acpc_poker_types 0.0.10 → 1.0.0

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Files changed (41) hide show
  1. checksums.yaml +4 -4
  2. data/Rakefile +7 -4
  3. data/acpc_poker_types.gemspec +4 -2
  4. data/lib/acpc_poker_types.rb +13 -12
  5. data/lib/acpc_poker_types/acpc_dealer_data.rb +9 -0
  6. data/lib/acpc_poker_types/acpc_dealer_data/action_messages.rb +133 -0
  7. data/lib/acpc_poker_types/acpc_dealer_data/hand_data.rb +182 -0
  8. data/lib/acpc_poker_types/acpc_dealer_data/hand_results.rb +79 -0
  9. data/lib/acpc_poker_types/acpc_dealer_data/log_file.rb +5 -0
  10. data/lib/acpc_poker_types/acpc_dealer_data/match_definition.rb +54 -0
  11. data/lib/acpc_poker_types/acpc_dealer_data/poker_match_data.rb +393 -0
  12. data/lib/acpc_poker_types/board_cards.rb +4 -4
  13. data/lib/acpc_poker_types/card.rb +16 -16
  14. data/lib/acpc_poker_types/chip_stack.rb +1 -1
  15. data/lib/acpc_poker_types/game_definition.rb +34 -38
  16. data/lib/acpc_poker_types/hand.rb +5 -5
  17. data/lib/acpc_poker_types/match_state.rb +31 -32
  18. data/lib/acpc_poker_types/pile_of_cards.rb +1 -1
  19. data/lib/acpc_poker_types/player.rb +16 -15
  20. data/lib/acpc_poker_types/poker_action.rb +6 -6
  21. data/lib/acpc_poker_types/rank.rb +2 -2
  22. data/lib/acpc_poker_types/suit.rb +4 -4
  23. data/lib/acpc_poker_types/version.rb +1 -1
  24. data/spec/action_messages_spec.rb +450 -0
  25. data/spec/board_cards_spec.rb +9 -9
  26. data/spec/card_spec.rb +20 -20
  27. data/spec/chip_stack_spec.rb +28 -29
  28. data/spec/game_definition_spec.rb +11 -11
  29. data/spec/hand_data_spec.rb +295 -0
  30. data/spec/hand_results_spec.rb +292 -0
  31. data/spec/hand_spec.rb +11 -11
  32. data/spec/match_definition_spec.rb +95 -0
  33. data/spec/match_state_spec.rb +105 -287
  34. data/spec/pile_of_cards_spec.rb +14 -14
  35. data/spec/player_spec.rb +61 -61
  36. data/spec/poker_action_spec.rb +49 -49
  37. data/spec/poker_match_data_spec.rb +388 -0
  38. data/spec/rank_spec.rb +19 -19
  39. data/spec/suit_spec.rb +19 -19
  40. data/spec/support/spec_helper.rb +28 -6
  41. metadata +55 -10
@@ -0,0 +1,292 @@
1
+
2
+ # Spec helper (must include first to track code coverage with SimpleCov)
3
+ require_relative 'support/spec_helper'
4
+
5
+ require 'mocha/setup'
6
+
7
+ require 'acpc_dealer'
8
+
9
+ require 'acpc_poker_types/acpc_dealer_data/hand_results'
10
+ require 'acpc_poker_types/acpc_dealer_data/match_definition'
11
+
12
+ describe AcpcPokerTypes::AcpcDealerData::HandResults do
13
+ before do
14
+ @patient = nil
15
+ @data = nil
16
+ @final_score = nil
17
+ @player_names = nil
18
+ @match_def = nil
19
+ @no_final_score = false
20
+ end
21
+
22
+ describe '::parse_state' do
23
+ it 'properly parses a ACPC log "STATE. . ." line' do
24
+ [
25
+ "STATE:0:rc/rrrrc/rc/crrrc:5d5c|9hQd/8dAs8s/4h/6d:28|-28:p1|p2\n" =>
26
+ {p1: 28, p2: -28},
27
+ "STATE:9:cc/cc/r165c/cc:4cKh|Kd7d/Ah9h9c/6s/Ks:0|0:p1|p2\n" =>
28
+ {p1: 0, p2: 0},
29
+ "STATE:18:rfrrc/cc/rrc/rrrrc:5d5c|9hQd|8dAs/8s4h6d/5s/Js:-5|-160|165:p1|p2|p3\n" =>
30
+ {p1: -5, p2: -160, p3: 165},
31
+ "STATE:1:cr13057cr20000cc///:Ks6h|Qs5d|Tc4d/Ah3dTd/8c/Qd:-20000|40000|-20000:p2|p3|p1\n" =>
32
+ {p1: -20000, p2: -20000, p3: 40000}
33
+ ].each do |state_to_player_results|
34
+ state_to_player_results.each do |state_string, expected_values|
35
+ AcpcPokerTypes::AcpcDealerData::HandResults.parse_state(state_string).must_equal expected_values
36
+ end
37
+ end
38
+ end
39
+ it 'returns nil if asked to parse an improperly formatted string' do
40
+ AcpcPokerTypes::AcpcDealerData::HandResults.parse_state("improperly formatted string").must_be_nil
41
+ end
42
+ end
43
+ describe '::parse_score' do
44
+ it 'properly parses a ACPC log "SCORE. . ." line' do
45
+ [
46
+ "SCORE:100|-100:p1|p2\n" => {p1: 100, p2: -100},
47
+ 'SCORE:19835|621.5|-20455.5:p1|p2|p3' => {p1: 19835, p2: 621.5, p3: -20455.5}
48
+ ].each do |score_to_player_results|
49
+ score_to_player_results.each do |score_string, expected_values|
50
+ AcpcPokerTypes::AcpcDealerData::HandResults.parse_score(score_string).must_equal expected_values
51
+ end
52
+ end
53
+ end
54
+ it 'returns nil if asked to parse an improperly formatted string' do
55
+ AcpcPokerTypes::AcpcDealerData::HandResults.parse_score("improperly formatted string").must_be_nil
56
+ end
57
+ end
58
+
59
+ describe 'properly parses ACPC log statements' do
60
+ describe 'from file' do
61
+ it 'when every hand is desired' do
62
+ init_data do |log_statements|
63
+ file_name = 'file_name'
64
+ AcpcPokerTypes::AcpcDealerData::LogFile.stubs(:open).with(file_name, 'r').yields(
65
+ log_statements
66
+ ).returns(
67
+ AcpcPokerTypes::AcpcDealerData::HandResults.parse(
68
+ log_statements,
69
+ @player_names,
70
+ AcpcDealer::DEALER_DIRECTORY
71
+ )
72
+ )
73
+
74
+ @patient = AcpcPokerTypes::AcpcDealerData::HandResults.parse_file(
75
+ file_name,
76
+ @player_names,
77
+ AcpcDealer::DEALER_DIRECTORY
78
+ )
79
+
80
+ check_patient
81
+ end
82
+ end
83
+ it 'when a particular number of hands is desired' do
84
+ @no_final_score = true
85
+ num_hands = 3
86
+ init_data do |log_statements|
87
+ file_name = 'file_name'
88
+ AcpcPokerTypes::AcpcDealerData::LogFile.stubs(:open).with(file_name, 'r').yields(
89
+ log_statements
90
+ ).returns(
91
+ AcpcPokerTypes::AcpcDealerData::HandResults.parse(
92
+ log_statements,
93
+ @player_names,
94
+ AcpcDealer::DEALER_DIRECTORY,
95
+ num_hands
96
+ )
97
+ )
98
+
99
+ @patient = AcpcPokerTypes::AcpcDealerData::HandResults.parse_file(
100
+ file_name,
101
+ @player_names,
102
+ AcpcDealer::DEALER_DIRECTORY,
103
+ num_hands
104
+ )
105
+
106
+ # Fix data to check patient against
107
+ @final_score = nil
108
+ @data = @data[0..num_hands-1]
109
+
110
+ check_patient
111
+ end
112
+ end
113
+ end
114
+ describe 'from array' do
115
+ it 'when every hand is desired' do
116
+ init_data do |log_statements|
117
+ @patient = AcpcPokerTypes::AcpcDealerData::HandResults.parse(
118
+ log_statements,
119
+ @player_names,
120
+ AcpcDealer::DEALER_DIRECTORY
121
+ )
122
+
123
+ check_patient
124
+ end
125
+ end
126
+ it 'when a particular number of hands is desired' do
127
+ @no_final_score = true
128
+ num_hands = 3
129
+ init_data do |log_statements|
130
+ @patient = AcpcPokerTypes::AcpcDealerData::HandResults.parse(
131
+ log_statements,
132
+ @player_names,
133
+ AcpcDealer::DEALER_DIRECTORY,
134
+ num_hands
135
+ )
136
+
137
+ # Fix data to check patient against
138
+ @final_score = nil
139
+ @data = @data[0..num_hands-1]
140
+
141
+ check_patient
142
+ end
143
+ end
144
+ end
145
+ end
146
+
147
+ def check_patient
148
+ @patient.data.must_equal @data
149
+ @patient.final_score.must_equal @final_score unless @no_final_score
150
+ @patient.match_def.must_equal @match_def
151
+ end
152
+
153
+ def init_data
154
+ all_data.each do |game, data_hash|
155
+ @final_score = data_hash[:final_score]
156
+ @data = data_hash[:data]
157
+ @player_names = data_hash[:player_names]
158
+ @match_def = AcpcPokerTypes::AcpcDealerData::MatchDefinition.parse(
159
+ data_hash[:log_statements].first,
160
+ @player_names,
161
+ AcpcDealer::DEALER_DIRECTORY
162
+ )
163
+
164
+ yield data_hash[:log_statements]
165
+ end
166
+ end
167
+
168
+ def all_data
169
+ {
170
+ two_player_limit: {
171
+ log_statements: [
172
+ "# name/game/hands/seed 2p.limit.h1000.r0 holdem.limit.2p.reverse_blinds.game 1000 0\n",
173
+ "STATE:0:crrrc/rrc/rf:3s5d|Td2s/4d5c4s/Kd:60|-60:p1|p2\n",
174
+ "STATE:1:rc/crrrrc/rrc/rc:7d5s|Kh9c/As3hTs/Jh/Js:-120|120:p2|p1\n",
175
+ "STATE:2:cc/cc/rc/rc:Kh6h|As2h/Qd2c2d/7d/3d:-50|50:p1|p2\n",
176
+ "STATE:3:cc/rrrc/rc/rc:8c7d|QcKc/Ac6hTd/9h/3d:80|-80:p2|p1\n",
177
+ "STATE:4:rf:6s9d|4dQd:-10|10:p1|p2\n",
178
+ "STATE:5:cc/crc/cc/cc:6c2d|9cKs/4dKc7d/Td/Ah:-20|20:p2|p1\n",
179
+ "STATE:6:rrrc/rc/cc/rc:9h7h|3d8s/JcAc5c/Ah/Ks:70|-70:p1|p2\n",
180
+ "STATE:7:rrrf:5s9c|8dJh:-30|30:p2|p1\n",
181
+ "STATE:8:rrrc/cc/rc/rrc:Kc6h|Qc3s/QhAh8d/Th/9d:-100|100:p1|p2\n",
182
+ "STATE:9:crc/cc/cc/rc:Jc8d|TdQd/As6d6h/7h/4s:-40|40:p2|p1\n",
183
+ 'SCORE:100|-100:p1|p2'
184
+ ],
185
+ data: [
186
+ {p1: 60, p2: -60},
187
+ {p1: 120, p2: -120},
188
+ {p1: -50, p2: 50},
189
+ {p1: -80, p2: 80},
190
+ {p1: -10, p2: 10},
191
+ {p1: 20, p2: -20},
192
+ {p1: 70, p2: -70},
193
+ {p1: 30, p2: -30},
194
+ {p1: -100, p2: 100},
195
+ {p1: 40, p2: -40}
196
+ ],
197
+ final_score: {p1: 100, p2: -100},
198
+ player_names: ['p1', 'p2']
199
+ },
200
+ two_player_nolimit: {
201
+ log_statements: [
202
+ "# name/game/hands/seed 2p.nolimit.h1000.r0 holdem.nolimit.2p.reverse_blinds.game 1000 0\n",
203
+ "STATE:0:r5924c/r17356c/cc/r19718c:3s5d|Td2s/4d5c4s/Kd/2c:19718|-19718:p1|p2\n",
204
+ "STATE:1:cc/r7485r16652c/r17998r19429r20000c/:7d5s|Kh9c/As3hTs/Jh/Js:-20000|20000:p2|p1\n",
205
+ "STATE:2:r18810c/r19264r19774c/cr19995r20000c/:Kh6h|As2h/Qd2c2d/7d/3d:-20000|20000:p1|p2\n",
206
+ "STATE:3:cr281c/r18446r20000c//:8c7d|QcKc/Ac6hTd/9h/3d:20000|-20000:p2|p1\n",
207
+ "STATE:4:r13583r20000f:6s9d|4dQd:13583|-13583:p1|p2\n",
208
+ "STATE:5:cc/r15416f:6c2d|9cKs/4dKc7d:100|-100:p2|p1\n",
209
+ "STATE:6:r15542r20000c///:9h7h|3d8s/JcAc5c/Ah/Ks:20000|-20000:p1|p2\n",
210
+ "STATE:7:r1147c/cc/cr5404f:5s9c|8dJh/TdQc9d/Jd:-1147|1147:p2|p1\n",
211
+ "STATE:8:cc/r5841r19996r20000c//:Kc6h|Qc3s/QhAh8d/Th/9d:-20000|20000:p1|p2\n",
212
+ "STATE:9:f:Jc8d|TdQd:50|-50:p2|p1\n",
213
+ 'SCORE:14298|-14298:p1|p2'
214
+ ],
215
+ data: [
216
+ {p1: 19718, p2: -19718},
217
+ {p1: 20000, p2: -20000},
218
+ {p1: -20000, p2: 20000},
219
+ {p1: -20000, p2: 20000},
220
+ {p1: 13583, p2: -13583},
221
+ {p1: -100, p2: 100},
222
+ {p1: 20000, p2: -20000},
223
+ {p1: 1147, p2: -1147},
224
+ {p1: -20000, p2: 20000},
225
+ {p1: -50, p2: 50}
226
+ ],
227
+ final_score: {p1: 14298, p2: -14298},
228
+ player_names: ['p1', 'p2']
229
+ },
230
+ three_player_limit: {
231
+ log_statements: [
232
+ "# name/game/hands/seed 3p.limit.h1000.r0 holdem.limit.3p.game 1000 0\n",
233
+ "STATE:0:ccc/rrcrcrcc/rcrrcc/crcrcrcrfc:Kd2d|6c2s|8hTh/2c4h9s/Ad/As:360|-190|-170:p1|p2|p3\n",
234
+ "STATE:1:rrcrcc/rrrcf/rrrrc/cc:Td7s|4c5s|Qc4s/5dAd7c/6c/2c:210|-60|-150:p2|p3|p1\n",
235
+ "STATE:2:fcc/crc/crrc/rrc:Jh9d|8hAh|As6c/3dKc3c/2d/Kh:-100|100|0:p3|p1|p2\n",
236
+ "STATE:3:rcrcrcf/rc/cc/rc:Qd2h|5c4d|6s2d/As8s6d/7d/2c:-70|100|-30:p1|p2|p3\n",
237
+ "STATE:4:rrcc/rrrrcf/rrc/rc:8d4c|6sQd|Ts2s/2d9hTh/8c/5h:190|-130|-60:p2|p3|p1\n",
238
+ "STATE:5:rrrcc/crrfrrc/crc/cc:7cKh|3s2h|Js4h/KcQc2s/5h/4s:-40|-100|140:p3|p1|p2\n",
239
+ "STATE:6:rrcrcc/rrrcc/ccrrcrcrcc/crrrrfc:QhQd|3cQc|2cTh/Jc8hTs/9c/3s:95|95|-190:p1|p2|p3\n",
240
+ "STATE:7:crrcrcc/crrfrc/cc/rrc:Qd2s|KdTs|6dQh/6h6sTc/3h/Jd:-40|-110|150:p2|p3|p1\n",
241
+ "STATE:8:frc/cc/rc/rrc:6hKc|6cAd|6d2c/QdTd9h/7h/Jc:80|-80|0:p3|p1|p2\n",
242
+ "STATE:9:ccc/ccc/rrcc/rrrfrc:QsAs|3s8h|Qd3c/4d6d2d/5d/2c:-70|-130|200:p1|p2|p3\n",
243
+ 'SCORE:105|375|-550:p1|p2|p3'
244
+ ],
245
+ data: [
246
+ {p1: 360, p2: -190, p3: -170},
247
+ {p1: -150, p2: 210, p3: -60},
248
+ {p1: 100, p2: 0, p3: -100},
249
+ {p1: -70, p2: 100, p3: -30},
250
+ {p1: -60, p2: 190, p3: -130},
251
+ {p1: -100, p2: 140, p3: -40},
252
+ {p1: 95, p2: 95, p3: -190},
253
+ {p1: 150, p2: -40, p3: -110},
254
+ {p1: -80, p2: 0, p3: 80},
255
+ {p1: -70, p2: -130, p3: 200}
256
+ ],
257
+ final_score: {p1: 105, p2: 375, p3: -550},
258
+ player_names: ['p1', 'p2', 'p3']
259
+ },
260
+ three_player_nolimit: {
261
+ log_statements: [
262
+ "# name/game/hands/seed 3p.nolimit.h1000.r0 holdem.nolimit.3p.game 1000 0\n",
263
+ "STATE:0:ccc/ccc/r4881cr14955cr20000cc/:Kd2d|6c2s|8hTh/2c4h9s/Ad/As:40000|-20000|-20000:p1|p2|p3\n",
264
+ "STATE:1:ccc/cr7400r17645r20000cc//:Td7s|4c5s|Qc4s/5dAd7c/6c/2c:40000|-20000|-20000:p2|p3|p1\n",
265
+ "STATE:2:r7187r19832cc/cr19953fc/cr20000c/:Jh9d|8hAh|As6c/3dKc3c/2d/Kh:-20000|39832|-19832:p3|p1|p2\n",
266
+ "STATE:3:r3610cr8213r19531r20000cc///:Qd2h|5c4d|6s2d/As8s6d/7d/2c:-20000|40000|-20000:p1|p2|p3\n",
267
+ "STATE:4:fcc/r1348c/r8244r18929r20000c/:8d4c|6sQd|Ts2s/2d9hTh/8c/5h:20000|-20000|0:p2|p3|p1\n",
268
+ "STATE:5:r15492cc/ccr17275cc/r19597cc/r19947cf:7cKh|3s2h|Js4h/KcQc2s/5h/4s:39544|-19947|-19597:p3|p1|p2\n",
269
+ "STATE:6:r10322fc/r10577r18645r20000c//:QhQd|3cQc|2cTh/Jc8hTs/9c/3s:-50|20050|-20000:p1|p2|p3\n",
270
+ "STATE:7:ccr8533r17298r20000cc///:Qd2s|KdTs|6dQh/6h6sTc/3h/Jd:-20000|-20000|40000:p2|p3|p1\n",
271
+ "STATE:8:cr18231r20000cc///:6hKc|6cAd|6d2c/QdTd9h/7h/Jc:40000|-20000|-20000:p3|p1|p2\n",
272
+ "STATE:9:ccr12926r20000cc///:QsAs|3s8h|Qd3c/4d6d2d/5d/2c:-20000|-20000|40000:p1|p2|p3\n",
273
+ 'SCORE:19835|621|-20456:p1|p2|p3'
274
+ ],
275
+ data: [
276
+ {p1: 40000, p2: -20000, p3: -20000},
277
+ {p1: -20000, p2: 40000, p3: -20000},
278
+ {p1: 39832, p2: -19832, p3: -20000},
279
+ {p1: -20000, p2: 40000, p3: -20000},
280
+ {p1: 0, p2: 20000, p3: -20000},
281
+ {p1: -19947, p2: -19597, p3: 39544},
282
+ {p1: -50, p2: 20050, p3: -20000},
283
+ {p1: 40000, p2: -20000, p3: -20000},
284
+ {p1: -20000, p2: -20000, p3: 40000},
285
+ {p1: -20000, p2: -20000, p3: 40000}
286
+ ],
287
+ final_score: {p1: 19835, p2: 621, p3: -20456},
288
+ player_names: ['p1', 'p2', 'p3']
289
+ }
290
+ }
291
+ end
292
+ end
@@ -3,13 +3,13 @@
3
3
  require File.expand_path('../support/spec_helper', __FILE__)
4
4
 
5
5
 
6
- require File.expand_path("#{LIB_ACPC_POKER_TYPES_PATH}/hand", __FILE__)
6
+ require 'acpc_poker_types/hand'
7
7
 
8
- describe Hand do
8
+ describe AcpcPokerTypes::Hand do
9
9
  describe '#initialize' do
10
10
  it 'understands every possible card combination' do
11
11
  for_every_two_cards! do |card_1, card_2|
12
- @patient = Hand.new [card_1, card_2]
12
+ @patient = AcpcPokerTypes::Hand.new [card_1, card_2]
13
13
 
14
14
  check_patient
15
15
  end
@@ -18,7 +18,7 @@ describe Hand do
18
18
  describe '#from_acpc' do
19
19
  it 'understands every possible ACPC string hand' do
20
20
  for_every_two_cards! do |card_1, card_2|
21
- @patient = Hand.from_acpc @acpc
21
+ @patient = AcpcPokerTypes::Hand.from_acpc @acpc
22
22
 
23
23
  check_patient
24
24
  end
@@ -27,7 +27,7 @@ describe Hand do
27
27
  describe '#draw_cards' do
28
28
  it 'understands every possible card combination' do
29
29
  for_every_two_cards! do |card_1, card_2|
30
- @patient = Hand.draw_cards card_1, card_2
30
+ @patient = AcpcPokerTypes::Hand.draw_cards card_1, card_2
31
31
 
32
32
  check_patient
33
33
  end
@@ -35,18 +35,18 @@ describe Hand do
35
35
  end
36
36
 
37
37
  def check_patient
38
- @patient.to_s.should be == @string
39
- @patient.to_acpc.should be == @acpc
38
+ @patient.to_s.must_equal @string
39
+ @patient.to_acpc.must_equal @acpc
40
40
  end
41
41
  def for_every_card
42
- Rank::DOMAIN.map do |rank, rank_properties|
43
- Suit::DOMAIN.map do |suit, suit_properties|
44
- yield Card.from_components(rank, suit)
42
+ AcpcPokerTypes::Rank::DOMAIN.map do |rank, rank_properties|
43
+ AcpcPokerTypes::Suit::DOMAIN.map do |suit, suit_properties|
44
+ yield AcpcPokerTypes::Card.from_components(rank, suit)
45
45
  end
46
46
  end
47
47
  end
48
48
  def for_every_two_cards!
49
- for_every_card do |first_card|
49
+ for_every_card do |first_card|
50
50
  for_every_card do |second_card|
51
51
  @string = first_card.to_s + second_card.to_s
52
52
  @acpc = first_card.to_acpc + second_card.to_acpc
@@ -0,0 +1,95 @@
1
+
2
+ # Spec helper (must include first to track code coverage with SimpleCov)
3
+ require_relative 'support/spec_helper'
4
+
5
+ require 'acpc_poker_types/game_definition'
6
+ require 'acpc_dealer'
7
+
8
+ require 'acpc_poker_types/acpc_dealer_data/match_definition'
9
+
10
+ describe AcpcPokerTypes::AcpcDealerData::MatchDefinition do
11
+ before do
12
+ @name = nil
13
+ @game_def = nil
14
+ @number_of_hands = nil
15
+ @random_seed = nil
16
+ @player_names = nil
17
+ @patient = nil
18
+ end
19
+
20
+ it 'raises an exception if the number of player names does not match the number of players' do
21
+ init_components do
22
+ ->() do
23
+ @patient = AcpcPokerTypes::AcpcDealerData::MatchDefinition.new(
24
+ @name,
25
+ @game_def,
26
+ @number_of_hands,
27
+ @random_seed,
28
+ @player_names + ['extra player']
29
+ )
30
+ end.must_raise AcpcPokerTypes::AcpcDealerData::MatchDefinition::IncorrectNumberOfPlayerNames
31
+
32
+ ->() do
33
+ @patient = AcpcPokerTypes::AcpcDealerData::MatchDefinition.new(
34
+ @name,
35
+ @game_def,
36
+ @number_of_hands,
37
+ @random_seed,
38
+ [@player_names.first]
39
+ )
40
+ end.must_raise AcpcPokerTypes::AcpcDealerData::MatchDefinition::IncorrectNumberOfPlayerNames
41
+ end
42
+ end
43
+
44
+ describe 'can be created by providing components' do
45
+ it 'separately' do
46
+ init_components do
47
+ @patient = AcpcPokerTypes::AcpcDealerData::MatchDefinition.new(
48
+ @name,
49
+ @game_def,
50
+ @number_of_hands,
51
+ @random_seed,
52
+ @player_names
53
+ )
54
+
55
+ check_patient
56
+ end
57
+ end
58
+ it 'in string format "# name/game/hands/seed ..."' do
59
+ init_components do
60
+ string = "# name/game/hands/seed #{@name} #{@game_def_file_name} #{@number_of_hands} #{@random_seed}\n"
61
+ @patient = AcpcPokerTypes::AcpcDealerData::MatchDefinition.parse(string, @player_names, File.dirname(@game_def_file_name))
62
+
63
+ check_patient
64
+ end
65
+ end
66
+ end
67
+ it 'returns nil if asked to parse an improperly formatted string' do
68
+ string = 'improperly formatted string'
69
+ @patient = AcpcPokerTypes::AcpcDealerData::MatchDefinition.parse(string, ['p1', 'p2'], 'game def directory').must_be_nil
70
+ end
71
+
72
+ def init_components
73
+ @name = 'match_name'
74
+ AcpcDealer::GAME_DEFINITION_FILE_PATHS.each do |number_of_players, game_def_hash|
75
+ game_def_hash.each do |betting_type, file_name|
76
+ @game_def_file_name = file_name
77
+ @game_def = AcpcPokerTypes::GameDefinition.parse_file(@game_def_file_name)
78
+ @number_of_hands = 100
79
+ @random_seed = 9001
80
+ @player_names = number_of_players.times.inject([]) do |names, i|
81
+ names << "p#{i}"
82
+ end
83
+
84
+ yield
85
+ end
86
+ end
87
+ end
88
+ def check_patient
89
+ @patient.name.must_equal @name
90
+ Set.new(@patient.game_def.to_a).must_equal Set.new(@game_def.to_a)
91
+ @patient.number_of_hands.must_equal @number_of_hands
92
+ @patient.random_seed.must_equal @random_seed
93
+ @patient.player_names.must_equal @player_names
94
+ end
95
+ end
@@ -2,11 +2,14 @@
2
2
  # Spec helper (must include first to track code coverage with SimpleCov)
3
3
  require File.expand_path('../support/spec_helper', __FILE__)
4
4
 
5
- require "#{LIB_ACPC_POKER_TYPES_PATH}/board_cards"
6
- require "#{LIB_ACPC_POKER_TYPES_PATH}/match_state"
7
- require "#{LIB_ACPC_POKER_TYPES_PATH}/poker_action"
8
-
9
- describe MatchState do
5
+ require "acpc_poker_types/match_state"
6
+ require "acpc_poker_types/poker_action"
7
+ require "acpc_poker_types/rank"
8
+ require "acpc_poker_types/suit"
9
+ require "acpc_poker_types/hand"
10
+ require "acpc_poker_types/card"
11
+
12
+ describe AcpcPokerTypes::MatchState do
10
13
  describe '#parse' do
11
14
  describe 'raises an exception if ' do
12
15
  describe 'the raw matchstate string' do
@@ -19,29 +22,29 @@ describe MatchState do
19
22
  end
20
23
 
21
24
  it 'does not contain a position' do
22
- test_match_state_initialization_error MatchState::LABEL + "::0::AhKd"
25
+ test_match_state_initialization_error AcpcPokerTypes::MatchState::LABEL + "::0::AhKd"
23
26
  end
24
27
 
25
28
  it 'does not contain a hand number' do
26
- test_match_state_initialization_error MatchState::LABEL + ":0:::AsKc"
29
+ test_match_state_initialization_error AcpcPokerTypes::MatchState::LABEL + ":0:::AsKc"
27
30
  end
28
31
 
29
32
  it 'does not contain cards' do
30
- test_match_state_initialization_error MatchState::LABEL + ":0:0::"
33
+ test_match_state_initialization_error AcpcPokerTypes::MatchState::LABEL + ":0:0::"
31
34
  end
32
35
  end
33
36
  end
34
37
  it "parses every possible limit action" do
35
- partial_match_state = MatchState::LABEL + ":1:1:"
38
+ partial_match_state = AcpcPokerTypes::MatchState::LABEL + ":1:1:"
36
39
  hole_cards = arbitrary_hole_card_hand
37
- PokerAction::LEGAL_ACPC_CHARACTERS.each do |action|
40
+ AcpcPokerTypes::PokerAction::LEGAL_ACPC_CHARACTERS.each do |action|
38
41
  match_state = partial_match_state + action + ":" + hole_cards.to_acpc
39
42
  patient = test_match_state_success match_state
40
- patient.last_action.to_acpc.should be == action
43
+ patient.last_action.to_acpc.must_equal action
41
44
  end
42
45
  end
43
46
  it "parses every possible hole card hand" do
44
- partial_match_state = MatchState::LABEL + ":2:2::"
47
+ partial_match_state = AcpcPokerTypes::MatchState::LABEL + ":2:2::"
45
48
  for_every_hand do |hand|
46
49
  match_state = partial_match_state + hand.to_acpc + '|'
47
50
 
@@ -49,7 +52,7 @@ describe MatchState do
49
52
  end
50
53
  end
51
54
  it "parses opponent hole card hands in a two player game where the user is not the dealer" do
52
- partial_match_state = MatchState::LABEL + ":0:2::"
55
+ partial_match_state = AcpcPokerTypes::MatchState::LABEL + ":0:2::"
53
56
  for_every_hand do |hand|
54
57
  match_state = partial_match_state + arbitrary_hole_card_hand.to_acpc + '|' + hand.to_acpc
55
58
 
@@ -57,11 +60,11 @@ describe MatchState do
57
60
 
58
61
  (patient.list_of_opponents_hole_cards.map do |opponent_hand|
59
62
  opponent_hand.to_acpc
60
- end).should be == [hand.to_acpc]
63
+ end).must_equal [hand.to_acpc]
61
64
  end
62
65
  end
63
66
  it "parses opponent hole card hands in a two player game where the user is the dealer" do
64
- partial_match_state = MatchState::LABEL + ":1:2::"
67
+ partial_match_state = AcpcPokerTypes::MatchState::LABEL + ":1:2::"
65
68
  for_every_hand do |hand|
66
69
  match_state = partial_match_state + hand.to_acpc + '|' + arbitrary_hole_card_hand.to_acpc
67
70
 
@@ -69,50 +72,40 @@ describe MatchState do
69
72
 
70
73
  (patient.list_of_opponents_hole_cards.map do |opponent_hand|
71
74
  opponent_hand.to_acpc
72
- end).should be == [hand.to_acpc]
75
+ end).must_equal [hand.to_acpc]
73
76
  end
74
77
  end
75
78
  it 'parses board cards properly for the flop' do
76
- partial_match_state = MatchState::LABEL + ":2:2::" + arbitrary_hole_card_hand.to_acpc
79
+ partial_match_state = AcpcPokerTypes::MatchState::LABEL + ":2:2::" + arbitrary_hole_card_hand.to_acpc
77
80
 
78
81
  board_cards = '/AhKdQc'
79
82
  flop_match_state = partial_match_state + board_cards
80
83
 
81
- patient = MatchState.parse flop_match_state
84
+ patient = AcpcPokerTypes::MatchState.parse flop_match_state
82
85
 
83
- patient.board_cards.to_acpc.should be == board_cards
86
+ patient.board_cards.to_acpc.must_equal board_cards
84
87
  end
85
88
  it 'parses board cards properly for the turn' do
86
- partial_match_state = MatchState::LABEL + ":2:2::" + arbitrary_hole_card_hand.to_acpc
89
+ partial_match_state = AcpcPokerTypes::MatchState::LABEL + ":2:2::" + arbitrary_hole_card_hand.to_acpc
87
90
  board_cards = '/AhKdQc/Jd'
88
91
  turn_match_state = partial_match_state + board_cards
89
92
 
90
- patient = MatchState.parse turn_match_state
93
+ patient = AcpcPokerTypes::MatchState.parse turn_match_state
91
94
 
92
- patient.board_cards.to_acpc.should be == board_cards
95
+ patient.board_cards.to_acpc.must_equal board_cards
93
96
  end
94
97
  it 'parses board cards properly for the river' do
95
- partial_match_state = MatchState::LABEL + ":2:2::" + arbitrary_hole_card_hand.to_acpc
98
+ partial_match_state = AcpcPokerTypes::MatchState::LABEL + ":2:2::" + arbitrary_hole_card_hand.to_acpc
96
99
  board_cards = '/AhKdQc/Jd/Th'
97
100
  river_match_state = partial_match_state + board_cards
98
101
 
99
- patient = MatchState.parse river_match_state
100
-
101
- patient.board_cards.to_acpc.should be == board_cards
102
- end
103
- it "parses valid limit match states in all rounds" do
104
- pending 'need to look at this test'
105
-
106
- test_all_rounds_with_given_action_string PokerAction::LEGAL_ACPC_CHARACTERS.to_a.join ''
107
- end
108
- it "parses valid no-limit match states in all rounds" do
109
- pending 'need to look at this test'
102
+ patient = AcpcPokerTypes::MatchState.parse river_match_state
110
103
 
111
- test_all_rounds_with_given_action_string PokerAction::LEGAL_ACTIONS[:raise], 1
104
+ patient.board_cards.to_acpc.must_equal board_cards
112
105
  end
113
106
  it "parses a valid two player final match state" do
114
- partial_match_state = MatchState::LABEL + ":20:22:"
115
- all_actions = PokerAction::LEGAL_ACPC_CHARACTERS.to_a.join ''
107
+ partial_match_state = AcpcPokerTypes::MatchState::LABEL + ":20:22:"
108
+ all_actions = AcpcPokerTypes::PokerAction::LEGAL_ACPC_CHARACTERS.to_a.join ''
116
109
  betting = all_actions
117
110
  number_of_rounds = 100
118
111
  (number_of_rounds-1).times do
@@ -120,14 +113,14 @@ describe MatchState do
120
113
  end
121
114
  board_cards = arbitrary_roll_out number_of_rounds
122
115
  hands = arbitrary_hole_card_hand.to_acpc + "|" + arbitrary_hole_card_hand.to_acpc
123
-
116
+
124
117
  match_state = partial_match_state + betting + ":" + hands + board_cards
125
118
 
126
119
  test_match_state_success match_state
127
120
  end
128
121
  it "parses a valid three player final match state" do
129
- partial_match_state = MatchState::LABEL + ":20:22:"
130
- all_actions = PokerAction::LEGAL_ACPC_CHARACTERS.to_a.join ''
122
+ partial_match_state = AcpcPokerTypes::MatchState::LABEL + ":20:22:"
123
+ all_actions = AcpcPokerTypes::PokerAction::LEGAL_ACPC_CHARACTERS.to_a.join ''
131
124
  betting = all_actions
132
125
  number_of_rounds = 100
133
126
  (number_of_rounds-1).times do
@@ -136,7 +129,7 @@ describe MatchState do
136
129
  board_cards = arbitrary_roll_out number_of_rounds
137
130
  hands = arbitrary_hole_card_hand.to_s + "|" +
138
131
  arbitrary_hole_card_hand.to_s + "|" + arbitrary_hole_card_hand.to_s
139
-
132
+
140
133
  match_state = partial_match_state + betting + ":" + hands + board_cards
141
134
 
142
135
  test_match_state_success match_state
@@ -145,13 +138,13 @@ describe MatchState do
145
138
 
146
139
  describe '#round' do
147
140
  it "properly reports the current round number" do
148
- partial_match_state = MatchState::LABEL + ":0:0:"
141
+ partial_match_state = AcpcPokerTypes::MatchState::LABEL + ":0:0:"
149
142
  betting = ""
150
143
  hand = arbitrary_hole_card_hand
151
144
  100.times do |i|
152
145
  match_state = partial_match_state + betting + ':|' + hand
153
146
  patient = test_match_state_success match_state
154
- patient.round.should be == i
147
+ patient.round.must_equal i
155
148
 
156
149
  betting += "c/"
157
150
  end
@@ -170,287 +163,112 @@ describe MatchState do
170
163
  end
171
164
  hands.push arbitrary_hole_card_hand.to_acpc
172
165
  end
173
- match_state = MatchState::LABEL + ':1:1::' + hands.join('|')
166
+ match_state = AcpcPokerTypes::MatchState::LABEL + ':1:1::' + hands.join('|')
174
167
 
175
168
  patient = test_match_state_success match_state
176
- patient.number_of_players.should be == expected_number_of_players
169
+ patient.number_of_players.must_equal expected_number_of_players
177
170
  end
178
171
  end
179
172
 
180
173
  describe '#last_action, #round_in_which_last_action_taken, and #first_state_of_first_round' do
181
174
  it 'returns +nil+ if no previous action exists, or true in the case of #first_state_of_first_round' do
182
- initial_match_state = "#{MatchState::LABEL}:1:1::#{arbitrary_hole_card_hand}"
183
- patient = MatchState.parse initial_match_state
184
- patient.last_action.should == nil
185
- patient.round_in_which_last_action_taken.should == nil
186
- patient.first_state_of_first_round?.should == true
175
+ initial_match_state = "#{AcpcPokerTypes::MatchState::LABEL}:1:1::#{arbitrary_hole_card_hand}"
176
+ patient = AcpcPokerTypes::MatchState.parse initial_match_state
177
+ patient.last_action.must_be_nil
178
+ patient.round_in_which_last_action_taken.must_be_nil
179
+ patient.first_state_of_first_round?.must_equal true
187
180
  end
188
181
  it 'works properly if a previous action exists' do
189
- PokerAction::LEGAL_ACPC_CHARACTERS.each do |first_action|
190
- PokerAction::LEGAL_ACPC_CHARACTERS.each do |second_action|
191
- PokerAction::LEGAL_ACPC_CHARACTERS.each do |third_action|
192
- partial_match_state = "#{MatchState::LABEL}:1:1:"
182
+ AcpcPokerTypes::PokerAction::LEGAL_ACPC_CHARACTERS.each do |first_action|
183
+ AcpcPokerTypes::PokerAction::LEGAL_ACPC_CHARACTERS.each do |second_action|
184
+ AcpcPokerTypes::PokerAction::LEGAL_ACPC_CHARACTERS.each do |third_action|
185
+ partial_match_state = "#{AcpcPokerTypes::MatchState::LABEL}:1:1:"
193
186
 
194
187
  partial_match_state += first_action
195
188
  match_state = "#{partial_match_state}:#{arbitrary_hole_card_hand}"
196
189
 
197
- patient = MatchState.parse match_state
198
- patient.last_action.should be == PokerAction.new(first_action)
199
- patient.round_in_which_last_action_taken.should == 0
200
- patient.first_state_of_first_round?.should == false
190
+ patient = AcpcPokerTypes::MatchState.parse match_state
191
+ patient.last_action.must_equal AcpcPokerTypes::PokerAction.new(first_action)
192
+ patient.round_in_which_last_action_taken.must_equal 0
193
+ patient.first_state_of_first_round?.must_equal false
201
194
 
202
195
  partial_match_state += "#{second_action}/"
203
196
  match_state = "#{partial_match_state}:#{arbitrary_hole_card_hand}"
204
197
 
205
- patient = MatchState.parse match_state
206
- patient.last_action.should be == PokerAction.new(second_action)
207
- patient.round_in_which_last_action_taken.should == 0
208
- patient.first_state_of_first_round?.should == false
198
+ patient = AcpcPokerTypes::MatchState.parse match_state
199
+ patient.last_action.must_equal AcpcPokerTypes::PokerAction.new(second_action)
200
+ patient.round_in_which_last_action_taken.must_equal 0
201
+ patient.first_state_of_first_round?.must_equal false
209
202
 
210
203
  partial_match_state += third_action
211
204
  match_state = "#{partial_match_state}:#{arbitrary_hole_card_hand}"
212
205
 
213
- patient = MatchState.parse match_state
214
- patient.last_action.should be == PokerAction.new(third_action)
215
- patient.round_in_which_last_action_taken.should == 1
216
- patient.first_state_of_first_round?.should == false
206
+ patient = AcpcPokerTypes::MatchState.parse match_state
207
+ patient.last_action.must_equal AcpcPokerTypes::PokerAction.new(third_action)
208
+ patient.round_in_which_last_action_taken.must_equal 1
209
+ patient.first_state_of_first_round?.must_equal false
217
210
  end
218
211
  end
219
212
  end
220
213
  end
221
214
  end
215
+ end
222
216
 
223
- # @param [Integer] An amount to append to actions. If none is given,
224
- # +raise_amount+ defaults to an empty string.
225
- def test_all_rounds_with_given_action_string(action_string, raise_amount='')
226
- partial_match_state = MatchState::LABEL + ":1:0:"
227
-
228
- users_hole_cards = arbitrary_hole_card_hand
229
- list_of_opponents_hole_cards = [[]]
230
-
231
- (betting_string, list_of_betting_actions) = generate_betting_sequence action_string + raise_amount.to_s
232
- number_of_actions_this_round = list_of_betting_actions.length
233
-
234
- list_of_board_cards = []
235
- board_cards_string = ""
236
-
237
- number_of_rounds = 100
238
- (1..number_of_rounds-1).each do |round|
239
- match_state = partial_match_state + betting_string + ":|#{users_hole_cards}#{board_cards_string}"
240
-
241
- round_index = round - 1
242
-
243
- test_full_information(match_state, list_of_betting_actions,
244
- last_action(list_of_betting_actions), users_hole_cards,
245
- list_of_opponents_hole_cards, list_of_board_cards, round_index,
246
- number_of_actions_this_round)
247
-
248
- # Make an interesting raise amount if the caller specified a raise amount in the first place
249
- raise_amount += 10**round + round*3 unless raise_amount.to_s.empty?
250
-
251
- betting_string = generate_betting_sequence(
252
- betting_string,
253
- list_of_betting_actions,
254
- action_string + raise_amount.to_s
255
- )
256
-
257
- list_of_board_cards << (if round > 1
258
- (round+1).to_s + Suit::DOMAIN[:spades][:acpc_character]
259
- else
260
- arbitrary_flop
261
- end)
262
- board_cards_string += "/" + list_of_board_cards[round]
263
- end
264
- end
265
-
266
- def for_every_card
267
- Rank::DOMAIN.map do |rank, rank_properties|
268
- Suit::DOMAIN.map do |suit, suit_properties|
269
- yield Card.from_components(rank, suit)
270
- end
271
- end
272
- end
273
- def for_every_hand
274
- for_every_card do |first_card|
275
- for_every_card do |second_card|
276
- yield Hand.draw_cards(first_card, second_card)
277
- end
278
- end
279
- end
280
-
281
- def generate_betting_sequence(betting_string = "", list_of_betting_actions = [], action_string)
282
- betting_string += if betting_string.empty?
283
- action_string
284
- else
285
- "/#{action_string}"
286
- end
287
- (list_of_betting_actions << action_string.scan(/[^\/]\d*/)).flatten!
288
-
289
- [betting_string, list_of_betting_actions]
290
- end
291
-
292
- def last_action(list_of_betting_actions)
293
- list_of_betting_actions[-1]
294
- end
295
-
296
- def test_full_information(match_state, list_of_betting_actions,
297
- last_action, users_hole_cards, list_of_opponents_hole_cards,
298
- list_of_board_cards, round, number_of_actions_this_round)
299
-
300
- patient = test_match_state_success match_state
301
-
302
- patient.betting_sequence.should be == list_of_betting_actions
303
- patient.last_action.should be == last_action
304
- patient.users_hole_cards.to_s.should be == users_hole_cards.to_s
305
- patient.list_of_opponents_hole_cards.should be == list_of_opponents_hole_cards
306
- (if patient.board_cards.join.empty? then [] else [patient.board_cards.join] end).should be == list_of_board_cards
307
- patient.round.should be == round
308
- patient.number_of_actions_this_round.should be == number_of_actions_this_round
309
- end
310
-
311
- def test_match_state_initialization_error(incomplete_match_state)
312
- expect{MatchState.parse incomplete_match_state}.to raise_exception(MatchState::IncompleteMatchState)
313
- end
314
- def test_match_state_success(match_state)
315
- patient = MatchState.parse match_state
316
- patient.to_s.should be == match_state
317
-
318
- patient
319
- end
320
- def arbitrary_flop
321
- flop = ""
322
- rank = 2
323
- (Suit::DOMAIN.values.map { |suit| suit[:acpc_character] }).each do |suit|
324
- flop += rank.to_s + suit unless Suit::DOMAIN[:clubs][:acpc_character] == suit
325
- rank += 1
217
+ def for_every_card
218
+ AcpcPokerTypes::Rank::DOMAIN.map do |rank, rank_properties|
219
+ AcpcPokerTypes::Suit::DOMAIN.map do |suit, suit_properties|
220
+ yield AcpcPokerTypes::Card.from_components(rank, suit)
326
221
  end
327
- flop
328
222
  end
329
-
330
- def arbitrary_roll_out(rounds)
331
- board_cards = ""
332
- (1..rounds-1).each do |round|
333
- board_cards += "/" + if round > 1
334
- '2' + Suit::DOMAIN[:spades][:acpc_character]
335
- else
336
- arbitrary_flop
337
- end
223
+ end
224
+ def for_every_hand
225
+ for_every_card do |first_card|
226
+ for_every_card do |second_card|
227
+ yield AcpcPokerTypes::Hand.draw_cards(first_card, second_card)
338
228
  end
339
-
340
- board_cards
341
229
  end
230
+ end
342
231
 
232
+ def test_match_state_initialization_error(incomplete_match_state)
233
+ ->{AcpcPokerTypes::MatchState.parse incomplete_match_state}.must_raise(AcpcPokerTypes::MatchState::IncompleteMatchState)
234
+ end
235
+ def test_match_state_success(match_state)
236
+ patient = AcpcPokerTypes::MatchState.parse match_state
237
+ patient.to_s.must_equal match_state
343
238
 
344
-
345
-
346
-
347
-
348
- ##########
349
- # Initialization methods ---------------------------------------------------
350
- def create_initial_match_state(number_of_players=2)
351
- user_position = 1;
352
- hand_number = 0
353
- hole_card_hand = arbitrary_hole_card_hand
354
- initial_match_state = mock('MatchState')
355
- initial_match_state.stubs(:position_relative_to_dealer).returns(user_position)
356
- initial_match_state.stubs(:hand_number).returns(hand_number)
357
- initial_match_state.stubs(:list_of_board_cards).returns([])
358
- initial_match_state.stubs(:list_of_betting_actions).returns([])
359
- initial_match_state.stubs(:users_hole_cards).returns(hole_card_hand)
360
- initial_match_state.stubs(:list_of_opponents_hole_cards).returns([])
361
- initial_match_state.stubs(:list_of_hole_card_hands).returns(list_of_hole_card_hands(user_position, hole_card_hand, number_of_players))
362
- initial_match_state.stubs(:last_action).returns(nil)
363
- initial_match_state.stubs(:round).returns(0)
364
- initial_match_state.stubs(:number_of_actions_in_current_round).returns(0)
365
-
366
- raw_match_state = MatchState::LABEL + ":#{user_position}:#{hand_number}::" + hole_card_hand
367
- initial_match_state.stubs(:to_s).returns(raw_match_state)
368
-
369
- [initial_match_state, user_position]
239
+ patient
240
+ end
241
+ def arbitrary_flop
242
+ flop = ""
243
+ rank = 2
244
+ (AcpcPokerTypes::Suit::DOMAIN.values.map { |suit| suit[:acpc_character] }).each do |suit|
245
+ flop += rank.to_s + suit unless AcpcPokerTypes::Suit::DOMAIN[:clubs][:acpc_character] == suit
246
+ rank += 1
370
247
  end
248
+ flop
249
+ end
371
250
 
372
- def list_of_hole_card_hands(user_position, user_hole_card_hand, number_of_players)
373
- number_of_entries_in_the_list = number_of_players - (if user_position == number_of_players - 1
374
- 1
251
+ def arbitrary_roll_out(rounds)
252
+ board_cards = ""
253
+ (1..rounds-1).each do |round|
254
+ board_cards += "/" + if round > 1
255
+ '2' + AcpcPokerTypes::Suit::DOMAIN[:spades][:acpc_character]
375
256
  else
376
- 2
377
- end)
378
-
379
- number_of_entries_in_the_list.times.inject([]) do |i|
380
- hole_card_sets << (if i == user_position then user_hole_card_hand else '' end)
257
+ arbitrary_flop
381
258
  end
382
259
  end
383
260
 
384
- def create_game_definition
385
- game_definition = mock('GameDefinition')
386
- game_definition.stubs(:number_of_players).returns(3)
387
- game_definition.stubs(:minimum_wager_in_each_round).returns([10, 10, 20, 20])
388
- game_definition.stubs(:first_player_position_in_each_round).returns([2, 1, 1, 1])
389
- game_definition.stubs(:max_raise_in_each_round).returns([3, 4, 4, 4])
390
- game_definition.stubs(:list_of_player_stacks).returns([20000, 20000, 20000])
391
- game_definition.stubs(:big_blind).returns(10)
392
- game_definition.stubs(:small_blind).returns(5)
393
-
394
- game_definition
395
- end
396
-
397
- def create_player_manager(game_definition)
398
- player_manager = mock('PlayerManager')
399
-
400
- (player_who_submitted_big_blind, player_who_submitted_small_blind, other_player) = create_players game_definition.big_blind, game_definition.small_blind
401
-
402
- player_manager.stubs(:player_who_submitted_big_blind).returns(player_who_submitted_big_blind)
403
- player_manager.stubs(:player_who_submitted_small_blind).returns(player_who_submitted_small_blind)
404
- player_manager.stubs(:players_who_did_not_submit_a_blind).returns([other_player])
405
-
406
- list_of_player_stacks = game_definition.list_of_player_stacks.dup
407
- player_manager.stubs(:list_of_player_stacks).returns(list_of_player_stacks)
408
-
409
- player_manager
410
- end
411
-
412
- def create_players(big_blind, small_blind)
413
- player_who_submitted_big_blind = mock('Player')
414
- player_who_submitted_big_blind.stubs(:current_wager_faced=).with(0)
415
- player_who_submitted_big_blind.stubs(:current_wager_faced).returns(0)
416
- player_who_submitted_big_blind.stubs(:name).returns('big_blind_player')
417
-
418
- player_who_submitted_small_blind = mock('Player')
419
- player_who_submitted_small_blind.stubs(:current_wager_faced=).with(big_blind - small_blind)
420
- player_who_submitted_small_blind.stubs(:current_wager_faced).returns(big_blind - small_blind)
421
- player_who_submitted_small_blind.stubs(:name).returns('small_blind_player')
422
-
423
- other_player = mock('Player')
424
- other_player.stubs(:current_wager_faced=).with(big_blind)
425
- other_player.stubs(:current_wager_faced).returns(big_blind)
426
- other_player.stubs(:name).returns('other_player')
427
-
428
- [player_who_submitted_big_blind, player_who_submitted_small_blind, other_player]
429
- end
430
-
431
- def setup_action_test(match_state, action_type, action_argument = '')
432
- action = action_argument + action_type
433
- expected_string = raw_match_state match_state, action
434
-
435
- expected_string
436
- end
437
-
438
-
439
- # Helper methods -----------------------------------------------------------
440
-
441
- def raw_match_state(match_state, action)
442
- "#{match_state}:#{action}"
443
- end
444
-
445
- # Construct an arbitrary hole card hand.
446
- #
447
- # @return [Mock Hand] An arbitrary hole card hand.
448
- def arbitrary_hole_card_hand
449
- Hand.from_acpc(
450
- Rank::DOMAIN[:two][:acpc_character] +
451
- Suit::DOMAIN[:spades][:acpc_character] +
452
- Rank::DOMAIN[:three][:acpc_character] +
453
- Suit::DOMAIN[:hearts][:acpc_character]
454
- )
455
- end
261
+ board_cards
456
262
  end
263
+
264
+ # Construct an arbitrary hole card hand.
265
+ #
266
+ # @return [Mock AcpcPokerTypes::Hand] An arbitrary hole card hand.
267
+ def arbitrary_hole_card_hand
268
+ AcpcPokerTypes::Hand.from_acpc(
269
+ AcpcPokerTypes::Rank::DOMAIN[:two][:acpc_character] +
270
+ AcpcPokerTypes::Suit::DOMAIN[:spades][:acpc_character] +
271
+ AcpcPokerTypes::Rank::DOMAIN[:three][:acpc_character] +
272
+ AcpcPokerTypes::Suit::DOMAIN[:hearts][:acpc_character]
273
+ )
274
+ end