zombie-escape 1.13.1__py3-none-any.whl → 1.14.4__py3-none-any.whl
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- zombie_escape/__about__.py +1 -1
- zombie_escape/colors.py +7 -21
- zombie_escape/entities.py +100 -191
- zombie_escape/export_images.py +39 -33
- zombie_escape/gameplay/ambient.py +2 -6
- zombie_escape/gameplay/footprints.py +8 -11
- zombie_escape/gameplay/interactions.py +17 -58
- zombie_escape/gameplay/layout.py +20 -46
- zombie_escape/gameplay/movement.py +7 -21
- zombie_escape/gameplay/spawn.py +12 -40
- zombie_escape/gameplay/state.py +1 -0
- zombie_escape/gameplay/survivors.py +5 -16
- zombie_escape/gameplay/utils.py +4 -13
- zombie_escape/input_utils.py +8 -31
- zombie_escape/level_blueprints.py +112 -69
- zombie_escape/level_constants.py +8 -0
- zombie_escape/locales/ui.en.json +12 -0
- zombie_escape/locales/ui.ja.json +12 -0
- zombie_escape/localization.py +3 -11
- zombie_escape/models.py +26 -9
- zombie_escape/render/__init__.py +30 -0
- zombie_escape/render/core.py +992 -0
- zombie_escape/render/hud.py +444 -0
- zombie_escape/render/overview.py +218 -0
- zombie_escape/render/shadows.py +343 -0
- zombie_escape/render_assets.py +11 -33
- zombie_escape/rng.py +4 -8
- zombie_escape/screens/__init__.py +14 -30
- zombie_escape/screens/game_over.py +43 -15
- zombie_escape/screens/gameplay.py +41 -104
- zombie_escape/screens/settings.py +19 -104
- zombie_escape/screens/title.py +36 -176
- zombie_escape/stage_constants.py +192 -67
- zombie_escape/zombie_escape.py +1 -1
- {zombie_escape-1.13.1.dist-info → zombie_escape-1.14.4.dist-info}/METADATA +100 -39
- zombie_escape-1.14.4.dist-info/RECORD +53 -0
- zombie_escape/render.py +0 -1746
- zombie_escape-1.13.1.dist-info/RECORD +0 -49
- {zombie_escape-1.13.1.dist-info → zombie_escape-1.14.4.dist-info}/WHEEL +0 -0
- {zombie_escape-1.13.1.dist-info → zombie_escape-1.14.4.dist-info}/entry_points.txt +0 -0
- {zombie_escape-1.13.1.dist-info → zombie_escape-1.14.4.dist-info}/licenses/LICENSE.txt +0 -0
zombie_escape/__about__.py
CHANGED
zombie_escape/colors.py
CHANGED
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@@ -142,42 +142,28 @@ def get_environment_palette(key: str | None) -> EnvironmentPalette:
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if not key:
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return ENVIRONMENT_PALETTES[DEFAULT_AMBIENT_PALETTE_KEY]
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return ENVIRONMENT_PALETTES.get(
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key, ENVIRONMENT_PALETTES[DEFAULT_AMBIENT_PALETTE_KEY]
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)
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return ENVIRONMENT_PALETTES.get(key, ENVIRONMENT_PALETTES[DEFAULT_AMBIENT_PALETTE_KEY])
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def ambient_palette_key_for_flashlights(count: int) -> str:
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"""Return the palette key for the provided flashlight inventory count."""
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return (
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DEFAULT_AMBIENT_PALETTE_KEY if max(0, count) > 0 else NO_FLASHLIGHT_PALETTE_KEY
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)
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return DEFAULT_AMBIENT_PALETTE_KEY if max(0, count) > 0 else NO_FLASHLIGHT_PALETTE_KEY
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# World colors (default palette versions preserved for backwards compatibility).
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INTERNAL_WALL_COLOR: tuple[int, int, int] = _DEFAULT_ENVIRONMENT_PALETTE.inner_wall
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INTERNAL_WALL_BORDER_COLOR: tuple[int, int, int] =
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_DEFAULT_ENVIRONMENT_PALETTE.inner_wall_border
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)
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INTERNAL_WALL_BORDER_COLOR: tuple[int, int, int] = _DEFAULT_ENVIRONMENT_PALETTE.inner_wall_border
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OUTER_WALL_COLOR: tuple[int, int, int] = _DEFAULT_ENVIRONMENT_PALETTE.outer_wall
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OUTER_WALL_BORDER_COLOR: tuple[int, int, int] =
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_DEFAULT_ENVIRONMENT_PALETTE.outer_wall_border
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)
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OUTER_WALL_BORDER_COLOR: tuple[int, int, int] = _DEFAULT_ENVIRONMENT_PALETTE.outer_wall_border
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FLOOR_COLOR_PRIMARY: tuple[int, int, int] = _DEFAULT_ENVIRONMENT_PALETTE.floor_primary
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FLOOR_COLOR_SECONDARY: tuple[int, int, int] =
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_DEFAULT_ENVIRONMENT_PALETTE.floor_secondary
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)
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FLOOR_COLOR_SECONDARY: tuple[int, int, int] = _DEFAULT_ENVIRONMENT_PALETTE.floor_secondary
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FLOOR_COLOR_OUTSIDE: tuple[int, int, int] = _DEFAULT_ENVIRONMENT_PALETTE.outside
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FOOTPRINT_COLOR: tuple[int, int, int] = (110, 200, 255)
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STEEL_BEAM_COLOR: tuple[int, int, int] = (110, 50, 50)
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STEEL_BEAM_LINE_COLOR: tuple[int, int, int] = (180, 90, 90)
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FALL_ZONE_FLOOR_PRIMARY: tuple[int, int, int] =
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)
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FALL_ZONE_FLOOR_SECONDARY: tuple[int, int, int] = (
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_DEFAULT_ENVIRONMENT_PALETTE.fall_zone_secondary
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)
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FALL_ZONE_FLOOR_PRIMARY: tuple[int, int, int] = _DEFAULT_ENVIRONMENT_PALETTE.fall_zone_primary
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FALL_ZONE_FLOOR_SECONDARY: tuple[int, int, int] = _DEFAULT_ENVIRONMENT_PALETTE.fall_zone_secondary
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__all__ = [
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