yta-video-opengl 0.0.1__py3-none-any.whl
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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"""
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Module to include video handling with OpenGL.
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"""
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def main():
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from yta_video_opengl.tests import video_modified_displayed_on_window, video_modified_stored
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#video_modified_displayed_on_window()
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video_modified_stored()
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if __name__ == '__main__':
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main()
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"""
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Manual tests that are working and are interesting
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to learn about the code, refactor and build
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classes.
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"""
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import av
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import glfw
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import moderngl
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import numpy as np
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from PIL import Image
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import time
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def video_modified_displayed_on_window():
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# -------- CONFIG --------
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VIDEO_PATH = "test_files/test_1.mp4" # Cambia por tu vídeo
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AMP = 0.05
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FREQ = 10.0
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SPEED = 2.0
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# ------------------------
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# Inicializar ventana GLFW
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if not glfw.init():
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raise RuntimeError("No se pudo inicializar GLFW")
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window = glfw.create_window(1280, 720, "Wave Shader Python", None, None)
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if not window:
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glfw.terminate()
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raise RuntimeError("No se pudo crear ventana GLFW")
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glfw.make_context_current(window)
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ctx = moderngl.create_context()
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# Shader GLSL
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prog = ctx.program(
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vertex_shader='''
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#version 330
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in vec2 in_pos;
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in vec2 in_uv;
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out vec2 v_uv;
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void main() {
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v_uv = in_uv;
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gl_Position = vec4(in_pos, 0.0, 1.0);
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}
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''',
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fragment_shader='''
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#version 330
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uniform sampler2D tex;
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uniform float time;
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uniform float amp;
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uniform float freq;
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uniform float speed;
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in vec2 v_uv;
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out vec4 f_color;
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void main() {
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float wave = sin(v_uv.x * freq + time * speed) * amp;
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vec2 uv = vec2(v_uv.x, v_uv.y + wave);
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f_color = texture(tex, uv);
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}
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'''
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)
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# Cuadrado a pantalla completa
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vertices = np.array([
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-1, -1, 0.0, 0.0,
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1, -1, 1.0, 0.0,
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-1, 1, 0.0, 1.0,
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1, 1, 1.0, 1.0,
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], dtype='f4')
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vbo = ctx.buffer(vertices.tobytes())
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vao = ctx.simple_vertex_array(prog, vbo, 'in_pos', 'in_uv')
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# Abrir vídeo con PyAV
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container = av.open(VIDEO_PATH)
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stream = container.streams.video[0]
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stream.thread_type = "AUTO"
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# Decodificar primer frame para crear textura
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first_frame = next(container.decode(stream))
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img = first_frame.to_image().transpose(Image.FLIP_TOP_BOTTOM).convert("RGB")
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tex = ctx.texture(img.size, 3, img.tobytes())
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tex.build_mipmaps()
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# Uniforms fijos
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prog['amp'].value = AMP
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prog['freq'].value = FREQ
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prog['speed'].value = SPEED
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start_time = time.time()
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# Render loop
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frame_iter = container.decode(stream)
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for frame in frame_iter:
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if glfw.window_should_close(window):
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break
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# Tiempo
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t = time.time() - start_time
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prog['time'].value = t
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# Convertir frame a textura
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img = frame.to_image().transpose(Image.FLIP_TOP_BOTTOM).convert("RGB")
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tex.write(img.tobytes())
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# Dibujar
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ctx.clear(0.1, 0.1, 0.1)
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tex.use()
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vao.render(moderngl.TRIANGLE_STRIP)
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glfw.swap_buffers(window)
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glfw.poll_events()
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glfw.terminate()
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def video_modified_stored():
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VIDEO_PATH = "test_files/test_1.mp4"
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OUTPUT_PATH = "test_files/output.mp4"
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AMP = 0.05
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FREQ = 10.0
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SPEED = 2.0
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# Crear contexto ModernGL sin ventana
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ctx = moderngl.create_standalone_context()
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# Shader de onda
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prog = ctx.program(
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vertex_shader='''
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#version 330
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in vec2 in_pos;
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in vec2 in_uv;
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out vec2 v_uv;
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void main() {
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v_uv = in_uv;
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gl_Position = vec4(in_pos, 0.0, 1.0);
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}
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''',
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fragment_shader='''
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#version 330
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uniform sampler2D tex;
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uniform float time;
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uniform float amp;
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uniform float freq;
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uniform float speed;
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in vec2 v_uv;
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out vec4 f_color;
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void main() {
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float wave = sin(v_uv.x * freq + time * speed) * amp;
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vec2 uv = vec2(v_uv.x, v_uv.y + wave);
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f_color = texture(tex, uv);
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}
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'''
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)
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# Quad
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vertices = np.array([
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-1, -1, 0.0, 0.0,
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1, -1, 1.0, 0.0,
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-1, 1, 0.0, 1.0,
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1, 1, 1.0, 1.0,
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], dtype='f4')
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vbo = ctx.buffer(vertices.tobytes())
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vao = ctx.simple_vertex_array(prog, vbo, 'in_pos', 'in_uv')
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# Abrir vídeo de entrada
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container = av.open(VIDEO_PATH)
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stream = container.streams.video[0]
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fps = stream.average_rate
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width = stream.width
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height = stream.height
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# Framebuffer para renderizar
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fbo = ctx.simple_framebuffer((width, height))
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fbo.use()
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# Decodificar primer frame y crear textura
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first_frame = next(container.decode(stream))
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img = first_frame.to_image().transpose(Image.FLIP_TOP_BOTTOM).convert("RGB")
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tex = ctx.texture(img.size, 3, img.tobytes())
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tex.build_mipmaps()
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# Uniforms
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prog['amp'].value = AMP
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prog['freq'].value = FREQ
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prog['speed'].value = SPEED
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# Abrir salida con PyAV (codificador H.264)
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output = av.open(OUTPUT_PATH, mode='w')
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out_stream = output.add_stream("libx264", rate=fps)
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out_stream.width = width
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out_stream.height = height
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out_stream.pix_fmt = "yuv420p"
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start_time = time.time()
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for frame in container.decode(stream):
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t = time.time() - start_time
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prog['time'].value = t
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# Subir frame a textura
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img = frame.to_image().transpose(Image.FLIP_TOP_BOTTOM).convert("RGB")
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tex.write(img.tobytes())
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# Renderizar con shader al framebuffer
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fbo.clear(0.0, 0.0, 0.0)
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tex.use()
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vao.render(moderngl.TRIANGLE_STRIP)
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# Leer píxeles del framebuffer
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data = fbo.read(components=3, alignment=1)
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img_out = Image.frombytes("RGB", (width, height), data).transpose(Image.FLIP_TOP_BOTTOM)
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# Convertir a frame de PyAV y escribir
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video_frame = av.VideoFrame.from_image(img_out)
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packet = out_stream.encode(video_frame)
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if packet:
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output.mux(packet)
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# Vaciar buffers de codificación
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packet = out_stream.encode(None)
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if packet:
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output.mux(packet)
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output.close()
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print(f"Vídeo guardado en {OUTPUT_PATH}")
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Copyright (c) 2018 The Python Packaging Authority
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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Metadata-Version: 2.3
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Name: yta-video-opengl
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Version: 0.0.1
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Summary: Youtube Autonomous Video OpenGL Module
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Author: danialcala94
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Author-email: danielalcalavalera@gmail.com
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Requires-Python: ==3.9
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Classifier: Programming Language :: Python :: 3
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Classifier: Programming Language :: Python :: 3.9
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Requires-Dist: av (>=0.0.1,<19.0.0)
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Requires-Dist: glfw (>=0.0.1,<9.0.0)
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Requires-Dist: moderngl (>=0.0.1,<9.0.0)
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Requires-Dist: numpy (>=0.0.1,<9.0.0)
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Requires-Dist: pillow (>=0.0.1,<19.0.0)
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Requires-Dist: yta_validation (>=0.0.1,<1.0.0)
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Description-Content-Type: text/markdown
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# Youtube Autonomous Video OpenGL Module
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The way to handle videos with OpenGL.
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yta_video_opengl/__init__.py,sha256=Xb1dwLlYPh_sttMNyKsuP81ie5RXhuQf6AM_XvsUuWE,284
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yta_video_opengl/tests.py,sha256=INSGzF7EcYqtUdN4SN39KOmXsAME4Sg7eJFbMmfmXx4,6292
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yta_video_opengl-0.0.1.dist-info/LICENSE,sha256=6kbiFSfobTZ7beWiKnHpN902HgBx-Jzgcme0SvKqhKY,1091
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yta_video_opengl-0.0.1.dist-info/METADATA,sha256=W4DX2yB9bfprIBGH-wgd2B0CM8N6dZlupkkkkKtIirY,653
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yta_video_opengl-0.0.1.dist-info/WHEEL,sha256=XbeZDeTWKc1w7CSIyre5aMDU_-PohRwTQceYnisIYYY,88
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yta_video_opengl-0.0.1.dist-info/RECORD,,
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