Tamar 0.7.5 → 0.7.6

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Files changed (118) hide show
  1. data/.gitmodules +3 -0
  2. data/HISTORY +22 -5
  3. data/Tamar.gemspec +114 -1
  4. data/VERSION +1 -1
  5. data/src/lua/CMakeLists.txt +176 -0
  6. data/src/lua/COPYRIGHT +34 -0
  7. data/src/lua/FindReadline.cmake +25 -0
  8. data/src/lua/HISTORY +183 -0
  9. data/src/lua/INSTALL +99 -0
  10. data/src/lua/Makefile +128 -0
  11. data/src/lua/README +46 -0
  12. data/src/lua/dist.cmake +450 -0
  13. data/src/lua/dist.info +10 -0
  14. data/src/lua/doc/amazon.gif +0 -0
  15. data/src/lua/doc/contents.html +499 -0
  16. data/src/lua/doc/cover.png +0 -0
  17. data/src/lua/doc/logo.gif +0 -0
  18. data/src/lua/doc/lua.1 +163 -0
  19. data/src/lua/doc/lua.css +41 -0
  20. data/src/lua/doc/lua.html +172 -0
  21. data/src/lua/doc/luac.1 +136 -0
  22. data/src/lua/doc/luac.html +145 -0
  23. data/src/lua/doc/manual.css +13 -0
  24. data/src/lua/doc/manual.html +8801 -0
  25. data/src/lua/doc/readme.html +40 -0
  26. data/src/lua/etc/Makefile +44 -0
  27. data/src/lua/etc/README +37 -0
  28. data/src/lua/etc/all.c +38 -0
  29. data/src/lua/etc/lua.hpp +9 -0
  30. data/src/lua/etc/lua.ico +0 -0
  31. data/src/lua/etc/lua.pc +31 -0
  32. data/src/lua/etc/luavs.bat +28 -0
  33. data/src/lua/etc/min.c +39 -0
  34. data/src/lua/etc/noparser.c +50 -0
  35. data/src/lua/etc/strict.lua +41 -0
  36. data/src/lua/src/Makefile +182 -0
  37. data/src/lua/src/lapi.c +1087 -0
  38. data/src/lua/src/lapi.h +16 -0
  39. data/src/lua/src/lauxlib.c +652 -0
  40. data/src/lua/src/lauxlib.h +174 -0
  41. data/src/lua/src/lbaselib.c +653 -0
  42. data/src/lua/src/lcode.c +831 -0
  43. data/src/lua/src/lcode.h +76 -0
  44. data/src/lua/src/ldblib.c +398 -0
  45. data/src/lua/src/ldebug.c +638 -0
  46. data/src/lua/src/ldebug.h +33 -0
  47. data/src/lua/src/ldo.c +518 -0
  48. data/src/lua/src/ldo.h +57 -0
  49. data/src/lua/src/ldump.c +164 -0
  50. data/src/lua/src/lfunc.c +174 -0
  51. data/src/lua/src/lfunc.h +34 -0
  52. data/src/lua/src/lgc.c +711 -0
  53. data/src/lua/src/lgc.h +110 -0
  54. data/src/lua/src/linit.c +38 -0
  55. data/src/lua/src/liolib.c +556 -0
  56. data/src/lua/src/llex.c +463 -0
  57. data/src/lua/src/llex.h +81 -0
  58. data/src/lua/src/llimits.h +128 -0
  59. data/src/lua/src/lmathlib.c +263 -0
  60. data/src/lua/src/lmem.c +86 -0
  61. data/src/lua/src/lmem.h +49 -0
  62. data/src/lua/src/loadlib.c +666 -0
  63. data/src/lua/src/loadlib_rel.c +719 -0
  64. data/src/lua/src/lobject.c +214 -0
  65. data/src/lua/src/lobject.h +381 -0
  66. data/src/lua/src/lopcodes.c +102 -0
  67. data/src/lua/src/lopcodes.h +268 -0
  68. data/src/lua/src/loslib.c +243 -0
  69. data/src/lua/src/lparser.c +1339 -0
  70. data/src/lua/src/lparser.h +82 -0
  71. data/src/lua/src/lstate.c +214 -0
  72. data/src/lua/src/lstate.h +169 -0
  73. data/src/lua/src/lstring.c +111 -0
  74. data/src/lua/src/lstring.h +31 -0
  75. data/src/lua/src/lstrlib.c +871 -0
  76. data/src/lua/src/ltable.c +588 -0
  77. data/src/lua/src/ltable.h +40 -0
  78. data/src/lua/src/ltablib.c +287 -0
  79. data/src/lua/src/ltm.c +75 -0
  80. data/src/lua/src/ltm.h +54 -0
  81. data/src/lua/src/lua.c +392 -0
  82. data/src/lua/src/lua.def +131 -0
  83. data/src/lua/src/lua.h +388 -0
  84. data/src/lua/src/lua.rc +28 -0
  85. data/src/lua/src/lua_dll.rc +26 -0
  86. data/src/lua/src/luac.c +200 -0
  87. data/src/lua/src/luac.rc +1 -0
  88. data/src/lua/src/luaconf.h.in +724 -0
  89. data/src/lua/src/luaconf.h.orig +763 -0
  90. data/src/lua/src/lualib.h +53 -0
  91. data/src/lua/src/lundump.c +227 -0
  92. data/src/lua/src/lundump.h +36 -0
  93. data/src/lua/src/lvm.c +766 -0
  94. data/src/lua/src/lvm.h +36 -0
  95. data/src/lua/src/lzio.c +82 -0
  96. data/src/lua/src/lzio.h +67 -0
  97. data/src/lua/src/print.c +227 -0
  98. data/src/lua/test/README +26 -0
  99. data/src/lua/test/bisect.lua +27 -0
  100. data/src/lua/test/cf.lua +16 -0
  101. data/src/lua/test/echo.lua +5 -0
  102. data/src/lua/test/env.lua +7 -0
  103. data/src/lua/test/factorial.lua +32 -0
  104. data/src/lua/test/fib.lua +40 -0
  105. data/src/lua/test/fibfor.lua +13 -0
  106. data/src/lua/test/globals.lua +13 -0
  107. data/src/lua/test/hello.lua +3 -0
  108. data/src/lua/test/life.lua +111 -0
  109. data/src/lua/test/luac.lua +7 -0
  110. data/src/lua/test/printf.lua +7 -0
  111. data/src/lua/test/readonly.lua +12 -0
  112. data/src/lua/test/sieve.lua +29 -0
  113. data/src/lua/test/sort.lua +66 -0
  114. data/src/lua/test/table.lua +12 -0
  115. data/src/lua/test/trace-calls.lua +32 -0
  116. data/src/lua/test/trace-globals.lua +38 -0
  117. data/src/lua/test/xd.lua +14 -0
  118. metadata +115 -2
@@ -0,0 +1,763 @@
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+ /*
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+ ** $Id: luaconf.h,v 1.82.1.7 2008/02/11 16:25:08 roberto Exp $
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+ ** Configuration file for Lua
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+ ** See Copyright Notice in lua.h
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+ */
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+
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+
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+ #ifndef lconfig_h
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+ #define lconfig_h
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+
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+ #include <limits.h>
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+ #include <stddef.h>
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+
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+
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+ /*
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+ ** ==================================================================
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+ ** Search for "@@" to find all configurable definitions.
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+ ** ===================================================================
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+ */
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+
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+
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+ /*
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+ @@ LUA_ANSI controls the use of non-ansi features.
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+ ** CHANGE it (define it) if you want Lua to avoid the use of any
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+ ** non-ansi feature or library.
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+ */
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+ #if defined(__STRICT_ANSI__)
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+ #define LUA_ANSI
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+ #endif
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+
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+
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+ #if !defined(LUA_ANSI) && defined(_WIN32)
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+ #define LUA_WIN
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+ #endif
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+
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+ #if defined(LUA_USE_LINUX)
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+ #define LUA_USE_POSIX
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+ #define LUA_USE_DLOPEN /* needs an extra library: -ldl */
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+ #define LUA_USE_READLINE /* needs some extra libraries */
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+ #endif
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+
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+ #if defined(LUA_USE_MACOSX)
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+ #define LUA_USE_POSIX
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+ #define LUA_DL_DYLD /* does not need extra library */
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+ #endif
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+
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+
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+
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+ /*
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+ @@ LUA_USE_POSIX includes all functionallity listed as X/Open System
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+ @* Interfaces Extension (XSI).
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+ ** CHANGE it (define it) if your system is XSI compatible.
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+ */
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+ #if defined(LUA_USE_POSIX)
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+ #define LUA_USE_MKSTEMP
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+ #define LUA_USE_ISATTY
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+ #define LUA_USE_POPEN
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+ #define LUA_USE_ULONGJMP
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+ #endif
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+
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+
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+ /*
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+ @@ LUA_PATH and LUA_CPATH are the names of the environment variables that
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+ @* Lua check to set its paths.
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+ @@ LUA_INIT is the name of the environment variable that Lua
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+ @* checks for initialization code.
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+ ** CHANGE them if you want different names.
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+ */
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+ #define LUA_PATH "LUA_PATH"
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+ #define LUA_CPATH "LUA_CPATH"
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+ #define LUA_INIT "LUA_INIT"
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+
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+
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+ /*
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+ @@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
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+ @* Lua libraries.
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+ @@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
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+ @* C libraries.
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+ ** CHANGE them if your machine has a non-conventional directory
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+ ** hierarchy or if you want to install your libraries in
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+ ** non-conventional directories.
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+ */
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+ #if defined(_WIN32)
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+ /*
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+ ** In Windows, any exclamation mark ('!') in the path is replaced by the
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+ ** path of the directory of the executable file of the current process.
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+ */
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+ #define LUA_LDIR "!\\lua\\"
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+ #define LUA_CDIR "!\\"
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+ #define LUA_PATH_DEFAULT \
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+ ".\\?.lua;" LUA_LDIR"?.lua;" LUA_LDIR"?\\init.lua;" \
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+ LUA_CDIR"?.lua;" LUA_CDIR"?\\init.lua"
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+ #define LUA_CPATH_DEFAULT \
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+ ".\\?.dll;" LUA_CDIR"?.dll;" LUA_CDIR"loadall.dll"
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+
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+ #else
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+ #define LUA_ROOT "/usr/local/"
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+ #define LUA_LDIR LUA_ROOT "share/lua/5.1/"
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+ #define LUA_CDIR LUA_ROOT "lib/lua/5.1/"
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+ #define LUA_PATH_DEFAULT \
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+ "./?.lua;" LUA_LDIR"?.lua;" LUA_LDIR"?/init.lua;" \
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+ LUA_CDIR"?.lua;" LUA_CDIR"?/init.lua"
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+ #define LUA_CPATH_DEFAULT \
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+ "./?.so;" LUA_CDIR"?.so;" LUA_CDIR"loadall.so"
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+ #endif
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+
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+
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+ /*
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+ @@ LUA_DIRSEP is the directory separator (for submodules).
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+ ** CHANGE it if your machine does not use "/" as the directory separator
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+ ** and is not Windows. (On Windows Lua automatically uses "\".)
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+ */
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+ #if defined(_WIN32)
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+ #define LUA_DIRSEP "\\"
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+ #else
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+ #define LUA_DIRSEP "/"
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+ #endif
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+
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+
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+ /*
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+ @@ LUA_PATHSEP is the character that separates templates in a path.
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+ @@ LUA_PATH_MARK is the string that marks the substitution points in a
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+ @* template.
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+ @@ LUA_EXECDIR in a Windows path is replaced by the executable's
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+ @* directory.
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+ @@ LUA_IGMARK is a mark to ignore all before it when bulding the
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+ @* luaopen_ function name.
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+ ** CHANGE them if for some reason your system cannot use those
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+ ** characters. (E.g., if one of those characters is a common character
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+ ** in file/directory names.) Probably you do not need to change them.
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+ */
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+ #define LUA_PATHSEP ";"
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+ #define LUA_PATH_MARK "?"
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+ #define LUA_EXECDIR "!"
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+ #define LUA_IGMARK "-"
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+
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+
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+ /*
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+ @@ LUA_INTEGER is the integral type used by lua_pushinteger/lua_tointeger.
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+ ** CHANGE that if ptrdiff_t is not adequate on your machine. (On most
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+ ** machines, ptrdiff_t gives a good choice between int or long.)
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+ */
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+ #define LUA_INTEGER ptrdiff_t
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+
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+
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+ /*
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+ @@ LUA_API is a mark for all core API functions.
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+ @@ LUALIB_API is a mark for all standard library functions.
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+ ** CHANGE them if you need to define those functions in some special way.
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+ ** For instance, if you want to create one Windows DLL with the core and
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+ ** the libraries, you may want to use the following definition (define
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+ ** LUA_BUILD_AS_DLL to get it).
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+ */
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+ #if defined(LUA_BUILD_AS_DLL)
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+
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+ #if defined(LUA_CORE) || defined(LUA_LIB)
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+ #define LUA_API __declspec(dllexport)
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+ #else
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+ #define LUA_API __declspec(dllimport)
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+ #endif
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+
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+ #else
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+
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+ #define LUA_API extern
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+
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+ #endif
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+
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+ /* more often than not the libs go together with the core */
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+ #define LUALIB_API LUA_API
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+
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+
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+ /*
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+ @@ LUAI_FUNC is a mark for all extern functions that are not to be
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+ @* exported to outside modules.
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+ @@ LUAI_DATA is a mark for all extern (const) variables that are not to
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+ @* be exported to outside modules.
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+ ** CHANGE them if you need to mark them in some special way. Elf/gcc
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+ ** (versions 3.2 and later) mark them as "hidden" to optimize access
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+ ** when Lua is compiled as a shared library.
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+ */
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+ #if defined(luaall_c)
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+ #define LUAI_FUNC static
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+ #define LUAI_DATA /* empty */
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+
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+ #elif defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \
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+ defined(__ELF__)
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+ #define LUAI_FUNC __attribute__((visibility("hidden"))) extern
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+ #define LUAI_DATA LUAI_FUNC
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+
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+ #else
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+ #define LUAI_FUNC extern
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+ #define LUAI_DATA extern
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+ #endif
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+
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+
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+
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+ /*
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+ @@ LUA_QL describes how error messages quote program elements.
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+ ** CHANGE it if you want a different appearance.
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+ */
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+ #define LUA_QL(x) "'" x "'"
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+ #define LUA_QS LUA_QL("%s")
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+
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+
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+ /*
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+ @@ LUA_IDSIZE gives the maximum size for the description of the source
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+ @* of a function in debug information.
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+ ** CHANGE it if you want a different size.
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+ */
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+ #define LUA_IDSIZE 60
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+
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+
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+ /*
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+ ** {==================================================================
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+ ** Stand-alone configuration
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+ ** ===================================================================
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+ */
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+
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+ #if defined(lua_c) || defined(luaall_c)
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+
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+ /*
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+ @@ lua_stdin_is_tty detects whether the standard input is a 'tty' (that
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+ @* is, whether we're running lua interactively).
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+ ** CHANGE it if you have a better definition for non-POSIX/non-Windows
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+ ** systems.
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+ */
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+ #if defined(LUA_USE_ISATTY)
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+ #include <unistd.h>
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+ #define lua_stdin_is_tty() isatty(0)
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+ #elif defined(LUA_WIN)
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+ #include <io.h>
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+ #include <stdio.h>
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+ #define lua_stdin_is_tty() _isatty(_fileno(stdin))
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+ #else
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+ #define lua_stdin_is_tty() 1 /* assume stdin is a tty */
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+ #endif
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+
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+
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+ /*
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+ @@ LUA_PROMPT is the default prompt used by stand-alone Lua.
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+ @@ LUA_PROMPT2 is the default continuation prompt used by stand-alone Lua.
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+ ** CHANGE them if you want different prompts. (You can also change the
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+ ** prompts dynamically, assigning to globals _PROMPT/_PROMPT2.)
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+ */
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+ #define LUA_PROMPT "> "
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+ #define LUA_PROMPT2 ">> "
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+
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+
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+ /*
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+ @@ LUA_PROGNAME is the default name for the stand-alone Lua program.
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+ ** CHANGE it if your stand-alone interpreter has a different name and
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+ ** your system is not able to detect that name automatically.
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+ */
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+ #define LUA_PROGNAME "lua"
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+
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+
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+ /*
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+ @@ LUA_MAXINPUT is the maximum length for an input line in the
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+ @* stand-alone interpreter.
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+ ** CHANGE it if you need longer lines.
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+ */
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+ #define LUA_MAXINPUT 512
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+
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+
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+ /*
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+ @@ lua_readline defines how to show a prompt and then read a line from
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+ @* the standard input.
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+ @@ lua_saveline defines how to "save" a read line in a "history".
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+ @@ lua_freeline defines how to free a line read by lua_readline.
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+ ** CHANGE them if you want to improve this functionality (e.g., by using
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+ ** GNU readline and history facilities).
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+ */
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+ #if defined(LUA_USE_READLINE)
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+ #include <stdio.h>
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+ #include <readline/readline.h>
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+ #include <readline/history.h>
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+ #define lua_readline(L,b,p) ((void)L, ((b)=readline(p)) != NULL)
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+ #define lua_saveline(L,idx) \
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+ if (lua_strlen(L,idx) > 0) /* non-empty line? */ \
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+ add_history(lua_tostring(L, idx)); /* add it to history */
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+ #define lua_freeline(L,b) ((void)L, free(b))
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+ #else
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+ #define lua_readline(L,b,p) \
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+ ((void)L, fputs(p, stdout), fflush(stdout), /* show prompt */ \
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+ fgets(b, LUA_MAXINPUT, stdin) != NULL) /* get line */
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+ #define lua_saveline(L,idx) { (void)L; (void)idx; }
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+ #define lua_freeline(L,b) { (void)L; (void)b; }
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+ #endif
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+
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+ #endif
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+
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+ /* }================================================================== */
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+
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+
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+ /*
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+ @@ LUAI_GCPAUSE defines the default pause between garbage-collector cycles
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+ @* as a percentage.
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+ ** CHANGE it if you want the GC to run faster or slower (higher values
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+ ** mean larger pauses which mean slower collection.) You can also change
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+ ** this value dynamically.
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+ */
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+ #define LUAI_GCPAUSE 200 /* 200% (wait memory to double before next GC) */
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+
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+
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+ /*
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+ @@ LUAI_GCMUL defines the default speed of garbage collection relative to
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+ @* memory allocation as a percentage.
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+ ** CHANGE it if you want to change the granularity of the garbage
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+ ** collection. (Higher values mean coarser collections. 0 represents
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+ ** infinity, where each step performs a full collection.) You can also
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+ ** change this value dynamically.
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+ */
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+ #define LUAI_GCMUL 200 /* GC runs 'twice the speed' of memory allocation */
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+
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+
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+
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+ /*
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+ @@ LUA_COMPAT_GETN controls compatibility with old getn behavior.
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+ ** CHANGE it (define it) if you want exact compatibility with the
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+ ** behavior of setn/getn in Lua 5.0.
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+ */
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+ #undef LUA_COMPAT_GETN
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+
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+ /*
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+ @@ LUA_COMPAT_LOADLIB controls compatibility about global loadlib.
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+ ** CHANGE it to undefined as soon as you do not need a global 'loadlib'
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+ ** function (the function is still available as 'package.loadlib').
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+ */
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+ #undef LUA_COMPAT_LOADLIB
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+
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+ /*
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+ @@ LUA_COMPAT_VARARG controls compatibility with old vararg feature.
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+ ** CHANGE it to undefined as soon as your programs use only '...' to
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+ ** access vararg parameters (instead of the old 'arg' table).
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+ */
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+ #define LUA_COMPAT_VARARG
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+
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+ /*
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+ @@ LUA_COMPAT_MOD controls compatibility with old math.mod function.
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+ ** CHANGE it to undefined as soon as your programs use 'math.fmod' or
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+ ** the new '%' operator instead of 'math.mod'.
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+ */
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+ #define LUA_COMPAT_MOD
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+
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+ /*
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+ @@ LUA_COMPAT_LSTR controls compatibility with old long string nesting
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+ @* facility.
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+ ** CHANGE it to 2 if you want the old behaviour, or undefine it to turn
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+ ** off the advisory error when nesting [[...]].
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+ */
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+ #define LUA_COMPAT_LSTR 1
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+
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+ /*
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+ @@ LUA_COMPAT_GFIND controls compatibility with old 'string.gfind' name.
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+ ** CHANGE it to undefined as soon as you rename 'string.gfind' to
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+ ** 'string.gmatch'.
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+ */
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+ #define LUA_COMPAT_GFIND
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+
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+ /*
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+ @@ LUA_COMPAT_OPENLIB controls compatibility with old 'luaL_openlib'
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+ @* behavior.
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+ ** CHANGE it to undefined as soon as you replace to 'luaL_register'
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+ ** your uses of 'luaL_openlib'
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+ */
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+ #define LUA_COMPAT_OPENLIB
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+
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+
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+
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+ /*
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+ @@ luai_apicheck is the assert macro used by the Lua-C API.
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+ ** CHANGE luai_apicheck if you want Lua to perform some checks in the
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+ ** parameters it gets from API calls. This may slow down the interpreter
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+ ** a bit, but may be quite useful when debugging C code that interfaces
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+ ** with Lua. A useful redefinition is to use assert.h.
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+ */
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+ #if defined(LUA_USE_APICHECK)
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+ #include <assert.h>
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+ #define luai_apicheck(L,o) { (void)L; assert(o); }
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+ #else
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+ #define luai_apicheck(L,o) { (void)L; }
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+ #endif
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+
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+
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+ /*
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+ @@ LUAI_BITSINT defines the number of bits in an int.
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+ ** CHANGE here if Lua cannot automatically detect the number of bits of
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+ ** your machine. Probably you do not need to change this.
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+ */
390
+ /* avoid overflows in comparison */
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+ #if INT_MAX-20 < 32760
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+ #define LUAI_BITSINT 16
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+ #elif INT_MAX > 2147483640L
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+ /* int has at least 32 bits */
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+ #define LUAI_BITSINT 32
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+ #else
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+ #error "you must define LUA_BITSINT with number of bits in an integer"
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+ #endif
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+
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+
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+ /*
402
+ @@ LUAI_UINT32 is an unsigned integer with at least 32 bits.
403
+ @@ LUAI_INT32 is an signed integer with at least 32 bits.
404
+ @@ LUAI_UMEM is an unsigned integer big enough to count the total
405
+ @* memory used by Lua.
406
+ @@ LUAI_MEM is a signed integer big enough to count the total memory
407
+ @* used by Lua.
408
+ ** CHANGE here if for some weird reason the default definitions are not
409
+ ** good enough for your machine. (The definitions in the 'else'
410
+ ** part always works, but may waste space on machines with 64-bit
411
+ ** longs.) Probably you do not need to change this.
412
+ */
413
+ #if LUAI_BITSINT >= 32
414
+ #define LUAI_UINT32 unsigned int
415
+ #define LUAI_INT32 int
416
+ #define LUAI_MAXINT32 INT_MAX
417
+ #define LUAI_UMEM size_t
418
+ #define LUAI_MEM ptrdiff_t
419
+ #else
420
+ /* 16-bit ints */
421
+ #define LUAI_UINT32 unsigned long
422
+ #define LUAI_INT32 long
423
+ #define LUAI_MAXINT32 LONG_MAX
424
+ #define LUAI_UMEM unsigned long
425
+ #define LUAI_MEM long
426
+ #endif
427
+
428
+
429
+ /*
430
+ @@ LUAI_MAXCALLS limits the number of nested calls.
431
+ ** CHANGE it if you need really deep recursive calls. This limit is
432
+ ** arbitrary; its only purpose is to stop infinite recursion before
433
+ ** exhausting memory.
434
+ */
435
+ #define LUAI_MAXCALLS 20000
436
+
437
+
438
+ /*
439
+ @@ LUAI_MAXCSTACK limits the number of Lua stack slots that a C function
440
+ @* can use.
441
+ ** CHANGE it if you need lots of (Lua) stack space for your C
442
+ ** functions. This limit is arbitrary; its only purpose is to stop C
443
+ ** functions to consume unlimited stack space. (must be smaller than
444
+ ** -LUA_REGISTRYINDEX)
445
+ */
446
+ #define LUAI_MAXCSTACK 8000
447
+
448
+
449
+
450
+ /*
451
+ ** {==================================================================
452
+ ** CHANGE (to smaller values) the following definitions if your system
453
+ ** has a small C stack. (Or you may want to change them to larger
454
+ ** values if your system has a large C stack and these limits are
455
+ ** too rigid for you.) Some of these constants control the size of
456
+ ** stack-allocated arrays used by the compiler or the interpreter, while
457
+ ** others limit the maximum number of recursive calls that the compiler
458
+ ** or the interpreter can perform. Values too large may cause a C stack
459
+ ** overflow for some forms of deep constructs.
460
+ ** ===================================================================
461
+ */
462
+
463
+
464
+ /*
465
+ @@ LUAI_MAXCCALLS is the maximum depth for nested C calls (short) and
466
+ @* syntactical nested non-terminals in a program.
467
+ */
468
+ #define LUAI_MAXCCALLS 200
469
+
470
+
471
+ /*
472
+ @@ LUAI_MAXVARS is the maximum number of local variables per function
473
+ @* (must be smaller than 250).
474
+ */
475
+ #define LUAI_MAXVARS 200
476
+
477
+
478
+ /*
479
+ @@ LUAI_MAXUPVALUES is the maximum number of upvalues per function
480
+ @* (must be smaller than 250).
481
+ */
482
+ #define LUAI_MAXUPVALUES 60
483
+
484
+
485
+ /*
486
+ @@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
487
+ */
488
+ #define LUAL_BUFFERSIZE BUFSIZ
489
+
490
+ /* }================================================================== */
491
+
492
+
493
+
494
+
495
+ /*
496
+ ** {==================================================================
497
+ @@ LUA_NUMBER is the type of numbers in Lua.
498
+ ** CHANGE the following definitions only if you want to build Lua
499
+ ** with a number type different from double. You may also need to
500
+ ** change lua_number2int & lua_number2integer.
501
+ ** ===================================================================
502
+ */
503
+
504
+ #define LUA_NUMBER_DOUBLE
505
+ #define LUA_NUMBER double
506
+
507
+ /*
508
+ @@ LUAI_UACNUMBER is the result of an 'usual argument conversion'
509
+ @* over a number.
510
+ */
511
+ #define LUAI_UACNUMBER double
512
+
513
+
514
+ /*
515
+ @@ LUA_NUMBER_SCAN is the format for reading numbers.
516
+ @@ LUA_NUMBER_FMT is the format for writing numbers.
517
+ @@ lua_number2str converts a number to a string.
518
+ @@ LUAI_MAXNUMBER2STR is maximum size of previous conversion.
519
+ @@ lua_str2number converts a string to a number.
520
+ */
521
+ #define LUA_NUMBER_SCAN "%lf"
522
+ #define LUA_NUMBER_FMT "%.14g"
523
+ #define lua_number2str(s,n) sprintf((s), LUA_NUMBER_FMT, (n))
524
+ #define LUAI_MAXNUMBER2STR 32 /* 16 digits, sign, point, and \0 */
525
+ #define lua_str2number(s,p) strtod((s), (p))
526
+
527
+
528
+ /*
529
+ @@ The luai_num* macros define the primitive operations over numbers.
530
+ */
531
+ #if defined(LUA_CORE)
532
+ #include <math.h>
533
+ #define luai_numadd(a,b) ((a)+(b))
534
+ #define luai_numsub(a,b) ((a)-(b))
535
+ #define luai_nummul(a,b) ((a)*(b))
536
+ #define luai_numdiv(a,b) ((a)/(b))
537
+ #define luai_nummod(a,b) ((a) - floor((a)/(b))*(b))
538
+ #define luai_numpow(a,b) (pow(a,b))
539
+ #define luai_numunm(a) (-(a))
540
+ #define luai_numeq(a,b) ((a)==(b))
541
+ #define luai_numlt(a,b) ((a)<(b))
542
+ #define luai_numle(a,b) ((a)<=(b))
543
+ #define luai_numisnan(a) (!luai_numeq((a), (a)))
544
+ #endif
545
+
546
+
547
+ /*
548
+ @@ lua_number2int is a macro to convert lua_Number to int.
549
+ @@ lua_number2integer is a macro to convert lua_Number to lua_Integer.
550
+ ** CHANGE them if you know a faster way to convert a lua_Number to
551
+ ** int (with any rounding method and without throwing errors) in your
552
+ ** system. In Pentium machines, a naive typecast from double to int
553
+ ** in C is extremely slow, so any alternative is worth trying.
554
+ */
555
+
556
+ /* On a Pentium, resort to a trick */
557
+ #if defined(LUA_NUMBER_DOUBLE) && !defined(LUA_ANSI) && !defined(__SSE2__) && \
558
+ (defined(__i386) || defined (_M_IX86) || defined(__i386__))
559
+
560
+ /* On a Microsoft compiler, use assembler */
561
+ #if defined(_MSC_VER)
562
+
563
+ #define lua_number2int(i,d) __asm fld d __asm fistp i
564
+ #define lua_number2integer(i,n) lua_number2int(i, n)
565
+
566
+ /* the next trick should work on any Pentium, but sometimes clashes
567
+ with a DirectX idiosyncrasy */
568
+ #else
569
+
570
+ union luai_Cast { double l_d; long l_l; };
571
+ #define lua_number2int(i,d) \
572
+ { volatile union luai_Cast u; u.l_d = (d) + 6755399441055744.0; (i) = u.l_l; }
573
+ #define lua_number2integer(i,n) lua_number2int(i, n)
574
+
575
+ #endif
576
+
577
+
578
+ /* this option always works, but may be slow */
579
+ #else
580
+ #define lua_number2int(i,d) ((i)=(int)(d))
581
+ #define lua_number2integer(i,d) ((i)=(lua_Integer)(d))
582
+
583
+ #endif
584
+
585
+ /* }================================================================== */
586
+
587
+
588
+ /*
589
+ @@ LUAI_USER_ALIGNMENT_T is a type that requires maximum alignment.
590
+ ** CHANGE it if your system requires alignments larger than double. (For
591
+ ** instance, if your system supports long doubles and they must be
592
+ ** aligned in 16-byte boundaries, then you should add long double in the
593
+ ** union.) Probably you do not need to change this.
594
+ */
595
+ #define LUAI_USER_ALIGNMENT_T union { double u; void *s; long l; }
596
+
597
+
598
+ /*
599
+ @@ LUAI_THROW/LUAI_TRY define how Lua does exception handling.
600
+ ** CHANGE them if you prefer to use longjmp/setjmp even with C++
601
+ ** or if want/don't to use _longjmp/_setjmp instead of regular
602
+ ** longjmp/setjmp. By default, Lua handles errors with exceptions when
603
+ ** compiling as C++ code, with _longjmp/_setjmp when asked to use them,
604
+ ** and with longjmp/setjmp otherwise.
605
+ */
606
+ #if defined(__cplusplus)
607
+ /* C++ exceptions */
608
+ #define LUAI_THROW(L,c) throw(c)
609
+ #define LUAI_TRY(L,c,a) try { a } catch(...) \
610
+ { if ((c)->status == 0) (c)->status = -1; }
611
+ #define luai_jmpbuf int /* dummy variable */
612
+
613
+ #elif defined(LUA_USE_ULONGJMP)
614
+ /* in Unix, try _longjmp/_setjmp (more efficient) */
615
+ #define LUAI_THROW(L,c) _longjmp((c)->b, 1)
616
+ #define LUAI_TRY(L,c,a) if (_setjmp((c)->b) == 0) { a }
617
+ #define luai_jmpbuf jmp_buf
618
+
619
+ #else
620
+ /* default handling with long jumps */
621
+ #define LUAI_THROW(L,c) longjmp((c)->b, 1)
622
+ #define LUAI_TRY(L,c,a) if (setjmp((c)->b) == 0) { a }
623
+ #define luai_jmpbuf jmp_buf
624
+
625
+ #endif
626
+
627
+
628
+ /*
629
+ @@ LUA_MAXCAPTURES is the maximum number of captures that a pattern
630
+ @* can do during pattern-matching.
631
+ ** CHANGE it if you need more captures. This limit is arbitrary.
632
+ */
633
+ #define LUA_MAXCAPTURES 32
634
+
635
+
636
+ /*
637
+ @@ lua_tmpnam is the function that the OS library uses to create a
638
+ @* temporary name.
639
+ @@ LUA_TMPNAMBUFSIZE is the maximum size of a name created by lua_tmpnam.
640
+ ** CHANGE them if you have an alternative to tmpnam (which is considered
641
+ ** insecure) or if you want the original tmpnam anyway. By default, Lua
642
+ ** uses tmpnam except when POSIX is available, where it uses mkstemp.
643
+ */
644
+ #if defined(loslib_c) || defined(luaall_c)
645
+
646
+ #if defined(LUA_USE_MKSTEMP)
647
+ #include <unistd.h>
648
+ #define LUA_TMPNAMBUFSIZE 32
649
+ #define lua_tmpnam(b,e) { \
650
+ strcpy(b, "/tmp/lua_XXXXXX"); \
651
+ e = mkstemp(b); \
652
+ if (e != -1) close(e); \
653
+ e = (e == -1); }
654
+
655
+ #else
656
+ #define LUA_TMPNAMBUFSIZE L_tmpnam
657
+ #define lua_tmpnam(b,e) { e = (tmpnam(b) == NULL); }
658
+ #endif
659
+
660
+ #endif
661
+
662
+
663
+ /*
664
+ @@ lua_popen spawns a new process connected to the current one through
665
+ @* the file streams.
666
+ ** CHANGE it if you have a way to implement it in your system.
667
+ */
668
+ #if defined(LUA_USE_POPEN)
669
+
670
+ #define lua_popen(L,c,m) ((void)L, fflush(NULL), popen(c,m))
671
+ #define lua_pclose(L,file) ((void)L, (pclose(file) != -1))
672
+
673
+ #elif defined(LUA_WIN)
674
+
675
+ #define lua_popen(L,c,m) ((void)L, _popen(c,m))
676
+ #define lua_pclose(L,file) ((void)L, (_pclose(file) != -1))
677
+
678
+ #else
679
+
680
+ #define lua_popen(L,c,m) ((void)((void)c, m), \
681
+ luaL_error(L, LUA_QL("popen") " not supported"), (FILE*)0)
682
+ #define lua_pclose(L,file) ((void)((void)L, file), 0)
683
+
684
+ #endif
685
+
686
+ /*
687
+ @@ LUA_DL_* define which dynamic-library system Lua should use.
688
+ ** CHANGE here if Lua has problems choosing the appropriate
689
+ ** dynamic-library system for your platform (either Windows' DLL, Mac's
690
+ ** dyld, or Unix's dlopen). If your system is some kind of Unix, there
691
+ ** is a good chance that it has dlopen, so LUA_DL_DLOPEN will work for
692
+ ** it. To use dlopen you also need to adapt the src/Makefile (probably
693
+ ** adding -ldl to the linker options), so Lua does not select it
694
+ ** automatically. (When you change the makefile to add -ldl, you must
695
+ ** also add -DLUA_USE_DLOPEN.)
696
+ ** If you do not want any kind of dynamic library, undefine all these
697
+ ** options.
698
+ ** By default, _WIN32 gets LUA_DL_DLL and MAC OS X gets LUA_DL_DYLD.
699
+ */
700
+ #if defined(LUA_USE_DLOPEN)
701
+ #define LUA_DL_DLOPEN
702
+ #endif
703
+
704
+ #if defined(LUA_WIN)
705
+ #define LUA_DL_DLL
706
+ #endif
707
+
708
+
709
+ /*
710
+ @@ LUAI_EXTRASPACE allows you to add user-specific data in a lua_State
711
+ @* (the data goes just *before* the lua_State pointer).
712
+ ** CHANGE (define) this if you really need that. This value must be
713
+ ** a multiple of the maximum alignment required for your machine.
714
+ */
715
+ #define LUAI_EXTRASPACE 0
716
+
717
+
718
+ /*
719
+ @@ luai_userstate* allow user-specific actions on threads.
720
+ ** CHANGE them if you defined LUAI_EXTRASPACE and need to do something
721
+ ** extra when a thread is created/deleted/resumed/yielded.
722
+ */
723
+ #define luai_userstateopen(L) ((void)L)
724
+ #define luai_userstateclose(L) ((void)L)
725
+ #define luai_userstatethread(L,L1) ((void)L)
726
+ #define luai_userstatefree(L) ((void)L)
727
+ #define luai_userstateresume(L,n) ((void)L)
728
+ #define luai_userstateyield(L,n) ((void)L)
729
+
730
+
731
+ /*
732
+ @@ LUA_INTFRMLEN is the length modifier for integer conversions
733
+ @* in 'string.format'.
734
+ @@ LUA_INTFRM_T is the integer type correspoding to the previous length
735
+ @* modifier.
736
+ ** CHANGE them if your system supports long long or does not support long.
737
+ */
738
+
739
+ #if defined(LUA_USELONGLONG)
740
+
741
+ #define LUA_INTFRMLEN "ll"
742
+ #define LUA_INTFRM_T long long
743
+
744
+ #else
745
+
746
+ #define LUA_INTFRMLEN "l"
747
+ #define LUA_INTFRM_T long
748
+
749
+ #endif
750
+
751
+
752
+
753
+ /* =================================================================== */
754
+
755
+ /*
756
+ ** Local configuration. You can use this space to add your redefinitions
757
+ ** without modifying the main part of the file.
758
+ */
759
+
760
+
761
+
762
+ #endif
763
+