zombie-escape 1.10.1__py3-none-any.whl → 1.12.3__py3-none-any.whl
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- zombie_escape/__about__.py +1 -1
- zombie_escape/colors.py +22 -14
- zombie_escape/entities.py +247 -47
- zombie_escape/entities_constants.py +15 -5
- zombie_escape/gameplay/__init__.py +2 -0
- zombie_escape/gameplay/footprints.py +4 -0
- zombie_escape/gameplay/interactions.py +38 -7
- zombie_escape/gameplay/layout.py +40 -15
- zombie_escape/gameplay/movement.py +38 -2
- zombie_escape/gameplay/spawn.py +174 -41
- zombie_escape/gameplay/state.py +17 -9
- zombie_escape/gameplay/survivors.py +9 -1
- zombie_escape/gameplay/utils.py +40 -21
- zombie_escape/gameplay_constants.py +8 -0
- zombie_escape/level_blueprints.py +139 -24
- zombie_escape/locales/ui.en.json +9 -1
- zombie_escape/locales/ui.ja.json +8 -0
- zombie_escape/models.py +11 -5
- zombie_escape/render.py +390 -43
- zombie_escape/render_assets.py +427 -174
- zombie_escape/render_constants.py +25 -4
- zombie_escape/screens/game_over.py +4 -4
- zombie_escape/screens/gameplay.py +31 -1
- zombie_escape/stage_constants.py +33 -16
- zombie_escape/zombie_escape.py +1 -1
- {zombie_escape-1.10.1.dist-info → zombie_escape-1.12.3.dist-info}/METADATA +7 -4
- zombie_escape-1.12.3.dist-info/RECORD +47 -0
- zombie_escape-1.10.1.dist-info/RECORD +0 -47
- {zombie_escape-1.10.1.dist-info → zombie_escape-1.12.3.dist-info}/WHEEL +0 -0
- {zombie_escape-1.10.1.dist-info → zombie_escape-1.12.3.dist-info}/entry_points.txt +0 -0
- {zombie_escape-1.10.1.dist-info → zombie_escape-1.12.3.dist-info}/licenses/LICENSE.txt +0 -0
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@@ -2,6 +2,7 @@
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from __future__ import annotations
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import math
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from dataclasses import dataclass
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from .entities_constants import FOV_RADIUS, PLAYER_RADIUS
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@@ -11,9 +12,14 @@ HUMANOID_OUTLINE_COLOR = (0, 80, 200)
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HUMANOID_OUTLINE_WIDTH = 1
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BUDDY_COLOR = (0, 180, 63)
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SURVIVOR_COLOR = (198, 198, 198)
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ZOMBIE_BODY_COLOR = (180, 0, 0)
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ZOMBIE_OUTLINE_COLOR = (255, 60, 60)
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ZOMBIE_NOSE_COLOR = (255, 80, 80)
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FALLING_ZOMBIE_COLOR = (45, 45, 45)
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FALLING_WHIRLWIND_COLOR = (200, 200, 200, 120)
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FALLING_DUST_COLOR = (70, 70, 70, 130)
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ANGLE_BINS = 16
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HAND_SPREAD_RAD = math.radians(75)
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@dataclass(frozen=True)
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@@ -36,13 +42,13 @@ class RenderAssets:
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footprint_lifetime_ms: int
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footprint_min_fade: float
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internal_wall_grid_snap: int
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flashlight_bonus_step: float
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flashlight_hatch_extra_scale: float
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FOG_RADIUS_SCALE = 1.2
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FLASHLIGHT_FOG_SCALE_ONE = FOG_RADIUS_SCALE + 0.3
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FLASHLIGHT_FOG_SCALE_TWO = FOG_RADIUS_SCALE + 0.6
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FLASHLIGHT_HATCH_EXTRA_SCALE = 0.12
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FOOTPRINT_RADIUS = 2
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@@ -55,6 +61,11 @@ SHADOW_OVERSAMPLE = 2
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SHADOW_STEPS = 10
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SHADOW_MIN_RATIO = 0.0
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SHADOW_RADIUS_RATIO = 0.3
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ENTITY_SHADOW_RADIUS_MULT = 1.8
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ENTITY_SHADOW_ALPHA = 48
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ENTITY_SHADOW_EDGE_SOFTNESS = 0.32
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PLAYER_SHADOW_RADIUS_MULT = 1.6
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PLAYER_SHADOW_ALPHA_MULT = 0.8
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FOG_RINGS = [
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FogRing(radius_factor=0.536, thickness=2),
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@@ -79,7 +90,6 @@ def build_render_assets(cell_size: int) -> RenderAssets:
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footprint_lifetime_ms=FOOTPRINT_LIFETIME_MS,
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footprint_min_fade=FOOTPRINT_MIN_FADE,
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internal_wall_grid_snap=cell_size,
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flashlight_bonus_step=FLASHLIGHT_FOG_SCALE_STEP,
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flashlight_hatch_extra_scale=FLASHLIGHT_HATCH_EXTRA_SCALE,
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)
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@@ -89,17 +99,28 @@ __all__ = [
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"FALLING_ZOMBIE_COLOR",
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"FALLING_WHIRLWIND_COLOR",
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"FALLING_DUST_COLOR",
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"ZOMBIE_BODY_COLOR",
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"ZOMBIE_OUTLINE_COLOR",
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"ZOMBIE_NOSE_COLOR",
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"ANGLE_BINS",
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"HAND_SPREAD_RAD",
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"HUMANOID_OUTLINE_COLOR",
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"HUMANOID_OUTLINE_WIDTH",
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"SURVIVOR_COLOR",
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"FogRing",
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"RenderAssets",
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"FOG_RADIUS_SCALE",
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"FLASHLIGHT_FOG_SCALE_ONE",
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"FLASHLIGHT_FOG_SCALE_TWO",
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"SHADOW_OVERSAMPLE",
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"SHADOW_STEPS",
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"SHADOW_MIN_RATIO",
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"SHADOW_RADIUS_RATIO",
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"
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"ENTITY_SHADOW_RADIUS_MULT",
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"ENTITY_SHADOW_ALPHA",
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"ENTITY_SHADOW_EDGE_SOFTNESS",
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"PLAYER_SHADOW_RADIUS_MULT",
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"PLAYER_SHADOW_ALPHA_MULT",
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"FLASHLIGHT_HATCH_EXTRA_SCALE",
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"build_render_assets",
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]
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@@ -47,9 +47,9 @@ def game_over_screen(
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while True:
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if not state.overview_created:
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level_rect = game_data.layout.
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level_width = level_rect
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level_height = level_rect
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level_rect = game_data.layout.field_rect
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level_width = level_rect.width
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level_height = level_rect.height
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overview_surface = pygame.Surface((level_width, level_height))
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footprints_to_draw = state.footprints if footprints_enabled else []
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draw_level_overview(
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footprints_to_draw,
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fuel=game_data.fuel,
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flashlights=game_data.flashlights or [],
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shoes=game_data.shoes or [],
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buddies=[
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survivor
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for survivor in game_data.groups.survivor_group
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@@ -21,6 +21,7 @@ from ..gameplay import (
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nearest_waiting_car,
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place_flashlights,
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place_fuel_can,
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place_shoes,
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process_player_input,
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setup_player_and_cars,
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spawn_initial_zombies,
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spawn_survivors(game_data, layout_data)
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occupied_centers: set[tuple[int, int]] = set()
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cell_size = game_data.cell_size
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if stage.requires_fuel:
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fuel_spawn_count = stage.fuel_spawn_count
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fuel_can = place_fuel_can(
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layout_data["walkable_cells"],
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cell_size,
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player,
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cars=game_data.waiting_cars,
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reserved_centers=occupied_centers,
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count=fuel_spawn_count,
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)
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if fuel_can:
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game_data.fuel = fuel_can
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game_data.groups.all_sprites.add(fuel_can, layer=1)
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occupied_centers.add(fuel_can.rect.center)
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flashlight_count = stage.initial_flashlight_count
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flashlights = place_flashlights(
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layout_data["walkable_cells"],
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cell_size,
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player,
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cars=game_data.waiting_cars,
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reserved_centers=occupied_centers,
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count=max(0, flashlight_count),
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)
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game_data.flashlights = flashlights
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game_data.groups.all_sprites.add(flashlights, layer=1)
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for flashlight in flashlights:
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occupied_centers.add(flashlight.rect.center)
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shoes_count = stage.initial_shoes_count
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shoes_list = place_shoes(
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layout_data["walkable_cells"],
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cell_size,
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player,
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cars=game_data.waiting_cars,
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reserved_centers=occupied_centers,
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count=max(0, shoes_count),
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)
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game_data.shoes = shoes_list
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game_data.groups.all_sprites.add(shoes_list, layer=1)
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spawn_initial_zombies(game_data, player, layout_data, config)
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update_footprints(game_data, config)
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while True:
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dt = clock.tick(fps) / 1000.0
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current_fps = clock.get_fps()
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if game_data.state.game_over or game_data.state.game_won:
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if game_data.state.game_won:
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record_stage_clear(stage.id)
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game_data,
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config=config,
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hint_color=None,
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fps=current_fps,
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present_fn=present,
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if game_data.state.game_over_message:
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game_data,
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config=config,
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do_flip=not show_pause_overlay,
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fps=current_fps,
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present_fn=present,
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)
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if show_pause_overlay:
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car_ref = game_data.car
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pad_vector = read_gamepad_move(controller, joystick)
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player_dx, player_dy, car_dx, car_dy = process_player_input(
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keys,
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keys,
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player_ref,
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car_ref,
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shoes_count=game_data.state.shoes_count,
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pad_input=pad_vector,
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update_entities(
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config=config,
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hint_target=hint_target,
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hint_color=hint_color,
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fps=current_fps,
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present_fn=present,
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)
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zombie_escape/stage_constants.py
CHANGED
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available=True,
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rescue_stage=True,
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tile_size=40,
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wall_algorithm="
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wall_algorithm="sparse_moore.10%",
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exterior_spawn_weight=0.7,
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interior_spawn_weight=0.3,
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zombie_normal_ratio=0.4,
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grid_cols=120,
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grid_rows=7,
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available=True,
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wall_algorithm="
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wall_algorithm="sparse_moore.10%",
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exterior_spawn_weight=0.3,
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interior_spawn_weight=0.7,
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zombie_normal_ratio=0.5,
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zombie_aging_duration_frames=ZOMBIE_AGING_DURATION_FRAMES * 2,
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initial_interior_spawn_rate=0.1,
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waiting_car_target_count=1,
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initial_shoes_count=1,
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),
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Stage(
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id="stage12",
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initial_flashlight_count=5,
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zombie_aging_duration_frames=ZOMBIE_AGING_DURATION_FRAMES * 2,
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initial_shoes_count=1,
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),
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Stage(
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id="stage13",
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for y in range(2, DEFAULT_GRID_ROWS - 2, 4)
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for x in range(2, DEFAULT_GRID_COLS - 2, 4)
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],
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initial_shoes_count=1,
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),
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Stage(
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id="stage14",
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name_key="stages.stage14.name",
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description_key="stages.stage14.description",
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grid_cols=
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grid_rows=
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available=
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grid_cols=34,
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grid_rows=20,
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available=True,
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requires_fuel=True,
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exterior_spawn_weight=0.2,
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interior_spawn_weight=0.1,
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interior_fall_spawn_weight=0.7,
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fall_spawn_floor_ratio=0.05,
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initial_flashlight_count=3,
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zombie_aging_duration_frames=ZOMBIE_AGING_DURATION_FRAMES * 2,
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initial_shoes_count=1,
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),
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Stage(
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id="stage15",
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name_key="stages.stage15.name",
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description_key="stages.stage15.description",
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available=True,
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buddy_required_count=1,
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grid_cols=64,
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grid_rows=24,
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tile_size=35,
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wall_algorithm="grid_wire",
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requires_fuel=True,
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initial_interior_spawn_rate=0.02,
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exterior_spawn_weight=0.2,
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interior_spawn_weight=0.1,
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interior_fall_spawn_weight=0.7,
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initial_flashlight_count=3,
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+
zombie_normal_ratio=0.5,
|
|
238
|
+
zombie_wall_follower_ratio=0.5,
|
|
213
239
|
fall_spawn_zones=[
|
|
214
|
-
(
|
|
215
|
-
(5, 20, 3, 3),
|
|
216
|
-
(15, 17, 3, 3),
|
|
217
|
-
(22, 16, 3, 3),
|
|
218
|
-
(17, 20, 3, 3),
|
|
219
|
-
(26, 22, 3, 3),
|
|
220
|
-
(31, 17, 3, 3),
|
|
221
|
-
(33, 10, 3, 3),
|
|
222
|
-
(34, 7, 3, 3),
|
|
223
|
-
(35, 13, 3, 3),
|
|
240
|
+
(33, 2, 4, 18),
|
|
224
241
|
],
|
|
225
|
-
initial_flashlight_count=5,
|
|
226
242
|
zombie_aging_duration_frames=ZOMBIE_AGING_DURATION_FRAMES * 2,
|
|
243
|
+
initial_shoes_count=1,
|
|
227
244
|
),
|
|
228
245
|
]
|
|
229
246
|
DEFAULT_STAGE_ID = "stage1"
|
zombie_escape/zombie_escape.py
CHANGED
|
@@ -21,7 +21,7 @@ from .entities_constants import (
|
|
|
21
21
|
from .gameplay import calculate_car_speed_for_passengers
|
|
22
22
|
from .level_constants import DEFAULT_TILE_SIZE
|
|
23
23
|
from .localization import set_language
|
|
24
|
-
from .models import
|
|
24
|
+
from .models import Stage
|
|
25
25
|
from .render_constants import RenderAssets, build_render_assets
|
|
26
26
|
from .screen_constants import (
|
|
27
27
|
DEFAULT_WINDOW_SCALE,
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
Metadata-Version: 2.4
|
|
2
2
|
Name: zombie-escape
|
|
3
|
-
Version: 1.
|
|
3
|
+
Version: 1.12.3
|
|
4
4
|
Summary: Top-down zombie survival game built with pygame.
|
|
5
5
|
Project-URL: Homepage, https://github.com/tos-kamiya/zombie-escape
|
|
6
6
|
Author-email: Toshihiro Kamiya <kamiya@mbj.nifty.com>
|
|
@@ -17,7 +17,7 @@ Classifier: Programming Language :: Python :: Implementation :: CPython
|
|
|
17
17
|
Requires-Python: >=3.10
|
|
18
18
|
Requires-Dist: numpy
|
|
19
19
|
Requires-Dist: platformdirs
|
|
20
|
-
Requires-Dist: pygame
|
|
20
|
+
Requires-Dist: pygame-ce
|
|
21
21
|
Requires-Dist: python-i18n
|
|
22
22
|
Requires-Dist: typing-extensions; python_version < '3.11'
|
|
23
23
|
Provides-Extra: dev
|
|
@@ -93,7 +93,7 @@ Open **Settings** from the title to toggle gameplay assists:
|
|
|
93
93
|
|
|
94
94
|
### Characters/Items
|
|
95
95
|
|
|
96
|
-
- **Player:** A blue circle. Controlled with the WASD or arrow keys. When carrying fuel a tiny yellow square appears near the sprite so you can immediately see whether you're ready to drive.
|
|
96
|
+
- **Player:** A blue circle with small hands. Controlled with the WASD or arrow keys. When carrying fuel a tiny yellow square appears near the sprite so you can immediately see whether you're ready to drive.
|
|
97
97
|
- **Zombie:** A red circle. Will chase the player (or car) once detected.
|
|
98
98
|
- When out of sight, the zombie's movement mode will randomly switch every certain time (moving horizontally/vertically only, side-to-side movement, random movement, etc.).
|
|
99
99
|
- Variants with different behavior have been observed.
|
|
@@ -108,10 +108,11 @@ Open **Settings** from the title to toggle gameplay assists:
|
|
|
108
108
|
- **Flashlight:** Each pickup expands your visible radius by about 20% (grab two to reach the max boost).
|
|
109
109
|
- **Steel Beam (optional):** A square post with crossed diagonals; same collision as inner walls but with triple durability. Spawns independently of inner walls (may overlap them). If an inner wall covers a beam, the beam appears once the wall is destroyed.
|
|
110
110
|
- **Fuel Can (Stages 2 & 3):** A yellow jerrycan that only spawns on the fuel-run stages. Pick it up before driving the car; once collected the on-player indicator appears until you refuel the car.
|
|
111
|
-
- **Buddy (Stage 3):** A green circle survivor with a blue outline who spawns somewhere in the building and waits.
|
|
111
|
+
- **Buddy (Stage 3):** A green circle survivor with small hands and a blue outline who spawns somewhere in the building and waits.
|
|
112
112
|
- Zombies only choose to pursue the buddy if they are on-screen; otherwise they ignore them.
|
|
113
113
|
- If a zombie tags the buddy off-screen, the buddy quietly respawns somewhere else instead of ending the run.
|
|
114
114
|
- Touch the buddy on foot to make them follow you (at 70% of player speed). Touch them while driving to pick them up.
|
|
115
|
+
- If you bash an inner wall or steel beam, the buddy will drift toward that spot and help chip away at it.
|
|
115
116
|
- **Survivors (Stage 4):** Pale gray civilians with a blue outline, scattered indoors.
|
|
116
117
|
- They stand still until you get close, then shuffle toward you at about one-third of player speed.
|
|
117
118
|
- Zombies can convert them if both are on-screen; the survivor shouts a line and turns instantly.
|
|
@@ -155,6 +156,8 @@ zombie-escape
|
|
|
155
156
|
|
|
156
157
|
This project is licensed under the MIT License - see the [LICENSE.txt](LICENSE.txt) file for details.
|
|
157
158
|
|
|
159
|
+
This project depends on pygame-ce (repository: `https://github.com/pygame-community/pygame-ce`), which is licensed under GNU LGPL version 2.1.
|
|
160
|
+
|
|
158
161
|
The bundled Silkscreen-Regular.ttf font follows the license terms of its original distribution.
|
|
159
162
|
Please refer to the upstream website for details: https://fonts.google.com/specimen/Silkscreen
|
|
160
163
|
|
|
@@ -0,0 +1,47 @@
|
|
|
1
|
+
zombie_escape/__about__.py,sha256=FfoUj1wrayMeZzo5aMcg-nA_pRblR4kTsEVsQGtIL_M,135
|
|
2
|
+
zombie_escape/__init__.py,sha256=YSQnUghet8jxSvaGmKfzHfXXLlnvWh_xk10WGTDO2HM,173
|
|
3
|
+
zombie_escape/colors.py,sha256=ggXcsHQviTWO_ehCn8f3KJVYsY4dx5r5-RtKrTt7qPc,6526
|
|
4
|
+
zombie_escape/config.py,sha256=Ncvsz6HzBknSjecorkm7CrkrzWUIksD30ykLPueanyw,2008
|
|
5
|
+
zombie_escape/entities.py,sha256=HUANWUgIBq_AKzBYyg43QCup9-7C3JL0aOSr9uORt78,61616
|
|
6
|
+
zombie_escape/entities_constants.py,sha256=IPDwYHe35p5EjFUyK6XCAIzm2XzvLo1AGJjQuhyCzTw,3336
|
|
7
|
+
zombie_escape/font_utils.py,sha256=kkjcSlCTG3jO5zf5XUnirpJ-iL_Eg8ahzjZYGijF2JY,1206
|
|
8
|
+
zombie_escape/gameplay_constants.py,sha256=MdchWDi3p1xUOZuDsl5eH9KjazuApjuIYEddHkazEsw,984
|
|
9
|
+
zombie_escape/input_utils.py,sha256=0SHENZi5y-ybSxUX569RHihI_xbQWSI0FQ1q1ZE9U1c,5795
|
|
10
|
+
zombie_escape/level_blueprints.py,sha256=Kv9W9VCzwalheKsNgoiJeflT06xdwVC4IN5I8iaOVMk,14469
|
|
11
|
+
zombie_escape/level_constants.py,sha256=fSrPXfkuKHlv9XqmaRq6aR9UhjpqZK2iJJgMc-TXGXc,281
|
|
12
|
+
zombie_escape/localization.py,sha256=gp26FN_Od4eOeIK2aY0_QZ-9THw6yENh-cGTwglnMxw,6118
|
|
13
|
+
zombie_escape/models.py,sha256=Xlm1V8mZCrjWJDRBH22ol42TrnFKWdjCvHP8krSYBGY,5041
|
|
14
|
+
zombie_escape/progress.py,sha256=WCFc7JeMY6noBjnTIFyHrXQJSM1j8PwyPA7S8ZQwjTE,1713
|
|
15
|
+
zombie_escape/render.py,sha256=lLWRpyxGys2YV_ZvabLIjXxrEjcHBdKTxK0RBUxobIM,54782
|
|
16
|
+
zombie_escape/render_assets.py,sha256=cnsSZGnDxKuXfej1cJpqos0tCdDj8CvmhJ2oXTmHN94,23596
|
|
17
|
+
zombie_escape/render_constants.py,sha256=CEBPvzfV5yVYyZwoBXWh43Qmx4M5ZxpGFwN501_tIXM,3388
|
|
18
|
+
zombie_escape/rng.py,sha256=gMAgpzYoNN1FxRG3aQ9fdXTDNAg48Rqz8YnB1nJ4Fpw,3787
|
|
19
|
+
zombie_escape/screen_constants.py,sha256=MJaTlSWfN4VtN6pMqPQ6LF34XdJm0wqYLuRwa1pQuAU,559
|
|
20
|
+
zombie_escape/stage_constants.py,sha256=d0HbQRI9Tcyqo_nWHrc7QqerucDhEMVCDCzQTBq7ti8,7903
|
|
21
|
+
zombie_escape/world_grid.py,sha256=9ZKaur2fBOXiZEg5WlaAnoeHV6Lda092rJROraMW6zk,4553
|
|
22
|
+
zombie_escape/zombie_escape.py,sha256=LiR2iG0bUPWFq7Fd3zCTy1V1roeXU7xnqDTDW_CZuss,8482
|
|
23
|
+
zombie_escape/assets/fonts/Silkscreen-Regular.ttf,sha256=SVZ0CGAICeJRR-kiWsTzf0EOLfRadQaWxFAnUx-2Xxs,31960
|
|
24
|
+
zombie_escape/assets/fonts/misaki_gothic.ttf,sha256=CWPhHonV-kCaegSKUujqLWI9dkp5mEiPikKRERYRxOE,1171204
|
|
25
|
+
zombie_escape/gameplay/__init__.py,sha256=Q-6ifVss8Adnoo1hh9aUcN1fug6wXFVNkiFTWSHkazk,2387
|
|
26
|
+
zombie_escape/gameplay/ambient.py,sha256=hoCOz6ciyejU0nmJwdLqmVfaoo-01CrVSMRLpFMz93w,1446
|
|
27
|
+
zombie_escape/gameplay/constants.py,sha256=x_-b67fgvejZj00_lE-oJITcntb0Oi2ba2Zu9QyL3-0,1009
|
|
28
|
+
zombie_escape/gameplay/footprints.py,sha256=WRN5wNIudqrQJ3vBljSbtwcdgn154f1jVdor4nEn_Ic,1995
|
|
29
|
+
zombie_escape/gameplay/interactions.py,sha256=D503c0PBmTF4SapBblmKHJwWFr4TDqVZ2merDNek0_k,14407
|
|
30
|
+
zombie_escape/gameplay/layout.py,sha256=5-2lYY81CUPmgPhoCppY4wAFkwnmZ-36ItZGIyigiR4,8786
|
|
31
|
+
zombie_escape/gameplay/movement.py,sha256=6KSfTItQr8Jg5b_o5_3Dw_c9uAmjV9Cy72K87quUL6s,10330
|
|
32
|
+
zombie_escape/gameplay/spawn.py,sha256=pGjPAXpw1zRGeRFMNla_nwRmmMxwGsKZaP1drg3mSqA,31921
|
|
33
|
+
zombie_escape/gameplay/state.py,sha256=pu_Vh41IEC6B95cbXrSp1H1jD5r-mBGLIK7aX6GsL3U,4733
|
|
34
|
+
zombie_escape/gameplay/survivors.py,sha256=BKWTvzMejP3sYpmVZGOLgp53DFGrMBpQ5RJDDueL8g0,12109
|
|
35
|
+
zombie_escape/gameplay/utils.py,sha256=NkAynBpu4VHuRGbEBDbA214WK92yquS6E_i7Y--cBV0,6439
|
|
36
|
+
zombie_escape/locales/ui.en.json,sha256=fHsEThNTKjVs3n1PEvdJLywxfk-HwZrHVAnnBPu5nZI,6505
|
|
37
|
+
zombie_escape/locales/ui.ja.json,sha256=ryOHPyiGxn8vGeDR7Q2ueIVoP-mA6dS1yDMhejjpPiQ,7079
|
|
38
|
+
zombie_escape/screens/__init__.py,sha256=BFLQzXqyrAhmm6b_2wlnK7lMm_n5HvBklVrzrJRwRn0,8387
|
|
39
|
+
zombie_escape/screens/game_over.py,sha256=uxDYm_w7RTd-H2yx-Mm2M8GwqTuOFpkCis-zIEhjdUo,6716
|
|
40
|
+
zombie_escape/screens/gameplay.py,sha256=-tzDcg9F8vNYyJhYk79LLaqNi-3X5BjoSTAc0kJ5V4U,16222
|
|
41
|
+
zombie_escape/screens/settings.py,sha256=qgcnq8k-yeRbqweT9GsIefKWKvjOON_Gs2_SCZChY-8,21739
|
|
42
|
+
zombie_escape/screens/title.py,sha256=1LUEMTmFLmJNL0TKTbnP2oRGWb6zUV28d8sQQo8i3Po,23118
|
|
43
|
+
zombie_escape-1.12.3.dist-info/METADATA,sha256=HvCRIuV6kQGAP2TkI2SYDlkR37iAS1T3R2Tvr05vdMU,10864
|
|
44
|
+
zombie_escape-1.12.3.dist-info/WHEEL,sha256=WLgqFyCfm_KASv4WHyYy0P3pM_m7J5L9k2skdKLirC8,87
|
|
45
|
+
zombie_escape-1.12.3.dist-info/entry_points.txt,sha256=JprxC-vvkBJgsOp0WJnGBZRJ_ESjjmyS-nsPExeiLHU,49
|
|
46
|
+
zombie_escape-1.12.3.dist-info/licenses/LICENSE.txt,sha256=q-cJYG_K766eXSxQ7txWcWQ6nS2OF6c3HTVLesHbesU,1104
|
|
47
|
+
zombie_escape-1.12.3.dist-info/RECORD,,
|
|
@@ -1,47 +0,0 @@
|
|
|
1
|
-
zombie_escape/__about__.py,sha256=9AQ-BExiJBAaloawh18ELrWgb_M2IPVgxQtdCIhI6rs,135
|
|
2
|
-
zombie_escape/__init__.py,sha256=YSQnUghet8jxSvaGmKfzHfXXLlnvWh_xk10WGTDO2HM,173
|
|
3
|
-
zombie_escape/colors.py,sha256=5MNq3MSBiSA2jNhyWIsgHU2qEo4wV0bTyD3-NDhUrbg,6631
|
|
4
|
-
zombie_escape/config.py,sha256=Ncvsz6HzBknSjecorkm7CrkrzWUIksD30ykLPueanyw,2008
|
|
5
|
-
zombie_escape/entities.py,sha256=apMwSzkdxUMhOC2Q1l-ZKCD-Dsi_F0abOBXOfN7bXa8,54020
|
|
6
|
-
zombie_escape/entities_constants.py,sha256=9DsEF67OW_k4OUzIcuTfMGGEtxaKbvz8w9evv7B7Jm8,3097
|
|
7
|
-
zombie_escape/font_utils.py,sha256=kkjcSlCTG3jO5zf5XUnirpJ-iL_Eg8ahzjZYGijF2JY,1206
|
|
8
|
-
zombie_escape/gameplay_constants.py,sha256=I5g2xsd4Rck4d5tbWae2bm6Yfwp4ZAgujDLnDMsHxgM,758
|
|
9
|
-
zombie_escape/input_utils.py,sha256=0SHENZi5y-ybSxUX569RHihI_xbQWSI0FQ1q1ZE9U1c,5795
|
|
10
|
-
zombie_escape/level_blueprints.py,sha256=VZieyhG4kWd1l6u7_Owy2FxhYt63pWpvsmLx5yB8GOs,10609
|
|
11
|
-
zombie_escape/level_constants.py,sha256=fSrPXfkuKHlv9XqmaRq6aR9UhjpqZK2iJJgMc-TXGXc,281
|
|
12
|
-
zombie_escape/localization.py,sha256=gp26FN_Od4eOeIK2aY0_QZ-9THw6yENh-cGTwglnMxw,6118
|
|
13
|
-
zombie_escape/models.py,sha256=JTE9IysbWZUv9YAXaK62pf6Z5BFVhx_YG_8UMQxSiXw,4813
|
|
14
|
-
zombie_escape/progress.py,sha256=WCFc7JeMY6noBjnTIFyHrXQJSM1j8PwyPA7S8ZQwjTE,1713
|
|
15
|
-
zombie_escape/render.py,sha256=pcVvAQ905ksQAwTlcAqnTx_UBTqCwzAe7A_xoxqcgBE,44064
|
|
16
|
-
zombie_escape/render_assets.py,sha256=66lRKQZ9fII6930WeQchIJRFeLLu7J3Cr155svpDrUM,16489
|
|
17
|
-
zombie_escape/render_constants.py,sha256=-a5KqakJBggA7PK-BvS0VyIZJ7IDp3gEuf_tJKghXvA,2779
|
|
18
|
-
zombie_escape/rng.py,sha256=gMAgpzYoNN1FxRG3aQ9fdXTDNAg48Rqz8YnB1nJ4Fpw,3787
|
|
19
|
-
zombie_escape/screen_constants.py,sha256=MJaTlSWfN4VtN6pMqPQ6LF34XdJm0wqYLuRwa1pQuAU,559
|
|
20
|
-
zombie_escape/stage_constants.py,sha256=cslgIeGGQlVmZw00bgdG_j8ywA00MFWSTQU3j6kR6Sk,7289
|
|
21
|
-
zombie_escape/world_grid.py,sha256=9ZKaur2fBOXiZEg5WlaAnoeHV6Lda092rJROraMW6zk,4553
|
|
22
|
-
zombie_escape/zombie_escape.py,sha256=mIrKb3iJed6KPem7fmcnL9yKkWWLIXTX5McoVcVIN8E,8492
|
|
23
|
-
zombie_escape/assets/fonts/Silkscreen-Regular.ttf,sha256=SVZ0CGAICeJRR-kiWsTzf0EOLfRadQaWxFAnUx-2Xxs,31960
|
|
24
|
-
zombie_escape/assets/fonts/misaki_gothic.ttf,sha256=CWPhHonV-kCaegSKUujqLWI9dkp5mEiPikKRERYRxOE,1171204
|
|
25
|
-
zombie_escape/gameplay/__init__.py,sha256=l89oVjZysKEyb18JNWsZmbO-YCOrSaG8Cq2yCPqnntQ,2351
|
|
26
|
-
zombie_escape/gameplay/ambient.py,sha256=hoCOz6ciyejU0nmJwdLqmVfaoo-01CrVSMRLpFMz93w,1446
|
|
27
|
-
zombie_escape/gameplay/constants.py,sha256=x_-b67fgvejZj00_lE-oJITcntb0Oi2ba2Zu9QyL3-0,1009
|
|
28
|
-
zombie_escape/gameplay/footprints.py,sha256=0yY6X3lI7bRL7kXS-ArWBqIipqrQdj8YJB3ryQuLrVE,1795
|
|
29
|
-
zombie_escape/gameplay/interactions.py,sha256=WisFHyi9IX-RM2IamZ8R0t51yluqTTnALnPdn8CRCn4,13246
|
|
30
|
-
zombie_escape/gameplay/layout.py,sha256=f_BpBULO57hedE6-0-bmWlIKOajkwKndR9LELNmF6Ck,8015
|
|
31
|
-
zombie_escape/gameplay/movement.py,sha256=3P7sdDkVdmZcQxK87RXNvnGmMF50u8TSKN2vkqkti7o,9131
|
|
32
|
-
zombie_escape/gameplay/spawn.py,sha256=YTr8pvNHmSWVcSSArtIYjixrNua3pcFNtdHnTW6gceg,27969
|
|
33
|
-
zombie_escape/gameplay/state.py,sha256=7PzW0wY7rTjnA96jY-yg1YvJ6cjttwiAFipiFl98HGo,4549
|
|
34
|
-
zombie_escape/gameplay/survivors.py,sha256=ruQqSiZZslARviUej_RQS3hlAnxA8DQZkE32fPPsHuk,11877
|
|
35
|
-
zombie_escape/gameplay/utils.py,sha256=4M9gkLbcE9nhUqLzBPGGF4nPSqZpbEhH4SjUZAwSd64,5805
|
|
36
|
-
zombie_escape/locales/ui.en.json,sha256=Q8Tfu7tuA26UGNheDjG35wtlkWHnKWbK7eGeWhgvyQ0,6219
|
|
37
|
-
zombie_escape/locales/ui.ja.json,sha256=6zVN-GjeIERah17DjZtxcjwqrpUZwSc-NugyNd8CpTY,6773
|
|
38
|
-
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zombie_escape/screens/game_over.py,sha256=fU60JWLd4JqbX0qg6qf2ziSLVaix4yCPip7VBQungvs,6693
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zombie_escape/screens/gameplay.py,sha256=mE3kjuN4hEpnTZIwHn2csDsGIUuRQKp3p6vSsoNhUzY,15235
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zombie_escape-1.10.1.dist-info/licenses/LICENSE.txt,sha256=q-cJYG_K766eXSxQ7txWcWQ6nS2OF6c3HTVLesHbesU,1104
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zombie_escape-1.10.1.dist-info/RECORD,,
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File without changes
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File without changes
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