acpc_poker_match_state 0.0.4 → 1.0.0
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- checksums.yaml +4 -4
- data/acpc_poker_match_state.gemspec +8 -9
- data/lib/acpc_poker_match_state.rb +3 -3
- data/lib/acpc_poker_match_state/match_state_transition.rb +22 -23
- data/lib/acpc_poker_match_state/players_at_the_table.rb +315 -329
- data/lib/acpc_poker_match_state/version.rb +1 -1
- data/spec/coverage/assets/0.7.1/application.css +1110 -0
- data/spec/coverage/assets/0.7.1/application.js +626 -0
- data/spec/coverage/assets/0.7.1/fancybox/blank.gif +0 -0
- data/spec/coverage/assets/0.7.1/fancybox/fancy_close.png +0 -0
- data/spec/coverage/assets/0.7.1/fancybox/fancy_loading.png +0 -0
- data/spec/coverage/assets/0.7.1/fancybox/fancy_nav_left.png +0 -0
- data/spec/coverage/assets/0.7.1/fancybox/fancy_nav_right.png +0 -0
- data/spec/coverage/assets/0.7.1/fancybox/fancy_shadow_e.png +0 -0
- data/spec/coverage/assets/0.7.1/fancybox/fancy_shadow_n.png +0 -0
- data/spec/coverage/assets/0.7.1/fancybox/fancy_shadow_ne.png +0 -0
- data/spec/coverage/assets/0.7.1/fancybox/fancy_shadow_nw.png +0 -0
- data/spec/coverage/assets/0.7.1/fancybox/fancy_shadow_s.png +0 -0
- data/spec/coverage/assets/0.7.1/fancybox/fancy_shadow_se.png +0 -0
- data/spec/coverage/assets/0.7.1/fancybox/fancy_shadow_sw.png +0 -0
- data/spec/coverage/assets/0.7.1/fancybox/fancy_shadow_w.png +0 -0
- data/spec/coverage/assets/0.7.1/fancybox/fancy_title_left.png +0 -0
- data/spec/coverage/assets/0.7.1/fancybox/fancy_title_main.png +0 -0
- data/spec/coverage/assets/0.7.1/fancybox/fancy_title_over.png +0 -0
- data/spec/coverage/assets/0.7.1/fancybox/fancy_title_right.png +0 -0
- data/spec/coverage/assets/0.7.1/fancybox/fancybox-x.png +0 -0
- data/spec/coverage/assets/0.7.1/fancybox/fancybox-y.png +0 -0
- data/spec/coverage/assets/0.7.1/fancybox/fancybox.png +0 -0
- data/spec/coverage/assets/0.7.1/favicon_green.png +0 -0
- data/spec/coverage/assets/0.7.1/favicon_red.png +0 -0
- data/spec/coverage/assets/0.7.1/favicon_yellow.png +0 -0
- data/spec/coverage/assets/0.7.1/loading.gif +0 -0
- data/spec/coverage/assets/0.7.1/magnify.png +0 -0
- data/spec/coverage/assets/0.7.1/smoothness/images/ui-bg_flat_0_aaaaaa_40x100.png +0 -0
- data/spec/coverage/assets/0.7.1/smoothness/images/ui-bg_flat_75_ffffff_40x100.png +0 -0
- data/spec/coverage/assets/0.7.1/smoothness/images/ui-bg_glass_55_fbf9ee_1x400.png +0 -0
- data/spec/coverage/assets/0.7.1/smoothness/images/ui-bg_glass_65_ffffff_1x400.png +0 -0
- data/spec/coverage/assets/0.7.1/smoothness/images/ui-bg_glass_75_dadada_1x400.png +0 -0
- data/spec/coverage/assets/0.7.1/smoothness/images/ui-bg_glass_75_e6e6e6_1x400.png +0 -0
- data/spec/coverage/assets/0.7.1/smoothness/images/ui-bg_glass_95_fef1ec_1x400.png +0 -0
- data/spec/coverage/assets/0.7.1/smoothness/images/ui-bg_highlight-soft_75_cccccc_1x100.png +0 -0
- data/spec/coverage/assets/0.7.1/smoothness/images/ui-icons_222222_256x240.png +0 -0
- data/spec/coverage/assets/0.7.1/smoothness/images/ui-icons_2e83ff_256x240.png +0 -0
- data/spec/coverage/assets/0.7.1/smoothness/images/ui-icons_454545_256x240.png +0 -0
- data/spec/coverage/assets/0.7.1/smoothness/images/ui-icons_888888_256x240.png +0 -0
- data/spec/coverage/assets/0.7.1/smoothness/images/ui-icons_cd0a0a_256x240.png +0 -0
- data/spec/coverage/index.html +72 -0
- data/spec/match_state_transition_spec.rb +5 -5
- data/spec/players_at_the_table_spec.rb +15 -37
- data/spec/support/spec_helper.rb +5 -3
- metadata +134 -66
checksums.yaml
CHANGED
@@ -1,7 +1,7 @@
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SHA1:
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metadata.gz:
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metadata.gz: b4add49d2c0e5aced134d96916d14060b80cb2ac
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data.tar.gz: 14ff0c1a37e0277ddd3eba22a6fcd5777ebcf95c
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SHA512:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 147975becc5c6ab3abfdb38a449070dfa400fc8c9cce58726df4796f654f49a9704b55aea06b878f04566369eea84adf7e1f0dea03a3d7edfb39c1e1933841fd
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data.tar.gz: b980f324be2472f5a3be487c490c88dab8d1408e1f29bdd7f3a9020f136287e550340ee59dc6b97c5215eaa99ae35c9dc604eeb2266758a57cd8038bb63ebc77
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s.summary = %q{ACPC Poker Match State}
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s.description = %q{Match state data manager.}
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s.add_dependency 'acpc_poker_types'
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s.add_dependency 'dmorrill10-utils'
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s.add_dependency 'acpc_poker_types', '~> 3.0'
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s.add_dependency 'dmorrill10-utils', '~> 1.0'
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s.rubyforge_project = "acpc_poker_match_state"
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@@ -19,11 +19,10 @@ Gem::Specification.new do |s|
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s.test_files = Dir.glob "spec/**/*"
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s.require_paths = ["lib"]
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s.add_development_dependency 'turn'
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s.add_development_dependency 'minitest'
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s.add_development_dependency '
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s.add_development_dependency '
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s.add_development_dependency '
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s.add_development_dependency '
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s.add_development_dependency 'pry-rescue'
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s.add_development_dependency 'turn', '~> 0.9'
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s.add_development_dependency 'minitest', '~> 4.7'
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s.add_development_dependency 'acpc_dealer', '~> 0.0'
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s.add_development_dependency 'awesome_print', '~> 1.0'
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s.add_development_dependency 'pry-rescue', '~> 1.0'
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s.add_development_dependency 'simplecov', '~> 0.7'
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end
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@@ -1,7 +1,7 @@
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require
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require 'acpc_poker_match_state/version'
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require
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require
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require 'acpc_poker_match_state/match_state_transition'
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require 'acpc_poker_match_state/players_at_the_table'
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module AcpcPokerMatchState
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end
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require 'dmorrill10-utils/class'
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require 'acpc_poker_types/match_state'
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module AcpcPokerMatchState
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class MatchStateTransition
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exceptions :no_state_given
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-
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attr_reader :next_state
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attr_reader :last_state
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-
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def set_next_state!(new_state)
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@last_state = @next_state
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@next_state = new_state
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self
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end
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# @return [Boolean] +true+ if the next state's round is different from the
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# last, +false+ otherwise.
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def new_round?
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raise NoStateGiven unless @next_state
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return true unless @last_state
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-
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def new_round?
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raise NoStateGiven unless @next_state
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return true unless @last_state
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@next_state.round != @last_state.round
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end
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@next_state.round != @last_state.round
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end
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def initial_state?
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raise NoStateGiven unless @next_state
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-
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@next_state.first_state_of_first_round?
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end
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end
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end
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end
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require 'awesome_print'
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require 'dmorrill10-utils/class'
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require 'dmorrill10-utils'
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require 'acpc_poker_types'
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require 'acpc_poker_match_state/match_state_transition'
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module AcpcPokerMatchState
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class PlayersAtTheTable
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exceptions :player_acted_before_sitting_at_table,
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:no_players_to_seat, :users_seat_out_of_bounds,
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:multiple_players_have_the_same_seat
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:no_players_to_seat, :users_seat_out_of_bounds,
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:multiple_players_have_the_same_seat
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attr_reader :players
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# @return [Array<Array<Integer>>] The sequence of seats that acted,
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# separated by round.
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attr_reader :player_acting_sequence
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# separated by round.
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attr_reader :player_acting_sequence
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attr_reader :transition
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attr_reader :number_of_hands
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attr_reader :game_def
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attr_reader :users_seat
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attr_reader :min_wager
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attr_reader :player_who_acted_last
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alias_new :seat_players
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# @param [GameDefinition] game_def The game definition for the
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# match these players are playing.
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# @param [Array<String>] player_names The names of the players to seat at the table,
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# ordered by seat.
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# @param [Integer] users_seat The user's seat at the table.
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# players are joining.
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# @param [Integer] number_of_hands The number of hands in this match.
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def initialize(game_def, player_names, users_seat, number_of_hands)
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@players = AcpcPokerTypes::Player.create_players player_names, game_def
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# players are joining.
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# @param [Integer] number_of_hands The number of hands in this match.
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def initialize(game_def, player_names, users_seat, number_of_hands)
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@players = Player.create_players player_names, game_def
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@users_seat = if users_seat.seat_in_bounds?(number_of_players) && @players.any?{|player| player.seat == users_seat}
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users_seat
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else
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raise UsersSeatOutOfBounds, users_seat
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end
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@users_seat = if users_seat.seat_in_bounds?(number_of_players) && @players.any?{|player| player.seat == users_seat}
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users_seat
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else
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raise UsersSeatOutOfBounds, users_seat
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end
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@game_def = game_def
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@min_wager = @game_def.min_wagers.first
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@transition = AcpcPokerMatchState::MatchStateTransition.new
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@player_acting_sequence = [[]]
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@number_of_hands = number_of_hands
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end
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def blinds
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@game_def.blinds
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end
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# @return [Integer] The number of players seated at the table.
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def number_of_players() @players.length end
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# @param [MatchState] match_state The next match state.
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def update!(match_state)
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@transition.set_next_state! match_state
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if @transition.initial_state?
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start_new_hand!
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else
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@player_acting_sequence.last << next_player_to_act(@transition.last_state).seat
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-
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update_state_of_players!
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@player_acting_sequence << [] if @transition.new_round?
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end
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self
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end
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self
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end
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def next_player_to_act(state=@transition.next_state)
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return nil unless state && !hand_ended? && !active_players.empty?
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reference_position = if state.number_of_actions_this_round > 0
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position_relative_to_dealer player_who_acted_last
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else
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@game_def.first_player_positions[state.round] - 1
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end
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number_of_players.times.inject(nil) do |player_who_might_act, i|
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position_relative_to_dealer_to_act = (reference_position + i + 1) % number_of_players
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player_who_might_act = active_players.find do |player|
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position_relative_to_dealer(player) == position_relative_to_dealer_to_act
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end
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if player_who_might_act then break player_who_might_act else nil end
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end
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if player_who_might_act then break player_who_might_act else nil end
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end
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end
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def player_who_acted_last
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unless @transition.next_state && @transition.next_state.round_in_which_last_action_taken
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nil
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else
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@players.find do |player|
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player.seat == @player_acting_sequence[@transition.next_state.round_in_which_last_action_taken].last
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end
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end
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end
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end
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def opponents
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@players.select { |player| player.seat != @users_seat }
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end
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def user_player
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@players.find { |player| @users_seat == player.seat }
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end
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# @return [Array<AcpcPokerTypes::Player>] The players who are active.
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def active_players
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@players.select { |player| player.active? }
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end
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#@return [Array<AcpcPokerTypes::Player>] The players who have not folded.
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def non_folded_players
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@players.select { |player| !player.folded? }
|
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end
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# @return [Boolean] +true+ if the hand has ended, +false+ otherwise.
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def hand_ended?
|
130
|
+
less_than_two_non_folded_players? || reached_showdown?
|
131
|
+
end
|
134
132
|
|
135
|
-
|
136
|
-
|
137
|
-
|
138
|
-
|
133
|
+
# @return [Boolean] +true+ if the match has ended, +false+ otherwise.
|
134
|
+
def match_ended?
|
135
|
+
hand_ended? && last_hand?
|
136
|
+
end
|
139
137
|
|
140
|
-
|
141
|
-
|
142
|
-
|
138
|
+
def less_than_two_non_folded_players?
|
139
|
+
non_folded_players.length < 2
|
140
|
+
end
|
143
141
|
|
144
|
-
|
145
|
-
|
146
|
-
|
142
|
+
def reached_showdown?
|
143
|
+
opponents_cards_visible?
|
144
|
+
end
|
147
145
|
|
148
|
-
|
149
|
-
|
150
|
-
|
151
|
-
|
146
|
+
# @return [Boolean] +true+ if any opponents cards are visible, +false+ otherwise.
|
147
|
+
def opponents_cards_visible?
|
148
|
+
opponents.any? { |player| player.hole_cards && !player.hole_cards.empty? }
|
149
|
+
end
|
152
150
|
|
153
|
-
|
154
|
-
|
155
|
-
|
156
|
-
|
157
|
-
|
151
|
+
# @return [AcpcPokerTypes::Player] The player with the dealer button.
|
152
|
+
def player_with_dealer_button
|
153
|
+
return nil unless @transition.next_state
|
154
|
+
@players.find { |player| position_relative_to_dealer(player) == number_of_players - 1}
|
155
|
+
end
|
158
156
|
|
159
|
-
|
160
|
-
|
161
|
-
|
157
|
+
# @return [Hash<AcpcPokerTypes::Player, #to_i] Relation from player to the blind that player paid.
|
158
|
+
def player_blind_relation
|
159
|
+
return nil unless @transition.next_state
|
162
160
|
|
163
|
-
|
164
|
-
|
165
|
-
|
161
|
+
@players.inject({}) do |relation, player|
|
162
|
+
relation[player] = blinds[position_relative_to_dealer(player)]
|
163
|
+
relation
|
164
|
+
end
|
166
165
|
end
|
167
|
-
end
|
168
166
|
|
169
|
-
|
170
|
-
|
171
|
-
|
172
|
-
|
167
|
+
# @return [String] player acting sequence as a string.
|
168
|
+
def player_acting_sequence_string
|
169
|
+
(@player_acting_sequence.map { |per_round| per_round.join('') }).join('/')
|
170
|
+
end
|
173
171
|
|
174
|
-
|
175
|
-
|
176
|
-
|
177
|
-
|
178
|
-
|
172
|
+
def betting_sequence_string
|
173
|
+
(betting_sequence.map do |per_round|
|
174
|
+
(per_round.map{|action| action.to_s}).join('')
|
175
|
+
end).join('/')
|
176
|
+
end
|
179
177
|
|
180
|
-
|
181
|
-
|
182
|
-
|
178
|
+
def betting_sequence
|
179
|
+
sequence = [[]]
|
180
|
+
return sequence unless @transition.next_state
|
183
181
|
|
184
|
-
|
185
|
-
|
182
|
+
@player_acting_sequence.each_with_index do |per_round, i|
|
183
|
+
actions_taken_this_round = {}
|
186
184
|
|
187
|
-
|
188
|
-
|
189
|
-
|
190
|
-
|
185
|
+
unless per_round.empty?
|
186
|
+
@players.each do |player|
|
187
|
+
# Skip if player has folded and a round after the fold is being checked
|
188
|
+
next if i >= player.actions_taken_this_hand.length
|
191
189
|
|
192
|
-
|
190
|
+
actions_taken_this_round[player.seat] = player.actions_taken_this_hand[i].dup
|
191
|
+
end
|
193
192
|
end
|
194
|
-
end
|
195
193
|
|
196
|
-
|
197
|
-
|
194
|
+
per_round.each do |seat|
|
195
|
+
sequence.last << actions_taken_this_round[seat].shift
|
196
|
+
end
|
197
|
+
sequence << [] if (@transition.next_state.round+1) > sequence.length
|
198
198
|
end
|
199
|
-
sequence
|
199
|
+
sequence
|
200
200
|
end
|
201
|
-
sequence
|
202
|
-
end
|
203
201
|
|
204
|
-
|
205
|
-
|
206
|
-
|
207
|
-
|
208
|
-
|
209
|
-
|
202
|
+
# @return [Boolean] +true+ if it is the user's turn to act, +false+ otherwise.
|
203
|
+
def users_turn_to_act?
|
204
|
+
if next_player_to_act
|
205
|
+
next_player_to_act.seat == @users_seat
|
206
|
+
else
|
207
|
+
false
|
208
|
+
end
|
210
209
|
end
|
211
|
-
end
|
212
210
|
|
213
|
-
|
214
|
-
|
215
|
-
|
216
|
-
|
211
|
+
# @return [Array<AcpcPokerTypes::ChipStack>] AcpcPokerTypes::Player stacks.
|
212
|
+
def chip_stacks
|
213
|
+
@players.map { |player| player.chip_stack }
|
214
|
+
end
|
217
215
|
|
218
|
-
|
219
|
-
|
220
|
-
|
221
|
-
|
216
|
+
# return [Array<Integer>] Each player's current chip balance.
|
217
|
+
def chip_balances
|
218
|
+
@players.map { |player| player.chip_balance }
|
219
|
+
end
|
222
220
|
|
223
|
-
|
224
|
-
|
225
|
-
|
226
|
-
|
221
|
+
# return [Array<Array<Integer>>] Each player's current chip contribution organized by round.
|
222
|
+
def chip_contributions
|
223
|
+
@players.map { |player| player.chip_contributions }
|
224
|
+
end
|
227
225
|
|
228
|
-
|
229
|
-
|
230
|
-
|
231
|
-
|
232
|
-
|
233
|
-
|
234
|
-
|
235
|
-
|
236
|
-
|
237
|
-
|
238
|
-
|
239
|
-
|
240
|
-
|
226
|
+
# @param [Integer] player The player of which the position relative to the
|
227
|
+
# dealer is desired.
|
228
|
+
# @return [Integer] The position relative to the user of the given player,
|
229
|
+
# +player+, indexed such that the player immediately to the left of the
|
230
|
+
# dealer has a +position_relative_to_dealer+ of zero.
|
231
|
+
# @example The player immediately to the left of the user has
|
232
|
+
# +position_relative_to_user+ == 0
|
233
|
+
# @example The user has
|
234
|
+
# +position_relative_to_user+ == +number_of_players+ - 1
|
235
|
+
# @raise (see Integer#position_relative_to)
|
236
|
+
def position_relative_to_user(player)
|
237
|
+
player.seat.position_relative_to user_player.seat, number_of_players
|
238
|
+
end
|
241
239
|
|
242
|
-
|
243
|
-
|
244
|
-
|
245
|
-
|
246
|
-
|
247
|
-
|
248
|
-
|
249
|
-
|
250
|
-
|
251
|
-
|
252
|
-
|
253
|
-
|
254
|
-
|
240
|
+
# @param [Integer] player The player of which the position relative to the
|
241
|
+
# dealer is desired.
|
242
|
+
# @return [Integer] The position relative to the dealer of the given player,
|
243
|
+
# +player+, indexed such that the player immediately to to the left of the
|
244
|
+
# dealer has a +position_relative_to_dealer+ of zero.
|
245
|
+
# @raise (see Integer#seat_from_relative_position)
|
246
|
+
# @raise (see Integer#position_relative_to)
|
247
|
+
def position_relative_to_dealer(player)
|
248
|
+
seat_of_dealer = @users_seat.seat_from_relative_position(
|
249
|
+
users_position_relative_to_dealer, number_of_players)
|
250
|
+
|
251
|
+
player.seat.position_relative_to seat_of_dealer, number_of_players
|
252
|
+
end
|
255
253
|
|
256
|
-
|
257
|
-
|
258
|
-
|
259
|
-
|
260
|
-
|
254
|
+
def amount_to_call(player)
|
255
|
+
@players.map do |p|
|
256
|
+
p.chip_contributions.sum
|
257
|
+
end.max - player.chip_contributions.sum
|
258
|
+
end
|
261
259
|
|
262
|
-
|
263
|
-
|
264
|
-
|
265
|
-
|
266
|
-
|
267
|
-
|
268
|
-
|
260
|
+
def cost_of_action(player, action, round=@transition.next_state.round_in_which_last_action_taken)
|
261
|
+
AcpcPokerTypes::ChipStack.new(
|
262
|
+
if action.action == AcpcPokerTypes::PokerAction::CALL
|
263
|
+
amount_to_call player
|
264
|
+
elsif action.action == AcpcPokerTypes::PokerAction::BET || action.action == AcpcPokerTypes::PokerAction::RAISE
|
265
|
+
if action.modifier
|
266
|
+
action.modifier.to_i - player.chip_contributions.sum
|
267
|
+
else
|
268
|
+
@game_def.min_wagers[round] + amount_to_call(player)
|
269
|
+
end
|
269
270
|
else
|
270
|
-
|
271
|
+
0
|
271
272
|
end
|
272
|
-
|
273
|
-
0
|
274
|
-
end
|
275
|
-
)
|
276
|
-
end
|
277
|
-
|
278
|
-
# @return [Set] The set of legal actions for the currently acting player.
|
279
|
-
def legal_actions
|
280
|
-
list_of_actions = if next_player_to_act.nil?
|
281
|
-
[]
|
282
|
-
elsif player_sees_wager?
|
283
|
-
['c', 'f', 'r']
|
284
|
-
elsif chips_contributed_to_pot_this_round?
|
285
|
-
['k', 'r']
|
286
|
-
else
|
287
|
-
['k', 'b']
|
273
|
+
)
|
288
274
|
end
|
289
275
|
|
290
|
-
|
291
|
-
|
276
|
+
# @return [Set] The set of legal actions for the currently acting player.
|
277
|
+
def legal_actions
|
278
|
+
Set.new(
|
279
|
+
if next_player_to_act.nil?
|
280
|
+
[]
|
281
|
+
elsif player_sees_wager?
|
282
|
+
[AcpcPokerTypes::PokerAction::CALL, AcpcPokerTypes::PokerAction::FOLD, AcpcPokerTypes::PokerAction::RAISE]
|
283
|
+
elsif chips_contributed_to_pot_this_round?
|
284
|
+
[AcpcPokerTypes::PokerAction::CHECK, AcpcPokerTypes::PokerAction::RAISE]
|
285
|
+
else
|
286
|
+
[AcpcPokerTypes::PokerAction::CHECK, AcpcPokerTypes::PokerAction::BET]
|
287
|
+
end
|
288
|
+
)
|
292
289
|
end
|
293
|
-
end
|
294
290
|
|
295
|
-
|
296
|
-
|
297
|
-
|
298
|
-
|
291
|
+
# @return [Boolean] +true+ if the current hand is the last in the match.
|
292
|
+
def last_hand?
|
293
|
+
# @todo make sure +@match_state.hand_number+ is not greater than @number_of_hands
|
294
|
+
return false unless @transition.next_state
|
299
295
|
|
300
|
-
|
301
|
-
|
296
|
+
@transition.next_state.hand_number == @number_of_hands - 1
|
297
|
+
end
|
302
298
|
|
303
|
-
|
299
|
+
private
|
304
300
|
|
305
|
-
|
306
|
-
|
307
|
-
|
301
|
+
def player_contributed_to_pot_this_round?(player=next_player_to_act)
|
302
|
+
player.chip_contributions.last > 0
|
303
|
+
end
|
308
304
|
|
309
|
-
|
310
|
-
|
311
|
-
|
312
|
-
|
313
|
-
|
314
|
-
|
305
|
+
# @todo Change MST#next_state to current_state
|
306
|
+
def chips_contributed_to_pot_this_round?(round=@transition.next_state.round)
|
307
|
+
chip_contributions.inject(0) do |all_contributions, contributions|
|
308
|
+
all_contributions += contributions[round].to_r
|
309
|
+
end > 0
|
310
|
+
end
|
315
311
|
|
316
|
-
|
317
|
-
|
318
|
-
|
312
|
+
def player_sees_wager?(player=next_player_to_act)
|
313
|
+
return false unless player
|
314
|
+
amount_to_call(player) > 0
|
315
|
+
end
|
319
316
|
|
320
|
-
|
317
|
+
def users_position_relative_to_dealer() @transition.next_state.position_relative_to_dealer end
|
321
318
|
|
322
|
-
|
323
|
-
|
324
|
-
unless state && state.number_of_actions_this_hand > 0
|
325
|
-
nil
|
326
|
-
else
|
327
|
-
if state.number_of_actions_this_round < 1
|
328
|
-
state.round - 1
|
329
|
-
else
|
330
|
-
state.round
|
331
|
-
end
|
332
|
-
end
|
333
|
-
end
|
319
|
+
def start_new_hand!
|
320
|
+
@player_acting_sequence = [[]]
|
334
321
|
|
335
|
-
|
336
|
-
|
322
|
+
@players.each do |player|
|
323
|
+
player.start_new_hand!(
|
324
|
+
blinds[position_relative_to_dealer(player)],
|
325
|
+
@game_def.chip_stacks[position_relative_to_dealer(player)], # @todo if playing Doyle's game
|
326
|
+
@transition.next_state.list_of_hole_card_hands[position_relative_to_dealer(player)]
|
327
|
+
)
|
328
|
+
end
|
337
329
|
|
338
|
-
|
339
|
-
player.start_new_hand!(
|
340
|
-
blinds[position_relative_to_dealer(player)],
|
341
|
-
@game_def.chip_stacks[position_relative_to_dealer(player)], # @todo if playing Doyle's game
|
342
|
-
@transition.next_state.list_of_hole_card_hands[position_relative_to_dealer(player)]
|
343
|
-
)
|
330
|
+
set_min_wager!
|
344
331
|
end
|
345
332
|
|
346
|
-
|
347
|
-
|
348
|
-
|
349
|
-
|
350
|
-
@players.each do |player|
|
351
|
-
player.assign_cards! @transition.next_state.list_of_hole_card_hands[position_relative_to_dealer(player)]
|
333
|
+
def assign_hole_cards_to_players!
|
334
|
+
@players.each do |player|
|
335
|
+
player.assign_cards! @transition.next_state.list_of_hole_card_hands[position_relative_to_dealer(player)]
|
336
|
+
end
|
352
337
|
end
|
353
|
-
end
|
354
338
|
|
355
|
-
|
356
|
-
|
339
|
+
def update_state_of_players!
|
340
|
+
assign_hole_cards_to_players!
|
357
341
|
|
358
|
-
|
359
|
-
|
360
|
-
|
342
|
+
action_with_context = AcpcPokerTypes::PokerAction.new(
|
343
|
+
@transition.next_state.last_action.to_s,
|
344
|
+
cost: cost_of_action(
|
361
345
|
player_who_acted_last,
|
362
346
|
@transition.next_state.last_action
|
363
|
-
)
|
364
|
-
|
365
|
-
|
366
|
-
|
367
|
-
|
368
|
-
|
369
|
-
last_amount_called = amount_to_call(player_who_acted_last)
|
370
|
-
@min_wager = ChipStack.new [@min_wager.to_r, action_with_context.amount_to_put_in_pot.to_r - last_amount_called].max
|
371
|
-
end
|
347
|
+
)
|
348
|
+
)
|
349
|
+
unless action_with_context.to_s == 'f'
|
350
|
+
last_amount_called = amount_to_call(player_who_acted_last)
|
351
|
+
@min_wager = AcpcPokerTypes::ChipStack.new [@min_wager.to_r, action_with_context.cost.to_r - last_amount_called].max
|
352
|
+
end
|
372
353
|
|
373
|
-
|
354
|
+
player_who_acted_last.take_action!(
|
355
|
+
action_with_context,
|
356
|
+
pot_gained_chips: chips_contributed_to_pot_this_round?(@transition.next_state.round_in_which_last_action_taken),
|
357
|
+
sees_wager: player_sees_wager?
|
358
|
+
)
|
374
359
|
|
375
|
-
|
376
|
-
|
377
|
-
|
378
|
-
|
360
|
+
if @transition.new_round?
|
361
|
+
active_players.each { |player| player.start_new_round! }
|
362
|
+
set_min_wager!
|
363
|
+
end
|
379
364
|
|
380
|
-
|
381
|
-
|
365
|
+
if hand_ended?
|
366
|
+
distribute_chips! @transition.next_state.board_cards
|
367
|
+
end
|
382
368
|
end
|
383
|
-
end
|
384
369
|
|
385
|
-
|
386
|
-
|
387
|
-
|
388
|
-
|
389
|
-
|
390
|
-
|
391
|
-
# @todo This only works for Doyle's game where there are no side-pots.
|
392
|
-
if 1 == non_folded_players.length
|
393
|
-
non_folded_players.first.take_winnings! pot
|
394
|
-
else
|
395
|
-
players_and_their_hand_strength = {}
|
396
|
-
non_folded_players.each do |player|
|
397
|
-
hand_strength = PileOfCards.new(board_cards.flatten + player.hole_cards).to_poker_hand_strength
|
398
|
-
|
399
|
-
players_and_their_hand_strength[player] = hand_strength
|
400
|
-
end
|
370
|
+
# Distribute chips to all winning players
|
371
|
+
# @param [BoardCards] board_cards The community board cards.
|
372
|
+
def distribute_chips!(board_cards)
|
373
|
+
raise NoChipsToDistribute unless pot > 0
|
374
|
+
raise NoPlayersToTakeChips unless non_folded_players.length > 0
|
401
375
|
|
402
|
-
|
403
|
-
|
404
|
-
|
405
|
-
|
376
|
+
# @todo This only works for Doyle's game where there are no side-pots.
|
377
|
+
if 1 == non_folded_players.length
|
378
|
+
non_folded_players.first.take_winnings! pot
|
379
|
+
else
|
380
|
+
players_and_their_hand_strength = {}
|
381
|
+
non_folded_players.each do |player|
|
382
|
+
hand_strength = AcpcPokerTypes::PileOfCards.new(board_cards.flatten + player.hole_cards).to_poker_hand_strength
|
406
383
|
|
407
|
-
|
384
|
+
players_and_their_hand_strength[player] = hand_strength
|
385
|
+
end
|
408
386
|
|
409
|
-
|
410
|
-
|
387
|
+
strength_of_strongest_hand = players_and_their_hand_strength.values.max
|
388
|
+
winning_players = players_and_their_hand_strength.find_all do |player, hand_strength|
|
389
|
+
hand_strength == strength_of_strongest_hand
|
390
|
+
end.map { |player_with_hand_strength| player_with_hand_strength.first }
|
391
|
+
|
392
|
+
amount_each_player_wins = pot/winning_players.length.to_r
|
393
|
+
|
394
|
+
winning_players.each do |player|
|
395
|
+
player.take_winnings! amount_each_player_wins
|
396
|
+
end
|
411
397
|
end
|
412
398
|
end
|
413
|
-
end
|
414
399
|
|
415
|
-
|
416
|
-
|
417
|
-
|
400
|
+
def pot
|
401
|
+
chip_contributions.mapped_sum.sum
|
402
|
+
end
|
418
403
|
|
419
|
-
|
420
|
-
|
404
|
+
def set_min_wager!
|
405
|
+
@min_wager = @game_def.min_wagers[@transition.next_state.round]
|
406
|
+
end
|
421
407
|
end
|
422
|
-
end
|
423
408
|
|
424
|
-
class Array
|
425
|
-
|
426
|
-
|
427
|
-
|
409
|
+
class Array
|
410
|
+
def find_out_of_bounds_seat(number_of_players)
|
411
|
+
self.find do |position|
|
412
|
+
!position.seat_in_bounds?(number_of_players)
|
413
|
+
end
|
414
|
+
end
|
415
|
+
def copy
|
416
|
+
inject([]) { |new_array, elem| new_array << elem.copy }
|
428
417
|
end
|
429
418
|
end
|
430
|
-
|
431
|
-
inject([]) { |new_array, elem| new_array << elem.copy }
|
432
|
-
end
|
433
|
-
end
|
419
|
+
end
|