
|
+
[
|
427
|
+
[
|
428
|
+
PokerAction.new(PokerAction::CALL, cost: 5),
|
429
|
+
PokerAction.new(PokerAction::CALL, cost: wager_size)
|
430
|
+
],
|
431
|
+
[
|
432
|
+
PokerAction.new(PokerAction::CHECK)
|
433
|
+
],
|
434
|
+
[
|
435
|
+
PokerAction.new(PokerAction::RAISE, cost: 2 * wager_size)
|
436
|
+
]
|
437
|
+
]
|
438
|
+
]
|
439
|
+
x_contributions = x_actions.map_with_index do |actions_per_player, i|
|
440
|
+
actions_per_player.map do |actions_per_round|
|
441
|
+
actions_per_round.inject(0) { |sum, action| sum += action.cost }
|
442
|
+
end.unshift(x_game_def.blinds[i])
|
443
|
+
end
|
444
|
+
x_winnings = [0, 0, x_contributions.flatten.inject(:+)]
|
445
|
+
x_stacks = x_game_def.chip_stacks.map_with_index do |chip_stack, i|
|
446
|
+
chip_stack - x_contributions[i].inject(:+) + x_winnings[i]
|
447
|
+
end
|
448
|
+
(0..x_game_def.number_of_players-1).each do |position|
|
449
|
+
hands = x_game_def.number_of_players.times.map do |i|
|
450
|
+
Hand.from_acpc "Ac#{i+2}h"
|
451
|
+
end
|
452
|
+
|
453
|
+
hand_string = hands.inject('') do |hand_string, hand|
|
454
|
+
hand_string << "#{hand}#{MatchState::HAND_SEPARATOR}"
|
455
|
+
end[0..-2]
|
456
|
+
|
457
|
+
match_state =
|
458
|
+
"#{MatchState::LABEL}:#{position}:0:crcc/ccc/rrfc:#{hand_string}"
|
459
|
+
|
460
|
+
MatchState.new(
|
461
|
+
match_state
|
462
|
+
).players(x_game_def).each_with_index do |player, pos|
|
463
|
+
player.initial_stack.must_equal x_game_def.chip_stacks[pos]
|
464
|
+
player.ante.must_equal x_game_def.blinds[pos]
|
465
|
+
player.hand.must_equal hands[pos]
|
466
|
+
player.actions.must_equal x_actions[pos]
|
467
|
+
player.contributions.must_equal x_contributions[pos]
|
468
|
+
player.winnings.must_equal x_winnings[pos]
|
469
|
+
player.stack.must_equal x_stacks[pos]
|
470
|
+
end
|
471
|
+
end
|
472
|
+
end
|
473
|
+
describe 'distributes chips properly' do
|
474
|
+
it 'when there is a showdown and one winner' do
|
475
|
+
wager_size = 10
|
476
|
+
x_game_def = GameDefinition.new(
|
477
|
+
first_player_positions: [3, 2, 2, 2],
|
478
|
+
chip_stacks: [100, 200, 150],
|
479
|
+
blinds: [0, 10, 5],
|
480
|
+
raise_sizes: [wager_size]*4,
|
481
|
+
number_of_ranks: 3
|
482
|
+
)
|
483
|
+
x_total_contributions = [5 * 10, 5 * 10, 5 * 10]
|
484
|
+
x_winnings = [0, 0, x_total_contributions.inject(:+)]
|
485
|
+
x_stacks = x_game_def.chip_stacks.map_with_index do |chip_stack, i|
|
486
|
+
chip_stack - x_total_contributions[i] + x_winnings[i]
|
487
|
+
end
|
488
|
+
|
489
|
+
(0..x_game_def.number_of_players-1).each do |position|
|
490
|
+
hands = x_game_def.number_of_players.times.map do |i|
|
491
|
+
Hand.from_acpc "Ac#{i+2}h"
|
492
|
+
end
|
493
|
+
|
494
|
+
hand_string = hands.inject('') do |hand_string, hand|
|
495
|
+
hand_string << "#{hand}#{MatchState::HAND_SEPARATOR}"
|
496
|
+
end[0..-2]
|
497
|
+
|
498
|
+
match_state =
|
499
|
+
"#{MatchState::LABEL}:#{position}:0:crcc/ccc/rrcc/crcc:#{hand_string}"
|
500
|
+
|
501
|
+
MatchState.new(match_state).players(x_game_def).each_with_index do |player, i|
|
502
|
+
player.winnings.must_equal x_winnings[i]
|
503
|
+
player.stack.must_equal x_stacks[i]
|
504
|
+
player.total_contribution.must_equal x_total_contributions[i]
|
505
|
+
end
|
506
|
+
end
|
507
|
+
end
|
508
|
+
it 'when there is a tie' do
|
509
|
+
wager_size = 10
|
510
|
+
x_game_def = GameDefinition.new(
|
511
|
+
first_player_positions: [3, 2, 2, 2],
|
512
|
+
chip_stacks: [100, 200, 150],
|
513
|
+
blinds: [0, 10, 5],
|
514
|
+
raise_sizes: [wager_size]*4,
|
515
|
+
number_of_ranks: 3
|
516
|
+
)
|
517
|
+
x_total_contributions = [2 * 10, 5 * 10, 5 * 10]
|
518
|
+
x_winnings = [0, x_total_contributions.inject(:+)/2.0, x_total_contributions.inject(:+)/2.0]
|
519
|
+
x_stacks = x_game_def.chip_stacks.map_with_index do |chip_stack, i|
|
520
|
+
chip_stack - x_total_contributions[i] + x_winnings[i]
|
521
|
+
end
|
522
|
+
|
523
|
+
(0..x_game_def.number_of_players-1).each do |position|
|
524
|
+
hands = x_game_def.number_of_players.times.map do |i|
|
525
|
+
Hand.from_acpc "Ac2#{['s', 'h', 'd', 'c'][i%4]}"
|
526
|
+
end
|
527
|
+
|
528
|
+
hand_string = hands.inject('') do |hand_string, hand|
|
529
|
+
hand_string << "#{hand}#{MatchState::HAND_SEPARATOR}"
|
530
|
+
end[0..-2]
|
531
|
+
|
532
|
+
match_state =
|
533
|
+
"#{MatchState::LABEL}:#{position}:0:crcc/ccc/rrfc/crc:#{hand_string}"
|
534
|
+
|
535
|
+
MatchState.new(match_state).players(x_game_def).each_with_index do |player, i|
|
536
|
+
player.winnings.must_equal x_winnings[i]
|
537
|
+
player.stack.must_equal x_stacks[i]
|
538
|
+
player.total_contribution.must_equal x_total_contributions[i]
|
539
|
+
end
|
540
|
+
end
|
541
|
+
end
|
542
|
+
it 'when all other players have folded' do
|
543
|
+
wager_size = 10
|
544
|
+
x_game_def = GameDefinition.new(
|
545
|
+
first_player_positions: [3, 2, 2, 2],
|
546
|
+
chip_stacks: [100, 200, 150],
|
547
|
+
blinds: [0, 10, 5],
|
548
|
+
raise_sizes: [wager_size]*4,
|
549
|
+
number_of_ranks: 3
|
550
|
+
)
|
551
|
+
x_total_contributions = [2 * 10, 3 * 10, 4 * 10]
|
552
|
+
x_winnings = [0, 0, x_total_contributions.inject(:+)]
|
553
|
+
x_stacks = x_game_def.chip_stacks.map_with_index do |chip_stack, i|
|
554
|
+
chip_stack - x_total_contributions[i] + x_winnings[i]
|
555
|
+
end
|
556
|
+
|
557
|
+
(0..x_game_def.number_of_players-1).each do |position|
|
558
|
+
hands = x_game_def.number_of_players.times.map { Hand.new }
|
559
|
+
|
560
|
+
hands[position] = arbitrary_hole_card_hand
|
561
|
+
|
562
|
+
hand_string = hands.inject('') do |hand_string, hand|
|
563
|
+
hand_string << "#{hand}#{MatchState::HAND_SEPARATOR}"
|
564
|
+
end[0..-2]
|
565
|
+
|
566
|
+
match_state =
|
567
|
+
"#{MatchState::LABEL}:#{position}:0:crcc/ccc/rrff:#{hand_string}"
|
568
|
+
|
569
|
+
MatchState.new(match_state).players(x_game_def).each_with_index do |player, i|
|
570
|
+
player.winnings.must_equal x_winnings[i]
|
571
|
+
player.stack.must_equal x_stacks[i]
|
572
|
+
player.total_contribution.must_equal x_total_contributions[i]
|
236
573
|
end
|
237
574
|
end
|
238
575
|
end
|
239
576
|
end
|
577
|
+
describe '#pot' do
|
578
|
+
it 'works without side pots' do
|
579
|
+
wager_size = 10
|
580
|
+
x_game_def = GameDefinition.new(
|
581
|
+
first_player_positions: [3, 2, 2, 2],
|
582
|
+
chip_stacks: [100, 200, 150],
|
583
|
+
blinds: [0, 10, 5],
|
584
|
+
raise_sizes: [wager_size]*4,
|
585
|
+
number_of_ranks: 3
|
586
|
+
)
|
587
|
+
x_total_contributions = [2 * 10, 5 * 10, 5 * 10]
|
588
|
+
|
589
|
+
(0..x_game_def.number_of_players-1).each do |position|
|
590
|
+
hands = x_game_def.number_of_players.times.map do |i|
|
591
|
+
Hand.from_acpc "Ac2#{['s', 'h', 'd', 'c'][i%4]}"
|
592
|
+
end
|
593
|
+
|
594
|
+
hand_string = hands.inject('') do |hand_string, hand|
|
595
|
+
hand_string << "#{hand}#{MatchState::HAND_SEPARATOR}"
|
596
|
+
end[0..-2]
|
597
|
+
|
598
|
+
match_state =
|
599
|
+
"#{MatchState::LABEL}:#{position}:0:crcc/ccc/rrfc/crc:#{hand_string}"
|
600
|
+
|
601
|
+
MatchState.new(match_state).pot(x_game_def).must_equal x_total_contributions.inject(:+)
|
602
|
+
end
|
603
|
+
end
|
604
|
+
end
|
605
|
+
end
|
606
|
+
describe '#every_action' do
|
607
|
+
it 'yields every action, plus the round number, and the acting player position relative to the dealer' do
|
608
|
+
wager_size = 10
|
609
|
+
x_game_def = GameDefinition.new(
|
610
|
+
first_player_positions: [3, 2, 2, 2],
|
611
|
+
chip_stacks: [100, 200, 150],
|
612
|
+
blinds: [0, 10, 5],
|
613
|
+
raise_sizes: [wager_size]*4,
|
614
|
+
number_of_ranks: 3
|
615
|
+
)
|
616
|
+
|
617
|
+
(0..x_game_def.number_of_players-1).each do |position|
|
618
|
+
x_actions = [
|
619
|
+
{
|
620
|
+
action: PokerAction.new(PokerAction::CALL, cost: 5),
|
621
|
+
round: 0,
|
622
|
+
acting_player_position: 2
|
623
|
+
},
|
624
|
+
{
|
625
|
+
action: PokerAction.new(PokerAction::RAISE, cost: wager_size + 10),
|
626
|
+
round: 0,
|
627
|
+
acting_player_position: 0
|
628
|
+
},
|
629
|
+
{
|
630
|
+
action: PokerAction.new(PokerAction::CALL, cost: wager_size),
|
631
|
+
round: 0,
|
632
|
+
acting_player_position: 1
|
633
|
+
},
|
634
|
+
{
|
635
|
+
action: PokerAction.new(PokerAction::CALL, cost: wager_size),
|
636
|
+
round: 0,
|
637
|
+
acting_player_position: 2
|
638
|
+
},
|
639
|
+
{
|
640
|
+
action: PokerAction.new(PokerAction::CHECK),
|
641
|
+
round: 1,
|
642
|
+
acting_player_position: 1
|
643
|
+
},
|
644
|
+
{
|
645
|
+
action: PokerAction.new(PokerAction::CHECK),
|
646
|
+
round: 1,
|
647
|
+
acting_player_position: 2
|
648
|
+
},
|
649
|
+
{
|
650
|
+
action: PokerAction.new(PokerAction::CHECK),
|
651
|
+
round: 1,
|
652
|
+
acting_player_position: 0
|
653
|
+
},
|
654
|
+
{
|
655
|
+
action: PokerAction.new(PokerAction::BET, cost: wager_size),
|
656
|
+
round: 2,
|
657
|
+
acting_player_position: 1
|
658
|
+
},
|
659
|
+
{
|
660
|
+
action: PokerAction.new(PokerAction::RAISE, cost: 2 * wager_size),
|
661
|
+
round: 2,
|
662
|
+
acting_player_position: 2
|
663
|
+
},
|
664
|
+
{
|
665
|
+
action: PokerAction.new(PokerAction::FOLD),
|
666
|
+
round: 2,
|
667
|
+
acting_player_position: 0
|
668
|
+
},
|
669
|
+
{
|
670
|
+
action: PokerAction.new(PokerAction::CALL, cost: wager_size),
|
671
|
+
round: 2,
|
672
|
+
acting_player_position: 1
|
673
|
+
},
|
674
|
+
{
|
675
|
+
action: PokerAction.new(PokerAction::CHECK),
|
676
|
+
round: 3,
|
677
|
+
acting_player_position: 1
|
678
|
+
},
|
679
|
+
{
|
680
|
+
action: PokerAction.new(PokerAction::BET, cost: wager_size),
|
681
|
+
round: 3,
|
682
|
+
acting_player_position: 2
|
683
|
+
},
|
684
|
+
{
|
685
|
+
action: PokerAction.new(PokerAction::CALL, cost: wager_size),
|
686
|
+
round: 3,
|
687
|
+
acting_player_position: 1
|
688
|
+
}
|
689
|
+
]
|
690
|
+
hands = x_game_def.number_of_players.times.map { Hand.new }
|
691
|
+
|
692
|
+
hands[position] = arbitrary_hole_card_hand
|
693
|
+
|
694
|
+
hand_string = hands.inject('') do |hand_string, hand|
|
695
|
+
hand_string << "#{hand}#{MatchState::HAND_SEPARATOR}"
|
696
|
+
end[0..-2]
|
697
|
+
|
698
|
+
match_state =
|
699
|
+
"#{MatchState::LABEL}:#{position}:0:crcc/ccc/rrfc/crc:#{hand_string}"
|
700
|
+
|
701
|
+
MatchState.new(match_state).player_acting_sequence(x_game_def).must_equal(
|
702
|
+
[[2, 0, 1, 2], [1, 2, 0], [1, 2, 0, 1], [1, 2, 1]]
|
703
|
+
)
|
704
|
+
end
|
705
|
+
end
|
706
|
+
end
|
707
|
+
describe 'hand_ended?' do
|
708
|
+
it 'works when there is a showdown' do
|
709
|
+
wager_size = 10
|
710
|
+
x_game_def = GameDefinition.new(
|
711
|
+
first_player_positions: [3, 2, 2, 2],
|
712
|
+
chip_stacks: [100, 200, 150],
|
713
|
+
blinds: [0, 10, 5],
|
714
|
+
raise_sizes: [wager_size]*4,
|
715
|
+
number_of_ranks: 3
|
716
|
+
)
|
717
|
+
|
718
|
+
(0..x_game_def.number_of_players-1).each do |position|
|
719
|
+
hands = x_game_def.number_of_players.times.map do |i|
|
720
|
+
Hand.from_acpc "Ac#{i+2}h"
|
721
|
+
end
|
722
|
+
|
723
|
+
hand_string = hands.inject('') do |hand_string, hand|
|
724
|
+
hand_string << "#{hand}#{MatchState::HAND_SEPARATOR}"
|
725
|
+
end[0..-2]
|
726
|
+
|
727
|
+
match_state =
|
728
|
+
"#{MatchState::LABEL}:#{position}:0:crcc/ccc/rrfc/crc:#{hand_string}"
|
729
|
+
|
730
|
+
MatchState.new(match_state).hand_ended?(x_game_def).must_equal true
|
731
|
+
end
|
732
|
+
end
|
733
|
+
it 'works when there is not a showdown' do
|
734
|
+
wager_size = 10
|
735
|
+
x_game_def = GameDefinition.new(
|
736
|
+
first_player_positions: [3, 2, 2, 2],
|
737
|
+
chip_stacks: [100, 200, 150],
|
738
|
+
blinds: [0, 10, 5],
|
739
|
+
raise_sizes: [wager_size]*4,
|
740
|
+
number_of_ranks: 3
|
741
|
+
)
|
742
|
+
|
743
|
+
(0..x_game_def.number_of_players-1).each do |position|
|
744
|
+
hands = x_game_def.number_of_players.times.map { Hand.new }
|
745
|
+
|
746
|
+
hands[position] = arbitrary_hole_card_hand
|
747
|
+
|
748
|
+
hand_string = hands.inject('') do |hand_string, hand|
|
749
|
+
hand_string << "#{hand}#{MatchState::HAND_SEPARATOR}"
|
750
|
+
end[0..-2]
|
751
|
+
|
752
|
+
match_state =
|
753
|
+
"#{MatchState::LABEL}:#{position}:0:crcc/ccc/rrfc/cr:#{hand_string}"
|
754
|
+
|
755
|
+
MatchState.new(match_state).hand_ended?(x_game_def).must_equal false
|
756
|
+
end
|
757
|
+
end
|
758
|
+
it 'works when all other players have folded' do
|
759
|
+
wager_size = 10
|
760
|
+
x_game_def = GameDefinition.new(
|
761
|
+
first_player_positions: [3, 2, 2, 2],
|
762
|
+
chip_stacks: [100, 200, 150],
|
763
|
+
blinds: [0, 10, 5],
|
764
|
+
raise_sizes: [wager_size]*4,
|
765
|
+
number_of_ranks: 3
|
766
|
+
)
|
767
|
+
|
768
|
+
(0..x_game_def.number_of_players-1).each do |position|
|
769
|
+
hands = x_game_def.number_of_players.times.map { Hand.new }
|
770
|
+
|
771
|
+
hands[position] = arbitrary_hole_card_hand
|
772
|
+
|
773
|
+
hand_string = hands.inject('') do |hand_string, hand|
|
774
|
+
hand_string << "#{hand}#{MatchState::HAND_SEPARATOR}"
|
775
|
+
end[0..-2]
|
776
|
+
|
777
|
+
match_state =
|
778
|
+
"#{MatchState::LABEL}:#{position}:0:crcc/ccc/rrff:#{hand_string}"
|
779
|
+
|
780
|
+
MatchState.new(match_state).hand_ended?(x_game_def).must_equal true
|
781
|
+
end
|
782
|
+
end
|
240
783
|
end
|
241
784
|
end
|
242
785
|
|
243
786
|
def for_every_card
|
244
|
-
|
245
|
-
|
246
|
-
yield
|
787
|
+
Rank::DOMAIN.map do |rank, rank_properties|
|
788
|
+
Suit::DOMAIN.map do |suit, suit_properties|
|
789
|
+
yield Card.from_components(rank, suit)
|
247
790
|
end
|
248
791
|
end
|
249
792
|
end
|
250
793
|
def for_every_hand
|
251
794
|
for_every_card do |first_card|
|
252
795
|
for_every_card do |second_card|
|
253
|
-
yield
|
796
|
+
yield Hand.draw_cards(first_card, second_card)
|
254
797
|
end
|
255
798
|
end
|
256
799
|
end
|
257
800
|
def test_match_state_initialization_error(incomplete_match_state)
|
258
|
-
->{
|
801
|
+
->{MatchState.parse incomplete_match_state}.must_raise(MatchState::IncompleteMatchState)
|
259
802
|
end
|
260
803
|
def test_match_state_success(match_state)
|
261
|
-
patient =
|
804
|
+
patient = MatchState.parse match_state
|
262
805
|
patient.to_s.must_equal match_state
|
263
806
|
patient
|
264
807
|
end
|
265
808
|
def arbitrary_flop
|
266
809
|
flop = ""
|
267
810
|
rank = 2
|
268
|
-
(
|
269
|
-
flop += rank.to_s + suit unless
|
811
|
+
(Suit::DOMAIN.values.map { |suit| suit[:acpc_character] }).each do |suit|
|
812
|
+
flop += rank.to_s + suit unless Suit::DOMAIN[:clubs][:acpc_character] == suit
|
270
813
|
rank += 1
|
271
814
|
end
|
272
815
|
flop
|
273
816
|
end
|
274
817
|
|
275
818
|
def arbitrary_roll_out(rounds)
|
276
|
-
|
819
|
+
community_cards = ""
|
277
820
|
(1..rounds-1).each do |round|
|
278
|
-
|
279
|
-
'2' +
|
821
|
+
community_cards += "/" + if round > 1
|
822
|
+
'2' + Suit::DOMAIN[:spades][:acpc_character]
|
280
823
|
else
|
281
824
|
arbitrary_flop
|
282
825
|
end
|
283
826
|
end
|
284
827
|
|
285
|
-
|
828
|
+
community_cards
|
286
829
|
end
|
287
830
|
|
288
831
|
# Construct an arbitrary hole card hand.
|
289
832
|
#
|
290
|
-
# @return [
|
833
|
+
# @return [Hand] An arbitrary hole card hand.
|
291
834
|
def arbitrary_hole_card_hand
|
292
|
-
|
293
|
-
|
294
|
-
|
295
|
-
|
296
|
-
|
835
|
+
Hand.from_acpc(
|
836
|
+
Rank::DOMAIN[:two][:acpc_character] +
|
837
|
+
Suit::DOMAIN[:spades][:acpc_character] +
|
838
|
+
Rank::DOMAIN[:three][:acpc_character] +
|
839
|
+
Suit::DOMAIN[:hearts][:acpc_character]
|
297
840
|
)
|
298
841
|
end
|