zombie-escape 1.10.0__py3-none-any.whl → 1.12.0__py3-none-any.whl

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -119,6 +119,14 @@
119
119
  "stage13": {
120
120
  "name": "#13 相棒を救え 3",
121
121
  "description": "はぐれた相棒を救え。ゾンビの落下あり。"
122
+ },
123
+ "stage14": {
124
+ "name": "#14 崩落工場",
125
+ "description": "上階の床が崩れた工場。破壊しながら進め。"
126
+ },
127
+ "stage15": {
128
+ "name": "#15 分断ライン",
129
+ "description": "建物中央を分断する危険地帯。横断には注意。"
122
130
  }
123
131
  },
124
132
  "status": {
zombie_escape/models.py CHANGED
@@ -11,6 +11,7 @@ from pygame import sprite, surface
11
11
  from .entities_constants import ZOMBIE_AGING_DURATION_FRAMES
12
12
  from .gameplay_constants import (
13
13
  DEFAULT_FLASHLIGHT_SPAWN_COUNT,
14
+ DEFAULT_SHOES_SPAWN_COUNT,
14
15
  SURVIVOR_SPAWN_RATE,
15
16
  ZOMBIE_SPAWN_DELAY_MS,
16
17
  )
@@ -18,7 +19,7 @@ from .level_constants import DEFAULT_GRID_COLS, DEFAULT_GRID_ROWS
18
19
  from .localization import translate as tr
19
20
 
20
21
  if TYPE_CHECKING: # pragma: no cover - typing-only imports
21
- from .entities import Camera, Car, Flashlight, FuelCan, Player
22
+ from .entities import Camera, Car, Flashlight, FuelCan, Player, Shoes
22
23
 
23
24
 
24
25
  @dataclass
@@ -82,6 +83,7 @@ class ProgressState:
82
83
  elapsed_play_ms: int
83
84
  has_fuel: bool
84
85
  flashlight_count: int
86
+ shoes_count: int
85
87
  ambient_palette_key: str
86
88
  hint_expires_at: int
87
89
  hint_target_type: str | None
@@ -131,6 +133,7 @@ class GameData:
131
133
  level_height: int
132
134
  fuel: FuelCan | None = None
133
135
  flashlights: list[Flashlight] | None = None
136
+ shoes: list[Shoes] | None = None
134
137
  player: Player | None = None
135
138
  car: Car | None = None
136
139
  waiting_cars: list[Car] = field(default_factory=list)
@@ -153,6 +156,7 @@ class Stage:
153
156
  endurance_goal_ms: int = 0
154
157
  fuel_spawn_count: int = 1
155
158
  initial_flashlight_count: int = DEFAULT_FLASHLIGHT_SPAWN_COUNT
159
+ initial_shoes_count: int = DEFAULT_SHOES_SPAWN_COUNT
156
160
  survivor_spawn_rate: float = SURVIVOR_SPAWN_RATE
157
161
  spawn_interval_ms: int = ZOMBIE_SPAWN_DELAY_MS
158
162
  initial_interior_spawn_rate: float = 0.015
@@ -160,6 +164,7 @@ class Stage:
160
164
  interior_spawn_weight: float = 0.0
161
165
  interior_fall_spawn_weight: float = 0.0
162
166
  fall_spawn_zones: list[tuple[int, int, int, int]] = field(default_factory=list)
167
+ fall_spawn_floor_ratio: float = 0.0
163
168
  zombie_tracker_ratio: float = 0.0
164
169
  zombie_wall_follower_ratio: float = 0.0
165
170
  zombie_normal_ratio: float = 1.0