acpc_poker_match_state 0.0.4 → 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/acpc_poker_match_state.gemspec +8 -9
- data/lib/acpc_poker_match_state.rb +3 -3
- data/lib/acpc_poker_match_state/match_state_transition.rb +22 -23
- data/lib/acpc_poker_match_state/players_at_the_table.rb +315 -329
- data/lib/acpc_poker_match_state/version.rb +1 -1
- data/spec/coverage/assets/0.7.1/application.css +1110 -0
- data/spec/coverage/assets/0.7.1/application.js +626 -0
- data/spec/coverage/assets/0.7.1/fancybox/blank.gif +0 -0
- data/spec/coverage/assets/0.7.1/fancybox/fancy_close.png +0 -0
- data/spec/coverage/assets/0.7.1/fancybox/fancy_loading.png +0 -0
- data/spec/coverage/assets/0.7.1/fancybox/fancy_nav_left.png +0 -0
- data/spec/coverage/assets/0.7.1/fancybox/fancy_nav_right.png +0 -0
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- data/spec/coverage/assets/0.7.1/favicon_yellow.png +0 -0
- data/spec/coverage/assets/0.7.1/loading.gif +0 -0
- data/spec/coverage/assets/0.7.1/magnify.png +0 -0
- data/spec/coverage/assets/0.7.1/smoothness/images/ui-bg_flat_0_aaaaaa_40x100.png +0 -0
- data/spec/coverage/assets/0.7.1/smoothness/images/ui-bg_flat_75_ffffff_40x100.png +0 -0
- data/spec/coverage/assets/0.7.1/smoothness/images/ui-bg_glass_55_fbf9ee_1x400.png +0 -0
- data/spec/coverage/assets/0.7.1/smoothness/images/ui-bg_glass_65_ffffff_1x400.png +0 -0
- data/spec/coverage/assets/0.7.1/smoothness/images/ui-bg_glass_75_dadada_1x400.png +0 -0
- data/spec/coverage/assets/0.7.1/smoothness/images/ui-bg_glass_75_e6e6e6_1x400.png +0 -0
- data/spec/coverage/assets/0.7.1/smoothness/images/ui-bg_glass_95_fef1ec_1x400.png +0 -0
- data/spec/coverage/assets/0.7.1/smoothness/images/ui-bg_highlight-soft_75_cccccc_1x100.png +0 -0
- data/spec/coverage/assets/0.7.1/smoothness/images/ui-icons_222222_256x240.png +0 -0
- data/spec/coverage/assets/0.7.1/smoothness/images/ui-icons_2e83ff_256x240.png +0 -0
- data/spec/coverage/assets/0.7.1/smoothness/images/ui-icons_454545_256x240.png +0 -0
- data/spec/coverage/assets/0.7.1/smoothness/images/ui-icons_888888_256x240.png +0 -0
- data/spec/coverage/assets/0.7.1/smoothness/images/ui-icons_cd0a0a_256x240.png +0 -0
- data/spec/coverage/index.html +72 -0
- data/spec/match_state_transition_spec.rb +5 -5
- data/spec/players_at_the_table_spec.rb +15 -37
- data/spec/support/spec_helper.rb +5 -3
- metadata +134 -66
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and simplecov-html v0.7.1<br/>
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using RSpec
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require_relative 'support/spec_helper'
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require 'acpc_poker_match_state/match_state_transition'
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describe MatchStateTransition do
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describe AcpcPokerMatchState::MatchStateTransition do
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before(:each) do
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@patient = MatchStateTransition.new
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@patient = AcpcPokerMatchState::MatchStateTransition.new
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end
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describe '#set_next_state!' do
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it 'raises an exception if it is called before #next_state!' do
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-> do
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@patient.new_round?
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end.must_raise(MatchStateTransition::NoStateGiven)
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end.must_raise(AcpcPokerMatchState::MatchStateTransition::NoStateGiven)
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end
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describe 'reports true' do
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it 'when given an initial state' do
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it 'raises an exception if it is called before #next_state!' do
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-> do
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@patient.initial_state?
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end.must_raise(MatchStateTransition::NoStateGiven)
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end.must_raise(AcpcPokerMatchState::MatchStateTransition::NoStateGiven)
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end
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it 'reports true when given a state that reports it is the first ' +
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'state of the first round' do
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require_relative 'support/spec_helper'
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require 'acpc_dealer'
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require '
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require 'acpc_poker_types/poker_action'
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require 'acpc_poker_match_state/players_at_the_table'
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describe PlayersAtTheTable do
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describe AcpcPokerMatchState::PlayersAtTheTable do
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describe '#update!' do
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it "keeps track of state for a sequence of match states and actions in Doyle's game" do
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# Change this number to do more or less thorough tests.
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# Some interesting three player hands occur after 120
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# Careful though, even 10 hands takes about five seconds,
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# and it scales
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# and it scales slightly less than linearly. 120 takes
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# about 50 seconds.
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num_hands = 120
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match_logs.each do |log_description|
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@match = PokerMatchData.parse_files(
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@match = AcpcPokerTypes::AcpcDealerData::PokerMatchData.parse_files(
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log_description.actions_file_path,
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log_description.results_file_path,
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log_description.player_names,
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)
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@match.for_every_seat! do |users_seat|
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@patient = PlayersAtTheTable.seat_players(
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@patient = AcpcPokerMatchState::PlayersAtTheTable.seat_players(
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@match.match_def.game_def,
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(@match.players.map{ |player| player.name }),
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users_seat,
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end
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def check_betting_sequence(patient)
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patient_betting_sequence = patient.betting_sequence.map do |actions|
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actions.map { |action| AcpcPokerTypes::PokerAction.new(action).to_s }
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end
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expected_betting_sequence = @match.betting_sequence.map do |actions|
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actions.map { |action| action.
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actions.map { |action| AcpcPokerTypes::PokerAction.new(action).to_s }
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end
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patient_betting_sequence.must_equal expected_betting_sequence
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if action.match(/\//)
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action
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else
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PokerAction.new(action).
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AcpcPokerTypes::PokerAction.new(action).to_s
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end
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end.join('').must_equal @match.betting_sequence_string
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end
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end
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def check_last_turn(patient=@patient)
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return unless @match.current_hand && @match.current_hand.final_turn?
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+
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patient.players.players_close_enough?(@match.players).must_equal true
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patient.user_player.close_enough?(@match.player).must_equal true
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patient.opponents.players_close_enough?(@match.opponents).must_equal true
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end
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end
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class
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# @return [Hash] Map of specific to general actions to more specific actions (e.g. check to call and bet to raise).
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LOW_RESOLUTION_ACTION_CONVERSION = {call: :call, raise: :raise, fold: :fold, check: :call, bet: :raise}
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-
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def to_low_res_acpc
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LEGAL_ACTIONS[LOW_RESOLUTION_ACTION_CONVERSION[@symbol]] + @modifier.to_s
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end
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end
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class Player
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class AcpcPokerTypes::Player
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def acpc_actions_taken_this_hand
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acpc_actions = @actions_taken_this_hand.map do |actions_per_turn|
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actions_per_turn.map { |action| action.
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actions_per_turn.map { |action| AcpcPokerTypes::PokerAction.new(action).to_s }
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end
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if acpc_actions.first.empty?
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acpc_actions
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end
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def close_enough?(other)
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unless (@name == other.name &&
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@seat == other.seat &&
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@chip_stack == other.chip_stack &&
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@chip_balance == other.chip_balance &&
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acpc_actions_taken_this_hand == other.acpc_actions_taken_this_hand)
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puts "name: #{name == other.name}"
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puts "seat: #{seat == other.seat}"
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puts "chip_stack: #{chip_stack}, other: #{other.chip_stack}"
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puts "chip balances: #{chip_balance}, other: #{other.chip_balance}"
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puts "actions_taken_this_hand: #{acpc_actions_taken_this_hand}, other: #{other.acpc_actions_taken_this_hand}"
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puts "all_in: #{all_in?}, other: #{other.all_in?}"
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end
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@name == other.name &&
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@seat == other.seat &&
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@chip_stack == other.chip_stack &&
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data/spec/support/spec_helper.rb
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require 'simplecov'
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SimpleCov.start
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require 'minitest/mock'
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begin
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require 'turn
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require 'turn'
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Turn.config do |c|
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# :pretty - new pretty reporter
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# :marshal - dump output as YAML (normal run mode only)
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c.format = :dotted
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end
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metadata
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--- !ruby/object:Gem::Specification
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name: acpc_poker_match_state
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version: !ruby/object:Gem::Version
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version: 0.0
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version: 1.0.0
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platform: ruby
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authors:
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- Dustin Morrill
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autorequire:
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bindir: bin
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cert_chain: []
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date: 2013-05-
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date: 2013-05-06 00:00:00.000000000 Z
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dependencies:
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- !ruby/object:Gem::Dependency
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name: acpc_poker_types
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requirement: !ruby/object:Gem::Requirement
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requirements:
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- -
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- - ~>
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version: '0'
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version: '3.0'
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type: :runtime
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prerelease: false
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version_requirements: !ruby/object:Gem::Requirement
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requirements:
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- - ~>
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version: '0'
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version: '3.0'
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name: dmorrill10-utils
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requirement: !ruby/object:Gem::Requirement
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requirements:
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summary: ACPC Poker Match State
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