Tamar 0.7.5 → 0.7.6
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- data/.gitmodules +3 -0
- data/HISTORY +22 -5
- data/Tamar.gemspec +114 -1
- data/VERSION +1 -1
- data/src/lua/CMakeLists.txt +176 -0
- data/src/lua/COPYRIGHT +34 -0
- data/src/lua/FindReadline.cmake +25 -0
- data/src/lua/HISTORY +183 -0
- data/src/lua/INSTALL +99 -0
- data/src/lua/Makefile +128 -0
- data/src/lua/README +46 -0
- data/src/lua/dist.cmake +450 -0
- data/src/lua/dist.info +10 -0
- data/src/lua/doc/amazon.gif +0 -0
- data/src/lua/doc/contents.html +499 -0
- data/src/lua/doc/cover.png +0 -0
- data/src/lua/doc/logo.gif +0 -0
- data/src/lua/doc/lua.1 +163 -0
- data/src/lua/doc/lua.css +41 -0
- data/src/lua/doc/lua.html +172 -0
- data/src/lua/doc/luac.1 +136 -0
- data/src/lua/doc/luac.html +145 -0
- data/src/lua/doc/manual.css +13 -0
- data/src/lua/doc/manual.html +8801 -0
- data/src/lua/doc/readme.html +40 -0
- data/src/lua/etc/Makefile +44 -0
- data/src/lua/etc/README +37 -0
- data/src/lua/etc/all.c +38 -0
- data/src/lua/etc/lua.hpp +9 -0
- data/src/lua/etc/lua.ico +0 -0
- data/src/lua/etc/lua.pc +31 -0
- data/src/lua/etc/luavs.bat +28 -0
- data/src/lua/etc/min.c +39 -0
- data/src/lua/etc/noparser.c +50 -0
- data/src/lua/etc/strict.lua +41 -0
- data/src/lua/src/Makefile +182 -0
- data/src/lua/src/lapi.c +1087 -0
- data/src/lua/src/lapi.h +16 -0
- data/src/lua/src/lauxlib.c +652 -0
- data/src/lua/src/lauxlib.h +174 -0
- data/src/lua/src/lbaselib.c +653 -0
- data/src/lua/src/lcode.c +831 -0
- data/src/lua/src/lcode.h +76 -0
- data/src/lua/src/ldblib.c +398 -0
- data/src/lua/src/ldebug.c +638 -0
- data/src/lua/src/ldebug.h +33 -0
- data/src/lua/src/ldo.c +518 -0
- data/src/lua/src/ldo.h +57 -0
- data/src/lua/src/ldump.c +164 -0
- data/src/lua/src/lfunc.c +174 -0
- data/src/lua/src/lfunc.h +34 -0
- data/src/lua/src/lgc.c +711 -0
- data/src/lua/src/lgc.h +110 -0
- data/src/lua/src/linit.c +38 -0
- data/src/lua/src/liolib.c +556 -0
- data/src/lua/src/llex.c +463 -0
- data/src/lua/src/llex.h +81 -0
- data/src/lua/src/llimits.h +128 -0
- data/src/lua/src/lmathlib.c +263 -0
- data/src/lua/src/lmem.c +86 -0
- data/src/lua/src/lmem.h +49 -0
- data/src/lua/src/loadlib.c +666 -0
- data/src/lua/src/loadlib_rel.c +719 -0
- data/src/lua/src/lobject.c +214 -0
- data/src/lua/src/lobject.h +381 -0
- data/src/lua/src/lopcodes.c +102 -0
- data/src/lua/src/lopcodes.h +268 -0
- data/src/lua/src/loslib.c +243 -0
- data/src/lua/src/lparser.c +1339 -0
- data/src/lua/src/lparser.h +82 -0
- data/src/lua/src/lstate.c +214 -0
- data/src/lua/src/lstate.h +169 -0
- data/src/lua/src/lstring.c +111 -0
- data/src/lua/src/lstring.h +31 -0
- data/src/lua/src/lstrlib.c +871 -0
- data/src/lua/src/ltable.c +588 -0
- data/src/lua/src/ltable.h +40 -0
- data/src/lua/src/ltablib.c +287 -0
- data/src/lua/src/ltm.c +75 -0
- data/src/lua/src/ltm.h +54 -0
- data/src/lua/src/lua.c +392 -0
- data/src/lua/src/lua.def +131 -0
- data/src/lua/src/lua.h +388 -0
- data/src/lua/src/lua.rc +28 -0
- data/src/lua/src/lua_dll.rc +26 -0
- data/src/lua/src/luac.c +200 -0
- data/src/lua/src/luac.rc +1 -0
- data/src/lua/src/luaconf.h.in +724 -0
- data/src/lua/src/luaconf.h.orig +763 -0
- data/src/lua/src/lualib.h +53 -0
- data/src/lua/src/lundump.c +227 -0
- data/src/lua/src/lundump.h +36 -0
- data/src/lua/src/lvm.c +766 -0
- data/src/lua/src/lvm.h +36 -0
- data/src/lua/src/lzio.c +82 -0
- data/src/lua/src/lzio.h +67 -0
- data/src/lua/src/print.c +227 -0
- data/src/lua/test/README +26 -0
- data/src/lua/test/bisect.lua +27 -0
- data/src/lua/test/cf.lua +16 -0
- data/src/lua/test/echo.lua +5 -0
- data/src/lua/test/env.lua +7 -0
- data/src/lua/test/factorial.lua +32 -0
- data/src/lua/test/fib.lua +40 -0
- data/src/lua/test/fibfor.lua +13 -0
- data/src/lua/test/globals.lua +13 -0
- data/src/lua/test/hello.lua +3 -0
- data/src/lua/test/life.lua +111 -0
- data/src/lua/test/luac.lua +7 -0
- data/src/lua/test/printf.lua +7 -0
- data/src/lua/test/readonly.lua +12 -0
- data/src/lua/test/sieve.lua +29 -0
- data/src/lua/test/sort.lua +66 -0
- data/src/lua/test/table.lua +12 -0
- data/src/lua/test/trace-calls.lua +32 -0
- data/src/lua/test/trace-globals.lua +38 -0
- data/src/lua/test/xd.lua +14 -0
- metadata +115 -2
@@ -0,0 +1,763 @@
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/*
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** $Id: luaconf.h,v 1.82.1.7 2008/02/11 16:25:08 roberto Exp $
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** Configuration file for Lua
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** See Copyright Notice in lua.h
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*/
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#ifndef lconfig_h
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#define lconfig_h
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#include <limits.h>
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#include <stddef.h>
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/*
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** ==================================================================
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** Search for "@@" to find all configurable definitions.
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** ===================================================================
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*/
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/*
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@@ LUA_ANSI controls the use of non-ansi features.
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** CHANGE it (define it) if you want Lua to avoid the use of any
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** non-ansi feature or library.
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*/
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#if defined(__STRICT_ANSI__)
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#define LUA_ANSI
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#endif
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#if !defined(LUA_ANSI) && defined(_WIN32)
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#define LUA_WIN
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#endif
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#if defined(LUA_USE_LINUX)
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#define LUA_USE_POSIX
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#define LUA_USE_DLOPEN /* needs an extra library: -ldl */
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#define LUA_USE_READLINE /* needs some extra libraries */
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#endif
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#if defined(LUA_USE_MACOSX)
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#define LUA_USE_POSIX
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#define LUA_DL_DYLD /* does not need extra library */
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#endif
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/*
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@@ LUA_USE_POSIX includes all functionallity listed as X/Open System
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@* Interfaces Extension (XSI).
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** CHANGE it (define it) if your system is XSI compatible.
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*/
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#if defined(LUA_USE_POSIX)
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#define LUA_USE_MKSTEMP
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#define LUA_USE_ISATTY
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#define LUA_USE_POPEN
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#define LUA_USE_ULONGJMP
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#endif
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/*
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@@ LUA_PATH and LUA_CPATH are the names of the environment variables that
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@* Lua check to set its paths.
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@* checks for initialization code.
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** CHANGE them if you want different names.
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*/
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#define LUA_PATH "LUA_PATH"
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#define LUA_CPATH "LUA_CPATH"
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#define LUA_INIT "LUA_INIT"
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/*
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@@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
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@* Lua libraries.
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@@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
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@* C libraries.
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** CHANGE them if your machine has a non-conventional directory
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** hierarchy or if you want to install your libraries in
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** non-conventional directories.
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*/
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#if defined(_WIN32)
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/*
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** In Windows, any exclamation mark ('!') in the path is replaced by the
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** path of the directory of the executable file of the current process.
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*/
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#define LUA_LDIR "!\\lua\\"
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#define LUA_CDIR "!\\"
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#define LUA_PATH_DEFAULT \
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".\\?.lua;" LUA_LDIR"?.lua;" LUA_LDIR"?\\init.lua;" \
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LUA_CDIR"?.lua;" LUA_CDIR"?\\init.lua"
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#define LUA_CPATH_DEFAULT \
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".\\?.dll;" LUA_CDIR"?.dll;" LUA_CDIR"loadall.dll"
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#else
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#define LUA_ROOT "/usr/local/"
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#define LUA_LDIR LUA_ROOT "share/lua/5.1/"
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#define LUA_CDIR LUA_ROOT "lib/lua/5.1/"
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#define LUA_PATH_DEFAULT \
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"./?.lua;" LUA_LDIR"?.lua;" LUA_LDIR"?/init.lua;" \
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LUA_CDIR"?.lua;" LUA_CDIR"?/init.lua"
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#define LUA_CPATH_DEFAULT \
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"./?.so;" LUA_CDIR"?.so;" LUA_CDIR"loadall.so"
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#endif
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/*
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** CHANGE it if your machine does not use "/" as the directory separator
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** and is not Windows. (On Windows Lua automatically uses "\".)
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*/
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#if defined(_WIN32)
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#define LUA_DIRSEP "\\"
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#else
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#define LUA_DIRSEP "/"
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#endif
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/*
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@* template.
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@@ LUA_EXECDIR in a Windows path is replaced by the executable's
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@* directory.
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@@ LUA_IGMARK is a mark to ignore all before it when bulding the
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@* luaopen_ function name.
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** CHANGE them if for some reason your system cannot use those
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** characters. (E.g., if one of those characters is a common character
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** in file/directory names.) Probably you do not need to change them.
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*/
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#define LUA_PATHSEP ";"
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#define LUA_PATH_MARK "?"
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#define LUA_EXECDIR "!"
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#define LUA_IGMARK "-"
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/*
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** CHANGE that if ptrdiff_t is not adequate on your machine. (On most
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** machines, ptrdiff_t gives a good choice between int or long.)
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*/
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#define LUA_INTEGER ptrdiff_t
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/*
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@@ LUALIB_API is a mark for all standard library functions.
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** CHANGE them if you need to define those functions in some special way.
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** For instance, if you want to create one Windows DLL with the core and
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** the libraries, you may want to use the following definition (define
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** LUA_BUILD_AS_DLL to get it).
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*/
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#if defined(LUA_BUILD_AS_DLL)
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#if defined(LUA_CORE) || defined(LUA_LIB)
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#define LUA_API __declspec(dllexport)
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#else
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#define LUA_API __declspec(dllimport)
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#endif
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#else
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#define LUA_API extern
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#endif
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/* more often than not the libs go together with the core */
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#define LUALIB_API LUA_API
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@* exported to outside modules.
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@* be exported to outside modules.
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** CHANGE them if you need to mark them in some special way. Elf/gcc
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** (versions 3.2 and later) mark them as "hidden" to optimize access
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** when Lua is compiled as a shared library.
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*/
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#if defined(luaall_c)
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#define LUAI_FUNC static
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#define LUAI_DATA /* empty */
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#elif defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \
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defined(__ELF__)
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#define LUAI_FUNC __attribute__((visibility("hidden"))) extern
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#define LUAI_DATA LUAI_FUNC
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#else
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#define LUAI_FUNC extern
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#define LUAI_DATA extern
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#endif
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*/
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#define LUA_QL(x) "'" x "'"
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#define LUA_QS LUA_QL("%s")
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/*
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@* of a function in debug information.
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*/
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#define LUA_IDSIZE 60
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/*
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** {==================================================================
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** Stand-alone configuration
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** ===================================================================
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*/
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#if defined(lua_c) || defined(luaall_c)
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/*
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@* is, whether we're running lua interactively).
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** CHANGE it if you have a better definition for non-POSIX/non-Windows
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** systems.
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*/
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#if defined(LUA_USE_ISATTY)
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#include <unistd.h>
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#define lua_stdin_is_tty() isatty(0)
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#elif defined(LUA_WIN)
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#include <io.h>
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#include <stdio.h>
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#define lua_stdin_is_tty() _isatty(_fileno(stdin))
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#else
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#define lua_stdin_is_tty() 1 /* assume stdin is a tty */
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#endif
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/*
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@@ LUA_PROMPT2 is the default continuation prompt used by stand-alone Lua.
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** CHANGE them if you want different prompts. (You can also change the
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** prompts dynamically, assigning to globals _PROMPT/_PROMPT2.)
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*/
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#define LUA_PROMPT "> "
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#define LUA_PROMPT2 ">> "
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/*
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** CHANGE it if your stand-alone interpreter has a different name and
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** your system is not able to detect that name automatically.
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*/
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#define LUA_PROGNAME "lua"
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/*
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@* stand-alone interpreter.
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** CHANGE it if you need longer lines.
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*/
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#define LUA_MAXINPUT 512
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/*
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@* the standard input.
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@@ lua_saveline defines how to "save" a read line in a "history".
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** CHANGE them if you want to improve this functionality (e.g., by using
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** GNU readline and history facilities).
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*/
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#if defined(LUA_USE_READLINE)
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#include <stdio.h>
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#include <readline/readline.h>
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#include <readline/history.h>
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#define lua_readline(L,b,p) ((void)L, ((b)=readline(p)) != NULL)
|
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+
#define lua_saveline(L,idx) \
|
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+
if (lua_strlen(L,idx) > 0) /* non-empty line? */ \
|
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+
add_history(lua_tostring(L, idx)); /* add it to history */
|
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|
+
#define lua_freeline(L,b) ((void)L, free(b))
|
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+
#else
|
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|
+
#define lua_readline(L,b,p) \
|
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|
+
((void)L, fputs(p, stdout), fflush(stdout), /* show prompt */ \
|
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|
+
fgets(b, LUA_MAXINPUT, stdin) != NULL) /* get line */
|
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|
+
#define lua_saveline(L,idx) { (void)L; (void)idx; }
|
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+
#define lua_freeline(L,b) { (void)L; (void)b; }
|
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|
+
#endif
|
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|
+
|
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|
+
#endif
|
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|
+
|
292
|
+
/* }================================================================== */
|
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|
+
|
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|
+
|
295
|
+
/*
|
296
|
+
@@ LUAI_GCPAUSE defines the default pause between garbage-collector cycles
|
297
|
+
@* as a percentage.
|
298
|
+
** CHANGE it if you want the GC to run faster or slower (higher values
|
299
|
+
** mean larger pauses which mean slower collection.) You can also change
|
300
|
+
** this value dynamically.
|
301
|
+
*/
|
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|
+
#define LUAI_GCPAUSE 200 /* 200% (wait memory to double before next GC) */
|
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|
+
|
304
|
+
|
305
|
+
/*
|
306
|
+
@@ LUAI_GCMUL defines the default speed of garbage collection relative to
|
307
|
+
@* memory allocation as a percentage.
|
308
|
+
** CHANGE it if you want to change the granularity of the garbage
|
309
|
+
** collection. (Higher values mean coarser collections. 0 represents
|
310
|
+
** infinity, where each step performs a full collection.) You can also
|
311
|
+
** change this value dynamically.
|
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|
+
*/
|
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|
+
#define LUAI_GCMUL 200 /* GC runs 'twice the speed' of memory allocation */
|
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+
|
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|
+
|
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+
|
317
|
+
/*
|
318
|
+
@@ LUA_COMPAT_GETN controls compatibility with old getn behavior.
|
319
|
+
** CHANGE it (define it) if you want exact compatibility with the
|
320
|
+
** behavior of setn/getn in Lua 5.0.
|
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|
+
*/
|
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|
+
#undef LUA_COMPAT_GETN
|
323
|
+
|
324
|
+
/*
|
325
|
+
@@ LUA_COMPAT_LOADLIB controls compatibility about global loadlib.
|
326
|
+
** CHANGE it to undefined as soon as you do not need a global 'loadlib'
|
327
|
+
** function (the function is still available as 'package.loadlib').
|
328
|
+
*/
|
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|
+
#undef LUA_COMPAT_LOADLIB
|
330
|
+
|
331
|
+
/*
|
332
|
+
@@ LUA_COMPAT_VARARG controls compatibility with old vararg feature.
|
333
|
+
** CHANGE it to undefined as soon as your programs use only '...' to
|
334
|
+
** access vararg parameters (instead of the old 'arg' table).
|
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|
+
*/
|
336
|
+
#define LUA_COMPAT_VARARG
|
337
|
+
|
338
|
+
/*
|
339
|
+
@@ LUA_COMPAT_MOD controls compatibility with old math.mod function.
|
340
|
+
** CHANGE it to undefined as soon as your programs use 'math.fmod' or
|
341
|
+
** the new '%' operator instead of 'math.mod'.
|
342
|
+
*/
|
343
|
+
#define LUA_COMPAT_MOD
|
344
|
+
|
345
|
+
/*
|
346
|
+
@@ LUA_COMPAT_LSTR controls compatibility with old long string nesting
|
347
|
+
@* facility.
|
348
|
+
** CHANGE it to 2 if you want the old behaviour, or undefine it to turn
|
349
|
+
** off the advisory error when nesting [[...]].
|
350
|
+
*/
|
351
|
+
#define LUA_COMPAT_LSTR 1
|
352
|
+
|
353
|
+
/*
|
354
|
+
@@ LUA_COMPAT_GFIND controls compatibility with old 'string.gfind' name.
|
355
|
+
** CHANGE it to undefined as soon as you rename 'string.gfind' to
|
356
|
+
** 'string.gmatch'.
|
357
|
+
*/
|
358
|
+
#define LUA_COMPAT_GFIND
|
359
|
+
|
360
|
+
/*
|
361
|
+
@@ LUA_COMPAT_OPENLIB controls compatibility with old 'luaL_openlib'
|
362
|
+
@* behavior.
|
363
|
+
** CHANGE it to undefined as soon as you replace to 'luaL_register'
|
364
|
+
** your uses of 'luaL_openlib'
|
365
|
+
*/
|
366
|
+
#define LUA_COMPAT_OPENLIB
|
367
|
+
|
368
|
+
|
369
|
+
|
370
|
+
/*
|
371
|
+
@@ luai_apicheck is the assert macro used by the Lua-C API.
|
372
|
+
** CHANGE luai_apicheck if you want Lua to perform some checks in the
|
373
|
+
** parameters it gets from API calls. This may slow down the interpreter
|
374
|
+
** a bit, but may be quite useful when debugging C code that interfaces
|
375
|
+
** with Lua. A useful redefinition is to use assert.h.
|
376
|
+
*/
|
377
|
+
#if defined(LUA_USE_APICHECK)
|
378
|
+
#include <assert.h>
|
379
|
+
#define luai_apicheck(L,o) { (void)L; assert(o); }
|
380
|
+
#else
|
381
|
+
#define luai_apicheck(L,o) { (void)L; }
|
382
|
+
#endif
|
383
|
+
|
384
|
+
|
385
|
+
/*
|
386
|
+
@@ LUAI_BITSINT defines the number of bits in an int.
|
387
|
+
** CHANGE here if Lua cannot automatically detect the number of bits of
|
388
|
+
** your machine. Probably you do not need to change this.
|
389
|
+
*/
|
390
|
+
/* avoid overflows in comparison */
|
391
|
+
#if INT_MAX-20 < 32760
|
392
|
+
#define LUAI_BITSINT 16
|
393
|
+
#elif INT_MAX > 2147483640L
|
394
|
+
/* int has at least 32 bits */
|
395
|
+
#define LUAI_BITSINT 32
|
396
|
+
#else
|
397
|
+
#error "you must define LUA_BITSINT with number of bits in an integer"
|
398
|
+
#endif
|
399
|
+
|
400
|
+
|
401
|
+
/*
|
402
|
+
@@ LUAI_UINT32 is an unsigned integer with at least 32 bits.
|
403
|
+
@@ LUAI_INT32 is an signed integer with at least 32 bits.
|
404
|
+
@@ LUAI_UMEM is an unsigned integer big enough to count the total
|
405
|
+
@* memory used by Lua.
|
406
|
+
@@ LUAI_MEM is a signed integer big enough to count the total memory
|
407
|
+
@* used by Lua.
|
408
|
+
** CHANGE here if for some weird reason the default definitions are not
|
409
|
+
** good enough for your machine. (The definitions in the 'else'
|
410
|
+
** part always works, but may waste space on machines with 64-bit
|
411
|
+
** longs.) Probably you do not need to change this.
|
412
|
+
*/
|
413
|
+
#if LUAI_BITSINT >= 32
|
414
|
+
#define LUAI_UINT32 unsigned int
|
415
|
+
#define LUAI_INT32 int
|
416
|
+
#define LUAI_MAXINT32 INT_MAX
|
417
|
+
#define LUAI_UMEM size_t
|
418
|
+
#define LUAI_MEM ptrdiff_t
|
419
|
+
#else
|
420
|
+
/* 16-bit ints */
|
421
|
+
#define LUAI_UINT32 unsigned long
|
422
|
+
#define LUAI_INT32 long
|
423
|
+
#define LUAI_MAXINT32 LONG_MAX
|
424
|
+
#define LUAI_UMEM unsigned long
|
425
|
+
#define LUAI_MEM long
|
426
|
+
#endif
|
427
|
+
|
428
|
+
|
429
|
+
/*
|
430
|
+
@@ LUAI_MAXCALLS limits the number of nested calls.
|
431
|
+
** CHANGE it if you need really deep recursive calls. This limit is
|
432
|
+
** arbitrary; its only purpose is to stop infinite recursion before
|
433
|
+
** exhausting memory.
|
434
|
+
*/
|
435
|
+
#define LUAI_MAXCALLS 20000
|
436
|
+
|
437
|
+
|
438
|
+
/*
|
439
|
+
@@ LUAI_MAXCSTACK limits the number of Lua stack slots that a C function
|
440
|
+
@* can use.
|
441
|
+
** CHANGE it if you need lots of (Lua) stack space for your C
|
442
|
+
** functions. This limit is arbitrary; its only purpose is to stop C
|
443
|
+
** functions to consume unlimited stack space. (must be smaller than
|
444
|
+
** -LUA_REGISTRYINDEX)
|
445
|
+
*/
|
446
|
+
#define LUAI_MAXCSTACK 8000
|
447
|
+
|
448
|
+
|
449
|
+
|
450
|
+
/*
|
451
|
+
** {==================================================================
|
452
|
+
** CHANGE (to smaller values) the following definitions if your system
|
453
|
+
** has a small C stack. (Or you may want to change them to larger
|
454
|
+
** values if your system has a large C stack and these limits are
|
455
|
+
** too rigid for you.) Some of these constants control the size of
|
456
|
+
** stack-allocated arrays used by the compiler or the interpreter, while
|
457
|
+
** others limit the maximum number of recursive calls that the compiler
|
458
|
+
** or the interpreter can perform. Values too large may cause a C stack
|
459
|
+
** overflow for some forms of deep constructs.
|
460
|
+
** ===================================================================
|
461
|
+
*/
|
462
|
+
|
463
|
+
|
464
|
+
/*
|
465
|
+
@@ LUAI_MAXCCALLS is the maximum depth for nested C calls (short) and
|
466
|
+
@* syntactical nested non-terminals in a program.
|
467
|
+
*/
|
468
|
+
#define LUAI_MAXCCALLS 200
|
469
|
+
|
470
|
+
|
471
|
+
/*
|
472
|
+
@@ LUAI_MAXVARS is the maximum number of local variables per function
|
473
|
+
@* (must be smaller than 250).
|
474
|
+
*/
|
475
|
+
#define LUAI_MAXVARS 200
|
476
|
+
|
477
|
+
|
478
|
+
/*
|
479
|
+
@@ LUAI_MAXUPVALUES is the maximum number of upvalues per function
|
480
|
+
@* (must be smaller than 250).
|
481
|
+
*/
|
482
|
+
#define LUAI_MAXUPVALUES 60
|
483
|
+
|
484
|
+
|
485
|
+
/*
|
486
|
+
@@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
|
487
|
+
*/
|
488
|
+
#define LUAL_BUFFERSIZE BUFSIZ
|
489
|
+
|
490
|
+
/* }================================================================== */
|
491
|
+
|
492
|
+
|
493
|
+
|
494
|
+
|
495
|
+
/*
|
496
|
+
** {==================================================================
|
497
|
+
@@ LUA_NUMBER is the type of numbers in Lua.
|
498
|
+
** CHANGE the following definitions only if you want to build Lua
|
499
|
+
** with a number type different from double. You may also need to
|
500
|
+
** change lua_number2int & lua_number2integer.
|
501
|
+
** ===================================================================
|
502
|
+
*/
|
503
|
+
|
504
|
+
#define LUA_NUMBER_DOUBLE
|
505
|
+
#define LUA_NUMBER double
|
506
|
+
|
507
|
+
/*
|
508
|
+
@@ LUAI_UACNUMBER is the result of an 'usual argument conversion'
|
509
|
+
@* over a number.
|
510
|
+
*/
|
511
|
+
#define LUAI_UACNUMBER double
|
512
|
+
|
513
|
+
|
514
|
+
/*
|
515
|
+
@@ LUA_NUMBER_SCAN is the format for reading numbers.
|
516
|
+
@@ LUA_NUMBER_FMT is the format for writing numbers.
|
517
|
+
@@ lua_number2str converts a number to a string.
|
518
|
+
@@ LUAI_MAXNUMBER2STR is maximum size of previous conversion.
|
519
|
+
@@ lua_str2number converts a string to a number.
|
520
|
+
*/
|
521
|
+
#define LUA_NUMBER_SCAN "%lf"
|
522
|
+
#define LUA_NUMBER_FMT "%.14g"
|
523
|
+
#define lua_number2str(s,n) sprintf((s), LUA_NUMBER_FMT, (n))
|
524
|
+
#define LUAI_MAXNUMBER2STR 32 /* 16 digits, sign, point, and \0 */
|
525
|
+
#define lua_str2number(s,p) strtod((s), (p))
|
526
|
+
|
527
|
+
|
528
|
+
/*
|
529
|
+
@@ The luai_num* macros define the primitive operations over numbers.
|
530
|
+
*/
|
531
|
+
#if defined(LUA_CORE)
|
532
|
+
#include <math.h>
|
533
|
+
#define luai_numadd(a,b) ((a)+(b))
|
534
|
+
#define luai_numsub(a,b) ((a)-(b))
|
535
|
+
#define luai_nummul(a,b) ((a)*(b))
|
536
|
+
#define luai_numdiv(a,b) ((a)/(b))
|
537
|
+
#define luai_nummod(a,b) ((a) - floor((a)/(b))*(b))
|
538
|
+
#define luai_numpow(a,b) (pow(a,b))
|
539
|
+
#define luai_numunm(a) (-(a))
|
540
|
+
#define luai_numeq(a,b) ((a)==(b))
|
541
|
+
#define luai_numlt(a,b) ((a)<(b))
|
542
|
+
#define luai_numle(a,b) ((a)<=(b))
|
543
|
+
#define luai_numisnan(a) (!luai_numeq((a), (a)))
|
544
|
+
#endif
|
545
|
+
|
546
|
+
|
547
|
+
/*
|
548
|
+
@@ lua_number2int is a macro to convert lua_Number to int.
|
549
|
+
@@ lua_number2integer is a macro to convert lua_Number to lua_Integer.
|
550
|
+
** CHANGE them if you know a faster way to convert a lua_Number to
|
551
|
+
** int (with any rounding method and without throwing errors) in your
|
552
|
+
** system. In Pentium machines, a naive typecast from double to int
|
553
|
+
** in C is extremely slow, so any alternative is worth trying.
|
554
|
+
*/
|
555
|
+
|
556
|
+
/* On a Pentium, resort to a trick */
|
557
|
+
#if defined(LUA_NUMBER_DOUBLE) && !defined(LUA_ANSI) && !defined(__SSE2__) && \
|
558
|
+
(defined(__i386) || defined (_M_IX86) || defined(__i386__))
|
559
|
+
|
560
|
+
/* On a Microsoft compiler, use assembler */
|
561
|
+
#if defined(_MSC_VER)
|
562
|
+
|
563
|
+
#define lua_number2int(i,d) __asm fld d __asm fistp i
|
564
|
+
#define lua_number2integer(i,n) lua_number2int(i, n)
|
565
|
+
|
566
|
+
/* the next trick should work on any Pentium, but sometimes clashes
|
567
|
+
with a DirectX idiosyncrasy */
|
568
|
+
#else
|
569
|
+
|
570
|
+
union luai_Cast { double l_d; long l_l; };
|
571
|
+
#define lua_number2int(i,d) \
|
572
|
+
{ volatile union luai_Cast u; u.l_d = (d) + 6755399441055744.0; (i) = u.l_l; }
|
573
|
+
#define lua_number2integer(i,n) lua_number2int(i, n)
|
574
|
+
|
575
|
+
#endif
|
576
|
+
|
577
|
+
|
578
|
+
/* this option always works, but may be slow */
|
579
|
+
#else
|
580
|
+
#define lua_number2int(i,d) ((i)=(int)(d))
|
581
|
+
#define lua_number2integer(i,d) ((i)=(lua_Integer)(d))
|
582
|
+
|
583
|
+
#endif
|
584
|
+
|
585
|
+
/* }================================================================== */
|
586
|
+
|
587
|
+
|
588
|
+
/*
|
589
|
+
@@ LUAI_USER_ALIGNMENT_T is a type that requires maximum alignment.
|
590
|
+
** CHANGE it if your system requires alignments larger than double. (For
|
591
|
+
** instance, if your system supports long doubles and they must be
|
592
|
+
** aligned in 16-byte boundaries, then you should add long double in the
|
593
|
+
** union.) Probably you do not need to change this.
|
594
|
+
*/
|
595
|
+
#define LUAI_USER_ALIGNMENT_T union { double u; void *s; long l; }
|
596
|
+
|
597
|
+
|
598
|
+
/*
|
599
|
+
@@ LUAI_THROW/LUAI_TRY define how Lua does exception handling.
|
600
|
+
** CHANGE them if you prefer to use longjmp/setjmp even with C++
|
601
|
+
** or if want/don't to use _longjmp/_setjmp instead of regular
|
602
|
+
** longjmp/setjmp. By default, Lua handles errors with exceptions when
|
603
|
+
** compiling as C++ code, with _longjmp/_setjmp when asked to use them,
|
604
|
+
** and with longjmp/setjmp otherwise.
|
605
|
+
*/
|
606
|
+
#if defined(__cplusplus)
|
607
|
+
/* C++ exceptions */
|
608
|
+
#define LUAI_THROW(L,c) throw(c)
|
609
|
+
#define LUAI_TRY(L,c,a) try { a } catch(...) \
|
610
|
+
{ if ((c)->status == 0) (c)->status = -1; }
|
611
|
+
#define luai_jmpbuf int /* dummy variable */
|
612
|
+
|
613
|
+
#elif defined(LUA_USE_ULONGJMP)
|
614
|
+
/* in Unix, try _longjmp/_setjmp (more efficient) */
|
615
|
+
#define LUAI_THROW(L,c) _longjmp((c)->b, 1)
|
616
|
+
#define LUAI_TRY(L,c,a) if (_setjmp((c)->b) == 0) { a }
|
617
|
+
#define luai_jmpbuf jmp_buf
|
618
|
+
|
619
|
+
#else
|
620
|
+
/* default handling with long jumps */
|
621
|
+
#define LUAI_THROW(L,c) longjmp((c)->b, 1)
|
622
|
+
#define LUAI_TRY(L,c,a) if (setjmp((c)->b) == 0) { a }
|
623
|
+
#define luai_jmpbuf jmp_buf
|
624
|
+
|
625
|
+
#endif
|
626
|
+
|
627
|
+
|
628
|
+
/*
|
629
|
+
@@ LUA_MAXCAPTURES is the maximum number of captures that a pattern
|
630
|
+
@* can do during pattern-matching.
|
631
|
+
** CHANGE it if you need more captures. This limit is arbitrary.
|
632
|
+
*/
|
633
|
+
#define LUA_MAXCAPTURES 32
|
634
|
+
|
635
|
+
|
636
|
+
/*
|
637
|
+
@@ lua_tmpnam is the function that the OS library uses to create a
|
638
|
+
@* temporary name.
|
639
|
+
@@ LUA_TMPNAMBUFSIZE is the maximum size of a name created by lua_tmpnam.
|
640
|
+
** CHANGE them if you have an alternative to tmpnam (which is considered
|
641
|
+
** insecure) or if you want the original tmpnam anyway. By default, Lua
|
642
|
+
** uses tmpnam except when POSIX is available, where it uses mkstemp.
|
643
|
+
*/
|
644
|
+
#if defined(loslib_c) || defined(luaall_c)
|
645
|
+
|
646
|
+
#if defined(LUA_USE_MKSTEMP)
|
647
|
+
#include <unistd.h>
|
648
|
+
#define LUA_TMPNAMBUFSIZE 32
|
649
|
+
#define lua_tmpnam(b,e) { \
|
650
|
+
strcpy(b, "/tmp/lua_XXXXXX"); \
|
651
|
+
e = mkstemp(b); \
|
652
|
+
if (e != -1) close(e); \
|
653
|
+
e = (e == -1); }
|
654
|
+
|
655
|
+
#else
|
656
|
+
#define LUA_TMPNAMBUFSIZE L_tmpnam
|
657
|
+
#define lua_tmpnam(b,e) { e = (tmpnam(b) == NULL); }
|
658
|
+
#endif
|
659
|
+
|
660
|
+
#endif
|
661
|
+
|
662
|
+
|
663
|
+
/*
|
664
|
+
@@ lua_popen spawns a new process connected to the current one through
|
665
|
+
@* the file streams.
|
666
|
+
** CHANGE it if you have a way to implement it in your system.
|
667
|
+
*/
|
668
|
+
#if defined(LUA_USE_POPEN)
|
669
|
+
|
670
|
+
#define lua_popen(L,c,m) ((void)L, fflush(NULL), popen(c,m))
|
671
|
+
#define lua_pclose(L,file) ((void)L, (pclose(file) != -1))
|
672
|
+
|
673
|
+
#elif defined(LUA_WIN)
|
674
|
+
|
675
|
+
#define lua_popen(L,c,m) ((void)L, _popen(c,m))
|
676
|
+
#define lua_pclose(L,file) ((void)L, (_pclose(file) != -1))
|
677
|
+
|
678
|
+
#else
|
679
|
+
|
680
|
+
#define lua_popen(L,c,m) ((void)((void)c, m), \
|
681
|
+
luaL_error(L, LUA_QL("popen") " not supported"), (FILE*)0)
|
682
|
+
#define lua_pclose(L,file) ((void)((void)L, file), 0)
|
683
|
+
|
684
|
+
#endif
|
685
|
+
|
686
|
+
/*
|
687
|
+
@@ LUA_DL_* define which dynamic-library system Lua should use.
|
688
|
+
** CHANGE here if Lua has problems choosing the appropriate
|
689
|
+
** dynamic-library system for your platform (either Windows' DLL, Mac's
|
690
|
+
** dyld, or Unix's dlopen). If your system is some kind of Unix, there
|
691
|
+
** is a good chance that it has dlopen, so LUA_DL_DLOPEN will work for
|
692
|
+
** it. To use dlopen you also need to adapt the src/Makefile (probably
|
693
|
+
** adding -ldl to the linker options), so Lua does not select it
|
694
|
+
** automatically. (When you change the makefile to add -ldl, you must
|
695
|
+
** also add -DLUA_USE_DLOPEN.)
|
696
|
+
** If you do not want any kind of dynamic library, undefine all these
|
697
|
+
** options.
|
698
|
+
** By default, _WIN32 gets LUA_DL_DLL and MAC OS X gets LUA_DL_DYLD.
|
699
|
+
*/
|
700
|
+
#if defined(LUA_USE_DLOPEN)
|
701
|
+
#define LUA_DL_DLOPEN
|
702
|
+
#endif
|
703
|
+
|
704
|
+
#if defined(LUA_WIN)
|
705
|
+
#define LUA_DL_DLL
|
706
|
+
#endif
|
707
|
+
|
708
|
+
|
709
|
+
/*
|
710
|
+
@@ LUAI_EXTRASPACE allows you to add user-specific data in a lua_State
|
711
|
+
@* (the data goes just *before* the lua_State pointer).
|
712
|
+
** CHANGE (define) this if you really need that. This value must be
|
713
|
+
** a multiple of the maximum alignment required for your machine.
|
714
|
+
*/
|
715
|
+
#define LUAI_EXTRASPACE 0
|
716
|
+
|
717
|
+
|
718
|
+
/*
|
719
|
+
@@ luai_userstate* allow user-specific actions on threads.
|
720
|
+
** CHANGE them if you defined LUAI_EXTRASPACE and need to do something
|
721
|
+
** extra when a thread is created/deleted/resumed/yielded.
|
722
|
+
*/
|
723
|
+
#define luai_userstateopen(L) ((void)L)
|
724
|
+
#define luai_userstateclose(L) ((void)L)
|
725
|
+
#define luai_userstatethread(L,L1) ((void)L)
|
726
|
+
#define luai_userstatefree(L) ((void)L)
|
727
|
+
#define luai_userstateresume(L,n) ((void)L)
|
728
|
+
#define luai_userstateyield(L,n) ((void)L)
|
729
|
+
|
730
|
+
|
731
|
+
/*
|
732
|
+
@@ LUA_INTFRMLEN is the length modifier for integer conversions
|
733
|
+
@* in 'string.format'.
|
734
|
+
@@ LUA_INTFRM_T is the integer type correspoding to the previous length
|
735
|
+
@* modifier.
|
736
|
+
** CHANGE them if your system supports long long or does not support long.
|
737
|
+
*/
|
738
|
+
|
739
|
+
#if defined(LUA_USELONGLONG)
|
740
|
+
|
741
|
+
#define LUA_INTFRMLEN "ll"
|
742
|
+
#define LUA_INTFRM_T long long
|
743
|
+
|
744
|
+
#else
|
745
|
+
|
746
|
+
#define LUA_INTFRMLEN "l"
|
747
|
+
#define LUA_INTFRM_T long
|
748
|
+
|
749
|
+
#endif
|
750
|
+
|
751
|
+
|
752
|
+
|
753
|
+
/* =================================================================== */
|
754
|
+
|
755
|
+
/*
|
756
|
+
** Local configuration. You can use this space to add your redefinitions
|
757
|
+
** without modifying the main part of the file.
|
758
|
+
*/
|
759
|
+
|
760
|
+
|
761
|
+
|
762
|
+
#endif
|
763
|
+
|