xinference 0.5.4__py3-none-any.whl → 0.5.6__py3-none-any.whl
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- xinference/_version.py +3 -3
- xinference/constants.py +10 -4
- xinference/core/supervisor.py +2 -0
- xinference/model/embedding/core.py +22 -19
- xinference/model/embedding/model_spec_modelscope.json +3 -3
- xinference/model/llm/core.py +9 -1
- xinference/model/llm/llm_family.json +77 -26
- xinference/model/llm/llm_family.py +21 -5
- xinference/model/llm/llm_family_modelscope.json +70 -10
- xinference/model/llm/utils.py +14 -0
- xinference/model/llm/vllm/core.py +6 -3
- xinference/model/utils.py +26 -0
- xinference/web/ui/build/asset-manifest.json +3 -3
- xinference/web/ui/build/index.html +1 -1
- xinference/web/ui/build/static/js/main.7bff9ac0.js +3 -0
- xinference/web/ui/build/static/js/{main.b403a2d3.js.LICENSE.txt → main.7bff9ac0.js.LICENSE.txt} +0 -8
- xinference/web/ui/build/static/js/main.7bff9ac0.js.map +1 -0
- xinference/web/ui/node_modules/.cache/babel-loader/007aa6dc226418867f69cb4654f3df7f2987d9af34e8dcf0dfa6b01a03b9ac9e.json +1 -0
- xinference/web/ui/node_modules/.cache/babel-loader/00e254b6a0b735637cb0e92f010e7fa8ab84cf266832ded0f5fafe2b3dcd4fb3.json +1 -0
- xinference/web/ui/node_modules/.cache/babel-loader/021ab8f0ce19167c5eedb98bfa83cdca274808902e39d3d1484a04a133a92778.json +1 -0
- xinference/web/ui/node_modules/.cache/babel-loader/03b43e29d824bbd7550eeb3170c7e5d856f93a2a759b81b917ef74e90fdbfda2.json +1 -0
- xinference/web/ui/node_modules/.cache/babel-loader/03c95099afb8127d9806f7763c73f64861212b554f30027b06f44eea17493bdc.json +1 -0
- xinference/web/ui/node_modules/.cache/babel-loader/0440a8672790d72865485fe71b87b1f11a946b61d5766546fb34789baeff68d4.json +1 -0
- xinference/web/ui/node_modules/.cache/babel-loader/044d2d65ddd2ebf91560273dd617cf65183e8c39d1b77819b299b795cadd9f31.json +1 -0
- xinference/web/ui/node_modules/.cache/babel-loader/04e8c34e518d22ff7969098fae4c34e50c58f78fe04a7c7b9cc424154df6481f.json +1 -0
- xinference/web/ui/node_modules/.cache/babel-loader/055d9abd7ca9fa49aa75bc61b659b309265b2b30844b7918fcaf04bd429a7716.json +1 -0
- xinference/web/ui/node_modules/.cache/babel-loader/0650bbdea7a2913dd0ef4792dc8fbc2662dc2ae1022f8408ee0e362cb656fb64.json +1 -0
- xinference/web/ui/node_modules/.cache/babel-loader/0783efd7b032545c1cb723ef3fc3eef56c63bc93c762a45fc50ef06e0e105f55.json +1 -0
- xinference/web/ui/node_modules/.cache/babel-loader/07e9fc0144751691b1b1301d17ab7259ccb31080fbd76c91a6468056727df42a.json +1 -0
- xinference/web/ui/node_modules/.cache/babel-loader/08f5edeb2ac912deb3fa0a392b9d19e7e55d0c1795160a6cc4e5b1937ce53b95.json +1 -0
- xinference/web/ui/node_modules/.cache/babel-loader/0999a1a11edc2b343c079f2ce3982dbadf18085fbc9b4d748421f58eb25a2869.json +1 -0
- xinference/web/ui/node_modules/.cache/babel-loader/0adad919fcdce23c415886a58bb81e1904a5b0b17ca4a1ca586367dc4f589cad.json +1 -0
- xinference/web/ui/node_modules/.cache/babel-loader/0b4137217a950b768bd6c0a27e09baca454205ff69792e8cf44394616bf20e19.json +1 -0
- xinference/web/ui/node_modules/.cache/babel-loader/0b5de627ea797466b86799447a0570520184d887f485a763d6e8dbf0c82d5dfc.json +1 -0
- xinference/web/ui/node_modules/.cache/babel-loader/0bc092f8ea56e4e31f3e5b6ab63c5fdd595dba3e2272e825c364a157ce955a9c.json +1 -0
- xinference/web/ui/node_modules/.cache/babel-loader/0de636071402608cf0cd659bc25b54975d973247d1946e35ebed2724c7e8a003.json +1 -0
- xinference/web/ui/node_modules/.cache/babel-loader/0ec1a62549c206ad367e0d43382c144bb8b4bf76ff28ebe7b618638f657bf1e6.json +1 -0
- xinference/web/ui/node_modules/.cache/babel-loader/0ee9775486b0243f7a23cbdc7692c1d26ed4867c71f354753aca199379ff0bdb.json +1 -0
- xinference/web/ui/node_modules/.cache/babel-loader/103d075ff78c65983f4f95b9525bc048d6c93ddb72ce35df1b0c74ec545d18d1.json +1 -0
- xinference/web/ui/node_modules/.cache/babel-loader/105dd885066e76ba3903a1f27377c0c7251b500fc0a1af3e156d8daf07768846.json +1 -0
- xinference/web/ui/node_modules/.cache/babel-loader/111599becdd03b4c5f103fc8481b6b246c14d50dc5fbcec93e7533424b5d3fb4.json +1 -0
- xinference/web/ui/node_modules/.cache/babel-loader/119f3217d7c6efcb5e1f55f4b783d66a51433bd90f56ed2fdc7226b6d0174450.json +1 -0
- xinference/web/ui/node_modules/.cache/babel-loader/11d55e3c827508ee8aca51952bbecd66a7a15701c20642c08ce3a1a325bf442e.json +1 -0
- xinference/web/ui/node_modules/.cache/babel-loader/1247b8803a25620b31237fc59695e41db5bdcb04ec6adcc8c3c613351c736d44.json +1 -0
- xinference/web/ui/node_modules/.cache/babel-loader/13778e7ea97798530e725ca6ccf5380e245a6e82757a249b74bb9b8c3daaa2c3.json +1 -0
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- xinference/web/ui/node_modules/.cache/babel-loader/162aa3e0eb940de077ef3b3671d5ba3a4473e42a592e7820e2218c7c75d5a28c.json +1 -0
- xinference/web/ui/node_modules/.cache/babel-loader/16f383a9a9c23ede9e14d6568f91ae9db081978f86c31d2578f5a656791c711a.json +1 -0
- xinference/web/ui/node_modules/.cache/babel-loader/186b515e5d45fac7c5c2ec43bbe5d538f837a44e6204570c6db15359cb6e505f.json +1 -0
- xinference/web/ui/node_modules/.cache/babel-loader/18b3d28a2692ab4f2d05254221f53b3c13259435bd98cb90ff5d7250d93f11e0.json +1 -0
- xinference/web/ui/node_modules/.cache/babel-loader/18bb978100158d5723fd5a466e32d16bce236fc3b1d68dd0e96343a2b1de45d7.json +1 -0
- xinference/web/ui/node_modules/.cache/babel-loader/1aa779eb94dabe65cb9e4328538b8eb2f478d9c5812cc300494d8bb7e85387a2.json +1 -0
- xinference/web/ui/node_modules/.cache/babel-loader/1b48209ff93992c902b776ae7ed2e357be597e40e3abb0aba2d416f5ef7ce8da.json +1 -0
- xinference/web/ui/node_modules/.cache/babel-loader/1bb839ffeb39ed12367c179fbf3b784e20f6f98fb87c597717bc11ebe3201c59.json +1 -0
- xinference/web/ui/node_modules/.cache/babel-loader/1c680e742ed09de2abb1ac27defea8f4aaf981d025d990a12222ba3c96776f54.json +1 -0
- xinference/web/ui/node_modules/.cache/babel-loader/1d254b93e5b64f9fe328ed2501e8d9b840550ca92803b792edf8fbb515194ab2.json +1 -0
- xinference/web/ui/node_modules/.cache/babel-loader/1ecb7ce2bc103bec0d1a9f0cb07132e5ec7731d974998c465798c0e15cafb924.json +1 -0
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- xinference/web/ui/node_modules/.cache/babel-loader/21f1cb8c56138744e95169ae2b5cc74f19da4e06c6869ef44830ca65f9d023d5.json +1 -0
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- xinference/web/ui/node_modules/.cache/babel-loader/229cdc5776bf96443834725200efe4e6d1723e9b8e24a2aef9c11c858798d9ff.json +1 -0
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- {xinference-0.5.4.dist-info → xinference-0.5.6.dist-info}/WHEEL +0 -0
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{"ast":null,"code":"import _objectWithoutProperties from \"/home/runner/work/inference/inference/xinference/web/ui/node_modules/@babel/runtime/helpers/esm/objectWithoutProperties.js\";\nimport _toConsumableArray from \"/home/runner/work/inference/inference/xinference/web/ui/node_modules/@babel/runtime/helpers/esm/toConsumableArray.js\";\nimport _regeneratorRuntime from \"/home/runner/work/inference/inference/xinference/web/ui/node_modules/@babel/runtime/helpers/esm/regeneratorRuntime.js\";\nimport _defineProperty from \"/home/runner/work/inference/inference/xinference/web/ui/node_modules/@babel/runtime/helpers/esm/defineProperty.js\";\nimport _objectSpread from \"/home/runner/work/inference/inference/xinference/web/ui/node_modules/@babel/runtime/helpers/esm/objectSpread2.js\";\nimport _asyncToGenerator from \"/home/runner/work/inference/inference/xinference/web/ui/node_modules/@babel/runtime/helpers/esm/asyncToGenerator.js\";\nvar _excluded = [\"crossAxis\", \"alignment\", \"allowedPlacements\", \"autoAlignment\"],\n _excluded2 = [\"mainAxis\", \"crossAxis\", \"fallbackPlacements\", \"fallbackStrategy\", \"fallbackAxisSideDirection\", \"flipAlignment\"],\n _excluded3 = [\"strategy\"],\n _excluded4 = [\"mainAxis\", \"crossAxis\", \"limiter\"],\n _excluded5 = [\"apply\"];\nimport { getSideAxis, getAlignmentAxis, getAxisLength, getSide, getAlignment, evaluate, getPaddingObject, rectToClientRect, min, clamp, placements, getAlignmentSides, getOppositeAlignmentPlacement, getOppositePlacement, getExpandedPlacements, getOppositeAxisPlacements, sides, max, getOppositeAxis } from '@floating-ui/utils';\nexport { rectToClientRect } from '@floating-ui/utils';\nfunction computeCoordsFromPlacement(_ref, placement, rtl) {\n var reference = _ref.reference,\n floating = _ref.floating;\n var sideAxis = getSideAxis(placement);\n var alignmentAxis = getAlignmentAxis(placement);\n var alignLength = getAxisLength(alignmentAxis);\n var side = getSide(placement);\n var isVertical = sideAxis === 'y';\n var commonX = reference.x + reference.width / 2 - floating.width / 2;\n var commonY = reference.y + reference.height / 2 - floating.height / 2;\n var commonAlign = reference[alignLength] / 2 - floating[alignLength] / 2;\n var coords;\n switch (side) {\n case 'top':\n coords = {\n x: commonX,\n y: reference.y - floating.height\n };\n break;\n case 'bottom':\n coords = {\n x: commonX,\n y: reference.y + reference.height\n };\n break;\n case 'right':\n coords = {\n x: reference.x + reference.width,\n y: commonY\n };\n break;\n case 'left':\n coords = {\n x: reference.x - floating.width,\n y: commonY\n };\n break;\n default:\n coords = {\n x: reference.x,\n y: reference.y\n };\n }\n switch (getAlignment(placement)) {\n case 'start':\n coords[alignmentAxis] -= commonAlign * (rtl && isVertical ? -1 : 1);\n break;\n case 'end':\n coords[alignmentAxis] += commonAlign * (rtl && isVertical ? -1 : 1);\n break;\n }\n return coords;\n}\n\n/**\n * Computes the `x` and `y` coordinates that will place the floating element\n * next to a reference element when it is given a certain positioning strategy.\n *\n * This export does not have any `platform` interface logic. You will need to\n * write one for the platform you are using Floating UI with.\n */\nvar computePosition = /*#__PURE__*/function () {\n var _ref2 = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee(reference, floating, config) {\n var _config$placement, placement, _config$strategy, strategy, _config$middleware, middleware, platform, validMiddleware, rtl, rects, _computeCoordsFromPla, x, y, statefulPlacement, middlewareData, resetCount, i, _validMiddleware$i, name, fn, _yield$fn, nextX, nextY, data, reset, _computeCoordsFromPla2;\n return _regeneratorRuntime().wrap(function _callee$(_context) {\n while (1) switch (_context.prev = _context.next) {\n case 0:\n _config$placement = config.placement, placement = _config$placement === void 0 ? 'bottom' : _config$placement, _config$strategy = config.strategy, strategy = _config$strategy === void 0 ? 'absolute' : _config$strategy, _config$middleware = config.middleware, middleware = _config$middleware === void 0 ? [] : _config$middleware, platform = config.platform;\n validMiddleware = middleware.filter(Boolean);\n _context.next = 4;\n return platform.isRTL == null ? void 0 : platform.isRTL(floating);\n case 4:\n rtl = _context.sent;\n _context.next = 7;\n return platform.getElementRects({\n reference: reference,\n floating: floating,\n strategy: strategy\n });\n case 7:\n rects = _context.sent;\n _computeCoordsFromPla = computeCoordsFromPlacement(rects, placement, rtl), x = _computeCoordsFromPla.x, y = _computeCoordsFromPla.y;\n statefulPlacement = placement;\n middlewareData = {};\n resetCount = 0;\n i = 0;\n case 13:\n if (!(i < validMiddleware.length)) {\n _context.next = 46;\n break;\n }\n _validMiddleware$i = validMiddleware[i], name = _validMiddleware$i.name, fn = _validMiddleware$i.fn;\n _context.next = 17;\n return fn({\n x: x,\n y: y,\n initialPlacement: placement,\n placement: statefulPlacement,\n strategy: strategy,\n middlewareData: middlewareData,\n rects: rects,\n platform: platform,\n elements: {\n reference: reference,\n floating: floating\n }\n });\n case 17:\n _yield$fn = _context.sent;\n nextX = _yield$fn.x;\n nextY = _yield$fn.y;\n data = _yield$fn.data;\n reset = _yield$fn.reset;\n x = nextX != null ? nextX : x;\n y = nextY != null ? nextY : y;\n middlewareData = _objectSpread(_objectSpread({}, middlewareData), {}, _defineProperty({}, name, _objectSpread(_objectSpread({}, middlewareData[name]), data)));\n if (!(reset && resetCount <= 50)) {\n _context.next = 43;\n break;\n }\n resetCount++;\n if (!(typeof reset === 'object')) {\n _context.next = 41;\n break;\n }\n if (reset.placement) {\n statefulPlacement = reset.placement;\n }\n if (!reset.rects) {\n _context.next = 38;\n break;\n }\n if (!(reset.rects === true)) {\n _context.next = 36;\n break;\n }\n _context.next = 33;\n return platform.getElementRects({\n reference: reference,\n floating: floating,\n strategy: strategy\n });\n case 33:\n _context.t0 = _context.sent;\n _context.next = 37;\n break;\n case 36:\n _context.t0 = reset.rects;\n case 37:\n rects = _context.t0;\n case 38:\n _computeCoordsFromPla2 = computeCoordsFromPlacement(rects, statefulPlacement, rtl);\n x = _computeCoordsFromPla2.x;\n y = _computeCoordsFromPla2.y;\n case 41:\n i = -1;\n return _context.abrupt(\"continue\", 43);\n case 43:\n i++;\n _context.next = 13;\n break;\n case 46:\n return _context.abrupt(\"return\", {\n x: x,\n y: y,\n placement: statefulPlacement,\n strategy: strategy,\n middlewareData: middlewareData\n });\n case 47:\n case \"end\":\n return _context.stop();\n }\n }, _callee);\n }));\n return function computePosition(_x, _x2, _x3) {\n return _ref2.apply(this, arguments);\n };\n}();\n\n/**\n * Resolves with an object of overflow side offsets that determine how much the\n * element is overflowing a given clipping boundary on each side.\n * - positive = overflowing the boundary by that number of pixels\n * - negative = how many pixels left before it will overflow\n * - 0 = lies flush with the boundary\n * @see https://floating-ui.com/docs/detectOverflow\n */\nfunction detectOverflow(_x4, _x5) {\n return _detectOverflow.apply(this, arguments);\n}\n/**\n * Provides data to position an inner element of the floating element so that it\n * appears centered to the reference element.\n * @see https://floating-ui.com/docs/arrow\n */\nfunction _detectOverflow() {\n _detectOverflow = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee10(state, options) {\n var _await$platform$isEle, x, y, platform, rects, elements, strategy, _evaluate8, _evaluate8$boundary, boundary, _evaluate8$rootBounda, rootBoundary, _evaluate8$elementCon, elementContext, _evaluate8$altBoundar, altBoundary, _evaluate8$padding, padding, paddingObject, altContext, element, clippingClientRect, rect, offsetParent, offsetScale, elementClientRect;\n return _regeneratorRuntime().wrap(function _callee10$(_context10) {\n while (1) switch (_context10.prev = _context10.next) {\n case 0:\n if (options === void 0) {\n options = {};\n }\n x = state.x, y = state.y, platform = state.platform, rects = state.rects, elements = state.elements, strategy = state.strategy;\n _evaluate8 = evaluate(options, state), _evaluate8$boundary = _evaluate8.boundary, boundary = _evaluate8$boundary === void 0 ? 'clippingAncestors' : _evaluate8$boundary, _evaluate8$rootBounda = _evaluate8.rootBoundary, rootBoundary = _evaluate8$rootBounda === void 0 ? 'viewport' : _evaluate8$rootBounda, _evaluate8$elementCon = _evaluate8.elementContext, elementContext = _evaluate8$elementCon === void 0 ? 'floating' : _evaluate8$elementCon, _evaluate8$altBoundar = _evaluate8.altBoundary, altBoundary = _evaluate8$altBoundar === void 0 ? false : _evaluate8$altBoundar, _evaluate8$padding = _evaluate8.padding, padding = _evaluate8$padding === void 0 ? 0 : _evaluate8$padding;\n paddingObject = getPaddingObject(padding);\n altContext = elementContext === 'floating' ? 'reference' : 'floating';\n element = elements[altBoundary ? altContext : elementContext];\n _context10.t0 = rectToClientRect;\n _context10.t1 = platform;\n _context10.next = 10;\n return platform.isElement == null ? void 0 : platform.isElement(element);\n case 10:\n _context10.t2 = _await$platform$isEle = _context10.sent;\n if (!(_context10.t2 != null)) {\n _context10.next = 15;\n break;\n }\n _context10.t3 = _await$platform$isEle;\n _context10.next = 16;\n break;\n case 15:\n _context10.t3 = true;\n case 16:\n if (!_context10.t3) {\n _context10.next = 20;\n break;\n }\n _context10.t4 = element;\n _context10.next = 26;\n break;\n case 20:\n _context10.t5 = element.contextElement;\n if (_context10.t5) {\n _context10.next = 25;\n break;\n }\n _context10.next = 24;\n return platform.getDocumentElement == null ? void 0 : platform.getDocumentElement(elements.floating);\n case 24:\n _context10.t5 = _context10.sent;\n case 25:\n _context10.t4 = _context10.t5;\n case 26:\n _context10.t6 = _context10.t4;\n _context10.t7 = boundary;\n _context10.t8 = rootBoundary;\n _context10.t9 = strategy;\n _context10.t10 = {\n element: _context10.t6,\n boundary: _context10.t7,\n rootBoundary: _context10.t8,\n strategy: _context10.t9\n };\n _context10.next = 33;\n return _context10.t1.getClippingRect.call(_context10.t1, _context10.t10);\n case 33:\n _context10.t11 = _context10.sent;\n clippingClientRect = (0, _context10.t0)(_context10.t11);\n rect = elementContext === 'floating' ? _objectSpread(_objectSpread({}, rects.floating), {}, {\n x: x,\n y: y\n }) : rects.reference;\n _context10.next = 38;\n return platform.getOffsetParent == null ? void 0 : platform.getOffsetParent(elements.floating);\n case 38:\n offsetParent = _context10.sent;\n _context10.next = 41;\n return platform.isElement == null ? void 0 : platform.isElement(offsetParent);\n case 41:\n if (!_context10.sent) {\n _context10.next = 50;\n break;\n }\n _context10.next = 44;\n return platform.getScale == null ? void 0 : platform.getScale(offsetParent);\n case 44:\n _context10.t13 = _context10.sent;\n if (_context10.t13) {\n _context10.next = 47;\n break;\n }\n _context10.t13 = {\n x: 1,\n y: 1\n };\n case 47:\n _context10.t12 = _context10.t13;\n _context10.next = 51;\n break;\n case 50:\n _context10.t12 = {\n x: 1,\n y: 1\n };\n case 51:\n offsetScale = _context10.t12;\n _context10.t14 = rectToClientRect;\n if (!platform.convertOffsetParentRelativeRectToViewportRelativeRect) {\n _context10.next = 59;\n break;\n }\n _context10.next = 56;\n return platform.convertOffsetParentRelativeRectToViewportRelativeRect({\n rect: rect,\n offsetParent: offsetParent,\n strategy: strategy\n });\n case 56:\n _context10.t15 = _context10.sent;\n _context10.next = 60;\n break;\n case 59:\n _context10.t15 = rect;\n case 60:\n _context10.t16 = _context10.t15;\n elementClientRect = (0, _context10.t14)(_context10.t16);\n return _context10.abrupt(\"return\", {\n top: (clippingClientRect.top - elementClientRect.top + paddingObject.top) / offsetScale.y,\n bottom: (elementClientRect.bottom - clippingClientRect.bottom + paddingObject.bottom) / offsetScale.y,\n left: (clippingClientRect.left - elementClientRect.left + paddingObject.left) / offsetScale.x,\n right: (elementClientRect.right - clippingClientRect.right + paddingObject.right) / offsetScale.x\n });\n case 63:\n case \"end\":\n return _context10.stop();\n }\n }, _callee10);\n }));\n return _detectOverflow.apply(this, arguments);\n}\nvar arrow = function arrow(options) {\n return {\n name: 'arrow',\n options: options,\n fn: function fn(state) {\n return _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee2() {\n var _objectSpread3, _ref4;\n var x, y, placement, rects, platform, elements, middlewareData, _ref3, element, _ref3$padding, padding, paddingObject, coords, axis, length, arrowDimensions, isYAxis, minProp, maxProp, clientProp, endDiff, startDiff, arrowOffsetParent, clientSize, centerToReference, largestPossiblePadding, minPadding, maxPadding, min$1, max, center, offset, shouldAddOffset, alignmentOffset;\n return _regeneratorRuntime().wrap(function _callee2$(_context2) {\n while (1) switch (_context2.prev = _context2.next) {\n case 0:\n x = state.x, y = state.y, placement = state.placement, rects = state.rects, platform = state.platform, elements = state.elements, middlewareData = state.middlewareData; // Since `element` is required, we don't Partial<> the type.\n _ref3 = evaluate(options, state) || {}, element = _ref3.element, _ref3$padding = _ref3.padding, padding = _ref3$padding === void 0 ? 0 : _ref3$padding;\n if (!(element == null)) {\n _context2.next = 4;\n break;\n }\n return _context2.abrupt(\"return\", {});\n case 4:\n paddingObject = getPaddingObject(padding);\n coords = {\n x: x,\n y: y\n };\n axis = getAlignmentAxis(placement);\n length = getAxisLength(axis);\n _context2.next = 10;\n return platform.getDimensions(element);\n case 10:\n arrowDimensions = _context2.sent;\n isYAxis = axis === 'y';\n minProp = isYAxis ? 'top' : 'left';\n maxProp = isYAxis ? 'bottom' : 'right';\n clientProp = isYAxis ? 'clientHeight' : 'clientWidth';\n endDiff = rects.reference[length] + rects.reference[axis] - coords[axis] - rects.floating[length];\n startDiff = coords[axis] - rects.reference[axis];\n _context2.next = 19;\n return platform.getOffsetParent == null ? void 0 : platform.getOffsetParent(element);\n case 19:\n arrowOffsetParent = _context2.sent;\n clientSize = arrowOffsetParent ? arrowOffsetParent[clientProp] : 0; // DOM platform can return `window` as the `offsetParent`.\n _context2.t0 = !clientSize;\n if (_context2.t0) {\n _context2.next = 26;\n break;\n }\n _context2.next = 25;\n return platform.isElement == null ? void 0 : platform.isElement(arrowOffsetParent);\n case 25:\n _context2.t0 = !_context2.sent;\n case 26:\n if (!_context2.t0) {\n _context2.next = 28;\n break;\n }\n clientSize = elements.floating[clientProp] || rects.floating[length];\n case 28:\n centerToReference = endDiff / 2 - startDiff / 2; // If the padding is large enough that it causes the arrow to no longer be\n // centered, modify the padding so that it is centered.\n largestPossiblePadding = clientSize / 2 - arrowDimensions[length] / 2 - 1;\n minPadding = min(paddingObject[minProp], largestPossiblePadding);\n maxPadding = min(paddingObject[maxProp], largestPossiblePadding); // Make sure the arrow doesn't overflow the floating element if the center\n // point is outside the floating element's bounds.\n min$1 = minPadding;\n max = clientSize - arrowDimensions[length] - maxPadding;\n center = clientSize / 2 - arrowDimensions[length] / 2 + centerToReference;\n offset = clamp(min$1, center, max); // If the reference is small enough that the arrow's padding causes it to\n // to point to nothing for an aligned placement, adjust the offset of the\n // floating element itself. To ensure `shift()` continues to take action,\n // a single reset is performed when this is true.\n shouldAddOffset = !middlewareData.arrow && getAlignment(placement) != null && center != offset && rects.reference[length] / 2 - (center < min$1 ? minPadding : maxPadding) - arrowDimensions[length] / 2 < 0;\n alignmentOffset = shouldAddOffset ? center < min$1 ? center - min$1 : center - max : 0;\n return _context2.abrupt(\"return\", (_ref4 = {}, _defineProperty(_ref4, axis, coords[axis] + alignmentOffset), _defineProperty(_ref4, \"data\", _objectSpread((_objectSpread3 = {}, _defineProperty(_objectSpread3, axis, offset), _defineProperty(_objectSpread3, \"centerOffset\", center - offset - alignmentOffset), _objectSpread3), shouldAddOffset && {\n alignmentOffset: alignmentOffset\n })), _defineProperty(_ref4, \"reset\", shouldAddOffset), _ref4));\n case 39:\n case \"end\":\n return _context2.stop();\n }\n }, _callee2);\n }))();\n }\n };\n};\nfunction getPlacementList(alignment, autoAlignment, allowedPlacements) {\n var allowedPlacementsSortedByAlignment = alignment ? [].concat(_toConsumableArray(allowedPlacements.filter(function (placement) {\n return getAlignment(placement) === alignment;\n })), _toConsumableArray(allowedPlacements.filter(function (placement) {\n return getAlignment(placement) !== alignment;\n }))) : allowedPlacements.filter(function (placement) {\n return getSide(placement) === placement;\n });\n return allowedPlacementsSortedByAlignment.filter(function (placement) {\n if (alignment) {\n return getAlignment(placement) === alignment || (autoAlignment ? getOppositeAlignmentPlacement(placement) !== placement : false);\n }\n return true;\n });\n}\n/**\n * Optimizes the visibility of the floating element by choosing the placement\n * that has the most space available automatically, without needing to specify a\n * preferred placement. Alternative to `flip`.\n * @see https://floating-ui.com/docs/autoPlacement\n */\nvar autoPlacement = function autoPlacement(options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'autoPlacement',\n options: options,\n fn: function fn(state) {\n return _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee3() {\n var _middlewareData$autoP, _middlewareData$autoP2, _placementsThatFitOnE, rects, middlewareData, placement, platform, elements, _evaluate, _evaluate$crossAxis, crossAxis, alignment, _evaluate$allowedPlac, allowedPlacements, _evaluate$autoAlignme, autoAlignment, detectOverflowOptions, placements$1, overflow, currentIndex, currentPlacement, alignmentSides, currentOverflows, allOverflows, nextPlacement, placementsSortedByMostSpace, placementsThatFitOnEachSide, resetPlacement;\n return _regeneratorRuntime().wrap(function _callee3$(_context3) {\n while (1) switch (_context3.prev = _context3.next) {\n case 0:\n rects = state.rects, middlewareData = state.middlewareData, placement = state.placement, platform = state.platform, elements = state.elements;\n _evaluate = evaluate(options, state), _evaluate$crossAxis = _evaluate.crossAxis, crossAxis = _evaluate$crossAxis === void 0 ? false : _evaluate$crossAxis, alignment = _evaluate.alignment, _evaluate$allowedPlac = _evaluate.allowedPlacements, allowedPlacements = _evaluate$allowedPlac === void 0 ? placements : _evaluate$allowedPlac, _evaluate$autoAlignme = _evaluate.autoAlignment, autoAlignment = _evaluate$autoAlignme === void 0 ? true : _evaluate$autoAlignme, detectOverflowOptions = _objectWithoutProperties(_evaluate, _excluded);\n placements$1 = alignment !== undefined || allowedPlacements === placements ? getPlacementList(alignment || null, autoAlignment, allowedPlacements) : allowedPlacements;\n _context3.next = 5;\n return detectOverflow(state, detectOverflowOptions);\n case 5:\n overflow = _context3.sent;\n currentIndex = ((_middlewareData$autoP = middlewareData.autoPlacement) == null ? void 0 : _middlewareData$autoP.index) || 0;\n currentPlacement = placements$1[currentIndex];\n if (!(currentPlacement == null)) {\n _context3.next = 10;\n break;\n }\n return _context3.abrupt(\"return\", {});\n case 10:\n _context3.t0 = getAlignmentSides;\n _context3.t1 = currentPlacement;\n _context3.t2 = rects;\n _context3.next = 15;\n return platform.isRTL == null ? void 0 : platform.isRTL(elements.floating);\n case 15:\n _context3.t3 = _context3.sent;\n alignmentSides = (0, _context3.t0)(_context3.t1, _context3.t2, _context3.t3);\n if (!(placement !== currentPlacement)) {\n _context3.next = 19;\n break;\n }\n return _context3.abrupt(\"return\", {\n reset: {\n placement: placements$1[0]\n }\n });\n case 19:\n currentOverflows = [overflow[getSide(currentPlacement)], overflow[alignmentSides[0]], overflow[alignmentSides[1]]];\n allOverflows = [].concat(_toConsumableArray(((_middlewareData$autoP2 = middlewareData.autoPlacement) == null ? void 0 : _middlewareData$autoP2.overflows) || []), [{\n placement: currentPlacement,\n overflows: currentOverflows\n }]);\n nextPlacement = placements$1[currentIndex + 1]; // There are more placements to check.\n if (!nextPlacement) {\n _context3.next = 24;\n break;\n }\n return _context3.abrupt(\"return\", {\n data: {\n index: currentIndex + 1,\n overflows: allOverflows\n },\n reset: {\n placement: nextPlacement\n }\n });\n case 24:\n placementsSortedByMostSpace = allOverflows.map(function (d) {\n var alignment = getAlignment(d.placement);\n return [d.placement, alignment && crossAxis ?\n // Check along the mainAxis and main crossAxis side.\n d.overflows.slice(0, 2).reduce(function (acc, v) {\n return acc + v;\n }, 0) :\n // Check only the mainAxis.\n d.overflows[0], d.overflows];\n }).sort(function (a, b) {\n return a[1] - b[1];\n });\n placementsThatFitOnEachSide = placementsSortedByMostSpace.filter(function (d) {\n return d[2].slice(0,\n // Aligned placements should not check their opposite crossAxis\n // side.\n getAlignment(d[0]) ? 2 : 3).every(function (v) {\n return v <= 0;\n });\n });\n resetPlacement = ((_placementsThatFitOnE = placementsThatFitOnEachSide[0]) == null ? void 0 : _placementsThatFitOnE[0]) || placementsSortedByMostSpace[0][0];\n if (!(resetPlacement !== placement)) {\n _context3.next = 29;\n break;\n }\n return _context3.abrupt(\"return\", {\n data: {\n index: currentIndex + 1,\n overflows: allOverflows\n },\n reset: {\n placement: resetPlacement\n }\n });\n case 29:\n return _context3.abrupt(\"return\", {});\n case 30:\n case \"end\":\n return _context3.stop();\n }\n }, _callee3);\n }))();\n }\n };\n};\n\n/**\n * Optimizes the visibility of the floating element by flipping the `placement`\n * in order to keep it in view when the preferred placement(s) will overflow the\n * clipping boundary. Alternative to `autoPlacement`.\n * @see https://floating-ui.com/docs/flip\n */\nvar flip = function flip(options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'flip',\n options: options,\n fn: function fn(state) {\n return _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee4() {\n var _middlewareData$arrow, _middlewareData$flip, placement, middlewareData, rects, initialPlacement, platform, elements, _evaluate2, _evaluate2$mainAxis, checkMainAxis, _evaluate2$crossAxis, checkCrossAxis, specifiedFallbackPlacements, _evaluate2$fallbackSt, fallbackStrategy, _evaluate2$fallbackAx, fallbackAxisSideDirection, _evaluate2$flipAlignm, flipAlignment, detectOverflowOptions, side, isBasePlacement, rtl, fallbackPlacements, placements, overflow, overflows, overflowsData, _sides, _middlewareData$flip2, _overflowsData$filter, nextIndex, nextPlacement, resetPlacement, _overflowsData$map$so, _placement;\n return _regeneratorRuntime().wrap(function _callee4$(_context4) {\n while (1) switch (_context4.prev = _context4.next) {\n case 0:\n placement = state.placement, middlewareData = state.middlewareData, rects = state.rects, initialPlacement = state.initialPlacement, platform = state.platform, elements = state.elements;\n _evaluate2 = evaluate(options, state), _evaluate2$mainAxis = _evaluate2.mainAxis, checkMainAxis = _evaluate2$mainAxis === void 0 ? true : _evaluate2$mainAxis, _evaluate2$crossAxis = _evaluate2.crossAxis, checkCrossAxis = _evaluate2$crossAxis === void 0 ? true : _evaluate2$crossAxis, specifiedFallbackPlacements = _evaluate2.fallbackPlacements, _evaluate2$fallbackSt = _evaluate2.fallbackStrategy, fallbackStrategy = _evaluate2$fallbackSt === void 0 ? 'bestFit' : _evaluate2$fallbackSt, _evaluate2$fallbackAx = _evaluate2.fallbackAxisSideDirection, fallbackAxisSideDirection = _evaluate2$fallbackAx === void 0 ? 'none' : _evaluate2$fallbackAx, _evaluate2$flipAlignm = _evaluate2.flipAlignment, flipAlignment = _evaluate2$flipAlignm === void 0 ? true : _evaluate2$flipAlignm, detectOverflowOptions = _objectWithoutProperties(_evaluate2, _excluded2); // If a reset by the arrow was caused due to an alignment offset being\n // added, we should skip any logic now since `flip()` has already done its\n // work.\n // https://github.com/floating-ui/floating-ui/issues/2549#issuecomment-1719601643\n if (!((_middlewareData$arrow = middlewareData.arrow) != null && _middlewareData$arrow.alignmentOffset)) {\n _context4.next = 4;\n break;\n }\n return _context4.abrupt(\"return\", {});\n case 4:\n side = getSide(placement);\n isBasePlacement = getSide(initialPlacement) === initialPlacement;\n _context4.next = 8;\n return platform.isRTL == null ? void 0 : platform.isRTL(elements.floating);\n case 8:\n rtl = _context4.sent;\n fallbackPlacements = specifiedFallbackPlacements || (isBasePlacement || !flipAlignment ? [getOppositePlacement(initialPlacement)] : getExpandedPlacements(initialPlacement));\n if (!specifiedFallbackPlacements && fallbackAxisSideDirection !== 'none') {\n fallbackPlacements.push.apply(fallbackPlacements, _toConsumableArray(getOppositeAxisPlacements(initialPlacement, flipAlignment, fallbackAxisSideDirection, rtl)));\n }\n placements = [initialPlacement].concat(_toConsumableArray(fallbackPlacements));\n _context4.next = 14;\n return detectOverflow(state, detectOverflowOptions);\n case 14:\n overflow = _context4.sent;\n overflows = [];\n overflowsData = ((_middlewareData$flip = middlewareData.flip) == null ? void 0 : _middlewareData$flip.overflows) || [];\n if (checkMainAxis) {\n overflows.push(overflow[side]);\n }\n if (checkCrossAxis) {\n _sides = getAlignmentSides(placement, rects, rtl);\n overflows.push(overflow[_sides[0]], overflow[_sides[1]]);\n }\n overflowsData = [].concat(_toConsumableArray(overflowsData), [{\n placement: placement,\n overflows: overflows\n }]);\n\n // One or more sides is overflowing.\n if (overflows.every(function (side) {\n return side <= 0;\n })) {\n _context4.next = 37;\n break;\n }\n nextIndex = (((_middlewareData$flip2 = middlewareData.flip) == null ? void 0 : _middlewareData$flip2.index) || 0) + 1;\n nextPlacement = placements[nextIndex];\n if (!nextPlacement) {\n _context4.next = 25;\n break;\n }\n return _context4.abrupt(\"return\", {\n data: {\n index: nextIndex,\n overflows: overflowsData\n },\n reset: {\n placement: nextPlacement\n }\n });\n case 25:\n // First, find the candidates that fit on the mainAxis side of overflow,\n // then find the placement that fits the best on the main crossAxis side.\n resetPlacement = (_overflowsData$filter = overflowsData.filter(function (d) {\n return d.overflows[0] <= 0;\n }).sort(function (a, b) {\n return a.overflows[1] - b.overflows[1];\n })[0]) == null ? void 0 : _overflowsData$filter.placement; // Otherwise fallback.\n if (resetPlacement) {\n _context4.next = 35;\n break;\n }\n _context4.t0 = fallbackStrategy;\n _context4.next = _context4.t0 === 'bestFit' ? 30 : _context4.t0 === 'initialPlacement' ? 33 : 35;\n break;\n case 30:\n _placement = (_overflowsData$map$so = overflowsData.map(function (d) {\n return [d.placement, d.overflows.filter(function (overflow) {\n return overflow > 0;\n }).reduce(function (acc, overflow) {\n return acc + overflow;\n }, 0)];\n }).sort(function (a, b) {\n return a[1] - b[1];\n })[0]) == null ? void 0 : _overflowsData$map$so[0];\n if (_placement) {\n resetPlacement = _placement;\n }\n return _context4.abrupt(\"break\", 35);\n case 33:\n resetPlacement = initialPlacement;\n return _context4.abrupt(\"break\", 35);\n case 35:\n if (!(placement !== resetPlacement)) {\n _context4.next = 37;\n break;\n }\n return _context4.abrupt(\"return\", {\n reset: {\n placement: resetPlacement\n }\n });\n case 37:\n return _context4.abrupt(\"return\", {});\n case 38:\n case \"end\":\n return _context4.stop();\n }\n }, _callee4);\n }))();\n }\n };\n};\nfunction getSideOffsets(overflow, rect) {\n return {\n top: overflow.top - rect.height,\n right: overflow.right - rect.width,\n bottom: overflow.bottom - rect.height,\n left: overflow.left - rect.width\n };\n}\nfunction isAnySideFullyClipped(overflow) {\n return sides.some(function (side) {\n return overflow[side] >= 0;\n });\n}\n/**\n * Provides data to hide the floating element in applicable situations, such as\n * when it is not in the same clipping context as the reference element.\n * @see https://floating-ui.com/docs/hide\n */\nvar hide = function hide(options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'hide',\n options: options,\n fn: function fn(state) {\n return _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee5() {\n var rects, _evaluate3, _evaluate3$strategy, strategy, detectOverflowOptions, overflow, offsets, _overflow, _offsets;\n return _regeneratorRuntime().wrap(function _callee5$(_context5) {\n while (1) switch (_context5.prev = _context5.next) {\n case 0:\n rects = state.rects;\n _evaluate3 = evaluate(options, state), _evaluate3$strategy = _evaluate3.strategy, strategy = _evaluate3$strategy === void 0 ? 'referenceHidden' : _evaluate3$strategy, detectOverflowOptions = _objectWithoutProperties(_evaluate3, _excluded3);\n _context5.t0 = strategy;\n _context5.next = _context5.t0 === 'referenceHidden' ? 5 : _context5.t0 === 'escaped' ? 10 : 15;\n break;\n case 5:\n _context5.next = 7;\n return detectOverflow(state, _objectSpread(_objectSpread({}, detectOverflowOptions), {}, {\n elementContext: 'reference'\n }));\n case 7:\n overflow = _context5.sent;\n offsets = getSideOffsets(overflow, rects.reference);\n return _context5.abrupt(\"return\", {\n data: {\n referenceHiddenOffsets: offsets,\n referenceHidden: isAnySideFullyClipped(offsets)\n }\n });\n case 10:\n _context5.next = 12;\n return detectOverflow(state, _objectSpread(_objectSpread({}, detectOverflowOptions), {}, {\n altBoundary: true\n }));\n case 12:\n _overflow = _context5.sent;\n _offsets = getSideOffsets(_overflow, rects.floating);\n return _context5.abrupt(\"return\", {\n data: {\n escapedOffsets: _offsets,\n escaped: isAnySideFullyClipped(_offsets)\n }\n });\n case 15:\n return _context5.abrupt(\"return\", {});\n case 16:\n case \"end\":\n return _context5.stop();\n }\n }, _callee5);\n }))();\n }\n };\n};\nfunction getBoundingRect(rects) {\n var minX = min.apply(void 0, _toConsumableArray(rects.map(function (rect) {\n return rect.left;\n })));\n var minY = min.apply(void 0, _toConsumableArray(rects.map(function (rect) {\n return rect.top;\n })));\n var maxX = max.apply(void 0, _toConsumableArray(rects.map(function (rect) {\n return rect.right;\n })));\n var maxY = max.apply(void 0, _toConsumableArray(rects.map(function (rect) {\n return rect.bottom;\n })));\n return {\n x: minX,\n y: minY,\n width: maxX - minX,\n height: maxY - minY\n };\n}\nfunction getRectsByLine(rects) {\n var sortedRects = rects.slice().sort(function (a, b) {\n return a.y - b.y;\n });\n var groups = [];\n var prevRect = null;\n for (var i = 0; i < sortedRects.length; i++) {\n var rect = sortedRects[i];\n if (!prevRect || rect.y - prevRect.y > prevRect.height / 2) {\n groups.push([rect]);\n } else {\n groups[groups.length - 1].push(rect);\n }\n prevRect = rect;\n }\n return groups.map(function (rect) {\n return rectToClientRect(getBoundingRect(rect));\n });\n}\n/**\n * Provides improved positioning for inline reference elements that can span\n * over multiple lines, such as hyperlinks or range selections.\n * @see https://floating-ui.com/docs/inline\n */\nvar inline = function inline(options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'inline',\n options: options,\n fn: function fn(state) {\n return _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee6() {\n var placement, elements, rects, platform, strategy, _evaluate4, _evaluate4$padding, padding, x, y, nativeClientRects, clientRects, fallback, paddingObject, getBoundingClientRect, resetRects;\n return _regeneratorRuntime().wrap(function _callee6$(_context6) {\n while (1) switch (_context6.prev = _context6.next) {\n case 0:\n getBoundingClientRect = function _getBoundingClientRec() {\n // There are two rects and they are disjoined.\n if (clientRects.length === 2 && clientRects[0].left > clientRects[1].right && x != null && y != null) {\n // Find the first rect in which the point is fully inside.\n return clientRects.find(function (rect) {\n return x > rect.left - paddingObject.left && x < rect.right + paddingObject.right && y > rect.top - paddingObject.top && y < rect.bottom + paddingObject.bottom;\n }) || fallback;\n }\n\n // There are 2 or more connected rects.\n if (clientRects.length >= 2) {\n if (getSideAxis(placement) === 'y') {\n var firstRect = clientRects[0];\n var lastRect = clientRects[clientRects.length - 1];\n var isTop = getSide(placement) === 'top';\n var _top = firstRect.top;\n var _bottom = lastRect.bottom;\n var _left = isTop ? firstRect.left : lastRect.left;\n var _right = isTop ? firstRect.right : lastRect.right;\n var _width = _right - _left;\n var _height = _bottom - _top;\n return {\n top: _top,\n bottom: _bottom,\n left: _left,\n right: _right,\n width: _width,\n height: _height,\n x: _left,\n y: _top\n };\n }\n var isLeftSide = getSide(placement) === 'left';\n var maxRight = max.apply(void 0, _toConsumableArray(clientRects.map(function (rect) {\n return rect.right;\n })));\n var minLeft = min.apply(void 0, _toConsumableArray(clientRects.map(function (rect) {\n return rect.left;\n })));\n var measureRects = clientRects.filter(function (rect) {\n return isLeftSide ? rect.left === minLeft : rect.right === maxRight;\n });\n var top = measureRects[0].top;\n var bottom = measureRects[measureRects.length - 1].bottom;\n var left = minLeft;\n var right = maxRight;\n var width = right - left;\n var height = bottom - top;\n return {\n top: top,\n bottom: bottom,\n left: left,\n right: right,\n width: width,\n height: height,\n x: left,\n y: top\n };\n }\n return fallback;\n };\n placement = state.placement, elements = state.elements, rects = state.rects, platform = state.platform, strategy = state.strategy; // A MouseEvent's client{X,Y} coords can be up to 2 pixels off a\n // ClientRect's bounds, despite the event listener being triggered. A\n // padding of 2 seems to handle this issue.\n _evaluate4 = evaluate(options, state), _evaluate4$padding = _evaluate4.padding, padding = _evaluate4$padding === void 0 ? 2 : _evaluate4$padding, x = _evaluate4.x, y = _evaluate4.y;\n _context6.t0 = Array;\n _context6.next = 6;\n return platform.getClientRects == null ? void 0 : platform.getClientRects(elements.reference);\n case 6:\n _context6.t1 = _context6.sent;\n if (_context6.t1) {\n _context6.next = 9;\n break;\n }\n _context6.t1 = [];\n case 9:\n _context6.t2 = _context6.t1;\n nativeClientRects = _context6.t0.from.call(_context6.t0, _context6.t2);\n clientRects = getRectsByLine(nativeClientRects);\n fallback = rectToClientRect(getBoundingRect(nativeClientRects));\n paddingObject = getPaddingObject(padding);\n _context6.next = 16;\n return platform.getElementRects({\n reference: {\n getBoundingClientRect: getBoundingClientRect\n },\n floating: elements.floating,\n strategy: strategy\n });\n case 16:\n resetRects = _context6.sent;\n if (!(rects.reference.x !== resetRects.reference.x || rects.reference.y !== resetRects.reference.y || rects.reference.width !== resetRects.reference.width || rects.reference.height !== resetRects.reference.height)) {\n _context6.next = 19;\n break;\n }\n return _context6.abrupt(\"return\", {\n reset: {\n rects: resetRects\n }\n });\n case 19:\n return _context6.abrupt(\"return\", {});\n case 20:\n case \"end\":\n return _context6.stop();\n }\n }, _callee6);\n }))();\n }\n };\n};\n\n// For type backwards-compatibility, the `OffsetOptions` type was also\n// Derivable.\nfunction convertValueToCoords(_x6, _x7) {\n return _convertValueToCoords.apply(this, arguments);\n}\n/**\n * Modifies the placement by translating the floating element along the\n * specified axes.\n * A number (shorthand for `mainAxis` or distance), or an axes configuration\n * object may be passed.\n * @see https://floating-ui.com/docs/offset\n */\nfunction _convertValueToCoords() {\n _convertValueToCoords = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee11(state, options) {\n var placement, platform, elements, rtl, side, alignment, isVertical, mainAxisMulti, crossAxisMulti, rawValue, _ref6, mainAxis, crossAxis, alignmentAxis;\n return _regeneratorRuntime().wrap(function _callee11$(_context11) {\n while (1) switch (_context11.prev = _context11.next) {\n case 0:\n placement = state.placement, platform = state.platform, elements = state.elements;\n _context11.next = 3;\n return platform.isRTL == null ? void 0 : platform.isRTL(elements.floating);\n case 3:\n rtl = _context11.sent;\n side = getSide(placement);\n alignment = getAlignment(placement);\n isVertical = getSideAxis(placement) === 'y';\n mainAxisMulti = ['left', 'top'].includes(side) ? -1 : 1;\n crossAxisMulti = rtl && isVertical ? -1 : 1;\n rawValue = evaluate(options, state); // eslint-disable-next-line prefer-const\n _ref6 = typeof rawValue === 'number' ? {\n mainAxis: rawValue,\n crossAxis: 0,\n alignmentAxis: null\n } : _objectSpread({\n mainAxis: 0,\n crossAxis: 0,\n alignmentAxis: null\n }, rawValue), mainAxis = _ref6.mainAxis, crossAxis = _ref6.crossAxis, alignmentAxis = _ref6.alignmentAxis;\n if (alignment && typeof alignmentAxis === 'number') {\n crossAxis = alignment === 'end' ? alignmentAxis * -1 : alignmentAxis;\n }\n return _context11.abrupt(\"return\", isVertical ? {\n x: crossAxis * crossAxisMulti,\n y: mainAxis * mainAxisMulti\n } : {\n x: mainAxis * mainAxisMulti,\n y: crossAxis * crossAxisMulti\n });\n case 13:\n case \"end\":\n return _context11.stop();\n }\n }, _callee11);\n }));\n return _convertValueToCoords.apply(this, arguments);\n}\nvar offset = function offset(options) {\n if (options === void 0) {\n options = 0;\n }\n return {\n name: 'offset',\n options: options,\n fn: function fn(state) {\n return _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee7() {\n var x, y, diffCoords;\n return _regeneratorRuntime().wrap(function _callee7$(_context7) {\n while (1) switch (_context7.prev = _context7.next) {\n case 0:\n x = state.x, y = state.y;\n _context7.next = 3;\n return convertValueToCoords(state, options);\n case 3:\n diffCoords = _context7.sent;\n return _context7.abrupt(\"return\", {\n x: x + diffCoords.x,\n y: y + diffCoords.y,\n data: diffCoords\n });\n case 5:\n case \"end\":\n return _context7.stop();\n }\n }, _callee7);\n }))();\n }\n };\n};\n\n/**\n * Optimizes the visibility of the floating element by shifting it in order to\n * keep it in view when it will overflow the clipping boundary.\n * @see https://floating-ui.com/docs/shift\n */\nvar shift = function shift(options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'shift',\n options: options,\n fn: function fn(state) {\n return _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee8() {\n var _objectSpread4;\n var x, y, placement, _evaluate5, _evaluate5$mainAxis, checkMainAxis, _evaluate5$crossAxis, checkCrossAxis, _evaluate5$limiter, limiter, detectOverflowOptions, coords, overflow, crossAxis, mainAxis, mainAxisCoord, crossAxisCoord, minSide, maxSide, _min, _max, _minSide, _maxSide, _min2, _max2, limitedCoords;\n return _regeneratorRuntime().wrap(function _callee8$(_context8) {\n while (1) switch (_context8.prev = _context8.next) {\n case 0:\n x = state.x, y = state.y, placement = state.placement;\n _evaluate5 = evaluate(options, state), _evaluate5$mainAxis = _evaluate5.mainAxis, checkMainAxis = _evaluate5$mainAxis === void 0 ? true : _evaluate5$mainAxis, _evaluate5$crossAxis = _evaluate5.crossAxis, checkCrossAxis = _evaluate5$crossAxis === void 0 ? false : _evaluate5$crossAxis, _evaluate5$limiter = _evaluate5.limiter, limiter = _evaluate5$limiter === void 0 ? {\n fn: function fn(_ref) {\n var x = _ref.x,\n y = _ref.y;\n return {\n x: x,\n y: y\n };\n }\n } : _evaluate5$limiter, detectOverflowOptions = _objectWithoutProperties(_evaluate5, _excluded4);\n coords = {\n x: x,\n y: y\n };\n _context8.next = 5;\n return detectOverflow(state, detectOverflowOptions);\n case 5:\n overflow = _context8.sent;\n crossAxis = getSideAxis(getSide(placement));\n mainAxis = getOppositeAxis(crossAxis);\n mainAxisCoord = coords[mainAxis];\n crossAxisCoord = coords[crossAxis];\n if (checkMainAxis) {\n minSide = mainAxis === 'y' ? 'top' : 'left';\n maxSide = mainAxis === 'y' ? 'bottom' : 'right';\n _min = mainAxisCoord + overflow[minSide];\n _max = mainAxisCoord - overflow[maxSide];\n mainAxisCoord = clamp(_min, mainAxisCoord, _max);\n }\n if (checkCrossAxis) {\n _minSide = crossAxis === 'y' ? 'top' : 'left';\n _maxSide = crossAxis === 'y' ? 'bottom' : 'right';\n _min2 = crossAxisCoord + overflow[_minSide];\n _max2 = crossAxisCoord - overflow[_maxSide];\n crossAxisCoord = clamp(_min2, crossAxisCoord, _max2);\n }\n limitedCoords = limiter.fn(_objectSpread(_objectSpread({}, state), {}, (_objectSpread4 = {}, _defineProperty(_objectSpread4, mainAxis, mainAxisCoord), _defineProperty(_objectSpread4, crossAxis, crossAxisCoord), _objectSpread4)));\n return _context8.abrupt(\"return\", _objectSpread(_objectSpread({}, limitedCoords), {}, {\n data: {\n x: limitedCoords.x - x,\n y: limitedCoords.y - y\n }\n }));\n case 14:\n case \"end\":\n return _context8.stop();\n }\n }, _callee8);\n }))();\n }\n };\n};\n/**\n * Built-in `limiter` that will stop `shift()` at a certain point.\n */\nvar limitShift = function limitShift(options) {\n if (options === void 0) {\n options = {};\n }\n return {\n options: options,\n fn: function fn(state) {\n var _ref5;\n var x = state.x,\n y = state.y,\n placement = state.placement,\n rects = state.rects,\n middlewareData = state.middlewareData;\n var _evaluate6 = evaluate(options, state),\n _evaluate6$offset = _evaluate6.offset,\n offset = _evaluate6$offset === void 0 ? 0 : _evaluate6$offset,\n _evaluate6$mainAxis = _evaluate6.mainAxis,\n checkMainAxis = _evaluate6$mainAxis === void 0 ? true : _evaluate6$mainAxis,\n _evaluate6$crossAxis = _evaluate6.crossAxis,\n checkCrossAxis = _evaluate6$crossAxis === void 0 ? true : _evaluate6$crossAxis;\n var coords = {\n x: x,\n y: y\n };\n var crossAxis = getSideAxis(placement);\n var mainAxis = getOppositeAxis(crossAxis);\n var mainAxisCoord = coords[mainAxis];\n var crossAxisCoord = coords[crossAxis];\n var rawOffset = evaluate(offset, state);\n var computedOffset = typeof rawOffset === 'number' ? {\n mainAxis: rawOffset,\n crossAxis: 0\n } : _objectSpread({\n mainAxis: 0,\n crossAxis: 0\n }, rawOffset);\n if (checkMainAxis) {\n var len = mainAxis === 'y' ? 'height' : 'width';\n var limitMin = rects.reference[mainAxis] - rects.floating[len] + computedOffset.mainAxis;\n var limitMax = rects.reference[mainAxis] + rects.reference[len] - computedOffset.mainAxis;\n if (mainAxisCoord < limitMin) {\n mainAxisCoord = limitMin;\n } else if (mainAxisCoord > limitMax) {\n mainAxisCoord = limitMax;\n }\n }\n if (checkCrossAxis) {\n var _middlewareData$offse, _middlewareData$offse2;\n var _len = mainAxis === 'y' ? 'width' : 'height';\n var isOriginSide = ['top', 'left'].includes(getSide(placement));\n var _limitMin = rects.reference[crossAxis] - rects.floating[_len] + (isOriginSide ? ((_middlewareData$offse = middlewareData.offset) == null ? void 0 : _middlewareData$offse[crossAxis]) || 0 : 0) + (isOriginSide ? 0 : computedOffset.crossAxis);\n var _limitMax = rects.reference[crossAxis] + rects.reference[_len] + (isOriginSide ? 0 : ((_middlewareData$offse2 = middlewareData.offset) == null ? void 0 : _middlewareData$offse2[crossAxis]) || 0) - (isOriginSide ? computedOffset.crossAxis : 0);\n if (crossAxisCoord < _limitMin) {\n crossAxisCoord = _limitMin;\n } else if (crossAxisCoord > _limitMax) {\n crossAxisCoord = _limitMax;\n }\n }\n return _ref5 = {}, _defineProperty(_ref5, mainAxis, mainAxisCoord), _defineProperty(_ref5, crossAxis, crossAxisCoord), _ref5;\n }\n };\n};\n\n/**\n * Provides data that allows you to change the size of the floating element —\n * for instance, prevent it from overflowing the clipping boundary or match the\n * width of the reference element.\n * @see https://floating-ui.com/docs/size\n */\nvar size = function size(options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'size',\n options: options,\n fn: function fn(state) {\n return _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee9() {\n var placement, rects, platform, elements, _evaluate7, _evaluate7$apply, apply, detectOverflowOptions, overflow, side, alignment, isYAxis, _rects$floating, width, height, heightSide, widthSide, overflowAvailableHeight, overflowAvailableWidth, noShift, availableHeight, availableWidth, maximumClippingWidth, maximumClippingHeight, xMin, xMax, yMin, yMax, nextDimensions;\n return _regeneratorRuntime().wrap(function _callee9$(_context9) {\n while (1) switch (_context9.prev = _context9.next) {\n case 0:\n placement = state.placement, rects = state.rects, platform = state.platform, elements = state.elements;\n _evaluate7 = evaluate(options, state), _evaluate7$apply = _evaluate7.apply, apply = _evaluate7$apply === void 0 ? function () {} : _evaluate7$apply, detectOverflowOptions = _objectWithoutProperties(_evaluate7, _excluded5);\n _context9.next = 4;\n return detectOverflow(state, detectOverflowOptions);\n case 4:\n overflow = _context9.sent;\n side = getSide(placement);\n alignment = getAlignment(placement);\n isYAxis = getSideAxis(placement) === 'y';\n _rects$floating = rects.floating, width = _rects$floating.width, height = _rects$floating.height;\n if (!(side === 'top' || side === 'bottom')) {\n _context9.next = 28;\n break;\n }\n heightSide = side;\n _context9.t0 = alignment;\n _context9.next = 14;\n return platform.isRTL == null ? void 0 : platform.isRTL(elements.floating);\n case 14:\n if (!_context9.sent) {\n _context9.next = 18;\n break;\n }\n _context9.t1 = 'start';\n _context9.next = 19;\n break;\n case 18:\n _context9.t1 = 'end';\n case 19:\n _context9.t2 = _context9.t1;\n if (!(_context9.t0 === _context9.t2)) {\n _context9.next = 24;\n break;\n }\n _context9.t3 = 'left';\n _context9.next = 25;\n break;\n case 24:\n _context9.t3 = 'right';\n case 25:\n widthSide = _context9.t3;\n _context9.next = 30;\n break;\n case 28:\n widthSide = side;\n heightSide = alignment === 'end' ? 'top' : 'bottom';\n case 30:\n overflowAvailableHeight = height - overflow[heightSide];\n overflowAvailableWidth = width - overflow[widthSide];\n noShift = !state.middlewareData.shift;\n availableHeight = overflowAvailableHeight;\n availableWidth = overflowAvailableWidth;\n if (isYAxis) {\n maximumClippingWidth = width - overflow.left - overflow.right;\n availableWidth = alignment || noShift ? min(overflowAvailableWidth, maximumClippingWidth) : maximumClippingWidth;\n } else {\n maximumClippingHeight = height - overflow.top - overflow.bottom;\n availableHeight = alignment || noShift ? min(overflowAvailableHeight, maximumClippingHeight) : maximumClippingHeight;\n }\n if (noShift && !alignment) {\n xMin = max(overflow.left, 0);\n xMax = max(overflow.right, 0);\n yMin = max(overflow.top, 0);\n yMax = max(overflow.bottom, 0);\n if (isYAxis) {\n availableWidth = width - 2 * (xMin !== 0 || xMax !== 0 ? xMin + xMax : max(overflow.left, overflow.right));\n } else {\n availableHeight = height - 2 * (yMin !== 0 || yMax !== 0 ? yMin + yMax : max(overflow.top, overflow.bottom));\n }\n }\n _context9.next = 39;\n return apply(_objectSpread(_objectSpread({}, state), {}, {\n availableWidth: availableWidth,\n availableHeight: availableHeight\n }));\n case 39:\n _context9.next = 41;\n return platform.getDimensions(elements.floating);\n case 41:\n nextDimensions = _context9.sent;\n if (!(width !== nextDimensions.width || height !== nextDimensions.height)) {\n _context9.next = 44;\n break;\n }\n return _context9.abrupt(\"return\", {\n reset: {\n rects: true\n }\n });\n case 44:\n return _context9.abrupt(\"return\", {});\n case 45:\n case \"end\":\n return _context9.stop();\n }\n }, _callee9);\n }))();\n }\n };\n};\nexport { arrow, autoPlacement, computePosition, detectOverflow, flip, hide, inline, limitShift, offset, shift, size 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"availableHeight","availableWidth","maximumClippingWidth","maximumClippingHeight","xMin","xMax","yMin","yMax","nextDimensions","_callee9$","_context9","_excluded5"],"sources":["/home/runner/work/inference/inference/xinference/web/ui/node_modules/@floating-ui/core/dist/floating-ui.core.mjs"],"sourcesContent":["import { getSideAxis, getAlignmentAxis, getAxisLength, getSide, getAlignment, evaluate, getPaddingObject, rectToClientRect, min, clamp, placements, getAlignmentSides, getOppositeAlignmentPlacement, getOppositePlacement, getExpandedPlacements, getOppositeAxisPlacements, sides, max, getOppositeAxis } from '@floating-ui/utils';\nexport { rectToClientRect } from '@floating-ui/utils';\n\nfunction computeCoordsFromPlacement(_ref, placement, rtl) {\n let {\n reference,\n floating\n } = _ref;\n const sideAxis = getSideAxis(placement);\n const alignmentAxis = getAlignmentAxis(placement);\n const alignLength = getAxisLength(alignmentAxis);\n const side = getSide(placement);\n const isVertical = sideAxis === 'y';\n const commonX = reference.x + reference.width / 2 - floating.width / 2;\n const commonY = reference.y + reference.height / 2 - floating.height / 2;\n const commonAlign = reference[alignLength] / 2 - floating[alignLength] / 2;\n let coords;\n switch (side) {\n case 'top':\n coords = {\n x: commonX,\n y: reference.y - floating.height\n };\n break;\n case 'bottom':\n coords = {\n x: commonX,\n y: reference.y + reference.height\n };\n break;\n case 'right':\n coords = {\n x: reference.x + reference.width,\n y: commonY\n };\n break;\n case 'left':\n coords = {\n x: reference.x - floating.width,\n y: commonY\n };\n break;\n default:\n coords = {\n x: reference.x,\n y: reference.y\n };\n }\n switch (getAlignment(placement)) {\n case 'start':\n coords[alignmentAxis] -= commonAlign * (rtl && isVertical ? -1 : 1);\n break;\n case 'end':\n coords[alignmentAxis] += commonAlign * (rtl && isVertical ? -1 : 1);\n break;\n }\n return coords;\n}\n\n/**\n * Computes the `x` and `y` coordinates that will place the floating element\n * next to a reference element when it is given a certain positioning strategy.\n *\n * This export does not have any `platform` interface logic. You will need to\n * write one for the platform you are using Floating UI with.\n */\nconst computePosition = async (reference, floating, config) => {\n const {\n placement = 'bottom',\n strategy = 'absolute',\n middleware = [],\n platform\n } = config;\n const validMiddleware = middleware.filter(Boolean);\n const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(floating));\n let rects = await platform.getElementRects({\n reference,\n floating,\n strategy\n });\n let {\n x,\n y\n } = computeCoordsFromPlacement(rects, placement, rtl);\n let statefulPlacement = placement;\n let middlewareData = {};\n let resetCount = 0;\n for (let i = 0; i < validMiddleware.length; i++) {\n const {\n name,\n fn\n } = validMiddleware[i];\n const {\n x: nextX,\n y: nextY,\n data,\n reset\n } = await fn({\n x,\n y,\n initialPlacement: placement,\n placement: statefulPlacement,\n strategy,\n middlewareData,\n rects,\n platform,\n elements: {\n reference,\n floating\n }\n });\n x = nextX != null ? nextX : x;\n y = nextY != null ? nextY : y;\n middlewareData = {\n ...middlewareData,\n [name]: {\n ...middlewareData[name],\n ...data\n }\n };\n if (reset && resetCount <= 50) {\n resetCount++;\n if (typeof reset === 'object') {\n if (reset.placement) {\n statefulPlacement = reset.placement;\n }\n if (reset.rects) {\n rects = reset.rects === true ? await platform.getElementRects({\n reference,\n floating,\n strategy\n }) : reset.rects;\n }\n ({\n x,\n y\n } = computeCoordsFromPlacement(rects, statefulPlacement, rtl));\n }\n i = -1;\n continue;\n }\n }\n return {\n x,\n y,\n placement: statefulPlacement,\n strategy,\n middlewareData\n };\n};\n\n/**\n * Resolves with an object of overflow side offsets that determine how much the\n * element is overflowing a given clipping boundary on each side.\n * - positive = overflowing the boundary by that number of pixels\n * - negative = how many pixels left before it will overflow\n * - 0 = lies flush with the boundary\n * @see https://floating-ui.com/docs/detectOverflow\n */\nasync function detectOverflow(state, options) {\n var _await$platform$isEle;\n if (options === void 0) {\n options = {};\n }\n const {\n x,\n y,\n platform,\n rects,\n elements,\n strategy\n } = state;\n const {\n boundary = 'clippingAncestors',\n rootBoundary = 'viewport',\n elementContext = 'floating',\n altBoundary = false,\n padding = 0\n } = evaluate(options, state);\n const paddingObject = getPaddingObject(padding);\n const altContext = elementContext === 'floating' ? 'reference' : 'floating';\n const element = elements[altBoundary ? altContext : elementContext];\n const clippingClientRect = rectToClientRect(await platform.getClippingRect({\n element: ((_await$platform$isEle = await (platform.isElement == null ? void 0 : platform.isElement(element))) != null ? _await$platform$isEle : true) ? element : element.contextElement || (await (platform.getDocumentElement == null ? void 0 : platform.getDocumentElement(elements.floating))),\n boundary,\n rootBoundary,\n strategy\n }));\n const rect = elementContext === 'floating' ? {\n ...rects.floating,\n x,\n y\n } : rects.reference;\n const offsetParent = await (platform.getOffsetParent == null ? void 0 : platform.getOffsetParent(elements.floating));\n const offsetScale = (await (platform.isElement == null ? void 0 : platform.isElement(offsetParent))) ? (await (platform.getScale == null ? void 0 : platform.getScale(offsetParent))) || {\n x: 1,\n y: 1\n } : {\n x: 1,\n y: 1\n };\n const elementClientRect = rectToClientRect(platform.convertOffsetParentRelativeRectToViewportRelativeRect ? await platform.convertOffsetParentRelativeRectToViewportRelativeRect({\n rect,\n offsetParent,\n strategy\n }) : rect);\n return {\n top: (clippingClientRect.top - elementClientRect.top + paddingObject.top) / offsetScale.y,\n bottom: (elementClientRect.bottom - clippingClientRect.bottom + paddingObject.bottom) / offsetScale.y,\n left: (clippingClientRect.left - elementClientRect.left + paddingObject.left) / offsetScale.x,\n right: (elementClientRect.right - clippingClientRect.right + paddingObject.right) / offsetScale.x\n };\n}\n\n/**\n * Provides data to position an inner element of the floating element so that it\n * appears centered to the reference element.\n * @see https://floating-ui.com/docs/arrow\n */\nconst arrow = options => ({\n name: 'arrow',\n options,\n async fn(state) {\n const {\n x,\n y,\n placement,\n rects,\n platform,\n elements,\n middlewareData\n } = state;\n // Since `element` is required, we don't Partial<> the type.\n const {\n element,\n padding = 0\n } = evaluate(options, state) || {};\n if (element == null) {\n return {};\n }\n const paddingObject = getPaddingObject(padding);\n const coords = {\n x,\n y\n };\n const axis = getAlignmentAxis(placement);\n const length = getAxisLength(axis);\n const arrowDimensions = await platform.getDimensions(element);\n const isYAxis = axis === 'y';\n const minProp = isYAxis ? 'top' : 'left';\n const maxProp = isYAxis ? 'bottom' : 'right';\n const clientProp = isYAxis ? 'clientHeight' : 'clientWidth';\n const endDiff = rects.reference[length] + rects.reference[axis] - coords[axis] - rects.floating[length];\n const startDiff = coords[axis] - rects.reference[axis];\n const arrowOffsetParent = await (platform.getOffsetParent == null ? void 0 : platform.getOffsetParent(element));\n let clientSize = arrowOffsetParent ? arrowOffsetParent[clientProp] : 0;\n\n // DOM platform can return `window` as the `offsetParent`.\n if (!clientSize || !(await (platform.isElement == null ? void 0 : platform.isElement(arrowOffsetParent)))) {\n clientSize = elements.floating[clientProp] || rects.floating[length];\n }\n const centerToReference = endDiff / 2 - startDiff / 2;\n\n // If the padding is large enough that it causes the arrow to no longer be\n // centered, modify the padding so that it is centered.\n const largestPossiblePadding = clientSize / 2 - arrowDimensions[length] / 2 - 1;\n const minPadding = min(paddingObject[minProp], largestPossiblePadding);\n const maxPadding = min(paddingObject[maxProp], largestPossiblePadding);\n\n // Make sure the arrow doesn't overflow the floating element if the center\n // point is outside the floating element's bounds.\n const min$1 = minPadding;\n const max = clientSize - arrowDimensions[length] - maxPadding;\n const center = clientSize / 2 - arrowDimensions[length] / 2 + centerToReference;\n const offset = clamp(min$1, center, max);\n\n // If the reference is small enough that the arrow's padding causes it to\n // to point to nothing for an aligned placement, adjust the offset of the\n // floating element itself. To ensure `shift()` continues to take action,\n // a single reset is performed when this is true.\n const shouldAddOffset = !middlewareData.arrow && getAlignment(placement) != null && center != offset && rects.reference[length] / 2 - (center < min$1 ? minPadding : maxPadding) - arrowDimensions[length] / 2 < 0;\n const alignmentOffset = shouldAddOffset ? center < min$1 ? center - min$1 : center - max : 0;\n return {\n [axis]: coords[axis] + alignmentOffset,\n data: {\n [axis]: offset,\n centerOffset: center - offset - alignmentOffset,\n ...(shouldAddOffset && {\n alignmentOffset\n })\n },\n reset: shouldAddOffset\n };\n }\n});\n\nfunction getPlacementList(alignment, autoAlignment, allowedPlacements) {\n const allowedPlacementsSortedByAlignment = alignment ? [...allowedPlacements.filter(placement => getAlignment(placement) === alignment), ...allowedPlacements.filter(placement => getAlignment(placement) !== alignment)] : allowedPlacements.filter(placement => getSide(placement) === placement);\n return allowedPlacementsSortedByAlignment.filter(placement => {\n if (alignment) {\n return getAlignment(placement) === alignment || (autoAlignment ? getOppositeAlignmentPlacement(placement) !== placement : false);\n }\n return true;\n });\n}\n/**\n * Optimizes the visibility of the floating element by choosing the placement\n * that has the most space available automatically, without needing to specify a\n * preferred placement. Alternative to `flip`.\n * @see https://floating-ui.com/docs/autoPlacement\n */\nconst autoPlacement = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'autoPlacement',\n options,\n async fn(state) {\n var _middlewareData$autoP, _middlewareData$autoP2, _placementsThatFitOnE;\n const {\n rects,\n middlewareData,\n placement,\n platform,\n elements\n } = state;\n const {\n crossAxis = false,\n alignment,\n allowedPlacements = placements,\n autoAlignment = true,\n ...detectOverflowOptions\n } = evaluate(options, state);\n const placements$1 = alignment !== undefined || allowedPlacements === placements ? getPlacementList(alignment || null, autoAlignment, allowedPlacements) : allowedPlacements;\n const overflow = await detectOverflow(state, detectOverflowOptions);\n const currentIndex = ((_middlewareData$autoP = middlewareData.autoPlacement) == null ? void 0 : _middlewareData$autoP.index) || 0;\n const currentPlacement = placements$1[currentIndex];\n if (currentPlacement == null) {\n return {};\n }\n const alignmentSides = getAlignmentSides(currentPlacement, rects, await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating)));\n\n // Make `computeCoords` start from the right place.\n if (placement !== currentPlacement) {\n return {\n reset: {\n placement: placements$1[0]\n }\n };\n }\n const currentOverflows = [overflow[getSide(currentPlacement)], overflow[alignmentSides[0]], overflow[alignmentSides[1]]];\n const allOverflows = [...(((_middlewareData$autoP2 = middlewareData.autoPlacement) == null ? void 0 : _middlewareData$autoP2.overflows) || []), {\n placement: currentPlacement,\n overflows: currentOverflows\n }];\n const nextPlacement = placements$1[currentIndex + 1];\n\n // There are more placements to check.\n if (nextPlacement) {\n return {\n data: {\n index: currentIndex + 1,\n overflows: allOverflows\n },\n reset: {\n placement: nextPlacement\n }\n };\n }\n const placementsSortedByMostSpace = allOverflows.map(d => {\n const alignment = getAlignment(d.placement);\n return [d.placement, alignment && crossAxis ?\n // Check along the mainAxis and main crossAxis side.\n d.overflows.slice(0, 2).reduce((acc, v) => acc + v, 0) :\n // Check only the mainAxis.\n d.overflows[0], d.overflows];\n }).sort((a, b) => a[1] - b[1]);\n const placementsThatFitOnEachSide = placementsSortedByMostSpace.filter(d => d[2].slice(0,\n // Aligned placements should not check their opposite crossAxis\n // side.\n getAlignment(d[0]) ? 2 : 3).every(v => v <= 0));\n const resetPlacement = ((_placementsThatFitOnE = placementsThatFitOnEachSide[0]) == null ? void 0 : _placementsThatFitOnE[0]) || placementsSortedByMostSpace[0][0];\n if (resetPlacement !== placement) {\n return {\n data: {\n index: currentIndex + 1,\n overflows: allOverflows\n },\n reset: {\n placement: resetPlacement\n }\n };\n }\n return {};\n }\n };\n};\n\n/**\n * Optimizes the visibility of the floating element by flipping the `placement`\n * in order to keep it in view when the preferred placement(s) will overflow the\n * clipping boundary. Alternative to `autoPlacement`.\n * @see https://floating-ui.com/docs/flip\n */\nconst flip = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'flip',\n options,\n async fn(state) {\n var _middlewareData$arrow, _middlewareData$flip;\n const {\n placement,\n middlewareData,\n rects,\n initialPlacement,\n platform,\n elements\n } = state;\n const {\n mainAxis: checkMainAxis = true,\n crossAxis: checkCrossAxis = true,\n fallbackPlacements: specifiedFallbackPlacements,\n fallbackStrategy = 'bestFit',\n fallbackAxisSideDirection = 'none',\n flipAlignment = true,\n ...detectOverflowOptions\n } = evaluate(options, state);\n\n // If a reset by the arrow was caused due to an alignment offset being\n // added, we should skip any logic now since `flip()` has already done its\n // work.\n // https://github.com/floating-ui/floating-ui/issues/2549#issuecomment-1719601643\n if ((_middlewareData$arrow = middlewareData.arrow) != null && _middlewareData$arrow.alignmentOffset) {\n return {};\n }\n const side = getSide(placement);\n const isBasePlacement = getSide(initialPlacement) === initialPlacement;\n const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating));\n const fallbackPlacements = specifiedFallbackPlacements || (isBasePlacement || !flipAlignment ? [getOppositePlacement(initialPlacement)] : getExpandedPlacements(initialPlacement));\n if (!specifiedFallbackPlacements && fallbackAxisSideDirection !== 'none') {\n fallbackPlacements.push(...getOppositeAxisPlacements(initialPlacement, flipAlignment, fallbackAxisSideDirection, rtl));\n }\n const placements = [initialPlacement, ...fallbackPlacements];\n const overflow = await detectOverflow(state, detectOverflowOptions);\n const overflows = [];\n let overflowsData = ((_middlewareData$flip = middlewareData.flip) == null ? void 0 : _middlewareData$flip.overflows) || [];\n if (checkMainAxis) {\n overflows.push(overflow[side]);\n }\n if (checkCrossAxis) {\n const sides = getAlignmentSides(placement, rects, rtl);\n overflows.push(overflow[sides[0]], overflow[sides[1]]);\n }\n overflowsData = [...overflowsData, {\n placement,\n overflows\n }];\n\n // One or more sides is overflowing.\n if (!overflows.every(side => side <= 0)) {\n var _middlewareData$flip2, _overflowsData$filter;\n const nextIndex = (((_middlewareData$flip2 = middlewareData.flip) == null ? void 0 : _middlewareData$flip2.index) || 0) + 1;\n const nextPlacement = placements[nextIndex];\n if (nextPlacement) {\n // Try next placement and re-run the lifecycle.\n return {\n data: {\n index: nextIndex,\n overflows: overflowsData\n },\n reset: {\n placement: nextPlacement\n }\n };\n }\n\n // First, find the candidates that fit on the mainAxis side of overflow,\n // then find the placement that fits the best on the main crossAxis side.\n let resetPlacement = (_overflowsData$filter = overflowsData.filter(d => d.overflows[0] <= 0).sort((a, b) => a.overflows[1] - b.overflows[1])[0]) == null ? void 0 : _overflowsData$filter.placement;\n\n // Otherwise fallback.\n if (!resetPlacement) {\n switch (fallbackStrategy) {\n case 'bestFit':\n {\n var _overflowsData$map$so;\n const placement = (_overflowsData$map$so = overflowsData.map(d => [d.placement, d.overflows.filter(overflow => overflow > 0).reduce((acc, overflow) => acc + overflow, 0)]).sort((a, b) => a[1] - b[1])[0]) == null ? void 0 : _overflowsData$map$so[0];\n if (placement) {\n resetPlacement = placement;\n }\n break;\n }\n case 'initialPlacement':\n resetPlacement = initialPlacement;\n break;\n }\n }\n if (placement !== resetPlacement) {\n return {\n reset: {\n placement: resetPlacement\n }\n };\n }\n }\n return {};\n }\n };\n};\n\nfunction getSideOffsets(overflow, rect) {\n return {\n top: overflow.top - rect.height,\n right: overflow.right - rect.width,\n bottom: overflow.bottom - rect.height,\n left: overflow.left - rect.width\n };\n}\nfunction isAnySideFullyClipped(overflow) {\n return sides.some(side => overflow[side] >= 0);\n}\n/**\n * Provides data to hide the floating element in applicable situations, such as\n * when it is not in the same clipping context as the reference element.\n * @see https://floating-ui.com/docs/hide\n */\nconst hide = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'hide',\n options,\n async fn(state) {\n const {\n rects\n } = state;\n const {\n strategy = 'referenceHidden',\n ...detectOverflowOptions\n } = evaluate(options, state);\n switch (strategy) {\n case 'referenceHidden':\n {\n const overflow = await detectOverflow(state, {\n ...detectOverflowOptions,\n elementContext: 'reference'\n });\n const offsets = getSideOffsets(overflow, rects.reference);\n return {\n data: {\n referenceHiddenOffsets: offsets,\n referenceHidden: isAnySideFullyClipped(offsets)\n }\n };\n }\n case 'escaped':\n {\n const overflow = await detectOverflow(state, {\n ...detectOverflowOptions,\n altBoundary: true\n });\n const offsets = getSideOffsets(overflow, rects.floating);\n return {\n data: {\n escapedOffsets: offsets,\n escaped: isAnySideFullyClipped(offsets)\n }\n };\n }\n default:\n {\n return {};\n }\n }\n }\n };\n};\n\nfunction getBoundingRect(rects) {\n const minX = min(...rects.map(rect => rect.left));\n const minY = min(...rects.map(rect => rect.top));\n const maxX = max(...rects.map(rect => rect.right));\n const maxY = max(...rects.map(rect => rect.bottom));\n return {\n x: minX,\n y: minY,\n width: maxX - minX,\n height: maxY - minY\n };\n}\nfunction getRectsByLine(rects) {\n const sortedRects = rects.slice().sort((a, b) => a.y - b.y);\n const groups = [];\n let prevRect = null;\n for (let i = 0; i < sortedRects.length; i++) {\n const rect = sortedRects[i];\n if (!prevRect || rect.y - prevRect.y > prevRect.height / 2) {\n groups.push([rect]);\n } else {\n groups[groups.length - 1].push(rect);\n }\n prevRect = rect;\n }\n return groups.map(rect => rectToClientRect(getBoundingRect(rect)));\n}\n/**\n * Provides improved positioning for inline reference elements that can span\n * over multiple lines, such as hyperlinks or range selections.\n * @see https://floating-ui.com/docs/inline\n */\nconst inline = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'inline',\n options,\n async fn(state) {\n const {\n placement,\n elements,\n rects,\n platform,\n strategy\n } = state;\n // A MouseEvent's client{X,Y} coords can be up to 2 pixels off a\n // ClientRect's bounds, despite the event listener being triggered. A\n // padding of 2 seems to handle this issue.\n const {\n padding = 2,\n x,\n y\n } = evaluate(options, state);\n const nativeClientRects = Array.from((await (platform.getClientRects == null ? void 0 : platform.getClientRects(elements.reference))) || []);\n const clientRects = getRectsByLine(nativeClientRects);\n const fallback = rectToClientRect(getBoundingRect(nativeClientRects));\n const paddingObject = getPaddingObject(padding);\n function getBoundingClientRect() {\n // There are two rects and they are disjoined.\n if (clientRects.length === 2 && clientRects[0].left > clientRects[1].right && x != null && y != null) {\n // Find the first rect in which the point is fully inside.\n return clientRects.find(rect => x > rect.left - paddingObject.left && x < rect.right + paddingObject.right && y > rect.top - paddingObject.top && y < rect.bottom + paddingObject.bottom) || fallback;\n }\n\n // There are 2 or more connected rects.\n if (clientRects.length >= 2) {\n if (getSideAxis(placement) === 'y') {\n const firstRect = clientRects[0];\n const lastRect = clientRects[clientRects.length - 1];\n const isTop = getSide(placement) === 'top';\n const top = firstRect.top;\n const bottom = lastRect.bottom;\n const left = isTop ? firstRect.left : lastRect.left;\n const right = isTop ? firstRect.right : lastRect.right;\n const width = right - left;\n const height = bottom - top;\n return {\n top,\n bottom,\n left,\n right,\n width,\n height,\n x: left,\n y: top\n };\n }\n const isLeftSide = getSide(placement) === 'left';\n const maxRight = max(...clientRects.map(rect => rect.right));\n const minLeft = min(...clientRects.map(rect => rect.left));\n const measureRects = clientRects.filter(rect => isLeftSide ? rect.left === minLeft : rect.right === maxRight);\n const top = measureRects[0].top;\n const bottom = measureRects[measureRects.length - 1].bottom;\n const left = minLeft;\n const right = maxRight;\n const width = right - left;\n const height = bottom - top;\n return {\n top,\n bottom,\n left,\n right,\n width,\n height,\n x: left,\n y: top\n };\n }\n return fallback;\n }\n const resetRects = await platform.getElementRects({\n reference: {\n getBoundingClientRect\n },\n floating: elements.floating,\n strategy\n });\n if (rects.reference.x !== resetRects.reference.x || rects.reference.y !== resetRects.reference.y || rects.reference.width !== resetRects.reference.width || rects.reference.height !== resetRects.reference.height) {\n return {\n reset: {\n rects: resetRects\n }\n };\n }\n return {};\n }\n };\n};\n\n// For type backwards-compatibility, the `OffsetOptions` type was also\n// Derivable.\nasync function convertValueToCoords(state, options) {\n const {\n placement,\n platform,\n elements\n } = state;\n const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating));\n const side = getSide(placement);\n const alignment = getAlignment(placement);\n const isVertical = getSideAxis(placement) === 'y';\n const mainAxisMulti = ['left', 'top'].includes(side) ? -1 : 1;\n const crossAxisMulti = rtl && isVertical ? -1 : 1;\n const rawValue = evaluate(options, state);\n\n // eslint-disable-next-line prefer-const\n let {\n mainAxis,\n crossAxis,\n alignmentAxis\n } = typeof rawValue === 'number' ? {\n mainAxis: rawValue,\n crossAxis: 0,\n alignmentAxis: null\n } : {\n mainAxis: 0,\n crossAxis: 0,\n alignmentAxis: null,\n ...rawValue\n };\n if (alignment && typeof alignmentAxis === 'number') {\n crossAxis = alignment === 'end' ? alignmentAxis * -1 : alignmentAxis;\n }\n return isVertical ? {\n x: crossAxis * crossAxisMulti,\n y: mainAxis * mainAxisMulti\n } : {\n x: mainAxis * mainAxisMulti,\n y: crossAxis * crossAxisMulti\n };\n}\n\n/**\n * Modifies the placement by translating the floating element along the\n * specified axes.\n * A number (shorthand for `mainAxis` or distance), or an axes configuration\n * object may be passed.\n * @see https://floating-ui.com/docs/offset\n */\nconst offset = function (options) {\n if (options === void 0) {\n options = 0;\n }\n return {\n name: 'offset',\n options,\n async fn(state) {\n const {\n x,\n y\n } = state;\n const diffCoords = await convertValueToCoords(state, options);\n return {\n x: x + diffCoords.x,\n y: y + diffCoords.y,\n data: diffCoords\n };\n }\n };\n};\n\n/**\n * Optimizes the visibility of the floating element by shifting it in order to\n * keep it in view when it will overflow the clipping boundary.\n * @see https://floating-ui.com/docs/shift\n */\nconst shift = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'shift',\n options,\n async fn(state) {\n const {\n x,\n y,\n placement\n } = state;\n const {\n mainAxis: checkMainAxis = true,\n crossAxis: checkCrossAxis = false,\n limiter = {\n fn: _ref => {\n let {\n x,\n y\n } = _ref;\n return {\n x,\n y\n };\n }\n },\n ...detectOverflowOptions\n } = evaluate(options, state);\n const coords = {\n x,\n y\n };\n const overflow = await detectOverflow(state, detectOverflowOptions);\n const crossAxis = getSideAxis(getSide(placement));\n const mainAxis = getOppositeAxis(crossAxis);\n let mainAxisCoord = coords[mainAxis];\n let crossAxisCoord = coords[crossAxis];\n if (checkMainAxis) {\n const minSide = mainAxis === 'y' ? 'top' : 'left';\n const maxSide = mainAxis === 'y' ? 'bottom' : 'right';\n const min = mainAxisCoord + overflow[minSide];\n const max = mainAxisCoord - overflow[maxSide];\n mainAxisCoord = clamp(min, mainAxisCoord, max);\n }\n if (checkCrossAxis) {\n const minSide = crossAxis === 'y' ? 'top' : 'left';\n const maxSide = crossAxis === 'y' ? 'bottom' : 'right';\n const min = crossAxisCoord + overflow[minSide];\n const max = crossAxisCoord - overflow[maxSide];\n crossAxisCoord = clamp(min, crossAxisCoord, max);\n }\n const limitedCoords = limiter.fn({\n ...state,\n [mainAxis]: mainAxisCoord,\n [crossAxis]: crossAxisCoord\n });\n return {\n ...limitedCoords,\n data: {\n x: limitedCoords.x - x,\n y: limitedCoords.y - y\n }\n };\n }\n };\n};\n/**\n * Built-in `limiter` that will stop `shift()` at a certain point.\n */\nconst limitShift = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n options,\n fn(state) {\n const {\n x,\n y,\n placement,\n rects,\n middlewareData\n } = state;\n const {\n offset = 0,\n mainAxis: checkMainAxis = true,\n crossAxis: checkCrossAxis = true\n } = evaluate(options, state);\n const coords = {\n x,\n y\n };\n const crossAxis = getSideAxis(placement);\n const mainAxis = getOppositeAxis(crossAxis);\n let mainAxisCoord = coords[mainAxis];\n let crossAxisCoord = coords[crossAxis];\n const rawOffset = evaluate(offset, state);\n const computedOffset = typeof rawOffset === 'number' ? {\n mainAxis: rawOffset,\n crossAxis: 0\n } : {\n mainAxis: 0,\n crossAxis: 0,\n ...rawOffset\n };\n if (checkMainAxis) {\n const len = mainAxis === 'y' ? 'height' : 'width';\n const limitMin = rects.reference[mainAxis] - rects.floating[len] + computedOffset.mainAxis;\n const limitMax = rects.reference[mainAxis] + rects.reference[len] - computedOffset.mainAxis;\n if (mainAxisCoord < limitMin) {\n mainAxisCoord = limitMin;\n } else if (mainAxisCoord > limitMax) {\n mainAxisCoord = limitMax;\n }\n }\n if (checkCrossAxis) {\n var _middlewareData$offse, _middlewareData$offse2;\n const len = mainAxis === 'y' ? 'width' : 'height';\n const isOriginSide = ['top', 'left'].includes(getSide(placement));\n const limitMin = rects.reference[crossAxis] - rects.floating[len] + (isOriginSide ? ((_middlewareData$offse = middlewareData.offset) == null ? void 0 : _middlewareData$offse[crossAxis]) || 0 : 0) + (isOriginSide ? 0 : computedOffset.crossAxis);\n const limitMax = rects.reference[crossAxis] + rects.reference[len] + (isOriginSide ? 0 : ((_middlewareData$offse2 = middlewareData.offset) == null ? void 0 : _middlewareData$offse2[crossAxis]) || 0) - (isOriginSide ? computedOffset.crossAxis : 0);\n if (crossAxisCoord < limitMin) {\n crossAxisCoord = limitMin;\n } else if (crossAxisCoord > limitMax) {\n crossAxisCoord = limitMax;\n }\n }\n return {\n [mainAxis]: mainAxisCoord,\n [crossAxis]: crossAxisCoord\n };\n }\n };\n};\n\n/**\n * Provides data that allows you to change the size of the floating element —\n * for instance, prevent it from overflowing the clipping boundary or match the\n * width of the reference element.\n * @see https://floating-ui.com/docs/size\n */\nconst size = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'size',\n options,\n async fn(state) {\n const {\n placement,\n rects,\n platform,\n elements\n } = state;\n const {\n apply = () => {},\n ...detectOverflowOptions\n } = evaluate(options, state);\n const overflow = await detectOverflow(state, detectOverflowOptions);\n const side = getSide(placement);\n const alignment = getAlignment(placement);\n const isYAxis = getSideAxis(placement) === 'y';\n const {\n width,\n height\n } = rects.floating;\n let heightSide;\n let widthSide;\n if (side === 'top' || side === 'bottom') {\n heightSide = side;\n widthSide = alignment === ((await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating))) ? 'start' : 'end') ? 'left' : 'right';\n } else {\n widthSide = side;\n heightSide = alignment === 'end' ? 'top' : 'bottom';\n }\n const overflowAvailableHeight = height - overflow[heightSide];\n const overflowAvailableWidth = width - overflow[widthSide];\n const noShift = !state.middlewareData.shift;\n let availableHeight = overflowAvailableHeight;\n let availableWidth = overflowAvailableWidth;\n if (isYAxis) {\n const maximumClippingWidth = width - overflow.left - overflow.right;\n availableWidth = alignment || noShift ? min(overflowAvailableWidth, maximumClippingWidth) : maximumClippingWidth;\n } else {\n const maximumClippingHeight = height - overflow.top - overflow.bottom;\n availableHeight = alignment || noShift ? min(overflowAvailableHeight, maximumClippingHeight) : maximumClippingHeight;\n }\n if (noShift && !alignment) {\n const xMin = max(overflow.left, 0);\n const xMax = max(overflow.right, 0);\n const yMin = max(overflow.top, 0);\n const yMax = max(overflow.bottom, 0);\n if (isYAxis) {\n availableWidth = width - 2 * (xMin !== 0 || xMax !== 0 ? xMin + xMax : max(overflow.left, overflow.right));\n } else {\n availableHeight = height - 2 * (yMin !== 0 || yMax !== 0 ? yMin + yMax : max(overflow.top, overflow.bottom));\n }\n }\n await apply({\n ...state,\n availableWidth,\n availableHeight\n });\n const nextDimensions = await platform.getDimensions(elements.floating);\n if (width !== nextDimensions.width || height !== nextDimensions.height) {\n return {\n reset: {\n rects: true\n }\n };\n }\n return {};\n }\n };\n};\n\nexport { arrow, autoPlacement, computePosition, detectOverflow, flip, hide, inline, limitShift, offset, shift, size 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{"ast":null,"code":"export { default } from './TabList';","map":{"version":3,"names":["default"],"sources":["/home/runner/work/inference/inference/xinference/web/ui/node_modules/@mui/lab/TabList/index.js"],"sourcesContent":["export { default } from './TabList';"],"mappings":"AAAA,SAASA,OAAO,QAAQ,WAAW"},"metadata":{},"sourceType":"module","externalDependencies":[]}
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{"ast":null,"code":"'use client';\n\nexport { default } from './StyledEngineProvider';","map":{"version":3,"names":["default"],"sources":["/home/runner/work/inference/inference/xinference/web/ui/node_modules/@mui/styled-engine/StyledEngineProvider/index.js"],"sourcesContent":["'use client';\n\nexport { default } from './StyledEngineProvider';"],"mappings":"AAAA,YAAY;;AAEZ,SAASA,OAAO,QAAQ,wBAAwB"},"metadata":{},"sourceType":"module","externalDependencies":[]}
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{"ast":null,"code":"'use client';\n\nexport * from './useDropdown';\nexport * from './useDropdown.types';\nexport * from './DropdownContext';","map":{"version":3,"names":[],"sources":["/home/runner/work/inference/inference/xinference/web/ui/node_modules/@mui/lab/node_modules/@mui/base/useDropdown/index.js"],"sourcesContent":["'use client';\n\nexport * from './useDropdown';\nexport * from './useDropdown.types';\nexport * from './DropdownContext';"],"mappings":"AAAA,YAAY;;AAEZ,cAAc,eAAe;AAC7B,cAAc,qBAAqB;AACnC,cAAc,mBAAmB"},"metadata":{},"sourceType":"module","externalDependencies":[]}
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{"ast":null,"code":"import _extends from \"@babel/runtime/helpers/esm/extends\";\nimport { moveHighlight, listReducer, ListActionTypes } from '../useList';\nimport { SelectActionTypes } from './useSelect.types';\nexport function selectReducer(state, action) {\n var open = state.open;\n var selectionMode = action.context.selectionMode;\n if (action.type === SelectActionTypes.buttonClick) {\n var _state$selectedValues;\n var itemToHighlight = (_state$selectedValues = state.selectedValues[0]) != null ? _state$selectedValues : moveHighlight(null, 'start', action.context);\n return _extends({}, state, {\n open: !open,\n highlightedValue: !open ? itemToHighlight : null\n });\n }\n var newState = listReducer(state, action);\n switch (action.type) {\n case ListActionTypes.keyDown:\n if (state.open) {\n if (action.event.key === 'Escape') {\n return _extends({}, newState, {\n open: false\n });\n }\n if (selectionMode === 'single' && (action.event.key === 'Enter' || action.event.key === ' ')) {\n return _extends({}, newState, {\n open: false\n });\n }\n } else {\n if (action.event.key === 'Enter' || action.event.key === ' ' || action.event.key === 'ArrowDown') {\n var _state$selectedValues2;\n return _extends({}, state, {\n open: true,\n highlightedValue: (_state$selectedValues2 = state.selectedValues[0]) != null ? 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{"ast":null,"code":"'use client';\n\nimport _extends from \"@babel/runtime/helpers/esm/extends\";\nimport _objectWithoutPropertiesLoose from \"@babel/runtime/helpers/esm/objectWithoutPropertiesLoose\";\nvar _excluded = [\"children\", \"disabled\", \"label\", \"slotProps\", \"slots\", \"value\"];\nimport * as React from 'react';\nimport PropTypes from 'prop-types';\nimport { unstable_useForkRef as useForkRef } from '@mui/utils';\nimport { unstable_composeClasses as composeClasses } from '../composeClasses';\nimport { getOptionUtilityClass } from './optionClasses';\nimport { useSlotProps } from '../utils';\nimport { useOption } from '../useOption';\nimport { useClassNamesOverride } from '../utils/ClassNameConfigurator';\nimport { jsx as _jsx } from \"react/jsx-runtime\";\nfunction useUtilityClasses(ownerState) {\n var disabled = ownerState.disabled,\n highlighted = ownerState.highlighted,\n selected = ownerState.selected;\n var slots = {\n root: ['root', disabled && 'disabled', highlighted && 'highlighted', selected && 'selected']\n };\n return composeClasses(slots, useClassNamesOverride(getOptionUtilityClass));\n}\n\n/**\n * An unstyled option to be used within a Select.\n *\n * Demos:\n *\n * - [Select](https://mui.com/base-ui/react-select/)\n *\n * API:\n *\n * - [Option API](https://mui.com/base-ui/react-select/components-api/#option)\n */\nvar Option = /*#__PURE__*/React.memo( /*#__PURE__*/React.forwardRef(function Option(props, forwardedRef) {\n var _slots$root, _optionRef$current;\n var children = props.children,\n _props$disabled = props.disabled,\n disabled = _props$disabled === void 0 ? false : _props$disabled,\n label = props.label,\n _props$slotProps = props.slotProps,\n slotProps = _props$slotProps === void 0 ? {} : _props$slotProps,\n _props$slots = props.slots,\n slots = _props$slots === void 0 ? {} : _props$slots,\n value = props.value,\n other = _objectWithoutPropertiesLoose(props, _excluded);\n var Root = (_slots$root = slots.root) != null ? _slots$root : 'li';\n var optionRef = React.useRef(null);\n var combinedRef = useForkRef(optionRef, forwardedRef);\n\n // If `label` is not explicitly provided, the `children` are used for convenience.\n // This is used to populate the select's trigger with the selected option's label.\n var computedLabel = label != null ? label : typeof children === 'string' ? children : (_optionRef$current = optionRef.current) == null ? void 0 : _optionRef$current.innerText;\n var _useOption = useOption({\n disabled: disabled,\n label: computedLabel,\n rootRef: combinedRef,\n value: value\n }),\n getRootProps = _useOption.getRootProps,\n selected = _useOption.selected,\n highlighted = _useOption.highlighted,\n index = _useOption.index;\n var ownerState = _extends({}, props, {\n disabled: disabled,\n highlighted: highlighted,\n index: index,\n selected: selected\n });\n var classes = useUtilityClasses(ownerState);\n var rootProps = useSlotProps({\n getSlotProps: getRootProps,\n elementType: Root,\n externalSlotProps: slotProps.root,\n externalForwardedProps: other,\n className: classes.root,\n ownerState: ownerState\n });\n return /*#__PURE__*/_jsx(Root, _extends({}, rootProps, {\n children: children\n }));\n}));\nprocess.env.NODE_ENV !== \"production\" ? Option.propTypes /* remove-proptypes */ = {\n // ----------------------------- Warning --------------------------------\n // | These PropTypes are generated from the TypeScript type definitions |\n // | To update them edit TypeScript types and run \"yarn proptypes\" |\n // ----------------------------------------------------------------------\n /**\n * @ignore\n */\n children: PropTypes.node,\n /**\n * @ignore\n */\n className: PropTypes.string,\n /**\n * If `true`, the option will be disabled.\n * @default false\n */\n disabled: PropTypes.bool,\n /**\n * A text representation of the option's content.\n * Used for keyboard text navigation matching.\n */\n label: PropTypes.string,\n /**\n * The props used for each slot inside the Option.\n * @default {}\n */\n slotProps: PropTypes.shape({\n root: PropTypes.oneOfType([PropTypes.func, PropTypes.object])\n }),\n /**\n * The components used for each slot inside the Option.\n * Either a string to use a HTML element or a component.\n * @default {}\n */\n slots: PropTypes.shape({\n root: PropTypes.elementType\n }),\n /**\n * The value of the option.\n */\n value: PropTypes.any.isRequired\n} : void 0;\nexport { Option };","map":{"version":3,"names":["_extends","_objectWithoutPropertiesLoose","_excluded","React","PropTypes","unstable_useForkRef","useForkRef","unstable_composeClasses","composeClasses","getOptionUtilityClass","useSlotProps","useOption","useClassNamesOverride","jsx","_jsx","useUtilityClasses","ownerState","disabled","highlighted","selected","slots","root","Option","memo","forwardRef","props","forwardedRef","_slots$root","_optionRef$current","children","_props$disabled","label","_props$slotProps","slotProps","_props$slots","value","other","Root","optionRef","useRef","combinedRef","computedLabel","current","innerText","_useOption","rootRef","getRootProps","index","classes","rootProps","getSlotProps","elementType","externalSlotProps","externalForwardedProps","className","process","env","NODE_ENV","propTypes","node","string","bool","shape","oneOfType","func","object","any","isRequired"],"sources":["/home/runner/work/inference/inference/xinference/web/ui/node_modules/@mui/lab/node_modules/@mui/base/Option/Option.js"],"sourcesContent":["'use client';\n\nimport _extends from \"@babel/runtime/helpers/esm/extends\";\nimport _objectWithoutPropertiesLoose from \"@babel/runtime/helpers/esm/objectWithoutPropertiesLoose\";\nconst _excluded = [\"children\", \"disabled\", \"label\", \"slotProps\", \"slots\", \"value\"];\nimport * as React from 'react';\nimport PropTypes from 'prop-types';\nimport { unstable_useForkRef as useForkRef } from '@mui/utils';\nimport { unstable_composeClasses as composeClasses } from '../composeClasses';\nimport { getOptionUtilityClass } from './optionClasses';\nimport { useSlotProps } from '../utils';\nimport { useOption } from '../useOption';\nimport { useClassNamesOverride } from '../utils/ClassNameConfigurator';\nimport { jsx as _jsx } from \"react/jsx-runtime\";\nfunction useUtilityClasses(ownerState) {\n const {\n disabled,\n highlighted,\n selected\n } = ownerState;\n const slots = {\n root: ['root', disabled && 'disabled', highlighted && 'highlighted', selected && 'selected']\n };\n return composeClasses(slots, useClassNamesOverride(getOptionUtilityClass));\n}\n\n/**\n * An unstyled option to be used within a Select.\n *\n * Demos:\n *\n * - [Select](https://mui.com/base-ui/react-select/)\n *\n * API:\n *\n * - [Option API](https://mui.com/base-ui/react-select/components-api/#option)\n */\nconst Option = /*#__PURE__*/React.memo( /*#__PURE__*/React.forwardRef(function Option(props, forwardedRef) {\n var _slots$root, _optionRef$current;\n const {\n children,\n disabled = false,\n label,\n slotProps = {},\n slots = {},\n value\n } = props,\n other = _objectWithoutPropertiesLoose(props, _excluded);\n const Root = (_slots$root = slots.root) != null ? _slots$root : 'li';\n const optionRef = React.useRef(null);\n const combinedRef = useForkRef(optionRef, forwardedRef);\n\n // If `label` is not explicitly provided, the `children` are used for convenience.\n // This is used to populate the select's trigger with the selected option's label.\n const computedLabel = label != null ? label : typeof children === 'string' ? children : (_optionRef$current = optionRef.current) == null ? void 0 : _optionRef$current.innerText;\n const {\n getRootProps,\n selected,\n highlighted,\n index\n } = useOption({\n disabled,\n label: computedLabel,\n rootRef: combinedRef,\n value\n });\n const ownerState = _extends({}, props, {\n disabled,\n highlighted,\n index,\n selected\n });\n const classes = useUtilityClasses(ownerState);\n const rootProps = useSlotProps({\n getSlotProps: getRootProps,\n elementType: Root,\n externalSlotProps: slotProps.root,\n externalForwardedProps: other,\n className: classes.root,\n ownerState\n });\n return /*#__PURE__*/_jsx(Root, _extends({}, rootProps, {\n children: children\n }));\n}));\nprocess.env.NODE_ENV !== \"production\" ? 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{"ast":null,"code":"'use client';\n\nexport { TablePagination } from './TablePagination';\nexport * from './TablePagination.types';\nexport { TablePaginationActions } from './TablePaginationActions';\nexport * from './TablePaginationActions.types';\nexport * from './tablePaginationClasses';\nexport * from './common.types';","map":{"version":3,"names":["TablePagination","TablePaginationActions"],"sources":["/home/runner/work/inference/inference/xinference/web/ui/node_modules/@mui/lab/node_modules/@mui/base/TablePagination/index.js"],"sourcesContent":["'use client';\n\nexport { TablePagination } from './TablePagination';\nexport * from './TablePagination.types';\nexport { TablePaginationActions } from './TablePaginationActions';\nexport * from './TablePaginationActions.types';\nexport * from './tablePaginationClasses';\nexport * from './common.types';"],"mappings":"AAAA,YAAY;;AAEZ,SAASA,eAAe,QAAQ,mBAAmB;AACnD,cAAc,yBAAyB;AACvC,SAASC,sBAAsB,QAAQ,0BAA0B;AACjE,cAAc,gCAAgC;AAC9C,cAAc,0BAA0B;AACxC,cAAc,gBAAgB"},"metadata":{},"sourceType":"module","externalDependencies":[]}
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{"ast":null,"code":"'use client';\n\nimport * as React from 'react';\nimport { ListContext } from '../useList/ListContext';\nimport { CompoundComponentContext } from '../utils/useCompound';\nimport { jsx as _jsx } from \"react/jsx-runtime\";\n/**\n * Sets up the contexts for the underlying MenuItem components.\n *\n * @ignore - do not document.\n */\nexport function MenuProvider(props) {\n var value = props.value,\n children = props.children;\n var dispatch = value.dispatch,\n getItemIndex = value.getItemIndex,\n getItemState = value.getItemState,\n registerHighlightChangeHandler = value.registerHighlightChangeHandler,\n registerSelectionChangeHandler = value.registerSelectionChangeHandler,\n registerItem = value.registerItem,\n totalSubitemCount = value.totalSubitemCount;\n var listContextValue = React.useMemo(function () {\n return {\n dispatch: dispatch,\n getItemState: getItemState,\n getItemIndex: getItemIndex,\n registerHighlightChangeHandler: registerHighlightChangeHandler,\n registerSelectionChangeHandler: registerSelectionChangeHandler\n };\n }, [dispatch, getItemIndex, getItemState, registerHighlightChangeHandler, registerSelectionChangeHandler]);\n var compoundComponentContextValue = React.useMemo(function () {\n return {\n getItemIndex: getItemIndex,\n registerItem: registerItem,\n totalSubitemCount: totalSubitemCount\n };\n }, [registerItem, getItemIndex, totalSubitemCount]);\n return /*#__PURE__*/_jsx(CompoundComponentContext.Provider, {\n value: compoundComponentContextValue,\n children: /*#__PURE__*/_jsx(ListContext.Provider, {\n value: listContextValue,\n children: children\n })\n });\n}","map":{"version":3,"names":["React","ListContext","CompoundComponentContext","jsx","_jsx","MenuProvider","props","value","children","dispatch","getItemIndex","getItemState","registerHighlightChangeHandler","registerSelectionChangeHandler","registerItem","totalSubitemCount","listContextValue","useMemo","compoundComponentContextValue","Provider"],"sources":["/home/runner/work/inference/inference/xinference/web/ui/node_modules/@mui/lab/node_modules/@mui/base/useMenu/MenuProvider.js"],"sourcesContent":["'use client';\n\nimport * as React from 'react';\nimport { ListContext } from '../useList/ListContext';\nimport { CompoundComponentContext } from '../utils/useCompound';\nimport { jsx as _jsx } from \"react/jsx-runtime\";\n/**\n * Sets up the contexts for the underlying MenuItem components.\n *\n * @ignore - do not document.\n */\nexport function MenuProvider(props) {\n const {\n value,\n children\n } = props;\n const {\n dispatch,\n getItemIndex,\n getItemState,\n registerHighlightChangeHandler,\n registerSelectionChangeHandler,\n registerItem,\n totalSubitemCount\n } = value;\n const listContextValue = React.useMemo(() => ({\n dispatch,\n getItemState,\n getItemIndex,\n registerHighlightChangeHandler,\n registerSelectionChangeHandler\n }), [dispatch, getItemIndex, getItemState, registerHighlightChangeHandler, registerSelectionChangeHandler]);\n const compoundComponentContextValue = React.useMemo(() => ({\n getItemIndex,\n registerItem,\n totalSubitemCount\n }), [registerItem, getItemIndex, totalSubitemCount]);\n return /*#__PURE__*/_jsx(CompoundComponentContext.Provider, {\n value: compoundComponentContextValue,\n children: /*#__PURE__*/_jsx(ListContext.Provider, {\n value: listContextValue,\n children: children\n })\n });\n}"],"mappings":"AAAA,YAAY;;AAEZ,OAAO,KAAKA,KAAK,MAAM,OAAO;AAC9B,SAASC,WAAW,QAAQ,wBAAwB;AACpD,SAASC,wBAAwB,QAAQ,sBAAsB;AAC/D,SAASC,GAAG,IAAIC,IAAI,QAAQ,mBAAmB;AAC/C;AACA;AACA;AACA;AACA;AACA,OAAO,SAASC,YAAYA,CAACC,KAAK,EAAE;EAClC,IACEC,KAAK,GAEHD,KAAK,CAFPC,KAAK;IACLC,QAAQ,GACNF,KAAK,CADPE,QAAQ;EAEV,IACEC,QAAQ,GAONF,KAAK,CAPPE,QAAQ;IACRC,YAAY,GAMVH,KAAK,CANPG,YAAY;IACZC,YAAY,GAKVJ,KAAK,CALPI,YAAY;IACZC,8BAA8B,GAI5BL,KAAK,CAJPK,8BAA8B;IAC9BC,8BAA8B,GAG5BN,KAAK,CAHPM,8BAA8B;IAC9BC,YAAY,GAEVP,KAAK,CAFPO,YAAY;IACZC,iBAAiB,GACfR,KAAK,CADPQ,iBAAiB;EAEnB,IAAMC,gBAAgB,GAAGhB,KAAK,CAACiB,OAAO,CAAC;IAAA,OAAO;MAC5CR,QAAQ,EAARA,QAAQ;MACRE,YAAY,EAAZA,YAAY;MACZD,YAAY,EAAZA,YAAY;MACZE,8BAA8B,EAA9BA,8BAA8B;MAC9BC,8BAA8B,EAA9BA;IACF,CAAC;EAAA,CAAC,EAAE,CAACJ,QAAQ,EAAEC,YAAY,EAAEC,YAAY,EAAEC,8BAA8B,EAAEC,8BAA8B,CAAC,CAAC;EAC3G,IAAMK,6BAA6B,GAAGlB,KAAK,CAACiB,OAAO,CAAC;IAAA,OAAO;MACzDP,YAAY,EAAZA,YAAY;MACZI,YAAY,EAAZA,YAAY;MACZC,iBAAiB,EAAjBA;IACF,CAAC;EAAA,CAAC,EAAE,CAACD,YAAY,EAAEJ,YAAY,EAAEK,iBAAiB,CAAC,CAAC;EACpD,OAAO,aAAaX,IAAI,CAACF,wBAAwB,CAACiB,QAAQ,EAAE;IAC1DZ,KAAK,EAAEW,6BAA6B;IACpCV,QAAQ,EAAE,aAAaJ,IAAI,CAACH,WAAW,CAACkB,QAAQ,EAAE;MAChDZ,KAAK,EAAES,gBAAgB;MACvBR,QAAQ,EAAEA;IACZ,CAAC;EACH,CAAC,CAAC;AACJ"},"metadata":{},"sourceType":"module","externalDependencies":[]}
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{"ast":null,"code":"import { generateUtilityClass } from '../generateUtilityClass';\nimport { generateUtilityClasses } from '../generateUtilityClasses';\nexport function getFormControlUtilityClass(slot) {\n return generateUtilityClass('MuiFormControl', slot);\n}\nexport var formControlClasses = generateUtilityClasses('MuiFormControl', ['root', 'disabled', 'error', 'filled', 'focused', 'required']);","map":{"version":3,"names":["generateUtilityClass","generateUtilityClasses","getFormControlUtilityClass","slot","formControlClasses"],"sources":["/home/runner/work/inference/inference/xinference/web/ui/node_modules/@mui/lab/node_modules/@mui/base/FormControl/formControlClasses.js"],"sourcesContent":["import { generateUtilityClass } from '../generateUtilityClass';\nimport { generateUtilityClasses } from '../generateUtilityClasses';\nexport function getFormControlUtilityClass(slot) {\n return generateUtilityClass('MuiFormControl', slot);\n}\nexport const formControlClasses = generateUtilityClasses('MuiFormControl', ['root', 'disabled', 'error', 'filled', 'focused', 'required']);"],"mappings":"AAAA,SAASA,oBAAoB,QAAQ,yBAAyB;AAC9D,SAASC,sBAAsB,QAAQ,2BAA2B;AAClE,OAAO,SAASC,0BAA0BA,CAACC,IAAI,EAAE;EAC/C,OAAOH,oBAAoB,CAAC,gBAAgB,EAAEG,IAAI,CAAC;AACrD;AACA,OAAO,IAAMC,kBAAkB,GAAGH,sBAAsB,CAAC,gBAAgB,EAAE,CAAC,MAAM,EAAE,UAAU,EAAE,OAAO,EAAE,QAAQ,EAAE,SAAS,EAAE,UAAU,CAAC,CAAC"},"metadata":{},"sourceType":"module","externalDependencies":[]}
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{"ast":null,"code":"import _classCallCheck from \"/home/runner/work/inference/inference/xinference/web/ui/node_modules/@babel/runtime/helpers/esm/classCallCheck.js\";\nimport _createClass from \"/home/runner/work/inference/inference/xinference/web/ui/node_modules/@babel/runtime/helpers/esm/createClass.js\";\nimport _toConsumableArray from \"/home/runner/work/inference/inference/xinference/web/ui/node_modules/@babel/runtime/helpers/esm/toConsumableArray.js\";\nimport { unstable_ownerWindow as ownerWindow, unstable_ownerDocument as ownerDocument, unstable_getScrollbarSize as getScrollbarSize } from '@mui/utils';\n// Is a vertical scrollbar displayed?\nfunction isOverflowing(container) {\n var doc = ownerDocument(container);\n if (doc.body === container) {\n return ownerWindow(container).innerWidth > doc.documentElement.clientWidth;\n }\n return container.scrollHeight > container.clientHeight;\n}\nexport function ariaHidden(element, show) {\n if (show) {\n element.setAttribute('aria-hidden', 'true');\n } else {\n element.removeAttribute('aria-hidden');\n }\n}\nfunction getPaddingRight(element) {\n return parseInt(ownerWindow(element).getComputedStyle(element).paddingRight, 10) || 0;\n}\nfunction isAriaHiddenForbiddenOnElement(element) {\n // The forbidden HTML tags are the ones from ARIA specification that\n // can be children of body and can't have aria-hidden attribute.\n // cf. https://www.w3.org/TR/html-aria/#docconformance\n var forbiddenTagNames = ['TEMPLATE', 'SCRIPT', 'STYLE', 'LINK', 'MAP', 'META', 'NOSCRIPT', 'PICTURE', 'COL', 'COLGROUP', 'PARAM', 'SLOT', 'SOURCE', 'TRACK'];\n var isForbiddenTagName = forbiddenTagNames.indexOf(element.tagName) !== -1;\n var isInputHidden = element.tagName === 'INPUT' && element.getAttribute('type') === 'hidden';\n return isForbiddenTagName || isInputHidden;\n}\nfunction ariaHiddenSiblings(container, mountElement, currentElement, elementsToExclude, show) {\n var blacklist = [mountElement, currentElement].concat(_toConsumableArray(elementsToExclude));\n [].forEach.call(container.children, function (element) {\n var isNotExcludedElement = blacklist.indexOf(element) === -1;\n var isNotForbiddenElement = !isAriaHiddenForbiddenOnElement(element);\n if (isNotExcludedElement && isNotForbiddenElement) {\n ariaHidden(element, show);\n }\n });\n}\nfunction findIndexOf(items, callback) {\n var idx = -1;\n items.some(function (item, index) {\n if (callback(item)) {\n idx = index;\n return true;\n }\n return false;\n });\n return idx;\n}\nfunction handleContainer(containerInfo, props) {\n var restoreStyle = [];\n var container = containerInfo.container;\n if (!props.disableScrollLock) {\n if (isOverflowing(container)) {\n // Compute the size before applying overflow hidden to avoid any scroll jumps.\n var scrollbarSize = getScrollbarSize(ownerDocument(container));\n restoreStyle.push({\n value: container.style.paddingRight,\n property: 'padding-right',\n el: container\n });\n // Use computed style, here to get the real padding to add our scrollbar width.\n container.style.paddingRight = \"\".concat(getPaddingRight(container) + scrollbarSize, \"px\");\n\n // .mui-fixed is a global helper.\n var fixedElements = ownerDocument(container).querySelectorAll('.mui-fixed');\n [].forEach.call(fixedElements, function (element) {\n restoreStyle.push({\n value: element.style.paddingRight,\n property: 'padding-right',\n el: element\n });\n element.style.paddingRight = \"\".concat(getPaddingRight(element) + scrollbarSize, \"px\");\n });\n }\n var scrollContainer;\n if (container.parentNode instanceof DocumentFragment) {\n scrollContainer = ownerDocument(container).body;\n } else {\n // Support html overflow-y: auto for scroll stability between pages\n // https://css-tricks.com/snippets/css/force-vertical-scrollbar/\n var parent = container.parentElement;\n var containerWindow = ownerWindow(container);\n scrollContainer = (parent == null ? void 0 : parent.nodeName) === 'HTML' && containerWindow.getComputedStyle(parent).overflowY === 'scroll' ? parent : container;\n }\n\n // Block the scroll even if no scrollbar is visible to account for mobile keyboard\n // screensize shrink.\n restoreStyle.push({\n value: scrollContainer.style.overflow,\n property: 'overflow',\n el: scrollContainer\n }, {\n value: scrollContainer.style.overflowX,\n property: 'overflow-x',\n el: scrollContainer\n }, {\n value: scrollContainer.style.overflowY,\n property: 'overflow-y',\n el: scrollContainer\n });\n scrollContainer.style.overflow = 'hidden';\n }\n var restore = function restore() {\n restoreStyle.forEach(function (_ref) {\n var value = _ref.value,\n el = _ref.el,\n property = _ref.property;\n if (value) {\n el.style.setProperty(property, value);\n } else {\n el.style.removeProperty(property);\n }\n });\n };\n return restore;\n}\nfunction getHiddenSiblings(container) {\n var hiddenSiblings = [];\n [].forEach.call(container.children, function (element) {\n if (element.getAttribute('aria-hidden') === 'true') {\n hiddenSiblings.push(element);\n }\n });\n return hiddenSiblings;\n}\n/**\n * @ignore - do not document.\n *\n * Proper state management for containers and the modals in those containers.\n * Simplified, but inspired by react-overlay's ModalManager class.\n * Used by the Modal to ensure proper styling of containers.\n */\nexport var ModalManager = /*#__PURE__*/function () {\n function ModalManager() {\n _classCallCheck(this, ModalManager);\n this.containers = void 0;\n this.modals = void 0;\n this.modals = [];\n this.containers = [];\n }\n _createClass(ModalManager, [{\n key: \"add\",\n value: function add(modal, container) {\n var modalIndex = this.modals.indexOf(modal);\n if (modalIndex !== -1) {\n return modalIndex;\n }\n modalIndex = this.modals.length;\n this.modals.push(modal);\n\n // If the modal we are adding is already in the DOM.\n if (modal.modalRef) {\n ariaHidden(modal.modalRef, false);\n }\n var hiddenSiblings = getHiddenSiblings(container);\n ariaHiddenSiblings(container, modal.mount, modal.modalRef, hiddenSiblings, true);\n var containerIndex = findIndexOf(this.containers, function (item) {\n return item.container === container;\n });\n if (containerIndex !== -1) {\n this.containers[containerIndex].modals.push(modal);\n return modalIndex;\n }\n this.containers.push({\n modals: [modal],\n container: container,\n restore: null,\n hiddenSiblings: hiddenSiblings\n });\n return modalIndex;\n }\n }, {\n key: \"mount\",\n value: function mount(modal, props) {\n var containerIndex = findIndexOf(this.containers, function (item) {\n return item.modals.indexOf(modal) !== -1;\n });\n var containerInfo = this.containers[containerIndex];\n if (!containerInfo.restore) {\n containerInfo.restore = handleContainer(containerInfo, props);\n }\n }\n }, {\n key: \"remove\",\n value: function remove(modal) {\n var ariaHiddenState = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : true;\n var modalIndex = this.modals.indexOf(modal);\n if (modalIndex === -1) {\n return modalIndex;\n }\n var containerIndex = findIndexOf(this.containers, function (item) {\n return item.modals.indexOf(modal) !== -1;\n });\n var containerInfo = this.containers[containerIndex];\n containerInfo.modals.splice(containerInfo.modals.indexOf(modal), 1);\n this.modals.splice(modalIndex, 1);\n\n // If that was the last modal in a container, clean up the container.\n if (containerInfo.modals.length === 0) {\n // The modal might be closed before it had the chance to be mounted in the DOM.\n if (containerInfo.restore) {\n containerInfo.restore();\n }\n if (modal.modalRef) {\n // In case the modal wasn't in the DOM yet.\n ariaHidden(modal.modalRef, ariaHiddenState);\n }\n ariaHiddenSiblings(containerInfo.container, modal.mount, modal.modalRef, containerInfo.hiddenSiblings, false);\n this.containers.splice(containerIndex, 1);\n } else {\n // Otherwise make sure the next top modal is visible to a screen reader.\n var nextTop = containerInfo.modals[containerInfo.modals.length - 1];\n // as soon as a modal is adding its modalRef is undefined. it can't set\n // aria-hidden because the dom element doesn't exist either\n // when modal was unmounted before modalRef gets null\n if (nextTop.modalRef) {\n ariaHidden(nextTop.modalRef, false);\n }\n }\n return modalIndex;\n }\n }, {\n key: \"isTopModal\",\n value: function isTopModal(modal) {\n return this.modals.length > 0 && this.modals[this.modals.length - 1] === modal;\n }\n }]);\n return ModalManager;\n}();","map":{"version":3,"names":["unstable_ownerWindow","ownerWindow","unstable_ownerDocument","ownerDocument","unstable_getScrollbarSize","getScrollbarSize","isOverflowing","container","doc","body","innerWidth","documentElement","clientWidth","scrollHeight","clientHeight","ariaHidden","element","show","setAttribute","removeAttribute","getPaddingRight","parseInt","getComputedStyle","paddingRight","isAriaHiddenForbiddenOnElement","forbiddenTagNames","isForbiddenTagName","indexOf","tagName","isInputHidden","getAttribute","ariaHiddenSiblings","mountElement","currentElement","elementsToExclude","blacklist","concat","_toConsumableArray","forEach","call","children","isNotExcludedElement","isNotForbiddenElement","findIndexOf","items","callback","idx","some","item","index","handleContainer","containerInfo","props","restoreStyle","disableScrollLock","scrollbarSize","push","value","style","property","el","fixedElements","querySelectorAll","scrollContainer","parentNode","DocumentFragment","parent","parentElement","containerWindow","nodeName","overflowY","overflow","overflowX","restore","_ref","setProperty","removeProperty","getHiddenSiblings","hiddenSiblings","ModalManager","_classCallCheck","containers","modals","_createClass","key","add","modal","modalIndex","length","modalRef","mount","containerIndex","remove","ariaHiddenState","arguments","undefined","splice","nextTop","isTopModal"],"sources":["/home/runner/work/inference/inference/xinference/web/ui/node_modules/@mui/lab/node_modules/@mui/base/unstable_useModal/ModalManager.js"],"sourcesContent":["import { unstable_ownerWindow as ownerWindow, unstable_ownerDocument as ownerDocument, unstable_getScrollbarSize as getScrollbarSize } from '@mui/utils';\n// Is a vertical scrollbar displayed?\nfunction isOverflowing(container) {\n const doc = ownerDocument(container);\n if (doc.body === container) {\n return ownerWindow(container).innerWidth > doc.documentElement.clientWidth;\n }\n return container.scrollHeight > container.clientHeight;\n}\nexport function ariaHidden(element, show) {\n if (show) {\n element.setAttribute('aria-hidden', 'true');\n } else {\n element.removeAttribute('aria-hidden');\n }\n}\nfunction getPaddingRight(element) {\n return parseInt(ownerWindow(element).getComputedStyle(element).paddingRight, 10) || 0;\n}\nfunction isAriaHiddenForbiddenOnElement(element) {\n // The forbidden HTML tags are the ones from ARIA specification that\n // can be children of body and can't have aria-hidden attribute.\n // cf. https://www.w3.org/TR/html-aria/#docconformance\n const forbiddenTagNames = ['TEMPLATE', 'SCRIPT', 'STYLE', 'LINK', 'MAP', 'META', 'NOSCRIPT', 'PICTURE', 'COL', 'COLGROUP', 'PARAM', 'SLOT', 'SOURCE', 'TRACK'];\n const isForbiddenTagName = forbiddenTagNames.indexOf(element.tagName) !== -1;\n const isInputHidden = element.tagName === 'INPUT' && element.getAttribute('type') === 'hidden';\n return isForbiddenTagName || isInputHidden;\n}\nfunction ariaHiddenSiblings(container, mountElement, currentElement, elementsToExclude, show) {\n const blacklist = [mountElement, currentElement, ...elementsToExclude];\n [].forEach.call(container.children, element => {\n const isNotExcludedElement = blacklist.indexOf(element) === -1;\n const isNotForbiddenElement = !isAriaHiddenForbiddenOnElement(element);\n if (isNotExcludedElement && isNotForbiddenElement) {\n ariaHidden(element, show);\n }\n });\n}\nfunction findIndexOf(items, callback) {\n let idx = -1;\n items.some((item, index) => {\n if (callback(item)) {\n idx = index;\n return true;\n }\n return false;\n });\n return idx;\n}\nfunction handleContainer(containerInfo, props) {\n const restoreStyle = [];\n const container = containerInfo.container;\n if (!props.disableScrollLock) {\n if (isOverflowing(container)) {\n // Compute the size before applying overflow hidden to avoid any scroll jumps.\n const scrollbarSize = getScrollbarSize(ownerDocument(container));\n restoreStyle.push({\n value: container.style.paddingRight,\n property: 'padding-right',\n el: container\n });\n // Use computed style, here to get the real padding to add our scrollbar width.\n container.style.paddingRight = `${getPaddingRight(container) + scrollbarSize}px`;\n\n // .mui-fixed is a global helper.\n const fixedElements = ownerDocument(container).querySelectorAll('.mui-fixed');\n [].forEach.call(fixedElements, element => {\n restoreStyle.push({\n value: element.style.paddingRight,\n property: 'padding-right',\n el: element\n });\n element.style.paddingRight = `${getPaddingRight(element) + scrollbarSize}px`;\n });\n }\n let scrollContainer;\n if (container.parentNode instanceof DocumentFragment) {\n scrollContainer = ownerDocument(container).body;\n } else {\n // Support html overflow-y: auto for scroll stability between pages\n // https://css-tricks.com/snippets/css/force-vertical-scrollbar/\n const parent = container.parentElement;\n const containerWindow = ownerWindow(container);\n scrollContainer = (parent == null ? void 0 : parent.nodeName) === 'HTML' && containerWindow.getComputedStyle(parent).overflowY === 'scroll' ? parent : container;\n }\n\n // Block the scroll even if no scrollbar is visible to account for mobile keyboard\n // screensize shrink.\n restoreStyle.push({\n value: scrollContainer.style.overflow,\n property: 'overflow',\n el: scrollContainer\n }, {\n value: scrollContainer.style.overflowX,\n property: 'overflow-x',\n el: scrollContainer\n }, {\n value: scrollContainer.style.overflowY,\n property: 'overflow-y',\n el: scrollContainer\n });\n scrollContainer.style.overflow = 'hidden';\n }\n const restore = () => {\n restoreStyle.forEach(({\n value,\n el,\n property\n }) => {\n if (value) {\n el.style.setProperty(property, value);\n } else {\n el.style.removeProperty(property);\n }\n });\n };\n return restore;\n}\nfunction getHiddenSiblings(container) {\n const hiddenSiblings = [];\n [].forEach.call(container.children, element => {\n if (element.getAttribute('aria-hidden') === 'true') {\n hiddenSiblings.push(element);\n }\n });\n return hiddenSiblings;\n}\n/**\n * @ignore - do not document.\n *\n * Proper state management for containers and the modals in those containers.\n * Simplified, but inspired by react-overlay's ModalManager class.\n * Used by the Modal to ensure proper styling of containers.\n */\nexport class ModalManager {\n constructor() {\n this.containers = void 0;\n this.modals = void 0;\n this.modals = [];\n this.containers = [];\n }\n add(modal, container) {\n let modalIndex = this.modals.indexOf(modal);\n if (modalIndex !== -1) {\n return modalIndex;\n }\n modalIndex = this.modals.length;\n this.modals.push(modal);\n\n // If the modal we are adding is already in the DOM.\n if (modal.modalRef) {\n ariaHidden(modal.modalRef, false);\n }\n const hiddenSiblings = getHiddenSiblings(container);\n ariaHiddenSiblings(container, modal.mount, modal.modalRef, hiddenSiblings, true);\n const containerIndex = findIndexOf(this.containers, item => item.container === container);\n if (containerIndex !== -1) {\n this.containers[containerIndex].modals.push(modal);\n return modalIndex;\n }\n this.containers.push({\n modals: [modal],\n container,\n restore: null,\n hiddenSiblings\n });\n return modalIndex;\n }\n mount(modal, props) {\n const containerIndex = findIndexOf(this.containers, item => item.modals.indexOf(modal) !== -1);\n const containerInfo = this.containers[containerIndex];\n if (!containerInfo.restore) {\n containerInfo.restore = handleContainer(containerInfo, props);\n }\n }\n remove(modal, 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