acpc_poker_types 0.0.10 → 1.0.0
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- checksums.yaml +4 -4
- data/Rakefile +7 -4
- data/acpc_poker_types.gemspec +4 -2
- data/lib/acpc_poker_types.rb +13 -12
- data/lib/acpc_poker_types/acpc_dealer_data.rb +9 -0
- data/lib/acpc_poker_types/acpc_dealer_data/action_messages.rb +133 -0
- data/lib/acpc_poker_types/acpc_dealer_data/hand_data.rb +182 -0
- data/lib/acpc_poker_types/acpc_dealer_data/hand_results.rb +79 -0
- data/lib/acpc_poker_types/acpc_dealer_data/log_file.rb +5 -0
- data/lib/acpc_poker_types/acpc_dealer_data/match_definition.rb +54 -0
- data/lib/acpc_poker_types/acpc_dealer_data/poker_match_data.rb +393 -0
- data/lib/acpc_poker_types/board_cards.rb +4 -4
- data/lib/acpc_poker_types/card.rb +16 -16
- data/lib/acpc_poker_types/chip_stack.rb +1 -1
- data/lib/acpc_poker_types/game_definition.rb +34 -38
- data/lib/acpc_poker_types/hand.rb +5 -5
- data/lib/acpc_poker_types/match_state.rb +31 -32
- data/lib/acpc_poker_types/pile_of_cards.rb +1 -1
- data/lib/acpc_poker_types/player.rb +16 -15
- data/lib/acpc_poker_types/poker_action.rb +6 -6
- data/lib/acpc_poker_types/rank.rb +2 -2
- data/lib/acpc_poker_types/suit.rb +4 -4
- data/lib/acpc_poker_types/version.rb +1 -1
- data/spec/action_messages_spec.rb +450 -0
- data/spec/board_cards_spec.rb +9 -9
- data/spec/card_spec.rb +20 -20
- data/spec/chip_stack_spec.rb +28 -29
- data/spec/game_definition_spec.rb +11 -11
- data/spec/hand_data_spec.rb +295 -0
- data/spec/hand_results_spec.rb +292 -0
- data/spec/hand_spec.rb +11 -11
- data/spec/match_definition_spec.rb +95 -0
- data/spec/match_state_spec.rb +105 -287
- data/spec/pile_of_cards_spec.rb +14 -14
- data/spec/player_spec.rb +61 -61
- data/spec/poker_action_spec.rb +49 -49
- data/spec/poker_match_data_spec.rb +388 -0
- data/spec/rank_spec.rb +19 -19
- data/spec/suit_spec.rb +19 -19
- data/spec/support/spec_helper.rb +28 -6
- metadata +55 -10
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require 'set'
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require 'acpc_poker_types/game_definition'
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require 'dmorrill10-utils/class'
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module AcpcPokerTypes::AcpcDealerData
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class MatchDefinition
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exceptions :unable_to_parse, :incorrect_number_of_player_names
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attr_reader :name, :game_def, :number_of_hands, :random_seed, :player_names
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def self.parse(acpc_log_string, player_names, game_def_directory)
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if acpc_log_string.strip.match(
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'^\s*#\s*name/game/hands/seed\s+(\S+)\s+(\S+)\s+(\d+)\s+(\d+)\s*$'
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)
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name = $1
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game_def = AcpcPokerTypes::GameDefinition.parse_file(
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File.join(game_def_directory, File.basename($2))
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)
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number_of_hands = $3
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random_seed = $4
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new(name, game_def, number_of_hands, random_seed, player_names)
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else
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nil
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end
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end
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def initialize(name, game_def, number_of_hands, random_seed, player_names)
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if game_def.number_of_players != player_names.length
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raise IncorrectNumberOfPlayerNames, "number of players: #{game_def.number_of_players}, number of names: #{player_names.length}"
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end
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@name = name.to_s
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@game_def = game_def
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@number_of_hands = number_of_hands.to_i
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@random_seed = random_seed.to_i
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@player_names = player_names
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end
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def ==(other)
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(
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@name == other.name &&
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Set.new(@game_def.to_a) == Set.new(other.game_def.to_a) &&
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@number_of_hands == other.number_of_hands &&
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@random_seed == other.random_seed &&
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@player_names == other.player_names
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)
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end
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end
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end
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require 'acpc_poker_types/player'
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require 'celluloid/autostart'
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require 'dmorrill10-utils/class'
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require 'acpc_poker_types/acpc_dealer_data/action_messages'
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require 'acpc_poker_types/acpc_dealer_data/hand_data'
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require 'acpc_poker_types/acpc_dealer_data/hand_results'
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require 'acpc_poker_types/acpc_dealer_data/match_definition'
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module AcpcPokerTypes::AcpcDealerData
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class PokerMatchData
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exceptions :match_definitions_do_not_match, :final_scores_do_not_match, :player_data_inconsistent
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attr_accessor(
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# @returns [Array<Numeric>] Chip distribution at the end of the match
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:chip_distribution,
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# @returns [MatchDefinition] Game definition and match parameters
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:match_def,
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# @returns [Integer] Zero-index turn number within the hand
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:hand_number,
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# @returns [ AcpcPokerTypes::AcpcDealerData::HandData] Data from each hand
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:data,
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# @returns [Array<AcpcPokerTypes::>] AcpcPokerTypes:: information
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:players,
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# @returns [Integer] Seat of the active player
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:seat
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)
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# @returns [ AcpcPokerTypes::AcpcDealerData::PokerMatchData]
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def self.parse_files(
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action_messages_file,
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result_messages_file,
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player_names,
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dealer_directory,
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num_hands=nil
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)
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parsed_action_messages = Celluloid::Future.new do
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AcpcPokerTypes::AcpcDealerData::ActionMessages.parse_file(
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action_messages_file,
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player_names,
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dealer_directory,
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num_hands
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)
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end
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parsed_hand_results = Celluloid::Future.new do
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AcpcPokerTypes::AcpcDealerData::HandResults.parse_file(
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result_messages_file,
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player_names,
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dealer_directory,
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num_hands
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)
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end
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new(
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parsed_action_messages.value,
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parsed_hand_results.value,
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player_names,
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dealer_directory
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)
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end
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# @returns [ AcpcPokerTypes::AcpcDealerData::PokerMatchData]
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def self.parse(
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action_messages,
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result_messages,
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player_names,
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dealer_directory,
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num_hands=nil
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)
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parsed_action_messages = Celluloid::Future.new do
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AcpcPokerTypes::AcpcDealerData::ActionMessages.parse(
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action_messages,
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player_names,
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dealer_directory,
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num_hands
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)
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end
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parsed_hand_results = Celluloid::Future.new do
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AcpcPokerTypes::AcpcDealerData::HandResults.parse(
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result_messages,
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player_names,
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dealer_directory,
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num_hands
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)
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end
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new(
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parsed_action_messages.value,
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parsed_hand_results.value,
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player_names,
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dealer_directory
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)
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end
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def initialize(
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parsed_action_messages,
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parsed_hand_results,
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player_names,
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dealer_directory
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)
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if (
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parsed_action_messages.match_def.nil? ||
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parsed_hand_results.match_def.nil? ||
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parsed_action_messages.match_def != parsed_hand_results.match_def
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)
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raise MatchDefinitionsDoNotMatch
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end
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if (
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parsed_action_messages.final_score != parsed_hand_results.final_score
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)
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raise FinalScoresDoNotMatch
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end
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@match_def = parsed_hand_results.match_def
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if parsed_hand_results.final_score
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set_chip_distribution! parsed_hand_results.final_score
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end
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set_data! parsed_action_messages, parsed_hand_results
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# Zero-indexed seat
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@seat = 0
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initialize_players!
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end
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def for_every_seat!
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match_def.game_def.number_of_players.times do |seat|
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@seat = seat
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initialize_players!
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yield seat
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end
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self
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end
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def player(seat=@seat) @players[seat] end
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def for_every_hand!
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initialize_players!
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@data.each_index do |i|
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@hand_number = i
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@players.each_with_index do |player, seat|
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player.start_new_hand!(
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@match_def.game_def.blinds[current_hand.data.first.state_messages[seat].position_relative_to_dealer],
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@match_def.game_def.chip_stacks[current_hand.data.first.state_messages[seat].position_relative_to_dealer],
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current_hand.data.first.state_messages[seat].users_hole_cards
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)
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end
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yield @hand_number
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end
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if @chip_distribution && @chip_distribution != @players.map { |p| p.chip_balance }
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raise AcpcPokerTypes::DataInconsistent, "chip distribution: #{@chip_distribution}, player balances: #{@players.map { |p| p.chip_balance }}"
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end
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@hand_number = nil
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self
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end
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def for_every_turn!
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current_hand.for_every_turn!(@seat) do |turn_number|
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@players.each_with_index do |player, seat|
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last_match_state = current_hand.last_match_state(seat)
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match_state = current_hand.current_match_state(seat)
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if current_hand.last_action && player.seat == current_hand.last_action.seat
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player.take_action!(current_hand.last_action.action)
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end
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if (
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player.active? &&
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!match_state.first_state_of_first_round? &&
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match_state.round > last_match_state.round
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)
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player.start_new_round!
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end
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if current_hand.final_turn?
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player.take_winnings!(
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current_hand.chip_distribution[seat] + @match_def.game_def.blinds[current_hand.current_match_state(seat).position_relative_to_dealer]
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)
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end
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end
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yield turn_number
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end
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self
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end
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def match_has_another_round?(current_round, turn_index, turns_taken)
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new_round?(current_round, turn_index) ||
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players_all_in?(current_round, turn_index, turns_taken)
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end
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def hand_started?
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@hand_number &&
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current_hand.turn_number &&
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current_hand.turn_number > 0
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end
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def player_acting_sequence
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sequence = [[]]
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return sequence unless hand_started?
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turns_taken = current_hand.data[0..current_hand.turn_number-1]
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turns_taken.each_with_index do |turn, turn_index|
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next unless turn.action_message
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sequence[turn.action_message.state.round] << turn.action_message.seat
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if match_has_another_round?(sequence.length - 1, turn_index, turns_taken)
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sequence << []
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end
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end
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sequence
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end
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def current_hand
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if @hand_number then @data[@hand_number] else nil end
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end
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def final_hand?
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if @hand_number then @hand_number >= @data.length - 1 else nil end
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end
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# @return [Array<ChipStack>] AcpcPokerTypes:: stacks.
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def chip_stacks
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@players.map { |player| player.chip_stack }
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end
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# return [Array<Integer>] Each player's current chip balance.
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def chip_balances
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@players.map { |player| player.chip_balance }
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end
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# return [Array<Array<Integer>>] Each player's current chip contribution organized by round.
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def chip_contributions
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@players.map { |player| player.chip_contributions }
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end
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def opponents
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@players.reject { |other_player| player == other_player }
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end
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def active_players
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260
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@players.select { |player_to_collect| player_to_collect.active? }
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end
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def non_folded_players
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263
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@players.reject { |player_to_reject| player_to_reject.folded? }
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264
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end
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265
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def opponents_cards_visible?
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return false unless current_hand
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267
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current_hand.current_match_state.list_of_hole_card_hands.reject_empty_elements.length > 1
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end
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def player_with_dealer_button
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return nil unless current_hand
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@players.find do |plr|
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current_hand.current_match_state(plr.seat).position_relative_to_dealer == @players.length - 1
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end
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end
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# @return [Hash<AcpcPokerTypes::, #to_i] Relation from player to the blind that player paid.
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def player_blind_relation
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return nil unless current_hand
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280
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|
281
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@players.inject({}) do |relation, plr|
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relation[plr] = @match_def.game_def.blinds[current_hand.current_match_state(plr.seat).position_relative_to_dealer]
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relation
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end
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end
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286
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|
287
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# @todo Untested
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# @return [String] player acting sequence as a string.
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def player_acting_sequence_string
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(player_acting_sequence.map { |per_round| per_round.join('') }).join('/')
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end
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|
+
def users_turn_to_act?
|
293
|
+
return false unless current_hand && current_hand.next_action
|
294
|
+
current_hand.next_action.seat == @seat
|
295
|
+
end
|
296
|
+
def betting_sequence
|
297
|
+
sequence = [[]]
|
298
|
+
|
299
|
+
if (
|
300
|
+
@hand_number.nil? ||
|
301
|
+
current_hand.turn_number.nil? ||
|
302
|
+
current_hand.turn_number < 1
|
303
|
+
)
|
304
|
+
return sequence
|
305
|
+
end
|
306
|
+
|
307
|
+
turns_taken = current_hand.data[0..current_hand.turn_number-1]
|
308
|
+
turns_taken.each_with_index do |turn, turn_index|
|
309
|
+
next unless turn.action_message
|
310
|
+
|
311
|
+
sequence[turn.action_message.state.round] << turn.action_message.action
|
312
|
+
|
313
|
+
if (
|
314
|
+
new_round?(sequence.length - 1 , turn_index) ||
|
315
|
+
players_all_in?(sequence.length - 1, turn_index, turns_taken)
|
316
|
+
)
|
317
|
+
sequence << []
|
318
|
+
end
|
319
|
+
end
|
320
|
+
|
321
|
+
sequence
|
322
|
+
end
|
323
|
+
def betting_sequence_string
|
324
|
+
(betting_sequence.map do |per_round|
|
325
|
+
(per_round.map{|action| action.to_acpc}).join('')
|
326
|
+
end).join('/')
|
327
|
+
end
|
328
|
+
# @todo Test and implement this
|
329
|
+
# def min_wager
|
330
|
+
# return nil unless current_hand
|
331
|
+
|
332
|
+
# @match_def.game_def.min_wagers[current_hand.next_state.round]
|
333
|
+
# ChipStack.new [@min_wager.to_i, action_with_context.amount_to_put_in_pot.to_i].max
|
334
|
+
# end
|
335
|
+
|
336
|
+
protected
|
337
|
+
|
338
|
+
def initialize_players!
|
339
|
+
@players = @match_def.player_names.length.times.map do |seat|
|
340
|
+
AcpcPokerTypes::Player.join_match(
|
341
|
+
@match_def.player_names[seat],
|
342
|
+
seat,
|
343
|
+
@match_def.game_def.chip_stacks[seat]
|
344
|
+
)
|
345
|
+
end
|
346
|
+
|
347
|
+
self
|
348
|
+
end
|
349
|
+
|
350
|
+
def set_chip_distribution!(final_score)
|
351
|
+
@chip_distribution = []
|
352
|
+
final_score.each do |player_name, amount|
|
353
|
+
begin
|
354
|
+
@chip_distribution[@match_def.player_names.index(player_name.to_s)] = amount
|
355
|
+
rescue TypeError
|
356
|
+
raise AcpcPokerTypes::NamesDoNotMatch
|
357
|
+
end
|
358
|
+
end
|
359
|
+
|
360
|
+
self
|
361
|
+
end
|
362
|
+
|
363
|
+
def set_data!(parsed_action_messages, parsed_hand_results)
|
364
|
+
@data = []
|
365
|
+
parsed_action_messages.data.zip(parsed_hand_results.data).each do |action_messages_by_hand, hand_result|
|
366
|
+
@data << AcpcPokerTypes::AcpcDealerData::HandData.new(
|
367
|
+
@match_def,
|
368
|
+
action_messages_by_hand,
|
369
|
+
hand_result
|
370
|
+
)
|
371
|
+
end
|
372
|
+
|
373
|
+
self
|
374
|
+
end
|
375
|
+
|
376
|
+
private
|
377
|
+
|
378
|
+
def players_all_in?(current_round, turn_index, turns_taken)
|
379
|
+
current_hand.data.length == turn_index + 2 &&
|
380
|
+
current_round < (@match_def.game_def.number_of_rounds - 1) &&
|
381
|
+
(turns_taken[0..turn_index].count do |t|
|
382
|
+
# @todo Use FOLD constant instead once poker action has one
|
383
|
+
t.action_message.action.to_acpc_character == 'f'
|
384
|
+
end) != @players.length - 1
|
385
|
+
end
|
386
|
+
|
387
|
+
def new_round?(current_round, turn_index)
|
388
|
+
current_hand.data.length > turn_index + 1 &&
|
389
|
+
current_hand.data[turn_index + 1].action_message &&
|
390
|
+
current_hand.data[turn_index + 1].action_message.state.round > current_round
|
391
|
+
end
|
392
|
+
end
|
393
|
+
end
|